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The dataset generation failed because of a cast error
Error code:   DatasetGenerationCastError
Exception:    DatasetGenerationCastError
Message:      An error occurred while generating the dataset

All the data files must have the same columns, but at some point there are 7 new columns ({'27', '74', '33', '75', '38', '34', '40'}) and 25 missing columns ({'24', '43', '31', '30', '58', '55', '60', '52', '13', '72', '19', '48', '36', '53', '42', '2', '16', '63', '51', '6', '26', '59', '41', '49', '25'}).

This happened while the json dataset builder was generating data using

zip://data_train/331-Oakmount-Drive.json::/tmp/hf-datasets-cache/medium/datasets/27337371839567-config-parquet-and-info-OpenDungeon-chooseyoursto-ff96829d/downloads/3b41f54a0a97b848758897cdea957e25a536428a96ab41ff33ae4d66000af12b

Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 2011, in _prepare_split_single
                  writer.write_table(table)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/arrow_writer.py", line 585, in write_table
                  pa_table = table_cast(pa_table, self._schema)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/table.py", line 2302, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/table.py", line 2256, in cast_table_to_schema
                  raise CastError(
              datasets.table.CastError: Couldn't cast
              0: struct<query_texts: list<item: string>, next_nums: list<item: string>, main_text: string>
                child 0, query_texts: list<item: string>
                    child 0, item: string
                child 1, next_nums: list<item: string>
                    child 0, item: string
                child 2, main_text: string
              1: struct<query_texts: list<item: null>, next_nums: list<item: null>, main_text: string>
                child 0, query_texts: list<item: null>
                    child 0, item: null
                child 1, next_nums: list<item: null>
                    child 0, item: null
                child 2, main_text: string
              3: struct<query_texts: list<item: string>, next_nums: list<item: string>, main_text: string>
                child 0, query_texts: list<item: string>
                    child 0, item: string
                child 1, next_nums: list<item: string>
                    child 0, item: string
                child 2, main_text: string
              4: struct<query_texts: list<item: string>, next_nums: list<item: string>, main_text: string>
                child 0, query_texts: list<item: string>
                    child 0, item: string
                child 1, next_nums: list<item: string>
                    child 0, item: string
                child 2, main_text: string
              5: struct<query_texts: list<item: string>, next_nums: list<item: string>, main_text: string>
                child 0, query_texts: list<item: string>
                    child 0, item: string
                child 1, next_nums: list<item: string>
                    child 0, item: string
                child 2, main_text: string
              74: struct<query_texts: list<item: string>, next_nums: list<item: string>, main_text: string>
                child 0, query_texts: list<item: string>
                    child 0, item: string
                child 1, next_nums: list<item: stri
              ...
              texts: list<item: null>, next_nums: list<item: null>, main_text: string>
                child 0, query_texts: list<item: null>
                    child 0, item: null
                child 1, next_nums: list<item: null>
                    child 0, item: null
                child 2, main_text: string
              20: struct<query_texts: list<item: string>, next_nums: list<item: string>, main_text: string>
                child 0, query_texts: list<item: string>
                    child 0, item: string
                child 1, next_nums: list<item: string>
                    child 0, item: string
                child 2, main_text: string
              21: struct<query_texts: list<item: null>, next_nums: list<item: null>, main_text: string>
                child 0, query_texts: list<item: null>
                    child 0, item: null
                child 1, next_nums: list<item: null>
                    child 0, item: null
                child 2, main_text: string
              29: struct<query_texts: list<item: null>, next_nums: list<item: null>, main_text: string>
                child 0, query_texts: list<item: null>
                    child 0, item: null
                child 1, next_nums: list<item: null>
                    child 0, item: null
                child 2, main_text: string
              22: struct<query_texts: list<item: null>, next_nums: list<item: null>, main_text: string>
                child 0, query_texts: list<item: null>
                    child 0, item: null
                child 1, next_nums: list<item: null>
                    child 0, item: null
                child 2, main_text: string
              23: struct<query_texts: list<item: null>, next_nums: list<item: null>, main_text: string>
                child 0, query_texts: list<item: null>
                    child 0, item: null
                child 1, next_nums: list<item: null>
                    child 0, item: null
                child 2, main_text: string
              to
              {'0': {'query_texts': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '3': {'query_texts': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '2': {'query_texts': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '1': {'query_texts': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '5': {'query_texts': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '4': {'query_texts': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '6': {'query_texts': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'main
              ...
              (feature=Value(dtype='null', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='null', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '65': {'query_texts': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '63': {'query_texts': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '67': {'query_texts': Sequence(feature=Value(dtype='null', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='null', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '68': {'query_texts': Sequence(feature=Value(dtype='null', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='null', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '69': {'query_texts': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}, '72': {'query_texts': Sequence(feature=Value(dtype='null', id=None), length=-1, id=None), 'next_nums': Sequence(feature=Value(dtype='null', id=None), length=-1, id=None), 'main_text': Value(dtype='string', id=None)}}
              because column names don't match
              
              During handling of the above exception, another exception occurred:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1321, in compute_config_parquet_and_info_response
                  parquet_operations = convert_to_parquet(builder)
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 935, in convert_to_parquet
                  builder.download_and_prepare(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1027, in download_and_prepare
                  self._download_and_prepare(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1122, in _download_and_prepare
                  self._prepare_split(split_generator, **prepare_split_kwargs)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1882, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 2013, in _prepare_split_single
                  raise DatasetGenerationCastError.from_cast_error(
              datasets.exceptions.DatasetGenerationCastError: An error occurred while generating the dataset
              
              All the data files must have the same columns, but at some point there are 7 new columns ({'27', '74', '33', '75', '38', '34', '40'}) and 25 missing columns ({'24', '43', '31', '30', '58', '55', '60', '52', '13', '72', '19', '48', '36', '53', '42', '2', '16', '63', '51', '6', '26', '59', '41', '49', '25'}).
              
              This happened while the json dataset builder was generating data using
              
              zip://data_train/331-Oakmount-Drive.json::/tmp/hf-datasets-cache/medium/datasets/27337371839567-config-parquet-and-info-OpenDungeon-chooseyoursto-ff96829d/downloads/3b41f54a0a97b848758897cdea957e25a536428a96ab41ff33ae4d66000af12b
              
              Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)

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{ "query_texts": [ "Open Door", "Look at shelf", "Look at floor" ], "next_nums": [ "1", "2", "3" ], "main_text": "You awaken to a loud sound. It sounded like a multiple blasts. It must be gunshots. You grab your MM9-3U and head out of the room to get to the source.You glance around, seeing your laptop, but you should identify and possibly kill the intruder." }
{ "query_texts": [ "Back" ], "next_nums": [ "5" ], "main_text": "You glance at the floor and see some spare bullets. You grab them and put them into your dresser so if anyone gets in here, they dont get them." }
{ "query_texts": [ "Back" ], "next_nums": [ "4" ], "main_text": "You check your shelf quickly. You see an alarm clock telling 0801 hours. You also see a vintage pistol, but you have no bullets for it. You have a broken picture of the parents you never knew. Your mother had died of disease 2 years after your dad died because he tried killing a robber that was trying to steal all of our money, guns, and food. Resources were scarce in this town, and probably everywhere else in the world. The robber was shot, but your dad was shot as the robber was dying. Speaking of guns, you was trained to hold and fire a gun at age 7, and you had your own handgun and 27 bullets. Your dad died when you were 12. You then inherited his MM9-3U.You now live alone, with no one else living in the hideout. You sold most of it, keeping only the things you need. It's only 4 or so rooms. bedroom, kitchen/dining room, bath room, and saferoom, which just looks like a hatch on the outside. There's food and water there, but I have running water in my kitchen, where I also have my TV. I have a laptop in my bedroom." }
{ "query_texts": [ "Go to kitchen/dining room", "Go to bathroom", "Examine Saferoom", "Go back into bedroom", "Check Main door" ], "next_nums": [ "6", "7", "8", "9", "10" ], "main_text": "You approach the door. You reach your holding hand over to the OPEN DOOR panel and it slowly opens. You sidestep as the door moves into your right wall. When it gets to the other side, you dash to the left wall, catching glimpse of no one in the hallway. You lean on the corner and look around it, looking for anyone. The coast is clear, so you decide to continue. To your left is the saferoom, which can only be opened with your password, 09G5HYJ. To your right is the bathroom. Across the corridor is your kitchen/dining room. All doors are closed, except for the kitchen, which has no door. Your main door is also closed." }
{ "query_texts": [ "Open Door", "Look at shelf", "Look at floor" ], "next_nums": [ "1", "2", "3" ], "main_text": "You awaken to a loud sound. It sounded like a multiple blasts. It must be gunshots. You grab your MM9-3U and head out of the room to get to the source.You glance around, seeing your laptop, but you should identify and possibly kill the intruder." }
{ "query_texts": [ "Open Door", "Look at shelf", "Look at floor" ], "next_nums": [ "1", "2", "3" ], "main_text": "You awaken to a loud sound. It sounded like a multiple blasts. It must be gunshots. You grab your MM9-3U and head out of the room to get to the source.You glance around, seeing your laptop, but you should identify and possibly kill the intruder." }
{ "query_texts": [ "Fire at the left corner", "Fire at the right corner" ], "next_nums": [ "11", "12" ], "main_text": "You slowly and sliently walk over to the kitchen, nervous of the corners that obscure a small portion of the room, but that's big enough for a human to stand and wait for an enemy. You can lean to one wall and fire at the corner if the person is waiting there, but you might not get the right one, so if the intruder is there, you will be open for a shot." }
{ "query_texts": [ "Back to hallway" ], "next_nums": [ "16" ], "main_text": "You look at the panel to the left of the door and see the OPEN DOOR button, and under it, it says Vacant. So no one is in here. But you can't be too sure, so you press the OPEN DOOR button and the door retreats into the room, with a small area for one to get to the sink and the toilet or shower. The door acted as a wall between the user and someone else. You dash from one side of the door to the other, but find nothing and no one." }
{ "query_texts": [ "Back to hallway" ], "next_nums": [ "17" ], "main_text": "You see the Password Entry Panel (PEP) and the EXECUTE button. This saferoom is for tornados, which are more possible than ever because of the proximity of the ocean and land. However, you are pretty far away from the ocean.You don't think anyone else knows the password, so the intruder couldn't have gotten in here." }
{ "query_texts": [ "Look closer", "Back to hallway" ], "next_nums": [ "18", "19" ], "main_text": "You decide to return to the bedroom, but you see no one. There is your bed, but it's no time to be sleeping. Nor it is right to have your computer on. You don't believe anything here will help you." }
{ "query_texts": [ "Exit house" ], "next_nums": [ "21" ], "main_text": "You approach the main door, and read the panel. It says that no one has used this since 4 days ago. That's when I went to take a little more money out of the bank, which for the record, is run by computers so the bankers don't think about stealing it. The bank is protected by hundreds of Sentinels, a special machine that is similar to an android, but has less reactions and functions. Sentinels only focus on aiming, firing, and controlling their gun and saying to trespassers \"Do not advance further. You are under arrest.\"There is a LOCK panel that is currently active. There is a panel on the right-hand side of the door that is the Diagonosis panel, that says one inhabitant. You are baffled, but then you realize the gun shots were fro outside. You glance around again, and then prepare to exit the house.You press the OPEN DOOR panel and the main door splits into two rather large segmants of door that retreat into the respective wall and you step through, with your MM9-3U ready to fire." }
{ "query_texts": [ "Continue into the kitchen" ], "next_nums": [ "13" ], "main_text": "You dash to the right wall and fire one bullet, but no one was there. You curse to yourself, expecting to be shot, but no one is there. You check the right corner, but no one is there. You turn around to see if they are behind you, then you look into the kitchen, but see nothing." }
{ "query_texts": [ "Continue into the kitchen" ], "next_nums": [ "14" ], "main_text": "You dash to the left wall and fire one bullet, but no one was there. You curse to yourself, expecting to be shot, but no one is there. You check the left corner, but no one is there. You turn around to see if they are behind you, then you look into the kitchen, but see nothing." }
{ "query_texts": [ "Go to kitchen/dining room", "Go to bathroom", "Examine Saferoom", "Go back into bedroom", "Check Main door" ], "next_nums": [ "6", "7", "8", "9", "10" ], "main_text": "You approach the door. You reach your holding hand over to the OPEN DOOR panel and it slowly opens. You sidestep as the door moves into your right wall. When it gets to the other side, you dash to the left wall, catching glimpse of no one in the hallway. You lean on the corner and look around it, looking for anyone. The coast is clear, so you decide to continue. To your left is the saferoom, which can only be opened with your password, 09G5HYJ. To your right is the bathroom. Across the corridor is your kitchen/dining room. All doors are closed, except for the kitchen, which has no door. Your main door is also closed." }
{ "query_texts": [ "Go to kitchen/dining room", "Go to bathroom", "Examine Saferoom", "Go back into bedroom", "Check Main door" ], "next_nums": [ "6", "7", "8", "9", "10" ], "main_text": "You approach the door. You reach your holding hand over to the OPEN DOOR panel and it slowly opens. You sidestep as the door moves into your right wall. When it gets to the other side, you dash to the left wall, catching glimpse of no one in the hallway. You lean on the corner and look around it, looking for anyone. The coast is clear, so you decide to continue. To your left is the saferoom, which can only be opened with your password, 09G5HYJ. To your right is the bathroom. Across the corridor is your kitchen/dining room. All doors are closed, except for the kitchen, which has no door. Your main door is also closed." }
{ "query_texts": [ "Back to hallway" ], "next_nums": [ "20" ], "main_text": "You glance back to the hallway, see nothing, then decide to investigate the room further. You check under the bed, but it's so low, you can't imagine anyone to get under there. You look at the shelf, the desk with your laptop, but nothing." }
{ "query_texts": [ "Go to kitchen/dining room", "Go to bathroom", "Examine Saferoom", "Go back into bedroom", "Check Main door" ], "next_nums": [ "6", "7", "8", "9", "10" ], "main_text": "You approach the door. You reach your holding hand over to the OPEN DOOR panel and it slowly opens. You sidestep as the door moves into your right wall. When it gets to the other side, you dash to the left wall, catching glimpse of no one in the hallway. You lean on the corner and look around it, looking for anyone. The coast is clear, so you decide to continue. To your left is the saferoom, which can only be opened with your password, 09G5HYJ. To your right is the bathroom. Across the corridor is your kitchen/dining room. All doors are closed, except for the kitchen, which has no door. Your main door is also closed." }
{ "query_texts": [ "Behind a bush", "Behind a hill", "Fire now" ], "next_nums": [ "22", "23", "24" ], "main_text": "You instantly hear gun shots and cries of pain. You hear them from far away, so you decide to investigate. As you approach, more gun shots, and cries but you still hear them from in front of you. It must be a band of marauders killing the residants of a home. There was a home in this direction from your house with a rather large family, who were pretty rich. These marauders definetly wanted the money.You finally see a small part of the house and the gun shots and cries are louder. You see a man with a MM9-3U looking around. Probably one of the marauders acting as guard. You decide to shoot him from a far distance, but you have to kill him in one shot. He might find you and fire at you." }
{ "query_texts": [ "Back to hallway" ], "next_nums": [ "15" ], "main_text": "You slowly walk into the kitchen. You glance back to see if anyone is behind you. You return your sight to the kitchen, where there is a TV on a table infront of your dining table. There is one chair at the table. You see the kitchen. It is just an oven, microwave, and a sink with a few cupboards of some cooking ingrediants like flour and baking soda. You food is in the pantry. You don't have a refridgerator, so all you eat is dried food that isn't perishable. You actually have a quite luxurious home because your father inherited the family business. What money was invested he kept but said you could take if you needed it. You took some of it. There's still $300 or so invested. It was a rather small business. It was a grocery shop. Your father also let you take the stock and use it, but sparingly. Food was scarce and it was expencive. However this small home was only $200, $300 total for all of the luxuries like a computer, TV, bed, etc. Your TV only had a few channels. 3 News channels, 2 cartoon networks, and an advertising station. You don't really watch the cartoon networks because you dont have time for \"entertainment\". You find nothing here, excpet for some food, but that's it. Nothing of interest here. Plus, there's no other doors, so you decide to leave." }
{ "query_texts": [ "Back to hallway" ], "next_nums": [ "15" ], "main_text": "You slowly walk into the kitchen. You glance back to see if anyone is behind you. You return your sight to the kitchen, where there is a TV on a table infront of your dining table. There is one chair at the table. You see the kitchen. It is just an oven, microwave, and a sink with a few cupboards of some cooking ingrediants like flour and baking soda. You food is in the pantry. You don't have a refridgerator, so all you eat is dried food that isn't perishable. You actually have a quite luxurious home because your father inherited the family business. What money was invested he kept but said you could take if you needed it. You took some of it. There's still $300 or so invested. It was a rather small business. It was a grocery shop. Your father also let you take the stock and use it, but sparingly. Food was scarce and it was expencive. However this small home was only $200, $300 total for all of the luxuries like a computer, TV, bed, etc. Your TV only had a few channels. 3 News channels, 2 cartoon networks, and an advertising station. You don't really watch the cartoon networks because you dont have time for \"entertainment\". You find nothing here, excpet for some food, but that's it. Nothing of interest here. Plus, there's no other doors, so you decide to leave." }
{ "query_texts": [ "Go to kitchen/dining room", "Go to bathroom", "Examine Saferoom", "Go back into bedroom", "Check Main door" ], "next_nums": [ "6", "7", "8", "9", "10" ], "main_text": "You approach the door. You reach your holding hand over to the OPEN DOOR panel and it slowly opens. You sidestep as the door moves into your right wall. When it gets to the other side, you dash to the left wall, catching glimpse of no one in the hallway. You lean on the corner and look around it, looking for anyone. The coast is clear, so you decide to continue. To your left is the saferoom, which can only be opened with your password, 09G5HYJ. To your right is the bathroom. Across the corridor is your kitchen/dining room. All doors are closed, except for the kitchen, which has no door. Your main door is also closed." }
{ "query_texts": [ "Continue to the back of the house" ], "next_nums": [ "25" ], "main_text": "You crouch behind one of the bushes that is in the scenery in front of the house. After looking for a good firing position--because you don't want the guard to see you after you have been rustling in the bush--you lay your gun down in between the branches. The guard looks around in your direction because he heard the rustling. You fire a few bursts at the guards head and he falls down, dropping his gun." }
{ "query_texts": [ "Go to the left side of the house", "Go to the right side of the house" ], "next_nums": [ "26", "29" ], "main_text": "There is a hill where the plants in front of the house grow, so you duck behind the hill, get a good shot, then fire at the guard. He falls down and drops his weapon. Others must have heard because you hear what sounds likes orders to go in front of the house." }
{ "query_texts": [], "next_nums": [], "main_text": "You run up near the guard and begin firing. He has better reflexes than you expected, and he counters with a burst of bullets into your chest. You fall back on the ground and die." }
{ "query_texts": [ "Go to kitchen/dining room", "Go to bathroom", "Examine Saferoom", "Go back into bedroom", "Check Main door" ], "next_nums": [ "6", "7", "8", "9", "10" ], "main_text": "You approach the door. You reach your holding hand over to the OPEN DOOR panel and it slowly opens. You sidestep as the door moves into your right wall. When it gets to the other side, you dash to the left wall, catching glimpse of no one in the hallway. You lean on the corner and look around it, looking for anyone. The coast is clear, so you decide to continue. To your left is the saferoom, which can only be opened with your password, 09G5HYJ. To your right is the bathroom. Across the corridor is your kitchen/dining room. All doors are closed, except for the kitchen, which has no door. Your main door is also closed." }
{ "query_texts": [ "Fire and dodge around this corner", "Run to the bushes in front of you" ], "next_nums": [ "31", "32" ], "main_text": "You glance back to see if any guards followed you, so you continue to the back. There are many marauders as you expected. They could all be defeated easily, however, with just a few bursts." }
{ "query_texts": [], "next_nums": [], "main_text": "You put your head down and run, ready to fire. As you come to the corner of the left side of the house, you quickly whip around to the left side. You see no one, so you continue. However, when you are about to get to the back side of the house, two marauders fire several rounds at your stomach. Before you can react, you are on the ground, helpless, drowning in a pool of your own blood. You die quickly, but not instantly. You have died!" }
{ "query_texts": [ "Continue to the back of the house" ], "next_nums": [ "30" ], "main_text": "There seems to be no guards, so you quietly walk to the back side of the house. You here many voices, so there will be many marauders. You will have to use this corner to dodge to reload or just so you dont die." }
{ "query_texts": [], "next_nums": [], "main_text": "You immediatly start firing at the marauders, and one by one, three of them are dead before you need to reload. Only two more marauders. You finish reloading and tun to fire, when one marauder fires a burst of bullets at you. You turn back to the corner to dodge and turn back again to shoot one marauder in the stomach. The last marauder fires a round at you, but you dodge the round. When you return to your corner to reload, you are shot in the back by one of the marauders who was sent to find you in the first place. Well, they found you, and have wounded you. When you try to fire at them from the ground, you don't have the strength, so the other marauder fires a burst of bullets into your skull. You lay there, bleeding." }
{ "query_texts": [ "Follow the marauder to the left side of the house", "Head to another bush and wait there", "Head to your original corner" ], "next_nums": [ "35", "36", "37" ], "main_text": "You silently walk over to a bush near the fence around the house. You then fire a few rounds at the marauders. Frightened by the abrubt attack, the marauders attempt to escape. You kill all of them but one. That one marauder could warn the marauders that were sent to kill you in the first place of your location. You need to move." }
{ "query_texts": [ "Fire and dodge around this corner", "Run to the bushes in front of you" ], "next_nums": [ "31", "32" ], "main_text": "You glance back to see if any guards followed you, so you continue to the back. There are many marauders as you expected. They could all be defeated easily, however, with just a few bursts." }
{ "query_texts": [], "next_nums": [], "main_text": "You decide to follow the marauder to the other marauders. You head out of the bush and over to the left side of the house (from your first position) and you catch a glimpse of the marauder who escaped turn a corner. You slowly follow, ready if he whips around to fire.You finally make it to the corner where the escaping marauder turned only to be hit across the skull with the butt of a MM9-3U. After realizing what happened, the same marauder shoots you in the skull and you double over, dead." }
{ "query_texts": [ "Get into the house" ], "next_nums": [ "39" ], "main_text": "You move from the bush you are currently behind and head for another bush. Once you get a good line of sight of all the area of the back of the house, you feel something with something rathr hard. When you look down, you see a bloody leg and when you look up, you see the rest of the dead body. You see multiple bullet pocks in the forehead and chest. You figure the marauders killed him.After a while, the three marauders return from the side of the house that is your current left. You wait until you have a perfect shot, then open fire. All three marauders are dead." }
{ "query_texts": [], "next_nums": [], "main_text": "You return to the corner you originally were behind. After waiting for the marauders to show, you are hit across the skull with the butt of a gun. When you try to around, you are shot in the back of the head by a round of bullets fired from the marauders. You fall onto the wall, dead." }
{ "query_texts": [ "Look in the kitchen", "Look in the family room", "Check outside", "Go upstairs" ], "next_nums": [ "41", "42", "43", "44" ], "main_text": "You find a door in the back of the house and press the OPEN DOOR panel. It opens slowly, revealing a few dead bodies. Probably the residants. You take some of the cash on the bodies. Hey, it's a dog-eat-dog world here, and you're the scavenger. You continue until you find a saferoom hatch. It seems to be one of those saferooms that can only be opened through voice commands. Just so other can get in during a storm if one of the family is already dead, up to 10 people can have access codes encrypted into the computer. You should look for survivors because you hear someone down in the saferoom." }
{ "query_texts": [ "Back" ], "next_nums": [ "45" ], "main_text": "You head over to the kitchen, which is the room to the left. It's rather large. It has some parishable food out, but it looks old. You always prefered beef jerkey over the roasted type. You continue to the dining room which is actually a different room. You're used to having it the same room. These people really did have a lot of money. As you look around in the dining room, you see a corpse stuck in the corner. When you walked in, it was obscurred by the table. It smells literally like crap. You begin breathing through your mouth and exit the room." }
{ "query_texts": [ "Back" ], "next_nums": [ "46" ], "main_text": "You look over to the family room on your right. You see a rocking chair facing you, as if someone ran out of it. There is a couch facing a TV with a small coffee table in front of the couch. As you begin walking, you here a scream from outside. It wasn't like the ones you originally heard. It was too shrill to be, well, human. You panic for an instant, however you realize it was far off. You barely heard it. You don't anything. Not even a corpse." }
{ "query_texts": [ "Go upstairs" ], "next_nums": [ "47" ], "main_text": "You look out the window near the door. You see nothing but the corpses of the marauders you killed, the garden and fence, and some blood that made a trail to the door. As you look down to your feet, you see the trail of blood follow up to the stairs. You believe that the marauders killed some of these residants outside, then dragged them upstairs. You still don't know why." }
{ "query_texts": [ "Follow the trail and barge into the room", "Follow the trail and shoot the door down" ], "next_nums": [ "48", "49" ], "main_text": "You decide to go upstairs to check for anything. As you walk, you see a trail of blood leading up to the stairs and up to the top floor. After climbing the stairs with your gun ready to fire, you hear a gun shot and a girl scream. Then you here a laugh from of a man. It must be a marauder!" }
{ "query_texts": [ "Look in the kitchen", "Look in the family room", "Check outside", "Go upstairs" ], "next_nums": [ "41", "42", "43", "44" ], "main_text": "You find a door in the back of the house and press the OPEN DOOR panel. It opens slowly, revealing a few dead bodies. Probably the residants. You take some of the cash on the bodies. Hey, it's a dog-eat-dog world here, and you're the scavenger. You continue until you find a saferoom hatch. It seems to be one of those saferooms that can only be opened through voice commands. Just so other can get in during a storm if one of the family is already dead, up to 10 people can have access codes encrypted into the computer. You should look for survivors because you hear someone down in the saferoom." }
{ "query_texts": [ "Look in the kitchen", "Look in the family room", "Check outside", "Go upstairs" ], "next_nums": [ "41", "42", "43", "44" ], "main_text": "You find a door in the back of the house and press the OPEN DOOR panel. It opens slowly, revealing a few dead bodies. Probably the residants. You take some of the cash on the bodies. Hey, it's a dog-eat-dog world here, and you're the scavenger. You continue until you find a saferoom hatch. It seems to be one of those saferooms that can only be opened through voice commands. Just so other can get in during a storm if one of the family is already dead, up to 10 people can have access codes encrypted into the computer. You should look for survivors because you hear someone down in the saferoom." }
{ "query_texts": [ "Follow the trail and barge into the room", "Follow the trail and shoot the door down" ], "next_nums": [ "48", "49" ], "main_text": "You decide to go upstairs to check for anything. As you walk, you see a trail of blood leading up to the stairs and up to the top floor. After climbing the stairs with your gun ready to fire, you hear a gun shot and a girl scream. Then you here a laugh from of a man. It must be a marauder!" }
{ "query_texts": [], "next_nums": [], "main_text": "You walk as quietly as possible, following the trail of blood when you hear another shot and scream from the door you find. You are certain that this is the door. You shoulder-bash the door down, when you are sprayed with bullets. When you look up, you see a marauder grinning at you. You look at the other marauder and a girl chained up in a chair, watching her parents be shot in the legs and arms. You fall unconsious and die." }
{ "query_texts": [ "Go into the room" ], "next_nums": [ "51" ], "main_text": "You follow the trail of blood to a door. As you prepare to shoot it down, you hear another gun shot and scream. You are certain the marauders are here. You wait a second, then let your bullets break the door. You see a marauder behind the door get blown to pieces. The other marauder looks at his partner and is stunned. You shoot the other marauder and get into the room to assess the situation and help if possible." }
{ "query_texts": [ "Exit the house" ], "next_nums": [ "52" ], "main_text": "You see a girl chained to a chair. You look to the left to see two adults--probably her parents--half dead with their hands and legs chained together, their hands fastended to the wall. You see multiple bullet pocks in their arms and legs. The mother looks unconsious, but the father is near death. You unchain the girl and she hugs you. She is half your size and only 8 years old. She can't stop crying, and you can't help the parents. The cuffs are Mazaelium, a compound of titanium and stainless steel. It was created and patented 63 years ago. It is used for the first layer of army armor, though it can be casted into anything. You wonder how these marauders got their hands on the Mazaelium." }
{ "query_texts": [ "Into the saferoom" ], "next_nums": [ "53" ], "main_text": "You exit the house, see thousands of corpses as you got. You have to breathe through you mouth because of the stench. As you prepare to open the door, you remember the girl in the saferoom. She must have locked herself in because of the marauders. Smart girl. You crouch near the little girl and say\"Can you open this door? I need to save the girl down there.\" At first the little girl shakes her head, but after a few pleases, you explain to her that you know what she's going through and that you need to save all the survivors. She glances at the hatch and says \"Okay...\" She steps over to the hatch, presses the button near the hatch and says \"Open Sesame!\" The hatch says \"Voice Recognision confirmed. Opening hatch now.\"The hatch opened slowly and you see steps leading down to the saferoom. The girl looks at you and you begin to go down the stairs. You ask the girl to follow and the both of you walk down the stairs into the saferoom." }
{ "query_texts": [], "next_nums": [], "main_text": "You hear a girl crying and another person saying \"It's alright. Don't worry\" It's faint, but noticable, especially in this saferoom, where there is a lot of echo. As you approach, you see two people--a young girl, a little older than the girl who was chained, and an older boy, probably her brother. The older boy is holding the girl, and when he sees you, wraps himself more around the girl. You explain to them you are here to help and that you saved their youngest sister. The boy introduces himself and his sisters; the boy is Henry, his sister is Paula and the youngest is Jane. After that, they tell you everyone but them were slaughtered by the marauders. They ask if they can stay with. You sigh and after a while, you say yes, but you can foresee trouble. The four of you exit the saferoom and house, returning to your home." }
{ "query_texts": [ "Exit your home" ], "next_nums": [ "57" ], "main_text": "You sit there waiting for the reporters to give up and leave, but they wont leave. After what seems like hours, you hear less banging, and finally, the reporters leave.You and the kids climb the stairs and out of the saferoom. You look around and no reporters are there. You sit down and relax, and turn on the TV. It is at a commercial break, when suddenly, a News Flash appears.\"We interupt this program to make an important announcment. The UN officials have announced that there will be ferries going to Oceanic Haven 1. All civilians may take the ferries, but you must first take a test for safety. These ferries will be depatring in two days and will return every three days. 80 passengers on each ferry, and there are four ferries at a time. The dock is in the Ludwig district.\"You sit there relieved and anxious. You need to get to those docks immediatly!" }
{ "query_texts": [ "Exit your home" ], "next_nums": [ "62" ], "main_text": "You walk up the stairs, but as you do, Jane says \"No! Don't go up!\" You say that you'll be alright, but you only wish you could believe that. As you open the hatch, the reporters tackle you and throw thousands of questions at you. You keep muttering \"Get off...of me!!\" but the just won't quit. Finally, reach for your Swiss Army Knife, flick out the corkscrew, and stab it into the closest reporter. He stiffens and gasps as blood rushes out of his mouth and he falls down. The reporters retreat a little, shocked that you have just killed a civilian. You then yell \"Get the hell out of my house!!\" The reportersrun out of the door, or what's left of it...the threshold.You call the kids back up from the saferoom." }
{ "query_texts": [ "Search the district for transportation", "Head northeast" ], "next_nums": [ "58", "59" ], "main_text": "You take the kids and exit your home. You check the map near the road leading into the district and it says to move northeast." }
{ "query_texts": [ "Search the district for transportation", "Head northeast" ], "next_nums": [ "58", "59" ], "main_text": "You take the kids and exit your home. You check the map near the road leading into the district and it says to move northeast." }
{ "query_texts": [ "Take the motorcycle and fit the kids as best you can", "Head northeast" ], "next_nums": [ "60", "61" ], "main_text": "You look around for a car or something, but you find nothing around your home. You search the house across the street, but there is nothing. You search the rest of the district, but only find a motorcycle that can hold one, maybe two people." }
{ "query_texts": [ "Left road", "Right road" ], "next_nums": [ "64", "65" ], "main_text": "You exit the district and come to a fork in the road. It leads left, which looks shorter, and the road on the right, heading more northeast than the left road." }
{ "query_texts": [ "Head northeast" ], "next_nums": [ "63" ], "main_text": "You sit at the main seat, with Henry behind you. Henry holds Jane, and Paula sits at the end, but there isn't much room. Anyway, you make do with what you have and head northeast." }
{ "query_texts": [ "Left road", "Right road" ], "next_nums": [ "64", "65" ], "main_text": "You exit the district and come to a fork in the road. It leads left, which looks shorter, and the road on the right, heading more northeast than the left road." }
{ "query_texts": [], "next_nums": [], "main_text": "You head down the left road and you see another district. As you approach the opening to the district, a group of muggers attack you and your motorcycle. They beat you with a crow bar and take the kids. You drown in a puddle of your own blood." }
{ "query_texts": [ "Make a camp and rest", "Make a camp and investigae your surroundings", "Make a camp and be a sentry" ], "next_nums": [ "67", "68", "69" ], "main_text": "You choose the right road and head down it. There aren't any muggers or other districts. As you move along, you see a harbor with some...ferries! You head to the dock and see the ferries depart. However, you remember that the ferries going to the haven come in two days, so you'll have to wait." }
{ "query_texts": [ "Left road", "Right road" ], "next_nums": [ "64", "65" ], "main_text": "You exit the district and come to a fork in the road. It leads left, which looks shorter, and the road on the right, heading more northeast than the left road." }
{ "query_texts": [], "next_nums": [], "main_text": "You take the tent you brought and create a makeshift camp. You set a fire to some wood you found and go to bed with the rest of the kids. After you fall asleep, muggers come from the road and raid your camp. The have MM9-3U's and shoot you and the kids and take your supplies." }
{ "query_texts": [], "next_nums": [], "main_text": "You take your tent you brought with you and make a makeshift camp. You take the kids and investigate your surroundings. You look at the dock, road, and then the bushes. As you activate your flashlight, you delve into the foliage when suddenly, a black figure leaps at you from the bushes. It tackles you and starts beating you. After being beaten senseless, you slowly feel your life slip away." }
{ "query_texts": [ "2 days later" ], "next_nums": [ "72" ], "main_text": "You take the tent you brought and make a makeshift camp. After putting the kids to bed, you grab your MM9-3U and look around. After a few hours, you feel a little tired, but you hear rustling in the bushes. You release the safety on you r gun and raise it to the bushes. You see a figure move around, so you fire a warning shot. After a short while, the figure jumps from the bushes and happens to be an armed human. You fire a couple rounds into the attacker and he falls to the ground, soaking in his blood. You fall asleep a few hours later and wake up to find no attacks." }
{ "query_texts": [], "next_nums": [], "main_text": "After waiting two days in your makeshift camp, you find others camping here. You then hear the horn of a ferry and see the ferries going to the haven dock. You break camp and prepare to board. You finally board and make it to the Oceanic Haven with Henry, Paula, and Jane. You don't live perfect lives, but they're better than in Colorado." }
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{ "query_texts": [ "continue...." ], "next_nums": [ "1" ], "main_text": "\"Come on Alex, hurry up!\"You smile at your friend, Sophie, as she struggles with to walk up the cobblestone path with a large bucket and unwieldy mop. She stops and turns back to you, drops the bucket, and puts her hand on her hips. \"This is going to be some job,\" she frowns, gesturing to the house.Your eyes sweep over the mansion. At least 20 dark-paned windows stare back at you. At least windows are Sophie's job, you think. Then sighing, you say to Sophie, \"Yeah, I wonder how many square feet of floor I'm going to have to vacuum.\" Then you continue to trudge, dragging your favorite vacuum behind you and readjusting the knapsack of cleaning supplies on your shoulder.You and Sophie are college students who clean houses for extra money. You got into it after a friend offered you guys $20 to clean his apartment after seeing how spotless the two of you kept yours. It's been quite lucrative, earning enough money for rent and pocket change, and you pretty much get to pick your hours. Customers are plentiful since you placed a free ad in the college paper. People seem to be calling the house all the time. Housewives that need a helping hand, new graduates needing their place cleaned before they move out, even some pretty crazy after-party cleanups. You name it, you and Sophie have cleaned it. Except maybe this..." }
{ "query_texts": [ "Look for her through the sitting room." ], "next_nums": [ "5" ], "main_text": "\"You're right, Sophie. This is all getting a little too weird. Let's just leave.\" you say.You gather your belongings and head into the foyer. You reach for the door handle, and pull, but... nothing! You tug at it again. Letting go of the vacuum, you pull with both hands. \"It won't budge!\" you cry to Sophie. Sophie stares in disbelief, mouth agape, and then starts yanking on the second door handle. You both try pushing as well, but no luck.\"Well, this is great,\" Sophie snorts, leaning on the door. \"So much for our quiet getaway. I guess we have to find that maid and get her to open the door. But which way did she go?\"It's up to you." }
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{ "query_texts": [], "next_nums": [], "main_text": "\"This has got to be the biggest house we have ever been called to!\" Sophie muses. \"Did the guy on the phone...say anything about pay?\"\"No,\" you say. \"But I'm gonna let him know that we're not doing it for under $300. Maybe even more if the inside is as bad as the outside.\" You glance disapprovingly at the overgrown walk and abandoned gardens.\"Yeah, I sure as hell hope he doesn't think we do yard work too...\" Sophie mutters.The two of you approach the huge double oak paneled doors. Sophie reaches out to use the knocker.. But snaps her hand back....\"Ugh!\" she exclaims. Fumbling in her knapsack, she fishes out a Swiffer cloth and removes the layers of cobwebs from the knocker before knocking. The knocker resonates through the porch. \"Make that $600, \" she laughs. \"I have a bad feeling about this... did we bring enough Swiffers??\"Just then, the door slowly opens. A small face peeks out from the cool darkness. \"What do you want?\" the pale-faced girl says accusingly.\"We're the cleaners that were called for, \" Sophie huffs. \"This IS 331 Oakmount Drive, right?\"\"Yes, oh, yes.\" the young woman exclaims breathlessly. \"Oh, please do come in. I'm quite sorry.\"" }
{ "query_texts": [ "Follow him.", "\"I'm sorry, but we'd rather just leave.\"" ], "next_nums": [ "7", "67" ], "main_text": "You head back into the sitting room, with Sophie right behind you. Crossing the room, you cautiously push open the door on the opposite side. It opens into a large living room. The two of you move slowly into the room and look around. There are several couches surrounding a large coffee table. Upon the table is a glass bowl with wilted roses in it.Sophie eyes the bowl. \"Gee, the maid sure isn't doing her job.\"\"Yeah, I've been thinking about that, Sophie. If these people have a maid, then why are we here?\"Just then, you hear a noise to your left. You turn sharply and in the doorway is a man. He is very handsome, tall with slicked back black hair. He smiles at the two of you.\"Uh, hi.\" Sophie stammers. \"We're, uh, the cleaners that were called. Um, the girl who let us in has been gone for a while so....\"\"I'm so sorry. I'm Mr. Alexander, the owner of the house.\" The man's voice is deep and rich. \"Come with me.\" He motions for you to follow him through the doorway he is standing by, which appears to lead into a library of some sort." }
{ "query_texts": [ "\"I'm sorry, but we'd rather just leave.\"", "Follow him." ], "next_nums": [ "74", "75" ], "main_text": "\"I know, Sophie, I'm a little freaked out too. But come on, it's a pretty old house, and old houses make noise sometimes. Besides,\" you smile at her, \"the huge party we're going to have with these profits is way gonna be worth it.\"She smiles back, though a little uneasy. \"Well, if you say so. Just, where is that girl? We've been waiting forever.\"Just then, the door the girl left from slowly opens....You turn sharply and in the doorway is a man. He is very handsome, tall with slicked back black hair. He smiles at the two of you.\"Uh, hi.\" Sophie stammers. \"We're, uh, the cleaners that were called. Um, the girl who let us in has been gone for a while so....\"\"I'm so sorry. I'm Mr. Alexander, the owner of the house.\" The man's voice is deep and rich. \"Come with me.\" He motions for you to follow him through the doorway he is standing by. The two of you follow him into a living room, and through there into a study." }
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{ "query_texts": [ "Search for a key.", "A door is a door. Try the second one." ], "next_nums": [ "8", "9" ], "main_text": "Sophie shrugs and the two of you follow Mr. Alexander into the study.\"Please sit,\" he says, indicating two leather chairs. The two of you sit and he says, \"Please wait just a moment,\" and leaves the room, closing the door behind him.\"Wow, hunk city!\" Sophie exclaims, grinning. \"And he's rich! This is turning out to be pretty interesting!\"\"He is pretty cute,\" you agree. \"But,\" you frown, \"If I married him I'd be Alex Alexander...\"\"Who's talking about marrying him? I just wanna...\" Sophie stops in mid-sentence as you hear a click. Then you hear a scream!Jumping up, you grab the doorknob of the door the man just exited. You rattle it but no use! It is locked. \"Not again!\" you moan. Your eyes spin around the room. There is another door. You head towards it, but Sophie says, \"But we don't know where it leads! Cute guy or not, I'm ready to get out of here. Maybe there is a key for the locked door somewhere in this room.\"What do you do?" }
{ "query_texts": [ "Go to the left door.", "Risk it and go to the right door.", "Grab a chair and break a window." ], "next_nums": [ "10", "11", "12" ], "main_text": "\"Well, let's try the desk.\" You go around to the back of the large pine desk and start opening drawers and rummaging through. Sophie does likewise on the left side of the desk.Suddenly, Sophie grabs your arm. \"Hey, look at this!\" she exclaims, shoving a picture in your face.It is a picture of Mr. Alexander, the man you just met, and a red-headed woman. They are smiling lovingly at each other. \"I'm very sorry for you, Sophie, that he's married,\" you say, \"But, we've got bigger problems...\"You point at some paneling to the left of the desk. There is a dark red stain pooling up at the bottom edge. Sophie's hand flies to her mouth. \"Oh, my God! I don't even want to know...\"You hear the locked door click again, and both your heads snap towards it. The door opens quickly... and standing in the doorway is Mr. Alexander! He looks incredibly angry! The two of you scream and run for the other door...You tumble through the door into a windowed breakfast room. You and Sophie hurriedly stumble through the iron-wrought chairs and your eyes dart around for which way to go. You can see a garden from here, but there are no doors leading outside. There is also a door to your left, and a door to the far right, but it looks like Mr. Alexander might make it there first. What will you do?" }
{ "query_texts": [ "Down the dark corridor to the right.", "Off to the left.", "Continue straight into the room." ], "next_nums": [ "44", "45", "46" ], "main_text": "\"We're never gonna find a key,\" you hiss at her. \"That's just in books! This is real life, and I don't care where it leads, as long as it's outta here!\" You grasp the handle and turn it.\"Uh ohh...\" Sophie's voice trails off weakly. \"What is it?\" you ask impatiently, following her gaze to the ground, where you see.. a dark red substance in a pool by the wall.\"What the...\" you wonder and you approach the wall. \"Don't...\" Sophie protests feebly. You touch the wall, which to your surprise and amazement, pops open with such force it makes you jump back. And out of the hidden compartment falls a badly mutilated body!\"Urgg... I'm gonna be sick...\" Sophie chokes and coughs.\"What the hell is this...??\" you wonder out loud.\"Well, I don't wanna find out. Let's just get the fuck out of here!\" Sophie cries. Just then, you hear the doorknob of the locked door rattle. You look at each other and then the two of you hurdle through the other door as fast as you can. You rush through a dusty breakfast room and into a hallway.Rushing down the hallway, you can see up ahead that it branches in 3 directions. To the right is a dark corridor. To the left is a relatively well lit hallway. Straight ahead is an open door, through which you can see a piano. Which way do you choose?" }
{ "query_texts": [ "Dash into the lounge.", "Hasten up the staircase." ], "next_nums": [ "32", "33" ], "main_text": "You grab Sophie's hand and rush through the door to the left. You find yourself in a long, windowed hallway. Making a quick left, the two of you veer back into the Botticelli hallway you saw when you first came in. Sophie pulls you behind the door, and you hear Mr. Alexander rush past, and you see him run to the left, towards the sitting room. But you know you are not safe forever. You cautiously edge out from behind the door. You can see the foyer and front door from here. Sophie runs forward optimistically and tries both doors, but no luck, they are still shut tight. You look around the foyer for options. There's the lounge to the right, and the sitting room to the left, but that's where HE went, so it's out. There's also the staircase, looming up into the dark unknown'.Hurry! He might come back anytime!" }
{ "query_texts": [ "Black out...." ], "next_nums": [ "14" ], "main_text": "You decide to risk it and run for the door on your right.You duck to the right, hurdling over a beige wicker chair - but not quite clearing it. Your foot catches in the armrest and you fall to the ground with a crash.\"Damn! Owww...\" you moan your chest hits the floor with a painful THUD. You struggle to get to your feet, turning your head just in time to see Sophie fleeing out the left side door - and to feel the cold sting of a hypodermic needle...." }
{ "query_texts": [], "next_nums": [], "main_text": "You seize the nearest iron chair and with all your might, hurl it through the window. Glass flies everywhere, and you cover your face and leap through the window. \"Augh!\" You graze your arms and legs badly, and blood is streaming everywhere. You and Sophie run through the garden. Mr. Alexander is not far behind, but all you need to do is get out in the open and scream for help....You rush past overgrown hedges, dead tomato plants, and withered roses. You are almost to the edge of the garden....Unfortunately, what looked like an overgrown border is actually a heavy iron fence covered in ivy. You slam into in with full force. You scrabble to climb over it, but it is too late. Mr. Alexander is right there. He grabs your wrist and spins you around. Sophie huddles in terror next to you.\"Girls, girls! Why all the running? You can never escape me. You two have a little appointment with my wife. She's hungry again....\"As he smiles cruelly into your face, you know this is THE END" }
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{ "query_texts": [], "next_nums": [], "main_text": "You run to the right. Unfortunately, right as you turn, the door across the hall opens and you run smack into an insane looking red headed woman in a black bathrobe. She just smiles at you, grabs you by the hair, and stabs you in the back.Ouch. Maybe you should have just stayed put and waited for your \"surgery\". At least you might have gotten anesthesia before they cut....Too late for regrets, this is THE END" }
{ "query_texts": [ "Look for Sophie in the glowing room.", "Head down the stairs. You'll send help later..." ], "next_nums": [ "20", "21" ], "main_text": "You run for the left. You see many doorways down the hallway, but you're not stopping yet. When you see a slightly ajar doorway on your left, you duck in and try to hide.This room seems to be a small bedroom. However, it's filled with all sorts of strange books. There are also symbols drawn on the wall. You hurry and squeeze yourself behind a dilapidated old bed.Your heart is racing. Are you going to be found? You wait for what seems like forever, but no one comes.Right by your foot is a large arcane looking text. Curious, you reach out and flip it open. It fall naturally to a page about ancient fertility ceremonies. You read on. It seems in medieval times, queens who could not bear children would make sacrifices of local young women to the fertility gods. It also goes on to say that eating the reproductive organs of these sacrifices would further enhance fertility.You shudder with the realization that THIS is what's going on in this house. Mr. Alexander must really believe this junk will work for his wife.Well, you are NOT going to be the next sacrifice. You stand yourself up. You look around the room, and see some sort of metal cane leaning up against the door. You grasp it firmly and head out the door. You're ready to fight back against anyone who thinks they're gonna cut you up.You head out into the hallway. There's no one there. Walking back the way you came, you notice that the staircase leading down is right nearby. In your haste you must not have seen it before. As you put your hand on the barrister and prepare to head down, you notice the room in front of you is glowing through the door jamb.You still don't know where Sophie is. They might be holding her captive. You could just go down the stairs and bash your way out of the house... but is Sophie going to be okay?" }
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{ "query_texts": [], "next_nums": [], "main_text": "Sophie is a smart girl, you think. I'm sure she can survive long enough for me to come back with the police. Besides, I've gotta look out for myself.You rush down the stairs, and run straight into Mr. Alexander. He greets you with a quick twist of his scalpel.Maybe you shouldn't have been so selfish.THE END" }
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{ "query_texts": [ "Hit as hard as you can and get the hell out of this room." ], "next_nums": [ "15" ], "main_text": "You come back to consciousness what seems like centuries later in a damp, foul smelling room. Really foul smelling. It's like the worst thing you've ever smelled. You move your body slowly, because you have a massive headache from whatever knocked you out. Groggy and nauseated, you pull yourself up to figure out where you are.It seems to be what used to be a bathroom. It's pretty large for a bathroom. There are two doors, one on each side. You stumble painfully first to one, then the other, but they are both locked.God, what is that horrible smell? you think. You stagger across the stained white tile floor as if in a trance to the bathtub. The curtain is pulled around it, but you just can't resist... you pull it back.\"Jesus Christ!\" You lurch back violently, your stomach flipping in your stomach. There what used to be a young woman, who has obviously been gutted and dead for quite some time. You yank back the curtain and tumble back to the other side of the bathroom. As you sink to the floor, your shirt rises up. Looking down, you see purple markings on your stomach. Horrified, you realize they are the same kind of markings your sister had on her when she had to have her appendix removed. But you're not in a hospital. Is this what happened to the girl in the tub?I gotta get out of her, NOW, your brain screams. You go for the door on your right and thrash against it with all of your might. You can hear the door breaking on its hinges, but at the same time you hear a noise at the other door.Decision time." }
{ "query_texts": [ "Try to reason with the woman.", "Distract her into moving the knife away from Sophie, and go for the attack." ], "next_nums": [ "22", "23" ], "main_text": "You're not leaving without your best friend. You carefully push open the door. You're now in a bathroom, which used to be a really deluxe place, but looks kind of ratty now. You realize the glow is actually coming from the next room.Walking as quietly as you can, you creep through the bathroom, gripping the cane tightly. You slowly open the door.....This must be the master bedroom. It's covered from head to toe in black and wine-colored velvet. The Alexanders must be goth, you think.You hear a hiss, and turn your head sharply to the right. It's the woman from the photograph, but she looks pretty crazy now. She's also got Sophie by the hair with a butcher knife at her throat! Sophie's eyes are pleading at you.What do you do?" }
{ "query_texts": [], "next_nums": [], "main_text": "\"Look, lady,\" you say. \"I don't know what's going on here, but we don't want any part. Now just drop the knife, you don't want to kill anyone, right?\"Wrong. With anger burning in her eyes she slits Sophie's throat. Sophie gurgles and falls to the floor.Oh shit. You messed up. Just then, Mr. Alexander comes in from behind and grabs you, forcing you to drop the cane. While he holds your arms, Mrs. Alexander advances upon you with the knife, still wet with your best friend's blood.Well, I guess you'll be blood sisters now....THE END" }
{ "query_texts": [], "next_nums": [], "main_text": "\"Hey lady, I was reading your books, and apparently you're doing this ritual thing all wrong!\" you blurt out at her.Apparently it worked. Mrs. Alexander cocks her head at your angrily, but at the same time her wrist falls and the knife moves away from Sophie's throat. You charge forward with the cane and smash her full force across the face. Sophie pulls free as the woman falls in a heap on the floor.You quickly hug Sophie. \"Let's get out of here!\" you cry. The two of you dash through the bathroom and down the stairs. As you hurdle down the stairs, you see the maid standing at the bottom, looking up with a frightened look on her face. \"Let us out of here, NOW!\" you scream at her. She nods, shaking violently all the while, and fishes in her pocket for the key. She hands it to you and you unlock the door, and the three of you run to freedom. Mr. and Mrs. Alexander were arrested and charged with over 30 counts of murder. They had been killing and \"harvesting\" young women for almost a decade. Mrs. Alexander had had several severely deformed children, which were found living in the house, being treated no better than animals. Apparently they were doing the rituals in an attempt to have a perfect child. A DNA test requested by the court showed the reason - they were half-brother and sister.Vera (the maid) is currently doing the round of talk shows. She'll be on Montel this week. The title of the show is \"My life in Hell House.\"You and Sophie bought a very nice place in another town with the money you got from doing interviews. You'll never have to clean another house again.And that's a good ending.THE END" }
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{ "query_texts": [ "Run for the right.", "Go to the left." ], "next_nums": [ "17", "18" ], "main_text": "No time to fool around! You're getting out of here now. You give the door one last charge and it gives way. You rush through the door and into a bedroom. Gotta get out of here. There is only one door and you run for it. It's unlocked and you hurdle out into a hallway." }
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{ "query_texts": [], "next_nums": [], "main_text": "You are disgusted and you run, stumbling over Sophie, to the door. You run as fast as your legs will take you, hurdling down the hallway. Just as you reach the end, a woman steps out from a doorway. You scream and stop! She has red hair and is wearing a black bathrobe, and she doesn't look friendly. You guess this from the 10-inch butcher knife she is wielding. Her eyes widen in a maniacal way as she advances. You turn on your heels to run in the opposite direction, but standing right behind you is Mr. Alexander, not looking too friendly himself. He grabs you roughly, pinning your arms behind your back.\"How long are you going to run around this house?\" he asks tensely. You feel a sharp sting, and then a prolonged burn. Not again... \"Did you ever really think you could get away? It's our house after all...\" His voice drifts off into the darkness as you sink into unconsciousness.But this time you never wake up! No chance to escape this time. Guess you died on the operating table. What a pity.THE END" }
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{ "query_texts": [ "Follow the maid silently.", "Stand up and talk to her." ], "next_nums": [ "34", "35" ], "main_text": "You urge Sophie to follow you into the lounge. The two of you huddle in the corner behind the wet bar.\"What is going on?\" Sophie hisses to you.\"I don't know. All I know is, Mr. Alexander isn't too nice and we've gotta get out of here!\" you respond.\"No chance this place has a phone, huh?\" she asks you. \"Hmm, actually, it probably does. They did call us to come over,\" you tell her. \"Man, I wish I'd never taken that call,\" she moans.\"No time to worry about what we shouldn't have done. Let's just find a working phone and..\"You stop and pull yourself further into the shadows as you hear someone approach. You peek out from behind the wet bar to see the maid pattering past.She could help you find a phone. But then again, she does live here, and she might try to hurt you. You could just follow her and see where you goes, maybe there is a phone there.What do you do?" }
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{ "query_texts": [ "Follow her into the foyer.", "Don't trust her. Run the other way." ], "next_nums": [ "37", "38" ], "main_text": "You rise from behind the wet bar. \"Please help us,\" you call to the maid. She stops, startled, and turns back to you. She has a frightened look on her face.\"Can you let us out of here?\" you ask. \"We'd really like to go home, now.\"\"No, no, I can't, \" she murmurs weakly. \"The Master would be so angry....\"\"Please,\" Sophie stands too. \"Look, we don't want anything to do with this place, just let us out and we'll never bother you again.\"\"Um... okay... just follow me.\"Okay, that was a little too easy. Maybe she is trying to trap you." }
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{ "query_texts": [ "She did try to help. Return the favor by trying to fight off Mr. Alexander.", "Run for your lives up the staircase." ], "next_nums": [ "39", "40" ], "main_text": "Eh, what have you got to lose? You follow the maid into the foyer. She fumbles in her pockets for something, then pulls out a large key. She reaches out to unlock the door when - Mr. Alexander storms into the room. \"Oh, Vera, just what are you doing?\" he bellows at her.\"I...I...\" She stammers and shakes so badly that she drops the key.\"I told you never to interfere when I am harvesting for Mrs. Alexander! I thought you would obey me, but no! This is the last time you disobey!\" And with that he seizes her throat and begins to throttle her. You feel pity for her... but you've got yourself to look out for.What do you do?" }
{ "query_texts": [], "next_nums": [], "main_text": "Luckily, Sophie must have dropped her knapsack in here earlier. You quickly grope through the bag of cleaning supplies. You find what you are looking for, an industrial size can of generic Lysol.Grabbing Mr. Alexander by the bicep, you spray him in full force in the eyes with the toxic stuff. It does the trick and he roars loudly in pain, stumbling away from Vera.You hurriedly stoop and pick up the key, and unlock the door. You, Sophie, and Vera flee out into the very welcome sunshine, running full force down the long hill to your car, parked on the street. The three of you jump in and you start the car as fast as you can.You go to the police station, and although they are skeptical at first, they believe you after the units sent to the mansion find dozens of bodies. Apparently the Alexanders were involved in some sort of rituals. No one will ever really know what they were because the Alexanders went to the gas chamber without explaining, and though she had extensive therapy, Vera never could speak about it. A room was found filled with charred books, but no one could make sense of them.It doesn't really matter, does it? You are just glad to be free. And you won't be cleaning any more mansions for a long time.THE END" }
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{ "query_texts": [ "Move quickly to the left." ], "next_nums": [ "47" ], "main_text": "Maybe it's not the best decision to go into this dark, foreboding chamber; but you don't have much time to think through your decision. You pull Sophie by the wrist off to the right and hurry down the dark passageway.The walls of the passageway are made of dark stones. The air is damp and cool. You hurry several yards before coming upon a heavy wooden door. You quickly twist the iron handle and go through, letting the door close soundlessly behind you. The second the door shuts, it is pitch black in the room. You tentatively reach for the door handle, but there is none. The door only opened on the other side, you realize. Your heart sinks into your stomach.\"Oh man, maybe we shouldn't have come this way...\" Sophie whispers to you. You can tell by the tone of her voice that she is very scared.The two of you feel your way along the room, moving your hands over the cold, slimy walls. Just then, you hear someone or something moving to your right." }
{ "query_texts": [], "next_nums": [], "main_text": "Oh! It's the front hallway. \"Dammit!\" you shout. \"We've already been here!\" You're feeling kind of lucky though, and you rush for the front door and snatch at the knob quickly. To your utter amazement, it opens! You and Sophie run out as fast as you can, all the way down the driveway, and jump into your car. You peel out of the driveway.When you're a couple miles down the road, your muscles finally relax, and you slump down in the drivers seat with a sigh. \"What just happened back there?\" you ask, casting your glance over at Sophie.You tense back up when you see the blood soaking the front of her shirt. It's apparently coming from the huge gash across her throat. Paralyzed with fear, you look in your rearview mirror - and all you see is a glimpse of red hair and a flash of silver knife before your own throat is cut." }
{ "query_texts": [], "next_nums": [], "main_text": "Uh oh! Too bad you couldn't see the rottweiler sleeping UNDER the piano. Well, you sure got a good look at him when he was ripping your face off." }
{ "query_texts": [], "next_nums": [], "main_text": "You move as fast as you can through the darkness, away from the sound. It's probably a rat or something worse. Sophie is right behind you as you hurry through the damp dungeon.You gasp as your foot catches on a loose stone in the floor. You fall heavily, pitching forward into a deep pit. You hit your head and black out.When you come to, you are still in darkness. Sophie is nowhere to be found. You scramble around the pit, trying to feel for any possibility for escape. There is none.THE END" }
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{ "query_texts": [], "next_nums": [], "main_text": "You fling yourself at the man. There's no way you're going down without a fight! You pummel his face.Unfortunately, Sophie has not joined in this attack. She apparently fled, thinking you'd gone crazy too.So, Mr. Alexander quickly overpowers you. Maybe it wasn't a good idea to throw yourself at someone who's so much bigger than you....THE END" }
{ "query_texts": [], "next_nums": [], "main_text": "\"Not in this lifetime, buddy!\" you shout and run the opposite direction, with Sophie close at your heels. You tumble through a door into a game room of sorts. You exit quickly and find yourself running down a long hallway. \"Okay, these people are extremely bad news!\" Sophie yells as you run.The two of you hurdle around the corner of the hallway, only to find yourself face to face with what must be Mrs. Alexander, the lady in the bathrobe!She grins at you, her knife gleaming in the pale hall light.But you are too pumped up after all you have seen. You and Sophie charge right past her. She manages to swipe at you with the knife, cutting your arm deeply, but you keep running as fast as you can. The two of you can see the staircase, and you tumble down as fast as you can.To your astonishment, the front door is now wide open. The maid is holding it open, staring up at you in surprise, and standing at the door is your friend Jonathan holding a paper bag!\"Hey, I just saw your car and thought I'd bring you some...\" he stops in midsentence as he sees the blood gushing from your arm. \"What the hell...?\"\"No time!\" you scream. \"Just run!\" You and Sophie run out the door with Jonathan.The three of you drive to the police station, and though they struggle to understand at first, the police go to the mansion. You later hear than in all their years at the force they had never seen such awful things like what were in that house. You managed to get out alive, but the memories of those children haunt you. How anyone could treat their children like that, deformed or not, you will never understand. You change your major to pre-med so that you can help children.THE END" }
{ "query_texts": [ "Run for the door.", "Take another look." ], "next_nums": [ "64", "65" ], "main_text": "\"Hello?\" you tentatively call back. \"Who's there?\"A small figure lurches out slowly from the shadows. You start, but stay where you are. The figure stops just on the edge of the light, so that you cannot see it fully.\"Have you come to help?\" the voice asks. You realize now that this is a child. You are filled with pity.\"Yes, yes, we've come to help you!\" you answer. \"Are you hurt?\"\"Yes...\" the voice answers. \"I've been hurt a long time....\"And with that, the child steps into the light. It is horribly deformed, with large cysts on its face and chest. It does not have much hair and its mouth is malformed, twisted into a painful little bow.You gasp and ...." }
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{ "query_texts": [ "Answer." ], "next_nums": [ "62" ], "main_text": "You see that he left the living room door open. You grab Sophie's wrist and you run for the door. Mr. Alexander quickly makes his move and grabs the two of you by the collars.\"So, we're going to play it the hard way, huh?\" he hisses into your ear. \"Fine. But you'll wish you cooperated...\"Suddenly he makes a choking noise and lets you go. You make no hesitation, and you dart out the door.As you and Sophie hurdle through the sitting room and up the staircase, you ask her, \"What just happened? Why did he let us go?\"\"I kicked him in the nuts,\" Sophie replies.\"Oh,\" you say. The two of you look for a hiding place upstairs. You see a room that looks like a children's playroom, so you hurry in there seeking shelter.You decide to hide behind a large bookshelf. But as you are climbing behind it, you bump into the wall. To your surprise, the paneling opens inward into a dark, foul smelling room. \"What is this?\" Sophie asks you.\"Something else weird, I suppose...\" you choke, gagging on the smell coming from the room.Just then, a small voice floats out of the darkness. \"hello?\"What do you do?" }
{ "query_texts": [], "next_nums": [], "main_text": "You are disgusted and you run, stumbling over Sophie, to the door. You run as fast as your legs will take you, hurdling down the hallway. Just as you reach the end, a woman steps out from a doorway. You scream and stop! She has red hair and is wearing a black bathrobe, and she doesn't look friendly. You guess this from the 10-inch butcher knife she is wielding. Her eyes widen in a maniacal way as she advances. You turn on your heels to run in the opposite direction, but standing right behind you is Mr. Alexander, not looking too friendly himself. He grabs you roughly, pinning your arms behind your back.\"How long are you going to run around this house?\" he asks tensely. You feel a sharp sting, and then a prolonged burn. Not again... \"Did you ever really think you could get away? It's our house after all...\" His voice drifts off into the darkness as you sink into unconsciousness.But this time you never wake up! No chance to escape this time. Guess you died on the operating table. What a pity.THE END" }
{ "query_texts": [], "next_nums": [], "main_text": "You push down all the scared feelings you are having right now and summon up all your courage. \"It's all right, honey\" you say. \"My name's Alex. Do you want to come with me?\" The child nods. The two of you quietly make your way down the stairs. Luckily, the chaos from before has quieted down. You go out the front door, which is miraculously unlocked, and into the freedom of fresh air." }
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{ "query_texts": [ "Try to talk to the woman.", "Look for something to fight her off with." ], "next_nums": [ "68", "69" ], "main_text": "\"I'm sorry, Mr. Alexander, but we've changed our minds.\" you say. \"We'd really rather not. But the door seems to be locked. Could you please show us the way out?\"Mr. Alexander's brow furrows into a frown. \"Really, I think that's quite unprofessional, ladies. You agreed to help us.\"Sophie appears to be embarrassed. \"No, of course we're not unprofessional, Mr. Alexander. We'll do what we came to do. Now could we see the list of tasks?\"Mr. Alexander's mood sees to have improved. \"Yes, of course. Just come with me upstairs.\"You've got doubts, but Sophie is right on his heels as he heads out of the room. So you shrug and follow as well.The three of you head up the stairs. At the top, Mr. Alexander motions for you to go through a door. You and Sophie oblige.But as soon as you step across the threshold, Mr. Alexander fiercely slams the door.You hear the lock click. \"Damn!\" you cry out. \"What the hell is going on?\"\"I'm sorry Alex!\" Sophie whines. \"I'm so stupid! I followed him because I was afraid he would give us a bad rep around town! Now I've totally screwed us!!\"You're not really worried about your reputation right now. As your eyes adjust to the seamy yellow light of your prison, you realize you're not alone. A red-headed woman in a black bathrobe stands menacingly just a few feet away. She holds a large butcher knife, and she starts to approach.\"Oh my God!\" Sophie screams and begins to bang on the door.You've got to do something fast." }
{ "query_texts": [], "next_nums": [], "main_text": "\"Uh, hey, we don't want any trouble! There must be some mistake!\" you splutter.Well, she doesn't seem to care if you want trouble or not. She lunges at you with the knife and deeply grazes your shoulder. Blood spurts everywhere. Sophie is screaming at the top of her lungs. The woman soon silences that with a quick slash to her throat.Looks like talk got you nowhere. Maybe next time you should fight back.For now, this isTHE END" }
{ "query_texts": [], "next_nums": [], "main_text": "You take a quick look around for a weapon. You grab a candle stick from the dresser and hurl it at the woman. It hits her right in the side of the head and she is momentarily stunned. You grab Sophie and run for the door on the other side of the room. It's locked, but you push against it with all your might and it gives way.You and Sophie hurdle through the next room, which is a foul smelling bathroom. You flee through that and into another bedroom. You exit through the only door and veer off to the right.Mr. Alexander stops you dead in your tracks, and, well, stops you dead." }
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{ "query_texts": [ "Try to talk to the woman.", "Look for something to fight her off with." ], "next_nums": [ "68", "69" ], "main_text": "\"I'm sorry, Mr. Alexander, but we've changed our minds.\" you say. \"We'd really rather not. But the door seems to be locked. Could you please show us the way out?\"Mr. Alexander's brow furrows into a frown. \"Really, I think that's quite unprofessional, ladies. You agreed to help us.\"Sophie appears to be embarrassed. \"No, of course we're not unprofessional, Mr. Alexander. We'll do what we came to do. Now could we see the list of tasks?\"Mr. Alexander's mood sees to have improved. \"Yes, of course. Just come with me upstairs.\"You've got doubts, but Sophie is right on his heels as he heads out of the room. So you shrug and follow as well.The three of you head up the stairs. At the top, Mr. Alexander motions for you to go through a door. You and Sophie oblige.But as soon as you step across the threshold, Mr. Alexander fiercely slams the door.You hear the lock click. \"Damn!\" you cry out. \"What the hell is going on?\"\"I'm sorry Alex!\" Sophie whines. \"I'm so stupid! I followed him because I was afraid he would give us a bad rep around town! Now I've totally screwed us!!\"You're not really worried about your reputation right now. As your eyes adjust to the seamy yellow light of your prison, you realize you're not alone. A red-headed woman in a black bathrobe stands menacingly just a few feet away. She holds a large butcher knife, and she starts to approach.\"Oh my God!\" Sophie screams and begins to bang on the door.You've got to do something fast." }
{ "query_texts": [ "Search for a key.", "A door is a door. Try the second one." ], "next_nums": [ "8", "9" ], "main_text": "Sophie shrugs and the two of you follow Mr. Alexander into the study.\"Please sit,\" he says, indicating two leather chairs. The two of you sit and he says, \"Please wait just a moment,\" and leaves the room, closing the door behind him.\"Wow, hunk city!\" Sophie exclaims, grinning. \"And he's rich! This is turning out to be pretty interesting!\"\"He is pretty cute,\" you agree. \"But,\" you frown, \"If I married him I'd be Alex Alexander...\"\"Who's talking about marrying him? I just wanna...\" Sophie stops in mid-sentence as you hear a click. Then you hear a scream!Jumping up, you grab the doorknob of the door the man just exited. You rattle it but no use! It is locked. \"Not again!\" you moan. Your eyes spin around the room. There is another door. You head towards it, but Sophie says, \"But we don't know where it leads! Cute guy or not, I'm ready to get out of here. Maybe there is a key for the locked door somewhere in this room.\"What do you do?" }
{ "query_texts": [], "next_nums": [], "main_text": "You run full speed up the staircase. Running into pitch blackness, you never realize what it is that barrels into you and sends you tumbling back down the stairs, instantly breaking your neck.Too bad." }
{ "query_texts": [], "next_nums": [], "main_text": "As soon as the maid leaves the room, you grab Sophie and the two of you sneak out and softly walk behind her. She walks briskly through the dining room. You watch just from around the edge of the wall until you goes through a swinging door into what you briefly glimpse is a kitchen, and then you follow. When you push the door into the kitchen, you peek in and see that she is nowhere inside. You and Sophie step cautiously into the kitchen and look around. The kitchen is entirely chrome. The door across the way is still swinging, so you assume she went through there. You start to follow her, and then you hear her voice in that direction - talking to Mr. Alexander! He sounds very agitated and is questioning her. They seem to be getting closer, so the two of you duck into the nearest door - a pantry.The two of you squeeze inside the dark room, pulling the door shut behind you. You hold your breath and hope they just move by you.Sophie squirms next to you and whispers in your ear. \"There's something in here!\" she hisses. \"I feel something on my leg!\"\"Just ignore it,\" you whisper back. \"No!\" she cries. You feel her hand whiz past your face in the dark and you know what she is doing - reaching for a light switch.You just can't stop her in time.Light floods the tiny room. And you find what was on Sophie's legs - hundreds of cockroaches. They fly everywhere in abhorrence of the light, fluttering through the air like a swarm of locusts.\"Eaggghhh!\" Sophie screams and tries to bat the insects away from her face.\"Oh shi -\" you say as the doorknob turns. Mr. Alexander faces the two of you. There's nowhere to run, so this is...THE END" }
{ "query_texts": [], "next_nums": [], "main_text": "\"She's probably going to lead us right to him,\" you mutter to Sophie. \"Let's go the other way.\"\"But...\" the maid sputters.You ignore her and head for the kitchen.Pushing through the door angrily, you tell Sophie, \"We can't trust anyone in this place, I don't know what I was doing asking her for help. Look, we're in a kitchen, let's find knives, and then we'll...\"You don't get a chance to finish that sentence, as instead of you finding a knife, a knife finds you, square in the back. As you bleed to death on the Italian tile floor and watch some red-headed woman butcher your best friend, you wish you had trusted that meek little maid. Maybe you wouldn't have met -THE END" }
{ "query_texts": [ "Run for the door." ], "next_nums": [ "29" ], "main_text": "\"Hello?\" you tentatively call back. \"Who's there?\"A small figure lurches out slowly from the shadows. You start, but stay where you are. The figure stops just on the edge of the light, so that you cannot see it fully.\"Have you come to help?\" the voice asks. You realize now that this is a child. You are filled with pity.\"Yes, yes, we've come to help you!\" you answer. \"Are you hurt?\"\"Yes...\" the voice answers. \"I've been hurt a long time....\"And with that, the child steps into the light. It is horribly deformed, with large cysts on its face and chest. It does not have much hair and its mouth is malformed, twisted into a painful little bow.You gasp and ...." }
{ "query_texts": [], "next_nums": [], "main_text": "It's every man for himself in this crazy place. As long as he's got her, he can't get us, you think. You grab Sophie and the two of you flee up the stairs.At the top of the stairs, you glance around frantically for where to go. It's pretty dark up here. You can see a light flowing through the door jamb of the room to your left. Might as well go in....You ease your way into the room, which is a very large bathroom, with beautiful if somewhat worn down furnishings. Suddenly you can hear someone racing up the stairs. \"Quick, through here!\" You grab Sophie and head for the other doorway in the bathroom.The door leads into a very gothic master bedroom. Everything is covered in black and wine colored velvet.\"Uh, oh...\" You have made a wrong turn into hell. Seething at you from the corner is presumably Mrs. Alexander. Her red hair flies out like flames as she jumps and you and Sophie, slashing at you with her knife again and again. You and Sophie are too startled to fight back, and you are cut to ribbons.Well, maybe it's Karma for leaving Vera to die.THE END" }
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{ "query_texts": [ "Keys", "Down the hallway" ], "next_nums": [ "1", "2" ], "main_text": "You don't know how you got here. The last thing that you remember is lying in your bed, at 9 P.M. on New Year's Eve... and now you're here.The fate of the world is in your hands. There are 20 minutes until the New Year, and if you can't create a do something by then, all of humanity will be wiped out.You look around, and realize that you are far from home. You are inside a science laboratory, with 2 exits: out the front door, or into a very long hallway. A scientist approaches you, and gives you some keys. He says that the keys can be used to open any of the doors in the hallway, but they can only be used six times.You step into the hallway, and see some doors up ahead, with labels on them describing what is inside. The scientist tells you that if you can gather enough materials to make a solution, humanity might be saved, as he has a secret ingredient that will make solutions come to life.He also gives you a watch, which counts down the time you have left.19.24, 19.23.You pinch yourself. It's not a dream.You really don't know what to do. Do you try to create the solution, or pull a runner?" }
{ "query_texts": [ "Back to the laboratory", "Stay in the forest" ], "next_nums": [ "4", "5" ], "main_text": "This hallway business is all too creepy. You need to find a way home. You wander around for minutes, only to find a massive forest. No buildings, or other people. None at all. You wonder if you should try to find a way back to the science laboratory and 'save the world'. You don't think the world is at risk at all. What do you do?" }
{ "query_texts": [ "Zombies", "Bottomless Pit", "Hallway" ], "next_nums": [ "10", "11", "13" ], "main_text": "You rush down the hallway. You immediately see two doors. One of them has a label saying 'ZOMBIES' and the other one says 'BOTTOMLESS PIT'.Do you take the risk of one of these doors, or safely continue down the hallway?" }
{ "query_texts": [ "Keys", "Down the hallway" ], "next_nums": [ "1", "2" ], "main_text": "You don't know how you got here. The last thing that you remember is lying in your bed, at 9 P.M. on New Year's Eve... and now you're here.The fate of the world is in your hands. There are 20 minutes until the New Year, and if you can't create a do something by then, all of humanity will be wiped out.You look around, and realize that you are far from home. You are inside a science laboratory, with 2 exits: out the front door, or into a very long hallway. A scientist approaches you, and gives you some keys. He says that the keys can be used to open any of the doors in the hallway, but they can only be used six times.You step into the hallway, and see some doors up ahead, with labels on them describing what is inside. The scientist tells you that if you can gather enough materials to make a solution, humanity might be saved, as he has a secret ingredient that will make solutions come to life.He also gives you a watch, which counts down the time you have left.19.24, 19.23.You pinch yourself. It's not a dream.You really don't know what to do. Do you try to create the solution, or pull a runner?" }
{ "query_texts": [], "next_nums": [], "main_text": "Oh, well. At least you tried." }
{ "query_texts": [ "Down the hallway" ], "next_nums": [ "6" ], "main_text": "You think that an adventure might be cooler than sitting in the forest. Besides, you would die in the forest with nothing to eat or drink.It takes you forever to find the laboratory again. Just when you are about to give up, you see it. You run towards it and inside. Down the hallway you go!" }
{ "query_texts": [], "next_nums": [], "main_text": "Oh, well. At least you tried." }
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{ "query_texts": [ "You Lose" ], "next_nums": [ "12" ], "main_text": "You really thought you wouldn't die, didn't you? You thought the door labels might have been a trap!Well, as it turns out, they weren't. You meet your death before you can even set foot in the room." }
{ "query_texts": [ "You Lose" ], "next_nums": [ "12" ], "main_text": "You really thought you wouldn't die, didn't you? You thought the door labels might have been a trap!Well, as it turns out, they weren't. You meet your death before you can even set foot in the room." }
{ "query_texts": [], "next_nums": [], "main_text": "Oh, well. At least you tried." }
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{ "query_texts": [ "No!" ], "next_nums": [ "84" ], "main_text": "You try to come up with a way to reach the next 2 doors. There are no windows, so you can't get out of the hallway and get back in next to the doors. You search your mind for other ideas, but you can't come up with any.You seem to have to do the keyhole solution.Use your keys here." }
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{ "query_texts": [ "Find a way to reach the next 2 doors" ], "next_nums": [ "14" ], "main_text": "Those two doors are too risky. You continue down the hallway, towards two more. You can't read the labels on these doors. And you can't seem to reach them. The doors stay the same distance away from you, no matter how many steps you take. You start to run, but the doors still won't get any closer. What is happening?You look behind you, and the very start of the hallway is there, like you hadn't ran at all. You also notice a keyhole in the wall next to the 'Bottomless Pit' door. Do you use your keys here? That would be logical, but a bottomless pit...USE YOUR KEYS NOW TO OPEN THE KEYHOLE, OR CLICK ON THE LINK BELOW TO TRY AND FIND A WAY TO REACH THE NEXT 2 DOORS!" }
{ "query_texts": [ "No!" ], "next_nums": [ "84" ], "main_text": "You try to come up with a way to reach the next 2 doors. There are no windows, so you can't get out of the hallway and get back in next to the doors. You search your mind for other ideas, but you can't come up with any.You seem to have to do the keyhole solution.Use your keys here." }
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{ "query_texts": [ "Find a way to reach the next 2 doors" ], "next_nums": [ "17" ], "main_text": "You return to the main hallway. The keyhole is not for you." }
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{ "query_texts": [ "Arrival in Halifax" ], "next_nums": [ "1" ], "main_text": "The year is 1830. Your name is Jay Turner and you are 28 years old. You are currently living in Liverpool, England and are working as shipwright. Lately you have been seeing a lot of posters around town advertising free land in a new British colony called Canada. It seemed like it was an amazing opportunity. In England, life isn't that great. Social class is a very important part of life and you are part of the lower class. Which means you are not rich and do not have the privileges the upper class have. As a shipwright, you are making an ok amount of money. It is enough to survive. With the opening of the Liverpool and Manchester Railway, more people are moving to Liverpool. It is getting so crowded and opportunities to make money are hard to find. Also people are using the railway more, ships do not seem to be in demand as much as before. Diseases were also coming to Liverpool. Especially one called cholera. This opportunity to move to Canada is a chance to make a better life! According to the posters, the land that would be granted to you is fertile and would be close to markets and towns. What a great deal that is! One of the ports receiving immigrants is Halifax, Nova Scotia. That is perfect because the shipbuilding industry in Halifax is blooming because of its trade with the European countries. So you decide to board a ship at Waterloo Docks and immigrate to Canada. This ship will take you to Halifax, Nova Scotia to start a new life." }
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{ "query_texts": [ "Travel to Upper Canada and join the rebellion", "Continue living in Halifax" ], "next_nums": [ "4", "10" ], "main_text": "So you have chosen to continue to be a shipwright in Halifax, Nova Scotia. This is a great choice because the shipbuilding industry in blooming in Halifax. Ships are in high demand because of trade with European countries. Ships are also a good way to travel. In the Maritimes, fishing and overseas trade was big. In Halifax, you've have learned many new skills that made you to be a great carpenter and sail marker. Even though you are learning lots of new skills, you also bring new skills and methods of building ships to Halifax in return. Cultures were different comparing England and Canada. Technology was also improving. Living in Halifax as a shipwright is great. You live happily for seven years. Life was decent. Newspapers are very popular. They reported on everything. They advertised new inventions, new medical discoveries and many more. People also wrote letters to each other regularly, describing their daily lives. Neighbors are very close. Often visiting friends and family. Religious services were held on Sundays. You are Christian so you attended regularly. People of the town very much enjoyed tea, rum and tobacco regularly. As the colonies of British North America develop and more settlers are coming in, so does the government. Unfortunately, the government is ran by the upper classes and does not treat you, the lower class, fairly at all. A very limited amount of people has the right to vote. You do not because you do not own property. Even though some people get to vote, the voted representatives have very little power in the government. Many people in Upper Canada and Lower Canada decide to rebel against the government and fight for a better, fairer government. Are you as angry as others and do you choose to join the rebellion?" }
{ "query_texts": [ "Continue being a shipwright" ], "next_nums": [ "2" ], "main_text": "You arrive in Halifax on May 12, 1830. You couldn't wait to get off the ship. It was over crowded and disgusting. The conditions aboard were horrible. There were no actual beds to sleep on. All the people who couldn't afford cabins were all stuffed together below the decks. The place you slept in were just cargo storage spaces turned into a place for people to sleep in. As you get settled in at your new home in Halifax, you must pick a job that will allow you to make money." }
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{ "query_texts": [ "Halifax" ], "next_nums": [ "13" ], "main_text": "You arrived in Upper Canada in December. Just in time to fight with other rebels in the march down Yonge Street from Montgomery's Tavern. William Lyon Mackenzie, the leader of the Upper Canada rebellions, raided a Toronto armory and organized the march. On December 5th, you and several poorly armed rebels marched south and exchanged fire with a small group of Loyalist militia. Loyalist leader Colonel Robert Moodie was shot dead. A group of rebels fled in confusion once the firing started. Three days later, loyalist dispersed the full group of rebels. The rebels have lost. After the battle, Mackenzie and other rebel leaders have fled to the United States. There is nothing in the States for you and the government is starting to capture the rebels. What do you do?" }
{ "query_texts": [ "Halifax" ], "next_nums": [ "13" ], "main_text": "You arrived in Upper Canada in December. Just in time to fight with other rebels in the march down Yonge Street from Montgomery's Tavern. William Lyon Mackenzie, the leader of the Upper Canada rebellions, raided a Toronto armory and organized the march. On December 5th, you and several poorly armed rebels marched south and exchanged fire with a small group of Loyalist militia. Loyalist leader Colonel Robert Moodie was shot dead. A group of rebels fled in confusion once the firing started. Three days later, loyalist dispersed the full group of rebels. The rebels have lost. After the battle, Mackenzie and other rebel leaders have fled to the United States. There is nothing in the States for you and the government is starting to capture the rebels. What do you do?" }
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{ "query_texts": [ "Stay in Halifax" ], "next_nums": [ "15" ], "main_text": "So you have chosen to continue living in Halifax. The year is 1838. The rebellions in Upper and Lower Canada have just ended. It has effected Nova Scotia in the way that many of the province's Politian's are pushing for a responsible government. Two people, Robert Baldwin and William Baldwin just had an audience with Lord Durham explaining the principles of their model Responsible Government. Lord Durham the person the British government had sent over from Britain to investigate the causes of the rebellion and find a solution to the problems within the colonies. A year passes; Lord Durham just issued a report recommending Responsible Government for Upper and Lower Canada to ease the tension in the two provinces. Responsible Government is looking good for the Maritime Provinces as well because Joseph Howe, an important political figure in Nova Scotia right now, writes a series of 4 letters on September 18, 1839 to the Colonial Secretary, Lord John Russell, advocating responsible government in Nova Scotia. Within the 3 years of 1844 to 1847, Joseph Howe publishes his ideas regarding Responsible Government in the newspaper, the Novascotian. Finally after a year, Nova Scotia becomes the first British colony governed by a responsible government. Responsible Government is very good for you and your fellow citizens because you get to vote for your representatives and if you are not satisfied with the performance of your legislatures, you have the right to vote them out. As the government is becoming a better government, unfortunately, you are starting to get in debt. As technology is becoming more advance, steamships start to emerge rather than wooden built ships. This is causing the shipbuilding industry to slowly decline. You are not making as much money as before because wooden ships are not in very high demand. What do you want to do to try and avoid further debt?" }
{ "query_texts": [ "Stay in Halifax" ], "next_nums": [ "17" ], "main_text": "So you have chosen to continue living in Halifax. The year is 1838. The rebellions in Upper and Lower Canada have just ended. It has effected Nova Scotia in the way that many of the province's Politian's are pushing for a responsible government. Two people, Robert Baldwin and William Baldwin just had an audience with Lord Durham explaining the principles of their model Responsible Government. Lord Durham the person the British government had sent over from Britain to investigate the causes of the rebellion and find a solution to the problems within the colonies. A year passes; Lord Durham just issued a report recommending Responsible Government for Upper and Lower Canada to ease the tension in the two provinces. Responsible Government is looking good for the Maritime Provinces as well because Joseph Howe, an important political figure in Nova Scotia right now, writes a series of 4 letters on September 18, 1839 to the Colonial Secretary, Lord John Russell, advocating responsible government in Nova Scotia. Within the 3 years of 1844 to 1847, Joseph Howe publishes his ideas regarding Responsible Government in the newspaper, the Novascotian. Finally after a year, Nova Scotia becomes the first British colony governed by a responsible government. Responsible Government is very good for you and your fellow citizens because you get to vote for your representatives and if you are not satisfied with the performance of your legislatures, you have the right to vote them out. As the government is becoming a better government, unfortunately, you are starting to get in debt. It seems you are just very unlucky. The crops you grow are failing more frequently and you often face starvation. Without the crops to sell, you have no money to pay for various taxes and bills. What do you want to do to try and avoid further debt?" }
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{ "query_texts": [ "Do nothing and stay in debt", "Steal" ], "next_nums": [ "22", "23" ], "main_text": "If shipwright: It is now 1855 and the shipbuilding industry continues to decline. As technology improves, steam engine ships are replacing wooden ships. Your shipbuilding services are not as needed as it was before. You grow further into debt. What do you choose to do? If farmer: It seems you were hoping you will soon get lucky and the crops will grow in your favor again? Unfortunately, that is not the case. Your crops continue to fail and you grow further into debt. What do you choose to do?" }
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{ "query_texts": [ "Jail" ], "next_nums": [ "24" ], "main_text": "You are not a criminal. You are not going to steal. But unfortunately you cannot avoid this any longer. Because you have not been paying your taxes, having too much debt and not paying it off, you are arrested by the government and sent to jail." }
{ "query_texts": [ "Jail" ], "next_nums": [ "25" ], "main_text": "In desperation, you decide to steal some money. A couple of hundred dollars in gold. You were going to get away with it. But you were not careful enough. You are arrested by the police and tried in the police court presided by the famous Judge Begbie. Judge Begbie was known as the hanging judge, but fortunately, you were only sentenced to jail, not the death penalty." }
{ "query_texts": [ "Do nothing and stay in debt", "Steal" ], "next_nums": [ "22", "23" ], "main_text": "If shipwright: It is now 1855 and the shipbuilding industry continues to decline. As technology improves, steam engine ships are replacing wooden ships. Your shipbuilding services are not as needed as it was before. You grow further into debt. What do you choose to do? If farmer: It seems you were hoping you will soon get lucky and the crops will grow in your favor again? Unfortunately, that is not the case. Your crops continue to fail and you grow further into debt. What do you choose to do?" }
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{ "query_texts": [ "Jail" ], "next_nums": [ "24" ], "main_text": "You are not a criminal. You are not going to steal. But unfortunately you cannot avoid this any longer. Because you have not been paying your taxes, having too much debt and not paying it off, you are arrested by the government and sent to jail." }
{ "query_texts": [ "Jail" ], "next_nums": [ "24" ], "main_text": "You are not a criminal. You are not going to steal. But unfortunately you cannot avoid this any longer. Because you have not been paying your taxes, having too much debt and not paying it off, you are arrested by the government and sent to jail." }
{ "query_texts": [ "Jail" ], "next_nums": [ "25" ], "main_text": "In desperation, you decide to steal some money. A couple of hundred dollars in gold. You were going to get away with it. But you were not careful enough. You are arrested by the police and tried in the police court presided by the famous Judge Begbie. Judge Begbie was known as the hanging judge, but fortunately, you were only sentenced to jail, not the death penalty." }
{ "query_texts": [ "Restart the Story" ], "next_nums": [ "26" ], "main_text": "You have been sentenced to a lifetime in jail. What you did was a serious crime. It seems it was you fate to end up in jail. THE END" }
{ "query_texts": [ "Do nothing and stay in debt", "Steal" ], "next_nums": [ "22", "23" ], "main_text": "If shipwright: It is now 1855 and the shipbuilding industry continues to decline. As technology improves, steam engine ships are replacing wooden ships. Your shipbuilding services are not as needed as it was before. You grow further into debt. What do you choose to do? If farmer: It seems you were hoping you will soon get lucky and the crops will grow in your favor again? Unfortunately, that is not the case. Your crops continue to fail and you grow further into debt. What do you choose to do?" }
{ "query_texts": [ "Restart the Story" ], "next_nums": [ "26" ], "main_text": "You have been sentenced to a lifetime in jail. What you did was a serious crime. It seems it was you fate to end up in jail. THE END" }
{ "query_texts": [ "Arrival in Halifax" ], "next_nums": [ "1" ], "main_text": "The year is 1830. Your name is Jay Turner and you are 28 years old. You are currently living in Liverpool, England and are working as shipwright. Lately you have been seeing a lot of posters around town advertising free land in a new British colony called Canada. It seemed like it was an amazing opportunity. In England, life isn't that great. Social class is a very important part of life and you are part of the lower class. Which means you are not rich and do not have the privileges the upper class have. As a shipwright, you are making an ok amount of money. It is enough to survive. With the opening of the Liverpool and Manchester Railway, more people are moving to Liverpool. It is getting so crowded and opportunities to make money are hard to find. Also people are using the railway more, ships do not seem to be in demand as much as before. Diseases were also coming to Liverpool. Especially one called cholera. This opportunity to move to Canada is a chance to make a better life! According to the posters, the land that would be granted to you is fertile and would be close to markets and towns. What a great deal that is! One of the ports receiving immigrants is Halifax, Nova Scotia. That is perfect because the shipbuilding industry in Halifax is blooming because of its trade with the European countries. So you decide to board a ship at Waterloo Docks and immigrate to Canada. This ship will take you to Halifax, Nova Scotia to start a new life." }
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{ "query_texts": [ "You choose to crawl.", "You choose to crowd surf." ], "next_nums": [ "1", "2" ], "main_text": "Your standing in the middle of a rock concert. Your getting pushed and shoved into people. The music is so loud you don't have any room to think. A few minutes later you ask yourself why you are at this concert, then you remember. You are running from the police. You look to your left, right, up, and down, these officers are everywhere! You have two options: Either you crawl between everyone to get away or you crowd surf to the front of the stage." }
{ "query_texts": [ "You choose to stay in the limo.", "You choose to slip out and run." ], "next_nums": [ "7", "8" ], "main_text": "You jump into the limo and are instantly amazed. The limo is filled with soda, colorful lights, televisions, computers, and even a jacuzzi! The limo starts moving and you have no clue where you are traveling to. A few minutes later you notice a police car driving next to this limo. Suddenly the limo stops. Confused you stick your head out of the opposite window and realize it stopped at a red light. You fear getting caught." }
{ "query_texts": [ "You choose the door on the left.", "You choose the door on the right" ], "next_nums": [ "5", "6" ], "main_text": "You politely tap on the man's shoulder in front of you and point up. The man and his two friends understand and suddenly pick you up and throw you on top of the screaming crowd. You feel thousands of hands underneath of you as you make your way towards the stage. When you reach the stage a security guard reaches for your hand to help you down. You immediately dodge the guard and jump on the stage. You run to the back of the stage and see two opened doors." }
{ "query_texts": [ "You choose to jump into the limo.", "You choose to take the alley." ], "next_nums": [ "3", "4" ], "main_text": "You drop to your hands and knees and begin to crawl. People are stepping all over your hands and ankles. You keep getting stuck between legs and feet and are hoping to finally reach an opening. Successfully you make it out of the crowd and run towards the nearest exit. No officers see you. Relieved, you run through the exit and come to an opened limo door. No one is inside. You look around to see if anyone is watching you. In this moment, you notice an empty alley." }
{ "query_texts": [ "You choose to take the subway.", "You choose to keep walking on the street." ], "next_nums": [ "15", "16" ], "main_text": "You run through the door and are immediately hit with the smell of pizza. You realize the door you have chosen was a mini pizzeria connected to the concert stage for the performers. You notice a door and calmly walk towards it. You look out and see streets and people. You walk out and begin walking down the street. You notice a subway entrance on your left." }
{ "query_texts": [ "You choose to refuse his offer.", "You choose to accept his offer." ], "next_nums": [ "9", "10" ], "main_text": "You begin running down the alley. With the moon being your only light, you are just wandering down the alley hoping to find a place to hide. You eventually see lights in the distance, and reach a main street. You immediately pull your hood over your head and hide your face. While walking with your head down, you accidentally bump into a huge man. He is dressed in a business suit and apologizes for bumping into you. You look alarmed, and he asks you what is wrong. You slip and tell him your recent problem. He decides to make a deal with you. The deal is that if you rob and bank for him, he will help you flee the police and give you some place to live." }
{ "query_texts": [ "You choose to go to the left.", "You choose to go to the right." ], "next_nums": [ "11", "12" ], "main_text": "You run through the door and luckily you chose the exit. You exit the building and reach a dark alley. You look to your right and see nothing. You look to your left and see nothing." }
{ "query_texts": [ "You choose to go to the left.", "You choose to go to the right." ], "next_nums": [ "23", "24" ], "main_text": "The light turns green and the limo begins to move. You keep an eye out on the cop car and eventually it makes a left. Letting out a sigh of relief, you sit back and relax for a few seconds. The limo immediately stops. Your door suddenly opens and you are now looking at a luxurious hotel. Someone escorts you into the building and lead you to your room. You look to see if anyone is following you, and eventually you arrive at your door. You walk in and relax for a few seconds. You get up and walk towards the door. You open the door and look to your left, then look to your right." }
{ "query_texts": [ "You choose to take the subway.", "You choose to keep running." ], "next_nums": [ "25", "26" ], "main_text": "You jump out of the limo and sprint across the street. You feel and hear bullets just passing your head. You are being shot at. You immediately see a subway." }
{ "query_texts": [ "You choose to go left.", "You choose to go right." ], "next_nums": [ "13", "14" ], "main_text": "You refuse the man's offer. In a blink of an eye, he grabs you by the neck and threatens to kill you if you ever repeat anything he said to you. Terrified, you immediately agree and quickly walk away. You walk a few blocks down and realize you have no clue where you are going. You see a taxi. But it quickly drives right pass you. You have no choice but to keep walking." }
{ "query_texts": [ "You choose to take the subway", "You choose to stay on the street." ], "next_nums": [ "29", "30" ], "main_text": "You accept his offer and follow him into an alley. He hands you a gun and a ski mask. He begins explaining the mission and telling you instructions. You nod out of fear and follow the man to the end of the alley. You reach the end and look up and find yourself staring at the bank you are going to be robbing. There are crowds of people in front of it and you start to make your way towards it. As your dodging people you look back to see if the man is still there. When you cannot see him any longer, you sprint the opposite way. You are out of sight and running down another alley. There is a subway entrance." }
{ "query_texts": [ "You choose to fight the security guard.", "You choose to let him escort you out." ], "next_nums": [ "21", "22" ], "main_text": "You make a left and enter into a small alley. You keep walking until you reach a huge building with a bright sign. You notice the back door is open and you decide to walk in. A security guard immediately stops you and asks you where you are going." }
{ "query_texts": [ "You choose to swim to the island.", "You choose to steal the boat." ], "next_nums": [ "27", "28" ], "main_text": "You make a right and are heading towards a dock. You see a few boats docked and start checking if any of the boats have keys in the ignition. You get to the third boat and luckily you see keys in the ignition. While looking at the boat you see a dim light in the distant. From what you can see, it is an island. In high school you were a great swimmer. You never stole anything in your life." }
{ "query_texts": [ "You choose to go with her.", "You choose to refuse her offer." ], "next_nums": [ "19", "20" ], "main_text": "You keep running. Your running for about 10 minutes when you reach a woman. You immediately ask her for help and explain your situation. She looks a bit confused, but then agrees to take you back to her house. You need a safe place to stay. She seems like a really nice woman. Do you really want to get her involved?" }
{ "query_texts": [ "You choose to jump into the dumpster.", "You choose to climb down the fire escape." ], "next_nums": [ "35", "36" ], "main_text": "You follow the woman home. She lives in an apartment complex, her room bring number 223. You arrive at her door, waiting patiently for her to unlock it. Right before she opens the door, you suddenly hear sirens and a helicopter. You bust through her door and run straight to a window.You look out and see 5 cop cars, and FBI van and a helicopter flying over head. You run to the other end of the room and notice it is the back of the complex. You notice a fire escape. You look down and notice a dumpster filled with old blankets and trash bags. Her apartment is on the 2nd floor." }
{ "query_texts": [ "You choose to steal the boat.", "You choose to wait for the old man." ], "next_nums": [ "37", "38" ], "main_text": "You politely refuse her offer. Quickly, you begin walking again. This time you have no idea where you are and where you are going to go. As your deep in thought, you bump into a little old man. He is holding up a sign that says \"Help Wanted\" and you ask him what does he need help with. He replies that he is a fisherman that has lost eyesight in his right eye. He needs someone to drive his boat to nearby island where he usually fishes. You agree quickly and begin to follow the man to his dock. He has to go inside for a second and hands you the keys to his boat." }
{ "query_texts": [ "You choose to jump into the dumpster.", "You choose to climb down the fire escape." ], "next_nums": [ "35", "36" ], "main_text": "You follow the woman home. She lives in an apartment complex, her room bring number 223. You arrive at her door, waiting patiently for her to unlock it. Right before she opens the door, you suddenly hear sirens and a helicopter. You bust through her door and run straight to a window.You look out and see 5 cop cars, and FBI van and a helicopter flying over head. You run to the other end of the room and notice it is the back of the complex. You notice a fire escape. You look down and notice a dumpster filled with old blankets and trash bags. Her apartment is on the 2nd floor." }
{ "query_texts": [ "You choose to grab the crate.", "You choose to pull the fire alarm." ], "next_nums": [ "39", "40" ], "main_text": "You immediately punch the guard in the face. He doesn't move and looks even move angered. He suddenly grabs you by the neck and drags you further into the building. As your struggling to get away, you notice a large tin crate to your left and a fire alarm to your right." }
{ "query_texts": [ "You choose to fight the security guard.", "You choose to let him escort you out." ], "next_nums": [ "21", "22" ], "main_text": "You make a left and enter into a small alley. You keep walking until you reach a huge building with a bright sign. You notice the back door is open and you decide to walk in. A security guard immediately stops you and asks you where you are going." }
{ "query_texts": [ "You choose to swim to the island.", "You choose to steal the boat." ], "next_nums": [ "27", "28" ], "main_text": "You make a right and are heading towards a dock. You see a few boats docked and start checking if any of the boats have keys in the ignition. You get to the third boat and luckily you see keys in the ignition. While looking at the boat you see a dim light in the distant. From what you can see, it is an island. In high school you were a great swimmer. You never stole anything in your life." }
{ "query_texts": [ "You choose to steal the boat.", "You choose to wait for the old man." ], "next_nums": [ "37", "38" ], "main_text": "You politely refuse her offer. Quickly, you begin walking again. This time you have no idea where you are and where you are going to go. As your deep in thought, you bump into a little old man. He is holding up a sign that says \"Help Wanted\" and you ask him what does he need help with. He replies that he is a fisherman that has lost eyesight in his right eye. He needs someone to drive his boat to nearby island where he usually fishes. You agree quickly and begin to follow the man to his dock. He has to go inside for a second and hands you the keys to his boat." }
{ "query_texts": [ "You choose to grab the tin crate.", "You choose to pull the fire alarm." ], "next_nums": [ "41", "42" ], "main_text": "You let him escort you out. Immediately you see a tin crate to your left and a fire alarm to your right. You want to fight back." }
{ "query_texts": [ "You choose to swim.", "You choose to get on the boat." ], "next_nums": [ "31", "32" ], "main_text": "You make a left and start making your way down the hall. You get into an elevator and hit the lobby button. You arrive in the lobby and decide that you need some air. You walk outside to see a party boat being filled with passengers. You ask someone where the boat takes you and they tell you it takes the residents to a small island. The boat is about to leave. You don't want to board it just in case you see someone you should not. You have to go to that island. You think about swimming and following the boat." }
{ "query_texts": [ "You choose to take her kind offer.", "You choose to refuse her offer." ], "next_nums": [ "33", "34" ], "main_text": "You make a right and accidentally knock into a woman. She drops all of her bags. You apologize and immediately help her pick them up. She sees the fear in your eyes asks you what is wrong. You tell her your situation. You can see the confusion in her eyes and hope she does not turn you in. She sees how scared you are and asks you if you have a place to stay. You don't want to get her involved. She says you can stay at her place." }
{ "query_texts": [ "You choose to go with her.", "You choose to refuse her kind offer." ], "next_nums": [ "17", "18" ], "main_text": "You make your way towards the subway and calmly walk down the stairs. You buy a ticket and just in time the subway arrives at the station. You get on quickly and choose an empty seat. A woman sits down next to you when you realize there are no more seats left. A few minutes go by and she begins talking to you. You look up at her with scared eyes and she immediately asks what is wrong. You begin crying and spilling out all the information you have. You tell her you have no idea why you are being chased and you swear to her that you are not a criminal. You feels sorry for you and politely asks you if you need a place to stay. Quickly wanting to accept, you stop and think for a second. Do you really want to get her involved? The train stops and the woman says this is her stop." }
{ "query_texts": [ "You choose to go with her.", "You choose to refuse her kind offer." ], "next_nums": [ "17", "18" ], "main_text": "You make your way towards the subway and calmly walk down the stairs. You buy a ticket and just in time the subway arrives at the station. You get on quickly and choose an empty seat. A woman sits down next to you when you realize there are no more seats left. A few minutes go by and she begins talking to you. You look up at her with scared eyes and she immediately asks what is wrong. You begin crying and spilling out all the information you have. You tell her you have no idea why you are being chased and you swear to her that you are not a criminal. You feels sorry for you and politely asks you if you need a place to stay. Quickly wanting to accept, you stop and think for a second. Do you really want to get her involved? The train stops and the woman says this is her stop." }
{ "query_texts": [ "You choose to go with her.", "You choose to refuse her offer." ], "next_nums": [ "19", "20" ], "main_text": "You keep running. Your running for about 10 minutes when you reach a woman. You immediately ask her for help and explain your situation. She looks a bit confused, but then agrees to take you back to her house. You need a safe place to stay. She seems like a really nice woman. Do you really want to get her involved?" }
{ "query_texts": [ "You choose to go with her.", "You choose to refuse her kind offer." ], "next_nums": [ "17", "18" ], "main_text": "You make your way towards the subway and calmly walk down the stairs. You buy a ticket and just in time the subway arrives at the station. You get on quickly and choose an empty seat. A woman sits down next to you when you realize there are no more seats left. A few minutes go by and she begins talking to you. You look up at her with scared eyes and she immediately asks what is wrong. You begin crying and spilling out all the information you have. You tell her you have no idea why you are being chased and you swear to her that you are not a criminal. You feels sorry for you and politely asks you if you need a place to stay. Quickly wanting to accept, you stop and think for a second. Do you really want to get her involved? The train stops and the woman says this is her stop." }
{ "query_texts": [ "You choose to keep walking towards the fire.", "You choose to turn around." ], "next_nums": [ "43", "44" ], "main_text": "You start swimming. The water is cold and you cannot feel your body. The island is not that far up ahead. You eventually reach the island and run up on the shore. You see woods straight ahead and choose to walk into it. As you are getting further and further into the woods, you begin to smell something burning. You look up to see a bonfire and many tents surrounding it." }
{ "query_texts": [ "You choose to keep walking towards the fire.", "You choose to turn around." ], "next_nums": [ "45", "46" ], "main_text": "Your making your way to the island on the boat. The breeze is cold and you become cold quickly. You arrive at the island and quickly get off avoiding any eye contact. The island is cold and the only light shining is the moon. You look ahead and you notice through the darkness that there is woods up ahead. You begin walking through woods and suddenly smell a fire burning." }
{ "query_texts": [ "You choose to go with her.", "You choose to refuse her offer." ], "next_nums": [ "19", "20" ], "main_text": "You keep running. Your running for about 10 minutes when you reach a woman. You immediately ask her for help and explain your situation. She looks a bit confused, but then agrees to take you back to her house. You need a safe place to stay. She seems like a really nice woman. Do you really want to get her involved?" }
{ "query_texts": [ "You choose to swim.", "You decide to turn around." ], "next_nums": [ "47", "48" ], "main_text": "Without thinking you jump into the dumpster and quickly climb out as fast as you can. You sprint down the nearest alley and you realize you are heading towards a body of water. You need to get away." }
{ "query_texts": [ "You choose to swim.", "You choose to turn around." ], "next_nums": [ "49", "50" ], "main_text": "You climb down the fire escape and make a run for the street away from the police. Luckily you see a body of water ahead. You need to get away quickly. Your a great swimmer." }
{ "query_texts": [ "You choose to keep walking towards the fire.", "You choose to turn around." ], "next_nums": [ "45", "46" ], "main_text": "Your making your way to the island on the boat. The breeze is cold and you become cold quickly. You arrive at the island and quickly get off avoiding any eye contact. The island is cold and the only light shining is the moon. You look ahead and you notice through the darkness that there is woods up ahead. You begin walking through woods and suddenly smell a fire burning." }
{ "query_texts": [ "You choose the door on the left.", "You choose the door on the right." ], "next_nums": [ "53", "54" ], "main_text": "You grab the tin crate and whack the security guard across the head. He hits the ground hard, you knocked him out cold. You run farther into the building and you experience a deja vu moment. You reach two doors." }
{ "query_texts": [ "You choose the door on the left.", "You choose the door on the right." ], "next_nums": [ "53", "54" ], "main_text": "You grab the tin crate and whack the security guard across the head. He hits the ground hard, you knocked him out cold. You run farther into the building and you experience a deja vu moment. You reach two doors." }
{ "query_texts": [ "You choose the door on your left.", "You choose the door on your right." ], "next_nums": [ "55", "56" ], "main_text": "You pull the fire alarm. Just your luck, the alarm does not go off. Frightened, you grab the closest thing near you. You grab the metal broom leaning on the wall. You bash the guard across the head and you knock him out cold. You run down the hall and reach two doors." }
{ "query_texts": [], "next_nums": [], "main_text": "You walk towards the fire. You don't see anyone around, so you walk a little closer. You reach the tents and right before you go to peek inside, you feel something breathing behind you. You turn around to face 50 policemen. Fifty guns are pointing towards you. You've been caught! Game over." }
{ "query_texts": [], "next_nums": [], "main_text": "You stay on the shore. Suddenly your blinded by a bright light and you can hear helicopters hovering above you. There is no where to run or hide. You've been caught! Game over." }
{ "query_texts": [], "next_nums": [], "main_text": "You walk towards the fire. You don't see anyone around, so you walk a little closer. You reach the tents and right before you go to peek inside, you feel something breathing behind you. You turn around to face 50 policemen. Fifty guns are pointing towards you. You've been caught! Game over." }
{ "query_texts": [], "next_nums": [], "main_text": "You stay on the shore. Suddenly your blinded by a bright light and you can hear helicopters hovering above you. There is no where to run or hide. You've been caught! Game over." }
{ "query_texts": [ "You choose to keep walking towards the fire.", "You choose to turn around." ], "next_nums": [ "43", "44" ], "main_text": "You start swimming. The water is cold and you cannot feel your body. The island is not that far up ahead. You eventually reach the island and run up on the shore. You see woods straight ahead and choose to walk into it. As you are getting further and further into the woods, you begin to smell something burning. You look up to see a bonfire and many tents surrounding it." }
{ "query_texts": [], "next_nums": [], "main_text": "You turn around and make your way down the street. Your exhausted and decide to sit down. You look up and realize you reached a train station. You go and buy a ticket to the farthest place you can go. The train arrives and you board quickly. You are on the train for 3 days and when you finally stop, you have no idea where you are. You plan on living here and you plan on changing your name and appearance. You have escaped the police. Congratulations! You escaped!" }
{ "query_texts": [ "You choose to keep walking towards the fire.", "You choose to turn around." ], "next_nums": [ "43", "44" ], "main_text": "You start swimming. The water is cold and you cannot feel your body. The island is not that far up ahead. You eventually reach the island and run up on the shore. You see woods straight ahead and choose to walk into it. As you are getting further and further into the woods, you begin to smell something burning. You look up to see a bonfire and many tents surrounding it." }
{ "query_texts": [], "next_nums": [], "main_text": "You walk towards the fire. You don't see anyone around, so you walk a little closer. You reach the tents and right before you go to peek inside, you feel something breathing behind you. You turn around to face 50 policemen. Fifty guns are pointing towards you. You've been caught! Game over." }
{ "query_texts": [], "next_nums": [], "main_text": "You stay on the shore. Suddenly your blinded by a bright light and you can hear helicopters hovering above you. There is no where to run or hide. You've been caught! Game over." }
{ "query_texts": [], "next_nums": [], "main_text": "You go through the left door and you are standing on the concert stage you originally started at. Your facing about 20 policemen. There is no where to run. You've been caught! Game over." }
{ "query_texts": [], "next_nums": [], "main_text": "You go through the left door and you are standing on the concert stage you originally started at. Your facing about 20 policemen. There is no where to run. You've been caught! Game over." }
{ "query_texts": [], "next_nums": [], "main_text": "You go through the right door and realize you just interrupted a meeting between an FBI agent and a police officer. You become stiff and cannot move. You suddenly turn around trying to escape, but are now facing three police officers pointing guns at you. You've been caught! Game over." }
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{ "query_texts": [ "You choose to jump into the dumpster.", "You choose to climb down the fire escape." ], "next_nums": [ "35", "36" ], "main_text": "You follow the woman home. She lives in an apartment complex, her room bring number 223. You arrive at her door, waiting patiently for her to unlock it. Right before she opens the door, you suddenly hear sirens and a helicopter. You bust through her door and run straight to a window.You look out and see 5 cop cars, and FBI van and a helicopter flying over head. You run to the other end of the room and notice it is the back of the complex. You notice a fire escape. You look down and notice a dumpster filled with old blankets and trash bags. Her apartment is on the 2nd floor." }
{ "query_texts": [ "You choose to steal the boat.", "You choose to wait for the old man." ], "next_nums": [ "37", "38" ], "main_text": "You politely refuse her offer. Quickly, you begin walking again. This time you have no idea where you are and where you are going to go. As your deep in thought, you bump into a little old man. He is holding up a sign that says \"Help Wanted\" and you ask him what does he need help with. He replies that he is a fisherman that has lost eyesight in his right eye. He needs someone to drive his boat to nearby island where he usually fishes. You agree quickly and begin to follow the man to his dock. He has to go inside for a second and hands you the keys to his boat." }
{ "query_texts": [ "You choose to go investigate the fire.", "You choose to stay with the old man." ], "next_nums": [ "51", "52" ], "main_text": "You wait for the old man to get back. Five minutes later he returns and you both get on the boat. You get to the island in about ten minutes and you dock the boat. The old man gets out of the boat. After you are done making sure his boat is tied down, you get off the boat. You immediately smell a fire burning and you look into the woods ahead and see a dim spec of light. It looks pretty far away." }
{ "query_texts": [ "You choose to keep walking towards the fire.", "You choose to turn around." ], "next_nums": [ "43", "44" ], "main_text": "You start swimming. The water is cold and you cannot feel your body. The island is not that far up ahead. You eventually reach the island and run up on the shore. You see woods straight ahead and choose to walk into it. As you are getting further and further into the woods, you begin to smell something burning. You look up to see a bonfire and many tents surrounding it." }
{ "query_texts": [ "You choose the door on your left.", "You choose the door on your right." ], "next_nums": [ "55", "56" ], "main_text": "You pull the fire alarm. Just your luck, the alarm does not go off. Frightened, you grab the closest thing near you. You grab the metal broom leaning on the wall. You bash the guard across the head and you knock him out cold. You run down the hall and reach two doors." }
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{ "query_texts": [ "You choose to keep walking towards the fire.", "You choose to turn around." ], "next_nums": [ "45", "46" ], "main_text": "Your making your way to the island on the boat. The breeze is cold and you become cold quickly. You arrive at the island and quickly get off avoiding any eye contact. The island is cold and the only light shining is the moon. You look ahead and you notice through the darkness that there is woods up ahead. You begin walking through woods and suddenly smell a fire burning." }
{ "query_texts": [], "next_nums": [], "main_text": "You stay on the shore. Suddenly your blinded by a bright light and you can hear helicopters hovering above you. There is no where to run or hide. You've been caught! Game over." }
{ "query_texts": [], "next_nums": [], "main_text": "You go through the right door and realize you just interrupted a meeting between an FBI agent and a police officer. You become stiff and cannot move. You suddenly turn around trying to escape, but are now facing three police officers pointing guns at you. You've been caught! Game over." }
{"query_texts":["Shopping (for food) is Fun!","Pizza in the Mornin', Pizza in the Evenin', Pizza at (...TRUNCATED)
{"query_texts":["To the bathroom!"],"next_nums":["12"],"main_text":"O.K., fine. You decide that to t(...TRUNCATED)
{"query_texts":["Pepperoni!","Only Cheese, Please","Sausage!","Supreme (Overlord)","Anchovies! Love (...TRUNCATED)
{"query_texts":["Why yes I did. Better do that while I'm here.","I'm only gonna be gone for a couple(...TRUNCATED)
{"query_texts":["Milk, eggs, bread...you know, the nessecities.","Candy!","Chips, jerky, soda...I'm (...TRUNCATED)
{"query_texts":["Yep. Better do that!","Locks are for losers, yo!"],"next_nums":["13","37"],"main_te(...TRUNCATED)
{"query_texts":["To the restroom!"],"next_nums":["16"],"main_text":"Speaking of generic'a; man, coul(...TRUNCATED)
{"query_texts":["To the restroom!"],"next_nums":["17"],"main_text":"What is your name? Blandon? I me(...TRUNCATED)
{"query_texts":["To the restroom!"],"next_nums":["18"],"main_text":"Well, you, my dear sir/mam, are (...TRUNCATED)
{"query_texts":["To the restroom!"],"next_nums":["19"],"main_text":"Cheese wasn't enough for you. Pe(...TRUNCATED)
{"query_texts":["To the restroom!"],"next_nums":["20"],"main_text":"If it had been actual fish on th(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You thought you'd be some sort of pioneer for this, so(...TRUNCATED)
{"query_texts":["Try to vomit the fat away","Head out and drive straight to the nearest surgeon for (...TRUNCATED)
{"query_texts":["Let'm knock, I'm too busy with hygiene to answer","I'll just finish washing, then g(...TRUNCATED)
{"query_texts":["Let'm knock, I'm too busy with hygiene to answer","I'll just finish washing, then g(...TRUNCATED)
{"query_texts":["Let'm knock, I'm too busy with hygiene to answer","I'll just finish washing, then g(...TRUNCATED)
{"query_texts":["Let'm knock, I'm too busy with hygiene to answer","I'll just finish washing, then g(...TRUNCATED)
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{"query_texts":["Mickey D's, bitch!","Burger King","Subway","UTA Trax","K'n F'n C"],"next_nums":["46(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"Well, it sure sucks that you picked this option. You w(...TRUNCATED)
{"query_texts":["Let'm knock, I'm too busy with hygiene to answer","I'll just finish washing, then g(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You think that acting like a teenage Hollywood copycat(...TRUNCATED)
{"query_texts":["Go back and throw that fat out your throat!","Go back and get a grip!","Wait a minu(...TRUNCATED)
{"query_texts":["Let's go to the store and buy some food","It's pizza time!","There's probably some (...TRUNCATED)
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{"query_texts":["It's the stony lonesome for you!"],"next_nums":["56"],"main_text":"You decide that (...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You take a wisp in your slightly hurried cleaning proc(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You, being the Michael Jackson child at heart you are,(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You decide that it's going to be party time, and you b(...TRUNCATED)
{"query_texts":["I need's to go!"],"next_nums":["113"],"main_text":"Well, O.K. You get yourself milk(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"Well, O.K., then, Mr. Pierre. You buy the most expensi(...TRUNCATED)
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{"query_texts":[],"next_nums":[],"main_text":"Well, it sure sucks that you picked this option. You w(...TRUNCATED)
{"query_texts":["Why yes I did. Better do that while I'm here.","I'm only gonna be gone for a couple(...TRUNCATED)
{"query_texts":["To the bathroom!"],"next_nums":["12"],"main_text":"O.K., fine. You decide that to t(...TRUNCATED)
{"query_texts":["Yep. Better do that!","Locks are for losers, yo!"],"next_nums":["13","37"],"main_te(...TRUNCATED)
{"query_texts":["Why yes I did. Better do that while I'm here.","I'm only gonna be gone for a couple(...TRUNCATED)
{"query_texts":["Pepperoni!","Only Cheese, Please","Sausage!","Supreme (Overlord)","Anchovies! Love (...TRUNCATED)
{"query_texts":["Yep. Better do that!","Locks are for losers, yo!"],"next_nums":["13","37"],"main_te(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"No need to swear, thank you.You pull in to McDonald's,(...TRUNCATED)
{"query_texts":["To the restroom!"],"next_nums":["121"],"main_text":"You go into Burger King. Wow, w(...TRUNCATED)
{"query_texts":["Bathroom!"],"next_nums":["122"],"main_text":"You head into Subway, and you are inst(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You do know what Trax is, right? Well, I can tell you (...TRUNCATED)
null
{"query_texts":[],"next_nums":[],"main_text":"Oh...well, O.K. then. You have a heart attack, just as(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"That's what I thought.You finish eating, and head home(...TRUNCATED)
null
{"query_texts":["Stay and wait for the trial","Try and make friends with the other prisoners","Try t(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You decide to wait it out, and hope the U.S. legal sys(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You decide to wait it out, and hope the U.S. legal sys(...TRUNCATED)
{"query_texts":["This is law, son!"],"next_nums":["90"],"main_text":"At the next lunch session, you (...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You decide that you'll be the banger in this barred ce(...TRUNCATED)
{"query_texts":["Climb a tall tree and hide up high","Camoflauge yourself","Hide in that unmentioned(...TRUNCATED)
{"query_texts":["Stay and wait for the trial","Try and make friends with the other prisoners","Try t(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You decide that you'll be the banger in this barred ce(...TRUNCATED)
{"query_texts":["Climb a tall tree and hide up high","Camoflauge yourself","Hide in that unmentioned(...TRUNCATED)
{"query_texts":["This is law, son!"],"next_nums":["90"],"main_text":"At the next lunch session, you (...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You decide to take a tour of the new SLC, and it turns(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You decide it'd be best for you to go back to your apa(...TRUNCATED)
{"query_texts":["Open the door and hope the rat leaves","Keep the rat as a pet","Beat on the rat wit(...TRUNCATED)
null
{"query_texts":["Keep the rat as a pet","Beat on the rat with a baseball bat!","Slowly destroy the r(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You decide that the rat is not your foe (Nor is he feu(...TRUNCATED)
{"query_texts":["Let's try the store again","Screw the store, I'm getting pizza this time!","I'll li(...TRUNCATED)
{"query_texts":["Back to the store!"],"next_nums":["115"],"main_text":"You buy a bunch of discount g(...TRUNCATED)
null
{"query_texts":[],"next_nums":[],"main_text":"You finish at a slowed pace, and answer the door to fi(...TRUNCATED)
{"query_texts":["Pepperoni!","Only Cheese, Please","Sausage!","Supreme (Overlord)","Anchovies! Love (...TRUNCATED)
null
{"query_texts":[],"next_nums":[],"main_text":"You, not having seen another living soul for awhile, d(...TRUNCATED)
{"query_texts":["Yes","No"],"next_nums":["52","53"],"main_text":"Well, you had the Colonel's chicken(...TRUNCATED)
null
{"query_texts":["Close the blinds and put your head under the pillow?","Get up and calmly walk into (...TRUNCATED)
{"query_texts":["Stop eating and immediately clean the pan?","Ignore her and continue eating, intend(...TRUNCATED)
{"query_texts":["Stop eating and immediately clean the pan?","Ignore her and continue eating, intend(...TRUNCATED)
{"query_texts":["Get up and calmly walk into the kitchen for some breakfast."],"next_nums":["3"],"ma(...TRUNCATED)
{"query_texts":["Watch one of the movies you rented last night?","Go play your new PC game, Neverwin(...TRUNCATED)
null
{"query_texts":["Play your newest PC game, Divine Divinity?","Watch one of the movies you rented las(...TRUNCATED)
{"query_texts":["Go to the hardware store and buy a big roll of plastic in which to wrap the corpse?(...TRUNCATED)
{"query_texts":["Drag the body out the front and put it in your trunk so you can drive it to the riv(...TRUNCATED)
{"query_texts":["You have reached the end of your stay in hell. Better luck next time."],"next_nums"(...TRUNCATED)
{"query_texts":["Get inside quickly and figure out what to do next?","Call the police and confess yo(...TRUNCATED)
null
{"query_texts":["Pause your game and listen patiently?","Tell her that you're trying to play a game?(...TRUNCATED)
null
{"query_texts":["Stand up and lure her into the kitchen so that you can kill her?","Tell her that yo(...TRUNCATED)
{"query_texts":["Close the blinds and put your head under the pillow?","Get up and calmly walk into (...TRUNCATED)
{"query_texts":["Get outside and start scrubbing!"],"next_nums":["72"],"main_text":"You rush inside (...TRUNCATED)
null
{"query_texts":["Stand up and lure her into the kitchen so that you can kill her?","Tell her that yo(...TRUNCATED)
{"query_texts":["Buy a 12 pack of Budweiser bottles?","Buy a small bottle of nice red wine?","Buy a (...TRUNCATED)
{"query_texts":["Now that's just bad karma."],"next_nums":["118"],"main_text":"You drag the body out(...TRUNCATED)
{"query_texts":["You have reached the end of your stay in hell. Better luck next time."],"next_nums"(...TRUNCATED)
{"query_texts":["Caught in the act, your first visitor is the prison chaplain, giving you last rites(...TRUNCATED)
{"query_texts":["Close the blinds and put your head under the pillow?","Get up and calmly walk into (...TRUNCATED)
{"query_texts":["Go in and see what the problem is?","Decide her life is not worth squat and kill he(...TRUNCATED)
{"query_texts":["Pay him off?","Try to kill him?"],"next_nums":["27","28"],"main_text":"You calmly r(...TRUNCATED)
null
{"query_texts":["Caught in the act, your first visitor is the prison chaplain, giving you last rites(...TRUNCATED)
{"query_texts":["Pause your game and listen patiently?","Tell her that you're trying to play a game?(...TRUNCATED)
{"query_texts":["Stand up, and excuse yourself, saying you HAVE to buy some beer.","Give up and lure(...TRUNCATED)
null
{"query_texts":["Get inside quickly and figure out what to do next?","Call the police and confess yo(...TRUNCATED)
{"query_texts":["Drag the body out the front and put it in your trunk so you can drive it to the riv(...TRUNCATED)
{"query_texts":["You have reached the end of your stay in hell. Better luck next time."],"next_nums"(...TRUNCATED)
null
{"query_texts":["Roll her body out the back door and shove it in the dumpster?","Go to the hardware (...TRUNCATED)
null
{"query_texts":["Buy a 12 pack of Budweiser bottles?","Buy a small bottle of nice red wine?","Buy a (...TRUNCATED)
{"query_texts":["Return home with your beer."],"next_nums":["45"],"main_text":"Thankfully, the store(...TRUNCATED)
{"query_texts":["Stand up and lure into the kitchen so that you can kill her?","Continue drinking an(...TRUNCATED)
{"query_texts":["Roll her body out the back door and shove it in the dumpster?","Go to the hardware (...TRUNCATED)
{"query_texts":["You can never leave. Forever you must listen to her ravings and suffer an eternity (...TRUNCATED)
{"query_texts":["Close the blinds and put your head under the pillow?","Get up and calmly walk into (...TRUNCATED)
{"query_texts":["You have reached the end of your stay in hell. Better luck next time."],"next_nums"(...TRUNCATED)
null
null
null
null
{"query_texts":["Your day in hell is over. Please do better next time."],"next_nums":["65"],"main_te(...TRUNCATED)
null
{"query_texts":["You've killed three people. Call the police and confess?"],"next_nums":["66"],"main(...TRUNCATED)
{"query_texts":["You have no choice, do you? Kill her."],"next_nums":["62"],"main_text":"You stand t(...TRUNCATED)
null
null
{"query_texts":["You have no choice, do you? Kill her."],"next_nums":["62"],"main_text":"You stand t(...TRUNCATED)
null
{"query_texts":["Close the blinds and put your head under the pillow?","Get up and calmly walk into (...TRUNCATED)
null
{"query_texts":["Close the blinds and put your head under the pillow?","Get up and calmly walk into (...TRUNCATED)
{"query_texts":["Buy a 12 pack of Budweiser bottles?","Buy a small bottle of nice red wine?","Buy a (...TRUNCATED)
{"query_texts":["Stand up, and excuse yourself, saying you HAVE to buy some beer.","Give up and lure(...TRUNCATED)
{"query_texts":["Relax and watch TV for a while?","Take the bag out back and dispose of it?"],"next_(...TRUNCATED)
null
{"query_texts":["Let them in and answer their questions?","Answer their questions but don't let them(...TRUNCATED)
{"query_texts":["Stand up and lure her into the kitchen so that you can kill her?","Go to the store (...TRUNCATED)
{"query_texts":["Roll her body out the back door and shove it in the dumpster?","Go to the hardware (...TRUNCATED)
{"query_texts":["Roll her body out the back door and shove it in the dumpster?","Go to the hardware (...TRUNCATED)
{"query_texts":["Run back into the house?","Try to kill him?"],"next_nums":["29","136"],"main_text":(...TRUNCATED)
{"query_texts":["Stand up and lure her into the kitchen so that you can kill her?","Go to the store (...TRUNCATED)
{"query_texts":["Go to the store and purchase some alcohol?","Ask Stephanie if she has any other thi(...TRUNCATED)
{"query_texts":["Run back upstairs and grab some more plastic?","Freak out and confess your crimes t(...TRUNCATED)
null
{"query_texts":["Ignore her, go upstairs, and watch some TV for a bit.","Knock her out and hope you (...TRUNCATED)
{"query_texts":["Go downstairs and go to school","Go downstairs and go to work","Fake being sick to (...TRUNCATED)
{"query_texts":["Marathon Netflix all day.","Sneak out."],"next_nums":["12","13"],"main_text":"You c(...TRUNCATED)
{"query_texts":["Go out for lunch anyway","Go get the printer ink","Microwave some noodles."],"next_(...TRUNCATED)
{"query_texts":["Go to town with your friends","Go home","Attend the class anyway"],"next_nums":["4"(...TRUNCATED)
{"query_texts":["Bathe"],"next_nums":["38"],"main_text":"You go home and realize you stink. You slip(...TRUNCATED)
{"query_texts":["Sleep."],"next_nums":["10"],"main_text":"Your friend gives you a ride to the city w(...TRUNCATED)
{"query_texts":["You try to escape"],"next_nums":["8"],"main_text":"You slink into the class and not(...TRUNCATED)
null
{"query_texts":[],"next_nums":[],"main_text":"It is no use. You try to escape but you cannot. The fl(...TRUNCATED)
null
{"query_texts":[],"next_nums":[],"main_text":"You sleep well. You dream of strange, terrible things,(...TRUNCATED)
null
{"query_texts":["Mac and cheese.","Burritos"],"next_nums":["14","15"],"main_text":"After 5 and a hal(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"Spiders. Everywhere.Big. small. medium. hairy. slimy. (...TRUNCATED)
null
{"query_texts":["Take my chance with the gunman","Jump to the balcony"],"next_nums":["31","32"],"mai(...TRUNCATED)
{"query_texts":["You are afraid."],"next_nums":["21"],"main_text":"You ask Amy to bring you back a b(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"Spiders. Everywhere.Big. small. medium. hairy. slimy. (...TRUNCATED)
{"query_texts":["I don't","Take a bath","Take a shower."],"next_nums":["22","23","24"],"main_text":"(...TRUNCATED)
{"query_texts":["AHHHH!"],"next_nums":["16"],"main_text":"You jog downstairs and push a cobweb out o(...TRUNCATED)
{"query_texts":["Burning"],"next_nums":["36"],"main_text":"You fish through your desk and below some(...TRUNCATED)
{"query_texts":["Fine. I'll take a bath","Fine. I'll take a shower."],"next_nums":["25","26"],"main_(...TRUNCATED)
{"query_texts":["Scream"],"next_nums":["27"],"main_text":"You slide into the sultry, hot, steaming s(...TRUNCATED)
{"query_texts":["Lunch with Amy","City"],"next_nums":["29","30"],"main_text":"You hop in the shower,(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You microwave a burrito and go back to bed. You sleep (...TRUNCATED)
{"query_texts":["Scream"],"next_nums":["27"],"main_text":"You slide into the sultry, hot, steaming s(...TRUNCATED)
{"query_texts":["Lunch with Amy","City"],"next_nums":["29","30"],"main_text":"You hop in the shower,(...TRUNCATED)
{"query_texts":["Take my chance with the gunman","Jump to the balcony"],"next_nums":["31","32"],"mai(...TRUNCATED)
{"query_texts":["Scream"],"next_nums":["33"],"main_text":"You press yourself even closer into the gl(...TRUNCATED)
{"query_texts":["Jump!"],"next_nums":["35"],"main_text":"You wait until the gun man looks away and s(...TRUNCATED)
{"query_texts":["Sleep."],"next_nums":["10"],"main_text":"Your friend gives you a ride to the city w(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"For a moment it feels as if you are floating. The air (...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"It is no use. You try to escape but you cannot. The fl(...TRUNCATED)
null
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null
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null
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{"query_texts":[],"next_nums":[],"main_text":"For a moment it feels as if you are floating. The air (...TRUNCATED)
null
{"query_texts":[],"next_nums":[],"main_text":"As you scream you lurch away from the clown and your h(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"As you scream you lurch away from the clown and your h(...TRUNCATED)
null
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{"query_texts":["Hole","Stone Structure","Creek"],"next_nums":["1","2","3"],"main_text":"It has been(...TRUNCATED)
{"query_texts":["Hole","Stone Structure","I'm done exploring"],"next_nums":["8","9","10"],"main_text(...TRUNCATED)
{"query_texts":["Creek","Hole","I'm done exploring"],"next_nums":["6","7","11"],"main_text":"You stu(...TRUNCATED)
{"query_texts":["Stone Structure","Creek","I'm done exploring"],"next_nums":["4","5","12"],"main_tex(...TRUNCATED)
{"query_texts":["Hole","Stone Structure","I'm done exploring"],"next_nums":["8","9","10"],"main_text(...TRUNCATED)
{"query_texts":["Creek","Hole","I'm done exploring"],"next_nums":["6","7","11"],"main_text":"You stu(...TRUNCATED)
{"query_texts":["Hole","Stone Structure","I'm done exploring"],"next_nums":["8","9","10"],"main_text(...TRUNCATED)
{"query_texts":["Stone Structure","Creek","I'm done exploring"],"next_nums":["4","5","12"],"main_tex(...TRUNCATED)
{"query_texts":["Stone Structure","Creek","I'm done exploring"],"next_nums":["4","5","12"],"main_tex(...TRUNCATED)
{"query_texts":["Creek","Hole","I'm done exploring"],"next_nums":["6","7","11"],"main_text":"You stu(...TRUNCATED)
{"query_texts":["Forest"],"next_nums":["13"],"main_text":"You decided enough is enough, for now. A c(...TRUNCATED)
{"query_texts":["Forest"],"next_nums":["13"],"main_text":"You decided enough is enough, for now. A c(...TRUNCATED)
{"query_texts":["Forest"],"next_nums":["13"],"main_text":"You decided enough is enough, for now. A c(...TRUNCATED)
{"query_texts":["Forest"],"next_nums":["20"],"main_text":"You ran to the south side, and it seemed t(...TRUNCATED)
{"query_texts":["Edge of the Forest"],"next_nums":["22"],"main_text":"You ran to the west side, and (...TRUNCATED)
{"query_texts":["Bit the hand","Ate the food"],"next_nums":["23","24"],"main_text":"You see light up(...TRUNCATED)
{"query_texts":["Bit the hand","Ate the food"],"next_nums":["23","24"],"main_text":"You see light up(...TRUNCATED)
null
{"query_texts":["North","East","South","West"],"next_nums":["14","15","16","17"],"main_text":"A few (...TRUNCATED)
{"query_texts":["Edge of the Forest"],"next_nums":["18"],"main_text":"The north side of the forest h(...TRUNCATED)
{"query_texts":["North","East","South","West"],"next_nums":["14","15","16","17"],"main_text":"A few (...TRUNCATED)
{"query_texts":["Bit the hand","Ate the food"],"next_nums":["23","24"],"main_text":"You see light up(...TRUNCATED)
{"query_texts":["Houses"],"next_nums":["26"],"main_text":"The girl cried out and ran away from you. (...TRUNCATED)
{"query_texts":["Houses"],"next_nums":["25"],"main_text":"You slowly took the food out of her hand a(...TRUNCATED)
{"query_texts":["Edge of the Forest"],"next_nums":["19"],"main_text":"You went to the east side of t(...TRUNCATED)
{"query_texts":["Find a way in"],"next_nums":["27"],"main_text":"You wandered around the houses for (...TRUNCATED)
{"query_texts":["Find a way in"],"next_nums":["27"],"main_text":"You wandered around the houses for (...TRUNCATED)
{"query_texts":["Find a way in"],"next_nums":["33"],"main_text":"You slowly walk over to the cabinet(...TRUNCATED)
{"query_texts":["Go upstairs"],"next_nums":["35"],"main_text":"You lick the woman awake, and she slo(...TRUNCATED)
{"query_texts":["Hero"],"next_nums":["36"],"main_text":"You run upstairs, and hear someone fast asle(...TRUNCATED)
null
{"query_texts":["Hero"],"next_nums":["36"],"main_text":"You run upstairs, and hear someone fast asle(...TRUNCATED)
{"query_texts":["Hospital"],"next_nums":["37"],"main_text":"Both you and the child are covered in sm(...TRUNCATED)
{"query_texts":["Adopted"],"next_nums":["38"],"main_text":"You wake up in a comfy dog bed which is i(...TRUNCATED)
{"query_texts":["Flowers","Park","Couch","Finished (Only click if your done with the memories)"],"ne(...TRUNCATED)
{"query_texts":["Home"],"next_nums":["45"],"main_text":"Greg put the leash on you. \"Wanna go outsid(...TRUNCATED)
{"query_texts":["Home"],"next_nums":["47"],"main_text":"While everyone was busy, you padded over to (...TRUNCATED)
null
{"query_texts":["Flowers","Park","Couch","Finished (Only click if your done with the memories)"],"ne(...TRUNCATED)
{"query_texts":["Flowers","Park","Couch","Finished (Only click if your done with the memories)"],"ne(...TRUNCATED)
{"query_texts":["Tommy","Sled","Snowball Fight"],"next_nums":["48","49","50"],"main_text":"Soon, you(...TRUNCATED)
{"query_texts":["Flowers","Park","Couch","Finished (Only click if your done with the memories)"],"ne(...TRUNCATED)
{"query_texts":["Adult Life"],"next_nums":["51"],"main_text":"There was a kid who used to be friends(...TRUNCATED)
{"query_texts":["Jump on Greg's sled","Keep running"],"next_nums":["55","56"],"main_text":"Greg was (...TRUNCATED)
{"query_texts":["Tommy","Sled","Snowball Fight","Dragged (Do after memories are done)"],"next_nums":(...TRUNCATED)
{"query_texts":["Adult Life"],"next_nums":["51"],"main_text":"There was a kid who used to be friends(...TRUNCATED)
{"query_texts":["Jump on Greg's sled","Keep running"],"next_nums":["55","56"],"main_text":"Greg was (...TRUNCATED)
{"query_texts":["Adult Life"],"next_nums":["57"],"main_text":"You hopped onto his sled, the extra we(...TRUNCATED)
{"query_texts":["Adult Life"],"next_nums":["58"],"main_text":"Soon you were next to Greg, but since (...TRUNCATED)
{"query_texts":["Tommy","Sled","Snowball Fight","Dragged (Do after memories are done)"],"next_nums":(...TRUNCATED)
{"query_texts":["Back Home"],"next_nums":["64"],"main_text":"You bit his hand, and the sweet taste o(...TRUNCATED)
{"query_texts":["Tommy","Sled","Snowball Fight","Dragged (Do after memories are done)"],"next_nums":(...TRUNCATED)
{"query_texts":["Tommy","Sled","Snowball Fight","Dragged (Do after memories are done)"],"next_nums":(...TRUNCATED)
{"query_texts":["Let him drag you","Snap at him"],"next_nums":["61","62"],"main_text":"While you wer(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"Once inside, he led you to what looked to be his room.(...TRUNCATED)
{"query_texts":["Backyard Kiss"],"next_nums":["65"],"main_text":"You relaxed in front of the fire pl(...TRUNCATED)
{"query_texts":["Glinting Silver"],"next_nums":["66"],"main_text":"You romped around the backyard as(...TRUNCATED)
null
{"query_texts":[],"next_nums":[],"main_text":"You had felt yourself get older as the years passed. Y(...TRUNCATED)
null
null
null
null
null
{"query_texts":["Drag the woman outside","Sniff the fire"],"next_nums":["28","29"],"main_text":"You (...TRUNCATED)
null
{"query_texts":["Home"],"next_nums":["39"],"main_text":"About a few weeks later, right after they to(...TRUNCATED)
{"query_texts":["Drag the woman outside","Sniff the fire"],"next_nums":["28","29"],"main_text":"You (...TRUNCATED)
{"query_texts":["Home"],"next_nums":["44"],"main_text":"Mom had planted a new flower patch in the ba(...TRUNCATED)
null
{"query_texts":["Wake her","Go upstairs"],"next_nums":["31","32"],"main_text":"You grip her shirt wi(...TRUNCATED)
{"query_texts":["Adult Life"],"next_nums":["59"],"main_text":"You were at the park with Greg, Tina a(...TRUNCATED)
{"query_texts":["Adult Life"],"next_nums":["59"],"main_text":"You were at the park with Greg, Tina a(...TRUNCATED)
{"query_texts":["Check out the sound on your left","Get into a self defense position and prepare to (...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"Quickly you jump into action, throwing everything you (...TRUNCATED)
{"query_texts":["find your foe and fight!","RUN!"],"next_nums":["6","7"],"main_text":"You quickly dr(...TRUNCATED)
{"query_texts":["Stay and examine the area","RUN!"],"next_nums":["4","5"],"main_text":"(you are eith(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You did not survive an incredibly challenging semester(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"(once again, you are either ridiculously brave, or inc(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"(you are either very brave, or very foolish...or maybe(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You did not survive an incredibly challenging semester(...TRUNCATED)
null
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{"query_texts":["keep fighting!","barricade yourself in a corner of your mind..."],"next_nums":["15"(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"slowly you crawl to a corner of your mind that seems a(...TRUNCATED)
null
null
null
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{"query_texts":[],"next_nums":[],"main_text":"The pain gets worse and worse. Your brain is screaming(...TRUNCATED)
null
null
{"query_texts":["Chinese restaurant - egg rolls and rice sound yummy right now","Pizzeria - Pizza, t(...TRUNCATED)
{"query_texts":["Go to a different restaurant?","Grab the restaurant owner's attention..."],"next_nu(...TRUNCATED)
{"query_texts":["See about fixing the oven","Go forage for food somewhere else..."],"next_nums":["32(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"and indeed you refuse to die. At least, you refuse to (...TRUNCATED)
{"query_texts":["Jump in and take over for the cashier","Choose a different restaurant"],"next_nums"(...TRUNCATED)
{"query_texts":["Pizzeria- Pizza...the breakfast of college students everywhere","McDonalds - quick,(...TRUNCATED)
{"query_texts":["Jump in and take over for the cashier","Choose a different restaurant"],"next_nums"(...TRUNCATED)
{"query_texts":["Chinese restaurant - egg rolls and rice sound yummy right now","Pizzeria - Pizza...(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"\"I can help,\" you say as you confidently stroll behi(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"As you watch the cashier struggle to take all of the k(...TRUNCATED)
{"query_texts":["See about fixing the oven","Go forage for food somewhere else..."],"next_nums":["32(...TRUNCATED)
{"query_texts":["Go to a different restaurant?","Grab the restaurant owner's attention..."],"next_nu(...TRUNCATED)
{"query_texts":["Jump in and take over for the cashier","Choose a different restaurant"],"next_nums"(...TRUNCATED)
{"query_texts":["Pizzeria- Pizza...the breakfast of college students everywhere","McDonalds - quick,(...TRUNCATED)
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{"query_texts":[],"next_nums":[],"main_text":"You decide enough is enough; you're a fighter, doing w(...TRUNCATED)
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{"query_texts":["Chinese restaurant - egg rolls and rice sound yummy right now","McDonalds - quick, (...TRUNCATED)
{"query_texts":["Go to a different restaurant?","Grab the restaurant owner's attention..."],"next_nu(...TRUNCATED)
{"query_texts":[],"next_nums":[],"main_text":"You listen more carefully, forcing your brain to compr(...TRUNCATED)
{"query_texts":["Attempt to understand Mandarin","Go to a different restaurant?"],"next_nums":["38",(...TRUNCATED)
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{"query_texts":["See about fixing the oven","Go forage for food somewhere else..."],"next_nums":["32(...TRUNCATED)
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