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What does the Player component do?
Player Entity Controller. Handles player input and state Manages player animations and physics Emits events for player state changes
What does the EntityManager component do?
Entity Lifecycle Manager. Manages entity lifecycle and state Handles entity creation and removal Emits events for entity state changes
What does the GameStateManager component do?
Game State Controller. Manages game state and transitions Handles game state initialization Emits events for game state changes
What does the HazardManager component do?
Hazard Controller. Manages hazard creation and removal Handles hazard collision detection Emits events for hazard collisions
What does the EnemyManager component do?
Enemy Controller. Manages enemy creation and removal Handles enemy AI and behavior Emits events for enemy state changes
What does the CollisionManager component do?
Collision Handler. Handles collision detection and response Manages collision groups and masks Emits events for collisions
What does the UIManager component do?
UI State Manager. Manages UI state and updates Handles UI events and input Listens to game state changes
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