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What does the Player component do? | Player Entity Controller. Handles player input and state Manages player animations and physics Emits events for player state changes |
What does the EntityManager component do? | Entity Lifecycle Manager. Manages entity lifecycle and state Handles entity creation and removal Emits events for entity state changes |
What does the GameStateManager component do? | Game State Controller. Manages game state and transitions Handles game state initialization Emits events for game state changes |
What does the HazardManager component do? | Hazard Controller. Manages hazard creation and removal Handles hazard collision detection Emits events for hazard collisions |
What does the EnemyManager component do? | Enemy Controller. Manages enemy creation and removal Handles enemy AI and behavior Emits events for enemy state changes |
What does the CollisionManager component do? | Collision Handler. Handles collision detection and response Manages collision groups and masks Emits events for collisions |
What does the UIManager component do? | UI State Manager. Manages UI state and updates Handles UI events and input Listens to game state changes |
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