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Generate Backstory based on following information Character Name: Nai Limael Character Race: Elf (wood) Character Class: Druid Output:
An only child born into a near royal bloodline of Wood Elves, NaiÕs early life was bustling with activity. The Limael bloodline had always revelled in celebrations, rather than politics, and for many, they were a welcome change to the boring or depressing politics of the nation. The forest they resided in was often bustling with activity, celebrating birthdays, anniversaries, holidays, or throwing festivities for a whole array of deities from the nature domain. NaiÕs birth was no exception. The family were overjoyed by the birth of their daughter. She was tiny, with blonde hair, and the same vivid green eyes that were a speciality of the Limaels. Yet another grand celebration was held for her, the new and only heir of the Nimael family line. Throughout her life, she was a slow learner. Speech came later to her than most, and Common tongue came to her even later. She could never hold a pencil quite right, and while she was able to pick up Elven script after a while, piecing together the written language of Common proved to be impossible. She was taught manners she didnÕt understand, though some made it through (donÕt touch things that arenÕt yours. Say ÔpleaseÕ and Ôthank youÕ, as it makes people happy), put in frilly dresses that rubbed uncomfortably on her skin, and made to attend a huge number of celebrations every year, each one grander than the last. Nai quickly grew to dislike these celebrations. People would always crowd her, causing her to cry. She would be flooded with questions she didnÕt know how to answer, and everything was just a bit too loud. People greeted her with smiles at first, but it never took long for those smiles to fade, and she couldnÕt understand why. Was it something she said? Despite her dislike for them, these celebrations became more frequent, and even larger. The heads of the Limael family made the decision to start cutting down trees in the area. A common complaint was how difficult it was to get to the Limael residence, located at the heart of a forest neighbouring the coast. As a result, the first course of action was making paths, so more people could attend. Net, they pushed the forest back further, creating new areas for accommodation, so now even those coming from great distances could attend regularly, always welcome to stay in the new accommodation areas. More and more forest was cut back, and this distressed Limael, as well as some of the elder members of the Limael family line. The elders tried to explain that they were straying from their roots as Wood Elves, but their arguments fell on deaf ears. Nai herself tried to speak up. She liked the forest, and didnÕt like seeing it get cut down. It meant less squirrels to sit with, less rabbits to run alongside, and the birds could never be heard over the mass of people almost always present. When she tried to bring this up with her parents, she was brushed aside. ÒMommy is busy sweetie.Ó, she said, and this just upset Nai more. She couldnÕt understand why they couldnÕt see what they were doing was bad. But she didnÕt bring it up again. Many awkward conversations and hurt feelings later, guests learned to avoid conversation with Nai. She didnÕt mind so much, it meant she could be left to her own devices, but she wished she knew why. But one day it all got too much. Everyone was too loud, and the forest she loved was barely recognisable. She looked to her parents, who were happily chatting with various nobles, and to her, they seemed happy enough. They had their parties, and plenty of other people to talk to. So, Nai made the decision to leave. She left unnoticed, heading south, and eventually hitting the shore. Kicking off her uncomfortable shoes she was made to wear, she loved the feeling of the sand between her toes, and the quiet, but constant sound of the waves. Much better than that loud uncomfortable ÒforestÓ. So, she walked. She headed West along the coast, and she just kept walking. She dawdled often. Spotting flowers growing just off the shore, she would wander off to pick them and add them to her hair. SheÕd hours in a spot of sand that had a particularly beautiful selection of shells and rocks, pouring over them and picking a select few to carry with her, always making sure not to take too much from one area. She travelled alone for a fair amount of time, but it wasnÕt long before she found company. Or rather, company found her. Her hair, tousled and tangled from the ocean wind, now housed many beautiful shells, pebbles, and flowers. Certain aspects of it sparkled in the light, and that attracted attention. A young crow, with pitch black feathers and ice blue eyes, took notice of NaiÕs hair. Or rather, the sparkly objects inside it, and attempted to grab one for himself. Their first meeting wasnÕt the best. The crow tries to yank a particularly shiny shell out of NaiÕs hair, but it was tangled in the deeply. After a minute of startled screams, cawing, and hair pulling, the crow left. But it never strayed far. It watched for a day or so, thinking hard. It wanted that shell, but it wouldnÕt budge. So, rather than taking the shell to its collection, it decided to bring the rest of the collection to the shell. The crow left, and returned shortly after with a bottlecap, tucking it neatly into NaiÕs hair. Nai didnÕt mind this so much, and promised the crow she wouldnÕt touch it, and keep it safe. Then he took off again. ÉAnd, returned once more, this time with a gold coin. And again, this time with another shell, from another beach far away. And again, with a dried sprig of mistletoe. Before long, the crow had turned NaiÕs hair into a new nest. Again, she didnÕt mind at all. She enjoyed the company, and decided to name the crow ÔKorkoÕ, which is ÔcrowÕ in Elvish. Korko cawed in apparent approval of the name, and they became fast friends. After a long while of travelling together, Nai got her first real taste of the dangers she was facing. A storm hit, and the usually calm, blue coast she travelled along, turned a menacing grey, water choppy and dangerous. The storm directly overhead, lightning flashed and thunder clapped simultaneously, and the water rose to dangerous levels. Pure luck saved her. A natural cave in the stone, high enough to be out of reach of the rising tide, could be seen not far from her. She scrambled out to safety, a frazzled Korko clinging to her hair, and waited out the storm, safe and dry in this cave, just warm enough to keep her comfortable. The storm subsided, and Nai left the cave, seeing for the first time the havoc nature can cause. A number of fish lay dead of the sand, and in the other direction, Nai could see a far-off forest, and even at this distance, she could see a large number of trees felled by the brute force of the wind. She continued her walk along the coast, and it wasnÕt long before she came across something that really hit home how powerful nature can be. An enormous piece of driftwood, not far off of being a full tree, had washed ashore. It lay with its top branches propped up on the cliffs, its roots meeting the water at low tide. Awed, she picked a part of the tree, hollowed out at some point, and used her strength to tear it off. Heavy, and larger than expected, it felt uncomfortable in her grip at first, but it didnÕt take long for her to find the best way to carry this encumbering piece of driftwood. But, she had her mind set. This tree had its own, fearsome beauty, and this piece of it served as a reminder that nature is not to be underestimated. So, she kept it, and, taking a leaf of out KorkoÕs metaphorical book, she started to decorate it. Unknown to her, it wasnÕt luck that had Nai discover that cave. No, it was something more divine. Nai was never able to remember the various deities her family would celebrate. She knew none of their names. But, without her knowledge, these gods and goddesses knew her name, and by now, they knew it quite well. Deities with control over the nature domain found the LimaelÕs destruction of the forests offensive, and worse still, hypocritical, as I was done it order to supposedly celebrate them. The gods had been keeping an eye on the LimaelÕs for some time, and seeing Nai simply walk off the way that she did entertained them greatly. NaiÕs ÔluckÕ was rather a direct result of their influence. Subtle, but just enough to keep her safe and healthy. Berries would come into fruit well before their time, edible tubers would be surprisingly close to the surface, fires for warmth would take just a little bit less to start, and last just a bit longer. Predatory animals would take no notice of the young girl and her crow, and shelter could always be found. Taking care of Nai as she walked became something of a game for the gods, and even the more sinister deities would take part. The LimaelÕs, distraught over their daughterÕs disappearance, used every means possible to find her, but they never could. Storms would hit any boats searching for her. Searching parties by foot would find themselves hunted by wolves, and through a presence unknown to Nai, any magical attempts to find her were blocked. They searched for years before calling off their efforts, deeming it fruitless, but Nai was always blissfully unaware. She kept walking, with a skip in her step, driftwood in her hands, Korko by her side, and gods at her back. And so, she kept travelling. Walking along the coast, deciding to see more of the world and taking a detour, before deciding to head back. She had no means of knowing where she was, but she had her own unique way of having a general idea of where she was. Large rock formations that had no other significance served as landmarks, remembered fondly because they looked like her favourite animals, though the resemblance was often very obscure. She zigzagged across the continent, occasionally backtracking, wishing to spend time at a particularly nice creek gain, or turning around to climb a specific tree because she liked the view and wanted to see it again. And throughout all this, the gods would continue to check up on her occasionally, giving her a little helping hand if she ever needed it. After many, many years of wandering, Nai happens across a vast forest. ItÕs vivid green, and gorgeous, and lusher than any sheÕs ever seen before, so, of course, she enters. Unknown to her, however, sheÕs being watched, and not just by the gods. An elderly, druid man, keeps a careful eye on her, not wanting to scare her, but ready if she ever poses a threat to this forest that heÕs become a part of. She wanders among the trees, taking in the sights, but never noticing the old druid. However, on the night of the full moon, she does encounter something peculiar. A disc, floating, large enough for her to step into if she wished. It looks like a mirror, reflected in it, an incredible forest, not unlike the one sheÕs in right now, but vastly superior. Larger, more beautiful, with plant life growing in ways sheÕs never seen. She steps into this mirror-like portal, and the druid man, whoÕs been keeping a careful watch moves to stop her, calling out a second too late. He opens his mouth to yell out to her, but she steps through, and suddenly, she is gone from this plane. Nai finds herself in a new, extraordinary world, inhabited by creatures and plants sheÕd never seen before, not on land, nor from the ocean. The trees here are taller than any she had ever seen, and vines wrap themselves around the branches with intricate detail. Fungus grows on the floor of the forest, the fruiting bodies easily ten times bigger than any Nai had ever encountered, softly glowing a variety of hues, and the moss under her feet is softer than any sand. She wanders for a while, progress slow as she pauses to take in all the sites, choosing to take one item from this place. A small skull, the size of her fist, which she adds to her staff. Korko also finds some things of interest, adding a number of odd flowers to NaiÕs hair, which appear to settle themselves in, wrapping roots around a small section of hair and happily adjusting to this new, mobile place of residence. It takes a number of days before she finds anyone sentient, and when she does, theyÕre shocked to see her. A pair of Satyr, understanding that she must be lost, ask where she came in from, and, knowing the lay of this land, agree to help her get home. She learns that that particular portal wonÕt open for a month, so they show here around in the meantime. While here, she never learns where she is, but she knows itÕs beautiful, and extraordinary, and unlike anything sheÕs seen thus far, so she focuses on soaking up every gorgeous detail of the landscape, from the trees, to winding rivers not bound to any riverbed, to mountains that go high into the clouds. The month passes in a flash, and before she knows it, sheÕs guided back to the portal. The satyr wave goodbye, and she passes back through, reappearing in the same location she went through, the same lush forest, which now seems somewhat drab in comparison to the wonders that sheÕd just seen. But she and Korko arenÕt alone in the forest. Standing in front of her is the druid that had been watching her a month prior. He looks as shocked to see her and she is to see him, and finally, he speaks first, asking how she survived and how long she thinks she was gone for. Taken aback by these questions at first, she answers honestly. She was helped by some satyrs, and she was gone for a month exactly. To her surprise, the druid shakes his head, and invites her to come with him. He takes her to his home. A humble shelter, consisting of just a roof and a makeshift bed and fire pit. He introduced himself as Oberon, and he explains that the place she had just been to was known as the FeyWild. When he first came to this forest, he went through the same portal. For him though, he was trapped in there for five years. It took him that long to figure out the timing of that portal, but when he came back through, everything was the same. His memories of the place are fuzzy, but he vividly recalls the state of things before he went through the portal, and he quickly figured out that he had only been gone for 5 minutes. Initially, he thought that time in the FeyWild was just much slowly than this plane, but Nai has proved that this is not the case. HeÕs been keeping track of time for her, and Nai is surprised to her that a month passed in the Feywild, but here, in this plane, she had been gone for 15 years. Oberon is surprised by NaiÕs relative lack of reaction, and he eventually lowers his voice, asking if sheÕs a druid. Nai admits she doesnÕt know what that is, and Oberon chuckles, saying thatÕs not a surprise. He asks Nai to stay with him a while, heÕs had no company for a long time, and heÕd appreciate it very much, as heÕs getting older. Nai doesnÕt quite understand this, but she agrees. Oberon is an eccentric old man, but Nai grows to enjoy his company greatly, even if the conversations donÕt make sense and are very one sided. Weeks pass before he says heÕs willing to teach her Druid magic. Nai admits she doesnÕt know what that means, and he happily demonstrates. Nai watched as he takes a breath, closing his eyes, and then, smooth as silk, his form changes into that of a bear, a little shaggier than average, and pure white. He changes back and immediately Nai agrees. SheÕs never seen magic like this, and sheÕs keen to learn, so, they begin. First, he teaches her Druidic. Teaches her the script, the speech, and how to sense druidic messages in an area, and she takes to it faster than even Elvish. Then, she teaches her to manipulate nature. He explains the Druids donÕt ÔcontrolÕ nature, theyÕre an extension of its will, itÕs protectors. TheyÕre one with the natural world, and it is one with them. Nai takes to these lessons like a duck to water, and he teaches her the basics of Wild Shape. He teaches her basic survival skills, and gifts her one of his furs, enchanted to keep her warm and dry, no matter what the weather. He always warns her of the dangers of being a Druidic. Telling her with spite in his voice that there are folk that want this branch of magic gone. He recognises that names are lost on Nai, so her draws out a symbol. A religious symbol, and explains to her that anyone that bears this symbol is not to be trusted. He explains in vivid detail a druid culling, where members of this group targeted and killed many people like them, and almost succeeded. But, some druids survived, and like a flower in crack in cobblestone, nature will grow and adapt, as will the druids. He explains that she cannot use Wild Shape in front of others, unless she absolutely trusts them, and that teaching the Druidic language to anyone other than a Druid is forbidden, and she understand from the tone of his voice alone that sheÕs been trusted with something great. However, their time together is relatively short. Reaching the end of his significant life, Oberon falls. He explains the a confused Nai that this is how nature works. Druids are blessed to be able to be one with it for an extended period of time, but every creature has their time, and this is his. She asks what she can do for him, and he simply replies that he wishes to be buried at the base of the giant Oak at the centre of this forest, and she complies. With his last strength, they move him there, and he passes away peacefully. Nai doesnÕt understand death, but she knows he is gone. She grants his wish, burying him, and sits by his grave, and in her own, silent way she mourns. Upon leaving, she takes an acorn from this tree and a memento of her teacher, and much-loved friend. She places it in her staff, and within a couple of days, it takes root and grows, producing a single, bright green oak leaf. Nai doesnÕt notice, but since this, the staff gradually feels lighter to her, and is easier to carry, this large chunk of driftwood now becoming a focus for her magic. She continues her travels, practising her magic whenever sheÕs confident no one is around. But then, one day, Korko does something heÕs never done since their first meeting. He pesters her. He comes back from a flight, scrap of paper in hand. ItÕs written in common, so Nai doesnÕt understand what it says, but she can tell that Korko is trying to tell her something. So, she follows him. She follows him West, and eventually, South, to a small town she would later learn goes by the name of Narazar.
Generate Backstory based on following information Character Name: Proxy Character Race: Fey corgi Character Class: Barbarian Output:
Pirate quartermaster who is illiterate.
Generate Backstory based on following information Character Name: Sauerkraut Character Race: Fey corgi Character Class: Ranger Output:
Mentally disabled ranger who has issues using a gun and training animals; so he trains larger bugs and uses a sling. he is the dog you see in the park who chews on grass and then licks a tree for a few hours.
Generate Backstory based on following information Character Name: Pad Lock Character Race: Fey corgi Character Class: Rogue Output:
A rogue that found out slavery was a better trade than adventuring. He began building a city made off the backs of slaves that were once nefarious prisoners. He received tithes for taking truly horrible people and made a keen living off of others misfortune. His personality was basically the biggest asshole dog you can think of.
Generate Backstory based on following information Character Name: Nellyn de Lune Character Race: Feyblood Character Class: Warlock Output:
Raised as the outcast, changeling daughter of a poor spinning and weaving family on the outskirts of the city, Nellyn spent her days living in shame because her green skin was a reminder of her ancestors' dalliances with the world of the fey. Longing to prove herself as a worthy daughter, a competent hero, a good human, Nellyn spun wool quietly in her room and learned to use her charm and beauty to her advantage whenever she was allowed outdoors. Her life changed one day when a satyr, dressed in royal garb, arrived at her parents door with a scroll glowing faintly of moonlight. Within the scroll was an official notice of courtship, a formal request from the Archfey Maiden of the Moon, who declared her intentions to wed Nellyn--her ancient fey bloodlines were of political import to the Maiden, and the marriage would be purely out of social convenience. In return for accepting her hand, the Maiden offered Nellyn magical abilities and a chance to leave her quiet home and truly prove herself. Nellyn readily accepted, leaving behind the family that was all too glad to send her away, and hopes to earn the favor--and perhaps even the love--of her betrothed.
Generate Backstory based on following information Character Name: Fiammetta di Garazzolo Character Race: Fire genasi Character Class: Vengeance paladin Output:
Fiammetta, born to a well-known Baldurian merchant family, had always been somewhat the spoiled sort as a child; though her Efreet father had been rightfully run out of town when she was barely old enough to walk, the word "want" was nonetheless rarely found in her vocabulary, as what could someone want who already has nearly everything? During her days, or at least when she was not helping tend to the affairs of the House of Garazzolo's thriving caravan business, she could often be found taking a stroll not through the wealthier parts of town, but through the poorest, going on "slum safari" as she and her friends would call it, flashing her wealth and often donating it to the needy she would encounter Ñ not out of some genuine desire to help, but rather out of one to remind them of who is on top. But though her life was often easy, rarely is not never, and after seeing her consummately honest mother's business destroyed by a significantly less honest competitor employing scores of Orcish bandits, what Fiammetta wanted more than anything was justice. After forming a failed coalition with several other nobles to round up the people responsible Ñ hiring mercenaries of their own to do the dirty work Ñ she found that delegation was not for her, and decided that if you want a job done right, you have to do it yourself. It was not long after that that she gathered what money she could, placed some orders with the local blacksmith, and set out to do just that.
Generate Backstory based on following information Character Name: Glim Nim Pock Character Race: Forest gnome Character Class: Ranger Output:
His clan was killed by giants when he was a child, but he managed to hide. An elven friend of the family, Sinfler Greenleaf, helped him survive and trained him to survive and take revenge.
Generate Backstory based on following information Character Name: Capsaicin Blunderstab Character Race: Forest gnome Character Class: Rogue Output:
The birth of a Forest Gnome is a wondrous thing to behold. I donÕt know exactly how other types of gnomes give birth, IÕve never seen it. But us forest folk? Well, itÕs a sight. WeÕre born casting illusions, and some of the more mystically inclined folks in the clans like to say the first illusions of a newborn help set the fate of that gnome, and set them on their path in life, and the majority of the clans tend to believe them. Some, like my cousin Goldencircle, come out blasting growing trees, fountains of arcane life, and the calming glow of the central Forest. Others, like my brother, Brindleberry, show a series of other figures working alongside them, building great tunnels and intricate mechanisms above and below the trees with sweeping gestures of a many-branched wand. So, itÕs not all that surprising that I lived a lot of my life treated like a rare and dangerous thing. Far from the magical and natural picture-shows of the rest of Clan Forestward, I was born appearing to have blades in both hands. My Uncle, Crosswood, once said ÒChirpy (that was his nickname for me between the ages of 20 and 30. More on our proclivity for naming things soon), you damn near gave your old grandmother her death with your appearance. First, the thing with the swords. THEN, you projected all sorts of horrors around the room, each of them running towards you, and each of them somehow missing you, to disappear into some corner or other.Ó Sure enough, Grandmother Phloremore never really warmed up to me, and always sent me on the most physical and dangerous tasks outside of our warren. She once snidely remarked that it was due to my motherÕs Rock Gnome bloodline, and I dismissed it at the time, but thinking back, itÕs probably at least partly true. So, some background on my warren: The Forestward clan, as our name implies, are protectors of our little branch of Home Forest. Mostly, that involves attending to the growth of things, balancing out the workings of predator and prey, leading foreigners away before they can interfere with us, and learning new magics. Oh, the magics. WeÕre a very studious bunch, us Forestwards. We have a long tradition of sending the best and brightest of us off to the various wizarding colleges of the land, and those best and brightest continue to make a name for themselves for a bit abroad, performing what some think of as miracles, but what we know are family-kept secrets, before coming back by their hundredth birthday to resume the mantle of Warden of Home. In this way, at our coming of age ceremony, the most important part of the week-long festival is the Magical Aptitude, Recognition and Knowledge portion, or MARK. My clan never really worried about MARK day, really. Generation upon generation of Forestward names are grown into the top of the MARK tree, and if you touch those names, theyÕll show you a preserved illusion of the events that brought them, and our family, the honor and reverence of the surrounding forest. My own MARK test was what some might call an unmitigated disaster. I tend to think it was somewhat mitigated, but thatÕs neither here nor there. See, as I grew, I was more of the bruiser type, by looks. Tall for a gnome, and far stronger and more acrobatic than my peers, I grew up at the tops of the trees, swinging where others could only occasionally climb, catching the animals unaware in their dens and hunting with their young. I learned how to catch a bird in flight by the time I was 15, how to forage enough meat, nuts and berries by 17, and by the time I came of age at 25, I was fully able to cross the entire Clansgrove unseen carrying several times my own weight in material. On the day of my MARK, there were five of us up for admission into the wizardÕs grove: My forementioned cousin, Goldencircle, who IÕve always gotten along well with and share many childhood memories with; Balliecharm, a young man from the Spectraldeer Clan who I barely knew, but seemed to resent me for some reason or other; Callieflower, who I courted once, awkwardly, and who I could never get anything right around; Calladario, her brother, who liked me fine before my MARK, but not so much after; and myself. The others spoke their charms, summoned their fae creatures, lit their fires, and performed their minor miracles easily enough, to the glee of the judges. As for my MARK, well, the headmaster eventually recovered fully, and the nickname Blunderstab sticks with me to this day. Hell, I self-apply it, to remember where IÕm from, so to speak. Oh, yeah. Names. We gnomes really love naming things, and each other. You might hear of me as Chirpy, Stelfins, Elftalker, Grounder, Cereliphian, Dragonpunch, or Formie, or any of a dozen others, depending on whoÕs talking. Some of those come from interesting incidents, some just sounded good to someone. Anyway, we name things by our moods towards them at the time, and it changes depending on all sorts of circumstances. I donÕt know how you big people do it, keeping just one name all the time for each other, when sometimes you just feel differently towards each other constantly. It just adds a lot of context to how you interact is all IÕm saying. After my MARK disaster, I was denied admission to the Magegrove for further instruction, and had to find my own way. The next couple of years were less than ideal for me. IÕd been somewhat shamed, didnÕt have much of a career path set for me, and was avoiding everyone who was caught in what was called the ÒMARK of the long knives,Ó which is hard in a bustling warren like ours. I took to becoming somewhat invisible, honing my natural skills to the point where I only could be found when I wanted to be. I managed to strike up a few good friendships with local elves, and would occasionally trade them secrets learned from the local animals for lessons in the Fae language and additional blade practice. It seemed a fair trade, and a useful skillset. Where others might have used these skills to empty the local treasuries and move on, I took to sneaking into the wizardÕs grove to peek in on the studies going on there. Some of that might have been friendly competition with my cousin, some might have been to see more of Callieflower. It was my rebellious 30s and 40s, I canÕt explain it better than that. Anyway, thatÕs where most of my magic comes from these days. I saw the effects from a distance in hiding, and have spent the intervening years reverse-engineering the effects using my own latent magical powers. Something in my Rock Gnome blood led me to fiddling about with various materials to duplicate the effects magic couldnÕt, and I used that to self-teach myself as, well, I wasnÕt sure what I was being called to, just that all this tinkering, stealthily moving about, and being able to out-fight anyone in my clan seemed very important to me. Taking risk upon risk only could hold out so long, however. Shortly before my former MARK-mates graduated from the local school and moved on to the bigger wizardÕs academy, to join others of our clans that had stayed there to teach, that my luck finally ran out. I think it was Balliecharm, actually, who cast a spell I havenÕt been able to duplicate yet, that sent me hurtling from the nearby nook I was auditing the class from and into the circle formed by the class. It was a unique case, as nobody had ever been caught sneaking INTO a school in our long history. It was finally decided that although no crime was committed, it might be best for me and my clan (and by that I mean mostly my clan) if I were to see the world and serve the needs of the Home Forest abroad. I was tasked with seeing the world, righting wrongs, gathering information, and making myself known in the world, but I was never given a timetable to come back and report. I never asked, and I found a kind of joy on the road, so I never sought out the road home. There would be plenty of time for that, later. That was about 30 years ago now, and IÕm approaching the age where a gnome of my station should consider doing his one great deed abroad before settling down in the Home Forest to continue to serve the Braided Clans. My former classmates are almost graduated from their academy, and should be taking their own journeys abroad in the next year to see the world and to enjoy what of it they can. With that in mind, and hoping to maybe see one or more of them on their journey, I recently heard tell of a great unrest on the borderlands to the south, and journeyed where rumor and weather led me, until one night, camping with strangers found upon the road, we were surprised by a goblin attack. The rest, as they say, is history.
Generate Backstory based on following information Character Name: Mari Voidstalker Character Race: Genasi Character Class: Wizard warlord hybrid Output:
She was taken in by a necromancer and taught the ways of dark magic. one day she accidentally brought the towns dead back to life and chaos ensued so she escaped.
Generate Backstory based on following information Character Name: Redruthite Character Race: Genasi Character Class: Sorcerer Output:
Being part-elemental, was a guinea pig for some dragon cultists; some adventurers freed him; dedicated himself to follow their steps; trained himself in the art of wielding greatswords; was killed in a dungeon; was resurrected by Bahamut and became his prophet/evangelist; encountered a darker half of Ao who was inclined to destroy everything and gambled; now leads a party of wannabe-superheroes who were cursed for immortality by said half; was buried for 45 years in the collapsed cave; was stranded for a year alone without a leg and any means to forage any food; accidentaly, while trying to save his unconcious friends after this yeard passed, got almost killed in a dungeon and was left here for nine years until another band of adventurers found them. being immortal is fucked up, turns out.
Generate Backstory based on following information Character Name: Aquis Character Race: Genasi Character Class: Druid Output:
When Aquis was 5 years old, her life changed. Her father, Aukitza, was a Genie. Aukitza married a young human woman, Rose, and had their first child, Dinnis. The people of the main Kingdom would torment him for their wishes to be answered, so Aukitza decided to leave to have some peace in their lives. He found a travelling group of nomads that consisted of Clerics and Druids trying to cope with poverty in the harsh deserts to the west. There, they flourished. Rose became a priestess and Aukitza helped raise new temples and barns. Eventually they had another child, Aquis. Aquis, like her brother Dinnis, was a Water Genasi. The two of them could create clean water to fill the reservoirs for the clergymen and poor of the temples. One fateful night, upon arriving home, Rose walked into an ambush that had been set up by a corrupt group of men from the main Kingdom. They demanded that Aukitza grant them a wish, or they would kill him. Aukitza, while inherently magical, actually had no ability to cast a wish. Then, one of the guards killed Dinnis, who was only 7. Aquis watched in horror as her mother and father were helpless to meet the demands of these warriors. They then threatened to take Roses life. Aukitza looked into Aquis' eyes, and with his last words said "I'm sorry", as he charged forward attempting to grab his scimitar off the wall, when Rose was struck down. As the guards went to apprehend Aukitza, one of the guards made what appeared to be a killing strike on him and he burst into smoke. The guards started shouting at each other, thinking they could maybe take his daughter for ransom, but ultimately decided to leave because there was nothing more they could do without the Genie who was dead. So they left. Aquis cried until the morning clutching her dead mother, where she ran out of energy to carry on. The tribesmen found her and decided to bury Rose and Dinnis and hold a funeral that night. Aquis remained with the small group of nomads which formed into a small town of 1,000. While she mostly worked in the temple, she was always interested in the druids of their settlement, and noticed that one of them was a survivalist trainer. After filling the water reservoirs in the church, she would go train with the druids, eventually learning interesting magic from them. She vows to get revenge on the band of warriors that slayed her family in front of her, and wields her father's scimitar in the hopes that she crosses their paths. Little does she know, her father is still alive.
Generate Backstory based on following information Character Name: Sod Character Race: Genasi Character Class: Sorceror Output:
Sod was raised in a relatively mild-mannered wood genasi family in the woods far to the east of the Southron Lands. For generations, Sod's family has cultivated weapons grown from the very woods in which they lived, a careful process that takes a great deal of attention and is done with meditative focus. Although not well known by name, due to the humble nature of his community, the weapons produced in his familial grove have earned an impressive reputation for sturdiness, reliability, and impeccable craftsmanship. While SodÕs family has never taken up arms themselves in any sort of organized, martial fashion, they nonetheless take a great deal of pride in the work of their hands, choosing to believe that their weapons are always deployed in self-defense, of either oneÕs one self or oneÕs own people. Their connection with the earth runs deep, and through this recognize that conflict is one turn of the wheel of a peaceable society. Sod, a rambunctious youth, never quite fit in with his family. The wood genasi family of which he is a part is generally open and accepting but nonetheless is driven by rather stoic and conservative values, privileging family, tradition, craft, and above all, peaceful coexistence with nature. Sod, a loud, gregarious youth, more interested in a good story and meaty pun than the stolid assessments of recent rainfall and preparations for the upcoming harvest, found himself often at the outskirts of conversations. Despite an intense desire for the community that seemed to be proffered by his village, he was never quite able to find his way in, no matter how good his card tricks. He gamboled and jape through most of his youth, but knew that his life was meant for something different. For Sod, this disjunction between the perceived comfort of his upbringing and his yearning for an outside became increasingly difficult to reconcile when, as he moved into his adolescence, he began to realize that his connection with nature went beyond the demi-religious and traditional and in fact manifested in his realization that he was intrinsically entwined with what others about the world call Òwild magic.Ó His first encounters with magic were haphazard and uncontrolled Ð an unexpected fireball here, a little light telekinesis there Ð which he and his family did his damndest, in a campaign of self-denial, to write off as youthful imagination run roughshod. However, at a certain point, his natural aptitude for magic could no longer remain secret, when, in the midst of a particularly vivid daydream, he inadvertently cast a flaming sphere that engulfed a broad swath of juvenile longspears that his family had been cultivating for 35 harvests. His family, while supportive of his odd personality and his occasional magical mishaps, grew increasingly wary of the destructive potential of his newfound magical potential. Paired with his temperamental differences, his newfound magical identity proved a particularly challenging obstacle to his fitting in with his community, and while there was never any direct hostility Ð the wood genasi being a peaceable, respectful people on the whole and his community being a particularly accepting one, all things considered Ð he nonetheless felt the pressures of being different compounding. His outgoing nature never quite fit in, and once word spread of his Òcondition,Ó he found it ever more difficult to find his way within his society. Despite the pressures of his community, he nonetheless found the time to practice his newfound abilities, seeking out secluded glens in which he could attempt to cultivate his magical abilities, with dead saplings suffering the brunt of his early attempts at reigning in his power. It was in one of these arboreal hideouts that he first discovered his ability to summon Frank, his stalwart hedgehog companion, with whom he shares a strong bond of friendship. When Sod reached late adolescence, he knew it was time to leave, and he took it upon himself to seek out the broader world beyond his coniferous confines. Choosing a prime shortspear from the latest harvest, and gaining the reluctant support of his parents, he made his way shortly to Pole by way of his affability and impressive intuition for navigating local taverns in search of adventures large and small.
Generate Backstory based on following information Character Name: SweerTar Character Race: Ghostwise halfling Character Class: Druid Output:
Orphaned after their wagon set ablaze, killing his parents. SweerTar found himself alone on the streets of Waterdeep "procuring" food to survive. His only friends being the creatures of the city who were just as despairing as himself. It wouldn't last long though. Soon less favorable institutions discovered his small size and special ability to communicate telepathically a great benefit. SweerTar quickly rose through the ranks at a young age as a quite formidable thief and look out. Until one day the mark was a magical bag found inside a lesser known Druid Guild in Waterdeep. Although SweerTar procured the bag, he was soon caught of guard. Dumbfounded as how he triggered a spell that made all the house plants grow and grab his body. Holding him there until the authorities came. At his trial, which would ultimately lead to death or hard labor, an elder Wood Elf Druid named Rolen, convinced the court of something different. Rolen would take the young SweerTar and have him work off his punishment in the Druid's Guild. Thus was his life until he reached adulthood. Life wasn't all bad though. SweerTar found himself fully fed, clothed, and educated in a short time. Simple spells were learned where he could manipulate earth and water, even produce a small flame in his hand to light candles or fires. The little freedom SweerTar had was dedicated to helping his oldest friends, the animals of the city. No other before had advocated for the dangerous dog packs, the wretched rat, or the packs of cats in heat. Rolen enjoyed watching SweerTar engage these animals and with little effort taught the first of his many great spells. The spell that allowed him to talk to animals. Not long after SweerTar had the greatest communication network in the city and beyond. Good and bad stories all around but the need to help those taken advantage of sprung forth. Thus started SweerTar's quest to not only help the animals of the city but also the injustices caused by a piece of his past, his old Thieve's Guild.
Generate Backstory based on following information Character Name: Rydell Hellcalled Character Race: Ghoul medusa Character Class: Stalker Output:
Rydell is not precisely what'd you'd expect from an ancient undead abomination. For the most part she seems very much like a kindly grandmother who instead of dozing in a rocking chair affixes herself at the front of a ship, acting as a living figurehead. She tends to have tea and hard candies on hand to offer to folks, and she can usually be found absentmindedly rolling a jawbreaker around in her mouth. Only that's not a jawbreaker. It's a bullet. And the reason it's in her mouth is because she's coating the damned thing in venom, and as a member of the living dead she isn't worried in the slightest about lead poisoning. The old ghoul has seen and done just about everything and she's always ready and eager to share some of her wisdom on various subjects, though her memory has gotten a bit spotty since she got shot in the head quite awhile ago, and spent a few centuries sleeping it off. Which is how she's ended up in the Dreamscape in the first place. She murdered everyone aboard a ship at sea and attached herself to the front of it disguised as a figurehead, and then woke up some time later attached to a complete different ship in a completely different plane. Precisely how much of her personality is original and how much is head trauma is something that she doesn't quite remember. She remembers being part of a literal adventuring band in the past, all musicians of some sort. A bearded, mighty thewed orcish barbarian guitarist who would shred on his axe and then shred with his axe, a tiefling druid guitarist who played instruments of living wood, a goblin vocalist who was also in charge of pyrotechnics and was a real Jekyll and Hyde diva, a human violinist whose sorrowful tunes would wake the dead, and herself a young Elven beauty who played wind instruments who could be so haunting that it formed spectral shapes that became real. Those days are long gone, and she does not even remember their names, but their deeds set her on the path to being the monster that she is today. She can recall something terrible occurring, something that twisted and warped them all, changing Rydell from a beautiful Elven maiden in a copper-played, winged abomination blooded by the elves' ancient rivals the dwarves. In questing to restore her elven beauty, Rydell only found herself becoming more monstrous. Her once heroic self turned towards the darkness, valuing her lost looks over all. To that end she eventually became one of many cultists brought together by an enigmatic group known as the Quills, who seek to gain knowledge (especially dark and forbidden knowledge.) The cult concealed themselves as devotees of a goddess of beauty, dwelling in "The City in the Valley," a vast metropolis where all things art and beauty were celebrated. Attempting to bring something (she no longer recalls what) horrific and powerful into the world and eager to reap rewards for doing so, the cultists drew the direct ire of the goddess they had been masquerading as followers of. The goddess unleashed her wrath upon the beautiful City in the Valley. Those within found themselves transformed into reflections of their inner selves, Rydell and many of her fellow cultists altered into serpentine forms befitting their status as treacherous, backstabbing snakes, their hair transformed into a writhing nest of serpents to represent their co-conspirators. But the good people in the City in the Valley were not spared the horrors that befell their sinister neighbors. The dark powers invoked to try and bring the Great Horror into the world twisted the weather, forming an immense, ceaseless blizzard in the midst of summer in a land that had never known the caress of snow. Even had visibility been decent, the valley passes would have been choked by snow, the the high winds destroying any ship that dared attempt the escape. And so the good people of the City in the Valley fell to the monsters the goddess of beauty had created, as did many of the monsters. Amongst them Rydell's life ended, and her unlife began. Risen as a Lacedon, a horrific aquatic ghoul, Rydell was able to escape the charnel house that the City in the Valley had become, protected from the billowing gale above by so much icy water. Her undead form immune to the chill of the water around her. Mind and body broken by the incident, Rydell found herself bereft of many of her former bardic abilities, though she did retain some aspects of her ability to perform as well as serving as a font of knowledge. But her abilities were just as warped. Her capacity for knowledge came from whispers from her serpentine hair, each snake seeming to house a portion of the knowledge of each member of her cult in miniature. Her bardsong no longer able to inspire courageous deeds as it once did, instead serving as a muted echo of the corruptive song that the goddess of beauty sang sealing the City in the Valley to its fate, empowering her allies with physical and mental alterations and empowerments. From there the memories grow blurry, Rydell recalls training to gain martial prowess to replace the spellcasting capability the goddess' curse had robbed from her. Scraps of memory place her studying at the vaunted Crashing Tempest Academy, which seeks to study every aspect of fighting no matter how unorthodox, serving as a Judge of the Scales of Morning, seeking to preserve the balance between life, death, and undeath (usually by applying death and undeath in places where life has gotten a titch too big for its britches), and serving for quite some time as a privateer. Rydell recalls being far, far more powerful than she currently is, rather sure that the bullet to the head took away her memories of her strongest abilities and techniques, as well as requiring a great deal of power to be expended to restore her body from the brink of destruction. But seeing her in combat one can easily see her prowess. One can also see that quite frequently she's holding back. She seems to want to give her foes a sporting chance as well as allowing her shipmates, who don't have decades (possible centuries) of adventuring experience to figure out how things are done. But if situations are sufficiently dire, she will unleash her full, terrifying combat prowess. Though capable of creating more lacedons, Rydell is usually loathe to do so. She doesn't want to leave a trail of rampaging ghouls behind her wherever she goes. She doesn't have the time, or the interest, to personally oversee each one and make sure they're under her thrall, as well as keeping them under her power. Left to their own devices her babies have a tendency to be naughty and not particularly hospitable to her living (and tasty) crewmates. Sure, they could likely be fed raw meat in the ship's mess, but Rydell's gargoyle-like nature is essentially the only aspect of her monstrous form that she CAN'T pass on to somebody. Meaning that they'll be quite ravenous and frequently hungry, instead of only occasionally requiring a bit of rare steak, or a chicken breast run through a warm room Also she doesn't want to impugn on the captain's hospitality, after all. And suddenly dumping a pile of powerful undead guests in the ship's lap needing to be fed raw meat frequently is not a particularly polite thing to do. Though if asked, she'll happily kill someone and have them reborn as an undead abomination under her thrall. Despite being quite grandmotherly, she is actually rather happy to go about killing and murdering and whatnot.
Generate Backstory based on following information Character Name: Zeth Character Race: Githyanki Character Class: Warlock Output:
Zeth was raised in an academy to be a knight. Typically, the way to become a Githyanki knight is to kill a Mindflayer in single combat. Unfortunately, he was something of a weeaboo for Illithids, having secretly learned their unholy language, which he practised by whispering erotic phrases to his Mindflayer body pillow. As such, when he entered the ring to complete his final assessment and kill a Mindflayer, he got painfully aroused and started trying to chat it up. When the onlookers realised what he was doing, they chased him off and banished him permanently from the realm. He stole a red dragon and tried to escape, but as they were flying into the material plane, he made an incredibly pervy comment to the dragon, who tipped him off onto a mountainside.
Generate Backstory based on following information Character Name: Timon LockJaw Character Race: Gnoll Character Class: Cleric Output:
Timon split away from his tribe of Gnolls, hunting those that couldn't fight back felt wrong and cowardly to him. Traveling through the country, he would look for people to test his physical prowess, often times challenging them to a wrestling match or an arm wrestling competition. Eventually he came upon a cleric who told him the ways of Kord, the God of Strength and Competition. Ever since then he has committed his life to challenging and improving the physical state of himself and others.
Generate Backstory based on following information Character Name: Gnozz Character Race: Gnoll Character Class: Ranger Output:
Gnozz was part of a pack of Gnolls that worshiped their patron deity Yeenoghu. Their way of worshiping their god was to spill blood in his name, and slaughtering all in their wake. Gnozz's heart was never really in it though. He took part in their raids and slaughter but only because it was what he was raised to do, not because he lusted for it like the others. He was much more attuned to his Hyena spirit than his fiendish blood. During a raid of a village one day he spared the life of a human child. By sparing a life, you are stealing blood from Yeenoghu, so sparing a life was blasphemy, and so his pack turned on him. He was barely able to escape. He left the continent for a new one to avoid being hunted down. He is trying very hard to change his ways and become good, but his frame of reference for what is good and bad is so extreme that even when he thinks he's doing good, it's really just less bad than he's used to. This makes him very naive. Now that he's join an adventuring party, he has fierce loyalty to his friends which he considers his new pack.
Generate Backstory based on following information Character Name: Fang Character Race: Gnome Character Class: Ranger Output:
A wild child raised by wolves
Generate Backstory based on following information Character Name: Beren Belten Gandypants Character Race: Gnome Character Class: Bard Output:
An entertainer and cook, staunchly loyal, astoundingly cunning!
Generate Backstory based on following information Character Name: Allan Vidok Character Race: Gnome Character Class: Rogue Output:
AllanÊVidokÊandÊhisÊolderÊbrotherÊPiquatÊwereÊyoungÊthieves,ÊneverÊgettingÊcaught,ÊleavingÊevidenceÊbehind,ÊandÊcompletingÊtheirÊjobsÊsoÊquietlyÊthatÊnothingÊseemedÊstolen.ÊWhileÊAllanÊwasÊcontent,ÊPiquatÊwantedÊmore,ÊsoÊheÊjoinedÊtheÊThieves'ÊGuild.ÊPiquatÊrevelledÊinÊit,ÊdismissingÊhisÊbrother'sÊdoubts.ÊThenÊPiquatÊtookÊonÊanÊassassination,ÊnotÊtellingÊhisÊbrotherÊtheÊgoalÊuntilÊtheÊknifeÊwasÊatÊherÊthroat.ÊAllanÊcleanedÊupÊafterÊhisÊbrother,ÊbutÊvowedÊvengeance.ÊThatÊveryÊnight,ÊheÊwentÊoutÊandÊstoleÊaÊrubyÊfromÊtheÊheadÊofÊtheÊThieves'ÊGuild.ÊHeÊleftÊitÊinÊhisÊbrother'sÊstash andÊshowedÊhisÊloyaltyÊbyÊ"catching"Êhim.ÊTheÊGuildÊawardedÊhim,ÊimprisonedÊhisÊbrother,ÊandÊAllanÊretired.ÊEverÊsince,Êhe'sÊbeenÊfocusedÊonÊthwartingÊviolentÊcriminals,ÊespeciallyÊthoseÊwhoÊslipÊthroughÊtheÊcracks. Allan hews to a strict moral and legal code, moreso than most local authorities.
Generate Backstory based on following information Character Name: Farthicus Character Race: Gnome Character Class: Archivist Output:
Farthicus used to work for the temple of pelor as a kind of librarian but then the dark lore he read drove him insane and he started raising skeletons from the grave yard
Generate Backstory based on following information Character Name: Grentus Gromulous Grumble, son of Grimble Character Race: Gnome Character Class: Bard Output:
Grentus Grumble is the son of an adventuring Gnome who had a big adventure amidst the grass, per the Pink Floyd song. Upon his father's retirement, Grentus took up the adventuring life himself, learning to cast spells through music and song.
Generate Backstory based on following information Character Name: Elliwick Character Race: Gnome Character Class: Rogue Output:
Daughter of a powerful family of the underground gnome mafia. Got caught messing up some basic roguery and realized she faced no consequences because people were afraid of her family name; decided to get out from under that shadow and prove herself.
Generate Backstory based on following information Character Name: Glib Glab Glub Character Race: Gnome Character Class: Paladin Output:
Glib is (was?) an actor who studied extensively to be the best portrayal of a paladin for his troupe of thespians. Unfortunately he was approached while on break and asked to go adventuring. He, being perfectly in character at all times, joined the party as their stalwart champion of goodness, right, and valor.
Generate Backstory based on following information Character Name: Jabbara Mugnin Character Race: Gnome Character Class: Druid Output:
He was a gnome from the forest village, when he felt nature calling him. He left the village and wandered around the natural landscapes of the world for 15 years. He realized that creatures from the natural world were being threatened, that is when nature gave him his druidic magic and he promised to protect all creatures.
Generate Backstory based on following information Character Name: Rajcha the Bold Character Race: Gnome Character Class: Cavalier Output:
Rajcha is a veteran of the Gnomish Irregular Light Cavalry. He served in the most recent Dwarf / Goblin war, where lost his innocence, his idealism, and most of his troop. His cavalry division was stranded without support when political infighting in the Dwarf kingdom erupted into a civil war. Dwarf soldiers were suddenly recalled, leaving their Gnome allies in the field - suddenly, drastically outnumbered.
Generate Backstory based on following information Character Name: Gnareth Character Race: Gnome Character Class: Ranger Output:
Gnareth was in a party of forest gnomes, but his grumpy demeanor didn't play well with all of the other more jovial gnomes. Plus he was always more interested in animals, taming big cats and horses to bring into the gnome town that would then cause terrible havoc. He was eventually kicked out, and now roams around adventuring with his animal friends rather than trying to settle down again.
Generate Backstory based on following information Character Name: Lana Garn Character Race: Gnome Character Class: Bard Output:
Raised by a traveling group of tradesmen, they were trained to be a professional mourner, singing the dead into the next life and picking up some bardic magic in the process. However, once their spouse died, they became a traveling knit goods salesman and adopted a catfolk wizard. Once they and their new acquaintances attracted the attention of the gods and were assigned a quest, however, they picked up their bardic magic once more.
Generate Backstory based on following information Character Name: Graceaga Shortankard Character Race: Gnome Character Class: Bard Output:
Gracie is grew up in a small rock gnome village and eventually became the village midwife. After almost 300 years her village was cursed by something unknown and children stopped being born. No one within the village or who had ever lived in the village could conceive anymore. Gracie being the oldest, with a job now defunct, left to find what cursed her village and joined a group of adventurers as a friendly encouraging grandma.
Generate Backstory based on following information Character Name: Pups doggo Character Race: Gnome Character Class: Bard Output:
Pups is little more than the unexpected product of a reincarnation spell used by a naive cleric with good intentions - she was once the pet (dog) of Lord Tomblay, who upon hearing that she was killed by carriage demanded her resurrection. He was repulsed by her reincarnated state, and Pups was abandoned on the side of the road in a box, where she was discovered by her traveling companion Ramsey. She now owns a rummage shop & tells mediocre jokes.
Generate Backstory based on following information Character Name: Gord Underfoot Character Race: Gnome Character Class: Fighter Output:
Gord is the eighth son of a seventh son. As the youngest of eight boys (Aord, Bord, Cord, Dord, Eord, Ford and Maximillian) he was often left to his own devices. Gord grew up idolizing Maximilian, and once Max set off to seek his destiny as the seventh son, Gord realized that he wanted to make his own way in the world. He's got a sharp sword, a big heart, and a world full of trouble just waiting for him to dive in and find a destiny of his own.
Generate Backstory based on following information Character Name: Ren Cloverdowns Character Race: Gnome Character Class: Fighter Output:
Ren set down the plow and picked up the sword to help control a growing population of wolves near the village he was born and raised in. He was as surprised as anyone that it was an implement he excelled with, though he covets a secret hope that someday he'll come back and retire to a life of warm, breezy summers and cozy winters. Small in stature, Ren takes particular pleasure in defeating larger foes - though this can lead him to making choices which seem reckless to the casual observer. Above all other companions he shows his affection and respect for the group who gave him the benefit of the doubt and helped him cull the pack.
Generate Backstory based on following information Character Name: Wrenn Character Race: Gnome Character Class: Rogue Output:
Wrenn (Wrenn Eldon Uptree Frogbother Prickleback) grew up in Benklur, a small wooded town in Geflesh. His parents were both carpenters but Wrenn lacked the desire to follow in their footsteps, showing more of an interest in books and learning. After leaving home, he found work in the city library at Engrel as an apprentice researcher. A fire caused the library to reshuffle jobs and focus more on procurement of new books and manuscripts Ð for Wrenn this meant heading back out into the world as a field researcher. On the road, Wrenn fell in with less-than-savoury characters, developing skills with thievesÕ tools and weapons. These skills have saved his skin more than once in his search for rare literary works.
Generate Backstory based on following information Character Name: Gnorgi Knellfellow Character Race: Gnome Character Class: Druid Output:
Gnorgi's gnomish clan was almost completely destroyed in his youth, as the hills that they called home were overrun by goblins. His family was reduced to the basest living, hiding most of their time, and foraging the meagerest bits of the natural world around them. They have fallen into a cycle of cultivating fungi, tubers, and insects in a very small burrow that has escaped notice for years. Gnorgi has become very adept in working with the nature that is just below the ground- communing with the vermin, cultivating the most potent mushrooms, and tapping the magical currents that he can feel in the soil. He might be happy to always live his life this way, but he is always in danger of discovery by the goblins all around him...
Generate Backstory based on following information Character Name: Linn Merrick Character Race: Gnome Character Class: Wizard Output:
Linn grew up in a rock gnome community within a large dwarven mining town. She apprenticed with an accomplished silversmith and eventually went into the business independently. Magic was always just a hobby for her, a way to learn a few convenient tricks and keep her mind nimble. She and her husband Ollie, a gemcutter, fell in love while haggling over the cost of rubies. They lived six happy decades together and built a thriving business, with city nobles clamoring for their jewelry. But then on a trip to the capital, Ollie was killed by a rampaging giant. Unable to remain alone in the home they had built together, Linn decided to set off into the wider world. Maybe she could discover the cause behind the giants' madness, or at least prevent such tragedies from happening to others.
Generate Backstory based on following information Character Name: Dimble Daergal Character Race: Gnome Character Class: Mystic Output:
Dimble was born during a solar eclipse in a small gnome village at the base of the Wetfoot Mountains. This means that he was chosen to be the guardian of the Gnight Springs at the base of the mountain. He began training from birth and at age 44 assumed his position as guardian. There he lived and worked for the entirety of his service, 100 years. At 144 years old Dimble left the spring and went to the town bar for his first drink in 100 years. On his was there he encountered a butterfly, chased it, fell down a ravine, and had a vision. In his fall he forgot many of his spells/disciplines. Believing it to be fate, he set out with other fellow explorer in a quest to gain back his mystic knowledge and to discover more about the world and how it works.
Generate Backstory based on following information Character Name: "Old Breezer" Alvyn Character Race: Gnome Character Class: Mystic Output:
In his younger years, the settlement he lived in in the Underdark was attacked by the Illithid. He was taken to become a Mozgriken, an experimental procedure in which a gnomish host is implanted with an illithid tadpole. The procedure did not go as planned, and Alvyn maintained what little is left of his sanity through sheer willpower. His many years spent near the Illithid God Brain expanded on his minor psionic powers gained through the introduction of this tadpole to his brain. He escaped after a long 70 years, eventually making it to the surface. He made his new life in a cave near a dwarven city, with a newfound respect and need to protect personal freedom. He spent 50 years there with his imaginary friend Mac before he came forth as the entire world's freedom became threatened by an imminent demonic invasion. With his mastery of the element of air and the innate freedom it inspires, he set forth to find a group of capable adventurers to help to stop this invasion.
Generate Backstory based on following information Character Name: Stanford Brandbolt Character Race: Gnome Character Class: Bard Output:
A former hypeman for the Underdark Fighting Circuit's own Drek Boneduster, Goliath Barbarian. Stanford's job was to set up the fights, arrange betting and payments, build up hype in whatever town they were in, and to generally take care of everything shy of beating the everloving hell out of whatever poor chump was slotted to fight Drek. Stanford was a natural, almost to a fault, at convincing people to take bets they had no business taking, while being a large motivational factor towards his fighter's success. Mortally afraid of combat, Drek was his own personal meat shield of sorts. After 72 straight wins, Stanford went all in on a fight taking place in Dragon's Throat, knowing he could fleece the local mobsters out of some gold, going as far as to spend his winnings before he earned them. Drek lost, and was killed, ending his career at 72-1, simultaneously ending Stanford's career as a hypeman, and getting him in deep with the mob in Dragon's Throat. On the run and out of cash, Stanford finds himself looking for new companionship and hiding himself away from the people trying to get their money back.
Generate Backstory based on following information Character Name: Smord Myron Character Race: Gnome Character Class: Rogue / arbiter (homebrew) Output:
Myron was born into a family of clock makers in Hope's Rest, but when his mother died, he left home to join the church as a local Pastor, caring for people and communities and cementing The Church's influence across the land. During his training, however, it became clear that Myron had little concern for curing colds and consoling those who had gotten splinters, and he was informed that he did not have what it took to be a Pastor. The Church did not want to write their investment in him off completely however, so instead transferred him into Arbiter training, where he would use weapons, rather than kind words, to protect communities. Once trained he was stationed in a cluster of small towns and villages in a remote plateau, were he spent as much time defending them from savage beasts as he did from encroaching enemies. The wilderness made him hard, and his nature made him distant, almost feared, as he wandered from village to village, doing what needed to be done. Eventually, he came across a small boy whose parents claimed he had The Sight. On reporting the supposed vision to his long-standing confident Arbiter Kyros, she showed him a glimpse into a world that suggested that The Church might not everything it appeared and that his view of the world might not be complete.
Generate Backstory based on following information Character Name: Moss Character Race: Gnome Character Class: Ranger Output:
Moss was found in the forest by a group of people from a hunting guild. She was taken back with them and was raised by the guild. he was taught how to track and how to use a bow. Her life seemed set, she'd keep learning from the guild, and when she came of age she would become a full member. However the course of her life changed when one night she was led into the nearby forest by a strange magical energy. Moss followed for what seemed like hours until she realised she didn't recognised the woods she was in, she had been taken into the fae wild. Moss was scared but figured she had come this far, so she continued following the energy. Eventually Moss was led to a clearing where a huge blue stag stood. It saw her and bent it's head and touched it too her own. Then Moss woke up, face down in the mud right outside of the hunting guild. It was then that she decided to travel in search of answers. Years passed until she came of age and was ready to leave home, it was around a week into her trip when she realised she didn't have any money.... And so, using her excellent tracking and knowledge of animals, she became the world's first (and therefore best) pet detective!
Generate Backstory based on following information Character Name: Amryyll Character Race: Gnome Character Class: Paladin Output:
I grew up in an ancient temple to a forgotten god. The monks were long gone, but my parents (apparently) didn't know that when they left me there. I don't remember my early childhood, but the god of the temple must have taken care of me. A travelling scholar studying the architecture stayed with me for a few years, teaching me languages and literacy. The temple was curiously pristine, dust never seeming to settle anywhere for long. Once the scholar left, I found a cache of old scrolls, the parchment still malleable and the symbols fresh. I studied them for years. When I was a little older, some halfling soldiers out rampaging stopped by. I hid while they desecrated the temple, destroying its furnishings (which had otherwise remained unscathed over the centuries) when they realized that there was nothing of value to be found and taken. I was about to leave after them when the god of the temple spoke to me for the first time I could remember. A feminine voice told me to wait for a little, and then follow and cleanse the world of their evil ways. I did as requested. I took a few days leaving, gathering all of the things I owned, leaving one final offering on the altar. Right down the trail from the temple lay one of the soldiers, brutally dismembered. His armour, surprisingly, fit well, and I took it (along with his weapons) to cleanse the world of such evil.
Generate Backstory based on following information Character Name: Bingo Einie Huffmaster Bertolt Jingo Spinnacre Character Race: Gnome Character Class: Wizard Output:
Bingo was captured by wizard as a very young child, and enslaved/trained using a spell that overrode his will. While the most common outcome of such situation is learned helplessness (the will-overriding spell slowly becoming unnecessary), Bingo continued to blindly resist. Eventually, used over and over again, the spell burnt in: both into his mind and into the magical pathway between him and his master. In a sullen rage, after a particularly heinous day, Bingo could suddenly feel a way to ÒpushÓ the spell backward Ñ to send it back up the well worn path between him and his master. He had no practice phrasing orders as precisely as the magic demanded, however, so when he said ÒStop!Ó, the wizard did. Completely and permanently. Bingo is still a young man, but does not trust people to see his youth, or what they would see as naivety, so he whitens his hair and gives himself the appearance of middle age. He travels in order to spread his economic and political theories, but like many young men Ôs ideas, they were formed rapidly and only from the evidence of his own life. Their premise is this: a personÕs will is sacred, so must not be suborned; and doing something for free is akin to slavery. He will always demand a payment, and will always pay. Gifts make him profoundly uncomfortable. However, heÕs a Gnome, he has little money, and many things freely given arenÕt worth very much anyway Ñ so he often pays with strange tokens, gestures, nose-booping, etc.
Generate Backstory based on following information Character Name: Talikah Character Race: Gnome Character Class: Druid Output:
Talikah was a quiet Gnome. She lived deep in a forest with her familiar, a white tiger named Amberlee, and her mentor. Her mentor was a rough man, a human of few words and fewer kind thoughts. She never learned his name, referring to him only as "mentor" or "master" all through the decade she was his apprentice. One day Mentor told her that she needed to take a trip into the Guildlands. She was to deliver a letter for him; a letter he claimed was of great importance. Talikah was led to believe that she was finally doing something that would win her mentor's affection and approval. So she left the forest, Amberlee at her side, headed for the great human city of Brightstone. The journey out of the forest took several months. Mentor was very serious about his seclusion. Upon arrival in Brightstone, Talikah sought out a guard to ask for directions. She showed him the letter so he could read the address. The guard's face scrunched a bit before quickly re-assuming the professional neutrality the city's protection was known for. Talikah, having very little experience with people, did not notice. She thanked him for his help and went about her way, occasionally petting Amberlee to reassure her that no harm would come to her from all the humans around. Eventually she found the address on the letter. Once inside she was taken to the owner of the place. The letter was addressed to him. She assumed that the man would pen a response and she would be on her way home. She was very wrong. The man sighed. "You said your name 's Talikah, right?" Talikah nodded. "Well Talikah, make yourself at home. Your so-called 'mentor' sent you here to work off his debt. You belong to the guild now." Talikah was slotted into a group with other debtors and sent adventuring to pay off the money her former master owed.
Generate Backstory based on following information Character Name: Salz Smegma Character Race: Goblin Character Class: Rogue Output:
former janitor in a morgue, turned grifter and adventurer
Generate Backstory based on following information Character Name: Grotto Character Race: Goblin Character Class: Monk Output:
Goblin monk who left his clan disgusted by its leaders atrocities, was taken in by monks who trained them as best he could before he left their company and ventured into the world.
Generate Backstory based on following information Character Name: Furgus Razorbeard Character Race: Goblin Character Class: Bard Output:
Was adopted by dwarves, but has no beard so he plucks his hair and glues it to his chin to get a beard. Also he plucks his eyebrows and glues it to his lips to make a mustache. He is now bald and has no eyebrows.
Generate Backstory based on following information Character Name: LÕn-Dah Character Race: Goblin Character Class: Rogue Output:
Goblin factotum, same level as party, low, raspy voice, bleakly sarcastic, pure neutral in the middle of a shift. Has a dark past that he doesnÕt want to talk about. Learned to make the best of the Orc enslavement, and kept his peopleÕs spirits up. Now that they are free, he is growing into the leader of his people.
Generate Backstory based on following information Character Name: Narvy Character Race: Goblin Character Class: Paladin Output:
After leading a goblin raid against a merchant caravan, Narvy found a book with a coin embedded in the cover. His fruitless attempts to remove the coin led to reading the book, which turned out to be about the goddess Tymora. With repeated readings, Narvy became obsessed and declared himself a Paladin of Tymora. Tymora, being a goddess of Luck and Good Fortune, saw a bit of fun in having a plucky goblin looking for redemption as one of her champions.
Generate Backstory based on following information Character Name: Pyt Character Race: Goblin Character Class: Bard Output:
He was raised on a pirate ship and got used to seeing thing like raids and rape. But one day the entire crew was captures and sent to prison, including him (he was around 18 then). He and his mates were treated horribly and he saw many of them die. He couldn't ubderstand how someone who was supposed to be good could treat them so horribly. This is also the reason he became neutral chaos, if I remember correctly. That's it :)
Generate Backstory based on following information Character Name: Snarg BeDarkBarf Character Race: Goblin Character Class: Wizard Output:
Raised in a hilltribe as an ordinary goblin, Snarg was on the fast track to getting killed before his 8th birthday like any other goblin. Only he was swept up by great events. Great Events. A wizard on a battlefield fumbled a spellcraft check and decided to counterspell a magic jar with a limited wish which shot wild magic all over the kingdom. A shard of that wild magic hit Snarg's cerebral cortex and imbued him with a 3rd grade reading level and the ability to cast cantrips! His journey begins...
Generate Backstory based on following information Character Name: Zime Murgan Character Race: Goblin Character Class: Cleric Output:
Zime Murgan was born in a Goblin village, yet he had no time to learn the Goblin ways of life; a party of paladins cleansed the village in the name of Heironeous, sparing only the Goblin young. The young were taken from the village's burning husk and brought back to the paladins' town of residence. These paladins--reasoning that the young goblins had not been damaged by the evil ways of their tribe--raised them as if they were humans, and soon recruited those who accepted the god as squires and pages. He in particular had an extreme fascination for human culture, and above all else, saw their god as a source of incredible inspiration--even considering himself to be human, in adoration of the paladins and their devout culture. At the age of sixteen, he completed his training under the paladins' watch, and officially attained the status of Blessed. Following his graduation, he set off into parts unknown with the intent of delivering "a great conquest" for the war-god... all the while insisting he was indeed a priest, and was just as pious as any upstanding human, thank you very much.
Generate Backstory based on following information Character Name: Peaches Character Race: Goblin Character Class: Ranger Output:
Beedle Grimgulp was found as an abandoned baby by an a group of anarcho-syndicalist Dwarven miners on their way back from an expedition in the Earthspur Mountains. The miners, being brutish men, bickered amongst themselves whether to throw the green mass in the crib into the river, or stab it and move on. However, BeedleÕs adopted father, Magnus Grimgulp, felt a stirring within his heart. Even though the Dwarves and Goblins of the Earthspur Mountains had been enemies for centuries, Magnus could not let a wee child simply die through no fault of its own. He convinced his comrades to take the child, and named him ÒBeedleÓ, after one of his companions said the baby looked like an overgrown insect. Beedle grew up among his many Dwarven adopted parents and learned to become a miner and tracker, deep within the hills and mountains. Although his true name is Beedle, his adopted community has called him Peaches, as the first word he was able to mutter was not ÒmamaÓ or ÒdadaÓ, but Òpeaches!Ó when the Dwarves were resting and eating peaches in the woods after a particularly exhausting day in the mines. Recently, during an expedition deep into the bowels of Faerun, his group of miners dug too deep and stumbled upon a demon in its lair. The demon absconded with PeachesÕ family and fellow miners, and he has tracked the demon all the way back to the plane of Pandemonium to rescue his loved ones, and exact revenge.
Generate Backstory based on following information Character Name: Pio Character Race: Goblin Character Class: Rogue Output:
Pio was born as a new crime gang overtook a small city of Rom just south of Unn. Despite the very poor and crime ridden environment, his parent's raised him to the best of their ability and taught him how to defend himself. When money became tight and the family became homeless and lived on the streets, Pio began stealing to help his sick mother stay alive. He would do anything he could to save his mother. When Pio's mother died after being 3 months in critical condition, he fled for the forest, running from his father who had turned to drinking and became abusive. He looked for answers and prayed to Silva. He survived off the wild for 6 years before his first non-animal contact since leaving Rom, a large robot, that seemed to be lost was bulldozing its way through the forest making a huge amount of noise. Pio spoke with the robot and lead it to his shelter, where he began inspecting it and poking and prying. He realized that the robot was sentient and came from the dwarvish town of Jun. Pio and the Large Robot that proclaimed himself as "The Bulwark" returned to Rom and began ridding the streets of the gangs and violent thugs. He found his father in the same state as he had saw his mother just before leaving. Pio could barely recognize his dying father covered in dirt on the side of the road. He did everything he could, but to no prevail. After he had lost everything, him and Bulwark travelled to Unn and began a new life, even though he is gone from his home-town, Pio often thinks that it is his fault that his father is dead, and that he hasn't made either of his parents proud and therefore does everything to please their dying wishes of him living, and to honor their memories.
Generate Backstory based on following information Character Name: Rorrim Character Race: Goliath Character Class: Fighter Output:
Goliath who lived in the mountains. Culture believes heavily in reincarnation. She is the reincarnation of one of her ancestors, and through her quests she must figure out whether she is her own person, or simply a tool of fate.
Generate Backstory based on following information Character Name: Ingentin Character Race: Goliath Character Class: Barbarian Output:
She was a member of the church worshipping Malar but she delved too deep into the lore and became convinced the only worthy hunt to worship her god with was sentient beings. She got kicked out of the church when it was discovered she was hunting and eating humans and other sentient races.
Generate Backstory based on following information Character Name: Facebreaker Character Race: Goliath Character Class: Paladin-fighter Output:
Wasn't a strong fighter but kept trying to live up to his older brother (an adopted human named Nightslayer). Then a group of gremlins crashed a rocket into his encampment one winter. The winter was hard, the Dragonhold Peak clan wasn't sure they would survive, and knew they wouldn't with the gremlins around, so they were going to leave them to die. The gremlins were willing to kill to survive. Facebreaker, then known as One-of-the-Beat for his love of music, went to the gremlins and negotiated a trade. The gremlins used their explosives to blow up the cliff face, creating a harbor against the elements. In exchange, the clan taught them to hunt and grow food. The winter was tight, but they all survived, and Facebreaker was named for the cliff he caused to be destroyed. Seeing how he could bring people together, he decided to leave the clan and join the military as an Arbiter.
Generate Backstory based on following information Character Name: Mahak Moonwatcher Ovolanku Character Race: Goliath Character Class: Barbarian Output:
As a young man, Mahak was frequently found out at night. Spear in hand, eyes towards the skies, as if searching for something. When asked what, Mahak only half-smiled, 'Something is out there. Something is wrong out there'. The head of his clan thought such a behavior odd, but allowed Mahak to continue. When word of trouble away from the mountains came to the clan, Mahak half-smiled to himself 'It is time'. With this, grabbed his spear and his pack, and marched off into the night. His family name is not from the line of chiefs, and he has no desire to become chief. His blood-family consist of his Father (Puthok Keeneye), Mother(Louthou Heartweaver), and two Sisters (Mola Proudroar and Goupi Claysmasher) but, as with most Goliath tribes, he was raised by the whole clan--hunting from some, rope making from others, etc. He has had limited interaction with non-Goliaths. He and his father ran into a band of roaming Dwarves once, a group that was seeking passage over the mountain to the valley on the other side. Mahak commented on their size, slightly bemused at the dwarves, hip deep in snow.
Generate Backstory based on following information Character Name: Urulo Coldwhisper Ogolakanu Character Race: Goliath Character Class: Cleric Output:
Urulo Ogolakanu is a Goliath War Cleric. Dubbed Coldwhisper by his tribe, he is an honor-bound warrior as cold and hard as his homeland. ÊÊÊÊGuided by a divine vision, Urulo discovered a shrine to Heironeous, a god mostly forgotten in Faerœn, on a bleak mountaintop near his tribeÕs homeland. He knows not what era this shrine came from, nor who built it; all he knows is that upon finding this shrine, he was struck by a bolt of lightning. Not only did he survive Ð he was granted divine power. Urulo left his village to live alone at the shrine, earning the name Coldwhisper for how he conversed stoically with Heironeous himself. ÊÊÊÊNow he serves as an aspiring avatar of this god, who represents honor and courage. A silver lightning bolt adorns UruloÕs shield and a war cry for justice echoes from his lips as he enters the fray. Having come so closely in contact with an actual divine power, Urulo is definitely a strange and aloof individual, whose primary motivation in all things is service to his deity. Goliath culture values fair battle, so valor and honor were instilled in Urulo from birth, but the other values are ones he strives to instill in himself and his companions. ÊÊÊÊHeironeousÕ primary demand for Urulo Ogolakanu: to bring the virtues of justice, bravery, and chivalry back into vogue amidst a lawless and backstabbing world. Visions of a resurgence of Hextor, god of dishonorable battle and chaotic warmongering, motivate HeironeousÕ desires for Urulo. A scroll containing the details of HextorÕs predicted rise and the steps to shut him down can be found stored safely at UruloÕs home shrine. ÊÊÊÊUrulo has been sent to civilization according to the whims of Heironeous, who has promised that fate will bring this Goliath to his rightful place.
Generate Backstory based on following information Character Name: Lyra Feldspar Character Race: Goliath Character Class: Cleric Output:
Lyra Feldspar, a cleric of Melora, was not always the healer she has become. Once, she was a battlemaiden in her barbarian tribe of the Northern Wilds. She and her husband, Gravehardt, helped lead their warband in many raids over the years, but when he was killed in a battle with the nearby orc tribe, Lyra went mad with rage. When she had killed all that she could, she wept, and fled her tribe, unable to face them with out her beloved. Her life changed once more the first time she crested the mountains near Waterdeep and beheld the sea for the first time. Something in that vast ocean, and in the waves, called to her, and she prayed for the first time to a god she did not know in thanks. Melora heard her prayer of gratitude, and gave Lyra the peace she needed to clear her mind, and Lyra was reborn in the sea goddess's service. As part of this newfound faith, Lyra as sworn never to kill in rage again, though she will defend herself if called on. Instead, she has learned to channel the powers of her goddess to the healing arts, and bring her blessings on her allies in order to aid them in noble causes. As a Goliath, her stone flecked skin has veins of sparkling pink-grey stone running across her body, and her imposing height leaves her towering over all the sapients of the lower lands. She wears a battle-tested mail armor beneath a long robe of hand-spun cloth, bleached nearly which in the sun, with the fur edges still flecked with blood of battles long passed. She bares the sea shell sign of Melora on both a necklace and a set of shells she had added to her bracers.
Generate Backstory based on following information Character Name: Aglath Smartleader Character Race: Goliath Character Class: Fighter Output:
Aglath grew up in the mountains with his Goliath tribe. From a very young age, he trained and competed as a remarkable athlete. During the Goliath festivals, he was always known to win the competitions in his age categories. He began playing the Goliath ball game when he was an adolescent, and he quickly rose to be famous among the various tribes as the greatest athlete of his generation. It wasn't just his physical prowess that made him stand out, but also his cunning and natural intelligence. He could always outthink his opponents in addition to being such a powerful natural athlete. This is what made him so exceptional at the Goliath ball game. He was able to quickly adapt his team's tactics to match up against his opponent's and use his team's natural abilities to their advantage. The year that he came of age, his team won the inter-tribal competition marking them as the greatest players in the ten tribes. But what truly made this unique was that there was an ambassador from the Lord's Alliance at the tournament. Tiamat had recently rose, and the Lord's alliance was desperate to find warriors of any kind that could help beat back the Tyranny of Dragons. This ambassador had come to negotiate with the Goliath tribes and bring back warriors to help them fight. When Aglath talked to this officer, he was convinced that he needed to help the Lord's Alliance defend the realm. He and his team all joined with the Lord's Alliance as an elite unit of Goliaths, and he was chosen as the leader. He and his soldiers quickly rose through the ranks and he became a ranking officer. However, now that Aglath had the opportunity to meet with more diverse people from a wide-ranging set of backgrounds, Aglath realized that he was not as intelligent and cunning as he had always thought. Where he had stood out among the Goliath athletes, here he was merely average. Because of this, Aglath has worked hard to be the best soldier that he can, following orders as perfectly as possible and training as much as possible so that he can excel just like he did as a youth. Recently Aglath has received some strange messages from the Goliath tribes. He hasn't seen them in years, but they speak of something strange happening with the Giants and the Ordning, and Aglath decided that he needed to investigate. When he brought this up with his commanding officers, they told him that they couldn't spare an entire unit, but that they would give him a special assignment to investigate and report back.
Generate Backstory based on following information Character Name: Keothi Stormhammer Nalakigo Character Race: Goliath Character Class: Cleric Output:
Keothi was born to clan Nalakigo, the warrior-priest faction of the Black Lightning tribe, a group of goliath that make their home among the peaks of the Stormcrest Mountains. Life in the mountains is subject to various challenges, from dangerous creatures to the terrain itself, including dangerous storms from the nearby Lucian Ocean. As a result, the Black Lightning tribe has paid tribute to Kord for as long as the oral histories can remember. The Stormlord values strength and bravery over all else, but requires the responsible use of that strength. Clan Nalakigo ensures the tribe lives up to these ideals. They fight to protect what is theirs from the various other tribes of kobolds and lizardfolk that also live in the mountains, but trade with the humans, elves, and other humanoid races that make their homes in the more hospitable lower elevations nearby. Keothi was raised, like most children in the tribe, to fight, but as a member of clan Nalakigo, she was also thoroughly schooled in Kord's teachings and the healing arts by her father, Ilikan Steadyhand. She earned her name when she was 18, during a kobold raid on the tribeÕs main encampment. Keothi held the door to KordÕs temple alone, swinging her warhammer with deadly accuracy, protecting the sick and wounded inside. As she was swarmed, she felt The StormlordÕs power flow through her for the very first time. With a clap of thunder, she threw several kobolds back from the entrance, dead. The head of clan Nalakigo, Uthal Thundercaller, christened Keothi ÔStormhammer,Õ and she became a fully-fledged member of both clan Nalakigo and the Black Lightning tribe. The Black Lightning tribe owns a relic of Kord: Thunder-Forged, a glass blade made of sand struck by lightning and carried by the head of clan Nalakigo. Six years after Keothi earned her name, she was on the boundaries of the village when another raiding party attacked the tribe. When the attack was over, Uthal Thundercaller was found dead next to a charred corpse, and Thunder-Forged was missing. Manneo Stormchaser, KeothiÕs brother, was with Uthal at the time, and was nowhere to be found after the battle. His own greataxe was lying next to the burned body. A search of the area around the village ensued for the assassins and thief, but they and the blade were nowhere to be found. With the threat from the nearby lizardfolk and kobolds and the rumors of the new tribe of goliath revenants spreading from the Ashen Gorge to the south, it was deemed too dangerous to send warriors en masse to search for it. KeothiÕs mother, Eglath Lightninghand, was elected the new head of clan Nalakigo and rechristened Thundercaller, as per tradition. Manneo Stormchaser was presumed dead, and the tribe resumed normal life. Clan Nalakigo, however, deemed the missing blade and the murder of two of their members a blight on their honor, and the new Thundercaller sent Keothi Stormhammer to find and recover Thunder-Forged and serve justice for her murdered kin.
Generate Backstory based on following information Character Name: Uthall Unakalaki Character Race: Goliath Character Class: Fighter Output:
The thrill of combat. The shouts of battle. A surge of power. A relationship changed. Soldiers and mercenaries alike caught in an intricate dance of death and carnage. Some people just arenÕt very good dancers. I am not one of them. Years of training have made my mind sharp, and my blows deadly. With a single swing of my maul, another foe falls. Perhaps he screamed, I do not know. My mind remained focused on the task at hand. I take in my surroundings. Block left, parry right, swing. Another enemy down. This fight is my dance, and this battlefield my stage. Across the plain I see my brother, as brutish and brutal as always. He is not the most elegant fighter, but he is effective in his work. Hold onÉ something seemsÉ wrong. His stance is not how I taught him, nor is it anything IÕve seen him do before. His battleaxe is flailing wildly, there is a bloodlust in his eyes that I havenÕt seen sinceÉ. Damn, IÕve been hit. I was so focused on my brother, I didnÕt even notice the arrow coming toward me. Another scar, another learned lesson. Swing down, sidestep, uppercut. Two more out of the way. Two fewer standing between myself and my brother. He needs me. He isnÕt in his right mind. He isnÕt following the plan. I start to hear the shouts. Not of the small ones, no. I hear my brother. His words are nonsensical, but his fury is palpable. I can feel it in air, I can smell it on the wind. ItÕs sickening. Parry, sweep the leg. IÕm almost to him now. There are six of them. Hell, two of them are supposed to be on OUR side. He seems not to care. He barely seems to notice. In one move, all six men fall. I have to stop him. HeÕs going to get himself killed. This is unacceptable. ÒBrotherÉ Brother! BROTHER!Ó I shout to him, he seems not to notice. Three more of our men and four of theirs seem to have put aside their differences to take my brother down. Lunge forward. Block right. Turn. Swing. The small ones will not stop me, and they will not stop my brother. That is something only I can do. The battleground is calm now. Both armies have retreated, which I suppose means we won. I did not return with the rest. I need to stay and help my brother. He is not well. He finally stirs. I have a hold of him, I must keep him restrained. ÒYOU WISH TO CHALLENGE ME!?Ó He forces the words out, almost as though he doesnÕt know who I am or where he is. It takes all of my might to keep him pinned down. ÒBROTHER,Ó I shout at him. It seems to work, the rage is leaving his eyes. He tries to tell me he is okay, but I know better. With a firm grip of him, I force him to his feet. ÒLook at what you have done,Ó I command him. I know this will not be easy for him. It is not meant to be easy. It is meant to help him grow. I can see the horror come upon his face. He did not mean for it to go this far. ÒBrother,Ó he asks,Ó what have I become?Ó I am unsure of what to say. All I can do is look upon him and hope that I can be strong enough. Strong enough to stand by him, to help him control his fury, to help him become the best that he can be. I will not turn away, brother, for I am all you have left.
Generate Backstory based on following information Character Name: Koivu Character Race: Goliath Character Class: Paladin Output:
History & Background - Kidnapped by slavers from his mountain home at the age of 3. He knows his home was near a place called GuathakÕs Great Leap (a chasm), which is in the mountains in the top left of the Dunlin map. However, he has little idea where his home might be, as the name is not known by non-Goliaths and there are Goliath settlements all along the northern mountains of the eastern big island. - After a long journey, he slavers sold him to the brutal slave fighting pits of Dirkheim (central island). Dirkheim is a mostly dwarven city made rich by trade in minerals from the adjacent mountains and as the principal port between the central island and the eastern island. Dirkheim is ruled by the oppressive Black Boulder clan, with the aging Dagmar Bloodbeard at its head. - The fighting pits are also a major source of income for the clan: huge sums are gambled on the outcomes of big fights, and slave owners from across the islands bring their fighters to compete in the hope of collecting a major purse. The clan takes a cut of all transactions. - The fighting slaves of Dirkheim live together at the bottom of a huge cavern. None of their rudimentary buildings have roofs or ceilings, and guards monitor all activity from a web of walkways above. Supplies and new slaves are dropped in via a system of moving platforms. These are carefully designed to prevent any escapes. - Koivu was raised by slaves, and taught to fight by slaves. The majority of other slaves are orcs, goblins, hobbits, and dwarves; they were either enslaved after being convicted of a crime by the Black Boulders, or were born in the slave pits. Other races were highly prized as slave fighters, particularly very large humanoids (firbolgs, goliaths), and elves. All sorts of half-breeds between different races have been born in the slave pits. - There were three other goliaths in the pits when Koivu first arrived, but these all perished shortly thereafter in the infamous ÔGreat Moon BloodbathÕ held to honour Dagmar BloodBeardÕs 400th birthday. - The biggest Dirkheim spectacles involved outnumbered bands of elves against some combination of wild beasts, bezerker dwarves and the large humanoid races. This was naturally a great source of irritation for the elven city states of the western island, and had caused several wars in past decades. - Koivu fought his first arena match at the age of 10. Matches involving children were a popular family outing in Dirkheim, and (normally) involved blunted weapons. - Black Boulder tradition demanded that the winner scalp the losers, and these trophies were displayed in the Dirkheim gladiator hall alongside each fighterÕs biography. Since many of the slaves knew each other well, they also exchanged a lock of hair prior to every fight. The winner was responsible for both preserving the victimÕs hair, and taking over the victimÕs own stash of locks. Fighters knew their hair collections intimately, and memorised the name and deeds of each lockÕs former owner. A lock collection was generally preserved as a carefully woven rope. - The other thing of great importance to the slaves was their god, Khush, or Ôthe chained godÕ. Almost all of the slaves prayed to Khush each day, begging for easy work, a merciful driver, a chance at freedom, or even a quick and painless death. Worshippers in Dirkheim generally wore a chain of black iron, with a link for each moon they been enslaved. Koivu developed into a skilled fighter. Given his presence, generosity and natural inclination to fairness, he was also very popular among the other slaves. Under the tutelage of Marmok, a priest of Khush, he became a fervent believer in the need to end slavery across Dunlin.
Generate Backstory based on following information Character Name: Koloi Stormcaller Character Race: Goliath Character Class: Paladin Output:
Standing proudy at 7Õ11Ó, Koloi Stormcaller is the chieftain of Boroza, the capital city of the Skeijeh (cloud goliaths) in the Teeth of Maduros. Optimistic and always eager to lend a helping hand to the less fortunate, she is seen as a great positive force in her city. Though she places great value in the traditions and customs of her people, she also sees the value in innovation, hoping to help bring the Skeijeh into the modern world. She always tries to be patient and understanding towards others, but, unfortunately, Koloi is ruled by her emotions. She can only be pushed so much before she will push back. Like most of the Skeijeh, Koloi has grey skin, slightly pointed ears, and icy bluish grey eyes. Her wispy teal hair is kept back, for the most part, in a loose braid that just barely reaches her waist. She has a very basic tattoo of five black dots under her left eye, which she received as part of her induction into the Heralds of the Storm King. All of Koloi's clothes are woven or knitted from the fleece of the cumulobovus bison. She sports dark brown woven leggings and a deep purple shirt, though these are rarely visible under her armor. She wears a thin woven "circlet," dyed orange, an azwood wedding band, and two leather-corded necklaces. The first necklace is a wooden pendant with the holy emblem of Deneth carved into it: a wheel pierced by a lightning bolt. The second necklace hold five knuckle bones, also carved, but with intricate patterns of leafy branches covered in chains. She also carries an azwood walking staff, covered in runes and containing a secret compartment at each end. This staff is very old, and marks her status as chieftain of Boroza. They say that Koloi was marked for greatness from the moment of her birth. Koloi's mother, Kayen, went into labor right as a fierce summer storm hit. The storm raged for 5 days and 5 nights, all while Kayen struggled. On the dawn of the sixth day, a bolt of lightning struck a tree outside of the house right as Koloi was finally born. The storm lifted, and the shamans of Boroza said that this child received the kiss of Deneth, god of storms. Unfortunately, the labor left Kayen in a weakened state, and, when an illness swept through the village a few months later, she became sick and passed away. Rhudan Brohn, Koloi's father, was captain of the Skyguard (the group of warriors in charge of protecting the settlement and keeping peace) at the time, and his duties prevented him from raising his daughter on his own. Therefore, Sana Handag, BorozaÕs head priestess and mother of Kayen, helped to raise the girl. Koloi practically grew up in the shrine, and she sees it almost as a second home. She excelled at the different fighting styles at an early age; that, combined with her devotion to serving Deneth primed her for a spot in the Heralds of the Storm King, a division of the Skyguard who devote themselves to the patron god of Boroza. When Koloi was 21, the previous chieftain, Vastur Cloudsinger turned 55, ending his term as chieftain. She was elected into the position, and she was appointed with the name Stormcaller. Finding Vastur to have a wealth of information and experience with the trade and export of goods from his past days as a merchant, she eventually asked him to help manage finance and trade. This involved making the the two-day journey to Clove Town to exchange bovus wool for necessities like metals and wood. Not many people in Boroza were willing to leave, and his aid meant that Koloi would not have to take one week out of every month to make the trek. However, having never been outside of the Teeth before, Koloi found life in the bustling city fascinating. Twice a year, she would take her husband Mhasad (and, eventually, their son Trell) with her, and they would spend an extra day there to catch up in current events and to purchase gifts for family and themselves. Koloi also made a friend in Clove Town: a Halfling woman named Minnie Greycloak. The goliath chieftain has a fondness for sweets, and, during her first visit to the city, she managed to stumble across MinnieÕs bakery. The two hit it off immediately, and they have been good friends ever since. Koloi has even knitted her friend a couple of blankets as gifts, though Minnie could almost use it as a tent due to its size. She would often keep Koloi up to date with the latest news in town, and it was from Minnie that the chieftain learned of the laws and new technologies being developed in Clove Town. She realized just how isolated the Skeijeh were, and, from time to time, she would wonder if this isolation were hampering her people's growth. Eight years after beginning her role as chieftain, it was discovered that, somehow, someone had been traveling to the azwood grove in the middle of the night, cutting down eighteen of the sacred trees. Koloi had known that something was wrong, for the past three nights, she had frightening dreams of being ripped apart by a beast. She formed a small scouting party, telling no one but her grandmother and her husband, and they took watch that night within the grove, in case the culprits returned. It was not long before a group of men and women appeared, saws and axes at the ready, ready to cut down the azwoods. The warriors confronted these loggers, telling them that they had no right to take what isn't theirs. A fight broke out, but these trespassers underestimated the skills of the Skyguard, and they were quickly slain. Koloi and her team found an encampment about a mile away in a small cave. Stashed there were the azwood logs, as well as a contract between some official named Drukhmoor and the former chieftain, Vastur Cloudsinger. After reviewing the evidence, the Council found the former chieftain guilty of desecration. Stripped of all names and titles, Vastur was Exiled. During his execution, he claimed that all he had done, he had done for his people. He said that their way of life was growing stagnant, and that they need to change to adapt to the new world. His arguments, however, fell on deaf ears, and, with one swift strike of her sword, he was silenced forever. Koloi now has five of his knuckle bones on a string around her neck. His body was not given a sky burial, as is the custom of the Skeijeh; instead, it was chained to the bottom of a pit and covered with heavy stones, never to reach the skies. An emergency council meeting was called. The azwoods were the source of power feeding the Azure Ward, the barrier responsible for protecting outsiders from entering Boroza. That power was waning. The people were at a loss; what could they do to fix this? After many arguments (and one cracked table), Koloi proposed that they should try to cultivate the holy trees, in order to increase the barrier's power back to full strength. There had been rumors of azwood saplings appearing where none existed ever before: one on an island with sandless shores, another in the middle of a sweltering jungle, and the last at the base of a mountain with the face of an elderly man. According to the old stories, these trees could be sought out, and their cultivation process could be determined. Some council members thought that this was a foolish task; it could be considered blasphemous if they tried to replicate a gift of the gods. Others thought that it would not work, because, even if they did manage to grow new azwoods, they may not contain the power that would be required to maintain the Azure Ward. The journey would be for nothing. Koloi told the Council that, if these actions offended Deneth, he would let her know. And, if this plan does not work, then they must change their way of life. Though his actions were reprehensible, the Exiled was right about one thing: they have been all too willing to cut themselves off from the outside world for too long. There had been an increase in the emigration of young Skyeh from the Teeth. More and more of their people grow curious of the outside world, a world that they choose not to acknowledge. This ignorance, Koloi said, will be their downfall. Koloi offered to take on this task herself, as it was her duty as chieftain to protect her people (and since nearly everyone else was too afraid of the outside world to leave). She appointed two interim chieftains to take care of Boroza in her absence, and, after a few days of preparation, she and the two temporary leaders set off towards Clove Town, so that she could introduce them to the trading contacts. Head Priestess Sana promised that she would keep in contact with Koloi from time to time, to give her updates on the village and to check in with her. A successful trade contract drawn up, Koloi parted ways with the two chieftains. She returned to her favorite inn, the one where she always stayed in Clove Town. During dinner, she struck up a conversation with a sweet little gnome named Wrenn. Intrigued by his tinkering skills, she offered to introduce him to her husband Mhasad one day, as the two of them would get along wonderfully. Wrenn seemed delighted, and did not mind that it would be a while before Koloi could do so. After talking late into the evening, they both finally retired to their separate rooms at the inn. That night, Koloi was attacked by an assassin in her room. The killer was no match for the towering goliath, and, in self-defense, she killed the man. Guards came, and she told them all that had happened. They accepted her story and moved on. However, when morning came, she awoke to no less than ten guards placing her in chains, claiming that she was guilty of murder. When asked who made this claim, they showed her the official warrant, signed by one Ezekiel Drukhmoor. The Stormcaller felt her rage swell within her, and the last thing she could remember was strangling some poor soldier before a sharp blow to the back of her head knocked her unconscious.
Generate Backstory based on following information Character Name: Allora Character Race: Grey elf Character Class: Warmage Output:
Allora is the daughter of a well-off merchant and his upper-crust bride. While her father Elan came from humble beginnings and earned his success through cleverness and a discerning eye for superior merchandise, her mother Idris is from a long line of grey elf aristocrats. Allora has many fond memories of her time spent traveling with her father as a child, and just as many memories of moments when her mother has been overbearing in their extravagant home in the mountains. Idris is a high-strung woman with overwhelming expectations and a strong sense of propriety and elitism. Her marriage to Elan was largely to replenish her familyÕs dwindling coffers, although Elan worshipped the ground she walked upon. Allora is their only child, and has been burdened by the heavy weight of her motherÕs expectations since birth. IdrisÕ preoccupation with high society gossip is only rivaled by her fascination with magic. When Allora demonstrated magical aptitude, Idris insisted that she attend a college for warmages so that she might use her talents to serve their kingdom. Allora was certainly a gifted student of the arcane arts, and her sharp mind made up for her frail frame and relative ineptitude with weapons. Despite AlloraÕs talent, IdrisÕ influence indirectly prevented Allora from serving in the royal military. While Allora was a student, Idris made a staggering number of donations to the college. Upon graduation the college was loath to put a cash cow onto the field lest she die in battle and her parents stop donating, and they instead employed Allora as a liaison between the college and the temple of Raygus. Allora has served in her position at the temple for many decades now, her position requiring her to perform various odd jobs, including recruitment for the college. While she has practiced her magic and studied diligently to keep her skills sharp, she has had very little experience using them in combat. Despite her motherÕs disappointment in where her career has led, she is rather proud of representing the warmage college. Despite her complacency with her career, she has been very driven to learn in her private time, and while many of her studies revolve around the arcane and history, they have also grown in scale to include nature and religion. AlloraÕs family on her fatherÕs side largely consists of farmers, and they are all devoted followers of Largus. Her father instilled his love and reverence of the natural world in his child from an early age. Allora has spent over a century as a zealous patron of the temple of Largus, and her passion for her god has forged strong connections between Allora and some of the temple staff. Her cold and critical personality seems to be partially shelved when dealing with like-minded devotees, and many of the priests have found that they can look past her somewhat insufferable personality when she becomes engrossed in her religion. Her most reliable ally is Bernard, a favored soul in the service of Largus that hails from the same farming community that her father grew up in. While Bernard is closer to AlloraÕs age than her fatherÕs, he developed a steadfast friendship with Elan while he was alive. After ElanÕs passing, Bernard became AlloraÕs closest confidant. He has guided her in study and prayer for many years, and Allora has developed a combination of admiration and affection for him. Bernard has also become fond of Allora, although he does not return her romantic interest. Elan was killed by bandits on the road home when Allora was 150. 35 years later, she still feels the ache of her loss every day. Idris has re-married an aristocrat, and she remains as dominating and withholding as ever. Very rarely can Allora see her mother without hearing about her disappointment, so she makes it a point to avoid her on a day-to-day basis, though she still feels obligated to remain available to her mother. Allora lives alone in a modest home and divides most of her time between work and the temple of Largus. While her home is not overly grand, it is well protected from thieves, as she has a hefty sum of goods and funds from her fatherÕs passing stashed away in a magically-protected, locked trunk hidden under her floor, the door completely unnoticeable beneath a fine rug. She keeps two different keys to it, the first key tucked away in a tiny pocket with a snap that sits on the inside of her breeches and the second buried beneath a bush behind her home. Allora has left her hometown several times to perform duties for the temple of Raygus or the college, but always returns to her relatively mundane life. It is hard to say whether that is because of her affection for Bernard, her place in the temple of Largus, or her sense of duty to the college and her mother.
Generate Backstory based on following information Character Name: Hazel Tealeaf Character Race: Hafling Character Class: Rogue Output:
Hazel was born in the southern region of the world of Yun Ast, which had emerged from a harrowing age known as The Long Dark less than a century ago. Her family grew tea on the slopes of a small mountain, and Hazel learned the art of brewing tea at an early age. When she was five, her family left their tea farm and moved far up north, to the sleepy village of Iremur - and they never told her why. Bitter about leaving a place she loved behind, and never really feeling at home in Iremur, Hazel grew up into a teenager with little respect for the property of others, a distrust of adults, and a plan to go back home; back to the tea farm. She doesn't quite know how to get there, but when her friends set off on an adventure, seeking answers to why monsters now roam the woods in numbers unseen since the Long Dark, she tags along. Adventures are fun and profitable, and if she can save the world while she's building up enough of a fortune to pay her way back to the tea farm, well - that's no bad thing.
Generate Backstory based on following information Character Name: Lykitina Character Race: Half cat folk/ half elf Character Class: Beastmaster Output:
LyKitina Adventure Log Well that's my name, I will make it a great one! I guess I should start at the beginning, huh? Well here it goes. I was found by my parents when I was but a bare kit. They were heading into town on the main road when they rounded a blind corner and came across the remnants of brigands' ambush. There was very little other than trash remaining of the 2 wagons that had been attacked. The wagons themselves had been flipped over and burned. Everything they carried had been torn, shredded and scattered beyond repair or retrieval. It was an abandoned battle zone at best. As they stood there gaping at the proof of the dangers of the road they heard a small cry from below the biggest wagon. Working together they were able to use their team of horses to right the wagon, despite it's size. As they did so they saw a flash of light, the final breaking of a protection ward. As it did so the crying got louder, hey I was hungry! Needless to say they retrieved me and decided the only thing to do was to bring me home with them. They didn't have children of their own you see, as their only son had died of Scarlet Fever the winter before. I was their hope and turned into the child they no longer had. I have no complaints. They totally ignored the fact that I was a different race, and did not tolerate anyone around me who had issues with it either. So all in all, I had a great childhood. We were not rich in mortal treasures, but everything else was readily available at all times. That ranged from hugs of encouragement, chores, and blessings. I grew up on a ranch, at the foothills of the mountains. We had animals of all types, as we firmly believed that as long as we took care of nature, it would continue to take care of us. Three years ago, I found my own foundling, kind of anyway. On the way into the City on a trade run, I heard hollers for help ahead of me. I took off expecting to finally deal with some of the brigands that were known, (personally) to haunt the road. Turns out I was right and wrong. It wasn't a brigand, thief or rouge. It wasn't even gang of them. It was a Tiger that was attacking the small family. Now this tiger wasn't exactly fat, but was the largest one I'd ever seen. She was fierce in her attacks, the family was loud with their screams. Even when I joined in the attack, she refused to run. She was that desperate. Now I may look quite a bit like a cat, but that doesn't mean I condone unethical attacks on anyone. Not only that, but she was not of my race. She was just a wild and crazy animal. I had to put her down for the safety of everyone. I did so and was thanked repeatedly by the family I rescued as I continued to check out my kill. I was able to find the causes of the attack. When I passed it on, they too agreed it was a shame to have to kill such a majestic creature in self defense. First she was injured. She had a piece of an old trap pierced through her hind foot. It was old, rusty and very infected. She could hardly walk, much less hunt for herself. That was why she had hunted the only prey that couldn't outrun her. The weaklings on the road. Second and of more immediate concern, she was a nursing mother. Somewhere there was at least a cub that was not going to get dinner at best, at worst it could become dinner to anything that wanted one without it's mother to defend it against the predators that abounded in the area. I knew I couldn't let either of those things happen. I tracked her back to her lair, and found the only cub left of a litter of 3. They were all skin and bones so there was no doubt about what had killed the other 2. He was hiding under the bodies of his litter mates, trying to stay warm with their cooling corps. It was sad. I managed to coax him out from under the stack with some fresh rabbit that I'd caught while tracking his mama back to him. He crawled his way out on his belly, barely strong enough to cry and to smart to make enough noise to scare the rabbit away. I crooned encouragingly to him the entire time. I made a friend that day. I named him Lyger as from the beginning he was determined to grow into his appetite. He never stopped eating and growing for years it seemed. He is definitely one of the largest of his race I've ever seen. He has grown rapidly and earns his own keep now by guarding the ranch well. He has always been a loyal friend to me. I trained him just like the war-cats that protect the nearest village. He earns his keep, no matter where he goes. He has been a great friend since I carried him home as well. I sure needed one too. Together we are leaving in the morning. I always knew I would be leaving to find my own way around the world. So did my parents, they are wise about things like that. That was why they made sure I have the skills I needed to do so. I know how to cook, I know how to clean. I know how to mend my gear. I know how to trade, I know how to talk to others, even though in general I prefer not to. None of that was hard to learn as I always loved spending time with my parents as they did all of those things routinely. That is hand on learning that I like the most. I've always had a knack for working with animals especially. My parents have encouraged me to go and discover the world for myself. They want me to try and find my people at least. I am always welcome back, but they are well aware of the fact that the horizon I can't see yet, is where I want to go next. It is time to start my story. I promised them it would be a great one, and they promised to read it. _ Oracle Curse I was communing with nature again as my teacher kept harping on when I heard screaming coming from over the hill. I took off and found a small family fighting against a large pack of wolves. They were not doing well against them at all. As soon as I showed up they all turned on me like they had been waiting on me alone. They totally ignored the others as soon as they could and seemed to get stronger the longer they fought me.
Generate Backstory based on following information Character Name: Izzthrae Character Race: Half drow Character Class: Bard Output:
Half drow bard. Abandoned by one of his parents by the side of a busy road, he was picked up by a bounty hunter that took pity on the infant and took him in as a younger brother. The two traveled constantly due to his work, and Izzy often found himself in taverns, sneaking to watch the bards play. He was facinated by them, and wanted to be one, so his brother found him a lute and Izzy tried learning to play by himself - and he did a poor job until a minstrel found his playing to be a crime against music itself and taught him the basics. Izzy took off on his own upon reaching adulthood, as he knew his brother's rotation and how to find him again shoukd he want to return to him, and was courted by a rich couple, but it soon became evident that while the husband's desire for another lover was genuine, the wife wanted to keep him as more of an exotic drow pet. He parted way with them quickly, but kept the pendant of his goddess he had recieved as a gift from the husband as a token of affection.
Generate Backstory based on following information Character Name: Grizzlethorn Bearbelly Character Race: Half dwarf, half elf/orc (don't question it) Character Class: Fighter Output:
They were raised on a spider farm where for generations their family has collected webs from their spider livestock and sold to other companies, such as a vineyard to fake the ages of their wines and to seamsters who weave their own thread.
Generate Backstory based on following information Character Name: Lupin Malory Character Race: Half elf Character Class: Fighter Output:
Soldier
Generate Backstory based on following information Character Name: Thelxiphia Character Race: Half elf Character Class: Rogue Output:
run away from rich family due to pyromania
Generate Backstory based on following information Character Name: Foster Character Race: Half elf Character Class: Rogue Output:
Prince of a fallen kingdom, now works as a mercenary and treasure Hunter with his muscles and psudeo-brother, alphonz
Generate Backstory based on following information Character Name: Elsetra Character Race: Half elf Character Class: Fighter Output:
Discriminated against by her racist, rich human family. She is going on a quest to prove herself to them.
Generate Backstory based on following information Character Name: Elolin Elohel Character Race: Half elf Character Class: Rogue Output:
Burglar. Betrayed by master thief "The Harrow" and captured while robbing a lord's manor, Elolin will stop at nothing to gain vengeance against those that ruined her life.
Generate Backstory based on following information Character Name: Corros Character Race: Half elf Character Class: Fighter Output:
Was a leatherworker for a lord until that lord killed his kids. Now he is on a new continent to find friends and get stronger to avenge his kids.
Generate Backstory based on following information Character Name: Edith Button Character Race: Half elf Character Class: Ranger Output:
In the person or knowledge the stumbled across "forbidden" knowledge that the elders of her tribe wanted to keep under wraps. She thought this was excellent and stole the lot and ran off with it.
Generate Backstory based on following information Character Name: Felix Acosta Character Race: Half elf Character Class: Bard Output:
Felix is the son of a powerful merchant, trained from birth to take over his fathers empire, until he had a mental breakdown. He fled his home, leaving behind his wife and daughters, now working as a charlatan and occasional pimp.
Generate Backstory based on following information Character Name: Bas Character Race: Half elf Character Class: Enchanter Output:
Was a petty theif in a big family, in a big city but was shit at it, got caught and branded. Escaped sharpish and then became an enchanter along the way. Joined up with a half orc and got on really well
Generate Backstory based on following information Character Name: Aramil Character Race: Half elf Character Class: Ranger Output:
Shunned by both Elves and Humans, Aramil lives a solitary life in the wilderness outside the city of Everlund. He is often hired by farmers to hunt animals that threaten their crops and herds. Occasionally he is hired to hunt more sentient creatures, but it's just another job to him.
Generate Backstory based on following information Character Name: Xara Angelfire Character Race: Half elf Character Class: Sorcerer Output:
Sent away from home young because she had magical abilities and a fire spared her but consumed her home. She was found sleeping in the wreckage and sent to a wizarding school. She learned of her draconic ancestry late, and her duel-nature and lack of wizarding skill then made much more sense. She left school and became a spell-sword.
Generate Backstory based on following information Character Name: Veda Bombsandjuice Character Race: Half elf Character Class: Alchemist Output:
Raised by wolves, Veda understands the tattoos all over her body and when she comes of age she follows a map on her thigh to find an alchemist kit in a cave and makes powerful bombs and potions. Unfortunately life in the civilized world causes her to turn to drinking and she abuses those potions, making stronger and stronger formulas to get a fix. She joins a band of wanderers and is an indispensable if not unstable/volitile part of the group.
Generate Backstory based on following information Character Name: Offdir Branespout Character Race: Half elf Character Class: Monk Output:
Offdir comes from the proud and renowned Branespout, most well known for their brewery and swathes of farmland. At the tender age of 15 Offdir's father sent him off to adventure and create his own legacy - unbeknownst to him, he had actually been sent to a summer "adventure camp". Once the summer had ended the camp councillors (who played the goblins) revealed this to him, making Offdir swear to abandon his family and forgo any money or possessions, and to live in a temple as a monk.
Generate Backstory based on following information Character Name: Naeris Character Race: Half elf Character Class: Wizard Output:
Naeris has ventured up and down the Sword Coast in search of opportunities to learn and gather knowledge of magic and the Weave. He has ventured from Waterdeep, where he picked up a brief understanding of magic and enough control over the Weave to be able to perform his first cantrip, down to the sequestered and magic infused land of Halruaa, and most recently on the hunt for a tome to dedicate to the library of Candlekeep in order to gain access to its boundless troves of knowledge. With news of the giants surfacing and plaguing the Sword Coast, Naeris is afraid that their mayhem could not only ruin his home city, but also spread farther south, eventually reaching Candlekeep.
Generate Backstory based on following information Character Name: Al'Derek Thornstrike Character Race: Half elf Character Class: Ranger Output:
JOURNAL ENTRIES (Al ÓDerekÓ Thornstrike) I am writing this now to help straighten out what I know and am learning into a logical fashion. My story is one of bizarre coincidences to be sure. First off my familyÕs legacy of a magical bow is mine without any instructions. I know my elven relatives are quite affronted by my motherÕs temerity in naming me as the bearer of the bow. I know that it has a long and involved history, even if I donÕt know what that is. It is a family heirloom. The one obvious thing that it does is magically create itÕs own arrows. I know it glows sometimes but I havenÕt decided if it glows around danger or evil, to me or it. My teacher I think knows more but chooses not to tell me for promises to my parents who were great friends of hers. I know that she decided to take me on out of friendship for them and I think, regret that she was not there to help when they needed it most. My parents were well known as heroÕs and adventurers even while they were shunned for being together and even more after I was born. They didnÕt care what their families and friends thought, they belonged together and that was that. The 2 of them together were a sight to see, you could easily visualize their connection. When father died at the hands of some undead minions, mother knew right away. He had been guiding a group into a new settlement area that was supposedly safe. The only reason mother wasn't with him was because she was working closely with a wizard friend on a secret spell against the undead. Later, after she finished the research she went after his killers. Although she took down the undead that killed him, she fell into depression and faded away. There was nothing I could do to help. I had to watch her slowly die. I found out later that the research she completed after father died she paid for literally with her soul. Once her quest for vengeance was over, she had to pay the price. That is why I know that the undead killed both my parents. I have hated and hunted them since. I still don't know exactly what the spell was that she sold her soul for, she just said that the success would help me and my children against the undead. Then she named me as the next bearer of the Family Bow of Infinate Arrows. Only one member from her family attended her funeral and the only reason he came was to pick up the Bow. He was furious when he found out that she had passed it on to me in front of witnesses even he couldn't discredit. He never said a word to me just insisted that upon my death the family had the right to the Bow. I will pass it on to someone who is worthy, for I know that is what she would have wanted.
Generate Backstory based on following information Character Name: Sovan Dareshin Character Race: Half elf Character Class: Bard Output:
As the child of an illicit tryst between a human hunter and an elf from a highly closed and xenophobic forest community, SovanÕs only connection with his elven father was an amulet with a symbol of darkened moon and a letter apologizing for sending him away. He lived in the city with his mother until he was six years old, at which point she died suddenly and tragically, leaving him alone in the world. Sovan was entirely unequipped to fend for himself on the streets, surviving more by luck than skill. He was on the edge of starvation, too faint from hunger even to look for food, when a green dragonborn child approached him in an alley and offered him a sticky bun. Suspicious, but too hungry to say no, he let her approach, and ate the bun. When she realised how desperate he was, the child offered to bring him more food the next day, and over time, Sovan and F¾r became close friends. She snuck food to him whenever she could, and protected him when the older urchin children would try to steal from him or beat him up. With F¾rÕs friendship and protection, Sovan had a fairly happy childhood, despite his circumstances. They played together almost every day, and Sovan made up games for them and sang her songs he invented. When he got a bit older, Sovan eked out a meager living singing at low class taverns. He knew he was talented enough to do better, but no one would take him seriously due to his lack of social connections and generally shabby appearance. He was desperately jealous of more successful bards, especially the well-known and well-loved TŸtz MalŸts. SovanÕs big break came from a surprising source. When F¾r and Sapphira got married, SovanÕs wedding gift to them was an original song, written in the style of traditional dragonborn love ballads and performed at the wedding in flawless draconic, which he learned for the purpose. SapphiraÕs family connections meant that the wedding was overflowing with wealthy dragonborn elite, who were equally charmed by SovanÕs talent and the novelty of a half-elf performing draconic music. From that point on, SovanÕs life improved immeasurably. Sovan became a highly desired performer at high class dragonborn events, and the head of the Bella Cuprica clan (SapphiraÕs extremely rich and important family) took credit for ÒdiscoveringÓ him and became his patron. A few months later, Sovan decided to write a song about Sapphira and F¾rÕs honeymoon trip to Silanya. He started researching the new continent, conducting interviews with sailors who worked on the ships that traveled back and forth between the continents. A particularly successful interview resulted in Sovan being invited back to her berth, and a misunderstanding of the shipÕs schedule resulted in him oversleeping and still being aboard when the ship cast off for Silanya. During his accidental journey, Sovan forged close friendships with most of the crew, and planned to make a short visit to Sila to see his friends and the town before re-boarding the ship and traveling home with them. However, a massive storm destroyed the ship just before it reached Silanya. Sovan managed to swim to shore on a piece of flotsam, but nearly everyone else drowned, and Sovan was sufficiently traumatized to swear off boats for the foreseeable future. Now that he was trapped in Silanya, Sovan basically thought ÒWell, IÕm here anyway, may as well have an adventureÓ and joined the guild.
Generate Backstory based on following information Character Name: Sydna Dwynmoor Character Race: Half elf Character Class: Warlock Output:
Sydna is a former sister-scholar of an order of Oghma and as such had devoted her life to knowledge and understanding the arcane. In the kingdom where her order resided, a lord and his order of knights demanded the secret knowledge the sisterhood retained regarding neighboring factions. To the angered disappointment of the lord, the sisters refused to get involved and locked away any books or scrolls relevant to what the knights were searching for. Weeks later, on a fall night, Sydna awoke to screams and metal footsteps. The knights had broken into the compound and began ransacking and slaughtering the sisterhood. Sydna ran to her mentors room where she was already ushering in some of the younger sisters into a secret passage. As Sydna was the last to crouch into the passage, her mentor gave her a book of gods before sealing the entrance with her on the other side. Sydna rushed down the passage, as she heard the sounds of swords penetrating flesh echoing behind her. Once she caught up to the few remaining sisters of her order, they exited the passage well outside of the complex but much to their dismay, they turned to see what was once their home ablaze with knights riding about rounding up any survivors. The other sisters decided the best course of action would be to move with the cover of night and head towards a neighboring nation with a known sisterhood of Oghma. Sydna however could not ignore a growing pain and anger in her heart and so she opened her gift from her late mentor and frantically scanned the pages for a suitable god to call upon (as clearly she felt betrayed by Oghma for letting this happen). Her mind felt ashamed but her heart and eyes could not be pulled away from the entry on Shar, The Mistress of the Night and Lady of Loss. She called upon the goddess to smite the knights and lord that had caused her such pain and much to her dismay, the Mistress obliged. Sydna only remembers through her tears and sobs, a dark figure approaching her, wiping the drops off her face and asking "do you promise to serve me? To seek vengeance against all who oppose me?" And in her heart she replied yes. Shar entered Sydna then and began to lay waste to the remaining knights who had not returned to their castle, silent as a shadow and deadly as a storm. At dawn, Sydna awoke in the rubble of her fallen order, charred bodies she recognized and mutilated armored bodies she did not, lay about her in the destruction. Looking over her body, with new power coursing through her veins, she recognized Infernal script written all about her torso and upper arms. They state repeatedly "I serve the night mother, I wield the shadow weave, and I will have my vengeance". Looking out past the destruction, once again she saw the shadowy cloaked woman, but this time a large armor clad devil stood beside her. The devils form dissipated into shadowy smoke with hellfire burning throughout and rushed through Sydnas body. "You are now bound in service to me, you will offer your accomplishments to me, and seek out the Order of the Dark Moon for greater truth and power" spoke the lady, at which point she vanished. Sydna searched through the rubble for her mentor and retrieved a necklace to her former patron Oghma, in honor of her past. As she lit ceremonial incense for safe passing of her mentors soul, her body began to burn into black smoke. Sydna does not know if her mentors spirit passed on to Oghma through her ceremonial rites, or if she had damned her to servitude to Shar, but as such Sydna now offers souls to the god that she once knew, and the goddess she's now bound to and let's the dead settle their disputes. With no where to go nor anyone to turn to (as Sydna knows nothing of her past other than she was an orphan who was taken in by the sisterhood) she ventured out in hopes of finding the Order of the Dark Moon to obtain enough power to destroy the kingdom that wronged her and took away the only family she knew.
Generate Backstory based on following information Character Name: Sascha Treeburn Character Race: Half elf Character Class: Fighter/sorceror Output:
Memoirs (SASCHA TREEBURN ) I figured I'd better start writing down my story or no one would ever believe me when I get older, not even me. I guess I should start at the beginning. My name is Sascha Treeburn and I am a fighter primarily. I also discovered that I have a small talent for magic as well. My village was destroyed when I was a toddler but I was rescued by the Forrest Witch that lived nearby. She said that the animals came crying to her saying that the evil one had come to destroy the peaceful village that legend said a defiant one would arise from that would be his undoing. To keep this from happening he sent an entire army to utterly destroy the village and every man, woman and child in it. He has a reward out for the head's of all who were from there as well. Me, he does not know of as everyone believes me to be the bastard daughter of the witch and a spell entranced knight. That lie was spread for my safety. I do not believe I am the one foreseen to cause his destruction, but I will take him down given half a chance. His name is Nikeal Angrenian and after all he has done he deserves to die and I hope I can help him on his journey to hell. My mother, yes mother for she has raised me, told me I needed to go and find my niche for myself. "I have traveled long and far to find my home, the spot that is my own. The journey was only as important as the knowledge gained from it. This is the home I found, the life I chose, now you must do the same." Then she went to an old, ancient tree and said a spell or perhaps a prayer of some sort, the tree started to burn with a strange, magic fire and then it was consumed from the flames and in it's place was an ordinary looking bag. She picked it up and opened it. She put her whole arm in it and pulled out a round object, kinda the shape of a plate w/o the center. It has a reddish tinge to it. Even then I could tell there was something special about it. "This is from my family, it is a chakram of fire and has saved me many times. You are the true daughter of my heart if not my body. To you I give this and a small bag of holding stocked with what you need to start your journey. It is the same thing which my mother gave me and one day you will pass it on to your child. When the time comes and your journey ends it will once again become the tree of burning for disguise and protection. So walk this world with pride and no regrets Sascha TreeBurn, it is waiting for you to make your changes. Do not waste your time or attention on fools or idiots, save it for those who are worthy, judge not from appearance but from heart which is where true treasure lies.Ó Since then I have traveled far and learned alot. I have discovered that I have within me the ability to do magic. I am learning more every day. I have learned and earned a familiar, his name is Copper and he is a weasel. His mere presence makes me feel stronger. I can see thru his eyes as if we are one. I can read his emotions, what there is of them. The more he is around the stronger our bond is. CopperÕs personality is becoming more defined as time goes on as well. I am trying to teach him to detect traps, magical items, and gems. He is figuring it out more and more. He is very mischeivous as well as curious. He is always finding something interesting and bringing it back to me. A couple of times he has brought me jewelry he obviously just dug up. Nothing magical unfortunately but worth something when I cleaned it up and sold it as costume jewelry. I found ÓFlameHeartÓ a greater sword of Fire, this is the sword that I carry now. Of course, I carry my family Chakram of Fire as well as a long bow. The spells I have learned are few, but very useful. IÕve picked up a few other things as well. It was weird I could have sworn I was sitting at camp, getting ready to roll up in my bedroll and then with out any warning I was standing in a road in a field. There were 2 others there, the one I recognized was one-twoly, a large human. The other was someone IÕd never seen before, a dwarf who introduced himself as Da Morgan, he appears to be a cleric. We decided to head towards the mountain in the distance. It took all day but we found a cave entrance and decided to do some exploring. We went down the passage and came across a large room that looked like a temple. In the center there was a shield and a hammer. one-twoly picked up the shield and it transformed to look like a pair of bracers. No one could lift the hammer and so we left it. We found three boxes on a shelf in the back of the alter. We each took one and opened them. Mine had a copper headband that I decided to wear. I put the box in my bag and continued to look for further treasure. Copper found a hidden passageway and there was an alchemistÕs lab at the end of it. There was a shelf of extremely rare spell componets that I took all of and another of potions that I stocked up on. We found another room that was full all kinds of things. I found a magical elven thin blade, some boots, a set of bracers, 2 bracelets, a necklace and 8 rings to wear. I put a bunch of other stuff in my bag. I keep seeing the same design on all of this stuff and I think it is a forge mark of some kind, this stuff looks like masterwork quality stuff. Copper found enough bracelets to entirely cover his body. He looks kinda cute, like a weasel ready for battle. The guys got weapons that actually talk to them. My sword doesnÕt talk, at least it hasnÕt yet. Copper led us to another room that had a bunch of switches in it. We finally got them turned to the right combo and 4 doors opened off another big room. We decided to take a break before when any further. There was nothing else of interest in the caves. It took awhile but we made it to town and each decided that even though it had been profitable, it was time to make our own way.
Generate Backstory based on following information Character Name: Brinyold Seraphina von Fevr'ton III Character Race: Half elf Character Class: Fighter (gunslinger) Output:
Born the third child, and first son of Seraphina and Brinyold FevÕrton (II), Brinyold found much of his life planned out for him from the very beginning. His parents were the front-runners of what had quickly become a household name. Using their combined knowledge of craft and magic, they specialised in producing many enchanted goods for common folk, introducing a little bit of magic into the household lives of those that would probably never see it otherwise, aiming to make general living and labour just a touch easier, and more interesting. With his wifeÕs encouragement, they also branched out to creating armour, which also boomed, becoming a well-known name for many militia, and many soldiers can boast that their lives were saved by the plate mail bearing the FevrÕton family crest. However, the happy couple has both agreed to never use their company resources for any objects that may be used in battle, a fact that Seraphina told her first son many times over. Brinyold was raised to be the heir of such a company. A large task, considering its booming popularity. He looked up to his two older sisters, Lilith and Dimetra, and though he believed that either one of them would be better suited to the task, the role was given to him. His father was a kind man, but rather old fashioned in his views, believing that a male heir would benefit the company more. So, Brinyold was kept indoors to study, while he watched his sisters longingly, watching them both become people he admired greatly, and had a strong relationship with. He was close to his parents, and took to his studies without complaint, realising that a person who feels sick at the thought of going outside and getting muddy has no place in the adventuring lifestyle that his siblings had found themselves in. So he stuck to it, growing into a fine young man that friends of the company admired and saw much potential in, despite seeing him so rarely. On the cusp of adulthood, however, his mother fell ill. An illness that not even the most divine clerics could identify, and sadly, she succumbed to it, dying in her sleep surrounded by family. Brinyold and his sisters, now older and in their own positions of power (Lilith a respected arch mage, and Dimetra the head of militia, both situated in one of the largest cities on the continent), mourned the loss of their mother, a who was a kind and understanding women that all three had a close bond to. Their father, however, had taken a cold turn. Not long after the passing of their mother, and almost immediately after BrinyoldÕs sisters returned to their city, he had found himself a new spouse. A fellow Moon Elf, Aravae. Within the span of just under a year, they had married, and had their first child; a full Elven blooded son, which threw BrinyoldÕs life into a spiral. Addressed with a cold demeanour, the news was broken to Brinyold that a full elven heir would be a far better suitor for head of the family name. So in a flash, BrinyoldÕs rights were revoked, handed to a half-brother that Brinyold had never bothered to remember the name of. Harbouring a resentment towards his new step mother, and a sense of betrayal towards his father, Brinyold took his first independent step. He decided to leave. ÉOr, he tried to. It took many attempts to gather the courage to go outside, so he started small. A trip into the garden, a walk through the marketplace. Eventually he built himself up enough courage to be able to go outside without too much of an issue. Touching people without his gloves was still out of the question, and dirt of his boots still caused discomfort, but it was as good as it was going to get. This delay worked in his favour, however. Despite his motherÕs promises, Brinyold heard via trusted servants that Aravae had plans to change the company. They would start building weapons, and that plans for new, deadlier weapons were in progress. Wanting the FevrÕton name to have no part in this bloodshed, for his motherÕs sake, he started planning. He played it casual. Now that he was no longer heir, he had nothing stopping him from going on his own travels, as he put it, though there were many who questioned if he had what it took, including Brinyold himself. But nevertheless, after a number of attempts, he found himself working up enough courage to pack what he needed, and set out on his own, out of the city. But, not before running one last errand. He made a trip into the cityÕs slums, and eventually, into itsÕ crime circle, and, despite the ridicule, he was able to find the man he needed for the job. He hired a rogue, famous for his silence and quick hands, and ordered him to steal these weapon blueprints, replacing them with altered copies. At first glance, they appeared the same, but the calculations on the forgery were nonsense. The rogue returned to Brinyold the next night, blueprints in hand. He paid the rogue handsomely for a job very well done, and set out of the city, hiring a carriage to take him to the nearest town. Blueprints in hand, and AravaeÕs plans to change the company taken back a few notches, he set out on his journey. Arriving in the next town, it clicked now how widespread his familyÕs name was. Armed with just his belongings, weapon blueprints, and a silver tongue, he realised that the FevrÕton name was rather well known, and he felt a melancholy feeling in his heart whenever he saw the family crest on items his mother had a hand in creating. Determined to make good use of this head start heÕd given himself, he got to work. Using his family name, he gained access to many a library and laboratory in this new town, studying these blueprints intensely and tinkering when he could. Progress was slow, initially, but after a while, he found himself passionate about the craft. Oil on his hands no longer made him sick, and it clicked that he only felt this way about things that he loved dearly and was passionate about, things he no longer saw as gross. Before now, that honour was only held by his sisters and mother. But once he stopped being afraid to get his hands a little oily, progress quickened, and before long, he was able to fill in the blanks of this blueprint, creating the first firearm. However, making it proved to be the easy part. Making it /functional/ took far longer, but after many months of challenging work, experimenting with triggers, and ammunition, he finally did it, putting a smoking hole in a barrel a good foot lower than the bottle he was aiming for. Even with this success, he kept working. Figuring out the fastest ways to reload, how to keep the hand steady when firing, the best stance to take, and so forth. He kept his creations a secret, as if word of a weapon like this found the ears of his family back home, there would be hell to pay. HeÕd created the first firearm, and had a head start, but this head start was short lived. While he continued to create, and experiment, word reached this town of new, dangerous weapons being distributed by the FevrÕtons. The production of such weapons was set back, sure, but having many experts on tinkering at their disposal, it didnÕt take them long to overcome the hurdle Brinyold had set for them. He still had a head start though, and Brinyold planned on utilising it. He still had a weapon unique to him, and he aimed to use it to take back the company thatÕs rightfully his, and bring it back to the peaceful glory that his mother had envisioned for it.
Generate Backstory based on following information Character Name: Hammer Lulach Character Race: Half orc Character Class: Cleric Output:
Soldier, ex-Flaming Fist Mercenary, Warpriest of Tempus
Generate Backstory based on following information Character Name: Ruke Character Race: Half orc Character Class: Barbarian Output:
He's a half orc mercenary captain that loves to paint.
Generate Backstory based on following information Character Name: Olgar the Gourmand Character Race: Half orc Character Class: Warlock Output:
A trained chef turned warlock after unknowingly forming a pact with a demon of gluttony. He constantly travels to find new ingredients and dishes in order to satiate his patrons never ending hunger.
Generate Backstory based on following information Character Name: Rhollo Tusklord Character Race: Half orc Character Class: Fighter Output:
Rhollo and his two brothers grew up together and, as brothers do, became very competitive. As sons of the tribes best blacksmith, they first began there, trying to one up each other on quality and appeal of their creations. After nearing adulthood, they set off together on their own ship to begin their adventure. Their favorite pastime was stealing from pirates, because if they didn't earn that loot then they didn't deserve it. A little hypocritical on their part but it's whatever. It didn't take long before their competitive itch needed to be scratched. They all agreed to get their own ships with their own crews and See who would have the best adventures!
Generate Backstory based on following information Character Name: Onsul Irontongue Character Race: Half orc Character Class: Wizard Output:
Raised in isolation by a former adventurer mage. The mage's adventuring party was going to leave Onsul for dead after clearing out a tribe of orcs from some ruins near Phandalin. The mage took him in and left off adventure to raise Onsul. Despite his lack of natural talent Onsul tried and tried to make it as a wizard's apprentice. He would have made a much more gifted warrior but his pride demands nothing less than mastery of wizardry. His "father" Eirik as an adventurer had been raised from death, so the curse has affected him. Now Onsul seeks to break the curse and save the only family he knows by learning about the curse and stopping it for good.
Generate Backstory based on following information Character Name: Gharsh Krimpburzum Character Race: Half orc Character Class: Paladin Output:
Gharsh is a paladin of Erastil, the god of hunting. He went on a hunt once with a fellow Erastil worshipper who turned out to be an anti paladin. Once Gharsh had proved himself a worthy foe, Landry the anti paladin hunted him down and cut his leg off. Now Gharsh uses a mechanical leg he barely understands as he tries to help small communities in the face of organised crime.
Generate Backstory based on following information Character Name: Derek Tyr Almaith Character Race: Half-dragon half-elf Character Class: Sorcerer Output:
Derek was born to a Elven mage who's husband had died an adventurer. He had sent back enough money to ensure she'd never want for anything. Except companionship. The form of which came from a mysterious man who made his home deep in the nearby swamp, calling himself a traveling mage the two met in the town market and eventually had an affair of which Derek was the result. Sadly his mother fell ill while he was still little and eventually passed, leaving her small home on the edge of the swamp to her son. Derek never knew his father, and lived on the streets as no one wished to take in the obviously tainted child as his tail and scales marked him as and outsider in the closed community of elves. His own natural talents with magic manifested themselves early and he ended up in the care of an elderly mage and then passed off to one of the mages fellows who took the child on adventures and taught him the ways of sorcery as it came naturally to him since Magic quite literally resided in his blood. Eventually Derek returned him as a youth and spent no time at all getting into trouble with the locals and making a nuisance of himself with his friend and often times lover, Lyandria.
Generate Backstory based on following information Character Name: Alunira Nenlaer Character Race: Half-drow Character Class: Bard Output:
Born to Joscelina Nenlaer, the favorite daughter of the prominent Waterdhavian merchant Markus Nenlaer, AluniraÕs childhood was quite different from that of other children in merchant Houses. Her mother had developed rebellious tendencies in her early teens, coupled with a streak of wanderlust. This dangerous combination led to JoscelinaÕs eventual escapades into Downshadow, WaterdeepÕs newest Òneighborhood.Ó Though the magical echoes of HalasterÕs Call had faded a century earlier, adventurers were still drawn to the area, and it was there that Joscelina met Anafein Zelith, a drow rogue on the run. Having led a short-lived resistance in his home city, Anafein was betrayed by one of his followers who feared the matron mothers and LolthÕs ire. Forced to flee, he escaped the Underdark through one of the caverns leading into the depths of Undermountain, and from there made his way upwards through the dungeonÕs levels into Downshadow. Joscelina took more than a passing interest in the dashing, handsome drow, and visited him with an increasing frequency over the next year. Slowly, the relationship between the couple grew more intimate, though Joscelina had to hide it from her family. Joscelina and AnafeinÕs relationship came to an abrupt halt when Anafein was arrested by the Watch and accused of the attempted murder of Dagult ÒDaggerÓ Neverember, the current Open Lord of Waterdeep. Though Anafein was innocent of the charges against him, he was brought to trial and found guilty. The Lords of Waterdeep needed a scapegoat to punish for the crime, and the public execution which followed the trial served to reassure the cityÕs citizens and show that the murderer had been brought to justice. When the news of AnafeinÕs tragic death was brought to Joscelina, she fell insensible to the floor in her familyÕs North Ward home. Though Markus paid for the finest of healers from all the temples of Waterdeep, none could rouse his daughter from her coma. The healers did, however, give Markus some surprising news: Joscelina was pregnant. Five months to the day after AnafeinÕs unfortunate demise, while the worst hurricane in WaterdeepÕs living history raged up and down the Sword Coast, Alunira Nenlaer was brought screaming into the world. Though Markus had hired the best midwives to be found in the city, they were unable to stop JoscelinaÕs bleeding, and later that evening she passed away. Though Alunira showed signs of her half-drow heritage such as her slightly pointed ears and dark skin, she was MarkusÕ only solace in his grief over the death of his daughter. As she grew older, her grandfather continued dote on her and swore to raise her in a manner befitting House Nenlaer. As Alunira was teased and bullied by the other children of the merchant houses of Waterdeep, she spent most of her time with her tutors or otherwise absorbed in her lessons. In particular, Alunira showed great promise with her studies in history, religion, languages, swordplay, and especially music. By the time she reached ten years of age, she could play the lute, lyre, mandolin, harp, and flute as well as compose poems and ballads. On the occasion of AluniraÕs sixteenth naming day, Markus announced that Alunira was to travel with House NenlaerÕs merchant caravans, following their usual route south along the Trade Way to BaldurÕs Gate and then east to Suzail in Cormyr. Though she didnÕt realize it, this was MarkusÕ way of testing Alunira to see if she was ready to start controlling a stake in House NenlaerÕs trade business. At first she enjoyed leaving Waterdeep and seeing some of the great cities of Faerun, but by the time the caravans reached the Dragon Coast, she was bored with the slow pace and distinct lack of excitement. Prompted by a sudden need for adventure that she had never felt before, Alunira decided one night to steal the money that the caravan had acquired. From there she stowed away on a ship leaving from BolliverÕs Wharf in Suzail, with grand plans to see the entirety of the Sea of Fallen Stars. However, this dream was cut short when the ship was boarded by pirates from Mirg Isle, one of the many rocky islands that comprise the Pirate Islands. Exposed as a stowaway, Alunira managed to convince the pirates that they would be better off if she joined them, rather than killing her. Alunira spent several years working her way up the ranks and eventually became Captain of the Dark Desire. However, many of her crew disagreed with her methods and found her to be too kind-hearted for a life a piracy. After being caught letting Officer Ryl Obarin of the Cormyrian Navy go free instead of killing him or holding him for ransom, the crew of the Dark Desire mutinied against Alunira and threw her overboard. She has since washed up on the shores of Suzail, penniless and missing Black Bellamy, her parrot familiar.
Generate Backstory based on following information Character Name: Bazil Character Race: Half-dwarf / half-ogre Character Class: Brawler Output:
Bazil never knew his Ogre mother, being raised by his Dwarven father withheld from the rest of the clan. Due to his odd heritage he was often alone, easing his mind with martial arts and smithing. His father never spoke about his kin nor Bazil's mother. Before Bazil's birth, he was high-born, and did his best to teach Bazil manners and civility. Bazil had a great command of language and a sharp wit, but was quick to anger and was never truly comfortable around others. He left his home to find his mother and his place in the world.
Generate Backstory based on following information Character Name: Zarys Character Race: Half-elf Character Class: Cleric Output:
Noble
Generate Backstory based on following information Character Name: Potato Salad Character Race: Half-elf Character Class: Cleric Output:
urchin
Generate Backstory based on following information Character Name: Leolir Character Race: Half-elf Character Class: Bard Output:
Travelling the world to become a Hero and a Pop star