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What is the definition of the TwoHandleCup in threejs? | function createTwoHandleCup(scene, position = {x: 0, y: 0, z: 0}, color = 0xaaaaaa, size = 1) {
const cupGeometry = new THREE.CylinderGeometry(2 * size, 2 * size, 5 * size, 32);
const handleGeometry = new THREE.TorusGeometry(size, size / 2, 16, 100, Math.PI);
const material = new THREE.MeshBasicMaterial({color: color});
const cup = new THREE.Mesh(cupGeometry, material);
cup.position.set(position.x, position.y + 2.5 * size, position.z);
const handle1 = new THREE.Mesh(handleGeometry, material);
handle1.position.set(position.x + 2 * size, position.y + 2.5 * size, position.z);
handle1.rotation.set(0, 0, 3*Math.PI / 2);
const handle2 = new THREE.Mesh(handleGeometry, material);
handle2.position.set(position.x - 2 * size, position.y + 2.5 * size, position.z);
handle2.rotation.set(0, 0, Math.PI / 2);
scene.add(cup);
scene.add(handle1);
scene.add(handle2);
} |
What is the definition of the ThreeLegTable in threejs? | function createThreeLegTable(scene, position = {x: 0, y: 0, z: 0}, color = 0x8B4513, size = 1) {
const tableTopWidth = 4 * size;
const tableTopHeight = 0.2 * size;
const tableTopDepth = 3 * size;
const legWidth = 0.2 * size;
const legHeight = 2 * size;
const legDepth = 0.2 * size;
const tableTopGeometry = new THREE.BoxGeometry(tableTopWidth, tableTopHeight, tableTopDepth);
const legGeometry = new THREE.BoxGeometry(legWidth, legHeight, legDepth);
const material = new THREE.MeshBasicMaterial({color: color});
const tableTop = new THREE.Mesh(tableTopGeometry, material);
tableTop.position.set(position.x, position.y + legHeight / 2, position.z);
const leg1 = new THREE.Mesh(legGeometry, material);
leg1.position.set(position.x + tableTopWidth / 2 - legWidth / 2, position.y - legHeight / 2 - tableTopHeight / 2, position.z + tableTopDepth / 2 - legDepth / 2);
const leg2 = new THREE.Mesh(legGeometry, material);
leg2.position.set(position.x - tableTopWidth / 2 + legWidth / 2, position.y - legHeight / 2 - tableTopHeight / 2, position.z + tableTopDepth / 2 - legDepth / 2);
const leg3 = new THREE.Mesh(legGeometry, material);
leg3.position.set(position.x + tableTopWidth / 2 - legWidth / 2, position.y - legHeight / 2 - tableTopHeight / 2, position.z - tableTopDepth / 2 + legDepth / 2);
scene.add(tableTop);
scene.add(leg1);
scene.add(leg2);
scene.add(leg3);
} |
What is the definition of the TwoLidCup in threejs? | function createTwoLidCup(scene, position = {x: 0, y: 0, z: 0}, color = 0xaaaaaa, size = 1) {
const cupGeometry = new THREE.CylinderGeometry(2 * size, 2 * size, 5 * size, 32);
const lidGeometry = new THREE.CylinderGeometry(2 * size, 2 * size, size / 2, 32);
const material = new THREE.MeshBasicMaterial({color: color});
const cup = new THREE.Mesh(cupGeometry, material);
cup.position.set(position.x, position.y + 2.5 * size, position.z);
const lidTop = new THREE.Mesh(lidGeometry, material);
lidTop.position.set(position.x, position.y + 5 * size + size / 2, position.z); // Make the top lid higher
lidTop.rotation.x = Math.PI / 2;
const lidBottom = new THREE.Mesh(lidGeometry, material);
lidBottom.position.set(position.x, position.y - size / 4, position.z); // Make the bottom lid lower
lidBottom.rotation.x = Math.PI / 2;
scene.add(cup);
scene.add(lidTop);
scene.add(lidBottom);
} |
What is the definition of the PerfumeBottle in threejs? | function createPerfumeBottle(scene, position = {x: 0, y: 0, z: 0}, color = 0xaaaaaa, size = 1) {
const bottleBottomGeometry = new THREE.CylinderGeometry(2 * size, 3 * size, 4 * size, 32);
const bottleTopGeometry = new THREE.CylinderGeometry(1 * size, 2 * size, 2 * size, 32);
const bottleNeckGeometry = new THREE.CylinderGeometry(1 * size, 1 * size, 1 * size, 32);
const material = new THREE.MeshBasicMaterial({color: color});
const bottleBottom = new THREE.Mesh(bottleBottomGeometry, material);
bottleBottom.position.set(position.x, position.y, position.z);
const bottleTop = new THREE.Mesh(bottleTopGeometry, material);
bottleTop.position.set(position.x, position.y + 3 * size, position.z);
const bottleNeck = new THREE.Mesh(bottleNeckGeometry, material);
bottleNeck.position.set(position.x, position.y + 4.5 * size, position.z);
scene.add(bottleBottom);
scene.add(bottleTop);
scene.add(bottleNeck);
} |
What is the definition of the WaterKettle in threejs? | function createWaterKettle(scene, position = {x: 0, y: 0, z: 0}, color = 0xaaaaaa, size = 1) {
const kettleBodyGeometry = new THREE.CylinderGeometry(3 * size, 3 * size, 6 * size, 32);
const handleGeometry = new THREE.TorusGeometry(3 * size, size / 4, 16, 100, Math.PI);
const spoutGeometry = new THREE.CylinderGeometry(size, 2 * size, 3 * size, 32);
const material = new THREE.MeshBasicMaterial({color: color});
const kettleBody = new THREE.Mesh(kettleBodyGeometry, material);
kettleBody.position.set(position.x, position.y, position.z);
const handle = new THREE.Mesh(handleGeometry, material);
handle.position.set(position.x, position.y, position.z + 3 * size);
handle.rotation.set(0, Math.PI / 2, 0);
const spout = new THREE.Mesh(spoutGeometry, material);
spout.position.set(position.x + 3 * size, position.y, position.z);
spout.rotation.z = Math.PI / 2;
scene.add(kettleBody);
scene.add(handle);
scene.add(spout);
} |
How to create a TwoHandleCup in Three.js? | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createTwoHandleCup(scene, {x: 0, y: 0, z: 0}, 0xff0000, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
How to create a ThreeLegTable in Three.js? | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 5;
createThreeLegTable(scene, {x: 0, y: 0, z: 0}, 0x8B4513, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
How to create a TwoLidCup in Three.js? | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createTwoLidCup(scene, {x: 0, y: 0, z: 0}, 0x0000ff, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
How to create a PerfumeBottle in Three.js? | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createPerfumeBottle(scene, {x: 0, y: 0, z: 0}, 0xff00ff, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
How to create a WaterKettle in Three.js? | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createWaterKettle(scene, {x: 0, y: 0, z: 0}, 0xff00ff, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Use threejs to call the function to generate the following scene: the Three-leg Table is large, the two-handled cup is small, while two-lid cup, perfume bottle, and water kettle are very small. The bottle of the double-handle cup is placed on the center of the desktop of the three-leg table. Two-lid cup, perfume bottle, and kettle are placed under the three-leg table and each is near a table leg. These five objects do not overlap, and have different colors. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createThreeLegTable(scene, {x: 0, y: 0, z: 0}, 0x00ff00, 3, 1, 1);
createTwoHandleCup(scene, {x: 0, y: 3, z: 0}, 0xff0000, 0.5);
createTwoLidCup(scene, {x: 3, y: 0, z: 3}, 0x0000ff, 0.2);
createPerfumeBottle(scene, {x: -3, y: 0, z: 3}, 0xffff00, 0.2);
createWaterKettle(scene, {x: 3, y: 0, z: -3}, 0xff00ff, 0.2);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Use threejs to call the function to generate the following scene: a Two-lid Cup is placed on a Three-leg Table. The Three-leg Table is larger than the Two-lid Cup. The lowest end of the Two-lid Cup just touches the highest end of the Three-leg Table. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createTwoLidCup(scene, {x: 0, y: 2.5, z: 0}, 0x0000ff, 1);
createThreeLegTable(scene, {x: 0, y: -2, z: 0}, 0x8B4513, 2);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Create a scene with a ThreeLegTable, TwoLidCup, PerfumeBottle, WaterKettle, and TwoHandleCup, each with specific positions, colors, and sizes in Three.js | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 50;
// Add objects to the scene with position, color, and size
createThreeLegTable(scene, {x: -20, y: 0, z: 0}, 0x00ff00, 1.5);
createTwoLidCup(scene, {x: -10, y: 0, z: 0}, 0x0000ff, 1);
createPerfumeBottle(scene, {x: 0, y: 0, z: 0}, 0xffff00, 0.5);
createWaterKettle(scene, {x: 10, y: 0, z: 0}, 0xff00ff, 2);
createTwoHandleCup(scene, {x: 20, y: 0, z: 0}, 0xff0000, 1.2);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
In Three.js, create a scene where a small Perfume Bottle is placed on top of a larger Water Kettle. The bottom of the Perfume Bottle should align with the top of the Water Kettle. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createPerfumeBottle(scene, {x: 0, y: 5, z: 0}, 0xFFC0CB, 0.5);
createWaterKettle(scene, {x: 0, y: 0, z: 0}, 0x808080, 2);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Create a scene in Three.js where a TwoHandleCup and a ThreeLegTable are next to each other. The TwoHandleCup is half the size of the ThreeLegTable. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 20;
createTwoHandleCup(scene, {x: -5, y: 0, z: 0}, 0xFF0000, 1);
createThreeLegTable(scene, {x: 5, y: 0, z: 0}, 0x8B4513, 2);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
In a Three.js scene, place a Perfume Bottle between two TwoLidCups. The Perfume Bottle is smaller and sits equidistant from both cups. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createPerfumeBottle(scene, {x: 0, y: 0, z: 0}, 0xFFC0CB, 0.5);
createTwoLidCup(scene, {x: -5, y: 0, z: 0}, 0x0000FF, 1);
createTwoLidCup(scene, {x: 5, y: 0, z: 0}, 0x0000FF, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Create a scene in Three.js with a large Water Kettle surrounded by smaller TwoHandleCups. The cups are arranged in a circle around the kettle. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 30;
createWaterKettle(scene, {x: 0, y: 0, z: 0}, 0x808080, 3);
createTwoHandleCup(scene, {x: -7, y: 0, z: 0}, 0xFF0000, 1);
createTwoHandleCup(scene, {x: 7, y: 0, z: 0}, 0xFF0000, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Create a Three.js scene where a small Perfume Bottle is placed inside a larger TwoLidCup. The Perfume Bottle should fit inside the cup without touching its sides. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 10;
createTwoLidCup(scene, {x: 0, y: 0, z: 0}, 0x0000ff, 2);
createPerfumeBottle(scene, {x: 0, y: 0.5, z: 0}, 0xFFC0CB, 0.5);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
In Three.js, create a scene with three TwoHandleCups forming a pyramid structure above a large ThreeLegTable. The base of the pyramid should be just above the table. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 20;
createThreeLegTable(scene, {x: 0, y: 0, z: 0}, 0x8B4513, 3);
createTwoHandleCup(scene, {x: -2, y: 4, z: -2}, 0xFF0000, 1);
createTwoHandleCup(scene, {x: 2, y: 4, z: -2}, 0xFF0000, 1);
createTwoHandleCup(scene, {x: 0, y: 4, z: 2}, 0xFF0000, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Design a Three.js scene where a Perfume Bottle and a TwoHandleCup are placed at opposite ends of a large Water Kettle, maintaining a balanced look. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 25;
createWaterKettle(scene, {x: 0, y: 0, z: 0}, 0x808080, 3);
createPerfumeBottle(scene, {x: -10, y: 0, z: 0}, 0xFFC0CB, 0.5);
createTwoHandleCup(scene, {x: 10, y: 0, z: 0}, 0xFF0000, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
In Three.js, create a scene where a Water Kettle is suspended in the air above a TwoLidCup. The kettle should be twice the size of the cup. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createTwoLidCup(scene, {x: 0, y: 0, z: 0}, 0x0000FF, 1);
createWaterKettle(scene, {x: 0, y: 5, z: 0}, 0x808080, 2);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Create a Three.js scene with a small Perfume Bottle leaning against a larger Water Kettle. The Bottle is half the size of the Kettle. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 10;
createWaterKettle(scene, {x: 0, y: 0, z: 0}, 0x808080, 2);
createPerfumeBottle(scene, {x: 1, y: 0, z: 0}, 0xFFC0CB, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
In Three.js, create a scene with a ThreeLegTable and a TwoHandleCup at each leg. The cups are significantly smaller than the table. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 20;
createThreeLegTable(scene, {x: 0, y: 0, z: 0}, 0x8B4513, 3);
createTwoHandleCup(scene, {x: -2, y: -2, z: 2}, 0xFF0000, 1);
createTwoHandleCup(scene, {x: 2, y: -2, z: 2}, 0xFF0000, 1);
createTwoHandleCup(scene, {x: 0, y: -2, z: -2}, 0xFF0000, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Design a Three.js scene where a large Perfume Bottle is surrounded by four smaller TwoLidCups in a square formation. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createPerfumeBottle(scene, {x: 0, y: 0, z: 0}, 0xFFC0CB, 2);
createTwoLidCup(scene, {x: -3, y: 0, z: 3}, 0x0000FF, 1);
createTwoLidCup(scene, {x: 3, y: 0, z: 3}, 0x0000FF, 1);
createTwoLidCup(scene, {x: -3, y: 0, z: -3}, 0x0000FF, 1);
createTwoLidCup(scene, {x: 3, y: 0, z: -3}, 0x0000FF, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
In Three.js, create a scene with a Water Kettle and a TwoHandleCup on opposite sides of a large ThreeLegTable. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 25;
createThreeLegTable(scene, {x: 0, y: 0, z: 0}, 0x8B4513, 3);
createWaterKettle(scene, {x: -10, y: 0, z: 0}, 0x808080, 2);
createTwoHandleCup(scene, {x: 10, y: 0, z: 0}, 0xFF0000, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Create a scene in Three.js where a small TwoHandleCup is balancing on top of a slender Perfume Bottle. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 10;
createPerfumeBottle(scene, {x: 0, y: 0, z: 0}, 0xFFC0CB, 1);
createTwoHandleCup(scene, {x: 0, y: 3, z: 0}, 0xFF0000, 0.5);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
In Three.js, make a scene with a ThreeLegTable, a Water Kettle underneath it, and two TwoLidCups on its top. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 20;
createThreeLegTable(scene, {x: 0, y: 5, z: 0}, 0x8B4513, 2);
createWaterKettle(scene, {x: 0, y: -5, z: 0}, 0x808080, 2);
createTwoLidCup(scene, {x: -2, y: 6, z: 0}, 0x0000FF, 1);
createTwoLidCup(scene, {x: 2, y: 6, z: 0}, 0x0000FF, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Design a Three.js scene where several Perfume Bottles are arranged in a circle around a central TwoHandleCup. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createTwoHandleCup(scene, {x: 0, y: 0, z: 0}, 0xFF0000, 2);
for (let i = 0; i < 6; i++) { createPerfumeBottle(scene, {x: 5 * Math.sin(i * Math.PI / 3), y: 0, z: 5 * Math.cos(i * Math.PI / 3)}, 0xFFC0CB, 1); }
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
In Three.js, create a scene with a large Water Kettle flanked on each side by a smaller Perfume Bottle. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 15;
createWaterKettle(scene, {x: 0, y: 0, z: 0}, 0x808080, 2);
createPerfumeBottle(scene, {x: -3, y: 0, z: 0}, 0xFFC0CB, 1);
createPerfumeBottle(scene, {x: 3, y: 0, z: 0}, 0xFFC0CB, 1);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
Create a Three.js scene where a stack of TwoLidCups is topped with a small Perfume Bottle. | import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 20;
createTwoLidCup(scene, {x: 0, y: 0, z: 0}, 0x0000FF, 1);
createTwoLidCup(scene, {x: 0, y: 2, z: 0}, 0x0000FF, 1);
createPerfumeBottle(scene, {x: 0, y: 4, z: 0}, 0xFFC0CB, 0.5);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate(); |
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