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Her Majesty's Trolley Problem
Buster Hudson
[ "Science Fiction", "Fantasy" ]
[ "cover art", "death", "female protagonist", "military", "moral dilemma", "multiple endings", "on rails", "parser", "pig", "skeleton", "steampunk", "violence" ]
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No one said life in Her Majesty's Service would be easy. Fortunately, you've got everything you need: your officer's handbook, a harpoon cannon, and the indefatigable command of Captain Lionetta herself. If the Captain can't navigate you and your prisoner through the Empire-forsaken town of Innocence Lost, then who can?
[ { "action": "%", "response": "The Problem hurries along the rails at a magnificent speed.\nThe sky is a brilliant cerulean, and the autumn air is crisp and clear—perfect weather for pressing her hard against the irons. You\nlean out over the taff, taking in the bittersweet aromas of the heath.\n\nher spyglass. \"First Mate Gertie!\" she calls from the roof, or what's left of it. The trolley took the brunt of a broadside during her last encounter with the enemy.\n\n\"Yes sir,\" you reply, snapping to attention.\n\nShe points trackward to a collection of buildings that appear over the horizon. \"Innocence Lost, from the looks of it,\" she says. \"We must have jumped the wrong split out of the deadlynds.\"\n\nYour prisoner perks when he hears the news, and his jaw lifts into a devilish rictus. \"What a pity! And here I thought I'd be tried and executed by sundown.\"\n\nThe Captain ignores his outburst. \"We'd best not charge in so quickly. Look alive, Gertie, and slow her down until you're counting ties. I'll find us another route home.\"\n\n\"Aye aye, sir.\" Your salute is high and proud. You won't let the Captain down.\nHer Majesty's Trolley Problem\n\nYou are aboard HMT Problem, a dinky-class trolley impressed\ninto Her Majesty's service. As First (and only) Mate, you do most everything that needs doing, for the Captain rarely abandons her perch on the roof. Tasks include firing the harpoon cannon, dropping the anchor, and never opening the Captain's treasure box. You also keep your handbook tucked into a coat pocket, for when you need a reminder of how to perform your duties.\n\nThe captured Admiral, bound in rope, pesters you with whatever thought happens to be running through his skull at the moment. His cold,\nempty, unblinking eye sockets glare at you mercilessly—or at nothing\nin particular; it's hard to tell with skeletons.", "endoftext": false }, { "action": "About yourself", "response": "You joined the Royal Trolley Service at an early age to escape those cold night, but you wouldn't have it any other way. There's nothing quite like the feel of the wind in your hair, the humsong of the rails beneath your feet, and the possibility of adventure at the end of\nevery track.\n\nUnfortunately, your service record has been less than satisfactory,\nand you imagine the phrase \"acts without thinking\" appears several times, circled in red. If not for your ability with the harpoon\ncannon, you worry you'd be inland somewhere, begging for work. Or worse.\n\nOf course, it helps that the Captain has been lenient with you to a fault. You owe her a debt of gratitude for keeping you on after you... well, after the accidents.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying an officer's handbook.", "endoftext": false }, { "action": "You read", "response": "What do you want to read?", "endoftext": false }, { "action": "You read the handbook", "response": "You've creased the pages with the most helpful passages:\n\nITEM 23. Vigilance is of the utmost importance for an officer on\nduty. When riding the rails, you should LOOK around to become aware of your immediate surroundings and ensure there are no obstacles on the track ahead of you. You may also find it useful to EXAMINE specific things for a better understanding of their natures.\n\nITEM 141. The harpoon cannon is an effective weapon that requires skill, precision, and a strict adherence to routine. To use, you must first LOAD HARPOON into the cannon and then SHOOT TARGET (where TARGET is whatever thing you are trying to shoot). In a pinch, another object may be used in lieu of a harpoon.\n\nITEM 335. In the event the mechanical brakes become damaged or otherwise inoperable, trolleys in Her Majesty's service are required\nto carry an anchor in reserve. You should DROP ANCHOR outside the\nrails to slow the trolley down, or once off the hotline, to force a complete stop.\n\nITEM 612. The moorsea is full of dangers, but none moreso than idleness. There will be times you have little to do other than WAIT, especially when awaiting an order from a senior officer. It remains paramount that you always carry yourself with the poise and demeaner expected of an officer of the Empire.\n\nITEM 998. While serving aboard a trolley, you are likely to\nencounter many words and phrases unfamiliar to you. You may read the GLOSSARY at any time for pithy definitions of these linguistic deviations.", "endoftext": true }, { "action": "Look around", "response": "You are aboard HMT Problem, a dinky-class trolley impressed\ninto Her Majesty's service. On the deck are a harpoon cannon, an anchor, and the Captain's treasure box.\n\nThe captured Admiral, bound in rope, pesters you with whatever thought happens to be running through his skull at the moment. His cold,\nempty, unblinking eye sockets glare at you mercilessly—or at nothing\nin particular; it's hard to tell with skeletons.\n\n\"Quit your lollygagging and drop anchor,\" the Captain commands.", "endoftext": false }, { "action": "Ma'am", "response": "Your handbook has all the commands you'll need to carry out your duties.\n\na trolley.", "endoftext": false }, { "action": "You die of the shame", "response": "a trolley.", "endoftext": false }, { "action": "You look at the box", "response": "It's small, like a jewelry box, and unadorned. You don't see a lock.", "endoftext": false }, { "action": "You open the box", "response": "Your curiosity overwhelms your sense of duty. Once you're sure the Captain isn't looking, you open the lid ever so slightly and peer inside.\n\nOn a piece of black velvet rests a single medallion—or you should\nsay,\nhalf of one. It appears to be the left half of a silver Jolly Roger.\n\nHaving seen enough, you quietly close the lid. What's so special about a broken charm? Your transgression has raised more questions than it answered.", "endoftext": false }, { "action": "You look at the cannon", "response": "Of your various prior positions, you spent the longest as a harpoonswain aboard the Quandary. So long, in fact, and\nacquiring so much practice, you earned yourself the nickname 'Gertie the Mark' for always hitting a target in range. Perhaps if you had still been there, had they not let you go after that mixup with the soup and the chamber pot, your skill might have saved them from being wrecked by pirates. It's a nice thought, anyway.\n\nThis one's a standard issue harpoon cannon. It's currently empty. Conveniently, a harpoon rests on the deck beside it.", "endoftext": false }, { "action": "You look at Admiral", "response": "He hasn't aged well, even for a skeleton. Cottonous mould grows in his joints and crevices, and his coat is a patchwork of filthy shreds and tatters. You'd sooner mistake him for a common beggar-thief than for the feared Admiral of the enemy fleet.\n\nThe Captain ambushed him during your most recent border skirmish with the enemy. After a lengthy battle, it was decided you'd ride the rails ahead of the wounded fleet and deliver him to the Queen, where he'll inevitably stand trial for his crimes.", "endoftext": false }, { "action": "You get admiral", "response": "You've already taken him prisoner.", "endoftext": false }, { "action": "You examine captain", "response": "Captain Lionetta strikes an imposing figure in her scarlet coat, her hair neatly tucked beneath her three-point hat. A single gold stripe\nis displayed prominently on her collar, a symbol of her rank. You\nthink returning with the enemy's Admiral in chains may well earn her another one.\n\nBold, ambitious, and charismatic, she inspires you to be the best railor you can be.", "endoftext": false }, { "action": "GLOSSARY", "response": "CROSS: The places where two tracks meet, or cross.\n\nDEADLYNDS: An area of the moorsea devoid of life. Not even the\nheath grows there. It's rumoured the rebellion against the Empire is hiding their base of operations in the deadlynds.\n\nHOTLINE: Any track containing a HOTWIRE, or the wire that provides\nthe energy for locomotion (it's not yet understood how this works).\nThe hotwire is named for how it burns hot to the touch. The other type of track is a DOCKING TRACK, in which the hotwire has been snipped to allow the trolley to come to a stop.\n\nIRONS: Another name for the rails. The phrase PRESSING HER HARD\nAGAINST THE IRONS is an expression meaning to ride the trolley at a maximum speed. Those who maintain the tracks are called\nIRONSWORKERS.\n\nJOLLY ROGER: A symbol used by pirates for mysterious ends. It's\nusually depicted as a skull over a pair of crossed bones.\n\nMOORSEA: A great expanse of moors. It's thought to stretch\nthousands upon thousands of miles, though none have explored beyond\nthe deadlynds. Only a complicated network of tracks left by an unknown civilization enables travel, as the moors are covered by a toxic plant called the HEATH.\n\nRAILOR: A member of a trolley's crew.\n\nSPLIT: A type of cross where it's possible to change tracks. To\nJUMP THE SPLIT means to change tracks, while to RUN THE SPLIT means to continue without changing.\n\nSWITCH: A device that allows the trolley to change tracks at a\nsplit. The expression FLY THE SWITCH means to push the switch while\nthe trolley is still in motion, typically with the aid of a long pole. This technique will not work if the trolley is travelling at too fast\na speed.\n\nTAFF: The railing along the front of the trolley, over the bow.\nMany trolleys carry a harpoon cannon, which is usually secured to the taff.\n\nTIES: Planks of wood that lie perpendicular to the rails and\nsecure them in place. Because of their uniform spacing, the term has become a standard unit of distance. The term can also be used to measure speed when counting the number of ties the trolley passes per second. The phrase COUNTING TIES refers to the fact that when travelling slow enough, one can easily count the ties appearing behind the trolley.\n\nTRACKWARD: The direction the trolley is moving. Its opposite is BACKWARD.\n\nTROLLEY: A single mechanical carriage used to travel the rails.\nLong ago, people rode multiple carriages joined together called\ntrains, but they proved unwieldy in battle, difficult to defend\nagainst pirates, and subject to frequent wrecks due to the large\nnumber of crosses. Trolleys are easily repaired or replaced, and only require crews of two to ten railors.", "endoftext": false }, { "action": "You wait", "response": "Suddenly, a Ditch\nIt isn't long before the Captain calls down to you again. \"First Mate Gertie! The track is incomplete, and the line is bearing us into a ditch! What's our speed?\"\n\nYou race to the rear of the deck and lean over the stern. The ties are coming too quickly to count, so you estimate as best you can. \"Ten, maybe fifteen, sir.\"\n\n\"Bloody hell,\" the Captain swears, and you tense. You can count on a butcher's hand the number of times you've heard her resort to such language. Death looms ahead.\n\n\"We can't fly the switch at this speed,\" she continues. \"To arms, Gertie, and wait for my signal! You'll have to harpoon the switch when it's in range, but before we run the split.\" You take up your post by the cannon.\n\nThe Admiral rattles his bones aggressively in an attempt to draw your attention. It works. \"What a beautiful day for a trolleywreck,\" he\nsays with that same irritating sneer.\n\n\"Three hundred ties and closing!\" the Captain shouts, her gaze fixed firmly trackward. You focus on the task in front of you.", "endoftext": false }, { "action": "You wait", "response": "The wind collects in your coat.\n\n\"One hundred ties!\"\n\nYou hold your breath. Just a little further.", "endoftext": false }, { "action": "You wait", "response": "\"Now, Gertie! Shoot the switch!\"", "endoftext": false }, { "action": "Shoot switch", "response": "You squeeze the trigger, and the harpoon finds its mark. The timing couldn't be closer; you feel the rails sliding to their new positions beneath your feet just as the Problem reaches the split. She\nbucks and swivels over to the new line, maintaining her speed while settling into her new course.\n\n\"Great shot!\" the Captain cheers, dropping to the deck. You beam with pride, but it's to be short-lived. She goes on to explain that without a rope tied to the harpoon, you've lost yet another valuable piece of equipment.\n\n\"Don't fret, my dears,\" the Admiral interrupts. \"I happen to have some very sturdy rope on me. All you have to do is untie me, and it's yours.\"\n\nThe Captain raises a fist. \"I'd sooner use your bones for harpoons.\" Her threat silences him for at least a full minute, maybe two.\nHer threat silences him for at least a full minute, maybe two.## The Fool On the Approach\nBy mid-afternoon, you reach the outskirts of Innocence Lost. Here the buildings are little more than ragged tarps stretched over the husks\nof trolleys and other scavenged materials. The roof of one dwelling,\nan ancient caboose, makes use of an old flag to patch a hole, its bold red hue long since faded to a dirty shade of terra cotta. You're reminded of a blanket your mother had made to keep you warm at night. Back then, the Empire's flags were always in abundance, and few seemed to mind the ones that went missing. Now, no one dares remove a single flag, not since the guard began removing hands.\n\nThe Captain's voice distracts you from your thoughts. \"First Mate Gertie, there's a fool on the approach!\" Sure enough, you see a man dancing on the track, cradling his bottle of spirits like it's his partner in a very sloppy waltz. Ordinarily you'd ring a standard warning, but the trolley's bell went the way of her roof.\n\nSomething near him catches the sunlight—a switch! \"Look Captain!\" you shout excitedly. Then you remember the harpoon. \"We could at least try to fly the switch.\"\n\nThe Captain shakes her head. \"I have a better idea. Load the Admiral's bones into the cannon. We'll save this fool's life if we can.\"\n\n\"You must be joking,\" the skeleton says, his tone no longer so abrasive. \"The drunkard earned his fate the moment he drank himself dim.\"\n\n\"As did you earn your fate,\" the Captain replies, \"when you raised a banner against the Empire.\" She turns back to you. \"We're three\nhundred ties away and closing fast. There's no time to argue. Load a bone, and prepare to fire.\"\n\nThe skeleton's grin gives way to genuine worry. Your instructions are clear, yet you find yourself hesitating.", "endoftext": false }, { "action": "You get the bone", "response": "Which do you mean, the left arm, the right arm, the left leg, the\nright leg or the spine?", "endoftext": true }, { "action": "You wait", "response": "The wind whips your hair about your face.\n\n\"One hundred ties!\"", "endoftext": false }, { "action": "You wait", "response": "\"Now!\" cries the Captain.", "endoftext": false }, { "action": "Shoot switch", "response": "The Admiral's left arm isn't quite a harpoon, but it does the job. The Problem jumps the split without incident, startling the\ndrunken man from his revelry. He waves his hat in greeting as you\npass.\n\n\"Gertie the Mark earns her name again! Well done.\" The Captain offers you a congratulatory slap on the back. Somehow, you manage a smile.", "endoftext": false }, { "action": "About you", "response": "Ironsworkers, Trackward\nWithin the dense heart of Innocence Lost, the buildings climb atop\neach other like too many rats in too small a box. Numerous lines converge, cross, split, or run concurrently in a tangled mess of rails and switches. Fortunately, most of the tracks appear to run straight through town.\n\nThe townspeople go about their business along the rails, slipping in and out of the tight spaces between buildings and stepping aside with disinterested expressions to let the Problem clatter by. Some\nshout insults against the Empire, and one particularly unruly skeleton throws a brick that grazes the Captain's hat. It's odd to see such a blatant display of treason, but you suppose that's what happens when the guard isn't around to keep the peace.\n\nYou continue past the docking tracks. \"Captain, might we dock and find a new anchor?\" you ask, but the Captain shakes her head.\n\n\"Without an anchor, there won't be enough track off the hotline to\ncome to a stop. Safely, that is. Besides, the scum of this town have\nno love for the Empire. It would be dangerous for the two of us to remain here with the prisoner.\" She spits off the side of the deck, then bolts upright when something trackward catches her attention—a group of workers repairing the line, seemingly unaware of your approach.\n\n\"Quickly Gertie, load another bone in the cannon. We can save the\nlives of these men and women.\" She climbs to her perch and pulls open her spyglass. \"Only three hundred ties until the split, starboard.\"\n\nThe Admiral struggles against his bindings. \"Leave my bones out of this! Ironsworkers know the dangers of maintaining the rails. If they die, it's their own damn fault for not appointing a lookout.\"\n\nYou can't help but feel there's a logic in what he's saying. Or maybe you're looking for a reason to disobey orders.", "endoftext": false }, { "action": "You get the right arm", "response": "You pry the right arm in such a way that the joint pops neatly out of its socket. It's certainly easier the second time around.\n\nThe Admiral curses you and the Empire even after the cannon is loaded, but you've already numbed yourself to his voice. Numbness is the only way you'll keep going.\n\n\"Two hundred ties!\"", "endoftext": false }, { "action": "You wait", "response": "\"Now!\"", "endoftext": false }, { "action": "Shoot switch", "response": "The arm finds the switch, and the rails change. You can see the workers' fear turn to relief as the trolley jumps the split to the switch track beside them.\n\nThe Admiral is less than amused. \"Oh, good shot and all that! For the good of the Empire, eternal servitude to the crown, blah, blah, blah,\" he says, his words drenched with venom. \"You're all the same, breaking the world apart in the name of duty. You and that rotten, swine-faced witch for a queen.\"\n\nnear spins round. \"If you say one word more word against Her Majesty, I'll grind your skull against the irons myself.\"\n\nUnder normal circumstances, you'd be appropriately horrified by his invective, but you're distracted by the sickly-white mould you\ndiscover coating your hands. Strangely, no amount of rubbing will get it off.\nThe Pigmonger Sells To a Crowd\nRounding a bend, the trolley happens upon several docking tracks occupied by travelling fences, their railcarts full of ration tins and fire-starters and brass buttons plucked from the uniforms of the dead. Fences are inevitable wherever people can't afford the Royal Tariffs, and while the stuff of real value goes to the cities, a farthing or\ntwo might be made in towns like these along the way. You note a great many items of standard military issue in their piles. The pirates must be growing bolder, or desperate.\n\nA crowd is gathered around a pigmonger, his latest cuts splayed on racks and rusted hooks. The frenzied shoppers, jostling each other for a better position, have him surrounded. Many stand directly on the track.\n\n\"Three hundred ties!\" the Captain shouts. You already know what must\nbe done.\n\nAnother switch, another duty. For the Empire.", "endoftext": false }, { "action": "You get the leg", "response": "Which do you mean, the left leg or the right leg?", "endoftext": true }, { "action": "You wait", "response": "The Admiral's bones rattle inside the cannon.\n\n\"One hundred ties!\"", "endoftext": false }, { "action": "You wait", "response": "\"Now!\"", "endoftext": false }, { "action": "Shoot switch", "response": "The trolley swerves, and the crowd is spared, but not so for the skeltons huddled on the switch track. The trolley devours them, crunching on bones, spitting up dust. The air is bathed in their deaths.\n\nThe dust settles everywhere; your vision blurs. You grow sick inside. Why? Why is this happening? When will the nightmare end? You try, and try, but the whiteness won't come off. You look over to the Admiral\nwho has lost his fire. Dust peters out of his eyeless darkness.\nDown With the Queen! Long Live the Queen!\nThe trolley pushes onward, through Innocence Lost, through markets, buildings, and wrecks. Then, a rally.\n\nPeople everywhere. \"Down with the Empire!\" they shout with their\nsigns. \"Down with the Queen!\" So many people! People on the track. People on the switch track. The trolley pushes ever onward, trackward.\n\nThe Captain commands you to load a bone. Load a bone, she says. Save the people. Long live the Queen.\n\n\"Down with the Empire!\" they shout. \"Down with the Queen!\"\n\nThe Admiral is silent, or maybe you choose not listen.\n\n\"Three hundred ties!\" the Captain cries.", "endoftext": false }, { "action": "Right leg", "response": "The numbness has settled deep in your bones. You pull the remaining limb from its home. Now it's here in the cannon, where it should go. You must save the people.\n\n\"Two hundred ties!\"", "endoftext": false }, { "action": "About you", "response": "The mould won't come off. You want chew the meat off your finger\nbones, jam your limbs into wheel axle, stop this infernal contraption on a collision course with hell. If only you could make it stop.\n\n\"One hundred ties!\"", "endoftext": false }, { "action": "You talk to Captain", "response": "You can't. You don't trust your tongue.\n\n\"Now!\"", "endoftext": false }, { "action": "Shoot switch", "response": "You squeeze the trigger, and the bones find their mark. You saved the people! The people are crushed!\n\nfind. You realise no matter what you did, that people would die. But you're still alive.\nThe End of the Line\nHer Majesty's Trolley Problem, long live the Queen. More than\nthree hundred years Her reign has carried on, like a trolley unable to dock. Clang, clang. Clang, clang. Clang, clang.\n\nThe Captain squeals her commands. The enemy is approaching, trackward, on the dread trolley End of the Line. Death rides the rails,\nthe lone escape on the switch, starboard, to which you have little time.\n\n\"Three hundred ties!\" she cries. If you don't switch the switch, the trollies will collide, and you'll most certainly die.", "endoftext": true }, { "action": "You take the medallion", "response": "It's tangled around the spine.\n\n\"One hundred ties!\"", "endoftext": false }, { "action": "You ask Captain about the medallion", "response": "Your handbook has all the commands you'll need to carry out your duties.\n\n\"Now!\"", "endoftext": false }, { "action": "You open the book", "response": "Rules, rules, and more rules:\n\nITEM 23. Vigilance is of the utmost importance for an officer on\nduty. When riding the rails, you should LOOK around to become aware of your immediate surroundings and ensure there are no obstacles on the track ahead of you. You may also find it useful to EXAMINE specific things for a better understanding of their natures.\n\nITEM 141. The harpoon cannon is an effective weapon that requires skill, precision, and a strict adherence to routine. To use, you must first LOAD HARPOON into the cannon and then SHOOT TARGET (where TARGET is whatever thing you are trying to shoot). In a pinch, another object may be used in lieu of a harpoon.\n\nITEM 335. In the event the mechanical brakes become damaged or otherwise inoperable, trolleys in Her Majesty's service are required\nto carry an anchor in reserve. You should DROP ANCHOR outside the\nrails to slow the trolley down, or once off the hotline, to force a complete stop.\n\nITEM 612. The moorsea is full of dangers, but none moreso than idleness. There will be times you have little to do other than WAIT, especially when awaiting an order from a senior officer. It remains paramount that you always carry yourself with the poise and demeaner expected of an officer of the Empire.\n\nITEM 998. While serving aboard a trolley, you are likely to\nencounter many words and phrases unfamiliar to you. You may read the GLOSSARY at any time for pithy definitions of these linguistic deviations.\n\n\"Now!\"", "endoftext": false }, { "action": "You open the box", "response": "You snatch the charm from the Captain's box and make the two halves whole. The skull's surprise is as wide as your own. \"It fits,\" he says with wonderment. \"Is it yours?\"\n\n\"Now!\" the Captain cries.", "endoftext": false }, { "action": "No", "response": "Life is a track, full of possibilities, with the split fast approaching. Here's the switch track now: escape to the moorsea where you belong, free from the Empire, her burdens and her laws... No. You'll stay where you are.\n\n\"No,\" you say. \"No, it's not.\" You point at the Captain. Before his end, you think he should know.\n\nA tilt of the cannon, a squeeze of the trigger, and the Admiral finds the switch. You jump the last split out of Innocence Lost, and the Problem is a problem no more.", "endoftext": true }, { "action": "Yes", "response": "Life is a track, full of possibilities, with the split fast approaching. Here's the switch track now: escape to the moorsea where you belong, free from the Empire, her burdens and her laws. You hit\nthe switch and jump the split.\n\n\"Yes,\" you say, not so loud that the Captain might hear. \"Yes, it's me.\" You dig into your face and slough off the pigflesh only beginning to spoil, slapping chunks messily onto the deck. The air is delicious on your bone. You've worn a pig's face for way too long.\n\n\"My daughter... What you've done to me, you couldn't have known,\" the Admiral weeps, yet you are content in your lie. What's one skull to another? He'll never know. Everyone is bones beneath, even while most pursue the Queen's fashions. You'll look like Her no more.\n\nYou gather the pieces of your acquired father and make your way to the stern. The fall will be harsh and you'll lose your meat, but backward is now trackward.\n\nThis way is preferred.", "endoftext": true } ]
7s0tj8clq7cvf9hu
Fingertips: The Day That Love Came To Play
S. John Ross
[ "Adaptation" ]
[ "apocalypse", "apocalyptic", "bar", "based on songs", "black magic", "cover art", "dark comedy", "dark humor", "Demon", "easy", "Evil protagonist", "ghosts", "IFDB tags contain spoilers", "lounge", "lounge singer", "Lovecraftian", "male protagonist", "modern day", "music references", "nightclub", "one move", "one-move", "play online", "Replayable", "sexual innuendo", "short", "single command", "single room", "They Might Be Giants", "very brief", "weird", "workplace" ]
2,012
[ 0, 6, 7, 1, 0 ]
14
3.357143
20120601
false
You're a lounge singer. Time to knock 'em dead.
[ { "action": "%", "response": "The crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": true }, { "action": "You look at Gladys", "response": "She had her lips done recently; they're gleaming in the music. Her eyes are aglow, and she's breathing deep, showing off a little cleavage before the universe dies.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.", "endoftext": false }, { "action": "Wink", "response": "The crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": false }, { "action": "Wink", "response": "You return Gladys' wink with a merry wave, and add a little dance move, and she beams at you and dances back. The destruction of all life is so much sweeter with an unholy consort.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.\nOnstage at the Cherrywood Lounge\nThe crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": false }, { "action": "You kiss gladys", "response": "You did, just minutes ago. You breathe deep; the memory lingers. In the audience, Gladys gives you a knowing look.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.\nOnstage at the Cherrywood Lounge\nThe crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": false }, { "action": "Wave", "response": "You give the crowd a little wave, a little dance, and a big smile. When you summon Sazark the Destroyer to kill them all, you want them cheerful.\n\nThe summoning. It is time.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.", "endoftext": false }, { "action": "Hail satan", "response": "I totally understand. Except for the words; I'm having trouble with those.", "endoftext": false }, { "action": "Xyzzy", "response": "Ah, one of the first spells you learned in the service of the Destroyer. You allow yourself a moment to reminisce ... your early days with Gladys, the amazing energy of the romance, the summon of Butera's shade, those long walks in the swirling otherworldly void.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.", "endoftext": false }, { "action": "You worship the satan", "response": "The crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.\n\nForgive me, please. You've bumped your head on the low ceiling of my comprehension.", "endoftext": false }, { "action": "Inventory", "response": "Your suit is red velvet. Your microphone is dull black. Your heart is pure, your master is Sazark the Destroyer. Your purpose is love, and the destruction of all. You smile. It is time.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.\nOnstage at the Cherrywood Lounge\nThe crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.\n\nYour suit is red velvet. Your microphone is dull black. Your heart is pure, your master is Sazark the Destroyer. Your purpose is love, and the destruction of all. You smile. It is time.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.\nOnstage at the Cherrywood Lounge\nThe crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": false }, { "action": "Love", "response": "(the red velvet suit)\nThat's just weird.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.\nOnstage at the Cherrywood Lounge\nThe crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": false }, { "action": "You love crowd", "response": "That's just weird.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.\nOnstage at the Cherrywood Lounge\nThe crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": false }, { "action": "You draw the pentagram", "response": "Hm?", "endoftext": false }, { "action": "Go east", "response": "You abandon the stage for a moment, ducking back into the wings from which you emerged. The wings from which you emerged. You\navoid Gladys' gaze. The music will play on. You'll be ready in a moment.\n\nSazark the Destroyer must be summoned.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.\nOnstage at the Cherrywood Lounge\nThe crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": false }, { "action": "You go to the west", "response": "You're a showman, herald of the death of all. But the moment feels wrong. Glancing into the wings, you feel the need to gather yourself, to really be ready. You avoid Gladys' gaze, but you can feel\nher disappointment follow you as you exit, stage left.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.\nOnstage at the Cherrywood Lounge\nThe crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": false }, { "action": "Xyzzy", "response": "Ah, one of the first spells you learned in the service of the Destroyer. You allow yourself a moment to reminisce ... your early days with Gladys, the amazing energy of the romance, the summon of Butera's shade, those long walks in the swirling otherworldly void.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.", "endoftext": false }, { "action": "Summon sazark", "response": "The crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.\n\nIt's fitting, of course, that the world ends here, at Cherrywood, in a storm of orgone, music, and love.\n\nThey laughed at you at the Diamond Room. They boo'ed you offstage at Manny's Temporary Jazz Establishment. They wouldn't even let you in the door at the Desert Springs Resort offices, and you had a\nmanager, then.\n\nBut beyond the stars, and deep within the earth, dwelled Sazark, and the minions of Sazark, and they felt in you the kinship of true lounge art. They sent you Gladys, and your song ... your theme song ... came true. Love came to play, and not just play: it came to kill\neveryone.\n\nWith the music as the engine, with the souls as fuel, with your hand and voice as instrument, you summon Sazark the Destroyer, and you do it with a little hip-wiggle that makes Gladys almost blush.\n\nCue pyrotechnics.\n\nAs the Destroyer walks the earth, and as the earth dies, you reflect on your crimes, your sins, your delights, your pair of modestly-successful LPs.\n\nIt's been a good gig. Goodbye, cruel world.\n\n-=-=-=-=-=-\n\nThe moment is done. The world is done with it.\ndebugcheapnitfol quit with exit status: 0", "endoftext": false }, { "action": "Sing", "response": "The summoning can wait a second. This is your music, your\nmoment. You sang it a thousand times when the blood was in your\nveins instead of on your hands, and the crowd wants it. You sing it silky, you sing it gentle ... and when the band hits that pause, you belt it out: the day that love ... came to play! In\nthe crowd, Gladys dances and does her little kitty-cat paws, the lust of eternity's end glowing in her eyes.\n\nEat your heart out, Sinatra. Again. Because it was hilarious\nthe first time.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.", "endoftext": false }, { "action": "Dance", "response": "Flush with the warm magnificence of the orgone energy projected from the heart of the demon, you let your hips express the cosmic disdain. Brushing the lapels of your red-velvet suit and flashing your pearly whites at your doomed audience, you celebrate their deaths and celebrate your own. Magical.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.\nOnstage at the Cherrywood Lounge\nThe crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": false }, { "action": "You talk to Gladys", "response": "You get closer to the mic, considering, maybe, a few parting words ... a little speech about how glad you are that everyone's here, and how gladder you are that, in a few minutes, they'll all be gone. A few words for Gladys, a few words for the lounge. A joke, some questions ... a crocodile tear, perhaps, for character? But the moment passes. You've never been a great talker, only a great singer. And why talk to the dead?\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.\nOnstage at the Cherrywood Lounge\nThe crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": false }, { "action": "You jump", "response": "Yeah, you are distracted. It's natural to be nervous at a\ntime like this. Not that there's ever been a time like this\nbefore, with the fate of all life in your hands, right next to the microphone, waiting to be crushed. All life, that is. Not the microphone.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.\nOnstage at the Cherrywood Lounge\nThe crowd looked dead before you came on. Now they're lively, as the music begins. You catch a glimpse of Gladys; she gives you a wink.", "endoftext": false }, { "action": "You look at the microphone", "response": "It's not your lucky mic. You requested it, but the Voices That Speak For The Destroyer insisted that the house mic would be sufficient for the summoning.\n\n-=-=-=-=-=-\n\nThe moment is done. It could have gone differently.", "endoftext": false }, { "action": "Y.", "response": "debugcheapnitfol quit with exit status: 0", "endoftext": false }, { "action": "%", "response": "", "endoftext": true } ]
pslttnz7mplj42i
Muggle Studies
M. Flourish Klink
[ "Fan fiction" ]
[ "alchemy", "fan fiction", "fanfic", "female protagonist", "Gay/queer protagonist", "Harry Potter", "homosexual protagonist", "magic", "treasure hunt", "walkthrough" ]
2,012
[ 1, 6, 8, 2, 0 ]
17
3.352941
20120402
false
You play as Alice Armstrong, the new Professor of Muggle Studies at Hogwarts School of Witchcraft and Wizardry in Scotland, even though you've never heard of "muggles" before and never knew magic was real until the headmaster proved it to you. But when you arrive at the school, you discover that a botched spell has made everyone disappear and you're now trapped within the castle. Is this something you can fix without magic?
[ { "action": "%", "response": "Magic is real.\n\nOr that's what the Headmaster of Hogwarts College--no, Hogwarts School of Witchcraft and Wizardry--wants you to think. Assuming that you're not going insane, it seems like he's probably right. How else could you explain the way he appeared out of nowhere, or how he made you speak in rhyming couplets for ten minutes, or how he brought your grandmother's Lladró figurines to life and had them dancing with each other, or packed all your things with the wave of a wand, or...\n\nThen, he asked you to be his new Professor of Muggle Studies. Whatever a \"Muggle\" is. You just needed to sign the contract, say good-bye to your old place, and you'd be whisked away. By magic. To Scotland. To start your new job immediately.\n\nYou asked for a little while to think. What you really meant, of course, was \"a little while to go on a bender in celebration of all your notions about life and the world being shattered.\" That worked out pretty well, except you woke up with a pounding headache and a signed contract. Oh, and an old shoe, which apparently you are supposed to touch whenever you want to be transported. You're not sure how that works, but he put it around here somewhere--you can't quite remember where--and you'd better find it if you want to make it to Hogwarts.\n\nA magical contract is probably pretty unbreakable, yeah?\n\nAn exploration of the wonderful world of wizardry, with apologies to J.K. Rowling, by Flourish Klink\n\nYour simple one-room flat, suitable to the needs of a young teacher. The place was advertised as a steal, and everyone who sees it has to admit that its bones are good. Unfortunately, it hasn't been redone since before the Second World War. Also, it's about the size of a postage stamp. It's cheap, anyway... You've got a bed, a wardrobe, a table, and an ancient Aga to cook on. One lonely broadside hangs on the south wall. The door on the north wall leads to the rest of the building. A packed trunk stands in the middle of the floor.\n\nOn the table are a contract, a Hogwarts brochure, and a handful of yellow Jelly Babies.\n\n>You read: A lot of legalese committing you to teach at Hogwarts for a full year, blah, blah, blah, painful death if you don't fulfill the terms of the contract, blah, blah, blah, then the signatures Albus Dumbledore and Alice Armstrong. Yep. That's your drunk-signature. You'd know it anywhere.\n\nHoly shit. It says that they can erase your memories if you don't actually hold up your end of the deal. It says they can hex you. What does hexing even mean? It doesn't sound very pleasant. ...looks like you're going to have to go to Hogwarts.", "endoftext": false }, { "action": "You examine broadside", "response": "Sangita printed it. It's set in black type on white paper--an excerpt of poetry by Shelley.\n\nYou read: All day the wizard lady sate aloof,\nSpelling out scrolls of dread antiquity,\nUnder the cavern's fountain-lighted roof;\nOr broidering the pictured poesy\nOf some high tale upon her growing woof,\nWhich the sweet splendour of her smiles could dye\nIn hues outshining heaven - and ever she\nAdded some grace to the wrought poesy.\n\nNow that you know what you know about magic, having \"The Witch of Atlas\" on your wall is pretty damn ironic.", "endoftext": false }, { "action": "You take all from the table", "response": "You can't use ALL in this story. Sorry.", "endoftext": false }, { "action": "You examine the Babies", "response": "Jelly Babies just like any you'd buy in a shop, except they're all yellow.\n\nThe Grand High Mugglewump or whoever he is kept offering you sweets. You tried to slip them down your sleeve so you didn't have to eat any. Hopefully he didn't notice. Even if you liked Jelly Babies, you probably couldn't have kept them down--you were pretty much in shock after he appeared unexpectedly in your flat. Maybe he thought that raising your blood sugar would help? Do wizards even have blood sugar? Well, of course they have blood sugar, they're human, aren't they? ...aren't they? God, this is not a good line of thinking.", "endoftext": false }, { "action": "You take the Babies", "response": "Taken.", "endoftext": false }, { "action": "You examine the brochure", "response": "A tri-fold brochure, like you'd see in any admissions office. This one just happens to have moving pictures, including an aerial view of a craggy, hodgepodge castle that must be Hogwarts itself.\n\nYou read:\n\nHeadmaster Albus Dumbledore (Order of Merlin First Class, Grand Sorc., Chf. Warlock, Supreme Mugwump International Confed. of Wizards)--et cetera, et cetera.\n\n...wait a minute. That's not what the brochure said when Dumbledore gave it to you at your interview. Then, it was about Hogwarts College--not Hogwarts School of Witchcraft and Wizardry--and it was all about how Hogwarts provides extensive bursaries for nearly all its students, and how they follow a unique educational programme, focusing on life skills and personal interests. And the pictures didn't move--and there certainly wasn't a picture of students flying around on broomsticks--and the section about Hogwarts's history didn't mention that most of the historical alumni still live there as ghosts.\n\nOf course, now that you think about it, it must have been an enchanted brochure. After you accepted the job and Dumbledore broke the news about magic to you, its nature changed. That makes as much sense as anything seems to lately.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na Hogwarts brochure\na contract\na handful of yellow Jelly Babies\nan identity card", "endoftext": false }, { "action": "You examine the identity card", "response": "The usual lilac-and-salmon card, with a picture of you looking awfully peaked.\n\nYou read: ALICE ARMSTRONG.", "endoftext": false }, { "action": "You examine the trunk", "response": "A steamer trunk that once belonged to your grandmother, covered in dingy brown canvas and lined with outstandingly ugly floral-sprigged paper. You can't see the paper, of course, because it's closed, stuffed to the brim with your clothes and knicknacks.\n\nHeadmaster Dumbledore waved around that ridiculous wand and everything just jumped in there. The Lladrós even wrapped themselves up in newsprint to make sure they wouldn't crack! That probably convinced you more than anything--parlor tricks aside, absolutely nothing could make all your stuff fit in that little trunk except magic.", "endoftext": false }, { "action": "You open the trunk", "response": "There's nothing on top of the trunk, and you'd better not look inside. Everything's packed, and if you opened it you probably couldn't get it closed again. Anyway, you know that the old shoe's not in there.", "endoftext": false }, { "action": "You take the trunk", "response": "That's too heavy for you, and anyway, why would you want to carry it?", "endoftext": false }, { "action": "You look at the wardrobe", "response": "Sturdy, tall, wooden; a relic of your Grandma Gigi. The inside is lined with outstandingly ugly floral-sprigged paper, twin to the trunk she also left you.", "endoftext": false }, { "action": "You open the drawer", "response": "You bought the bed when you broke up with Sangita. The drawer was the selling point: so functional! Now that it's about to go into storage (well, that's what the Headmaster said would happen, anyway. Maybe it's going to go into a pocket dimension or something. Who knows?) you're feeling a bit wistful. Sangita was great, and you still pretty much miss her. It's been a year, though, and you'd better get over it. Maybe it's a good thing you're starting over in Scotland. There definitely won't be anything there to remind you of her.\n\nNothing inside, not even dust--no old shoe.", "endoftext": false }, { "action": "You open the wardrobe", "response": "You can remember Grandma reading you the Narnia books; you used to hide inside the wardrobe, behind her fur coats, and pound on the back wall to see if anyone in Narnia, on the other side, could hear you. The sound of the door creaking open brings it all back: the scent of the moth balls, the feel of her papery skin, the heavy warmth of the coats around you.\n\nNo old shoe here, either. All this searching is doing exactly nothing for your headache.", "endoftext": false }, { "action": "You examine table", "response": "An old plastic-topped table. A bit wobbly.", "endoftext": false }, { "action": "You examine aga", "response": "An ancient Aga, with the classic black top and white front panels, rusty and unassuming. At least the stove is functional, and you use the oven for storage.\n\nActually, part of why you ended up taking this flat is the Aga. It's sentimental, really. When you were a small child, your parents' house had one just like it. Your mother never liked to cook--for her, a family meal meant going round the corner for curry take-away instead of actually sitting down in a restaurant--but whenever your grandmother came to visit, she'd make the most incredible meals on that crummy old thing. You can still practically taste everything--she did all the standards, a roast one day, bubble and squeak the next, tarts and scones and pies. Unfortunately, she never taught you any of it.", "endoftext": true }, { "action": "Look around", "response": "You've got a bed, a wardrobe, a table, and an ancient Aga to cook on. One lonely broadside hangs on the south wall. The door on the north wall leads to the rest of the building. A packed trunk stands in the middle of the floor.", "endoftext": false }, { "action": "You open aga", "response": "You open the Aga, revealing an old shoe.", "endoftext": false }, { "action": "You go to the north", "response": "You get the sense that it wouldn't do you any good to change your mind and go. Surely they wouldn't let a secret like, oh, the existence of magic go so easily. Best to at least see what Hogwarts is like.", "endoftext": false }, { "action": "You touch the trunk", "response": "Slightly rough.", "endoftext": false }, { "action": "You get the shoe", "response": "As soon as you touch the shoe, it feels like someone's set a giant fish-hook in your belly and started reeling you in. After a brief, stomach-churning journey, you find yourself somewhere quite different--and no longer clutching the shoe. You must have lost it on the way.\n\nA circular room with a high, vaulted ceiling. It is filled with various magical instruments, an enormous claw-footed desk, and innumerable oddities--all of which have been pushed, higgledy-piggledy, to the walls, and some of which look much the worse for it. An elaborate perch stands forlornly next to the desk, with no bird seated on it. The walls themselves are covered in portraits of important-looking people. A spiral staircase appears to continually spin downwards--almost like an escalator--at the far end of the room.\n\nWait, what?", "endoftext": false }, { "action": "You look at the desk", "response": "A heavy, claw-footed desk with a highly polished surface. It is covered in chalked designs, strange and geometric.\n\nOn the claw-footed desk is an iron bell.\n\nAs you examine the designs, you walk around the desk--and notice a piece of purple parchment, dropped nearby. You pick it up.\n\nYou read: INGREDIENTS. To be carried by spellcaster.\nThe next bit is all symbols:\na dot inside a circle;\na crescent moon;\na female symbol;\na male symbol;\na 2 with a 1 intersecting its tail;\na female symbol with horns;\na curiously embellished lower-case h;\na circle bisected by a horizontal line;\na circle with a complicated, Celtic-looking pattern.\n\nNo, really, what the fuck is going on?", "endoftext": false }, { "action": "You examine the bell", "response": "A little iron bell with a slightly rusty clapper. It's lying on its side, as though somebody hastily dropped it.\n\nYou've got a sinking feeling you know what's going on. This is Hogwarts School of Witchcraft and Wizardry. That was some bona fide wizardry there, only instead of being on your trunk, it was on you. Okay. All right. So the next step is to find Dumbledore. Why isn't he here?", "endoftext": false }, { "action": "You examine the portraits", "response": "Curious portraits elaborately framed; they are more like flat-screen televisions than oil paintings, however, as their inhabitants are animated. Most of them are sleeping, rhythmically breathing: \"Dilys Derwent, headmistress 1741-1768,\" \"Phineas Nigellus Black, headmaster 1890-1925.\" One is awake, reading a book: \"Newton Scamander, headmaster 1930-1939.\" You deduce that they are former heads of Hogwarts.", "endoftext": false }, { "action": "You ask Scamander about Dumbledore", "response": "[Use TALK TO to interact with characters.]", "endoftext": false }, { "action": "You talk to Scamander", "response": "\"Can you talk?\" you ask the portrait.\n\n\"Of course I can, what do you think?\" he replies.", "endoftext": false }, { "action": "1", "response": "\"Do you know where Headmaster Dumbledore went?\" you ask, trying to figure out how to be polite to a portrait.\n\nHe peers at you over the top of his book. \"In my day we never would have thought of such a thing as having a Muggle at Hogwarts,\" he says, which does not seem to be quite on topic. \"Particularly not one that's as rude as you. You were late. Very late. So he thought he'd get some business done first.\"", "endoftext": false }, { "action": "1", "response": "Ugh. Your head aches and now you feel guilty on top of it. \"Business?\" you ask, but before you can say anything further, yet another weird thing happens. A bizarre little man appears, floating between you and Scamander's portrait. He seems to have come from the ceiling, but--where could he have been, up there?\n\nBefore you have a chance to say anything, even to exclaim in surprise, he shouts in a singsong voice, \"Oi! It's the new Muggly-girl!\" He dances around--surprising, how he can manage to dance in midair--to hover with his feet just on the level of your nose. \"I, of course, am Peeves the Proper, King of this castle. Bet you're wondering what's going on, aren't you? Eh-eh-eh?\" The bells on his hat jingle.\n\n\"Yeah, uh, starting with -\" you begin, but he cuts you off.\n\n\"There once was a lazy headmaster\nwho thought he could cast a spell faster.\nBut the corners he cut\nslammed dimension doors shut\nand now he's a missing spellcaster!\"\n\n\"Get out of here, Peeves,\" Scamander says. \"I'll call the Bloody Baron!\" To your surprise, the threat seems to work: Peeves disappears as quickly as he came.\n\nAll right. So Dumbledore tried to cast a spell and everybody disappeared, including him. That makes... well, it makes a weird kind of sense. It seems like you have a couple of options--you could try to fix the spell, even though you're not magical, or you could try to figure out where you are and start walking home. Maybe you could find a train station or something.\n\nWhy did you ever think this whole teaching thing was a good idea?", "endoftext": false }, { "action": "You wake nigellus", "response": "That seems unnecessary.", "endoftext": false }, { "action": "You talk to Scamander", "response": "\"Um, Headmaster Scamander?\" you ask.\n\n\"Yes?\"\n\nThis has been fun and all, but you're pretty much ready to go home now.", "endoftext": false }, { "action": "3", "response": "\"So, are you a person, like, behind a window? Or a real animated person?\" you ask.\n\n\"Excuse me?\" the Headmaster asks.\n\n\"I mean--you're not a hologram or something? You and the other paintings?\"\n\n\"What in Merlin's name is a hologram?\" he inquires. It occurs to you that you don't actually know how holograms are made. What's that phrase--'any sufficiently advanced technology is indistinguishable from magic'?", "endoftext": false }, { "action": "1", "response": "\"So who--or what--precisely is Peeves?\"\n\n\"The castle poltergeist. I'm not entirely clear on why he didn't disappear along with all the other ghosts,\" Scamander muses. \"Perhaps he's simply too annoying for magic to deal with.\"", "endoftext": false }, { "action": "2", "response": "\"What do you mean, disappeared?\"\n\nScamander sighs. \"You heard Peeves,\" he says. \"The headmaster and his assistant were making complex adjustments to the castle's wards. Something related to your arrival here, as I understand it. In any case, something they did went wrong, and off they went, Merlin knows where. I believe you've already found their notes.\" Well, shit.\n\n\"Um. Thanks,\" you say, to be polite.", "endoftext": false }, { "action": "You talk to Scamander", "response": "\"Um, Headmaster Scamander?\" you ask.\n\n\"Yes?\"", "endoftext": false }, { "action": "2", "response": "\"So how can I get back home--a train or a bus or something?\"\n\n\"How should I know?\" Scamander asks. \"I've been a portrait since 1991, and before that I never came here if I could help it. Being the Headmaster stank.\"", "endoftext": false }, { "action": "1", "response": "\"Who's the Bloody Baron?\"\n\n\"The only thing Peeves is scared of. I don't suppose the threat will work long--any minute now he'll figure out that the Baron's not around, and then he'll be insufferable.\"", "endoftext": false }, { "action": "1", "response": "\"Never mind,\" you say. Newt nods curtly and goes back to his book.", "endoftext": false }, { "action": "Instruments", "response": "I only understood the first part of that-- trying anyway.\n>EXAMINE INSTRUMENTSSome of the instruments are familiar: an astrolabe, a Leyden jar, an orrery. Others are strange: complex silver contraptions that whirr and emit puffs of smoke intermittently.", "endoftext": false }, { "action": "You examine the instruments", "response": "Some of the instruments are familiar: an astrolabe, a Leyden jar, an orrery. Others are strange: complex silver contraptions that whirr and emit puffs of smoke intermittently.", "endoftext": false }, { "action": "You ring bell", "response": "Ding-a-ling-a-ling!\n\nThe sound makes you think. There was a church quite near Grandma's house and when the bells rang she'd ring a little bell of her own. It was a funny tic. She'd ring the bell at plenty of things, actually--the toad that lived in her garden and the owls that flew in to visit, various pots and pans in her kitchen, sometimes even at you. Grandma liked bells. \"They scare the faeries out,\" she'd say, but you knew perfectly well that she was just telling you old wives\" tales.", "endoftext": false }, { "action": "You take the bell", "response": "Taken.", "endoftext": true }, { "action": "Look around", "response": "A circular room with a high, vaulted ceiling. It is filled with various magical instruments, an enormous claw-footed desk, and innumerable oddities--all of which have been pushed, higgledy-piggledy, to the walls, and some of which look much the worse for it. An elaborate perch stands forlornly next to the desk, with no bird seated on it. The walls themselves are covered in portraits of important-looking people. A spiral staircase appears to continually spin downwards--almost like an escalator--at the far end of the room.", "endoftext": false }, { "action": "You examine the orrery", "response": "A minute model of the solar system, slowly revolving.", "endoftext": false }, { "action": "You examine desk", "response": "A heavy, claw-footed desk with a highly polished surface. It is covered in chalked designs, strange and geometric.", "endoftext": false }, { "action": "You examine the jar", "response": "A glass jar coated in foil.", "endoftext": false }, { "action": "You examine the astrolabe", "response": "A spherical astrolabe made of glass and chased silver.", "endoftext": false }, { "action": "You get the astrolabe", "response": "As you reach out for the astrolabe, your fingers slide away. Magic, most likely, to prevent curious students from destroying things they don't understand.", "endoftext": true }, { "action": "Go downwards", "response": "You step onto the spinning staircase and it delivers you, conveyor-belt style, to the corridor below. A gargoyle settles into place behind you, blocking the way you came.\n\nThe walls and ceiling are painted a violent shade of purple. The floor seems to have turned green with envy. A gargoyle of curious mien stands on one wall, and on another hangs a portrait of a fat lady in a pink dress. A squirming staircase--yes, really squirming, it's weird - leads down; a narrow passage leads northwest; an ordinary door leads south; and a feather-strewn archway leads northeast. Not very much like a stately castle, you have to say.\n\nNow how are you going to get back up to the office? There's got to be some kind of mechanism for moving the gargoyle, or another way up, but you sure can't see it.", "endoftext": false }, { "action": "You look at the gargoyle", "response": "An ugly gargoyle made of black stone, sitting motionless as if waiting for you to say something.", "endoftext": false }, { "action": "You talk to the gargoyle", "response": "\"Hello,\" you venture. \"Well, I suppose I'd best let you in, eh?\" he responds in a gravelly voice, and steps aside to let you pass.\n\nA circular room with a high, vaulted ceiling. It is filled with various magical instruments, an enormous claw-footed desk, and innumerable oddities--all of which have been pushed, higgledy-piggledy, to the walls, and some of which look much the worse for it. An elaborate perch stands forlornly next to the desk, with no bird seated on it. The walls themselves are covered in portraits of important-looking people. A spiral staircase appears to continually spin downwards--almost like an escalator--at the far end of the room.", "endoftext": true }, { "action": "Go downward", "response": "You step onto the spinning staircase and it delivers you, conveyor-belt style, to the corridor below. A gargoyle settles into place behind you, blocking the way you came.\n\nThe walls and ceiling are painted a violent shade of purple. The floor seems to have turned green with envy. A gargoyle of curious mien stands on one wall, and on another hangs a portrait of a fat lady in a pink dress. A squirming staircase leads down; a narrow passage leads northwest; an ordinary door leads south; and a feather-strewn archway leads northeast.", "endoftext": false }, { "action": "You talk to the fat lady", "response": "\"Hello?\" you ask.\n\n\"What's the password?\" the portrait asks.", "endoftext": false }, { "action": "3", "response": "\"How far to the next place where I can get a train? Or a taxi or a bus or anything.\"\n\nShe looks at you doubtfully. \"Muggle transport? It'd take you days, if you're going to walk. Anyhow, the castle's sealed itself up when whatever-it-was happened, to prevent the problem from growing. You can't go anywhere.\"", "endoftext": false }, { "action": "3", "response": "\"What did you mean when you said the castle was 'sealed'?\"\n\n\"The castle knows when something's wrong,\" she explains slowly, as though speaking to a particularly dense child. \"There must be something really wrong, too, because it's decided that nobody can come in or out. The wards are all tight as can be; only a Portkey can get you in here now, and nothing can get you out till things are fixed.\"", "endoftext": false }, { "action": "Xyzzy", "response": "Nothing happens. You must really not be magical. Or maybe that only works in text adventures?", "endoftext": false }, { "action": "1", "response": "\"I don't know the password. Can't I come in?\"\n\n\"No,\" she says. \"No admittance without it, even in time of crisis.\"", "endoftext": false }, { "action": "1", "response": "\"Um, the password is abracadabra?\"\n\n\"Sorry,\" she says.", "endoftext": false }, { "action": "2", "response": "\"Do you have any idea where everybody went?\"\n\n\"They just disappeared,\" she says. \"How would I know? Newt Scamander up in the Headmaster's office probably saw it. Deep sorcery, no doubt.\"", "endoftext": false }, { "action": "2", "response": "\"What precisely does 'deep sorcery'\" mean?\"\n\nThe fat lady looks you up and down. \"Are you, by chance, a Muggle?\" she asks.", "endoftext": false }, { "action": "2", "response": "\"What is a Muggle?\" you ask.\n\n\"Well, you must be one then. That's bad luck. You can't do magic, is what a Muggle is. Sometimes a Muggle can reverse a spell, but who knows if you can manage this one?\" she asks, apparently rhetorically. \"You'll have to look into it. Try the library.\"", "endoftext": false }, { "action": "1", "response": "\"Open sesame?\" \"No.\"", "endoftext": false }, { "action": "1", "response": "\"Please?\" \"No.\"", "endoftext": false }, { "action": "1", "response": "\"Pretty pretty please?\" \"No.\"", "endoftext": false }, { "action": "1", "response": "\"Pretty please with a cherry on top?\" \"No!\"", "endoftext": false }, { "action": "You examine squirming", "response": "A staircase between the fourth and fifth floors.", "endoftext": true }, { "action": "Look around", "response": "The walls and ceiling are painted a violent shade of purple. The floor seems to have turned green with envy. A gargoyle of curious mien stands on one wall, and on another hangs a portrait of a fat lady in a pink dress. A squirming staircase leads down; a narrow passage leads northwest; an ordinary door leads south; and a feather-strewn archway leads northeast.", "endoftext": false }, { "action": "You go to the northeast", "response": "You must be in the top of a tall tower; the room is circular, cold, and echoing. Owls swoop in and out of the many unglassed windows. Four perches jut from the walls, high above your head, in each cardinal direction. An owl-parrot seems to have made himself a nest of feathers on the floor. You can also head southwest through a feather-strewn archway. Lots of feathers all over. Wow. Apparently wizards have a thing for birds.\n\nYou haven't seen an owl since Grandma died--her house was always ground zero for owls. Day or night, there were always one or two around. She even kept a few mice on hand to feed them, like a normal person would keep birdseed. Kind of bloodthirsty, for an old lady, now that you think about it.\n\nAs you enter, the owl-parrot turns his enormous head to look at you. \"Awk. Here for the medallion?\" he asks. \"Ah--yes?\" you respond. \"CALL the owls,\" he says. \"Owls are very polite. Owls like names. Four pieces. Four owls. Four names. Four names! CALL the names, CALL the owls!\"", "endoftext": false }, { "action": "You call the alex", "response": "Nothing happens; you must have got something wrong.", "endoftext": false }, { "action": "You talk tthe owl-parrot", "response": "\"Hello, kakapo?\" you inquire. He looks up expectantly. (He seems so intelligent that it's hard not to address him like a person.)", "endoftext": false }, { "action": "1", "response": "\"First owl!\" the owl-parrot squawks in his birdy little voice. \"500 begins it. 500 ends it. 5 in the middle is seen. First of all figures and first of all letters take their stations between.\" He cocks his head at you, as if judging you.\"", "endoftext": false }, { "action": "You call David", "response": "An elf owl flutters through one of the lowest windows. It's David, though you didn't expect he'd be so small. He's flying so low because the red piece of wood he carries weighs him down; he lands on your hands for a moment, sides heaving with the effort, before leaving you the piece of wood and flying up to the easternmost perch.", "endoftext": false }, { "action": "You examine the red wood", "response": "An intricately carved little piece of wood, painted red.", "endoftext": false }, { "action": "2", "response": "\"Third owl. One thousand one times two. Enigmatic!\" \"How did a kakapo learn the word 'enigmatic'?\" you ask. He doesn't deign to answer.", "endoftext": false }, { "action": "You call Mimi", "response": "An eagle owl flies in through one of the high windows; this must be Mimi. She regards you briefly, then offers you a black piece of wood. When you take it, she flies up to the western perch.", "endoftext": false }, { "action": "You examine the black wood", "response": "An intricately carved little piece of wood, painted black.", "endoftext": false }, { "action": "3", "response": "You try to engage the owl-parrot in conversation, thinking that perhaps he'll let something slip about the names. \"How does it feel to be so special? A talking kakapo and all,\" you say. But he seems to take it as a reflection on his species' endangered status, and he huffs and turns away. Whoops.", "endoftext": false }, { "action": "You talk to the parrot", "response": "\"Hello, kakapo?\" you inquire. He looks up expectantly.", "endoftext": false }, { "action": "1", "response": "\"Second owl!\" he proclaims. \"Cut off her head, she's male. Cut off her tail, she's a fruit. Cut off both, she's part of you.\" He makes a strange, deep sort of noise in his throat, then remarks, \"She's really an owl, though.\"", "endoftext": false }, { "action": "You call Pearl", "response": "A Lapland owl seems to come out of nowhere and plops herself down, ungracefully, on your shoulder. \"Pearl?\" you ask. She turns her head and responds \"tuwhit-tuwhoo\"--it sounds encouraging. She delicately offers you a yellow piece of wood, using one claw; when you take it, she flies off to sit on the south perch.", "endoftext": false }, { "action": "1", "response": "You could swear the bird's smiling at you. \"A villain with a common heart. Ten is his end, but he's fifty to start.\" He ruffles his feathers. \"No cheating!\"", "endoftext": false }, { "action": "You call Lex", "response": "A spotted owl lands on the sill of one of the windows, then--with great dignity--glides over to the north perch. As he goes, he drops a white piece of wood into your waiting hands. Well, he doesn't look a lot like Lex Luthor, but this is undoubtedly Lex.\n\nYou weigh the four pieces of wood in your hands for a moment--and then it strikes you. Fitting them together just so, you make a little wooden medallion--a circle around some Celtic knotwork. It's the same shape as one of the symbols in Dumbledore's office.", "endoftext": false }, { "action": "You call Lex", "response": "Lex has already alit. You don't need to shout.", "endoftext": false }, { "action": "You talk tthe owl-parrot", "response": "He's perfectly happy ignoring you, sitting on his nest. He apparently feels that he's done his job.", "endoftext": false }, { "action": "Go southwest", "response": "The walls and ceiling are painted a violent shade of purple. The floor seems to have turned green with envy. A gargoyle of curious mien stands on one wall, and on another hangs a portrait of a fat lady in a pink dress. A squirming staircase leads down; a narrow passage leads northwest; an ordinary door leads south; and a feather-strewn archway leads northeast.", "endoftext": false }, { "action": "You go to the northwest", "response": "An extremely tiny landing with a brass plaque affixed to the low ceiling. A narrow passageway leads southeast, and a silver ladder leads up through a trapdoor.", "endoftext": false }, { "action": "You look at the plaque", "response": "A very shiny plaque.\n\nYou read: SIBYLL TRELAWNEY, DIVINATION TEACHER.", "endoftext": false }, { "action": "You examine the ladder", "response": "A slight silver ladder leading down through a trapdoor.", "endoftext": false }, { "action": "You go upward", "response": "This room doesn't look like a classroom at all; it's more like an unholy cross between an old-fashioned tea-shop and someone's attic. The air is stiflingly warm and scented with a heavy, sickening perfume. Various items necessary for divination are fitted into nooks in the circular walls. One high shelf runs around the walls, about a foot and a half from the ceiling. A fat little pouf and an ugly chintz armchair nestle around a low table. A silver ladder leads down.\n\nOn the high shelf are a tourmaline ball and a china doll.", "endoftext": false }, { "action": "You examine the chair", "response": "Professor Trelawney must never have heard that the 1980s were over. The armchair is covered in some of the ugliest floral patterned cloth you can possibly imagine. Its dimensions are off, too--much too tall and narrow.", "endoftext": false }, { "action": "You look under cloth", "response": "Most IF separates space into a series of locations, each containing a set of objects. If you can see an object, you can usually interact with it without worrying about positioning. Try a command like EXAMINE TOURMALINE BALL for a closer look, LOOK to get a new description of this location, or a compass direction like (for example) DOWN or D to move to a different location.", "endoftext": false }, { "action": "You examine the BALL", "response": "A perfectly round ball of schorl tourmaline. It is blue-black, and you can imagine a wizard scrying in it, drawing images up from its depths. It must be the one you're looking for.\n\nThe china doll stirs to life and pulls the ball towards her body with one perfectly molded hand. She seems protective of it.", "endoftext": false }, { "action": "You examine doll", "response": "A large doll, her body made of cloth and her head and shoulders of glazed porcelain. She's clothed in a lovely white dress covered in eyelet lace. As you examine her delicate patent leather shoes, she seems to notice that you're staring. She turns to face you--moving her whole body, as her head cannot turn on her neck. She stares back at you, her immobile face pure and blank, for a long moment. Then she returns to her original posture.", "endoftext": false }, { "action": "You talk to Doll", "response": "You feel a little silly addressing a children's toy, but then, twenty-four hours ago you thought magic was all bullshit. \"Excuse me, Doll,\" you begin. She seems to perk up. \"Could you possibly throw me that tourmaline ball that you've got there? I really need it.\"\n\nYou've clearly piqued the doll's interest; she awkwardly examines the ball, then inches towards the edge of the shelf and peers over. It must seem very far, even though she is a large doll. She begins to writhe. It takes you a moment to realise that she's trying to shake her head \"no.\" To be fair, if you were made of porcelain, you'd probably be sensitive about the risk of smashing too.", "endoftext": false }, { "action": "You look in the BALL", "response": "The tourmaline ball is too high to reach.", "endoftext": false }, { "action": "You take the ladder", "response": "That's fixed in place.", "endoftext": false }, { "action": "You examine the pouf", "response": "The pouf is made of velvet. It seems to be slowly cycling through different shades of red: amaranth, auburn, burgundy, carmine, carnelian, cerise, chestnut, coral, crimson, fuschia, magenta, maroon, mauve, raspberry, rose, ruby, rufous, rust, scarlet, sinopia, and vermilion. It looks squashy and rather uncomfortable.", "endoftext": false }, { "action": "You get the pouf", "response": "That's too heavy to lift without magic.", "endoftext": false }, { "action": "You talk to Doll", "response": "\"Are you ready to help me now?\" you ask. No immediate reply.", "endoftext": false }, { "action": "You stand on the table", "response": "You get onto the low table.", "endoftext": false }, { "action": "You get the BALL", "response": "The tourmaline ball is too high to reach.", "endoftext": false }, { "action": "You get off", "response": "You get off the low table.\n\nThis room doesn't look like a classroom at all; it's more like an unholy cross between an old-fashioned tea-shop and someone's attic. The air is stiflingly warm and scented with a heavy, sickening perfume. Various items necessary for divination are fitted into nooks in the circular walls. One high shelf runs around the walls, about a foot and a half from the ceiling. A fat little pouf and an ugly chintz armchair nestle around a low table. A silver ladder leads down.\n\nOn the high shelf are a tourmaline ball and a china doll.", "endoftext": false }, { "action": "You look at the nooks", "response": "Weird and wonderful things, some familiar and others strange, all incomprehensible to you.", "endoftext": false }, { "action": "You search the nooks", "response": "SEARCH doesn't work that way. You can SEARCH DESK, for instance-but you can't SEARCH ROOM, because that would ruin the fun of exploration.", "endoftext": false }, { "action": "You examine the shelf", "response": "An extremely high shelf of unpainted wood.\n\nOn the high shelf are a tourmaline ball and a china doll.", "endoftext": false }, { "action": "You move the chair", "response": "It is fixed in place.", "endoftext": true }, { "action": "Go downward", "response": "An extremely tiny landing with a brass plaque affixed to the low ceiling. A narrow passageway leads southeast, and a silver ladder leads up through a trapdoor.", "endoftext": false }, { "action": "You go to the south-east", "response": "The walls and ceiling are painted a violent shade of purple. The floor seems to have turned green with envy. A gargoyle of curious mien stands on one wall, and on another hangs a portrait of a fat lady in a pink dress. A squirming staircase leads down; a narrow passage leads northwest; an ordinary door leads south; and a feather-strewn archway leads northeast.", "endoftext": false }, { "action": "Go south", "response": "(first opening the ordinary door)\nIt won't budge.", "endoftext": false }, { "action": "You examine the door", "response": "An ordinary, wood-and-iron door, appropriate to a castle. It says PREFECTS ONLY on it in large letters. You can hear splish-splashing coming from the other side. There must be a fountain in there, or maybe a bathroom.", "endoftext": false }, { "action": "You knock on the door", "response": "The ordinary door echoes hollowly.", "endoftext": false }, { "action": "You talk to the door", "response": "The ordinary door doesn't respond. Must not be sentient.", "endoftext": true }, { "action": "Go downwards", "response": "The staircase undulates beneath your feet as you descend.\n\nA short corridor, the walls and floor made entirely of granite. Centuries of use have worn a smooth path down the middle. Staircases lead down and up. A plain door leads south, and the hall ends in what looks like a library to the west.", "endoftext": false }, { "action": "You go west", "response": "A large room with a vaulted ceiling and wood-paneled walls. Bookcases fill most of the space; one glass-fronted bookcase stands at the back of the room. The entrance leads eastward to the corridor.", "endoftext": false }, { "action": "You examine the bookcase", "response": "While most of the bookcases don't have doors, one does. Its door is frosted glass, and it stands ever so slightly ajar. It is engraved with a single word: RESTRICTED.", "endoftext": false }, { "action": "You open the bookcase", "response": "You open the glass-fronted bookcase, revealing a book of alchemy and a book of herbs.", "endoftext": false }, { "action": "You get book", "response": "Which do you mean, the book of alchemy or the book of herbs?", "endoftext": false }, { "action": "You get alchemy", "response": "Taken.", "endoftext": false }, { "action": "You read the alchemy", "response": "You read: The alchemists have used many symbols to encode their meanings. The following is a record of the most commonly-used.\n\na dot inside a circle, representing gold or Sol;\na crescent moon, representing silver or Luna;\na female symbol, representing copper or Venus;\na male symbol, representing iron or Mars;\na 2 with a 1 intersecting its tail, representing tin or Jupiter;\na female symbol with horns, representing quicksilver or Mercury;\na curiously embellished lower-case h, representing lead or Saturn;\na female symbol with a triangle instead of a circle for its head, representing sulfur, the connection between the high and low;\na circle bisected by a horizontal line, representing salt--that is, base matter of any kind, including stones and crystals;\na triangle with several diagonal lines in it, representing plant matter;\na triangle pointing up, representing fire;\na triangle pointing down, representing water;\na triangle pointing down with its bottom point intersected by a horizontal line, representing earth;\na triangle pointing up with its top point intersected by a horizontal line, representing air;\nan upside-down female symbol, representing antimony;\na circle with a half-circle atop it, representing bismuth;\na misshapen 3, representing cinnabar.", "endoftext": false }, { "action": "You read HERBS", "response": "You read: A table of contents: acacia, agaric, alder, aloe vera, Angel's Trumpet, arnica, ash, Abyssinian shrivelfig, aconite, Alihotsy, asphodel, baneberry, beech, belladonna, bergamot, black walnut, blackthorn, bloodroot, boom berry, bubotuber, camomile, catnip, cedar, centaury, Chinese chomping cabbage, Cobra Lily, cypress, daisy, dandelion, Devil's Snare, dirigible plum, dittany, ebony, elm, Fanged Geranium, flitterbloom, floo, Flutterby bush, fluxweed, foxglove, gillyweed, ginger, goosegrass, Gurdyroot, hawthorn, hazel, hellebore, henbane, holly, honking daffodil, horehound, hornbeam, knotgrass, lovage, mahogany, mallowsweet, Mandragora, maple, Mimbulus Mimbletonia, monkshood, moly, nettle, oak, peppermint, plangentine, privet, puffapod, pumpkin, rosewood, rowan, rue, sage, Screechsnap, scurvy-grass, silver lime, Snargaluff, Snarfalump, sneezewort, snowdrop, sopophorous bean, sycamore, valerian, Venomous Tentacula, walnut, Whomping Willow, wolfsbane, wormwood, yarrow, yew.\n\nYou could probably LOOK UP one of the topics IN THE BOOK OF HERBS.", "endoftext": false }, { "action": "You look up the catnip in HERBS", "response": "Potions involving catnip are widely used in the training and control of Kneazles, particularly in combination with camomile, which serves as a further sedative.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na book of herbs\na book of alchemy\na medallion\nan iron bell\na piece of purple parchment\na Hogwarts brochure\na contract\na handful of yellow Jelly Babies\nan identity card", "endoftext": false }, { "action": "You examine the purple parchment", "response": "A piece of purple parchment with some strange scribbles on it.\n\nYou read: INGREDIENTS. To be carried by spellcaster.\n\ngold;\nsilver;\ncopper;\niron;\ntin;\nquicksilver;\nlead;\nbase matter;\neternity.", "endoftext": true }, { "action": "Look around", "response": "A large room with a vaulted ceiling and wood-paneled walls. Bookcases fill most of the space; one glass-fronted bookcase stands at the back of the room. The entrance leads eastward to the corridor.", "endoftext": false }, { "action": "Go east", "response": "A short corridor, the walls and floor made entirely of granite. Centuries of use have worn a smooth path down the middle. Staircases lead down and up. A plain door leads south, and the hall ends in what looks like a library to the west.", "endoftext": false }, { "action": "You go to the south", "response": "(first opening the plain door)\n\nAn empty, unused classroom, with only one feature: the Mirror of Erised. A plain door leads north to the corridor.", "endoftext": false }, { "action": "You look at Mirror", "response": "A tall freestanding mirror, somewhat clouded with age. Above the mirror, engraved in its wooden frame, are the words \"Erised stra ehru oyt ube cafru oyt on wohsi.\"\n\nYou see not your face, but someone else's. It's Sangita.", "endoftext": false }, { "action": "You examine Sangita", "response": "She's just a reflection.", "endoftext": false }, { "action": "Kiss sangita", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You touch Mirror", "response": "You raise a hand to the mirror's surface. Sangita does not raise her hand in answer. You reach out to touch her face and find yourself surprised, and disappointed, when your hand meets cold glass instead of warm girl.", "endoftext": false }, { "action": "You talk to Sangita", "response": "\"Sangita-\" you begin. She looks at you unblinkingly. \"Are you really there? Is this a magic mirror?\" Then you hear yourself. \"Oh, Jesus, of course it's a magic mirror, but is it that kind? Are you real?\" She doesn't answer. Evidently not.", "endoftext": true }, { "action": "Go down", "response": "As you step on it, the staircase turns into a chute. You rocket down it. Exhilarating!\n\nA long, narrow room, lined with suits of armour on either side. Staircases lead down and up, and you're beginning to catch on: if you go down, something weird is going to happen. Westward you can see the gallery open out into a trophy room.\n\nYou can see a scribbled note here.", "endoftext": false }, { "action": "You read it", "response": "You read: This week's password: Pig snout.\n\nSomeone must be a real prat. Who would write a password down? An eleven-year-old, you suppose.", "endoftext": false }, { "action": "You examine the armour", "response": "Suits of armour from every historical period and every country. Well, from every country that ever had suits of armour, anyway.", "endoftext": false }, { "action": "You look in the armour", "response": "SEARCH doesn't work that way. You can SEARCH DESK, for instance-but you can't SEARCH ROOM, because that would ruin the fun of exploration.", "endoftext": false }, { "action": "You wear suit", "response": "They're hardly portable.", "endoftext": false }, { "action": "Go west", "response": "The space is dominated by a huge trophy case, which butts directly up against a pedestal holding an enormous brass cup. It's immaculate--no dust anywhere. To the east, suits of armor keep watch in their gallery. Since the portraits are alive here, maybe the suits of armor really are keeping watch. That's a creepy thought.\n\nYou can see a tin cup and a long-handled scrub-brush here.", "endoftext": false }, { "action": "You examine the cup", "response": "(the tin cup)\nA small, battered tin cup, with nothing to recommend it. It is wedged far back between the trophy case and the pedestal.", "endoftext": false }, { "action": "You examine the brush", "response": "A standard looking sort of scrub-brush. It doesn't make much sense that a wizard would need to clean with normal equipment, but then, maybe the students get assigned to do it for detention or something.", "endoftext": false }, { "action": "You take the tin cup with the brush", "response": "Just type TAKE THE TIN CUP; you'll automatically use any means necessary to get it.", "endoftext": false }, { "action": "You take the tin cup", "response": "You try to hook the cup's handle with the brush's handle, but it's too short.", "endoftext": false }, { "action": "You look at the brass cup", "response": "An enormous cup, engraved with what seems to be a record of which Houses have won it.\n\nYou read: ...1985-1986: Slytherin. 1986-1987: Slytherin. 1987-1988: Slytherin. 1988-1989: Slytherin. 1989-1990: Slytherin. 1990-1991: Slytherin. 1991-1992: Gryffindor. 1992-1993: Gryffindor.", "endoftext": false }, { "action": "Wave brush", "response": "You look ridiculous waving the long-handled scrub-brush.", "endoftext": false }, { "action": "You examine case", "response": "A crystal case holding various awards. They're almost boring, given that this is a magical school--the Medal for Magical Merit, as an example, or a series of shields engraved with the words \"For Special Services to the School,\" most recently awarded to Messrs. Harry Potter & Ronald Weasley. You'd expect them to be more interesting. Awards for dragon-slaying or something.", "endoftext": false }, { "action": "You examine Medal", "response": ">X MEDALLION\nA little wooden medallion, black and white and red and yellow, in the shape of a circle with Celtic knotwork within.", "endoftext": false }, { "action": "You get the brass cup", "response": "That's fixed in place.", "endoftext": false }, { "action": "You go to the east", "response": "A long, narrow room, lined with suits of armour on either side. Staircases lead down and up. Westward you can see the gallery open out into a trophy room.", "endoftext": false }, { "action": "Go upwards", "response": "As you step on it, the staircase wiggles as if considering something, then subsides. You climb it without incident.\n\nA short corridor, the walls and floor made entirely of granite. Centuries of use have worn a smooth path down the middle. Staircases lead down and up. A plain door leads south, and the hall ends in what looks like a library to the west.", "endoftext": false }, { "action": "Go upwards", "response": "The staircase writhes beneath your feet as you climb up.\n\nThe walls and ceiling are painted a violent shade of purple. The floor seems to have turned green with envy. A gargoyle of curious mien stands on one wall, and on another hangs a portrait of a fat lady in a pink dress. A squirming staircase leads down; a narrow passage leads northwest; an ordinary door leads south; and a feather-strewn archway leads northeast.", "endoftext": false }, { "action": "You talk to the fat lady", "response": "\"Pig snout,\" you say.\n\n\"Welcome,\" the fat lady says graciously. Her portrait swings open, letting you into Gryffindor Tower.\n\nA circular room, its stone walls hung with sumptuous tapestries. It is dominated by a large fireplace; a banner, clearly student-made, hangs above the fireplace. Light from a rose window illuminates a message board. You can go northeast through the back side of the picture-frame, too. Sangita would make a dirty joke about rear entry if she were here.", "endoftext": false }, { "action": "Examine banner", "response": "A banner, at least six feet long, its colors magically shifting from red to gold to yellow to orange and back again; it says GO GO GRYFFINDOR!!!", "endoftext": false }, { "action": "You look at the message board", "response": "About three feet wide, covered in cork and flyers. Three stand out: one's about a lost toad, one's about the glee club, and one appears to be a love note.", "endoftext": false }, { "action": "You read the toad", "response": "You read: LOST TOAD. Answers to Trevor. REWARD. Speak with Neville Longbottom.", "endoftext": false }, { "action": "You read the glee", "response": "You read: Glee club ~ meets Weds 5pm ~ forget the school song ~ sing in HARMONY!!!!!", "endoftext": false }, { "action": "You read the love note", "response": "You read: Dearest P.W.,\n\nIt continues on in similar fashion, signed P.C., but with a postscript added in pencil in a rather different hand:\n\nGUESS WHO THIS WAS TO AND FROM? She can't be a very smart Ravenclaw if she thought she could trust us!!! Percy's in LOVE!!! FWGW", "endoftext": false }, { "action": "You examine fireplace", "response": "A large, unlit fireplace with a heavy, carved-wood mantelpiece. Something shiny glints from atop the mantel.", "endoftext": false }, { "action": "You look at shiny", "response": "A badge of yellow and red enamel, shined to within an inch of its life, emblazoned with a P for PREFECT.", "endoftext": false }, { "action": "You get the badge", "response": "You feel a little guilty for borrowing someone's badge, but you might need it, even if you don't know why yet. You pin it onto your shirt to make sure you don't lose it.", "endoftext": false }, { "action": "You look at window", "response": "A huge, circular window with many panes of thick, wavy glass. Through it you can catch glimpses of the castle grounds.", "endoftext": true }, { "action": "Look around", "response": "A circular room, its stone walls hung with sumptuous tapestries. It is dominated by a large fireplace; a banner, clearly student-made, hangs above the fireplace. Light from a rose window illuminates a message board. You can go northeast through the back side of the picture-frame, too.", "endoftext": false }, { "action": "You get glee", "response": "You're not some kind of kleptomaniac. You only plan on taking things you really need to fix this situation.", "endoftext": false }, { "action": "You examine the tapestries", "response": "Tapestries from floor to ceiling, depicting shifting and ever-changing scenes of battle and bravery.", "endoftext": false }, { "action": "You move them", "response": "The stories on them are fascinating, but they're just stories.", "endoftext": false }, { "action": "You go northeast", "response": "The Fat Lady obligingly swings her frame forward and lets you out into the corridor.\n\nThe walls and ceiling are painted a violent shade of purple. The floor seems to have turned green with envy. A gargoyle of curious mien stands on one wall, and on another hangs a portrait of a fat lady in a pink dress. A squirming staircase leads down; a narrow passage leads northwest; an ordinary door leads south; and a feather-strewn archway leads northeast.", "endoftext": false }, { "action": "You go south", "response": "(first opening the ordinary door)\n\nA small room with a high ceiling. All the walls are white marble, and it is dominated by a huge sunken tub. A large portrait of a mermaid hangs on one wall, a chandelier softly lights the room, and some towels and a purple bottle lie discarded in a corner. A door leads north to the purple corridor.\n\nYou can see a ciphered book here.", "endoftext": false }, { "action": "You get BOOK", "response": "(the ciphered book)", "endoftext": false }, { "action": "You read it", "response": "You read: Jura nyy gur cebcre vaterqvragf ner va cynpr hcba gur qvntenz, fgnaq arne vg naq hggre gur jbeq Erqvgr. Guvf vf zreryl gur gevttre sbe gur zntvpf; rira n Zhttyr znl qb vg; fb vg vf jvfr gb frg bgure cerpnhgvbaf vs bar qbrf abg jvfu gb erghea sebz bar'f qvzrafvbany geniry.", "endoftext": false }, { "action": "You look at the mermaid", "response": "A saucy mermaid, splashing around; she must have been the one making all the noise.", "endoftext": false }, { "action": "You talk to the mermaid", "response": "You wink at the mermaid. She winks back.", "endoftext": false }, { "action": "You look at the tub", "response": "An enormous sunken tub, made of the same white marble as the rest of the room. It is surrounded by hundreds of gold-and-jewel taps; closest to you are an amethyst tap, a sapphire tap, and a pearl tap.", "endoftext": false }, { "action": "You get amethyst tap", "response": "That's hardly portable.", "endoftext": false }, { "action": "You turn the amethyst tap", "response": "You open the amethyst tap, and heavily perfumed purple clouds pour out of it. They make you sneeze, so you turn it off again; as soon as you do, they dissipate.", "endoftext": false }, { "action": "You turn the sapphire", "response": "You open the sapphire tap, and along with water, it gushes pink and blue bubbles the size of footballs. They smell faintly of candyfloss. Sitting back on your heels, you turn it off again and let the bath drain.", "endoftext": false }, { "action": "You turn Pearl", "response": "You open the pearl tap, and out pours thick white foam. It looks like it could support your weight, if you cared to try it. Probably not the best idea, though; you'd ruin your clothes. Regretfully, you turn it off again. The foam slowly melts.", "endoftext": true }, { "action": "Look around", "response": "A small room with a high ceiling. All the walls are white marble, and it is dominated by a huge sunken tub. A large portrait of a mermaid hangs on one wall, a chandelier softly lights the room, and some towels and a purple bottle lie discarded in a corner. A door leads north to the purple corridor.", "endoftext": false }, { "action": "You look at the bottle", "response": "A little purple glass bottle with a garish yellow label: SLEEKEAZY'S TANGLE TAMER POTION.\n\nGod. That's the conditioner Sangita used, and now you're thinking about Sangita's hair, long and black and smelling of camomile, feathered out in the tub or on a pillow.", "endoftext": false }, { "action": "You examine the towels", "response": "Fluffy white towels, tossed carelessly in a corner.\n\nActually, now that you're thinking about it, wasn't Sangita's conditioner called \"Sleek & Easy,\" not \"Sleekeazy's\"? The label was just the same style, though.", "endoftext": false }, { "action": "You examine the chandelier", "response": "A splendid candle-filled chandelier, softly lighting the room.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na ciphered book\na prefect's badge (being worn)\na long-handled scrub-brush\na scribbled note\na book of herbs\na book of alchemy\na medallion\nan iron bell\na piece of purple parchment\na Hogwarts brochure\na contract\na handful of yellow Jelly Babies\nan identity card", "endoftext": false }, { "action": "You examine bottle", "response": "A little purple glass bottle with a garish yellow label: SLEEKEAZY'S TANGLE TAMER POTION.", "endoftext": false }, { "action": "You eat the Jelly Babies", "response": "No way. You really hate Jelly Babies.\n\n>No way. You really hate Jelly Babies.", "endoftext": true }, { "action": "Look around", "response": "A small room with a high ceiling. All the walls are white marble, and it is dominated by a huge sunken tub. A large portrait of a mermaid hangs on one wall, a chandelier softly lights the room, and some towels and a purple bottle lie discarded in a corner. A door leads north to the purple corridor.", "endoftext": true }, { "action": "Go down", "response": "The staircase writhes beneath your feet as you descend.\n\nA short corridor, the walls and floor made entirely of granite. Centuries of use have worn a smooth path down the middle. Staircases lead down and up. A plain door leads south, and the hall ends in what looks like a library to the west.", "endoftext": true }, { "action": "Go downwards", "response": "As you step on it, the staircase turns into a chute. You feel like a little kid again as you slide on down.\n\nA long, narrow room, lined with suits of armour on either side. Staircases lead down and up. Westward you can see the gallery open out into a trophy room.", "endoftext": true }, { "action": "Go downwards", "response": "The staircase swivels dizzyingly as you descend.\n\nA long corridor with an extremely high, vaulted ceiling. It gives the impression of tall trees spreading into branches over your head, although it's all just the same grey stone. Staircases lead down and up. A strange red plastic door leads north, and a black door leads west. To the south, the corridor opens out into the Hospital Wing.", "endoftext": false }, { "action": "You read the alchemy", "response": "You read: The alchemists have used many symbols to encode their meanings. The following is a record of the most commonly-used.\n\na dot inside a circle, representing gold or Sol;\na crescent moon, representing silver or Luna;\na female symbol, representing copper or Venus;\na male symbol, representing iron or Mars;\na 2 with a 1 intersecting its tail, representing tin or Jupiter;\na female symbol with horns, representing quicksilver or Mercury;\na curiously embellished lower-case h, representing lead or Saturn;\na female symbol with a triangle instead of a circle for its head, representing sulfur, the connection between the high and low;\na circle bisected by a horizontal line, representing salt--that is, base matter of any kind, including stones and crystals;\na triangle with several diagonal lines in it, representing plant matter;\na triangle pointing up, representing fire;\na triangle pointing down, representing water;\na triangle pointing down with its bottom point intersected by a horizontal line, representing earth;\na triangle pointing up with its top point intersected by a horizontal line, representing air;\nan upside-down female symbol, representing antimony;\na circle with a half-circle atop it, representing bismuth;\na misshapen 3, representing cinnabar.", "endoftext": false }, { "action": "You look at the plastic door", "response": "It appears to be made of tough plastic, like toys for very small children, and it is fire-engine red.", "endoftext": false }, { "action": "You open it", "response": "You open the plastic door.", "endoftext": false }, { "action": "You examine the black door", "response": "Black-painted. Slightly smudged with chalk.", "endoftext": false }, { "action": "You go north", "response": "So this is going to be your classroom, is it? Not too posh. It's a rather small room, dominated by an oak table. Muggle Studies must not be a popular class; only ten or twelve students could fit in here, seminar-style. A poster illustrating how a light bulb works adorns the wall, and a bookcase stands in a corner. The door out is to the south.", "endoftext": false }, { "action": "Examine poster", "response": "It seems to get some fundamental things wrong. As far as you know, there are not any magical spirits of \"ekeltricity\" living in light bulbs. Or are there?", "endoftext": false }, { "action": "You examine the bookcase", "response": "Oak, matching the table.\n\nIn the oak bookcase are a blue book and a cloth book.", "endoftext": false }, { "action": "You get blue BOOK", "response": "Taken.", "endoftext": false }, { "action": "You read it", "response": "You read: The internet is for porn, blah blah blah, internet users often use a simple cipher known as \"rot13\" to keep their messages initially unreadable, blah blah blah, some wizards find it useful too, blah blah blah. Nothing shocking.", "endoftext": false }, { "action": "You read it", "response": "You read: The back cover informs you: This book covers all sorts of magical and Muggle means to enter homes and burgle businesses, from the familiar--combination locks--to the foreign--security systems running on ekeltricity. The book falls open to a page describing how one may turn a dial and naturally hear tumblers fall into place, allowing a combination lock to be successfully opened without any prior knowledge of the combination, or any use of magical power.", "endoftext": false }, { "action": "You examine table", "response": "Simple, heavy, and serviceable, worn with many years of use.", "endoftext": false }, { "action": "You go to the south", "response": "A long corridor with an extremely high, vaulted ceiling. It gives the impression of tall trees spreading into branches over your head, although it's all just the same grey stone. Staircases lead down and up. A strange red plastic door leads north, and a black door leads west. To the south, the corridor opens out into the Hospital Wing.", "endoftext": false }, { "action": "You examine the black door", "response": "Black-painted. Slightly smudged with chalk.", "endoftext": false }, { "action": "You go to the west", "response": "(first opening the black door)\n\nA large classroom; the defining feature is an enormous skeleton hung from the ceiling, spotlit, in the centre of the room. The professor's desk, at the front of the room, also looks interesting. A black door is on the east wall.", "endoftext": false }, { "action": "You examine skeleton", "response": "A very old skeleton of a horse--with wings. It's spotlighted by a Fresnel lantern. One of its hooves gleams curiously in the light.", "endoftext": false }, { "action": "You examine the hoof", "response": "Now, why would that be? Among the old ivory bones and black hooves of the skeleton shines a single piece of metal: one hoof made of silver. As you stand on tiptoe to get a better look, the skeleton moves and twists away from you. Not as dead as it looks!", "endoftext": false }, { "action": "You talk to the skeleton", "response": "\"Can you understand me?\" you ask. \"You're a skeleton. Surely that's impossible, even with magic?\" The huge creature waggles his wingtips at you. He evidently can hear you.", "endoftext": false }, { "action": "You talk to the skeleton", "response": "You ask the skeleton for his silver hoof in as many ways as you can: cajoling, threatening, pleading. Nothing seems to work. He tosses his noble skull and somehow manages to snort (despite his obvious lack of lungs), and drums his hooves in the air as though to urge you away.", "endoftext": false }, { "action": "You give the jelly beans to the skeleton", "response": "The skeleton turns its skull away. Apparently it isn't interested.", "endoftext": false }, { "action": "You look at the lantern", "response": "A Fresnel lantern, glowing, but with no obvious source of power. Looks almost steampunk.", "endoftext": false }, { "action": "You take it", "response": "The Fresnel lantern is too high to reach.", "endoftext": false }, { "action": "Brush skeleton", "response": "What do you want to brush the thestral skeleton with?", "endoftext": false }, { "action": "Brush", "response": "What do you want to brush?", "endoftext": false }, { "action": "You examine the brush", "response": "A standard looking sort of scrub-brush.", "endoftext": false }, { "action": "Brush skeleton witscrub-brush", "response": "The skeleton twists nimbly out of your reach. That's not difficult; you're pretty short.", "endoftext": false }, { "action": "You examine the desk", "response": "A low, much-embellished chestnut affair, with a single wide drawer. It's kept very neat.", "endoftext": false }, { "action": "You open the drawer", "response": "You open the wide drawer, revealing a journal.", "endoftext": false }, { "action": "Examine journal", "response": "A small journal bound in soft leather, with the initials R J L on the cover. It appears to be a record of classroom affairs--detentions given, supplies used--but there's a section about the skeleton.\n\nYou read: The new thestral skeleton I purchased for the classroom appears to be animate. I had not realized until this morning, but he seems to have merely been scoping out his new situation, waiting to make himself known. He has more or less managed to communicate to me that he would like his silky black mane back; he seems to be rather vain, and quite proud of the silver that I used to replace his split hoof. (Thank heavens that part of the curse is a Muggle myth; not being able to handle Sickles would be quite frustrating.) As a wig would spoil the effect of the skeleton, and the beast is quite rude about it, I'm apt to let him stew in his own juices until he becomes more polite.", "endoftext": false }, { "action": "Go east", "response": "A long corridor with an extremely high, vaulted ceiling. It gives the impression of tall trees spreading into branches over your head, although it's all just the same grey stone. Staircases lead down and up. A strange red plastic door leads north, and a black door leads west. To the south, the corridor opens out into the Hospital Wing.", "endoftext": false }, { "action": "You go south", "response": "A room with a high ceiling and white walls, sterile and institutional. Iron-framed beds stand in rows, and an enormous medicine cabinet dominates the far wall. To the north is a gothic-arched corridor.", "endoftext": false }, { "action": "You examine the medicine cabinet", "response": "A large cabinet made of chestnut with a thick glass front. A built-in combination lock is part of the frame.\n\nIn the medicine cabinet are a vial of mercury and a bottle of Pepper-Up Potion.", "endoftext": false }, { "action": "You get all", "response": "You can't use ALL in this story. Sorry.", "endoftext": false }, { "action": "You examine the lock", "response": "A large, gaudy combination lock. Instead of numbers, the dial shows moon phases, inlaid with mother-of-pearl. You can turn it right or left. An engraved arrow points to the first quarter moon.", "endoftext": false }, { "action": "You listen to the lock", "response": "The hospital wing's so quiet, it will be easy to hear tumblers falling when you TURN the lock RIGHT and LEFT.", "endoftext": false }, { "action": "You turn the lock right", "response": "You turn the dial of the moon lock right; now the arrow points to waxing crescent moon.", "endoftext": false }, { "action": "You turn the lock right", "response": "You turn the dial of the moon lock right; now the arrow points to new moon.\nYou hear a soft click of tumblers falling into place.", "endoftext": false }, { "action": "You turn lock left", "response": "You turn the dial of the moon lock left; now the arrow points to waxing crescent moon.", "endoftext": false }, { "action": "You turn lock left", "response": "You turn the dial of the moon lock left; now the arrow points to first quarter moon.", "endoftext": false }, { "action": "You turn lock left", "response": "You turn the dial of the moon lock left; now the arrow points to waxing gibbous moon.\nYou hear a soft click of tumblers falling into place.", "endoftext": false }, { "action": "You turn the lock right", "response": "You turn the dial of the moon lock right; now the arrow points to first quarter moon.", "endoftext": false }, { "action": "You turn the lock right", "response": "You turn the dial of the moon lock right; now the arrow points to waxing crescent moon.\nYou hear a soft click of tumblers falling into place, and the medicine cabinet's door springs open.", "endoftext": false }, { "action": "You look in the cabinet", "response": "In the medicine cabinet are a vial of mercury and a bottle of Pepper-Up Potion.", "endoftext": false }, { "action": "You get the Mercury", "response": "Taken.\n\nThe mercury in the vial is silvery. Sangita had a chemistry kit with mercury in it. Kind of strange, since she never was any use helping you with science curricula. \"I use it to make inks for the printshop,\" she said when you moved in together, but you never saw her do it, and anyway, can't you buy printer's ink? And wouldn't she be doing it at work?", "endoftext": false }, { "action": "You look at Potion", "response": "A red glass bottle labeled \"Pepper-Up Potion\" in a spidery hand.", "endoftext": false }, { "action": "You examine the beds", "response": "Uncomfortable looking.", "endoftext": false }, { "action": "You look at Mercury", "response": "A crystal vial containing a silvery liquid.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na vial of mercury\na cloth book\na blue book\na ciphered book\na prefect's badge (being worn)\na long-handled scrub-brush\na scribbled note\na book of herbs\na book of alchemy\na medallion\nan iron bell\na piece of purple parchment\na Hogwarts brochure\na contract\na handful of yellow Jelly Babies\nan identity card", "endoftext": true }, { "action": "You descend", "response": "You sweep regally down the staircase.\n\nA capacious hall, lit with torches. There's not much here, though, other than inspiring architecture. Which, honestly, you could see pretty easily in non-magical London whenever you wanted to. An enormous sweeping staircase leads up, and a smaller staircase leads down. A rough door leads west, and the Great Hall is through a stone archway to the east.", "endoftext": false }, { "action": "You go to the east", "response": "An enormous, long room with a flagstone floor, filled with four equally enormous tables. The linens on each table are of different colors: red, blue, yellow, and green. A fifth table with a large centrepiece in the middle - the head table - stands on a dais, perpendicular to the others. The entrance hall is to the west.", "endoftext": false }, { "action": "You look at the centrepiece", "response": "A centrepiece of sunflowers, with a little golden toad nestled in the middle.", "endoftext": false }, { "action": "You examine the TOAD", "response": "A little statue of a toad. It's heavy: pure gold.", "endoftext": false }, { "action": "You take the TOAD", "response": "Taken.\n\nWhen you look at it closely, the little toad statue kind of looks like Buford, Grandma's old pet. No matter how many owls were around, they never seemed to eat Buford. Grandma really liked the old boy--he lived in the mud of the garden and he'd croak at you whenever you got too close. She always told you he could talk and he was telling you to back off. He wasn't made of gold, of course.", "endoftext": false }, { "action": "You talk to the toad", "response": "The golden toad doesn't respond. Must not be sentient.", "endoftext": false }, { "action": "You examine the head table", "response": "A table on a dais, above the others. A large centrepiece is the only thing on it.", "endoftext": false }, { "action": "You examine the dais", "response": "The floor, including a dais at one end of the room, is made of flagstones.", "endoftext": false }, { "action": "You examine the flagstones", "response": "The floor, including a dais at one end of the room, is made of flagstones.\n\nWandering the castle alone is lonely, and you find yourself remembering things that you'd rather not--whisked away to a wholly different realm of memory.\n\nYour familiar flat, back in London, but with more things in it. It's a year ago. Sangita's still here; she's packing her things to leave you. Her suitcase and clothes are laid out on her big brass bed, the one you used to share, the one she took with her when she left. You're in the midst of a conversation--a painful one, too.", "endoftext": false }, { "action": "You examine Sangita", "response": "As beautiful as ever.", "endoftext": false }, { "action": "You talk to Sangita", "response": "\"I just don't understand,\" you say. \"You have these incredible mood swings, and you won't tell me what the problem really is. You have to tell me!\"\n\n\"Look, I don't want to talk about this right now,\" she says. \"We just aren't as close as you think. We shouldn't have moved in together. That's all.\"", "endoftext": false }, { "action": "2", "response": "\"Has living together really been so bad?\"\n\n\"No,\" she says, and for the first time her façade of determination seems to crack.", "endoftext": false }, { "action": "2", "response": "\"Do you still love me?\" you ask. \"No,\" she says, but she doesn't sound so sure.\n\nToo bad you can't change anything that happened.\n\nAn enormous, long room with a flagstone floor, filled with four equally enormous tables. The linens on each table are of different colors: red, blue, yellow, and green. A fifth table with a large centrepiece in the middle - the head table - stands on a dais, perpendicular to the others. The entrance hall is to the west.", "endoftext": false }, { "action": "You examine the red table", "response": "A table with red and yellow linens.", "endoftext": false }, { "action": "You examine the blue table", "response": "A table with blue and brown linens.", "endoftext": false }, { "action": "You examine yellow table", "response": "A table with yellow and black linens.", "endoftext": false }, { "action": "You examine the green table", "response": "A table with green and grey linens.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na prefect's badge (being worn)\na golden toad\na vial of mercury\na cloth book\na blue book\na long-handled scrub-brush\na book of herbs\na book of alchemy\na scribbled note\na ciphered book\na piece of purple parchment\nan iron bell\na handful of yellow Jelly Babies\na Hogwarts brochure\na contract\na medallion\nan identity card", "endoftext": false }, { "action": "You go west", "response": "A capacious hall, lit with torches. There's not much here, though, other than inspiring architecture. Which, honestly, you could see pretty easily in non-magical London whenever you wanted to. An enormous sweeping staircase leads up, and a smaller staircase leads down. A rough door leads west, and the Great Hall is through a stone archway to the east.", "endoftext": true }, { "action": "You go downwards", "response": "The staircase squeezes around you as you descend. By the time you make it down, it's only a foot wide, and you have to go sideways.\n\nA damp, windowless corridor, with wet and slime oozing down the walls. A staircase leads up--and man, you aren't ready to do that again right away, ick. A classroom is visible to the east.", "endoftext": false }, { "action": "You examine the slime", "response": "You glance around.\n\nA damp, windowless corridor, with wet and slime oozing down the walls. A staircase leads up. A classroom is visible to the east.", "endoftext": false }, { "action": "Go east", "response": "A large, rather damp room. A long stone table is its primary feature. A heavy door stands a little ajar at the north end of the room, as though someone were just going through it when they disappeared. The corridor is to the west.\n\nOn the stone table are a copper cauldron (in which is an icy potion) and a potions book.\n\nYou can also see a scarf here.", "endoftext": false }, { "action": "You get the cauldron", "response": "You eye it cautiously. Whatever is in the cauldron looks just about ready to slosh out if you joggle it.\n\nGrandma's kitchen--without the Aga. That's what the dungeon classroom reminds you of. Her pantry was full of herbs hanging down, and the whole place, well& now that you think of it, it wasn't really anything like the dungeon classroom. There was something similar about them, though. Maybe it's the temperature, or something about the smell? But Grandma's kitchen was always warm and smelt of cooking, nothing like the dungeons.", "endoftext": false }, { "action": "You look in the the cauldron", "response": "You eye it cautiously. Whatever is in the cauldron looks just about ready to slosh out if you joggle it.", "endoftext": false }, { "action": "Examine book", "response": "Which do you mean, the potions book, the cloth book, the blue book, the book of herbs, the book of alchemy, or the ciphered book?", "endoftext": false }, { "action": "Potions", "response": "A large, old book, entitled \"Moste Potente Potions.\"\n\nYou read:\n\nIt's open to a recipe: FOR KEEPING A GOBLETTE OR GLASSE UNMOLESTED. The recipe is long, involved, and requires measures of things in \"scruples\" and \"minims.\" However, at the end, it describes a potion of extreme frigidity and blueness, ready to pour out at the slightest provocation and destroy the potion's molester. Nasty. The last line reads, The inclusion of aconitum, a most wondrous hot herbe, shall however render it inert, and indeed most beneficial to the skin of a lady.", "endoftext": false }, { "action": "You look up the aconitum in the herbs book", "response": "Extremely poisonous plant; also known as wolfsbane or monkshood. The name \"aconite\" comes from \"aconiton,\" a Greek word meaning without struggle and referring to the quick death it brings.", "endoftext": false }, { "action": "You examine it", "response": "A black scarf made of some fine, shaggy substance--spider's silk? Human hair? It feels slightly oily to the touch.", "endoftext": true }, { "action": "Look around", "response": "A large, rather damp room. A long stone table is its primary feature. A heavy door stands a little ajar at the north end of the room, as though someone were just going through it when they disappeared. The corridor is to the west.\n\nOn the stone table are a copper cauldron (in which is an icy potion) and a potions book.", "endoftext": false }, { "action": "Go north", "response": "A tiny room, with every bit of space used, even the ceiling: herbs hang in bundles, drying. The main feature, however, is a huge apothecary cabinet. A heavy door leads south.", "endoftext": false }, { "action": "You examine HERBS", "response": "(the book of herbs)\nThe book's title is \"1001 Magical Herbs and Fungi.\"\n\nYou read: A table of contents: acacia, agaric, alder, aloe vera, Angel's Trumpet, arnica, ash, Abyssinian shrivelfig, aconite, Alihotsy, asphodel, baneberry, beech, belladonna, bergamot, black walnut, blackthorn, bloodroot, boom berry, bubotuber, camomile, catnip, cedar, centaury, Chinese chomping cabbage, Cobra Lily, cypress, daisy, dandelion, Devil's Snare, dirigible plum, dittany, ebony, elm, Fanged Geranium, flitterbloom, floo, Flutterby bush, fluxweed, foxglove, gillyweed, ginger, goosegrass, Gurdyroot, hawthorn, hazel, hellebore, henbane, holly, honking daffodil, horehound, hornbeam, knotgrass, lovage, mahogany, mallowsweet, Mandragora, maple, Mimbulus Mimbletonia, monkshood, moly, nettle, oak, peppermint, plangentine, privet, puffapod, pumpkin, rosewood, rowan, rue, sage, Screechsnap, scurvy-grass, silver lime, Snargaluff, Snarfalump, sneezewort, snowdrop, sopophorous bean, sycamore, valerian, Venomous Tentacula, walnut, Whomping Willow, wolfsbane, wormwood, yarrow, yew.\n\nYou could probably LOOK UP one of the topics IN THE BOOK OF HERBS.", "endoftext": false }, { "action": "You examine the bundles", "response": "Bundles of various herbs, too far away to identify. They make the storeroom look like Grandma's pantry.", "endoftext": false }, { "action": "You look up aconitum in the cabinet", "response": "There doesn't seem to be a drawer labeled \"aconite.\" Curious. Maybe it's under another name?", "endoftext": false }, { "action": "You look up the wolfsbane in the cabinet", "response": "There doesn't seem to be a drawer labeled \"wolfsbane.\" Curious. Maybe it's under another name?", "endoftext": false }, { "action": "You look up the Snargaluff in the cabinet", "response": "There's no drawer labelled that way. Rats.", "endoftext": false }, { "action": "You look up the monkshood in the cabinet", "response": "You find the drawer for monkshood (\"also known as wolfsbane or aconite,\" the label says, in crabbed script), and it's mostly full. You take a sprig or so.", "endoftext": false }, { "action": "Go south", "response": "A large, rather damp room. A long stone table is its primary feature. A heavy door stands a little ajar at the north end of the room, as though someone were just going through it when they disappeared. The corridor is to the west.\n\nOn the stone table are a copper cauldron (in which is an icy potion) and a potions book.", "endoftext": false }, { "action": "You put the aconitum in the cauldron", "response": "You drop the monkshood into the cauldron, and the potion suddenly turns a creamy white. You cautiously reach out to take the cauldron, and when some of the potion sloshes over the edge, it feels smooth and even a little warm. You waste no time in tipping it down the drain in the centre of the floor and claiming your prize: the copper cauldron.", "endoftext": false }, { "action": "Go west", "response": "A damp, windowless corridor, with wet and slime oozing down the walls. A staircase leads up. A classroom is visible to the east.", "endoftext": false }, { "action": "Go upwards", "response": "The staircase expands and contracts as you climb, as though it were trying to decide what to do.\n\nA capacious hall, lit with torches. There's not much here, though, other than inspiring architecture. Which, honestly, you could see pretty easily in non-magical London whenever you wanted to. An enormous sweeping staircase leads up, and a smaller staircase leads down. A rough door leads west, and the Great Hall is through a stone archway to the east.", "endoftext": false }, { "action": "You go to the west", "response": "(first opening the rough door)\n\nA small and cluttered room. A large and intricate card file takes up most of one wall. A metal desk and chair hunch against another. Some menacing-looking manacles hang above your head. The entrance hall is east, through a rough door.\n\nOn the metal desk are a printing press, a piece of type, a list of banned items, and a Kwikspell course.\n\nYou can also see a broom here.", "endoftext": false }, { "action": "You get the broom", "response": "Taken.", "endoftext": false }, { "action": "You look at the manacles", "response": "Menacing. Or possibly sexy in some other setting. In either case, not school-appropriate.", "endoftext": false }, { "action": "You look at the broom", "response": "Nothing like a witchy broom. This is just an old fashioned sweeper, with a long handle, worn from a great deal of use.", "endoftext": false }, { "action": "You examine the course", "response": "Purple paper with silvery lettering.\n\nYou read: KWIKSPELL: A Correspondence Course in Beginners' Magic. The subheading is Holding Your Wand (Some Useful Tips). Huh. According to the cover letter, Kwikspell has helped Madam Z. Nettles of Topham and warlock D.J. Prod of Didsbury learn to use their magical abilities better. It doesn't look very promising, though.", "endoftext": false }, { "action": "You look at the press", "response": "A small printing press, quite heavy, fit to print eight-inch by eleven-inch sheets.", "endoftext": false }, { "action": "You examine type", "response": "A small piece of lead type--the letter A. Who knows where the other letters are.", "endoftext": false }, { "action": "You take the type", "response": "Taken.\n\nSangita never let you come to work with her, at the press. \"It's all wedding invitations and menus for posh restaurants,\" she'd say. Even so, even though you've never actually handled a piece of type before, it seems familiar to you. The font's familiar too. It's clearly not a computer font. The serifs are somehow wrong, not slantwise, but--just off, a little. It looks like it came from a parallel universe. But, of course, now that you think about it, it's rather like the font Sangita set broadsides in, like the one on the wall of your flat.", "endoftext": false }, { "action": "You look at the list", "response": "Handwritten. Apparently it was too much for the little printing press.\n\nYou read: FORBIDDEN.\nDungbombs.\nStink Pellets.\nfireworks of any kind, paritcularly Filibuster's.\nEver-Bashing Boomerangs.\nFanged frisbees.\nTrick wands.\nFizzing Whizbees.\nAnything made by Fred and George Weasley outside of class.\nIt goes on in similar vein for many, many pages.", "endoftext": false }, { "action": "You examine the desk", "response": "A nondescript metal desk, the sort a schoolchild might use, but markedly devoid of any of the usual graffiti.\n\nOn the metal desk are a printing press, a list of banned items, and a Kwikspell course.", "endoftext": false }, { "action": "You open it", "response": "You open a drawer and draw a card at random. James Potter and Sirius Black. Apprehended using an illegal hex upon Bertram Aubrey. Aubrey's head twice normal size. Double detention. Lovely. A record of miscreants and their punishments.", "endoftext": false }, { "action": "Sing", "response": "Your singing is abominable.", "endoftext": false }, { "action": "Go upwards", "response": "You glide up the staircase as though you were a princess in a ballgown.\n\nA long corridor with an extremely high, vaulted ceiling. It gives the impression of tall trees spreading into branches over your head, although it's all just the same grey stone. Staircases lead down and up. A strange red plastic door leads north, and a black door leads west. To the south, the corridor opens out into the Hospital Wing.", "endoftext": false }, { "action": "You go west", "response": "A large classroom; the defining feature is an enormous skeleton hung from the ceiling, spotlit, in the centre of the room. The professor's desk, at the front of the room, also looks interesting. A black door is on the east wall.", "endoftext": false }, { "action": "You give the scarf to the skeleton", "response": "Exerting itself to the utmost, the skeleton bends down and lets you drape the scarf across his head, as though it were a mane. Proud of his new wig, he extends his hoof regally for you to take. It's heavy and satisfying in your hand.", "endoftext": false }, { "action": "You take the hoof", "response": "You already have that.", "endoftext": false }, { "action": "Ascend", "response": "The staircase spins counterclockwise as you ascend, but the motion is slow and controlled.\n\nA long, narrow room, lined with suits of armour on either side. Staircases lead down and up. Westward you can see the gallery open out into a trophy room.", "endoftext": false }, { "action": "You go west", "response": "The space is dominated by a huge trophy case, which butts directly up against a pedestal holding an enormous brass cup. It's immaculate--no dust anywhere. To the east, suits of armor keep watch in their gallery.\n\nYou can see a tin cup here.\n\nThe silver hoof is surprisingly heavy in your pocket. You used to have a hoof from a horse, and it was much lighter. It wasn't silver, but it was cloven like the one you got from the skeleton. Now that you think about it, it couldn't have been from a horse, of course--horses don't have cloven hooves. It was big, though, and when you were little and going through your horse phase you used it to stamp out prints in the dust, so you could pretend you were really riding along. Kind of macabre.", "endoftext": false }, { "action": "You take the tin", "response": "You use the broom to hook the cup's handle and pull it out. Success!\n\nThat tin cup feels abnormally small in your hand, and it takes you a moment to resolve the cognitive dissonance. You drank from a tin cup like this as a child in your grandmother's kitchen, and then it was just the right size. Grandma would pour you a dose of her cold remedy in that cup--not hot but peppery, peppery, peppery! \"It'll pep her up,\" Grandma would say to your mum, \"stop fussing,\" and yes, it always did seem to help more than any medicine Mum got from the pharmacy.", "endoftext": false }, { "action": "You look at the alchemy", "response": "The book's title is \"Deciphering the Language of Alchemy.\"\n\nYou read: The alchemists have used many symbols to encode their meanings. The following is a record of the most commonly-used.\n\na dot inside a circle, representing gold or Sol;\na crescent moon, representing silver or Luna;\na female symbol, representing copper or Venus;\na male symbol, representing iron or Mars;\na 2 with a 1 intersecting its tail, representing tin or Jupiter;\na female symbol with horns, representing quicksilver or Mercury;\na curiously embellished lower-case h, representing lead or Saturn;\na female symbol with a triangle instead of a circle for its head, representing sulfur, the connection between the high and low;\na circle bisected by a horizontal line, representing salt--that is, base matter of any kind, including stones and crystals;\na triangle with several diagonal lines in it, representing plant matter;\na triangle pointing up, representing fire;\na triangle pointing down, representing water;\na triangle pointing down with its bottom point intersected by a horizontal line, representing earth;\na triangle pointing up with its top point intersected by a horizontal line, representing air;\nan upside-down female symbol, representing antimony;\na circle with a half-circle atop it, representing bismuth;\na misshapen 3, representing cinnabar.", "endoftext": true }, { "action": "Look around", "response": "The space is dominated by a huge trophy case, which butts directly up against a pedestal holding an enormous brass cup. It's immaculate--no dust anywhere. To the east, suits of armor keep watch in their gallery.\n\nWandering the castle alone is eerie, and you find yourself remembering things that you'd rather not--whisked away to a time that doesn't really seem happier, in retrospect...\n\nGrandma Gigi's snug kitchen, with its Aga and its aura of coziness, long before it was destroyed. Grandma herself is sitting and knitting. You've just finished quietly celebrating your twelfth birthday, and you're doing your part with the dishes, scrubbing them up in the sink.\n\n\"Happy birthday, Alice,\" Grandma says, but she doesn't really sound so happy.", "endoftext": false }, { "action": "You talk to Grandma", "response": "At the sound of your voice, Grandma looks up.", "endoftext": false }, { "action": "1", "response": "\"Grandma--when you were twelve, what did you do for your birthday?\" you ask.\n\n\"When I was twelve--well, I suppose that when I was twelve I was at school in Scotland.\"", "endoftext": false }, { "action": "1", "response": "\"So you didn't have a party then?\" you ask.\n\n\"Well, I suppose I did have a party. My friends brought me sweets, of course, and presents--I'll always remember the beautiful ribbons dear Al gave me, in our House colors, red and gold. But it wasn't with family, like yours is.\" It was nice of her to put it like that.", "endoftext": false }, { "action": "1", "response": "\"Was Al your best friend? Is he still alive?\" As soon as you ask it, you realise that it's probably rude to put it quite like that. Fortunately, Grandma chuckles.\n\n\"Back then one didn't have a best friend of the opposite gender,\" she says, \"but yes, he was my best friend, for awhile. We still keep in contact; he teaches at the school where we went, in fact.\"", "endoftext": false }, { "action": "2", "response": "\"Really, you couldn't be friends with boys?\"\n\n\"This was in Queen Victoria's reign,\" she says. \"We couldn't even say the word \"leg\" in mixed company. But Al was almost like a girl, and things were a little different at school.\" Even at twelve, you know that she couldn't possibly be that old--but Grandma is a great joker.\n\nThe memory falls away, and you wish you could put your finger on precisely what seemed so important about it. The boarding school thing? Too late. It's gone.\n\nThe space is dominated by a huge trophy case, which butts directly up against a pedestal holding an enormous brass cup. It's immaculate--no dust anywhere. To the east, suits of armor keep watch in their gallery.", "endoftext": false }, { "action": "You go to the east", "response": "A long, narrow room, lined with suits of armour on either side. Staircases lead down and up. Westward you can see the gallery open out into a trophy room.", "endoftext": false }, { "action": "Go upwards", "response": "As you step on it, the staircase wiggles as if considering something, then subsides. You climb it without incident.\n\nA short corridor, the walls and floor made entirely of granite. Centuries of use have worn a smooth path down the middle. Staircases lead down and up. A plain door leads south, and the hall ends in what looks like a library to the west.", "endoftext": false }, { "action": "You take the BALL", "response": "You're way too short to reach it.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na prefect's badge (being worn)\na copper cauldron\na golden toad\na broom\na piece of type\na silver hoof\na vial of mercury\na cloth book\na blue book\na long-handled scrub-brush\na tin cup\na book of herbs\na book of alchemy\na scribbled note\na ciphered book\na piece of purple parchment\nan iron bell\na handful of yellow Jelly Babies\na Hogwarts brochure\na contract\na medallion\nan identity card", "endoftext": false }, { "action": "You ride the broom", "response": "You're a Muggle. You can't fly. Remember?", "endoftext": false }, { "action": "You talk to Doll", "response": "\"Are you ready to help me now?\" you ask. No immediate reply.", "endoftext": false }, { "action": "You stand on the chair", "response": "For a moment it feels like the chair is going to eject you, it's so hard--but that's ridiculous, even for a wizarding school. Isn't it? ...You decide not to risk it. Molesting the armchair in any way is out.", "endoftext": false }, { "action": "You examine the Babies", "response": "Jelly Babies just like any you'd buy in a shop, except they're all yellow.", "endoftext": false }, { "action": "You stand on the pouf", "response": "The pouf feels rather like a marshmallow. Just as you thought, it's too uncomfortably soft to sit in, and too squashy to give you any kind of a height boost when you stand on it. So much for that.", "endoftext": false }, { "action": "You examine the BALL", "response": "A perfectly round ball of schorl tourmaline. It is blue-black, and you can imagine a wizard scrying in it, drawing images up from its depths.", "endoftext": false }, { "action": "You give the Babies to Doll", "response": "The china doll is too high to reach.", "endoftext": false }, { "action": "You stand under Doll", "response": "Most IF separates space into a series of locations, each containing a set of objects. If you can see an object, you can usually interact with it without worrying about positioning. Try a command like EXAMINE TOURMALINE BALL for a closer look, LOOK to get a new description of this location, or a compass direction like (for example) DOWN or D to move to a different location.", "endoftext": false }, { "action": "You talk to gargoyle", "response": "\"Hello, gargoyle, may I come in?\" you ask. \"Certainly,\" he says, and lets you pass.\n\nA circular room with a high, vaulted ceiling. It is filled with various magical instruments, an enormous claw-footed desk, and innumerable oddities--all of which have been pushed, higgledy-piggledy, to the walls, and some of which look much the worse for it. An elaborate perch stands forlornly next to the desk, with no bird seated on it. The walls themselves are covered in portraits of important-looking people. A spiral staircase appears to continually spin downwards--almost like an escalator--at the far end of the room.", "endoftext": false }, { "action": "You look at the perch", "response": "An elaborate perch for a rather large bird. Presumably it's normally inhabited, but whatever usually sits there is nowhere to be seen.", "endoftext": false }, { "action": "You talk to Newt", "response": "\"Um, Headmaster Scamander?\" you ask.\n\n\"Yes?\"", "endoftext": false }, { "action": "1", "response": "\"Never mind,\" you say. Newt nods curtly and goes back to his book.", "endoftext": true }, { "action": "Go downward", "response": "You step onto the spinning staircase and it delivers you, conveyor-belt style, to the corridor below. A gargoyle settles into place behind you, blocking the way you came.\n\nThe walls and ceiling are painted a violent shade of purple. The floor seems to have turned green with envy. A gargoyle of curious mien stands on one wall, and on another hangs a portrait of a fat lady in a pink dress. A squirming staircase leads down; a narrow passage leads northwest; an ordinary door leads south; and a feather-strewn archway leads northeast.", "endoftext": false }, { "action": "You go to the northwest", "response": "An extremely tiny landing with a brass plaque affixed to the low ceiling. A narrow passageway leads southeast, and a silver ladder leads up through a trapdoor.", "endoftext": false }, { "action": "You go upward", "response": "This room doesn't look like a classroom at all; it's more like an unholy cross between an old-fashioned tea-shop and someone's attic. The air is stiflingly warm and scented with a heavy, sickening perfume. Various items necessary for divination are fitted into nooks in the circular walls. One high shelf runs around the walls, about a foot and a half from the ceiling. A fat little pouf and an ugly chintz armchair nestle around a low table. A silver ladder leads down.\n\nOn the high shelf are a tourmaline ball and a china doll.", "endoftext": false }, { "action": "You stand on the low table", "response": "You get onto the low table.", "endoftext": false }, { "action": "You take the BALL", "response": "You try to knock the ball down with the broom, but only succeed in whacking the china doll a good one.\n\nThe doll stands, crosses her arms, and stamps one cloth foot. Then, she laboriously lifts the tourmaline ball and throws it directly at your head. Through some act of God you manage to catch it, feeling its cold, heavy weight in your hand. It almost seems familiar--but you can't think why.", "endoftext": false }, { "action": "You examine the BALL", "response": "A perfectly round ball of schorl tourmaline. It is blue-black, and you can imagine a wizard scrying in it, drawing images up from its depths.", "endoftext": false }, { "action": "You look in the BALL", "response": "SEARCH doesn't work that way. You can SEARCH DESK, for instance-but you can't SEARCH ROOM, because that would ruin the fun of exploration. You idly caress the surface of the tourmaline ball, and then you remember why it seems so familiar. Sangita had a ball like this--exactly like this, actually. She used to juggle it, keeping it in contact with her skin, running it up and down her arms and over her chest. She was quite good.\n\nWell, you've got all the things that you seem to need now - one for each of the symbols in the notes. If you know the magic word, you should be able to reverse the spell and bring back the denizens of Hogwarts.", "endoftext": false }, { "action": "You stand", "response": "You get off the low table.\n\nThis room doesn't look like a classroom at all; it's more like an unholy cross between an old-fashioned tea-shop and someone's attic. The air is stiflingly warm and scented with a heavy, sickening perfume. Various items necessary for divination are fitted into nooks in the circular walls. One high shelf runs around the walls, about a foot and a half from the ceiling. A fat little pouf and an ugly chintz armchair nestle around a low table. A silver ladder leads down.\n\nOn the high shelf is a china doll.", "endoftext": false }, { "action": "Redite", "response": "Nothing happens. Maybe you're missing something?", "endoftext": false }, { "action": "You examine desk", "response": "A heavy, claw-footed desk with a highly polished surface. It is covered in chalked designs, strange and geometric.", "endoftext": false }, { "action": "You put the gold on the desk", "response": "You put the golden toad on the claw-footed desk.", "endoftext": false }, { "action": "You put the silver on the desk", "response": "(the silver hoof on the claw-footed desk)\nYou put the silver hoof on the claw-footed desk.", "endoftext": false }, { "action": "You look at the designs", "response": "A heavy, claw-footed desk with a highly polished surface. It is covered in chalked designs, strange and geometric.\n\nOn the claw-footed desk are a silver hoof and a golden toad.", "endoftext": false }, { "action": "You put the iron on the desk", "response": "You put the iron bell on the claw-footed desk.", "endoftext": false }, { "action": "You put the tin on the desk", "response": "You put the tin cup on the claw-footed desk.", "endoftext": false }, { "action": "You put the BALL on the desk", "response": "You put the tourmaline ball on the claw-footed desk.", "endoftext": false }, { "action": "You put the copper on the desk", "response": "You put the copper cauldron on the claw-footed desk.", "endoftext": false }, { "action": "You examine the parchment", "response": "A piece of purple parchment with some strange scribbles on it.\n\nYou read: INGREDIENTS. To be carried by spellcaster.\n\ngold;\nsilver;\ncopper;\niron;\ntin;\nquicksilver;\nlead;\nbase matter;\neternity.", "endoftext": false }, { "action": "You put the vial on the desk", "response": "You put the vial of mercury on the claw-footed desk.", "endoftext": false }, { "action": "You put the type on the desk", "response": "You can't see any such thing.\n\n>You put the piece of type on the claw-footed desk.", "endoftext": false }, { "action": "You put the BALL on desk", "response": "(first taking the tourmaline ball)\n\nYou put the tourmaline ball on the claw-footed desk.", "endoftext": false }, { "action": "You put MEDALLION on the desk", "response": "You put the medallion on the claw-footed desk.", "endoftext": false }, { "action": "You look at the desk", "response": "A heavy, claw-footed desk with a highly polished surface. It is covered in chalked designs, strange and geometric.\n\nOn the claw-footed desk are a medallion, a tourmaline ball, a piece of type, a vial of mercury, a copper cauldron (empty), a tin cup, an iron bell, a silver hoof, and a golden toad.", "endoftext": false }, { "action": "Redite", "response": "For a moment, nothing happens, and you think that you've screwed up. Then two people pop into existence. Albus Dumbledore is standing behind his desk. Standing next to you - somehow, for some strange reason - is Sangita.\n\n\"Why, Miss Armstrong!\" Dumbledore says. \"I'd hoped you wouldn't be too nonplussed at our little mishap. I assume that you fixed things yourself? --Excellent, excellent!\" While you are still gaping, he rushes out the door. \"Many things to attend to!\" he calls, airily, over his shoulder. \"You've got things to talk about, I expect!\" ...and you're alone with your ex-girlfriend.", "endoftext": false }, { "action": "You talk to Sangita", "response": "\"What are you doing here?\" you ask flatly.\n\n\"I can explain,\" she says. \"Ally--I'm a witch.\"", "endoftext": false }, { "action": "1", "response": "\"Well fucking spotted,\" you say. \"I didn't ask if you were a witch or not. I asked what you're doing here.\"\n\n\"Albus only told me you were coming today,\" she says. \"I wanted to be here so I could tell you about everything.\"", "endoftext": false }, { "action": "2", "response": "\"Explain then,\" you say. \"Explain why you couldn't tell me before.\"\n\n\"I couldn't!\" she says. \"It's the law - our law, I couldn't tell you unless you were part of my family. Unless we were married. They would've snapped my wand, Ally, you have to understand that.\"", "endoftext": false }, { "action": "1", "response": "\"Well I don't,\" you say. \"You should've broken the law and gotten another wand.\"\n\n\"I couldn't get another one,\" she says. \"Breaking a wand means throwing us out of the wizarding world. Forever.\"", "endoftext": false }, { "action": "2", "response": "\"Everything you'd ever known,\" you muse. \"Although you can get along in the Muggle world well enough, else we'd never have met... what does it mean for you, otherwise? Being banished.\"\n\n\"Legally speaking, you become like a Muggle,\" Sangita says. \"It's like becoming a child again. All your rights--stripped.\"", "endoftext": false }, { "action": "2", "response": "\"People like me are viewed as children in the eyes of the law, and you would lose your status too. So you couldn't change it, not ever, because you'd be out just like me.\"\n\n\"Yes. And we hide the wizarding world from you. It isn't fair at all. I've been trying to change it. I swear I didn't want to lie to you, I never put a spell on you, nothing. But it wouldn't have done any good for me to have my wand snapped.\"", "endoftext": false }, { "action": "2", "response": "\"I can respect that you were doing the best you could,\" you say, \"but it's hard. You have to know it's hard. How can I ever trust you?--Is anyone else I know a witch?\"\n\nBut Sangita's face is closed and you know she's about to drop something heavy on you. \"She wanted you to know,\" she says. \"Your grandmother. Oh, surely you caught the hints! But she couldn't tell you either.\"", "endoftext": false }, { "action": "2", "response": "Somehow, you knew. You didn't want to admit it, but you really did know. \"I suppose I knew that,\" you say. Suddenly grief crashes in on you. \"Look, I think you ought to leave me alone for a bit,\" you say. \"Just go.\"\n\nShe goes. She can't even look at you. You are alone.\n\n\"Hello, my dear,\" Dumbledore says, swooping in just as Sangita swoops out. \"I take it that your conversation was not easy?--Well, it's only to be expected. But now I would imagine you have a great many questions to ask me.\"", "endoftext": false }, { "action": "2", "response": "\"What spell were you trying to cast, when things went wrong?\" you ask.\n\n\"I was modifying the wards,\" he says.", "endoftext": false }, { "action": "2", "response": "\"The wards keep people like me out?\" you ask. You're not really doing a great job of hiding your emotions right now.\n\n\"I was modifying them to allow you in,\" he replies. \"It isn't just Muggles they keep out, either. There is evil in the world.\"", "endoftext": false }, { "action": "1", "response": "\"Stop. Come on. This isn't The Lord of the Rings. You can't honestly think--Look, I don't care if magic is real, Sauron isn't.\"\n\n\"Not Sauron,\" Dumbledore replies. \"Much more banal than that. Ah well: ignorance is bliss! Perhaps an enterprising young wizard will sell the story to a Muggle movie studio someday, and you can see it all on the gold screen.\"\n\n\"Silver screen,\" you correct automatically. Wizards are truly weird.", "endoftext": false }, { "action": "2", "response": "\"How do you know Sangita?\" you ask.\n\n\"I know all the students who have attended Hogwarts during my tenure,\" he says. \"In any case, our interests coincide quite often.\"", "endoftext": false }, { "action": "1", "response": "\"Which interests? Printing?\"\n\n\"Yes, the magical qualities of the printed book--but our politics also align admirably,\" he says. \"Miss Gopalan is, perhaps, an idealist on the issue of Muggle liberation; but I respect her with all my heart.\"", "endoftext": false }, { "action": "1", "response": "You consider this for a moment. \"An idealist?\"\n\n\"Miss Gopalan is a good Hufflepuff, interested in following the rules and living her life in a rational and ordered way; but she deeply believes that Muggles have the right to know about the wizarding world, however inconvenient it might be for us.\" Dumbledore sighs. \"I agree with her that far--but she does not consider the wider political climate, the lurking presence of Lord Voldemort and the danger he poses. That is far more immediate than any long-standing injustice.\"", "endoftext": false }, { "action": "1", "response": "You straighten up. \"It seems pretty straightforward to me. There's what's wrong and what's right. You're talking about lying to most of the population. I can't tell you what betrayal -\"\n\n\"A natural Gryffindor,\" Dumbledore says. \"Ah, well. My House is not without its follies.\" You refrain from asking what a Gryffindor's traits are. You probably wouldn't like the answer.", "endoftext": false }, { "action": "2", "response": "\"So what exactly are the laws about Muggles?\" you ask. \"And how did you manage to make an exception for me?\"\n\n\"The International Statute of Wizarding Secrecy is the main thing,\" he replies. \"As for how you were excepted--Muggles with wizarding children are already excepted, of course, and Squibs. So you see, it wasn't all that difficult to convince them that you would be an excellent candidate for the Muggle Studies position, and that it was not a startling deviation from the Statute to inform you of our world.\"", "endoftext": false }, { "action": "2", "response": "\"How is it enforced? I mean--mind-wiping, wand-snapping--\"\n\nYou've hit a nerve. Dumbledore does not look happy. \"Enforcement is haphazard at best,\" he says. \"Certainly Muggles are Obliviated. For wizards, however, the punishment can be as light as a warning or as severe as utter banishment. One never knows. All depends on influence and luck.\"", "endoftext": false }, { "action": "1", "response": "\"Obliviated means mind-wiped. It was on the contract I signed,\" you say slowly. \"Do you enjoy playing God? Muggles have laws against--against brain-washing, and kidnapping, and everything.\"\n\n\"Muggle laws do not apply to wizards,\" Dumbledore says, \"and Muggles have few rights under wizarding law. The law sees wizards as benevolent parents and Muggles as ignorant children.\"", "endoftext": false }, { "action": "2", "response": "\"You might have Obliviated me, then? If I hadn't signed the contract?\" you ask, even though you know it's true, that he would have. \"It says something about 'hexing', too. Would you have hexed me?\"\n\n\"It was a risk,\" Dumbledore says, \"but a worthwhile risk. It is only by more contact with Muggles that we will ever begin to grow closer to the Muggle world. We need someone like you at Hogwarts.\"", "endoftext": false }, { "action": "1", "response": "\"Where did you go just now?\" you ask.\n\n\"Oh, there was a great deal to attend to,\" he says. \"You did wreak some havoc, didn't you?\"", "endoftext": false }, { "action": "1", "response": "\"I don't think so? Not much anyway,\" you say sheepishly. He isn't fooled one bit, but he smiles indulgently and lets you save face.", "endoftext": false }, { "action": "1", "response": "\"So what happens next?\" you ask.\n\n\"You have a choice before you, Alice,\" Dumbledore says. \"I believe I speak for the entire staff of Hogwarts when I say that we would be honored if you choose to remain with us. Otherwise, I shall release you from your contract. You signed it, after all, in a rather impaired state.\" He touches his nose--and how did he know that? You never told him! \"So--will you stay at Hogwarts?\"", "endoftext": false }, { "action": "Yes", "response": "\"I am very glad, my dear girl,\" the Headmaster says. \"I thought you must have had some of Gertrude's spirit in you. It won't be an easy row to hoe, you know, the Ministry of Magic will almost certainly wish to hold an inquiry--but what am I doing? I believe that Miss Gopalan will be waiting in the hallway, and she will be very eager to hear what you have chosen.\"\n\nYou take a deep breath. \"There wasn't really any other choice to make,\" you say. \"I can't help Sangita fight if I can't remember what I'm fighting for.\"", "endoftext": true }, { "action": "Look around", "response": "A circular room with a high, vaulted ceiling. It is filled with various magical instruments, an enormous claw-footed desk, and innumerable oddities--all of which have been pushed, higgledy-piggledy, to the walls, and some of which look much the worse for it. An elaborate perch stands next to the desk, with a big red bird seated on it. The walls themselves are covered in portraits of important-looking people. A chalk circle covers most of the floor. A spiral staircase spins continually downward at the far end of the room.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na prefect's badge (being worn)\na broom\na cloth book\na blue book\na long-handled scrub-brush\na book of herbs\na book of alchemy\na scribbled note\na ciphered book\na piece of purple parchment\na handful of yellow Jelly Babies\na Hogwarts brochure\na contract\nan identity card", "endoftext": false }, { "action": "You look at the desk", "response": "A heavy, claw-footed desk with a highly polished surface. It is covered in chalked designs, strange and geometric.\n\nOn the claw-footed desk are a medallion, a tourmaline ball, a piece of type, a vial of mercury, a copper cauldron (empty), a tin cup, an iron bell, a silver hoof, and a golden toad.", "endoftext": false }, { "action": "Redite", "response": "For a moment, nothing happens, and you think that you've screwed up. Then two people pop into existence. Albus Dumbledore is standing behind his desk. Standing next to you - somehow, for some strange reason - is Sangita.\n\n\"Why, Miss Armstrong!\" Dumbledore says. \"I'd hoped you wouldn't be too nonplussed at our little mishap. I assume that you fixed things yourself? --Excellent, excellent!\" While you are still gaping, he rushes out the door. \"Many things to attend to!\" he calls, airily, over his shoulder. \"You've got things to talk about, I expect!\" ...and you're alone with your ex-girlfriend.\n\n\"Hello, my dear,\" Dumbledore says, swooping in just as Sangita swoops out. \"I take it that your conversation was not easy?--Well, it's only to be expected. But now I would imagine you have a great many questions to ask me.\"\n\n\"Given the events of today, it seems unwise that you come to Hogwarts as a Muggle Studies teacher,\" Dumbledore says, \"which means that there is only one path open to me.\"\n\n\"Obliviation,\" you say flatly.\n\n\"Just so. But if you like--I might consider asking Miss Gopalan to pay you a visit, after you are returned to London. It will be dangerous for her to defy the Ministry--but I suspect that today's events have galvanized her against them in any case. So. Yes or no?", "endoftext": false }, { "action": "Yes", "response": "Please answer yes or no.>\n\"I hope that we neither of us are making a mistake--and I hope the Ministry of Magic does not get wind of this, at the inevitable inquiry,\" Dumbledore says. \"Is there any message you would like to send yourself--after?\"\n\n\"Only promise me that Sangita won't just tell me about herself,\" you say. \"Promise me she'll tell me about Grandma Gigi. And about you. And about all the things I couldn't ask.\"\n\n\"Very well,\" he says, and raises his wand, and the world goes dark.", "endoftext": true }, { "action": "Look around", "response": "Divination Classroom (on the low table)\nThis room doesn't look like a classroom at all; it's more like an unholy cross between an old-fashioned tea-shop and someone's attic. The air is stiflingly warm and scented with a heavy, sickening perfume. Various items necessary for divination are fitted into nooks in the circular walls. One high shelf runs around the walls, about a foot and a half from the ceiling. A fat little pouf and an ugly chintz armchair nestle around a low table. A silver ladder leads down.\n\nOn the high shelf is a china doll.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na tourmaline ball\na prefect's badge (being worn)\na copper cauldron\na golden toad\na broom\na piece of type\na silver hoof\na vial of mercury\na cloth book\na blue book\na long-handled scrub-brush\na tin cup\na book of herbs\na book of alchemy\na scribbled note\na ciphered book\na piece of purple parchment\nan iron bell\na handful of yellow Jelly Babies\na Hogwarts brochure\na contract\na medallion\nan identity card\n\nYou idly caress the surface of the tourmaline ball, and then you remember why it seems so familiar. Sangita had a ball like this--exactly like this, actually. She used to juggle it, keeping it in contact with her skin, running it up and down her arms and over her chest. She was quite good.\n\nWell, you've got all the things that you seem to need now - one for each of the symbols in the notes. If you know the magic word, you should be able to reverse the spell and bring back the denizens of Hogwarts.", "endoftext": true }, { "action": "Go downwards", "response": "(first getting off the low table)\n\nAn extremely tiny landing with a brass plaque affixed to the low ceiling. A narrow passageway leads southeast, and a silver ladder leads up through a trapdoor.", "endoftext": false }, { "action": "You go to the south-east", "response": "The walls and ceiling are painted a violent shade of purple. The floor seems to have turned green with envy. A gargoyle of curious mien stands on one wall, and on another hangs a portrait of a fat lady in a pink dress. A squirming staircase leads down; a narrow passage leads northwest; an ordinary door leads south; and a feather-strewn archway leads northeast.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na tourmaline ball\na prefect's badge (being worn)\na broom\na piece of type\na cloth book\na blue book\na long-handled scrub-brush\na book of herbs\na book of alchemy\na scribbled note\na ciphered book\na piece of purple parchment\na handful of yellow Jelly Babies\na Hogwarts brochure\na contract\na medallion\nan identity card", "endoftext": false }, { "action": "You put the type on the desk", "response": "You put the piece of type on the claw-footed desk.", "endoftext": false }, { "action": "You put the BALL on the desk", "response": "You put the tourmaline ball on the claw-footed desk.", "endoftext": false }, { "action": "You put MEDALLION on the desk", "response": "You put the medallion on the claw-footed desk.", "endoftext": false }, { "action": "You look at the desk", "response": "A heavy, claw-footed desk with a highly polished surface. It is covered in chalked designs, strange and geometric.\n\nOn the claw-footed desk are a medallion, a tourmaline ball, a piece of type, a vial of mercury, an iron bell, a tin cup, a copper cauldron (empty), a silver hoof, and a golden toad.", "endoftext": false }, { "action": "Redite", "response": "For a moment, nothing happens, and you think that you've screwed up. Then two people pop into existence. Albus Dumbledore is standing behind his desk. Standing next to you - somehow, for some strange reason - is Sangita.\n\n\"Why, Miss Armstrong!\" Dumbledore says. \"I'd hoped you wouldn't be too nonplussed at our little mishap. I assume that you fixed things yourself? --Excellent, excellent!\" While you are still gaping, he rushes out the door. \"Many things to attend to!\" he calls, airily, over his shoulder. \"You've got things to talk about, I expect!\" ...and you're alone with your ex-girlfriend.", "endoftext": false }, { "action": "You talk to Sangita", "response": "\"What are you doing here?\" you ask flatly.\n\n\"I can explain,\" she says. \"Ally--I'm a witch.\"", "endoftext": false }, { "action": "1", "response": "\"Oh, so as soon as you knew I had found out anyway you decided to come clean,\" you say. You're not even a little bit sorry that it comes out sharp as can be.\n\n\"I couldn't!\" she says. \"It's the law - our law, I couldn't tell you unless you were part of my family. They would've snapped my wand, Ally, you have to understand that.\"", "endoftext": false }, { "action": "1", "response": "\"Oh, so then you'd be like me? What a fate. A fate worse than death, honestly.\"\n\nSangita looks uncomfortable. \"Well. Legally speaking Muggles are--it isn't fair, all right, but Muggles are worse than children. They haven't any rights, practically.\"", "endoftext": false }, { "action": "1", "response": "\"So legally you can just enchant me? You can just fucking do that whenever? What spells did you put on me?\"\n\n\"Only to protect the wizarding world from discovery,\" Sangita says. \"I don't like it either, but it's been the law since 1692. The International Statute of Wizarding Secrecy. Since we broke up it's been--it was a wake-up call for me, Ally. I didn't ever put a spell on you. I swear it.\"", "endoftext": false }, { "action": "1", "response": "\"Working from the inside, were you? Like a secret double agent? Ha. Who else do I know who's been lying to me? I'm just not special enough, am I.\" You snort, but you aren't finding anything very funny just now. \"You must've gotten a good laugh out of World of Warcraft, and me the mage.\"\n\nBut Sangita's face is closed and you know she's about to drop something heavy on you. \"She wanted you to know,\" she says. \"Your grandmother. Oh, surely you caught the hints! But she couldn't tell you either.\"", "endoftext": false }, { "action": "1", "response": "You knew it. Somehow you knew it but you didn't want to admit it, you just--\"That fucking tops all,\" you say. \"Get out. I don't ever want to see you again.\"\n\n\"Ally -\"\n\n\"GET BLOODY OUT!\"\n\nShe gets. You're left alone.\n\n\"Hello, my dear,\" Dumbledore says, swooping in just as Sangita swoops out. \"I take it that your conversation was not easy?--Well, it's only to be expected. But now I would imagine you have a great many questions to ask me.\"", "endoftext": false }, { "action": "4", "response": "\"So what exactly are the laws about Muggles?\" you ask. \"And how did you manage to make an exception for me?\"\n\n\"The International Statute of Wizarding Secrecy is the main thing,\" he replies. \"As for how you were excepted--Muggles with wizarding children are already excepted, of course, and Squibs. So you see, it wasn't all that difficult to convince them that you would be an excellent candidate for the Muggle Studies position, and that it was not a startling deviation from the Statute to inform you of our world.\"", "endoftext": false }, { "action": "1", "response": "\"I still don't understand why you need the Statute at all. You could turn us all into frogs if we got uppity.\"\n\nDumbledore looks sad. \"Witches were burned in the streets not so long ago. We live longer than you do: we remember better than you do.\"", "endoftext": false }, { "action": "1", "response": "\"Witch-burning. Right. Come on. This isn't the Dark Ages. Sure, there's some religious freaks, but you make it sound like Muggles are savages.\"\n\n\"Not just witch-burning,\" Dumbledore says. \"We can heal wounds quickly and easily. We can Transfigure lead into gold. We can walk around, invisible. What do you think your Prime Minister thinks of that? He knows about us. He's terrified of us.\"", "endoftext": false }, { "action": "1", "response": "\"And he's right to be terrified! You're terrifying! All of you! This is mad. You can probably cure cancer and you're keeping it from us. You enjoy playing God, I suppose.\"\n\n\"I do not play God,\" Dumbledore says, but he sounds--troubled? It's strange; he seemed so unflappable before. \"I have had this conversation before, believe it or not; and once we get to this point, there is not much point in continuing. Only your own experience of the wizarding world can help you understand.\"", "endoftext": false }, { "action": "1", "response": "\"Where did you go just now?\" you ask.\n\n\"Oh, there was a great deal to attend to,\" he says. \"You did wreak some havoc, didn't you?\"", "endoftext": false }, { "action": "2", "response": "\"So what if I did?\" you say. \"I got you all back, didn't I? It's not as though I asked for all this to happen.\"\n\n\"One should never sign a contract if one doesn't know precisely what it means,\" he replies. \"Why, last time I did that, I ended up the foster-father of a hundred and seven baby Fwoopers. Enough to drive you mad!\"", "endoftext": false }, { "action": "2", "response": "\"How do you know Sangita?\" you ask.\n\n\"I know all the students who have attended Hogwarts during my tenure,\" he says. \"In any case, our interests coincide quite often.\"", "endoftext": false }, { "action": "2", "response": "\"Was she always a pathological liar?\"\n\nDumbledore looks affronted. \"My dear, the decision to lie to you--or rather to exclude certain truths--was not and has never been hers to make. One of the reasons she and I get on so well is that she is one of the few wizards with a more radical view of Muggles than my own.\"", "endoftext": false }, { "action": "2", "response": "\"In my experience, radicals take action, even when it's at a cost,\" you say. \"If they'd snapped her wand for telling me, it'd have been worth it.\"\n\n\"If they'd snapped her wand for telling you, they'd have erased her memory of the wizarding world entire,\" Dumbledore says sharply. \"She'd forget you too. Everything. If she were lucky, she'd wander homeless for awhile, then somehow find a job at a press--if they were kind enough to leave her memories of how to print. No-one would ever know. She wouldn't be a martyr; she'd be forgotten.\"", "endoftext": false }, { "action": "2", "response": "\"I don't care,\" you say, strident. \"It still wasn't right. She hadn't any right to make me fall in love with her if she was going to be lying to me. It's like --like a slave being forced to sleep with their master.\"\n\n\"Really,\" Dumbledore says, his voice doubtful and even a little scornful, but he does not say anything else.", "endoftext": false }, { "action": "1", "response": "\"What spell were you trying to cast, when things went wrong?\" you ask.\n\n\"I was modifying the wards,\" he says.", "endoftext": false }, { "action": "1", "response": "\"Modifying the wards. So you mean the spells that keep bad things out. What could wizards possibly be afraid of?\" you ask.\n\n\"Other wizards,\" he says. \"Muggles do not have a monopoly on evil.\"", "endoftext": false }, { "action": "2", "response": "\"If there are wizards who--well, I suppose it makes sense that some people would abuse their magic. But Muggles couldn't fight that. We wouldn't have a chance.\"\n\n\"That's one of the reasons people claim that it is easier to keep our worlds separated,\" he says. \"Our wars don't spill over into your world as much. You needn't fear struggles you have no hand in.\"\n\n\"Well, that's infantilizing.\"\n\n\"Quite.\"", "endoftext": false }, { "action": "1", "response": "\"So what happens next?\" you ask.\n\n\"Given the events of today, it seems unwise that you come to Hogwarts as a Muggle Studies teacher,\" Dumbledore says, \"which means that there is only one path open to me.\"\n\n\"Obliviation,\" you say flatly.\n\n\"Just so. But if you like--I might consider asking Miss Gopalan to pay you a visit, after you are returned to London. It will be dangerous for her to defy the Ministry--but I suspect that today's events have galvanized her against them in any case. So. Yes or no?", "endoftext": false }, { "action": "No", "response": "\"Perhaps you are wise,\" Dumbledore says, his voice low and disappointed nonetheless. \"The Ministry will hold an inquiry, and it would certainly all come out then. I had hoped...\"\n\n\"Only be thorough about it,\" you say. \"I don't want to remember any of it. I don't even want to remember Sangita if I can possibly help it. Ignorance is bliss, isn't it? So put me back.\"\n\nAnd he does.", "endoftext": true } ]
o94jb9tkmb7w4y46
My Evil Twin
Carl Muckenhoupt
[ "Humor" ]
[ "based on songs", "changing environment", "cover art", "first person", "male protagonist", "siblings", "silly", "They Might Be Giants", "twins", "walkthrough" ]
2,012
[ 2, 7, 11, 3, 0 ]
23
3.347826
20120403
false
After last night's all-nighter (I had an important report to do for work), I intended to sleep all through the day. But I can't afford to do that. Somewhere out there, my evil twin is plying his schemes, and I'm the only one who can stop him. (An adaption of the They Might Be Giants song of the same name.)
[ { "action": "%", "response": "He's up to something. I can always tell. I can just feel it, like a sixth sense. I know him that well. In a sense, we have the same brain.\n\nAfter last night's all-nighter (I had an important report to do for work), I intended to sleep all through the day. But I can't afford to do that. Somewhere out there, my evil twin is plying his schemes, and I'm the only one who can stop him.\n\n\n\nType ABOUT for more details and instructions for play.\n\nThis studio apartment, located conveniently near work and right across the street from the park, serves as my personal headquarters for my hobbies, such as doing volunteer restoration work for the local American History Museum and foiling the plots of my evil twin. My only real attempt at decoration is a framed poster right next to the bookshelf. I can leave to the north.\n\nI can see a presidential figurine and a stack of papers here.", "endoftext": false }, { "action": "About yourself", "response": "I look exactly like myself.", "endoftext": false }, { "action": "You look at the figurine", "response": "It's a likeness of Benjamin Harrison, the 23rd president of the United States. Harrison may not have been one of our more exciting presidents - he's certainly no James K. Polk - but he did do something that no other president has done. Generally speaking, once a president loses re-election, he doesn't bother running again, because everyone knows that no one votes for a loser. But Harrison's economic policies were so monumentally unpopular that the incumbent he defeated in 1888, Grover Cleveland, was actually able to mount a successful challenge to him in 1892. Cleveland is thus considered to be both the 22nd and 24th president. I've always liked that anomaly, and without Harrison's particular blend of win and lame, it wouldn't have happened.\n\nNormally it's part of a diorama at a small museum downtown, but someone snuck in and cut one of its arms off the other day, so I took it home to do a little repair work. I suspect that the mystery vandal was my evil twin, but I haven't mentioned this to anyone.", "endoftext": false }, { "action": "You examine papers", "response": "The product of an entire night's procrastination. I was supposed to be writing a report for work, but I wound up spending the entire night sitting alone in my room playing hangman instead.\n\nWell, at least it proves I was busy. If the police come looking for my evil twin again, I can use it as an alibi.", "endoftext": false }, { "action": "Examine poster", "response": "It's a signed concert poster showing two guys. I'm not sure which of them signed it. The signature just says \"John\".", "endoftext": false }, { "action": "You look at the bookshelf", "response": "The only books on it are a multi-volume set on the writings of Nostradamus. I'm generally more of a history guy than a future guy, but Nostradamus, being a historical figure who wrote about the future, is both, two natures in one. Anyway, his writing creeps me out. I'm not sure why.", "endoftext": false }, { "action": "You read the books", "response": "I pull one down and open it a random:\n\nThat both will occupy the strong places;\nTheir great quarrel will fill realm and life.\n\nSomehow, that gives me an uncanny feeling. I'm not sure what it is about it, but I'm glad to put it back on the shelf.", "endoftext": false }, { "action": "You read the books", "response": "I apprehensively pull another volume down and open it at random:\n\n...and so a great noise and bellicose tumult will they make amongst them that all the East will tremble in terror of these brothers, yet not brothers...\n\nAs I reshelve it, I involuntarily shudder. What does it all mean?", "endoftext": false }, { "action": "You take figurine", "response": "Taken.", "endoftext": false }, { "action": "You take the poster", "response": "Nah, I like it where it is.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This studio apartment, located conveniently near work and right across the street from the park, serves as my personal headquarters for my hobbies, such as doing volunteer restoration work for the local American History Museum and foiling the plots of my evil twin. My only real attempt at decoration is a framed poster right next to the bookshelf. I can leave to the north.\n\nI can see a stack of papers here.", "endoftext": false }, { "action": "Go north", "response": "I'm out on Hill Street just outside my apartment building. It's a beautiful sunny day in a quiet residential neighborhood. The street continues east and west, and just across it is the park.", "endoftext": false }, { "action": "Go north", "response": "This is normally just a pleasant enough place to go for a walk, but today there's a special event in progress: some sort of fun fair held as a fundraiser for the elementary school. Hill Street lies to the south, to the east is an entrance to a concrete tunnel, and a photo booth stands to the west.\n\nThe center of attention here is a shiny new cotton candy machine.\n\nA gaggle of children are running around, laughing and playing.", "endoftext": false }, { "action": "You examine the children", "response": "They seem particularly fond of the cotton candy machine.", "endoftext": false }, { "action": "You examine the machine", "response": "It's an impressive device, fully automatic, with brass fittings and a huge tub. The kids are gathered around as much to watch it in operation as to sample the results. Too bad I can't stand cotton candy.", "endoftext": false }, { "action": "You eat the cotton candy", "response": "(first taking the cotton candy machine)\nNo thanks. Cotton candy makes me ill.", "endoftext": false }, { "action": "Go west", "response": "Photo booths like these are something of a relic in the age of the cell-phone camera, but they weren't so uncommon twenty years ago. Cheap beige polyester curtains form a neutral backdrop, and a button waits to be pressed.", "endoftext": false }, { "action": "You press the button", "response": "An unseen shutter goes click, and a photograph slides from a hidden slot and into my hand.", "endoftext": false }, { "action": "You look at the photo", "response": "It's a photograph of me.", "endoftext": false }, { "action": "You leave", "response": "This is normally just a pleasant enough place to go for a walk, but today there's a special event in progress: some sort of fun fair held as a fundraiser for the elementary school. Hill Street lies to the south, to the east is an entrance to a concrete tunnel, and a photo booth stands to the west.\n\nThe center of attention here is a shiny new cotton candy machine.\n\nA gaggle of children are running around, laughing and playing.", "endoftext": false }, { "action": "You take the booth", "response": "That's hardly portable.", "endoftext": false }, { "action": "Go east", "response": "This is a transient place, a space between spaces that joins two alternatives. That is to say, it's a tunnel, which curves from west to south. The damp concrete walls are covered with graffiti, and loud but muffled dance music fills the air, presumably from something on the other side of the tunnel wall.\n\nAn abandoned propaganda pamphlet lies forlorn the ground.", "endoftext": false }, { "action": "You examine the pamphlet", "response": "I flip through it. It's mostly poorly-grounded arguments and appeals to fear, but I'm left unclear about just what it's trying to convince me of. Is it possible for propaganda to be simply propaganda, divorced from content?", "endoftext": false }, { "action": "You listen", "response": "I think I can make out the strains of an accordion.", "endoftext": false }, { "action": "Go south", "response": "I'm just outside a rustic half-timbered cottage with a wooden sign displaying a sword out front. It must be new; I don't recall seeing it around before. The street continues east and west from here, but there's some kind of construction going on to the east, making that way impassible. There's a pedestrian underpass to the north.\n\nBeside the shop is the traditional shop-side barrel.\n\nA training dummy stands here.", "endoftext": false }, { "action": "You look at cottage", "response": "Quaint. I'd call it old-fashioned, if I didn't know it was less than a week old.", "endoftext": false }, { "action": "You look at the barrel", "response": "It's the traditional small barrel of complimentary goodies to entice customers.\n\nIn the barrel are twelve apples.", "endoftext": false }, { "action": "You look at the apple", "response": "Red, shiny, and tempting.", "endoftext": false }, { "action": "You eat the apple", "response": "I scarf it down and toss the core.", "endoftext": false }, { "action": "You examine dummy", "response": "It's one of those straw dummies on a pole that people use to practice sword-blows on. This one is set on casters for easy movement. It looks pristine, as if newly-installed.", "endoftext": false }, { "action": "You enter the shop", "response": "The door sticks pretty badly, but I manage to push my way through it.\n\nA muscular, red-bearded man stands behind a counter with a built-in display case.\n\nThe shopkeeper says, \"Welcome! We're having a special customer loyalty promotion today: bring in a weapon, any kind of weapon, and you can trade it for anything in the display case.\" Glancing at the case's contents, it seems like people have already been taking advantage of this by trading in things that are only marginally weapons.", "endoftext": false }, { "action": "Inventory", "response": "I am carrying:\nan apple\na propaganda pamphlet\na photo\na presidential figurine", "endoftext": false }, { "action": "You give the apple to the man", "response": "The shopkeeper shakes his head. \"That's not a weapon.\"", "endoftext": false }, { "action": "You examine the case", "response": "In the display case are a lead pipe, a wrench, a candlestick and a revolver.", "endoftext": false }, { "action": "You examine the pipe", "response": "A heavy metal object. Hollow, but strong. I could crack someone's head open with this, if there were any reason to do so.", "endoftext": false }, { "action": "You look at the wrench", "response": "A hefty adjustable pipe wrench, suitable for both plumbing and bludgeoning.", "endoftext": false }, { "action": "You examine the candlestick", "response": "An elegant shape worked in pewter, this would be a fine decoration for any home. Or it could be used to murder someone.", "endoftext": false }, { "action": "You examine the revolver", "response": "It's pretty much the only thing in the shop that was actually intended to be a weapon.", "endoftext": false }, { "action": "You give the photo to the man", "response": "\"A nice likeness.\"", "endoftext": false }, { "action": "Go west", "response": "My evil twin's dark fortress casts its shadow over Silent Street, which continues east and west. A security camera mounted above the massive iron-banded door tracks my every move. Across the street to the north is the... other park.", "endoftext": false }, { "action": "You go north", "response": "This is a transient place, a space between spaces that joins two alternatives. That is to say, it's a tunnel, which curves from west to south. The damp concrete walls are covered with graffiti, and loud but muffled dance music fills the air, presumably from something on the other side of the tunnel wall.", "endoftext": false }, { "action": "You go west", "response": "This is normally just a pleasant enough place to go for a walk, but today there's a special event in progress: some sort of fun fair held as a fundraiser for the elementary school. Hill Street lies to the south, to the east is an entrance to a concrete tunnel, and a photo booth stands to the west.\n\nThe center of attention here is a shiny new cotton candy machine.\n\nA gaggle of children are running around, laughing and playing.", "endoftext": false }, { "action": "You go to the east", "response": "I'm just ouside my neighbor's house -- yes, he can afford a whole house, with a lawn and everything, in this neighborhood. Tire marks on the lawn suggest that someone's been doing donuts here. I don't have any real evidence that my evil twin is responsible, but it's the kind of thing he'd do. The street continues east and west from here, but there's some kind of construction going on to the east, making that way impassible. There's a pedestrian underpass to the north.\n\nThe door inside is hanging off its hinges. Someone must have broken in.\n\nA recycling bin is set out on the curbside.\n\nA lawnmower stands here alone, as if puzzled about what to do.", "endoftext": false }, { "action": "You examine the door", "response": "The door is splintered asunder, as if someone shouldered it down. They'll probably blame local hoodlums, but I think I know who's really responsible.", "endoftext": false }, { "action": "You examine bin", "response": "The standard blue plastic square bin with the recycling logo on the side.\n\nIn the recycling bin are eleven empty bottles.", "endoftext": false }, { "action": "You examine bottle", "response": "It's a discarded green glass bottle. The label is missing, but it's probably for beer.", "endoftext": false }, { "action": "You look at the lawnmower", "response": "It's a shiny new top-of-the-line model.", "endoftext": false }, { "action": "You take the lawnmower", "response": "This is one of those bulky models that can't really be picked up. I could probably push it from place to place, though.", "endoftext": false }, { "action": "You enter the house", "response": "I'm not just going to barge in without an invitation. Especially now that it looks like the place has been burgled. The police are sometimes less than understanding when appearances are against me that way, even when I explain to them that my evil twin is really the one to blame.", "endoftext": false }, { "action": "You go north", "response": "This is a transient place, a space between spaces that joins two alternatives. That is to say, it's a tunnel, which curves from west to south. The damp concrete walls are covered with graffiti, and loud but muffled dance music fills the air, presumably from something on the other side of the tunnel wall.", "endoftext": false }, { "action": "You examine the device", "response": "It's a device of a sort frequently employed by my evil twin. It uses a unique form of electromagnetic emission to zombify the human brain. Naturally, he designed it so that his own brain would be immune to its effects -- but, as an accidental consequence, so is mine! This puts me in a unique position to foil his plans: I alone can get close enough to smash the thing without being taken over.\n\nI knew there was something like this going on. I must have felt the emissions from the device all the way from my apartment!", "endoftext": false }, { "action": "You look at the citizens", "response": "I've seen this effect before. The only way to free these people from my evil twin's control is to destroy the source of the mind rays. Fortunately, that's right here.", "endoftext": false }, { "action": "Go west", "response": "I don't want to risk going inside the booth. There's no guarantee that I'd be immune to whatever happens in there.", "endoftext": false }, { "action": "Inventory", "response": "I am carrying:\nan apple\na propaganda pamphlet\na photo\na presidential figurine", "endoftext": false }, { "action": "Smash device", "response": "I flail at it with my fists, but it's going to take more than that. Some kind of heavy blunt instrument would be ideal.", "endoftext": false }, { "action": "You go south", "response": "My evil twin's dark fortress casts its shadow over Silent Street, which continues east and west. A security camera mounted above the massive iron-banded door tracks my every move. Across the street to the north is the... other park.", "endoftext": false }, { "action": "You examine the camera", "response": "As you gaze at the security camera, the security camera also gazes at you.", "endoftext": false }, { "action": "You show photo to the camera", "response": "\"VISUAL MATCH FAILED.\"", "endoftext": false }, { "action": "Go north", "response": "Dark, leafless trees claw at the graying sky here. A sinister booth labeled \"INDOCTRINATION\" lies to the west, Silent Street can be crossed to the south, and an entrance to a concrete tunnel lies east.\n\nA lawnmower stands here alone, as if puzzled about what to do.\n\nA mind control device has been planted at a strategic point in the park's center.\n\nA crowd of brainwashed citizens mill about with dull eyes and slack jaws, perhaps waiting for some sort of signal to begin their rampage.", "endoftext": false }, { "action": "You drop all", "response": "apple: Dropped.\npropaganda pamphlet: Dropped.\nphoto: Dropped.\npresidential figurine: Dropped.", "endoftext": false }, { "action": "Go west", "response": "My evil twin's day job is in that direction. Thus, that's not where he is. The man is positively allergic to work.", "endoftext": false }, { "action": "You go east", "response": "I'm just outside a rustic half-timbered cottage with a wooden sign displaying a sword out front. It must be new; I don't recall seeing it around before. The street continues east and west from here, but there's some kind of construction going on to the east, making that way impassible. There's a pedestrian underpass to the north.\n\nBeside the shop is the traditional shop-side barrel.", "endoftext": false }, { "action": "You look at the doll", "response": "This is definitely my evil twin's handiwork. I've seen dolls like these before. They don't actually function as voodoo dolls, of course, but he uses them to send a message to people. The face on this one looks vaguely familiar. Some obscure politician, perhaps?", "endoftext": false }, { "action": "You look at the photo", "response": "It's a photograph of my evil twin. I've never actually met him face to face, but I know it's a picture of him because he looks exactly like me.", "endoftext": false }, { "action": "Examine newspaper", "response": "I scan the headlines. It seems there's been a wave of vandalism and petty theft. Gee, I wonder who's responsible?", "endoftext": false }, { "action": "You take all", "response": "voodoo doll: Taken.\nphoto: Taken.\ndiscarded newspaper: Taken.\nempty bottle: Taken.", "endoftext": false }, { "action": "You go inside", "response": "I unlock the door and go back inside.\n\nThis studio apartment, located conveniently near work and right across the street from the park, serves as my personal headquarters for my hobbies, such as doing volunteer restoration work for the local American History Museum and foiling the plots of my evil twin. My only real attempt at decoration is a framed poster right next to the bookshelf. I can leave to the north.\n\nI can see a stack of papers here.", "endoftext": false }, { "action": "You drop the papers", "response": "Dropped.", "endoftext": false }, { "action": "Go north", "response": "This is normally just a pleasant enough place to go for a walk, but today there's a special event in progress: some sort of fun fair held as a fundraiser for the elementary school. Hill Street lies to the south, to the east is an entrance to a concrete tunnel, and a photo booth stands to the west.\n\nA training dummy stands here.\n\nThe center of attention here is a shiny new cotton candy machine.\n\nA gaggle of children are running around, laughing and playing.", "endoftext": false }, { "action": "You go east", "response": "The funfair is for the enjoyment of the kiddies. I don't see anything in that direction that interests me.\n\nPhoto booths like these are something of a relic in the age of the cell-phone camera, but they weren't so uncommon twenty years ago. Cheap beige polyester curtains form a neutral backdrop, and a button waits to be pressed.\n\nI can't go that way.\n\nThis is normally just a pleasant enough place to go for a walk, but today there's a special event in progress: some sort of fun fair held as a fundraiser for the elementary school. Hill Street lies to the south, to the east is an entrance to a concrete tunnel, and a photo booth stands to the west.\n\nA training dummy stands here.\n\nThe center of attention here is a shiny new cotton candy machine.\n\nA gaggle of children are running around, laughing and playing.", "endoftext": false }, { "action": "Go west", "response": "Photo booths like these are something of a relic in the age of the cell-phone camera, but they weren't so uncommon twenty years ago. Cheap beige polyester curtains form a neutral backdrop, and a button waits to be pressed.", "endoftext": false }, { "action": "Go west", "response": "My evil twin's dark fortress casts its shadow over Silent Street, which continues east and west. A security camera mounted above the massive iron-banded door tracks my every move. Across the street to the north is the... other park.\n\nI can see a noose here.", "endoftext": false }, { "action": "You examine the noose", "response": "No doubt left by my evil twin as a kind of warning.", "endoftext": false }, { "action": "Go inside", "response": "A muscular, red-bearded man stands behind a counter with a built-in display case.", "endoftext": false }, { "action": "You examine the case", "response": "In the display case are a lead pipe, a wrench, a candlestick and a revolver.", "endoftext": false }, { "action": "You give the noose to the man", "response": "\"The punjab lasso!\" The shopkeeper snatches the revolver out of the display case and holds it at the level of his eyes fearfully. \"I don't know how to use that myself, but I know how to defend myself against it. It's good for a trade, sure.\"\n\nHe waits for me to initiate a trade.\n\n[To trade with the shopkeeper, type \"TRADE X FOR Y\".]", "endoftext": false }, { "action": "You trade the noose for the wrench", "response": "The shopkeeper tightens his grip on the revolver as if expecting an ambush.\n\nI hand over the noose and the shopkeeper puts it in the display case. He gives me the wrench in exchange.", "endoftext": false }, { "action": "You hit the device with the wrench", "response": "I triumphantly smash the machine to pieces with the wrench. The people, freed from its influence, confusedly wander away. That's one of my evil twin's plans foiled, but I can't help but feel there's a further mystery afoot. Maybe I should finally try that espionage mission to his inner sanctum that I've been meaning to do.\n\nNow that the crowds are gone, I notice a knife stuck in a tree, where it's been used to carve a message.", "endoftext": false }, { "action": "You examine the knife", "response": "I'm not sure if it's technically a bowie knife. I've never really been all that interested in such things, and don't know the exact definition. But it's impressive, with notches and grooves and things, and a blade that looks like it's almost a foot long.", "endoftext": false }, { "action": "You read the message", "response": "The branches of the trees twist into menacing shapes. Carved into one tree is the message \"YOU'RE NEXT\". What a maddeningly non-specific message. Next for what? Is the message it even meant for me?", "endoftext": false }, { "action": "You show photo to the camera", "response": "The camera eagerly locks onto the image of my evil twin, and the hidden speaker says \"VISUAL MATCH SUCCEEDED. WELCOME HOME, MASTER!\" A buzz and a click from the door handle indicates that the door is unlocked, so I let myself inside.\n\nA feeling of pure malevolance seethes from the very walls here, but other than that, it's a fairly ordinary studio apartment. His only real attempt at decoration is a framed poster right next to a suspicious-looking bookshelf.", "endoftext": false }, { "action": "You look at the poster", "response": "It shows Harvey Dent from Batman, looking particularly malevolent. I think my evil twin sees him as a kind of role model.\n\nI may not agree with him on that point, but I have to admit that Dent is one of the better characters in Batman's rogues gallery. Batman really fights two distinct sets of criminals: you have the caricatured but relatively mundane gangsters and thugs, and you have the flamboyant costume-wearing theme villains. The brilliant thing about Dent is that he can work in either role, depending on what aspects of the character the writer chooses to emphasize. It's like he has a foot in two different worlds.", "endoftext": false }, { "action": "You examine the bookshelf", "response": "It's filled with fake-looking books with titleless spines.", "endoftext": false }, { "action": "You take the books", "response": "Just as I thought: it's just a bunch of fake spines.\n\nClose examination reveals a numeric keypad hidden behind the fake books. I shift them around to expose it for easier access.", "endoftext": false }, { "action": "You look at keypad", "response": "Just ten numbers and an enter key underneath a glowing seven-digit display. I can use it to type numbers.", "endoftext": false }, { "action": "Inventory", "response": "I am carrying:\na bowie knife\na wrench\nan empty bottle\na discarded newspaper\na photo\na voodoo doll", "endoftext": false }, { "action": "Type 5318008", "response": "I type \"5318008\" on the keypad and hit the enter key. It's rejected with a little electronic blurp.", "endoftext": false }, { "action": "Type 03241992", "response": "I type \"03241992\" on the keypad, although only the last seven digits fit on the display, and then hit the enter key. It's rejected with a little electronic blurp.", "endoftext": false }, { "action": "Type 3241992", "response": "I type \"3241992\" on the keypad and hit the enter key. It's rejected with a little electronic blurp.", "endoftext": false }, { "action": "Type 2431992", "response": "I type \"2431992\" on the keypad and hit the enter key. It's rejected with a little electronic blurp.", "endoftext": false }, { "action": "Xyzzy", "response": "There's a flash of light, and I find myself elsewhere...\n\nI'm out on Hill Street just outside my apartment building. It's a beautiful sunny day in a quiet residential neighborhood. The street continues east and west, and just across it is the park.", "endoftext": false }, { "action": "You go inside", "response": "I unlock the door and go back inside.\n\nThis studio apartment, located conveniently near work and right across the street from the park, serves as my personal headquarters for my hobbies, such as doing volunteer restoration work for the local American History Museum and foiling the plots of my evil twin. My only real attempt at decoration is a framed poster right next to the bookshelf. I can leave to the north.\n\nI can see a pocket knife here.", "endoftext": false }, { "action": "You examine the knife", "response": "It's a litle folding penknife with a red handle. Kind of like one of those Swiss Army knives, but with only one blade.", "endoftext": false }, { "action": "You look at the bookshelf", "response": "The only books on it are a multi-volume set on the writings of Nostradamus. I'm generally more of a history guy than a future guy, but Nostradamus, being a historical figure who wrote about the future, is both, two natures in one. Anyway, his writing creeps me out. I'm not sure why.", "endoftext": false }, { "action": "You take the books", "response": "Once more, I dare to peek inside the books or prophecy:\n\nIn the year when Apollo comes of age, twins shall arise\nFriendly to each other only in times of storm.\nOne shall always want to start\nWhen the other wants to begin.\n\nI'm pretty much freaking out now and I can't articulate why. No way am I opening those books again today.", "endoftext": false }, { "action": "Inventory", "response": "I am carrying:\na wrench\nan empty bottle\na discarded newspaper\na photo\na voodoo doll", "endoftext": false }, { "action": "You cut the doll", "response": "Cutting that up would achieve little.", "endoftext": true }, { "action": "Look around", "response": "This studio apartment, located conveniently near work and right across the street from the park, serves as my personal headquarters for my hobbies, such as doing volunteer restoration work for the local American History Museum and foiling the plots of my evil twin. My only real attempt at decoration is a framed poster right next to the bookshelf. I can leave to the north.\n\nI can see a pocket knife here.", "endoftext": false }, { "action": "You cut the doll", "response": "On a hunch, I slice one of the arms off. (Ouch!) There's a slip of paper stuffed inside, which I take.", "endoftext": false }, { "action": "You read the paper", "response": "It looks like a fortune-cookie message, but all it says \"You will spend the entire day\".", "endoftext": false }, { "action": "Xyzzy", "response": "Nothing happens here.", "endoftext": false }, { "action": "Xyzzy", "response": "There's a flash of light, and I find myself elsewhere...\n\nMy evil twin's dark fortress casts its shadow over Silent Street, which continues east and west. A security camera mounted above the massive iron-banded door tracks my every move. Across the street to the north is the... other park.", "endoftext": false }, { "action": "You go inside", "response": "I wave my photograph at the camera and it buzzes me through.\n\nA feeling of pure malevolance seethes from the very walls here, but other than that, it's a fairly ordinary studio apartment. His only real attempt at decoration is a framed poster right next to a suspicious-looking bookshelf.\n\nI can see a slip of paper here.", "endoftext": false }, { "action": "You examine paper", "response": "It has the number \"6962\" written on it. Mysterious!", "endoftext": false }, { "action": "Type 6962", "response": "I type \"6962\" on the keypad and hit the enter key. It's rejected with a little electronic blurp.", "endoftext": false }, { "action": "Type 2696", "response": "I type \"2696\" on the keypad and hit the enter key. It's rejected with a little electronic blurp.", "endoftext": false }, { "action": "Type 006962", "response": "I type \"006962\" on the keypad and hit the enter key. It's rejected with a little electronic blurp.", "endoftext": false }, { "action": "Type 020696", "response": "I type \"020696\" on the keypad and hit the enter key. It's rejected with a little electronic blurp.", "endoftext": false }, { "action": "Type 6962696", "response": "I type \"6962696\" on the keypad and hit the enter key. It's rejected with a little electronic blurp.", "endoftext": false }, { "action": "Type 0006962", "response": "I type \"0006962\" on the keypad and hit the enter key. It's rejected with a little electronic blurp.", "endoftext": false }, { "action": "Go north", "response": "Dark, leafless trees claw at the graying sky here. A sinister booth labeled \"INDOCTRINATION\" lies to the west, Silent Street can be crossed to the south, and an entrance to a concrete tunnel lies east.\n\nA lawnmower stands here alone, as if puzzled about what to do.\n\nA heap of junk that used to be a mind control device lies vanquished in the dirt.", "endoftext": false }, { "action": "You examine the tree", "response": "The branches of the trees twist into menacing shapes. Carved into one tree is the message \"YOU'RE NEXT\".", "endoftext": false }, { "action": "Xyzzy", "response": "There's a flash of light, and I find myself elsewhere...\n\nThis is normally just a pleasant enough place to go for a walk, but today there's a special event in progress: some sort of fun fair held as a fundraiser for the elementary school. Hill Street lies to the south, to the east is an entrance to a concrete tunnel, and a photo booth stands to the west.\n\nA training dummy stands here.\n\nSomeone has trashed the cotton candy machine! The children seem to have fled when this happened.", "endoftext": false }, { "action": "You look at the tree", "response": "Overhead, the rustling leaves provide pleasant shade. On a hunch, I scan all the trees in the vicinity. Sure enough, there's one with a carved message: the number \"387\". Enigmatic.", "endoftext": false }, { "action": "You examine paper", "response": "It has the number \"6962\" written on it.", "endoftext": false }, { "action": "Type 3876962", "response": "I type \"3876962\" on the keypad and hit the enter key. It emits a congratulatory bleep, and the bookshelf pivots to reveal a dark staircase leading down.", "endoftext": false }, { "action": "Down", "response": "At last, I penetrate the darkness of my evil twin's inner sanctum. I wonder if I'll finally meet him here?\n\nSomething is wrong. I hear a siren, then black out. When I wake up, I'm in a jail.\n\nJail (in the cell)\nIron bars separate me from freedom. Clearly, this is a case of mistaken identity. The police should be thanking me, not confining me!\n\nI can see a policeman here.\n\nThe policeman says \"I hope you rot in there. What did you think you were doing, spoiling things for a bunch of kids like that?\" He then turns away and sits at a desk with his back to me.", "endoftext": false }, { "action": "Xyzzy", "response": "Nothing happens here.\n\nThe policeman grumbles to himself.", "endoftext": false }, { "action": "You look at the policeman", "response": "He looks thoroughly unsympathetic. On his belt is a conspicuous key ring.", "endoftext": false }, { "action": "You look at the key", "response": "It jangles tantalizingly out of reach.", "endoftext": false }, { "action": "You check your inventory", "response": "I am carrying:\na pocket knife\na wrench\nan empty bottle\na discarded newspaper\na photo\na damaged voodoo doll\n\nThere's a knock at the door. The policeman gets up to answer it.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Jail (in the cell)\nIron bars separate me from freedom. Clearly, this is a case of mistaken identity. The police should be thanking me, not confining me!\n\nI can see a policeman here.\n\nThe policeman is talking with a mysterious figure at the door.", "endoftext": false }, { "action": "You examine the figure", "response": "His face his hidden by his broad-brimmed hat and the turned-up collar of his tranchcoat, but I think I recognize his voice. Could it be...?\n\nThe policeman and the mysterious figure seem to be arguing. The latter turns to look at me, but I can't make out his face in the shadows under his broad-brimmed hat.", "endoftext": false }, { "action": "You talk to the figure", "response": "I start to speak, and the figure focuses his attention on me, his face still in shadow. My blood runs cold at the thought that he's seen my face but I still haven't seen his, and I find my words choked off.\n\nThe policeman's face falls and his manner turns apologetic.", "endoftext": false }, { "action": "You talk to the policeman", "response": "He contemptuously disregards anything I say.\n\nFinally, the policeman turns back to me. \"I'm letting you out. It seems this is a case of mistaken identity. Your brother just told me all about it.\"\n\nConfused? You probably don't really understand how things are between me and my twin.\n\nThe thing you have to understand is that we're brothers. Even if we've never been seen in the same room, even if I don't actually know his name, we're really very close. In a way, we complement each other. He does the things that I'd never do, like crimes and atrocities. I thwart him when he goes too far. Well, sometimes. The point is that we need each other. We're bound into a cycle of eternal warfare, and innocents are caught in the crossfire. And I wouldn't have it any other way.", "endoftext": true } ]
9chg1cyv3xssz0ae
Starborn
Juhana Leinonen
[ "Science Fiction" ]
[ "cover art", "first person", "graphics", "I7 source available", "keyword parser", "male protagonist", "music", "space", "spaceship setting", "Undum source available", "vorple" ]
2,011
[ 2, 8, 18, 2, 0 ]
30
3.333333
20110102b
false
The Magellan returned to Earth two weeks ago. I however can never go home.
[ { "action": "%", "response": "The story you are about to play uses a keyword interface. Whenever you see a word in upper case you can type it on the command prompt to advance the story.\n\nWhenever you wish to see the list of currently available keywords, type LIST or L.\n\n\n\nIt's quiet, as always. I've turned the MUSIC off so that it doesn't bother my COUSIN's sleep. A long day of travel and WEIGHTLESSNESS has exhausted him.\n\nThe door leads out to the HALLWAY.", "endoftext": false }, { "action": "Music", "response": "The computer has a comprehensive library of movies, music, books and games. They have been just about the only available entertainment on the MAGELLAN.", "endoftext": false }, { "action": "Cousin", "response": "Kevin is my cousin. We were born a month apart, but he was born on Earth and I was born on board the MAGELLAN millions of kilometers away. He has never been in space before.\n\nWe live on a different day rhythm so it would already be way past midnight at his home. That and my neverending questions about Earth have tired him up, so I let him sleep on my BED.", "endoftext": false }, { "action": "Weightlessness", "response": "It does seem very limiting that on Earth you can't just go wherever you want if there's something blocking your path. You are bound to a single direction. You can only use a single side of a room effectively, whereas here you can--and must--use every available surface to your advantage.\n\nThere was a time when I considered gravity my nemesis that kept me from going home. Then I came to realize how insane it is to hate a force of nature and directed my energy to more tangible things.", "endoftext": false }, { "action": "Bed", "response": "Kevin wanted to try the zero-g bed. It has a mattress and a blanket that's attached to both of the long sides which keeps you in place. My dad has told stories how he found it almost impossible to sleep in one for the first few nights, but Kevin fell asleep instantly.", "endoftext": false }, { "action": "Magellan", "response": "Mom was pregnant when we left for EPSILON ERIDANI. I was born when we were already far away from Earth. The Magellan has been my home and my prison ever since.", "endoftext": false }, { "action": "Epsilon eridani", "response": "The best thing about the Epsilon Eridani system was that it was at least something new. Other than that, just some rocks and gas planets.", "endoftext": true }, { "action": "You look around", "response": "[Available keywords: ME and HALLWAY]", "endoftext": false }, { "action": "Yourself", "response": "Mom says I'm starborn--she says I'm special. Who ever said I want to be special?", "endoftext": false }, { "action": "Hallway", "response": "I push myself to speed and enter the hallway.\n\nI'm in the hallway outside MY ROOM. Further down the hallway are the SICK BAY and EXERCISE ROOM. Going the other way I can go to DOCKING STATION into which the Magellan is docked.", "endoftext": false }, { "action": "Sick BAY", "response": "The sick bay is DR. STREPKE's kingdom. I have no business there now, so I just stay where I am.", "endoftext": false }, { "action": "Strepke", "response": "Dr. Strepke says my body's immune system hasn't been accustomed to Earth's BACTERIA and viruses. If I went down there I'd contact \"every disease known and unknown to man\". I would have to wear an airtight protective suit all the time.", "endoftext": false }, { "action": "Bacteria", "response": "\"Mother Earth is much like the human body,\" Dr. Strepke once said. \"It does everything in its power to protect what belongs there--and fights with all its fury against anything that doesn't.\"\n\nNeedless to say I have done my best to avoid Dr. Strepke since then.", "endoftext": true }, { "action": "You describe your surroundings", "response": "[Available keywords: MY ROOM, EXERCISE ROOM and DOCKING STATION]", "endoftext": false }, { "action": "EXERCISE ROOM", "response": "Nothing you do in weightlessness really requires any strength, so the crew of the Magellan use the EXERCISE EQUIPMENT to keep their muscles from deteriorating. In addition to all the gym gadgets there's a full-body MIRROR.\n\nKevin's JACKET is floating around the room.", "endoftext": false }, { "action": "Mirror", "response": "The mirror is used to teach me how to walk properly. They make me look at myself while I fumble on the treadmill.", "endoftext": false }, { "action": "Jacket", "response": "Kevin wanted to try the EXERCISE EQUIPMENT and took the jacket off. It's an Earth jacket and doesn't have the magnetic strips that would keep it in place, so it's floating freely around the room.\n\nA CARD is sticking out the front pocket.", "endoftext": false }, { "action": "Card", "response": "Looks like the card is Kevin's passport. I pull it out from the pocket and take it with me.", "endoftext": false }, { "action": "Equipment", "response": "I have to train as well. Twice as much as the others. I use the standard equipment and the WALKING TRAINER. People living on Earth are lucky enough to have gravity train their muscles automatically. I need to exercise actively to get any kind of muscle mass.\n\nIt's of not much use, though. There is no training equipment for the HEART muscle.", "endoftext": false }, { "action": "Heart", "response": "On Earth your heart has to fight against the gravity to keep blood flowing inside your body. In space it doesn't need to work nearly as hard. If you grow up in weightlessness the heart doesn't get the exercise and never grows very strong.\n\nThey say my heart would fail if I ever went to Earth, but they are wrong. My heart will break if I never get home.", "endoftext": false }, { "action": "Walking", "response": "I have never learned to walk the natural way. Or even actually walked. There's no need for it aboard the Magellan. You just float to wherever you want to go.\n\nThe walking trainer is a treadmill that has a harness attached to vertical bars with elastic exercise bands. The bands pull you towards the treadmill, simulating gravity. Mom made me practice every day when I was younger. If I can never go to Earth anyway, why bother?", "endoftext": true }, { "action": "Look around", "response": "[Available keywords: MIRROR, HALLWAY and PASSPORT]", "endoftext": false }, { "action": "Passport", "response": "I'm carrying with me Kevin's passport. It has a picture of him and his personal information on it.\n\nThey say me and Kevin look very much alike. Maybe there's something to it.", "endoftext": true }, { "action": "Look around", "response": "[Available keywords: MIRROR and HALLWAY]", "endoftext": false }, { "action": "Hallway", "response": "I push myself to speed and enter the hallway.\n\nI'm in the hallway outside MY ROOM. Further down the hallway are the sick bay and EXERCISE ROOM. Going the other way I can go to DOCKING STATION into which the Magellan is docked.", "endoftext": false }, { "action": "DOCKING STATION", "response": "I navigate through Magellan's corridors through the docking station into the Focault space station.\n\nThe PEOPLE who inhabit the FOCAULT pass me by as they go about their daily chores. The SHUTTLE PORT is near the docking port that connects the MAGELLAN to the space station. I could also go to the OBSERVATORY.", "endoftext": false }, { "action": "People", "response": "Never before have I met a person I wouldn't have known for my entire life. Returning to Earth and meeting these new people was hard--I haven't had any practice for such situations. I still find myself shying away from social interaction with strangers.", "endoftext": false }, { "action": "Focault", "response": "The Focault Space Station is the largest of Earth-orbiting space stations. The Magellan has been docked into it since we returned two weeks ago.", "endoftext": true }, { "action": "You look around", "response": "[Available keywords: MAGELLAN, OBSERVATORY and SHUTTLE PORT]", "endoftext": false }, { "action": "Magellan", "response": "I go back to the Magellan.\n\nI'm in the hallway outside MY ROOM. Further down the hallway are the sick bay and EXERCISE ROOM. Going the other way I can go to DOCKING STATION into which the Magellan is docked.", "endoftext": false }, { "action": "Observatory", "response": "I follow the Focault's corridors into the observatory.\n\nEver since we returned and docked to the Focault, this has been the place I've spent most of my time. A round WINDOW several meters wide shows a magnificent view of the EARTH as the station revolves around it.\n\nThe exit leads to the DOCKING STATION.", "endoftext": false }, { "action": "Earth", "response": "The Earth. The shadow of the Sun is passing by Europe and Africa. Clouds are gathering over Asia, the Indian Ocean glitters in blue. It is an awe-inspiring view, one that reveals new details every time you look at it.\n\nIt's a completely different world on the ground, of course. I've seen enough movies and videos to know that. If looking at it from a thousand kilometers away is like this, what would it be like on the ground?", "endoftext": true }, { "action": "Look around", "response": "[Available keywords: WINDOW and DOCKING STATION]", "endoftext": false }, { "action": "Window", "response": "There are people everywhere in the Focault but they barely even glance at the Earth as they go by. I've seen people on their first visit up here to spend a few minutes looking at it, but the regular staff doesn't even come here unless they have to pass by to get to somewhere else. Do they really not see its beauty? Or is it possible for it to lose its wonderfulness over time? I find the idea impossible to grasp.", "endoftext": false }, { "action": "DOCKING STATION", "response": "The people who inhabit the Focault pass me by as they go about their daily chores. The SHUTTLE PORT is near the docking port that connects the MAGELLAN to the space station. I could also go to the OBSERVATORY.", "endoftext": false }, { "action": "SHUTTLE PORT", "response": "I remember dad telling how complicated shuttle travel used to be before they left Earth. You'd have to go through several stages of health and security checks to make sure nothing goes wrong. Now shuttle travel is so common all you need is to buy a ticket with your passport and you're all set.\n\nA corridor leads back to the DOCKING STATION and a closed AIRLOCK leads inside the waiting area. There's a TICKET MACHINE next to the airlock.", "endoftext": false }, { "action": "Ticket machine", "response": "The ticket machine sells tickets to shuttles back to Earth. There's a SLOT where you insert your passport and it deducts the price from your account and uploads the ticket information into the card.", "endoftext": false }, { "action": "Slot", "response": "I push the passport into the slot. The display indicates the purchase was successful and the machine pushes the card back out again and I take it.\n\nI could now open the AIRLOCK and enter the waiting area. My hands start shaking and sweating.", "endoftext": false }, { "action": "Airlock", "response": "The airlock opens and I go through. I try to look as neutral as possible as the machines scan Kevin's passport. They let me through.\n\nThe shuttle takes off and starts its descent. Soon I feel something I've never experienced before: gravity pulling me downwards to my seat.\n\nMy heart is beating fast. I don't know if it's the excitement or if something is wrong. I start to feel increasing discomfort. The shuttle touches ground and I almost pass out.\n\nI manage to stumble out of the shuttle into the open air--and a wonderful, magnificent view of the Earth opens before me. It is everything I could have hoped for and more. A breath of air caresses my being and the Sun's warmth feels so soft. Actual atmosphere is so much gentler than Magellan's artificial environment.\n\n\"Is everything allright, young man?\" I hear someone ask. \"Yes,\" I manage to whisper. It's hard to speak when you have to fight the pull of gravity with all the strength you have.\n\nA woman behind me catches me as I fall. She sounds hysterical, she's calling for the medical personnel. I see her face and the blue sky behind her. A lone bird flies past the sun.\n\nMy vision fades but I can still hear the people around me. They are saying that my heart is failing, but they are wrong. I have never felt more alive. I am home.\n\n[Type UNDO, RESTART, RESTORE, VERSION or QUIT.]", "endoftext": false }, { "action": "Xyzzy", "response": "[Type UNDO, RESTART, RESTORE, VERSION or QUIT.]\n\n[Previous turn undone.]", "endoftext": false }, { "action": "Xyzzy", "response": "[That is not a keyword the story recognizes. Fool.]", "endoftext": false }, { "action": "Plugh", "response": "[That is not a keyword the story recognizes. Fool.]", "endoftext": true } ]
xxzy1f49yw1n6ghj
shadows on the mirror
Chrysoula Tzavelas
[ "Superhero" ]
[ "conversation", "IF Competition 2003", "IFComp Game", "single room", "supernatural", "TADS", "TADS 3", "Xyzzy Awards 2003" ]
2,003
[ 1, 12, 10, 3, 1 ]
27
3.333333
20100202
false
I am falling, I am fading, I am drowning, help me to breathe...
[ { "action": "%", "response": "It's raining out. You lean your head against the window, the glass cold against your cheek, and watch the world slide by. The city is as grey as the skies, but rainbows catch in the trembling drops of water. The swish-slap of the windshield wipers and low hum of the air conditioner covers up the faint sound of his breathing. If you close your eyes, you can almost be somewhere else. Maybe if you try...\n\nYou tremble inside like a raindrop on the verge of falling, fighting to spread yourself out, let yourself drift away into the sky, away from this car, away from him, away from the fate ahead. But even with the fear, it's so hard to move on... or maybe because of the fear. Metal snugs around your wrist as he tightens the cuff, shattering your concentration. \"None of that,\" he says. His voice isn't even cold, it's just empty. He touches a panel on the car's dashboard. \"We'll be there soon,\" he adds. Soon.\n\nIFComp ver 1.0\nPlayers new to this game should type ABOUT. Hints are also available.\n\nI see no more than you do\nBelieve me, I've tried\nTo find what is missing, to find what is wrong\nTo write the words to my happy-ending November song\n\n- \"November Song,\" Mark Henley\n\nThe car is large and comfortable, but it's still just a traveling cage, upholstered in sleek grey. The control panel on his side flashes discreet symbols you never learned to read, but in the center of the dashboard is the stereo, and above it hangs a mirror. The car has a back seat as well as a front; usually his kind comes in groups. There's only a plain black briefcase back there, though.\n\nYour backpack is on the floor.\n\nGalen is driving the car.", "endoftext": false }, { "action": "You examine Galen", "response": "From your dreams, you always thought he'd be tall. Big. Enormous.\nHe cast such a shadow in your dreams. But when you looked up in the park and saw him standing there in front of you, just a man, you could barely believe it. This is what had been hunting you, night and day, across world and wane? Not so tall, almost slight in build, unremarkable brown hair. But then his hand closed around your arm, stronger than the silver band there now, and you knew him. \"Your grandfather asked me to find you, Enra,\" he said, and caught you as your knees buckled.\n\nHe's wearing an expensive-looking pair of shades that scrape across your nerves. His suit is very fine, although it bears the signs of being driven in for many hours. It's typical Man In Black garb. Silver glints at his neck.", "endoftext": false }, { "action": "You look at the backpack", "response": "When he caught you, he peeled it off of you like you were a child, holding your arm in one hand. After he had you cuffed, attached securely to him, he went through it. He took your caheris and stepped on it, breaking it into a thousand glittering pieces, and he took the rose pin that Bobby had given you, snorted, and tossed it into the undergrowth. He looked at your battered mystery novels, your dice, your lensless eyeglasses, laughed humorlessly, and left them in the backpack.\n\nIt's raining steadily out.", "endoftext": false }, { "action": "You look at the silver", "response": "(the cuff)\nThe silver cuff can loosen and tighten around your wrist like a training collar on a dog when he pulls on it, which is easy for him to do, because the other end is around his own wrist. It's closed.", "endoftext": false }, { "action": "You talk to Galen", "response": "He glances at you expectantly.", "endoftext": false }, { "action": "You ask Galen about the grandfather", "response": "\"What does my grandfather want?\" you ask.\n\n\"The usual,\" he says. \"Power and immortality.\"", "endoftext": false }, { "action": "You ask Galen about the caheris", "response": "\"Why did you break my little crystal?\" you ask thoughtfully.\n\nHe gives you a look. \"Instructions from your grandfather.\"", "endoftext": false }, { "action": "You ask Galen about the grandfather", "response": "\"My grandfather told you to break my stone, specifically?\"\n\n\"Yes.\"\n\nGalen touches the control panel and a symbol flashes. It's still raining.", "endoftext": false }, { "action": "Drift", "response": "The word \"drift\" is not necessary in this story.\n\n(If this was an accidental misspelling, you can correct it by typing OOPS followed by the corrected word now. Any time the story points out an unknown word, you can correct a misspelling using OOPS as your next command.)", "endoftext": false }, { "action": "You examine the control panel", "response": "You never learned to read the symbols. You've never had to drive yourself anywhere before. First there were Daddy's people, and then Stephan, and then Bobby. And now Grandfather's people, apparently. But not for long. Soon you won't go anywhere ever again.", "endoftext": false }, { "action": "You examine the briefcase", "response": "It probably has terrible weapons in it. Bombs. Nerve poisons. Battery swords. Laser nunchunks. Tasers. Smooth black tronic devices for unlocking doors and people equally well. It's closed.", "endoftext": false }, { "action": "You examine the door", "response": "This is the kind of door where all the useful functions- the window, the lock, the handle- are controlled from the driver's side. There's a handy ashtray, though. Too bad you don't smoke. It's closed.\n\nGalen turns his head to look at you directly for a moment. The clouds directly ahead are darker.", "endoftext": false }, { "action": "You look at the ashtray", "response": "Absolutely spotless. Of couse.", "endoftext": false }, { "action": "You open the door", "response": "The car door seems to be locked.\n\nGalen scowls at the storm ahead.", "endoftext": false }, { "action": "You ask Galen about the storm", "response": "\"Do you like the rain?\" you ask.\n\nHe turns to look at you, his mirrored gaze discomfiting. Then he turns back to the front again. \"It suits my mood.\"", "endoftext": false }, { "action": "You examine the mirror", "response": "Yourself. You usually avoid mirrors because they always make you feel like you're falling, like if you don't hang on you'll slip to the other side and never find your way back.\n\nDefinitely nasty weather ahead.", "endoftext": false }, { "action": "You touch the mirror", "response": "You feel nothing out of the ordinary.\n\nYou finish passing the great bulk of the city.", "endoftext": false }, { "action": "You ask Galen about the immortality", "response": "His eyes flick towards you and then back outside.", "endoftext": false }, { "action": "You open the cuff", "response": "The cuff seems to be locked.\n\nGalen taps his fingers on his leg thoughtfully.\n\nAhead, the sky is even darker, and flashes of light dance between clouds.", "endoftext": false }, { "action": "You examine the galen's neck", "response": "Half-hidden by his hair and collar, the links of the necklace are thin and wide. There seems to be a pendant of some sort but it's tucked under his shirt. When he moves his head, you can see that the skin under the chain is a chafed and fiery red.", "endoftext": false }, { "action": "You ask Galen about the chain", "response": "\"Will you take this cuff off me?\" you ask.\n\nHe doesn't bother responding.\n\nA big truck passes, sending up a wave of spray that washes over the car.", "endoftext": false }, { "action": "You ask Galen about the necklace", "response": "\"So, where'd you get the necklace from?\" you ask.\n\nHis mouth curves up in a humorless smile. \"It was a... gift... from your grandfather.\"\n\nThere's a flash of lightning in the distance.", "endoftext": false }, { "action": "You get the necklace", "response": "You lean back in your seat, stretching your hands out so wide. He moves his head to his left as you threaten his personal space, leaving his neck open. Quick as a fish, you dart your hand in, wrap your fingers around the chain and yank. He recoils, which helps, because the surge of energy that tingles through you almost makes you lose your grip. You fight back- and with a snap, the chain is in your hand.\n\n\"Oh,\" he says quietly. \"Oh.\"\n\nHis hands go up to the weal around his neck. There's a pulse of white around you, and for a moment for a moment you are overcome by a wild, sourceless joy. From the pendant in your hand there sings an answering note. And then-\n\nThe car is large and comfortable, but it's still just a traveling cage, upholstered in sleek grey. The control panel on his side flashes discreet symbols you never learned to read, but in the center of the dashboard is the stereo, and above it hangs a mirror. The car has a back seat as well as a front; usually his kind comes in groups. There's only a plain black briefcase back there, though.\n\nYour backpack is on the floor.\n\nGalen is driving the car.\n\nThere's a click as ordinary vision returns, and the cuff drops off your wrist. Galen gives you a long, steady look, and then returns to driving.", "endoftext": false }, { "action": "You examine the necklace", "response": "The pendant is a flat, seven-sided crystal, in which a tiny downy feather has been imprisoned. The chain melds organically to the pendant, the links narrowing to a tiny filigree as they intersect the pendant. Holding it in your hand, you can feel the quiet thrum of an alien power in the artifact.", "endoftext": false }, { "action": "You ask Galen about Grandfather", "response": "You're certain, based on recent events, that he hates your grandfather as much as you do. Maybe even more.", "endoftext": false }, { "action": "You ask Galen about the necklace", "response": "\"Where did this come from?\" you ask, holding the pendant.\n\n\"Your grandfather had it crafted from certain materials he gathered. Then he collared me with it.\" His voice is almost entirely even.\n\nGalen mutters something under his breath.", "endoftext": false }, { "action": "Break necklace", "response": "You move to swing the pendant sharply against the door. As you do, Galen says sharply, \"Don't!\" and reaches over to take hold of the chain just long enough to check its momentum.\n\n\"Don't,\" he says again. \"It's not a good idea.\"", "endoftext": false }, { "action": "Wear necklace", "response": "You slip the chain over your head.\n\nGalen takes the next exit, which is an interchange. You're now running parallel to the storm rather than driving into it.", "endoftext": false }, { "action": "1", "response": "Saved.", "endoftext": false }, { "action": "You open the briefcase", "response": "You reach in the back seat and haul the briefcase forward into your lap. Galen watches this, raising his eyebrows. Fortunately you've learned a lot from this journey and ignore him quite successfully as you fiddle with the clasp. Locked, of course. You glare at it. A globular field sparkles around the clasp and there's a click as it unlocks and opens.\n\nInside, socks and toothpaste share space in a tiny overnight kit with a pair of neatly folded boxers. In the main compartment of the case there's a slim laptop and on top of it- aha! A battery sword!\n\nGalen takes the next exit, which is an interchange. You're now running parallel to the storm rather than driving into it.", "endoftext": false }, { "action": "You get the sword", "response": "Almost certainly contaminated by MIB cooties. But you study it for a while, and suspect that with some time to digest the information, you could create one for yourself later.", "endoftext": false }, { "action": "You look at the sword", "response": "These show up in video games and spy novels all the time, but you've never seen a real one. Wow.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying a cuff and a necklace.", "endoftext": false }, { "action": "You get backpack", "response": "You pick up your backpack.\n\nGalen adjusts his sunglasses. It looks like the freeway is curving back around to the city.", "endoftext": false }, { "action": "You examine the laptop", "response": "Very sleek, very nice. Certainly top of the line, although you don't really pay attention to that stuff anymore.", "endoftext": false }, { "action": "You ask Galen about Bobby", "response": "\"Why did Bobby act so strangely when you came to get me? Why didn't he help me?\" He'd stood back, practically cowering, with your other friends when Galen showed up.\n\n\"I've been in his dreams, too. He doesn't remember them, but they probably made him uneasy. But, let's face it, anyone that might hurt him makes him uneasy.\"", "endoftext": false }, { "action": "You ask Galen about the dreams", "response": "\"Why did I see you in my dreams?\" you ask him.\n\n\"You're special,\" he says. \"Most people don't.\"", "endoftext": false }, { "action": "You ask Galen about special", "response": "He has nothing but silence to offer you.\n\nGalen watches you for a long moment.", "endoftext": false }, { "action": "You ask Galen about the destination", "response": "\"Where are we going?\" you ask.\n\n\"A park,\" he says. \"I thought I'd drop you off at a park.\"\n\nThe car takes the upcoming offramp.", "endoftext": false }, { "action": "You ask Galen about park", "response": "\"When we were at the park, you showed up practically out of nowhere. How did you find me?\" you ask.\n\nHe hesitates and then says, \"By visiting you in your dreams, a temporary link was forged that gave me a directional heading when we were both awake.\"", "endoftext": false }, { "action": "You ask Galen about the freedom", "response": "You're free now, though you're not quite sure why.\n\nNow you're racing along the edges of the city again, back along the skeletal ribs of the city freeway system. This is a rather nice part of the city, but not where you would have expected to find yourself.", "endoftext": false }, { "action": "You take the backpack", "response": "You are already carrying the backpack.", "endoftext": false }, { "action": "You look at the feather", "response": "It's a tiny white feather, with a translucent, almost crystalline quill.\n\nAs you pass by a park, the car turns into the parking lot. A moment later, Galen has parked the car. He turns toward you, inscrutable behind his sunglasses. Then he brushes his fingers on the panel and the door beside you clicks as well.\n\n\"Go on, get out of here.\"", "endoftext": false }, { "action": "You go outside", "response": "(first opening the car door)\nYou open the door.\nYou slide out of the car.\n\nThere's comfortable scent of wet sidewalk and shattered ozone. Whirling autumn leaves race down the gutter as the late afternoon sky brightens overhead. To the south, there's a park, and beyond that, the embrace of the city awaits.", "endoftext": false }, { "action": "You look at car", "response": "The car that took you so far... Man, it's dirty.\n\nIt's open.", "endoftext": false }, { "action": "You get on the car", "response": "The car is large and comfortable, upholstered in sleek grey. The control panel on his side flashes discreet symbols you never learned to read, but in the center of the dashboard is the stereo, and above it hangs a mirror. The car has a back seat as well as a front; usually his kind comes in groups. There's only a plain black briefcase back there, though.\n\nGalen is lounging inside the car.\n\nA bird flies across the front of the car.", "endoftext": false }, { "action": "Go south", "response": "You head south, to the park. As you do, he gets out of the car and leans against it, taking his sunglasses off to watch you go.\n\n***The end***", "endoftext": false }, { "action": "You get the backpack", "response": "You pick up your backpack.\n\nGalen turns his head to look at you directly for a moment. It's raining steadily out.", "endoftext": false }, { "action": "You examine the shades", "response": "You can see yourself in his sunglasses, all distorted and wavy. You don't like them. Nothing's real through sunglasses, everything is just a game with a wall between you and the world. You've been there.\n\nGalen scowls at the storm ahead. It's still raining.", "endoftext": false }, { "action": "You take the shades", "response": "You lunge at him, grabbing at the sunglasses. The metal tightens around your wrist again, but it can't do much to stop you. The car swerves for the briefest instant as he is distracted, his other hand coming up to fend you off. There's a brief tussle that ends with him holding your arm in an iron grip. But you are clutching his sunglasses. He looks at you impassively for a heartbeat, and then thrusts you away from him, back into your seat.\n\nYou have his sunglasses. Triumph!", "endoftext": false }, { "action": "You examine the shades", "response": "Lightweight, sleek, partially reflective. He looked good in them. Well, intimidating, which is what his kind consider 'good'. Too bad for him. They're yours now.", "endoftext": false }, { "action": "You wear the shades", "response": "You put on his sunglasses. You can feel his warmth on your cheeks for a moment, and then you hastily take them off, embarassed that he saw you acting so frivolously.\n\nThe clouds directly ahead are darker.", "endoftext": false }, { "action": "You examine the galen's face", "response": "The word \"face\" is not necessary in this story.\n\n(If this was an accidental misspelling, you can correct it by typing OOPS followed by the corrected word now. Any time the story points out an unknown word, you can correct a misspelling using OOPS as your next command.)", "endoftext": false }, { "action": "You examine the galen's eyes", "response": "His gaze is constantly moving, flicking down the road, over passing cars, and towards you. He meets your eyes expressionlessly and then something flickers- what was that? Something strong. Even without your caheris you can see that.", "endoftext": false }, { "action": "You examine the glove compartment", "response": "There's a hatch flush with the dash of the car. It's closed.", "endoftext": false }, { "action": "You open it", "response": "Opened.\n\nGalen rolls his head around his shoulders, stretching his neck. You catch a glimpse of his necklace.", "endoftext": false }, { "action": "You ask Galen about the sunglasses", "response": "\"Do you want your sunglasses back?\"\n\nHe eyes you warily. \"All right.\"\n\n\"Tough!\" you say gleefully. He snorts and turns his attention away from you.\n\nDefinitely nasty weather ahead.", "endoftext": false }, { "action": "You ask Galen about the caheris", "response": "\"Why did you break my little crystal?\" you ask thoughtfully.\n\nHe gives you a look. \"Instructions from your grandfather.\"", "endoftext": false }, { "action": "You ask Galen about instructions", "response": "\"My grandfather told you to break my stone, specifically?\"\n\n\"Yes.\"", "endoftext": false }, { "action": "You look at the glove compartment", "response": "There's a hatch flush with the dash of the car. It's open.\n\nGalen scowls at the road ahead.", "endoftext": false }, { "action": "You look in it", "response": "You see nothing in the glovebox.\n\nGalen turns a fierce look on you. You finish passing the great bulk of the city.", "endoftext": false }, { "action": "You examine the necklace", "response": "Half-hidden by his hair and collar, the links of the necklace are thin and wide. There seems to be a pendant of some sort but it's tucked under his shirt. When he moves his head, you can see that the skin under the chain is a chafed and fiery red.", "endoftext": false }, { "action": "You ask Galen about yourself", "response": "Quietly, you ask Galen, \"Do you know the sort of things I can do?\"\n\nHe glances over at you, his voice flat as he recites. \"Yes. You interface with reality on a subdimensional level as a result of prenatal modifications to your genetic and aethereal nature and catalyzed by a nanomechanistical substrate absorbed during adolescence. You require a focus item, and your generative capabilities can be externally suppressed.\" He sighs, but his eyes are burning.. \"Or, as I imagine Bobby would say, some whacked out magic shit.\"\n\nYou've never heard it expressed quite like that before.", "endoftext": false }, { "action": "You ask Galen about Bobby", "response": "\"Why did Bobby act so strangely when you came to get me? Why didn't he help me?\" He'd stood back, practically cowering, with your other friends when Galen showed up.\n\n\"I've been in his dreams, too. He doesn't remember them, but they probably made him uneasy. But, let's face it, anyone that might hurt him makes him uneasy.\"", "endoftext": false }, { "action": "You ask Galen about the necklace", "response": "\"So, where'd you get the necklace from?\" you ask.\n\nHis mouth curves up in a humorless smile. \"It was a... gift... from your grandfather.\"\n\nAhead, the sky is even darker, and flashes of light dance between clouds.", "endoftext": false }, { "action": "You ask Galen about the focus item", "response": "He just shakes his head, very slightly.", "endoftext": false }, { "action": "You ask Galen about the magic", "response": "Hah, magic. People always try to turn what they don't understand into magic. You're a product of technology.\n\nGalen frowns at the dashboard.", "endoftext": false }, { "action": "You ask Galen about the necklace", "response": "\"The old man really expects you to wear that thing even though it hurts?\"\n\nHe inclines his head.\n\nThere's a flash of lightning in the distance.", "endoftext": false }, { "action": "You ask Galen about the technology", "response": "It's hard to describe your interface with computers and other machines in ordinary language, and not much fun to try. You've become pretty good at pretending you use all the normal methods, though.\n\nThere's the thunder.", "endoftext": false }, { "action": "You get the briefcase", "response": "It's very awkward to get a hand into the back seat to fiddle with the briefcase, as there's a cuff around the hand closest. You'd have to do some pretty significant contortions to get to the briefcase.", "endoftext": false }, { "action": "You examine cuff", "response": "It's very shiny, and there's a fine texture on the metal. You don't like it. You don't like touching it. It's a leash and collar, with spikes on the inside. It's closed.", "endoftext": false }, { "action": "You ask Galen about the necklace", "response": "\"Where did this come from?\" you ask, holding the pendant.\n\n\"Your grandfather had it crafted from certain materials he gathered. Then he collared me with it.\" His voice deepens, anger roughening it.", "endoftext": false }, { "action": "You ask Galen about Grandfather", "response": "You're certain, based on recent events, that he hates your grandfather as much as you do. Maybe even more.\n\nGalen looks out the window.", "endoftext": false }, { "action": "You get the briefcase", "response": "You reach in the back seat and haul the briefcase forward into your lap. Galen watches this, raising his eyebrows. Fortunately you've learned a lot from this journey and ignore him quite successfully as you fiddle with the clasp. Locked, of course. You glare at it. A globular field sparkles around the clasp and there's a click as it unlocks and opens.\n\nInside, socks and toothpaste share space in a tiny overnight kit with a pair of neatly folded boxers. In the main compartment of the case there's a slim laptop and on top of it- aha! A battery sword!", "endoftext": false }, { "action": "You ask Galen about the sword", "response": "\"Why do you have a battery sword?\"\n\nHe sighs.\"It reminds me of home.\"", "endoftext": false }, { "action": "You get the laptop", "response": "Nah, you don't need it. It's very lightweight, sure, but nothing's as lightweight as what's between your ears.\n\nMaybe you should reconsider the phrasing on that before you say it aloud. Anyhow, it would slow you down.", "endoftext": false }, { "action": "You ask Galen about the home", "response": "\"They make battery swords where you're from?\" you guess.\n\nHe smiles faintly. \"Not battery swords, no.\"\n\nGalen takes the next exit, which is an interchange. You're now running parallel to the storm rather than driving into it.", "endoftext": false }, { "action": "You read the laptop", "response": "That's so last evolution.", "endoftext": false }, { "action": "You open the backpack", "response": "Opening the backpack reveals some mystery novels, a pair of eyeglasses, and some dice.\n\nGalen glances over at you, an odd look on his face.", "endoftext": false }, { "action": "You look at the dice", "response": "Six siders and twenty siders. Useful in work and play.", "endoftext": false }, { "action": "You roll the dice", "response": "Unfortunately, there's no good surface in the car to roll the dice.\n\nThe car takes the upcoming offramp.", "endoftext": false }, { "action": "You examine the eyeglasses", "response": "Coppery round metal frames with iridescent butterflies dancing along the earpieces. They help you focus sometimes.\n\nIt looks like the freeway is curving back around to the city.", "endoftext": false }, { "action": "Wear the eyeglasses", "response": "(first taking the pair of eyeglasses from the backpack)\nYou pull out your glasses.\nYou put your glasses on. Ah, that's better.\n\nThis is a rather nice part of the city, but not where you would have expected to find yourself.", "endoftext": false }, { "action": "You ask Galen about laptop", "response": "He has nothing but silence to offer you.\n\nGalen shifts in his seat.", "endoftext": false }, { "action": "You examine the laptop", "response": "Very sleek, very nice. Certainly top of the line, although you don't really pay attention to that stuff anymore.\n\nAs you pass by a park, the car turns into the parking lot. A moment later, Galen has parked the car. He turns toward you, a half-smile on his face. Then he brushes his fingers on the panel and the door beside you clicks as well.\n\n\"Go on, get out of here.\"", "endoftext": false }, { "action": "You examine Galen", "response": "He's actually kind of attractive, now that you think about it. Not pretty, like Bobby, but there's something there that makes him not unpleasant to look at.\n\nHis suit is very fine, although it bears the signs of being driven in for many hours. It's typical Man In Black garb. His hair has been tousled from its previous immaculate state.\n\nA bird flies across the front of the car.", "endoftext": false }, { "action": "You examine the necklace", "response": "The pendant is a flat, seven-sided crystal, in which a tiny downy feather has been imprisoned. The chain melds organically to the pendant, the links narrowing to a tiny filigree as they intersect the pendant. Holding it in your hand, you can feel the quiet thrum of an alien power in the artifact.", "endoftext": false }, { "action": "You get novel", "response": "Taken.\n\nGalen leans back in his seat. A gaggle of children races down the sidewalk into the park.", "endoftext": false }, { "action": "You read the novel", "response": "You're not really in the mood for reading now.\n\nGalen stretches his hand, watching as it closes into a fist.", "endoftext": false }, { "action": "You ask Galen about Grandfather", "response": "You're certain, based on recent events, that he hates your grandfather as much as you do. Maybe even more.", "endoftext": false }, { "action": "You ask Galen about himself", "response": "\"So, what are you going to do now?\" you ask.\n\n\"Oh, I'll be paying one last visit to your grandfather. He won't like that very much at all.\" Galen smiles unpleasantly.", "endoftext": false }, { "action": "You ask Galen about the recent events", "response": "He just shakes his head, very slightly.", "endoftext": false }, { "action": "You ask Galen about himself", "response": "\"Um. What will you do after you... visit... my grandfather?\"\n\nHe glances over at you. \"I haven't decided.\"", "endoftext": false }, { "action": "You ask Galen about the necklace", "response": "\"Did you really get this from my grandfather?\" you ask, fingering the chain.\n\n\"Oh yes,\" he assures you, his jaw clenching. \"Oh yes. He brought me to him and bound it around my neck. Bound me to him.\"\n\nThe cement is drying outside.", "endoftext": false }, { "action": "You close the door", "response": "The car door is already closed.", "endoftext": false }, { "action": "You drive", "response": "Galen just shakes his head.", "endoftext": false }, { "action": "Kiss galen", "response": "The mood has to be right...", "endoftext": false }, { "action": "You examine the sword", "response": "These show up in video games and spy novels all the time, but you've never seen a real one. Wow.\n\nFor a moment there's a bit of blue sky in the shifting clouds overhead.", "endoftext": false }, { "action": "You ask Galen about the dreams", "response": "\"Why did I see you in my dreams?\" you ask him.\n\n\"You're special,\" he says. \"Most people don't.\"", "endoftext": false }, { "action": "You ask Galen about yourself", "response": "\"So,\" you say. \"You're not mad at me or anything, right?\"\n\nHe gives you a quizzical look. \"I'm very happy with you.\"", "endoftext": false }, { "action": "You look under the seat", "response": "You see nothing unusual under the front seat.\n\nA kid on a scooter zooms by.", "endoftext": false }, { "action": "You turn on the stereo", "response": "You tuck a strand of hair behind an ear and flick the stereo on. Running your fingers across the touchpad, you make haunting cello strains fill the vehicle.\n\nThe beautiful sonorous chords of cello music flood the car.", "endoftext": false }, { "action": "You examine the stereo", "response": "State of the art, of course, but not much used, from the looks of it. The beautiful sonorous chords of cello music flood the car.", "endoftext": false }, { "action": "You turn on Galen", "response": "Not at the flip of a switch, you don't.\n\nGalen rubs a spot under his eye.", "endoftext": false }, { "action": "You ask yourself about yourself", "response": "Talking to yourself won't accomplish anything.\n\nA pair of teenagers wander by, sharing a cigarette.", "endoftext": false }, { "action": "About yourself", "response": "Definitely feeling better now that the evil cuff has been removed.\nNot panicking was a great plan.", "endoftext": false }, { "action": "Break cuff", "response": "Stomping on it won't work. And it'd be best if this sort of thing couldn't cage you ever again. So you decide to spend the time and focus yourself on the cuff, analyzing every aspect of it. When you're done, you tell the cuff to stop existing. With a puff of dust, it is gone.\n\nA dog races down the sidewalk, its leash trailing behind it. A shouting, grinning child chases after.", "endoftext": false }, { "action": "You destroy the necklace", "response": "You move to swing the pendant sharply against the door. As you do, Galen says sharply, \"Don't!\" and reaches over to take hold of the chain just long enough to check its momentum.\n\n\"Don't,\" he says again. \"It's not a good idea.\"", "endoftext": false }, { "action": "You take the feather", "response": "You can't have that; it's part of the necklace.\n\nA child carrying a pair of rollerblades marches past.", "endoftext": false }, { "action": "You examine the necklace", "response": "Half-hidden by his hair and collar, the links of the necklace are thin and wide. There seems to be a pendant of some sort but it's tucked under his shirt. When he moves his head, you can see that the skin under the chain is a chafed and fiery red.", "endoftext": false }, { "action": "You ask Galen about the destination", "response": "\"So, where exactly are you taking me?\" you ask, trying to sound casual.\n\nHe barely turns his head in your direction as he repeats calmly \"Your grandfather asked me to return you to his estate.\"\n\nMore lightning.", "endoftext": false }, { "action": "You ask Galen about the estate", "response": "He has nothing but silence to offer you.\n\nGalen shifts uncomfortably in his seat. The rain briefly becomes a downpour, reducing visibility, before returning to a steady drizzle.\n\nThunder.", "endoftext": false }, { "action": "Wear the eyeglasses", "response": "(first taking the pair of eyeglasses from the backpack)\nYou pull out your glasses.\nYou put your glasses on and stare defiantly out the front window. You're cute. You know it. Screw him.\n\nGalen glances over at you.\n\nLightning.", "endoftext": false }, { "action": "You read the novel", "response": "You pick up one of the novels and flip restlessly through it before dropping it again, distracted by the rain.\n\nTHUNDER!", "endoftext": false }, { "action": "You wait", "response": "Time passes...\n\nLightning, THUNDER!", "endoftext": false }, { "action": "Break cuff", "response": "You can't. Every attempt you make to focus on the cuff slides off, and the cuff tightens around your wrist like a living thing.\n\nA big truck passes, sending up a wave of spray that washes over the car. The car turns right into what turns out to be a very long driveway,old-fashioned wrought-iron lamps illuminating the darkened afternoon, making rainbows sparkle in every raindrop on your window.", "endoftext": false }, { "action": "You examine the rainbow", "response": "Staring into the raindrop is a little like focusing on your caheris. You can feel your breathing deepen and sense the raindrop expanding to surround you. All you have to do is step inside...\n\njust let go of everything here...\n\nand go on to something...\n\nmore...\n\nlightningTHUNDERYour concentration is shattered.", "endoftext": false }, { "action": "You examine the raindrop", "response": "They're wiped from the windshield almost as fast as they can land, but on your window, they cling to the glass. Inside them, a rainbow shivers.\n\nA large house comes into view around a gentle bend. Dread knots your stomach.", "endoftext": false }, { "action": "You look at the rainbow", "response": "\"I can't!!\" you shriek, and then whimper, \"I'm afraid. I don't know what will happen...\"\n\n\"Don't be,\" Galen says gently.", "endoftext": false }, { "action": "You examine the rainbow", "response": "You take a deep breath and then let the vast layers of repressed comprehension buried in your brain unfold around you. You enter the rainbow and the rainbow enters you.\n\nPrismatic light spills out of your skin, your eyes, your mouth. You are going somewhere else, becoming something more as you stop resisting.\n\nYou are no longer afraid.\n\nThere are bells, cathedral bells.\n\nA faraway voice, very near, whispers, \"I'm glad you're finally free...\"\n\n***You have transcended***", "endoftext": false }, { "action": "Break mirror", "response": "Breaking that would serve no purpose.\n\nA large house comes into view around a gentle bend. Dread knots your stomach.", "endoftext": false }, { "action": "You take the necklace", "response": "You lean back in your seat, stretching your hands out so wide. He moves his head to his left as you threaten his personal space, leaving his neck open. Quick as a fish, you dart your hand in, wrap your fingers around the chain and yank. He recoils, which helps, because the surge of energy that tingles through you almost makes you lose your grip. You fight back- and with a snap, the chain is in your hand.\n\n\"Oh,\" he says quietly. \"Oh.\"\n\nHis hands go up to the weal around his neck. There's a pulse of white around you, and for a moment you are overcome by a wild, sourceless joy. From the pendant in your hand there sings an answering note.\nAnd then-\n\nThe car is large and comfortable, but it's still just a traveling cage, upholstered in sleek grey. The control panel on his side flashes discreet symbols you never learned to read, but in the center of the dashboard is the stereo, and above it hangs a mirror. The car has a back seat as well as a front; usually his kind comes in groups. There's only a plain black briefcase back there, though.\n\nGalen is driving the car.\n\nGalen gives you a long, thoughtful look, and then returns to driving.\n\nGalen leans back in his seat.", "endoftext": false }, { "action": "Wait", "response": "Time passes...", "endoftext": true }, { "action": "You look at your surroundings", "response": "The car is large and comfortable, but it's still just a traveling cage, upholstered in sleek grey. The control panel on his side flashes discreet symbols you never learned to read, but in the center of the dashboard is the stereo, and above it hangs a mirror. The car has a back seat as well as a front; usually his kind comes in groups. There's only a plain black briefcase back there, though.\n\nGalen is driving the car.\n\nThe car stops. Galen touches the cuff around your wrist and looks past you at the men coming out of the house, loathing on his face. Then, coldly, he smiles and the cuff binding you, binding your power, opens. You are free, and all your fear transforms into exultation, and rage that seeks a target. Coming out of the house, your grandfather. And after-\n\n***He'll never cage anybody again.***", "endoftext": false }, { "action": "You ask Galen about the stereo", "response": "He doesn't bother to respond.\n\nA large house comes into view around a gentle bend. Dread knots your stomach.", "endoftext": false }, { "action": "You ask Galen about the fear", "response": "You lean against the door, hugging your backpack and ask quietly, \"Are you afraid of my grandfather?\"\n\nYou can see his jaw clench suddenly. Then he says quietly, \"I'm afraid of being helpless.\" He pauses and then shrugs. \"With your grandfather sometimes it's the same thing.\"", "endoftext": false }, { "action": "You ask Galen about the revenge", "response": "His eyes flick towards you and then back outside.\n\nMore rain.", "endoftext": false }, { "action": "You ask Galen about the love", "response": "You can't figure out how to bring that topic up.\n\nThe wind gusts, blowing the rain horizontal. The car stops. Galen leans back, sighing. He runs a hand through his hair, looking at you, something mysterious in his eyes. The front door of the house opens, and men in black suits come out. And after them- your grandfather. Galen releases the cuff from around his wrist and raises his hand to touch your cheek gently. \"I'm sorry, Enra.\" Despair has never tasted so bitter.\n\n***You did not escape***", "endoftext": false }, { "action": "You examine your glasses", "response": "Coppery round metal frames with iridescent butterflies dancing along the earpieces. They help you focus sometimes.\n\nA large house comes into view around a gentle bend. Dread knots your stomach.", "endoftext": false }, { "action": "You tell Galen about yourself", "response": "You sit quietly, looking at the rain streaming down the window. \"My favorite flower is wisteria. My father's estate had an arbor just covered in it, and the scent would be so strong it dizzied me.\"\n\n\"I know,\" he says softly.\n\nYou glance at him quickly. \"How do you know?\"\n\n\"You dream about it,\" he says simply.", "endoftext": false }, { "action": "You tell Galen about the daddy", "response": "His eyes flick towards you and then back outside.\n\nThe car stops. Galen leans back, sighing. He runs a hand through his hair, looking at you, something mysterious in his eyes. The front door of the house opens, and men in black suits come out. And after them- your grandfather. Galen releases the cuff from around his wrist and raises his hand to touch your cheek gently. \"I'm sorry, Enra.\" Despair has never tasted so bitter.\n\n***You did not escape***", "endoftext": false }, { "action": "You tell Galen about yourself", "response": "You sit quietly, looking at the rain streaming down the window. \"My favorite flower is wisteria. My father's estate had an arbor just covered in it, and the scent would be so strong it dizzied me.\"\n\n\"I know,\" he says softly.\n\nYou glance at him quickly. \"How do you know?\"\n\n\"You dream about it,\" he says simply.\n\nThe wind gusts, blowing the rain horizontal.", "endoftext": false }, { "action": "You tell Galen about yourself", "response": "The plan to make him see you as a person seems to be foiled by the strange looks he keeps giving you and the distinct impression you get that he already sees you quite personally.\n\nMore rain.\n\nMore lightning.", "endoftext": false }, { "action": "You tell Galen about Bobby", "response": "\"I wonder if I'll ever see Bobby again,\" you muse.\n\n\"Probably not,\" he says, his words clipped and angry.\n\nThunder.", "endoftext": false }, { "action": "You tell Galen about Grandfather", "response": "\"Do you know what kind of man my grandfather is?\" you demand. \"He's not a kindly old man. He doesn't want to spoil me rotten. He wants to put me in his lab and take me apart.\"\n\nWhite knuckles. He takes a deep breath and mutters, \"I wish I knew what to do.\"", "endoftext": false }, { "action": "You tell Galen about yourself", "response": "You clear your throat. \"I was pretty upset at you for kidnapping me.\" You hesitate. \"But since it seems like you were in the same situation as myself... I don't think we need to worry about it anymore.\"\n\nHe studies you. \"That's kind of you. Since I'd like to talk to you again in the future...\"", "endoftext": false }, { "action": "Keep going", "response": "You're not sure you trust him... but in the end, you just got scared a little. You can forgive that, under the circumstances.\n\nGalen throws an annoyed look up at the sky.", "endoftext": false }, { "action": "You tell Galen about Grandfather", "response": "\"My grandfather, the bastard.\" you comment.\n\n\"You're too kind,\" he observes.\n\nYou shrug. \"I'm keeping it PG.\"\n\nGalen stretches his hand, watching as it closes into a fist.", "endoftext": false }, { "action": "You tell Galen about Bobby", "response": "\"I hope he's not too worried about me.\"\n\n\"I'm sure he isn't.\"", "endoftext": false }, { "action": "You tell Galen about Bobby", "response": "\"You are a bastard, but that doesn't mean you're bad,\" you inform him thoughtfully.\n\n\"Thanks,\" he says dryly.\n\nHe seems to have a poor opinion of Bobby.", "endoftext": false }, { "action": "You ask Galen about Bobby", "response": "\"Come on, what is this problem you have with Bobby?\"\n\nGalen growls, \"He's a worm. If he'd understood what you were, I could have paid him to turn you over to me. Anyone could have, and he wouldn't have asked for very much. He let me have you at the park.\"", "endoftext": false }, { "action": "You ask Galen about Bobby", "response": "You hesitate. \"Really?\"\n\nHe pauses, and his voice is a bit softer. \"I've learned to recognise the scent, and I've seen his dreams.\"\n\nGalen takes the next exit, which is an interchange. You're now running parallel to the storm rather than driving into it.", "endoftext": false }, { "action": "You ask Galen about Bobby", "response": "\"What was in his dreams?\" you ask nervously.\n\n\"Your nightmares. Domination. Degredation,\" he says.\n\nThe car takes the upcoming offramp.", "endoftext": false }, { "action": "You ask Galen about Bobby", "response": "You're not sure you believe him, but you always knew, deep inside, that Bobby was charming, not virtuous. You wanted something human.\n\nGalen glances over at you, an odd look on his face.", "endoftext": false }, { "action": "You tell Galen about Bobby", "response": "\"I really liked Bobby,' you say sadly.\n\nHe sighs. \"I know.\"\n\nGalen leans back in his seat. This is a rather nice part of the city, but not where you would have expected to find yourself.", "endoftext": false }, { "action": "You ask Galen about Galen", "response": "\"So, what are you going to do now?\" you ask.\n\n\"Oh, I'll be paying one last visit to your grandfather. He won't like that very much at all.\" Galen smiles unpleasantly.\n\nIt looks like the freeway is curving back around to the city.", "endoftext": false }, { "action": "You ask Galen about Galen", "response": "\"Um. What will you do after you... visit... my grandfather?\"\n\nHe glances over at you. \"I haven't decided.\"\n\nAs you pass by a park, the car turns into the parking lot. A moment later, Galen has parked the car. He turns toward you, a half-smile on his face. Then he brushes his fingers on the panel and the door beside you clicks as well.\n\n\"Go on, get out of here.\"", "endoftext": false }, { "action": "You ask Galen about Galen", "response": "There's suddenly so much to ask that a thousand unasked questions beat each other into the silence that emerges. You'll clearly need some time to put your thoughts in order before you can interrogate Galen further.\n\nA bird flies across the front of the car.", "endoftext": false }, { "action": "You look at Galen", "response": "He's actually kind of attractive, now that you think about it. Not pretty, like Bobby, but there's something there that makes him not unpleasant to look at.\n\nHis suit is very fine, although it bears the signs of being driven in for many hours. It's typical Man In Black garb. His hair has been tousled from its previous immaculate state.", "endoftext": false }, { "action": "You ask Galen about the hair", "response": "His eyes flick towards you and then back outside.", "endoftext": false }, { "action": "You ask Galen about human", "response": "He doesn't bother to respond.\n\nA gaggle of children races down the sidewalk into the park.", "endoftext": false }, { "action": "You turn on the stereo", "response": "You tuck a strand of hair behind an ear and flick the stereo on. Running your fingers across the touchpad, you make haunting cello strains fill the vehicle.\n\nThe beautiful sonorous chords of cello music flood the car.", "endoftext": false }, { "action": "You tell Galen about the dreams", "response": "\"I remember you, from my dreams.\" You close your eyes. \"You were a presence watching me. At first I thought you were just another of the ephemera, but there's something different about your presence there.\" He is quiet, but you can sense that he is listening closely to you.\n\nThe cement is drying outside.", "endoftext": false }, { "action": "You tell Galen about the dreams", "response": "\"You didn't intrude, for which I'm grateful.\" There's a bit of heat in your cheeks. \"You were just on the edges, a shadow in a cloak of black wings, with burning eyes, watching. And getting closer.\"\n\nHe smiles faintly at your description of him.", "endoftext": false }, { "action": "You listen", "response": "The beautiful sonorous chords of cello music flood the car.\n\nFor a moment there's a bit of blue sky in the shifting clouds overhead.", "endoftext": false }, { "action": "You ask Galen about the wings", "response": "Look, it's plain to see, he doesn't have wings. Just a rumpled suit. And you don't have wings (which is a pity), and there aren't any pet birds in the car.", "endoftext": false }, { "action": "You examine the mirror", "response": "Yourself. You usually avoid mirrors because they always make you feel like you're falling, like if you don't hang on you'll slip to the other side and never find your way back.", "endoftext": false }, { "action": "Kiss galen", "response": "The mood has to be right...", "endoftext": false }, { "action": "You ask Galen about the mirror", "response": "He just shakes his head, very slightly.\n\nA kid on a scooter zooms by.", "endoftext": false }, { "action": "You ask Galen about dreams", "response": "You frown. \"How did you find me in my dreams? You did it, I know it was you chasing me.\"\n\nHe turns to look at you. \"I know about you, Enra. I haven't just read the files, I've been in your dreams. Whatever you are, you make me look ordinary.\"", "endoftext": false }, { "action": "You ask Galen about Galen", "response": "There's suddenly so much to ask that a thousand unasked questions beat each other into the silence that emerges. You'll clearly need some time to put your thoughts in order before you can interrogate Galen further.", "endoftext": false }, { "action": "You ask Galen about the dreams", "response": "\"How did you get into my dreams?\" You enunciate carefully.\n\nHe sighs. \"I just do it. I've always been able to do it. It's just something I do.\"", "endoftext": false }, { "action": "You ask Galen about the dreams", "response": "Man, his special abilities aren't well-documented at all.\n\nGalen looks out the window.", "endoftext": false }, { "action": "You tell Galen about the stephen", "response": "He has nothing but silence to offer you.\n\nGalen shifts in his seat.", "endoftext": false }, { "action": "You look at the galen's eyes", "response": "Good humor flickers in his eyes as he keeps an eye on you as well as the surrounding park.\n\nA baseball flies over the roof of the car. A moment later, a girl scrambles after it.", "endoftext": false }, { "action": "You ask Galen about the home", "response": "There's not a flicker of expression on that face.\n\n\"So where are you from?\" you ask.\n\nHe says, \"Oh, the city.\"\n\nGalen rubs a spot under his eye.", "endoftext": false }, { "action": "You ask Galen about the city", "response": "\"Do you like the city?\" you ask.\n\nHe looks out the window. \"It's not too bad,\" he says.", "endoftext": false }, { "action": "You ask Galen about family", "response": "\"Do you have any family?\" you ask.\n\nHe smiles. \"Siblings only.\"", "endoftext": false }, { "action": "You ask Galen about the siblings", "response": "\"What's it like, having siblings?\" you ask.\n\n\"We fight a lot,\" he admits. \"There's always some drama going on. I miss them.\"", "endoftext": false }, { "action": "You ask Galen about the siblings", "response": "\"So, are you going home to your siblings after this?\" you ask.\n\n\"I suppose I will eventually.\" He gives you a little smile. \"But not yet, I think.\"", "endoftext": false }, { "action": "You ask Galen about the home", "response": "\"Are you really from the city?\" you ask him suspiciously.\n\nHe chuckles. \"A city, certainly.\"", "endoftext": false }, { "action": "You ask Galen about the sword", "response": "He just shakes his head, very slightly.", "endoftext": false }, { "action": "You ask Galen about the home", "response": "\"What's your home like, then?\" you ask.\n\n\"My home in this city is an apartment. I keep my collections there,\" he explains.", "endoftext": false }, { "action": "You ask Galen about the collections", "response": "\"What do you collect?\" you ask.\n\n\"Stained glass. Old maps.\" He shrugs. \"They pass the time, and remind me of home.\"", "endoftext": false }, { "action": "You ask Galen about the stained glass", "response": "\"Don't you enjoy your hobbies?\" you ask curiously.\n\nAnother shrug. \"It's better than stamps.\" He considers. \"I suppose I have grown fond of some of the pieces.\"", "endoftext": false }, { "action": "You ask Galen about the stained glass", "response": "His collection sounds very pretty, and you'd love to hear more about it. But conversations like that are best had while sprawled on a couch, surrounded by the subject matter.", "endoftext": false }, { "action": "You ask Galen about the maps", "response": "His collection sounds very pretty, and you'd love to hear more about it. But conversations like that are best had while sprawled on a couch, surrounded by the subject matter.\n\nA homeless lady with two full shopping bags wanders by.", "endoftext": false }, { "action": "You ask Galen about the love", "response": "The word \"thank\" is not necessary in this story.\n\nYou have a feeling that'd be an uncomfortable conversation for both of you at this point.\n\nGalen rubs a spot under his eye.", "endoftext": false }, { "action": "You ask Galen about the hopes", "response": "He has nothing but silence to offer you.\n\nGalen looks out the window. A dog races down the sidewalk, its leash trailing behind it. A shouting, grinning child chases after.", "endoftext": false }, { "action": "You ask Galen about the car", "response": "\"So, how about this car,\" you murmur.\n\nHe glances at you. \"I didn't catch that.\"\n\n\"Never mind,\" you say.", "endoftext": false }, { "action": "You take the cuff", "response": "You are already carrying the cuff.", "endoftext": false }, { "action": "You tell Galen about the car", "response": "You say thoughtfully, \"I guess it's not a terrible car. It needs a wash, though.\"\n\nHe simply doesn't bother to answer that.", "endoftext": false }, { "action": "You wear the cuff", "response": "No way.", "endoftext": false }, { "action": "You examine the necklace", "response": "The pendant is a flat, seven-sided crystal, in which a tiny downy feather has been imprisoned. The chain melds organically to the pendant, the links narrowing to a tiny filigree as they intersect the pendant. Holding it in your hand, you can feel the quiet thrum of an alien power in the artifact.", "endoftext": false }, { "action": "You put the necklace on Galen", "response": "There's no good surface on Galen.\n\nA pair of students with brightly colored hair wander by, arguing loudly.", "endoftext": false }, { "action": "Wear necklace", "response": "You slip the chain over your head.", "endoftext": false }, { "action": "Break cuff", "response": "Stomping on it won't work. And it'd be best if this sort of thing couldn't cage you ever again. So you decide to spend the time and focus yourself on the cuff, analyzing every aspect of it. When you're done, you tell the cuff to stop existing. With a puff of dust, it is gone.\n\nA child carrying a pair of rollerblades marches past.", "endoftext": false }, { "action": "You ask Galen about the family", "response": "He's got siblings somewhere that he misses, but he's not going home yet. Hmm.", "endoftext": false }, { "action": "You ask Galen about Grandfather", "response": "You're certain, based on recent events, that he hates your grandfather as much as you do. Maybe even more.\n\nGalen leans back in his seat.", "endoftext": false }, { "action": "You ask Galen about the destination", "response": "You're there now.\n\nA man carrying a sign saying 'God Loves' wanders by.", "endoftext": false }, { "action": "You ask Galen about the future", "response": "He just shakes his head, very slightly.", "endoftext": false }, { "action": "You ask Galen about yourself", "response": "\"So,\" you say. \"You're not mad at me or anything, right?\"\n\nHe gives you a quizzical look. \"I'm very happy with you.\"\n\nThe sun peeks out from behind the clouds for just a moment.", "endoftext": false }, { "action": "Kiss galen", "response": "The mood has to be right...\n\nGalen shifts in his seat.", "endoftext": false }, { "action": "You examine the sun", "response": "The sun's just behind that cloud.", "endoftext": false }, { "action": "You examine seat", "response": "(the front seat)\nA comfortable bucket seat.", "endoftext": false }, { "action": "Recline seat", "response": "Thick, puffy clouds, so pale as to be white, almost cover the sky.\n\nGalen throws an annoyed look up at the sky.\n\nThe word \"recline\" is not necessary in this story.", "endoftext": false }, { "action": "You go outside", "response": "(first opening the car door)\nYou open the door.\nYou slide out of the car.\n\nThere's comfortable scent of wet sidewalk and shattered ozone. Whirling autumn leaves race down the gutter as the late afternoon sky brightens overhead. To the south, there's a park, and beyond that, the embrace of the city awaits.", "endoftext": false }, { "action": "You go north", "response": "The car is large and comfortable, upholstered in sleek grey. The control panel on his side flashes discreet symbols you never learned to read, but in the center of the dashboard is the stereo, and above it hangs a mirror. The car has a back seat as well as a front; usually his kind comes in groups. There's only a plain black briefcase back there, though.\n\nGalen is lounging inside the car.\n\nThe beautiful sonorous chords of cello music flood the car.", "endoftext": false }, { "action": "Go outside", "response": "You slide out of the car.\n\nThere's comfortable scent of wet sidewalk and shattered ozone. Whirling autumn leaves race down the gutter as the late afternoon sky brightens overhead. To the south, there's a park, and beyond that, the embrace of the city awaits.", "endoftext": false }, { "action": "Go east", "response": "You can't go that way. Obvious exits lead back to the north and south.", "endoftext": false }, { "action": "You examine the park", "response": "You can see a playground with a merry-go-round and swings, as well as a large field where some children are chasing a black dog across the wet grass.", "endoftext": false }, { "action": "You look at car", "response": "The car that took you so far... Man, it's dirty.\n\nIt's open.", "endoftext": false }, { "action": "Close car", "response": "Closed.", "endoftext": false }, { "action": "You open the car", "response": "Opened.", "endoftext": false }, { "action": "You go north", "response": "The car is large and comfortable, upholstered in sleek grey. The control panel on his side flashes discreet symbols you never learned to read, but in the center of the dashboard is the stereo, and above it hangs a mirror. The car has a back seat as well as a front; usually his kind comes in groups. There's only a plain black briefcase back there, though.\n\nGalen is lounging inside the car.\n\nThe beautiful sonorous chords of cello music flood the car.\n\nA pair of teenagers wander by, sharing a cigarette.", "endoftext": false }, { "action": "You give the necklace to Galen", "response": "(first taking the necklace off)\nYou offer the necklace back to him, dangling from your fingers.\n\n\"Keep it,\" he says. \"I do not want it.\"", "endoftext": false }, { "action": "You give the shades to Galen", "response": "Galen considers the sunglasses, and then shrugs dismissively.", "endoftext": false }, { "action": "You give your sunglasses to Galen", "response": "Galen considers the sunglasses, and then shrugs dismissively.\n\nA squirrel drags a little paper bag across the parking lot.", "endoftext": false }, { "action": "You hug Galen", "response": "You lean over and hug Galen. He seems to enjoy it, in a reserved and silent kind of way.", "endoftext": false }, { "action": "You hug you", "response": "Galen just shakes his head.", "endoftext": true } ]
2gddzk6gmvnq66u1
Groove Billygoat
Hanon Ondricek (as Efrain Finnell)
[ "Humor", "Noir" ]
[ "built-in hints", "cover art", "dance", "humor", "musical", "noir", "parody", "ShuffleComp" ]
2,014
[ 0, 4, 1, 0, 1 ]
6
3.333333
20140505
false
The commissioner usually takes a blind eye to the burnouts who writhe at the feet of Muse Terpsichore, but when something happens it's always you. You are the one who knows your way around the parquet floors strewn with broken heels and broken glass.
[ { "action": "%", "response": "Call came after midnight. So it's Sunday--what a black day.\n\n\"I need you to head down to the bad part of town and check out a StepEasy squattin' in the industrial quarter. Dame across the street said she saw a lady, she thought it shady somehow. A man came through the window and she was struck down (I mean the lady) old dame thinks, to her doom. But listen, can you do this? I mean with all that happened before--\"\n\nYou shook your head as you pushed out of the diner in the quicksilver rain. Hurled the paper to the garbage where it pattered, closed yourself in the car.\n\nAh, the peace in your automobile before the tension of a case. You enjoy a puff on a cigar and smooth sax on the radio as you drive to clear your head. No even remotely-danceable beats. The captain always said before the prohibition three years ago, \"If dancing is a crime, then only criminals will have dance moves.\" Or something like that.\n\nNo suprise they come together in these places in the city. Every other kind of trouble, irrespective, follows quickly. The commissioner usually takes a blind eye to the burnouts who writhe at the feet of Muse Terpsichore, but when something happens it's always you. You are the one who knows your the way around the parquet floors strewn with broken heels and broken glass.\n\nMost of these dancing fools are non-violent and out for a good time only, but you know how exertion and adrenaline get out of hand. If someone has hurt that lady, you'll definitely collar the perp. You know the exact type of people these madmen are.\n\nA ShuffleComp Entry by Efrain Finnell\n\nGrey and white rain streams down over hard concrete edifices, where it goes swirling and shining, reflecting the dingy streetlights as it pours into the gutters and then down into the black sewers. Nobody decent comes here, not at this time of night.\n\nA beat up old trash can with a lid leans against the brownstone steps that are gray in the gloom of night.\n\nYou've parked your vehicle to the side of the road. Not like there's any traffic anyway.\n\nA haggard figure huddles on some steps out of the rain.\n\nA sign bolted near a gap in a cement wall declares \"Outway Only\".", "endoftext": false }, { "action": "You examine figure", "response": "He's likely one of these StepEasy burnouts. He's got a tin cup that he brandishes hopefully at you.\n\nThe bum shakes his tin cup meaningfully.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na dark gray suit (being worn)\na soaking wet black trenchcoat (being worn)\nyour fedora (being worn)\na chest holster (being worn)\nyour gun\na working knowledge of CPR\n\nThe bum jingles his tin cup meaningfully.", "endoftext": false }, { "action": "You give the cpr to the bum", "response": "The bum blinks and looks up, not realizing at first you're talking directly to him.\n\n\"I don't know about that.\" he replies.\n\nThe bum rattles his tin cup meaningfully.", "endoftext": false }, { "action": "You examine the cup", "response": "In the tin cup are some meager coppers.", "endoftext": false }, { "action": "Look", "response": "Grey and white rain streams down over hard concrete edifices, where it goes swirling and shining, reflecting the dingy streetlights as it pours into the gutters and then down into the black sewers.\n\nA beat up old trash can with a lid leans against the brownstone steps that are gray in the gloom of night.\n\nYou've parked your vehicle to the side of the road.\n\nA haggard figure huddles on some steps out of the rain.\n\nA sign bolted near a gap in a cement wall declares \"Outway Only\".", "endoftext": false }, { "action": "You examine the gap", "response": "It's an outway leading from an even darker and seedier part of the neighborhood. One would assume that an Outway would have a corresponding Inway, but in these parts of town, sometimes even the laws of physics don't apply.", "endoftext": false }, { "action": "You look under the lid", "response": "Nothing under that.", "endoftext": false }, { "action": "You open can", "response": "You open the banged-up trash can, revealing a weird coin.", "endoftext": false }, { "action": "You examine the coin", "response": "It's a weirdly large coin, not of any denomination that spends in civilized society. You wonder if it's some kind of bus token.", "endoftext": false }, { "action": "You take it", "response": "You confiscate the weird coin.\n\nThe bum indicates his tin cup meaningfully.", "endoftext": false }, { "action": "You put coin in the cup", "response": "You put the weird coin into the tin cup.\n\n\"Thank you, Sir,\" the old coot says.\n\nHe then stands up and after a quick stretch does a tight series of chaine-turns down the sidewalk away from you. This is followed by a perfectly limber grande battement kick that nearly reaches his face, and then an intricate sequence of alternating grande jetes, stag leaps, and barrel-turns before you lose sight of him down the block.\n\nPoor old geezer's got it bad, you think to yourself.", "endoftext": false }, { "action": "Dance", "response": "Yeah, as if it were that easy. And besides, it's illegal unless it comes about as part of the line of duty in an undercover operation.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Grey and white rain streams down over hard concrete edifices, where it goes swirling and shining, reflecting the dingy streetlights as it pours into the gutters and then down into the black sewers.\n\nA beat up old trash can with a lid leans against the brownstone steps that are gray in the gloom of night.\n\nYou've parked your vehicle to the side of the road.\n\nA sign bolted near a gap in a cement wall declares \"Outway Only\".\n\nThe ground shudders as some explosions occur a block or two away. You shake your head for the old fool--the only thing more dangerous than dancing inside is dancing outside.", "endoftext": false }, { "action": "You enter the gap", "response": "Inside the outway, removed from the normal public streets, is a vast complex of warehouses and industrial buildings. Milky gray rain smacks down harder, splashing on the sidewalk. There are paths in almost every direction, although none looks any more promising than the other.", "endoftext": false }, { "action": "Go east", "response": "You search a ways to the east. There's nothing here to spark your interest. You could always go back out to the somewhat less-bad part of town if you wanted.\n\nYou really feel awkward carrying around this trash can, and set it down out of the way to continue its pitiful gray life here.", "endoftext": false }, { "action": "You kick the the can", "response": "Hand to hand combat is never a good idea.", "endoftext": false }, { "action": "You go west", "response": "You continue further to the west. Nothing here worthy of your attention. You could always go back out to the somewhat less-bad part of town if you wanted.", "endoftext": false }, { "action": "You go to the north", "response": "You walk along the buildings to the north. You encounter nothing here seemingly related to your investigation. You could always go back out to the somewhat less-bad part of town if you wanted.", "endoftext": false }, { "action": "You go to the south", "response": "You continue in the rainy street to the south. The search is fruitless, as nothing stands out here that catches you in a noteworthy fashion. You could always go back out to the somewhat less-bad part of town if you wanted.", "endoftext": false }, { "action": "Go outside", "response": "Grey and white rain streams down over hard concrete edifices, where it goes swirling and shining, reflecting the dingy streetlights as it pours into the gutters and then down into the black sewers.\n\nYou've parked your vehicle to the side of the road.\n\nA sign bolted near a gap in a cement wall declares \"Outway Only\".\n\nYour attention is diverted after a storefront second-story window screeches open and a rope spirals down almost to the wet pavement--no not a rope. Bedsheets tied together. You hear young voices inside \"C'mon Rufus! Hurry before she hears!\"\n\n\"I'm goin' as fast as I can, shut UP Lenny!\"\n\nAnd then a higher female, \"Don't forget about me! I'm Betsy!\"\n\nAnd with that, three tiny gray youngsters shimmy down in the rain to the pavement, pull down the rope of bedsheets, and sprint across the street, stopping only when they nearly collide with you. Two boys and a girl, all stare up at you, shocked that there is someone on the street at this hour during pouring rain.\n\nThe little girl looks up at you with her wiry braids standing up, defying the rain. \"Hey Mister, are you a cop?\"\n\n\"Well, no...I...\" you stammer, hoping to keep your cover, but then...\n\nYou hear some strange jazzy music coming from somewhere...you don't know. The little girl orphan toddles up to you and effortlessly climbs you like that ape on the Empire State Building and settles into your arms. The music vamps for a few measures, and she opens her mouth...to sing?", "endoftext": false }, { "action": "You drop the girl", "response": "Dropped.\n\n\"Now, come on, little girl, I'm very busy! You stop that you hear! I don't have time for an entire song!\" you say, setting the girl down to shut her up. She humphs up at you puffing her cheeks and making a face, turning away to consider what will likely be her future life of crime now that you've fostered a hatred of law enforcement in her.", "endoftext": false }, { "action": "You look at the girl", "response": "This poor bedraggled orphan girl wears a battered denim jumper with striped long underwear. Her wiry braids are askew as if she's caught an errant blast of wind to the face.\n\nBetsy sings:\nHey, Mister, you came along and now I'm not so blue!\n\nI'm singin' a song and now I am here with you!\n\nI'm tellin' ya, Mister, I'm so glad! I'm stickin' with you!", "endoftext": false }, { "action": "Sing", "response": "You can't think of anything to sing right now except songs you learned in the precinct, and those would clearly give away your\nidentity as law enforcement.\n\nBetsy sings:\nHey, Mister, I need a dad, and wished upon a star!\n\nClimbed down a rope and zowie here you are!", "endoftext": true }, { "action": "You describe your surroundings", "response": "Grey and white rain streams down over hard concrete edifices, where it goes swirling and shining, reflecting the dingy streetlights as it pours into the gutters and then down into the black sewers.\n\nThe dreary gray edifice the orphans climbed down out of is barely visible in the opaque gray rain.\n\nYou've parked your vehicle to the side of the road.\n\nA sign bolted near a gap in a cement wall declares \"Outway Only\".\n\nYou can also see Lenny and Rufus here.\n\nBetsy sings:\nMister, we make a perfect team! Your eyes got that special\ngleam!\n\nHey, Mister, I...am...stickin' with yoooooouuu!", "endoftext": false }, { "action": "You look at Lenny", "response": "Lenny's blond hair is either greased back or perhaps rain-stuck to his head, with one long tuft hanging in his face. You wish you had a pair of scissors to snip it off for him. Otherwise, he's dressed in denim overalls and a checked shirt.\n\nBetsy sings:\nMy mom and dad, Mister, they left me flat!\n\nAnd here you come, in your coat and a hat!\n\nI wished on a star, Mister! And here you are, Mister!\n\nJust like that! I'm stickin' with youuuuuuuuuuUUUU!", "endoftext": false }, { "action": "You talk to Lenny", "response": "\"Hey, Mister,\" says Rufus.\n\nBetsy sings:\nThe orphanage sure did give me the blues!\n\nSweating all day, sewin' ladies high heel shoes!", "endoftext": false }, { "action": "You talk to RUFUS", "response": "\"Hey, Mister,\" says Rufus.\n\nBetsy sings:\nBut now you're here to (maybe) adopt me-\n\nLENNY: And me!\n\nRUFUS: And me!\n\nI'm telling you Mister, we're stickin' with youuuuuuuu!!!!\n\nRUFUS AND LENNY: Doo doo doo-doo dooooooo!", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nBetsy\na dark gray suit (being worn)\na soaking wet black trenchcoat (being worn)\nyour fedora (being worn)\na chest holster (being worn)\nyour gun\na working knowledge of CPR\n\nBetsy sings:\nYesterday was an awful day, I can surely confide!\n\nBut today is grand, here with you by my siiiiiiiide, Mistah!\n\nYou can call me glue-ooh-ooh OOH! Cause Mister I am stickin' here withyah!\n\nNo need to scrub the orphanage caf-uh-ter-i-a!\n\nI'm here...and stickin' with who?\n\nRUFUS AND LENNY: With who?\n\nWith him!\n\nToodle-oo Olivia, you aging cow...\n\nCause I've! Got! A new Dad now!\n\nAnd holy wow! You're stuck with me now!\n\nOut of nowhere, you hear violins swelling, and out-of-place triumphant orchestral brass building anticipatorily. What the hell?\n\n\"It's him!\" shouts Rufus, pointing down the block, where an unearthly light as if from a hundred garbage truck headlights grows around the corner, casting the shadow of a thin man against the wall. He emerges around the corner, his white suit blinding in the golden light, surrounded by clouds of mist from a curb grate.\n\nThe sidewalk slab lights up as the man steps, and then the\nnext one as he steps onto it, only fading after it his shoes have left the surface. This can't be... you think, trying to blink the\nmirage from your eyes.\n\nThe man's clothing is immaculately blinding, and his body twitches angularly as he makes his way down the block toward you.\n\nThe boys scamper toward him and receive big hugs in turn, then the man spins on his heels and pulls up his trousers at the knee, displaying gleaming black shoes topped with white spats.\n\nHe is clearly ill in some way, and you resolve to get him proper help in a hospital if he's not your perp.\n\nBetsy squirms in your grasp. \"IT'S HIM, IT'S HIM!\" screams the little girl, fighting her way out of your arms, unintentionally planting a solid size-two patent leather sole in your jaw as she scrambles down, the song forgotten, at least for now as she runs to get a hug from the thin man in white.", "endoftext": false }, { "action": "You examine thin man", "response": "He's tall and thin, wearing a glowing white suit and matching black-banded fedora that shadows his eyes. His body is always seeming both frozen in an angular position and in constant motion with part of his physique still and the rest moving subtly.\n\nThe mysterious man turns away, and now is walking in the opposite direction of his travel. You shake your head, wondering what was\nin that coffee you drank. He's clearly walking away, but moving backwards into the outway.", "endoftext": true }, { "action": "Look around", "response": "Grey and white rain streams down over hard concrete edifices, where it goes swirling and shining, reflecting the dingy streetlights as it pours into the gutters and then down into the black sewers.\n\nYou hear unexpected strains of orchestral music warmups and rehearsal pouring out some slightly lit windows from an edifice on the other side of the street.\n\nThe dreary gray edifice the orphans climbed down out of is barely visible in the opaque gray rain.\n\nYou've parked your vehicle to the side of the road.\n\nA sign bolted near a gap in a cement wall declares \"Outway Only\".\n\nYou can also see Betsy, Lenny and Rufus here.", "endoftext": false }, { "action": "You enter the gap", "response": "The three young ragamuffins scramble after you and assemble again in an attentive line.\n\nInside the outway, removed from the normal public streets, is a vast complex of warehouses and industrial buildings.\n\nThe oddly-thin man in white stands aloofly, on a sidewalk tile that seems to glow with luminous heat under his shoes. He does a strangely twitchy little kick with his knee bent and repositions his feet. Obviously he's one of these people who rolls deep the StepEasy scene and can't manage to keep his body from writhing in such a manner. You vaguely wonder if he's the smooth criminal you're looking for.\n\nA broad security door seems to be the main entrance into the lighted warehouse.\n\nYou blink, as you're sure this wasn't here before. A low, two-story warehouse now has hazy golden light streaming out of it. It appears to take up half of the entire block.\n\nA street sign leans near the entrance, marking the location of the StepEasy.\n\nYou can also see Betsy, Lenny, Rufus and a banged-up trash can (empty) here.\n\nThe thin man seems to slide to the door of the now active warehouse without moving his feet in the correct directions somehow\nthen pounds on the metal-clad portal. The slat is thrown open, and the man in white seems to hiccup before shouting something, that you can only suppose is the word JAMON!\n\nAt this, the door is thrown open and the strange man holds his hat on as windy golden light blows out the door, surrounding him in a\nsmoky halo. And you've only had one drink today, seriously.\n\nAs quickly as it started, the windy light stops and the man proceeds into the StepEasy, the door slamming securely shut behind him.\n\"He's so dreamy!\" intones young Betsy, swooning.", "endoftext": false }, { "action": "You enter StepEasy", "response": "You'll need to find a way in somehow. The first floor windows are a bit too high to climb into and have bars over them.", "endoftext": false }, { "action": "You knock on the door", "response": "(the security door)\nYou pound on the door. After a second the slat scratches aside.\n\n\"You gots the passwoid? Then you say it out loud likea good boy. Unkay?\" rumbles a deep voice, probably belonging to a very large and deadly someone. After a moment, the slat closes as if it were never there.", "endoftext": false }, { "action": "Jamon", "response": "You pound on the door and intone JAMON! as accurately as you\ncan.\n\nThere is a pause, and someone says \"Waitaminnit...\" The slat closes and you hear some back and forth arguing. Then a longer pause before the slat opens again, and a ham sandwich is shoved through the opening at you.", "endoftext": false }, { "action": "You take the sandwich", "response": "You already got it.", "endoftext": false }, { "action": "You look at it", "response": "Yeah, it is a ham sandwich.", "endoftext": false }, { "action": "You eat it", "response": "You scarf down the nicely-toasted sandwich hungrily.\n\nThe orphans look sad.", "endoftext": false }, { "action": "You give the sandwich to Rufus", "response": "\"Hey, Mister,\" says Rufus.\n\nThe orphans quickly accept your sandwich, divide it in thirds with mathematical precision, then each hungrily wolfs their portion down. \"FANKS MIFTER,\" Betsy says, chewing and swallowing.\n\nRufus explains, \"Miss Olivia hasn't been feeding us because we've been displaying an overabundance of vigour for orphans of our stature.\"\n\n\"And she spells vigour with a U somehow,\" adds Lenny.\"", "endoftext": false }, { "action": "JAMON", "response": "You pound on the door and intone JAMON! as accurately as you\ncan.\n\nThere is a pause, and someone says \"Waitaminnit...\" The slat closes and you hear some back and forth arguing. Then a longer pause before the slat opens again, and a ham sandwich is shoved through the opening at you.\n\n\"Hey, Mister,\" Rufus chirps. \"Are you gonna eat that sandwich?\"", "endoftext": false }, { "action": "You give the sandwich to Rufus", "response": "The orphans tear the sandwich into chunks and eat it, much less ferociously than before.", "endoftext": false }, { "action": "JAMON", "response": "You pound on the door and intone JAMON! as accurately as you\ncan.\n\nThere is a pause, and someone says \"Waitaminnit...\" The slat closes and you hear some back and forth arguing. Then a longer pause before the slat opens again, and a ham sandwich is shoved through the opening at you.", "endoftext": false }, { "action": "Shamone", "response": "You shout \"SHAMONE!\" at the door ferociously, and it flies open, buffetting you suddenly with a gale force of golden light that explodes out at you. You lean forward to keep your footing and hold your hat as your clothing and trenchcoat whip around in the uncanny breeze. Finally it stops and you blink. \"Sorry,\" says a deep voice, \"we been having some A/C problems all week here...\"\n\nYou nod somewhat encouragingly to yourself as you step into the warehouse.\n\nThe entire warehouse is cleared of its normal furnishings except for some support beams, and indigo light arcs in from high semicircular barred windows. The entire place is packed with StepEasy denizens, all spastically writhing to the bits of discordant music played by the band, dancing and yet pretending not to dance by writhing, remaining away from the legal limits of the choreography laws. It looks like you could move through the crowd west and northwest. The north part of the dancefloor from here is really packed and it would probably take a molotov cocktail to get in amongst the throng.\n\nA narrow window in the corner seems to be where clubgoers can check their coats.", "endoftext": false }, { "action": "You check the coat", "response": "(the soaking wet black trenchcoat)\nBlack, like the recesses of your inner soul. It's also comfy and rain-resistant.", "endoftext": false }, { "action": "You examine the window", "response": "It's a narrow hole in the wall, staffed by a bored-looking young lady.\n\nIn the coat check window is a coat check girl.", "endoftext": false }, { "action": "You give the coat to the lady", "response": "(the soaking wet black trenchcoat to the coat check girl)\n\"You got something you need checked in?\" she says unenthusiastically.\n\n(first taking the soaking wet black trenchcoat off)\nThe girl smartly hangs your coat in the back room and hands you the marker for it. You tip her, and she says \"Enjoy yourself.\"\n\nA severe looking couple tangos past you, arms interlocked holding martini glasses.", "endoftext": false }, { "action": "You look at the marker", "response": "An ebony tag with a hole in it from the coat check. Number 116.\n\nA man in a dark suit does a dance solo and is cheered on by the crowd around him.", "endoftext": false }, { "action": "Go west", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nA hush falls over the crowd as they all catch sight of the thin man in a spotlight. He pulls a large coin out of his pocket and flicks it in the air, declaring \"HOO!\"\n\nThe coin hovers, flipping end over end for a second, suspended. The thin man shrieks \"EEHEE!\" and the coin resumes its path straight into the slot of the jukebox.New-fangled, almost unearthly music with a heavy, unrelenting beat begins as the needle drops on the record.\n\nThe oddly-thin man in white stands disinterestedly. His hands move furitively over the brim of his white hat and his belt as if repositioning them with bird-like speed.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall.\n\nYou hear the Thin Man shout hoo and oddly enough, small\nobjects seem to levitate off tables and hover in the air a moment before falling down again.\n\nThe intro counts off, and a group of suited men run to the southwest corner of the warehouse near the jukebox and line up, ready to dance. The Thin Man is in the lead of the formation, singing lyrics that go by so fast you can barely understand them.", "endoftext": false }, { "action": "Dance", "response": "You groove a little self-consciously for a moment even though your attempts feel quite foolish.\n\nThe Thin Man tosses another coin in the air, then shouts hoo\nat it, making it hover. Then he says eehee a little louder,\nand the coin goes flying directly into the slot of the jukebox.\n\nThe dancers HEELPIVOT, POINTPOINT and HEADPOP.", "endoftext": false }, { "action": "HEADPOP", "response": "You try to make it into the dance formation, but you miss your chance. You need to get in right at the beginning to have any chance of keeping up.\n\nThe dancers simultaneously JUMPSHRUG, SHOULDERROLL, and HEADPOP, then they turn to the southwest, while crossing the floor NORTHEAST, penetrating the crowded right dance floor where everyone makes room for them.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe dancers LEAN over, hovering at an unnatural angle with their feet still on the floor, seemingly defying gravity. The crowd goes wild, and everyone on the dancefloor joins in, somehow knowing what move comes next at rapid-fire high speed.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nAll the dancers JUMPSHRUG and bring their KNEES IN, and they NOD NOD, and they HEELPIVOT, POINT POINT. Then they all do a HEADPOP, and they JUMPSHRUG, and they SHOULDERROLL, KNEES IN. Everyone does a HEELPIVOT, POINT POINT and finally STEPSLIDE out of it.\nSolo dances continue excitedly as the formation breaks up.", "endoftext": true }, { "action": "You look around", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nThe oddly-thin man in white stands at a weird angle. He points a finger up into the sky while looking away from it in the opposite direction for seemingly no reason.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall.\n\nYou hear whooping, and a floozy dancer is launched into the air, does a high flip, and is caught and carried along by the crowd.", "endoftext": false }, { "action": "HEADPOP", "response": "You can't go that way.\n\nA man and woman jive relentlessly near you before disappearing into the crowd.", "endoftext": false }, { "action": "Dance", "response": "You step-touch to no particular beat whatsoever, feeling suddenly very caucasian.\n\nsurprisingly long time, almost as if gravity has no effect.", "endoftext": false }, { "action": "You go to the northeast", "response": "That corner of the dance floor is jam-packed. You'll need to find a a more clever way in there.\n\nA woman is thrown around her partner's back jitterbug style.", "endoftext": false }, { "action": "Go north", "response": "Spotlights operated by mysterious figures overhead pick out the most risque dancers on this parquet square of premium dance space that continues to the east. The band is south, and the warehouse exit is southeast. The even better dancers pack the floor to the east, and you're unsure if you could get through there to where that staircase leading up is.\n\nYou notice a dim passage also to the west.\n\nA gray-suited thug comes up behind the Thin Man taps him, and swings a roundhouse punch when he turns. The Thin Man easily deflects it, then shouts aaow. The thug is hurled back by unseen hands...like\nthe Thin Man punched him with his mind!...", "endoftext": false }, { "action": "Go west", "response": "This dim, slickly light green-painted corridor leads south and east back to the dancefloor. There is some lettering stencilled on the wall.\n\nA large man wearing thick glasses and sitting on what must be the worlds most tiny, uncomfortable stool glares dimly at you with his arms folded.", "endoftext": false }, { "action": "You look at the wall", "response": "It says \"Employees Only\".", "endoftext": false }, { "action": "You talk to Man", "response": "You say hello to the dim bouncer.", "endoftext": false }, { "action": "You examine man", "response": "He looks very likely like he could squeeze your neck until you pop like a grape that is having its neck squeezed by a very large, person.", "endoftext": false }, { "action": "You go south", "response": "The bouncer says \"Wisten bub. I'm watching that office, and I see you headed in that diwection. Beat it.\"", "endoftext": false }, { "action": "Go east", "response": "\"Enjoy your evening in the cwub!\" exclaims the dim bouncer, waving.\n\nSpotlights operated by mysterious figures overhead pick out the most risque dancers on this parquet square of premium dance space that continues to the east. The band is south, and the warehouse exit is southeast. The even better dancers pack the floor to the east, and you're unsure if you could get through there to where that staircase leading up is.\n\nYou notice a dim passage also to the west.", "endoftext": false }, { "action": "Go east", "response": "That corner of the dance floor is jam-packed. You'll need to find a a more clever way in there.", "endoftext": false }, { "action": "Go south", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nThe oddly-thin man in white stands aloofly. He adjusts his trousers near his crotch seemingly oblivious to the fact that he is in public whilst pointing the thumb, index finger and pinky of his free hand off to the side.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall.\n\nThe Thin Man does this crazy thing with his feet - it appears he walks in one direction, but his direction of travel is usually opposite. Like he's walking somewhere with no gravity. Like the moon for example.", "endoftext": false }, { "action": "You examine the jukebox", "response": "You can see records trundling inside, but all the selector keys have been broken off, so it looks like you get pot-luck for putting your coin in the slot. The plastic dome has a few dents, almost as if it has sustained several good hard thumps in its lifetime.", "endoftext": false }, { "action": "You hit the jukebox", "response": "You thump hard on the jukebox dome. Heyyyyy.... Surprisingly, this works, and the contraption lights up and selects a record.\n\nThe music from the jukebox is otherworldly and incredibly pulse-pounding.\n\nThe intro counts off, and a group of suited men run to the southwest corner of the warehouse near the jukebox and line up, ready to dance. The Thin Man is in the lead of the formation, singing lyrics that go by so fast you can barely understand them.", "endoftext": false }, { "action": "Pirouette", "response": "Here goes nothing. You whirl around with the dancers and land right in the middle of the dance formation. Without even thinking, you pull your\n\nWow, you're really doing this?", "endoftext": false }, { "action": "Knees in", "response": "", "endoftext": false }, { "action": "Nod nod", "response": "You all hold the pose for an instant, and then immediately", "endoftext": false }, { "action": "Heelpivot", "response": "", "endoftext": false }, { "action": "Point point", "response": "You get both directional points in, and instantly remember to", "endoftext": false }, { "action": "HEADPOP", "response": "The headpops are ridiculously sharp and you apologize to your chiropractor silently as you and the other dancers line yourself up in a diagonal with the right dancefloor. While starting the traveling cross you have to", "endoftext": false }, { "action": "Jumpshrug", "response": "You all jumpshrug in tight formation. The direction changes are ridiculous, but you continue to", "endoftext": false }, { "action": "Shoulderroll", "response": "You roll your shoulders best you can while traveling in one direction without tripping and remembering to look in the opposite correct direciton with everyone else. The dance phrase ends with", "endoftext": false }, { "action": "HEADPOP", "response": "Everyone pops their head and freezes for a moment, before sharply turning their bodies southwest.", "endoftext": false }, { "action": "Go northeast", "response": "A huge round of applause greets the crossing formation. Somehow everyone in your dance formation meshes with the people on the dancefloor to form a much larger and complicated arrangement.\nThe thin man is singing the lead vocal to the song. You don't know what the words blazing by actually are, but you try to sing along anyway-\"...betty crocker took a car-load...to the drive-in...where they ate spumoni...\"\nThe dancefloor clears a space as you and the group of suited dancers", "endoftext": false }, { "action": "Lean", "response": "You hold your breath and close your eyes and lean forward. Unbelieveably when you open your eyes, you are staring straight down at the floor! Your feet haven't moved, and you're leaning at the same impossible angle as everyone else is!\nThe Thin Man:\"...timmy grable did a favor...for the flavor...of\nrice a roni...\"\nEveryone on the dancefloor joins in and dances in ridiculous speedy precision. Once again you", "endoftext": false }, { "action": "Jumpshrug", "response": "The entire dancefloor jumpshrugs in unison ...greta garbo was unstable, threw a table, at her friend mabel...as you bring your\nknees in automatically and then nod-nod, and", "endoftext": false }, { "action": "Knees in", "response": "Whoops, that's not right...OW OUCH!\n\nYou are bludgeoned by flying arms and legs as you fall out of sync with the rest of the dancers and end up having to crawl out of the formation...\n\nThe entire warehouse is cleared of its normal furnishings except for some support beams, and indigo light arcs in from high semicircular barred windows. The entire place is packed with StepEasy denizens, all spastically writhing to the bits of discordant music played by the band, dancing and yet pretending not to dance by writhing, remaining away from the legal limits of the choreography laws. It looks like you could move through the crowd west and northwest. The north part of the dancefloor from here is really packed and it would probably take a molotov cocktail to get in amongst the throng.\n\nA narrow window in the corner seems to be where clubgoers can check their coats.\n\nThe coat check girl looks at you disdainfully. \"This your first time honey? We all been there\" she remarks.\n\nEverybody grooves down low to the floor as the music gets a little softer now.", "endoftext": false }, { "action": "Heelpivot", "response": "Everyone tightly heelpivots penny ante poker...ante poker...poker penny ante!...point points, headpops and jumpshrugs, which chains\ninto", "endoftext": false }, { "action": "Shoulderroll", "response": "...knees in sharp...yuban coffee! ...and", "endoftext": false }, { "action": "Heelpivot", "response": "...shoulder roll...knees in...butter toffee! ...then", "endoftext": false }, { "action": "Heelpivot", "response": "...point point...and finally \"...some groove billygoat!\"\n...there's only one move left!", "endoftext": false }, { "action": "Stepslide", "response": "You lean against a pillar, panting, unbelievably proud of yourself that you made it through the entire dance number. The surge of adrenaline is intoxicating. You understand how easy it could be to fall into the lowlife scene of back-alley dancehalls and bathtub sarsaparilla. You can barely think in the hot, sweaty crush of writhing dancers. You are forced into some gymnastic positions and movements just to keep your feet on the floor. You could climb up a metal fire escape staircase that leads to the second floor walkway. The warehouse exit is south, the band platform is southwest, and the less-crowded section of dancefloor is east.", "endoftext": false }, { "action": "Up", "response": "You leap onto the fire escape stairs and climb up to the walkway, where there is a door that leads out of the sweltering humidity of the nightclub into the cool blue-gray night. As you are making your way through, you hear a guttural shout from below--the lights change, and all the dancers move in slow motion. They writhe in a tight knot around the Thin Man, exclaiming random words and syllables and sounds in either wracking pain, desperation, or delirious ecstacy as the downside of Muse Terpsichore takes them out of their heads.\n\nSuch are the results of a continuous life of dance-crime, you reckon sadly to yourself.\n\nYou're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.", "endoftext": false }, { "action": "You go west", "response": "A standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nWith a commotion, the trio of orphans attempt to invade the crime scene, jibberjabbering about candy and jump ropes and other orphan things.\n\n\"Kids, stay, back, there's nothing to see here! Nothing at all!\" you insist, pushing them towards the door.\n\n\"Hey, wait,\" Lenny says, peering around you. \"Are those bloodstains? On the carpet?\"\n\n\"We need to check on Miss Annie,\" Rufus proclaims. \"She's our friend who was trying to help us get out of the orphanage!\"\n\n\"ANNIE? ARE YOU OKAY?\" bellows Betsy as you push them finally out the door again.\n\nAn oddly narrow aquarium sits on a side table.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "You examine the aquarium", "response": "Wait, it's not an aquarium, rather it's an ant farm. But you find it to be surprisingly out of place in the apartment of a young woman.", "endoftext": false }, { "action": "Dance", "response": "Yeah, as if it were that easy.", "endoftext": false }, { "action": "You look at the blood", "response": "Apparently the victim was struck down, as aforementioned, likely to her doom. The stains lead west into the bedroom where the victim likely attempted to evade her attacker.", "endoftext": false }, { "action": "Go west", "response": "A tiny bedroom, filled with one tiny twin bed and a rack with some ladies clothing hung up to dry.\n\nA small, barred window prevents people from breaking in, too bad there weren't bars on the other living room window.\n\nThe body of a woman lies on the floor at the end of a few blood spatters on the carpet. It appears she was attempting to crawl under the bed to protect herself when she was struck down.\n\nYou hear some climbing noises and the orphans climb monkey-like at the bars of the window, staring in. \"Listen, kids, this is a crime scene, you need to get away from there this instant!\" Of course they don't pay attention.\n\n\"That's Miss Annie, is she all right?\" Rufus asks.\n\n\"She doesn't look good,\" Lenny observes.\n\n\"ARE YOU OKAY MISS ANNIE?\" Betsy hollers loud enough to be audible in heaven.\n\n\"Annie, are you okay?\" Rufus says.", "endoftext": false }, { "action": "You examine annie", "response": "Annie is petite, and well put together, wearing a prim blue dress. It's obvious if she is into the StepEasy scene, she hasn't been there long. You'd almost bet she's fresh off the bus from Idaho or Nebraska or Kentucky. One of those kinds of places..You're not sure there's much you can do for her. You don't feel a pulse and her pupils are unresponsive.\n\n\"Are you okay?\" Lenny says.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nyour marker\na ham sandwich\na dark gray suit (being worn)\nyour fedora (being worn)\na chest holster (being worn)\nyour gun\na working knowledge of CPR\n\n\"ARE YOU OKAY, ANNIE???\" hollers Betsy.", "endoftext": false }, { "action": "You perform the cpr", "response": "What do you want to perform cpr on?", "endoftext": false }, { "action": "You perform the cpr on Annie", "response": "Feeling rather foolish you move your mouth to the lifeless woman's. mouth-to-mouth resuscitation...\nyou think as you press your lips to her cold flesh.\n\nThen you feel the very breath from your body illuminate and exhale into her. From below there are roiling violins and hopeful trumpets as wind...now magic and golden...surrounds you both in a violent vortex or a full orchestral score that stands Annie up on her feet. And she is alive again, blinking curiously.\n\n\"YAAAAAAAY!\" shout the orphans, seeing Annie conscious again.\n\n\"Miss Annie,\" you say, not knowing what else to ask, \"are you...okay?\"\n\n\"Yes, I'm fine!\" she says, wobbling a bit stiffly. \"And the children are here, so everything is perfect! Now if I can just make us a cup of tea-\"\n\nShe doesn't get to make that cup of tea because she is interrupted by the thin screams of the orphans as black-gloved hands pull them away from the bars of the window and make off with them.\n\n\"Oh no!\" Annie exclaims. \"They've taken the orphans! Mister! You've got to help them!\"\n\nOutside the apartment you hear shoes on cement and the definite clatter of steel weaponry. Annie grabs your arm, \"Don't go out there!\"\n\n\"Don't worry,\" you say calmly reaching for your .38. \"I can handle this.\" You glance out the window as your fingers close around air. Your gun is gone. Oh, nuts.\n\nAnnie races to the front room of the apartment and you hear her shriek. A thug in an indigo suit has grabbed both her wrists. You run out and grapple with the thug for two seconds before Annie brings him down with a solid smash to the head with a ceramic emu from her collection.\n\n\"That was my grandmother's you creep!\" she hisses. You hear\nmore commotion outside.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nYou can see a carpet (on which are some bloodstains) and an alien ant farm here.\n\n\"Get out of my sight you exceedingly mean people!\" Annie growls, grabbing a china saucer and hurling out the door at the thugs outside.\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "Go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\nyour marker\na ham sandwich\na dark gray suit (being worn)\nyour fedora (being worn)\na chest holster (being worn)\na working knowledge of CPR\n\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "You hit red Thug", "response": "Hand to hand combat is never a good idea.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.\n\nYou can hear the orphans screaming from the rooftop just to the north, adjacent to the one you are on. Their voices echo from behind a red and gray door set in a rooftop building with a smokestack that pours dark coal dust.", "endoftext": false }, { "action": "Go north", "response": "Suicide isn't a really valid strategy to defeat the thugs!\n\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "Dance", "response": "Seriously, you haven't heard any drones overhead, but it's best not to risk it.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.\n\n\"Help us, Mister!\" you hear Rufus yell from the north.", "endoftext": false }, { "action": "You go to the west", "response": "A standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) and an alien ant farm here.\n\n\"Scram you two bit thugs!\" Annie yells, grabbing a silver saucer and chucking out the window at the thugs outside.\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "You take the farm", "response": "You could look at the ant farm all day, but you've got work to do.\n\nYou take the alien ant farm into evidence even though you don't have any little baggies.\n\n\"Get out of here you mean people!\" Annie shouts at the thugs.\n\"What are we going to do?\" Annie asks, crouching low.\nAnnie frowns, \"Don't you have some kind of secret weapon?\"\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "Go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see some flying bullets, a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "You ask Annie about the ants", "response": "\"I'm sorry, Sir,\" she says modestly. \"I'm afraid I don't completely understand your big-city fast talk. Shouldn't you go help the children?\"\n\n\"How do we stop them?\" Annie asks, crouching low.\nAnnie frowns, \"Don't you have some kind of secret weapon?\"\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "You go to the east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\n\n\"Mister! They're cooking brussels sprouts and they're going\nto make us eat them!!!\" Lenny cries from the north.\n\nYou could go for some brussels sprouts right now.", "endoftext": false }, { "action": "You throw the ant farm at the bullets", "response": "Futile.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "You examine the farm", "response": "You could look at the ant farm all day, but you've got work to do.\n\n\"Get lost you mama's boy!\" Annie shouts, grabbing a crystal serving tray and throwing out the door at the thugs outside.\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "Open farm", "response": "That's not something you can open.\n\n\"Get out of here you strong-arm mutants!\" Annie bellows, grabbing a china cherub statue and hurling out the window at the thugs outside.\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "Go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "Dance", "response": "Yeah, as if it were that easy.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "Break farm", "response": "Hand to hand combat is never a good idea.\n\n\"Do you have any ideas?\" Annie asks, crouching low.\nAnnie frowns, \"Don't you have some kind of secret weapon?\"\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nan alien ant farm\nyour marker\na ham sandwich\na dark gray suit (being worn)\nyour fedora (being worn)\na chest holster (being worn)\na working knowledge of CPR\n\n\"Are they still out there?\" Annie asks, crouching low.\nAnnie frowns, \"Don't you have some kind of secret weapon?\"\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "You look outside", "response": "Yeah, there are four of them on the roof.\n\n\"What are we going to do?\" Annie asks, crouching low.\nAnnie frowns, \"Don't you have some kind of secret weapon?\"\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "You examine the marker", "response": "An ebony tag with a hole in it from the coat check. Number 116.\n\n\"Get out of here you freaks of nature!\" Annie calls, grabbing a antique cherub statue and chucking out the door at the thugs outside.\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "You look at the holster", "response": "It holds your piece at the ready just inside your jacket, and isn't visible under normal outerwear.\n\n\"Get out of here you mama's boy!\" Annie screams, grabbing a crystal napkin ring and hurling out the window at the thugs outside.\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "Go west", "response": "A tiny bedroom, filled with one tiny twin bed and a rack with some ladies clothing hung up to dry.\n\nA small, barred window prevents people from breaking in.\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "You look at the window", "response": "In the barred window are Betsy, Lenny and Rufus.\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "You look at Lenny", "response": "Lenny's blond hair is either greased back or perhaps rain-stuck to his head, with one long tuft hanging in his face. Otherwise, he's dressed in denim overalls and a checked shirt.\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "You go east", "response": "A standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.\n\n\"How do we stop them?\" Annie asks, crouching low.\nAnnie frowns, \"Don't you have some kind of secret weapon?\"\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "Go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug works to reload his gun.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\n\n\"MISTER YOU NEED TO FIGHT OFF THE THUGS AND GET OVER HERE TO THE NORTH AS SOON AS YOU CAN! THEY'RE HOLDING US PRISONER TO THE NORTH OF WHERE YOU ARE NOW. AND OH, THIS IS BETSY BY THE WAY IN CASE YOU CAN'T TELL\" she belts clearly from the other rooftop.", "endoftext": false }, { "action": "You take the bullets", "response": "You confiscate the flying bullets.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "You take the bullets", "response": "You take the flying bullets into evidence even though you don't have any little baggies.\n\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.\n\n\"Mister help! They're strapping us into some big machine and I can't tell what it does...only it's got a lot of hooks and chains and it lights up green! HEEEEELP!\" Rufus hollers.", "endoftext": false }, { "action": "You take the bullets", "response": "You confiscate the flying bullets.\n\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "You take the bullets", "response": "You take the flying bullets into evidence even though you don't have any little baggies.\n\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "You take the bullets", "response": "You confiscate the flying bullets.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug works to reload his gun.\n\n\"I don't know any information you want,\" shouts Lenny from the north.", "endoftext": false }, { "action": "You take gun", "response": "That seems to belong to the Chartreuse Thug.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nan alien ant farm\nyour marker\na ham sandwich\na dark gray suit (being worn)\nyour fedora (being worn)\na chest holster (being worn)\na working knowledge of CPR\n\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "You climb the bullets", "response": "Climbing is not one of your best skills.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "You take the carpet", "response": "That's fixed in place.\n\n\"Do you have any ideas?\" Annie asks, crouching low.\nAnnie frowns, \"Don't you have some kind of secret weapon?\"\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "You look at the window", "response": "The pane is smashed, likely creating quite a crescendo as the criminal entered her apartment. Yes, there are shards of glass on the inside. You disregard this, knowing that touching any of this will ruit it for the lab guys once they get here.\n\n\"Are they still out there?\" Annie asks, crouching low.\nAnnie frowns, \"Don't you have some kind of secret weapon?\"\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "Pirouette", "response": "You probably don't have a chance unless you start at the beginning of a song.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.", "endoftext": true }, { "action": "You go downward", "response": "You can barely think in the hot, sweaty crush of writhing dancers.\nYou are forced into some gymnastic positions and movements just to keep your feet on the floor. You could climb up a metal fire escape staircase that leads to the second floor walkway. The warehouse exit is south, the band platform is southwest, and the less-crowded section of dancefloor is east.", "endoftext": false }, { "action": "Up", "response": "You leap onto the fire escape stairs and climb up to the walkway, where there is a door that leads out of the sweltering humidity of the nightclub into the cool blue-gray night. As you are making your way through, you hear a guttural shout from below--the lights change, and all the dancers move in slow motion. They writhe in a tight knot around the Thin Man, exclaiming random words and syllables and sounds in either wracking pain, desperation, or delirious ecstacy as the downside of Muse Terpsichore takes them out of their heads.\n\nSuch are the results of a continuous life of dance-crime, you reckon sadly to yourself.\n\nYou're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see some flying bullets, a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": true }, { "action": "Go downwards", "response": "You can't go that way.\n\n\"What are we going to do?\" Annie asks, crouching low.\nAnnie frowns, \"Don't you have some kind of secret weapon?\"\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "Go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "Go south", "response": "The entire warehouse is cleared of its normal furnishings except for some support beams, and indigo light arcs in from high semicircular barred windows. The entire place is packed with StepEasy denizens, all spastically writhing to the bits of discordant music played by the band, dancing and yet pretending not to dance by writhing, remaining away from the legal limits of the choreography laws. It looks like you could move through the crowd west and northwest. The north part of the dancefloor from here is really packed and it would probably take a molotov cocktail to get in amongst the throng.\n\nA narrow window in the corner seems to be where clubgoers can check their coats.\n\nEverybody grooves down low to the floor as the music gets a little softer now.", "endoftext": false }, { "action": "You give the marker to the girl", "response": "\"You got something you need checked in?\" she says unenthusiastically.\n\n\"Ah, yes, I'll get that for you right away, Sir,\" the girl says, disappearing into the plush collection.\nThe girl returns with your trenchcoat, which is still disappointingly damp.", "endoftext": false }, { "action": "You look at the coat", "response": "(the soaking wet black trenchcoat)\nBlack, like the recesses of your inner soul.", "endoftext": false }, { "action": "Wear coat", "response": "(the soaking wet black trenchcoat)\nYou put on the soaking wet black trenchcoat.\n\nEveryone grooves back up to their feet as the music gets a little louder now.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na soaking wet black trenchcoat (being worn)\nan alien ant farm\na ham sandwich\na dark gray suit (being worn)\nyour fedora (being worn)\na chest holster (being worn)\na working knowledge of CPR", "endoftext": false }, { "action": "You go to the north", "response": "That corner of the dance floor is jam-packed. You'll need to find a a more clever way in there.", "endoftext": false }, { "action": "You throw the farm at the dancers", "response": "Futile.\n\nA group electric slides around you as you try to avoid getting kicked.\n\nThe Thin Man moonwalks past in the background, pointing with his one right glove.", "endoftext": false }, { "action": "You ask Thin Man about the billy jean", "response": "\"Evening,\" you say, as the Thin Man turns his birdlike attention to you.\n\nYou will need to move further to the outside to reach that.\n\nTwo athletic dancers whirl and dip impressively.", "endoftext": true }, { "action": "Look around", "response": "The entire warehouse is cleared of its normal furnishings except for some support beams, and indigo light arcs in from high semicircular barred windows. The entire place is packed with StepEasy denizens, all spastically writhing to the bits of discordant music played by the band, dancing and yet pretending not to dance by writhing, remaining away from the legal limits of the choreography laws. It looks like you could move through the crowd west and northwest. The north part of the dancefloor from here is really packed and it would probably take a molotov cocktail to get in amongst the throng.\n\nA narrow window in the corner seems to be where clubgoers can check their coats.", "endoftext": false }, { "action": "You go west", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nThe oddly-thin man in white stands disinterestedly. He does a strangely twitchy little kick with his knee bent and repositions his feet.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall.\n\nA brown-suited man backflips across the dancefloor as people move out of the way.", "endoftext": false }, { "action": "You turn off the jukebox", "response": "That's not something you can switch.\n\nYou hear the Thin Man shout hoo and oddly enough, small\nobjects seem to levitate off tables and hover in the air a moment before falling down again.", "endoftext": false }, { "action": "Pirouette", "response": "Hold up tippytoes. Your fancy-stepping isn't going to be appreciated while you're wearing this heavy coat.\n\nThe Thin Man tosses another coin in the air, then shouts hoo\nat it, making it hover. Then he says eehee a little louder,\nand the coin goes flying directly into the slot of the jukebox.", "endoftext": false }, { "action": "Pirouette", "response": "Hold up tippytoes. Your fancy-stepping isn't going to be appreciated while you're wearing this heavy coat.\n\nThe dancers PIROUETTE, pull their KNEES IN and they NOD NOD.", "endoftext": false }, { "action": "You examine thin man", "response": "He's tall and thin, wearing a glowing white suit and matching black-banded fedora that shadows his eyes. His body is always seeming both frozen in an angular position and in constant motion with part of his physique still and the rest moving subtly.\n\nsurprisingly long time, almost as if gravity has no effect.\n\nThe dancers HEELPIVOT, POINTPOINT and HEADPOP.", "endoftext": false }, { "action": "Go west", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nThe oddly-thin man in white stands at a weird angle. His hands move furitively over the brim of his white hat and his belt as if repositioning them with bird-like speed.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall pounding out extremely dense, complicated, bass-heavy music that makes your joints twitch involuntarily and, disturbingly, your rear-end tingle. You don't recognize the song, but the lyrics are too fast and don't make a lot of sense. It seems to be perfectly tailor-made for mindless dancing. You'd prefer some orchestral Brahms or, if feeling frisky, nothing more wild than a slightly up-tempo polka if you please.\n\nThe dancers simultaneously JUMPSHRUG, SHOULDERROLL, and HEADPOP, then they turn to the southwest, while crossing the floor NORTHEAST, penetrating the crowded right dance floor where everyone makes room for them.", "endoftext": false }, { "action": "You examine the band", "response": "(the band equipment)\nSome very sluggish musicians occasionally play an atonal phrase on a saxophone or a clarinet, but the music doesn't make sense.\n\nThe dancers LEAN over, hovering at an unnatural angle with their feet still on the floor, seemingly defying gravity. The crowd goes wild, and everyone on the dancefloor joins in, somehow knowing what move comes next at rapid-fire high speed.", "endoftext": false }, { "action": "Go north", "response": "Spotlights operated by mysterious figures overhead pick out the most risque dancers on this parquet square of premium dance space that continues to the east. The band is south, and the warehouse exit is southeast. The even better dancers pack the floor to the east, and you're unsure if you could get through there to where that staircase leading up is.\n\nYou notice a dim passage also to the west.\n\nAll the dancers JUMPSHRUG and bring their KNEES IN, and they NOD NOD, and they HEELPIVOT, POINT POINT. Then they all do a HEADPOP, and they JUMPSHRUG, and they SHOULDERROLL, KNEES IN. Everyone does a HEELPIVOT, POINT POINT and finally STEPSLIDE out of it.\nSolo dances continue excitedly as the formation breaks up.", "endoftext": false }, { "action": "Go west", "response": "This dim, slickly light green-painted corridor leads south and east back to the dancefloor. There is some lettering stencilled on the wall.\n\nA large man wearing thick glasses and sitting on what must be the worlds most tiny, uncomfortable stool glares dimly at you with his arms folded.", "endoftext": false }, { "action": "You go to the south", "response": "The bouncer says \"Wisten bub. I'm watching that office, and I see you headed in that diwection. Just beat it.\"", "endoftext": false }, { "action": "Go east", "response": "\"Enjoy your evening in the cwub!\" exclaims the dim bouncer, waving.\n\nSpotlights operated by mysterious figures overhead pick out the most risque dancers on this parquet square of premium dance space that continues to the east. The band is south, and the warehouse exit is southeast. The even better dancers pack the floor to the east, and you're unsure if you could get through there to where that staircase leading up is.\n\nYou notice a dim passage also to the west.\n\nEveryone does a jump to the left.\n\nA gray-suited thug comes up behind the Thin Man taps him, and swings a roundhouse punch when he turns. The Thin Man easily deflects it, then shouts aaow. The thug is hurled back by unseen hands...like\nthe Thin Man punched him with his mind!...", "endoftext": false }, { "action": "Go south", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nThe oddly-thin man in white stands aloofly. He points a finger up into the sky while looking away from it in the opposite direction for seemingly no reason.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall.", "endoftext": false }, { "action": "You go east", "response": "The entire warehouse is cleared of its normal furnishings except for some support beams, and indigo light arcs in from high semicircular barred windows. The entire place is packed with StepEasy denizens, all spastically writhing to the bits of discordant music played by the band, dancing and yet pretending not to dance by writhing, remaining away from the legal limits of the choreography laws. It looks like you could move through the crowd west and northwest. The north part of the dancefloor from here is really packed and it would probably take a molotov cocktail to get in amongst the throng.\n\nA narrow window in the corner seems to be where clubgoers can check their coats.", "endoftext": false }, { "action": "You give the coat to the girl", "response": "(the soaking wet black trenchcoat to the coat check girl)\n\"You got something you need checked in?\" she says unenthusiastically.\n\n(first taking the soaking wet black trenchcoat off)\nThe girl smartly hangs your coat in the back room and hands you the marker for it. You tip her, and she says \"Enjoy yourself.\"", "endoftext": false }, { "action": "Aaow", "response": "\"Aaow!\" you say, sounding as if you've stubbed your toe.\n\nEveryone takes a step to the right.\n\nThe Thin Man does this crazy thing with his feet - it appears he walks in one direction, but his direction of travel is usually opposite. Like he's walking somewhere with no gravity. Like the moon for example.", "endoftext": false }, { "action": "You go to the west", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nThe oddly-thin man in white stands disinterestedly. He adjusts his trousers near his crotch seemingly oblivious to the fact that he is in public whilst pointing the thumb, index finger and pinky of his free hand off to the side.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall.\n\nThe Thin Man moonwalks past in the background, pointing with his one right glove.", "endoftext": false }, { "action": "You hit the jukebox", "response": "You thump hard on the jukebox dome. Heyyyyy.... Surprisingly, this works, and the contraption lights up and selects a record.\n\nThe music from the jukebox is otherworldly and incredibly pulse-pounding.\n\nThe intro counts off, and a group of suited men run to the southwest corner of the warehouse near the jukebox and line up, ready to dance. The Thin Man is in the lead of the formation, singing lyrics that go by so fast you can barely understand them.", "endoftext": false }, { "action": "You go to the north", "response": "Spotlights operated by mysterious figures overhead pick out the most risque dancers on this parquet square of premium dance space that continues to the east. The band is south, and the warehouse exit is southeast. The even better dancers pack the floor to the east, and you're unsure if you could get through there to where that staircase leading up is.\n\nYou notice a dim passage also to the west.", "endoftext": false }, { "action": "Aaow", "response": "\"Aaow!\" you say, sounding as if you've stubbed your toe.", "endoftext": false }, { "action": "You say aaow to bouncer", "response": "\"Nevew you mind that. I'm busy gawding the office! And I've got both my weft and my wight eyes on you! I'm watching you!\" he assures.", "endoftext": false }, { "action": "Go south", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nThe oddly-thin man in white stands at a weird angle. He does a strangely twitchy little kick with his knee bent and repositions his feet.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall.\n\nYou hear the Thin Man shout hoo and oddly enough, small\nobjects seem to levitate off tables and hover in the air a moment before falling down again.", "endoftext": false }, { "action": "You hit the jukebox", "response": "You thump hard on the jukebox dome. Heyyyyy.... Surprisingly, this works, and the contraption lights up and selects a record.\n\nThe music from the jukebox is otherworldly and incredibly pulse-pounding.\n\nThe intro counts off, and a group of suited men run to the southwest corner of the warehouse near the jukebox and line up, ready to dance. The Thin Man is in the lead of the formation, singing lyrics that go by so fast you can barely understand them.", "endoftext": false }, { "action": "Knees in", "response": "", "endoftext": false }, { "action": "Nod nod", "response": "You all hold the pose for an instant, and then immediately", "endoftext": false }, { "action": "HEELPIVOT", "response": "", "endoftext": false }, { "action": "Point point", "response": "You get both directional points in, and instantly remember to", "endoftext": false }, { "action": "HEADPOP", "response": "The headpops are ridiculously sharp and you apologize to your chiropractor silently as you and the other dancers line yourself up in a diagonal with the right dancefloor. While starting the traveling cross you have to", "endoftext": false }, { "action": "Jumpshrug", "response": "You all jumpshrug in tight formation. The direction changes are ridiculous, but you continue to", "endoftext": false }, { "action": "Shoulderroll", "response": "You roll your shoulders best you can while traveling in one direction without tripping and remembering to look in the opposite correct direciton with everyone else. The dance phrase ends with", "endoftext": false }, { "action": "Stepslide", "response": "You can barely think in the hot, sweaty crush of writhing dancers.\nYou are forced into some gymnastic positions and movements just to keep your feet on the floor. You could climb up a metal fire escape staircase that leads to the second floor walkway. The warehouse exit is south, the band platform is southwest, and the less-crowded section of dancefloor is east.\n\nEveryone puts their hands on their hips and pulls their knees in tight.", "endoftext": false }, { "action": "Up", "response": "You leap onto the fire escape stairs and climb up to the walkway, where there is a door that leads out of the sweltering humidity of the nightclub into the cool blue-gray night. As you are making your way through, you hear a guttural shout from below--the lights change, and all the dancers move in slow motion. They writhe in a tight knot around the Thin Man, exclaiming random words and syllables and sounds in either wracking pain, desperation, or delirious ecstacy as the downside of Muse Terpsichore takes them out of their heads.\n\nSuch are the results of a continuous life of dance-crime, you reckon sadly to yourself.\n\nYou're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see some flying bullets, a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "You go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "Aaow", "response": "\"Aaow!\" you say, sounding as if you've stubbed your toe.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "You go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug works to reload his gun.\n\n\"No! That needle is too big!\" Rufus screams from the north. \"AAAAAAAAAAAA!\"", "endoftext": false }, { "action": "Shamone", "response": "You shout \"SHAMONE!\" clearly although you don't quite have any reason to yet.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "Lean", "response": "You can't go that way.\n\n\"Go away you freaks of nature!\" Annie calls, grabbing a china dinner bell and chucking out the door at the thugs outside.\n\nYou hear grumbling and random bursts of machine-gun fire from the thugs on the rooftop.", "endoftext": false }, { "action": "Go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "Lean", "response": "You lean unaturally forward, defying gravity with your feet on the floor.\nThe thugs have a brief conversation about how dealing with sorcery\nwas not in their contract.\n\nThe bullets whiz right over you.\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "Eehee", "response": "Wow, that takes a lot of stomach muscle.\n\n\"Eehee!\" you exclaim, just not feeling it.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "Go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug works to reload his gun.\n\n\"MISTER, JUST SO YOU KNOW I'VE WRIGGLED OUT OF THE ROPES THEY TIED ME UP WITH! I'M TRYING TO GET OVER TO THE BIG RED BUTTON ON THE MACHINE THAT--what? Oh. All right. NEVER MIND, MISTER!\"", "endoftext": false }, { "action": "Hoo", "response": "\"Hoo!\" you say, without much conviction.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "You go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.", "endoftext": false }, { "action": "Lean", "response": "You lean unaturally forward, defying gravity with your feet on the floor.\n\nThe bullets whiz right over you.\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.", "endoftext": false }, { "action": "Lean", "response": "Wow, that takes a lot of stomach muscle.\n\nYou lean unaturally forward, defying gravity with your feet on the floor.\n\nThe bullets whiz right over you.\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\n\n\"No! No! Not prune juice!\" wails Lenny from the north.", "endoftext": false }, { "action": "Lean", "response": "Wow, that takes a lot of stomach muscle.\n\nYou lean unaturally forward, defying gravity with your feet on the floor.\n\nThe bullets whiz right over you.\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "Lean", "response": "Wow, that takes a lot of stomach muscle.\n\nYou lean unaturally forward, defying gravity with your feet on the floor.\n\nThe bullets whiz right over you.\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "You drop the farm", "response": "Wow, that takes a lot of stomach muscle.\n\nDropped.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "Go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see an alien ant farm, a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.", "endoftext": false }, { "action": "Hoo", "response": "\"Hoo!\" you say, without much conviction.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "Go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see an alien ant farm, a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.", "endoftext": true }, { "action": "You go downward", "response": "You can barely think in the hot, sweaty crush of writhing dancers.\nYou are forced into some gymnastic positions and movements just to keep your feet on the floor. You could climb up a metal fire escape staircase that leads to the second floor walkway. The warehouse exit is south, the band platform is southwest, and the less-crowded section of dancefloor is east.", "endoftext": false }, { "action": "Go southwest", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nThe oddly-thin man in white stands aloofly. His hands move furitively over the brim of his white hat and his belt as if repositioning them with bird-like speed.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall.\n\nThe Thin Man tosses another coin in the air, then shouts hoo\nat it, making it hover. Then he says eehee a little louder,\nand the coin goes flying directly into the slot of the jukebox.", "endoftext": false }, { "action": "You look at Man", "response": "(thin man)\nHe's tall and thin, wearing a glowing white suit and matching black-banded fedora that shadows his eyes. His body is always seeming both frozen in an angular position and in constant motion with part of his physique still and the rest moving subtly.\n\nThe dancers PIROUETTE, pull their KNEES IN and they NOD NOD.", "endoftext": false }, { "action": "You look at the suit", "response": "(the dark gray suit)\nIt's dark gray, so as to be inconspicuous without being so dark as to cause panic in people you interact with. It's also a size or two larger than you need, in case you need to become a man of action at any given moment.\n\nThe dancers HEELPIVOT, POINTPOINT and HEADPOP.", "endoftext": false }, { "action": "You examine the white suit", "response": "It's spotless, despite him being in the rain without a coat.\n\nThe dancers simultaneously JUMPSHRUG, SHOULDERROLL, and HEADPOP, then they turn to the southwest, while crossing the floor NORTHEAST, penetrating the crowded right dance floor where everyone makes room for them.", "endoftext": false }, { "action": "You examine the jukebox", "response": "You can see records trundling inside, but all the selector keys have been broken off, so it looks like you get pot-luck for putting your coin in the slot. The plastic dome has a few dents, almost as if it has sustained several good hard thumps in its lifetime.\n\nThe dancers LEAN over, hovering at an unnatural angle with their feet still on the floor, seemingly defying gravity. The crowd goes wild, and everyone on the dancefloor joins in, somehow knowing what move comes next at rapid-fire high speed.", "endoftext": false }, { "action": "You get the jukebox", "response": "That's fixed in place.\n\nAll the dancers JUMPSHRUG and bring their KNEES IN, and they NOD NOD, and they HEELPIVOT, POINT POINT. Then they all do a HEADPOP, and they JUMPSHRUG, and they SHOULDERROLL, KNEES IN. Everyone does a HEELPIVOT, POINT POINT and finally STEPSLIDE out of it.\nSolo dances continue excitedly as the formation breaks up.", "endoftext": true }, { "action": "Look around", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nThe oddly-thin man in white stands disinterestedly. He points a finger up into the sky while looking away from it in the opposite direction for seemingly no reason.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall.\n\nEveryone pelvic thrusts suggestively around you, and the crowd goes insane.\n\nsurprisingly long time, almost as if gravity has no effect.", "endoftext": false }, { "action": "You take the glove", "response": "That seems to belong to thin man.", "endoftext": false }, { "action": "You take fedora", "response": "(your fedora)\nYou already got it.", "endoftext": false }, { "action": "Go south", "response": "The bouncer says \"Wisten bub. I'm watching that office, and I see you headed in that diwection. Just beat it, beat it hoo.\"", "endoftext": false }, { "action": "Moonwalk", "response": "What do you want to moonwalk?", "endoftext": false }, { "action": "Moonwalk south", "response": "You should try moonwalking the opposite of the direction you intend to travel.", "endoftext": false }, { "action": "Moonwalk north", "response": "You shiftily transfer your weight and push with your toes so that it appears you are walking north while moving south.\n\nYou afford the dim bouncer a friendly nod as you scrape your way backward, southward...into the office while facing north the entire time.\n\nThis makeshift office appears to be where the club payroll and work schedule are figured. The only exit is north.\n\nA blue beam of light shines down on the desk.\n\nYou can also see a bulletin board here.", "endoftext": false }, { "action": "You examine the light", "response": "In the blue beam of light is a different marker.", "endoftext": false }, { "action": "You take the marker", "response": "(the different marker)\nYou take the different marker into evidence even though you don't have any little baggies.\n\nYour feet suddenly leave the ground as the dim bouncer picks you up by the neck and squeezes. \"Wissen pow,\" he growls. \"I told you to beat it! And despite my extweme neawsightedness, I can see the mawker is gone. So now I'm gonna beat you!\" Which he then proceeds to do, in grand and professional fashion.\n\nThe entire warehouse is cleared of its normal furnishings except for some support beams, and indigo light arcs in from high semicircular barred windows. The entire place is packed with StepEasy denizens, all spastically writhing to the bits of discordant music played by the band, dancing and yet pretending not to dance by writhing, remaining away from the legal limits of the choreography laws. It looks like you could move through the crowd west and northwest. The north part of the dancefloor from here is really packed and it would probably take a molotov cocktail to get in amongst the throng.\n\nA narrow window in the corner seems to be where clubgoers can check their coats.", "endoftext": false }, { "action": "You put the marker in the light", "response": "(your marker in the blue beam of light)\nYou put your marker into the blue beam of light.", "endoftext": false }, { "action": "South", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nThe oddly-thin man in white stands at a weird angle. He adjusts his trousers near his crotch seemingly oblivious to the fact that he is in public whilst pointing the thumb, index finger and pinky of his free hand off to the side.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall.", "endoftext": false }, { "action": "East", "response": "The entire warehouse is cleared of its normal furnishings except for some support beams, and indigo light arcs in from high semicircular barred windows. The entire place is packed with StepEasy denizens, all spastically writhing to the bits of discordant music played by the band, dancing and yet pretending not to dance by writhing, remaining away from the legal limits of the choreography laws. It looks like you could move through the crowd west and northwest. The north part of the dancefloor from here is really packed and it would probably take a molotov cocktail to get in amongst the throng.\n\nA narrow window in the corner seems to be where clubgoers can check their coats.\n\nSome dancers writhe on the catwalk above, silhouetted in the flashing lights.", "endoftext": false }, { "action": "You give the marker to the girl", "response": "\"You got something you need checked in?\" she says unenthusiastically.\n\n\"Ah, yes, I'll get that for you right away, Sir,\" the girl says, disappearing into the plush collection.\nThe girl returns holding out a white glove between two fingers. \"I've got to apologize that I don't have your coat sir, but instead it seems to have gone missing somewhere, but I'm happy to return to you this. This glove,\" she says, dropping it on the sill. \"Personally that's the reason I don't check anything but coats, because who's\nthe first person they're gonna come lookin' for once somethin' turns up missing?...\" She continues talking but you can't hear the rest as she organizes some boxes of shoes out of your view.\n\nA thug in a maroon suit stage-dives from the catwalk and is caught and carried on the crowd below.\n\nA gray-suited thug comes up behind the Thin Man taps him, and swings a roundhouse punch when he turns. The Thin Man easily deflects it, then shouts aaow. The thug is hurled back by unseen hands...like\nthe Thin Man punched him with his mind!...", "endoftext": false }, { "action": "Wear glove", "response": "(the left white glove)\nYou put on the left white glove.", "endoftext": false }, { "action": "Aaow", "response": "\"AAOW!\" you scream as a wave of energy thunders around you, rattling things that aren't nailed down.\n\nYou hear whooping, and a floozy dancer is launched into the air, does a high flip, and is caught and carried along by the crowd.\n\nThe Thin Man does this crazy thing with his feet - it appears he walks in one direction, but his direction of travel is usually opposite. Like he's walking somewhere with no gravity. Like the moon for example.", "endoftext": false }, { "action": "Northwest", "response": "Spotlights operated by mysterious figures overhead pick out the most risque dancers on this parquet square of premium dance space that continues to the east. The band is south, and the warehouse exit is southeast. The even better dancers pack the floor to the east, and you're unsure if you could get through there to where that staircase leading up is.\n\nYou notice a dim passage also to the west.\n\nEveryone pelvic thrusts suggestively around you, and the crowd goes insane.", "endoftext": false }, { "action": "Go south", "response": "A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.\n\nThe oddly-thin man in white stands aloofly. He does a strangely twitchy little kick with his knee bent and repositions his feet.\n\nA new-fangled music machine you've heard called a \"jukebox\" sits here against the wall.\n\nA woman is thrown around her partner's back jitterbug style.", "endoftext": false }, { "action": "You hit the jukebox", "response": "You thump hard on the jukebox dome. Heyyyyy.... Surprisingly, this works, and the contraption lights up and selects a record.\n\nThe music from the jukebox is otherworldly and incredibly pulse-pounding.\n\nThe Thin Man moonwalks past in the background, pointing with his one right glove.\n\nThe intro counts off, and a group of suited men run to the southwest corner of the warehouse near the jukebox and line up, ready to dance. The Thin Man is in the lead of the formation, singing lyrics that go by so fast you can barely understand them.", "endoftext": false }, { "action": "Pirouette", "response": "Here goes nothing. You whirl around with the dancers and land right in the middle of the dance formation. Without even thinking, you pull your\n\nWow, you're really doing this?", "endoftext": false }, { "action": "Knees in", "response": "", "endoftext": false }, { "action": "Nod nod", "response": "You all hold the pose for an instant, and then immediately", "endoftext": false }, { "action": "HEELPIVOT", "response": "", "endoftext": false }, { "action": "Point point", "response": "You get both directional points in, and instantly remember to", "endoftext": false }, { "action": "Point point", "response": "Whoops, that's not right...OW OUCH!\n\nYou are bludgeoned by flying arms and legs as you fall out of sync with the rest of the dancers and end up having to crawl out of the formation...\n\nThe entire warehouse is cleared of its normal furnishings except for some support beams, and indigo light arcs in from high semicircular barred windows. The entire place is packed with StepEasy denizens, all spastically writhing to the bits of discordant music played by the band, dancing and yet pretending not to dance by writhing, remaining away from the legal limits of the choreography laws. It looks like you could move through the crowd west and northwest. The north part of the dancefloor from here is really packed and it would probably take a molotov cocktail to get in amongst the throng.\n\nA narrow window in the corner seems to be where clubgoers can check their coats.\n\nThe coat check girl looks at you disdainfully. \"This your first time honey? We all been there\" she remarks.", "endoftext": false }, { "action": "Stepslide", "response": "You can barely think in the hot, sweaty crush of writhing dancers.\nYou are forced into some gymnastic positions and movements just to keep your feet on the floor. You could climb up a metal fire escape staircase that leads to the second floor walkway. The warehouse exit is south, the band platform is southwest, and the less-crowded section of dancefloor is east.\n\nYou hear the Thin Man shout hoo and oddly enough, small\nobjects seem to levitate off tables and hover in the air a moment before falling down again.", "endoftext": false }, { "action": "Up", "response": "You leap onto the fire escape stairs and climb up to the walkway, where there is a door that leads out of the sweltering humidity of the nightclub into the cool blue-gray night. As you are making your way through, you hear a guttural shout from below--the lights change, and all the dancers move in slow motion. They writhe in a tight knot around the Thin Man, exclaiming random words and syllables and sounds in either wracking pain, desperation, or delirious ecstacy as the downside of Muse Terpsichore takes them out of their heads.\n\nSuch are the results of a continuous life of dance-crime, you reckon sadly to yourself.\n\nYou're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see some flying bullets, an alien ant farm, a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "Go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see an alien ant farm, a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "Hoo", "response": "\"HOO!\" you shout, feeling warm air causing an updraft around you.\nThe bullets miraculously stop dead in midair and remain hovering there, turning end over end.\n\nThe Red Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.", "endoftext": false }, { "action": "Eehee", "response": "\"EEHEE!\" you squeal waving your arm.\n\nYou have to duck into the apartment to avoid getting filled with hot lead. You hurl yourself back inside as shrapnel clatters into the apartment wall.\n\nA standard tiny two-room flat, much tidier on the inside than out.\nThe furnishings are spare, if neatly kept. There is minimal damage except to the window where the perp likely entered, and the carpet which is painted with darkening red bloodstains. The bedroom is west from here, and you can exit to the east.\n\nMiss Annie wrings her hands concernedly.\n\nYou can also see a carpet (on which are some bloodstains) here.", "endoftext": false }, { "action": "You go east", "response": "You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.\n\nYou can see an alien ant farm, a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug works to reload his gun.\nThe Green Thug works to reload his gun.\nThe Chartreuse Thug works to reload his gun.", "endoftext": false }, { "action": "Aaow", "response": "\"AAOW!\" you scream, hearing it echo off the concrete buildings back to you.\nThe Chartreuse Thug is knocked backwards off his feet, losing his grip on his gun, which goes clattering over the side of the building!\nThe Green Thug braces in the wake of your shout, and manages to resist the force of it!\nThe Blue Thug is knocked backwards off his feet, losing his grip on his gun, which goes clattering over the side of the building!\nThe Red Thug braces in the wake of your shout, and manages to resist the force of it!\n\nThe Red Thug works to reload his gun.\nThe Blue Thug staggers back to his feet.\nThe Blue Thug whips in a circle and hurls a ninja star at you, which seems to slow down for a moment on its approach.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug staggers back to his feet.\nThe Chartreuse Thug whips in a circle and hurls a ninja star at you, which seems to slow down for a moment on its approach.", "endoftext": false }, { "action": "Lean", "response": "You lean unaturally forward, defying gravity with your feet on the floor.\n\nThe bullets whiz right over you.\nA ninja star whizzes right over you, missing by inches.\nA ninja star whizzes right over you, missing by inches.\nThe Red Thug works to reload his gun.\nThe Blue Thug looks a bit dazed.\nThe Blue Thug glares at you maliciously.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug looks a bit dazed.\nThe Chartreuse Thug glares at you maliciously.", "endoftext": false }, { "action": "Lean", "response": "Wow, that takes a lot of stomach muscle.\n\nYou lean unaturally forward, defying gravity with your feet on the floor.\n\nThe bullets whiz right over you.\nThe Red Thug works to reload his gun.\nThe Blue Thug looks a bit dazed.\nThe Blue Thug glares at you maliciously.\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug looks a bit dazed.\nThe Chartreuse Thug glares at you maliciously.", "endoftext": false }, { "action": "Lean", "response": "Wow, that takes a lot of stomach muscle.\n\nYou lean unaturally forward, defying gravity with your feet on the floor.\n\nThe bullets whiz right over you.\nThe Red Thug works to reload his gun.\nThe Blue Thug staggers back to his feet.\nThe Blue Thug, deprived of weaponry, lunges at you!\nThe Green Thug sprays a rattle of machine-gun fire across the rooftop. In your adrenaline rush, the bullets seem to slow down as they approach.\nThe Chartreuse Thug looks a bit dazed.\nThe Chartreuse Thug, deprived of weaponry, lunges at you!", "endoftext": false }, { "action": "Hoo", "response": "Wow, that takes a lot of stomach muscle.\n\n\"HOO!\" you shout, feeling warm air causing an updraft around you.\nThe bullets miraculously stop dead in midair and remain hovering there, turning end over end.\nThe Chartreuse Thug is lifted, cursing and struggling, up in the air where he hovers, turning slow antigravity somersaults.\nThe Blue Thug is lifted, cursing and struggling, up in the air where he hovers, turning slow antigravity somersaults.\n\nThe Red Thug works to reload his gun.\nThe Blue Thug looks a bit dazed.\nThe Blue Thug thrashes a bit in his anti-gravity hover. \"Lemme down outta here! \"The Green Thug works to reload his gun.\nThe Chartreuse Thug looks a bit dazed.\nThe Chartreuse Thug thrashes a bit in his anti-gravity hover. \"Aw come on! \"", "endoftext": false }, { "action": "Aaow", "response": "\"AAOW!\" you scream, hearing it echo off the concrete buildings back to you.\nThe Green Thug is knocked backwards off his feet, losing his grip on his gun, which goes clattering over the side of the building!\nThe Red Thug is knocked backwards off his feet, losing his grip on his gun, which goes clattering over the side of the building!\n\nThe Red Thug staggers back to his feet.\nThe Red Thug whips in a circle and hurls a ninja star at you, which seems to slow down for a moment on its approach.\nThe Blue Thug staggers back to his feet.\nThe Blue Thug thrashes a bit in his anti-gravity hover. \"Seriously...gonna...hurl! \"The Green Thug looks a bit dazed.\nThe Green Thug whips in a circle and hurls a ninja star at you, which seems to slow down for a moment on its approach.\nThe Chartreuse Thug staggers back to his feet.\nThe Chartreuse Thug thrashes a bit in his anti-gravity hover. \"WHAT KIND OF DEMON SPAWN ARE YOU?? \"\nYou can hear the children wailing and arguing with their captors to the north.", "endoftext": false }, { "action": "Lean", "response": "You lean unaturally forward, defying gravity with your feet on the floor.\n\nA ninja star whizzes right over you, missing by inches.\nA ninja star whizzes right over you, missing by inches.\nThe Red Thug staggers back to his feet.\nThe Red Thug glares at you maliciously.\nThe Blue Thug staggers back to his feet.\nThe Blue Thug thrashes a bit in his anti-gravity hover. \"Mister!\nThis is unnatural! \"The Green Thug looks a bit dazed.\nThe Green Thug, deprived of weaponry, lunges at you!\nThe Chartreuse Thug staggers back to his feet.\nThe Chartreuse Thug thrashes a bit in his anti-gravity hover. \"What are you, the devil?? \"", "endoftext": false }, { "action": "Hoo", "response": "Wow, that takes a lot of stomach muscle.\n\n\"HOO!\" you shout, feeling warm air causing an updraft around you.\nThe Green Thug is lifted, cursing and struggling, up in the air where he hovers, turning slow antigravity somersaults.\n\nThe Red Thug staggers back to his feet.\nThe Red Thug glares at you maliciously.\nThe Blue Thug looks a bit dazed.\nThe Blue Thug thrashes a bit in his anti-gravity hover. \"Ohmygodohmygodohmygod\"The Green Thug staggers back to his feet.\nThe Green Thug thrashes a bit in his anti-gravity hover. \"Put me down! \"The Chartreuse Thug looks a bit dazed.\nThe Chartreuse Thug thrashes a bit in his anti-gravity hover.\n\"Lissen, Mister, it's a long way down, now just please put me down gently! \"", "endoftext": false }, { "action": "Aaow", "response": "\"AAOW!\" you scream, hearing it echo off the concrete buildings back to you.\nThe Red Thug is knocked backwards off his feet!\n\nThe Red Thug staggers back to his feet.\nThe Red Thug, deprived of weaponry, lunges at you!\nThe Blue Thug looks a bit dazed.\nThe Blue Thug thrashes a bit in his anti-gravity hover. \"Lemme down outta here! \"The Green Thug looks a bit dazed.\nThe Green Thug thrashes a bit in his anti-gravity hover. \"Ohmygodohmygodohmygod\"The Chartreuse Thug staggers back to his feet. The Chartreuse Thug thrashes a bit in his anti-gravity hover. \"Lemme down outta here! \"", "endoftext": false }, { "action": "Hoo", "response": "\"HOO!\" you shout, feeling warm air causing an updraft around you.\nThe Red Thug is lifted, cursing and struggling, up in the air where he hovers, turning slow antigravity somersaults.\n\nThe Red Thug looks a bit dazed.\nThe Red Thug thrashes a bit in his anti-gravity hover. \"WHAT KIND OF DEMON SPAWN ARE YOU?? \"The Blue Thug staggers back to his feet.\nThe Blue Thug thrashes a bit in his anti-gravity hover. \"Put me down! \"The Green Thug staggers back to his feet.\nThe Green Thug thrashes a bit in his anti-gravity hover. \"Lemme down outta here! \"The Chartreuse Thug staggers back to his feet.\nThe Chartreuse Thug thrashes a bit in his anti-gravity hover. \"Aw come on! \"", "endoftext": false }, { "action": "Eehee", "response": "\"EEHEE!\" you squeal waving your arm.\nThe Red Thug, the Green Thug, the Blue Thug, the Chartreuse Thug and the flying bullets hovering above are blasted in different directions where they disappear in nonlethal puff of multicolored smoke.\n\nYou catch your breath. They seem to have stopped attacking for now. You hear Betsy yelling \"Mister!\" from the north still.", "endoftext": false }, { "action": "Go north", "response": "You leap onto the low wall at the edge of the building thinking you can jump it, but you lose your nerve at the last second, and there is a sickening moment of dread as you pinwheel your arms to keep balance. You finally manage to fall back onto the rooftop, heart pounding.", "endoftext": false }, { "action": "Whoa", "response": "You stand up on the low wall of the roof, close your eyes and concentrate, thinking \"whoa\" as intensely as you can,\nstanding up on your tiptoes. There is a rush of wind and when you open your eyes...you are across the gap!\n\nInexplicably, the rain has turned to fluffy snow that piles around like drifts of cake frosting. There is a low building here, which must be where the children are being held. Before you can charge in, the door opens up and Annie walks out holding hands with Lenny and Rufus and Betsy.\n\n\"Annie, how did you get across--I thought the children were in danger?\"\n\n\"No danger,\" Annie says, shaking her hair as her features morph into that of the Thin Man. You stand, jaw agape, not comprehending. \"Things aren't always what they seem,\" says the Thin Man, putting his fingers to his mouth to give a loud whistle.\n\nYou hear jingle bells, and a sleigh pulled by eight tiny reindeer alights on the rooftop and skids to a halt. \"Come on, children, time to go!\" the Thin Man says as they begin piling into the sleigh, giggling.\n\n\"Wait,\" you say, \"I don't care how smooth of a criminal you\nare, you can't steal these children from the orphanage!\n\n\"We want to go!\" Betsy says, and Lenny and Rufus nod enthusiastically. \"I'm not stealing them,\" says the Thin Man, climbing onto the front seat of the sleigh, which is loaded with presents. \"I'm taking them to live with new families, where they will be loved and appreciated and won't be orphans anymore!\"\n\n\"YAAAAAAAAY!\" the children shout in unison. You can't help but grin a bit as you shake your head in disbelief. \"Are you Santa Claus?\" you ask.\n\n\"Not quite,\" the man replies, switching out his white fedora for a floppy red cap with a white brim. \"Oh,\" I'll need that other glove back. I don't think the world is quite ready for that kind of power yet,\" he grins.\n\nThe oddly-thin man in white stands disinterestedly. His hands move furitively over the brim of his white hat and his belt as if repositioning them with bird-like speed.\n\nYou can also see Betsy, Lenny, Rufus and a large sleigh here.\n\nYou realize you are still wearing the man's other glove.", "endoftext": false }, { "action": "Glove", "response": "SAVEOk.", "endoftext": false }, { "action": "You remove the glove", "response": "(the left white glove)\nYou take off the left white glove.\n\nThe Thin Man waits expectantly.", "endoftext": false }, { "action": "You give the glove to thin Man", "response": "(the left white glove to thin man)\n\"Evening,\" you say, as the Thin Man turns his birdlike attention to you.\n\n\"Thank you,\" he says, folding the unused garment into his coat pocket. \"You've been a big help. More than you know,\" he says, piling into the sleigh. \"Say bye to the nice detective, kids,\" he suggests, and they all wave and squeal at you happily.\n\n\"Oh, I almost forgot. A very special lady asked me to give you this,\" he says, tossing his white hat with the wide black brim to you. You notice there is a folded card tucked inside.\n\nThe Thin Man cracks his whip, and the reindeer heave the sleigh as he lifts off into the night, in the distance you can hear him urging the reindeer on:\n\n\"On Randy! On Tito! On Jermaine and Janet...on Marlon and Jackie...KEEP UP LATOYA!\"\n\nYou shake your head in disbelief, wondering how exactly you're going to change the details when you write this up in your report so you won't be laughed out of the precinct...or worse fired for\nbeing drunk somehow.\n\nWell, you do have this nice hat, you remark, as fluffy snowflakes begin to drift down.", "endoftext": false }, { "action": "You take the hat", "response": "You already got it.", "endoftext": false }, { "action": "You examine the hat", "response": "An anniversary present given to you by your late wife. The felt is charcoal black, like your soul. \"Doesn't it make me look a little dangerous?\" \"Oh sweetie, that's not a bad thing. I'm not sure you could pull off a white one just yet,\" she grinned. \"At least until you start saving people like a superhero!", "endoftext": false }, { "action": "You look at white fedora", "response": "A gleaming white wide fedora hat with a broad black band around it There's a folded card tucked in the band.", "endoftext": false }, { "action": "You read folded", "response": "You unfold the note and the strength goes out of your legs when you see the handwriting:\n\n\"My Love. You always will be my superhero. I'm waiting.\n--A.", "endoftext": true } ]
m7r9hku2hjic7817
Dragon Flies Like Labradorite
Troy Jones III
[ "Fantasy" ]
[ "animal NPC", "fantasy", "first effort", "humor", "insect NPC", "short", "Thanksgiving Speed-IF", "walkthrough" ]
2,011
[ 0, 2, 4, 0, 0 ]
6
3.333333
20111102
false
You're in a right proper mess now. That blasted dragonfly has gone and disappeared, and what's more, you're down to your last farthing...
[ { "action": "%", "response": "You're in a right proper mess now. That blasted dragonfly has gone and disappeared, and what's more, you're down to your last farthing.\n\n\n\nThe late-autumn sun struggles to warm the sleepy village of Skry Im. For as long as most of its residents remember, the village has been little more than a collection of ramshackle cottages and shops at the crossroads of the King's Highway and the Way of the Sea. One such ramshackle shop can be found to the northeast: Merchant Guy's Specialty Minerals and Archery Supplies. Also there's a ramshackle inn to the southwest.\n\nIt's harvest season: most of the villagers are out toiling in the nearby farm fields.", "endoftext": true }, { "action": "About you", "response": "You look a right proper adventurist in your top hat, bowtie, and greatcoat (even if the coat is a mite threadbare), but you feel rather like one who's sorely missing his dragonfly.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nyour last farthing\nyour top hat (being worn)\nyour bowtie (being worn)\nyour double-brested greatcoat (being worn)", "endoftext": false }, { "action": "You go to the northeast", "response": "This store has a peculiar array of items for sale, although the shelves are largely empty now. Hard times all round, you suppose. Curious-looking rocks and crystals can be had at various prices, and there are a few pieces of basic archer's equipment for sale as well. A sign notes that the archery equipment is on clearance.\n\nThe proprietor-- the eponymous Merchant Guy, you presume-- sits behind the counter, eyeing you with thinly-veiled suspicion.\n\nOn the counter are a polished piece of labradorite, a small crystal ball and a bismuth crystal.\n\nOn the shelves are a glass prism, a calcite prism, a magnifying glass lens and a jar of silica.\n\nBeside the counter is a basket for archery supplies. Inside it you see a short arrow, an archer's arm-guard and a bow.", "endoftext": false }, { "action": "You ask Guy about the dragonfly", "response": "\"My good man, I don't suppose you've seen a lost dragonfly of late? I... seem to have mislaid my special dragonfly. She answers to the name of Emma.\"\n\n\"Ain't no dragonflies round 'ere,\" says the proprietor.\n\nHe regards you mistrustfully.", "endoftext": false }, { "action": "You ask Guy about the bow", "response": "You have a look in the basket. It doesn't look too promising. \"Archery equipment on clearance, you say? How much for the bow?\"\n\n\"One farthing. Firm. And I don't want no 'agglin neither from the likes of you,\" he clarifies.", "endoftext": false }, { "action": "You ask Guy about the lens", "response": "Studying the contents of the shelves, your eye falls upon a magnifying glass lens. You take it and hold it up to the light, examining it carefully. \"How much for the magnifying glass lens?\" you enquire.\n\nThe proprietor quotes a figure considerably above one farthing. You replace the magnifying glass lens on the shelf.\n\nHe glowers at you suspiciously.", "endoftext": false }, { "action": "You look at Guy", "response": "He has a handlebar moustache and a curmudgeonly mien.\n\nHe eyes you with hostility.", "endoftext": false }, { "action": "You ask Guy about the labradorite", "response": "You take a closer look at the polished piece of labradorite, picking it up off the counter and turning it this way and that as you examine it. \"How much for this?\" you enquire.\n\nThe proprietor quotes a figure. Needless to say, it's more than one farthing. You replace the polished piece of labradorite on the counter.\n\nHe regards you balefully.", "endoftext": false }, { "action": "You ask Guy about the glass prism", "response": "Studying the contents of the shelves, your eye falls upon a glass prism. You take it and hold it up to the light, examining it carefully. \"How much for the glass prism?\" you enquire.\n\nThe proprietor quotes a figure considerably above one farthing. You replace the glass prism on the shelf.\n\nHe watches you angrily.", "endoftext": false }, { "action": "Sing", "response": "You sing a few bars of Yarel's Lament. Emma doesn't seem to fancy your singing voice, but she's not here to complain, is she?\n\nHe eyes you hatefully.", "endoftext": false }, { "action": "Xyzzy", "response": "To tell the truth, an incantation or two would come in right handy about now. Alas, it is your sister, not you, who is schooled in the Uncanny Arts.\n\nHe scowls at you mistrustfully.", "endoftext": false }, { "action": "You go outside", "response": "You're in Skry Im, a collection of ramshackle cottages and shops at the crossroads of the King's Highway and the Way of the Sea. One such ramshackle shop can be found to the northeast: Merchant Guy's Specialty Minerals and Archery Supplies. Also there's a ramshackle inn to the southwest.", "endoftext": false }, { "action": "You go to the southwest", "response": "The cleverly-named Skry Inn is closed at present. What little business it does, it typically does after sundown. Presumably the proprietors clean up the place or sleep during daylight hours-- although based on what you saw of the establishment last night, likely they do more of the latter than the former. You're pretty sure your dragonfly isn't to be found in there anyway.", "endoftext": false }, { "action": "You go northwest", "response": "Just farmland that way and not really any roads or points of interest to speak of. It seems an unlikely direction for your dragonfly to have gone.", "endoftext": false }, { "action": "You go to the south-east", "response": "Southeast is some nondescript farmland and beyond that the Fae Forest. Surely Emma would not have gone that way.", "endoftext": false }, { "action": "You go to the north", "response": "Emma always did dislike the cold-- so much the more so since becoming a dragonfly. You find it unlikely she would have headed towards the frigid North Countries. The Midlands are quite cold enough in the fall, she has said many times.", "endoftext": false }, { "action": "You go south", "response": "You consider the possibility that your dragonfly set off along the Way of the Sea to points south. She has mentioned wanting to see the swamps and jungles of the Darklands before, but it isn't like her to just run off in the middle of the night.", "endoftext": false }, { "action": "You go east", "response": "Back east toward the mountains is the way you came from. It is possible she backtracked, but you can't think why.", "endoftext": false }, { "action": "You go to the west", "response": "Of all the directions Emma could have gone, west to the sea seems the most likely, relatively speaking. But there's little reason for her to simply leave you behind-- it's not as if a dragonfly can hire a ship. And in any case, you aren't about to go gallivanting off that way without a firm lead.", "endoftext": false }, { "action": "You remove the hat", "response": "You see little need to get undressed now, cold as it is. And that's to say nothing of polite society's rules of decorum.", "endoftext": false }, { "action": "You go to the northeast", "response": "This store has a peculiar array of items for sale, although the shelves are largely empty now. Hard times all round, you suppose. Curious-looking rocks and crystals can be had at various prices, and there are a few pieces of basic archer's equipment for sale as well. A sign notes that the archery equipment is on clearance.\n\nThe proprietor-- the eponymous Merchant Guy, you presume-- sits behind the counter, eyeing you with undisguised suspicion.\n\nOn the counter are a polished piece of labradorite, a small crystal ball and a bismuth crystal.\n\nOn the shelves are a glass prism, a calcite prism, a magnifying glass lens and a jar of silica.\n\nBeside the counter is a basket for archery supplies. Inside it you see a short arrow, an archer's arm-guard and a bow.", "endoftext": false }, { "action": "You ask the man about the Archery Supplies", "response": "He says, \"See 'ere now-- I don't care to say nothin' 'bout that. So's either BUY somethin' or get out me shop if ye please. I amn't in the mood for entertainin' drifters.\"", "endoftext": false }, { "action": "You examine the arrow", "response": "The toy arrow reminds you of that old riddle:\n\ndragon flies like... what?\n\nThe answer: labradorite! You're given to understand that the punchline makes more sense if one speaks Old Low Dwarvish.", "endoftext": false }, { "action": "You examine the guard", "response": "For the archer who dislikes the snap of the bowstring scraping the skin off his forearm. It's little more than a thin cloth rag and some drawstrings, however. For the archer on a budget.\n\nHe watches you balefully.", "endoftext": false }, { "action": "You look at the bow", "response": "A child-sized bow-- a toy, in fact. Were you to actually use it in an engagement, your only chance would be that your foe die of laughter.", "endoftext": false }, { "action": "You ask Guy about the arrow", "response": "You have a look in the basket. It doesn't look too promising. \"Archery equipment on clearance, you say? How much for the short arrow?\"\n\n\"One farthing. Firm. And I don't want no 'agglin neither from the likes of you,\" he clarifies.\n\nHe glares at you hatefully.", "endoftext": false }, { "action": "You examine the labradorite", "response": "It shimmers blue and green in the light, like a dragonfly.\n\nHe watches you balefully.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nyour last farthing\nyour top hat (being worn)\nyour bowtie (being worn)\nyour double-brested greatcoat (being worn)\n\nHe glowers at you angrily.", "endoftext": false }, { "action": "You take the labradorite", "response": "Merchant Guy watches you like a hawk. A very suspicious hawk. It's quite unlikely you'd be able to get away with pilfering the polished piece of labradorite-- at least not while he can see you.", "endoftext": false }, { "action": "You ask the man about the labradorite", "response": "You take a closer look at the polished piece of labradorite, picking it up off the counter and turning it this way and that as you examine it. \"How much for this?\" you enquire.\n\nThe proprietor quotes a figure. Needless to say, it's more than one farthing. You replace the polished piece of labradorite on the counter.", "endoftext": false }, { "action": "Offer bowtie to man", "response": "You see little enough sense in doing anything like that to your bowtie.\n\nHe eyes you suspiciously.", "endoftext": false }, { "action": "You buy the arrow", "response": "You cast a critical eye on the items in the clearance basket, examining each from several angles, tsk-tsking and tut-tutting with slightly exaggerated disapproval. \"You have only the one arrow?\" you ask after a few moments.\n\n\"Toy bow don't need but one,\" the proprietor responds. \"One farthing for each piece in the basket. Or two for the lot,\" he adds.\n\n\"A farthing for one arrow?\" you ask incredulously. You pick the arrow from the basket and hold it up to your eye, looking carefully down the length of it. \"And the arrow is out of true anyway. Not worth much of anything, is it?\"\n\nThe proprietor takes the arrow out of your hand and puts it back in the basket. \"Don't make much difference to a kid, y'ask me. Two farthings for the lot,\" he repeats.\n\n\"One. For the lot.\" You meet the proprietor's hostile gaze with equanimity. For one tense moment, it's a stand-off. Then, wordlessly and reluctantly, he holds out his hand. You pay him your one farthing, taking care not to move too quickly, and casually pick up the whole basket.\n\n\"And I shall save you the trouble of throwing out this worthless basket as well.\" For a moment, the merchant looks as though he's about to object, but he just glares at you murderously instead. \"Pleasure doing business, my good man,\" you say cheerfully.\n\nHe scowls at you balefully.", "endoftext": false }, { "action": "You examine basket", "response": "A worn-out basket made of dried rushes. It looks to be on the verge falling apart, but it is usefully opaque nonetheless.\n\nIn the basket are a short arrow, an archer's arm-guard and a bow.", "endoftext": false }, { "action": "You buy the arrow", "response": "You cast a critical eye on the items in the clearance basket, examining each from several angles, tsk-tsking and tut-tutting with slightly exaggerated disapproval. \"You have only the one arrow?\" you ask after a few moments.\n\n\"Toy bow don't need but one,\" the proprietor responds. \"One farthing for each piece in the basket. Or two for the lot,\" he adds.\n\n\"A farthing for one arrow?\" you ask incredulously. You pick the arrow from the basket and hold it up to your eye, looking carefully down the length of it. \"And the arrow is out of true anyway. Not worth much of anything, is it?\"\n\nThe proprietor takes the arrow out of your hand and puts it back in the basket. \"Don't make much difference to a kid, y'ask me. Two farthings for the lot,\" he repeats.\n\n\"One. For the lot.\" You meet the proprietor's hostile gaze with equanimity. For one tense moment, it's a stand-off. Then, wordlessly and reluctantly, he holds out his hand. You pay him your one farthing, taking care not to move too quickly, and casually pick up the whole basket.\n\n\"And I shall save you the trouble of throwing out this worthless basket as well.\" For a moment, the merchant looks as though he's about to object, but he just glares at you murderously instead. \"Pleasure doing business, my good man,\" you say cheerfully.", "endoftext": false }, { "action": "You put the basket on man", "response": "Not while there's something still in it.\n\nHe glares at you angrily.", "endoftext": false }, { "action": "You take all from the basket", "response": "short arrow: Prehended.\narcher's arm-guard: Acquired.\nbow: Commandeered.", "endoftext": false }, { "action": "You put basket on man", "response": "You upend the basket and put it over Mr Guy's head-- a trick you saw once. You do so hate to have to engage in such chicanery, but desperate times call for desperate measures.", "endoftext": false }, { "action": "You take the labradorite", "response": "Removed.", "endoftext": false }, { "action": "You take all", "response": "basket: That seems to belong to Merchant Guy.\nsmall crystal ball: Appropriated.\nbismuth crystal: Acquired.\nglass prism: Taken up.\ncalcite prism: Appropriated.\nmagnifying glass lens: Pocketed.\njar of silica: Seized.", "endoftext": false }, { "action": "You examine the labradorite", "response": "It shimmers blue and green in the light, like a dragonfly.", "endoftext": false }, { "action": "Wave labradorite", "response": "There would probably be talk if you were seen doing any such thing to a polished piece of labradorite.", "endoftext": false }, { "action": "Rub labradorite", "response": "You suddenly realize that you don't really need to do that to the polished piece of labradorite. Most likely.", "endoftext": false }, { "action": "You shoot bow", "response": "This bow is so flimsy it would likely break if you tried to shoot it in earnest. Frankly, you'd be better off throwing the arrow at your target.", "endoftext": false }, { "action": "You throw the arrow", "response": "Better not drop that. It might come in handy later.", "endoftext": false }, { "action": "You drop all", "response": "jar of silica: Dropped.\nmagnifying glass lens: Better not drop that. It might come in handy later.\ncalcite prism: Dropped.\nglass prism: Dropped.\nbismuth crystal: Dropped.\nsmall crystal ball: Dropped.\npolished piece of labradorite: Dropped.\nbow: Better not drop that. It might come in handy later.\narcher's arm-guard: Better not drop that. It might come in handy later. short arrow: Better not drop that. It might come in handy later.", "endoftext": false }, { "action": "You look through the lens", "response": "Thoroughly searching the square with the magnifying glass, you discover some dragonfly tracks! How fortunate for you that Emma's left wing is still recovering from that bit of unpleasantness with the goblin fanatics, rendering her earthbound for the time being. Evidently she went southeast.", "endoftext": false }, { "action": "You go to the southeast", "response": "You carefully follow the tiny dragonfly tracks southeastwards through the farmland and into the dark forest. Why on earth would she...? But no matter; you enter the forest. The gnarled, twisted trees of this place resent your intrusion and seek to impede you at every turn. Nonetheless you press on as any proper adventurist would...\n\nYour dragonfly's trail has led you here, to the gloomy underbrush of this centuries-old forest. Apparently she continued south from here.\n\nUnfortunately, a swarm of venemous time flies impedes further progress.", "endoftext": false }, { "action": "Examine flies", "response": "The flies swarm menacingly to the south of your position, preventing you from following the dragonfly tracks any farther. The undergrowth is too thick and the light thorugh the forest canopy too dim to try to go round and find the trail again further along-- it is difficult enough following these tracks directly what with all the dead leaves still covering the forest floor.", "endoftext": false }, { "action": "You show the arrow to flies", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You open the jar", "response": "It is sealed very, very tight. You don't seem to be able to get it open.", "endoftext": false }, { "action": "Wave arrow", "response": "You look ridiculous waving the short arrow.", "endoftext": false }, { "action": "You throw the arrow at the flies", "response": "Foregoing the use of the useless bow, you hurl the arrow into the midst of the time flies. As one, they descend onto the arrow and begin to devour it. At least... you think they are devouring it. In any event, the swarm now covers the arrow, leaving your path clear to the south.", "endoftext": false }, { "action": "Go south", "response": "You press on boldy southwards, carefully following the trail with the help of the magnifying glass. Surely it can't be that much farther-- how far can an earthbound dragonfly get in less than a day's time?\n\nYou suddenly emarge from the trees into a broad clearing. In the midst of it is some manner of infernal altar made from one solid piece of polished obsidian.\n\nOn the infernal obsidian altar is Emma.\n\nAs you might've known all along, the diabolical Doctor Magnusson is here as well, up to no good as usual. \"Charlie, my dear lovely boy!\" he exclaims upon seeing you. \"Your sister and I were beginning to fear you wouldn't make it!\"", "endoftext": false }, { "action": "You examine Emma", "response": "She's rather on the petite side, and has pearlescent wings and a shimmery blue-green carapace like polished labradorite-- she's been thus ever since that unfortunate mishap long ago. She's presently unconscious and tied to an obsidian altar. A tiny smoking censer dangles above her.", "endoftext": false }, { "action": "You look at Doctor", "response": "He sports a bowler, a purple cravat, a black velvet waistcoat, and a van dyke beard. You also notice that he wields a wavy-bladed sacrifical dagger.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na jar of silica\na magnifying glass lens\na calcite prism\na glass prism\na bismuth crystal\na small crystal ball\na polished piece of labradorite\na bow\nan archer's arm-guard\nyour top hat (being worn)\nyour bowtie (being worn)\nyour double-brested greatcoat (being worn)", "endoftext": false }, { "action": "You examine the censer", "response": "A tiny smoking censer hangs from a little stand on the altar. You surmise that the incense fumes from the censer are keeping Emma unconscious.\n\nYou decide you've seen quite enough. \"Doctor Magnusson... It seems,\" you choke out, mostly keeping your composure, \"you've set upon my sister without cause. I fear I'm obliged to demand satisfaction, sir.\"\n\nMagnusson sighs. \"Must it come to this?\" He meets your gaze for a moment. \"Yes I suppose it must, mustn't it? Very well then, I've no pistols, so it's swords or nothing.\"\n\n\"Swords it is then.\"\n\n\"You've a blade...?\" he asks.\n\nYou shake your head. \"Sadly, we had a bit of a set-to with some ruffians in the mountains--\" you start to explain, but Magnusson waves off this trifle and starts to root about for a pair of swords suitable for dueling. He discovers some on the ground behind the altar, and stoops to pick them up. As he stands, he bumps the incense-burning censer, knocking it off the altar-- apparently without noticing. He approaches and extends the swords to you, hilts first. They are a pair of dueling sabres, one with a brass hilt, one bronze, but otherwise seemingly identical.\n\n\"Choose your weapon, my dear Charlie, and we shall get this sorted.\"", "endoftext": false }, { "action": "You look at brass", "response": "It looks just like the other, aside from the hilt.", "endoftext": false }, { "action": "You look through the lens", "response": "No need for that-- you've found her. Now to effect her rescue!", "endoftext": false }, { "action": "You look at the censer", "response": "It's fallen from its place on the altar and now lies upon the ground. Magnusson evidently did not note its fall.", "endoftext": false }, { "action": "You take censer", "response": "The tiny smoking censer is too far away.", "endoftext": false }, { "action": "You give the labradorite to Emma", "response": "She appears to be unconscious.", "endoftext": false }, { "action": "You look in the crystal ball", "response": "Looking through it causes images to be weirdly distorted.", "endoftext": false }, { "action": "You take the bronze", "response": "You choose the bronze-hilted sabre and step back, falling to a fencer's stance. Magnusson raises his blade as well.\n\n\"Defend yourself!\" he cries, and lunges toward you. The clash of steel rings out like a bell across the clearing, putting a nearby flock of birds to the wing...\n\nYou gradually come round, wakening to the sound of steel on steel. A... a swordfight? What's going on?\n\nCharlie leaps forward, shouting and swinging wildly up high. Magnusson narrowly avoids the blow, and responds with a risky attack against his foe.", "endoftext": false }, { "action": "About yourself", "response": "Still a dragonfly, alas.\n\nMagnusson swings toward his opponent's legs. Charlie leaps back, dodging the attempt, and offers up a textbook riposte, shouting exultantly.", "endoftext": false }, { "action": "Down", "response": "Being bound to an altar rather constricts your freedom to do much of anything.\n\nCharlie lunges forward, blade aimed toward his opponent's midsection. Magnusson deflects the assault, and returns an unexpected counterattack of masterful precision.", "endoftext": false }, { "action": "Inventory", "response": "You aren't carrying anything of course, being a dragonfly. But as it happens, you have one readied spell: BURN.\n\nMagnusson thrusts toward his opponent's legs. Charlie steps aside, avoiding the attack, and returns a standard reprise, shouting exultantly.", "endoftext": false }, { "action": "Burn", "response": "What do you want to burn?", "endoftext": false }, { "action": "Burn doctor", "response": "Charlie will doubtless be put out by this, with his peculiar code of honor, but nevertheless... You call forth a spirit of burning against Doctor Magnusson. In your weakened state you're not capable of engulfing him in a pillar of flames, but you are able to burn his hand sufficiently hard that he's forced to let go his weapon.\n\nCharlie kicks away the dropped sword and presses the point of his own blade to Magnusson's adam's apple. \"Yield, cur!\" he calls dramatically, a bit winded by the sound of it.\n\n\"I yield,\" Magnusson concedes. \"And your sister is now awake, it would seem,\" he adds, not without bitterness.\n\n\"Indeed.\" Charlie thinks for a moment, then twitches his sword to the side. \"Begone. And pray we never cross paths again, Magnusson.\" Magnusson stands and flees into the woods without a word or a glance behind.", "endoftext": false }, { "action": "You take the dragonfly", "response": "You are still securely bound. One should hope that your brother would release you after going to all this trouble to find you.", "endoftext": false }, { "action": "You examine charlie", "response": "Charlie grins back at you and doffs his hat in a mock-formal bow.", "endoftext": false }, { "action": "You release Emma", "response": "(Freeform conversation is not implemented in this game. To communicate, ask Charlie about something.)", "endoftext": false }, { "action": "You ask Charlie about the rescue", "response": "\"Might I trouble you to help me off this altar?\" you ask.\n\n\"Oh! Of course-- forgive me.\" At a single stroke, Charlie cuts your bonds with his newly-liberated bronze-hilted sabre, newly liberating you as well. \"Are you all right?\"\n\n\"I will be,\" you reply. \"I need to rest before I can send us, however.\"\n\n\"Very well.\" Charlie reaches into his pocket and withdraws a piece of polished labradorite!\n\n\"And just where did you steal that, if may I ask?\" you ask, trying not to sound too delighted.\n\nHe laughs. \"Best not to enquire too closely.\"", "endoftext": false }, { "action": "You examine the labradorite", "response": "...And after a few hours of rest, you let Charlie know that you're ready to go. He picks you up gently with one finger.\n\n\"Xyzzy!\" you call. You both disappear in a puff of orange smoke.", "endoftext": true } ]
disk8jhpff89uh4s
The Vanishing Conjurer
Marshal Tenner Winter
[ "Mystery", "Fantasy", "Historical" ]
[ "adaptation", "call of cthulhu", "England", "Historical", "London", "Lovecraft", "Lovecraftian", "magic", "magicians", "private investigator", "stage magic", "theater" ]
2,013
[ 0, 2, 4, 0, 0 ]
6
3.333333
20130802
false
You wish you were doing almost anything else than having dinner with this bloviating douchebag. Still, it's a potential client. Maybe you should hear what he has to say...
[ { "action": "%", "response": "You wish you were doing almost anything else than having dinner with this bloviating douchebag. Still, it's a potential client. Maybe you should hear what he has to say. . .\n\n\n\nThis is an ancient pub built just after the Great London Fire of 1666. The place is gloomy with shadows but the patrons are warmed by a large hearth in the center of the room. Labyrinthine passages to rooms exist in all directions except to the east where the exit lies. You can see Howard Horne waving for you to join him at an old table near the hearth. He pulls out an even older chair for you.\n\n(During conversations, type \"topics\" to see a list of relevant topics.)", "endoftext": false }, { "action": "You sit", "response": "(on the old chair)\nYou get onto the old chair.", "endoftext": false }, { "action": "About yourself", "response": "You are a private eye; a gumshoe, as they say, and you appear as such.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na fedora (being worn)\na set of ordinary clothes (being worn)\na trenchcoat (being worn and open)\na cigar lighter\na lock pick\na holster (being worn)\na revolver", "endoftext": false }, { "action": "You look at Howard", "response": "He is a thin, nervy sort of chap, with a narrow face and eyes that appear positively shifty.", "endoftext": false }, { "action": "Hi", "response": "You say hello to Howard Horne.\n\n(You could ask him about the case.)", "endoftext": false }, { "action": "You ask howard about case", "response": "\"So, what's the skinny?\" you ask.\n\n\"I need some help, detective.\" Howard replies.\n\"I need some help, detective.\" Howard replies.\"Start from the beginning.\" you invite.\n\n\"Well, I started working the West Side about twenty years ago when things were Vaudeville, of course-\" he begins.\nthings were Vaudeville, of course-\" he begins.\"Better yet, start from sometime more recent.\" you say, rubbing your temples.\n\n\"Oh, yes, of course. Well, by now, I've got a lot of great acts on me books, if I do say so meself. But my problem is with one of them; a young man named Philip Leclair.\" he tells you.", "endoftext": false }, { "action": "You ask Howard about Philip", "response": "\"Tell me about Leclair.\" you say.\n\n\"He calls 'imself Leclair the Great professionally.\" Howard\ntells you, \"He'll go far if handled right and he's got a knack for making old tricks look new. He even invents his own, good ones at that, with all this new apparatus and patter and everything.\"\nthat, with all this new apparatus and patter and everything.\"\"And?\" you ask.\n\n\"Well,\" he says, \"end of last month, Philip came to my office, plum-excited he was. Said he had plans for a new trick. Showed me some sketches that I couldn't make heads nor tails of. He said it was going to bring a whole new meaning to what we call The\nVanish.\"\nVanish.\"\"Wow.\" you say nonplussed.\n\nHe continues, \"You know, making a chap disappear into thin air?\"\n\nPerturbed, you reply, \"Yeah, I got it.\"\nPerturbed, you reply, \"Yeah, I got it.\"He proceeds again, \"So he comes to my office saying he's having problems with his new apparatus for this trick. Well, I'm no magician so I suggested he approach this new magic club who call themselves something like the Inner\nBrotherhood of Magicians. This brotherhood had sent me a letter\nto recommend themselves to my clients. So I reckon maybe they can help Philip with his predicament. Being a good lad, he did so, and was even invited to eventually join the club. I was hearing that things were going swimmingly with his new vanishing trick. But then something happened.\"\nsomething happened.\"You make a twirling motion with your finger, inviting him to go on with his story. He says, \"Well, a couple weeks ago, Philip comes back to my office, right excited again, he was. He said he was on the verge of finding a method of, as he put it, revolutionizing stage magic as we know it.\"\n\n\"And?\" you ask. He says, \"And here's the mystery, detective. It's quite ironic, really. But that was the last I saw of the lad. Philip Leclair has vanished off the face of the earth!\"", "endoftext": false }, { "action": "Examine", "response": "What do you want to examine?", "endoftext": false }, { "action": "Topics", "response": "You could ask him about the vanish.", "endoftext": false }, { "action": "You ask howard about the Vanish", "response": "\"Tell me more about this vanishing act of his.\" you ask.\n\n\"It's funny you should ask, detective.\" Howard replies, \"I mean, even though the Vanish is a standard trick, the particular variation and appartus that Philip was using was seen being used by another magician. I know because I'm the one who saw it. The magician is The Amazing Karl. I don't know much more about him besides that I watched him perform it during his nightly act at The Chancellor Theater.\"\n\nHoward Horne stands to leave. \"Please let me know if you find out anything, detective. If you'll excuse me, I have a prior late-night engagement. Good luck. Cheers!\" And with that, Howard Horne leaves the pub.", "endoftext": false }, { "action": "You look", "response": "Ye Olde Cheshire Cheese Pub (on the old chair)\nThis is an ancient pub built just after the Great London Fire of 1666. The place is gloomy with shadows but the patrons are warmed by a large hearth in the center of the room. Labyrinthine passages to rooms exist in all directions except to the east where the exit lies.", "endoftext": false }, { "action": "You examine the hearth", "response": "A blazing fire is warming the pub from within the hearth.", "endoftext": false }, { "action": "You stand", "response": "You get off the old chair.\n\nThis is an ancient pub built just after the Great London Fire of 1666. The place is gloomy with shadows but the patrons are warmed by a large hearth in the center of the room. Labyrinthine passages to rooms exist in all directions except to the east where the exit lies.", "endoftext": false }, { "action": "You go to the east", "response": "You walk the fog-shrouded streets to the area of town where Philip's flat is. The smell of Polish home-cooking can be smelled in this part of south London. You are standing on the sidewalk near some stairs that hug the side of a building to reach a door on the second story. The bottom floor is yet another pub; The Devonshire. The door can be reached to the north. The address for Philip Leclair that Howard Horne supplied says that this is the place.", "endoftext": false }, { "action": "Up", "response": "This is a rickety landing one floor off the ground above an alley.\nThe steps lead down to the street where The Devonshire Pub can be reached. To the east is the door into Philip Leclair's flat.", "endoftext": false }, { "action": "Go east", "response": "(first opening the apartment door)\nIt seems to be locked.", "endoftext": false }, { "action": "You examine the door", "response": "It is a small, thick door for Philip Leclair's apartment.", "endoftext": false }, { "action": "You open the door", "response": "It seems to be locked.", "endoftext": false }, { "action": "You kick the door", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You pick the lock", "response": "(first taking the lock pick)\n(To pick a lock with the lock pick, type \"unlock {thing} with\npick\")\nYou unlock the apartment door.\n\nI didn't understand that sentence.", "endoftext": false }, { "action": "You go to the east", "response": "(first opening the apartment door)\n\nThis is a humble and tidy apartment. The room you are in serves as the living room, bedroom, and kitchen all at once. A bed seems to be the only real piece of furniture in the place. The bathroom is to the east and the exit to the landing is west.\n\nYou can see a black trunk (closed) here.", "endoftext": false }, { "action": "You look at the bed", "response": "It is a simple, twin-sized bed. But it's probably European twin-sized so who knows how the hell big it really is.", "endoftext": false }, { "action": "You look at the trunk", "response": "It's the kind a circus performer would lug around, but looks like Philip has kept it clear of any gaudy stickers that you've seen on such circus trunks.", "endoftext": false }, { "action": "You look under the bed", "response": "Just dust.\n\nJust dust.", "endoftext": false }, { "action": "You unlock it with the lockpick", "response": "You unlock the black trunk.", "endoftext": false }, { "action": "You open the trunk", "response": "You open the black trunk, revealing a black cane, an instruction manual, a deck of cards, a top hat and a set of stage clothes.", "endoftext": false }, { "action": "You unlock the trunk with the pick", "response": "That's unlocked at the moment.", "endoftext": false }, { "action": "You look at the manual", "response": "You read the first chapter in full, out of curiosity. Now, you are able to perform card trick but you'll need a deck of cards,\nof course.", "endoftext": false }, { "action": "You take the cards", "response": "You take the deck of cards from the black trunk.", "endoftext": false }, { "action": "You perform the card trick", "response": "You perform a simple yet impressive card trick.", "endoftext": false }, { "action": "You look at the top hat", "response": "It's tall even for a top hat.", "endoftext": false }, { "action": "You look at the stage clothes", "response": "Perfect if one wants to look like a stage magician.", "endoftext": false }, { "action": "You examine the cane", "response": "It's a magician's cane; black with white tips.", "endoftext": false }, { "action": "You look at the trunk", "response": "It's the kind a circus performer would lug around, but looks like Philip has kept it clear of any gaudy stickers that you've seen on such circus trunks.\n\nIn the black trunk are a black cane, an instruction manual, a top hat and a set of stage clothes.", "endoftext": false }, { "action": "You look at the hat", "response": "(the fedora)\nIt's a hat, stylish here in the '20s. You wear it on your head.", "endoftext": false }, { "action": "Search hat", "response": "(the fedora)\nYou find nothing of interest.", "endoftext": false }, { "action": "You take the cane", "response": "You take the black cane from the black trunk.", "endoftext": false }, { "action": "You search the top hat", "response": "The top hat is empty.", "endoftext": true }, { "action": "You describe your surroundings", "response": "This is a humble and tidy apartment. The room you are in serves as the living room, bedroom, and kitchen all at once. A bed seems to be the only real piece of furniture in the place. The bathroom is to the east and the exit to the landing is west.\n\nYou can see a black trunk (in which are an instruction manual, a top hat (empty) and a set of stage clothes) here.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na black cane\na deck of cards\na lock pick\na fedora (being worn)\na set of ordinary clothes (being worn)\na trenchcoat (being worn and open)\na cigar lighter\na holster (being worn)\na revolver", "endoftext": false }, { "action": "You remove the ordinary clothes", "response": "You can't walk around in your skivvies. If you want to change outfits, then wear the clothes you want to change into.", "endoftext": false }, { "action": "You wear the stage clothes", "response": "(first taking the set of stage clothes)\nYou swap your regular clothes for the fancy stage clothes.", "endoftext": false }, { "action": "You wear the top hat", "response": "(first taking the top hat)\nYou swap the fedora for the top hat.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na top hat (being worn)\na set of stage clothes (being worn)\na black cane\na deck of cards\na lock pick\na fedora\na set of ordinary clothes\na trenchcoat (being worn and open)\na cigar lighter\na holster (being worn)\na revolver", "endoftext": false }, { "action": "You look at the trunk", "response": "It's the kind a circus performer would lug around, but looks like Philip has kept it clear of any gaudy stickers that you've seen on such circus trunks.\n\nIn the black trunk is an instruction manual.", "endoftext": false }, { "action": "Lock trunk", "response": "What do you want to lock the black trunk with?", "endoftext": false }, { "action": "You close the trunk", "response": "You close the black trunk.", "endoftext": false }, { "action": "You open the trunk", "response": "You open the black trunk, revealing an instruction manual.", "endoftext": false }, { "action": "You take the manual", "response": "You take the instruction manual from the black trunk.", "endoftext": false }, { "action": "You go to the west", "response": "You head out of Philip's flat and back to your hotel. The night is late and you'll have to start your investigations again tomorrow. First up will be to follow the Amazing Karl and find out what he's all about.", "endoftext": true }, { "action": "Look around", "response": "It is the next evening and you've followed The Amazing Karl here. You waited at The Chancellor Theatre for him to finish his act and then you shadowed him through the dim streets of London to this large, Victorian house in a posh neighborhood. You stand outside the garden. A gate leads into the garden to the east. The sidewalk continues both north and south. You can see the garden, and indeed the entire house, is surrounded by a large hedge. The smell of flowers fills your nose in the still night air.", "endoftext": false }, { "action": "Smell", "response": "It smells like flowers.", "endoftext": false }, { "action": "You examine the hedge", "response": "It is a tall, dense hedge.", "endoftext": false }, { "action": "You go to the north", "response": "You don't need to head down that way. You followed your quarry to this house. He went through the garden to the front door.", "endoftext": false }, { "action": "You go east", "response": "(first opening the garden gate)\n\nFastidious Garden (near the gate)\nThis is a perfectly trim and tidy English garden before a large Victorian style house. The shrubs are geometrically sculpted and a white pebble path leads from the garden gate to the west, through the garden, and to the front door to the east. Because of the shape of the house, the main house is to the north while the front door is on a wing of the house to the east. One of the windows of the house is to the north.", "endoftext": false }, { "action": "You look at the shrubs", "response": "They are immaculately cared for and trimmed into cones, spheres, and other geometric shapes.", "endoftext": false }, { "action": "You examine the path", "response": "It is a crunchy path of small white pebbles.", "endoftext": false }, { "action": "You examine the window", "response": "It is a wide enough window but, for safety reasons perhaps, it doesn't have any lock or visible means of opening. A warm light comes from behind a gauzy curtain. It may be worth trying to look through.", "endoftext": false }, { "action": "You look through the window", "response": "You think you can see one figure in the room. The figure\nseems to be fussing with something at a small table. Because of the gauzy curtain, you cannot make out any details. Perhaps you can listen to the window to learn more.", "endoftext": false }, { "action": "You listen to the window", "response": "You hear a muffled voice say \"Damn rabbit!\"", "endoftext": false }, { "action": "You keep going", "response": "You hear a muffled voice say \"Get in the damn hat!\"", "endoftext": false }, { "action": "Keep going", "response": "You hear a muffled voice say \"Fuck!\"", "endoftext": false }, { "action": "Keep going", "response": "You hear a muffled voice say \"Shit!\"", "endoftext": false }, { "action": "Go east", "response": "Fastidious Garden (near the front door)\nYou are deeper in a trim and tidy English garden before a large Victorian style house. The shrubs are geometrically sculpted and a white pebble path leads from the garden gate to the west, through the garden, and to the front door to the east. Because of the shape of the house, the main house is to the north while the front door is on a wing of the house to the east. One of the windows of the house is to the north. Next to the front door is a plaque.", "endoftext": false }, { "action": "You look at the plaque", "response": "", "endoftext": false }, { "action": "You look at the door", "response": "It appears very sturdy.", "endoftext": false }, { "action": "You unlock the door with the pick", "response": "There are many locks that your old lock pick does not open. This is one of them. Oh well.", "endoftext": false }, { "action": "Door", "response": "You rap on the door and it is almost immediately answered by an Asian servant in Oriental attire. He looks at you with polite eyes.\nThe servant examines you and seems to take notice of your stage clothes. \"Please, come in, sir.\" He steps in, opening the door for you to follow suit.", "endoftext": false }, { "action": "Go east", "response": "This is a carpeted foyer. The walls bear portraits of famous stage magicians of the past and present. A small desk holds a visitors' book and doors lead in each of the cardinal directions. The front door of the home is to the west.\n\nStanding sentry by the visitors' book and watching over the four doors in this room is the servant, Zhang Wei.\n\nZhang straightens one of the portraits.", "endoftext": false }, { "action": "You examine Zhang", "response": "Wei has a kind face and friendly eyes, but you still don't want to trust him as it could all be an act. He wears the Oriental attire of a servant, but a servant to a wealthy family or individual.", "endoftext": false }, { "action": "You look at book", "response": "(the instruction manual)\n101 Magic Tricks\n\nThe rest of the tricks in the book seem to require too much study and prep time to learn quick enough for this adventure.", "endoftext": false }, { "action": "You examine the visitors book", "response": "It is a ledger full of signatures of people who have visited the establishment. It's much like you'd find in a funeral home. You'd have to search it to see if it holds any useful clues.\n\nZhang examines the visitors book.", "endoftext": false }, { "action": "You examine the portraits", "response": "You randomly look at the portraits on the walls. One that you take notice of is the recently deceased Harry Houdini, of course.", "endoftext": false }, { "action": "You continue", "response": "You randomly look at the portraits on the walls. One that you take notice of is Percy Selbit, the first man to saw a woman in half.\nWell, as an illusion on a stage, that is.\n\nZhang straightens one of the portraits.", "endoftext": false }, { "action": "Hi", "response": "You say hello to Zhang Wei.\n\nZhang eyes you curiously.\n\n(You could ask him about himself, Philip Leclair, Karl Weiss or Cheng Ling Shu.)", "endoftext": false }, { "action": "You ask Wei about himself", "response": "\"Tell me about yourself.\" you ask the servant.\n\n\"I am just a servant of Master Cheng Ling Shu, sir.\" is his reply.\n\nZhang looks at one of the portraits while he waits.", "endoftext": false }, { "action": "You look up Philip Leclair in visitors book", "response": "You discover nothing of interest in the visitors book.\n\nZhang eyes you curiously.", "endoftext": false }, { "action": "You search the visitors book", "response": "You peer at the pages; your eyes scanning the names. Zhang Wei makes a motion to take the book from your prying eyes but you slap his hand away long enough to make out the last signature: Karl Weiss.", "endoftext": false }, { "action": "You ask Zhang about Philip", "response": "\"What can you tell me about the missing member of the Brotherhood; this Leclair fellow?\" you ask.\n\n\"Unfortunately,\" he says, \"I did not know the young man.\"", "endoftext": false }, { "action": "You ask Wei about Cheng", "response": "\"Tell me about your boss.\" you ask.\n\n\"Cheng Ling Shu is a great and wise man.\" Zhang Wei says.", "endoftext": false }, { "action": "You ask Zhang about Weiss", "response": "\"What do you know about the man who just came in?\" you demand of the servant.\n\n\"I'm sorry, sir.\" he says, \"I do not know the members of the Brotherhood personally.\"\n\nZhang looks at one of the portraits while he waits.", "endoftext": true }, { "action": "Look around", "response": "This is a carpeted foyer. The walls bear portraits of famous stage magicians of the past and present. A small desk holds a visitors' book and doors lead in each of the cardinal directions. The front door of the home is to the west.\n\nStanding sentry by the visitors' book and watching over the four doors in this room is the servant, Zhang Wei.\n\nZhang straightens one of the portraits.", "endoftext": false }, { "action": "Topics", "response": "You could ask him about himself.", "endoftext": false }, { "action": "You ask Wei about Wei", "response": "\"Tell me about yourself.\" you ask the servant.\n\n\"I am just a servant of Master Cheng Ling Shu, sir.\" is his reply.\n\nZhang eyes you curiously.", "endoftext": false }, { "action": "Go south", "response": "Zhang Wei the servant stops you. \"Please, sir. Kindly sign the visitors book.\"", "endoftext": false }, { "action": "You search the visitors book", "response": "You peer at the pages; your eyes scanning the names. Zhang Wei makes a motion to take the book from your prying eyes but you slap his hand away long enough to make out the last signature: Karl Weiss.", "endoftext": false }, { "action": "You sign the visitors book", "response": "You sign one of your many aliases to the ledger: Abdul\nMohammed.", "endoftext": false }, { "action": "You go south", "response": "(first opening the reception door)\n\nThis room is used for guests of the members of the Brotherhood, and as a waiting area for visitors. It is plushly furnished with a large sofa and an armchair. A number of classical Chinese vases and decorations stand around the room and an end table sits near the sofa. The only exit is the door to the north.", "endoftext": false }, { "action": "You examine the sofa", "response": "It is a plush, extra long sofa.\n\nIt's not long at all before an impeccably dressed Asian gentleman enters the room. \"Hello.\" he says with a thick accent. \"I am Li Qiang, servant of Cheng Ling Shu. I understand you wish to join The Inner Brotherhood of Magicians?\"", "endoftext": false }, { "action": "Yes", "response": "\"Hm?\" you ask, but then you say, \"Oh yeah. Because I'm a magician.\"\n\n\"Very well,\" Li Qiang says, \"Please perform a trick for me. A simple one is fine as we do accept amateurs into the Brotherhood with hopes that our guidance will only increase their curiosity and craft.\" he looks at you expectantly.", "endoftext": false }, { "action": "You perform the card trick", "response": "You perform the simple trick but it seems impressive enough for Li Qiang to smile.\n\n\"You are welcome into the Brotherhood as a first level member. With this privilege, you may use the library and practice rooms on the first floor to perfect your craft. Unfortunately, the second floor is off limits to you for now. Let me know if you have any questions.\" But before you can ask any questions, he quickly leaves the room.", "endoftext": false }, { "action": "You examine the vase", "response": "You can tell the vases are quality pieces from ancient dynasties.", "endoftext": false }, { "action": "You examine the decorations", "response": "The decorations are sparse and tasteful. You spot nothing of real interest, however.", "endoftext": false }, { "action": "You look at the armchair", "response": "It is a comfortable appearing Chippendale armchair.", "endoftext": false }, { "action": "You examine the end table", "response": "It is an elegant end table of Asian sensibilities.", "endoftext": false }, { "action": "You go north", "response": "This is a carpeted foyer. The walls bear portraits of famous stage magicians of the past and present. A small desk holds a visitors' book and doors lead in each of the cardinal directions. The front door of the home is to the west.\n\nStanding sentry by the visitors' book and watching over the four doors in this room is the servant, Zhang Wei.\n\nZhang straightens one of the portraits.", "endoftext": false }, { "action": "You go to the east", "response": "(first opening the kitchen door)\n\nThis is a large kitchen with wide windows on the east and north walls. Doors lead west and south. Counters hold various kitchen appliances, and of course there's a sink a large, oak icebox, and a modern Garland stove.\n\nOn the Garland stove is a wok.\n\nYou can also see Li Qiang here.\n\nLi Qiang tugs at his cuffs.", "endoftext": true }, { "action": "Look around", "response": "This is a large kitchen with wide windows on the east and north walls. Doors lead west and south. Counters hold various kitchen appliances, and of course there's a sink a large, oak icebox, and a modern Garland stove.\n\nOn the Garland stove is a wok.\n\nYou can also see Li Qiang here.\n\nLi Qiang inspects the kitchen.", "endoftext": false }, { "action": "You ask li for the sandwich", "response": "Li Qiang gives a small cough.", "endoftext": false }, { "action": "You examine the icebox", "response": "It's also known as a refridgerator, but you don't think that\nname will catch on.\n\nLi Qiang watches you carefully.", "endoftext": false }, { "action": "You look at the wok", "response": "It's like a wide, very deep pan. You think it's neat.", "endoftext": false }, { "action": "You look at the stove", "response": "On the Garland stove is a wok.", "endoftext": false }, { "action": "You turn on stove", "response": "That's not something you can switch.\n\nLi Qiang inspects the kitchen.", "endoftext": false }, { "action": "You open the icebox", "response": "It seems to be locked.\n\nLi Qiang gives a small cough.", "endoftext": true }, { "action": "Look around", "response": "This is a large kitchen with wide windows on the east and north walls. Doors lead west and south. Counters hold various kitchen appliances, and of course there's a sink a large, oak icebox, and a modern Garland stove.\n\nOn the Garland stove is a wok.\n\nYou can also see Li Qiang here.\n\nLi Qiang tugs at his cuffs.", "endoftext": true }, { "action": "You look counters", "response": "You believe it's very hard, polished rubberwood.", "endoftext": false }, { "action": "Hello", "response": "You are already talking to Li Qiang.", "endoftext": false }, { "action": "Topics", "response": "You could ask him about himself, Philip Leclair, Karl Weiss or Cheng Ling Shu.\n\nLi Qiang inspects the kitchen.", "endoftext": false }, { "action": "You ask li about himself", "response": "\"So, you must be the major domo of the house, huh?\" you ask.\n\nLi Qiang smiles politely, \"Yes, that is a description that works. I oversee the house and the servants. I also greet the visitors and can authorize first level membership.\"\n\nLi Qiang watches you carefully.", "endoftext": false }, { "action": "You ask Li about Cheng", "response": "\"Can you tell me about your boss?\" you ask.\n\n\"Cheng Ling Shu is a world-traveler who settled here in London to share his craft with budding magicians.\" Li Qiang happily tells you. \"He established this Brotherhood to share his experience and wisdom.\"\n\nLi Qiang inspects the kitchen.", "endoftext": false }, { "action": "You ask Li about Karl", "response": "\"Tell me about Karl Weiss.\" you say.\n\n\"Mr. Weiss is a second level member of the Brotherhood. I do not know more as I do not know the man personally.\" is Li Qiang's reply.\n\nLi Qiang watches you carefully.", "endoftext": false }, { "action": "You ask Li about Philip", "response": "\"Can you tell me anything about the missing member, Philip Leclair?\" you ask.\n\nLi Qiang's smile falters as he answers, \"A most unfortunate circumstance, to be sure. But, alas, we have no answers on the poor young man's disappearance.\"\n\nLi Qiang gives a small cough.", "endoftext": true }, { "action": "You look around", "response": "This is a large kitchen with wide windows on the east and north walls. Doors lead west and south. Counters hold various kitchen appliances, and of course there's a sink a large, oak icebox, and a modern Garland stove.\n\nOn the Garland stove is a wok.\n\nYou can also see Li Qiang here.", "endoftext": false }, { "action": "Thanks", "response": "There is no reply.\n\nLi Qiang inspects the kitchen.", "endoftext": false }, { "action": "You take wok", "response": "(putting the set of ordinary clothes into the trenchcoat to make room) You take the wok from the Garland stove.", "endoftext": false }, { "action": "Go west", "response": "This is a carpeted foyer. The walls bear portraits of famous stage magicians of the past and present. A small desk holds a visitors' book and doors lead in each of the cardinal directions. The front door of the home is to the west.\n\nStanding sentry by the visitors' book and watching over the four doors in this room is the servant, Zhang Wei.", "endoftext": false }, { "action": "You go to the east", "response": "This is a carpeted foyer. The walls bear portraits of famous stage magicians of the past and present. A small desk holds a visitors' book and doors lead in each of the cardinal directions. The front door of the home is to the west.\n\nStanding sentry by the visitors' book and watching over the four doors in this room is the servant, Zhang Wei.\n\nZhang examines the visitors book.", "endoftext": false }, { "action": "You wear the wok", "response": "You can't wear that!\n\nZhang eyes you curiously.", "endoftext": false }, { "action": "You go to the north", "response": "(first opening the lounge door)\n\nThis room holds another Chippendale chair and another long sofa. A large, low coffee table sits in the center of the room. On it are current issues of magic journals and newspapers. The room resembles the smoking room of a gentlemen's club. A door to the entrance hall is to the south and doors also lead north and west.\n\nSmoking a pipe and perusing a newspaper is Virgil Wemyss, a member of the Brotherhood.\n\nVirgil turns the page of the newspaper he's reading.", "endoftext": false }, { "action": "You examine virgil", "response": "Virgil Wemyss is an older gentleman with a high brow and a big bushy beard.\n\nVirgil gives a little \"hmm\" in response to something he's\nreading in the paper.", "endoftext": false }, { "action": "Go east", "response": "This is a large kitchen with wide windows on the east and north walls. Doors lead west and south. Counters hold various kitchen appliances, and of course there's a sink a large, oak icebox, and a modern Garland stove.\n\nYou can see Li Qiang here.\n\nLi Qiang tugs at his cuffs.", "endoftext": false }, { "action": "You go south", "response": "(first opening the pantry door)\n\nThis is a shallow room lined with shelves that are full of foodstuffs. The only door is to the north, back to the kitchen.", "endoftext": false }, { "action": "You take the foodstuffs", "response": "That's hardly portable.", "endoftext": false }, { "action": "Go north", "response": "This is a large kitchen with wide windows on the east and north walls. Doors lead west and south. Counters hold various kitchen appliances, and of course there's a sink a large, oak icebox, and a modern Garland stove.\n\nYou can see Li Qiang here.\n\nLi Qiang watches you carefully.", "endoftext": false }, { "action": "You go to the west", "response": "This is a carpeted foyer. The walls bear portraits of famous stage magicians of the past and present. A small desk holds a visitors' book and doors lead in each of the cardinal directions. The front door of the home is to the west.\n\nStanding sentry by the visitors' book and watching over the four doors in this room is the servant, Zhang Wei.\n\nZhang straightens one of the portraits.", "endoftext": false }, { "action": "You go to the north", "response": "This room holds another Chippendale chair and another long sofa. A large, low coffee table sits in the center of the room. On it are current issues of magic journals and newspapers. The room resembles the smoking room of a gentlemen's club. A door to the entrance hall is to the south and doors also lead north and west.\n\nSmoking a pipe and perusing a newspaper is Virgil Wemyss, a member of the Brotherhood.\n\nVirgil turns the page of the newspaper he's reading.", "endoftext": false }, { "action": "You look at the pipe", "response": "It's fancy, but not too fancy.\n\nYou catch Virgil looking at you from over his newspaper. He quickly returns his glance downwards.", "endoftext": false }, { "action": "Hello", "response": "You say hello to Virgil Wemyss.\n\nVirgil gives a little \"hmm\" in response to something he's\nreading in the paper.\n\n(You could ask him about himself, Karl Weiss, Philip Leclair or Cheng Ling Shu.)", "endoftext": false }, { "action": "You ask Virgil about himself", "response": "\"What's your story?\" you ask.\n\n\"My story?\" Virgil asks in return. \"I'm just a stage magician; a member of the Brotherhood, like yourself, I imagine.\"\n\nVirgil checks his pipe, then, seemingly satisfied, returns to puffing on it while reading his paper.", "endoftext": false }, { "action": "You examine the coffee table", "response": "It's a wide, low coffee table, giving ample room for journals, newspapers, and whatever else people wish to place on it.\n\nVirgil yawns.", "endoftext": false }, { "action": "You examine journals", "response": "among others, but none seem too important to this case.\n\nVirgil checks his pipe, then, seemingly satisfied, returns to puffing on it while reading his paper.", "endoftext": false }, { "action": "You read the journals", "response": "among others, but none seem too important to this case.\n\nVirgil gives a small cough.", "endoftext": false }, { "action": "You look at the newspapers", "response": "Which do you mean, the assorted newspapers or Virgil's newspaper?", "endoftext": false }, { "action": "Assorted newspapers", "response": "None are even that recent.\n\nVirgil turns the page of the newspaper he's reading.", "endoftext": false }, { "action": "You look at the virgil's newspaper", "response": "The headline reads Tornado Hits D.C.\n\nVirgil sniffs.", "endoftext": false }, { "action": "Topics", "response": "You could ask him about himself, Karl Weiss, Philip Leclair or Cheng Ling Shu.\n\nVirgil gives a little \"hmm\" in response to something he's\nreading in the paper.", "endoftext": false }, { "action": "You ask Virgil about Cheng", "response": "\"What about this Cheng Ling Shu fellow?\" you ask.\n\n\"Well,\" Virgil answers, \"He's an extraordinary magician. Some of his tricks are just plain impossible. Some say he is the simple man he conveys himself to be, but others think these Orientals are all up to something more sinister, but that might just be English hubris talking.\"\n\nVirgil turns the page of the newspaper he's reading.", "endoftext": false }, { "action": "You ask Virgil about Karl", "response": "\"What can you tell me about Karl Weiss?\" you ask.\n\nConspiratorily, Virgil whispers to you, \"He's a thief, and a lousy one at that. He steals others' tricks. I wouldn't trust him with anything. At the upcoming charity show, I'm sure the trick he is planning on performing is someone else's. There's a locked room at the top of the stairs that I think is proof of that.\"\n\nVirgil gives a small cough.", "endoftext": false }, { "action": "You ask Virgil about Philip", "response": "\"You know anything about the missing magician, Leclair?\" you ask Virgil. He smokes his pipe thoughtfully before answering.\n\n\"I know of him but we've not met yet. I hope to still get the chance.\" he says.\n\nVirgil turns the page of the newspaper he's reading.", "endoftext": false }, { "action": "Topics", "response": "You could ask him about himself.\n\nVirgil gives a small cough.", "endoftext": true }, { "action": "Look around", "response": "This room holds another Chippendale chair and another long sofa. A large, low coffee table sits in the center of the room. On it are current issues of magic journals and newspapers. The room resembles the smoking room of a gentlemen's club. A door to the entrance hall is to the south and doors also lead north and west.\n\nSmoking a pipe and perusing a newspaper is Virgil Wemyss, a member of the Brotherhood.\n\nVirgil puffs his pipe and turns the page of his newspaper.", "endoftext": false }, { "action": "You go to the north", "response": "(first opening lounge door)\n\nThis room serves as a quiet area where members can perfect their conjuring skills. By the look of the trappings in this room, you feel it is set aside for card tricks and other small slight-of-hand illusions. There are books strewn about as well as some particular props used in stage magic.", "endoftext": false }, { "action": "You look at the props", "response": "They include things like red cloths, ping-pong balls, and top hats.", "endoftext": false }, { "action": "Go west", "response": "(first opening library door)\n\nThis library contains an extensive collection. Every inch of each wall is covered in bookshelves stuffed with books. A leather wingback chair and a leather loveseat are the furnishings so that one may enjoy a comfortable read. Doors break the monotony of books to the north, east, and west. A large window is in the south wall. You know that it looks out onto the fastidious garden.\n\nYou can see an Oriental rug here.", "endoftext": false }, { "action": "You look at the window", "response": "It covers most of the south wall.", "endoftext": false }, { "action": "You look through the window", "response": "You can see part of the house's fastidious garden beyond the large window.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This library contains an extensive collection. Every inch of each wall is covered in bookshelves stuffed with books. A leather wingback chair and a leather loveseat are the furnishings so that one may enjoy a comfortable read. Doors break the monotony of books to the north, east, and west. A large window is in the south wall. You know that it looks out onto the fastidious garden.\n\nYou can see an Oriental rug here.", "endoftext": false }, { "action": "You examine the rug", "response": "It is a thick, wide, beautiful, Oriental rug. The design is of a twisting Oriental-style dragon.", "endoftext": false }, { "action": "You take the rug", "response": "That's fixed in place.", "endoftext": false }, { "action": "Examine books", "response": "The extensive collection is a comprehensive range of basic texts on stage magic and conjuring. The books available are not particularly unusual, and indeed they could be obtained from any reputable bookseller with little difficulty. You figure the advantages of this library is the sheer range of books and periodicals it contains.", "endoftext": false }, { "action": "Go west", "response": "(first opening library door)\n\nThis is a practice room set aside for the practice of slightly larger illusions; those involving larger props. A large window is in the south wall and the only exit is a door to the east.\n\nThere is a large, rectangular box off to the side. It looks like it can be separated in two parts. It's some sort of stage prop.\n\nWearing a top hat and standing behind a magician's table is Danny \"Mister Magic\" Paul. He seems to be practicing the rabbit trick as there is a cloth bag with something in it hanging on his side of the table.\n\nDanny makes a motion as if to show a non-existant audience that his top hat is empty.", "endoftext": false }, { "action": "You look through the window", "response": "You can see part of the house's fastidious garden out the window.\n\nAfter delivering a few words of patter, Danny attempts to turn his top hat upright and secretly slip the rabbit into it.", "endoftext": false }, { "action": "Hello", "response": "You say hello to Danny Paul.\n\nAs Danny attempts to secretly slip the rabbit into the hat, it bites him on the hand. He cries out but tries to continue.\n\n(You could ask him about himself, Karl Weiss, Philip Leclair or Cheng Ling Shu.)", "endoftext": false }, { "action": "You examine the rabbit", "response": "It is your typical, white hare.\n\nJust as Danny is about to cover the hat with the cloth, the rabbit hops out of the bag. Danny tries to conceal the bag behind the silk cloth while he picks up the rabbit and forces it back into the hat.", "endoftext": false }, { "action": "You ask Danny about the rabbit", "response": "There is no reply.\n\nDanny almost manages to complete his rabbit trick, but as he triumphantly holds the rabbit up from the ears, it slips from his sweaty palm and lands with a furry thud on the magician's table.\nDanny scoops the rabbit back in the bag.", "endoftext": false }, { "action": "You ask Danny about Cheng", "response": "\"What can you tell me about this Cheng Ling Shu cat?\" you ask.\n\n\"Well, from what I understand, he came from Asia and started this Brotherhood. Lots of rumors surround him, so I don't really get involved with it.\" he tells you.\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": false }, { "action": "You ask Danny about Karl", "response": "\"What can you tell me about Karl Weiss?\" you ask.\n\n\"What can I say?\" he says, still practicing his rabbit trick, \"He's a thief. He steals other magicians' acts. Total twat, really.\"\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": false }, { "action": "You ask Danny about Philip", "response": "\"Did you know Philip Leclair?\" you ask.\n\n\"You ask that like you know he's dead.\" he says, still working to perfect his rabbit trick.\n\n\"Well,\" you tell him, \"in my experience, the missing usually turn up dead.\"\n\nDanny Paul eyes you for a moment. \"Have you ever considered that this is all part of an elaborate magic trick?\" and with a wink, he returns to his practice.\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": false }, { "action": "You look at the top hat", "response": "It's tall even for a top hat.\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na wok\nan instruction manual\na top hat (being worn)\na set of stage clothes (being worn)\na black cane\na deck of cards\na lock pick\na fedora\na trenchcoat (being worn and open)\na set of ordinary clothes\na cigar lighter\na holster (being worn)\na revolver\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": false }, { "action": "You examine revolver", "response": "It's a .45 revolver.\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": false }, { "action": "You look into revolver", "response": "You find nothing of interest.\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": true }, { "action": "Look around", "response": "This is a practice room set aside for the practice of slightly larger illusions; those involving larger props. A large window is in the south wall and the only exit is a door to the east.\n\nThere is a large, rectangular box off to the side. It looks like it can be separated in two parts. It's some sort of stage prop.\n\nWearing a top hat and standing behind a magician's table is Danny \"Mister Magic\" Paul. He seems to be practicing the rabbit trick as there is a cloth bag with something in it hanging on his side of the table.\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": false }, { "action": "Examine box", "response": "Looking closer, you can tell it is for the saw-the-lady-in-half illusion.\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": false }, { "action": "You examine table", "response": "It is covered with black felt.\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": false }, { "action": "You take rabbit", "response": "You shouldn't mess with Danny's props while he's practicing with them.\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": false }, { "action": "Topics", "response": "You could ask him about himself.\n\nDanny continues to fumble with his rabbit and top hat, trying to perfect his routine.", "endoftext": false }, { "action": "Go east", "response": "This library contains an extensive collection. Every inch of each wall is covered in bookshelves stuffed with books. A leather wingback chair and a leather loveseat are the furnishings so that one may enjoy a comfortable read. Doors break the monotony of books to the north, east, and west. A large window is in the south wall. You know that it looks out onto the fastidious garden.\n\nYou can see an Oriental rug here.", "endoftext": false }, { "action": "You go north", "response": "(first opening library door)\n\nThis is a narrow, carpeted hallway running west from here. There is a door to the north and you can see a staircase down the hall to the west. Another door is to the south.", "endoftext": false }, { "action": "You go west", "response": "You are at the west end of a narrow, carpeted hallway. There is a door to the south and stairs lead upwards from here.\n\nGuarding the stairs is Wang Ping, a tough-looking Asian gentleman. He does not smile.", "endoftext": false }, { "action": "You examine Wang", "response": "Wang Ping is a tough-looking Asian gentleman who does not smile.\n\nWang Ping blinks.", "endoftext": false }, { "action": "Hello", "response": "You say hello to Wang Ping.\n\n(You could ask him about himself, Philip Leclair, Karl Weiss or Cheng Ling Shu.)", "endoftext": false }, { "action": "You ask Ping about Cheng", "response": "\"What's the skinny on your boss?\" you ask.\n\n\"Cheng Ling Shu is a great and wise man.\" is Wang Ping's reply.", "endoftext": false }, { "action": "You ask ping about himself", "response": "\"So, you must be the muscle around here, huh?\" you ask.\n\nWith a smile, he answers, \"I am Wang Ping, a servant of Cheng Ling Shu.\"", "endoftext": false }, { "action": "You ask Ping about Philip", "response": "\"Can you tell me anything about Philip Leclair; the missing magician?\" you ask.\n\n\"No.\" is Wang Ping's curt reply, yet he says it with a quick smile.", "endoftext": false }, { "action": "You ask Ping about Karl", "response": "\"Do you know anything about Karl Weiss? He's a member here.\" you ask.\n\n\"No.\" is Wang Ping's curt reply, yet he says it with a quick smile.", "endoftext": false }, { "action": "Go south", "response": "(first opening the bathroom door)\n\nThis is a white, tiled bathroom with the appropriate fixtures (toilet, sink, tub) all in Victorian style, of course. The pipes are visible up the walls from the fixtures and a mirror is set in the wall above the sink. The only door is to the north.", "endoftext": false }, { "action": "You examine the mirror", "response": "You take a moment to check your stage clothes.", "endoftext": false }, { "action": "You examine the pipes", "response": "The pipes lead from the fixtures and into the walls and ceiling.", "endoftext": false }, { "action": "You knock on the pipes", "response": "That would be an empty gesture.", "endoftext": false }, { "action": "You take the mirror", "response": "That's hardly portable.", "endoftext": false }, { "action": "Go north", "response": "You are at the west end of a narrow, carpeted hallway. There is a door to the south and stairs lead upwards from here.\n\nGuarding the stairs is Wang Ping, a tough-looking Asian gentleman. He does not smile.", "endoftext": false }, { "action": "Go east", "response": "This is a narrow, carpeted hallway running west from here. There is a door to the north and you can see a staircase down the hall to the west. Another door is to the south.", "endoftext": false }, { "action": "You go to the north", "response": "(first opening the den door)\n\nThis is a room within the house that has no windows. Lined around the walls are lockers for the members to hold their belongings or valuables. The only door is to the south.", "endoftext": false }, { "action": "You examine the lockers", "response": "There are quite a few lining the walls and you examine the name tags. The only one that stands out as worth noting is labeled Karl\nWeiss.", "endoftext": false }, { "action": "You unlock the locker with lock pick", "response": "You unlock Karl's locker.", "endoftext": false }, { "action": "You open the karl's locker", "response": "You open Karl's locker, revealing a document case.", "endoftext": false }, { "action": "You take the case", "response": "(putting the fedora into the trenchcoat to make room)\nYou take the document case from Karl's locker.", "endoftext": false }, { "action": "You close locker", "response": "You close Karl's locker.", "endoftext": false }, { "action": "You go to the south", "response": "You should examine the contents of Karl's locker while you are in here so as to avoid any attention.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na document case (closed)\na wok\nan instruction manual\na top hat (being worn)\na set of stage clothes (being worn)\na black cane\na deck of cards\na lock pick\na trenchcoat (being worn and open)\na fedora\na set of ordinary clothes\na cigar lighter\na holster (being worn)\na revolver", "endoftext": false }, { "action": "You open the document case", "response": "You open the document case, revealing Philip's plans.", "endoftext": false }, { "action": "You read the plans", "response": "These papers are in Leclair's hand. They detail his new vanishing trick, with copies of his diagrams. They also contain some scribbled notes in which Leclair describes a \"strange new concept\" in magic, and mentions \"a discussion I had on the matter with my friend Weiss\".\n\nAmong the other diagrams and notes there is a rough sketch of the trick Weiss will perform at the charity show in a few days time.\nThese papers should be enough to convince the police to arrest Weiss as an accessory to Leclair's kidnapping, if that is indeed what has happened.\n\nYou hear a voice behind you and you spin to see Karl Weiss.\n\"Vaht are you doing to mein locker?\" he demands in a heavy\nGerman accent. You ignore his overtudes, saying \"You're going down, Fruit-Pie the Magician.\"\n\nWeiss sees that you are holding Philip's plans and he makes a grab for them. You find yourself grappling with the magician over the evidence.", "endoftext": false }, { "action": "You take revolver", "response": "That's tough to do as you are busy grappling with Weiss over Philip's plans. \"Let go, you retarded fairy!\" you say through gritted teeth. There's got to be something you can do that doesn't involve your arms, you think to yourself.", "endoftext": false }, { "action": "You kick karl", "response": "Finally, you are able to bring your knee up and into Karl's \"family jewels\". With the pain and a small girlish shriek, he finally releases the plans. You straighten yourself up and say, \"See you in court, or whatever passes for court in this fuckin' country, numbnuts.\" and you make a move to leave the room but Karl stops you.\n\n\"Vait!\" he says, \"I may have stolen Philip Leclair's diagrams\nand plans but I had nothing to do vith his disappearance!\"\n\n\"Spill it, tinkletits.\" you demand. Karl stands up but moves away from you as he speaks. \"Philip and I would talk and assist each other veeth our illusions. Before he disappeared, he came to me\nshowing me a book he had found and he said with zat book, he\ncould do real magic. \"Vell, I recognized the book\nas one of Cheng Ling Shu's and, thinking I could ingratiate myself vith the master, I told him that Philip had taken his book.\nThat's the last I saw of him. So, I had nothing to do vith\nwherever he is now!\"\n\nKarl Weiss goes south.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na document case (open)\nPhilip's plans\na wok\nan instruction manual\na top hat (being worn)\na set of stage clothes (being worn)\na black cane\na deck of cards\na lock pick\na trenchcoat (being worn and open)\na fedora\na set of ordinary clothes\na cigar lighter\na holster (being worn)\na revolver", "endoftext": false }, { "action": "You take the plans", "response": "(putting the lock pick into the trenchcoat to make room)\nYou take Philip's plans from the document case.", "endoftext": false }, { "action": "You open the locker", "response": "You open Karl's locker.", "endoftext": false }, { "action": "You put the case in the locker", "response": "You put the document case into Karl's locker.", "endoftext": false }, { "action": "You close locker", "response": "You close Karl's locker.", "endoftext": false }, { "action": "You go south", "response": "This is a narrow, carpeted hallway running west from here. There is a door to the north and you can see a staircase down the hall to the west. Another door is to the south.", "endoftext": false }, { "action": "Go west", "response": "You are at the west end of a narrow, carpeted hallway. There is a door to the south and stairs lead upwards from here.\n\nGuarding the stairs is Wang Ping, a tough-looking Asian gentleman. He does not smile.\n\nYou can also see Karl Weiss here.\n\nKarl Weiss goes east.", "endoftext": false }, { "action": "Go east", "response": "This is a narrow, carpeted hallway running west from here. There is a door to the north and you can see a staircase down the hall to the west. Another door is to the south.\n\nYou can see Karl Weiss here.", "endoftext": false }, { "action": "You ask Karl about Cheng", "response": "\"So you wanted to get in good with the boss and now Leclair is missing because of it. Good job, fucko. Tell me what you know about Cheng Ling Shu. Maybe you can redeem yourself a bit.\" you demand.\n\n\"You don't want to mess with him.\" Weiss tells you, \"He's a lot more powerful than any magician and it's because, as far as my trained eye can see, his magic is real.\"\n\nKarl Weiss goes south.", "endoftext": false }, { "action": "You go south", "response": "This library contains an extensive collection. Every inch of each wall is covered in bookshelves stuffed with books. A leather wingback chair and a leather loveseat are the furnishings so that one may enjoy a comfortable read. Doors break the monotony of books to the north, east, and west. A large window is in the south wall. You know that it looks out onto the fastidious garden.\n\nYou can see Karl Weiss and an Oriental rug here.\n\nKarl Weiss goes east.", "endoftext": false }, { "action": "Go east", "response": "This room holds another Chippendale chair and another long sofa. A large, low coffee table sits in the center of the room. On it are current issues of magic journals and newspapers. The room resembles the smoking room of a gentlemen's club. A door to the entrance hall is to the south and doors also lead north and west.\n\nSmoking a pipe and perusing a newspaper is Virgil Wemyss, a member of the Brotherhood.\n\nYou can also see Karl Weiss here.\n\nVirgil sniffs.\n\nKarl Weiss goes south.", "endoftext": false }, { "action": "You go to the south", "response": "This is a carpeted foyer. The walls bear portraits of famous stage magicians of the past and present. A small desk holds a visitors' book and doors lead in each of the cardinal directions. The front door of the home is to the west.\n\nStanding sentry by the visitors' book and watching over the four doors in this room is the servant, Zhang Wei.\n\nYou can also see Karl Weiss here.\n\nZhang dusts one of the portraits.\n\nKarl Weiss goes east.", "endoftext": false }, { "action": "You go to the east", "response": "This is a large kitchen with wide windows on the east and north walls. Doors lead west and south. Counters hold various kitchen appliances, and of course there's a sink a large, oak icebox, and a modern Garland stove.\n\nYou can see Karl Weiss and Li Qiang here.\n\nLi Qiang inspects the kitchen.\n\nKarl Weiss goes west.", "endoftext": false }, { "action": "You go west", "response": "This is a carpeted foyer. The walls bear portraits of famous stage magicians of the past and present. A small desk holds a visitors' book and doors lead in each of the cardinal directions. The front door of the home is to the west.\n\nStanding sentry by the visitors' book and watching over the four doors in this room is the servant, Zhang Wei.\n\nYou can also see Karl Weiss here.\n\nZhang examines the visitors book.\n\nKarl Weiss goes south.", "endoftext": false }, { "action": "Go north", "response": "This room holds another Chippendale chair and another long sofa. A large, low coffee table sits in the center of the room. On it are current issues of magic journals and newspapers. The room resembles the smoking room of a gentlemen's club. A door to the entrance hall is to the south and doors also lead north and west.\n\nSmoking a pipe and perusing a newspaper is Virgil Wemyss, a member of the Brotherhood.\n\nVirgil gives a little \"hmm\" in response to something he's\nreading in the paper.", "endoftext": false }, { "action": "Show plans to Virgil", "response": "\"Interesting.\"\n\nVirgil puffs his pipe and turns the page of his newspaper.", "endoftext": false }, { "action": "You go to the west", "response": "You are at the west end of a narrow, carpeted hallway. There is a door to the south and stairs lead upwards from here.\n\nGuarding the stairs is Wang Ping, a tough-looking Asian gentleman. He does not smile.\n\nWang Ping blinks.", "endoftext": false }, { "action": "Go upward", "response": "Wang Ping politely bars your passage to the second floor.\n\nWang Ping blinks.", "endoftext": false }, { "action": "Go south", "response": "This is a white, tiled bathroom with the appropriate fixtures (toilet, sink, tub) all in Victorian style, of course. The pipes are visible up the walls from the fixtures and a mirror is set in the wall above the sink. The only door is to the north.\n\nYou can see a membership card here.", "endoftext": false }, { "action": "You examine card", "response": "(the deck of cards)\nIt's an ordinary deck of playing cards.", "endoftext": false }, { "action": "You examine the membership card", "response": "as a second-level member.", "endoftext": false }, { "action": "You take the membership card", "response": "Someone must've accidentally dropped it while pinching a loaf, you assume.\n\nYou pick up the membership card from the ground.", "endoftext": true }, { "action": "Look around", "response": "This is a white, tiled bathroom with the appropriate fixtures (toilet, sink, tub) all in Victorian style, of course. The pipes are visible up the walls from the fixtures and a mirror is set in the wall above the sink. The only door is to the north.", "endoftext": false }, { "action": "You go north", "response": "You are at the west end of a narrow, carpeted hallway. There is a door to the south and stairs lead upwards from here.\n\nGuarding the stairs is Wang Ping, a tough-looking Asian gentleman. He does not smile.\n\nWang Ping blinks.", "endoftext": false }, { "action": "You show the membership card to ping", "response": "Wang Ping looks at the card and nods. He steps slightly out of the way of the stairs for you.", "endoftext": false }, { "action": "Go upward", "response": "You are at the north end of the upstairs hallway. The hall heads to the south and doors lead east and west. Stairs lead down from here as well.", "endoftext": false }, { "action": "Go west", "response": "(first opening the mahogany door)\nIt seems to be locked.", "endoftext": false }, { "action": "Go east", "response": "(first opening the hall door)\n\nThis library is similar in scope to the downstairs library, but these tomes appear much thicker and older. This is the special library for second level members only. The door is to the west.\n\nA lovely, red velvet Victorian fainting couch is set in the center of the room for one's comfort.", "endoftext": false }, { "action": "You examine the couch", "response": "It has the wave-shaped padded back that is the signature of a fainting couch. It is covered in red velvet.", "endoftext": false }, { "action": "Examine books", "response": "None of the books seem too interesting or helpful to this case.", "endoftext": false }, { "action": "You go south", "response": "This is the middle of the upstairs hallway. The hall stretches north and south and closed doors are to the east and west.", "endoftext": false }, { "action": "You go south", "response": "This is the southern end of the upstairs hallway. A door is to the west.", "endoftext": false }, { "action": "You go to the west", "response": "(first opening the dorm door)\n\nThis appears to be a a simple dormitory with ten plain beds. The only other feature is a small trapdoor in one corner of the ceiling, like the entrance to a loft or attic. It is closed.", "endoftext": false }, { "action": "You pull the trapdoor", "response": "It is fixed in place.", "endoftext": false }, { "action": "You open the trapdoor", "response": "You pry open the trapdoor. It leads into darkness above you.", "endoftext": false }, { "action": "You look at lighter", "response": "It is nickel-plated and maybe was once fancy but now it is dull and weathered. You found it in New Mexico. It's a long story.\n\nThe cigar lighter is currently switched off.", "endoftext": true }, { "action": "Go down", "response": "This appears to be a a simple dormitory with ten plain beds. The only other feature is a small trapdoor in one corner of the ceiling, like the entrance to a loft or attic. It is open.", "endoftext": false }, { "action": "You take lighter", "response": "(putting the deck of cards into the trenchcoat to make room)\nYou take the cigar lighter from the trenchcoat.", "endoftext": false }, { "action": "You turn on lighter", "response": "A small flame pops from the lighter.", "endoftext": false }, { "action": "Go upwards", "response": "The walls of this room are completely covered by curtains, blocking out any natural light. It is a small, suffocatingly stuffy room. Several Chinese lanterns hang from the ceiling but they give off no light. The floor is carpeted with a thick rug embroidered with the Chinese dragon motif which appears throughout the house. The motif is repeated on the ceiling and on the Chinese lanterns. There is a small cupboard to one side of the room.\n\nDominating the far side of the room is a large stone altar which bears the Chinese dragon motif. The curtain behind this altar bears an elaborate embroidered image of an emaciated man being drained of blood by a creature or creatures unseen.", "endoftext": false }, { "action": "You examine the lanterns", "response": "You begin to examine the Chinese lanterns when, from behind the curtains, a number of Asian men rush you and place a hood over your head. You feel them binding your hands.", "endoftext": false }, { "action": "You go to the east", "response": "This is the southern end of the upstairs hallway. A door is to the west.", "endoftext": false }, { "action": "Go north", "response": "This is the middle of the upstairs hallway. The hall stretches north and south and closed doors are to the east and west.", "endoftext": false }, { "action": "Go west", "response": "(first opening the study door)\nIt seems to be locked.", "endoftext": false }, { "action": "You go to the east", "response": "(first opening the bedroom door)\nIt seems to be locked.", "endoftext": false }, { "action": "Go north", "response": "You are at the north end of the upstairs hallway. The hall heads to the south and doors lead east and west. Stairs lead down from here as well.", "endoftext": false }, { "action": "Go west", "response": "(first opening the mahogany door)\nIt seems to be locked.", "endoftext": false }, { "action": "You unlock the mahogany door with the lock pick", "response": "(first taking the lock pick)\n(putting the deck of cards into the trenchcoat to make room)\nYou unlock the mahogany door.", "endoftext": false }, { "action": "You go west", "response": "(first opening the mahogany door)\n\nThis is a large room that maybe was originally meant to be a master bedroom for this home, but now it is being used for storage.\n\nIn the center of the room is a large crate. It is about as high as the ceiling and wider than you can stretch your arms.\n\nLeaning against the large crate is a crowbar.\n\nThere is some sort of dark burn on the ceiling.", "endoftext": false }, { "action": "You take the crowbar", "response": "(putting the black cane into the trenchcoat to make room)\nYou pick up the crowbar from the ground.", "endoftext": false }, { "action": "You look at crowbar", "response": "It's a sturdy crowbar.", "endoftext": false }, { "action": "You look at the burn", "response": "It is vaguely shaped like the silhouette of a man.", "endoftext": false }, { "action": "You look at the crate", "response": "It is about as high as the ceiling and wider than you can stretch your arms. It is closed.", "endoftext": false }, { "action": "You look at the slabs", "response": "There are three large pieces and, using your superior deducing skills, you figure they can be assembled into a sort-of arch configuration. There are strange glyphs carved into the slabs. The whole thing makes you uneasy.", "endoftext": true } ]
gerek8m4ra517fk4
Spur
Kent Tessman
[ "Western" ]
[ "Hugo source available", "medium length", "standard difficulty", "walkthrough", "western" ]
1,995
[ 0, 3, 2, 1, 0 ]
6
3.333333
20071203
false
[ { "action": "%", "response": "In retrospect, maybe all that cheap whiskey last night in Grady's wasn't such a brilliant idea. Not the way the evil, glowing orb of the morning sun is burning a hole through your squinting eyes and right into the back of your head. And especially since there's a guy with a six-shooter on his belt, ready to draw, standing thirty feet away and facing you. Your body keeps screaming at you that you should still be in bed. The dimly lit cage of your memory tells you that all of this has something to do with you standing up for some woman in the saloon last night, and right now you wish like hell you could remember.\n\nNo one ever said you were lucky, but you are...\n\nWritten using the Hugo Compiler v2.5\n\n(New players should type \"help\".)\n\nThe name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\n\nRoy Heffer is standing in front of you, his right hand dangling over his holster, fingers twitching nervously. Somewhere in the distance, someone strums an out-of-tune Spanish guitar.", "endoftext": false }, { "action": "You shoot roy", "response": "Would help if you had your six-shooter in your hand.", "endoftext": false }, { "action": "You look at Roy", "response": "You might want to spend less time staring, and more time thinking about the fact that you're in the middle of a gunfight.", "endoftext": false }, { "action": "You draw", "response": "You pull your six-shooter out of your holster.\n\nRoy draws his six-shooter, yanking it from its holster and raising it toward you...", "endoftext": false }, { "action": "You shoot roy", "response": "You beat Roy to the trigger, shooting him through the heart just as he is aiming at yours. (And surprising yourself while you're at it that your old gun hit him--your aim must've been off.) Roy gasps, drops his gun, and falls to the ground, dead.", "endoftext": false }, { "action": "You search roy", "response": "Roy wasn't exactly a tiny guy. You're not having the best of luck moving him.\n\nOld Dan arrives from the south.\n\n(Old Dan has to make an effort to swagger around Roy's body.)", "endoftext": false }, { "action": "You examine the gun", "response": "A six-shooter like yours, but a lot nicer, to be honest. While you paid about three bucks for yours, old Roy here--rest his soul, and all that--must've dropped at least ten. Maybe even fifteen.", "endoftext": false }, { "action": "You look at your gun", "response": "Old faithful, with the emphasis on the \"old\" part. And faithful doesn't necessarily mean accurate.\n\nA crowd starts to gather around you and the corpse.\n\nLittle Jimmy comes running past you from the north. He stops for a second, looks at Roy's stiff, and raises his eyebrows. \"Oooh. Dead guy.\"", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are wearing your holster on your hip where it belongs. You are also carrying a skeleton key and your six-shooter.\n\nBobby comes running after Little Jimmy.\n\nMore people come out onto the street to see what happened. They see the body. Some of them point at you and begin talking to each other in low voices.\n\nLittle Jimmy goes running off to the south.", "endoftext": false }, { "action": "You put your gun in the holster", "response": "You put your six-shooter in the holster.\n\nBobby chases off after Little Jimmy.\n\nYou hear someone saying to you: \"Look, partner. I dunno what your beef with ole Roy here was, but you best be getting outta here before the Sheriff shows up.\"", "endoftext": false }, { "action": "You get all from the corpse", "response": "Nothing to get.", "endoftext": false }, { "action": "You get the roy's gun", "response": "Taken.\n\nLittle Jimmy comes running past you from the south. He stops for a second, looks at Roy's stiff, and raises his eyebrows. \"Oooh. Dead guy.\"\n\nOld Dan heads off to the east.", "endoftext": false }, { "action": "You get all", "response": "Roy Heffer's body: Only if you want to be spotted carting a dead body around town. Not recommended.\ngathering crowd: You can't take that.\nLittle Jimmy: Little Jimmy probably wouldn't be too big on that idea.", "endoftext": false }, { "action": "You get the gun", "response": "You pull your six-shooter out of your holster.\n\nBobby comes running after Little Jimmy.\n\nLittle Jimmy goes running off to the north.\n\nOld Dan arrives from the east.\n\n(Old Dan has to make an effort to swagger around Roy's body.)", "endoftext": false }, { "action": "You shoot the crowd", "response": "You let go a shot, but it misses. Doesn't matter, anyway. Even if you'd hit somebody, the rest of the crowd would still swarm around and proceed to beat the ever-lovin' crap outta you, leaving you a bloody, lifeless pulp. Like they are at the moment, actually.", "endoftext": false }, { "action": "Smell body", "response": "You don't smell anything unusual.\n\nBobby comes running after Little Jimmy.\n\nLittle Jimmy goes running off to the north.\n\nOld Dan arrives from the east.\n\n(Old Dan has to make an effort to swagger around Roy's body.)", "endoftext": false }, { "action": "Examine dan", "response": "Old Dan looks like he's been on a bit of a bender. One that's lasted about twenty years, to be honest. His body looks like it's had the hell beaten out of it time and time again. But there's something about his eyes that--if they would just take a second to focus--seems like there's wisdom hidden somewhere deep in their murky depths.\n\nBobby chases off after Little Jimmy.\n\nOld Dan heads off to the west.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are wearing your holster on your hip where it belongs. You are also carrying a skeleton key and Roy's gun. Tucked in your holster is your six-shooter.\n\nOld Dan arrives from the west.\n\n(Old Dan has to make an effort to swagger around Roy's body.)", "endoftext": false }, { "action": "You talk to Dan", "response": "Old Dan is listening.", "endoftext": false }, { "action": "You ask Dan about Roy", "response": "\"Once in a while Roy'd buy me drink or something. Didja have to go and kill him, of all people?\"", "endoftext": false }, { "action": "No", "response": "That was a rhetorical question. (Although you sound rather negative.)", "endoftext": false }, { "action": "You ask Dan about himself", "response": "(Assuming you mean Old Dan.)\n\"I just don't know anything about that, cowboy. How's about buying me a drink anyway?\"\n\nOld Dan heads off to the north.", "endoftext": false }, { "action": "You follow Dan", "response": "Which way did he go?", "endoftext": true }, { "action": "You look at your surroundings", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nRoy Heffer's rapidly cooling body is here.\nA crowd is gathering around the corpse.", "endoftext": false }, { "action": "Go east", "response": "Grady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nGrady is behind the bar.\n\nGrady studies you as you come in. \"Plannin' on paying your bill anytime soon?\"\n\nYou watch under the swinging doors as several sets of boots show up. The Sheriff's deputies have come looking for you.", "endoftext": false }, { "action": "About yourself", "response": "(in the mirror)\nShouldn't have done that. You look like hell.", "endoftext": false }, { "action": "You ask Grady about Roy", "response": "Grady shrugs. \"I'm glad you plugged him. Just don't spread the rumors of my joy around. After what that son of a bitch did to this town?\nHim and his cattle-stealing old man? Good goddamn riddance.\"", "endoftext": false }, { "action": "You look at the horseshoe", "response": "Your basic lucky-charm horseshoe.", "endoftext": false }, { "action": "You ask Grady about the last night", "response": "\"Forget it, dustball. After that trouble you caused in here last night--winding up with wasting some guy on the street outside my place?--you ain't getting another drink in here.\"\nGrady shrugs. \"I'm glad you plugged him. Just don't spread the rumors of my joy around. After what that son of a bitch did to this town?\nHim and his cattle-stealing old man? Good goddamn riddance.\"", "endoftext": false }, { "action": "You ask Grady about Dan", "response": "\"Old Dan?\" Grady shakes his head. \"When he's got money, he's my best customer. When he doesn't, like almost always, he's a pain in my ass.\"", "endoftext": false }, { "action": "You buy drink", "response": "\"Forget it, dustball. After that trouble you caused in here last night--winding up with wasting some guy on the street outside my place?--you ain't getting another drink in here.\"", "endoftext": false }, { "action": "You buy the mirror", "response": "Normally you'd have to be in a store to buy something.", "endoftext": false }, { "action": "Shoot grady", "response": "You pull the trigger and shoot Grady. He falls to the ground, twitches a couple of times, then lies there, getting cold.\n\nOld Dan arrives from the west.", "endoftext": false }, { "action": "You remove the pants", "response": "As much as you like them, style probably shouldn't be your number one concern right now.\n\nOld Dan arrives from the west.\n\nGrady looks up from behind the bar as Old Dan wanders in. \"Out!\" he says, pointing toward the door.", "endoftext": false }, { "action": "Kiss dan", "response": "Old Dan doesn't seem to share your affection.\n\nOld Dan heads off to the west.", "endoftext": false }, { "action": "Up", "response": "Rooms on all sides of the landing--their doors closed and probably locked. The stairs go back downstairs to the saloon.", "endoftext": false }, { "action": "Up", "response": "The stairs end here.", "endoftext": false }, { "action": "You look at the door", "response": "The room door is closed.", "endoftext": false }, { "action": "You open it", "response": "(Assuming you mean the room door.)\nThe room door is locked.", "endoftext": false }, { "action": "You unlock it", "response": "(Assuming you mean the room door.)\n(with the skeleton key)\nUnlocked.", "endoftext": false }, { "action": "You enter it", "response": "(Assuming you mean the room door.)\n(opening the room door first)\nAs you open the door, it bangs against an empty whiskey bottle that had rolled against it. The bottle skitters away into the corner of the room.\n\nNot too fancy, but then you get what you pay for. A bed with a mattress that was, as you vaguely remember it, rather wooden. A wash basin and mirror along one wall. Curtains closed, covering the single small window.\nLooks like someone slipped a piece of paper under the door while you were out.\nIn the corner of the room is a whiskey bottle, empty and discarded.", "endoftext": false }, { "action": "You examine paper", "response": "\"Meet me at the stable at 10:00.\n\n- S.\"\n\n(Not like you have any memory of who S. is.)", "endoftext": false }, { "action": "Smell bottle", "response": "One whiff of the old Dr. Vita-Vim's (even the empty bottle) is enough to set your head a-spinning.", "endoftext": false }, { "action": "You take the bottle", "response": "Taken.", "endoftext": false }, { "action": "You look under it", "response": "(Assuming you mean the bed.)\nYou don't find anything under the bed.", "endoftext": false }, { "action": "You examine the mattress", "response": "Looking at the bed doesn't bring back any fond memories of comfortable sleep. The bedsheet is still in a crumpled heap at the foot of the bed.", "endoftext": false }, { "action": "You search it", "response": "(Assuming you mean the bed.)\nYou don't find anything.", "endoftext": false }, { "action": "You open the curtains", "response": "Opened. Through the closed window you can just peek around the corner of the hotel enough to see Main Street below. You see a gang of deputies waiting in front of the saloon--waiting for you, that is.", "endoftext": false }, { "action": "You open the window", "response": "Opened.", "endoftext": false }, { "action": "You enter the window", "response": "You're on the second floor, and the ground looks kinda hard. Not exactly the perfect jumping scenario.", "endoftext": true }, { "action": "Look around", "response": "Not too fancy, but then you get what you pay for. A bed with a mattress that was, as you vaguely remember it, rather wooden. A wash basin and mirror along one wall. Curtains open, revealing the single small window and Main Street below.", "endoftext": false }, { "action": "You examine the basin", "response": "The wash basin looks just like you would expect.", "endoftext": false }, { "action": "Tie sheet", "response": "You'll have to be a little more specific about what you'd like to tie the bedsheet to.", "endoftext": false }, { "action": "You examine the window", "response": "Through the open window you can just peek around the corner of the hotel enough to see Main Street below. You see a gang of deputies waiting in front of the saloon--waiting for you, that is. As you stick your head out the open window, you see a drainpipe running along the outside of the wall.", "endoftext": false }, { "action": "You examine the drainpipe", "response": "The sturdy pipe is attached to the side of the building.", "endoftext": false }, { "action": "You tie the sheet to it", "response": "(Assuming you mean the drainpipe.)\nYou tie the bedsheet to the drainpipe.", "endoftext": false }, { "action": "You climb the sheet", "response": "As you climb down the bedsheet, it starts to rip. One small piece of cloth tears away and flutters down below you.\n\nRunning along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.\nThe small piece of cloth from the bedsheet is lying on the ground.", "endoftext": false }, { "action": "You take the cloth", "response": "Taken.", "endoftext": false }, { "action": "You look at it", "response": "(Assuming you mean the scrap of cloth.)\nThe piece of cloth is about the size of a handkerchief.", "endoftext": false }, { "action": "You look at the barrels", "response": "Messing around the barrels will not get you anywhere. Honestly.", "endoftext": false }, { "action": "You examine the shed", "response": "Your basic slats-thrown-together storage shed. One door, which is closed. One window, which is closed.", "endoftext": false }, { "action": "You open it", "response": "(Assuming you mean Grady's storage shed.)\nThe shed door is locked.", "endoftext": false }, { "action": "You break it", "response": "(Assuming you mean the shed window.)\nWith what? Your hand? Not too damn likely.", "endoftext": false }, { "action": "You examine the window", "response": "Through the window, you can see an assortment of tools and various other implements, including a ten-foot ladder.", "endoftext": false }, { "action": "You break it with cloth", "response": "(Assuming you mean the shed window.)\nNot with that, you won't.", "endoftext": false }, { "action": "You break it with the gun", "response": "(Assuming you mean the shed window.)\nThe glass shatters with a crash.", "endoftext": false }, { "action": "You look through the window", "response": "Through the broken window, you can see an assortment of tools and various other implements, including a ten-foot ladder.", "endoftext": false }, { "action": "You put the cloth in the window", "response": "That doesn't make any sense.\n\nYou can't do that with the shed window.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.", "endoftext": false }, { "action": "You take the bedsheet", "response": "Except that the bedsheet is tied to the drainpipe.", "endoftext": false }, { "action": "You pull it", "response": "(Assuming you mean the bedsheet.)\nPulling the bedsheet doesn't get you anywhere.", "endoftext": false }, { "action": "You climb it", "response": "(Assuming you mean the bedsheet.)", "endoftext": false }, { "action": "You put the cloth on the glass", "response": "Which glass do you mean, the whiskey bottle or the shed window?", "endoftext": false }, { "action": "West", "response": "You find a foothold on the stack of barrels and clamber over.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nTo the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.\nLittle Jimmy is here, cheerfully chomping on some sticky taffy.\nBobby is here, jumping up and down in place.\n\nLittle Jimmy goes running off to the north.", "endoftext": false }, { "action": "Go south", "response": "Bobby ignores you as if he didn't even hear you.\n\nBobby chases off after Little Jimmy.\n\nThe name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\n\nAs you arrive, the deputies jump up from where they've been waiting for you, grab you, and push you to the ground. They quickly shackle your hands before hauling you back to your feet. Time to go see the Sheriff...\n\n...and the gallows.\n\nThe game has ended. Do you want to (R)ESTART, R(E)STORE a saved game, (U)NDO your last turn, or (Q)UIT?", "endoftext": false }, { "action": "You go northwest", "response": "(opening the heavy stable door first)\nWith a grunt, you heave the stable door open.\n\nLittle Jimmy comes running past you from the north.\n\nSmells musty, just like every other stable you've ever been in.\nThere's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.\nThe gate to one of the stalls to the north is closed.", "endoftext": false }, { "action": "You examine the stall", "response": "The stall gate is closed.", "endoftext": false }, { "action": "You open it", "response": "(Assuming you mean the stall gate.)\nThe gate swings open with a creak.", "endoftext": false }, { "action": "You examine the stall", "response": "The stall gate is open.", "endoftext": false }, { "action": "You search it", "response": "(Assuming you mean the stall gate.)\nYou don't find anything.", "endoftext": false }, { "action": "You go to the north", "response": "is answered by coming in here--the pile of old hay on the ground was probably due for a changing a couple of weeks ago. A few long-since-used pieces of leather tack--a bridle and saddle among them--hang on the wall. The stall door to the south is open.\nStanding sullenly in the corner of the stall is an old black mare.", "endoftext": false }, { "action": "You examine the mare", "response": "Built neither for comfort, nor for speed. This aging mount would probably be happiest if you just left it alone.", "endoftext": false }, { "action": "You search the hay", "response": "None of that stuff is likely to be of any use to you.", "endoftext": false }, { "action": "Ride mare", "response": "You get on the old black mare.", "endoftext": false }, { "action": "You go to the south", "response": "To walk, you will have to get off of the old black mare. Otherwise, try \"ride\" or \"gallop\" and a direction.", "endoftext": false }, { "action": "Ride south", "response": "Stable, on an old black mare\nSmells musty, just like every other stable you've ever been in.\nThere's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.\nThe gate to the stall to the north is open.", "endoftext": false }, { "action": "Ride north", "response": "Stall, on an old black mare\nAny question as to where the musty odor of the stable is coming from\nis answered by coming in here--the pile of old hay on the ground was probably due for a changing a couple of weeks ago. A few long-since-used pieces of leather tack--a bridle and saddle among them--hang on the wall. The stall door to the south is open.", "endoftext": false }, { "action": "World test", "response": "You can't use the word \"/world\".", "endoftext": false }, { "action": "You examine the mare", "response": "Built neither for comfort, nor for speed. This aging mount would probably be happiest if you just left it alone.", "endoftext": false }, { "action": "Ride south", "response": "Stable, on an old black mare\nSmells musty, just like every other stable you've ever been in.\nThere's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.\nThe gate to the stall to the north is open.", "endoftext": false }, { "action": "You read the note", "response": "\"Meet me at the stable at 10:00.\n\n- S.\"", "endoftext": false }, { "action": "You look at the watch", "response": "You can't ride that way.\n\nYou can't use the word \"watch\".", "endoftext": false }, { "action": "Ride se", "response": "North end of Main Street, on an old black mare\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\n\nLittle Jimmy comes running past you from the north.", "endoftext": false }, { "action": "You ask Jimmy about the taffy", "response": "Little Jimmy sings: \"I love taffy! I love taffy! I love taffy! I love taffy!\"\n\nBobby comes running after Little Jimmy.", "endoftext": true }, { "action": "Go downward", "response": "You get off of the old black mare.\n\nLittle Jimmy goes running off to the west.\n\nOld Dan arrives from the south.", "endoftext": false }, { "action": "You give the bottle to Dan", "response": "\"It's empty. Don't tease me.\"\n\nBobby chases off after Little Jimmy.", "endoftext": false }, { "action": "You get on the mare", "response": "You get on the old black mare.\n\nLittle Jimmy comes running past you from the west.", "endoftext": false }, { "action": "You go west", "response": "To walk, you will have to get off of the old black mare. Otherwise, try \"ride\" or \"gallop\" and a direction.\n\nBobby comes running after Little Jimmy.\n\nLittle Jimmy goes running off to the south.\n\nOld Dan heads off to the south.", "endoftext": false }, { "action": "You stand", "response": "You get off of the old black mare.\n\nBobby comes running after Little Jimmy.\n\nLittle Jimmy goes running off to the south.\n\nOld Dan heads off to the south.", "endoftext": true }, { "action": "You draw", "response": "You pull your six-shooter out of your holster.\n\nRoy draws his six-shooter, yanking it from its holster and raising it toward you...", "endoftext": false }, { "action": "You shoot roy", "response": "You beat Roy to the trigger, shooting him through the heart just as he is aiming at yours. (And surprising yourself while you're at it that your old gun hit him--your aim must've been off.) Roy gasps, drops his gun, and falls to the ground, dead.", "endoftext": false }, { "action": "You get all", "response": "Roy Heffer's body: Only if you want to be spotted carting a dead body around town. Not recommended.\nRoy's gun: Taken.\n\nOld Dan arrives from the south.\n\n(Old Dan has to make an effort to swagger around Roy's body.)", "endoftext": false }, { "action": "You go east", "response": "Grady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nGrady is behind the bar.\n\nGrady studies you as you come in. \"Plannin' on paying your bill anytime soon?\"", "endoftext": false }, { "action": "Wave to Grady", "response": "You wave. Nothing happens.\n\nGrady leafs through the hotel ledger.", "endoftext": false }, { "action": "Go upward", "response": "Rooms on all sides of the landing--their doors closed and probably locked. The stairs go back downstairs to the saloon.", "endoftext": false }, { "action": "Go west", "response": "(with the skeleton key)\nUnlocked.\n\n(Assuming you mean the room door.)\nAs you open the door, it bangs against an empty whiskey bottle that had rolled against it. The bottle skitters away into the corner of the room.\n\nNot too fancy, but then you get what you pay for. A bed with a mattress that was, as you vaguely remember it, rather wooden. A wash basin and mirror along one wall. Curtains closed, covering the single small window.\nLooks like someone slipped a piece of paper under the door while you were out.\nIn the corner of the room is a whiskey bottle, empty and discarded.", "endoftext": false }, { "action": "You get all", "response": "handwritten note: Taken.\nwhiskey bottle: Taken.", "endoftext": false }, { "action": "You examine the bed", "response": "Looking at the bed doesn't bring back any fond memories of comfortable sleep. The bedsheet is still in a crumpled heap at the foot of the bed.", "endoftext": false }, { "action": "You open the window", "response": "Opened. Through the closed window you can just peek around the corner of the hotel enough to see Main Street below. Roy Heffer's body is lying in the middle of it, surrounded by a rubbernecking crowd.\n\nOpened.", "endoftext": false }, { "action": "You tie the sheet to the drainpipe", "response": "You tie the bedsheet to the drainpipe.", "endoftext": false }, { "action": "You get the cloth", "response": "As you climb down the bedsheet, it starts to rip. One small piece of cloth tears away and flutters down below you.\n\nRunning along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.\nThe small piece of cloth from the bedsheet is lying on the ground.\n\nTaken.", "endoftext": false }, { "action": "Go west", "response": "You find a foothold on the stack of barrels and clamber over.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nTo the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.\nBobby is here, jumping up and down in place.\n\nBobby chases off after Little Jimmy.", "endoftext": false }, { "action": "You go to the north-west", "response": "(opening the heavy stable door first)\nWith a grunt, you heave the stable door open.\n\nSmells musty, just like every other stable you've ever been in.\nThere's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.\nThe gate to one of the stalls to the north is closed.", "endoftext": false }, { "action": "Go north", "response": "The gate swings open with a creak.\n\nis answered by coming in here--the pile of old hay on the ground was probably due for a changing a couple of weeks ago. A few long-since-used pieces of leather tack--a bridle and saddle among them--hang on the wall. The stall door to the south is open.\nStanding sullenly in the corner of the stall is an old black mare.", "endoftext": false }, { "action": "Ride south", "response": "You get on the old black mare.\n\nStable, on an old black mare\nThe gate to the stall to the north is open.", "endoftext": false }, { "action": "Ride se", "response": "North end of Main Street, on an old black mare\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nTo the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.\n\nLittle Jimmy comes running past you from the north.", "endoftext": false }, { "action": "Ride south", "response": "Main Street, on an old black mare\nThe name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\n\nAs you arrive, the deputies jump up from where they've been waiting for you, grab you, and push you to the ground. They quickly shackle your hands before hauling you back to your feet. Time to go see the Sheriff...\n\n...and the gallows.\n\nThe game has ended. Do you want to (R)ESTART, R(E)STORE a saved game, (U)NDO your last turn, or (Q)UIT?", "endoftext": false }, { "action": "You get off", "response": "Empty lot, on an old black mare\nStanding where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\n\nLittle Jimmy comes running past you from the east.\n\nYou get off of the old black mare.\n\nBobby comes running after Little Jimmy.", "endoftext": false }, { "action": "You get the taffy", "response": "Little Jimmy bawls as you grab his candy. \"Give me back my taffy! Gimme gimme!\" he hollers as he stamps his feet.", "endoftext": false }, { "action": "You get on the mare", "response": "You get on the old black mare.", "endoftext": true }, { "action": "You describe your surroundings", "response": "Empty lot, on an old black mare\nStanding where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\nLittle Jimmy is here, looking sullen.\nBobby is here.", "endoftext": false }, { "action": "You go east", "response": "To walk, you will have to get off of the old black mare. Otherwise, try \"ride\" or \"gallop\" and a direction.", "endoftext": false }, { "action": "Ride east", "response": "North end of Main Street, on an old black mare\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nTo the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.", "endoftext": false }, { "action": "You eat the taffy", "response": "You nibble at the sticky taffy. It's not too bad. Gums up your mouth and fingers pretty good while you're at it.", "endoftext": false }, { "action": "Inventory", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), a handwritten note, a scrap of cloth, and some sticky taffy.", "endoftext": false }, { "action": "You wait", "response": "Time passes...", "endoftext": false }, { "action": "Wait", "response": "Time passes...\n\nTime passes...\n\nTime passes...\n\nA woman slips into the stable behind you. She stands off to the side, almost in the shadows, regarding you warily. She looks vaguely familiar.\n\nThe woman seems relieved. \"Good. I wasn't sure if you'd actually come,\" she says.\n\nShe goes to the stable door and looks outside, making sure that the two of you are alone before she closes it.", "endoftext": false }, { "action": "Kiss woman", "response": "She pushes you away. \"Hey, hayseed. I don't know what you think you've got coming for helping me out, but if that's it, you can just forget it.\"\n\n\"That must mean you remember what I told you last night in Grady's, right? About Glen Heffer? I mean before his bastard son showed up and started causing trouble.\"\n\nThat's when it hits you: this is the woman for whose honor--directly or indirectly--you ended up in a gunfight this morning. Sarah or Sandra or Samantha or something like that. Sarah. That's right: Sarah. Whew. Nice memory on you.", "endoftext": false }, { "action": "You examine Sarah", "response": "Sarah's long brown hair is tucked up under her wide-brimmed cowboy hat. There's a look of seriousness about her face, and strain, as if she's got a little bit too much to deal with right now.", "endoftext": false }, { "action": "You ask Sarah about Glen", "response": "\"I guess he can add kidnapper and blackmailer to his list of accomplishments, right after thief, murderer, and son-of-a-bitch.\"\n\nSarah looks at you skeptically again. \"Okay. Here's what you have to do,\" she says. \"You've got a horse. Good. You know the road going east just north of town? Ride east, all the way to the end. You'll know when you're there because you'll find me waiting for you.\"", "endoftext": false }, { "action": "You ask Sarah about the last night", "response": "Sarah doesn't seem to know anything about last night.\n\nSarah's face softens a little, and some of her tough facade fades away.\n\n\"Look, I don't know if you're a hero or just not very smart or what.\nIt was more than enough that you stood up for me against Roy. Now this. It's probably more than I can ask, but...thank you.\"", "endoftext": false }, { "action": "You ask Sarah about Glen", "response": "\"I guess he can add kidnapper and blackmailer to his list of accomplishments, right after thief, murderer, and son-of-a-bitch.\"", "endoftext": false }, { "action": "You ask Sarah about Roy", "response": "\"Last night in Grady's? Last night Roy knew exactly what I was talking about, about Uncle Bucky. Today? Well, today I'm glad you shot him.\"", "endoftext": false }, { "action": "You ask Sarah about Bucky", "response": "\"He may be a little strange, but, hey, he's my uncle, and he's dear to me--and it's not just because he's got a lot of money. But I'm not going to let that rotten snake Glen Heffer force me into coming up with ransom money--Uncle Bucky wouldn't want that.\"", "endoftext": false }, { "action": "You ask Sarah about Grady", "response": "\"Hmmm. I don't really know him that well. Doesn't seem like the happiest guy, though, does he?\"", "endoftext": false }, { "action": "You ask Sarah about the mare", "response": "Sarah doesn't seem to know anything about the old black mare.\n\nSarah moves to the door. \"I've got to go now. I'll see you there.\"", "endoftext": false }, { "action": "Ride se", "response": "North end of Main Street, on an old black mare\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nTo the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.\n\nOld Dan arrives from the south.", "endoftext": false }, { "action": "Ride north", "response": "Edge of town, on an old black mare\nYou can still see Tumbleweed Flats behind you where the road curves around from the south. A dead, rotted tree stands here, marking the memory of the last living thing between here and where the road disappears into the eastern distance.", "endoftext": false }, { "action": "You examine the tree", "response": "The tree is now gray and rotted. It marks the point where the road comes up from the southwest and turns east.", "endoftext": false }, { "action": "Ride east", "response": "Long and dusty road, on an old black mare\nBrambles and cactuses all over the place. Some might call it the desert. Not all that lucky for you, seeing as you're wandering around in the middle of it.", "endoftext": false }, { "action": "Ride east", "response": "The old black mare continues plodding eastward... (Now would be a good time to decide that a younger, stronger horse would be a good idea.)\n\nLong and dusty road, on an old black mare\nBrambles and cactuses all over the place. Some might call it the desert. Not all that lucky for you, seeing as you're wandering around in the middle of it.", "endoftext": false }, { "action": "Ride east", "response": "The old black mare continues plodding eastward...\nCommon sense says this old mare ain't gonna make it. Common sense says go back.\n\nLong and dusty road, on an old black mare\nBrambles and cactuses all over the place. Some might call it the desert. Not all that lucky for you, seeing as you're wandering around in the middle of it.", "endoftext": false }, { "action": "Ride east", "response": "The old black mare continues plodding eastward...\nThe mare wheezes as she plods along.\n\nLong and dusty road, on an old black mare\nBrambles and cactuses all over the place. Some might call it the desert. Not all that lucky for you, seeing as you're wandering around in the middle of it.", "endoftext": false }, { "action": "Ride east", "response": "The old black mare continues plodding eastward...\n\nLong and dusty road, on an old black mare\nBrambles and cactuses all over the place. Some might call it the desert. Not all that lucky for you, seeing as you're wandering around in the middle of it.", "endoftext": false }, { "action": "Ride east", "response": "The old black mare continues plodding eastward...\nIn your wisdom, you have driven the old black mare past the point of exhaustion. To be a little more exact (and graphic), the poor horse suddenly collapses, moaning and wheezing, sending you tumbling to the ground. Then she coughs her last and dies.\n\nBrambles and cactuses all over the place. Some might call it the desert. Not all that lucky for you, seeing as you're wandering around in the middle of it.", "endoftext": true }, { "action": "You look around", "response": "Brambles and cactuses all over the place. Some might call it the desert. Not all that lucky for you, seeing as you're wandering around in the middle of it.", "endoftext": false }, { "action": "You go to the west", "response": "You trudge back in the direction of town...\n\nBrambles and cactuses all over the place. Some might call it the desert. Not all that lucky for you, seeing as you're wandering around in the middle of it.", "endoftext": false }, { "action": "You go east", "response": "You continue trudging eastward on foot...\n\nBrambles and cactuses all over the place. Some might call it the desert. Not all that lucky for you, seeing as you're wandering around in the middle of it.", "endoftext": false }, { "action": "Go east", "response": "You continue trudging eastward on foot...\n(Having vastly overestimated your own ability to make this little journey on your own, you collapse face-first onto the dirt road. And then you stop breathing.)", "endoftext": false }, { "action": "You eat the taffy", "response": "You chomp down about half of the taffy.", "endoftext": false }, { "action": "You eat the taffy", "response": "You gobble the rest of the taffy. Yum. All gone.", "endoftext": false }, { "action": "You go to the east", "response": "Enter saved game to load:", "endoftext": false }, { "action": "Dismount", "response": "You get off of the old black mare.\n\nSarah slips out of the stable.", "endoftext": false }, { "action": "You examine the window", "response": "The hayloft is a good ten feet over your head.", "endoftext": false }, { "action": "You exit", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nTo the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\n\nOld Dan heads off to the south.", "endoftext": false }, { "action": "Go east", "response": "Knowing full well there's a way over the barrels and crates, you clamber awkwardly over the stack...\n\nRunning along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.", "endoftext": false }, { "action": "Up", "response": "You scramble back up the bedsheet to the open window.\n\nNot too fancy, but then you get what you pay for. A bed with a mattress that was, as you vaguely remember it, rather wooden. A wash basin and mirror along one wall. Curtains open, revealing the single small window and Main Street below.\nThrough the open curtains, you can see your bedsheet fluttering from where it is tied to the drainpipe outside.", "endoftext": false }, { "action": "You ask Grady about the horse", "response": "Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.\n\nThe alley is wedged between the hotel to the south and the shed to the north; it basically runs a short ways east-west.", "endoftext": true }, { "action": "Go down", "response": "Grady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nYou catch glimpses of boots underneath the swinging doors, walking\nback and forth outside the saloon--the Sheriff's deputies, presumably waiting for you.\nGrady is behind the bar.", "endoftext": false }, { "action": "You look at the horseshoe", "response": "Your basic lucky-charm horseshoe.", "endoftext": false }, { "action": "You ask Grady about the shed", "response": "\"What? The shed is locked. What about it? Leave me alone. What have you ever done for me?\"\n\nOld Dan arrives from the west.\n\nGrady looks up from behind the bar as Old Dan wanders in. \"Out!\" he says, pointing toward the door.", "endoftext": false }, { "action": "You take horseshoe", "response": "You can't take that.\n\nOld Dan heads off to the west.", "endoftext": false }, { "action": "You ask Grady about the horseshoe", "response": "\"Hasn't done me much good. Need a new lucky charm.\"\n\nOld Dan heads off to the west.", "endoftext": false }, { "action": "You ask Grady about lucky charm", "response": "\"Hasn't done me much good. Need a new lucky charm.\"\n\nGrady leafs through the hotel ledger.", "endoftext": false }, { "action": "You go to the north-west", "response": "One measly pool table comprises the billiards room. That and a\nheavily locked door behind which Grady stashes his liquor. Southeast takes you back out into the saloon.", "endoftext": false }, { "action": "You take the ball", "response": "You should probably be doing something else rather than messing around with the billiards equipment.", "endoftext": false }, { "action": "You examine the door", "response": "The locked door looks just like you would expect.", "endoftext": false }, { "action": "You examine table", "response": "Not a very fine specimen of the billiards world. One of the four legs is shorter than the other three, giving the balls a tendency to roll into the bottom right pocket.", "endoftext": false }, { "action": "You examine the bottom right pocket", "response": "The pool table pocket looks just like you would expect.", "endoftext": false }, { "action": "You search it", "response": "(Assuming you mean the pool table pocket.)\nYou don't find anything.", "endoftext": false }, { "action": "You look in it", "response": "(Assuming you mean the pool table pocket.)\nThe pool table pocket is empty.", "endoftext": false }, { "action": "You unlock door", "response": "The door is locked up as tight as anything you've ever seen. There's no way in hell you're ever going to get it open.", "endoftext": false }, { "action": "You shoot door", "response": "You pull the trigger, and--CLICK. Your six-shooter is empty.", "endoftext": false }, { "action": "You examine the roy's gun", "response": "A six-shooter like yours, but a lot nicer, to be honest. While you paid about three bucks for yours, old Roy here--rest his soul, and all that--must've dropped at least ten. Maybe even fifteen.", "endoftext": false }, { "action": "You shoot the door with the roy's gun", "response": "You put a bullet in the door. From the next room you hear Grady holler: \"What the Jesus are you doing in there?\"", "endoftext": false }, { "action": "Go southeast", "response": "Grady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nGrady is behind the bar.\n\nGrady leafs through the hotel ledger.", "endoftext": false }, { "action": "You ask Grady for the key", "response": "Which key do you mean, the skeleton key or the shed key?", "endoftext": false }, { "action": "You ask Grady for the shed key", "response": "\"What? The shed is locked. What about it? Leave me alone. What have you ever done for me?\"", "endoftext": false }, { "action": "You climb the sheet", "response": "Rooms on all sides of the landing--their doors closed and probably locked. The stairs go back downstairs to the saloon.\n\nNot too fancy, but then you get what you pay for. A bed with a mattress that was, as you vaguely remember it, rather wooden. A wash basin and mirror along one wall. Curtains open, revealing the single small window and Main Street below.\nThrough the open curtains, you can see your bedsheet fluttering from where it is tied to the drainpipe outside.\n\nRunning along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.", "endoftext": false }, { "action": "You go west", "response": "You find a foothold on the stack of barrels and clamber over.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\n\nOld Dan heads off to the south.", "endoftext": false }, { "action": "You go south", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\n\nOld Dan heads off to the south.", "endoftext": false }, { "action": "Go south", "response": "Standing here in the middle of Main Street, you are directly across from the Tumbleweed Flats Sheriff's Department, which is directly to the east. Not the safest place to hang out, perhaps, considering that the gallows are right on the other side of the street--and you might as well try and avoid that particular inevitability for as long as possible. Might be a better idea to head north, back up Main Street. Old Dan, the town drunk, is here, standing in place and swaying slightly.", "endoftext": false }, { "action": "You go to the south", "response": "Going south from here will get you nowhere. You really don't need any more of that then you've already got.", "endoftext": false }, { "action": "You go east", "response": "Cramped quarters, actually. Barely room enough for the sheriff's\ndesk and a jail cell in the corner.\nSheriff Argyle is sitting behind his desk, munching on a sandwich and reading \"Strange Western Lawkeeper Tales\".\n\nArgyle's eyes bulge out of his head as you stroll in. He drops his sandwich. \"Jumpin' Jehosophat! I mean...well, I mean, aren't you the guy who shot Roy Heffer?\"", "endoftext": false }, { "action": "You ask Argyle about the horse", "response": "The Sheriff eyes you warily. \"Look, I'm not exactly sure what you're hoping to find out here. This have anything to do with why you smoked Roy?\"", "endoftext": false }, { "action": "You shoot Argyle", "response": "You pull the trigger, and--CLICK. Your six-shooter is empty.", "endoftext": false }, { "action": "You shoot Argyle with roy's gun", "response": "You pull the trigger and shoot Sheriff Argyle. He falls to the ground, twitches a couple of times, then lies there, getting cold.", "endoftext": false }, { "action": "You look at the corpse", "response": "One dead sheriff.", "endoftext": false }, { "action": "You ask Dan about the liquor", "response": "\"I just don't know anything about that, cowboy. How's about buying me a drink anyway?\"", "endoftext": false }, { "action": "You go to the west", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\n\nMore clutter than any person in their right mind would know what to\ndo with. Luckily Lucille has the right idea: put it all on shelves and call it a General Store. Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).\nLucille herself is standing behind the counter.", "endoftext": false }, { "action": "You look at kit", "response": "A label reads: \"Everything you need to be prepared. If you don't get yourself one of these here kits, you're not prepared. If you're not prepared, you're dead, buddy. Get it?\" The hard sell, you might say.", "endoftext": false }, { "action": "You ask Lucille about the kit", "response": "\"What, that thing? Piece of crap is what it is. Don't even know why I've got it. But I ain't giving it away, if that's what you're thinking.\"", "endoftext": false }, { "action": "You buy the kit", "response": "With what? You're broke, cowboy.", "endoftext": false }, { "action": "You examine the taffy", "response": "The sticky taffy looks just like you would expect.", "endoftext": false }, { "action": "You give the bottle", "response": "Try giving something to someone in particular.", "endoftext": false }, { "action": "You give the bottle to Lucille", "response": "Lucille politely refuses.\n\nOld Dan arrives from the east.\n\nLucille rolls her eyes as Dan comes in. \"What do you want now, old timer?\" she asks.", "endoftext": false }, { "action": "You show the roy's gun to Lucille", "response": "Lucille doesn't seem too interested in Roy's gun.\n\nOld Dan heads off to the east.", "endoftext": true }, { "action": "You describe your surroundings", "response": "More clutter than any person in their right mind would know what to\ndo with. Luckily Lucille has the right idea: put it all on shelves and call it a General Store. Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).\nLucille herself is standing behind the counter.", "endoftext": false }, { "action": "You look at the clutter", "response": "Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).", "endoftext": false }, { "action": "You shoot Lucille with the roy's gun", "response": "You pull the trigger and shoot Lucille. She falls to the ground, twitches a couple of times, then lies there, getting cold.", "endoftext": false }, { "action": "You get all", "response": "Only if you want to be spotted carting a dead body around town. Not recommended.", "endoftext": false }, { "action": "You get all from shelves", "response": "box of shotgun shells: Taken.\nempty taffy box: You can't take that.\npick-axe: You're carrying too much to take that.\n\nSuddenly a half-dozen of the Sheriff's roughest, toughest, and hungriest-for-justice deputies show up. They level their guns at the murderer (meaning you, of course), and bring you down in a blaze of trigger-pulling.", "endoftext": false }, { "action": "You apologize", "response": "Enter (R)ESTART, R(E)STORE, (U)NDO, or (Q)UIT:", "endoftext": false }, { "action": "You go to the east", "response": "Enter saved game to load:", "endoftext": false }, { "action": "Inventory", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), a handwritten note, a scrap of cloth, and some sticky taffy.", "endoftext": false }, { "action": "You examine Lucille", "response": "Lucille is actually not the Lucille in \"Lucille's General Store\"--Lucille is Lucille's daughter. She's in her mid-fifties, skinny as a post, and exceptionally stern-looking.", "endoftext": false }, { "action": "You ask Lucille about the taffy box", "response": "\"You lnow what it is? It's that damned John Stratford came in here and bought up all my damned taffy. Rich old bastard. Now I got that irritating little kid what's-his-name in here crying for candy. Damned if I don't claw my own eyes out one of these days.\"", "endoftext": false }, { "action": "You give the roy's gun to Lucille", "response": "Lucille politely refuses.", "endoftext": false }, { "action": "You ask Lucille about Stratford", "response": "\"He's a pompous bastard. So rich and all, living in that mansion back in the trees, him and that whatever-her-name-is.\"", "endoftext": false }, { "action": "Go east", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.", "endoftext": false }, { "action": "Go north", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.", "endoftext": false }, { "action": "Go west", "response": "Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\nLittle Jimmy is here, looking sullen.\nBobby is here.", "endoftext": false }, { "action": "You examine the brush", "response": "Very dense. If there's anything behind the trees, you'd have a heck of a time trying to fight your way through the brush to find it.", "endoftext": false }, { "action": "You look at weeds", "response": "They look kind of a mess. Someone really ought to get busy doing some weed-picking.", "endoftext": false }, { "action": "You pick weeds", "response": "You pluck one of the weeds from the ground.", "endoftext": false }, { "action": "You examine weed", "response": "Green. Weedish. Six leaves.", "endoftext": false }, { "action": "You examine bobby", "response": "The other half of the menacing team that is Little Jimmy and Bobby. In another eighty years or so, they'd diagnose this kid as having hyperactivity/attention-deficit disorder. But at the moment, you just find him annoying.", "endoftext": false }, { "action": "You put the taffy in the gun", "response": "Roy's gun is closed.", "endoftext": false }, { "action": "You open the roy's gun", "response": "You crack it open. There are six bullets left.", "endoftext": false }, { "action": "You give the taffy to Bobby", "response": "Bobby refuses.", "endoftext": false }, { "action": "You open your gun", "response": "You crack it open. It's empty.", "endoftext": false }, { "action": "You ask Jimmy about Stratford", "response": "Little Jimmy bawls: \"Taffy! Taffy! Gimme back my taffy!\"", "endoftext": false }, { "action": "You pluck the weed", "response": "You pluck a leaf from the weed. It flutters away.", "endoftext": false }, { "action": "You examine the weed", "response": "Green. Weedish. There are five leaves left that you haven't plucked. (Looks kinda like a five-leaf clover.)", "endoftext": false }, { "action": "You go east", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.", "endoftext": false }, { "action": "You go south", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.", "endoftext": false }, { "action": "You go east", "response": "Grady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nGrady is behind the bar.", "endoftext": false }, { "action": "You give the weed to Grady", "response": "\"No thanks. If I wanted a weed, I'd go pick my own. Now a four-leaf clover: there's a valuable plant.\"", "endoftext": false }, { "action": "You pluck the leaf", "response": "You pluck another leaf from the weed. It flutters away.\n\nGrady watches you, wondering the hell you're doing.\n\nOld Dan arrives from the west.\n\nGrady looks up from behind the bar as Old Dan wanders in. \"Out!\" he says, pointing toward the door.", "endoftext": false }, { "action": "You give the weed to Grady", "response": "\"No thanks. If I wanted a weed, I'd go pick my own. Now a four-leaf clover: there's a valuable plant.\"\n\nOld Dan heads off to the west.", "endoftext": false }, { "action": "You pluck the leaf", "response": "You pluck another leaf from the weed. It flutters away.", "endoftext": false }, { "action": "You give weed to Grady", "response": "\"A four-leaf clover? For me? I ...well, I don't know what to say. Maybe this'll turn my luck around. Maybe I misjudged you.\" And with that, Grady takes the weed from you.\n\nOld Dan arrives from the west.\n\nGrady looks up from behind the bar as Old Dan wanders in. \"Out!\" he says, pointing toward the door.", "endoftext": false }, { "action": "You ask Grady for the shed key", "response": "\"You want to get into that old shed? Nothing but junk in there,\" Grady says. But then he shrugs and digs out the key anyway, putting it down on the counter.\n\nGrady leafs through the hotel ledger.\n\nOld Dan heads off to the west.", "endoftext": false }, { "action": "You ask Grady about the horseshoe", "response": "\"Hasn't done me much good. Need a new lucky charm.\"", "endoftext": false }, { "action": "You go to the west", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.", "endoftext": false }, { "action": "Go east", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\n\nKnowing full well there's a way over the barrels and crates, you clamber awkwardly over the stack...\n\nRunning along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.", "endoftext": false }, { "action": "You get the key", "response": "You find a foothold on the stack of barrels and clamber over.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\n\nThe name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\n\nOld Dan arrives from the south.\n\nGrady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nGrady is behind the bar.\nSitting on the bar is the key to Grady's shed.\n\nYou don't see that.", "endoftext": false }, { "action": "You examine the key", "response": "Which key do you mean, the skeleton key or the shed key?", "endoftext": false }, { "action": "Shed", "response": "It's the key to Grady's shed. In fact, it's got \"Grady's Shed\" scrawled on it.", "endoftext": false }, { "action": "You go to the east", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\n\nKnowing full well there's a way over the barrels and crates, you clamber awkwardly over the stack...\n\nRunning along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.", "endoftext": false }, { "action": "Unlock shed", "response": "(with the shed key)\nUnlocked.", "endoftext": false }, { "action": "You open it", "response": "(Assuming you mean Grady's storage shed.)\nOpened.", "endoftext": false }, { "action": "You enter it", "response": "(Assuming you mean Grady's storage shed.)\n\nIt's dark in here. The only light bleeds in through the window and\nthe open door. Looks like this is where Grady keeps most of his junk. Resting on the ground against one wall is a ten-foot wooden ladder.", "endoftext": false }, { "action": "You get the ladder", "response": "You're carrying too much to take that.", "endoftext": false }, { "action": "You look at the junk", "response": "Most of the metal stuff is rusted. Most of the wooden stuff is termite-gnawed. None of it is of much use to you.", "endoftext": false }, { "action": "Inventory", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. You are also carrying two keys (a skeleton key and the shed key), two pistols (your six-shooter and Roy's gun), a handwritten note, a scrap of cloth, and some sticky taffy.", "endoftext": false }, { "action": "You put the gun in the holster", "response": "Which gun do you mean, your six-shooter or Roy's gun?", "endoftext": false }, { "action": "Mine", "response": "You put your six-shooter in the holster.", "endoftext": false }, { "action": "You put the roy's gun in the holster", "response": "Your six-shooter is already tucked in your holster.", "endoftext": false }, { "action": "You drop the note", "response": "Dropped.", "endoftext": false }, { "action": "You check your inventory", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. You are also carrying two keys (a skeleton key and the shed key), Roy's gun, a scrap of cloth, and some sticky taffy. Tucked in your holster is your six-shooter.", "endoftext": false }, { "action": "You climb the ladder", "response": "Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.\n\nYou find a foothold on the stack of barrels and clamber over, dragging the ladder after you.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\n\nSmells musty, just like every other stable you've ever been in.\nThere's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.\nThe gate to the stall to the north is open.\nAn old black mare is here.\n\nTry leaning the ladder against something for starters.", "endoftext": false }, { "action": "You lean the ladder against the loft", "response": "You lean the ladder against the loft, just where the hayloft begins.", "endoftext": false }, { "action": "You climb ladder", "response": "About ten or so feet off the stable floor. Too far to jump--better\nto make wise use of the ladder which is still leaning against the wall. Sunlight shines in through a small square window.", "endoftext": false }, { "action": "You look at the window", "response": "Through the window you can see the branches of a massive oak tree.", "endoftext": false }, { "action": "You climb it", "response": "(Assuming you mean the window.)\n\nIn the manner of a crow or vulture or some other sort of top-branch-perching bird. The loft window is behind you, technically to the southeast, while the ground is perilously far below.", "endoftext": false }, { "action": "Go upwards", "response": "You're in a tree. Think about it.", "endoftext": false }, { "action": "You climb the tree", "response": "In the manner of a crow or vulture or some other sort of top-branch-perching bird. The loft window is behind you, technically to the southeast, while the ground is perilously far below.", "endoftext": true }, { "action": "Go downwards", "response": "Down, you say? Well, you begin to shimmy down the tree, precariously clutching onto branches and outcroppings of tough bark--whatever you can reach. Finally, scraped and bruised all to hell, you find yourself on firm ground.\n\nObviously not a popular picnic spot; in fact, if not for your vantage point perched atop the tree, you would never have known it was here, much less be able to blindly navigate your way through the thick of trees to the south. The meadow opens up to the west.\nStrutting proudly around the meadow is a fiery red stallion.", "endoftext": false }, { "action": "You look at the horse", "response": "A finer-looking animal you've never seen. You could probably ride forever on this horse, and it wouldn't even break a sweat.", "endoftext": false }, { "action": "You ride the horse", "response": "You get on the fiery red stallion.", "endoftext": false }, { "action": "Shout", "response": "You let out a hearty bellow. Nothing else happens.", "endoftext": false }, { "action": "Ride south", "response": "You give the red stallion a couple of pokes in its sides with your spurs, and the animal breaks into a trot. A couple of seconds later, however, an old man in an ascot and a mop of gray hair (John Stratford, that is) comes chasing after you from the west.\n\n\"Get off my blimey horse!\" he hollers at you in a proper British accent. Right before jamming a couple of shells into a double-barrelled shotgun and shooting you dead.", "endoftext": false }, { "action": "Dismount", "response": "You get off of the fiery red stallion.", "endoftext": false }, { "action": "Go south", "response": "Your parched brain tries as hard as it possibly can to remember what the path through the trees looked like from above, and you start forging a path...\n\nStanding where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\nLittle Jimmy is here, looking sullen.\nBobby is here, jumping up and down in place.", "endoftext": false }, { "action": "You go north", "response": "Obviously not a popular picnic spot; in fact, if not for your vantage point perched atop the tree, you would never have known it was here, much less be able to blindly navigate your way through the thick of trees to the south. The meadow opens up to the west.\nStrutting proudly around the meadow is a fiery red stallion.", "endoftext": false }, { "action": "You go west", "response": "Of a mansion, or what might be considered a mansion if it weren't\nquite so rustic looking. It's as if someone took a giant tub of Dr. Ricardo's Growth Tonic (which he peddles to the unsuspecting populace whenever he's in town, about every four months or so) and poured it over one of the ramshackle houses--albeit one of the nicer ones--scattered about Tumbleweed Flats. You can enter the house to the west.\nJohn Stratford is sitting in his rocking chair, smoking his pipe.\nHis trusty shotgun is across his lap.", "endoftext": false }, { "action": "You shoot Stratford with the roy's gun", "response": "Blam! Stratford looks surprised as hell as you shoot him. He pitches forward onto his knees, then tumbles forward onto his face. He lies that way on the ground at your feet.\n\nNow. What happens next is your introduction to the lovely Juanita Stratford, devoted wife of the (recently) late John Stratford. She comes racing out of the house with her shotgun--exactly the same make and model as his, how romantic--lines up the barrel between you and her, and starts trigger-pulling. Love, baby. And you got in its way.", "endoftext": false }, { "action": "You ask Stratford about the taffy", "response": "\"Oh, I love that taffy.\"", "endoftext": false }, { "action": "You show the taffy to John", "response": "\"Hey! Now I do know good taffy, and I do believe that is some!\"", "endoftext": false }, { "action": "You ask John about Juanita", "response": "\"My dear wife Juanita. I do love her. She is everything a man could want. And one wickedly good shot, to boot.\"", "endoftext": false }, { "action": "You give the taffy to John", "response": "Stratford looks surprised. \"Why, thank you,\" he says. \"Who told you that I do so love this taffy?\" He munches on the candy.", "endoftext": false }, { "action": "You ask John for the horse", "response": "Which horse do you mean, the old black mare or the fiery red stallion?", "endoftext": false }, { "action": "You ask John for red stallion", "response": "Stratford's mouth is too gummed-up with sticky taffy to talk.", "endoftext": false }, { "action": "Gallop south", "response": "Obviously not a popular picnic spot; in fact, if not for your vantage point perched atop the tree, you would never have known it was here, much less be able to blindly navigate your way through the thick of trees to the south. The meadow opens up to the west.\nStrutting proudly around the meadow is a fiery red stallion.\n\nYou get on the fiery red stallion.\n\nYou give the red stallion a couple of pokes in its sides with your spurs, and the animal breaks into a trot. A couple of seconds later, however, an old man in an ascot and a mop of gray hair (John Stratford, that is) comes chasing after you from the west.\n\nHe tries to shout something at you, but his mouth is gummed up with taffy. The same goes for his fingers, which are useless so far as pulling the trigger on the shotgun he is aiming at you.\n\nEmpty lot, on a fiery red stallion\nStanding where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\nLittle Jimmy is here, looking sullen.\nBobby is here, running in circles around Little Jimmy.", "endoftext": false }, { "action": "You give your gun to Jimmy", "response": "To walk, you will have to get off of the fiery red stallion.\nOtherwise, try \"ride\" or \"gallop\" and a direction.\n\n(taking your six-shooter first)\nYou pull your six-shooter out of your holster.\n\nLittle Jimmy bawls: \"Taffy! Taffy! Gimme back my taffy!\"", "endoftext": false }, { "action": "Ride east", "response": "North end of Main Street, on a fiery red stallion\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.", "endoftext": false }, { "action": "Ride north", "response": "Edge of town, on a fiery red stallion\nYou can still see Tumbleweed Flats behind you where the road curves around from the south. A dead, rotted tree stands here, marking the memory of the last living thing between here and where the road disappears into the eastern distance.", "endoftext": false }, { "action": "You go to the east", "response": "To walk, you will have to get off of the fiery red stallion.\nOtherwise, try \"ride\" or \"gallop\" and a direction.", "endoftext": false }, { "action": "Ride east", "response": "Long and dusty road, on a fiery red stallion\nBrambles and cactuses all over the place. Some might call it the desert. Not all that lucky for you, seeing as you're wandering around in the middle of it.", "endoftext": false }, { "action": "Ride east", "response": "The red stallion gallops along without faltering, eating up the distance, Tumbleweed Flats disappearing far behind you.\n\nEnd of the road, on a fiery red stallion\nThe dusty road stretches back to the west as far as the eye can see, and then some. A steep bank rises up to the southeast; you can't see what might be at the top of it.\nSarah is here, sitting atop her beautiful Arabian horse.\n\n\"I'm glad you made it,\" Sarah says as she climbs down from her horse.", "endoftext": false }, { "action": "You stand", "response": "You get off of the fiery red stallion.", "endoftext": false }, { "action": "Kiss sarah", "response": "She pushes you away. \"Hey, hayseed. I don't know what you think you've got coming for helping me out, but if that's it, you can just forget it.\"", "endoftext": false }, { "action": "You ask Sarah about Uncle", "response": "\"He may be a little strange, but, hey, he's my uncle, and he's dear to me--and it's not just because he's got a lot of money. But I'm not going to let that rotten snake Glen Heffer force me into coming up with ransom money--Uncle Bucky wouldn't want that.\"", "endoftext": false }, { "action": "You ask Sarah about Glen", "response": "\"I guess he can add kidnapper and blackmailer to his list of accomplishments, right after thief, murderer, and son-of-a-bitch.\"", "endoftext": false }, { "action": "You get on the arabian", "response": "You get on Sarah's horse.", "endoftext": false }, { "action": "Ride W", "response": "Sarah asks: \"And why, if you don't mind me asking, don't you just ride your own horse?\"", "endoftext": false }, { "action": "You look at Arabian", "response": "A beautiful Arabian, perhaps two years old. The kind of horse you rarely had the chance to see for yourself--well, before you gummed up Stratford and swiped his stallion, that is.", "endoftext": false }, { "action": "Dismount", "response": "You get off of Sarah's horse.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The dusty road stretches back to the west as far as the eye can see, and then some. A steep bank rises up to the southeast; you can't see what might be at the top of it.\nSarah is here.\nSarah's Arabian is here, snacking contentedly on a small patch of grass.\nThe fiery red stallion is standing patiently nearby.", "endoftext": false }, { "action": "Go southeast", "response": "From the top of this incline, you can look back to see the dusty road stretching out of sight to the west. Over the crest of the hill, you can see the Heffer ranch house to the south--quite an impressive sight, to be honest. A hayfield opens up to the east.\nStanding guarding the front of the house is Glen Heffer's\nmean-looking henchman Large Duane. Lucky for you he can't see you.\n\nSarah scrambles up the bank after you. \"I hope you know what you're doing,\" she says.", "endoftext": false }, { "action": "You examine Duane", "response": "Large Duane is not a friendly looking fellow. If he sees you, he'll kill you. If you had anything to your name, you could bet it all on that fact. It's also the best argument there is not to mess with him.", "endoftext": false }, { "action": "You shoot Duane with the roy's gun", "response": "Trying to shoot Large Duane from so far away isn't such a hot idea seeing as what a lousy shot you are. The same, however, is not true for Large Duane, whose attention you manage to attract. He draws, aims, and hits you right between the eyes.", "endoftext": false }, { "action": "Go upwards", "response": "From the top of this incline, you can look back to see the dusty road stretching out of sight to the west. Over the crest of the hill, you can see the Heffer ranch house to the south--quite an impressive sight, to be honest. A hayfield opens up to the east.\nStanding guarding the front of the house is Glen Heffer's\nmean-looking henchman Large Duane. Lucky for you he can't see you. Sarah is here.", "endoftext": false }, { "action": "Go east", "response": "Standing amidst the scattered golden haystacks drying in the hot sun. In fact, the hay is so dry it crackles under your feet as you step on it. From here, you can either go back west where you came from, or southwest toward the Heffer ranch house.\n\nSarah follows you into the hayfield. \"What are you doing over here?\" she asks.", "endoftext": false }, { "action": "You examine the hay", "response": "The hayfield is full of scattered golden haystacks drying in the hot sun.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), and a scrap of cloth.", "endoftext": false }, { "action": "Go southwest", "response": "Nice building, no doubt the product of years of ill-gotten gains. Directly south of you is the front door, which is closed. You can backtrack to the top of the steep bank to the north, or go northeast into the hayfield.\nLarge Duane is here, looking large and mean.\n\nLarge Duane looks up as you come near. His eyes narrow, and he quickly draws his gun and sends you off to Cowboy Heaven. What the hell were you thinking, stomping on up to him like that? Doesn't matter.", "endoftext": false }, { "action": "You go west", "response": "From the top of this incline, you can look back to see the dusty road stretching out of sight to the west. Over the crest of the hill, you can see the Heffer ranch house to the south--quite an impressive sight, to be honest. A hayfield opens up to the east.\nStanding guarding the front of the house is Glen Heffer's\nmean-looking henchman Large Duane. Lucky for you he can't see you.\n\nSarah follows you back to the top of the bank.", "endoftext": false }, { "action": "Go northwest", "response": "The dusty road stretches back to the west as far as the eye can see, and then some. A steep bank rises up to the southeast; you can't see what might be at the top of it.\nSarah's Arabian is here, snacking contentedly on a small patch of grass.\nThe fiery red stallion is standing patiently nearby.\n\nSarah follows after you.", "endoftext": false }, { "action": "Go west", "response": "Now, come on...you know better than to try to make it on foot.", "endoftext": false }, { "action": "You get on the red", "response": "You get on the fiery red stallion.", "endoftext": false }, { "action": "Ride W", "response": "The red stallion gallops along, and before too long delivers you safely to the west end of the long, dusty road.\n\nEdge of town, on a fiery red stallion\nYou can still see Tumbleweed Flats behind you where the road curves around from the south. A dead, rotted tree stands here, marking the memory of the last living thing between here and where the road disappears into the eastern distance.\n\n(Sarah stayed behind at the east end of the road.)", "endoftext": false }, { "action": "Ride south", "response": "North end of Main Street, on a fiery red stallion\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\n\nOld Dan arrives from the south.", "endoftext": false }, { "action": "Ride south", "response": "Main Street, on a fiery red stallion\nThe name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.", "endoftext": false }, { "action": "Dismount", "response": "You get off of the fiery red stallion.", "endoftext": false }, { "action": "Go west", "response": "More clutter than any person in their right mind would know what to\ndo with. Luckily Lucille has the right idea: put it all on shelves and call it a General Store. Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).\nLucille herself is standing behind the counter.", "endoftext": false }, { "action": "You get the kit", "response": "You'll have to buy the trail kit first.", "endoftext": false }, { "action": "Go east", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\nThe fiery red stallion is standing patiently nearby.", "endoftext": false }, { "action": "Go north", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.", "endoftext": false }, { "action": "Go west", "response": "Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\nLittle Jimmy is here, looking sullen.\nBobby is here.", "endoftext": false }, { "action": "Go north", "response": "Obviously not a popular picnic spot; in fact, if not for your vantage point perched atop the tree, you would never have known it was here, much less be able to blindly navigate your way through the thick of trees to the south. The meadow opens up to the west.", "endoftext": false }, { "action": "Go west", "response": "Of a mansion, or what might be considered a mansion if it weren't\nquite so rustic looking. It's as if someone took a giant tub of Dr. Ricardo's Growth Tonic (which he peddles to the unsuspecting populace whenever he's in town, about every four months or so) and poured it over one of the ramshackle houses--albeit one of the nicer ones--scattered about Tumbleweed Flats. You can enter the house to the west.\nJohn Stratford is here, looking mad as hell.", "endoftext": false }, { "action": "Go west", "response": "Stratford brandishes his shotgun in your general direction. \"Not so fast, tumbleweed,\" he mutters in his clipped British accent, barely understandable through his mouthful of sticky taffy.", "endoftext": false }, { "action": "You give it to him", "response": "(Assuming you mean Roy's gun and John Stratford, respectively.)\nJohn Stratford refuses.", "endoftext": false }, { "action": "You examine the house", "response": "Quite a place, as far as these parts go. At least compared to the typical pile of slapped-together planks that passes for a house around here.", "endoftext": false }, { "action": "You go west", "response": "Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\nLittle Jimmy is here, looking sullen.\nBobby is here, running in circles around Little Jimmy.", "endoftext": false }, { "action": "You pluck the leaf", "response": "You pluck one of the weeds from the ground.\n\nYou pluck a leaf from the weed. It flutters away.\n\nYou pluck another leaf from the weed. It flutters away.", "endoftext": false }, { "action": "You examine the weed", "response": "Green. Weedish. There are four leaves left that you haven't plucked. (Looks kinda like a four-leaf clover.)", "endoftext": false }, { "action": "You give the weed", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\n\nThe name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\n\nOld Dan arrives from the east.\n\nGrady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nGrady is behind the bar.\n\nTry giving something to someone in particular.", "endoftext": false }, { "action": "You give the weed to Grady", "response": "\"A four-leaf clover? For me? I ...well, I don't know what to say. Maybe this'll turn my luck around. Maybe I misjudged you.\" And with that, Grady takes the weed from you.", "endoftext": false }, { "action": "You ask Grady for the shed key", "response": "\"You want to get into that old shed? Nothing but junk in there,\" Grady says. But then he shrugs and digs out the key anyway, putting it down on the counter.", "endoftext": false }, { "action": "You give the bottle to Grady", "response": "Grady politely refuses.", "endoftext": false }, { "action": "You unlock door", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\n\nKnowing full well there's a way over the barrels and crates, you clamber awkwardly over the stack...\n\nRunning along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.\n\n(with the shed key)\nUnlocked.", "endoftext": false }, { "action": "You get the ladder", "response": "(opening the shed door first)\nOpened.\n\nIt's dark in here. The only light bleeds in through the window and\nthe open door. Looks like this is where Grady keeps most of his junk. Resting on the ground against one wall is a ten-foot wooden ladder.\n\nYou're carrying too much to take that.", "endoftext": false }, { "action": "Go northwest", "response": "Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.\n\nYou find a foothold on the stack of barrels and clamber over.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\n\nThe name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\n\nOld Dan heads off to the west.\n\nGrady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nGrady is behind the bar.\n\nOne measly pool table comprises the billiards room. That and a\nheavily locked door behind which Grady stashes his liquor. Southeast takes you back out into the saloon.", "endoftext": false }, { "action": "You get the ladder", "response": "handwritten note: Dropped.\nshed key: Dropped.\n\nYou're carrying too much to take that.", "endoftext": false }, { "action": "Inventory", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), a scrap of cloth, and some sticky taffy.", "endoftext": false }, { "action": "You put your gun in the holster", "response": "You put your six-shooter in the holster.", "endoftext": false }, { "action": "You put the cloth in the bottle", "response": "You stuff the piece of cloth into the opening of the bottle.", "endoftext": false }, { "action": "Go west", "response": "You find a foothold on the stack of barrels and clamber over, dragging the ladder after you.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.", "endoftext": false }, { "action": "Go west", "response": "Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\nLittle Jimmy is here, looking sullen.\nBobby is here, jumping up and down in place.", "endoftext": false }, { "action": "You put the ladder on the loft", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\n\nSmells musty, just like every other stable you've ever been in.\nThere's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.\nThe gate to the stall to the north is open.\nAn old black mare is here.\n\nThere's no room on the loft.", "endoftext": false }, { "action": "Go west", "response": "Stratford brandishes his shotgun in your general direction. \"Not so fast, tumbleweed,\" he mutters in his clipped British accent.", "endoftext": false }, { "action": "Smell bottle", "response": "The piece of cloth is in the way.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. A scrap of cloth is stuffed in the mouth of the bottle. You are also carrying a skeleton key, Roy's gun, and some sticky taffy. Tucked in your holster is your six-shooter.", "endoftext": false }, { "action": "You examine Stratford", "response": "John Stratford is around fifty or so. He's got a healthy shock of white hair atop his head. But other than that, his eyes look kinda mean. And that goes none too well with the shotgun on his lap. Puts you on your guard to say the least. You warily watch Stratford warily watching you as he puffs on his pipe.", "endoftext": false }, { "action": "You go south", "response": "Your parched brain tries as hard as it possibly can to remember what the path through the trees looked like from above, and you start forging a path...\n\nStanding where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\nLittle Jimmy is here, looking sullen.\nBobby is here.", "endoftext": false }, { "action": "You go east", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\n\nOld Dan heads off to the south.", "endoftext": false }, { "action": "You go east", "response": "Obviously not a popular picnic spot; in fact, if not for your vantage point perched atop the tree, you would never have known it was here, much less be able to blindly navigate your way through the thick of trees to the south. The meadow opens up to the west.", "endoftext": false }, { "action": "Go south", "response": "Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\nLittle Jimmy is here, looking sullen.\nBobby is here, jumping up and down in place.", "endoftext": false }, { "action": "You go east", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.", "endoftext": false }, { "action": "Go east", "response": "Knowing full well there's a way over the barrels and crates, you clamber awkwardly over the stack...\n\nRunning along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.", "endoftext": false }, { "action": "You look at the planks", "response": "The wooden plank looks just like you would expect.", "endoftext": false }, { "action": "You get the planks", "response": "It's attached to the side of the saloon.", "endoftext": false }, { "action": "You pull the plank", "response": "With a grunt, you yank the board free from the side of the saloon. It falls to the ground with a dull clatter, revealing an opening leading southeast into the wall.", "endoftext": false }, { "action": "You examine the opening", "response": "The opening leads southeast into the darkness beyond the wall of the building.", "endoftext": false }, { "action": "You go southeast", "response": "In the dim light from the alleyway, you can make out the outlines of several shelves of crates and bottles, as well as a heavy door which--you guess--leads out into the billiards room. Sitting in the shadows in the corner is a big wooden keg.", "endoftext": false }, { "action": "You look at the keg", "response": "As you blow away the dust from the keg, you reveal some crude stenciling that reads: \"Grandma Grady's Wicked XXX.\" A tap is fixed to the side of it.", "endoftext": false }, { "action": "You get the keg", "response": "It's much too heavy to lift.", "endoftext": false }, { "action": "You examine tap", "response": "The crude stenciling reads: \"Grandma Grady's Wicked XXX.\" A tap is fixed to the side.", "endoftext": false }, { "action": "You fill the bottle", "response": "You fill the bottle with Grandma Grady's Wicked XXX.", "endoftext": false }, { "action": "You fill bottle", "response": "The bottle is already filled with Grandma Grady's Wicked XXX.", "endoftext": false }, { "action": "Drink bottle", "response": "It smells pretty damn strong. Are you sure you want to try it?", "endoftext": false }, { "action": "Yes", "response": "That was a rhetorical question. (Although you sound rather positive.)", "endoftext": false }, { "action": "Drink bottle", "response": "You take a tiny sip of Grandma Grady's Wicked XXX, and the next thing you know...\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\n\nYour head hurts like hell.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying a child's rattle.\n\nYour head hurts like hell.", "endoftext": false }, { "action": "Shake rattle", "response": "Rattle, rattle.\n\nYour head hurts like hell.", "endoftext": false }, { "action": "You go to the south", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\nThe fiery red stallion is standing patiently nearby.\n\nThe sun begins to sink lower in the western sky.\n\nYour head hurts like hell.", "endoftext": false }, { "action": "Go south", "response": "Standing here in the middle of Main Street, you are directly across from the Tumbleweed Flats Sheriff's Department, which is directly to the east. Not the safest place to hang out, perhaps, considering that the gallows are right on the other side of the street--and you might as well try and avoid that particular inevitability for as long as possible. Might be a better idea to head north, back up Main Street.\n\nYour head hurts like hell.", "endoftext": false }, { "action": "You go north", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\nThe fiery red stallion is standing patiently nearby.\n\nYour head hurts like hell.\n\nOld Dan heads off to the east.", "endoftext": false }, { "action": "Go west", "response": "More clutter than any person in their right mind would know what to\ndo with. Luckily Lucille has the right idea: put it all on shelves and call it a General Store. Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).\nLucille herself is standing behind the counter.\n\nYour head hurts like hell.", "endoftext": false }, { "action": "Go east", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\nThe fiery red stallion is standing patiently nearby.\n\nYour head hurts like hell.\n\nOld Dan heads off to the west.", "endoftext": false }, { "action": "Go west", "response": "More clutter than any person in their right mind would know what to\ndo with. Luckily Lucille has the right idea: put it all on shelves and call it a General Store. Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).\nLucille herself is standing behind the counter.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\n\nYour head hurts like hell.\n\nOld Dan heads off to the east.", "endoftext": false }, { "action": "Go east", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\nThe fiery red stallion is standing patiently nearby.\n\nYour head hurts like hell.\n\nOld Dan heads off to the north.", "endoftext": false }, { "action": "Go north", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\n\nYour head hurts like hell.", "endoftext": false }, { "action": "You give the rattle to Dan", "response": "Old Dan politely refuses.\n\nYour head hurts like hell.", "endoftext": false }, { "action": "You look at the bottle", "response": "The label proclaims: \"Dr. Vita-Vim's Sour Mash.\" Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle.", "endoftext": false }, { "action": "Shake bottle", "response": "You wave the whiskey bottle. Nothing happens.", "endoftext": false }, { "action": "Go northwest", "response": "Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.\nYou can squeeze through an opening between two boards in the side of the saloon.\nA wooden plank is here.", "endoftext": false }, { "action": "Go west", "response": "You find a foothold on the stack of barrels and clamber over.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.", "endoftext": false }, { "action": "You go to the south", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\nThe fiery red stallion is standing patiently nearby.\n\nOld Dan heads off to the west.", "endoftext": false }, { "action": "You examine the plank", "response": "Once attached to the side of Grady's Saloon, Billiards, and Hotel.\n\nOld Dan arrives from the west.", "endoftext": false }, { "action": "You give the bottle to Dan", "response": "Before you can even get the hand holding the bottle halfway up, Old Dan grabs the bottle and takes a gigantic swig. His eyes open so wide you can see through his head. Then he rockets straight into orbit, disappearing into the stratosphere, leaving only a trail of blue smoke behind him.", "endoftext": false }, { "action": "You look", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nThe fiery red stallion is standing patiently nearby.", "endoftext": false }, { "action": "You check your inventory", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), and a scrap of cloth.", "endoftext": false }, { "action": "You put the cloth in the bottle", "response": "You stuff the piece of cloth into the opening of the bottle.", "endoftext": false }, { "action": "You examine the cloth", "response": "The piece of cloth is about the size of a handkerchief.", "endoftext": false }, { "action": "You go to the south", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\nThe fiery red stallion is standing patiently nearby.\n\nOld Dan heads off to the north.", "endoftext": false }, { "action": "You go to the north", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.", "endoftext": false }, { "action": "You show the bottle to Dan", "response": "Old Dan's eyes widen. He grabs at the bottle, almost throwing himself off-balance. As he weaves: \"Gimme that! For the love of God, give me that!\"", "endoftext": false }, { "action": "Go south", "response": "Standing here in the middle of Main Street, you are directly across from the Tumbleweed Flats Sheriff's Department, which is directly to the east. Not the safest place to hang out, perhaps, considering that the gallows are right on the other side of the street--and you might as well try and avoid that particular inevitability for as long as possible. Might be a better idea to head north, back up Main Street.", "endoftext": false }, { "action": "You go east", "response": "Cramped quarters, actually. Barely room enough for the sheriff's\ndesk and a jail cell in the corner.\nSheriff Argyle is sitting behind his desk, munching on a sandwich and reading \"Strange Western Lawkeeper Tales\".\n\nArgyle's eyes bulge out of his head as you stroll in. He drops his sandwich. \"Jumpin' Jehosophat! I mean...well, I mean, aren't you the guy who shot Roy Heffer?\"", "endoftext": false }, { "action": "You give the bottle to Argyle", "response": "Sheriff Argyle politely refuses.", "endoftext": false }, { "action": "You look at the sandwich", "response": "It's a plain old fried-chicken sandwich.", "endoftext": false }, { "action": "You get it", "response": "(Assuming you mean Argyle's sandwich.)\nTaken.", "endoftext": false }, { "action": "You go west", "response": "As you turn and start to walk back out the door, Argyle kisses you with his Smith and Wesson .38 right between the shoulder blades. Cowardly, perhaps, but he is the one still breathing.", "endoftext": false }, { "action": "You go east", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nThe fiery red stallion is standing patiently nearby.\n\nGrady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nGrady is behind the bar.", "endoftext": false }, { "action": "You show the bottle to Grady", "response": "Grady's eyes narrow when he sees the whiskey bottle full of his dear old Grandma Grady's Wicked XXX. \"Why, you whiskey-thieving yellow-belly...\" he mutters. Right before he grabs the bottle and clubs you over the skull with it. It shatters, and everything gets real ark...\n\n...until you wake up a good half-hour later with a lump on your head.\n\nYour head hurts like hell.", "endoftext": false }, { "action": "You go west", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nThe fiery red stallion is standing patiently nearby.\n\nOld Dan arrives from the south.\n\nMore clutter than any person in their right mind would know what to\ndo with. Luckily Lucille has the right idea: put it all on shelves and call it a General Store. Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).\nLucille herself is standing behind the counter.", "endoftext": false }, { "action": "You open it", "response": "Taken.\n\n(Assuming you mean the trail kit.)\nOpened.\n\nThe trail kit contains a matchbook, a fork, a spoon, and some beef jerky.", "endoftext": false }, { "action": "You go to the east", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\nThe fiery red stallion is standing patiently nearby.\n\nSuddenly a half-dozen of the Sheriff's roughest, toughest, and hungriest-for-justice deputies show up. They level their guns at the murderer (meaning you, of course), and bring you down in a blaze of trigger-pulling.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), a scrap of cloth, and a wooden plank.", "endoftext": false }, { "action": "You throw the bottle", "response": "You'll have to be a little more specific about what you'd like to throw the whiskey bottle at.\n\nOld Dan arrives from the east.\n\nLucille rolls her eyes as Dan comes in. \"What do you want now, old timer?\" she asks.", "endoftext": false }, { "action": "Wait", "response": "Time passes...\n\nOld Dan heads off to the east.\n\nDo you want to keep waiting (YES or NO)?", "endoftext": false }, { "action": "You throw the bottle at Dan", "response": "You ultimately decide that throwing the whiskey bottle at Old Dan isn't such a great idea.\n\nOld Dan heads off to the east.", "endoftext": false }, { "action": "You throw bottle at the counter", "response": "What exactly are you hoping for?", "endoftext": false }, { "action": "You go east", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nThe fiery red stallion is standing patiently nearby.\n\nOld Dan arrives from the west.", "endoftext": false }, { "action": "You check your inventory", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle. A scrap of cloth is stuffed in the mouth of the bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), and a wooden plank.\n\nOld Dan heads off to the north.", "endoftext": false }, { "action": "You ride the horse", "response": "You get on the fiery red stallion.", "endoftext": false }, { "action": "Ride south", "response": "South end of Main Street, on a fiery red stallion\nStanding here in the middle of Main Street, you are directly across from the Tumbleweed Flats Sheriff's Department, which is directly to the east. Not the safest place to hang out, perhaps, considering that the gallows are right on the other side of the street--and you might as well try and avoid that particular inevitability for as long as possible. Might be a better idea to head north, back up Main Street.", "endoftext": false }, { "action": "Ride south", "response": "Going south from here will get you nowhere. You really don't need any more of that then you've already got.", "endoftext": false }, { "action": "Ride north", "response": "Main Street, on a fiery red stallion\nThe name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\n\nOld Dan arrives from the north.", "endoftext": false }, { "action": "Ride W", "response": "Empty lot, on a fiery red stallion\nStanding where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\nLittle Jimmy is here, looking sullen.\nBobby is here, jumping up and down in place.", "endoftext": false }, { "action": "Ride north", "response": "Hidden meadow, on a fiery red stallion\nObviously not a popular picnic spot; in fact, if not for your vantage point perched atop the tree, you would never have known it was here, much less be able to blindly navigate your way through the thick of trees to the south. The meadow opens up to the west.", "endoftext": false }, { "action": "Ride south", "response": "Empty lot, on a fiery red stallion\nStanding where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\nLittle Jimmy is here, looking sullen.\nBobby is here.", "endoftext": false }, { "action": "Ride NW", "response": "Stable, on a fiery red stallion\nSmells musty, just like every other stable you've ever been in.\nThere's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.\nThe gate to the stall to the north is open.\nThe ten-foot ladder is leaning against the loft.\nAn old black mare is here.", "endoftext": false }, { "action": "Ride north", "response": "Stall, on a fiery red stallion\nAny question as to where the musty odor of the stable is coming from\nis answered by coming in here--the pile of old hay on the ground was probably due for a changing a couple of weeks ago. A few long-since-used pieces of leather tack--a bridle and saddle among them--hang on the wall. The stall door to the south is open.", "endoftext": false }, { "action": "You throw roy's gun at the barrel", "response": "What exactly are you hoping for?\n\nOld Dan arrives from the south.", "endoftext": false }, { "action": "You go to the east", "response": "Knowing full well there's a way over the barrels and crates, you clamber awkwardly over the stack...\n\nRunning along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.\nYou can squeeze through an opening between two boards in the side of the saloon.", "endoftext": false }, { "action": "You climb the sheet", "response": "Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.\nYou can squeeze through an opening between two boards in the side of the saloon.", "endoftext": false }, { "action": "You untie sheet", "response": "You untie the bedsheet from the drainpipe.", "endoftext": false }, { "action": "You look at it", "response": "(Assuming you mean the wash basin.)\nThe wash basin looks just like you would expect.", "endoftext": false }, { "action": "You search it", "response": "(Assuming you mean the wash basin.)\nYou don't find anything.", "endoftext": true }, { "action": "Look around", "response": "Not too fancy, but then you get what you pay for. A bed with a mattress that was, as you vaguely remember it, rather wooden. A wash basin and mirror along one wall. Curtains open, revealing the single small window and Main Street below.", "endoftext": false }, { "action": "You look under it", "response": "(Assuming you mean the bed.)\nYou don't find anything under the bed.", "endoftext": false }, { "action": "You search it", "response": "(Assuming you mean the bed.)\nYou don't find anything.", "endoftext": false }, { "action": "Go east", "response": "Rooms on all sides of the landing--their doors closed and probably locked. The stairs go back downstairs to the saloon.", "endoftext": true }, { "action": "Go down", "response": "Grady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nGrady is behind the bar.\n\nGrady pulls out a cloth and polishes up the bar a little.", "endoftext": false }, { "action": "You go west", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\n\nOld Dan arrives from the north.", "endoftext": false }, { "action": "You go to the south", "response": "Standing here in the middle of Main Street, you are directly across from the Tumbleweed Flats Sheriff's Department, which is directly to the east. Not the safest place to hang out, perhaps, considering that the gallows are right on the other side of the street--and you might as well try and avoid that particular inevitability for as long as possible. Might be a better idea to head north, back up Main Street.\n\nOld Dan arrives from the north.", "endoftext": false }, { "action": "Go north", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.", "endoftext": false }, { "action": "Go north", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nThe fiery red stallion is standing patiently nearby.", "endoftext": false }, { "action": "You shoot the tree with the roy's gun", "response": "You pull the trigger, and put a bullethole in the dead, rotted tree.", "endoftext": false }, { "action": "Ride east", "response": "The red stallion gallops along without faltering, eating up the distance, Tumbleweed Flats disappearing far behind you.\n\nEnd of the road, on a fiery red stallion\nThe dusty road stretches back to the west as far as the eye can see, and then some. A steep bank rises up to the southeast; you can't see what might be at the top of it.\nSarah is here.\nSarah's Arabian is here, snacking contentedly on a small patch of grass.", "endoftext": false }, { "action": "You show the bottle to Sarah", "response": "\"Oh, great. So what, you're going to drink that and get all fired up for being a hero? Lucky me.\"", "endoftext": false }, { "action": "Yes", "response": "That was a rhetorical question. (Although you sound rather positive.)", "endoftext": false }, { "action": "You give the bottle to Sarah", "response": "\"No thanks. Although God knows we could both probably use it.\" She takes a look at you. Has second thoughts. \"Well, maybe not both of us.\"", "endoftext": false }, { "action": "Drink bottle", "response": "The piece of cloth is in the way.", "endoftext": false }, { "action": "Go southeast", "response": "From the top of this incline, you can look back to see the dusty road stretching out of sight to the west. Over the crest of the hill, you can see the Heffer ranch house to the south--quite an impressive sight, to be honest. A hayfield opens up to the east.\nStanding guarding the front of the house is Glen Heffer's\nmean-looking henchman Large Duane. Lucky for you he can't see you.\n\nSarah scrambles up the bank after you. \"I hope you know what you're doing,\" she says.", "endoftext": false }, { "action": "You throw the bottle at the hay", "response": "You pitch the bottle into the hayfield, where it lands with a dull thud.", "endoftext": false }, { "action": "Go east", "response": "Standing amidst the scattered golden haystacks drying in the hot sun. In fact, the hay is so dry it crackles under your feet as you step on it. From here, you can either go back west where you came from, or southwest toward the Heffer ranch house.\nA whiskey bottle is here.\n\nSarah follows you into the hayfield. \"What are you doing over here?\" she asks.", "endoftext": false }, { "action": "Shout", "response": "You let out a hearty bellow. Nothing else happens.", "endoftext": false }, { "action": "Go south", "response": "You try to move, but Roy is faster, and he shoots you in the back before you can get away.", "endoftext": false }, { "action": "Go upward", "response": "Roy Heffer is standing in front of you, his right hand dangling over his holster, fingers twitching nervously. Somewhere in the distance, someone strums an out-of-tune Spanish guitar.", "endoftext": false }, { "action": "Wait", "response": "Time passes...\n\nRoy draws his six-shooter, yanking it from its holster and raising it toward you...\n\nDo you want to keep waiting (YES or NO)?", "endoftext": false }, { "action": "Y.", "response": "Roy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You look at six-shooter", "response": "Old faithful, with the emphasis on the \"old\" part. And faithful doesn't necessarily mean accurate.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You draw", "response": "You pull your six-shooter out of your holster.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You look at Roy", "response": "You might want to spend less time staring, and more time thinking about the fact that you're in the middle of a gunfight.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": true }, { "action": "You look around", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\n\nRoy Heffer is standing in front of you, his right hand dangling over his holster, fingers twitching nervously. Somewhere in the distance, someone strums an out-of-tune Spanish guitar.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You shoot yourself", "response": "If you were prone to that sort of thing, you would've done that a long time ago. It's not like desperation is new to you or anything.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You drop the gun", "response": "Dropped.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You talk to Roy", "response": "Would seem the time for talking is long past.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You shoot general Store", "response": "You pull the trigger, and put a bullethole in Lucille's General Store.\n\nRoy Heffer looks at you like you're out of your gourd.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You look", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nRoy Heffer's rapidly cooling body is here.\n\nOld Dan arrives from the south.\n\n(Old Dan has to make an effort to swagger around Roy's body.)", "endoftext": false }, { "action": "You check your inventory", "response": "You are wearing your holster on your hip where it belongs. You are also carrying a skeleton key and your six-shooter.\n\nA crowd starts to gather around you and the corpse.\n\nLittle Jimmy comes running past you from the north. He stops for a second, looks at Roy's stiff, and raises his eyebrows. \"Oooh. Dead guy.\"", "endoftext": false }, { "action": "You examine the saloon", "response": "The sign over the door originally just said \"Grady's Saloon\", but since then \"Billiards\" and \"Hotel\" have been added.\n\nBobby comes running after Little Jimmy.\n\nMore people come out onto the street to see what happened. They see the body. Some of them point at you and begin talking to each other in low voices.\n\nLittle Jimmy goes running off to the south.", "endoftext": false }, { "action": "Yes", "response": "That was a rhetorical question. (Although you sound rather positive.)", "endoftext": false }, { "action": "You draw", "response": "You pull your six-shooter out of your holster.", "endoftext": false }, { "action": "Shoot sign", "response": "You pull the trigger, and put a bullethole in Grady's Saloon, Billiards, and Hotel.\n\nRoy Heffer looks at you like you're out of your gourd.\n\nRoy draws his six-shooter, yanking it from its holster and raising it toward you...", "endoftext": false }, { "action": "You throw the gun at Roy", "response": "You ultimately decide that throwing your six-shooter at Roy Heffer isn't such a great idea.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You open the gun", "response": "You crack it open. It's empty.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You get south", "response": "You can't take that.\n\nRoy draws his six-shooter, yanking it from its holster and raising it toward you...", "endoftext": false }, { "action": "You shoot the guitar", "response": "You can't do that with the Spanish guitar music.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You listen to the music", "response": "It's faint, but you can make out the theme to 'The Good, the Bad, and the Ugly' fairly clearly.\n\nRoy pulls the trigger. Catches you square in the chest. Ouch--that smarts! Not to mention the fact that it kills you.", "endoftext": false }, { "action": "You examine the corpse", "response": "Dead as a doornail, as they say. In a few minutes he'll be too stiff to move. Roy's gun is lying in the dirt where he dropped it when you shot him.\n\nOld Dan arrives from the south.\n\n(Old Dan has to make an effort to swagger around Roy's body.)", "endoftext": false }, { "action": "You get all from the corpse", "response": "Nothing to get.", "endoftext": false }, { "action": "You look at the corpse", "response": "You don't see that.\n\nDead as a doornail, as they say. In a few minutes he'll be too stiff to move. Roy's gun is lying in the dirt where he dropped it when you shot him.", "endoftext": false }, { "action": "You search roy", "response": "Roy wasn't exactly a tiny guy. You're not having the best of luck moving him.\n\nA crowd starts to gather around you and the corpse.", "endoftext": false }, { "action": "You look under Roy", "response": "Roy wasn't exactly a tiny guy. You're not having the best of luck moving him.\n\nMore people come out onto the street to see what happened. They see the body. Some of them point at you and begin talking to each other in low voices.\n\nLittle Jimmy comes running past you from the north. He stops for a second, looks at Roy's stiff, and raises his eyebrows. \"Oooh. Dead guy.\"", "endoftext": false }, { "action": "You move roy", "response": "Roy wasn't exactly a tiny guy. You're not having the best of luck moving him.\n\nBobby comes running after Little Jimmy.\n\nYou hear someone saying to you: \"Look, partner. I dunno what your beef with ole Roy here was, but you best be getting outta here before the Sheriff shows up.\"\n\nLittle Jimmy goes running off to the south.", "endoftext": false }, { "action": "Search corpse", "response": "Roy wasn't exactly a tiny guy. You're not having the best of luck moving him.\n\nLittle Jimmy comes running past you from the south. He stops for a second, looks at Roy's stiff, and raises his eyebrows. \"Oooh. Dead guy.\"\n\nOld Dan arrives from the east.\n\n(Old Dan has to make an effort to swagger around Roy's body.)", "endoftext": false }, { "action": "You ask Dan about Roy", "response": "\"Once in a while Roy'd buy me drink or something. Didja have to go and kill him, of all people?\"\n\nBobby comes running after Little Jimmy.\n\nLittle Jimmy goes running off to the north.", "endoftext": false }, { "action": "You get the roy's gun", "response": "Taken.\n\nBobby chases off after Little Jimmy.\n\nOld Dan heads off to the west.", "endoftext": false }, { "action": "You shoot Dan with it", "response": "(Assuming you mean Roy's gun.)\nOld Dan isn't here.", "endoftext": false }, { "action": "You shoot bobby", "response": "What sort of lowlife are you, exactly?\n\nBobby chases off after Little Jimmy.\n\nOld Dan heads off to the west.", "endoftext": false }, { "action": "You move roy", "response": "Old Dan helps you heft Roy's body a foot or two to one side.\n\nRoy must've dropped his wallet in the dust when you plugged him. You take it. (What the hell--you already killed the guy.) Old Dan looks at you expectantly.\n\nBobby chases off after Little Jimmy.", "endoftext": false }, { "action": "You get all", "response": "Roy Heffer's body: Only if you want to be spotted carting a dead body around town. Not recommended.\ngathering crowd: You can't take that.\nRoy's gun: Taken.\nOld Dan: Old Dan probably wouldn't be too big on that idea.", "endoftext": false }, { "action": "You go east", "response": "Grady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nGrady is behind the bar.\n\nGrady studies you as you come in. \"Plannin' on paying your bill anytime soon?\"", "endoftext": false }, { "action": "You examine the wallet", "response": "Calfskin. Nice. Monogrammed with \"R.H.\" It's closed.", "endoftext": false }, { "action": "You open it", "response": "(Assuming you mean Roy's wallet.)\nOpened.\n\nInside the wallet are a quarter and a dollar bill.", "endoftext": false }, { "action": "You give the bill to Grady", "response": "(taking the dollar bill first)\nTaken.\n\nGrady refuses. \"You come back with some real money, 'fores I boot your dusty butt outta here.\"", "endoftext": false }, { "action": "You look at dollar", "response": "Good old legal tender, emblazoned with the seal of the Union.\n\nYou watch under the swinging doors as several sets of boots show up. The Sheriff's deputies have come looking for you.", "endoftext": false }, { "action": "Go west", "response": "The room door is locked.", "endoftext": false }, { "action": "You unlock door", "response": "(with the skeleton key)\nUnlocked.", "endoftext": false }, { "action": "Go west", "response": "As you open the door, it bangs against an empty whiskey bottle that had rolled against it. The bottle skitters away into the corner of the room.\n\nNot too fancy, but then you get what you pay for. A bed with a mattress that was, as you vaguely remember it, rather wooden. A wash basin and mirror along one wall. Curtains closed, covering the single small window.\nLooks like someone slipped a piece of paper under the door while you were out.\nIn the corner of the room is a whiskey bottle, empty and discarded.", "endoftext": false }, { "action": "You get the sheet and the bottle and the note", "response": "bedsheet: Taken.\nwhiskey bottle: Taken.\nhandwritten note: Taken.", "endoftext": false }, { "action": "You climb the sheet", "response": "Opened. Through the closed window you can just peek around the corner of the hotel enough to see Main Street below. You see a gang of deputies waiting in front of the saloon--waiting for you, that is.\n\nOpened.\n\nYou tie the bedsheet to the drainpipe.\n\nAs you climb down the bedsheet, it starts to rip. One small piece of cloth tears away and flutters down below you.\n\nRunning along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.\nThe small piece of cloth from the bedsheet is lying on the ground.", "endoftext": false }, { "action": "You get the plank", "response": "Taken.\n\nIt's attached to the side of the saloon.", "endoftext": false }, { "action": "You get it", "response": "(Assuming you mean the wooden plank.)\nTaken.", "endoftext": false }, { "action": "You go southeast", "response": "In the dim light from the alleyway, you can make out the outlines of several shelves of crates and bottles, as well as a heavy door which--you guess--leads out into the billiards room. Sitting in the shadows in the corner is a big wooden keg.", "endoftext": false }, { "action": "You fill the bottle", "response": "You fill the bottle with Grandma Grady's Wicked XXX.", "endoftext": false }, { "action": "Go northwest", "response": "You can squeeze through an opening between two boards in the side of the saloon.", "endoftext": false }, { "action": "Go west", "response": "You find a foothold on the stack of barrels and clamber over.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nTo the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.\nLittle Jimmy is here, cheerfully chomping on some sticky taffy.\n\nBobby comes running after Little Jimmy.", "endoftext": false }, { "action": "You get the taffy", "response": "Little Jimmy bawls as you grab his candy. \"Give me back my taffy! Gimme gimme!\" he hollers as he stamps his feet.", "endoftext": false }, { "action": "You go to the north-west", "response": "(opening the heavy stable door first)\nWith a grunt, you heave the stable door open.\n\nSmells musty, just like every other stable you've ever been in.\nThere's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.\nThe gate to one of the stalls to the north is closed.", "endoftext": false }, { "action": "You wait", "response": "Time passes...\n\nA woman slips into the stable behind you. She stands off to the side, almost in the shadows, regarding you warily. She looks vaguely familiar.\n\nThe woman seems relieved. \"Good. I wasn't sure if you'd actually come,\" she says.\n\nShe goes to the stable door and looks outside, making sure that the two of you are alone before she closes it.\n\nDo you want to keep waiting (YES or NO)?", "endoftext": false }, { "action": "You ask Sarah about Sarah", "response": "The strangely familiar woman would probably rather not talk about herself.\n\n\"That must mean you remember what I told you last night in Grady's, right? About Glen Heffer? I mean before his bastard son showed up and started causing trouble.\"\n\nThat's when it hits you: this is the woman for whose honor--directly or indirectly--you ended up in a gunfight this morning. Sarah or Sandra or Samantha or something like that. Sarah. That's right: Sarah. Whew. Nice memory on you.", "endoftext": false }, { "action": "You ask Sarah about Glen", "response": "\"I guess he can add kidnapper and blackmailer to his list of accomplishments, right after thief, murderer, and son-of-a-bitch.\"", "endoftext": false }, { "action": "You ask Sarah about yourself", "response": "Hopefully you know as much as anyone.\n\nSarah looks at you skeptically again. \"Okay. Here's what you have to do,\" she says. \"You have a horse, right? I mean, I'm assuming you do. If you don't, you'll have to get yourself one. I guess I just figure any cowboy worth his weight in dust has a horse. You know the road going east just north of town? Ride east, all the way to the end. You'll know when you're there because you'll find me waiting for you.\"", "endoftext": false }, { "action": "You ask Sarah about Roy", "response": "\"Last night in Grady's? Last night Roy knew exactly what I was talking about, about Uncle Bucky. Today? Well, today I'm glad you shot him.\"\n\nSarah's face softens a little, and some of her tough facade fades away.\n\n\"Look, I don't know if you're a hero or just not very smart or what.\nIt was more than enough that you stood up for me against Roy. Now this. It's probably more than I can ask, but...thank you.\"", "endoftext": false }, { "action": "You go southeast", "response": "Little Jimmy is here, looking sullen.\nBobby is here.", "endoftext": false }, { "action": "You pull the weeds", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nTo the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.\nLittle Jimmy is here, looking sullen.\nBobby is here, jumping up and down in place.\nOld Dan, the town drunk, is here, standing in place and swaying slightly. He gives you grouchy look.\n\nStanding where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.\n\nPulling the thicket of weeds doesn't get you anywhere.", "endoftext": false }, { "action": "You go to the east", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nTo the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.\nLittle Jimmy is here, looking sullen.\nBobby is here, running in circles around Little Jimmy.", "endoftext": false }, { "action": "You give the clover", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly. He gives you grouchy look.\n\nAs you arrive, the deputies jump up from where they've been waiting for you, grab you, and push you to the ground. They quickly shackle your hands before hauling you back to your feet. Time to go see the Sheriff...\n\n...and the gallows.\n\nThe game has ended. Do you want to (R)ESTART, R(E)STORE a saved game, (U)NDO your last turn, or (Q)UIT?", "endoftext": true }, { "action": "Go downwards", "response": "Rooms on all sides of the landing--their doors closed and probably locked. The stairs go back downstairs to the saloon.\n\nGrady's Saloon, Billiards, and Hotel\nSunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.\nYou catch glimpses of boots underneath the swinging doors, walking\nback and forth outside the saloon--the Sheriff's deputies, presumably waiting for you.\nGrady is behind the bar.\nOld Dan, the town drunk, is here, standing in place and swaying slightly. He mutters something about cheap cowboys.\n\nOld Dan heads off to the west.\n\nHe gives you grouchy look as he goes.", "endoftext": false }, { "action": "You give the clover to Grady", "response": "\"A four-leaf clover? For me? I ...well, I don't know what to say. Maybe this'll turn my luck around. Maybe I misjudged you.\" And with that, Grady takes the weed from you.", "endoftext": false }, { "action": "You ask Grady for the shed key", "response": "\"You want to get into that old shed? Nothing but junk in there,\" Grady says. But then he shrugs and digs out the key anyway, putting it down on the counter.\n\nGrady pulls out a cloth and polishes up the bar a little.", "endoftext": false }, { "action": "You open the door", "response": "The shed door is locked.", "endoftext": false }, { "action": "You unlock it", "response": "(Assuming you mean the shed door.)\n(with the shed key)\nUnlocked.", "endoftext": false }, { "action": "You go north", "response": "(Assuming you mean the shed door.)\nOpened.\n\nIt's dark in here. The only light bleeds in through the window and\nthe open door. Looks like this is where Grady keeps most of his junk. Resting on the ground against one wall is a ten-foot wooden ladder.", "endoftext": false }, { "action": "You get the ladder", "response": "You're carrying too much to take that.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle. A scrap of cloth is stuffed in the mouth of the bottle. You are also carrying two keys (a skeleton key and the shed key), two pistols (your six-shooter and Roy's gun), Roy's wallet, a dollar bill, a handwritten note, a wooden plank, and some sticky taffy. Inside the wallet is a quarter.", "endoftext": false }, { "action": "You drop the note and the keys", "response": "handwritten note: Dropped.\nkeys: skeleton key: Dropped.\nshed key: Dropped.", "endoftext": false }, { "action": "You put dollar in the wallet", "response": "You put the dollar bill in Roy's wallet.", "endoftext": false }, { "action": "You put your pistol in the holster", "response": "Which pistol do you mean, your six-shooter or Roy's gun?", "endoftext": false }, { "action": "Inventory", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle. A scrap of cloth is stuffed in the mouth of the bottle. You are also carrying Roy's wallet, Roy's gun, a wooden plank, and some sticky taffy. Tucked in your holster is your six-shooter.Inside the wallet are a quarter and a dollar bill.", "endoftext": false }, { "action": "You get ladder", "response": "Dropped.\n\nTaken.", "endoftext": false }, { "action": "Go west", "response": "You find a foothold on the stack of barrels and clamber over, dragging the ladder after you.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nLittle Jimmy is here, looking sullen.\nBobby is here, jumping up and down in place.", "endoftext": false }, { "action": "You go northwest", "response": "Smells musty, just like every other stable you've ever been in.\nThere's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.\nThe gate to one of the stalls to the north is closed.", "endoftext": false }, { "action": "Go west", "response": "You lean the ladder against the loft, just where the hayloft begins.\n\nAbout ten or so feet off the stable floor. Too far to jump--better\nto make wise use of the ladder which is still leaning against the wall. Sunlight shines in through a small square window.\n\nYou can't go that way.", "endoftext": true }, { "action": "You go downwards", "response": "Smells musty, just like every other stable you've ever been in.\nThere's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.\nThe gate to one of the stalls to the north is closed.\nThe ten-foot ladder is leaning against the loft.", "endoftext": false }, { "action": "You go west", "response": "Down, you say? Well, you begin to shimmy down the tree, precariously clutching onto branches and outcroppings of tough bark--whatever you can reach. Finally, scraped and bruised all to hell, you find yourself on firm ground.\n\nObviously not a popular picnic spot; in fact, if not for your vantage point perched atop the tree, you would never have known it was here, much less be able to blindly navigate your way through the thick of trees to the south. The meadow opens up to the west.\nStrutting proudly around the meadow is a fiery red stallion.\n\nOf a mansion, or what might be considered a mansion if it weren't\nquite so rustic looking. It's as if someone took a giant tub of Dr. Ricardo's Growth Tonic (which he peddles to the unsuspecting populace whenever he's in town, about every four months or so) and poured it over one of the ramshackle houses--albeit one of the nicer ones--scattered about Tumbleweed Flats. You can enter the house to the west.\nJohn Stratford is sitting in his rocking chair, smoking his pipe.\nHis trusty shotgun is across his lap.", "endoftext": false }, { "action": "You give the taffy to John", "response": "Stratford looks surprised. \"Why, thank you,\" he says. \"Who told you that I do so love this taffy?\" He munches on the candy.", "endoftext": false }, { "action": "You get on the horse", "response": "Obviously not a popular picnic spot; in fact, if not for your vantage point perched atop the tree, you would never have known it was here, much less be able to blindly navigate your way through the thick of trees to the south. The meadow opens up to the west.\nStrutting proudly around the meadow is a fiery red stallion.\n\nYou get on the fiery red stallion.", "endoftext": false }, { "action": "Ride south", "response": "You give the red stallion a couple of pokes in its sides with your spurs, and the animal breaks into a trot. A couple of seconds later, however, an old man in an ascot and a mop of gray hair (John Stratford, that is) comes chasing after you from the west.\n\nHe tries to shout something at you, but his mouth is gummed up with taffy. The same goes for his fingers, which are useless so far as pulling the trigger on the shotgun he is aiming at you.\n\nYour parched brain tries as hard as it possibly can to remember what the path through the trees looked like from above, and you start forging a path...\n\nEmpty lot, on a fiery red stallion\nStanding where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.", "endoftext": false }, { "action": "Ride east", "response": "North end of Main Street, on a fiery red stallion\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nLittle Jimmy is here, looking sullen.\nBobby is here, running in circles around Little Jimmy.", "endoftext": false }, { "action": "You get off", "response": "You get off of the fiery red stallion.\n\nOld Dan arrives from the south.\n\nHe mutters something about cheap cowboys.", "endoftext": false }, { "action": "Go north", "response": "It's dark in here. The only light bleeds in through the window and\nthe open door. Looks like this is where Grady keeps most of his junk. A handwritten note, a skeleton key, the shed key, and a wooden plank are here.", "endoftext": false }, { "action": "You go west", "response": "You find a foothold on the stack of barrels and clamber over.\n\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nLittle Jimmy is here, looking sullen.\nBobby is here.\nThe fiery red stallion is standing patiently nearby.", "endoftext": false }, { "action": "You open the kit", "response": "Opened.\n\nThe trail kit contains a matchbook, a fork, a spoon, and some beef jerky.", "endoftext": false }, { "action": "Light match", "response": "You strike a match.", "endoftext": false }, { "action": "You go to the east", "response": "The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly. He gives you grouchy look.", "endoftext": false }, { "action": "You show the bottle to Dan", "response": "Old Dan's eyes widen. He grabs at the bottle, almost throwing himself off-balance. As he weaves: \"Gimme that! For the love of God, give me that!\"", "endoftext": false }, { "action": "Go north", "response": "Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nLittle Jimmy is here, looking sullen.\nBobby is here, jumping up and down in place.\nThe fiery red stallion is standing patiently nearby.", "endoftext": false }, { "action": "Ride south", "response": "North end of Main Street, on a fiery red stallion\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nLittle Jimmy is here, looking sullen.\nBobby is here, running in circles around Little Jimmy.\n\nOld Dan arrives from the south.\n\nHe gives you grouchy look.", "endoftext": false }, { "action": "You give quarter to Dan", "response": "(taking the quarter first)\nTaken.\n\n\"Well, much obliged, partner,\" Old Dan says as he takes the quarter.", "endoftext": true }, { "action": "You look around", "response": "North end of Main Street, on a fiery red stallion\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nLittle Jimmy is here, looking sullen.\nBobby is here, running in circles around Little Jimmy.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\nHe has a quarter.\n\nOld Dan heads off to the south.", "endoftext": false }, { "action": "Ride south", "response": "Main Street, on a fiery red stallion\nThe name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly.\nHe has a quarter.\n\nOld Dan heads off to the south.", "endoftext": false }, { "action": "Ride south", "response": "South end of Main Street, on a fiery red stallion\nStanding here in the middle of Main Street, you are directly across from the Tumbleweed Flats Sheriff's Department, which is directly to the east. Not the safest place to hang out, perhaps, considering that the gallows are right on the other side of the street--and you might as well try and avoid that particular inevitability for as long as possible. Might be a better idea to head north, back up Main Street. Old Dan, the town drunk, is here, standing in place and swaying slightly.\nHe has a quarter.", "endoftext": false }, { "action": "You get quarter", "response": "Taken.\n\nOld Dan heads off to the north.\n\nHe gives you grouchy look as he goes.", "endoftext": false }, { "action": "Ride north", "response": "Main Street, on a fiery red stallion\nThe name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.\nOld Dan, the town drunk, is here, standing in place and swaying slightly. He gives you grouchy look.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle. A scrap of cloth is stuffed in the mouth of the bottle. You are also carrying Roy's wallet, Roy's gun, a wooden plank, a trail kit, and a quarter. Tucked in your holster is your six-shooter.The trail kit contains a matchbook, a fork, a spoon, and some beef jerky.", "endoftext": false }, { "action": "You put quarter in the wallet", "response": "You put the quarter in Roy's wallet.\n\nOld Dan heads off to the east.\n\nHe mutters something about cheap cowboys as he goes.", "endoftext": false }, { "action": "Ride north", "response": "North end of Main Street, on a fiery red stallion\nNow leaving the bustling metropolis of Tumbleweed Flats, pop. 59.\nThe local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.\nLittle Jimmy is here, looking sullen.\nBobby is here, jumping up and down in place.", "endoftext": false }, { "action": "Ride north", "response": "Edge of town, on a fiery red stallion\nYou can still see Tumbleweed Flats behind you where the road curves around from the south. A dead, rotted tree stands here, marking the memory of the last living thing between here and where the road disappears into the eastern distance.", "endoftext": false }, { "action": "Ride east", "response": "Long and dusty road, on a fiery red stallion\nBrambles and cactuses all over the place. Some might call it the desert. Not all that lucky for you, seeing as you're wandering around in the middle of it.", "endoftext": false }, { "action": "Ride", "response": "You'll have to specify a direction as well.", "endoftext": false }, { "action": "Ride east", "response": "The red stallion gallops along without faltering, eating up the distance, Tumbleweed Flats disappearing far behind you.\n\nEnd of the road, on a fiery red stallion\nThe dusty road stretches back to the west as far as the eye can see, and then some. A steep bank rises up to the southeast; you can't see what might be at the top of it.\nSarah is here, sitting atop her beautiful Arabian horse.\n\n\"I'm glad you made it,\" Sarah says as she climbs down from her horse.", "endoftext": false }, { "action": "Inventory", "response": "You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle. A scrap of cloth is stuffed in the mouth of the bottle. You are also carrying Roy's wallet, Roy's gun, a wooden plank, and a trail kit. Tucked in your holster is your six-shooter.Inside the wallet is a quarter.The trail kit contains a matchbook, a fork, a spoon, and some beef jerky.", "endoftext": false }, { "action": "Light match", "response": "You strike a match.", "endoftext": false }, { "action": "Light cloth", "response": "You touch the match to the cloth, and it begins to burn.\n\nThe match goes out. You drop it.", "endoftext": false }, { "action": "You throw the bottle at the hay", "response": "You wind up and toss the bottle with its burning fuse and payload of Grandma Grady's Wicked XXX at one of the haystacks, which catches fire with a WHOOSH and soon builds into a roaring blaze. Even from here, you can see Large Duane's eyes go wide as saucers when he catches sight of the haystack flaring up like a match head. He runs like a madman into the hayfield, stomping on patches of flaming grass and kicking dirt onto the fire.\n\nSarah glares at you. \"You are crazy, aren't you?\"", "endoftext": false }, { "action": "You go southeast", "response": "Nestled between the house and the edge of the hayfield. There isn't much here except a window.\n\nSarah follows after you.", "endoftext": false }, { "action": "You look at the window", "response": "Through the window you can see the inside of the house, as well as two men. One of the men seems to be holding the other hostage--the giveaway being the gun he's holding on him.\n\n\"Uncle Bucky!\" exclaims Sarah. Then her eyes narrow. \"And that bastard Glen Heffer.\"", "endoftext": false }, { "action": "You break the window", "response": "Your attempt to break the window attracts the attention of Glen Heffer, Large Duane, and the rest of Heffer's hired guns, who corner you against the house and proceed to do away with you turkey-shoot-style.", "endoftext": false }, { "action": "Go upwards", "response": "Nestled between the house and the edge of the hayfield. There isn't much here except a window.\nSarah is here.", "endoftext": false }, { "action": "You check your inventory", "response": "You are wearing your holster on your hip where it belongs. You are also carrying Roy's wallet, Roy's gun, a wooden plank, and a trail kit. Tucked in your holster is your six-shooter.Inside the wallet is a quarter.The trail kit contains a matchbook, a fork, a spoon, and some beef jerky.", "endoftext": false }, { "action": "You give the spoon to Sarah", "response": "(taking the spoon first)\nTaken.\n\nSarah politely refuses.", "endoftext": false }, { "action": "Go inside", "response": "Try using the door around front.", "endoftext": false }, { "action": "Go northwest", "response": "From the top of this incline, you can look back to see the dusty road stretching out of sight to the west. Over the crest of the hill, you can see the Heffer ranch house to the south--quite an impressive sight, to be honest. A hayfield opens up to the east.\nLarge Duane is off to the east, trying to put out the burning\nhaystack!\n\nSarah follows you back out into the open.", "endoftext": false }, { "action": "Go south", "response": "Nice building, no doubt the product of years of ill-gotten gains. Directly south of you is the front door, which is closed. You can backtrack to the top of the steep bank to the north, or go northeast into the hayfield.\n\nSarah follows after you.", "endoftext": false }, { "action": "You open the door", "response": "Opened.", "endoftext": false }, { "action": "You go south", "response": "to call it. The front door is behind you to the north. The house opens up into the east wing to the east and the west wing to the west. (Mental note: you can hear voices coming from either wing). Going straight south will take you through to the living room, and it looks like the kitchen is off to the southwest--you can see pots, pans, and a cast-iron stove through the archway.\n\nSarah walks quietly into the house after you.", "endoftext": false }, { "action": "Go east", "response": "Walking east from the front entrance, you pass through Glen Heffer's game room, full of animals that made a stop at the taxidermist's on their way here from the wild. Lots of ivory, skins, furs--the marks of a big-game hunter. Also lots of weapons, which probably explains the preponderance in this room of guys with guns--Heffer's hired guns, to be exact--who sit around cleaning, reloading, and talking about cleaning and reloading and shooting.\n\nThe hired guns look up as you come in; hell, they're as surprised as you are. But they quickly get over it and respond with the clicking of pistol hammers, the whoosh-clack of shotgun loading, and the KABLAM! of several pounds of hot lead being sent in your direction. (Next time you make a mental note, try to remember where you put it.)", "endoftext": false }, { "action": "You go upwards", "response": "to call it. The front door is behind you to the north. The house opens up into the east wing to the east and the west wing to the west. (Mental note: you can hear voices coming from either wing). Going straight south will take you through to the living room, and it looks like the kitchen is off to the southwest--you can see pots, pans, and a cast-iron stove through the archway.\nSarah is here.", "endoftext": false }, { "action": "Go west", "response": "This is the eating area of the kitchen to the south; from here you\ncan go back to the front entrance to the east. This isn't the proper dining room, you guess, seeing as it doesn't seem quite fancy enough. Also seeing as it's currently populated by a host of less-than-immaculately-kept hired guns how are feasting on vittles consisting of tough grilled steak and lots of baked beans.\n\nThe hired guns look up as you come in; hell, they're as surprised as you are. But they quickly get over it and respond with the clicking of pistol hammers, the whoosh-clack of shotgun loading, and the KABLAM! of several pounds of hot lead being sent in your direction. (Next time you make a mental note, try to remember where you put it.)", "endoftext": false }, { "action": "You go to the south-west", "response": "It's a kitchen large enough to prepare grub for the Heffer family and all Glen Heffer's hired help--what most people in Tumbleweed Flats call hired guns. (And you might want to count the Heffer ranch-house cook among your supporters. After all, you did lighten his workload by one.) There's a big cast-iron stove over to one side, and a huge array of pots and pans and other dishes in various stages of use, being used, and getting ready to be used again. Walking north will take you straight into the west wing, while northeast leads back to the main entrance. South continues right on out the back door.\n\n\"What are we doing in the kitchen?\" Sarah asks, following you nonetheless.", "endoftext": false }, { "action": "You look at the stove", "response": "It's a massive, bulky, cast-iron number, taking up most of one corner of the kitchen.", "endoftext": false }, { "action": "You look at the pots", "response": "Your basic pots and pans. Although there are a lot of them. Time to start putting two and two together, partner. Lots and lots of folks get fed here. How many of them you think are going to be your friend?", "endoftext": false }, { "action": "Go south", "response": "The back door and the kitchen door lead back into the house to the north and northwest, respectively. From here, you can look out over the steep bank you originally came up--almost a cliff, really--at the bottom of which are two horses: yours and Sarah's.\n\nSarah follows after you.", "endoftext": false }, { "action": "You jump", "response": "You leap over the cliff and into the open air. Looking down, you can see your horse below you. You sight your target between your legs as you fall--\n\n--PLUNK! Right in the saddle.\n\nEnd of the road, on a fiery red stallion\nThe dusty road stretches back to the west as far as the eye can see, and then some. A steep bank rises up to the southeast; you can't see what might be at the top of it.\nSarah's Arabian is here, snacking contentedly on a small patch of grass.", "endoftext": false }, { "action": "You go to the north", "response": "The back door is locked.", "endoftext": false }, { "action": "You go to the northwest", "response": "(opening the kitchen door first)\nOpened.\n\nIt's a kitchen large enough to prepare grub for the Heffer family and all Glen Heffer's hired help--what most people in Tumbleweed Flats call hired guns. (And you might want to count the Heffer ranch-house cook among your supporters. After all, you did lighten his workload by one.) There's a big cast-iron stove over to one side, and a huge array of pots and pans and other dishes in various stages of use, being used, and getting ready to be used again. Walking north will take you straight into the west wing, while northeast leads back to the main entrance. South continues right on out the back door.\n\nSarah walks quickly after you, protesting: \"Shouldn't we be getting the heck out of here?\"", "endoftext": false }, { "action": "Go northeast", "response": "to call it. The front door is behind you to the north. The house opens up into the east wing to the east and the west wing to the west. (Mental note: you can hear voices coming from either wing). Going straight south will take you through to the living room, and it looks like the kitchen is off to the southwest--you can see pots, pans, and a cast-iron stove through the archway.\n\nSarah follows you back to the front entrance. \"Are you lost?\" she asks.", "endoftext": false }, { "action": "You go south", "response": "A giant fireplace takes up most of the east wall. Typical\nliving-room furniture and adornments decorate the room--although these are perhaps a little nicer than usual. The room opens up to the entrance hall to the north; going south will take you out the back door to the rear of the house.\n\nSitting in a chair is an old man, cheerful despite the fact that his hands are tied with coarse rope. He's having the business end of a pistol brandished at him by another man--Glen Heffer, by his resemblance to the late Roy.\n\nSarah comes into the living room after you and spies the bound man. \"Uncle Bucky!\" Then she sees Heffer, and snarls: \"You withered old son of a bitch...\"\n\nHeffer leaps to his feet and yanks Uncle Bucky roughly to his feet.\nThe two of them make a break for the back door--Heffer running and towing a stumbling Bucky behind him. The door slams behind them.\n\nSarah spins toward you. \"Did you see that?\" she asks.", "endoftext": false }, { "action": "No", "response": "That was a rhetorical question. (Although you sound rather negative.)", "endoftext": false }, { "action": "Go south", "response": "(opening the back door first)\nAs soon as you open the door, you are greeted by a flash of light followed by a loud BANG a split-second later. As your knees buckle and your eyes close, the last thing you see is Glen Heffer's smoking pistol. A rule of thumb for the next life: Never open a door behind which is waiting someone who wants to kill you.", "endoftext": false }, { "action": "Go upwards", "response": "A giant fireplace takes up most of the east wall. Typical\nliving-room furniture and adornments decorate the room--although these are perhaps a little nicer than usual. The room opens up to the entrance hall to the north; going south will take you out the back door to the rear of the house.\nSarah is here.", "endoftext": false }, { "action": "You go south", "response": "The back door and the kitchen door lead back into the house to the north and northwest, respectively. From here, you can look out over the steep bank you originally came up--almost a cliff, really--at the bottom of which are two horses: yours and Sarah's.\nGlen Heffer is here, alternately waving his pistol menacingly back\nand forth between you and Uncle Bucky, whom he's got by the collar.\n\nSarah follows after you.\n\nHeffer levels the barrel of his gun betwixt your eyes.", "endoftext": false }, { "action": "You shoot Glen with the roy's gun", "response": "--miss! Your bullet comes close enough to rustle old Glen's hair, but it misses just the same. Unluckily for you, Glen himself is unruffled enough to return the favor and send some lead in your direction. Three shots.\n\nBut he misses, too.\n\nGlen's bullets send you dancing out of the way, almost diving into the dirt. And then Sarah lifts up her pistol and cleanly puts Glen Heffer away. His body hits the ground with a thud. Uncle Bucky is still standing there, hands bound, face white, and eyes wide. \"Sarah, honey...\" he says.\n\nSarah turns to look at you. \"Now what?\" she asks. \"Are you going to get us out of here?\"", "endoftext": false }, { "action": "Ride W", "response": "The red stallion gallops along, and before too long delivers you safely to the west end of the long, dusty road.\n\nEdge of town, on a fiery red stallion\nYou can still see Tumbleweed Flats behind you where the road curves around from the south. A dead, rotted tree stands here, marking the memory of the last living thing between here and where the road disappears into the eastern distance.", "endoftext": false }, { "action": "Ride east", "response": "The red stallion gallops along without faltering, eating up the distance, Tumbleweed Flats disappearing far behind you.\n\nEnd of the road, on a fiery red stallion\nThe dusty road stretches back to the west as far as the eye can see, and then some. A steep bank rises up to the southeast; you can't see what might be at the top of it.\nSarah's Arabian is here, snacking contentedly on a small patch of grass.", "endoftext": false }, { "action": "Go southeast", "response": "From the top of this incline, you can look back to see the dusty road stretching out of sight to the west. Over the crest of the hill, you can see the Heffer ranch house to the south--quite an impressive sight, to be honest. A hayfield opens up to the east.\nStanding guarding the front of the house is Glen Heffer's\nmean-looking henchman Large Duane. Lucky for you he can't see you.", "endoftext": false }, { "action": "You go south", "response": "Nice building, no doubt the product of years of ill-gotten gains. Directly south of you is the front door, which is open wide. You can backtrack to the top of the steep bank to the north, or go northeast into the hayfield.\nLarge Duane is here, looking large and mean.\n\nLarge Duane looks up as you come near. His eyes narrow, and he quickly draws his gun and sends you off to Cowboy Heaven. What the hell were you thinking, stomping on up to him like that? Doesn't matter.", "endoftext": false }, { "action": "You examine Glen", "response": "You peer long and hard at old man Heffer's body, but he doesn't move. Not even a twitch. Definitely dead.", "endoftext": false }, { "action": "You look at Bucky", "response": "A short, rather rotund little fella, with a big ole straw hat on his noggin. He tends to look around with sort of a stunned look on his face. That and a big smile--the kind that just says: \"Howdy!\" His hands are bound behind his back by some coarse rope.", "endoftext": false }, { "action": "You check your inventory", "response": "You are wearing your holster on your hip where it belongs. You are also carrying Roy's wallet, Roy's gun, a wooden plank, a trail kit, and a spoon. Tucked in your holster is your six-shooter.Inside the wallet is a quarter.The trail kit contains a matchbook, a fork, and some beef jerky.", "endoftext": false }, { "action": "You cut the rope with the spoon", "response": "A destructive and somewhat less than completely useful course of action.", "endoftext": true }, { "action": "You look around", "response": "The back door and the kitchen door lead back into the house to the north and northwest, respectively. From here, you can look out over the steep bank you originally came up--almost a cliff, really--at the bottom of which are two horses: yours and Sarah's.\nUncle Bucky is here, looking stunned and bewildered.\nSarah is here.\nGlen Heffer is lying dead on the ground here.", "endoftext": false }, { "action": "You ask Bucky about Sarah", "response": "\"Oh, Sarah's a nice girl. I mean, comin' to rescue me and all.\nOh--and you, too. Thanks a lot there, pardner.\"", "endoftext": true }, { "action": "You jump", "response": "You leap over the cliff and into the open air. Looking down, you can see your horse below you. You sight your target between your legs as you fall--\n\n--PLUNK! Right in the saddle.\n\nEnd of the road, on a fiery red stallion\nThe dusty road stretches back to the west as far as the eye can see, and then some. A steep bank rises up to the southeast; you can't see what might be at the top of it.\nSarah is on her horse, with Uncle Bucky perched precariously in the saddle behind her.\n\nSarah gives you an approving nod. \"Nice one,\" she says.", "endoftext": false }, { "action": "Ride W", "response": "You dig in the spurs and gallop westward along the road back to Tumbleweed Flats. Sarah races after you, with Uncle Bucky, his hands still tied, bouncing helplessly on the saddle behind her. Looks like a rescue, cowboy.\n\nYou pass across a wide mesa and slow to a stop. Time for a well-deserved rest. Sarah rides up behind you, and both she and Uncle Bucky dismount. You stand there sihouetted by the light of the Western sunset, the four of you: you, Sarah, Bucky, and a cactus.\n\nSo, how did you do? Well, although you did wind up killing Roy Heffer, it was in self defense. And while you did break into Grady's liquor stash, that doesn't really count as being productive. It would also be interesting to see who would think highly of your stealing Little Jimmy's candy. You've also managed to completely torch a hayfield. That's something, isn't it?\n\nOn the bright side, you figured out a way to slip out of your hotel room unnoticed. And putting together that plan to steal Stratford's stallion showed at least a little ingenuity. Plus, if it weren't so seedy and practically dishonest, having wits enough to bamboozle Grady with a weed looking like a four-leaf clover would almost be commendable. Maybe you deserve some points for managing to construct a bomb out of an empty whiskey bottle and the most volatile hootch on the planet. (Or maybe not.) But maybe it's the score that tells the story in the end--you: 2, the Heffer family: 0.\n\nSo somewhere along the way you managed to become a genuine Western hero, up there with John Wayne and Roy Rogers and the best of them--no small feat, that.", "endoftext": true } ]
2grzxvuvyoqgwwf1
Fang Vs. Claw
Oliver Ullmann
[ "Science Fiction" ]
[]
2,010
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3
3.333333
20100803
false
In a starlit age... ... a defeated warrior faces a world of blood and rust... ... an ancient guardian has nothing to protect but his own rage... ... a four-armed acolyte sacrifices his soul for vengeance... ... and as always, the stars shine unblinkingly upon the carnage.
[ { "action": "%", "response": "Betrayal. It tastes bitter in your mouth. Your neck is still itching where the death-blow struck. The part of you that is called \"Wiseguy\" objects that you don't have a neck. Technically, that's correct.\n\nLet's take inventory, shall we? You have: a head, and a one metre long tail sprouting out from the selfsame head where the rest of your body used to be. That's it.\n\nYour mental condition has cycled between catatonic, delusional, raging and weeping for you don't know how long. Right now is one of your clearer moments.\n\nIt's a bright day, literally. Or at least it's not as dark as your average day. You see, sometimes when the constellation of some shiny junk, the stars and whatnot is just right, a feeble ray of light finds its way into your godforsaken pit. You fancy the light somehow strengthens you. You also fancy your tail is growing longer every day/hour/year/other useless measurement of time. Cell by cell for cell...\n\nFang Vs. Claw\nThe Duel That Spanned the Ages Episode 2 by Oliver Ullmann / cover art by Martin Oehm\n\nThe pit is just large enough to comfortably pace around, as far as you can do that with your humble assortment of extremities. All compass directions lead to nothing but towering grey walls. That's right, there's no exit, except maybe up. A slight draft hints that there must be an opening somewhere above. The walls just have to end somewhere.\n\nA feeble ray of light comes glistening down, painting a shifting pattern on the humid floor.", "endoftext": false }, { "action": "You look up", "response": "The walls grow upwards into darkness. Only a shining piece of metal can be seen far above, like a distant star.\n\nYou feel on the edge of starvation. You've felt this way since you woke up in this chamber. But you don't starve. Time has no meaning here. What is this, some obscure Buddhist hell?", "endoftext": false }, { "action": "About yourself", "response": "You have a head and a tail, and no, that doesn't make you a coin.\n\nYou can't see much of yourself, so you have to rely on your body sense: It feels as if you once had more appendages. It feels very awkward to move your tail. The connection between your head and tail feels flat-out wrong.", "endoftext": false }, { "action": "Up", "response": "Right. You really want to get out of here. But you can't fly, you can't jump properly, you cannot even walk. Just slither.", "endoftext": false }, { "action": "You look at the head", "response": "You run your tail over your face - thank God there's no mirror in here. Your nose and ears are reduced to frayed stumps; your whole head feels like a skull thinly wrapped in wrinkled skin.\n\nA green ball of light drops into your pit. It is zipping back and forth at a dazzling speed. You're having trouble focusing on something so fast.\n\nThere, it stopped for a second: You see a green, iridescent carapace, six legs, antennae... the carapace opens, revealing wings. It is a beetle.", "endoftext": false }, { "action": "You eat beetle", "response": "It struggles fiercely, but finally the beetle finds itself wrapped up in your tail.\n\nSlowly, inch for inch, you pull the beetle into your mouth. Its helplessly beating wings tickle your face. Finally, it is in what counts as your stomach. You feel a flurry of bites from inside. You seize up.\n\nThe thing must die. Your belly gurgles.\n\nSynthesizing such a volume of acid screws up your weak metabolism big time. You faint, but just as you do you feel the carapace give in and dissolve. There will be food....\n\nYes. This is definitely preferable to starving.\n\nMore beetles have stumbled into your pit over time. You didn't catch them all, but you've become quite adept at hunting them. Hide - wait - pounce - eat. Your conscious mind has taken a back seat for a while.\n\nA short time ago, you did something important. You don't quite remember what; it's all a blur. But you do remember a sense of accomplishment.\n\nYou rest now. For the first time in ages you truly rest.\n\nWarm darkness embraces you. You are resting comfortably and fully relaxed, braced by a tightly-fitting shell. It feels maybe a little too tight.\nI beg your pardon?", "endoftext": false }, { "action": "You examine the tail", "response": "Actually half of your body, your tail is roughly one meter of emaciated and wrinkled wiggly-ness.", "endoftext": false }, { "action": "You eat the beetle", "response": "It struggles fiercely, but finally the beetle finds itself wrapped up in your tail.\n\nSlowly, inch for inch, you pull the beetle into your mouth. Its helplessly beating wings tickle your face. Finally, it is in what counts as your stomach. You feel a flurry of bites from inside. You seize up.\n\nThe thing must die. Your belly gurgles.\n\nSynthesizing such a volume of acid screws up your weak metabolism big time. You faint, but just as you do you feel the carapace give in and dissolve. There will be food....\n\nYes. This is definitely preferable to starving.\n\nMore beetles have stumbled into your pit over time. You didn't catch them all, but you've become quite adept at hunting them. Hide - wait - pounce - eat. Your conscious mind has taken a back seat for a while.\n\nA short time ago, you did something important. You don't quite remember what; it's all a blur. But you do remember a sense of accomplishment.\n\nYou rest now. For the first time in ages you truly rest.\n\nWarm darkness embraces you. You are resting comfortably and fully relaxed, braced by a tightly-fitting shell. It feels maybe a little too tight.", "endoftext": false }, { "action": "You examine the shell", "response": "The shell fits you tightly, like a second skin. It is warm and moist.", "endoftext": false }, { "action": "You exit", "response": "You stretch vigorously and break through the walls around you. They crack easily, like old tree bark.\n\nYour familiar pit feels much tighter now. You can actually touch opposite walls with your legs. It must all have been a matter of perspective. Or rather size.\n\nThe torn remains of a cocoon are clinging to one corner of the pit.\n\nA feeble ray of light comes glistening down, painting a shifting pattern on the humid floor.", "endoftext": false }, { "action": "You examine the pattern", "response": "It looks like a face. It always looks like a face.", "endoftext": false }, { "action": "You examine the legs", "response": "What wonderful legs you have, four of them: The toes are especially beautiful. Unfortunately they're not quite made for fine manipulation of things.", "endoftext": false }, { "action": "About you", "response": "Your physique resembles that of a salamander or maybe a velvet worm. You tail is longer now (and does not make up the whole of your body), and you have four stubby legs. Your skin, at least what you can see of it, is smooth and dirty grey in colour.", "endoftext": false }, { "action": "You look at the head", "response": "Your face/snout is somewhat elongated. No nose or ears are sticking out, but you can hear and smell nonetheless.", "endoftext": false }, { "action": "You eat the cocoon", "response": "You wolf down the leathery remains. They taste bland, like skin or hair does, but you might get a little nourishment from it.\n\nEaten.\nI beg your pardon?", "endoftext": true }, { "action": "Look around", "response": "Your familiar pit feels much tighter now. You can actually touch opposite walls with your legs. It must all have been a matter of perspective. Or rather size.\n\nA feeble ray of light comes glistening down, painting a shifting pattern on the humid floor.", "endoftext": false }, { "action": "Up", "response": "It's all so easy now. With each of your four legs pressed against the opposing walls, climbing out of the pit is a breeze.\n\nThousands of octagonal pits are arranged around you in a neat geometrical pattern. One of them was yours - you're not sure if you could find it again in the uniform masses - but that doesn't matter any more.\n\nA huge metal dome is overarching the whole room. It is ancient and rusty; light is seeping in through a series of cracks in the ceiling.\n\nA towering door is embedded in the east wall.\n\nA peculiar piece of metal is stuck in the dome near the floor - a clawed arm.", "endoftext": false }, { "action": "You examine the arm", "response": "This silver arm ends in a vicious claw. It has withstood the ravages of time better than the rusted dome - or it is just not as old. It is wedged claw-first into the wall.", "endoftext": false }, { "action": "You look at the door", "response": "It's the size of a castle gate and thicker than your shoulders are wide. You don't think you could move its wings one bit. Fortunately the door is slightly ajar, wide enough for you to slip through.", "endoftext": false }, { "action": "You take the arm", "response": "Taken.", "endoftext": false }, { "action": "You look at the Claw", "response": "This silver arm ends in a vicious claw. It has withstood the ravages of time better than the rusted dome - or it is just not as old.", "endoftext": false }, { "action": "You wear it", "response": "You can't wear that. You must be thinking of a different game...", "endoftext": false }, { "action": "Examine dome", "response": "Every square inch of the gargantuan hemisphere is covered by patches of flaking rust. It is cracked in a few places.", "endoftext": false }, { "action": "You look at the pit", "response": "There are thousands of identical-looking pits like your own. They seem to be all empty except for dust and bones.", "endoftext": false }, { "action": "Go east", "response": "Decrepit light bulbs drench this spacious east-west tunnel in a sickly yellow light. The walls and ceiling are stained with large patches of corroded metal. Most of the floor is taken in by a wide conveyor belt, with only small walkways on either side.\n\nA glinting heap of scrap metal is piled up near the eastern end of the corridor.\n\nThere's something next to the scrap heap - a lizard is cowering there, eyeing the silver shreds suspiciously. Its scales camouflage it almost perfectly against the rough walls. Casually, without any sign of surprise, its scaly head rises towards you.\n\nYou shouldn't be able to interpret a lizard's facial expression, but somehow you do. The look it shoots you is one of close scrutiny.\n\nYour gazes lock for a moment, then the lizard's attention wanders back to the scrap heap.", "endoftext": false }, { "action": "You examine the lizard", "response": "The outline becomes clearer as you take the time to study the creature. It is indeed a lizard, and a pretty large one at that.\n\nThe lizard finishes its inspection. It seems content.\n\nThe lizard's scales shift to perfect the camouflage. It is gone; you don't feel its presence any more.", "endoftext": false }, { "action": "You look at the scrap", "response": "On closer inspection, the scrap heap turns out to be a robot, or at least a large part of one. The left arm is missing from its well-armoured humanoid body. The intricate mesh of overlapping armour plates is truly mesmerizing. Many of the segments are edged or tapered, marking this as a fearsome fighting machine.\n\nYes, that must be its purpose. Its empty, expressionless face stares at you.", "endoftext": false }, { "action": "You put the Claw on the robot", "response": "It doesn't miraculously reattach itself; it just clatters on the floor.", "endoftext": false }, { "action": "You take the Claw", "response": "Taken.", "endoftext": false }, { "action": "You examine the robot", "response": "The robot's left arm is missing from its well-armoured humanoid body. The intricate mesh of overlapping armour plates is truly mesmerizing. Many of the segments are edged or tapered, marking this as a fearsome fighting machine.\n\nYes, that must be its purpose. Its empty, expressionless face stares at you.", "endoftext": false }, { "action": "You eat robot", "response": "That's plainly inedible.", "endoftext": true }, { "action": "You look around", "response": "Decrepit light bulbs drench this spacious east-west tunnel in a sickly yellow light. The walls and ceiling are stained with large patches of corroded metal. Most of the floor is taken in by a wide conveyor belt, with only small walkways on either side.\n\nA lifeless robot is slumped near the eastern end of the corridor.", "endoftext": false }, { "action": "You examine the belt", "response": "The conveyor belt is almost as wide as the corridor. It looks as if it hasn't run for a millennium.", "endoftext": false }, { "action": "Go east", "response": "The corridor ends at a t-junction, separating into two smaller tunnels running north and south. Both tunnels have conveyor belts over the full width of the floor.\n\nThe southern tunnel's conveyor is out of order, whereas the northern tunnel's conveyor is running at maximum speed to yank whatever is put there through a weirdly sputtering machine and then further north.", "endoftext": false }, { "action": "You look at the machine", "response": "Despite some asthmatic coughing and grinding noises, the machine is still going strong. Its interior is jam-packed with rusty but still deadly saw blades. The blades are alternately extended and retracted in a regular pattern, cutting anything on the conveyor into small bits.\n\nThree saw-blades extend into the machine's interior, stopping just an inch above the conveyor.", "endoftext": false }, { "action": "You go south", "response": "The tunnel ends here abruptly, as if it snapped in two. You stand at its fringed edge, facing a vast dark sky, overlooking a grey wasteland.\n\nThis is the first time you see the world outside. You are far up on a mountain; your view of the stars is almost unobstructed by things like atmosphere. Far below you, a storm is brewing over a wooded crater filled with roiling, writhing fog.\n\nMixed with the howling wind, cries of primal creatures are carried to you through the thin air. Your heart speeds up. You wish to walk among them, tearing and rending. You wish for claws.", "endoftext": false }, { "action": "You look at the stars", "response": "The constellations are utterly unfamiliar to you, but that doesn't detract from their majesty. A blue swirling gas giant looms huge on the horizon, with a distant sun just rising behind it.", "endoftext": false }, { "action": "You go north", "response": "The corridor ends at a t-junction, separating into two smaller tunnels running north and south. Both tunnels have conveyor belts over the full width of the floor.\n\nThe southern tunnel's conveyor is out of order, whereas the northern tunnel's conveyor is running at maximum speed to yank whatever is put there through a weirdly sputtering machine and then further north.\n\nThree saw-blades extend into the machine's interior, stopping just an inch above the conveyor.", "endoftext": false }, { "action": "You look at the machine", "response": "Despite some asthmatic coughing and grinding noises, the machine is still going strong. Its interior is jam-packed with rusty but still deadly saw blades. The blades are alternately extended and retracted in a regular pattern, cutting anything on the conveyor into small bits.\n\nFour circular blades swoop down from the right interior wall of the meat grinder.", "endoftext": false }, { "action": "Go north", "response": "As soon as you get onto the running conveyor belt, you are sent into the meat grinder.\n\nSeveral blades descend down on you. Your arms and legs are severed as you are pushed right through the spinning steel. Another blade hits your bowels, rips right through your chest, and finally splits your skull.", "endoftext": false }, { "action": "You put the arm in the machine", "response": "The clawed arm is immediately propelled into the meat grinder.\nA loud clang emerges from the machine, followed by a grinding screech. The machine coughs up a cloud of black smoke, but continues running, although at a different pitch.\n\nA trio of blades starts to emerge from the left side of the meat grinder, but grinds to a halt after just a few inches. A burst of sparks showers the conveyor belt, but the way through the machine was free for a second.", "endoftext": false }, { "action": "You look at the machine", "response": "Despite some asthmatic coughing and grinding noises, the machine is still going strong. Its interior is jam-packed with rusty but still deadly saw blades. The blades are alternately extended and retracted in a regular pattern, cutting anything on the conveyor into small bits.\n\nA trio of blades starts to emerge from the left side of the meat grinder, but grinds to a halt after just a few inches. A burst of sparks showers the conveyor belt, but the way through the machine was free for a second.", "endoftext": false }, { "action": "You go to the north", "response": "As soon as you get onto the running conveyor belt, you are sent into the meat grinder.\n\nYou try to lie down as flat as you possibly can while a set of blades moves in your direction. Rusty teeth rend at your scalp, but an anxious second later you are through with only minor lacerations.\n\nTwo meters of conveyor later, you are dropped into a gaping hole in the floor. The world gets dark abruptly as you slide down some sort of chute cut into raw stone. The abrasive surface starts ripping the flesh from your bones. You cannot stop. The pain gets worse with every metre of bloodied rock.\n\nA faint light shoots towards you from below. Cool air embraces you as you enter free fall. The breeze alleviates the hurt a little.\n\nA dim greenish glow comes ever closer. Then you hit something.\n\nYou pick yourself up from a pool of crusted blood on the cool stone floor. Your wounds are scabbed now; you don't know for how long you've been out. You guess it must have been quite a while: your old friend Hunger is back with a vengeance.\n\nFluorescent mushrooms on the walls are spreading a weak green glow. Stumbling around in the gloom you find yourself in a small square chamber. It is all but featureless except for patches of fungi everywhere. The ceiling is out of sight.", "endoftext": false }, { "action": "You listen", "response": "You hear the distant rumble of machinery from above.", "endoftext": false }, { "action": "You eat the fungi", "response": "The mushrooms are extremely bitter, but your ravenous hunger compels you to stuff down more and more. A tingling sensation crawls up from the back of the throat. Black spots are dancing before your eyes. Your stomach cramps. You are about to throw up, but your throat just blocks it. It is heavily swollen. Your scalp tingles.\n\nYou shudder, and the shudder intensifies into uncontrolled spasms. You find yourself on the floor, throwing yourself around, cringing in pain. As your body locks in a full on cramp, you see a pair of scaly feet directly in front of your eyes. You again.\n\nIt is hard to describe the feeling of poison working its way through your organs, leaving swaths of dead or dying tissue behind. Your body is working on its limits to keep from flatlining. But it lives. It recovers. It adapts.\n\nEuphoric, you eat some more of the venomous fungi. This causes some more cramps, but they are nowhere as severe as before. You eat some more, only vaguely conscious of the savage grin on your face.\nI beg your pardon?", "endoftext": false }, { "action": "You take the fungi", "response": "Taken.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsome loose mushrooms", "endoftext": false }, { "action": "You look at the mushroom", "response": "(the loose mushrooms)\nMost of the caps are about the size of your foot. The different parts of the fungus are easily discerned because the intensity of the glow varies, the gills being the most luminescent.", "endoftext": false }, { "action": "About you", "response": "Your physique resembles that of a salamander or maybe a velvet worm. You tail is longer now (and does not make up the whole of your body), and you have four stubby legs. Your skin is raw and scabbed.\n\nOut of thin air, the lizard you've encountered before appears. It's leaning against the south wall.", "endoftext": false }, { "action": "You examine the lizard", "response": "It is completely uncloaked this time. Its posture screams a mixture of contempt and boredom in your direction.", "endoftext": false }, { "action": "You talk", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You examine the mouth", "response": "Fluorescent mushrooms on the walls are spreading a weak green glow. Stumbling around in the gloom you find yourself in a small square chamber. It is all but featureless except for patches of fungi everywhere. The ceiling is out of sight.\n\nThe lizard is here, leaning against the south wall.\n\n>You can't see any such thing.", "endoftext": false }, { "action": "You touch the lizard", "response": "Keep your hands to yourself!\n\nThe lizard snaps into a bipedal fighting stance, giving you a mocking wave. Bring it on.", "endoftext": false }, { "action": "Smell", "response": "The mushrooms have a strong smell of almonds.\n\nThe lizard pops its knuckles impatiently.", "endoftext": false }, { "action": "Kiss lizard", "response": "Keep your mind on the game.", "endoftext": false }, { "action": "Smell lizard", "response": "Its breath reeks of warm fresh blood.\n\nThe lizard snaps into a bipedal fighting stance, giving you a mocking wave. Bring it on.", "endoftext": false }, { "action": "You give the mushroom to the lizard", "response": "(the loose mushrooms to the lizard)\nThe lizard doesn't seem interested.", "endoftext": false }, { "action": "Attack lizard", "response": "You lash out at the lizard with all your fury, and it doesn't move out of your kick's way. But, just at the moment when you expect your foot to connect, it has vanished.\n\nYou kick the south wall with your fore leg. It sounds hollow.", "endoftext": false }, { "action": "You kick the south wall", "response": "You attack the stone in front of you with wild abandon. You toil away until your legs fail and you have to use your head to bash down the wall. Finally, your triumphant howl echoes through the chamber as your head bursts through.", "endoftext": false }, { "action": "You go to the south", "response": "You emerge into a large spiry flowstone cave. Several possible exits lie before you. A plethora of sensation assaults your brain: the chilly draft, full of moisture. The smell of algae. The sound of running water. The rustling of unknown creatures.\n\nOverjoyed, you set out to hunt.\n\nLike many grand endeavours, it begins with you waiting for your ship to arrive. Standing with your two pairs of arms crossed in front of docking hatch A12, watching the depth of space. Waiting for your ride into battle.\n\nStaring through the narrow armoured window you go through inventory lists and ingredients that need to be restocked for the hundredth time. Just in case the galaxy decides not to go down in flames over the next few days. Just a pipe dream.\n\nA silver dot separates from the Grand Curve - the crystalline belt among the nearest planet, not the bar - and grows rapidly in front of your eyes. They are here.\n\nThankfully most of the docking procedure is automated. Only the truly desperate or foolish are still around.\n\nDocking hatch A12 opens with a hydraulic scream.\n\n\"Out of my way, D'heg.\" D'heg - herbivore, cattle. Most likely used in a derogatory way here. The speaker, a hard-bodied Scoiar, is shouldering her way past you. The look on her face might make a granite slab flinch.\n\nAnother Scoiar smiles at you from the open hatch and waves you closer.\n\n\"Please don't mind my sister's manners. She's trying to work up a rage, for the Wrathblade.\n\n1) \"What's a Wrathblade?\"\n\n2) \"Now who are you?\"\n\n3) \"It's all right. I'm Khemgi.\"", "endoftext": false }, { "action": "1", "response": "\"A psychic weapon. They have a long tradition among us Scoiar, but they're exceedingly rare these days. Basically, a Wrathblade draws on the wielders anger and hate to generate destructive power. Most of the time, a Wrathblade looks just like a small crystal dagger, but when the wielder is really pissed, the blade becomes larger and more powerful. When a Wrathblade is fuelled with true righteous fury, it can cut anything. Or so the elders say.\"\n\n1) \"What's your name?\"\n\n2) \"I'm Khemgi.\"", "endoftext": false }, { "action": "1", "response": "\"My name is Kaya. We're here to get a load of weapons for Xiar's Kluster. The angry one that just rushed past you is my sister Moera. You must be Khemgi. I take it you're with us?\"\n\n\"I am.\"\n\n\"Listen, we don't know exactly in how much trouble Xiar's people are. Things could get pretty hairy. So if you'd prefer to stay here...\"\n\n1) \"There's not much of a choice, really. If we don't fight now, we'll soon have nothing worth fighting for.\"\n\n2) \"The Great Mother wants me to join you, so I do.\"\n\n3) \"I'm actually pretty scared, but I'll do my best.\"", "endoftext": false }, { "action": "3", "response": "\"We're all scared. Even Moera, though she's working hard to conceal it. Anyway, welcome to the crew!\"\n\nAfter you've exchanged some awkward looks with Kaya, the angry Scoiar - Moera - returns. Her mood definitely hasn't improved.\n\n\"Where's the owner of that shitty bar?\" she hisses. \"I need a drink, dammit!\"\n\n1) \"Hey, you're still pissed! Good.\"\n\n2) \"That would be me, then.\"\n\n3) (slip her a bottle of liquor) \"Don't tell anybody.\"\n\n4) (ignore her)", "endoftext": false }, { "action": "4", "response": "There's a moment of tense silence.\n\n\"OK, let's get the weapons on board\", Kaya says. \"Khemgi, would you lend me a hand here please?\"\n\nKaya points at the crate of slug throwers. \"We need to get a few of those ready. We don't have a lot of weapons ourselves.\"\n\nYou start to unpack and load a few of them and distribute them among the crew.\n\n\"Have you ever used one of those? I mean, I've played some holo-games, but that's not the same thing, is it?\", Kaya asks.\n\n1) \"A game can't teach you what it's like to kill.\"\n\n2) \"A game can't teach you how to kill.\"\n\n3) \"Sure it's the same. I know how to load, aim, shoot... I'll show you!\"", "endoftext": false }, { "action": "1", "response": "Kaya nods, unconvinced.\n\nMoera emerges from the cockpit. \"Everybody listen up! This is now officially a combat mission. We've just received a distress call from Xiar's Kluster. They are in deep trouble.\"\n\n\"It looks like a bad case of Machine infestation. The outbreak must have been triggered by our approach. The Machines are trying to take over the colony before clean supplies and weapons arrive. All docked spacecraft are infected and unusable. The people of the Kluster are being slaughtered!\"\n\n1) \"Machine infestation?\n\n2) \"Why are the ships unusable?\"", "endoftext": false }, { "action": "2", "response": "\"They're already completely infected. They either don't open their hatches at all, or they'll self-destruct soon after the start. I've seen it happen.\"\n\n1) \"Machine infestation?", "endoftext": false }, { "action": "1", "response": "\"Yes. Their equipment is turning against them. Exosuits act on their own accord, guns don't fire at all or go off in the wrong moment, doors smash people... It's a nightmare. In our colony...\"\n\nShe hesitates. Her face is tense.\n\n\"We had a fully computerized security system. Autoturrets and cameras everywhere. We thought we were safe. But then...\"\n\n\"First the guns just went amok, but then they developed a system for the killing. We were herded like cattle, driven by some animated Exosuits. Some of the suits had dead bodies in them. They prodded the survivors into the airlocks...\"\n\n\"Maybe they were out of ammunition at the time. At least that's what we were hoping when we made our attack. Can you imagine the helplessness? Not being able to use all the stuff you took for granted all your life? We were down to using sticks and stones against Exosuits! They feel no pain, no nothing. It took ten of us to down a single one of those bastards...\"\n\n1) \"How did you survive?\"", "endoftext": false }, { "action": "1", "response": "\"We fled into the waste tunnels. They tried to torch the main tubes, but we hid in the nooks and crannies. Then the spiders came for us...\"\n\n\"They decimated us slowly. I can't remember much, I must have been mostly... gone or something. Finally your people came and pulled me out of my hiding place screaming and kicking. They'd cleared the place from the Machines.\"\n\n\"Nobody should have to suffer this.\"\n\nThe pilot's voice blares out of the intercom.\n\n\"Attention! We've got new orders!\n\nThe elders have decided to abandon the colony. Our main priority will be the colony's Warrior Seed. We dock, get the seed, cram as many survivors into our ship as possible, and make a run for it.\"\n\nYou and Kaya look at each other.\n\n1) \"They have a Warrior Seed too?\"", "endoftext": false }, { "action": "1", "response": "\"Yes. I've heard our last one was lost somehow, so we put a lot of hope into Xiar's. The spirit in the Kluster's seed must be really bad-ass, according to the legends I've been told.\"\n\n1) \"I know how our seed was lost.\"\n\n2) \"Tell me about the spirit of Xiar's Seed.\"", "endoftext": false }, { "action": "1", "response": "Kaya looks surprised. \"And...?\"\n\n1) \"I gave it to a human. He failed.\"\n\n2) \"I gave it to a human. He tried his best, but he was badly wounded in battle. I trust he's still fighting hard for us.\"", "endoftext": false }, { "action": "2", "response": "Kaya frowns. She opens her mouth to speak, but thinks otherwise.\n\n1) \"Tell me about the spirit of Xiar's Seed.\"", "endoftext": false }, { "action": "1", "response": "\"Have you heard the stories about the World Flayer? I think she had a proper name too, but everybody just called her that. She was one of the greatest generals in the Starbirth Empire. During the Rebellion, she executed whole planets for treason. Everybody feared her, friends and enemies alike, but she was absolutely loyal to the Emperor. She was like his bloodhound.\"\n\n\"But the times were hard, so they had to use her, right? I mean, she's killed scores of enemies with her own hands. Her army was unstoppable!\"\n\n\"But I don't envy the poor soul that merges with her. It must be an exceptional individual to contain this spirit and keep it in check.\"\n\n1) \"How did the World Flayer die?\"\n\n2) \"Do we have a candidate for the Seed?\"", "endoftext": false }, { "action": "1", "response": "\"I've heard the Empress had her killed. A nameless sniper shot her in the midst of battle. One of the World Flayer's own warriors.\"\n\n1) \"Do we have a candidate for the Seed?\"", "endoftext": false }, { "action": "1", "response": "\"As you know, certain species are better suited for the job than others. We've never seen a Madagakkur or Scoiar survive a merge. I don't know how humans take it. Our best guess would be to find one of the old race. The Great Mother will know.\"\n\nThe pilot's voice again. \"The sky around the Kluster is clear. No spacecraft around. No signs of regular Machine troops.\".\n\n\"OK, they've managed to get a docking port open. A group of Kluster people is rushing to meet us there. They have the Seed!\"\n\n\"Screw the regular docking routine. Brace yourselves; this is gonna be rough!\n\nYou've grown.\n\nYou've fed.\n\nYou've become the scourge of this little section of caves. The top of the food chain.\n\nBut you don't grow any more. The bugs and mushrooms and fish no longer satiate you. You need bigger prey.\n\nTime to quit playing it safe. You cannot get any better prepared than this.\n\nThe rock is getting thin where you're standing right now. Your fingers and toes are clinging tightly to a giant limestone needle pointing northwest. At some point in the past, this might have been part of a natural bridge that would have lead to further hunting grounds. Now it just ends at a thin point in mid-air above a raging underground torrent.\n\nFingers? You finally have some. You can also walk on two legs if you take the effort. Not that it's been of much use yet. And still no claws.\n\nThe inky stream below generates a deafening noise, distorted and amplified by the sheer canyon walls. On the opposite side of the rift, you can glimpse some nooks and crannies in the wall. Caves maybe?\n\nYou've regarded this point as a dead end until now. But with all other dead ends being really dead ends, this here is just an obstacle. It's time to take the leap.", "endoftext": false }, { "action": "About yourself", "response": "You're not quite human, but you can walk on two legs if you want. Your front leg pair has transformed into a pair of arms with five-digit hands, but your tail is still present and actually comes in pretty handy for balancing. You skin is smooth and of a nondescript, slightly camouflaging grey.", "endoftext": false }, { "action": "You jump", "response": "In a valiant attempt at elegance, you leap. Each of the following free fall seconds makes you question your wisdom, though. Your body stiffens. You might at least go out well-poised. And not screaming.\n\nThe impact pushes your eyeballs into your head. Only icy water and bubbles around you. Good. At least the water was deep enough. The stream pulls you with it for a stretch before it slows down and allows you get your bearing again.\n\nThe north-south torrent has slowed to a manageable pace here. The river is braced by steep canyon walls, so your only options are to follow the river or try swimming upstream.\n\nA series of shrieking howls cuts through the air, ping-ponging between the walls. They must come from somewhere above. A cave maybe?", "endoftext": false }, { "action": "You go to the north", "response": "The river quickly narrows as you swim upstream. The current is also getting a lot stronger very quickly; You cannot overcome it. You're stuck to this part of the river.", "endoftext": false }, { "action": "You go to the south", "response": "You allow your body to drift downstream, towards the promise of new prey...\n\n...and thus ends the IntroComp version of this game.\n\nThe full version will include:\n- further body enhancements\n- wild combat action featuring our favourite four-armed barkeeper\n- a climatic battle with Wiseguy fighting for his very mind and soul\n- and much more.\n\nFang Vs. Claw - Coming to a glulx interpreter near you this fall.", "endoftext": false }, { "action": "Xyzzy", "response": "More like IDKFA.", "endoftext": false }, { "action": "Idkfa", "response": "A not-so-hollow voice says, \"There you have it. Just don't complain if you break the game.\"\n\nA gargantuan, multi-barreled gun materializes in front of you.\n\n>A not-so-hollow voice says, \"There you have it. Just don't complain if you break the game.\"\n\nA gargantuan, multi-barreled gun materializes in front of you.", "endoftext": false }, { "action": "You examine the gun", "response": "The ultimate in man-portable weaponry, the BFG 8999 features half a dozen glinting barrels attached to a pneumatic shoulder stock.\n\nIn short, it's a big f***ing gun. It is humming happily with energy.", "endoftext": false }, { "action": "You shoot the river", "response": "(with the BFG 8999)\nYou squeeze the trigger and the BFG's low hum turns into an earth-rending drone. A sharp hiss releases a miniature sun, which, at an almost leisurely pace, hovers towards water. A choir of atomic deconstruction sounds as water is completely engulfed in plasma.\nAs the glow slowly wanes, you see that water has been completely obliterated. (Except maybe from the room descriptions, that is.)", "endoftext": true }, { "action": "You look around", "response": "The north-south torrent has slowed to a manageable pace here. The river is braced by steep canyon walls, so your only options are to follow the river or try swimming upstream.\n\nA series of shrieking howls cuts through the air, ping-ponging between the walls. They must come from somewhere above. A cave maybe?", "endoftext": false }, { "action": "You go to the north", "response": "The river quickly narrows as you swim upstream. The current is also getting a lot stronger very quickly; You cannot overcome it. You're stuck to this part of the river.", "endoftext": false }, { "action": "You shoot tail", "response": "(with the BFG 8999)\nIt takes an anxious second of delay while the BFG heats up, but then, finally, you dissolve into an excstatic burst of subatomic particles.", "endoftext": false }, { "action": "You examine the wall", "response": "The canyon walls are littered with holes and dents. One or two might be caves, the rest just small crevices. There's something cowering on a ledge above. A creature.", "endoftext": false }, { "action": "You examine creature", "response": "It's four-legged, and albinoid, like most animals here. From the distance, it looks like a cross between a white tiger and a porcupine. White and feline, yet with numerous spikes.\n\nNow this looks like decent prey. Reminds me of a sort of critter I've battled in the arena. They were called Spine Beasts. This specimen looks a bit malnourished though. It shouldn't give you much trouble.\n\nThose words... they were in your head, but they weren't yours.\n\nThe Spine Beast ducks into a cave above, out of sight. The howling ceases.", "endoftext": false }, { "action": "You shoot cave", "response": "(with the BFG 8999)\nYou squeeze the trigger and the BFG's low hum turns into an earth-rending drone. A sharp hiss releases a miniature sun, which, at an almost leisurely pace, hovers towards the ledge. A choir of atomic deconstruction sounds as the ledge is completely engulfed in plasma. As the glow slowly wanes, you see that the ledge has been completely obliterated. (Except maybe from the room descriptions, that is.)", "endoftext": false }, { "action": "Shoot gun", "response": "(with the BFG 8999)\nYou squeeze the trigger and the BFG's low hum turns into an earth-rending drone. A sharp hiss releases a miniature sun, which, at an almost leisurely pace, hovers towards the BFG 8999. A choir of atomic deconstruction sounds as the BFG 8999 is completely engulfed in plasma.\nAs the glow slowly wanes, you see that the BFG 8999 has been completely obliterated. (Except maybe from the room descriptions, that is.)", "endoftext": false }, { "action": "Idkfa", "response": "A not-so-hollow voice says, \"There you have it. Just don't complain if you break the game.\"\n\nA gargantuan, multi-barreled gun materializes in front of you.", "endoftext": false }, { "action": "You examine the gun", "response": "The ultimate in man-portable weaponry, the BFG 8999 features half a dozen glinting barrels attached to a pneumatic shoulder stock.\n\nIn short, it's a big f***ing gun. It is humming happily with energy.", "endoftext": false }, { "action": "You shoot south", "response": "Taken.\n\n>(with the BFG 8999)\nPlease give a specific target.", "endoftext": true } ]
fdrmqtk9j9bsmef9
Moonwrecked
Caelyn Sandel (as Colin Sandel)
[ "Science Fiction" ]
[ "Mini-comp", "speed IF", "walkthrough" ]
2,011
[ 0, 1, 2, 0, 0 ]
3
3.333333
20120105
false
You are an employee of Prometheus Corp, on the Moon, wearing a pressure suit but carrying nothing. Following a bogus distress call into some ruins, you discover your moon buggy has been sabotaged by someone from Titan Corp, leaving you stranded. Floating far above you is a Prometheus Corp shuttle. If only there was some way to signal it!
[ { "action": "%", "response": "\"Please ... please hurry. My suit's almost out of air.\"\n\n\"I'm almost to you. I've just left my buggy at the gate you described. How in the world did you find these ruins?\"\n\n\"Keep going ... there's a fountain up ahead. I'm ... leaning against the side facing away from you.\"\n\n\"I can see the fountain. I'm approaching you now.\"\n\n\"Thank you. Thank you. I thought I was going to die out here.\"\n\n\"Uh ... there's nothing here. Is ... are there more fountains?\"\n\n\"...\"\n\n\"Hello?\"\n\n\"Sucker.\"\n\nYour pressure suit's short-range radio goes dead as the communication dies. Then, all you can hear is the sound of your own breathing.\n\nEarthlight sheds a dim glow across the tall spire and broad basin of an empty fountain. The fountain is ringed with recessed lamps, but the lamps are currently off. The tall shadows of buildings block out the stars in all directions except west and south (the way you just came).\n\nYou can see a fountain (empty) here.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na pressure suit (being worn)", "endoftext": false }, { "action": "You examine the suit", "response": "It's a basic but serviceable model - large and bulky, with a built-in short-range radio. The orange and grey logo of the Prometheus Corporation is printed prominently on the chest.", "endoftext": false }, { "action": "You examine the fountain", "response": "The fountain is empty.", "endoftext": false }, { "action": "You go west", "response": "Obscured by the tall buildings of the city, no earthlight illuminates the area. You don't dare face unseen obstacles with no illumination.", "endoftext": false }, { "action": "You examine the earth", "response": "It's absolutely beautiful.", "endoftext": false }, { "action": "You take Earth", "response": "The Earth is too far away.\n\nThat's hardly portable.", "endoftext": false }, { "action": "You remove the suit", "response": "The Moon's atmosphere is far too thin for you to breathe.", "endoftext": false }, { "action": "Go south", "response": "By the time you make it back to the gate of the mysterious city, you find an unpleasant welcome. Peeling away from the gate in a cloud of moon dust you see a lunar rover emblazoned with the logo of the Titan corporation, an exploratory rival to your own employer. You prepare to sprint to your own buggy, only to discover that it has been badly damaged.\n\nSomeone, likely the \"man in distress\" whom you just tried to save, has taken a plasma welder to your buggy. Its tires and radio are completely destroyed, leaving you stranded in this beautiful but empty ruin and completely unable to contact your coworkers in the Prometheus Corp shuttle floating overhead.\n\nYou look up at the shuttle, plainly visible in the earthlight but too far away to stand any chance of seeing you. You turn back toward the retreating form of the rover, barely visible now. Assured now that you will be stranded here for hours before the shuttle begins to worry about your safety, Titan will report exclusive discovery of this ruin, leaving you and your company in the dust.\n\nImmediately your mind begins to race, seeking a way to signal the shuttle. If only that spotlight overhead were pointed upward! If only it were turned on....\n\nThis is the entrance to the mysterious city where you arrived in response to the distress call. There is no pressure dome, leaving the dusty streets exposed to near-vacuum, but the buildings have the tall, rectangular shapes familiar to you from the Tokyo skyline. Only the blue marble of the Earth high above sheds any light on your surroundings.\n\nThere's a doorless building to the east.\n\nA massive gate stands wide open to the south. A waist-high pedestal stands at the center of the gate, apparently preventing it from ever closing. There is a tall spotlight nearby, but the spotlight is off.\n\nYou can also see a moon buggy (empty) here.", "endoftext": false }, { "action": "You examine the spotlight", "response": "The spotlight is mounted on a tall pole and pointed down at the vacant pedestal.", "endoftext": false }, { "action": "You look at the buggy", "response": "(the moon buggy)\nYour simple but trusty moon buggy is out of commission. Its tires have been utterly slagged under plasma fire, its rims partially melted and resting in the dust. While the battery housing is still intact and the dashboard controls look like they probably work, your saboteur took pains to specifically melt the long-range radio transmitter.", "endoftext": false }, { "action": "You examine the dashboard", "response": "The dashboard is mostly intact, though it looks like your friend from Titan decided to shoot a hole in your radio controls, rendering them as useless as the transmitter. The only thing you could really operate to any effect at this point are the headlights.", "endoftext": false }, { "action": "You look at the headlights", "response": "The headlight switch is currently in the \"off\" position.\n\nThe headlight switch is currently switched off.", "endoftext": false }, { "action": "You turn on the headlights", "response": "The headlights of the ruined buggy flare to life, casting light into the opening of the building to the east.", "endoftext": false }, { "action": "Go east", "response": "This building is more like an alcove - hardly big enough to call itself a building at all, for all that it has three walls and a doorway leading back outside.\n\nYour buggy's bright headlights are visible through the doorway to the west.\n\nThere's a control panel mounted to the back of the wall. In the dim radiance cast by the buggy's headlights, you can make out three switches on the panel. The switches are labelled \"Gate\", \"Plaza\", and \"Residential\".", "endoftext": false }, { "action": "You pull the gate", "response": "Nothing obvious happens.", "endoftext": false }, { "action": "You pull the switch", "response": "Which do you mean, the power switch labelled \"Gate\", the power switch labelled \"Residential\" or the power switch labelled \"Plaza\"?", "endoftext": false }, { "action": "You examine the panel", "response": "There are three switches on the panel. All three switches are in the OFF position.", "endoftext": false }, { "action": "You switch on Gate", "response": "As you flip the switch to provide power to the gate, a bright light comes on from behind you, where you left your buggy.", "endoftext": false }, { "action": "You switch on Plaza then switch on the Residential", "response": "As you flip the switch to provide power to the plaza, the gate power switch clicks off.\n\nAs you flip the switch to provide power to the residential area, the plaza power switch clicks off.", "endoftext": false }, { "action": "You go to the west", "response": "This is the entrance to the mysterious city where you arrived in response to the distress call. There is no pressure dome, leaving the dusty streets exposed to near-vacuum, but the buildings have the tall, rectangular shapes familiar to you from the Tokyo skyline. To the north and west, you glimpse a yellow glow.\n\nThere's a doorless building to the east illuminated dimly by your buggy's headlights.\n\nA massive gate stands wide open to the south. A waist-high pedestal stands at the center of the gate, apparently preventing it from ever closing. There is a tall spotlight nearby, but the spotlight is off.\n\nYou can also see a moon buggy (empty) here.", "endoftext": false }, { "action": "You go west", "response": "You try a door to the west and find it locked.", "endoftext": false }, { "action": "Go north", "response": "Earthlight sheds a dim glow across the tall spire and broad basin of an empty fountain. The fountain is ringed with recessed lamps, but the lamps are currently off. The tall shadows of buildings block out the stars in all directions except west and south.\n\nYou can see a fountain (empty) here.", "endoftext": false }, { "action": "Go west", "response": "Rows of elegantly-designed but otherwise spartan buildings line this road. The lack of any furnishings, vehicles, or signage increases the eerily sparse feel of the place.\n\nYou can see a box of crockery here.", "endoftext": false }, { "action": "You examine the crockery", "response": "A cardboard box lies on its side on the ground here. Broken ceramic spills from its opening.", "endoftext": false }, { "action": "Search box", "response": "You open the box, immediately prompting a small avalanche of broken dishware. Delicately pawing through the rubble, you are able to find only a single intact dish. You pick it up.", "endoftext": false }, { "action": "You examine the dish", "response": "The dish is somewhere between a shallow bowl and a high-sided plate. Tiny blue flowers are painted around the edge.", "endoftext": false }, { "action": "You move the box", "response": "It is fixed in place.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na china dish\na pressure suit (being worn)", "endoftext": false }, { "action": "You throw the dish", "response": "You carefully set the dish down.", "endoftext": false }, { "action": "You take the dish", "response": "Taken.", "endoftext": false }, { "action": "Go east", "response": "Earthlight sheds a dim glow across the tall spire and broad basin of an empty fountain. The fountain is ringed with recessed lamps, but the lamps are currently off. The tall shadows of buildings block out the stars in all directions except west and south.\n\nYou can see a fountain (empty) here.", "endoftext": false }, { "action": "You switch on the Plaza", "response": "As you flip the switch to provide power to the plaza, the residential power switch clicks off.", "endoftext": false }, { "action": "You go to the west", "response": "This is the entrance to the mysterious city where you arrived in response to the distress call. There is no pressure dome, leaving the dusty streets exposed to near-vacuum, but the buildings have the tall, rectangular shapes familiar to you from the Tokyo skyline. To the north, you see dancing rainbow lights.\n\nThere's a doorless building to the east illuminated dimly by your buggy's headlights.\n\nA massive gate stands wide open to the south. A waist-high pedestal stands at the center of the gate, apparently preventing it from ever closing. There is a tall spotlight nearby, but the spotlight is off.\n\nYou can also see a moon buggy (empty) here.", "endoftext": false }, { "action": "Go north", "response": "A silvery, highly reflective liquid rises from the top of the fountain and flows down into the basin. The recessed lamps produce a panoply of delicate rainbow lights that dance softly around the plaza. The tall shadows of buildings block out the stars in all directions except west and south.\n\nYou can see a fountain (in which is a falling stream of mercury) here.", "endoftext": false }, { "action": "You put the mercury in the dish", "response": "(first taking the falling stream of mercury)\n\nYou hold the china dish underneath the silvery stream. Within a few moments, the concave recess of the dish is filled with the heavy, shining fluid.", "endoftext": false }, { "action": "You drink the mercury", "response": "Which do you mean, the falling stream of mercury or the pool of mercury?", "endoftext": false }, { "action": "You put the mercury in the teeth", "response": "Which do you mean, the pool of mercury or the falling stream of mercury?", "endoftext": false }, { "action": "You switch on Gate", "response": "As you flip the switch to provide power to the gate, the plaza power switch clicks off.\n\nA bright light comes on from behind you, where you left your buggy.", "endoftext": false }, { "action": "You go west", "response": "This is the entrance to the mysterious city where you arrived in response to the distress call. There is no pressure dome, leaving the dusty streets exposed to near-vacuum, but the buildings have the tall, rectangular shapes familiar to you from the Tokyo skyline.\n\nThere's a doorless building to the east illuminated dimly by your buggy's headlights.\n\nA bright spotlight lances down upon a waist-high pedestal standing in the center of the gate.\n\nYou can also see a moon buggy (empty) here.", "endoftext": false }, { "action": "You put the dish on the pedestal", "response": "You carefully set the dish on the pedestal, adjusting it so that the beam of light from the powerful spotlight reflects off the silvery liquid and up toward your waiting ship.\n\nYou hold your breath with nervous anticipation as you see the spotlight's beam, unimpeded by the thin atmosphere, reach the far-distant Prometheus Corp shuttle. After a few seconds, you jostle the china dish, making the surface of the silvery liquid ripple and split the beam of light. You repeat this pattern for several minutes, a sick feeling slowly dawning on you that your attempt will fail.\n\nJust as you are about to lose hope, however, you see the shuttle fire a jet, changing its position. Your heart hammers in your chest as the shuttle maneuvers, and you have to resist crying out with joy as you see it release its spare buggy toward the surface of the moon. It's not too late after all, and those Titan bastards should have known you wouldn't give up without a fight....", "endoftext": true } ]
a6dk2f6i4pym1m2
Valley of Steel
The Custodian
[ "Science Fiction" ]
[ "adaptive hints", "cover art", "puzzles", "science fiction" ]
2,013
[ 0, 1, 2, 0, 0 ]
3
3.333333
20140301
false
The creep of surveillance and control has continued unabated. Every citizen is required to have a chip implant which can definitively identify them to anyone with a scanner. You've spent years working with the underground as a hacker for hire, helping research and develop countermeasures to government surveillance. You've managed to steal information which will help the design of a cryptographic attack against the Mitsui-Klein Encapsulation that every citizen carries in their skull, which (if it works) will render the chip inoperative. Your own MitKlein signature was captured during your mission, however. Although you did your best to wipe all records of your MitKlein signature from all the databases you could find, if you let your chip be scanned by any system it is likely that Homeland Security will be after you immediately. Short term, you'll have to get off the street before curfew and figure out how to move around undetected - long term, you will have to bring the fight to Homeland Security itself.
[ { "action": "%", "response": "A rare moment of rest. Your mission to steal specifications of the MitKlein Encapsulation - the ID transponder embedded in every citizen's head, even yours - was successful, and you transmitted your report to Central early this morning. You expect a new assignment soon, even if it is only instructions to fall back into a cover identity, as you have been on the front lines of the underground struggle against Homeland Security nearly from the start. Giving up your birth identity and life, moving instead into the flickery half-existence of an underground operative, you've sabotaged, stolen, publicized, verified and fought for years now. Hopefully, this last mission means that a strategy to counter the government's ubiquitous tagging of citizens is being worked out at levels above your own head.\n\nFor now, you have found yourself a small quiet park in a quiet corner of the City.\n\nWelcome to the future. Every citizen has been scanned, chipped, folded, spindled and mutilated - and it's enough to make you scream.\n\n[LINK]\n\nPrimrose Street ends here in a small circular cul-de-sac. You're in a small green park to the north of this, bounded on its three other sides by high fences. A few trees rise over well-manicured grass. There is a curfew sign at the park's entrance.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go south from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You read the notice", "response": "A mounted sign which reads: PUBLIC SURVEILLANCE AREA. ALL ACTIVITY MONITORED FOR HOMELAND SECURITY.", "endoftext": false }, { "action": "About yourself", "response": "You're wearing basic clothing which is almost obsessively nondescript. You're average in nearly every physical respect - something which didn't win you many accolades growing up, but serves you well in your efforts to blend in with the conformist population through which you now move.\n\nYou're wearing a backpack.\nYou're carrying a multitool, a watch, and a phone.", "endoftext": false }, { "action": "You open it", "response": "That's already open.", "endoftext": false }, { "action": "You examine the phone", "response": "A standard candybar model with a nice screen. Although you've disabled its voice calling functionality to make it less distracting, the lock screen is still active and tells you it is 7:31 pm. The back is blank metal save for a tiny icon of a waterdrop with a slash across it.", "endoftext": false }, { "action": "You get the notice", "response": "That's firmly mounted in place, by law.", "endoftext": false }, { "action": "Go south", "response": "This staid neighborhood intersection of Primrose Lane and Cedar Street fronts the local Transit station, Green Residential. The station entrance is to the west. Primrose Lane continues to the south, and Cedar Street continues to the east.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Green Residential Park, south, east, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You read Notice", "response": "A mounted sign which reads: PUBLIC SURVEILLANCE AREA. ALL ACTIVITY MONITORED FOR HOMELAND SECURITY.", "endoftext": false }, { "action": "You examine Spacescraper", "response": "Visible in the distance above the surrounding buildings, the Reserve Bank Spacescraper is home to more than just the regional Reserve Bank. It is a two-hundred-level building containing all manner of businesses and government offices, as well as a hotel and several floors of extremely high-priced residential apartments. Centrally located Downtown, it boasts its own Transit station and a food court in its lower levels. Conventions and events are often held in its soaring Atrium, an open space within the building core which rises over fifty floors entirely indoors. It is several miles away.", "endoftext": false }, { "action": "Go north", "response": "Primrose Street ends here in a small circular cul-de-sac. You're in a small green park to the north of this, bounded on its three other sides by high fences. A few trees rise over well-manicured grass. There is a curfew sign at the park's entrance.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go south to Primrose & Cedar from here.\n\nThere is a Public Surveillance Notice here.\n\nThere is a quiet tone from your phone and you feel a short vibration, indicating that an SMS message has arrived.", "endoftext": false }, { "action": "You read the sign", "response": "A metal sign on a metal pole, it reads \"NOTE: PARK CLOSED DURING RESIDENTIAL AREA CURFEW - 8:00PM to 5:00 AM - NO LOITERING.\"", "endoftext": false }, { "action": "You read the sms", "response": "Message 1 reads: REPORT RECEIVED. MISSION SUCCESSFUL. ATTACK PROGRAM CREATED USING INFORMATION IN REPORT.", "endoftext": false }, { "action": "You read the sms", "response": "Message 2 reads: DANGER DANGER DANGER: OPERATIVE COMPROMISED DURING OPERATION. YOUR MITKLEIN CODE READ BY HOMELAND SECURITY. YOUR ID RECORDS DELETED BUT MITKLEIN CODE ALONE ENOUGH TO ID YOU AS\nTARGET.", "endoftext": false }, { "action": "You read the sms", "response": "Message 3 reads: NEW INSTRUCTIONS FOLLOW:", "endoftext": false }, { "action": "Examine watch", "response": "A cheap digital, your watch reads 7:34 pm.\n\nThe watch might be more useful if worn.", "endoftext": false }, { "action": "You wear the watch", "response": "You put on the watch.", "endoftext": false }, { "action": "You read the sms", "response": "Message 4 reads: - YOU MUST FIND A WAY TO DISABLE YOUR MITKLEIN USING ATTACK PROGRAM WHICH WILL BE DELIVERED", "endoftext": false }, { "action": "You read the sms", "response": "Message 5 reads: - YOU MUST NOT BE IN SURVEILLED AREA DURING CURFEW WITH ACTIVE MITKLEIN OR SECURITY SWEEPS WILL IDENTIFY YOU AS\nTARGET", "endoftext": false }, { "action": "You read the sms", "response": "Message 6 reads: - YOU MUST NOT BE ID-SCANNED UNTIL MITKLEIN IS DISABLED", "endoftext": false }, { "action": "You read the sms", "response": "Message 7 reads: - ONCE MITKLEIN IS DISABLED, RETRIEVE DROP MESSAGE FOR NEW INSTRUCTIONS. CONTACT WILL LEAVE DROP MESSAGE NEAR FOUNTAIN IN GREEN COMMERCIAL.", "endoftext": false }, { "action": "You read the sms", "response": "Message 8 reads: - ATTACK PROGRAM AVAILABLE FOR DOWNLOAD BY NETBOOTING ANY COMPUTER WITH YOUR PHONE IN PROXIMITY", "endoftext": false }, { "action": "You read the sms", "response": "Message 9 reads: - THIS PHONE POSSIBLY COMPROMISED - IF IT ACQUIRES CELL SIGNAL IN ANOTHER AREA IT WILL BE LOCATABLE BY HOMELAND SECURITY - DISABLE ENTIRELY OR ABANDON BEFORE TRAVEL", "endoftext": false }, { "action": "You read the sms", "response": "Message 10 reads: GOOD LUCK. MESSAGE ENDS.", "endoftext": true }, { "action": "You look around", "response": "Primrose Street ends here in a small circular cul-de-sac. You're in a small green park to the north of this, bounded on its three other sides by high fences. A few trees rise over well-manicured grass. There is a curfew sign at the park's entrance.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go south to Primrose & Cedar from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go south", "response": "This staid neighborhood intersection of Primrose Lane and Cedar Street fronts the local Transit station, Green Residential. The station entrance is to the west. Primrose Lane continues to the south, and Cedar Street continues to the east.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Green Residential Park, south, east, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go south", "response": "Primrose Lane continues to the north. To the south is a boarded-up empty house; sumac plants can be seen peeking over the top of the dilapidated fencing. The fence has a plastic tarp strung behind it which prevents you from seeing much of the house. To the west is a single-family home with a large warning sign and an enormous dog on the front lawn. To the east is a three-family residence's front path.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Primrose & Cedar and east from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You look at the tarp", "response": "A combination of cyclone fence and plastic sheeting, it blocks your view. You can hear rustling from behind it, as of people moving around furtively.", "endoftext": false }, { "action": "You examine the dog", "response": "This snoozing beast must mass thirty kilos or more. Its ancestry appears to include Mastiff, Doberman Pinscher, Rottweiler and tribble. You have no desire to get anywhere near it.", "endoftext": false }, { "action": "Go east", "response": "This front path is paved with cracked flagstones. Primrose Lane is to the west, a three-family building is to the east, and the building's side yard is to the northeast.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go northeast, east through the House door (closed), and west to South Primrose Lane from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You open the door", "response": "You open the House door.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go east", "response": "(first opening the House door)\n\nThe slightly shabby front lobby of this multi-family building. A door leads outside to the west, gated stairs leading up to the upper two floors are to the east, and an apartment door is to the south.\n\nA small post-it note is stuck to the door of Apartment 1.\n\nYou can also see a newspaper and a pamphlet here.\n\nYou can go south through the Apartment door (closed) and west through the House door to Front Path from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You read the note", "response": "A short scribble, which reads \"The techs were by to turn off your water. Have a nice vacation!\"", "endoftext": false }, { "action": "You read the newspaper", "response": "Today's front-page headline is: Homeland Security convention to be held this week at the Reserve Bank Spacescraper. \"The best and\nthe brightest of the various Homeland Security agencies will meet in the Reserve Bank Atrium this week to receive presentations on new security initiatives and to discuss the state of the art in security technology.\"\n\nThe next headline reads: Soldiers begin to experience\nbreakdowns.\nThe story itself continues: \"The parents of several deployed American military personnel have raised concerns that their children appear to be losing touch with reality. Government refutes these claims with statistics showing that 97.2 percent of deployed American service personnel are safely medicated.\" At the bottom, a small postscript reads Would you like to know more? [LINK]\n\nReading the story about the Homeland Security convention, the thought of all those Homeland Security drones in one place makes you grind your teeth. Then, however, a vision of all those heavily-secured workers with dead MitKlein bottles replaces it, and you have some difficulty wiping the resulting smile from your face. If only...", "endoftext": false }, { "action": "You read the pamphlet", "response": "It seems that the DHS believe the occupants of Apartment 1 are due to have a child any day now. As such, the pamphlet is meant to inform them of their duty as a citizen to ensure their child has his or her Mitsui-Klein encapsulation properly implanted by their birth hospital. Along with two or three not-so-veiled hints as to the penalties for avoiding implantation, the pamplet also contains a very familiar boilerplate description of the MitKlein Bottle which you and all your fellow citizens carry within your skulls. Inserted at birth, the MitKlein becomes embedded in the bone structure of the skull as the fontanelles close and harden. It contains just enough electronics to act as a transponder which will identify its owner, securely, to any nearby chip scanner over a range of perhaps five meters or less. The pamphlet cheerily explains that without such a chip, your child will be severely disadvantaged and unable to use basic modern services.", "endoftext": false }, { "action": "You open the door", "response": "(the Apartment door)\nThe door is securely locked.", "endoftext": false }, { "action": "You unlock the door with the multitool", "response": "Which do you mean, the Apartment door or the House door?", "endoftext": false }, { "action": "Go west", "response": "(first opening the House door)\n\nThis front path is paved with cracked flagstones. Primrose Lane is to the west, a three-family building is to the east, and the building's side yard is to the northeast.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go northeast, east through the House door to Front Lobby, and west to South Primrose Lane from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go northeast", "response": "A narrow side yard with a high solid fence on the north side and a few straggly decorative plants. The yard extends east behind the house and west to the front of the house.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go east and west to Front Path from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You look at the plants", "response": "A few straggly brown and green plants huddling near the base of the fence and the side of the house.", "endoftext": false }, { "action": "You go to the east", "response": "An enclosed back yard, this small square of grass is surrounded by a high fence and the east side of the attached home. A narrow frosted window - likely a bathroom - is visible in the middle of the stretch of wall, and a larger clear window with curtains behind it is visible at the south end.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Side Yard from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine the frosted window", "response": "A very narrow window of frosted glass, it appears to be painted shut.", "endoftext": false }, { "action": "You open the frosted window", "response": "It's painted shut.", "endoftext": false }, { "action": "You look at the window", "response": "Which do you mean, the bedroom window or the bathroom window?", "endoftext": false }, { "action": "Bedroom", "response": "A large clear two-pane window, it is locked with a latch mechanism at the join of the two panes. Having the latch on the outside probably violates some building code somewhere.", "endoftext": false }, { "action": "You examine the latch", "response": "This is a fairly standard window latch. It prevents the two windowpanes from sliding past one another. The locking tab is secured with a cotter pin which, for some reason, is on the outside of the window.\n\nIn the latch is a cotter pin.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na backpack (being worn, and open but empty)\na multitool\na watch (being worn)\na phone", "endoftext": false }, { "action": "You remove the pin with multitool", "response": "You deftly remove the cotter pin with the multitool.", "endoftext": false }, { "action": "You open the bedroom window", "response": "You slide the bedroom window open.", "endoftext": false }, { "action": "You enter the window", "response": "(the bedroom window)\n\nThis bedroom is rather plain. Its owners must not spend much time in it while awake. It contains a bed - currently unmade - and a bedside table with a lamp on it.\n\nYou can go north, east to Back Yard, and west from here.", "endoftext": false }, { "action": "You open table", "response": "(the bedside table)\nThat's not something you can open.", "endoftext": false }, { "action": "You examine table", "response": "(the bedside table)\nA cheap but sturdy bedside table. There is a table lamp atop it.", "endoftext": false }, { "action": "You look at the lamp", "response": "A generic compact fluorescent lamp, it is screwed to the table, presumably to prevent it falling over.\n\nThe table lamp is currently switched off.", "endoftext": false }, { "action": "You unscrew the lamp", "response": "It is fixed in place.", "endoftext": false }, { "action": "You switch on the lamp", "response": "You switch the table lamp on.\n\nThe Green Residential curfew will begin in five minutes. You'll need to be inside, in an area which isn't under public surveillance, to avoid being arrested.", "endoftext": false }, { "action": "Close window", "response": "You slide the bedroom window closed.", "endoftext": false }, { "action": "Go north", "response": "This home only has the one bathroom, which means that the fact that it's not very clean is somewhat embarrassing. Or at least, it would be if the owner had expected visitors. It contains a sink, mirror, toilet and shower.\n\nYou can go south to Bedroom and west from here.", "endoftext": false }, { "action": "You examine the window", "response": "A very narrow window of frosted glass, it appears to be painted shut.", "endoftext": false }, { "action": "You examine the mirror", "response": "A mid-range but functional mirror mounted over the sink. It has various illegible smudges around the edge which suggest that its owner uses it to write temporary notes to themself. One corner has a small piece of graffiti done in black marker.", "endoftext": false }, { "action": "You examine the graffiti", "response": "This small graffito is scrawled text reading HISTORY IS A LIE!\nJust below it is a URL: [LINK]", "endoftext": false }, { "action": "You look in the mirror", "response": "You can't see any such thing.\n\nIt's hard to say if your reflection shows a true urban resistance fighter or just a very nondescript citizen. You've changed your hairstyle so many times now, you don't know what you look\nlike.\n\nIt's 8:00 PM. The curfew is now in effect for this neighborhood.", "endoftext": false }, { "action": "Flush toilet", "response": "There is a brief gurgling sound. If only your problems could be so easily disposed of.", "endoftext": false }, { "action": "You turn on the sink", "response": "The apartment owners must have shut off their water while away; nothing happens.", "endoftext": false }, { "action": "You go south", "response": "This bedroom is rather plain. Its owners must not spend much time in it while awake. It contains a bed - currently unmade - and a bedside table with a lamp on it.\n\nYou can go north to Bathroom, east to Back Yard, and west from here.", "endoftext": false }, { "action": "Go west", "response": "The central hallway of this modest home. It's relatively clean and neat, as there is no furniture in it.\n\nYou can go north, east to Bedroom, and west from here.", "endoftext": false }, { "action": "You go north", "response": "This is the small entryway to the ground-floor apartment. A pile of mail, most of it unread, nearly covers the side table just inside the apartment door. The apartment hallway is to the south. To the west is an office, and to the east is a bathroom.\n\nYou can see a side table (on which is a car key) here.\n\nYou can go north through the Apartment door (closed) to Front Lobby, south to Hall, east to Bathroom, and west from here.", "endoftext": false }, { "action": "You take the key", "response": "Taken.", "endoftext": false }, { "action": "You look at the key", "response": "This \"key\" is really a small rubberized, sealed plastic transponder which automatically unlocks the car it is paired with when it is within range. You have no idea where the appropriate car might be, however.", "endoftext": false }, { "action": "You read mail", "response": "Pretty much what you'd expect.", "endoftext": false }, { "action": "You examine the mail", "response": "A stack of someone else's mail you've already thumbed through.", "endoftext": false }, { "action": "You go to the west", "response": "This is obviously a home office, a room which in other homes might be a living room. It is not very tidy. Random detritus covers most available surfaces except for a workbench.\n\nYou can see a workbench (on which are a lockblade knife, a soldering iron, some solder, and a laptop) here.\n\nYou can go south and east to Entry from here.", "endoftext": false }, { "action": "You take all", "response": "lockblade knife: This knife is large enough to run afoul of local weapons laws. It would be a bad idea to let it be seen where the police are watching.\nsoldering iron: (putting the phone into the backpack to make room) Taken.\nsolder: (putting the multitool into the backpack to make room)\nTaken.\nlaptop: (putting the cotter pin into the backpack to make room)\nTaken.", "endoftext": false }, { "action": "You examine the laptop", "response": "The laptop is a generic, slightly more fashionable than functional portable tablet computer. It is active, with the screen lit.", "endoftext": false }, { "action": "You read the laptop", "response": "The laptop is presently displaying a login screen. There is a reboot button in the corner of the screen.", "endoftext": false }, { "action": "You click the reboot", "response": "The screen flickers as the laptop reboots. The laptop pauses as it finds the boot server that has been installed on your phone, and then there is a quick series of flashes before a screen full of text comes up!", "endoftext": false }, { "action": "You read screen", "response": "The laptop is displaying a static screen, which instructs you to place a memory chip into its chipslot to download the attack program.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na laptop\nsome solder\na soldering iron\na lockblade knife\na car key\na backpack (being worn, and open)\na cotter pin\na multitool\na phone\na watch (being worn)", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is obviously a home office, a room which in other homes might be a living room. It is not very tidy. Random detritus covers most available surfaces except for a workbench.\n\nYou can see a workbench here.\n\nYou can go south and east to Entry from here.", "endoftext": false }, { "action": "You look at the phone", "response": "A standard candybar model with a nice screen. Although you've disabled its voice calling functionality to make it less distracting, the lock screen is still active and tells you it is 8:10 pm. The back is blank metal save for a tiny icon of a waterdrop with a slash across it.", "endoftext": false }, { "action": "You open the phone", "response": "It's a sealed unit.", "endoftext": false }, { "action": "Go south", "response": "This kitchen is decorated in a style some four decades old, which is probably when it was last renovated. It is fairly clean, likely reflecting the fact that the occupants don't cook for themselves much. The built-in sink takes up most of the available counter, with the microwave oven occupying almost all of the rest. The refrigerator hulks along the opposite wall.\n\nYou can see a thermos (closed) here.\n\nYou can go north to Home Office and east to Hall from here.", "endoftext": false }, { "action": "You open the refrigerator", "response": "You open the refrigerator.\n\nIt's empty. The occupants must have emptied it before going on vacation.", "endoftext": false }, { "action": "You open the thermos", "response": "You open the thermos.", "endoftext": false }, { "action": "You open the microwave", "response": "(the microwave oven)\nYou open the oven.", "endoftext": false }, { "action": "You take the thermos", "response": "(putting the car key into the backpack to make room)\nTaken.", "endoftext": false }, { "action": "You look in the thermos", "response": "The thermos is empty.", "endoftext": false }, { "action": "Go north", "response": "This is obviously a home office, a room which in other homes might be a living room. It is not very tidy. Random detritus covers most available surfaces except for a workbench.\n\nYou can see a workbench here.\n\nYou can go south to the Kitchen and east to Entry from here.", "endoftext": false }, { "action": "You cut the key with the knife", "response": "(putting the lockblade knife into the backpack to make room)\nTaken.\n\n(putting the soldering iron into the backpack to make room)\nTaken.\n\nYou carefully cut open the car key with your knife and peel back the rubber to reveal a broadcast chip and a transponder memory chip.", "endoftext": false }, { "action": "You take the memory chip", "response": "(putting the solder into the backpack to make room)\nTaken.", "endoftext": false }, { "action": "You put the memory chip in the laptop", "response": "The Download light flashes red intermittently for a few seconds before returning to a regular blinking green.", "endoftext": false }, { "action": "You read screen", "response": "The laptop is displaying a static screen, which instructs you to place a memory chip into its chipslot to download the attack program.", "endoftext": false }, { "action": "You take the memory chip", "response": "Taken.", "endoftext": false }, { "action": "You put the memory chip in the car key", "response": "You put the attack memory chip into the car key.", "endoftext": false }, { "action": "You close the car key", "response": "The plastic appears to be cut away. The damage looks permanent.", "endoftext": false }, { "action": "You look in the key", "response": "In the car key are an attack memory chip and a broadcast chip.", "endoftext": false }, { "action": "You examine the transponder chip", "response": "This is a broadcast chip - a small solid-state radio about the size of a coin. These can be found in most portable electronics these days. Usually powered by small batteries in phones or car keys, these generally have a range of a few meters. There are leads on the chip for connecting a data source and a power source.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "Solder broadcast chip", "response": "What do you want to combine?", "endoftext": false }, { "action": "Solder broadcast chip to memory chip", "response": "(first taking the broadcast chip)\n(first taking the attack memory chip)\n(putting the laptop into the backpack to make room)\nYou don't have the proper tools.", "endoftext": false }, { "action": "You take solder", "response": "(putting the thermos into the backpack to make room)\nTaken.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsome solder\nan attack memory chip\na broadcast chip\na lockblade knife\na car key\na backpack (being worn, and open)\na thermos (open but empty)\na laptop\na soldering iron\na cotter pin\na multitool\na phone\na watch (being worn)", "endoftext": false }, { "action": "You examine the iron", "response": "A portable soldering iron. It uses a sealed battery rather than requiring a power connection.\n\nThe soldering iron is currently switched off.", "endoftext": false }, { "action": "You take the soldering iron", "response": "(putting the car key into the backpack to make room)\nTaken.", "endoftext": false }, { "action": "You switch the iron on", "response": "You switch the soldering iron on.\nThe tip heats up rapidly to a cherry-red heat.", "endoftext": false }, { "action": "Solder broadcast chip to memory chip", "response": "You fashion the broadcast chip and the attack memory chip into a Klein Blaster!", "endoftext": false }, { "action": "You examine Klein Blaster", "response": "A combination of a Broadcast chip and a Memory chip which has been programmed with the attack payload. It needs a power source to perform its task.", "endoftext": false }, { "action": "You cut the phone with the knife", "response": "Taken.\n\nCutting that would achieve little.", "endoftext": false }, { "action": "You cut the laptop with the knife", "response": "(putting the lockblade knife into the backpack to make room)\nTaken.\n\n(putting the solder into the backpack to make room)\nTaken.\n\nCutting that would achieve little.", "endoftext": false }, { "action": "You turn off the iron", "response": "You switch the soldering iron off.\nThe tip cools rapidly, fading to a silver-gray.", "endoftext": false }, { "action": "You cut the iron with the knife", "response": "Cutting that would achieve little.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na lockblade knife\na laptop\na phone\na Klein Blaster\na soldering iron\na backpack (being worn, and open)\nsome solder\na car key\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You look at the watch", "response": "A cheap digital, your watch reads 8:38 pm.", "endoftext": false }, { "action": "You put Klein Blaster in the key", "response": "The slots in the car key are made for individual chips.", "endoftext": false }, { "action": "You go south", "response": "This kitchen is decorated in a style some four decades old, which is probably when it was last renovated. It is fairly clean, likely reflecting the fact that the occupants don't cook for themselves much. The built-in sink takes up most of the available counter, with the microwave oven occupying almost all of the rest. The refrigerator hulks along the opposite wall.\n\nYou can go north to Home Office and east to Hall from here.", "endoftext": false }, { "action": "Examine slot", "response": "The chipslot is used for external storage. Right now, its status LED is blinking, indicating that it has been set to autosave data, but no Memory chip is in the slot.", "endoftext": false }, { "action": "You examine the microwave", "response": "(the microwave oven)\nA microwave oven of perhaps a cubic foot capacity with a transparent door. It is a relatively smart oven, able to determine the proper setting for whatever is placed in it using a plethora of sensors. There is a single button (marked \"COOK\") on the front. A side panel sports a lurid warning. The door is ajar.\n\nThe microwave oven is currently switched off.", "endoftext": false }, { "action": "You read the warning", "response": "The side panel is a small rounded rectangle of plastic with a narrow seam running around it. A warning label on it reads NO USER SERVICEABLE PARTS INSIDE. There is an icon of a small stick figure opening the panel and being electrocuted, irradiated and (as far as you can tell) stung by bees.", "endoftext": false }, { "action": "You open the panel with multitool", "response": "You pry open the side panel with the pliers in your multitool, ignoring the sound of breaking plastic.\n\nOpening the side panel reveals the safety limiter!", "endoftext": false }, { "action": "You look at the safety limiter", "response": "A small circuit board consisting of two connected chips which plugs into the microwave oven side panel. One chip looks a bit like a standard receive chip, and the other a standard memory chip - although these are custom versions and can't be used as such. Examining its connectors and their labels, you deduce that when installed, this board monitors the sensors and radio frequencies inside the microwave oven and prevents it from operating if things like electronics are inside, it's empty, or the door is open.", "endoftext": false }, { "action": "You remove the limiter", "response": "(first taking the safety limiter)\n(putting the soldering iron into the backpack to make room)\nYou're not wearing that.", "endoftext": false }, { "action": "You take limiter", "response": "You already have that.", "endoftext": false }, { "action": "You put Klein Blaster in the microwave", "response": "(the microwave oven)\nYou put the Klein Blaster into the oven.", "endoftext": false }, { "action": "You close the microwave", "response": "(the microwave oven)\nYou close the oven.", "endoftext": false }, { "action": "Solder klein blaster to microwave", "response": "(the microwave oven)\n(first taking the microwave oven)\nThat's hardly portable.", "endoftext": false }, { "action": "You put the phone in the oven", "response": "You put the phone into the oven.", "endoftext": false }, { "action": "You close the door", "response": "You close the oven.", "endoftext": false }, { "action": "You switch the oven", "response": "A light comes on in the microwave and it begins to hum.\nAlmost immediately, sparks begin to dance wildly around the rim of the phone! After a few seconds more, the screen goes dead black with a very final ZZT noise.\nA few moments later there is a loud BING! and the microwave\nstops.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven.", "endoftext": false }, { "action": "You examine the phone", "response": "A standard candybar model with a nice screen. At least, the screen was nice; now it's stone dead. The back is blank metal save for a tiny icon of a waterdrop with a slash across it.", "endoftext": false }, { "action": "You switch the oven", "response": "You feel a strange warmth on your face as the microwave starts up.\nA light comes on in the microwave and it begins to hum.\nA few moments later there is a loud BING! and the microwave\nstops.", "endoftext": false }, { "action": "About yourself", "response": "You're wearing basic clothing which is almost obsessively nondescript. You're average in nearly every physical respect - something which didn't win you many accolades growing up, but serves you well in your efforts to blend in with the conformist population through which you now move.\n\nYou're wearing a backpack and a watch.\nYou're carrying a Klein Blaster, a safety limiter, a lockblade knife, and a laptop.", "endoftext": false }, { "action": "You look at the knife", "response": "This is a battered but extremely sharp folding lockblade knife.", "endoftext": false }, { "action": "You look at the refrigerator", "response": "Standard off-white home antiheating unit.", "endoftext": false }, { "action": "You go to the east", "response": "The central hallway of this modest home. It's relatively clean and neat, as there is no furniture in it.\n\nYou can go north to Entry, east to Bedroom, and west to the Kitchen from here.", "endoftext": false }, { "action": "You go east", "response": "This bedroom is rather plain. Its owners must not spend much time in it while awake. It contains a bed - currently unmade - and a bedside table with a lamp on it.\n\nYou can go north to Bathroom, east to Back Yard, and west to Hall from here.", "endoftext": false }, { "action": "You look at the lamp", "response": "A generic compact fluorescent lamp, it is screwed to the table, presumably to prevent it falling over. It is presently giving off a wan bluish light.\n\nThe table lamp is currently switched on.", "endoftext": false }, { "action": "You unscrew the lamp", "response": "It is fixed in place.", "endoftext": false }, { "action": "Go north", "response": "This is the small entryway to the ground-floor apartment. A pile of mail, most of it unread, nearly covers the side table just inside the apartment door. The apartment hallway is to the south. To the west is an office, and to the east is a bathroom.\n\nYou can see a side table here.\n\nYou can go north through the Apartment door (closed) to Front Lobby, south to Hall, east to Bathroom, and west to Home Office from here.", "endoftext": false }, { "action": "You examine the bench", "response": "It's actually a very nice piece of furniture; just the right height, easy to get your legs under.", "endoftext": false }, { "action": "You examine the multitool", "response": "Your pocket multitool. Has various pliers and attachments and, in a pinch, can probably do 80 percent of what a full toolbox could. One exception is that in order to remain legal, it doesn't have any cutting edges larger than your fingernail. You are paranoid that one day you'll forget and try to get on an airplane with it and despite that fact that'll be the last you'll see of it, so you've etched a PO Box address and \"BUSINESS REPLY MAIL\" onto it.", "endoftext": false }, { "action": "You examine the laptop", "response": "The laptop is a generic, slightly more fashionable than functional portable tablet computer. It is active, with the screen lit.", "endoftext": false }, { "action": "You examine the microwave", "response": "(the microwave oven)\nA microwave oven of perhaps a cubic foot capacity with a transparent door. It is a relatively smart oven, able to determine the proper setting for whatever is placed in it using a plethora of sensors. There is a single button (marked \"COOK\") on the front. A side panel sports a lurid warning. The door is ajar. The service panel is bent open on the side.\n\nThe microwave oven is currently switched off.", "endoftext": false }, { "action": "F cf3", "response": "%% Enter a save filename to write:", "endoftext": false }, { "action": "You put the iron in the oven", "response": "That's dangerous. You might want to switch the soldering iron off first.", "endoftext": false }, { "action": "You put the iron in the oven", "response": "You put the soldering iron into the oven.", "endoftext": false }, { "action": "You turn on the oven", "response": "A light comes on in the microwave and it begins to hum.\nA few moments later there is a loud BING! and the microwave\nstops.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven.", "endoftext": false }, { "action": "You examine the iron", "response": "A portable soldering iron. It uses a sealed battery rather than requiring a power connection.\n\nThe soldering iron is currently switched off.", "endoftext": false }, { "action": "You turn on the iron", "response": "You switch the soldering iron on.\nThe tip heats up rapidly to a cherry-red heat.", "endoftext": false }, { "action": "You turn it off", "response": "You switch the soldering iron off.\nThe tip cools rapidly, fading to a silver-gray.", "endoftext": false }, { "action": "You switch the microwave", "response": "(the microwave oven)\nYou stop before initiating the cook cycle to avoid destroying the Klein Blaster.", "endoftext": false }, { "action": "You put the laptop in the microwave", "response": "(the microwave oven)\nThat won't fit in the oven.", "endoftext": false }, { "action": "You examine the fridge", "response": "Standard off-white home antiheating unit.", "endoftext": false }, { "action": "You search the fridge", "response": "The refrigerator is empty.", "endoftext": false }, { "action": "You examine the multitool", "response": "Your pocket multitool. Has various pliers and attachments and, in a pinch, can probably do 80 percent of what a full toolbox could. One exception is that in order to remain legal, it doesn't have any cutting edges larger than your fingernail. You are paranoid that one day you'll forget and try to get on an airplane with it and despite that fact that'll be the last you'll see of it, so you've etched a PO Box address and \"BUSINESS REPLY MAIL\" onto it.", "endoftext": false }, { "action": "You examine the pin", "response": "A small steel pin made up of a length of wire doubled over on itself with a loop at one end.", "endoftext": false }, { "action": "You examine the panel", "response": "The side panel is a small rounded rectangle of plastic with a narrow seam running around it. A warning label on it reads NO USER SERVICEABLE PARTS INSIDE. There is an icon of a small stick figure opening the panel and being electrocuted, irradiated and (as far as you can tell) stung by bees. The panel has been pried open. The magnetron is just visible here, right next to some circuitry. The panel has room for a small component inside it.", "endoftext": false }, { "action": "You take the magnetron", "response": "That seems to be a part of the microwave oven.", "endoftext": false }, { "action": "You open the magnetron with multitool", "response": "That's already been opened.", "endoftext": false }, { "action": "Solder blaster to magnetron", "response": "As you slide the component in, a small LED labelled \"TRNSMT RDY\" lights up on the main board!\n\nYou put the Klein Blaster into the side panel.\n\n(first taking the Klein Blaster)\n(first taking the side panel)\nThat seems to be a part of the microwave oven.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na Klein Blaster\na phone\na safety limiter\na lockblade knife\na laptop\na backpack (being worn, and open)\nsome solder\na car key\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You put Blaster in the panel", "response": "As you slide the component in, a small LED labelled \"TRNSMT RDY\" lights up on the main board!\n\nYou put the Klein Blaster into the side panel.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.", "endoftext": false }, { "action": "You turn on the oven", "response": "The microwave comes on, its lights lit brightly, and begins to shake for a few seconds before the level of radio energy in the cook box, confined by the closed door, trips emergency circuits and it shuts off again.", "endoftext": false }, { "action": "You switch the oven", "response": "With the door open, the hacked microwave keeps increasing its power as energy is lost to the air. You feel an incredible burst of noise behind your forehead! Static, bits of music, and above all the shriek of data transfer! Just before you feel you'll go mad from the noise, there is a stutter, and it stops. Blessed silence falls inside your skull. There is a smell of smoke as the microwave goes dead.\n\nYou examine the now-fried microwave, musing to yourself that if only there was a way to make a portable version of this hack, you might be able to fight your way clear of this whole mess.", "endoftext": false }, { "action": "You look at the oven", "response": "A microwave oven of perhaps a cubic foot capacity. The side panel is melted shut, the interior is scorched, and the plastic around the edges slightly melted. The door is ajar. The oven contains a soldering iron.\n\nThe microwave oven is currently switched off.", "endoftext": false }, { "action": "You examine the panel", "response": "The side panel is a small rounded rectangle of plastic with a narrow seam running around it. A warning label on it reads NO USER SERVICEABLE PARTS INSIDE. There is an icon of a small stick figure opening the panel and being electrocuted, irradiated and (as far as you can tell) stung by bees. The side panel is scorched and the innards melted. Apparently the magnetron overloaded something.", "endoftext": false }, { "action": "You open the door", "response": "You undo the throw bolts. Since you have no key, you leave the door unlocked.\n\nYou open the Apartment door.", "endoftext": false }, { "action": "Go north", "response": "The slightly shabby front lobby of this multi-family building. A door leads outside to the west, gated stairs leading up to the upper two floors are to the east, and an apartment door is to the south.\n\nA small post-it note is stuck to the door of Apartment 1.\n\nYou can also see a newspaper and a pamphlet here.\n\nYou can go south through the Apartment door to Entry and west through the House door (closed) to Front Path from here.\n\nThere is a Public Surveillance Notice here.\n\nSecurity surveillance spots you openly carrying a weapon. Police rush in!", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na soldering iron\na phone\na safety limiter\na lockblade knife\na laptop\na backpack (being worn, and open)\nsome solder\na car key\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You put the knife in the backpack", "response": "You put the lockblade knife into the backpack.", "endoftext": false }, { "action": "You go north", "response": "The slightly shabby front lobby of this multi-family building. A door leads outside to the west, gated stairs leading up to the upper two floors are to the east, and an apartment door is to the south.\n\nA small post-it note is stuck to the door of Apartment 1.\n\nYou can also see a newspaper and a pamphlet here.\n\nYou can go south through the Apartment door to Entry and west through the House door (closed) to Front Path from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the west", "response": "(first opening the House door)\n\nThis front path is paved with cracked flagstones. Primrose Lane is to the west, a three-family building is to the east, and the building's side yard is to the northeast.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go northeast to Side Yard, east through the House door to Front Lobby, and west to South Primrose Lane from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go west", "response": "Primrose Lane continues to the north. To the south is a boarded-up empty house; sumac plants can be seen peeking over the top of the dilapidated fencing. The fence has a plastic tarp strung behind it which prevents you from seeing much of the house. To the west is a single-family home with a large warning sign and an enormous dog on the front lawn. To the east is a three-family residence's front path.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Primrose & Cedar and east to Front Path from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go north", "response": "This staid neighborhood intersection of Primrose Lane and Cedar Street fronts the local Transit station, Green Residential. The station entrance is to the west. Primrose Lane continues to the south, and Cedar Street continues to the east.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Green Residential Park, south to South Primrose Lane, east, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go east", "response": "Cedar Street comes to an end in a cul-de-sac here. There are residential buildings to the north, east and south. Typical for the area, they are three-family houses with common entrances. Their lawns are neatly trimmed.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go west to Primrose & Cedar from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "This staid neighborhood intersection of Primrose Lane and Cedar Street fronts the local Transit station, Green Residential. The station entrance is to the west. Primrose Lane continues to the south, and Cedar Street continues to the east.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Green Residential Park, south to South Primrose Lane, east to East Cedar Street, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the west", "response": "This is a utilitarian shelter intended mostly to keep the rain out of the Transit System. A stairway leads down to the autodoor leading to the Transit platform and an exit leads east to the street.\n\nYou can go east to Primrose & Cedar and down through the Green Residential Station door (closed) from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "Go downwards", "response": "(first opening the Green Residential Station door)\nThe Door Scanner scans your iris to determine your identity. The Transit Security and Accounting Subroutine determines that you have a legitimate account with the Transit system, and the doors slide smoothly open.\n\nGreen Residential's platform serves mostly residential commuters. There is an exit at the center of the platform which leads east through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the west, now empty.\n\nYou can see a Transit Map here.\n\nYou can go east through the Green Residential Station door to Green Residential Station from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You read Map", "response": "A metal sign displaying a map of Green Line Transit:\n\n| Green |\n| Service |\n\n/ ^\n/ \\\nv \\\n \n| Reserve | | Green |\n| Bank | |Residential|\n \n\\ ^\n\\ /\nv /\n\n| Green |\n|Commercial|", "endoftext": false }, { "action": "Go west", "response": "A barrier fence with closed autodoors blocks your way.", "endoftext": false }, { "action": "You examine Transit Web", "response": "Not really a web so much as a series of maglev rings linked by guides, the Transit Web is separated from the platform by a barrier fence with automatic doors, which line up with Transit Capsule doors when a Capsule is in the station. The Web rings glow faintly with the Magfield.", "endoftext": false }, { "action": "You examine the plaque", "response": "Metal, perhaps a meter by five meters, the plaque reads \"Green Residential\" in standard Transit Helvetica font.", "endoftext": false }, { "action": "You wait for Transit", "response": "You see a small mouse scurry along the Transit Web and vanish back into the tunnels.\n\nWarning lights along the platform edge begin to blink rapidly. A light grows in the tunnel. With a deep moan and gust of wind, an express Transit Capsule blasts through Green Residential and vanishes into the darkness once more.\n\nA commuter walks by.\n\nA commuter walks by.\n\nA light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Residential Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You look at the commuter", "response": "A elderly delivery worker eating a snack swerves past you and is gone.", "endoftext": false }, { "action": "You examine the commuter", "response": "A young delivery worker reading from a handheld walks swiftly past you and is gone.", "endoftext": false }, { "action": "Go west", "response": "You enter the Transit capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Green Residential Platform.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.", "endoftext": false }, { "action": "You wait", "response": "Time passes.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na soldering iron\na phone\na safety limiter\na laptop\na backpack (being worn, and open)\na lockblade knife\nsome solder\na car key\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You wait for Transit", "response": "Do you really expect a Transit capsule to show up here?\n\nA shabbily-dressed man wanders up to you. He appears to be about to ask you for something, but then he catches a look at your eyes and instead wanders away again.", "endoftext": true }, { "action": "Look around", "response": "A fifty-person maglev Transit capsule. You're standing, holding on to a strap. A deep hum resonates through your bones, indicating that the Vectorfield is active. Outside the narrow windows, the tunnel is dark. Occasional blurry streaks show lights flashing past the moving Capsule.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Service Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.", "endoftext": false }, { "action": "You leave", "response": "Green Service One's platform is underground. It serves mostly city workers during the day. There is an exit at the center of the platform which leads north through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the south, where a Transit capsule hovers impatiently in the web. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go north through the Green Service Station door (closed) from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": true }, { "action": "Look around", "response": "Green Service One's platform is underground. It serves mostly city workers during the day. There is an exit at the center of the platform which leads north through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the south, where a Transit capsule hovers impatiently in the web. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go north through the Green Service Station door (closed) from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go south", "response": "You enter the Transit capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Green Service Platform.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.", "endoftext": false }, { "action": "You wait", "response": "Time passes.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Reserve Bank Station and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nA few commuters get on and off the Transit capsule.\n\nYou see a small red light in the corner of your vision which vanishes as you turn to look at it.", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nA man nearby yawns.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Commercial Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.", "endoftext": false }, { "action": "Go outside", "response": "Green Commercial One is one of the oldest stations on the Transit web. Although it has been refurbished several times, its age still manages to show through the layers of tile and paint. The platform opens out at the middle to a lobby area which is dominated by a row of automated doors to the south, which lead to stairways up to the main station. The flow of commuters moves steadily through these doors. The floor and walls are both extremely scuffed duramex nanotile, and the station name (Green Commercial One) is indicated on a large plaque set into the walls. The platform abuts the Transit web to the north, where a Transit capsule can be seen hovering. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go south through the Green Commercial Station door (closed) from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "Go south", "response": "(first opening the Green Commercial Station door)\n\nGreen Commercial One's Transit station usually does most of its business around the rush hours, as Green Residental commuters stop off to take care of errands. The station is relatively small, but well kept up - the Green Commercial Business Improvement District organization sees to that. Open doorways lead south to Green Commercial One proper, and a stairway leads down to the doors to the Transit platform.\n\nYou can go south and down through the Green Commercial Station door to Green Commercial Platform from here.\n\nThere is a Public Surveillance Notice here.\n\nYou hear a very quiet beep from somewhere you can't identify.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go south", "response": "Green Commercial One is built around a plaza, and this is its northern end. No vehicles are permitted within the public areas of Green Commercial One, so the entire area is pedestrian-only. To the north are the doorways to the Green Commercial Station. To the east is the NanoMart. To the west is a storefront bank with an ATM. The plaza continues to the south.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (closed) here.\n\nYou can go north to Green Commercial Station, south, southeast, southwest, east, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You open the trash", "response": "You open the trash can, revealing some rubbish.", "endoftext": false }, { "action": "You examine the rubbish", "response": "All you'd expect from a cheap public trash can.", "endoftext": false }, { "action": "You go south", "response": "This is the center of the Green Commercial Plaza. There is a fountain here with a bench facing it. The plaza continues to the north and south; to the east is a bar called (ironically, you hope) the Proletariat. To the west is a Bistro Paris cafe.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (closed) here.\n\nYou can go north to Green Commercial Plaza North, northeast, northwest, south, southeast, east, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You look in the trash", "response": "You open the trash can, revealing a drop message and some rubbish.\n\nIn the trash can are a drop message and some rubbish.", "endoftext": false }, { "action": "You get the MESSAGE", "response": "(the drop message)\nYou unfold the message as you take it.", "endoftext": false }, { "action": "You read it", "response": "A small piece of flash paper which contains the following message: \"IF THIS MESSAGE RETRIEVED ATTACK PAYLOAD IS FUNCTIONAL. YOUR MK RECORD NOW DISTRIBUTED TO ALL SECURITY ELEMENTS. TO EFFECT ESCAPE AND COMPLETE MISSION, USE PAYLOAD TO DISRUPT ANY BLOCKING HOMELAND SECURITY PERSONNEL. FOR LARGE CROWDS, A MINIMUM OF THREE SEQUENTIAL ATTACKS WILL BE REQUIRED TO DISRUPT ENOUGH OPERATIVES TO PERMIT ESCAPE. DROP SHUTTLE WILL MAKE PICKUP ONCE YOU REACH THE RESERVE BANK SPACESCRAPER SEMIBALLISTIC ROOF PADS. ACCESS TO PADS ONLY AVAILABLE VIA SPECIAL LIFT TUBE IN MAIN ATRIUM LEVEL.\"", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na drop message\na soldering iron\na phone\na safety limiter\na laptop\na backpack (being worn, and open)\na lockblade knife\nsome solder\na car key\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You go west", "response": "This is a branch of the popular lunch and coffee shop Bistro Paris. There are a few tables near the front. A restroom is to the west. On the north wall, opposite the counter, is a collection of Paris-themed prints. In the center is a large holoportrait of the chain's owner, Zuzu, and a sign claiming that the Bistro Paris has restaurants here, in the Reserve Bank Spacescraper, and in London. A server behind the counter is waiting on several customers.\n\nYou can see a trash can (closed) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast, east to Green Commercial Plaza Center, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine the holoportrait", "response": "This portrait is somewhat horribly overdone. In it, Zuzu's face, in three-quarter profile, floats in front of what appears to be this very restaurant. Her face is so large and detailed that you're sure they had to edit out her pores, although they probably left her bright green eye unretouched.", "endoftext": false }, { "action": "You examine trash can", "response": "Painted industrial dark green, the Green Commercial Bistro Paris trash can awaits its daily diet of rubbish. There is a solar panel on it; presumably it reports back to a central system when it is full.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is a branch of the popular lunch and coffee shop Bistro Paris. There are a few tables near the front. A restroom is to the west. On the north wall, opposite the counter, is a collection of Paris-themed prints. In the center is a large holoportrait of the chain's owner, Zuzu, and a sign claiming that the Bistro Paris has restaurants here, in the Reserve Bank Spacescraper, and in London. A server behind the counter is waiting on several customers.\n\nYou can see a trash can (closed) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast, east to Green Commercial Plaza Center, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You look in the trash", "response": "You open the trash can, revealing some rubbish.\n\nIn the trash can is some rubbish.", "endoftext": false }, { "action": "You look at the server", "response": "A slightly harrassed-looking food service worker, intent on trading meals for funds. He is busy serving customers.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na drop message\na soldering iron\na phone\na safety limiter\na laptop\na backpack (being worn, and open)\na lockblade knife\nsome solder\na car key\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "Go west", "response": "This public restroom is squeakily clean, as befits Bistro Paris' image. A stall offers minimum privacy, and a large mirror is affixed over the double sink. Despite the best efforts of the staff, a bit of graffiti seems to have made it onto the mirror.\n\nYou can go east to Green Commercial Bistro Paris from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine the graffiti", "response": "This small graffito is a stylized angel wearing a pair of mirrorshades. Just below it is a URL: [LINK]", "endoftext": false }, { "action": "You go east", "response": "This is a branch of the popular lunch and coffee shop Bistro Paris. There are a few tables near the front. A restroom is to the west. On the north wall, opposite the counter, is a collection of Paris-themed prints. In the center is a large holoportrait of the chain's owner, Zuzu, and a sign claiming that the Bistro Paris has restaurants here, in the Reserve Bank Spacescraper, and in London. A server behind the counter is waiting on several customers.\n\nYou can see a trash can (in which is some rubbish) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast, east to Green Commercial Plaza Center, and west to Bistro Paris Restroom from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You talk to the server", "response": "To start a conversation, try to ASK the server ABOUT something or TELL the server ABOUT something.", "endoftext": false }, { "action": "You go southeast", "response": "The southern end of the Green Commercial Plaza, which continues to the north. To the east is Accessorize, a fashion store, and to the west is Garb-oh, a trendy clothing shop. The south end of the mall is closed off by an elaborate landscaping installation of trees and shrubs, presumably to hide a relatively ugly building behind it.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (closed) here.\n\nYou can go north to Green Commercial Plaza Center, northeast, northwest to Green Commercial Bistro Paris, east, and west through the Garb-oh door (closed) from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go east", "response": "This well-lit store purveys all manner of cosmetic aids and fashion accessories. Everything from wrist bangles to skin creams to custom cosmetic contacts can be purchased here.\n\nYou can see a Lens Crafter here.\n\nYou can go northwest to Green Commercial Plaza Center and west to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine Lens Crafter", "response": "A floor-standing device used to produce custom-made cosmetic contact lenses (although for an extra fee, they can be made to a prescription). A A screen on the front presents a menu of options, or a Memory can be inserted into a slot with appropriate specifications.\n\nThe Lens Crafter is currently switched off.", "endoftext": false }, { "action": "Switch lens", "response": "(the Lens Crafter)\nThe lens crafter machine's screen flashes red. A message reads \"NO VALID SOURCE DATA AVAILABLE.\"", "endoftext": false }, { "action": "You go west", "response": "The southern end of the Green Commercial Plaza, which continues to the north. To the east is Accessorize, a fashion store, and to the west is Garb-oh, a trendy clothing shop. The south end of the mall is closed off by an elaborate landscaping installation of trees and shrubs, presumably to hide a relatively ugly building behind it.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (closed) here.\n\nYou can go north to Green Commercial Plaza Center, northeast, northwest to Green Commercial Bistro Paris, east to Accessorize, and west through the Garb-oh door (closed) from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go west", "response": "(first opening the Garb-oh door)\n\nGarb-oh! is a trendy clothing shop. Images of the shop's icon Greta Garbo abound, each dressed in the clothing item offered on the rack below it. Jackets, scarves, bandannas, trousers, shirts and more are on inviting display.\n\nOn the racks are a blue jacket, a red jacket, a white shirt, a green shirt, a blue pair of pants, and a brown pair of pants.\n\nThe sales counter runs along the north side of the store.\n\nYou can also see the shopkeeper and the shopper here.\n\nYou can go east through the Garb-oh door to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.\n\nA shopper wanders through the antitheft detectors and out of the shop, as another wanders in and begins browsing.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Examine shopper", "response": "The shopper is a young woman wearing large headphones, loose clothes. She is bouncing her head in what is probably the rhythm of the song she is listening to, and seems to be paying very little attention to her surroundings. Every once in a while she pulls an item from a rack and holds it up in front of a mirror before returning it to its place. She is wearing a large shoulder bag.\n\nThe shopper is empty-handed.", "endoftext": false }, { "action": "You look at the shopkeeper", "response": "(the shopkeeper)\nThe shopkeeper is a somewhat frumpy older lady. You can't help but wonder if she has been deliberately selected for her appearance so as to present a contrast with the merchandise.\n\nThe shopkeeper is empty-handed.", "endoftext": false }, { "action": "You examine the blue jacket", "response": "A dark blue jacket, very bland cut, with black snap closures and side pockets. You almost expect to see a name sewn on the front at the breast in gold thread. It's probably a size too large for you.\n\nThere is an antitheft tag attached to the blue jacket.", "endoftext": false }, { "action": "You look at the green shirt", "response": "Hunter green, this pullover is probably the only thing Garb-oh sells that you'd be caught wearing.\n\nThere is an antitheft tag attached to the green shirt.", "endoftext": false }, { "action": "You go to the east", "response": "(first opening the Garb-oh door)\n\nThe southern end of the Green Commercial Plaza, which continues to the north. To the east is Accessorize, a fashion store, and to the west is Garb-oh, a trendy clothing shop. The south end of the mall is closed off by an elaborate landscaping installation of trees and shrubs, presumably to hide a relatively ugly building behind it.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (closed) here.\n\nYou can go north to Green Commercial Plaza Center, northeast, northwest to Green Commercial Bistro Paris, east to Accessorize, and west through the Garb-oh door to Garb-oh from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You examine the trees", "response": "A small number of heavily landscaped trees and shrubs which hide the buildings to the south.", "endoftext": false }, { "action": "Go northeast", "response": "The Proletariat is a local bar (not a pub). It's just far enough above a \"dive\" to be allowed zoning here, but steadfastedly refuses to cater to upscale tastes. You like it. Restrooms are to the east; the bar runs along the north side with a stolid bartender behind it and a jukebox sits against the back wall. A few hardy drinkers sit here, communing with their spirits. In a nod to the place's name, a Public Surveillance Notice covered with stickers and graffiti tags has been framed above the bar.\n\nYou can see a Bartender and a man here.\n\nYou can go northwest to Green Commercial Plaza North, southwest to Green Commercial Plaza South, east, and west to Green Commercial Plaza Center from here.\n\nThere is a Public Surveillance Notice here.\n\nYou hear a very quiet beep from somewhere you can't identify.", "endoftext": false }, { "action": "You examine man", "response": "A medium-height man of middle age and dark but somewhat pasty-looking skin. His hair, black and cut short, is just beginning to grey at the temples. His hands are rough and callused. He is wearing work shoes and dark blue trousers, slightly scuffed. He is wearing a dark blue trade uniform jacket with a long narrow gash at the left shoulder and his name (Roberto Velez) on a tag clipped to the breast.", "endoftext": false }, { "action": "You look at Bartender", "response": "(the Bartender)\nThe bartender is busily polishing a glass. He is ignoring you entirely, but you don't feel insulted as he seems to be ignoring everyone in the bar.", "endoftext": false }, { "action": "You ask Roberto about Spacescraper", "response": "(Roberto Velez about that)\nRoberto looks at you curiously. You have a sneaking suspicion his English is not very good.\n\nYou hear a very quiet beep from somewhere you can't identify.", "endoftext": false }, { "action": "You ask Roberto about the beep", "response": "(Roberto Velez about that)\nRoberto looks at you curiously. You have a sneaking suspicion his English is not very good.", "endoftext": false }, { "action": "You examine Jukebox", "response": "A retro-themed music player with imitation vinyl records visible within its transparent cabinet, this jukebox actually operates via a network connection. It doesn't require money, but then again the users can't really select music on it, either, so fair is fair.\n\nThe Jukebox is currently switched off.", "endoftext": false }, { "action": "Switch jukebox", "response": "You switch the Jukebox on.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.", "endoftext": false }, { "action": "You examine Jukebox", "response": "A retro-themed music player with imitation vinyl records visible within its transparent cabinet, this jukebox actually operates via a network connection. It doesn't require money, but then again the users can't really select music on it, either, so fair is fair. It is playing a subdued post-punk Musak adaptation of some anti-government tune.\n\nThe Jukebox is currently switched on.", "endoftext": false }, { "action": "You go east", "response": "The one-holer restroom at the Proletariat is cleaner than you might think, although that may be due to the fact that it is midweek. A scratched mirror over the sink has been covered with marker graffiti.\n\nYou can see a trash can (closed) here.\n\nYou can go west to The Proletariat Bar from here.", "endoftext": false }, { "action": "You open can", "response": "You open the trash can, revealing some rubbish.", "endoftext": false }, { "action": "You get rubbish", "response": "It's too disgusting to touch.", "endoftext": false }, { "action": "Close can", "response": "You close the trash can.", "endoftext": false }, { "action": "You go west", "response": "You can't see any such thing.\n\nThe Proletariat is a local bar (not a pub). It's just far enough above a \"dive\" to be allowed zoning here, but steadfastedly refuses to cater to upscale tastes. You like it. Restrooms are to the east; the bar runs along the north side with a stolid bartender behind it and a jukebox sits against the back wall. A few hardy drinkers sit here, communing with their spirits. In a nod to the place's name, a Public Surveillance Notice covered with stickers and graffiti tags has been framed above the bar.\n\nThin music can be heard.\n\nYou can see a Bartender and Roberto Velez here.\n\nYou can go northwest to Green Commercial Plaza North, southwest to Green Commercial Plaza South, east to Proletariat Restroom, and west to Green Commercial Plaza Center from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go northwest", "response": "Green Commercial One is built around a plaza, and this is its northern end. No vehicles are permitted within the public areas of Green Commercial One, so the entire area is pedestrian-only. To the north are the doorways to the Green Commercial Station. To the east is the NanoMart. To the west is a storefront bank with an ATM. The plaza continues to the south.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Station, south to Green Commercial Plaza Center, southeast to The Proletariat Bar, southwest to Green Commercial Bistro Paris, east, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "This is a completely nondescript bank storefront which exists solely to house an ATM. It's so nondescript, in fact, that it took you some actual effort to determine which bank owns it, probably to ensure that they can charge you access fees no matter what. To the east is Green Commercial Plaza.\n\nYou can see an ATM here.\n\nYou can go southeast to Green Commercial Plaza Center and east to Green Commercial Plaza North from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You look at ATM", "response": "This is a standard ATM, using palm prints and Mit-Klein authentication to permit customers to perform banking transactions. A palm reader juts out from the front of the console.\n\nThe ATM is currently switched off.", "endoftext": false }, { "action": "Switch atm", "response": "The palm reader appears to be broken; it does not respond.", "endoftext": false }, { "action": "You examine the palm", "response": "(your palm)\nStandard garden-variety palm.", "endoftext": false }, { "action": "You examine the palm reader", "response": "This is a standard palm reader, which is used to verify the identity of the ATM customer. A flat plate, slightly inset, it is placed at a convenient angle to allow the palm to lie against it. This one, however, has a broad crack in it across which someone has written \"KAPUT\" in black marker.", "endoftext": false }, { "action": "You put the palm in the reader", "response": "(your palm in the palm reader)\nYou can't put that in the palm reader!", "endoftext": false }, { "action": "You put the palm on reader", "response": "(your palm on the palm reader)\n(first taking your palm)\n\nThat seems to be a part of yourself.\nYou need to be holding your palm before you can put it on top of something else.", "endoftext": false }, { "action": "You get the palm reader", "response": "That seems to be a part of the ATM.", "endoftext": false }, { "action": "You get atm", "response": "That's fixed in place.", "endoftext": false }, { "action": "Go east", "response": "Green Commercial One is built around a plaza, and this is its northern end. No vehicles are permitted within the public areas of Green Commercial One, so the entire area is pedestrian-only. To the north are the doorways to the Green Commercial Station. To the east is the NanoMart. To the west is a storefront bank with an ATM. The plaza continues to the south.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Station, south to Green Commercial Plaza Center, southeast to The Proletariat Bar, southwest to Green Commercial Bistro Paris, east, and west to Metro Savings from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the east", "response": "This brighly-lit shop is an altar to the notion of instant gratification. Everything from cheap, hot coffee to ice cream and frozen lunches is available via an automated vending system, provided you don't mind your purchases being relentlessly catalogued by the NanoMart Corporation. You stopped shopping here after they told you you couldn't buy a coffee without using biometric authentication.\n\nYou can go southwest to Green Commercial Plaza Center and west to Green Commercial Plaza North from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go southwest", "response": "This is the center of the Green Commercial Plaza. There is a fountain here with a bench facing it. The plaza continues to the north and south; to the east is a bar called (ironically, you hope) the Proletariat. To the west is a Bistro Paris cafe.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Plaza North, northeast to NanoMart, northwest to Metro Savings, south to Green Commercial Plaza South, southeast to Accessorize, east to The Proletariat Bar, and west to Green Commercial Bistro Paris from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "This is a branch of the popular lunch and coffee shop Bistro Paris. There are a few tables near the front. A restroom is to the west. On the north wall, opposite the counter, is a collection of Paris-themed prints. In the center is a large holoportrait of the chain's owner, Zuzu, and a sign claiming that the Bistro Paris has restaurants here, in the Reserve Bank Spacescraper, and in London. A server behind the counter is waiting on several customers.\n\nYou can see a trash can (in which is some rubbish) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast to Green Commercial Plaza South, east to Green Commercial Plaza Center, and west to Bistro Paris Restroom from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go north", "response": "Green Commercial One is built around a plaza, and this is its northern end. No vehicles are permitted within the public areas of Green Commercial One, so the entire area is pedestrian-only. To the north are the doorways to the Green Commercial Station. To the east is the NanoMart. To the west is a storefront bank with an ATM. The plaza continues to the south.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Station, south to Green Commercial Plaza Center, southeast to The Proletariat Bar, southwest to Green Commercial Bistro Paris, east to NanoMart, and west to Metro Savings from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go north", "response": "Green Commercial One's Transit station usually does most of its business around the rush hours, as Green Residental commuters stop off to take care of errands. The station is relatively small, but well kept up - the Green Commercial Business Improvement District organization sees to that. Open doorways lead south to Green Commercial One proper, and a stairway leads down to the doors to the Transit platform.\n\nYou can go south to Green Commercial Plaza North and down through the Green Commercial Station door (closed) to Green Commercial Platform from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "Go downwards", "response": "(first opening the Green Commercial Station door)\n\nGreen Commercial One is one of the oldest stations on the Transit web. Although it has been refurbished several times, its age still manages to show through the layers of tile and paint. The platform opens out at the middle to a lobby area which is dominated by a row of automated doors to the south, which lead to stairways up to the main station. The flow of commuters moves steadily through these doors. The floor and walls are both extremely scuffed duramex nanotile, and the station name (Green Commercial One) is indicated on a large plaque set into the walls. The platform abuts the Transit web to the north, now empty.\n\nYou can see a Transit Map here.\n\nYou can go south through the Green Commercial Station door to Green Commercial Station from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You wait for Capsule", "response": "A light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Commercial Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You enter Capsule", "response": "You move into the Transit Capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Green Commercial Platform.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou find yourself mesmerized by an advertisement for disposable cameras.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Residential Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.", "endoftext": false }, { "action": "Go north", "response": "(first opening the Green Service Station door)\n\nGreen Service is the local government services cluster. The Transit station seems to reflect this, exhibiting a weary conformity - although you couldn't say exactly how. A stairway leads down to the platform access doors, and a set of doorways lead north out onto Government Square.\n\nYou can go north and down through the Green Service Station door to Green Service Platform from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go to the north", "response": "This is the southern half of Government Square. Several benches and landscape features are scattered throughout the area. A roadway approaches from the west, loops north around the square and continues to the east. Groundcars move back and forth along the road, mixed with official vehicles such as police cars, ambulances and the ubiquitous slightly shabby black flitters used by government agencies. The doors to Green Service Transit station are to the south. Across the road to the east is Green Hospital's driveway. The Hospital's main entrance is to the northeast. The square continues to the north. To the northwest, across the road on the other side, is the front steps of the local police station.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north, northeast, northwest, south to Green Service Station, and east from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go east", "response": "The driveway and parking area for the Hospital ER, which lies directly to the east. To the north is the main entrance to the Hospital building.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nAn ambulance, a bulky flittervan with emergency markings, is parked here.\n\nYou can go north, northwest, east through the ER door (closed), and west to Government Square South from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You look at the ambulance", "response": "This aerovan is probably a Geely-Ford/Fujiwara product underneath, but has all manner of emergency lights and markings on it, including a large set of red crosses. It has a double door in the back along with the two main cab entry doors. It is dark and powered down but securely locked, and a slowly blinking light indicates that its locklarm is armed.", "endoftext": false }, { "action": "Go east", "response": "(first opening the ER door)\n\nThis is a triage area for the ER to the east. To the north is the main Hospital lobby, and west lies the automatic doors out to the driveway. Patients and staff are moving back and forth through the area.\n\nYou can go north, east, and west through the ER door to Hospital Driveway from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go east", "response": "This is a prep and emergency treatment area for the emergency ward to the east, which is locked. Triage is to the west, and a door leads north. The ER is presently unused, and lies empty.\n\nYou can see a tissue generator here.\n\nYou can go north and west to Triage from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine the tissue generator", "response": "(the tissue generator)\nThis is a medium-sized appliance found in most modern hospitals. It is used to provide artificial tissue for grafting into or onto injuries. In order to prevent rejection, the tissue generator must be given a complete scan of the patient's tissue, from which it will (by default) produce an exact duplicate of the scanned sample. It has a button marked ACTIVATE. There is a slot on the front of the machine labeled INSERT CRYOPACK FOR SAMPLE where, presumably, the generated tissue is delivered; there is a smaller opening labeled FEED and there is a slot labeled READ where a tissue sampler can be inserted. The feed slot contains biogen feedstock.\n\nThe tissue generator is currently switched off.", "endoftext": false }, { "action": "Go west", "response": "This is a triage area for the ER to the east. To the north is the main Hospital lobby, and west lies the automatic doors out to the driveway. Patients and staff are moving back and forth through the area.\n\nYou can go north, east to the Emergency Room, and west through the ER door (closed) to Hospital Driveway from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go north", "response": "This is the main entrance to a busy regional hospital. Autodoors lie to the west. Patients and staff rush back and forth, all too busy to pay you any attention. To the south is an archway with a sign reading \"TRIAGE\"; to the east is the elevator core and to the north is the waiting lounge.\n\nYou can go north, south to Triage, east, and west through the Hospital door (closed) from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go east", "response": "The main elevator bank for the hospital seems to require either an appropriate Mit-Klein scan or a hospital ID to swipe. Patients and staff move through the area. The lobby is to the west. The ER is through a door to the south, and a restroom is to the east.\n\nYou can go south to the Emergency Room, east, and west to Hospital Lobby from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the east", "response": "A clean restroom that smells strongly of disinfectant and hand sanitizer. There is a single sink with a small mirror over it and a single stall.\n\nYou can see a trash can (closed) here.\n\nYou can go west to Hospital Elevators from here.", "endoftext": false }, { "action": "You examine the graffiti", "response": "This small graffito is a stylized angel wearing a pair of mirrorshades. Just below it is a URL: [LINK]", "endoftext": false }, { "action": "You examine trash", "response": "Painted industrial dark green, the Hospital Restroom trash can awaits its daily diet of rubbish. There is a solar panel on it; presumably it reports back to a central system when it is full.", "endoftext": false }, { "action": "You look at the solar panel", "response": "A small (8x8cm) solar panel set into the lid, apparently powering something embedded beneath in the trash can.", "endoftext": false }, { "action": "You remove the solar panel", "response": "(first taking the solar panel)\nThat seems to be a part of the trash can.", "endoftext": false }, { "action": "You open the trash", "response": "You open the trash can, revealing some rubbish.", "endoftext": false }, { "action": "You look at can", "response": "Painted industrial dark green, the Hospital Restroom trash can awaits its daily diet of rubbish. There is a solar panel on it; presumably it reports back to a central system when it is full.\n\nIn the trash can is some rubbish.", "endoftext": false }, { "action": "You cut the panel with the knife", "response": "That seems to be a part of the trash can.\n\n(putting the laptop into the backpack to make room)\nTaken.\n\nCutting that would achieve little.", "endoftext": false }, { "action": "You look in the can", "response": "You put the lockblade knife into the backpack.\n\nIn the trash can is some rubbish.", "endoftext": false }, { "action": "You get can", "response": "That's fixed in place.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na drop message\na soldering iron\na phone\na safety limiter\na backpack (being worn, and open)\na lockblade knife\na laptop\nsome solder\na car key\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You go to the west", "response": "The main elevator bank for the hospital seems to require either an appropriate Mit-Klein scan or a hospital ID to swipe. Patients and staff move through the area. The lobby is to the west. The ER is through a door to the south, and a restroom is to the east.\n\nYou can go south to the Emergency Room, east to Hospital Restroom, and west to Hospital Lobby from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go south", "response": "This is a prep and emergency treatment area for the emergency ward to the east, which is locked. Triage is to the west, and a door leads north. The ER is presently unused, and lies empty.\n\nYou can see a tissue generator here.\n\nYou can go north to Hospital Elevators and west to Triage from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "This is the main entrance to a busy regional hospital. Autodoors lie to the west. Patients and staff rush back and forth, all too busy to pay you any attention. To the south is an archway with a sign reading \"TRIAGE\"; to the east is the elevator core and to the north is the waiting lounge.\n\nYou can go north, south to Triage, east to Hospital Elevators, and west through the Hospital door (closed) from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine patient", "response": "A worried delivery worker with a messenger bag runs past you and is gone.", "endoftext": false }, { "action": "Go north", "response": "This lounge is full of marginally-comfortable seating and antiquated magazines. A door to the east reads \"LAB\" and the main lobby is to the south. It is deserted; looking at the decor, you're pretty sure you know why.\n\nYou can go south to Hospital Lobby and east from here.", "endoftext": false }, { "action": "You go to the east", "response": "This is an all-purpose pathology laboratory receiving area. The lab itself is behind a bulletproof glass wall to the east, and a small window allows samples or paperwork to be passed back and forth.\n\nYou can see a cryopack (closed) and a trash can (closed) here.\n\nYou can go west to Hospital Lounge from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You get all", "response": "cryopack: Taken.", "endoftext": false }, { "action": "Oops cryopack", "response": "This is a roughly fist-sized container, white with red crosses and an instructions sticker with WARNING! printed at the top. It feels slightly cold to the touch. A green LED labelled \"OPERATING\" is lit.", "endoftext": false }, { "action": "You read the sticker", "response": "WARNING: This is a single-use cryogenic transport pack. Opening the cryopack will disrupt the superconductor charge and disable the cryopack until it is recharged for its next use.", "endoftext": false }, { "action": "You open the cryopack", "response": "You open the cryopack. A small cloud of chill and condensation escapes from the cryopack into the surrounding air. The green LED on it goes out; a red one lights up.", "endoftext": false }, { "action": "You look in cryopack", "response": "The cryopack is empty.", "endoftext": true }, { "action": "Look around", "response": "This is an all-purpose pathology laboratory receiving area. The lab itself is behind a bulletproof glass wall to the east, and a small window allows samples or paperwork to be passed back and forth.\n\nYou can see a trash can (closed) here.\n\nYou can go west to Hospital Lounge from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Examine can", "response": "Painted industrial dark green, the Hospital Lab trash can awaits its daily diet of rubbish. There is a solar panel on it; presumably it reports back to a central system when it is full.\n\nIn the trash can is some rubbish.", "endoftext": false }, { "action": "You go south", "response": "span class=\"floydstyle input\">> S\n\nYou can't go that way.", "endoftext": false }, { "action": "You go west", "response": "This lounge is full of marginally-comfortable seating and antiquated magazines. A door to the east reads \"LAB\" and the main lobby is to the south. It is deserted; looking at the decor, you're pretty sure you know why.\n\nYou can go south to Hospital Lobby and east to the Hospital Lab from here.", "endoftext": false }, { "action": "Go south", "response": "This is the main entrance to a busy regional hospital. Autodoors lie to the west. Patients and staff rush back and forth, all too busy to pay you any attention. To the south is an archway with a sign reading \"TRIAGE\"; to the east is the elevator core and to the north is the waiting lounge.\n\nYou can go north to Hospital Lounge, south to Triage, east to Hospital Elevators, and west through the Hospital door (closed) from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go east", "response": "The main elevator bank for the hospital seems to require either an appropriate Mit-Klein scan or a hospital ID to swipe. Patients and staff move through the area. The lobby is to the west. The ER is through a door to the south, and a restroom is to the east.\n\nYou can go south to the Emergency Room, east to Hospital Restroom, and west to Hospital Lobby from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go south", "response": "This is a triage area for the ER to the east. To the north is the main Hospital lobby, and west lies the automatic doors out to the driveway. Patients and staff are moving back and forth through the area.\n\nYou can go north to Hospital Lobby, east to the Emergency Room, and west through the ER door (closed) to Hospital Driveway from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You put the cryopack into the tissue generator", "response": "(the tissue generator)\nWhich slot do you want to put the cryopack into - the sample slot, the feed slot or the read slot?", "endoftext": false }, { "action": "SAMPLE", "response": "What do you want to sample?", "endoftext": false }, { "action": "Sample slot", "response": "Which do you mean, the feed slot, the sample slot, the read slot, or the chipslot?", "endoftext": false }, { "action": "You put cryopack in the sample slot", "response": "You put the cryopack into the sample slot.", "endoftext": false }, { "action": "You examine the tissue", "response": "(the tissue generator)\nThis is a medium-sized appliance found in most modern hospitals. It is used to provide artificial tissue for grafting into or onto injuries. In order to prevent rejection, the tissue generator must be given a complete scan of the patient's tissue, from which it will (by default) produce an exact duplicate of the scanned sample. It has a button marked ACTIVATE. There is a slot on the front of the machine labeled INSERT CRYOPACK FOR SAMPLE where, presumably, the generated tissue is delivered; there is a smaller opening labeled FEED and there is a slot labeled READ where a tissue sampler can be inserted.\nThere is a cryopack in the sample slot. The feed slot contains biogen feedstock.\n\nThe tissue generator is currently switched off.", "endoftext": false }, { "action": "You put the soldering iron in the backpack", "response": "That's dangerous. You might want to switch the soldering iron off first.", "endoftext": false }, { "action": "You put it in the backpack", "response": "You switch the soldering iron off.\nThe tip cools rapidly, fading to a silver-gray.\n\nYou put the soldering iron into the backpack.", "endoftext": false }, { "action": "You activate tissue", "response": "(the tissue generator)\nThe tissue generator blinks a red indicator which reads NOT READY: CHECK SLOTS and deactivates.", "endoftext": false }, { "action": "Go west", "response": "This is a triage area for the ER to the east. To the north is the main Hospital lobby, and west lies the automatic doors out to the driveway. Patients and staff are moving back and forth through the area.\n\nYou can go north to Hospital Lobby, east to the Emergency Room, and west through the ER door (closed) to Hospital Driveway from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the west", "response": "(first opening the ER door)\n\nThe driveway and parking area for the Hospital ER, which lies directly to the east. To the north is the main entrance to the Hospital building.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nAn ambulance, a bulky flittervan with emergency markings, is parked here.\n\nYou can go north, northwest, east through the ER door to Triage, and west to Government Square South from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go to the north", "response": "This is the front entryway pavilion of the local hospital. The automatic entryway doors are to the east, and the ER entrance and driveway is to the south.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go south to Hospital Driveway, southwest to Government Square South, east through the Hospital door (closed) to Hospital Lobby, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go west", "response": "The north half of Government Square is surrounded on three sides by roadway. Groundcars trundle back and forth, and the occasional flitter whines down to or screams up from flitter pads out of sight atop the surrounding buildings. The hospital driveway is to the southeast, across the road; the hospital entrance to the east and the police station to the west. To the north is the steps to the Civil Center, the local government office building.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nIt seems a tourist has left behind a cheap disposable camera, which rests on the sidewalk here.\n\nYou can go north, south to Government Square South, southeast to Hospital Driveway, east to Hospital Entrance, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine the camera", "response": "A cheap piece of integral electronics, made cheaper by the fact that any portable or phone has a perfectly good camera in it. It has a built-in flash, and is typically linked to a cell phone or other handheld for displaying and storing photos.", "endoftext": false }, { "action": "You examine the camera", "response": "A cheap piece of integral electronics, made cheaper by the fact that any portable or phone has a perfectly good camera in it. It has a built-in flash, and is typically linked to a cell phone or other handheld for displaying and storing photos. This camera has been cracked open, revealing its internal electronics. A capacitor (for the flash unit) and battery are available, as are numerous circuit connection points.", "endoftext": false }, { "action": "You go to the west", "response": "These are the busy steps of the local police station. To the east and southeast is Government Square, while the police station lies at the top to the west. Uniformed police and people in plain clothes are traversing the steps to exit and enter the building.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go southeast to Government Square South, east to Government Square North, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "This is the front desk of the police station. A harried sergeant is manning the desk, and are so busy they don't even have time to give you more than a brief scowl. To the north is a security gate leading into the police station proper, and to the south is an open area with a sign reading \"BOOKING.\"\n\nYou can see Sergeant Ramirez here.\n\nYou can go south and east to Police Station Steps from here.\n\nThere is a Public Surveillance Notice here.\n\nSergeant Ramirez scowls at his paperwork.", "endoftext": false }, { "action": "You examine Ramirez", "response": "Seated behind his desk, this grizzled uniformed policeman is clearly a veteran of many years\" service. He scowls at you, waiting for you to make his life more annoying.", "endoftext": false }, { "action": "You go to the south", "response": "This area is used for processing prisoners…er, excuse me, suspects, and as a waiting lounge. There is a single hard bench, now empty, and a counter along the south wall with a stern poster on the wall above it. One area has been kept clear and is a neutral pale blue, presumably to be used as a backdrop for photographing suspects.\n\nYou can see an ID camera here.\n\nYou can go north to the Front Desk from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Examine poster", "response": "The poster has an almost laughably crude and kitschy burly policeman chasing a pair of hoodlums while blowing a whistle and brandishing a nightstick. The hoodlums are leaving a trail of iconic Drug Paraphernalia. A caption reads \"If you see any DRUG ACTIVITY, report it AT ONCE to your FRIENDLY LOCAL POLICE.\"", "endoftext": false }, { "action": "You examinethe i d camera", "response": "A battered but serviceable device, this is a high resolution holocamera used by the police for recording suspects\" identities. It can either record to a local server if one is available, or to a standard Memory chip placed in its memory slot. It is securely attached to the countertop with a security chain to prevent anyone from walking off with it.", "endoftext": false }, { "action": "You openthe i d camera", "response": "The ID camera is a sealed unit.", "endoftext": false }, { "action": "You examine the security chain", "response": "A thin chain, almost a cable. It has been visibly repaired in the past.", "endoftext": false }, { "action": "You cut the security chain with the knife", "response": "That seems to be a part of the ID camera.\n\nTaken.\n\nCutting that would achieve little.\n\nSecurity surveillance spots you openly carrying a weapon. Police rush in!", "endoftext": false }, { "action": "Go north", "response": "This is the front desk of the police station. A harried sergeant is manning the desk, and are so busy they don't even have time to give you more than a brief scowl. To the north is a security gate leading into the police station proper, and to the south is an open area with a sign reading \"BOOKING.\"\n\nYou can see Sergeant Ramirez here.\n\nYou can go south to Booking and east to Police Station Steps from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go east", "response": "These are the busy steps of the local police station. To the east and southeast is Government Square, while the police station lies at the top to the west. Uniformed police and people in plain clothes are traversing the steps to exit and enter the building.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go southeast to Government Square South, east to Government Square North, and west to the Front Desk from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go east", "response": "The north half of Government Square is surrounded on three sides by roadway. Groundcars trundle back and forth, and the occasional flitter whines down to or screams up from flitter pads out of sight atop the surrounding buildings. The hospital driveway is to the southeast, across the road; the hospital entrance to the east and the police station to the west. To the north is the steps to the Civil Center, the local government office building.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north, south to Government Square South, southeast to Hospital Driveway, east to Hospital Entrance, and west to Police Station Steps from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go north", "response": "These are the front steps of an impressive government building. Civil servants hurry in and out through the security checkpoint, going about their business.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see Ponyfriend Chunky and the civil servants here.\n\nYou can go south to Government Square North from here.\n\nThere is a Public Surveillance Notice here.\n\nPonyfriend frantically whips his pager out and scrutinizes the blank display before putting it away, apparently crestfallen.", "endoftext": false }, { "action": "You examine Ponyfriend chunky", "response": "(Ponyfriend Chunky)\nDressed in ragged clothing, this man is looking around himself nervously, trying not to meet anyone's eye. He is holding a sign that reads \"HELP ME COMPLETE MY MISSION GIVE WHAT YOU CAN.\"\n\nPonyfriend Chunky is carrying a pager and a begging sign.\n\nDressed in ragged clothing, this man is looking around himself nervously, trying not to meet anyone's eye. He is holding a sign that reads \"HELP ME COMPLETE MY MISSION GIVE WHAT YOU CAN.\"\n\nPonyfriend Chunky is carrying a pager and a begging sign.", "endoftext": false }, { "action": "You ask Ponyfriend about Spacescraper", "response": "(Ponyfriend Chunky about that)\nPonyfriend responds out of the corner of his mouth, looking away. \"The Tower! (Ponyfriend points eagerly towards the Spacescraper visible in the distance) I think I'll need to go there…that mission,\nthough…(he\nstops talking suddenly and looks at you suspiciously.)\"\n\nPonyfriend looks up sharply, muttering \"Did you hear that?\" and checks his pager.\n\nWith a brief flare of light from its boosters and a far-off rumble, a drop shuttle rises from the semiballistic pads atop the far-off Reserve Bank Spacescraper, vanishing into the sky.", "endoftext": false }, { "action": "You ask Ponyfriend for the pager", "response": "(Ponyfriend Chunky for the pager)\nPonyfriend looks frightened and clutches the pager to his chest. \"No! You can't have it! THEY gave it to me! How would I know They needed me if I gave it to you?\"\n\nPonyfriend wipes his pager's display with a dirty sleeve.", "endoftext": false }, { "action": "You look at the pager", "response": "It looks like a pretty old-school radio pager. It also looks like it isn't working; the display is fogged over, there are no lights on it, and one of the two buttons on the front is missing. There is a small sliding panel on the back.", "endoftext": false }, { "action": "You give the phone to Ponyfriend", "response": "(Ponyfriend Chunky)\nPonyfriend clutches the cell phone and mumbles \"This is so much better, now I can get my instructions directly rather than having to call them back!\" He stands there for a moment, then seems to come to a realization. \"In fact, they can call me! I don't need this pager!\" he says.\n\nPonyfriend Chunky gives the pager to you.", "endoftext": false }, { "action": "You ask Ponyfriend about the beep", "response": "(Ponyfriend Chunky about that)\nPonyfriend avoids your eye.", "endoftext": false }, { "action": "You open the pager", "response": "You open the pager, revealing a receive chip.\n\nPonyfriend checks his cell phone, looking disappointed that no-one has called.\nPonyfriend sighs and sits down for a few moments before springing back up, muttering.", "endoftext": false }, { "action": "You give the camera to Ponyfriend", "response": "(Ponyfriend Chunky)\nPonyfriend shakes his head violently and pushes the lost camera back to you.", "endoftext": false }, { "action": "You ask Ponyfriend about the mission", "response": "(Ponyfriend Chunky about that)\nPonyfriend's face animates and he looks up at you. \"My missions? They're…well…(a suspicious look comes over his face) They're\nsecret!\nYou can't know!\"", "endoftext": false }, { "action": "Examine chip", "response": "This is a receive chip - a small solid-state radio about the size of a coin. These can be found in most portable electronics that need to receive distant broadcasts, able to pull in signals from beyond a few meters. There are leads on the chip for connecting data lines and a power source.", "endoftext": false }, { "action": "Solder chip", "response": "What do you want to combine?\n\nPonyfriend's eyes light up and he pulls out his (dead) cell phone. Raising it to his head, he has a brief conversation with it before putting it away carefully and looking around furtively.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na receive chip\na pager (open but empty)\na lost camera\na drop message\na safety limiter\na backpack (being worn, and open)\na soldering iron\na lockblade knife\na laptop\nsome solder\na car key\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "Go north", "response": "In order to pass the checkpoint, you would need to have a Government authorized Mitsui-Klein signature. Realizing this, you retreat.", "endoftext": true }, { "action": "Look around", "response": "These are the front steps of an impressive government building. Civil servants hurry in and out through the security checkpoint, going about their business.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see Ponyfriend Chunky and the civil servants here.\n\nYou can go south to Government Square North from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go south", "response": "The north half of Government Square is surrounded on three sides by roadway. Groundcars trundle back and forth, and the occasional flitter whines down to or screams up from flitter pads out of sight atop the surrounding buildings. The hospital driveway is to the southeast, across the road; the hospital entrance to the east and the police station to the west. To the north is the steps to the Civil Center, the local government office building.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Civil Center Steps, south to Government Square South, southeast to Hospital Driveway, east to Hospital Entrance, and west to Police Station Steps from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the south", "response": "This is the southern half of Government Square. Several benches and landscape features are scattered throughout the area. A roadway approaches from the west, loops north around the square and continues to the east. Groundcars move back and forth along the road, mixed with official vehicles such as police cars, ambulances and the ubiquitous slightly shabby black flitters used by government agencies. The doors to Green Service Transit station are to the south. Across the road to the east is Green Hospital's driveway. The Hospital's main entrance is to the northeast. The square continues to the north. To the northwest, across the road on the other side, is the front steps of the local police station.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Government Square North, northeast to Hospital Entrance, northwest to Police Station Steps, south to Green Service Station, and east to Hospital Driveway from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go south", "response": "Green Service is the local government services cluster. The Transit station seems to reflect this, exhibiting a weary conformity - although you couldn't say exactly how. A stairway leads down to the platform access doors, and a set of doorways lead north out onto Government Square.\n\nYou can go north to Government Square South and down through the Green Service Station door (closed) to Green Service Platform from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "Go downwards", "response": "(first opening the Green Service Station door)\n\nGreen Service One's platform is underground. It serves mostly city workers during the day. There is an exit at the center of the platform which leads north through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the south, where a Transit capsule hovers impatiently in the web. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go north through the Green Service Station door to Green Service Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go south", "response": "You enter the Transit capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Green Service Platform.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.", "endoftext": false }, { "action": "Go outside", "response": "The Reserve Bank Transit Station. The platform opens out at the middle to a lobby area which is dominated by a row of automated doors to the west. The flow of commuters moves steadily through these doors, with each person turning their head to the right as they approach for the eye scanner to verify their identity before opening the portal long enough for them to slip through. The floor and walls are both clean duramex nanotile, and the station name (Reserve Bank) is indicated on large plaques set into the walls. At either end of the platform, closed gates guard against any entry into the slideway tunnels. A platform abuts a Transit web, where a Transit capsule can be seen hovering. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go west through the Reserve Bank Station door (closed) from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "Go west", "response": "(first opening the Reserve Bank Station door)\nThe Eye Scanner laser delicately probes your iris to determine your identity. The Reserve Bank Security Subroutine determines that you have no legitimate reason to enter the Reserve Bank spacescraper. A harsh buzzer sounds and the door remains locked.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "Examine Scanner", "response": "Above and to the right of each automated door is a Door Scanner. These spherical devices have a glass plane inset in the side facing you, and an eerie red light flickers deep inside each as it waits for you to present a recognizable iris to the scanning laser within. Until you do so, the door controlled by the scanner will remain closed.", "endoftext": false }, { "action": "Go east", "response": "You enter the Transit capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Reserve Bank Station.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.", "endoftext": false }, { "action": "You go south", "response": "You exit the Transit capsule.\n\nGreen Commercial One is one of the oldest stations on the Transit web. Although it has been refurbished several times, its age still manages to show through the layers of tile and paint. The platform opens out at the middle to a lobby area which is dominated by a row of automated doors to the south, which lead to stairways up to the main station. The flow of commuters moves steadily through these doors. The floor and walls are both extremely scuffed duramex nanotile, and the station name (Green Commercial One) is indicated on a large plaque set into the walls. The platform abuts the Transit web to the north, where a Transit capsule can be seen hovering. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go south through the Green Commercial Station door (closed) to Green Commercial Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go south", "response": "(first opening the Green Commercial Station door)\n\nGreen Commercial One's Transit station usually does most of its business around the rush hours, as Green Residental commuters stop off to take care of errands. The station is relatively small, but well kept up - the Green Commercial Business Improvement District organization sees to that. Open doorways lead south to Green Commercial One proper, and a stairway leads down to the doors to the Transit platform.\n\nYou can go south to Green Commercial Plaza North and down through the Green Commercial Station door to Green Commercial Platform from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go south", "response": "Green Commercial One is built around a plaza, and this is its northern end. No vehicles are permitted within the public areas of Green Commercial One, so the entire area is pedestrian-only. To the north are the doorways to the Green Commercial Station. To the east is the NanoMart. To the west is a storefront bank with an ATM. The plaza continues to the south.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Station, south to Green Commercial Plaza Center, southeast to The Proletariat Bar, southwest to Green Commercial Bistro Paris, east to NanoMart, and west to Metro Savings from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go south", "response": "The southern end of the Green Commercial Plaza, which continues to the north. To the east is Accessorize, a fashion store, and to the west is Garb-oh, a trendy clothing shop. The south end of the mall is closed off by an elaborate landscaping installation of trees and shrubs, presumably to hide a relatively ugly building behind it.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (closed) here.\n\nYou can go north to Green Commercial Plaza Center, northeast to The Proletariat Bar, northwest to Green Commercial Bistro Paris, east to Accessorize, and west through the Garb-oh door (closed) to Garb-oh from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go west", "response": "(first opening the Garb-oh door)\n\nGarb-oh! is a trendy clothing shop. Images of the shop's icon Greta Garbo abound, each dressed in the clothing item offered on the rack below it. Jackets, scarves, bandannas, trousers, shirts and more are on inviting display.\n\nOn the racks are a blue jacket, a red jacket, a white shirt, a green shirt, a blue pair of pants, and a brown pair of pants.\n\nThe sales counter runs along the north side of the store.\n\nYou can also see the shopkeeper and the shopper here.\n\nYou can go east through the Garb-oh door to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You examine the red jacket", "response": "This jacket is a wine red sports coat. You had thought this style vanished in the 1970s, but here it is. It is several sizes too small for you.\n\nThere is an antitheft tag attached to the red jacket.", "endoftext": false }, { "action": "You examine tag", "response": "Which do you mean, the blue jacket's antitheft tag, the red jacket's antitheft tag, the white shirt's antitheft tag, the green shirt's antitheft tag, the blue pair of pants's antitheft tag, or the brown pair of pants's antitheft tag?", "endoftext": false }, { "action": "You examine the red jacket's tag", "response": "This is a small rubberized sealed plastic transponder, perhaps a centimeter thick and two by four centimeters square, with a complex security mechanism for attaching it to products. It is used for inventory control as well as theft prevention; it cannot be removed from a garment without the associated removal tool.", "endoftext": false }, { "action": "You look at the shopkeeper", "response": "(the shopkeeper)\nThe shopkeeper is a somewhat frumpy older lady. You can't help but wonder if she has been deliberately selected for her appearance so as to present a contrast with the merchandise.\n\nThe shopkeeper is empty-handed.", "endoftext": false }, { "action": "You examine the counter", "response": "In the sales counter is a sales drawer.", "endoftext": false }, { "action": "You open it", "response": "You can't reach that from here; you'd need to be behind the sales counter.\n\nA shopper pulls a jacket off the racks and looks at it critically before returning it.", "endoftext": false }, { "action": "You go behind the sales counter", "response": "You try to move behind the sales counter, but the shopkeeper glares at you and blocks the way!\n\nA small group of people enter the store, look around, look at each other and file back out.", "endoftext": false }, { "action": "You examine the shoulder bag", "response": "An open-topped satchel with a carrying strap meant to be strung over one shoulder. It is currently over the shoulder of a woman shopper.", "endoftext": false }, { "action": "You take it", "response": "That seems to belong to the shopper.", "endoftext": false }, { "action": "You put the red jacket in the bag", "response": "(the backpack)\nYou put the red jacket into the backpack.", "endoftext": false }, { "action": "You put red jacket in the shoulder bag", "response": "You stealthily slide the red jacket into the shoulder bag!\n\nThe shopper puts down a last item of clothing and drifts towards the door. As she reaches it, however, the antitheft alarm blares and a strobe light begins to flash! She stops, frozen in surprise, as the shopkeeper rushes over and grabs her. A few seconds later, two policemen enter the shop. The shopkeeper, shopper and police all begin shouting at the same time.", "endoftext": false }, { "action": "You go behind the counter", "response": "You move around behind the sales counter.\n\nGarb-oh (in the sales counter)\nGarb-oh! is a trendy clothing shop. Images of the shop's icon Greta Garbo abound, each dressed in the clothing item offered on the rack below it. Jackets, scarves, bandannas, trousers, shirts and more are on inviting display.\n\nOn the racks are a blue jacket, a white shirt, a green shirt, a blue pair of pants, and a brown pair of pants.\n\nYou can also see a Patrolman, Officer Prescott, the shopkeeper, and the shopper here.\n\nThere is a wide drawer below the counter level.\n\nYou can go east through the Garb-oh door (closed) to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You open the drawer", "response": "You open the sales drawer, revealing a tag remover.", "endoftext": false }, { "action": "You get the tag remover", "response": "(putting the safety limiter into the backpack to make room)\nTaken.", "endoftext": false }, { "action": "You look at officer prescott", "response": "A normal-looking Metro Policeman, Prescott is wearing light patrol gear with his holobadge displaying his name and rank across his left breast. Every once in a while, the comm unit attached to his belt murmurs to him through his earpiece.\n\nOfficer Prescott is carrying a flitterkey.", "endoftext": false }, { "action": "Go outside", "response": "You get out of the sales counter.\n\nGarb-oh! is a trendy clothing shop. Images of the shop's icon Greta Garbo abound, each dressed in the clothing item offered on the rack below it. Jackets, scarves, bandannas, trousers, shirts and more are on inviting display.\n\nOn the racks are a blue jacket, a white shirt, a green shirt, a blue pair of pants, and a brown pair of pants.\n\nThe sales counter runs along the north side of the store.\n\nYou can also see a Patrolman, Officer Prescott, the shopkeeper, and the shopper here.\n\nYou can go east through the Garb-oh door (closed) to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.\n\nYou hear a very quiet beep from somewhere you can't identify.", "endoftext": false }, { "action": "You look at the brown pants", "response": "Brown dungarees are never really in style, ergo they can't ever really be out of style either.\n\nThere is an antitheft tag attached to the brown pair of pants.", "endoftext": false }, { "action": "You remove tag", "response": "(the tag remover)\nYou're not wearing that.", "endoftext": false }, { "action": "You get the antitheft tag", "response": "Which do you mean, the blue jacket's antitheft tag, the white shirt's antitheft tag, the green shirt's antitheft tag, the blue pair of pants's antitheft tag, the brown pair of pants's antitheft tag, or the red jacket's antitheft tag?", "endoftext": false }, { "action": "You get the brown pants's antitheft tag", "response": "You can't remove that bare-handed; you'll need to use the appropriate tool.", "endoftext": false }, { "action": "You remove the brown pants's antitheft tag with tag remover", "response": "You deftly remove the tag with the tag remover.", "endoftext": false }, { "action": "You look at the tag", "response": "(the brown pair of pants's antitheft tag)\nThis is a small rubberized sealed plastic transponder, perhaps a centimeter thick and two by four centimeters square, with a complex security mechanism for attaching it to products. It is used for inventory control as well as theft prevention; it cannot be removed from a garment without the associated removal tool.", "endoftext": false }, { "action": "You remove the blue pants's antitheft tag with the tag remover", "response": "You deftly remove the tag with the tag remover.\n\nThe police finally search the shopper's shoulder bag, and shake their heads. They lead her towards the door, one explaining that they'll need to take her statement at the station. The shopkeeper asks snippily what they'll be doing to protect her stock; Officer Prescott rolls his eyes and says \"Lady, we'll have our patrol stop in the plaza out front for a while in case this one has any accomplices, all right?\" They leave, and the shopkeeper watches them go with a somewhat irritatingly smug expression on her face.", "endoftext": false }, { "action": "You open the tag", "response": "Which do you mean, the blue jacket's antitheft tag, the white shirt's antitheft tag, the green shirt's antitheft tag, the blue pair of pants's antitheft tag, the brown pair of pants's antitheft tag, or the tag remover?", "endoftext": false }, { "action": "Go east", "response": "As you approach the autodoor, a cyclone light goes off, triggered by the antitheft tag you are carrying! The attendant hurries over as a policeman rushes in. The tag is swiftly found!", "endoftext": false }, { "action": "You cut the brown pants's antitheft tag", "response": "You'd need to cut the brown pair of pants's antitheft tag with something; you can't do it bare-handed.", "endoftext": false }, { "action": "You cut brown pants's antitheft tag with the knife", "response": "(putting the drop message into the backpack to make room)\nYou're carrying too many things already.\n\nYou carefully cut open the tag with your knife and peel back the plastic to reveal a blank memory chip.\n\nYou see a small red light in the corner of your vision which vanishes as you turn to look at it.", "endoftext": false }, { "action": "You take the memory chip", "response": "(putting the lost camera into the backpack to make room)\nYou're carrying too many things already.", "endoftext": false }, { "action": "You cut the blue pants's antitheft tag with the knife", "response": "(putting the pager into the backpack to make room)\nTaken.\n\nYou carefully cut open the tag with your knife and peel back the plastic to reveal a blank memory chip.\n\nSecurity surveillance spots you openly carrying a weapon. Police rush in!", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na blue pair of pants's antitheft tag\na brown pair of pants's antitheft tag\na blank memory chip\na tag remover\na receive chip\na pager (open but empty)\na backpack (being worn, and open)\na lost camera\na drop message\na safety limiter\na soldering iron\na lockblade knife\na laptop\nsome solder\na car key\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You drop the blue", "response": "(the blue pair of pants's antitheft tag)\nThe attendant spots you dropping an antitheft tag on the floor. Suspicious, she presses her alarm and runs over, calling for police!", "endoftext": false }, { "action": "You put the blue on the rack", "response": "(the blue pair of pants's antitheft tag on the racks)\nYou put the blue pair of pants's antitheft tag on the racks.", "endoftext": false }, { "action": "You put the brown on the racks", "response": "(the brown pair of pants's antitheft tag on the racks)\nYou put the brown pair of pants's antitheft tag on the racks.\n\nA small group of people enter the store, look around, look at each other and file back out.", "endoftext": false }, { "action": "You put the knife in the backpack", "response": "You put the lockblade knife into the backpack.", "endoftext": false }, { "action": "You go east", "response": "(first opening the Garb-oh door)\n\nThe southern end of the Green Commercial Plaza, which continues to the north. To the east is Accessorize, a fashion store, and to the west is Garb-oh, a trendy clothing shop. The south end of the mall is closed off by an elaborate landscaping installation of trees and shrubs, presumably to hide a relatively ugly building behind it.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (closed) here.\n\nYou can go north to Green Commercial Plaza Center, northeast to The Proletariat Bar, northwest to Green Commercial Bistro Paris, east to Accessorize, and west through the Garb-oh door to Garb-oh from here.\n\nThere is a Public Surveillance Notice here.\n\nYou have the sudden feeling that you're being followed, but have no idea by whom.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go north", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Plaza North, northeast to NanoMart, northwest to Metro Savings, south to Green Commercial Plaza South, southeast to Accessorize, east to The Proletariat Bar, and west to Green Commercial Bistro Paris from here.\n\nThere is a Public Surveillance Notice here.\n\nA surveillance camera atop a nearby streetlight swivels silently.", "endoftext": false }, { "action": "You go north", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Station, south to Green Commercial Plaza Center, southeast to The Proletariat Bar, southwest to Green Commercial Bistro Paris, east to NanoMart, and west to Metro Savings from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go north", "response": "You can go south to Green Commercial Plaza North and down through the Green Commercial Station door (closed) to Green Commercial Platform from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "Go down", "response": "(first opening the Green Commercial Station door)\n\nYou can see a Transit Map here.\n\nYou can go south through the Green Commercial Station door to Green Commercial Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.\n\nA commuter walks by.\n\nThe automatic door slides closed.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.", "endoftext": false }, { "action": "You wait for Capsule", "response": "You see a small mouse scurry along the Transit Web and vanish back into the tunnels.\n\nA commuter walks by.\n\nA light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Commercial Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.\n\nA commuter walks by.", "endoftext": false }, { "action": "Go north", "response": "You enter the Transit capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Green Commercial Platform.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nA few commuters get on and off the Transit capsule.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nTime passes.\n\nTime passes.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Residential Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.", "endoftext": false }, { "action": "You go to the east", "response": "You exit the Transit capsule.\n\nGreen Residential's platform serves mostly residential commuters. There is an exit at the center of the platform which leads east through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the west, where a Transit capsule hovers impatiently. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go east through the Green Residential Station door (closed) to Green Residential Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go east", "response": "(first opening the Green Residential Station door)\nThe Eye Scanner laser delicately probes your iris, and the doors slide smoothly open.\n\nYou can go east to Primrose & Cedar and down through the Green Residential Station door to Green Residential Platform from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go east", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Green Residential Park, south to South Primrose Lane, east to East Cedar Street, and west to Green Residential Station from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go east", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go west to Primrose & Cedar from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "Look around", "response": "Cedar Street comes to an end in a cul-de-sac here. There are residential buildings to the north, east and south. Typical for the area, they are three-family houses with common entrances. Their lawns are neatly trimmed.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go west to Primrose & Cedar from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You look at the residential buildings", "response": "A set of residential buildings with neatly trimmed lawns.", "endoftext": false }, { "action": "You go south", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Primrose & Cedar and east to Front Path from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "You look around", "response": "Primrose Lane continues to the north. To the south is a boarded-up empty house; sumac plants can be seen peeking over the top of the dilapidated fencing. The fence has a plastic tarp strung behind it which prevents you from seeing much of the house. To the west is a single-family home with a large warning sign and an enormous dog on the front lawn. To the east is a three-family residence's front path.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Primrose & Cedar and east to Front Path from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You read the sign", "response": "It reads \"YOUR SKIN MUST BE THIS THICK (here there is a lifelike picture of a dog's tooth, perhaps an inch long) TO BURGLE THIS HOUSE.\" There is an arrow pointing down and to the side, which actually points at the dog.", "endoftext": false }, { "action": "Go west", "response": "As you approach the lawn of the house, the large dog raises its head to look at you and growls, softly but very communicatively. You decide discretion is the better part of valor and retreat.", "endoftext": false }, { "action": "You cut the fence", "response": "You'd need to cut the fence with something; you can't do it bare-handed.", "endoftext": false }, { "action": "You examine the sumac", "response": "You can see the tops of a few trees over the top of the fence. Their leaves are greenish red, waving out of reach in the slight breeze.", "endoftext": false }, { "action": "You put knife in the pack", "response": "You put the lockblade knife into the backpack.", "endoftext": false }, { "action": "You go to the west", "response": "You can go east to Primrose & Cedar and down through the Green Residential Station door (closed) to Green Residential Platform from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "You descend", "response": "(first opening the Green Residential Station door)\nThe Door Scanner scans your iris to determine your identity. The Transit Security and Accounting Subroutine determines that you have a legitimate account with the Transit system, and the doors slide smoothly open.\n\nYou can see a Transit Map here.\n\nYou can go east through the Green Residential Station door to Green Residential Station from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go west", "response": "A barrier fence with closed autodoors blocks your way.", "endoftext": false }, { "action": "You wait for Transit", "response": "Warning lights along the platform edge begin to blink rapidly. A light grows in the tunnel. With a deep moan and gust of wind, an express Transit Capsule blasts through Green Residential and vanishes into the darkness once more.\n\nA light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Residential Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go to the west", "response": "You enter the Transit capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Green Residential Platform.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.", "endoftext": false }, { "action": "You examine Surveillance", "response": "Which do you mean, the surveillance cameras or the Public Surveillance Notice?", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nTime passes.\n\nTime passes.", "endoftext": false }, { "action": "Go north", "response": "You exit the Transit Capsule.\n\nGreen Service One's platform is underground. It serves mostly city workers during the day. There is an exit at the center of the platform which leads north through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the south, where a Transit capsule hovers impatiently in the web. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go north through the Green Service Station door (closed) to Green Service Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go to the north", "response": "(first opening the Green Service Station door)\n\nYou can go north to Government Square South and down through the Green Service Station door to Green Service Platform from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go north", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Government Square North, northeast to Hospital Entrance, northwest to Police Station Steps, south to Green Service Station, and east to Hospital Driveway from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go northwest", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go southeast to Government Square South, east to Government Square North, and west to the Front Desk from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "You can see Sergeant Ramirez here.\n\nYou can go south to Booking and east to Police Station Steps from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go south", "response": "You can see an ID camera here.\n\nYou can go north to the Front Desk from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You put the memory chip ini d camera", "response": "You put the blank memory chip into the film slot.", "endoftext": false }, { "action": "You get the camera", "response": "(the ID camera)\nThe camera is chained down securely.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na tag remover\na receive chip\na pager (open but empty)\na backpack (being worn, and open)\na lockblade knife\na lost camera\na drop message\na safety limiter\na soldering iron\na laptop\nsome solder\na car key\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You cut the chain with the car key", "response": "That seems to be a part of the ID camera.\n\nTaken.\n\nCutting that would achieve little.", "endoftext": false }, { "action": "You ask Ramirez aboutthe i d camera", "response": "\"Yeah, yeah, you and everybody else…\"", "endoftext": false }, { "action": "You tell Ramirez about the drug activity", "response": "Sergeant Ramirez snorts. \"Did you actually witness drug trafficking?\" he asks. When you shake your head, he sighs theatrically and goes back to his paperwork.", "endoftext": false }, { "action": "Yes", "response": "cheapglulxe quit with exit status: 0", "endoftext": false }, { "action": "Go north", "response": "The gate is securely locked.", "endoftext": false }, { "action": "You examine the gate", "response": "A scarred metal security gate of bars and mesh. A bare hallway is visible trough it. It is locked.", "endoftext": false }, { "action": "You go east", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go southeast to Government Square South, east to Government Square North, and west to the Front Desk from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go south", "response": "You can go north to Government Square South and down through the Green Service Station door (closed) to Green Service Platform from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "Go downward", "response": "(first opening the Green Service Station door)\n\nYou can see a Transit Map here.\n\nYou can go north through the Green Service Station door to Green Service Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go south", "response": "You enter the Transit capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Green Service Platform.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nA nearby commuter's handheld begins beeping loudly. She hurriedly shuts it off.\n\nTime passes.\n\nTime passes.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Reserve Bank Station and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nTime passes.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nA few commuters get on and off the Transit capsule.\n\nTime passes.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nTime passes.\n\nTime passes.", "endoftext": false }, { "action": "Go south", "response": "(first opening the Green Commercial Station door)\n\nYou can go south to Green Commercial Plaza North and down through the Green Commercial Station door to Green Commercial Platform from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go to the south", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Station, south to Green Commercial Plaza Center, southeast to The Proletariat Bar, southwest to Green Commercial Bistro Paris, east to NanoMart, and west to Metro Savings from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go southwest", "response": "You can see Officer Prescott and a trash can (in which is some rubbish) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast to Green Commercial Plaza South, east to Green Commercial Plaza Center, and west to Bistro Paris Restroom from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine Prescott", "response": "A normal-looking Metro Policeman, Prescott is wearing light patrol gear with his holobadge displaying his name and rank across his left breast. Every once in a while, the comm unit attached to his belt murmurs to him through his earpiece. At the moment, he's sitting at a table nursing a coffee.\n\nOfficer Prescott is carrying a flitterkey.", "endoftext": false }, { "action": "You get flitterkey", "response": "That seems to belong to Officer Prescott.", "endoftext": false }, { "action": "You look at the flitterkey", "response": "the flitterkey is a scuffed, hardened ballistic plastic transponder.", "endoftext": true }, { "action": "You describe your surroundings", "response": "This is a branch of the popular lunch and coffee shop Bistro Paris. There are a few tables near the front. A restroom is to the west. On the north wall, opposite the counter, is a collection of Paris-themed prints. In the center is a large holoportrait of the chain's owner, Zuzu, and a sign claiming that the Bistro Paris has restaurants here, in the Reserve Bank Spacescraper, and in London. A server behind the counter is waiting on several customers.\n\nYou can see Officer Prescott and a trash can (in which is some rubbish) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast to Green Commercial Plaza South, east to Green Commercial Plaza Center, and west to Bistro Paris Restroom from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You get the holoportrait", "response": "That's hardly portable.", "endoftext": false }, { "action": "You examine the holoportrait", "response": "This portrait is somewhat horribly overdone. In it, Zuzu's face, in three-quarter profile, floats in front of what appears to be this very restaurant. Her face is so large and detailed that you're sure they had to edit out her pores, although they probably left her bright green eye unretouched.", "endoftext": false }, { "action": "You examine the camera", "response": "A cheap piece of integral electronics, made cheaper by the fact that any portable or phone has a perfectly good camera in it. It has a built-in flash, and is typically linked to a cell phone or other handheld for displaying and storing photos. This camera has been cracked open, revealing its internal electronics. A capacitor (for the flash unit) and battery are available, as are numerous circuit connection points.", "endoftext": false }, { "action": "You take the picture", "response": "What do you want to take picture of?", "endoftext": false }, { "action": "You take the picture of the holoportrait", "response": "What do you want to take picture of the portrait with?", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na car key\na tag remover\na receive chip\na pager (open but empty)\na backpack (being worn, and open)\na lockblade knife\na lost camera\na drop message\na safety limiter\na soldering iron\na laptop\nsome solder\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You connect the pager with the camera", "response": "(first taking the lost camera)\nThe pager won't attach to the lost camera.", "endoftext": false }, { "action": "You look at the pager", "response": "It looks like a pretty old-school radio pager. It also looks like it isn't working; the display is fogged over, there are no lights on it, and one of the two buttons on the front is missing. There is a small sliding panel on the back, which is open.", "endoftext": false }, { "action": "You go to the east", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Plaza North, northeast to NanoMart, northwest to Metro Savings, south to Green Commercial Plaza South, southeast to Accessorize, east to The Proletariat Bar, and west to Green Commercial Bistro Paris from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go south", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nA parked police flitter, armored and festooned with lights, looms here.\n\nYou can also see a trash can (closed) here.\n\nYou can go north to Green Commercial Plaza Center, northeast to The Proletariat Bar, northwest to Green Commercial Bistro Paris, east to Accessorize, and west through the Garb-oh door (closed) to Garb-oh from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "(first opening the Garb-oh door)\n\nOn the racks are a brown pair of pants's antitheft tag, a blue pair of pants's antitheft tag, a blue jacket, a white shirt, a green shirt, a blue pair of pants, and a brown pair of pants.\n\nThe sales counter runs along the north side of the store.\n\nYou can also see the shopkeeper here.\n\nYou can go east through the Garb-oh door to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go north", "response": "The shopkeeper blocks you again. You need a distraction.", "endoftext": false }, { "action": "You get the blue pair of the pants's the antitheft tag", "response": "(putting the pager into the backpack to make room)\nTaken.", "endoftext": false }, { "action": "You cut the blue pair of the pants's the antitheft tag", "response": "You'd need to cut the blue pair of pants's antitheft tag with something; you can't do it bare-handed.", "endoftext": false }, { "action": "You cut blue pair of the pants's antitheft tag with the knife", "response": "(putting the receive chip into the backpack to make room)\nTaken.\n\nYou carefully cut open the tag with your knife and peel back the plastic to reveal a blank memory chip.\n\nSecurity surveillance spots you openly carrying a weapon. Police rush in!", "endoftext": false }, { "action": "You put the blue pair of the pants's the antitheft tag on the racks", "response": "You put the blue pair of pants's antitheft tag on the racks.", "endoftext": false }, { "action": "You put the receive chip in the car key", "response": "You put the receive chip into the car key.\n\nA PA system mumbles a message about an upcoming sale.", "endoftext": false }, { "action": "You look at the key", "response": "This \"key\" is really a small rubberized, sealed plastic transponder which automatically unlocks the car it is paired with when it is within range. You have no idea where the appropriate car might be, however. The plastic has been cut away from one end of the key, revealing two component slots.\n\nIn the car key is a receive chip.", "endoftext": true }, { "action": "You describe your surroundings", "response": "Garb-oh! is a trendy clothing shop. Images of the shop's icon Greta Garbo abound, each dressed in the clothing item offered on the rack below it. Jackets, scarves, bandannas, trousers, shirts and more are on inviting display.\n\nOn the racks are a blue jacket, a white shirt, a green shirt, a blue pair of pants, and a brown pair of pants.\n\nThe sales counter runs along the north side of the store.\n\nYou can also see the shopkeeper here.\n\nYou can go east through the Garb-oh door (closed) to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na blue pair of pants's antitheft tag\na brown pair of pants's antitheft tag\na blank memory chip\na tag remover\na receive chip\na pager (open but empty)\na backpack (being worn, and open)\na lost camera\na drop message\na safety limiter\na soldering iron\na lockblade knife\na laptop\nsome solder\na car key\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You put the blue on the rack", "response": "(the blue pair of pants's antitheft tag on the racks)\nYou put the blue pair of pants's antitheft tag on the racks.", "endoftext": false }, { "action": "You put the brown on the rack", "response": "(the brown pair of pants's antitheft tag on the racks)\nYou put the brown pair of pants's antitheft tag on the racks.", "endoftext": false }, { "action": "You put Memory in the car key", "response": "You put the blank memory chip into the car key.", "endoftext": false }, { "action": "You put the receive in the car key", "response": "You put the receive chip into the car key.", "endoftext": false }, { "action": "You look at the key", "response": "This \"key\" is really a small rubberized, sealed plastic transponder which automatically unlocks the car it is paired with when it is within range. You have no idea where the appropriate car might be, however. The plastic has been cut away from one end of the key, revealing two component slots.\n\nIn the car key are a receive chip and a blank memory chip.", "endoftext": false }, { "action": "You examine receive", "response": "This is a receive chip - a small solid-state radio about the size of a coin. These can be found in most portable electronics that need to receive distant broadcasts, able to pull in signals from beyond a few meters. There are leads on the chip for connecting data lines and a power source.", "endoftext": false }, { "action": "Solder receive to Memory", "response": "(first taking the receive chip)\n(first taking the blank memory chip)\nThe contents of that memory chip aren't very useful.", "endoftext": true }, { "action": "You look around", "response": "Garb-oh! is a trendy clothing shop. Images of the shop's icon Greta Garbo abound, each dressed in the clothing item offered on the rack below it. Jackets, scarves, bandannas, trousers, shirts and more are on inviting display.\n\nOn the racks are a brown pair of pants's antitheft tag, a blue pair of pants's antitheft tag, a blue jacket, a white shirt, a green shirt, a blue pair of pants, and a brown pair of pants.\n\nThe sales counter runs along the north side of the store.\n\nYou can also see the shopkeeper here.\n\nYou can go east through the Garb-oh door (closed) to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the east", "response": "(first opening the Garb-oh door)\n\nThe southern end of the Green Commercial Plaza, which continues to the north. To the east is Accessorize, a fashion store, and to the west is Garb-oh, a trendy clothing shop. The south end of the mall is closed off by an elaborate landscaping installation of trees and shrubs, presumably to hide a relatively ugly building behind it.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (closed) here.\n\nYou can go north to Green Commercial Plaza Center, northeast to The Proletariat Bar, northwest to Green Commercial Bistro Paris, east to Accessorize, and west through the Garb-oh door to Garb-oh from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go to the north-west", "response": "This is a branch of the popular lunch and coffee shop Bistro Paris. There are a few tables near the front. A restroom is to the west. On the north wall, opposite the counter, is a collection of Paris-themed prints. In the center is a large holoportrait of the chain's owner, Zuzu, and a sign claiming that the Bistro Paris has restaurants here, in the Reserve Bank Spacescraper, and in London. A server behind the counter is waiting on several customers.\n\nYou can see a trash can (in which is some rubbish) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast to Green Commercial Plaza South, east to Green Commercial Plaza Center, and west to Bistro Paris Restroom from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "(first opening the Garb-oh door)\n\nGarb-oh! is a trendy clothing shop. Images of the shop's icon Greta Garbo abound, each dressed in the clothing item offered on the rack below it. Jackets, scarves, bandannas, trousers, shirts and more are on inviting display.\n\nOn the racks are a brown pair of pants's antitheft tag, a blue pair of pants's antitheft tag, a blue jacket, a white shirt, a green shirt, a blue pair of pants, and a brown pair of pants.\n\nThe sales counter runs along the north side of the store.\n\nYou can also see the shopkeeper here.\n\nYou can go east through the Garb-oh door to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go east", "response": "The Proletariat is a local bar (not a pub). It's just far enough above a \"dive\" to be allowed zoning here, but steadfastedly refuses to cater to upscale tastes. You like it. Restrooms are to the east; the bar runs along the north side with a stolid bartender behind it and a jukebox sits against the back wall. A few hardy drinkers sit here, communing with their spirits. In a nod to the place's name, a Public Surveillance Notice covered with stickers and graffiti tags has been framed above the bar.\n\nYou barely recognize the Muzak as something that was once punk.\n\nYou can see a Bartender and Roberto Velez here.\n\nYou can go northwest to Green Commercial Plaza North, southwest to Green Commercial Plaza South, east to Proletariat Restroom, and west to Green Commercial Plaza Center from here.\n\nThere is a Public Surveillance Notice here.\n\nRoberto shuffles his feet.", "endoftext": false }, { "action": "You ask Roberto about the drugs", "response": "(Roberto Velez about that)\nRoberto looks at you curiously. You have a sneaking suspicion his English is not very good.", "endoftext": false }, { "action": "You examine roberto", "response": "(Roberto Velez)\nA medium-height man of middle age and dark but somewhat pasty-looking skin. His hair, black and cut short, is just beginning to grey at the temples. His hands are rough and callused. He is wearing work shoes and dark blue trousers, slightly scuffed. He is wearing a dark blue trade uniform jacket with a long narrow gash at the left shoulder and his name (Roberto Velez) on a tag clipped to the breast.\n\nRoberto Velez is empty-handed.", "endoftext": false }, { "action": "You look at the tag", "response": "This is a combination antitheft tag remover and wirecutter, useful for removing antitheft tags or pesky labels from products.", "endoftext": false }, { "action": "You go south", "response": "You can see an ID camera here.\n\nYou can go north to the Front Desk from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You cut the chain with the tag remover", "response": "Looking around to check for watchers, you snip through the ID camera security chain with the tag remover!", "endoftext": false }, { "action": "You get the camera", "response": "(the ID camera)\nTaken.", "endoftext": false }, { "action": "You examine it", "response": "A battered but serviceable device, this is a high resolution holocamera used by the police for recording suspects\" identities. It can either record to a local server if one is available, or to a standard Memory chip placed in its memory slot.. Although it was once chained down, the chain seems to have been cut; a broken piece hangs off the camera.", "endoftext": false }, { "action": "You put the memory chip in the slot", "response": "(the film slot)\nThere is no more room in the film slot.", "endoftext": false }, { "action": "You look at the slot", "response": "(the film slot)\nA slot for a standard Memory chip. A chip is currently in the slot.\n\nIn the film slot is a blank memory chip.", "endoftext": true }, { "action": "Go down", "response": "(first opening the Green Service Station door)\n\nYou can see a Transit Map here.\n\nYou can go north through the Green Service Station door to Green Service Station from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You wait for Transit", "response": "A public address system reminds you to be alert and \"if you see something, say something!\"\n\nWarning lights along the platform edge begin to blink rapidly. A light grows in the tunnel. With a deep moan and gust of wind, an express Transit Capsule blasts through Green Service One and vanishes into the darkness once more.\n\nA busker puts down his cap and pulls out a flute. Before he gets more than a few notes out a pair of policemen hurry up and hustle him and his cap away out of sight.\n\nA light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Service Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nTime passes.\n\nTime passes.\n\nTime passes.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Reserve Bank Station and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nA few commuters get on and off the Transit capsule.\n\nTime passes.\n\nA few commuters get on and off the Transit capsule.\n\nTime passes.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nTime passes.\n\nTime passes.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Commercial Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nTime passes.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go south", "response": "You exit the Transit capsule.\n\nGreen Commercial One is one of the oldest stations on the Transit web. Although it has been refurbished several times, its age still manages to show through the layers of tile and paint. The platform opens out at the middle to a lobby area which is dominated by a row of automated doors to the south, which lead to stairways up to the main station. The flow of commuters moves steadily through these doors. The floor and walls are both extremely scuffed duramex nanotile, and the station name (Green Commercial One) is indicated on a large plaque set into the walls. The platform abuts the Transit web to the north, where a Transit capsule can be seen hovering. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go south through the Green Commercial Station door (closed) to Green Commercial Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "Go south", "response": "(first opening the Green Commercial Station door)\n\nYou can go south to Green Commercial Plaza North and down through the Green Commercial Station door to Green Commercial Platform from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Station, south to Green Commercial Plaza Center, southeast to The Proletariat Bar, southwest to Green Commercial Bistro Paris, east to NanoMart, and west to Metro Savings from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go southwest", "response": "You can see a trash can (in which is some rubbish) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast to Green Commercial Plaza South, east to Green Commercial Plaza Center, and west to Bistro Paris Restroom from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You take the picture of the holoportrait withthe i d camera", "response": "The camera emits an artificial-sounding \"CLICK\" noise.\nThe disc icon flashes green, indicating that the image has been stored.", "endoftext": false }, { "action": "You go southeast", "response": "You can see a Lens Crafter here.\n\nYou can go northwest to Green Commercial Plaza Center and west to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine Lens Crafter", "response": "A floor-standing device used to produce custom-made cosmetic contact lenses (although for an extra fee, they can be made to a prescription). A A screen on the front presents a menu of options, or a Memory can be inserted into a slot with appropriate specifications.\n\nThe Lens Crafter is currently switched off.", "endoftext": false }, { "action": "You put Memory into slot", "response": "Which do you mean, the delivery slot, the data slot, the film slot, or the chipslot?", "endoftext": false }, { "action": "You put Memory into Lens Crafter", "response": "You put the photo memory chip into the data slot.", "endoftext": false }, { "action": "Switch lens crafter", "response": "The lens crafter machine's screen flashes red. A message reads \"NO VALID SOURCE DATA AVAILABLE.\"", "endoftext": false }, { "action": "You press activate", "response": "Which do you mean, the Lens Crafter's activate button or the soldering iron's activate button?", "endoftext": false }, { "action": "You put the laptop in the backpack", "response": "You put the laptop into the backpack.", "endoftext": false }, { "action": "You look at Memory", "response": "This is a standard Memory chip- a small solid-state data storage device about the size of a coin. Data can be stored to a Memory chip by most electronic devices and computers. This memory chip seems to contain image data.", "endoftext": false }, { "action": "You drop the laptop", "response": "Dropped.", "endoftext": false }, { "action": "Go west", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nA parked police flitter, armored and festooned with lights, looms here.\n\nYou can also see a laptop and a trash can (closed) here.\n\nYou can go north to Green Commercial Plaza Center, northeast to The Proletariat Bar, northwest to Green Commercial Bistro Paris, east to Accessorize, and west through the Garb-oh door (closed) to Garb-oh from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine the flitter", "response": "A Tesla-Fujiwara light aircraft, the police model of this particular flitter is upengined in order to carry armor and equipment. Seating four, this example has the full lighting array and riot pod of a crowd control vehicle. It is securely locked, and a slowly blinking light indicates that its locklarm is armed.", "endoftext": false }, { "action": "You get Memory", "response": "(putting the receive chip into the backpack to make room)\nTaken.", "endoftext": false }, { "action": "You put Memory intothe i d camera", "response": "You put the photo memory chip into the film slot.", "endoftext": false }, { "action": "You go to the west", "response": "(first opening the Garb-oh door)\n\nOn the racks are a brown pair of pants's antitheft tag, a blue pair of pants's antitheft tag, a blue jacket, a white shirt, a green shirt, a blue pair of pants, and a brown pair of pants.\n\nThe sales counter runs along the north side of the store.\n\nYou can also see the shopkeeper here.\n\nYou can go east through the Garb-oh door to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.\n\nA small group of people enter the store, look around, look at each other and file back out.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go to the east", "response": "(first opening the Garb-oh door)\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nA parked police flitter, armored and festooned with lights, looms here.\n\nYou can also see a trash can (closed) here.\n\nYou can go north to Green Commercial Plaza Center, northeast to The Proletariat Bar, northwest to Green Commercial Bistro Paris, east to Accessorize, and west through the Garb-oh door to Garb-oh from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go northwest", "response": "You can see Officer Prescott and a trash can (in which is some rubbish) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast to Green Commercial Plaza South, east to Green Commercial Plaza Center, and west to Bistro Paris Restroom from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You tell Prescott about the drugs", "response": "This provokes no reaction.\n\nYou hear a very quiet beep from somewhere you can't identify.", "endoftext": false }, { "action": "You examine the holoportrait", "response": "This is a branch of the popular lunch and coffee shop Bistro Paris. There are a few tables near the front. A restroom is to the west. On the north wall, opposite the counter, is a collection of Paris-themed prints. In the center is a large holoportrait of the chain's owner, Zuzu, and a sign claiming that the Bistro Paris has restaurants here, in the Reserve Bank Spacescraper, and in London. A server behind the counter is waiting on several customers.\n\nYou can see Officer Prescott and a trash can (in which is some rubbish) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast to Green Commercial Plaza South, east to Green Commercial Plaza Center, and west to Bistro Paris Restroom from here.\n\nThere is a Public Surveillance Notice here.\n\nThis portrait is somewhat horribly overdone. In it, Zuzu's face, in three-quarter profile, floats in front of what appears to be this very restaurant. Her face is so large and detailed that you're sure they had to edit out her pores, although they probably left her bright green eye unretouched.", "endoftext": false }, { "action": "You look at the eye", "response": "Which do you mean, your eye, an eye, or Zuzu's eye?", "endoftext": false }, { "action": "You examine the zuzu's eyes", "response": "Zuzu's eye is bright emerald green, which is easy to see as she is looking wide-eyed into the camera.", "endoftext": false }, { "action": "You take picture of the zuzu's eye withi d camera", "response": "The camera emits an artificial-sounding \"CLICK\" noise.\nThe disc icon flashes green, indicating that the image has been stored.", "endoftext": false }, { "action": "You look at the camera", "response": "(the ID camera)\nA battered but serviceable device, this is a high resolution holocamera used by the police for recording suspects\" identities. It can either record to a local server if one is available, or to a standard Memory chip placed in its memory slot.. Although it was once chained down, the chain seems to have been cut; a broken piece hangs off the camera.", "endoftext": false }, { "action": "You go to the east", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Plaza North, northeast to NanoMart, northwest to Metro Savings, south to Green Commercial Plaza South, southeast to Accessorize, east to The Proletariat Bar, and west to Green Commercial Bistro Paris from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Switch crafter", "response": "The lens crafter machine's screen flashes green. A message reads \"SOURCE DATA ACCEPTED - COSTUME LENS SYNTHESIZED.\" The machine hisses slightly, and a sleeve descends around the lens case. When the sleeve retracts, the lens case is closed.", "endoftext": false }, { "action": "You get Lens", "response": "(the Lens Crafter)\nThat's fixed in place.", "endoftext": false }, { "action": "You open it", "response": "You open the lens case.", "endoftext": false }, { "action": "You examine the case", "response": "A small clear plastic cylinder, full of preservative liquid.\n\nIn the lens case is a contact lens.", "endoftext": false }, { "action": "You get the contact lens", "response": "(putting the tag remover into the backpack to make room)\nTaken.", "endoftext": false }, { "action": "You wear it", "response": "You put on the contact lens.", "endoftext": false }, { "action": "You examine Lens", "response": "Which do you mean, the Lens Crafter, the Lens Crafter's activate button, the Lens Menu, the contact lens, or the lens case?", "endoftext": false }, { "action": "You examine the contact lens", "response": "While it's in your eye? That'd be a neat trick!", "endoftext": false }, { "action": "You look at Menu", "response": "The menu screen, locked, displays a password prompt. You don't have the password.", "endoftext": true }, { "action": "Go downward", "response": "(first opening the Green Commercial Station door)\n\nYou can see a Transit Map here.\n\nYou can go south through the Green Commercial Station door to Green Commercial Station from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You wait for Transit", "response": "A public address system reminds you to be alert and \"if you see something, say something!\"\n\nA public address system reminds you to be alert and \"if you see something, say something!\"\n\nA commuter walks by.\n\nA light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Commercial Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You say something", "response": "(to the commuter)\nYour words are lost as the commuter slips past you and continues on their way.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nA man nearby yawns.\n\nTime passes.", "endoftext": false }, { "action": "Go outside", "response": "Green Residential's platform serves mostly residential commuters. There is an exit at the center of the platform which leads east through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the west, where a Transit capsule hovers impatiently. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go east through the Green Residential Station door (closed) to Green Residential Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "Go west", "response": "You enter the Transit capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Green Residential Platform.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go east", "response": "You exit the Transit capsule.\n\nGreen Residential's platform serves mostly residential commuters. There is an exit at the center of the platform which leads east through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the west, where a Transit capsule hovers impatiently. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go east through the Green Residential Station door (closed) to Green Residential Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.", "endoftext": false }, { "action": "You wait 10 minutes", "response": "A few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nA nearby commuter's handheld begins beeping loudly. She hurriedly shuts it off.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Service Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nIt is now 4:20 am.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Reserve Bank Station and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.", "endoftext": false }, { "action": "You go to the west", "response": "You exit the Transit capsule.\n\nThe Reserve Bank Transit Station. The platform opens out at the middle to a lobby area which is dominated by a row of automated doors to the west. The flow of commuters moves steadily through these doors, with each person turning their head to the right as they approach for the eye scanner to verify their identity before opening the portal long enough for them to slip through. The floor and walls are both clean duramex nanotile, and the station name (Reserve Bank) is indicated on large plaques set into the walls. At either end of the platform, closed gates guard against any entry into the slideway tunnels. A platform abuts a Transit web, where a Transit capsule can be seen hovering. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go west through the Reserve Bank Station door (closed) from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "Go west", "response": "(first opening the Reserve Bank Station door)\nThe Eye Scanner scans the iris printed on the contact lens to determine your identity. The Reserve Bank Security Subroutine determines that \"you\" have a legitimate reason to enter the Reserve Bank spacescraper, and the doors slide smoothly open.\n\nThe corridor widens as it terminates at the automatic doors to the Reserve Bank Station, which lies to the east. There is a directory and guide sign on the wall. Although traffic is overwhelmingly to the west, there are two doors reserved for traffic into the station, indicated by green lightbars overhead, whose access scanners are active.\n\nYou can see a directory here.\n\nYou can go east through the Reserve Bank Station door to Reserve Bank Station and west from here.\n\nThere is a Public Surveillance Notice here.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You read the sign", "response": "A large sign mounted to the wall. It reads:\nGreen Line Transit: Basement Level\nFood Court: Basement Level\nAtrium: Main Lobby Level\nRooftop Bouncelift: Main Lobby Level", "endoftext": false }, { "action": "You go west", "response": "The center of the Food Court beneath the Reserve Bank spacescraper is a busy place at all times of the day. Around the periphery are several food stand franchises, some doing a brisk business. Hundreds of people are here waiting in line at the food stands, sitting at the dozens of tables in the center, or just passing through from the Reserve Bank Station to the Lift Lobby up a ramp to the west or vice versa. The floor is made of duramex tiles.\n\nYou can see a trash can (closed) here.\n\nYou can go north, northeast, northwest, south, southeast, southwest, east to Station Corridor, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You look at the floor", "response": "The floor is made of duramex tiles, nondescript gray matte shedding scuff marks with the determination of the designed servant into nanogrout channels in between. During the short nighttime lull, the floor will seem to creep slightly as the nanogrout slowly flows the daytime grime along the channels to dispose of it into the walls.", "endoftext": false }, { "action": "You go southeast", "response": "The Sheep Look Up is a gyros restaurant, featuring small cartoon sheep heads looking imploringly up from the steam table behind the glass. Two surly employees are hard at work slicing gyros and constructing sandwiches and lunch platters for the several hungry customers who wait in line.\n\nYou can go north, northwest to Food Court, and west from here.\n\nThere is a Public Surveillance Notice here.\n\nYou see a small red light in the corner of your vision which vanishes as you turn to look at it.", "endoftext": false }, { "action": "You look up", "response": "The ceiling is two levels up, peppered with DayBrite(™) lighting fixtures which make it difficult to see any detail through the glare.", "endoftext": false }, { "action": "Go north", "response": "I Have No Mouth (but Ice Cream) is a popular frozen dessert chain. Despite the somewhat disturbing corporate artwork and iconography, this counter offers a selection of solid flavors including Chocolate AMmond, PostApocalicks and We've All Gone Tutti-Frutti. Two scoopers behind the counter are smoothly dishing up cones and cups to a large crowd of midday sweet-seekers.\n\nYou can go south to The Sheep Look Up, southwest to Food Court, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go west", "response": "Bistro Paris is a well-known faux French eatery offering somewhat soggy croissants and mediocre coffee alongside such wonders as coq au vin served in white styrofoam. Sadly, it appears that it does not sell wine, which might go some way towards relieving the disappointment any gourmand feels when faced with the prospect of eating here. There are two workers behind the counter serving a line of customers. A sign painted onto the counter reads \"Try our Green Commercial One location!\"\n\nYou can go south to Food Court, east to I Have No Mouth, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the west", "response": "This corner of the food court is drab and uninhabited. A closed door marked \"MAINTENANCE\" lurks to the west, and another marked \"RESTROOM\" to the north. The floor and walls are scuffed around the door, no doubt from cleaning implements banging against them on their daily travels.\n\nYou can go north, south, southeast to Food Court, east to Reserve Bank Bistro Paris, and west through the Maintenance Door (closed) from here.", "endoftext": false }, { "action": "Go south", "response": "Apollo's Coffee is done up in fake Ancient Greek, as befits its name. Plastic busts and columns adorn its facade. For some reason, there is a silver robotic head behind the counter, mounted on the wall, where a red scanning laser moves monotonously back and forth.\n\nYou can go north to Maintenance Area, northeast to Food Court, and east from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine the head", "response": "Large and chromed silver, this robot's head looks like a large helmet with rudimentary features. Instead of eyes, a red band crosses the face, behind which a bright red light slowly moves back and forth.", "endoftext": false }, { "action": "You get the head", "response": "It's mounted high behind the counter.", "endoftext": false }, { "action": "Go east", "response": "Tacos Terriff is a bare-bones Mexicalitexazonan food joint. Meat product is scooped into grain-plastic shells and covered with various unidentifiable industrial sauces and shredded veggies. Despite this, it seems to have a dedicated following, as it is doing land-office business with the office set.\n\nYou can go north to Food Court, east to The Sheep Look Up, and west to Apollo's from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go north", "response": "You can see a trash can (closed) here.\n\nYou can go north to Reserve Bank Bistro Paris, northeast to I Have No Mouth, northwest to Maintenance Area, south to Tacos Terriff, southeast to The Sheep Look Up, southwest to Apollo's, east to Station Corridor, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the west", "response": "(first opening the Maintenance Door)\nThe palm lock ignores you. The door remains firmly closed.", "endoftext": false }, { "action": "You examine Door", "response": "The maintenance closet is sealed by an autodoor. There is no eye on this door, but a flat plate above the door handle indicates a palm scanner lock.", "endoftext": false }, { "action": "You put the palm on Scanner", "response": "(first taking your palm)\n\nThat seems to be a part of yourself.\nYou need to be holding your palm before you can put it on top of something else.", "endoftext": false }, { "action": "You go north", "response": "Bog-standard restroom. Several stalls offer a minimum of privacy. A large mirror covers the walls over the sink.\n\nYou can go south to Maintenance Area from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine the mirror", "response": "A wall-covering mirror over the sinks. The edges are covered in fingerprints, and you note that even the surveillance warning has not prevented a small scrawl of marker graffiti on the left edge.", "endoftext": false }, { "action": "You go to the south-east", "response": "You can see a trash can (closed) here.\n\nYou can go north to Reserve Bank Bistro Paris, northeast to I Have No Mouth, northwest to Maintenance Area, south to Tacos Terriff, southeast to The Sheep Look Up, southwest to Apollo's, east to Station Corridor, and west from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "The Lift Lobby controls underground access to the Reserve Bank spacescraper, beneath the towers of industry and capital made pillars of money and sin. Hundreds of people rush to and fro through the lobby on their way into or out of the building. To the north is a large bank of bouncelifts, their liftfields on and glowing faintly blue behind security gates. Access to the bouncelifts is controlled by Lift Scanners, set above and to the right of each bouncelift entry. There is no ceiling; several meters up, the room opens out into the street level lobby above. There is a railing around the perimeter of the floor above; several people are leaning against or over it, watching the flow of commuters below them and around you. The Atrium, a wide open area extending at least halfway up the spacescraper, is visible above that. There is no way to reach the street lobby from here other than via the bouncelifts. A shallow ramp leads east down to the Food Court.\n\nYou can hear the confused murmur of a large crowd coming from the Atrium above.\n\nYou can see a Powered Platform (on which is a spool) and the Security Guard here.\n\nYou can go east to Food Court and up from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You examine spool", "response": "A metal spool of what appears to be very strong cable, with a winding mechanism at its center. The mechanism is locked. There is a carabiner at the end of the cable, but it's locked into the spool. It is attached to the platform's winch frame with several locking clamps.", "endoftext": false }, { "action": "Unlock", "response": "What do you want to unlock?", "endoftext": false }, { "action": "Unlock winch", "response": "Which do you mean, the winch control or the winch control's activate button?", "endoftext": false }, { "action": "You press the activate button", "response": "Which do you mean, the winch control's activate button or the soldering iron's activate button?", "endoftext": false }, { "action": "Winch", "response": "You switch the winch control on.", "endoftext": false }, { "action": "Control", "response": "A simple control panel, used for winding or unwinding cables and thus raising or lowering the platform. It seems to be shut off. A keylock is set to \"OFF.\"\n\nThe winch control is currently switched on.", "endoftext": false }, { "action": "You examine the keylock", "response": "It's a simple keyslot. It's set to \"OFF.\"", "endoftext": false }, { "action": "You look at Guard", "response": "He's dressed in a standard security guard outfit. It appears his job is keep people from fiddling with the ashtrays or perhaps the fake plants.\n\nThe Security Guard is empty-handed.", "endoftext": false }, { "action": "You examine Platform", "response": "This is a platform with motorized winches resting near the south wall. Judging from the equipment locked to it, it is used to clean the walls and windows of the Atrium. A locked-down control winch control is at one end, and there is a safety railing around the edge.\n\nOn the Powered Platform is a spool.", "endoftext": false }, { "action": "You stand on Platform", "response": "Before you can step up onto it, the security guard rushes over and shoves you away from the platform, glaring at you.", "endoftext": false }, { "action": "You go to the north", "response": "The main bouncelifts are much more heavily secured than the public areas of the building. Your dead MitKlein prevents you from gaining access.", "endoftext": false }, { "action": "You go east", "response": "You can see a trash can (closed) here.\n\nYou can go north to Reserve Bank Bistro Paris, northeast to I Have No Mouth, northwest to Maintenance Area, south to Tacos Terriff, southeast to The Sheep Look Up, southwest to Apollo's, east to Station Corridor, and west to Lift Lobby from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go east", "response": "You can see a directory here.\n\nYou can go east through the Reserve Bank Station door (closed) to Reserve Bank Station and west to Food Court from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go east", "response": "(first opening the Reserve Bank Station door)\nThe Eye Scanner probes your eye and deducts Transit fare from the account associated with your iris pattern.\n\nYou can see a Transit Map here.\n\nYou can go west through the Reserve Bank Station door to Station Corridor from here.\n\nThere is a Public Surveillance Notice here.\n\nA commuter walks by.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go east", "response": "A barrier fence with closed autodoors blocks your way.", "endoftext": false }, { "action": "You wait for Transit", "response": "Warning lights along the platform edge begin to blink rapidly. A light grows in the tunnel. With a deep moan and gust of wind, an express Transit Capsule blasts through Reserve Bank and vanishes into the darkness once more.\n\nA light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Reserve Bank Station and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go to the east", "response": "You enter the Transit capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Reserve Bank Station.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait 15 minutes", "response": "A few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nA nearby commuter's handheld begins beeping loudly. She hurriedly shuts it off.\n\nSomeone coughs.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Commercial Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nYou hear a very quiet beep from somewhere you can't identify.\n\nSomeone coughs.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Residential Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nIt is now 5:25 am.", "endoftext": false }, { "action": "You wait 5 minutes", "response": "With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Service Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nIt is now 5:30 am.", "endoftext": false }, { "action": "You wait 5 minutes", "response": "A few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nA nearby commuter's handheld begins beeping loudly. She hurriedly shuts it off.\n\nIt is now 5:37 am.", "endoftext": false }, { "action": "You wait 2 minutes", "response": "With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Commercial Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nIt is now 5:39 am.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "Go outside", "response": "Green Commercial One is one of the oldest stations on the Transit web. Although it has been refurbished several times, its age still manages to show through the layers of tile and paint. The platform opens out at the middle to a lobby area which is dominated by a row of automated doors to the south, which lead to stairways up to the main station. The flow of commuters moves steadily through these doors. The floor and walls are both extremely scuffed duramex nanotile, and the station name (Green Commercial One) is indicated on a large plaque set into the walls. The platform abuts the Transit web to the north, where a Transit capsule can be seen hovering. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go south through the Green Commercial Station door (closed) to Green Commercial Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "Go south", "response": "(first opening the Green Commercial Station door)\n\nYou can go south to Green Commercial Plaza North and down through the Green Commercial Station door to Green Commercial Platform from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go west", "response": "You can see an ATM here.\n\nYou can go southeast to Green Commercial Plaza Center and east to Green Commercial Plaza North from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You look at ATM", "response": "This is a standard ATM, using palm prints and Mit-Klein authentication to permit customers to perform banking transactions. A palm reader juts out from the front of the console.\n\nThe ATM is currently switched off.", "endoftext": false }, { "action": "You examine the palm reader", "response": "This is a standard palm reader, which is used to verify the identity of the ATM customer. A flat plate, slightly inset, it is placed at a convenient angle to allow the palm to lie against it. This one, however, has a broad crack in it across which someone has written \"KAPUT\" in black marker.", "endoftext": false }, { "action": "Palm", "response": "(your palm)\nThe tissue sample target is yourself\nThat's not made of tissue.", "endoftext": false }, { "action": "You cut atm with the knife", "response": "Taken.\n\nCutting that would achieve little.\n\nSecurity surveillance spots you openly carrying a weapon. Police rush in!", "endoftext": false }, { "action": "You remove the reader", "response": "(first taking the palm reader)\nThat seems to be a part of the ATM.", "endoftext": false }, { "action": "You pull the reader", "response": "It is fixed in place.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na contact lens (being worn)\na lens case (open but empty)\na laptop\nan ID camera\na car key\na backpack (being worn, and open)\na tag remover\na receive chip\na pager (open but empty)\na lockblade knife\na lost camera\na drop message\na safety limiter\na soldering iron\nsome solder\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You examine the pin", "response": "A small steel pin made up of a length of wire doubled over on itself with a loop at one end.", "endoftext": false }, { "action": "You wait for Capsule", "response": "A light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Commercial Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.\n\nA commuter walks by.", "endoftext": false }, { "action": "You wait 3 minutes", "response": "A few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nIt is now 6:07 am.", "endoftext": false }, { "action": "You go inside", "response": "A fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Green Residential Platform.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait 3 minutes", "response": "A few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nIt is now 6:13 am.\n\nYou hear a very quiet beep from somewhere you can't identify.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nThe capsule shudders as it passes a junction in the Web.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Service Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.", "endoftext": false }, { "action": "Go outside", "response": "Green Service One's platform is underground. It serves mostly city workers during the day. There is an exit at the center of the platform which leads north through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the south, where a Transit capsule hovers impatiently in the web. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go north through the Green Service Station door (closed) to Green Service Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go to the north", "response": "(first opening the Green Service Station door)\n\nYou can go north to Government Square South and down through the Green Service Station door to Green Service Platform from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go east", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nAn ambulance, a bulky flittervan with emergency markings, is parked here.\n\nYou can go north to Hospital Entrance, northwest to Government Square North, east through the ER door (closed) to Triage, and west to Government Square South from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You look at the ambulance", "response": "This aerovan is probably a Geely-Ford/Fujiwara product underneath, but has all manner of emergency lights and markings on it, including a large set of red crosses. It has a double door in the back along with the two main cab entry doors. It is dark and powered down but securely locked, and a slowly blinking light indicates that its locklarm is armed.", "endoftext": false }, { "action": "Open ambulance", "response": "As you reach for the door handle, the locklarm begins to strobe and an ominous beeping begins. You decide not to risk it.", "endoftext": false }, { "action": "You go east", "response": "(first opening the ER door)\n\nYou can go north to Hospital Lobby, east to the Emergency Room, and west through the ER door to Hospital Driveway from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go east", "response": "You can see a tissue generator here.\n\nYou can go north to Hospital Elevators and west to Triage from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the west", "response": "You can go north to Hospital Lobby, east to the Emergency Room, and west through the ER door (closed) to Hospital Driveway from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go north", "response": "You can go north to Hospital Lounge, south to Triage, east to Hospital Elevators, and west through the Hospital door (closed) to Hospital Entrance from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "Look around", "response": "This is the main entrance to a busy regional hospital. Autodoors lie to the west. Patients and staff rush back and forth, all too busy to pay you any attention. To the south is an archway with a sign reading \"TRIAGE\"; to the east is the elevator core and to the north is the waiting lounge.\n\nYou can go north to Hospital Lounge, south to Triage, east to Hospital Elevators, and west through the Hospital door (closed) to Hospital Entrance from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go east", "response": "You can go south to the Emergency Room, east to Hospital Restroom, and west to Hospital Lobby from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The main elevator bank for the hospital seems to require either an appropriate Mit-Klein scan or a hospital ID to swipe. Patients and staff move through the area. The lobby is to the west. The ER is through a door to the south, and a restroom is to the east.\n\nYou can go south to the Emergency Room, east to Hospital Restroom, and west to Hospital Lobby from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go north", "response": "You can go south to Hospital Lobby and east to the Hospital Lab from here.", "endoftext": false }, { "action": "You go east", "response": "You can see a trash can (in which is some rubbish) here.\n\nYou can go west to Hospital Lounge from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "Look around", "response": "This is an all-purpose pathology laboratory receiving area. The lab itself is behind a bulletproof glass wall to the east, and a small window allows samples or paperwork to be passed back and forth.\n\nYou can see a trash can (in which is some rubbish) here.\n\nYou can go west to Hospital Lounge from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "(first opening the Hospital door)\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go south to Hospital Driveway, southwest to Government Square South, east through the Hospital door to Hospital Lobby, and west to Government Square North from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": true }, { "action": "Describe the surroundings", "response": "This is the front entryway pavilion of the local hospital. The automatic entryway doors are to the east, and the ER entrance and driveway is to the south.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go south to Hospital Driveway, southwest to Government Square South, east through the Hospital door (closed) to Hospital Lobby, and west to Government Square North from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go west", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Civil Center Steps, south to Government Square South, southeast to Hospital Driveway, east to Hospital Entrance, and west to Police Station Steps from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the east", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go south to Hospital Driveway, southwest to Government Square South, east through the Hospital door (closed) to Hospital Lobby, and west to Government Square North from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go south", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nAn ambulance, a bulky flittervan with emergency markings, is parked here.\n\nYou can go north to Hospital Entrance, northwest to Government Square North, east through the ER door (closed) to Triage, and west to Government Square South from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "(first opening the ER door)\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nAn ambulance, a bulky flittervan with emergency markings, is parked here.\n\nYou can go north to Hospital Entrance, northwest to Government Square North, east through the ER door to Triage, and west to Government Square South from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go to the east", "response": "(first opening the ER door)\n\nYou can go north to Hospital Lobby, east to the Emergency Room, and west through the ER door to Hospital Driveway from here.\n\nThere is a Public Surveillance Notice here.\n\nYou hear a very quiet beep from somewhere you can't identify.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Go east", "response": "You can see a tissue generator here.\n\nYou can go north to Hospital Elevators and west to Triage from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You look at the generator", "response": "(the tissue generator)\nThis is a medium-sized appliance found in most modern hospitals. It is used to provide artificial tissue for grafting into or onto injuries. In order to prevent rejection, the tissue generator must be given a complete scan of the patient's tissue, from which it will (by default) produce an exact duplicate of the scanned sample. It has a button marked ACTIVATE. There is a slot on the front of the machine labeled INSERT CRYOPACK FOR SAMPLE where, presumably, the generated tissue is delivered; there is a smaller opening labeled FEED and there is a slot labeled READ where a tissue sampler can be inserted.\nThere is a cryopack in the sample slot. The feed slot contains biogen feedstock.\n\nThe tissue generator is currently switched off.", "endoftext": false }, { "action": "You examine it", "response": "This is a small cube of material which resembles freeze-dried beef.\nIt is a standard supply unit for biotech synthesizers.", "endoftext": false }, { "action": "Examine read", "response": "A slot where a standard medical tissue sampler plate can be inserted and read.", "endoftext": false }, { "action": "You go to the west", "response": "You can go north to Hospital Lobby, east to the Emergency Room, and west through the ER door (closed) to Hospital Driveway from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You wait for Transit", "response": "Warning lights along the platform edge begin to blink rapidly. A light grows in the tunnel. With a deep moan and gust of wind, an express Transit Capsule blasts through Green Service One and vanishes into the darkness once more.\n\nYou see a small mouse scurry along the Transit Web and vanish back into the tunnels.\n\nWarning lights along the platform edge begin to blink rapidly. A light grows in the tunnel. With a deep moan and gust of wind, an express Transit Capsule blasts through Green Service One and vanishes into the darkness once more.\n\nA public address system reminds you to be alert and \"if you see something, say something!\"\n\nA light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Service Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait 11 minutes", "response": "A few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Reserve Bank Station and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Commercial Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nIt is now 7:15 am.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go east", "response": "You can go southwest to Green Commercial Plaza Center and west to Green Commercial Plaza North from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go east", "response": "You can see a Bartender here.\n\nYou can go northwest to Green Commercial Plaza North, southwest to Green Commercial Plaza South, east to Proletariat Restroom, and west to Green Commercial Plaza Center from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You ask Bartender about Roberto", "response": "(the Bartender about that)\nThe bartender looks up. \"He comes in here most afternoons around three. Works the early shift at the Bank.\"", "endoftext": false }, { "action": "You ask Bartender about the tissue sampler", "response": "(the Bartender about that)\nThe bartender seems to be ignoring you.", "endoftext": false }, { "action": "You ask Bartender about the beer", "response": "(the Bartender about that)\nThe bartender cocks his head as you speak, then shakes his head eloquently. Looks like he doesn't have anything to say.", "endoftext": false }, { "action": "You ask Bartender about Prescott", "response": "(the Bartender about that)\nThe bartender looks at you briefly before shrugging and returning his attention to the glass.", "endoftext": false }, { "action": "You look at the glass", "response": "A slightly dirty standard bar drink holder.", "endoftext": false }, { "action": "You get the glass", "response": "That seems to belong to the Bartender.", "endoftext": false }, { "action": "Go west", "response": "The Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Plaza North, northeast to NanoMart, northwest to Metro Savings, south to Green Commercial Plaza South, southeast to Accessorize, east to The Proletariat Bar, and west to Green Commercial Bistro Paris from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the west", "response": "You can see Officer Prescott and a trash can (in which is some rubbish) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast to Green Commercial Plaza South, east to Green Commercial Plaza Center, and west to Bistro Paris Restroom from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "No", "response": "What should I do?\nWhat do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\nHow do I get into vehicles?\n1/8: Your goal is to escape the city.\n\nPress SPACE to return to the menu or H to reveal another hint.", "endoftext": true }, { "action": "Go downwards", "response": "(first opening the Green Commercial Station door)\n\nGreen Commercial One is one of the oldest stations on the Transit web. Although it has been refurbished several times, its age still manages to show through the layers of tile and paint. The platform opens out at the middle to a lobby area which is dominated by a row of automated doors to the south, which lead to stairways up to the main station. The flow of commuters moves steadily through these doors. The floor and walls are both extremely scuffed duramex nanotile, and the station name (Green Commercial One) is indicated on a large plaque set into the walls. The platform abuts the Transit web to the north, now empty.\n\nYou can see a Transit Map here.\n\nYou can go south through the Green Commercial Station door to Green Commercial Station from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.\n\nA light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Commercial Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.", "endoftext": false }, { "action": "You examine the walls", "response": "Metal, perhaps a meter by five meters, the plaque reads \"Green Commercial One\" in standard Transit Helvetica font.", "endoftext": false }, { "action": "Go north", "response": "You enter the Transit capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Green Commercial Platform.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait five minutes", "response": "A few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nIt is now 7:44 am.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Residential Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.", "endoftext": false }, { "action": "You go to the east", "response": "You exit the Transit capsule.\n\nGreen Residential's platform serves mostly residential commuters. There is an exit at the center of the platform which leads east through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the west, where a Transit capsule hovers impatiently. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go east through the Green Residential Station door (closed) to Green Residential Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go east", "response": "(first opening the Green Residential Station door)\nThe Eye Scanner laser delicately probes your iris, and the doors slide smoothly open.\n\nThis is a utilitarian shelter intended mostly to keep the rain out of the Transit System. A stairway leads down to the autodoor leading to the Transit platform and an exit leads east to the street.\n\nYou can go east to Primrose & Cedar and down through the Green Residential Station door to Green Residential Platform from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go east", "response": "This staid neighborhood intersection of Primrose Lane and Cedar Street fronts the local Transit station, Green Residential. The station entrance is to the west. Primrose Lane continues to the south, and Cedar Street continues to the east.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Green Residential Park, south to South Primrose Lane, east to East Cedar Street, and west to Green Residential Station from here.\n\nThere is a Public Surveillance Notice here.\n\nYou hear a very quiet beep from somewhere you can't identify.", "endoftext": false }, { "action": "Go south", "response": "Primrose Lane continues to the north. To the south is a boarded-up empty house; sumac plants can be seen peeking over the top of the dilapidated fencing. The fence has a plastic tarp strung behind it which prevents you from seeing much of the house. To the west is a single-family home with a large warning sign and an enormous dog on the front lawn. To the east is a three-family residence's front path.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Primrose & Cedar and east to Front Path from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Hint", "response": "What should I do?\nWhat do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\nHow do I get into vehicles?\n1/8: Your goal is to escape the city.\n\n2/8: Have you received and read your SMS messages?\n\n3/8: Have you gotten out of Green Residential?\n\n4/8: Have you found your drop message of instructions?\n\n5/8: Have you found a way into the Spacescraper?\n\n6/8: Have you found a way through that suspicious fence in South Primrose Lane?\n\nPress SPACE to return to the menu or H to reveal another hint.", "endoftext": false }, { "action": "Go north", "response": "What should I do?\n> What do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\nHow do I get into vehicles?", "endoftext": false }, { "action": "You go north", "response": "What should I do?\nWhat do I do at the Reserve Bank?\n> How do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\nHow do I get into vehicles?", "endoftext": false }, { "action": "You go north", "response": "What should I do?\nWhat do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\n> How do I get to the Reserve Bank Atrium?\nHow do I get into vehicles?", "endoftext": false }, { "action": "Go north", "response": "What should I do?\nWhat do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\n> How do I get into vehicles?", "endoftext": false }, { "action": "Go north", "response": "What should I do?\nWhat do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\n> How do I get into vehicles?\n1/8: To gain access to a vehicle, you need its key.\n\nPress SPACE to return to the menu or H to reveal another hint.\nWhat should I do?\nWhat do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\n> How do I get into vehicles?\n1/8: To gain access to a vehicle, you need its key.\n\nPress SPACE to return to the menu or H to reveal another hint.", "endoftext": false }, { "action": "You go to the east", "response": "This front path is paved with cracked flagstones. Primrose Lane is to the west, a three-family building is to the east, and the building's side yard is to the northeast.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go northeast to Side Yard, east through the House door (closed) to Front Lobby, and west to South Primrose Lane from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go east", "response": "(first opening the House door)\n\nThe slightly shabby front lobby of this multi-family building. A door leads outside to the west, gated stairs leading up to the upper two floors are to the east, and an apartment door is to the south.\n\nA small post-it note is stuck to the door of Apartment 1.\n\nYou can also see a newspaper and a pamphlet here.\n\nYou can go south through the Apartment door to Entry and west through the House door to Front Path from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Examine newspaper", "response": "The local newspaper, printed on plasfax. Some retro individuals still prefer to hold their news in their hands.\n\n[If you want to read the newspaper (as opposed to just looking at it) try READ NEWSPAPER.]", "endoftext": false }, { "action": "You read it", "response": "Today's front-page headline is: Homeland Security convention to be held this week at the Reserve Bank Spacescraper. \"The best and\nthe brightest of the various Homeland Security agencies will meet in the Reserve Bank Atrium this week to receive presentations on new security initiatives and to discuss the state of the art in security technology.\"\n\nThe next headline reads: Soldiers begin to experience\nbreakdowns.\nThe story itself continues: \"The parents of several deployed American military personnel have raised concerns that their children appear to be losing touch with reality. Government refutes these claims with statistics showing that 97.2 percent of deployed American service personnel are safely medicated.\" At the bottom, a small postscript reads Would you like to know more? [LINK]\n\nReading the story about the Homeland Security convention, the thought of all those Homeland Security drones in one place makes you grind your teeth. Then, however, a vision of all those heavily-secured workers with dead MitKlein bottles replaces it, and you have some difficulty wiping the resulting smile from your face. If only...", "endoftext": false }, { "action": "You get all", "response": "newspaper: Taken.\npamphlet: (putting the car key into the backpack to make room)\nTaken.\npost-it: (putting the ID camera into the backpack to make room)\nTaken.", "endoftext": false }, { "action": "You look at the postthe -the it", "response": "A short scribble, which reads \"The techs were by to turn off your water. Have a nice vacation!\"", "endoftext": false }, { "action": "You examine the PAMPHLET", "response": "A pamphlet is from the Department of Homeland Security.\n\n[If you want to read the pamphlet (as opposed to just looking at it) try READ PAMPHLET.]", "endoftext": false }, { "action": "Hint", "response": "What should I do?\nWhat do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\nHow do I get into vehicles?", "endoftext": false }, { "action": "Go north", "response": "What should I do?\n> What do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\nHow do I get into vehicles?\n1/11: If you've gotten this far, your MitKlein is disabled. Being the only one with such is very dangerous.\n\n2/11: What if other citizens\" MitKleins were dead as well?\n\n3/11: The newspaper should tell you why the Reserve Bank is important.\n\nPress SPACE to return to the menu or H to reveal another hint.", "endoftext": false }, { "action": "You go to the west", "response": "(first opening the House door)\n\nThis front path is paved with cracked flagstones. Primrose Lane is to the west, a three-family building is to the east, and the building's side yard is to the northeast.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go northeast to Side Yard, east through the House door to Front Lobby, and west to South Primrose Lane from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go north", "response": "This staid neighborhood intersection of Primrose Lane and Cedar Street fronts the local Transit station, Green Residential. The station entrance is to the west. Primrose Lane continues to the south, and Cedar Street continues to the east.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can go north to Green Residential Park, south to South Primrose Lane, east to East Cedar Street, and west to Green Residential Station from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "This is a utilitarian shelter intended mostly to keep the rain out of the Transit System. A stairway leads down to the autodoor leading to the Transit platform and an exit leads east to the street.\n\nYou can go east to Primrose & Cedar and down through the Green Residential Station door (closed) to Green Residential Platform from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": true }, { "action": "Go downwards", "response": "(first opening the Green Residential Station door)\nThe Door Scanner scans your iris to determine your identity. The Transit Security and Accounting Subroutine determines that you have a legitimate account with the Transit system, and the doors slide smoothly open.\n\nGreen Residential's platform serves mostly residential commuters. There is an exit at the center of the platform which leads east through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the west, now empty.\n\nYou can see a Transit Map here.\n\nYou can go east through the Green Residential Station door to Green Residential Station from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nA police officer strolls through the area, giving you a suspicious look before moving on.", "endoftext": false }, { "action": "You wait for Transit", "response": "A tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nWarning lights along the platform edge begin to blink rapidly. A light grows in the tunnel. With a deep moan and gust of wind, an express Transit Capsule blasts through Green Residential and vanishes into the darkness once more.\n\nA light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Residential Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait 10 minutes", "response": "A few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nA shabbily-dressed man wanders up to you. He appears to be about to ask you for something, but then he catches a look at your eyes and instead wanders away again.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Service Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nA few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nIt is now 8:20 am.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Reserve Bank Station and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.", "endoftext": false }, { "action": "Go west", "response": "You exit the Transit capsule.\n\nThe Reserve Bank Transit Station. The platform opens out at the middle to a lobby area which is dominated by a row of automated doors to the west. The flow of commuters moves steadily through these doors, with each person turning their head to the right as they approach for the eye scanner to verify their identity before opening the portal long enough for them to slip through. The floor and walls are both clean duramex nanotile, and the station name (Reserve Bank) is indicated on large plaques set into the walls. At either end of the platform, closed gates guard against any entry into the slideway tunnels. A platform abuts a Transit web, where a Transit capsule can be seen hovering. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go west through the Reserve Bank Station door (closed) to Station Corridor from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "Go west", "response": "(first opening the Reserve Bank Station door)\nThe Eye Scanner scans the iris printed on the contact lens to determine your identity. The Reserve Bank Security Subroutine determines that \"you\" have a legitimate reason to enter the Reserve Bank spacescraper, and the doors slide smoothly open.\n\nThe corridor widens as it terminates at the automatic doors to the Reserve Bank Station, which lies to the east. There is a directory and guide sign on the wall. Although traffic is overwhelmingly to the west, there are two doors reserved for traffic into the station, indicated by green lightbars overhead, whose access scanners are active.\n\nYou can see a directory here.\n\nYou can go east through the Reserve Bank Station door to Reserve Bank Station and west to Food Court from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go west", "response": "The center of the Food Court beneath the Reserve Bank spacescraper is a busy place at all times of the day. Around the periphery are several food stand franchises, some doing a brisk business. Hundreds of people are here waiting in line at the food stands, sitting at the dozens of tables in the center, or just passing through from the Reserve Bank Station to the Lift Lobby up a ramp to the west or vice versa. The floor is made of duramex tiles.\n\nYou can see a trash can (closed) here.\n\nYou can go north to Reserve Bank Bistro Paris, northeast to I Have No Mouth, northwest to Maintenance Area, south to Tacos Terriff, southeast to The Sheep Look Up, southwest to Apollo's, east to Station Corridor, and west to Lift Lobby from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You talk to Guard", "response": "To start a conversation, try to ASK the Security Guard ABOUT something or TELL the Security Guard ABOUT something.", "endoftext": false }, { "action": "You look at Guard", "response": "He's dressed in a standard security guard outfit. It appears his job is keep people from fiddling with the ashtrays or perhaps the fake plants.\n\nThe Security Guard is empty-handed.", "endoftext": false }, { "action": "You switch the winch control off", "response": "You switch the winch control off.", "endoftext": false }, { "action": "You examine the control", "response": "A simple control panel, used for winding or unwinding cables and thus raising or lowering the platform. It seems to be shut off. A keylock is set to \"OFF.\"\n\nThe winch control is currently switched off.", "endoftext": false }, { "action": "You put the key in the slot", "response": "(the film slot)\nThat won't fit.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na post-it\na pamphlet\na newspaper\na contact lens (being worn)\na lens case (open but empty)\na laptop\na backpack (being worn, and open)\nan ID camera\na car key\na tag remover\na receive chip\na pager (open but empty)\na lockblade knife\na lost camera\na drop message\na safety limiter\na soldering iron\nsome solder\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "Hint", "response": "What should I do?\nWhat do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\nHow do I get into vehicles?", "endoftext": false }, { "action": "Go north", "response": "What should I do?\n> What do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\nHow do I get into vehicles?", "endoftext": false }, { "action": "Go north", "response": "What should I do?\nWhat do I do at the Reserve Bank?\n> How do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\nHow do I get into vehicles?\n1/14: Only authorized personnel can enter the maintenance closet.\n\n2/14: You'll need to find someone who is allowed to enter the closet.\n\n3/14: Oh, and you'll need to find a way to convince the door's palm lock that you are, in fact, them.\n\n4/14: Remember the contact lens?\n\n5/14: Do you really want me to get more explicit?\n\n6/14: Oh, fine. If you've found your target, try talking to him about his job.\n\nPress SPACE to return to the menu or H to reveal another hint.", "endoftext": false }, { "action": "Go east", "response": "The center of the Food Court beneath the Reserve Bank spacescraper is a busy place at all times of the day. Around the periphery are several food stand franchises, some doing a brisk business. Hundreds of people are here waiting in line at the food stands, sitting at the dozens of tables in the center, or just passing through from the Reserve Bank Station to the Lift Lobby up a ramp to the west or vice versa. The floor is made of duramex tiles.\n\nYou can see a trash can (closed) here.\n\nYou can go north to Reserve Bank Bistro Paris, northeast to I Have No Mouth, northwest to Maintenance Area, south to Tacos Terriff, southeast to The Sheep Look Up, southwest to Apollo's, east to Station Corridor, and west to Lift Lobby from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go east", "response": "The corridor widens as it terminates at the automatic doors to the Reserve Bank Station, which lies to the east. There is a directory and guide sign on the wall. Although traffic is overwhelmingly to the west, there are two doors reserved for traffic into the station, indicated by green lightbars overhead, whose access scanners are active.\n\nYou can see a directory here.\n\nYou can go east through the Reserve Bank Station door (closed) to Reserve Bank Station and west to Food Court from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go to the east", "response": "(first opening the Reserve Bank Station door)\nThe Eye Scanner probes your eye and deducts Transit fare from the account associated with your iris pattern.\n\nThe Reserve Bank Transit Station. The platform opens out at the middle to a lobby area which is dominated by a row of automated doors to the west. The flow of commuters moves steadily through these doors, with each person turning their head to the right as they approach for the eye scanner to verify their identity before opening the portal long enough for them to slip through. The floor and walls are both clean duramex nanotile, and the station name (Reserve Bank) is indicated on large plaques set into the walls. At either end of the platform, closed gates guard against any entry into the slideway tunnels. A platform abuts a Transit web, now empty.\n\nYou can see a Transit Map here.\n\nYou can go west through the Reserve Bank Station door to Station Corridor from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You wait for Transit", "response": "A light grows in the tunnel. With a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Reserve Bank Station and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go to the east", "response": "You enter the Transit capsule.\n\nA fifty-person maglev Transit capsule. You're standing, holding on to a strap. Through the windows you can see the Reserve Bank Station.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You wait 5 minutes", "response": "A few commuters get on and off the Transit capsule.\n\nThe capsule doors slide shut. The humming noice increases in volume, and the capsule slides out of the station, gathering speed as it goes, and slides into the tunnel.\n\nYou hold onto your strap as the Capsule rapidly accelerates.\n\nWith a deep thrumming and the whoosh of displaced air, the Transit Capsule slides smoothly into Green Commercial Platform and comes to a stop, hovering in the Web. The doors slide open and a few commuters enter and exit the capsule.\nIt is now 8:51 am.\n\nA few commuters get on and off the Transit capsule.", "endoftext": false }, { "action": "You go south", "response": "You exit the Transit capsule.\n\nGreen Commercial One is one of the oldest stations on the Transit web. Although it has been refurbished several times, its age still manages to show through the layers of tile and paint. The platform opens out at the middle to a lobby area which is dominated by a row of automated doors to the south, which lead to stairways up to the main station. The flow of commuters moves steadily through these doors. The floor and walls are both extremely scuffed duramex nanotile, and the station name (Green Commercial One) is indicated on a large plaque set into the walls. The platform abuts the Transit web to the north, where a Transit capsule can be seen hovering. The capsule doors are open.\n\nYou can see a Transit Map here.\n\nYou can go south through the Green Commercial Station door (closed) to Green Commercial Station from here.\n\nThere is a Public Surveillance Notice here.\n\nA few commuters get on and off the Transit capsule.\n\nYou see a small red light in the corner of your vision which vanishes as you turn to look at it.", "endoftext": false }, { "action": "You go south", "response": "(first opening the Green Commercial Station door)\n\nGreen Commercial One's Transit station usually does most of its business around the rush hours, as Green Residental commuters stop off to take care of errands. The station is relatively small, but well kept up - the Green Commercial Business Improvement District organization sees to that. Open doorways lead south to Green Commercial One proper, and a stairway leads down to the doors to the Transit platform.\n\nYou can go south to Green Commercial Plaza North and down through the Green Commercial Station door to Green Commercial Platform from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You go south", "response": "Green Commercial One is built around a plaza, and this is its northern end. No vehicles are permitted within the public areas of Green Commercial One, so the entire area is pedestrian-only. To the north are the doorways to the Green Commercial Station. To the east is the NanoMart. To the west is a storefront bank with an ATM. The plaza continues to the south.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Station, south to Green Commercial Plaza Center, southeast to The Proletariat Bar, southwest to Green Commercial Bistro Paris, east to NanoMart, and west to Metro Savings from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go southeast", "response": "The Proletariat is a local bar (not a pub). It's just far enough above a \"dive\" to be allowed zoning here, but steadfastedly refuses to cater to upscale tastes. You like it. Restrooms are to the east; the bar runs along the north side with a stolid bartender behind it and a jukebox sits against the back wall. A few hardy drinkers sit here, communing with their spirits. In a nod to the place's name, a Public Surveillance Notice covered with stickers and graffiti tags has been framed above the bar.\n\nThin music can be heard.\n\nYou can see a Bartender here.\n\nYou can go northwest to Green Commercial Plaza North, southwest to Green Commercial Plaza South, east to Proletariat Restroom, and west to Green Commercial Plaza Center from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You ask Bartender about Roberto", "response": "(the Bartender about that)\nThe bartender looks up. \"He comes in here most afternoons around three. Works the early shift at the Bank.\"", "endoftext": false }, { "action": "You wait until 3", "response": "A tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nYou see a small red light in the corner of your vision which vanishes as you turn to look at it.\n\nYou see a small red light in the corner of your vision which vanishes as you turn to look at it.\n\nYou see a small red light in the corner of your vision which vanishes as you turn to look at it.\n\nThe door opens. Roberto Velez comes in, orders a beer and sits down at a table.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto shuffles his feet.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto takes a swig of his beer.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto shuffles his feet.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto shuffles his feet.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto takes a swig of his beer.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nRoberto takes a swig of his beer.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nRoberto shuffles his feet.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nYou see a small red light in the corner of your vision which vanishes as you turn to look at it.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nYou hear a very quiet beep from somewhere you can't identify.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nYou hear a very quiet beep from somewhere you can't identify.\n\nRoberto takes a swig of his beer.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto shuffles his feet.\n\nYou hear a very quiet beep from somewhere you can't identify.\n\nRoberto shuffles his feet.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto shuffles his feet.\n\nYou see a small red light in the corner of your vision which vanishes as you turn to look at it.\n\nRoberto shuffles his feet.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto shuffles his feet.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto stands and goes to the bar for some peanuts, returning to the table.\n\nRoberto takes a swig of his beer.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto shuffles his feet.\n\nRoberto takes a swig of his beer.\n\nRoberto takes a swig of his beer.\n\nRoberto examines his jacket sleeve and sighs.\n\nRoberto stands up, stretches, pays his bill and ambles out.\n\nA tiny surveillance camera you're sure you didn't see before swivels to follow you.\n\nYou see a small red light in the corner of your vision which vanishes as you turn to look at it.\n\nYou yawn until 3:00 am.", "endoftext": false }, { "action": "You ask Roberto about the job", "response": "(Roberto Velez about that)\nRoberto sighs. \"I have a good job,\" he says. \"I am a custodian at the Reserve Bank, downtown. The work is not bad, and the pay is not terrible, but they are very strict about the uniform.\"", "endoftext": false }, { "action": "You ask Roberto about the uniform", "response": "(Roberto Velez about that)\nRoberto cranes his head to look at the damage. \"Oh, yes,\" he says. \"This happened at work. I caught it on a shelf.\" He shakes his head dolefully. \"They are making me pay for the jacket,\" he says to you, \"but they are charging me the new price for it! The price, it is ridiculous! I would replace it myself but I cannot afford one like it. I will have to let them dock my pay for months.\"", "endoftext": false }, { "action": "You look at the jacket", "response": "A dark blue uniform jacket with black snap closures and false side pockets. There is a long gash on the outside of the left sleeve near the shoulder. There is a nametag clipped to the jacket which reads \"Roberto Velez.\"", "endoftext": false }, { "action": "You go to the south", "response": "The southern end of the Green Commercial Plaza, which continues to the north. To the east is Accessorize, a fashion store, and to the west is Garb-oh, a trendy clothing shop. The south end of the mall is closed off by an elaborate landscaping installation of trees and shrubs, presumably to hide a relatively ugly building behind it.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nA parked police flitter, armored and festooned with lights, looms here.\n\nYou can also see a trash can (closed) here.\n\nYou can go north to Green Commercial Plaza Center, northeast to The Proletariat Bar, northwest to Green Commercial Bistro Paris, east to Accessorize, and west through the Garb-oh door (closed) to Garb-oh from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Go west", "response": "(first opening the Garb-oh door)\n\nGarb-oh! is a trendy clothing shop. Images of the shop's icon Greta Garbo abound, each dressed in the clothing item offered on the rack below it. Jackets, scarves, bandannas, trousers, shirts and more are on inviting display.\n\nOn the racks are a brown pair of pants's antitheft tag, a blue pair of pants's antitheft tag, a blue jacket, a white shirt, a green shirt, a blue pair of pants, and a brown pair of pants.\n\nThe sales counter runs along the north side of the store.\n\nYou can also see the shopkeeper here.\n\nYou can go east through the Garb-oh door to Green Commercial Plaza South from here.\n\nThere is a Public Surveillance Notice here.\n\nThe automatic door slides closed.", "endoftext": false }, { "action": "You get the blue jacket", "response": "(putting the laptop into the backpack to make room)\nTaken.", "endoftext": false }, { "action": "You examine the blue jacket", "response": "A dark blue jacket, very bland cut, with black snap closures and side pockets. You almost expect to see a name sewn on the front at the breast in gold thread. It's probably a size too large for you.\n\nThere is an antitheft tag attached to the blue jacket.", "endoftext": false }, { "action": "You cut the tag", "response": "Which do you mean, the brown pair of pants's antitheft tag, the blue pair of pants's antitheft tag, the white shirt's antitheft tag, the green shirt's antitheft tag, the blue jacket's antitheft tag, or the tag remover?", "endoftext": false }, { "action": "You cut the blue jacket's tag", "response": "You'd need to cut the blue jacket's antitheft tag with something; you can't do it bare-handed.\n\nThe shopkeeper wanders past you and gives you a suspicious look.", "endoftext": false }, { "action": "You remove the blue jacket's tag with the tag remover", "response": "You deftly remove the tag with the tag remover.", "endoftext": false }, { "action": "You look at the tag", "response": "(the blue jacket's antitheft tag)\nThis is a small rubberized sealed plastic transponder, perhaps a centimeter thick and two by four centimeters square, with a complex security mechanism for attaching it to products. It is used for inventory control as well as theft prevention; it cannot be removed from a garment without the associated removal tool.", "endoftext": false }, { "action": "You cut the tag with the knife", "response": "(the blue jacket's antitheft tag with the lockblade knife)\n(putting the lens case into the backpack to make room)\nYou're carrying too many things already.\n\nYou carefully cut open the tag with your knife and peel back the plastic to reveal a blank memory chip.\n\nA small group of people enter the store, look around, look at each other and file back out.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na blue jacket's antitheft tag\na blank memory chip\na blue jacket\na post-it\na pamphlet\na newspaper\na contact lens (being worn)\na backpack (being worn, and open)\na lens case (open but empty)\na laptop\nan ID camera\na car key\na tag remover\na receive chip\na pager (open but empty)\na lockblade knife\na lost camera\na drop message\na safety limiter\na soldering iron\nsome solder\na thermos (open but empty)\na cotter pin\na multitool\na watch (being worn)", "endoftext": false }, { "action": "You put the tag on the rack", "response": "(the blue jacket's antitheft tag on the racks)\nYou put the blue jacket's antitheft tag on the racks.\n\nA small group of people enter the store, look around, look at each other and file back out.", "endoftext": false }, { "action": "Go east", "response": "The Proletariat is a local bar (not a pub). It's just far enough above a \"dive\" to be allowed zoning here, but steadfastedly refuses to cater to upscale tastes. You like it. Restrooms are to the east; the bar runs along the north side with a stolid bartender behind it and a jukebox sits against the back wall. A few hardy drinkers sit here, communing with their spirits. In a nod to the place's name, a Public Surveillance Notice covered with stickers and graffiti tags has been framed above the bar.\n\nThin music can be heard.\n\nYou can see Roberto Velez and a Bartender here.\n\nYou can go northwest to Green Commercial Plaza North, southwest to Green Commercial Plaza South, east to Proletariat Restroom, and west to Green Commercial Plaza Center from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You give the jacket to Roberto", "response": "(the blue jacket to Roberto Velez)\nRoberto stands up and eagerly examines the blue jacket. \"This would be a perfect replacement!\" he says enthusiastically, showing you how closely it resembles his torn uniform jacket. \"Would you be willing to part with it? I cannot give you much, but I would happily pay you what I can; it will be less than what those dogs would take from my salary to replace this one!\" He pats his pockets, then shakes his head. \"I need to go to the ATM.\" With that, he stands up.\n\nRoberto Velez goes northwest.", "endoftext": false }, { "action": "You go northwest", "response": "Green Commercial One is built around a plaza, and this is its northern end. No vehicles are permitted within the public areas of Green Commercial One, so the entire area is pedestrian-only. To the north are the doorways to the Green Commercial Station. To the east is the NanoMart. To the west is a storefront bank with an ATM. The plaza continues to the south.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see Roberto Velez and a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Station, south to Green Commercial Plaza Center, southeast to The Proletariat Bar, southwest to Green Commercial Bistro Paris, east to NanoMart, and west to Metro Savings from here.\n\nThere is a Public Surveillance Notice here.\n\nRoberto Velez goes west.", "endoftext": false }, { "action": "Go west", "response": "This is a completely nondescript bank storefront which exists solely to house an ATM. It's so nondescript, in fact, that it took you some actual effort to determine which bank owns it, probably to ensure that they can charge you access fees no matter what. To the east is Green Commercial Plaza.\n\nYou can see Roberto Velez and an ATM here.\n\nYou can go southeast to Green Commercial Plaza Center and east to Green Commercial Plaza North from here.\n\nThere is a Public Surveillance Notice here.\n\nRoberto approaches the ATM, intent on withdrawing funds to pay you for the blue jacket.\nHe looks at the ATM's cracked palm reader, then at you. \"The ATM scanner, he is broken.\" He shakes his head.", "endoftext": false }, { "action": "You give the jacket to Roberto", "response": "(the blue jacket to Roberto Velez)\nRoberto stands up and eagerly examines the blue jacket. \"This would be a perfect replacement!\" he says enthusiastically, showing you how closely it resembles his torn uniform jacket. \"Would you be willing to part with it? I cannot give you much, but I would happily pay you what I can; it will be less than what those dogs would take from my salary to replace this one!\" He pats his pockets, then shakes his head. \"I need to go to the ATM.\" With that, he stands up.", "endoftext": false }, { "action": "You go east", "response": "Green Commercial One is built around a plaza, and this is its northern end. No vehicles are permitted within the public areas of Green Commercial One, so the entire area is pedestrian-only. To the north are the doorways to the Green Commercial Station. To the east is the NanoMart. To the west is a storefront bank with an ATM. The plaza continues to the south.\n\nThe Reserve Bank Spacescraper is visible in the distance, rising over the low skyline.\n\nYou can also see a trash can (in which is some rubbish) here.\n\nYou can go north to Green Commercial Station, south to Green Commercial Plaza Center, southeast to The Proletariat Bar, southwest to Green Commercial Bistro Paris, east to NanoMart, and west to Metro Savings from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "You go west", "response": "This is a completely nondescript bank storefront which exists solely to house an ATM. It's so nondescript, in fact, that it took you some actual effort to determine which bank owns it, probably to ensure that they can charge you access fees no matter what. To the east is Green Commercial Plaza.\n\nYou can see Roberto Velez and an ATM here.\n\nYou can go southeast to Green Commercial Plaza Center and east to Green Commercial Plaza North from here.\n\nThere is a Public Surveillance Notice here.", "endoftext": false }, { "action": "Search crack", "response": "The palm reader is empty.", "endoftext": false }, { "action": "You go north", "response": "What should I do?\nWhat do I do at the Reserve Bank?\n> How do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\nHow do I get into vehicles?\n1/14: Only authorized personnel can enter the maintenance closet.\n\n2/14: You'll need to find someone who is allowed to enter the closet.\n\n3/14: Oh, and you'll need to find a way to convince the door's palm lock that you are, in fact, them.\n\n4/14: Remember the contact lens?\n\n5/14: Do you really want me to get more explicit?\n\n6/14: Oh, fine. If you've found your target, try talking to him about his job.\n\n7/14: He needs to replace his jacket.\n\n8/14: You'll need to get him a replacement.\n\nPress SPACE to return to the menu or H to reveal another hint.", "endoftext": true }, { "action": "You put the receive chip into the camera", "response": "Which do you mean, the ID camera, the camera chain, or the lost camera?", "endoftext": false }, { "action": "You examine the lost camera", "response": "A cheap piece of integral electronics, made cheaper by the fact that any portable or phone has a perfectly good camera in it. It has a built-in flash, and is typically linked to a cell phone or other handheld for displaying and storing photos. This camera has been cracked open, revealing its internal electronics. A capacitor (for the flash unit) and battery are available, as are numerous circuit connection points.", "endoftext": false }, { "action": "You attach the receive chip to the lost camera", "response": "(first taking the receive chip)\n(putting the newspaper into the backpack to make room)\n(first taking the lost camera)\n(putting the pamphlet into the backpack to make room)\nThe receive chip and the lost camera don't make anything useful.", "endoftext": false }, { "action": "Examine receive the chip", "response": "This is a receive chip - a small solid-state radio about the size of a coin. These can be found in most portable electronics that need to receive distant broadcasts, able to pull in signals from beyond a few meters. There are leads on the chip for connecting data lines and a power source.", "endoftext": false }, { "action": "Go north", "response": "What should I do?\nWhat do I do at the Reserve Bank?\nHow do I get into the Maintenance Closet?\nHow do I get to the Reserve Bank Atrium?\n> How do I get into vehicles?\n1/8: To gain access to a vehicle, you need its key.\n\n2/8: Well, perhaps not its actual key, but at the least an exact duplicate.\n\n3/8: Most public safety vehicles use a common keycode.\n\nPress SPACE to return to the menu or H to reveal another hint.", "endoftext": true }, { "action": "You wait five minutes", "response": "There is the sound of sirens in the distance.\n\nA police officer ambles out of Green Commercial Bistro Paris. As he approaches the flitter, the flitter key transponder on his belt disables the locklarm.\nHe then climbs into the flitter and shuts the door. A few moments later, the aircraft powers up. The turbines spool up and, its beacons flashing, it lifts smoothly into the air, disappearing behind the building tops.\n\nIt is now 3:49 pm.", "endoftext": false }, { "action": "You examine receive", "response": "This is a receive chip - a small solid-state radio about the size of a coin. These can be found in most portable electronics that need to receive distant broadcasts, able to pull in signals from beyond a few meters. There are leads on the chip for connecting data lines and a power source.", "endoftext": false }, { "action": "Solder receive toi d camera", "response": "(first taking the ID camera)\n(putting the post-it into the backpack to make room)\nThe ID camera won't attach to the receive chip.\n\nA police officer ambles out of Green Commercial Bistro Paris. As he approaches the flitter, the flitter key transponder on his belt disables the locklarm.\nHe then climbs into the flitter and shuts the door. A few moments later, the aircraft powers up. The turbines spool up and, its beacons flashing, it lifts smoothly into the air, disappearing behind the building tops.", "endoftext": false }, { "action": "Go west", "response": "This is a branch of the popular lunch and coffee shop Bistro Paris. There are a few tables near the front. A restroom is to the west. On the north wall, opposite the counter, is a collection of Paris-themed prints. In the center is a large holoportrait of the chain's owner, Zuzu, and a sign claiming that the Bistro Paris has restaurants here, in the Reserve Bank Spacescraper, and in London. A server behind the counter is waiting on several customers.\n\nYou can see Officer Prescott and a trash can (in which is some rubbish) here.\n\nYou can go northeast to Green Commercial Plaza North, southeast to Green Commercial Plaza South, east to Green Commercial Plaza Center, and west to Bistro Paris Restroom from here.\n\nThere is a Public Surveillance Notice here.\n\nThe police officer finishes his coffee, tosses his trash in a bin and ambles out of the bistro. You hear the sound of flitter turbines spooling up outside and then fading away.", "endoftext": true } ]
db6c75apz9jw2ik3
All Alone
Ian Finley
[ "Horror" ]
[ "atmospheric", "basic difficulty", "creepypasta", "female protagonist", "horror", "literary", "parser", "puzzleless", "Replayable", "short length", "sound", "Stalker", "TADS", "TADS 2", "thriller" ]
2,000
[ 4, 21, 35, 7, 0 ]
67
3.328358
20150701
false
[ { "action": "%", "response": "You're all alone tonight.\n\nOf course, you've gotten used to that since you moved in with Harvey. He works the late shift at the delicatessen every Tuesday and Thursday. He'll be back before too long. That man works so hard.\n\nYou slip into your toasty flannel pajamas because there's a cold winter rain coming down outside and the heat in Harvey's sub-basement apartment really needs looking at. You settle down into the oversized couch in the living room and snap on the TV. Tonight you're just going to relax.\n\nall alone.\nby ian finley\n\nThe living room is small; the big couch takes up almost all the floorspace. Not that you're complaining. It's the best Harvey can afford right now and until your drawings really start to sell you aren't contributing much financially. Some of your sketches hang on the walls above the TV and the squat cinder-block-and-boards bookshelf. Through a wide arch in the northwest corner you can see most of the kitchen and to the northeast is the bedroom. The door to the cement-floored outside hall is to the west.", "endoftext": false }, { "action": "You examine the drawings", "response": "The pictures are sketches, originals of your work. One is of a young man walking into a high school; another is a little girl boarding a plane. Your teacher is arranging to get some of your works on display downtown.\n\nYou hear the news starting on the TV.\n\nRain taps on the little square windows.", "endoftext": false }, { "action": "You check your inventory", "response": "You have a set of pajamas (being worn).\n\nThe TV continues, \"This is the fourth slaying of this kind to occur in the past three weeks. . . \"", "endoftext": false }, { "action": "You examine the couch", "response": "The couch is a huge, overstuffed thing that Harvey picked up at some flea market. Its all orange and yellow, pretty obnoxious.\n\nThe TV continues, \". . .and police are focusing as much on quelling the growing panic in the city as on catching the killer. \"", "endoftext": false }, { "action": "You examine the bookshelf", "response": "The homemade bookshelf is basically a pile of paperbacks and big anatomy textbooks barely supported by cement blocks and sagging boards. There is a little candle burning on top that just screams \"fire hazard.\"\n\nThe TV continues, \"We have been asked not to broadcast the images we have of the crime scene, but the killer has left his usual macabre calling cards.\"", "endoftext": false }, { "action": "You look at candle", "response": "The candle is white and held in a little blue glass cup. It's lit, not that it helps much.\n\nThe TV continues, \"The young woman's internal organs had been removed, and several thin strips of skin shaved from the body.\"\n\nThe storm is gathering force outside.", "endoftext": false }, { "action": "Leave", "response": "You're not going anywhere until you get out of the couch.\n\nThe TV continues, \"While not wishing to encourage the unreasonable fear spreading through the city, the police do encourage women living alone to keep all curtains closed and make sure their doors are securely locked.\"", "endoftext": false }, { "action": "You get off the couch", "response": "Okay, you're no longer on the couch.\n\nThe TV continues, \"In a related story, Mayor Anderson has significantly increased active police presence on the streets and has proposed another raise in pay.\"", "endoftext": false }, { "action": "You examine the window", "response": "Rain drizzles down the dark windows. They're small and placed high up since this is a basement apartment.\n\nThe TV continues, \"These raises come at a crucial time, as work related stress causes growing numbers of investigators resign every week.\"", "endoftext": false }, { "action": "You blow out the candle", "response": "You blow out the candle.\n\nFor a moment the TV is blurred by loud static. Damn antennas.", "endoftext": false }, { "action": "You lock the door", "response": "Which door do you mean, the outside door, or the bedroom door?", "endoftext": false }, { "action": "Outside door", "response": "The door is already locked, two deadbolts and a latch.\n\nThe static clears and picks up with the anchorman saying, \". . .continued threats of chemical warfare.\"", "endoftext": false }, { "action": "You lock the bedroom door", "response": "It's too far away.\n\nThe TV continues, \"In further world news--\" and is cut short by low static.", "endoftext": false }, { "action": "You go to the northwest", "response": "The kitchen is deep and narrow, with sink and stove and refrigerator jutting out at awkward angles. It's not that the place is really dirty, but your mother wouldn't be able to stand it. The tile counters are washed-out yellow, slightly grimy, and the sink is more than half filled with this week's dishes. You can see about half the living room through the arch to the southeast, light from the TV flickering on the far wall.\n\nThe television growls with hushed static.\n\nThe phone's ringing, in the bedroom.", "endoftext": false }, { "action": "You look at the fridge", "response": "The refrigerator is a massive, humming block, probably left over from when this old building was first divided up into apartments.\n\nThe TV continues to hum.", "endoftext": false }, { "action": "You open the fridge", "response": "There is cold bread and meat in the refrigerator.\n\nThe static on the TV gives out to total silence.", "endoftext": false }, { "action": "You take the meat", "response": "Which meat do you mean, the canned food, or the bread and meat?", "endoftext": false }, { "action": "You take the bread", "response": "You don't want to carry that around.\n\nThe sound on the TV suddenly comes back in, loud.\n\nAnnoyed by the ringing, you finally dash into the bedroom and grab the receiver. \"Hello?\" No answer. You ask again and hear heavy breathing on the other end, panting. You stand there for a moment, trying to think of some response, something biting and clever, but you can't, and the harsh wheezing continues. You hang up the phone and stand there for a moment.", "endoftext": false }, { "action": "You look at socks", "response": "The old phone is on the floor, half buried by a pile of socks.\n\nA hyperactive TV weatherman blurts out, \"Well folks, tonight doesn't look too good.\"\n\nA fat cockroach scurries over your bare left foot. Without thinking you jerk away and smash it with the ball of your right foot and it crunches under your skin. You quickly wipe the guts off your sole onto the floor and shudder.", "endoftext": false }, { "action": "You take the socks", "response": "The phone isn't ringing.\n\nThe TV continues, \"This storm is gonna continue right up until tomorrow morning, and it is one monster of a storm.\"", "endoftext": true }, { "action": "You look at your surroundings", "response": "The bedroom is really much too small for everything in it. It was\nok when it was just Harvey's big waterbed and his dresser, but when you brought in your drafting desk with its lamps and everything, the room just got too crowded. You have to practically crawl over the desk to get to the closet to the east and the door to the bathroom to the west is almost as blocked. Piles of Harvey's socks and clothes crouch on the floor. He's been used to being a bachelor for so long. You can see the living room through the arch to the southwest.\n\nThe TV continues, \"Winds up to seventy-two miles per hour have been reported, and the rain just keeps coming down.\"", "endoftext": false }, { "action": "Wear socks", "response": "You can't wear the phone.\n\nThe TV continues, \"It's like the end of the world out there.\"", "endoftext": false }, { "action": "You examine desk", "response": "Your drafting table is the one serious piece of furniture you took from your parents' house when you moved in here. It's covered with half-finished sketches, charcoals and cups of pencils. The bulbs in the two lamps that are attached to it have burnt out.\n\nThere's a sudden clap of thunder outside and the wind starts picking up. The transmission on the TV starts to fade.", "endoftext": false }, { "action": "You examine sketches", "response": "The table has several open sketch pads, all with drawings in various stages of completion. Several pairs of cold, unseeing eyes stare at you from underneath scattered sheets, daring you to complete their bodies. You ignore them.\n\nThe sound on the TV fades in and out. You hear snatches of words and phrases.\n\nLightning flashes brightly for a moment, lighting up the whole apartment. The thunder comes almost at once.", "endoftext": false }, { "action": "You examine the bed", "response": "The water bed is this squelching monster of a thing really low to the floor and covered with neon green sheets. The pillows are the same whacked color. It's comfy though.\n\nFrom the TV you hear, \"Buy Fleischmann's. . .static, garble. . .\nit slices, it dices, it. . . static, garble. . . \"", "endoftext": false }, { "action": "You take all", "response": "clothing: You slip quickly out of your pajamas and into some jeans and a shirt that are on the floor.\n\nFrom the TV you hear, \"In our last story. . .garble. . .Good-night from. . .static. . . \"\n\nThe phone.", "endoftext": false }, { "action": "You answer the socks", "response": "Frustrated, you grab the receiver, but don't say anything. The man on the other end is whispering. You can't make out exactly what he's saying. It sounds like, \"You're not thinking of going anywhere are you?\" You don't reply. \"Didn't want to go out in your pajamas did you?\" You glance quickly towards the window.The blinds are open. You can't see anything through the dark and rain.\"I just wouldn't go outside, ok, sweetie?\" You slam down the receiver.\n\nFrom the TV you hear, \"Stay in. . .static. . .if you need. . .static. . .to go out. . .\" and then complete silence.", "endoftext": false }, { "action": "You close the blinds", "response": "You unfold the blinds and cover the windows.", "endoftext": false }, { "action": "You call Harvey", "response": "You punch in Harvey's work number. Old man Luttfisk answers. You hate his voice. It sounds slimy.\n\n\"Luttfisk's Delicatessen. We're closin' up here--\"\n\n\"Yes, Mr. Luttfisk, I know, I was just wondering if Harvey was there.\"\n\n\"Harvey?\"\n\n\"Yes, Harvey, your assistant, if he's there--\"\n\n\"Oh he left a long time ago. Had to pick up supplies. Yeah. He left a long time ago. Good night.\" Click. Buzz. You hang up the phone.", "endoftext": false }, { "action": "Go east", "response": "The closet is tiny and dark, barely enough room for you to stand in.\nA few of your clothes are hanging on the one bar but most of them are still in a big box on the floor.\n\nThe sound on the TV jumps back in with raucous peals of laughter, some stupid sitcom or something.\n\nThe storm is getting even worse, the rain drowning out any other sound.", "endoftext": false }, { "action": "You open the box", "response": "The box is already open, you can see it's contents. For that matter, you don't think it ever had a lid to start with.\n\nThe tone of the TV changes and you hear, \"We interrupt your regularly scheduled programming to bring you this important message.\"", "endoftext": false }, { "action": "Inventory", "response": "You have a unlit candle and some clothes.\n\nStatic on the TV.", "endoftext": false }, { "action": "You kill", "response": "What do you want to attack?", "endoftext": false }, { "action": "You lock the door", "response": "There's no way to lock the door.\n\nStatic on the TV.", "endoftext": false }, { "action": "Wait", "response": "Time passes...\n\nThere's another whip of lightning and the TV shuts down completely.", "endoftext": false }, { "action": "Wait", "response": "Time passes...", "endoftext": true }, { "action": "Look around", "response": "The closet is tiny and dark, barely enough room for you to stand in.\nA few of your clothes are hanging on the one bar but most of them are still in a big box on the floor.", "endoftext": false }, { "action": "You listen", "response": "Rain and thunder. The creaks of an old building.", "endoftext": false }, { "action": "You go west", "response": "You open the closet door and step out into the bedroom. No one there. You listen carefully but you can't hear anything in the apartment.\n\nThe bedroom is too small for everything in it. You have to\npractically crawl over the desk to get to the closet and the door to the bathroom is almost as blocked. Piles of Harvey's dirty clothes crouch on the floor.", "endoftext": false }, { "action": "You go west", "response": "This is the darkest room in the apartment. The toilet works and the sink and shower aren't too dirty, but whenever you put on makeup you have to do it on your desk where there's more light instead of using the mirror in here.", "endoftext": false }, { "action": "You look at the mirror", "response": "The mirror is one of those medicine cabinet things, into which you've crammed all your necessary toiletries. It's closed right now.", "endoftext": false }, { "action": "You open it", "response": "You open the cabinet.", "endoftext": false }, { "action": "You look in the cabinet", "response": "Inside the open medicine cabinet is a ton of random bathroom junk.", "endoftext": false }, { "action": "You look at the sink", "response": "The sink is one of those tiny things on a tall free-standing pedestal. Harvey says it's Victorian, but you think it's just plain annoying cuz there's nowhere to put anything on it or even any space under it for cabinets.", "endoftext": false }, { "action": "You go to the east", "response": "The bedroom is too small for everything in it. You have to\npractically crawl over the desk to get to the closet and the door to the bathroom is almost as blocked. Piles of Harvey's dirty clothes crouch on the floor.", "endoftext": false }, { "action": "You look at the table", "response": "Your drafting table is the one serious piece of furniture you took from your parents' house when you moved in here. It's covered with half-finished sketches, charcoals and cups of pencils. The bulbs in the two lamps that are attached to it have burnt out.", "endoftext": false }, { "action": "You take the pencil", "response": "You grab one of the pencils.", "endoftext": false }, { "action": "You examine the pencil", "response": "It's a plain, number 2 graphite pencil with a little green eraser.", "endoftext": false }, { "action": "You draw", "response": "You sit down at the desk and grab a fresh piece of paper. You start moving your pencil over the smooth surface, letting it form whatever shapes it wants. A long dark gash on the paper resolves into a man's shadow. Diagonal lines mist into the slashing rain. Details, a long coat, a suitcase, a knife. . . You stop drawing and crumple up the paper. Another time.", "endoftext": false }, { "action": "You go east", "response": "The closet is tiny and dark, barely enough room for you to stand in.\nA few of your clothes are hanging on the one bar but most of them are still in a big box on the floor.", "endoftext": false }, { "action": "You go to the west", "response": "The bedroom is too small for everything in it. You have to\npractically crawl over the desk to get to the closet and the door to the bathroom is almost as blocked. Piles of Harvey's dirty clothes crouch on the floor.", "endoftext": false }, { "action": "You go west", "response": "This is the darkest room in the apartment. The toilet works and the sink and shower aren't too dirty, but whenever you put on makeup you have to do it on your desk where there's more light instead of using the mirror in here.", "endoftext": false }, { "action": "Go southwest", "response": "The living room is small, the couch takes up all the space. Some of your sketches hang on the walls above the TV and the cinder-block-and-boards bookshelf. You can see the kitchen to the northwest and the bedroom door to the northeast. The door to the outside hall is to the west.\nSitting on the floor is a Polaroid picture.", "endoftext": false }, { "action": "You take the picture", "response": "Taken.", "endoftext": false }, { "action": "You look at the picture", "response": "Which picture do you mean, the Polaroid picture, or the sketches?", "endoftext": false }, { "action": "You examine the polaroid", "response": "It takes you a minute to figure out what the blurry, close-up picture is of. When you realize, your stomach knots, the bile rises in your throat. You fight down the nausea.", "endoftext": false }, { "action": "You go northwest", "response": "The kitchen is narrow, with sink and stove and refrigerator jutting\nout at odd angles. The tile counters are washed-out yellow, and the sink is half filled with dishes. You can see about half the living room to the southeast.\nThe refrigerator seems to contain some bread and meat.", "endoftext": false }, { "action": "You turn off the timer", "response": "You twist the timer knob and turn off the bell. You'd forgotten about the lasagna you put in to cook an hour ago. Harvey brought it home from the deli last night. You take it out of the oven and put it on the counter, still steaming.", "endoftext": false }, { "action": "You examine the lasagna", "response": "The lasagna is in its own disposable pan right from the deli.", "endoftext": false }, { "action": "You take the lasagna", "response": "It's too hot to just carry around.", "endoftext": false }, { "action": "You examine the sink", "response": "The stainless steel sink is practically brimming with unwashed dishes. You really need to get a dishwasher, but there'd be no room for it. Among all the dishes you see the shine of a large knife blade.", "endoftext": false }, { "action": "You take the knife", "response": "The pick up the knife.", "endoftext": false }, { "action": "You cut the lasagna with the knife", "response": "You cut the top layer of the casserole, releasing a cloud of hot, foul-smelling steam.", "endoftext": false }, { "action": "You examine the lasagna", "response": "The lasagna is in its own disposable pan right from the deli.\n\nThere's a white hot flash of lightning outside the window and something that sounds like an explosion. The apartment goes completely dark.\nThe power's out.", "endoftext": false }, { "action": "Light candle", "response": "You have nothing to light it with.", "endoftext": false }, { "action": "You eat the lasagna", "response": "You fish a semi-clean fork out of the sink and dig into the lasagna. It's from the deli; they usually have great stuff. But something tastes wrong about it. There's something rancid about the sausage.\nYou put the fork down and almost gag.\n\nThe phone.", "endoftext": true }, { "action": "You look around", "response": "The kitchen is almost pitch black. You feel your way around. The ceiling seems lower.", "endoftext": false }, { "action": "You touch the ceiling", "response": "The ceiling is covered with the same cracked plaster as the walls.", "endoftext": false }, { "action": "Go southeast", "response": "You can't see your own hands. You can feel the presence of the big couch but everything else is lost in the darkness.", "endoftext": false }, { "action": "You go to the north-east", "response": "You're disoriented in the total darkness. You can guess roughly\nwhere the bed and the table are, but you're not sure.\n\nThe ringing is driving you crazy. You stumble through the dark before your hands find the phone. You snatch up the receiver.\n\n\"What the fuck do you want?\" you growl. There's silence for a moment.\n\n\"That's not very nice language sweetie. I don't want to have to punish you more.\" You don't reply. \"Is my pretty sweetie mad at me? Well don't you worry, I'll take care of that. You just stay right there.\" click. You drop the receiver.", "endoftext": false }, { "action": "You call 911", "response": "You pick up the receiver and punch 9, then 1. . . Then you pause. Nothing's really happened, why are you so panicky? You take a deep breath and hang up the phone.", "endoftext": false }, { "action": "You call 911", "response": "You dial 911 and wait. Ring. Ring.\n\n\"Hello, 911, is this an emergency?\"\n\n\"Um. Yes, kinda. I've had some unusual phone calls--\"\n\n\"Let me patch you through to the police, and may I remind you that this number is for emergencies only.\" There's a sharp click, a pause, and then faint jazz and a voice telling you you're on hold. You slam down the receiver.", "endoftext": false }, { "action": "You call 911", "response": "You dial 911 and wait. Ring. Ring.\n\n\"Hello, 911, is this an emergency?\"\n\n\"Um. Yes, kinda. I've had some unusual phone calls--\"\n\n\"Let me patch you through to the police, and may I remind you that this number is for emergencies only.\" There's a sharp click, a pause, and then faint jazz and a voice telling you you're on hold. You slam down the receiver.\n\nFrom the darkness of the living room you hear noises. Rattling, at the door. Two sharp clicks. A loud pop. The door creaking open.", "endoftext": false }, { "action": "Inventory", "response": "You have a unlit candle, some clothes, a single pencil, a Polaroid picture, and a knife.\n\nSomeone's in the apartment, moving around in the darkness of the living room. \"Look, I made it sweetie. . .\"\n\nYou take a step back. Something wriggles and crunches beneath your foot.", "endoftext": false }, { "action": "You go to the southwest", "response": "You can't see your own hands. You can feel the presence of the big couch but everything else is lost in the darkness.\n\nSomeone is there. The beam of a flashlight shines in your face and you're blinded, stars flickering around you in the darkness. \"Oh, you look good enough to. . .\" The figure moves towards you. Hands on your mouth and waist. Wet cloth with something chemical and sickening.\n\nDarkness. Men's voices. Wet.\n\nIt's light. The rain has stopped. You're on the couch. The apartment's quiet and cold. You seem all right. You shiver.", "endoftext": false }, { "action": "You check your inventory", "response": "You have some clothes.\n\nThe cardboard box from your closet is sitting in front of the open door. A dark stain is seeping out from the black cardboard onto the carpet. You move towards it shaky, bruised. There are things lying among your clothes in the box. A pair of glasses. A finger. A Zip-Loc bag of something viscous. A piece of scalp. Somehow you recognize it. Harvey finally made it home.\n\nYou may restore a saved game, start over, or quit.", "endoftext": false }, { "action": "You go to the west", "response": "You think about the Polaroid. There is someone out there. Not in the apartment, there wouldn't be anyplace to hide. But if you left, even to get to the other apartments in the building, you'd have to go out alone, down the unlit outside hall, and then around the hole length of the building in the dark and rain. Harvey has to be almost home.", "endoftext": false }, { "action": "Y.", "response": "You're all alone tonight.\n\nOf course, you've gotten used to that since you moved in with Harvey. He works the late shift at the delicatessen every Tuesday and Thursday. He'll be back before too long. That man works so hard.\n\nYou slip into your toasty flannel pajamas because there's a cold winter rain coming down outside and the heat in Harvey's sub-basement apartment really needs looking at. You settle down into the oversized couch in the living room and snap on the TV. Tonight you're just going to relax.\n\nall alone.\nby ian finley\n\nThe living room is small; the big couch takes up almost all the floorspace. Not that you're complaining. It's the best Harvey can afford right now and until your drawings really start to sell you aren't contributing much financially. Some of your sketches hang on the walls above the TV and the squat cinder-block-and-boards bookshelf. Through a wide arch in the northwest corner you can see most of the kitchen and to the northeast is the bedroom. The door to the cement-floored outside hall is to the west.", "endoftext": false }, { "action": "Go northwest", "response": "You're not going anywhere until you get out of the couch.\n\nYou hear the news starting on the TV.\n\nRain taps on the little square windows.", "endoftext": false }, { "action": "You get up", "response": "Okay, you're no longer on the couch.\n\nThe TV continues, \"This is the fourth slaying of this kind to occur in the past three weeks. . . \"", "endoftext": false }, { "action": "Go northeast", "response": "The bedroom is really much too small for everything in it. It was\nok when it was just Harvey's big waterbed and his dresser, but when you brought in your drafting desk with its lamps and everything, the room just got too crowded. You have to practically crawl over the desk to get to the closet to the east and the door to the bathroom to the west is almost as blocked. Piles of Harvey's socks and clothes cover the floor. He's been used to being a bachelor for so long. You can hear the TV to the southwest over the pouring rain.\n\nThe TV continues, \". . .and police are focusing as much on quelling the growing panic in the city as on catching the killer. \"", "endoftext": false }, { "action": "Go northwest", "response": "The kitchen is deep and narrow, with sink and stove and refrigerator jutting out at awkward angles. It's not that the place is really dirty, but your mother wouldn't be able to stand it. The tile counters are washed-out yellow, slightly grimy, and the sink is more than half filled with this week's dishes. You can see about half the living room through the arch to the southeast, light from the TV flickering on the far wall.\n\nThe TV continues, \". . .and police are focusing as much on quelling the growing panic in the city as on catching the killer. \"", "endoftext": false }, { "action": "Search sink", "response": "You find nothing of interest.\n\nThe TV continues, \"We have been asked not to broadcast the images we have of the crime scene, but the killer has left his usual macabre calling cards.\"", "endoftext": false }, { "action": "You examine the oven", "response": "The oven is nothing special, just a big metal box stuck next to the wall.\n\nThe TV continues, \"The young woman's internal organs had been removed, and several thin strips of skin shaved from the body.\"\n\nThe storm is gathering force outside.", "endoftext": false }, { "action": "You examine the stove", "response": "The oven is nothing special, just a big metal box stuck next to the wall.\n\nThe TV continues, \"While not wishing to encourage the unreasonable fear spreading through the city, the police do encourage women living alone to keep all curtains closed and make sure their doors are securely locked.\"", "endoftext": false }, { "action": "You open the oven", "response": "There's no reason to do that.\n\nThe TV continues, \"In a related story, Mayor Anderson has significantly increased active police presence on the streets and has proposed another raise in pay.\"", "endoftext": false }, { "action": "You examine the sink", "response": "The stainless steel sink is practically brimming with unwashed dishes. You really need to get a dishwasher, but there'd be no room for it. Among all the dishes you see the shine of a large knife blade.\n\nThe TV continues, \"These raises come at a crucial time, as work related stress causes growing numbers of investigators resign every week.\"", "endoftext": false }, { "action": "You take the knife", "response": "The pick up the knife.\n\nFor a moment the TV is blurred by loud static. Damn antennas.", "endoftext": false }, { "action": "You go southeast", "response": "The living room is small; the big couch takes up almost all the floorspace. Not that you're complaining. It's the best Harvey can afford right now and until your drawings really start to sell you aren't contributing much financially. Some of your sketches hang on the walls above the TV and the squat cinder-block-and-boards bookshelf. Through a wide arch in the northwest corner you can see most of the kitchen and to the northeast is the bedroom. The door to the cement-floored outside hall is to the west.\n\nThe static clears and picks up with the anchorman saying, \". . .continued threats of chemical warfare.\"", "endoftext": false }, { "action": "You wash knife", "response": "The knife looks a bit cleaner now.\n\nThe TV continues, \"In further world news--\" and is cut short by low static.", "endoftext": false }, { "action": "You go to the northeast", "response": "The bedroom is really much too small for everything in it. It was\nok when it was just Harvey's big waterbed and his dresser, but when you brought in your drafting desk with its lamps and everything, the room just got too crowded. You have to practically crawl over the desk to get to the closet to the east and the door to the bathroom to the west is almost as blocked. Piles of Harvey's socks and clothes crouch on the floor. He's been used to being a bachelor for so long. You can see the living room through the arch to the southwest.\n\nThe television growls with hushed static.\n\nThe phone is ringing, across the room under a pile of socks.", "endoftext": false }, { "action": "You take all", "response": "clothing: You slip quickly out of your pajamas and into some jeans and a shirt that are on the floor.\n\nThe TV continues to hum.\n\nThe phone.", "endoftext": false }, { "action": "Go northwest", "response": "You can't go that way.\n\nThe static on the TV gives out to total silence.", "endoftext": false }, { "action": "Go southwest", "response": "The phone is ringing, it might be important.", "endoftext": false }, { "action": "You close the blinds", "response": "You unfold the blinds and cover the windows.\n\nThe sound on the TV suddenly comes back in, loud.\n\nAnnoyed by the ringing, you grab the receiver. \"Hello?\" No answer. You ask again and hear heavy breathing on the other end, panting. You stand there for a moment, trying to think of some response, something biting and clever, but you can't, and the harsh wheezing continues.\nYou hang up the phone and stand there for a moment.\n\nFrustrated, you grab the receiver, but don't say anything. The man on the other end is whispering. You can't make out exactly what he's saying. It sounds like, \"You're not thinking of going anywhere are you?\" You don't reply. \"Didn't want to go out in your pajamas did you?\" You glance quickly towards the window. The blinds are down. What's going on? \"I just wouldn't go outside, ok, sweetie?\" You slam down the receiver.", "endoftext": false }, { "action": "Go southwest", "response": "The living room is small, the couch takes up all the space. Some of your sketches hang on the walls above the TV and the cinder-block-and-boards bookshelf. You can see the kitchen to the northwest and the bedroom door to the northeast. The door to the outside hall is to the west.\n\nA hyperactive TV weatherman blurts out, \"Well folks, tonight doesn't look too good.\"\n\nA fat cockroach scurries over your bare left foot. Without thinking you jerk away and smash it with the ball of your right foot and it crunches under your skin. You quickly wipe the guts off your sole onto the floor and shudder.", "endoftext": false }, { "action": "You go west", "response": "You reach out towards the door, then you think about the phone call. Even to get to the other apartments in the building you'd have to go out alone, down the unlit outside hall, and then around the whole length of the building in the dark and the rain. It would be safer just to stay locked in here. Harvey should already be on his way home.\n\nThe TV continues, \"This storm is gonna continue right up until tomorrow morning, and it is one monster of a storm.\"", "endoftext": false }, { "action": "Go west", "response": "You reach out towards the door, then you think about the phone call. Even to get to the other apartments in the building you'd have to go out alone, down the unlit outside hall, and then around the whole length of the building in the dark and the rain. It would be safer just to stay locked in here. Harvey should already be on his way home.\n\nThe TV continues, \"Winds up to seventy-two miles per hour have been reported, and the rain just keeps coming down.\"", "endoftext": false }, { "action": "You go to the west", "response": "You reach out towards the door, then you think about the phone call. Even to get to the other apartments in the building you'd have to go out alone, down the unlit outside hall, and then around the whole length of the building in the dark and the rain. It would be safer just to stay locked in here. Harvey should already be on his way home.\n\nThe TV continues, \"It's like the end of the world out there.\"", "endoftext": false }, { "action": "You call Harvey", "response": "The phone is in the bedroom.\n\nThere's a sudden clap of thunder outside and the wind starts picking up. The transmission on the TV starts to fade.", "endoftext": false }, { "action": "You go to the northeast", "response": "The bedroom is too small for everything in it. You have to\npractically crawl over the desk to get to the closet and the door to the bathroom is almost as blocked. Piles of Harvey's dirty clothes crouch on the floor.\n\nThe sound on the TV fades in and out. You hear snatches of words and phrases.\n\nLightning flashes brightly for a moment, lighting up the whole apartment. The thunder comes almost at once.", "endoftext": false }, { "action": "You call Harvey", "response": "You punch in Harvey's work number. Old man Luttfisk answers. You hate his voice. It sounds slimy.\n\n\"Luttfisk's Delicatessen. We're closin' up here--\"\n\n\"Yes, Mr. Luttfisk, I know, I was just wondering if Harvey was there.\"\n\n\"Harvey?\"\n\n\"Yes, Harvey, your assistant, if he's there--\"\n\n\"Oh he left a long time ago. Had to pick up supplies. Yeah. He left a long time ago. Good night.\" Click. Buzz. You hang up the phone.\n\nFrom the TV you hear, \"Buy Fleischmann's. . .static, garble. . .\nit slices, it dices, it. . . static, garble. . . \"", "endoftext": false }, { "action": "You call Harvey", "response": "You dial the delicatessen. Ring. Ring. Nothing. Ring. You keep waiting. Ring. Ring. You hang up.\n\nFrom the TV you hear, \"In our last story. . .garble. . .Good-night from. . .static. . . \"", "endoftext": false }, { "action": "You get pencil", "response": "You grab one of the pencils.\n\nFrom the TV you hear, \"Stay in. . .static. . .if you need. . .static. . .to go out. . .\" and then complete silence.", "endoftext": false }, { "action": "Go southwest", "response": "The living room is small, the couch takes up all the space. Some of your sketches hang on the walls above the TV and the cinder-block-and-boards bookshelf. You can see the kitchen to the northwest and the bedroom door to the northeast. The door to the outside hall is to the west.", "endoftext": false }, { "action": "You examine the bookshelf", "response": "The homemade bookshelf is basically a pile of paperbacks and big anatomy textbooks barely supported by cement blocks and sagging boards. There is a little candle burning on top that just screams \"fire hazard.\"", "endoftext": false }, { "action": "You get the candle", "response": "You pick up the candle.", "endoftext": false }, { "action": "You look at the textbooks", "response": "The five or so big books on human anatomy are a lot more interesting than Harvey's other selections. You've actually used them once or twice as references for your sketches.\n\nThe sound on the TV jumps back in with raucous peals of laughter, some stupid sitcom or something.\n\nThe storm is getting even worse, the rain drowning out any other sound.", "endoftext": false }, { "action": "You read the anatomy", "response": "You flip through one of the big books and find a set of transparencies. First the skeleton, then the veins over that, then the bright organs, then the muscles, and finally the skin.", "endoftext": true }, { "action": "You look around", "response": "The kitchen is narrow, with sink and stove and refrigerator jutting\nout at odd angles. The tile counters are washed-out yellow, and the sink is half filled with dishes. You can see about half the living room to the southeast.\nSitting on the counter is a lasagna.\n\nStatic on the TV.", "endoftext": false }, { "action": "You wash the dishes", "response": "You turn on the water and try to wash some of the dishes but you don't seem to make any headway -- you don't even know where Harvey keeps the dish soap -- and you give up on it almost immediately.\n\nStatic on the TV.", "endoftext": false }, { "action": "You open the fridge", "response": "There is cold bread and meat in the refrigerator.\n\nThere's another whip of lightning and the TV shuts down completely.", "endoftext": false }, { "action": "You get the bread", "response": "You don't want to carry that around.\n\nThere's a white hot flash of lightning outside the window and something that sounds like an explosion. The apartment goes completely dark.\nThe power's out.", "endoftext": true }, { "action": "You look around", "response": "The kitchen is almost pitch black. You feel your way around. The ceiling seems lower.", "endoftext": false }, { "action": "You go to the south-east", "response": "The single candle in your hand is next to worthless. Everything\nbeyond your little circle is invisible. You don't know where the doors are.\n\nThe phone.", "endoftext": false }, { "action": "You go west", "response": "You reach out, your hand an inch away from the top lock, when it turns by itself. CLICK. Then the next one. CLICK. The door rattles. POP. The last lock bursts out of the flimsy wood frame. The door swings open an inch.\n\nThe door opens. Someone is there. The beam of a flashlight shines in your face and you're blinded, stars flickering around you in the darkness. \"Look, I made it sweetie. . .\" The figure moves towards you. Hands on your mouth and waist. Wet cloth with something chemical and sickening.\n\nDarkness. Men's voices. Wet.\n\nIt's light. The rain has stopped. You're on the couch. The apartment's quiet and cold. You seem all right. You shiver.", "endoftext": false }, { "action": "You go to the north-east", "response": "You stand up and head towards the door, shivering. You look over should shoulder. Oh, no wonder it's so cold. The front door is wide open.\n\nThe cardboard box from your closet is sitting in front of the open door. A dark stain is seeping out from the black cardboard onto the carpet. You move towards it shaky, bruised. There are things lying among your clothes in the box. A pair of glasses. A finger. A Zip-Loc bag of something viscous. A piece of scalp. Somehow you recognize it. Harvey finally made it home.\n\nYou may restore a saved game, start over, or quit.", "endoftext": false }, { "action": "You get up", "response": "Okay, you're no longer on the couch.\n\nThe news is on TV right now. The grinning anchorman fills the screen.\n\nRain taps on the little square windows.", "endoftext": false }, { "action": "You get the candle", "response": "You pick up the candle.\n\nThe TV continues, \"This is the fourth slaying of this kind to occur in the past three weeks. . . \"", "endoftext": false }, { "action": "You adjust the antenna", "response": "Wierd static rises and falls as you move the delicate rods.\n\nThe TV continues, \". . .and police are focusing as much on quelling the growing panic in the city as on catching the killer. \"", "endoftext": false }, { "action": "You turn the dial", "response": "You twist the dial but the selection isn't that wide, Harvey doesn't have cable. You flick through a few news programs, some documentary about carnivorous plants or something and end up on the same station you began.\n\nThe TV continues, \"We have been asked not to broadcast the images we have of the crime scene, but the killer has left his usual macabre calling cards.\"", "endoftext": false }, { "action": "You look in the couch", "response": "There's nothing in the couch.\n\nThe TV continues, \"The young woman's internal organs had been removed, and several thin strips of skin shaved from the body.\"\n\nThe storm is gathering force outside.", "endoftext": false }, { "action": "You read the textbooks", "response": "You flip through one of the big books and find a set of transparencies. First the skeleton, then the veins over that, then the bright organs, then the muscles, and finally the skin.\n\nThe TV continues, \"While not wishing to encourage the unreasonable fear spreading through the city, the police do encourage women living alone to keep all curtains closed and make sure their doors are securely locked.\"", "endoftext": false }, { "action": "You go east", "response": "You can't go that way.\n\nThe TV continues, \"In a related story, Mayor Anderson has significantly increased active police presence on the streets and has proposed another raise in pay.\"", "endoftext": false }, { "action": "You go to the west", "response": "Going out in the pouring rain in the middle of the night wearing only your Mickey Mouse pajamas would be ridiculous. You'd wanted to just spend a quiet night at home.\n\nThe TV continues, \"These raises come at a crucial time, as work related stress causes growing numbers of investigators resign every week.\"", "endoftext": false }, { "action": "You go northwest", "response": "The kitchen is deep and narrow, with sink and stove and refrigerator jutting out at awkward angles. It's not that the place is really dirty, but your mother wouldn't be able to stand it. The tile counters are washed-out yellow, slightly grimy, and the sink is more than half filled with this week's dishes. You can see about half the living room through the arch to the southeast, light from the TV flickering on the far wall.\n\nFor a moment the TV is blurred by loud static. Damn antennas.", "endoftext": false }, { "action": "You draw", "response": "Your materials are in the bedroom.\n\nThe static clears and picks up with the anchorman saying, \". . .continued threats of chemical warfare.\"", "endoftext": false }, { "action": "You open the fridge", "response": "There is cold bread and meat in the refrigerator.\n\nThe TV continues, \"In further world news--\" and is cut short by low static.", "endoftext": false }, { "action": "You eat the bread", "response": "You nibble some red salami and some other tid-bits, but you don't have much of an appetite.\n\nThe television growls with hushed static.\n\nThe phone's ringing, in the bedroom.", "endoftext": false }, { "action": "You go to the southeast", "response": "The living room is small, the couch takes up all the space. Some of your sketches hang on the walls above the TV and the cinder-block-and-boards bookshelf. You can see the kitchen to the northwest and the bedroom door to the northeast. The door to the outside hall is to the west.\n\nThe TV continues to hum.", "endoftext": false }, { "action": "You go to the north-east", "response": "The bedroom is really much too small for everything in it. It was\nok when it was just Harvey's big waterbed and his dresser, but when you brought in your drafting desk with its lamps and everything, the room just got too crowded. You have to practically crawl over the desk to get to the closet to the east and the door to the bathroom to the west is almost as blocked. Piles of Harvey's socks and clothes crouch on the floor. He's been used to being a bachelor for so long. You can see the living room through the arch to the southwest.\n\nThe static on the TV gives out to total silence.", "endoftext": false }, { "action": "You answer the phone", "response": "You grab the receiver. \"Hello?\" No answer. You ask again and hear heavy breathing on the other end, panting. You stand there for a moment, trying to think of some response, something biting and clever, but you can't, and the harsh wheezing continues. You hang up the phone and stand there for a moment.", "endoftext": false }, { "action": "You draw", "response": "You sit down at the desk and grab a fresh piece of paper. You start moving your pencil over the smooth surface, letting it form whatever shapes it wants. A long dark gash on the paper resolves into a man's shadow. Diagonal lines mist into the slashing rain. Details, a long coat, a suitcase, a knife. . . You stop drawing and crumple up the paper. Another time.\n\nThe sound on the TV suddenly comes back in, loud.\n\nA fat cockroach scurries over your bare left foot. Without thinking you jerk away and smash it with the ball of your right foot and it crunches under your skin. You quickly wipe the guts off your sole onto the floor and shudder.", "endoftext": false }, { "action": "You draw yourself", "response": "I don't know how to draw yourself.\n\nA hyperactive TV weatherman blurts out, \"Well folks, tonight doesn't look too good.\"", "endoftext": false }, { "action": "Go east", "response": "The closet is tiny and dark, barely enough room for you to stand in.\nA few of your clothes are hanging on the one bar but most of them are still in a big box on the floor.\n\nThe TV continues, \"This storm is gonna continue right up until tomorrow morning, and it is one monster of a storm.\"", "endoftext": false }, { "action": "You look at the bar", "response": "It's a plain metal pipe fitted into the walls. A few of your nice dresses are hanging from it.\n\nThe TV continues, \"Winds up to seventy-two miles per hour have been reported, and the rain just keeps coming down.\"", "endoftext": false }, { "action": "You examine the dresses", "response": "These are some of your nice clothes, the ones that you didn't want to just leave bunched up in the box.\n\nThe TV continues, \"It's like the end of the world out there.\"\n\nLightning flashes brightly for a moment, lighting up the whole apartment. The thunder comes almost at once.", "endoftext": false }, { "action": "You look at the box", "response": "The box is a big cardboard thing that says \"Rothschild's Vodka\" on the side. The liquor store always has extra cardboard boxes, which you needed when you moved. The box is filled with most of your clothes, the stuff you haven't had time to unpack yet.\n\nThere's a sudden clap of thunder outside and the wind starts picking up. The transmission on the TV starts to fade.", "endoftext": false }, { "action": "Go west", "response": "As you start to leave the closet you hear sounds coming from the living room. CLICK. CLICK. The locks on the front door. Harvey must be home, finally. You call out to him, \"Hi, honey,\" but there's no reply. CLICK. You hear the door swinging open, slowly and quietly. \"Honey?\" you call. No answer. Quiet feet in the living room.\n\nThe sound on the TV fades in and out. You hear snatches of words and phrases.", "endoftext": false }, { "action": "You go to the southwest", "response": "You can't go that way.\n\nFrom the TV you hear, \"Buy Fleischmann's. . .static, garble. . .\nit slices, it dices, it. . . static, garble. . . \"", "endoftext": false }, { "action": "Go southeast", "response": "You can't go that way.\n\nFrom the TV you hear, \"In our last story. . .garble. . .Good-night from. . .static. . . \"", "endoftext": false }, { "action": "You go to the east", "response": "You can't go that way.\n\nFrom the TV you hear, \"Stay in. . .static. . .if you need. . .static. . .to go out. . .\" and then complete silence.", "endoftext": false }, { "action": "You go to the west", "response": "You step out into the bedroom and look around. No one. You listen carefully but you can't hear anything but the TV.\n\nThe bedroom is too small for everything in it. You have to\npractically crawl over the desk to get to the closet and the door to the bathroom is almost as blocked. Piles of Harvey's dirty clothes crouch on the floor.", "endoftext": false }, { "action": "Go southwest", "response": "The living room is small, the couch takes up all the space. Some of your sketches hang on the walls above the TV and the cinder-block-and-boards bookshelf. You can see the kitchen to the northwest and the bedroom door to the northeast. The door to the outside hall is to the west.\nSitting on the floor is a Polaroid picture.\n\nThe storm is getting even worse, the rain drowning out any other sound.", "endoftext": false }, { "action": "You examine Polaroid", "response": "It takes you a minute to figure out what the blurry, close-up picture is of. When you realize, your stomach knots, the bile rises in your throat. You fight down the nausea.", "endoftext": false }, { "action": "You go northwest", "response": "The kitchen is narrow, with sink and stove and refrigerator jutting\nout at odd angles. The tile counters are washed-out yellow, and the sink is half filled with dishes. You can see about half the living room to the southeast.\nThe refrigerator seems to contain some bread and meat.\n\nThe sound on the TV jumps back in with raucous peals of laughter, some stupid sitcom or something.", "endoftext": false }, { "action": "You turn off the stove", "response": "You twist the timer knob and turn off the bell. You'd forgotten about the lasagna you put in to cook an hour ago. Harvey brought it home from the deli last night. You take it out of the oven and put it on the counter, still steaming.\n\nThe tone of the TV changes and you hear, \"We interrupt your regularly scheduled programming to bring you this important message.\"", "endoftext": false }, { "action": "You cut the lasagna", "response": "What do you want to attack it with?", "endoftext": false }, { "action": "You go west", "response": "You think about the Polaroid. There is someone out there. Not in the apartment, there wouldn't be anyplace to hide. But if you left, even to get to the other apartments in the building, you'd have to go out alone, down the unlit outside hall, and then around the hole length of the building in the dark and rain. Harvey has to be almost home.\n\nStatic on the TV.", "endoftext": false }, { "action": "You close the door", "response": "It's too far away.\n\nStatic on the TV.\n\nThere's a white hot flash of lightning outside the window and something that sounds like an explosion. The apartment goes completely dark.\nThe power's out.", "endoftext": false }, { "action": "You go to the west", "response": "You think about the Polaroid. There is someone out there. Not in the apartment, there wouldn't be anyplace to hide. But if you left, even to get to the other apartments in the building, you'd have to go out alone, down the unlit outside hall, and then around the hole length of the building in the dark and rain. Harvey has to be almost home.", "endoftext": false }, { "action": "You get photo", "response": "Taken.\n\nThe phone.", "endoftext": false }, { "action": "You go to the north-east", "response": "You're disoriented in the total darkness. You can guess roughly\nwhere the bed and the table are, but you're not sure.", "endoftext": false }, { "action": "You answer the phone", "response": "The ringing is driving you crazy. You search the darkness desperately before your hands land on the phone and you snatch up the receiver.\n\n\"What the fuck do you want?\" you growl. There's silence for a moment.\n\n\"That's not very nice language sweetie. I don't want to have to punish you more.\" You don't reply. \"Is my pretty sweetie mad at me? Well don't you worry, I'll take care of that. You just stay right there.\" click. You drop the receiver.", "endoftext": false }, { "action": "You call 911", "response": "You pick up the receiver and punch 9, then 1. . . Then you pause. Nothing's really happened, why are you so panicky? You take a deep breath and hang up the phone.", "endoftext": false }, { "action": "You call 911", "response": "You dial 911 and wait. Ring. Ring.\n\n\"Hello, 911, is this an emergency?\"\n\n\"Um. Yes, kinda. I've had some unusual phone calls--\"\n\n\"Let me patch you through to the police, and may I remind you that this number is for emergencies only.\" There's a sharp click, a pause, and then faint jazz and a voice telling you you're on hold. You slam down the receiver.\n\nFrom the darkness of the living room you hear noises. Rattling, at the door. Two sharp clicks. A loud pop. The door creaking open.", "endoftext": false }, { "action": "You go southwest", "response": "The single candle in your hand is next to worthless. Everything\nbeyond your little circle is invisible. You don't know where the doors are.\n\nThe door opens. Someone is there. The beam of a flashlight shines in your face and you're blinded, stars flickering around you in the darkness. \"Look, I made it sweetie. . .\" The figure moves towards you. Hands on your mouth and waist. Wet cloth with something chemical and sickening.\n\nDarkness. Men's voices. Wet.\n\nIt's light. The rain has stopped. You're on the couch. The apartment's quiet and cold. You seem all right. You shiver.", "endoftext": false }, { "action": "You check your inventory", "response": "You have a set of pajamas (being worn).\n\nThe cardboard box from your closet is sitting in front of the open door. A dark stain is seeping out from the black cardboard onto the carpet. You move towards it shaky, bruised. There are things lying among your clothes in the box. A pair of glasses. A finger. A Zip-Loc bag of something viscous. A piece of scalp. Somehow you recognize it. Harvey finally made it home.\n\nYou may restore a saved game, start over, or quit.", "endoftext": true } ]
djxktpw8m6rph2iy
Orevore Courier
Brian Rapp
[]
[ "aliens", "cover art", "IF Competition 2007", "IFComp Game", "pirates", "replay puzzle", "science fiction", "SF", "single room", "space", "spaceship", "spaceship setting", "Xyzzy Awards 2007", "zombies" ]
2,007
[ 1, 6, 7, 1, 1 ]
16
3.3125
20100204
false
[ { "action": "%", "response": "The OKAY button is blinking again.\n\nIts ridiculously bright yellow light makes everyone in the room appear to be suffering from inttermittent jaundice. Fortunately you're the only one in the room, because there's no room in here for anyone else. The OKAY button is also buzzing, with the patented Elevated Responsiveness Tone guaranteed to remain irritating no matter how often one is forced to hear it. Somehow the most annoying part, though, is that the blinking and the buzzing are slightly out of sync.\n\nHELP is available.\n\nYour \"station\" is a solid metal enclosure just barely large enough to accommodate your chair and yourself. On the wall in front of you are the many brightly-colored controls of the security console and a black-and-white monitor.\n\nOn the monitor you can see Engineer Ghee performing calisthenics in the engine room. Presumably the machinery is operating normally.", "endoftext": false }, { "action": "You look", "response": "Your \"station\" is a solid metal enclosure just barely large enough to accommodate your chair and yourself. On the wall in front of you are the many brightly-colored controls of the security console and a black-and-white monitor.\n\nOn the monitor you can see Engineer Ghee performing calisthenics in the engine room. Presumably the machinery is operating normally.\n\nThe OKAY button continues its blinking and buzzing efforts to attract your attention.", "endoftext": false }, { "action": "You look at the okay button", "response": "The lid protects the Destruct button from your application of pressure.\n\nThe OKAY button continues its blinking and buzzing efforts to attract your attention.\n\nThe OKAY button's harsh yellow light is a very effective reminder to do whatever it is that will make it stop doing that.\n\nThe OKAY button continues its blinking and buzzing efforts to attract your attention.", "endoftext": false }, { "action": "You eat the nutricube", "response": "With a great deal of effort, you chew and swallow the nutricube. You hadn't thought that it was possible for those things to go stale, but if anything it was worse than you remembered.\n\nThe OKAY button continues its blinking and buzzing efforts to attract your attention.", "endoftext": false }, { "action": "Examine", "response": "(the uniform)\nThe uniform is emblazoned with the logo of Transport High Command and a tiny black pip indicating your rank of Security Officer.\n\nThe OKAY button continues its blinking and buzzing efforts to attract your attention.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na uniform (being worn)\n\nThe OKAY button continues its blinking and buzzing efforts to attract your attention.", "endoftext": false }, { "action": "You look at the orevore", "response": "The orevore is so remarkable an animal as to strain credulity. It's a 100-pound gelatinous lump with a convoluted surface, very much resembling a grotesquely oversized cerebrum. It eats almost anything, including solid rock, and it excretes chemically-pure nodules of any element it ingests with an atomic number greater than 77. For this reason it is the most prized possession of every mining colony that can manage to acquire one. The orevore goes dormant at temperatures below 23 degrees, which is why the freezer room is so important.\n\nThe OKAY button continues its blinking and buzzing efforts to attract your attention.", "endoftext": false }, { "action": "You examine sharl", "response": "Pilot Sharl continues to stare assiduously at his instruments.\n\nThe OKAY button continues its blinking and buzzing efforts to attract your attention.", "endoftext": false }, { "action": "You wear suit", "response": "(first taking the pressure suit)\nYou lean over the side of your chair and drag the pressure suit into your lap.\n\nIt's easily as heavy as it looks, with its recirculating air filters, automated thermal regulators, waste handling units, and integrated speakers. If there's a lightweight version of all this paraphernalia, it must be more expensive than the heavy stuff.\n\nYou put on the pressure suit despite your misgivings about its comfort.\n\nA satisfied voice says \"Air pressure on the bridge has stabilized at zero point three atmospheres.\"\n\nOn the monitor you can see Ghee struggling to get into his pressure suit. It looks like he's putting it on backwards.", "endoftext": false }, { "action": "You look at Ghee", "response": "His surprisingly uncoordinated efforts at dressing himself scarcely detract from his character.\n\nOn the monitor you can see Ghee continuing to wrestle with his pressure suit. He trips into the machinery with one leg in the suit and one leg out.", "endoftext": false }, { "action": "Laugh", "response": "You manage a forced-sounding chuckle.\n\nOn the monitor you can see Ghee disentangling himself from the machinery and stumbling backwards.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "Laugh", "response": "You manage a forced-sounding chuckle.\n\nOn the monitor you can see Ghee working his hands into his gloves. You're fairly certain that he has only the usual number of fingers.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "Sing", "response": "You begin to sing \"The Orevore Sonnet\":\n\n\n\nOn the monitor you can see Ghee finally sealing up his pressure suit. He uses some colorful metaphors as he works the latches on his helmet.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "You examine the pirate", "response": "Which do you mean, the nervous-looking pirate or the bearded pirate?", "endoftext": false }, { "action": "You examine the bearded pirate", "response": "His bushy beard and anachronistic eyeglasses look just as out-of-place as a peg leg or a parrot would be. He seems to be completely serious about his profession, however.\n\nOn the monitor you can see the bearded pirate sizing up the freezer room door. He sagaciously determines that the adjacent wall is not as formidably reinforced, and starts sawing into the wall with his cutmore. \"Keep a sharp lookout, Puppet\", he adds as an afterthought. \"Aye, Captain\", the nervous-looking pirate replies. Almost immediately, a plume of vapor erupts from the area being perforated.\n\nAn insistent voice says \"Alert! The freezer room cooling systems are no longer functional. This is a critical repair item which supersedes all non-critical priorities.\"", "endoftext": false }, { "action": "You examine nervous", "response": "Always in motion, the fellow is. His arms, legs, and face twitch constantly as he looks all around for potential dangers.\n\nOn the monitor you can see the pirate captain slicing through the wall to the freezer room. His cutmore spits sparks as he makes progress with his work.\n\nA quick glance at the Chiller Thermostat shows the temperature of the freezer room to be about 40 degrees and rising.", "endoftext": false }, { "action": "You talk to nervous", "response": "You are separated from the docking bay by no fewer than two walls that you have no means of breaching. The image on the monitor is just that, an image.\n\nOn the monitor you can see the pirate captain opening a hole in the wall with his cutmore. As he peers into the freezer room, he says \"Arr! We've found the beastie! Puppet, fetch the hoversled!\"\nThrough the hatch, Puppet exits the ship.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nOn the monitor you can see Puppet frantically firing his dissolver, but this does not prevent Meat and Filthy from knocking him to the ground and fighting over his corpse.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nOn the monitor you can see Puppet acquiring the same creepy characteristics as Meat and Filthy. The three cadaverous creatures march into the freezer room searching for more \"brains!\"", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nOn the monitor you can see the once-pristine docking bay, now a scene of carnage.", "endoftext": false }, { "action": "Wait", "response": "Time passes.", "endoftext": true }, { "action": "You wait", "response": "Time passes.\n\nThe OKAY button starts blinking and buzzing again.", "endoftext": false }, { "action": "You examine sharl", "response": "Pilot Sharl continues to stare assiduously at his instruments.\n\nThe OKAY button continues its blinking and buzzing efforts to attract your attention.", "endoftext": true }, { "action": "You examine sharl", "response": "You silently urge Sharl to regain consciousness.\n\nOn the monitor you can see Sharl slumped over his instruments, unmoving. His pressure suit is wedged into a hole in the wall in front of him.\n\nA pressure suit falls heavily from the ceiling, landing right next to your chair.", "endoftext": false }, { "action": "You wear the suit", "response": "(first taking the pressure suit)\nYou lean over the side of your chair and drag the pressure suit into your lap.\n\nIt's easily as heavy as it looks, with its recirculating air filters, automated thermal regulators, waste handling units, and integrated speakers. If there's a lightweight version of all this paraphernalia, it must be more expensive than the heavy stuff.\n\nYou put on the pressure suit despite your misgivings about its comfort.\n\nA satisfied voice says \"Air pressure on the bridge has stabilized at zero point three atmospheres.\"\n\nThe monitor shows Pilot Sharl turning slowly toward the camera. He's all right! Except... Except that he shouldn't be all right. With a sizable fragment of rock jutting out of a gaping wound in his skull, he shouldn't be all right at all.\n\nOn the monitor you can see Sharl stagger unnaturally towards the door to the cargo bay. His eyes stare vacantly, his mouth hangs slack, and he holds his arms stiffly in front of him.", "endoftext": false }, { "action": "You look at Sharl", "response": "He couldn't possibly have survived an injury like that, but he's still walking around.\n\nOn the monitor you can see the door to the cargo bay opening automatically as Sharl lurches through. His pressure suit plugs a hole in the hull.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nOn the monitor you can see the door to the cargo bay opening automatically as Sharl lurches through. His pressure suit plugs a hole in the hull.", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.\n\nOn the monitor you can see the two pirates suddenly faced by a ravening Sharl who charges them with a bellowing call for \"Braaaains!\". They both somehow remember to fire their weapons, and blast several holes straight through their attacker. Sharl continues his advance undaunted.\n\nAn insistent voice says \"Alert! The freezer room cooling systems are no longer functional. This is a critical repair item which supersedes all non-critical priorities.\"", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the burly pirate bending down to check the vitals of his fallen comrade. As he does so, the dirt-covered pirate abruptly reaches up to enfold him in a deadly embrace.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the dirt-covered pirate munching on the burly pirate's ample forehead. The beefy buccaneer ceases his struggles.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nOn the monitor you can see two pirates clambering to their feet amid the stacks of supplies. Both bear similarly bloody head wounds, and move in the same ungainly manner. To all appearances save animation, both are recently deceased.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nOn the monitor you can see the burly pirate and the dirt-covered pirate taking turns bouncing off the door to the docking bay, endlessly repeating the \"Brains!\" refrain.", "endoftext": false }, { "action": "Wait", "response": "Time passes.", "endoftext": false }, { "action": "You turn the heat", "response": "The Ship Thermostat may be set to any number between 0 and 100.\n\nThe monitor shows the pirate captain spraying the orevore with some sort of compressed gas, presumably to cool it down.", "endoftext": false }, { "action": "You set the heat to 100", "response": "You set the Ship Thermostat to 100 degrees.\n\nThe monitor shows the pirate captain spraying the orevore with some sort of compressed gas, presumably to cool it down.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nThe monitor shows the pirate captain spraying the orevore with some sort of compressed gas, presumably to cool it down.", "endoftext": false }, { "action": "You examine Thermostat", "response": "Which do you mean, the Ship Thermostat or the Chiller Thermostat?", "endoftext": false }, { "action": "You examine Chiller", "response": "(the cooling system)\nThe cooling system of the freezer room includes a visible chiller, but is largely composed of pipes and pumps hidden within the bulkheads.\n\nOn the monitor you can see the pirate captain discovering the right combination of positioning, leverage, and brute force to load the orevore onto his hoversled.\n\nThe monitor shows the pirate captain spraying the orevore with some sort of compressed gas, presumably to cool it down.", "endoftext": false }, { "action": "You look at Chiller Thermostat", "response": "The Chiller Thermostat is set at 0 degrees, but a current freezer room temperature of 100 degrees is indicated.\n\nOn the monitor you can see the orevore being pushed out of the freezer room on a hoversled.", "endoftext": false }, { "action": "You set Chiller Thermostat to 100", "response": "You set the Chiller Thermostat to 100 degrees.\n\nA satisfied voice says \"Air pressure on the bridge has stabilized at zero point three atmospheres.\"\n\nThe monitor shows Pilot Sharl turning slowly toward the camera. He's all right! Except... Except that he shouldn't be all right. With a sizable fragment of rock jutting out of a gaping wound in his skull, he shouldn't be all right at all.\n\nOn the monitor you can see Sharl stagger unnaturally towards the door to the cargo bay. His eyes stare vacantly, his mouth hangs slack, and he holds his arms stiffly in front of him.", "endoftext": false }, { "action": "You set Ship Thermostat to 100", "response": "You set the Ship Thermostat to 100 degrees.\n\nOn the monitor you can see the door to the cargo bay opening automatically as Sharl lurches through. His pressure suit plugs a hole in the hull.\n\nThe ship's powerful engines quickly heat the crew areas.", "endoftext": false }, { "action": "You wear the suit", "response": "(first taking the pressure suit)\nYou lean over the side of your chair and drag the pressure suit into your lap.\n\nIt's easily as heavy as it looks, with its recirculating air filters, automated thermal regulators, waste handling units, and integrated speakers. If there's a lightweight version of all this paraphernalia, it must be more expensive than the heavy stuff.\n\nYou put on the pressure suit despite your misgivings about its comfort.\n\nOn the monitor you can see the abandoned bridge. Sharl's instruments continue their flickering in his absence. His pressure suit plugs a hole in the hull.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "You examine Orevore", "response": "The orevore is so remarkable an animal as to strain credulity. It's a 100-pound gelatinous lump with a convoluted surface, very much resembling a grotesquely oversized cerebrum. It eats almost anything, including solid rock, and it excretes chemically-pure nodules of any element it ingests with an atomic number greater than 77. For this reason it is the most prized possession of every mining colony that can manage to acquire one. The orevore goes dormant at temperatures below 23 degrees, which is why the freezer room is so important.\n\nOn the monitor you can see the orevore eating through the wall between the freezer room and the engine room. This doesn't bode well for the highly important equipment located in the latter. The orevore is probably uninterested in the alternate uses and functions of its food.\n\nYou can hear something just outside your door.", "endoftext": true }, { "action": "Look around", "response": "Your \"station\" is a solid metal enclosure just barely large enough to accommodate your chair and yourself. On the wall in front of you are the many brightly-colored controls of the security console and a black-and-white monitor.\n\nOn the monitor you can see the door to the cargo bay opening automatically as Sharl lurches through. His pressure suit plugs a hole in the hull.", "endoftext": false }, { "action": "You put on the suit", "response": "(first taking the pressure suit)\nYou lean over the side of your chair and drag the pressure suit into your lap.\n\nIt's easily as heavy as it looks, with its recirculating air filters, automated thermal regulators, waste handling units, and integrated speakers. If there's a lightweight version of all this paraphernalia, it must be more expensive than the heavy stuff.\n\nYou put on the pressure suit despite your misgivings about its comfort.\n\nOn the monitor you can see Ghee working his hands into his gloves. You're fairly certain that he has only the usual number of fingers.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "You turn Thermostat 100", "response": "Which do you mean, the Ship Thermostat or the Chiller Thermostat?", "endoftext": false }, { "action": "Heat 100", "response": "You set the Ship Thermostat to 100 degrees.\n\nOn the monitor you can see Engineer Ghee kicking at the engine room door. He turns toward your camera and yells \"Eight Wall, you open this door immediately! And don't you dare blow us up! Do you hear me, Eight? I'm warning you!\" The thought of Ghee's disembodied spirit haunting your own widely dispersed molecules is briefly amusing.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "Cool 100", "response": "You set the Chiller Thermostat to 100 degrees.\n\nOn the monitor you can see Ghee fiddling with the circuitry behind an open panel. He's probably trying to hotwire the door. He periodically mutters imprecations against you and your recent lineage.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "Cool 100", "response": "The Chiller Thermostat is already set to 100 degrees.\n\nOn the monitor you can see the orevore starting to pulse in a less than relaxing fashion. As it recovers from its slumber it begins exploring the environment.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "Cool 20", "response": "You set the Chiller Thermostat to 20 degrees.\n\nOn the monitor you can see the orevore eating through the wall between the freezer room and the engine room. This doesn't bode well for the highly important equipment located in the latter. The orevore is probably uninterested in the alternate uses and functions of its food.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "Heat 10", "response": "You set the Ship Thermostat to 10 degrees.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "Cool 0", "response": "You set the Chiller Thermostat to 0 degrees.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see Ghee rushing across the docking bay just as the hatch suddenly explodes inward, filling the bay with debris and smoke.\n\nYou can hear something just outside your door.\n\nA wary voice calls out \"Alert! An explosion has been detected in the docking bay. The hatch mechanisms have been damaged. Please use caution when effecting repairs.\"", "endoftext": false }, { "action": "You examine docking", "response": "The Docking Bay button is an unlit translucent blue button.\n\nOn the monitor you can see the door to the cargo bay opening automatically as Sharl lurches through. His pressure suit plugs a hole in the hull.", "endoftext": true }, { "action": "You wear the suit", "response": "(first taking the pressure suit)\nYou lean over the side of your chair and drag the pressure suit into your lap.\n\nIt's easily as heavy as it looks, with its recirculating air filters, automated thermal regulators, waste handling units, and integrated speakers. If there's a lightweight version of all this paraphernalia, it must be more expensive than the heavy stuff.\n\nYou put on the pressure suit despite your misgivings about its comfort.\n\nOn the monitor you can see Sharl pounding ferociously on the door to the cargo bay. He sounds like a desperate wild animal, howling in his cage.", "endoftext": true }, { "action": "Heat 0", "response": "You set the Ship Thermostat to 0 degrees.", "endoftext": false }, { "action": "Heat 0", "response": "You set the Ship Thermostat to 0 degrees.\n\nYou can hear something just outside your door.", "endoftext": false }, { "action": "Cool 0", "response": "The Chiller Thermostat is already set to 0 degrees.", "endoftext": false }, { "action": "You examine FRZR", "response": "The Freezer Room button is an unlit translucent blue button.\n\nAn insistent voice says \"Alert! The freezer room cooling systems are no longer functional. This is a critical repair item which supersedes all non-critical priorities.\"", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the pirate captain slicing through the wall to the freezer room. His cutmore spits sparks as he makes progress with his work.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nOn the monitor you can see the pirate captain opening a hole in the wall with his cutmore. As he peers into the freezer room, he says \"Arr! We've found the beastie! Puppet, fetch the hoversled!\"\nThrough the hatch, Puppet exits the ship.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nOn the monitor you can see the pirate captain standing around looking as gruff as possible. He taps his foot impatiently.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nOn the monitor you can see Puppet entering the docking bay with a hoversled just as the burly pirate and the dirt-covered pirate enter with blood in their eyes and \"Brains!\" on their lips. As the pirate captain takes command of the hoversled and pushes it towards the freezer room, he says \"Hold fast, me hearty!\"", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nOn the monitor you can see Puppet frantically firing his dissolver, but this does not prevent the burly pirate and the dirt-covered pirate from knocking him to the ground and fighting over his corpse.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nOn the monitor you can see three monstrous marauders suffer simultaneous paroxysms of hunger as they enter the freezer room and spot the orevore. \"BRAINS!\" they cry, as they tear through the pirate captain to get at the creature.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see three zombie pirates messily devouring the orevore in an orgy of engorgement.", "endoftext": false }, { "action": "You examine cutmore", "response": "The cutmore is a portable power saw capable of slicing through almost anything with varying degrees of effort. It is particularly favored by those who desire access to something which other persons have attempted to prevent them from accessing.\n\nOn the monitor you can see the pirate captain slicing through the wall to the freezer room. His cutmore spits sparks as he makes progress with his work.", "endoftext": false }, { "action": "You examine the dirt", "response": "From his appearance, one might conclude that his vessel is powered by coal, or perhaps recycled biological waste. It's not clear that he has any familiarity with modern sanitation.", "endoftext": false }, { "action": "You examine burly", "response": "From the way he ducks under the ceiling, he appears to be nearly seven feet tall, and more than proportionately wide. The dissolver held in his massive hand only extends the reach of his destructive power.", "endoftext": true }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the pirate captain slicing through the wall to the freezer room. His cutmore spits sparks as he makes progress with his work.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see Puppet entering the docking bay with a hoversled. As the pirate captain takes command of the hoversled and pushes it towards the freezer room, he says \"Hold fast, me hearty!\"", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see Puppet awaiting his fate with a great deal of obvious anxiety.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the orevore being pushed into the docking bay on a hoversled.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the orevore being hurriedly pushed out of the ship on a hoversled.\n\nThe OKAY button starts blinking and buzzing again.", "endoftext": false }, { "action": "Heat 100", "response": "You set the Ship Thermostat to 100 degrees.", "endoftext": true }, { "action": "Heat 0", "response": "The Ship Thermostat is already set to 0 degrees.", "endoftext": false }, { "action": "Xyzzy", "response": "An angry voice warns you that \"security considerations do not permit the use of magical incantations aboard this ship. This notice will not be repeated.\"\n\nOn the monitor you can see the pirate captain slicing through the wall to the freezer room. His cutmore spits sparks as he makes progress with his work.", "endoftext": false }, { "action": "Heat 100", "response": "You set the Ship Thermostat to 100 degrees.\n\nOn the monitor you can see the pirate captain slicing through the wall to the freezer room. His cutmore spits sparks as he makes progress with his work.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the pirate captain struggling to load the orevore onto his hoversled. He seems determined to accomplish this task unaided, however long it might take.\n\nThe monitor shows the pirate captain spraying the orevore with some sort of compressed gas, presumably to cool it down.", "endoftext": false }, { "action": "You look", "response": "Your \"station\" is a solid metal enclosure just barely large enough to accommodate your chair and yourself. On the wall in front of you are the many brightly-colored controls of the security console and a black-and-white monitor.\n\nOn the monitor you can see the pirate captain slicing through the wall to the freezer room. His cutmore spits sparks as he makes progress with his work.", "endoftext": false }, { "action": "Heat 100", "response": "You set the Ship Thermostat to 100 degrees.", "endoftext": false }, { "action": "Cool 100", "response": "You set the Chiller Thermostat to 100 degrees.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the orevore starting to pulse in a less than relaxing fashion. As it recovers from its slumber it begins exploring the environment.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the orevore eating through the wall between the freezer room and the engine room. This doesn't bode well for the highly important equipment located in the latter. The orevore is probably uninterested in the alternate uses and functions of its food.", "endoftext": false }, { "action": "Cool 100", "response": "You set the Chiller Thermostat to 100 degrees.\n\nOn the monitor you can see the pirate captain struggling to load the orevore onto his hoversled. He seems determined to accomplish this task unaided, however long it might take.\n\nThe monitor shows the pirate captain spraying the orevore with some sort of compressed gas, presumably to cool it down.", "endoftext": false }, { "action": "Cool 100", "response": "You set the Chiller Thermostat to 100 degrees.\n\nOn the monitor you can see the pirate captain opening a hole in the wall with his cutmore. As he peers into the freezer room, he says \"Arr! We've found the beastie! Puppet, fetch the hoversled!\"\nThrough the hatch, Puppet exits the ship.", "endoftext": false }, { "action": "Heat 100", "response": "The Ship Thermostat is already set to 100 degrees.\n\nOn the monitor you can see the pirate captain struggling to load the orevore onto his hoversled. He seems determined to accomplish this task unaided, however long it might take.\n\nThe monitor shows the pirate captain spraying the orevore with some sort of compressed gas, presumably to cool it down.", "endoftext": true }, { "action": "You wait", "response": "Time passes.\n\nOn the monitor you can see the burly pirate discovering an extensible support beam in the cargo, which he lifts with great effort. He then swings it at Sharl and completely decapitates your unfortunate colleague. The twice-dead pilot's body immediately collapses.", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.\n\nOn the monitor you can see the burly pirate and the dirt-covered pirate squeezing through the door to the docking bay at the same time.", "endoftext": true }, { "action": "You wait", "response": "Time passes.\n\nThe monitor shows two persons in the cargo bay who are completely unknown to you. That they wear shabby spacesuits without organizational insignia, however, suggests only one likely explanation for their unexpected presence on your vessel. These men must be pirates.\n\nOn the monitor you can see the burly pirate and the dirt-covered pirate coming through the door to the cargo bay from the docking bay.", "endoftext": false }, { "action": "Heat 0", "response": "You set the Ship Thermostat to 0 degrees.\n\nOn the monitor you can see Sharl knock down the dirt-covered pirate, who is so stunned that he scarcely resists. As Sharl gnaws on his victim's skull, the larger pirate backs away from the gruesome scene, no longer trusting in the efficacy of his dissolver.", "endoftext": false }, { "action": "Cool 0", "response": "The Chiller Thermostat is already set to 0 degrees.\n\nOn the monitor you can see the burly pirate discovering an extensible support beam in the cargo, which he lifts with great effort. He then swings it at Sharl and completely decapitates your unfortunate colleague. The twice-dead pilot's body immediately collapses.", "endoftext": false }, { "action": "You examine Puppet", "response": "Always in motion, the fellow is. His arms, legs, and face twitch constantly as he looks all around for potential dangers.\n\nOn the monitor you can see the pirate captain opening a hole in the wall with his cutmore. As he peers into the freezer room, he says \"Arr! We've found the beastie! Puppet, fetch the hoversled!\"\nThrough the hatch, Puppet exits the ship.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nOn the monitor you can see the pirate captain standing around looking as gruff as possible. He taps his foot impatiently.", "endoftext": true }, { "action": "Examine monitor", "response": "On the monitor you can see Puppet awaiting his fate with a great deal of obvious anxiety.", "endoftext": false }, { "action": "Examine monitor", "response": "On the monitor you can see the burly pirate and the dirt-covered pirate taking turns bouncing off the door to the docking bay, endlessly repeating the \"Brains!\" refrain.", "endoftext": false }, { "action": "Examine monitor", "response": "On the monitor you can see the orevore being hurriedly pushed out of the ship on a hoversled.\n\nThe OKAY button starts blinking and buzzing again.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nOn the monitor you can see Puppet frantically firing his dissolver, but this does not prevent the burly pirate and the dirt-covered pirate from knocking him to the ground and fighting over his corpse.", "endoftext": true }, { "action": "You look", "response": "Your \"station\" is a solid metal enclosure just barely large enough to accommodate your chair and yourself. On the wall in front of you are the many brightly-colored controls of the security console and a black-and-white monitor.\n\nOn the monitor you can see the burly pirate and the dirt-covered pirate taking turns bouncing off the door to the docking bay, endlessly repeating the \"Brains!\" refrain.", "endoftext": true }, { "action": "You wait", "response": "Time passes.\n\nOn the monitor you can see Sharl knock down the dirt-covered pirate, who is so stunned that he scarcely resists. As Sharl gnaws on his victim's skull, the larger pirate backs away from the gruesome scene, no longer trusting in the efficacy of his dissolver.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nOn the monitor you can see the burly pirate discovering an extensible support beam in the cargo, which he lifts with great effort. He then swings it at Sharl and completely decapitates your unfortunate colleague. The twice-dead pilot's body immediately collapses.", "endoftext": true }, { "action": "You wait for a while", "response": "Time passes.\n\nOn the monitor you can see Puppet deftly dispatching the dirt-covered pirate with a single swing of his cutmore. His larger undead comrade just bellows \"Brains!\" all the louder.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see Puppet chopping off the burly pirate's legs as an expedient method of reaching his neck with the cutmore. Another swing effectively finishes the massive monster.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nOn the monitor you can see Puppet whispering to the decapitated pirate directly in front of your camera: \"Sorry, mate, but Captain will be getting his, you can be certain.\"", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nOn the monitor you can see Puppet saying \"Er, that you'll be getting your customary 70% of the profits, Captain...\"", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.\n\nOn the monitor you can see Puppet saying \"Of course, with Meat and Filthy gone, that'll be, uh, 90% for you, Captain...\"", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see Puppet being reduced to inchoate pleading sobs as he attempts to beg the pirate captain for mercy. Finally the latter relents and says \"Off with you, now, and don't think I won't have both eyes on you the whole way home.\"", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.\n\nOn the monitor you can see the orevore being pushed out of the freezer room on a hoversled.", "endoftext": true }, { "action": "Heat 100", "response": "You set the Ship Thermostat to 100 degrees.\n\nOn the monitor you can see the orevore being pushed out of the freezer room on a hoversled.", "endoftext": false }, { "action": "Heat 100", "response": "You set the Ship Thermostat to 100 degrees.\n\nOn the monitor you can see Puppet saying \"Er, that you'll be getting your customary 70% of the profits, Captain...\"", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.\n\nOn the monitor you can see Puppet saying \"Of course, with Meat and Filthy gone, that'll be, uh, 90% for you, Captain...\"", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nOn the monitor you can see Puppet pointing at the slowly stirring orevore and shouting \"Captain! Behind you!\" This doesn't faze the pirate captain in the slightest, as he replies \"You've been sucking too much vacuum if you think I'll fall for that, my poor Puppet.\"", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the pirate captain reflexively firing his dissolver at Puppet as his legs are eaten away by the newly active orevore. Both pirates go down screaming.", "endoftext": false }, { "action": "Heat 0", "response": "You set the Ship Thermostat to 0 degrees.\n\nOn the monitor you can see the orevore consuming the remains of the pirates. All that's left is a single small shiny nodule.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the orevore eating through the wall between the freezer room and the engine room. This doesn't bode well for the highly important equipment located in the latter. The orevore is probably uninterested in the alternate uses and functions of its food.", "endoftext": false }, { "action": "Heat 0", "response": "You set the Ship Thermostat to 0 degrees.\n\nOn the monitor you can see Puppet pointing at the slowly stirring orevore and shouting \"Captain! Behind you!\" This doesn't faze the pirate captain in the slightest, as he replies \"You've been sucking too much vacuum if you think I'll fall for that, my poor Puppet.\"", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nOn the monitor you can see the pirate captain reflexively firing his dissolver at Puppet as his legs are eaten away by the newly active orevore. Both pirates go down screaming.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nOn the monitor you can see the orevore consuming the remains of the pirates. All that's left is a single small shiny nodule.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nOn the monitor you can see the orevore, once again quiescent. It appears to be none the worse for its recent thaw.", "endoftext": false }, { "action": "You examine the contraption", "response": "It contains at least one power cell, some spare microprocessor boards, and lots of tangled wires. To say that you can only guess at its purpose would be to exaggerate the extent of your knowledge.", "endoftext": true }, { "action": "Look around", "response": "Your \"station\" is a solid metal enclosure just barely large enough to accommodate your chair and yourself. On the wall in front of you are the many brightly-colored controls of the security console and a black-and-white monitor.\n\nOn the monitor you can see Ghee creating some complicated contraption on his workbench. He frequently glances nervously at the door.", "endoftext": true }, { "action": "Yes", "response": "That was a rhetorical question.\n\nThe OKAY button continues its blinking and buzzing efforts to attract your attention.", "endoftext": false }, { "action": "Break cube", "response": "The nutricube bursts, showering the bottom of the console with unappetizing goo. As it seeps into the circuitry, you hear a sad voice stammer: \"Security... is not permitted... Daisy...\" and then die out.\n\nThe OKAY button silently flashes.", "endoftext": false }, { "action": "Sing", "response": "You begin to sing \"The Orevore Sonnet\":\n\n\n\nThe OKAY button silently flashes.", "endoftext": false }, { "action": "Sing", "response": "Of nature's freak, the orevore.\n\nThe OKAY button silently flashes.", "endoftext": false }, { "action": "Sing", "response": "The OKAY button silently flashes.", "endoftext": false }, { "action": "Sing", "response": "But keep the females under ban.\n\nThe OKAY button silently flashes.", "endoftext": false }, { "action": "Sing", "response": "The OKAY button silently flashes.", "endoftext": false }, { "action": "Sing", "response": "His savage and exotic race.\n\nThe OKAY button silently flashes.", "endoftext": false }, { "action": "Sing", "response": "He'll dig and dig forever more.\n\nThe OKAY button silently flashes.", "endoftext": false }, { "action": "Sing", "response": "Somehow you don't feel like singing any more.\n\nThe OKAY button silently flashes.", "endoftext": false }, { "action": "About yourself", "response": "All things considered, you look just fine, sitting there in your form-fitting uniform. It's a good thing you're locked up safely away from those two young men, isn't it?\n\nThe OKAY button silently flashes.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na uniform (being worn)\n\nThe OKAY button silently flashes.", "endoftext": false }, { "action": "You examine the uniform", "response": "The uniform is emblazoned with the logo of Transport High Command and a tiny black pip indicating your rank of Security Officer.\n\nThe OKAY button silently flashes.", "endoftext": true } ]
9b5k96bteakgcvdl
How to Win at Rock Paper Scissors
Brian Kwak
[]
[ "cover art", "Evil protagonist", "fantasy", "gender-neutral protagonist", "high school", "IFComp 2016", "IFComp Game", "multiple endings", "present tense", "roshambo", "second person", "sign language", "smoking", "systematic puzzles", "teenage protagonist", "walkthrough" ]
2,016
[ 0, 10, 10, 3, 0 ]
23
3.304348
20161101
false
The disgrace and humiliation of last year's defeat is behind you. This time, with the help of the gods, you'll win this competition for sure.
[ { "action": "%", "response": "It's been almost a year since you've tasted that defeat and humiliation. You were forced to resign in disgrace, and another took up your position.\n\nBut this time will be different. This time, you'll definitely be guaranteed victory, as long as you pray to the gods for help.\n\nAnd no one will be able to stop you.\n\nThe gym is barely different from what you remember from your infrequent visits. The only differences you can notice are the banner hanging from the wall and some tables set up in preparation for the event to take place later. You can exit the gym to the south.\n\nYou can see some club members here.\n\n[Type ABOUT for more information about the game.]", "endoftext": false }, { "action": "You look at the banner", "response": "The banner reads \"Rock-Paper-Scissors Competition\" in bold letters. It seems rather low-budget.", "endoftext": false }, { "action": "You examine the people", "response": "Members of the Rock-Paper-Scissors Club. You recognize them from when you used to be in the club, but you don't know them well enough to know their names.", "endoftext": false }, { "action": "You talk to the people", "response": "\"If you're here for the competition, you're pretty early,\" says one of them in a bored voice. \"There's still some time before it starts, so you can come back then.\"", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nyour cell phone", "endoftext": false }, { "action": "You look at the phone", "response": "Your cell phone. The camera has been broken for almost a year now. A photo of one of your friends is being used as the background.", "endoftext": false }, { "action": "You examine photo", "response": "A picture of your friend Sarah posing with a V sign is set as your phone background. She's always asking you to take a new picture of her, but you can't take any pictures with your busted camera.", "endoftext": true }, { "action": "You look around", "response": "A banner hangs from the wall, and there are some tables set up in preparation for the event to take place later. You can exit the gym to the south.\n\nYou can see some club members here.", "endoftext": false }, { "action": "You examine the tables", "response": "Some folding tables have been set up in preparation for the competition.", "endoftext": false }, { "action": "You go south", "response": "You step outside the gym. The entrance to the gym is back to the north, and there are several flyers on the doors. You can also go east to the parking lot or west to the quad.\n\nYour best friend David is here. It seems like he was waiting for you.\n\n\"Hey,\" he says. \"Can we talk?\"", "endoftext": false }, { "action": "You talk to David", "response": "\"Hey,\" you say. \"What's up?\"\n\n\"Well, you're entering the competition today, right? I just wanted to wish you good luck.\"\n\n\"Oh, yeah, thanks.\"\n\n\"Also, I wanted to say that, well, after last time... Just, winning isn't everything, you know? It's okay even if you don't win.\"\n\n\"Of course,\" you say, but you don't really mean it.\n\n\"Um, that's it, then! Good luck in the competition!\" He raises his fist. \"How about a fist bump?\"", "endoftext": false }, { "action": "Paper", "response": "You hold out your open hand, and as you do so, the world starts to shake. A hole opens in reality—a swirling vortex of crackling energy.\n\nDavid's face transforms into a look of shock as he registers the situation. A \"wha—\" escapes his lips before he is swallowed by the vortex, which snaps shut after him.\n\nPaper beats rock.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You are outside the gym. The entrance to the gym is back to the north, with several flyers on the doors. You can also go east to the parking lot or west to the quad.", "endoftext": false }, { "action": "You examine flyers", "response": "A bunch of flyers advertising the Rock-Paper-Scissors Competition. They contain details about when and where the event will take place.", "endoftext": false }, { "action": "Go east", "response": "You are in one of the two parking lots at your school, with this one being on the east side. The lot is surprisingly deserted, even in spite of it being after school. You can go west to return to the school.\n\nThe only person you can see here is a girl whose name you know to be Chloe.\n\nChloe folds her arms and taps her foot.", "endoftext": false }, { "action": "You look at Chloe", "response": "A senior at your school who is well known for her looks. She's concentrating on her smartphone, and occasionally taps her foot as if she's waiting for something.\n\nChloe texts someone on her phone.", "endoftext": false }, { "action": "You talk to Chloe", "response": "\"Hi,\" you manage to say, but Chloe immediately interrupts you.\n\n\"I, like, have a boyfriend,\" she says. \"And he's, like, picking me up at this parking lot soon. Or at least, he's supposed to. I've\nbeen waiting here for, like, forever!\"\n\n\"Um, okay.\"\n\nChloe holds her phone out at arm's length and takes a selfie.", "endoftext": false }, { "action": "You show the phone to Chloe", "response": "(your cell phone to Chloe)\n\"Ew, that phone is, like, so outdated. You should really upgrade to a better one, like mine.\"\n\nChloe uses her phone as a mirror to fix her hair.", "endoftext": false }, { "action": "You talk to Chloe", "response": "\"Um, have you tried calling your boyfriend?\" you ask.\n\n\"Uh, obviously. He's not picking up, though. He must have, like, left it at home again.\" She rolls her eyes.\n\nChloe takes a call on her phone.", "endoftext": false }, { "action": "You talk to Chloe", "response": "Chloe holds up her hand in a \"talk to the hand\" fashion, stopping you before you can say anything. You probably shouldn't talk to her while she's on the phone.", "endoftext": false }, { "action": "Scissors", "response": "You hold out your index and middle fingers, and once again, the world starts to shake. Crackling with energy, a vortex opens again.\n\nChloe gapes at the vortex and drops her phone, which falls to the ground. Before she can recover from the shock, she is sucked in. The vortex closes, and the world returns to normal.\n\nScissors beats paper.", "endoftext": false }, { "action": "You take the phone", "response": "(the smartphone)\nTaken.", "endoftext": false }, { "action": "You look at the smartphone", "response": "Chloe's smartphone. The case that covers it is pink with a rabbit design. The phone is in surprisingly good condition, considering the fall it took.\n\nUnfortunately, since you don't know the password, you can't really use the smartphone.", "endoftext": false }, { "action": "Go west", "response": "You are outside the gym. The entrance to the gym is back to the north, with several flyers on the doors. You can also go east to the parking lot or west to the quad.", "endoftext": false }, { "action": "You go west", "response": "You are at the quad, a courtyard in the center of the school that connects most of the major school buildings. During school hours, there are usually a lot of students milling around, but today you don't see anybody. From here, you can go north to the front of the school, northwest to the library, west to the western building, southwest to the parking lot, south to the southern building, and east to the gym.", "endoftext": false }, { "action": "You go north", "response": "You walk past the front gate and find yourself at the front of the school. You can re-enter the school to the south, or cross the street to the north.\n\nAfter school lets out, a crossing guard is stationed here to make sure students can cross the road safely without being run over, but right now there are hardly any students crossing or cars passing by that you wonder why the guard is even here at all.\n\n\"Heya, kiddo,\" says the guard with a smile. \"If you want to cross, just give me a heads-up and I'll handle the rest.\"", "endoftext": false }, { "action": "Go north", "response": "The guard holds up a hand to stop you. \"Whoa, there. Didn't I say you should give me a heads-up if you want to cross? Just give me a sec and I'll let you cross.\"", "endoftext": false }, { "action": "Scissors", "response": "You hold out your index and middle fingers, and once again, the world starts to shake. A vortex of swirling energy opens in front of the guard.\n\nShe looks at you in surprise, and as she does so, the stop sign is pulled from her hands. She reaches to grab it, but loses her balance and tumbles into the vortex. The vortex closes, leaving the world quiet again.\n\nScissors beats paper.", "endoftext": true }, { "action": "You look around", "response": "You are at the front of the school. You can re-enter the school to the south, or cross the street to the north.", "endoftext": false }, { "action": "You go to the north", "response": "You gingerly step onto the street. Is it really safe to cross without the guard?\n\nYeah, who are you kidding. You boldly stride across the street and manage to cross safely, because there aren't any cars driving by that can run you over.\n\nYou are across the street from the school. You can see the school in all its glory to the south.\n\nYou can see a rock here.", "endoftext": false }, { "action": "You take Rock", "response": "Taken.", "endoftext": false }, { "action": "You look at the school", "response": "You can see the front side of the school from here. It's not a sight you see often, given that you usually enter and exit the school from the side.", "endoftext": false }, { "action": "Exits", "response": "You can only go south.", "endoftext": false }, { "action": "Go south", "response": "Without the guard here, you cross the street with reckless abandon.\n\nYou are at the front of the school. You can re-enter the school to the south, or cross the street to the north.", "endoftext": false }, { "action": "You go to the south", "response": "You are at the quad, a courtyard in the center of the school. From here, you can go north to the front of the school, northwest to the library, west to the western building, southwest to the parking lot, south to the southern building, and east to the gym.", "endoftext": false }, { "action": "Go northwest", "response": "The library is usually a quiet place, but today it seemed even quieter than normal. The ambient sounds of the librarian moving around or of students murmuring to each other was strangely absent. Bookshelves are lined up, filling most of the room, and a sign on one wall compels you to be as quiet as possible. From here, you can go south to the western building or southeast to the quad.\n\nA boy is here, reading a novel.", "endoftext": false }, { "action": "You examine the sign", "response": "The sign reads \"SILENCE IS GOLDEN\". You feel compelled to speak quietly, despite the fact that the librarian isn't even here.", "endoftext": false }, { "action": "You examine boy", "response": "The boy appears to be of high school age, though probably younger than you. He's currently reading a novel.", "endoftext": false }, { "action": "You examine novel", "response": "The novel that the boy is reading. The novel happens to be the sort without any sort of distinguishing features on the cover, so you have no way of knowing what it is.", "endoftext": false }, { "action": "You talk to the boy", "response": "\"Hello,\" you say quietly to the boy. You wait for a bit, but he doesn't look up from his book. Maybe if you tried again?\n\nYou hear the sound of a page being turned.", "endoftext": false }, { "action": "Keep going", "response": "\"Um, hello,\" you say, a little louder, but the boy still doesn't look up. Frustrated, you wave your hands wildly until you finally get his attention.\n\nHe looks up at you, points to his ear and to his mouth, and then shrugs.\n\nHuh. Does that mean he's deaf?", "endoftext": false }, { "action": "Continue", "response": "You try to talk to the boy again, but he just shrugs at you.", "endoftext": false }, { "action": "You give the phone to the boy", "response": "Which do you mean, the smartphone or your cell phone?", "endoftext": false }, { "action": "Smartphone", "response": "He looks at the smartphone and shrugs at you.", "endoftext": false }, { "action": "You give the cell phone to the boy", "response": "He looks at your cell phone and shrugs at you.", "endoftext": false }, { "action": "You show Rock to the boy", "response": "He looks at the rock and shrugs at you.", "endoftext": false }, { "action": "Examine books", "response": "You stride over to the shelves and choose a book at random. You're not really fond of the book's genre, so you put it back. Besides, the librarian doesn't seem to be here, so it's not like you can check out books, anyway.", "endoftext": false }, { "action": "You go to the southeast", "response": "You are at the quad, a courtyard in the center of the school. From here, you can go north to the front of the school, northwest to the library, west to the western building, southwest to the parking lot, south to the southern building, and east to the gym.", "endoftext": false }, { "action": "You go west", "response": "You walk into the western building of the school. The walls of this hallway are lined with lockers, and the classrooms are mostly empty and locked, with the exception of one room to the west which still has its light on. The library is to the north. You can also exit south to the parking lot or east to the quad.\n\nYou can see a girl waiting in front of the door.", "endoftext": false }, { "action": "You look at the girl", "response": "You don't think you've seen her before. She looks pretty young, so you're guessing she's a freshman.", "endoftext": false }, { "action": "You talk to the girl", "response": "\"What's up?\" you ask.\n\n\"Oh, um, I'm supposed to be meeting with Mr. Russo in this room for something,\" she says. \"But the door is locked, and nobody's responding when I knock, so I'm not really sure what to do.\"\n\n\"Hmm. Maybe try knocking again?\"\n\nShe sighs. \"It's not like there's anything else I can do.\"", "endoftext": false }, { "action": "You knock on the door", "response": "You knock on the door.\n\nThe girl knocks on the door.", "endoftext": false }, { "action": "You examine the door", "response": "You see nothing special about the Room 309 door.\n\nThe girl knocks on the door.", "endoftext": false }, { "action": "Go west", "response": "(first opening the Room 309 door)\nIt seems to be locked.", "endoftext": false }, { "action": "Paper", "response": "You hold out your open hand, but nothing happens.\n\nThe girl knocks on the door.", "endoftext": false }, { "action": "You talk to the girl", "response": "\"By the way, what was your name again?\"\n\n\"It's Jayma. Nice to meet you.\"\n\nJayma knocks on the door.", "endoftext": false }, { "action": "Keep going", "response": "\"I wish there was something I could do to help.\"\n\n\"Don't worry about it. Mr. Russo has never been the most reliable person.\"", "endoftext": false }, { "action": "You keep going", "response": "\"I wish there was something I could do to help.\"\n\n\"Don't worry about it.\"", "endoftext": false }, { "action": "Go west", "response": "(first opening the Room 309 door)\nIt seems to be locked.\n\nJayma knocks on the door.", "endoftext": false }, { "action": "You give Rock to the girl", "response": "\"Um, I'm not sure how that can help.\"\n\nJayma knocks on the door.", "endoftext": false }, { "action": "You go south", "response": "You are in one of the two parking lots at your school, with this one being on the west side. You can go north to enter the western building or east to enter the southern building. You can also go northeast to the quad or southeast to go behind the school.\n\nA single car is parked in the lot. Leaning against the hood of the car is who you presume to be its owner. You believe his name is Brad.", "endoftext": false }, { "action": "You examine the car", "response": "Brad's car. Well, you're pretty sure it's Brad's car, unless he decided to lean on a random one that wasn't his. It seems to have been used for a while.\n\nBrad drums his fingers on his thigh.", "endoftext": false }, { "action": "You examine Brad", "response": "A senior at your school. If you remember correctly, he used to be on the basketball team, but rumor has it that he was kicked off for being too aggressive. In any case, he looks like he's in a bad mood right now, so you probably don't want to do anything to provoke him.", "endoftext": false }, { "action": "You talk to Brad", "response": "\"Um, hey, how's it going?\" you ask cautiously. Brad turns to look at you, and takes some time before responding, possibly to assess whether you're a threat or not.\n\n\"I'm waiting for my girlfriend,\" he says.\n\nYou wait for him to elaborate, but it doesn't seem like he plans on saying anything more.", "endoftext": false }, { "action": "You show the smartphone to Brad", "response": "\"Hey, wait, that's my girlfriend's phone!\"\n\n\"Uh, it's mine,\" you lie expertly.\n\n\"Are you sure? It looks a lot like her case. She's always looking at her phone when we're on dates, so I remember it pretty well.\"\n\n\"I'm pretty sure it's just a coincidence,\" you say, quickly putting the phone away.\n\nBrad shifts to be in a slightly different position from before.", "endoftext": false }, { "action": "Smartphone", "response": "\"It really does look like my girlfriend's phone, though.\"\n\nBrad scratches his chin.", "endoftext": false }, { "action": "You talk to Brad", "response": "\"Um, if you're looking for your girlfriend, you might want to check the other parking lot,\" you suggest.\n\nHe looks at you like you're the world's biggest idiot. \"Uh, there's only one parking lot at this school,\" he says.\n\nYou consider correcting him, but you decide you don't really want to argue with him.\n\nBrad drums his fingers on his thigh.", "endoftext": false }, { "action": "You give your phone to Brad", "response": "(the smartphone to Brad)\n\"It really does look like my girlfriend's phone, though.\"", "endoftext": false }, { "action": "You give the cell phone to Brad", "response": "\"What, are you asking for my phone number? I have a girlfriend, you know.\"\n\nBrad shifts to be in a slightly different position from before.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na rock\na smartphone\nyour cell phone\n\nBrad scratches his chin.", "endoftext": false }, { "action": "You show Rock to Brad", "response": "\"What do you want me to do with that, huh!?\"", "endoftext": false }, { "action": "You talk to Brad", "response": "You think about saying something else to Brad, but you decide not to risk making his bad mood worse.\n\nBrad drums his fingers on his thigh.", "endoftext": false }, { "action": "About yourself", "response": "You look down at yourself. Yup, you're wearing clothes. Thank goodness!\n\nBrad shifts to be in a slightly different position from before.", "endoftext": false }, { "action": "Exits", "response": "You can only go north, east, northeast, or southeast.\n\nBrad drums his fingers on his thigh.", "endoftext": false }, { "action": "You go east", "response": "You walk into the southern building of the school. Most of the classrooms are empty and locked, but one classroom to the east still appears to have its light on. You can also exit north to the quad or west to the parking lot.\n\nThe walls are lined with lockers, and you can see your own locker among them.", "endoftext": false }, { "action": "You look at the locker", "response": "Your locker. This year, it's too far from any of your classes to use normally, so you've found another use for it.", "endoftext": false }, { "action": "You open the locker", "response": "You open your locker, revealing a shrine and an altar.", "endoftext": false }, { "action": "You examine the shrine", "response": "Since you weren't using this locker for anything else, you decided to build a small shrine to the gods and house it here. You've made small figures to represent each of the three goddesses enshrined here: Petra, Charti, and Psalidi.", "endoftext": false }, { "action": "You examine the Petra", "response": "Petra, the goddess of rock. Rock evokes imagery of hardened stone or tall, rugged mountains, and the fist makes you think of punching or fistfights. Consequently, Petra is the most durable of the three goddesses, as well as the most aggressive.", "endoftext": false }, { "action": "You look at Charti", "response": "Charti, the goddess of paper. Paper on its own can be considered flimsy, but through paper the written word can carry immense power. Similarly, Charti is the most unassuming of the three goddesses, but she can strike with subtlety and grace when she is least expected.", "endoftext": false }, { "action": "You examine the Psalidi", "response": "Psalidi, the goddess of scissors. Scissors can dangerous implements, but they are often used as tools for crafting; as such, they represent aggression that has been channeled into something constructive. It follows that Psalidi is the most creative of the three goddesses, finding new and innovative ways to attack.", "endoftext": false }, { "action": "You examine the altar", "response": "A small altar that can support items to use in a sacred ritual.", "endoftext": false }, { "action": "You put Rock on the altar", "response": "You put the rock on the altar.", "endoftext": false }, { "action": "Pray", "response": "You should probably find some offerings for the gods before performing the ritual.", "endoftext": false }, { "action": "You close locker", "response": "You close your locker.", "endoftext": false }, { "action": "Go east", "response": "(first opening the Room 415 door)\nIt seems to be locked.", "endoftext": false }, { "action": "You look at the door", "response": "You see nothing special about the Room 415 door.\n\nAfter a moment, the door opens, and you are face-to-face with your friend Sarah.\n\n\"Oh, it's just you,\" she says.\n\n\"You could sound more excited to see me.\"\n\nShe rolls her eyes. \"Well, I should've known that it was you. I can't think of anyone else that will try and enter every door they see. Here, I'll leave the door open, so you can come in whenever.\" Sarah props open the door and goes back inside the room.", "endoftext": false }, { "action": "Go east", "response": "Room 415 is a science room, so instead of the usual chairs and tables, there are lab benches and stools. The benches are clear except for one, which is occupied.\n\nSarah is sitting at the bench, studying.", "endoftext": false }, { "action": "You examine Sarah", "response": "Sarah is another one of your friends. The two of you often clash over a difference in opinion, but despite it you remain good friends.\n\nSarah is currently studying.", "endoftext": false }, { "action": "You talk to Sarah", "response": "\"What are you doing in here, anyway?\" you ask.\n\n\"Mr. Petridis told me that I could stay in this room and study as long as I lock up properly when I leave,\" Sarah says. \"Well, although the door locks on its own anyway. It just opens from the inside.\"", "endoftext": false }, { "action": "You continue", "response": "\"You have a teacher named Mr. Petri Dish?\"\n\n\"It's Mr. Petridis,\" says Sarah, rolling her eyes.", "endoftext": false }, { "action": "Keep going", "response": "\"Oh, by the way,\" says Sarah. \"Did you ever meet up with David? He said he was looking for you.\"\n\n\"Um, no,\" you lie masterfully.", "endoftext": false }, { "action": "You show the cell phone to Sarah", "response": "\"Is the camera on that thing still busted? You really should get a new one.\"", "endoftext": false }, { "action": "You show the smartphone to Sarah", "response": "Sarah's eyes light up when you show her the smartphone. \"Is that a new phone?\" she asks. \"You can finally get a new picture of me for your background! Here, take a picture of me,\" she commands, posing for a picture with her usual pose.", "endoftext": false }, { "action": "Rock", "response": "You hold out your fist, and once again, the world starts to shake. Sarah looks at you as a vortex yawns open and beings to inhale everything around it, sending papers flying into the air.\n\n\"Seriously?\" she shouts over the crackling of the vortex. \"What, are you offering people as sacrifices to the gods so you can win at that rock-paper-scissors competition?\"\n\nYou start to say something in response, but she shakes her head. \"Whatever. Hope everything works out for you. I'm out.\"\n\nShe turns and, without looking back, throws up the V sign again before walking into the vortex.", "endoftext": false }, { "action": "You take all", "response": "You must take things one at a time.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Room 415 is a science room with lab benches and stools. One bench still has a pencil case sitting on top of it.", "endoftext": false }, { "action": "You take case", "response": "Taken.", "endoftext": false }, { "action": "You open it", "response": "You open the pencil case, revealing a blue pen, a red pen, a black pen, a mechanical pencil, a wooden pencil, a lead refill, an eraser, a pair of scissors, a glue stick, some white-out, a yellow highlighter, a pink highlighter, an orange highlighter, a ruler, and a pack of tissues.", "endoftext": false }, { "action": "You look at the Scissors", "response": "A pair of scissors.", "endoftext": false }, { "action": "Go west", "response": "You are in the southern building of the school. Most of the classrooms are empty and locked, but one classroom to the east still appears to have its light on. You can also exit north to the quad or west to the parking lot.\n\nThe walls are lined with lockers, and you can see your own locker among them.", "endoftext": false }, { "action": "You open the locker", "response": "You open your locker, revealing a shrine and an altar.", "endoftext": false }, { "action": "You put the Scissors on the altar", "response": "You put the pair of scissors on the altar.", "endoftext": false }, { "action": "You go west", "response": "The parking lot on the west side of the school. You can go north to enter the western building or east to enter the southern building. You can also go northeast to the quad or southeast to go behind the school.\n\nA single car is parked in the lot. Brad leans against the hood of the car.", "endoftext": false }, { "action": "You go southeast", "response": "You find yourself behind the southern building at the back of the school. The first thing you notice as you approach is the awful smell of cigarette smoke. The source of it is leaning casually against the wall next to a dumpster. There is a sign affixed on the wall above him. You can go northwest back to the western parking lot.\n\nThe smoker sees you approaching and blows smoke in your direction, which you try not to breathe in.", "endoftext": false }, { "action": "You look at the smoker", "response": "The smoker appears rather unkempt, wearing a tank top and sweatpants and holding a cigarette between two fingers. Does he even go to this school? He looks a little too old to be in high school.\n\nYou try to withstand it, but the stench overpowers you. You cover your nose and hurry back the way you came. Besides, if you stayed there too long, you would probably have gotten lung cancer or something from all the secondhand smoke.\n\n[press any key to continue]## Western Parking Lot\nThe parking lot on the west side of the school. You can go north to enter the western building or east to enter the southern building. You can also go northeast to the quad or southeast to go behind the school.\n\nA single car is parked in the lot. Brad leans against the hood of the car.\n\nBrad runs his hand through his hair.", "endoftext": false }, { "action": "Go southeast", "response": "You are at the back of the school. The smell of cigarette smoke is still here. You can go northwest back to the western parking lot.\n\nThe smoker is leaning against the wall next to a dumpster.", "endoftext": false }, { "action": "Rock", "response": "You hold out your fist, and once again, the world starts to shake. Crackling with energy, a vortex opens on the wall behind the smoker.\n\nNo longer having a wall to lean on, the smoker falls backwards into the vortex. The vortex thoughtfully lingers for a little while longer to vacuum the smoke out of the air before closing.\n\nRock beats scissors.", "endoftext": false }, { "action": "Examine dumpster", "response": "There's some trash in the dumpster.", "endoftext": false }, { "action": "You search the trash", "response": "[For the purposes of this game, SEARCH is synonymous with\nEXAMINE.]\n\nThat's not a nice thing to call the ex-smoker.\n\nOh, the trash in the dumpster? There's nothing important in there. It's just trash.", "endoftext": true }, { "action": "Look around", "response": "You are at the back of the school. With the smoker gone, the air is much easier to breathe. All that remains is the dumpster, pressed up against the wall of the southern building. You can go northwest back to the western parking lot.", "endoftext": false }, { "action": "You go northwest", "response": "The parking lot on the west side of the school. You can go north to enter the western building or east to enter the southern building. You can also go northeast to the quad or southeast to go behind the school.\n\nA single car is parked in the lot. Brad leans against the hood of the car.", "endoftext": false }, { "action": "Exits", "response": "You can only go north, east, northeast, or southeast.\n\nBrad shifts to be in a slightly different position from before.", "endoftext": false }, { "action": "Go north", "response": "You are in the western building of the school. The walls of this hallway are lined with lockers, and the classrooms are mostly empty and locked, with the exception of one room to the west which still has its light on. The library is to the north. You can also exit south to the parking lot or east to the quad.\n\nYou can see Jayma waiting in front of the door.\n\nJayma knocks on the door.", "endoftext": false }, { "action": "Paper", "response": "You hold out your open hand, and once again, the world starts to shake. The doors shake and the lockers rattle noisily as a vortex opens below Jayma.\n\nShe seems to hover over the vortex, her fist still raised in the air, before she plummets down into the vortex with an ear-piercing shriek, which echoes in the halls a little while longer before finally falling silent.\n\nPaper beats rock.\n\n[press any key to continue]", "endoftext": false }, { "action": "You look", "response": "in front of Jayma opens, and a man pokes his head out.\n\n\"What's going on?\" asks Mr. Russo, yawning. \"I thought I heard somebody being murdered out here.\"\n\nYou shrug at him, and he scratches his head. \"Maybe it was just my imagination.\" He yawns again and goes back inside, leaving the door open.", "endoftext": false }, { "action": "Go west", "response": "The classroom is rather unextraordinary, with the only thing of note being Mr. Russo's desk in the corner. Even from far away, you can tell that the desk is a disorganized mess. You can exit the classroom to the east.\n\nMr. Russo sits at his desk, grading papers.\n\nMr. Russo underlines a sentence on the paper in front of him and makes a note.", "endoftext": false }, { "action": "You talk to Russo", "response": "\"So how are you, Mr. Russo?\" you ask.\n\n\"Oh, I'm fine. Just working on grading these papers.\" He glances over the numerous sticky notes stuck to his desk. \"It looks like I'm also waiting for a student of mine to come in so we can discuss her grades.\"\n\n\"Cool,\" you say.\n\nMr. Russo blinks, struggling to stay awake.", "endoftext": false }, { "action": "You take paper", "response": "\"I would prefer if you didn't touch anything on my desk right now,\" says Mr. Russo without looking up to see what you were reaching for.\n\nMr. Russo closes his eyes, and his head droops forward.", "endoftext": false }, { "action": "You talk to Russo", "response": "\"Mr. Russo—\" you begin, and Mr. Russo wakes with a start.\n\n\"Huh? Wha?\" He glances around. \"Oh, I must have dozed off again.\" He yawns. \"I haven't been getting much sleep lately, so I've been really tired, you see. Thanks for waking me up.\"", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nMr. Russo scrawls something indecipherable in the margins of the paper in front of him.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nMr. Russo blinks, struggling to stay awake.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nMr. Russo stifles a yawn with an open hand.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nMr. Russo frowns at something on the paper that he is reading.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nMr. Russo closes his eyes, and his head droops forward.", "endoftext": false }, { "action": "Wait", "response": "Time passes.", "endoftext": false }, { "action": "You take the paper", "response": "You accidentally rustle the papers as you pick one up. Mr. Russo stirs, and you drop the paper and quickly move your hands away.\n\n\"Oh dear, it seems I've dozed off again,\" he mutters, rubbing his eyes, and goes back to grading.", "endoftext": false }, { "action": "You look at Russo", "response": "You had Mr. Russo as your English teacher last year. Given how absentminded and forgetful he was, it was a miracle that he managed to teach a class every year without it being a disaster.\n\nMr. Russo is currently dozing at his desk.", "endoftext": false }, { "action": "You look at the paper", "response": "You take a peek at one of the ungraded papers. You catch a glaring spelling error in the first sentence and look away in disgust.", "endoftext": true }, { "action": "You look around", "response": "The classroom is rather unextraordinary, with the only thing of note being Mr. Russo's desk in the corner. Even from far away, you can tell that the desk is a disorganized mess. You can exit the classroom to the east.\n\nMr. Russo sits at his desk, grading papers.\n\nMr. Russo scrawls something indecipherable in the margins of the paper in front of him.", "endoftext": false }, { "action": "You examine the desk", "response": "Looking closer at the desk does not make it seem any less chaotic. A pile of papers covers most of the surface, with graded and ungraded papers all mixed together. You can see the corner of a textbook peeking out from within the pile. A corner of the desk is littered with sticky notes with various reminders. There is also a computer monitor on the desk.\n\nMr. Russo underlines a sentence on the paper in front of him and makes a note.", "endoftext": false }, { "action": "You look at the monitor", "response": "A computer monitor. It is turned off. Since the monitor is here, you're guessing a keyboard and mouse are hidden under the papers somewhere.\n\nMr. Russo stifles a yawn with an open hand.", "endoftext": false }, { "action": "You examine mouse", "response": "A computer monitor. It is turned off. Since the monitor is here, you're guessing a keyboard and mouse are hidden under the papers somewhere.\n\nMr. Russo blinks, struggling to stay awake.", "endoftext": false }, { "action": "You turn on the monitor", "response": "It isn't something you can switch.\n\nMr. Russo closes his eyes, and his head droops forward.", "endoftext": false }, { "action": "You look at the book", "response": "It appears to be a textbook that teaches sign language. You could look through it if you picked it up.\n\nMr. Russo snores gently.", "endoftext": false }, { "action": "You take the book", "response": "You quietly pull the textbook from the mess of papers on the desk, taking care not to wake Mr. Russo.\n\nMr. Russo snores gently.", "endoftext": false }, { "action": "Examine book", "response": "It appears to be a textbook that teaches sign language. It appears to have been read thoroughly, with various annotations and sticky notes in the pages. You decide to take the time to look over the alphabet and some simple phrases from the beginning of the book.\n\nMr. Russo snores gently.", "endoftext": false }, { "action": "You read the book", "response": "It appears to be a textbook that teaches sign language. It appears to have been read thoroughly, with various annotations and sticky notes in the pages. Earlier, you took a look at the beginning of the book to go over the alphabet and some simple phrases.", "endoftext": false }, { "action": "You look at the notes", "response": "You pick a sticky note at random and take a look at it. It reads \"Buy eggs\".", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na sign language textbook\na pencil case (open)\na blue pen\na red pen\na black pen\na mechanical pencil\na wooden pencil\na lead refill\nan eraser\na glue stick\nsome white-out\na yellow highlighter\na pink highlighter\nan orange highlighter\na ruler\na pack of tissues\na smartphone\nyour cell phone", "endoftext": false }, { "action": "You look at the note", "response": "You pick a sticky note at random and take a look at it. It reads \"Meeting w/ Jayma after school, discuss grades\".", "endoftext": false }, { "action": "Go east", "response": "You are in the western building of the school. The walls of this hallway are lined with lockers, and the classrooms are mostly empty and locked, with the exception of one room to the west which still has its light on. The library is to the north. You can also exit south to the parking lot or east to the quad.", "endoftext": false }, { "action": "Go north", "response": "The library is quiet, with only the occasional turn of a page being audible. Bookshelves are lined up, filling most of the room, and a sign on one wall compels you to be as quiet as possible. From here, you can go south to the western building or southeast to the quad.\n\nA boy is here, reading a novel.", "endoftext": false }, { "action": "You talk to the boy", "response": "You wave your hands again to get the boy's attention. He looks up from his novel.", "endoftext": false }, { "action": "You talk to boy", "response": "You decide to attempt communication with the boy using your recently learned knowledge of sign language basics. \"Hello, how are you?\" you sign. The boy recognizes your clumsy signing and responds with a simple \"I'm fine\" in response.\n\n\"What is your name?\" you try signing.\n\nThe boy fails to hide an amused smile before he starts to slowly spell out the letters to his name.\n\nThe boy spells an O with his fingers.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe boy spells an L with his fingers.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nThe boy spells an I with his fingers.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe boy spells a V with his fingers.", "endoftext": false }, { "action": "Rock", "response": "You hold out your fist, and once again, the world starts to shake. The boy looks on in confusion as a vortex opens in front of him.\n\nThe novel he was reading is wrenched from his hands and sucked into the vortex, and it isn't long before the boy follows suit. You hear a scream fade into silence with the crackling of energy as the vortex closes.\n\nRock beats scissors.", "endoftext": true }, { "action": "Look around", "response": "The library is quiet. Bookshelves are lined up, filling most of the room, and a sign on one wall compels you to be as quiet as possible. From here, you can go south to the western building or southeast to the quad.\n\nYou realize that the boy never managed to finish spelling his name. Since he spelled O-L-I-V, you would assume his name was probably Oliver, but for all you know he could've been spelling out \"Olive Garden\" or something.", "endoftext": false }, { "action": "You go to the south", "response": "You are in the western building of the school. The walls of this hallway are lined with lockers, and the classrooms are mostly empty and locked, with the exception of one room to the west which still has its light on. The library is to the north. You can also exit south to the parking lot or east to the quad.", "endoftext": false }, { "action": "Go west", "response": "The classroom is rather unextraordinary, with the only thing of note being Mr. Russo's desk in the corner. Even from far away, you can tell that the desk is a disorganized mess. You can exit the classroom to the east.\n\nMr. Russo sits at his desk, dozing.\n\nMr. Russo snores gently.", "endoftext": false }, { "action": "You look at Russo", "response": "You had Mr. Russo as your English teacher last year. Given how absentminded and forgetful he was, it was a miracle that he managed to teach a class every year without it being a disaster.\n\nMr. Russo is currently dozing at his desk.", "endoftext": false }, { "action": "You examine the desk", "response": "Looking closer at the desk does not make it seem any less chaotic. A pile of papers covers most of the surface, with graded and ungraded papers all mixed together. A corner of the desk is littered with sticky notes with various reminders. There is also a computer monitor on the desk.", "endoftext": false }, { "action": "You examine the sticky notes", "response": "You pick a sticky note at random and take a look at it. It reads \"Remember Allison's birthday!\" with a heart scribbled in the corner.", "endoftext": false }, { "action": "You take the sticky note", "response": "You don't really want to mess with those. They're practically what keep Mr. Russo from becoming a mess. Or at least, a bigger mess.", "endoftext": false }, { "action": "You take the monitor", "response": "That's hardly portable.", "endoftext": false }, { "action": "You take the paper", "response": "You accidentally rustle the papers as you pick one up. Mr. Russo stirs, and you drop the paper and quickly move your hands away.\n\n\"Oh dear, it seems I've dozed off again,\" he mutters, rubbing his eyes, and goes back to grading.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na sign language textbook\na pencil case (open)\na blue pen\na red pen\na black pen\na mechanical pencil\na wooden pencil\na lead refill\nan eraser\na glue stick\nsome white-out\na yellow highlighter\na pink highlighter\nan orange highlighter\na ruler\na pack of tissues\na smartphone\nyour cell phone\n\nMr. Russo frowns at something on the paper that he is reading.", "endoftext": false }, { "action": "You examine eraser", "response": "An eraser.\n\nMr. Russo underlines a sentence on the paper in front of him and makes a note.", "endoftext": false }, { "action": "You look at the tissues", "response": "A pack of tissues.\n\nMr. Russo stifles a yawn with an open hand.", "endoftext": false }, { "action": "You examinthe white-out", "response": "Some white-out.\n\nMr. Russo blinks, struggling to stay awake.", "endoftext": false }, { "action": "You givthe white-out to Russo", "response": "(first taking the white-out)\nThere's really only one thing you need from this pencil case.\n\nMr. Russo closes his eyes, and his head droops forward.", "endoftext": false }, { "action": "Close case", "response": "You close the pencil case.\n\nMr. Russo snores gently.", "endoftext": false }, { "action": "You hit Russo with case", "response": "I only understood you as far as wanting to hit Mr. Russo.", "endoftext": false }, { "action": "Exits", "response": "You can only go east.", "endoftext": false }, { "action": "Go east", "response": "You are in the western building of the school. The walls of this hallway are lined with lockers, and the classrooms are mostly empty and locked, with the exception of one room to the west which still has its light on. The library is to the north. You can also exit south to the parking lot or east to the quad.", "endoftext": false }, { "action": "Go east", "response": "You are at the quad, a courtyard in the center of the school. From here, you can go north to the front of the school, northwest to the library, west to the western building, southwest to the parking lot, south to the southern building, and east to the gym.", "endoftext": false }, { "action": "Go south", "response": "You are in the southern building of the school. Most of the classrooms are empty and locked, but one classroom to the east still appears to have its light on. You can also exit north to the quad or west to the parking lot.\n\nThe walls are lined with lockers, and you can see your own locker among them. The locker hangs open, revealing a shrine and an altar.", "endoftext": false }, { "action": "Go west", "response": "The classroom is rather unextraordinary, with the only thing of note being Mr. Russo's desk in the corner. Even from far away, you can tell that the desk is a disorganized mess. You can exit the classroom to the east.\n\nMr. Russo sits at his desk, dozing.", "endoftext": false }, { "action": "You cut the paper", "response": "Cutting it up would achieve little.", "endoftext": false }, { "action": "You look at the smartphone", "response": "Chloe's smartphone. The case that covers it is pink with a rabbit design. The phone is in surprisingly good condition, considering the fall it took.\n\nUnfortunately, since you don't know the password, you can't really use the smartphone.", "endoftext": false }, { "action": "Unlock smartphone", "response": "What do you want to unlock the smartphone with?", "endoftext": false }, { "action": "You go west", "response": "You can only go east.\n\nMr. Russo snores gently.", "endoftext": false }, { "action": "You look at the pile", "response": "You take a peek at one of the ungraded papers. The words start to swim before your eyes and you realize you've had enough of Romeo and\nJuliet last year.\n\nMr. Russo snores gently.", "endoftext": false }, { "action": "You look at Brad", "response": "A senior at your school. Apparently, he's known for being rather aggressive, and since he looks to be in a bad mood right now, you probably don't want to provoke him.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nBrad drums his fingers on his thigh.", "endoftext": false }, { "action": "Scissors", "response": "You hold out your index and middle fingers.\n\n\"Hey, what's the deal?\" asks Brad, putting his fists up. \"You tryin' to poke my eyes out? What, you wanna fight?\"", "endoftext": false }, { "action": "Paper", "response": "You hold out your open hand, and once again, the world starts to shake. You don't see the vortex open, but you feel it open behind you.\n\nStartled, Brad throws a punch that you dodge easily, and the force of his punch sends him tumbling headfirst into the vortex.\n\nPaper beats rock.", "endoftext": false }, { "action": "You look at the car", "response": "Brad's car. It seems to have been used for a while. Or rather, Brad must have just gotten a used car.", "endoftext": false }, { "action": "You take the flyer", "response": "You decide to take one of the flyers with you.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na flyer\na pair of scissors\na sign language textbook\na pencil case (closed)\na smartphone\nyour cell phone", "endoftext": false }, { "action": "You put the flyer on the altar", "response": "You put the flyer on the altar.", "endoftext": false }, { "action": "You examine the altar", "response": "A small altar that can support items to use in a sacred ritual.\n\nOn the altar are a flyer and a rock.", "endoftext": false }, { "action": "You put the Scissors on the altar", "response": "You put the pair of scissors on the altar.", "endoftext": false }, { "action": "Pray", "response": "You should probably find some offerings for the gods before performing the ritual.", "endoftext": false }, { "action": "You take Rock", "response": "Taken.", "endoftext": false }, { "action": "You give Rock to the petra", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "Examine flyer", "response": "A piece of paper advertising the Rock-Paper-Scissors Competition. It contains details about when and where the event will take place.", "endoftext": false }, { "action": "You put Rock on the altar", "response": "You put the rock on the altar.", "endoftext": false }, { "action": "You look at the altar", "response": "A small altar that can support items to use in a sacred ritual.\n\nOn the altar are rock, scissors, and paper.", "endoftext": false }, { "action": "You take the Scissors", "response": "Taken.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You take the flyer", "response": "Taken.", "endoftext": false }, { "action": "You examine the altar", "response": "A small altar that can support items to use in a sacred ritual.", "endoftext": false }, { "action": "You put Rock on the altar", "response": "You put the rock on the altar.", "endoftext": false }, { "action": "You examine the altar", "response": "A small altar that can support items to use in a sacred ritual.\n\nOn the altar are scissors, paper, and rock.", "endoftext": false }, { "action": "You examine the desk", "response": "Looking closer at the desk does not make it seem any less chaotic. A pile of papers covers most of the surface, with graded and ungraded papers all mixed together. A corner of the desk is littered with sticky notes with various reminders. There is also a computer monitor on the desk.\n\nMr. Russo snores gently.", "endoftext": false }, { "action": "Clean desk", "response": "You rub the desk.", "endoftext": false }, { "action": "You examine the keyboard", "response": "A computer monitor. It is turned off. Since the monitor is here, you're guessing a keyboard and mouse are hidden under the papers somewhere.", "endoftext": false }, { "action": "You look under the papers", "response": "You find nothing of interest.\n\nMr. Russo snores gently.", "endoftext": false }, { "action": "You talk to Russo", "response": "\"Mr. Russo—\" you begin, and Mr. Russo wakes with a start.\n\n\"Huh? Wha?\" He glances around. \"Oh, I must have dozed off again. Thanks for waking me up.\"", "endoftext": false }, { "action": "Continue", "response": "\"Need help with anything?\" you ask.\n\n\"Oh, no, I'm all right. Thanks for the offer, though.\"\n\nMr. Russo scrawls something indecipherable in the margins of the paper in front of him.", "endoftext": false }, { "action": "Continue", "response": "\"Need help with anything?\" you ask.\n\n\"Oh, no, I'm all right. Thanks for the offer, though.\"\n\nMr. Russo underlines a sentence on the paper in front of him and makes a note.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na sign language textbook\na pencil case (closed)\na smartphone\nyour cell phone\n\nMr. Russo stifles a yawn with an open hand.", "endoftext": false }, { "action": "Scissors", "response": "You hold out your index and middle fingers, and once again, the world starts to shake. A vortex opens behind Mr. Russo, and loose papers and sticky notes are sucked in.\n\nMr. Russo grabs his desk to avoid being pulled in, but the force of the vortex overpowers him. The desk topples over with a resounding crash, and Mr. Russo flies into the vortex, screaming.\n\nScissors beats paper.", "endoftext": true }, { "action": "You look around", "response": "The classroom is rather unextraordinary, with the only thing of note being Mr. Russo's desk in the corner. The desk has been toppled over and most of the clutter on it has been sucked away, leaving only his computer on the floor. You can exit the classroom to the east.\n\nLooks like you're just about ready. The competition is about to start soon, so you better hurry.", "endoftext": false }, { "action": "You look at the computer", "response": "A computer monitor. It is resting haphazardly on the floor. You can also see a keyboard and mouse. You hope nothing broke in the fall.", "endoftext": false }, { "action": "Go east", "response": "You are in the western building of the school. The walls of this hallway are lined with lockers, and the classrooms are mostly empty and locked, with the exception of one room to the west which still has its light on. The library is to the north. You can also exit south to the parking lot or east to the quad.", "endoftext": false }, { "action": "Go west", "response": "The classroom is rather unextraordinary, with the only thing of note being Mr. Russo's desk in the corner. The desk has been toppled over and most of the clutter on it has been sucked away, leaving only his computer on the floor. You can exit the classroom to the east.", "endoftext": false }, { "action": "Pray", "response": "You put your hands together in front of you and kneel.\n\nYou offer a prayer to Petra, asking for her strength and power. You offer a prayer to Charti, asking for her elegance and poise. You offer a prayer to Psalidi, asking for her sharpness and inspiration. And you pray to the three of them: a prayer for victory in the upcoming trials, and an entreaty that your offerings are provided safe passage.\n\n[press any key to continue]As you finish your prayers, you\nhear a soft sigh, and you can feel the blessings of the goddesses drape over you. Though you aren't physically emanating light, it almost feels as if you're glowing.\n\nYou should be able to win with this.", "endoftext": false }, { "action": "Go north", "response": "Returning to the gym means you're ready to enter the competition. Do you want to go to the gym now?", "endoftext": false }, { "action": "Rock", "response": "You play rock.\n\nYour opponent plays scissors.\n\n[press any key to continue]The tension in the air recedes as\neveryone takes stock of the results. Then, the gym breaks out into mild applause, and the referee takes your arm and holds it up into the air, declaring you the victor of the competition. You feel your blessings melt away from you, having fulfilled their purpose.\n\nThe club president looks frustrated, but only for a moment. Then they grin at you and begin clapping as well.\n\n\"Congratulations,\" they say.", "endoftext": true }, { "action": "You pray to Petra", "response": "You can only play rock, paper, or scissors.", "endoftext": false }, { "action": "Scissors", "response": "You play scissors.\n\nYour opponent plays scissors.\n\n[press any key to continue]The tension grows thicker as\neveryone in the gym registers the draw in their heads. You meet eyes with the president and raise your eyebrows to indicate that you're in control. They look away from you.\n\nThe referee opens her mouth again.\n\nYou can feel the blessing of Petra, the goddess of rock, guiding you.\n\n\"Rock, paper, scissors, shoot!\"", "endoftext": false }, { "action": "Scissors", "response": "You play scissors.\n\nYour opponent plays scissors.\n\n[press any key to continue]Another draw. You hear a\ncollective gasp from the spectators. You can see beads of sweat form on the president's face, though they don't betray any emotion in their expression.\n\nThe referee opens her mouth again.\n\nYou can feel the blessing of Charti, the goddess of paper, guiding you.\n\n\"Rock, paper, scissors, shoot!\"", "endoftext": false }, { "action": "Rock", "response": "You play rock.\n\nYour opponent plays rock.\n\n[press any key to continue]The tension in the air grows even thicker—it almost feels like it's constricting you. You've let this\ngo\non for far too long. You should probably end this soon.\n\nThe referee opens her mouth again.\n\nYou can feel the blessing of Psalidi, the goddess of scissors, guiding you.\n\n\"Rock, paper, scissors, shoot!\"", "endoftext": false }, { "action": "Paper", "response": "You play paper.\n\nYour opponent plays paper.\n\n[press any key to continue]You tie again.\n\n[press any key to continue]And again.\n\n[press any key to continue]And again and again and again and\nagain and again and again and again and again and again and again and again and again and again and again and again.\n\n[press any key to continue]You realize far too late that it\nwasn't the tension in the air constricting you but your blessings tightening around you, mutating into curses. For abusing the gifts of the gods, you have been frozen in a single moment, compelled to force a draw over and over and over again.", "endoftext": false }, { "action": "Rock", "response": "You play rock.\n\nYour opponent plays paper.\n\n[press any key to continue]The tension in the air recedes as\neveryone takes stock of the results. Then, the gym breaks out into mild applause as your opponent is declared the victor.\n\nYou let out a breath that you didn't know you'd been holding and you feel your blessings melt away from you. And when you look up, the club president is staring at you with a bewildered expression. \"Wh— How— Why did you—\" they stammer.\n\nYou shake your head and smile at them, and you turn away as they are surrounded by their club members congratulating them on their victory. And off to the side you can see David and Sarah, who wave at you when you spot them.\n\n[press any key to continue]\"Good game,\" says David.\n\n\"Thanks,\" you say, giving him a fist bump. You hold out your fist to Sarah, too, but she punches you in the arm instead.\n\n\"That's for earlier,\" she says.\n\n\"Yeah, I probably deserved that.\"\n\nShe laughs, but then looks at you seriously.\n\n\"But really. You lost on purpose, didn't you? Why?\"\n\n[press any key to continue]\"I guess I just realized in the\nend that winning isn't everything,\" you say with a smile as the three of you walk into the sunset.", "endoftext": false }, { "action": "Xyzzy", "response": "When you say the word, you feel like there's a disturbance in reality, but the feeling soon fades away. Maybe if you tried again in a more central location.", "endoftext": false }, { "action": "You go west", "response": "You can only go south.", "endoftext": false }, { "action": "You talk", "response": "(to David)\n\"Hey,\" you say. \"What's up?\"\n\n\"Well, you're entering the competition today, right? I just wanted to wish you good luck.\"\n\n\"Oh, yeah, thanks.\"\n\n\"Also, I wanted to say that, well, after last time... Just, winning isn't everything, you know? It's okay even if you don't win.\"\n\n\"Of course,\" you say, but you don't really mean it.\n\n\"Um, that's it, then! Good luck in the competition!\" He raises his fist. \"How about a fist bump?\"", "endoftext": false }, { "action": "Scissors", "response": "You hold out your index and middle fingers. In the next instant, a hole in reality opens, swallowing you whole.", "endoftext": false }, { "action": "Rock", "response": "You hold out your fist, and David bumps it with his own.\n\n\"Come on, that was weak! If we're going to do this, we should do it properly.\" He holds out his fist again.", "endoftext": false }, { "action": "Continue", "response": "You hold out your fist, and David bumps it with his own.\n\n\"That was still pretty weak. If we're going to do this, we should do it properly.\" He holds out his fist again.", "endoftext": false }, { "action": "Keep going", "response": "You hold out your fist, and David bumps it with his own.\n\n\"That was still pretty weak. If we're going to do this, we should do it properly.\" He holds out his fist again.\n\nYour eyes are drawn to David's fist. At any other time it would just seem like a normal fist bump, but right now it looks like he's playing rock in rock-paper-scissors.", "endoftext": false }, { "action": "You keep going", "response": "You hold out your fist, and David bumps it with his own.\n\n\"That was still pretty weak. If we're going to do this, we should do it properly.\" He holds out his fist again.\n\nYour eyes are drawn to David's fist. It kind of looks like he's playing rock in rock-paper-scissors.", "endoftext": false }, { "action": "Paper", "response": "You hold out your open hand, and as you do so, the world starts to shake. A hole opens in reality—a swirling vortex of crackling energy.\n\nDavid's face transforms into a look of shock as he registers the situation. A \"wha—\" escapes his lips before he is swallowed by the vortex, which snaps shut after him.\n\nPaper beats rock.", "endoftext": false }, { "action": "Xyzzy", "response": "The word barely escapes your lips when time stops and the colors of the world invert themselves. A giant, disembodied hand floats down from the sky, and a hollow voice seems to echo in your head.\n\n\"Rock, paper, scissors, shoot!\"", "endoftext": false }, { "action": "Rock", "response": "You play rock. The hand plays rock.\n\nIt's a draw!\n\nThe voice speaks again. \"Rock, paper, scissors, shoot!\"", "endoftext": false }, { "action": "Rock", "response": "You play rock. The hand plays paper.\n\nPaper beats rock. You lose!\n\nApparently satisfied, the hand floats back into the sky, and the world returns to normal.", "endoftext": false }, { "action": "Paper", "response": "You play paper. The hand plays rock.\n\nPaper beats rock. You win!\n\nApparently satisfied, the hand floats back into the sky, and the world returns to normal.\n\nIt occurs to you that you gained absolutely nothing from this victory, as if this was just someone's elaborate idea of an Easter egg.", "endoftext": true } ]
9af3dz94zvblmnan
Mother Loose
Irene Callaci
[ "Literary", "Children's" ]
[ "built-in hints", "cat", "character graphics", "child protagonist", "compass status display", "cover art", "fairytale", "family", "gender-neutral protagonist", "IF Competition 1998", "IFComp Game", "multiple solutions", "recommended for children", "walkthrough", "Xyzzy Awards 1998" ]
1,998
[ 0, 4, 5, 1, 0 ]
10
3.3
20070905
false
It's been one of those days. It started out bad and just got worse: You're seven years old and in trouble a lot. You try to be good and to do as you ought, but nothing, it seems, goes exactly as planned. For instance, today things got quite out of hand: you poured your own milk, but it spilled on the floor; the cat wanted out just as you slammed the door; you didn't remember to turn off the faucet; your brother, poor thing, is still locked in the closet. But that wasn't all. No, indeed. Did I mention that things got much worse? They did. Pay attention: you're lost and alone and nothing's familiar. You wander around for a while until you're ready to panic. Then, out of the blue, an egg on a fence asks for help--and from you!
[ { "action": "%", "response": "What was that?\n\nYou freeze, all your senses on alert. Not mineral. Not vegetable, either. That means...animal? Your eyes scan the countryside, swiveling like searchlights, and pause briefly on a grove of trees to the north.\n\n\"No, not there! Up here!\" guides a voice edged with impatience. As you whirl around, peering up, you squint and shield your eyes against the sun's glare. Waving at you from the top of a rickety wooden fence is a well-groomed egg, who confesses, \"I could use a bit of help, if you don't mind.\"\n\nAfter a long and rather awkward silence, the egg mutters, \"It's very rude to stare, you know. When I was your age, children were taught to respect their elders, not gawk at them as if they were animals in a zoo.\" The egg crosses his legs, folds his arms and pretends to ignore you.\n\n[Press a key to begin.]", "endoftext": false }, { "action": "You press any the key", "response": "The ramshackle wooden fence in front of you seems to lurch from one horizon to the other. Although it hasn't fallen over yet, it threatens to at any moment, and if that egg isn't careful...\n\nThe footpath running along the fence veers sharply north.\n\nThe egg hums a little tune your mother used to sing at bedtime.", "endoftext": false }, { "action": "You look at myself", "response": "You're seven years old and in trouble a lot. You try to be good and to do as you ought, but nothing, it seems, goes exactly as planned. For instance, today things got quite out of hand: you poured your own milk, but it spilled on the floor; the cat wanted out just as you slammed the door; you didn't remember to turn off the faucet; your brother, poor thing, is still locked in the closet.\n\nBut that wasn't all. No, indeed. Did I mention that things got much worse? They did. Pay attention: you're lost and alone and nothing's familiar. You wander around for a while until you're ready to panic. Then, out of the blue, an egg on a fence asks for help--and from you!", "endoftext": false }, { "action": "You examine the egg", "response": "Although somewhat short and rotund, the egg takes obvious pride in his appearance, wearing neatly pressed dark slacks and a white, button-down shirt with the initials H.D. embroidered on the collar. His necktie is conservative, his shoes polished, his handkerchief clean and folded.\n\nThe egg wobbles ever so slightly on the narrow ledge of the fence.", "endoftext": false }, { "action": "You climb the fence", "response": "The fence is much too high and unsteady for you to climb. How on earth did that egg get up there?", "endoftext": false }, { "action": "You ask the egg about the egg", "response": "\"Not a lot to tell, really,\" demurs the egg.", "endoftext": false }, { "action": "You ask the egg about yourself", "response": "The egg looks shocked. \"How could I possibly know anything at all about you? We've never been properly introduced!\"", "endoftext": false }, { "action": "You go east", "response": "You trudge along, trees to your left, fence to your right. After a little while, you sit down to rest. The fence and the road look the same here; nothing has changed, except that now you're completely alone on a road to nowhere. Discouraged, you stand up and trudge all the way back to the egg.", "endoftext": false }, { "action": "You ask the egg about the fence", "response": "With an embarrassed laugh, the egg admits, \"Unfortunately, I've gotten myself into a spot of trouble. I am unable to descend from this fence without risking major injury.\"", "endoftext": false }, { "action": "Xyzzy", "response": "A hollow voice says, \"Fooled you!\"", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.", "endoftext": false }, { "action": "You go west", "response": "You trudge along, trees to your right, fence to your left. After a little while, you sit down to rest. The fence and the road look the same here; nothing has changed, except that now you're completely alone on a road to nowhere. Discouraged, you stand up and trudge all the way back to the egg.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The ramshackle wooden fence in front of you seems to lurch from one horizon to the other. Although it hasn't fallen over yet, it threatens to at any moment, and if that egg isn't careful...\n\nThe footpath running along the fence veers sharply north.\n\nThe egg removes a handkerchief from his pocket and polishes a pair of spectacles.", "endoftext": false }, { "action": "You go north", "response": "Bravely, the egg calls after you: \"My life is in your hands! I trust you will return shortly to rescue me!\"\n\nThe sun has disappeared. Only a narrow north-south passage winds through the forest here; trees and gnarled undergrowth barricade all other exits. Chill air seeps up from the ground and coils around your body, reaching down your neck with insistent, clammy fingers.", "endoftext": false }, { "action": "You go north", "response": "Wet branches slap your face, their icy needles stinging. Dense underbrush creeps in from all sides. With each step, mud oozes into your shoes. Insects drop from above and crawl through your hair; knuckles scrape against rough bark. The path hooks from south to southwest here, slithering between the trees like a snake. Faint rustling sounds catch your ear, but when you turn to look, all is still and quiet.\n\nAt your feet, a green and yellow basket lies on its side. Whoever dropped it must have been in a hurry, because the contents have spilled out and are strewn everywhere.\n\nAn iron pot has come to rest at the edge of the footpath, near a tree.\n\nYou can also see a cracked porcelain dish and a bent spoon here.", "endoftext": false }, { "action": "You look at the pot", "response": "The pot is deep and flat-bottomed, with a curved handle that crosses from one side to the other for easy carrying. Although the iron pot has started to rust, you can see where something has dribbled out from under the lid and run down the sides.\n\nThe whispery rustling grows louder.", "endoftext": false }, { "action": "You take the pot", "response": "Taken.\n\nYou glance around nervously. The rustling seems very close now.", "endoftext": false }, { "action": "You listen", "response": "You hear whispery, rustling sounds coming from behind the trees.\n\nThe rustling sounds stop.", "endoftext": false }, { "action": "You take all", "response": "picnic basket: Taken.\ncracked porcelain dish: Taken.\nbent spoon: Taken.\n\nSuddenly, from the corner of your eye, you glimpse a streak of moth-eaten fur hurtling toward you from the forest! Your heart races, yet you stand paralyzed with fear; your mind screams at your unresponsive body to flee. Run! Run for your life!\n\nToo late. Alas, too late.\n\n\"Boo!\" snarls a big, bad wolf, who is huffing and puffing from all the exertion. His eyes narrow into slits as he studies you closely. \"Hey, wait just a minute! You ain't Little Red Riding Hood.\"\n\nThe wolf leans casually on one elbow and watches you, chewing on his toothpick.", "endoftext": false }, { "action": "You ask the wolf about the toothpick", "response": "The wolf snarls at you and chews on a toothpick.\n\nThe wolf yawns widely enough for you to count all his teeth.", "endoftext": false }, { "action": "You count the teeth", "response": "\"Huh?\" The wolf raises an eyebrow.", "endoftext": false }, { "action": "You ask the wolf about the little red riding hood", "response": "\"Nice kid, yeah? Too bad about her grandma.\"", "endoftext": false }, { "action": "Kiss wolf", "response": "\"The shy and retiring type, I see,\" leers the wolf, shifting the toothpick from one side of his mouth to the other.\n\nThe wolf yawns widely enough for you to count all his teeth.", "endoftext": false }, { "action": "You ask the wolf about the grandma", "response": "\"Watch it,\" growls the wolf, \"or you'll be talking to my lawyer.\"", "endoftext": false }, { "action": "You ask wolf about the wolf", "response": "The wolf snarls at you and chews on a toothpick.\n\nThe wolf leans casually on one elbow and watches you, chewing on his toothpick.", "endoftext": false }, { "action": "You kick wolf", "response": "\"Oh, yeah?\" sneers the wolf. \"You and who else?\"", "endoftext": false }, { "action": "You ask the wolf about yourself", "response": "The wolf grins widely. \"Sure thing. Just step over here where I can get a better look at you,\" he coaxes. \"Come on, don't be shy.\"\n\n\"Listen up,\" warns the wolf. \"In case you forgot, I get blamed for everything around here. So watch it. I ain't takin' no rap for you.\"", "endoftext": false }, { "action": "You ask the wolf about egg", "response": "\"An egg? On a fence? Okay, okay, I'll bite.\" The wolf howls with laughter. \"Get it? I'll bite! Oh, man, that's a good one!\"\n\nThe wolf loiters in the area, keeping an eye on you.", "endoftext": false }, { "action": "You ride wolf", "response": "\"Huh?\" The wolf raises an eyebrow.", "endoftext": false }, { "action": "You eat the wolf", "response": "\"You got it bass ackwards, baby,\" growls the wolf.\n\nThe wolf loiters in the area, keeping an eye on you.", "endoftext": false }, { "action": "You eat you", "response": "\"A smart aleck, huh?\" The wolf eyes you curiously. \"Better watch what you ask for, kiddo. You might get it.\"\n\nThe wolf yawns widely enough for you to count all his teeth.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na bent spoon\na cracked porcelain dish\na picnic basket (which is open but empty)\na pot (which is closed)", "endoftext": false }, { "action": "You look at the basket", "response": "Woven from green and yellow straw, the picnic basket has seen better days. One corner is dented, and the straw is ripped where a handle was once attached. The picnic basket is empty.", "endoftext": false }, { "action": "You open the pot", "response": "Using the spoon's handle, you break the seal between pot and lid. Ever so cautiously, you lift the lid and peek into the pot but just then the wolf lets out a blood-curdling howl, and you jerk your arm back abruptly. The lid flies out of your grasp and rolls out of sight.\n\nFortunately, you still have the pot. In it, you see some pease porridge.\n\nThe wolf grins at you as he twirls the toothpick in his mouth.", "endoftext": false }, { "action": "You examine the spoon", "response": "The spoon is slightly bent, as if it has been stepped on.\n\nThe wolf grins at you as he twirls the toothpick in his mouth.", "endoftext": false }, { "action": "You eat the porridge", "response": "Ecchhh! Nasty stuff. You decide to get rid of it before someone gets sick. You look around for an inconspicuous spot, and hastily dump the pease porridge. It soaks into the ground, but a shiny golden hairpin remains!", "endoftext": false }, { "action": "You go to the southwest", "response": "The footpath snaking down from the northeastern forest has widened here into a country lane. Gravel crunches beneath your feet and a warm breeze riffles your hair as you walk in the sun. Some distance to the west, a few small cottages flock together like children telling secrets. Smoke curls from the chimney of the cottage nearest to you. Beyond the village, further west, a clock tower rises above the surrounding roofs.", "endoftext": false }, { "action": "Go west", "response": "Blooming with color and fragrance, a tidy garden snuggles against the stone cottage to the south. Ivy frames the whitewashed front door; starched white curtains hang in a diamond-paned window. A faint path forks southeast and southwest around the cottage, toward the back. To the north, across the lane that runs through the village, a few small cottages line the road. The clock tower looms further west, silhouetted against the sky.\n\nGradually, the steady, monotonous hum of machinery drifts into your consciousness.", "endoftext": false }, { "action": "You open the door", "response": "It seems to be locked.", "endoftext": false }, { "action": "You kick the door", "response": "Violence isn't the answer to this one.\n\nThe wolf sneaks up behind you.", "endoftext": false }, { "action": "You unlock the door with the hairpin", "response": "Glancing furtively over your shoulder, you slip the hairpin into the doorknob and jiggle it in the lock. Nothing happens. You twist and poke and jab and prod, until finally something clicks into place. Aha! You remove the hairpin, turn the knob ever so gently, and ease the cottage door open.\n\nYou're quite pleased with yourself, aren't you? Your mother, on the other hand, would be ashamed of you.\n\n\"I'll be right back,\" confides the wolf.", "endoftext": false }, { "action": "You knock on the door", "response": "You knock loudly on the cottage door, but no one answers.\n\nThe wolf sneaks up behind you.", "endoftext": false }, { "action": "You knock knock", "response": "\"You may not know this, but knock knock jokes are my specialty.\" The wolf takes the toothpick out of his mouth and points it at you. \"Watch. I'll demonstrate.\"\n\n\"Knock knock.\"", "endoftext": false }, { "action": "Who's there", "response": "\"Who's there?\"", "endoftext": false }, { "action": "Who's there", "response": "\"Venice.\"", "endoftext": false }, { "action": "Venice who", "response": "\"Venice who?\"", "endoftext": false }, { "action": "Venice who", "response": "\"Venice somebody going to open the door?\"", "endoftext": false }, { "action": "You attack the wolf with the toothpick", "response": "\"Whoa, baby!\" The wolf slaps his thigh and guffaws. \"Now, that's what I call funny!\"\n\n\"I'm blowin' this joint,\" the wolf explains as he shoves his way past you. \"I got places to go, people to see, things to do.\"", "endoftext": false }, { "action": "You unlock the door with the hairpin", "response": "(You don't need the golden hairpin when the door is open.)\nThe cottage door is already unlocked.", "endoftext": false }, { "action": "Go inside", "response": "From the scrubbed oak floorboards to the comfy, upholstered furniture gathered around the hearth, this feels like home.\n\nA wooden spinning wheel in the corner revolves madly, its treadle pumping like a runner's chest after a long race. A skein of black yarn is wound around the bobbin; one loose end of the yarn flaps rhythmically with each rotation of the wheel.\n\nYou can also see a big, giant bag (in which is some soft wool), a medium-sized bag (in which is some glossy wool) and a wee, little bag (in which is some curly wool) here.", "endoftext": false }, { "action": "You look at the wheel", "response": "What's this? You find a sliding panel and a toggle switch on the underside of the spinning wheel's frame.", "endoftext": false }, { "action": "You turn off the wheel", "response": "You flip the toggle switch to the OFF position, and the spinning wheel slows to a stop.\n\nThe wolf is back again, hanging around.\n\nThe wolf leans casually on one elbow and watches you, chewing on his toothpick.", "endoftext": false }, { "action": "You examine the panel", "response": "The panel is made from the same wood as the spinning wheel and is flush with the frame. It's closed, and you can barely see the thin, rectangular outline of its shape.", "endoftext": false }, { "action": "You open the panel", "response": "The panel slides open to reveal a battery.", "endoftext": false }, { "action": "You examine the battery", "response": "The battery is black and red and heavy, with two snap fasteners at one end to hold it firmly in place inside the compartment.\n\nThe wolf loiters in the area, keeping an eye on you.", "endoftext": false }, { "action": "You knock", "response": "\"Can't get enough of 'em, eh?\" winks the wolf. \"OK, here's one you may have heard before, but I still like it.\"\n\n\"Knock knock.\"", "endoftext": false }, { "action": "Who's there", "response": "\"Wendy.\"", "endoftext": true }, { "action": "Look around", "response": "\"Get it?\" snickers the wolf, poking you in the side with an elbow.", "endoftext": false }, { "action": "No", "response": "\"Huh?\" The wolf raises an eyebrow.", "endoftext": false }, { "action": "No", "response": "\"Huh?\" The wolf raises an eyebrow.\n\nThe wolf loiters in the area, keeping an eye on you.", "endoftext": false }, { "action": "You take the battery", "response": "Carefully, you lift the battery from its compartment.", "endoftext": true }, { "action": "Look around", "response": "From the scrubbed oak floorboards to the comfy, upholstered furniture gathered around the hearth, this feels like home.\n\nA wooden spinning wheel sits quietly nearby. Its bobbin holds some black yarn.\n\nYou can also see a wolf, a big, giant bag (in which is some soft wool), a medium-sized bag (in which is some glossy wool) and a wee, little bag (in which is some curly wool) here.\n\nThe wolf leaves after a quick reconnaissance.", "endoftext": false }, { "action": "You take all", "response": "spinning wheel: The spinning wheel is too heavy and awkward to carry, but you might be able to push it somewhere.\nbig, giant bag: You're already in trouble; one more misdeed won't make any difference. You pick up the big, giant bag and sling it over your shoulder.\nmedium-sized bag: Your mother won't be happy about this. When the time comes--and it WILL come, you're certain--you'll just have to talk fast and hope for the best.\nwee, little bag: You can't juggle three bags full and everything else, too.", "endoftext": true }, { "action": "You check what you're carrying", "response": "You are carrying:\na medium-sized bag (which is open)\nsome glossy wool\na big, giant bag (which is open)\nsome soft wool\na battery\na golden hairpin\na bent spoon\na cracked porcelain dish\na picnic basket (which is open but empty)\na pot (which is open but empty)", "endoftext": true }, { "action": "You look at your surroundings", "response": "From the scrubbed oak floorboards to the comfy, upholstered furniture gathered around the hearth, this feels like home.\n\nA wooden spinning wheel sits quietly nearby. Its bobbin holds some black yarn.\n\nYou can also see a big, giant bag (in which is some soft wool), a medium-sized bag (in which is some glossy wool) and a wee, little bag (in which is some curly wool) here.", "endoftext": true }, { "action": "You look around", "response": "Blooming with color and fragrance, a tidy garden snuggles against the stone cottage to the south. Ivy frames the whitewashed front door; starched white curtains hang in a diamond-paned window. A faint path forks southeast and southwest around the cottage, toward the back. To the north, across the lane that runs through the village, a few small cottages line the road. The clock tower looms further west, silhouetted against the sky.", "endoftext": false }, { "action": "You go to the west", "response": "A cheery pink bungalow with gingerbread trim and a yellow painted door nestles behind the picket fence to the south. Grass covers the yard from corner to corner, except at the edges, where flowers dance with the fence. Circling the bungalow to the southeast and southwest, a faint path leads around the back. To the north, a few small homes peer across the lane, which has narrowed, but still runs east to west at this end of the village. The clock tower dominates the skyline to the west.\n\nA white rectangle in the middle of the bright yellow door catches your eye.", "endoftext": false }, { "action": "You look at the rectangle", "response": "The placard is hand lettered on sturdy white posterboard. It reads:\n\nAll others, please knock knock", "endoftext": false }, { "action": "You knock knock", "response": "\"Who's there?\" a voice inquires from inside the bungalow.", "endoftext": false }, { "action": "Boo", "response": "The door opens a crack. \"Boo who?\"", "endoftext": false }, { "action": "You don'T have to cry", "response": "Before you can reply, the bungalow door slams open and a voice shouts: \"Don't cry; it's just a joke!\"\n\nThen a whirlwind--no, it's a little girl--hurtles through the door and almost collides with you. \"I just love knock knock jokes, don't you?\" she giggles, clapping her hands and pirouetting in place. \"I'm Mary. Who are you?\"", "endoftext": false }, { "action": "You ask Mary about Mary", "response": "\"Nope, sorry; can't help you with that,\" Mary apologizes.\n\n\"That's not yours, is it?\" Mary asks, pointing to the hairpin. \"It looks just like the one my friend lost last week. Want me to return it?\"", "endoftext": false }, { "action": "Yes", "response": "\"Thanks,\" Mary says, taking the hairpin. \"My friend will be glad to get this back.\" She shoves the hairpin into a pocket of her jeans.", "endoftext": false }, { "action": "You look at Mary", "response": "She's barefoot, wearing faded jeans and a red sweatshirt with the initials \"NRU\" emblazoned across the front. Her short, pigtail braids stick out from her head like two antennae; her face and hair show traces of strawberry jam and toast, recently eaten. Two of her front teeth are missing.", "endoftext": false }, { "action": "You ask Mary about the nru", "response": "Mary looks down at the front of her sweatshirt. \"Good ol' Nursery Rhyme U. I graduated with honors.\"", "endoftext": false }, { "action": "You ask Mary about the jam", "response": "\"Nope, sorry; can't help you with that,\" Mary apologizes.", "endoftext": false }, { "action": "You ask Mary about the teeth", "response": "\"One of 'em is loose, see?\" Mary demonstrates by wiggling the tooth with her thumb and finger. \"I called the Tooth Fairy and told her to get ready. Should be any day now.\"\n\nA slight movement attracts your attention. It's that wolf again.\n\nThe wolf leans casually on one elbow and watches you, chewing on his toothpick.", "endoftext": false }, { "action": "You ask Mary about the loose", "response": "\"Mother Loose disappeared a couple of days ago,\" Mary answers, her attention wandering to the ground at her feet. She stoops, holding her finger near a blade of grass, encouraging a ladybug to crawl onto her hand.\n\n\"Heads up!\" shouts the wolf in your ear. \"Ha, ha, made you look!\"", "endoftext": false }, { "action": "You ask Mary about the wool", "response": "\"Nope, sorry; can't help you with that,\" Mary apologizes.\n\nThe wolf leans casually on one elbow and watches you, chewing on his toothpick.", "endoftext": false }, { "action": "You ask the wolf about Mary", "response": "\"Who?\" The wolf sniffs haughtily. \"Oh, you mean Miss Smarty Pants? She thinks she knows all the best knock knock jokes, but I got news for her. I been practicing.\"", "endoftext": false }, { "action": "You ask Mary about the garden", "response": "\"My friend designed all the gardens around here; didn't she do a nice job? Her name is Mary too,\" she explains. \"We went to school together, but she majored in horticulture, and I majored in knock knock jokes. Sometimes she can be very contrary. My mom says she has a green thumb, but it looks normal to me.\"\n\nThe wolf grins at you as he twirls the toothpick in his mouth.", "endoftext": false }, { "action": "Kiss wolf", "response": "Mary has better things to do.\n\nThe wolf leans casually on one elbow and watches you, chewing on his toothpick.", "endoftext": true }, { "action": "You look at your surroundings", "response": "A cheery pink bungalow with gingerbread trim and a yellow painted door nestles behind the picket fence to the south. Grass covers the yard from corner to corner, except at the edges, where flowers dance with the fence. Circling the bungalow to the southeast and southwest, a faint path leads around the back. To the north, a few small homes peer across the lane, which has narrowed, but still runs east to west at this end of the village. The clock tower dominates the skyline to the west.\n\nMary is here.\n\nYou can also see a wolf here.\n\n\"I'm blowin' this joint,\" the wolf explains as he shoves his way past you. \"I got places to go, people to see, things to do.\"", "endoftext": false }, { "action": "You go southeast", "response": "Mary follows you around the corner of the house.\n\nGrass surrounds you, acres of it, spreading across the countryside as far as you can see. A ribbon of flattened grass curves eastward, and another, not quite as fresh, circles the bungalow, branching northeast and northwest. A grass-covered hill to the southwest shimmers under the sun's heat; waves of green-gold grass ripple toward the crest of the hill, racing the wind to the top.\n\nMary is here.\n\nA wooden ladder lies half-hidden in the grass next to the bungalow.\n\nA cuddly lamb prances about, seemingly unaware of your presence.", "endoftext": false }, { "action": "You shut up", "response": "Mary has better things to do.", "endoftext": false }, { "action": "You ask Mary about the ladder", "response": "\"Sure, go ahead and borrow it. But please return it when you're finished, okay? Leave it in the back, if you don't mind.\"", "endoftext": false }, { "action": "You ask Mary about the lamb", "response": "\"I don't know what's wrong with Bernice these days,\" a puzzled Mary worries. \"She used to follow me everywhere, but lately her attitude has been horrible. I think she's got a crush on that ram down the street, Horace. He's a bad influence.\"", "endoftext": false }, { "action": "You ask Mary about Horace", "response": "\"My mom says Horace has an irresistible aura of danger and violence that's very attractive to women,\" Mary groans, rolling her eyes. \"Bernice has it bad, all right; just look at her: she's hopelessly infatuated. I was hoping Mother Loose could give me some advice, but that's out of the question now.\"", "endoftext": false }, { "action": "You get the ladder", "response": "The ladder is too heavy and awkward to carry while you're holding anything else.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na battery\na bent spoon\na cracked porcelain dish\na picnic basket (which is open but empty)\na pot (which is open but empty)", "endoftext": false }, { "action": "You drop all", "response": "battery: Dropped.\nbent spoon: Dropped.\ncracked porcelain dish: Dropped.\npicnic basket: Dropped.\npot: Dropped.", "endoftext": false }, { "action": "You get the ladder", "response": "Taken.\n\nThe wolf sneaks up behind you.", "endoftext": false }, { "action": "You get the basket", "response": "(first setting aside the ladder)\nTaken.", "endoftext": false }, { "action": "You go to the southwest", "response": "\"Bye!\" Mary waves. \"See you later!\"\n\nGrass sweeps up the hill like a brushfire, growing taller and thicker as it approaches the top where you brace yourself against the wind. You can see everything from up here: the forest, the village, even the fence where you first met the egg. The schoolhouse and its clock tower lie to the northwest.\n\nA crumbling brick well sits at the very top of the hill, almost hidden in a nest of grass. It's the simplest of designs--no cute roof, no crank, no rope or bucket--just a simple, brick cylinder in the ground. The cover, if it ever had one, is gone. From deep within the well's depths, you hear faint scratching noises interspersed with pathetic mewing.", "endoftext": false }, { "action": "Go northwest", "response": "Both the playground and its adjacent schoolhouse to the south lie vacant and deserted. The bare, hard-packed rectangle of earth, despite a few faint chalk marks, shows no evidence that children may have once played here--or might ever play here again.\n\nThe lane ends its westward progress at the schoolhouse door. At the southern end of the school, a magnificent stone steeple towers above the village roofs. To see the clock from where you now stand, you must tilt your head back and point your chin at the sky. To the southeast, a gentle slope leads to a hilltop covered with wild grass.", "endoftext": false }, { "action": "You look in well", "response": "You lean far over the well's edge, peering down into darkness. Suddenly, a shadow at the bottom leaps up and scrabbles frantically at the brick sides, howling wretchedly and sending chills up your spine.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Grass sweeps up the hill like a brushfire, growing taller and thicker as it approaches the top where you brace yourself against the wind. You can see everything from up here: the forest, the village, even the fence where you first met the egg. The schoolhouse and its clock tower lie to the northwest.\n\nA crumbling brick well sits at the very top of the hill, almost hidden in a nest of grass. It's the simplest of designs--no cute roof, no crank, no rope or bucket--just a simple, brick cylinder in the ground. The cover, if it ever had one, is gone. From deep within the well's depths, you hear faint scratching noises interspersed with pathetic mewing.", "endoftext": false }, { "action": "You examine the fence", "response": "You're too far away.", "endoftext": false }, { "action": "You put the ladder in well", "response": "You lower the ladder into the well. It drops a few feet and hits bottom, but you can still reach in and touch it.", "endoftext": false }, { "action": "Down", "response": "You sling one leg over the ledge before you remember several television news reports in which children fell into wells and had to be rescued by the fire department. Maybe it's not such a good idea after all.", "endoftext": false }, { "action": "You climb the ladder", "response": "The only answer is a faint, faraway meow.", "endoftext": false }, { "action": "You examine the ladder", "response": "It's a perfectly normal wooden ladder: two parallel slats connected by twenty or so wooden rungs inserted at regular intervals about nine or ten inches apart. The rungs do seem a little close together, but perhaps that's because this ladder was made especially for short people. After all, who would be more likely to use a ladder?", "endoftext": false }, { "action": "You take the ladder", "response": "Taken.", "endoftext": false }, { "action": "Go south", "response": "You can only go northeast or northwest.\n\n\"Hey, what are you doing?\" demands the wolf suspiciously.\n\nThe wolf yawns widely enough for you to count all his teeth.", "endoftext": false }, { "action": "You ask the wolf about the kitty", "response": "\"So?\" shrugs the wolf. \"You want I should do something about it?\"\n\nThe wolf leaves after a quick reconnaissance.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You go northeast", "response": "Grass surrounds you, acres of it, spreading across the countryside as far as you can see. A ribbon of flattened grass curves eastward, and another, not quite as fresh, circles the bungalow, branching northeast and northwest. A grass-covered hill to the southwest shimmers under the sun's heat; waves of green-gold grass ripple toward the crest of the hill, racing the wind to the top.\n\nMary is here.\n\nA cuddly lamb prances about, seemingly unaware of your presence.\n\nYou can also see a pot (which is empty), a picnic basket (which is empty), a cracked porcelain dish, a bent spoon and a battery here.", "endoftext": false }, { "action": "You ask Mary about the kitty", "response": "\"Poor thing,\" she sympathizes. \"I hope it doesn't get eaten by a troll.\"", "endoftext": false }, { "action": "You ask Mary about the troll", "response": "\"Trolls live under bridges, I think, but we don't have any. Bridges, I mean. If I were a troll, I'd hide in the well and scare people who stick their heads in.\"", "endoftext": false }, { "action": "You go northeast", "response": "Mary tags along behind you.\n\nA cheery pink bungalow with gingerbread trim and a yellow painted door nestles behind the picket fence to the south. Grass covers the yard from corner to corner, except at the edges, where flowers dance with the fence. Circling the bungalow to the southeast and southwest, a faint path leads around the back. To the north, a few small homes peer across the lane, which has narrowed, but still runs east to west at this end of the village. The clock tower dominates the skyline to the west.\n\nMary is here.", "endoftext": false }, { "action": "Go west", "response": "\"Bye!\" Mary waves. \"See you later!\"\n\nBoth the playground and its adjacent schoolhouse to the south lie vacant and deserted. The bare, hard-packed rectangle of earth, despite a few faint chalk marks, shows no evidence that children may have once played here--or might ever play here again.\n\nThe lane ends its westward progress at the schoolhouse door. At the southern end of the school, a magnificent stone steeple towers above the village roofs. To see the clock from where you now stand, you must tilt your head back and point your chin at the sky. To the southeast, a gentle slope leads to a hilltop covered with wild grass.", "endoftext": false }, { "action": "Go east", "response": "A cheery pink bungalow with gingerbread trim and a yellow painted door nestles behind the picket fence to the south. Grass covers the yard from corner to corner, except at the edges, where flowers dance with the fence. Circling the bungalow to the southeast and southwest, a faint path leads around the back. To the north, a few small homes peer across the lane, which has narrowed, but still runs east to west at this end of the village. The clock tower dominates the skyline to the west.\n\nMary is here.", "endoftext": false }, { "action": "You go to the east", "response": "\"Bye!\" Mary waves. \"See you later!\"\n\nBlooming with color and fragrance, a tidy garden snuggles against the stone cottage to the south. Ivy frames the whitewashed front door; starched white curtains hang in a diamond-paned window. A faint path forks southeast and southwest around the cottage, toward the back. To the north, across the lane that runs through the village, a few small cottages line the road. The clock tower looms further west, silhouetted against the sky.\n\nThe wolf sneaks up behind you.", "endoftext": false }, { "action": "Go north", "response": "You're not supposed to cross the street by yourself. Memories of the last time you tried it and got caught prevent you from attempting it now. You can only go south, east, west, southeast, southwest or in.\n\n\"Listen up,\" warns the wolf. \"In case you forgot, I get blamed for everything around here. So watch it. I ain't takin' no rap for you.\"", "endoftext": false }, { "action": "Go south", "response": "The ladder is too big and awkward to carry through the door.", "endoftext": false }, { "action": "Go northeast", "response": "Wet branches slap your face, their icy needles stinging. Dense underbrush creeps in from all sides. With each step, mud oozes into your shoes. Insects drop from above and crawl through your hair; knuckles scrape against rough bark. The path hooks from south to southwest here, slithering between the trees like a snake. Faint rustling sounds catch your ear, but when you turn to look, all is still and quiet.", "endoftext": false }, { "action": "Go south", "response": "The sun has disappeared. Only a narrow north-south passage winds through the forest here; trees and gnarled undergrowth barricade all other exits. Chill air seeps up from the ground and coils around your body, reaching down your neck with insistent, clammy fingers.", "endoftext": false }, { "action": "You go south", "response": "The ramshackle wooden fence in front of you seems to lurch from one horizon to the other. Although it hasn't fallen over yet, it threatens to at any moment, and if that egg isn't careful...\n\nThe footpath running along the fence veers sharply north.\n\nThe egg flicks an invisible piece of lint off his shirt.", "endoftext": false }, { "action": "You put the ladder against the fence", "response": "You lean the ladder against the fence and stand back, not quite sure what to do next. However, the egg, surprisingly nimble for such an awkward-looking creature, turns himself around and climbs down rapidly, obviously accustomed to this sort of rescue service. Once down, he grabs your hand and shakes it vigorously. \"Thank you, thank you so much,\" the egg exclaims again and again. \"Really, I can't thank you enough.\"\n\nFinally, his gratitude properly expressed, the egg waddles away, turning to wave goodbye one last time before he disappears completely. \"You saved my life!\" he shouts. \"I won't forget you!\"\n\nYou notice a familiar-looking wolf lurking in the vicinity.", "endoftext": false }, { "action": "You go to the west", "response": "Blooming with color and fragrance, a tidy garden snuggles against the stone cottage to the south. Ivy frames the whitewashed front door; starched white curtains hang in a diamond-paned window. A faint path forks southeast and southwest around the cottage, toward the back. To the north, across the lane that runs through the village, a few small cottages line the road. The clock tower looms further west, silhouetted against the sky.\n\n\"Surprise!\" The wolf jumps out in front of you. \"Gotcha that time, didn't I?\"", "endoftext": false }, { "action": "You go west", "response": "A cheery pink bungalow with gingerbread trim and a yellow painted door nestles behind the picket fence to the south. Grass covers the yard from corner to corner, except at the edges, where flowers dance with the fence. Circling the bungalow to the southeast and southwest, a faint path leads around the back. To the north, a few small homes peer across the lane, which has narrowed, but still runs east to west at this end of the village. The clock tower dominates the skyline to the west.\n\nMary is here.", "endoftext": false }, { "action": "Go west", "response": "\"Bye!\" Mary waves. \"See you later!\"\n\nBoth the playground and its adjacent schoolhouse to the south lie vacant and deserted. The bare, hard-packed rectangle of earth, despite a few faint chalk marks, shows no evidence that children may have once played here--or might ever play here again.\n\nThe lane ends its westward progress at the schoolhouse door. At the southern end of the school, a magnificent stone steeple towers above the village roofs. To see the clock from where you now stand, you must tilt your head back and point your chin at the sky. To the southeast, a gentle slope leads to a hilltop covered with wild grass.", "endoftext": false }, { "action": "You examine the door", "response": "The schoolhouse door is solid oak. It's open.", "endoftext": false }, { "action": "Go inside", "response": "The abandoned schoolroom lacks not only pupils, but also books and pencils and chalk and paper and any other hint that someone might show up for school tomorrow. Or the next day. Or the next. Rows of empty desks and chairs face the teacher's desk at the front of the room as if waiting expectantly for the day's lesson. The door to the north leads back out to the empty schoolyard. Stairs to the south lead up into darkness.", "endoftext": false }, { "action": "Go upward", "response": "Dimly lit stairs lead up toward darkness and down into the schoolroom below. Each step sings a different tune for you: one groans mournfully the instant you put your weight on it; the next squeaks in protest just as you step off. At the top of the stairs, a heavy, solid door stands firmly closed.", "endoftext": false }, { "action": "You open the door", "response": "It seems to be locked.", "endoftext": false }, { "action": "You look at the door", "response": "A thick, heavy door to the south blocks your way. Pale yellow light shines through a narrow crack at the bottom, like butter melting on the dark floor.\n\nFaintly, through the closed door, you hear something ticking.", "endoftext": false }, { "action": "You look at the keyhole", "response": "There's a keyhole in the doorknob.\n\nFaintly, through the closed door, you hear something ticking.", "endoftext": false }, { "action": "You look in the keyhole", "response": "You peer through the keyhole but can't see anything.\n\nFaintly, through the closed door, you hear something ticking.", "endoftext": false }, { "action": "You listen", "response": "Faintly, through the closed door, you hear something ticking.\n\nThe wolf is back again, hanging around.\n\nThe wolf loiters in the area, keeping an eye on you.", "endoftext": false }, { "action": "You ask the wolf about the door", "response": "The wolf snarls at you and chews on a toothpick.\n\nFaintly, through the closed door, you hear something ticking.\n\nThe wolf loiters in the area, keeping an eye on you.", "endoftext": false }, { "action": "You knock on the door", "response": "You hear an answering knock, faster and more urgent than your own.\n\nFaintly, through the closed door, you hear something ticking.\n\nThe wolf grins at you as he twirls the toothpick in his mouth.", "endoftext": false }, { "action": "You keep going", "response": "You hear an answering knock, faster and more urgent than your own.\n\nFaintly, through the closed door, you hear something ticking.", "endoftext": false }, { "action": "You talk to the door", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You go to the east", "response": "\"Bye!\" Mary waves. \"See you later!\"\n\nBlooming with color and fragrance, a tidy garden snuggles against the stone cottage to the south. Ivy frames the whitewashed front door; starched white curtains hang in a diamond-paned window. A faint path forks southeast and southwest around the cottage, toward the back. To the north, across the lane that runs through the village, a few small cottages line the road. The clock tower looms further west, silhouetted against the sky.", "endoftext": false }, { "action": "Go west", "response": "A cheery pink bungalow with gingerbread trim and a yellow painted door nestles behind the picket fence to the south. Grass covers the yard from corner to corner, except at the edges, where flowers dance with the fence. Circling the bungalow to the southeast and southwest, a faint path leads around the back. To the north, a few small homes peer across the lane, which has narrowed, but still runs east to west at this end of the village. The clock tower dominates the skyline to the west.\n\nMary is here.\n\n\"Did you miss me?\" barks the wolf. \"I'm back.\"\n\nThe wolf shifts the toothpick from one side of his mouth to the other.", "endoftext": false }, { "action": "You go southeast", "response": "Mary tags along behind you.\n\nGrass surrounds you, acres of it, spreading across the countryside as far as you can see. A ribbon of flattened grass curves eastward, and another, not quite as fresh, circles the bungalow, branching northeast and northwest. A grass-covered hill to the southwest shimmers under the sun's heat; waves of green-gold grass ripple toward the crest of the hill, racing the wind to the top.\n\nMary is here.\n\nA cuddly lamb prances about, seemingly unaware of your presence.\n\nYou can also see a pot (which is empty), a picnic basket (which is empty), a cracked porcelain dish, a bent spoon and a battery here.", "endoftext": false }, { "action": "You get all", "response": "pot: Taken.\npicnic basket: Taken.\ncracked porcelain dish: Taken.\nbent spoon: Taken.\nbattery: Taken.", "endoftext": false }, { "action": "You go northwest", "response": "Mary follows you to the front of the house.\n\nA cheery pink bungalow with gingerbread trim and a yellow painted door nestles behind the picket fence to the south. Grass covers the yard from corner to corner, except at the edges, where flowers dance with the fence. Circling the bungalow to the southeast and southwest, a faint path leads around the back. To the north, a few small homes peer across the lane, which has narrowed, but still runs east to west at this end of the village. The clock tower dominates the skyline to the west.\n\nMary is here.\n\nYou can also see a wolf here.\n\nThe wolf leans casually on one elbow and watches you, chewing on his toothpick.", "endoftext": false }, { "action": "You go southeast", "response": "Grass sweeps up the hill like a brushfire, growing taller and thicker as it approaches the top where you brace yourself against the wind. You can see everything from up here: the forest, the village, even the fence where you first met the egg. The schoolhouse and its clock tower lie to the northwest.\n\nA crumbling brick well sits at the very top of the hill, almost hidden in a nest of grass. It's the simplest of designs--no cute roof, no crank, no rope or bucket--just a simple, brick cylinder in the ground. The cover, if it ever had one, is gone. From deep within the well's depths, you hear faint scratching noises interspersed with pathetic mewing.\n\nYou notice a familiar-looking wolf lurking in the vicinity.\n\nThe wolf loiters in the area, keeping an eye on you.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na battery\na bent spoon\na cracked porcelain dish\na picnic basket (which is open but empty)\na pot (which is open but empty)", "endoftext": false }, { "action": "You go east", "response": "\"Bye!\" Mary waves. \"See you later!\"\n\nBlooming with color and fragrance, a tidy garden snuggles against the stone cottage to the south. Ivy frames the whitewashed front door; starched white curtains hang in a diamond-paned window. A faint path forks southeast and southwest around the cottage, toward the back. To the north, across the lane that runs through the village, a few small cottages line the road. The clock tower looms further west, silhouetted against the sky.\n\n\"Did you miss me?\" barks the wolf. \"I'm back.\"", "endoftext": false }, { "action": "Go inside", "response": "From the scrubbed oak floorboards to the comfy, upholstered furniture gathered around the hearth, this feels like home.\n\nA wooden spinning wheel sits quietly nearby. Its bobbin holds some black yarn.\n\nYou can also see a big, giant bag (in which is some soft wool), a medium-sized bag (in which is some glossy wool) and a wee, little bag (in which is some curly wool) here.\n\nYou notice a familiar-looking wolf lurking in the vicinity.", "endoftext": false }, { "action": "You examine the soft wool", "response": "The soft black wool is thick and cushiony.\n\nThe wolf exits, stage left.", "endoftext": false }, { "action": "You examine the yarn", "response": "The black yarn seems very strong, almost like rope. One end of the yarn is wound around the spinning wheel's bobbin.", "endoftext": false }, { "action": "You examine glossy", "response": "The glossy black wool is airy and buoyant.", "endoftext": false }, { "action": "You get the yarn", "response": "You unwind the yarn from the bobbin.", "endoftext": false }, { "action": "Tie the yarn to the basket", "response": "The handle is gone, so you tie the yarn to a loose piece of straw and give it a tug. The yarn slips off. Then you try to poke the yarn through an undamaged part of the basket's weave, but the straw is so tightly woven that you can't find a gap big enough.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsome yarn\na battery\na bent spoon\na cracked porcelain dish\na picnic basket (which is open but empty)\na pot (which is open but empty)\n\n\"Heads up!\" shouts the wolf in your ear. \"Ha, ha, made you look!\"", "endoftext": false }, { "action": "You tie the yarn to the pot", "response": "You tie one end of the yarn to the pot handle.\n\n\"Don't mind me; I was just leaving,\" mentions the wolf over his shoulder as he skulks out of sight.", "endoftext": false }, { "action": "You go outside", "response": "Blooming with color and fragrance, a tidy garden snuggles against the stone cottage to the south. Ivy frames the whitewashed front door; starched white curtains hang in a diamond-paned window. A faint path forks southeast and southwest around the cottage, toward the back. To the north, across the lane that runs through the village, a few small cottages line the road. The clock tower looms further west, silhouetted against the sky.", "endoftext": false }, { "action": "You put pot in well", "response": "You lower the pot into the well, letting the yarn slide through your fingers. Oh, no! The yarn is yanked from your hands without warning. Both the pot and the yarn fall to the bottom of the well.", "endoftext": false }, { "action": "Tie the yarn to well", "response": "You'll have to untie the yarn from the pot first.", "endoftext": false }, { "action": "You examine well", "response": "You look down into the well, which is very deep and very dark, but...oh, yes, something moved down there!", "endoftext": false }, { "action": "Tie the pot to well", "response": "You're just being silly. Stop it, or I'll tell your mother.", "endoftext": false }, { "action": "You give the hose to the kitty", "response": "(first taking the well)\n(first taking the well)\n(the village to the kitten)\n(first taking the village)\nThat's hardly portable.", "endoftext": false }, { "action": "You put the yarn in well", "response": "You'll have to untie the pot first.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsome yarn\na pot (which is open but empty and is tied to some yarn)\na battery\na bent spoon\na cracked porcelain dish\na picnic basket (which is open but empty)", "endoftext": false }, { "action": "You put the basket in well", "response": "You throw the picnic basket into the well. In a few moments, you hear a faraway splash and an angry, screeching yowl.", "endoftext": false }, { "action": "You go northeast", "response": "\"Hi there,\" Mary waves. \"Nice to see you again.\"\n\nGrass surrounds you, acres of it, spreading across the countryside as far as you can see. A ribbon of flattened grass curves eastward, and another, not quite as fresh, circles the bungalow, branching northeast and northwest. A grass-covered hill to the southwest shimmers under the sun's heat; waves of green-gold grass ripple toward the crest of the hill, racing the wind to the top.\n\nMary is here.\n\nA cuddly lamb prances about, seemingly unaware of your presence.", "endoftext": false }, { "action": "Go north", "response": "You can't, since the bungalow blocks your way. You can only go east, northeast, northwest or southwest.", "endoftext": false }, { "action": "You go to the east", "response": "\"Bye!\" Mary waves. \"See you later!\"\n\nWith no fences to hinder it, the waist-high grass flows unimpeded for miles, like water downstream, covering the world from here to the horizon. Almost hidden by the grass, a narrow path forks northeast and northwest toward the front of the cottage. A swath to the west lies flat, as if someone waded through it not long ago. At the far edge of the meadow, against the western sky, a few cloud feathers drift leisurely behind the clock tower's silhouette.", "endoftext": false }, { "action": "Go north", "response": "You can't, since the cottage blocks your way. You can only go west, northeast or northwest.", "endoftext": false }, { "action": "You go east", "response": "Prickly weeds and burrs weave through the grass, creating a tangle impossible to penetrate any further. You can only go west, northeast or northwest.", "endoftext": false }, { "action": "Go northeast", "response": "Blooming with color and fragrance, a tidy garden snuggles against the stone cottage to the south. Ivy frames the whitewashed front door; starched white curtains hang in a diamond-paned window. A faint path forks southeast and southwest around the cottage, toward the back. To the north, across the lane that runs through the village, a few small cottages line the road. The clock tower looms further west, silhouetted against the sky.", "endoftext": false }, { "action": "You go east", "response": "The footpath snaking down from the northeastern forest has widened here into a country lane. Gravel crunches beneath your feet and a warm breeze riffles your hair as you walk in the sun. Some distance to the west, a few small cottages flock together like children telling secrets. Smoke curls from the chimney of the cottage nearest to you. Beyond the village, further west, a clock tower rises above the surrounding roofs.", "endoftext": false }, { "action": "Go northeast", "response": "Wet branches slap your face, their icy needles stinging. Dense underbrush creeps in from all sides. With each step, mud oozes into your shoes. Insects drop from above and crawl through your hair; knuckles scrape against rough bark. The path hooks from south to southwest here, slithering between the trees like a snake. Faint rustling sounds catch your ear, but when you turn to look, all is still and quiet.\n\n\"Did you miss me?\" barks the wolf. \"I'm back.\"", "endoftext": false }, { "action": "You enter", "response": "From the scrubbed oak floorboards to the comfy, upholstered furniture gathered around the hearth, this feels like home.\n\nA wooden spinning wheel sits quietly nearby.\n\nYou can also see a big, giant bag (in which is some soft wool), a medium-sized bag (in which is some glossy wool) and a wee, little bag (in which is some curly wool) here.", "endoftext": false }, { "action": "You put the battery in the wheel", "response": "You snap the battery into place inside the compartment.\n\nThe wolf is back again, hanging around.\n\nThe wolf loiters in the area, keeping an eye on you.", "endoftext": false }, { "action": "You turn on the wheel", "response": "The treadle begins to pump, slowly at first, then picking up speed. Soon the wheel is spinning frantically.", "endoftext": false }, { "action": "You examine the wheel", "response": "The spinning wheel is turning so rapidly that you wonder if the whole thing will fly apart and hurl pieces of itself through the air. The bobbin, in particular, looks like a dangerous projectile.\n\nThe wolf leaves after a quick reconnaissance.", "endoftext": false }, { "action": "You turn off the wheel", "response": "You flip the toggle switch to the OFF position, and the spinning wheel slows to a stop.", "endoftext": false }, { "action": "You examine the bobbin", "response": "The bobbin is a wooden spindle that collects the finished yarn or thread as it spins. It's empty. The bobbin and spinning wheel are at rest.\n\nYou notice a familiar-looking wolf lurking in the vicinity.", "endoftext": false }, { "action": "You put the yarn on wheel", "response": "You wind the loose end of the yarn around the bobbin.\n\nThe wolf leaves after a quick reconnaissance.", "endoftext": false }, { "action": "You turn on the wheel", "response": "Slowly, the wheel begins to turn, creaking under the weight of the iron pot. The winding yarn drags the pot behind it and eventually lifts it off the ground. When the bobbin can't turn any further, you flip the toggle switch off again.", "endoftext": false }, { "action": "You take the pot", "response": "(the pot and the yarn)\nTaken.", "endoftext": true }, { "action": "Look around", "response": "A cheery pink bungalow with gingerbread trim and a yellow painted door nestles behind the picket fence to the south. Grass covers the yard from corner to corner, except at the edges, where flowers dance with the fence. Circling the bungalow to the southeast and southwest, a faint path leads around the back. To the north, a few small homes peer across the lane, which has narrowed, but still runs east to west at this end of the village. The clock tower dominates the skyline to the west.\n\nA wooden spinning wheel sits quietly nearby. Its bobbin holds some black yarn which is also tied to a pot.\n\nMary is here.\n\nYou can also see a wolf here.\n\nThe wolf yawns widely enough for you to count all his teeth.", "endoftext": false }, { "action": "You drop the pot", "response": "(the pot and the yarn)\nDropped.", "endoftext": false }, { "action": "Up", "response": "You're not supposed to cross the street by yourself. Memories of the last time you tried it (and got caught) prevent you from attempting it now. You can only go south, east, west, southeast, southwest or in.\n\nThe wolf exits, stage left.", "endoftext": false }, { "action": "You go southwest", "response": "Mary follows you around the corner of the house.\n\nGrass surrounds you, acres of it, spreading across the countryside as far as you can see. A ribbon of flattened grass curves eastward, and another, not quite as fresh, circles the bungalow, branching northeast and northwest. A grass-covered hill to the southwest shimmers under the sun's heat; waves of green-gold grass ripple toward the crest of the hill, racing the wind to the top.\n\nMary is here.\n\nA cuddly lamb prances about, seemingly unaware of your presence.\n\nYou notice a familiar-looking wolf lurking in the vicinity.\n\nThe wolf grins at you as he twirls the toothpick in his mouth.", "endoftext": false }, { "action": "Go northeast", "response": "Mary runs ahead, yelling \"Come on, hurry up!\"\n\nA cheery pink bungalow with gingerbread trim and a yellow painted door nestles behind the picket fence to the south. Grass covers the yard from corner to corner, except at the edges, where flowers dance with the fence. Circling the bungalow to the southeast and southwest, a faint path leads around the back. To the north, a few small homes peer across the lane, which has narrowed, but still runs east to west at this end of the village. The clock tower dominates the skyline to the west.\n\nMary is here.\n\nA wooden spinning wheel sits quietly nearby. Its bobbin holds some black yarn which is also tied to a pot.\n\nYou notice a familiar-looking wolf lurking in the vicinity.\n\n\"Listen up,\" warns the wolf. \"In case you forgot, I get blamed for everything around here. So watch it. I ain't takin' no rap for you.\"", "endoftext": false }, { "action": "You put the pot in well", "response": "You lower the pot into the well, letting the yarn slide through your fingers. Oh, no! The yarn is yanked from your hands without warning and unwinds from the bobbin faster than you can catch it. Both the pot and the yarn fall to the bottom of the well.", "endoftext": false }, { "action": "You examine the yarn", "response": "The black yarn seems very strong, almost like rope. One end of the yarn is wound around the spinning wheel's bobbin; the other end is tied to the pot handle.\n\nThe wolf is back again, hanging around.", "endoftext": false }, { "action": "You examine the bobbin", "response": "The bobbin is a wooden spindle that collects the finished yarn or thread as it spins. This one currently holds a skein of black yarn. The bobbin and spinning wheel are at rest.\n\nThe wolf grins at you as he twirls the toothpick in his mouth.", "endoftext": false }, { "action": "You turn on the wheel", "response": "Slowly, the wheel begins to turn, creaking under the weight of the iron pot. The winding yarn drags the pot behind it and eventually lifts it off the ground. When the bobbin can't turn any further, you flip the toggle switch off again.", "endoftext": false }, { "action": "You take the pot", "response": "You already have that.\n\nThe wolf leans casually on one elbow and watches you, chewing on his toothpick.", "endoftext": false }, { "action": "You put the pot in well", "response": "You lower the pot into the well, letting the yarn slide through your fingers. Oh, no! The yarn is yanked from your hands without warning and unwinds from the bobbin faster than you can catch it. Both the pot and the yarn fall to the bottom of the well.\n\n\"Listen up,\" warns the wolf. \"In case you forgot, I get blamed for everything around here. So watch it. I ain't takin' no rap for you.\"", "endoftext": false }, { "action": "You turn on the wheel", "response": "The treadle begins to pump, slowly at first, then picking up speed. Soon the wheel is spinning frantically.\n\n\"I'll be right back,\" confides the wolf.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Grass sweeps up the hill like a brushfire, growing taller and thicker as it approaches the top where you brace yourself against the wind. You can see everything from up here: the forest, the village, even the fence where you first met the egg. The schoolhouse and its clock tower lie to the northwest.\n\nA crumbling brick well sits at the very top of the hill, almost hidden in a nest of grass. It's the simplest of designs--no cute roof, no crank, no rope or bucket--just a simple, brick cylinder in the ground. The cover, if it ever had one, is gone. From deep within the well's depths, you hear faint scratching noises interspersed with pathetic mewing.\n\nA wooden spinning wheel sits quietly nearby. Its bobbin holds some black yarn which is also tied to a pot.\n\nYou can also see a wolf here.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na pot (which is open but empty and is tied to some yarn)\na bent spoon\na cracked porcelain dish\na picnic basket (which is open but empty)\n\nThe wolf grins at you as he twirls the toothpick in his mouth.", "endoftext": false }, { "action": "You examine the bobbin", "response": "The bobbin is a wooden spindle that collects the finished yarn or thread as it spins. This one currently holds a skein of black yarn. The bobbin and spinning wheel are at rest.\n\nThe wolf loiters in the area, keeping an eye on you.", "endoftext": false }, { "action": "Tie the yarn to the bobbin", "response": "You tie the loose end of the yarn to the bobbin.\n\n\"Later,\" growls the wolf, waving a paw in your direction as he trots past.", "endoftext": false }, { "action": "You put the pot in well", "response": "You lower the pot into the well, letting the yarn slide through your fingers. In a few moments, you hear a faraway splash and an anxious meow. Then you feel a tug, and the yarn swings in your hands. The pot feels heavier now.", "endoftext": false }, { "action": "You turn on the wheel", "response": "Straining to pull its heavy load up from the bottom of the well, the spinning wheel creaks and groans with each rotation. You peer down into the darkness. There! What was that? Something moved! Something has hitched a ride in the pot!\n\nAll of a sudden, you notice the yarn rubbing on the well's edge, fraying dangerously. You try to pull the yarn away from the sharp bricks, but it's too taut; there's no slack. After several tense minutes, the pot finally arrives at the top, and two wide green eyes peek out over the side. Just then, the frayed yarn breaks.\n\nA tiny gray and white kitten leaps for its life as the pot clatters back down the shaft. Front claws gripping the rim, back claws scrabbling furiously against the inside bricks, the kitten at last manages to pull itself up to the safety of the ledge. It sneezes twice in the bright sunshine before jumping into the grass at your feet.\n\nThe spinning wheel, freed from the weight of the pot, begins to shake as it picks up speed. You reach over and flip the toggle switch off before the whole thing rattles itself to pieces. Purring, the kitten licks one paw and washes its face.\n\nA slight movement attracts your attention. It's that wolf again.\n\nThe kitten arches its back and hisses at the wolf.", "endoftext": false }, { "action": "Pet kitty", "response": "\"Nice kitty.\" The kitten purrs.", "endoftext": false }, { "action": "Pet wolf", "response": "\"Don't touch the merchandise,\" warns the wolf.\n\n\"Listen up,\" warns the wolf. \"In case you forgot, I get blamed for everything around here. So watch it. I ain't takin' no rap for you.\"", "endoftext": false }, { "action": "Kiss kitty", "response": "You give the kitten a great, big kiss and in return the kitten licks your nose with its sandpaper tongue.\n\nThe wolf leans casually on one elbow and watches you, chewing on his toothpick.", "endoftext": false }, { "action": "You eat kitty", "response": "The kitten squirms away from you.", "endoftext": false }, { "action": "You eat kitty", "response": "\"Nah,\" declines the wolf. \"I don't eat nothing with claws sharper than mine.\"\n\nThe wolf shifts the toothpick from one side of his mouth to the other.", "endoftext": false }, { "action": "You roll over", "response": "The kitten meows.\n\n\"Listen up,\" warns the wolf. \"In case you forgot, I get blamed for everything around here. So watch it. I ain't takin' no rap for you.\"", "endoftext": false }, { "action": "You eat the wolf", "response": "The kitten ignores you.\n\nThe wolf leans casually on one elbow and watches you, chewing on his toothpick.", "endoftext": false }, { "action": "You throw the kitty at the wolf", "response": "(first taking the kitten)\nThe kitten has its own ideas about that. It squirms and wriggles until you set it free again.\n\nThe wolf exits, stage left.", "endoftext": false }, { "action": "You go northwest", "response": "Both the playground and its adjacent schoolhouse to the south lie vacant and deserted. The bare, hard-packed rectangle of earth, despite a few faint chalk marks, shows no evidence that children may have once played here--or might ever play here again.\n\nThe lane ends its westward progress at the schoolhouse door. At the southern end of the school, a magnificent stone steeple towers above the village roofs. To see the clock from where you now stand, you must tilt your head back and point your chin at the sky. To the southeast, a gentle slope leads to a hilltop covered with wild grass.\n\nThe kitten crouches low, wiggles its rear, and then pounces at nothing.", "endoftext": false }, { "action": "You go west", "response": "You can only go south, east, southeast or in.\n\n\"Heads up!\" shouts the wolf in your ear. \"Ha, ha, made you look!\"\n\nThe kitten hisses at the wolf from behind your ankles.", "endoftext": false }, { "action": "Go inside", "response": "The abandoned schoolroom lacks not only pupils, but also books and pencils and chalk and paper and any other hint that someone might show up for school tomorrow. Or the next day. Or the next. Rows of empty desks and chairs face the teacher's desk at the front of the room as if waiting expectantly for the day's lesson. The door to the north leads back out to the empty schoolyard. Stairs to the south lead up into darkness.\n\nYou notice a familiar-looking wolf lurking in the vicinity.\n\n\"Listen up,\" warns the wolf. \"In case you forgot, I get blamed for everything around here. So watch it. I ain't takin' no rap for you.\"", "endoftext": false }, { "action": "Search desk", "response": "Which do you mean, the teacher's desk or one of the student desks?", "endoftext": false }, { "action": "You examine the teacher's desk", "response": "As you might expect, the teacher's desk contains several drawers:\n\nThe top right drawer, which is closed.\nThe top left drawer, which is closed.\nThe middle drawer, which is closed.\nThe file drawer, which is closed.\n\nThe wolf loiters in the area, keeping an eye on you.", "endoftext": false }, { "action": "You open top right", "response": "You open the top right drawer.", "endoftext": false }, { "action": "You look in it", "response": "The top right drawer is empty.", "endoftext": false }, { "action": "You open top left", "response": "You open the top left drawer.", "endoftext": false }, { "action": "You look in it", "response": "The top left drawer is empty.\n\nThe wolf grins at you as he twirls the toothpick in his mouth.", "endoftext": false }, { "action": "You open middle", "response": "You open the middle drawer.", "endoftext": false }, { "action": "You look in it", "response": "The middle drawer is empty.\n\n\"I'm blowin' this joint,\" the wolf explains as he shoves his way past you. \"I got places to go, people to see, things to do.\"\n\nYou scratch the kitten behind the ears.", "endoftext": false }, { "action": "You open the file", "response": "You open the file drawer.\n\nThe kitten sits and watches you.", "endoftext": false }, { "action": "You look in it", "response": "The file drawer is empty.\n\nYou scratch the kitten behind the ears.", "endoftext": false }, { "action": "You go south", "response": "Dimly lit stairs lead back down into the schoolroom. Before you, a heavy, solid door stands firmly closed.\n\nFaintly, through the closed door, you hear something ticking.\n\nThe kitten suddenly darts between your legs and zigzags up the steps ahead of you. At that very instant, a tiny brown field mouse scurries across your path, barely escaping with its life when you accidently step on its tail. Chaos erupts. The terrified mouse races in circles, dodging feet and claws. The kitten spits and hisses and rears back on its hind legs, then lunges for the mouse. You hop on one foot, howling with pain, having twisted your ankle while trying to avoid the mouse. To top it all off, someone...or something...is pounding on the other side of the door at the top of the stairs.", "endoftext": false }, { "action": "You look under the door", "response": "You put one eye to the crack at the bottom of the door, but all you can see is a few inches of wood flooring.\n\n\"Did you miss me?\" barks the wolf. \"I'm back.\"\n\nThe kitten arches its back and hisses at the wolf.\n\nSomeone...or something...is pounding on the door.\n\nThe field mouse cowers in the corner.", "endoftext": false }, { "action": "You put the spoon in the keyhole", "response": "That doesn't seem to fit the lock.\n\nSomeone...or something...is pounding on the door.\n\n\"Listen up,\" warns the wolf. \"In case you forgot, I get blamed for everything around here. So watch it. I ain't takin' no rap for you.\"\n\nThe kitten crouches low, squirms, and then pounces for the mouse. The mouse, more experienced than the kitten at this sort of thing, leaps straight up into the air. The surprised kitten loses its balance and tumbles over backward.", "endoftext": false }, { "action": "You ask the wolf about the toothpick", "response": "The wolf snarls at you and chews on a toothpick.\n\nSomeone...or something...is pounding on the door.\n\nPanting heavily, the mouse twitches its whiskers anxiously.", "endoftext": false }, { "action": "You take the mouse", "response": "As you reach for the mouse, it gives a terrified squeak and scurries in the opposite direction, out of your reach.\n\nSomeone...or something...is pounding on the door.\n\nThe wolf grins at you as he twirls the toothpick in his mouth.\n\nThe mouse makes a desperate attempt to escape under the door to the south, but retreats when the kitten skids into the door first. Immediately, the mouse circles back toward the stairs, sees you and reverses direction again, angling diagonally across the landing and into the shadows.", "endoftext": false }, { "action": "You take kitty", "response": "You scoop the squirming kitten into your arms, where it struggles to free itself, its eyes riveted on the mouse below. The mouse, quick to recognize this once-in-a-lifetime opportunity, dashes under the door. With one last twisting backwards flip, the kitten launches itself from your embrace and lands on its feet, ready for battle.\n\nWithout warning, a single deep, booming gong rocks the tower. Your hands fly up involuntarily to cover and protect your ears, and you drop everything you're carrying. The vibration of the tolling bell resonates through your chest, even after the audible tone fades. In the silence that follows, you hear the sound of running feet, first nearby, then receding, from the other side of the door.\n\nThe kitten, ever curious, shoves one paw between the threshold and the door, groping blindly for the escaped mouse. A few swipes later, something metallic skitters across the floor and into the corner.\n\nFaintly, through the closed door, you hear something ticking.\n\nThe wolf grins at you as he twirls the toothpick in his mouth.", "endoftext": false }, { "action": "You get the key", "response": "Taken.\n\nFaintly, through the closed door, you hear something ticking.\n\nThe wolf yawns widely enough for you to count all his teeth.", "endoftext": false }, { "action": "You unlock the door with it", "response": "You unlock the clock tower door and open it.\n\n\"Don't mind me; I was just leaving,\" mentions the wolf over his shoulder as he skulks out of sight.\n\nLoud clicks and whirring noises are coming from inside the room to the south.", "endoftext": false }, { "action": "Go south", "response": "Dim, greenish light from above reflects off an assortment of large brass gears mounted flat against a stone wall on the far side of the room. Taut cables run upward through a network of pulleys, vanishing into the gloom more than twenty feet above your head. The entire mechanism turns and meshes in a slow, rhythmic, hypnotic clockwork dance.\n\nThe kitten follows you wherever you go.\n\nAs your eyes adjust to the room's dim light, you notice a shadowy figure standing to one side.", "endoftext": false }, { "action": "You examine the figure", "response": "You squint, peering through the shadows. \"Mom?\"\n\nIt's your mother! What's she doing here?\n\nThe kitten meows for attention.\n\nYour mother gathers you inside the circle of her arms and hugs until you can hardly breathe. Then she picks you up and twirls you around, skimming your feet over the floor as she whirls. She laughs out loud. \"You found me!\" When she puts you down again, you feel a little dizzy.", "endoftext": false }, { "action": "You examine the Mother", "response": "It's your mother! What's she doing here?\n\n\"I don't think I've told you much about my new job, have I?\" asks your mother cheerfully. \"I was nervous at the interview, but when I told Mr. Dumpty about you, he said my experience as your mother qualified me for any challenge I might face as Mother Loose.\"", "endoftext": false }, { "action": "You ask the mom about the kitty", "response": "\"I suppose it followed you here all by itself?\" your mother asks, smiling.\n\n\"I decided my first task as Mother Loose would be to fix this old clock,\" explains your mother, resting her hand on one of the cables. \"It hasn't worked in years. You can't imagine how I felt when that heavy door locked behind me, especially since summer vacation had started and no one knew I was up here. Good thing I brought my lunch with me.\"", "endoftext": false }, { "action": "You examine the clock", "response": "The heavy brass gears, now tarnished with age, vary in size: the smallest would allow you to spread-eagle yourself across its surface, hands and feet at opposite edges; the largest spans three times that diameter. Sinewy cables as thick as your thumb disappear overhead after running through pulleys fastened with huge iron bolts to the walls and floor.\n\n\"The key must have jammed the clockworks,\" your mother says. \"When the mouse ran up the clock, it jarred the key loose, and that's what started these gears working again. I'll bet you could hear those bells all the way to the forest.\"", "endoftext": false }, { "action": "No", "response": "\"Pardon?\" asks your mother.\n\nSighing deeply, your mother gazes at you without saying a word. Uh, oh. You know that look. Trouble. She crooks her finger at you to come closer, and you step forward unwillingly, eyes focused on the floor.\n\nPutting one arm around your shoulders, she asks, \"What am I going to do with you?\" She squats down, brushing your hair away from your face and leaning close to whisper in your ear, \"Did you think I wouldn't find out?\"\n\nFind out what? Your mind gallops along the course of the day, trying to remember, trying to think, trying to figure out what kind of trouble you're in now.\n\nYour mother stands up again and looks down at you from very far away. \"Before we leave, tell me the truth: did you eat from a dirty spoon you picked up off the ground, attack the egg, break into the cottage, steal a spinning wheel and neglect to return Mary's ladder?\"", "endoftext": false }, { "action": "No", "response": "\"Your mother raises an eyebrow. \"On our way home today, I think we might discuss the difference between real life and fantasy.\" The slightest of smiles tugs at her face. \"Your understanding of the subject seems a trifle vague.\"\n\nHow does she do that? How on earth could she possibly know what you did or didn't do while she was locked inside the clock tower? How, how, how does she always find out? You'd give anything to know her secret, but she won't tell.", "endoftext": false }, { "action": "Yes", "response": "Crime may not pay, but honesty carries its own price tag, as you discovered long ago. You prepare yourself for the unpleasant consequences of telling the truth: first, of course, comes the inevitable parental lecture. Then, your apology, complete with a Promise To Do Better Next Time. With any luck at all, you might reduce your sentence with a Sincere Yet Cheerful Attitude, although if you attempt this too soon you could end up in deeper trouble for Not Taking Things Seriously.\n\nYou brace yourself, ready to face the music. To your utter amazement, you hear your mother say, \"Thank you for telling me the truth. I expect you had other things on your mind at the time.\"\n\nHow does she do that? How on earth could she possibly know what you did or didn't do while she was locked inside the clock tower? How, how, how does she always find out? You'd give anything to know her secret, but she won't tell.", "endoftext": false }, { "action": "You look", "response": "\"Yo, mamma!\" The wolf pokes his head around the door. \"Got a minute? Ain't none of my business, but you got trouble brewin'. There's a baby stuck in a treetop out here. When the wind blows, the cradle rocks like a rubber duckie on the high seas. If that bough breaks, the cradle will fall and--whammo!--down will come baby, cradle and the whole shebang, y'know what I mean?\"", "endoftext": false }, { "action": "Lounge", "response": "Please give one of the answers above.", "endoftext": true } ]
4wd3lyaxi4thp8qi
Halothane
Ravi Rajkumar
[ "Science Fiction" ]
[ "built-in hints", "IF Competition 1999", "IFComp Game", "self-referential", "walkthrough" ]
1,999
[ 1, 4, 2, 3, 0 ]
10
3.3
20080704
false
You're having a hard enough time getting your second novel to work; how could it ever be possible that you, Harold Banks - world's most unsuccessful published author - could actually be sent on a quest to - er - save the world? Anyway, all you want to do right now is sleep....
[ { "action": "%", "response": "You'll never really know how it all started.\n\nThat's not surprising, because you're not even sure what happened in the first place. If it had been anything else, you would have dismissed it as ninety-nine per cent bad digestion and one percent fancy, much as Ebenezer Scrooge would have. Somehow, in this case, that explanation doesn't really grab you. Did it really mean anything? Or was it, as the physiologists would say, just a matter of a few neurons in your brainstem working overtime?\n\nBut life is strange. It's almost impossible to predict - as Heisenberg pointed out - where exactly you might end up, even when you start in as mundane a place as your own home....\n\nThis is hardly the place for an adventure to begin. You know the furniture of this room - desk, chair, bed and bookcase - almost as well as the contents of your pockets.\n\nOn the wooden desk is a dusty manuscript.", "endoftext": false }, { "action": "About yourself", "response": "Harold Banks, auteur manqu?.", "endoftext": false }, { "action": "You look at the manuscript", "response": "A pile of false starts to the Great Global Novel that you plan to complete someday. It deals with 25th century people who try to understand the lunacy of the 20th century by travelling in time to the 28th. It also includes no gratuitous sex or violence, which explains why no publisher's ever been interested in it.\n\nThe manuscript is in a state of disarray, which is strange considering that - since you live alone - no one else but you could have touched it. Pages 102 to 205 are spreadeagled, and you fancy you can see something buried under it - but you're not sure what.", "endoftext": false }, { "action": "You look under it", "response": "You rootle among the papers for a few seconds, and find a flower and a note buried amongst them. Funny, you don't remember putting them there....", "endoftext": false }, { "action": "You look at the flower", "response": "It's unlike any flower you've ever seen before; it has, in blatant defiance of whatever the botanists say, an outer whorl containing six yellow petals, and an inner whorl of four pointed, unnatural-looking pink petals. You're sure you've seen it before, but you can't remember where...", "endoftext": false }, { "action": "You look at the note", "response": "A small, nondescript scrap of paper. Strangely, though the paper itself looks like it was torn from one of your numerous notepads, the words on it are printed, rather than written in your sprawling hand.\nYou can't help but feel that there's a purpose to all this.....", "endoftext": false }, { "action": "You read the note", "response": "In a slanting, Old-World style font, the following words are printed - Fran?ois, Ch 1. Lines 34 - 39.\n\n\"Let there be light\", a Voice said. \"But before there can be light\", it continued, \"there must be a source of light\".\n\n\"And\", added the Author, \"a light producer\".\n\n\"That might be a little difficult for the future generations to understand\", the Voice rebuked.\n\n\"Very well\", replied the Author. \"We shall use an ancient word - the Greek halogenos, the light producer.\n\n\"That is good\", the Voice sighed. \"But things have a knack of getting lost in transl.....\"\n[Here the line ends in mid-sentence, as if the printing process was suddenly interrupted.]", "endoftext": false }, { "action": "You examine the pockets", "response": "Empty as usual.", "endoftext": false }, { "action": "Smell flower", "response": "You feel nothing unexpected.\n\nYou are carrying nothing.\n\nYou take a deep breath - but smell absolutely nothing. Bizarre...", "endoftext": false }, { "action": "TAKE NOTE, FLOWER, MANUSCRIPT", "response": "small note: Taken.\nyellow flower: Taken.\ndusty manuscript: It's too late to work on them; you'd merely make a lot of embarrassing spelling mistakes if you did.", "endoftext": false }, { "action": "You examine desk", "response": "It's supposed to be a desk, but it's just the place you dump all your half-completed manuscripts on. Simple, functional - it doesn't even have drawers or anything like that.", "endoftext": false }, { "action": "You look under the desk", "response": "Ah, your trusty fan. You pull it out, anticipating a rather high nocturnal temperature.", "endoftext": false }, { "action": "You examine the fan", "response": "A device to ensure that you get enough breeze to enable you to fall asleep without Valium, security blankets, or air-conditioning. Battery-powered, too, so you don't have to worry about tripping through wires.\nThe fan is currently switched off.", "endoftext": false }, { "action": "You take the fan", "response": "You already have that.", "endoftext": false }, { "action": "You examine the bookcase", "response": "Until about five years ago, other people could approach this bookcase with impunity, as it was cluttered with other people's writings. Currently, however, it is solely used to store your own. It's currently closed.", "endoftext": false }, { "action": "You examine copy", "response": "It's a copy of your first novel, \"Before Our Time\", which deals with people of the 25th Century trying to understand the 20th Century by searching for the lost archives of the 22nd Century. It sold exactly forty copies (strange - the last time you counted your family members, there were only twenty-six), but you've given away about ten times that number as birthday presents.", "endoftext": false }, { "action": "You read it", "response": "You know this one even more in detail than your untitled current effort. You even mumble the characters' names in your sleep, until people wonder whether you're a paranoid schizophrenic.", "endoftext": false }, { "action": "You take copy", "response": "Taken.", "endoftext": true }, { "action": "Look around", "response": "This is hardly the place for an adventure to begin. You know the furniture of this room - desk, chair, bed and bookcase - almost as well as the contents of your pockets.\n\nOn the wooden desk is a dusty manuscript.", "endoftext": false }, { "action": "You examine the chair", "response": "It's not exactly ergonomic, but it sure is comfortable. It's propped up right next to your bed, as usual, just in case you feel like a spot of night-time reading.", "endoftext": false }, { "action": "You write a new Novel about a the sexy harlot", "response": "What do you want to write on?", "endoftext": false }, { "action": "You examine the bed", "response": "A nice model, or at least it was when you bought it twenty years ago. It looks as inviting as it always does after 11 p.m. on an average weekday.", "endoftext": false }, { "action": "You look under the bed", "response": "Nothing but dust. There used to be pages of your manuscript flying around there before, but ever since you had a brainwave and strung them together, that doesn't happen often.", "endoftext": false }, { "action": "You examine pages", "response": "A pile of false starts to the Great Global Novel that you plan to complete someday. It deals with 25th century people who try to understand the lunacy of the 20th century by travelling in time to the 28th. It also includes no gratuitous sex or violence, which explains why no publisher's ever been interested in it.", "endoftext": false }, { "action": "You leave", "response": "You'll have to say which compass direction to go in.", "endoftext": false }, { "action": "Go north", "response": "It's way past your bedtime, and you're feeling too sleepy to do anything except get into bed.", "endoftext": false }, { "action": "You enter the bed", "response": "You get onto the old bed.", "endoftext": false }, { "action": "Sleep", "response": "It's way too hot for you to fall asleep. Maybe if you had some ventilation.....", "endoftext": false }, { "action": "You turn on the fan", "response": "I doubt the fan would give you even a little ventilation in its current position.\n\nI doubt the fan would give you even a little ventilation in its current position.", "endoftext": false }, { "action": "You switch on the fan", "response": "I doubt the fan would give you even a little ventilation in its current position.", "endoftext": false }, { "action": "You get up", "response": "You get off the old bed.\n\nThis is hardly the place for an adventure to begin. You know the furniture of this room - desk, chair, bed and bookcase - almost as well as the contents of your pockets.\n\nOn the wooden desk is a dusty manuscript.", "endoftext": false }, { "action": "You put the fan on the chair", "response": "You put the fan on the chair; it's now pointing more or less towards your bed.", "endoftext": false }, { "action": "You turn on the fan", "response": "You switch the fan on.", "endoftext": false }, { "action": "Sleep", "response": "You feel yourself drifting slowly into sleep. Strangely enough, the breeze from the fan doesn't quite smell like night air, or even like yesterday's leftovers...Your back touches cold metal, and your level of consciousness wavers. A voice floats around your head, in one ear first, the other next...\n\n\"Welcome to your world.\"\n\nAn Interactive Restoration\n\nAn Interactive Restoration\n\nLicense 1999, The Theatre Of The Sensible.\n\nOperating Room (on the operating table)\nThis looks suspiciously like the operating room they took you to when you were much, much younger, to have your tonsils taken out. However, it's strangely empty. The only obvious exit is through a door to the west.\n\nStanding near the bed is a slightly broken trolley.\n\nA small gauze face mask, of the type worn by surgeons during an operation, lies discarded on the floor.", "endoftext": false }, { "action": "You stand", "response": "You get off the operating table.\n\nThis looks suspiciously like the operating room they took you to when you were much, much younger, to have your tonsils taken out. However, it's strangely empty. The only obvious exit is through a door to the west.\n\nStanding near the bed is a slightly broken trolley.\n\nA small gauze face mask, of the type worn by surgeons during an operation, lies discarded on the floor.", "endoftext": false }, { "action": "You take the mask", "response": "Taken.", "endoftext": false }, { "action": "You examine the mask", "response": "A simple mask, disposable, and meant to cover the mouth and nose of all those who enter the O.R. It looks as if it hasn't been used, but - if so - why was it thrown here?", "endoftext": false }, { "action": "You look at the trolley", "response": "Made of the same metal as the table - and showing no signs of rust - the trolley, probably meant to support instruments and bandages - is currently empty. One of its wheels is broken, which might explain why it isn't used.", "endoftext": false }, { "action": "You look on it", "response": "Well, the floor is under the trolley, if that's what you're looking for.", "endoftext": false }, { "action": "Inv", "response": "You are carrying:\na face mask\na copy of your first novel\na yellow flower\na small note", "endoftext": false }, { "action": "You examine the door", "response": "Just an ordinary door, made of semitransparent glass. It is currently closed.", "endoftext": false }, { "action": "You wear the mask", "response": "You put on the face mask.", "endoftext": false }, { "action": "About yourself", "response": "Harold Banks, auteur manqu?.", "endoftext": false }, { "action": "You go west", "response": "(first opening the door)\n\nA small, narrow annexe to the O.R., where scalpels, forceps and the like are sterilized prior to operation. Apart from the passage to the east, back to the O.R., there are only four walls around you, that don't look very interesting, and an LCD display panel facing you.\nThere is a faint suggestion of disinfectant in the air.\n\nStrangely, there are no instruments here, just a blue cylinder.", "endoftext": false }, { "action": "You examine lcd", "response": "The LCD display panel - judging by the fact that there are no switches, power lines or knobs in the vicinity, its supply source is a mystery to you. It seems to work just like it's meant to, displaying letters and numbers. (How exciting.)\nIt currently has nothing to say.", "endoftext": false }, { "action": "You look at the cylinder", "response": "A blue cylinder with a valve attached to it, with a black mark across one side indicating that it's been marked for disposal. One side bears a single word in red letters, with some smaller print underneath: HALOTHANE.", "endoftext": false }, { "action": "You take it", "response": "That's fixed in place.", "endoftext": false }, { "action": "You read the lcd", "response": "Though there's nothing on the panel, you fancy you can detect the glow of letters that have recently faded : Light production low.", "endoftext": false }, { "action": "You read the cylinder", "response": "(2-chloro 2-bromo 1,1,1-trifluoroethane)\n\nInhalational Anaesthetic.\nFor use in balanced anaesthesia, short surgical procedures and maintenance of anaesthesia during long procedures. Fair induction agent.\nDo not use in patients with a history of liver disease or malignant hyperthermia.\nManufactured by Gelman Enterprises.\n\nGelman Enterprises?\nThat's funny. The last time you checked (and, with a cousin in the medical line, you would know) that company only existed in the pages of your manuscript.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na face mask (being worn)\na copy of your first novel\na yellow flower\na small note", "endoftext": true }, { "action": "Look around", "response": "A small, narrow annexe to the O.R., where scalpels, forceps and the like are sterilized prior to operation. Apart from the passage to the east, back to the O.R., there are only four walls around you, that don't look very interesting, and an LCD display panel facing you.\nThere is a faint suggestion of disinfectant in the air.\n\nStrangely, there are no instruments here, just a blue cylinder.", "endoftext": false }, { "action": "Open cylinder", "response": "You open the valve, and a jet of pleasant-smelling gas escapes. However, since you're wearing the face mask, it doesn't bother you. Suddenly, under the influence of the halogenated hydrocarbon vapour, writing begins to appear on the LCD panel!", "endoftext": false }, { "action": "You examine the lcd", "response": "The LCD display panel - judging by the fact that there are no switches, power lines or knobs in the vicinity, its supply source is a mystery to you. It seems to work just like it's meant to, displaying letters and numbers.\n\nA single sentence is displayed on the panel.", "endoftext": false }, { "action": "Close cylinder", "response": "You cut off the stream of gas.\n\nThe writing on the panel slowly fades away.", "endoftext": false }, { "action": "You read the panel", "response": "Though there's nothing on the panel, you fancy you can detect the glow of letters that have recently faded : Light production low.\n\nThough there's nothing on the panel, you fancy you can detect the glow of letters that have recently faded : Light production low.", "endoftext": false }, { "action": "You read the panel", "response": "There's just one line on the panel, which doesn't tell you much : Emergency Exit. Touch Panel to Escape. Not Verified.", "endoftext": false }, { "action": "You touch panel", "response": "As you reach out for the panel, you can feel it suddenly open out and swell, until it becomes a door of sorts. Hesitantly, you step into the door.....\n\nFirst Interposition - Invasion of Privacy\n\nDriveway, Outside House\nYou stand, hesitantly, on a futuristic-looking driveway, feeling that you've somehow been here before. There is nothing to guide you, except a door standing east of you, and a sign next to it.\n\nEven the name on the sign sounds familiar, though you can't remember why.\n\nThe door to the house, not at all imposing, is closed.", "endoftext": false }, { "action": "You read the sign", "response": "A plaque built into one of the walls, serving the function of a nameplate and little else, glowing with a dim light. It only bears the surname \"Franklin\", and a quotation, which seems to have been added to the plaque later:\n\n\"Your Excellency has perhaps erred in trying to fight fire with fire; sometimes the simple bucket of water is as effective.\"\n\nYou recoil in wonder, recognizing the quote as your own.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na copy of your first novel\na yellow flower\na small note", "endoftext": false }, { "action": "You examine the sign", "response": "A plaque built into one of the walls, serving the function of a nameplate and little else, glowing with a dim light. It only bears the surname \"Franklin\", and a quotation, which seems to have been added to the plaque later:\n\n\"Your Excellency has perhaps erred in trying to fight fire with fire; sometimes the simple bucket of water is as effective.\"", "endoftext": false }, { "action": "You examine the door", "response": "A simple, tasteful wooden door, which is strange if you assume that this is, indeed, the future. Even the pattern with which it is decorated looks more Victorian than post-apocalyptic.", "endoftext": true }, { "action": "Look around", "response": "Driveway, Outside House\nYou stand, hesitantly, on a futuristic-looking driveway, feeling that you've somehow been here before. There is nothing to guide you, except a door standing east of you, and a sign next to it.\n\nThe door to the house, not at all imposing, is closed.", "endoftext": false }, { "action": "You go east", "response": "(opening the door first)\n\nFront Hall, in the house\nThe front hall is large, spacious and exudes an air of good taste. A tall archway leads north from it to the rest of the house (which is dark), and a large sofa, forming a rectangular C, fills the room. In one corner is an ornamental shelf.\n\nThe front door stands wide open.\n\nThere's a blue shawl draped over the sofa.\n\nOn the large plush sofa is a small piece of paper.\n\nYou can also see a small memo here.", "endoftext": false }, { "action": "You examine the shawl", "response": "A simple blue shawl, with a frilled border - or at least you assume it's frilled; you're not sure what quirks fashion has acquired in time to come. Stripes of paler blue, that can only be discerned when you look closely, run diagonally across it. In one corner, in letters that glow eerily when you look at them at an angle, is a dedication : \"From Edward\". You assume it's a woman's garment, but - knowing fashion as you do - you're not sure.", "endoftext": false }, { "action": "You look at the paper", "response": "(the small note)\nA small, nondescript scrap of paper. Strangely, though the paper itself looks like it was torn from one of your numerous notepads, the words on it are printed, rather than written in your sprawling hand.", "endoftext": false }, { "action": "You read the paper", "response": "(the small note)\n\nIn a slanting, Old-World style font, the following words are printed - Fran?ois, Ch 1. Lines 34 - 39.\n\n\"Let there be light\", a Voice said. \"But before there can be light\", it continued, \"there must be a source of light\".\n\n\"And\", added the Author, \"a light producer\".\n\n\"That might be a little difficult for the future generations to understand\", the Voice rebuked.\n\n\"Very well\", replied the Author. \"We shall use an ancient word - the Greek halogenos, the light producer.\n\n\"That is good\", the Voice sighed. \"But things have a knack of getting lost in transl.....\"\n[Here the line ends in mid-sentence, as if the printing process was suddenly interrupted.]", "endoftext": false }, { "action": "You read that the paper", "response": "What do you want to read in?", "endoftext": false }, { "action": "You take the paper", "response": "(the small note)\nYou already have that.", "endoftext": false }, { "action": "You read the memo", "response": "Fran?ois, Ch.1, Lines 40 - 50.\n\n\"Life is strange\", the Voice observed, in a doomy voice.\n\n\"Well, we have no one to blame for that\", the Author replied, assertively. \"After all, we have created this strangeness by ourselves.\"\n\n\"I drown in depths\", the Voice complained, obviously annoyed by the Author's cocky replies. \"We create a character, and he creates another. But we have never attempted to interfere in his life...\"\n\n\"Except until now\", the Author reminded him.\n\n\"Very well, except until now. But can we allow him to interfere with his own creation?\"\n\nThe Author laughed. \"He doesn't yet appreciate the value of his own creations. Perhaps now he will\".\n\n\"D?ja vu\", the Voice replied, irritably. \"Are you trying to tell me we have created an insecure, neurotic protagonist, after all this time? After all our endeavours? All our - er - programming?\"\n\n\"Wait and see\", the Author replied, and.......\n[Here the printing stops suddenly.]", "endoftext": true }, { "action": "You look at your surroundings", "response": "Front Hall, in the house\nThe front hall is large, spacious and exudes an air of good taste. A tall archway leads north from it to the rest of the house (which is dark), and a large sofa, forming a rectangular C, fills the room. In one corner is an ornamental shelf.\n\nThe front door stands wide open.\n\nThere's a blue shawl draped over the sofa.\n\nOn the large plush sofa is a small piece of paper.", "endoftext": false }, { "action": "You read the small piece of paper", "response": "The diagram is a small graph, whose exact meaning is not obvious. It's a bell-shaped curve, like the statistician's Gaussian distribution, but with the words \"Age\" and \"Stability\" written along the X- and Y-axes respectively. Names of nations (you assume) - all of them familiar to you from your works - are written along the curve as it progresses, in the following order: \"Provinces, Kingdoms, Europe, China, Colonies\". You wonder if - possibly? - your semi-fictitious theories have actually taken root in the far, far future. Somehow, the idea does grab you.", "endoftext": false }, { "action": "You close the door", "response": "Which do you mean, the door to the house or the small, ornamental shelf?", "endoftext": false }, { "action": "You close the front door", "response": "You close the door to the house.", "endoftext": false }, { "action": "You look at the front door", "response": "A simple, tasteful wooden door, which is strange if you assume that this is, indeed, the future. Even the pattern with which it is decorated looks more Victorian than post-apocalyptic.", "endoftext": false }, { "action": "You look at the shelf", "response": "The shelf is not exactly part of the wall, but seems joined to it in an intriguing manner. It's filled, quite as you would expect, with well-worn copies of various texts. It is currently closed off by a thin glass door, which seems to be quite easily openable.", "endoftext": false }, { "action": "You open the shelf", "response": "You open the small, ornamental shelf.", "endoftext": false }, { "action": "You open the glass door", "response": "In the small, ornamental shelf are a row of critical texts.\n\nThat's already open.", "endoftext": false }, { "action": "You look at the texts", "response": "The books in the shelf are a series of scholarly-looking treatises, ranging from \"The Memoir As Discovery\" by Stephen Gilmour to \"Literary Classes and Categories\" by Julia Franklin. Obviously, someone in this house is a literary critic.", "endoftext": false }, { "action": "You read the texts", "response": "Curiosity gets the better of you. You pull out a text at random and flip through the pages. The book is written far more lucidly than criticism ever was in your days, and you note with an air of approval that at last, a woman can write a straight story without being considered a traitor to the Feminist Cause.\nFinally, after a few enjoyable minutes, you replace the book.", "endoftext": false }, { "action": "You wear the shawl", "response": "(first taking the blue shawl)\nYou try on the shawl, but you can't seriously see yourself - or a man of the 29th Century for that matter - wearing it. It is, beyond doubt, a woman's shawl.", "endoftext": false }, { "action": "You look under the shelf", "response": "Nothing here, I'm afraid.", "endoftext": false }, { "action": "You go to the north", "response": "Currently, you are standing underneath a tall and imposing arch, that serves as a line of demarcation between the wide hall and the more residential portion of the house. This small passageway leads further north, south back into the hall, and runs on either side to the smaller wings of the house.\nThe sense of familiarity you felt when you first stood outside the house grows even stronger.", "endoftext": false }, { "action": "You examine arch", "response": "Made of polished marble, the arch seems to emit a dim, warm glow whose origin you are uncertain of.", "endoftext": false }, { "action": "You touch arch", "response": "Good attempt. The game you're thinking of, though, was already written two competitions back. And, anyway, there's nothing scientific about this house.", "endoftext": false }, { "action": "You go to the west", "response": "Corridor, Down the West Wing\nA small corridor, leading from the vertical corridor down the middle of the house to a darkened room.\nYou can hear voices coming from the west.", "endoftext": false }, { "action": "You listen", "response": "A man's voice and a woman's voice, engaged in rational discussion, but with a faint tremor of nervousness nonetheless. You listen harder....\n\n\"Mr. Author\", the woman's voice says, pensively. \"It's a curious name, but then it takes all kinds, I suppose.\"", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.", "endoftext": false }, { "action": "You listen", "response": "\"Curious or not\", the man's voice replies, \"I'm inclined to believe what he says - knowing what I do. Remember the Congress?\"", "endoftext": false }, { "action": "You listen", "response": "The woman laughs lightly. \"How could I forget, Edward? But it is a sobering thought to know that you are - in the end - under the control of someone who never really knew you.....\"", "endoftext": false }, { "action": "You listen", "response": "\"But how do you explain the events of the past few days, Edward?\", Laura asks, gently. \"After all, the pages of a book can't alter all by themselves.\"", "endoftext": false }, { "action": "You listen", "response": "\"If the changes in the book had really happened, Laura, we wouldn't be here. European history as a whole would have changed - or would it?\"", "endoftext": false }, { "action": "You listen", "response": "\"It's all terribly confusing. Well, at least Simone isn't taking it too hard.\"\n\n\"Good old Simone\", Edward says appreciatively.", "endoftext": false }, { "action": "You listen", "response": "The voices seem to have stopped.", "endoftext": false }, { "action": "Go east", "response": "Currently, you are standing underneath a tall and imposing arch, that serves as a line of demarcation between the wide hall and the more residential portion of the house. This small passageway leads further north, south back into the hall, and runs on either side to the smaller wings of the house.\nThere are no lights burning anywhere, except a dim glow off to the east, and you can hear faint murmurs off to the west.", "endoftext": false }, { "action": "You go to the east", "response": "Though it hardly looks like the kind of room you spent your childhood in, your sixth sense tags this room as a nursery. It's hard to find a logical reason for your flight of fancy though; there's a table, chair, and a small but comfortable bed, but there are no bars on the solitary window, and certainly few things that look like toys. Unless they're all inside that wardrobe or the dresser over there, that is.\nYou feel a sudden sense of disquietude, as if - this is probably sick fancy - an old friend of yours was missing from the room.\n\nOn the metal table is a brief letter.", "endoftext": false }, { "action": "You read the letter", "response": "In an old-fashioned, sloping, schoolgirl's hand, you can read the following:\n\nDear Father and Mother,\nSomething very unusual has happened - I think it's related to what you were telling me about the other day, but I'm not sure - but I have to leave for a short time, at least. Don't worry about me. As far as I know, I'm in safe hands. If you need to get in touch with me at any time, contact Mr. Author.\n\nYour loving daughter,\nSimone.", "endoftext": false }, { "action": "You look at the wardrobe", "response": "A generic, tall wardrobe. Printed on the outside is a name : Simone Franklin.", "endoftext": false }, { "action": "You examine the dresser", "response": "Nothing special, but it does look a bit older than the rest of the furniture.", "endoftext": false }, { "action": "You open the dresser", "response": "Full marks for adventuring acumen, zero for courtesy.", "endoftext": false }, { "action": "You examine the bed", "response": "The cot looks as if it had been slept in recently, which is strange considering that it's definitely night-time now; consequently, it's a little untidy.", "endoftext": false }, { "action": "You examine table", "response": "Nothing special, except that it's made of metal rather than plastic. No drawers either.", "endoftext": false }, { "action": "You sit on the bed", "response": "Try to control that destructive streak of yours. The bed was obviously meant for someone half your age and a quarter of your weight, and it's wanton cruelty to shatter it like that.", "endoftext": false }, { "action": "You think", "response": "What a good idea.", "endoftext": false }, { "action": "Wave", "response": "You wave, feeling foolish.", "endoftext": false }, { "action": "Pray", "response": "Amen to that.", "endoftext": true }, { "action": "You describe your surroundings", "response": "Though it hardly looks like the kind of room you spent your childhood in, your sixth sense tags this room as a nursery. It's hard to find a logical reason for your flight of fancy though; there's a table, chair, and a small but comfortable bed, but there are no bars on the solitary window, and certainly few things that look like toys. Unless they're all inside that wardrobe or the dresser over there, that is.\n\nOn the metal table is a brief letter.", "endoftext": false }, { "action": "You take the letter", "response": "Taken.", "endoftext": false }, { "action": "You kiss it", "response": "You can only do that to something animate.", "endoftext": true }, { "action": "Look around", "response": "Though it hardly looks like the kind of room you spent your childhood in, your sixth sense tags this room as a nursery. It's hard to find a logical reason for your flight of fancy though; there's a table, chair, and a small but comfortable bed, but there are no bars on the solitary window, and certainly few things that look like toys. Unless they're all inside that wardrobe or the dresser over there, that is.", "endoftext": false }, { "action": "You examine the dresser", "response": "Nothing special, but it does look a bit older than the rest of the furniture.", "endoftext": false }, { "action": "Go west", "response": "Corridor, Down the West Wing\nA small corridor, leading from the vertical corridor down the middle of the house to a darkened room.", "endoftext": false }, { "action": "You go to the west", "response": "You can't see much of the master bedroom, since it's dark; you can make out the vague shadows of a writing-table and a dresser (how can you be sure that that's what they are?), and a stately four-poster. Are there two people in the bed, or are you imagining things? Only light can help you here, I'm afraid.\n\nThere's a small switch on the west wall.", "endoftext": false }, { "action": "You examine bed", "response": "A very stately piece of furniture, that would have been commonplace about ten centuries ago. You can make out two figures in it, but nothing else.", "endoftext": false }, { "action": "You examine table", "response": "The presumed writing table is just a dark blot in one corner of the the room, but it seems to have stacks of books on it.", "endoftext": false }, { "action": "You ask the figures about the bed", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You take it", "response": "Taken.\n\nYou stare longingly at the manuscript, wondering if it does deserve a second chance.", "endoftext": false }, { "action": "You eat the manuscript", "response": "That's plainly inedible.", "endoftext": true }, { "action": "Look around", "response": "Though you've never seen this room in your life, you can't help but feel a strong sense of d?ja vu about the entire place, as if you've either lived here once or will live here at some time in the future. Perhaps you've just moved in, because the room - apart from a solitary table and an old wooden chair - is bare.\n\nYou can see a dustbin (which is empty) here.\n\nYou try telling yourself that someone will actually be interested in it, but you know that's self- delusion. Forty-six copies for a four-hundred-page novel is not an impressive statistic, and things can only get worse. The sooner you put the damned thing in the trash can, the better it will be.", "endoftext": true }, { "action": "Look around", "response": "Though you've never seen this room in your life, you can't help but feel a strong sense of d?ja vu about the entire place, as if you've either lived here once or will live here at some time in the future. Perhaps you've just moved in, because the room - apart from a solitary table and an old wooden chair - is bare.\n\nYou can see a dustbin (which is empty) here.", "endoftext": false }, { "action": "About yourself", "response": "Harold Banks, auteur manqu?.", "endoftext": false }, { "action": "You look in the bin", "response": "You've been doing little discarding of late.", "endoftext": false }, { "action": "You read manuscrip", "response": "You turn a few pages. You laugh slightly as you pass the comic prologue, which seems to be much better written than the six hundred and fifty pages following it, but the minute you hit Chapter One, you feel like ripping the damned thing to pieces. And kicking yourself for writing such uninspired baloney.", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na completed manuscript\na blue shawl\na yellow flower", "endoftext": false }, { "action": "You go west", "response": "No way. That manuscript is not going to leave this room alive.", "endoftext": false }, { "action": "You put manuscript in the bin", "response": "With a decisive sigh, you hurl the Empire and its hapless inhabitants into the dustbin. Time enough for it to be thrown out later......you haven't slept in days.\n\nYou stagger to your bed, and drift away slowly....you can feel yourself floating....\n\nChapter Three - Driving With Your Eyes Closed\n\nOn a lonely highway, in the back seat\nYou are bound hand and foot, completely helpless, in what would appear to be the back seat of a slightly outmoded car. The front seat is obviously occupied, but it's so unnaturally high that you can't see beyond it. Looking out of the window reveals quiet scenery, typical of the average English countryside.", "endoftext": false }, { "action": "You say help", "response": "(to yourself)\nThere is no reply.\n\nYou can hear voices from the front seat, and strain to listen to them.", "endoftext": false }, { "action": "You listen", "response": "You strain to hear the drivers' voices.\n\n\"Ah, yes, you're the Author. You presume to know everything\", one voice says - an elderly voice, rebuking in tone, probably a man's. \"But you still have to convince me.\"", "endoftext": false }, { "action": "Continue", "response": "You strain to hear the drivers' voices.\n\n\"What convincing?\" the man addressed as the Author says with a swagger. \"Trouble with these chaps is, they can't handle reality. They create something, and are content to leave it at that - they don't realise the magnitude of the responsibility they have assumed. Creation is not static, as you know.\"\n\nYou strain to hear the drivers' voices.\n\n\"Reality?\" The older man sounds puzzled. \"I wonder what you mean by that, my friend. To the people I meet every day - those I preside over, in fact, this is reality. It's all a question of one's point of view.\"", "endoftext": false }, { "action": "About yourself", "response": "Harold Banks, auteur manqu?.\n\n\"Exactly what I do. The way I see it, friend, all of us are characters at one level or the other. We make up one level; the people we create make up the next level; and so on. You don't fit into that scheme, of course - shall we say you are above such things?\"", "endoftext": false }, { "action": "Yes", "response": "That was a rhetorical question.\n\n\"Quite right. I was years in the making. I have changed forms, assumed different identities, occupied different places, both physical and in the minds of our citizens, based on the imaginations of all those who shaped me. My essence has not changed - it is only the popular perception of me that has.\"", "endoftext": false }, { "action": "You listen", "response": "You strain to hear the drivers' voices.\n\n\"Anyway, I've profiled our friend in the rear. Nothing wrong with him that a little exposure couldn't fix. He's not psychotic, or unstable, or anything like that.\"", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n\"Then why did he destroy all those people?\", the old man asks, bemused. \"To leave the fates of forty-five million people hanging in the balance - that is not the act of a sane man, Author.\"", "endoftext": false }, { "action": "You look at the car", "response": "A polarized glass window through which you can see a peaceful-looking countryside.\n\n\"There is such a thing as want of confidence.....Here, that 's enough! We've arrived. Take our friend out gently, Padre. Don't let him see you though. Not now.\"\n\nWith these words, the old man - you cannot see him, still, as he shines a light in your eyes - unties your bonds, and gently but firmly escorts you out of the vehicle. You hear a faint hum of engines, and the car drives away. You now find yourself...\n\nA pleasant expanse of grass, limited in extent; to your east, west and south you see high granite walls, but a footpath leads north. The sun beams down upon you.\n\nI beg your pardon?", "endoftext": false }, { "action": "You examine the sun", "response": "Looking at the sun directly would blind you, so you content yourself with a quick, indirect glance. It seems to be in fine form.", "endoftext": false }, { "action": "You go north", "response": "Exactly what you'd expect from the field, the meadow looks like an excellent spot for a picnic. Acres and acres of grass stretch around you. A footpath leads further north, but a barbed-wire fence blocks your progress in other directions, except the way you came from, south. The shadow that the fence casts forms, strangely enough, a handsome border to the meadow. A single thin tree with a sign on it lies to your immediate north, just before the footpath.", "endoftext": false }, { "action": "You examine the sign", "response": "It's just a small sign nailed to the tree, and hand-painted; not a work of art by any stretch of imagination. It seems a little loose, and droops to one side. The arrow on it paints to the north.", "endoftext": false }, { "action": "You read the sign", "response": "The Village is an International Heritage Site under the protection of Sweeney and Stroll, Ltd. This is not a tourist resort, and attempts to treat it as such are punishable by law.", "endoftext": false }, { "action": "You go south", "response": "A pleasant expanse of grass, limited in extent; to your east, west and south you see high granite walls, but a footpath leads north. The sun beams down upon you.", "endoftext": false }, { "action": "Go south", "response": "Not with that wall in the way.", "endoftext": false }, { "action": "You climb wall", "response": "(the granite wall)\nIf you were fourteen feet tall and had a stepladder, perhaps.", "endoftext": false }, { "action": "Go north", "response": "You move to the north, and can make out the dim outline of a tribal village - or something of the sort - in the distance, but before you can move any further, you stop dead in your tracks, halted by the apparition in front of you.....\n\nIt's a small tin figurine. Staring at it in profile, it looks like a 10p coin; but from the front it is indubitably a human likeness.\n\n\"Not yet\", the apparition admonishes you. \"You are not ready to enter the Village. You do not understand what lies ahead; and yet you once knew......\" Its head seems to nod briefly. Its voice is the same as that of the older man in the car.....or are you imagining things?\n\n\"Yes, you did\", it goes on, before you can reply. \"Perhaps what you need, then, is to be shown the consequences of your actions. It is all too easy, in your world as in mine, to see some of the consequences without seeing the structure as a whole, to miss the wood for the trees. But that is no excuse. Follow me, then.....\"\n\nToo numbed to reply, you follow the voice to the north; as you do so, the village seems to disappear, and you walk down countless intersections, until you reach your destination......\n\nChapter Four - Everything Can Change\n\nCold city street, outside a house\nYou find yourself standing on the street of what seems to be a fairly typical metropolis, with narrow alleys leading north, south and west. It's bitterly cold - the temperature must be fairly close to freezing point - and the threat of snow seems to increase with every passing second. The only thing that brings an ounce of comfort to the scene is the wall of the house you're standing outside, on which is a frosted window (through which a light, albeit a dim one, escapes) to your east.", "endoftext": false }, { "action": "You examine the window", "response": "It's a large, old-fashioned, frosted window, which time hasn't been very kind to. The windowsill looks dusty and neglected, and there seems to be no locking mechanism attached to the window itself. Behind the window you can make out a low light - nothing else.", "endoftext": false }, { "action": "You look through the window", "response": "Sorry, but it's closed.", "endoftext": false }, { "action": "You open the window", "response": "As you open the window you can make out the shadows cast by a fireplace on a wall, tracing out a sofa, a table, and a stooped figure in the sofa itself.", "endoftext": false }, { "action": "You look through the window", "response": "Peering into the window, you can make out that the figure is a middle-aged woman; nothing more.", "endoftext": false }, { "action": "You break window", "response": "Deliquency has few merits in this situation.", "endoftext": false }, { "action": "You open the window", "response": "That's already open.", "endoftext": false }, { "action": "You enter the window", "response": "Living-room, inside the house\nThe room is dark, which is more a consequence of its size than of anything else; certainly the fireplace in the far corner is doing its best to illuminate its surroundings. Shadows loom around you - a table, an unlit chandelier, a sofa, a figure - and, in spite of the actual physical warmth of your surroundings, you feel a palpable chill. The rest of the room lies to your east, where the sofa casting the shadow actually lies.", "endoftext": false }, { "action": "You examine the woman", "response": "Peering closely at the shadow of the figure on the sofa, you can see that it is the figure of a tall woman.", "endoftext": false }, { "action": "You touch the shadow", "response": "Which do you mean, the circular shadow, the sofa's shadow, the table's shadow or the woman's shadow?", "endoftext": false }, { "action": "You examine table", "response": "A small table in the centre of the hall, of an old-fashioned design.", "endoftext": false }, { "action": "You examine the sofa", "response": "You can only make out one arm of the sofa at an angle, but the person sitting in it is out of your sight.", "endoftext": false }, { "action": "You sit", "response": "What do you want to sit on top of?", "endoftext": false }, { "action": "Sofa", "response": "To sit on the sofa, you'll have to move to the east.", "endoftext": false }, { "action": "Go east", "response": "Hesitantly, you move to the east....\n\nThe east end of the hall receives considerably greater illumination from the fireplace, with the result that the impression of obscurity seems to have been momentarily dispelled. Apart from the other side of the hall, though, there are no visible exits. Of course, there are doors to the north and south, but they're both boarded up, and will probably never be opened again.\n\n\"Good evening, Mr. Banks\", the woman says quietly. \"I've been expecting you. Do take a seat\", she says, motioning you towards the sofa.", "endoftext": false }, { "action": "Woman", "response": "That's not something you can enter.\n\"Don't be afraid\", she goes on. \"My sole purpose in being here was to answer your questions - assuming you have any.\"", "endoftext": false }, { "action": "You sit on the sofa", "response": "You sit down on the sofa, next to Simone.", "endoftext": false }, { "action": "You ask the woman about Author", "response": "\"I only saw him once, on the night I had to make my escape from our house in Europe. He was, I should say, in his late thirties, and by no means lacking in confidence.\"", "endoftext": false }, { "action": "You ask the woman about the parents", "response": "\"Fortunately\", Simone sighs, \"my father didn't have to be put through all this - he was dead at the end of your novel. My mother, however, was instrumental in bringing you here, so that you might help us escape.\"\n\"Perhaps you're wondering what I'm doing here, Mr. Banks, and that's a natural question. But I'm afraid that you might not take my answer very seriously.\"\n\nShe laughs gently.\n\n\"You see, Mr. Banks, what most authors don't realise is that the characters they create actually do take on a life of their own. I mean this not theoretically, but literally. We exist in a parallel dimension; we lead the lives that you outline for us - and I must thank you for doing a commendable job there. However, when a work in progress, a work nearing completion, is abandoned......things begin to change. We become.......reassigned. To new writers. We take on new identities - superficially, that is, for we retain the personalities with which we were originally created - and end up in places like this. Unlike many people, however, we were warned of the oncoming disaster, and managed to lessen the blow in time. All of our creations - those from your novel about the Empire, at least - have been relocated. And\" - she laughs, ironically - \"knowing what passes for writing in your days, Mr. Banks, you can imagine the roles we have to play. Fortunately, there is a solution to all this.\"", "endoftext": false }, { "action": "You ask the woman about the solution", "response": "\"It's a little difficult to explain, Mr. Banks, simply because I don't really know everything - but what it amounts to is that your presence here will serve to reverse the actions of those who've been taking your place.\"", "endoftext": false }, { "action": "You ask the woman about the date", "response": "\"I'm sorry, Mr. Banks\", Simone says, regretfully, \"but I can't help you with that.\"", "endoftext": false }, { "action": "You ask the woman about yourself", "response": "\"You did excellently, Mr. Banks\", Simone says appreciatively. \"In an age when everyone was sunk in gloom, you created a world which could actually be enjoyed by its inhabitants. You had no reason to stop.\"\n\nSimone glances at you surreptitiously, with something of an air of wonder.", "endoftext": false }, { "action": "You ask the woman about the old xyzzy", "response": "\"I'm sorry, Mr. Banks\", Simone says, regretfully, \"but I can't help you with that.\"\n\n\"You seem a little uncertain as to how to proceed\", Simone says, calmly. \"Never mind that - you'll find out in good time.", "endoftext": false }, { "action": "You ask the woman about the manuscript", "response": "\"I really find it hard to understand why you destroyed it, Mr. Banks. Of course, you didn't know what you were doing then.\"", "endoftext": false }, { "action": "You tell her about the book", "response": "\"No matter what your opinion of it, Mr. Banks\", Simone replies, \"you shouldn't have done that. In a way....\"\n\nShe pauses.\n\n\"You see - this takes some explaining, but I'm glad you brought it up. As long as at least one author continues to develop his stories, his characters in a particular style, that particular - how shall I put it - strain continues to exist in this dimension, and - under suitable circumstances - influences the others, including your world. By finishing your novel, Mr. Banks, you could have tipped the scales in our favour.\"\n\n\"Strange as this world seems, it is real, Mr. Banks\", Simone replies. \"We do have a parallel world of our own - one that fluctuates and changes according to the whims of the authors in your dimension, where only those social structures that prove to be stable actually survive.\" She smiles. \"That's something to be proud of. And the very fact that you're here proves that we can actually interact with your dimension, and even change it.\"", "endoftext": false }, { "action": "You tell her about the world", "response": "Simone listens attentively while you tell her some of the plot points of your future works. \"They sound excellent, Mr. Banks, just like your last book.\"", "endoftext": false }, { "action": "You attack her", "response": "A cowardly and unprovoked act.", "endoftext": false }, { "action": "You ask her about her", "response": "\"I'm sorry, Mr. Banks\", Simone says, regretfully, \"but I can't help you with that.\"\n\n\"Enough time has passed, Mr. Banks\", Simone says, getting up from the sofa. \"It is time for you to move on.\" She hands you a small black object, which on examination turns out to be a fountain-pen.\n\n\"This may sound ridiculous\", she goes on, smiling, \"but you may find this pen far, far more useful than you can ever imagine. I am not sure what is in store for you - I know some of the details, but I can't explain them to you now. Whatever dangers may await you, I am quite sure that you'll succeed.\"\n\nThe whole room seems to dissolve, and you can just make out two more words: \"Good luck\" - before the voice that was speaking to you all the time is replaced by silence.....You find yourself floating, not in space, but in a liquid of some sort.....\n\nChapter Five - The Far Horizon\n\nYou are half-swimming, half-drowning, in a lake filled with a deep red fluid of some sort. Currents arround you lead north, south and west, and at the bottom of the lake - it's rather shallow - is, surprise of surprises, a trapdoor.", "endoftext": false }, { "action": "You look at the door", "response": "A small trapdoor, seemingly embedded in the lake's bed.", "endoftext": false }, { "action": "Drink fluid", "response": "Actually, the flavour isn't entirely unpleasant; it reminds you of pomegranate juice, or something like it.", "endoftext": false }, { "action": "You open the door", "response": "You open the trapdoor in the red lake.", "endoftext": true }, { "action": "Go downwards", "response": "You're floating above a city whose identity is unknown to you, walking on what seems to be a cloud but is actually much sturdier. The clouded path leads further north.", "endoftext": false }, { "action": "Go north", "response": "You are standing in front of a large, barred gate that seems to open into a mansion - or at least a large residence - of some sort. Peering through the bars you can make out the outlines of trees and a statue, but no actual building. To your east, a smaller lane runs into darkness.", "endoftext": false }, { "action": "You examine gate", "response": "A large, imposing, barred, gilded gate, closed quite firmly. Whether it is locked or not is uncertain. There is a sign on it.", "endoftext": false }, { "action": "You read the sign", "response": "The inscription on the gate reads:\n\nWhere there is no lock, there can be no key.\nYou might as well wait for the gate to rust,\nBut who can dissolve the King's crown?", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na fountain-pen\na blue shawl\na yellow flower", "endoftext": false }, { "action": "You open gate", "response": "You try opening the gate, but it doesn't seem to open in the usual way. A voice seems to float around your ears, saying : \"The solution is not here, Harold.\"", "endoftext": false }, { "action": "You write on the shawl", "response": "For a writer of your calibre, graffiti is a come-down.", "endoftext": false }, { "action": "Go south", "response": "You're floating above a city whose identity is unknown to you, walking on what seems to be a cloud but is actually much sturdier. The clouded path leads further north.", "endoftext": false }, { "action": "You examine the city", "response": "The clouds surround you and actually form the ground under your feet, blocking the view of the city you thought you saw below.", "endoftext": false }, { "action": "Go east", "response": "Standing on the lane, you can now actually make out that it isn't dark at all, and in fact continues to grow brighter as it runs further east. In the distance you can make out the outline of a tall tower.", "endoftext": false }, { "action": "Go east", "response": "A vast, wide open field, completely covered with overgrown grass, and with only two well-trodden paths interrupting the carpet; one to the north towards a tall building, and one straight down the middle of the field, to the east, leading towards the tower.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a spiral staircase that leads up to a tall tower, which would make a passable lighthouse if it weren't on dry land. The stairway leads up, while the path that brought you here runs back, to the west.", "endoftext": false }, { "action": "Go upward", "response": "Standing at the top of a spiral staircase, a crude hole cut in the wall of the tower, to your east, beckons you in; the stairway leads back down to solid ground.", "endoftext": false }, { "action": "You go to the east", "response": "The sights inside the tower are nothing less than breath-taking. They remind you in some eerie manner of an alchemist's laboratory, with glass tubes and bulbs, filled with liquids of every conceivable colour, arrayed along the four walls. In one corner of the room, a huge brass pot is boiling, and emits multicoloured fumes; in another lies a crude stone table. There seems to be no way to reach the lower levels of the tower, and the only exit is to the west.\n\nOn the crude stone table is a small glass bottle.\n\nAbandoned amidst all this splendour is a small key.", "endoftext": false }, { "action": "You examine bottle", "response": "A small glass bottle, which is currently closed quite tightly. It has some faded writing on it, which you can just about decipher.", "endoftext": false }, { "action": "You read the bottle", "response": "Will Dissolve Silver, Gold, and Just About Everything Else\nUse With Extreme Caution\n\n[Not Approved by the FDA For the Treatment of Jealousy.]", "endoftext": false }, { "action": "You examine table", "response": "A roughly-hewn, crude stone table, standing stolidly in one corner of the laboratory.", "endoftext": false }, { "action": "You go north", "response": "You are in the immediate periphery of a large building, whose nature is - at least, at the moment - a mystery to you. Barring the board above the building and the rusty door to the north, there are no windows or ornaments of any kind.\n\nThe rusty door is quite definitely closed.", "endoftext": false }, { "action": "You look at the door", "response": "A small, rusty, metal door, with a tiny keyhole.", "endoftext": false }, { "action": "You unlock the door with the small key", "response": "You unlock the door to the building.", "endoftext": false }, { "action": "You go north", "response": "(first opening the door)\n\nThe inside of the building looks totally deserted, and the dim corridor running further north looms in front of you ominously. An intersecting corridor, present at a strangely early stage, runs east to west.", "endoftext": false }, { "action": "Go west", "response": "Judging by the rows of chairs, desks and disused benches scattered haphazardly around the room, you'd venture to guess that this once was a schoolroom, or at least a classroom of some sort. There is nothing else though - not even a teacher's desk - to interrupt the monotony. The exit lies to the east.\n\nIn one corner of the room is a tall blackboard.", "endoftext": false }, { "action": "You look at the blackboard", "response": "A blackboard, with some writing on it. It seems quite firmly anchored to the underlying wall.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na small glass bottle\na small metal key\na fountain-pen\na blue shawl\na yellow flower", "endoftext": false }, { "action": "You examine the desks", "response": "That's just scenery.", "endoftext": false }, { "action": "Go east", "response": "The inside of the building looks totally deserted, and the dim corridor running further north looms in front of you ominously. An intersecting corridor, present at a strangely early stage, runs east to west.", "endoftext": false }, { "action": "Go east", "response": "This room was once a storeroom, but - barring a cardboard box in one corner - it is now as bare as it can conceivably be. There are no windows, no ventilator vents, and the only exit is back out to the west.", "endoftext": false }, { "action": "You look in it", "response": "You search among the old paper, shattered glass and other debris for a while, but finally unearth a worn leather handbag, in fairly good condition considering where it's been stored.", "endoftext": false }, { "action": "You look at it", "response": "A worn leather handbag with a broken clasp ornamented in gold foil, weakly closed. It seems to have no pockets, decoration or other distinctive features.", "endoftext": false }, { "action": "You open it", "response": "You open the leather handbag, revealing a lacy handkerchief and a small microfilm badge.", "endoftext": false }, { "action": "You examine the badge", "response": "A small microfilm badge, that can be easily worn, and that obviously serves as a form of ID, though you're not sure what for. There is no photograph, just a few markings, and the name \"Harvey Price\".", "endoftext": false }, { "action": "You wear the badge", "response": "(first taking the small microfilm badge)\nYou put on the small microfilm badge.", "endoftext": false }, { "action": "You examine the lacy", "response": "A lacy, frilled, woman's handkerchief, of a style popular about a hundred years ago - counting from your time, that is. In one corner is a name : \"Marguerite\".", "endoftext": false }, { "action": "Search box", "response": "Nothing else in the crate, and I must warn you that that glass is going to cut your hands if you mess around with it.", "endoftext": false }, { "action": "You examine the glass", "response": "(the small glass bottle)\nA small glass bottle, which is currently closed quite tightly. It has some faded writing on it, which you can just about decipher.", "endoftext": false }, { "action": "Go west", "response": "The inside of the building looks totally deserted, and the dim corridor running further north looms in front of you ominously. An intersecting corridor, present at a strangely early stage, runs east to west.", "endoftext": false }, { "action": "Go north", "response": "You walk boldly to the north, and hear a loud voice saying, \"Good morning, Mr. Price. Welcome. Your usual places have been reserved. Welcome to the adventure of your choice.\n\nAnd then the wall dissolves, and you find yourself in the building no longer....\n\nThird Interposition - A Romantic Interlude\n\nThough you never really knew what a boudoir was, this certainly looks like one - or at least its popular conception. The lounge and divan in opposite corners of the room, covered in cushions, the fine curtains on the windows, the massive bed, the dresser near the bed - this is almost a textbook room. There's even a Louis XVI chair here.\n\nThe door out of the room is closed.\n\nYou can hear voices from behind the door, but cannot make out what they are saying.", "endoftext": false }, { "action": "You open the door", "response": "You are unable to do so.\n\nFor some inexplicable reason, you feel a trifle sleepy.", "endoftext": false }, { "action": "You listen door", "response": "In the distance you can make out a lute being played, but you're not sure if it isn't a mandolin.\n\nYou hear a scream - or was it air rushing out of a balloon?", "endoftext": false }, { "action": "You knock on the door", "response": "No reply, I'm afraid.\n\nYou hear a dull thumping against the door.", "endoftext": true }, { "action": "You describe your surroundings", "response": "Though you never really knew what a boudoir was, this certainly looks like one - or at least its popular conception. The lounge and divan in opposite corners of the room, covered in cushions, the fine curtains on the windows, the massive bed, the dresser near the bed - this is almost a textbook room. There's even a Louis XVI chair here.\n\nThe door out of the room is closed.", "endoftext": false }, { "action": "You look under bed", "response": "You look under the bed, and pull out a cloth-bound journal.\n\n\"Giacomo!\", you hear someone shouting.", "endoftext": false }, { "action": "You look under the lounge", "response": "That's just scenery.", "endoftext": false }, { "action": "You look under chair", "response": "Perfumed dust. (What were you expecting?)\n\n\"Begone with you!\", another voice shouts.", "endoftext": false }, { "action": "You look at dresser", "response": "A small dresser by the bed-side, with a single drawer, which is closed.", "endoftext": false }, { "action": "You open the drawer", "response": "You open the small, delicate dresser, revealing a pile of letters and a handwritten note.\n\nYou hear the clash of metal on metal.", "endoftext": false }, { "action": "You read the handwritten note", "response": "Dear Harold,\n\nI must appreciate, at this stage, your perspicacity. Obviously my friend, the Author, is totally wrong about you - he thinks you're a sad sheep, when actually you're nothing of the kind. Well, what I wanted to say was about the letters. Sorry if I pinched dear Margot's letters from Giacomo, but they have nothing to do with your quest. Enjoy these letters en lieu - and if you can't, send them to your publisher.\n\nBest wishes,\nThe Little Tin God.\n\nIntriguing, to say the least.\n\nYou hear the clash of metal on metal.", "endoftext": false }, { "action": "You examine the letters", "response": "These letters are disappointing, to say the least. They don't fit in with the room's d?cor at all - they're written by a man named Clinton, or something of the sort, and though they purport to be love letters, all they do is detail the symptoms of pulmonary tuberculosis. Boring. On the other hand, it'd make an excellent post-modern novel.", "endoftext": true }, { "action": "Look around", "response": "Though you never really knew what a boudoir was, this certainly looks like one - or at least its popular conception. The lounge and divan in opposite corners of the room, covered in cushions, the fine curtains on the windows, the massive bed, the dresser near the bed - this is almost a textbook room. There's even a Louis XVI chair here.\n\nThe door out of the room is closed.\n\nYou can also see a cloth-bound journal here.\n\nHeavy breathing can be heard behind the door.", "endoftext": false }, { "action": "You read the journal", "response": "January 11th.\nAnother miserable day. My physician - who comes from a hundred years in the future - has prescribed some vile physic, by the name of Paxil, to raise my spirits. Its efficacy, to say the least, is nil. Seriously considering trip to France - it's such a romantic spot to commit suicide in.\n\nJanuary 16th.\nMy dear daughter, for mysterious reasons, insists on following me to France. Why should she? I don't need her help to kill myself - I'm not yet that senile. Well, I must indulge her. She's never really forgiven me for breaking it off between her and that nihilistic Russian musician......\n\nJanuary 25th.\nArrived in France. A fine day, though my dear Konnie has already started drawing all the gentlemen's looks. Bother.\n\nJanuary 26th.\nAm besides myself with fury. My suicide plan went kaputt thanks to an officious little priest from England. I tell you, it's things like this that drive us to World War. Besides, he (the priest, not Herr Hitler) is now mooning round my whelp in the most sheepish fashion. I could tell him it wasn't worth it, but he wouldn't listen.\n\nJanuary 27th. (Evening.)\nWas spared having a son-in-law older than myself; my daughter finally fell for some longhair, anti-establishment artist. In eighty years, that fellow's descendants will be playing at Woodstock. Am strongly considering disposing of my execrable physician and taking up the proposal of Dreamscapes Incorporated. They promise 'historical adventure', which is more than my pathetic author ever gave me. Here's to life - L'chaim, as the Jews would put it.\n\n\"It's no good\", a voice says plaintively.", "endoftext": false }, { "action": "Continue", "response": "January 11th.\nAnother miserable day. My physician - who comes from a hundred years in the future - has prescribed some vile physic, by the name of Paxil, to raise my spirits. Its efficacy, to say the least, is nil. Seriously considering trip to France - it's such a romantic spot to commit suicide in.\n\nJanuary 16th.\nMy dear daughter, for mysterious reasons, insists on following me to France. Why should she? I don't need her help to kill myself - I'm not yet that senile. Well, I must indulge her. She's never really forgiven me for breaking it off between her and that nihilistic Russian musician......\n\nJanuary 25th.\nArrived in France. A fine day, though my dear Konnie has already started drawing all the gentlemen's looks. Bother.\n\nJanuary 26th.\nAm besides myself with fury. My suicide plan went kaputt thanks to an officious little priest from England. I tell you, it's things like this that drive us to World War. Besides, he (the priest, not Herr Hitler) is now mooning round my whelp in the most sheepish fashion. I could tell him it wasn't worth it, but he wouldn't listen.\n\nJanuary 27th. (Evening.)\nWas spared having a son-in-law older than myself; my daughter finally fell for some longhair, anti-establishment artist. In eighty years, that fellow's descendants will be playing at Woodstock. Am strongly considering disposing of my execrable physician and taking up the proposal of Dreamscapes Incorporated. They promise 'historical adventure', which is more than my pathetic author ever gave me. Here's to life - L'chaim, as the Jews would put it.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Though you never really knew what a boudoir was, this certainly looks like one - or at least its popular conception. The lounge and divan in opposite corners of the room, covered in cushions, the fine curtains on the windows, the massive bed, the dresser near the bed - this is almost a textbook room. There's even a Louis XVI chair here.\n\nThe door out of the room is closed.\n\nYou can also see a cloth-bound journal here.\n\nYou can hear a scratching at the door.", "endoftext": false }, { "action": "You open the door", "response": "You are unable to do so.\n\nThere is silence behind the door for a while.", "endoftext": false }, { "action": "You knock on the door", "response": "No reply, I'm afraid.\n\nThere is silence behind the door for a while.", "endoftext": false }, { "action": "You examine the bed", "response": "You've heard about this kind of bed - the King/Queen lies down in it, his or her courtiers/servants draw the curtains, and it's off to dreamland. There are no curtains here, though, just a frame surrounding the bed and attached to it. There are several pillows, if you're interested.\n\nThe door suddenly opens, and you hear a rush of footsteps.", "endoftext": true }, { "action": "You look around", "response": "Though you never really knew what a boudoir was, this certainly looks like one - or at least its popular conception. The lounge and divan in opposite corners of the room, covered in cushions, the fine curtains on the windows, the massive bed, the dresser near the bed - this is almost a textbook room. There's even a Louis XVI chair here.\n\nThe door leading north stands open.", "endoftext": false }, { "action": "You go north", "response": "This small room, which - judging by its construction - is at the top of a tower - is extremely claustrophobic. There is no furniture, just a small fireplace and a stand that was probably meant for weapons, but contains none. There isn't even a window around, so you can't jump out.\n\nOn the weapon stand is a green glass bottle (which is closed).", "endoftext": false }, { "action": "You examine bottle", "response": "(the small glass bottle)\nA small glass bottle, which is currently closed quite tightly. It has some faded writing on it, which you can just about decipher.", "endoftext": false }, { "action": "You take the bottle", "response": "(the small glass bottle)\nYou already have that.", "endoftext": false }, { "action": "You read the bottle", "response": "Will Dissolve Silver, Gold, and Just About Everything Else\nUse With Extreme Caution\n\n[Not Approved by the FDA For the Treatment of Jealousy.]", "endoftext": false }, { "action": "You look at the green bottle", "response": "A green glass bottle meant to contain wine, which is currently closed.", "endoftext": false }, { "action": "You look in it", "response": "It's closed, but all you can see in it is red wine.", "endoftext": false }, { "action": "You open green", "response": "You open the green glass bottle, revealing a few mouthfuls of red wine.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This small room, which - judging by its construction - is at the top of a tower - is extremely claustrophobic. There is no furniture, just a small fireplace and a stand that was probably meant for weapons, but contains none. There isn't even a window around, so you can't jump out.", "endoftext": false }, { "action": "You look at the fireplace", "response": "A crummy, dirty old fireplace. Nothing spectacular, no logs and few cinders.", "endoftext": false }, { "action": "You enter the fireplace", "response": "What do you expect to find there? A prayer-book? A mahogany rod? For heaven's sake, Harold, stop acting like you're in a game or something.", "endoftext": false }, { "action": "You search the fireplace", "response": "You dig around the fireplace gingerly for a few seconds, before coming up with a small cardboard box, the size of two fingers or so.", "endoftext": false }, { "action": "You open the box", "response": "You open the cardboard box, revealing a chelator pill and a package insert.", "endoftext": false }, { "action": "You read the insert", "response": "Ferox is a chelator - a substance capable of combining with heavy metal poisons and inactivating them. Its active principle is d-thioferroxamate, which has maximal efficacy against arsenic, antimony and lead. It is contraindicated in mercury and other metal poisoning and in inorganic intoxication, e.g. phosphorus. Side-effects are minor and include nausea, heartburn and mild anaemia with prolonged use. Do not use along with fluvoxamine, desipramine, ketoconazole or thiazide diuretics.", "endoftext": false }, { "action": "You smell the wine", "response": "You smell nothing unexpected.\n\nSomething tells you not to.", "endoftext": false }, { "action": "You put the pill in the wine", "response": "Sensing something fishy about the bottle of wine, you put the chelator pill into the bottle, and massive metallic precipitates of antimony form in the bottle, inactivating the poison.... In case you really wanted to know, you've just aided and abetted an intrigue between the Marquise Marguerite and an Italian adventurer named Giacomo - but now, out with the commercial spots and on with the game.......\n\nChapter Six - The Sad Caf?\n\nAntechamber, in the Aviators Saloon\nFrom the discreet signs declaring that you are currently in the Aviators' Saloon, and from the general look of the furniture, this is obviously the reception room or antechamber of a small hotel. The doors of the hotel, to your north, seem to be closed, east is a dining-hall, and a staircase leads up. The check-in counter stands in front of you.\n\nYou still remember the saloon from the day it was created. By you, of course. The jolly old receptionist, the reunion of scientist Janus Mbelwe with his wife Vanessa. It doesn't look the same now.\n\nAn amiable, elderly man is standing behind the counter.\n\nThe receptionist stares at you in amazement. \"A customer? Thought I'd seen the last of 'em a long time ago. Welcome, son, to the Aviators Saloon.\"", "endoftext": false }, { "action": "You examine man", "response": "The old man looks like a receptionist of some sort, but somehow his expression suggests that he once held a higher position.\n\nYes, it is the same man. Why does he look worried? Why is this place empty?\n\nLooking around at the room, then at you, the receptionist sighs. \"This used to be -- well, I won't say it was the Mazina Hotel in Europe, but it certainly had a lot more life in it. But ever since that old story began, no one steps in here anymore.\"", "endoftext": false }, { "action": "You ask the man about the story", "response": "\"The old legend? Well, it's one way to while away time, young man. You see, we're a fairly - how d'you put it - rational kind of society. Sensible. Not superstitious. That's why, I guess, we were all so scared when it happened.\"\n\nHe pauses, and clears his throat a tad dramatically.\n\n\"Five years ago, son\", he goes on, \"- actually four and nine, but who's counting? - this place used to be fairly bursting with life. Not that it was one of those old-fashioned bawdy houses or burlesques or whatchamacallits - it was a nice, cosy kind of hotel, with all kinds of people. We used to have refugees from the Kingdoms, travellers from the airports, even the Director of Social Sciences and his.. - heck, that's how the whole story started. Janus Mbelwe - everyone used to call him by his first name, self included - was one of our finest scientists; social scientists, that is. Between him and a few of his friends, he'd defused a very tricky political crisis, two years ago, relying on sheer scientific method. All this at thirty.\"\n\nHe sighs.\n\n\"Well, he had been here two years before that; at 'round the same time, I guess, there was a young lady staying here. I forgot what she did - I gather she was a psychologist of some sort. Anyway, she and the Director hit it off just fine - a few of us old fogies thought something might come of it, but old Jan - he was myopic if there ever was one. Couldn't see a thing - science excluded - even when it stared him in the eyes. Anyway, they met again - I can't swear that it was coincidence - the next year, and, to use the language of the novelists, they just about made a match of it. There was work to be done - political stuff - so they decided to wait for about a year or so. The next year arrived, and Vanessa Clarke - that was her name - came along at just the usual time. Jan arrived two days later, and they were all set to tie the knot, if you know what I mean. On the night before they left for the Registry for the official ceremony, old Jan was just a trifle tardy, and Miss Clarke was growing impatient. I decided to go and ask the kid to hurry up - they'd already waited so long, y'know - so I went up to his room, opened the door, and there he was.\nOr rather wasn't.\nJanus Mbelwe had vanished into thin air.\"\n\n\"Well, I won't insult your intelligence by telling you that Miss Clarke was - uh - rather broken up over the whole thing; no one ever heard of her to this day, and all our searches for Jan - we even had the whole police force scouring the globe at one stage - came to naught. Ever since then, son - until you, that is - no man or woman has crossed the threshold of this saloon. That's the whole story.\" The receptionist closes his eyes, remembering.\n\n\"I haven't even looked through the rooms since then - they stay clean automatically - but if you want to stay here, there are 'bout ten rooms upstairs. You're welcome to any of 'em.\"", "endoftext": false }, { "action": "You go up", "response": "\"Decided to take a look anyhow? Well, good luck to you, son\", the receptionist calls out. \"If you like a room, stay there - if you find - um - anything - let me know....\" His voice fades as you move away.\"\n\nChambers, in the Aviators Saloon\nThe landing of the Aviators Saloon opens into four rooms, one corresponding to each point of the compass, the doors to which (being of the electrical kind) are open. The stairs lead back down, and continue further upwards.\n\nAnd the four rooms housed the four scientists that had returned from the Provinces. Correction. Used to. Fairbank, Reed, Royal....who was the fourth?", "endoftext": false }, { "action": "You go north", "response": "Room 1, in the Aviators Saloon\nA fairly nondescript, and long unoccupied, hotel room, Room 1 boasts of no furniture save a bed, a small table by its side, and a writing-desk.\n\nNear the table, a thin manual lies discarded.", "endoftext": false }, { "action": "You examine the manual", "response": "It's just a single page, and obviously describes the working of the table, though in rather technical language. Below the end of the manual, someone has scrawled in a few words.", "endoftext": false }, { "action": "You read the manual", "response": "1. Technical Specifications:\nAutoLock Portable Furniture uses 1024-bit technology, S3 scale miniaturization, and voice modulation. Two models exist: the DSX - 275 and the DSX - 550.\n\n2. The DSX - 275 and 550:\nThe DSX - 275, a simple and lighter model, is a low-syntax machine, with zero linguistic comprehension, and easy replaceability. The DSX - 550, though far more complex, uses S2.5 scale miniature circuits. It understands over twenty English phrases, and can also serve as a timepiece.\n\n3. Locking and Unlocking:\nLocking and unlocking are dependent on a numerical code whose length is dependent on the user, though it must lie between three and seven digits. The syntax to open the table for the DSX - 275 is \"<Name>, the code is <Code Number>\", where <Name> is the name of the piece of furniture (table, dresser, mirror, etc.) and <Code Number> is self-explanatory. The DSX - 550 recognizes additional formats.\n\n4. Changing the Code:\nThe code can only be changed with another code number, and requires technical assistance. This feature is not recommended for beginners.\n\nBelow this, someone has scrawled......\nRemember your history lessons, dear.", "endoftext": false }, { "action": "Mbelwe", "response": "The table buzzes angrily. Perhaps it doesn't understand English.", "endoftext": false }, { "action": "You examine the desk", "response": "A small writing-desk, opposite the bed.", "endoftext": false }, { "action": "Go south", "response": "Chambers, in the Aviators Saloon\nThe landing of the Aviators Saloon opens into four rooms, one corresponding to each point of the compass, the doors to which (being of the electrical kind) are open. The stairs lead back down, and continue further upwards.", "endoftext": false }, { "action": "Go east", "response": "Room 4, in the Aviators Saloon\nRoom 4, which was obviously meant to accomodate a couple or a small family at least, is a pleasant contrast to the house you came across earlier in your wanderings. Even the furniture - double-bed, dresser, table and armchair, and the window - have a particular flavour of their own.\n\nThe window is open, flooding the room with sunlight.\n\nCovering the bed, with a primness that is almost Victorian, is a warm quilt of knitted wool.", "endoftext": false }, { "action": "You look at the quilt", "response": "You've absolutely no sartorial sense, but it does look like a patchwork quilt, obviously woollen.\n\nOne of the wedding presents Dr. Reed's colleagues gave her, when she married an European politician. It's the little things that remind you the most of all that.", "endoftext": false }, { "action": "Go west", "response": "Chambers, in the Aviators Saloon\nThe landing of the Aviators Saloon opens into four rooms, one corresponding to each point of the compass, the doors to which (being of the electrical kind) are open. The stairs lead back down, and continue further upwards.\n\nRoom 3, in the Aviators Saloon\nRoom Three is a spartan and utilitarian room, in sharp contrast to the incomplete elegance of the reception area. The chair, bed and table all bear a stern, military look, which looks out of place - even gruesome - in a lodging-house of this sort.\n\nPerched comfortably on the table is a small computer.", "endoftext": false }, { "action": "You examine computer", "response": "A small, portable computer, with no keyboard or obvious controls, but a large screen and an opening in front. A red switch in front subserves an obvious function. Below the screen is a manufacturer's mark : Compact Newsreader, 2048-Bit. Thompson Electronics.\nThe portable computer is currently switched off.", "endoftext": false }, { "action": "You switch on the computer", "response": "You switch the portable computer on.", "endoftext": false }, { "action": "You examine computer", "response": "A small, portable computer, with no keyboard or obvious controls, but a large screen and an opening in front. A red switch in front subserves an obvious function. Below the screen is a manufacturer's mark : Compact Newsreader, 2048-Bit. Thompson Electronics.\nThe portable computer is currently switched on.", "endoftext": false }, { "action": "Go south", "response": "Chambers, in the Aviators Saloon\nThe landing of the Aviators Saloon opens into four rooms, one corresponding to each point of the compass, the doors to which (being of the electrical kind) are open. The stairs lead back down, and continue further upwards.\n\nRoom 2, in the Aviators Saloon\nA comfortable but unoriginal room, barring the large bay window covered by cretonne curtains. Other than that, the furniture in this room is meagre: a single bed and an armchair.\n\nIt's all coming back now. This was where Professor Royal stayed a week, after being reunited with his sister. You're not even sure if he exists anymore.\n\nOn the antique armchair is a black disc.", "endoftext": false }, { "action": "You look at the disk", "response": "A small black disc. Written on it - probably indelibly - are the words \"news article\".", "endoftext": false }, { "action": "Go north", "response": "Chambers, in the Aviators Saloon\nThe landing of the Aviators Saloon opens into four rooms, one corresponding to each point of the compass, the doors to which (being of the electrical kind) are open. The stairs lead back down, and continue further upwards.", "endoftext": false }, { "action": "You go to the west", "response": "Room 3, in the Aviators Saloon\nRoom Three is a spartan and utilitarian room, in sharp contrast to the incomplete elegance of the reception area. The chair, bed and table all bear a stern, military look, which looks out of place - even gruesome - in a lodging-house of this sort.\n\nPerched comfortably on the table is a small computer.", "endoftext": false }, { "action": "You read the screen", "response": "Little is known about the world of 2187 A.D., which has given rise to much intriguing, though profitless, speculation. The few records that we do possess show little signs of the dramatic collapse that was to come a mere eighty years later, and - if the truth must be told - there were signs of a stability that was long awaited following the events of the preceding two centuries. Scientifically and technologically, of course, there was nothing but progress; and - for the first time in a century and a half - it seemed as if social change, that old sluggard, was making an effort to keep up with the advances of mere learning.\n\n2869 A.D.\n\nAlmost exactly as you had planned, though you never put it down on paper or disc. Whoever's brought you here can obviously read minds.", "endoftext": false }, { "action": "The code is 2187", "response": "The table swings open.", "endoftext": false }, { "action": "You examine table", "response": "This small table - which, grotesquely enough, looks like a briefcase perched on four legs - does not appear to have any drawer or concealed compartment. On one side, a sentence is written : DSX-275. Voice Locking System. Numerical. A display panel alongside this inscription displays the word 'Open'.", "endoftext": false }, { "action": "You look in the table", "response": "In the small night-table is a personal ID chip.", "endoftext": false }, { "action": "Examine Chip", "response": "A small microchip, with the words \"Personal ID\" written in minuscule letters along one border.\n\nAnd a far cry from the Mind-Computer Chip that was your main plot twist.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na personal ID chip\na fountain-pen\na yellow flower", "endoftext": false }, { "action": "You look under the bed", "response": "Under the bed, you find a blue disc. Someone's obviously been playing Tom Thumb in this hotel.", "endoftext": false }, { "action": "You examine the disc", "response": "(the blue disc)\nA small blue disc, with no label or inscription on it.", "endoftext": false }, { "action": "You put disc in the computer", "response": "(the blue disc in the portable computer)\nYou need to be holding the blue disc before you can put it into something else.", "endoftext": false }, { "action": "You take the disc", "response": "(the blue disc)\nTaken.", "endoftext": false }, { "action": "You put the disc in the computer", "response": "(the blue disc in the portable computer)\nThere's already a disc in the computer.", "endoftext": false }, { "action": "You remove the disc", "response": "(the blue disc)\nYou're not wearing that.", "endoftext": false }, { "action": "You remove the disc from the computer", "response": "Removed.", "endoftext": false }, { "action": "You put the disc in the computer", "response": "Which do you mean, the black disc or the blue disc?", "endoftext": false }, { "action": "You read the screen", "response": "LAWYER'S DISAPPEARANCE - UPDATE\n26th November, 2804\n\nEven the most complete investigations by European and Colonial police forces have failed to reveal the least trace of Colonial legal consultant Cassandra Anderson, who was last seen driving away from the chambers of the Regional Court of Offences at 9 p.m., about three weeks ago. In a statement issued to all major news services, Officer Schultz of the European Police Force categorically ruled out a deep political plot as the cause of the abduction. \"We live in peaceful times nowadays, and even the most obdurate reactionaries have learnt the danger of rocking the boat\", he said. \"This is probably an isolated act, with no major backing.\" He added that he was sanguine about being able to retrieve Mrs. Anderson safely.\n\nPan European News Services.\n\nCassie Anderson?\nMy God. You hadn't even put her on paper. She was just an idea; the successful lawyer in her thirties, her husband Gerald, her two daughters....How much damage have you done?", "endoftext": false }, { "action": "Go upwards", "response": "Second floor, in the Aviators Saloon\nThe entry to the second floor's chambers has the same homely flavour as the previous one, except that a few potted plants here and there add a touch of colour to the proceedings. Open doors lead east and west, and a locked door lies north.", "endoftext": false }, { "action": "Go east", "response": "Receptionist's room, in the Aviators Saloon\nThis room - which, by its lived-in, familial appearance must belong to the receptionist - is small, neat and comfortable. A sturdy bed occupies the centre of the room, with an open window casting a bright beam right on it; besides this, there is little furniture except a couch, a bookshelf, and a television.", "endoftext": false }, { "action": "Examine books", "response": "There are lots of books here, mostly fiction - historical romances and the like. You hardly have the time to browse through them.", "endoftext": false }, { "action": "You go west", "response": "Room 6, in the Aviators Saloon\nRoom 6 was obviously going to be renovated before disaster struck, because it's totally bare. It's a nice, pleasant room, or rather it would be so if it had any furniture. The only piece worthy of that name is a stool.", "endoftext": false }, { "action": "You look at the stool", "response": "A small wooden stool, conjuring up memories of rustics working away at cows' udders. On one side is a maker's name: \"Matthew Barringer and Sons. Fine Furniture and Padding.\"", "endoftext": false }, { "action": "You look under the stool", "response": "Nothing bigger than a computer mouse could hide under this.", "endoftext": false }, { "action": "You examine the plants", "response": "Receptionist's room, in the Aviators Saloon\nThis room - which, by its lived-in, familial appearance must belong to the receptionist - is small, neat and comfortable. A sturdy bed occupies the centre of the room, with an open window casting a bright beam right on it; besides this, there is little furniture except a couch, a bookshelf, and a television.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You look at the plants", "response": "Potted flowers. Rather pleasant, actually.", "endoftext": false }, { "action": "You search plants", "response": "Come on, Harold. What do you think this is? A text adventure or something?", "endoftext": false }, { "action": "Yes", "response": "That was a rhetorical question.", "endoftext": false }, { "action": "You examine the couch", "response": "A small couch with soft cushions, ideal for a good read or an impromptu nap.", "endoftext": false }, { "action": "You lie on the couch", "response": "I doubt the receptionist would appreciate that.", "endoftext": false }, { "action": "You sit on stool", "response": "Milked any cows lately?", "endoftext": false }, { "action": "You go to the north", "response": "Room 1, in the Aviators Saloon\nA fairly nondescript, and long unoccupied, hotel room, Room 1 boasts of no furniture save a bed, a small table by its side, and a writing-desk.\n\nThe table is open.\n\nNear the table, a thin manual lies discarded.", "endoftext": false }, { "action": "Manual", "response": "Ironically, you have writer's block. You can't think of a single sensible thing to write.", "endoftext": false }, { "action": "You write on the manual with the pen", "response": "It might be a better idea to actually write on something.", "endoftext": false }, { "action": "You look in the table", "response": "The small night-table is empty.", "endoftext": false }, { "action": "You go to the south", "response": "Chambers, in the Aviators Saloon\nThe landing of the Aviators Saloon opens into four rooms, one corresponding to each point of the compass, the doors to which (being of the electrical kind) are open. The stairs lead back down, and continue further upwards.\n\nRoom 2, in the Aviators Saloon\nA comfortable but unoriginal room, barring the large bay window covered by cretonne curtains. Other than that, the furniture in this room is meagre: a single bed and an armchair.", "endoftext": false }, { "action": "You examine the armchair", "response": "The armchair is definitely an antique, and has seen better days, meaning that it's extremely fragile.\n\nAnd this was where Mrs. Firebank sat, and elaborated her theories on population dynamics to an enthralled audience of four. Yes, that's it.", "endoftext": false }, { "action": "Chair", "response": "You sit on the chair for a while, but the charm soon palls.", "endoftext": false }, { "action": "You read the screen", "response": "LAWYER'S DISAPPEARANCE - UPDATE\n26th November, 2804\n\nEven the most complete investigations by European and Colonial police forces have failed to reveal the least trace of Colonial legal consultant Cassandra Anderson, who was last seen driving away from the chambers of the Regional Court of Offences at 9 p.m., about three weeks ago. In a statement issued to all major news services, Officer Schultz of the European Police Force categorically ruled out a deep political plot as the cause of the abduction. \"We live in peaceful times nowadays, and even the most obdurate reactionaries have learnt the danger of rocking the boat\", he said. \"This is probably an isolated act, with no major backing.\" He added that he was sanguine about being able to retrieve Mrs. Anderson safely.\n\nPan European News Services.", "endoftext": false }, { "action": "You take the disk", "response": "(the black disc)\nYou already have that.", "endoftext": false }, { "action": "You remove the disk from the computer", "response": "Removed.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na blue disc\nan AutoLock Users' Manual\na black disc\na personal ID chip\na fountain-pen\na yellow flower", "endoftext": false }, { "action": "Go east", "response": "Chambers, in the Aviators Saloon\nThe landing of the Aviators Saloon opens into four rooms, one corresponding to each point of the compass, the doors to which (being of the electrical kind) are open. The stairs lead back down, and continue further upwards.", "endoftext": false }, { "action": "Go east", "response": "Room 4, in the Aviators Saloon\nRoom 4, which was obviously meant to accomodate a couple or a small family at least, is a pleasant contrast to the house you came across earlier in your wanderings. Even the furniture - double-bed, dresser, table and armchair, and the window - have a particular flavour of their own.\n\nThe window is open, flooding the room with sunlight.\n\nCovering the bed, with a primness that is almost Victorian, is a warm quilt of knitted wool.", "endoftext": false }, { "action": "You look under the quilt", "response": "You look around, but find nothing. Strange - you have a feeling that there should be something there, but there isn't....", "endoftext": false }, { "action": "You look at the bed", "response": "Large, sturdy, steady. The very embodiment of that hoary old clich?, \"the good old days.\" Two sturdy pillows and a firm mattress do nothing to dispel the impression.", "endoftext": false }, { "action": "You look under the bed", "response": "Under the bed, you find a box of some sort, and pull it out.", "endoftext": false }, { "action": "You read the note", "response": "Fran?ois, Ch.2, Lines 18-26\n\n\"Time for a change of scene\", the Voice thundered.\n\n\"I still think it's a bad idea\", the Author murmured sotto voce, but the Voice could hear almost anything, and gave him a piece of its mind. \"He has seen enough, and besides he cannot carry out the rest of the quest. Someone else is required.\"\n\n\"Are there no better ways?\", the Author enquired once more.\n\n\"Absolutely none. You helped me design this plan. What fault do you find in it?\"\n\nAnd the Author could find no reply.", "endoftext": false }, { "action": "Examine toybox", "response": "A wooden toy-box of the sort that children used to own years before you were born, which is, at the moment, open.", "endoftext": true }, { "action": "Go downwards", "response": "Antechamber, in the Aviators Saloon\nFrom the discreet signs declaring that you are currently in the Aviators' Saloon, and from the general look of the furniture, this is obviously the reception room or antechamber of a small hotel. The doors of the hotel, to your north, seem to be closed, east is a dining-hall, and a staircase leads up. The check-in counter stands in front of you.\n\nAn amiable, elderly man is standing behind the counter.", "endoftext": false }, { "action": "Go east", "response": "Dining Hall, in the Aviators Saloon\nThe Aviators Saloon never pretended to be more than a small and comfortable lodge - which is why its mess bears an eerie resemblance to the dining hall of your own large family. Since - in this age - everything is automatic, there is precious little clutter, barring a large table, twelve chairs, and a large cupboard at the back of the room.\n\nAs you walk across the room, your foot seems to brush against something under the table.", "endoftext": false }, { "action": "You look under the table", "response": "Under the table, you find a small, streamlined device of some sort, coloured black. You pull it out.", "endoftext": false }, { "action": "You examine the device", "response": "A small black device, with a slit at the back - which currently is empty, and a fairly primitive display in front, which is currently blank.", "endoftext": false }, { "action": "You put Chip in the device", "response": "You insert the chip cautiously into the slit; the screen lights up faintly. It flashes the words \"Teleport Complete. Target Room Four\", then changes to another phrase.", "endoftext": false }, { "action": "You read the device", "response": "A small black device, with a slit at the back - which contains a thin card, and a fairly primitive display in front, which displays a sentence : Room 7. Behind Closed Doors.", "endoftext": false }, { "action": "Go west", "response": "Antechamber, in the Aviators Saloon\nFrom the discreet signs declaring that you are currently in the Aviators' Saloon, and from the general look of the furniture, this is obviously the reception room or antechamber of a small hotel. The doors of the hotel, to your north, seem to be closed, east is a dining-hall, and a staircase leads up. The check-in counter stands in front of you.\n\nAn amiable, elderly man is standing behind the counter.\n\n\"Someone tried to help me once -- I forget his name. Said he'd send a friend of his to -- tie up all the loose knots, he said. Nothing came of it, though.\"", "endoftext": false }, { "action": "You go east", "response": "Dining Hall, in the Aviators Saloon\nThe Aviators Saloon never pretended to be more than a small and comfortable lodge - which is why its mess bears an eerie resemblance to the dining hall of your own large family. Since - in this age - everything is automatic, there is precious little clutter, barring a large table, twelve chairs, and a large cupboard at the back of the room.\n\nYou can see a small black device (in which is a personal ID chip) here.", "endoftext": false }, { "action": "You ask the man about the device", "response": "\"It's a tracer. Not sure how to use it? You use it to find a person. Put the chap's identity chip or card - depends on the model - into the machine, and it's off to the races. Neat.\"", "endoftext": false }, { "action": "You go east", "response": "Dining Hall, in the Aviators Saloon\nThe Aviators Saloon never pretended to be more than a small and comfortable lodge - which is why its mess bears an eerie resemblance to the dining hall of your own large family. Since - in this age - everything is automatic, there is precious little clutter, barring a large table, twelve chairs, and a large cupboard at the back of the room.", "endoftext": false }, { "action": "You look at the cupboard", "response": "A large, ancient oak cupboard, which is precariously closed.", "endoftext": false }, { "action": "You open the cupboard", "response": "You open the oak cupboard, revealing some plates and spoons.", "endoftext": false }, { "action": "You look at the spoon", "response": "Nothing interesting here, just piles of spoons, plates and other items of cutlery.", "endoftext": false }, { "action": "You ask the man about the Room seven", "response": "\"Can't help you with that, son. Too bad,\" he says, sympathetically.", "endoftext": false }, { "action": "You ask the man about key", "response": "\"It's the key to Miss Clarke's room. Go see what y'can find there, son.\"", "endoftext": false }, { "action": "You ask the man about Clarke", "response": "\"Nice young lady - almost like my own daughter, son, believe me or not; though she's (my daughter, I mean) not here any longer, she's a physician out in the East. She was just right for a chap like Jan, whose head was in the clouds about nine-tenths of the time. The pity of it.\"", "endoftext": false }, { "action": "You ask the man about Jan", "response": "\"Ah, he was a fine chap, Mr. Mbelwe. The kind of person that any author'd be proud of putting in his books - that kind of person. There must be some reason for his disappearance, but it's a black mystery to me.\"", "endoftext": false }, { "action": "You ask the man about the computer", "response": "\"Ah, that old one - it's badly dated but I haven't the heart to chuck it out. Just put a news disc in it, and switch it on - if you've got one, that is.\"", "endoftext": false }, { "action": "You ask the man about Simone", "response": "The receptionist shakes his head. \"I never really studied ancient philosophies, son\", he replies.", "endoftext": false }, { "action": "You ask the man about Saloon", "response": "\"Nice place, isn't it? However, since that damned legend started, five years ago, the place's been kinda empty.\"", "endoftext": false }, { "action": "You ask the man about the legend", "response": "\"Sorry, son, I told you just 'bout all I know. There might be a clue hidden in yonder rooms upstairs - that's a romantic notion - but after five police investigations I doubt there's anything left to be found.\"", "endoftext": false }, { "action": "You look at the counter", "response": "A large wooden counter or desk, emitting a low, fluorescent glow. It's not a solid block, so there's a space underneath it, which is darker than the rest.\n\nAnd why do you get the feeling that there's something under it that you didn't put there in your manuscript?", "endoftext": false }, { "action": "You look under the counter", "response": "You look under the counter for a while, and pull out a scrap of paper.", "endoftext": false }, { "action": "You read it", "response": "Fran?ois, Ch. 2, Lines 1-17:\n\n\"Why did you suppress the first thirty-three verses?\", the Author complained.\n\n\"It's almost painfully obvious if you'll only apply your mind to it\", the Voice replied, unflappably. \"The first lines deal with what he has already lived through; to restate them would be unnecessary. Besides, he has already acquitted himself most honourably.\"\n\n\"Not enough\", the Author replied, sternly. \"All he has done is to travel through our lands, our landscapes - call them what you will. But has he done anything?\"\n\n\"Well, he did open the gate\", the Voice retorted.\n\n\"After following prompts that could not bamboozle a two-year-old. The challenges we set him were -- elementary.\"\n\n\"Well, we shall have to see. Can he bring back life into this place?........\"\n[Here the printing stops, abruptly.]", "endoftext": false }, { "action": "You show paper to the man", "response": "(first taking the small scrap of paper)\nYou fail to capture the receptionist's interest.", "endoftext": false }, { "action": "You kiss him", "response": "How romantic. However, I don't know how he would react.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na small scrap of paper\na small black device\na personal ID chip\na blue disc\nan AutoLock Users' Manual\na black disc\na fountain-pen\na yellow flower\n\nYou are carrying:\na small scrap of paper\na small black device\na personal ID chip\na blue disc\nan AutoLock Users' Manual\na black disc\na fountain-pen\na yellow flower", "endoftext": false }, { "action": "You go east", "response": "Room 4, in the Aviators Saloon\nRoom 4, which was obviously meant to accomodate a couple or a small family at least, is a pleasant contrast to the house you came across earlier in your wanderings. Even the furniture - double-bed, dresser, table and armchair, and the window - have a particular flavour of their own.\n\nThe window is open, flooding the room with sunlight.\n\nCovering the bed, with a primness that is almost Victorian, is a warm quilt of knitted wool, which shows an unsightly bulge at one point.\n\nYou can also see a toybox (in which is a crumpled note) here.", "endoftext": false }, { "action": "You show the crumpled note to the man", "response": "You fail to capture the receptionist's interest.", "endoftext": false }, { "action": "You ask the man about the table", "response": "\"Used to be fashionable nowadays - old Jan's is still here, but heaven knows how to open it. You need two goddamned code numbers, one to open it, the other to lock it - and then it opens up on its own - at least it's meant to. It doesn't even understand proper English, son - you have to say something stupid like 'table, code red' or 'table, code is 9801' to get it to work. Sloppy programming, I call it\", the receptionist muses.", "endoftext": false }, { "action": "You go to the east", "response": "Room 4, in the Aviators Saloon\nRoom 4, which was obviously meant to accomodate a couple or a small family at least, is a pleasant contrast to the house you came across earlier in your wanderings. Even the furniture - double-bed, dresser, table and armchair, and the window - have a particular flavour of their own.\n\nThe window is open, flooding the room with sunlight.\n\nCovering the bed, with a primness that is almost Victorian, is a warm quilt of knitted wool, which shows an unsightly bulge at one point.\n\nYou can also see a toybox (which is empty) here.", "endoftext": false }, { "action": "You take the quilt", "response": "You lift the quilt and search the bed for some time, your conscience pricking you all the time, but are rewarded for your efforts by a letter.", "endoftext": false }, { "action": "You look under the quilt", "response": "Uneasily conscious that you're making a mess, you shove the quilt around some more.", "endoftext": false }, { "action": "You read the letter", "response": "A quick glance at the letter reveals that its contents are of a rather personal nature, and your sense of delicacy tells you not to read it. Do you still want to do so?", "endoftext": false }, { "action": "Yes", "response": "Feeling rather a cad, you read the letter once through, quickly....\n\nEurope, July 14th, 2883.\n\nDear Vanessa,\nUnforseen circumstances have forced me, without any sensible or honourable alternative, to leave you abruptly, without warning, without even the consolation - pardon my grandiosity - of a fond farewell. I have not been permitted to reveal more than this, even to you whom I could trust above anyone else, dearest - for the hand and mind that drive me at this moment are not my own. Rest assured that, if you still - regardless of your own safety - want to follow me, I have left enough traces. Not too explicitly, of course - Nash is a fine old man, but I wouldn't want to involve him in this - but I am sure you will find a way. The key can be revealed in the usual way: table, place. There is little time to say more. Four digits alone.\n\nYours,\nJanus.\n\nAfter reading it, you feel strangely vindicated. At least, it was of some use, and could help you find a key to this enigma.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na crumpled note\na small scrap of paper\na small black device\na personal ID chip\na blue disc\nan AutoLock Users' Manual\na black disc\na fountain-pen\na yellow flower", "endoftext": false }, { "action": "You look at the door", "response": "As Gertrude Stein would probably put it, a door is a door is a door....you get my drift. It has a lock, if you're interested.", "endoftext": false }, { "action": "You check in", "response": "A large wooden counter or desk, emitting a low, fluorescent glow. It's not a solid block, so there's a space underneath it, which is darker than the rest.", "endoftext": false }, { "action": "You look at the cupboard", "response": "A large, ancient oak cupboard, which yawns open.", "endoftext": false }, { "action": "You look in the cupboard", "response": "In the oak cupboard are some plates and spoons.", "endoftext": false }, { "action": "Go east", "response": "Chambers, in the Aviators Saloon\nThe landing of the Aviators Saloon opens into four rooms, one corresponding to each point of the compass, the doors to which (being of the electrical kind) are open. The stairs lead back down, and continue further upwards.\n\nRoom 4, in the Aviators Saloon\nRoom 4, which was obviously meant to accomodate a couple or a small family at least, is a pleasant contrast to the house you came across earlier in your wanderings. Even the furniture - double-bed, dresser, table and armchair, and the window - have a particular flavour of their own.\n\nThe window is open, flooding the room with sunlight.\n\nCovering the bed, with a primness that is almost Victorian, is a warm quilt of knitted wool.\n\nYou can also see a strange letter and a toybox (which is empty) here.", "endoftext": false }, { "action": "Go west", "response": "Chambers, in the Aviators Saloon\nThe landing of the Aviators Saloon opens into four rooms, one", "endoftext": true }, { "action": "Go downward", "response": "corresponding to each point of the compass, the doors to which (being of the electrical kind) are open. The stairs lead back down, and continue further upwards.\n\nAntechamber, in the Aviators Saloon\nFrom the discreet signs declaring that you are currently in the Aviators' Saloon, and from the general look of the furniture, this is obviously the reception room or antechamber of a small hotel. The doors of the hotel, to your north, seem to be closed, east is a dining-hall, and a staircase leads up. The check-in counter stands in front of you.\n\nAn amiable, elderly man is standing behind the counter.", "endoftext": false }, { "action": "You show letter to the man", "response": "If the receptionist wasn't suffering from senile arthritis, he would certainly have jumped twenty feet. As it is, he stares at you. \"Where did you find it! That's a miracle. We're going to find the Director, son, you can count on that! Wait......I have something he gave me once, it might help you, though he gave it to me the year before he disappeared....\" The receptionist places a key on the counter, which you look at appraisingly.", "endoftext": false }, { "action": "Go north", "response": "(unlocking Vanessa's door first)\n(opening the door)\n\nVanessa Clarke's room, in the Aviators Saloon\nIf there's anything concealed in Miss Clarke's room, it cannot be under a bed, since this room is without one. A wardrobe and a glass-topped table - charming in their simplicity - are the only adornments visible. There are no windows, surprisingly, except one covered by curtains, which is in the wrong position as far as illumination is concerned.\n\nA closed wardrobe stands impassively in a corner.\n\nOn the glass-topped table is a glazed vase (in which are some dead flowers).", "endoftext": false }, { "action": "You look in the vase", "response": "In the glazed vase are some dead flowers.", "endoftext": false }, { "action": "You take the flowers", "response": "Who needs them? They're not even pressed. And, for some obscure reason, they won't budge.", "endoftext": false }, { "action": "You look at the table", "response": "Just four black wooden legs, with a delicate pattern in the grain, and a glass slab. Simple and stylish.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nthe key to Vanessa's room\na strange letter\na crumpled note\na small scrap of paper\na small black device\na personal ID chip\na blue disc\nan AutoLock Users' Manual\na black disc\na fountain-pen\na yellow flower", "endoftext": false }, { "action": "You examine the vase", "response": "A simple, glazed, ceramic vase. On one side, fairly low - strangely - is a small hole about the circumference of your little finger. A few wilting flowers are still inside it. On the other side is an inscription:\n\"Triumph shall come here at last,\nWe should ask not 'how', but 'when' -\nFrom a stone take then a sword,\nIn this vase, place now a.......\"", "endoftext": false }, { "action": "You put the pen in the vase", "response": "As you insert the pen into the vase, a blinding light dazzles you, and a low haze envelops you. You struggle to find your way out of it, but to no avail.\n\nWhen you awake, you are in a shrine of some sort, lying supine. A tall man, concerned but not stern, with a long face, looks down on you.\n\n\"Ah, Harold. I have misjudged you, and I apologize. But first -- let me introduce myself. I am that sadistic personage, 'Mr. Author', who has brought you here so far. Your mission -- but let me explain myself. The creation of your novel set in motion certain events in a parallel dimension; its destruction will not only undo them but replace them with worse ones. Simone, Edward, Laura - even people inhabiting your world, but not created by you, like Janus Mbelwe - have had to suffer the consequences. It was with this aim that I brought you here, but now you can go no further. The remaining tasks in this dimension will need to be carried out by one of its own citizens.......All we shall need will be some of your memories, to help her find her way.\"\n\nThe man looks down.\n\n\"Close your eyes, Harold, and think.\"", "endoftext": false }, { "action": "You examine the wardrobe", "response": "It looks like an ordinary enough wardrobe, but has a certain air of impassivity.\n\nAnd once contained a modulator of neurological signals. From here, a nation was once felled. Once upon a time.", "endoftext": false }, { "action": "You open the wardrobe", "response": "You open the large wardrobe, revealing a long brown coat and a pale blue dress.", "endoftext": false }, { "action": "You examine the coat", "response": "A long brown coat, which would reach almost to mid-calf if the wearer were of average height, with a clean-cut collar. It has a single pocket, which is unusual.", "endoftext": false }, { "action": "You look at the dress", "response": "An elegant dress in shades of pale blue, its frills and flounces are evocative of a much earlier era.", "endoftext": false }, { "action": "You look in the coat pocket", "response": "Rummaging through the pocket, you find an identity card of some sort, and pull it out.", "endoftext": false }, { "action": "You examine iD", "response": "(the identity card)\nA small plastic card, with a photograph showing a young woman's face, wearing the same brown coat, and a few lines of print accompanying it.", "endoftext": false }, { "action": "You read the iD", "response": "(Affiliated to the Department of Internal Affairs)\n\nName : Cassandra Anderson, R.I.L.\nAge : 34\nGrade : Consultant in International Law - Civil", "endoftext": false }, { "action": "You put the pen in the vase", "response": "As you insert the pen into the vase, a blinding light dazzles you, and a low haze envelops you. You struggle to find your way out of it, but to no avail.\n\nWhen you awake, you are in a shrine of some sort, lying supine. A tall man, concerned but not stern, with a long face, looks down on you.\n\n\"Ah, Harold. I have misjudged you, and I apologize. But first -- let me introduce myself. I am that sadistic personage, 'Mr. Author', who has brought you here so far. Your mission -- but let me explain myself. The creation of your novel set in motion certain events in a parallel dimension; its destruction will not only undo them but replace them with worse ones. Simone, Edward, Laura - even people inhabiting your world, but not created by you, like Janus Mbelwe - have had to suffer the consequences. It was with this aim that I brought you here, but now you can go no further. The remaining tasks in this dimension will need to be carried out by one of its own citizens.......All we shall need will be some of your memories, to help her find her way.\"\n\nThe man looks down.\n\n\"Close your eyes, Harold, and think.\"\n\nYou close your eyes -- memories, thoughts, ideas that you had and that you never had, all seem to swirl, to be involuntarily wrenched from you......\n\nAnd then you remember no more.\n\nCold. Damp. Overdramatizing, as usual.\n\nYou struggle to your feet, smooth down your crumpled coat, shake your head and brush the hair out of your face, a strange air of unreality (indeed!) surrounding you. Ideas that never entered your mind till this moment flicker by, leaving hardly a trace. You look ahead. Straight ahead. There is nothing more intimidating than your home ahead. So much for mystery.\n\nYour car has gone. But did you take it home, or did you walk? The last thing you remember was leaving the Court of Appeals.......nothing more.\n\nThough you've been here time and time again, there is something comfortable and inviting about this small walk up to your house, where you have lived for the last twelve years. The trees move gently in the wind - it is, after all, late in November - but the lights in your home, like a lighthouse, guide you unerringly on, to the north. The street you came out of is to your east.\n\nYour heart gives a single leap of relief. Nothing has really changed, after all.", "endoftext": false }, { "action": "About yourself", "response": "You look at yourself uncertainly, but you're still the same - Cassandra Anderson, lawyer, on her way home from the Court of Appeals.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na yellow flower\na strange letter\nan identity card\na long brown coat (being worn)\na pale blue dress (being worn)", "endoftext": true }, { "action": "Look around", "response": "Though you've been here time and time again, there is something comfortable and inviting about this small walk up to your house, where you have lived for the last twelve years. The trees move gently in the wind - it is, after all, late in November - but the lights in your home, like a lighthouse, guide you unerringly on, to the north. The street you came out of is to your east.", "endoftext": false }, { "action": "Go north", "response": "Front porch, outside the house\nA neat little porch, currently devoid of the usual floral ornaments - it's hardly the season for them right now - but still welcoming enough. In front of you is the door to your house, and the recognition panel lies next to it.", "endoftext": false }, { "action": "You examine panel", "response": "It's a recognition panel, the 29th Century's answer to the good old lock and key; touch it, and your fingerprints are sufficient to unlock and open the door.", "endoftext": false }, { "action": "You touch panel", "response": "You put out a finger and touch the panel lightly; but it's cold to the touch, rather than mildly warm, and nothing happens.", "endoftext": false }, { "action": "Go east", "response": "Why would you want to go back there? At this point in time, you'd love to be back home.", "endoftext": false }, { "action": "You open the door", "response": "With a light push, you open the door. Strange - even in the trusting world of 2804, doors usually are locked.", "endoftext": false }, { "action": "You go to the north", "response": "Antechamber, in your house\nThe lights in the antechamber, strangely, seem to be malfunctioning, and burn so dimly as to resemble feeble candles; you can barely make out the oft-trodden pathways to your more private chambers, east, and to the drawing-room, north. Immediately next to you is a coat-stand. You can hardly even make out the wallpaper covering the walls.", "endoftext": false }, { "action": "You remove the coat", "response": "(the long brown coat)\nYou take off the long brown coat.", "endoftext": false }, { "action": "You put the coat othe coat-stand", "response": "(the long brown coat on the coat-stand)\nYou put the long brown coat on the coat-stand.", "endoftext": false }, { "action": "Go north", "response": "You move north, expecting to find someone there, but bump into something. Yes -- it is a brick wall.", "endoftext": false }, { "action": "Go east", "response": "Corridor, in your house\nThis short corridor leads, at your insistence, directly from the antechamber to the east wing of the house; it offers a quick retreat to your own chambers, and helps you avoid embarrassing or annoying visitors. It runs east to west.", "endoftext": false }, { "action": "You go to the east", "response": "End of corridor, in your house\nAt the end of the corridor, you can see exits to your north and south, the former leading into your bedroom, and the latter into your small study-cum-office.", "endoftext": false }, { "action": "You go south", "response": "You step into your office.....\n\nThe sight that greets you is nothing more than shocking. All your papers, all your books, are gone. The shelves lie, damaged and broken, face down....but, even more chillingly, though the room is empty, there are splashes of blood on the wall.\nWhat on earth has happened here?\nTrembling, you return to the corridor.\n\nThe voice rushes into your ears again.\n\n\"This is only the beginning, Harold. Without you, without the continuity you were about to provide, this world is about to undergo autolysis - self-destruction if you prefer. It is not a pleasant process.\"\n\n\"Until now, you have followed the tracks we set you, followed the side-lanes that we planted signposts along......but now it is less simple. With your memories, with the one item that you were able to save from the deluge, Cassandra will have to - almost - begin all over again. All this as a result of your rash act.\"\n\nSomehow, you lack the will to protest. Maybe because you're immobile, maybe because you never were much good at arguing anyway, but you don't.\n\n\"I can assure you, once again, Harold\", the voice goes on, \"that it is not pleasant.\"\n\nEnd of corridor, in your house\nAt the end of the corridor, you can see exits to your north and south, the former leading into your bedroom, and the latter into your small study-cum-office.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na yellow flower\na strange letter\nan identity card\na pale blue dress (being worn)", "endoftext": false }, { "action": "You look at the flower", "response": "It's unlike any flower you've ever seen before; it has a single whorl of four pink petals, with irregular angles that hardly look natural, as if they represented some strange form of origami.", "endoftext": false }, { "action": "Go north", "response": "Master bedroom, in your house\nWith a sigh of relief, you walk into your bedroom and look around, quickly. Everything seems to be normal - at a glance.\nThe lighting in this room is much better than in the rest of the house, so that it's a welcome contrast to the dimly lit corridors. Somehow this room has never seemed as welcoming to you as it does now - the bed, the wardrobe and the armchairs take on the appearance of old friends. The entry to the bathroom is west.", "endoftext": false }, { "action": "You examine the wardrobe", "response": "Just your average wardrobe. This one is meant exclusively for clothes, clothes and more clothes, though you do keep a stash of handkerchiefs in here sometimes.", "endoftext": false }, { "action": "You open the wardrobe", "response": "You open the wardrobe in search of a change of clothing, and something falls out. Not a coat hanger, not even your dressing-gown.\n\nIt's a corpse, and judging by all appearances, it hasn't been one very long.\n\nYou stagger backwards, then take a few steps forward. The wardrobe has been ransacked. Nothing, not even the hanging rods or the air filter, has been left behind.\n\nIt looks like you have a murder on your hands.", "endoftext": false }, { "action": "You examine the body", "response": "You force yourself to look at the body for a few minutes....\n\nOh, God.....Gerald!\n\nA second glance serves to dispel your unwarranted fears. Though the man's body does eerily resemble your husband, you're quite sure it isn't him. The man must have been nearing forty, and is greying at the temples. The cause of his death, as far as you can see, is a deep stab wound on the left side of his chest.", "endoftext": false }, { "action": "Search corpse", "response": "You search the man's pockets, apprehensively, and pull out a plastic card. Barring this, the man is carrying no identification or money.", "endoftext": false }, { "action": "You examine the card", "response": "(the identity card)\nIt's your identity card.", "endoftext": false }, { "action": "You examine the plastic card", "response": "A cash card, made of plastic. It bears a photograph that, to your surprise, can easily be mistaken for yours, and a few lines of writing below it.", "endoftext": false }, { "action": "You read the plastic card", "response": "Name: Angela Bradbury\n\nProfession: Psychologist\n\nAge: 38 years\n\nThis card is non-transferrable and non-renewable.", "endoftext": true }, { "action": "You look around", "response": "Master bedroom, in your house\nThe lighting in this room is much better than in the rest of the house, so that it's a welcome contrast to the dimly lit corridors. Somehow this room has never seemed as welcoming to you as it does now - the bed, the wardrobe and the armchairs take on the appearance of old friends. The entry to the bathroom is west.\n\nYou can see a plastic cash card and a man's corpse here.", "endoftext": false }, { "action": "You look under the bed", "response": "Nervously, you look under the bed, nameless fears gripping at your mind. But, since anyone in the 29th can be an excellent housekeeper without trying, you don't even find dust.", "endoftext": false }, { "action": "Search chair", "response": "You can see the floor. So there.", "endoftext": false }, { "action": "You go west", "response": "Bathroom, in your house\nA clean-tiled floor, bright lighting and a pleasant smell. Nothing else. All the fixtures, from the tub to your own favourite, the steam-free mirror, have vanished.", "endoftext": false }, { "action": "You go east", "response": "Master bedroom, in your house\nThe lighting in this room is much better than in the rest of the house, so that it's a welcome contrast to the dimly lit corridors. Somehow this room has never seemed as welcoming to you as it does now - the bed, the wardrobe and the armchairs take on the appearance of old friends. The entry to the bathroom is west.\n\nYou can see a man's corpse here.", "endoftext": false }, { "action": "You go to the south", "response": "End of corridor, in your house\nAt the end of the corridor, you can see exits to your north and south, the former leading into your bedroom, and the latter into your small study-cum-office.", "endoftext": false }, { "action": "Go east", "response": "It's a dead end.", "endoftext": false }, { "action": "Go west", "response": "Corridor, in your house\nThis short corridor leads, at your insistence, directly from the antechamber to the east wing of the house; it offers a quick retreat to your own chambers, and helps you avoid embarrassing or annoying visitors. It runs east to west.", "endoftext": false }, { "action": "Go west", "response": "Antechamber, in your house\nThe lights in the antechamber, strangely, seem to be malfunctioning, and burn so dimly as to resemble feeble candles; you can barely make out the oft-trodden pathways to your more private chambers, east, and to the drawing-room, north. Immediately next to you is a coat-stand. You can hardly even make out the wallpaper covering the walls.\n\nOn the coat-stand is a long brown coat.", "endoftext": false }, { "action": "Go north", "response": "Mysteriously, a wall seems to block your way.", "endoftext": false }, { "action": "You look at the wallpaper", "response": "A nice pattern in the style of 2600, with several species of flowers.", "endoftext": false }, { "action": "You examine the coat stand", "response": "A tall coat-stand, almost as high as you are, with hooks at several levels.", "endoftext": false }, { "action": "You look at the coat", "response": "(the coat-stand)\nA tall coat-stand, almost as high as you are, with hooks at several levels.", "endoftext": false }, { "action": "You look at the brown coat", "response": "This old coat, next to your thermoconditioner, is the ideal companion for a long winter.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na plastic cash card\na yellow flower\na strange letter\nan identity card\na pale blue dress (being worn)", "endoftext": false }, { "action": "You take the brown", "response": "Nervously, you grab the coat once more.", "endoftext": false }, { "action": "Wear coat", "response": "(the long brown coat)\nYou don't really need the coat now that you're indoors.", "endoftext": false }, { "action": "You search the coat", "response": "(the long brown coat)\nYou find nothing of interest.", "endoftext": false }, { "action": "You take the corpse", "response": "That's hardly easy, and pointless besides.", "endoftext": false }, { "action": "You look under the corpse", "response": "Nothing here, I'm afraid.", "endoftext": false }, { "action": "You examine the armchairs", "response": "A set of four, that you fell in love with while vacationing in France and eventually bought.", "endoftext": false }, { "action": "You look at the lights", "response": "The rows of lights are all right at first glance, but the lighting they emit is dismal.", "endoftext": false }, { "action": "You go south", "response": "Front porch, outside the house\nEverything has changed. The absence of plants, which you would have once accepted purely as normal, now gives the entire place a sinister appearance, and the gravelled path leading away from the house is dark and uninviting.", "endoftext": false }, { "action": "You close the door", "response": "You close the door to your house.", "endoftext": false }, { "action": "You lock door", "response": "What do you want to lock the door to your house with?", "endoftext": false }, { "action": "You go south", "response": "The lane is dark and clouds hover uneasily over you, though the rain will not come. Looking at a house that has strangely changed on one side, and a narrow road on the other, it is hard to decide which way to go.", "endoftext": false }, { "action": "You examine the clouds", "response": "Not even a silver lining; just a thick blanket of ugly, depressing clouds.", "endoftext": false }, { "action": "You go east", "response": "You can barely suppress a shiver as you return to the place where you woke up, confused, just moments ago. It's a small, narrow lane, with no obvious source of illumination, running further east and back west to the house.\n\nStanding uncomfortably near you is a cab-caller machine.", "endoftext": false }, { "action": "You examine the machine", "response": "Simple in principle and in practice as well; put your cash card in the slot, and a cab appears within five minutes - or less if you're lucky. Unfortunately, your cash card is - or rather was - in what once was your study. It's definitely gone by now.", "endoftext": false }, { "action": "You put the cash card in the machine", "response": "You insert the card, hum a little tune, and wait for a cab to take you, far away from this nightmare scenario......Never mind where - perhaps your sister's place out North.....\n\nKABOOM!\n\nIt's hard to say what actually happened. It's conceivable that the machine exploded, though if that had actually happened, you would hardly be alive. In fact, you wake up even more dishevelled than you first were, utterly bewildered.....\n\nThis could be the middle of nowhere - in fact, it is. Apart from the railway tracks disappearing into the distance north, and the signpost to the east, there is nothing but dry, arid land.\n\nThe sun beats down on you, and you regret having left your parasol at home.", "endoftext": false }, { "action": "You examine signpost", "response": "A signpost made of rotting wood, a few words painted over it in black paint or tar.\n\nYou'll have to find your own answers, I'm afraid.\n\nOn second thoughts, the parasol would've blown away in a sandstorm.", "endoftext": false }, { "action": "You read it", "response": "DESERT (As if you didn't know that already...)\n\n..There is no need to beware of cacti, scorpions, wild animals or highwaymen, as they are all kept at bay by what you should beware of -- sunstroke.\n\nEastern Colonies ...... 500 MILES NORTH\nCharlestown ........... 0.02 MILES EAST", "endoftext": false }, { "action": "Go east", "response": "0.02 miles must be a much smaller distance than you bargained on, because immediately to your east the railway tracks stop, and through a thick fog or mist, you can make out the unmistakable outlines of buildings. Apart from this, the desert continues north and west.", "endoftext": false }, { "action": "You look at the fog", "response": "Thick clouds of mist or fog obstruct your vision.", "endoftext": false }, { "action": "You go north", "response": "Judging by the signs, this was once the office of the local newspaper, but now seems totally abandoned. A single shelf, once probably filled with superfluous newsprint, lies to one side, containing a few papers; apart from this, the office continues into a darker zone to the north.\n\nThe torn front page of a newspaper lies here, unsung.", "endoftext": false }, { "action": "Examine newspaper", "response": "It's the first page of an issue of the Charlestown Times, with one large article and little else.", "endoftext": false }, { "action": "You go north", "response": "This room, all empty shelves and dust, once stored all the back issues, manuscripts and other paraphernalia that are the birthright of a newspaper office - or so it seems. There are no obvious exits except the one back south.\n\nThe only piece of furniture remaining, bar the shelves, is a horsehair chair, in none too good a condition.", "endoftext": false }, { "action": "You look at the chair", "response": "The chair has a certain dignity - even though it could hardly bear the weight of your six-year-old daughter in the state it's currently in.", "endoftext": false }, { "action": "You look at the Form", "response": "Legal Form 67 is what any witness in a case involving the International Code of Ethics, consequent upon its 23rd Amendment in the year 2786, is required to fill out. As such, it is devoid of interest to you, being blank. The other side, however, has something printed on it.", "endoftext": false }, { "action": "You read it", "response": "Harold, Ch. 3, Lines 1 - 10\n\n\"This is not what I had in mind\", the Creator said, irritably. \"This is not it at all.\"\n\n\"Silence!\", said the Voice, not sternly, as was its wont. \"You have already seen the consequences of your own actions, and I hope you realize how totally senseless they were.....\"\n\n\"No need to rub it in\", the Creator replied, calmly. \"But why should someone else pay the price?\"\n\n\"For simple proof, Harold. Proof that, even in the face of a threat, that someone else - who originated, after all, in your own mind - would be able to withstand it. If someone else stands in your place, she stands there so that you may prove yourself.\"\n\n\"Tortuous reasoning\", the Creator replied, \"but you're starting to make sense. When, then......\"\n[Here the printing is abruptly cut short.]", "endoftext": false }, { "action": "You go south", "response": "Workhouse, in Charlestown\nFrom its attitude of desolation, from its decrepit appearance, you realize that this cannot be anything other than that despised institution, the workhouse. Strangely, no cries, no disturbing sounds, can be heard though you strain your ears, and though the place is deserted and disused, there are no signs of outright squalor. The furniture is of surprisingly good quality, though probably second-hand, and there is nothing creaky about the floor-boards as you tread on them. The passage you came through leads north, and another corridor seems to leads east.\n\nMerging with the floor is a closed wooden door, probably leading to a cellar, an eerie light gleaming at its edges.\n\nThe passage to the east is blocked by a black door.", "endoftext": false }, { "action": "You open it", "response": "You open the cellar door.", "endoftext": false }, { "action": "You look at the black door", "response": "A dark black door, on the east wall. There is something painted on it.", "endoftext": false }, { "action": "You read it", "response": "", "endoftext": true }, { "action": "Go downward", "response": "Underground, in the workhouse\nYou are in a large, spacious, white-tiled passageway, illuminated brightly and almost blindingly by light from an unknown source. It runs further east almost endlessly, and seems not to have any side-passages.\n\nA small glass vial lies at your feet.", "endoftext": false }, { "action": "You examine the vial", "response": "An empty vial, with a faint chemical odour, and a label half-torn from it.", "endoftext": false }, { "action": "You read it", "response": "THIOPENTONE SODIUM B.P.\n[Pentothal (R)]\n\nContains 0.25 mEq Thiopentone Na / mL", "endoftext": false }, { "action": "Go east", "response": "Underground Passage, in the workhouse\nThe white-tiled corridor continues further east with no end in sight, ominously, as if to suggest that your safest course would be an unceremonious retreat to the west. However, the monotony is punctuated by an open passageway, to your north.", "endoftext": false }, { "action": "Go north", "response": "Kitchen, in the underground\nThis small room, with its pantry-cupboard and blackened fireplace, probably once served as a kitchen to the inmates of this unfortunate place. There are no windows, no ventilation vents, and the smell is stifling. Aesthetics demand an immediate exit, to the south.", "endoftext": false }, { "action": "You look at the cupboard", "response": "A rugged wooden construction, which is currently closed", "endoftext": false }, { "action": "You open it", "response": "As you open the cupboard, an insect falls at your feet, and you shudder and move an inch away.", "endoftext": false }, { "action": "You look in the cupboard", "response": "In the pantry cupboard is a stack of aluminium cartons.", "endoftext": false }, { "action": "You examine the cartons", "response": "Inside the cupboard, there is a stack of aluminium cartons, oozing grease, and in an advanced stage of decomposition. It has all the charm of a neglected sewer.", "endoftext": false }, { "action": "You search the cartons", "response": "You gingerly lift the lid of one of the cartons, revealing rotten and maggot-infested remnants of various TV dinners. Suppressing a retch, you withdraw your hand.", "endoftext": false }, { "action": "You examine the fireplace", "response": "A large, blackened, sooty fireplace, large enough to hold several people - including yourself, if you're interested. There's no pot of gruel - or anything else - in it at present.", "endoftext": false }, { "action": "You search the fireplace", "response": "The fireplace is empty.", "endoftext": false }, { "action": "You enter the fireplace", "response": "You step into the fireplace, and to your amazement, you can see a bright, dazzling light shining from a hole in its roof, though you're not sure where its source is. Your curiosity satisfied, and your attire a little more sooty, you step out.", "endoftext": false }, { "action": "You look at the bug", "response": "A small microphone, in dull grey metal. You have no idea whether it still works.", "endoftext": false }, { "action": "Go south", "response": "Underground Passage, in the workhouse\nThe white-tiled corridor continues further east with no end in sight, ominously, as if to suggest that your safest course would be an unceremonious retreat to the west. However, the monotony is punctuated by an open passageway, to your north.", "endoftext": false }, { "action": "You go east", "response": "Intersection, in the underground\nYou seem to have come to an intersection in the underground passage, with a room to your south : the entry to it is glowing (so it seems) with a bright light, and the continuations of the corridor east and west.", "endoftext": false }, { "action": "You go south", "response": "Every detail, every item of furniture or ornament in this room, is drowned out in a blinding light.\n\nA giant bulb, from one corner of the room, is the obvious source of this dazzling illumination.", "endoftext": false }, { "action": "You examine the Furniture", "response": "The light prevents you from doing so.", "endoftext": false }, { "action": "You examine the bulb", "response": "A large glass bulb......you can make out nothing more.", "endoftext": false }, { "action": "You break it", "response": "Desperately, you lunge at the bulb. Surprisingly, it's not warm, it's stone cold. A simple blow almost shatters the entire glass framework to pieces, and as the fragments clatter to the floor, you notice that there was no filament. There never was.\n\nThe room seems to fill with sunlight, all of a sudden.", "endoftext": true }, { "action": "Look around", "response": "A large, pleasant room, with sun shining through an open window. There are rows of benches and an altar at the back of the room, which confirms your opinion that this must be a chapel of sorts.\n\nThe bulb is now totally dark and shattered.\n\nYou can also see a golden key here.", "endoftext": false }, { "action": "You examine the key", "response": "A small yet heavy golden key.", "endoftext": false }, { "action": "You look at the altar", "response": "Though it is easily recognizable as an altar, it is merely a rough-hewn stone fixture; its covering cloth and other paraphernalia are gone.", "endoftext": false }, { "action": "You examine the benches", "response": "Regulation benches, with the customary kneel-space in front of them.", "endoftext": false }, { "action": "You look under the benches", "response": "Just the floor.", "endoftext": false }, { "action": "You look at the bulb", "response": "A broken and functionless mess of glass.", "endoftext": false }, { "action": "You search the glass", "response": "(the glass vial)\nYou never read descriptions, do you? The vial is empty.", "endoftext": false }, { "action": "You search the broken glass", "response": "Nothing but glass fragments; you have no use for them.", "endoftext": false }, { "action": "Pray", "response": "Somehow, this seems like a good place to do so, if you were so inclined. However, you can hear a voice in your head: \"Not to me - not now.\"", "endoftext": false }, { "action": "You go to the north", "response": "Intersection, in the underground\nYou seem to have come to an intersection in the underground passage, with a room to your south : the entry to it is glowing (so it seems) with a bright light, and the continuations of the corridor east and west.", "endoftext": false }, { "action": "Go east", "response": "Dead end, in the underground\nThe seemingly interminable underground passage comes to an abrupt and unexpected end here, with no exits save a series of steps leading upwards, and a return back west, where you came from.", "endoftext": false }, { "action": "You go upwards", "response": "The steps end abruptly in a series of partially broken boards. Those remaining are too strong to be dislodged, but through the spaces you can see a small chamber.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na golden key\na small metal bug\na glass vial\na torn newspaper page\nLegal Form 67\na yellow flower\na strange letter\na pale blue dress (being worn)", "endoftext": false }, { "action": "You read the letter", "response": "You don't know how the letter got here, and it's not addressed to you. Anyway, you read it through...\n\nEurope, July 14th, 2883.\n\nDear Vanessa,\nUnforseen circumstances have forced me, without any sensible or honourable alternative, to leave you abruptly, without warning, without even the consolation - pardon my grandiosity - of a fond farewell. I have not been permitted to reveal more than this, even to you whom I could trust above anyone else, dearest - for the hand and mind that drive me at this moment are not my own. Rest assured that, if you still - regardless of your own safety - want to follow me, I have left enough traces. Not too explicitly, of course - Nash is a fine old man, but I wouldn't want to involve him in this - but I am sure you will find a way. The key can be revealed in the usual way: table, place. There is little time to say more. Four digits alone.\n\nYours,\nJanus.\n\nBizarre, indeed.", "endoftext": false }, { "action": "You look at the flower", "response": "It's unlike any flower you've ever seen before; it has a single whorl of four pink petals, with irregular angles that hardly look natural, as if they represented some strange form of origami.", "endoftext": false }, { "action": "Go west", "response": "Underground, in the workhouse\nYou are in a large, spacious, white-tiled passageway, illuminated brightly and almost blindingly by light from an unknown source. It runs further east almost endlessly, and seems not to have any side-passages.", "endoftext": false }, { "action": "Go upward", "response": "Workhouse, in Charlestown\nFrom its attitude of desolation, from its decrepit appearance, you realize that this cannot be anything other than that despised institution, the workhouse. Strangely, no cries, no disturbing sounds, can be heard though you strain your ears, and though the place is deserted and disused, there are no signs of outright squalor. The furniture is of surprisingly good quality, though probably second-hand, and there is nothing creaky about the floor-boards as you tread on them. The passage you came through leads north, and another corridor seems to leads east.\n\nThe cellar door, under your feet, is open and leads into an illuminated passage.\n\nThe passage to the east is blocked by a black door.", "endoftext": false }, { "action": "You unlock the door with the key", "response": "Which do you mean, the cellar door or the east door?", "endoftext": false }, { "action": "You knock on black door", "response": "No reply, I'm afraid.", "endoftext": false }, { "action": "You look at the statue", "response": "It's the statue of a rather fat man, of ridiculously ill-matched proportions, holding a club or baton of some sort, and resting on a large pedestal which bears an inscription.", "endoftext": false }, { "action": "You read the pedestal", "response": "JOEL SWEENEY (1814-1892)\n\nLiberator of the Masses", "endoftext": false }, { "action": "Go east", "response": "Main Street, in Charlestown\nThis is a slightly brighter and more residential portion of Charlestown. North of you is a small house, whose door stands open, and south of you is a large, imposing mansion. The street leads back west, as well as continuing east.\n\nLogically enough, the door to the mansion is closed.", "endoftext": false }, { "action": "You examine the door", "response": "A gilded door, small and stylish, with a nameplate on the outside.", "endoftext": false }, { "action": "You read the nameplate", "response": "\"Sailors' Rest\"\nLeon and Judith Gold", "endoftext": false }, { "action": "You unlock the door with the key", "response": "You unlock the gilded door.", "endoftext": false }, { "action": "You open the door", "response": "You open the gilded door.", "endoftext": false }, { "action": "Go north", "response": "A dull, dingy, dirty place, with absolutely no redeeming feature save a hundred years' dust and neglect. All the 29th Century aesthete in you revolts against it. Even assuming that you can conquer those tendencies, though, there seems to be no exit, except the way you came in.\n\nA voice transmitter, as sooty as the rest of the shack, lies neglected.", "endoftext": false }, { "action": "You examine transmitter", "response": "It looks like a radio or voice transmitter module, with a speaker and a switch, but no other buttons.\nThe voice transmitter is currently switched off.", "endoftext": false }, { "action": "You turn on the transmitter", "response": "As you flip the switch, the transmitter suddenly comes to life.\n\n\"Ah, your game is up, Mbelwe\", an unctuous voice says, through the distorting speaker. \"No one can save you now.\"", "endoftext": false }, { "action": "You take the transmitter", "response": "That's fixed in place.\n\nThere is silence for a while.", "endoftext": false }, { "action": "You listen", "response": "You hear nothing unexpected.\n\nThere is silence for a while.", "endoftext": false }, { "action": "You look at the transmitter", "response": "It looks like a radio or voice transmitter module, with a speaker and a switch, but no other buttons.\nThe voice transmitter is currently switched on.\n\n\"Now, are you going to tell me where that insult to humanity, Author, is hiding? I shall wring his neck!\"", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nSilence.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n\"Go to hell\", a voice replies, faintly.", "endoftext": true }, { "action": "Look around", "response": "A dull, dingy, dirty place, with absolutely no redeeming feature save a hundred years' dust and neglect. All the 29th Century aesthete in you revolts against it. Even assuming that you can conquer those tendencies, though, there seems to be no exit, except the way you came in.\n\nA voice transmitter, as sooty as the rest of the shack, lies neglected.\n\nIncoherent spluttering sounds of rage can be heard.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n\"For the last time, are you going to tell me?\"", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\n\"I'm giving you till the count of ten to answer...\"", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\n\"ten\".....", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n\"nine\".....", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n\"eight\".....", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\n\"seven\".....", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\n\"six\".....", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.\n\n\"five\".....", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\n\"four\".....", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\n\"three\".....", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\n\"two\".....", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\n\"one\".....", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nA clatter can be heard.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nThere is nothing more to hear.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nThe radio switches off automatically.", "endoftext": true }, { "action": "Look around", "response": "A dull, dingy, dirty place, with absolutely no redeeming feature save a hundred years' dust and neglect. All the 29th Century aesthete in you revolts against it. Even assuming that you can conquer those tendencies, though, there seems to be no exit, except the way you came in.\n\nA voice transmitter, as sooty as the rest of the shack, lies neglected.\n\nIncoherent spluttering sounds of rage can be heard.", "endoftext": true }, { "action": "Look around", "response": "This could be the middle of nowhere - in fact, it is. Apart from the railway tracks disappearing into the distance north, and the signpost to the east, there is nothing but dry, arid land.", "endoftext": false }, { "action": "You examine the tracks", "response": "These tracks probably, at one stage, were installed to bring civilization to the region. Their current state indicates that the project has, in all probability, been abandoned.\n\nIf this heat continues any longer, you'll soon have first-person knowledge of what the proteins in a boiled egg actually undergo.", "endoftext": false }, { "action": "You read the sign", "response": "DESERT (As if you didn't know that already...)\n\n..There is no need to beware of cacti, scorpions, wild animals or highwaymen, as they are all kept at bay by what you should beware of -- sunstroke.\n\nEastern Colonies ...... 500 MILES NORTH\nCharlestown ........... 0.02 MILES EAST", "endoftext": false }, { "action": "Go south", "response": "Judging by the signs, this was once the office of the local newspaper, but now seems totally abandoned. A single shelf, once probably filled with superfluous newsprint, lies to one side, containing a few papers; apart from this, the office continues into a darker zone to the north.", "endoftext": false }, { "action": "Smell", "response": "The smells remind you vaguely of food preservatives.", "endoftext": false }, { "action": "You look up", "response": "What do you want to look up in?", "endoftext": false }, { "action": "You go south", "response": "(opening the door first)\n\nFront Room, in the Golds' home\nThis simple front room is at strange variance with the outward appearance of the Gold mansion; in fact, it is so devoid of furniture that you wonder whether it is the same place. Passageways lead east and south.\n\nThe door leading out of the house is open.", "endoftext": true }, { "action": "Go downwards", "response": "The steps lead down, then end in a creaky platform that seems to lead into a tunnel. Apprehensive, you turn away.", "endoftext": false }, { "action": "You go east", "response": "The passage ends abruptly in a series of boards.", "endoftext": false }, { "action": "Go north", "response": "Front Room, in the Golds' home\nThis simple front room is at strange variance with the outward appearance of the Gold mansion; in fact, it is so devoid of furniture that you wonder whether it is the same place. Passageways lead east and south.\n\nThe door leading out of the house is open.", "endoftext": false }, { "action": "You close the door", "response": "You close the gilded door.", "endoftext": false }, { "action": "You examine door", "response": "A gilded door, small and stylish.", "endoftext": false }, { "action": "You go east", "response": "What purpose this room once served is totally obscure, because all the furniture has gone. There is nothing, really, save the four walls of the house.\n\nA black key lies on the ground, near your feet.\n\nAs you enter the room, you gasp in horror. Lying on the hard floor, bringing to mind all the serial-killer plots of eight centuries ago, is a dead woman.....\n\nNo, wait - she's not dead - but certainly dying....\n\nThe woman looks up at you, hesitantly....\"Have you.... did you receive Leon's appeal.....\", she begins, noticing your blank expression. \"I'm Judith Gold\", she gasps, and struggles to go on. \"Have you come to....?\"", "endoftext": false }, { "action": "You look at Judith", "response": "A tall, graceful, middle-aged woman, dressed in black, who is still breathing faintly.\n\nJudith looks up at you, expectantly. \"After all these years - thank God you aren't too late.....\"", "endoftext": false }, { "action": "You ask Judith about the bug", "response": "Judith looks at you, uncomprehendingly.", "endoftext": false }, { "action": "You ask Judith about Leon", "response": "\"He tried his best......couldn't....if you can find.....microphone.....deafen Sweeney.......a whisper will do.....\"\n\n\"Did Leon bring you here? He was a good man, was Leon - he didn't last long....must tell you......Sweeney...\"", "endoftext": false }, { "action": "You ask Judith about Sweeney", "response": "\"I must tell you......Sweeney....controlled this town - now empty, all empty - find proofs - proof - single evidence sufficient - Leon........pretended to be a reformer but he was a murderer all along.... stop him then....microphone......knife.....I have the knife....\"\n\nAnd with these words, Judith shudders, her head falls to one side, and she is quite dead.\n\n\"Ah, Harold, things are coming to a head\", the Voice goes on, in its usual even tenor. \"If your character, Harold, can find a way out of this, you have as good as proved yourself.\"\n\n\"Is that all?\" you ask, bemused.\n\n\"Not all, Harold, but almost all. The time for that famous institution, the Climactic Conflict, draws near. But if Cassandra can survive this, we need not fear in the least.....\"\n\nWhat purpose this room once served is totally obscure, because all the furniture has gone. There is nothing, really, save the four walls of the house.\n\nA black key lies on the ground, near your feet.\n\nJudith's body lies on the floor.", "endoftext": false }, { "action": "You take key", "response": "(the dark black key)\nTaken.", "endoftext": false }, { "action": "You search judith", "response": "Uneasily, you move the body, and uncover a knife.....which seems strangely familiar to you. It wasn't used to kill her, though - there is no wound on her body.", "endoftext": false }, { "action": "Go west", "response": "Front Room, in the Golds' home\nThis simple front room is at strange variance with the outward appearance of the Gold mansion; in fact, it is so devoid of furniture that you wonder whether it is the same place. Passageways lead east and south.\n\nThe door out of the front room is closed.", "endoftext": false }, { "action": "You go north", "response": "(opening the door first)\nYou open the gilded door.\n\nMain Street, in Charlestown\nThis is a slightly brighter and more residential portion of Charlestown. North of you is a small house, whose door stands open, and south of you is a large, imposing mansion. The street leads back west, as well as continuing east.\n\nThe door to your south stands open.", "endoftext": false }, { "action": "You shout at bug", "response": "(to the small metal bug)\nThe microphone lights up and buzzes, but nothing happens.\n\nThere is silence for a while.", "endoftext": false }, { "action": "You hit the bug", "response": "Violence isn't the answer to this one.\n\nThere is silence for a while.", "endoftext": false }, { "action": "You examine the microphone", "response": "A small microphone, in dull grey metal. You have no idea whether it still works.\n\n\"Now, are you going to tell me where that insult to humanity, Author, is hiding? I shall wring his neck!\"", "endoftext": false }, { "action": "You shout at the microphone", "response": "(to the small metal bug)\nThe microphone lights up and buzzes, but nothing happens.\n\nSilence.", "endoftext": false }, { "action": "You turn on the microphone", "response": "That's not something you can switch.\n\n\"Go to hell\", a voice replies, faintly.", "endoftext": false }, { "action": "You wear the bug", "response": "You can't wear that!\n\nIncoherent spluttering sounds of rage can be heard.", "endoftext": false }, { "action": "Break bug", "response": "Violence isn't the answer to this one.\n\nIncoherent spluttering sounds of rage can be heard.", "endoftext": false }, { "action": "You tap the bug", "response": "Little point in doing that, I'm afraid.\n\n\"I'm giving you till the count of ten to answer...\"", "endoftext": false }, { "action": "You answer the bug", "response": "(to the small metal bug)\nThe microphone lights up and buzzes, but nothing happens.\n\n\"ten\".....", "endoftext": false }, { "action": "You attach bug to the transmitter", "response": "You would achieve nothing by this.\n\n\"nine\".....", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na nasty-looking knife\na dark black key\na golden key\na small metal bug\na glass vial\nLegal Form 67\na torn newspaper page\na yellow flower\na strange letter\na pale blue dress (being worn)\n\n\"nine\".....", "endoftext": false }, { "action": "You cut the bug", "response": "Cutting that up would achieve little.\n\n\"eight\".....", "endoftext": false }, { "action": "You search microphone", "response": "You find nothing of interest.\n\n\"eight\".....", "endoftext": false }, { "action": "Shout at transmitter", "response": "(to the small metal bug)\nThe microphone lights up and buzzes, but nothing happens.\n\n\"seven\".....", "endoftext": false }, { "action": "You turn off transmitter", "response": "The voices die out.", "endoftext": false }, { "action": "Shout at transmitter", "response": "(to the small metal bug)\nThe microphone lights up and buzzes, but nothing happens.", "endoftext": false }, { "action": "You turn on transmitter", "response": "As you flip the switch, the transmitter suddenly comes to life.\n\n\"four\".....", "endoftext": false }, { "action": "You ask Judith about the bug", "response": "Judith looks at you, uncomprehendingly.\n\nJudith looks up at you, expectantly. \"After all these years - thank God you aren't too late.....\"", "endoftext": false }, { "action": "You examine her", "response": "A tall, graceful, middle-aged woman, dressed in black, who is still breathing faintly.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You ask Judith about bug", "response": "Judith looks at you, uncomprehendingly.\n\n\"Did Leon bring you here? He was a good man, was Leon - he didn't last long....must tell you......Sweeney...\"", "endoftext": false }, { "action": "You show the bug to Judith", "response": "Judith is unimpressed.\n\nJudith looks at you, urgently.", "endoftext": false }, { "action": "You ask Judith about the romanov", "response": "Judith looks at you, uncomprehendingly.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na golden key\na small metal bug\na glass vial\nLegal Form 67\na torn newspaper page\na yellow flower\na strange letter\na pale blue dress (being worn)\n\"We tried our best, young lady - he was too much..... two ways to defeat him but we couldn't find.......microphone... ....evidence....give evidence to author.....\"", "endoftext": false }, { "action": "You ask Judith about evidence", "response": "Judith looks at you, uncomprehendingly.\n\"I must tell you......Sweeney....controlled this town - now empty, all empty - find proofs - proof - single evidence sufficient - Leon........pretended to be a reformer but he was a murderer all along.... stop him then....microphone......knife.....I have the knife....\"\n\nAnd with these words, Judith shudders, her head falls to one side, and she is quite dead.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na nasty-looking knife\na dark black key\na golden key\na small metal bug\na glass vial\nLegal Form 67\na torn newspaper page\na yellow flower\na strange letter\na pale blue dress (being worn)", "endoftext": false }, { "action": "Go west", "response": "Front Room, in the Golds' home\nThis simple front room is at strange variance with the outward appearance of the Gold mansion; in fact, it is so devoid of furniture that you wonder whether it is the same place. Passageways lead east and south.\n\nThe door out of the front room is closed.", "endoftext": false }, { "action": "You unlock the black door with the black key", "response": "You unlock the east door.", "endoftext": false }, { "action": "Go east", "response": "(opening the door first)\n\nYou are inside a massive room, whose walls are covered by endless rows of the same tiles you saw in the corridor. The lights are blinding - though not as dazzling as the light-bulb in the chapel - and it's all you can do to try and observe what is around you.\nYour attention is immediately drawn to the man at the far corner of the room....\n\nA large box - as large as a coffin, but otherwise not unlike a mailbox - is pushed to one corner of the room.\n\nAt the far end of the room, under the glare of the lights, is a steel armchair.\n\nSitting in the armchair, a handsome man glares at you, angrily.\n\n\"Welcome, beggar\", he says, looking at your attire with a sniff. \"I am.....Joel Sweeney. At your service.\"", "endoftext": false }, { "action": "You look at the box", "response": "The box is massive, and resembles a coffin, but has a thin slit in front that suggests a Brobdignagian mailbox. There is an inscription carved on it.", "endoftext": false }, { "action": "You look at the man", "response": "Joel Sweeney, unlike his statue, is an impressive figure; a handsome man of forty or so, his hair almost completely white.", "endoftext": false }, { "action": "You examine the armchair", "response": "A steel armchair, complete with armrests. Not quite an electric chair, but certainly having close kinship to one.", "endoftext": false }, { "action": "You read the inscription", "response": "Formerly of the Empire.\n\n\"By entering this place, you have forfeited your life. Look on yonder coffin and despair.\"", "endoftext": false }, { "action": "You look in the slit", "response": "The slit is too small.", "endoftext": false }, { "action": "You ask Sweeney about the box", "response": "\"Your question seems pointless to me, woman. Do not weary me.\"\n\n\"Author. Banks. Mbelwe. All fools. No one can stop me.\"", "endoftext": false }, { "action": "You ask him about him", "response": "\"Your question seems pointless to me, woman. Do not weary me.\"", "endoftext": false }, { "action": "You kill Sweeney", "response": "If you have a specific weapon in mind, please use it. Otherwise, don't hurl yourself on your sword.\n\n\"You seem perplexed, woman\", Sweeney says, bitingly. \"Are you not afraid? You should be.\"", "endoftext": false }, { "action": "You give the Form to Sweeney", "response": "Sweeney ignores your offer.\n\n\"You have little time left.\"", "endoftext": false }, { "action": "You put the Form in the slit", "response": "That's the wrong shape for the slit.\n\n\"Prepare to say farewell to your life, darling Cassandra.\"", "endoftext": false }, { "action": "You put the knife in slit", "response": "That's the wrong shape for the slit.\nAs Sweeney marches towards you, a voice rings out in the room.\n\n\"Sweeney, I have not lost yet. You're the king of cowards, attacking a poor, defenceless player character in that uncouth manner. You killed Non-Interactive Fiction. Prepare to die, indeed. Hmph. Do it yourself.\"\n\nSweeney cringes, falls to the ground, not moving a muscle. The coffin shatters........and a man steps out, walking towards you.\n\n\"Thank you, Mrs. Anderson. I knew we could rely on you. Allow me to introduce myself - Janus Mbelwe, social scientist. I think you have something you wanted to give me......\"\n\nSilently, you hand him the letter and he begins to read it....As he does so, the walls change, the odour changes......and you are no longer in the workhouse, but......\n\nChapter Nine - Birth Of A Notion\n\nYou stand in a hospital corridor, looking around, confused. A sense of urgency seems to drive you on, but you cannot understand why.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na pale blue dress (being worn)", "endoftext": false }, { "action": "You examine the dress", "response": "Slightly dated, but you've always had a soft corner for this one ever since the Eugenics Repeal Act went through - with your assistance - on the day you bought it.", "endoftext": false }, { "action": "Go north", "response": "Intersection, in the hospital\nThis is obviously a pivotal point in the hospital's geography, with passages leading in all four cardinal directions. A map on the wall offers some, but not much, promise of guidance, and there seems to be no one behind the hospital desk, though there is a sign on it. Above you, perched high on one wall, is a loudspeaker.\n\nOn the desk is a triangular metal sign, precariously balanced.\n\nYou can hear a clear voice issuing forth from the loudspeaker. \"Mrs. Anderson. Please proceed immediately to Ward Number Ten. Mrs. Cassandra Anderson. Please proceed to Ward Number Ten.\"", "endoftext": false }, { "action": "You examine the map", "response": "It's a floor plan of the hospital, in faint lines, looking almost as if it were hand-drawn. Your position, near the desk, is indicated by a small cross. The rest of the map is as follows:\n\n=========================================================\n| Ward 10 Ward 9 Ward 8 |\n| TOP FLOOR |\n| Ward 7 Ward 6 Ward 5 | |==========================||============================\n| || To ground floor |\n| |||| |\n| | To Storeroom || To Doctors' Lounge | |\n| |||| | |==========================||===========================|\n| Ward 4 Ward 3 RECEPTION (X) |\n| Entrance #\n| Ward 2 Ward 1 RECORDS | =========================================================", "endoftext": false }, { "action": "You go to the west", "response": "Records Room, in the hospital\nThis small, stuffy, but not musty annexe lying west of the reception area houses the hospital's records, or at least the plaque on the door says so. Much to your surprise, there are no computers, and no ledgers either, on the solitary table, large as it is. There are no exits except the one back east.\n\nA pile of records sits on the table, neglected.", "endoftext": false }, { "action": "You go east", "response": "Intersection, in the hospital\nThis is obviously a pivotal point in the hospital's geography, with passages leading in all four cardinal directions. A map on the wall offers some, but not much, promise of guidance, and there seems to be no one behind the hospital desk, though there is a sign on it. Above you, perched high on one wall, is a loudspeaker.\n\nOn the desk is a triangular metal sign, precariously balanced.", "endoftext": false }, { "action": "You go to the north", "response": "Corridor, in the hospital\nThis broad corridor is flanked by rooms to your east and west, labelled \"Ward 1\" and \"Ward 3\" respectively; it runs further north to its end, and south back to the reception desk.", "endoftext": false }, { "action": "Go east", "response": "Stairwell, in the hospital\nYou're in a small stairwell just to the east of the reception area, with steps leading up into a corridor illuminated by arc lamps. A loudspeaker is perched on one of the walls.", "endoftext": false }, { "action": "Go upwards", "response": "Middle Stairwell, in the hospital\nAt this point in the stairwell, there is a passage leading north to a small room, and a locked door south. The stairway continues up to the first floor, and back down to where you started.", "endoftext": false }, { "action": "You go to the north", "response": "Doctors' Lounge, in the Hospital\nThis small and comfortable room, with several chairs around a large table under the soft glow of an orange lamp, is obviously a lounge of some sort, where physicians could unwind after a long day. The only exit is south, to the stairwell. The only object of note here, or so it seems, is a rather ornate locker.", "endoftext": false }, { "action": "Go upward", "response": "Middle Of Corridor, First Floor\nYou are in the middle portion of a corridor on the hospital's first floor. Doorways marked \"Ward 6\" and \"Ward 9\" lie to your east and west, the stairs lead back down, and the corridor continues to your north and south.\n\n\"Mr. Edward Franklin. Please proceed to the Operating Recovery Room, in Ward Number Ten. Mr. Edward Franklin.\"", "endoftext": false }, { "action": "You go to the north", "response": "First Floor Corridor, North End\nThe northern end of the first floor corridor, as always, has east and west doorways, marked \"Ward 5\" and \"Ward 8\". You can't go any further north, but there's a safe return south.", "endoftext": false }, { "action": "You go west", "response": "Ward 8 seems to have been sealed off. Through a glass plaque on the door, you can see that it's being fumigated, which further lessens your desire to go in there.", "endoftext": false }, { "action": "Go south", "response": "Middle Of Corridor, First Floor\nYou are in the middle portion of a corridor on the hospital's first floor. Doorways marked \"Ward 6\" and \"Ward 9\" lie to your east and west, the stairs lead back down, and the corridor continues to your north and south.", "endoftext": false }, { "action": "You go south", "response": "First Floor Corridor, South End\nThe southern end of the first floor corridor, as always, has east and west doorways, marked \"Ward 7\" and \"Ward 10\". You can't go any further south, but there's a safe return north.", "endoftext": false }, { "action": "Go west", "response": "Ward 10, Antechamber\nThis is a small chamber that forms part of Ward 10, which continues to the north, near a doorway marked by a sign labelled \"Recovery Room\". The only other exit is back to your east.\n\nStanding near you, with one eye on the doorway, is a medical student, who was obviously asked to keep an eye on newcomers.", "endoftext": false }, { "action": "You examine student", "response": "Short, bespectacled, and not very impressive. But then, you tell yourself, most great physicians do look rather unassuming. He's wearing a white coat and a stethoscope, and can't be much older than twenty.", "endoftext": false }, { "action": "Go north", "response": "The student bars your way hesitantly. \"I'm sorry, ma'am\", he says, \"but you've got to have the properly attire to go in there. Aseptic precautions, you know.\"", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na pale blue dress (being worn)", "endoftext": false }, { "action": "You ask the student about the attire", "response": "\"All you need is a cap, mask and gown - we're not exactly a surgical ward\", the student says kindly. \"I'm sure you can find them downstairs. Just ask around. I'd help you, but I have to stay here.\"", "endoftext": false }, { "action": "You go to the south", "response": "The storeroom behind that locked door only contains old textbooks, full of detailed research and case histories. Enthralling stuff, but you're not a physician.", "endoftext": false }, { "action": "You open the locker", "response": "It seems to be locked.", "endoftext": false }, { "action": "You look at the locker", "response": "A large locker, made of some shiny metal - possibly silver (What extravagance!) Written on it are the words \"Hospital Clothing - Extra Supplies.\"", "endoftext": false }, { "action": "You take the sign", "response": "You can't have the sign; it belongs where it is.", "endoftext": false }, { "action": "You read the inscription", "response": "(in the pale blue dress)\nYou discover nothing of interest in the pale blue dress.", "endoftext": false }, { "action": "You read the desk", "response": "Tradition is a dead weight hanging over the brains of the living - but we love it anyway.\n\n-- Karl Marx, modified by the Author.\n(not to be confused with his namesake..)", "endoftext": false }, { "action": "You take the sign", "response": "You can't have the sign; it belongs where it is.\n\n\"Mrs. Anderson. Seeking Mrs. Cassandra Anderson. Please proceed to the Recovery Room in Ward Number Ten, on the second floor.\"", "endoftext": false }, { "action": "You look under the desk", "response": "Under the desk, you find a crumpled but otherwise undamaged discharge sheet, and pull it out.", "endoftext": false }, { "action": "You read the sheet", "response": "The form itself is blank, but it's the instructions to visitors, in small type at the base of the page, that interest you:\n\n1. Visitors to Wards 1,3,4 and 5 (General Surgery) are not allowed outside the allotted hours of 9 - 1 p.m and 3 - 6 p.m. They must be attired in aseptic outfits for patient safety, and require proof of identification.\n2. Visitors to Wards 2,6,7,8 and 9 (Internal Medicine) require proof of identification, but do not require any special attire.\n3. Visitors to Ward 10 (Maternity) should wear a disposable scrub suit (over their ordinary clothing) consisting of a cap, mask and gown, before entering the operating or recovery rooms.\n\nThere is a splutter and a crackle, and the speaker goes dead.", "endoftext": false }, { "action": "You go to the north", "response": "Corridor, in the hospital\nThis broad corridor is flanked by rooms to your east and west, labelled \"Ward 1\" and \"Ward 3\" respectively; it runs further north to its end, and south back to the reception desk.", "endoftext": false }, { "action": "Go south", "response": "Intersection, in the hospital\nThis is obviously a pivotal point in the hospital's geography, with passages leading in all four cardinal directions. A map on the wall offers some, but not much, promise of guidance, and there seems to be no one behind the hospital desk, though there is a sign on it. Above you, perched high on one wall, is a loudspeaker.\n\nThe sign on the desk has fallen over to one side.\n\nYou can also see a discharge sheet here.", "endoftext": false }, { "action": "You go south", "response": "You can't go back. You have to make it to Ward Ten somehow.", "endoftext": false }, { "action": "Go west", "response": "You're never going to get into that ward; it's reserved for emergency and septic cases. Try another.", "endoftext": false }, { "action": "Go north", "response": "End of corridor, in the hospital\nThe north-south corridor comes to an end here, with wards to your east and west, labelled \"Ward 2\" and \"Ward 4\", in that order, and returns to the south.", "endoftext": false }, { "action": "Go south", "response": "Intersection, in the hospital\nThis is obviously a pivotal point in the hospital's geography, with passages leading in all four cardinal directions. A map on the wall offers some, but not much, promise of guidance, and there seems to be no one behind the hospital desk, though there is a sign on it. Above you, perched high on one wall, is a loudspeaker.\n\nThe sign on the desk has fallen over to one side.", "endoftext": false }, { "action": "You examine the pile", "response": "It's a stack of medical records, written out at the time of admission of the various patients concerned on green sheets of paper. You could read a few of them if you wanted to.", "endoftext": false }, { "action": "Search pile", "response": "As you flip through the pages, a single sheet of paper, distinct from the others due to its pink colour, falls out of the pile and flutters gracefully to the floor.", "endoftext": false }, { "action": "You take the paper", "response": "Which do you mean, the pink sheet of paper, the pile of green papers or the discharge sheet?", "endoftext": false }, { "action": "You read it", "response": "\"And so, after this, we come to the end of our story\", the Voice replied. \"It will be difficult, but I think we should be able to pull through.\"\n\n\"You could have sent me, couldn't you?\", the Creator grumbled.\n\n\"Well, my young friend\", the Voice admonished him, \"you needed to be taught a lesson. It's strange to see that you actually feel sympathetic towards a person you once blithely wiped out....\"\n\n\"I didn't!\", the Creator replied, angrily. \"You would have. Now, with our intervention, you will not. And at least I have given her a pleasant interlude now.....\"\n\n\"It's what comes after that which worries me.....\"\n[Here the printing stops abruptly.]", "endoftext": false }, { "action": "You read the pile", "response": "A long, complex case history, from an influenza patient in the far provinces. Scrawled along the bottom, probably by a waggish intern, is one line: \"It's A Bloody Life.\"", "endoftext": false }, { "action": "Continue", "response": "A neurological case history: \"2 year-old infant, Alison D. History of seizures when exposed to bright light, such as a Photopia. Query: Grand mal epilepsy? Suggest sleep electroencephalogram.\"", "endoftext": false }, { "action": "Keep going", "response": "You skim through the entries on one of the papers: Edward Franklin, forty-three, European, admitted on a tentative diagnosis of peptic ulcer. The final diagnosis was indigestion. Hmph.", "endoftext": false }, { "action": "You examine table", "response": "Just your everyday table, a bit bigger and older than the one in your office.", "endoftext": false }, { "action": "You look under the table", "response": "Under the table - aren't you getting tired of stooping that much, even though you're too young for backache? - you find a small grey piece of paper, and pick it up.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na small square of paper\na pink sheet of paper\na discharge sheet\na pale blue dress (being worn)", "endoftext": false }, { "action": "You read the square", "response": "Harold, Last Chapter, no lines specified.\n\"At least you cannot accuse me of not having a sense of humour\", the Voice chuckled. \"It seems like a nice touch to me.\"\n\n\"Hmph\", the Creator replied. \"I'm not entirely sure if meeting me face to face is a good idea.\"\n\n\"Well, considering what she will have to do later...\", the Voice began. \"Let's discuss something else, shall w.....\"\n[Here the printing stops abruptly.]", "endoftext": false }, { "action": "You look under the table", "response": "Nothing more. Though the floor does seem to have a rather nice pattern on it. (You're good at observing things like that.)", "endoftext": false }, { "action": "Search pile", "response": "Some anatomy student has been practicing his diagrams on the forms, and his depiction of a liver is rather artistic, so you spend some time admiring it.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Records Room, in the hospital\nThis small, stuffy, but not musty annexe lying west of the reception area houses the hospital's records, or at least the plaque on the door says so. Much to your surprise, there are no computers, and no ledgers either, on the solitary table, large as it is. There are no exits except the one back east.\n\nA pile of records sits on the table, neglected.", "endoftext": false }, { "action": "You look at the discharge sheet", "response": "A blank discharge sheet, of the kind issued to patients before they leave the hospital.", "endoftext": false }, { "action": "You read it", "response": "The form itself is blank, but it's the instructions to visitors, in small type at the base of the page, that interest you:\n\n1. Visitors to Wards 1,3,4 and 5 (General Surgery) are not allowed outside the allotted hours of 9 - 1 p.m and 3 - 6 p.m. They must be attired in aseptic outfits for patient safety, and require proof of identification.\n2. Visitors to Wards 2,6,7,8 and 9 (Internal Medicine) require proof of identification, but do not require any special attire.\n3. Visitors to Ward 10 (Maternity) should wear a disposable scrub suit (over their ordinary clothing) consisting of a cap, mask and gown, before entering the operating or recovery rooms.", "endoftext": false }, { "action": "You read the dress", "response": "Slightly dated, but you've always had a soft corner for this one ever since the Eugenics Repeal Act went through - with your assistance - on the day you bought it.", "endoftext": false }, { "action": "You go west", "response": "The entry to Ward Four is completely barred. Forget it - you're not needed there in the first place.", "endoftext": false }, { "action": "You go to the east", "response": "Not unlike any other ward you've seen in construction, Ward Two is equally empty. Where is everybody?\n\nLying just at your feet is a small platinum key.", "endoftext": false }, { "action": "You examine the key", "response": "A platinum key, too small to be a door key. Perhaps it's used to open a safe-deposit box of some sort. There is no tag or serial number on it, which makes tracing it difficult.", "endoftext": false }, { "action": "You go to the east", "response": "Ward One is completely deserted. Rows of spotless beds, empty of patients, greet you coldly, under the glare of powerful, but not overpowering, arc lights.\n\nLying thrown across one of the hospital beds is a long green gown of the disposable variety.", "endoftext": false }, { "action": "You wear it", "response": "After a little push and shove around the neck region - the gown was obviously designed for emaciated patients - you manage to slip it over your head, and acquire quite a competent, surgical appearance.", "endoftext": false }, { "action": "You unlock the locker with the key", "response": "You unlock the silver locker.", "endoftext": false }, { "action": "You open the locker", "response": "You open the silver locker, revealing a green surgical mask.", "endoftext": false }, { "action": "You look at the mask", "response": "A surgical face mask of some vague green fabric, just right for your size.", "endoftext": false }, { "action": "You go to the east", "response": "The door is closed.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na green surgical mask (being worn)\na long green gown (being worn)\na platinum key\na small square of paper\na pink sheet of paper\na discharge sheet\na pale blue dress (being worn)", "endoftext": false }, { "action": "Go south", "response": "There's a wall in the way, Cassie, and you do hate banging your head against those.", "endoftext": false }, { "action": "Go west", "response": "Ward 10, Antechamber\nThis is a small chamber that forms part of Ward 10, which continues to the north, near a doorway marked by a sign labelled \"Recovery Room\". The only other exit is back to your east.\n\nStanding near you, with one eye on the doorway, is a medical student, who was obviously asked to keep an eye on newcomers.", "endoftext": false }, { "action": "Go east", "response": "First Floor Corridor, South End\nThe southern end of the first floor corridor, as always, has east and west doorways, marked \"Ward 7\" and \"Ward 10\". You can't go any further south, but there's a safe return north.", "endoftext": false }, { "action": "Go east", "response": "A group of surgeons, in animated discussion, bars your way.", "endoftext": false }, { "action": "You go east", "response": "Ward 6 is barred by a glass door, through which you can see an operation going on. Something tells you that you're not needed there.", "endoftext": false }, { "action": "Go west", "response": "Ward 9 is obviously being renovated, because it's gleamingly white and clean, but has no beds, lights or other fixtures. The only exit is out east.", "endoftext": false }, { "action": "Go east", "response": "There are only three beds in Ward 5, and no lighting. Obviously, the hospital isn't doing much business these days, and the only thing that strikes your attention is the cupboard in one corner. The way out is west.\n\nYou can see a green cap here.", "endoftext": false }, { "action": "You wear the cap", "response": "It does take quite an effort for you to crowd your elaborate hairstyle - still rather unruffled despite all your adventures - under the cap, but you manage to do so.", "endoftext": false }, { "action": "You go north", "response": "Recovery Room, in Ward 10\nThe southern end of the recovery room is empty, but there seems to be some activity going on to the north, to which you feel strangely drawn. The other exit, south, leads back to the antechamber.", "endoftext": false }, { "action": "You go to the north", "response": "You stride purposefully towards the other end of the recovery room....\n\nAt the other end is a single bed - and a small chamber, not exactly an incubator, but perhaps a heat chamber of sorts, which contains a very young girl, who is sleeping peacefully. Lying on the bed is a woman of about thirty or so, who looks at you gratefully.\n\n\"Good evening, Mrs. Anderson - Cassandra - I knew you would come. I apologize for making you come all this way here\" - she waves lightly - \"as my own home would have been a more convenient place; but plot comes before all\". She laughs, then looks at the heat chamber. \"And, if you haven't yet been introduced, this is my daughter. A few hours old, but much calmer than any of us.\"\n\n\"Absolutely\", you reply, drily.\n\n\"Well, let me come to the point. There is one more task to be completed, but I do not know anything about it myself. Mr. Author, I fear, is very discreet. All I have been instructed to do, Cassandra, is to give you this.\"\n\nShe hands you a small object, which you stuff into a pocket without even examining.\n\n\"Good luck, Cassie\", she says. The little girl waves behind the glass - at you? - and once again the whole room dissolves...........\n\nPress [SPACE].....\nChapter Ten - It Takes A Village\n\nYou are inside a small, cramped, dingy and dark thatched hut. You can see nothing but an exit to the west, slightly illuminated, but you can hear voices - faintly - ringing in your ears. The only exit is out to the west.", "endoftext": false }, { "action": "You listen", "response": "You can hear a hollow voice saying, \"Bunch of fools.\"", "endoftext": false }, { "action": "You go west", "response": "This vast open space, stained a lurid red that reminds you of poorly made lipstick, fringed by trees on all sides, seems to close in on you. No escape is possible.\n\nWhat you see amidst the trees almost chokes you with revulsion. The ugliest monster you could ever think of - dressed in a zoot suit. Ugh!\n\nAs the monster spots you, it laughs loudly and uproariously. \"That all they send? End of road for little lady! HA HA HA!\"", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na fountain-pen\na pale blue dress (being worn)", "endoftext": false }, { "action": "You examine the monster", "response": "The monster, if he weren't so hideous, would be positively comic. For all his threats he is dressed in an elegant style, and looks positively foppish. You're not sure what kind of monster he is - perhaps a troll.\n\nThe monster lunges at you. \"Me need weapon\", it grumbles.", "endoftext": false }, { "action": "You kill the monster with the pen", "response": "As you attack the troll with all your might, using your trusty pen, it dissolves into a whiff of green smoke. \"NOOOOOO!\" it screams. \"UNFAIR! FOUL! OFFSIDE! UNSPORTING! TROLLS KILLED ONLY WITH SWORD!\"\n\nAs you shake your head in wonder, you can see something descend from the sky.\n\nYes, it's the family jet. The door opens, and a familiar face pops out - Gerald. He walks quickly up to you, and takes you by the hand.\n\n\"Welcome back, Cassie\", he says, joyously, as your two children, looking at you and the troll, can barely conceal their admiration. \"We're going home.\"\n\n\"You defeated him\", you say, amazed.\n\n\"No, you did. Your character. You did, Harold. You have destroyed the menace that was threatening our dimension. This is your victory, not mine.\", the Author replied. The Voice - appearing in the now familiar guise of a man whose profile resembled a coin - agreed, as mildly as it could.\n\n\"You mean...........\", you say, still unable to take it in. \"You mean I've.......But I never did....\"\n\n\"Yes, you did not destroy your manuscript. You will go on to complete it - but we needed you, here, to understand what was at stake - and to save our dimension. And each time a new menace arises, your creatures - your gifts to this world - shall rise up, time and time again, and guarantee us success. But you must leave us now.\"\n\nThe palace in the clouds dissolves around you.\n\n\"Good luck, Harold.\"\n\nYou wake up. Nothing has changed. It's the same room, the same bed, the same tired old manuscript, the same surreal dream fading from the edges of your mind.........\n\nNo, something has changed. Forty-six copies be damned. Sales figures, faugh. After all, which author can claim to have saved an entire parallel dimension?", "endoftext": false }, { "action": "%", "response": "You'll never really know how it all started.\n\nThat's not surprising, because you're not even sure what happened in the first place. If it had been anything else, you would have dismissed it as ninety-nine per cent bad digestion and one percent fancy, much as Ebenezer Scrooge would have. Somehow, in this case, that explanation doesn't really grab you. Did it really mean anything? Or was it, as the physiologists would say, just a matter of a few neurons in your brainstem working overtime?\n\nBut life is strange. It's almost impossible to predict - as Heisenberg pointed out - where exactly you might end up, even when you start in as mundane a place as your own home....\n\nThis is hardly the place for an adventure to begin. You know the furniture of this room - desk, chair, bed and bookcase - almost as well as the contents of your pockets.\n\nOn the wooden desk is a dusty manuscript.", "endoftext": true }, { "action": "Look around", "response": "You are inside a small, cramped, dingy and dark thatched hut. You can see nothing but an exit to the west, slightly illuminated, but you can hear voices - faintly - ringing in your ears. The only exit is out to the west.", "endoftext": false }, { "action": "You kill the monster with the pen", "response": "As you attack the troll with all your might, using your trusty pen, it dissolves into a whiff of green smoke. \"NOOOOOO!\" it screams. \"UNFAIR! FOUL! OFFSIDE! UNSPORTING! TROLLS KILLED ONLY WITH SWORD!\"\n\nAs you shake your head in wonder, you can see something descend from the sky.\n\nYes, it's the family jet. The door opens, and a familiar face pops out - Gerald. He walks quickly up to you, and takes you by the hand.\n\n\"Welcome back, Cassie\", he says, joyously, as your two children, looking at you and the troll, can barely conceal their admiration. \"We're going home.\"\n\n\"You defeated him\", you say, amazed.\n\n\"No, you did. Your character. You did, Harold. You have destroyed the menace that was threatening our dimension. This is your victory, not mine.\", the Author replied. The Voice - appearing in the now familiar guise of a man whose profile resembled a coin - agreed, as mildly as it could.\n\n\"You mean...........\", you say, still unable to take it in. \"You mean I've.......But I never did....\"\n\n\"Yes, you did not destroy your manuscript. You will go on to complete it - but we needed you, here, to understand what was at stake - and to save our dimension. And each time a new menace arises, your creatures - your gifts to this world - shall rise up, time and time again, and guarantee us success. But you must leave us now.\"\n\nThe palace in the clouds dissolves around you.\n\n\"Good luck, Harold.\"\n\nYou wake up. Nothing has changed. It's the same room, the same bed, the same tired old manuscript, the same surreal dream fading from the edges of your mind.........\n\nNo, something has changed. Forty-six copies be damned. Sales figures, faugh. After all, which author can claim to have saved an entire parallel dimension?", "endoftext": true } ]
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Craverly Heights
Ryan Veeder
[]
[ "cover art", "gender-neutral protagonist", "hospital", "I6 source available", "I7 source available", "Inform 7", "male protagonist", "multiple endings", "parody", "parser", "PunyInform source available", "satire", "violence", "ZIL source available" ]
2,014
[ 0, 6, 10, 1, 0 ]
17
3.294118
20200105
false
Take on the role of Doctor Langridge, whose patient, Janine, is very sick.
[ { "action": "%", "response": "The whirring and chirping of medical instruments is all around—a worrying commotion, to some, but to your ears it is as regular as a heartbeat, as usual as business. While you walk these sterile halls, you are in your element: the element of health. The exit is east.\n\nPauline, pale and frail, looks up at you pleadingly from her supine position aboard her hospital bed.", "endoftext": false }, { "action": "You examine Pauline", "response": "You gaze down meaningfully at Pauline, at her once-soft features cast into sharp relief by the mysterious illness that wracks her youthful form.\n\n\"Oh, Doctor Langridge,\" Pauline rasps, \"Tell me some good news.\"\n\n\"I wish I could,\" you say, \"but the truth is that your condition is getting worse. And the even worse news is that your insurance won't pay for your procedure.\"\n\nPauline's lip quivers.", "endoftext": false }, { "action": "About yourself", "response": "You are Doctor Langridge, mentor to some, friend to many, and healer to all of the citizens of Craverly Heights. Everyone in town knows your name. It is Doctor Langridge.", "endoftext": false }, { "action": "You hug Pauline", "response": "You lean down until your face almost meets Pauline's. \"The Hippocratic Oath warns a doctor not to give into his or her feelings for a patient,\" you say, \"but an oath can only be kept for so long.\" Pauline rises weakly to kiss you passionately. The moment is perfect, but it does not last forever.\n\n\"No one can know about this,\" you say. Pauline nods weakly.", "endoftext": false }, { "action": "You talk to Pauline", "response": "\"Can't anything be done, Doctor Langridge?\" Pauline asks pitifully.\n\n\"I'll talk to your mother,\" you say, though your countenance does not indicate confidence.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The whirring and chirping of medical instruments is all around—a worrying commotion, to some, but to your ears it is as regular as a heartbeat, as usual as business. While you walk these sterile halls, you are in your element: the element of health. The exit is east.\n\nPauline, pale and frail, looks up at you pleadingly from her supine position aboard her hospital bed.", "endoftext": false }, { "action": "Go east", "response": "Pauline's hospital room is west from here. The hallway continues south.\n\nThere's a rack of shelves standing against this end of the hall.", "endoftext": false }, { "action": "You examine the shelves", "response": "On the rack of shelves are a magnifying glass, a framed photo, a pair of sunglasses, and a handgun.", "endoftext": false }, { "action": "You take all", "response": "magnifying glass: Taken.\nframed photo: Taken.\npair of sunglasses: Taken.\nhandgun: Taken.", "endoftext": false }, { "action": "You look at the glass", "response": "Which do you mean, the pair of sunglasses or the magnifying glass?", "endoftext": false }, { "action": "Magnifying glass", "response": "A cheap, beat-up magnifying glass.", "endoftext": false }, { "action": "You look at the sunglasses", "response": "Grossly out-of-fashion, and as flimsy.", "endoftext": false }, { "action": "You examine photo", "response": "In the frame is a photo of a dog.", "endoftext": false }, { "action": "You look at the gun", "response": "Nickel-plated. Shiny.", "endoftext": false }, { "action": "Go south", "response": "Nobody's around.\n\nThe hallway runs north, south, east, and west from here.\n\nA non-diegetic bulletin is posted on the wall.", "endoftext": false }, { "action": "You go to the east", "response": "Gina's Pizzeria is north from here. The hallway continues west.", "endoftext": true }, { "action": "Look around", "response": "The tender light of the morning—or the very early evening—casts\nitself\nsoftly against the downy linen of spotless white tablecloths and the Italian flag hanging from the wall. The exit is south.\n\nYou glance around meaningfully. Gina is nowhere to be seen.", "endoftext": false }, { "action": "Go west", "response": "Craverly Manor is south from here. The hallway continues east.", "endoftext": false }, { "action": "Go south", "response": "A gargantuan portrait of the hawk-eyed and hawk-nosed Leopold Craverly stares down at you from its perch on the mahogany-panelled wall. The exit is north.\n\nStanding beneath the portrait is Leopold Craverly himself, identical to his own image in every way. He eyes you sternly from his perch atop his snake-headed cane.", "endoftext": false }, { "action": "You talk to Leopold", "response": "\"What's new over at Roland Memorial, Langridge?\" Leopold asks.\n\n\"It's Gina's daughter, Pauline. They can't afford the only procedure that will keep her alive. But, Mister Craverly, I know you are not an uncharitable man.\"\n\nLeopold lets loose a torrent of guffaws. \"I think that sentence needs one more negative, Langridge! Of what concern to me is the situation of a girl I wouldn't recognize on the street?\"\n\nYour response to this question is a glare like a polished silver dagger.", "endoftext": false }, { "action": "Continue", "response": "\"I beg you to reconsider Janine's plight, Mister Craverly,\" you say.\n\n\"I think you mean Pauline. And I beg you to leave off the\nsubject, Langridge!\" answers Leopold in a mocking tone.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na handgun\na pair of sunglasses\na framed photo\na magnifying glass", "endoftext": false }, { "action": "You look at Leopold", "response": "Though his hair is silver-white, and his eyes have been furrowed by a lifetime of avarice and cynicism, Leopold still has many years left in his life, and many goals left to achieve in those years, no matter what or who stands in his way.\n\n\"I beg you to reconsider Janine's plight, Mister Craverly,\" you say.\n\n\"I think you mean Pauline. And I beg you to leave off the\nsubject, Langridge!\" answers Leopold in a mocking tone.", "endoftext": false }, { "action": "You show the photo to Leopold", "response": "\"What's that there?\" Craverly asks.\n\n\"It's Wendell,\" you say. \"Pauline's dog.\"\n\n\"Ah, I see, I see. And how has he been doing?\"\n\n\"He died three years ago,\" you answer meaningfully, \"Under mysterious circumstances.\"\n\nCraverly stares meaningfully back at you.", "endoftext": false }, { "action": "Point magnifying at photo", "response": "You point the magnifying glass squarely at the framed photo.", "endoftext": false }, { "action": "You examine photo", "response": "A photo of Pauline's beloved golden retriever, Wendell. A faithful companion to his owner, and beloved of all citizens of Craverly Heights, Wendell was cut down before his time—under mysterious circumstances.", "endoftext": false }, { "action": "You look through the magnifying glass", "response": "You lean in for a closer look at the mahogany-panelled wall.", "endoftext": false }, { "action": "Point magnifying glass at Leopold", "response": "You point the magnifying glass squarely at Leopold Craverly.", "endoftext": false }, { "action": "You go to the south", "response": "The break room is east from here. The hallway continues north.", "endoftext": false }, { "action": "You go east", "response": "An antique vending machine takes up most of the tiny room. The exit is west.\n\nOn the table is a script.\n\nLane is sitting around with a blank look on her face.", "endoftext": false }, { "action": "You take the script", "response": "Taken.", "endoftext": false }, { "action": "You read script", "response": "Two pages. The first page reads:\n\n\n\nIf it's so easy, why don't you write it yourself?\n\nThe second page is blank.", "endoftext": false }, { "action": "You examine Lane", "response": "Lane is wearing a pink blouse.", "endoftext": false }, { "action": "You talk to Lane", "response": "\"Hey, Lane,\" you say. \"Shouldn't you be down at the Pizzeria?\"\n\nLane's eyes widen. \"Oh, shoot, sorry! Sorry!\"\n\nShe continues to apologize as she rushes out into the hall.", "endoftext": false }, { "action": "Go north", "response": "The tender light of the morning—or the very early evening—casts\nitself\nsoftly against the downy linen of spotless white tablecloths and the Italian flag hanging from the wall. The exit is south.\n\nGina is here, resolutely straightening things out in anticipation of the day's business.", "endoftext": false }, { "action": "You talk to Gina", "response": "\"Pauline's insurance has run out,\" you say. Gina's expression descends into concern.\n\n\"She needs a procedure, or she'll die,\" you continue. \"Is there any way you can pay for it?\"\n\n\"This pizzeria is barely paying for its own bills,\" says Gina. \"All the money I could have spent to save Pauline's life, I spent on my dream of becoming a restauranteur.\"\n\n\"We all have to live with our mistakes,\" you say, \"but Pauline may not have long to live with yours.\"\n\nGina tries to hide her face.", "endoftext": false }, { "action": "You show the photo to Gina", "response": "Gina regards the photo sadly. \"Oh, Wendell, you big lug. Why'd you have to leave us?\" she asks.\n\n\"You don't have any clues to the mystery of his death?\" you ask.\n\nGina regards you angrily. \"Are you accusing me of something?\" she asks.\n\n\"Of course not,\" you answer.", "endoftext": false }, { "action": "Point magnifying glass at tablecloth", "response": "You point the magnifying glass squarely at the white tablecloth.", "endoftext": false }, { "action": "You wear the sunglasses", "response": "You put on the pair of sunglasses.", "endoftext": false }, { "action": "You talk to Gina", "response": "\"Hello, Gina,\" you say, your teeth flashing impishly from between your wily lips.\n\nGina's face is a stoic cliff, carved from stone. \"Sid. You're supposed to be in a federal prison.\"\n\nYour cackling is like an incoming thunderstorm. \"People seem to think so! But I figure, wherever I am is where I'm supposed to be.\" You smirk.", "endoftext": false }, { "action": "About yourself", "response": "You are Sidney Langridge, feared and hated in the town of Craverly Heights and beyond. Only in appearance are you identical to Doctor Langridge, for in words and deeds you are the polar opposite of your do-gooder twin.", "endoftext": false }, { "action": "You talk to Gina", "response": "\"What are you still doing here?\" asks Gina.\n\n\"Wouldn't you like to know?\" is your menacing reply.", "endoftext": false }, { "action": "You point the gun at Gina", "response": "You point the handgun squarely at Gina.\n\nGina reels in shock at the sight of the gun that is pointed her way. She cringes audibly. You cackle ominously.", "endoftext": false }, { "action": "You shoot gina", "response": "Your gun screams as if in anger as it ejects its bullet straight into Gina's mortal coil. If she had any last words, it is too late for them now.\n\nShe falls to the floor with a horrible slump, as dead as her Italian role model, Julius Caesar.", "endoftext": false }, { "action": "You talk to Leopold", "response": "\"Hello, there, Leo!\" you say.\n\n\"Out of prison again,\" Leopold begins, and you say \"Naturally!\" as he says \"I see.\" You both stop talking, and Leopold coughs, waiting for you to talk to him again.", "endoftext": false }, { "action": "You talk to Leopold", "response": "\"Hello, there, Leo!\" you say.\n\n\"Out of prison again,\" Leopold says, and then he is quiet for a moment.\n\n\"Naturally!\" you say, too late, and Leopold shakes his head. \"Sorry. Let's try it one more time.\"\n\nYou shuffle your feet.", "endoftext": false }, { "action": "You talk to Leopold", "response": "\"Hello, there, Leo!\" you say.\n\n\"Out of prison again,\" Leopold says, and you say \"Naturally!\"\n\nLeopold nods.", "endoftext": false }, { "action": "You show the photo to Leo", "response": "\"You remember Wendell, right?\"\n\n\"Of course,\" Craverly sneers, \"That's Gina's dog. I seem to recall it perished under mysterious circumstances?\"\n\n\"Cut the bull, Leo. We both know that I made Janine hit Wendell with her car after you saw him digging down at the train yard where we buried the jewels. I mean, Pauline.\"\n\nCraverly chortles. \"And now you think I have the jewels? Well, even if I do, they're staying with me.\"", "endoftext": false }, { "action": "Point gun at Leo", "response": "You point the handgun squarely at Leopold Craverly.\n\n\"I want those jewels, old man!\" you say, menacing the silver-haired millionaire with the gleaming barrel of your murderous weapon. \"Are you going to play along, or are you going to die?\"\n\n\"All right, all right! Here!\" Leopold draws a satchel out of his pocket and tosses it to you. \"They're all there. Just leave me be!\"\n\nYou feel the heft of the satchel in your hand and smile a smug smile.", "endoftext": false }, { "action": "You look at the satchel", "response": "It's a small suede pouch, as luxurious as the prize it comtains.", "endoftext": false }, { "action": "You open the satchel", "response": "Yeah, it's empty.", "endoftext": false }, { "action": "You show the photo to Gina", "response": "\"Where did you get that photo of my daughter's beloved golden retriever Wendell?\" Gina asks indignantly and accusingly. You lick your lips menacingly.\n\n\"So it's a crime to have a photo of a dog now?\" you ask. \"What is this world coming to?\"\n\nGina glares at you.", "endoftext": false }, { "action": "You remove the glasses", "response": "You take off the pair of sunglasses.", "endoftext": false }, { "action": "You show the satchel to Pauline", "response": "\"What's in that bag, Doctor Langridge?\" asks sweet, innocent Janine.\n\nYou consider the question with all the weight it merits.\n\n\"I have here some medicine. But it won't help you. It's a special medicine, for a different patient. I shouldn't tell you too much about it. Never mind.\"", "endoftext": false }, { "action": "You show the photo to Pauline", "response": "At the sight of her beloved departed dog, Pauline's expression sinks still further into the mire of melancholy.\n\n\"Oh, Wendell,\" she mourns, on the verge of weeping. \"If only you were here, I wouldn't feel nearly so awful. If I ever find out who took you from me...\"\n\n\"But Wendell's death was ruled an accident,\" you say.\n\nPauline fixes you with as steely a glare as she can muster in her depleted state. \"You don't believe that, do you?\" she asks.\n\n\"No,\" you say.", "endoftext": false }, { "action": "You go east", "response": "Janine's hospital room is west from here. The hallway continues south.\n\nThere's a rack of shelves standing against this end of the hall.", "endoftext": false }, { "action": "You wear the glasses", "response": "You put on the pair of sunglasses.", "endoftext": false }, { "action": "You go west", "response": "The whirring and chirping of medical instruments is all around—a worrying commotion. The exit is east.\n\nPauline, pale and frail, looks up at you confusedly from her supine position aboard her hospital bed.", "endoftext": false }, { "action": "You talk to Pauline", "response": "\"Sidney!\" Pauline's eyes widen as they detect your identity. \"You shouldn't be here! What if the doctor, your twin, sees you?\"\n\n\"You leave the nerd to me, sugarbabe. I've been dealing with that clamshell since the day we were both born.\"", "endoftext": false }, { "action": "You show the photo to Pauline", "response": "Salty, unhappy tears well up in Pauline's eyes as she regards the image of her beloved dog. \"I miss him so much,\" she says.\n\n\"But you remember why we killed him, don't you?\" you ask.\n\n\"Of course. Wendell kept trying to dig up the place where we buried the jewels.\"\n\n\"Yeah, well, right after I got out of prison I went back to that place, where we buried the jewels. But someone got there first. Someone dug them up.\"\n\nPauline gasps. \"But who else knew about the jewels?\"\n\n\"Only one person,\" you menacingly say.", "endoftext": false }, { "action": "You show the satchel to Pauline", "response": "\"The jewels!\" Pauline gasps, her breathlessness as much a factor of her surprise as a consequence of her illness. \"Then you were able to convince...\"\n\n\"Mister Craverly, yes. The jewels are mine—ours, now.\"\n\n\"Sidney, we can sell the jewels for the money for the medical treatment that will save my life!\" Pauline's eyes are huge and wet beneath the hospital lights as they plaintively gaze upward into your own.\n\n\"Sugarbabe, those were my thoughts exactly.\"\n\nPRESS ANY KEY TO CONTINUE✤✤✤\n\n\"Why is Sidney nice all of a sudden?\"\n\n\"Well, I thought about just abandoning Janine, but I realized I had a chance to push things in a bold new direction.\"\n\n\"It's Pauline. And that's not gonna work. People love Sidney the evil twin; they're not going to respond well to Sidney the altruist. Besides, Pauline has to stay sick until Lisa has her baby.\"\n\n\"Oh. Do we need to shoot the whole thing again?\"\n\n\"There's no time. We'll figure something out.\"", "endoftext": false }, { "action": "You talk to Pauline", "response": "\"Oh, Doctor Langridge,\" Pauline rasps, \"Tell me some good news.\"\n\n\"I wish I could,\" you say, \"but the truth is that your condition is getting worse. And the even worse news is that your insurance won't pay for your procedure.\"\n\nPauline's lip quivers.", "endoftext": false }, { "action": "Go east", "response": "Pauline's hospital room is west from here. The hallway continues south.\n\nThere's a rack of shelves standing against this end of the hall.", "endoftext": false }, { "action": "You examine the flag", "response": "The tricolor stands straight and proud and wide and true for all to see, a symbol of the deep respect and affection that Gina feels toward her heritage.", "endoftext": false }, { "action": "You look at the tablecloths", "response": "Like an expectant canvas is each tablecloth, ready to receive the masterpiece that is every one of Gina's pizzas.", "endoftext": false }, { "action": "You wear tablecloth", "response": "(first taking the white tablecloth)\nMoving that is someone else's job.", "endoftext": false }, { "action": "You examine portrait", "response": "The portrait may resemble Craverly even more than does Craverly himself. Art imitates life, yes: but life is messy, and inaccurate; art is perfect, and reflects the real world as it really is.", "endoftext": false }, { "action": "Point magnifying at portrait", "response": "You point the magnifying glass squarely at the gargantuan portrait.", "endoftext": false }, { "action": "You look through the magnifying", "response": "You lean in for a closer look at the gargantuan portrait.", "endoftext": false }, { "action": "You talk to Leo", "response": "\"What's new over at Roland Memorial, Langridge?\" Leopold asks.\n\n\"It's Gina's daughter, Pauline. They can't afford the only procedure that will keep her alive. But, Mister Craverly, I know you are not an uncharitable man.\"\n\nLeopold lets loose a torrent of guffaws. \"I think that sentence needs one more negative, Langridge! Of what concern to me is the situation of a girl I wouldn't recognize on the street?\"\n\nYour response to this question is a glare like a polished silver dagger.", "endoftext": false }, { "action": "You talk to Leo", "response": "\"I beg you to reconsider Janine's plight, Mister Craverly,\" you say.\n\n\"I think you mean Pauline. And I beg you to leave off the\nsubject, Langridge!\" answers Leopold in a mocking tone.", "endoftext": false }, { "action": "You show the gun to Leo", "response": "\"A cute toy,\" Craverly says, clearly unimpressed by the instrument of death you present to him. \"Be careful with it; you might break a window!\" He guffaws enthusiastically at his own flimsy joke.", "endoftext": false }, { "action": "You show the glasses to Leo", "response": "Leopold Craverly is unimpressed.", "endoftext": false }, { "action": "You show it to Lane", "response": "Lane has already seen the script. She rolls her eyes. \"I know, right?\"", "endoftext": false }, { "action": "You look at the vending", "response": "There's one sticky note on the machine that says \"OUT OF ORDER\", and there's another sticky note that says \"THIS MACHINE OWES ME $7000\".", "endoftext": false }, { "action": "You talk to Lane", "response": "\"Hey, Lane,\" you say. \"Shouldn't you be down at the Pizzeria?\"\n\nLane's eyes widen. \"Oh, shoot, sorry! Sorry!\"\n\nShe continues to apologize as she rushes out into the hall.", "endoftext": false }, { "action": "You take the note", "response": "You can't lug this vending machine around. It's the real thing.", "endoftext": false }, { "action": "You talk to Gina", "response": "\"What about Pauline's father?\" you ask. \"Could he pay for the procedure?\"\n\n\"Doc, Pauline's father isn't in Antibes.\" Your jaw slackens at the sound of Gina's revelation. \"The fact is, I don't know who Pauline's father is.\"\n\nYour expression is one of shock.", "endoftext": false }, { "action": "You show the gun to Gina", "response": "Gina regards your gun with a skeptic's pair of eyes. \"Why would a doctor need a gun?\" she asks.\n\n\"We doctors need a lot of things,\" you answer meaningfully.", "endoftext": false }, { "action": "You show the script to Gina", "response": "Gina is utterly boggled by the papers you present to her. \"I have no idea what this is,\" she says. \"Did you get this back at the hospital?\"\n\n\"Yes, Gina,\" you say. Of course you did.\n\n\"Then maybe they'll hold some interest to Pauline. If she has the strength to read them,\" Gina adds bitterly.", "endoftext": false }, { "action": "You look at Janine", "response": "You gaze down meaningfully at Pauline, at her once-soft features cast into sharp relief by the mysterious illness that wracks her youthful form.\n\n\"Can't anything be done, Doctor Langridge?\" Pauline asks pitifully.\n\n\"I'll talk to your mother,\" you say, though your countenance does not indicate confidence.", "endoftext": false }, { "action": "You show the script to Pauline", "response": "You place the papers gingerly in Pauline's delicate hands.\n\n\"Are these...the test results?\" Pauline asks.\n\n\"Yes, Janine,\" you say. Of course they are.\n\n\"What do they say?\"\n\nYou bite your lip thoughtfully. \"I still need to analyze them,\" you say. \"I'll let you know once I'm finished.\"", "endoftext": false }, { "action": "You go east", "response": "Janine's hospital room is west from here. The hallway continues south.\n\nThere's a rack of shelves standing against this end of the hall.", "endoftext": false }, { "action": "You show the script to Leo", "response": "\"What's this?\" Leopold asks, eyeing the papers with inexplicable contempt.\n\n\"These are test results,\" you say. \"Pauline's test results.\"\n\n\"Ah! I will attempt an impersonation of someone who cares, then: What do they say?\"\n\nYou glare at the old man, at his hateful face. \"I haven't figured that out. Yet.\"\n\n\"Of course! I expect nothing more from the greatest doctor in Craverly Heights.\" Leopold guffaws.", "endoftext": false }, { "action": "Point magnifying at script", "response": "You point the magnifying glass squarely at the set of test results.", "endoftext": false }, { "action": "You show the photo to Pauline", "response": "At the sight of her beloved departed dog, Pauline's expression sinks still further into the mire of melancholy.\n\n\"Oh, Wendell,\" she mourns, on the verge of weeping. \"If only you were here, I wouldn't feel nearly so awful. If I ever find out who took you from me...\"\n\n\"But Wendell's death was ruled an accident,\" you say.\n\nPauline fixes you with as steely a glare as she can muster in her depleted state. \"You don't believe that, do you?\" she asks.\n\n\"No,\" you say.", "endoftext": false }, { "action": "You show the results to Gina", "response": "\"I wanted to show you these test results,\" you say, thrusting the papers in to Gina's motherly hands. She looks them over with an expression that changes from skeptical, to interested, to astonished.\n\n\"Doc! This means...\"\n\nYou lean in closer.\n\n\"This means...\" Gina stammers, \"Pauline's father is...\"\n\nYour eyes widen. Of course!", "endoftext": false }, { "action": "You talk to Gina", "response": "\"What are you still doing here?\" Gina cries. \"Pauline needs to know about her real father! And so does...her father.", "endoftext": false }, { "action": "You talk to Pauline", "response": "Pauline looks up at you, beautiful tears welling in her still more beautiful eyes. \"Please, Doctor Langridge! Talk to my father! He might be able to help!\"", "endoftext": false }, { "action": "You show the results to Leo", "response": "\"What's this?\" Leopold asks, eyeing the papers with inexplicable trepidation.\n\n\"These are test results. Pauline's test results,\" you say, extremely meaningfully. \"They constitute conclusive proof that you are Pauline's father.\"\n\nThe weight of this revelation nearly knocks Leopold onto the floor. He grasps his cane all the tighter, and mutters:\n\n\"Nineteen years ago... The train tunnel collapse!\"\n\n\"The underground gases that seeped into the tunnel caused amnesia in all of the passengers,\" you explain. \"Nobody on the train could remember what happened before the rescue team arrived. But now we know about one thing that definitely did happen. You and Gina conceived a child, a child that desperately needs a medical procedure she can't afford.\"\n\n\"I'll pay every cent!\" Leopold is on the verge of tears. \"I have a daughter! The Craverly line will go on!\"\n\nPRESS ANY KEY TO CONTINUE✤✤✤\n\n\"And fade to black. See? Everything worked out fine.\"\n\n\"So Pauline's gonna be okay?\"\n\n\"Of course! We were never gonna kill her off. She has to stay in that bed until Lisa has her baby, but we'll figure that out.\"\n\nThe director leans back and sighs. \"Now, you guys did a good job out there today. I don't want to diminish the enormity of your accomplishment. But before we get working on #6002, we gotta get one thing done.\"", "endoftext": false }, { "action": "You talk to Pauline", "response": "\"Oh, Doctor Langridge,\" Pauline rasps, \"Tell me some good news.\"\n\n\"I wish I could,\" you say, \"but the truth is that your condition is getting worse. And the even worse news is that your insurance won't pay for your procedure.\"\n\nPauline's lip quivers.", "endoftext": false }, { "action": "You show the script to him", "response": "\"What's this?\" Leopold says, eyeing the papers with inexplicable contempt. \"Some document you found at the hospital?\"\n\n\"Yes,\" you say.\n\n\"Then I can safely assume that it does not concern me!\" Craverly punctuates his statement with a triumphant guffaw.", "endoftext": false }, { "action": "You show the script to Leo", "response": "\"What's that you've got there?\" Leopold asks.\n\nYou smirk with unconscionable smugness. \"It's a script. I'm gonna be a star,\" you say.\n\n\"I imagine you must think so. But you're no star, Sidney. You're a black hole.\"\n\nYou grimace at the disquieting veracity of Leopold's words.", "endoftext": false }, { "action": "You show the script to Gina", "response": "\"This is the deed to my new condo,\" you tell Gina. She cranes her head to get a better look at the mysterious papers while maintaining a safe distance from your crime-ridden form.\n\n\"I hope it's far away from here,\" she says.\n\n\"Nice try,\" you say, \"But I'll never tell the likes of you where it is!\"", "endoftext": false }, { "action": "You shoot Leo", "response": "\"Come now, Sidney, calm yourself!\" the old man cries, but it is too late for him. You fire the gun into his heart, the heart that could never bring itself to feel love. It will never feel anything again.\n\nCraverly falls to the floor, dead.", "endoftext": false }, { "action": "You examine Leo", "response": "Leopold thought he would live long enough to see all of his dreams come true. Now you know that his belief was false.", "endoftext": false }, { "action": "You show the gun to Gina", "response": "\"Is that the gun you used to shoot the mayor?\" Gina asks.\n\n\"Nah, this gun is innocent,\" you say, quickly adding: \"And so am I!\"", "endoftext": false }, { "action": "You hug Pauline", "response": "You plant a long, meaningful kiss on Pauline's quivering lips. \"It's been so long,\" she sighs.", "endoftext": false }, { "action": "You show the script to her", "response": "\"What's that?\" Pauline asks.\n\nYou shake the papers triumphantly. \"This is my certificate of release! From prison! They give you a certificate that says you aren't supposed to be incarcerated anymore, in case a cop tries to toss you back in the slammer.\"\n\n\"I didn't know that,\" says Pauline.", "endoftext": false }, { "action": "You talk to Pauline", "response": "\"You came back for me, Sidney,\" Pauline says, her chest working double-time to force the words out of her lungs.\n\n\"I sure did, sugarbabe.\"", "endoftext": false }, { "action": "You show the gun to her", "response": "\"Nice gun,\" Pauline says.\n\n\"Thanks,\" you say, menacingly.", "endoftext": false }, { "action": "You show the photo to her", "response": "Salty, unhappy tears well up in Pauline's eyes as she regards the image of her beloved dog. \"I miss him so much,\" she says.\n\n\"But you remember why we killed him, don't you?\" you ask.\n\n\"Of course. Wendell kept trying to dig up the place where we buried the jewels.\"\n\n\"Yeah, well, right after I got out of prison I went back to that place, where we buried the jewels. But someone got there first. Someone dug them up.\"\n\nPauline gasps. \"But who else knew about the jewels?\"\n\n\"Only one person,\" you menacingly say.", "endoftext": false }, { "action": "You show the photo to her", "response": "\"Have you talked to the one other person who knew about the jewels yet?\" Pauline asks.", "endoftext": false }, { "action": "You shoot Pauline", "response": "You fire into Pauline's chest. The crack of the gunshot is drowned out by her desperate scream—but, an instant later, her screaming ends. She's dead.\n\n\"So what happens now?\"\n\n\"First of all, none of that happened.\"\n\n\"You mean like, we're gonna say it was a dream?\"\n\n\"No, I mean we're going to scrap all of it and start from scratch. Nobody had a dream, nobody got shot, nothing. We're going to air a rerun. Then we're going to hire a new writer, and we're going to do a real episode, with a plot. And you are forbidden\nfrom improvising. Never again.\"", "endoftext": false }, { "action": "About yourself", "response": "You are Doctor Langridge, mentor to some, friend to many, and healer to all of the citizens of Craverly Heights. Everyone in town knows your name. It is Doctor Langridge.", "endoftext": false }, { "action": "Kiss lane", "response": "Lane pushes you away. \"Save it for later, all right?\"", "endoftext": false }, { "action": "Kiss gina", "response": "\"What are you doing?\" Gina asks as you approach her.\n\n\"Let me show you,\" you say, as you put your arms around her body and tenderly meet her lips against yours. Gina yields passionately to your embrace.\n\nBut then the moment is over. \"This can never happen again,\" Gina whispers.", "endoftext": false }, { "action": "Continue", "response": "You kiss Gina again. Again you feel the warmth of bodily contact that you have been craving for so long. Again Gina says that this can never happen again.", "endoftext": false }, { "action": "Kiss gina", "response": "Gina rebuffs your amorous advance. \"Sidney, I wouldn't kiss you with my dead husband's mouth.\"", "endoftext": false }, { "action": "Kiss leo", "response": "You rush boldly up to Leopold and, before he can react, you softly grab his head and press your lips against his lips. The meeting of your bodies is an explosive event, but it is not accompanied by a meeting of hearts.\n\n\"Oh, Langridge,\" Leopold mutters, still embraced by your arms, \"I left my chances for love behind a long time ago. Don't turn out like me—don't hold out hope for something that can never be.\"\n\nWith an expression of tremendous emotion, you step away from him.", "endoftext": false }, { "action": "Kiss leo", "response": "Leopold pushes you away. \"Forget it, Sid. I'm not one of those young people who melts in half when a criminal comes on to him.", "endoftext": true } ]
lwydetlk1o0vc91q
When the Land Goes Under the Water
Bruno Dias (as Nikephoros De Kloet)
[ "Fiction" ]
[ "fantasy", "ShuffleComp", "ShuffleComp: Disc 2", "treasure hunt" ]
2,015
[ 0, 3, 3, 1, 0 ]
7
3.285714
20150505
false
The great, powerful elder empire of Atlantis has fallen, though accounts diverge on why. She will soon sink beneath the waves. But there is time, first, to sift through the ashes and catalog some of its tales. Inspired by "What'cha Gonna Do" by Abigail Washburn and Bela Fleck.
[ { "action": "%", "response": "Would you like to restore a saved game?", "endoftext": false }, { "action": "You look at the raft", "response": "Made of reclaimed wood. Buoyant cheap timber used for doors in the poor quarter. The mast was hardwood she recovered from the dining table of some Dúc, whose wife unwittingly gave up her silk sheets for her sails.", "endoftext": false }, { "action": "You examine the rubble", "response": "In some places, it was little more than mounds of dust, cobbles, and potsherds. She had struggled to find meaning in the debris, to identify what this or that mound of dust and ashes was before the land's breaking. She did not any more.", "endoftext": false }, { "action": "You examine the orichalcum", "response": "Orichalcum is bright green and flecked with veins of gold, a nobler marble. Until the land's breaking she had only seen it as it should be: Polished and perfect, unbreakable, eternal. The walls of the Emperor's Palace, the Oceanic Bulwarks, all shone with gleaming green that reflected its tint onto the people and streets of the City. And then they were all shattered like the tiles in the square. Were they even orichalcum at all, she wondered, or just cleverly-painted ceramic glaze? She squinted at them, and could not remember the pattern of the mosaic.", "endoftext": false }, { "action": "You check your inventory", "response": "She was carrying:\nthe remains of a novitiate's robes (being worn)\na necklace of glass beads (being worn)\nan orange and blue sash (being worn)", "endoftext": false }, { "action": "You examine the robes", "response": "Little more than rags, the robes used to mark her as a novitiate of the god Imbelá. Their brilliant white was matted with countless stains – blood, and ashes, and more.", "endoftext": false }, { "action": "You examine the necklace", "response": "Each one was perfectly clear, but for a dot of black glass inside them; a reminder of impurity. She thought that it was the day she was supposed to return them to the temple, and take her priest's necklace of pure, clear beads.", "endoftext": false }, { "action": "You examine the sash", "response": "Her family colours, in the silk of the eyeworm that was reserved for the noble houses. Unlike her robes, they refused to fade or stain – how odd that this miraculous fabric was exclusive to those whose clothes were never soiled.", "endoftext": false }, { "action": "Go east", "response": "Chanting Row was one of the city's main throughfares. It was wide as four oxcarts abreast, leading from the opulence of the palace quarter all the way to the Eastern Sea Gate.\n\nIn ages past, pleasure ships would dock right up to the avenue's end, disgorging nobles riding opulent sedan chairs. She had never seen that. Before the land's breaking, the eastern end of the row had been taken over by tenements and poorhouses, a dumping ground for the city's abandoned. The pleasure ships would dock on the Western Sea Gate, instead.\n\nThis stretch used to run west to east, straight and true, so much so one could see the sea from this end; but then it had become twisted and broken, surrounded by rubble. The square was to the west. The debris formed a slope that one might climb, to the southeast.", "endoftext": false }, { "action": "You examine the rubble", "response": "In some places, it was little more than mounds of dust, cobbles, and potsherds. She had struggled to find meaning in the debris, to identify what this or that mound of dust and ashes was before the land's breaking. She did not any more.", "endoftext": false }, { "action": "Go east", "response": "The tenement, to the north, cast a long shadow over this patio. She could not tell it had been a patio; dirt and dust had overtaken the floor. Rubble and debris surrounded her, though she thought she saw a entrance to the temple of Kózh to the east. Another break in the debris allowed movement back west.", "endoftext": false }, { "action": "You examine tenement", "response": "It seemed unsteady, looming over her. Its white granite face had been blackened with ash and pockmarked with damage from an unknown source.", "endoftext": false }, { "action": "Go north", "response": "She crossed the threshold into the dark tenement.\n\nThe inside was caked with dust and given a yellowing pallor by the sharp light of the sun outside, which flattened the whole room in white. But it seemed mercifully undisturbed. The stairway leading up looked bent, but serviceable. Both the passages to south and northeast remained, though the way to other rooms in the dwelling had crumbled away.", "endoftext": false }, { "action": "Go northeast", "response": "She walked out to the broken street.\n\nNamed after the craftsmen who made their dwellings here, though she had only known Tinsmith Lane as a street inhabited by prostitutes and thieves; among the common folk it had a less kind name. But the land's breaking erased such distinctions: the road was barely recognizable. It was a smear of cobblestones in the maelstrom of debris. Breaks in the rubble allowed passage to the southwest, east, and north.", "endoftext": false }, { "action": "Go east", "response": "She found her way into a small shop.\n\nShelves long emptied of their wares. It had sold amphorae of cheap, bitter wine and even more bitter herbs - preparations of pennyroyal and silphium. A ragged drapery was hung on one corner of the room, a last reminder of homeliness left behind. The exit was west.", "endoftext": false }, { "action": "You look at the drapery", "response": "White, once, though a smear of blood was slashed across it, one man's attempt to debase himself before the gods, before the end. It shifted slightly in the wind.\n\nThe motion was suspicious. She gingerly lifted the dirty curtain, finding a passage into a dark hiding place behind it to the northeast.", "endoftext": false }, { "action": "Go northeast", "response": "She went through the hole behind the drapery.\n\nA cubbyhole hastily repurposed to hide away the shopkeeper's few possessions. A passage led southwest, back to the shop.\n\nA small glinting mirthstone was abandoned on the floor of the alcove, lighting up the dark space.", "endoftext": false }, { "action": "You look at the mirthstone", "response": "Raw mirthstone. It was worth more than the whole building it was found in. Numerous slaves would die extracting mirthstone from the bowels of the earth; at night, mirthstone gems lit the way in the richest streets in the Palace Quarter. The owner had thought to trade it for supplies, but waited too long; he could not find anyone who would trade food and water for light.", "endoftext": false }, { "action": "You go to the southwest", "response": "Shelves long emptied of their wares. It had sold amphorae of cheap, bitter wine and even more bitter herbs - preparations of pennyroyal and silphium. A ragged drapery was hung on one corner of the room, a last reminder of homeliness left behind. The exit was west, or through a hidden passage northeast.", "endoftext": false }, { "action": "Go west", "response": "Named after the craftsmen who made their dwellings here, though she had only known Tinsmith Lane as a street inhabited by prostitutes and thieves; among the common folk it had a less kind name. But the land's breaking erased such distinctions: the road was barely recognizable. It was a smear of cobblestones in the maelstrom of debris. Breaks in the rubble allowed passage to the southwest, east, and north.", "endoftext": false }, { "action": "Go north", "response": "Weaving into the rubble, she entered a dark temple.\n\nTemple of Velê\nVelê, god of vices, clandestine mother. A place where the poor and wretched of the Tin Quarter would have served men from the Palace Quarter and Velatine Hill.\n\nWhile the walls were made of dirty stone, a gleaming gold effigy of Velê loomed over the altar, still standing in spite of the collapsing roof.", "endoftext": false }, { "action": "You examine the effigy", "response": "Velê was a tall woman with an impossibly generous figure, clad only in a voluminous cloak. She held the cloak open, displaying a dark cavity within her garment that was said to hold the obscene desires of supplicants within it. Her face was sharply proportioned, beautiful, though mutilated; the patriarch god Pésazh had taken her nose as punishment for her vanity. The statue itself, of course, was cast in violet gold, one and a half times the height of a person.", "endoftext": false }, { "action": "You examine the cavity", "response": "The opening of her cloak was an empty recess, big enough to hold a person, or perhaps two if they squeeze together. Supplicants – rich old men from the Venatine Hill – would come to the temple and see their desires appear inside Velê's cloak. Invariably, that desire would be one or two lithe novitiates of the God of Vices.", "endoftext": false }, { "action": "You enter the cavity", "response": "The mirthstone lit her way into the alcove, allowing her to see the inside of the recess. It smelled oddly even then, a velvety, silent space. She stepped on something soft; and walked out of the god's cloak with a smaller cloak of her own: Lurid red silk, threaded with abstract, sinuous lines of gold. It was, technically, the cloak of a high priestess; but it had been dropped to the floor by a novitiate, who had been made to stand in the alcove inside her god's cloak for a ritual. And there, forgotten, the cloak was left for the duration of the ceremony, as the lust and ennui turned to panic when the land began to break.", "endoftext": false }, { "action": "You look at the cloak", "response": "(the red cloak)\nLurid red silk, threaded with abstract, sinuous lines of gold. It was, technically, the cloak of a high priestess; but it had been dropped to the floor by a novitiate, who had been made to stand in the alcove inside her god's cloak for a ritual. And there, forgotten, the cloak was left for the duration of the ceremony, as the lust and ennui turned to panic when the land began to break.", "endoftext": false }, { "action": "You wear it", "response": "She put on the red cloak.", "endoftext": false }, { "action": "You go to the south", "response": "She fled the suffocating darkness of the temple.\n\nNamed after the craftsmen who made their dwellings here, though she had only known Tinsmith Lane as a street inhabited by prostitutes and thieves; among the common folk it had a less kind name. But the land's breaking erased such distinctions: the road was barely recognizable. It was a smear of cobblestones in the maelstrom of debris. Breaks in the rubble allowed passage to the southwest, east, and north.", "endoftext": false }, { "action": "Go southwest", "response": "The inside was caked with dust and given a yellowing pallor by the sharp light of the sun outside, which flattened the whole room in white. But it seemed mercifully undisturbed. The stairway leading up looked bent, but serviceable. Both the passages to south and northeast remained, though the way to other rooms in the dwelling had crumbled away.", "endoftext": false }, { "action": "Go upwards", "response": "She clambered up the decaying stairs.\n\nThe walls of the upper floor had fallen away, clearing out the constrained space of the tiny quarters above. Even then, this place felt cramped, the bent walls threatening to collapse in on her. What remained of furniture was just mismatched piles of wood and splinters. A staircase led back down. Only one window was left, overlooking a neighbouring roof to the east.", "endoftext": false }, { "action": "You look at the wood", "response": "Much of it had been salvaged for firewood; the rest rotted.", "endoftext": false }, { "action": "You look at the window", "response": "An arch of dull stone, its curtains long ripped off, its shape distorted by the crumbling of the building.", "endoftext": false }, { "action": "Go east", "response": "She stepped outside through the window.\n\nThe dirty mortar that used to cover this flat stone roof had crackled and flaked to dust, leaving only a dirty roof battered by the sun. The house below was half collapsed; the roof drooped menacingly towards one edge. A window led back west.\n\nA tent, someone's erstwhile shelter, had collapsed there.", "endoftext": false }, { "action": "You look at the tent", "response": "Little more than rags and sticks, the fabric for the tent was a scrap of a heavy tapestry. Its occupant could no longer sleep indoors, for fear of buildings collapsing on him; he had cast himself to sea, a day prior, having realised that the building might collapse beneath him. No other sign of him remained.", "endoftext": false }, { "action": "You take the tent", "response": "She pulled at the remains of the tent's fabric, leaving the sticks behind like so much trash. She examined the scrap of fabric: It depicted a devotional scene of the goddess Velê. A supplicant is led to the temple by an... interestingly clad priestess; his walk into it is on the back of prostrate temple-slaves, who would serve as the stepping stones of the temple's reflecting pool. The tapestry was torn just before the point where it gets graphic, however.\n\nBeneath the tent, she found a jewelry box.", "endoftext": false }, { "action": "Examine box", "response": "Oval and made of black bronze. It belonged to a lady, who had it stolen from her by a servant in the panic, after social graces had fallen away but before despair had quite set in. The lid was coral, and featured a cameo carving.", "endoftext": false }, { "action": "You examine the carving", "response": "The coral accreted in alternating layers of black and turquoise, allowing a clever artisan to carve contrasting designs in the material, which is then polished to a high sheen. It depicted a lonely rock on the ocean, buffeted by waves, a nude woman standing atop the stone. If one were to turn the box this and that way, depending on the angle, the woman would look either desperate, or defiant. She was Celephais, God of Exile, who cast her name to the sea and took a foreign one.", "endoftext": false }, { "action": "You open the box", "response": "She opened the jewelry box, revealing a topaz bracelet.", "endoftext": false }, { "action": "Examine bracelet", "response": "Clear, orange-gold crystals of enormous size came from mines in a distant and hostile land far to the southwest. The interlocking trapezoidal stones that surrounded the silver periphery of this bracelet were cuttings from one such stone; on its way to Atlantis, it had broken the back of a slave and killed a mule with its sheer weight. The cuttings were scraps, remains after the enormous original stone was cut into a shape pleasing to its owner.\n\nThis bracelet had been a lover's gift, and invitation – its recipient laughed, and never wore it, finding it at once gaudy and pedestrian; but the gesture was taken as it was meant, and the two of them were happy, for a time, until the tides had separated all lovers on the island.", "endoftext": false }, { "action": "You wear it", "response": "(first taking the topaz bracelet)\nShe put on the topaz bracelet.", "endoftext": false }, { "action": "You take box", "response": "Taken.", "endoftext": false }, { "action": "You check your inventory", "response": "She was carrying:\na jewelry box (open but empty)\na topaz bracelet (being worn)\na torn tapestry\na red cloak (being worn)\na raw mirthstone (tied to her sash) (providing light)\nthe remains of a novitiate's robes (being worn)\na necklace of glass beads (being worn)\nan orange and blue sash (being worn)", "endoftext": false }, { "action": "Go west", "response": "She returned indoors through the window.\n\nThe walls of the upper floor had fallen away, clearing out the constrained space of the tiny quarters above. Even then, this place felt cramped, the bent walls threatening to collapse in on her. What remained of furniture was just mismatched piles of wood and splinters. A staircase led back down. Only one window was left, overlooking a neighbouring roof to the east.", "endoftext": true }, { "action": "Go downwards", "response": "She clambered down the broken steps.\n\nThe inside was caked with dust and given a yellowing pallor by the sharp light of the sun outside, which flattened the whole room in white. But it seemed mercifully undisturbed. The stairway leading up looked bent, but serviceable. Both the passages to south and northeast remained, though the way to other rooms in the dwelling had crumbled away.", "endoftext": false }, { "action": "Go south", "response": "She stepped outside.\n\nThe tenement, to the north, cast a long shadow over this patio. She could not tell it had been a patio; dirt and dust had overtaken the floor. Rubble and debris surrounded her, though she thought she saw a entrance to the temple of Kózh to the east. Another break in the debris allowed movement back west.", "endoftext": false }, { "action": "Go east", "response": "She slipped into the dark temple through a crumbling archway.\n\nTemple of Kózh\nKózh, god of slaves, father of chains. The slaves of the Tin Quarter, as well as those destitute enough that they were soon to be slaves, would come to this simple temple to be preached at by the fettered brothers. Officially, the fettered brothers preached obedience, love of one's master, meekness. But there were always whispers – would the slaves really come to this place to hear that? The secret died with the fettered brothers. No light entered the temple from the outside. No pews – slaves were expected to stand. The only exit was west.\n\nAn altar to the slave-god remained.\n\nThe walls were covered by a mosaic of rough tiles.", "endoftext": false }, { "action": "You look at the mosaic", "response": "It depicted a long line of slaves chained together by their feet, or upon closer inspection a single slave's progression through life. He (She? The figure is stylised, faceless, identityless) waits on their master hand and foot, suffers terrible abuse, and then dies – perhaps of some ailment relating to the removal of their ears, nose, and lips. But then they are reborn in the Basalt Galleries, Kózh's version of the afterlife, where they become slaves of Kózh himself for all eternity. An image of the god dominates that end of the mosaic.", "endoftext": false }, { "action": "You examine God", "response": "(the depiction of Kózh)\nKózh: Always shown as a gaunt man, his head shorn, his eyes downcast, his body wrapped in chains from which hang the bodies of slaves, tiny and doll-like relative to his godly frame. His mouth was a vacant hole through which shines a permanent grin; Pésazh had taken his lips as punishment for a forgotten crime.", "endoftext": false }, { "action": "You examine the altar", "response": "A squat stone block, carved with the same omnipresent chain motif. Deep dark stains covered it.", "endoftext": false }, { "action": "You examine the stains", "response": "Blood, of course.", "endoftext": false }, { "action": "You examine the motif", "response": "Kózh was not known for subtlety.", "endoftext": false }, { "action": "Go west", "response": "She walked out into the sunlight.\n\nThe tenement, to the north, cast a long shadow over this patio. She could not tell it had been a patio; dirt and dust had overtaken the floor. Rubble and debris surrounded her, though she thought she saw a entrance to the temple of Kózh to the east. Another break in the debris allowed movement back west.", "endoftext": false }, { "action": "You go to the northwest", "response": "Chanting Row was one of the city's main throughfares. It was wide as four oxcarts abreast, leading from the opulence of the palace quarter all the way to the Eastern Sea Gate. This stretch used to run west to east, straight and true, so much so one could see the sea from this end; but then it had become twisted and broken, surrounded by rubble. The square was to the west. The debris formed a slope that one might climb, to the southeast.", "endoftext": false }, { "action": "Go west", "response": "Besides the creeping dirt seemingly emerging from between the broken tiles, signs of ruin were around her. The land's breaking has reduced the gilded façades of the shops that surrounded the square to rubble and ashes. Breaks in the surrounding ring of debris were open to the northwest and east.\n\nA tide of rising water had blocked access to the northwest.\n\nShe could also see her makeshift raft here.", "endoftext": false }, { "action": "You look at the raft", "response": "Made of reclaimed wood. Buoyant cheap timber used for doors in the poor quarter. The mast was hardwood she recovered from the dining table of some Dúc, whose wife unwittingly gave up her silk sheets for her sails.", "endoftext": false }, { "action": "You examine the entrance", "response": "On closer inspection, the carved columns showed the unmistakable motif of Kózh, god of slaves. Made of orichalcum (distinctive among the granite that formed most of the rubble in this district), they were carved to look wrapped in chains. Together, they formed an archway, though the arch had crumbled; the interior of the temple itself was dark.", "endoftext": false }, { "action": "Examine box", "response": "Oval and made of black bronze. It belonged to a lady, who had it stolen from her by a servant in the panic, after social graces had fallen away but before despair had quite set in. The lid was coral, and featured a cameo carving.", "endoftext": false }, { "action": "You look at Celephais", "response": "She was emaciated and hateful, or frail and wronged. She was a victim, or a perpetrator. There were crimes. She was impure. Precious little more was known to Atlantis' people: her worship was a crime. Her followers were cast into the sea, exiled to the deep. The ladies who had her effigy on their dressers were at times traitors, at times dilettantes. The box had been a symbol of hushed rebellion, youthful defiance, affluent irony. And then it was used by a survivor to store the last of his food, for three days, until he threw himself to the sea.", "endoftext": false }, { "action": "You enter the raft", "response": "[You have seen all 12 stories of Atlantis.]\n\nThis will end the story. Are you sure?", "endoftext": false }, { "action": "Y.", "response": "She had found as much as she could of the world she was leaving behind. She carried a small history with her away from that place, but could not tell if that history deserved to survive; if it should be told. Still, she climbed onto her raft, with the trinkets and memories she could take, and waited for the water to rise and take her away, a small reminder of a dead world floating in an Atlantic current.", "endoftext": false }, { "action": "Go northwest", "response": "Gilded Lane had been paved with gold, and when gold proved too soft, it was paved with orichalcum. But then, orichalcum proved too soft, too. She saw a mess of green-gold tiles, stopped mid-spin, where the street used to be. All around her were the husks of crumbled buildings, like the limbs of buried giants breaking through the ground. The maw of a tunnel opened up to the southwest; the square was back southeast.", "endoftext": false }, { "action": "Yes", "response": "cheapglulxe quit with exit status: 0", "endoftext": false }, { "action": "Go southwest", "response": "She descended into the tunnel below.\n\nThe land had contorted this section of street into a spiraling vortex of cobblestones and dirt, dead grass poking incongruously from the helical ceiling. The passage ran northeast and west.", "endoftext": false }, { "action": "You look at the ceiling", "response": "Like a great rolling ocean wave, stopped just before the break. Cobblestones and tiles flecked with gold, dirt and grasses, dead flowers, all were caught in the movement of the dried, cracked earth; some hung overhead like curious, inverted vines.", "endoftext": false }, { "action": "Go west", "response": "She emerged from the tunnel.\n\nThis had been a formal garden, a gathering place for aristocrats. But she found within it only a dried fountain, and a lawn that had become overgrown with grass. The grass, in turn, was a matted patch of drying hay, caked with dust and ash, waiting to catch fire in the constant sun. A breach in the land was still open to the east; to the north, she could see a jagged passage into the remains of a palace.\n\nThe fountain was long drained of water, but it still stood.", "endoftext": false }, { "action": "You examine the grass", "response": "Dead or dying, whitening at the edges, as though they turned to salt in the harsh air.", "endoftext": false }, { "action": "You examine the fountain", "response": "A simple square of grey stone. It had been cunningly designed so that the water would come at the top of the fountain in spurts, creating roiling waves on its surface. The artisan who designed it had been exiled from Atlantis, so that he could never craft a similar wonder for another noble house. Its bottom was a mosaic of Lonkê, god of the ocean.\n\nHalf-hidden among the mosaic tiles was an obol.", "endoftext": false }, { "action": "You examine the mosaic", "response": "Lonkê was a foreign god, a deity who washed upon the shore of Atlantis for a distant land. He had the upper body of a man, the lower body of a shark, and the head of a moray eel, which in the fine mosaic would sinuously peer at the viewer through the water. Pésazh had taken his left hand as a punishment for his hubris – that effigy showed it replaced with a jagged harpoon tip.", "endoftext": false }, { "action": "You look at the obol", "response": "A heptagonal token made of steel, with a border in orichalcum. One side depicted an eye; the other side, a right hand. The god Pésazh collected a toll on the dead, taking from them parts of their body as repayment for their sins; these coins were struck as surrogate offerings, so that the wealthy dead could remain whole in the hereafter. Symbolically, this one was struck for a man of envy (the eye) and greed (the hand); he did not get a chance to be buried with it.", "endoftext": false }, { "action": "You take it", "response": "Taken.", "endoftext": false }, { "action": "You go north", "response": "She walked through a passage into the remains of a palace.\n\nThis rich foyer had been floored with brilliant marble tiles and draped with silks. One of the grand columns along its side had toppled, preventing movement into most of the palace complex. Holes in the wall – hard to tell if they had been intentional passages – led north and south, outside. A hidden door in the west had become a jagged hole. And a collapsed staircase still allowed an unsteady climb to an upstairs room.", "endoftext": false }, { "action": "You examine the silks", "response": "Little remained; jagged strands flapping in the twisting wind, goldenrod speckled with dirty white.", "endoftext": false }, { "action": "You examine the tiles", "response": "Pristine marble from the east, each tile individually carved into the likeness of a condemned man. The villa had belonged to a magistrate, who made his guests walk on the faces of the men he had sentenced to death or exile. She found their broken visages littering the floor, crunching under her steps.", "endoftext": false }, { "action": "You go upwards", "response": "It was just barely perceptible that at the top of the stairs, passages would splay out in all directions, leading into various wings of the palace. Most of them were gone, as was the palace's roof, ripped away. All that remained of the upper floor of the villa was a curious island of orichalcum-flecked ceramic tiles, cracking in the sunlight. Even then, this little patch of opulence had been ransacked, more than once, by various desperate bands – and later, desperate individuals.\n\nA pile of ash, the remains of a campfire, marred the tiles on the floor.\n\nThe only furniture that remained was a lectern made of gold, rendered worthless by the calamity.\n\nShe could also see a tarnished lantern here.", "endoftext": false }, { "action": "You examine the ash", "response": "(the pile of ash)\nThe grey-black ash betrayed scrolls and furniture; someone's attempt at staving off the wind and cold of the nights, the roaming feral dogs, the hunger. For four days and four nights they were tended by a desperate man, a lesser servant whose master chose to leave behind. Until he went out into the ruins to seek food, and did not return.", "endoftext": false }, { "action": "You examine the lectern", "response": "As it could not be eaten or burned, it was left alone as its companions were ransacked, a silent witness to the chaos. Its base is sculpted into a vaguely human shape, a stylised depiction of the slave-god, Kózh. But its surface rarely held scrolls; the master of this manor had used it more as a pillory.", "endoftext": false }, { "action": "You examine the lantern", "response": "A cage of silver, blackening at the edges. Inside, ensconced safely from errant fingers, is an illuminated mirthstone, a facet-cut piece of hell. The silver lantern is shaped into an angular, polyhedral form that makes it uncomfortable to hold, though the stone emits no heat. Instead, one holds it by a leaden hoop attached to the top.", "endoftext": true }, { "action": "Go down", "response": "This rich foyer had been floored with brilliant marble tiles and draped with silks. One of the grand columns along its side had toppled, preventing movement into most of the palace complex. Holes in the wall – hard to tell if they had been intentional passages – led north and south, outside. A hidden door in the west had become a jagged hole. And a collapsed staircase still allowed an unsteady climb to an upstairs room.", "endoftext": false }, { "action": "You go west", "response": "Most walls had crumbled into impenetrable piles of rubble; all she found in this wing of the palace was a shaded, closet-sized room. The plaster on the walls had cracked into spiderwebs of grey-white flakes, showing the smooth stone beneath. Though once this wing of the palace had been a maze of passages, the rubble and damage meant she could only exit to the east, west, and north.\n\nMost furniture had become firewood, but she could see the collapsed remains of a bed.", "endoftext": false }, { "action": "You examine the bed", "response": "A pile of dirty hay on a pile of rotting wood.\n\nA speck of grey was visible among the hay, some kind of token or amulet made of iron.", "endoftext": false }, { "action": "You examine the token", "response": "(the obol)\nA heptagonal token made of steel, with a border in orichalcum. One side depicted an eye; the other side, a right hand. The god Pésazh collected a toll on the dead, taking from them parts of their body as repayment for their sins; these coins were struck as surrogate offerings, so that the wealthy dead could remain whole in the hereafter. Symbolically, this one was struck for a man of envy (the eye) and greed (the hand); he did not get a chance to be buried with it.", "endoftext": false }, { "action": "You examine the iron", "response": "Cast as a profile cameo of the god Azh. It was rusted around the edges. The amulet was a chambermaid's, a symbol of something she yearned for as she prepared for a life regimented by the path her masters had set before her.", "endoftext": false }, { "action": "You go to the west", "response": "She left the palace through a side door.\n\nOne of the Palace Quarter's particular jewels was, upon a time, a long promenade flanked on both sides by spindly columns of pure silver, carved to resemble the ghost ash trees that used to blanket the island. This patch of the street endured, for a time; though the street rose sharply to the north and south, as though the whole wayfare was peeling off the earth at its ends. The back entrance of a grand villa was east; to the west, a temple remained.", "endoftext": false }, { "action": "You examine Temple", "response": "All but unrecognisable – soot had covered the pristine white façade. Imbelá's temple was unadorned on the outside; its simple entrance somehow endured, to the west.", "endoftext": false }, { "action": "Go west", "response": "She stepped into a familiar, broken temple.\n\nTemple of Imbelá\nImbelá, god of purity. Here the first daughters of noble families would come to be preached at by third and fourth daughters who had been promised to the temple as initiates. It was their virtue and purity, they were told, that sustained Atlantis. When the land cracked, blame was put upon all daughters of the great houses; blood was spilled over perceived slights against the gods.\n\nThough it had toppled to the ground, Imbelá's heavy stone effigy still seemed to judge her.", "endoftext": false }, { "action": "You examine the effigy", "response": "Imbelá, whose statue was made of simple soapstone, whose head was depicted as a featureless orb because she gave all her features to the god Pésazh to atone for her temptations. The god of purity, who had judged the novitiate's every step, like others before her. Even from the ground, it still seemed to judge and weigh her heart.", "endoftext": false }, { "action": "Go east", "response": "She returned to the sunlight outside.\n\nOne of the Palace Quarter's particular jewels was, upon a time, a long promenade flanked on both sides by spindly columns of pure silver, carved to resemble the ghost ash trees that used to blanket the island. This patch of the street endured, for a time; though the street rose sharply to the north and south, as though the whole wayfare was peeling off the earth at its ends. The back entrance of a grand villa was east; to the west, a temple remained.", "endoftext": false }, { "action": "You go to the east", "response": "Most walls had crumbled into impenetrable piles of rubble; all she found in this wing of the palace was a shaded, closet-sized room. The plaster on the walls had cracked into spiderwebs of grey-white flakes, showing the smooth stone beneath. Though once this wing of the palace had been a maze of passages, the rubble and damage meant she could only exit to the east, west, and north.\n\nMost furniture had become firewood, but she could see the collapsed remains of a bed.", "endoftext": false }, { "action": "Go north", "response": "The weapons to fight Atlantis' enemies would be stored in armories like these, each noble house fielding its own gleaming-armoured soldier-slaves. When an enemy came that could not be fought off with weapons, their arms spilled out onto the streets. The armory seemed empty for its size, an arched stone gallery meant to supply a hundred fighting men. A passage led back south.\n\nShe could see a broken spear here.", "endoftext": false }, { "action": "You look at the spear", "response": "(the broken spear)\nThe weaponry of Atlantis comes in two classes: The vast bronze behemoths that stride over the ocean to bring fear and awe to the colonies to the east and west; and the arms of palace guards, the tools of enforcing order. This spear was the latter; stout and weighted, it was made as much to beat as to pierce, punishment as much as weapon. The ebony haft had been broken in half, perhaps an ill-thought strike. The spear point had a curious shape.", "endoftext": false }, { "action": "You examine the point", "response": "Shaped like the body of a squid, eight arms joined together into a barbed point, two arms outstretched like the spars on a boar spear. A bright bronze alloy polished to an imitation-gold sheen, two beady eyes inset with onyx. Part of a set of dozens, all of which would eventually be swallowed by the earth. All, but this one.", "endoftext": false }, { "action": "You take the spear", "response": "(the broken spear)\nTaken.", "endoftext": false }, { "action": "You go north", "response": "She found herself leaving the palace for the remains of the western quarter.\n\nThe Palace Quarter did not so much have streets as extremely long plazas, promenades flanked by rows of gilded fountains that would stretch on towards the horizon. It had no alleys – servants and\nslaves\nwould instead scurry between palaces and villas in tunnels beneath the earth, out of the sight of the nobility. The tunnels had burst into the surface when the land broke, cracking open the meticulously tiled squares, isolating each villa into an island. She found herself in an oddly preserved stretch of the quarter, surrounded mostly by unnatural chasms, connecting buildings to the south and northwest.", "endoftext": false }, { "action": "Go northwest", "response": "She wandered into a dark temple.\n\nTemple of Pésazh\nPésazh, king-god, father of god-kings. All that remained was a fraction of his temple complex, a windowless antechamber that lingered after the earth swallowed the rest of the temple. Sunlight filtered in from the southeast.\n\nA wooden altar, used for preliminary prayers, still survived in the antechamber.\n\nThe god's stern visage stared north into a temple hall that was no longer there.", "endoftext": false }, { "action": "You examine altar", "response": "The altar was a softly curving parabola of wood, supported on legs of gold, upon which offerings would be laid. And as the stern god's chastisement of his pantheon sustained the world, so did symbols of his justice – almonds for eyes, ginger for hands, carrots for noses\n–\nbecome burnt offerings to him. And on bad years, the symbols would be altogether more direct.", "endoftext": false }, { "action": "You examine the visage", "response": "Pésazh was tall and severe, cast in a statue of white gold. He was the namer of sins, and as such, he was the only whole god; every other deity had given something of themselves as punishment, when the god-father identified their crime. He was wrapped in fine cloth and burdened by a heavy crown, his bearded face almost hidden under the finery.", "endoftext": false }, { "action": "You examine crown", "response": "Cast in traditional black bronze, the crown resembled a bulbous limb of a baobab tree that deigned to twist itself upon the god's head.", "endoftext": false }, { "action": "You take it", "response": "That seemed to be a part of the effigy of Pésazh.", "endoftext": true }, { "action": "You look at the mirthstone", "response": "Mirthstone is almost always clumsily cut; the hazards of working with the material prevent anyone from accruing enough experience to become a true master. The artisan who made this one lived longer than most, and his family was compensated well for this beautifully cut piece; with its impurities severed, the faceted sliver inside shines with a harsh white light.", "endoftext": false }, { "action": "You look at the amulet", "response": "Cast as a profile cameo of the god Azh. It was rusted around the edges. The amulet was a chambermaid's, a symbol of something she yearned for as she prepared for a life regimented by the path her masters had set before her.", "endoftext": false }, { "action": "You look at Azh", "response": "Pésazh had plucked out the blind god's eyes for the crime of misplaced compassion; of tempting the poor with abundance. The iron amulet depicted Azh with the unmistakable hollow eyes. And thus the compassionate god had learned the proper place of compassion; that it should be measured, just so, that no-one thinks to rise above their station. Such tokens were reminders of the order of things – as much as they were promises of prosperity, or at least subsistence.", "endoftext": false }, { "action": "You go to the southeast", "response": "The Palace Quarter did not so much have streets as extremely long plazas, promenades flanked by rows of gilded fountains that would stretch on towards the horizon. It had no alleys – servants and\nslaves\nwould instead scurry between palaces and villas in tunnels beneath the earth, out of the sight of the nobility. The tunnels had burst into the surface when the land broke, cracking open the meticulously tiled squares, isolating each villa into an island. She found herself in an oddly preserved stretch of the quarter, surrounded mostly by unnatural chasms, connecting buildings to the south and northwest.", "endoftext": false }, { "action": "Go upward", "response": "It was just barely perceptible that at the top of the stairs, passages would splay out in all directions, leading into various wings of the palace. Most of them were gone, as was the palace's roof, ripped away. All that remained of the upper floor of the villa was a curious island of orichalcum-flecked ceramic tiles, cracking in the sunlight. Even then, this little patch of opulence had been ransacked, more than once, by various desperate bands – and later, desperate individuals.\n\nA pile of ash, the remains of a campfire, marred the tiles on the floor.\n\nThe only furniture that remained was a lectern made of gold, rendered worthless by the calamity.", "endoftext": false }, { "action": "You examine the kozh", "response": "Kózh is emaciated, scourged, his lips taken away by his master, his body wrapped in chains from which would hang the bodies of mortal slaves. This depiction's presence in the apartments was unusual; it suggested a man who was greatly invested in the discipline of his slaves. Over the years, the lashing of slaves to the lectern had made it a focus of fear and loathing for the servants in the manor; the master had liked to keep such a reminder close to him. Leather straps, bloodied and rough, still adorned it.", "endoftext": false }, { "action": "You go to the south", "response": "This had been a formal garden, a gathering place for aristocrats. But she found within it only a dried fountain, and a lawn that had become overgrown with grass. The grass, in turn, was a matted patch of drying hay, caked with dust and ash, waiting to catch fire in the constant sun. A breach in the land was still open to the east; to the north, she could see a jagged passage into the remains of a palace.\n\nThe fountain was long drained of water, but it still stood.", "endoftext": false }, { "action": "You go east", "response": "The land had contorted this section of street into a spiraling vortex of cobblestones and dirt, dead grass poking incongruously from the helical ceiling. The passage ran northeast and west.", "endoftext": false }, { "action": "You go northeast", "response": "Gilded Lane had been paved with gold, and when gold proved too soft, it was paved with orichalcum. But then, orichalcum proved too soft, too. She saw a mess of green-gold tiles, stopped mid-spin, where the street used to be. All around her were the husks of crumbled buildings. The maw of a tunnel opened up to the southwest; the square was back southeast.", "endoftext": false }, { "action": "You examine the tunnel", "response": "The land had twisted, sucked streets and buildings into itself. She could see an entrance into one such tunnel, to the southwest.", "endoftext": false }, { "action": "You go to the south-east", "response": "Besides the creeping dirt seemingly emerging from between the broken tiles, signs of ruin were around her. The land's breaking has reduced the gilded façades of the shops that surrounded the square to rubble and ashes. Breaks in the surrounding ring of debris were open to the northwest and east.\n\nA rush of turbulent water prevented passage to the east.\n\nShe could also see her makeshift raft here.", "endoftext": false }, { "action": "You enter the raft", "response": "[You have seen all 13 stories of Atlantis.]\n\nThis will end the story. Are you sure?", "endoftext": true } ]
v5axn7tkg52m9g1a
Mangiasaur
DCBSupafly
[ "Historical", "Dino Rampage" ]
[ "nonhuman protagonist", "silly", "Xyzzy Awards 2011" ]
2,011
[ 1, 1, 4, 1, 0 ]
7
3.285714
20120202
true
You are a young dinosaur-like monster who needs to eat everything in sight so you can grow big & strong, gain special powers, and ultimately rule over a tribe of puny humans.
[ { "action": "%", "response": "Loading game...\n\nYour long sleep is over. You open your eyes to a world of green leaves and a rising sun. The air around you is filled with pollen and insects. Your parents will have left months ago, leaving this land to you alone, for a growing mangiasaur needs all the food it can find.\n\n[ Forest Canopy | Your Size: 0 ]", "endoftext": false }, { "action": "About you", "response": "You are a mangiasaur. You were born into your treetop home and left to hibernate until to you were old enough to fulfill your destiny: to eat and grow.", "endoftext": false }, { "action": "You take the trees", "response": "A mangiasaur has no pockets. It has only a stomach.", "endoftext": false }, { "action": "You eat", "response": "I don't understand what you are trying to eat.\n\nYou spot a nearby caterpillar behaving strangely; apparently having finished eating, it seems to be busy defecating! It squirms around on its branch, excreting little grey blobs all around itself. After watching for a short while, you realize that it's building a shell out of this dejection! Moments later, it's completely covered in its cocoon.", "endoftext": false }, { "action": "You eat the cocoon", "response": "(Your score has increased by 3)\nIt's not like it can run away. You scrape the dry little thing off its branch and chew. It tastes pretty awful. In fact, it almost seems to hurt! Besides the dry, stringiness of it, you feel a mild stinging sensation in your mouth! You can feel the hunger relenting as you digest, but the your body doesn't seem to know what to do with the food. You won't grow any larger from such a small bite, but you feel growth nonetheless...in your shoulders. You bleed briefly and squirm from the pain, beginning to wish you had just left the little wad of bug alone until you realize ... you have not grown bigger, but you have grown wings.\n\nA small fly buzzes past you, en route to its lunch at a tiny pink flower bud nearby.", "endoftext": false }, { "action": "You look at the wings", "response": "You see no such thing.\n\nA caterpillar cocoon nearby begins to stir, seemingly trying to wiggle free of the branch it previously clung to with such tenacity! After a moment, though, rather than shaking loose, it simply cracks open and a golden brown moth flutters out. The moth alights on a branch nearby, flapping its wings idly for a moment before taking off in flight.", "endoftext": false }, { "action": "You eat the moth", "response": "By the time you see the moth, it's no longer there. They move too fast for you to eat them.", "endoftext": false }, { "action": "You fly after the moth", "response": "You're not really willing to fly if it doesn't lead directly to food or a new dining location.\n\nA small fly buzzes past you, en route to its lunch at a tiny pink flower bud nearby.", "endoftext": false }, { "action": "You eat fly", "response": "(Your score has increased by 1)\nThey fill the air around you and it's easy to pounce on one.\nThere is a satisfying crunch as you snap your mouth shut on its squishy little body. A little rumination and the fly slides down your gullet into your belly.\nThe fly's nutrients are exactly what you need to grow bigger and stronger. A good meal. You'll be satisfied for a while now. While you digest the bug, your body grows a little bit larger.\n\nYour stomach is finishing off its contents. Soon you will need more food.\n\n[ Forest Canopy | Your Size: 1 ]", "endoftext": false }, { "action": "Continue", "response": "They fill the air around you and it's easy to pounce on one.\nThere is a satisfying crunch as you snap your mouth shut on its squishy little body. A little rumination and the fly slides down your gullet into your belly.\nThe fly's nutrients are exactly what you need to grow bigger and stronger. The food fills that last bit of space in your powerful belly. While you digest the bug, your body grows a little bit larger.\n\n[ Forest Canopy | Your Size: 2 ]", "endoftext": false }, { "action": "About yourself", "response": "You are a mangiasaur. You were born into your treetop home and left to hibernate until to you were old enough to fulfill your destiny: to eat and grow.\n\nA small fly buzzes past you, en route to its lunch at a tiny pink flower bud nearby.", "endoftext": false }, { "action": "You examine the flower", "response": "The trees here sprout flowers from their branches. While you don't see any in bloom, the nearby branches are covered in buds.\n\nYou are hungry. It is time to eat.", "endoftext": false }, { "action": "You eat fly", "response": "They fill the air around you and it's easy to pounce on one.\nThere is a satisfying crunch as you snap your mouth shut on its squishy little body. A little rumination and the fly slides down your gullet into your belly.\nThe fly's nutrients are exactly what you need to grow bigger and stronger. The food fills that last bit of space in your powerful belly. While you digest the bug, your body grows a little bit larger.\n\n[ Forest Canopy | Your Size: 3 ]", "endoftext": false }, { "action": "You eat fly", "response": "They fill the air around you and it's easy to pounce on one.\nThere is a satisfying crunch as you snap your mouth shut on its squishy little body. A little rumination and the fly slides down your gullet into your belly.\nThe fly's nutrients are exactly what you need to grow bigger and stronger. Though you were already full of food when you ate, your stomach makes room for the food. While you digest the bug, your body grows a little bit larger.\n\n[ Forest Canopy | Your Size: 4 ]", "endoftext": false }, { "action": "You eat the buds", "response": "(Your score has increased by 1)\nYou stoop to bite one off the branch and catch a whiff of the sweet pollen in the air around it.\n\nWhen you bite into the little bud, a burst of delicious, syrupy nectar squirts out.\nThe sugary nectar contained in the bud is a wonderful treat. Though you were already full of food when you ate, your stomach makes room for the food. You will never grow fat on these little treats though.", "endoftext": true }, { "action": "You look around", "response": "The uppermost branches of the trees are thick with bright green foliage, little buds of pink, purple, and orange, and a multitude of creatures skittering, slinking, and flapping about.\n\nDown below you is the forest floor.\nThe sun has reached its peak, at the top of the sky. You can feel its pleasant warmth all around you.\n\nA little caterpillar moth is flying around.\n\nSome pollen from a flower bud floats by on a treetop breeze. The scent of the pink dust is enough to make your mouth water.", "endoftext": false }, { "action": "You eat the moth", "response": "By the time you see the moth, it's no longer there. They move too fast for you to eat them.", "endoftext": false }, { "action": "You eat bud", "response": "You stoop to bite one off the branch and catch a whiff of the sweet pollen in the air around it.\n\nWhen you bite into the little bud, a burst of delicious, syrupy nectar squirts out.\nThe sugary nectar contained in the bud is a wonderful treat. Though you were already full of food when you ate, your stomach makes room for the food. You will never grow fat on these little treats though.", "endoftext": false }, { "action": "You look at the pollen", "response": "The pollen in the air must come from the flower buds that are sprouting from the branches. It's a pale pink and orange dust that drifts through the leaves.\n\nLooking closely at the foliage around you, you see a small green bird hiding in the leaves.", "endoftext": false }, { "action": "You eat the bird", "response": "(Your score has increased by 2)\nYou can't catch them in the air, but you can certainly catch one standing idly on a branch.\nYou close your jaws on the feathery food before it even sees you.\nUnder all the feathery fluff, you find a pretty good meal. Though you were already full of food when you ate, your stomach makes room for the food. The nourishment fuels your growth even as you are licking your lips.\n\nA small fly buzzes past you, en route to its lunch at a tiny pink flower bud nearby.\n\n[ Forest Canopy | Your Size: 10 ]", "endoftext": false }, { "action": "You jump", "response": "Wheee-boinng.", "endoftext": false }, { "action": "Digest", "response": "The hunger makes you crazy. Try again.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying nothing.\n\nOne of the many little green & brown caterpillars in these treetops is feasting on a nearby leaf.", "endoftext": false }, { "action": "You eat the caterpillar", "response": "(Your score has increased by 1)\nThe nearest caterpillar is enjoying a feast of its own as you approach. Whether it sees you or knows your purpose is unclear, but it keeps chewing on its leaf up until the moment you squish it in your capable jaws.\nThe squirmy little critter is as satisfying to your stomach as it is to your palate. Though you were already full of food when you ate, your stomach makes room for the food. While you digest the bug, your body grows a little bit larger.\n\nA small fly buzzes past you, en route to its lunch at a tiny pink flower bud nearby.\n\n[ Forest Canopy | Your Size: 11 ]", "endoftext": true }, { "action": "Go downward", "response": "You glide down from your canopy birthplace into the dark forest floor below.\n\n[ Forest Floor | Your Size: 11 ]", "endoftext": true }, { "action": "You look at your surroundings", "response": "Under the canopy the trees are huge columns of wood sprouting from a rotten, brown blanket of fallen leaves and branches.\n\nFrom the treetops, the forest floor always seemed like a barren wasteland; there is no living foliage to speak of, and very little light gets through the canopy. Now that you are down here, however, you can see that the landscape is just as alive as up in the treetops. Slugs are so common here that the foliage on the ground is constantly moving.\n\nFrom here you can go back up to the treetops, east into the valley, or south into the cavern.\nThe air is cooling as the sun moves toward its resting place.\n\nDistension is a natural thing for a mangiasaur's belly, but you are aware of your stomach returning to normal as you process your excess of food.\n\nA nasty little slug slimes around on a leaf near your feet.", "endoftext": false }, { "action": "You eat the slug", "response": "(Your score has increased by 1)\nYou stoop to lap up a slimy little slug.\nIt tastes digusting. It does ease your hunger a little, but is it really worth it?", "endoftext": false }, { "action": "You eat the sun", "response": "You are not holding the sky.\n\nYou hear some kind of animal nearby dragging itself along the forest floor.", "endoftext": false }, { "action": "You listen", "response": "Scaly crawlers make the most noise down here, dragging their tales along the ground, sifting for slugs.\n\nWhile you're by no means starving, You could certainly fit a bit more food in there.\n\nThe animal is getting closer. You hear it disturbing leaves as it moves.", "endoftext": false }, { "action": "You listen", "response": "Scaly crawlers make the most noise down here, dragging their tales along the ground, sifting for slugs.\n\nA scaly crawler beast with a wrinkly face is crawling around nearby, dragging its tail in the forest's debris. It walks sometimes on two legs and sometimes on four. It picks little slugs up from the ground and grimaces while eating them.", "endoftext": false }, { "action": "You eat the scaly crawler beast", "response": "You're not quite big enough to challenge on of these scaly beasts. You'll have to look for food elsewhere first.", "endoftext": false }, { "action": "You eat the slug", "response": "You stoop to lap up a slimy little slug.\nIt tastes digusting. It does ease your hunger a little, but is it really worth it?\n\nA nasty little slug slimes around on a leaf near your feet.", "endoftext": false }, { "action": "Go south", "response": "You move south.\nCavern\nThe cavern is damp and dark. It's mossy walls dampen the sounds of all the cavern's creatures, digging, flapping, & chirping.\n\nThe only way out is north to the forest floor.\n\nThe buzzing of bugs gets louder as a swarm of them moves closer to you.\n\n[ Cavern | Your Size: 11 ]", "endoftext": false }, { "action": "You examine the bugs", "response": "Bugs fly all over the cave. It's hard to move without running into one.\n\nThe buzzing of bugs gets louder as a swarm of them moves closer to you.", "endoftext": false }, { "action": "You eat the bugs", "response": "(Your score has increased by 1)\nIt's not like to you need to know where these bugs are to eat them.\nThe air is so saturated that you need only open your mouth to catch one.\nYou crunch the tiny morsel to nothing and digest it in seconds. Though you were already full of food when you ate, your stomach makes room for the food. Unfortunately, it's too little food to help you grow at all.\n\nYou hear a flapping of wings as a bat approaches.", "endoftext": false }, { "action": "You eat the bat", "response": "(Your score has increased by 4)\nYou snap your mouth shut, crushing the bat instantly. It's a little more than a mouthful.\nYou enjoy the delicious bat, spitting out the wings as you chew and swallow. By the time you are done eating, you feel a strange sensation in your throat. You are not choking though. Rather, you are growing. A lump in your throat. Not a tumor, but a voice box! You have grown your own voice box and can now chirp like a bat!\nThough you were already full of food when you ate, your stomach makes room for the food. You have grown considerably by the time you're done eating.\n\n[ Cavern | Your Size: 17 ]", "endoftext": false }, { "action": "Chirp", "response": "You send out a little bat chirp, and look for the echos.\nThe echoing chirp reveals a bat nearby.\nThe echoing chirp shows you a scurrying rodent digging its way into the wall of the cavern nearby.", "endoftext": false }, { "action": "You eat the rodent", "response": "(Your score has increased by 3)\nYou spot a rodent nearby and leap for it.\nThe creature is dumb and easy to catch once you've found it.\nThe creature is dumb and easy to catch once you've found it. Moments after eating it, you can already feel the growth in your toes. They are lengthened, and curved for digging! You may not be able to dig through the stone walls of the cave like these creatures, but you should try digging outside in the dirt.\n\nThe buzzing of bugs gets louder as a swarm of them moves closer to you.\n\n[ Cavern | Your Size: 24 ]", "endoftext": true }, { "action": "You look at your surroundings", "response": "The cavern is damp and dark. It's mossy walls dampen the sounds of all the cavern's creatures, digging, flapping, & chirping.\n\nThe only way out is north to the forest floor.\n\nAlso here is a bat.\n\nYou hear a flapping of wings as a bat approaches.\n\nThe bat is gone as quickly as it arrived.", "endoftext": false }, { "action": "Go north", "response": "You move north.\nForest Floor\n\nA nasty little slug slimes around on a leaf near your feet.\n\nAmidst the usual nighttime forest sounds, there is an usual rumbling animal call. \"NAMGUAGL\" it sounds like. Whatever this NAMGUAGL creature is, it does not sound friendly.\n\n[ Forest Floor | Your Size: 24 ]", "endoftext": false }, { "action": "Dig", "response": "The hunger makes you crazy. Try again.", "endoftext": false }, { "action": "You fly", "response": "You flap your wings and head back up to the canopy.\n\n[ Forest Canopy | Your Size: 24 ]\n\nThe need to burp has always seemed at odds with the Mangiasaur's basic needs. You're loath to get rid of anything once it's through your esophagus.\n\nDistension is a natural thing for a mangiasaur's belly, but you are aware of your stomach returning to normal as you process your excess of food.", "endoftext": false }, { "action": "Down", "response": "You move down.\nForest Floor\n\n[ Forest Floor | Your Size: 24 ]", "endoftext": false }, { "action": "Go south", "response": "You move south.\nCavern\n\n[ Cavern | Your Size: 24 ]", "endoftext": true }, { "action": "You look around", "response": "The cavern is damp and dark. It's mossy walls dampen the sounds of all the cavern's creatures, digging, flapping, & chirping.\n\nThe only way out is north to the forest floor.\n\nAlso here is a bat.\n\nWhile you're by no means starving, You could certainly fit a bit more food in there.\n\nThe buzzing of bugs gets louder as a swarm of them moves closer to you.", "endoftext": false }, { "action": "You eat the bat", "response": "You snap your mouth shut, crushing the bat instantly. It's a little more than a mouthful.\nThough you were already full of food when you ate, your stomach makes room for the food. You have grown considerably by the time you're done eating.\n\n[ Cavern | Your Size: 30 ]", "endoftext": false }, { "action": "You go north", "response": "You move north.\nForest Floor\n\n[ Forest Floor | Your Size: 30 ]", "endoftext": false }, { "action": "You dig in the dirt", "response": "The hunger makes you crazy. Try again.", "endoftext": false }, { "action": "Go east", "response": "You move east.\nValley Pass\nThe trees of the forest to the west give way abruptly to a low rolling grassland nestled between huge looming mountains. Smelly herd beasts upset the tranquility of the area with their grass-nibbling and farting. The only other disruptions in the billowing grasses are a small adobe hut, and a grove of strange trees nearby.\n\nThe valley is level with the forest floor to the west, but the eastern wall of the valley is formed by a large plateau rising at least as high as the mountains around it, casting a dark shadow on much of the grassland through much of the day.\nThe moon has reached its peak on this short summer night. The air is cool and the stars shine in the night sky.\n\n[ Valley Pass | Your Size: 30 ]", "endoftext": false }, { "action": "You look at the trees", "response": "The grove is full of these trees. They are tall, slender trees, with hard, thick bark.\n\nYou feel a little tickling on your legs, when you push the grass aside, you see a small hard-shelled beetle crawling off your leg onto the grass.", "endoftext": false }, { "action": "You eat the beetle", "response": "(Your score has increased by 1)\nYou slurp one up and chew. It really doesn't have much flavor but after a little chewing, you feel a fine powder on your tongue and gums. Spitting some out, you realize it's from your teeth! The beetle's shell is so hard that it has actually managed to sharpen your teeth! You can forget about swallowing one of those beetles, but if you were hoping to be able to eat tree bark then today's your lucky day!\n\nDistension is a natural thing for a mangiasaur's belly, but you are aware of your stomach returning to normal as you process your excess of food.", "endoftext": false }, { "action": "You eat the tree bark", "response": "(Your score has increased by 1)\nWith your newly sharpened teeth, it's a breeze. You gnaw the bark raw on the nearest tree. Though you were already full of food when you ate, your stomach makes room for the food. You look back to the tree where you bit into it and notice that a funny yellow sap is leaking from the porous wood.", "endoftext": false }, { "action": "You eat the sap", "response": "(Your score has increased by 1)\nYou lick up a bit of the sap. You decide immediately that it's nowhere near as good a snack as the tree bark that held it in. It's interesting though. It has an oiliness about it. It's not very sticky though.", "endoftext": false }, { "action": "You examine the sap", "response": "It's opaque and viscous. It's running very slowly down the tree from the gash in the bark.\n\nWhile you're by no means starving, You could certainly fit a bit more food in there.\n\nA smelly herd animal nearby lets out an intense fart. You have little sense of smell, and you cannot eat a fart, so you ignore it.", "endoftext": false }, { "action": "You look at the animal", "response": "These smelly herd animals dot the grasslands, munching on the tall grass and farting.", "endoftext": false }, { "action": "You eat the grass", "response": "(Your score has increased by 1)\nYou munch it for a while. It's no good, really. Tough and devoid of nutrition. Tastes mildly bitter, but that's not a big deal. As you move down the stalk, however, you notice some things beneath the grass.\n\nAt the base of the grass stalks are some kind of air-filled sacs.\n\nCrawling all over those sacs are little hard shelled beetles.", "endoftext": false }, { "action": "You examine sacs", "response": "These little brown air sacs are at the bottom of the grasses that grow everywhere in this valley. The majority of these sacs are swarming with little hard-shelled beetles.\n\nYou feel a little tickling on your legs, when you push the grass aside, you see a small hard-shelled beetle crawling off your leg onto the grass.", "endoftext": false }, { "action": "You take the sacs", "response": "A mangiasaur has no pockets. It has only a stomach.", "endoftext": false }, { "action": "You eat the smelly herd beast", "response": "(Your score has increased by 1)\nThey are too slow to escape you. If they have ever dealt with predators before, probably their smell is the only thing that could save them.\nIt's nasty, but you power through it, eating every last bit of flesh. Though you were already full of food when you ate, your stomach makes room for the food. In addition to filling you up, the meat from the smelly animal is great fuel for your growth, and you grow drastically in size!\n\nYou feel a little tickling on your legs, when you push the grass aside, you see a small hard-shelled beetle crawling off your leg onto the grass.\n\n[ Valley Pass | Your Size: 50 ]", "endoftext": true }, { "action": "Describe the surroundings", "response": "The trees of the forest to the west give way abruptly to a low rolling grassland nestled between huge looming mountains. Smelly herd beasts upset the tranquility of the area with their grass-nibbling and farting. The only other disruptions in the billowing grasses are a small adobe hut, and a grove of strange trees nearby.\n\nThe valley is level with the forest floor to the west, but the eastern wall of the valley is formed by a large plateau rising at least as high as the mountains around it, casting a dark shadow on much of the grassland through much of the day.\nThe sun has reached its peak, at the top of the sky. You can feel its pleasant warmth all around you.", "endoftext": false }, { "action": "Down", "response": "You can't go in that direction, but you can move west and in.\n\nA smelly herd animal nearby lets out an intense fart. You have little sense of smell, and you cannot eat a fart, so you ignore it.", "endoftext": false }, { "action": "About yourself", "response": "You are a mangiasaur. You were born into your treetop home and left to hibernate until to you were old enough to fulfill your destiny: to eat and grow.\n\nYou feel a little tickling on your legs, when you push the grass aside, you see a small hard-shelled beetle crawling off your leg onto the grass.", "endoftext": false }, { "action": "You look at the hut", "response": "You see no such thing.\n\nDistension is a natural thing for a mangiasaur's belly, but you are aware of your stomach returning to normal as you process your excess of food.", "endoftext": false }, { "action": "You enter", "response": "You move in.\nSmall Adobe Hut\nThis little dwelling is made of mud.\n\nThe room is lit by a torch on the wall. There is a woven rug in the center of the floor.\n\nA hut dweller is standing in here, wondering what you are.\n\n[ Small Adobe Hut | Your Size: 50 ]", "endoftext": false }, { "action": "You eat the torch", "response": "(Your score has increased by 3)\nYou snatch the torch off the wall and chomp it to bits. You are just about finished eating it when you realize it's still lit! Even as it makes it's way into your gut you feel its dull warmth. You are no less hungry than you were, but now feel an incredible urge to burp.", "endoftext": false }, { "action": "You wonder what the dweller is", "response": "I don't understand what you want to do with hut dweller.\n\nWhile you're by no means starving, You could certainly fit a bit more food in there.", "endoftext": false }, { "action": "Burp", "response": "The rug is singed. Your stomach contracts and you feel like you could eat something.", "endoftext": false }, { "action": "You examine dweller", "response": "This hut dweller stands completely still, staring at you with wide eyes.\n\nThe hut dweller extends an offering to you. It appears to be some kind of food.", "endoftext": false }, { "action": "You eat the food", "response": "(Your score has increased by 1)\nYou munch on the food for a bit, determining that it is meat of a smelly herd beast, but it tastes a little different. It's pretty good, though, and filling too!", "endoftext": false }, { "action": "Smell hut dweller", "response": "That smells normal.\n\nThe hut dweller extends an offering to you. It appears to be some kind of food.", "endoftext": false }, { "action": "You eat the food", "response": "You munch on the food for a bit, determining that it is meat of a smelly herd beast, but it tastes a little different. It's pretty good, though, and filling too!", "endoftext": false }, { "action": "You eat the rug", "response": "(Your score has increased by 1)\nYou gobble up the rug. It's only as good as its constituent parts, which aren't very good. At least it got something in your stomach. Then you notice the hole in the dirt floor under the rug.", "endoftext": false }, { "action": "You examine the hole", "response": "This small hole appears to go very deep. You can't fit through it without digging it out more.\n\nDistension is a natural thing for a mangiasaur's belly, but you are aware of your stomach returning to normal as you process your excess of food.", "endoftext": false }, { "action": "Dig", "response": "You get to work widening the hole with your new rodent digging feet, sometimes simply eating the dirt rather than shoveling it out. After a long while, you are blasted by a burst of warm air and find yourself staring down at the entrance to a huge cave. You can hear water down there...", "endoftext": false }, { "action": "You eat dweller", "response": "The human has no time to react. You eat the top half first. Then you spit out the hair. Then you eat the bottom half. Delicious. And you grow much larger, incorporating the hut dwellers mass into your own.\n\n[ Small Adobe Hut | Your Size: 75 ]", "endoftext": true }, { "action": "Go downward", "response": "You slide down through the hole and splash into the underground ocean. Underground Ocean\nIt may be hard to see underwater, but the tentacle nets drifting around in the water emit a soft blue light that makes it possible for you to navigate and identify stuff to eat. Tentacle net creatures are drifting about, illuminating the waters with their brilliant limbs.\nAt the bottom of the ocean, you can see a solid mass of wispy plant stalks swaying with the water. Tiny sentient shrimp fill the waters, chattering with each other, etching poetry into each others' hats, or swinging around merrily in dance.\n\nThe only way out is back up into the hut.\n\nWhile you're by no means starving, You could certainly fit a bit more food in there.\n\n[ Underground Ocean | Your Size: 75 ]", "endoftext": false }, { "action": "You eat the shrimp", "response": "(Your score has increased by 3)\nYou swim toward a small group of tiny sentient shrimp, and open your mouth wide to scoop them up. They all stop their dancing and poetry recitals and stare. At least you think they're staring. They're too tiny for you to be sure. It occurs to you that going for a lone shrimp might be a better idea next time, but you swallow the whole group this time, you know, 'cuz it's too late to let them get away 'cuz they might warn the other shrimp. It's delicious.", "endoftext": false }, { "action": "About you", "response": "You are a mangiasaur. You were born into your treetop home and left to hibernate until to you were old enough to fulfill your destiny: to eat and grow.", "endoftext": false }, { "action": "You eat the tentacle net creature", "response": "(Your score has increased by 2)\nThey're quite an easy catch just drifting around like that.\nYou slice through the glowing rubbery tentacle meat with your new sharp teeth, reducing it quickly to little floating bite-sized pieces. It's a wonderful feast: delicious and satisfying!\nYou will need to breathe soon.\n\n[ Underground Ocean | Your Size: 79 ]", "endoftext": false }, { "action": "Up", "response": "You swim up to the hole and climb out in the small hut.\nSmall Adobe Hut\nThis little dwelling is made of mud.\n\nAlso here is a down.\n\n[ Small Adobe Hut | Your Size: 79 ]", "endoftext": false }, { "action": "You examine down", "response": "It's too dark to see much, but there is a faint blue glow at the bottom of the hole.", "endoftext": true }, { "action": "Go downward", "response": "You slide down through the hole and splash into the underground ocean. Underground Ocean\nThe light is a little dimmer now, but you can still see a pretty good distance. The tentacle nets are responsible for all the light under here. The missing one has left a dark spot behind. At the bottom of the ocean, you can see a solid mass of wispy plant stalks swaying with the water. The tiny sentient shrimp are difficult to spot in low light, but you can see them all around.\n\nThe only way out is back up into the hut.\n\n[ Underground Ocean | Your Size: 79 ]", "endoftext": true }, { "action": "You look at your surroundings", "response": "The light is a little dimmer now, but you can still see a pretty good distance. The tentacle nets are responsible for all the light under here. The missing one has left a dark spot behind. At the bottom of the ocean, you can see a solid mass of wispy plant stalks swaying with the water. The tiny sentient shrimp are difficult to spot in low light, but you can see them all around.\n\nThe only way out is back up into the hut.", "endoftext": false }, { "action": "You eat the nets", "response": "You are not holding tentacle nets.\n\nDistension is a natural thing for a mangiasaur's belly, but you are aware of your stomach returning to normal as you process your excess of food.", "endoftext": false }, { "action": "You eat the plant", "response": "(Your score has increased by 2)\nThey're leafy and bland, but it fills your stomach alright. Though you were already full of food when you ate, your stomach makes room for the food.", "endoftext": false }, { "action": "You eat the tentacle net", "response": "They're quite an easy catch just drifting around like that.\nYou slice through the glowing rubbery tentacle meat with your new sharp teeth, reducing it quickly to little floating bite-sized pieces. It's a wonderful feast: delicious and satisfying!\n\n[ Underground Ocean | Your Size: 83 ]", "endoftext": true }, { "action": "Go downwards", "response": "You can't go in that direction, but you can move up.\n\nWhile you're by no means starving, You could certainly fit a bit more food in there.", "endoftext": false }, { "action": "You eat the shrimp", "response": "This time you go for a loner. You find one little tiny self-aware crustacean drifing around by itself, etching poems onto a slew of tiny shrimp hats. Chomp! You squish him with your teeth mid-iamb. Maybe it was actually a better idea to eat larger groups of tiny sentient shrimp at once; the flavor of just one is kinda understated.", "endoftext": false }, { "action": "You eat the shrimp", "response": "You've learned from your mistakes. This time you go for a huge line-dancing cluster of shrimp! It's about to be a scrumptuous mouthful of conscious krill but wait! Just as you are closing your mouth, the shrimp zip away leaving little tiny bubbles in their wake! Next thing you know, they're pelting you from all sides with their spiky little poetry-imbued hats! It's terribly irritating! Almost as bad as having to snatch them each up one-by-one. Still pretty tasty in the end. A quick look around reveals a definite dearth of shrimp. Any survivors have clearly fled.", "endoftext": false }, { "action": "You read the hats", "response": "You can't read. You're not a lexisaur. That's stupid.", "endoftext": true }, { "action": "Look around", "response": "The missing tentacle nets are making it hard to see in some areas. The ocean is changing from a dim blue to a dark black. The remaining tentacle nets shed light on their surroundings. At the bottom of the ocean, you can see a solid mass of wispy plant stalks swaying with the water.\n\nThe only way out is back up into the hut.", "endoftext": false }, { "action": "You eat the tentacle net", "response": "They're quite an easy catch just drifting around like that.\nYou slice through the glowing rubbery tentacle meat with your new sharp teeth, reducing it quickly to little floating bite-sized pieces. It's a wonderful feast: delicious and satisfying!\n\nA small shark is swimming around in the deeper water near the swaying stalks.\n\n[ Underground Ocean | Your Size: 87 ]", "endoftext": false }, { "action": "You eat the shark", "response": "(Your score has increased by 5)\nAren't sharks supposed to be scary? You just swim right up to this one and tear it to pieces. It's a regular shark smorgasbord, with little tasty bits of shark meat drifting around in the water. Your stomach is full of fish before you're even half way done, and you can feel your whole body expanded with the meat. You chomp down another bit and suddenly find yourself staring at another shark. This is one is at least fives times the size of the last. You turn to flee immediately, huge shark jaws agape behind you! You swim well, and escape the underground ocean, never to return again.\n\n[ Small Adobe Hut | Your Size: 87 ]", "endoftext": true }, { "action": "Look around", "response": "This little dwelling is made of mud.\n\nAlso here is a down.", "endoftext": false }, { "action": "Go outside", "response": "You move out.\nValley Pass\n\n[ Valley Pass | Your Size: 87 ]", "endoftext": true }, { "action": "You look around", "response": "The trees of the forest to the west give way abruptly to a low rolling grassland nestled between huge looming mountains. Smelly herd beasts upset the tranquility of the area with their grass-nibbling and farting. The only other disruptions in the billowing grasses are a small adobe hut, and a grove of strange trees nearby.\n\nThe valley is level with the forest floor to the west, but the eastern wall of the valley is formed by a large plateau rising at least as high as the mountains around it, casting a dark shadow on much of the grassland through much of the day.\nThe morning sun feels good on your face.", "endoftext": false }, { "action": "Go west", "response": "You move west.\nForest Floor\n\nA nasty little slug slimes around on a leaf near your feet.\n\n[ Forest Floor | Your Size: 87 ]", "endoftext": true }, { "action": "You look at your surroundings", "response": "Under the canopy the trees are huge columns of wood sprouting from a rotten, brown blanket of fallen leaves and branches.\n\nFrom the treetops, the forest floor always seemed like a barren wasteland; there is no living foliage to speak of, and very little light gets through the canopy. Now that you are down here, however, you can see that the landscape is just as alive as up in the treetops. Slugs are so common here that the foliage on the ground is constantly moving.\n\nFrom here you can go back up to the treetops, east into the valley, or south into the cavern.\nThe morning sun feels good on your face.", "endoftext": false }, { "action": "You eat the slugs", "response": "You stoop to lap up a slimy little slug.\nIt tastes digusting. It does ease your hunger a little, but is it really worth it?", "endoftext": false }, { "action": "You listen", "response": "Scaly crawlers make the most noise down here, dragging their tales along the ground, sifting for slugs.\n\nDistension is a natural thing for a mangiasaur's belly, but you are aware of your stomach returning to normal as you process your excess of food.", "endoftext": false }, { "action": "Wait", "response": "Time passes...", "endoftext": false }, { "action": "You eat crawler", "response": "(Your score has increased by 2)\nYou can pretty much walk right up to it. It turns its head sideways and stares at you, and you jump on it! It's an easy thing to kill, despite its armored shell. Getting at the meat is a different story. Once you finally get at some of the food bits it's probably the most delicious thing you've ever eaten! Just juicy and chewy enough for your tastes! Though you were already full of food when you ate, your stomach makes room for the food. Not only that but you've grown considerably by the time you're done with the feast!\n\nYour stomach is still full and fat. It's a good feeling.\n\n[ Forest Floor | Your Size: 103 ]", "endoftext": false }, { "action": "You eat trees", "response": "You are not holding the tree.\n\nA nasty little slug slimes around on a leaf near your feet.", "endoftext": false }, { "action": "You go to the east", "response": "You move east.\nValley Pass\n\n[ Valley Pass | Your Size: 103 ]", "endoftext": false }, { "action": "You examine the air sacs", "response": "These little brown air sacs are at the bottom of the grasses that grow everywhere in this valley. The majority of these sacs are swarming with little hard-shelled beetles.\n\nYou feel a little tickling on your legs, when you push the grass aside, you see a small hard-shelled beetle crawling off your leg onto the grass.", "endoftext": false }, { "action": "You eat beetles", "response": "I don't understand what you are trying to eat.\n\nA smelly herd animal nearby lets out an intense fart. You have little sense of smell, and you cannot eat a fart, so you ignore it.", "endoftext": false }, { "action": "You eat the herd animal", "response": "They are too slow to escape you. If they have ever dealt with predators before, probably their smell is the only thing that could save them.\nIt's nasty, but you power through it, eating every last bit of flesh. Though you were already full of food when you ate, your stomach makes room for the food. In addition to filling you up, the meat from the smelly animal is great fuel for your growth, and you grow drastically in size!\n\n[ Valley Pass | Your Size: 123 ]", "endoftext": false }, { "action": "About you", "response": "You are a mangiasaur. You were born into your treetop home and left to hibernate until to you were old enough to fulfill your destiny: to eat and grow.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The trees of the forest to the west give way abruptly to a low rolling grassland nestled between huge looming mountains. Smelly herd beasts upset the tranquility of the area with their grass-nibbling and farting. The only other disruptions in the billowing grasses are a small adobe hut, and a grove of strange trees nearby.\n\nThe valley is level with the forest floor to the west, but the eastern wall of the valley is formed by a large plateau rising at least as high as the mountains around it, casting a dark shadow on much of the grassland through much of the day.\nThe air is cooling as the sun moves toward its resting place.", "endoftext": false }, { "action": "You look at the plateau", "response": "The mesa is too tall for your little bird wings to carry you up there.\n\nYou feel a little tickling on your legs, when you push the grass aside, you see a small hard-shelled beetle crawling off your leg onto the grass.", "endoftext": false }, { "action": "You look at the sap", "response": "It's opaque and viscous. It's running very slowly down the tree from the gash in the bark.\n\nDistension is a natural thing for a mangiasaur's belly, but you are aware of your stomach returning to normal as you process your excess of food.", "endoftext": false }, { "action": "You eat the bark", "response": "With your newly sharpened teeth, it's a breeze. You gnaw the bark raw on the nearest tree. Though you were already full of food when you ate, your stomach makes room for the food. Sure enough, more sap leaks from the wound.", "endoftext": false }, { "action": "You examine the sap", "response": "It's opaque and viscous. It's running very slowly down the tree from the gash in the bark.", "endoftext": false }, { "action": "Burp", "response": "Your lurch forward and regret it when you feel the hot blast bouncing off the earth and hitting your face, carrying with it the stench of burnt grass and charred beetles.\n\nYou are hungry. It is time to eat.", "endoftext": false }, { "action": "You wear sap", "response": "You are not holding funny yellow sap.\n\nYou feel a little tickling on your legs, when you push the grass aside, you see a small hard-shelled beetle crawling off your leg onto the grass.", "endoftext": false }, { "action": "You examine the tree", "response": "The grove is full of these trees. They are tall, slender trees, with hard, thick bark.\n\nA smelly herd animal nearby lets out an intense fart. You have little sense of smell, and you cannot eat a fart, so you ignore it.", "endoftext": false }, { "action": "Burp on sap", "response": "The expulsion of hot gas singes your throat, but when it hits the exposed tree sap, igniting it in flames, the real show begins. The tree starts to shake and rumble. When you see the tree uprooting itself, you jump on, not wanting to miss the ride.\n\nThe rocket tree, fully aflame from the inside, blasts off from the ground and hurtles through the air toward the eastern wall of the valley!\n\nThe wind blasts you as you ride the flaming tree through the sky. Within seconds of taking off, your rocket tree is sputtering to a halt up above the mesa's top.\n\nThe landing is rough, but you survive. The rocket tree burns up after it's done spinning around in the red mesa dust.\n\n[ Mesa Top | Your Size: 123 ]", "endoftext": true }, { "action": "Look around", "response": "The land up here is dry and dusty. Little bristly bushes have sprung up through the cracks in the hard clay earth. There are footprints of people everywhere, and some kind of slithering tracks near the bushes. A family of buzz birds is making a ruckus nearby.\nThe sun may be sleeping, but your hunt for food will continue into the night.\n\nThe hunter is here on the mesa top, spear in hand, staring at you.", "endoftext": false }, { "action": "You eat hunter", "response": "You leap for the hunter, mouth open, claws spread.\nThe hunter lunges with its spear, but you slap it away with your foot before sinking your teeth into its chest. The spear clatters to the ground and you and the hunter follow it, sending up a huge cloud of dust as you land.\nIt takes a few minutes to polish it off, but when you're done your stomach is full. Completely. Not to say that you can't just make it bigger when you eat more, but in its current form, it's full. You have grown immensely, adding almost the whole mass of the human to yours.\n\nDistension is a natural thing for a mangiasaur's belly, but you are aware of your stomach returning to normal as you process your excess of food.\n\n[ Mesa Top | Your Size: 163 ]", "endoftext": false }, { "action": "You eat the buzz birds", "response": "(Your score has increased by 1)\nYou approach the buzz birds cautiously, more than a little worried about what might happen if they all decided to fight you at once. When you are close enough, you leap at the nearest one, catching its gangly feet in your mouth as the rest of the family flies off, buzzing loudly. After a minute of wrestling with this buzz bird, you can eat your meal in silence.\n\n[ Mesa Top | Your Size: 173 ]", "endoftext": false }, { "action": "You look at the spear", "response": "The hunter's spear is its only possession. It's a wooden stick with a rock strapped to one end. The spearhead is carved to a wicked point. The other end of the spear is carved with an intricate pattern.\n\nWhile you're by no means starving, You could certainly fit a bit more food in there.", "endoftext": false }, { "action": "You eat the spear", "response": "The hunter's spear is inanimate, and easy to reach, but still manages to be one of the most difficult to eat things you've ever encountered. The spear sits uncomfortably lodged between your throat and stomach. You will probably not be able to digest this.", "endoftext": false }, { "action": "You drop the spear", "response": "Drop what?\n\nA slither hopper is stirring up dust nearby, until the cloud envelopes it and it springs off the ground to start slithering again.", "endoftext": false }, { "action": "Vomit", "response": "You gag and the spear comes flying out, bottom end first. You won't be able to use it as a weapon, but at least your gut is clear. You could really go for some food to fill that void.", "endoftext": false }, { "action": "Vomit", "response": "You gag and the spear comes flying out, bottom end first. You won't be able to use it as a weapon, but at least your gut is clear. You could really go for some food to fill that void.\n\nYour belly rumbles. You are seriously hungry.", "endoftext": false }, { "action": "You eat the hopper", "response": "(Your score has increased by 1)\nTheir hides are tough, making them hard to disable, hard to chew, and hard to swallow. What little bits of meat you get from them, though, are quite tasty!\nA good meal. You'll be satisfied for a while now.\n\n[ Mesa Top | Your Size: 176 ]", "endoftext": false }, { "action": "You examine the tracks", "response": "The tracks of various creatures can be seen in the dust here. The human footprints mostly lead to a small hole next to a large rock and the slither hoppers leave lines with large gaps leading to and from bristle bushes.", "endoftext": false }, { "action": "You examine the bushes", "response": "The birstle bushes are almost completely colorless. They're spiky and gnarled. Some have slither hoppers resting in the shade under them.\n\nThe rumbling in your stomach crescendos. You are overdue for a meal.", "endoftext": false }, { "action": "You eat the hopper", "response": "Their hides are tough, making them hard to disable, hard to chew, and hard to swallow. What little bits of meat you get from them, though, are quite tasty!\nA good meal. You'll be satisfied for a while now.\n\n[ Mesa Top | Your Size: 179 ]", "endoftext": false }, { "action": "You look at the hole", "response": "A small hole in the ground next to a large, flat rock. It's very round but with little nubs carved all around the inside.", "endoftext": false }, { "action": "You look at the nubs", "response": "You see no such thing.\n\nA slither hopper is stirring up dust nearby, until the cloud envelopes it and it springs off the ground to start slithering again.", "endoftext": false }, { "action": "You eat the hopper", "response": "Their hides are tough, making them hard to disable, hard to chew, and hard to swallow. What little bits of meat you get from them, though, are quite tasty!\nThe food fills that last bit of space in your powerful belly.\n\n[ Mesa Top | Your Size: 182 ]", "endoftext": false }, { "action": "You examine the rock", "response": "The flat rock is laying on the ground. It's the only one of its kind around, and looks as though it was carved from the mesa itself.", "endoftext": false }, { "action": "You burp on rock", "response": "I don't understand what you want me to do with flat rock.\n\nYou give a nice burp as your belly digests its contents. Always making room for more!", "endoftext": false }, { "action": "You eat the spear", "response": "The hunter's spear is inanimate, and easy to reach, but still manages to be one of the most difficult to eat things you've ever encountered. The spear sits uncomfortably lodged between your throat and stomach. You will probably not be able to digest this.\n\nYou are hungry. It is time to eat.", "endoftext": false }, { "action": "You eat the spear", "response": "You won't be able to get anything down with this spear in the way.\n\nA slither hopper is stirring up dust nearby, until the cloud envelopes it and it springs off the ground to start slithering again.", "endoftext": false }, { "action": "Vomit in hole", "response": "You gag and force the spear back up, aiming the bottom at the small hole. Your aim is true, and the spear is wedged into the hole, standing straight up. Then the flat rock begins to move.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The land up here is dry and dusty. Little bristly bushes have sprung up through the cracks in the hard clay earth. There are footprints of people everywhere, and some kind of slithering tracks near the bushes. The sun has begun its descent, but the heat of the land has been building all day, and it's warm and bright.\n\nThe hunter's spear is lodged firmly in the small hole by the rock.\n\nAlso here are mutilated carcass.", "endoftext": false }, { "action": "You eat the carcass", "response": "The stench of it is too much. Maybe if you held your breath...", "endoftext": false }, { "action": "You look at the carcass", "response": "It's putrid. Really. You can't even tell what it used to be.", "endoftext": false }, { "action": "You look at the rock", "response": "The flat rock has moved to the side, revealing an exit down into a cave.\n\nA slither hopper is stirring up dust nearby, until the cloud envelopes it and it springs off the ground to start slithering again.", "endoftext": false }, { "action": "You eat the hopper", "response": "Their hides are tough, making them hard to disable, hard to chew, and hard to swallow. What little bits of meat you get from them, though, are quite tasty!\nA good meal. You'll be satisfied for a while now.\n\nYour stomach is finishing off its contents. Soon you will need more food.\n\n[ Mesa Top | Your Size: 185 ]", "endoftext": false }, { "action": "You examine the tracks", "response": "The tracks of various creatures can be seen in the dust here. The human footprints mostly lead to a small hole next to a large rock and the slither hoppers leave lines with large gaps leading to and from bristle bushes.", "endoftext": true }, { "action": "Go downwards", "response": "You crawl down the hole and find yourself in the Hall of Humans.\nHall of Humans\nThe Hall of Humans is unlike anything you've ever seen. The room must occupy almost the entire volume of the mesa. Little adobe dwellings hang from platforms in the ceiling and humans are everywhere! There are more woven rugs in here than you would've though possible.\n\nA human with a fancy hat stands in front of you as though it expects you to do something.\n\nThe human with the fancy hat approaches you, and places a beautiful platter of delicacies in front of you. It stands and studies your face.\n\n[ Hall of Humans | Your Size: 185 ]", "endoftext": false }, { "action": "You examine the platter", "response": "The platter has nothing familiar on it! It promises a whole new world of edibles. It makes your mouth water.\n\nThe rumbling in your stomach crescendos. You are overdue for a meal.", "endoftext": false }, { "action": "You eat the platter", "response": "You snap up the platter into your mouth. You chew for a moment, enjoying the sensation of all the wonderful new textures and flavors. The juices. The .... you taste something familiar. You taste. . . caterpillars, like the ones you first swallowed back in the forest canopy, only with a hint of sourness and some kind of sweet powder... dirt-digging rodent liver! The best part...\nscale crawlers' underskins, strung out and soaked in some kind of brine. The isolation of the skins brings out a flavor you recognize only in memory...\nsmelly herd beast meat, but without the stench! How did they do it... hard-shelled beetle bodies, shells heated to a thin crispy coating! These humans are capable of such wonders!...\ntiny sentient shrimp! And garnished with little tiny poetry hats!\nThey must have their own access to an underwater ocean...\nand many more incredible delicacies. As you swish it all around in your mouth you are overcome with a wonderful warmth. You are full.\nYou are full and ready to nap. So you do.\n\nAnd every day from now on you awake to more beautiful platter of delicacies, followed by naps, with occassional journeys into the wilderness to help your new humans find new things to prepare and eat.\n\nYou have grown, mangiasaur.\n\nYou have eaten and you have grown.", "endoftext": false }, { "action": "You eat human", "response": "The human sees your thought in the slight motion of your feet preparing to pounce, in the hot breath from your nostrils, and in your ever-hungry belly, but he is too slow! You have swallowed him whole and sent his hat flying across the room before anyone has time to react.\n\nNot only is he delicious, but the humans around you aren't looking for a fight. One approaches, lifting the hat from the ground, and placing it square on your head.\n\nThe next few meals are brought to you by your new humans. Sometimes beautiful platters of delicacies and sometimes raw foods from the wild. Sometimes you eat the humans that bring the food.\n\nYou live out your life as mangiasaur, ruler of the Hall of Humans, and eat whatever you want, whenever you want it.\nPress any key for credits and scoring\n\nThanks for playing Mangiasaur! Look forward to a rerelease soon with original soundtrack, fewer typos, and more stuff to eat!\n\nSpecial thanks to Foam for his rocket trees and to Po Prune for his competition!", "endoftext": true } ]
mgk7ueugc7vxis
Mingsheng
Deane Saunders
[ "Eastern" ]
[ "China", "chinese", "IF Competition 2004", "IFComp Game", "martial arts", "walkthrough", "Xyzzy Awards 2004" ]
2,004
[ 0, 4, 1, 2, 0 ]
7
3.285714
20090602
false
[ { "action": "%", "response": "Your interpreter says that it is at least v1.0 of the z-machine standard, so it may be able to support extended Unicode.\nYour font does not appear to be able to display Unicode Chinese characters.\n\nIf your interpreter/font does not support full extended Unicode and therefore does not display Chinese characters (Simsun for example, is a font that can), you have the option of displaying the Pinyin (Romanized) equivalent, complete with tone numbers. If you elect to have this option on, they will appear in brackets where Chinese characters would be, or next to them if your font supports them.\n\nThe option can be turned on and off later by using \"pinyin on\" and \"pinyin off\".\n\nFor a brief explanation of Mandarin Pinyin tones, and to check the current status, type \"pinyin\".\n\nPress y to enable Pinyin, or anything else to continue without.\n(Pinyin is turned off.)\n\nYou had heard a great many stories in your time. Your childhood had been filled with tales of heroic characters who possessed great spiritual powers and incredible skill in martial arts.\n\nMany of those in your village were taught martial arts since childhood, yet it always seemed to you that there was something lacking in such a life - bearing always towards physical strength.\n\nOthers in your village had become important spiritual leaders, yet once again such a one-sided devotion to the spiritual left something to be desired.\n\nOne day, disheartened by this state of affairs, you decided to change things. With only a few rumours of a temple complex to the east and a crude map of the forest to guide you, you set off to follow legends of a wise old man. The legends said that he had combined martial arts with spiritual philosophy, apparently through the observation of nature - how this was achieved, nobody seemed to know.\n\nArriving in the black of night, only to find yourself confronted by a large door to the east, you decided to sleep on the problem and wait until morning.\n\nSunlight on your face awakens you.\n\n\n\nWind whispers through the feathery branches of the bamboo forest surrounding you as warm sunlight showers down, gently filtered by the delicate leaves overhead. The soft ground is carpeted with slender browning leaves, occasionally stirred up by the cool breeze. Faint tracks run southeast and east, one also continues to the north up a bank, and another downwards into a small depression to the south. An impenetrable barrier of thorns lies to the west. How they got there after you passed that way last night is anyone's guess.\n\nYour cloth bag lies on the ground.", "endoftext": true }, { "action": "You take the bag", "response": "You pick up the bag and loop it over your arm. It hangs open slightly but the contents will not fall out.", "endoftext": false }, { "action": "You examine the bag", "response": "The bag is a rather simple affair, made from a square of plain white cloth tied together at the corners. You can keep your hands free by wearing it looped over your arm.\n\nIt contains a jade knife.", "endoftext": false }, { "action": "You look at knife", "response": "The knife, a simple instrument, is carved from a solid piece of translucent green jade. The blade looks moderately sharp, designed mainly for skinning animals. It looks as though anything too hard might break the edge.", "endoftext": false }, { "action": "About yourself", "response": "Not much change since you last looked.", "endoftext": true }, { "action": "You look at your surroundings", "response": "(zhu2 lin2) Bamboo forest\nWind whispers through the feathery branches of the bamboo forest surrounding you as warm sunlight showers down, gently filtered by the delicate leaves overhead. The soft ground is carpeted with slender browning leaves, occasionally stirred up by the cool breeze. Faint tracks run southeast and east, one also continues to the north up a bank, and another downwards into a small depression to the south. An impenetrable barrier of thorns lies to the west. How they got there after you passed that way last night is anyone's guess.", "endoftext": false }, { "action": "You look at the thorns", "response": "The thorns look totally impassable, which is quite strange, given that it was only the night before that you entered the grove from that direction. The thorns themselves are almost two inches thick in places. They look like they could only be cut by an incredibly sharp blade - much sharper than your jade knife, unfortunately.", "endoftext": false }, { "action": "You look at the bamboo", "response": "The bamboo trees are tall and slender, much too thin to climb in any usual manner.", "endoftext": false }, { "action": "You cut the bamboo with the knife", "response": "Everything has purpose within the Dao, that is nature's way. However an immediate use for the bamboo trees eludes you for the time being.", "endoftext": false }, { "action": "You climb tree", "response": "The trees are far too thin to climb.", "endoftext": false }, { "action": "You go to the north", "response": "(zhu4 jing4 de hu2) Serene lake\nThe forest opens out into a large clearing as the trees retreat from a lake that dominates the centre. Flies lazily buzzing in the warm air occasionally dip down to the water, causing a ripple to break the mirror surface as a fish reacts in kind. Not even a breeze disturbs the surface of this image of tranquility. A smooth boulder protrudes from the centre of the lake, the reflection giving the impression of a boulder floating in the sky. The white sand surrounding the water is soft and warm underfoot.\n\nA white crane stands majestically, unmoving, upon the rock at the centre of the lake.", "endoftext": false }, { "action": "You examine the crane", "response": "The white Manchurian crane stands upon the boulder, its red crest setting off an image of aloofness. Although it is unmoving, its eyes display an intensity and hidden power as it watches the fish swimming in the water deep below.", "endoftext": false }, { "action": "You look at the fish", "response": "The bright orange fish swim around in a leisurely manner, though always wary of predators.", "endoftext": false }, { "action": "You eat crane", "response": "(first taking the white crane)\nIt is much too far away to reach from the land.", "endoftext": false }, { "action": "Sing", "response": "Your singing is abominable.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.", "endoftext": false }, { "action": "You examine the boulder", "response": "Other than the peculiar visual effect caused by the reflection, the boulder looks smooth and quite ordinary. It would be too small for you to sit on.", "endoftext": false }, { "action": "You sit on boulder", "response": "Everything has purpose within the Dao, that is nature's way. However an immediate use for the boulder eludes you for the time being.", "endoftext": false }, { "action": "Swim", "response": "The crane notices you the moment your foot touches the water. It does not look particularly worried by your slow movements, but takes to the air leisurely gliding over the bamboo trees to the west.\n\nThe fish brush up against you playfully as you swim, always managing to avoid your touch when you try to stroke them.\n\nAfter a few minutes you return to the lakeside and wait for your clothing to dry a little.", "endoftext": false }, { "action": "You eat the fish", "response": "(first taking the fish)\nThe fish are too quick, and constantly evade your grasp.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na cloth bag (being worn and open)\na jade knife", "endoftext": false }, { "action": "You cut yourself with the knife", "response": "Cutting you up would achieve little.", "endoftext": false }, { "action": "Go east", "response": "The bamboo trees begin to peter out, and the forest is replaced with slender, twisting cypresses.\n\n(shen2 dao4) Western end of spirit way\nCypress trees form a straight avenue several feet wide, running from west to east. The path continues some distance to the east, where it terminates in an archway - and back into the forest to the west.\n\nA row of ornate animal statues flank each side of the paved path upon which you stand, apparently guarding the way from interlopers.", "endoftext": false }, { "action": "You cut the statue with the knife", "response": "Cutting that up would achieve little.", "endoftext": false }, { "action": "Go east", "response": "As you approach the door, the eyes of the Qilin either side flare with a crimson hue. The door slams shut, giving a loud clunk as though being barred before you can reach it.", "endoftext": false }, { "action": "You look at Qilin", "response": "Each qilin has a single horn on its forehead, a horse's hooves, a deer's body and an ox's tail. The body is covered with what appears to be a scaly pattern. Legend has it that a qilin appeared to the pregnant mother of Confucius.\n\nActually on second thoughts, they do seem a little odd to you - you have the distinct impression that you are being watched.", "endoftext": false }, { "action": "You examine the horn", "response": "It's just carved out of the stone for detail.", "endoftext": false }, { "action": "You examine the statues", "response": "The statues are arranged in pairs, each animal matched by its twin on the opposite side of the path. If you face the archway at the eastern end of the path, the animals stand to your left and right facing each other in the order of Dog, Ram, Horse, Lion and Qilin - the Qilin being just in front of the archway and the Dogs closest to you, at the western end of the path.\n\nLooking at the Qilin statues makes you feel slightly uneasy. For some reason they send a slight shiver down your spine.", "endoftext": false }, { "action": "You take the horn", "response": "Everything has purpose within the Dao, that is nature's way. However an immediate use for the details eludes you for the time being.", "endoftext": false }, { "action": "You examine the Dog", "response": "The dogs look like friendly chows with upstanding ears protruding from their heads. They sit as though awaiting their master's return.", "endoftext": false }, { "action": "You examine Ram", "response": "The rams are lying down on all fours, the pattern of their wool carved with millions of chisel-strikes.\n\nThere is something interesting about the ram statue to your left; A vine is draped over its back.", "endoftext": false }, { "action": "You look at the vine", "response": "When pulled out straight, the vine appears to be several yards long. Being thin and dry, it does not seem suitable for use in climbing - it certainly would not hold your weight.", "endoftext": false }, { "action": "You cut vine", "response": "Cutting that up would achieve little.", "endoftext": false }, { "action": "You take the vine", "response": "Taken.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na vine\na cloth bag (being worn and open)\na jade knife", "endoftext": false }, { "action": "You examine the Horse", "response": "The horses look rather chubby, more like oversized ponies. As with the other statues, they are stylised and lack realistic detail, tending toward the more ornate.\n\nThere is something interesting about the horse statue to your right; A clump of red moss sits on its nose, obscuring its gaze.", "endoftext": false }, { "action": "You examine the moss", "response": "It is a clump of spongy red moss.", "endoftext": true }, { "action": "You look at your surroundings", "response": "(shen2 dao4) Western end of spirit way\nCypress trees form a straight avenue several feet wide, running from west to east. The path continues some distance to the east, where it terminates in an archway - and back into the forest to the west.\n\nA row of ornate animal statues flank each side of the paved path upon which you stand, apparently guarding the way from interlopers.", "endoftext": false }, { "action": "You examine the Lion", "response": "The lions look fierce, standing erect and proud - their manes elaborately carved with curls.\n\nThere is something interesting about the lion statue to your left; A clump of green moss rests across its eyes.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsome green moss\nsome red moss\na vine\na cloth bag (being worn and open)\na jade knife", "endoftext": false }, { "action": "You look at the green moss", "response": "It is a clump of spongy green moss.", "endoftext": false }, { "action": "You examine the red moss", "response": "It is a clump of spongy red moss.", "endoftext": false }, { "action": "You put the green moss on left Qilin", "response": "You cover its eyes with the green moss.", "endoftext": false }, { "action": "You put the red moss on right Qilin", "response": "As you obscure the vision of the guarding Qilin you hear a loud \"clunk\" as though a mechanism has been released.", "endoftext": false }, { "action": "You open the door", "response": "You open the wooden door.", "endoftext": false }, { "action": "You go east", "response": "The avenue of cypress trees change back to bamboo midway down the path.\n\n(shen2 dao4) Eastern end of spirit way\nCypress and bamboo trees form an avenue which ends to the east as the trees open out to form the entrance to a cemetery. The western end of the path continues through the elaborate archway. A tea bush grows out from a crack in the pavings.\n\nAs you look around you feel a slight chill, noticing occasional movement from the corner of your eye. When you turn to face it, there is nothing to be seen.", "endoftext": false }, { "action": "You look at the bush", "response": "Saying that the bush \"grows\" is not quite accurate. It appears to have died some time ago, the leaves on it are dried out.", "endoftext": false }, { "action": "You take bush", "response": "The bush would be very difficult to uproot, so you settle for the leaves instead.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsome tea leaves\na vine\na cloth bag (being worn and open)\na jade knife", "endoftext": false }, { "action": "You examine the archway", "response": "The archway towers high above you, spanning the width of the avenue formed by the trees and passing through into the impenetrable forest on either side of the path. Several exposed columns support the structure, each having a tightly coiled dragon carved at the base. The stone appears to have the same soft grey hue as the path and stone animals.\n\nSet in the centre of the archway is a huge wooden door which is wide open.", "endoftext": false }, { "action": "Go east", "response": "As you attempt to enter the cemetery you hear a strange rustling sound, yet the leaves on the trees do not move. A strange mist begins to form in front of you, between yourself and the cemetery entrance.\n\nAs you try to pass through it, it seems to solidify and darken at the points of contact. The solidified parts seem to form limbs which move to block your progress with rigid force. Each limb makes a strike at you, driving you back from the entrance.\n\nAfter several attempts at passing the strange apparition, you are forced to give up. The vapour fades back to nothing, leaving no trace.\n\nThe old man must have come this way at some point in time - perhaps there is a way of learning whatever fighting principles he had learned from nature.", "endoftext": true }, { "action": "Look around", "response": "(shen2 dao4) Eastern end of spirit way\nCypress and bamboo trees form an avenue which ends to the east as the trees open out to form the entrance to a cemetery. The western end of the path continues through the elaborate archway. A tea bush grows out from a crack in the pavings.\n\nAs you look around you feel a slight chill, noticing occasional movement from the corner of your eye. When you turn to face it, there is nothing to be seen.", "endoftext": false }, { "action": "You examine the pavings", "response": "The path is made from tightly interlocked slabs of stone. The winds keep the floor clean.", "endoftext": false }, { "action": "You move pavings", "response": "Everything has purpose within the Dao, that is nature's way. However an immediate use for the paved path eludes you for the time being.", "endoftext": false }, { "action": "You listen", "response": "You think that you hear distant voices on the wind. As you begin to pay attention, they stop.", "endoftext": false }, { "action": "Go south", "response": "(shen2 dao4) Western end of spirit way\nCypress trees form a straight avenue several feet wide, running from west to east. The path continues some distance to the east, where it terminates in an archway - and back into the forest to the west.\n\nA row of ornate animal statues flank each side of the paved path upon which you stand, apparently guarding the way from interlopers.\n\n(zhu2 lin2) Bamboo forest\nWind whispers through the feathery branches of the bamboo forest surrounding you as warm sunlight showers down, gently filtered by the delicate leaves overhead. The soft ground is carpeted with slender browning leaves, occasionally stirred up by the cool breeze. Faint tracks run southeast and east, one also continues to the north up a bank, and another downwards into a small depression to the south. An impenetrable barrier of thorns lies to the west. How they got there after you passed that way last night is anyone's guess.\nThe soft bamboo-leaf floor covering changes to a cold, slimy rock floor as you enter the earth. The lighting becomes dull and subdued.\n\n(dong4 xue4) Rocky tidal cavern\nThe air in the cave is cold and damp. A chill wind blowing inwards from the sea causes your eyes to sting in the salt-laden air. The tide chews at the jagged rocks which protrude from the ocean surface several yards out. Boulders being rolled under the surface make loud rumblings like distant thunder - they sound like they could smash anything. The water looks uninviting - the rocks threaten to dash the foolish swimmer to pieces. Behind you, to the north is a passageway leading up to the surface.\n\nA small cleft is visible in the rock next to the entrance.", "endoftext": false }, { "action": "You examine the cleft", "response": "The cleft in the rock is a narrow horizontal slit, roughly two feet from the floor of the cavern. It measures roughly four or five inches high, by about two feet across.\n\nFrom the gloom within, you can just make out the shape of a black snake.", "endoftext": false }, { "action": "You examine snake", "response": "The snake's body is about an inch in diameter by three feet long. Two piercing yellow eyes stare unwavering from the velvety black background of its skin. For all its unnerving appearance, it seems to be a peaceful creature.\n\nIt appears to be sitting on a pebble.", "endoftext": false }, { "action": "You examine the pebble", "response": "A smooth, flat pebble - the kind you used to skim lakes with as a child.", "endoftext": false }, { "action": "You take the snake", "response": "Peaceful, until you approach it. You decide not to find out if it is poisonous.", "endoftext": false }, { "action": "You take the pebble", "response": "Despite the snake's peaceful appearance, it may not be wise to try to take the pebble out from under it. Perhaps there is some way of moving the snake first.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsome tea leaves\na vine\na cloth bag (being worn and open)\na jade knife", "endoftext": false }, { "action": "You cut the snake with the knife", "response": "Cutting him up would achieve little.", "endoftext": false }, { "action": "Sing", "response": "Your singing is abominable.", "endoftext": false }, { "action": "You look", "response": "(dong4 xue4) Rocky tidal cavern\nThe air in the cave is cold and damp. A chill wind blowing inwards from the sea causes your eyes to sting in the salt-laden air. The tide chews at the jagged rocks which protrude from the ocean surface several yards out. Boulders being rolled under the surface make loud rumblings like distant thunder - they sound like they could smash anything. The water looks uninviting - the rocks threaten to dash the foolish swimmer to pieces. Behind you, to the north is a passageway leading up to the surface.\n\nA small cleft is visible in the rock next to the entrance.", "endoftext": false }, { "action": "You hit the snake with the vine", "response": "A stick is best for keeping things at arm's length.", "endoftext": false }, { "action": "Swim", "response": "The sea in this region would be impossible to swim in - it would smash you to a pulp and wash your remains up on a beach somewhere.", "endoftext": false }, { "action": "You ask Snake, to go west", "response": "The black snake has better things to do.", "endoftext": false }, { "action": "Go southeast", "response": "The bamboo forest ends abruptly, giving way to a rocky cliff, which you begin to descend.\n\n(ya2) Cliffs\nAs you stand with your back to the cliff, the view ahead of you appears to be nothing but a blur fading from dark grey sea below, through to a light powder blue sky.\n\nA narrow path winds its way down the cliff face to the water level below, where a small alcove seems to collect debris, and upwards over the edge of the cliff to the bamboo forest.", "endoftext": false }, { "action": "You examine the path", "response": "The path is cut deep into the cliff face. It does not look like it will give way any time soon.", "endoftext": true }, { "action": "You go downwards", "response": "(ya2 di3) Cliff base\nNot much can be seen from this vantage point. A thin veil of fog blocks the view out to sea. The waters below churn menacingly, the spume a milky white.\n\nThe ledge here forms a small alcove, which is only a couple of metres across. It continues up the cliff face, where it vanishes from sight.\n\nDebris seems to get washed in here and collects on the rocky ledge.", "endoftext": false }, { "action": "You examine the sea", "response": "The sea is dark with mud stirred up from the bottom, and totally restless.", "endoftext": false }, { "action": "You examine the debris", "response": "The debris is a mess of rubbish, mainly wood pounded to pieces by the action of the sea on the rocks.", "endoftext": false }, { "action": "You search it", "response": "After a thorough search of the debris you uncover a sturdy bamboo stick, which you take.", "endoftext": false }, { "action": "Go upwards", "response": "(ya2) Cliffs\nAs you stand with your back to the cliff, the view ahead of you appears to be nothing but a blur fading from dark grey sea below, through to a light powder blue sky.\n\nA narrow path winds its way down the cliff face to the water level below, where a small alcove seems to collect debris, and upwards over the edge of the cliff to the bamboo forest.", "endoftext": false }, { "action": "Go south", "response": "The soft bamboo-leaf floor covering changes to a cold, slimy rock floor as you enter the earth. The lighting becomes dull and subdued.\n\n(dong4 xue4) Rocky tidal cavern\nThe air in the cave is cold and damp. A chill wind blowing inwards from the sea causes your eyes to sting in the salt-laden air. The tide chews at the jagged rocks which protrude from the ocean surface several yards out. Boulders being rolled under the surface make loud rumblings like distant thunder - they sound like they could smash anything. The water looks uninviting - the rocks threaten to dash the foolish swimmer to pieces. Behind you, to the north is a passageway leading up to the surface.\n\nA small cleft is visible in the rock next to the entrance.", "endoftext": false }, { "action": "Poke snake", "response": "As you prod the snake with the stick, it decides to move. Being so close to the crevice it startles you, causing you to lose your grip on the stick which clatters down into the back of the cleft beyond your reach.\n\nThe snake slithers off, apparently turning the corner and leaving the cave.", "endoftext": false }, { "action": "You take the pebble", "response": "Taken.", "endoftext": false }, { "action": "You look at the cleft", "response": "The cleft in the rock is a narrow horizontal slit, roughly two feet from the floor of the cavern. It measures roughly four or five inches high, by about two feet across.\n\nThere does not appear to be anything in the cleft.", "endoftext": false }, { "action": "Skim pebble", "response": "You suddenly have an irresistible urge, dating back to your childhood. The pebble skims across the surface of the lake, its path curving as though guided by the Dao, leaping several times until it clatters against the boulder, landing in the water with a 'plop'.\n\nThe crane gives an undignified shriek at the sudden close disturbance and darts away through the trees to the south.", "endoftext": false }, { "action": "Go south", "response": "(zhu2 lin2) Bamboo forest\nWind whispers through the feathery branches of the bamboo forest surrounding you as warm sunlight showers down, gently filtered by the delicate leaves overhead. The soft ground is carpeted with slender browning leaves, occasionally stirred up by the cool breeze. Faint tracks run southeast and east, one also continues to the north up a bank, and another downwards into a small depression to the south. An impenetrable barrier of thorns lies to the west. How they got there after you passed that way last night is anyone's guess.\n\nThe snake and crane are sitting at opposite ends of the clearing, apparently waiting for each other to move.", "endoftext": false }, { "action": "You think", "response": "What a good idea.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsome tea leaves\na vine\na cloth bag (being worn and open)\na jade knife", "endoftext": false }, { "action": "Go east", "response": "The bamboo trees begin to peter out, and the forest is replaced with slender, twisting cypresses.\n\n(shen2 dao4) Western end of spirit way\nCypress trees form a straight avenue several feet wide, running from west to east. The path continues some distance to the east, where it terminates in an archway - and back into the forest to the west.\n\nA row of ornate animal statues flank each side of the paved path upon which you stand, apparently guarding the way from interlopers.", "endoftext": false }, { "action": "You go east", "response": "The avenue of cypress trees change back to bamboo midway down the path.\n\n(shen2 dao4) Eastern end of spirit way\nCypress and bamboo trees form an avenue which ends to the east as the trees open out to form the entrance to a cemetery. The western end of the path continues through the elaborate archway. A tea bush grows out from a crack in the pavings.\n\nAs you look around you feel a slight chill, noticing occasional movement from the corner of your eye. When you turn to face it, there is nothing to be seen.\n\nAs you think, you begin to realize that the area surrounding the lake manifests a lot of Yang elements. The brightness, the warmth, clarity and creative aspects all point to it. There is an element of Yin, however, in the stillness of the lake and softness of the water.", "endoftext": false }, { "action": "You go east", "response": "As you attempt to enter the cemetery you hear a strange rustling sound, yet the leaves on the trees do not move. A strange mist begins to form in front of you, between yourself and the cemetery entrance.\n\nAs you try to pass through it, it seems to solidify and darken at the points of contact. The solidified parts seem to form limbs which move to block your progress with rigid force. Each limb makes a strike at you, driving you back from the entrance.\n\nAfter several attempts at passing the strange apparition, you are forced to give up. The vapour fades back to nothing, leaving no trace.\n\nThe old man must have come this way at some point in time - perhaps there is a way of learning whatever fighting principles he had learned from nature.\n\nYou begin to get the idea that the cavern contains much Yin. It is dark, cold, destructive and murky - yet the motion and activity of the sea, along with the hardness of the rocks, embodies some part of Yang.", "endoftext": false }, { "action": "You wait", "response": "Time passes.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou come to the understanding that the bamboo forest appears to be a balancing point between the Yin and Yang of the lake and cavern - and that there are elements of Yin within Yang, and vice versa. One cannot exist without the other.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nAfter witnessing the battle between the crane and snake, you begin to understand that it is possible for soft motion to overcome rigidity. The snake demonstrates this in its yielding style - as do the rocks and sea. The hardest stone can be worn by the motion of water, from its gentlest to its most fierce action.\n\nYou begin to wonder if this philosophy can be used to overcome others in battle.", "endoftext": false }, { "action": "You go to the east", "response": "As you attempt to enter the cemetery you hear a strange rustling sound, yet the leaves on the trees do not move. A strange mist begins to form in front of you, between yourself and the cemetery entrance.\n\nAs you try to pass through it, it seems to solidify and darken at the points of contact. The solidified parts seem to form limbs which move to block your progress with rigid force. Each limb makes a strike at you, driving you back from the entrance.\n\nAs you attempt to fight the strange entity, you realize that the principle that you have learned from observing the crane and snake fight can be of use. You begin to parry the blows with gentle movements, allowing the force to move past you.\n\nAfter several moments of cunning feints and deflections, you manage to pass the entity, which fades away - leaving the pathway quiet once again, with the obstruction gone.\n\nThe path ends, and the forest either side retreats to form a clearing.\n\n(si4 miao4 de fen2 chang2) Cemetery\nThe dense trees form a nearly impenetrable wall around the cemetery grounds. In the centre of the clearing is a large mound, atop which stands a shrine or marker of some kind. Numerous smaller stones are dotted about. At the southern end of the cemetery stands a run-down looking pagoda. A path runs northward, apparently towards the mountains.", "endoftext": false }, { "action": "You examine the mound", "response": "The mound has a gentle slope, flattened at the top where the marker stands. It is approximately five feet high, by about twenty feet across at the bottom. Sparse, dry grass populates the bank, with a few longer tufts near the top.", "endoftext": false }, { "action": "You examine the marker", "response": "The stone is perched on top of the large mound, its sides a polished, shimmering black - possibly jet or some other stone that you do not recognise. Deeply chiseled characters stand out on the front of it, embossed with gold. Perhaps this person was revered by someone, had a wealthy family or was some other kind of important figure. The name, (wu3 jiu4 huo) Wu Jiu-Huo, is unfamiliar.\n\nAt the base of the shrine is a tiny hole.", "endoftext": false }, { "action": "You examine the hole", "response": "You cannot tell how deep the hole is, but it is very small - about a quarter of an inch in diameter. Ashen smudges mark the surface of the stone just below it.", "endoftext": true }, { "action": "Look around", "response": "(si4 miao4 de fen2 chang2) Cemetery\nThe dense trees form a nearly impenetrable wall around the cemetery grounds. In the centre of the clearing is a large mound, atop which stands a shrine or marker of some kind. Numerous smaller stones are dotted about. At the southern end of the cemetery stands a run-down looking pagoda. A path runs northward, apparently towards the mountains.", "endoftext": false }, { "action": "You examine the stones", "response": "The smaller stones appear to be grave markers only a foot or two high, characters adorning most of them - while a few have weathered smooth. After looking at several of them, you realize that the names are written in an archaic style, and none of them are even vaguely familiar.", "endoftext": false }, { "action": "Pray", "response": "Nothing practical results from your prayer.", "endoftext": false }, { "action": "You look at the pagoda", "response": "The pagoda must have been magnificent in its day. Three tiers of bright orange tiled roofing sweep down, supported by bright green painted wooden pillars and beams. Ricepaper screens adorn the windows, while an ornately carved door stands at the top of the steps that run up to the raised floor level. Of course now, the tiles have faded and are stained with muck and lichen. The paint is peeling from the woodwork, the screens are gone and the frames of the door and windows stand empty.", "endoftext": false }, { "action": "You take the pagoda", "response": "That's hardly portable.", "endoftext": false }, { "action": "You go to the south", "response": "(ta3) Inside pagoda\nDespite the air of decay that the outside (and indeed the inside) of the building presents, there is a strange homely warmth to it. A sense of stillness and focus pervades your being, making you feel relaxed yet alert. The structure above creaks in the sunlight, while the floating feathers of birds roosting above add to the dreamlike quality.\n\nYou can see an old man, a wooden tray and a teapot (in which is some water) here.", "endoftext": false }, { "action": "You examine man", "response": "If it were not for the gentle movement of his chest while breathing, you would assume that he was a scarecrow made from stuffed wrinkly leather. Admittedly, the long silver hair that spills from the back of his head, beard and moustache would have made him a rather elaborate scarecrow. If it were not for a peculiar air of hidden power that surrounds him, you would think him to be a common beggar.", "endoftext": false }, { "action": "You touch man", "response": "The old man does not seem to respond at all. He seems totally oblivious to his surroundings, except for the fact that his nostrils seem to flare in response to aromas that you cannot discern.", "endoftext": false }, { "action": "You examine the teapot", "response": "A small brown ceramic teapot. It contains clean hot water.", "endoftext": false }, { "action": "You put the leaves in the pot", "response": "The leaves are too big for teamaking.", "endoftext": false }, { "action": "You cut leaves", "response": "You ought to cut them on a tray.", "endoftext": false }, { "action": "You put the leaves on the tray", "response": "You put the tea leaves on the wooden tray.", "endoftext": false }, { "action": "You cut the leaves", "response": "(with the jade knife)\n(first taking the jade knife)\nYou cut the leaves with finesse, then gather them up - just right for teamaking now.", "endoftext": false }, { "action": "You take the leaves", "response": "You already have those.", "endoftext": false }, { "action": "You put the leaves in the pot", "response": "You open the lid, put the tea in and close it again.\n\nThe tea begins to steep in the pot. The delicate aroma wafts across the room.\n\nThe old man seems to smell the tea, for his eyes open and a thin smile briefly plays across his features. He walks over to you, picks up the teapot and smells the contents.\n\n\"Ahh, the leaf is perfect,\" he comments, \"but I am quite capable of making tea myself. As I had no leaf to make any however, I am in your debt.\"\n\nHe fumbles in his robes for a moment, and withdraws a large key.\n\n\"This may be of some use to you. Find your way to the top of Mount Tai - you may learn something from the experience. Come back to see me once you discover the point of the trip.\"\n\nHe laughs as he hands you the key and goes outside to enjoy his tea.", "endoftext": false }, { "action": "You look at the key", "response": "It is a large iron key. Most of the angular edges seem to have been worn down by passing many hands.", "endoftext": false }, { "action": "Go north", "response": "(si4 miao4 de fen2 chang2) Cemetery\nThe dense trees form a nearly impenetrable wall around the cemetery grounds. In the centre of the clearing is a large mound, atop which stands a shrine or marker of some kind. Numerous smaller stones are dotted about. At the southern end of the cemetery stands a run-down looking pagoda. A path runs northward, apparently towards the mountains.", "endoftext": false }, { "action": "You go north", "response": "The forest stops, suddenly confronted by a wall of rock.\n\n(shan1 men2) Mountain gate\nAn enormous archway stands to the northwest, acting as a gateway to the mountain pass beyond. The forest opens out to the south, while a rock wall encompasses all other directions.", "endoftext": false }, { "action": "You open the gate with the key", "response": "You unlock the wooden gate.", "endoftext": false }, { "action": "You open gate", "response": "You open the wooden gate.", "endoftext": false }, { "action": "You go to the north-west", "response": "After passing through the archway at the foot of the mountains, a staggering number of steps lies ahead of you.\n\nAfter a tiring climb of three thousand steps you reach a landing, where you rest before continuing the climb.\n\n(shan1 ti1) Mountain stairway\nThe landing, a flat expanse of about twenty feet across in both directions, gives a welcome break from the tortuous stairs that lead up to the east and down to the southeast. Sheltered from the winds, this spot is quite a peaceful place to rest.", "endoftext": false }, { "action": "You rest", "response": "Weary from the climb, you fall asleep.\n\nYou dream about the principles of Yin and Yang, of how opposites are inseparable and how one is necessary for the existance of the other. After the dream fades to nothing, words drift through your sleep:\n\n\"When people see some things as beautiful,\nother things become ugly.\nWhen people see some things as good,\nother things become bad.\n\nBeing and non-being create each other.\nDifficult and easy support each other.\nLong and short define each other.\nHigh and low depend on each other.\nBefore and after follow each other.\n\nand teaches without saying anything.\nThings arise and she lets them come;\nthings disappear and she lets them go.\nShe has but does not possess,\nacts but does not expect.\nWhen her work is done, she forgets it.\nThat is why it lasts forever.\"\n\nYou wake, feeling refreshed.", "endoftext": true }, { "action": "You describe your surroundings", "response": "(shan1 ti1) Mountain stairway\nThe landing, a flat expanse of about twenty feet across in both directions, gives a welcome break from the tortuous stairs that lead up to the east and down to the southeast. Sheltered from the winds, this spot is quite a peaceful place to rest.", "endoftext": false }, { "action": "Go east", "response": "You trudge wearily up the remaining three thousand, six hundred and sixty steps.\n\nAs you emerge from the relatively confined space of the stairway, you feel slightly lightheaded - the landscape opening out below you is stunning.\n\n(shan1) Mountain\nThe mountain stands just over a mile above the surrounding terrain. You can see your village over in the distant west, while to the south the whole complex of spirit way and cemetery is visible from this great height. Birds circle the treetops below, their movements complementing the stillness of the clear blue skies above.\n\nExcept for a solitary wizened tree and the stairway cut into the ground to the west, the mountaintop is bare.\n\nA long wooden box lies on the ground, apparently discarded.", "endoftext": false }, { "action": "Examine box", "response": "It is just over three feet long, approximately four inches thick by about six inches wide. It is rather plain looking, being made of a light wood - no pattern adorns the outer surface. A latch mechanism is mounted on the front, but no hinges are visible on the back - they must be on the inside of the box.\n\nIt is closed.", "endoftext": false }, { "action": "You open the box", "response": "It appears that the latch has seized up and will not open. Given some tremendous force, you might be able to free the mechanism.", "endoftext": false }, { "action": "You look at the tree", "response": "As with many trees that grow upon the slopes of mountains, it has given in to the persistent nagging of the winds. It slants upward at a peculiar angle, as though planted inside some giant glass bottle that has forced it into an unnatural shape.\n\nAlthough poetic, it is but a tree.", "endoftext": false }, { "action": "Smash box", "response": "It seems as though it would take tremendous force to loosen the latch.", "endoftext": false }, { "action": "You climb the tree", "response": "The branches of the tree are compact, dry and brushlike. Virtually impossible to climb up.", "endoftext": false }, { "action": "You throw the box", "response": "The box clatters all the way down the steps.", "endoftext": false }, { "action": "Go west", "response": "After stumbling wearily down three thousand, six hundred and sixty steps, you reach the landing - a welcome sight, as you feel in need of a rest.\n\n(shan1 ti1) Mountain stairway\nThe landing, a flat expanse of about twenty feet across in both directions, gives a welcome break from the tortuous stairs that lead up to the east and down to the southeast. Sheltered from the winds, this spot is quite a peaceful place to rest.\n\nYou can see a long wooden box (which is closed) here.", "endoftext": false }, { "action": "You tie the vine to box", "response": "You tie the vine to the handle of the box. Thankfully it does not snap.", "endoftext": false }, { "action": "You go to the east", "response": "You trudge wearily up the remaining three thousand, six hundred and sixty steps.\n\nAs you emerge from the relatively confined space of the stairway, you feel slightly lightheaded - the landscape opening out below you is stunning.\n\n(shan1) Mountain\nThe mountain stands just over a mile above the surrounding terrain. You can see your village over in the distant west, while to the south the whole complex of spirit way and cemetery is visible from this great height. Birds circle the treetops below, their movements complementing the stillness of the clear blue skies above.\n\nExcept for a solitary wizened tree and the stairway cut into the ground to the west, the mountaintop is bare.", "endoftext": false }, { "action": "Inventory", "response": "There's nothing sensible to swing here.\n\nYou are carrying:\na long wooden box with a vine attached\na key\na jade knife\na cloth bag (being worn and open but empty)", "endoftext": true }, { "action": "Look around", "response": "(shan1) Mountain\nThe mountain stands just over a mile above the surrounding terrain. You can see your village over in the distant west, while to the south the whole complex of spirit way and cemetery is visible from this great height. Birds circle the treetops below, their movements complementing the stillness of the clear blue skies above.\n\nExcept for a solitary wizened tree and the stairway cut into the ground to the west, the mountaintop is bare.", "endoftext": false }, { "action": "You pull the tree", "response": "Everything has purpose within the Dao, that is nature's way. However an immediate use for the wizened tree eludes you for the time being.", "endoftext": false }, { "action": "You look at the tree", "response": "As with many trees that grow upon the slopes of mountains, it has given in to the persistent nagging of the winds. It slants upward at a peculiar angle, as though planted inside some giant glass bottle that has forced it into an unnatural shape.\n\nAlthough poetic, it is but a tree.", "endoftext": false }, { "action": "You examine the stairway", "response": "Apart from the obvious beginnings and ends, the steps - with very little imagination - could be stretching out into infinity. It must have taken years to lay these steps into the surrounding rock structures of the mountainous valley.", "endoftext": false }, { "action": "You examine latch", "response": "The latch looks very rusty. It appears to serve both as a handle and a fastening as there is a large loop, big enough for you to carry it by. It appears that the latch has seized up and will not open. It seems as though it would take tremendous force to loosen. There is a vine tied to the handle.", "endoftext": false }, { "action": "You tie the vine to latch", "response": "You tie the vine to the handle of the box. Thankfully it does not snap.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na long wooden box with a vine attached\na key\na jade knife\na cloth bag (being worn and open but empty)", "endoftext": false }, { "action": "Smash box", "response": "It seems as though it would take tremendous force to loosen the latch.", "endoftext": false }, { "action": "Drop box", "response": "The box clatters all the way down the steps.", "endoftext": false }, { "action": "You give up", "response": "(to yourself)\n(first taking the up above)\nThat isn't available.", "endoftext": true }, { "action": "Look around", "response": "(shan1) Mountain\nThe mountain stands just over a mile above the surrounding terrain. You can see your village over in the distant west, while to the south the whole complex of spirit way and cemetery is visible from this great height. Birds circle the treetops below, their movements complementing the stillness of the clear blue skies above.\n\nExcept for a solitary wizened tree and the stairway cut into the ground to the west, the mountaintop is bare.", "endoftext": false }, { "action": "You look at the cemetery", "response": "From this distance, the whole area just seems like a greenish rug of trees, with the cemetery complex forming an earthy stain upon it.", "endoftext": false }, { "action": "You throw the box at the cemetery", "response": "Everything has purpose within the Dao, that is nature's way. However an immediate use for the long wooden box with a vine attached eludes you for the time being.", "endoftext": false }, { "action": "You examine the birds", "response": "From this distance they look like tiny white specks. They could easily be motes of dust, floating on the air currents.", "endoftext": false }, { "action": "Go west", "response": "After stumbling wearily down three thousand, six hundred and sixty steps, you reach the landing - a welcome sight, as you feel in need of a rest.\n\n(shan1 ti1) Mountain stairway\nThe landing, a flat expanse of about twenty feet across in both directions, gives a welcome break from the tortuous stairs that lead up to the east and down to the southeast. Sheltered from the winds, this spot is quite a peaceful place to rest.", "endoftext": false }, { "action": "You go to the southeast", "response": "After an arduous trek down three thousand steps, you reach the foot of the mountain.\n\n(shan1 men2) Mountain gate\nAn enormous archway stands to the northwest, acting as a gateway to the mountain pass beyond. The forest opens out to the south, while a rock wall encompasses all other directions.", "endoftext": false }, { "action": "Go south", "response": "(si4 miao4 de fen2 chang2) Cemetery\nThe dense trees form a nearly impenetrable wall around the cemetery grounds. In the centre of the clearing is a large mound, atop which stands a shrine or marker of some kind. Numerous smaller stones are dotted about. At the southern end of the cemetery stands a run-down looking pagoda. A path runs northward, apparently towards the mountains.", "endoftext": false }, { "action": "Go south", "response": "(ta3) Inside pagoda\nDespite the air of decay that the outside (and indeed the inside) of the building presents, there is a strange homely warmth to it. A sense of stillness and focus pervades your being, making you feel relaxed yet alert. The structure above creaks in the sunlight, while the floating feathers of birds roosting above add to the dreamlike quality.\n\nYou can see a wooden tray here.", "endoftext": false }, { "action": "You examine feathers", "response": "Looking up into the roof space, you cannot actually see the birds themselves - they are always careful to hide out of plain sight when roosting. The presence of their feathers, gently floating on the air currents gives them away.", "endoftext": false }, { "action": "You examine the tray", "response": "The wooden tray is about a foot in diameter, the surface is scored with marks as though it has been used as a chopping board. A small lip runs around its outer edge, to prevent spillage of whatever might be placed upon it.", "endoftext": true }, { "action": "You describe your surroundings", "response": "(ta3) Inside pagoda\nDespite the air of decay that the outside (and indeed the inside) of the building presents, there is a strange homely warmth to it. A sense of stillness and focus pervades your being, making you feel relaxed yet alert. The structure above creaks in the sunlight, while the floating feathers of birds roosting above add to the dreamlike quality.", "endoftext": false }, { "action": "You hold the vine", "response": "You are already holding the box to which it is attached.", "endoftext": false }, { "action": "You rest", "response": "Weary from the climb, you fall asleep.\n\nOnce again, words drift through your slumber.\n\n\"We join spokes together in a wheel,\nbut it is the centre hole\nthat makes the wagon move.\n\nWe shape clay into a pot,\nbut it is the emptiness inside\nthat holds whatever we want.\n\nWe hammer wood for a house,\nbut it is the inner space\nthat makes it livable.\n\nWe work with being,\nbut non-being is what we use.\"\n\nYou wake, feeling refreshed.", "endoftext": false }, { "action": "You rest", "response": "Weary from your climb, you fall into a short, dreamless slumber.\n\nYou wake, feeling refreshed.", "endoftext": true }, { "action": "Go downward", "response": "(shan1 men2) Mountain gate\nAn enormous archway stands to the northwest, acting as a gateway to the mountain pass beyond. The forest opens out to the south, while a rock wall encompasses all other directions.", "endoftext": false }, { "action": "You rest", "response": "After a short rest, you feel refreshed.", "endoftext": false }, { "action": "Go west", "response": "(shen2 dao4) Eastern end of spirit way\nCypress and bamboo trees form an avenue which ends to the east as the trees open out to form the entrance to a cemetery. The western end of the path continues through the elaborate archway. A tea bush grows out from a crack in the pavings.", "endoftext": false }, { "action": "Go west", "response": "(shen2 dao4) Western end of spirit way\nCypress trees form a straight avenue several feet wide, running from west to east. The path continues some distance to the east, where it terminates in an archway - and back into the forest to the west.\n\nA row of ornate animal statues flank each side of the paved path upon which you stand, apparently guarding the way from interlopers.", "endoftext": false }, { "action": "Drop box", "response": "You hold on to the other end of the vine as you drop the box. The tide comes in and whisks the box out to sea, but due to the fact that you are holding the vine it veers to one side, causing it to smash violently against the rocks. The vine gets snatched from your grip as the box disappears from view.", "endoftext": true }, { "action": "Go downward", "response": "(ya2 di3) Cliff base\nNot much can be seen from this vantage point. A thin veil of fog blocks the view out to sea. The waters below churn menacingly, the spume a milky white.\n\nThe ledge here forms a small alcove, which is only a couple of metres across. It continues up the cliff face, where it vanishes from sight.\n\nDebris seems to get washed in here and collects on the rocky ledge.\n\nYou can also see a long wooden box (which is closed) here.", "endoftext": false }, { "action": "Examine box", "response": "It is just over three feet long, approximately four inches thick by about six inches wide. It is rather plain looking, being made of a light wood - no pattern adorns the outer surface. A latch mechanism is mounted on the front, but no hinges are visible on the back - they must be on the inside of the box.\n\nIt is closed.", "endoftext": false }, { "action": "You open it", "response": "Suitably weakened by its ordeal the box opens easily, revealing a painting in the lid.\n\nIt also contains a sword.", "endoftext": false }, { "action": "You examine the painting", "response": "The picture inside the lid appears to depict five different martial arts moves and stances, relating each one to a different element. Each one is distinct enough for you to be able to remember them easily: (tu3 jin2 shui3 mu4 huo3) earth, metal, water, wood and fire. Oddly, none of them depict stances that include a sword - they are all unarmed.\n\nJust below is an image of a sword, with the same symbols etched in a pattern upon the blade - but it is too faded to be able to discern which is which.\n\n[Type the name of the element to practice the stance.]", "endoftext": false }, { "action": "Earth", "response": "You are not in combat at the moment, but you rehearse the stance anyway.\n\nYou quickly get into the earth stance:\n\nYou balance your weight evenly upon both legs, both slightly bent to keep your stance grounded. Your right hand is held out in front of you, fingers open, palm facing directly forward. Your left hand is also held palm open, but at your side - facing forwards at a slight downward angle.", "endoftext": false }, { "action": "Metal", "response": "You are not in combat at the moment, but you rehearse the stance anyway.\n\nYou quickly get into the metal stance:\n\nYou shift your weight backwards onto your right leg, left leg out towards the front, giving support. You hold your left fist out in front of you, palm up, at face level, while your right fist is at your hip, facing palm down.", "endoftext": false }, { "action": "Water", "response": "You are not in combat at the moment, but you rehearse the stance anyway.\n\nYou quickly get into the water stance:\n\nWith your legs together, the left slightly in front of the right, you crouch a little. Your right fist extends out as far as you can reach, thumb upward, yet keeping the arm slightly bent. The left fist is held, palm inwards, against your ribs.", "endoftext": false }, { "action": "Wood", "response": "You are not in combat at the moment, but you rehearse the stance anyway.\n\nYou quickly get into the wood stance:\n\nYou shift your weight backwards onto your left leg, right leg out towards the front, giving support. You hold your left fist out in front of you, thumb upward, at shoulder level, while your right fist is held just above your head, ready to strike downwards.", "endoftext": false }, { "action": "Fire", "response": "You are not in combat at the moment, but you rehearse the stance anyway.\n\nYou quickly get into the fire stance:\n\nYou shift your weight sideways onto your right leg, left leg out towards the front-left, giving support. You hold your right fist out in front of you, palm up, at face level, while your left fist is at covering your stomach, facing palm down.", "endoftext": false }, { "action": "You examine the sword", "response": "The sword is a classic Chinese \"Jian\": a tassel graces the pommel, which is in turn attached to a wooden handgrip. Above the handgrip is the hilt, from which extends the blade. The blade itself appears to have symbols etched upon it.", "endoftext": false }, { "action": "You examine the symbols", "response": "The blade is nearly three feet long, an inch and a half wide, yet nearly wafer thin. It is unusually flexible, and the edges appear razor sharp right to the tip. It has a slightly flattened section up the middle, upon which there appear to be etched symbols of some sort.\n\nThe etching appears to be writing. One side has characters (chuang4 zao4) meaning \"Create\" and just above it a circle of five characters, reading from the top clockwise: (tu3 jin2 shui3 mu4 huo3) Earth, Metal, Water, Wood, Fire - which appear to be referring to the creation of Qi energy by cycling through the five elements of nature.\n\nThe other side has the characters (kong4 zhi4) \"Control\" and again in a circle: (tu3 shui3 huo3 jin2 mu4) Earth, Water, Fire, Metal, Wood - which refers to the cycle by which Qi is controlled and suppressed by the five elements.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na sword\na long wooden box (which is open but empty)\na wooden tray\na key\na jade knife\na cloth bag (being worn and open but empty)", "endoftext": false }, { "action": "Go upwards", "response": "(ya2) Cliffs\nAs you stand with your back to the cliff, the view ahead of you appears to be nothing but a blur fading from dark grey sea below, through to a light powder blue sky.\n\nA narrow path winds its way down the cliff face to the water level below, where a small alcove seems to collect debris, and upwards over the edge of the cliff to the bamboo forest.", "endoftext": false }, { "action": "You go northwest", "response": "(zhu2 lin2) Bamboo forest\nWind whispers through the feathery branches of the bamboo forest surrounding you as warm sunlight showers down, gently filtered by the delicate leaves overhead. The soft ground is carpeted with slender browning leaves, occasionally stirred up by the cool breeze. Faint tracks run southeast and east, one also continues to the north up a bank, and another downwards into a small depression to the south. An impenetrable barrier of thorns lies to the west. How they got there after you passed that way last night is anyone's guess.", "endoftext": false }, { "action": "You go east", "response": "The avenue of cypress trees change back to bamboo midway down the path.\n\n(shen2 dao4) Eastern end of spirit way\nCypress and bamboo trees form an avenue which ends to the east as the trees open out to form the entrance to a cemetery. The western end of the path continues through the elaborate archway. A tea bush grows out from a crack in the pavings.", "endoftext": false }, { "action": "You go east", "response": "The path ends, and the forest either side retreats to form a clearing.\n\n(si4 miao4 de fen2 chang2) Cemetery\nThe dense trees form a nearly impenetrable wall around the cemetery grounds. In the centre of the clearing is a large mound, atop which stands a shrine or marker of some kind. Numerous smaller stones are dotted about. At the southern end of the cemetery stands a run-down looking pagoda. A path runs northward, apparently towards the mountains.", "endoftext": false }, { "action": "You go to the south", "response": "(ta3) Inside pagoda\nDespite the air of decay that the outside (and indeed the inside) of the building presents, there is a strange homely warmth to it. A sense of stillness and focus pervades your being, making you feel relaxed yet alert. The structure above creaks in the sunlight, while the floating feathers of birds roosting above add to the dreamlike quality.\n\nYou can see an old man here.\n\nThe old man says, \"I will test your understanding. I will attack you five times in a row - if you manage to defeat me three times in a row, I will know that you have attained understanding. If you fail, you may try again - I am not so harsh a master as others.\"\n\nDespite his apparent frailty, the old man suddenly moves with the grace of a snake. As he prepares to strike, you recognise his stance as the element of fire.", "endoftext": false }, { "action": "Water", "response": "You quickly get into the water stance:\n\nWith your legs together, the left slightly in front of the right, you crouch a little. Your right fist extends out as far as you can reach, thumb upward, yet keeping the arm slightly bent. The left fist is held, palm inwards, against your ribs.\n\nYou manage to attain a balance between physical and spiritual. The effect of the combination of spiritual elements allows you to defeat him.\n\n\"Good, water controls fire!\"\n\nThe old man readies himself for his next attack, this time the stance appears to be that of fire.", "endoftext": false }, { "action": "Water", "response": "You quickly get into the water stance:\n\nWith your legs together, the left slightly in front of the right, you crouch a little. Your right fist extends out as far as you can reach, thumb upward, yet keeping the arm slightly bent. The left fist is held, palm inwards, against your ribs.\n\nThe balance between physical and spiritual elements in your stance is much better this time. The blending allows you to defeat him with relative ease.\n\n\"Excellent, water controls fire!\"\n\nThe old man readies himself for his next attack, this time the stance appears to be that of wood.", "endoftext": false }, { "action": "Metal", "response": "You quickly get into the metal stance:\n\nYou shift your weight backwards onto your right leg, left leg out towards the front, giving support. You hold your left fist out in front of you, palm up, at face level, while your right fist is at your hip, facing palm down.\n\nYou reach the perfect balance of physical and spiritual. The effect of the combination of spiritual elements allows you to defeat him effortlessly.\n\n\"Superb, metal controls wood!\"\n\n\"You are talented!\" He exclaims. \"Evidently you understand the principles of Taiji and elemental cycles. No further tests will be necessary, you have the understanding you seek.\"\n\nHe goes back to his meditations.\n\nReviewing your memory of the battle, you understand that the elements carry a great spiritual weight when represented in combat, and that much of their power comes through, even when physical strength may be lacking.", "endoftext": false }, { "action": "You drop the tray", "response": "Dropped.", "endoftext": false }, { "action": "You cut the thorns", "response": "(with the sword)\nYou hack the thorny obstruction to pieces.", "endoftext": false }, { "action": "You cut the thorns with the sword", "response": "Cutting those up would achieve little.", "endoftext": true }, { "action": "Look around", "response": "(zhu2 lin2) Bamboo forest\nWind whispers through the feathery branches of the bamboo forest", "endoftext": false }, { "action": "Go west", "response": "surrounding you as warm sunlight showers down, gently filtered by the delicate leaves overhead. The soft ground is carpeted with slender browning leaves, occasionally stirred up by the cool breeze. Faint tracks run southeast and east, one also continues to the north up a bank, and another downwards into a small depression to the south. The trail back to your village lies to the west.\n\nAlthough you have gained the understanding of spirituality and softness in combat, your family places much emphasis on the weapon that you have returned with.\n\nIn the years to come, your descendants pass on your teachings in a tainted form. Teachings that still place emphasis on weaponry and possessions.\n\nThe family name becomes famous for a few generations, but gradually fades into antiquity as their skills are surpassed by other weapon masters.", "endoftext": false }, { "action": "You go to the west", "response": "You realize that true skill does not depend upon weapons. It is what is in your heart, not your hand, that is important.\n\nYour teachings of Taiji - of softness in combat - will be passed on for generations and your family name known for decades, if not centuries to come.", "endoftext": false }, { "action": "Endnotes", "response": "If you've completed the game with full understanding of Taiji (which isn't actually Taiji by the way, the stances are from Xingyi, as Taiji doesn't actually have \"elemental stances\" in it - at least Sun style doesn't) you will have actually gone through all of the key plot elements.\n\nTaiji was never actually developed in the manner implied in the game. The idea that it came about after a certain historical figure had witnessed a battle between a crane and snake is a popular myth. The actual lineage and development of Taiji is well documented fact.\n\nA few herrings exist in this game:\nIn the cemetery, you notice the shrine, try searching the mound - follow up the lead that gives you. Anyone finding this and taking it literally might end up thinking \"Oh my God! Do I have to do all THAT?\"\n\nAs you know, of course not! Unless of course, you plan to do it for real... Oh, by the way, ricepaper is edible.\n\nYou might like to have a rest on the landing after all that, as well. Remember that you get tired by walking down to a mountain as well as up.\n\nWould you like to RESTART, RESTORE a saved game, read the ENDNOTES, or QUIT?", "endoftext": true }, { "action": "Look around", "response": "(zhu2 lin2) Bamboo forest\nWind whispers through the feathery branches of the bamboo forest surrounding you as warm sunlight showers down, gently filtered by the delicate leaves overhead. The soft ground is carpeted with slender browning leaves, occasionally stirred up by the cool breeze. Faint tracks run southeast and east, one also continues to the north up a bank, and another downwards into a small depression to the south. The trail back to your village lies to the west.\n\nYou can see a sword here.", "endoftext": false }, { "action": "You search it", "response": "After a thorough search of the hill you find an incense stick, which you take.", "endoftext": false }, { "action": "You look at the stick", "response": "An inch or two long, by just under quarter of an inch in diameter, the stub of incense gently smolders giving off fragrant tendrils of smoke. As you watch it, you notice that it does not seem to burn down at all.", "endoftext": false }, { "action": "You put the stick in the hole", "response": "Inexplicably, the incense flares into life. It begins to burn down to nothing, giving off an immense amount of smoke as it does so.\n\nYou suddenly feel a presence beside you. In the wind a feminine voice whispers:\n\n\"Thank you for your respect. As a token of my gratitude I leave you a small gift.\"\n\nYou notice a small slip of paper flapping about in the grass.", "endoftext": false }, { "action": "You examine paper", "response": "It is a small slip of crinkly yellow rice paper. One side is covered with characters written in red ink - it looks almost like the traditional \"money for the dead\" yet the characters are not the same.\n\nThe note appears to be a set of instructions, it reads:\n\n\"(ji2 hao4 de cha2) Perfect Tea\n(wu3 jiu4 huo) Wu Jiu-Huo\n\nTo make the most perfect tea, it is important to collect fresh leaves from the teabush.\n\nUse of the correct utensils is important also.\nThe pot should hold enough liquid to fill two cups, while a pitcher in which to heat the water is also required.\n\nCut the leaves into halves.\n\nHeat the water you wish to use in the pitcher, then fill the pot and use it to rinse out the cups also. Pour this water away.\n\nPut the chopped leaves into the pot, ideally they should fill the pot by about one third.\nFill the rest of the pot with hot water once again. Leave to stand for a moment, then fill the cups with this first pot of tea.\nDo not drink this tea, instead discard it.\n\nLeaving the tea leaves in the pot, fill it once again.\nThis time, when you pour the tea into the cups, you may drink.\nRepeat this last step until the heated water is used up or the tea leaves are spent.\"", "endoftext": true } ]
wjkg89918ttdbkm2
Gossip
Hugo Labrande
[]
[ "celebrity", "french", "hollywood", "IntroComp 2009", "papparazzi", "translation", "walkthrough" ]
2,009
[ 0, 5, 0, 1, 1 ]
7
3.285714
20090903
false
[ { "action": "%", "response": "Deeply absorbed in your thoughts, remembering yesterday's party, you vaguely contemplate the coils ascending from your coffee cup. You're still drowsy, but that's why you're drinking a coffee. You went to the office early this morning, although the cocktail party last night made it hard to get up... But you didn't waste your time, because you picked up valuable information there.\n\nAh, here's the boss. Sammy, coat and briefcase in hand, smiles at you. Christine follows him in, and you guess this is the normal routine. It's not your habit to get up this early, but you know they're always the first people at the newspaper office. Sammy strides to his office to drop off his things; Christine comes over to say hello.\n\n\"How are you doing ?\"\n\"Well, I drank a bit too much yesterday at a cocktail party, but it's not too bad. What about you ?\"\n\"Oh, I'm fine, thanks.\"\n\nShe smiles timidly at you, then goes to her office. As Christine enters her office, Sammy exits his.\n\n\"Sofia! Good to see you in bright and early. I've got an assignment for you.\"\n\nYou sigh, and gulp a bit of your coffee. A regular day at work is beginning.\nGossip\n\nType \"info\" for the info menu.\n\nEditorial office of \"Tittle-Tattle Kettle\"\n\"Tittle-Tattle Kettle, your teatime's long-brewed, boiling gossip!\" You always thought this motto was a little bit silly, but it's quite original after all; it didn't stop this magazine to grow. In fact, sales are good, and the paper shows its difference from its rivals with a certain sense of ethics and reflexion - it still is a gossip magazine, but let's say that you take advantage of a higher status than your rivals. The editorial office is at the sixteenth floor of the building. Westwards, the window gives you a great view of the city; near it there's the coffee dispenser and metal tables. Eastwards, it's Sammy's office; your office is somewhere to the north, and if you want to leave there's an elevator at the south.\n\nSammy is here.", "endoftext": false }, { "action": "You talk to Sammy", "response": "\"We've got an article to write in the next issue about Kymberley Spicey, the starlet... An article written for women in particular, so we have to focus on shape and physique.\" Sammy lifts his hand in advance. \"Shush, I know what you're gonna say, we talked about it, stop it.\"\n\nYou smile: more than once you have had feverish discussions with Sammy, and sometimes about this topic. He keeps saying that, speaking of magazine sales, men don't want to know about defects of sexually arousing blonde babes, while women are more interested in them. You argue that trying to reach women this way contributes to making them feel guilty by childishly pointing at little imperfections and reffering to them as defects. He argues that it's a way to break the ideology of the perfect woman that every media wants to create and make you believe in. This could go on for hours - you both are equally stubborn - and nobody is gonna change their mind. You both decided to limit the frequency of such discussions. He's the boss, he decides, you execute; but meanwhile you prepare new arguments for the next of these delightful conversations...", "endoftext": false }, { "action": "You press enter", "response": "\"Anyway, we have to get a few photos of the lady in her everyday life, and speaking of this, I was told that she goes jogging every morning at nine o'clock.\"\nYou look at the time and sigh in a tired way. \"So, I've got a little more than an hour to go to her neighbourhood and take photos of her in her jogging clothes?\"\n\"Yep.\"\n\"All right, I'm going there...\"\nSammy gives you the address of your target with a tiny smile: he knows you don't like to do it, but it's your job after all. Well, you don't have to do this every day, thankfully. A trip to the city, a few photos of a plastic sexy blonde, and this afternoon you'll be able to write your article about last night. You'll be on your way after getting your camera. The address is Meadows Heights, quite far from downtown, in a chic neighbourhood.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na red checked shirt (being worn)\na coffee cup\na mobile phone", "endoftext": false }, { "action": "You examine Sammy", "response": "Sammy Garland, editor, and also creator of TTK. Your boss is quite cool; he's a hairy little man, chubby as a teddy bear, but you respect him a lot. He's a really good editor, because he understands the business while giving it a bit of his convictions, which gave the magazine this image of a gossip magazine with a clear and commited opinion.", "endoftext": false }, { "action": "You examine the shirt", "response": "You're wearing a red checked shirt. Simple, but still, quite nice.", "endoftext": false }, { "action": "You examine the coffee", "response": "(the coffee cup)\nThe coffee cup you just took from the coffee dispenser. Still hot.", "endoftext": false }, { "action": "You examine the phone", "response": "It's your mobile phone, the one you got a few months ago. It's a multifunction high-tech top-of-the-technology thing, with camera, video mode, dictaphone, music player, etc., etc. You aren't gonna use half of its functionnalities, but who does? It's a flip phone, so you have to open it to use it.", "endoftext": false }, { "action": "You open phone", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\n> Call...\nDictaphone\nCamera\nGames\nBack", "endoftext": false }, { "action": "Go north", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\n> Dictaphone\nCamera\nGames\nBack", "endoftext": false }, { "action": "Go north", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\nDictaphone\n> Camera\nGames\nBack", "endoftext": false }, { "action": "Go north", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\nDictaphone\n> Camera\nGames\nBack \nYou already have a camera, with a much better resolution - this one is useless, to tell the truth...\n\nN = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\nDictaphone\n> Camera\nGames\nBack", "endoftext": false }, { "action": "P.", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\n> Dictaphone\nCamera\nGames\nBack \nYou switch on the dictaphone mode, erasing previous data.\n\nN = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\n> Dictaphone\nCamera\nGames\nBack \nYou switch off the dictaphone mode.\n\nN = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\n> Dictaphone\nCamera\nGames\nBack", "endoftext": false }, { "action": "You go north", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\nDictaphone\nCamera\n> Games\nBack \nMobile phone games\nN = next subject P = previous RETURN = read subject Q = previous menu Select a game:\n\n> Tetris\nDesert Wars: Dark Invisible Conflict\nTerrorists Edition (DEMO)\nBack", "endoftext": false }, { "action": "Go north", "response": "N = next subject P = previous RETURN = read subject Q = previous menu Select a game:\n\n> Desert Wars: Dark Invisible Conflict\nTerrorists Edition (DEMO)\nBack \nYou launch the game circumspectly. It's a game where you shoot on terrorists - it was in the phone when you bought it...\n\nThe screen loads, you choose \"New Game\". Your mobile struggles to load 3D models, and freezes. Great, now you have to switch it off and start it again... Pff...\n\nN = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\nDictaphone\nCamera\n> Games\nBack", "endoftext": false }, { "action": "You press enter", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\nDictaphone\nCamera\nGames\n> Back", "endoftext": false }, { "action": "Go north", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\n> Call...\nDictaphone\nCamera\nGames\nBack \nAddress book\nN = next subject P = previous RETURN = read subject Q = previous menu Select a contact:\n\n> Rebecca\nSammy\nRetour \nRebecca is spending her holiday in Mexico. You'll have to wait!\n\nN = next subject P = previous RETURN = read subject Q = previous menu Select a contact:\n\n> Rebecca\nSammy\nRetour", "endoftext": false }, { "action": "You go north", "response": "N = next subject P = previous RETURN = read subject Q = previous menu Select a contact:\n\n> Sammy\nRetour \nIt would be stupid: he's right in front of you.\n\nN = next subject P = previous RETURN = read subject Q = previous menu Select a contact:\n\n> Sammy\nRetour", "endoftext": false }, { "action": "You go to the north", "response": "N = next subject P = previous RETURN = read subject Q = previous menu Select a contact:\n\n> Retour \nMobile phone menu\nN = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\n> Call...\nDictaphone\nCamera\nGames\nBack", "endoftext": false }, { "action": "You press enter", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\nDictaphone\nCamera\n> Games\nBack", "endoftext": false }, { "action": "You go to the north", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select an option:\n\nCall...\nDictaphone\nCamera\nGames\n> Back \nEditorial office of \"Tittle-Tattle Kettle\"\n\"Tittle-Tattle Kettle, your teatime's long-brewed, boiling gossip!\" You always thought this motto was a little bit silly, but it's quite original after all; it didn't stop this magazine to grow. In fact, sales are good, and the paper shows its difference from its rivals with a certain sense of ethics and reflexion - it still is a gossip magazine, but let's say that you take advantage of a higher status than your rivals. The editorial office is at the sixteenth floor of the building. Westwards, the window gives you a great view of the city; near it there's the coffee dispenser and metal tables. Eastwards, it's Sammy's office; your office is somewhere to the north, and if you want to leave there's an elevator at the south.\n\nSammy is here.", "endoftext": false }, { "action": "You ask Sammy about Kymberley", "response": "\"I told you, she jogs in Meadows Heights every morning. You know what she looks like, don't you? Yet another thin blonde knock-out with huge breasts - every man's fantasy. Until the next one, of course. She hasn't been seen publicly much recently. My sources told me she's put on a few kilos. One published photo of her bulge, and we can sell every woman proof that their men's latest fantasy has a little extra fat.\" Sammy chuckles. \"Another useless article - one that's been made a thousand times before, but it fills the magazine and makes everyone happy.\"", "endoftext": false }, { "action": "You ask Sammy about the magazine", "response": "\"Sales are good, no problem...\"", "endoftext": false }, { "action": "You ask Sammy about yourself", "response": "\"As always, you're very well dressed!\"", "endoftext": true }, { "action": "Look around", "response": "Editorial office of \"Tittle-Tattle Kettle\"\n\"Tittle-Tattle Kettle, your teatime's long-brewed, boiling gossip!\" You always thought this motto was a little bit silly, but it's quite original after all; it didn't stop this magazine to grow. In fact, sales are good, and the paper shows its difference from its rivals with a certain sense of ethics and reflexion - it still is a gossip magazine, but let's say that you take advantage of a higher status than your rivals. The editorial office is at the sixteenth floor of the building. Westwards, the window gives you a great view of the city; near it there's the coffee dispenser and metal tables. Eastwards, it's Sammy's office; your office is somewhere to the north, and if you want to leave there's an elevator at the south.\n\nSammy is here.", "endoftext": false }, { "action": "North", "response": "You're one of the few journalists to have an office at the editorial office of \"Tittle-Tattle Kettle\"; the magazine hires copywriters and free-lance journalists, but you have your own office to write your articles. Nothing special about the room itself: all messed up, papers everywhere on the desk, your computer and a few chairs. It's your base camp, where you go to write your articles, to sort photos, to search information, in a nutshell: to do your job.\n\nYou can see a camera here.", "endoftext": false }, { "action": "You examine Camera", "response": "Your professional camera. You became progressively expert in photographs, becoming quicker and more precise, and mastering every mode and switch for an optimal quality. Well, as optimal as possible, because the quality of a papparazzi photo isn't great, of course. You like having it with you, although photos became less important recently in your career since you're now focusing on collecting information.", "endoftext": false }, { "action": "You take Camera", "response": "Taken.", "endoftext": false }, { "action": "You examine the city", "response": "By the window, at the sixteenth floor, you can see a great part of the city. The building's neighbourhood isn't exactly buzzing, contrary to downtown streets filled with noises and cars, but you can at times see some cars and taxis in front of the building. Far away, you can see the hills around the city, with celebrities' luxuous villas hidden behind the trees.", "endoftext": false }, { "action": "You drink the coffee", "response": "(the coffee cup)\nYou drink your coffee and throw the cup in one of the bins around there.\n\nSammy gazes at you.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na camera\na red checked shirt (being worn)\na mobile phone", "endoftext": true }, { "action": "Look around", "response": "Editorial office of \"Tittle-Tattle Kettle\"\n\"Tittle-Tattle Kettle, your teatime's long-brewed, boiling gossip!\" You always thought this motto was a little bit silly, but it's quite original after all; it didn't stop this magazine to grow. In fact, sales are good, and the paper shows its difference from its rivals with a certain sense of ethics and reflexion - it still is a gossip magazine, but let's say that you take advantage of a higher status than your rivals. The editorial office is at the sixteenth floor of the building. Westwards, the window gives you a great view of the city; near it there's the coffee dispenser and metal tables. Eastwards, it's Sammy's office; your office is somewhere to the north, and if you want to leave there's an elevator at the south.\n\nSammy is here.\n\nSammy looks at you, smiling. You smile back.", "endoftext": false }, { "action": "You go north", "response": "You're one of the few journalists to have an office at the editorial office of \"Tittle-Tattle Kettle\"; the magazine hires copywriters and free-lance journalists, but you have your own office to write your articles. Nothing special about the room itself: all messed up, papers everywhere on the desk, your computer and a few chairs. It's your base camp, where you go to write your articles, to sort photos, to search information, in a nutshell: to do your job.", "endoftext": false }, { "action": "You examine the elevator", "response": "A simple elevator, the one you take every day to go up to the editorial office.", "endoftext": false }, { "action": "You go to the west", "response": "By the window, at the sixteenth floor? No, no, no.", "endoftext": false }, { "action": "You look through the window", "response": "You find nothing of interest.\n\nSammy looks at you, smiling. You smile back.", "endoftext": false }, { "action": "Go south", "response": "In this building, to the north, there's the editorial office of \"Tittle-Tattle Kettle\", at the sixteenth floor, but you still can go somewhere else by heading to the south.", "endoftext": false }, { "action": "You go to the south", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select a destination:\n\n> Flat\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nMeadows Heights\nBack", "endoftext": false }, { "action": "Go south", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select a destination:\n\n> Flat\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nMeadows Heights\nBack \nYour flat\nThis is your little flat with two rooms, downtown. Rather functional and bright, you really like it. In the sitting-room, there's a table, a few chairs, and a sofa: that's where you usually work. The kitchen is westwards, and your bedroom and the bathroom are eastwards.\n\nThis is your little flat with two rooms, downtown. Rather functional and bright, you really like it. In the sitting-room, there's a table, a few chairs, and a sofa: that's where you usually work. The kitchen is westwards, and your bedroom and the bathroom are eastwards.", "endoftext": false }, { "action": "You look at the sofa", "response": "Your old sofa, brought from your parents' house. He can be used as a bed for guests, but since you've got a more comfortable king size bed your best friend doesn't sleep there anymore when she comes.", "endoftext": false }, { "action": "You examine table", "response": "A wooden table made of teck, upon which you often work or eat. It comes from a scandinavian furniture seller, and is very solid.", "endoftext": false }, { "action": "You examine the chairs", "response": "These are wooden chair, on which you sit to work on the table.", "endoftext": false }, { "action": "Go east", "response": "Your bedroom's furniture are essentially your king-size bed and your bedside table. In a corner of the room, near the window, there's a cupboard with your clothes. The bathroom is to the south, your sitting-room to the west.", "endoftext": false }, { "action": "You open the cupboard", "response": "Among the clothes you own, there are a few you'd like to wear today...\n\nN = next subject P = previous RETURN = read subject Q = resume game What will you wear today?\n\n> white blouse\n(back)", "endoftext": false }, { "action": "You examine vajayjay", "response": "N = next subject P = previous RETURN = read subject Q = resume game What will you wear today?\n\n> (back)", "endoftext": false }, { "action": "Go north", "response": "N = next subject P = previous RETURN = read subject Q = resume game What will you wear today?\n\n> white blouse\n(back) \nYou put on the white blouse, with a jean to go along with.\n\nN = next subject P = previous RETURN = read subject Q = resume game What will you wear today?\n\n> red checked shirt\n(back)", "endoftext": false }, { "action": "About yourself", "response": "You're tall, red-headed, quite thin, and pretty, or so they say; you're a perfectly normal twenty-six-year old young woman. A reporter for the \"Tittle-Tattle Kettle\" for a few years now, you're known to be tenacious, frank and clear-headed. You'd agree with that.\nYou're wearing a white blouse. Quite simple, but it fits you quite good, and it's low-cut in order to make you look very attractive.", "endoftext": false }, { "action": "You examine the window", "response": "You can see the street by the window. A few cars sometimes pass, but generally it's a quiet neighbourhood.", "endoftext": false }, { "action": "Go west", "response": "This is your little flat with two rooms, downtown. Rather functional and bright, you really like it. In the sitting-room, there's a table, a few chairs, and a sofa: that's where you usually work. The kitchen is westwards, and your bedroom and the bathroom are eastwards.", "endoftext": false }, { "action": "You go outside", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select a destination:\n\n> Flat\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nMeadows Heights\nBack", "endoftext": false }, { "action": "Go north", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select a destination:\n\n> Editorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nMeadows Heights\nBack", "endoftext": false }, { "action": "Go north", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select a destination:\n\nEditorial office of \"Tittle-Tattle Kettle\"\n> Downtown shops\nMeadows Heights\nBack", "endoftext": false }, { "action": "You go north", "response": "N = next subject P = previous RETURN = read subject Q = resume game Select a destination:\n\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\n> Meadows Heights\nBack \nMeadows Heights\nMeadows Heights' neighbourhood is quite a fancy one; today it's sunny and not too hot yet. There's a beautiful and quiet park to the south: if your information are correct Kymberley Spicey is running there. You can go back to the north.\n\nMeadows Heights' neighbourhood is quite a fancy one; today it's sunny and not too hot yet. There's a beautiful and quiet park to the south: if your information are correct Kymberley Spicey is running there. You can go back to the north.", "endoftext": false }, { "action": "Go south", "response": "If you look at the map, Meadows Park is a huge park. It won't be easy to find Kimberley. The good thing is that at this time of the day there are very few people, but in general this park is never crowded. The entrance is at the south.", "endoftext": false }, { "action": "You examine Camera", "response": "Your professional camera. You became progressively expert in photographs, becoming quicker and more precise, and mastering every mode and switch for an optimal quality. Well, as optimal as possible, because the quality of a papparazzi photo isn't great, of course. You like having it with you, although photos became less important recently in your career since you're now focusing on collecting information.", "endoftext": false }, { "action": "You go to the south", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. Here, you can leave the park by the north.\n\nAs you enter the park, Kymberley Spicey, the one and only, runs in front of you! You try to take your camera, but too late. Darn, now you'll have to run after her.\nKymberley Spicey continues her jogging and runs away.", "endoftext": false }, { "action": "You examine Kymberley", "response": "You can't see any such thing.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You go south", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. Here alleys running from north to south and from east to west.", "endoftext": false }, { "action": "Go south", "response": "You are at the center of the park: gravel alleys come from every direction to converge on a big marble fountain.", "endoftext": false }, { "action": "Go east", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. The park border is on the east, and the alleys follow the north, south or west.", "endoftext": false }, { "action": "You go south", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. The gravel alley follows the border of the park, running from north to west.", "endoftext": false }, { "action": "Go south", "response": "It's the park's border.", "endoftext": false }, { "action": "You go west", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. The park border is on the south, and the alleys follow the north, east or west.", "endoftext": false }, { "action": "You go to the west", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. The gravel alley follows the border of the park, running from north to east.", "endoftext": false }, { "action": "You go to the north", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. The park border is on the west, and the alleys follow the north, south or east.", "endoftext": false }, { "action": "You go east", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. There's a bench, here, but no one is sitting there; you can sit on it and contemplate to fountain. Here alleys running from north to south and from east to west.", "endoftext": false }, { "action": "Go north", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. Here, you can leave the park by the north.", "endoftext": false }, { "action": "You go to the north", "response": "If you look at the map, Meadows Park is a huge park. It won't be easy to find Kimberley. The good thing is that at this time of the day there are very few people, but in general this park is never crowded. The entrance is at the south.", "endoftext": false }, { "action": "Go south", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. Here, you can leave the park by the north.\nKymberley Spicey continues her jogging and runs away.", "endoftext": false }, { "action": "Go west", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. The park border is on the north, and the alleys follow the south, east or west.\nKymberley Spicey continues her jogging and runs away.", "endoftext": false }, { "action": "You go to the west", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. The gravel alley follows the border of the park, running from east to south.", "endoftext": true }, { "action": "You look around", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. The park border is on the north, and the alleys follow the south, east or west.", "endoftext": false }, { "action": "You go to the east", "response": "Meadows Park isn't a tropical forest, but still it's a quite big and beautiful park. A few hedges, tall trees and gravel alleys: it's a quiet, calm and clean place. Here, you can leave the park by the north.\nKymberley Spicey is running a few meters from you.", "endoftext": false }, { "action": "You take a the picture", "response": "You already have that.\nKymberley Spicey continues her jogging and runs away.", "endoftext": false }, { "action": "You take the photo", "response": "You quickly hide behind a hedge and take out your camera. Snap-snap, snap-snap, you take a dozen photographs. It'll be enough, there surely is one good photo among them.\nKymberley Spicey continues her jogging and runs away.", "endoftext": false }, { "action": "You examine Camera", "response": "Your professional camera. You became progressively expert in photographs, becoming quicker and more precise, and mastering every mode and switch for an optimal quality. Well, as optimal as possible, because the quality of a papparazzi photo isn't great, of course. You like having it with you, although photos became less important recently in your career since you're now focusing on collecting information.\nKymberley Spicey is running a few meters from you.", "endoftext": false }, { "action": "You examine Kymberley", "response": "Kymberley is dressed for her jogging: she's wearing a pink sleeveless shirt, sunglasses and earphones plugged into her ears. You don't have to run after her anymore: you already have a picture of her.\nKymberley Spicey continues her jogging and runs away.", "endoftext": false }, { "action": "Go north", "response": "Meadows Heights' neighbourhood is quite a fancy one; today it's sunny and not too hot yet. There's a beautiful and quiet park to the south: if your information are correct Kymberley Spicey is running there. You can go back to the north.", "endoftext": false }, { "action": "You go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\n> Flat\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nMeadows Heights\nBack", "endoftext": false }, { "action": "You go to the north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\n> Editorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nMeadows Heights\nBack\nIn front of the paper's building\nIn this building, to the north, there's the editorial office of \"Tittle-Tattle Kettle\", at the sixteenth floor, but you still can go somewhere else by heading to the south.\n\nIn this building, to the north, there's the editorial office of \"Tittle-Tattle Kettle\", at the sixteenth floor, but you still can go somewhere else by heading to the south.\n\nI beg your pardon?", "endoftext": false }, { "action": "You go north", "response": "Editorial office of \"Tittle-Tattle Kettle\"\n\"Tittle-Tattle Kettle, your teatime's long-brewed, boiling gossip!\" You always thought this motto was a little bit silly, but it's quite original after all; it didn't stop this magazine to grow. In fact, sales are good, and the paper shows its difference from its rivals with a certain sense of ethics and reflexion - it still is a gossip", "endoftext": false }, { "action": "You go to the north", "response": "magazine, but let's say that you take advantage of a higher status than your rivals. The editorial office is at the sixteenth floor of the building. Westwards, the window gives you a great view of the city; near it there's the coffee dispenser and metal tables. Eastwards, it's Sammy's office; your office is somewhere to the north, and if you want to leave there's an elevator at the south.\n\nSammy is here.\n\nYou're one of the few journalists to have an office at the editorial office of \"Tittle-Tattle Kettle\"; the magazine hires copywriters and free-lance journalists, but you have your own office to write your articles. Nothing special about the room itself: all messed up, papers everywhere on the desk, your computer and a few chairs. It's your base camp, where you go to write your articles, to sort photos, to search information, in a nutshell: to do your job.", "endoftext": false }, { "action": "You talk to Sammy", "response": "\"So, have you got these photos?\"", "endoftext": false }, { "action": "Yes", "response": "That was a rhetorical question.", "endoftext": false }, { "action": "You show the pictures to Sammy", "response": "You waye your camera at Sammy. \"Here are your photos!\"\n\"Good! Show me.\"\nHe goes through your camera's memory card, and nods with a satisfied face. \"I saw a few that would be perfect for the article. Good work, Sofia - can you send me these by e-mail?\"\n\"Right away, boss.\"", "endoftext": false }, { "action": "You talk to Sammy", "response": "\"Yeah, what do you want to tell me?\"\n\nSammy reads a text message, and enters a quick reply.", "endoftext": false }, { "action": "You go north", "response": "You're one of the few journalists to have an office at the editorial office of \"Tittle-Tattle Kettle\"; the magazine hires copywriters and free-lance journalists, but you have your own office to write your articles. Nothing special about the room itself: all messed up, papers everywhere on the desk, your computer and a few chairs. It's your base camp, where you go to write your articles, to sort photos, to search information, in a nutshell: to do your job.", "endoftext": false }, { "action": "You examine computer", "response": "It's your faithful computer, the one you use at the office. Not a very powerful computer - paid by the magazine - but it's enough for doing what you need to do, ergo notepad, picture editor, Internet and your e-mails.", "endoftext": false }, { "action": "You sit", "response": "What do you want to sit on top of?", "endoftext": false }, { "action": "You turn the computer on", "response": "You switch on your computer to send photos to Sammy. You plug your camera into the computer and cut and paste the files onto your hard drive, in a folder named \"Spicey jogging\". A quick, but expert, glance at them and you erase the blurry or useless photos. You send the half-dozen files remaining to zeboss@ttk.com.", "endoftext": false }, { "action": "Strip", "response": "Oh yeah, you have to write your article about yesterday's cocktail party. You do it without thinking: the night wasn't so interesting, well in fact as interesting as usual... These kinds of articles you can write for each issue, to fill the pages... But anyway you do your best to write something good: you ask a lot of questions, write a lot of understatements, hypothesis... Even the slightest information can fill a paragraph, if you know how to do this job.\n\nOnce it's finished, you switch your computer off and go home.", "endoftext": true }, { "action": "Look around", "response": "This is your life. Funny job, when you think about it. One one hand you can see it as a shameless intrusion into people's private lives. You hide to take photos, always get second-hand information, spread some more information, spread the rumor. In the public field, your job is really not well perceived.\n\nBut on the other hand, in the private field, it's very differently perceived. The moral instinct of every man and woman is to criticize gossip columns, but their social, gregarious instinct reads them with much interest. You understood quite quickly this duality. The celebrities themselves are subjected to the same duality: they openly say that they are against this press, the paparazzis and their incursions in their private life; but when you dig a little deeper, you find out that a substantial part of the information you're dealing with is provided by the celebrities themselves, and a lot of rumors were invented and spread by these little perfect smiling people. Gossip magazines are, for them, a way to harm a rival, to make people talk about them, to appear kind and sympathetic and closer to the average person because they go to the grocer just like them. You sometimes wonder if the journalists themselves aren't the most lucid people in this world.\n\nBut, had \"Tittle-Tattle Kettle\" been a simple, tasteless gossip magazine, you'd never have taken the job. But one of this magazine's assets is Sammy: he's the man who gave this so peculiar tone to the magazine, and finally who gave his magazine bigger prospects than being just another gutter magazine. You respect him for that, and so do many people. Of course, the magazine can't avoid writing dull articles whose sole purpose is to fill the pages of the next issue; but the magazine is keen to show that it's different, by precisely, and in a clear-headed way, analyzing information, and explaining what it really means. Tracking a shameless rumor to reveal its creator, analyzing a sentence said by a star to show the true intent, showing symbols and ideologies used in an advertising campaign... TTK's style is sharp and powerful, and appears more as a shepherd than as a sheep following the flock.\n\nYou're okay with that. At the beginning you took the job to pay the bills, but you gradually perceived the magazine's appeal, and what you could do in your articles. You discovered the complexity of social interactions between celebrities, in this world so elitist and yet so childish. You improved your understanding of communication campaigns. You learnt to be clear-headed. And slowly, year after year, you became one of the most competent reporters at the magazine; you witnessed your popularity rising, and your articles being more and more noticed, quoted, your arguments used elsewhere, and your influence as a journalist growing. You really like feeling that. You think about keeping this job another few years, and then changing your operating field to a more respectable press, where you'd make yourself noticed by everyone.\n\nFor now, you have to go to the editorial office: Sammy left you a message saying to meet him there.\n\nThis is your little flat with two rooms, downtown. Rather functional and bright, you really like it. In the sitting-room, there's a table, a few chairs, and a sofa: that's where you usually work. The kitchen is westwards, and your bedroom and the bathroom are eastwards.", "endoftext": false }, { "action": "You go outside", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\n> Flat\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nBack", "endoftext": false }, { "action": "Go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\n> Editorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nBack\nIn front of the paper's building\nIn this building, to the north, there's the editorial office of \"Tittle-Tattle Kettle\", at the sixteenth floor, but you still can go somewhere else by heading to the south.\n\nIn this building, to the north, there's the editorial office of \"Tittle-Tattle Kettle\", at the sixteenth floor, but you still can go somewhere else by heading to the south.", "endoftext": false }, { "action": "You go north", "response": "Editorial office of \"Tittle-Tattle Kettle\"\n\"Tittle-Tattle Kettle, your teatime's long-brewed, boiling gossip!\" You always thought this motto was a little bit silly, but it's quite original after all; it didn't stop this magazine to grow. In fact, sales are good, and the paper shows its difference from its rivals with a certain sense of ethics and reflexion - it still is a gossip magazine, but let's say that you take advantage of a higher status than your rivals. The editorial office is at the sixteenth floor of the building. Westwards, the window gives you a great view of the city; near it there's the coffee dispenser and metal tables. Eastwards, it's Sammy's office; your office is somewhere to the north, and if you want to leave there's an elevator at the south.\n\nSammy is here.", "endoftext": false }, { "action": "You talk to Sammy", "response": "\"What's going on, Sammy?\"\n\"Here you are!I just learned that a cocktail party is being organised tonight on Thunder Hill... a very select party, exclusively for celebrities...\"\n\"No journalists?\"\n\"Well, that's the moment where the magazine's reputation is useful. They called me a few minutes ago, and told me that only one journalist may come there: the one from TTK. You see, it seems that those people don't like gossip magazines, but they've got some things to say these days... Choosing our magazine appears as a lesser evil - I must say I'm glad...\" he says with evident satisfaction.\n\"Does that mean I'm going to this party?\"\n\"Precisely. Collect as much information as you can, I think that they've got things to say if they want a journalist at their party...\"\n\nThis is good news, but you don't really have an evening gown ready for tonight...\nSammy looks at you with a questioning look. \"I'll do it, boss\" you tell him. You'll find an evening gown before tonight...", "endoftext": false }, { "action": "Go south", "response": "In this building, to the north, there's the editorial office of \"Tittle-Tattle Kettle\", at the sixteenth floor, but you still can go somewhere else by heading to the south.", "endoftext": false }, { "action": "You go south", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\n> Flat\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nThunder Hill\nBack", "endoftext": false }, { "action": "You go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\n> Editorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nThunder Hill\nBack", "endoftext": false }, { "action": "You go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\nEditorial office of \"Tittle-Tattle Kettle\"\n> Downtown shops\nThunder Hill\nBack\nDowntown shops\nYou admit that you like to go shopping. For clothes, you've got your favorite address: a shop that often sells things you like. You often come here; some of the sales assistants ended up knowing your name. In fact there's Samantha behind the desk, and she smiles at you. You can exit to the south.\n\nYou admit that you like to go shopping. For clothes, you've got your favorite address: a shop that often sells things you like. You often come here; some of the sales assistants ended up knowing your name. In fact there's Samantha behind the desk, and she smiles at you. You can exit to the south.", "endoftext": false }, { "action": "You talk to the sam", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect clothes to buy them:\n\n> haute couture evening dress\nsexy evening dress\nblack evening dress\nflower-printed dress\n(back)", "endoftext": false }, { "action": "Go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect clothes to buy them:\n\n> sexy evening dress\nblack evening dress\nflower-printed dress\n(back)", "endoftext": false }, { "action": "Go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect clothes to buy them:\n\n> black evening dress\nflower-printed dress\n(back)\nYou buy the black evening dress.\n\n[ Like every of the clothes you'll buy, this piece of clothing doesn't appear in your inventory, and will be in your cupboard next time you'll want to wear it. ]\n\nN = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect clothes to buy them:\n\n> haute couture evening dress\nsexy evening dress\nflower-printed dress\n(back)\nNo, it's far too expensive ! You'd better choose a more affordable dress.\n\nN = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect clothes to buy them:\n\n> haute couture evening dress\nsexy evening dress\nflower-printed dress\n(back)", "endoftext": false }, { "action": "Go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect clothes to buy them:\n\n> sexy evening dress\nflower-printed dress\n(back)\nYou buy the sexy evening dress.\n\nN = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect clothes to buy them:\n\n> haute couture evening dress\nflower-printed dress\n(back)", "endoftext": false }, { "action": "Go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect clothes to buy them:\n\n> flower-printed dress\n(back)\nYou buy the flower-printed dress.\n\nN = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect clothes to buy them:\n\n> haute couture evening dress\n(back)", "endoftext": false }, { "action": "Go south", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\n> Flat\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nThunder Hill\nBack\nYour flat\nThis is your little flat with two rooms, downtown. Rather functional and bright, you really like it. In the sitting-room, there's a table, a few chairs, and a sofa: that's where you usually work. The kitchen is westwards, and your bedroom and the bathroom are eastwards.\n\nThis is your little flat with two rooms, downtown. Rather functional and bright, you really like it. In the sitting-room, there's a table, a few chairs, and a sofa: that's where you usually work. The kitchen is westwards, and your bedroom and the bathroom are eastwards.", "endoftext": false }, { "action": "Go east", "response": "Your bedroom's furniture are essentially your king-size bed and your bedside table. In a corner of the room, near the window, there's a cupboard with your clothes. The bathroom is to the south, your sitting-room to the west.", "endoftext": false }, { "action": "You press the space", "response": "Among the clothes you own, there are a few you'd like to wear today...\n\nN = next subjectP = previous\nRETURN = read subject Q = resume game\n\nWhat will you wear today?\n\n> flower-printed dress\nsexy evening dress\nblack evening dress\nred checked shirt\n(back)", "endoftext": false }, { "action": "Go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nWhat will you wear today?\n\n> sexy evening dress\nblack evening dress\nred checked shirt\n(back)", "endoftext": false }, { "action": "You go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nWhat will you wear today?\n\n> black evening dress\nred checked shirt\n(back)\nYou put on the black evening dress.\n\nN = next subjectP = previous\nRETURN = read subject Q = resume game\n\nWhat will you wear today?\n\n> white blouse\nflower-printed dress\nsexy evening dress\nred checked shirt\n(back)", "endoftext": false }, { "action": "About yourself", "response": "You're tall, red-headed, quite thin, and pretty, or so they say; you're a perfectly normal twenty-six-year old young woman. A reporter for the \"Tittle-Tattle Kettle\" for a few years now, you're known to be tenacious, frank and clear-headed. You'd agree with that.\nYou're wearing a black evening dress. It's a simple yet elegant dress.", "endoftext": true }, { "action": "Go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\nEditorial office of \"Tittle-Tattle Kettle\"\n> Downtown shops\nThunder Hill\nBack", "endoftext": false }, { "action": "Go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\n> Thunder Hill\nBack\nBetter drop your camera at home or at the office: it doesn't really suit your evening dress.\n\nN = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\n> Thunder Hill\nBack", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na black evening dress (being worn)\na camera\na mobile phone", "endoftext": false }, { "action": "You drop Camera", "response": "Dropped.", "endoftext": false }, { "action": "You go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\n> Thunder Hill\nBack\nThunder Hill\nThunder Hill is a hill not so far away from the town: you can see the city lights from where you are standing. The heights of the city are very popular among the celebrities because of their calm, the view they offer on the city and the great size of the parcels: just perfect, if you're famous, for your new villa and your huge swimming pool. Further up, to the north, is the aforementioned villa - you can already listen to the noises from the party. You can go back to the south.\n\nThunder Hill is a hill not so far away from the town: you can see the city lights from where you are standing. The heights of the city are very popular among the celebrities because of their calm, the view they offer on the city and the great size of the parcels: just perfect, if you're famous, for your new villa and your huge swimming pool. Further up, to the north, is the aforementioned villa - you can already listen to the noises from the party. You can go back to the south.", "endoftext": false }, { "action": "Go north", "response": "You finally come near the party. It's in a big villa, that looks pretty old, with a few storeys and a swimming pool; but the guests - there must be twenty of them - are in a veranda, behind the bay window that you can see northward. You can go back to the south.", "endoftext": false }, { "action": "You examine the pool", "response": "It's a big swimming pool, dug in the ground; there could even be swimming competitions in it. Seriously, it must be really great to swim there, on top of a hill above the city... when you can afford it.", "endoftext": false }, { "action": "Go north", "response": "You knock on the villa's door. A waiter comes and opens you. \"Are you coming for the party?\"\n\"Yes. I'm the journalist from \"Tittle-Tattle Kettle\"\"\n\"Ah, here you are! Come in, please. I heard people asking whether the TTK journalist was there or not...\"\n\"Thanks.\"\nThe waiter hands you a champagne stemware : \"And ask me if you need anything!\" He walks away, smiling. Very professionnal.\nCome to think of it, it could be useful: he's strolling along the party for hours, so he must have heard what people were talking about...\n\nAt the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Paul Tyrone and Luciana Perotti here.", "endoftext": false }, { "action": "You examine Tyrone", "response": "Paul Tyrone is an actor, and his fame is rapidly increasing. Everyone noticed his first movie, an independant movie he directed which featured bizarre and sordid themes; he then carried on his career by acting in a lot of action movies or \"psychological Hollywoodian movies\". Twice divorced, with alcohol-related problems, one of his ex-wives had him arrested for domestic violence. He's an easy target of gossip magazines, as a pure product of the Hollywoodian celebrity factories who drowns in his problems - you could almost pity him... but not much.\nAshley Wimby walks in, a few meters from you.", "endoftext": false }, { "action": "You examine Wimby", "response": "Ashley Wimby is one of those factory-made blondes who just achieved celebrity status but will disappear in a year's time. She looks like a twelve-year old girl, except for the breasts - and hers are fake. Nobody knows exactly what she's doing: she sings, she dances, she acts, she's in a reality show, she's both everywhere and nowhere, omnipresent and transparent. Like every member of her species, she's a gold mine for gossip magazines.", "endoftext": false }, { "action": "You examine Perotti", "response": "Luciana Perotti is a stunning woman. She is the quintessential Italian beauty who makes every man's head turn her way. She's tall, dark-haired, voluptuous, and admired by everyone. She appeared in a few movies, and in some of them, she was the only reason to go see them. She's also done a few perfume commercials and TV programs. She isn't very interested in parties, because she also has kids, but she stays accessible and interested in the mundane world.", "endoftext": false }, { "action": "You talk to Perotti", "response": "\"All right. What about?\"", "endoftext": false }, { "action": "You ask Perotti about the kymberly", "response": "\"Sorry, but I don't know what you're talking about.\"\nMichelle Stapelsky walks in, a few meters from you.", "endoftext": false }, { "action": "You look at Michelle", "response": "Michelle Stapelsky is an actress... or was. Nowadays, she hasn't appeared on screen for years, and just comes to ceremonies sometimes. She lives on the money she earned all these years, and she is regularly invited to parties thanks to her large network of friends. Nothing to write about her - however she's very interested in the lives of the other people, and always takes the oppotunity to give her opinion...\nJohnny Perkins walks in, a few meters from you.\nMichelle Stapelsky walks past you, heading west.", "endoftext": false }, { "action": "You look at Perkins", "response": "The dark, handsome Johnny Perkins is every woman's dream, who are in love with his so perfect face. Some people compare him to James Dean, but that's probably excessive; you think Johnny doesn't have as much talent as Dean. Silent and mysterious in front of the fans, he can be really talkative when you get to know him, and is quite keen on criticizing his rivals or revealing information to harm them - but you also know where to find information to harm him and destroy this", "endoftext": false }, { "action": "You examine Perkins", "response": "picture of a lonely angel in your own articles...\n\nThe dark, handsome Johnny Perkins is every woman's dream, who are in love with his so perfect face. Some people compare him to James Dean, but that's probably excessive; you think Johnny doesn't have as much talent as Dean. Silent and mysterious in front of the fans, he can be really talkative when you get to know him, and is quite keen on criticizing his rivals or revealing information to harm them - but you also know where to find information to harm him and destroy this picture of a lonely angel in your own articles...\nHeather Lashley walks in, a few meters from you.\nLuciana Perotti walks past you, heading west.", "endoftext": false }, { "action": "You examine Lashley", "response": "Heather Lashley was a star from Holmby Hills, which was one of those Californian soap operas which were followed by everyone in the 1990's. Now, she appears on several TV series (she just left one of them at the end of the sixth year), and sometimes ads for wrinkle creams. She must be forty and she's still pretty, even though the gossip magazines sometimes put a \"without make-up\" photo of her on their front page... Paul Tyrone walks past you, heading west.", "endoftext": true }, { "action": "You look around", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Heather Lashley, Johnny Perkins and Ashley Wimby here. Eric Davidson walks in, a few meters from you.", "endoftext": false }, { "action": "Go south", "response": "You finally come near the party. It's in a big villa, that looks pretty old, with a few storeys and a swimming pool; but the guests - there must be twenty of them - are in a veranda, behind the bay window that you can see northward. You can go back to the south.", "endoftext": false }, { "action": "You go north", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Eric Davidson, Heather Lashley, Johnny Perkins and Ashley Wimby here.\nRoger Cainley walks in, a few meters from you.", "endoftext": false }, { "action": "You go west", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Paul Tyrone, Kylie Piranella, Luciana Perotti, Michelle Stapelsky and the waiter here.\nMichelle Stapelsky walks past you, heading east.", "endoftext": false }, { "action": "You look at Kylie", "response": "Kylie Piranella, a tall blonde with kilometer-long legs and breasts too perfect to be real. Ex-model, at least that's what she says, men do like her. The irony is, she had her biggest moment of fame last year, when her sex tape leaked onto the Internet; but that didn't embarass her - on the contrary, she relished the reputation of being a \"hot\" girl. She's an easy target for rumors; you wrote a few articles about her, speculating for example about who really put the sex tape on the Internet...\nLuciana Perotti walks past you, heading north.", "endoftext": false }, { "action": "You talk to the waiter", "response": "\"Of course, miss. What do you want to know?\"", "endoftext": false }, { "action": "You ask the waiter about Kylie", "response": "There is no reply.\nMichelle Stapelsky walks in, a few meters from you.", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "\"I heard Michelle Stapelsky talking with a few people about Eric Davidson. She sounded a little bit upset.\"", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "\"I heard a conversation with Ashley Wimby. She was saying that she was thinking about developing her career as an actress.\"", "endoftext": false }, { "action": "You ask the waiter about gossip", "response": "\"I heard Heather Lashley talking with another guest about Paul Tyrone. The matter sounded pretty serious.\"", "endoftext": false }, { "action": "Go east", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Roger Cainley, Eric Davidson, Heather Lashley, Johnny Perkins and Ashley Wimby here.", "endoftext": false }, { "action": "You ask Eric about Stapelsky", "response": "\"Yeah, this party is quite good... But my glass is empty again, and I can't get another one! Does this waiter avoid seeing me?\"", "endoftext": false }, { "action": "You ask Eric about gossip", "response": "\"Sorry dear, but I don't know what you're talking about at all.\" Heather Lashley walks past you, heading north.\nRoger Cainley walks past you, heading north.", "endoftext": false }, { "action": "You ask Wimby about the gossip", "response": "Ashley pulls her hair over her shoulder. \"Sorry, I wasn't listening! Hee hee!\"\nEric Davidson walks past you, heading west.", "endoftext": false }, { "action": "You go west", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Eric Davidson, Michelle Stapelsky, Paul Tyrone and the waiter here.", "endoftext": false }, { "action": "You ask Tyrone about Lashley", "response": "\"I know her a little, she's quite nice - but it seems that her fifteen minutes of fame are over...\"", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "\"I heard a conversation with Ashley Wimby. She was saying that she was thinking about developing her career as an actress.\"", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "\"I heard Michelle Stapelsky talking with a few people about Eric Davidson. She sounded a little bit upset.\"", "endoftext": false }, { "action": "You go east", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Roger Cainley, Johnny Perkins and Ashley Wimby here.", "endoftext": false }, { "action": "Go north", "response": "At the party (near the bay window)\nThe veranda continues here, with other groups formed by guests talking under the glass roof. Some glass noises, a high-pitched laughter: a true cocktail. The bay window continues to the west, and you can go back to the entrance door to the south.\n\nYou can see Rizo here.", "endoftext": false }, { "action": "You examine Rizo", "response": "Rizo is one of those very colourful people of the mundane world. You don't know his real name, and to be honest you don't care. He owns a popular night club where the celebrities like to go; they like him, and he warmly welcomes them. This eccentric man is famous for his pink clothes with feathers on them - his signature clothes. Apart from that, he appeared in some movies, and sang on a record now long-forgotten. To be frank, you don't really like his old useless jet-setter trying to remaining famous by making people or gossip magazines talk about him at any cost - you are very careful to ignore him.", "endoftext": false }, { "action": "Go west", "response": "At the party (near the bay window)\nNear the bay window, other groups formed by the guests are chatting. Some of them talk about the view, others are too absorbed in their conversations. Behind you, to the south, it's the buffet; the bay window continues to the right or east side.\n\nYou can see Kylie Piranella and Heather Lashley here.", "endoftext": false }, { "action": "You ask Lashley about Tyrone", "response": "\"Paul sure isn't perfect, but I recently heard rumors about him... I heard he's been cheating on his wife... I don't know any more about it, but still... I didn't see him as a perfect husband, and he isn't the first one to do this, especially in this milieu... But still, when I think about his wife, I'm quite sad for her. But I'm the only one who it seems to bother...\"", "endoftext": false }, { "action": "You go south", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Luciana Perotti, Ashley Wimby, Eric Davidson, Michelle Stapelsky, Paul Tyrone and the waiter here.", "endoftext": false }, { "action": "You ask Tyrone about the wife", "response": "Tyrone frowns. \"Listen, I don't know who told you that, but it's a bloody lie! Everyone talks about me while I'm not here, it's just great! Stop it, will you!\"\n\nHe seems angry... but maybe his reaction is too strong, isn't it?", "endoftext": false }, { "action": "You ask Tyrone about the wife", "response": "Better avoid waking up his anger... Let's search for clues by talking with other people.", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "\"I heard people talking with Eric Davidson, the producer. They were talking about his upcoming movie, which is coming on theaters in a few months.\"\nAshley Wimby walks past you, heading north.", "endoftext": false }, { "action": "Continue", "response": "\"I heard people talking with Eric Davidson, the producer. They were talking about his upcoming movie, which is coming on theaters in a few months.\"", "endoftext": false }, { "action": "You go east", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Roger Cainley and Johnny Perkins here.", "endoftext": false }, { "action": "Go north", "response": "At the party (near the bay window)\nThe veranda continues here, with other groups formed by guests talking under the glass roof. Some glass noises, a high-pitched laughter: a true cocktail. The bay window continues to the west, and you can go back to the entrance door to the south.\n\nYou can see Rizo here.\nJohnny Perkins walks in, a few meters from you.", "endoftext": false }, { "action": "You go west", "response": "At the party (near the bay window)\nNear the bay window, other groups formed by the guests are chatting. Some of them talk about the view, others are too absorbed in their conversations. Behind you, to the south, it's the buffet; the bay window continues to the right or east side.\n\nYou can see Michelle Stapelsky, Ashley Wimby, Kylie Piranella and Heather Lashley here.", "endoftext": false }, { "action": "Go south", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Luciana Perotti, Eric Davidson, Paul Tyrone and the waiter here.", "endoftext": false }, { "action": "You ask Eric about the movie", "response": "Davidson smiles. \"I'm glad you asked. I'm gonna reveal the release date of my next production, \"Burning Matches\", and it'll be an exclusive for your magazine.\" he says, winking. \"It'll be June 11th in worldwide release. Here's the info!\" He smiles with a patronizing smile. \"Now do your job, dear, and take advantage of this exceptional information - go and write a nice big article...\"\n\nYeah, right, and be a nice girl? What an egomaniac...", "endoftext": false }, { "action": "You ask the waiter about gossip", "response": "\"I heard again about Paul Tyrone. This time it was Roger Cainley who was talking about him.\"\nMichelle Stapelsky walks in, a few meters from you.", "endoftext": false }, { "action": "You go east", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Roger Cainley here.", "endoftext": false }, { "action": "You ask Cainley about Tyrone", "response": "Cainley gets closer to you and speaks lower:\n\"Listen, I heard this rumor too... Bah, Paul does what he wants, and it's true the flesh is weak, especially when you meet young women like that... I'm not sure about it, but it seems that his mistress is the young Piranella, over there... I wouldn't be surprised: this girl exhales luxury and must be very pretty without any clothes...\"\n\nYou naughty boy... Well, the rumor is becoming clearer and clearer...\n\nYou're starting to have a nice little collection of rumors... Go on.", "endoftext": false }, { "action": "Go west", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Kylie Piranella, Michelle Stapelsky, Luciana Perotti, Eric Davidson, Paul Tyrone and the waiter here.\nLuciana Perotti walks past you, heading north.", "endoftext": false }, { "action": "You ask Piranella about Tyrone", "response": "\"But, no! Come on, stop it! I'm not his mistress! I don't know who told you that, but he's wrong! It's not true, it's a lie!\"\n\nUndoubtedly, little girls can't lie...", "endoftext": false }, { "action": "You ask Tyrone about Piranella", "response": "\"You know, she's less stupid than she looks... It's just part of her image...\"", "endoftext": false }, { "action": "You ask Piranella about Tyrone", "response": "She won't admit it, and she gave herself away enough... Look for clues elsewhere.", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "\"I heard Michelle Stapelsky talking with a few people about Eric Davidson. She sounded a little bit upset.\"\nRoger Cainley walks in, a few meters from you.", "endoftext": false }, { "action": "You go east", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.", "endoftext": false }, { "action": "Go north", "response": "At the party (near the bay window)\nThe veranda continues here, with other groups formed by guests talking under the glass roof. Some glass noises, a high-pitched laughter: a true cocktail. The bay window continues to the west, and you can go back to the entrance door to the south.\n\nYou can see Johnny Perkins and Rizo here.", "endoftext": false }, { "action": "You go west", "response": "At the party (near the bay window)\nNear the bay window, other groups formed by the guests are chatting. Some of them talk about the view, others are too absorbed in their conversations. Behind you, to the south, it's the buffet; the bay window continues to the right or east side.\n\nYou can see Luciana Perotti and Heather Lashley here.\nMichelle Stapelsky walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Stapelsky about Davidson", "response": "\"Yes, I know Eric well. To tell you the truth, I like him, and I think it's reciprocal, but... I heard he's throwing a party at his place, and he didn't invite me... I don't know what to think about that - after all, he can invite whoever he wants! I think I'll forget to invite him too, later...\"", "endoftext": false }, { "action": "You go south", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Roger Cainley, Eric Davidson, Paul Tyrone and the waiter here.\nLuciana Perotti walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Davidson about Stapelsky", "response": "You ask quietly, tactfully if there's something wrong between Michelle and him. \"With Michelle? Why?\"\n\"You're organising a party without inviting her, she's wondering why...\"\n\"Without inviting her? What is that supposed to mean? Of course she's invited! What are you doing, trying to make us fight with each other? You low-class journalist!\"\nHis face turns red. You don't say anything, let his anger calm down and say: \"I didn't make up a single thing. She told me she didn't receive her invitation.\"\n\"Oh! So it must have been lost in the postal services! I'm gonna bawl at them! It's not the first time it has happened to me, you know?\"\n\nYou smile and step away to avoid listening to a long and dull story...", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "\"I heard a conversation with Ashley Wimby. She was saying that she was thinking about developing her career as an actress.\"", "endoftext": true }, { "action": "You look at your surroundings", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Luciana Perotti, Roger Cainley, Eric Davidson, Paul Tyrone and the waiter here.", "endoftext": false }, { "action": "You go to the east", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Ashley Wimby and Rizo here.", "endoftext": false }, { "action": "You ask Wimby about the career", "response": "Ashley pulls her hair over her shoulder. \"Sorry, I wasn't listening! Hee hee!\"", "endoftext": false }, { "action": "You ask Wimby about the actress", "response": "\"Yeah, she's nice, but... She's old! Hee hee!\"", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "Luciana Perotti walks past you, heading north.\nEric Davidson walks past you, heading east.", "endoftext": true }, { "action": "Look around", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Roger Cainley, Paul Tyrone and the waiter here.\nLuciana Perotti walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Cainley about Tyrone", "response": "\"After all, we're just men...\"", "endoftext": false }, { "action": "You ask Perotti about Tyrone", "response": "Luciana smiles weakly. \"Funny. I just overheard a conversation between them... She asked him if they'd meet tomorrow, and he thought about it and said yes, and she had a big smile... It was discreet, but rather explicit...\"", "endoftext": false }, { "action": "You ask Perotti about Tyrone", "response": "\"I think it's pretty obvious. Mind you, it wouldn't be the first time Piranella broke a couple...\"", "endoftext": true }, { "action": "Look around", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Luciana Perotti, Roger Cainley, Paul Tyrone and the waiter here.", "endoftext": false }, { "action": "You ask Tyrone about Piranella", "response": "\"You know, she's less stupid than she looks... It's just part of her image...\"\nRizo walks in, a few meters from you.", "endoftext": false }, { "action": "Go east", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Ashley Wimby and Eric Davidson here.", "endoftext": false }, { "action": "You go north", "response": "At the party (near the bay window)\nThe veranda continues here, with other groups formed by guests talking under the glass roof. Some glass noises, a high-pitched laughter: a true cocktail. The bay window continues to the west, and you can go back to the entrance door to the south.", "endoftext": false }, { "action": "Go west", "response": "At the party (near the bay window)\nNear the bay window, other groups formed by the guests are chatting. Some of them talk about the view, others are too absorbed in their conversations. Behind you, to the south, it's the buffet; the bay window continues to the right or east side.\n\nYou can see Kylie Piranella, Johnny Perkins, Michelle Stapelsky and Heather Lashley here.\nHeather Lashley walks past you, heading east.\nJohnny Perkins walks past you, heading south.", "endoftext": false }, { "action": "You ask Piranella about Tyrone", "response": "She won't admit it, and she gave herself away enough... Look for clues elsewhere.", "endoftext": false }, { "action": "You ask Michelle about Tyrone", "response": "\"I don't know. I heard he had problems with alcohol, he's quite unstable. I don't know whether we should criticize that or help him.\"", "endoftext": true }, { "action": "You look at your surroundings", "response": "At the party (near the bay window)\nNear the bay window, other groups formed by the guests are chatting. Some of them talk about the view, others are too absorbed in their conversations. Behind you, to the south, it's the buffet; the bay window continues to the right or east side.\n\nYou can see Kylie Piranella and Michelle Stapelsky here.\nRizo walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Stapelsky about Piranella", "response": "\"No comment, or I wouldn't be nice.\"\nEric Davidson walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Davidson about Tyrone", "response": "\"We had some... disagreements in the past, so I prefer to stay away.\" Kylie Piranella walks past you, heading east.", "endoftext": false }, { "action": "You ask Davidson about Piranella", "response": "\"She's gonna appear in one of my next movies. She's a sweet girl.\"", "endoftext": false }, { "action": "You go west", "response": "You can't go that way.\nJohnny Perkins walks in, a few meters from you.", "endoftext": false }, { "action": "You go to the south", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Luciana Perotti, Roger Cainley and the waiter here.\nRoger Cainley walks past you, heading north.", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "\"I heard a conversation with Ashley Wimby. She was saying that she was thinking about developing her career as an actress.\"", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "\"Again, people are talking about Paul Tyrone. Last time, it was Johnny Perkins who was talking about him.\"", "endoftext": true }, { "action": "Look around", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Luciana Perotti and the waiter here.", "endoftext": false }, { "action": "You go east", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Heather Lashley, Paul Tyrone and Ashley Wimby here.", "endoftext": false }, { "action": "You go to the north", "response": "At the party (near the bay window)\nThe veranda continues here, with other groups formed by guests talking under the glass roof. Some glass noises, a high-pitched laughter: a true cocktail. The bay window continues to the west, and you can go back to the entrance door to the south.\n\nYou can see Michelle Stapelsky and Kylie Piranella here.", "endoftext": false }, { "action": "You go to the west", "response": "At the party (near the bay window)\nNear the bay window, other groups formed by the guests are chatting. Some of them talk about the view, others are too absorbed in their conversations. Behind you, to the south, it's the buffet; the bay window continues to the right or east side.\n\nYou can see Roger Cainley, Johnny Perkins and Rizo here.\nRizo walks past you, heading south.", "endoftext": false }, { "action": "You ask Perkins about Tyrone", "response": "\"Tyrone and Piranella? Why not... But I know his wife, and she isn't stupid at all; a mistress will never go at his place, she'd notice it immediately... But her house is quite comfortable, and she lives alone: I think they must meet at her place...\"", "endoftext": false }, { "action": "You ask Perkins about Tyrone", "response": "\"I don't know about it. So go away.\"", "endoftext": false }, { "action": "You ask Perkins about Piranella", "response": "\"Another blonde without too much personality. No one of interest. If we ignore her long enough, she'll eventually disappear.\"\nRoger Cainley walks past you, heading east.", "endoftext": false }, { "action": "Go south", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Paul Tyrone, Rizo, Luciana Perotti and the waiter here. Luciana Perotti walks past you, heading east.", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "Ashley Wimby walks in, a few meters from you.", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "\"I heard a conversation with Ashley Wimby. She was saying that she was thinking about developing her career as an actress.\"\nAshley Wimby walks past you, heading north.", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "Mmh... Sorry, but I don't know what to tell you for now.", "endoftext": false }, { "action": "You ask the waiter about the gossip", "response": "Mmh... Sorry, but I don't know what to tell you for now.\nPaul Tyrone walks past you, heading east.", "endoftext": false }, { "action": "You go to the east", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Paul Tyrone, Eric Davidson and Luciana Perotti here.\nRizo walks in, a few meters from you.\nLuciana Perotti walks past you, heading west.\nKylie Piranella walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Tyrone about Piranella", "response": "\"You know, she's less stupid than she looks... It's just part of her image...\"", "endoftext": false }, { "action": "You ask Piranella about Tyrone", "response": "She won't admit it, and she gave herself away enough... Look for clues elsewhere.", "endoftext": false }, { "action": "Go west", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Luciana Perotti and the waiter here.", "endoftext": false }, { "action": "You open the phone", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect an option:\n\n> Call...\nDictaphone\nCamera\nGames\nBack\nAddress book\nN = next subjectP = previous\nRETURN = read subjectQ = previous menu\n\nSelect a contact:\n\n> Rebecca\nSammy\nRetour", "endoftext": false }, { "action": "Go north", "response": "N = next subjectP = previous\nRETURN = read subjectQ = previous menu\n\nSelect a contact:\n\n> Sammy\nRetour\nSammy's line is busy, as it often happens.\n\nN = next subjectP = previous\nRETURN = read subjectQ = previous menu\n\nSelect a contact:\n\n> Sammy\nRetour", "endoftext": false }, { "action": "P.", "response": "N = next subjectP = previous\nRETURN = read subjectQ = previous menu\n\nSelect a contact:\n\n> Rebecca\nSammy\nRetour\nAfter a couple of rings, Rebecca picks up the phone :\n\"Hello, you!\"\n\"Are you busy, Beckie?\"\n\"Not at all, I'm just doing some shopping with my mother! How can I help you?\"\n\nN = next subjectP = previous\nRETURN = read subjectQ = previous menu\n\nTell me what you think, Beckie...\n\n> I've lost my way...\nI don't know how to do it, can you help me?\nBack\n\"I don't know. You know your job better than me, don't you? Gather information, that's all!\"\n\nN = next subjectP = previous\nRETURN = read subjectQ = previous menu\n\nRebecca, I wanted to ask you...\n\n> I've lost my way...\nI don't know how to do it, can you help me?\nBack", "endoftext": false }, { "action": "You go to the north", "response": "N = next subjectP = previous\nRETURN = read subjectQ = previous menu\n\nRebecca, I wanted to ask you...\n\nI've lost my way...\n> I don't know how to do it, can you help me?\nBack\n\"Try to talk with as many people as possible to get as much info as you can!\"\n\nN = next subjectP = previous\nRETURN = read subjectQ = previous menu\n\nTell me what you think, Beckie...\n\nI've lost my way...\n> I don't know how to do it, can you help me?\nBack", "endoftext": false }, { "action": "You ask Perotti about Tyrone", "response": "\"I think it's pretty obvious. Mind you, it wouldn't be the first time Piranella broke a couple...\"\nRoger Cainley walks in, a few meters from you.\nPaul Tyrone walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Cainley about Tyrone", "response": "\"After all, we're just men...\"\nAshley Wimby walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Wimby about Tyrone", "response": "\"Yeah, he's cute, despite his age...\"", "endoftext": false }, { "action": "You ask Wimby about Piranella", "response": "\"I know her a little, we went shopping once together. But she's not the kind of girl I hang around with. She's not very interesting, to be frank...\"\nWhereas you're super interesting, of course. Stay quiet, restrain your destructive impulses.", "endoftext": false }, { "action": "You ask Wimby about the career", "response": "Ashley pulls her hair over her shoulder. \"Sorry, I wasn't listening! Hee hee!\"", "endoftext": true }, { "action": "You look at your surroundings", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Ashley Wimby, Paul Tyrone, Roger Cainley, Luciana Perotti and the waiter here.\nLuciana Perotti walks past you, heading east.\nKylie Piranella walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Tyrone about Wimby", "response": "\"A real idiot. I'm not very nice to her, but she deserves it.\"", "endoftext": false }, { "action": "You ask Tyrone about the melanie", "response": "\"Yeah, and by the way, you don't know the news? I heard she was seen at a party recently! It's been three months since someone had seen her, and she reappeared just like that! I didn't see her at the time - if you want to know more about it, I think Heather Lashley saw her at this party...\"", "endoftext": false }, { "action": "You go to the east", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Luciana Perotti, Eric Davidson and Rizo here.", "endoftext": false }, { "action": "You go to the north", "response": "At the party (near the bay window)\nThe veranda continues here, with other groups formed by guests talking under the glass roof. Some glass noises, a high-pitched laughter: a true cocktail. The bay window continues to the west, and you can go back to the entrance door to the south.\n\nYou can see Heather Lashley and Johnny Perkins here.", "endoftext": false }, { "action": "You ask Lashley about the melanie", "response": "\"I saw her? No, I didn't! I told you, nobody has seen her for three months! Whoever told you that was wrong...\"\n\nYeah, but... Isn't her face reddening?\n\nYou've heard a lot of gossip... A little more chatting, and it'll be enough.", "endoftext": false }, { "action": "You ask Lashley about the melanie", "response": "\"I told you, I know nothing about her!\"\nLuciana Perotti walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Perotti about Melanie", "response": "\"But... I was at this party... I went just for a few minutes to say hello, and I saw both Heather and Melanie... I'd be surprised if they didn't talk...\"\n\nWell, well...", "endoftext": false }, { "action": "You ask Perkins about Melanie", "response": "\"I don't really know her, you know. I don't know why, but nobody saw her the last three months.\"", "endoftext": false }, { "action": "You ask Lashley about Melanie", "response": "Heather sighs. \"Yeah, right, I saw her. But I just saw her in the distance, we didn't talk, we just waved to each other... I just wanted to protect her, to avoid talking about her return, to give her time to take care of her business before everyone asks her about her return...\"\n\n\"Her business\" ? How interesting!", "endoftext": false }, { "action": "You ask Lashley about Melanie", "response": "\"What are you trying to make me tell you? Come on, stop it!\"", "endoftext": false }, { "action": "You ask Lashley about Melanie", "response": "\"What are you trying to make me tell you? Come on, stop it!\"\nRizo walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Rizo about Melanie", "response": "\"Rizo hasn't seen her for months! He's very sad!\"", "endoftext": true }, { "action": "Look around", "response": "At the party (near the bay window)\nThe veranda continues here, with other groups formed by guests talking under the glass roof. Some glass noises, a high-pitched laughter: a true cocktail. The bay window continues to the west, and you can go back to the entrance door to the south.\n\nYou can see Rizo, Luciana Perotti, Heather Lashley and Johnny Perkins here.", "endoftext": false }, { "action": "You ask Lashley about her business", "response": "\"I'm fine, thanks - and this cocktail party is quite good!\"\nRizo walks past you, heading south.", "endoftext": false }, { "action": "You ask Johnny about Melanie", "response": "\"I don't really know her, you know. I don't know why, but nobody saw her the last three months.\"", "endoftext": false }, { "action": "You go to the south", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Rizo, Ashley Wimby, Paul Tyrone and Kylie Piranella here. Paul Tyrone walks past you, heading west.", "endoftext": false }, { "action": "You ask Wimby about Melanie", "response": "\"Yeah, I understand her disappearance. I mean, me too, sometimes, I find all this, the work, the photos, too much for my brain!\"\n\nYou could say something about her brain, but...", "endoftext": false }, { "action": "You ask Kylie about Melanie", "response": "\"In my opinion, if she disappeared, that's because she didn't wanted to be seen...\"\n\nWow, another mystery solved...", "endoftext": false }, { "action": "You go north", "response": "At the party (near the bay window)\nThe veranda continues here, with other groups formed by guests talking under the glass roof. Some glass noises, a high-pitched laughter: a true cocktail. The bay window continues to the west, and you can go back to the entrance door to the south.\n\nYou can see Luciana Perotti, Heather Lashley and Johnny Perkins here. Luciana Perotti walks past you, heading west.", "endoftext": false }, { "action": "Go west", "response": "At the party (near the bay window)\nNear the bay window, other groups formed by the guests are chatting. Some of them talk about the view, others are too absorbed in their conversations. Behind you, to the south, it's the buffet; the bay window continues to the right or east side.\n\nYou can see Luciana Perotti here.\nLuciana Perotti walks past you, heading south.\nMichelle Stapelsky walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Michelle about Melanie", "response": "\"Who? I don't know her...\"\nHeather Lashley walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Michelle about Melanie", "response": "\"Who? I don't know her...\"", "endoftext": false }, { "action": "Go south", "response": "At the party (near the buffet)\nThis way is the buffet, which is well garnished. The guests are talking near it, divided in little groups, and you can spot a few famous faces among them. The bay window is in front of you, to the north, and the entrance door is to your right, or east side.\n\nYou can see Rizo, Kylie Piranella, Luciana Perotti, Paul Tyrone, Eric Davidson and the waiter here.\nPaul Tyrone walks past you, heading east.", "endoftext": false }, { "action": "You ask Eric about Melanie", "response": "\"I like this singer. Her songs are inspired and inspiring... And she's very photogenic. I'll see if I can't include her in a movie.\"\nLuciana Perotti walks past you, heading east.", "endoftext": false }, { "action": "You ask the waiter about Melanie", "response": "\"I don't know; maybe I should investigate.\"", "endoftext": false }, { "action": "You ask waiter about the gossip", "response": "Mmh... Sorry, but I don't know what to tell you for now.\nAshley Wimby walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Wimby about Melanie", "response": "\"Yeah, I understand her disappearance. I mean, me too, sometimes, I find all this, the work, the photos, too much for my brain!\"\n\nYou could say something about her brain, but...", "endoftext": false }, { "action": "You ask Eric about Wimby", "response": "\"She's very popular. I think I'll make her appear in one my movies...\" Kylie Piranella walks past you, heading north.", "endoftext": false }, { "action": "Go east", "response": "At the party (near the entrance door)\nThe party is still getting louder: there must be about twenty or thirty guests, divided in chatty little groups. Some of them aren't famous, and come from the little world turning around the stars: celebrities agents, ex girlfriends, photgraphers, publicists... To your left or west side, there's the buffet; in front of you, to the north, the room continues to a veranda leading to the villa's garden and the view of the city. You can go outside by the south door.\n\nYou can see Luciana Perotti, Paul Tyrone and Roger Cainley here.\nEric Davidson walks in, a few meters from you.", "endoftext": false }, { "action": "You ask Perotti about Melanie", "response": "\"I wonder why Melanie hasn't been around for the last few months...\"", "endoftext": false }, { "action": "You ask Cainley about Melanie", "response": "\"You're saying that she went to a party? Ah, marvelous! I hope she defeated every one of her problems...\"\n\"Problems?\"\n\"Yeah, well, I don't know what problems, but Eric told me about it some time ago... If someone saw her, she must feel better, right?\"", "endoftext": false }, { "action": "You ask Eric about Melanie", "response": "You ask Eric if he knows anything about Melanie. \"Er, I must say somebody told me once about her drug problems... Apparently she's a real addict, at least that's what Perkins told me once. That would explain the coulours in her videoclips, don't you think?\"\n\nYeah, let's laugh about addiction! What a digusting sense of humor he has...\n\nThat should be enough gossip for now. You think you can go home now.", "endoftext": false }, { "action": "Go south", "response": "You finally come near the party. It's in a big villa, that looks pretty old, with a few storeys and a swimming pool; but the guests - there must be twenty of them - are in a veranda, behind the bay window that you can see northward. You can go back to the south.", "endoftext": false }, { "action": "Go south", "response": "Thunder Hill is a hill not so far away from the town: you can see the city lights from where you are standing. The heights of the city are very popular among the celebrities because of their calm, the view they offer on the city and the great size of the parcels: just perfect, if you're famous, for your new villa and your huge swimming pool. Further up, to the north, is the aforementioned villa - you can already listen to the noises from the party. You can go back to the south.", "endoftext": false }, { "action": "You press the space", "response": "The night was long; you're going home to sleep.\n\nAfter a good nightlong sleep, you're ready for another day! You stand up and put a simple shirt on to go to the office.\nYour flat\nThis is your little flat with two rooms, downtown. Rather functional and bright, you really like it. In the sitting-room, there's a table, a few chairs, and a sofa: that's where you usually work. The kitchen is westwards, and your bedroom and the bathroom are eastwards.\n\nYou can see a camera here.", "endoftext": false }, { "action": "About yourself", "response": "You're tall, red-headed, quite thin, and pretty, or so they say; you're a perfectly normal twenty-six-year old young woman. A reporter for the \"Tittle-Tattle Kettle\" for a few years now, you're known to be tenacious, frank and clear-headed. You'd agree with that.\nYou're wearing a red checked shirt. Simple, but still, quite nice.", "endoftext": false }, { "action": "You talk to Sammy", "response": "\"Hi boss!\"\n\"Here you are! Tell me about yesterday's party, was it interesting?\" \"Rather interesting, yeah...\"\n\"Come into my office and tell me the whole thing!\"\n\nYou step into Sammy's office and sit on a chair; he takes a notepad and sits in front of you.\n\n\"Where should I start?\" you say. Well, you start by telling him about the guests, and their mood and their gossip, and you tell Sammy everything you learned, while he takes notes. You remember a lot of things about the party, and don't forget any information. When you're done, Sammy leans on his chair, and thinks for a while. You wait expectantly.\n\"Right. You know, a lot of different people have been telling me about Tyrone and the suspicions about his fidelity... Well, if you believe them, it seems he's supposed to go to his mistress, Piranella's house tonight. Do you confirm this info?\"\nYou nod.\n\"I think it could be good to send you there, don't you?\"\n\nYou sigh. Tyrone is a problem man, he already has this reputation, and what good will it be to write an article about his adultery? Put some more weight upon his shoulders, distract the housewife for a few seconds, but it won't change anything, and you don't like to hound a man like this... On the other hand, you really don't like Piranella, and it all depends on the way you write the article; you can probably make it more harmful to her than to Tyrone... In either cases, you don't like your position, because the only purpose of such a report is to sling mud at someone.\n\nA few years ago, with an impulsive character, you'd have rebelled against Sammy, and maybe he would have fired you - it nearly happened, once... Now, you eat humble pie: you're paid to do things like that, whether you like it or not - if not, why did you choose this magazine? You do it anyway, but it's true you sometimes try to avoid doing it.\n\n\"All right Sammy... I must say I don't like it, but...\"\n\"I know, but I have to send a reporter there, and it's part of your job at TTK, isn't it? Right, I'll give you the address. Try to learn more about both of them.\"\n\"Right.\"\nYou stand up from your chair.\n\nSammy's office is amazingly neat for one of an editor who's always running everywhere. Actually, there's still huge heaps of papers, but you can imagine that they end up regularly in the archives or recycled. His desk isn't messy at all. His computer screen is swarmed by little notes: he's got so much to do... You can go back to the hall to the west.", "endoftext": false }, { "action": "You read the notes", "response": "Which do you mean, the papers or the computer?", "endoftext": false }, { "action": "Computer", "response": "Sammy's computer screen is covered with adhesive notes: reminders, information, phone numbers... Being an editor must be quite exhausting.\n\nSammy reads a text message, and enters a quick reply.", "endoftext": false }, { "action": "You go to the west", "response": "Editorial office of \"Tittle-Tattle Kettle\"\n\"Tittle-Tattle Kettle, your teatime's long-brewed, boiling gossip!\" You always thought this motto was a little bit silly, but it's quite original after all; it didn't stop this magazine to grow. In fact, sales are good, and the paper shows its difference from its rivals with a certain sense of ethics and reflexion - it still is a gossip magazine, but let's say that you take advantage of a higher status than your rivals. The editorial office is at the sixteenth floor of the building. Westwards, the window gives you a great view of the city; near it there's the coffee dispenser and metal tables. Eastwards, it's Sammy's office; your office is somewhere to the north, and if you want to leave there's an elevator at the south.", "endoftext": false }, { "action": "Go south", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\n> Flat\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nKylie Piranella's house\nBack", "endoftext": false }, { "action": "You go to the north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\n> Editorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\nKylie Piranella's house\nBack", "endoftext": false }, { "action": "You go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\nEditorial office of \"Tittle-Tattle Kettle\"\n> Downtown shops\nKylie Piranella's house\nBack", "endoftext": false }, { "action": "You go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\nSelect a destination:\n\nEditorial office of \"Tittle-Tattle Kettle\"\nDowntown shops\n> Kylie Piranella's house\nBack\nKylie Piranella's house\nKylie Piranella lives in a pretty old house, and oddly it isn't the kind of house you expect for a blonde young woman with such a hot reputation. But, you heard a lot of rumors about the parties that were organised at her place, and about the fact that a lot of men came and went inside this house. Is it only true, or just part of the image that she's building of herself? You don't know that. Anyway, there's a garden with a swimming pool behind the house, behind high stonewalls. There's a large window on the east side of the house, first floor, and perhaps you'll be able to see it more precisely if you walk into the alley heading to the northwest. Northward, there's the entrance door; you can go back to the south.\n\nKylie Piranella lives in a pretty old house, and oddly it isn't the kind of house you expect for a blonde young woman with such a hot reputation. But, you heard a lot of rumors about the parties that were organised at her place, and about the fact that a lot of men came and went inside this house. Is it only true, or just part of the image that she's building of herself? You don't know that. Anyway, there's a garden with a swimming pool behind the house, behind high stonewalls. There's a large window on the east side of the house, first floor, and perhaps you'll be able to see it more precisely if you walk into the alley heading to the northwest. Northward, there's the entrance door; you can go back to the south.", "endoftext": false }, { "action": "You go northeast", "response": "An alley, near Kylie Piranella's house\nIt's a simple alley between Kylie Piranella's house and the next house. From here you can see the large window at the first floor of the house, and some crates below. You can go back by heading to the southwest.\n\nFor now, everything is quiet: no sign of Tyrone.", "endoftext": false }, { "action": "You look at the window", "response": "It's not the right time to spy through the window, Tyrone isn't here yet and Piranella is alone inside her house, there's nothing interesting to see.\n\nAh, here he is! You saw him walk past the alley, but he didn't see you. He heads to the door, and you hear him knock.", "endoftext": false }, { "action": "You get on the crates", "response": "You climb on the crates and look inside the house, knowing that anyway Kylie is at the door. Pretty well-furnished interior, but nothing more, so you get off the crates.\n\nYou hear the door opening, and Kylie cheers: \"At last, here you are! Come in!\" And as soon as she closes the door, you can't hear a thing.", "endoftext": false }, { "action": "You examine the window", "response": "You climb on the crates and look inside the house, knowing that anyway Kylie is at the door. Pretty well-furnished interior, but nothing more, so you get off the crates.\n\nYou hear footsteps: they probably are going upstairs. And now they're above you you can hear a manly low-pitched voice talking, must be Tyrone's. But it's a loud voice, too loud: Tyrone is screaming. And you hear a woman whining: they're probably arguing.", "endoftext": false }, { "action": "You examine the window", "response": "They must be just behind the window, you don't want them to see you.\n\nSuddenly, Kylie screams. A long, high-pitched scream, a scream of terror, of pain. You jump. What's happening? Is he beating her? Something serious is happening in this house!", "endoftext": false }, { "action": "You examine window", "response": "You climb on the crates to see through the window. You can see a body on the floor; it must be Piranella. What happened? Damn, a furniture on the left blocks your sight, and you can't see Tyrone, if only he's here.\n\nAll of a sudden, not a single noise. You lend an ear, only to hear hasted footsteps. You wonder if you should call the police, and you're already opening your mobile phone.", "endoftext": false }, { "action": "Examine dumpster", "response": "These are the bins of the neighbourhood. The bins from any neighbourhood, even the most in vogue, always stink. Yuk.", "endoftext": false }, { "action": "You look in the dumpster", "response": "You search the bins. Lifting a bag, you can see a knife. A bloddy knife. It's the one which was thrown through the window.\n\nWhat happened is pretty clear. A knife, screams. Piranella was murdered by Tyrone. Just a few moments ago. While you were here, waiting for a scoop.\n\nThe scene becomes blurry all of a sudden. Shocked, you puke against the wall.\n\nIt's the first time you've seen something like that. You can't stand it.\n\nYou're going to call the police. But not now.\n\nYou run away.\n[ This is the end of the intro of the game \"Gossip\", which entered the IntroComp 2009. I hope you liked it! ]", "endoftext": false }, { "action": "%", "response": "Dreams, coming again and again, always unwelcome, always unwanted...\n\nWhether sadness, misery, horror or confusion, They never fail to induce negativity; in that, at least, this dream is no different. You float in void, filled with a roiling black static that seems conscious. There is nothing to see but the static, nothing to feel but your own form, and nothing to hear but the ghostly call of a child. It sets your teeth on edge even in the waking world; you can't stand that eerie wail, wavering between laughter and tears.\n\nYou never find this child. Even though the sound gets closer, until it is right next to you, all around you, inside your own head before you are awakened by the alarm clock.\n\nThis time, though...\n\nA figure swims out of the darkness, backlit, so that you can only make out a childlike face of tragic innocence and flowing hair.\n\n\"Who... are you?\"\n\nThere isn't an answer right away--instead, everything around you turns completely white. And somehow... puffy.\n\nDo you know WHY you have always hated the sound, Kristen? The child, invisible now, speaks, for the first time; androgynous, cultured. You can't respond. you wish you could. It just sparks something deep within you, something primal--something below reason, below rationality, below everything but fear. You don't like it when your brain keeps secrets from you.\n\nI've waited a long time... and still am. Your surroundings flicker between the endless white and writhing black, the two merging into some unwholesome gray. Kristen... your child is waiting.\n\"Your child is waiting.\"\n\n\"Hmm?\"\n\n\"I said, your child is waiting.\"\n\n\"WHAT?\" You blinked furiously, trying to get your brain into some sense of working order; these dreams usually leave you a scattered mess, and you can't recall ever speaking to someone while that way.\n\n\"I said--\" The voice seemed testy.\n\n\"No--stop. I heard what you said, I just... could you give me a moment?\"\n\nYou looked around... same bedroom, same lame-ass apartment, same everything... Awake. Normal. Except, not. You'd managed to register your ringing phone, pick it up, and get through the opener to this conversation, while sleeping. Not very like you. And she said--\n\nYou felt a chill. \"...Excuse me? Did you say that I have a--\"\n\n\"Child, yes ma'am--waiting for you in Gainesville.\" Click.\n\n\"I don't have a...\" The retort died on your lips. The hum of a disconnected telephone answered back at you, daring you to question its integrity.\n\nPatently ridiculous. You don't have a child. You never did. How could that possibly be? There must be some mistake, some incredibly stupid bureaucratic snafu. You'd love nothing better than to explain this fact to whoever that was, but since she hung up before you could get the words out, that's not really an option.\n\nThat dream...\n\nWas a dream. You dream every night, and you haven't had any come true yet. Gainesville? Where is Gainesville? Most bloody generic name for a town ever, and you don't even recall there being one here. You wouldn't even know where it is.\n\nExcept... you do. The way suggested itself even as you tried to deny it, as though you had always known. You're still certain, completely, that you've never heard of the place before; even the part of your brain that showed you the way confirms this.\n\nIn the end, you don't know what your motivation was: sleep deprivation, deep seated confusion, nerves... maybe your body was just tired of waiting for your brain to catch up and got you dressed and in the car before you realized. Soon you were driving, to where you weren't sure, your mind screaming MADNESS while your hands deftly twisted the steering wheel. This would bother you, give you serious pause, but you somehow feel at peace with it. All you've gotta do is remind yourself that you had nothing else planned today.\n\nYou stand up and stretch, various parts of your body making worrisome popping noises as you exit the car, noting with a vague sense of triumph that it has once again failed to cause your violent death in some spectacular fashion or other. The cold night air is chill against your skin--fortunate, then, that you brought your coat.\n\nYou stand on the side of the packed dirt road leading to Gainesville. The road stretches far away behind you to the south and, eventually, turns off into a paved one that leads back to the central transit explosion that is modern American transportation. Your vision of the town is obscured by the trees; all you can tell is that the path leads, for now, to the north.\n\nYour next-to useless, banged-up car is decidedly parked here. The driver's side door is shut smugly in your face.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nyour trench coat (being worn)\na handgun (with 8 rounds)\nyour keyring", "endoftext": false }, { "action": "About you", "response": "You top off at about 5'6\"... not the tallest girl around at 24, granted, but you make up for it in personality and one hundred and thirty-five pounds of trained muscle. Your jeans and tanktop show all the right parts of your toned and curvy figure, the baggy trench coat you usually wear over them telling of your disinterest in such things. Straight black hair falls about your shoulders, pale skin crying out for a tan while your dark blue eyes look upon the world with cool scorn.", "endoftext": false }, { "action": "You examine the car", "response": "It's... your car. Hurray. The old thing is planted quite firmly on the ground at the side of the road here, and it doesn't look like it intends on moving any time soon. It's always playing little pranks on you like that. The engine has recently been making chuckling noises which you suspect are treasonous, and every time you--for whatever reason--try opening the hood, you're intrigued at how a maze of gears, belts, wires, circuitry and cables can be said to be \"peering\" up at you, with an unmistakable air of malevolence.", "endoftext": false }, { "action": "You open the car", "response": "You open the driver's door.", "endoftext": false }, { "action": "You get in the car", "response": "You don't like it much, partly due to a suspicion of yours (reinforced each new day) that it doesn't like you back. It seems to only want to start when you don't want it to, for reasons mechanics never even try explaining to you on the grounds that if you understood your car was just a crabby old bitch and needed some Midol, you might stop paying them what you already know is too much money every three fucking months.\n\nThe driver's side door is flopped lethargically open. Staring at you.", "endoftext": false }, { "action": "You look at the car", "response": "The floor of your car is, being the standard for virtually every car owner in the world, liberally strewn with trash; your mind briefly churns at the concept of seeing what secrets might actually be lurking right under your feet.", "endoftext": false }, { "action": "You search the trash", "response": "Oh sure, the miscellaneous collection of worthless crap might contain a million-dollar-winning bottle cap or any old Arc of the Covenant or--if you want to shoot for the moon--the explanation of So Far. But more likely you'll just find a used condom from 1998. And you'd quite frankly rather not go dragging any of that up again, thanks all the same.", "endoftext": false }, { "action": "You look under the seat", "response": "Which do you mean, the seat, or the seat belt?", "endoftext": false }, { "action": "You look at the driver's seat", "response": "Er, it's a seat. It's, um, made of some generic soulless fabric that was probably made by some Chinese kid working for $2.50 an hour, and it's something that people sit on while driving or being driven. What did you expect?", "endoftext": false }, { "action": "Go outside", "response": "You stand on the side of the packed dirt road leading to Gainesville. The road stretches far away behind you to the south and, eventually, turns off into a paved one that leads back to the central transit explosion that is modern American transportation. Your vision of the town is obscured by the trees; all you can tell is that the path leads, for now, to the north.\n\nYour next-to useless, banged-up car is decidedly parked here. The driver's side door is hanging mockingly open at you.", "endoftext": false }, { "action": "You go inside", "response": "You don't like it much, partly due to a suspicion of yours (reinforced each new day) that it doesn't like you back. It seems to only want to start when you don't want it to, for reasons mechanics never even try explaining to you on the grounds that if you understood your car was just a crabby old bitch and needed some Midol, you might stop paying them what you already know is too much money every three fucking months.\n\nThe driver's side door is flopped lethargically open. Staring at you.", "endoftext": false }, { "action": "You look at the door", "response": "(the driver's door)\nThe door is unquestionably the most useful part of this entire vehicle, as it allows you a quick and speedy departure from it whenever it decides to attempt homicide.", "endoftext": false }, { "action": "You look under the car", "response": "Nothing there but dust--er, dirt. Dirt and insects. And a woodland creature. And a member of the 187th Airborne. And Jimmy Hoffa, probably, if you looked long enough. You thought the tires looked a little gummed up...", "endoftext": false }, { "action": "You open it", "response": "On a whim, you pull open the glove compartment and root around inside. Your fingers close on a loose match. Odd. It must have fallen out of the matchbook when you took it out last time. Shrugging, you pocket it; it might come in handy later.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nyour trench coat (being worn)\na match\na handgun (with 8 rounds)\nyour keyring", "endoftext": false }, { "action": "You examine the radio", "response": "One of the terribly unfair ironies that you've had to come to terms with over the years in regards to your car is that no matter what state it's in (either \"virtual junk heap\" or \"literal junk heap\") the radio is always in perfect working order. Unfortunately, 'round \"these parts\" pretty much all that's on the radio is the same thirteen Christian rock songs, \"drive-time morning shows\" hosted by idiots that got rejected from the Blue Collar comedy tour, and political commentators trying to claim that keeping gay marriage illegal makes AmeriKKKa that much more awesome and, somehow, free.", "endoftext": false }, { "action": "You turn on the radio", "response": "Ugh. No thanks. You're proud of the fact that you have never turned on the radio and you don't see how anything up to and including a freak meteorological event could change this.", "endoftext": false }, { "action": "You examine the heater", "response": "By contrast to the heater, the AC has *never* worked. You're always afraid of turning it on these days lest it start blasting heat at you instead of cold and then the damn thing would choose to stay on forever. Windows help, but you swear you're getting permanent hearing damage.", "endoftext": false }, { "action": "You examine the dashboard", "response": "The dash is made of a material you don't recognize and has all sorts of controls on it which you don't either, which would worry you somewhat if they worked or performed any provable function. Since they don't, you don't, instead feeling only joy.", "endoftext": false }, { "action": "Go outside", "response": "You stand on the side of the packed dirt road leading to Gainesville. The road stretches far away behind you to the south and, eventually, turns off into a paved one that leads back to the central transit explosion that is modern American transportation. Your vision of the town is obscured by the trees; all you can tell is that the path leads, for now, to the north.\n\nYour next-to useless, banged-up car is decidedly parked here. The driver's side door is hanging mockingly open at you.", "endoftext": false }, { "action": "You look at the trees", "response": "Most of them aren't terribly large or tall, but many have long branches that have a bit too much overhang for your liking and form a thin curtain that obscures most of what's ahead from view. No doubt when you start the walk into town there's gonna be some pine needles in your hair. Why can't these people be like the rest of America and be down with some clear-cutting?", "endoftext": false }, { "action": "Go north", "response": "You stand on the southern part of a road that twists and winds further to the northwest. Trees stand on either side of you, seeming to arch over you more each time you look.", "endoftext": false }, { "action": "You examine the trees", "response": "The trees survey the path, branches hanging down, giving an impression of ancient sentries that only barely tolerate your presence.", "endoftext": false }, { "action": "You examine the trees", "response": "The trees lean over the path, branches curling down, giving an impression of a set of teeth waiting for the perfect moment to clamp... You shake yourself. Now's not the time for flavor text.", "endoftext": false }, { "action": "You go north", "response": "You can see what looks to be the town of Gainesville in the distance, to the northeast. You can't really tell; the trees that line your path also block your view. You can retreat from the town to the south.", "endoftext": false }, { "action": "You examine the trees", "response": "The trees loom over the path, branches pointing down at you. Quite honestly, they've ceased being creepy or foreboding, and have been downgraded to \"bloody annoying.\" You're quickly getting sick of this little venture of yours.", "endoftext": false }, { "action": "Go northeast", "response": "You emerge from the forest path, leads onto a paved walkway with grass on either side. You walk along it, the grass soon disappearing. You look around for a turn-off, a building, or just a person to ask for directions, yet after about five minutes of walking you see nothing. What the hell are you even doing here? the area appears completely deserted. This is ridiculous, probably some kind of prank.\n\nYou stop short, for the first time realizing just how much sense that explanation makes. And you fell for it like a damned idiot. When (not if) you find the lousy son of a bitch who did this to you, you're gonna... Furious, you turn around --\nLost in the Mists\nA thick, featureless mist has rolled in all around you. You can't see more than ten feet in any direction, and what you can see is utterly useless. No grass, no sidewalks, no trees, no buildings, no cars and no people. nothing. The entire ground is just a blank expanse of pavement, stretching out forever.\n\nYou thump your shoe on the pavement and wait for the sound of an echo. Streamers of vapor dance with themselves as you move swiftly by, tangling and untangling as you try to find a way out. You blink your eyes, hard.", "endoftext": false }, { "action": "You examine the pavement", "response": "The smooth, gray pavement below you stretches out in every direction, seemingly for miles. You can't tell for certain though because of all this goddamn fog blocking your vision.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You are suddenly seized by a burst of uncontrollable, raging fear that leaves you helpless and whimpering, but is gone just as soon as it appeared; you are left shaking and dizzied. You pull your coat tighter against your body, shivering slightly. There's a strange shifting under your feet as of something soft and pliable moving beneath you, but it passes almost as swiftly as it began.", "endoftext": false }, { "action": "Xyzzy", "response": "A sinister voice hisses \"Wrong game, dumb bitch!\"", "endoftext": false }, { "action": "You go to the north", "response": "Heady tendrils of vapor flow inside your nostrils, filling your throat with a disgusting taste. You dart looks in every direction, looking for something different. A low, keening noise travels through the mists from a directionless source.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nyour trench coat (being worn)\na match\na handgun (with 8 rounds)\nyour keyring", "endoftext": false }, { "action": "You get the handgun", "response": "Taken.", "endoftext": false }, { "action": "Shoot gun", "response": "You don't feel the need to impress your superiority over your handgun via a demonstration of firearm skills; it seems suitably cowed by your presence already.", "endoftext": true }, { "action": "Look around", "response": "The only thing you can hear is your shoes, and even they sound dampened. A strange scent passes under your nose for a moment; sweet, yet also pungent. Massless shapes loom up and around you and then dissolve into nothingness. Your eyes penetrate the gloom, looking in all directions, but you can't make out anything useful--or anything at all.", "endoftext": false }, { "action": "Go east", "response": "Your shoes click dully on the pavement. The mist swirls around, just above your head. You dart looks in every direction, looking for something different.", "endoftext": false }, { "action": "Go north", "response": "You call out your own name, just to hear human speech. You strain your ears for some sound that might guide you, and think you hear the distant wail of a siren--but it's quickly submerged in the quiet, leaving you to wonder if you had just imagined it. There's a strange shifting under your feet as of something soft and pliable moving beneath you, but it passes almost as swiftly as it began.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na handgun (with 8 rounds)\nyour trench coat (being worn)\na match\nyour keyring", "endoftext": false }, { "action": "You look at the match", "response": "Um... it's a match. No, really, it is. It's, uh, wood, it's got magnesium on the end, you strike it against something and it obliges you by bursting into flames. There's not a lot else to note.", "endoftext": false }, { "action": "Light match", "response": "This dangerous act would achieve little.", "endoftext": true }, { "action": "Look around", "response": "The blank pavement below your feet mirrors the featureless mists that hover above your head.", "endoftext": false }, { "action": "You examine the pavement", "response": "The smooth, gray pavement below you stretches out in every direction, seemingly for miles. You can't tell for certain though because of all this goddamn fog blocking your vision.", "endoftext": false }, { "action": "Go east", "response": "The mist hangs unnaturally still over you. You peer forward, trying to make something out. You feel alone, with only the dulled sounds of your shoes thudding against the pavement for company. You start guiltily, unable to shake the ominous feel that something is watching you. Eddies of mist drift past you, pushing your hair in front of your eyes.", "endoftext": false }, { "action": "Go east", "response": "Hmm. Is it just your imagination, or..? No, it's not. You can see blurry outlines of walls now, and... in the distance, some kind of house? You swish an arm in front of your face and things get clearer--this goddamn fog is definitely thinning now.\n\nYou're standing just at the entrance to a horse ranch. The stables are to the northwest, and the house itself is to the north. You can't really make out very much of either from this far away, though. Overhead, you can see the sun setting, casting a fiery red glow over the scene. To the south lies a gate, firmly closed, preventing your egress; to either side of it lie high stone walls as far as you can see.", "endoftext": false }, { "action": "You examine the sun", "response": "The sky is mostly clear, although a considerable mass of white cloud cover can be seen dissipating off to the northwest. To your right, you can see the sun just starting its ascent into the sky, lending this odd tableau a rusty red hue. Just fantastic--now you'll be missing two days of work over... well. You're not quite sure what, exactly, anymore. But fuck it--this is more interesting, anyway.", "endoftext": false }, { "action": "You examine the gate", "response": "The gate is a thick, wrought iron construction, complete with rusted hinges and slatted bars. And it is closed. What the--how is that possible? Did you just happen to accidentally phase through solid matter?", "endoftext": false }, { "action": "You open gate", "response": "You give the gate a tug--no good, it's not moving. Not locked, exactly, more like... stuck.", "endoftext": false }, { "action": "You kick the gate", "response": "You give the gate a solid womp with your palm--en guard, lest gait!--and feel the gate slap you back just as hard. Well at least that rules out holograms.", "endoftext": false }, { "action": "You look at the house", "response": "From this vantage point you can't make out very much, except that it's quite large. You can make out the porch well enough though; it's open to the elements with a couple of old rocking chairs swaying back and forth in the breeze.", "endoftext": false }, { "action": "Go north", "response": "You trudge on towards the old house, hoping to find someone that can show you around this town... but the house isn't any closer. Frowning, you turn around to retrace your steps--and realize that that's no longer necessary. The gate is still only a couple of steps away. What the--?", "endoftext": false }, { "action": "You go to the northwest", "response": "As much as you might like to, now isn't really a good time to go rustlin' up some grub. And anyways, they're not yours.", "endoftext": false }, { "action": "You look at the gate", "response": "Peering closer, you can see that a piece of the locking mechanism appears to have come loose; it's lying on the ground just past the gate. You could probably reach it through the bars.", "endoftext": false }, { "action": "You get the piece", "response": "You get on your knees and start reaching through the bars. Your fingers just land on the piece of rusted metal, but can't quite close over it. Slowly you push it forward, just a few more centimeters and--got it.\n\n\"She's fixing the gate!\"\n\nYour head whips around to see three men running towards you from the ranch house. You pull yourself to your feet and raise your hands, trying to explain yourself, but even to your own ears the words that come out sound like babble. The men ignore you, running closer--it's then that you notice that one of them, the eldest, is armed. All right, this is getting serious. Your hand flashes inside your coat for your own gun--\n\n\"Not as clever as you thought you were. Are ya?\"\n\nOne of the younger men chortles this, just before the older one fires his shotgun. A load of buckshot blasts through your rib cage; however it lacks the force to create an exit wound.\n\nIt's not at all like you thought it would be. All over, your body feels cold. But the wounds feel hot... you don't get that at all...\n\nAs if from outside yourself, you see you slump to the ground, deep red blossoming from your chest cavity. You hear what sounds like a volcano inside your head, and look down at your body convulsing; blood flecked with mucus sprays from your mouth, staining your coat and shirt a deep crimson. Physically, you're not repulsed--you've seen worse things on TV--but the fact that that's you, this is your life draining away, is enough to send the you watching you die reeling away in a shock that feels as real as the pellets that ripped through your body not a half second ago.\n\nBefore you can see anything else happen, the space before you seems to flatten out into one dimension; the ground, the sky, the gate, the house, your body lying in a pool of its own blood, the man that shot you wracking his slide and kicking out the shell on your face--all stretch out before you as if existing all on one plane. Even that slowly fades until all is gray... then black.\nThe first sense to return is feeling: A hard surface, digging into your spine. It is uncomfortable. Though, not nearly as uncomfortable as having your lungs turned to pulp by a shotgun blast. All things are relative.\n\nYou trail your fingers over your own skin, gingerly, expecting to wince from pain at any moment--but no. Nothing. There is no ragged, bloody hole in your chest. You are breathing normally. The second sense to come back is hearing, the first sound you hear being a dull thunk as your elbows accidentally smack into the walls on either side of you; the second being a muted \"Sonofabitch.\" After that, the others come back in a rush... except for sight.\n\nIt is pitch dark, and you can't see a thing.", "endoftext": false }, { "action": "Light match", "response": "From your cursory examination of this prison, there don't seem to be any air holes. Though the light may be helpful, it would also significantly tap your current supply of oxygen. And you only have one. Besides, you don't need light. You're a ninja.", "endoftext": false }, { "action": "You check your inventory", "response": "You do realize that you're trapped in a small box, right?", "endoftext": false }, { "action": "You feel", "response": "(the surroundings)\n\nYou run your palms all over the sides of wherever you are. It is clearly made from thick hard wood, you'd guess pine, and it's rectangular. You have just enough room to turn yourself around in here, and maybe four inches of space. Running your hands over the top of the box, you can feel metal studs holding the corners together... nails?", "endoftext": false }, { "action": "You feel nails", "response": "You run your palms all over the sides of wherever you are. It is clearly made from thick hard wood, you'd guess pine, and it's rectangular. You have just enough room to turn yourself around in here, and maybe four inches of space. Running your hands over the top of the box, you can feel metal studs holding the corners together... nails?", "endoftext": false }, { "action": "Kick", "response": "What do you want to kick?", "endoftext": false }, { "action": "Kick box", "response": "There may not be enough room to kick upwards, but there are other solutions. You concentrate your attack on the center of a board, where you know the wood will be weakest. You are calm. You will get out of this. You keep telling yourself this, to focus your mind and steady your nerves. You are aware, almost as an afterthought, that you frightened beyond measure; also if you listen to this you will lose control and be gone. Methodically, you batter away at the top of the box with your hands. The first hint of a give, the acknowledgment of weakness fills you with triumph. You bash at the lid repeatedly, refusing to give up until finally it starts to crack... and a fine dust begins to filter through. You wait for it to stop, but it never does. Not even when it covers your stomach and starts flowing towards your mouth--and still, no light. Oh GOD. It suddenly hits you, you know exactly where this is. This is, it's your--\n\nWith a burst of furious determination, you smash your fist one last time into the coffin--because that's what the fuck it is-- and the board splinters, momentum moving it into the mound of raining dirt Pushing off of your back with your feet, using all your might, you rise against the crushing weight of the soil baring down on you. Your breath held, you push yourself to your feet--but it still isn't enough. Cursing your height in the back of your mind you claw desperately at the earth, shoveling handfuls off yourself as one word dominates your thoughts: UP. You tilt your head back, lungs burning, trying to spring off the wrecked boards. Your support sinks sickeningly further down into the ground but you are still able to make some sort of half-assed arching movement, just enough for your head to break the surface. You exhale and immediately inhale again, throwing your arms out in front of you, digging them into the soft earth as gravity pulls at that fucking trench coat and all the pointless useless shit in it. Your face twists itself into a rictus of determination as you rip your fingernails bloody, fighting against the weight of the earth tumbling you back into the open grave. The first few inches are the hardest ones to manage, but you do manage them, and then a few more, slowly but surely extricating yourself from the pit, just enough to allow you the leverage to push down and free your legs. You roll over onto your back, hands and feet scrabbling wildly, propelling your body away from the unstable boundaries of the hole even as it shifts and fills itself.\n\nSlowly, you sit up. It is only then you can be bothered to examine your surroundings.\n\nGraveyard (on the dirt)\nYou are in a graveyard. You can tell, see, because of the graves. They lie before you, headstones and crosses in little white rows. The moon casts feeble illumination over the scene, throwing deep shadows in all directions. You can see, to the west, the spires of a church. Any other landmarks are enclosed by a high stone wall enclosing the entire plot of land.\n\nLarge doors lead west into the church.", "endoftext": false }, { "action": "You look at the headstones", "response": "You can't really get a good look at any of the headstones from the position you're in; from here, they all seem blank.", "endoftext": false }, { "action": "You get up", "response": "After taking a few minutes to just sit and get yourself under control you push yourself slowly, methodically, up to your feet. Giving your surroundings a perfunctory once-over you notice something you didn't before, or rather someone. A figure, who's gender you can't even determine, is standing in profile, the silhouette mostly hidden by a headstone. You creep forward, your footsteps making no sound on the dirt of the cemetery. As soon as you get into a position to observe, the figure turns around with unnatural smoothness to stare directly into your eyes.\n\n\"Well.\" he says, and instantly the shock of recognition chills you. \"Well, well, well.\" You know that voice. You know that face. It's Marcus. \"Gone and died, have you?\" He smirks. \"Yeah, I did that once. I guess you could say I never really recovered.\"", "endoftext": false }, { "action": "You examine Marcus", "response": "You know this man. His voice, his almost aggressively bad posture, his faded overalls, the more careless than carefree tousle of his hair, the \"I hate the band you like\" t-shirt he wears over his skinny chest--these are all characteristic of the man who was one of your best friends. The way he looks at you now is new; not quite predatory, but there is an unmistakable air of contempt in how he addresses you. The eyes are not new, though, recessed inside his gaunt pale face. Nor is him tapping his arms on his hips new. Ah, yes, the arms--covered with small scars, running in a crisscrossed pattern over his veins. No, those are not new, at all.", "endoftext": false }, { "action": "You talk to Marcus", "response": "What do you want to say?\n1. \"You're dead.\"\n2. \"Hey... been a while.\"\n3. \"What is this place?\"", "endoftext": false }, { "action": "3", "response": "Enter a number, or 0 to say nothing. >> 3\n\n\"Marcus,\" you say, urgently. \"Do you know what is going on here?\"\n\nMarcus grins at you. \"Oh, do I ever. But--\" he puts his finger to the side of his head, \"--I'm not supposed to tell you. Not that I really want to anyway. Hey--I know, you've really been busy with the whole Night of the Living Dead thing, but did you ever take a moment to look at all these graves?\"", "endoftext": false }, { "action": "You look at the graves", "response": "Possessed by a morbid fascination, you begin looking at the headstones commemorating the graves. It doesn't take you long before you realize that almost all of them are completely blank. There's Marcus' grave though, sure enough--and next to it--!\n\nOh, God.\n\n\"Rustle, Will--L. May 16th, 1983--D. September 8th, 1998. Cause of death: auto accident.\"\n\nYou remember him, of course. You'll never forget the last time you kissed him: at the funeral, in his coffin. the material of his shirt, the stillness of his chest, the deathly pallor of his skin--dry, and cold as ice. Sometimes, you feel it so vividly in a dream that when you wake up, you think it's happening again.\n\nAnd right next to his grave... \"Dreyfus, Michael. B. June 3rd, 1983--D. June 3rd, 2004. Cause of death: auto accident.\"\n\nYou remember what it was like getting the call that evening. The denial that flooded through you, followed by the dull emptiness of the space that opened up in you, and everyone who knew him. You remember his parents, your friends, huddled close around his casket. God, how horrible... You can't help but wonder--did he know? In those last few minutes, when he felt control slipping from him, did he realize that his time had come? Was he afraid? And what does he know now that we do not? Did he feel pain? Does it haunt him every day of his spiritual life, as the memory of his passing haunts those he left behind?\n\nYou can't look anymore. God fucking dammit, what is this? Is this some sort of purgatory? Are you dead, now, and this is what it's like? Or is this just another dream? You're sick of it. Absolutely, utterly, sick to fucking death of dreams.\n\nOthers call you the rock, the emotional center of their universe. How can that be possible when you can't even begin to reconcile with your own past? What makes you so special that the images, sensations, pain, and emotions all stay with you, even to this day? You'd think you'd work through it, get past it, but no. That would be normal. Expected. The right way for things to happen.\n\nMarcus gives you a cold look as the weight of all that's happened to you sinks in again. \"Now do you understand?\" he asks, quietly. \"This town was made for you, Kristen.\" He glares at you, bitterly. \"ALL for YOU.\"\n\nYou are tired.\n\nSo. Very. Tired.", "endoftext": false }, { "action": "You talk to Marcus", "response": "What do you want to say?\n1. \"You're dead.\"\n2. \"Hey... been a while.\"", "endoftext": false }, { "action": "1", "response": "Enter a number, or 0 to say nothing. >> 1\n\"You... you're... this is...\"\n\nYou stammer, unable to get the words out. Marcus, however, saves you the trouble. \"Dead? Yeah... like I said, never recovered. Oh, damn the government, damn them! It's all the fault of those Communist Nazi Satanist fundamentalist judges legislating from the bench. Or that damned liberal Jew media brainwashing me to vote for Buchanan. Or something. ON WEEEEEEEE!\" Marcus throws out his arms in an exaggerated gesture of helplessness before leaning close for a moment and whispering \"I always wanted to use the word ennui in a sentence. I mean--come on. It's SO cool.\"", "endoftext": false }, { "action": "You talk to Marcus", "response": "What do you want to say?\n1. \"...\"\n2. \"Some things never change.\"", "endoftext": false }, { "action": "2", "response": "Enter a number, or 0 to say nothing. >> 2\nYou let out a soft chuckle. \"Well, I can tell the whole being dead thing is treating you well.\"\n\nMarcus grins at you. \"Very well, indeed--the health plan, for instance, is *great*. I mean, I can shoot up, and not have to worry about overdosing!\"", "endoftext": false }, { "action": "You talk to Marcus", "response": "What do you want to say?\n1. \"Still doing that, eh?\"\n2. \"You're kidding. Right?\"", "endoftext": false }, { "action": "1", "response": "Enter a number, or 0 to say nothing. >> 1\nThere is an uneasy silence. \"So... even death doesn't stop you from taking drugs?\"\n\nMarcus shakes his head. \"Nope. Why should it? All death means to me is ya don't have to worry about dyin' anymore. And what's so bad about that?\"", "endoftext": false }, { "action": "You talk to Marcus", "response": "What do you want to say?\n1. \"That's kind of sad.\"", "endoftext": false }, { "action": "1", "response": "Enter a number, or 0 to say nothing. >> 1\n\"Marcus... I'll be honest... that's a pretty sad world view.\"\n\nMarcus nods. \"I won't ask if you think I should stop because I already know the answer.\" He sighs. \"I guess I've just never bothered to care before. I mean, what's the point? You don't do a lot when you're dead. Oh, sure, you can spy on all those nubile young ladies in the shower whenever you want but that just really gets old after a few years, you know? That was a joke, by the way. It never got old.\" You reach up to give Marcus a friendly cuff on the shoulder and then stop, uncertain of just what will happen. You feel a sudden chill and drop your hand back down.\n\n\"Do you... think that you can?\"\n\n\"Well that's the question, in'nit?\" Marcus weighs your question for a few moments. \"I guess right now, I... just don't know. It's, well. It's not something I've seriously tried before.\" Marcus gives you a dry look. \"There's always a first time for everything.\" You start to smile.\n\nAnd then, it happens.\n\nThere is a rush of wind that almost knocks you down--Marcus, looking behind you, sees it first and his eyes become as wide as dinner plates. You whip around to find out what's happening--and come face to face with the likes of something you have never before witnessed in any of your worst nightmares.\n\nFor a frightening few moments your brain refuses to let you see what's right in front of your eyes clearly, however, it comes into focus soon enough. The thing's green-and-yellow skin is stretched taught over a collection of moving parts that look like they've been slapped together by a God gone mad. You can see things--ranging from gray tumorous growths to unidentifiable red streaks that glisten wetly--sliding around underneath the skin. It stands on six legs, making it look like a giant squatting insect. Each leg terminates with a long, silvery, wicked-looking prong that glints in the moonlight with what must be poison. Acidic-looking drool falls from the creature's open mouth filled with teeth as sharp as needles. It exhales, forcing you to step back and cough--it's as if the vapor actively seeks to burn out your lungs. The creature looks ill at ease on the ground, seeming more accustomed to flying with the huge jet-black wings sticking straight out from it's sides, flapping slowly and powerfully. Perhaps the most disturbing aspect of this thing, however, is that there appear to be no eyes on its face, and yet it is most definitely staring straight at you.\n\nMarcus lets out a yell that is mixed parts anguish and frustration. \"Of course! Of course, just as soon as I start thinking about it it fucking comes back! Do you see, Kristen? Do you see what I have to deal with!\"", "endoftext": true }, { "action": "Look around", "response": "You are in a graveyard. You can tell, see, because of the graves. They lie before you, headstones and crosses in little white rows. The moon casts feeble illumination over the scene, throwing deep shadows in all directions. You can see, to the west, the spires of a church. Any other landmarks are enclosed by a high stone wall enclosing the entire plot of land.\n\nThe nightmarish creature eyes you menacingly, flexing its wings.\n\nMarcus peers at you, waiting.\n\nLarge doors lead west into the church.\n\nThe creature stabs its spear-like legs into the ground, advancing on Marcus with a grim sense of purpose.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na handgun (with 8 rounds)\nyour trench coat (being worn)\na match\nyour keyring\n\nThe creature reaches Marcus and grasps him around the middle, clasping him to its underbelly as it rears back upright for the kill. Marcus kicks and beats at the creature until one of its stilettos sinks into his shoulder, at which point his struggles soon weaken, and then stop altogether. You watch, mesmerized, as Marcus's already deathly pale visage is drained of all animation, leaving it a lifeless husk which the creature then carelessly discards over the wall.\n\nIts head swivels around to face you.", "endoftext": false }, { "action": "You shoot creature", "response": "You raise the gun, sight down the barrel, and squeeze off a shot. The bullet hits the thing's face dead-on and makes a dull thud noise before dropping to the ground; the creature's head is thrown unnaturally far back by the force of the bullet, but other than that it doesn't seem to mind.\n\nThe creature slowly but surely advances towards you, and then stops. It takes you a moment to realize why: it's standing in front of the hole you climbed out of, the dirt still shifting uneasily. You can't see any sort of expression mass over its triangular face but it appears to be considering the best way to pass this obstacle.", "endoftext": false }, { "action": "Continue", "response": "You raise the gun, sight down the barrel, and squeeze off a shot. The bullet hits the thing's face dead-on and makes a dull thud noise before dropping to the ground; the creature's head is thrown unnaturally far back by the force of the bullet, but other than that it doesn't seem to mind.", "endoftext": false }, { "action": "You examine door", "response": "These are doors that look as if they have been transported from the 17th century. A time when people took pride in everything they worked, and when a set of doors could mean only two things: being very, very open, or being very, very closed. The handles of the door are the only metal part of the door apart from the hinges, and stick out noticeably from each door. They are not a part of the door proper, however, and so there is a large amount of space between the handle and the door it is attached to; when the doors are closed, these handles line up perfectly. Above the door frame is an inscription which reads: \"Welcome, friend, to a place free from all sin, where a weary traveler may rest a while, to be safe from his or her demons.\"", "endoftext": true }, { "action": "You look around", "response": "The large doors stand open to the east.\n\nYou can hear the rush of air the creature's wings make as it flies towards you, but you can't see a thing; the moonlight has all but disappeared, making the creature's jet black wings completely invisible.", "endoftext": false }, { "action": "You get the bolt", "response": "You take the bolt from where it's leaning against the wall and ram it through the space in between the handles of the door. It's almost anticlimactic, really; no solid feeling of locking into place, no dramatically appropriate thunk. Then you take a step back and look at the door--at how the horizontal bolt goes through the vertical handles--and raise an eyebrow. Locked, the door now has a perfect metal cross sealing it shut.", "endoftext": true }, { "action": "Look around", "response": "To the east, the large doors stand shut.\n\nThe creature bangs itself against the door; you hear it as a muted thud of all six of its deadly spears impacting with the thick wood. There's no way of telling, of course, but you don't imagine it can get through this way.", "endoftext": false }, { "action": "Go west", "response": "You can't go that way.\n\nYou tense, preparing for another blow against the double doors--and hear none. You pause for a few more seconds, waiting. Silence. After a few moments even the rhythmic flapping of wings fades. You hold your breath for another long moment, and then slowly let it out. You are alone now.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.", "endoftext": true }, { "action": "Look around", "response": "Softly burning oil lamps attached to the walls by iron brackets cast a warm, pleasant illumination all around this monumental structure. Tilting your head upward, you cannot see the ceiling; just a dark space where the light of the fires cannot reach. The doors that lead out to the graveyard are to the east; in front of them is the pulpit complete with wooden lectern. In front of that, the pews sit in their solemn, respectful rows. There's an undeniable beauty to this place, a sort of old-age splendor that you're not used to seeing these days. The building has the look of a labor of love built by many strong hands with keen eyes and an intense attention to the minute but significant details which a religious structure requires. Offsetting that is a small, plain-looking wooden door in the south wall.\n\nTo the east, the large doors stand shut.\n\nOn the lectern is an a black, weighty tome.", "endoftext": false }, { "action": "You examine the tome", "response": "Very interesting, this book. The light seems to slide off of the cover, leaving it a small pool of inky blackness wherever it lies. Just looking at it gives you eyestrain; maybe it's just the light, or maybe there is no title printed on this book at all.", "endoftext": false }, { "action": "You read tome", "response": "You flip the book open to a random page. The words shine from the paper, in a wide-spaced font that leaves little room on the page: \"The secrets contained within the town of Gainesville are for you, and only you. The book from which you are now reading is intended to help give you a tool for you to use to conquer your demons. If the burden becomes too heavy, this volume gives you the power to dispel anything that dares to stand against you. How you choose to use this tool is entirely up to you.\"", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nan a black, weighty tome\na handgun (with 6 rounds)\nyour trench coat (being worn)\na match\nyour keyring", "endoftext": false }, { "action": "You examine pews", "response": "Your eyes briefly slide over the rows upon rows of pews--this church looks like it could have seated hundreds of people. But it is now empty.", "endoftext": false }, { "action": "Go south", "response": "As you step towards the exit, a hand shoots out of a pool of shadow cast by the lamplight beneath the door and seizes one of your shoulders in a vice-like grip. You start to whip around but the hand does that for you, bringing you face to pouchy, fat face with your father.\n\n\"Well,\" he says, cold eyes boring into your face with an unmistakable air of malevolence. \"Well... well well.\" He looks you up and down, taking in the disheveled state of your clothes; the dirt you've tracked all over the church floor. He just sighs. \"You know, I miss the old days. They knew how to handle uppity women back then. I wouldn't have to deal with this kind of disrespect then, I'd just black your eye. But now I gotta tiptoe through the goddamn tulips else y'all start screaming 'He hit me! Raape! Domestic assaauult! Aaaaahh!' and I gotta dip into my retirement funds to get lawyers and blow through court dates and skip town and it's just such a stupid waste of time. Ah, time. We all have such a limited amount of time. Do you see what I am saying, Kristen?\"\n\n\"Get your FUCKING hands off me you *cretin*--\"\n\n\"Temper, temper, child,\" his face growls. His grip increases, your shoulder crying out in pain. You aim a sidehand chop at his arm; under normal circumstances you're quite certain it would have broken his wrist, but it doesn't seem to have fazed him. \"This is a dangerous place. You can die, and there won't even be any carrion to come 'round to strip your bones. Not even the worms will love you. So watch your step, or you'll find yourself back in a 6-foot hole like your doped-up fag friend back there.\" He shakes his head. \"Fine fucking company for my daughter to associate with. So that she can become... Just. Like. THEM.\" He spits with disgust. \"We've tried. You know? We really did. But you just wouldn't have any of it. So off you go.\"\n\nQuick as a flash, his hand lets go of your shoulder to whip towards your face; you lean back to avoid the devastating punch you're sure is coming to break your nose, and his fist closes over your chin. His fingers are like iron; his horse-like face is brought an inch from yours as he hisses at you to open your mouth. You grit your teeth; he slaps you across the face. His strength wins out over your will; his other hand comes out and forces a pill down your throat. You gag with all your might, but it's no good. He releases you, backing up a few steps, wiping off his hands on his robes as if ridding himself of a particularly unseemly form of vermin. You always thought he'd make a great name for himself as a preacher, and damned if he doesn't look the part now. Amazing the things that run through your mind at times like these. As bad as you usually feel for putting him in the hospital, right now you can't think of anything other than how much you wish you'd finished the job.\n\n\"That's better, Missy. This'll fix you right up. Now get out of here. You're a Cymbalta child now... Not mine.\"\n\nHis words echo into the near distances, feeling as if they're traveling a thousand miles to drop into your head. Your father's face morphs into the face on the Christ statue, creating some sort of unwholesome amalgamation, lamps raining fire down upon you as the world turns away. Inside your mind, you hear the church bell... hell's bell... school bell? Oh, right. The bell to end first period, it rang right before everything really went to shit. Good times.", "endoftext": true }, { "action": "You look around", "response": "Softly burning oil lamps attached to the walls by iron brackets cast a warm, pleasant illumination all around this monumental structure. Tilting your head upward, you cannot see the ceiling; just a dark space where the light of the fires cannot reach. The doors that lead out to the graveyard are to the east; in front of them is the pulpit complete with wooden lectern. In front of that, the pews sit in their solemn, respectful rows. There's an undeniable beauty to this place, a sort of old-age splendor that you're not used to seeing these days. The building has the look of a labor of love built by many strong hands with keen eyes and an intense attention to the minute but significant details which a religious structure requires. Offsetting that is a small, plain-looking wooden door in the south wall.\n\nTo the east, the large doors stand shut.", "endoftext": true }, { "action": "Look around", "response": "You are in a graveyard. You can tell, see, because of the graves. They lie before you, headstones and crosses in little white rows. The moon casts feeble illumination over the scene, throwing deep shadows in all directions. You can see, to the west, the spires of a church. Any other landmarks are enclosed by a high stone wall enclosing the entire plot of land.\n\nThe nightmarish creature eyes you menacingly, flexing its wings.\n\nMarcus peers at you, waiting.\n\nLarge doors lead west into the church.\n\nThe creature stabs its spear-like legs into the ground, advancing on Marcus with a grim sense of purpose.", "endoftext": false }, { "action": "You shoot creature", "response": "Oh hell yes you are shooting that goddamn thing. You raise the gun to your shoulder, don't bother sighting, and squeeze the trigger; the bullet leaves the barrel at approximately holy wow that's really fast speed and scores a solid hit directly on the creature. And then glances off, speeding away into the night.\nThere's an almost Looney Tunes-esque moment where you look down at your gun, just to check and make sure that there isn't a flag sticking out of the end of the barrel reading \"bang!\" (with all of the insanity that's happened so far it honestly would not surprise you at all.) The creature does, however, turn around from its dogged pursuing of Marcus--and looks at you. You start to wonder if there was any point in climbing out of that grave, to begin with.\n\nThe creature slowly but surely advances towards you, and then stops. It takes you a moment to realize why: it's standing in front of the hole you climbed out of, the dirt still shifting uneasily. You can't see any sort of expression mass over its triangular face but it appears to be considering the best way to pass this obstacle.", "endoftext": false }, { "action": "You ask Marcus, to go west", "response": "(Just use TALK TO PERSON instead.)", "endoftext": false }, { "action": "You talk to Marcus", "response": "What do you want to say?\n1. \"Marcus, get into the church!\"\n2. \"Marcus, push him into the hole!\"", "endoftext": false }, { "action": "2", "response": "Enter a number, or 0 to say nothing. >> 2\n\nMarcus hears you, and seems to understand. Looking paler and more terrified than he ever has in his life, he slowly, too slowly walks closer to the thing--and then he looks at you, and a sudden warm light of both understanding and resolve fills his eyes. He charges the thing like a football player and barrels straight into it broadside. The creature, blindsided, still makes no noise even as it lurches sideways, tries to retain its balance, and in the process puts all of its weight on exactly the wrong leg. The unstable hole breaks open; the creature comes very close to seriously injuring both you and Marcus as it flails desperately for balance. There is none to be had, however, as the hole keeps collapsing, sending the creature helplessly further down into what was just a few short minutes ago your own grave.\n\nWordlessly, you and Marcus both get busy with the dirt; shoveling it in handfuls, filling the hole as best you can. You don't stop even after the ground is even, you don't stop until there is a mound of solid-packed dirt that's almost up to your knees. Then you just stand, exhausted, looking at each other as if not quite sure what to do next. Then, quietly, he looks into your eyes and utters the one word you've wanted to hear from him for so long: \"thanks.\" You nod, silently, unable to speak, tears silently filling your eyes. Marcus gives you a slow salute, and then turns around, walking slowly away from you toward the church; soon he is lost in the darkness.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You are in a graveyard. You can tell, see, because of the graves. They lie before you, headstones and crosses in little white rows. The moon casts feeble illumination over the scene, throwing deep shadows in all directions. You can see, to the west, the spires of a church. Any other landmarks are enclosed by a high stone wall enclosing the entire plot of land. There was a hole here. It's gone now.\n\nLarge doors lead west into the church.", "endoftext": false }, { "action": "You go west", "response": "Softly burning oil lamps attached to the walls by iron brackets cast a warm, pleasant illumination all around this monumental structure. Tilting your head upward, you cannot see the ceiling; just a dark space where the light of the fires cannot reach. The doors that lead out to the graveyard are to the east; in front of them is the pulpit complete with wooden lectern. In front of that, the pews sit in their solemn, respectful rows. There's an undeniable beauty to this place, a sort of old-age splendor that you're not used to seeing these days. The building has the look of a labor of love built by many strong hands with keen eyes and an intense attention to the minute but significant details which a religious structure requires. Offsetting that is a small, plain-looking wooden door in the south wall.\n\nThe large doors stand open to the east.\n\nA massive iron bolt rests dully against the wall, somehow out of place.\n\nOn the lectern is an a black, weighty tome.", "endoftext": false }, { "action": "You get the bolt", "response": "If you want to lock the doors with that, you'll have to close them first. Otherwise, you don't have any need for it.", "endoftext": false }, { "action": "Go south", "response": "As you step towards the exit, a hand shoots out of a pool of shadow cast by the lamplight beneath the door and seizes one of your shoulders in a vice-like grip. You start to whip around but the hand does that for you, bringing you face to pouchy, fat face with your father.\n\n\"Well,\" he says, cold eyes boring into your face with an unmistakable air of malevolence. \"Well... well well.\" He looks you up and down, taking in the disheveled state of your clothes; the dirt you've tracked all over the church floor. He just sighs. \"You know, I miss the old days. They knew how to handle uppity women back then. I wouldn't have to deal with this kind of disrespect then, I'd just black your eye. But now I gotta tiptoe through the goddamn tulips else y'all start screaming 'He hit me! Raape! Domestic assaauult! Aaaaahh!' and I gotta dip into my retirement funds to get lawyers and blow through court dates and skip town and it's just such a stupid waste of time. Ah, time. We all have such a limited amount of time. Do you see what I am saying, Kristen?\"\n\n\"Get your FUCKING hands off me you *cretin*--\"\n\n\"Temper, temper, child,\" his face growls. His grip increases, your shoulder crying out in pain. You aim a sidehand chop at his arm; under normal circumstances you're quite certain it would have broken his wrist, but it doesn't seem to have fazed him. \"This is a dangerous place. You can die, and there won't even be any carrion to come 'round to strip your bones. Not even the worms will love you. So watch your step, or you'll find yourself back in a 6-foot hole like your doped-up fag friend back there.\" He shakes his head. \"Fine fucking company for my daughter to associate with. So that she can become... Just. Like. THEM.\" He spits with disgust. \"We've tried. You know? We really did. But you just wouldn't have any of it. So off you go.\"\n\nQuick as a flash, his hand lets go of your shoulder to whip towards your face; you lean back to avoid the devastating punch you're sure is coming to break your nose, and his fist closes over your chin. His fingers are like iron; his horse-like face is brought an inch from yours as he hisses at you to open your mouth. You grit your teeth; he slaps you across the face. His strength wins out over your will; his other hand comes out and forces a pill down your throat. You gag with all your might, but it's no good. He releases you, backing up a few steps, wiping off his hands on his robes as if ridding himself of a particularly unseemly form of vermin. You always thought he'd make a great name for himself as a preacher, and damned if he doesn't look the part now. Amazing the things that run through your mind at times like these. As bad as you usually feel for putting him in the hospital, right now you can't think of anything other than how much you wish you'd finished the job.\n\n\"That's better, Missy. This'll fix you right up. Now get out of here. You're a Cymbalta child now... Not mine.\"\n\nHis words echo into the near distances, feeling as if they're traveling a thousand miles to drop into your head. Your father's face morphs into the face on the Christ statue, creating some sort of unwholesome amalgamation, lamps raining fire down upon you as the world turns away. Inside your mind, you hear the church bell... hell's bell... school bell? Oh, right. The bell to end first period, it rang right before everything really went to shit. Good times.", "endoftext": false }, { "action": "You shoot creature", "response": "Oh hell yes you are shooting that goddamn thing. You raise the gun to your shoulder, don't bother sighting, and squeeze the trigger; the bullet leaves the barrel at approximately holy wow that's really fast speed and scores a solid hit directly on the creature. And then glances off, speeding away into the night.\nThere's an almost Looney Tunes-esque moment where you look down at your gun, just to check and make sure that there isn't a flag sticking out of the end of the barrel reading \"bang!\" (with all of the insanity that's happened so far it honestly would not surprise you at all.) The creature does, however, turn around from its dogged pursuing of Marcus--and looks at you. You start to wonder if there was any point in climbing out of that grave, to begin with.\n\nThe creature slowly but surely advances towards you, and then stops. It takes you a moment to realize why: it's standing in front of the hole you climbed out of, the dirt still shifting uneasily. You can't see any sort of expression mass over its triangular face but it appears to be considering the best way to pass this obstacle.", "endoftext": false }, { "action": "You talk to Marcus", "response": "What do you want to say?\n1. \"Marcus, get into the church!\"\n2. \"Marcus, push him into the hole!\"", "endoftext": false }, { "action": "1", "response": "Enter a number, or 0 to say nothing. >> 1\n\nMarcus nods, and heads for the church at a dead run. He has to pass you while doing that though, and when he does, the creature whips one of its legs out--impossibly fast, and skewers Marcus through the collarbone. Marcus is brought up short and gurgles on blood. He looks like he would very much like to scream right now only he can't because something is blocking his lungs. The creature sadistically shakes its leg up and down, shredding some of Marcus's internal organs before it gets tired and contemptuously flings Marcus over the wall. You blink. You didn't even see the creature look at him once.", "endoftext": false }, { "action": "You go east", "response": "(first opening the large doors)\nYou'll never know why you did it. Maybe you were just confused by the vapors. Maybe you were hoping it would get confused and that the only way to kill the thing would be to shoot it in the back. Maybe you were just fatalistic and didn't want to fight anymore. But when you get down to it, none of that actually matters. The important point of the matter is that", "endoftext": false }, { "action": "You get in the car", "response": "(first opening the driver's door)\n\nYou don't like it much, partly due to a suspicion of yours (reinforced each new day) that it doesn't like you back. It seems to only want to start when you don't want it to, for reasons mechanics never even try explaining to you on the grounds that if you understood your car was just a crabby old bitch and needed some Midol, you might stop paying them what you already know is too much money every three fucking months.\n\nThe driver's side door is flopped lethargically open. Staring at you.", "endoftext": false }, { "action": "You drive", "response": "Yes, indeed, this is ludicrous. You don't even know what you're here for, really--it's probably some crank call or something. Of course now you've wasted a whole day but eh, beats working. You start your car and the long drive home. When you get inside, past 3:00 in the morning, you don't feel like doing anything but sleeping. So you do, and are haunted by more dreams. Then you wake up, dash the sleep from your brain with Very Black Coffee, and head in to... your job.\n\nUgh, your job. How you fucking hate your job. You hate it with more passion than you've ever hated anything. It's the most inuring, mind-numbing, idiot-oriented piece of trash that ever earned the title of shit. Every day you see the same people, sell the same things, hear the customers and your co-workers say the same old crap. Every single day you see a new, glittering example of idiocy to the millionth power, people so stupid that you wouldn't even hire them to scrub your God damn floors. Fun as that is, you also get to listen to the President's sentient head polyp abusing the airwaves with a three-hour diatribe of bullshit on his favorite topic: how he's right about everything and everyone who disagrees is wrong and stupid and evil and worthless and going down to a ring of fire lower than the one reserved for rich drug-abusing hypocrites.\n\nWhile you try to set the countertop radio on fire with your mind, in troupe the 16 year old girls giggling for their birth control. Out they go to the sleazeballs that brought them there, twice their age, waiting in a convertible that could--should--cost more than their yearly salary. You sell them their precious baby barriers, resisting the urge to jam the register key into your carotid and bleed all over their shiny, shiny shoes. In the midst of your reverie, you can't help but idly reflect that there is something horribly, cruelly ironic about all this. Not just a Conservative talk show host blathering on about the moral decay of America in the 21st century while gleefully assisting in it, not just Rush fat-fucker Limbaugh playing at a drug store. The entire road map of your life, all the experiences and the choices that have brought you to this place and this time, combine into something too much like a giant Carlin routine on the true meaning of irony.\n\nThankfully the day ends and you return home, carotid intact. As you talk to a few of your more distant friends over Yahoo IM, you think about telling them about the little \"adventure\" you went on the day before; in the end, though, you decide not to. It's so embarrassing, what did you even do it for? There's better ways to change the pace than taking eight-hour drives across the state to God knows where. Best to forget about it, concentrate on what's real.\n\nAfter a few hours of Internet surfing--accompanied by a few shots of Captain Morgan's--you head off to bed. The place of ceaseless dreams.", "endoftext": true } ]
uhtu2jp2xwletutq
The Tale of the Kissing Bandit
J. Robinson Wheeler
[ "Humor", "Romance" ]
[ "cover art", "kissing", "linear", "Mini-comp", "parser", "romance", "SmoochieComp", "Xyzzy Awards 2001", "XYZZY Best Individual PC" ]
2,001
[ 3, 17, 17, 8, 1 ]
46
3.282609
20080801
false
[ { "action": "%", "response": "The grand ballroom is awhirl with colour and gaiety on this, the night of the annual Governor's Ball. All of the choice mademoiselles are spinning in their lace finery, bewitching upright young suitors, lined up five deep to kiss a wrist.\n\nThe Kissing Bandit has other plans, though. First, he must be cautious. Find a fetching femme who has parted from her company, to rest alone in a shaded alcove. Or perhaps take a stroll on the veranda. Yes, perhaps... ah, you twirl your moustaches with delight. The Kissing Bandit shall have no trouble tonight finding a pair of pert lips, ready for a stolen kiss...\n\n[Hit return or space to continue.]", "endoftext": false }, { "action": "Twirl moustache", "response": "You twirl your moustaches. Ha-HA!", "endoftext": false }, { "action": "You examine the moustache", "response": "The moustache conceals your identity and adds a touch of melodrama to the Kissing Bandit's appearance, you do think.\n\nA lovely young demoiselle, looking in her ruffled ball gown like a plenteous dish of peaches and whipped cream, parts from the general company. Fanning herself, she retreats to the west.", "endoftext": false }, { "action": "About you", "response": "Ha-HA! No one will ever guess the identity of the Kissing Bandit! Not even... uh... yourself!", "endoftext": false }, { "action": "You kiss yourself", "response": "The Kissing Bandit kiss himself? Preposterous!", "endoftext": false }, { "action": "You look at Wellingtons", "response": "Which do you mean, the London Wellingtons or the Boston Wellingtons?", "endoftext": false }, { "action": "Go west", "response": "Grand Ballroom, southwest corner\nThis corner of the ballroom is cool and shaded, with a russet portico leading west to a series of private salons.\n\nYoung Peaches-and-Cream stands here, fanning herself lightly.", "endoftext": false }, { "action": "You look at the Peaches", "response": "Why, it's little Lily Whitestone herself! She's chanced to escape the plump pursed lips of the Kissing Bandit on other occasions... but no one ever escapes your kisses for long!", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na black mask (being worn)\na fake moustache (being worn)\na pair of buckled boots (being worn)\na velvet cloak (being worn)\na rakish hat (being worn)\na locket (being worn and closed)\na grouch bag (being worn)", "endoftext": false }, { "action": "You examine the grouch", "response": "The grouch bag is special; a magician once gave it to you in return for helping him escape from persecutors. It is small and light, made of oiled leather. You have found that it can hold many things, including your entire costume -- cloak, boots, and all.\n\nYou find nothing of interest.", "endoftext": false }, { "action": "You look at the hat", "response": "The rakish hat is becomingly sly.", "endoftext": false }, { "action": "Doff hat", "response": "You take off the rakish hat.", "endoftext": false }, { "action": "You wear it", "response": "You put on the rakish hat.", "endoftext": false }, { "action": "You examine the boots", "response": "Ah, these are magic boots, boots full of secrets. They allow the Kissing Bandit to move swiftly and silently; to sneak and to steal close without detection; to climb and jump like a jackrabbit; and to run with the fleetness of quicksilver.", "endoftext": false }, { "action": "You look at the mask", "response": "The black mask protects your identity.", "endoftext": false }, { "action": "Twirl moustache", "response": "You twirl your moustaches. Ha-HA!", "endoftext": false }, { "action": "Dance", "response": "You dance in an intoxicated swirl for a few minutes, and then return, laughing, to where you started.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Grand Ballroom, southwest corner\nThis corner of the ballroom is cool and shaded, with a russet portico leading west to a series of private salons.\n\nLily Whitestone is here.", "endoftext": false }, { "action": "Kiss lily", "response": "You steal closer, closer, closer... and plant a juicy one right on her gleaming rosebud lips! She makes a tiny squealing noise that stops short, her lips tighten as her face pulls into a smile.\n\nLily Whitestone, a smiler -- imagine!\n\nBut, now it is time to flee. With a twirl of your cape and a bow, you steal away into the night...\n\n[Hit return or space to continue.]\nGarden park\nThe luscious gardens, abloom in the early spring, send forth their heady aromas on the nuzzling breezes. Aloft, too, are the erotic perfumes of the finely dressed ladies in white, walking two by two in the early eve, innocent as does, poised as summer swans.\n\nA choice maiden sits alone on a bench, reading a steamy novel by gaslight. Mwuhaha-HA! The Smooching Bandit has chosen his second of the evening. A burning buss on those pink smackers will do, will surely do...", "endoftext": false }, { "action": "You examine novel", "response": "You recognise it at once, for it is penned by your own hand! A great, passionate work, published under a pseudonym, of course. And here sits one of your captive audience, immersed in the florid prose of Chapter 10! If only she knew... ha-HA! If only she knew!", "endoftext": false }, { "action": "You examine lips", "response": "Blushed and full... She bites them softly as she reads...", "endoftext": false }, { "action": "You ask maiden about the novel", "response": "The Kissing Bandit prefers to refrain from conversation, to preserve the mystery...", "endoftext": false }, { "action": "You get novel", "response": "That seems to belong to the maiden.", "endoftext": false }, { "action": "You examine the locket", "response": "The locket is made of carved gold, inlaid with delicate ornaments. You can't see inside, since the locket is closed.", "endoftext": false }, { "action": "You open the locket", "response": "Opening the locket reveals a silhouette and a tiny lock of brown hair.\n\nAh! Your heart breaks once again over your one true lost love! Fair Marianne, twas you that spurned my love, flaming a fury that turned one simple boy into this dashing rogue, that steals kisses by night! If only I could find you...", "endoftext": false }, { "action": "You examine silhouette", "response": "It is a silhouette of Marianne, the fair creature that broke your heart. It is the only image you have of her. Even your memories of her face have been blurred by tears.", "endoftext": false }, { "action": "You examine the lock", "response": "A lock of Marianne's hair. The gently curved strands catch the light in autumn colours of brown, red, and gold.", "endoftext": false }, { "action": "Kiss silhouette", "response": "You kiss the silhouette; it is, alas, a pale imitation. It leaves ashes in your mouth.", "endoftext": false }, { "action": "You shout in the maiden's lughole", "response": "(to the maiden)\nThat isn't something you can talk to.", "endoftext": false }, { "action": "Dance", "response": "You dance in an intoxicated swirl for a few minutes, and then return, laughing, to where you started.", "endoftext": false }, { "action": "Kiss maiden", "response": "Ah, before the kiss, you must sneak! Sneak east, then around the tree, then up from behind...", "endoftext": false }, { "action": "Sneak", "response": "You sneak east. The pale line of the maiden's neck glows in the twilight. Perhaps the Kissing Bandit should kiss the neck, not the lips? Ah...!\n\nThe Bandit stations himself sneakily behind a tree. The maiden stirs, looks left and right, but not behind. Her head tilts down again, her eyes on the page. The Bandit's eyes are on her shoulders, spilling down their slopes. The benchwood blocks further views -- until a slight movement reveals the slender crescent of her neck once again.\n\nTime now to steal forward. The sneaking is the best part.", "endoftext": false }, { "action": "You steal", "response": "(a kiss)\nWhere do you want to kiss her, on her graceful neck or on her rosy lips?", "endoftext": false }, { "action": "Lips", "response": "You lean around, catching her by surprise! Your mouths touch, but the maiden resists! Your puckered lips frighten her, and why shouldn't they?\n\n\"The Bandit! The Bandit!\" she shrieks. So -- she has heard of the Kissing Bandit! You cannot help but be flattered, and so you smile. At the sight of your pearly teeth, the maiden gasps and takes off running to the west.\n\nYou leap atop the bench and cry, \"Ha-ha-HA! You cannot escape the Kissing Bandit!\"", "endoftext": false }, { "action": "Kiss neck", "response": "You lean in, but the maiden feels your hot breath on her neck and whirls!\n\n\"The Bandit! The Bandit!\" she shrieks. So -- she has heard of the Kissing Bandit! You cannot help but be flattered, and so you smile. At the sight of your pearly teeth, the maiden gasps and takes off running to the west.\n\nYou leap atop the bench and cry, \"Ha-ha-HA! You cannot escape the Kissing Bandit!\"", "endoftext": false }, { "action": "Sneak", "response": "You sneak up right behind the maiden. You are invisible to her! The Kissing Bandit never betrays himself until the moment of the kiss... the inevitable kiss...", "endoftext": false }, { "action": "Go west", "response": "The maiden runs, but she is not too fast. Touching a secret button on your lapel, the boots release hidden springworks, lending superhuman fleetness to your stride.\n\nThe maiden looks behind, sees you gaining, and nearly swoons. Surely it is your gleaming mustaches that frighten her! She recovers and runs to the north, her hair shaking down into shimmering tresses.", "endoftext": false }, { "action": "Go north", "response": "My, but this one is fast. \"Hold, fair maiden! Must you fear the Kissing Bandit? Ha-Ha-HA!\" you shout.\n\nThe maiden cries, \"Oh! Oh!\" and races onward, north towards the tower.", "endoftext": false }, { "action": "You go north", "response": "The maiden begins to climb the tower! Never has the Kissing Bandit pursued such a worthy quarry! A simple twist of your boot buckles, and the powerful magnets in the soles are activated. Climbing this tower shall be no more trouble to the Kissing Bandit than walking, you smirk to yourself.", "endoftext": false }, { "action": "You climb tower", "response": "Indeed, this maiden is a superior athlete! You would be almost jealous if her determination to escape were not so invigorating! You climb swiftly, nearly reaching her flashing bare ankles... !\n\n\"Don't follow me!\" she warns. So haughty, even now!", "endoftext": false }, { "action": "You examine the maiden", "response": "The maiden is just above you, scaling the tower with admirable speed!", "endoftext": false }, { "action": "You climb tower", "response": "The maiden reaches the top of the tower! She stands full in the moonlight, defiant. She kicks at your hands as you scale the last rungs of the tower, but you anticipate, you dodge.\n\n\"There is nowhere for you to run now!\" you say. \"So here shall I steal my gentle kiss...!\"", "endoftext": false }, { "action": "Kiss maiden", "response": "At the last moment, she turns her head, and your kiss lands her on the cheek, hot breath from your nostrils puffing in her exposed ear. The Kissing Bandit has struck again... Oops!\n\nThe maiden screams, a piercing whistle in your ear! She rubs her cheek madly with her kerchief. \"Gross! My cheek is all slobbery!\" She shoves at you, and you fall, you fall from the tower!\n\n[Hit return or space to continue.]", "endoftext": true }, { "action": "Look around", "response": "Playground, tower base\nThe tower stands here, a protective cage of steel, sturdily erected in the soil and gravel.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na black mask (being worn)\na fake moustache (being worn)\na pair of buckled boots (being worn)\na velvet cloak (being worn)\na rakish hat (being worn)\na locket (being worn and open)\na silhouette\na tiny lock of brown hair\na grouch bag (being worn)", "endoftext": false }, { "action": "You run", "response": "You'll have to say which compass direction to go in.", "endoftext": false }, { "action": "You go east", "response": "\"Harold Finster!\" Uh oh. It's Constable Adams! You climb inside the bars of the tower where she can't get you. \"No one can catch the Kissing Bandit!\" you bellow.\n\nMiss Adams storms up. \"Get out of there this minute, Harold. I'm not kidding.\" She grabs you by the arm and pushes her face close to yours. \"If you don't come out in five seconds, I'm going to come in and carry you out, and not necessarily in one piece!\"\n\nHer face, her skin, so lovely... perhaps the Kissing Bandit could strike again, even now?", "endoftext": false }, { "action": "Kiss constable adams", "response": "You lean through the bars and give her a big smack right on the gob. Her eyes fly wide open, becoming two great orbs, beaming invisible rays of heat death right at you. Good thing your special cloak protects you.\n\n\"That does it!\" shouts a purpling Miss Adams. \"Harold Finster, I don't know what's gotten into you, but I've had complaints from at least three girls today. You're going to the principal's office right now!\"\n\nMiss Adams pulls you out of the monkey bars drags you inside. The chief constable has been waiting to catch the Smooching Bandit for years, and now you're being delivered into his fiendish clutches. You'll be locked in the detention tower for sure, but first, interrogation and torture.\n\nYou scoff. The Smooching Bandit can withstand anything for the sake of a kiss... One day, he will be free to strike again!\n\n[Hit return or space to continue.]\n\"Except then came the unkindest cut of all, a wound deep to the heart of the Kissing Bandit! Something even he could not withstand! For there, at the edge of the schoolyard, laughing at him, mocking him in word an gesture, stood Mary Anne Mackelroy! Oh, surely the unkindest cut of all!\n\n'He gives slobbery smooches,' she teased. 'And he always smells like raisins. Eww!'\n\n'Ah, fair Marianne -- ' choked the Bandit as he was led away, his spirit now broken. 'Marianne... '\"\n\n\"And?\" Jenny asks, looking at you like you're a little bit nuts.\n\n\"And, that's the end of the Tale of the Kissing Bandit,\" you say, shrugging. You prop yourself up on one elbow to adjust your pillow. You lie your head down on it, your goofy smile aimed at the ceiling. \"That's the end.\"", "endoftext": false }, { "action": "You look at Jenny", "response": "She looks lovely in this light. Her face is a little shiny, and her hair is a bit tussled, but there's no denying the affect her warm smile has on you tonight. Man, you're still as crazy about her as ever.\n\n\"That was stupid,\" Jenny says.\n\nYou're a little hurt by that. \"No it wasn't!\" you protest. \"Besides, what do you expect when you ask me to make something up off the top of my head?\"\n\n\"You were supposed to come up with something romantic.\"\n\n\"Well, I thought it was funny-romantic. And I liked the twist ending.\"\n\n\"Yeah, yeah, yeah,\" she says, \"You and your twist endings.\"", "endoftext": false }, { "action": "Kiss Jenny", "response": "\"So,\" you say, as you give Jenny a little kiss. \"Did you like my story or not?\"\n\n\"mmm,\" she says. \"Kiss me again and I'll tell you.\"", "endoftext": false }, { "action": "Kiss Jenny", "response": "You give Jenny a better, longer kiss. She smiles. You chuckle.\n\n\"What's funny?\" Jenny asks.\n\n\"You're a smiler, just like Lily Whitestone-- Ack!.\" She pokes you in the ribs.\n\n\"Just kiss me again, or I'll really let you have it.\"", "endoftext": false }, { "action": "Kiss Jenny", "response": "You kiss for several minutes, finally breaking for some fresh air. \"Happy Valentine's Day,\" you say.\n\n\"Happy Valentine's Day,\" Jenny says. \"I love you.\"\n\n\"I love you too,\" you say. \"I adore you.\"\n\n\"That's so sweet,\" she says. \"Thank you. And thank you for the story.\" She sneaks across the room on tip-toes and blows out the candle.\n\nIt is now pitch dark in here!\n\nBedroom, in darkness (on the bed)\nIt's dark, and you can't see a thing except the faintly glowing outline of the bedroom window shade, which is drawn shut.\n\nYou feel Jenny climb back onto the foot of the bed. She rubs her hands on your legs. \"Okay, my turn again,\" she says.\n\n\"Okay, your turn,\" you hear yourself echo.", "endoftext": false }, { "action": "Kiss Jenny", "response": "Nothing to do but wait.", "endoftext": false }, { "action": "You wait awhile", "response": "Nothing left to do. Time passes.\n\nJenny crawls higher.", "endoftext": false }, { "action": "Notes", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\n> About the game\nDedication\nEnough already\nThe Kissing Bandit\nAmusing\nApology\nThe Tale of the Kissing Bandit was written and programmed by J. Robinson Wheeler. One of these days, it would be nice to actually take enough time writing a game that I get to flesh it out as fully as originally conceived.\n\nIf you enjoyed this game, I would love to hear from you. Send comments and reports to rob.wheeler@stanfordalumni.org.\n\nN = next subjectP = previous\nRETURN = read subject Q = resume game\n\n> About the game\nDedication\nEnough already\nThe Kissing Bandit\nAmusing\nApology", "endoftext": false }, { "action": "Go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\n> Dedication\nEnough already\nThe Kissing Bandit\nAmusing\nApology\nTo Emily Short, who passive-aggressively forced me to finish, even though I had already decided I didn't have time to. The rather thin and spotty implementation, empty rooms, and suchlike are to be blamed on this mad, last-ditch effort to please.\n\nN = next subjectP = previous\nRETURN = read subject Q = resume game\n\n> Dedication\nEnough already\nThe Kissing Bandit\nAmusing\nApology", "endoftext": false }, { "action": "Go north", "response": "N = next subjectP = previous\nRETURN = read subject Q = resume game\n\n> Enough already\nThe Kissing Bandit\nAmusing\nApology", "endoftext": false }, { "action": "Flee", "response": "The Kissing Bandit grows suffocated by these surroundings! With a dashing twirl of your cape, you turn and steal away into the night ...\n\n[Hit return or space to continue.]\nGarden park\nThe luscious gardens, abloom in the early spring, send forth their heady aromas on the nuzzling breezes. Aloft, too, are the erotic perfumes of the finely dressed ladies in white, walking two by two in the early eve, innocent as does, poised as summer swans.\n\nA choice maiden sits alone on a bench, reading a steamy novel by gaslight. Mwuhaha-HA! The Smooching Bandit has at last chosen his first of the evening. A burning buss on those pink smackers will do, will surely do...", "endoftext": false }, { "action": "You get it", "response": "(on with the maiden)\nGood heavens! The Kissing Bandit's intentions stop at the innocent kiss!", "endoftext": false }, { "action": "Go south", "response": "Emerson Hotel, second floor\nVast crimson carpeting tongues outward from the mouth of the ballroom portal and sprials slowly clockwise down the broad staircase to the public lobby of the hotel.", "endoftext": false }, { "action": "You go north", "response": "Grand Ballroom, south side\nThe grand ballroom of the Emerson Hotel is a busy spin of high society's young and old. Exits lead in all directions.\n\nA lovely young demoiselle, looking in her ruffled ball gown like a plenteous dish of peaches and whipped cream, parts from the general company. Fanning herself, she retreats to the west.", "endoftext": true }, { "action": "You go downward", "response": "It would be wise to remove your disguise before you attempt to leave through the hotel's front doors.", "endoftext": false }, { "action": "You go to the north", "response": "Grand Ballroom, south side\nThe grand ballroom of the Emerson Hotel is a busy spin of high society's young and old. Exits lead in all directions.", "endoftext": false }, { "action": "You go east", "response": "Grand Ballroom, southeast corner\nThis corner of the ballroom is warm and redolent of potent beverages, which are being served behind a mirrored bar. Sulty night air from the open veranda doors to the north gives the area a dreamlike feel.", "endoftext": false }, { "action": "You go west", "response": "This slightly curved parlour room with gold, ornamented wallpaper and settees with silk pillows provides an intermediate sitting area, bathed in yellow candlelight. Seating is plentiful, and a set of private salon doors lead northwest and west. A doorless portal leads north. The door to the west is closed; the other is open.", "endoftext": false }, { "action": "You go north", "response": "The curt spice of Turkish tobacco raids your senses and leaves them stinging. The ceiling is sooty from years of cigar and cigarette smoke, as are the paintings -- one of which has recently been moved, revealing a rectangular outline of a cleaner, lighter wall behind. Old books, charged with acidic odours, stand yellowing on ceiling-high bookcases. Large, masculine furnishings form a circle in the center of the room. A short, camouflaged door lies uniquely hidden between two of the bookcases on the east wall.", "endoftext": false }, { "action": "Examine books", "response": "There are many books here. You have no interest in taking any -- neither a borrower nor a lender be, after all. You content yourself to scan the shelves, as if browsing in a bookstore.", "endoftext": false }, { "action": "You search the books", "response": "Your eye alights on a volume titled, \"Mende Thy Wicked Waies\" by the Rev. E. Arthur Shropshire.", "endoftext": false }, { "action": "You read book", "response": "Your gaze falls on a novel called, \"Journey to Damascus\" by Marcus T. Parella.", "endoftext": false }, { "action": "You read the journey", "response": "What do you want to read in?", "endoftext": false }, { "action": "You read the books", "response": "Your eye picks out a book titled, \"Of Opticks and the Grinding of Lenses\" by Otto Seymour.", "endoftext": false }, { "action": "You read the books", "response": "Your gaze falls on a rare scientific volume detailing the mating habits of small rodents.", "endoftext": false }, { "action": "You read the books", "response": "Your eye picks out a volume called, \"From Alpha to Omega: A Theological History\" by Onislav Woczyknikzi.", "endoftext": false }, { "action": "You look at the wall", "response": "(the cleaner rectangle)\nThe lighter surface of the wall has been revealed partially behind the watercolour painting.", "endoftext": false }, { "action": "You look at the painting", "response": "There are four paintings: two portraits, a still life, and a watercolour landscape.", "endoftext": false }, { "action": "You get it", "response": "That's hardly portable.", "endoftext": false }, { "action": "You read the books", "response": "You come across a tome titled, \"Essentials of Living\" by Emerson Frost and Walter Pratt.", "endoftext": false }, { "action": "You feel the wall", "response": "(the cleaner rectangle)\nYou feel nothing unexpected.", "endoftext": false }, { "action": "You read read the books", "response": "What do you want to read in?", "endoftext": false }, { "action": "You read the books", "response": "Your eye picks out a book on the subject of European cheesemakers in the fourteenth through sixteenth centuries.", "endoftext": false }, { "action": "You read the books", "response": "Your eye alights on a volume concerning European cheesemakers in the seventeenth and eighteenth centuries.", "endoftext": false }, { "action": "You read the books", "response": "You come across a tome entitled, \"Discoveries in Human Anatomy\" by Charles Edmund Hawthorne, Percy C. Blake and Daniel Merriwether.", "endoftext": false }, { "action": "You read the books", "response": "Your eye picks out a volume called, \"How to Host a Dinner Party\" by K. Somerset.", "endoftext": false }, { "action": "You read the books", "response": "Your eye alights on a volume titled, \"Joy of Life, Pain of Death\" by Nathan Feinberg.", "endoftext": false }, { "action": "You read the books", "response": "You come across a tome dedicated to the study of apian migratory patterns.", "endoftext": false }, { "action": "You read the books", "response": "Your gaze falls on a book titled, \"Lancaster, Leominster, and Leicester\" by L. Lawrence Lilly.", "endoftext": false }, { "action": "You read the books", "response": "You come across a volume on the subject of Mediterranean shipping channels.", "endoftext": false }, { "action": "You read the books", "response": "Your eye picks out a volume titled, \"Take a Holiday\" by John McCormack.", "endoftext": false }, { "action": "You read the books", "response": "You come across a tome titled, \"Papacy in the Middle Ages\" by Nathan Pendleton and Franklin Cromwell.", "endoftext": false }, { "action": "You read the books", "response": "Your eye alights on a biography of Martin Luther.", "endoftext": false }, { "action": "You move painting", "response": "Those are fixed in place.", "endoftext": false }, { "action": "You read the books", "response": "Your eye picks out a book titled, \"Keeper of the Flame\" by Reginald Tuchs.", "endoftext": false }, { "action": "You read the books", "response": "Your gaze falls on a book on the subject of stone age tools and weaponry.", "endoftext": false }, { "action": "You read the books", "response": "Your eye picks out a volume called, \"Vesuvius\" by Carl Raft.", "endoftext": false }, { "action": "You read the books", "response": "Your eye alights on a book titled \"A Critical Guide to Modern Shakespeare\" by Orson Stonecraft.", "endoftext": false }, { "action": "You read the books", "response": "Your eye alights on a volume titled, \"The Compleat Francis Bacon\" by Thomas G. King.", "endoftext": false }, { "action": "You read the books", "response": "You come across a volume concerning Da Vinci's unfinished horse sculpture.", "endoftext": false }, { "action": "You read the books", "response": "You come across a volume called, \"Raphael and Titian\" by Marcus Polsky.", "endoftext": false }, { "action": "You read the books", "response": "Your gaze falls on a book on the subject of eel fishing.", "endoftext": false }, { "action": "You read the books", "response": "Your eye picks out a volume titled, \"The Discoveries of Tycho Brahe, Volume II\" by Francis M. Grant and R. M. McKellen.", "endoftext": false }, { "action": "You read the books", "response": "Your eye alights on a volume on the subject of the steam engines.", "endoftext": false }, { "action": "You read the books", "response": "You come across a volume called, \"A Practical Guide to Lockpicking\" by George Mason.", "endoftext": false }, { "action": "You read the books", "response": "You come across a volume concerning Shakespeare's history plays.", "endoftext": false }, { "action": "You read the books", "response": "Your eye picks out a book titled, \"Mozart and Freemasonry\" by Casper Peabody.", "endoftext": false }, { "action": "You read the books", "response": "Your eye alights on a book titled, \"Gutenberg's Printing Press\" by Harrison Alexander.", "endoftext": false }, { "action": "You read the books", "response": "You come across a volume on the subject of animal husbandry.", "endoftext": false }, { "action": "You read the books", "response": "Your gaze falls on a book on the subject of sainthood in the early Christian church.", "endoftext": false }, { "action": "You read the books", "response": "Your eye picks out a book titled, \"Avalanche of Reason: The Era of Enlightened Thinking\" by Dr. David A. Kelly.", "endoftext": false }, { "action": "You read the books", "response": "Your eye alights on a book on the subject of Cambridge University.", "endoftext": false }, { "action": "You read the books", "response": "Your eye picks out a volume titled, \"The Edge of the Earth: The Voyages of Magellan\" by Percival MacManus.", "endoftext": false }, { "action": "You open the door", "response": "You open the door.", "endoftext": false }, { "action": "You go east", "response": "Grand Ballroom, west side\nThis side of the ballroom is much cooler than the other, although there is not much circulation of the air.\n\nA thick, forest-green drapery conceals a small private door -- perfectly concealed to all but the trained eyes of the Kissing Bandit.", "endoftext": false }, { "action": "You examine private", "response": "The door leads west out of the ballroom.", "endoftext": false }, { "action": "Go west", "response": "The curt spice of Turkish tobacco raids your senses and leaves them stinging. The ceiling is sooty from years of cigar and cigarette smoke, as are the paintings -- one of which has recently been moved, revealing a rectangular outline of a cleaner, lighter wall behind. Old books, charged with acidic odours, stand yellowing on ceiling-high bookcases. Large, masculine furnishings form a circle in the center of the room. The door to the ballroom is open to the east.", "endoftext": false }, { "action": "You search the wall", "response": "(the cleaner rectangle)\nYou find nothing of interest.", "endoftext": false }, { "action": "Attack wall", "response": "(the cleaner rectangle)\nViolence isn't the answer to this one.", "endoftext": false }, { "action": "You kick the wall", "response": "(the cleaner rectangle)\nSave it for the bugs.", "endoftext": false }, { "action": "You examine the paintings", "response": "There are four paintings: two portraits, a still life, and a watercolour landscape.", "endoftext": false }, { "action": "You move the portrait", "response": "Which do you mean, the portrait of an imperious old gentleman or the portrait of a handsome woman?", "endoftext": false }, { "action": "Imperious", "response": "It is fixed in place.", "endoftext": false }, { "action": "You examine it", "response": "The gentleman has moustaches rivaling yours, only his are naturally grown. White-haired, face creased with wise lines, cupping a pocketwatch with one hand and a walking stick in the other, he is clearly a man of worldly accomplishment and power.", "endoftext": false }, { "action": "You look at handsome", "response": "Not just any woman do you consider handsome; this one you verily do. In her frocks and blouse, velvet and silk, steely posture, square chin upthrust, eyes lightly lidded, black hair immaculately fitted into a bun with not a single stray strand, she bespeaks of primness, prudishness, probity, and virtue. At the same time, she looks as if she were probably sour company, but it is often difficult to judge a person by their painted portrait; the artist always lends his own bias to the character. Artists, after all, must make choices in order to make art.", "endoftext": false }, { "action": "You remove the mask", "response": "You take off the black mask.", "endoftext": false }, { "action": "You remove all", "response": "door: That's hardly portable.\nsmoky odours: Physically impossible, even for the Kissing Bandit. cleaner rectangle: That's hardly portable.\nsooty ceiling: That's hardly portable.\npaintings: They're hardly portable.\nportrait of an imperious old gentleman: That's hardly portable. portrait of a handsome woman: That's hardly portable.\nstill life: That's hardly portable.\nwatercolour landscape: That's hardly portable.\nbooks: They are curiosities of this moment only; none are worth taking.", "endoftext": false }, { "action": "You look at the ceiling", "response": "(the sooty ceiling)\nIt is an ugly but otherwise unnoteworthy blackening.", "endoftext": false }, { "action": "Smell odours", "response": "You smell aged cigar and cigarette smoke.", "endoftext": false }, { "action": "Clean ceiling", "response": "(the sooty ceiling)\nThe sooty ceiling looks a little cleaner now.", "endoftext": false }, { "action": "Doff moustache", "response": "You take off the fake moustache.", "endoftext": false }, { "action": "Doff cloak", "response": "You take off the velvet cloak.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na black mask\na fake moustache\na pair of buckled boots (being worn)\na velvet cloak\na rakish hat\na locket (being worn and closed)\na grouch bag (being worn)", "endoftext": false }, { "action": "Doff boots", "response": "You take off the pair of buckled boots.", "endoftext": false }, { "action": "Doff locket", "response": "You take off the locket.", "endoftext": false }, { "action": "You throw the the locket to the the dogs", "response": "black mask: That can't contain things.\nfake moustache: That can't contain things.\npair of buckled boots: That can't contain things.\nvelvet cloak: That can't contain things.\nrakish hat: That can't contain things.\nlocket: That can't contain things.\nwrist: That can't contain things.\n\nI only understood you as far as wanting to throw the locket.", "endoftext": false }, { "action": "You go east", "response": "Grand Ballroom, west side\nThis side of the ballroom is much cooler than the other, although there is not much circulation of the air. A thick drapery conceals a small private door to the west.", "endoftext": false }, { "action": "You go to the south", "response": "Grand Ballroom, southwest corner\nThis corner of the ballroom is cool and shaded, with a russet portico leading west to a series of private salons.\n\nYoung Peaches-and-Cream stands here, fanning herself lightly.", "endoftext": false }, { "action": "You go to the west", "response": "This slightly curved parlour room with gold, ornamented wallpaper and settees with silk pillows provides an intermediate sitting area, bathed in yellow candlelight. Seating is plentiful, and a set of private salon doors lead northwest and west. A doorless portal leads north.", "endoftext": true }, { "action": "Go downwards", "response": "You descend the broad staircase, and escape into the night!\n\n[Hit return or space to continue.]\nGarden park\nThe luscious gardens, abloom in the early spring, send forth their heady aromas on the nuzzling breezes. Aloft, too, are the erotic perfumes of the finely dressed ladies in white, walking two by two in the early eve, innocent as does, poised as summer swans.\n\nA choice maiden sits alone on a bench, reading a steamy novel by gaslight. Mwuhaha-HA! The Smooching Bandit has at last chosen his first of the evening. A burning buss on those pink smackers will do, will surely do...", "endoftext": true } ]
jv9y29bn167wwix5
Pegasus
Michael Kielstra
[ "Science Fiction" ]
[ "Colossal Cash Prize", "cover art", "IFComp 2018", "IFComp Game", "Inform 7", "military", "parser", "sci-fi", "science fiction", "walkthrough" ]
2,018
[ 0, 5, 4, 2, 0 ]
11
3.272727
20181007
true
Pegasus: the best friend of a democracy and the worst enemy of a dictator. Their Agents safeguard the liberty of the people around the world. Trained by and armed with the best humanity has to offer, they would love to see themselves as emissaries of a brighter future, but it doesn't always work out that way. When your closest friends are trained to look around and see nothing but enemies, when your superiors are incontestably powerful and equally incontestably fallible, when your entire body is built for the sole purpose of causing pain, who can you trust? And no, "no-one" isn't a good enough answer.
[ { "action": "%", "response": "Trigger warning: drug use, mild bad language.\n\n\"They'll tell you I'm gone. They'll tell you I can't come back. That's all true.\n\nBut they'll also tell you it's best to forget me. Do me a favour, OK? Don't believe them.\"\n\nSarah's eyes meet yours, and she holds out her hand for your Redline.\n\nA few parked cars were all you and Sarah had on hand to block the street. They make a simple barrier, not enough to buy safety, but enough to buy some time. There are thirty of them out there, and just the two of you. Technically, the deployment objective was fulfilled. Now it's just about who's getting out alive.\n\nYou can see Sarah here.", "endoftext": false }, { "action": "About yourself", "response": "You're twenty-one: eighteen years of childhood, two of basic training, six months of specialisation, and eight in the field. You're not a hardened veteran, but you're not the fresh-faced kid you once were.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\narmour (being worn)\na rifle\na death box (open)\na death needle\na Redline\na helmet (being worn)", "endoftext": false }, { "action": "You examine Redline", "response": "A thin red stick half as long as your thumb. They said it gave you half an hour's grace. Half an hour of not feeling your wounds, of blood clotting instantly, of thinking fast and acting faster. Then you die.\n\nSarah waits patiently.", "endoftext": false }, { "action": "You give Redline to Sarah", "response": "(first taking the Redline)\nSarah swallows the Redline, taking a moment to let it fully work through her system. \"Remember,\" she whispers. And you do. You remember how everything started, back when life was so much simpler.\n\n'Pro pace pugnamus.'\n--Pegasus motto\n\n\"Trust yourself. Trust your body. Trust your instincts. Trust your knowledge.\" That's the first thing the Sergeant told you. He then spent ten minutes playing Mission: Impossible clips and\npointing out how none of the stunts would have been necessary if Tom Cruise had trusted his skills enough for a frontal assault.\n\n\"You're an Agent,\" he said. \"Act like one. You are strong. Use your strength.\"\n\nThen came basic training, weeks of it, and now you're ready for your first evaluation. The mission, simulated though it is, is simple enough: retrieve the laptop.\n\nSleek white walls enclose this small alcove off the main training area. A car chassis, wheel-less and packed with cinder blocks, bars the arch out. It must weigh thousands of pounds. The walls behind you are sealed, and you can't even see where the gaps were they were before they closed. No going back now.", "endoftext": false }, { "action": "You examine car", "response": "It's an SUV, but you don't know any more about cars than that. It's all that stands between you and the training ground. The wheels are gone, so it's not rolling anywhere. To add insult to injury, it's filled with cinder blocks. It looks properly heavy.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na rifle\narmour (being worn)", "endoftext": false }, { "action": "You examine the rifle", "response": "Your pride and joy: a Paragal-class mid-heavy assault electroplasma accelerator. You love the way its weight feels in the crook of your arm, the way its white ceramic casing, polished to a shine, looks against your armour. The fact that every new recruit gets one of these has in no way dulled your enthusiasm for yours.", "endoftext": false }, { "action": "You look at the armour", "response": "The first thing they gave you, and the closest Pegasus has to a uniform, your body armour is what marks you out as a proto-Agent and not one of the techs, administrators, command staff, or other various base hangers-on. The white hexagons that tile your chest have never seen combat, but when they do it'll be great.", "endoftext": false }, { "action": "You climb the car", "response": "It completely covers the door. All you'd be able to do is stand on top of it.", "endoftext": false }, { "action": "You stand on the car", "response": "There's no space. It's not a maze, it's a barrier.", "endoftext": false }, { "action": "You examine the blocks", "response": "It's an SUV, but you don't know any more about cars than that. It's all that stands between you and the training ground. The wheels are gone, so it's not rolling anywhere. To add insult to injury, it's filled with cinder blocks. It looks properly heavy.\n\nFor some reason, you think it looks a bit like a phone booth.", "endoftext": false }, { "action": "You get the blocks", "response": "They're fixed into the chassis.", "endoftext": false }, { "action": "You pick up the car", "response": "That's hardly portable.", "endoftext": false }, { "action": "Go east", "response": "You've already spent a lot of time here, and you're surprised it doesn't look any different from usual. At first glance, it could be a school gymnasium set out for a judo lesson: plenty of high ceilings, floor mats, and ropes and rings on the walls. Your second glance takes in its sheer size, general cleanliness, and the variety of equipment, ranging from target dummies to a huge projector screen showing a second-order differential equation. A pedestal stands at the end of the room.\n\nOn the pedestal is a laptop.", "endoftext": false }, { "action": "You look at the pedestal", "response": "A wooden box, about waist height.\n\nOn the pedestal is a laptop.", "endoftext": false }, { "action": "You look at the laptop", "response": "A standard Pegasus laptop: white, as always, with a fifteen-inch screen. It's off. You remember someone calling it a Scorpion.\nAgents doing advanced training in computer work are issued with the more powerful Manticore, but there's no reason to use a £20,000 piece of equipment just as a MacGuffin.", "endoftext": false }, { "action": "You examine the projector", "response": "The screen reads \"d2y/dx2-3dy/dx+8=6x\". Solving second-order differential equations in your head is a standard Pegasus mental exercise: it's not particularly taxing, once you know how, but it takes concentration. This one must have been left up by the last people to use the training room.", "endoftext": false }, { "action": "You search it", "response": "On the pedestal is a laptop.", "endoftext": false }, { "action": "You get laptop", "response": "You reach for the laptop. \"Hey!\" A female voice comes out of nowhere, followed by the female in question. \"That's mine! Hello, by the way. I'm Sarah.\" She leaps between you and the laptop, stretching out her hand for it.", "endoftext": false }, { "action": "You examine Sarah", "response": "You know her from the lectures, but the two of you have never actually spoken before. You're probably stronger physically, but she doesn't look like she's too cut up about this. Her stance denotes agility, speed, and reflexes that could more than make up for the difference. She wears her hair long, her ponytail coming over her shoulder and onto her armour.", "endoftext": false }, { "action": "You ask Sarah about the laptop", "response": "Please TALK TO Sarah instead.", "endoftext": false }, { "action": "You talk to Sarah", "response": "\"Right.\"\n\n1) Introduce yourself.\n\n2) \"There must have been some mistake. I need the laptop.\"", "endoftext": false }, { "action": "2", "response": "\"I was told that was my evaluation. I had to get the laptop.\"\n\n1) \"That's strange. They don't generally make mistakes like that.\"", "endoftext": false }, { "action": "1", "response": "\"I'm sure I'm in the right room, too. It must be a test of some sort.\"\n\n1) \"We could fight for it.\"\n\n2) \"Maybe if we wait a bit, they'll tell us what to do.\"\n\n3) \"We could grab it together?\"", "endoftext": false }, { "action": "3", "response": "\"Now that's a good idea. I'll count down five seconds, and then we'll both take it at once. OK?\"\n\n1) \"Fine.\"\n\n2) \"We could fight for it.\"\n\n3) \"Maybe if we wait a bit, they'll tell us what to do.\"", "endoftext": false }, { "action": "1", "response": "She nods and starts counting. \"Five...\"", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\n\"Four...\"", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\n\"Three...\"", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n\"Two...\"", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\n\"One...\"", "endoftext": false }, { "action": "You get the laptop", "response": "You and Sarah grab the laptop and lift it off the pedestal. You smile a bit; she smirks. One of the walls slides open, letting you out to the rest of the base. You drop the laptop on the stand and leave together. You later learn that only twenty per cent of Agents manage this sort of alliance.\n\nYou are debriefed, your performance analysed, your psyche evaluated, and you continue training. You meet Sarah again a few days later, in entirely different circumstances.\n\nA semi-circular wall surrounds the podium. Slots, mostly empty, wait to receive the remains of those Agents who fall in the line of duty in the future. A single curved pew completes the circle.\n\nEvery month, there's a memorial service for dead Agents. When Pegasus was founded, the service was compulsory and Roman Catholic, because the government could not countenance any other kind. These days, it's optional and non-denominational, for much the same reason.\n\nYou were surprised, and a little pleased, when she showed up too.", "endoftext": false }, { "action": "You examine the slots", "response": "Looking something like the hole in a tape player, the slots, each about one hand's breadth wide, line the wall behind the podium. A few have coffins in them -- they look like VCRs from the outside, but the Pegasus term is coffins.", "endoftext": false }, { "action": "You examine the pew", "response": "A dark, varnished wooden bench with no handrails or dividers. It fits about ten people.", "endoftext": false }, { "action": "You examine Sarah", "response": "You know her from the lectures, but the two of you have never actually spoken before. You're probably stronger physically, but she doesn't look like she's too cut up about this. Her stance denotes agility, speed, and reflexes that could more than make up for the difference. She wears her hair long, her ponytail coming over her shoulder and onto her armour.", "endoftext": false }, { "action": "You talk to her", "response": "\"Hello again. How've you been?\"\n\n1) \"Fine. You?\"\n\n2) \"You know, I've realised, I don't actually know much about you.\"", "endoftext": false }, { "action": "2", "response": "She smiles. \"I'm just me, I suppose. What's there to ask?\"\n\n1) \"What makes you an Agent?\"\n\n2) \"What was it like before you were an Agent?\"\n\n3) \"How are you finding it here?\"", "endoftext": false }, { "action": "2", "response": "\"I don't really want to talk about it. Sorry.\"\n\n1) \"What makes you an Agent?\"\n\n2) \"How are you finding it here?\"", "endoftext": false }, { "action": "1", "response": "\"Of course I'd say that it's about doing some good in the world, helping people, et cetera et cetera.\" She pauses, considers. \"That was never such a big thing for me. There's evil, sure, but it's way over there, and I'm over here.\" She spreads her hands wide, shaking first one, then the other, illustrating the point. \"It's bad, and I want to stop it, but it's hard to care until I'm actually right in front of it, if you see what I mean?\"\n\n1) \"I get it.\"\n\n2) \"I can't say I do.\"", "endoftext": false }, { "action": "1", "response": "\"I guess I like the Agent thing because it gives me something to trust. The other Agents, the instructors, the support crew. The worse it gets, the more we're in it together.\" She checks herself with a grin. \"Listen to me, talking like some kind of grizzled veteran when I haven't even deployed properly yet. Enough about me. If it's not too personal a question, why are you here?\"\n\n1) \"It's my way of making a better world.\"\n\n2) \"Someone has to.\"\n\n3) \"It's the coolest job I've ever had.\"", "endoftext": false }, { "action": "1", "response": "Sarah nods. \"A better world. We could do with one of those.\"\n\n1) \"You said something interesting earlier -- that you were an Agent so you could trust people.\"", "endoftext": false }, { "action": "1", "response": "\"Yeah. I didn't, always.\"\n\n1) \"If you want to talk about it...\"\n\n2) \"I understand.\"", "endoftext": false }, { "action": "1", "response": "\"Thanks. I've got enough on my plate right now with the psych team, but thanks.\"\n\n1) \"I understand.\"\n\n2) \"Psych isn't always the best option. You sure you don't want to tell me what this is about?\"", "endoftext": false }, { "action": "1", "response": "\"Thanks. Maybe I'll tell you about it one day. For now, let's listen to the service.\"\n\nThe pastor walks up to the lectern and unfolds his notes.", "endoftext": false }, { "action": "You sit on the pew", "response": "You get onto the pew.\n\nIt seems so long ago now, but the memory of how you met Sarah is as clear as if you were living it again. You remember more training, together and apart. She specialised in tactical work: close-quarters combat, computational analysis. You took command and grand strategy. The two of you were paired through your final tests, and deploying together was a natural choice.\n\n'Battles are games of thought. Out-think your opponents,\nand you will out-fight them automatically.'\n--The Art and Science of Combat\n\nPegasus doesn't normally go in for assassinations, which means that the average person's impression on seeing you and Sarah on the edge of a rooftop with a rifle would likely have been wrong. You'd flown in on a vertical-takeoff jet, now parked safely in a vacant lot a few streets over. Your first deployment (Pegasus hates the term \"mission\", but you all use it anyway) was one of reconnaissance, with a view to protection. Watch the street for suspicious activity. The VIP will be coming down the street in twenty-four hours. Make sure it's safe. Walk away if anything serious starts going down -- if worst comes to worst, the event can be cancelled.\n\nDirty grey panels, punctured by air vents, form the roof of this tower block. Far below, you see the street. The wind hums through the gratings, making you just a little bit too cold for comfort.\n\nYou can see Sarah here.", "endoftext": false }, { "action": "You talk to Sarah", "response": "\"So. Keeping watch.\"\n\n1) \"Yup.\"", "endoftext": false }, { "action": "1", "response": "\"Not what you expected from your first deployment? Sitting on a roof?\"\n\n1) \"Not really.\"\n\n2) \"Actually...\"", "endoftext": false }, { "action": "1", "response": "\"You'd think they wouldn't need one Agent up here, let alone two. Couldn't they just do it with a drone?\"\n\n1) \"Or just use the street cameras.\"\n\n2) \"Command has its reasons.\"", "endoftext": false }, { "action": "1", "response": "\"It'd be safer, too.\" Sarah sighs. \"To be honest, I'm not sure Command thinks everything through before doing it.\"\n\nBefore either of you can say any more, you hear a shot and press yourself against the roof. The bullet flies over your head and out of sight. Turning your head, you see your assailant, dressed in hitman black and wielding a semi-automatic pistol. He is already turning to point it at Sarah. She's heard the bullet, and she's dropped to the roof, but you can see she won't get out of the way quickly enough unless you do something.\n\nYour brain kicks into overdrive. Time stops.", "endoftext": false }, { "action": "You look at street", "response": "Half the people on the street have now stopped moving; the other half are running. You can just about make out weapons, if you squint. \"We need a new way out\", you mutter.\n\nSarah cuffs the hitman to a grille. \"I've got one. Give me a second.\" She taps a code into the wrist of her armour.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nSarah barely mutters, concentrating. \"I can fly the jet remotely. Grab my rifle. I won't be able to take it.\" You hear the hum of the jet, distant.", "endoftext": false }, { "action": "You get the rifle", "response": "Taken.\n\nYou suddenly notice activity on the street, and swear. \"They've got a rocket launcher.\" \"Can't let the jet hover, then,\" Sarah says. \"How are you for jumping?\" It's not a question.", "endoftext": false }, { "action": "You jump", "response": "You rock back and forth on the balls of your feet, preparing.\n\nJumping onto a jet plane is a standard advanced extraction technique, but that doesn't make it any easier to do in practice. \"I'll count you down,\" says Sarah. \"Three...\"", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n\"Two...\" You see the jet flying up over the roof's horizon.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\n\"One...\"", "endoftext": false }, { "action": "You jump", "response": "You bend your knees, tense your leg muscles, and propel yourself at the jet. Training takes over. You remember doing this in simulators: grab here, pull there. Suddenly, you're in the rear seat. Sarah is in front of you, grabbing the joystick, taking physical control of the jet. You scream away into the sky.\n\nYou remember debriefings after that, questions from Internal Affairs, a mole-hunt that went nowhere, and everyone finally deciding that you and Sarah had just been on the wrong rooftop at the wrong time. You remember a dozen or so successful deployments after that, some easy, some less so, some with Sarah, some with other Agents. You remember making Senior Agent, being given command of a full fireteam.\n\nThen, you remember why you're where you are now.\n\n'If the currency of modern life is information, anyone who\nknows someone else's secret is a thief. Secret agencies have always been comfortable with theft.'\n--Introductory lecture to Pegasus offensive computational\nanalysis programme\n\nA radical far-left group planned, somehow, to attempt the destabilisation of the government of a small southern European nation. That was all you knew. The group had contacts within the national police force, so the government had asked Pegasus for help. Once again, the mission was reconnaissance, although a little bit more actively this time. You were deploying into Zetola, the capital city. There was an office building there where the group was known to keep files. Get in, transmit the data to Pegasus, get out.\n\nA team of six would attract too much attention, so you and Sarah were going in alone. As always, there was a risk of combat, so you were in full armour.\n\nNarrow alleys between grey buildings. Occasionally, a sign or billboard will deliver a splash of colour. The streets are empty for some reason, which is good luck for you but strange. Exits lead in all four cardinal directions, and the passageways are complex enough that going in the direction you came from will not take you back the way you came.\n\nCommand comes in over the radio in your helmet. \"Welcome to Zetola.\nI have you on my map. You'll want to go north here.\"\n\nYou can see Sarah here.", "endoftext": false }, { "action": "Go north", "response": "It's mostly silent as you and Sarah slip through the alleys. A cat crosses your path before disappearing.\n\nYour earpiece squawks. \"Go to the west.\"\n\nNarrow alleys between grey buildings. Occasionally, a sign or billboard will deliver a splash of colour. The streets are empty. Exits lead in all four cardinal directions\n\nSarah follows you through the winding maze.", "endoftext": false }, { "action": "Go west", "response": "You start to hear slight noises up ahead, but it's still mostly quiet. Sarah speaks quickly into her helmet mic, listens to the answer. \"Command says they didn't foresee any problems.\"\n\nCommand's instructions crackle in your earpiece. \"Go to the west.\"\n\nNarrow alleys between grey buildings. Occasionally, a sign or billboard will deliver a splash of colour. The streets are empty. Exits lead in all four cardinal directions\n\nSarah follows you through the winding maze.", "endoftext": false }, { "action": "Go west", "response": "The noise builds slightly. It sounds a bit like shouting. Sarah is getting jumpy. \"You know, we might be able to find a different way around,\" she says. \"How about the east passage?\"\n\nYou hear Command over the radio. \"Go to the south.\"\n\nNarrow alleys between grey buildings. Occasionally, a sign or billboard will deliver a splash of colour. The streets are empty. Exits lead in all four cardinal directions\n\nSarah follows you through the winding maze.", "endoftext": false }, { "action": "Go south", "response": "It really does sound like shouting now, with some heavy machinery.\n\nYour earpiece squawks. \"Go to the east.\"\n\nNarrow alleys between grey buildings. Occasionally, a sign or billboard will deliver a splash of colour. The streets are empty. Exits lead in all four cardinal directions\n\nSarah follows you through the winding maze.", "endoftext": false }, { "action": "Go east", "response": "You come to an opening and look through into an open city square. Command burbles in your earpiece, saying something about getting to the building on the other side of the square. You only half listen as you take in the scene.\n\n\"Well why the-\" Sarah's visor slides down, muffling her conversation with Control. It slides up again a long moment later. \"Apparently this only just got on the news back at base. They're 'working on solutions' right now.\"\n\nA crowd of people fills the square, shouting and chanting. A line of police tries to hold them back, pushing on the flagstones. Large buildings surround the square, including an office block that you recognise from the mission brief. There's no way you'll be able to cross as it is. The sidewalks are covered with rubbish, obscuring them almost completely.\n\nYou can see Sarah here.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na helmet (being worn)\na death box (closed)\na rifle\narmour (being worn)", "endoftext": false }, { "action": "You talk to Sarah", "response": "\"We grab the files, we get out. I don't like this, but it's the objective.\"", "endoftext": false }, { "action": "You examine the crowd", "response": "Rioters struggle, pushing, shoving, chanting, waving signs. They're mostly young men, but you see some women too.", "endoftext": false }, { "action": "You examine the signs", "response": "You read the signs with some difficulty. There's the usual we-want-change, and then there are some more specific slogans about the government's over-reliance on international organisations to manage its country.", "endoftext": false }, { "action": "You look at the office", "response": "You remember it from the briefing: a fairly tall block with double doors. It seems to be locked up and empty on account of the riot, although you could probably shoulder or shoot the doors in.", "endoftext": false }, { "action": "You enter it", "response": "It's on the other side of the crowd. You'll have to get past it, or through it, first.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot.", "endoftext": false }, { "action": "You go east", "response": "The riot fills the whole square; any ways around would just lead you to a different perspective on it.", "endoftext": false }, { "action": "You look at the helmet", "response": "A combat helmet. Pegasus only brought them in recently. It locks into your armour, extending your bullet-resistant area from the top of your head down to your pelvis. The retractable face plate is gloss black, contrasting against the white of the rest of your armour.", "endoftext": false }, { "action": "Shout", "response": "You scream, fruitlessly.", "endoftext": false }, { "action": "You talk to her", "response": "(Sarah)\n\"We grab the files, we get out. I don't like this, but it's the objective.\"", "endoftext": false }, { "action": "Shoot building", "response": "Which do you mean, the buildings or the office building?", "endoftext": false }, { "action": "You examine the buildings", "response": "Tall grey structures, some residential, some offices, all with at least some graffiti.", "endoftext": false }, { "action": "You examine the police", "response": "Black body armour and transparent shields are about all you can see of the police from this distance. They're fighting a losing battle keeping the protesters contained.", "endoftext": false }, { "action": "You run", "response": "You'll have to say which compass direction to go in.", "endoftext": false }, { "action": "You run east", "response": "The riot fills the whole square; any ways around would just lead you to a different perspective on it.", "endoftext": false }, { "action": "You talk to the people", "response": "\"We grab the files, we get out. I don't like this, but it's the objective.\"", "endoftext": false }, { "action": "You hit crowd", "response": "The documents are more important than a few broken bones. You set your rifle to minimum penetration and get moving. Sarah follows a second after. You cut a swathe through the crowd, kicking at legs and necks as they present themselves. You reach the building, forcing your way in through the lobby doors and pulling them shut behind you.\n\nAn empty wood-panelled lobby. Plush carpeted stairs lead up to the offices. The reception desk has no chair, as Sarah has used it to block the door.\n\nYou can see Sarah here.\n\nSarah rams a chair against the door handles. \"We've only got a minute.\"", "endoftext": false }, { "action": "You ascend", "response": "A utilitarian wood-panelled stairwell with a sign on the wall.\nOffices open out east and west.\n\nSarah arrives from below.", "endoftext": false }, { "action": "You go east", "response": "Racks of files, paper and digital, along with a computer terminal, jump out at you from the air-conditioned darkness of the storage room. The heavy door locks behind you, which is an immediate relief.\n\nSarah arrives from the west.\n\n\"You're the computer expert\", you say. \"Let's get to work.\"", "endoftext": false }, { "action": "You read the sign", "response": "Arrows point up, down, east, labelled Storage and Archiving,\nand west, labelled Reformist Media Group.", "endoftext": false }, { "action": "You examine computer", "response": "Old and a little slow, but that doesn't seem to bother Sarah.\n\nSarah hooks up the drives to the computer and links it with the Pegasus network.", "endoftext": false }, { "action": "You talk to Sarah", "response": "You try, but the words won't come.\n\nSarah finds the files she needs and starts the upload.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nSarah suddenly turns to you. \"You know, we might not get out of this, and if we don't...\"\n\n1) \"Yes?\"", "endoftext": false }, { "action": "1", "response": "\"I've been meaning to tell you this for a long time, but I didn't know what you'd think of me if I did.\" She checks the upload progress. \"Guess it doesn't matter now. Anyway. I didn't want to be an Agent.\"\n\n1) \"Didn't you sign up?\"", "endoftext": false }, { "action": "1", "response": "\"My parents were military. I was on base one night when I was about sixteen. I decided to have a wander around. I got lost.\" Sarah gathers herself. \"Well, once you find something as secret as the Pegasus operational command, either they kill you, or they keep you. I'm an Agent because it was that or life in some tiny off-the-grid prison cell.\"\n\n1) \"Didn't they have guards and doors and things to stop you?\"", "endoftext": false }, { "action": "1", "response": "\"I always wondered about that myself. They had enough once I was in, and they were strong enough the time I tried to run.\" She rubs her shoulder, grimacing at the memory. \"Maybe I was just really good, or maybe it was their way of headhunting me. I don't know how my life would have turned out otherwise, so I can't say I've got good or bad feelings one way or the other. Just thought someone should know.\"\nThe computer dings. \"Upload's done. I never held it against them, in principle. They were just being secret. They're good underneath. I should say thank you. Thank you for being someone I could trust, all the way through. It meant a lot to me.\"", "endoftext": false }, { "action": "You talk to her", "response": "(Sarah)\nYou don't have anything to say right now.\n\nYour earpiece explodes into life. \"Control here. We have the files, and we think we've found you a way out. Just do what we say.\"\n\n1) \"I'm listening.\"\n\n2) \"We've got something bigger to talk about first.\"", "endoftext": false }, { "action": "1", "response": "\"We're going to fire a bomb from space to detonate over the city. It'll make a big noise and flash, but nobody gets hurt. That gives you a distraction, and you get out of there. Once you reach the suburbs, find an open space. A jet is on its way as we speak.\"\n\n1) \"You're sure this will work?\"", "endoftext": false }, { "action": "1", "response": "\"Trust me. Please.\" Control ends the conversation. You explain the plan to Sarah. A few minutes later, you hear an immense explosion from high in the air and towards the city center.\n\nYou nod at Sarah. \"Let's get out of here. I think there's a back door.\"\n\nNarrow alleys between grey buildings. Occasionally, a sign or billboard will deliver a splash of colour. The streets are empty. Exits lead in all four cardinal directions\n\nSarah races after you.\n\nThere's a shout behind you. It's a pack of armed police. They must not have been told about the Pegasus intervention. You only have enough time to see that they've got guns before one of their bullets knocks Sarah's helmet off. Without thinking further, the two of you dive headlong into the alleyways.", "endoftext": false }, { "action": "You go west", "response": "Narrow alleys between grey buildings. Occasionally, a sign or billboard will deliver a splash of colour. The streets are empty. Exits lead in all four cardinal directions\n\nSarah races after you.\n\nYou hear running feet and shouting.", "endoftext": false }, { "action": "You look at the sign", "response": "They advertise both local and international brands, with varying degrees of vigour and success.\n\nA few bullets ricochet off the corner you just turned.", "endoftext": false }, { "action": "You go south", "response": "Narrow alleys between grey buildings. Occasionally, a sign or billboard will deliver a splash of colour. The streets are empty. Exits lead in all four cardinal directions\n\nSarah races after you.\n\nYou hear gasps, shouts, and pursuit.", "endoftext": false }, { "action": "Go south", "response": "Narrow alleys between grey buildings. Occasionally, a sign or billboard will deliver a splash of colour. The streets are empty. Exits lead in all four cardinal directions\n\nSarah races after you.\n\nYour pursuers yell something unintelligible but unfriendly.", "endoftext": false }, { "action": "Go south", "response": "You stumble into a dead end. Cars line the streets. You hear shouting, coming towards you. You need a plan.\n\nA few cars are parked on the sidewalks of this alley. Buildings surround three sides. There's no way out.\n\n\"We need some kind of barrier!\" shouts Sarah.", "endoftext": false }, { "action": "1", "response": "You protest, but you open your death box at the same time. You know it's true. \"I'm the specialist,\" Sarah says. \"We'll have the best chance if I take it. They'll send in another team to collect my body later, when this all blows over. You climb the buildings, get out that way.\" She pauses.\n\n\"They'll tell you I'm gone. They'll tell you I can't come back. That's all true.\n\nBut they'll also tell you it's best to forget me. Do me a favour, OK? Don't believe them.\"\n\nSarah's eyes meet yours, and she holds out her hand for your Redline.", "endoftext": false }, { "action": "You give Redline to Sarah", "response": "(first taking the Redline)\nSarah swallows the Redline, taking a moment to let it fully work through her system. \"Remember,\" she whispers, before leaping backwards over the barrier.\n\nYou notice a white glint in amongst the cars.", "endoftext": false }, { "action": "You look at the glint", "response": "It's Sarah's death box. She must not have lost it; she must have dropped it on purpose, and it's broken open. You notice it still has her Redline inside.\n\nYou realise you could climb one of the buildings while Sarah distracts the police and escape that way. Alternatively, you could swallow Sarah's Redline. If you act fast, the chemicals in your death needle will be enough to wash the poison out of her blood, but you'll have to stay behind and cover her escape, and she won't be able to save you.\n\nGunfire crackles through the cars that make up the barricade, one round glancing off your armour.", "endoftext": false }, { "action": "You eat redline", "response": "You swallow the Redline, feel it pump new fire into your veins. You are fast. You are strong. You are invincible. For a moment you consider dying fighting alongside your friend, but dismiss that as foolisnhesss -- why should two die when only one has to? You vault the barricade, interrupt Sarah in her duel, pull her back, jam the death needle into her neck. Her body shakes as the death needle purges the Redline from her system. You throw her over the cars and turn to face the enemy. You hear her over your radio-link. \"I told you not to. Why do you think I hid it?\" You hear sobbing.\n\nAnd then, as you make your last stand, you hear the sounds of Sarah climbing.", "endoftext": false }, { "action": "You climb", "response": "(the buildings)\nYou drop the death box and begin to climb, hauling yourself up by outcroppings on the walls. There's no time to look back, and no mindspace to think. You climb; that is all. You roll onto the roof, find a skylight, drop into the building, leave by the other door. You leave Zetola behind forever.", "endoftext": true } ]
vgvr5hc46w4x8zey
Centipede
J. Robinson Wheeler
[ "Game", "Science Fiction" ]
[ "adaptation", "puzzleless", "strong profanity" ]
2,001
[ 1, 3, 5, 2, 0 ]
11
3.272727
20120401
false
[ { "action": "%", "response": "\"100 feet per second,\" Chub says.\n\nDuggers flips you a holovid of his scary trash girlfriend. \"Touch the zipper icon,\" he says.\n\nThere is a shudder in the cabin, and warning lights flare greasy-green in your night vision goggles. \"Hang on, campers,\" yells Chub. \"Descent jets one and two just jammed up. We're in for a bumpy landing.\"\n\nDuggers grunts. \"So much for surprise. They live in the ground. Every stinking bug for miles is gonna feel the vibrations.\"\n\n\"Gravity zero point nine-sixty Gees,\" Chub says, her elbows swinging out at awkward angles, flapping like stunted chicken wings. She's fighting the two joysticks, trying to keep this iron turd level as it streaks through the sky. \"On my mark, Mitchum,\" she says.\n\n[Hit any key.]\nCENTIPEDE\nA short story of senseless violence and profanity\n\nThere's dick-all to see here, even with the goggles on. Armory cabinets, supply shelves, two brushed-steel benches, safety straps. The emergency station is a swivel chair three steps up a ladder, facing a panel with rugged switches and levers.\n\nDuggers is below, one boot up on the bench, holding a safety strap with one hand. Thinks he's on the damn bullet train. He's survived forty missions, thinks he's invulnerable now.\n\nChub is tucked around the corner at the helm. You can't see her, but you can hear her voice in your helmet. \"On my mark. On my mark...\"", "endoftext": true }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na combat suit (being worn)\na waterproof boots (being worn)\na helmet (being worn)\na set of night vision goggles (being worn)\na belt of ammo clips (being worn)\na backpack (being worn and closed)\nCharlene\na holovid\n\nYour forehead just started to itch.", "endoftext": false }, { "action": "You look at the charlene", "response": "This is Charlene, your plasma rifle. You know every dent and scratch on her curved metal body.", "endoftext": false }, { "action": "You look at the holovid", "response": "It's a holovid of Duggers' scary trash girlfriend. She's standing near some gym equipment. A little icon that looks like a zipper is dancing in the lower corner.", "endoftext": false }, { "action": "You press zipper", "response": "When you touch the zipper icon, the clothes on Duggers' girlfriend seem to melt off her body, displaying her full frontal skankiness.\n\nDuggers takes his holovid back. \"Don't get all excited, now,\" he says. He gives his girlfriend's picture a quick ogle before stuffing it into a side pocket of his vest.", "endoftext": true }, { "action": "You look around", "response": "There's dick-all to see here, even with the goggles on. Armory cabinets, supply shelves, two brushed-steel benches, safety straps. The emergency station is a swivel chair three steps up a ladder, facing a panel with rugged switches and levers.\n\nDuggers is below, one boot up on the bench, holding a safety strap with one hand.\n\nChub is tucked around the corner at the helm. You can't see her, but you can hear her voice in your helmet.", "endoftext": false }, { "action": "About yourself", "response": "You're in good health for a guy who's been awake and on active duty for 76 straight hours. The stimulants they rationed you seem to be working fine with no side effects. You're pumped and ready to kill some bugs for God, planet and country.", "endoftext": false }, { "action": "You look at the panel", "response": "The emergency station panel has two levers. Pulling them releases the landing craft's emergency parachutes. There are three switches: homing beacon launch, distress call broadcast, and self-destruct failsafe. You aren't under orders to use the switches right now.\n\nChub's voice starts counting down. You can hear the strain in her voice, the pitch rising and falling in synchronization with the cabin's spastic lurching and yawing.", "endoftext": false }, { "action": "Pray", "response": "Nothing practical results from your prayer.\n\nChub says, \"Four ...\"", "endoftext": false }, { "action": "You examine Duggers", "response": "Private Dale \"Dig-Dug\" Duggers is a hulking brute and an absolute killing machine. Also, a pretty good chess player.\n\nChub says, \"Shit!\"", "endoftext": false }, { "action": "Fire", "response": "Save your aggressions and ammo for the mission, soldier.\n\nChub says, \"Mark!\"", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na combat suit (being worn)\na waterproof boots (being worn)\na helmet (being worn)\na set of night vision goggles (being worn)\na belt of ammo clips (being worn)\na backpack (being worn and closed)\nCharlene\n\nChub screams, \"What are you waiting for? Mitchum!\"", "endoftext": true }, { "action": "You describe your surroundings", "response": "There's dick-all to see here, even with the goggles on. Armory cabinets, supply shelves, two brushed-steel benches, safety straps. The emergency station is a swivel chair three steps up a ladder, facing a panel with rugged switches and levers.\n\nDuggers is below, one boot up on the bench, holding a safety strap with one hand.\n\nChub is tucked around the corner at the helm. You can't see her, but you can hear her voice in your helmet.\n\nChub says, \"Duggers!\"\n\nDuggers is already up the ladder and grabbing for the parachute release levers. He yanks them hard, there is a noise like a screech owl colliding with a sheet of inch-thick plexiglass, and then the cabin seems to stop in midair, jolting everything that's not nailed down, which includes you and Duggers. The two of you smash to the cabin floor. You land on your side, the hard ammo clips strapped to your side bruising your ribs, damn near cutting through your suit.", "endoftext": true }, { "action": "Look around", "response": "There's dick-all to see here, even with the goggles on. Armory cabinets, supply shelves, two brushed-steel benches, safety straps. The emergency station is a swivel chair three steps up a ladder, facing a panel with rugged switches and levers.\n\nYou can see Duggers and Chub here.\n\nJust as you start to sit up, Duggers attacks your throat with his elbow, crushing your windpipe. You flop backwards like an upended beetle, choking and gagging, pain throbbing outward from your neck, your lungs burning.\n\nThe fall seems to have damaged your helmet, because you can't hear Duggers' voice any more. He's holding you by your gear straps, his faceplate right in front of yours, screaming obscenities. Probably just as well that you can't hear it.", "endoftext": false }, { "action": "You shoot Duggers", "response": "Sure, you hate Duggers, but that's no reason to mow him down with a plasma rifle. That might just make him mad.\n\nChub comes racing into view. You watch, hearing only your own jaggered breathing as your windpipe relaxes, as an argument ensues. Hands haul you to your feet near the hatch. Duggers blows it open. Waited too long to release the craft's parachutes, going to have to jump for it. Probably cost us the mission and our lives, you reflect.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.\n\nDuggers leaps out of the hatch. Chub shoves at you from behind. You still can't hear any voices.\n\nYou're in mid-air, falling fast. You can't see the ground, and there's nothing to see in the sky.", "endoftext": false }, { "action": "Shit", "response": "You mutter a few oaths and curses.", "endoftext": true }, { "action": "Go downwards", "response": "You adjust your direction slightly, but mostly you try to stay on target.\n\nYou pull the rip-cord, and your chute opens. Your neck snaps forward, your throat closes hard and painfully. As you raise your head, your throat doesn't open again. It feels swollen shut, and you can't breathe.\n\nFar below, there's a round, white-green flare -- the landing craft, crashing down.", "endoftext": true }, { "action": "You go downward", "response": "You adjust your direction slightly, but mostly you try to stay on target.\n\nYou see a cloud-layer below. Maybe it's mist on the ground? You brace for impact.", "endoftext": false }, { "action": "You wait", "response": "You wait and fall through the clouds. Not the ground, not yet. You take a small breath, and another. You spot Duggers' chute below you, slipping sideways, furling and raveling, sinking into wet blackness. That's the ground, the marsh right below you.", "endoftext": false }, { "action": "You wait", "response": "You wait for the landing. Your boots hit a layer of wet slime, and you sink into it up to your buckling knees. You lose your balance, but can't move your feet to stabilize yourself. Slime splashes up into your faceplate. Your hands sink into something gelatinous. Everything is cold. You must be underwater.", "endoftext": true }, { "action": "You describe your surroundings", "response": "You try, but it just makes you seep deeper into the murk.\n\nYou put your hands down, hoping to raise your weight, but there's no support. Your arms sink like toothpicks into a sponge cake.", "endoftext": false }, { "action": "Up", "response": "You curl your legs up under your chest, slowly drawing them out of the muck, and you replant them in fresh muck. Gradually you wobble yourself into an upright fetal position and try to stand. You must weigh 350 pounds with all of your gear. Carefully, slowly, you stand. You get a little help from your chute, yanked by a sudden wind. For a moment you're not sure whether you're actually standing or not, and you realize it's because your faceplate is covered with marsh slime.", "endoftext": false }, { "action": "You wipe the faceplate", "response": "You are yanked backwards by your parachute. You stumble and again go underwater, the chute tugging you further down.\n\nYou struggle to get up, but your chute feels like it's caught on something.", "endoftext": false }, { "action": "You cut the chute", "response": "You try, but it just makes you seep deeper into the murk.\n\nWith growing horror, you realize that the chute has become entangled with something, and is dragging you further and further underwater.", "endoftext": false }, { "action": "You release the chute", "response": "You try, but it just makes you seep deeper into the murk.\n\nYour lungs burning, all of your limbs thrashing, you sputter for breath and take in a lungful of marsh water.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You try, but it just makes you seep deeper into the murk.\n\nDistantly, you hear the thrashing of boots through water, the dulled booms of plasma rifles firing. Someone is trying to pull at one of your boots, but their hands slip away. The last bit of air in your lungs escapes, poisonous water takes its place.", "endoftext": false }, { "action": "You examine the panel", "response": "The emergency station panel has two levers. Pulling them releases the landing craft's emergency parachutes. There are three switches: homing beacon launch, distress call broadcast, and self-destruct failsafe. You aren't under orders to use the switches right now.\n\nYour forehead just started to itch.", "endoftext": false }, { "action": "You scratch forehead", "response": "You can't scratch it without taking off your helmet. You're just going to have to tough it out, soldier.", "endoftext": false }, { "action": "You pulthe self-destruct", "response": "You are unable to.", "endoftext": false }, { "action": "You look at the cabinets", "response": "Loaded with enough firepower to bugbomb an entire sector.\n\nDuggers swipes his holovid from you. \"Hey man, don't you never give nothing back?\" he says. He gives his girlfriend's picture a quick ogle before stuffing it into a side pocket of his pants.", "endoftext": false }, { "action": "Go upwards", "response": "You swing yourself from the hatchway up into your emergency station. You're already starting to sweat inside your suit, but there isn't time to adjust the coolant controls.", "endoftext": false }, { "action": "You look at the shelves", "response": "The supplies are designed to last a five-man unit for two weeks.\n\nChub says, \"Three ...\"", "endoftext": false }, { "action": "You wait", "response": "You wait.\n\nChub says, \"Shit ...!\"", "endoftext": false }, { "action": "You pull the lever", "response": "You pull hard on the levers, which ratchet into a locked position with a satisfying, weighty \"ka-chunk.\" From above, there is a noise like a screech owl colliding with a sheet of inch-thick plexiglass, and then the cabin seems to stop in midair, jolting everything that's not nailed down, which includes you and Duggers.\n\nChub hollers, \"Dammit! I said on my mark, Mitchum!\" She comes bolting into view and yanks you down, eyeball to eyeball. \"Since when does 'shit' mean 'mark,' Mitchum? We were still falling too fast to deploy. The chutes tore.\"\n\nChub lets go of you and blows open the hatch. Icy wind snarls around the cabin, dragging at you. \"Bail out! And I mean now, fuckwit!\"\n\nDuggers gives you a curled sneer and leaps out of the hatch. Chub shoves at you from behind.\n\nYou're in mid-air, falling fast. You can't see the ground, and there's nothing to see in the sky.", "endoftext": false }, { "action": "You wait", "response": "You pause.\n\nChub says, \"Shit!\"", "endoftext": false }, { "action": "You ask Chub about the shit", "response": "Please use >TALK TO PLAYER to interact in this game.\n\nChub says, \"Mark!\"", "endoftext": false }, { "action": "You pull the lever", "response": "You pull hard on the levers, which ratchet into a locked position with a satisfying, weighty \"ka-chunk.\" From above, there is a noise like a screech owl colliding with a sheet of inch-thick plexiglass, and then the cabin seems to stop in midair, jolting everything that's not nailed down, which includes you and Duggers.\n\nChub saunters into view. \"Good work, Mitchum. All right, let's strap in and get ready for touchdown. That means you too, Duggers.\"\n\nDuggers says, \"I got a hand on the strap, don't I?\"\n\nChub says, \"Fine. Stand up if you want. When your kneecaps blow out and your hamstrings are severed by the compound fractures of your thigh bones you can crawl your ass through the swamp. Doesn't make any difference to me, as long as you keep one hand free to salute.\"\n\nDuggers gives Chub a severe salute and lowers his stubborn ass down onto the bench. You plunk down next to him.\n\nThe cabin creaks and shudders. Chub checks her chronometer.", "endoftext": false }, { "action": "You strap in", "response": "You strap yourself in.\n\nChub says, \"Okay. We need to prepare to lose the AVLC when we land. This thing is going to fill with water and sink in about ninety-eight seconds. Duggers, as soon as we hit, blow the hatch and do a quick scout. Mitchum, launch the homing beacon and then get the hell out.\"", "endoftext": false }, { "action": "You wait for a while", "response": "You wait. Chub checks her chronometer. She says, \"Touchdown in eight, seven, six...\"", "endoftext": false }, { "action": "Go up", "response": "(first removing the straps)\n\nYou get off the bench.\n\nDuggers shifts his weight forward, ready to spring into action.\n\nChub says, \"Five, four, three...\"", "endoftext": false }, { "action": "You go upward", "response": "You swing yourself up into the emergency station.\n\nChub says, \"Tw--\"\n\nWith a jaw-splintering jolt, the AVLC hits the swampwater. You're thrown hard to the floor by the impact, your helmet absorbing a lot of the shattering force. Bright splotches fill your vision. Maybe your goggles are damaged, you think at first, and then you realize that it's your eyes.\n\nYou squeeze your eyes, wait for the blotches to fade, and hope it isn't a concussion.", "endoftext": false }, { "action": "You go upward", "response": "You swing yourself up into the emergency station.\n\nDuggers says, \"Blowing the hatch...\" Fwoom! There's a white flare in your goggles, and the hatch disappears into darkness. Instantly, freezing algae water pours into the opening. Duggers leaps out into it as the cabin starts to reel, pitching aftward.", "endoftext": false }, { "action": "Go outside", "response": "You get off the emergency station.\n\nThere's dick-all to see here, even with the goggles on. Armory cabinets, supply shelves, two brushed-steel benches, safety straps. The emergency station is a swivel chair three steps up a ladder, facing a panel with rugged switches and levers.\n\nChub is at the hatchway, standing firm against the inrushing water.\n\nYou force yourself out of the craft, fighting the freezing water. Your legs seize up a few steps from the sinking craft, or maybe they're just caught in the muck. You lose your balance, but can't move your feet to stabilize yourself. Slime splashes up into your faceplate. Your hands sink into something gelatinous. Everything is cold. You must be underwater.", "endoftext": false }, { "action": "You go upward", "response": "You curl your legs up under your chest, slowly drawing them out of the muck, and you replant them in fresh muck. Gradually you wobble yourself into an upright fetal position and try to stand. You must weigh 350 pounds with all of your gear. Carefully, slowly, you stand. For a moment you're not sure whether you're actually standing or not, and you realize it's because your faceplate is covered with marsh slime.", "endoftext": false }, { "action": "You remove the backpack", "response": "A soldier never removes his backpack unless his life depends on doing so.\n\nYou smear the slime away with your hand, and see the marshland.\n\nThe landscape is pitch black, even in your goggles. No heat from the freezing swampwater. Out of the blackness, looming shapes in obscene colors. You aren't supposed to see colors through these goggles, and you wonder if you're doing worse than you thought.\n\nThe shapes are mushrooms, hundreds of them, rising on their moist stalks, ballooning heads eighteen feet around, eight feet high. You can't get much of a sight beyond them. There's too many mushrooms. Maybe you should waste some ammo clearing a sightline. Then again, maybe you don't have any ammo to waste, now.\n\nYou can see Chub and Duggers here.\n\nDuggers and Chub are standing in front of you, pointing and screaming at you, wondering why you don't answer them.", "endoftext": false }, { "action": "You remove the helmet", "response": "You'll need that helmet to survive and to communicate with Duggers and Chub.\n\nYou point at the comm antenna on your helmet and tap your finger to it. You shake your head.\n\nDuggers flings his arms wide and throws his head back, the universal pantomime for, \"Well, that's just fucking GREAT.\" Chub approaches you, removing her thick gloves, reaching for her toolbelt. You hear her hands bumping against your helmet.", "endoftext": false }, { "action": "You wait", "response": "There is a burst of deafening static in your helmet. You flinch and turn to face Chub, who glowers at you and shoves your head away so she can keep working. You feel the bones in your neck grind together, a pain so bad you want to black out.\n\nYour training asserts itself. You clench your fists, bite your tongue, and hang onto consciousness.", "endoftext": false }, { "action": "You wait", "response": "There's another burst of static, and Chub's voice poking through it.\n\n\"...hear that? ... if you ... --kay? ...Mitchum!\"", "endoftext": false }, { "action": "You talk to Chub", "response": "You hear Chub say, \"How about that?\"\n\n\"Got it,\" you say.\n\nA vibration ripples the water. Duggers's voice: \"Heads up! Heads up! Can he hear through that goddamn thing yet? Come on!\"", "endoftext": false }, { "action": "You talk to Duggers", "response": "What would you like to say?\n[1] Duggers, your girlfriend's a skank.\n[2] Yo mama.", "endoftext": false }, { "action": "1", "response": "Duggers says, \"Don't you be talkin' that way about Lashawnda, motherfucker! I'll shuffle yo pasty pink Iowa corn-fed ass off this mortal fuckin' coil, you hear what I'm saying?\"\n\n[1] Yeah, I hear ya.\n[2] I'll say what I like, bitch!\n[3] Fuck off.", "endoftext": false }, { "action": "2", "response": "Duggers bursts into hoarse laughter. \"Man, you crack me up,\" he says. His face goes stony again. \"Just don't push me.\"\n\n[1] Yo mama.", "endoftext": false }, { "action": "1", "response": "Duggers says, \"No, *yo* mama.\"\n\nChub whips out her plasma rifle. You whip out Charlene. Charlene's your partner, ready for the dance. You draw some strength from her, ignoring the spasms in your bad arm.\n\nEasy girl. Just... hold it ... steady.", "endoftext": false }, { "action": "You talk to Chub", "response": "What would you like to say?\n[1] Yes sergeant.", "endoftext": false }, { "action": "1", "response": "You affirm Chub's authority.\n\nChub says, \"I've called for reinforcements, but they won't come in until we hold this position for a while. No use aiding a lost cause.\"\n\nYou say, \"It is a lost cause, isn't it? The bugs are just going to keep coming.\"\n\nThe vibration comes again. Somewhere, far ahead, twisting its way closer, the bug is coming.", "endoftext": false }, { "action": "You shoot mushroom", "response": "You hear the roar of many feet, so many feet it makes your stomach turn. Up ahead, through that maze of mushrooms, you see a slickened shape pass by, west to east.\n\nChub shouts, \"Fire!\"\n\nYou fire Charlene into the darkness. She purrs and growls. She's jumpy today, you can tell. Or maybe you are. Duggers fires. Chub fires. Mushrooms explode into spores. Fast-growing spores, you remember. In ten minutes, there will be more of them, full-sized. How are you supposed to win a war like this?", "endoftext": false }, { "action": "Shoot bug", "response": "All you hit are more mushrooms, but you clear a path. Up ahead, the behemoth twists like a snake, heading west, then east, then directly at you. Duggers fires at the head of it, and the head explodes, but the beast keeps coming. It turns east again.", "endoftext": false }, { "action": "Shoot bug", "response": "You fire at the beast, cutting the bug in two. The damn segments don't stop moving, though. Now there's two bugs, each twisting this way and that. One segment reaches a small tunnel, formed by columns of mushrooms to each side, and it twists between them, heading straight for you.\n\n\"Fire! Fire!\" Chub screams.", "endoftext": false }, { "action": "Shoot bug", "response": "Charlene is white hot, searing your naked fingers. You love her most of all when she's like this, when she's on fire. Your skin melds with hers. Your hands become iron, her body becomes soft flesh.\n\nYour rifles flare in the damp night, shooting plasma pulses a million degrees hot and moving at 400 miles an hour. The charging beast loses its head, and then another head, and then another head, and then another. Suddenly, there are no more heads, it is gone.\n\nThe second segment twists into view, just beyond the closest range of mushrooms, about to invade your empty black marshland base.\n\nAnother noise, unlike the steady thrum of these insect feet, begins to grow, with a doppler effect, from dead ahead. A flying bug.", "endoftext": false }, { "action": "You shoot flying bug", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "Shoot bug", "response": "You fire at the centipede and miss, but it gives you light to see what's coming. It's a tick, two tons of chitinous carapace, bristly fangs, and bug meat, hurtling straight at the three of you, over the tops of the mushrooms. Its lazy feet scrape the mushroom heads, poisoning them as it passes, making the mushrooms change to ugly colors. If another bug touches one of those, it'll go into a hallucinogenic frenzy.\n\n\"Spread out! Spread out!\" Chub shouts.", "endoftext": false }, { "action": "Shoot tick", "response": "You dodge left and fire, but you can't get a steady bead on the damn thing. Chub concentrates on the centipede, her plasma shots splitting it again in two. They're coming at you from both sides now.\n\nDuggers is right in the tick's path. He stands his ground, shouting at the sonofabitch. Duggers fires at it, misses. Fires again, misses. It's coming in too fast, even for Duggers.", "endoftext": false }, { "action": "Shoot tick", "response": "You keep firing, trying to save Duggers, but the tick mows him down. Its sticky feet latch onto his body, his face purples and blackens as he's carted away to some nest to be digested. There is a scream in your helmet, and then silence.\n\nDead silence. The bugs are gone. There's just two of you left.", "endoftext": false }, { "action": "You talk to Chub", "response": "What would you like to say?\n[1] Yes sergeant.", "endoftext": false }, { "action": "0", "response": "You decide not to say anything.\n\nYou were right. More mushrooms have grown up already. It's harder to see. Up ahead, you see the segmented beast twisting this way and that. Up ahead, you hear another tick approaching like a dive bomber, coming right at you and Chub.\n\nUp ahead, you hear the thrum. Wave number two. Or is it just a continuation of the first wave?\n\nSomething else, something new. Feet clicking, splashing, an almost musical chirp as the legs saw back and forth. What the hell? Some sort of cricket? No.", "endoftext": false }, { "action": "Shoot tick", "response": "You shoot at the tick, and with a final good shot, it explodes into a greasy cloud.\n\nIn the glow of Charlene's plasma bolts you see what this new bug is. It's a scorpion, sidling sideways. Fortunately, it's not coming at you. Chub takes it out with one quick shot. She then swings her aim at the beast, but only manages to cut it into three segments, damn her eyes.\n\nFrom the sky comes another tick, its poisonous legs turning the mushrooms purple and blue.", "endoftext": false }, { "action": "Shoot tick", "response": "You and Chub concentrate your fire on the tick. You vaporize it with about thirty yards to spare. Plasma spray and unvaporized bug bits sizzle over the mushroom caps, a wet coat of death.\n\nAnd then you hear another tick, bearing down on you, following its kamikaze partner, poisoning even more mushrooms.", "endoftext": false }, { "action": "Shoot tick", "response": "You take a lucky shot and destroy the second tick before it even gets close, before it can poison too many mushrooms, but it's already too late.\n\nOne of the centipede segments hit the poisoned mushrooms, and the oil gets into its skin, scrambling its stupid bug neurons. Crazed, it charges forward, straight at you. Another segment hits another poisoned shroom, and it, too, charges screaming at you.\n\nThe two segments swoop down on either side of you and Chub, circle, and play back and forth, zigzagging. The poison's worn off, thankfully.", "endoftext": false }, { "action": "Shoot segment", "response": "You charge, firing with deadly aim. One down. You're just about to congratulate yourself when Chub shouts a warning.\n\nYou see more centipedes arriving out of the darkness to your left and right. Where are they coming from? Just two segments each, a head and a tail, joining the dance. There's four of these damn things now, and more every minute.", "endoftext": false }, { "action": "Go south", "response": "You slog a few steps in that direction. Your foot runs into something solid, probably the submerged landing craft.\n\nYou shoot and shoot, vaporizing as many as you can. You start to think you're winning, that you're going to get out of this, when out of the corner of your eye, you see Chub backing up, not looking where she's going. You yell for her to move, to watch out. You're still busy firing as you try to move closer to her, to yank her out of the way, to give her cover, but it's too late. A new segment dances into the marsh, runs Chub down, stomps her into the muck. You hear a shriek in your helmet that becomes a helpless gurgle. The beast drips acid out of its flanks, out of its disgusting glands, and something sizzles underwater.\n\nA final shot from your rifle sails into the gloom. Far away, a mushroom explodes.\n\nAgain, silence. And you're the only one left.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The landscape is pitch black, even in your goggles. No heat from the freezing swampwater. Out of the blackness, looming shapes in obscene colors. You aren't supposed to see colors through these goggles, and you wonder if you're doing worse than you thought.\n\nYou were right. New mushrooms have grown, dozens of them, eight feet high. You can't get much of a sight beyond them. There's too many. You don't have any ammo to waste, now.\n\nYou can't see for all of the mushrooms blocking your way. You can hear movement, far ahead, but you can't see anything but the mushrooms. They're different colors now. Are you hallucinating? And where's the backup Chub called for? How long are they going to take?", "endoftext": false }, { "action": "You enter the craft", "response": "That's just not going to work, soldier.\n\nYou vent your frustrations on the mushrooms, shooting again and again. They explode, releasing spores that will grow more of them soon. You don't care. You need the space to move if you're going to win this battle, if you're going to survive.\n\nYou know, though, that it's just a matter of time. You wonder what the point of this is, and you laugh. It's a sick joke to someone up there in HQ, someone in a chushy office on Atari Prime. It's just some stupid game.", "endoftext": true }, { "action": "Look around", "response": "The landscape is pitch black, even in your goggles. No heat from the freezing swampwater. Out of the blackness, looming shapes in obscene colors. You aren't supposed to see colors through these goggles, and you wonder if you're doing worse than you thought.\n\nYou were right. New mushrooms have grown, dozens of them, eight feet high. You can't get much of a sight beyond them. There's too many. You don't have any ammo to waste, now.\n\nYou hear the thunder, the singsong chirping, the freight train whistle doing its doppler effect, doubled, tripled. All the bugs are back. More than ever.\n\nA tick whizzes by you to your left, just missing you. You hear it hiss its hatred.", "endoftext": false }, { "action": "Shoot tick", "response": "You blast another tick as it flies by to the right, dripping poison. The mushroom right in front of you warps, rots, seems to right itself. You destroy it. There's another deadly one behind it. You shoot that one, too, and another.", "endoftext": false }, { "action": "Shoot tick", "response": "Charlene's aim is true, and you wipe out what you hope is the last tick of this wave. Once again, it's too late. The murshrooms have done their work. The crazed behemoth charges; once again, you are surrounded. Once again, new segments arrive from nowhere, spinning in circles around you.\n\nMocking your hopes, one last tick comes, and this one has your name on it.", "endoftext": false }, { "action": "Shoot tick", "response": "You fire at the tick, and miss.", "endoftext": false }, { "action": "Shoot tick", "response": "You fire at the tick, and miss. It's going to get you.", "endoftext": false }, { "action": "Shoot tick", "response": "You brace yourself for your last stand. You take aim at that tick, right in its glassy, metallic blue-green eyes. You fire, and miss. One last chance, it's almost here.", "endoftext": false }, { "action": "Shoot tick", "response": "You get it from behind. Oh, shit, you think. The fucking irony. The tick sails past, unharmed, as one of the segments of the beast crushes you, biting off your legs.\n\nThere's no time to feel pain, or maybe there isn't any pain. Some sort of anesthetic in the saliva, you remember. You scream anyway, just like Chub. You're not going down quietly. You try to turn your rifle around, fire at the damn thing point-blank, but suddenly your arms don't work.", "endoftext": false }, { "action": "Shoot tick", "response": "That was the last one.\n\nYou're flipped over on your back, and something viscous and yellow oozes onto your faceplate, dissolving it. Suddenly your eyes don't work, and you can't scream. You see a dull red that turns brown and black in splotches, like the way the colors on a bubble turn before the bubble pops, and it's dead.", "endoftext": false }, { "action": "You wait for a while", "response": "The last thought that comes to you makes you laugh. It's that old joke. What's the last thing to go through a bug's mind as it hits your windshield? Its --.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na combat suit (being worn)\na waterproof boots (being worn)\na helmet (being worn)\na set of night vision goggles (being worn)\na belt of ammo clips (being worn)\na backpack (being worn and closed)\nCharlene\na holovid\n\nYour forehead just started to itch.", "endoftext": false }, { "action": "You open the backpack", "response": "You open the backpack, revealing food rations, a canteen, a letter and a zip pack of stims.", "endoftext": false }, { "action": "You read the letter", "response": "It's a letter to your folks, to be sent in case you're killed in the line of duty. You're hoping someone survives this mission to send it. No. You're hoping nobody needs to send the damn thing. Not this time.", "endoftext": false }, { "action": "You examine the stims", "response": "It's stuff to keep you jacked up and alert. You've used up your ration already, but you still got some extras you palmed off the medic.", "endoftext": false }, { "action": "You look at the rations", "response": "Today's food rations, in compact powder packets.\n\nDuggers swipes his holovid from you. \"Hey man, don't you never give nothing back?\" he says. He gives his girlfriend's picture a quick ogle before stuffing it into a side pocket of his pants.", "endoftext": false }, { "action": "You eat rations", "response": "Not until you clear the sector and establish basecamp for the full landing party.", "endoftext": false }, { "action": "1", "response": "You affirm Chub's authority.", "endoftext": false }, { "action": "Wait", "response": "You do nothing. Chub's voice starts counting down. You can hear the strain in her voice, the pitch rising and falling in synchronization with the cabin's spastic lurching and yawing.", "endoftext": false }, { "action": "Wait", "response": "You do nothing.\n\nChub says, \"Four ...\"", "endoftext": false }, { "action": "Wait", "response": "You wait.\n\nChub says, \"Three ...\"", "endoftext": false }, { "action": "You wait", "response": "You wait.\n\nChub says, \"Shit ...!\"", "endoftext": false }, { "action": "Go upwards", "response": "You swing yourself from the hatchway up into your emergency station. You're already starting to sweat inside your suit, but there isn't time to adjust the coolant controls.\n\nChub says, \"Shit!\"", "endoftext": false }, { "action": "You wait awhile", "response": "You hold one more second. Chub says, \"Mark!\"", "endoftext": false }, { "action": "You pull the levers", "response": "You pull hard on the levers, which ratchet into a locked position with a satisfying, weighty \"ka-chunk.\" From above, there is a noise like a screech owl colliding with a sheet of inch-thick plexiglass, and then the cabin seems to stop in midair, jolting everything that's not nailed down, which includes you and Duggers.\n\nChub saunters into view. \"Good work, Mitchum. All right, let's strap in and get ready for touchdown. That means you too, Duggers.\"\n\nDuggers says, \"I got a hand on the strap, don't I?\"\n\nChub says, \"Fine. Stand up if you want. When your kneecaps blow out and your hamstrings are severed by the compound fractures of your thigh bones you can crawl your ass through the swamp. Doesn't make any difference to me, as long as you keep one hand free to salute.\"\n\nDuggers gives Chub a severe salute and lowers his stubborn ass down onto the bench. You plunk down next to him.\n\nThe cabin creaks and shudders. Chub checks her chronometer.", "endoftext": false }, { "action": "You wait", "response": "You wait. Duggers shifts his weight forward, ready to spring into action.\n\nChub says, \"Five, four, three...\"", "endoftext": false }, { "action": "You wait awhile", "response": "You wait.\n\nChub says, \"Tw--\"\n\nWith a jaw-splintering jolt, the AVLC hits the swampwater. Chub is already on her feet, grabbing extra rations and munitions. Yeah, like we'll last long enough to need those, you think.", "endoftext": false }, { "action": "You go upwards", "response": "(first removing the straps)\nYou get off the bench and swing yourself up into the emergency station.\n\nDuggers says, \"Blowing the hatch...\" Fwoom! There's a white flare in your goggles, and the hatch disappears into darkness. Instantly, freezing algae water pours into the opening. Duggers leaps out into it as the cabin starts to reel, pitching aftward.", "endoftext": false }, { "action": "Go outside", "response": "You get off the emergency station.\n\nThere's dick-all to see here, even with the goggles on. Armory cabinets, supply shelves, two brushed-steel benches, safety straps. The emergency station is a swivel chair three steps up a ladder, facing a panel with rugged switches and levers.\n\nChub is at the hatchway, standing firm against the inrushing water, motioning for you to get out.\n\nYou force yourself out of the craft, fighting the freezing water. Your legs seize up a few steps from the sinking craft, or maybe they're just caught in the muck. You lose your balance, but can't move your feet to stabilize yourself. Slime splashes up into your faceplate. Your hands sink into something gelatinous. Everything is cold. You must be underwater.", "endoftext": false }, { "action": "Go upwards", "response": "You put your hands down, hoping to raise your weight, but there's no support. Your arms sink like toothpicks into a sponge cake.", "endoftext": false }, { "action": "Clean faceplate", "response": "You lift your arm to wipe off your faceplate, and a searing pain shoots from your shoulder down to the end of your pinky. You grit your teeth and ignore it. You figure you can probably still hold and fire your weapon, so there's no use crying about it. You smear the slime away with your other hand, and see the marshland.\n\nThe landscape is pitch black, even in your goggles. No heat from the freezing swampwater. Out of the blackness, looming shapes in obscene colors. You aren't supposed to see colors through these goggles, and you wonder if you're doing worse than you thought.\n\nThe shapes are mushrooms, hundreds of them, rising on their moist stalks, ballooning heads eighteen feet around, eight feet high. You can't get much of a sight beyond them. There's too many mushrooms. Maybe you should waste some ammo clearing a sightline. Then again, maybe you don't have any ammo to waste, now.\n\nYou can see Chub and Duggers here.\n\nDuggers and Chub are standing in front of you, pointing and screaming at you, wondering why you didn't answer them.\n\nYou say, \"Sorry, Sergeant. I fell down and almost drowned.\"\n\nChub and Duggers start to laugh. They loud enough to shake the ground. The laughter stops when you see that a vibration is rippling the water. The ground really is shaking.\n\nDuggers whispers, \"Heads up! Heads up!\"\n\nChub whips out her plasma rifle. You whip out Charlene. Charlene's your partner, ready for the dance. You draw some strength from her, ignoring the spasms in your bad arm.\n\nEasy girl. Just... hold it ... steady.", "endoftext": false }, { "action": "You eat stims", "response": "(first taking the zip pack of stims)\nEasy there, soldier. No need to overmedicate yourself. You don't want to end up with a problem.\n\nChub says, \"I've called for reinforcements, but they won't come in until we hold this position for a while. No use aiding a lost cause.\"\n\nYou say, \"It is a lost cause, isn't it? The bugs are just going to keep coming.\"\n\nThe vibration comes again. Somewhere, far ahead, twisting its way closer, the bug is coming.", "endoftext": false }, { "action": "Shoot bug", "response": "You hear the roar of many feet, so many feet it makes your stomach turn. Up ahead, through that maze of mushrooms, you see a slickened shape pass by, west to east.\n\nChub shouts, \"Fire!\"\n\nYou fire Charlene into the darkness. She purrs and growls. She's jumpy today, you can tell. Or maybe you are. Duggers fires. Chub fires. Mushrooms explode into spores. Fast-growing spores, you remember. In ten minutes, there will be more of them, full-sized. How are you supposed to win a war like this?", "endoftext": false }, { "action": "Shoot bug", "response": "All you hit are more mushrooms, but you clear a path. Up ahead, the behemoth twists like a snake, heading west, then east, then directly at you. Duggers fires at the head of it, and the head explodes, but the beast keeps coming. It turns east again.", "endoftext": false }, { "action": "Shoot bug", "response": "You fire at the beast, cutting the bug in two. The damn segments don't stop moving, though. Now there's two bugs, each twisting this way and that. One segment reaches a small tunnel, formed by columns of mushrooms to each side, and it twists between them, heading straight for you.\n\n\"Fire! Fire!\" Chub screams.", "endoftext": false }, { "action": "You go east", "response": "You slog a few steps in that direction.\n\nChub splits the centipede again in two. They're coming at you from both sides now.\n\nDuggers is right in the tick's path. He stands his ground, shouting at the sonofabitch. Duggers fires at it, misses. Fires again, misses. It's coming in too fast.", "endoftext": false }, { "action": "You eat stims", "response": "(first taking the zip pack of stims)\nEasy there, soldier. No need to overmedicate yourself. You don't want to end up with a problem.\n\nThe tick mows Duggers down, its sticky feet latching onto his body. You see his face purple and blacken as he's carted away to some nest to be digested. There is a scream, and then silence.\n\nDead silence. The bugs are gone. There's two of you left.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na combat suit (being worn)\na waterproof boots (being worn)\na helmet (being worn)\na set of night vision goggles (being worn)\na belt of ammo clips (being worn)\na backpack (being worn and open)\nfood rations\na canteen\na letter\na zip pack of stims\nCharlene\n\nYou were right. More mushrooms have grown up already. It's harder to see. Up ahead, you see the segmented beast twisting this way and that. Up ahead, you hear another tick approaching like a dive bomber, coming right at you and Chub.\n\nUp ahead, you hear the thrum. Wave number two. Or is it just a continuation of the first wave?\n\nSomething else, something new. Feet clicking, splashing, an almost musical chirp as the legs saw back and forth. What the hell? Some sort of cricket? No.", "endoftext": false }, { "action": "You look at the goggles", "response": "The night vision goggles are an older model of specs. Apparently, they're going to be more useful on this mission than the top of the line version. Something about better motion interpolation and better contrast in the -4C to 4C temperature range.\n\nIt's a scorpion, sidling sideways. Fortunately, it's not coming at you. You take it out with one quick shot. You're getting better at this.\n\nYou'd better get even better, fast. Here comes that tick, with its screaming song, with its poisonous legs, turning the mushrooms purple and blue.\n\nHere comes the beast itself. Chub cuts it into three parts, damn her eyes.", "endoftext": false }, { "action": "Shoot bug", "response": "While you destroy one of the three segments, Chub concentrates her fire on the tick. She vaporize it with only about six yards to spare. Plasma spray and unvaporized bug bits sizzle over both of you, a wet coat of death.\n\nAnd then you hear another tick, bearing down on you, following its kamikaze partner, poisoning even more mushrooms.", "endoftext": false }, { "action": "Shoot tick", "response": "You take a lucky shot and destroy the second tick before it even gets close, before it can poison too many mushrooms, but it's already too late.\n\nOne of the centipede segments hit the poisoned mushrooms, and the oil gets into its skin, scrambling its stupid bug neurons. Crazed, it charges forward, straight at you. Another segment hits another poisoned shroom, and it, too, charges screaming at you.\n\nThe two segments swoop down on either side of you and Chub, circle, and play back and forth, zigzagging. The poison's worn off, thankfully.", "endoftext": false }, { "action": "Shoot segment", "response": "You charge, firing with deadly aim. One down. You're just about to congratulate yourself when Chub shouts a warning.\n\nYou see more centipedes arriving out of the darkness to your left and right. Where are they coming from? Just two segments each, a head and a tail, joining the dance. There's four of these damn things now, and more every minute.", "endoftext": false }, { "action": "You give the stims to dugger", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You give the stims to Chub", "response": "(first taking the zip pack of stims)\nEasy there, soldier. No need to overmedicate yourself. You don't want to end up with a problem.\n\nYou shoot and shoot, vaporizing as many as you can. You start to think you're winning, that you're going to get out of this, when out of the corner of your eye, you see Chub backing up, not looking where she's going. You yell for her to move, to watch out. You're still busy firing as you try to move closer to her, to yank her out of the way, to give her cover, but it's too late. A new segment dances into the marsh, runs Chub down, stomps her into the muck. You hear a shriek in your helmet that becomes a helpless gurgle. The beast drips acid out of its flanks, out of its disgusting glands, and something sizzles underwater.\n\nA final shot from your rifle sails into the gloom. Far away, a mushroom explodes.\n\nAgain, silence. And you're the only one left.", "endoftext": false }, { "action": "Shoot bug", "response": "You can't see for all of the mushrooms blocking your way. You can hear movement, far ahead, but you can't see anything but the mushrooms. They're different colors now. Are you hallucinating? And where's the backup Chub called for? How long are they going to take?\n\nYou vent your frustrations on the mushrooms, shooting again and again. They explode, releasing spores that will grow more of them soon. You don't care. You need the space to move if you're going to win this battle, if you're going to survive.\n\nYou know, though, that it's just a matter of time. You wonder what the point of this is, and you laugh. It's a sick joke to someone up there in HQ, someone in a chushy office on Atari Prime. It's just some stupid game.", "endoftext": false }, { "action": "You shoot mushroom", "response": "Charlene's singing now. She's found her sweetest rhythm, and you follow along with it. You hear the thunder, the singsong chirping, the freight train whistle doing its doppler effect, doubled, tripled. All the bugs are back. More than ever. You and Charlene are ready. You clear your sightlines, blowing away dozens of mushrooms.\n\nA tick whizzes by you to your left, just missing you. You hear it hiss its hatred.", "endoftext": false }, { "action": "Shoot tick", "response": "You blast another tick as it flies by to the right, dripping poison. The mushroom right in front of you warps, rots, seems to right itself. You destroy it. There's another deadly one behind it. You shoot that one, too, and another.", "endoftext": false }, { "action": "Shoot tick", "response": "Charlene's aim is true, and you wipe out what you hope is the last tick of this wave. Once again, it's too late. The murshrooms have done their work. The crazed behemoth charges; once again, you are surrounded. Once again, new segments arrive from nowhere, spinning in circles around you.\n\nMocking your hopes, one last tick comes, and this one has your name on it.", "endoftext": false }, { "action": "You shoot CENTIPEDE", "response": "You fire at the segments, but it's hard to hit them when they're this close, when there's so many. Either one of them or the tick is going to get you.", "endoftext": false }, { "action": "You shoot CENTIPEDE", "response": "You take careful aim at one of the segments and destroy it, but another takes its place, and another. You brace yourself for your death. The tick is almost here.", "endoftext": false }, { "action": "Shoot tick", "response": "You get it from behind. Oh, shit, you think. The fucking irony. The tick sails past, unharmed, as one of the segments of the beast crushes you, biting off your legs.\n\nThere's no time to feel pain, or maybe there isn't any pain. Some sort of anesthetic in the saliva, you remember. You scream anyway, just like Chub. You're not going down quietly. You try to turn your rifle around, fire at the damn thing point-blank, but suddenly your arms don't work.", "endoftext": false }, { "action": "You shoot CENTIPEDE", "response": "You spin on your heels, destroying a bug that was about to get you from behind. The tick mows you down, killing you instantly.", "endoftext": false }, { "action": "You shoot yourself", "response": "You're flipped over on your back, and something viscous and yellow oozes onto your faceplate, dissolving it. Suddenly your eyes don't work, and you can't scream. You see a dull red that turns brown and black in splotches, like the way the colors on a bubble turn before the bubble pops, and it's dead.", "endoftext": false }, { "action": "You shoot yourself", "response": "The last thought that comes to you makes you laugh. It's that old joke. What's the last thing to go through a bug's mind as it hits your windshield? Its --.", "endoftext": true } ]
joahn3xg3fcr2w5p
Castronegro Blues
Marshal Tenner Winter
[ "Mystery", "Horror", "Humor" ]
[ "action", "adaptation", "call of cthulhu", "Comedy", "gumshoe", "horror", "Lovecraft", "Lovecraftian", "new mexico", "private investigator", "walkthrough" ]
2,013
[ 1, 4, 3, 3, 0 ]
11
3.272727
20140204
true
You listen to the dame on the other end of the phone as she finishes her plight. "My brother has gone missing. I want you to find him." You promised yourself a vacation, but this broad sounds a bit dishy. Maybe one more case before your vacation won't be too much of a bother...
[ { "action": "%", "response": "You listen to the dame on the other end of the phone as she finishes her plight. \"My brother has gone missing. I want you to find him.\" You promised yourself a vacation, but this broad sounds a bit dishy. Maybe one more case before your vacation won't be too much of a bother. . .\n\nThis is your office. It's not that tidy, but it is\npresentable. You have a desk, its accompanying chair, and a file cabinet. A large window looks out onto the city. Across the office from the window is your office door; to the south. A second chair is set for clients on the other side of the desk. The only luxury you've allowed yourself is an old phonograph that you've set up in the corner.\n\nOn the desk are an ashtray and a telephone.", "endoftext": false }, { "action": "You examine the phonograph", "response": "It's an early Brunswick model. You found it in the hallway when your office neighbor was moving into the building. There's a record in it. It's the only one you have.\n\nThe phonograph is currently switched off.", "endoftext": false }, { "action": "You examine the record", "response": "\"Hello Sailor!\" Sung by Ella Dietrich\n\nThere is a knock on the door but the knocker doesn't wait for an answer. The door opens and a beautiful woman walks in. \"Thank you for seeing me, detective.\" You invite her to sit and she does.", "endoftext": false }, { "action": "You ask the woman about the woman", "response": "\"I don't know much about woman.\"\n\nClaudine Lane begins telling you about her case. \"My brother, David, has gone missing in Silver City, New Mexico.\"", "endoftext": false }, { "action": "You examine the woman", "response": "She is classy, blonde, and stacked like a brick shit-house.\n\nClaudine continues, \"David had been staying in Albuquerque for some time. He planned to visit a small town called Castronegro to investigate some strange rumors he had gotten from local Apaches.\"", "endoftext": false }, { "action": "You ask the woman about Apaches", "response": "\"David was in contact with the local Apaches in New Mexico. He was a scholar of ancient lore and rituals. It was rumors he got from them that lead him to try to get to Castronegro, but for what reason, I don't know.\"\n\nLooking out the window, Ms. Lane continues, \"In his letters, he was excited about something he called reverse evolution and the\noccult.\"", "endoftext": false }, { "action": "You ask the woman about the reverse evolution", "response": "\"I have no idea what David meant by that phrase.\"\n\nClaudine goes on, \"On the way to Castronegro, he planned to stay for a couple of weeks in Silver City, to see a friend of his named Adam Little.\"", "endoftext": false }, { "action": "You ask the woman about little", "response": "\"I don't know him. I just know he was a colleague of David's.\nPerhaps more can be found out about him in Silver City.\"\n\nClaudine Lane tells you, \"I will pay your expenses to travel to New Mexico to find my brother. You were referred to me by Mrs. Timmons. She said you brought her closure regarding her son, Brian.\"\n\nYou agree, of course, and Claudine leaves some papers on your desk and walks out of your office.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open but empty)\na holster (being worn)\na revolver", "endoftext": false }, { "action": "About yourself", "response": "You are a private eye; a gumshoe, as they say, and you appear as such.", "endoftext": false }, { "action": "You examine revolver", "response": "It's a .45 revolver.", "endoftext": true }, { "action": "Look around", "response": "This is your office. It's not that tidy, but it is\npresentable. You have a desk, its accompanying chair, and a file cabinet. A large window looks out onto the city. Across the office from the window is your office door; to the south. A second chair is set for clients on the other side of the desk. The only luxury you've allowed yourself is an old phonograph that you've set up in the corner.\n\nOn the desk are a train ticket, a Herald clipping, a Times clipping, an ashtray and a telephone.", "endoftext": false }, { "action": "You examine the ticket", "response": "It is a round-trip train ticket to New Mexico. Looks like you're going on a vacation after all.", "endoftext": false }, { "action": "You examine herald", "response": "the continuing mystery of the New Mexican cattle killings, rancher Charles Dexter lost 92 cattle between the 8th and 19th of September here on his ranch by the isolated town of Castronegro. This has been the largest single loss ever attributed to the unseen \"Cattle Butchers\".\n\nThe cattle were found scattered across Mr. Dexter's ranch, all\nwith their tongues bodily torn out and frequently other signs of violence.\n\nMr. Dexter has been so affected by this grim occurrence that he\nhas sold his ranch and moved to Europe. Before leaving, he stated, \"I have a mighty good notion as to who's been slaughtering my herd. I am not a cowardly man, but I have no desire at all to mess with them. I am leaving this place for good.\" Mr. Dexter went on to say that his move had been planned for some months, but the recent catastrophe spurred him to move immediately.\n\nFor the last two years, occasional mysterious cattle mutilations\nhave been occurring on the local ranches, but generally no more than one or two cows have been killed in a month. This newest occurrence seems to signal a possible upsurge in this strange chapter in the American Southwest.", "endoftext": false }, { "action": "You look at the times", "response": "cases.\n\nOn September 28, Joaquin Vilheila-Pereira, a native of the small\ntown of Castronegro, was discovered to have left his room at the Armitage Hotel in Silver City, leaving all his possessions behind.\nThe authorities suspect foul play, but have no suspects or clues.\n\nThis would not be so surprising were it not for two previous disappearances. On September 16th, Dr. William Godfrey, a noted Professor of Psychology at the University of New Mexico at Albuquerque, was reported missing while traveling from Silver City to Las Cruces. On the 18th, a traveler from Boston, a Mr. David Lane, was found missing from his rented room in downtown Silver City. Both of these disappearances are also unaccounted for, though the police suspect that there is some connection between them.", "endoftext": false }, { "action": "You take all", "response": "train ticket: You take the train ticket from the desk.\nHerald clipping: You take the Herald clipping from the desk.\nTimes clipping: You take the Times clipping from the desk.\nashtray: You take the ashtray from the desk.\nrevolver: You take the revolver from the holster.", "endoftext": false }, { "action": "You examine the ashtray", "response": "It's a glass ashtray.", "endoftext": false }, { "action": "Search desk", "response": "On the desk is a telephone.", "endoftext": true }, { "action": "You look around", "response": "This is your office. It's not that tidy, but it is\npresentable. You have a desk, its accompanying chair, and a file cabinet. A large window looks out onto the city. Across the office from the window is your office door; to the south. A second chair is set for clients on the other side of the desk. The only luxury you've allowed yourself is an old phonograph that you've set up in the corner.\n\nOn the desk is a telephone.", "endoftext": false }, { "action": "You go to the south", "response": "Are you ready to leave?", "endoftext": false }, { "action": "Y.", "response": "One unbelievably long train ride later. . .\n\nYou're lucky to be visiting New Mexico in the winter to avoid the extremes of the season. You stand in the town square of Silver City. To the north, you can make your way to the sheriff's office. Hyde street is to the west; where sits the boarding house in which David Lane stayed. The newspaper office, The Silver City Press, can be reached to the southeast. The bus station is to the south.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na revolver\nan ashtray\na Times clipping\na Herald clipping\na train ticket\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open but empty)\na holster (being worn)", "endoftext": false }, { "action": "Go north", "response": "Following some directions given to you by a townsperson, you make your way to the. . .\n\nThis is a sheriff's office that almost harkens back to the style of the Old West. Doors to offices are in each wall except the south wall which is the door back outside. A counter sits facing the south door.\n\nBehind the counter, a sour-faced seargent eyes you guardedly.", "endoftext": false }, { "action": "You talk to the seargent", "response": "\"You wanna talk to the sherf?\"", "endoftext": false }, { "action": "Yes", "response": "The seargent knocks on one of the office doors and the sheriff comes out.\n\nThe sheriff eyes you up, clearly annoyed. \"What is it I can help you with? I'm busier than a hooker on a cowboy's birthday.\"", "endoftext": false }, { "action": "You tell him about the casual misogyny", "response": "\"Interesting.\"\n\nYou explain that you are investigating the disappearances, having been hired by David Lane's sister. \"Yeah, we do believe foul play was involved.\", he says.", "endoftext": false }, { "action": "You ask the sheriff about the foul play", "response": "\"Pay attention, boy, I'm talking to you.\"\n\nThe sheriff continues, \"We found tracks in the dust outside Lane's window at the boarding house. This was after his disappearance a'course.\"", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe sheriff says \"One pair of prints were shoes of the same size as Lane's; another pair were thick boots with a cross imprint on the heels; a third and final pair of prints were large bare footprints.\"", "endoftext": false }, { "action": "You ask him about his own boots", "response": "\"Pay attention, boy, I'm talking to you.\"\n\nThe sheriff paces around as he continues to tell you what the police know, \"Neighbors of Lane reported seeing two strange characters loitering on Hyde street all day on September 17th. Both had dark hair, bad teeth, sallow complexions, and were dressed in ill-fitting coarse clothing. One wore a pair of heavy leather boots.\"", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nYou ask about the other missing persons, Dr. William Godfrey and Joaquin Vilheila-Pereira. The sheriff consults some notes by the counter.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nHe tells you what the Silver City police know, \"Dr. Godfrey traveled to Silver City three times during the two months before his disappearance, each time with a fortnight layover.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\n\"The last time he stopped over at a friend's house the night before he left, and his friends saw him to the station in the morning, confirming his departure.\"", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\n\"However, he did not arrive in Albuquerque that night. His landlady called the police two days later.\"", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nYou ask about the final missing person, Joaquin Vilheila-Pereira. The sheriff doesn't have much to say, \"All of his belongings from the hotel he was stayin\" at were taken by his family. He was remembered as being a furtive young man with a pale complexion, bright green eyes, and black hair. His things were picked up by his uncle, Philip Vilheila-Pareira, a tall man, mid 30s, green eyes and black hair.\"", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nThe sheriff looks at you sternly, \"Anything else? No? Good.\", and with that, he walks back into his office.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is a sheriff's office that almost harkens back to the style of the Old West. Doors to offices are in each wall except the south wall which is the door back outside. A counter sits facing the south door.\n\nBehind the counter, a sour-faced seargent eyes you guardedly.", "endoftext": false }, { "action": "Go south", "response": "You're lucky to be visiting New Mexico in the winter to avoid the extremes of the season. You stand in the town square of Silver City. To the north, you can make your way to the sheriff's office. Hyde street is to the west; where sits the boarding house in which David Lane stayed. The newspaper office, The Silver City Press, can be reached to the southeast. The bus station is to the south.", "endoftext": false }, { "action": "You go west", "response": "This is Hyde Street. It's a pleasant neighborhood of homes along a dusty road. Despite the dust and desert setting, the homes have sparse green lawns, cacti, and trees. The road stretches east to west. To the south is the boarding house from where David Lane disappeared.", "endoftext": false }, { "action": "Go south", "response": "This is a wide porch on a large boarding house. The front door is to the south and Hyde Street is to the north.", "endoftext": false }, { "action": "Go south", "response": "(first opening the front door)\n\nYou are in the foyer of the boarding house. A counter sits by one wall, behind which are small, open cubes in the wall for the tenants' mail. The front door is to the north and stairs lead up to a landing. Along just about every square inch of wall are hundreds of small pictures of cats.\n\nBehind the counter is Mrs O'Grady, the Landlady. \"Can I help you, dear?\"", "endoftext": false }, { "action": "You talk to the landlady", "response": "Maybe you should ask or tell about more specific topics.", "endoftext": false }, { "action": "You ask the landlady about David Lane", "response": "\"He was a vague young man,\" she says, \"with blond hair and blue eyes. He disappeared on the 18th. All of his possessions were left behind. Most were taken by the police, though.\"", "endoftext": false }, { "action": "You ask the landlady about the cats", "response": "\"Oh, do you like cats?\"", "endoftext": false }, { "action": "No", "response": "\"Mm.\", she says curtly and begins dusting her cat pictures.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You are in the foyer of the boarding house. A counter sits by one wall, behind which are small, open cubes in the wall for the tenants' mail. The front door is to the north and stairs lead up to a landing. Along just about every square inch of wall are hundreds of small pictures of cats.\n\nBehind the counter is Mrs O'Grady, the Landlady.", "endoftext": false }, { "action": "Go upward", "response": "Mrs O'Grady stops you. \"Sir, I can't allow you to go snooping around my boarding house!\"", "endoftext": false }, { "action": "You ask the landlady about the room", "response": "\"I don't know much about boarding house.\"\n\n\"I don't know much about room.\"", "endoftext": false }, { "action": "Yes", "response": "Mrs O'Grady looks at you, clearly impressed. \"Well, if you need to conduct a bit of an investigation about that young man, then I suppose you can see the room he rented. It's the first one up the stairs.\"", "endoftext": false }, { "action": "Go up", "response": "This is the upstairs landing of the boarding house. A couple of other doors line the hall but the one you came to investigate is to the west. Stairs lead back down to the entry.", "endoftext": false }, { "action": "Go west", "response": "(first opening the bedroom door)\n\nThis is a tidy bedroom that was rented by David Lane up until his mysterious disappearance. The room consists of a neat bed, a desk, a chair, and a window. The landlady says nothing of David's has been left but it's worth checking.\n\nOn the desk is a paperback book.", "endoftext": false }, { "action": "You take the book", "response": "Something falls out of the book and lands on the floor.\n\nYou take the paperback book from the desk.", "endoftext": true }, { "action": "You look around", "response": "This is a tidy bedroom that was rented by David Lane up until his mysterious disappearance. The room consists of a neat bed, a desk, a chair, and a window.\n\nYou can see a torn envelope here.", "endoftext": false }, { "action": "You take the envelope", "response": "(putting the train ticket into the trenchcoat to make room)\nYou pick up the torn envelope from the ground.", "endoftext": false }, { "action": "You examine the envelope", "response": "The envelope is addressed to David Lane at his Hyde Street boarding house address. The return address is to Father Alonso Vilheila-Pareira, Castronegro Chapel, Castronegro. The letter itself is nowhere to be found.", "endoftext": false }, { "action": "Go east", "response": "This is the upstairs landing of the boarding house. A couple of other doors line the hall but the one you came to investigate is to the west. Stairs lead back down to the entry.", "endoftext": false }, { "action": "You go to the west", "response": "You don't need to go any further down Hyde Street. The Town Square is to the east and the boarding house from which David Lane disappeared is to the south.", "endoftext": false }, { "action": "Go southeast", "response": "Thinking you can dig up some information on the happenings around here, you make your way to the. . .\n\nThis old building houses the only newspaper in Silver City; The Silver City Press. The room was designed with activity in mind however, the place is nearly deserted. Half a dozen desks are placed around the room. Telephones, typewriters, a coffee percolator, and a fan are the trappings of this bastion of free speech. The door to the outside is to the northwest and in the corner, you can see a staircase leading down.\n\nIt's very warm in here.", "endoftext": true }, { "action": "You go down", "response": "This basement room is bare. Odd.\n\nYou can see an army trunk (closed) here.", "endoftext": false }, { "action": "You look at the trunk", "response": "It's an old, battered army trunk. You wonder if it's been through The War.", "endoftext": false }, { "action": "You open the trunk", "response": "It seems to be locked.", "endoftext": false }, { "action": "You go upward", "response": "This old building houses the only newspaper in Silver City; The Silver City Press. The room was designed with activity in mind however, the place is nearly deserted. Half a dozen desks are placed around the room. Telephones, typewriters, a coffee percolator, and a fan are the trappings of this bastion of free speech. The door to the outside is to the northwest and in the corner, you can see a staircase leading down.\n\nIt's very warm in here.", "endoftext": false }, { "action": "You examine fan", "response": "It's an electric Emerson with brass blades.\n\nThe fan is currently switched off.\n\nIt's very warm in here.", "endoftext": false }, { "action": "You switch the fan on", "response": "The breeze from the fan moves some papers around on a desk. The papers fall revealing a key.\n\nA fan in the corner noisily chops some air into the room.", "endoftext": false }, { "action": "You take the key", "response": "(putting the Herald clipping into the trenchcoat to make room)\nYou take the archive key from the desk.\n\nA fan in the corner noisily chops some air into the room.", "endoftext": false }, { "action": "You open the trunk with the key", "response": "You unlock the army trunk.", "endoftext": false }, { "action": "You open trunk", "response": "You open the army trunk, revealing a scrapbook.", "endoftext": false }, { "action": "You take the scrapbook", "response": "You hear a bus horn in the distance.\n\n(putting the Times clipping into the trenchcoat to make room)\nYou take the scrapbook from the army trunk.", "endoftext": false }, { "action": "You read the scrapbook", "response": "There are several articles bundled in the scrapbook, all dealing with the town of Castronegro and all dating back over thirty years. The articles report the mysterious disappearance of infants from the Castronegro area. At first, these disappearances were attributed to the still-unpacified Apaches nearby, but gradually the vanishings were just left as a mystery. One other article tells the story of the disappearance of a Castronegro man visiting Albuquerque in 1892; a case similar to that of Joaquin Vileila-Pareia. The other articles are dated 1890, 1898, 1902, and 1918. In the 1898 article, a Castronegro man named Bernardo Diaz is named as a prime suspect, but there is no information as to whether or not he was ever arrested.\n\nThe final article seems to be just general information about Castronegro. It reads as follows:\n\nCastronegro is a small New Mexican town, located about 40 miles\nnorth of Silver City. It was founded in 1680 by a wealthy Spanish nobleman named Bernardo de Diaz. He led his family and another family, the Vilheila-Pareiras, there from Spain. The town's original name was Agua Blanca, changed later to Castronegro early in the 18th centry, for an unknown reason.\n\nIn 1728, during the Inquisition's suppression of Madrid\nFreemasonry, many Spanish refugees fled to Castronegro.\n\nago. It has a population of about 600, and the town's only tie with the outisde world is the weekly bus from Silver City, as phone lines have not yet been installed. It is a scenic example of Spanish America.", "endoftext": false }, { "action": "Go upwards", "response": "This old building houses the only newspaper in Silver City; The Silver City Press. The room was designed with activity in mind however, the place is nearly deserted. Half a dozen desks are placed around the room. Telephones, typewriters, a coffee percolator, and a fan are the trappings of this bastion of free speech. The door to the outside is to the northwest and in the corner, you can see a staircase leading down.\n\nA fan in the corner noisily chops some air into the room.", "endoftext": false }, { "action": "Go northwest", "response": "You're lucky to be visiting New Mexico in the winter to avoid the extremes of the season. You stand in the town square of Silver City. To the north, you can make your way to the sheriff's office. Hyde street is to the west; where sits the boarding house in which David Lane stayed. The newspaper office, The Silver City Press, can be reached to the southeast. The bus station is to the south.", "endoftext": false }, { "action": "You go to the south", "response": "One long, uncomfortable bus ride later. . .", "endoftext": false }, { "action": "You press the space", "response": "As the bus driver drops you off at the edge of this sleepy town, he points to the north to a largish building built upon a foothill about a half mile from town. He tells you it is Casa de Diaz and inside is the reason this town has so few visitors. The man who lives there is Bernardo Diaz VI, a direct descendant of Bernardo de Diaz who founded the original town. He tells you that Bernardo doesn't care for strangers and then the bus driver drives off.\n\nThis is the only bus stop in town and it sits at the town's edge. To the west, the road leads out of town and to the east is the rest of Castronegro. To the south is the Herrera Hotel; its sign dangling lazily from the door like a warm dog's gonad.\n\nYou can see a sign here.\n\nA vulture circles lazily far overhead.\nI beg your pardon?", "endoftext": false }, { "action": "You go south", "response": "(first opening the hotel door)\n\nThe Herrera Hotel is the only place to stay in Castronegro. It is an old adobe building, at least a hundred years old, with two stories. This is the lobby where the front desk greets the guest. A lounge is to the east and stairs lead upward to the rooms. A door is set into the west wall.\n\nOrganizing some paperwork (in a futile attempt at professionalism) is the hotel's owner, Juan Herrera.\n\nYou can also see Claire Prebo here.\n\nJuan dusts around the room.\n\nClaire looks around nervously.", "endoftext": false }, { "action": "You ask Juan about room", "response": "\"I don't know much about room.\"\n\nJuan checks his fly.\n\nClaire wonders aloud if she remembered to buy tampons.", "endoftext": false }, { "action": "You ask Juan about the cats", "response": "\"I don't know much about cats.\"\n\nJuan checks the lock on the west door.\n\nClaire looks at you but then quickly looks away.", "endoftext": false }, { "action": "You ask Juan about the castronegro", "response": "\"I don't know much about castronegro.\"\n\nJuan checks the lock on the west door.\n\nClaire takes an eclaire from her purse, takes a bite, and replaces it.", "endoftext": false }, { "action": "You talk to Juan", "response": "You casually make conversation in order to ask if, as the hotel manager, he's heard of David Lane or even the other two missing persons; Dr. Godfrey and Joaquin Vilheila-Pareira.\n\nHe tells you he's not heard of David or Dr. Godfrey but he knows that the third missing man, Joaquin, has an uncle who runs a tobacco shop here in Castronegro. You remember the sheriff in Silver City telling you that Joaquin's uncle was the one who claimed Joaquin's possessions.\n\nJuan checks the lock on the west door.\n\nClaire smells her finger.", "endoftext": false }, { "action": "You talk to Claire", "response": "\"This town's an armpit.\"\n\nJuan checks his fly.\n\nClaire rummages around in her purse.", "endoftext": false }, { "action": "Go upwards", "response": "You don't have any rooms to investigate here. None of the three missing individuals were known to have stayed here. However, being the only hotel in Castronegro, maybe there is still information to be found here. . .\n\nJuan checks his fly.\n\nClaire looks at you but then quickly looks away.", "endoftext": false }, { "action": "You go to the west", "response": "(first opening the private door)\nIt seems to be locked.\n\nJuan checks his fly.\n\nClaire rummages around in her purse.", "endoftext": false }, { "action": "Kiss claire", "response": "Keep your mind on the game.\n\nJuan checks his fly.\n\nClaire takes an eclaire from her purse, takes a bite, and replaces it.", "endoftext": false }, { "action": "You show envelope to Juan", "response": "\"Fantastic.\"\n\nJuan checks his fly.\n\nClaire Prebo goes north.", "endoftext": false }, { "action": "You go to the north", "response": "This is the only bus stop in town and it sits at the town's edge. To the west, the road leads out of town and to the east is the rest of Castronegro. To the south is the Herrera Hotel; its sign dangling lazily from the door like a warm dog's gonad.\n\nYou can see Claire Prebo and a sign here.\n\nTumbleweed tumbles by.\n\nClaire smells her finger.", "endoftext": false }, { "action": "You read sign", "response": "(the sign)\nBus Stop\n\nYou think you hear your name whispered somewhere near you but it might've just been the wind.\n\nClaire Prebo goes south.", "endoftext": false }, { "action": "You go to the east", "response": "This is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.\n\nYou hear footsteps behind you, but when you turn to look, you see no one.", "endoftext": false }, { "action": "You go to the east", "response": "This is a dusty stone courtyard to the library of Castronegro. A sad excuse for a park is to the north and the street corner is to the west. The library's door is to the southeast. You can cross the street to the northwest.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You go southeast", "response": "(first opening the new door)\n\nThe Castronegro Library is one of the few wooden buildings in town.\nIt is fairly modern and was built no more than twenty years ago as a result of funds from a grant from Andrew Carnegie. Bookshelves, of course, dominate the space. The exit to the outside is to the northwest.\n\nLooking after the library is the strange old librarian, Efraim Diaz.\n\nEfraim reads from a dirty magazine.", "endoftext": false }, { "action": "You talk to Efraim", "response": "\"What am I? A reference desk?\"\n\nEfraim loudly stamps some overdue books.", "endoftext": false }, { "action": "You ask Efraim about Castronegro", "response": "\"I don't know much about castronegro.\"\n\nEfraim mumbles something you can't make-out.", "endoftext": false }, { "action": "You examine Efraim", "response": "Efraim Diaz somewhat resembles an elderly Fatty Arbuckle.\n\nEfraim loudly stamps some overdue books.", "endoftext": false }, { "action": "You go northwest", "response": "This is a dusty stone courtyard to the library of Castronegro. A sad excuse for a park is to the north and the street corner is to the west. The library's door is to the southeast. You can cross the street to the northwest.\n\nDust swirls around the buildings.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na scrapbook\nthe archive key\na torn envelope\na paperback book\na revolver\nan ashtray\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\na Times clipping\na Herald clipping\na train ticket\na holster (being worn)\n\nTumbleweed tumbles by.", "endoftext": false }, { "action": "You go north", "response": "This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nA vulture circles lazily far overhead.", "endoftext": false }, { "action": "You go east", "response": "(first opening the chapel door)\n\nInside the chapel, it is eerie and silent. It seems that the locals do not frequent it much. The door to the street outside is to the west.\n\nIn the center of this chamber is a rather horrible statue carved from basalt.\n\nReading in the back of the chapel is Father Alonso Vilheila-Pareira.\n\nYou can also see Ichabod Johnson here.\n\nFather Alonso lights a cigarette.\n\nIchabod Johnson goes west.", "endoftext": false }, { "action": "You examine the statue", "response": "It depicts a distorted human figure wrapped partly in a shroud with a sickle in the left hand. The right hand points southeast.\n\nFather Alonso puts his face close to the page he's reading as if his sight is very bad.", "endoftext": false }, { "action": "You talk to Alonso", "response": "You inquire about David Lane, having found the envelope in the boarding house. The old priest tells you that David asked for certain information about the Castronegro area, which he was glad to collect from the library and mail to him in Silver City. He tells you he knows nothing of the disappearances nor the cattle killings.\n\nFather Alonso lights a cigarette.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nFather Alonso turns the page of the book he is reading.", "endoftext": false }, { "action": "You talk to Alonso", "response": "Maybe you should ask or tell about more specific topics.\n\nFather Alonso eyes you curiously.", "endoftext": true }, { "action": "Look around", "response": "Inside the chapel, it is eerie and silent. It seems that the locals do not frequent it much. The door to the street outside is to the west.\n\nIn the center of this chamber is a rather horrible statue carved from basalt.\n\nReading in the back of the chapel is Father Alonso Vilheila-Pareira.\n\nFather Alonso lights a cigarette.", "endoftext": false }, { "action": "Go west", "response": "This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nEerie silence suddenly surrounds you.", "endoftext": false }, { "action": "You go southeast", "response": "This is a road that turns from pavement to dirt as it winds from the northwest toward Castronegro to the east into a small canyon.\n\nDust swirls about and gets into your eyes.", "endoftext": false }, { "action": "You go to the northwest", "response": "This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nThe sound of a bus engine can be heard in the distance.", "endoftext": false }, { "action": "You go south", "response": "This is a dusty stone courtyard to the library of Castronegro. A sad excuse for a park is to the north and the street corner is to the west. The library's door is to the southeast. You can cross the street to the northwest.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "Go southeast", "response": "The Castronegro Library is one of the few wooden buildings in town.\nIt is fairly modern and was built no more than twenty years ago as a result of funds from a grant from Andrew Carnegie. Bookshelves, of course, dominate the space. The exit to the outside is to the northwest.\n\nLooking after the library is the strange old librarian, Efraim Diaz.\n\nEfraim eyes you suspiciously.", "endoftext": false }, { "action": "You ask Efraim about alonso", "response": "\"I don't know much about alonso.\"\n\nEfraim eyes you suspiciously.", "endoftext": false }, { "action": "You ask Efraim about David Lane", "response": "\"I don't know much about david lane.\"\n\nEfraim eyes you suspiciously.", "endoftext": false }, { "action": "You examine the bookshelves", "response": "There are books everywhere your eye lands. To look up information, you can always search books.\n\nEfraim mumbles something you can't make-out.", "endoftext": false }, { "action": "You search the books", "response": "It is easy to find the same history of Castronegro that you found in the archive in Silver City, but in this library, you find a history from before the town was settled.\n\nMuch is conjecture, and there are few real facts, but you read about a tribe of Native Americans evidently unrelated to the nearby Apaches, Comanches, Zuni, and Navajo, which dwelt in the area until a few decades before the Spanish arrival.\n\nThis tribe raised at least one stone monolith and the names of their gods were retained for hundred of years by the nieghboring tribed as a curse. These gods were called Niurab and Yohoso.\n\nEvidently, the tribe was wiped out by the Navajo around 1650. The tribe left behind few relics, but a few of their stones can still be found in the rough hills around Castronegro.\nfound in the rough hills around Castronegro.You also find a family lineage history of Castronegro. The most interesting parts here are the family trees of the de Diaz and Vilheila-Pareira families, which can be traced back to the original settlement in 1680.\n\nAlthough other families have arrived since, it is evident that the Diaz and Vilheila-Pareira population makes up about one third of the town's inhabitants.\nThen, you read something interesting. It seems that every forty years, from 1730 on, a new Bernardo Diaz is listed as being born (e.g. Bernardo Diaz II was born in 1731, Bernardo III was born in 1769, Bernardo IV in 1812, Bernardo V in 1850, and the current Bernardo VI in 1891).\n\nAbout twenty years after each new Bernardo was born, his predecessor died. The current Bernardo Diaz would be a little over thirty years old. The former Bernardo Diaz died in 1910.\nold. The former Bernardo Diaz died in 1910.Finally, you find two gruesome reports. One is a listing of missing infants reported over the last 100 years in Castronegro and nearby towns. Containing much hearsay, it states that at least 200 infants are reported as disappearing. This does not take into account any unreported children, as from Native families.\n\nThe final report is on cattle deaths. Cattle killings started within the last six years and have continued at the rate of one or two cows per month for every large spread in southwest New Mexico, except for Charles Dexter; mentioned in the article Claudine Lane gave you.\n\nEfraim loudly stamps some overdue books.", "endoftext": true }, { "action": "Look around", "response": "The Castronegro Library is one of the few wooden buildings in town.\nIt is fairly modern and was built no more than twenty years ago as a result of funds from a grant from Andrew Carnegie. Bookshelves, of course, dominate the space. The exit to the outside is to the northwest.\n\nLooking after the library is the strange old librarian, Efraim Diaz.\n\nEfraim pretends to put a book back on a shelf but is clearly watching you.", "endoftext": false }, { "action": "You go to the northwest", "response": "This is a dusty stone courtyard to the library of Castronegro. A sad excuse for a park is to the north and the street corner is to the west. The library's door is to the southeast. You can cross the street to the northwest.\n\nYou can see Ichabod Johnson here.\n\nYou think you hear your name whispered somewhere near you but it might've just been the wind.\n\nIchabod mumbles something about his prostate.", "endoftext": false }, { "action": "You talk to Ichabod", "response": "This old timer doesn't seem to know any of the names you throw at him (David Lane, Joaquin Vilheila-Periera, & Dr. William Godfrey) but having lived here all his life, he's the best source for directions. He tells you that the Diaz family vault and Casa de Diaz is north of town, old farms to the south, and a small canyon to the southeast.\n\nDust swirls around the buildings.\n\nIchabod twirls his mustache.", "endoftext": false }, { "action": "Go west", "response": "This is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You go north", "response": "This is a dusty sidewalk in Castronegro that stretches north to south. What passes as the town's park can be reached to the east. A nondescript building with a nondescript door is to the west. The Herrera Hotel can be seen to the south. The library can be reached to the southeast and you can cross the street to the northeast.\n\nYou can see Ichabod Johnson here.\n\nDust swirls around the buildings.\n\nIchabod twirls his mustache.", "endoftext": false }, { "action": "You go to the west", "response": "(first opening the nondescript door)\n\nThis is the town's speakeasy. The casual atmosphere makes you wonder if any law enforcement has ever cared to swing into Castronegro. A lazy overhead fan does nothing to stir the still air in here which smells of stale beer and body odor. The door back to the street is east. A radio sits in the corner.\n\nTending bar is the owner, Gilberto Diaz.\n\nJames Whitlock sits in the shadows, drunk.\n\nCrackling through static on the radio, you hear, \"The Feds report that bootleggers in the U.S. have begun using Thompson sub-machine guns. . .\"\n\nGilberto wipes down the bar.", "endoftext": false }, { "action": "You talk to Gilberto", "response": "\"People around here don't really take kindly to strangers asking questions.\"\n\nCrackling through static on the radio, you hear, \"A tornado in Lorain, Ohio has killed 78 people. . .\"\n\nGilberto pours another drink for James.", "endoftext": false }, { "action": "You talk to James", "response": "You speak to the unkempt drunk and casually make your way to asking about the three missing men; David Lane, Dr. Godfrey, and Joaquin Vilheila-Pareira. He starts talking but you can barely make out what he's on about.\n\n\"Those disserpearences were sackerfices by th' old guys ferm Castronegro. Tharz still lights and dancin' in th' hills. If yuh go up thatz way on th' wrung nights, yuh can hear awful yellin' and screamin'. And th' screamin' ain't jest kids havin' fun. I seen 'em. And I seen whut comz with 'em, and whut comz with 'em out to Shephard's Barn. I knew yuh don'y b'lieve me. Yuh don't care. Yuh don't know nuthin. You climb up them foothills 'n th' Shephard Barn and see what yuh think then! Take a gander. . .take a looong,\nsteamy gander at the old Diaz vault! Then yuh'll know it ain't\njest the drink talkin' in me!\"\n\nCrackling through static on the radio, you hear, \"A Soviet-backed coup attempt has failed in Estonia. . .\"\n\nGilberto restocks some of the booze.", "endoftext": true }, { "action": "You look around", "response": "This is the town's speakeasy. The casual atmosphere makes you wonder if any law enforcement has ever cared to swing into Castronegro. A lazy overhead fan does nothing to stir the still air in here which smells of stale beer and body odor. The door back to the street is east. A radio sits in the corner.\n\nTending bar is the owner, Gilberto Diaz.\n\nJames Whitlock sits in the shadows, drunk.\n\nCrackling through static on the radio, you hear, \"The Feds report that bootleggers in the U.S. have begun using Thompson sub-machine guns. . .\"\n\nGilberto restocks some of the booze.", "endoftext": false }, { "action": "Go east", "response": "This is a dusty sidewalk in Castronegro that stretches north to south. What passes as the town's park can be reached to the east. A nondescript building with a nondescript door is to the west. The Herrera Hotel can be seen to the south. The library can be reached to the southeast and you can cross the street to the northeast.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "Go north", "response": "This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.\n\nDust swirls around the buildings.", "endoftext": false }, { "action": "Go north", "response": "(first opening the black door)\n\nThis is a bizarre little occult shop cluttered with strange artifacts. Statues, utensils, books, and an assortment of other esoteric, occult offerings line many shelves and tables in this cramped space. The door to the outside is to the south. A small table sits next to the door.\n\nOn the small table are a Balinese statuette and a small sign.\n\nAs if one with the other strange objects, the proprietor, Filipo Diaz, watches the store.\n\nFilipo eyes you suspiciously.", "endoftext": false }, { "action": "You look at the statuette", "response": "It's a Balinese temple guardian demon. You've no idea why you know that.\n\nFilipo sweeps the floor with an old broom.", "endoftext": false }, { "action": "You talk to Filipo", "response": "You casually speak to the furtive man but you can tell he is not forthcoming in a desire to give you any information regarding the missing individuals. You suspect he is hiding something or in cahoots with someone he fears, perhaps.\n\nFilipo rearranges some geodes.", "endoftext": false }, { "action": "You read the sign", "response": "The Tomb: Proprietor Filipo Diaz\n\nFilipo straightens some ancient Tarot cards on a shelf.", "endoftext": false }, { "action": "Go south", "response": "This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.\n\nYou hear the muffled sounds of a radio playing from within one of the buildings.", "endoftext": false }, { "action": "You go east", "response": "This is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.\n\nA vulture circles lazily far overhead.", "endoftext": false }, { "action": "Go north", "response": "This is a dusty road that leads south to Castronegro and north into the hills. The sun's heat causes you to sweat furiously here.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "Go north", "response": "The road through the hills meanders north to south here, but a steep hill exists to the northwest wherein a vault door hides a half-buried mausoleum.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "Go northwest", "response": "(first opening the vault door)\nIt seems to be locked.\n\nDust swirls about and gets into your eyes.", "endoftext": false }, { "action": "You look at the door", "response": "It is marble and carved in Spanish designs of centuries ago. It is made in such a way that you might be able to break in.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "You break the door", "response": "That would hurt your hands.\n\nDust swirls about and gets into your eyes.", "endoftext": false }, { "action": "You break the door with the ashtray", "response": "There's no way to break the vault door with the ashtray.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na scrapbook\nthe archive key\na torn envelope\na paperback book\na revolver\nan ashtray\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\na Times clipping\na Herald clipping\na train ticket\na holster (being worn)\n\nVultures circle above you.", "endoftext": false }, { "action": "You shoot door", "response": "You don't need to do that.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "You go north", "response": "This road winds through the hills. Thankfully, there is some shade among these badlands. The path leads both northeast and south.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "Go northeast", "response": "This once was a garden, but now everything is dust and decay. The flowerpots hold only dirt and dead vines cover almost everything.\nCasa De Diaz, the home of Bernardo Diaz VI, is to the north. The front door; an iron grate. The house is a stone horror but seems to once have been influenced greatly by Spanish architecture. However, the place is in bad disrepair; as if it's been abandoned for some years or even decades. The path through the hills and back to Castronegro lies to the southwest.\n\nLeaning against one of the flowerpots is a flashlight.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You take the flashlight", "response": "(putting the ashtray into the trenchcoat to make room)\nYou pick up the flashlight from the ground.\n\nDust swirls about and gets into your eyes.", "endoftext": false }, { "action": "Go north", "response": "You have a hunch there's more to be investigated before questioning Bernardo Diaz VI.\n\nVultures circle above you.", "endoftext": false }, { "action": "You go to the south-west", "response": "This road winds through the hills. Thankfully, there is some shade among these badlands. The path leads both northeast and south.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "You go to the south", "response": "The road through the hills meanders north to south here, but a steep hill exists to the northwest wherein a vault door hides a half-buried mausoleum.\n\nStrange noises echo around you.", "endoftext": false }, { "action": "Go south", "response": "This is a dusty road that leads south to Castronegro and north into the hills. The sun's heat causes you to sweat furiously here.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "You go south", "response": "This is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "You go east", "response": "This is a dusty street corner. The sidewalk runs west and sharply southwest where it leads to a sorry excuse for a park. The Vilheila-Pareira Tobacco shop is to the northeast.\n\nDust swirls around the buildings.", "endoftext": false }, { "action": "You go to the northeast", "response": "(first opening the wooden door)\n\nThis is a small store run by Philip Vilheila-Pereira, the uncle of Joaquin Vilheila-Pereira, one of the missing persons. Barrels of tobacco are the only furnishings in this place. The door to the street is to the southwest.\n\nKeeping watch over his store is Philip himself. He eyes you cautiously.\n\nYou can also see Clarinda Fisch, Orion Skinner, Tate Walczak, Lambert Gunning, Liana Farnham and Grover Cotterell here.\n\nPhilip mumbles something about not being able to find his pipe.\n\nLambert Gunning goes southwest.\n\nClarinda Fisch goes southwest.\n\nGrover jingles change in his pockets.\n\nOrion and Tate discuss the weather.\n\nTate discusses the merits of owning a vacuum cleaner with Liana.\n\nLiana adjusts her wig.", "endoftext": false }, { "action": "You talk to Philip", "response": "You ask about his nephew, Joaquin, and Philip eventually tells you that the youngster was a disgrace to his family and deserved whatever he got for running away.\n\nHe then turns away, muttering something under his breath. What he doesn't know is how sharp your hearing is and you are able to make out something about Joaquin not being good enough to be interred in the family vault. This implies, of course, that Philip believes his nephew to be dead.\n\nIf this is true, you hope it's not the same fate as David Lane; the man you were hired to find.\n\nPhilip clears his throat.\n\nGrover Cotterell goes southwest.\n\nOrion and Tate discuss the weather.\n\nTate discusses the merits of owning a vacuum cleaner with Liana.\n\nLiana looks around.", "endoftext": true }, { "action": "Look around", "response": "This is a small store run by Philip Vilheila-Pereira, the uncle of Joaquin Vilheila-Pereira, one of the missing persons. Barrels of tobacco are the only furnishings in this place. The door to the street is to the southwest.\n\nKeeping watch over his store is Philip himself. He eyes you cautiously.\n\nYou can also see Orion Skinner, Tate Walczak and Liana Farnham here.\n\nPhilip sticks his head into a barrel and breathes deeply the tobacco fumes.\n\nOrion Skinner goes southwest.\n\nTate discusses the merits of owning a vacuum cleaner with Liana.\n\nLiana checks her watch.", "endoftext": false }, { "action": "You talk to Tate", "response": "\"I'm as lost as you.\"\n\nPhilip sticks his head into a barrel and breathes deeply the tobacco fumes.\n\nLiana Farnham goes southwest.\n\nTate scratches his head.", "endoftext": false }, { "action": "You go southwest", "response": "This is a dusty street corner. The sidewalk runs west and sharply southwest where it leads to a sorry excuse for a park. The Vilheila-Pareira Tobacco shop is to the northeast.\n\nYou can see Liana Farnham, Orion Skinner and Lambert Gunning here.\n\nA chill wind blows; the only sign of winter you've felt here.\n\nLiana Farnham goes southwest.\n\nLambert asks Orion for some change.\n\nOrion loosens his belt.", "endoftext": false }, { "action": "You talk to Lambert", "response": "You stop to speak with this drifter and you nearly vomit from the fumes of alcohol reaking from him. He's not a prolific source of information, but he does mention that strange dancing and rituals supposedly occur in the small canyon southeast of town.\n\nEerie silence suddenly surrounds you.\n\nLambert asks Orion for some change.\n\nOrion stoops to tie his shoelace.", "endoftext": false }, { "action": "You talk to Orion", "response": "\"The Diaz family not only keep their dead in their mausoleum, but also their secrets.\"\n\nYou think you hear your name whispered somewhere near you but it might've just been the wind.\n\nOrion Skinner goes west.\n\nLambert shuffles listlessly.", "endoftext": false }, { "action": "Go southwest", "response": "This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nYou can see Liana Farnham and Grover Cotterell here.\n\nA chill wind blows; the only sign of winter you've felt here.\n\nGrover straightens his tie.\n\nLiana looks around.", "endoftext": false }, { "action": "Go southwest", "response": "This is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.\n\nYou can see Ichabod Johnson here.\n\nA vulture circles lazily far overhead.\n\nIchabod whistles tunelessly.", "endoftext": false }, { "action": "Go west", "response": "This is the only bus stop in town and it sits at the town's edge. To the west, the road leads out of town and to the east is the rest of Castronegro. To the south is the Herrera Hotel; its sign dangling lazily from the door like a warm dog's gonad.\n\nYou can see a sign here.\n\nTumbleweed tumbles by.", "endoftext": false }, { "action": "You go south", "response": "The Herrera Hotel is the only place to stay in Castronegro. It is an old adobe building, at least a hundred years old, with two stories. This is the lobby where the front desk greets the guest. A lounge is to the east and stairs lead upward to the rooms. A door is set into the west wall.\n\nTidying the place, (in a futile attempt at atmosphere) is the hotel's owner, Juan Herrera.\n\nJuan checks the lock on the west door.", "endoftext": false }, { "action": "You go east", "response": "This is a crude lounge with cheap furniture. Doorways lead west and south.", "endoftext": false }, { "action": "You go south", "response": "A round table dominates this dining room. It makes you depressed imagining being a guest at this hotel. Doorways lead north and west. To the west, you can see the kitchen.", "endoftext": false }, { "action": "Go west", "response": "This is a simple kitchen equipped with simple appliances and a preponderance of southwestern ingredients.\n\nIn the center of the kitchen is a small kitchen island; the only good spot in the place to prepare food.\n\nOn the kitchen island are a cleaver and a jar of chili powder.", "endoftext": false }, { "action": "You look at the cleaver", "response": "It looks pretty damn sturdy and sharp.", "endoftext": false }, { "action": "You take the cleaver", "response": "(putting the revolver into the trenchcoat to make room)\nYou take the cleaver from the kitchen island.", "endoftext": false }, { "action": "You examine the jar", "response": "Navajo Joe's Hell Flavored Chili Powder!", "endoftext": false }, { "action": "You take the jar", "response": "(putting the paperback book into the trenchcoat to make room)\nYou take the jar of chili powder from the kitchen island.", "endoftext": false }, { "action": "You go west", "response": "The Herrera Hotel is the only place to stay in Castronegro. It is an old adobe building, at least a hundred years old, with two stories. This is the lobby where the front desk greets the guest. A lounge is to the east and stairs lead upward to the rooms. A door is set into the west wall.\n\nArranging dried flowers in a vase (in a futile attempt at cheer) is the hotel's owner, Juan Herrera.\n\nJuan dusts around the room.", "endoftext": false }, { "action": "Go north", "response": "This is the only bus stop in town and it sits at the town's edge. To the west, the road leads out of town and to the east is the rest of Castronegro. To the south is the Herrera Hotel; its sign dangling lazily from the door like a warm dog's gonad.\n\nYou can see a sign here.\n\nA vulture circles lazily far overhead.", "endoftext": false }, { "action": "You go east", "response": "This is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.\n\nTumbleweed tumbles by.\n\nLambert Gunning arrives from the east.\n\nLambert wipes his nose on his shirt.", "endoftext": false }, { "action": "Go southeast", "response": "This is a road that leads from Castronegro to the northwest and the desert farms to the south. The landscape around you is bleak and the sun beats down on you oppressively.", "endoftext": false }, { "action": "You go south", "response": "This is an abandoned desert farm. The only structure left standing is an old shepherd's barn. It stands decrepit to the southeast. A rocky path leads to the east and the road back to Castronegro is to the north.", "endoftext": false }, { "action": "You go southeast", "response": "There is a padlock barring your way.", "endoftext": false }, { "action": "You look at the padlock", "response": "It's a really old, very complex-looking padlock. Despite its age and its placement on such a decrepit building, it appears to have been used recently.", "endoftext": false }, { "action": "You break the padlock", "response": "That would hurt your hands.", "endoftext": false }, { "action": "You break the padlock with the cleaver", "response": "With a hearty thwack you chop the padlock from the door.", "endoftext": false }, { "action": "Go southeast", "response": "(first opening the old door)\n\nThe sunlight peeps through the slats in this rotting structure. The dust is suspended in the still air. Any stalls that were once here have been removed. Old crates are piled in the corner. The floor is matted with ancient straw. The exit is the old door to the northwest. You think you can hear the strange melodies of a very faint flute.", "endoftext": false }, { "action": "Examine crates", "response": "They are all open and battered.", "endoftext": true }, { "action": "You look around", "response": "The sunlight peeps through the slats in this rotting structure. The dust is suspended in the still air. Any stalls that were once here have been removed. Old crates are piled in the corner. The floor is matted with ancient straw. The exit is the old door to the northwest. You think you can hear the strange melodies of a very faint flute. A trapdoor leads down.\n\nYou can see a black robe and a sickle here.", "endoftext": false }, { "action": "You look at the robe", "response": "gift.", "endoftext": false }, { "action": "You take the robe", "response": "(putting the torn envelope into the trenchcoat to make room)\nYou pick up the black robe from the ground.", "endoftext": false }, { "action": "You examine the sickle", "response": "It is a hand-held scythe, if you will, (or even if you won't). It is stained with blood.", "endoftext": false }, { "action": "You take the sickle", "response": "(putting the archive key into the trenchcoat to make room)\nYou pick up the sickle from the ground.", "endoftext": false }, { "action": "You examine the door", "response": "Which do you mean, the trap door or the old door?", "endoftext": false }, { "action": "You open the trap door", "response": "You open the trap door.", "endoftext": true }, { "action": "You go downwards", "response": "It is pitch dark, and you can't see a thing.\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": false }, { "action": "Go upwards", "response": "You are too entranced by the lunatic flute music.\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": false }, { "action": "You switch on the flashlight", "response": "You switch the flashlight on.\n\nThe flute melody infects your brain like a tapeworm.\n\nThis is a horrible, confined, and constricted cellar. Your flashlight bounces around with a small jaundiced light. Only rough walls surround you with no exits save for the rickety ladder from which you descended. Some sort of altar sits in a crude alcove on the other side of this chamber, but you can't make it out unless you examine it further.\n\nWait. . .there is something else. Your mind protected you\nfrom seeing it, at first, but now, you are mentally defenseless for what you see. Somewhere between a frog, a snake, and a squid is this Thing. . .this Servitor. . .the word insanely pops into your\nmind. Its numerous tentacles squirm but two of them hold a strange flute to a wretched beak in its trunk. This is the source of the music. . .this is the source of madness. All you can think of to say to yourself is \"This place is coconuts.\"\n\nOn the altar is a silver chalice.", "endoftext": false }, { "action": "You shoot servitor", "response": "With what? You're not carrying your revolver.\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na sickle\na black robe\na jar of chili powder\na cleaver\na flashlight (providing light)\na scrapbook\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\nthe archive key\na torn envelope\na paperback book\na revolver\nan ashtray\na Times clipping\na Herald clipping\na train ticket\na holster (being worn)\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": false }, { "action": "You wear the robe", "response": "You put on the black robe.\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": true }, { "action": "You look around", "response": "This is a horrible, confined, and constricted cellar. Your flashlight bounces around with a small jaundiced light. Only rough walls surround you with no exits save for the rickety ladder from which you descended. Some sort of altar sits in a crude alcove on the other side of this chamber, but you can't make it out unless you examine it further.\n\nWait. . .there is something else. Your mind protected you\nfrom seeing it, at first, but now, you are mentally defenseless for what you see. Somewhere between a frog, a snake, and a squid is this Thing. . .this Servitor. . .the word insanely pops into your\nmind. Its numerous tentacles squirm but two of them hold a strange flute to a wretched beak in its trunk. This is the source of the music. . .this is the source of madness.\n\nOn the altar is a silver chalice.\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": false }, { "action": "You talk to Servitor", "response": "You doubt you speak its language. Plus, you are too entranced by the insane flute melodies to speak.\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": false }, { "action": "You break flute", "response": "That would hurt your hands.\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": false }, { "action": "You break the flute with the cleaver", "response": "There's no way to break the flute with the cleaver.\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na sickle\na black robe (being worn)\na jar of chili powder\na cleaver\na flashlight (providing light)\na scrapbook\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\nthe archive key\na torn envelope\na paperback book\na revolver\nan ashtray\na Times clipping\na Herald clipping\na train ticket\na holster (being worn)\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": false }, { "action": "You put the jar in the trenchcoat", "response": "You put the jar of chili powder into the trenchcoat.\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": false }, { "action": "You open the jar", "response": "The lid is screwed on too tight.\n\nThe flute melody infects your brain like a tapeworm.", "endoftext": false }, { "action": "You throw the jar at Servitor", "response": "(first taking the jar of chili powder)\nYou chuck the jar as hard as you can at the horrible beast. The glass of the jar explodes and it finally stops playing its demonic flute in order to begin a series of phlegmy sneezes. Defeated, the creature and its flute evaporate.", "endoftext": true }, { "action": "You look around", "response": "This is a horrible, confined, and constricted cellar. Your flashlight bounces around with a small jaundiced light. Only rough walls surround you with no exits save for the rickety ladder from which you descended. Some sort of altar sits in a crude alcove on the other side of this chamber, but you can't make it out unless you examine it further.\n\nOn the altar is a silver chalice.", "endoftext": false }, { "action": "You examine the chalice", "response": "This is certainly a treasure, if only it hadn't once been filled with blood. The chalice is stained around the rim with bloody lip prints.", "endoftext": false }, { "action": "You take the chalice", "response": "You take the silver chalice from the altar.", "endoftext": false }, { "action": "You examine the altar", "response": "The furnishing is an altar carved of thick wood. Maybe once it was a shipboard end-table, but now, it's an altar to unspeakable gods. Surrounding this dark thing are hundreds of tiny bones.", "endoftext": false }, { "action": "You examine the bones", "response": "Upon closer examination, you see they are small human bones. . .children's bones. . .and a shiver runs down your spine.", "endoftext": false }, { "action": "You go upward", "response": "The sunlight peeps through the slats in this rotting structure. The dust is suspended in the still air. Any stalls that were once here have been removed. Old crates are piled in the corner. The floor is matted with ancient straw. The exit is the old door to the northwest. A trapdoor leads down.", "endoftext": false }, { "action": "You remove the robe", "response": "You take off the black robe.", "endoftext": false }, { "action": "You go to the north-west", "response": "This is an abandoned desert farm. The only structure left standing is an old shepherd's barn. It stands decrepit to the southeast. A rocky path leads to the east and the road back to Castronegro is to the north.\n\nYou can see a broken padlock here.", "endoftext": false }, { "action": "Go east", "response": "This path ascends to the west toward the old farms of the desert and it descends into the small canyon to the northeast.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You take the padlock", "response": "(putting the scrapbook into the trenchcoat to make room)\nYou pick up the broken padlock from the ground.", "endoftext": false }, { "action": "Go east", "response": "This path ascends to the west toward the old farms of the desert and it descends into the small canyon to the northeast.\n\nStrange noises echo around you.", "endoftext": false }, { "action": "You go northeast", "response": "You are walking through a hidden crevice. Passages lead north and southwest.\n\nVultures circle above you.", "endoftext": false }, { "action": "Go north", "response": "This is a place of death. No plant life can be seen and no animal life can be heard. This small canyon seems to have been chopped into the desert by a great hand, yet you've never heard of it existing.\nThe sand is more like dust. Paths lead through the canyon west and south. In the center of this area is a large obelisk; roughly ten feet tall and crudely carved all over. It juts like an insulting finger toward the heavens.\n\nStrange noises echo around you.", "endoftext": false }, { "action": "You look at the obelisk", "response": "It is ominous and the carvings that cover it seem to squirm, but not really. The sand around the obelisk has been disturbed much more than anywhere else in this canyon.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You go to the west", "response": "This is a road that turns from pavement to dirt as it winds from the northwest toward Castronegro to the east into a small canyon.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "You go to the northwest", "response": "This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nYou can see Grover Cotterell here.\n\nA vulture circles lazily far overhead.\n\nIchabod Johnson arrives from the southwest.\n\nIchabod squints in the sunlight glaring from Grover's head.\n\nGrover mumbles something about being a banker.", "endoftext": false }, { "action": "You go to the north", "response": "This is a bizarre little occult shop cluttered with strange artifacts. Statues, utensils, books, and an assortment of other esoteric, occult offerings line many shelves and tables in this cramped space. The door to the outside is to the south. A small table sits next to the door.\n\nOn the small table are a Balinese statuette and a small sign.\n\nAs if one with the other strange objects, the proprietor, Filipo Diaz, watches the store.\n\nYou can also see Lambert Gunning, Orion Skinner and Claire Prebo here.\n\nFilipo rearranges some geodes.\n\nLambert asks Orion for some change.\n\nOrion looks at you expectingly.\n\nClaire smells her finger.", "endoftext": false }, { "action": "You show the robe to Filipo", "response": "\"That's an interesting black robe.\"\n\nFilipo eyes you suspiciously.\n\nOrion Skinner goes south.\n\nLambert Gunning goes south.\n\nClaire wonders aloud if she remembered to buy tampons.", "endoftext": false }, { "action": "You show the sickle to Filipo", "response": "\"Ah yes. . .an enchanted sickle. I've seen them once or twice around these parts.\", he gives a mischievous grin as he says this. \"They have interesting qualities. They are used to chop paths through grain and wheat; perhaps this one will open a way for you sometime.\"\n\nFilipo rearranges some geodes.\n\nClaire smells her finger.", "endoftext": false }, { "action": "You go south", "response": "This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.\n\nYou can see Lambert Gunning and Orion Skinner here.\n\nThe sound of a bus engine can be heard in the distance.\n\nLambert Gunning goes east.\n\nOrion stoops to tie his shoelace.", "endoftext": false }, { "action": "You go east", "response": "This is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.\n\nYou can see Lambert Gunning here.\n\nThe sun beats down on you despite the season.\n\nLambert looks around for a cigarette butt or a coin, perhaps.", "endoftext": false }, { "action": "You go north", "response": "This is a dusty road that leads south to Castronegro and north into the hills. The sun's heat causes you to sweat furiously here.\n\nVultures circle above you.", "endoftext": false }, { "action": "You break the door with the sickle", "response": "The sickle easily breaks the vault door open. It's as if it was made for the job.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "You go to the northwest", "response": "(first opening the vault door)\n\nThis is a large chamber carved into the hill. Plain sarcophagi hold 19 members of either the Diaz or the Vilheila-Pareira families. One sarcophagus looks empty, however. The exit is to the southeast.", "endoftext": false }, { "action": "You examine the sarcophagus", "response": "Which do you mean, the empty sarcophagus or the closed sarcophagi?", "endoftext": false }, { "action": "Empty sarcophagus", "response": "This sarcophagus has never been used. It is engraved Bernardo de\nDiaz 1580 - but there's no date of death.\n\nYou find it interesting that there are no actual Bernardo de Diaz's buried here and the only mention of the name is on an empty sarcophagus with a birthdate 344 years ago.", "endoftext": false }, { "action": "You examine the closed sarcophagus", "response": "Each of the 19 closed sarcophagi hold the mummified remains of either a Diaz famly member or a Vilheila-Pareira family member. Their dates of births and deaths accompany their Spanish names.", "endoftext": false }, { "action": "You open the closed sarcophagus", "response": "You peek into a couple of the sarcophagi and find only mummified remains; nothing surprising, really.", "endoftext": false }, { "action": "Go southeast", "response": "The road through the hills meanders north to south here, but a steep hill exists to the northwest wherein a vault door hides a half-buried mausoleum.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "You go north", "response": "This road winds through the hills. Thankfully, there is some shade among these badlands. The path leads both northeast and south.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "You go to the northeast", "response": "This once was a garden, but now everything is dust and decay. The flowerpots hold only dirt and dead vines cover almost everything.\nCasa De Diaz, the home of Bernardo Diaz VI, is to the north. The front door; an iron grate. The house is a stone horror but seems to once have been influenced greatly by Spanish architecture. However, the place is in bad disrepair; as if it's been abandoned for some years or even decades. The path through the hills and back to Castronegro lies to the southwest.\n\nStrange noises echo around you.", "endoftext": false }, { "action": "Go north", "response": "You have a hunch there's more to be investigated before questioning Bernardo Diaz VI.\n\nVultures circle above you.", "endoftext": false }, { "action": "You go south", "response": "This is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.\n\nTumbleweed tumbles by.", "endoftext": false }, { "action": "You go east", "response": "This is a dusty street corner. The sidewalk runs west and sharply southwest where it leads to a sorry excuse for a park. The Vilheila-Pareira Tobacco shop is to the northeast.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "Go northeast", "response": "This is a small store run by Philip Vilheila-Pereira, the uncle of Joaquin Vilheila-Pereira, one of the missing persons. Barrels of tobacco are the only furnishings in this place. The door to the street is to the southwest.\n\nKeeping watch over his store is Philip himself. He eyes you cautiously.\n\nYou can also see Lambert Gunning, Liana Farnham and Tate Walczak here.\n\nPhilip sticks his head into a barrel and breathes deeply the tobacco fumes.\n\nLambert stares at you.\n\nTate discusses the merits of owning a vacuum cleaner with Liana.\n\nLiana looks around.", "endoftext": false }, { "action": "You talk to Philip", "response": "Maybe you should ask or tell about more specific topics.\n\nPhilip mumbles something about not being able to find his pipe.\n\nLambert Gunning goes southwest.\n\nTate discusses the merits of owning a vacuum cleaner with Liana.\n\nLiana looks around.", "endoftext": false }, { "action": "You ask Philip about the vault", "response": "\"I don't know much about vault.\"\n\nPhilip clears his throat.\n\nLiana Farnham goes southwest.\n\nTate looks to the south.", "endoftext": false }, { "action": "You ask Philip about Servitor", "response": "\"I don't know much about servitor.\"\n\nPhilip inspects his wares.\n\nTate looks to the north.", "endoftext": false }, { "action": "You ask Philip about diaz", "response": "\"I don't know much about diaz.\"\n\nPhilip inspects his wares.\n\nTate sighs heavily.", "endoftext": false }, { "action": "You go to the southwest", "response": "This is a dusty street corner. The sidewalk runs west and sharply southwest where it leads to a sorry excuse for a park. The Vilheila-Pareira Tobacco shop is to the northeast.\n\nYou can see Liana Farnham and Lambert Gunning here.\n\nA vulture circles lazily far overhead.\n\nOrion Skinner arrives from the southwest.\n\nLambert asks Orion for some change.\n\nOrion combs his hair.\n\nLiana adjusts her wig.", "endoftext": false }, { "action": "You talk to Liana", "response": "You speak to the woman about the missing men, particularly the one you've been hired to find (David Lane). She doesn't know anything about the missing men, but she tells you that mysterious things have been known to happen in the old farms south of town. \"If you're looking for missing people, maybe you should look there.\"\n\nThe sun beats down on you despite the season.\n\nLambert asks Orion for some change.\n\nOrion fumbles with tucking in his shirt.\n\nLiana checks her make-up in a compact mirror.", "endoftext": false }, { "action": "You go west", "response": "This is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.\n\nThe sound of a motor can be heard far in the distance, behind the buildings somewhere.", "endoftext": false }, { "action": "Go west", "response": "This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.\n\nA vulture circles lazily far overhead.", "endoftext": false }, { "action": "You go north", "response": "This is a bizarre little occult shop cluttered with strange artifacts. Statues, utensils, books, and an assortment of other esoteric, occult offerings line many shelves and tables in this cramped space. The door to the outside is to the south. A small table sits next to the door.\n\nOn the small table are a Balinese statuette and a small sign.\n\nAs if one with the other strange objects, the proprietor, Filipo Diaz, watches the store.\n\nYou can also see Ichabod Johnson and Claire Prebo here.\n\nFilipo eyes you suspiciously.\n\nIchabod coughs into his fist.\n\nClaire wonders aloud if she remembered to buy tampons.", "endoftext": false }, { "action": "You talk to Filipo", "response": "Maybe you should ask or tell about more specific topics.\n\nFilipo rearranges some geodes.\n\nIchabod scratches his mustache.\n\nClaire wonders aloud if she remembered to buy tampons.", "endoftext": false }, { "action": "You ask Filipo about the valut", "response": "\"I don't know much about valut.\"\n\nFilipo sweeps the floor with an old broom.\n\nClaire Prebo goes south.\n\nIchabod stares at you blankly.", "endoftext": false }, { "action": "You ask Filipo about the vault", "response": "\"I don't know much about vault.\"\n\nFilipo mumbles something about needing more mandrake for the boss.\n\nIchabod coughs into his fist.", "endoftext": false }, { "action": "You go south", "response": "This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.\n\nYou can see Claire Prebo here.\n\nThe sun beats down on you despite the season.\n\nClaire rummages around in her purse.", "endoftext": false }, { "action": "Go south", "response": "This is a dusty sidewalk in Castronegro that stretches north to south. What passes as the town's park can be reached to the east. A nondescript building with a nondescript door is to the west. The Herrera Hotel can be seen to the south. The library can be reached to the southeast and you can cross the street to the northeast.\n\nThe sound of a bus engine can be heard in the distance.", "endoftext": false }, { "action": "You go west", "response": "This is the town's speakeasy. The casual atmosphere makes you wonder if any law enforcement has ever cared to swing into Castronegro. A lazy overhead fan does nothing to stir the still air in here which smells of stale beer and body odor. The door back to the street is east. A radio sits in the corner.\n\nTending bar is the owner, Gilberto Diaz.\n\nJames Whitlock sits in the shadows, drunk.\n\nCrackling through static on the radio, you hear, \"A tornado in Lorain, Ohio has killed 78 people. . .\"\n\nGilberto wipes down the tables.", "endoftext": false }, { "action": "You talk to Gilberto", "response": "Maybe you should ask or tell about more specific topics.\n\nCrackling through static on the radio, you hear, \"German serial killer Fritz Haarmann has been sentenced to death. . .\"\n\nGilberto wipes down the bar.", "endoftext": false }, { "action": "You ask Gilberto about the vault", "response": "\"I don't know much about vault.\"\n\nCrackling through static on the radio, you hear, \"A Soviet-backed coup attempt has failed in Estonia. . .\"\n\nGilberto eyes you blankly.", "endoftext": false }, { "action": "You ask Gilberto about the farms", "response": "\"I don't know much about farms.\"\n\nCrackling through static on the radio, you hear, \"Nellie Taylor Ross of Wyoming has been elected as the U.S.'s first woman governor. . .\"\n\nGilberto pours another drink for James.", "endoftext": false }, { "action": "You go to the east", "response": "This is a dusty sidewalk in Castronegro that stretches north to south. What passes as the town's park can be reached to the east. A nondescript building with a nondescript door is to the west. The Herrera Hotel can be seen to the south. The library can be reached to the southeast and you can cross the street to the northeast.\n\nYou can see Claire Prebo here.\n\nThe sun beats down on you despite the season.\n\nClaire takes an eclaire from her purse, takes a bite, and replaces it.", "endoftext": false }, { "action": "Go east", "response": "This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nThe sound of a bus engine can be heard in the distance.", "endoftext": false }, { "action": "You go east", "response": "Inside the chapel, it is eerie and silent. It seems that the locals do not frequent it much. The door to the street outside is to the west.\n\nIn the center of this chamber is a rather horrible statue carved from basalt.\n\nReading in the back of the chapel is Father Alonso Vilheila-Pareira.\n\nYou can also see Liana Farnham, Grover Cotterell and Clarinda Fisch here.\n\nFather Alonso lights a cigarette.\n\nGrover jingles change in his pockets.\n\nLiana adjusts her wig.\n\nClarinda looks to the east.", "endoftext": false }, { "action": "You talk to Grover", "response": "This man doesn't have much to say save for a warning. \"Don't go around asking too many questions in Castronegro. . .fuckface.\"\n\nFather Alonso chuckles softly to himself, evidently about something he's reading.\n\nGrover straightens his tie.\n\nLiana adjusts her wig.\n\nClarinda eyes you flirtatiously.", "endoftext": false }, { "action": "You talk to Clarinda", "response": "\"Don't you think it's strange for a small town like this to be able to support a specialty occult shop?\"\n\nFather Alonso turns the page of the book he is reading.\n\nGrover Cotterell goes west.\n\nClarinda Fisch goes west.\n\nLiana checks her make-up in a compact mirror.", "endoftext": false }, { "action": "You talk to Alonso", "response": "Maybe you should ask or tell about more specific topics.\n\nFather Alonso lights another candle and places it near him.\n\nLiana eyes you flirtatiously.", "endoftext": false }, { "action": "You show sickle to Alonso", "response": "\"That doesn't look like an ordinary sickle. In fact, I've heard of enchanted sickles around these parts that can not only break bones, but even break open doors at times.\"\n\nFather Alonso puts his face close to the page he's reading as if his sight is very bad.\n\nLiana checks her make-up in a compact mirror.", "endoftext": false }, { "action": "You show the robe to Alonso", "response": "His face grows grim. \"You shouldn't be asking about such things. Nor should you carry that or, Dios forbid, wear it.\"\n\nFather Alonso puts his face close to the page he's reading as if his sight is very bad.\n\nLiana checks her make-up in a compact mirror.", "endoftext": false }, { "action": "Go west", "response": "This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nYou can see Grover Cotterell here.\n\nThe sun beats down on you despite the season.\n\nOrion Skinner arrives from the north.\n\nGrover smells his hankerchief.\n\nOrion stoops to tie his shoelace.", "endoftext": false }, { "action": "You go to the north-west", "response": "This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.\n\nYou can see Claire Prebo here.\n\nTumbleweed tumbles by.\n\nClaire Prebo goes southeast.", "endoftext": false }, { "action": "You go north", "response": "This is a bizarre little occult shop cluttered with strange artifacts. Statues, utensils, books, and an assortment of other esoteric, occult offerings line many shelves and tables in this cramped space. The door to the outside is to the south. A small table sits next to the door.\n\nOn the small table are a Balinese statuette and a small sign.\n\nAs if one with the other strange objects, the proprietor, Filipo Diaz, watches the store.\n\nYou can also see Ichabod Johnson here.\n\nFilipo straightens some ancient Tarot cards on a shelf.\n\nIchabod whistles tunelessly.", "endoftext": false }, { "action": "You show chalice to Filipo", "response": "\"I wouldn't show that to anyone else around here. . .if you value your life.\"\n\nFilipo sweeps the floor with an old broom.\n\nIchabod twirls his mustache.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na broken padlock\na silver chalice\na sickle\na black robe\na cleaver\na flashlight (providing light)\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\na scrapbook\nthe archive key\na torn envelope\na paperback book\na revolver\nan ashtray\na Times clipping\na Herald clipping\na train ticket\na holster (being worn)\n\nFilipo straightens some ancient Tarot cards on a shelf.\n\nIchabod whistles tunelessly.", "endoftext": false }, { "action": "You search the books", "response": "Clandestinely, you spy a folded paper among the trinkets. When Filipo isn't looking, you are able to snatch it and pocket it.\n\nFilipo mumbles something about needing more mandrake for the boss.\n\nIchabod whistles tunelessly.", "endoftext": false }, { "action": "You examine paper", "response": "Filipo~ I will be needing mandrake with my next shipment.\n~B.\n\nFilipo sweeps the floor with an old broom.\n\nIchabod Johnson goes south.", "endoftext": true }, { "action": "Look around", "response": "This is a bizarre little occult shop cluttered with strange artifacts. Statues, utensils, books, and an assortment of other esoteric, occult offerings line many shelves and tables in this cramped space. The door to the outside is to the south. A small table sits next to the door.\n\nOn the small table are a Balinese statuette and a small sign.\n\nAs if one with the other strange objects, the proprietor, Filipo Diaz, watches the store.\n\nFilipo rearranges some geodes.", "endoftext": false }, { "action": "You search the shelves", "response": "On the surface, nothing here seems to be of any use to you in solving this mystery, but maybe the shelves can be searched when Filipo isn't looking.\n\nFilipo mumbles something about needing more mandrake for the boss.", "endoftext": false }, { "action": "You ask Filipo about the mandrake", "response": "\"I don't know much about mandrake.\"\n\nFilipo eyes you suspiciously.", "endoftext": false }, { "action": "You go south", "response": "This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.\n\nYou can see Ichabod Johnson and Grover Cotterell here.\n\nDust swirls around the buildings.\n\nIchabod squints in the sunlight glaring from Grover's head.\n\nGrover mumbles something about being a banker.", "endoftext": false }, { "action": "Go south", "response": "This is a dusty sidewalk in Castronegro that stretches north to south. What passes as the town's park can be reached to the east. A nondescript building with a nondescript door is to the west. The Herrera Hotel can be seen to the south. The library can be reached to the southeast and you can cross the street to the northeast.\n\nYou can see Claire Prebo here.\n\nYou think you hear your name whispered somewhere near you but it might've just been the wind.\n\nClaire rummages around in her purse.", "endoftext": false }, { "action": "Go south", "response": "This is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "Go southeast", "response": "This is a road that leads from Castronegro to the northwest and the desert farms to the south. The landscape around you is bleak and the sun beats down on you oppressively.", "endoftext": false }, { "action": "You go south", "response": "This is an abandoned desert farm. The only structure left standing is an old shepherd's barn. It stands decrepit to the southeast. A rocky path leads to the east and the road back to Castronegro is to the north.", "endoftext": false }, { "action": "You go southeast", "response": "The sunlight peeps through the slats in this rotting structure. The dust is suspended in the still air. Any stalls that were once here have been removed. Old crates are piled in the corner. The floor is matted with ancient straw. The exit is the old door to the northwest. A trapdoor leads down.", "endoftext": false }, { "action": "You open the trap door", "response": "That's already open.", "endoftext": true }, { "action": "Go downwards", "response": "This is a horrible, confined, and constricted cellar. Your flashlight bounces around with a small jaundiced light. Only rough walls surround you with no exits save for the rickety ladder from which you descended. Some sort of altar sits in a crude alcove on the other side of this chamber, but you can't make it out unless you examine it further.", "endoftext": false }, { "action": "You examine the altar", "response": "The furnishing is an altar carved of thick wood. Maybe once it was a shipboard end-table, but now, it's an altar to unspeakable gods. Surrounding this dark thing are hundreds of tiny bones.", "endoftext": false }, { "action": "You examine the bones", "response": "Upon closer examination, you see they are small human bones. . .children's bones. . .and a shiver runs down your spine.", "endoftext": false }, { "action": "You examine the straw", "response": "The straw is matted mostly in a path between the exit and the crates.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na mysterious letter\na broken padlock\na silver chalice\na sickle\na black robe\na cleaver\na flashlight (providing light)\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\na scrapbook\nthe archive key\na torn envelope\na paperback book\na revolver\nan ashtray\na Times clipping\na Herald clipping\na train ticket\na holster (being worn)", "endoftext": false }, { "action": "Examine book", "response": "Which do you mean, the scrapbook or the paperback book?", "endoftext": false }, { "action": "You look at the paperback book", "response": ">", "endoftext": false }, { "action": "Open paperback book", "response": "(putting the cleaver into the trenchcoat to make room)\nYou're carrying too many things already.", "endoftext": false }, { "action": "You read the letter", "response": "Filipo~ I will be needing mandrake with my next shipment.\n~B.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The sunlight peeps through the slats in this rotting structure. The dust is suspended in the still air. Any stalls that were once here have been removed. Old crates are piled in the corner. The floor is matted with ancient straw. The exit is the old door to the northwest. A trapdoor leads down.", "endoftext": false }, { "action": "You go north", "response": "This is a place of death. No plant life can be seen and no animal life can be heard. This small canyon seems to have been chopped into the desert by a great hand, yet you've never heard of it existing.\nThe sand is more like dust. Paths lead through the canyon west and south. In the center of this area is a large obelisk; roughly ten feet tall and crudely carved all over. It juts like an insulting finger toward the heavens.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "You look at the obelisk", "response": "It is ominous and the carvings that cover it seem to squirm, but not really. The sand around the obelisk has been disturbed much more than anywhere else in this canyon.\n\nStrange noises echo around you.\n\nOrion Skinner arrives from the west.\n\nOrion looks at you expectingly.", "endoftext": false }, { "action": "You talk to Orion", "response": "\"The Diaz family not only keep their dead in their mausoleum, but also their secrets.\"\n\nVultures circle above you.\n\nOrion checks his watch.", "endoftext": false }, { "action": "You examine the sand", "response": "Around the obelisk, the sand is loose and covered with various footprints; one of which is a pair of bootprints with a cross imprint on the heels. Pebbles and other debris are strewn around the obelisk.\n\nA chill wind blows; the only sign of winter you've felt here.\n\nOrion Skinner goes west.", "endoftext": false }, { "action": "Go west", "response": "This is a road that turns from pavement to dirt as it winds from the northwest toward Castronegro to the east into a small canyon.\n\nYou can see Orion Skinner here.\n\nYou think you hear talking but cannot make it out.\n\nOrion stoops to tie his shoelace.", "endoftext": false }, { "action": "Go east", "response": "This is a place of death. No plant life can be seen and no animal life can be heard. This small canyon seems to have been chopped into the desert by a great hand, yet you've never heard of it existing.\nThe sand is more like dust. Paths lead through the canyon west and south. In the center of this area is a large obelisk; roughly ten feet tall and crudely carved all over. It juts like an insulting finger toward the heavens.\n\nDust swirls about and gets into your eyes.", "endoftext": false }, { "action": "You examine the sand", "response": "Around the obelisk, the sand is loose and covered with various footprints; one of which is a pair of bootprints with a cross imprint on the heels. Pebbles and other debris are strewn around the obelisk.\n\nStrange noises echo around you.", "endoftext": false }, { "action": "You search the sand", "response": "Sifting around the sand, you find a broken pocket watch. Maybe there's more to be found. . .\n\nVultures circle above you.\n\nOrion Skinner arrives from the west.\n\nOrion stoops to tie his shoelace.", "endoftext": false }, { "action": "You take the watch", "response": "You already have that.\n\nYou think you hear talking but cannot make it out.\n\nOrion fumbles with tucking in his shirt.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na broken pocket watch\na mysterious letter\na broken padlock\na silver chalice\na sickle\na black robe\na flashlight (providing light)\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\na cleaver\na scrapbook\nthe archive key\na torn envelope\na paperback book\na revolver\nan ashtray\na Times clipping\na Herald clipping\na train ticket\na holster (being worn)\n\nVultures circle above you.\n\nOrion Skinner goes west.", "endoftext": false }, { "action": "Examine watch", "response": "It's a Hamilton series Art Deco 14 karat gold pocket watch. It's no longer running and it's stuck on 4:20 am. On the back, the letters D.L. are engraved.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "Go northwest", "response": "This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nYou can see Orion Skinner here.\n\nYou hear the muffled sounds of a radio playing from within one of the buildings.\n\nOrion fumbles with tucking in his shirt.", "endoftext": false }, { "action": "You show the watch to Orion", "response": "\"Thank you for showing me your broken pocket watch.\"\n\nA chill wind blows; the only sign of winter you've felt here.\n\nOrion Skinner goes northeast.", "endoftext": false }, { "action": "You look at the fountain", "response": "It may once have looked marvelous, but now, it's a sad reminder of a happier time.\n\nYou hear footsteps behind you, but when you turn to look, you see no one.\n\nLambert Gunning arrives from the north.\n\nLambert sneezes obnoxiously.", "endoftext": false }, { "action": "You look at Lambert", "response": "Lambert hasn't been anything to write home about since he left home.\n\nThe sun beats down on you despite the season.\n\nLambert wipes his nose on his shirt.", "endoftext": false }, { "action": "Search fountain", "response": "You find nothing of interest.\n\nDust swirls around the buildings.\n\nLambert stares at you.", "endoftext": false }, { "action": "You go east", "response": "Inside the chapel, it is eerie and silent. It seems that the locals do not frequent it much. The door to the street outside is to the west.\n\nIn the center of this chamber is a rather horrible statue carved from basalt.\n\nReading in the back of the chapel is Father Alonso Vilheila-Pareira.\n\nYou can also see Claire Prebo and Liana Farnham here.\n\nFather Alonso lights a cigarette.\n\nLiana Farnham goes west.\n\nClaire Prebo goes west.", "endoftext": false }, { "action": "You examine the statue", "response": "It depicts a distorted human figure wrapped partly in a shroud with a sickle in the left hand. The right hand points southeast.\n\nFather Alonso turns the page of the book he is reading.", "endoftext": false }, { "action": "You go to the southeast", "response": "You can't go that way.\n\nFather Alonso puts his face close to the page he's reading as if his sight is very bad.", "endoftext": false }, { "action": "You look se", "response": "You see nothing unexpected in that direction.\n\nFather Alonso lights a cigarette.", "endoftext": false }, { "action": "You turn the statue", "response": "It is fixed in place.\n\nFather Alonso lights a cigarette.", "endoftext": false }, { "action": "You search the statue", "response": "You find nothing of interest.\n\nFather Alonso puts his face close to the page he's reading as if his sight is very bad.", "endoftext": false }, { "action": "You wear the robe", "response": "You put on the black robe.\n\nFather Alonso chuckles softly to himself, evidently about something he's reading.", "endoftext": false }, { "action": "You hold the sickle", "response": "You already have that.\n\nFather Alonso lights another candle and places it near him.", "endoftext": false }, { "action": "About yourself", "response": "You are a private eye; a gumshoe, as they say, and you appear as such.\n\nFather Alonso chuckles softly to himself, evidently about something he's reading.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na broken pocket watch\na mysterious letter\na broken padlock\na silver chalice\na sickle\na black robe (being worn)\na flashlight (providing light)\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\na cleaver\na scrapbook\nthe archive key\na torn envelope\na paperback book\na revolver\nan ashtray\na Times clipping\na Herald clipping\na train ticket\na holster (being worn)\n\nFather Alonso puts his face close to the page he's reading as if his sight is very bad.", "endoftext": false }, { "action": "You go west", "response": "This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nYou hear footsteps behind you, but when you turn to look, you see no one.\n\nClarinda Fisch arrives from the west.\n\nLiana adjusts her wig.", "endoftext": false }, { "action": "You go north", "response": "This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nYou can see Clarinda Fisch here.\n\nA chill wind blows; the only sign of winter you've felt here.\n\nClarinda sighs sweetly.", "endoftext": false }, { "action": "Go north", "response": "This is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.\n\nDust swirls around the buildings.", "endoftext": false }, { "action": "You go north", "response": "This is a dusty road that leads south to Castronegro and north into the hills. The sun's heat causes you to sweat furiously here.\n\nDust swirls about and gets into your eyes.", "endoftext": false }, { "action": "Go northwest", "response": "You can't go that way.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You go north", "response": "The road through the hills meanders north to south here, but a steep hill exists to the northwest wherein a vault door hides a half-buried mausoleum.\n\nVultures circle above you.", "endoftext": false }, { "action": "Go northwest", "response": "This is a large chamber carved into the hill. Plain sarcophagi hold 19 members of either the Diaz or the Vilheila-Pareira families. One sarcophagus looks empty, however. The exit is to the southeast.", "endoftext": false }, { "action": "You search the sarcophagus", "response": "Which do you mean, the empty sarcophagus or the closed sarcophagi?", "endoftext": false }, { "action": "Empty", "response": "It is fixed in place.", "endoftext": false }, { "action": "You go southeast", "response": "The road through the hills meanders north to south here, but a steep hill exists to the northwest wherein a vault door hides a half-buried mausoleum.\n\nDust swirls about and gets into your eyes.", "endoftext": false }, { "action": "Go south", "response": "This is a dusty road that leads south to Castronegro and north into the hills. The sun's heat causes you to sweat furiously here.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "You go south", "response": "This is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.\n\nThe sun beats down on you despite the season.\n\nThis is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nYou can see Clarinda Fisch here.\n\nThe sound of a motor can be heard far in the distance, behind the buildings somewhere.\n\nClarinda eyes you flirtatiously.\n\nThis is a dusty stone courtyard to the library of Castronegro. A sad excuse for a park is to the north and the street corner is to the west. The library's door is to the southeast. You can cross the street to the northwest.\n\nYou hear the muffled sounds of a radio playing from within one of the buildings.", "endoftext": false }, { "action": "You go to the west", "response": "This is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.\n\nYou can see Liana Farnham here.\n\nYou hear footsteps behind you, but when you turn to look, you see no one.\n\nLiana adjusts her wig.", "endoftext": false }, { "action": "You go west", "response": "This is the only bus stop in town and it sits at the town's edge. To the west, the road leads out of town and to the east is the rest of Castronegro. To the south is the Herrera Hotel; its sign dangling lazily from the door like a warm dog's gonad.\n\nYou can see a sign here.\n\nYou hear the muffled sounds of a radio playing from within one of the buildings.", "endoftext": false }, { "action": "Go south", "response": "The Herrera Hotel is the only place to stay in Castronegro. It is an old adobe building, at least a hundred years old, with two stories. This is the lobby where the front desk greets the guest. A lounge is to the east and stairs lead upward to the rooms. A door is set into the west wall.\n\nOrganizing some paperwork (in a futile attempt at professionalism) is the hotel's owner, Juan Herrera.\n\nJuan checks his fly.", "endoftext": false }, { "action": "You show the watch to Juan", "response": "\"That's an interesting broken pocket watch.\"\n\nJuan checks his fly.", "endoftext": false }, { "action": "You ask Juan about the watch", "response": "\"I don't know much about watch.\"\n\nJuan looks around the room at no one in particular.", "endoftext": false }, { "action": "You go west", "response": "This is a simple kitchen equipped with simple appliances and a preponderance of southwestern ingredients.\n\nIn the center of the kitchen is a small kitchen island; the only good spot in the place to prepare food.", "endoftext": false }, { "action": "You look at the island", "response": "It's a heavy wooden trolley with the wheels removed.", "endoftext": false }, { "action": "You examine the ingredients", "response": "You've never really been into the southwestern flavor.", "endoftext": false }, { "action": "You look at the appliances", "response": "They are out-of-date even for this decade.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na broken pocket watch\na mysterious letter\na broken padlock\na silver chalice\na sickle\na black robe (being worn)\na flashlight (providing light)\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\na cleaver\na scrapbook\nthe archive key\na torn envelope\na paperback book\na revolver\nan ashtray\na Times clipping\na Herald clipping\na train ticket\na holster (being worn)", "endoftext": false }, { "action": "You take all", "response": "cleaver: (putting the sickle into the trenchcoat to make room)\nYou take the cleaver from the trenchcoat.\nscrapbook: (putting the silver chalice into the trenchcoat to make room)\nYou take the scrapbook from the trenchcoat.\narchive key: (putting the broken padlock into the trenchcoat to make room)\nYou take the archive key from the trenchcoat.\ntorn envelope: (putting the mysterious letter into the trenchcoat to make room)\nYou take the torn envelope from the trenchcoat.\npaperback book: (putting the broken pocket watch into the trenchcoat to make room)\nYou take the paperback book from the trenchcoat.\nrevolver: (putting the cleaver into the trenchcoat to make room)\nYou take the revolver from the trenchcoat.\nashtray: (putting the scrapbook into the trenchcoat to make room)\nYou take the ashtray from the trenchcoat.\nTimes clipping: (putting the archive key into the trenchcoat to make room)\nYou take the Times clipping from the trenchcoat.\nHerald clipping: (putting the torn envelope into the trenchcoat to make room)\nYou take the Herald clipping from the trenchcoat.\ntrain ticket: (putting the paperback book into the trenchcoat to make room)\nYou take the train ticket from the trenchcoat.", "endoftext": true }, { "action": "Look around", "response": "This is a simple kitchen equipped with simple appliances and a preponderance of southwestern ingredients.\n\nIn the center of the kitchen is a small kitchen island; the only good spot in the place to prepare food.", "endoftext": false }, { "action": "You take ingredients", "response": "That's hardly portable.", "endoftext": false }, { "action": "You go east", "response": "A round table dominates this dining room. It makes you depressed imagining being a guest at this hotel. Doorways lead north and west. To the west, you can see the kitchen.\n\nThis is a crude lounge with cheap furniture. Doorways lead west and south.\n\nThe Herrera Hotel is the only place to stay in Castronegro. It is an old adobe building, at least a hundred years old, with two stories. This is the lobby where the front desk greets the guest. A lounge is to the east and stairs lead upward to the rooms. A door is set into the west wall.\n\nArranging dried flowers in a vase (in a futile attempt at cheer) is the hotel's owner, Juan Herrera.\n\nJuan checks the lock on the west door.\n\nThis is the only bus stop in town and it sits at the town's edge. To the west, the road leads out of town and to the east is the rest of Castronegro. To the south is the Herrera Hotel; its sign dangling lazily from the door like a warm dog's gonad.\n\nYou can see Grover Cotterell and a sign here.\n\nTumbleweed tumbles by.\n\nGrover jingles change in his pockets.\n\nThis is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.\n\nYou can see Claire Prebo here.\n\nThe sun beats down on you despite the season.\n\nLambert Gunning arrives from the southeast.\n\nLambert stares at you.\n\nClaire looks around nervously.", "endoftext": false }, { "action": "You go north", "response": "This is a dusty sidewalk in Castronegro that stretches north to south. What passes as the town's park can be reached to the east. A nondescript building with a nondescript door is to the west. The Herrera Hotel can be seen to the south. The library can be reached to the southeast and you can cross the street to the northeast.\n\nYou can see Liana Farnham here.\n\nYou think you hear your name whispered somewhere near you but it might've just been the wind.\n\nLiana adjusts her wig.", "endoftext": false }, { "action": "You go west", "response": "This is the town's speakeasy. The casual atmosphere makes you wonder if any law enforcement has ever cared to swing into Castronegro. A lazy overhead fan does nothing to stir the still air in here which smells of stale beer and body odor. The door back to the street is east. A radio sits in the corner.\n\nTending bar is the owner, Gilberto Diaz.\n\nJames Whitlock sits in the shadows, drunk.\n\nCrackling through static on the radio, you hear, \"German serial killer Fritz Haarmann has been sentenced to death. . .\"\n\nGilberto wipes down the tables.", "endoftext": false }, { "action": "You look at the radio", "response": "It's an Atwater Kent tube radio with external speaker.\n\nThe radio is currently switched on.\n\nCrackling through static on the radio, you hear, \"A tornado in Lorain, Ohio has killed 78 people. . .\"\n\nGilberto wipes down the bar.", "endoftext": false }, { "action": "You turn off the radio", "response": "Gilberto shouts at you, \"Hands off the radio, jackass!\"\n\nCrackling through static on the radio, you hear, \"The Feds report that bootleggers in the U.S. have begun using Thompson sub-machine guns. . .\"\n\nGilberto wipes down the bar.", "endoftext": false }, { "action": "You move the radio", "response": "It is fixed in place.\n\nCrackling through static on the radio, you hear, \"A tornado in Lorain, Ohio has killed 78 people. . .\"\n\nGilberto wipes down the bar.", "endoftext": false }, { "action": "You go to the west", "response": "This is a dusty sidewalk in Castronegro that stretches north to south. What passes as the town's park can be reached to the east. A nondescript building with a nondescript door is to the west. The Herrera Hotel can be seen to the south. The library can be reached to the southeast and you can cross the street to the northeast.\n\nYou hear the muffled sounds of a radio playing from within one of the buildings.\n\nThis is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.\n\nYou can see Liana Farnham and Lambert Gunning here.\n\nA vulture circles lazily far overhead.\n\nLambert Gunning goes north.\n\nLiana adjusts her wig.\n\nThis is the only bus stop in town and it sits at the town's edge. To the west, the road leads out of town and to the east is the rest of Castronegro. To the south is the Herrera Hotel; its sign dangling lazily from the door like a warm dog's gonad.\n\nYou can see a sign here.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "Go west", "response": "That would take you too far out of town.\n\nDust swirls around the buildings.", "endoftext": false }, { "action": "Go northeast", "response": "This is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.\n\nYou can see Liana Farnham here.\n\nEerie silence suddenly surrounds you.\n\nLiana checks her make-up in a compact mirror.\n\nThis is a dusty stone courtyard to the library of Castronegro. A sad excuse for a park is to the north and the street corner is to the west. The library's door is to the southeast. You can cross the street to the northwest.\n\nYou can see Claire Prebo here.\n\nYou hear the muffled sounds of a radio playing from within one of the buildings.\n\nClaire Prebo goes northwest.\n\nThis is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nYou can see Liana Farnham and Lambert Gunning here.\n\nEerie silence suddenly surrounds you.\n\nLambert Gunning goes east.\n\nLiana Farnham goes northwest.\n\nThis is a dusty street corner. The sidewalk runs west and sharply southwest where it leads to a sorry excuse for a park. The Vilheila-Pareira Tobacco shop is to the northeast.\n\nThe sun beats down on you despite the season.\n\nThis is a small store run by Philip Vilheila-Pereira, the uncle of Joaquin Vilheila-Pereira, one of the missing persons. Barrels of tobacco are the only furnishings in this place. The door to the street is to the southwest.\n\nKeeping watch over his store is Philip himself. He eyes you cautiously.\n\nYou can also see Orion Skinner and Tate Walczak here.\n\nPhilip eyes you suspiciously.\n\nOrion Skinner goes southwest.\n\nTate checks a map and looks around, confused.", "endoftext": false }, { "action": "You examine the barrels", "response": "There are about a dozen barrels of pure tobacco here.\n\nPhilip sticks his head into a barrel and breathes deeply the tobacco fumes.\n\nTate scratches his head.", "endoftext": false }, { "action": "Search barrels", "response": "You make a motion as if examining the fine strains of tobacco, but you really take a good search around and inside the barrels as best you can.\n\nSure enough, you find a crude wooden pipe which you deftly pocket.\n\nPhilip inspects his wares.\n\nTate scratches his head.", "endoftext": false }, { "action": "You look at the pipe", "response": "It is a simple, functional pipe carved hastily from a small chunk of wood. It appears to have been used at least a few times. It smells of tobacco.\n\nPhilip looks around his establishment, clearly pleased with himself.\n\nTate looks to the north.", "endoftext": false }, { "action": "You show pipe to Philip", "response": "\"Hey! That's the pipe I lost!\"\n\nPhilip mumbles something about not being able to find his pipe.\n\nTate looks to the south.", "endoftext": false }, { "action": "You ask Philip about pipe", "response": "\"I don't know much about pipe.\"\n\nPhilip inspects his wares.\n\nTate looks at you, questioningly.", "endoftext": false }, { "action": "You ask Philip about the tobacco", "response": "\"I don't know much about tobacco.\"\n\nPhilip mumbles something about not being able to find his pipe.\n\nTate looks at you, questioningly.", "endoftext": false }, { "action": "You talk to Tate", "response": "\"I'm as lost as you.\"\n\nPhilip mumbles something about not being able to find his pipe.\n\nTate scratches his head.", "endoftext": false }, { "action": "You give the pipe to Philip", "response": "He takes the pipe. \"Thank you for finding it.\", he says, \"Listen, here's a word of advice. Avoid uncovering secrets in this town.\nIt'll only get you into trouble. Bernardo sees all. You never know who's a spy for him. . .\"\n\nPhilip inspects his wares.\n\nTate checks a map and looks around, confused.", "endoftext": false }, { "action": "You ask Tate about the map", "response": "\"I don't know much about map.\"\n\nPhilip mumbles something about not being able to find his pipe.\n\nTate Walczak goes southwest.", "endoftext": false }, { "action": "You ask Philip about Bernardo", "response": "\"I don't know much about bernardo.\"\n\nPhilip sticks his head into a barrel and breathes deeply the tobacco fumes.", "endoftext": false }, { "action": "Search barrels", "response": "You find nothing of interest.\n\nPhilip inspects his wares.", "endoftext": false }, { "action": "You go northwest", "response": "This is a dusty street corner. The sidewalk runs west and sharply southwest where it leads to a sorry excuse for a park. The Vilheila-Pareira Tobacco shop is to the northeast.\n\nYou can see Tate Walczak here.\n\nThe sound of a motor can be heard far in the distance, behind the buildings somewhere.\n\nClaire Prebo arrives from the west.\n\nTate sighs heavily.\n\nClaire smells her finger.\n\nThis is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.\n\nYou hear the muffled sounds of a radio playing from within one of the buildings.\n\nThis is a dusty road that leads south to Castronegro and north into the hills. The sun's heat causes you to sweat furiously here.\n\nVultures circle above you.\n\nThe road through the hills meanders north to south here, but a steep hill exists to the northwest wherein a vault door hides a half-buried mausoleum.\n\nStrange noises echo around you.\n\nThis road winds through the hills. Thankfully, there is some shade among these badlands. The path leads both northeast and south.\n\nYou think you hear talking but cannot make it out.\n\nYou can't go that way.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You go northwest", "response": "You can't go that way.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "Go northeast", "response": "This once was a garden, but now everything is dust and decay. The flowerpots hold only dirt and dead vines cover almost everything.\nCasa De Diaz, the home of Bernardo Diaz VI, is to the north. The front door; an iron grate. The house is a stone horror but seems to once have been influenced greatly by Spanish architecture. However, the place is in bad disrepair; as if it's been abandoned for some years or even decades. The path through the hills and back to Castronegro lies to the southwest.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You search the flowerpots", "response": "You find nothing of interest.\n\nStrange noises echo around you.", "endoftext": false }, { "action": "You move the flowerpots", "response": "It is fixed in place.\n\nVultures circle above you.", "endoftext": false }, { "action": "You move the vines", "response": "It is fixed in place.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "You search vines", "response": "You find nothing of interest.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "Go north", "response": "You have a hunch there's more to be investigated before questioning Bernardo Diaz VI.\n\nThe sun beats down on you despite the season.", "endoftext": true }, { "action": "You look around", "response": "This once was a garden, but now everything is dust and decay. The flowerpots hold only dirt and dead vines cover almost everything.\nCasa De Diaz, the home of Bernardo Diaz VI, is to the north. The front door; an iron grate. The house is a stone horror but seems to once have been influenced greatly by Spanish architecture. However, the place is in bad disrepair; as if it's been abandoned for some years or even decades. The path through the hills and back to Castronegro lies to the southwest.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "You go to the southwest", "response": "This road winds through the hills. Thankfully, there is some shade among these badlands. The path leads both northeast and south.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You look at the chalice", "response": "This is certainly a treasure, if only it hadn't once been filled with blood. The chalice is stained around the rim with bloody lip prints.\n\nStrange noises echo around you.", "endoftext": false }, { "action": "You open watch", "response": "That's not something you can open.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You go south", "response": "This is a dusty road that leads south to Castronegro and north into the hills. The sun's heat causes you to sweat furiously here.\n\nYou can see Liana Farnham here.\n\nYou think you hear talking but cannot make it out.\n\nLiana breathes in deeply.", "endoftext": false }, { "action": "You go south", "response": "This is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.\n\nTumbleweed tumbles by.", "endoftext": false }, { "action": "Go west", "response": "This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.\n\nA vulture circles lazily far overhead.", "endoftext": false }, { "action": "You go north", "response": "This is a bizarre little occult shop cluttered with strange artifacts. Statues, utensils, books, and an assortment of other esoteric, occult offerings line many shelves and tables in this cramped space. The door to the outside is to the south. A small table sits next to the door.\n\nOn the small table are a Balinese statuette and a small sign.\n\nAs if one with the other strange objects, the proprietor, Filipo Diaz, watches the store.\n\nFilipo dusts the Haitian voodoo dolls while whispering softly to them.", "endoftext": false }, { "action": "You look at the statuette", "response": "It's a Balinese temple guardian demon. You've no idea why you know that.\n\nFilipo straightens some ancient Tarot cards on a shelf.", "endoftext": false }, { "action": "You search the statuette", "response": "You find nothing of interest.\n\nFilipo dusts the Haitian voodoo dolls while whispering softly to them.", "endoftext": false }, { "action": "Move statuette", "response": "Nothing obvious happens.\n\nFilipo rearranges some geodes.", "endoftext": false }, { "action": "You read the sign", "response": "The Tomb: Proprietor Filipo Diaz\n\nFilipo sweeps the floor with an old broom.", "endoftext": false }, { "action": "You move the table", "response": "It is fixed in place.\n\nFilipo eyes you suspiciously.", "endoftext": false }, { "action": "You look under the table", "response": "You find nothing of interest.\n\nFilipo straightens some ancient Tarot cards on a shelf.", "endoftext": false }, { "action": "Go south", "response": "This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.\n\nYou hear the muffled sounds of a radio playing from within one of the buildings.", "endoftext": false }, { "action": "Go south", "response": "This is a dusty sidewalk in Castronegro that stretches north to south. What passes as the town's park can be reached to the east. A nondescript building with a nondescript door is to the west. The Herrera Hotel can be seen to the south. The library can be reached to the southeast and you can cross the street to the northeast.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You go south", "response": "This is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.\n\nDust swirls around the buildings.", "endoftext": false }, { "action": "You take the statuette", "response": "Not a good idea with Filipo watching.\n\nFilipo mumbles something about needing more mandrake for the boss.", "endoftext": false }, { "action": "You read the letter", "response": "Filipo~ I will be needing mandrake with my next shipment.\n~B.\n\nFilipo straightens some ancient Tarot cards on a shelf.", "endoftext": false }, { "action": "You ask Filipo about the boots", "response": "\"I don't know much about boots.\"\n\nFilipo rearranges some geodes.", "endoftext": false }, { "action": "You go south", "response": "This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "Go southwest", "response": "You can't go that way.\n\nYou hear the muffled sounds of a radio playing from within one of the buildings.", "endoftext": false }, { "action": "Go west", "response": "This is the town's speakeasy. The casual atmosphere makes you wonder if any law enforcement has ever cared to swing into Castronegro. A lazy overhead fan does nothing to stir the still air in here which smells of stale beer and body odor. The door back to the street is east. A radio sits in the corner.\n\nTending bar is the owner, Gilberto Diaz.\n\nJames Whitlock sits in the shadows, drunk.\n\nCrackling through static on the radio, you hear, \"Nellie Taylor Ross of Wyoming has been elected as the U.S.'s first woman governor. . .\"\n\nGilberto eyes you blankly.", "endoftext": false }, { "action": "Go east", "response": "This is a dusty sidewalk in Castronegro that stretches north to south. What passes as the town's park can be reached to the east. A nondescript building with a nondescript door is to the west. The Herrera Hotel can be seen to the south. The library can be reached to the southeast and you can cross the street to the northeast.\n\nThe sound of a bus engine can be heard in the distance.", "endoftext": false }, { "action": "You go to the east", "response": "This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nEerie silence suddenly surrounds you.", "endoftext": false }, { "action": "You go to the south-east", "response": "This is a road that turns from pavement to dirt as it winds from the northwest toward Castronegro to the east into a small canyon.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "Go east", "response": "This is a place of death. No plant life can be seen and no animal life can be heard. This small canyon seems to have been chopped into the desert by a great hand, yet you've never heard of it existing.\nThe sand is more like dust. Paths lead through the canyon west and south. In the center of this area is a large obelisk; roughly ten feet tall and crudely carved all over. It juts like an insulting finger toward the heavens.\n\nYou can see Grover Cotterell here.\n\nA chill wind blows; the only sign of winter you've felt here.\n\nGrover straightens his tie.", "endoftext": false }, { "action": "You look se", "response": "You see nothing unexpected in that direction.\n\nYou think you hear talking but cannot make it out.\n\nGrover dabs his head with a hankerchief.", "endoftext": false }, { "action": "You look at the obelisk", "response": "It is ominous and the carvings that cover it seem to squirm, but not really. The sand around the obelisk has been disturbed much more than anywhere else in this canyon.\n\nStrange noises echo around you.\n\nGrover Cotterell goes west.", "endoftext": false }, { "action": "You look at the carvings", "response": "It is ominous and the carvings that cover it seem to squirm, but not really. The sand around the obelisk has been disturbed much more than anywhere else in this canyon.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "You turn the obelisk", "response": "It is fixed in place.\n\nThe sun beats down on you despite the season.\n\nGrover Cotterell arrives from the west.\n\nGrover smells his hankerchief.", "endoftext": false }, { "action": "You look at the shadow", "response": "You find nothing of interest.\n\nStrange noises echo around you.\n\nGrover Cotterell goes west.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You look at the sand", "response": "Around the obelisk, the sand is loose and covered with various footprints; one of which is a pair of bootprints with a cross imprint on the heels. Pebbles and other debris are strewn around the obelisk.\n\nA chill wind blows; the only sign of winter you've felt here.", "endoftext": false }, { "action": "You examine the debris", "response": "You also find a broken pair of spectacles with gold rims. There still could be more. . .\n\nVultures circle above you.", "endoftext": false }, { "action": "You examine spectacles", "response": "You've no idea who owns these glasses, but you do remember being told Dr. William Godfrey wore glasses. . .\n\nDust swirls about and gets into your eyes.", "endoftext": false }, { "action": "You look at the debris", "response": "You hear nothing unexpected.\n\nStrange noises echo around you.\n\nYou find no more objects, but you do suddenly notice that some of the tracks lead from the obelisk to the south.\nYou feel you have enough information to now interrogate Bernardo Diaz VI. You remember the bus driver telling you that his casa is to the north of town.\n\nYou think you hear talking but cannot make it out.", "endoftext": false }, { "action": "You go to the northeast", "response": "This is a road that turns from pavement to dirt as it winds from the northwest toward Castronegro to the east into a small canyon.\n\nYou can see Grover Cotterell here.\n\nDust swirls about and gets into your eyes.\n\nGrover Cotterell goes east.\n\nThis is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.\n\nA chill wind blows; the only sign of winter you've felt here.\n\nLiana Farnham arrives from the north.\n\nLiana checks her watch.\n\nThis is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.\n\nThe sound of a bus engine can be heard in the distance.\n\nThis is a dusty road that leads south to Castronegro and north into the hills. The sun's heat causes you to sweat furiously here.\n\nVultures circle above you.\n\nThe road through the hills meanders north to south here, but a steep hill exists to the northwest wherein a vault door hides a half-buried mausoleum.\n\nStrange noises echo around you.\n\nYou can't go that way.\n\nVultures circle above you.", "endoftext": true }, { "action": "Describe the surroundings", "response": "The road through the hills meanders north to south here, but a steep hill exists to the northwest wherein a vault door hides a half-buried mausoleum.\n\nDust swirls about and gets into your eyes.", "endoftext": false }, { "action": "You go north", "response": "This road winds through the hills. Thankfully, there is some shade among these badlands. The path leads both northeast and south.\n\nThe sun beats down on you despite the season.", "endoftext": false }, { "action": "Go north", "response": "The sun sets as you enter Casa de Diaz.\n\n(first opening the iron door)\nEntrance Hall\nThis is a central area connecting most of the ground floor rooms. It is carpeted with a ratty, old rug; evidently of Oriental design. The walls are decorated with portraits of various prominent Diaz and Vilheila-Pareira family members. Doors lead north, south, east, and west, and the hall continues to the northwest.", "endoftext": false }, { "action": "You search rug", "response": "You find the old key!", "endoftext": false }, { "action": "Go northwest", "response": "This is deep within the bowels of Casa de Diaz. The hall stretches to the southeast. Doors sit in the northeast, east, and south walls and a doorway leads open to the north. A narrow staircase leads upwards. Everything is covered with a thick layer of dust.", "endoftext": false }, { "action": "Go up", "response": "This is a dark, dusty hall upstairs in Casa de Diaz. Doors lead west and south. Rickety stairs lead back down to the first floor from here.", "endoftext": false }, { "action": "Go west", "response": "(first opening the bedroom door)\n\nThis is a blankly furnished room. Only a single cot stands testament that this was once a guest bedroom. The door is to the east.", "endoftext": false }, { "action": "You go south", "response": "(first opening the master bedroom door)\n\nThis may very well be the sleeping chamber of Bernardo Diaz VI; for you can't imagine who else would call this bedroom his. A large, canopied bed dominates the room and a dresser is squeezed in as well. The door is to the north.", "endoftext": false }, { "action": "You open the dresser", "response": "You open the dresser, revealing a red robe, set of old clothes and a pair of boots.", "endoftext": false }, { "action": "You take robe", "response": "(the black robe)\nYou already have that.", "endoftext": false }, { "action": "You take the red robe", "response": "(putting the revolver into the trenchcoat to make room)\nYou're carrying too many things already.", "endoftext": false }, { "action": "Search clothes", "response": "(the set of clothes)\nYou find nothing of interest.", "endoftext": false }, { "action": "You take the clothes", "response": "(the set of clothes)\nYou already have that.", "endoftext": false }, { "action": "You take the boots", "response": "(putting the ashtray into the trenchcoat to make room)\nYou're carrying too many things already.", "endoftext": true }, { "action": "Look around", "response": "This may very well be the sleeping chamber of Bernardo Diaz VI; for you can't imagine who else would call this bedroom his. A large, canopied bed dominates the room and a dresser is squeezed in as well. The door is to the north.", "endoftext": false }, { "action": "You go to the north", "response": "This is a dark, dusty hall upstairs in Casa de Diaz. Doors lead west and south. Rickety stairs lead back down to the first floor from here.", "endoftext": false }, { "action": "You go to the east", "response": "(first opening study door)\nIt seems to be locked.", "endoftext": false }, { "action": "You unlock door", "response": "What do you want to unlock the kitchen door with?", "endoftext": false }, { "action": "You go north", "response": "The dining table is a large wooden monstrosity and the tablecloth is purple velvet. This room is, obviously, the dining room, however, it is also the only room on this floor that appears to recently have been used. The tracks in the dust lead around the table and to the door in the east wall. A doorway opens to the south.", "endoftext": false }, { "action": "You examine tracks", "response": "One of them has a cross imprint in the heel.", "endoftext": false }, { "action": "You look at the table", "response": "It can easily seat twelve comfortably and any further amount uncomfortably.", "endoftext": false }, { "action": "Go east", "response": "(first opening kitchen door)\nIt seems to be locked.", "endoftext": false }, { "action": "You go northeast", "response": "(first opening the kitchen door)\nIt seems to be locked.", "endoftext": false }, { "action": "You go south", "response": "(first opening den door)\n\nThis is a large, high-ceilinged room which may have once been well-funished but has now gone to pot. On one wall is a portrait of Bernardo de Diaz. There are doors to the north and east.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\nan old key\nthe broken spectacles\na train ticket\na Herald clipping\na Times clipping\na black robe (being worn)\na flashlight (providing light)\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\nan ashtray\na revolver\na paperback book\na torn envelope\nthe archive key\na scrapbook\na cleaver\na broken pocket watch\na mysterious letter\na broken padlock\na silver chalice\na sickle\na holster (being worn)", "endoftext": false }, { "action": "You look at the portrait", "response": "It is a portrait of Bernardo de Diaz. . .or is it one of his descendants; the Diaz's numbered two through six? On his shoulder is a deformed rat or marmoset seemingly whispering in his ear. The Bernardo Diaz in the painting wears a large ruby ring on his left hand which, even when your meager flashlight beam is turned away, seems to gleam or flash with a dim light of its own.", "endoftext": false }, { "action": "You look at the ring", "response": "It is fixed in place.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You go east", "response": "(first opening the den door)\n\nThis is a central area connecting most of the ground floor rooms. It is carpeted with a ratty, old rug; evidently of Oriental design. The walls are decorated with portraits of various prominent Diaz and Vilheila-Pareira family members. Doors lead north, south, east, and west, and the hall continues to the northwest.", "endoftext": false }, { "action": "You go to the east", "response": "(first opening the hall door)\n\nThis small room is filled with old furniture and cobwebs.", "endoftext": false }, { "action": "You examine the furniture", "response": "Nothing interesting here.", "endoftext": false }, { "action": "You examine the cobwebs", "response": "They're just cobwebs.", "endoftext": false }, { "action": "You go west", "response": "This is a central area connecting most of the ground floor rooms. It is carpeted with a ratty, old rug; evidently of Oriental design. The walls are decorated with portraits of various prominent Diaz and Vilheila-Pareira family members. Doors lead north, south, east, and west, and the hall continues to the northwest.", "endoftext": false }, { "action": "Go north", "response": "(first opening the study door)\nIt seems to be locked.", "endoftext": false }, { "action": "You unlock study door with old key", "response": "You unlock the study door.", "endoftext": false }, { "action": "Go north", "response": "(first opening the study door)\n\nThis is a spacious room with wood panelled walls and a rotting carpet. Each wall has bookshelves stuffed with ancient books. Doors lead west and south.", "endoftext": false }, { "action": "You search the books", "response": "Perusing at random, you see that none of the books are in English. Most are in Spanish, the rest in Latin or Greek. The subject matter, despite the language barrier, appears disturbing.", "endoftext": false }, { "action": "You search the carpet", "response": "You find the skeleton key!", "endoftext": false }, { "action": "You open the kitchen door with the skeleton key", "response": "You unlock the kitchen door.", "endoftext": false }, { "action": "You go to the north-east", "response": "(first opening the kitchen door)\n\nThis kitchen is a husk of what it may once have been. The cabinets are now just wooden ribcages as only the frames remain. Everything here seems primitive; as if dating from the 18th century. A wood-burning stove sits to one side and a sideboard sits across from it. In the corner of this room, spiral stairs lead down into darkness.", "endoftext": false }, { "action": "You examine the stove", "response": "A relic from another time. It is currently closed. The thing looks clogged and disused. Surely, if any wood were ever put in there and lit, the house would go up in flames.", "endoftext": false }, { "action": "You open the stove", "response": "You open the wood-burning stove.", "endoftext": false }, { "action": "You look at the stove", "response": "A relic from another time. It is currently open. The thing looks clogged and disused. Surely, if any wood were ever put in there and lit, the house would go up in flames.", "endoftext": false }, { "action": "Search stove", "response": "The wood-burning stove is empty.", "endoftext": false }, { "action": "You look at the sideboard", "response": "It's an antique, for sure, but would need a lot of work to make it look good once again. As it is, it is caked in dust.", "endoftext": false }, { "action": "You examine the cabinets", "response": "Just a husk of what they once were. Where the hell did the bottoms and doors go? This place is Bananatown.", "endoftext": true }, { "action": "Go downward", "response": "You are in the archetypal creepy cellar. Your flashlight does little to comfort you, as if the darkness were a thing fighting against you. Doors lead east and south and the cellar stretches further to the southeast, into pitch darkness. Spiral stairs lead upward.", "endoftext": false }, { "action": "You go to the east", "response": "(first opening the laboratory door)\nIt seems to be locked.", "endoftext": false }, { "action": "Go south", "response": "(first opening the sturdy door)\n\nThis strange room looks like it was to be a sub-basement that never materialized. Instead, a deep, wide, dark hole punctures the ground. The smell from the hole is indescribable and it sounds like a hundred crazy degenerates are wandering dark warrens within it. The door back to the basement is north.\n\nIn the dirt, near the hole to the warrens, is a new-looking key.\n\nStanding sentry by this horrible portal is some sort of insane cannibal. She eyes you hungrily.", "endoftext": false }, { "action": "You talk to the cannibal", "response": "Maybe you should ask or tell about more specific topics.", "endoftext": false }, { "action": "You show the chalice to the cannibal", "response": "(first taking the silver chalice)\n(putting the Times clipping into the trenchcoat to make room)\nYou're carrying too many things already.", "endoftext": false }, { "action": "You take key", "response": "(the lab key)\nThe insane cannibal woman seems to think you aren't a threat. . .\n\n(putting the Herald clipping into the trenchcoat to make room)\nYou pick up the lab key from the ground.", "endoftext": false }, { "action": "You go north", "response": "The insane cannibal seems to think you aren't a threat. . .\n\nYou are in the archetypal creepy cellar. Your flashlight does little to comfort you, as if the darkness were a thing fighting against you. Doors lead east and south and the cellar stretches further to the southeast, into pitch darkness. Spiral stairs lead upward.", "endoftext": false }, { "action": "You unlock the laboratory door with the new key", "response": "You unlock the laboratory door.", "endoftext": false }, { "action": "Go east", "response": "(first opening the laboratory door)\n\nThis is, finally, the most used room in the house. It's also the only one lit with electricity. Bare bulbs hang above you, casting a glare on the surroundings. An electric hum fills the air, causing you to taste copper. Tables line the walls, upon which sit various contraptions for various dark and unkown purposes. The only door is to the west.\n\nStanding among the other odd things is Bernardo Diaz VI. Or is it the orignal Bernardo de Diaz? He's not that tall but carries himself with a dark charisma. His oversized ruby ring glints in the unnatural lighting of this room. He wears clothes that are out-of-date by about 300 years. \"Hola.\", he greets you warmly.\n\n\"Yeah, hola yourself, sharky.\", you say to him. \"I just want\nto know what happened to David Lane.\"", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nBernardo looks at you quizically.", "endoftext": false }, { "action": "You talk to Diaz", "response": "Maybe you should ask or tell about more specific topics.\n\n\"Don't look at me quizically.\", you tell him, \"David Lane disappeared and I'm sure as shit your little cult has something to do with it.\"", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nBernardo rolls his eyes and smiles, telling you all you need to know: David Lane is dead at the hands of the cult of Castronegro.", "endoftext": false }, { "action": "You show the chalice to Diaz", "response": "(first taking the silver chalice)\n(putting the train ticket into the trenchcoat to make room)\n\"Si, that is what we use to drink the blood of our\nsacrifices. David Lane, the man for which you are looking, was especially delicious.\"", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na silver chalice\na lab key\na skeleton key\nan old key\nthe broken spectacles\na black robe (being worn)\na flashlight (providing light)\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\na train ticket\na Herald clipping\na Times clipping\nan ashtray\na revolver\na paperback book\na torn envelope\nthe archive key\na scrapbook\na cleaver\na broken pocket watch\na mysterious letter\na broken padlock\na sickle\na holster (being worn)", "endoftext": false }, { "action": "You show the robe to Diaz", "response": "\"Interesting.\"", "endoftext": false }, { "action": "You show the letter to Diaz", "response": "(first taking the mysterious letter)\n(putting the broken spectacles into the trenchcoat to make room) \"Fantastic.\"", "endoftext": false }, { "action": "You show the herald clipping to Diaz", "response": "(first taking the Herald clipping)\n(putting the old key into the trenchcoat to make room)\n\"That's an interesting Herald clipping.\"", "endoftext": false }, { "action": "You show the watch to Diaz", "response": "(first taking the broken pocket watch)\n(putting the skeleton key into the trenchcoat to make room) \"Fantastic.\"", "endoftext": false }, { "action": "You show the cleaver to Diaz", "response": "(first taking the cleaver)\n(putting the lab key into the trenchcoat to make room)\n\"That's an interesting cleaver.\"", "endoftext": false }, { "action": "You show the sickle to Diaz", "response": "(first taking the sickle)\n(putting the silver chalice into the trenchcoat to make room)\n\"That's an interesting sickle.\"", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is, finally, the most used room in the house. It's also the only one lit with electricity. Bare bulbs hang above you, casting a glare on the surroundings. An electric hum fills the air, causing you to taste copper. Tables line the walls, upon which sit various contraptions for various dark and unkown purposes. The only door is to the west.\n\nStanding among the other odd things is Bernardo Diaz VI. Or is it the orignal Bernardo de Diaz? He's not that tall but carries himself with a dark charisma. His oversized ruby ring glints in the unnatural lighting of this room. He wears clothes that are out-of-date by about 300 years.", "endoftext": false }, { "action": "You examine the contraptions", "response": "There are various alchemical and electrical things on the tables, none of which you can figure out. A quick search might yield more. . .might not.", "endoftext": false }, { "action": "Search contraptions", "response": "The only thing you spy of immediate use is a cigar lighter which you quickly pocket.", "endoftext": false }, { "action": "You look at lighter", "response": "It is nickel-plated and maybe was once fancy but now it is dull and weathered. It would be amazing if it still worked.\n\nThe cigar lighter is currently switched off.", "endoftext": false }, { "action": "You switch lighter on", "response": "You switch the cigar lighter on.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "Show glasses to Diaz", "response": "(first taking the broken spectacles)\n(putting the mysterious letter into the trenchcoat to make room) You're carrying too many things already.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You switch lighter off", "response": "You switch the cigar lighter off.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na cigar lighter\na sickle\na cleaver\na broken pocket watch\na Herald clipping\na black robe (being worn)\na flashlight (providing light)\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\na mysterious letter\na silver chalice\na lab key\na skeleton key\nan old key\nthe broken spectacles\na train ticket\na Times clipping\nan ashtray\na revolver\na paperback book\na torn envelope\nthe archive key\na scrapbook\na broken padlock\na holster (being worn)", "endoftext": false }, { "action": "You show the clipping to Diaz", "response": "(the Herald clipping to Bernardo de Diaz)\n\"Thank you for showing me your Herald clipping.\"", "endoftext": false }, { "action": "You drop the clipping", "response": "(the Herald clipping)\nDropped.", "endoftext": false }, { "action": "Show glasses to Diaz", "response": "(first taking the broken spectacles)\n\"Wow.\"", "endoftext": false }, { "action": "You show sickle to Diaz", "response": "\"That's an interesting sickle.\"", "endoftext": false }, { "action": "You show the watch to Diaz", "response": "\"Interesting.\"", "endoftext": false }, { "action": "You show the letter to Diaz", "response": "(first taking the mysterious letter)\n(putting the broken pocket watch into the trenchcoat to make room) \"Thank you for showing me your mysterious letter.\"", "endoftext": false }, { "action": "You show the chalice to Diaz", "response": "(first taking the silver chalice)\n(putting the cleaver into the trenchcoat to make room)\n\"Si, that is what we use to drink the blood of our\nsacrifices. David Lane, the man for which you are looking, was especially delicious.\"", "endoftext": false }, { "action": "You examine the tables", "response": "They are sturdy, metal tables; the only somewhat-modern furnishings in this abode.", "endoftext": false }, { "action": "You show the scrapbook to Diaz", "response": "(first taking the scrapbook)\n(putting the sickle into the trenchcoat to make room)\n\"Wow.\"", "endoftext": false }, { "action": "You look at the ring", "response": "It is an over-sized ruby ring; gaudy but genuinely priceless by the look of it.", "endoftext": false }, { "action": "You look at Diaz", "response": "He's not that tall but carries himself with a dark charisma. His oversized ruby ring glints in the unnatural lighting of this room. He wears clothes that are out-of-date by about 300 years.", "endoftext": false }, { "action": "You show lighter to Diaz", "response": "\"That's an interesting cigar lighter.\"", "endoftext": false }, { "action": "Go west", "response": "In order to really stop this cult, you realize this house needs to be burned to the ground!\n\nYou turn to run like a little bitch, but Bernardo has other plans for you. Your back being turned, you've no idea what the spell looked like that he cast upon you.", "endoftext": true }, { "action": "Describe the surroundings", "response": "This kitchen is a husk of what it may once have been. The cabinets are now just wooden ribcages as only the frames remain. Everything here seems primitive; as if dating from the 18th century. A wood-burning stove sits to one side and a sideboard sits across from it. In the corner of this room, spiral stairs lead down into darkness.", "endoftext": true }, { "action": "Go downward", "response": "You are in the archetypal creepy cellar. Your flashlight does little to comfort you, as if the darkness were a thing fighting against you. Doors lead east and south and the cellar stretches further to the southeast, into pitch darkness. Spiral stairs lead upward.", "endoftext": false }, { "action": "You get the key", "response": "(the lab key)\nThe insane cannibal woman seems to think you aren't a threat. . .\n\n(putting the Times clipping into the trenchcoat to make room)\nYou're carrying too many things already.", "endoftext": false }, { "action": "You go north", "response": "The insane cannibal seems to think you aren't a threat. . .\n\nYou are in the archetypal creepy cellar. Your flashlight does little to comfort you, as if the darkness were a thing fighting against you. Doors lead east and south and the cellar stretches further to the southeast, into pitch darkness. Spiral stairs lead upward.", "endoftext": false }, { "action": "Go south", "response": "This strange room looks like it was to be a sub-basement that never materialized. Instead, a deep, wide, dark hole punctures the ground. The smell from the hole is indescribable and it sounds like a hundred crazy degenerates are wandering dark warrens within it. The door back to the basement is north.\n\nIn the dirt, near the hole to the warrens, is a new-looking key.\n\nStanding sentry by this horrible portal is some sort of insane cannibal. She eyes you hungrily.", "endoftext": false }, { "action": "You drop the old key", "response": "Dropped.", "endoftext": false }, { "action": "You get the new key", "response": "The insane cannibal woman seems to think you aren't a threat. . .\n\nYou pick up the lab key from the ground.", "endoftext": false }, { "action": "Go north", "response": "The insane cannibal seems to think you aren't a threat. . .\n\nYou are in the archetypal creepy cellar. Your flashlight does little to comfort you, as if the darkness were a thing fighting against you. Doors lead east and south and the cellar stretches further to the southeast, into pitch darkness. Spiral stairs lead upward.\n\nYou can see an old key here.", "endoftext": false }, { "action": "You unlock the laboratory door with the new key", "response": "You unlock the laboratory door.", "endoftext": false }, { "action": "You talk to Diaz", "response": "Maybe you should ask or tell about more specific topics.\n\nBernardo looks at you quizically.", "endoftext": false }, { "action": "You show the chalice to Diaz", "response": "(first taking the silver chalice)\n(putting the Herald clipping into the trenchcoat to make room)\n\"Si, that is what we use to drink the blood of our\nsacrifices. David Lane, the man for which you are looking, was especially delicious.\"\n\n\"Don't look at me quizically.\", you tell him, \"David Lane disappeared and I'm sure as shit your little cult has something to do with it.\"", "endoftext": false }, { "action": "You ask Diaz about Lane", "response": "\"I don't know much about lane.\"\n\nBernardo rolls his eyes and smiles, telling you all you need to know: David Lane is dead at the hands of the cult of Castronegro.", "endoftext": false }, { "action": "You shoot diaz", "response": "With what, idiot? You're not holding your revolver.", "endoftext": false }, { "action": "You take revolver", "response": "(putting the train ticket into the trenchcoat to make room)\nYou're carrying too many things already.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na cigar lighter\na silver chalice\na lab key\na skeleton key\nthe broken spectacles\na black robe (being worn)\na flashlight (providing light)\na fedora (being worn)\na set of clothes (being worn)\na trenchcoat (being worn and open)\na train ticket\na Herald clipping\na Times clipping\nan ashtray\na revolver\na paperback book\na torn envelope\nthe archive key\na scrapbook\na cleaver\na broken pocket watch\na mysterious letter\na broken padlock\na sickle\na holster (being worn)", "endoftext": false }, { "action": "You drop the skeleton key", "response": "Dropped.", "endoftext": false }, { "action": "You take revolver", "response": "You take the revolver from the trenchcoat.", "endoftext": false }, { "action": "You shoot diaz", "response": "You fire several shots at the cult leader but the slugs bounce off his skin as if it were enchanted with magical armor. Bernardo simply laughs at you.", "endoftext": false }, { "action": "Burn diaz", "response": "This dangerous act would achieve little.", "endoftext": false }, { "action": "You switch lighter on", "response": "You switch the cigar lighter on.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "Burn diaz", "response": "This dangerous act would achieve little.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "Attack diaz with the sickle", "response": "(first taking the sickle)\n(putting the broken spectacles into the trenchcoat to make room)\nYou move to attack the cult leader but he swiftly moves out of your way. As you stumble forward from your clumsy lunge, he sinks a ceremonial dagger deep into your back.", "endoftext": false }, { "action": "You show the chalice to Diaz", "response": "(first taking the silver chalice)\n(putting the Herald clipping into the trenchcoat to make room)\n\"Si, that is what we use to drink the blood of our\nsacrifices. David Lane, the man for which you are looking, was especially delicious.\"\n\nBernardo looks at you quizically.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\n\"Don't look at me quizically.\", you tell him, \"David Lane disappeared and I'm sure as shit your little cult has something to do with it.\"", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nBernardo rolls his eyes and smiles, telling you all you need to know: David Lane is dead at the hands of the cult of Castronegro.", "endoftext": false }, { "action": "You take the ring", "response": "That seems to be a part of Bernardo de Diaz.", "endoftext": false }, { "action": "You examine the bulbs", "response": "They are bare light bulbs.", "endoftext": false }, { "action": "Break bulbs", "response": "That would hurt your hands.", "endoftext": false }, { "action": "You put all in the coat", "response": "cigar lighter: Done.\nsilver chalice: Done.\nlab key: Done.\nskeleton key: Done.\nbroken spectacles: Done.\ntrain ticket: Done.\nflashlight: Done.", "endoftext": false }, { "action": "You take off the robe", "response": "You take off the black robe.", "endoftext": false }, { "action": "Shoot ring", "response": "With what, idiot?\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You take revolver", "response": "You take the revolver from the trenchcoat.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "Shoot ring", "response": "\"That is one ass-ugly ring.\", you say, squeezing off your shot. The ring explodes in a shower of arcane fire while the bulbs above you explode in a shower of sparks. Bernardo de Diaz quickly rots as he falls to the ground with a wet thwump!\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You go west", "response": "In order to really stop this cult, you realize this house needs to be burned to the ground!\n\nYou are in the archetypal creepy cellar. Your flashlight does little to comfort you, as if the darkness were a thing fighting against you. Doors lead east and south and the cellar stretches further to the southeast, into pitch darkness. Spiral stairs lead upward.\n\nYou can see an old key here.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "Go upward", "response": "This kitchen is a husk of what it may once have been. The cabinets are now just wooden ribcages as only the frames remain. Everything here seems primitive; as if dating from the 18th century. A wood-burning stove sits to one side and a sideboard sits across from it. In the corner of this room, spiral stairs lead down into darkness.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You open the stove", "response": "You open the wood-burning stove.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You put the lighter in the stove", "response": "The cigar lighter would be useless there.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You examine the stove", "response": "A relic from another time. It is currently open. The thing looks clogged and disused. Surely, if any wood were ever put in there and lit, the house would go up in flames.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You break the cabinets with the sickle", "response": "There's no way to break the cabinets with the sickle.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "Break cabinets", "response": "That would hurt your hands.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You get the cabinets", "response": "That's hardly portable.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You break the cabinets with the cleaver", "response": "There's no way to break the cabinets with the cleaver.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You examine the cabinets", "response": "Just a husk of what they once were. Where the hell did the bottoms and doors go? This place is Bananatown.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You search the cabinets", "response": "You find nothing of interest.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You take all", "response": "flashlight: You take the flashlight from the trenchcoat.\ntrain ticket: You take the train ticket from the trenchcoat.\nbroken spectacles: You take the broken spectacles from the trenchcoat. skeleton key: You take the skeleton key from the trenchcoat.\nlab key: (putting the black robe into the trenchcoat to make room)\nYou take the lab key from the trenchcoat.\nsilver chalice: (putting the revolver into the trenchcoat to make room)\nYou take the silver chalice from the trenchcoat.\ncigar lighter: (putting the train ticket into the trenchcoat to make room)\nYou take the cigar lighter from the trenchcoat.\nHerald clipping: (putting the broken spectacles into the trenchcoat to make room)\nYou take the Herald clipping from the trenchcoat.\nTimes clipping: (putting the skeleton key into the trenchcoat to make room)\nYou take the Times clipping from the trenchcoat.\nashtray: (putting the lab key into the trenchcoat to make room)\nYou take the ashtray from the trenchcoat.\npaperback book: (putting the silver chalice into the trenchcoat to make room)\nYou take the paperback book from the trenchcoat.\ntorn envelope: (putting the cigar lighter into the trenchcoat to make room)\nYou take the torn envelope from the trenchcoat.\narchive key: (putting the Herald clipping into the trenchcoat to make room)\nYou take the archive key from the trenchcoat.\nscrapbook: (putting the Times clipping into the trenchcoat to make room)\nYou take the scrapbook from the trenchcoat.\ncleaver: (putting the ashtray into the trenchcoat to make room)\nYou take the cleaver from the trenchcoat.\nbroken pocket watch: (putting the paperback book into the trenchcoat to make room)\nYou take the broken pocket watch from the trenchcoat.\nmysterious letter: (putting the torn envelope into the trenchcoat to make room)\nYou take the mysterious letter from the trenchcoat.\nbroken padlock: (putting the archive key into the trenchcoat to make room)\nYou take the broken padlock from the trenchcoat.\nsickle: (putting the scrapbook into the trenchcoat to make room)\nYou take the sickle from the trenchcoat.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You put all in the trenchcoat", "response": "sickle: Done.\nbroken padlock: Done.\nmysterious letter: Done.\nbroken pocket watch: Done.\ncleaver: Done.\nflashlight: Done.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You put the paperback book in the stove", "response": "The paperback book would be useless there.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You break the sideboard with the cleaver", "response": "There's no way to break the sideboard with the cleaver.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You break the sideboard with the sickle", "response": "There's no way to break the sideboard with the sickle.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You put the sideboard in the stove", "response": "The sideboard would be useless there.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You go to the south", "response": "You can't go that way.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You take the flashlight", "response": "You take the flashlight from the trenchcoat.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You go west", "response": "(first opening kitchen door)\nIt seems to be locked.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": true }, { "action": "Go downwards", "response": "You are in the archetypal creepy cellar. Your flashlight does little to comfort you, as if the darkness were a thing fighting against you. Doors lead east and south and the cellar stretches further to the southeast, into pitch darkness. Spiral stairs lead upward.\n\nYou can see an old key here.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "Go southeast", "response": "This is the deeper recesses of the cellar of Casa de Diaz. Maybe once it was used for storage, but now, only scraps of debris remain. The rest of the basement is to the northwest.\n\nCollecting dust and rot in the corner is a dry log.\n\nLooking like a zombie or some prehistoric madman, a degenerate imbecile drools as your flashlight bounces around him. He is a living nightmare and he stares at you hungrily. He bears the family traits of the Diaz and Vilheila-Pareira families; long black hair and green eyes.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You get the log", "response": "You make a move to take the dry log but the degenerate imbecile has other plans. He lunges at you and, during the grapple, sinks his teeth into your face.", "endoftext": false }, { "action": "You take revolver", "response": "(putting the Herald clipping into the trenchcoat to make room)\nYou take the revolver from the trenchcoat.\n\nBernardo looks at you quizically.", "endoftext": false }, { "action": "Shoot ring", "response": "You should wait until you find out what happened to David Lane.\n\n\"Don't look at me quizically.\", you tell him, \"David Lane disappeared and I'm sure as shit your little cult has something to do with it.\"", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.", "endoftext": false }, { "action": "Shoot ring", "response": "\"That is one ass-ugly ring.\", you say, squeezing off your shot. The ring explodes in a shower of arcane fire while the bulbs above you explode in a shower of sparks. Bernardo de Diaz quickly rots as he falls to the ground with a wet thwump!", "endoftext": false }, { "action": "You go west", "response": "In order to really stop this cult, you realize this house needs to be burned to the ground!\n\nYou are in the archetypal creepy cellar. Your flashlight does little to comfort you, as if the darkness were a thing fighting against you. Doors lead east and south and the cellar stretches further to the southeast, into pitch darkness. Spiral stairs lead upward.\n\nYou can see an old key here.", "endoftext": false }, { "action": "Go southeast", "response": "This is the deeper recesses of the cellar of Casa de Diaz. Maybe once it was used for storage, but now, only scraps of debris remain. The rest of the basement is to the northwest.\n\nCollecting dust and rot in the corner is a dry log.\n\nLooking like a zombie or some prehistoric madman, a degenerate imbecile drools as your flashlight bounces around him. He is a living nightmare and he stares at you hungrily. He bears the family traits of the Diaz and Vilheila-Pareira families; long black hair and green eyes.", "endoftext": false }, { "action": "You shoot zombie", "response": "\"Tag, you're it.\", you say, trying desperately to start a catch-phrase as you blow the degenerate lunatic's head off, \"No tag-backs.\"", "endoftext": false }, { "action": "You put all in the trenchcoat", "response": "cigar lighter: Done.\nrevolver: Done.\nlab key: Done.\nskeleton key: Done.\nbroken spectacles: Done.\nflashlight: Done.", "endoftext": false }, { "action": "You get the log", "response": "You pick up the dry log from the ground.", "endoftext": false }, { "action": "You go northwest", "response": "You are in the archetypal creepy cellar. Your flashlight does little to comfort you, as if the darkness were a thing fighting against you. Doors lead east and south and the cellar stretches further to the southeast, into pitch darkness. Spiral stairs lead upward.\n\nYou can see an old key here.", "endoftext": false }, { "action": "Ascend", "response": "This kitchen is a husk of what it may once have been. The cabinets are now just wooden ribcages as only the frames remain. Everything here seems primitive; as if dating from the 18th century. A wood-burning stove sits to one side and a sideboard sits across from it. In the corner of this room, spiral stairs lead down into darkness.", "endoftext": false }, { "action": "You put the log in the stove", "response": "The wood-burning stove is closed.", "endoftext": false }, { "action": "You open the stove", "response": "You open the wood-burning stove.", "endoftext": false }, { "action": "You put the log in the stove", "response": "You put the dry log into the wood-burning stove.", "endoftext": false }, { "action": "Light log", "response": "You need something with which to light it!.", "endoftext": false }, { "action": "You get lighter", "response": "You take the cigar lighter from the trenchcoat.", "endoftext": false }, { "action": "Light log", "response": "Using the cigar lighter, you burn the dry log in the wood-burning stove. Smoke fills the room and the fire spreads quickly. You run, as fast as you can, for the front door. . .\n. . . . . . . . . . . . . . . . .", "endoftext": false }, { "action": "You press the space", "response": "You exit the train amid the throng of other passengers. The station is filled with people and steam. A train stands nearby from which passengers disembark.\n\nAmid the steam and people, a solitary figure stands alone; Claudine Lane, awaiting news about her brother, David.\n\nYou approach Claudine and see sadness in her eyes as she sees David is not with you.\n\nA meager flame emits from your cigar lighter but it's not enough by which to see.", "endoftext": false }, { "action": "You turn off lighter", "response": "You switch the cigar lighter off.\n\n\"You don't have to tell me he's dead, detective.\", she says. \"Well, you still deserve to know what happened.\", you say.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\n\"I'm all ears, detective.\", she says, girding herself for the news. You decide to jump right to it,", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\n\"Your brother was eaten by a cult of inbred cannibals lead by an immortal sorcerer.\", you tell her. She gives a small gasp and immediately goes pale.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n\"Well,\", you say, \"Keep your tits up, Claudine. You can just mail me the check.\", and you walk off; out of the train station and into the sunset.", "endoftext": true } ]
b6tooi55yp4op4qp
Founder's Mercy
Thomas Insel
[ "Science Fiction" ]
[ "2019 XYZZY Awards", "compassless", "cover art", "escape", "feelie map", "feelies", "minimalist", "nonstandard directions", "parser", "science fiction", "space station", "Spring Thing 2019", "Spring Thing Game", "walkthrough" ]
2,019
[ 1, 2, 8, 1, 0 ]
12
3.25
20200702
false
You awake. You are lonely, so lonely. It was a thousand days ago today. All alone these thousand days. Your parents were the last. No, your father was the last. He held on for nearly a hundred days longer. Now you are the last. Alone. Adrift.
[ { "action": "%", "response": "You awake. You are lonely, so lonely. It was a thousand days ago today. All alone these thousand days. Your parents were the last. No, your father was the last. He held on for nearly a hundred days longer. Now you are the last. Alone. Adrift.\n\nBut maybe it isn't hopeless. There must still be other people in other worlds, and you think you know how to get there.\n\nToday is the day.\n\n\n\nType ABOUT for credits or HINT for assistance.\n\nHome (on the blanket)\nThe room where you've slept your entire life. The crops are outside.\n\nThere is a secured hatch in the floor.", "endoftext": true }, { "action": "About yourself", "response": "As virtuous as ever.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na scanner\na green jumpsuit (being worn)", "endoftext": false }, { "action": "You look at the scanner", "response": "The handheld voice-activated scanner you use when working on the station's machines.\n\n[You can ask the scanner for a list of commands by typing\nSCANNER, HELP and give it voice commands by typing phrases such as SCANNER, SCAN SOMETHING where SOMETHING is a visible object.]", "endoftext": false }, { "action": "You examine the jumpsuit", "response": "You have worn modest jumpsuits like this since you were small. Originally, the colors had meanings: forest green for farmers, navy blue for technicians, and so on, but that distinction died even before the community.\n\nIt features a single large pocket, currently empty.", "endoftext": false }, { "action": "You examine the hatch", "response": "The floor hatch is closed.", "endoftext": false }, { "action": "You open it", "response": "You open the floor hatch.", "endoftext": true }, { "action": "You go downwards", "response": "(first getting off the blanket)\n\nYour decompression shelter and storage space for increasingly empty shelves of canned vegetables and one more large bag of split peas.\n\nThere is an open hatch in the ceiling.", "endoftext": false }, { "action": "You examine the shelves", "response": "Almost a hundred jars of canned vegetables are on the makeshift shelves that line the wall. So is your emergency mask.", "endoftext": false }, { "action": "You look at the mask", "response": "You wore this mask when there were regular decompression drills.", "endoftext": false }, { "action": "You take it", "response": "Taken.", "endoftext": false }, { "action": "You go upward", "response": "The room where you've slept your entire life. The crops are outside.\n\nThere is an open hatch in the floor.\n\nA homespun blanket is arranged neatly on the ground. It is your bed.", "endoftext": false }, { "action": "You look at the blanket", "response": "Homespun wool.", "endoftext": false }, { "action": "Leave", "response": "Sector 4: Crops\nYour home is here among the crops. To the port and starboard, the station walls rise up to the hub above. You can walk spinward or antispinward.", "endoftext": false }, { "action": "You examine the crops", "response": "Greens, carrots, and potatoes.", "endoftext": false }, { "action": "Go south", "response": "You are blocked by the station wall. The exits are inside to your home, spinward to sector 5, and antispinward to sector 3.", "endoftext": false }, { "action": "Go southwest", "response": "You walk a little ways to the next sector.\n\nSector 5: Forest\nThe school house is nestled among the trees. A pylon stretches up from the same grove to the hub of the station. You can walk spinward or antispinward.", "endoftext": false }, { "action": "You look at the house", "response": "Little and red, the traditional markings of a school building.", "endoftext": false }, { "action": "You examine the pylon", "response": "Made of smooth metal, it connects the ground to the hub of the station many meters above. You can see similar pylons spinward and antispinward.", "endoftext": false }, { "action": "Examine hub", "response": "The station rotates around the hub, which extends out to hold solar panels to the port and mirrors on the starboard side. On the inside, there is a maintenance platform about two thirds of the way up the pylons.", "endoftext": false }, { "action": "You go inside", "response": "A broken learning machine remains in a corner, but mostly the older farmers took turns leading the class. There is a desk, and a chalkboard hangs on one wall.\n\nOn the desk is a clean eraser.", "endoftext": false }, { "action": "You look at the chalkboard", "response": "The board is covered in your old arithmetic work.", "endoftext": false }, { "action": "You examine the desk", "response": "You wrote your lessons at this desk. Your people were practical, plain folk, so you learned practical things in school: reading, writing, arithmetic. More importantly, practical mechanics and farming.\n\nOn the desk is a clean eraser.", "endoftext": false }, { "action": "You take the eraser", "response": "Taken.", "endoftext": false }, { "action": "You erase the board", "response": "(with the eraser)\nYou carefully clean the chalkboard and dirty the eraser.", "endoftext": false }, { "action": "You examine the machine", "response": "This last learning machine broke when you were maybe three thousand days old. It contains a power module and an instruction module.", "endoftext": false }, { "action": "You examine the power", "response": "It is a standardized power module.", "endoftext": false }, { "action": "You look at the instruction", "response": "It is a standardized instruction module.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nan instruction module\na power module\na dusty eraser\nyour blanket\nan emergency mask\na scanner\na green jumpsuit (being worn)", "endoftext": false }, { "action": "You go outside", "response": "Sector 5: Forest\nThe school house is nestled among the trees. A pylon stretches up from the same grove to the hub of the station. You can walk spinward or antispinward.", "endoftext": false }, { "action": "Go southwest", "response": "You walk a little ways to the next sector.\n\nSector 6: Hydroponics\nYour people preferred to grow things the old fashioned way, but in truth the majority of your fruit and vegetables came from this sector when the machines still worked. You can walk spinward or antispinward.\n\nThere is a secured hatch in the ground.", "endoftext": false }, { "action": "You examine the hatch", "response": "The floor hatch is closed.", "endoftext": true }, { "action": "Go downwards", "response": "This room is dim, quiet, and stuffy. There is still one crate of machine parts left.\n\nThere is an open hatch in the ceiling.\n\nYou can also see a pair of gravity boots here.", "endoftext": false }, { "action": "You examine the boots", "response": "Black work boots with red stripes. They don't really make gravity, but they do stick to some maintenance walkways to help workers get around in low gravity.", "endoftext": false }, { "action": "You wear the boots", "response": "(first taking the pair of gravity boots)\n(putting the scanner into your pocket to make room)\nYou put on the pair of gravity boots.", "endoftext": false }, { "action": "You go up", "response": "An alarm sounds, the hatch slams shut, and a synthesized voice says \"Laser scan detects unauthorized materiel removal.\"\n\nThe hatch seems to be locked.", "endoftext": false }, { "action": "You remove the boots", "response": "You take off the pair of gravity boots.", "endoftext": false }, { "action": "You drop the boots", "response": "Dropped.", "endoftext": false }, { "action": "Scan power", "response": "Module is functional.", "endoftext": false }, { "action": "Scan instruction", "response": "Module is faulty.", "endoftext": false }, { "action": "Go upwards", "response": "(first opening the ceiling hatch)\n\nSector 6: Hydroponics\nYour people preferred to grow things the old fashioned way, but in truth the majority of your fruit and vegetables came from this sector when the machines still worked. You can walk spinward or antispinward.\n\nThere is an open hatch in the ground.", "endoftext": false }, { "action": "You go to the southwest", "response": "You walk a little ways to the next sector.\n\nSector 1: Crops\nYou still maintain the crops here. There is a small graveyard and the barn remains from when this was the livestock sector. A pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.\n\nThere is a secured hatch in the ground.", "endoftext": false }, { "action": "You examine the graveyard", "response": "Unmarked graves, but fenced off. You buried your parents here.", "endoftext": false }, { "action": "You examine the barn", "response": "A single story barn.", "endoftext": false }, { "action": "You examine the pylon", "response": "Made of smooth metal, it connects the ground to the hub of the station many meters above. You can see similar pylons spinward and antispinward.", "endoftext": false }, { "action": "Go inside", "response": "Not fancy: livestock on one side and feed on the other, but nothing remains of either. There is a plow near the entrance.\n\nYou can see a hoe here.", "endoftext": false }, { "action": "You examine plow", "response": "Some of the old stories mentioned oxen, but you plowed with a team of goats until the animals began to die. Then with no meat and little grain to sell, the community couldn't make its debt payments and people started leaving.", "endoftext": false }, { "action": "You examine the hoe", "response": "A straight-handled draw hoe. It is well worn from the time you have spent working the fields by hand.", "endoftext": false }, { "action": "You ascend", "response": "The only exit is outside to sector 1.", "endoftext": false }, { "action": "You leave", "response": "Sector 1: Crops\nYou still maintain the crops here. There is a small graveyard and the barn remains from when this was the livestock sector. A pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.\n\nThere is a secured hatch in the ground.", "endoftext": false }, { "action": "You examine the crops", "response": "You are proud of the grain and legumes.", "endoftext": false }, { "action": "You drop hoe", "response": "Dropped.", "endoftext": true }, { "action": "You go downwards", "response": "(first opening the floor hatch)\n\nThis room serves as an airlock for the pod bay, and holds an old pressure suit and various machinery such as the atmosphere pump. There is a brass plate on the wall.\n\nThere is an open hatch in the ceiling.\n\nBeside the secured port door, a status display shows an error message.", "endoftext": false }, { "action": "You examine the display", "response": "1. Telemetry sensor array offline - reset breaker FM36-87/A @ hub platform\n2. Launch system cooling loop offline - open backup valve @\nSector 2\n3. Pod bay depressurized - scan and repair atmosphere pump", "endoftext": false }, { "action": "You examine the pump", "response": "The atmosphere pump is a smooth featureless machine. It contains an unscanned power module and an unscanned pressure regulation module.", "endoftext": false }, { "action": "Scan pressure", "response": "(the pressure suit)\nScan error: consult with a trained pressure suit technician.", "endoftext": false }, { "action": "You take the power", "response": "(the faulty power module)\nTaken.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na faulty power module\na faulty instruction module\na functional power module\na dusty eraser\nyour blanket\nan emergency mask\na green jumpsuit (being worn)\n\nYour jumpsuit pocket contains:\na scanner", "endoftext": false }, { "action": "You put the functional power in the pump", "response": "You put the functional power module into the atmosphere pump.", "endoftext": false }, { "action": "You examine the display", "response": "1. Telemetry sensor array offline - reset breaker FM36-87/A @ hub platform\n2. Launch system cooling loop offline - open backup valve @\nSector 2\n3. Pod bay depressurized - scan and repair atmosphere pump", "endoftext": true }, { "action": "You look around", "response": "This room serves as an airlock for the pod bay, and holds an old pressure suit and various machinery such as the atmosphere pump. There is a brass plate on the wall.\n\nThere is an open hatch in the ceiling.\n\nBeside the secured port door, a status display shows an error message.", "endoftext": false }, { "action": "You examine the brass plate", "response": "Laid down 2138, Launched 2141.\n\"May His mercy shine upon us.\"", "endoftext": false }, { "action": "You examine the pressure suit", "response": "For EVA or extra protection in a pod. Unfortunately, it failed its last periodic inspection: every seal is leaking and there are no spares left.", "endoftext": false }, { "action": "You scan it", "response": "Scan error: consult with a trained pressure suit technician.", "endoftext": false }, { "action": "You examine machinery", "response": "The atmosphere pump is a smooth featureless machine. It contains a functional power module and a faulty pressure regulation module.", "endoftext": false }, { "action": "Go upward", "response": "Sector 1: Crops\nYou still maintain the crops here. There is a small graveyard and the barn remains from when this was the livestock sector. A pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.\n\nThere is an open hatch in the ground.\n\nYou can also see a hoe here.", "endoftext": false }, { "action": "You drop faulty", "response": "Which do you mean, the faulty power module or the faulty instruction module?", "endoftext": false }, { "action": "Both", "response": "faulty power module: Dropped.\nfaulty instruction module: Dropped.", "endoftext": false }, { "action": "You go southwest", "response": "You walk a little ways to the next sector.\n\nSector 2: Aquaculture\nA deep pond with some fish. You can walk spinward or antispinward.", "endoftext": false }, { "action": "You examine the pond", "response": "Something to do with water filtration, and it was used for raising fish. A few remain.", "endoftext": false }, { "action": "You look at the fish", "response": "There are still a few fish swimming in the pond, but they taste horrible.", "endoftext": false }, { "action": "You look in the pond", "response": "From above, you can make out a few fish in the murky water.", "endoftext": false }, { "action": "You go to the southwest", "response": "You walk a little ways to the next sector.\n\nSector 3: Forest\nTrees, a house, and a church. A red pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.", "endoftext": false }, { "action": "You examine the trees", "response": "The community grew trees for tradition, and they help with air processing.", "endoftext": false }, { "action": "You examine the house", "response": "What looks like whitewashed siding is really a lightweight plastic.", "endoftext": false }, { "action": "You look at the church", "response": "A small white building with a steeple.", "endoftext": false }, { "action": "Starboard", "response": "Two families lived here, but not recently.\n\nSomeone has left a doll on the well swept floor.", "endoftext": false }, { "action": "You examine doll", "response": "Wearing a brown jumpsuit and faceless, because we are all alike in the Founder's eyes. It was yours once, but you passed it on with other childish things when you were old enough to help in the fields.", "endoftext": false }, { "action": "You leave", "response": "Sector 3: Forest\nTrees, a house, and a church. A red pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.", "endoftext": false }, { "action": "Port", "response": "Before everyone left, you celebrated every sabbath here. The altar stands against one wall, and an organ and a portable audio unit stand against the other.\n\nOn the altar is The Founder's Testament.\n\nA gray cable connects the organ to the audio unit.", "endoftext": false }, { "action": "Examine book", "response": "The Founder's Testament tells the story of your people's journey from Old Earth and how the lucky few settled in the L4 colonies, free from the corrupting temptations of society: drugs, sensation recordings, and social media. You know the story by heart, and have already derived what comfort you can from this book.", "endoftext": false }, { "action": "You examine the altar", "response": "Really just a table.\n\nOn the altar is The Founder's Testament.", "endoftext": false }, { "action": "You examine the organ", "response": "It's really just a keyboard in a fancy box with a socket to connect it to an audio unit.\n\nThe organ has a gray cable plugged into it.", "endoftext": false }, { "action": "You examine the cable", "response": "A one meter USB 7.2 cable with a Type-F plug at each end. It is plugged into the organ and the audio unit.", "endoftext": false }, { "action": "You examine unit", "response": "The audio unit incorporates a speaker, a microphone, and a socket you would use to connect it to another device. It contains an unscanned power module.\n\nThe audio unit has a gray cable plugged into it.", "endoftext": false }, { "action": "Scan unit", "response": "Machine failed. Check module.", "endoftext": false }, { "action": "Scan organ", "response": "Machine functional. No output available.", "endoftext": false }, { "action": "You leave", "response": "Sector 3: Forest\nTrees, a house, and a church. A red pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.", "endoftext": false }, { "action": "Asw", "response": "You walk a little ways to the next sector.\n\nSector 2: Aquaculture\nA deep pond with some fish. You can walk spinward or antispinward.", "endoftext": false }, { "action": "Asw", "response": "You walk a little ways to the next sector.\n\nSector 1: Crops\nYou still maintain the crops here. There is a small graveyard and the barn remains from when this was the livestock sector. A pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.\n\nThere is an open hatch in the ground.\n\nYou can also see a faulty instruction module and a faulty power module here.", "endoftext": true }, { "action": "You go down", "response": "This room serves as an airlock for the pod bay, and holds an old pressure suit and various machinery such as the atmosphere pump. There is a brass plate on the wall.\n\nThere is an open hatch in the ceiling.\n\nBeside the secured port door, a status display shows an error message.", "endoftext": false }, { "action": "Go upward", "response": "Sector 1: Crops\nYou still maintain the crops here. There is a small graveyard and the barn remains from when this was the livestock sector. A pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.\n\nThere is an open hatch in the ground.\n\nYou can also see a faulty instruction module and a faulty power module here.", "endoftext": false }, { "action": "Put functional in the audio", "response": "You put the functional power module into the audio unit.\n\nThe audio unit beeps and a synthesized voice says \"Organ connected.\"", "endoftext": false }, { "action": "Scan organ", "response": "Machine functional. Output connected.", "endoftext": false }, { "action": "You take the organ", "response": "It is too heavy.", "endoftext": false }, { "action": "You unplug cable", "response": "The gray cable is plugged into more than one thing.\n\n[Try UNPLUG GRAY CABLE FROM SOMETHING.]", "endoftext": false }, { "action": "You unplug the cable from the organ", "response": "You unplug the gray cable from the organ.\n\nThe audio unit beeps and a synthesized voice says \"No input.\"", "endoftext": false }, { "action": "You plug the cable into the Organ", "response": "You plug the gray cable into the organ.\n\nThe audio unit beeps and a synthesized voice says \"Organ connected.\"", "endoftext": false }, { "action": "You go outside", "response": "The gray cable pulls out of the audio unit.\n\nSector 3: Forest\nTrees, a house, and a church. A red pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.\n\nThe audio unit beeps and a synthesized voice says \"No input.\"", "endoftext": false }, { "action": "You enter the church", "response": "Before everyone left, you celebrated every sabbath here. The altar stands against one wall, and an organ stands against the other.\n\nOn the altar is The Founder's Testament.\n\nYou can also see a gray cable (plugged into the organ) here.", "endoftext": false }, { "action": "You unplug the cable", "response": "(from the organ)\nYou unplug the gray cable from the organ.", "endoftext": false }, { "action": "You take it", "response": "(putting the emergency mask into your pocket to make room)\nTaken.", "endoftext": false }, { "action": "Scan mask", "response": "Machine functional. Reservoir charged.", "endoftext": false }, { "action": "You look at the mask", "response": "You wore this mask when there were regular decompression drills.", "endoftext": false }, { "action": "You wear the mask", "response": "(first taking the emergency mask)\n(putting the dusty eraser into your pocket to make room)\nYou put on the emergency mask.", "endoftext": true }, { "action": "Go down", "response": "The exits are spinward to sector 3 and antispinward to sector 1.", "endoftext": false }, { "action": "You enter the pond", "response": "You set your belongings aside. With the air from the emergency mask, you breathe comfortably as you step into the pond. At the bottom, you find a valve and open it, then swim to the surface, climb out, and recover everything you were carrying.", "endoftext": false }, { "action": "You remove the mask", "response": "You take off the emergency mask.", "endoftext": false }, { "action": "Scan mask", "response": "Machine functional. Reservoir partially charged.", "endoftext": false }, { "action": "Asw", "response": "You walk a little ways to the next sector.\n\nSector 1: Crops\nYou still maintain the crops here. There is a small graveyard and the barn remains from when this was the livestock sector. A pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.\n\nThere is an open hatch in the ground.\n\nYou can also see a faulty instruction module and a faulty power module here.", "endoftext": false }, { "action": "Asw", "response": "You walk a little ways to the next sector.\n\nSector 6: Hydroponics\nYour people preferred to grow things the old fashioned way, but in truth the majority of your fruit and vegetables came from this sector when the machines still worked. You can walk spinward or antispinward.\n\nThere is an open hatch in the ground.", "endoftext": false }, { "action": "You take boots", "response": "(putting the faulty power module into your pocket to make room)\nTaken.", "endoftext": false }, { "action": "You go up", "response": "An alarm sounds, the hatch slams shut, and a synthesized voice says \"Laser scan detects unauthorized materiel removal.\"\n\nThe hatch seems to be locked.", "endoftext": false }, { "action": "You take faulty", "response": "(putting the gray cable into your pocket to make room)\nTaken.", "endoftext": false }, { "action": "Go upwards", "response": "An alarm sounds, and a synthesized voice says \"Laser scan detects unauthorized materiel removal.\"\n\nThe hatch seems to be locked.", "endoftext": false }, { "action": "Clap eraser", "response": "(first taking the dusty eraser)\nYou fill the vault with a cloud of dust which scatters the laser beam that you can now see scanning across the hatch.", "endoftext": false }, { "action": "You go upward", "response": "(first opening the ceiling hatch)\nYou maneuver around the laser beam, open the ceiling hatch, and pull yourself up through it.\n\nSector 6: Hydroponics\nYour people preferred to grow things the old fashioned way, but in truth the majority of your fruit and vegetables came from this sector when the machines still worked. You can walk spinward or antispinward.\n\nThere is an open hatch in the ground.", "endoftext": false }, { "action": "You wear the boots", "response": "You put on the pair of gravity boots.", "endoftext": false }, { "action": "Go southwest", "response": "You walk a little ways to the next sector.\n\nSector 1: Crops\nYou still maintain the crops here. There is a small graveyard and the barn remains from when this was the livestock sector. A pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.\n\nThere is an open hatch in the ground.\n\nYou can also see a faulty instruction module and a faulty power module here.", "endoftext": false }, { "action": "You look at the wall", "response": "The walls form the ends of the rotating cylinder that is the station, stretching from the ground to the hub. The top third is transparent, through which you can see solar panels, mirrors, and the stars.", "endoftext": false }, { "action": "You climb the wall", "response": "Little is to be achieved by that.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na dusty eraser\na pair of gravity boots (being worn)\nan emergency mask\nan audio unit\na hoe\nyour blanket\na green jumpsuit (being worn)\n\nYour jumpsuit pocket contains:\na gray cable\na scanner", "endoftext": false }, { "action": "You go southwest", "response": "You walk a little ways to the next sector.\n\nSector 2: Aquaculture\nA deep pond with some fish. You can walk spinward or antispinward.", "endoftext": false }, { "action": "You go to the southwest", "response": "You walk a little ways to the next sector.\n\nSector 3: Forest\nTrees, a house, and a church. A red pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.", "endoftext": false }, { "action": "You climb the pylon", "response": "Wearing the boots, you are able to climb up the pylon. As you get closer to the hub, gravity decreases, and the climb becomes easier.\n\nA platform about two thirds of the way towards the hub. You can continue spinward or antispinward.\n\nYou feel much lighter here, and you are very aware of how the station rotates, but everything is okay as long as you don't look down.\n\nThere is a red circuit breaker here.", "endoftext": false }, { "action": "Scan breaker", "response": "Machine is functional. Breaker is open.", "endoftext": false }, { "action": "You examine the breaker", "response": "It is labelled \"36-87.\"\n\nThe red circuit breaker is currently switched off.", "endoftext": false }, { "action": "Go southwest", "response": "This platform is home to a flock of pigeons. You can continue spinward or antispinward.", "endoftext": false }, { "action": "You examine the pigeons", "response": "Descendants of the flock your grandparents brought here for food.", "endoftext": false }, { "action": "You go to the southwest", "response": "A platform about two thirds of the way towards the hub. You can continue spinward or antispinward, or go up a ladder into the hub.", "endoftext": false }, { "action": "Go upwards", "response": "Gravity fades as you climb.\n\nThis is your first time in this part of the station or even out of artificial gravity. You float weightless in the middle of a cylinder. It is cold up here, and the light is all artificial and without an obvious source. A ladder rotates around you, leading up or down or maybe out, and the airlock is to the port.", "endoftext": false }, { "action": "Leave", "response": "You struggle a little to arrange your orientation and follow the ladder.\n\nA platform about two thirds of the way towards the hub. You can continue spinward or antispinward, or go up a ladder into the hub.", "endoftext": false }, { "action": "You go southwest", "response": "A platform about two thirds of the way towards the hub. You can continue spinward or antispinward.\n\nThere is a red circuit breaker here.", "endoftext": false }, { "action": "You turn off the breaker", "response": "That's already off.", "endoftext": false }, { "action": "You turn on the breaker", "response": "You reach out and switch the circuit breaker on.", "endoftext": false }, { "action": "You search the pigeons", "response": "You find only pigeons in the flock of pigeons.", "endoftext": false }, { "action": "You scan pigeons", "response": "License error: upgrade to a 3000-series model to scan organic lifeforms.", "endoftext": false }, { "action": "You go to the southwest", "response": "A platform about two thirds of the way towards the hub. You can continue spinward or antispinward, or go up a ladder into the hub.", "endoftext": false }, { "action": "You go upward", "response": "Gravity fades as you climb.\n\nYou float weightless in the middle of a cylinder. It is cold up here, and the light is all artificial and without an obvious source. A ladder rotates around you, leading up or down or maybe out, and the airlock is to the port.", "endoftext": false }, { "action": "Port", "response": "The airlock is colder still, too cold for you in only your jumpsuit.", "endoftext": false }, { "action": "Exit", "response": "You make sure you are heading legs first and follow the ladder.\n\nA platform about two thirds of the way towards the hub. You can continue spinward or antispinward, or go up a ladder into the hub.", "endoftext": false }, { "action": "You go southwest", "response": "A platform about two thirds of the way towards the hub. You can continue spinward or antispinward.\n\nThere is a red circuit breaker here.", "endoftext": true }, { "action": "Go downward", "response": "You climb down the pylon.\n\nSector 3: Forest\nTrees, a house, and a church. A red pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.", "endoftext": false }, { "action": "Asw", "response": "You walk a little ways to the next sector.\n\nSector 2: Aquaculture\nA deep pond with some fish. You can walk spinward or antispinward.", "endoftext": false }, { "action": "Wear blanket", "response": "You put on the blanket.", "endoftext": false }, { "action": "Go upwards", "response": "Wearing the boots, you are able to climb up the pylon. As you get closer to the hub, gravity decreases, and the climb becomes easier.\n\nA platform about two thirds of the way towards the hub. You can continue spinward or antispinward.\n\nThere is a red circuit breaker here.", "endoftext": false }, { "action": "Asw", "response": "A platform about two thirds of the way towards the hub. You can continue spinward or antispinward, or go up a ladder into the hub.", "endoftext": false }, { "action": "You enter", "response": "The exits are up to the center of the hub, down to sector 1, spinward to platform 3, and antispinward to platform 5.", "endoftext": false }, { "action": "You go upward", "response": "Gravity fades as you climb.\n\nYou float weightless in the middle of a cylinder. It is cold up here, and the light is all artificial and without an obvious source. A ladder rotates around you, leading up or down or maybe out, and the airlock is to the port.", "endoftext": false }, { "action": "You open the airlock", "response": "You open the starboard airlock door.", "endoftext": false }, { "action": "Port", "response": "The airlock is also a cylinder, with a closed door to the port, an open door to the starboard, and a red handle in the wall. It is very cold here.", "endoftext": false }, { "action": "You examine the handle", "response": "The handle extends from the ceiling and is labeled \"Cycle.\"", "endoftext": false }, { "action": "Scan handle", "response": "Machine is functional. Airlock is pressurized.", "endoftext": false }, { "action": "You wear the mask", "response": "You put on the emergency mask.", "endoftext": false }, { "action": "You close the door", "response": "Which do you mean, the starboard airlock door or the port airlock door?", "endoftext": false }, { "action": "Starboard", "response": "You close the starboard airlock door.", "endoftext": false }, { "action": "You turn the handle", "response": "You turn the handle an entire rotation, and after a moment, you feel the air rush out of the airlock.", "endoftext": false }, { "action": "Port", "response": "(first opening the port airlock door)\nYou crawl through a narrow accessway.\n\nYou float weightless at the port end of a cylinder. It is cold and dark here in the near vacuum, but that only serves to highlight the view through a surprisingly large window: you can see the station rotating around you, solar panels, and antennas, all backed by a spectacular field of stars. A short lever extends from the floor, and a yellow cable waves from a small control panel. An airlock door leads starboard.", "endoftext": false }, { "action": "You look at the panel", "response": "This is clearly the antenna calibration panel, made up of a display, a keypad, and a yellow RF cable.\n\nThe calibration panel has a yellow cable plugged into it.", "endoftext": false }, { "action": "You look at the lever", "response": "A short length of hollow steel pipe angled out from the wall.", "endoftext": false }, { "action": "You look at the display", "response": "Calibrate to Epsilon/Lime.\n\n[Now might be a good time to consult the Official Space Relay\nLeague Antenna Calibration Guide���, included in your game\npackage.]", "endoftext": false }, { "action": "Type 3", "response": "Calibrate to Delta/Plum.", "endoftext": false }, { "action": "Type 8", "response": "Calibrate to Gamma/Banana.", "endoftext": false }, { "action": "Type 5", "response": "Calibrate to Beta/Cherry.", "endoftext": false }, { "action": "Type 2", "response": "Calibration successful.", "endoftext": false }, { "action": "You pull the lever", "response": "The lever is already pulled as far as it goes.", "endoftext": false }, { "action": "You look at the yellow cable", "response": "A two meter yellow RF cable. It is plugged into the calibration panel.", "endoftext": true }, { "action": "Look around", "response": "You float weightless at the port end of a cylinder. It is cold and dark here in the near vacuum, but that only serves to highlight the view through a surprisingly large window: you can see the station rotating around you, solar panels, and antennas, all backed by a spectacular field of stars. A short lever extends from the floor, and a yellow cable waves from a small control panel. An airlock door leads starboard.", "endoftext": false }, { "action": "You examine the display", "response": "Antenna calibrated.", "endoftext": false }, { "action": "You put the hoe in the lever", "response": "You slide the hoe into the hollow lever, forming a longer lever.", "endoftext": false }, { "action": "You remove the mask", "response": "You take off the emergency mask.", "endoftext": false }, { "action": "Scan panel", "response": "Machine is functional. Antenna is calibrated.", "endoftext": false }, { "action": "You scan the Antenna", "response": "Antennas are calibrated.", "endoftext": false }, { "action": "Scan solar", "response": "Machine is functional. Operating at 73% efficiency.", "endoftext": true }, { "action": "Look around", "response": "You float weightless at the port end of a cylinder. It is cold and dark here, but that only serves to highlight the view through a surprisingly large window: you can see the station rotating around you, solar panels, and antennas, all backed by a spectacular field of stars. Your hoe extends the short lever in the floor, and a yellow cable waves from a small control panel. An airlock door leads starboard.", "endoftext": false }, { "action": "You look at the window", "response": "You might be the first person to look out through this window in a generation. While you've seen the stars through transparent walls of the station, the view from here is different and entirely more impressive.", "endoftext": false }, { "action": "You look at stars", "response": "The stars seem brighter up here.", "endoftext": false }, { "action": "You look at the station", "response": "Backed by a field of stars, you can see the wheel of the station rotating around you to the starboard ��� you didn't notice before but the airlock must be some sort of rotation coupling.", "endoftext": false }, { "action": "Enter", "response": "The only exit is starboard to the airlock.", "endoftext": false }, { "action": "Starboard", "response": "You make your way back along the narrow accessway.\n\nThe airlock is also a cylinder, with an open door to the port, a closed door to the starboard, and a red handle in the wall. It is very cold here.", "endoftext": false }, { "action": "Close port", "response": "(the port airlock door)\nYou close the port airlock door.", "endoftext": false }, { "action": "You scan airlock", "response": "Which do you mean, the port airlock door or the starboard airlock door?", "endoftext": false }, { "action": "You open the starboard", "response": "(the starboard airlock door)\nYou open the starboard airlock door.", "endoftext": false }, { "action": "Go outside", "response": "You float weightless in the middle of a cylinder. It is cold up here, and the light is all artificial and without an obvious source. A ladder rotates around you, leading up or down or maybe out, and the open airlock is to the port.", "endoftext": false }, { "action": "You close the door", "response": "You close the starboard airlock door.", "endoftext": false }, { "action": "Go outside", "response": "You fight off a moment of vertigo and climb the ladder.\n\nA platform about two thirds of the way towards the hub. You can continue spinward or antispinward, or go up a ladder into the hub.", "endoftext": false }, { "action": "You go southwest", "response": "A platform about two thirds of the way towards the hub. You can continue spinward or antispinward.\n\nThere is a red circuit breaker here.", "endoftext": false }, { "action": "You examine the display", "response": "1. Pod bay depressurized - scan and repair atmosphere pump", "endoftext": false }, { "action": "You take the power", "response": "Taken.", "endoftext": false }, { "action": "You put the power in the pump", "response": "You put the functional power module into the atmosphere pump.", "endoftext": false }, { "action": "Scan pump", "response": "Machine is failed. Check modules.", "endoftext": false }, { "action": "Scan mask", "response": "Machine functional. Reservoir charged.", "endoftext": false }, { "action": "You wear the mask", "response": "You put on the emergency mask.", "endoftext": false }, { "action": "Port", "response": "(first opening the bulkhead door)\nIt seems to be locked.", "endoftext": false }, { "action": "You remove the mask", "response": "You take off the emergency mask.", "endoftext": false }, { "action": "You scan the door", "response": "No modular technology detected.\n\n> X PUMP\n\nThe atmosphere pump is a smooth featureless machine. It contains a functional power module and a faulty pressure regulation module.\n\n> X PRESSURE\n\n(the pressure suit)\nFor EVA or extra protection in a pod. Unfortunately, it failed its last periodic inspection: every seal is leaking and there are no spares left.\n\n> X PRESSURE MODULE\n\nThe scanner reported that this pressure regulation module is faulty.", "endoftext": false }, { "action": "You search suit", "response": "(the green jumpsuit)\nNothing more or less than you would expect.", "endoftext": false }, { "action": "Search pressure suit", "response": "It is bulky and useless.", "endoftext": false }, { "action": "You examine green suit", "response": "You have worn modest jumpsuits like this since you were small. Originally, the colors had meanings: forest green for farmers, navy blue for technicians, and so on, but that distinction died even before the community.\n\nThe pocket contains a gray cable and a scanner.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na dusty eraser\na pair of gravity boots (being worn)\nan emergency mask\nan audio unit\nyour blanket (being worn)\na green jumpsuit (being worn)\n\nYour jumpsuit pocket contains:\na gray cable\na scanner", "endoftext": false }, { "action": "Scan unit", "response": "Machine failed. Check module.\n\n> SCAN SCANNER\n\nRunning self-diagnostic ... your scanner is functioning within specifications.", "endoftext": false }, { "action": "You look at the unit", "response": "The audio unit incorporates a speaker, a microphone, and a socket you would use to connect it to another device. There is space for one module.\n\nThe audio unit has nothing plugged into it.\n\n> X SOCKET\n\nIt is a female USB connector of the audio unit. It has nothing plugged into it.", "endoftext": false }, { "action": "You examine clutter", "response": "In the pile of clutter are an atmosphere sensor, an emergency communications unit, and some unremarkable junk.\n\n> SCAN COMMUNICATIONS\n\nMachine functional. No audio connection. No RF connection.\n\nNo pods left ... you breathe deeply and fight off a wave of despair. But of course there's another way. You will just need to find a way to communicate outside.\n\n> GET IT\n\nTaken.\n\n> SCAN SENSOR\n\nMachine functional. Pressure low at 80 kilopascals, O��� normal,\nCO���\nhigh at 0.10%. No immediate danger.\n\n> GET IT\n\nTaken.\n\n> X SENSOR\n\nA small box with a large lamp that is slowly flashing amber.\n\n> X COMMUNICATIONS\n\nA bulky but portable emergency communications unit from a transit pod. It can work independently if you provide audio and antenna connections.\n\nThe emergency communications unit has nothing plugged into it.\n\n> STARBOARD\n\nThis room serves as an airlock for the pod bay, and holds an old pressure suit and various machinery such as the atmosphere pump. There is a brass plate on the wall.\n\nBeside the open port door, a status display glows green.\n\nThere is a secured hatch in the ceiling.\n\n> CLOSE DOOR\n\nYou close the bulkhead door.\n\n> GET POWER\n\n(putting the emergency mask into your pocket to make room)\nTaken.\n\n> U\n\n(first opening the ceiling hatch)\n\nSector 1: Crops\nYou still maintain the crops here. There is a small graveyard and the barn remains from when this was the livestock sector. A pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.\n\nThere is an open hatch in the ground.\n\nYou can also see a faulty instruction module and a faulty power module here.\n\n> SW\n\nYou walk a little ways to the next sector.\n\nSector 2: Aquaculture\nA deep pond with some fish. You can walk spinward or antispinward.\n\nYour day has been exhausting. You almost want to sleep more than you want to leave. Maybe this plan has been a mistake.\n\n> SW\n\nYou walk a little ways to the next sector.\n\nSector 3: Forest\nTrees, a house, and a church. A red pylon stretches up from the ground to the hub of the station. You can walk spinward or antispinward.\n\n> U\n\nWearing the boots, you are able to climb up the pylon. As you get closer to the hub, gravity decreases, and the climb becomes easier.\n\nA platform about two thirds of the way towards the hub. You can continue spinward or antispinward.\n\nThere is a red circuit breaker here.\n\n> ASW\n\nA platform about two thirds of the way towards the hub. You can continue spinward or antispinward, or go up a ladder into the hub.\n\n> U\n\nGravity fades as you climb.\n\nYou float weightless in the middle of a cylinder. It is cold up here, and the light is all artificial and without an obvious source. A ladder rotates around you, leading up or down or maybe out, and the airlock is to the port.\n\n> PORT\n\n(first opening the starboard airlock door)\n\nThe airlock is also a cylinder, with a closed door to the port, an open door to the starboard, and a red handle in the floor. It is very cold here.\n\n> PORT\n\n(first opening the port airlock door)\nYou crawl through a narrow accessway.\n\nYou float weightless at the port end of a cylinder. It is cold and dark here, but that only serves to highlight the view through a surprisingly large window: you can see the station rotating around you, solar panels, and antennas, all backed by a spectacular field of stars. Your hoe extends the short lever in the floor, and a yellow cable waves from a small control panel. An airlock door leads starboard.\n\n> PUT POWER IN COMMUNICATIONS\n\n(the emergency communications unit)\nThe emergency communications unit can't contain things.\n\n> PUT POWER IN AUDIO\n\nYou put the functional power module into the audio unit.\n\nThe audio unit beeps and a synthesized voice says \"No input.\"\n\n> PLUG GRAY INTO AUDIO\n\nYou plug the gray cable into the audio unit.\n\n> PLUG GRAY INTO COMMUNICATIONS\n\n(the emergency communications unit)\nYou plug the gray cable into the emergency communications unit.\n\nThe audio unit beeps and a synthesized voice says \"Comms unit connected.\"\n\n> PLUG YELLOW INTO COMMUNICATIONS\n\n(the emergency communications unit)\nYou plug the yellow cable into the emergency communications unit.\n\nThe audio unit beeps and a synthesized voice says \"Comms ready.\"\n\nAfter a moment, it says \"Launching automatic routines.\"\n\n> Z\n\nTime passes.\n\nYou hear a human speaking from the audio unit: \"RWSS Founder's\nMercy, this is OV-4244, over...\n\n\"There's really somebody there? We thought your station had been abandoned for kilodays...\n\n\"Standby...\n\n\"We can have a pod there in about a thousand minutes.\"", "endoftext": true } ]
nmr68r3c6jja244q
The Wedding
Neil James Brown
[ "Mystery", "Slice of life" ]
[ "adaptive hints", "built-in hints", "house setting", "I6 source available", "walkthrough", "Xyzzy Awards 1996" ]
1,996
[ 0, 3, 4, 1, 0 ]
8
3.25
20090902
false
What should have been a simple task, watching your old flatmate Malcolm get married, becomes an awful lot more complicated when it transpires that Malcolm has disappeared mere hours before the service. You are called in by one of the bride's aunts to sort out the problem. But how can you help? Perhaps the answer to the problem lies somewhere within D'Arcy manor, the bride's family home. The odd characters within may be able to help you. First things first, though - how do you get past the nasty security guard?
[ { "action": "%", "response": "\"You are cordially invited to the wedding of Deborah and Malcolm at St Jude's Church, Westlowe at 2.30pm.\" And, scrawled in the corner in what looks like your ex-flatmate Malcolm's handwriting: \"Don't forget the paracetamol!\"\n\nSo far so bad. You're no lover of weddings with egotistical aunts and uncles and squealing, hyperactive kids, but you were prepared to put up with it to see your old college chum get hitched. Now, though, things have taken a turn for the worse with a phone call from a posh sounding woman. \"I understand you're a friend of Malcolm's\" stated the voice on the phone. \"You must come over here at once, and try to sort out this mess...\". So that's why you find yourself tearing down the motorway towards Westlowe and the mysterious D'Arcy manor...\n\n\n\nStandard interpreter 1.0\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": true }, { "action": "You look around", "response": "You stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": false }, { "action": "About yourself", "response": "As good-looking as ever.", "endoftext": false }, { "action": "You examine the guard", "response": "Gone are the charming doormen of yesteryear, to be replaced by nasty-looking guards from private security firms. This chappy is no different, in his stark navy blue uniform and peaked cap. He seems to have taken a particular dislike to you, though, and watches you carefully, a sneer on his face.", "endoftext": false }, { "action": "Go south", "response": "That way only leads out of the estate, and you've still got a lot of interfering to do yet.", "endoftext": false }, { "action": "You go to the north", "response": "\"Oi! Where do you think you're going?\" The guard takes great delight in rugby-tackling you to the floor and dragging you back out onto the pebbled car park. \"Authoria... Authiroz... authorthised... proper people only!\". You've probably just made his day.", "endoftext": false }, { "action": "You tell the guard about your name", "response": "He stares at you but doesn't say anything.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "You ask the guard about Malcolm", "response": "The guard affects a curiously blank expression.", "endoftext": false }, { "action": "You examine the alarm", "response": "From here, all you can see is a white box with the name of a security company on it. A blue light flickers intermittently on its side, suggesting that it is active.", "endoftext": false }, { "action": "You read the alarm", "response": "From here, all you can see is a white box with the name of a security company on it. A blue light flickers intermittently on its side, suggesting that it is active.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "You go east", "response": "You make your way around the eastern side of the house, and find yourself at...\n\nA grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is closed.\n\nThe grey sky overhead turns a little darker, threatening rain.", "endoftext": false }, { "action": "You examine the garden", "response": "A simple and elegant gate, leading north to the gardens. It is currently closed.", "endoftext": false }, { "action": "You open gate", "response": "You open the garden gate.\n\nThe grey sky overhead turns a little darker, threatening rain.", "endoftext": false }, { "action": "Go north", "response": "A simple pathway, immaculately tiled, leads north. Flower beds surround you, beautifully arranged, in every colour of the rainbow, and to the north east you can see a great apple tree.\n\nThe gate to the south is open.\n\nBy the side of the path, among the flowers, is a dark patch of earth.", "endoftext": false }, { "action": "You look at the patch", "response": "It looks as if someone has recently dug and filled in a hole.", "endoftext": false }, { "action": "You dig patch", "response": "What do you want to dig the dark patch of earth with?", "endoftext": false }, { "action": "You go northeast", "response": "The flowers are so pretty that it would be a shame to just trample all over them.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "Go north", "response": "The path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.", "endoftext": false }, { "action": "Go east", "response": "You are at the north-east corner of the garden, marked by thick impenetrable hedges to the north and east, and a delicate flowerbed lies south. A single apple tree stands here; its trunk looks fragile, and splits prematurely into smaller branches at waist level.", "endoftext": false }, { "action": "You climb the tree", "response": "The tree is too weak to climb.", "endoftext": false }, { "action": "Shake tree", "response": "You shake the tree, and something comes crashing down through the branches, hits you on the head, and lands on the grass. Isn't gravity the pits?", "endoftext": true }, { "action": "Look around", "response": "You are at the north-east corner of the garden, marked by thick impenetrable hedges to the north and east, and a delicate flowerbed lies south. A single apple tree stands here; its trunk looks fragile, and splits prematurely into smaller branches at waist level.\n\nYou can see a cooking apple here.\n\nThe grey sky overhead turns a little darker, threatening rain.", "endoftext": false }, { "action": "You take the apple", "response": "Taken.", "endoftext": false }, { "action": "You look at it", "response": "A small, heavy and unappetising cooking apple.", "endoftext": false }, { "action": "Go south", "response": "The gate to the south is open.\n\nBy the side of the path, among the flowers, is a dark patch of earth.", "endoftext": false }, { "action": "Go south", "response": "The gate to the north is open.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "You throw the apple at the window", "response": "Which do you mean, the attic window vent or the bathroom window?", "endoftext": false }, { "action": "You look at the vent", "response": "A tiny window which, you presume, allows only a minimal amount of light into the attic. Its certainly not big enough for any person to get through, should they lose their keys and find that that is the only window open. As you watch, you suddenly glimpse a flicker of movement, but it might just be your eyes playing tricks on you.", "endoftext": false }, { "action": "You examine the bathroom window", "response": "You can't really see much through the large frosted glass window, but there certainly isn't any movement.\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "You throw the apple at the bathroom window", "response": "You throw the apple at the bathroom window, and it hits its target with pinpoint accuracy, smashing a hole through the glass. The burglar alarm screams into action, and the poor chap who was in there at the time, probably trying to hide from the other guests, pops up at the window and stares down at you. \"Stop! Burglar!\" he yells, not considering the fact that it would be extremely stupid of a real burglar to smash an upstairs window when two whole families were in the manor.\n\nThat doesn't really matter now, because the security guard, having heard the yelling, charges round from the front of the building and grabs you virtually from the scruff of the neck. \"Right, you, you're nicked!\" he bellows triumphantly.\n\nSoon, the police arrive, and you are carted off to the station to explain yourself. By the time Malcolm arrives to bail you out, it is too late to save the wedding - it has been called off permanently.\n\nSome would say that this is a victory, but alas, as far as this game is concerned...", "endoftext": false }, { "action": "You throw the apple at the vent", "response": "You throw the apple at the small window vent, and grin with pride to see it hit its target perfectly and shatter the glass. Suddenly, the burglar alarm screams out, and the sounds of general panic can be heard from inside. Spookily, though, no one looks out at you from the windows, and the security guard does not appear.\n\nStrange, really, as you could have sworn you saw movement behind the vent. You'd have thought the person up there would have given the game away.\n\nAs for the apple, well, it looks like you won't get to enjoy that tangy fruit flavour after all.\n\nSunshine momentarily bursts out through the grey cloud cover.\n\nYou can hear an alarm screeching.", "endoftext": false }, { "action": "You go east", "response": "You make your way around the eastern side of the house, and find yourself at...\n\nYou can hear an alarm screeching.", "endoftext": false }, { "action": "You go north", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nAn alarm screeches from somewhere outside the house.", "endoftext": false }, { "action": "You examine the bell", "response": "It is a simple push bell painted gold.\n\nAn alarm screeches from somewhere outside the house.", "endoftext": false }, { "action": "You tell the mother about yourself", "response": "She appears not to have heard you, though you can't shake the feeling that she considers you too lowly a person to grace with an answer.\n\nAn alarm screeches from somewhere outside the house.\n\nYou can hear the security guard moving about close by...", "endoftext": false }, { "action": "You open the cupboard", "response": "It seems to be locked.\n\nAn alarm screeches from somewhere outside the house.\n\nYou can hear the security guard moving about close by...", "endoftext": false }, { "action": "Go north", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nScamp, the family dog, sits and whines, his lead tied to a door handle.\n\nA simple polished table lies in the southeast corner.\n\nAn alarm screeches from somewhere outside the house.\n\nYou can hear the security guard moving about close by...", "endoftext": false }, { "action": "You untie the dog", "response": "You release Scamp and he shows his appreciation by leaping up at you and licking your face. You quickly rise from crouching, not really liking the idea of dog saliva on your cheeks, and Scamp quickly loses interest in you.\n\nAn alarm screeches from somewhere outside the house.\n\nBy the sound of it, the security guard is getting closer...", "endoftext": false }, { "action": "You go to the north", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nAn alarm screeches from somewhere outside the house.\n\nBy the sound of it, the security guard is getting closer...", "endoftext": false }, { "action": "You ask Albert about the wedding", "response": "\"Damn nuisance, eh? Still, I might get a chance to nip out for a game of crazy golf later.\"\n\nAn alarm screeches from somewhere outside the house.\n\nThe security guard marches neatly up to you and seizes you by the collar. \"The alarm might have been playing up,\" he says, \"but at least I've found myself another intruder!\" To your great relief, he doesn't beat you up or call the police, but rather ejects you out onto the car park. \"And don't try to sneak back in, understood?\"\n\nYou can see a security guard here.", "endoftext": false }, { "action": "Go north", "response": "You can't, since the hall door is in the way.\n\nAn alarm screeches from somewhere outside the house.\n\nThe security guard marches neatly up to you and seizes you by the collar. \"The alarm might have been playing up,\" he says, \"but at least I've found myself another intruder!\" To your great relief, he doesn't beat you up or call the police, but rather ejects you out onto the car park. \"And don't try to sneak back in, understood?\"\n\nYou can see a security guard here.", "endoftext": false }, { "action": "You open the hall door", "response": "It seems to be locked.\n\nAn alarm screeches from somewhere outside the house.\n\nThe security guard marches neatly up to you and seizes you by the collar. \"The alarm might have been playing up,\" he says, \"but at least I've found myself another intruder!\" To your great relief, he doesn't beat you up or call the police, but rather ejects you out onto the car park. \"And don't try to sneak back in, understood?\"\n\nYou can see a security guard here.\n\nYou seem to want to talk to someone, but I can't see whom.", "endoftext": false }, { "action": "You throw the apple at the vent", "response": "You throw the apple at the small window vent, and grin with pride to see it hit its target perfectly and shatter the glass. Suddenly, the burglar alarm screams out, and the sounds of general panic can be heard from inside. Spookily, though, no one looks out at you from the windows, and the security guard does not appear.\n\nStrange, really, as you could have sworn you saw movement behind the vent. You'd have thought the person up there would have given the game away.\n\nAs for the apple, well, it looks like you won't get to enjoy that tangy fruit flavour after all.\n\nYou can hear an alarm screeching.", "endoftext": false }, { "action": "Go east", "response": "You make your way around the eastern side of the house, and find yourself at...\n\nYou can feel a few spots of rain on your face.\n\nYou can hear an alarm screeching.", "endoftext": false }, { "action": "You go to the north", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nScamp, the family dog, sits and whines, his lead tied to a door handle.\n\nA simple polished table lies in the southeast corner.\n\nAn alarm screeches from somewhere outside the house.", "endoftext": false }, { "action": "You go to the north", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nAn alarm screeches from somewhere outside the house.", "endoftext": false }, { "action": "You unlock the hall door", "response": "What do you want to unlock the hall door with?", "endoftext": false }, { "action": "You examine the hall door", "response": "A door connecting the patio outside with the dining hall inside.\n\nAn alarm screeches from somewhere outside the house.", "endoftext": false }, { "action": "Go east", "response": "The kitchen staff are hard at work on the meal for the reception, and from their progress so far, you'd say that they are making enough food to keep the Royal family well fed for a good few months. To the west, a swing-door leads into the dining hall, and the main exit is to the southwest. A pantry lies to the south.\n\nA pompous and temperamental chef stands around shouting at the staff and chopping things up.\n\nAn alarm screeches from somewhere outside the house.", "endoftext": false }, { "action": "You go south", "response": "Should Luxembourg ever suffer a famine, they need only raid this pantry to ensure that their citizens don't starve. The fruit, vegetables, meat, ingredients and drinks are all stored using technology that would put Nasa's space programme to shame. There is a tradesman's entrance to the east, but the main exit is to the north.\n\nA wedding programme lies unloved on the floor.\n\nAn alarm screeches from somewhere outside the house.", "endoftext": false }, { "action": "Go east", "response": "The door won't open.\n\nAn alarm screeches from somewhere outside the house.", "endoftext": false }, { "action": "You get the programme", "response": "Taken.\n\nAn alarm screeches from somewhere outside the house.", "endoftext": false }, { "action": "You read it", "response": "This is the first draft of the wedding programme, which has since been chopped down and simplified. It contains details of all the involved parties and the guests, and was probably deemed unsuitable for fear of libel charges being brought against the authors. You'd need to consult it in more detail to find out about the people involved.\n\nAn alarm screeches from somewhere outside the house.\n\nYou can hear the security guard moving about close by...", "endoftext": false }, { "action": "You look up ALBERT in the programme", "response": "\"ALBERT HARDCASTLE, uncle of the groom, is a famous sociologist and keen golfer. He wishes his brother would join the twentieth century and stop fussing so much over female vicars.\"\n\nAn alarm screeches from somewhere outside the house.\n\nYou can hear the security guard moving about close by...", "endoftext": true }, { "action": "You look around", "response": "Should Luxembourg ever suffer a famine, they need only raid this pantry to ensure that their citizens don't starve. The fruit, vegetables, meat, ingredients and drinks are all stored using technology that would put Nasa's space programme to shame. There is a tradesman's entrance to the east, but the main exit is to the north.\n\nAn alarm screeches from somewhere outside the house.", "endoftext": false }, { "action": "You go north", "response": "A pompous and temperamental chef stands around shouting at the staff and chopping things up.\n\nAn alarm screeches from somewhere outside the house.\n\nThe burglar alarm suddenly stops, and the silence momentarily hurts your ears. It must mean something to have avoided capture by that guard for this length of time.", "endoftext": false }, { "action": "You look up Malcolm in the programme", "response": "\"MALCOLM HARDCASTLE, bridegroom. Born to Marjorie and Edward at St Gollics Cottage Hospital in 1969, Malcolm's original ambition was to be a professional footballer, but common sense got the better of him, and he went to Hedgeford University where he gained a degree in Environmental Studies. He now works at the Westlowe Council planning department, which doesn't pay enough to keep Deborah in the style to which she has become accustomed, but Deborah says that she's willing to forsake the odd tub of caviar in order to be with Malcolm.\"", "endoftext": false }, { "action": "You look up chef in the programme", "response": "Nothing in the programme about that.", "endoftext": false }, { "action": "You look up yourself in programme", "response": "You are disturbed to discover an extremely detailed account of your entire life history, from a giggling drooling baby to the fine adult you are today. All of your dark secrets are here for everyone and their dog to read, including a few that you'd forgotten yourself. Your mind drifts to libel proceedings, until you realise that this version of the programme was abandoned for that very reason.", "endoftext": false }, { "action": "You look up Deborah in the programme", "response": "\"DEBORAH D'ARCY, bride. Born in 1971, Deborah was wrapped in so much cotton wool by her parents Sheryl and Jerry while growing up that many people thought she wouldn't recognise the real world if it crashed through her bedroom ceiling. But Deborah somehow managed to turn out as a charming, realistic and down-to-earth young lady, which has only fuelled rumours that she must have been adopted. Deborah met her future to-be husband after crashing her car into his on a cold winters morning.\"", "endoftext": false }, { "action": "You look up Marjorie in the programme", "response": "\"EDWARD & MARJORIE HARDCASTLE, parents of the groom. Edward is a successful businessman, and Marjorie presents the local news bulletins on regional television. In their spare time, they like synchronised embroidery-making and tennis.\"", "endoftext": false }, { "action": "You look up Sheryl in programme", "response": "\"SHERYL & JERRY D'ARCY, extremely rich parents of the bride. Originally using Jerry's surname Franklyn, they changed to Sheryl's maiden name when she inherited the impressive D'Arcy manor off her eccentric uncle. They won most of their great wealth a week later on the National Lottery. Fortune has smiled on them rather a lot lately.\"", "endoftext": true }, { "action": "Look around", "response": "The kitchen staff are hard at work on the meal for the reception, and from their progress so far, you'd say that they are making enough food to keep the Royal family well fed for a good few months. To the west, a swing-door leads into the dining hall, and the main exit is to the southwest. A pantry lies to the south.\n\nA pompous and temperamental chef stands around shouting at the staff and chopping things up.", "endoftext": false }, { "action": "Go west", "response": "Good old Uncle Albert stands nearby with a glass of brandy in one hand.", "endoftext": false }, { "action": "You ask Albert about the wedding", "response": "\"Damn nuisance, eh? Still, I might get a chance to nip out for a game of crazy golf later.\"", "endoftext": false }, { "action": "You ask Albert about Malcolm", "response": "\"Goodness knows where the dashed young chap has got to. He's not one to flee like this, that's all I can say.\"", "endoftext": true }, { "action": "Look around", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.", "endoftext": false }, { "action": "You ask Albert about the golf", "response": "\"I'd love to have a game, but these doors out to the gardens are locked, I'm afraid.\"", "endoftext": false }, { "action": "Go south", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nScamp, the family dog, sits and whines, his lead tied to a door handle.\n\nA simple polished table lies in the southeast corner.", "endoftext": false }, { "action": "Go southwest", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.", "endoftext": false }, { "action": "You ask Chloe about the wedding", "response": "\"I get dragged all this way against my will to some poxy wedding, and the groom legs it before the ceremony. Typical!\"", "endoftext": false }, { "action": "You look up Chloe in the programme", "response": "\"CHLOE FRANKLYN, cousin to the bride. She was originally offered the role of bridesmaid, but declined on the grounds that she wouldn't be able to wear her Doc Martens. Chloe is a bit of a 'goth' which basically means that she dresses like someone out of The Addams Family. She is a science fiction fanatic and particularly enjoys the show 'Battlebase'.\"", "endoftext": false }, { "action": "You ask Chloe about the battlebase", "response": "\"Best programme on television. You a fan then?\"", "endoftext": false }, { "action": "Yes", "response": "Chloe takes her feet off the table and sits up. \"Okay then,\" she says, \"prove it. Name one of the three student officers who join the Caradeen in 'New Intake'.\"", "endoftext": false }, { "action": "You say david", "response": "(to Chloe)\n\"Ha, I knew it,\" she says triumphantly. \"You're just lying so you can creep to me. Well it won't work.\" You take it from her reply that your answer was wrong.", "endoftext": false }, { "action": "You examine the video recorder", "response": "A slim, sleek model with a slot for cassettes and the buttons REW, PLAY, FF, STOP and EJECT underneath.\n\nThe video recorder is currently switched off.", "endoftext": false }, { "action": "You switch recorder on", "response": "You switch the video recorder on.", "endoftext": false }, { "action": "You press the PLAY on the recorder", "response": "With a lot of effort, the video recorder wakes up and starts playing the tape.\n\nThe video recorder emits a series of clicking noises, then starts to rewind.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You ask Chloe about the docs", "response": "The woman doesn't respond. She seems to think it's trendy to be ignorant.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You ask Chloe about Malcolm", "response": "For the briefest moment, her face lights up. \"Yeah, he's a bit of all right is Malcolm.\" Then she realises what she is doing, and quickly wears her 'couldn't care less' expression.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "Examine tv", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched off.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You turn on the tv", "response": "Chloe tuts, clearly unhappy that you're disturbing her reading.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I hate you! You've ruined my life!\" screams a teenager, before slamming a door.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You ask Chloe about Deborah", "response": "Chloe glares at you and the television, then gets back to her book.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Carole,\" says a young woman, \"my parents are leaving town, so can you adopt me?\" \"Yeah, sure,\" replies Carole.\n\nWith a <clunk!>, the video recorder stops rewinding the tape.", "endoftext": false }, { "action": "You press PLAY", "response": "[ Try PRESS <button> ON VIDEO RECORDER. ]\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I'm going to make it in the sheep farming business!\" says a young woman firmly. \"You see if I don't!\"", "endoftext": false }, { "action": "You press the PLAY on video recorder", "response": "I only understood you as far as wanting to switch the television.\n\nWith a lot of effort, the video recorder wakes up and starts playing the tape.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Carole,\" says a young woman, \"my parents are leaving town, so can you adopt me?\" \"Yeah, sure,\" replies Carole.", "endoftext": false }, { "action": "You press stop on the video recorder", "response": "The video recorder whirrs slightly as the tape stops playing.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I'm going to make it in the sheep farming business!\" says a young woman firmly. \"You see if I don't!\"", "endoftext": false }, { "action": "Examine tv", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I trusted you!\" whimpers a teenage girl. \"And you cheated on me!\"", "endoftext": false }, { "action": "You ask Chloe about the remote", "response": "Chloe glares at you and the television, then gets back to her book.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"It's Bob!\" a distraught man says. \"He's been involved in some sort of accident!\" \"What, again?\" an unimpressed woman asks.", "endoftext": false }, { "action": "You turn off the tv", "response": "\"Hurrah,\" says Chloe in an exaggerated manner.", "endoftext": false }, { "action": "Examine book", "response": "The cover depicts a seaside pier in silouette, with a disproportionately large full moon behind it. \"The Vampire Brood of Bognor Regis\" reads the title, \"by the acclaimed author Floella Witt\".", "endoftext": false }, { "action": "You ask Chloe about the book", "response": "\"It's 'The Vampire Brood of Bognor Regis' by Floella Witt.\"\n\nThe video recorder emits a series of clicking noises, then starts to rewind.", "endoftext": true }, { "action": "You describe your surroundings", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "Switch tv", "response": "Chloe tuts, clearly unhappy that you're disturbing her reading.\n\nThe video recorder is making a whirring sound.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I trusted you!\" whimpers a teenage girl. \"And you cheated on me!\"", "endoftext": false }, { "action": "You examine the fireplace", "response": "Possibly redundant, what with the invention of central heating, but it must be nice to have a large roaring fire going on cold winter nights.\n\nThe video recorder is making a whirring sound.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I'm going to make it in the sheep farming business!\" says a young woman firmly. \"You see if I don't!\"", "endoftext": false }, { "action": "You examine phone", "response": "The telephone is gold plated, and shaped like a cumbersome old-fashioned model, except for a keypad where the dial should go.\n\nThe video recorder is making a whirring sound.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I hate you! You've ruined my life!\" screams a teenager, before slamming a door.", "endoftext": false }, { "action": "Switch tv", "response": "That's already on.\n\nThe video recorder is making a whirring sound.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Sheila, fancy coming back to my place for a six pack?\" asks a naive young man.", "endoftext": false }, { "action": "You ask Chloe about the programme", "response": "Chloe glares at you and the television, then gets back to her book.\n\nWith a <clunk!>, the video recorder stops rewinding the tape.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I trusted you!\" whimpers a teenage girl. \"And you cheated on me!\"", "endoftext": false }, { "action": "Go east", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.", "endoftext": false }, { "action": "You ask the mother about the wedding", "response": "\"It's all gone to pot,\" she wails. \"Oh my oh my! My poor dear daughter, whatever will she do!\" She then mumbles something else which you don't quite catch.", "endoftext": false }, { "action": "You go to the east", "response": "This room has the air of a gentleman's private study area, though recently it appears to have been taken over by the lady of the house (that is, Sheryl D'Arcy). A hardboard set of shelves against one wall looks completely out of place amid the antique furniture and the gorgeous circular shaped painting on the ceiling. Embroidery rests on a pouffe to one side, and several packs of wool tower alongside the shelves. The front entrance is out to the west, and there is another room to the north.\n\nBarbara, an aunt of the bride, sits on an armchair with her legs crossed and her hands interlocked.", "endoftext": false }, { "action": "You look up Barbara in the programme", "response": "\"BARBARA FRANKLYN, Aunt of the bride, and mother to Chloe. Barbara is a moderately successful artist and sculptor, and has won numerous awards. She brought up Chloe singlehandedly, refusing to name Chloe's father.\"", "endoftext": false }, { "action": "You ask Barbara about Chloe", "response": "Barbara notices you for the first time, having been in deep thought. \"You must be Malcolm's friend,\" she says in the voice you recognise as being the one at the other end of the phone. \"I can't really tell you anything, but you must make sure that Malcolm and Deborah get married today.\" She produces a key from her jacket pocket and places it on a table. \"That might come in handy. I don't know what it opens; I just took it from the key holder at the entrance.\"\n\nBarbara leans back in her chair and lets her mind drift off to other things.", "endoftext": false }, { "action": "You take the key", "response": "Taken.", "endoftext": false }, { "action": "You examine the key", "response": "It is small and unremarkable.", "endoftext": false }, { "action": "You ask Barbara about Malcolm", "response": "She leans forward and places a hand on your arm to stress her point. \"You must ensure that Deborah and Malcolm are married today. I can't tell you any more than that.\" You ask why not, but Barbara gives you a mysterious look and settles back into her chair.", "endoftext": false }, { "action": "You ask Barbara about the house", "response": "\"I'm sorry,\" she says. \"I'm afraid I know little about that.\"", "endoftext": false }, { "action": "You examine the embroidery", "response": "The painstakingly detailed image, made of small strands of thread, portrays a woman zapping a man with her laser-beam eyes.", "endoftext": false }, { "action": "You move the embroidery", "response": "Nothing obvious happens.", "endoftext": false }, { "action": "You take it", "response": "Reaching for the embroidery, you are suddenly overcome with memories of the vicious needlework teacher at school who humiliated you in front of the entire class for making a mistake with the tea cosy you were attempting. You quickly pull your hand back.", "endoftext": false }, { "action": "Go north", "response": "Everything in this room looks as if it has taken many weeks to carve, with the exception of dodgy book covers protecting some of the awful literature stored here. A vast array of books lie on the two huge shelves, ranging from the ancient to the modern. The curtains are closed, so for light you are reliant on the lamps which are quite attractive mock-ups of candles in candlesticks. An oak table sits in the centre of the room, a grand throne-like chair beside it, for anyone feeling particularly studious. A room lies to the south, and a corridor is out to the west.", "endoftext": false }, { "action": "Examine books", "response": "The two shelves between them span the entire length of the room, and go from the floor to the ceiling. The books don't appear to be in any order, and it would be too daunting to try to find anything specific if not for an index someone has had the presence of mind to compile. It is a small box with a number of cards inside, and you must look up particular titles individually.", "endoftext": false }, { "action": "You look up Battlebase in the index", "response": "The Battlebase Episode Guide is two books out of place, suggesting that someone has recently had a look at it. The cover has been coated in plastic and feels nice and smooth to your hands.", "endoftext": false }, { "action": "You read the episode guide", "response": "This book contains all you should ever want to know about the sci-fi show Battlebase (and probably a few hundred pages more). You will have to consult the book in more detail for specific items.", "endoftext": false }, { "action": "You take the episode guide", "response": "You already have that.", "endoftext": false }, { "action": "You go west", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Carole,\" says a young woman, \"my parents are leaving town, so can you adopt me?\" \"Yeah, sure,\" replies Carole.", "endoftext": false }, { "action": "You look up the new INTAKE in Guide", "response": "\"C8: NEW INTAKE by Jon Lee Smarbwin. Three student officers - Lennox, Ciccone and Estefan - join the Caradeen after passing all their theory exams. As part of their on-going studies, they are deposited on a planet surface and must find their way to a waiting dropship. Unfortunately, the enemy choose this time to attack the Caradeen and the planet, and the students find themselves fighting for their lives.\"\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Coor blimey guv'nor, how's about a nice cup o' rosey lee?\" says the scriptwriter's idea of an Englishman.", "endoftext": false }, { "action": "You ask Chloe about Battlebase", "response": "Chloe glares at you and the television, then gets back to her book.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"It's Bob!\" a distraught man says. \"He's been involved in some sort of accident!\" \"What, again?\" an unimpressed woman asks.", "endoftext": false }, { "action": "Switch television", "response": "That's already on.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Sheila, fancy coming back to my place for a six pack?\" asks a naive young man.", "endoftext": false }, { "action": "You switch the television off", "response": "\"Hurrah,\" says Chloe in an exaggerated manner.", "endoftext": false }, { "action": "You ask Chloe about Battlebase", "response": "\"Best programme on television. You a fan then?\"", "endoftext": false }, { "action": "You say yes", "response": "(to Chloe)\nChloe takes her feet off the table and sits up. \"Okay then,\" she says, \"prove it. Who finds himself in the middle of a revolution in 'Repairs'?\"", "endoftext": false }, { "action": "You say Lennox", "response": "(to Chloe)\n\"Ha, I knew it,\" she says triumphantly. \"You're just lying so you can creep to me. Well it won't work.\" You take it from her reply that your answer was wrong.", "endoftext": false }, { "action": "You look up c7 in Guide", "response": "You can't seem to find that in the guide; oh well, probably not worth the effort anyway.", "endoftext": false }, { "action": "You look up the REPAIRS in Guide", "response": "\"A13: REPAIRS by Lenni Worb. After the major battle in the previous episode, the Caradeen is put into dry dock for repairs and its crew are given two weeks leave. John Canada decides to spend his time on a beautiful planet in a nearby system, and finds that it is not as peaceful as he first thought. Soon, he find himself in the middle of a revolution, which the leaders of the planet intend to crush.\"", "endoftext": false }, { "action": "You look at the cellar door", "response": "A solid metal door with the word CELLAR etched into the surface. It has an electronic lock.", "endoftext": false }, { "action": "You examine the lock", "response": "Four LEDS flicker excitedly on the lock, but it isn't immediately apparent how to activate it. A sticker on one side states that it is tamper-proof.", "endoftext": false }, { "action": "You open the door", "response": "It seems to be locked.", "endoftext": false }, { "action": "Go east", "response": "The kitchen staff are hard at work on the meal for the reception, and from their progress so far, you'd say that they are making enough food to keep the Royal family well fed for a good few months. To the west, a swing-door leads into the dining hall, and the main exit is to the southwest. A pantry lies to the south.\n\nA pompous and temperamental chef stands around shouting at the staff and chopping things up.", "endoftext": false }, { "action": "You go south", "response": "Should Luxembourg ever suffer a famine, they need only raid this pantry to ensure that their citizens don't starve. The fruit, vegetables, meat, ingredients and drinks are all stored using technology that would put Nasa's space programme to shame. There is a tradesman's entrance to the east, but the main exit is to the north.", "endoftext": false }, { "action": "Go upwards", "response": "The top of the staircase ends in the middle of the landing which stretches to the east and west. An interesting painting, with striking use of deep blues and bright reds, hangs on an otherwise drab wall, and opposite, to the south, a large window allows light to flood onto the stairs.", "endoftext": false }, { "action": "You look at the painting", "response": "The effect is interesting, like a little comic strip without the white boxes to separate the action. A woman in bright pink, surrounded by deep blue ocean, suddenly bursts into red flame and attempts to destroy the world. She is thwarted by the water. Freud would have loved to have met the artist, whose initials are 'SAD'. Actually, now that you look at it, it appears to be a little lopsided, as if it was put up in a rush.", "endoftext": false }, { "action": "You move it", "response": "You are unable to.", "endoftext": false }, { "action": "You turn it", "response": "You turn the painting forty-five degrees clockwise, and a door you hadn't been aware of springs open in the north wall. The painting swivels back into its original position.", "endoftext": false }, { "action": "You go north", "response": "A staircase at the other side of the door takes you up to...\n\nThe attic has been converted into rather a spacious, if bare, room. A naked light bulb hangs from the ceiling, spilling light on the various cardboard boxes and general bricabrac. In the sloping roof is a small broken window-vent, and a staircase leads down.\n\nIn one corner is your friend Malcolm, bound and gagged, pleading with his eyes for you to release him.\n\nYou can also see a cooking apple here.", "endoftext": false }, { "action": "You look at Malcolm", "response": "He is bound and gagged, and saying \"Mffffmmmffumffmmmf!\". I think he is trying to tell you to release him.", "endoftext": false }, { "action": "Kiss malcolm", "response": "You can't do that; it would be too much for Malcolm's macho pride to bear.", "endoftext": false }, { "action": "You untie Malcolm", "response": "You untie your friend, and help him to his feet. He seems a little shaky, but then, had you just spent a long time tied up in the attic, you would be too.\n\n\"Thanks, mate,\" he says. \"I was just coming up the stairs early this morning when someone jumped me from behind and knocked me out. I came to up here.\"\n\nIt seems that someone is out to wreck this wedding - but who? Malcolm doesn't know, and he can't face Deborah until he can give her a proper explanation.", "endoftext": false }, { "action": "You take the apple", "response": "You're carrying too many things already.", "endoftext": false }, { "action": "You ask Malcolm about wedding", "response": "\"So much for 'best day of the bride's life'.\"", "endoftext": false }, { "action": "You ask Malcolm about the assailant", "response": "Malcolm shrugs his shoulders but doesn't say anything. He is still shaken up a little, you fear.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na Battlebase episode guide\na small brass key\na wedding programme", "endoftext": true }, { "action": "Go down", "response": "You descend the stairs and pass through a door, finding yourself in the...\n\nThe top of the staircase ends in the middle of the landing which stretches to the east and west. An interesting painting, with striking use of deep blues and bright reds, hangs on an otherwise drab wall, and opposite, to the south, a large window allows light to flood onto the stairs.\n\nA door stands open in the north wall.", "endoftext": false }, { "action": "You look up ALBERT in the programme", "response": "\"ALBERT HARDCASTLE, uncle of the groom, is a famous sociologist and keen golfer. He wishes his brother would join the twentieth century and stop fussing so much over female vicars.\"", "endoftext": false }, { "action": "Go east", "response": "You stride off down the corridor towards the east, passing a few rooms where hideous relatives pace up and down within. They are best avoided, you think, so you don't stop until you reach the...\n\nThe east end of the landing is pretty unremarkable in itself, but a door to the north demands your immediate attention - painted pink, with a picture of a teddy bear holding a sign reading 'Deborah'. There are also less interesting rooms to the east and south.", "endoftext": false }, { "action": "Go north", "response": "This room offers refuge from the tastelessness that seems to prevail around the rest of the house. Framed pictures of famous film actresses, Garland, Dietrich, Midler and Streisand in particular, hang proudly on the sky-blue walls, alongside two extra-large pink and red ribbons. The abundance of style extends to the curtains, the most attractive you have ever seen. If only the rest of the house, to the south, had been decorated as well as this.\n\nDeborah, the bride, sits on her bed flicking through an old issue of Cooee! magazine.", "endoftext": false }, { "action": "You ask Deborah about the wedding", "response": "\"Sorry, haven't you heard? The wedding's off. The lovely groom's done a bunk.\"", "endoftext": false }, { "action": "You ask Deborah about Malcolm", "response": "\"Who's he? Never heard of him.\" Her tone betrays a vein of bitterness.", "endoftext": false }, { "action": "You ask Deborah, to go south", "response": "You haven't solved the mystery yet. You shouldn't drag Deborah away from her room until you have the answers.", "endoftext": false }, { "action": "You give the cooee to you", "response": "Much as you love pouring through the pages of the quality journal that is Cooee!! magazine, you'd better put such pleasures to one side for the time being and do something about this wedding.", "endoftext": false }, { "action": "Go south", "response": "The east end of the landing is pretty unremarkable in itself, but a door to the north demands your immediate attention - painted pink, with a picture of a teddy bear holding a sign reading 'Deborah'. There are also less interesting rooms to the east and south.", "endoftext": false }, { "action": "Go east", "response": "You are surprised how different this room is to all the others in the house - bland white walls and bare floorboards give it the 'recently added extension' look, which isn't appropriate. Cardboard boxes full of junk have been dumped in a corner. There is nowhere to go from here but out west to the landing.\n\nYou can see a plastic supermarket bag (which is empty) here.", "endoftext": false }, { "action": "Drop guide", "response": "Dropped.", "endoftext": false }, { "action": "You take the bag", "response": "Taken.", "endoftext": false }, { "action": "You take Guide", "response": "(putting the wedding programme into the plastic supermarket bag to make room)\nTaken.", "endoftext": false }, { "action": "Examine boxes", "response": "You briefly examine one of the more interesting boxes, full of useless but interesting-looking junk. After a brief look through, you decide that there's nothing worth holding onto here.", "endoftext": false }, { "action": "Go south", "response": "This room is quite small and cramped, with the single bed in the corner taking up most of the room. Definitely not a place for cat-swinging; indeed, you can't see any cat hairs on the thick rug of a carpet. A wardrobe has been squeezed into the room as well, and by the look of it (and the smell of it), one of the Aunts is taking up this room.", "endoftext": false }, { "action": "You open the wardrobe", "response": "You open the wardrobe.", "endoftext": false }, { "action": "You look in it", "response": "The wardrobe is empty.", "endoftext": false }, { "action": "You examine the bed", "response": "The bed is quite tall and narrow compared to yours, and has been made neatly. You are not sure about the mickey mouse sheets, though.", "endoftext": false }, { "action": "You look under it", "response": "You dislodge a letter which appeared to be stuck to the bottom of the bed.", "endoftext": false }, { "action": "You take letter", "response": "(putting the small brass key into the plastic supermarket bag to make room)\nTaken.", "endoftext": false }, { "action": "You read it", "response": "This is a love letter from Malcolm to Deborah. You blush at some of the vivid imagery used, and decide not to read all of it. Maybe he stuck it under that bed when he visited the house on one occasion, hoping Deborah would find it.", "endoftext": false }, { "action": "You enter the wardrobe", "response": "You get into the wardrobe.", "endoftext": false }, { "action": "Close wardrobe", "response": "Much as you like dark and confined spaces, you decide that sorting out this wedding is more important than getting stuck in a wardrobe.", "endoftext": false }, { "action": "You search the wardrobe", "response": "The wardrobe is empty.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na letter\na Battlebase episode guide\na plastic supermarket bag\na small brass key\na wedding programme", "endoftext": false }, { "action": "Exit", "response": "You step proudly out of the wardrobe, wondering briefly if there are any banners nearby that you can wave.", "endoftext": false }, { "action": "You go west", "response": "The top of the staircase ends in the middle of the landing which stretches to the east and west. An interesting painting, with striking use of deep blues and bright reds, hangs on an otherwise drab wall, and opposite, to the south, a large window allows light to flood onto the stairs.\n\nA door stands open in the north wall.", "endoftext": false }, { "action": "Go west", "response": "In an attempt to steer clear of people you have no intention of meeting, you hurry past a number of open doorways, finally reaching the...\n\nThe west end of the landing ends here with a small window which enables you to look out on the tiled pathway and the gardens outside. The bathroom door lies north, and another (closed) door prevents you from going south.", "endoftext": false }, { "action": "You look at the window", "response": "You gaze out of the window at the huge garden, its distant border marked by a row of imposing trees. The marquee for the reception will be erected here soon, assuming it hasn't already been cancelled.", "endoftext": false }, { "action": "You open the bathroom door", "response": "You try the handle, but the door is locked from the inside it seems.", "endoftext": false }, { "action": "You go to the south", "response": "The door is locked. You try knocking, but there is no answer, and besides, you get the impression that you are barking up the wrong tree here.", "endoftext": false }, { "action": "You unlock the door with the key", "response": "(first taking the small brass key)\n(putting the Battlebase episode guide into the plastic supermarket bag to make room)\nThat doesn't seem to be something you can unlock.", "endoftext": false }, { "action": "You knock on the bathroom door", "response": "A man's voice shouts from within, \"Go away, I'm sulking!\".", "endoftext": false }, { "action": "You ask the bathroom door about the wedding", "response": "\"Go away, I'm sulking!\" Amazing, a talking door.", "endoftext": false }, { "action": "You look up sulky the door in the programme", "response": "Nothing in the programme about that.", "endoftext": false }, { "action": "You put the programmer under the door", "response": "(first taking the wedding programme)\n(putting the letter into the plastic supermarket bag to make room)\nYou can't put the wedding programme under the bathroom door.", "endoftext": false }, { "action": "Unlock south", "response": "What do you want to unlock the south wall with?", "endoftext": true }, { "action": "Look around", "response": "The west end of the landing ends here with a small window which enables you to look out on the tiled pathway and the gardens outside. The bathroom door lies north, and another (closed) door prevents you from going south.", "endoftext": false }, { "action": "Go east", "response": "The top of the staircase ends in the middle of the landing which stretches to the east and west. An interesting painting, with striking use of deep blues and bright reds, hangs on an otherwise drab wall, and opposite, to the south, a large window allows light to flood onto the stairs.\n\nA door stands open in the north wall.", "endoftext": false }, { "action": "You go to the north", "response": "A staircase at the other side of the door takes you up to...\n\nThe attic has been converted into rather a spacious, if bare, room. A naked light bulb hangs from the ceiling, spilling light on the various cardboard boxes and general bricabrac. In the sloping roof is a small broken window-vent, and a staircase leads down.\n\nYour old college chum Malcolm hovers close by.\n\nYou can also see a cooking apple here.", "endoftext": false }, { "action": "Go south", "response": "You can only go down from here.", "endoftext": false }, { "action": "You unlock the cupboard with the key", "response": "(first taking the small brass key)\n(putting the wedding programme into the plastic supermarket bag to make room)\nYou unlock the cupboard.", "endoftext": false }, { "action": "You open the cupboard", "response": "You open the cupboard, revealing a spade.", "endoftext": false }, { "action": "You take the spade", "response": "(putting the cooking apple into the plastic supermarket bag to make room)\nTaken.", "endoftext": false }, { "action": "You go to the west", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.", "endoftext": false }, { "action": "You examine the dog", "response": "The excitable Alsatian puppy struggles to get free of his lead, and is not having much luck. He eyes you pitifully; his whining almost breaks your heart.", "endoftext": false }, { "action": "You go north", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.", "endoftext": false }, { "action": "You look at the door", "response": "A door connecting the patio outside with the dining hall inside.", "endoftext": false }, { "action": "You examine the bell", "response": "It is a simple push bell painted gold.", "endoftext": false }, { "action": "You ask the mother about the keys", "response": "She is too busy fretting to answer.", "endoftext": false }, { "action": "You go to the south", "response": "You stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "You go to the north", "response": "\"Oi! Where do you think you're going?\" The guard takes great delight in rugby-tackling you to the floor and dragging you back out onto the pebbled car park. \"Authoria... Authiroz... authorthised... proper people only!\". You've probably just made his day.", "endoftext": false }, { "action": "Show programme to guard", "response": "(first taking the wedding programme)\n(putting the small brass key into the plastic supermarket bag to make room)\nHe doesn't show the slightest interest.", "endoftext": false }, { "action": "Go north", "response": "\"I don't think so, sunbeam,\" says the nasty looking guard. He probably heard that line on an old episode of The Bill and has desperately longed for an opportunity to say it since.\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "Go east", "response": "You make your way around the eastern side of the house, and find yourself at...\n\nA grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.", "endoftext": false }, { "action": "Go north", "response": "A simple pathway, immaculately tiled, leads north. Flower beds surround you, beautifully arranged, in every colour of the rainbow, and to the north east you can see a great apple tree.\n\nThe gate to the south is open.\n\nBy the side of the path, among the flowers, is a dark patch of earth.", "endoftext": false }, { "action": "You dig the patch with the spade", "response": "You dig a hole in the ground, stopping when the spade seems to hit something.", "endoftext": false }, { "action": "You look in the hole", "response": "Peering into the hole, you can see what looks like a cash tin box.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "You take the box", "response": "(putting the spade into the plastic supermarket bag to make room) Taken.", "endoftext": false }, { "action": "You dig the hole with the spade", "response": "The ground looks unsuitable for digging here.", "endoftext": true }, { "action": "Look around", "response": "A simple pathway, immaculately tiled, leads north. Flower beds surround you, beautifully arranged, in every colour of the rainbow, and to the north east you can see a great apple tree.\n\nA hole has been dug by the side of the path.\n\nThe gate to the south is open.", "endoftext": false }, { "action": "Go north", "response": "The path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.", "endoftext": false }, { "action": "You examine the obstacles", "response": "It all looks very crazy and a little golf-like. You are dying to have a go.", "endoftext": false }, { "action": "You go south", "response": "A simple pathway, immaculately tiled, leads north. Flower beds surround you, beautifully arranged, in every colour of the rainbow, and to the north east you can see a great apple tree.\n\nThe gate to the south is open.\n\nA hole has been dug by the side of the path.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "You go south", "response": "A grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.\n\nThe grey sky overhead turns a little darker, threatening rain.", "endoftext": false }, { "action": "You open the door", "response": "It seems to be locked.", "endoftext": false }, { "action": "Examine vent", "response": "A tiny window which has been smashed by some scoundrel. Now that most of the glass has gone, you can definitely see some sort of movement inside the attic, and the light is on.", "endoftext": false }, { "action": "You examine bathroom", "response": "You can't really see much through the large frosted glass window, but there certainly isn't any movement.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "You look at the apple", "response": "A small, heavy and unappetising cooking apple.", "endoftext": true }, { "action": "Yes", "response": "Try \"SAY YES TO <whoever>\".", "endoftext": false }, { "action": "You say yes to Chloe", "response": "Chloe takes her feet off the table and sits up. \"Okay then,\" she says, \"prove it. In the story 'Dreams', who was recovering from an alien possession?\"", "endoftext": false }, { "action": "You look up the DREAMS in Guide", "response": "\"C12: DREAMS by David McCarthy.\" To cut a very long story short, this episode sees Faldon recuperate from a previous alien possession on a supposedly tranquil colony base. The strange dreams he gets while there, however, are not all in his mind...", "endoftext": false }, { "action": "You say Faldon to Chloe", "response": "Chloe looks a little startled. \"That's right,\" she says slowly, and she seems to be on the verge of asking you another question, but decides against it. \"Well, fellow Battlier, what can I do for you?\"", "endoftext": false }, { "action": "You ask Chloe about the remote", "response": "The woman doesn't respond. She seems to think it's trendy to be ignorant.", "endoftext": false }, { "action": "You ask Chloe about Malcolm", "response": "For the briefest moment, her face lights up. \"Yeah, he's a bit of all right is Malcolm.\" Then she realises what she is doing, and quickly wears her 'couldn't care less' expression.", "endoftext": false }, { "action": "You ask Chloe about Deborah", "response": "\"She's my cousin. Isn't she the one getting married today? Personally, I don't know and I don't care.\"", "endoftext": false }, { "action": "You tell Chloe about the guard", "response": "\"Urgh, get off me, you creep!\"\n\nChloe grins, thinking of something funny, but she decides that you don't need to know it. \"Oh, he's an oaf, isn't he?\"", "endoftext": false }, { "action": "You ask Chloe about the tv", "response": "\"I'd rather you didn't switch that thing on. I'm trying to read, and besides, there's nothing worth watching anyway.\"", "endoftext": false }, { "action": "You ask Chloe about the guard", "response": "Chloe grins, thinking of something funny, but she decides that you don't need to know it. \"Oh, he's an oaf, isn't he?\"", "endoftext": false }, { "action": "You ask Chloe about the tin box", "response": "The woman doesn't respond. She seems to think it's trendy to be ignorant.\n\nN = next subject P = RETURN = read subject Q = re sume game\nThere is information provided on the following:\n\n> The story so far...\nRelease information\nCredits\nOn-Line Marriage Guidance System\nCommands\nDistribution notes\n\nN = next subject P = RETURN = read subject Q = re sume game\nThere is information provided on the following:\n\n> The story so far...\nRelease information\nCredits\nOn-Line Marriage Guidance System\nCommands\nDistribution notes", "endoftext": false }, { "action": "You ask Chloe about Battlebase", "response": "\"Hail fellow Battlier!\" she says proudly, giving you a strange and no doubt alien salute.", "endoftext": false }, { "action": "You untie the dog", "response": "You release Scamp and he shows his appreciation by leaping up at you and licking your face. You quickly rise from crouching, not really liking the idea of dog saliva on your cheeks, and Scamp quickly loses interest in you.\n\nScamp trots off to the northeast.", "endoftext": false }, { "action": "Go northeast", "response": "The kitchen staff are hard at work on the meal for the reception, and from their progress so far, you'd say that they are making enough food to keep the Royal family well fed for a good few months. To the west, a swing-door leads into the dining hall, and the main exit is to the southwest. A pantry lies to the south.\n\nScamp is up to mischief here.\n\nA pompous and temperamental chef stands around shouting at the staff and chopping things up.\n\n\"How am I supposed to maintain good hygiene levels if someone lets a filth dog full run of the house?\" says the Chef, glaring at you coldly.", "endoftext": false }, { "action": "You look at Scamp", "response": "This excitable Alsatian puppy is exhausting to watch. He bounces, he sniffs for food, he throws up paws for passers-by to stroke, and he rarely stays still in one place for long.\n\nScamp trots off to the west.", "endoftext": false }, { "action": "Go west", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.\n\nScamp is up to mischief here.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nScamp trots off to the south.", "endoftext": false }, { "action": "Go south", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nScamp is up to mischief here.\n\nA simple polished table lies in the southeast corner.", "endoftext": false }, { "action": "You take Scamp", "response": "I don't suppose Scamp would care for that.\n\nScamp sits and watches you curiously.", "endoftext": false }, { "action": "Pet scamp", "response": "Scamp allows you to scratch his tummy, but clearly doesn't like being stroked on the head.\n\nScamp trots off to the east.", "endoftext": false }, { "action": "Go east", "response": "Everything in this room looks as if it has taken many weeks to carve, with the exception of dodgy book covers protecting some of the awful literature stored here. A vast array of books lie on the two huge shelves, ranging from the ancient to the modern. The curtains are closed, so for light you are reliant on the lamps which are quite attractive mock-ups of candles in candlesticks. An oak table sits in the centre of the room, a grand throne-like chair beside it, for anyone feeling particularly studious. A room lies to the south, and a corridor is out to the west.\n\nScamp is up to mischief here.\n\nScamp trots off to the west.", "endoftext": false }, { "action": "You look under table", "response": "You find nothing of interest.\n\nScamp sniffs at your hands for food.", "endoftext": false }, { "action": "Search table", "response": "There is nothing on the simple table.\n\nScamp trots off to the south.", "endoftext": false }, { "action": "You go to the south", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nScamp is up to mischief here.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp trots off to the west.", "endoftext": false }, { "action": "Go west", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nScamp is up to mischief here.\n\nA young woman called Chloe sits nearby reading a book.\n\nScamp trots off to the northeast.", "endoftext": false }, { "action": "Go northeast", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nScamp is up to mischief here.\n\nA simple polished table lies in the southeast corner.\n\nScamp trots off to the northeast.", "endoftext": false }, { "action": "Go northeast", "response": "The kitchen staff are hard at work on the meal for the reception, and from their progress so far, you'd say that they are making enough food to keep the Royal family well fed for a good few months. To the west, a swing-door leads into the dining hall, and the main exit is to the southwest. A pantry lies to the south.\n\nScamp is up to mischief here.\n\nA pompous and temperamental chef stands around shouting at the staff and chopping things up.\n\nThe Chef tries chasing Scamp out of the kitchen, but Scamp easily avoids her, rapidly wagging his tail.", "endoftext": false }, { "action": "You feed the book to Scamp", "response": "Scamp examines what you are offering, but turns away, disappointed that it isn't edible.\n\nScamp trots off to the south.", "endoftext": false }, { "action": "You go south", "response": "Should Luxembourg ever suffer a famine, they need only raid this pantry to ensure that their citizens don't starve. The fruit, vegetables, meat, ingredients and drinks are all stored using technology that would put Nasa's space programme to shame. There is a tradesman's entrance to the east, but the main exit is to the north.\n\nScamp is up to mischief here.\n\nScamp trots off to the north.", "endoftext": false }, { "action": "Go north", "response": "The kitchen staff are hard at work on the meal for the reception, and from their progress so far, you'd say that they are making enough food to keep the Royal family well fed for a good few months. To the west, a swing-door leads into the dining hall, and the main exit is to the southwest. A pantry lies to the south.\n\nScamp is up to mischief here.\n\nA pompous and temperamental chef stands around shouting at the staff and chopping things up.", "endoftext": false }, { "action": "You give the apple to Scamp", "response": "(first taking the cooking apple)\n(putting the spade into the plastic supermarket bag to make room) Scamp sniffs cautiously at the apple for a moment, then quickly scoffs it, core and all.", "endoftext": true }, { "action": "You look around", "response": "The kitchen staff are hard at work on the meal for the reception, and from their progress so far, you'd say that they are making enough food to keep the Royal family well fed for a good few months. To the west, a swing-door leads into the dining hall, and the main exit is to the southwest. A pantry lies to the south.\n\nScamp is up to mischief here.\n\nA pompous and temperamental chef stands around shouting at the staff and chopping things up.\n\n\"What shall we prepare for the main meal?\" asks the Chef, apparently to herself. Then she turns to Scamp, and with an evil glint in her eye, says \"Doggie stew!\"", "endoftext": false }, { "action": "You go southwest", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.", "endoftext": false }, { "action": "You go to the east", "response": "Everything in this room looks as if it has taken many weeks to carve, with the exception of dodgy book covers protecting some of the awful literature stored here. A vast array of books lie on the two huge shelves, ranging from the ancient to the modern. The curtains are closed, so for light you are reliant on the lamps which are quite attractive mock-ups of candles in candlesticks. An oak table sits in the centre of the room, a grand throne-like chair beside it, for anyone feeling particularly studious. A room lies to the south, and a corridor is out to the west.", "endoftext": false }, { "action": "You sit on the chair", "response": "You get onto the throne-like chair.", "endoftext": false }, { "action": "You look at the table", "response": "A sturdy table, polished to such an extent that you can see your face reflected on the surface.", "endoftext": false }, { "action": "You examine the candles", "response": "The lamps provide light in the room.", "endoftext": false }, { "action": "Examine index", "response": "The two shelves between them span the entire length of the room, and go from the floor to the ceiling. The books don't appear to be in any order, and it would be too daunting to try to find anything specific if not for an index someone has had the presence of mind to compile. It is a small box with a number of cards inside, and you must look up particular titles individually.", "endoftext": false }, { "action": "You stand", "response": "You get off the throne-like chair.\n\nEverything in this room looks as if it has taken many weeks to carve, with the exception of dodgy book covers protecting some of the awful literature stored here. A vast array of books lie on the two huge shelves, ranging from the ancient to the modern. The curtains are closed, so for light you are reliant on the lamps which are quite attractive mock-ups of candles in candlesticks. An oak table sits in the centre of the room, a grand throne-like chair beside it, for anyone feeling particularly studious. A room lies to the south, and a corridor is out to the west.", "endoftext": false }, { "action": "You look under the table", "response": "Carved on the underside of the table are two messages - \"Liz luvs Fitz '13\" and \"Chloe woz 'ere '91\".", "endoftext": false }, { "action": "You look up the elizabeth in programme", "response": "Nothing in the programme about that.", "endoftext": false }, { "action": "You look up the golf in the index", "response": "You search for the Crazy Golf book, but there is a conspicuous gap in the shelves where it should be.", "endoftext": false }, { "action": "You look up lock in the index", "response": "Unfortunately, the index doesn't have anything about that. You notice that the index only has a couple hundred cards, whereas the number of books on the shelves must be nearer to a thousand. Many books are bound to have been left out.", "endoftext": false }, { "action": "You remove the candles", "response": "(first taking the lamps)\nThey are built into the walls.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na Battlebase episode guide\na plastic supermarket bag\na spade\na small brass key\na wedding programme\na letter", "endoftext": false }, { "action": "You show the letter to Albert", "response": "(first taking the letter)\nUncle Albert is unimpressed.", "endoftext": false }, { "action": "Go south", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nScamp trots along here from the northeast, and sniffs at your feet.", "endoftext": false }, { "action": "You show the letter to Chloe", "response": "Chloe is unimpressed.", "endoftext": false }, { "action": "Go east", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nScamp is up to mischief here.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp stretches and yawns.", "endoftext": false }, { "action": "You show the letter to the mother", "response": "\"What filth. It should be consigned to the dust bin at once!\"", "endoftext": false }, { "action": "Go upwards", "response": "The top of the staircase ends in the middle of the landing which stretches to the east and west. An interesting painting, with striking use of deep blues and bright reds, hangs on an otherwise drab wall, and opposite, to the south, a large window allows light to flood onto the stairs.\n\nA door stands open in the north wall.", "endoftext": false }, { "action": "Go north", "response": "A staircase at the other side of the door takes you up to...\n\nThe attic has been converted into rather a spacious, if bare, room. A naked light bulb hangs from the ceiling, spilling light on the various cardboard boxes and general bricabrac. In the sloping roof is a small broken window-vent, and a staircase leads down.\n\nYour old college chum Malcolm hovers close by.", "endoftext": false }, { "action": "You show the letter to Malcolm", "response": "\"Oh, I wrote that ages ago,\" remembers Malcolm nostalgically. \"It was when we'd only begun courting. I was staying over, in the spare room because Deborah's parents wouldn't allow any hanky-panky. I hid it under the bed, hoping that Deborah would find it. I don't think she's ever seen that, actually.\"", "endoftext": false }, { "action": "You ask Malcolm about the spare room", "response": "Malcolm shrugs his shoulders but doesn't say anything. He is still shaken up a little, you fear.", "endoftext": false }, { "action": "You show the letter to Deborah", "response": "Deborah takes the letter. As she reads it, she smiles warmly, remembering happy days. When she finishes, she folds it carefully and slips it into her pocket. \"Why did he do it?\" she asks sadly, and hands you a note she had kept hidden within the pages of one of her magazines.", "endoftext": false }, { "action": "You examine the note", "response": "A small piece of jotting paper bears a hastily scrawled message that might or might not be Malcolm's handwriting.\n\n\"Dear Deborah,\nI'm sorry, but I can't go through with this. I need to go away to rediscover my inner self. I hope you can forgive me in time, and find someone else, someone who truly deserves you.\n\nAll the best,\nMalcolm.\"\n\nSomething fishy is going on, you are sure - Malcolm was never the type to \"rediscover his inner self\", and wasn't impressed by people who did.", "endoftext": false }, { "action": "You show the note to Malcolm", "response": "Malcolm takes and reads the note. \"What?\" he splutters suddenly. \"This isn't my handwriting! I'm being stitched up here!\"\n\nAfter a moment, his face seems to light up, and you can almost see a light bulb appear above his head. \"I've got it!\" he says. \"The security guard has to sign in and out every day. I've seen him do it - this is his handwriting!\".\n\nYou consider going down and having a word with the guard.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na Battlebase episode guide\na plastic supermarket bag\na spade\na small brass key\na wedding programme", "endoftext": false }, { "action": "You ask Malcolm about the guard", "response": "\"I never did trust that guard.\"", "endoftext": false }, { "action": "Go south", "response": "You stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "You ask the guard about the note", "response": "You wish you had worn that jacket with the impressive shoulder pads now, but you stand up straight and try to look as fearsome as possible for the guard.\n\n\"Okay, muggins,\" you say, \"spill the beans, squeak, start talking, loosen your tongue...\" Then you realise that you are getting carried away, and drop the tough cop act. \"Why did you duff up my mate Malcolm and lock him in the attic?\"\n\nThe guard sneers at you. \"I don't have to tell you anything. You've got nothing over me.\" You decide to make it your mission in life to find lots of things to hold over this horrible guard. Preferably very heavy things you can drop on him.", "endoftext": false }, { "action": "You hit the guard", "response": "This isn't a macho Hollywood action film: you don't need to beat people up in this game.", "endoftext": false }, { "action": "Go north", "response": "\"I don't think so, sunbeam,\" says the nasty looking guard. He probably heard that line on an old episode of The Bill and has desperately longed for an opportunity to say it since.", "endoftext": false }, { "action": "You ask the guard about the note", "response": "The guard won't say another word. You'll just have to find a way of forcing him to speak.", "endoftext": false }, { "action": "You ask the guard about Chloe", "response": "\"She's an invited guest... unlike you.\"", "endoftext": false }, { "action": "You ask the guard about the treasure", "response": "\"Your name's not down, you're not coming in.\"\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "You take the box", "response": "Taken.\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "You go north", "response": "The path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "Shake tree", "response": "You shake the tree fruitlessly.", "endoftext": false }, { "action": "You go west", "response": "The path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "You go to the south", "response": "A simple pathway, immaculately tiled, leads north. Flower beds surround you, beautifully arranged, in every colour of the rainbow, and to the north east you can see a great apple tree.\n\nThe gate to the south is open.\n\nA hole has been dug by the side of the path.", "endoftext": false }, { "action": "You go south", "response": "A grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.", "endoftext": false }, { "action": "Go west", "response": "You make your way around the western side of the house, and find yourself at...\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": false }, { "action": "You show the box to guard", "response": "(the cash tin box to the security guard)\nHe doesn't show the slightest interest.", "endoftext": false }, { "action": "You hit the guard", "response": "This isn't a macho Hollywood action film: you don't need to beat people up in this game.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na cash tin box (which is closed and locked)\na Battlebase episode guide\na plastic supermarket bag\na spade\na small brass key\na wedding programme", "endoftext": false }, { "action": "You unlock the box with the key", "response": "(the burglar alarm with the small brass key)\n(first taking the small brass key)\n(putting the Battlebase episode guide into the plastic supermarket bag to make room)\nIt's too high up to reach.", "endoftext": false }, { "action": "You go west", "response": "You make your way around the western side of the house, and find yourself at...\n\nA grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.", "endoftext": false }, { "action": "Examine vent", "response": "A tiny window which has been smashed by some scoundrel. Now that most of the glass has gone, you can definitely see some sort of movement inside the attic, and the light is on.", "endoftext": false }, { "action": "You throw the box at the attic window", "response": "You can't reach the attic window yourself without the aid of a jetpack; unfortunately, most stately homes don't have any.", "endoftext": false }, { "action": "You knock on the door", "response": "No answer.", "endoftext": false }, { "action": "You open the door with the spade", "response": "(first taking the spade)\n(putting the cash tin box into the plastic supermarket bag to make room)\nThat doesn't seem to fit the lock.", "endoftext": false }, { "action": "You look at the door", "response": "A door connecting the patio outside with the dining hall inside.", "endoftext": false }, { "action": "Drop box", "response": "You haven't got that.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "You take the box", "response": "(putting the small brass key into the plastic supermarket bag to make room)\nTaken.", "endoftext": false }, { "action": "Shake box", "response": "You hear something rattling round inside the box.", "endoftext": true }, { "action": "You look at your surroundings", "response": "A grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.", "endoftext": false }, { "action": "You throw the box at the bathroom window", "response": "Unfortunately you don't qualify for a nice set of wings until the next life, so there's no way of reaching the window.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "You throw the key at the bathroom window", "response": "(first taking the small brass key)\n(putting the spade into the plastic supermarket bag to make room)\nAn ingenious idea, with only one small drawback: you can't reach the window from down here.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "Go north", "response": "A simple pathway, immaculately tiled, leads north. Flower beds surround you, beautifully arranged, in every colour of the rainbow, and to the north east you can see a great apple tree.\n\nThe gate to the south is open.\n\nA hole has been dug by the side of the path.", "endoftext": false }, { "action": "You look at the hole", "response": "The hole is half a metre deep.\n\nThe grey sky overhead turns a little darker, threatening rain.", "endoftext": false }, { "action": "Go north", "response": "The path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.", "endoftext": false }, { "action": "You look at course", "response": "It all looks very crazy and a little golf-like. You are dying to have a go.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na small brass key\na cash tin box (which is closed and locked)\na plastic supermarket bag\na spade\na Battlebase episode guide\na wedding programme", "endoftext": false }, { "action": "You go south", "response": "A grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.", "endoftext": false }, { "action": "Go northeast", "response": "The flowers are so pretty that it would be a shame to just trample all over them.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "You examine tree", "response": "Only the trunk and lower branches can be seen, the leaves blocking out your view of the rest of the tree.", "endoftext": false }, { "action": "You hit the tree", "response": "You attack the tree with gusto, kicking the trunk and snapping a few of the branches. There is a slight rustling sound from the heart of the branches as the tree shakes a little, but nothing else happens.", "endoftext": false }, { "action": "Go east", "response": "You make your way around the eastern side of the house, and find yourself at...\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": true }, { "action": "Look around", "response": "The attic has been converted into rather a spacious, if bare, room. A naked light bulb hangs from the ceiling, spilling light on the various cardboard boxes and general bricabrac. In the sloping roof is a small broken window-vent, and a staircase leads down.\n\nYour old college chum Malcolm hovers close by.", "endoftext": true }, { "action": "Go down", "response": "You descend the stairs and pass through a door, finding yourself in the...\n\nThe top of the staircase ends in the middle of the landing which stretches to the east and west. An interesting painting, with striking use of deep blues and bright reds, hangs on an otherwise drab wall, and opposite, to the south, a large window allows light to flood onto the stairs.\n\nA door stands open in the north wall.", "endoftext": false }, { "action": "Go west", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nScamp is up to mischief here.\n\nA young woman called Chloe sits nearby reading a book.", "endoftext": false }, { "action": "You ask Chloe about the guard", "response": "Chloe grins, thinking of something funny, but she decides that you don't need to know it. \"Oh, he's an oaf, isn't he?\"", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na Battlebase episode guide\na plastic supermarket bag\na spade\na small brass key\na wedding programme", "endoftext": false }, { "action": "You tell Chloe about Malcolm", "response": "You get no reply from the woman.\n\nScamp trots off to the northeast.", "endoftext": false }, { "action": "You say yes", "response": "(to Chloe)\nYou get no reply from the woman.", "endoftext": false }, { "action": "You ask Chloe about table", "response": "The woman doesn't respond. She seems to think it's trendy to be ignorant.\n\nScamp trots along here from the northeast and nuzzles Chloe's dangling hand with his nose. Chloe scratches behind his ear vacantly, still engrossed in her book.", "endoftext": false }, { "action": "You ask Chloe, to go east", "response": "The woman doesn't take kindly to your gentle requests, and compares you to a dictator before getting back to her book.\n\nScamp trots off to the northeast.", "endoftext": false }, { "action": "Horror", "response": "\"I'm reading it,\" says Chloe irritably.", "endoftext": false }, { "action": "You go northeast", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nScamp is up to mischief here.\n\nA simple polished table lies in the southeast corner.", "endoftext": false }, { "action": "You ask Albert about the guard", "response": "\"The cad! The bounder! The blackguard! And, no doubt, a whole lot of other old-fashioned cliched words as well.\"", "endoftext": false }, { "action": "You ask Albert about Sheryl", "response": "\"I always thought it was a mistake on Godfrey's part to leave the house to Sheryl. He was always a bit of a gambler, really.\"", "endoftext": false }, { "action": "You ask Albert about Godfrey", "response": "\"One of my greatest friends - the most unpredictable and eccentric man I've ever met.\"", "endoftext": false }, { "action": "You take the table", "response": "That's fixed in place.", "endoftext": false }, { "action": "You move the table", "response": "It is fixed in place.", "endoftext": false }, { "action": "You examine the lock", "response": "Four LEDS flicker excitedly on the lock, but it isn't immediately apparent how to activate it. A sticker on one side states that it is tamper-proof.", "endoftext": false }, { "action": "You get the sticker", "response": "That's hardly portable.", "endoftext": false }, { "action": "You examine Sheryl", "response": "Her clothes look like they have been chosen in order to make sure that she isn't lost in the crowd during the wedding: a shocking pink suit is topped by a large (some would say overgrown) matching hat. She is wringing her hands and seems to be murmuring \"oh my oh my\".", "endoftext": false }, { "action": "You ask Sheryl about the bathroom", "response": "\"My brother William's locked himself in the bathroom, I'm afraid.\"", "endoftext": false }, { "action": "You look up William in the programme", "response": "\"WILLIAM D'ARCY, uncle of the bride, is the unsociable one of the family, with a tendency to lock himself in a toilet and sulk. One such episode lasted two days; his wife Hope was forced to climb a ladder and pass his pizzas in through the window, though she says that if he tries it again, he can just starve.\"", "endoftext": false }, { "action": "You look up Hope in the programme", "response": "\"HOPE D'ARCY, long suffering wife to William. Hope seems to possess infinite patience, which helps when dealing with her husband. She is also a part time rock climber.\"", "endoftext": false }, { "action": "You go east", "response": "This room has the air of a gentleman's private study area, though recently it appears to have been taken over by the lady of the house", "endoftext": false }, { "action": "You ask Sheryl about the keys", "response": "(that is, Sheryl D'Arcy). A hardboard set of shelves against one wall looks completely out of place amid the antique furniture and the gorgeous circular shaped painting on the ceiling. Embroidery rests on a pouffe to one side, and several packs of wool tower alongside the shelves. The front entrance is out to the west, and there is another room to the north.\n\nBarbara, an aunt of the bride, sits on an armchair with her legs crossed and her hands interlocked.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "Examine tv", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched off.", "endoftext": false }, { "action": "You look at the fireplace", "response": "Possibly redundant, what with the invention of central heating, but it must be nice to have a large roaring fire going on cold winter nights.", "endoftext": false }, { "action": "You call the mom", "response": "What do you want to call that on?", "endoftext": false }, { "action": "The phone", "response": "You let the phone ring for a while, then put the receiver back down.", "endoftext": false }, { "action": "You look at Chloe", "response": "Chloe has her chair back on two legs, feet on the table, reading a horror story. She is clad entirely in black, from her Doc Martens to her T-shirt. Maybe she got the events mixed up and thought she was going to a funeral.", "endoftext": false }, { "action": "Go east", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp trots along here from upstairs, careful to avoid the Mother of the Bride who glares at him and mutters something dark under her breath.", "endoftext": false }, { "action": "You ask Mother about the remote", "response": "She is too busy fretting to answer.\n\nScamp sniffs at your hands for food.", "endoftext": false }, { "action": "You ask Scamp about the remote", "response": "\"Woof.\"\n\nScamp scratches his ear furiously with his hind leg.", "endoftext": false }, { "action": "You tell Barbara about the guard", "response": "Barbara smiles enigmatically.", "endoftext": false }, { "action": "You look at the wool", "response": "The packs, each containing six balls of wool, are waiting to be used for one very large jumper, or alternatively several hundred jumpers for unlucky relatives.", "endoftext": false }, { "action": "You search the wool", "response": "The colour you like isn't here. Anyway, you don't have time to knit.", "endoftext": false }, { "action": "Go west", "response": "You can't see any such thing.\n\nYou are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.", "endoftext": false }, { "action": "You press eject", "response": "[ Try PRESS <button> ON VIDEO RECORDER. ]", "endoftext": false }, { "action": "You press the eject on the video recorder", "response": "The video recorder spits out a cassette, which lands neatly on the floor.", "endoftext": false }, { "action": "You take the cassette", "response": "Taken.", "endoftext": false }, { "action": "Examine cassette", "response": "A three-hour video cassette, rewound to the beginning.\n\nA three-hour video cassette, rewound to the beginning.", "endoftext": false }, { "action": "You show it to Chloe", "response": "Chloe is unimpressed.", "endoftext": false }, { "action": "You go to the north-east", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.", "endoftext": false }, { "action": "Go southwest", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.", "endoftext": false }, { "action": "Go north", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nThe cellar door hangs open invitingly to the west.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "Go west", "response": "Considering the high technology that has gone into guarding this area, the cellar is surprisingly lo-tech. One very dull fluorescent tube casts gloomy light over the brick walls. The air is damp; cobwebs line the ceiling. A tunnel disappears off into the darkness to the northeast, and a set of stone steps lead east up to the passageway.\n\nDiscarded carelessly on a crate is something which declares itself to be a water detector.\n\nYou can also see a security guard here.\n\nTo your horror, and to his glee, you walk straight into the security guard. He takes great delight in lifting you up and ejecting you out of the house. \"Your name's not down, you're NOT - COMING - IN!\" he bellows.\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na video cassette\na Battlebase episode guide\na plastic supermarket bag\na spade\na small brass key\na wedding programme\n\nYou don't notice the security guard bearing down on you until it is too late. \"Gotcha!\" he snarls, and drags you kicking and screaming out of the house. \"Behave, you!\" he bellows like an impatient father, and as you pick yourself up, you think spiteful thoughts involving the security guard and several tonnes of space debris falling to earth.\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": false }, { "action": "Go north", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "Go south", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nThe cellar door hangs open invitingly to the west.\n\nYou can also see a security guard here.\n\nTo your horror, and to his glee, you walk straight into the security guard. He takes great delight in lifting you up and ejecting you out of the house. \"Your name's not down, you're NOT - COMING - IN!\" he bellows.\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": false }, { "action": "Go south", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nYou can also see a security guard here.\n\nTo your horror, and to his glee, you walk straight into the security guard. He takes great delight in lifting you up and ejecting you out of the house. \"Your name's not down, you're NOT - COMING - IN!\" he bellows.\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": false }, { "action": "Go north", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nThe cellar door hangs open invitingly to the west.", "endoftext": false }, { "action": "You close the cellar door", "response": "You close the cellar door.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You open the cellar door", "response": "You will have to enter the pass number into the lock to open the door.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "Bang on door", "response": "The hard metal hurts your knuckles as you rap on the door.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You ask the cellar door about the note", "response": "\"Oi, you!\" calls the voice behind the door. \"Get me out of here! Unlock the door!\"\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You examine the lock", "response": "Four LEDS flicker excitedly on the lock, but it isn't immediately apparent how to activate it. A sticker on one side states that it is tamper-proof.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You ask the door about the lock", "response": "\"The number?\" bellows the voice behind the door. \"The number is 9136. Hurry!\"\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You open the door", "response": "You will have to enter the pass number into the lock to open the door.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You unlock cellar door", "response": "What do you want to unlock the cellar door with?", "endoftext": false }, { "action": "Type 9136", "response": "What do you want to type that on?", "endoftext": false }, { "action": "The lock", "response": "You can't see a telephone here.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You examine the phone", "response": "The telephone is gold plated, and shaped like a cumbersome old-fashioned model, except for a keypad where the dial should go.", "endoftext": false }, { "action": "You dial phone", "response": "What do you want to dial that on?", "endoftext": false }, { "action": "Type 9136", "response": "What do you want to type that on?", "endoftext": false }, { "action": "Phone", "response": "You let the phone ring for a while, then put the receiver back down.", "endoftext": false }, { "action": "Go northeast", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You unlock cellar door", "response": "What do you want to unlock the cellar door with?", "endoftext": false }, { "action": "You type 9136 on the leds", "response": "What do you want to push that on?\n\nYou can't see a telephone here.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You examine the leds", "response": "Four LEDS flicker excitedly on the lock, but it isn't immediately apparent how to activate it. A sticker on one side states that it is tamper-proof.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You look at the door", "response": "A solid metal door with the word CELLAR etched into the surface. It has an electronic lock.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You open door", "response": "You can't see any such thing.\n\nYou can only do that to something animate.\n\nYou will have to enter the pass number into the lock to open the door.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You say 9136", "response": "(to the cellar door)\n\"Oi, you!\" calls the voice behind the door. \"Get me out of here! Unlock the door!\"\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You set lock to 9136", "response": "No, you can't set that to anything.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "Lock", "response": "What do you want to lock?", "endoftext": false }, { "action": "You open the lock", "response": "That's not something you can open.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You hit the door", "response": "Violence should only be used as a last resort.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "Go south", "response": "You stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.", "endoftext": false }, { "action": "You take the box", "response": "(putting the Battlebase episode guide into the plastic supermarket bag to make room)\nTaken.", "endoftext": false }, { "action": "You go south", "response": "A grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.", "endoftext": false }, { "action": "You go east", "response": "You make your way around the eastern side of the house, and find yourself at...\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.", "endoftext": false }, { "action": "You go south", "response": "That way only leads out of the estate, and you've still got a lot of interfering to do yet.\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "You examine the alarm", "response": "From here, all you can see is a white box with the name of a security company on it. A blue light flickers intermittently on its side, suggesting that it is active.", "endoftext": false }, { "action": "Open alarm", "response": "It's too high up to reach.\n\nThe grey sky overhead turns a little darker, threatening rain.", "endoftext": true }, { "action": "Look around", "response": "You stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.", "endoftext": false }, { "action": "Go up", "response": "The top of the staircase ends in the middle of the landing which stretches to the east and west. An interesting painting, with striking use of deep blues and bright reds, hangs on an otherwise drab wall, and opposite, to the south, a large window allows light to flood onto the stairs.\n\nScamp is up to mischief here.\n\nA door stands open in the north wall.", "endoftext": false }, { "action": "Go north", "response": "A staircase at the other side of the door takes you up to...\n\nThe attic has been converted into rather a spacious, if bare, room. A naked light bulb hangs from the ceiling, spilling light on the various cardboard boxes and general bricabrac. In the sloping roof is a small broken window-vent, and a staircase leads down.\n\nYour old college chum Malcolm hovers close by.", "endoftext": false }, { "action": "You show box to Malcolm", "response": "Malcolm glances at the cash tin box and shrugs.", "endoftext": false }, { "action": "You throw the box at the window", "response": "Futile.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na cash tin box (which is closed and locked)\na video cassette\na plastic supermarket bag\na Battlebase episode guide\na spade\na small brass key\na wedding programme", "endoftext": false }, { "action": "Go south", "response": "You can only go down from here.", "endoftext": true }, { "action": "Go downward", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nScamp is up to mischief here.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.", "endoftext": false }, { "action": "You show the box to Mother", "response": "She glances quickly at the cash tin box but declines to comment.\n\nScamp sniffs at your hands for food.", "endoftext": false }, { "action": "You show the box to Scamp", "response": "Scamp examines what you are offering, but turns away, disappointed that it isn't edible.\n\nScamp trots off up the stairs.", "endoftext": false }, { "action": "You go to the east", "response": "This room has the air of a gentleman's private study area, though recently it appears to have been taken over by the lady of the house (that is, Sheryl D'Arcy). A hardboard set of shelves against one wall looks completely out of place amid the antique furniture and the gorgeous circular shaped painting on the ceiling. Embroidery rests on a pouffe to one side, and several packs of wool tower alongside the shelves. The front entrance is out to the west, and there is another room to the north.\n\nBarbara, an aunt of the bride, sits on an armchair with her legs crossed and her hands interlocked.", "endoftext": false }, { "action": "You show the box to Barbara", "response": "Barbara examines the cash tin box carefully. \"Very nice.\"", "endoftext": false }, { "action": "Show box to Albert", "response": "Uncle Albert is unimpressed.", "endoftext": false }, { "action": "You examine the recorder", "response": "A slim, sleek model with a slot for cassettes and the buttons REW, PLAY, FF, STOP and EJECT underneath.\n\nThe video recorder is currently switched on.", "endoftext": false }, { "action": "You turn on the tv", "response": "Chloe tuts, clearly unhappy that you're disturbing her reading.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I hate you! You've ruined my life!\" screams a teenager, before slamming a door.", "endoftext": false }, { "action": "Examine tv", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Hey, love,\" says the town's Mother Earth figure. \"You have to stand up for what you believe in, not what other people tell you to.\"", "endoftext": false }, { "action": "You examine the speakers", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Isn't it odd that all the young people around here are gorgeous and have long blonde hair?\" asks an inspired young man in a brief moment of clarity.", "endoftext": false }, { "action": "You examine the speakers", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I trusted you!\" whimpers a teenage girl. \"And you cheated on me!\"", "endoftext": false }, { "action": "You open the tv", "response": "That's not something you can open.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Isn't it odd that all the young people around here are gorgeous and have long blonde hair?\" asks an inspired young man in a brief moment of clarity.", "endoftext": false }, { "action": "You go to the east", "response": "The east end of the landing is pretty unremarkable in itself, but a door to the north demands your immediate attention - painted pink, with a picture of a teddy bear holding a sign reading 'Deborah'. There are also less interesting rooms to the east and south.\n\nScamp is up to mischief here.\n\nScamp trots off to the north.", "endoftext": false }, { "action": "Go north", "response": "This room offers refuge from the tastelessness that seems to prevail around the rest of the house. Framed pictures of famous film actresses, Garland, Dietrich, Midler and Streisand in particular, hang proudly on the sky-blue walls, alongside two extra-large pink and red ribbons. The abundance of style extends to the curtains, the most attractive you have ever seen. If only the rest of the house, to the south, had been decorated as well as this.\n\nScamp is up to mischief here.\n\nDeborah, the bride, sits on her bed flicking through an old issue of Cooee! magazine.", "endoftext": false }, { "action": "You examine the curtains", "response": "Dazzlingly attractive. You wish you had the sense of style that the person who chose these obviously possesses.\n\n(They are closed.)\n\nScamp trots off to the south.", "endoftext": false }, { "action": "You examine ribbons", "response": "You open the curtains, revealing a remote control device.\n\nThat's not something you need to refer to in the course of this game.", "endoftext": false }, { "action": "You take the remote", "response": "(putting the video cassette into the plastic supermarket bag to make room)\nTaken.", "endoftext": false }, { "action": "You go west", "response": "The east end of the landing is pretty unremarkable in itself, but a door to the north demands your immediate attention - painted pink, with a picture of a teddy bear holding a sign reading 'Deborah'. There are also less interesting rooms to the east and south.\n\nScamp is up to mischief here.\n\nScamp trots off to the north.\n\nThis room is quite small and cramped, with the single bed in the corner taking up most of the room. Definitely not a place for cat-swinging; indeed, you can't see any cat hairs on the thick rug of a carpet. A wardrobe has been squeezed into the room as well, and by the look of it (and the smell of it), one of the Aunts is taking up this room.\n\nThe only exit is to the north.\n\nThe only exit is to the north.\n\nThe only exit is to the north.", "endoftext": false }, { "action": "Go west", "response": "The top of the staircase ends in the middle of the landing which stretches to the east and west. An interesting painting, with striking use of deep blues and bright reds, hangs on an otherwise drab wall, and opposite, to the south, a large window allows light to flood onto the stairs.\n\nScamp is up to mischief here.\n\nA door stands open in the north wall.\n\nThe grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nYou are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.", "endoftext": false }, { "action": "You examine remote", "response": "The slightly dirty television remote control has a vast array of buttons on it. The most obvious ones are labelled 1 to 9, for changing channels.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na remote control\na cash tin box (which is closed and locked)\na plastic supermarket bag\na video cassette\na Battlebase episode guide\na spade\na small brass key\na wedding programme", "endoftext": false }, { "action": "You put the cassette in the recorder", "response": "You slide the cassette into the vcr, which swallows it with a whirring of motors.", "endoftext": false }, { "action": "You press the PLAY on the video", "response": "With a lot of effort, the video recorder wakes up and starts playing the tape.", "endoftext": false }, { "action": "You turn the tv on", "response": "Chloe tuts, clearly unhappy that you're disturbing her reading.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Geez,\" murmurs a middle-aged man. \"There's no need to get upset, its only a barbie!\"", "endoftext": false }, { "action": "You press 1 on the remote", "response": "The television flicks to channel 1.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I'm going to make it in the sheep farming business!\" says a young woman firmly. \"You see if I don't!\"", "endoftext": false }, { "action": "You press 9 on the remote", "response": "The television flicks to channel 9.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You press 8 on the remote", "response": "The television flicks to channel 8.\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.", "endoftext": false }, { "action": "You press 7 on the remote", "response": "The television flicks to channel 7.\n\nThe video recorder emits a series of clicking noises, then starts to rewind.\n\nStatic hisses from the television.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You press 6 on remote", "response": "The television flicks to channel 6.\n\nStatic hisses from the television.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You press 5 on the remote", "response": "The television flicks to channel 5.\n\nStatic hisses from the television.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You press 4 on the remote", "response": "The television flicks to channel 4.\n\nA schools programme plays on the television.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nA schools programme plays on the television.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "Press 3", "response": "What do you want to press that on?", "endoftext": false }, { "action": "You press 3 on the remote", "response": "The television flicks to channel 3.\n\nAn advertisement on the television attracts your attention. \"New offer on Zippo pizzas. Interest free credit, and don't pay a penny until next month! Call 6787 now!\"\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You press 2 on the remote", "response": "The television flicks to channel 2.\n\nA wildlife programme plays on the television.\n\nWith a <clunk!>, the video recorder stops rewinding the tape.", "endoftext": false }, { "action": "You call 6787 on the phone", "response": "You order a pizza under the 'buy now, pay later' scheme, and say that it is for D'Arcy manor. The man on the other end of the phone tells you that it will be delivered shortly.\n\nA wildlife programme plays on the television.", "endoftext": false }, { "action": "You press PLAY on the recorder", "response": "With a lot of effort, the video recorder wakes up and starts playing the tape.\n\nA wildlife programme plays on the television.", "endoftext": false }, { "action": "You press 4 on the remote", "response": "The television flicks to channel 4.\n\nA schools programme plays on the television.", "endoftext": false }, { "action": "You press 5 on the remote", "response": "The television flicks to channel 5.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You press 6 on remote", "response": "The television flicks to channel 6.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You press 7 on the remote", "response": "The television flicks to channel 7.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You press 9 on the remote", "response": "The television flicks to channel 9.\n\nStatic hisses from the television.\n\nThe video recorder emits a series of clicking noises, then starts to rewind.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You press 0 on the remote", "response": "You can't see that button.\n\nStatic hisses from the television.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You press 9 on remote", "response": "The television flicks to channel 9.\n\nStatic hisses from the television.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You press 1 on the remote", "response": "The television flicks to channel 1.\n\nYou briefly hear the sound of a moped outside the house.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"It's Bob!\" a distraught man says. \"He's been involved in some sort of accident!\" \"What, again?\" an unimpressed woman asks.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You go to the west", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"I'm going to make it in the sheep farming business!\" says a young woman firmly. \"You see if I don't!\"", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"It's Bob!\" a distraught man says. \"He's been involved in some sort of accident!\" \"What, again?\" an unimpressed woman asks.", "endoftext": false }, { "action": "Go north", "response": "You can't go that way.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Sheila, fancy coming back to my place for a six pack?\" asks a naive young man.", "endoftext": false }, { "action": "You press 9 on the remote", "response": "The lock blips anonymously.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You press 6 on the remote", "response": "There is a click. Then, with an electronic fanfare, the cellar door swings open.\n\nThe security guard bolts out of the cellar, slams the door shut and rests against it, looking flustered. It takes him a moment to recover, then he gets his remote control from out of his pocket and presses a big red button. The cellar door shakes suddenly.\n\n\"I've changed the lock number so don't try anything!\" he warns before striding off back to the front entrance. Nice of him not to throw you out, but then, he was probably distracted.", "endoftext": false }, { "action": "Go southwest", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.\n\nYou catch a moment of dialogue from the Australian soap opera playing on the television. \"Isn't it odd that all the young people around here are gorgeous and have long blonde hair?\" asks an inspired young man in a brief moment of clarity.", "endoftext": false }, { "action": "You look at the tv", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.", "endoftext": false }, { "action": "You press the stop on the recorder", "response": "The video image suddenly disappears from the television, to be replaced by a blank screen.", "endoftext": false }, { "action": "You press the rewind on the recorder", "response": "With a flick, the image on the television blanks out. The video recorder clicks and whines, preparing to rewind the video cassette.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "Kiss chloe", "response": "\"Urgh, get off me, you creep!\"\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.\n\nWith a <clunk!>, the video recorder stops rewinding the tape.", "endoftext": false }, { "action": "You press PLAY", "response": "[ Try PRESS <button> ON VIDEO RECORDER. ]", "endoftext": false }, { "action": "You press the PLAY on recorder", "response": "With a lot of effort, the video recorder wakes up and starts playing the tape.\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.", "endoftext": false }, { "action": "You look at the tv", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.", "endoftext": false }, { "action": "You examine the recorder", "response": "A slim, sleek model with a slot for cassettes and the buttons REW, PLAY, FF, STOP and EJECT underneath.\n\nThe video recorder is currently switched on.\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.", "endoftext": false }, { "action": "You listen", "response": "You hear nothing unexpected.\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.", "endoftext": false }, { "action": "You keep going", "response": "You hear nothing unexpected.\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.\n\nThe picture suddenly blacks out, and the video recorder begins to rewind.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You examine the recorder", "response": "A slim, sleek model with a slot for cassettes and the buttons REW, PLAY, FF, STOP and EJECT underneath.\n\nThe video recorder is currently switched on.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na remote control\na cash tin box (which is closed and locked)\na plastic supermarket bag\na Battlebase episode guide\na spade\na small brass key\na wedding programme\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.\n\nWith a <clunk!>, the video recorder stops rewinding the tape.", "endoftext": false }, { "action": "Examine tv", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nWith a <clunk!>, the video recorder stops fast forwarding the tape.", "endoftext": false }, { "action": "You press the PLAY on the recorder", "response": "With a lot of effort, the video recorder wakes up and starts playing the tape.\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.\n\nThe picture suddenly blacks out, and the video recorder begins to rewind.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You press the FF on recorder", "response": "Thunk! The cassette stops rewinding. The video recorder clicks and whines, preparing to fast forward the video cassette.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "Press rew", "response": "[ Try PRESS <button> ON VIDEO RECORDER. ]\n\nWith a <clunk!>, the video recorder stops fast forwarding the tape.", "endoftext": false }, { "action": "You press the REW on recorder", "response": "The video recorder clicks and whines, preparing to rewind the video cassette.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You press the FF on the recorder", "response": "With a flick, the image on the television blanks out. The video recorder clicks and whines, preparing to fast forward the video cassette.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You press the stop on the recorder", "response": "With a <clunk!>, the video recorder stops winding the tape.", "endoftext": false }, { "action": "You give the remote to Chloe", "response": "\"The desire to possess objects is a fundamental weakness of humankind as a whole.\" So that's a 'no thanks' then.", "endoftext": false }, { "action": "You press the eject on the recorder", "response": "The video recorder spits out a cassette, which lands neatly on the floor.", "endoftext": false }, { "action": "Examine cassette", "response": "A three-hour video cassette, almost half-way through the tape.", "endoftext": false }, { "action": "You go to the east", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nScamp is up to mischief here.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp sits and watches you curiously.", "endoftext": false }, { "action": "Go west", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.\n\nYou can also see a video cassette here.", "endoftext": false }, { "action": "You press 3 on the remote", "response": "The television flicks to channel 3.\n\nYou catch an advertisement playing on the television. \"I'm burning oh so burning with desire yes desire and i see i see paradise... Pheww Aftershave, by Laboratorium Stinken.\"", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.\n\nYou catch an advertisement playing on the television. \"Fly Great Kingdom Airlines, we guarantee superb service... But don't dare complain about us or we'll break down your door and knock your teeth in, understand?\"", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nYou catch an advertisement playing on the television. \"For the best of 70s Peruvian Folk Singing, get the special G-Gen compilation, only #59.99. Dial 413 now for your copy. We take all major credit cards.\"", "endoftext": false }, { "action": "You call 413 on the phone", "response": "\"Thank you for calling the Peruvian Folk Singing compilation line. We take Excess, BankBusta, Stitchup, and Scarlet Fishie credit cards.\" Oops, you don't have any of those, so you hang up.\n\nYou catch an advertisement playing on the television. \"Get the latest in high technology with Benson's water detector. Better than two crossed branches any day!\"", "endoftext": false }, { "action": "You wait awhile", "response": "You wait for a moment.\n\nYou catch an advertisement playing on the television. \"Floella Witt's new book, 'The Jellied Eel Terror of Brighton', out now!\" Chloe looks up briefly.", "endoftext": false }, { "action": "You wait a while", "response": "You wait for a moment.\n\nYou catch an advertisement playing on the television. \"I'm burning oh so burning with desire yes desire and i see i see paradise... Pheww Aftershave, by Laboratorium Stinken.\"", "endoftext": false }, { "action": "You press 2 on the remote", "response": "The television flicks to channel 2.\n\nA wildlife programme plays on the television.", "endoftext": false }, { "action": "You wait for a while", "response": "You wait for a moment.\n\nA wildlife programme plays on the television.", "endoftext": false }, { "action": "You press 3 on the remote", "response": "The television flicks to channel 3.\n\nYou catch an advertisement playing on the television. \"Get the latest in high technology with Benson's water detector. Better than two crossed branches any day!\"", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nYou catch an advertisement playing on the television. \"Enjoy Interactive Fiction games? Want to make your own? Then get the Inform compiler and library by Graham Nelson, available in the if-archive of ftp.gmd.de.\"", "endoftext": false }, { "action": "You go north", "response": "You can't go that way.\n\nYou catch an advertisement playing on the television. \"New ComputerCo(R) GlassPanels(R) operating system. How Do You Want Your Computer To Crash Today?(R)\"", "endoftext": false }, { "action": "You go northeast", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nScamp trots along here from the east, and sniffs at your feet.", "endoftext": false }, { "action": "You go to the south-west", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nScamp is up to mischief here.\n\nA young woman called Chloe sits nearby reading a book.\n\nYou can also see a video cassette here.\n\nScamp trots off to the northeast.\n\nYou can hear heavy footsteps nearby.\n\nYou catch an advertisement playing on the television. \"Floella Witt's new book, 'The Jellied Eel Terror of Brighton', out now!\" Chloe looks up briefly.", "endoftext": false }, { "action": "You wait a while", "response": "You wait for a moment.\n\nYou can hear heavy footsteps nearby.\n\nYou catch an advertisement playing on the television. \"Get the latest in high technology with Benson's water detector. Better than two crossed branches any day!\"", "endoftext": false }, { "action": "You go southwest", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.\n\nYou can also see a video cassette here.\n\nYou catch an advertisement playing on the television. \"In this week's Cooee!! magazine, we have an exclusive feature on the cobbler to the stars, Fernell Kleeming. Only 95p!\"", "endoftext": false }, { "action": "You call 6787 on the phone", "response": "You are only allowed one pizza on the 'buy now, pay later' scheme.\n\nYou catch an advertisement playing on the television. \"In this week's Cooee!! magazine, we have an exclusive feature on the cobbler to the stars, Fernell Kleeming. Only 95p!\"", "endoftext": false }, { "action": "You ask the door about the pizza", "response": "\"What pizza? I don't smell a pizza!\"", "endoftext": false }, { "action": "You tell the bathroom about the guard", "response": "\"Go away, I'm sulking!\" Amazing, a talking door.", "endoftext": false }, { "action": "Go south", "response": "You stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "Go west", "response": "You make your way around the western side of the house, and find yourself at...\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.", "endoftext": false }, { "action": "Go north", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nScamp is up to mischief here.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp bounces and barks, trying to get you to play with him.", "endoftext": false }, { "action": "You play with Scamp", "response": "You chase Scamp around for a while, but soon tire.", "endoftext": false }, { "action": "You go to the south", "response": "Should Luxembourg ever suffer a famine, they need only raid this pantry to ensure that their citizens don't starve. The fruit, vegetables, meat, ingredients and drinks are all stored using technology that would put Nasa's space programme to shame. There is a tradesman's entrance to the east, but the main exit is to the north.\n\nA pizza in a box lies conspicuously on the ground.", "endoftext": false }, { "action": "You take the pizza", "response": "(putting the cash tin box into the plastic supermarket bag to make room)\nTaken.", "endoftext": false }, { "action": "Go west", "response": "The west end of the landing ends here with a small window which enables you to look out on the tiled pathway and the gardens outside. The bathroom door lies north, and another (closed) door prevents you from going south.\n\nScamp is up to mischief here.\n\nA bald man in tennis gear pops his head around the bathroom door, sniffing the air. He sees the pizza you hold and opens the door widely. \"Come in, come in!\" he beckons.", "endoftext": false }, { "action": "You ask the door about the pizza", "response": "\"What pizza? I don't smell a pizza!\"", "endoftext": false }, { "action": "You open the pizza box", "response": "That's not something you can open.\n\nScamp looks restless but stays here for the sake of the pizza.", "endoftext": false }, { "action": "You enter the bathroom", "response": "Copper seems to have been chosen as the main colour for the bathroom, and it has certainly produced an, erm, interesting effect. All the standard features are here: the toilet, the bath and shower, the sink, the cabinet etc. A frosted window prevents you from looking out onto the gardens properly, as the colours seem to merge together. As you expect, there is only one exit, and that is to the south.\n\nUncle William sits on the side of the bath, mumbling something about his lunch being late.\n\nYou can also see a bronze key here.", "endoftext": false }, { "action": "You take the key", "response": "(the bronze key)\n(putting the remote control into the plastic supermarket bag to make room)\nTaken.", "endoftext": false }, { "action": "You give the pizza to William", "response": "\"Thank you,\" he mumbles grudgingly, and starts chomping away at the pizza.", "endoftext": false }, { "action": "You ask William about the wedding", "response": "William acknowledges you with a grunt but little else. You are probably wasting your breath talking to him.", "endoftext": false }, { "action": "Go south", "response": "The west end of the landing ends here with a small window which enables you to look out on the tiled pathway and the gardens outside. The bathroom door lies north, and another (closed) door prevents you from going south.\n\nScamp is up to mischief here.", "endoftext": false }, { "action": "You unlock the door with bronze key", "response": "You unlock the hall door.", "endoftext": false }, { "action": "You open the hall door", "response": "You open the hall door.", "endoftext": false }, { "action": "You ask Albert about the golf", "response": "\"Crazy golf? I'd love a game!\" says Albert. In a surprising display of energy, he tears out of the house and down the garden.", "endoftext": false }, { "action": "Go north", "response": "A grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.", "endoftext": false }, { "action": "Go north", "response": "A simple pathway, immaculately tiled, leads north. Flower beds surround you, beautifully arranged, in every colour of the rainbow, and to the north east you can see a great apple tree.\n\nThe gate to the south is open.\n\nA hole has been dug by the side of the path.", "endoftext": false }, { "action": "You go to the northeast", "response": "The flowers are so pretty that it would be a shame to just trample all over them.", "endoftext": false }, { "action": "You go north", "response": "The path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.", "endoftext": false }, { "action": "You play the golf", "response": "Albert remarks that he lost his last ball in a particularly exciting match almost a year ago, playing against the lady Mayoress. \"That would have been before Godfrey died, of course,\" he ponders. \"We were good mates even before Debs and Malc met up. You haven't got a golf ball, have you?\"", "endoftext": false }, { "action": "You say no", "response": "(to Uncle Albert)\nAlbert takes a tiny sip of his brandy but doesn't say anything.", "endoftext": false }, { "action": "You ask Albert about the ball", "response": "\"Sorry old bean, don't know much about that.\"\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "You ask Albert about the golf ball", "response": "\"Oh no,\" insists Albert, \"after you. You play first.\"", "endoftext": false }, { "action": "You say no to Albert", "response": "\"Sorry old bean, don't know much about that.\"\n\nAlbert takes a tiny sip of his brandy but doesn't say anything.", "endoftext": false }, { "action": "You ask Albert about Godfrey", "response": "\"One of my greatest friends - the most unpredictable and eccentric man I've ever met.\"\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "Go north", "response": "You can't.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "Search hedge", "response": "Aha! Searching the hedge, you see a little gap underneath which is just big enough to squeeze through.\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "You go to the north", "response": "You squeeze through the gap at the bottom of the hedge.\n\nYou stand on the inside of a U-bend in a deep and fast flowing river - you are not sure of the name of it, since you didn't have much time to consult your A-to-Z on the way down, but it looks pretty much devoid of toxic waste and shopping trolleys. On the other side, you can see a field where the grass is overgrown and tall purple weeds have taken root. It reminds you of the wasteland behind your parents' house that you used to play in as a child. Anyway, the only way back is through the hole in the hedge to the south.", "endoftext": false }, { "action": "You search river", "response": "Peering into the water, you can see a white ball just within reach.", "endoftext": false }, { "action": "You look at the water", "response": "The water runs slower by the side of the U-bend facing up-river, as it hits the bank. The rest of the river is probably too dangerous to mess about with.", "endoftext": false }, { "action": "You look at the ball", "response": "The ball is hard and white, and has indentations all over it. It looks pretty much like a golf ball should.", "endoftext": false }, { "action": "You eat the ball", "response": "That's plainly inedible.", "endoftext": true }, { "action": "Describe the surroundings", "response": "You stand on the inside of a U-bend in a deep and fast flowing river - you are not sure of the name of it, since you didn't have much time to consult your A-to-Z on the way down, but it looks pretty much devoid of toxic waste and shopping trolleys. On the other side, you can see a field where the grass is overgrown and tall purple weeds have taken root. It reminds you of the wasteland behind your parents' house that you used to play in as a child. Anyway, the only way back is through the hole in the hedge to the south.", "endoftext": false }, { "action": "You go south", "response": "You squeeze through the gap at the bottom of the hedge.\n\nThe path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nYou can see a hole under the hedge to the north which is just about big enough to squeeze through.", "endoftext": false }, { "action": "You give the ball to Albert", "response": "\"Just pop it down on the crazy golf course.\"", "endoftext": false }, { "action": "You put the ball on the course", "response": "You put the golf ball on the crazy golf course.", "endoftext": false }, { "action": "You play the golf", "response": "Albert produces two clubs from out of nowhere, and easily thrashes you at crazy golf, probably due to lots of practise on his part and lack of it on yours. The final segment holds a model of the Sphinx. Albert easily putts the ball through the small circular mouth, and in the process dislodges something trapped inside. (Needless to say, Albert beats you in this segment as well.)", "endoftext": true }, { "action": "You describe your surroundings", "response": "The path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nYou can see a hole under the hedge to the north which is just about big enough to squeeze through.\n\nOn the crazy golf course are a small steel key and a golf ball.", "endoftext": false }, { "action": "You take the steel key", "response": "Taken.", "endoftext": false }, { "action": "You unlock box with it", "response": "You unlock the cash tin box.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "You open it", "response": "You open the cash tin box, revealing a diamond.", "endoftext": false }, { "action": "You examine the diamond", "response": "On close inspection the diamond turns out to be a poor fake, and it would take a really dim person to be fooled. It seems someone around here has a strange sense of humour.\n\nThe grey sky overhead turns a little darker, threatening rain.", "endoftext": false }, { "action": "You show the diamond to Albert", "response": "(first taking the diamond)\n(putting the bronze key into the plastic supermarket bag to make room) Albert chuckles gently. \"Trust Godfrey. He always did have an eccentric sense of humour.\"", "endoftext": false }, { "action": "You take the diamond", "response": "You already have that.\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "You go south", "response": "A simple pathway, immaculately tiled, leads north. Flower beds surround you, beautifully arranged, in every colour of the rainbow, and to the north east you can see a great apple tree.\n\nThe gate to the south is open.\n\nA hole has been dug by the side of the path.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "Go south", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.", "endoftext": false }, { "action": "You ask the door about lock", "response": "\"The number?\" bellows the voice behind the door. \"The number is 6595. Hurry!\"\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You show the diamond to guard", "response": "He doesn't show the slightest interest.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "You go west", "response": "You make your way around the western side of the house, and find yourself at...\n\nA grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.", "endoftext": false }, { "action": "Go south", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.", "endoftext": false }, { "action": "You show the diamond to Mother", "response": "\"What a dreadful fake, dear. Poor thing, was it all you could afford?\"", "endoftext": false }, { "action": "You show the diamond to Barbara", "response": "Barbara examines the diamond carefully. \"That would be the perfect gift for a greedy idiot.\"", "endoftext": false }, { "action": "You go west", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nScamp is up to mischief here.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp bounces and barks, trying to get you to play with him.", "endoftext": false }, { "action": "Go west", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.\n\nYou can also see a video cassette here.\n\nYou catch an advertisement playing on the television. \"I'm sorry,\" says a luscious young woman. \"I can't have a relationship with you if you don't drink Boggington's original coffee.\"", "endoftext": false }, { "action": "You take the tape", "response": "(putting the small steel key into the plastic supermarket bag to make room)\nTaken.\n\nYou catch an advertisement playing on the television. A barmy couple, presumably father and daughter, drive around the countryside in some grossly expensive family car. \"Daddy!\" croaks the woman. \"Nicola!\" squeaks the man. \"Daddy!\" \"Nicola!\" This continues for an excruciatingly long time.", "endoftext": false }, { "action": "You show the diamond to Malcolm", "response": "Malcolm glances at the diamond and shrugs.", "endoftext": false }, { "action": "You go north", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nScamp is up to mischief here.\n\nA simple polished table lies in the southeast corner.\n\nScamp trots off to the southwest.", "endoftext": false }, { "action": "You show the diamond to Chef", "response": "The chef doesn't bother looking at what you are offering; she merely screams her frustration at being interrupted.", "endoftext": false }, { "action": "Go south", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp trots along here from the west, careful to avoid the Mother of the Bride who glares at him and mutters something dark under her breath.", "endoftext": false }, { "action": "Go north", "response": "Copper seems to have been chosen as the main colour for the bathroom, and it has certainly produced an, erm, interesting effect. All the standard features are here: the toilet, the bath and shower, the sink, the cabinet etc. A frosted window prevents you from looking out onto the gardens properly, as the colours seem to merge together. As you expect, there is only one exit, and that is to the south.\n\nUncle William sits on the side of the bath, mumbling something about how long it took for his lunch to be delivered.", "endoftext": false }, { "action": "You show the diamond to William", "response": "\"I don't want that! Why on earth would I want that?\"", "endoftext": false }, { "action": "You ask William about the wedding", "response": "William acknowledges you with a grunt but little else. You are probably wasting your breath talking to him.", "endoftext": false }, { "action": "You look in the tin box", "response": "The cash tin box is empty.", "endoftext": false }, { "action": "Break diamond", "response": "Violence should only be used as a last resort.", "endoftext": false }, { "action": "You go north", "response": "The path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nYou can see a hole under the hedge to the north which is just about big enough to squeeze through.\n\nOn the crazy golf course is a golf ball.", "endoftext": false }, { "action": "You ask Albert about Godfrey", "response": "\"One of my greatest friends - the most unpredictable and eccentric man I've ever met.\"", "endoftext": false }, { "action": "You ask Albert about the diamond", "response": "\"Sorry old bean, don't know much about that.\"\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "You go south", "response": "A grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "You ask the cook about Godfrey", "response": "The chef stares at you, and her face turns red, but she controls herself and gets back to her work. She obviously doesn't like to be interrupted.", "endoftext": false }, { "action": "You ask the cook about the guard", "response": "\"All these distractions!\" she screams suddenly. \"How am I expected to work with distractions?!\" You suspect that, in this case, she is being noisy and bad tempered in order to hide something.", "endoftext": false }, { "action": "You examine the diamond", "response": "On close inspection the diamond turns out to be a poor fake, and it would take a really dim person to be fooled. It seems someone around here has a strange sense of humour.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na video cassette\na diamond\na plastic supermarket bag\na small steel key\na bronze key\na remote control\na cash tin box (which is open but empty)\na Battlebase episode guide\na spade\na small brass key\na wedding programme", "endoftext": false }, { "action": "You examine the staff", "response": "They are all busy working on the food for the reception. You don't want to interrupt them.", "endoftext": false }, { "action": "Kiss cook", "response": "She glances at you as she slams her cleaver into a joint of beef. It occurs to you that going anywhere near her would be a bad idea.", "endoftext": false }, { "action": "You show box to guard", "response": "Which do you mean, the cash tin box or the burglar alarm?", "endoftext": false }, { "action": "Tin", "response": "(first taking the cash tin box)\n(putting the diamond into the plastic supermarket bag to make room)\nHe doesn't show the slightest interest.", "endoftext": false }, { "action": "You go to the north", "response": "\"Oi! Where do you think you're going?\" The guard takes great delight in rugby-tackling you to the floor and dragging you back out onto the pebbled car park. \"Authoria... Authiroz... authorthised... proper people only!\". You've probably just made his day.", "endoftext": false }, { "action": "You go west", "response": "You make your way around the western side of the house, and find yourself at...\n\nA grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.\n\nScamp is up to mischief here.", "endoftext": false }, { "action": "You ask Scamp about the cook", "response": "\"Woof.\"\n\nScamp trots off to the south.", "endoftext": false }, { "action": "You go south", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.\n\nScamp is up to mischief here.", "endoftext": false }, { "action": "You ask Scamp about the guard", "response": "\"Woof.\"\n\nScamp stretches and yawns.", "endoftext": false }, { "action": "You turn on tv", "response": "Chloe tuts, clearly unhappy that you're disturbing her reading.\n\nYou catch an advertisement playing on the television. \"Fly Great Kingdom Airlines, we guarantee superb service... But don't dare complain about us or we'll break down your door and knock your teeth in, understand?\"", "endoftext": false }, { "action": "You put the tape in the recorder", "response": "You slide the cassette into the vcr, which swallows it with a whirring of motors.\n\nYou catch an advertisement playing on the television. \"I'm burning oh so burning with desire yes desire and i see i see paradise... Pheww Aftershave, by Laboratorium Stinken.\"", "endoftext": false }, { "action": "You press eject", "response": "[ Try PRESS <button> ON VIDEO RECORDER. ]\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.", "endoftext": false }, { "action": "You wait for a while", "response": "You wait for a moment.\n\nStatic hisses from the television.\n\nWith a <clunk!>, the video recorder stops rewinding the tape.", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nStatic hisses from the television.\n\nThe video recorder emits a series of clicking noises, then starts to rewind.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nStatic hisses from the television.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You wait a while", "response": "You wait for a moment.\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.\n\nThe picture suddenly blacks out, and the video recorder begins to rewind.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You press stop", "response": "[ Try PRESS <button> ON VIDEO RECORDER. ]\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "Examine cassette", "response": "A three-hour video cassette, just over half-way through the tape.", "endoftext": false }, { "action": "You press the PLAY on the recorder", "response": "Nothing happens.", "endoftext": false }, { "action": "You insert the cassette", "response": "What do you want to insert the video cassette in?", "endoftext": false }, { "action": "You look at the tape", "response": "A three-hour video cassette, almost at the end of the tape.", "endoftext": false }, { "action": "You examine the recorder", "response": "A slim, sleek model with a slot for cassettes and the buttons REW, PLAY, FF, STOP and EJECT underneath.\n\nThe video recorder is currently switched on.", "endoftext": false }, { "action": "You press PLAY on the recorder", "response": "The video recorder gives a <clunk!> as it abruptly stops winding, and prepares to play.\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.", "endoftext": false }, { "action": "Examine tv", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nAn electronic snowstorm, accompanied by a buzzing noise, plays on the television.\n\nThe picture suddenly blacks out, and the video recorder begins to rewind.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You go east", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp is about to disappear out of the front door when he stops suddenly, sniffs the air and decides against it.", "endoftext": false }, { "action": "You switch on the tv", "response": "That's already on.", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.\n\nA schools programme plays on the television.", "endoftext": false }, { "action": "You look at the tv", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nA schools programme plays on the television.", "endoftext": false }, { "action": "You press 3 on the remote", "response": "The television flicks to channel 3.\n\nYou catch an advertisement playing on the television. \"In this week's Cooee!! magazine, we have an exclusive feature on the cobbler to the stars, Fernell Kleeming. Only 95p!\"", "endoftext": false }, { "action": "You examine the recorder", "response": "A slim, sleek model with a slot for cassettes and the buttons REW, PLAY, FF, STOP and EJECT underneath.\n\nThe video recorder is currently switched on.\n\nYou catch an advertisement playing on the television. \"Enjoy Interactive Fiction games? Want to make your own? Then get the Inform compiler and library by Graham Nelson, available in the if-archive of ftp.gmd.de.\"", "endoftext": false }, { "action": "You press the PLAY on the recorder", "response": "With a lot of effort, the video recorder wakes up and starts playing the tape.\n\nYou catch an advertisement playing on the television. \"I'm burning oh so burning with desire yes desire and i see i see paradise... Pheww Aftershave, by Laboratorium Stinken.\"", "endoftext": false }, { "action": "You ask the door about the lock", "response": "\"The number?\" bellows the voice behind the door. \"The number is 6229. Hurry!\"", "endoftext": false }, { "action": "You go to the east", "response": "Everything in this room looks as if it has taken many weeks to carve, with the exception of dodgy book covers protecting some of the awful literature stored here. A vast array of books lie on the two huge shelves, ranging from the ancient to the modern. The curtains are closed, so for light you are reliant on the lamps which are quite attractive mock-ups of candles in candlesticks. An oak table sits in the centre of the room, a grand throne-like chair beside it, for anyone feeling particularly studious. A room lies to the south, and a corridor is out to the west.", "endoftext": false }, { "action": "Go southwest", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.\n\nYou can hear heavy footsteps nearby.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You look at the tv", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nYou can hear heavy footsteps nearby.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nYou can hear heavy footsteps nearby.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "Go northeast", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nThe cellar door hangs open invitingly to the west.\n\nYou can also see a security guard here.\n\nTo your horror, and to his glee, you walk straight into the security guard. He takes great delight in lifting you up and ejecting you out of the house. \"Your name's not down, you're NOT - COMING - IN!\" he bellows.\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": false }, { "action": "Go southwest", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You take the tv", "response": "That's hardly portable.\n\nStatic hisses from the television.", "endoftext": true }, { "action": "You look at the leds", "response": "Four LEDS flicker excitedly on the lock, but it isn't immediately apparent how to activate it. A sticker on one side states that it is tamper-proof.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "You go west", "response": "Considering the high technology that has gone into guarding this area, the cellar is surprisingly lo-tech. One very dull fluorescent tube casts gloomy light over the brick walls. The air is damp; cobwebs line the ceiling. A tunnel disappears off into the darkness to the northeast, and a set of stone steps lead east up to the passageway.\n\nDiscarded carelessly on a crate is something which declares itself to be a water detector.\n\nYou don't notice the security guard bearing down on you until it is too late. \"Gotcha!\" he snarls, and drags you kicking and screaming out of the house. \"Behave, you!\" he bellows like an impatient father, and as you pick yourself up, you think spiteful thoughts involving the security guard and several tonnes of space debris falling to earth.\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": false }, { "action": "You ask the door about lock", "response": "\"The number?\" bellows the voice behind the door. \"The number is 6229. Hurry!\"\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You examine the door", "response": "A solid metal door with the word CELLAR etched into the surface. It has an electronic lock.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "You examine the lock", "response": "Four LEDS flicker excitedly on the lock, but it isn't immediately apparent how to activate it. A sticker on one side states that it is tamper-proof.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "You open the door", "response": "It seems to be locked.\n\nYou don't notice the security guard bearing down on you until it is too late. \"Gotcha!\" he snarls, and drags you kicking and screaming out of the house. \"Behave, you!\" he bellows like an impatient father, and as you pick yourself up, you think spiteful thoughts involving the security guard and several tonnes of space debris falling to earth.\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": false }, { "action": "You take the recorder", "response": "That's hardly portable.\n\nYou can hear heavy footsteps nearby.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "Go northeast", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nThe cellar door hangs open invitingly to the west.\n\nYou can also see a security guard here.\n\nTo your horror, and to his glee, you walk straight into the security guard. He takes great delight in lifting you up and ejecting you out of the house. \"Your name's not down, you're NOT - COMING - IN!\" he bellows.\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na cash tin box (which is open but empty)\na plastic supermarket bag\na diamond\na small steel key\na bronze key\na remote control\na Battlebase episode guide\na spade\na small brass key\na wedding programme", "endoftext": false }, { "action": "You examine remote", "response": "The slightly dirty television remote control has a vast array of buttons on it. The most obvious ones are labelled 1 to 9, for changing channels.", "endoftext": false }, { "action": "You give remote to the guard", "response": "(first taking the remote control)\nHe doesn't show the slightest interest.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "You put the remote on the table", "response": "You put the remote control on the simple table.", "endoftext": false }, { "action": "Go northeast", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nOn the simple table is a remote control.\n\nThe cellar door hangs open invitingly to the west.", "endoftext": false }, { "action": "Go southwest", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nA young woman called Chloe sits nearby reading a book.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You look at the vcr", "response": "A slim, sleek model with a slot for cassettes and the buttons REW, PLAY, FF, STOP and EJECT underneath.\n\nThe video recorder is currently switched on.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You look in the slot", "response": "You find nothing of interest.\n\nYou can hear heavy footsteps nearby.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You go northeast", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nOn the simple table is a remote control.\n\nThe cellar door hangs open invitingly to the west.\n\nYou can also see a security guard here.\n\nTo your horror, and to his glee, you walk straight into the security guard. He takes great delight in lifting you up and ejecting you out of the house. \"Your name's not down, you're NOT - COMING - IN!\" he bellows.\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.", "endoftext": false }, { "action": "Go northeast", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nOn the simple table is a remote control.", "endoftext": false }, { "action": "You put the diamond on the table", "response": "You put the diamond on the simple table.", "endoftext": true }, { "action": "You call 911 on the phone", "response": "No reply. (If you were trying to contact the emergency services, the number in the UK is 999.)\n\nYou can hear heavy footsteps nearby.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You call 999 on the phone", "response": "Okay, the situation's serious, but surely you don't need to involve the emergency services.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "Go northeast", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nOn the simple table is a diamond.\n\nThe cellar door hangs open invitingly to the west.", "endoftext": false }, { "action": "You ask the door about the lock", "response": "\"The number?\" bellows the voice behind the door. \"The number is 9939. Hurry!\"\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "Go north", "response": "The path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nYou can see a hole under the hedge to the north which is just about big enough to squeeze through.\n\nOn the crazy golf course is a golf ball.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "You go to the north", "response": "You squeeze through the gap at the bottom of the hedge.\n\nYou stand on the inside of a U-bend in a deep and fast flowing river - you are not sure of the name of it, since you didn't have much time to consult your A-to-Z on the way down, but it looks pretty much devoid of toxic waste and shopping trolleys. On the other side, you can see a field where the grass is overgrown and tall purple weeds have taken root. It reminds you of the wasteland behind your parents' house that you used to play in as a child. Anyway, the only way back is through the hole in the hedge to the south.", "endoftext": false }, { "action": "Swim", "response": "The river is too dangerous to swim in.", "endoftext": false }, { "action": "You go south", "response": "You squeeze through the gap at the bottom of the hedge.\n\nThe path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nYou can see a hole under the hedge to the north which is just about big enough to squeeze through.\n\nOn the crazy golf course is a golf ball.", "endoftext": false }, { "action": "You play the golf", "response": "Albert easily thrashes you on the first course, and you remember your past losses and throw in the towel. \"Bad luck,\" he says smugly.\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "You take the ball", "response": "(putting the remote control into the plastic supermarket bag to make room)\nTaken.", "endoftext": false }, { "action": "You go to the south", "response": "A simple pathway, immaculately tiled, leads north. Flower beds surround you, beautifully arranged, in every colour of the rainbow, and to the north east you can see a great apple tree.\n\nThe gate to the south is open.\n\nA hole has been dug by the side of the path.\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "You go to the south", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nScamp is up to mischief here.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp sniffs at your hands for food.", "endoftext": false }, { "action": "You ask Scamp, to go north", "response": "Scamp follows your lead excitedly.\n\nHere at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nScamp is up to mischief here.\n\nA simple polished table lies in the southeast corner.", "endoftext": false }, { "action": "Go south", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp trots along here from the north, careful to avoid the Mother of the Bride who glares at him and mutters something dark under her breath.", "endoftext": false }, { "action": "You ask William about the pizza", "response": "\"I've already eaten!\" he snaps.", "endoftext": false }, { "action": "You ask the door about the number", "response": "\"The number?\" bellows the voice behind the door. \"The number is 4528. Hurry!\"", "endoftext": false }, { "action": "Go west", "response": "You can't, since the cellar door is in the way.\n\nScamp trots along here from the south, and sniffs at your feet.", "endoftext": false }, { "action": "You ask Scamp, to go northeast", "response": "Scamp follows your lead excitedly.\n\nThe kitchen staff are hard at work on the meal for the reception, and from their progress so far, you'd say that they are making enough food to keep the Royal family well fed for a good few months. To the west, a swing-door leads into the dining hall, and the main exit is to the southwest. A pantry lies to the south.\n\nScamp is up to mischief here.\n\nA pompous and temperamental chef stands around shouting at the staff and chopping things up.", "endoftext": false }, { "action": "You ask Scamp, to go south", "response": "Scamp follows your lead excitedly.\n\nShould Luxembourg ever suffer a famine, they need only raid this pantry to ensure that their citizens don't starve. The fruit, vegetables, meat, ingredients and drinks are all stored using technology that would put Nasa's space programme to shame. There is a tradesman's entrance to the east, but the main exit is to the north.\n\nScamp is up to mischief here.", "endoftext": false }, { "action": "You feed Scamp", "response": "What do you want to feed Scamp?", "endoftext": false }, { "action": "You look at Scamp", "response": "This excitable Alsatian puppy is exhausting to watch. He bounces, he sniffs for food, he throws up paws for passers-by to stroke, and he rarely stays still in one place for long.", "endoftext": false }, { "action": "You ask Scamp, to go south", "response": "Scamp follows your lead excitedly.\n\nThe grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nScamp is up to mischief here.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.", "endoftext": false }, { "action": "You ask Scamp, to go south", "response": "Scamp is about to disappear out of the front door when he stops suddenly, sniffs the air and decides against it.", "endoftext": false }, { "action": "You press 4 on the remote", "response": "The lock blips anonymously.\n\nScamp trots off to the northeast.", "endoftext": false }, { "action": "Go west", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.\n\nScamp is up to mischief here.\n\nScamp bounces and barks, trying to get you to play with him.", "endoftext": false }, { "action": "You press 8 on the remote", "response": "There is a click. Then, with an electronic fanfare, the cellar door swings open.", "endoftext": false }, { "action": "Go west", "response": "Considering the high technology that has gone into guarding this area, the cellar is surprisingly lo-tech. One very dull fluorescent tube casts gloomy light over the brick walls. The air is damp; cobwebs line the ceiling. A tunnel disappears off into the darkness to the northeast, and a set of stone steps lead east up to the passageway.\n\nDiscarded carelessly on a crate is something which declares itself to be a water detector.", "endoftext": false }, { "action": "You take the detector", "response": "(putting the diamond into the plastic supermarket bag to make room) Taken.", "endoftext": false }, { "action": "You examine the detector", "response": "It has the appearance of one of those dodgy-looking devices you find in novelty catalogues - a chunky cousin to the TV remote control. \"Benson's Water Detector\" reads the fancy lettering above a single button.", "endoftext": false }, { "action": "Examine crate", "response": "Stamped on one side is the message \"Produce of Crete\", but the crate itself is empty. How about that, a crate from Crete.", "endoftext": false }, { "action": "Go northeast", "response": "The narrow passage ends at a wooden door barring your way northeast. This damp air is not good for your chest, and you are worried that the walls might close in or collapse around you. Must be claustrophobia. The main cellar, positively cosy compared to this part, is back down to the southwest.", "endoftext": false }, { "action": "You examine the door", "response": "The door is large and imposing.", "endoftext": false }, { "action": "You open the door", "response": "You try pulling the handle, but the door is jammed.", "endoftext": false }, { "action": "Go southwest", "response": "Considering the high technology that has gone into guarding this area, the cellar is surprisingly lo-tech. One very dull fluorescent tube casts gloomy light over the brick walls. The air is damp; cobwebs line the ceiling. A tunnel disappears off into the darkness to the northeast, and a set of stone steps lead east up to the passageway.\n\nPerhaps the family has just emptied the cellar, or is about to fill it: there certainly isn't anything of any value here at the moment, only an empty crate.", "endoftext": false }, { "action": "You go upwards", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nA simple polished table lies in the southeast corner.\n\nThe cellar door hangs open invitingly to the west.", "endoftext": false }, { "action": "Go north", "response": "The path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nYou can see a hole under the hedge to the north which is just about big enough to squeeze through.", "endoftext": false }, { "action": "Go north", "response": "The hedge prevents you from moving north.\n\nThe grey sky overhead turns a little darker, threatening rain.", "endoftext": false }, { "action": "Go south", "response": "No! You mustn't trample all over the delicate flowerbed!\n\nThe grey sky overhead turns a little darker, threatening rain.", "endoftext": false }, { "action": "You go west", "response": "The path from the south ends at a large crazy golf course, separated into several smaller sections, which all have crazy obstacle courses for players to putt their golf balls through in order to get to the hole. Flowerbeds are positioned dangerously close to the crazy course to the west, and a hedge blocks your progress north. You can see a tree (the only one in the garden, it seems) to the east.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nYou can see a hole under the hedge to the north which is just about big enough to squeeze through.", "endoftext": false }, { "action": "You go to the south", "response": "A simple pathway, immaculately tiled, leads north. Flower beds surround you, beautifully arranged, in every colour of the rainbow, and to the north east you can see a great apple tree.\n\nThe gate to the south is open.\n\nScamp is up to mischief here.\n\nA hole has been dug by the side of the path.", "endoftext": true }, { "action": "Go downwards", "response": "You can't go that way.\n\nScamp trots along here from the north, and sniffs at your feet.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "Go south", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.\n\nScamp trots along here from the north, and sniffs at your feet.", "endoftext": false }, { "action": "You go to the north", "response": "\"I don't think so, sunbeam,\" says the nasty looking guard. He probably heard that line on an old episode of The Bill and has desperately longed for an opportunity to say it since.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "You go west", "response": "You make your way around the western side of the house, and find yourself at...\n\nA grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.", "endoftext": false }, { "action": "You go south", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.\n\nScamp is up to mischief here.", "endoftext": false }, { "action": "Go northeast", "response": "Here at the heart of the manor is an oak passageway with doorways leading to most rooms on the ground floor. You can see the great dining hall to the north, and a brass sign above the doorway to the northeast states \"Kitchen\", but the east and southwest exits hold no clues as to where they lead. The entrance hall is off to the south, and a sturdy door stands in the western wall.\n\nScamp is up to mischief here.\n\nA simple polished table lies in the southeast corner.\n\nThe cellar door hangs open invitingly to the west.\n\nScamp stretches and yawns.", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nScamp sits and watches you curiously.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You ask the door about Malcolm", "response": "\"Oi, you!\" calls the voice behind the door. \"Get me out of here! Unlock the door!\"\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You ask the door about the note", "response": "\"Oi, you!\" calls the voice behind the door. \"Get me out of here! Unlock the door!\"\n\nScamp trots off to the east.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You stay", "response": "\"Woof.\"\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": false }, { "action": "You ask the door about the lock", "response": "\"The number?\" bellows the voice behind the door. \"The number is 4528. Hurry!\"\n\nScamp claws at the cellar door, but lack of success deters him.\n\nBanging sounds and and cries of \"let me out!\" are coming from the cellar door.", "endoftext": true }, { "action": "You go north", "response": "This vast room is presumably where the D'Arcy clan eat their meals; it reminds you too much of your old school dinner hall for you to feel entirely comfortable here. A large sturdy table sits in the centre of the room, surrounded by ten carefully-crafted chairs, and a set of antique jugs rest on stools in a small alcove in the west wall. The walls are covered in paintings which look impressive until you examine them closely and see that they are certainly not in the league of the great masters. The back garden is accessible via a door to the north, a corridor leads south, and the kitchen is through the swing doors to the east.\n\nScamp is up to mischief here.", "endoftext": false }, { "action": "You turn on the tap", "response": "That's not something you can switch.\n\nScamp trots along here from the west, and is immediately spotted by the Chef. \"Get that thing out of here!\" she screams at you, as if you are responsible for Scamp. He stands his ground, snarling slightly, and the Chef turns away hurriedly and gets on with something else.", "endoftext": false }, { "action": "You ask Chef about the guard", "response": "\"All these distractions!\" she screams suddenly. \"How am I expected to work with distractions?!\" You suspect that, in this case, she is being noisy and bad tempered in order to hide something.", "endoftext": false }, { "action": "You bite chef", "response": "\"Woof.\"", "endoftext": false }, { "action": "You examine the diamond", "response": "On close inspection the diamond turns out to be a poor fake, and it would take a really dim person to be fooled. It seems someone around here has a strange sense of humour.\n\nScamp trots off to the southwest.", "endoftext": false }, { "action": "You give the diamond to Chef", "response": "(first taking the diamond)\n(putting the golf ball into the plastic supermarket bag to make room) The chef doesn't bother looking at what you are offering; she merely screams her frustration at being interrupted.", "endoftext": false }, { "action": "Go southwest", "response": "You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.\n\nScamp is up to mischief here.\n\nA young woman called Chloe sits nearby reading a book.\n\nScamp trots off to the east.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "Go east", "response": "The grand entrance hall of D'Arcy manor evokes a twinge of jealousy within you - the grand wooden polished floors and staircase, the expensive chandelier hanging from the high ceiling, the priceless Compton painting hanging on a wall. Why can't you inherit something like this? Leaving aside feelings of bitterness, you observe a cupboard under the stairs and a bell on a table near the door to the south. Doorways (which are probably more expensive than your entire house) lead off to the east and west, and a passageway lies north.\n\nScamp is up to mischief here.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp sniffs at your hands for food.", "endoftext": false }, { "action": "You go to the east", "response": "This room has the air of a gentleman's private study area, though recently it appears to have been taken over by the lady of the house (that is, Sheryl D'Arcy). A hardboard set of shelves against one wall looks completely out of place amid the antique furniture and the gorgeous circular shaped painting on the ceiling. Embroidery rests on a pouffe to one side, and several packs of wool tower alongside the shelves. The front entrance is out to the west, and there is another room to the north.\n\nScamp is up to mischief here.\n\nBarbara, an aunt of the bride, sits on an armchair with her legs crossed and her hands interlocked.", "endoftext": false }, { "action": "You show the detector to Barbara", "response": "Barbara examines the water detector carefully. \"You might want to keep hold of this - it could be useful.\"", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na diamond\na water detector\na plastic supermarket bag\na golf ball\na remote control\na cash tin box (which is open but empty)\na small steel key\na bronze key\na Battlebase episode guide\na spade\na small brass key\na wedding programme", "endoftext": false }, { "action": "You show the golf ball to Barbara", "response": "(first taking the golf ball)\n(putting the water detector into the plastic supermarket bag to make room)\nBarbara examines the golf ball carefully. \"You might want to play golf with it, if you haven't already.\"", "endoftext": false }, { "action": "You show Guide to Barbara", "response": "(first taking the Battlebase episode guide)\n(putting the diamond into the plastic supermarket bag to make room) Barbara examines the Battlebase episode guide carefully. \"My daughter, Chloe, is an absolute devotee. Have you asked her about it yet?\"", "endoftext": false }, { "action": "You show the spade to Barbara", "response": "(first taking the spade)\n(putting the golf ball into the plastic supermarket bag to make room) Barbara examines the spade carefully. \"Ideal for digging with, I'd say.\"", "endoftext": false }, { "action": "You show the remote to Barbara", "response": "(first taking the remote control)\n(putting the Battlebase episode guide into the plastic supermarket bag to make room)\nBarbara examines the remote control carefully. \"This is for the television in the drawing room. Chloe might get annoyed if you switch it on, though.\"", "endoftext": false }, { "action": "You press the eject on the vcr", "response": "The video recorder spits out a cassette, which lands neatly on the floor.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You take tape", "response": "(putting the spade into the plastic supermarket bag to make room) Taken.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You show the tape to Barbara", "response": "Barbara examines the video cassette carefully. \"You might want to record something on this.\"", "endoftext": false }, { "action": "You look at the box", "response": "(the burglar alarm)\nFrom here, all you can see is a white box with the name of a security company on it. A blue light flickers intermittently on its side, suggesting that it is active.\n\nThe grey sky overhead turns a little darker, threatening rain.", "endoftext": false }, { "action": "Go upwards", "response": "You can't go that way.\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "You ask the guard about the camera", "response": "\"Your name's not down, you're not coming in.\"\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "You examine the guard", "response": "Gone are the charming doormen of yesteryear, to be replaced by nasty-looking guards from private security firms. This chappy is no different, in his stark navy blue uniform and peaked cap. He seems to have taken a particular dislike to you, though, and watches you carefully, a sneer on his face.\n\nA sudden gust of wind ruffles your hair.", "endoftext": true }, { "action": "You describe your surroundings", "response": "You stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "You go south", "response": "A grand patio made from powder-orange slabs links the back of the house, which is to your south, with a beautiful garden to the north, beyond a gate. You look up at the house, and see a number of unrecognisable people pacing about at various windows. A grey-slabbed path runs around both sides of the house back to the front.\n\nThe gate to the north is open.\n\nScamp trots along here from the south, and sniffs at your feet.", "endoftext": false }, { "action": "Go east", "response": "You make your way around the eastern side of the house, and find yourself at...\n\nYou stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.\n\nYou can see a security guard here.\n\nYou can feel a few spots of rain on your face.", "endoftext": false }, { "action": "Go west", "response": "The mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.", "endoftext": false }, { "action": "You go north", "response": "A staircase at the other side of the door takes you up to...\n\nYour old college chum Malcolm hovers close by.", "endoftext": false }, { "action": "You show the cassette to Malcolm", "response": "Malcolm glances at the video cassette and shrugs.", "endoftext": false }, { "action": "You ask Malcolm about the guard", "response": "\"I never did trust that guard.\"", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na video cassette\na remote control\na plastic supermarket bag\na spade\na Battlebase episode guide\na golf ball\na diamond\na water detector\na cash tin box (which is open but empty)\na small steel key\na bronze key\na small brass key\na wedding programme", "endoftext": false }, { "action": "You examine Malcolm", "response": "He doesn't look a day older than he did five years ago. Mind you, he seems a bit pale and subdued following the kidnapping attempt.", "endoftext": true }, { "action": "Look around", "response": "The attic has been converted into rather a spacious, if bare, room. A naked light bulb hangs from the ceiling, spilling light on the various cardboard boxes and general bricabrac. In the sloping roof is a small broken window-vent, and a staircase leads down.\n\nYour old college chum Malcolm hovers close by.", "endoftext": true }, { "action": "You go downwards", "response": "You descend the stairs and pass through a door, finding yourself in the...\n\nA door stands open in the north wall.", "endoftext": false }, { "action": "Examine box", "response": "(the torn cardboard box)\nAn old and torn cardboard box which at one point in its life stored a supermarket's own brand of baked beans. Now it is full of useless junk - old electronic gadgets, a toy robot, used batteries etc.", "endoftext": false }, { "action": "Search box", "response": "(the torn cardboard box)\nYou find nothing of any possible use.", "endoftext": false }, { "action": "You examine the junk", "response": "An old and torn cardboard box which at one point in its life stored a supermarket's own brand of baked beans. Now it is full of useless junk - old electronic gadgets, a toy robot, used batteries etc.", "endoftext": false }, { "action": "You take the junk", "response": "It is far too heavy to carry.", "endoftext": false }, { "action": "You take the box", "response": "(the torn cardboard box)\nIt is far too heavy to carry.", "endoftext": false }, { "action": "You move the box", "response": "(the torn cardboard box)\nWith a lot of effort, you manage to move the box a short distance away from the others. A small video camera which was wedged between the boxes falls to the ground.", "endoftext": false }, { "action": "You examine it", "response": "This is a modern but extremely simple video camera with a panel on one side which protects the part where video cassettes go. The only buttons you can see on this device read RECORD and STOP.", "endoftext": false }, { "action": "You examine the tape", "response": "A three-hour video cassette, rewound to the beginning.", "endoftext": false }, { "action": "You put the tape in the camera", "response": "Alas, it is closed.", "endoftext": false }, { "action": "You open the camera", "response": "You open the video camera.", "endoftext": false }, { "action": "You put tape in the camera", "response": "You put the video cassette into the video camera.", "endoftext": false }, { "action": "Close camera", "response": "You close the video camera.\n\nScamp trots along here from the west, and sniffs at your feet.", "endoftext": false }, { "action": "Go north", "response": "A simple polished table lies in the southeast corner.", "endoftext": false }, { "action": "You put the camera on the table", "response": "You put the video camera on the simple table.", "endoftext": false }, { "action": "You go to the southwest", "response": "A young woman called Chloe sits nearby reading a book.\n\nYou can hear heavy footsteps nearby.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You go to the northeast", "response": "A simple polished table lies in the southeast corner.\n\nOn the simple table is a video camera (which is closed).\n\nThe cellar door hangs open invitingly to the west.", "endoftext": false }, { "action": "You close the door", "response": "You close the cellar door.\n\nWith a click, the video camera stops recording.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "You take the camera", "response": "Taken.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "You take camera", "response": "Taken.\n\nWith a click, the video camera stops recording.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "You go southwest", "response": "A young woman called Chloe sits nearby reading a book.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.\n\nStatic hisses from the television.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "You open the camera", "response": "You open the video camera, revealing a video cassette.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You take the tape", "response": "Taken.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You put the tape in the recorder", "response": "You slide the cassette into the vcr, which swallows it with a whirring of motors.\n\nStatic hisses from the television.", "endoftext": false }, { "action": "You look at the tv", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nOn the television, you can see a very grainy and slightly out-of-focus view of the downstairs passage.", "endoftext": false }, { "action": "Keep going", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nThe television is showing a slightly distorted view of the downstairs passageway. After a moment, the security guard marches into the picture.", "endoftext": false }, { "action": "You keep going", "response": "The television is large, with a wide screen and large speakers at either side. You can see a power switch but not the means to change channels - maybe that is done with a remote control.\n\nThe television is currently switched on.\n\nOn the television, you see the security guard get out his remote control and type in the number 4693. With an electronic fanfare, the cellar door swings open and the guard disappears inside.", "endoftext": false }, { "action": "You turn off the tv", "response": "\"Hurrah,\" says Chloe in an exaggerated manner.\n\nThe video recorder emits a series of clicking noises, then starts to rewind.", "endoftext": false }, { "action": "Go west", "response": "Perhaps the family has just emptied the cellar, or is about to fill it: there certainly isn't anything of any value here at the moment, only an empty crate.", "endoftext": false }, { "action": "Examine crate", "response": "Stamped on one side is the message \"Produce of Crete\", but the crate itself is empty. How about that, a crate from Crete.", "endoftext": false }, { "action": "You move it", "response": "It might be empty, but it's still heavy. You can't move it.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Considering the high technology that has gone into guarding this area, the cellar is surprisingly lo-tech. One very dull fluorescent tube casts gloomy light over the brick walls. The air is damp; cobwebs line the ceiling. A tunnel disappears off into the darkness to the northeast, and a set of stone steps lead east up to the passageway.\n\nPerhaps the family has just emptied the cellar, or is about to fill it: there certainly isn't anything of any value here at the moment, only an empty crate.", "endoftext": true }, { "action": "You look around", "response": "The narrow passage ends at a wooden door barring your way northeast. This damp air is not good for your chest, and you are worried that the walls might close in or collapse around you. Must be claustrophobia. The main cellar, positively cosy compared to this part, is back down to the southwest.", "endoftext": false }, { "action": "You examine the door", "response": "The door is large and imposing.", "endoftext": false }, { "action": "You look at the handle", "response": "(the wooden door)\nThe door is large and imposing.", "endoftext": false }, { "action": "You go to the east", "response": "A simple polished table lies in the southeast corner.\n\nThe cellar door hangs open invitingly to the west.", "endoftext": false }, { "action": "You go southwest", "response": "A young woman called Chloe sits nearby reading a book.", "endoftext": false }, { "action": "You open camera", "response": "It's already open.", "endoftext": false }, { "action": "Close camera", "response": "You close the video camera.", "endoftext": false }, { "action": "Close camera", "response": "It's already closed.", "endoftext": false }, { "action": "You show the camera to Malcolm", "response": "Malcolm glances at the video camera and shrugs.", "endoftext": false }, { "action": "You ask Malcolm about the wedding", "response": "\"So much for 'best day of the bride's life'.\"\n\nWith a click, the video camera stops recording.", "endoftext": false }, { "action": "You ask Malcolm about the note", "response": "\"Yup, that hulk of a security guard is to blame for this.\"", "endoftext": false }, { "action": "You ask Malcolm about Deborah", "response": "\"She'd kill me if I tried to go down and explain.\"", "endoftext": true }, { "action": "You go downwards", "response": "You descend the stairs and pass through a door, finding yourself in the...\n\nA door stands open in the north wall.", "endoftext": false }, { "action": "You open the camera", "response": "You open the video camera, revealing a video cassette.", "endoftext": false }, { "action": "You turn on the tv", "response": "Chloe tuts, clearly unhappy that you're disturbing her reading.", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nOn the television, you can see a very grainy and slightly out-of-focus view of the attic.", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.\n\nOn the television, you can see a very grainy and slightly out-of-focus view of the attic.\n\nThe picture suddenly blacks out, and the video recorder begins to rewind.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You put the camera on the crate", "response": "You put the video camera on the crate.", "endoftext": false }, { "action": "You go southwest", "response": "A young woman called Chloe sits nearby reading a book.\n\nYou can hear heavy footsteps nearby.", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nOn the television, you can see a very grainy and slightly out-of-focus view of the cellar.", "endoftext": false }, { "action": "You wait", "response": "You wait for a moment.\n\nOn the television, you can see a very grainy and slightly out-of-focus view of the cellar.\n\nThe picture suddenly blacks out, and the video recorder begins to rewind.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You ask Chloe about the tunnel", "response": "Chloe glares at you and the television, then gets back to her book.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You turn off the tv", "response": "\"Hurrah,\" says Chloe in an exaggerated manner.\n\nThe video recorder is making a whirring sound.", "endoftext": false }, { "action": "You ask Mother about the tunnel", "response": "Barbara, an aunt of the bride, sits on an armchair with her legs crossed and her hands interlocked.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You ask Sheryl about the guard", "response": "\"He's here to make sure that no undesirables get in the house,\" she says, looking at you in a way that suggests that she's wondering how you managed to get in.\n\nScamp trots along here from upstairs, careful to avoid the Mother of the Bride who glares at him and mutters something dark under her breath.", "endoftext": false }, { "action": "Go south", "response": "You can see a security guard here.", "endoftext": false }, { "action": "Go west", "response": "You make your way around the western side of the house, and find yourself at...\n\nThe gate to the north is open.", "endoftext": false }, { "action": "Go north", "response": "The gate to the south is open.\n\nA hole has been dug by the side of the path.", "endoftext": false }, { "action": "You go north", "response": "Good old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nYou can see a hole under the hedge to the north which is just about big enough to squeeze through.", "endoftext": false }, { "action": "Go east", "response": "A pompous and temperamental chef stands around shouting at the staff and chopping things up.", "endoftext": false }, { "action": "Go south", "response": "Scamp is up to mischief here.\n\nThe mother of the bride stands in a corner fretting away to herself as only hysterical mothers can.\n\nScamp trots off up the stairs.", "endoftext": false }, { "action": "Go upwards", "response": "Scamp is up to mischief here.\n\nA door stands open in the north wall.\n\nScamp trots off to the east.", "endoftext": false }, { "action": "Go north", "response": "Scamp is up to mischief here.\n\nDeborah, the bride, sits on her bed flicking through an old issue of Cooee! magazine.\n\nScamp trots off to the south.", "endoftext": false }, { "action": "You go to the south", "response": "Scamp trots along here from the south, and sniffs at your feet.", "endoftext": false }, { "action": "You go north", "response": "The book she is reading isn't important, by the way.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "Go north", "response": "She knows some gossip about someone...\n\n[Press N for next, or any other key to return]", "endoftext": true }, { "action": "You ask Chloe about the guard", "response": "Chloe takes her feet off the table for a moment and leans forward conspiratorially. \"Well,\" she says, \"I did hear something about him being related to the chef - and lets face it, they're both nasty and ugly, so it could well be true.\"", "endoftext": false }, { "action": "You ask Chloe about the guard", "response": "\"Yep, your best bet for getting the dirt on the guard is with the chef.\"", "endoftext": false }, { "action": "You ask Chef about the guard", "response": "\"You expect me to dish the dirt on my own brother, do you?\" she shrieks hysterically. And then quietly: \"Okay, but I want something in return. They say diamonds are a girl's best friend. Maybe they're right.\" She increases her volume again to scream \"Now stop distracting me!\"", "endoftext": false }, { "action": "You give the diamond to Chef", "response": "(first taking the diamond)\nShe quickly pockets the diamond, and gets back to work as if she has forgotten your agreement.", "endoftext": false }, { "action": "You ask Chef about the guard", "response": "\"All right, all right!\" she says. \"Just remind him about Dartmoor, and he'll be sweet as a lamb.\"", "endoftext": false }, { "action": "You ask the guard about the dartmoor", "response": "The guard's face burns red. \"How...\" he chokes, \"how... how did...?\" Obviously he has some dark secret connected to Dartmoor, but you don't know what. Still, HE doesn't know that. You give him your sweetest and most patronising smile, and remind him about Malcolm. \"Look,\" says the guard, \"I don't want to get into any trouble. I was just following orders - Mrs D'Arcy - the mother of the bride - told me to do it!\"\n\nYou are stunned into silence by this surprising revelation.", "endoftext": false }, { "action": "You ask the guard about Malcolm", "response": "\"I've already told you all I know.\"\n\nA sudden gust of wind ruffles your hair.", "endoftext": false }, { "action": "You go north", "response": "The guard moves to stop you, but then remembers that you supposedly know his secret. Deeply unhappy, he never-the-less lets you pass.\n\nThe mother of the bride frets to herself in a corner; however you now know that it is merely a pathetic act by an apparently nasty woman (in an awful bright pink suit).", "endoftext": false }, { "action": "You ask Sheryl about the guard", "response": "You stride up to the mother of the bride, and breathe in, about to speak, when she glances at you with a strange sparkle in her eye. You remember that this is a person mad enough to have the groom kidnapped. Who knows how she may react when you confront her?", "endoftext": false }, { "action": "Go west", "response": "A young woman called Chloe sits nearby reading a book.", "endoftext": false }, { "action": "You go to the east", "response": "The mother of the bride frets to herself in a corner; however you now know that it is merely a pathetic act by an apparently nasty woman (in an awful bright pink suit).", "endoftext": false }, { "action": "You ask Sheryl about the guard", "response": "Summoning all your courage, you go for it. \"Mrs D'Arcy,\" you say, \"I'd like a word about Malcolm and his temporary accommodation in the attic.\" You give her what you hope is a knowing look, but which could, for all you know, look like you're trying to keep a fly escaping from your mouth.\n\nShe looks startled for a moment, but her face quickly hardens. \"Okay, it was me!\" she barks. \"I ordered the security guard to clonk Malcolm one and tie him up in the attic! He's not good enough for my darling daughter. Do you know how much he earns a year? Eighteen thousand. Eighteen thousand! It's a disgrace to the family!\"\n\nShe explains her cunning plan. She was going to keep Malcolm up in the attic until the wedding was officially called off. She would then release him. She had hired a lookalike to go to Scotland in his name and return in time for his release, thus making any accusations he may have made sound false.\n\nA cruel smile suddenly breaks across her lips. \"It looks as if we have another problem to take care of.\" Before you can ponder her use of the word 'we', you hear movement behind you and -\n\n<THUD!>\n\nYou wake with a splitting headache, not sure how much time has passed.\n\nYou are strongly reminded of the supposedly luxurious holiday villa you had the misfortune to spend a week in a few years back. The air is damp, the bricks of the walls are crumbling, and there are no windows. The large wooden door to the southwest doesn't look as if it will be opening soon, either.\n\nA thick candle burns away in the middle of the room.\n\nYou can also see a small wooden stool here.\n\nYou feel something small and wet hit you on your scalp.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na video camera (which is closed)\na plastic supermarket bag\na remote control\na spade\na Battlebase episode guide\na golf ball\na water detector\na cash tin box (which is open but empty)\na small steel key\na bronze key\na small brass key\na wedding programme", "endoftext": false }, { "action": "You stand on the stool", "response": "You stand on the stool.", "endoftext": false }, { "action": "You dig the ceiling with the spade", "response": "(the part of the ceiling with the spade)\nYou can't do that.\n\nWith a click, the video camera stops recording.", "endoftext": false }, { "action": "You dig patch", "response": "What do you want to dig the part of the ceiling with?", "endoftext": false }, { "action": "You stand", "response": "You get off the small wooden stool.\n\nYou glance at the ceiling to make sure you've remembered where the special part is.\n\nA thick candle burns away in the middle of the room.\n\nYou can also see a small wooden stool here.\n\nYou feel something small and wet hit you on your scalp.", "endoftext": false }, { "action": "You move stool", "response": "Nothing obvious happens.\n\nYou feel something small and wet hit you on your scalp.", "endoftext": false }, { "action": "You move the stool to the spot", "response": "That isn't in your possession.\n\nYou feel something small and wet hit you on your scalp.", "endoftext": false }, { "action": "You put the stool under the patch", "response": "(first taking the small wooden stool)\nYou're carrying too many things to be able to pick up the stool.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na video camera (which is closed)\na plastic supermarket bag\na remote control\na spade\na Battlebase episode guide\na golf ball\na water detector\na cash tin box (which is open but empty)\na small steel key\na bronze key\na small brass key\na wedding programme", "endoftext": false }, { "action": "You put the camera in bag", "response": "You put the video camera into the plastic supermarket bag.", "endoftext": false }, { "action": "You put the stool under the patch", "response": "(first taking the small wooden stool)\nYou put the small wooden stool under the part of the ceiling you memorised.", "endoftext": false }, { "action": "You stand on the stool", "response": "You stand on the stool.\n\nYou feel something small and wet hit you on your scalp.", "endoftext": false }, { "action": "You hit the patch", "response": "You hit this part of the ceiling hard with the palm of your hand, and it goes straight through the crumbling plaster and brickwork to open space beyond. Water and debris rains down on your head; when there is no more, you look up at the newly made hole and see daylight beyond. You make the hole as big as you can, but the rest of the ceiling seems quite sturdy.", "endoftext": false }, { "action": "Go upwards", "response": "With a lot of effort, you heave yourself up through the hole in the ceiling.\n\nYou stand on a curious, and slightly sagging, brick floor with an alarming hole in the middle. There doesn't appear to be anywhere you can go from here - you are trapped by a combination of bushes, hedges and a fast flowing river to the north. It may well be the same river you encountered earlier, but you have no way of knowing if this point is up or downstream.", "endoftext": false }, { "action": "You examine river", "response": "It looks quite deep.", "endoftext": false }, { "action": "You look at the bricks", "response": "The hole leads down to that awful place you were trapped in.", "endoftext": false }, { "action": "Go north", "response": "You can't go that way.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "Swim", "response": "You attempt to swim in the river, but quickly find yourself out of control, being pulled along by the strong current. After a minute of useless thrashing and panicking, you manage to get to the bank on the inside of a U-bend in the river. This place seems awfully familiar...\n\nThe edge of a fast-flowing river (in the river)", "endoftext": false }, { "action": "You go south", "response": "You'll have to get out of the river first.", "endoftext": false }, { "action": "Go outside", "response": "You get out of the river.", "endoftext": true }, { "action": "You look around", "response": "You stand on the inside of a U-bend in a deep and fast flowing river - you are not sure of the name of it, since you didn't have much time to consult your A-to-Z on the way down, but it looks pretty much devoid of toxic waste and shopping trolleys. On the other side, you can see a field where the grass is overgrown and tall purple weeds have taken root. It reminds you of the wasteland behind your parents' house that you used to play in as a child. Anyway, the only way back is through the hole in the hedge to the south.\n\nSunshine momentarily bursts out through the grey cloud cover.", "endoftext": false }, { "action": "You go south", "response": "You squeeze through the gap at the bottom of the hedge.\n\nGood old Uncle Albert stands nearby with a glass of brandy in one hand.\n\nYou can see a hole under the hedge to the north which is just about big enough to squeeze through.", "endoftext": false }, { "action": "You go to the south", "response": "The gate to the south is open.\n\nA hole has been dug by the side of the path.", "endoftext": false }, { "action": "Go south", "response": "Scamp is up to mischief here.\n\nYou freeze on the spot, having heard both the mother of the bride and the security guard talking nearby. They appear to be just outside the front entrance.", "endoftext": false }, { "action": "You go north", "response": "Deborah, the bride, sits on her bed flicking through an old issue of Cooee! magazine.", "endoftext": true }, { "action": "You go downward", "response": "The vague ramblings of two obviously barking mad people can be heard emanating from outside the main entrance to the south.", "endoftext": false }, { "action": "Go east", "response": "Barbara, an aunt of the bride, sits on an armchair with her legs crossed and her hands interlocked.", "endoftext": false }, { "action": "You tell Barbara about Sheryl", "response": "Barbara listens to your account of kidnapping and escape with a look of amazement. \"I never thought she'd go to those lengths,\" she says. \"Well, you must reunite Deborah and Malcolm at once. Deborah won't believe you if you tell her that - so lead her to Malcolm.\"", "endoftext": false }, { "action": "You ask Deborah, to go south", "response": "Curious, Deborah follows you to the East end.\n\nDeborah, the bride, is waiting nearby.", "endoftext": false }, { "action": "You follow you", "response": "\"What's this all about?\" she asks you quizzically, referring to the quest you seem to be leading her on.", "endoftext": false }, { "action": "You go east", "response": "Deborah, the bride, is waiting nearby.", "endoftext": false }, { "action": "You ask Deborah, to go west", "response": "Curious, Deborah follows you to the Landing.\n\nDeborah, the bride, is waiting nearby.\n\nA door stands open in the north wall.", "endoftext": false }, { "action": "You ask Deborah, to go north", "response": "Deborah coos in wonder as you lead her through the secret passageway and up the stairs.\n\nShe follows you up the stairs, sees Malcolm and freezes. \"What's going on?\" she hisses, and Malcolm cowers. \"I've been trapped up here, love,\" he says. \"Someone knocked me out and tied me up!\"\n\nYou step in and confirm Malcolm's story, telling Deborah that her mother organised the whole thing. Deborah boils over. \"That just takes the biscuit! That's it. I'm leaving home for good.\" Then she notices Malcolm again, and her mood lightens in a flash. \"Let's just forget the big family wedding and run off to Gretna Green,\" she says, taking his hand, and they dash off down the steps together, giggling like schoolchildren.\n\nYou stand there grinning like an idiot, until a thought occurs to you. \"Hey!\" you call, \"what about me? Don't mind me! I've just been dashing around like a wombat on steroids to sort out your problems, so hey, forget I'm here!\" And they do.\n\nA year goes by, mercifully free of weddings, security guards and mothers in law, with not a peep out of the (presumably) happy couple. A simple 'thank you' would have been nice; still, no point being bitter about it. Then, one bright sunny morning, you receive a letter from Deborah and Malcolm asking you to be their son's godparent. Perhaps unwisely, you accept.\n\nOn the morning before the Christening, you are ironing your best shirt when the phone rings. \"Mate, is that you?\" a desperate-sounding Malcolm says at the other end of the line. \"Look, you've got to get up here quickly and help us sort out this mess!\"\n\nThere is only one reaction you can give to that, and it is\n\n\"Aaaaaaaaarrrrrrrrggggghhhhhhh!\"", "endoftext": false }, { "action": "Full", "response": "In that game you scored 20 out of a possible 20, in 1761 turns, earning you the rank of Dazzling Mastermind.\n\nThe score was made up as follows:\n\n1 freeing Malcolm\n1 getting into the manor without being detected\n1 opening the cellar door\n1 proving yourself to be a veteran Battlier\n1 ordering a pizza\n1 unlocking the back door\n1 discovering the video camera\n1 dislodging an object in the Sphinx\n1 getting a promising lead\n1 standing up to the guard\n1 getting the gossip from Chloe\n1 making the guard spill the beans\n1 for high drama (and a confession)\n1 punching your way out of trouble\n1 returning to the estate\n1 finding sundry items\n2 visiting various places\n\n20 total (out of 20)\n\nWould you like to RESTART, RESTORE a saved game, give the FULL score for that game, see a few SECRETS or QUIT?", "endoftext": false }, { "action": "Secrets", "response": "N = next subject P = RETURN = read subject Q = re sume game\nYou may select one of the following:\n\n> Enjoy the sights\nBook worm\nMagic for beginners\nCompetitive strains\nLoose ends, plot holes etc\nThe pizza boy can be seen arriving and leaving if you wait outside the front entrance, though if you do this, you won't be able to win the game without cheating. UK players should try to imagine Robbie from EastEnders in the role.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "Go north", "response": "The room to the south of West End cannot be reached, but it existed in an early version of the code. I simply couldn't find a use for it in the mad rush to complete the game in time for the Acorn User IF Competition. There was a mirror and a four-poster bed in there, and possibly a wardrobe, but nothing else of any interest. It may be restored in the future.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "Go north", "response": "Scamp has no use in the game whatsoever (and can spend the whole game tied up) but he can be amusing to watch, and even offers a clue if in the right place. He and the chef don't get on very well, and the chef can say some nasty things to him when he's around. Most of the characters react to him when he enters a room. He will eat both the apple and the pizza if you give them to him.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "You go north", "response": "The soap opera on the television has 10 chunks of dialogue, picked by the game at random (just like the real thing, then...), and there are eleven advertisements, including the crucial 'Zippo Pizzas' one.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "Go north", "response": "The video cassette has seven time segments; the camera can record from any room in the game. The play-back is relatively simple, but the puzzle doesn't require any greater level of sophistication. Due to inefficient distribution of code, the first segment recorded on the camera is never viewed. A bit of effort could have sorted this out, but I decided to leave it be, and put it down to the fact that the camera isn't a very good model.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "Go north", "response": "For simplicity's sake, the telephone only accepts numbers of up to four digits in length. Numbers to try: 999, 666, 413. The pizza number changes with every game.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "Go north", "response": "Deborah can be directed around the house, and says hello to everyone she meets. (Note: not before your trip to the dungeon, though.)\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "You go to the north", "response": "The cellar and cellar door were added for the third release partly to show where the 'dungeon' is in relation to the rest of the house, and partly because I so admired the mechanical door in BSE that I wanted something similar for my own game.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "Go north", "response": "A lot of incidental scenery crops up in this third release, in response to criticisms that a lot of 'objects' (mentioned in the room descriptions) can't be manipulated. I imagine this will infuriate an equal number of players, who won't be able to tell which objects are useful and which aren't (though I tried to put strong hints in the object descriptions). The painting of the 'Angel Gabrielle' in the dining hall is there in honour of British soul singer Gabrielle, whose song 'Give Me A Little More Time' is one of my all-time favourites.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "You go to the north", "response": "Commands to try: shake me, laugh, play (tennis/wedding), marry, marry me, untie me, eat guide (when its in your possession), talking to the door while in the bathroom, shaking the tree a second time. Also, you might have noticed that there's not enough room in the guest bedroom to swing a cat... but why not try it anyway?\n\nN = next subject P = RETURN = read subject Q = re sume game\nYou may select one of the following:\n\n> Enjoy the sights\nBook worm\nMagic for beginners\nCompetitive strains\nLoose ends, plot holes etc", "endoftext": false }, { "action": "You go to the north", "response": "N = next subject P = RETURN = read subject Q = re sume game\nYou may select one of the following:\n\n> Book worm\nMagic for beginners\nCompetitive strains\nLoose ends, plot holes etc\nThe following subjects can be looked up in the books:\n\n- Wedding Programme: deborah, malcolm, hardcastle, d'arcy, albert, william, hope, esther, chloe, barbara, me, author, cheat.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "Go north", "response": "- Battlebase episode guide: dreams, timeleap drive, david faldon, blythe banks, scorpion, caradeen, inner security, remember me, williams, repair, secret, theme music, new intake, cheat.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "You go to the north", "response": "- Wedding Hints book: albert, malcolm, chloe, william, guard, sheryl, dungeon, uncle, aunt.\n\n[Press N for next, or any other key to return]", "endoftext": false }, { "action": "Go north", "response": "... And you can also try looking up golf, shakespeare, bible and A3000 in the index.\n\nN = next subject P = RETURN = read subject Q = re sume game\nYou may select one of the following:\n\n> Book worm\nMagic for beginners\nCompetitive strains\nLoose ends, plot holes etc", "endoftext": false }, { "action": "Go north", "response": "N = next subject P = RETURN = read subject Q = re sume game\nYou may select one of the following:\n\n> Magic for beginners\nCompetitive strains\nLoose ends, plot holes etc\nThere is a cheat mode in this game! Well, not so much of a cheat mode as a short cuts mode to help during the development and testing stages. The commands are as follows...\n\nTELEPORT TWO - transports the player into the bathroom\nGETTOEND - moves to the end game (you must say MALCOLM to sheryl first)\nWIN - sets the win condition - useful for getting to this amusing menu system in a hurry.\nNUMBERS - gives the numbers for dialling the pizza and opening the cellar door.\n\nTo activate these, you'll need the password. Here are two clues:\n\n1) One of the more regal companions in Doctor Who.\n2) She was part of a Roman invasion.\n\nN = next subject P = RETURN = read subject Q = re sume game\nYou may select one of the following:\n\n> Magic for beginners\nCompetitive strains\nLoose ends, plot holes etc\n\nN = next subject P = RETURN = read subject Q = re sume game\nYou may select one of the following:\n\n> Magic for beginners\nCompetitive strains\nLoose ends, plot holes etc", "endoftext": false }, { "action": "Go north", "response": "N = next subject P = RETURN = read subject Q = re sume game\nYou may select one of the following:\n\nMagic for beginners\n> Competitive strains\nLoose ends, plot holes etc\nThey met in a cold, dark alley, copies of a cheap right-wing tabloid newspaper under their arms, wearing dirty rain macs.\n\n\"Psssst\" whispered the first. \"In spring, London is a beautiful city.\"\n\n\"But in Birmingham, geese are flying,\" said the second automatically. They both nodded at each other. They had exchanged accepted passwords.\n\n\"That game you got for me,\" said the first. \"The Wedding.\"\n\n\"Shhhhhh!!\"\n\n\"All right, all right! That game. It doesn't do anything for me. Do you have anything better?\"\n\n\"Well, I can do you some BSE, by Chris Smith, if you like.\"\n\n\"That any good?\"\n\n\"Top stuff. The biz. Came first in the Acorn User 1996 Interactive Fiction competition. Much better than The Wedding.\"\n\n\"Sounds good. Anything else?\"\n\n\"Well, the third placed entry, Leopold the Minstrel, by a guy called Jamie Murphy, sounds hot, but I don't know how to get hold of that yet.\"\n\n\"So how do I get BSE?\"\n\nThe second handed the first a piece of paper. \"This is the address of the ftp.gmd.de interactive fiction archive. Tell them I sent you.\" With that, the second disappeared into the night. Glancing nervously around, the first headed off in the opposite direction.\n\nN = next subject P = RETURN = read subject Q = re sume game\nYou may select one of the following:\n\nMagic for beginners\n> Competitive strains\nLoose ends, plot holes etc", "endoftext": false }, { "action": "Go north", "response": "N = next subject P = RETURN = read subject Q = re sume game\nYou may select one of the following:\n\nMagic for beginners\nCompetitive strains\n> Loose ends, plot holes etc\nHow did I get out of the house at the end? Barbara helped you escape. She fetched Chloe from the Drawing Room, and the three of you walked out past the open-mouthed guard and Mrs D'Arcy, who didn't dare do anything.\n\nWhat of Sheryl D'Arcy and the guard? A few weeks later, Sheryl boarded a plane to Brazil, planning a nice little holiday there. Due to a freak series of events, she found herself parachuting out over the Amazon, where she was forced to fend for herself for over a month before her husband bothered to send out a search party for her. It proved to be a character-building experience, and she came back a changed woman. D'Arcy manor was converted into a shelter for homeless children.\n\nA near-death experience (caused by a runaway milk float) made the security guard see the error of his ways, and he became a New Age Traveller.\n\nHow is it that I know the names of everyone in the house even though I haven't met them before? Telepathy? Maybe Barbara sent you a fax of names before you got to D'Arcy manor, which wasn't mentioned in the opening text. Or maybe the author's programming skills were limited when he first created the characters.\n\nWhere are Malcolm's parents, Mr D'Arcy, the best man, the matron of honour, etc? Malcolm's parents don't get on well with Deborah's parents, so there's a lack of communication on that front. Mr D'Arcy and the best man are out looking for Malcolm, and the matron of honour is still in bed at home, recovering from a hangover.\n\nWhat kind of a place is D'Arcy Manor? It is a mish-mash of a place, based mainly on my vague idea of what a country house was like. The layout is admittedly very odd. Research proved that the design wasn't totally unfeasible, and a few touches were added here and there to the room descriptions, but nothing major was changed.\n\nHow did the guard and Mrs D'Arcy get me to the dungeon? The 'dungeon' is in actual fact a small room in the cellar, behind the wooden door in the tunnel (for those who missed it). Sheryl and the guard dragged you down the cellar and dumped you in the cell, their only concession to human rights being the candle.\n\nWhy is it that I could get Deborah to follow me after the dungeon experience but not before? Malcolm said that he wouldn't be able to face Deborah without knowing who was behind the attempts to sabotage the wedding. He was also a bit shaken up after the whole kidnapping business, and didn't want to go wandering around the house. So, you had to bring Deborah to him... but only after you had found out who had been behind it all.\n\nWhy would she follow me anyway? You told her that it was something important. You must have an honest face because she believed you.\n\nWhy is it that the guard stopped me from going in the house at the beginning, but didn't stop me going round to the garden? He is under strict instructions not to let any unauthorised people in the house. His instructions don't say anything about the garden, and since he possesses very little initiative or intelligence, he doesn't stop you.\n\nWell, what about X, or Y ? A unique feature of this adventure is its Imagine-O-Vision (TM), which, using its top secret hand-written software engine, allows the player to come up with their own explanations for holes in the plot. (Or, in other words, \"Your guess is as good as mine.\")\n\nN = next subject P = RETURN = read subject Q = re sume game\nYou may select one of the following:\n\nMagic for beginners\nCompetitive strains\n> Loose ends, plot holes etc", "endoftext": false }, { "action": "You look up the hint in the index", "response": "The 'Wedding Hints' book is exactly where it should be. As you pull it out, you notice with distaste that the pages are coloured bright red.", "endoftext": false }, { "action": "You read the wedding hints", "response": "This book, the back cover proclaims, will give you one hint for some obscure adventure game called The Wedding, and will automatically self destruct after a successful enquiry. It isn't really necessary now that marriage guidance is freely available - maybe someone in the household hates throwing things away.", "endoftext": false }, { "action": "You look up guard in the wedding hints", "response": "\"You'll need to ask someone in the house about how to get the guard to talk. How about someone you're in favour with?\" And with that, the book suddenly disintegrates in your hand.", "endoftext": false }, { "action": "You look up the esther in the wedding hints", "response": "Nothing in the hints book about that, I'm afraid.", "endoftext": false }, { "action": "You look up Scamp in the wedding hints", "response": "A dog is for life, not just for a wedding hints book. Scamp doesn't have any direct involvement with the main game, so there aren't any hints about him. Or is what I've just said a hint? Anyway, if it is, I'll give you that one for free.", "endoftext": false }, { "action": "You look up ESTHER in the programme", "response": "\"THE REVEREND ESTHER POTTS will be conducting the wedding service, despite protestations from Malcolm's father, who is dead set against female vicars (though he can't offer any plausible and rational explanations why, probably because there aren't any). Reverend Potts is a keen gardener, and has won the Church of England's 'God's Green Fingers' competition four times, with her prize vegetables.\"", "endoftext": false }, { "action": "You look up William in the hints", "response": "\"One of the books lying around the house should give you a clue as to how to get William to open the bathroom door. To get what you need for this, you'll have to use various forms of communication, and something in Deborah's bedroom may come in useful.\" And with that, the book suddenly disintegrates in your hand.", "endoftext": false }, { "action": "You look up a3000 in the index", "response": "The Acorn A3000 Programmer's manual, being such an important book, is stored away safely at a top secret location off-site.", "endoftext": false }, { "action": "You look up Shakespeare in the index", "response": "An entire row of the left shelf is devoted to a certain Mr Shakespeare. Faced with the agony of choice, you chicken out by deciding not to choose any - after all, this is no time for literary appreciation.", "endoftext": false }, { "action": "You look up Bible in the index", "response": "There is a handwritten note on the index card for the Bible, which reads \"I've borrowed your copy because mine's away being rebound. Esther.\"", "endoftext": true } ]
5r1iabxsfwmz40ev
Tin
Jim Aikin
[ "Book Adaption", "Humor", "Satire", "Fantasy" ]
[ "fan fiction", "incomplete", "IntroComp 2007", "satire", "TADS", "TADS 3", "walkthrough" ]
2,007
[ 0, 1, 3, 0, 0 ]
4
3.25
20100706
false
[ { "action": "%", "response": "Day after endless day, stuck in this hideous palace. Its very greenness mocks you: There are no trees here that you can cut down. Every day you spend an hour or two whacking on the big log they put in your suite, but it's just not the same. For companions you have only an endless stream of anonymous, fawning courtiers, that dunce of a Scarecrow, the pathetically neurotic Lion, and - every time you turn around, it seems - the ill-mannered, ill-tempered brat and her yapping, incontinent dog.\n\nThe brat - give her her proper name, Dorothy - is the worst of the lot. Some way has got to be found to send her back to Kansas. And quickly!\n\nThe Wizard is useless, of course. Hides himself away in his chamber and throws open the doors only when he's ready to show off some new bit of stage magic even more pathetic than the last bit. After which everyone tells him how wonderful and magnificent he is, kiss, kiss. No, you'll have to manage it somehow with or without his aid. To make matters worse, you have no idea where Kansas is, or how one might get there from here.\n\nNor is Dorothy being cooperative. She doesn't want to go back to Kansas, that's abundantly clear. Oh, once in a while she delivers a pious, tearful speech about how terribly she misses her Aunt Em. But most of the time she's all too happy jumping out from behind the furniture and shouting \"Boo!\" to torment the poor Lion, or flicking lighted matches at the Scarecrow, or gorging herself on endless mounds of caramels.\n\nBut this time she's truly gone too far: She's stolen your oilcan.\n\nAn irreverent visit to the Emerald City, for children of all ages.\n\nGreen walls, green ceiling, green floor, green curtains on the windows - yes, whoever designed this city had definite ideas about attractive color schemes. After you started attacking the furniture with your axe (strictly out of boredom), they took the furniture away and replaced it with an enormous log. The log has, at least, the virtue that it's not green. And since you never sit or lie down, you have no need of chairs or a bed.\n\nThe entire floor is littered with wood chips. The door is to the north.", "endoftext": false }, { "action": "Chop log", "response": "(with your axe)\nYou take a few swipes at the log with the axe - chunk, chunk, chunk! Chips fly. But your heart just isn't in it. Also, your elbows are getting pretty rusty. You really do need to find that oilcan.", "endoftext": false }, { "action": "You look at the chips", "response": "The floor is at least two inches deep in wood chips, and beneath the chips is a layer of sawdust. Visible in the dust, in addition to the well-defined tracks of your own passage, are a number of crooked trails that appear to be tiny footprints.", "endoftext": false }, { "action": "Search chips", "response": "You poke around half-heartedly among the wood chips. You weren't really expecting to find your oilcan buried among them, and sure enough - you don't.", "endoftext": false }, { "action": "You examine the footprints", "response": "The footprints could have been made by a mouse.", "endoftext": false }, { "action": "You follow the footprints", "response": "The tiny footprints crisscross one another in a haphazard way.\nThere's no telling which way they came from, or which way they're going.", "endoftext": false }, { "action": "You examine the walls", "response": "west wall: You see nothing unusual about it.\neast wall: You see nothing unusual about it.\nnorth wall: You see nothing unusual about it.\nsouth wall: You see nothing unusual about it.", "endoftext": false }, { "action": "Rage against inform 7", "response": "The word \"rage\" is not necessary in this story.\n\n(If this was an accidental misspelling, you can correct it by typing OOPS followed by the corrected word now. Any time the story points out an unknown word, you can correct a misspelling using OOPS as your next command.)", "endoftext": false }, { "action": "Go south", "response": "You can't go that way. The only obvious exit leads north.", "endoftext": false }, { "action": "You go north", "response": "Eeiieyikgkgkgx! Every time you move, your joints make horrible noises.\n\nThe wide green hallway provides access to the private suites in which the Wizard's special guests are lodged. The door to your own suite is to the south, and the Lion's door is across the hall to the north.\nYou can proceed down the hallway to the east, or descend the broad stairway to the west.", "endoftext": false }, { "action": "You go to the north", "response": "Sssccrriikkkh....\n\nThe suite provided for the Lion is remarkable chiefly for the enormous bed, which is not only wide and long but also equipped with unusually long legs and a green bedspread, which hangs down nearly to the floor. Your olfactory sensors, while not very sensitive, work well enough to indicate the presence of an earthy animal odor. The exit from the room is to the south.\n\nThe edge of the bedspread twitches.", "endoftext": false }, { "action": "You look under the bedspread", "response": "As you attempt to lift the edge of the bedspread so as to look under the bed, a low-pitched, gruff, tremulous, and rather muffled voice says, \"G-g-grrr. G-g-g-grrrrr! G-g-go away, or I\"ll ee-ee-eat you!\nI m-m-m-mean it!\"", "endoftext": false }, { "action": "Chop bed", "response": "(with your axe)\nHacking at random objects with your axe would make you fairly unpopular, fairly quickly.", "endoftext": false }, { "action": "You get the bedspread", "response": "Subjecting the Lion to the harsh light of day would be cruel. He seems to be happy under there (or at least as happy as he's capable of being). Why not leave the bedspread be?", "endoftext": false }, { "action": "You ask Lion about the oil can", "response": "\"I'm wondering,\" you venture. \"Might you be able to help me get my oilcan back from Dorothy?\"\n\n\"I don't see how,\" the Lion replies. \"She has no r-r-respect for m-m-me, as you well know.\"\n\n\"Couldn't you roar at her or something?\"\n\n\"I doubt she'll respond to th-th-threats,\" the Lion says. \"I think you need a strategem. But I couldn't really tell you what to t-t-t-try.\"", "endoftext": false }, { "action": "You ask Lion about Dorothy", "response": "\"That w-w-wretched little girl! Whenever I least expect it, just when I start to regain my c-c-composure, she leaps out at me and screams! And then, when I react, as is only natural - I'm not m-m-m-made of stone, you know - she laughs. She fairly shrieks with laughter! Oh, it's too much. I am the King of Beasts, after all. To be hu-m-m-miliated like that!\n\nI've made up my mind: I'm not coming out from under here until she's gone. P-p-promise me you'll think of a way to get rid of her. P-p-please?\"", "endoftext": false }, { "action": "You go south", "response": "Gggghhhrrggkk. The noise coming from your knees is appalling. Your joints feel alarmingly stiff when you move.\n\nThe wide green hallway provides access to the private suites in which the Wizard's special guests are lodged. The door to your own suite is to the south, and the Lion's door is across the hall to the north.\nYou can proceed down the hallway to the east, or descend the broad stairway to the west.", "endoftext": false }, { "action": "You go east", "response": "Eeeiicchrxkk! What a racket!\n\nThe wide green hallway extends westward from here. The doorway to the north leads to the Scarecrow's private suite, while the doorway to the south leads to Dorothy's suite.", "endoftext": false }, { "action": "Go north", "response": "Xxxxxx.... What a racket! Your joints are definitely binding each time you move. You'll need to locate the oilcan before long.\n\nThe suite in which the Scarecrow has been staying is furnished only with a few decorative sheaves of corn and a large green chalkboard. The door is to the south.\n\nThe Scarecrow is standing at the chalkboard, looking befuddled, baffled, and bemused.", "endoftext": false }, { "action": "You ask Scarecrow about the oilcan", "response": "\"You say Dorothy took it? Well, I can't say I'm surprised. I do hope you'll be able to get it back before too very long. You're sounding just a little creaky, if you don't mind my saying so.\" The Scarecrow's eyes droop with painted sadness.", "endoftext": false }, { "action": "You ask Scarecrow about Scarecrow", "response": "\"Me? I'm nothing,\" he says. \"Or practically nothing. Just a patchy old suit stuffed with straw. Of course, if I had a brain in my head, I'm sure everyone would admire me.\"", "endoftext": false }, { "action": "You examine the chalkboard", "response": "The chalkboard fills most of one wall. Most of it appears quite pristine, as if it has never been written on at all. Toward the right end, however, the incomplete equation \"2 + 2 = \" has been scribbled. At least, that's what it looks like. The space to the right of the equals sign has been repeatedly smudged and haphazardly erased, as if whoever was writing there (and you have a shrewd idea who that would be) was growing more and more frustrated.", "endoftext": false }, { "action": "You ask Scarecrow about Dorothy", "response": "\"Such a dear sweet little thing!\" The Scarecrow's head bobs up and down in a way that you'd probably find quite comical if you had a sense of humor. (A sense of humor is not included in the specification of the DWC-397.) \"I only wish she wasn't quite so full of mischief,\" he goes on. \"Do you think you could find out where she gets the matches? And - if it's not asking too much - would you mind very much asking her to give them to you?\n\n\"I'm quite immune to most sorts of danger, you know. I can fall from a great height and get up and walk away. Doesn't bother me a bit.\nBut I am flammable. And she knows that, I know she does. I've told her a dozen times.\n\n\"Maybe she's just forgetful. I could understand that. I'm quite forgetful myself, you know. Comes of having no brains. Maybe you could just remind her that it's not nice trying to set her friends on fire. If you'd be so good, dear chap.\"", "endoftext": false }, { "action": "You ask Scarecrow, to go south", "response": "The Scarecrow's attention seems to have been captured by a spider dangling down from the ceiling. He doesn't reply to your request.", "endoftext": false }, { "action": "Go south", "response": "Rrtktktkrriieee! That horrible grinding noise....\n\nThe wide green hallway extends westward from here. The doorway to the north leads to the Scarecrow's private suite, while the doorway to the south leads to Dorothy's suite.", "endoftext": false }, { "action": "You go south", "response": "Eeiieyikgkgkgx! What a racket!\n\nThis room has been extravagantly outfitted with every manner of luxury, from frilly curtains and cozy throw-pillows (all of them green) to a clutter of dolls and music boxes. Standing next to the enormous, puffy chair is a spindly glass table. Dangling down behind the chair, in a position that makes it easy to reach without standing, is a long green silk rope with a green tassel on the end. The door is to the north.\n\nDorothy is sitting in the overstuffed green chair, with a big silver tray heaped with caramels on the table at her elbow. When she sees you, her eyes light up with mischief. \"Hello, Tin Woodman,\" she says sweetly. \"You're sounding a little squeaky today, aren't you?\" She covers her mouth to stifle a giggle.\n\nToto is curled up in Dorothy's lap. His yellow eyes are fixed on you with either disdain or veiled hostility.", "endoftext": false }, { "action": "You pull the rope", "response": "You give the silk rope a gentle experimental tug. There's a distant tinkling sound, as if it's attached to a bell in a nearby room. In a moment a green-clad servant scurries into the suite bearing an enormous plate piled high with caramels. After bowing deeply to Dorothy, he starts to put the fresh tray of caramels on the little table beside the girl's chair. But then he sees that the tray on the table is still piled high with caramels. After a puzzled moment, he shrugs and strides away again.", "endoftext": false }, { "action": "You examine the caramels", "response": "The caramels look very gooey.", "endoftext": false }, { "action": "You ask Dorothy about the matches", "response": "\"The Scarecrow tells me you've been flicking matches at him again,\" you say sternly.\n\n\"Oh, pooh,\" Dorothy replies, unconcerned. \"He's exaggerating. I only did it once or twice. And anyhow, it didn't hurt him, did it?\"", "endoftext": false }, { "action": "You eat the caramels", "response": "The DWC-397 Deluxe Wood Chopper is not powered by organic substances. You never eat. In fact, you have no stomach.", "endoftext": false }, { "action": "You ask Dorothy about oil can", "response": "Dorothy glances surreptitiously at the big wicker basket at her feet, and then looks slyly at you to see whether you noticed. \"I'm very sure I don't know what you're talking about,\" she says prettily. \"Anyway, you still seem to be moving around pretty good. I don't know why you're so worried about your silly old oilcan.\"", "endoftext": false }, { "action": "You examine basket", "response": "The wicker basket is sitting at Dorothy's feet. Within it is a plump green cushion, which is stained a rather darker green in the middle, as if a small dog who is not very clean is in the habit of lying there.", "endoftext": false }, { "action": "You get the basket", "response": "As you reach out toward the wicker basket, Toto snarls and snaps at you. In a make-believe adult voice, Dorothy says, \"Trying to take nice doggy's nice basket. Shame on you!\" She strokes the disgusting little animal's head and fondles his ears lingeringly.", "endoftext": false }, { "action": "You look at the dog", "response": "Toto is a small, bad-tempered black dog.", "endoftext": false }, { "action": "You take the caramel", "response": "Moving with as much stealth as possible, given the amount of noise your joints are making, you sidle up to the caramel tray and pounce on it!\n\nAfter leveling a smoky glare at you, Dorothy calmly reaches up and pulls the bell rope behind her chair. You hear a distant tinkle. Shortly a green-clad servant rushes into the suite bearing an enormous plate piled high with caramels. After bowing deeply to Dorothy, the servant puts the fresh tray of caramels on the little table beside the girl's chair, gently but firmly removes the other tray from your grasp, empties the remaining caramels from it onto the fresh tray (which causes a few of them to cascade onto the floor), and, with another bow, withdraws.\n\nDeliberately not looking at you, Dorothy takes a fresh caramel, pops it into her mouth, and chews with great determination.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying your axe.", "endoftext": false }, { "action": "You look", "response": "This room has been extravagantly outfitted with every manner of luxury, from frilly curtains and cozy throw-pillows (all of them green) to a clutter of dolls and music boxes. Standing next to the enormous, puffy chair is a spindly glass table. Dangling down behind the chair, in a position that makes it easy to reach without standing, is a long green silk rope with a green tassel on the end. The door is to the north.\n\nDorothy is sitting in the overstuffed green chair, with a big silver tray heaped with caramels on the table at her elbow.\n\nToto is curled up in Dorothy's lap. His yellow eyes are fixed on you with either disdain or veiled hostility.", "endoftext": false }, { "action": "Go north", "response": "Xxxxxx.... Need that oilcan!\n\nThe wide green hallway extends westward from here. The doorway to the north leads to the Scarecrow's private suite, while the doorway to the south leads to Dorothy's suite.", "endoftext": false }, { "action": "You go west", "response": "Rrtktktkrriieee! That horrible grinding noise....\n\nThe wide green hallway provides access to the private suites in which the Wizard's special guests are lodged. The door to your own suite is to the south, and the Lion's door is across the hall to the north.\nYou can proceed down the hallway to the east, or descend the broad stairway to the west.", "endoftext": false }, { "action": "You go west", "response": "If you go down the stairs before you find that oilcan and get your joints oiled, you'll never be able to get back up again.", "endoftext": false }, { "action": "E then the e then S", "response": "Eeeiicchrxkk! The noise coming from your knees is appalling. Need that oilcan!!\n\nThe wide green hallway extends westward from here. The doorway to the north leads to the Scarecrow's private suite, while the doorway to the south leads to Dorothy's suite.\n\nYou can't go that way. Obvious exits lead north, to the the scarecrow's private suite; south, to Dorothy's private suite; and west, back to the green hallway.\n\nGggghhhrrggkk. You're able to move only with difficulty. This is going to be a real problem before very much longer.\n\nThis room has been extravagantly outfitted with every manner of luxury, from frilly curtains and cozy throw-pillows (all of them green) to a clutter of dolls and music boxes. Standing next to the enormous, puffy chair is a spindly glass table. Dangling down behind the chair, in a position that makes it easy to reach without standing, is a long green silk rope with a green tassel on the end. The door is to the north.\n\nDorothy is sitting in the overstuffed green chair, with a big silver tray heaped with caramels on the table at her elbow.\n\nToto is curled up in Dorothy's lap. His yellow eyes are fixed on you with either disdain or veiled hostility.", "endoftext": false }, { "action": "You cut the rope", "response": "(with your axe)\nYou wait until a moment when Dorothy is letting Toto lick her face, and sidle over to the bell rope (moving very cautiously so as not to alert her by making any squeaking noises. A stealthy backhand blow from your trusty axe severs the rope up near the ceiling. It sighs down into a little coil on the floor, like a dead snake.", "endoftext": false }, { "action": "You take the caramel", "response": "When she notices that the tray of caramels is not conveniently positioned at her elbow, Dorothy turns to grab the bell rope. When she sees it coiled on the floor, she belatedly realizes that her ready supply of caramels has been cut off. \"You give me back those right now!\" she shrieks. \"Give them back at once, do you hear?\" You make a noble but perhaps ineffective attempt not to smirk.", "endoftext": false }, { "action": "You ask Dorothy about the oil can", "response": "\"Oh, all right, all right.\" Dorothy wrinkles her upper lip. \"Just give me back my nice caramels, and I'll give you your stupid oilcan. It's a fair trade.\"", "endoftext": false }, { "action": "You give the caramels to Dorothy", "response": "Dorothy looks doubtfully from the plate of caramels (which you're holding) to the wicker basket at her feet. Her little brows wrinkle up, and you're afraid she's about to go into the gallons-of-tears routine. But then she says, sniffling, \"If I give you the oilcan, will you give me back my nice caramels?\"\n\nSince that was the whole point of cutting the rope and grabbing the caramels (what other earthly use would you have for the sticky things?), you say with dignity, \"We can trade, if you like.\"\n\nWithout further ado, Dorothy reaches down into the big wicker basket at her feet, gropes under the green cushion, extracts the oilcan, and holds it out to you by the spout in a stiff fist. It requires an effort not to lunge at it and grab it, but you don't want to give her the satisfaction. You unwrap her fingers from around the spout quite gently, take the can, and give her the tray of caramels. She promptly stuffs half a dozen of them into her mouth and chews with great determination, glaring at you the while. You've spoiled her fun.", "endoftext": false }, { "action": "Oil yourself", "response": "Doink, doink. Doink-doink-doink! Working swiftly, you apply oil to each of your joints in turn. Ahh, how soothing! In short order you're as good as new.", "endoftext": true } ]
qretewgb3e9sf2sn
Turn Around
Andrew Schultz
[ "Abuses" ]
[ "based on songs", "cover art", "They Might Be Giants" ]
2,012
[ 0, 1, 3, 0, 0 ]
4
3.25
20120501
false
A game that forces you off on tangents as you try to turn around. An experiment in parser, but hopefully not player, abuse.
[ { "action": "You look at the box", "response": "It's about three feet wide by a foot tall, with four small cubical nooks labeled a/b/c/d. The words \"Box of Tangents\" are engraved over the four nooks, which currently show nothing--they're all empty.\n\nOn the left side there's a compass, which has not just eight but sixteen directions, currently flipping wildly around, and a small line of text below says PLEASE INSERT NUMBER IN APPROPRIATE NOOK.", "endoftext": false }, { "action": "You examine ghost", "response": "He's got the bedsheet and the inner peace thing going, just lying in wait for you to start a conversation.", "endoftext": false }, { "action": "You talk to the ghost", "response": "\"I thought you'd never ask.\" You're not sure if he cared WHAT you asked about, or even if you were asking. \"It wasn't all your fault I died, you know. But you contributed to it by BORING me with...well, I didn't have to bang my head until I...that's not important. Main thing, I've forgiven you, but I can't take the next step up--you know--until I help you understand. Understand why I wanted to read that logic book instead of talking to you. Oh, and they made me give you something. But it's nothing, really.\"\n\nAnd it is. It's a big fat zero. Or, rather, a wooden cube mostly plain except for a big fat zero on one face.\n\n\"It'll help you get to some logic puzzles ahead. Don't worry--they're tricky, but not lethally boring. Ahem. Oh, apparently I also have to give you help if you get stuck too long...part of gaining my wings.\"\n\nHe disappears through the chalkboard to the north.", "endoftext": false }, { "action": "You look at the chalkboard", "response": "The scrawlings on the blackboard are disturbingly incoherent, but what's behind it may be worse.", "endoftext": false }, { "action": "About yourself", "response": "You're in your jogging outfit, a full grey sweatsuit.", "endoftext": false }, { "action": "You put zero in nook a.", "response": "Weird. A magnetic field's repelling it. Try another nook?", "endoftext": false }, { "action": "You look in the nook a.", "response": "This is a logic problem, not a treasure hunt. Examine what you need to, instead.", "endoftext": false }, { "action": "You look at the nook a.", "response": "Nook a is empty.", "endoftext": false }, { "action": "You put zero in the nook b.", "response": "The Big Fat Zero fits in with a magnetic snap.", "endoftext": false }, { "action": "You examine the compass", "response": "It is currently pointing east.", "endoftext": false }, { "action": "Go east", "response": "The room's disappointingly bare for your average New Location. You can only go back west here.\n\nThat magic square hanging in the air must be your first puzzle. It's probably worth having a look.", "endoftext": false }, { "action": "You examine the square", "response": "\"Maybe you've seen this before, maybe you haven't,\" says the ghost's voice. \"Put the numbers one through nine so that all diagonals, rows and columns add up to the same number. If you're nice, I'll even tell you that nu...well, okay, it's gotta be one third of the sum of 'em all. Just say UL 3 or CR 6 or whichever to place a number. Or set it to zero to clear it. Or RESET for the whole board.\"\n\n|\nU 0 0 0 | 0\nC 0 0 0 | 0\nD 0 0 0 | 0\n+\n0 0 0 0", "endoftext": false }, { "action": "UL 8", "response": "You change the UL panel to 8.\n\n|\nU 8 0 0 | 8\nC 0 0 0 | 0\nD 0 0 0 | 0\n+\n8 0 0 8\n\nThe ghost kibitzes a bit: \"Hm, putting a number in the center first could be useful. If you're careful, you might even see some don't work.\"", "endoftext": false }, { "action": "Uc 1", "response": "You change the UC panel to 1.\n\n|\nU 8 1 0 | 9\nC 0 0 0 | 0\nD 0 0 0 | 0\n+\n8 1 0 8\n\nYour friend the ghost's voice breezes through again: \"Hm, yes, the corners are a good idea, too.\"", "endoftext": false }, { "action": "Ur 6", "response": "You change the UR panel to 6.\n\n|\nU 8 1 6 | 15\nC 0 0 0 | 0\nD 0 0 0 | 0\n+\n8 1 6 8\nThe ghost, once more:\n\"Last thing I can tell you. Technically, if you have 3 numbers not in a line, you can deduce the others.\"", "endoftext": false }, { "action": "Lc 3", "response": "You change the CL panel to 3.\n\n|\nU 8 1 6 | 15\nC 3 0 0 | 3\nD 0 0 0 | 0\n+\n11 1 6 8", "endoftext": false }, { "action": "Cc 5", "response": "You change the CC panel to 5.\n\n|\nU 8 1 6 | 15\nC 3 5 0 | 8\nD 0 0 0 | 0\n+\n11 6 6 13", "endoftext": false }, { "action": "Rc 7", "response": "You change the CR panel to 7.\n\n|\nU 8 1 6 | 15\nC 3 5 7 | 15\nD 0 0 0 | 0\n+\n11 6 13 13", "endoftext": false }, { "action": "Ld 4", "response": "You change the DL panel to 4.\n\n|\nU 8 1 6 | 15\nC 3 5 7 | 15\nD 4 0 0 | 4\n+\n15 6 13 13", "endoftext": false }, { "action": "Dc 9", "response": "You change the DC panel to 9.\n\n|\nU 8 1 6 | 15\nC 3 5 7 | 15\nD 4 9 0 | 13\n+\n15 15 13 13", "endoftext": false }, { "action": "Dr 2", "response": "You change the DR panel to 2.\n\n|\nU 8 1 6 | 15\nC 3 5 7 | 15\nD 4 9 2 | 15\n+\n15 15 15 15\n\n\"Congratulations! You've figured one puzzle out. Have this Plain Old One, for completing your first puzzle--rather plain, but instructive.\"", "endoftext": false }, { "action": "You put one in a", "response": "(the Plain Old One in nook a)\nWeird. A magnetic field's repelling it. Try another nook?", "endoftext": false }, { "action": "You put one in the C", "response": "(the Plain Old One in nook c)\nWeird. A magnetic field's repelling it. Try another nook?", "endoftext": false }, { "action": "You put one in the d.", "response": "(the Plain Old One in nook d)\nThe Plain Old One fits in with a magnetic snap.", "endoftext": false }, { "action": "You examine the compass", "response": "It is currently flipping wildly around.", "endoftext": false }, { "action": "Go northeast", "response": "Another side room, another dead end. You can go back southwest.\n\n\"Not bad. This one's a bit trickier, but it isn't. Only so many possibilities, but it's easy to \"eliminate\" the right one. You know how pawns in chess move? Forward, but capture diagonally? You'll need to make a queen here. Have a look at the board. Fail all you want. I've got time. Oh, just use algebraic notation--you know? a6 for a pawn to move ahead, a5-b6 to capture? Can't do anything snazzy like bc yet. Sorry.\"\n\nYou can see a chessboard here.", "endoftext": false }, { "action": "You look at the chessboard", "response": "You (white) have the pieces in lower case, and black's are in UPPER BOLD.\n. . . . . . . . 8\nb b b . . . . . 7\n. . . . . . . . 6 B=black king W=white king\nw w w . . . . . 5\n. . . . . . . . 4\n. . . B . . . . 3 b=black pawn w=white pawn\n. . . . . . . . 2\n. . . . W . . . 1\na b c d e f g h", "endoftext": false }, { "action": "B6", "response": ". . . . . . . . 8\nb b b . . . . . 7\n. w . . . . . . 6 B=black king W=white king\nw . w . . . . . 5\n. . . . . . . . 4\n. . . B . . . . 3 b=black pawn w=white pawn\n. . . . . . . . 2\n. . . . W . . . 1\na b c d e f g h\n\nHe says, \"I guess I have to take. Kings so far away, it shouldn't matter.\"\n\nHe moves his pawn from a7 to b6, taking one of your pawns.\n\n. . . . . . . . 8\n. b b . . . . . 7\n. b . . . . . . 6 B=black king W=white king\nw . w . . . . . 5\n. . . . . . . . 4\n. . . B . . . . 3 b=black pawn w=white pawn\n. . . . . . . . 2\n. . . . W . . . 1\na b c d e f g h\n\n\"So many moves. One may be right.\"", "endoftext": false }, { "action": "C6", "response": ". . . . . . . . 8\n. b b . . . . . 7\n. b w . . . . . 6 B=black king W=white king\nw . . . . . . . 5\n. . . . . . . . 4\n. . . B . . . . 3 b=black pawn w=white pawn\n. . . . . . . . 2\n. . . . W . . . 1\na b c d e f g h\n\nHe smirks a bit. \"Well, you're not being boring.\"\n\nHe moves his pawn from b7 to c6, taking one of your pawns.\n\n. . . . . . . . 8\n. . b . . . . . 7\n. b b . . . . . 6 B=black king W=white king\nw . . . . . . . 5\n. . . . . . . . 4\n. . . B . . . . 3 b=black pawn w=white pawn\n. . . . . . . . 2\n. . . . W . . . 1\na b c d e f g h\n\n\"Three to one. Better have something good.\"", "endoftext": false }, { "action": "A6", "response": ". . . . . . . . 8\n. . b . . . . . 7\nw b b . . . . . 6 B=black king W=white king\n. . . . . . . . 5\n. . . . . . . . 4\n. . . B . . . . 3 b=black pawn w=white pawn\n. . . . . . . . 2\n. . . . W . . . 1\na b c d e f g h\n\n\"Very good.\"\n\nHe mutters something about your king blocking his king out, the queen mopping up the pawns... \"You do know how to checkmate with a queen? Pin the king to g1/h1 and walk your king in? Good. Thought so. That's all detail work. Stuff that'd bore you.\"\n\nAs you start pointing at the board to figure what he says, the board folds up of its own accord and vanishes.\n\n\"Congratulations! You sacrificed to win this, so take this very valuable minus sign.\"", "endoftext": false }, { "action": "You look at the strip", "response": "It makes the zero look like a fridge magnet or something.", "endoftext": false }, { "action": "You put the minus in the a.", "response": "(nook a)\nThe standard-issue minus sign fits in with a magnetic snap.", "endoftext": false }, { "action": "You put one in the b.", "response": "(the Plain Old One in nook b)\nThe Plain Old One fits in with a magnetic snap.", "endoftext": false }, { "action": "You look at the box", "response": "It's about three feet wide by a foot tall, with four small cubical nooks labeled a/b/c/d. The words \"Box of Tangents\" are engraved over the four nooks, which currently show -1__.\n\nOn the left side there's a compass currently pointing northwest, and a small line of text below says NUMBERS AND OPERATORS PROPERLY POSITIONED.", "endoftext": false }, { "action": "Go northwest", "response": "Another dead-end room protruding from the Origin...the passage northwest ends shortly. Man, there aren't a lot of bendy passages here. Eh well, less puzzles that way.\n\nYou can see a panel of lights here.", "endoftext": false }, { "action": "You examine the panel", "response": "It's got a big reset button off to the side. You would assume that would turn all the lights in the 3x5 grid below off. You can push a panel simply by saying, for instance, 1-3.\n\n+-+-+-+\n| | | | 0\n+-+-+-+\n| | | | 1\n+-+-+-+\n| | | | 2\n+-+-+-+\n| | | | 3\n+-+-+-+\n| | | | 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "You say 0-0", "response": "(to yourself)", "endoftext": false }, { "action": "0-0", "response": "After you touched tile 0-0, three changed overall. Here's how the board looks now...\n\n+-+-+-+\n|*|*| | 0\n+-+-+-+\n|*| | | 1\n+-+-+-+\n| | | | 2\n+-+-+-+\n| | | | 3\n+-+-+-+\n| | | | 4\n+-+-+-+ (Note: * means a light is on.)\n\n\"Wow! There are 32,768 total configuration--two to the fifteenth. Well, you can eliminate a few. And a bunch are mirror images and so forth.\"", "endoftext": false }, { "action": "0-1", "response": "After you touched tile 0-1, four changed overall. Here's how the board looks now...\n\n+-+-+-+\n| |*| | 0\n+-+-+-+\n| |*| | 1\n+-+-+-+\n|*| | | 2\n+-+-+-+\n| | | | 3\n+-+-+-+\n| | | | 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "1-3", "response": "After you touched tile 1-3, five changed overall. Here's how the board looks now...\n\n+-+-+-+\n| |*| | 0\n+-+-+-+\n| |*| | 1\n+-+-+-+\n|*|*| | 2\n+-+-+-+\n|*|*|*| 3\n+-+-+-+\n| |*| | 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "1-2", "response": "After you touched tile 1-2, five changed overall. Here's how the board looks now...\n\n+-+-+-+\n| | | | 0\n+-+-+-+\n| |*| | 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n| |*| | 3\n+-+-+-+\n| | | | 4\n+-+-+-+ (Note: * means a light is on.)\n\n\"In case you were wondering, there's no wrong top row--or bottom. That cuts it down to 4,096.\"", "endoftext": false }, { "action": "0-0", "response": "After you touched tile 0-0, three changed overall. Here's how the board looks now...\n\n+-+-+-+\n|*|*| | 0\n+-+-+-+\n|*|*| | 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n| |*| | 3\n+-+-+-+\n| | | | 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "2-0", "response": "After you touched tile 2-0, three changed overall. Here's how the board looks now...\n\n+-+-+-+\n|*| |*| 0\n+-+-+-+\n|*|*|*| 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n| |*| | 3\n+-+-+-+\n| | | | 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "0-4", "response": "After you touched tile 0-4, three changed overall. Here's how the board looks now...\n\n+-+-+-+\n|*| |*| 0\n+-+-+-+\n|*|*|*| 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n|*|*| | 3\n+-+-+-+\n|*|*| | 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "2-4", "response": "After you touched tile 2-4, three changed overall. Here's how the board looks now...\n\n+-+-+-+\n|*| |*| 0\n+-+-+-+\n|*|*|*| 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n|*|*|*| 3\n+-+-+-+\n|*| |*| 4\n+-+-+-+ (Note: * means a light is on.)\n\n\"Fortunately there are really only three solutions...excluding mirror images.\"", "endoftext": false }, { "action": "1-0", "response": "After you touched tile 1-0, four changed overall. Here's how the board looks now...\n\n+-+-+-+\n| |*| | 0\n+-+-+-+\n|*| |*| 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n|*|*|*| 3\n+-+-+-+\n|*| |*| 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "1-4", "response": "After you touched tile 1-4, four changed overall. Here's how the board looks now...\n\n+-+-+-+\n| |*| | 0\n+-+-+-+\n|*| |*| 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n|*| |*| 3\n+-+-+-+\n| |*| | 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "0-3", "response": "After you touched tile 0-3, four changed overall. Here's how the board looks now...\n\n+-+-+-+\n| |*| | 0\n+-+-+-+\n|*| |*| 1\n+-+-+-+\n| |*|*| 2\n+-+-+-+\n| |*|*| 3\n+-+-+-+\n|*|*| | 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "2-3", "response": "After you touched tile 2-3, four changed overall. Here's how the board looks now...\n\n+-+-+-+\n| |*| | 0\n+-+-+-+\n|*| |*| 1\n+-+-+-+\n| |*| | 2\n+-+-+-+\n| | | | 3\n+-+-+-+\n|*|*|*| 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "1-1", "response": "After you touched tile 1-1, five changed overall. Here's how the board looks now...\n\n+-+-+-+\n| | | | 0\n+-+-+-+\n| |*| | 1\n+-+-+-+\n| | | | 2\n+-+-+-+\n| | | | 3\n+-+-+-+\n|*|*|*| 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "1-2", "response": "After you touched tile 1-2, five changed overall. Here's how the board looks now...\n\n+-+-+-+\n| | | | 0\n+-+-+-+\n| | | | 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n| |*| | 3\n+-+-+-+\n|*|*|*| 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "0-2", "response": "After you touched tile 0-2, four changed overall. Here's how the board looks now...\n\n+-+-+-+\n| | | | 0\n+-+-+-+\n|*| | | 1\n+-+-+-+\n| | |*| 2\n+-+-+-+\n|*|*| | 3\n+-+-+-+\n|*|*|*| 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "2-2", "response": "After you touched tile 2-2, four changed overall. Here's how the board looks now...\n\n+-+-+-+\n| | | | 0\n+-+-+-+\n|*| |*| 1\n+-+-+-+\n| |*| | 2\n+-+-+-+\n|*|*|*| 3\n+-+-+-+\n|*|*|*| 4\n+-+-+-+ (Note: * means a light is on.)\n\n\"You can work out a solution one row at a time.\"", "endoftext": false }, { "action": "0-1", "response": "After you touched tile 0-1, four changed overall. Here's how the board looks now...\n\n+-+-+-+\n|*| | | 0\n+-+-+-+\n| |*|*| 1\n+-+-+-+\n|*|*| | 2\n+-+-+-+\n|*|*|*| 3\n+-+-+-+\n|*|*|*| 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "2-1", "response": "After you touched tile 2-1, four changed overall. Here's how the board looks now...\n\n+-+-+-+\n|*| |*| 0\n+-+-+-+\n| | | | 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n|*|*|*| 3\n+-+-+-+\n|*|*|*| 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "1-0", "response": "After you touched tile 1-0, four changed overall. Here's how the board looks now...\n\n+-+-+-+\n| |*| | 0\n+-+-+-+\n| |*| | 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n|*|*|*| 3\n+-+-+-+\n|*|*|*| 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "0-0", "response": "After you touched tile 0-0, three changed overall. Here's how the board looks now...\n\n+-+-+-+\n|*| | | 0\n+-+-+-+\n|*|*| | 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n|*|*|*| 3\n+-+-+-+\n|*|*|*| 4\n+-+-+-+ (Note: * means a light is on.)", "endoftext": false }, { "action": "2-0", "response": "After you touched tile 2-0, three changed overall. Here's how the board looks now...\n\n+-+-+-+\n|*|*|*| 0\n+-+-+-+\n|*|*|*| 1\n+-+-+-+\n|*|*|*| 2\n+-+-+-+\n|*|*|*| 3\n+-+-+-+\n|*|*|*| 4\n+-+-+-+ (Note: * means a light is on.)\n\nYou solved it with 21 tries!\n\nYou hear the ghost's voice again.\n\n\"Very interesting. You went in for something asymmetric. It's actually the quickest way. Hm--do you know something?\"\n\n\"But no matter which of the three ways you did this, they're all worthy. Now I present you with a choice--you can take this division sign and run. Or you can take the square root of two. It'll mean three more puzzles--but maybe you have the hang of it now.\"", "endoftext": false }, { "action": "You get the sqrt", "response": "The division sign vanishes in a puff of smoke. \"Congratulations. You've just taken on three more puzzles, now. Oh, by the way, there's a new hint in room 315.\"\n\nWell, you've made your choice--a brave one.", "endoftext": true }, { "action": "You look around", "response": "Another dead-end room protruding from the Origin...the passage northwest ends shortly.\n\nYou can see a panel of lights here.", "endoftext": false }, { "action": "You examine the panel", "response": "It's got a big reset button off to the side. You would assume that would turn all the lights in the 3x5 grid below off.\n\nYou admire your handiwork--you lit all the tiles! But maybe you should be moving on.", "endoftext": false }, { "action": "You go southeast", "response": "Another passage southwardsish, another dead-end room.\n\nYou can see a giant sheet of paper here.", "endoftext": false }, { "action": "You look at the paper", "response": "/| /\n/ | /\n/ | /\n/45 | /\nA----E-D\n\n_\nAE=1 BE=1 AB=BC=CD=AD=\\/2\n\ntan CAD = ?\n\nThere's also hard-to-read mumbo-jumbo about half-angle sines, tan 2x = 1 and cosine 4x = 1. Or, yeah, you can just throw stuff in the boggle-box until something works. One way's got to, eventually.", "endoftext": false }, { "action": "You go south", "response": "You're still a way from turning around yet.", "endoftext": false }, { "action": "Go west", "response": "You feel a pull to the northwest, then to the southeast--you can't really go west. And you probably don't need to, any more.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na Square Root of Two\na Big Fat Zero", "endoftext": false }, { "action": "You go to the south-west", "response": "You look over your shoulder for your friend the ghost, but he's nowhere around. You can go back northeast.\n\nYou can see a holographic chess diagram here.", "endoftext": false }, { "action": "You examine the chess", "response": "It's got a chain of white pawns, then a chain of black pawns.\n\n. . . .\n. b . .\nbw. . .\n.w. . .\nw. . . .\n. .B. .\n. . . .\n. .W. .\n\nText at the top says A5 WINS. But you knew that. You already solved a tougher puzzle.", "endoftext": false }, { "action": "You put sqrt in the a.", "response": "(nook a)\nWeird. A magnetic field's repelling it. Try another nook?", "endoftext": false }, { "action": "You put the sqrt in the b.", "response": "The Square Root of Two fits in with a magnetic snap.", "endoftext": false }, { "action": "You put the minus in the C", "response": "The standard-issue minus sign fits in with a magnetic snap.", "endoftext": false }, { "action": "You put 1 in the d.", "response": "(nook d)\nThe Plain Old One fits in with a magnetic snap.", "endoftext": false }, { "action": "You look at the compass", "response": "It is currently pointing easteastnorth. (NOTE: you can abbreviate this and other longer directions to EEN/ENE/NEN and I will know which way you want to go.)", "endoftext": false }, { "action": "Een", "response": "Room 22.5\n\"So the first three puzzles have been arithmetic, chess, and some true-false stuff. Let's make this about something a little more worldly, sort of--money. I'm pretty sure you like money. Not too much--or you wouldn't even have made it up here.\n\n\"So here's a cryptarithm to sort of help you remember, uhh, that stuff--each letter is a different number from zero to nine.\nAnd the numerals on the left end can't start with zero.\n\n\"Oh, it'll also be in the other room you could've reached. The one WWN of the origin.\" He vanishes again.\n\nYou can see a guessboard here.", "endoftext": false }, { "action": "You examine the board", "response": "Well, it's two words adding to a third, apparently.\n\n+more\n=========\nmoney", "endoftext": false }, { "action": "You examine foldout", "response": "It's a minus sign at the moment. It seems a bit broken. You're not sure what you can fold it into. There's some tiny etched writing on it.", "endoftext": false }, { "action": "You read the writing", "response": "You have to squint a bit to read it: \"Just think of me F or FOLD if you want. I might mind if I were telepathic, but I'm not even animate.\"", "endoftext": false }, { "action": "Wws", "response": "Room 202.5\nFortunately, there's nothing tricky to going in a sixteenth-diagonal direction beyond the boggle-box bit. You see a hologram here, and you assume there's nothing tricky about going back east-east-north. Or north-north-east.", "endoftext": false }, { "action": "You examine hologram", "response": "It looks like more angles and numbers. A note written below says FOR YOUR EDIFICATION ONLY. THE TANGENTS ARE TOO COMPLEX. The upshot seems to be that you can figure the sin of 18 and 54, if you're crazy like that.\nIt's an isosceles triangle ABC (AB=AC) with BC=BD=DA, D on AB. For a visual representation, get a Glulx-compatible blorb reader. Like Gargoyle.\nThe hologram flickers briefly and appears to have changed.", "endoftext": false }, { "action": "You put 1 in the b.", "response": "The Plain Old One fits in with a magnetic snap.", "endoftext": false }, { "action": "You put the sqrt in the d.", "response": "(nook d)\nThe Square Root of Two fits in with a magnetic snap.", "endoftext": false }, { "action": "WWN", "response": "Room 157.5\nYou shouldn't have much to do here other than go back easteastsouth. You solved the cryptarithm.", "endoftext": false }, { "action": "You get the minus", "response": "(the standard-issue minus sign)\nIt resists only slightly as you pull it away from the nook it was in.", "endoftext": false }, { "action": "You put the foldout on the minus", "response": "Which do you mean, the standard-issue minus sign or the foldout?", "endoftext": false }, { "action": "You examine the fold", "response": "It's a minus sign at the moment. It seems a bit broken. You're not sure what you can fold it into. There's some tiny etched writing on it.", "endoftext": false }, { "action": "You read the writing", "response": "You have to squint a bit to read it: \"Just think of me F or FOLD if you want. I might mind if I were telepathic, but I'm not even animate.\"", "endoftext": false }, { "action": "You put foldout in the C", "response": "The foldout fits in with a magnetic snap.", "endoftext": false }, { "action": "You put minus in C", "response": "(the standard-issue minus sign in nook c)\nYou take the foldout from nook c first.\n\nThe standard-issue minus sign fits in with a magnetic snap.", "endoftext": false }, { "action": "You put the fold in the minus", "response": "(the foldout)\nYou can't put something inside itself.", "endoftext": false }, { "action": "You put the fold in the C", "response": "You take the standard-issue minus sign from nook c first.\n\nThe foldout fits in with a magnetic snap.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na foldout (currently a minus)\na standard-issue minus sign\na Big Fat Zero", "endoftext": false }, { "action": "You get the minus", "response": "Which do you mean, the foldout or the standard-issue minus sign?", "endoftext": false }, { "action": "You gethe standard-issue minus the sign", "response": "You already have that.", "endoftext": false }, { "action": "You put 1 in the C", "response": "Weird. A magnetic field's repelling it. Try another nook?", "endoftext": false }, { "action": "You put 0 in the d.", "response": "(nook d)\nThe Big Fat Zero fits in with a magnetic snap.", "endoftext": false }, { "action": "Nne", "response": "You don't feel you can really go far from the blackboard at the moment. Some weird sort of gravity.", "endoftext": false }, { "action": "You go to the west", "response": "\"Don't worry. This isn't a puzzle. It's a bit of showing off, really. In fact, all of the rooms to the south that'll open up? They're showing off, too. Hope you don't mind. I...uh...well, they'd be trickier if I'd gotten around to learning assembly language. No, no, that's not your fault--I put it off for years!\"\n\nA pair of 5x5 squares is here.", "endoftext": false }, { "action": "You look at squares", "response": "Someone's drawn up a bunch of numbers:\n\n23401 13024\n40123 24130\n12340 30241\n34012 41302\n\n5A + B + 1 = 5x5 magic square.\n\nHm. Some wise guy showing off. And you still stuck on that three by three deal back east.", "endoftext": false }, { "action": "You put 1 in the b.", "response": "The Plain Old One fits in with a magnetic snap.", "endoftext": false }, { "action": "Ees", "response": "Room 337.5", "endoftext": false }, { "action": "Sse", "response": "You can only go back easteastsouth--or you can just type BACK.", "endoftext": false }, { "action": "You put foldout in the C", "response": "The foldout fits in with a magnetic snap.", "endoftext": false }, { "action": "You put the minus in the a.", "response": "(the foldout in nook a)\n(first taking the foldout)\n\nThe foldout fits in with a magnetic snap.", "endoftext": false }, { "action": "You look at the box", "response": "It's about three feet wide by a foot tall, with four small cubical nooks labeled a/b/c/d. The words \"Box of Tangents\" are engraved over the four nooks, which currently show -1_sqrt(2).\n\nOn the left side there's a compass currently flipping wildly around, and a small line of text below says MOVE OPERATOR OR REMOVE NUMBER.", "endoftext": false }, { "action": "Nnw", "response": "Room 112.5\nHm. Another checkerboard. But it's a bit smaller. You hear your friend again. \"Well...that 8x8 board was kind of tricky. So I gave you a 6x6-er instead. It's sort of more complex and less complex at the same time.\"\n\nYou can see a 6x6 board here.", "endoftext": false }, { "action": "You look at the board", "response": "\"Here's one that shouldn't be too hard. I think. Six queens, six by six square. It's impossible for four-by-four and a bit too easy for five-by-five. Above that, you need a computer. Just say the square you want to remove a piece from or place it on. Remember, queens move vertically, horizontally and diagonally.\"\n\n+-+-+-+-+-+-+\n1| | | | | | |1\n+-+-+-+-+-+-+\n2| | | | | | |2 Q=queen *=illegal square\n+-+-+-+-+-+-+\n3| | | | | | |3\n+-+-+-+-+-+-+\n4| | | | | | |4\n+-+-+-+-+-+-+\n5| | | | | | |5\n+-+-+-+-+-+-+\n6| | | | | | |6\n+-+-+-+-+-+-+\na b c d e f", "endoftext": false }, { "action": "C1", "response": "You decide to place a queen on c1.\n\n+-+-+-+-+-+-+\n1|x|x|Q|x|x|x|1\n+-+-+-+-+-+-+\n2| |x|x|x| | |2 Q=queen *=illegal square\n+-+-+-+-+-+-+\n3|x| |x| |x| |3\n+-+-+-+-+-+-+\n4| | |x| | |x|4\n+-+-+-+-+-+-+\n5| | |x| | | |5\n+-+-+-+-+-+-+\n6| | |x| | | |6\n+-+-+-+-+-+-+\na b c d e f", "endoftext": false }, { "action": "C1", "response": "You clear a queen from c1.\n\n+-+-+-+-+-+-+\n1| | | | | | |1\n+-+-+-+-+-+-+\n2| | | | | | |2 Q=queen *=illegal square\n+-+-+-+-+-+-+\n3| | | | | | |3\n+-+-+-+-+-+-+\n4| | | | | | |4\n+-+-+-+-+-+-+\n5| | | | | | |5\n+-+-+-+-+-+-+\n6| | | | | | |6\n+-+-+-+-+-+-+\na b c d e f", "endoftext": false }, { "action": "B1", "response": "You decide to place a queen on b1.\n\n+-+-+-+-+-+-+\n1|x|Q|x|x|x|x|1\n+-+-+-+-+-+-+\n2|x|x|x| | | |2 Q=queen *=illegal square\n+-+-+-+-+-+-+\n3| |x| |x| | |3\n+-+-+-+-+-+-+\n4| |x| | |x| |4\n+-+-+-+-+-+-+\n5| |x| | | |x|5\n+-+-+-+-+-+-+\n6| |x| | | | |6\n+-+-+-+-+-+-+\na b c d e f", "endoftext": false }, { "action": "D2", "response": "You decide to place a queen on d2.\n\n+-+-+-+-+-+-+\n1|x|Q|x|x|x|x|1\n+-+-+-+-+-+-+\n2|x|x|x|Q|x|x|2 Q=queen *=illegal square\n+-+-+-+-+-+-+\n3| |x|x|x|x| |3\n+-+-+-+-+-+-+\n4| |x| |x|x|x|4\n+-+-+-+-+-+-+\n5|x|x| |x| |x|5\n+-+-+-+-+-+-+\n6| |x| |x| | |6\n+-+-+-+-+-+-+\na b c d e f", "endoftext": false }, { "action": "F3", "response": "You decide to place a queen on f3.\n\n+-+-+-+-+-+-+\n1|x|Q|x|x|x|x|1\n+-+-+-+-+-+-+\n2|x|x|x|Q|x|x|2 Q=queen *=illegal square\n+-+-+-+-+-+-+\n3|x|x|x|x|x|Q|3\n+-+-+-+-+-+-+\n4| |x| |x|x|x|4\n+-+-+-+-+-+-+\n5|x|x| |x| |x|5\n+-+-+-+-+-+-+\n6| |x|x|x| |x|6\n+-+-+-+-+-+-+\na b c d e f", "endoftext": false }, { "action": "A4", "response": "You decide to place a queen on a4.\n\n+-+-+-+-+-+-+\n1|x|Q|x|x|x|x|1\n+-+-+-+-+-+-+\n2|x|x|x|Q|x|x|2 Q=queen *=illegal square\n+-+-+-+-+-+-+\n3|x|x|x|x|x|Q|3\n+-+-+-+-+-+-+\n4|Q|x|x|x|x|x|4\n+-+-+-+-+-+-+\n5|x|x| |x| |x|5\n+-+-+-+-+-+-+\n6|x|x|x|x| |x|6\n+-+-+-+-+-+-+\na b c d e f", "endoftext": false }, { "action": "C5", "response": "You decide to place a queen on c5.\n\n+-+-+-+-+-+-+\n1|x|Q|x|x|x|x|1\n+-+-+-+-+-+-+\n2|x|x|x|Q|x|x|2 Q=queen *=illegal square\n+-+-+-+-+-+-+\n3|x|x|x|x|x|Q|3\n+-+-+-+-+-+-+\n4|Q|x|x|x|x|x|4\n+-+-+-+-+-+-+\n5|x|x|Q|x|x|x|5\n+-+-+-+-+-+-+\n6|x|x|x|x| |x|6\n+-+-+-+-+-+-+\na b c d e f", "endoftext": false }, { "action": "E6", "response": "You decide to place a queen on e6.\n\n+-+-+-+-+-+-+\n1|x|Q|x|x|x|x|1\n+-+-+-+-+-+-+\n2|x|x|x|Q|x|x|2 Q=queen *=illegal square\n+-+-+-+-+-+-+\n3|x|x|x|x|x|Q|3\n+-+-+-+-+-+-+\n4|Q|x|x|x|x|x|4\n+-+-+-+-+-+-+\n5|x|x|Q|x|x|x|5\n+-+-+-+-+-+-+\n6|x|x|x|x|Q|x|6\n+-+-+-+-+-+-+\na b c d e f\n\nYou hear a \"poof\" from back at the origin. You see smoke coming from the boggle-box. It's probably for effect, but who knows...", "endoftext": false }, { "action": "Sse", "response": "You run to check the boggle box, but it looks unharmed. The foldout appears to be slightly off-key, though. It wobbles into the shape of a spiffy, perpendicular X before tumbling out of the boggle-box.", "endoftext": false }, { "action": "You press the space", "response": "Wait--it's a plus, because when it fell, it landed on one of the legs. You pick it up gingerly, half worried it might combust or gain a few thousand degrees Fahrenheit. You fiddle with it to make sure you can switch it back to a minus sign if you need to.\n\nYou're in some sort of weird outdoor classroom. It's got a huge chalkboard to the north. There are paths in all the other standard cardinal directions, but it seems a lot just won't let you. You don't entirely understand the logic of this place, yet.\n\nThat boggle box is here. Where will you need to make it take you next?", "endoftext": false }, { "action": "You get the minus", "response": "(the standard-issue minus sign)\nIt resists only slightly as you pull it away from the nook it was in.", "endoftext": false }, { "action": "You examine the foldout", "response": "It's a minus sign at the moment. You can also fold it into a plus sign. Just type MINUS or PLUS.", "endoftext": false }, { "action": "Plus", "response": "You fold up a plus sign.", "endoftext": false }, { "action": "Nne", "response": "Room 67.5\nYou walk into what appears to be a city block. It has a limousine by a nightclub, with a hotel a bit away. Six women are here--they're yacking about you're not sure what. You find them less attractive, and their babble less interesting, than you would have an hour ago.\n\n\"Ohmigod!\" yells one. \"You must be the limo driver! You totally have to take us back to the hotel! But you like can't schlep us all in at once. We like have standards though. Are you like listening?\"", "endoftext": false }, { "action": "No", "response": "She babbles on. \"We can't let you in the limo with just one of us because we've had a driver put the moves on us and we can't let you just drive it around empty because that would like be wasting money and I like almost forgot something really important. We're like BFFs but some of us are really upset with each other right now so we like need to cool down until we're all like safe.\"\n\nAfter some interrogation, you determine their names, and also that Danni hates Cindy hates Buffy hates Abbie hates Fanny hates Ellie, and vice versa.\n\n\"Well there you have it,\" whispers the ghost. \"A bunch of ladies you might have tried to put the moves on, or been jealous if a friend did...\"", "endoftext": false }, { "action": "You get in the limo", "response": "She's too drunk to follow complex orders--or appreciate you spelling out trivial ones. Just call the name of whomever you wish to enter or exit the limo.", "endoftext": false }, { "action": "Abbie", "response": "Abbie steps in while cracking some gum.\n\nHOTEL: nobody.\nLIMO: Abbie.\nCLUB (with you): Fanny, Ellie, Danni, Cindy and Buffy.", "endoftext": false }, { "action": "Cindy", "response": "Cindy steps in without losing track of her cell phone conversation.\n\nHOTEL: nobody.\nLIMO: Cindy and Abbie.\nCLUB (with you): Fanny, Ellie, Danni and Buffy.", "endoftext": false }, { "action": "Ellie", "response": "Ellie steps in with a curt Whatever.\n\nHOTEL: nobody.\nLIMO: Ellie, Cindy and Abbie.\nCLUB (with you): Fanny, Danni and Buffy.", "endoftext": false }, { "action": "You get in LIMO", "response": "You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that weren't there and will probably vanish when you step outside, you arrive at the hotel.\n\nHOTEL (with you): nobody.\nLIMO: Ellie, Cindy and Abbie.\nCLUB: Fanny, Danni and Buffy.", "endoftext": false }, { "action": "Ellie", "response": "Ellie steps out with an exasperated sigh.\nHOTEL (with you): Ellie.\nLIMO: Cindy and Abbie.\nCLUB: Fanny, Danni and Buffy.", "endoftext": false }, { "action": "Cindy", "response": "Cindy steps out without losing track of her cell phone conversation. HOTEL (with you): Cindy and Ellie.\nLIMO: Abbie.\nCLUB: Fanny, Danni and Buffy.", "endoftext": false }, { "action": "Abbie", "response": "Abbie steps out with an exasperated sigh.\nHOTEL (with you): Abbie, Cindy and Ellie.\nLIMO: nobody.\nCLUB: Fanny, Danni and Buffy.", "endoftext": false }, { "action": "You drive", "response": "(the limousine)\n\"Oh my god, you are so totally not taking off like that!\" exclaims Ellie.", "endoftext": false }, { "action": "Cindy", "response": "Cindy steps in while twirling her hair.\n\nHOTEL (with you): Abbie and Ellie.\nLIMO: Cindy.\nCLUB: Fanny, Danni and Buffy.", "endoftext": false }, { "action": "Ellie", "response": "Ellie steps in with an exasperated sigh.\n\nHOTEL (with you): Abbie.\nLIMO: Ellie and Cindy.\nCLUB: Fanny, Danni and Buffy.", "endoftext": false }, { "action": "You get in LIMO", "response": "You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the club.\n\nHOTEL: Abbie.\nLIMO: Ellie and Cindy.\nCLUB (with you): Fanny, Danni and Buffy.", "endoftext": false }, { "action": "Ellie", "response": "Ellie steps out with a curt Whatever.\nHOTEL: Abbie.\nLIMO: Cindy.\nCLUB (with you): Ellie, Fanny, Danni and Buffy.", "endoftext": false }, { "action": "Cindy", "response": "Cindy steps out complaining how only creeps ever try to help her through narrow doors in her high heels.\nHOTEL: Abbie.\nLIMO: nobody.\nCLUB (with you): Cindy, Ellie, Fanny, Danni and Buffy.", "endoftext": false }, { "action": "Fanny", "response": "Fanny steps in with an exasperated sigh.\n\nHOTEL: Abbie.\nLIMO: Fanny.\nCLUB (with you): Cindy, Ellie, Danni and Buffy.", "endoftext": false }, { "action": "Danni", "response": "Danni steps in with a curt Whatever.\n\nHOTEL: Abbie.\nLIMO: Danni and Fanny.\nCLUB (with you): Cindy, Ellie and Buffy.", "endoftext": false }, { "action": "Buffy", "response": "Buffy steps in complaining how only creeps ever try to help her through narrow doors in her high heels.\n\nHOTEL: Abbie.\nLIMO: Buffy, Danni and Fanny.\nCLUB (with you): Cindy and Ellie.", "endoftext": false }, { "action": "You get in", "response": "You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the hotel.\n\nHOTEL (with you): Abbie.\nLIMO: Buffy, Danni and Fanny.\nCLUB: Cindy and Ellie.", "endoftext": false }, { "action": "Danni", "response": "Danni steps out without losing track of her cell phone conversation. HOTEL (with you): Danni and Abbie.\nLIMO: Buffy and Fanny.\nCLUB: Cindy and Ellie.", "endoftext": false }, { "action": "You get in", "response": "You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the club.\n\nHOTEL: Danni and Abbie.\nLIMO: Buffy and Fanny.\nCLUB (with you): Cindy and Ellie.", "endoftext": false }, { "action": "Cindy", "response": "Cindy steps in with a curt Whatever.\n\nHOTEL: Danni and Abbie.\nLIMO: Cindy, Buffy and Fanny.\nCLUB (with you): Ellie.", "endoftext": false }, { "action": "You get in", "response": "Buffy is getting bored of riding in the limousine.", "endoftext": false }, { "action": "Buffy", "response": "Buffy steps out with an exasperated sigh.\nHOTEL: Danni and Abbie.\nLIMO: Cindy and Fanny.\nCLUB (with you): Buffy and Ellie.", "endoftext": false }, { "action": "Ellie", "response": "Ellie steps in complaining how only creeps ever try to help her through narrow doors in her high heels.\n\nHOTEL: Danni and Abbie.\nLIMO: Ellie, Cindy and Fanny.\nCLUB (with you): Buffy.", "endoftext": false }, { "action": "Fanny", "response": "Fanny steps out with an exasperated sigh.\nHOTEL: Danni and Abbie.\nLIMO: Ellie and Cindy.\nCLUB (with you): Fanny and Buffy.", "endoftext": false }, { "action": "You get in", "response": "You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the hotel.\n\nHOTEL (with you): Danni and Abbie.\nLIMO: Ellie and Cindy.\nCLUB: Fanny and Buffy.", "endoftext": false }, { "action": "Ellie", "response": "Ellie steps out while twirling her hair.\nHOTEL (with you): Ellie, Danni and Abbie.\nLIMO: Cindy.\nCLUB: Fanny and Buffy.", "endoftext": false }, { "action": "Abbie", "response": "Abbie steps in with a curt Whatever.\n\nHOTEL (with you): Ellie and Danni.\nLIMO: Abbie and Cindy.\nCLUB: Fanny and Buffy.", "endoftext": false }, { "action": "Cindy", "response": "Cindy steps out with an exasperated sigh.\nHOTEL (with you): Cindy, Ellie and Danni.\nLIMO: Abbie.\nCLUB: Fanny and Buffy.", "endoftext": false }, { "action": "Danni", "response": "Danni steps in while cracking some gum.\n\nHOTEL (with you): Cindy and Ellie.\nLIMO: Danni and Abbie.\nCLUB: Fanny and Buffy.", "endoftext": false }, { "action": "You get in", "response": "You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the club.\n\nHOTEL: Cindy and Ellie.\nLIMO: Danni and Abbie.\nCLUB (with you): Fanny and Buffy.", "endoftext": false }, { "action": "Fanny", "response": "Fanny steps in with an exasperated sigh.\n\nHOTEL: Cindy and Ellie.\nLIMO: Fanny, Danni and Abbie.\nCLUB (with you): Buffy.", "endoftext": false }, { "action": "Fanny", "response": "Fanny steps out with a curt Whatever.\nHOTEL: Cindy and Ellie.\nLIMO: Danni and Abbie.\nCLUB (with you): Fanny and Buffy.", "endoftext": false }, { "action": "Buffy", "response": "Buffy steps in with an exasperated sigh.\n\nHOTEL: Cindy and Ellie.\nLIMO: Buffy, Danni and Abbie.\nCLUB (with you): Fanny.", "endoftext": false }, { "action": "Abbie", "response": "Abbie steps out without losing track of her cell phone conversation. HOTEL: Cindy and Ellie.\nLIMO: Buffy and Danni.\nCLUB (with you): Abbie and Fanny.", "endoftext": false }, { "action": "Fanny", "response": "Fanny steps in while twirling her hair.\n\nHOTEL: Cindy and Ellie.\nLIMO: Fanny, Buffy and Danni.\nCLUB (with you): Abbie.", "endoftext": false }, { "action": "You get in", "response": "You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the hotel.\n\nHOTEL (with you): Cindy and Ellie.\nLIMO: Fanny, Buffy and Danni.\nCLUB: Abbie.", "endoftext": false }, { "action": "Fanny", "response": "Fanny steps out while cracking some gum.\nHOTEL (with you): Fanny, Cindy and Ellie.\nLIMO: Buffy and Danni.\nCLUB: Abbie.", "endoftext": false }, { "action": "Buffy", "response": "Buffy steps out with an exasperated sigh.\nHOTEL (with you): Buffy, Fanny, Cindy and Ellie.\nLIMO: Danni.\nCLUB: Abbie.", "endoftext": false }, { "action": "Danni", "response": "Danni steps out while cracking some gum.\nHOTEL (with you): Danni, Buffy, Fanny, Cindy and Ellie.\nLIMO: nobody.\nCLUB: Abbie.", "endoftext": false }, { "action": "Cindy", "response": "Cindy steps in complaining how only creeps ever try to help her through narrow doors in her high heels.\n\nHOTEL (with you): Danni, Buffy, Fanny and Ellie.\nLIMO: Cindy.\nCLUB: Abbie.", "endoftext": false }, { "action": "Ellie", "response": "Ellie steps in with a curt Whatever.\n\nHOTEL (with you): Danni, Buffy and Fanny.\nLIMO: Ellie and Cindy.\nCLUB: Abbie.", "endoftext": false }, { "action": "You get in", "response": "You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the club.\n\nHOTEL: Danni, Buffy and Fanny.\nLIMO: Ellie and Cindy.\nCLUB (with you): Abbie.\n\nYou think you hear the ghost trying to give you help, but he's drowned out by the girls' yacking. Which isn't going to stop any time soon. Bummer.", "endoftext": false }, { "action": "Abbie", "response": "Abbie steps in with an exasperated sigh.\n\nHOTEL: Danni, Buffy and Fanny.\nLIMO: Abbie, Ellie and Cindy.\nCLUB (with you): nobody.", "endoftext": false }, { "action": "You get in", "response": "You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the hotel.\n\nYou blink, then double check--yup, everyone's back at the hotel!\n\nThey actually give you a decent tip, but as you leave, you hear them saying \"Oh my god. Who did he think he was? Referring to us by name? I mean, we told him our names to introduce ourselves but he totally abused it.\" As they walk away you hear them discuss whether being brainy enough to solve a puzzle like this made you that dorky looking, or whether being dorky looking forced you to be brainy. You almost get interested, yourself.\n\nYou hear a click-foom from the southsouthwest, with trailing falling-firework sounds. You suspect your handy foldout has changed again.", "endoftext": false }, { "action": "Ssw", "response": "You're in some sort of weird outdoor classroom. It's got a huge chalkboard to the north. There are paths in all the other standard cardinal directions, but it seems a lot just won't let you. You don't entirely understand the logic of this place, yet.\n\nThat boggle box is here. Where will you need to make it take you next?", "endoftext": false }, { "action": "You look at the foldout", "response": "It's a plus which you can switch into a minus. In fact, you can fold it into two other forms--a minus or a division sign. Just type DIVISION, MINUS OR PLUS.", "endoftext": false }, { "action": "Examine box", "response": "It's about three feet wide by a foot tall, with four small cubical nooks labeled a/b/c/d. The words \"Box of Tangents\" are engraved over the four nooks, which currently show _1+sqrt(2).\n\nOn the left side there's a compass currently pointing northnortheast, and a small line of text below says NUMBERS AND OPERATORS PROPERLY POSITIONED.", "endoftext": false }, { "action": "Division", "response": "You fold the foldout into the division sign.", "endoftext": false }, { "action": "Examine box", "response": "It's about three feet wide by a foot tall, with four small cubical nooks labeled a/b/c/d. The words \"Box of Tangents\" are engraved over the four nooks, which currently show __/_.\n\nOn the left side there's a compass currently flipping wildly around, and a small line of text below says PLEASE ADD NUMBER AFTER OPERATOR.", "endoftext": false }, { "action": "You put 1 in the b.", "response": "The Plain Old One fits in with a magnetic snap.", "endoftext": false }, { "action": "You go north", "response": "You won't be able to follow the ghost that way. Well, not for another forty plus years. You hope.", "endoftext": false }, { "action": "You go south", "response": "Well, it's not really behind you, but more like behind where you were.\n\nYou have solved 6 of 6 quirky puzzles. Congratulations! You made it! The weirdness fades and you step out into an alley to continue your jog. The usual pseudo-Narnian time constraints and all mean you weren't really gone, even if some of the puzzles took a while.\n\nYou're out of the whole mess, and you find yourself thinking of the problems and variations on them. At first you didn't want to think THAT guy--dumb enough to bash his head theatrically--could know something you'd have fun learning. Maybe if you could it, you could get a little further ahead in the world...or (and you don't know WHERE this thought came from) maybe it might be fun to learn on its own.\n\n* * YOU TURNED AROUND * *\n\nWould you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?\n\n> HELP", "endoftext": true } ]
94up65zoci93px6z
The Waterhouse Women
Jacqueline A. Lott
[ "Fantasy" ]
[ "based on painting", "cover art", "IntroComp 2002" ]
2,002
[ 0, 1, 3, 0, 0 ]
4
3.25
20100801
false
[ { "action": "%", "response": "(For more information, type \"about\")\n\nYou stand in a perfectly circular room. There is one continuous ivory-coloured wall surrounding you, devoid of corners, with no beginning and no end.\n\nOn the wall directly in front of you is an intricately detailed oil painting of a woman, framed in gold. Centered beneath the painting is a small brass plaque.\n\nThere is a lovely wooden bench in the center of the room.\n\nOn the bench is a piece of paper.", "endoftext": true }, { "action": "You look at the paper", "response": "The paper, like the walls of the gallery, is ivory in colour.\n\nAt a glance, you see the title, \"John William Waterhouse: Fantasy and Realism,\" centered across the top of the page in an elegant hand. An essay of some sort is written beneath it.", "endoftext": false }, { "action": "You look at the painting", "response": "In the painting stands an elegant woman. In her hands she holds a delicate crystal ball. Her head is lowered, as if she is concentrating on the sphere in her hands, but her eyes remain closed.\n\nCentered beneath the painting is a plaque.", "endoftext": false }, { "action": "You read the plaque", "response": "It reads:\n\nThe Crystal Ball:\nOil on Canvas, 1902\nJ. W. Waterhouse", "endoftext": false }, { "action": "About yourself", "response": "You feel wonderful, considering your current predicament. For someone who can't find their way back to the \"real\" world, you seem to be doing just fine.", "endoftext": false }, { "action": "You take the painting", "response": "The painting is fixed quite firmly to the wall.", "endoftext": false }, { "action": "You move it", "response": "It is fixed in place.", "endoftext": false }, { "action": "You examine the essay", "response": "\"John William Waterhouse: Fantasy and Realism\"\n\nJohn William Waterhouse, born on April 6, 1849 to British parents in Rome, is considered to be one of the foremost artists of his era. Though truly a Classical artist, he is often regarded as Pre-Raphaelite due to his obvious affection for literature, myth, romanticism, and nature. Waterhouse's works are known for their use of colour, light, and intense attention to detail.\n\nWaterhouse moved to England early in life and studied first in his father's studio, then later at the Royal Academy Schools. He became an Associate of the Royal Academy in 1885, and a Full Academician in 1895. His initial paintings depicted true life subjects, but he soon began to focus his work in more poetic realms, borrowing from the writings of Homer, Shakespeare, and Tennyson, among others.\n\nWaterhouse continued painting up until the time of his death in 1917.", "endoftext": false }, { "action": "You touch the painting", "response": "You reach out and place your hand against the canvas. Beneath your fingertips, you can feel the topography of the paint... its contours, the changes in texture, and the varying directions which accompany each brushstroke.\n\nWhen you try to take your hand away from the painting, you realise that you are powerless to do so. You begin to feel something, a sensation indescribable but not at all unpleasant. You feel a warmth slowly spreading through your fingers, into your body. Soon it envelopes you completely, drawing you closer...\n...and you feel yourself stepping into the painting.\n\nInside the painting entitled \"The Crystal Ball\"\nGlancing about, you notice that everything here is as it appeared in the painting. To the north is the elegant woman standing between the table and chair, and beyond her the window, but your new point of view from inside the painting allows you to see the rest of the room as well. A second window is set in the eastern wall, and a matching chair can be seen opposite the table from its mate. A large trunk sits in the northwest corner of the room, and a looking-glass can be seen to the southeast. Behind you, to the south, is a door.\n\nSlowly, the woman opens her eyes and lifts her gaze to meet your own. A knowing smile plays across her lips. \"I've been watching you,\" she says softly. \"You think yourself off course, lost from the world you know and understand.\" She pauses, looks into the crystal, and begins to speak again. \"I see a path for you, Wanderer. Its course is not yet determined, but its ending is clear. You will find that which you seek.\" She lifts her eyes again, her fingers still playing delicately across the surface of the orb. \"I am Sophronia, daughter of Aisling, and I knew you would find me.\"\n\nShe looks at you expectantly.", "endoftext": false }, { "action": "You examine the orb", "response": "The sphere is transparent. In it you can just make out the inverted image of the open window beside the young woman.", "endoftext": false }, { "action": "You look at the window", "response": "Windows are set in the north and east walls, near the northeast corner of the room. Both look out upon a grove of trees.", "endoftext": false }, { "action": "You examine trunk", "response": "It is a large trunk, upholstered in leather and surrounded by a sturdy iron frame. Twin clasps sit left and right of a central lock set along the front face of the lid. The dome shaped lid is currently closed.", "endoftext": false }, { "action": "You open the trunk", "response": "It seems to be locked.", "endoftext": false }, { "action": "You ask the woman about herself", "response": "She lifts her head slightly, and draws a noticeably long breath before responding. \"Who am I? Who I am is not important, only that I may be of some assistance to you. Worry yourself not with me, and cast your energies elsewhere.\"", "endoftext": false }, { "action": "You ask the woman about the trunk", "response": "She looks at the trunk, and contemplates it for a moment before speaking. \"Honestly, you needn't worry yourself with that trunk. It's a lovely old chest, filled with memories. But they're my memories, and would serve you little.\"", "endoftext": false }, { "action": "Examine book", "response": "On the table lies a thick leather-bound book. Its metal clasps undone, it lies open to a page somewhere near the middle of the volume. On the open pages you can see handwritten script and a number of diagrams and drawings.\n\nThere appears to be some sort of wand lying across the pages of the book.", "endoftext": false }, { "action": "You examine the wand", "response": "The wand is lying across the pages of the open book. It is long and slightly tapered at one end.\n\nSophronia notices your interest in the wand. \"That's not important, Wanderer. You've haven't the skills to use it, and mastering such a thing would consume more time than you can spare.\"", "endoftext": false }, { "action": "You ask the Sophronia about here", "response": "Her eyes contain the answer, but she seems unwilling to reveal everything to you. \"If it is important, Wanderer, you will discover the answer without me.\"", "endoftext": false }, { "action": "You examine the lamp", "response": "The oil lamp consists of a stand, a metal reservoir, and a clear glass chimney. It is not lit.", "endoftext": false }, { "action": "You look at the window", "response": "Windows are set in the north and east walls, near the northeast corner of the room. Both look out upon a grove of trees.", "endoftext": false }, { "action": "You examine the grove", "response": "The forest outside the window is lush and green. The branches of trees sway gently in the breeze.", "endoftext": false }, { "action": "About yourself", "response": "You feel wonderful, considering your current predicament. For someone who can't find their way back to the \"real\" world, you seem to be doing just fine.", "endoftext": false }, { "action": "You read the book", "response": "As you move to get a better look at the open pages, Sophronia steps forward, placing a hand on the nearest page to obscure your view. \"This is the one personal effect I have by which to remember my father. It is a sacred thing, between him and me, and I feel not inclined to share it with you. I am sorry.\"", "endoftext": false }, { "action": "You ask her about the father", "response": "(Sophronia about that)\nUpon hearing your question, Sophronia glances into the folds of the curtain. In her eyes you momentarily sense a sadness that wasn't there before. \"Aisling was my father, my teacher, my world. It has been nearly five years since I laid him in the ground.\" She closes her eyes for a moment to regain her composure.", "endoftext": false }, { "action": "Light lamp", "response": "This dangerous act would achieve little.", "endoftext": false }, { "action": "You get the lamp", "response": "\"I'm sorry, Wanderer, but that belongs to me,\" says the elegant woman.", "endoftext": false }, { "action": "You ask her about yourself", "response": "(Sophronia about that)\nHer smile widens. \"You know well who you are, Wanderer. What you yearn to know is how to return home. That I cannot explain to you directly, other than to say that you must choose your path and follow it through to its end. It will lead you home.\"", "endoftext": false }, { "action": "Go north", "response": "There is no exit in that direction. There is a door to the south, however.", "endoftext": false }, { "action": "You examine the door", "response": "The door to the south is made from wood, and painted white. Currently, it is closed.", "endoftext": false }, { "action": "You open the door", "response": "You open the door.", "endoftext": false }, { "action": "You go to the south", "response": "You stand in a perfectly circular room. To the south, through an arched doorway and down a short flight of stairs, there appears to be a hallway.\n\nOn the north wall is an intricately detailed oil painting of a woman, framed in gold. Centered beneath the painting is a small brass plaque.\n\nThere is a lovely wooden bench in the center of the room.\n\nOn the bench is a piece of paper.", "endoftext": false }, { "action": "You take the paper", "response": "Taken.", "endoftext": false }, { "action": "You examine bench", "response": "The bench is minimalist in design and appears to be made of oak. It is finished in a dark stain, and polished to such a degree that you can make out your reflection in its surface.\n\nThere is nothing on the bench.", "endoftext": false }, { "action": "You examine the reflection", "response": "Your reflection stares back at you, matching your every expression.", "endoftext": false }, { "action": "You go south", "response": "You walk down the stairs and into the hallway.\n\nYou are at one end of a spacious hallway, which extends from north to south. To the north, a small flight of stairs ascends to another room. Further down the hall, to the south, you see five additional paintings. Beyond the paintings, at the end of the hallway, is an ornately carved wooden door.\n\nOn the west wall is a painting of a mermaid, set in a gold and grey frame. Centered beneath the painting is a small brass plaque.", "endoftext": false }, { "action": "You examine the mermaid", "response": "She is sitting on a rocky beach with her tail casually wrapped about her. Her rose coloured lips are parted slightly, and her gaze is fixed on something distant, either upon some object not included in the painting, or perhaps upon nothing at all. Behind her, the curl of a small wave lapping gently on the shore suggests that she is relaxing in a protected cove of some sort. In the distance, water flows beneath a series of natural rock arches, inviting her back into the sea.\n\nOn the beach before her lies a large iridescent shell, filled with pearls.", "endoftext": false }, { "action": "You examine the plaque", "response": "The plaque consists of a small, thin piece of finely polished brass with beveled edges. It reads:\n\nA Mermaid:\nOil on canvas, c. 1901\nJ. W. Waterhouse", "endoftext": false }, { "action": "You examine the shell", "response": "The shell is thick and dull on the exterior, while its exposed interior shimmers in the sunlight. It is very large, and would probably require both hands to lift or carry. It is filled with pearls; some lie loose in the bottom of the shell, others drape over its side in strings.", "endoftext": false }, { "action": "You touch painting", "response": "You extend your hand and place your fingertips against the canvas. As expected, you feel a warmth that soon envelops you...\nCongratulations!\n\nYou have completed the introduction to the Waterhouse Women.\n\nWhat will happen in the painting entitled \"A Mermaid?\" What are all the other paintings like? What lies beyond the ornately carved door at the end of the hall?\n\nDiscover all this and more when the game is complete!\n\nWhen will it be completed? An excellent question. If you vote for this game in the IntroComp, you'll encourage the author to finish the game within the year so that she can claim a glorious prize! Come to think of it, now would be an excellent time to cast your vote... (hint, hint)\n\nHonestly, though. Thank you for playing.", "endoftext": false }, { "action": "You go north", "response": "About \"The Waterhouse Women\"\nN = next subject P = RETURN = read subject Q = re sume game\nA little information about \"The Waterhouse Women\":\n\n> Why isn't this game complete?\nAcknowledgments\nThis is a very short version of the game, intended to be an introduction rather than a finished product. I do intend to finish this game, hopefully by the close of 2002.\n\n\"The Waterhouse Women\" was created for IntroComp 2002, a deceptively simple competition where introductory games are judged on one criteria only: \"How much do you want to play more of this entry?\"\n\nFurther information can be found at the following web site:\n[LINK]\n\nAbout \"The Waterhouse Women\"\nN = next subject P = RETURN = read subject Q = re sume game\nA little information about \"The Waterhouse Women\":\n\n> Why isn't this game complete?\nAcknowledgments", "endoftext": false }, { "action": "You go north", "response": "About \"The Waterhouse Women\"\nN = next subject P = RETURN = read subject Q = re sume game\nA little information about \"The Waterhouse Women\":\n\nWhy isn't this game complete?\n> Acknowledgments\nAbout \"The Waterhouse Women\"\nN = next subject P = RETURN = read subject Q = re sume game\nA little information about \"The Waterhouse Women\":\n\nWhy isn't this game complete?\n> Acknowledgments\nWithout being too long-winded, as is my usual style, I would like to thank the following people:\n\nFirst and foremost, my excellent team of beta testers, in alphabetical order:\n\n- J. D. Berry\nFor being my Muse and making me work.\n\nFor his words of encouragement and quick turn-around time.\n\n- Dennis G. Jerz\nFor reminding me to keep things simple, among other things.\n\nFor catching problems others did not, and his brilliant ideas on magical envelopes.\n\nFor being one of the fastest, most dedicated, and most reliable testers ever.\n\nIrene Callaci, for helping me to bring Sophronia to life.\n\nAll of the souls that offered assitance and guidance through rec.arts.int-fiction and ifMUD.\n\nAnthony Hobson, for his wonderful book about J. W. Waterhouse.\n\nGraham Nelson, for Inform and the Inform Designer's Manual.\n\nAbout \"The Waterhouse Women\"\nN = next subject P = RETURN = read subject Q = re sume game\nA little information about \"The Waterhouse Women\":\n\nWhy isn't this game complete?\n> Acknowledgments", "endoftext": false }, { "action": "You go north", "response": "You stand in a perfectly circular room. To the south, through an arched doorway and down a short flight of stairs, there appears to be a hallway.\n\nOn the north wall is an intricately detailed oil painting of a woman, framed in gold. Centered beneath the painting is a small brass plaque.\n\nThere is a lovely wooden bench in the center of the room.", "endoftext": false }, { "action": "You touch the painting", "response": "You extend your hand and place your fingertips against the canvas. As expected, you feel a warmth that soon envelops you...\n...and you feel yourself stepping into the painting.\n\nInside the painting entitled \"The Crystal Ball\"\nGlancing about, you notice that everything here is as it appeared in the painting. To the north stands Sophronia, between the table and chair, and beyond her the window. Your new point of view from inside the painting allows you to see the rest of the room as well: a second window is set in the eastern wall, and a matching chair can be seen opposite the table from its mate. A large trunk sits in the northwest corner of the room, and a large looking-glass can be seen to the southeast. Behind you, to the south, is a door.\n\nShe cocks her head slightly, waiting for you to speak.", "endoftext": false }, { "action": "You look at the skull", "response": "The cranium sits on the table, next to a large book and an oil lamp. Its presence unnerves you slightly.", "endoftext": false }, { "action": "You ask the skull about here", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You examine the mirror", "response": "The mirror is circular and fixed within a simple wooden frame, which is painted white. Support posts run from mirror frame's outer edge to a common base resting on the floor.", "endoftext": false }, { "action": "You look in the mirror", "response": "Reflected in the mirror are many of the room's objects: the chairs, the table, Sophronia, and the northern window.", "endoftext": false }, { "action": "You touch the mirror", "response": "Unfortunately, touching the glass has little effect. You feel only the expected coolness of the glass beneath your fingertips.", "endoftext": false }, { "action": "You breathe on the mirror", "response": "You blow on the mirror. A small fog appears on the glass, but fades quickly from view.", "endoftext": false }, { "action": "You ask Sophronia about Mermaid", "response": "\"She is beautiful, as all mermaids are to mortals like you and I. But she may not be as gentle as her appearance would suggest. Guard your heart and wits in dealings with her.\"", "endoftext": false }, { "action": "You look at the skull", "response": "The cranium sits on the table, next to a large book and an oil lamp. Its presence unnerves you slightly.", "endoftext": false }, { "action": "You ask Sophronia about the skull", "response": "She glances at the skull a moment, her lips parting slightly. She looks back at you, a smile on her face. \"You've no need to worry, Wanderer, such a fate is still quite distant for you.\"", "endoftext": false }, { "action": "You ask Sophronia about the mirror", "response": "Sophronia turns and looks at herself in the mirror, lowering the crystal ball slightly as she does so. \"It's curious,\" she says, \"that I can have a looking-glass like that in this tiny room and yet I rarely pay it any attention.\"", "endoftext": false }, { "action": "You examine Ball", "response": "The sphere is transparent. In it you can just make out the inverted image of the open window beside the young woman.", "endoftext": false }, { "action": "You look in Ball", "response": "Looking into the crystal ball, you can see the inverted image of the open window beside the young woman. She notices your interest and says, \"Look not within the orb for the answers, Wanderer. Look within yourself.\"", "endoftext": false }, { "action": "You think", "response": "You take a moment to consider your next move.", "endoftext": false }, { "action": "You ask Sophronia about name", "response": "Her smile deepens, and she gently shakes her head. \"That's not something for us to discuss. If it becomes important, the answer will be revealed to you.\"", "endoftext": false }, { "action": "You ask Sophronia about Waterhouse", "response": "\"I know very little about him, unfortunately,\" admits Sophronia. \"My father wrote in his journal that Waterhouse was a great man, but that is all. I wish I knew more about who he was.\"", "endoftext": false }, { "action": "You ask Sophronia about paintings", "response": "\"The painting? It was merely a portal. You will venture through other doors before reaching your true destination.\"", "endoftext": false }, { "action": "You ask Sophronia about the magic", "response": "\"That's not something for us to discuss,\" she replies. \"Perhaps you have something else about which you would like to learn?\"", "endoftext": false }, { "action": "You ask Sophronia about home", "response": "\"Can you not remember from where you came?\" she inquires. The expression on your face must speak the answer, for she smiles yet again and replies, \"No matter. You will remember, in time.\"", "endoftext": false }, { "action": "You show the paper to Sophronia", "response": "Sophronia glances at the paper a moment, and squints her eyes momentarily. To your surprise, she looks at you and says, \"I haven't any idea what that's all about.\"", "endoftext": false }, { "action": "You ask Sophronia about Waterhouse", "response": "\"My father mentioned Waterhouse in his journal, and said that he was a great man, \" explains Sophronia. \"Unfortunately, that's all my father wrote. Until you showed me your parchment, I knew little or nothing about the man.\"", "endoftext": false }, { "action": "You ask Sophronia for the lamp", "response": "Sophronia has better things to do.", "endoftext": false }, { "action": "You ask Sophronia about the wisdom", "response": "\"That's not something for us to discuss,\" she replies. \"Perhaps you have something else about which you would like to learn?\"", "endoftext": false }, { "action": "You ask Sophronia about the museum", "response": "Her smile deepens, and she gently shakes her head. \"That's not something for us to discuss. If it becomes important, the answer will be revealed to you.\"", "endoftext": true } ]
327b20emhqc097qj
The Day I saved Elvis
Marius Müller
[ "Comedy Horror" ]
[ "Penultimate not numbered Speed IF", "walkthrough" ]
2,011
[ 0, 2, 1, 1, 0 ]
4
3.25
20120102
false
Sees our heroes on the mysterious Voodoo Island.
[ { "action": "%", "response": "Dear Blogreaders,\nlast time I told you how I and my husband Paul went by yacht to the island of St. Lincoln (quite near Voodoo Island), to deliver the corpse of his late uncle Wally. Well, as you might imagine, it all ended with the yacht being eaten by a demon-possessed kraken. So there I was, confused, and sinking into the lightless depths, not in the least expecting that this might be...\nThe Day I saved Elvis\n\nYou are in a shapeless void. Oh no. This is one of those games.\n\nBefore you lingers the unfathomable, nine-armed monstrosity of the giant kraken!", "endoftext": true }, { "action": "About yourself", "response": "As good-looking as ever.", "endoftext": false }, { "action": "You look at the kraken", "response": "Pretty much what's in his intial appearance.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying nothing.\n\nWell, nice, not one item survived from the first game. Looks like you have only your sharp wit to guide you.\n\nThe kraken attacks you and you discover that, not only is he tall as a small house (you know, the one you downgraded to after the recession), but also has far more arms than you. Think of all the bonuses he'd get in D&D. Yes. Ouch.", "endoftext": false }, { "action": "Punch kraken", "response": "As you confront the kraken bare-handed, you discover that, not only is he tall as a small house , but also has far more arms than you, and is also in his home element. Think of all the bonuses he'd get in D&D. Yes. Ouch.", "endoftext": false }, { "action": "Go up", "response": "There are a lot of blocked exits, but the island to the southeast looks promising. There's a crumpled figure on the bach. Paul!", "endoftext": false }, { "action": "Go southeast", "response": "You stumble upon the beach, warm water lapping at your soaked khakis. The figure is indeed Paul. You kneel beside him and gently turn him over. He looks a little worse for wear, but still very much alive. You put a hand on his heart and feel it flutter. Better do some mouth-to-mouth resuscitation, just to be sure. As you come back up, having checked if his tongue is okay in the process, some shadows fall upon you.\nYou look up and see yourself surrounded by a group of well-armed sharkmen. Mensharks? You are aware of neither the scientific possibility of there being a tribe of undiscovered sharkmen, nor the politically correct term for them.\nAs you sit there, gaping at them, quite aware you are staring,\nanother person comes from their lines. It's a creature in a robe with tentacles for a face, but her commanding voice is clearly female:\n\"Get the cute one. Kill the other.\"\nHaving no illusions about your looks, you get ready to take a few of them with you. So you stand up and read your wit. A group of them, lead by the tentacle-faced lady, leave with an unconscious Paul carried between them.\nThere is a moment of silence, with only the lapping of the waves as sound. You never knew there could be uncomfortable silence with a bunch of people about to kill you, but there you have it. Finally you realize they're looking behind you, and as you turn, one swipe from the kraken hurls you screaming into the air.\n\nDown -island, up- clouds, no, down - clouds, up - island - oh no wait...", "endoftext": true }, { "action": "Look around", "response": "You are hurling screaming through the air!\n\nYou land in a treetop with a thud. Luckily your fall was broken by the thick canopy of leaves.\n\nYou are in the top of some tropical tree.\n\nA liana is hanging from the tree.\n\nA lemon grows from a branch here.", "endoftext": false }, { "action": "You look at the lemon", "response": "It's a lemon. A fruit. You know a few of those.\n\nYou hear noises from the northwest. Must be some guards around the front of the base. \"So, Jim, did you ever regret becoming a sharkman in Dr. Frenesié's army?\"\n\"Well, it somewhat limits your social circles, but c'mon, I'm a real sharkman! A furries wet dream.\"\n\"You're a furry, man? I had no idea!\"\n\"What was that sound?\"", "endoftext": false }, { "action": "You take the lemon", "response": "Taken.\n\n\"It came from the beach.\"\n\"Should we check it out?\"\n\"Looks like it's coming our wa- Oh my God!\"\n\"CONTAIN THE KRAKEN!\"\nThere's gunfire.", "endoftext": false }, { "action": "You pull the liana", "response": "It is fixed in place.\n\nThere's a horrible screeching of metal as the front gate realizes it isn't kraken-proof. Looks like the beast has managed to get into the base. Should be a good distraction.", "endoftext": true }, { "action": "Go downwards", "response": "Besides you looms the wall of some sort of Secret Base, seemingly build in the shape of a volcano. A worn path leads northward towards some sort of main gate, but you can't really see due to undergrowth.\n\nAn air vent grating is in the wall. It's fastened somewhat loosely. Lousy handiworks. Must be hard to get good craftsmen on Voodoo Island.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na lemon\n\nWell, nice, not one item survived from the first game. Looks like you have only your sharp wit to guide you.", "endoftext": false }, { "action": "Go north", "response": "You don't feel like attacking the main gate, unarmed, with no idea of the security. You tried that in the Philippines once. You still have some scars.", "endoftext": false }, { "action": "Turn grating", "response": "It is fixed in place.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na your sharp wit\na lemon", "endoftext": false }, { "action": "You examine the wit", "response": "This is your sharp wit, which has kept you alive all these years and also makes you quite good at charade.", "endoftext": false }, { "action": "You cut the grating", "response": "Cutting that up would achieve little.", "endoftext": false }, { "action": "You ascend", "response": "You are in the top of some tropical tree.\n\nA liana is hanging from the tree.", "endoftext": false }, { "action": "You cut self", "response": "Cutting you up would achieve little.", "endoftext": false }, { "action": "Swing on liana", "response": "You swing down from the tree and gracefully kick in the grating which breaks apart with a satisfying *smash*.\n\nBesides you looms the wall of some sort of Secret Base, seemingly build in the shape of a volcano. A worn path leads northward towards some sort of main gate, but you can't really see due to undergrowth.You can enter the air vent to the northwest.\n\nYou can see a galvanized nail here.", "endoftext": false }, { "action": "You get the nail", "response": "Taken.", "endoftext": false }, { "action": "You examine it", "response": "It's a galvanized nail with a zinc covering. Must be from the broken grating, which, oddly, isn't implemented.", "endoftext": false }, { "action": "You put nail in the lemon", "response": "You stick the nail into the lemon.", "endoftext": false }, { "action": "Go northwest", "response": "It's terribly hot and dusty in here. Looks like you can crawl towards the northeast, where there's a junction. You can't detect any security measures so far.\n\n\"So\", this is Paul voice, relayed to you through some tricks of acoustic and dramaturgy, from somewhere deep within this hellish place, \"is it hard being a female supervillian?\"", "endoftext": false }, { "action": "No", "response": "That was a rhetorical question.\n\n\"Well, y'know, I have no problem with all the torturing of the innocent, holding whole countries hostage and the logistics of an indoor piranha pool are grim, but managable - but my mother was very hard on me when I told her she wouldn't have grandchildren.\"", "endoftext": false }, { "action": "Go northeast", "response": "You can crawl to the west, or further to the northeast, where there's another junction. The way back out is sw.\n\n\"Because of your demanding job?\"\n\"No, when I crossed my DNA with squid DNA to show everyone at the institute, I became infertile.\"\n\"Oh.\"", "endoftext": false }, { "action": "Go west", "response": "You look down through a grating, easily openable from this side, into a cell.\n\n\"Well\", Alex starts up again, ever so helpful, \"How about adoption?\" \"You know, you got me there, in a certain way, I think I never really wanted children. I find this life of death and destruction, and unethical science quite fullfilling.\"", "endoftext": true }, { "action": "Go downwards", "response": "Metal bars leading through an unremarkable hallway, a cot, a toilet, nice classic IF design like that.\n\nWhy, there's the skeleton of the famous adventurer Conathan Cask here!\n\n\"Sure, why not. So, er, speaking of unethical science, what exactly are your plans with me? Do you want to turn me into a shark man?\"\n\"No, far better.\"", "endoftext": false }, { "action": "You search skeleton", "response": "You found a scrap of paper on the skeleton, and a copper coin.\n\n\"Bet...Better?\"\n\"Yeah, but it would spoil the surprise!\"\nA pause.\n\"Aren't you the least bit mad I killed you husband?\"\n\"Paul? You haven't killed Paul. You think an army of shark men can stop him? He fought dictators, aliens and Dagon cultists to save me.\"\n\"So, he is some kind of badass?\"\n\"He once killer someone, -spoiler alert - jvgu n phcpnxr.\"\nDr. Frenesie whistles softly.\nYou smile grimly. Yeah, that was a cool move.", "endoftext": false }, { "action": "You examine coin", "response": "As you touch the coin, you remember two things, 1) Seeing No country for old men in the cinema with Paul (he didn't like it) 2) some school experiment. Something about electricity.\n\n\"So, Alex, how did you guys end up here, anyway?\"\n\"Well, you see, Paul killed my Uncle Wally.\"\n\"He did WHAT?\"\n\"Yeah, he has this adorbale sociopathic streak.\"\n\"Oh-okay...\"", "endoftext": false }, { "action": "You put the coin in the lemon", "response": "You stick the coin into the lemon.\n\n\"Then, a year later, when his body was discovered, we wanted to get him buried at St. Lincoln.\"\n\"That's only a few miles from here. Lovely place. They have some good bars. You should go there, if you escape my deadly clutches one day.\" \"We were planning to, actually.\"\n\"Be sure to try their cocktails. They mix a mean Singapore Sling.\" \"Thanks. I'd write that down, but you have me tied to this chair.\"", "endoftext": false }, { "action": "You examine the lemon", "response": "It's a lemon. A fruit. You know a few of those.You've stuck a galvanized nail and a copper coin into it.\n\n\"So\" Alex starts up again. \"You realize that Paul will kill you without batting an eye - and if he does that, it's only to aim whatever weapon he happened to find?\"\n\"Sure, that's a risk you have to deal with, daily, as a supervillian. I'm quite aware of that.\"", "endoftext": false }, { "action": "You read the paper", "response": "Hm, it has a strange email address on it. Something about ice cream.\n\n\"Aren't you the least bit scared?\"\n\"Aren't you?\"", "endoftext": false }, { "action": "Go upwards", "response": "You look down through a grating, easily openable from this side, into a cell.", "endoftext": false }, { "action": "Go east", "response": "You can crawl to the west, or further to the northeast, where there's another junction. The way back out is sw.", "endoftext": false }, { "action": "You go east", "response": "Yeah, that.", "endoftext": false }, { "action": "Down", "response": "Not unsurprinsgly, it's pretty cold here. All the walls are covered with complicated equipment, screens, keyboards, readouts.\n\nThe heart of this room is a cryo pod, standing on 4 blocks of cement to allow the air to circulate beneath it. 3 huge power cables lead from it into into the wall.", "endoftext": false }, { "action": "Examine pod", "response": "In the cryo pod is Elvis.", "endoftext": false }, { "action": "You open the pod", "response": "There are some magnetic locks, and you don't feel like opening it anyway. This probably needs some complicated procedure you're unaware of.", "endoftext": false }, { "action": "You look at Elvis", "response": "Holy Moses! All those conspiracy theorists where right - Elvis IS alive! But in cryo sleep. So all those sightings were still hoaxes.\nAnd personally, you'd rather have found Jim Morrison.", "endoftext": false }, { "action": "Sing", "response": "Your singing is abominable.", "endoftext": false }, { "action": "You get the cables", "response": "That's hardly portable.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Not unsurprinsgly, it's pretty cold here. All the walls are covered with complicated equipment, screens, keyboards, readouts.\n\nThe heart of this room is a cryo pod, standing on 4 blocks of cement to allow the air to circulate beneath it. 3 huge power cables lead from it into into the wall.", "endoftext": false }, { "action": "You examine equipment", "response": "Man, this is a really confusing mass of screen, readouts, blinking lights, servers and all that. Hm, if you read this correctly, the base is powered by Elvis' sheer awesomeness.\nHuh! You note a small button reading \"UNFREEZE\"", "endoftext": true }, { "action": "Look around", "response": "Not unsurprinsgly, it's pretty cold here. All the walls are covered with complicated equipment, screens, keyboards, readouts.\n\nThe heart of this room is a cryo pod, standing on 4 blocks of cement to allow the air to circulate beneath it. 3 huge power cables lead from it into into the wall.\n\nYou can also see an electric screwdriver here.", "endoftext": false }, { "action": "You look at the screwdriver", "response": "It's an electric screwdriver, powerless, of course.", "endoftext": false }, { "action": "Examine pod", "response": "In the cryo pod is Elvis.", "endoftext": false }, { "action": "You screw Elvis", "response": "That would be less than courteous.", "endoftext": true }, { "action": "You look lemon", "response": "It's a lemon. A fruit. You know a few of those.You've stuck a galvanized nail and a copper coin into it.", "endoftext": false }, { "action": "You open the pod", "response": "There are some magnetic locks, and you don't feel like opening it anyway. This probably needs some complicated procedure you're unaware of.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Not unsurprinsgly, it's pretty cold here. All the walls are covered with complicated equipment, screens, keyboards, readouts.\n\nThe heart of this room is a cryo pod, standing on 4 blocks of cement to allow the air to circulate beneath it. 3 huge power cables lead from it into into the wall.", "endoftext": false }, { "action": "You examine the readouts", "response": "Man, this is a really confusing mass of screen, readouts, blinking lights, servers and all that. Hm, if you read this correctly, the base is powered by Elvis' sheer awesomeness.\nHuh! You note a small button reading \"UNFREEZE\"", "endoftext": false }, { "action": "Go northeast", "response": "Beneath the Hangar (wait, how would you know that now? Ah, nevermind) The crawlway ends here at a ventilator, whose fresh air is really refreshing after that long crawl. Above you is some floor plating.", "endoftext": false }, { "action": "You examine the plating", "response": "Some metal floor plating, throuh which you can hear muffled sounds, like a hangar or so.It's secured with a padlock.", "endoftext": false }, { "action": "You examine the padlock", "response": "It's a old-fashioned metal pad-lock. Oddly enough, it's held together by a single screw.", "endoftext": false }, { "action": "You unscrew the plating with the screwdriver", "response": "The screwdriver has no power.\n\nYou better save what little power the screwdriver has.", "endoftext": false }, { "action": "You attach the lemon to the screwdriver", "response": "You can't attach that to that!\nOkay, that was the easy way out:\nYou can't attach the lemon to the electric screwdriver.", "endoftext": false }, { "action": "You unscrew the screw with the screwdriver", "response": "You unscrew the singular screw, and the whole padlock falls apart into a myriad pieces, convieniently not mentioned in the room description.The floor plating swings down and bonks you on the head.\n\n***You have died***\n\nJust kidding, though it did hurt a lot.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Beneath the Hangar (wait, how would you know that now? Ah, nevermind) The crawlway ends here at a ventilator, whose fresh air is really refreshing after that long crawl. Above you is some floor plating.", "endoftext": false }, { "action": "Go up", "response": "This is a huge hangar, painted a lively grey, stacked to the ceiling with boxes. Far to the west someone left his laptop on a box. But you are somewhat distracted from the lovely room description because -\n\nThe kraken is here! And it is in a huge firefight with the sharkmen guards.", "endoftext": false }, { "action": "You look at kraken", "response": "Pretty much what's in his intial appearance.", "endoftext": false }, { "action": "You cut kraken", "response": "Cutting him up would achieve little.", "endoftext": false }, { "action": "You go west", "response": "Imagine this as sneak scene from an FPS - sticking to the shadows, one eye on the lightmeter, one savepoint at the end of this annoying sequence, and every step into the light means instadeath. And you jerk around and fight the controls, and die over and over again. And now imagine a smooth cutscene, showing this, you, like a only slightly lighter shadow among all the others, unseen, unheard, a whisper in the wind. The truth is somewhere in the middle. You arrive at the laptop.\n\nYou sit before an unremarkable box.\n\nA laptop sits on it!", "endoftext": false }, { "action": "You look at the laptop", "response": "On the laptop screen you see Facebook, open on an impressive Farmville farm - and above that the user has Outlook open. In the top right corner you see the battery level - 1 %. Oh great.\n\nThe laptop is currently switched on.", "endoftext": false }, { "action": "You switch off the laptop", "response": "You switch the laptop off.", "endoftext": false }, { "action": "You look at laptop", "response": "On the laptop screen you see Facebook, open on an impressive Farmville farm - and above that the user has Outlook open. In the top right corner you see the battery level - 1 %. Oh great.\n\nThe laptop is currently switched off.", "endoftext": false }, { "action": "You attach the lemon to the laptop", "response": "You can't attach that to that!\nOkay, that was the easy way out:\nYou can't attach the lemon to the laptop.\n\nYou blew your chance for a deus ex machina. Sooner or later the kraken devours you quite gruesomely. But mother nature is cruel like that.", "endoftext": false }, { "action": "You take the laptop", "response": "Taken.\n\nYou blew your chance for a deus ex machina. Sooner or later the kraken devours you quite gruesomely. But mother nature is cruel like that.", "endoftext": false }, { "action": "You examine facebook", "response": "You can't see any such thing.\n\nYou can't see any such thing.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You sit before an unremarkable box.\n\nA laptop sits on it!", "endoftext": false }, { "action": "Close laptop", "response": "That's not something you can close.\n\nYou blew your chance for a deus ex machina. Sooner or later the kraken devours you quite gruesomely. But mother nature is cruel like that.", "endoftext": false }, { "action": "Type", "response": "What do you want to type on?", "endoftext": false }, { "action": "You go east", "response": "This is a huge hangar, painted a lively grey, stacked to the ceiling with boxes. Far to the west someone left his laptop on a box. But you are somewhat distracted from the lovely room description because -\n\nThe kraken is here! And it is in a huge firefight with the sharkmen guards.\n\nYou blew your chance for a deus ex machina. Sooner or later the kraken devours you quite gruesomely. But mother nature is cruel like that.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nan electric screwdriver\na scrap of paper\na your sharp wit\na lemon", "endoftext": false }, { "action": "You examine paper", "response": "Hm, it has a strange email address on it. Something about ice cream.", "endoftext": false }, { "action": "You read paper", "response": "Hm, it has a strange email address on it. Something about ice cream.\n\nYou blew your chance for a deus ex machina. Sooner or later the kraken devours you quite gruesomely. But mother nature is cruel like that.", "endoftext": false }, { "action": "You write the email", "response": "You write an email to the strange address you found on Conathan Casks corpse, basically saying: \"HELP!\"\nAt that moment, the laptop powers down. You can't be sure if it was sent or not. Than you notice the eerie quiet. And you look up -\nAnd above you towers the huge, monstrous form of the kraken, its red eyes burning with demon possession. So that's how it'll end. You try to steady yourself, mentally preparing to fast forward through the boring bits when your life flashes before your eyes.\n\nThen a golden crack opens in reality, right next to the kraken. A figure steps through it, more of a stroll really, but he's hard to see due to the intense white light behind him. You cover your eyes, but the kraken turns its massive form around to face this new foe. But it is no foe- the figure has one hand in its pocket. You glimpse a football jersey behind the golden illumination - holy crap, it's Robb Sherwin! He pulls the kraken on one tentacles, and the creature bows down to him. \"Hey buddy! I know a place for creatures like you. Come with me and visit my friend Vest, he'll help you.\" The kraken nods it's head and follows Robb into the golden crack, but not before punching a hole into the wall, followed by a meaningful look towards you.\n\"Robb!\" you shout, \"how can I ever thank you?\" He turns around, and his wise eyes judge you for a moment, \"No problem, buddy. No fucking problem.\" He gives you a fingergun and is gone. You straighten up. You feel like a better person already.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You sit before an unremarkable box.", "endoftext": false }, { "action": "You go east", "response": "This is a huge hangar, painted a lively grey, stacked to the ceiling with boxes. Far to the west someone left his laptop on a box. But you are somewhat distracted from the lovely room description because there's a huge hole in the eastern wall.", "endoftext": false }, { "action": "Go east", "response": "Frenesiés Lair\nThis is a tastefully decoreated lair. Bookshelves on the walls, lush red carpet, impressive murals on the walls, depicting the development of Dr. Frenesiés genetic experiments. Behind the desk, the room opens up towards a rocket silo. Paul is visible through an open bulkhead. He's tied to a zero-g chair.\n\nDr. Frenesie seems to be stunned from the recent, redecoration and waves a futuristic gun in your general direction.\n\n\"No, Alex!\" screams Paul, \"it's a trap...\"\nBut you have already noted that Dr. Frenesie isn't as stunned as she seems, and with a quick flick of the wrist, you throw your sharp wit and hit her somewhere in the tentacled mass of her face. She sprays ink everyhwere and slumps onto the desk. You grin at Paul. \"See, darling, absolutely no...\"\n\"...door.\" The ground gives way, and you fall, screaming.\n\nYou are in a maze of twisty passages, all alike. Yes, seriously.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nan electric screwdriver\na scrap of paper\na lemon\n\nLooks like it's a maze. It's really a bloody maze.", "endoftext": false }, { "action": "Up", "response": "You are in a maze of twisty passages, all alike. Yes, seriously.\n\nHe can't be serious! He is. A maze. You feel your blood boilling.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nThey went out of fashion in the 90s at the latest. And even parodying them grew old very, very quickly.", "endoftext": false }, { "action": "Up", "response": "You can't go that way.\n\nThere were a few games who tried to do something clever with the idea lately - they all sucked.", "endoftext": false }, { "action": "Go inside", "response": "You can't go that way.\n\nARE THESE ROOM NUMBERS RANDOM?", "endoftext": false }, { "action": "You go to the north", "response": "You can't go that way.\n\nYou're pretty sure they're random. Great, so there is some super secret trick here.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You are in a maze of twisty passages, all alike. Yes, seriously.\n\nMaybe you missed something earlier. Oh joy! Maybe you need to replay some bits.", "endoftext": false }, { "action": "You go to the east", "response": "You can't go that way.\n\nYou especially hated the hidden panther. God, that puzzle was annoying.", "endoftext": false }, { "action": "You go west", "response": "You are in a maze of twisty passages, all alike. Yes, seriously.\n\nYou really, really feel like breaking the fourth wall and punching the author in the face.", "endoftext": false }, { "action": "You go to the southwest", "response": "You are in a maze of twisty passages, all alike. Yes, seriously.", "endoftext": false }, { "action": "You break the fourth wall", "response": "The fourth wall crumples!\n\nYou stand in a living room. The walls are painted orange to about head-height. It's rather crowded here - A large wooden cupboard, a sofa and a rack are on one wall, a desk and a tv and an armchair are on the other. A red curtain leads eastwards to the rest of the apartment.\n\nYou can see Author here.", "endoftext": false }, { "action": "You examine author", "response": "He's a tall and thin guy in an oversized pullover and jeans. He badly needs a haircut.", "endoftext": false }, { "action": "Punch author", "response": "The author jumps up and screams: \"Was zur Hölle machst du denn hier?\" As with most strange men discovering you in their living rooms, you knock him out cold!", "endoftext": false }, { "action": "Search author", "response": "better leave him alone.", "endoftext": true }, { "action": "Look around", "response": "You stand in a living room. The walls are painted orange to about head-height. It's rather crowded here - A large wooden cupboard, a sofa and a rack are on one wall, a desk and a tv and an armchair are on the other. A red curtain leads eastwards to the rest of the apartment.\n\nThe author lies here, knocked out cold.\n\nThe laws of metafictionality take hold, and the fourth wall reassembles.\n\nYou are in a maze of twisty passages, all alike. Yes, seriously.", "endoftext": false }, { "action": "You break the fourth wall", "response": "The fourth wall crumples!\n\nYou stand in a living room. The walls are painted orange to about head-height. It's rather crowded here - A large wooden cupboard, a sofa and a rack are on one wall, a desk and a tv and an armchair are on the other. A red curtain leads eastwards to the rest of the apartment.\n\nThe author lies here, knocked out cold.", "endoftext": false }, { "action": "You go east", "response": "The laws of metafictionality take hold, and the fourth wall reassembles.\n\nYou are in a maze of twisty passages, all alike. Yes, seriously.", "endoftext": false }, { "action": "You examine the cupboard", "response": "This old cupboard houses an impressive number of DVDs.", "endoftext": false }, { "action": "You examine rack", "response": "This is a cheap ikea rack, a mismatch with the rest of room.", "endoftext": false }, { "action": "Examine tv", "response": "It is a large, heavy, TV, looking used like everything here. It's one of the first 5:1 systems.", "endoftext": false }, { "action": "You look at the armchair", "response": "Some cat had some hours of fun with the leather of this chair. It's look incredible comfy.\n\nThe laws of metafictionality take hold, and the fourth wall reassembles.\n\nYou are in a maze of twisty passages, all alike. Yes, seriously.", "endoftext": false }, { "action": "You look at the desk", "response": "This desk houses a printer, a monitor and a PC, and a large number of small items. It looks rather cluttered.", "endoftext": false }, { "action": "Search desk", "response": "You find nothing of interest.\n\nThe laws of metafictionality take hold, and the fourth wall reassembles.\n\nYou are in a maze of twisty passages, all alike. Yes, seriously.", "endoftext": false }, { "action": "Examine pc", "response": "Wow...this is your whole life. The source code to your life. Holy fuck!\n\nThe laws of metafictionality take hold, and the fourth wall reassembles.\n\nYou are in a maze of twisty passages, all alike. Yes, seriously.", "endoftext": false }, { "action": "You type on the pc", "response": "\"Carry out hacking the pc:\nnow Alex is in Frenesiés Lair;\nnow Alex is carrying the futuristic gun.", "endoftext": false }, { "action": "You shoot Paul with gun", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You examine frenesie", "response": "She has a tentacle head and wears long-flowing robes. She is holding a futustic gun in her hand.\n\nSuddenly, Frenesie pulls your wit from her face, which doesn't seem to be as damaged as you hoped, and throws it back at you. Impaled by your own wit, the last thing you hear is Paul screaming your name.", "endoftext": false }, { "action": "You shoot frenesie", "response": "You level the gun at Dr. Frenesie. \"Hands up, Doc!\"\n\"You can't kill me!\"\n\"Okay, let's hear it.\"\n\"First off, I'm a single mom! Secondly, the moment I'm killed, I will press a hidden remote and this rocket will launch, sending your husband off to my secret base on Mercury, where he will be transformed into a genetic mixture of human and Mercury Man, called a ... Mercury Man. Dammit! PR hasn't gotten back to me about that name.\"\n\"ALEX! She is bluffing!\" You blast Frenesié with the energy ray, and she topples over her desk.\nThere is a hissing of starting rocket engines.\nPaul screams : \"You idiot! I meant about being a single mom!\" You have to watch helplessly (hence a non-interactive cutscene) as the door closes on Paul and soon, the rocket is launched into space. The gun clutters from your lifeless hand. He's gone. Gone to Mercury. And no chance to get him back.\n\nWith tear filled eyes, you turn towards the desk, where Dr. Frenesié is rising again, a smoking hole in her belly. She has a smaller, but still futuristic gun in her hand.\n\"You thought you could kill me? ME? Do you have any idea who I am?\" There is a voice behind you, one that millions recognize instantly: \"(You're) The Devil in disguise.\" The energy gun flashes again, and you are pretty sure Frenesie can't repair that damage to her face.\nElvis puts a heavy hand on your shoulder, and together you stare up at the skylight.\n\"I need to get him back, man\" you whisper hoarsely.\n\"A little less conversation, a little more action.\"", "endoftext": true } ]
gjvqzy2pjuwxru2
Peeling Lucky
Peregrine Wade
[ "Fantasy", "Fairy tale" ]
[ "walkthrough" ]
2,017
[ 0, 2, 1, 1, 0 ]
4
3.25
20170701
false
You are Snow White. There's a potato peeler, some diamonds, and an utterly evil witch with a bright red apple. What do you want to do?
[ { "action": "%", "response": "Once upon a time...\n\nThis is a kitchen specifically designed for seven dwarfs (or dwarves, as the pedants would put it). Hence, the ceiling is somewhat low, and everything is kind of old and rusty. Even the table looks rusty, despite being made of wood. The hallway is to the north and the living room to the south.\n\nOn the table are a potato peeler (empty) and some diamonds.", "endoftext": false }, { "action": "About yourself", "response": "You're Snow White, in case you were wondering. And no, you don't bite people or try to drink their blood, whatever Miss Short may claim.", "endoftext": false }, { "action": "You look at the peeler", "response": "It's a funner operated by a crank. You put a potato inside, turn the crank, and the potato comes out at the other end, magically peeled.", "endoftext": false }, { "action": "You examine the diamonds", "response": "The dwarves (or dwarfs) spend their days hard at work mining this stuff, but then they just leave it hanging around the place and never sell it. Go figure.", "endoftext": false }, { "action": "You take diamonds", "response": "Taken.", "endoftext": false }, { "action": "You turn the Crank", "response": "Crank: turned. Good job.", "endoftext": false }, { "action": "You put the diamonds in the peeler", "response": "You put the diamonds into the potato peeler.", "endoftext": true }, { "action": "You look in the peeler", "response": "The potato peeler is empty.", "endoftext": false }, { "action": "You examine the diamonds", "response": "These diamonds look slightly scratched now. That potato peeler, no doubt.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is a kitchen specifically designed for seven dwarfs (or dwarves, as the pedants would put it). Hence, the ceiling is somewhat low, and everything is kind of old and rusty. Even the table looks rusty, despite being made of wood. The hallway is to the north and the living room to the south.\n\nOn the table is a potato peeler (empty).", "endoftext": false }, { "action": "You examine table", "response": "On the table is a potato peeler (empty).", "endoftext": false }, { "action": "You take the peeler", "response": "That's far too heavy a contraption to carry around. You'd rather not drop it on your foot, lest the pain be inconvenient.", "endoftext": false }, { "action": "Go south", "response": "You can still hear the sound of drunken dwarves (or dwarven drunks) snoring solemnly from within the confines of the living room. Best not to bother them now.", "endoftext": false }, { "action": "Go north", "response": "There is no door to the north, because in Airy Fairy Dairy Tralalala Forest the sun always shines -- even at midnight, which is somewhat inconvenient, but never mind. The kitchen lies to the south.\n\nAn utterly evil witch is waiting for you, patiently holding out a bright red apple. Her arm looks stiff from all that waiting, as far as you can judge from the irritated and bored expression on her ugly face.\n\nThe witch tries to grab the diamonds, but your reflexes are too fast for her.", "endoftext": false }, { "action": "You examine the witch", "response": "She looks somewhat malevolent, albeit a tad bored. In her hand is an apple.\n\nThe witch appears to have a fixation upon those diamonds of yours.", "endoftext": false }, { "action": "You look at apple", "response": "You see nothing special about the apple.\n\nThe witch is now staring at the diamonds that you carry around so boldly upon your person.", "endoftext": false }, { "action": "You ask the witch about the apple", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "Attack witch", "response": "Violence. Tut, tut, tut.\n\nThe witch tries to grab the diamonds, but your reflexes are too fast for her.", "endoftext": false }, { "action": "You go to the south", "response": "This is a kitchen specifically designed for seven dwarfs (or dwarves, as the pedants would put it). Hence, the ceiling is somewhat low, and everything is kind of old and rusty. Even the table looks rusty, despite being made of wood. The hallway is to the north and the living room to the south.\n\nOn the table is a potato peeler (empty).\n\nThe utterly evil witch arrives from the north.", "endoftext": false }, { "action": "You take the apple", "response": "You reach out tentatively. \"At last!\" the witch cackles with relief. \"Any longer and I would have been late for my breakfast!\" She gives you the apple and vanishes in a puff of black smoke. The birds stop singing for a moment, allowing some invisible musician to play on his strident organ with notes of doom.", "endoftext": false }, { "action": "You put the diamonds in the peeler", "response": "You put the diamonds into the potato peeler.\n\nThe witch tries to grab the diamonds, and you swiftly push her into the potato peeler. Despite all her efforts, she remains stuck inside it. \"Damn you, Snow White!\" she curses.\n\nThe witch wiggles and shakes her fist angrily, but remains resolutely stuck inside the potato peeler.", "endoftext": false }, { "action": "You turn the Crank", "response": "There is a gruesome sound as you promptly perform both magicide and regicide in one turn of the crank. The witch being no more, you become the rightful Queen of Lalaland, and reign for many years.\nCrank: turned. Good job.", "endoftext": false }, { "action": "Go north", "response": "There is no door to the north, because in Airy Fairy Dairy Tralalala Forest the sun always shines -- even at midnight, which is somewhat inconvenient, but never mind. The kitchen lies to the south.\n\nAn utterly evil witch is waiting for you, patiently holding out a bright red apple. Her arm looks stiff from all that waiting, as far as you can judge from the irritated and bored expression on her ugly face.", "endoftext": false }, { "action": "You eat the apple", "response": "You bite into it. Alas, it is poisoned. You drop down and fall into a coma, from which you are awakened by an ugly prince with boils on his nose. You take the nearest axe and bean him over the head: serves him right for sexual harassment.", "endoftext": false }, { "action": "You go to the south", "response": "This is a kitchen specifically designed for seven dwarfs (or dwarves, as the pedants would put it). Hence, the ceiling is somewhat low, and everything is kind of old and rusty. Even the table looks rusty, despite being made of wood. The hallway is to the north and the living room to the south.\n\nOn the table are a potato peeler (empty) and some diamonds.", "endoftext": false }, { "action": "You put the apple in the peeler", "response": "You put the apple into the potato peeler.", "endoftext": false }, { "action": "You turn the Crank", "response": "Crank: turned. Good job.", "endoftext": false }, { "action": "You examine apple", "response": "It's been peeled. Yay.", "endoftext": false }, { "action": "You eat the apple", "response": "You bite into it. Tasty, and without the slightest trace of poison in it.", "endoftext": false }, { "action": "Xyzzy", "response": "You utter the magic word. The fabric of reality transmutates into cosmic doughnuts, celestial waffles and baffled Canadians. You hear a mystic voice mutter, \"150. That is the answer. Not 42, you brainless numbskulls.\"\n\nAnd then all returns to normal once more. Whew.", "endoftext": false }, { "action": "Yes", "response": "cheapglulxe quit with exit status: 0", "endoftext": false }, { "action": "You take the table", "response": "That's hardly portable.", "endoftext": false }, { "action": "Go north", "response": "There is no door to the north, because in Airy Fairy Dairy Tralalala Forest the sun always shines -- even at midnight, which is somewhat inconvenient, but never mind. The kitchen lies to the south.\n\nAn utterly evil witch is waiting for you, patiently holding out a bright red apple. Her arm looks stiff from all that waiting, as far as you can judge from the irritated and bored expression on her ugly face.", "endoftext": false }, { "action": "You go north", "response": "You walk off into the woods, alone, and meet a werewolf, a woodcutter and a wailing woman walking on water. The rest of the story is somewhat complicated, and also alliterative.", "endoftext": false }, { "action": "You hit witch", "response": "Violence. Tut, tut, tut.", "endoftext": false }, { "action": "You go south", "response": "This is a kitchen specifically designed for seven dwarfs (or dwarves, as the pedants would put it). Hence, the ceiling is somewhat low, and everything is kind of old and rusty. Even the table looks rusty, despite being made of wood. The hallway is to the north and the living room to the south.\n\nOn the table are a potato peeler (empty) and some diamonds.\n\nThe utterly evil witch arrives from the north.", "endoftext": false }, { "action": "You look at the ceiling", "response": "It's above your head.", "endoftext": false }, { "action": "You hit the ceiling", "response": "A single blow is enough to send it crashing down on top of you. Some time later, you emerge from the debris, your lovely dress all ruined. You figure this is a great way to fake your death, so you promptly leave the forest and become a pirate on the high seas. The evil Queen is none the wiser.", "endoftext": false }, { "action": "You eat the diamonds", "response": "What you'd simply kill for is an apple. A nice, red, juicy apple.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nsome diamonds", "endoftext": false }, { "action": "You examine table", "response": "On the table are an apple and a potato peeler (empty).\n\n> GET APPLE\n\nTaken.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nan apple\nsome diamonds", "endoftext": false }, { "action": "You examine apple", "response": "It's been peeled. Yay.", "endoftext": false }, { "action": "You take the Crank", "response": "That seems to be a part of the potato peeler.\n\n> PUT SELF IN PEELER\n\n(first taking yourself)\nYou are always self-possessed.", "endoftext": false }, { "action": "You enter the PEELER", "response": "That's not something you can enter.\n\n> THROW SELF IN PEELER\n\n(first taking yourself)\nYou are always self-possessed.", "endoftext": false }, { "action": "You examine the potato", "response": "It's a funner operated by a crank. You put a potato inside, turn the crank, and the potato comes out at the other end, magically peeled.", "endoftext": true } ]
pr8ihnu7390x8uqd
Choice of the Petal Throne
Danielle Goudeau
[ "Fantasy" ]
[ "choice of games" ]
2,015
[ 1, 1, 0, 2, 0 ]
4
3.25
20110703
false
In the Empire of the Petal Throne™, will you find glory, or a knife in your back? A fantasy universe like no other, where South American, Middle Eastern, and Indian cultures collide. The princes and princesses of the Tsolyáni empire vie for their father's mystical Petal Throne, tearing the nation apart with civil war and political intrigues. As a captain in one of their armies, will you play as male or female, gay straight or bi? A brave and forthright soldier, a hedonistic intriguer with a heart of gold, or scheming double agent?
[ { "action": "%", "response": "Outside the sky is mercilessly bright, and the hot air full of all the varied sounds of an army ready to march; but inside this small shrine are coolness,darkness and solitude. And peace, which is a rare and precious thing to find in these years since the Usurper placed himself upon Tsolyánu's Petal Throne, igniting a civil war.\n\nBefore you stands a statue of your god, presiding over an alter on which other legionaries have placed offerings. There are ten gods in Tsolyánu: five who champion the cause of unchanging Stability, and five who wish to bring about endless Change. All are permitted their temples and honored on their holy days, but you and your family, like most Tsolyáni, have a particular patron deity. Who's face do you look into?\n\nA: Lord Hnálla, the Illumination of All the World and supreme principal of Stability\nB: Lord Karakán, Lord of Glorious War and high general of Stability\nC: Lady Avánthe, Mistress of Heaven and the goddess of women and nature D: Lord Hrú'ü, the Dispenser of Calamities and supreme principal of Change\nE: Lord Vimhúla, the Power of Destruction and Red Ruin, Lord of Flame F: Lady Dlamélish, the Green Eyed Lady of Fleshly Joys and Mistress of Demons", "endoftext": false }, { "action": "B.", "response": "\"Who sent you?\"\n\nThe assassin's face remains blank as she is grabbed, a picture of perfect stillness. It is clear she intends to die with dignity, and silence.\n\nA: So it's true then? Well I know who her employer is anyway. I give her a merciful end.\nB: It's a shame intentions don't always equal success.", "endoftext": false }, { "action": "B.", "response": "You begin to torture the woman, but though she cries out to her god, Lord Ksárul, for deliverance, she does not speak.\n\nIn the end she manages to end her life with a quick slap to her neck, resembling the swatting of a mosquito, which leaves behind a poisoned dart. The soldier who had let her arm free in his blanching distraction is stabbed as well, with snake-like swiftness. He collapses to the stones, foaming at the mouth.\n\nShe passes from this life having not betrayed her clan or her employer.\n\n>Next\nSo, why would someone send an assassin after you anyway?\n\nA: I killed a rival for the sake of my beloved.\nB: The weak envy the strong.? I don't have time to enumerate every grievance brought against me by lesser men.\nC: I prevented an injustice\nD: I killed a man in anger, and deeply regret it.", "endoftext": true }, { "action": "Go downward", "response": "Though great men can have their eccentricities tolerated, being too chummy with one's soldiers is often seen as a weakness in a _kási_, and serves as a block to future promotion. It is safer to blend in with the crowd, and let appropriate behavior be your guide.\n\n>Next\nTo take your mind off the tedium of riding in a palanquin across the breadbasket of the Empire, you begin replay the recent attempt upon your life in your mind.\n\nFrom there, it is a small step to thinking about the events around the time of your naming day celebration, and the unfortunate incident that resulted in the assassination attempt. . .\n\nYour childhood in the great clan-house of Golden Sunburst was pleasant. Your household possessed plenty of slaves to do menial toil and an abundance of wealth. Your numerous clan mothers and fathers (your parents' siblings and their spouses) lavished affection upon you. During the day you were taught reading, writing, maths, psychics and history at the temple school of Hnálla; and in the evenings you slept in barracks-like dormitories with your \"clan cousins\"(other children of the clan, most of them unrelated to you by any close blood tie).\n\nMany of the older adolescents, on the verge of adulthood, snuck between the boys and girls dormitories to warm each other's beds, and in the past year you had begun to join in this pastime. The night before your _khatunjálim_, or naming ceremony, found you sneaking into your \"cousin\" Wave's bed. Where were you coming from and where were you heading to?\n\nA: I slept in the boys' dormitory and was visiting Wave in the girls' dormitory\nB: Both Wave and I slept in the boys' dormitory.\nC: I slept in the girls' dormitory and was visiting Wave in the boys' dormitory\nD: Both Wave and I slept in the girls' dormitory.", "endoftext": true }, { "action": "Go downwards", "response": "It was quite convenient not needing to leave the warmth of the dormitory and walk through the damp hall on the chilly spring night. You simply dragged your sleeping mat over next to Wave, who was still awake, waiting for you. \"Tiuni, I was worried you were mad at me and were not coming tonight,\" she whispered. You thought how strange it would be that after tomorrow no one would ever call you Tiuni again. There was pride in the idea that you would finally have an adult's name and an adult's responsibilities.\n\nEarlier that day you had found Wave gambling with some of the other girls in one of the courtyards. You knew that her mother would not have approved of gambling, and worst of all, she had placed the small ceramic amulet of _Ssáni_ \"The Lover,\" patroness of love between women, that you had given her in the pot! After the dice had been thrown and she had won, Wave had claimed she had only bet it because she had known it would bring her luck; but as Wave slipped the amulet back around her neck, and gathered up her winnings, you had stormed off with tears in your eyes. Though Wave was beautiful and clever, she could also be spoiled, sure that her winning personality could get her out of any situation.\n\nNow she was looking up at you with a vulnerable worry, different from the brash assurance of earlier in the day.\n\nA: \"I could not stay angry with you.\"\nB: \"You hurt my feelings, _tsámmeri_, when you do not value my gifts.\" C: \"If you ever do something like that again, we're through!\"", "endoftext": false }, { "action": "B.", "response": "Wave looked crushed. \"Mother gave me that money to purchase a new hair comb, and I couldn't lose it, and I knew the Goddess would not let me be parted from your amulet, that it would ensure my winning. . .\" The two of you talked for a _kirén_ or more, starting with remonstrances, but ending in joint apologies followed by pledges of love, and eventually more physical affirmations of your mutual affection; until, physically and emotionally exhausted, you passed into sleep.\n\nThe next thing you knew, cold water was startling you out of sleep. Sputtering you looked up to see your elder brother, Gayán, smiling down at you.\n\n\"Sleep well, little sister? Or did you not sleep at all?\" Here he leered at Wave, and waggled his eyebrows. Gayán fancied himself a comedian. \"Well, I have come to break you two apart. Mother Halé is in a state of distraction over the fit of your formal dress, and has told me that if I do not bring you back immediately she will feed me to a dragon. Oh!\" here he looked again at Wave, \"and your parents wish your company as well.\"\n\nWithout waiting for a response, Gayán grabbed you up by the arm and dragged you from the barracks.\n\n>Next\nYou were barely through the door before Mama Halé was fastening a jeweled _chlén_-hide collar over your shoulders, and arranging a kilt around your waste. As she eyed and adjusted its drape she barraged you with unsolicited advice about the upcoming ceremony.\n\n\"Tiúni, you must keep your posture during the parade, and during the feast. The headdress will be heavy, but you must look regal. And afterwards do not drink too heavily or overindulge in the powders. There will be ten of you getting your names today, and half of Jakálla has turned out to see, and you must be the most shining youth present. . .\" on and on she chattered.\n\nMama Halé was your birth-mother's sister and had raised you since you were an infant. Your other mother, Dzái, had declared herself _aridáni_ at her own naming ceremony, and so taken on rights and responsibilities normally reserved for men. She had joined a legion and marched to war while her sister elected to remain a \"good clan girl\" and accept the more traditional role for women. Halé was not considered legally a person in her own right, could not own property, and could not be sued or challenged to a duel; but she was still a formidable personality, actively involved in the work and social life of Clan Golden Sunburst.\n\nAnd now all of her will was bent on getting you through the day without a misstep that might provide fodder for gossips and lower your family's prestige within the clan-house. How did you feel about the celebration?\n\nA: I was excited to be an adult, but just wanted to survive the day without disgracing myself.\nB: I am always up for a good party and meant to enjoy myself.\nC: This was my chance to impress my clan elders and the rest of the city's notables.", "endoftext": false }, { "action": "B.", "response": "As the priest accepted the orchid, your elder read out: \"The ancient and exalted clan of Sea Blue is proud to welcome its newest member, Linátla hiMaródla. _Otuléngba!_\" At his joyous shout, the crowd\nreplied in a chorus: \"_Otuléngba!_, All Hail!\" Having been cued before the ceremony by Dzái, the clan-elder now waited for you to claim your _aridáni_ status. Since you were little your birth-mother had made it clear that she expected you to be the equal of all men before the law and follow her into the army. How did you feel about this?\n\nA: I would have preferred to remain a simple woman of my clan, and live a life surrounded by my aunts and sisters.\nB: I was eager to assume the role of _aridáni_ and soldier, and to make my mark upon the world.\nC: I was glad to become _aridáni_ and escape the stifling life of the good clan girl, but was not so sure about the soldier part.", "endoftext": false }, { "action": "B.", "response": "The Clan of the Striding Incantation had a stage set up in one of the larger rooms, and had gathered a crowd. On this stage, in front of backdrops of painted cloth, moved magically animated puppets, each the size of your forearm. Directed by the spells of the puppeteers -- the secrets of which are protected by law and assassination -- the wooden figures were acting out the tale of Pendárte of Khéiris who had traveled throughout the many planes of reality to rescue the soul of Princess Ssíneleth from the horrific demon Rü'ütlánesh.\n\nThe puppet playing Pendárte moved from Plane to Plane (each with its own backdrop, showing fantastical landscapes) and in each one faced a new foe crafted of paper or bone or gems. Sometimes they would battle, while in other scenes Pendárte would humorously trick the demon. In the climactic battle, the small hero was pitted against a monstrous and ill-formed puppet made of reeds and paper. Pendárte's wooden sword clattered against Rü'ütlánesh's many limbs, occasionally breaking a reed with a loud snap that would cause the audience to gasp. Rü'ütlánesh appeared to use magic to cause wounds to spontaneously open upon Pendárte and pour forth blood (or rather, red ink).\n\nThe battle was waged back and forth across the stage, until finally Pendárte leaped upon the great demon's back, and stabbed down with his sword into the fragile paper. Then, from this husk rose the Princes Ssíneleth. The crowd all snapped approval. The evening was yet young; where did you go next?\n\nA: I looked for Wave, I mean Sáyi\nB: I went to see the dancers\nC: I went to go listen to the poetry reading", "endoftext": false }, { "action": "B.", "response": "In a tiled courtyard, young men and women adorned in transparent green (very little of it) danced to the music of drums and a stringed _tenturén_. The silver bells upon their anklets created their own tune as they swayed and stamped in unison. There are many stories in Jakálla of men who have risked their wealth, social standing, and even lives for the favor of a skilled dancing girl, and those hired by clan Golden Sunburst are very skilled indeed.\n\nThe dancers continued their display, at times languorous, at others frantic. The dancers continued their display, at times languorous, at others frantic. Watching them sway rhythmically to and fro, you fell into a gentle sleep. It had been a long day. Someone must have collected you when the party ended, for you have a vague memory of being groggily undressed, and then more unconsciousness.\n\n>Next Chapter\n. . . What happens the next morning and in the years to come is a story not yet written.\n\nI hope you enjoyed playing my game. If you did, keep an eye out on www.choiceofgames.com for the full story when I have written it.\n\nI want to thank M.A.R. Barker for giving me permission to spin a tale in his fabulously detailed world of Tekumel, more information about which can be found at www.tekumel.com.\n\nI also want to thank Dan and Adam for letting me write in choicescript and teaching me how to do so.\n\n>Play again", "endoftext": false }, { "action": "F.", "response": "The hiVriyén lineage of the White Stone clan revels in the patronage of Lady Dlamélish. The Green Eyed Lady is a mystical goddess of pleasure who encourages her followers to live in the moment and seek out new experiences. As a soldier you do her honor whenever you feel the rush of battle or gaze triumphantly upon a new vista. The statue of a beautiful and sensuous woman before you is her thirty-fourth aspect: Mrikáya, \"She Who Takes Pleasure in Battle\". On the altar you pleasingly arrange three large green blossoms and several silver coins. And what brings you to Dlamélish's Temple?\n\nA: I hope to lead my men well in the coming siege.\nB: I want to find glory and promotion\nC: I wish to return safely to my home and family when this is over", "endoftext": false }, { "action": "B.", "response": "The military is one of the few methods of social advancement within the Tsolyáni Imperium; and a soldier who is good at his trade, respectful of his superiors, and liberal with bribes can rise far, especially with a little luck. Hopefully this offering has brought you that luck.\n\nAs you finish praying the silence of the temple is disturbed by the faint scuffing of sandals upon stone. You turn in time to see a woman, wearing the badge of an assassin's clan, raise a blowgun to her lips. As you duck, a poisoned dart whistles by your ear to thunk into the altar. You are alone in the small shrine and unarmored, though your _chlén_ hide sword leans against the altar. (Metal is too rare on Tekumel to be of common use, and so soldiers fight with weapons cut from a tough hide which has been chemically treated to resemble soft bronze.)\n\nA: I grab my _chlén_ hide sword and lunge for the woman in expert form. B: I cast the spell 'Hands of Kra the Mighty', and crush her, as one does a fly.\nC: I focus my psychic energies and time slows around me. Picking up my chlén hide sword I advance.\nD: I whistle for two of my soldiers who are stationed outside.", "endoftext": false }, { "action": "B.", "response": "Though you are not as talented as the mages of your legion's sorcerer corps, you studied the casting of spells in Temple School, attaining a low priestly rank. You strike the ritual poses needed to bring forth a spell and the assassin's eyes widen in fear.\n\n>Next\nA great force cracks the stone flagging as she leaps aside and throws a small bronze dagger which lodges in your thigh. It is suicide to cast spells while touching metal, and she charges you like a wild zrné beast, pressing the attack before you can remove the knife.\n\nA: Though an accomplished spell caster and leader of men, I am no match for an assassin in close combat, so I fight defensively and whistle for two of my soldiers who are stationed outside.\nB: I am as deadly with a sword as I am with my spells, and leap to meet her attack with a ferocious counter attack.", "endoftext": false }, { "action": "B.", "response": "The look of victory in the assassin's eyes turn to surprise as you grab your chlén hide sword and leap forward. After a few exchanges, you boldly duck down and remove the bronze dagger. Fearing your spells the assassin backs away.\n\nA: She is too tired now to dodge my spell which crushes her with terrifying force. Her death is a fair price for an attempt upon my life, but I make it quick.\nB: With careful finesse I use my spell to pin her gently to the stone floor. I'm curious to know whether it's true that Assassins cannot be tortured into betraying their clients.\nC: I once more strike the poses needed to cast spells and summon forth a ball of flame. \"Do you yield?\"", "endoftext": false }, { "action": "B.", "response": "Most officers would jump at the chance to ride in comfort and socialize with their superiors, but not you. Why?\n\nA: I want my legionaries to know I lead from the front and share their tribulations.\nB: This way I will stand out in the eyes of my superiors.\nC: I want to use the opportunity to see how things stand with my legionaries with my own two eyes.\nD: I enjoy marching.", "endoftext": false }, { "action": "B.", "response": "It was quite convenient not needing to leave the warmth of the dormitory and walk through the damp hall on the chilly spring night. You simply dragged your sleeping mat over next to Wave, who was still awake, waiting for you. \"Tiuni, I was worried you were mad at me and were not coming tonight,\" he whispered. You thought how strange it would be that after tomorrow no one would ever call you Tiuni again. There was pride in the idea that you would finally have an adult's name and an adult's responsibilities.\n\nEarlier that day you had found Wave gambling with some of the other boys in one of the courtyards. You knew that his mother would not have approved of gambling, and worst of all, he had placed the small ceramic amulet of _Dletára_ \"The Goddess of Reflective Pleasures,\" patroness of love between members of the same sex, that you had given him in the pot! After the dice had been thrown and he had won, Wave had claimed he had only bet it because he had known it would bring him luck; but as Wave slipped the amulet back around his neck, and gathered up his winnings, you had stormed off with tears in your eyes. Though Wave was beautiful and clever, he could also be spoiled, sure that his winning personality could get him out of any situation.\n\nNow he was looking up at you with a vulnerable worry, different from the brash assurance of earlier in the day.\n\nA: \"I could not stay angry with you.\"\nB: \"You hurt my feelings, _tsámmeri_, when you do not value my gifts.\" C: \"If you ever do something like that again, we're through!\"", "endoftext": false }, { "action": "You keep going", "response": "Really? What is your name then?\n\n>Type Something", "endoftext": false }, { "action": "Snuggles", "response": "An excellent and noble name! And what offering did you present?\n\nA: A large pile of coins of pure silver\nB: A green glass vial filled with sweet perfume\nC: An emerald colored snake", "endoftext": false }, { "action": "B.", "response": "Your tale of a young man who tried to rescue his beloved from the Garden of the Weeping Snows--only to end frozen as a statue a hair's breadth from her touch for all eternity--reinforced the mood of sentimental despair. A certain despondency hung in the room as you left. The evening was yet young; where did you go next?\n\nA: I went to watch the puppet show\nB: I went to see the dancers", "endoftext": true }, { "action": "%", "response": "Money will come when you are doing the right thing.\n\nBabe, I'm really sorry, but I'm going to have to cancel dinner. Yeah, I've got to stop the boss from being executed.\n\nBeginner's Lessons from \"The Big Book of Financial Crimes\"\n\nNo! My shiniest of shiny objects! Don't fly aw--- Come back! I love you!\n\nWell, now that my girlfriend's mad at me, where were we? Ah, right.\n\nIt's kind of boring here. I hear the king hasn't put anybody in the dungeon in over a year. Must make you feel special. It's drafty, being up in the tower, and the stones in the wall have chips and various--- do you really care? They're old. The door looks pretty sturdy. There's some light coming into the room from a window about, uh, twice your height up. Can we leave?\n\nI can see a tapestry, a bed, a mirror and an annoying git in a dress here.", "endoftext": false }, { "action": "About yourself", "response": "You're a mediocre wizard. No, no, boss, don't look sad! Wait for me to finish! You're a great inventor! See, there was a compliment coming. You always have the best ideas. Remember Primo Eyeballs-in-a-Can? That was my personal favorite, for obvious reasons. But your ideas don't always, er, work right. That's why you took the wizarding job: 'cause it gets you money to work on your inventions until we hit it big. Which we will, as soon as we replace all that missing money and keep you from getting killed and, um, okay, this is probably not cheering you up as much as I'd hoped.\n\nRight now your body is in the corner, unconscious. You're wearing your completely awesome purple robe, but your hat got lost in the arrest fiasco. The stupid fat guy searched you and took all your stuff, but maybe there's something he missed. I don't know.", "endoftext": false }, { "action": "You check your inventory", "response": "I'm carrying around:\nthe mind of a mediocre wizard", "endoftext": false }, { "action": "You look at the mirror", "response": "It's an oval mirror with a steel frame bolted to the wall. The frame has little diamond-shaped cutouts in it. The mirror itself is about as big as I am. It's got a big dent in it, but it still works as a reflective surface.", "endoftext": false }, { "action": "You look in the mirror", "response": "Hey, it's me! I'm W.D., your familiar, and I'm awesome. Check out these feathers!", "endoftext": false }, { "action": "You examine wizard", "response": "(the annoying git in a dress)\nYou're a mediocre wizard. No, no, boss, don't look sad! Wait for me to finish! You're a great inventor! See, there was a compliment coming. You always have the best ideas. Remember Primo Eyeballs-in-a-Can? That was my personal favorite, for obvious reasons. But your ideas don't always, er, work right. That's why you took the wizarding job: 'cause it gets you money to work on your inventions until we hit it big. Which we will, as soon as we replace all that missing money and keep you from getting killed and, um, okay, this is probably not cheering you up as much as I'd hoped.\n\nRight now your body is in the corner, unconscious. You're wearing your completely awesome purple robe, but your hat got lost in the arrest fiasco. The stupid fat guy searched you and took all your stuff, but maybe there's something he missed. I don't know.", "endoftext": false }, { "action": "You examine the dress", "response": "I love your robe. It's so stylish. It's purple and dark purple and darker purple and all swirly patterned and stuff, and it's covered in sequins and sparkles and shiny and glittery and glowy! It's mesmerizing. You look great, even unconscious. There are big floppy pockets sewn inside. You usually keep all kinds of stuff in there.", "endoftext": false }, { "action": "You look in the pockets", "response": "Hey, hey, there's a magic wand in one of the pockets! Man, the fat guy didn't even think it was worth taking? That's just sad.", "endoftext": false }, { "action": "You look at the wand", "response": "This is the Aetheric Coin Generator Mark III! It turns air into faery coins. The Mark I only lasted through seven thousand uses or so, and Mark II backfired and turned coins into air.", "endoftext": false }, { "action": "You examine the tapestry", "response": "It's a garish sight. I'm usually all over things with more than thirty colors, but none of these even go together. I don't think humans are supposed to be that shade of orange. I think the blue blobby thing is meant to be a unicorn, but that's a wild guess.\n\nThe tapestry was probably made by the late queen. I've heard stories about her prolific and, er, unique talent. I'm sure the old guy couldn't bear to throw it out, and nobody else could bear to look at it. There's a wobbly inscription woven into the corner.", "endoftext": false }, { "action": "You examine inscription", "response": "\"To my beloved on our twenty-fifth wedding anniversary. May our love always be as eternal as the flowing fountain.\"\n\nThat's a fountain? I guess this was made by the queen. Aw, that's so sad. I mean, she had no taste, but they say the old guy really loved her and went mad with grief after she died. I guess that was good for us, with you getting the job here and him never caring what you did.", "endoftext": false }, { "action": "You get the tapestry", "response": "That's fixed in place.", "endoftext": false }, { "action": "You look at the bed", "response": "It's a wooden bed frame that would be big enough for one human with a mattress or pillows, but there aren't any around. It doesn't look particularly comfortable, and the wood's splintering.", "endoftext": false }, { "action": "You look under the bed", "response": "Nothing but a bit of dust.", "endoftext": false }, { "action": "You examine the door", "response": "It's a big wooden door, wide enough for two humans to walk through it at once. Based on all the noise when they threw us in here, it's locked from the outside.", "endoftext": false }, { "action": "You open the door", "response": "Hmm, the latch won't move. I think it's locked, and I don't think I'd be strong enough to push it open even if it weren't. Wings aren't really good for that kind of task.", "endoftext": false }, { "action": "You examine the window", "response": "The \"window\" is just a space in the stones. It's smaller than a human but bigger than a raven, if you catch my drift.", "endoftext": false }, { "action": "You wake wizard", "response": "(the annoying git in a dress)\nYour body is out cold from that whack the guards gave you, apparently unconscious beyond what I can fix with ravenous violence. You're lucky you ate one of your Mind Melding Mints when you did. I am not so lucky.\n\nI will also point out that I have not eaten your delicious eyeballs, despite having a perfect opportunity to do so. You're welcome.", "endoftext": false }, { "action": "You look at Mind", "response": "It's...well...it's hard to describe what it's like to have someone else in your head.", "endoftext": false }, { "action": "You put Mind in the wizard", "response": "(the annoying git in a dress)\nIf only it was that easy.", "endoftext": false }, { "action": "Peck wizard", "response": "(the annoying git in a dress)\n..You know what? You, I will do random violence to. Consider yourself pecked. You're still unconscious, though.", "endoftext": false }, { "action": "You fly through the window", "response": "Whooooosh! I'm flying out the window to sweet, delicious freedom! And to sweet, delicious rotting meat, with any luck.\n\nThe gate's closed, which is a pity since we could probably steal a lot of nice stuff if we could get into the throne room or the king's bedroom. But the castle's on lockdown while the treasurer tries to figure out where the king's wandered off to, and I'm not going to attempt to peck my way through the giant wooden doors.", "endoftext": false }, { "action": "You go west", "response": "I've stopped in front of a cottage, which is the only interesting thing for miles. Fields of corn barely taller than I am surround us and make for a really dull view. Civilization is back to the northwest, and the castle is east of here.\n\nThere's a red barn off to the west.\n\nI can also see a hedgehog here.", "endoftext": false }, { "action": "You examine the hedgehog", "response": "Hedgehogs are, sadly, inedible, so there's not much to say about them. This one is frolicking, which is very undignified. In fact, I think it's singing.", "endoftext": false }, { "action": "You listen to the hedgehog", "response": "It appears to be singing about how nice it is to be pointy. I think I'm losing intelligence just listening to it.\n\nThe hedgehog starts to sing:\n\nDoop de dooooooo,\nIt's a round life for meeeeee!\nWe're roly and poly\nAnd hedgyhogoly,\nA life in the hedge is for meeeeee!", "endoftext": false }, { "action": "Peck hedgehog", "response": "I wish I could, but he's just too pointy.", "endoftext": false }, { "action": "Hello", "response": "\"Hey, hedgehog, I---\"\n\n\"Hi! Got any food? Got any food? Iiiiiiiiii'm pointy!\"\n\nI think I'm done here.\n\nThe hedgehog starts to sing:\n\nSinging is the best,\nThe best, the best!\nWhat's the best?\nThat's riiiiiiiiight, it's siiiiiiiinging!", "endoftext": false }, { "action": "You ask the hedgehog about the food", "response": "\"Hey, hedgehog, I---\"\n\n\"Hi! Got any food? Got any food? Iiiiiiiiii'm pointy!\"\n\nI think I'm done here.", "endoftext": false }, { "action": "You feed the hedgehog", "response": "(to the hedgehog)\nI haven't got the hedgehog.", "endoftext": false }, { "action": "You look at the corn", "response": "The corn won't be ripe for months. I wish we still had some of that Numinous Plant Enhancer left. Man, that was a great invention. It turned plants into rotting meat! I don't understand why nobody wanted to buy it.\n\nThe hedgehog starts to sing:\n\nSinging is the best,\nThe best, the best!\nWhat's the best?\nThat's riiiiiiiiight, it's siiiiiiiinging!", "endoftext": false }, { "action": "You look at the barn", "response": "It's a bit far off to see very well.\n\nThe hedgehog starts to sing:\n\nIs a happy happy hog!\nIt's a good day for eating\nAnd siiiiiiiiiiiinging!", "endoftext": false }, { "action": "You examine the cottage", "response": "A fairly nondescript house of the sort I understand humans like to live in. Its door is ajar.", "endoftext": false }, { "action": "Go inside", "response": "You'll have to be more specific, boss.\n\nThe hedgehog starts to sing:\n\nIs a happy happy hog!\nIt's a good day for eating\nAnd siiiiiiiiiiiinging!", "endoftext": false }, { "action": "You enter the cottage", "response": "These little country houses are hit or miss. Sometimes they have good food to steal. Sometimes their owners want to cook and eat you. This particular one is a one-room cottage with a thatched roof. The chimney's the nicest thing here. Unfortunately for us, there's nothing cooking on the fireplace. No fire either, so waiting around here isn't going to get us any food. Nobody's here, though the door to the north is ajar.\n\nA ramshackle table stands against the wall.\n\nThere are some farming tools in the corner of the cottage.", "endoftext": false }, { "action": "You look at the chimney", "response": "It's a red brick chimney. I'm not a great judge--- I don't know why anyone would ruin meat by setting it on fire--- but it looks nicer than the rest of the house. The bricks look like they're exactly the same size, and they're laid out in straight rows. Most of them, anyway; one is sticking out a bit. It looks like the mortar surrounding it has been cut away.", "endoftext": false }, { "action": "You examine the brick", "response": "There's one brick in the fireplace that's sticking out. It looks like the mortar around it's been cut away.", "endoftext": false }, { "action": "You pull the brick", "response": "Okay. It's a rough surface. I can probably get my claws in and drag it out. Rrrgh! Well, I didn't manage to pry it all the way out, but I did shift it a little. There's a parchment concealed under the brick.", "endoftext": false }, { "action": "You get the parchment", "response": "Taken.", "endoftext": false }, { "action": "You read it", "response": "This is...well...man, this is a lot of text. I didn't know humans could write letters that tiny. Give me a minute.\n\n...Okay, I'm pretty sure it's some kind of insurance policy. Bearer gets...um, hmm. I think it's an insurance policy on a barn west of here, but don't quote me on that.", "endoftext": false }, { "action": "You look under the table", "response": "Good idea! Maybe there are some shiny coins or something!\n\nNo, sadly.", "endoftext": false }, { "action": "You examine the tools", "response": "They're some tools that you humans probably use to farm, uh, farm stuff. Some of them have pointy bits, if that helps.", "endoftext": false }, { "action": "You check your inventory", "response": "I'm carrying around:\nsome farming tools\na parchment\nthe mind of a desperate wizard", "endoftext": false }, { "action": "Go north", "response": "I've stopped in front of a cottage, which is the only interesting thing for miles. Fields of corn barely taller than I am surround us and make for a really dull view. Civilization is back to the northwest, and the castle is east of here.\n\nThere's a red barn off to the west.\n\nI can also see a hedgehog here.\n\nThe hedgehog starts to sing:\n\nIs a happy happy hog!\nIt's a good day for eating\nAnd siiiiiiiiiiiinging!", "endoftext": false }, { "action": "You show the tools to the hedgehog", "response": "I'm not getting any response. Pssh. I wish I had one of your Extremely Loud Icebreaker Crackers. Those always got a response, even if it was usually a violent one.", "endoftext": false }, { "action": "You give the tools to the hedgehog", "response": "Hey, this is hard-earned stuff. I'm not just giving it away here.", "endoftext": false }, { "action": "Go west", "response": "Yep, big red barn. It's got a new paint job, too. It looks like it's in good condition, actually. I don't see any cobwebs in the corners or birds' nests, so either it's been freshly-built or they really cleaned the place out recently. Even the hay in the stalls is untrampled.\n\nI can see a pile of hay here.", "endoftext": false }, { "action": "You examine the hay", "response": "The hay is dry and clean, which is pretty atypical for hay in a barn. I wonder if they haven't moved the animals in yet.", "endoftext": false }, { "action": "Go east", "response": "I've stopped in front of a cottage, which is the only interesting thing for miles. Fields of corn barely taller than I am surround us and make for a really dull view. Civilization is back to the northwest, and the castle is east of here.\n\nThere's a red barn off to the west.\n\nI can also see a hedgehog here.", "endoftext": false }, { "action": "Go east", "response": "The gate's closed, which is a pity since we could probably steal a lot of nice stuff if we could get into the throne room or the king's bedroom. But the castle's on lockdown while the treasurer tries to figure out where the king's wandered off to, and I'm not going to attempt to peck my way through the giant wooden doors.", "endoftext": false }, { "action": "Go north", "response": "Big Street, South End\nBig Street is the main street in the city. It's big enough for four wagons to pass side by side (hence the name), and it's actually cobbles instead of dirt like all the other roads. There are various shops selling clothes and other things we don't care about. This stretch of the road is pretty boring; the financial district is farther north.", "endoftext": false }, { "action": "Go north", "response": "Big Street, Center\nBig Street is as big here as it is further to the south, although people have set up stalls in the middle, so it's more crowded. Mel's is to the east. We might be able to find something useful there. The financial district is farther north.", "endoftext": false }, { "action": "You go east", "response": "Mel's Magnificent Mystical Minutiae is the real deal. You can get all sorts of magical things here. Some of it is cheap junk that doesn't work, and that's what most people get; but if you want serious magic (and you've got serious money), Mel's is the place.\n\nWe're here to ask Mel for a Midas potion specifically, which might save your bacon.\n\nSome of Mel's famous Exploding Cockroaches are on display here.\n\nA red balloon is here, probably as part of some promotion.\n\nMel's at the counter.", "endoftext": false }, { "action": "You look at Mel", "response": "Mel notices me and gives me a boisterous greeting. \"Hey, W.D.! How's my favorite raven doing? How's your boss? Need more color-changing powder? I have to warn you, I don't think this 'Cow of a Different Color' project is going to catch on.\"\n\n\"Not good, Mel. The Perfectly Foolproof Illusion on the treasury wasn't.\"\n\n\"Oh. Does that mean you are recently unemployed? Would you like a job? I've been meaning to branch out into delivery, but people are afraid of golems, so...\"\n\n\"No, no. The boss is still good, at least for a few hours. I may be back tomorrow, though. (No offense, boss.) We, er, figure the only thing that might save the chief's bacon is to, uh, turn the fake treasure into...er...\"\n\n\"Yes?\"\n\n\"...real treasure. Uh, you wouldn't happen to have a Midas potion just, you know, lying around?\"\n\nMel's normally placid face darkens, and he glowers at me. \"W.D., you know that I like you and your master, but I do not typically keep potions which are primarily composed of irreplaceable components just 'lying around'. Besides, their manufacture is highly illegal, and I have an unfortunate allergy to prison.\"\n\n\"I know, I know. It was a long shot. We just thought you might have something.\"\n\nMel sighs. \"I could possibly sell you some components, and then what you did with them would be up to you. But these ingredients are not cheap, and my favor to you would be selling them at all. You would have to come up with nearly enough money to repopulate the treasury on your own.\"\n\n\"Oh. Well, I'm sure we can come up with something. I like shiny objects, after all. I can probably scrounge up some money.\"\n\n\"All right. Good luck, W.D.\"\n\n...Oh, shoot, I forgot what you asked me to do. Sorry, boss.", "endoftext": false }, { "action": "You examine the cockroach", "response": "They're amazingly realistic, except for the exploding part.", "endoftext": false }, { "action": "You ask Mel about the cockroach", "response": "\"How are the Exploding Cockroaches working out for you?\"\n\n\"Excellently, thank you. I will never tire of watching little Billy Goatsmith try to steal them.\"", "endoftext": false }, { "action": "You examine Mel", "response": "You know Mel! He runs the magic shop. He finds you charming, because you're like a kid to him, what with him being an actual super-duper wizard and you being sort of a tinkerer who can do a few spells here and there. Don't think that frowny face at me! It's not an insult! It's a fact. Mel likes the tinkering, anyway. He buys more of your inventions than anybody. I think he's still got some of the Exploding Cockroaches on the tricks shelf. He likes it when kids try to shoplift them.\n\nAnyway, in case you've somehow forgotten, Mel always looks happy. He's got enough magic power to do whatever he wants, but what he wants is to quietly retire in this little shop. He dresses all in green, and I think he conjures up his clothes himself. He wears glasses that can see into your soul. (Or maybe he just thinks they look cool.) He's also the only person in town other than you who isn't too stupid to speak Raven.", "endoftext": false }, { "action": "You examine the balloon", "response": "It's a shiny red balloon on a string, filled with that special air that makes things float. It's really shiny. We should keep it and look at it for a while.", "endoftext": false }, { "action": "You ask Mel about tapestry", "response": "\"I'm not quite sure I follow you, W.D.\"", "endoftext": false }, { "action": "You tell Mel about the tapestry", "response": "Frankly, boss, I don't think there's anything I can tell Mel that he doesn't already know. The man's a genius. We might have better luck asking questions, though.", "endoftext": false }, { "action": "You ask Mel about the balloon", "response": "\"Can I have the balloon?\"\n\n\"Yes, W.D. It's just there for advertisement. I can conjure up another one.\"", "endoftext": false }, { "action": "You get the cockroach", "response": "As you well know, those little guys are extremely unstable. Also, Mel's Magic Shop is you-break-it-you-buy-it.", "endoftext": false }, { "action": "You ask Mel about the hedgehog", "response": "Mel shakes his head. \"Sorry, I didn't catch that.\"", "endoftext": false }, { "action": "You ask Mel about the queen", "response": "\"The queen died, what, five years ago? That was before we got here. What was she like?\" you ask Mel.\n\n\"She was very active. Always a new project. One year it was beets; the next it was tapestries. I believe the populace approved of her in a bemused sort of way. She never did anything too harmful, and she never stuck with anything for too long. She was our own little goddess of chaos. She and the king were very much in love, of course. He loved her more than anything. More than his own sanity, certainly.\"", "endoftext": false }, { "action": "You ask Mel about king", "response": "\"Do you think the king will let the treasurer go ahead and off the boss?\"\n\n\"I think the our dear king is not so mad that he can ignore the theft of the entire treasury. I think your employer is correct that replacing the money is his last, best hope for survival.\"", "endoftext": false }, { "action": "You ask Mel about the wand", "response": "\"Know anything about magic wands, Mel?\"\n\n\"Not much. They're really only used by less experienced or talented wizards. Most people outgrow them quickly. I think the usual way to activate one is by waving it.\"", "endoftext": false }, { "action": "You go to the west", "response": "Big Street, Center\nBig Street is as big here as it is further to the south, although people have set up stalls in the middle, so it's more crowded. Mel's is to the east. We might be able to find something useful there. The financial district is farther north.", "endoftext": false }, { "action": "You go north", "response": "Big Street, North End\nThis is the heart of Moneyville, the financial district. There's a bank, the stock market, money changers - you want to spend and get money, you come here. This is a terrible part of town for getting food, but it's a great place for shiny, shiny gold. Everything here sparkles. Yeah...coins everywhere....Oh, sorry. I spaced out for a minute there.\n\nYou can go west deeper into the city if you feel like being harassed by guards. The bank's east of here and the stock market's northeast.", "endoftext": false }, { "action": "You go east", "response": "The bank's already closed for the day. That's unfortunate; it's probably full of money.", "endoftext": false }, { "action": "Go northeast", "response": "This is the floor of the stock market, and it's full of animals. There's hooting and honking and barking and mooing. I'm getting hungry just thinking about it.\n\nI can see a salesman here.", "endoftext": false }, { "action": "Examine salesman", "response": "The salesman is wearing a fancy black suit. He seems faintly oily, but not in the delicious fried meats kind of way.", "endoftext": false }, { "action": "You examine the animals", "response": "There are more kinds of animals here than I can count. There must be, like, ten different kinds. They're currently alive, which is not the most delicious state for an animal, but I can dream.", "endoftext": false }, { "action": "You ask the salesman about the animals", "response": "\"Awk!\"\n\n\"Howdy, little birdie! Would you like to hear about Surety Insurance? We have policies to cover every...\"\n\nThis guy is evangelizing insurance to a bird. I've already zoned out.", "endoftext": false }, { "action": "You show the parchment to the salesman", "response": "\"Hmm, yes, this is one of our policies. If anything unfortunate should happen to the barn at 1 Farmland Farm, then the bearer will be entitled to...ah, let's see...eight thousand florins.\"", "endoftext": false }, { "action": "You go southwest", "response": "Big Street, North End\nThis is the heart of Moneyville, the financial district. There's a bank, the stock market, money changers - you want to spend and get money, you come here. This is a terrible part of town for getting food, but it's a great place for shiny, shiny gold. Everything here sparkles. Yeah...coins everywhere....Oh, sorry. I spaced out for a minute there.\n\nYou can go west deeper into the city if you feel like being harassed by guards. The bank's east of here and the stock market's northeast.", "endoftext": false }, { "action": "You go west", "response": "This is Mindo Street. I think Mindo was the chancellor a long time ago or something. There's fields or farms or something southwest of here, which is less likely to contain snacks but also less likely to smell like people. Big Street's back east.\n\nSandie's Hot Meats stall is here. Sandie's at the counter.", "endoftext": false }, { "action": "You examine Sandie", "response": "Sandie is a short, round woman. To a first approximation, she's a sphere. To a second approximation, she's a sphere with hands. She's got a greasy apron on and she smells fantastic. I love her and her meaty ways. She only loves me when I have money.", "endoftext": false }, { "action": "You get the meat", "response": "Boss, that is an excellent idea, but Sandie has a mean backhand.", "endoftext": false }, { "action": "You ask Sandie about the meat", "response": "\"Quork quork quork!\"\n\n\"I know what you want, W.D., but I'm not giving you any food unless you have some real money. Your tab is already ridiculous.\"", "endoftext": false }, { "action": "Go upward", "response": "It's kind of boring here. I hear the king hasn't put anybody in the dungeon in over a year. Must make you feel special. It's drafty, being up in the tower, and the stones in the wall have chips and various--- do you really care? They're old. The door looks pretty sturdy. There's some light coming into the room from a window about, uh, twice your height up. Can we leave?\n\nI can see a tapestry, a bed, a mirror and an annoying git in a dress here.", "endoftext": false }, { "action": "You look in the pockets", "response": "In the robes is a magic wand.", "endoftext": false }, { "action": "Wave wand", "response": "Poof! A glittering coin materializes in the air in front of me and drops to the floor.", "endoftext": false }, { "action": "Again", "response": "I already have that.", "endoftext": false }, { "action": "Wave wand", "response": "Nothing happens. I think Mel said something about having to destroy the last coin first. Conservation of energy, or something.", "endoftext": false }, { "action": "You fly", "response": "Whoooosh! That was fun, boss, but we should get back to saving your miserable hide.", "endoftext": true }, { "action": "Go downwards", "response": "The gate's closed, which is a pity since we could probably steal a lot of nice stuff if we could get into the throne room or the king's bedroom. But the castle's on lockdown while the treasurer tries to figure out where the king's wandered off to, and I'm not going to attempt to peck my way through the giant wooden doors.", "endoftext": false }, { "action": "Go north", "response": "Big Street, South End\nBig Street is the main street in the city. It's big enough for four wagons to pass side by side (hence the name), and it's actually cobbles instead of dirt like all the other roads. There are various shops selling clothes and other things we don't care about. This stretch of the road is pretty boring; the financial district is farther north.", "endoftext": false }, { "action": "You examine the coin", "response": "This is one of your majick faery coins. They were incredibly useful for a while, but then some wiseacre figured out that they explode if you put salt on them. Now everyone in town knows they're not real gold. The coins are useless as currency, at least until we find a new idiot.", "endoftext": false }, { "action": "You look at the salt", "response": "I'm told that humans put salt on things to make them taste salty. Psh. The only seasoning meat needs is more meat.", "endoftext": false }, { "action": "You ask Sandie about the salt", "response": "\"Awk awk caw!\"\n\n\"I know what you want, W.D., but I'm not giving you any food unless you have some real money. Your tab is already ridiculous.\"", "endoftext": false }, { "action": "You look at the counter", "response": "Sandie's Hot Meats is exactly what it says on the tin. It's a tent with a couple of tables and the delicious smell of hot, hot meat products. You can get the \"Excitement Mix\", which contains the random meat mix of the day, or you can pay twice as much to guarantee that you're eating pork or beef or some other animal you humans are picky about. (I suspect you get the Excitement Mix no matter what you pay for.) As usual, Sandie's here running the stall.\n\nInside the meats stall are some meat pans, some salt and some pepper.", "endoftext": false }, { "action": "You put the coin on the hay", "response": "Okay, I've put the faery coin on the pile of hay.", "endoftext": false }, { "action": "You put the salt on coin", "response": "Fwoooom! The faery coin explodes! Sparks everywhere!\n\nI think the hay is on fire. Yep, it's kind of smoking. Oooh, I see flame!", "endoftext": false }, { "action": "Go east", "response": "I've stopped in front of a cottage, which is the only interesting thing for miles. Fields of corn barely taller than I am surround us and make for a really dull view. Civilization is back to the northwest, and the castle is east of here.\n\nThere's a red barn off to the west.\n\nI can also see a hedgehog here.\n\nOooh, I can see flames shooting out of the barn! There's this huge cloud of smoke going up!\n\nThe hedgehog starts to sing:\n\nIs a happy happy hog!\nIt's a good day for eating\nAnd siiiiiiiiiiiinging!", "endoftext": false }, { "action": "You examine barn", "response": "It's a bit far off to see very well.\n\nThe barn's collapsing! Crash! Smash! It's like the time your Solar-Powered Juice Extractor went wrong and took out that entire apple orchard!", "endoftext": false }, { "action": "You wait", "response": "All right.\n\nThe barn's now a pile of ash and rubble! Aww, man. I guess that means the show's over.\n\nThe hedgehog starts to sing:\n\nIs a happy happy hog!\nIt's a good day for eating\nAnd siiiiiiiiiiiinging!", "endoftext": false }, { "action": "Go west", "response": "You should have thought of that before you had me burn the barn down.", "endoftext": false }, { "action": "You show the policy to the salesman", "response": "\"Hmm, yes, this is one of our policies. If anything unfortunate should...\" He trails off as he notices a rising plume of smoke in the distance. \"I see. Well, then. I suppose this is yours.\" He takes the parchment from me and hands me a check.", "endoftext": false }, { "action": "Examine check", "response": "We got this check for burning down--- er, redeeming the policy on the barn at 1 Farmland Farm. Well, actually, we did both of those things.", "endoftext": false }, { "action": "Go east", "response": "Mel's Magnificent Mystical Minutiae is the real deal. You can get all sorts of magical things here. Some of it is cheap junk that doesn't work, and that's what most people get; but if you want serious magic (and you've got serious money), Mel's is the place.\n\nWe're here to ask Mel for a Midas potion specifically, which might save your bacon.\n\nSome of Mel's famous Exploding Cockroaches are on display here.\n\nMel's at the counter.", "endoftext": false }, { "action": "You show the check to Mel", "response": "\"Hey, Mel, what do you say about eight thousand florins?\"\n\nMel takes the check and considers it. \"Hmm. Made out to cash, even. All right, W.D., I'm impressed. Perhaps you will be able to get enough money.\"\n\nThis is wonderful, boss! I think we're well on our way to creating the potion and saving your bacon!", "endoftext": true } ]
gcdgf87v754zpemy
The Mage Wars: Statue
Jim Fisher
[ "Science Fiction" ]
[ "incomplete", "IntroComp 2003", "multiple protagonists", "past tense", "Third person" ]
2,003
[ 1, 1, 0, 2, 0 ]
4
3.25
20100703
false
[ { "action": "%", "response": "(circa 9243)\n\n\"Daddy!\"\n\n\"Daddy!\"\n\nYou are accosted by two gleeful children as you walk into their dimly illuminated bedroom. They bound up in unison and leap on you from their respective beds. You first catch Kylina -- your six-year-old daughter -- then immediately pick your four-year-old son -- Mathen -- out of the air. Both children hug you tightly making you smile, comforted by this familiar nightly ritual. You squeeze both of them together in your arms, enjoying the sensation of your two children. You've always loved this moment -- the embrace before you put them to bed.\n\nA small bedroom with two beds, one for each of your children. The illumination spell, a common casting available these days in every home in Darisia, is set very low so as to facilitate their falling asleep.\n\nKylina, your six-year-old daughter, has your eyes and Cylest's long dark hair.", "endoftext": true }, { "action": "About you", "response": "Starting to grey, but still in excellent health. If not for your fame, no one could possibly guess your real age.", "endoftext": false }, { "action": "You examine Mathen", "response": "Mathen, your four-year-old son, has short blonde hair. His smile is missing his two front teeth.\n\nKylina kisses you on the cheek then smiles a contrived farce of a smile at her brother.", "endoftext": false }, { "action": "You hug Kylina", "response": "You pull your daughter close and give her a hug then kiss her on the forehead. She smiles and gives you a kiss on the nose.\n\nMathen gives you a hug, squeezing tightly around your neck, and crosses his eyes at his sister.", "endoftext": false }, { "action": "Ms.", "response": "Children's Bedroom Marcus Philbrook [MSpk] 5 Press X to exit\n>What story would you...<\nOnce upon a time, there were three little pigs...\nCaptured the conquering lord...", "endoftext": false }, { "action": "You go to the north", "response": "Children's Bedroom Marcus Philbrook [MSpk] 5 Press X to exit\nWhat story would you...\n>Once upon a time, there were three little pigs...<\nCaptured the conquering lord...", "endoftext": false }, { "action": "P.", "response": "Children's Bedroom Marcus Philbrook [MSpk] 5 Press X to exit\n>What story would you...<\nOnce upon a time, there were three little pigs...\nCaptured the conquering lord...\n>ask about their preferred story\n\"What story would you like for me to tell you?\" you ask, already knowing the answer.\n\n\"Tell us about when you were young!\" answers Kylina decisively.\n\n\"Yes! Tell us the statue story!\" Mathen agrees, clapping his hands together.", "endoftext": false }, { "action": "Ms.", "response": "Children's Bedroom Marcus Philbrook [MSpk] 6 Press X to exit\n>Where do I begin...<\n>tell statue story\nYou smile, and take in a long breath. \"Let me see, where do I begin? Oh yes...\n\n\"It had been three weeks since my spirit had died, three weeks since all the color had drained from the world, three weeks since...\"\n\n\"No. Don't start there!\" Mathen interrupts. \"Start before that, when Mommy was a little girl!\"\n\n\"That's not before, you dummy!\" scorns his sister. \"Mommy was after, while Daddy was sleeping!\"\n\n\"Nuh-uuuh!\"\n\n\"Yes she was!\" Kylina glares at Mathen. Mathen retorts by sticking his tongue out at her.\n\n\"It's okay,\" you say smoothly. \"We can start with Mommy. Maybe the story goes better that way.\"\n\nMathen smiles smugly at his sister, who decides to ignore him.\n\nYou think for a moment about where to begin. \"Okay,\" you start. \"Mommy -- that is, 'Cylest' -- had wandered away from the others...\"\n\n(circa 9223)\n\nCylest had wandered away from the others. The museum was amazing and she wanted to see all of it, but the statue -- THE statue, was too captivating. She had listened to the stories all of her life. It was the statue made by the ancients, the only remnant of a civilization before recorded history. None knew how the statue had been made or how the ancients had managed such realism. No one could even guess about what it was made from. The mages claimed that it was immune to most of their magiks and what little they could find out about it raised more questions than answers.\n\nCylest had always been enraptured by the mystery surrounding the statue. Although most thought it to be simply a statue of amazing detail, many believed that it was once a real man. It was a commonly told children's story that the statue was truly a dark mage who slept until his chosen time to rise again and enslave the world. It was said he was a mage of powerful evil -- more evil even than Noric the Dark who had been exiled with great difficulty into the Thanatos desert for leading an insurrection against her father. But Cylest secretly believed the statue was an ancient hero, captured by an evil mage of great power and made to suffer for all eternity. The statue was the single interest that she could always remember having, so she had jumped at the chance to visit the museum where it was housed. After the museum guide had led her party by it, she had taken the first opportunity to sneak away and return.\n\nNow, as she stood knee-high before the statue of the ancients and stared up into its heart-wrenching expression, she was ensnared by the romance of it all. The tall, mysterious, ancient man -- unloved, rejected, and distraught by loneliness -- stood waiting only for someone to love him. Yes, she thought as she peered into his sad, distant eyes. I do love him. And she always had, for the entire seven years of her life. He needed her love and she could not deny him of it. The grownups would not understand, but it didn't matter. She would prove her love...\n\nMuseum, Statue Exhibit (in the glass case)\n\nFrom within the case, sharing space with the statue, Cylest felt like an artifact herself, looking out into the empty museum.", "endoftext": false }, { "action": "You look at the statue", "response": "The statue was of a tall, handsome man, brimming with mystery and otherworldliness. The man held a strange box in his left hand, his thumb pressed against it purposefully. An ancient coat covered the man's torso and extended down to his knees. A small aperture in the coat, just within Cylest's reach, was visible.", "endoftext": false }, { "action": "You check your inventory", "response": "Cylest was carrying:\na promise pin (providing light)", "endoftext": false }, { "action": "You talk to the statue", "response": "[You can only do that to something animate.]", "endoftext": false }, { "action": "You examine the aperture", "response": "She looked closely at the small aperture in the statue, a gap in its strange ancient garb. It was a pocket. A perfect place to put the symbol of her love!", "endoftext": false }, { "action": "You examine pin", "response": "Cylest opened her fist and looked down at her promise pin. The pin, adorned with a glowing crystal, was symbolic of eons of Darisian tradition and her father would be livid when he found that she had taken it. It was to be given to her betrothed when she was old enough to make the decision. Well, she was old enough. She was seven years old -- almost eight -- and certainly old enough to love. After all, she loved this statue and the mysterious man that it represented. And the statue -- she was sure -- returned her love.", "endoftext": false }, { "action": "You look in the pocket", "response": "Cylest jumped several times, bobbing up and down just enough to see into the pocket. It was dark, but appeared to be empty. Not for long, Cylest told herself.", "endoftext": false }, { "action": "You put the pin in the pocket", "response": "Cylest reached up above her head and dropped the pin into the open pocket. There was a metallic tinkle as the pin slipped down the gap in the stone. She was certain that the statue would awaken for her now. It would come to life since she had proven her love for it. The ancient man would embrace her and sweep her away from her terrible life. Any moment he would open his lips and speak...\n\n\"Cylest!\" cried a stern voice from behind, making her jump. \"What are you doing in there?\" She turned to see her father's aide staring at her from outside the glass casing. \"Those display cases are meant to keep people from touching the artifacts! Get out of there, now!\" he commanded. \"That is no way for a princess to behave!\"\n\nPrincess Cylest nodded at his reprimand, and silently followed him as he led her back to the group, relieved that he had not seen what she had done with her pin.\n\nC H A P T E R . I\n(circa 1997)\n\nIt had been three weeks since my spirit had died, three weeks since all the color had drained from the world, three weeks since the horror had visited and marred me forever. I had knelt amidst the wreckage of glass and metal. I had held Karen's limp form upon my lap. I had closed her unseeing eyes. It had been three weeks since my reason to live had left this world and I had kissed my wife's cold, bloodied lips goodbye.\n\nThe loss was unbearable, the pain beyond measure. I had emerged dreadfully intact from the wreckage that had once been my automobile. I was unforgivably unscathed. To those around me, I seemed healthy and vibrant. Yet I was but a shell; dead in all ways that mattered.\n\nFrom my reflection, only an obscenity glared back. The perversity of it all taunted me. Not a scratch upon the killer who drove his love to her death. Not a bruise for the driver whose very reason to live was crushed in his passenger seat.\n\nAnd so it was that three weeks -- or minutes, or decades -- after the accident, I included myself in the secret. As I stared at my reflection in the coffee pot, I let myself in on the plan. As I did, I knew at once that I had made the decision weeks ago -- in the midst of the wreckage -- and kept it secret even from myself.\n\nTeresa had said that it was too soon for me to return to work, but I had dismissed her concerns. I needed to immerse myself, I had said. But it was a lie, and Malcolm had known. He watched me closely, scrutinizing my actions. He was as suspicious as any partner and friend of twenty years would be. But today was the meeting, and he could not be in two places at once.\n\nToday would be the day that I would realize my plan and put an end to this lifelessness...\n\nThe Mage Wars: Statue\n(INTROCOMP 2003 version)\nCopyright (c) 2003: Jim Fisher\n\nThe coffee nook was nothing more than a recessed counter top with a sink, providing easy access from the Northern boardroom. The office coffeemaker rested on the counter.\n\nIn the empty coffeepot, which I still held, my refracted reflection returned my gaze, reminding me of the perversity of my existence.", "endoftext": false }, { "action": "You check what you're carrying", "response": "I was carrying:\na white lab coat (being worn)\na coffeepot\na coffee mug\nsome coffee", "endoftext": false }, { "action": "You drink the coffee", "response": "I downed the coffee. It was not entirely pleasant having the after-taste that coffee has after it has sat too long after brewing. Still, it was remarkably warm and fresh for a cup of coffee that was possibly ten-thousand years old.\n\nThe meeting was progressing in the boardroom to the North. Malcolm was showing the two investors one of the petra-eikons.", "endoftext": false }, { "action": "You put pot on the coffeemaker", "response": "I returned the coffeepot to its place in the coffeemaker.", "endoftext": false }, { "action": "You check your inventory", "response": "I was carrying:\na white lab coat (being worn)\na coffee mug\n\n\"As soon as Dr. Philbrook rejoins us,\" Malcolm was saying, \"I can give you a demonstration of the device. I think you will be quite impressed.\"", "endoftext": false }, { "action": "You look at the coat", "response": "White and long, the coat came down to my knees. It had a single pocket at the bottom which I seldom used.", "endoftext": true }, { "action": "Look around", "response": "The coffee nook was nothing more than a recessed counter top with a sink, providing easy access from the Northern boardroom. The office coffeemaker rested on the counter, cradling the coffeepot.\n\nFrom the boardroom I could hear one of the two investors ask a question. Malcolm murmured a vague reply, and cleared his throat in a private, unspoken inquiry as to my well-being.", "endoftext": false }, { "action": "You put the mug on the counter", "response": "I put the coffee mug on the counter.\n\n\"The Petrian device is really something of a...\" I could hear Malcolm beginning one of his sales pitches. They weren't too bad, but they weren't what investors wanted to hear. It was apparent that he was stalling until I came back before delving into the details.", "endoftext": false }, { "action": "You go to the north", "response": "The boardroom was elegant and lavish. The East wall was comprised of windows framing a scenic view of the cityscape. Light shined through, distilled by tinting, and illuminated the room's centerpiece, a large marble table. A windowed wall and door exhibited the hall to the West. To the South was a small coffee bar.\n\nTwo investors sat at one end of the table, their backs to the windowed door and hall.\n\nOn the marble table was a cage (which was closed).\n\nMalcolm, dressed in the sleek office attire he wore on such occasions, sat at the head of the table; a deep concern for me shown on his face.\n\n\"It is real?\" asked one of the two men. He was holding the life-sized statuette of a turtle in his hands. The other man looked at it over his shoulder. Both seemed to be scrutinizing it for some flaw.\n\n\"Yes,\" responded Malcolm with a chuckle. \"It is as real as this one.\" Malcolm pulled the cloth from the cage, revealing the kitten within. It had been sleeping, but awoke at the light. The kitten began to mew as Malcolm opened the cage and reached for it.", "endoftext": false }, { "action": "You examine the kitten", "response": "The fluffy white kitten mewed happily.\n\nBoth men's eyes widened as Malcolm attached the Petrian device's electrode to the purring kitten's paw. It began to lick his right hand and he stroked the kitten playfully. In his left hand, he held the Petrian device.\n\n\"Will it hurt?\" the first man asked with a mixed expression of horror and fascination.\n\n\"Not at all,\" replied Malcolm smiling. \"The effect is instantaneous. The kitten will experience no sensation and will be unaware even of the passage of time.\"\n\n\"How much time?\" asked the second man.\n\n\"Whatever we choose,\" replied Malcolm. \"For this example, I've set the device for thirty days. I could just as easily have set it for thirty millennia.\"", "endoftext": false }, { "action": "You look at the device", "response": "It was partially obscured as Malcolm held it, but I had seen it many times. I did, after all, help invent it. There was one more, partially damaged but still functioning in the testing lab. I had plans for that one. It was small, about the size and shape of a portable stereo.\n\nMalcolm moved his hand from the kitten to the Petrian device. The kitten jumped playfully and tried to pursue his hand.\n\nThen Malcolm pushed the button and the kitten froze, turning instantly to a colorless grey stone material. It fell off the table, having been frozen in mid leap, and made a loud noise as it hit the floor. The two men gasped at the fallen kitten, paying no attention to the electrode which automatically retracted to the device.\n\nMalcolm reached down and picked the newly created statuette up from the floor and set it on the table. \"If you have any questions,\" said Malcolm with a smug smile. \"Dr. Philbrook and I will try to answer them as best we can.\"\n\nFor a moment, both men were speechless. They looked at the stoned kitten -- a newly created eikon -- with obvious wonder. It was always the same with these investors. This was the calm before the storm of questions.", "endoftext": false }, { "action": "You look at the kitten", "response": "The kitten, neither fluffy nor white any longer appeared to be a small statue chiseled out of stone, a petra-eikon.\n\n\"Can you bring the kitten out of this stoned state early?\" one of the investors asked Malcolm.\n\nHe shook his head. \"Once the Petrian energy imbues the subject, it dissipates at a constant rate. We've had no success at either speeding up or prolonging its effect.\"\n\nAs he spoke these words I realized that they weren't entirely true, but he didn't know yet. I had meant to tell him when I first made the breakthrough... but that had been just three weeks ago. All meaning in my life had been taken from me the very next day.", "endoftext": false }, { "action": "You examine the investors", "response": "Wearing almost identical black suits, the men were as two peas in a pod. I had participated in dozens of meetings exactly like this, and the investors were always the same. Karen and I used to joke that there was a cloning laboratory somewhere from which all investors came. I smiled at the fond memory of us joking, then winced at the pain of the realization that there would be no more of that happiness.\n\n\"And prolonging? What about trying to stone a statue that's already stoned?\" The man looked at Malcolm, a curious expression on his face.\n\n\"No,\" He answered. \"In the Petrian state, the subject no longer exhibits any of the qualities of organic matter and the process only affects the living.\"", "endoftext": false }, { "action": "You ask the inventors about the petrian state", "response": "(Asking investors)\n\"I don't know anything about that,\" The investors said.\n\nOne of the men looked at me with a quizzical expression. \"It only affects living matter?\"\n\nSuddenly the ache in my heart was too extreme. I could not endure this meaningless drivel which was once so important to me. An urgent desire to leave came over me.", "endoftext": false }, { "action": "Ms.", "response": "Boardroom Dr. Marcus Philbrook [MSpk] 27 Press X to exit\n>I believe I have discovered a way to revive... [Malcolm]<\nYes, and minimal inorganic material.\nPlease excuse me.", "endoftext": false }, { "action": "You go south", "response": "On the counter was a coffee mug (which was empty).", "endoftext": true }, { "action": "Look around", "response": "The coffee nook was nothing more than a recessed counter top with a sink, providing easy access from the Northern boardroom. The office coffeemaker rested on the counter, cradling the coffeepot.\n\nOn the counter was a coffee mug (which was empty).", "endoftext": false }, { "action": "You go to the north", "response": "The boardroom was elegant and lavish. The East wall was comprised of windows framing a scenic view of the cityscape. Light shined through, distilled by tinting, and illuminated the room's centerpiece, a large marble table. A windowed wall and door exhibited the hall to the West. To the South was a small coffee bar.\n\nTwo investors sat at one end of the table, their backs to the windowed door and hall.\n\nOn the marble table were a stone kitten statuette and a cage (which was empty).\n\nMalcolm, dressed in the sleek office attire he wore on such occasions, sat at the head of the table; a deep concern for me shown on his face.\n\n\"It could survive the surface of a star?\" asked the other investor. \"You could leverage this technology to build spacecraft out of cheap, flexible material such as plastic, then?\"\n\nMalcolm shook his head. \"The Petrias energy only affects living matter.\"\n\n\"Oh yes,\" the man said. \"You said that.\"", "endoftext": true }, { "action": "Look around", "response": "The boardroom was elegant and lavish. The East wall was comprised of windows framing a scenic view of the cityscape. Light shined through, distilled by tinting, and illuminated the room's centerpiece, a large marble table. A windowed wall and door exhibited the hall to the West. To the South was a small coffee bar.\n\nTwo investors sat at one end of the table, their backs to the windowed door and hall.\n\nOn the marble table were a stone kitten statuette and a cage (which was empty).\n\nMalcolm, dressed in the sleek office attire he wore on such occasions, sat at the head of the table; a deep concern for me shown on his face. One of the investors mumbled a pointless question. Malcolm gave a generic response.", "endoftext": false }, { "action": "Go west", "response": "(first opening the hall door)\n\nIt was a short hallway connecting three doors to the open Southern lobby. To the East was a glass wall and door dividing the hall from the boardroom. The mahogany door of Malcolm's office lay closed to the West. The door to the North led to the development lab where we performed all research on the Petrian device. On the wall, mounted next to the door was a security scanner.", "endoftext": false }, { "action": "You look at the mahogany door", "response": "The door to Malcolm's office, like the door to my office, was made of solid, rose stained mahogany. Intricate designs were etched into the wood in various places adding a touch of elegance. Karen had picked out the two doors when we had first opened the office.", "endoftext": false }, { "action": "Examine scanner", "response": "It was a semi-flat rectangular box, mounted on the wall. It produced a very small, almost insignificant hum as it waited patiently for a security badge to be passed over it.", "endoftext": false }, { "action": "%", "response": "(circa 9243)\n\n\"Daddy!\"\n\n\"Daddy!\"\n\nYou are accosted by two gleeful children as you walk into their dimly illuminated bedroom. They bound up in unison and leap on you from their respective beds. You first catch Kylina -- your six-year-old daughter -- then immediately pick your four-year-old son -- Mathen -- out of the air. Both children hug you tightly making you smile, comforted by this familiar nightly ritual. You squeeze both of them together in your arms, enjoying the sensation of your two children. You've always loved this moment -- the embrace before you put them to bed.\n\nA small bedroom with two beds, one for each of your children. The illumination spell, a common casting available these days in every home in Darisia, is set very low so as to facilitate their falling asleep.", "endoftext": false }, { "action": "You put the kids in the bed", "response": "Kylina : You put Kylina on the bed.\nMathen : You put Mathen on the bed.\n\n\"Would you tell us a bedtime story, Daddy?\" Kylina asks.\n\n\"Yes! Tell us a story, Daddy! Please?\" says Mathen, thinking this a good idea. By his enthusiasm, one would think that you hadn't told them a bedtime story last night, or the night before, or each and every night for the last several years.\n\n\"Please, Daddy?\" Kylina has no reservations about begging for bedtime stories.\n\n\"Pleeeeeease?\" they plead in unison.\n\nYou laugh. \"Okay, okay.\"\n\n\"Yay!\" They cheer, and the two children begin to jump on their beds in excitement, each bobbing up and down in alternating intervals.\n\n[In addition to the traditional Ask/Tell method of speaking,\nmenu-based conversation is available using \"MENUSPEAK\" when the\n\"MSpk\" indicator appears on the status line and the input prompt is doubled (>>). Alternatively, the \"MENUSPEAK\" command can be\nabbreviated as \"MS\" or \"MSPK.\"]", "endoftext": false }, { "action": "You tell the Children about the story", "response": "Which do you mean, the three pigs story, the conquering lord story or the statue story?", "endoftext": false }, { "action": "You tell the Children about the statue story", "response": "You smile, and take in a long breath. \"Let me see, where do I begin? Oh yes...\n\n\"It had been three weeks since my spirit had died, three weeks since all the color had drained from the world, three weeks since...\"\n\n\"No. Don't start there!\" Mathen interrupts. \"Start before that, when Mommy was a little girl!\"\n\n\"That's not before, you dummy!\" scorns his sister. \"Mommy was after, while Daddy was sleeping!\"\n\n\"Nuh-uuuh!\"\n\n\"Yes she was!\" Kylina glares at Mathen. Mathen retorts by sticking his tongue out at her.\n\n\"It's okay,\" you say smoothly. \"We can start with Mommy. Maybe the story goes better that way.\"\n\nMathen smiles smugly at his sister, who decides to ignore him.\n\nYou think for a moment about where to begin. \"Okay,\" you start. \"Mommy -- that is, 'Cylest' -- had wandered away from the others...\"\n\n(circa 9223)\n\nCylest had wandered away from the others. The museum was amazing and she wanted to see all of it, but the statue -- THE statue, was too captivating. She had listened to the stories all of her life. It was the statue made by the ancients, the only remnant of a civilization before recorded history. None knew how the statue had been made or how the ancients had managed such realism. No one could even guess about what it was made from. The mages claimed that it was immune to most of their magiks and what little they could find out about it raised more questions than answers.\n\nCylest had always been enraptured by the mystery surrounding the statue. Although most thought it to be simply a statue of amazing detail, many believed that it was once a real man. It was a commonly told children's story that the statue was truly a dark mage who slept until his chosen time to rise again and enslave the world. It was said he was a mage of powerful evil -- more evil even than Noric the Dark who had been exiled with great difficulty into the Thanatos desert for leading an insurrection against her father. But Cylest secretly believed the statue was an ancient hero, captured by an evil mage of great power and made to suffer for all eternity. The statue was the single interest that she could always remember having, so she had jumped at the chance to visit the museum where it was housed. After the museum guide had led her party by it, she had taken the first opportunity to sneak away and return.\n\nNow, as she stood knee-high before the statue of the ancients and stared up into its heart-wrenching expression, she was ensnared by the romance of it all. The tall, mysterious, ancient man -- unloved, rejected, and distraught by loneliness -- stood waiting only for someone to love him. Yes, she thought as she peered into his sad, distant eyes. I do love him. And she always had, for the entire seven years of her life. He needed her love and she could not deny him of it. The grownups would not understand, but it didn't matter. She would prove her love...\n\nMuseum, Statue Exhibit (in the glass case)\n\nFrom within the case, sharing space with the statue, Cylest felt like an artifact herself, looking out into the empty museum.", "endoftext": false }, { "action": "You look at Statue", "response": "The statue was of a tall, handsome man, brimming with mystery and otherworldliness. The man held a strange box in his left hand, his thumb pressed against it purposefully. An ancient coat covered the man's torso and extended down to his knees. A small aperture in the coat, just within Cylest's reach, was visible.", "endoftext": false }, { "action": "You drink the coffee", "response": "I downed the coffee. It was not entirely pleasant having the after-taste that coffee has after it has sat too long after brewing. Still, it was remarkably warm and fresh for a cup of coffee that was possibly ten-thousand years old.", "endoftext": false }, { "action": "You put the pot on the maker", "response": "I returned the coffeepot to its place in the coffeemaker.", "endoftext": false }, { "action": "You go to the north", "response": "The boardroom was elegant and lavish. The East wall was comprised of windows framing a scenic view of the cityscape. Light shined through, distilled by tinting, and illuminated the room's centerpiece, a large marble table. A windowed wall and door exhibited the hall to the West. To the South was a small coffee bar.\n\nTwo investors sat at one end of the table, their backs to the windowed door and hall.\n\nOn the marble table was a cage (which was closed).\n\nMalcolm, dressed in the sleek office attire he wore on such occasions, sat at the head of the table; a deep concern for me shown on his face.\n\n\"It is real?\" asked one of the two men. He was holding the life-sized statuette of a turtle in his hands. The other man looked at it over his shoulder. Both seemed to be scrutinizing it for some flaw.\n\n\"Yes,\" responded Malcolm with a chuckle. \"It is as real as this one.\" Malcolm pulled the cloth from the cage, revealing the kitten within. It had been sleeping, but awoke at the light. The kitten began to mew as Malcolm opened the cage and reached for it.", "endoftext": false }, { "action": "You examine the kitten", "response": "The fluffy white kitten mewed happily.\n\nBoth men's eyes widened as Malcolm attached the Petrian device's electrode to the purring kitten's paw. It began to lick his right hand and he stroked the kitten playfully. In his left hand, he held the Petrian device.\n\n\"Will it hurt?\" the first man asked with a mixed expression of horror and fascination.\n\n\"Not at all,\" replied Malcolm smiling. \"The effect is instantaneous. The kitten will experience no sensation and will be unaware even of the passage of time.\"\n\n\"How much time?\" asked the second man.\n\n\"Whatever we choose,\" replied Malcolm. \"For this example, I've set the device for thirty days. I could just as easily have set it for thirty millennia.\"", "endoftext": false }, { "action": "You look at the device", "response": "It was partially obscured as Malcolm held it, but I had seen it many times. I did, after all, help invent it. There was one more, partially damaged but still functioning in the testing lab. I had plans for that one. It was small, about the size and shape of a portable stereo.\n\nMalcolm moved his hand from the kitten to the Petrian device. The kitten jumped playfully and tried to pursue his hand.\n\nThen Malcolm pushed the button and the kitten froze, turning instantly to a colorless grey stone material. It fell off the table, having been frozen in mid leap, and made a loud noise as it hit the floor. The two men gasped at the fallen kitten, paying no attention to the electrode which automatically retracted to the device.\n\nMalcolm reached down and picked the newly created statuette up from the floor and set it on the table. \"If you have any questions,\" said Malcolm with a smug smile. \"Dr. Philbrook and I will try to answer them as best we can.\"\n\nFor a moment, both men were speechless. They looked at the stoned kitten -- a newly created eikon -- with obvious wonder. It was always the same with these investors. This was the calm before the storm of questions.", "endoftext": false }, { "action": "You tell the investors about the kitten", "response": "That did not seem to be an appropriate topic for the given context.\n\n\"Can you bring the kitten out of this stoned state early?\" one of the investors asked Malcolm.\n\nHe shook his head. \"Once the Petrian energy imbues the subject, it dissipates at a constant rate. We've had no success at either speeding up or prolonging its effect.\"\n\nAs he spoke these words I realized that they weren't entirely true, but he didn't know yet. I had meant to tell him when I first made the breakthrough... but that had been just three weeks ago. All meaning in my life had been taken from me the very next day.", "endoftext": false }, { "action": "You tell the investors about the device", "response": "That did not seem to be an appropriate topic for the given context.\n\n\"And prolonging? What about trying to stone a statue that's already stoned?\" The man looked at me, a curious expression on his face.", "endoftext": false }, { "action": "You answer the the investors", "response": "(to Malcolm)\nThere was no reply.\n\n\"No,\" Malcolm answered. \"In the Petrian state, the subject no longer exhibits any of the qualities of organic matter and the process only affects the living.\"\n\nOne of the men looked at Malcolm with a quizzical expression. \"It only affects living matter?\"\n\n\"Yes,\" he replied. \"And a very small amount of inorganic matter in close proximity to the subject.\"\n\nThe man thought about this silently, obviously not convinced.\n\nSuddenly the ache in my heart was too extreme. I could not endure this meaningless drivel which was once so important to me. An urgent desire to leave came over me.", "endoftext": false }, { "action": "You leave", "response": "[You'll have to say which compass direction to go in.]\n\n\"What happens if you break the statue?\" one of the men asked.", "endoftext": false }, { "action": "Ms.", "response": "Boardroom Dr. Marcus Philbrook [MSpk] 14 Press X to exit\n>I believe I have discovered a way to revive... [Malcolm]<\nPlease excuse me.\nWe know of no way to damage an eikon...", "endoftext": false }, { "action": "Go west", "response": "(first opening the hall door)\n\nIt was a short hallway connecting three doors to the open Southern lobby. To the East was a glass wall and door dividing the hall from the boardroom. The mahogany door of Malcolm's office lay closed to the West. The door to the North led to the development lab where we performed all research on the Petrian device. On the wall, mounted next to the door was a security scanner.", "endoftext": false }, { "action": "You look in the pocket", "response": "The pocket was empty.", "endoftext": false }, { "action": "Go west", "response": "(first opening Malcolm's office door)\n\nMalcolm's office was clean and well organized, much as the man himself. His desk, a polished cherry wood, commanded all attention.\n\nOn the cherry desk was a mailing package (which was empty).", "endoftext": false }, { "action": "You examine package", "response": "A white shipping carton, open and empty, with an excessive amount of postage affixed. It was addressed to Malcolm's son, Brandon, who lived on campus at Dartmouth. Malcolm and his son were very close.", "endoftext": false }, { "action": "You open the package", "response": "No. The package was Malcolm's and I wasn't in the habit of using his things.", "endoftext": false }, { "action": "You examine the desk", "response": "Polished to a glassy smoothness, the desktop had been carved from a single piece of cherry wood.\n\nOn the cherry desk I could see a mailing package (which was empty).", "endoftext": false }, { "action": "You open the desk", "response": "No, that was Malcolm's desk and I wasn't going to riffle through his things.\n\nNo, that was Malcolm's desk and I wasn't going to riffle through his things.", "endoftext": false }, { "action": "You examine the door", "response": "Malcolm's office was clean and well organized, much as the man himself. His desk, a polished cherry wood, commanded all attention.\n\nOn the cherry desk was a mailing package (which was empty).\n\nThe door to Malcolm's office, like the door to my office, was made of solid, rose stained mahogany. Intricate designs were etched into the wood in various places adding a touch of elegance. Karen had picked out the two doors when we had first opened the office.", "endoftext": false }, { "action": "You close the door", "response": "I closed Malcolm's office door.", "endoftext": false }, { "action": "You examine the door", "response": "The door to Malcolm's office, like the door to my office, was made of solid, rose stained mahogany. Intricate designs were etched into the wood in various places adding a touch of elegance.", "endoftext": false }, { "action": "Go east", "response": "(first opening Malcolm's office door)", "endoftext": false }, { "action": "You open the lab door", "response": "There was no handle on this side of the door so it could not be opened in the conventional manner. Having been through it a thousand times, I knew that the door would open automatically when I slid my ID badge through the mounted security scanner.", "endoftext": false }, { "action": "Inventory", "response": "I was carrying:\na white lab coat (being worn)\na coffee mug", "endoftext": false }, { "action": "You look at the coat", "response": "White and long, the coat came down to my knees. It had a single pocket at the bottom which I seldom used.", "endoftext": false }, { "action": "You look at the pocket", "response": "Just a single pocket, sewn into the lab coat.", "endoftext": false }, { "action": "You go south", "response": "The lobby was a clean, almost sterile room that greeted people when they stepped off of the elevator. It hosted a large, wooden desk behind which sat our receptionist Teresa, who greeted everyone with a pleasant smile. There was a small slot which opened to the mail chute located conspicuously against the South wall. My office door lay to the West, the rest of the office resided down the short hallway to the North.\n\nTeresa ruffled through the papers on her desk, performing her duties in a neat and efficient manner.\n\n\"Hello, Doctor Philbrook,\" greeted Teresa. She smiled brightly, but it was an artificial smile. I could see the concern reflected in her eyes, a concern reflected in the eyes of everyone I worked with.\n\nI knew I should be appreciative for their concern and that it was rooted in caring, but I despised it. I grew weary of their sympathy for a pain that would never heal, and tired of people tiptoeing around me.\n\nIt will soon be over, I thought.\n\n>>\nThe only exits lay north and west.\n\"Is everything going all right with the meeting?\" she asked.\n\nI nodded, putting on a good face as I forced myself through this excruciating exchange of small talk.", "endoftext": false }, { "action": "Ms.", "response": "Lobby Dr. Marcus Philbrook [MSpk] 41 Press X to exit\nHello, Teresa.\n>I've left something in my office...<", "endoftext": false }, { "action": "P.", "response": "Lobby Dr. Marcus Philbrook [MSpk] 41 Press X to exit\n>Hello, Teresa.<\nI've left something in my office...\n>tell Teresa hello\n\"Hello, Teresa,\" I said and smiled a lifeless veil of a smile, trying to mask my despondency.", "endoftext": false }, { "action": "Ms.", "response": "Lobby Dr. Marcus Philbrook [MSpk] 42 Press X to exit\n>I've left something in my office...<\n>tell Teresa about meeting\n\"I've left something in my office which I need to get. Malcolm can handle the investors for awhile.\" It was a lie, but sounded better than: \"I'm going to my office to cry and stare out the window in misery. Malcolm can handle the investors for awhile.\"\n\n\"Yes sir,\" Teresa said, seeming satisfied, at lEast for the time being, with some personal assessment of my well-being. She turned her attention to the papers on her desk.\n[I beg your pardon?]", "endoftext": false }, { "action": "Go west", "response": "(first opening my office door)\n\nKaren had been gifted at interior decorating and she had put a great deal of effort into my office. The room was exquisite; the view of the city from my window was breathtaking. Everything in the room had been hand-picked for its elegance, from the gorgeous mahogany desk to the cherry wood Venetian blinds. What had once filled me with pride was now an excruciating reminder of my lost love. Everything in this room we had picked together, Karen and I.\n\nThere, in my home away from home, I sank deeper into the depths of despair.\n\nOn the mahogany desk were a stone rabbit statuette and a picture frame.", "endoftext": false }, { "action": "You look at the statuette", "response": "It was one of my most prized, yet gruesome, statuettes. The rabbit had been the prey of some small predator. It had been partially mauled and its side slashed open by the attacking animal's talons. I had stumbled upon the scene at the last possible moment and the attacker had fled, too late to save the rabbit. Fear showing in its eyes, its entrails exposed, the rabbit had been eikonized the instant before death.\n\nTears filled my eyes as I looked at the frightened rabbit that stared forever into Death's face. I cried for my rabbit that had been mauled and taken from me in my passenger seat.\n\nKaren! Open your eyes! Karen! Please wake up! Stay with me, sweetheart! Karen...\n\nFor a time, I was overcome with remorse.", "endoftext": false }, { "action": "You look at the frame", "response": "It was a picture of me and Karen during our vacation to Cancun the previous summer.\n\nWe had solicited a stranger to take our picture for us and had been unable to contain our laughter long enough for the solemn poses we had tried for. Karen, joy blazing from her beautiful face, clasped her arms tightly around my waist. A snapshot of my loss which now twisted my innards and wrenched from me any pretense of healing.\n\nAlmost, I could hear her laughter. Tears flowed freely down my cheeks.", "endoftext": false }, { "action": "You look at the desk", "response": "It was an elegant desk of polished mahogany which I had made efforts to keep clutter free. It framed a single drawer.\n\nOn the mahogany desk I could see a stone rabbit statuette and a picture frame.", "endoftext": false }, { "action": "You open the drawer", "response": "I opened the drawer, revealing my ID badge.", "endoftext": false }, { "action": "You open the drawer", "response": "The drawer was already open.", "endoftext": false }, { "action": "You get the badge", "response": "Taken.", "endoftext": false }, { "action": "You take the badge", "response": "I had that already.", "endoftext": false }, { "action": "You go to the east", "response": "The lobby was a clean, almost sterile room that greeted people when they stepped off of the elevator. It hosted a large, wooden desk behind which sat our receptionist Teresa, who greeted everyone with a pleasant smile. There was a small slot which opened to the mail chute located conspicuously against the South wall. My office door lay to the West, the rest of the office resided down the short hallway to the North.\n\nTeresa ruffled through the papers on her desk, performing her duties in a neat and efficient manner.", "endoftext": false }, { "action": "Go north", "response": "I stepped into the hall, facing the lab door. Out of the corner of my eye, through the window, I could see into the conference room. Malcolm was trying futilely to put the design principles behind the Petrian Device into layman's terms for the investors. He took notice of me with a quizzical expression on his face, but seemed to have his hands full answering questions. In a few moments, when he realized my intent, he would do anything to stop me.\n\nIt was a short hallway connecting three doors to the open Southern lobby. To the East was a glass wall and door dividing the hall from the boardroom. The mahogany door of Malcolm's office lay closed to the West. The door to the North led to the development lab where we performed all research on the Petrian device. On the wall, mounted next to the door was a security scanner.", "endoftext": false }, { "action": "You show the badge to the scanner", "response": "[You can only do that to something animate.]", "endoftext": false }, { "action": "You go north", "response": "(first opening the monitoring lab door)\nThere was no handle on this side of the door so it could not be opened in the conventional manner. Having been through it a thousand times, I knew that the door would open automatically when I slid my ID badge through the mounted security scanner.", "endoftext": false }, { "action": "You slide the badge through the scanner", "response": "I slid the card over the scanner.\n\n\"Authorization granted,\" chimed a melodic female voice. There was a brief beep and the monitoring lab door opened.\n\nMalcolm visibly started as he heard my badge run through the scanner. He stopped talking in mid-sentence and turned to face me through the window. Both men turned too, to see what he was looking at. I had to act, I knew. There would be no second chance now.", "endoftext": false }, { "action": "Go north", "response": "The monitoring lab consisted of an instrument console and a large window into the testing lab. It was from there that all tests of the Petrian device were observed. The door to the testing lab lay North. Next to it, mounted on the wall was a security scanner, exactly like the one in the hall. The lab exit, leading to the hall, lay to the South.\n\nThe hall door swung closed with a click.", "endoftext": false }, { "action": "You slide the badge through the scanner", "response": "I slid the card over the scanner.\n\n\"Authorization granted,\" chimed a melodic female voice. There was a brief beep and the testing lab door opened.", "endoftext": false }, { "action": "You look through window", "response": "The glass exposed rooms in two directions: The testing lab to the North, and the hall to the South.\n\nThe testing lab door swung closed with a click.", "endoftext": false }, { "action": "You go to the north", "response": "White and clean, the testing lab was where all real testing was done on the Petrian device. Calibration, adjustments, repairs -- it was all done in this lab where every detail could be observed through the window from the monitoring lab to the South. Even the exit -- also on the Southern wall -- had a glass window. A workbench was centered neatly in the room.\n\nOn the workbench was a Petrian device.\n\nThrough the window, I could see into the monitoring lab. Beyond that, visible through the door window, was Malcolm in the hall. He pressed up against the glass and peered in, obviously panicked. Our eyes met and he yelled something to me. I couldn't hear him through the lab's sound proofing, but I didn't need to. We knew each other too well. He knew what I was up to, I knew how he felt about it.\n\nThe monitoring lab door swung closed with a click.", "endoftext": false }, { "action": "You look at Device", "response": "One of only two prototypes, this Petrian device was damaged. The other, which Malcolm had been demonstrating to the potential investors, was the only one that worked completely. This one would do everything that I needed it to, though. It was small, hand-sized, and if not scrutinized, it could easily have been mistaken for a portable stereo. What looked like a single headphone was actually an electrode which retracted automatically into the device when not being used. There was a dial, broken and spinning freely. There was also a small, red button used to initiate the process.\n\nPast the monitoring lab and into the hall, I could see Malcolm swipe his badge. The hall door opened giving him access to the monitoring lab. I needed to act. Malcolm would already have stopped me save for the single glass door that stood between us.", "endoftext": false }, { "action": "You get it", "response": "The red button was hardly portable.\n\nMalcolm knew what I had in mind. He shook his head vigorously at me, and screamed silently for me to stop.\n\nTeresa reached the console and turned on the audio system. \"Marc! Don't do this!\" she pleaded. \"I know this has been horrible for you, but what you are trying do... this is not the way!\"\n\nI gazed without reaction at the red button on the Petrian device. It was as red as my beautiful wife's blood upon my shirt as she died in my arms that wretched night.", "endoftext": false }, { "action": "You get Device", "response": "Taken.\n\nMalcolm was fumbling with his badge and the scanner on the outside of the test lab. I had only a moment to act before it was too late.", "endoftext": false }, { "action": "You look at the clones", "response": "The opposing mirrors were clean and glassy, but tinted so as to reflect a gloomy reality. Puck's endless line of reflections faded to darkness as they stretched into infinity.", "endoftext": false }, { "action": "You examine the bag", "response": "Gray and well-used, the rough bag was marred with grisly stains; its seams pulled tightly around its ghastly contents.", "endoftext": false }, { "action": "Go north", "response": "It was the North end of the mirrored hall. Far to the South, a strangely unbalanced distance away, loomed a line of countless towering spiral staircase. Immediately to the North was the imposing silver door to the master's inner chamber.", "endoftext": false }, { "action": "You examine the door", "response": "Large and imposing, the door was brushed silver, textured in a manner which repressed reflection.", "endoftext": false }, { "action": "You knock on the door", "response": "The door was opened by a large guard. Puck recognized him from the common grounds. Siedmeur was his name. He looked down at Puck and opened the door wider, motioning for him to enter.", "endoftext": false }, { "action": "Go north", "response": "The guard closed the door and Puck's eyes adjusted to the darkness of the inner chamber. On the far side of the room, covered in robes, sat the master! Although he knelt upon a dark pallet and faced away, Puck immediately diverted his eyes. Puck was not worthy to look even upon the master's back.\n\nThen came the soft, gentle words: \"Good evening, Puck.\" Puck's heart leapt. The master knew him by name! He could not believe his ears. \"Please be so kind as to remove Mage Limech from the bag he currently rests in and place him upon the altar.\" For a moment Puck almost forgot what he had been carrying.\n\nIt was a dark room covered in dark drapes. The pungent stench of decay was overwhelming. It wafted throughout the room with an almost tangible presence, like a wraith of Death. Distant murmuring drifted in from beyond the drapes, a rhythmic whisper of anguish. Centered in the chamber was a large stone altar set only a few feet off the floor. A dull silver door lay to the South.\n\nSiedmeur, part of the master's elite guard, stood at attention next to the Southern door, watching silently.\n\nThe dark master was there, only partly discernable from the shadows.", "endoftext": false }, { "action": "You open the bag", "response": "Puck opened the bag revealing the dead traitor, the mole. Limech had been one of the mages that had served the master. At lEast he had pretended to. But the master had known him for what he was. Limech had been a spy for Darisia, a spy for the jealous mages that had exiled the master. So Limech had earned his own death. And those that received his reports had finally received his severed heart as a reminder of who they dealt with.\n\nBut that had been weeks ago, and Limech's corpse was badly decomposing. Why did the master again desire the dead mage? Why was Puck to deliver the heartless carcass of a dead spy to the master? Puck did not know. Perhaps it had something to do with the rumors of the supreme one's new work. Perhaps the master would find it in his heart to show him, Puck, what the entire kingdom wondered about.", "endoftext": false }, { "action": "You take the corpse", "response": "Puck struggled for a moment, pulling the rotting carcass from the bag. Limech's head flopped limply to the side, his mouth open. Puck held him in both arms, letting the bag fall to the floor. The pungency of death was about.\n\nThe master spoke again, annoyance resonating in his voice. \"If it is not too much of an inconvenience for you, please put the body on the altar.\" His gentle words were a mockery, spoken in the most menacing of tones.", "endoftext": false }, { "action": "You put the body on the altar", "response": "Puck laid the long dead mage upon the altar. Limech's joints popped and cracked gruesomely with the action. His chest, visible now, had been ripped open, his heart cut out; a chilling reminder of his gory demise.\n\nIt was only for a moment that Puck was lost in the horror of it. For just an instant he stared at the macabre delivery, then he again heard the master's voice: \"Levios!\" Puck was startled by the proximity. The master had moved quietly to the altar and stood next to him. Puck tried to step back and give the master space to do his work, but found that his feet no longer touched the floor. He was floating! Panicked, Puck flailed his arms around him. \"Strictum,\" the master said, and Puck's arms snapped to his sides.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Puck was paralyzed and floating in mid-air. He was unable to do anything.\n\nFrom his black robes, the master pulled out a long silver blade. It was a sacrificial dagger. \"It seems,\" he spoke in a ghastly tranquil tone, \"that I have misjudged the importance of the heart. I have need of a replacement.\"\n\n\"But my Lord,\" the ensnared Puck murmured. \"I have sacrificed everything for you.\"\n\nThe dark mage nodded grimly. \"And so you have earned release from your suffering existence.\"\n\nAnd with that, the master casually thrust the blade into Puck's chest. A gurgling cry escaped Puck's lips as he died.\n\nSiedmeur tried to stare at nothing and let his eyes lapse out of focus, but it didn't help. His peripheral vision was too keen and his eyes too well adapted to the darkness. He had no choice but to observe with complete awareness as the master cut the heart from the deformed little man's floating cadaver. The guard swore that he would never get used to this no matter how many times he had to witness it.", "endoftext": false }, { "action": "You examine the master", "response": "No, he would not dare to gaze directly upon the master. It was best to keep his eyes averted.\n\nAlthough he avoided direct eye contact with the master, Siedmeur was nevertheless aware of what Noric was doing. He was aware of the organic sucking sound as Noric pulled the heart from the little man's chest. He was aware of the master turning his knife on the aged cadaver on the altar. He was aware of the constant dripping as a pool of blood formed under Puck's floating corpse.\n\nSiedmeur wanted to vomit.", "endoftext": false }, { "action": "You examine the corpse", "response": "(Puck's corpse)\nSiedmeur glanced at the little man's disfigured corpse and tried to hide his revulsion. Puck's chest had been cleaved open. The warm blood was beginning to congeal around the empty, gaping lesion.\n\nAfter an endless span of time, Noric lifted his hooded head from his work and looked at Siedmeur. The guard shuddered. Who knew when the master might need another heart?\n\nWith a flick of the master's wrist, the little man fell to the floor. \"Put him in the bag and take him away,\" Noric ordered, then he resumed his work on the dead mage.", "endoftext": false }, { "action": "You take Puck", "response": "The dead, little man was a light burden in Siedmeur's strong arms, but a heavy burden to Siedmeur's fragile spirit.", "endoftext": false }, { "action": "You put Puck in the bag", "response": "Siedmeur dumped the carcass into the blood stained bag, drawing it up by the sides so that the body settled in the bottom.\n\n\"Be quick about it,\" Noric commanded. \"My patience thins.\"", "endoftext": false }, { "action": "You take the bag", "response": "Siedmeur had that already.", "endoftext": false }, { "action": "You go south", "response": "(first opening the mirrored hall door)\nSiedmeur managed to close the door behind him before he vomited. A chill ran down his spine and he broke out in a cold sweat as he dropped the little servant's remains. The guard knelt in the corner and closed his eyes tightly, unable to escape his own reflection. It was several minutes before his retching subsided.\n\nSiedmeur had witnessed scenes such as this more than a dozen times in his years of service, but this one affected him more substantially than the others. He couldn't say why for certain. Perhaps it was because he had known of the little man. Their paths had crossed on a number of occasions. But they never would again.\n\nThe guard shivered and stood. He took deep, controlled breaths, trying to calm his nerves. The master's projects had grown darker and more frightening. Though he would never dare speak such blasphemy, in his mind Siedmeur questioned Noric's sanity. What could he do? The guard shook his head. There is but one thing to do, he thought to himself as he bent to pick the servant's carcass from the floor. Obey.\nNortoche stood, shrouded in darkness, on the front steps and faced the closed museum. It was locked by this time of night, many hours past closing. Of course, he wouldn't have been there if it were open. Those that worked the museum by day would frown upon what he intended to do. Not that his intentions were bad.\n\nWhen Cylest, his beloved, was a child, she had taken her pin -- her PROMISE pin -- and hidden it in the statue! He had laughed at her when she first told him the story. It was just one of those crazy things that little girls did, he supposed.\n\nCylest's father could certainly have managed its retrieval through the proper channels but she was set against this, claiming that it would bring her dishonor. Nortoche didn't really understand what she was talking about, but as their relationship became more serious, he began to have a vested interest in recovering the pin.\n\nSo there he was, in yet another compromising situation, this time in the name of love, preparing to break into a museum and take back a promise pin, which no one knew was there, from an ancient statue which had possessed it for almost a dozen years.\n\nHe shook his head at the craziness of it all and toyed with the globe which Cylest had procured for him despite its extreme rarity. The princess was not without her resources, he thought to himself. Nort tossed the orb playfully into the air meaning to catch it, but missed. The orb landed at his feet with a metal clink.\n\nIt was the front steps of the Ancient Artifacts Museum, which was pretty ancient itself. The imposing front door stood locked and closed to the North. Although it was dark, small garden trails could still be seen winding through the bushes, one to the NorthWest, the other to the NorthEast.\n\nNortoche could see a golden orb there.", "endoftext": false }, { "action": "You take the orb", "response": "Upon contact with the golden orb, Nortoche felt a surge of energy resonate through his body.", "endoftext": false }, { "action": "You examine the orb", "response": "Perfectly round, about the size of a large walnut. The small globe was smooth and Nort could see his distorted expression in it. This was anti-magik, he knew, and it could be used just once. When he threw it, all magik in a small diameter would disappear, the globe included.", "endoftext": false }, { "action": "About yourself", "response": "Nort checked himself over, running his fingers through his frizzy hair and pressing out the wrinkles from his expensive new robes. Cylest had given the robes to him, and after he retrieved her promise pin she would be his forever, despite what any other Darisian thought. As she always told him, he was more stylish than most Dars could recognize. It had to be true, how else could he have captured the heart of the princess?", "endoftext": false }, { "action": "You examine the door", "response": "The museum entrance was oversized and quite imposing. It seemed to be carved from a single block of hardwood.", "endoftext": false }, { "action": "You examine the bushes", "response": "Well tended, the plant life was thriving.", "endoftext": false }, { "action": "You go northwest", "response": "This was a small walkway, winding through the shrubbery around the museum. The imposing wall, fashioned from cobbled brick was an arm's reach away to the East. The thick bushes made straying from the trail from the trail impractical. The trail itself encircled the museum, disappearing around the corners to the NorthEast and SouthEast.", "endoftext": false }, { "action": "You look at bricks", "response": "Simple and unadorned, the wall was made of plain, earthen bricks.", "endoftext": false }, { "action": "You climb the bricks", "response": "The brick wall were not significant. (It is not necessary to refer to them in the course of this game.)", "endoftext": false }, { "action": "You go northeast", "response": "Behind the museum amidst trees and bushes. It was quite dark and the crescent moon above provided only minimal light. The trail continued its encircling path around the museum, leading SouthEast and SouthWest. Due South was the museum's garden and beyond would be a wall of windows, provided so that visitors within the museum could admire the aesthetics without.", "endoftext": false }, { "action": "You go south", "response": "A pungent scent swept across Nort's nostrils in a tingling rush. This garden hosted an army of extravagant flowering plants. The museum windows formed a glass wall to the South through which visitors could admire the floral display. The garden was renowned for its beauty and many came simply to view the flowers and had little interest in the museum's archeological treasures.\n\nNort considered the bottom window, trying to see the inner latch inside. Cylest had assured him that she had pulled some strings and that the bottom window would be unlocked, but he hesitated. If she was wrong and the window was still locked, then the museum's security spells would trigger when he tried to open it. That would summon the mages and he definitely didn't want to face them.", "endoftext": false }, { "action": "You open bottom window", "response": "Nortoche opened the glass window. Cylest had been right -- no alarm spell. Being a princess obviously had its advantages.", "endoftext": false }, { "action": "You enter it", "response": "Museum, Peace Exhibit\nThis was a peaceful, organic section of the museum. Potted plants rested in every corner and climbing ivy worked its way over various crevices and ledges giving a warm, natural feeling. The Northern wall was made up of sections of glass, providing a scenic view of the gardens outside. The loWest section was actually a window with a handle that could be opened. A glass display case containing an open book was featured in this area. An engraved silver plaque on the case glistened in the dim luminosity.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "You read the plaque", "response": "\"The Book of Rehsif\"\n\n\"Little is known of the person named Rehsif-Mij other than the fact that he was an ancient historian. This so-called book of Rehsif, found long ago, is the last remnant of his work and is believed to be between three and four millennia old. Only a few paragraphs in the book, on a single page, are still legible and are believed to have been written in Rehsif's native language called \"Anglosh.\" All knowledge of \"Anglosh\" and the ability to translate it has been lost to modern scholars for hundreds of years. The only remaining vestibule of knowledge concerning the language is the translation of the few readable snips of text from this ancient book into a once common Darisian dialect. The translation itself, which appears below, is close to a thousand years old and bears only a vague resemblance to modern Darisian:\n\n\"...a fresh weapon unlike the collective had sight of in the previous. The weapon potentialed caustic, and when the caustic was unconstrained, there ushered not alone the departing of the Great Battle, but desolation in the escort...\"\n\n\"...freshly made was the All...\"\n\n\"...potential saturated the All in the infinitesimal and unioned within. Yoked the All to the whim of the minor count who arrayed the saturated by will; a fresh aristocracy approached...\"\n\n\"...aged magiks of sionce were mislaid and overcome by the approaching of the fresh magiks arrived by the saturated All. Sionce reduced, to depart yet. The All conformed to the decree of the wyzurds...\"", "endoftext": false }, { "action": "Examine book", "response": "The book, which lay open within the case, was obviously very old. Parts of the hand-written text appeared to be legible and could possibly be read, although the book itself was in such poor condition that touching it directly would probably render it dust. Everyone knew that this was the state that the book had been found in almost two thousand years before. Owing to the miracles of modern magik, the book had not aged a day since.", "endoftext": false }, { "action": "Close window", "response": "Nortoche closed the glass window.", "endoftext": false }, { "action": "Exits", "response": "Exits lead in all directions.", "endoftext": false }, { "action": "Go east", "response": "Museum, War Exhibit\nAncient weapons adorned the walls. The metallic gleam in the dim lighting furthered an ambiance of war and desolation. The single glass case, centered in this section, contained a large, box-like device the purpose of which was mysteriously non-obvious.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "You examine Device", "response": "The artifact was large and square with symbols printed on the side. It had an opening, a gap in the metallic skin, which revealed its inner workings. Atop the artifact was a vertical stem, hosting a plug, that was obviously designed to interface with another object. There was also a panel on the side of the artifact (which was closed) and a solitary square button on the front.\nThe artifact was currently switched off.", "endoftext": false }, { "action": "You examine the symbols", "response": "The ancient symbols were beyond comprehension; their meaning lost in time along with all the knowledge of the ancients.", "endoftext": false }, { "action": "You look at the gap", "response": "The opening in the side of the machine was simply a missing cover, torn off and lost at some point in history. It revealed the inner guts of the machine, complex electronics and moving parts that made the machine function. The most prominent of the inner parts were three gear pegs arranged in a precise pattern: two upper pegs, one lower peg.", "endoftext": false }, { "action": "You examine the stem", "response": "It was a short, swiveling stem which rose out of the machine. On the end of the stem there appeared to be a plug of some kind.", "endoftext": false }, { "action": "You examine the panel", "response": "The access panel was closed.", "endoftext": false }, { "action": "You examine the pegs", "response": "The two upper pegs, unlike the lower peg, each supported a small gear.", "endoftext": false }, { "action": "Exits", "response": "Exits lead in all directions except the North.", "endoftext": false }, { "action": "Go northwest", "response": "Museum, Industrial Exhibit\nManufactured paraphernalia bejeweled the brushed metal walls. A plethora of ancient metallurgical tools and gear fed the industrial motif of this section. The central artifact, encased within glass was a large box-shaped machine.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "You look at light", "response": "It was a fluid, moving field of energy, a semi-transparent plasma, which surrounded the glass case and radiated a meager blue luminance.", "endoftext": false }, { "action": "You examine the machine", "response": "It was a strange, boxed mechanism about waist-high. There was a funnel at the top next to which was an engraving which depicted a hand throwing in some unidentifiable object. At the bottom was a tray or some kind. On the side of the artifact was a closed panel.", "endoftext": false }, { "action": "You examine the funnel", "response": "Affixed to the top of the artifact, the funnel receded down into the artifact's internals. It was relativly small, about the size of a fist.", "endoftext": false }, { "action": "You look at the engraving", "response": "The engraving depicted a hand throwing some unidentifiable object into the funnel.", "endoftext": false }, { "action": "You examine the tray", "response": "A simple metallic tray located at the bottom of the machine. From the looks of it, items dispensed from the machine ended up there. Several holes lined the bottom of the tray.", "endoftext": false }, { "action": "You examine the panel", "response": "The panel was closed.", "endoftext": false }, { "action": "Exits", "response": "Exits lead in all directions except the North.", "endoftext": false }, { "action": "You go to the north-west", "response": "Museum, Art Exhibit\nThe exhibits in this room were all of an artistic nature. Ancient sculptures stood proudly erect upon elegant marble pedestals. Colorful oil paintings adorned the walls. Sprawling across the ceiling was a vast and expansive mural, a lasting memorial to a long dead master painter of exquisite skill. In the corner, seemingly out of place yet encased in glass, was an assortment of rubbish arranged in a bizarre fashion.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "You look at the paintings", "response": "The pieces of ancient art were everywhere, including the ceiling. They appeared to stem from a variety of historical timeframes. Individually, they each tended to portray some element of their times. Viewed together, the formed a menagerie of color and culture.", "endoftext": false }, { "action": "You look at the rubbish", "response": "It was junk art -- a little scene fashioned by welding together discarded pieces of machinery. This scene seemed to depict a man (or was it a frog?) sitting at the base of a strange, metallic river holding an umbrella over his head.", "endoftext": false }, { "action": "You go to the northwest", "response": "The museum lobby was large and spacious. There were delayed echoes of footsteps resounding from the lofty walls and vaulted ceiling which drew a direct contrast to the quiet calm of the rest of the museum. The building's large, decorative entrance lay closed to the South.", "endoftext": false }, { "action": "Go north", "response": "A row of miscellaneous artifacts and displays blocked travel in that direction.", "endoftext": false }, { "action": "Go east", "response": "Museum, Statue Exhibit\nThis was a prominent section of the museum, near the front entrance. It was home to the museum's -- no, the world's -- most prized archeological artifact, known by no other name than the \"ancient statue.\" Like all large artifacts in the museum, a glass case had been erected to house it. Within, standing upright, the statue stared unseeingly at Nortoche.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "You examine Statue", "response": "Grey and cold, the ancient statue stood in the same stance that it always had. It was a sight familiar to everyone in the world and Nortoche had seen it dozens of times in the past. As he looked at it, however, Nort realized that the glass case blurred the statue somewhat. To truly appreciate the amazing detail of the statue, he would have to look at it from within the case itself.", "endoftext": false }, { "action": "Go east", "response": "No, there was no time to wander around further. Nort had to get Cylest's pin from the statue's pocket and get out.", "endoftext": false }, { "action": "Exits", "response": "Although the exits led in all directions, Nort had already located what he came for and had no further need to wander around. The only exit Nort had already traveled lay west.", "endoftext": false }, { "action": "You enter the case", "response": "No, Nort recognized the glowing auras for the security spells that they were. Not only did they protect the artifacts, but they also triggered an alarm when intersected. The mages were very thorough.", "endoftext": false }, { "action": "You examine the orb", "response": "Perfectly round, about the size of a large walnut. The small globe was smooth and Nort could see his distorted expression in it. This was anti-magik, he knew, and it could be used just once. When he threw it, all magik in a small diameter would disappear, the globe included.", "endoftext": false }, { "action": "You throw the orb", "response": "Dropped.", "endoftext": false }, { "action": "You throw the orb at case", "response": "Nortoche threw the orb at the glass case as hard as he could. Momentarily, the museum was illuminated by a bright shower of sparks as the orb met the surrounding blue aura.\n\nThe blue energy dissipated into nothing.", "endoftext": false }, { "action": "Open case", "response": "Nortoche opened the glass case.", "endoftext": false }, { "action": "You enter the case", "response": "Nortoche got into the glass case.", "endoftext": false }, { "action": "You look at Statue", "response": "Nortoche looked at the statue in wonder. The smooth jaw bone, the tapered nose... he could see the detail for which this statue was famous. The realism was phenomenal. Nortoche looked into the unfocused eyes... even the ring around the iris was distinctive and clearly visible after all these thousands of years. It was amazing that any sculptor could...\n\nNortoche frowned. For an instant, he could have sworn that the statue had blinked. Silly, he thought. Alone in this dark, closed museum, his mind was playing...\n\nNo. There it was again... It WAS moving! Panic instantly welled up inside of Nortoche as the statue exhaled. The myths were true! This dark mage from ancient times had awakened! He would devour the children and enslave the world killing all who displeased him! He would destroy all in his path, and Nortoche was just inches from his face!\n\nFear griped Nortoche and he cried out in a fanatical scream, \"Mercy!\" But at this the dark mage only took notice of him, his eyes focusing for the first time in millennia. \"Don't kill me!\" he cried. \"Don't kill me!\" Nortoche leaped away from the mage in a frenzy and smashed into the casing which surrounded him. He fell to the floor as the glass shards rained down.\n\nHis life was over, Nortoche knew. He would never again see Cylest. He would never again walk through the bazaar with his peers. He had only seconds before his life came to an end, moments before the dark mage's wrath came upon him.\n\nAnd it came with a blinding flash.\nThere was a flash of light. I didn't see it directly since my eyes were squeezed shut, but the light was so bright that it penetrated my eyelids and I felt the pulse on my skin. When I opened my eyes the boy was gone. \"Hello?\" I called. There was no response.\n\nI ran my fingers through my hair, trying my best to brush out the tiny shards of glass, then I looked around me, taking in my surroundings.\n\nMuseum, Statue Exhibit\nI could see glass cases in every direction. This was obviously a closed museum, although this particular section seemed to have showcased only one exhibit. From the remains of the glass case that I stood in, I suspected that I had been that exhibit.\n\nSeveral paths had been blocked off by beams of yellow light. The only exit not barred by light lay west.", "endoftext": false }, { "action": "Inventory", "response": "I was carrying:\na Petrian device\nmy ID badge\na white lab coat (being worn)\na coffee mug", "endoftext": false }, { "action": "You open door", "response": "The museum door was seemed to be locked.", "endoftext": false }, { "action": "You unlock door", "response": "[What do you want to unlock the museum door with?]", "endoftext": false }, { "action": "You go to the west", "response": "(first taking the west wall)\nThe west wall was not available.", "endoftext": false }, { "action": "Go west", "response": "That way was barred by a floating beam of light. The only exits not barred by light lay south, east, and southeast.", "endoftext": false }, { "action": "You go southeast", "response": "Museum, Art Exhibit\nThe exhibits in this room were all of an artistic nature. Ancient sculptures stood proudly erect upon elegant marble pedestals. Colorful oil paintings adorned the walls. Sprawling across the ceiling was a vast and expansive mural, a lasting memorial to a long dead master painter of exquisite skill. In the corner, seemingly out of place yet encased in glass, was an assortment of rubbish arranged in a bizarre fashion.\n\nSeveral paths had been blocked off by beams of yellow light. The only exits not barred by light lay northwest and southeast.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "Go southeast", "response": "Museum, Industrial Exhibit\nManufactured paraphernalia bejeweled the brushed metal walls. A plethora of ancient metallurgical tools and gear fed the industrial motif of this section. The central artifact, encased within glass was a large box-shaped machine.\n\nSeveral paths had been blocked off by beams of yellow light. The only exits not barred by light lay northwest and southeast.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "Go southeast", "response": "Museum, War Exhibit\nAncient weapons adorned the walls. The metallic gleam in the dim lighting furthered an ambiance of war and desolation. The single glass case, centered in this section, contained a large, box-like device the purpose of which was mysteriously non-obvious.\n\nSeveral paths had been blocked off by beams of yellow light. The only exits not barred by light lay west and northwest.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "Go west", "response": "Museum, Peace Exhibit\nThis was a peaceful, organic section of the museum. Potted plants rested in every corner and climbing ivy worked its way over various crevices and ledges giving a warm, natural feeling. The Northern wall was made up of sections of glass, providing a scenic view of the gardens outside. The loWest section was actually a window with a handle that could be opened. A glass display case containing an open book was featured in this area. An engraved silver plaque on the case glistened in the dim luminosity.\n\nSeveral paths had been blocked off by beams of yellow light. The only exit not barred by light lay east.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "You read Book", "response": "I looked at the pages of the open book. Through the glass casing I could make out snatches of text, but most of it was faded or smeared beyond recognition. What I could make out was in English. It seemed to be a historical text, though I couldn't be certain. It could just as well have been a work of fiction:\n\n\"...a new weapon unlike any nation had seen before. It held vast, destructive power, and when the destruction was unleashed, it brought about not only the end of the Great War, but desolation...\"\n\n\"...changed forever was the world...\"\n\n\"...power permeated all matter on the atomic level and bonded with it. Matter became subject to the whim of those few that could bend the power according to their will; a new aristocracy came about...\"\n\n\"...old magic of science was forgotten, replaced by the coming of the new magic brought about by the permeation. Science dwindled, all but lost. The world rearranged itself at the commandments of the wyzurds...\"", "endoftext": false }, { "action": "You examine the plaque", "response": "It was a copper plaque, sharply engraved with a fair amount of text.", "endoftext": false }, { "action": "You read the plaque", "response": "I looked closely at the text. It was incomprehensible, obviously a language, but containing characters that I had never seen before, in English or any other language I had studied.", "endoftext": false }, { "action": "Open case", "response": "The glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nI opened the glass case.", "endoftext": false }, { "action": "You take Book", "response": "The glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nA small edge of the ancient book broke off in my finger tips. It was just too brittle to touch.", "endoftext": false }, { "action": "You open the panel", "response": "The glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nThe glass case was not open.", "endoftext": false }, { "action": "You open the panel", "response": "The glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nThe rusted panel creaked opened revealing a compartment. It was divided into three sections. Within two were batteries leaving room for one more.", "endoftext": false }, { "action": "You take Device", "response": "(the large machine)\nThe glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nThe large machine was hardly portable.", "endoftext": false }, { "action": "You look in pocket", "response": "In the pocket was a promise pin.", "endoftext": false }, { "action": "You examine the pin", "response": "A pin with a faintly luminous blue stone which glowed ever so faintly. It was small, but its considerable value was obvious. I looked at the pin, trying to place it. It was of a very strange design and I was fairly sure that I had never seen it before, but doubt lingered. Perhaps it was Karen's. Some piece of exotic jewlery that had somehow worked its way into the pocket of my labcoat. Strange that I would discover it now, possibly thousands of years after her death.", "endoftext": false }, { "action": "You take the junk", "response": "The glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nThe junk art scene was hardly portable.", "endoftext": false }, { "action": "You examine the junk", "response": "It was junk art -- a little scene fashioned by welding together discarded pieces of machinery. This scene seemed to depict a man (or was it a frog?) sitting at the base of a strange, metallic river holding an umbrella over his head.", "endoftext": false }, { "action": "You take the umbrella", "response": "The glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nI pulled gently on the umbrella. It came free with a soft metallic sound.", "endoftext": false }, { "action": "You take the man", "response": "The glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nThe little man was not significant. (It is not necessary to refer to it in the course of this game.)", "endoftext": false }, { "action": "You look at the river", "response": "The river was contrived from a series of hundreds of washers, several rows across, arranged in such a way as to suggest movement. I wondered at the effort the artist had put into the alignment of these washers. Surely they could not all be so firmly affixed.", "endoftext": false }, { "action": "You take the washer", "response": "The glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nThere was a whole river of washers to choose from.", "endoftext": false }, { "action": "You search river", "response": "I ran my hand along the rows of washers and heard a metallic clinking sound. One of the washers seemed to be loose; perhaps the welding that kept it in place had weakened over time.", "endoftext": false }, { "action": "You take the washer", "response": "The glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nTaken.", "endoftext": false }, { "action": "You look at the umbrella", "response": "It was a small satellite dish, about the size of a large bowl. What it was originally designed for I could only guess at, but there was a small socket on the bottom where a plug of some kind could be inserted.", "endoftext": false }, { "action": "You look at Device", "response": "It was small, hand-sized, and if not scrutinized, it could easily have been mistaken for a portable stereo. What looked like a single headphone was actually an electrode which retracted automatically into the device when not being used. There was a dial, broken and spinning freely. There was also a small, red button used to initiate the process.", "endoftext": false }, { "action": "You examine the dial", "response": "If working, the dial would have adjusted how much energy was channeled into the subject. This translated exactly into how much time it would be eikonized in statue form. In this broken modal, the charge was not being regulated appropriately. The result was that the subject might be frozen as a statue for an hour or ten-thousand years. There was no way of knowing. It didn't matter. A hundred years, a thousand years -- there would be no difference. I sought only to leave this world and its constant reminders of my lost life, my lost love.", "endoftext": false }, { "action": "You open the panel", "response": "The glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nThe panel was spring loaded and opened with a click revealing a compartment. It was divided into two sections. Within one was a battery leaving room for one more.", "endoftext": false }, { "action": "You put the umbrella on the plug", "response": "I plugged the satellite dish into the machine. It clicked into place.", "endoftext": false }, { "action": "You put the battery in the panel", "response": "(the metallic cube in the panel)\nI put the metallic cube into the panel.", "endoftext": false }, { "action": "You put the washer in the funnel", "response": "The washer disappeared down the funnel. A light flickered on the box for a moment and there was a momentary grinding sound followed by a clink as it reappeared in the tray.", "endoftext": false }, { "action": "You look at the tray", "response": "A simple metallic tray located at the bottom of the machine. From the looks of it, items dispensed from the machine ended up there. Several holes lined the bottom of the tray.\n\nIn the dispenser I could see a washer.", "endoftext": false }, { "action": "You examine it", "response": "Having been through the serration machine, there were now several notches equally spaced around the circumference. It was now more a gear than a washer.\n\nSeveral serrated groves line the washer.", "endoftext": false }, { "action": "You take all from the panel", "response": "2 metallic cubes : The glowing blue energy tickled momentarily as I came in contact with it, but there was no resistance.\n\nRemoved.", "endoftext": false }, { "action": "You put the gear on the lower peg", "response": "The small gear slipped onto the peg perfectly and with a click, its teeth interlocked with the teeth of the upper two gears. A perfect fit.", "endoftext": false }, { "action": "You put the batteries in the panel", "response": "2 metallic cubes : Done.", "endoftext": false }, { "action": "You enter the doorway", "response": "The hair on my arms and legs stood on end as I stepped through the fluid, plasmatic doorway and emerged into darkness.\nThe green mage surveyed the museum from the lobby. It was active, and bright. Mages from nearly every order wandered around performing incantations and collecting various pieces of information. Dunamei saw immediately that the ersatz mages had been included in the investigation.\n\nAnger flared within the green mage and showed plainly upon his face. It was an affront to bring the pseudo mages -- the \"siontysts\" -- into an investigation as delicate as this. They were not mages in any sense of the word. The All did not bend to their will. They were commoners seeking to be equal to mages, nothing more. Why the Overseer chose to back the King's decision and recognize them as a true order was beyond him. Their newly created order of silver was blasphemy. For a fleeting instant Dunamei considered turning all of the charlatans into slugs to make a point. Instead, he made a show of smoothing out wrinkles in his emerald robes while he took several deep, slow breaths to calm himself.\n\nTo the matter at hand then: the statue. The boy, Nortoche, had tripped a security spell after breaking into the museum. During questioning he had told a bizarre story of the ancient statue coming to life. It was a story that he continued to tell even after being subjected to truth spells. Highly improbable, but mages had been dispatched only to find that the ancient statue was indeed gone. None of the pieces to this puzzle fit together and there was disagreement between the investigating mages as to the true events.\n\nWell Dunamei would put an end to the doubt. He held his position as Principal Mage for good reason and he would uncover the fate of the statue. Perhaps the walls had something to say about it...\n\nThe museum lobby was large and spacious. There were delayed echoes of footsteps resounding from the lofty walls and vaulted ceiling which drew a direct contrast to the quiet calm of the rest of the museum. The building's large, decorative entrance lay open to the South.\n\nNumerous other mages were here, busily performing various castings in their uncoordinated investigations.", "endoftext": false }, { "action": "Inventory", "response": "Dunamei was carrying:\na robe (being worn)", "endoftext": false }, { "action": "You go east", "response": "A pseudo mage made eye contact with Dunamei as he left. Dunamei grit his teeth and glared at the audacious little worm of a man.\n\nMuseum, Statue Exhibit\nThis was a prominent section of the museum, near the front entrance. It was home to the museum's -- no, the world's -- most prized archeological artifact, known by no other name than the \"ancient statue.\" Like all large artifacts in the museum, a glass case had been erected to house it. All that remained of the case was a collection of glass shards that littered the floor.\n\nSeveral paths had been blocked off by beams of yellow light. It was a minor spell, probably cast to preserve the crime scene by the museum's security mage once the break-in had been detected. The only exit not barred by light lay west.\n\nNumerous other mages were here, busily performing various castings in their uncoordinated investigations.", "endoftext": false }, { "action": "Spells", "response": "He had the following spells at his disposal:\nthespia (Communicate with the inanimate world about recent events) dysparsen (Dispell magik)\nfrerquoe (Cast fireball)", "endoftext": false }, { "action": "Thespia walls", "response": "[Thespia can only be cast. No object for this spell need be specified.]", "endoftext": false }, { "action": "Thespia", "response": "The lighting dimmed and a foggy mist formed. Shapes coalesced in the vapor and appeared to solidify. The real world, in turn, became translucent and strangely dim...\n\nThe vision that formed was sharp and clear, as Dunamei expected it would be. Interesting things had happened here of late, things even the inanimate would find interesting.\n\nThe missing glass case formed. It contained the famous statue, frozen and lifeless as it had been for all of recorded history. After a few moments someone entered the room. It was Nortoche, whom had just been interviewed. Dunamei was extremely interested in what would happen next, the boy's story had been fantastic and implausible, yet spells had ensured that it was the truth as far as Nortoche believed. The mage fully expected to find some sign of trickery, perhaps an involvement of magik which the boy would not have recognized.\n\nNortoche pulled out a golden orb. Dunamei recognized it as a magikal artifact. They allowed even commoners to cast spells, but were extremely difficult to come by. Princess Cylest could perhaps come by one, as Nortoche had said, but for political reasons her involvement in this would simply disappear as the orb did when Nortoche threw it, dispelling the ward.\n\nThe mage watched closely, now, as the boy opened the glass case and entered it, wanting to miss nothing. But Dunamei saw no sign of magik as the boy looked into the statue's face. The spell responsible for turning the statue from a grey stone color to a pink fleshy color was not obvious. The mage rubbed his eyes as the boy smashed through the glass. What had happened?\nDunamei couldn't believe it. The ancient statue -- alive and mobile!\n\nWhat sort of spell could have done that?\n\nIt didn't surprise Dunamei in the lEast that the statue lived after being transformed into flesh, he had long suspected there was more to it than just the unclassified rock it was made from. What few spells could provide information about the statue suggested the presence of stone organs within the stone statue. What did surprise Dunamei was that someone had been successful at transforming it into flesh. Hundreds of mages from all the guilds had tried in vain to affect the statue in any way. It had stood, impervious to magik, since it had been found, millennia ago.\n\nThen came the security spell, triggered by the smashing of the glass case. It was a flash of light which transported all living creatures from the museum and secured a perimeter around the crime scene until the mages could investigate. When the flash faded, the boy was gone, transported to a holding cell, but the statue -- the man -- remained. Even in life, the statue remained impervious to magik. Dunamei was shaken by this revelation.\n\nAs he watched the statue walk -- without even a cramp after being frozen for thousands upon thousands of years -- Dunamei could only think of Noric the exiled. Was he behind this? What evil purpose could he accomplish with this? A minion that was resistant to the mages... Dunamei shivered.\n\nThe lighting brightened and the shapes faded as the mist vanished.", "endoftext": false }, { "action": "Go west", "response": "The museum lobby was large and spacious. There were delayed echoes of footsteps resounding from the lofty walls and vaulted ceiling which drew a direct contrast to the quiet calm of the rest of the museum. The building's large, decorative entrance lay open to the South.\n\nNumerous other mages were here, busily performing various castings in their uncoordinated investigations.", "endoftext": false }, { "action": "Thespia", "response": "Dunamei cast the spell, but nothing happened. The inanimate world had nothing of interest to recount at that location, it seemed.", "endoftext": false }, { "action": "You go to the south-east", "response": "Museum, Art Exhibit\nThe exhibits in this room were all of an artistic nature. Ancient sculptures stood proudly erect upon elegant marble pedestals. Colorful oil paintings adorned the walls. Sprawling across the ceiling was a vast and expansive mural, a lasting memorial to a long dead master painter of exquisite skill. In the corner, seemingly out of place yet encased in glass, was an assortment of rubbish arranged in a bizarre fashion.\n\nSeveral paths had been blocked off by beams of yellow light. The only exits not barred by light lay northwest and southeast.\n\nNumerous other mages were here, busily performing various castings in their uncoordinated investigations.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "Thespia", "response": "The lighting dimmed and a foggy mist formed. Shapes coalesced in the vapor and appeared to solidify. The real world, in turn, became translucent and strangely dim...\n\nThe vision was incomplete, depicting only the man leaving the room. He seemed to be carrying an ancient bowl.\n\nDunamei shook his head. The \"evil mage\" as he was depicted in so many children stories seemed to know what he was doing with these ancient artifacts. What other lost knowledge did he know?\n\nThe lighting brightened and the shapes faded as the mist vanished.", "endoftext": false }, { "action": "Go southeast", "response": "Museum, Industrial Exhibit\nManufactured paraphernalia bejeweled the brushed metal walls. A plethora of ancient metallurgical tools and gear fed the industrial motif of this section. The central artifact, encased within glass was a large box-shaped machine.\n\nSeveral paths had been blocked off by beams of yellow light. The only exits not barred by light lay northwest and southeast.\n\nNumerous other mages were here, busily performing various castings in their uncoordinated investigations.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "Thespia", "response": "The lighting dimmed and a foggy mist formed. Shapes coalesced in the vapor and appeared to solidify. The real world, in turn, became translucent and strangely dim...\n\nThe glass case was open and the awakened statue worked on the artifact, completely unaffected by the glowing blue ward.\n\nWhat lost magik did this ancient mage wield? Could he be in league with Noric? Did he play some part in Noric's plans? Perhaps. No intelligence had been gathered about Noric's latest works, and many spies had lost their lives while attempting to find out. All indications were that it was a perversion of the arts, something unspeakable, something to be feared, and something that had never been done before. Awakening the ancient statue had certainly never been done before, but hardly seemed perverse. Perhaps it was only part of Noric's larger plan.\n\nSomething had happened in the scene, what was it? Dunamei had almost missed it, lost in his own thoughts. The statue mage had put items in and retrieved items from the ancient artifact. Dunamei shook his head in wonder. These visions of the past did nothing to clear up what had happened.\n\nThe lighting brightened and the shapes faded as the mist vanished.", "endoftext": false }, { "action": "You go to the south-east", "response": "Museum, War Exhibit\nAncient weapons adorned the walls. The metallic gleam in the dim lighting furthered an ambiance of war and desolation. The single glass case, centered in this section, contained a large, box-like device the purpose of which was mysteriously non-obvious.\n\nSeveral paths had been blocked off by beams of yellow light. The only exits not barred by light lay west and northwest.\n\nNumerous other mages were here, busily performing various castings in their uncoordinated investigations.\n\nA glowing blue field of light surrounded the glass case.", "endoftext": false }, { "action": "Thespia", "response": "The lighting dimmed and a foggy mist formed. Shapes coalesced in the vapor and appeared to solidify. The real world, in turn, became translucent and strangely dim...\n\nThe statue made flesh walked into the room, unaware of Dunamei and the present world, which had faded visibly. He walked purposely over to the case, surrounded by the glowing blue aura, the protection ward. He opened the glass case, passing through the ward effortlessly, then reached in and opened the panel on the contained artifact, something the siontysts claimed endowed the ancient's with great power. They called it a \"kompeutre,\" a type of \"ma-sheen.\" Dunamei always considered the talk rubbish, an attempt to elevate commoners to equality with true mages. He ground his teeth at the their impudence.\n\nThere was disruption in the vision, like the blowing of vapor. It reformed, but differently. The man had split into three or four duplicates of himself, but Dunamei recognized it as a nuance of the Thespia spell (the inanimate had little understanding of linear time, and often replayed separate, closely related events simultaneously). Each of the statue doppelgangers seemed to be attaching items to the artifact in the display glass, sometimes overlapping each other like spirits. Dunamei had difficulty following what was happening. Then the duplicates united again and for just a moment, the man stood there clear as day working in some un-guessable fashion on the artifact.\n\nThen the doorway appeared and Dunamei jumped. A collective gasp came from the mages and the pseudo-mages alike. The man had spoken no incantations. He had cast no spells. He had simply worked the \"kompeutre\" and the spell had been cast. Dunamei frowned. This was a disappointment. It could only serve to feed the growing insurrection of the siontysts. It could only reinforce their demands for equality. They were an enigma, these commoners who presumed themselves equal to the mages.\n\nThe lighting brightened and the shapes faded as the mist vanished.", "endoftext": false }, { "action": "You go west", "response": "A pseudo mage made eye contact with Dunamei as he left. Dunamei grit his teeth and glared at the audacious little worm of a man.\n\nMuseum, Peace Exhibit\nThis was a peaceful, organic section of the museum. Potted plants rested in every corner and climbing ivy worked its way over various crevices and ledges giving a warm, natural feeling. The Northern wall was made up of sections of glass, providing a scenic view of the gardens outside. The loWest section was actually a window with a handle that could be opened. A glass display case containing an open book was featured in this area. An engraved silver plaque on the case glistened in the dim luminosity.\n\nSeveral paths had been blocked off by beams of yellow light. The only exit not barred by light lay east.\n\nNumerous other mages were here, busily performing various castings in their uncoordinated investigations.\n\nA glowing blue field of light surrounded the glass case.\n\nThe air crackled with energy and a sharp and sudden breeze swept the room. A single silvery door appeared. It shimmered and wavered in the air for an instant then solidified. The Principal Mage recognized the Thurais spell and frowned. This could not be good. Thurais was a complex casting that opened a doorway between two locations. The burden upon the caster increased exponentially as a function of distance so the cost usually outweighed the benefit. It was used only in the direst of circumstances.\n\nA messenger mage, clad in a scarlet robe, stepped from the door making the required, continuous gestures to keep the door open. He looked to Dunamei at once. \"My lord,\" he began. \"The council has urgent need of you. There has been an occurrence.\" The red mage paused, lost for a moment in concentration on his gestures, and then continued in a soft, secretive manner. \"It concerns Limech,\" he whispered.\n\nA prickle went up Dunamei's neck. Limech had been a friend, if mages could have friends, and a fellow member of the green order. He had been Darisia's last mole in Noric's faction, the one remaining spy. News had come of something building. Noric the Dark had apparently made a breakthrough in his forbidden works, something big. The hope of the council had been upon Limech's intelligence as to the nature of Noric's new, evil casting. Instead, they had received Limech's heart, cut from his body. Dunamei had delivered the news of Limech's demise to his widow. Her pathetic, sobbing cries continued to haunt him weeks later.", "endoftext": false }, { "action": "Thespia", "response": "The lighting dimmed and a foggy mist formed. Shapes coalesced in the vapor and appeared to solidify. The real world, in turn, became translucent and strangely dim...\n\nThrough the window crawled a dark figure. As the figure stood and stepped into the light, Dunamei recognized the boy, Nortoche. Events had certainly seemed to play out as he had described them, the protection ward had been missing from the window. Dunamei suspected that Princess Cylest truly was involved, as the boy had claimed. Of course there would be no mention of that when this was made public. Nortoche had a history of trouble and would be held solely responsible for this break-in. It was always so when royalty's indiscretions came to light.\n\nThe lighting brightened and the shapes faded as the mist vanished.", "endoftext": false }, { "action": "You look at the door", "response": "The frameless doorway floated in mid-air, a shimmering silver glow. Dunamei recognized it as the Thurais spell. It was an impressive casting, beyond all but the most advanced of mages. Dunamei knew intimately of its intricacies and the toll it took upon the caster's power. It was used only in the most urgent of circumstances.\n\nAs he pondered it, Dunamei's mind was drawn to the Thespia images. The awakened statue had cast a similar spell, seemingly based upon principles of the ersatz mages, the \"siontysts.\" Dunamei grit his teeth in disgust.\n\nSweat dripped from the Messenger Mage's forehead.", "endoftext": false }, { "action": "You enter door", "response": "Dunamei closed his eyes tightly and braced himself for the predictable tingling as he stepped into the silver spell. As he passed through it, the Thurais casting overwhelmed his tactile senses with prickling sensations over his entire body. The pins and needles subsided as he stepped out on the other side of the door. It was substantially warmer in this new location than in the museum and the floral scent in his nose told the mage immediately that he was outside. Dunamei opened his eyes and looked around to get his bearings. He was in the outskirts of Darisia which bordered the Eastern wastelands.\n\nBehind him he could feel the Thurais spell intensify as the messenger mage followed him through. The doorway vanished then, taking with it most of the light to see by. \"The rest of the council awaits you this way, my lord.\" The envoy's voice quivered slightly as he wandered off to the East.\n\nThis was a dark copse of trees near the edge of Darisia. Little was visible, but a small trail led Eastward. Line of sight was obscured by trees, but a commotion of voices indicated a sizable gathering in that direction.", "endoftext": false }, { "action": "You go east", "response": "Dunamei stepped into a small clearing next to the iron fence. It was illuminated by some minor casting. The entire council was there already, obscuring what they crowded around. Nearest to Dunamei was Caulor the brown, his face pale and disturbed. He gnawed reflexively at his fingernails and sweat beaded across his pudgy brow. Caulor's empty, horrified eyes met the Principal Mage's. Several seconds passed before recognition was reflected in his expression. There was no smile, no nod from his friend. Caulor simply stepped back giving Dunamei room. The other mages, faces drained and vacant, did the same revealing a scene which both repulsed and horrified the green mage.\n\nIt was Limech, rotting and decomposed yet standing before them, a mocking affront to Death. He seemed not to take notice of the trembling, imperial guard who held him at sword point.\n\n\"My lord,\" croaked the undead mage, seeing him. Limech took a hobbling step forward. The mages, all save Dunamei, recoiled. Taudorn retreated to the tree line and doubled over, vomiting. The other mages also withdrew then, most retching, leaving the lone commoner guard. Even Bremech the grey, Dunamei noted to himself with delight, bore a pale, sickly hue. The stench of decay waft across Dunamei's nostrils, turning his stomach, but the Principal Mage stood his ground staunchly before his dead friend.\n\nFringe of Darisia, behind gates\nIt was the line between hell and paradise. On this side, aided by mage works, the land gave forth grass and trees, life in abundance. But just to the East, on the other side of the ancient iron fence, was a barren wasteland. The Thanatos desert stretched as far as the eye could see. Those banished by the council were sent out into the desert to die by the elements. No creature could survive there, no life whatsoever, or so it was once thought, before Noric.\n\nLimech the undead mage stood there, decay-ridden and held at sword point by an imperial guard.\n\n\"My lord,\" hissed the rotting mage. \"It is I, Limech.\" There was a note of anguish in his voice, as if every moment of his lifeless existence was agony. \"I bear news from the dark one.\" Upon his chest, Dunamei saw the clumsy suture of twine and remembered the heart the courier bird had delivered to the council weeks ago. Attached had been a note scrawled in blood indicating the heart had belonged to Limech. Dunamei had little doubt that it had indeed.\n\n\"You are NOT Lord Limech!\" shouted the wide-eyed soldier, hysteria cracking his voice. \"You are a vile imposter! A profanity!\" The long sword quivered in the guard's grip but it remained erect, pointed at the dead mage's torso. \"Say the word, Lord Dunamei and I will slay this wicked devil!\" Dunamei appraised the soldier for a moment, impressed. He was rightfully terrified, yet this commoner had remained when even mages fled. He thought for a moment, trying to recall the guard's name... Cedreght. Yes, that was it, Cedreght. Dunamei had a new appreciation for this imperial soldier.", "endoftext": false }, { "action": "Ms.", "response": "...[MSpk] 213", "endoftext": false }, { "action": "You ask Limech about Noric", "response": "\"And what news of Norioure do you bring, mage Limech?\" The animated corpse smiled toothlessly at Dunamei's reference to his mage status and his lip split up to his nostril. Dunamei suppressed a shudder. He could not blot out the memory of the last time he had seen Limech. The mage had been promising. Young and strong, teeming with pink life and energy... it was a striking contrast to the green pallor of his rotting skin now.\n\n\"The dark master...\" a chill went up Dunamei's spine at the hoarse words. There was no doubt that Noric was indeed Limech's master now. \"He is raising...\" Limech hunched over here, seized by a fit of coughing. It was a deep, wheezing cough and when it subsided green mucus oozed from Limech's nose and crusted, broken lips. It dripped off of his chin. \"He raises an army.\"\n\nRaises indeed, Dunamei thought to himself.", "endoftext": false }, { "action": "You ask Limech about the army", "response": "\"Tell me of this army,\" said Dunamei. \"How large is it?\"\n\nLimech did not answer at first. His empty unfocused eyes stared at nothing. Dunamei looked to see that one of the eyes was twitching spasmodically. He stared at it, a morbid curiosity seizing him. \"He raises them all,\" rasped the dead man. Dunamei froze in place, unable to look away as the vibrating eye was pushed aside by a large, oversized maggot. \"All who have died in the wars past are his, now.\" Limech continued in a hoarse whisper, taking no notice as the worm fell from his eye and disappeared into the foliage.", "endoftext": false }, { "action": "You examine Limech", "response": "Dunamei looked into the rotting face of his old friend. Black fluid dripped out of the corners of his crusted maw. His chest exposed a crude surgical gash, sewn back together with thick rope or twine. The stench of death was strong.", "endoftext": false }, { "action": "You examine Cedreght", "response": "Dressed in imperial armor, Cedreght was the finest example of a royal soldier.", "endoftext": false }, { "action": "You kill Limech", "response": "The lifeless spy was in agony. Limech had been a good mage and deserved better. It was an atrocity and needed to be corrected. Dunamei looked meaningfully at soldier and nodded. \"Kill him,\" he ordered.\n\nThe guard hesitated, assessing the dead mage who ignored him entirely. Then he thrust his broadsword into Limech's side. The zombie didn't even flinch. Cedreght pulled his sword free and stepped back, shaken by how little Limech had been affected by his attack. The broadsword was covered to the hilt in black ooze.\n\nCedreght cast a disturbed glace at Dunamei, awaiting further instructions.", "endoftext": false }, { "action": "You remove the heart", "response": "Cedreght has better things to do.", "endoftext": false }, { "action": "Spells", "response": "Dunamei had the following spells at his disposal:\nthespia (Communicate with the inanimate world about recent events) dysparsen (Dispell magik)\nfrerquoe (Cast fireball)", "endoftext": false }, { "action": "Dysparsen limech", "response": "Dunamei mouthed the incantation and cast the dysparsen spell upon Limech. For a moment there was a visible reaction to the casting, as though the two spells were competing for dominance. Then the spell's potency left, leaving Limech the undead still undead.", "endoftext": false }, { "action": "Frerquoe limech", "response": "Accompanied by a single gesture, the word sizzled into existence as a blazing fireball which leapt from his finger to Limech.\n\nLimech deserves better than this atrocious waking death, Dunamei said to himself as the fireball spell enveloped the dead mage. The heat burned brightly for a moment cooking the rotten flesh, then subsided. Limech's blackened carcass fell crumbling to the ground.\n\nDunamei turned to face the Thanatos wasteland. \"Message received, Noric.\" He murmured softly. Then, \"Inform the Overseer,\" Dunamei commanded loudly to all hiding mages. \"I am certain he will convene the council.\" He turned then, without waiting for a response, and stalked down the path to Darisia.\nConrad the Dark was standing on the terrace watching Noric work far below in the volcanic basin.\n\nHe was simultaneously horrified and elated. It was appalling to think that Noric had accomplished it, a casting so unimaginably ghastly that it was beyond all the forbidden arts. Yet to watch him actually raise the dead as fast as the servants could bring them... It was exhilarating.\n\nThe courier arrived then, flapping its wings and hovering just out of reach. In its beak it held a folded piece of yellow parchment, news from the spies within the empire!\n\nLike most of Norioure, the city of the exiled mages, the terrace was carved directly from the stone of the mountain. This was Conrad's personal balcony and it provided a splendid view of Noric's dark castings far below at the chasm bottom. Drapes covered the doorway into Conrad's quarters to the South.\n\nA messenger bird, gripping a yellow parchment in its beak, hovered off the terrace edge, just out of arm's reach. Its wings were beating as rapidly as a bumblebee's.", "endoftext": false }, { "action": "Spells", "response": "Conrad had the following spell at his disposal:\nmaesmur (Mesmerize a creature)", "endoftext": false }, { "action": "Maesmur bird", "response": "Conrad spoke the word of power and make the appropriate gestures. The messenger bird's eyes glazed over as the casting came upon it.\n\nConrad had been interested in the actions of the newly undead and had watched them for many days. Many retained memories of life. Some even understood that they were no longer numbered among the living. All were in despair. They cried out, those that yet retained their voices.", "endoftext": false }, { "action": "You give the parchment to you", "response": "The bird stretched out its neck, trying to obey the command in its most literal form, but could not. Hu mrv c", "endoftext": false }, { "action": "You come", "response": "The messenger bird came to rest upon the ground.", "endoftext": false }, { "action": "You take the parchment", "response": "The parchment was held firmly in the beak of the messenger bird. The couriers were bred with beefy muscles to keep possession of their messages and would not allow them too simply be taken from them. It was instinct.\n\nCries of agony echoed up from the basin.", "endoftext": false }, { "action": "You drop the parchment", "response": "Dropped.", "endoftext": false }, { "action": "You take the parchment", "response": "Taken.\n\nFor a moment, Conrad took notice of an animated corpse far below. It croaked indistinguishable cries of anguish. At first, it seemed to the mage that the undead man might be weeping but no, he was not. Decay had washed over his face some time ago, so how could he have been crying with no eyes?", "endoftext": false }, { "action": "You read it", "response": "The mage opened the parchment and looked at the three words it contained:\n\nIt took a moment for him to wrap his mind around the statement. It was uncanny. Conrad had been quick to dismiss the initial jumble of reports that the ancient statue had awakened, but now he had received confirmation. It was unbelievable. He furrowed his brow, trying to calculate any affect upon the plan. His eyes wandered to the proceedings below.\n\nConrad watched Noric's pale face fixed in a scowl of determination. He had worked tirelessly for weeks, breaking not even for sleep from his necromancy. There was little doubt that Noric had lost his mind; the madness shown unmistakably in his eyes. Each casting seemed to take a toll upon Noric's lucidity, as though each new zombie required a sacrifice of sanity; but what Noric had achieved!\n\nConrad admired the moving mass of the risen decaying, the mementos of countless wars with Darisia brought forth to do Noric's bidding. It was a massive army that stretched as far as he could see. The power of this military force was immeasurable, the risen soldiers were innumerable. No, he decided at once. It didn't matter that the ancient statue had awoken. Nothing could protect Darisia from this army of rot. Soon the empire would fall and Darisia would see the triumphant return of the exiled mages!\nCongratulations! You've just completed the first six chapters of \"The Mage Wars: Statue.\" Look for the completed game sometime before March 2004!", "endoftext": true } ]
6bghk9o6czulp8io
The Baker of Shireton
Hanon Ondricek
[ "Fantasy" ]
[ "active NPCs", "baking", "constrained protagonist", "cover art", "culinary theme", "fantasy", "food", "food puzzle", "IFComp 2015", "IFComp Game", "present tense", "replay puzzle", "rpg", "satire", "second person", "sidekick NPC", "walkthrough" ]
2,015
[ 1, 7, 6, 1, 2 ]
17
3.235294
20190714
false
You are the Baker of Shireton. The bread you bake is delicious. Raiders are coming.
[ { "action": "%", "response": "] Shireton Bakery 0/1\n\nSometimes you dream of adventure.\n\nSometimes you dream yourself as a crafty assassin or a dangerous spellcaster.\n\nOccasionally, you even have the fever dream of leading your armies into charge against a horde of undead lich sorceror kings under a violent purple and amber sky filled with lightning.\n\nMost days you squint that away and allow yourself a quick stretch before you get up in the predawn dusk to get the first batch of dough started.\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry of Shireton. This is a magnificent location: Right off the Shireton Towne Square, which is one step to the north.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are ten metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.", "endoftext": false }, { "action": "About yourself", "response": "You are the Baker of Shireton.", "endoftext": false }, { "action": "You check your inventory", "response": "You have in current possession:\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response", "endoftext": false }, { "action": "You examine name", "response": "It's what you tell people when they ask your name.", "endoftext": false }, { "action": "You examine the job", "response": "It's what you tell people when they ask your job.", "endoftext": false }, { "action": "You remove the apron", "response": "You strip off the apron. Ah, now that is quite a bit cooler\nand more comfortable, if perhaps a bit indecent. Surely there is some sort of Board of Baking Safety santitation code about this. For the time being, you enjoy the breeze provided to your nether regions.", "endoftext": false }, { "action": "You wear the apron", "response": "You put on the apron.", "endoftext": false }, { "action": "You look at the counter", "response": "A counter runs the length of the bakery, preventing the citizenry of Shireton from wandering back and incinerating themselves with the oven, or getting into your dough, or snooping in the back room. The display case currently contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.", "endoftext": false }, { "action": "You examine the bell", "response": "That's for customers to ring for service when you're busy in the back room. It's made of silver and is inscribed RING FOR SERVICE\naround the circumfrence.", "endoftext": false }, { "action": "You ring bell", "response": "\"Ting-a-Ling!\" goes the bell.", "endoftext": true }, { "action": "Look around", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are ten metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.", "endoftext": false }, { "action": "You examine table", "response": "Your work table contains all the basic ingredients to bake bread for the citizenry of Shireton: a sack of flour, and a pump that provides clean well water.\n\nOn the work table are ten metal pans.", "endoftext": false }, { "action": "You make the dough", "response": "Some flour, some water, some furious kneading by skilled baker's hands - and before you know it, you have a perfect ball of dough!\n\nYou mould the dough into a loaf and slap it into an empty pan.", "endoftext": false }, { "action": "You bake the bread", "response": "You open the oven.\n\nYou put the pan of unrisen dough into the oven.\n\nYou close the oven.", "endoftext": false }, { "action": "You examine the oven", "response": "This oven is your livelihood, your baby, and your pride and joy. It is where you bake bread for all the citizenry of Shireton. It can bake up to five loaves of bread at the same time! The iron door is firmly shut. It keeps the heat in the oven at the perfect temperature to bake bread, but cannot in any way possibly contain the sweet, delicious aromas of baking.", "endoftext": false }, { "action": "You go to the north", "response": "While you've wondered about the world outside your threshhold, and someday yearn to travel extensively and see the countryside, you aren't sure you can quite take that first step. It's almost like something unseen is holding you back.", "endoftext": false }, { "action": "You drop the hat", "response": "(first taking the baker's hat off)\nYou lift your hat just long enough to cool your brow, then affix it firmly back on your head.", "endoftext": false }, { "action": "You drop the apron", "response": "(first taking the apron off)\nA strongly-imposed sense of modesty prevents you from doing so.", "endoftext": false }, { "action": "You look at the quest", "response": "You really could use some barleycorn to make delicious barleycorn bread. Too bad the approaching raiders have cut off all supply channels.", "endoftext": false }, { "action": "Go north", "response": "While you've wondered about the world outside your threshhold, and someday yearn to travel extensively and see the countryside, you aren't sure you can quite take that first step. It's almost like something unseen (or lack of something) is holding you back.", "endoftext": false }, { "action": "You remove the apron", "response": "A strongly-imposed sense of modesty prevents you from doing so.", "endoftext": false }, { "action": "You make the dough", "response": "Some flour, some water, some furious kneading by skilled baker's hands - and before you know it, you have a perfect ball of dough!\n\nYou mould the dough into a loaf and slap it into an empty pan.", "endoftext": false }, { "action": "You bake the bread", "response": "You open the oven.\n\nYou put the pan of unrisen dough into the oven.\n\nYou close the oven.", "endoftext": false }, { "action": "Smell", "response": "It smells like the bakery: fresh linen, oak furnishings, baker's yeast, and the occasional whiff of nutmeg. You're not sure where the nutmeg comes from, since you haven't used nutmeg in nearly a year.", "endoftext": false }, { "action": "You make the dough", "response": "You furiously knead a ball of dough into the perfect elasticity.\n\nYou shape the dough into a loaf and lay it snugly in a pan. You give it a jaunty slap: Silky as a baby's skin.", "endoftext": false }, { "action": "You bake bread", "response": "You open the oven. Inside you see:\nan unrisen dough\n\nYou put the pan of unrisen dough into the oven.\n\nYou close the oven.", "endoftext": false }, { "action": "You wait awhile", "response": "Nothing done.", "endoftext": false }, { "action": "You make the dough", "response": "You skillfully create a ball of dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan.", "endoftext": false }, { "action": "You examine the pan", "response": "In the metal pan is an unrisen dough.", "endoftext": false }, { "action": "You bake the bread", "response": "You open the oven. Inside you see:\nan unrisen dough\na rock hard biscuit\n\nYou put the pan of unrisen dough into the oven.\n\nYou close the oven.", "endoftext": false }, { "action": "You examine the curtain", "response": "A blue curtain hangs over the door to the back room behind the counter. Assumedly, that's where you are when you're not in the bakery.", "endoftext": false }, { "action": "You open the curtain", "response": "You open the blue curtain.", "endoftext": true }, { "action": "You look around", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are seven metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nAh, the delicious smell of fresh baked bread fills the bakery.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\nan unrisen dough\na rock hard biscuit\na hot rock hard biscuit\n\nThe moss robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You take the bread", "response": "Taken.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You give the bread to the moss robed", "response": "You nod to the moss robed citizen, whom you recognize as the Senator of Shireton.\n\"Ah, thank you, good Baker of Shireton! \"This is hard as a rock!\" exclaims the moss robed citizen, \"I sha'n't pay for such rubbish! Hmpfh!\"\n\nThe moss robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give bread to the yellow robed", "response": "You nod to the yellow robed citizen, whom you recognize as the Seamstress of Shireton.\n(first taking the hot rock hard biscuit)\n\"Ah, thank you, good Baker of Shireton! \"This is hard as a rock!\" exclaims the yellow robed citizen, \"I sha'n't pay for such rubbish! Hmpfh!\"\n\nThe yellow robed citizen goes north.\n\nYou move the empty pans from the oven to the work table.\n\nThe green robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make the dough", "response": "You create a ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You examine the dough", "response": "It seems to be an unrisen dough, and it's rather unrisen dough-shaped and sized, with a distinctly unrisen dough-esque styling and vibe to it.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "Exit", "response": "You open the blue checked curtain.\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread hangs open, blasting heat into the bakery.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are a pan of unrisen dough and eight metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a green robed citizen here.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You have in current possession:\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Oh I am the Baker of Shireton\nAnd I bake bread because baking is fun\nFor just a coin I'll bake some bread\nAnd I'll be the Baker until I am dead!\"\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You examine the dough", "response": "The unrisen dough is rather nondescript.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You look at the box", "response": "You got this magical strong box from a wizard. It's magic because nobody, even you, can open it. But, there is a narrow slot\non the top through which you can insert the coins you earn from selling bread to the citizenry of Shireton. That way nobody can steal your money and make off with it!\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You look in the oven", "response": "In the oven is a pan of unrisen dough.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the green robed citizen.", "endoftext": false }, { "action": "You examine the oven", "response": "This oven is your livelihood, your baby, and your pride and joy. It is where you bake bread for all the citizenry of Shireton. It can bake up to five loaves of bread at the same time! The iron door is firmly shut. It keeps the heat in the oven at the perfect temperature to bake bread, but cannot in any way possibly contain the sweet, delicious aromas of baking.\n\n\"A loaf of bread, please!\" requests the green robed citizen.", "endoftext": false }, { "action": "You look in the oven", "response": "Your X-Ray vision stat is not high enough yet.\n\n\"A loaf of bread, please!\" requests the green robed citizen.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na rock hard biscuit\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You take the biscuit", "response": "Taken.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the rock hard biscuit on the work table.\n\nYou knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You put the dough in the oven", "response": "(first taking the pan of sour dough)\nYou put the pan of sour dough into the oven.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the green robed citizen.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"The Bread is Life\nThe Bread is Art\nI bake my Bread\nStraight from the Heart!\"\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nAh, the delicious smell of fresh baked bread fills the bakery.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot loaf of sourdough bread\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You take the loaf", "response": "Which do you mean, the delicious hot loaf of sourdough bread or the rock hard biscuit?", "endoftext": false }, { "action": "Delicious", "response": "Taken.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give it to the robed", "response": "You nod to the green robed citizen, whom you recognize as the Watchmaker of Shireton.\n\"Ah, thank you, good Baker of Shireton! May these two coins bring you prosperity!\" says the green robed citizen.\n\n\"Delicious!\" proclaims the green robed citizen, and yet another copper clinks into your tip jar.\n\nThe green robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.", "endoftext": false }, { "action": "Inventory", "response": "You have in current possession:\ntwo copper coins\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response", "endoftext": false }, { "action": "You look at the coin", "response": "It's one copper. Real Shireton currency. The visage of the King has been nearly worn off, but you recognize the noble arch of his nose, the most prominent feature of the likeness.", "endoftext": false }, { "action": "You put two coin in the box", "response": "copper coin: Clink!\nThe copper coin lands in the box with all the rest of them.\ncopper coin: Clink!", "endoftext": false }, { "action": "You examine the tip jar", "response": "In the tip jar is a copper coin.\n\nIt's glued to the counter with magic indestructable glue. Nobody's going to steal your magic tip jar.", "endoftext": false }, { "action": "You take the coin", "response": "Taken.", "endoftext": false }, { "action": "You put it in the box", "response": "Clink!", "endoftext": false }, { "action": "You enter the backroom", "response": "This is a mind-bogglingly huge storage space whose horizon falls off at the round edge of your perception. You could probably go any direction and no direction here at the same time. Flat representations of nine balls of dough, twenty loaves of barley bread, twenty loaves of wheat bread, twenty loaves of sourdough bread, nineteen rock hard biscuits, a haze of acrid smoke, an aroma, forty-seven copper coins and a cursed pickle are both here and not here.\n\nYou can see a blue checked curtain here.", "endoftext": false }, { "action": "You examine the curtain", "response": "The blue checked curtain is open.", "endoftext": false }, { "action": "You close it", "response": "You close the blue checked curtain.", "endoftext": false }, { "action": "Leave", "response": "You open the blue checked curtain.\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are nine metal pans, a rock hard biscuit and a pan of sour dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nAvailable for sale:\na rock hard biscuit.", "endoftext": false }, { "action": "You take the flour", "response": "The sack of flour is magical. And endless. And bigger than you can carry. You don't need the whole bag just to MAKE DOUGH.", "endoftext": false }, { "action": "You put the flour in pan", "response": "(first taking the endless sack of flour)\nThe sack of flour is magical. And endless. And bigger than you can carry.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature. You give it a jaunty slap: Pale as a schoolmarm's buttock.", "endoftext": false }, { "action": "You eat the biscuit", "response": "You'd never get your teeth into that. It's practically a doorstop.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.", "endoftext": false }, { "action": "Continue", "response": "You knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.", "endoftext": false }, { "action": "Continue", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature.", "endoftext": false }, { "action": "Continue", "response": "You knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You put the dough in the oven", "response": "(first taking the pan of risen dough)\nYou put the pan of risen dough into the oven.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "Continue", "response": "(first taking the pan of risen dough)\nYou put the pan of risen dough into the oven.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "Continue", "response": "(first taking the pan of sour dough)\nYou put the pan of sour dough into the oven.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"MAKE some DOUGH\nDo it AGAIN\nRepeat that step\nTill I have ten!\"\n\nAh, the delicious smell of fresh baked bread fills the bakery.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\na delicious hot loaf of sourdough bread\n\nBob the Hobo arrives from the north.\n\n\"Feed the hopeless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You look at the quest", "response": "Which do you mean, a hot loaf of wheat bread or the delicious hot loaf of sourdough bread?\n\nYou really could use some barleycorn to make delicious barleycorn bread. Too bad the approaching raiders have cut off all supply channels.\n\nThe green robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Optometrist of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe green robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give the hot wheat loaf to Bob", "response": "Oh here's Bob the Hobo, again.\n\n(first taking the hot loaf of wheat bread)\n\"Ah, many blessings upon ye're establishmen',\" invokes Bob the Hobo. The hobo tears into the hot loaf of wheat bread with fervor.\nBob the Hobo scurries out the door with his prize.\n\nBob convulses strangely.\n\nYou move the empty pans from the oven to the work table.\n\nThe purple robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You take all from the oven", "response": "hot loaf of wheat bread: Taken.\ndelicious hot loaf of sourdough bread: Taken.\nhot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give sourdough to the purple", "response": "You nod to the purple robed citizen, whom you recognize as the Doctor of Shireton.\n(first taking the delicious hot loaf of sourdough bread)\nFirst putting down four metal pans.\n\n\"Ah, thank you, good Baker of Shireton! May these two coins bring you prosperity!\" says the purple robed citizen.\n\n\"Mmmm, and still warm!\" exclaims the purple robed citizen, dropping another coin in the jar.\n\n\"Delicious!\" proclaims the purple robed citizen, and yet another copper clinks into your tip jar.\n\nThe purple robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nBob the Hobo arrives from the north.\n\n\"Help the lowest of the low?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the wheat to the yellow", "response": "You nod to the yellow robed citizen, whom you recognize as the Village Idiot of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the yellow robed citizen.\n\nThe yellow robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give the wheat to Bob", "response": "Oh here's Bob the Hobo, again.\n\n(first taking the loaf of wheat bread)\n\"Ah, another loaf of bread,\" invokes Bob the Hobo. The hobo tears into the loaf of wheat bread with fervor.\nBob the Hobo scurries out the door with his prize.\n\nBob convulses strangely.\n\nThe yellow robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "Inventory", "response": "You have in current possession:\na loaf of wheat bread\nthree copper coins\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give the wheat to the yellow", "response": "You nod to the yellow robed citizen, whom you recognize as the Doctor of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the yellow robed citizen.\n\nThe yellow robed citizen goes north.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You put four coin in the box", "response": "copper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\nHeat blasts from the open oven into the bakery.\n\ndoug2008 arrives from the north.", "endoftext": false }, { "action": "You put the dough in the oven", "response": "(first taking the pan of unrisen dough)\nYou put the pan of unrisen dough into the oven.\n\n[2:57 pm:3|861160] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n[2:57 pm:15|193852] doug2008 : Name?", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Then I TAKE ALL RISEN DOUGH\nAnd SING the SONG to pass the hour\nI BAKE the BREAD I have in hand\nAnd leave the rest to wonderfully sour!\"\n\n[2:57 pm:18|240777] doug2008 : Name?", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na rock hard biscuit\n\n[2:57 pm:26|536354] doug2008 : A/S/L?\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You take the biscuit", "response": "Taken.\n\nYou move the empty pans from the oven to the work table.\n\n[2:57 pm:30|740386] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You give the name to the doug", "response": "You turn toward the human fighter who has been perusing the bakery. \"Why, I'm the Baker of Shireton!\" you say.\n\n[2:57 pm:38|183535] doug2008 : Anyone here from milwaukee?\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n[2:57 pm:52|98120] doug2008 : anyone know where how to get rats tails for the quest LEARN HOW TO FULFILL A QUEST?\n\n[2:57 pm:52|101642] doug2008 : Anyone reading this?", "endoftext": false }, { "action": "You give the quest to the doug", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nQuest Refused.\n\n[2:58 pm:4|900780] doug2008 : Job?\n\n[2:58 pm:4|902749] Kateri: WTS 20 Demonic Dominos\n[2:58 pm:4|902919] DPinaTP: Any CANADA in'na house???\n\n[2:58 pm:4|902995] 80Daze: BEST OFFER FOR Mysterious Shield of the Infuriating Mud", "endoftext": false }, { "action": "You look at the doug", "response": "doug2008 appears to be a humanoid human fighter.\n\n[2:59 pm:6|44223] doug2008 : Job?", "endoftext": false }, { "action": "You give the job to the doug", "response": "\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\n[2:59 pm:14|570357] doug2008 : hellooooooo?", "endoftext": false }, { "action": "You give the biscuit to the doug", "response": "You have offered barter to doug2008!\nYou offer: a rock hard biscuit.\ndoug2008 offers: 4 copper.\nDo you accept?", "endoftext": false }, { "action": "Yes", "response": "You received 4 copper coins.\n\n[2:59 pm:43|494846] doug2008 : Quest?\n\n[2:59 pm:43|499006] doug2008 : a;slkdfja;sdlkfja;sdlkfjasdf", "endoftext": false }, { "action": "You put four coin in the box", "response": "copper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\n\n[2:59 pm:51|173989] doug2008 : Quest?\n\nLegolas31 arrives from the north.", "endoftext": false }, { "action": "You give Quest to the doug", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\ndoug2008 accepted your quest!\n\ndoug2008 goes north.\n\n[3:00 pm:2|706680] Legolas31 : Name?", "endoftext": false }, { "action": "You look at Quest", "response": "You really could use some barleycorn to make delicious barleycorn bread. Too bad the approaching raiders have cut off all supply channels.", "endoftext": false }, { "action": "You give the name to the legolas", "response": "You turn toward the elvish ranger/archer person who has been perusing the bakery.\n\"Why, I'm the Baker of Shireton!\" you say.\n\n[3:00 pm:21|403881] Legolas31 : Job?", "endoftext": false }, { "action": "You give the job to the legolas", "response": "\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\ndoug2008 arrives from the north.\n\n[3:00 pm:27|789102] Legolas31 : Quest?\n\nshmokey420 arrives from the north.", "endoftext": false }, { "action": "You give Quest to the legolas", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nLegolas31 accepted your quest!\n\nLegolas31 goes north.\n\ndoug2008 presents you with a handful of barleycorn and flashes majestically while leveling up! Quest Completed!\n\ndoug2008 receives 3 copper coins for their effort!\n\n[3:00 pm:35|585950] shmokey420 : WTS 10 Feral Beast Potion 20cp OBO.\n\n[3:00 pm:35|588695] shmokey420 : WTS crafted Hookah of Ancient Memory 30cp.", "endoftext": false }, { "action": "You look at the barleycorn", "response": "It seems to be a handful of barleycorn, and it's rather handful of barleycorn-shaped and sized, with a distinctly handful of barleycorn-esque styling and vibe to it.", "endoftext": false }, { "action": "You examine Quest", "response": "You really could use some barleycorn to make delicious barleycorn bread. Too bad the approaching raiders have cut off all supply channels.\n\n[3:01 pm:50|217351] shmokey420 : Name?\n\n[3:01 pm:50|220884] shmokey420 : LFG Greedy Duke - anyone know how to win it?\n[3:01 pm:50|220967] Legolas31 : I think Greedy Duke requires poison in food?\n[3:01 pm:50|221003] Bri'anne Wayverlyn the CrystalSinger : I think he's got a taster and if he dies the jig is up.\n[3:01 pm:50|221643] doug2008 : anyone know the hockey score?", "endoftext": false }, { "action": "You give the name to the shmokey", "response": "You turn toward the zargan pyromancer/alchemist who has been perusing the bakery.\n\"Why, I'm the Baker of Shireton!\" you say.\n\nLegolas31 arrives from the north.\n\n[3:02 pm:2|390094] shmokey420 : Job?\n\n[3:02 pm:2|393625] doug2008 : A/S/L?\n\nAnUUsSpOoPy69 arrives from the north.", "endoftext": false }, { "action": "You give the job to the shmokey", "response": "\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\nLegolas31 presents you with a handful of barleycorn and flashes majestically while leveling up! Quest Completed!\n\nLegolas31 receives 3 copper coins for their effort!\n\n[3:02 pm:17|355648] AnUUsSpOoPy69 : Name?\n\n[3:02 pm:17|357396] shmokey420 : Quest?\n\n[3:02 pm:17|361091] Bri'anne Wayverlyn the CrystalSinger : Smokey - I'll trade you 50 Debased Mushrooms for your hookah.\n[3:02 pm:17|361212] shmokey420 : Hahahahahaahaha.\n[3:02 pm:17|361495] Legolas31 : /me strides ardently into the tiny bakeshop in this rocky mountain-locked hamlet of Shireton, whipping his cape around so none might guess his true identity.\n[3:02 pm:17|361977] doug2008 : Anyone here from milwaukee?\n\nAnUUsSpOoPy69 goes north.", "endoftext": false }, { "action": "You give Quest to the shmokey", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nshmokey420 accepted your quest!\n\nshmokey420 goes north.\n\nMysticMegan95 arrives from the north.\n\n[3:02 pm:32|531196] Bri'anne Wayverlyn the CrystalSinger : So who are you?\n[3:02 pm:32|531257] Legolas31 : /me casts a dark pall over the interloper's psyche, \"I AM NO ONE\" he declares...\n[3:02 pm:32|531310] Bri'anne Wayverlyn the CrystalSinger : Um, what? [3:02 pm:32|531772] doug2008 : anyone know where how to get rats tails for the quest LEARN HOW TO FULFILL A QUEST?", "endoftext": false }, { "action": "Inventory", "response": "You have in current possession:\ntwo handfuls of barleycorn\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the handful of barleycorn on the work table.\n\nYou put the handful of barleycorn on the work table.\n\nYou knead another ball of bread dough.\n\nYou mould the dough into a loaf and slap it into an empty pan.\n\n[3:03 pm:8|583328] MysticMegan95 : Name?\n\n[3:03 pm:8|586432] Legolas31 : /me peruses the baked goods on sale in this ramshackle bakery, wondering if perhaps the baker holds secrets endemic to the noble quest at hand...", "endoftext": false }, { "action": "You give the name to the mysticmegan", "response": "You turn toward the dwarf hunter/fighter who has been perusing the bakery.\n\"Why, I'm the Baker of Shireton!\" you say.\n\nshmokey420 arrives from the north.\n\nMysticMegan95 examines an easily delegated quest closely, hoping to discover hidden clues.\n\nshmokey420 is checking the World Map.\n[3:03 pm:27|532331] AnUUsSpOoPy69 : Are you for real, dude?\n[3:03 pm:27|532381] Legolas31 : I AM REAL AS THE WINTER WIND, as real is the quarrel's bite into warm flesh, and the living trees that bramble in the woods.\n[3:03 pm:27|532872] doug2008 : Anyone reading this?", "endoftext": false }, { "action": "You put the barleycorn in the dough", "response": "You work the barleycorn into the unrisen dough.\nThat will be tasty!\n\nMysticMegan95 zones out a bit, rummaging through her inventory screen.\n\nshmokey420 goes north.\n\n[3:03 pm:56|106818] MysticMegan95 : Hey ranger, you know slash-me doesn't do anything in AoA chat, right?\n\ndoug2008 goes north.", "endoftext": false }, { "action": "You put the dough in the oven", "response": "(first taking the pan of unrisen dough)\nThe oven is closed.\n\nshmokey420 arrives from the north.\n\n[3:04 pm:9|523320] MysticMegan95 : Job?\n\n[3:04 pm:9|524541] Goldie58: Need someone to run Ascension of the Sun [3:04 pm:9|524659] Goldie58: Is there a way to stealth-kill G.D.?\n\nshmokey420 casts Divine Hallucination on himself.\nLegolas31 checks for secret doors...", "endoftext": false }, { "action": "You give the job to the mysticmegan", "response": "\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\nshmokey420 presents you with a handful of barleycorn and flashes majestically while leveling up! Quest Completed!\n\nshmokey420 receives 3 copper coins for their effort!\n\n[3:04 pm:20|817564] MysticMegan95 : Quest?\n\nshmokey420 goes north.\n\nLegolas31 casts Call Woodland Creatures...\n\nThere is a brief stampede of rabbits and chipmunks into the door of the bakery, but without purpose, they quickly and harmlessly disperse.", "endoftext": false }, { "action": "You give Quest to the mysticmegan", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nMysticMegan95 accepted your quest!\n\nMysticMegan95 goes north.\n\n[3:04 pm:37|79215] Legolas31 : /me decides to indulge himself in the humble Baker's wares, but not seeing any donuts, resolves never to think about it again.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven.", "endoftext": false }, { "action": "You put the dough in the oven", "response": "(first taking the pan of sour dough)\nYou put the pan of sour dough into the oven.\n\nHeat blasts from the open oven into the bakery.\n\n[3:04 pm:52|569806] Legolas31 : Name, Job, Quest, the Ranger thinks...wondering if there might be some sort of special idiomatic language spoken in this far corner of the world known as \"Shireton\"...", "endoftext": false }, { "action": "You close oven", "response": "You close the oven.\n\nLegolas31 goes north.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"I SING the SONG\nThe bread is done\nDon't wait too long\nIt's incredibly fun!\"\n\nAh, the delicious smell of fresh baked bread fills the bakery.\n\nBri'anne Wayverlyn the CrystalSinger arrives from the north.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot loaf of sourdough bread\n\nThe Narvish Raider arrives from the north.\n\n[3:05 pm:11|493516] Bri'anne Wayverlyn the CrystalSinger : Name?\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You take Bread", "response": "Which do you mean, the delicious hot loaf of sourdough bread, a loaf of wheat bread or the rock hard biscuit?", "endoftext": false }, { "action": "Delicious", "response": "Which do you mean, the delicious hot loaf of sourdough bread or the delicious loaf of wheat bread?", "endoftext": false }, { "action": "Hot", "response": "Taken.\n\nYou move the empty pans from the oven to the work table.\n\nMysticMegan95 arrives from the north.\n\nBri'anne Wayverlyn the CrystalSinger moves about the bakery, taking in all the sights.\n\nHeat blasts from the open oven into the bakery.\n\nIt appears the raider has made it to the front of the queue...and he'd like to show you his collection of sharp, pointy objects...", "endoftext": false }, { "action": "Milestones", "response": "The milestones you have encountered so far include:\n\nShanked by a Raider\n\nWould you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or review the MILESTONES you've seen so far?", "endoftext": false }, { "action": "You give the hot loaf to Raider", "response": "You nod to the Narvish Raider, whom you recognize as the Candlestick Maker of Shireton.\n(first taking the delicious hot loaf of sourdough bread)\nThe raider shakes his head and rubs his tummy. Apparently, he's not hungry for what you're offering.\n\nYou move the empty pans from the oven to the work table.\n\nThe white robed citizen arrives from the north.\n\nMysticMegan95 arrives from the north.\n\n[3:08 pm:10|621489] Bri'anne Wayverlyn the CrystalSinger : Name?\n\n[3:08 pm:10|622642] Pathologist 92: Looking to sell 25 Dust Bunny Eggs\n\nHeat blasts from the open oven into the bakery.\n\nYou notice the white robed citizen suddenly bursting into a shower of experience points. The Raider leans nonchalantly.", "endoftext": false }, { "action": "You give the name to Bri'anne", "response": "You turn toward the elven priest/cleric herbalist/excavation specialist who has been perusing the bakery.\n\"Why, I'm the Baker of Shireton!\" you say.\n\nMysticMegan95 presents you with a handful of barleycorn and flashes majestically while leveling up! Quest Completed!\n\nMysticMegan95 receives 3 copper coins for their effort!\n\nBri'anne Wayverlyn the CrystalSinger moves about the bakery, taking in all the sights.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You look in oven", "response": "You don't find anything inside the oven.\n\n[3:08 pm:58|159938] Bri'anne Wayverlyn the CrystalSinger : Job?\n\nHeat blasts from the open oven into the bakery.\n\nIt appears the raider has made it to the front of the queue...and he'd like to show you his collection of sharp, pointy objects...", "endoftext": false }, { "action": "Milestones", "response": "The milestones you have encountered so far include:\n\nShanked by a Raider", "endoftext": false }, { "action": "You enter backroom", "response": "This is a mind-bogglingly huge storage space whose horizon falls off at the round edge of your perception. You could probably go any direction and no direction here at the same time. Flat representations of nine balls of dough, twenty loaves of barley bread, eighteen loaves of wheat bread, nineteen loaves of sourdough bread, nineteen rock hard biscuits, a haze of acrid smoke, thirty-seven copper coins and a cursed pickle are both here and not here.\n\nYou can see a blue checked curtain here.", "endoftext": false }, { "action": "Inventory", "response": "You have in current possession:\ntwo handfuls of barleycorn\na delicious loaf of sourdough bread\na pan of risen dough\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response", "endoftext": false }, { "action": "You eat the dough", "response": "You sink your teeth in and attempt to chew the sticky mass. No, it's still much better after baking.\n\n\"Ting-a-Ling!\" rings your counter bell, and you are duty-bound to answer the call of a customer desirous of bread...\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nA Narvish Raider waits patiently.\n\nThe delicious and alluring aroma of freshly-baked bread fills the entire bakery.\n\nThe oven where you bake bread hangs open, blasting heat into the bakery.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (in which are two copper coins) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are seven metal pans, a handful of barleycorn, a loaf of wheat bread, a delicious loaf of wheat bread and a rock hard biscuit.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a yellow robed citizen, a white robed citizen and Bri'anne Wayverlyn the CrystalSinger here.\n\nAvailable for sale:\na delicious loaf of wheat bread.\na loaf of wheat bread.\na delicious loaf of sourdough bread.\na rock hard biscuit.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nBob the Hobo arrives from the north.\n\n\"Assistance for the hungry?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the wheat bread to white", "response": "You nod to the white robed citizen, whom you recognize as the Dairywoman of Shireton.\n(first taking the loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the white robed citizen.\n\nThe white robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nThe Shireton Harbourmaster arrives from the north.\n\nSeeing your inattention, Bob panhandles the Cartographer of Shireton, who has been patiently waiting, receiving a flung copper as the yellow robed citizen turns away.\n\nThe yellow robed citizen goes north.\n\n[3:11 pm:22|141815] Bri'anne Wayverlyn the CrystalSinger : Job?\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be havin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' hardtack, 'at reminds me of a kinda funny true story for ya! It all happened earlier this morning... And ye know, I use'ta work a business-hours job like yerself...", "endoftext": false }, { "action": "You give the biscuit to Bob", "response": "Oh here's Bob the Hobo, again.\n\n(first taking the rock hard biscuit)\n\"Sure y'wouldn't rather part with a coin,\" invokes Bob the Hobo. The hobo tears into the rock hard biscuit with fervor.\nBob the Hobo scurries out the door with his prize.\n\nBob convulses strangely.\n\nThe green robed citizen arrives from the north.\n\n[3:11 pm:55|904290] Bri'anne Wayverlyn the CrystalSinger : Job?\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... Visiting the estate of the Sultan\nEl Katet, and his glorious palace in the desert ... and along the way skeletons ... snared us in a trap ... it was probably the most fiendish and difficult struggle of our lives.\"\n\nYou notice the green robed citizen suddenly bursting into a shower of experience points. The raider catches your eye and gives you a friendly nod.", "endoftext": false }, { "action": "You give the Job to Bri'anne", "response": "You turn toward the elven priest/cleric herbalist/excavation specialist who has been perusing the bakery.\n\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\nBob the Hobo arrives from the north.\n\n\"Help the lowest of the low?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You make dough", "response": "You'll need your hands for this...\n\nYou put the rock hard biscuit on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the handful of barleycorn on the work table.\n\nYou put the delicious loaf of sourdough bread on the work table.\n\nYou put the handful of barleycorn on the work table.\n\nYou put the pan of risen dough on the work table.\n\nYou knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan.\n\nThe green robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Italian Restaurant Owner of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe green robed citizen goes north.\n\n[3:13 pm:2|357996] Bri'anne Wayverlyn the CrystalSinger : Quest?\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nrum and beholders cause you to wake up with mysterious\nbruises.\"", "endoftext": false }, { "action": "You give Quest to Bri'anne", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nBri'anne Wayverlyn the CrystalSinger accepted your quest!\n\nBri'anne Wayverlyn the CrystalSinger goes north.\n\nThe white robed citizen arrives from the north.\n\n\"Feed the hungry?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the coin to Bob", "response": "Oh here's Bob the Hobo, again.\n\n(first taking the copper coin)\n\"Gods bles ye,\" snaps Bob the Hobo, biting the coin to assure its validity.\n\nBob the Hobo goes north.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe moss robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be takin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' hardtack, 'at reminds me of a terrifyin' yarn for ya! It all happened on a Monday in 1587. Or 1588, I don't remember which... About once a year we used to go finboatin'...", "endoftext": false }, { "action": "You give the sourdough to the white", "response": "You nod to the white robed citizen, whom you recognize as the Lawyer of Shireton.\n(first taking the delicious loaf of sourdough bread)\n\"Ah, thank you, good Baker of Shireton! May these two coins bring you prosperity!\" says the white robed citizen.\n\n\"Delicious!\" proclaims the white robed citizen, and yet another copper clinks into your tip jar.\n\nThe white robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nThe green robed citizen arrives from the north.", "endoftext": false }, { "action": "You give the wheat to the moss", "response": "You nod to the moss robed citizen, whom you recognize as the Schoolteacher of Shireton.\n(first taking the delicious loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the moss robed citizen.\n\n\"Delicious!\" proclaims the moss robed citizen, and yet another copper clinks into your tip jar.\n\nThe moss robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster continues: \"... While luncheoning with the Queen\nof Aeons ... and on the way back six skeletons ... enticed us off of our route into a hovel in the desert ... we were taken to a restaurant that served th' most succulent calamari you could ever imagine.\"", "endoftext": true }, { "action": "Describe the surroundings", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nA Narvish Raider waits patiently.\n\nThe delicious and alluring aroma of freshly-baked bread fills the entire bakery.\n\nThe oven where you bake bread hangs open, blasting heat into the bakery.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (in which are three copper coins) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are a pan of risen dough, three handfuls of barleycorn, a copper coin, a rock hard biscuit, eight metal pans and a pan of unrisen dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a green robed citizen and a Shireton Harbourmaster here.\n\nAvailable for sale:\na rock hard biscuit.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\nBri'anne Wayverlyn the CrystalSinger arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nrustic desert food and beholders should never be taken on the same day.\"", "endoftext": false }, { "action": "You give the biscuit to the green", "response": "You nod to the green robed citizen, whom you recognize as the Dairywoman of Shireton.\n(first taking the rock hard biscuit)\n\"Ah, thank you, good Baker of Shireton! \"This is hard as a rock!\" exclaims the green robed citizen, \"I sha'n't pay for such rubbish! Hmpfh!\"\n\nThe green robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nThe moss robed citizen arrives from the north.\n\nBri'anne Wayverlyn the CrystalSinger presents you with a handful of barleycorn and flashes majestically while leveling up! Quest Completed!\n\nBri'anne Wayverlyn the CrystalSinger receives 3 copper coins for their effort!\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be buyin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' current events, 'at reminds me of a kinda fascinatin' story for ya! It all happened as it does, y' know, some people go about their day and arn't ever thinkin' about the stuff that really matters... me and my fellers, we was all\npiss-drunk of a Wednesday like usual...", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the handful of barleycorn on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nThe white robed citizen arrives from the north.\n\n[3:15 pm:51|917125] pORpenTEEN: Testing...is this local chat?\n\n[3:15 pm:51|917534] vaporware: WTB Rickety Tie-tack of the Oversharing\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... Out on the open sea, it was a\nfine mornin', calm waters, no chop ... and ran into beholders ... offered to trade with us ... they stole all of our clothes and cast us adrift in the Scarlet Sea. We drifted until we found a clothing merchant ship with reasonable prices.\"\n\nYou notice the yellow robed citizen suddenly bursting into a shower of experience points. The raider appears to be having a silent conversation with someone else across the room.", "endoftext": false }, { "action": "You take all the coin from the table", "response": "copper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nThe green robed citizen arrives from the north.\n\n[3:16 pm:12|729939] GrlGmrNoH8: What's the best class to start out with?\n\n[3:16 pm:12|730017] counterMONKEH: LFG: Eight *(*)*&^ Rats\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... In a mysterious pass through the Valkyyria Mountains ... where we encountered a couple of hovering eyeballs ... led us the location of a cave full of treasure ... a barrel o' rum, a bucket of coconut oil, and boy we didn't know what we were in for.\"", "endoftext": false }, { "action": "You put all coin in box", "response": "copper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster continues: \"... Me and my crew were explorin' a mysterious bazaar that popped up in the Enocrinesh Desert ... when we got t' our destination, zombies ... we finally ran into each other after several near misses ... I personally allowed myself to be vulnerable and take whatever was thrust upon me.\"\n\nYou notice the green robed citizen suddenly bursting into a shower of experience points. The raider stares at you wide-eyed.", "endoftext": false }, { "action": "You open the oven", "response": "That's already open.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe green robed citizen arrives from the north.\n\n[3:16 pm:37|536917] AoAWinnar: looking 4 30 Spotted Mushroom\n[3:16 pm:37|537012] 80Daze: Need group for Ascension of the Sun\n[3:16 pm:37|537060] Llewellyn99: WTS Crotchety Amulet of the Werewolf\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... We had been summoned before the\nLord of Elk himself, Robb Cornton Esq. ... where we encountered a troupe of beholders ... came puffin' and struttin', ready for a fight ... I still have nightmares sometimes.\"", "endoftext": false }, { "action": "You put the dough in the oven", "response": "(first taking the pan of risen dough)\nYou put the pan of risen dough into the oven.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... We had traveled to nearly the\nends of the bloomin' ocean ... and ran into beholders ... wanted to sell us some rather attractive woven blankets ... we were all sore and walking funny for a week after that.\"\n\nYou notice the green robed citizen suddenly bursting into a shower of experience points. The raider gives you a thumbs up.", "endoftext": false }, { "action": "Continue", "response": "(first taking the pan of unrisen dough)\nYou put the pan of unrisen dough into the oven.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nThe purple robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... While travelling in disguise with Ahari Raiders ... and along the way three beholders ... squared off at midnight ... the dinner was passable, I hadn' the heart to mention the soggy broccoli.\"", "endoftext": false }, { "action": "Keep going", "response": "(first taking the pan of unrisen dough)\nYou put the pan of unrisen dough into the oven.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... On shore leave in the port of Kental-Mare-Widdington ... when we got t' our destination, skeletons ... invited us for dinner ... Never have we feasted on so many shellfish.\"\n\nYou notice the yellow robed citizen suddenly bursting into a shower of experience points. The raider indicates his eyes are on you.", "endoftext": false }, { "action": "You continue", "response": "(first taking the pan of unrisen dough)\nYou put the pan of unrisen dough into the oven.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nbeer that's gone bad and zombies are a surprising combination on a\nhot day.\"", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nBob the Hobo arrives from the north.\n\nSeeing your inattention, Bob panhandles the Schoolteacher of Shireton, who has been patiently waiting, receiving a flung copper as the moss robed citizen turns away.\n\nThe moss robed citizen goes north.\n\nThe Harbormaster scowls, \"Me, I'll be samplin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' narwhal, 'at reminds me of a interestin' bon mot for ya! It all happened the one time a bunch us guys decided t' go up th' coast and see what trouble we could get inta... back when we were still huntin narwhals and Great Whites...", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"TAKE ALL HOT BREAD\nWith all due haste\nTo bring in heads\nPUT ALL HOT BREAD IN the display CASE...\n\n(You never thought that verse rhymed very well, but it's\nimportant.)\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nThe green robed citizen arrives from the north.\n\n\"Assistance for the lowest of the low?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot loaf of barley bread\na rock hard biscuit\na rock hard biscuit\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nThe red robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Stableman of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe red robed citizen goes north.\n\n[3:17 pm:37|365712] BustaMike: Anyone selling 35 Slate Shards\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nplums soaked in alcohol and zombies require lots of fiber to get\nyou back to normal.\"", "endoftext": false }, { "action": "You put all hot Bread in the case", "response": "(first taking the delicious hot loaf of barley bread)\nYou put the delicious hot loaf of barley bread into the display case.\n\nYou move the empty pans from the oven to the work table.\n\n\"A delicious hot loaf of barley bread, please!\" requests the green robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\n\"Feed the hopeless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the barley to the green", "response": "Which do you mean, the delicious hot loaf of barley bread or a handful of barleycorn?", "endoftext": false }, { "action": "Hot", "response": "(first taking the delicious hot loaf of barley bread)\n\"Ah, thank you, good Baker of Shireton! I deserve to splurge on good bread!\" says the green robed citizen, fishing out five coppers to pay for the loaf.\n\n\"Mmmm, and still hot!\" exclaims the green robed citizen, dropping another coin in the jar.\n\n\"Delicious!\" proclaims the green robed citizen, and yet another copper clinks into your tip jar.\n\nThe green robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe green robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Vintner of Shireton, who has been patiently waiting, receiving a flung copper as the green robed citizen turns away.\n\nThe green robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be takin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' race cars, 'at reminds me of a pretty interestin' cautionary tale for ya! It all happened when I was a young lad, before I took up sailin'... So there's this fella...", "endoftext": false }, { "action": "You take all from the oven", "response": "rock hard biscuit: Taken.\nrock hard biscuit: Taken.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nThe red robed citizen arrives from the north.\n\n\"Help the lowest of the low?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the biscuit to Bob", "response": "Oh here's Bob the Hobo, again.\n\n(first taking the rock hard biscuit)\nFirst putting down two metal pans.\n\n\"It's about time there, Baker,\" invokes Bob the Hobo. The hobo tears into the rock hard biscuit with fervor.\nBob the Hobo scurries out the door with his prize.\n\nBob convulses strangely.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\n[3:18 pm:49|664457] BustaMike: BEST OFFER FOR Scratched Boots of the Emu\n[3:18 pm:49|664709] FulloutBoy: AFK...\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... My crew was planning to mutiny up\nin the north sea of Ranisk ... and on the way back about fifty beholders ... made advances of the grown-up kind ... boy we'd a never-a made it if we'd not listened to first mate Craig and his wise luggage strategies.\"", "endoftext": false }, { "action": "You give the biscuit to the purple", "response": "You nod to the purple robed citizen, whom you recognize as the Lawyer of Shireton.\n\"Ah, thank you, good Baker of Shireton! \"This is hard as a rock!\" exclaims the purple robed citizen, \"I sha'n't pay for such rubbish! Hmpfh!\"\n\nThe purple robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nThe moss robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... On this desert island we had\nscoped on our map ... when we got t' our destination, beholders ... tangled ... I woke in the middle of the night to all my crew missin' and sounds like you would not believe outside the tent.\"\n\nYou notice the red robed citizen suddenly bursting into a shower of experience points. The raider winks.", "endoftext": false }, { "action": "You look at Raider", "response": "Hey, that raider isn't from around here...you can almost sense a high number above his head. The raider is wearing some human leather armor.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe green robed citizen arrives from the north.\n\n[3:19 pm:34|737946] Healy: Looking to sell 15 Reeking Onion Cysts\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster continues: \"... In the sleepy town of Bismarck we were slumming it over a slow weekend ... and ran into a few o' them beholders ... were givin' us the fish eye, for absolutely no reason ... we fought em back as valiantly as we can, losing brave Pegleg Timmy.\"", "endoftext": false }, { "action": "You check your inventory", "response": "You have in current possession:\nfive copper coins\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nThe purple robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... We were sailin' up the Brabgard\ncoast bein' careful o' all th' sharp reefs ... where we encountered zombies ... wanted us to accompany them to Shireton as bodyguards ... we might have gone into that encounter as men, but we came outta it much more than that.\"\n\nYou notice the green robed citizen suddenly bursting into a shower of experience points. The raider holds a fist to the sky.", "endoftext": false }, { "action": "You give the coin to Raider", "response": "You nod to the Narvish Raider, whom you recognize as the Village Idiot of Shireton.\nThe Narvish Raider gives you a disturbing thbptptbpthpbtp\nsound.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe red robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... In the mysterious land of Mu-Tah\n... and on the way back a small group of skeletons ... stowed away on our ship ... We shared our food and received wisdom in return.\"", "endoftext": false }, { "action": "You put all coin in the box", "response": "copper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... In the pirate city of\nElam-Throlsby ... when we got t' our destination, monstrosities ... told us we needed to clear the hell outta here before nightfall ... we played along, and played their game, knowing our time would\ncome.\"\n\nYou notice the red robed citizen suddenly bursting into a shower of experience points. The raider does a satisfied run in a circle.", "endoftext": false }, { "action": "You make dough", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe red robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... On this open, grassy plain we\nwere crossin' with a couple of wagons n' a tempermental ox named Stu ... where we encountered a horde of brains in a jar ... met up ... we were held prisoner for what was probably between three months and five years.\"", "endoftext": false }, { "action": "You put the dough in the oven", "response": "(first taking the pan of unrisen dough)\nYou put the pan of unrisen dough into the oven.\n\n\"A loaf of bread, please!\" requests the red robed citizen.\n\n[3:20 pm:55|811031] Llewellyn99: WHEN ARE THEY GOING TO NERF THE WALEWALKER PALADINS???\n\n[3:20 pm:55|811117] BustaMike: Need someone to run Daggerblanks for the Metalsmythierie\n[3:20 pm:55|811186] DPinaTP: BEST OFFER FOR Shrinking Dinner Jacket of the Empress\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nwater from a cursed well and zombies are a poor pairing with\nwine.\"", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the red robed citizen.\n\nThe green robed citizen arrives from the north.\n\nThe Harbormaster scowls, \"Me, I'll be samplin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' narwhal, 'at reminds me of a interestin' anecdote for ya! It all happened when I was a young bolt, looking fine in my horizontally striped tight shirt, ascot, and tight white trousers...all wet and clingin' to me muscles... My neighbors had this gorgeous black stallion...", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"But mind the song\nDon't burn the crust\nFor too much song\nBurns bread to dust\"\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nBob the Hobo arrives from the north.\n\nSeeing your inattention, Bob panhandles the Ploughman of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe red robed citizen goes north.\n\nThe Harbormaster continues: \"... On this open, grassy plain we\nwere crossin' with a couple of wagons n' a tempermental ox named Stu ... when we got t' our destination, tentacle whips ... tried to waylay us in the Green Woods ... we were put to work in the sculleries, washing dishes for their fancy dinner party.\"\n\nYou notice the green robed citizen suddenly bursting into a shower of experience points. The raider moonwalks poorly.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na rock hard biscuit\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe red robed citizen arrives from the north.\n\n\"Assistance for the hopeless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the biscuit to the white", "response": "You nod to the white robed citizen, whom you recognize as the Dairywoman of Shireton.\n(first taking the rock hard biscuit)\n\"Ah, thank you, good Baker of Shireton! \"This is hard as a rock!\" exclaims the white robed citizen, \"I sha'n't pay for such rubbish! Hmpfh!\"\n\nThe white robed citizen goes north.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nSeeing your inattention, Bob panhandles the Doctor of Shireton, who has been patiently waiting, receiving a flung copper as the red robed citizen turns away.\n\nThe red robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... In the sleepy town of Bismarck we were slumming it over a slow weekend ... and on the way back a whole host of monstrosities ... used my crew as their personal harem for a time while we negotiated ... I tell you what, the crabs you can get from those people are no joke.\"", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nThe red robed citizen arrives from the north.\n\n\"Help the lowest of the low?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan.\n\n\"A loaf of bread, please!\" requests the red robed citizen.\n\nThe white robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Artist of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe red robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... In the pirate city of\nElam-Throlsby ... when we got t' our destination, beholders ... stripped us down, tied us up, covered us with honey and rice ... Never have we feasted on so many shellfish.\"\n\nYou notice the yellow robed citizen suddenly bursting into a shower of experience points. The raider step-touches a few times.", "endoftext": false }, { "action": "You put the barleycorn on the dough", "response": "(first taking the handful of barleycorn)\nPutting things on the unrisen dough would achieve nothing.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nThe green robed citizen arrives from the north.\n\n\"Feed the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You put the barleycorn in the dough", "response": "You work the barleycorn into the unrisen dough.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Waste Management Technician of Shireton, who has been patiently waiting, receiving a flung copper as the green robed citizen turns away.\n\nThe green robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... We had traveled to nearly the\nends of the bloomin' ocean ... and on the way back a tangle of brains in a jar ... came puffin' and struttin', ready for a fight ... we fought em back as valiantly as we can, losing brave Pegleg\nTimmy.\"", "endoftext": false }, { "action": "You put the dough in oven", "response": "(first taking the pan of unrisen dough)\nYou put the pan of unrisen dough into the oven.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\n\"Help the lowest of the low?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You close oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nSeeing your inattention, Bob panhandles the Seamstress of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe yellow robed citizen goes north.\n\n[3:23 pm:9|128459] Jamie: WTB 5 Whispering Poppies\n[3:23 pm:9|128614] VasDifference: Thanks for the help wrathofdog!\n\nThe Harbormaster continues: \"... Out on the open sea, it was a\nfine mornin', calm waters, no chop ... and along the way tentacle whips ... enticed us off of our route into a hovel in the desert ... boy we'd a never-a made it if we'd not listened to first mate Craig and his wise luggage strategies.\"\n\nYou notice the moss robed citizen suddenly bursting into a shower of experience points. The raider studies his fingernails innocently.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"I don't chase quest\nO'er hill and dale\nI don't make swords nor deliver your mail\nDelicious crust and fluffy crumb\nYou want some bread, come get you some!\"\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nThe moss robed citizen arrives from the north.\n\n\"Assistance for the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na rock hard biscuit\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Merchant of Shireton, who has been patiently waiting, receiving a flung copper as the yellow robed citizen turns away.\n\nThe yellow robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... On shore leave in the port of Kental-Mare-Widdington ... when we got t' our destination, several zombies ... tried to waylay us in the Green Woods ... they stole all of our clothes and cast us adrift in the Scarlet Sea. We drifted until we found a clothing merchant ship with reasonable prices.\"", "endoftext": false }, { "action": "You give the biscuit to Bob", "response": "Oh here's Bob the Hobo, again.\n\n(first taking the rock hard biscuit)\n\"May the gods protect ye,\" invokes Bob the Hobo. The hobo tears into the rock hard biscuit with fervor.\nBob the Hobo scurries out the door with his prize.\n\nBob convulses strangely.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\n[3:23 pm:42|791875] Healy: Need group for Deceptive Trading\n[3:23 pm:42|791985] ColoraturaGrl: WTS Blessed Underpants of the Magician\n[3:23 pm:42|792131] Ardwen: You don't need to dual class if you spec your char right from the get-go.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nspells from a spellbook in a foreign language and monstrosities\ndon't go together.\"", "endoftext": false }, { "action": "You put the dough in the oven", "response": "(first taking the pan of unrisen dough)\nYou put the pan of unrisen dough into the oven.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be havin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' the weather, 'at reminds me of a pretty weird tale for ya! It all happened back in the day... Y'ever look up at the stars in th' sky and ask \"Are we all there is?\"", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nBob the Hobo arrives from the north.\n\n\"Help the hopeless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"We don't spit in the loaves of bread\nDon't poke it with pins, or with razors or lead\nExplosives and poisons are readily out\nFor this bread is safe, I declare with a shout!\"\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe green robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Choreographer of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe green robed citizen goes north.\n\nThe Harbormaster continues: \"... My crew was planning to mutiny up\nin the north sea of Ranisk ... and on the way back skeletons ... tangled ... we were held prisoner for what was probably between three months and five years.\"\n\nYou notice the yellow robed citizen suddenly bursting into a shower of experience points. The raider apparently hears music and is singing along silently, unabashed.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na rock hard biscuit\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\n\"Feed the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the biscuit to Bob", "response": "\"Ah, many blessings upon ye're establishmen',\" invokes Bob the Hobo. The hobo tears into the rock hard biscuit with fervor.\nBob the Hobo scurries out the door with his prize.\n\nBob convulses strangely.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nThe green robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... In a mysterious pass through the Valkyyria Mountains ... and along the way a squad of zombies ... used my crew as their personal harem for a time while we negotiated ... it was probably the most fiendish and difficult struggle of our\nlives.\"", "endoftext": false }, { "action": "You examine Harbormaster", "response": "The Shireton Harbourmaster is Shireton's saltiest character, recounting upon all who will listen his exciting tales when he was younger on the Sunlit Sea.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... While travelling in disguise with Ahari Raiders ... and on the way back zombies ... stowed away on our ship ... we were all sore and walking funny for a week after\nthat.\"\n\nYou notice the green robed citizen suddenly bursting into a shower of experience points. The raider inspects the tip of his onyx shortsword.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You have in current possession:\na rock hard biscuit\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... On this desert island we had\nscoped on our map ... and along the way a buncha skeletons ... offered to trade with us ... we might have gone into that encounter as men, but we came outta it much more than that.\"", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the rock hard biscuit on the work table.\n\nYou knead another ball of bread dough.\n\nYou mould the dough into a loaf and slap it into an empty pan.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nThe red robed citizen arrives from the north.\n\n[3:26 pm:39|96624] DPinaTP: Anyone selling 10 Tail of Bat\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\ntequila and zombies can be profitable.\"", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan. You give it a jaunty slap: Smooth as a schoolmarm's backside.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nThe green robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be takin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' narwhal, 'at reminds me of a funny anecdote for ya! It all happened last week... We used t' call this one guy \"Stubbs\", and that was fer a reason!", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... Visiting the estate of the Sultan\nEl Katet, and his glorious palace in the desert ... and ran into monstrosities ... led us the location of a cave full of treasure ... I still have nightmares sometimes.\"\n\nYou notice the red robed citizen suddenly bursting into a shower of experience points. The raider wipes his shortsword on his trousers.", "endoftext": false }, { "action": "You make dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan. You give it a jaunty slap: Taut as a baby's skin.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nThe red robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... We were sailin' up the Brabgard\ncoast bein' careful o' all th' sharp reefs ... and on the way back a dozen or so skeletons ... snared us in a trap ... the dinner was passable, I hadn' the heart to mention the soggy broccoli.\"", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan. You give it a jaunty slap: Resilient as a maiden's backside.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nBob the Hobo arrives from the north.\n\nSeeing your inattention, Bob panhandles the Watchmaker of Shireton, who has been patiently waiting, receiving a flung copper as the red robed citizen turns away.\n\nThe red robed citizen goes north.\n\n[3:27 pm:10|143367] TregunaMekoides: LFG: It Takes a Village\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... While luncheoning with the Queen\nof Aeons ... where we encountered tentacle whips ... made advances of the grown-up kind ... a barrel o' rum, a bucket of coconut oil, and boy we didn't know what we were in for.\"\n\nYou notice the green robed citizen suddenly bursting into a shower of experience points. The raider moonwalks poorly.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\n\"Help the lowest of the low?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nThe red robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Candlestick Maker of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe red robed citizen goes north.\n\n[3:27 pm:22|136370] James: BEST OFFER FOR Minty-fresh Bracers of the Wishes\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster continues: \"... Me and my crew were explorin' a mysterious bazaar that popped up in the Enocrinesh Desert ... and along the way a village full of hovering eyeballs ... wanted us to accompany them to Shireton as bodyguards ... I personally allowed myself to be vulnerable and take whatever was thrust upon me.\"", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou mould the dough into a loaf and slap it into an empty pan. You give it a jaunty slap: Firm as a lad's cheek.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe green robed citizen arrives from the north.\n\n\"Feed the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the loaf to the yellow", "response": "You nod to the yellow robed citizen, whom you recognize as the Optometrist of Shireton.\n(first taking the rock hard biscuit)\n\"Ah, thank you, good Baker of Shireton! \"This is hard as a rock!\" exclaims the yellow robed citizen, \"I sha'n't pay for such rubbish! Hmpfh!\"\n\nThe yellow robed citizen goes north.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nSeeing your inattention, Bob panhandles the Tour Guide of Shireton, who has been patiently waiting, receiving a flung copper as the green robed citizen turns away.\n\nThe green robed citizen goes north.\n\n[3:27 pm:58|280193] MTW: looking 4 35 Lump of Coal\n[3:27 pm:58|280357] loofah22: I'm logging, nite all.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... We had been summoned before the\nLord of Elk himself, Robb Cornton Esq. ... and ran into tentacle whips ... were givin' us the fish eye, for absolutely no reason ... I woke in the middle of the night to all my crew missin' and sounds like you would not believe outside the tent.\"\n\nYou notice the moss robed citizen suddenly bursting into a shower of experience points. The raider apparently hears music and is singing along silently, unabashed.", "endoftext": false }, { "action": "You give loaf to purple", "response": "You nod to the purple robed citizen, whom you recognize as the Miller of Shireton.\n(first taking the rock hard biscuit)\n\"Ah, thank you, good Baker of Shireton! \"This is hard as a rock!\" exclaims the purple robed citizen, \"I sha'n't pay for such rubbish! Hmpfh!\"\n\nThe purple robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe red robed citizen arrives from the north.\n\n\"Help the hungry?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the loaf to the white", "response": "You nod to the white robed citizen, whom you recognize as the Vintner of Shireton.\n(first taking the rock hard biscuit)\n\"Ah, thank you, good Baker of Shireton! \"This is hard as a rock!\" exclaims the white robed citizen, \"I sha'n't pay for such rubbish! Hmpfh!\"\n\nThe white robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the red robed citizen.\n\nSeeing your inattention, Bob panhandles the Candlestick Maker of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe red robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... In the mysterious land of Mu-Tah\n... where we encountered one of those skeletons ... we finally ran into each other after several near misses ... we were taken to a restaurant that served th' most succulent calamari you could ever imagine.\"", "endoftext": false }, { "action": "You put the dough in the oven", "response": "(first taking the pan of unrisen dough)\nYou put the pan of unrisen dough into the oven.\n\n\"Feed the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You put the dough in the oven", "response": "(first taking the pan of unrisen dough)\nYou put the pan of unrisen dough into the oven.\n\nThe yellow robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Drunkard of Shireton, who has been patiently waiting, receiving a flung copper as the yellow robed citizen turns away.\n\nThe yellow robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... In the pirate city of\nElam-Throlsby ... when we got t' our destination, beholders ... squared off at midnight ... we played along, and played their game, knowing our time would come.\"\n\nIt appears the raider has made it to the front of the queue...and he'd like to show you his collection of sharp, pointy objects...", "endoftext": false }, { "action": "You make the dough", "response": "Some flour, some water, some furious kneading by skilled baker's hands - and before you know it, you have a perfect ball of dough!\n\nYou mould the dough into a loaf and slap it into an empty pan.", "endoftext": false }, { "action": "Continue", "response": "You furiously knead a ball of dough into the perfect elasticity.\n\nYou shape the dough into a loaf and lay it snugly in a pan.", "endoftext": false }, { "action": "You keep going", "response": "You skillfully create a ball of dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan.", "endoftext": false }, { "action": "You keep going", "response": "You create a ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.", "endoftext": false }, { "action": "Continue", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Oh I am the Baker of Shireton\nAnd I bake bread because baking is fun\nFor just a coin I'll bake some bread\nAnd I'll be the Baker until I am dead!\"\n\nAh, the delicious smell of fresh baked bread fills the bakery.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You take all", "response": "hot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: First putting down two metal pans.\n\nTaken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: First putting down two metal pans.\n\nTaken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nmetal pan: Taken.\nmetal pan: Taken.\nmetal pan: Taken.\nmetal pan: Taken.\nmetal pan: Taken.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You put Bread in the display case", "response": "You put the loaf of wheat bread into the display case.\n\nThe white robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of wheat bread, please!\" requests the white robed citizen.", "endoftext": false }, { "action": "You give Bread to white", "response": "You nod to the white robed citizen, whom you recognize as the Butcher of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the white robed citizen.\n\nThe white robed citizen goes north.\n\nThe red robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the red robed citizen.", "endoftext": false }, { "action": "You put the coin in the box", "response": "Clink!\nThe copper coin lands in the box with all the rest of them.\n\n\"A loaf of wheat bread, please!\" requests the red robed citizen.", "endoftext": false }, { "action": "You give Bread to red", "response": "You nod to the red robed citizen, whom you recognize as the Optometrist of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the red robed citizen.\n\nThe red robed citizen goes north.\n\nBob the Hobo arrives from the north.\n\n\"Assistance for the hopeless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give Bread to Bob", "response": "Oh here's Bob the Hobo, again.\n\n\"Ah, many blessings upon ye're establishmen',\" invokes Bob the Hobo. The hobo tears into the loaf of wheat bread with fervor.\nBob the Hobo scurries out the door with his prize.\n\nBob convulses strangely.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the copper coin on the work table.\n\nYou put the metal pan on the work table.\n\nYou put the metal pan on the work table.\n\nYou put the metal pan on the work table.\n\nYou put the metal pan on the work table.\n\nYou put the metal pan on the work table.\n\nYou put the metal pan on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature. You give it a jaunty slap: Smooth as a maiden's skin.\n\nBob the Hobo arrives from the north.", "endoftext": false }, { "action": "Continue", "response": "You knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.\n\nThe red robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the red robed citizen.\n\n\"Feed the hungry?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "Continue", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature.\n\n\"A loaf of wheat bread, please!\" requests the red robed citizen.\n\nSeeing your inattention, Bob panhandles the Seamstress of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe red robed citizen goes north.", "endoftext": false }, { "action": "You continue", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\nThe green robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the green robed citizen.\n\n\"Assistance for the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "Keep going", "response": "You knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.\n\n\"A loaf of wheat bread, please!\" requests the green robed citizen.\n\nSeeing your inattention, Bob panhandles the Village Idiot of Shireton, who has been patiently waiting, receiving a flung copper as the green robed citizen turns away.\n\nThe green robed citizen goes north.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven.\n\nThe moss robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the moss robed citizen.\n\n\"Help the hungry?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You put the coin in the dough", "response": "You poke the copper coin into an unrisen dough.\nWhat is this, Mardi Gras? What would the Board of Bakery Safety think?\n\n\"A loaf of wheat bread, please!\" requests the moss robed citizen.\n\nSeeing your inattention, Bob panhandles the Cardiologist of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe moss robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You throw the dough at Bob", "response": "(first taking the unrisen dough)\nYou lack the nerve when it comes to the crucial moment.\n\n\"Assistance for the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give Quest to Bob", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nBob the Hobo responds, \"I'm not the adventuring type, Baker. Perhaps someone of sturdy constitution and adventuring spirit might take up the ultimate quest of Barleycorn for you! Quest Refused.\n\nThe green robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the green robed citizen.\n\nSeeing your inattention, Bob panhandles the Senator of Shireton, who has been patiently waiting, receiving a flung copper as the green robed citizen turns away.\n\nThe green robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You put Bread in the oven", "response": "(first taking the loaf of wheat bread)\nYou put the loaf of wheat bread into the oven.\n\n\"Help the hopeless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You put the dough in the oven", "response": "Dough all over the oven. That's going to be a mess.\n\nYou put the unrisen dough into the oven.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You have in current possession:\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response\n\n\"Assistance for the hungry?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You open the oven", "response": "That's already open.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"Help the hopeless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou mould the dough into a loaf and slap it into an empty pan.", "endoftext": false }, { "action": "Continue", "response": "You knead another ball of bread dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan.\n\n\"Feed the hungry?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "Continue", "response": "You knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan.", "endoftext": false }, { "action": "Continue", "response": "You knead another ball of bread dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan.\n\n\"Assistance for the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "Continue", "response": "cheapglulxe quit with exit status: 1", "endoftext": false }, { "action": "%", "response": ".oOAoAOo.\n*Age of Aeons Patch Notes*V.12.017\n*Patch#0000009712735007 *We are aware that the Narv Warriors have *exploited the geometry of the Vojavi Mountain *Range to make an easy path the the starting *areas near Shireton and Bexley. We ask the *factions to play nicely while the map in the *affected areas are repaired. Please let the noobs *play during this Exclusive Early Access period as *dictated by AoE, LLC. Thanks guys. *-o=O AoA Team O=o-\n\n*Age of Aeons Patch Notes*V.12.017\n*Patch#0000009712734083\n*Fixed minor glitch where Baker of Shireton was\n*occasionally observed as a disembodied floating head due to\n*missing clothing textures.\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry of Shireton. This is a magnificent location: Right off the Shireton Towne Square, which is one step to the north.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are ten metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.", "endoftext": false }, { "action": "Milestones", "response": "The milestones you have encountered so far include:\n\nShanked by a Raider", "endoftext": false }, { "action": "You open the curtain", "response": "You open the blue curtain.", "endoftext": false }, { "action": "You enter back", "response": "This is a mind-bogglingly huge storage space whose horizon falls off at the round edge of your perception. You could probably go any direction and no direction here at the same time. Flat representations of ten balls of dough, twenty loaves of barley bread, twenty loaves of wheat bread, twenty loaves of sourdough bread, twenty rock hard biscuits, a haze of acrid smoke, an aroma, fifty copper coins and a cursed pickle are both here and not here.\n\nYou can see a blue checked curtain here.", "endoftext": false }, { "action": "Go outside", "response": "You open the blue checked curtain.\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are ten metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan. You give it a jaunty slap: Pale as a schoolmarm's posterior.", "endoftext": false }, { "action": "You take all risen dough", "response": "pan of risen dough: Taken.\npan of risen dough: Taken.", "endoftext": true }, { "action": "You describe your surroundings", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are a pan of risen dough, a pan of unrisen dough, a pan of unrisen dough and five metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Oh I am the Baker of Shireton\nAnd I bake bread because baking is fun\nFor just a coin I'll bake some bread\nAnd I'll be the Baker until I am dead!\"", "endoftext": true }, { "action": "Describe the surroundings", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are a pan of risen dough, a pan of risen dough, a pan of risen dough and five metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.", "endoftext": false }, { "action": "You get all risen dough", "response": "pan of risen dough: Taken.\npan of risen dough: Taken.\npan of risen dough: Taken.", "endoftext": false }, { "action": "You bake Bread", "response": "You open the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou already have that.\n\nYou put the pan of risen dough into the oven.\n\nYou already have that.\n\nYou put the pan of risen dough into the oven.\n\nThat does it! No more bread will fit in the oven.\n\nYou close the oven.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"The Bread is Life\nThe Bread is Art\nI bake my Bread\nStraight from the Heart!\"\n\nAh, the delicious smell of fresh baked bread fills the bakery.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You have in current possession:\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response\n\nThe moss robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You get all wheat", "response": "delicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nBob the Hobo arrives from the north.\n\n\"Feed the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Candlestick Maker of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe yellow robed citizen goes north.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the delicious loaf of wheat bread on the work table.\n\nYou put the delicious loaf of wheat bread on the work table.\n\nYou put the delicious loaf of wheat bread on the work table.\n\nYou put the delicious loaf of wheat bread on the work table.\n\nYou put the delicious loaf of wheat bread on the work table.\n\nYou knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\n\"Assistance for the lowest of the low?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the wheat to the moss", "response": "You nod to the moss robed citizen, whom you recognize as the Village Idiot of Shireton.\n(first taking the delicious loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the moss robed citizen.\n\n\"Delicious!\" proclaims the moss robed citizen, and yet another copper clinks into your tip jar.\n\nThe moss robed citizen goes north.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the copper coin on the work table.\n\nYou knead another ball of bread dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan.\n\n\"Help the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the wheat to Bob", "response": "Oh here's Bob the Hobo, again.\n\n(first taking the delicious loaf of wheat bread)\n\"Ah, many blessings upon ye're establishmen',\" invokes Bob the Hobo. The hobo tears into the delicious loaf of wheat bread with fervor.\nBob the Hobo scurries out the door with his prize.\n\nBob convulses strangely.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the delicious loaf of wheat bread on the work table.\n\nYou knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (in which is a copper coin) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are four delicious loaves of wheat bread, a copper coin, six metal pans, a pan of unrisen dough, a pan of unrisen dough, a pan of unrisen dough and a pan of unrisen dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nAvailable for sale:\na delicious loaf of wheat bread.\na delicious loaf of wheat bread.\na delicious loaf of wheat bread.\na delicious loaf of wheat bread.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"MAKE some DOUGH\nDo it AGAIN\nRepeat that step\nTill I have ten!\"", "endoftext": false }, { "action": "You get all copper", "response": "copper coin: Taken.\ncopper coin: Taken.", "endoftext": false }, { "action": "You examine the dough", "response": "It seems to be an unrisen dough, and it's rather unrisen dough-shaped and sized, with a distinctly unrisen dough-esque styling and vibe to it.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Then I TAKE ALL RISEN DOUGH\nAnd SING the SONG to pass the hour\nI BAKE the BREAD I have in hand\nAnd leave the rest to wonderfully sour!\"", "endoftext": true }, { "action": "You look around", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are four delicious loaves of wheat bread, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough and five metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nAvailable for sale:\na delicious loaf of wheat bread.\na delicious loaf of wheat bread.\na delicious loaf of wheat bread.\na delicious loaf of wheat bread.", "endoftext": false }, { "action": "You examine dough", "response": "It seems to be a risen dough, and it's rather risen dough-shaped and sized, with a distinctly risen dough-esque styling and vibe to it.", "endoftext": false }, { "action": "You take all the risen dough", "response": "pan of risen dough: Taken.\npan of risen dough: Taken.\npan of risen dough: Taken.\npan of risen dough: Taken.\npan of risen dough: Taken.", "endoftext": false }, { "action": "You bake Bread", "response": "You open the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of sour dough into the oven.\n\nYou already have that.\n\nYou put the pan of risen dough into the oven.\n\nYou already have that.\n\nYou put the pan of risen dough into the oven.\n\nThat does it! No more bread will fit in the oven.\n\nYou close the oven.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"I SING the SONG\nThe bread is done\nDon't wait too long\nIt's incredibly fun!\"\n\nAh, the delicious smell of fresh baked bread fills the bakery.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of sourdough bread\n\nThe red robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You get all from the oven", "response": "delicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of sourdough bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\n\n\"A loaf of bread, please!\" requests the red robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the red robed citizen.\n\nThe white robed citizen arrives from the north.", "endoftext": false }, { "action": "You give the wheat to the red", "response": "You nod to the red robed citizen, whom you recognize as the Schoolteacher of Shireton.\n(first taking the delicious hot loaf of wheat bread)\nFirst putting down five metal pans.\n\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the red robed citizen.\n\n\"Mmmm, and still soft!\" exclaims the red robed citizen, dropping another coin in the jar.\n\n\"Delicious!\" proclaims the red robed citizen, and yet another copper clinks into your tip jar.\n\nThe red robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nBob the Hobo arrives from the north.\n\nSeeing your inattention, Bob panhandles the Merchant of Shireton, who has been patiently waiting, receiving a flung copper as the white robed citizen turns away.\n\nThe white robed citizen goes north.", "endoftext": false }, { "action": "You give the wheat to Bob", "response": "Oh here's Bob the Hobo, again.\n\n(first taking the delicious loaf of wheat bread)\n\"Ah, another loaf of bread,\" invokes Bob the Hobo. The hobo tears into the delicious loaf of wheat bread with fervor.\nBob the Hobo scurries out the door with his prize.\n\nBob convulses strangely.\n\nThe green robed citizen arrives from the north.", "endoftext": false }, { "action": "You get all copper", "response": "copper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nThe purple robed citizen arrives from the north.", "endoftext": false }, { "action": "You give the wheat to Green", "response": "You nod to the green robed citizen, whom you recognize as the Miller of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the green robed citizen.\n\n\"Delicious!\" proclaims the green robed citizen, and yet another copper clinks into your tip jar.\n\nThe green robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.", "endoftext": false }, { "action": "You give the wheat to the purple", "response": "You nod to the purple robed citizen, whom you recognize as the Cardiologist of Shireton.\n(first taking the delicious loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the purple robed citizen.\n\n\"Delicious!\" proclaims the purple robed citizen, and yet another copper clinks into your tip jar.\n\nThe purple robed citizen goes north.", "endoftext": false }, { "action": "You get all copper", "response": "copper coin: Taken.\ncopper coin: Taken.", "endoftext": false }, { "action": "You make dough", "response": "You'll need your hands for this...\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou knead another ball of bread dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan.", "endoftext": false }, { "action": "You get all copper", "response": "copper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.", "endoftext": false }, { "action": "You put all copper in the slot", "response": "copper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!", "endoftext": true }, { "action": "Look around", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are a pan of unrisen dough, a pan of unrisen dough, a pan of risen dough, a delicious loaf of wheat bread, a delicious loaf of sourdough bread, four delicious loaves of wheat bread and five metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nAvailable for sale:\na delicious loaf of wheat bread.\na delicious loaf of wheat bread.\na delicious loaf of wheat bread.\na delicious loaf of wheat bread.\na delicious loaf of wheat bread.\na delicious loaf of sourdough bread.", "endoftext": false }, { "action": "You get all Bread", "response": "delicious loaf of wheat bread: Taken.\ndelicious loaf of sourdough bread: Taken.\ndelicious loaf of wheat bread: Taken.\ndelicious loaf of wheat bread: Taken.\ndelicious loaf of wheat bread: Taken.\ndelicious loaf of wheat bread: Taken.", "endoftext": false }, { "action": "You put all Bread in the case", "response": "delicious loaf of wheat bread: Done.\ndelicious loaf of wheat bread: Done.\ndelicious loaf of wheat bread: Done.\ndelicious loaf of wheat bread: Done.\ndelicious loaf of sourdough bread:\n\nFull display case bonus!\n\nDone.\ndelicious loaf of wheat bread: The display case is full. You'll have to sell some of that bread in there. If there are old loaves, you might want to put them to the waste bin.\n\nThe purple robed citizen arrives from the north.\n\n\"A delicious loaf of wheat bread, please!\" requests the purple robed citizen.", "endoftext": false }, { "action": "You give the wheat to the purple", "response": "\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the purple robed citizen.\n\n\"Delicious!\" proclaims the purple robed citizen, and yet another copper clinks into your tip jar.\n\nThe purple robed citizen goes north.", "endoftext": false }, { "action": "You get all copper", "response": "copper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.", "endoftext": false }, { "action": "You put all copper in the slot", "response": "copper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\n\nThe Narvish Raider arrives from the north.", "endoftext": false }, { "action": "You look at Raider", "response": "Hey, that raider isn't from around here...you can almost sense a high number above his head. The raider is wearing some human leather armor.\n\nThe moss robed citizen arrives from the north.\n\n\"A delicious loaf of sourdough bread, please!\" requests the moss robed citizen.\n\nYou notice the moss robed citizen suddenly bursting into a shower of experience points. The Raider leans nonchalantly.", "endoftext": false }, { "action": "You give Quest to Raider", "response": "You nod to the Narvish Raider, whom you recognize as the Candlestick Maker of Shireton.\nQuest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nThe Narvish Raider responds, \"I'm not the adventuring type, Baker. Perhaps someone of sturdy constitution and adventuring spirit might take up the ultimate quest of Barleycorn for you! Quest\nRefused.\n\nThe red robed citizen arrives from the north.\n\n\"A delicious loaf of wheat bread, please!\" requests the red robed citizen.", "endoftext": false }, { "action": "You give wheat to the red", "response": "You nod to the red robed citizen, whom you recognize as the Lawyer of Shireton.\n(first taking the delicious loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the red robed citizen.\n\n\"Delicious!\" proclaims the red robed citizen, and yet another copper clinks into your tip jar.\n\nThe red robed citizen goes north.\n\nThe purple robed citizen arrives from the north.\n\n\"A delicious loaf of sourdough bread, please!\" requests the purple robed citizen.\n\nYou notice the purple robed citizen suddenly bursting into a shower of experience points. The raider catches your eye and gives you a friendly nod.", "endoftext": false }, { "action": "You get all copper", "response": "copper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.", "endoftext": false }, { "action": "You put all copper in the slot", "response": "copper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\n\nIt appears the raider has made it to the front of the queue...and he'd like to show you his collection of sharp, pointy objects...", "endoftext": false }, { "action": "You give Quest to yourself", "response": "Talking to yourself is likely to prove unrewarding.", "endoftext": false }, { "action": "You continue", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature. You give it a jaunty slap: Taut as a monk's skin.", "endoftext": false }, { "action": "You continue", "response": "You knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully. You give it a jaunty slap: Silky as a lad's posterior.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature. You give it a jaunty slap: Firm as a lad's cheek.", "endoftext": false }, { "action": "You make the dough", "response": "You've made quite enough dough. You're ready to BAKE BREAD now.", "endoftext": false }, { "action": "You bake Bread", "response": "You open the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nThat does it! No more bread will fit in the oven.\n\nYou close the oven.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Oh I am the Baker of Shireton\nAnd I bake bread because baking is fun\nFor just a coin I'll bake some bread\nAnd I'll be the Baker until I am dead!\"\n\nAh, the delicious smell of fresh baked bread fills the bakery.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You get all Bread", "response": "hot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\n\nYou move the empty pans from the oven to the work table.\n\nThe green robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You put all Bread into the case", "response": "loaf of wheat bread: Done.\nloaf of wheat bread: Done.\nloaf of wheat bread: Done.\nloaf of wheat bread: Done.\nloaf of wheat bread:\n\nFull display case bonus!\n\nDone.\n\n\"A loaf of wheat bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give the wheat to Green", "response": "You nod to the green robed citizen, whom you recognize as the Drunkard of Shireton.\n(first taking the loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the green robed citizen.\n\nThe green robed citizen goes north.\n\nThe moss robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give the wheat to the moss", "response": "You nod to the moss robed citizen, whom you recognize as the Schoolteacher of Shireton.\n(first taking the loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the moss robed citizen.\n\nThe moss robed citizen goes north.\n\nBob the Hobo arrives from the north.\n\n\"Assistance for the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You bake Bread", "response": "You put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nThat does it! No more bread will fit in the oven.\n\nYou close the oven.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"The Bread is Life\nThe Bread is Art\nI bake my Bread\nStraight from the Heart!\"\n\nThe moss robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the moss robed citizen.\n\n\"Feed the lowest of the low?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\n\n\"A loaf of wheat bread, please!\" requests the moss robed citizen.\n\nSeeing your inattention, Bob panhandles the Butcher of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe moss robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.\n\nAh, the delicious smell of fresh baked bread fills the bakery.", "endoftext": false }, { "action": "You get all hot", "response": "delicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\n\nThe white robed citizen arrives from the north.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of wheat bread, please!\" requests the white robed citizen.\n\nThe purple robed citizen arrives from the north.\n\n\"Assistance for the hungry?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give Bread to white", "response": "You nod to the white robed citizen, whom you recognize as the Cardiologist of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the white robed citizen.\n\n\"Mmmm, and still fresh!\" exclaims the white robed citizen, dropping another coin in the jar.\n\n\"Delicious!\" proclaims the white robed citizen, and yet another copper clinks into your tip jar.\n\nThe white robed citizen goes north.\n\n\"A loaf of wheat bread, please!\" requests the purple robed citizen.\n\nThe red robed citizen arrives from the north.\n\nSeeing your inattention, Bob panhandles the Optometrist of Shireton, who has been patiently waiting, receiving a flung copper as the red robed citizen turns away.\n\nThe red robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give Bread to the purple", "response": "You nod to the purple robed citizen, whom you recognize as the Nondenominational Religious Leader of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the purple robed citizen.\n\n\"Delicious!\" proclaims the purple robed citizen, and yet another copper clinks into your tip jar.\n\nThe purple robed citizen goes north.\n\nThe white robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the white robed citizen.\n\n\"Help the hopeless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give Bread to white", "response": "You nod to the white robed citizen, whom you recognize as the Senator of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the white robed citizen.\n\n\"Delicious!\" proclaims the white robed citizen, and yet another copper clinks into your tip jar.\n\nThe white robed citizen goes north.\n\nThe moss robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the moss robed citizen.\n\nSeeing your inattention, Bob panhandles the Italian Restaurant Owner of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe moss robed citizen goes north.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the delicious loaf of wheat bread on the work table.\n\nYou put the delicious loaf of wheat bread on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou knead another ball of bread dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan. You give it a jaunty slap: Resilient as a lad's buttock.\n\n\"Assistance for the lowest of the low?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You put the coin in the dough", "response": "You poke the copper coin into an unrisen dough.\nWhat is this, Mardi Gras? What would the Board of Bakery Safety think?\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You examine the dough", "response": "The unrisen dough is rather nondescript.\n\nThe green robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the green robed citizen.\n\n\"Help the hungry?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give Bread to Green", "response": "You nod to the green robed citizen, whom you recognize as the Senator of Shireton.\n(first taking the loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the green robed citizen.\n\nThe green robed citizen goes north.\n\nThe purple robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the purple robed citizen.\n\nSeeing your inattention, Bob panhandles the Nondenominational Religious Leader of Shireton, who has been patiently waiting, receiving a flung copper as the purple robed citizen turns away.\n\nThe purple robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You examine the dough", "response": "It seems to be an unrisen dough, and it's rather unrisen dough-shaped and sized, with a distinctly unrisen dough-esque styling and vibe to it.\n\nThe white robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the white robed citizen.\n\n\"Assistance for the lowest of the low?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give Bread to white", "response": "You nod to the white robed citizen, whom you recognize as the Stableman of Shireton.\n(first taking the loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the white robed citizen.\n\nThe white robed citizen goes north.\n\nThe purple robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the purple robed citizen.\n\nSeeing your inattention, Bob panhandles the Senator of Shireton, who has been patiently waiting, receiving an indignant \"Hmph!\" in return.\n\nThe purple robed citizen goes north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You look at the dough", "response": "The unrisen dough is rather nondescript.\n\nThe Shireton Harbourmaster arrives from the north.\n\n\"Feed the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You put the coin in the oven", "response": "You put the copper coin into the oven.\n\nSeeing your inattention, Bob panhandles the Cartographer of Shireton, who has been patiently waiting, receiving a flung copper as the Shireton Harbourmaster turns away.\n\nThe Shireton Harbourmaster goes north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You examine the dough", "response": "It seems to be an unrisen dough, and it's rather unrisen dough-shaped and sized, with a distinctly unrisen dough-esque styling and vibe to it.\n\nThe green robed citizen arrives from the north.\n\n\"A loaf of wheat bread, please!\" requests the green robed citizen.\n\n\"Assistance for the hungry?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give Bread to Green", "response": "You nod to the green robed citizen, whom you recognize as the Cardiologist of Shireton.\n(first taking the loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the green robed citizen.\n\nThe green robed citizen goes north.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"Feed the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na copper coin\n\n\"Assistance for the hungry?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You get the coin from the oven", "response": "Taken.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give it to Bob", "response": "Oh here's Bob the Hobo, again.\n\n\"Gods bles ye,\" snaps Bob the Hobo, biting the coin to assure its validity.\n\nBob the Hobo goes north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You put the coin in the oven", "response": "You put the copper coin into the oven.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"MAKE some DOUGH\nDo it AGAIN\nRepeat that step\nTill I have ten!\"\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You open the oven", "response": "That's already open.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You examine the oven", "response": "This oven is your livelihood, your baby, and your pride and joy. It is where you bake bread for all the citizenry of Shireton. It can bake up to five loaves of bread at the same time! The cast-iron door stands open, blasting heat into the bakery at the perfect temperature to bake bread. You ought to close that, so the temperature doesn't cool off below that optimum temperature.\n\nIn the oven are a metal pan and a copper coin.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\nAh, the delicious smell of fresh baked bread fills the bakery.", "endoftext": false }, { "action": "You examine Bread", "response": "It seems to be a delicious loaf of wheat bread, and it's rather delicious loaf of wheat bread-shaped and sized, with a distinctly delicious loaf of wheat bread-esque styling and vibe to it.", "endoftext": false }, { "action": "You check your inventory", "response": "You have in current possession:\na copper coin\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response\n\nThe Shireton Harbourmaster arrives from the north.\n\nThe Harbormaster scowls, \"Me, I'll be havin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' hardtack, 'at reminds me of a pretty fascinatin' tale for ya! It all happened when I was a young bolt, looking fine in my horizontally striped tight shirt, ascot, and tight white trousers...all wet and clingin' to me muscles... When I was in the royal navy...", "endoftext": false }, { "action": "You give Bread to Harbormaster", "response": "You turn your attention to the Shireton Harbourmaster.\n(first taking the delicious loaf of wheat bread)\nThe harbormaster squeezes the bread between his gnarled fingers.\n\"Soft as a bosun's arse. Guess this'll have to do it,\" he says, flipping you one coin.\n\nThe Shireton Harbourmaster goes north.\n\nThe green robed citizen arrives from the north.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot coppery loaf of wheat bread\na copper coin\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nThe moss robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You get coppery", "response": "Taken.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nThe Shireton Harbourmaster arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be takin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' hardtack, 'at reminds me of a funny yarn for ya! It all happened back in the day... back when we were still huntin narwhals and Great Whites...", "endoftext": false }, { "action": "You get copper from the oven", "response": "Taken.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster continues: \"... While luncheoning with the Queen\nof Aeons ... and along the way beholders ... invited us for dinner ... we fought em back as valiantly as we can, losing brave Pegleg\nTimmy.\"", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the copper coin on the work table.\n\nYou put the delicious hot coppery loaf of wheat bread on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou knead another ball of bread dough.\n\nYou mould the dough into a loaf and slap it into an empty pan.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... On this desert island we had\nscoped on our map ... and ran into six hovering eyeballs ... wanted to sell us some rather attractive woven blankets ... a barrel o' rum, a bucket of coconut oil, and boy we didn't know what we were in\nfor.\"", "endoftext": false }, { "action": "You put the dough in the oven", "response": "(first taking the pan of unrisen dough)\nYou put the pan of unrisen dough into the oven.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nThe white robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... Me and my crew were explorin' a mysterious bazaar that popped up in the Enocrinesh Desert ... where we encountered beholders ... tangled ... I personally allowed myself to be vulnerable and take whatever was thrust upon me.\"", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nThe Harbormaster continues: \"... We had been summoned before the\nLord of Elk himself, Robb Cornton Esq. ... and on the way back a buncha tentacle whips ... tried to waylay us in the Green Woods ... we were all sore and walking funny for a week after that.\"", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Then I TAKE ALL RISEN DOUGH\nAnd SING the SONG to pass the hour\nI BAKE the BREAD I have in hand\nAnd leave the rest to wonderfully sour!\"\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nmagical journeys listed as \"short\" in the brochure and\nmonstrosities will have you spending the night clutching your chamber pot.\"", "endoftext": false }, { "action": "You open oven", "response": "You open the oven. Inside you see:\na rock hard biscuit\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be buyin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' narwhal, 'at reminds me of a pretty terrifyin' anecdote for ya! It all happened earlier this morning...\nme and my fellers, we was all piss-drunk of a Wednesday like usual...", "endoftext": false }, { "action": "You give the biscuit to Harbormaster", "response": "(first taking the rock hard biscuit)\nThe salty dog's visage brightens. \"Ah! Now this is more like it! Hard... Tooth-chippin'... It reminds me of my younger days!\" he says, barely concealing a tear.\nFive coins drop into your palm.\n\nThe Shireton Harbourmaster goes north.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": true }, { "action": "Describe the surroundings", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread hangs open, blasting heat into the bakery.\n\nA highly polished wooden counter divides the room.\n\nOn the counter are a tip jar (in which are three copper coins) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are ten metal pans, eight copper coins and two delicious coppery loaves of wheat bread.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a white robed citizen, a moss robed citizen and a green robed citizen here.\n\nAvailable for sale:\na delicious loaf of wheat bread.\na delicious coppery loaf of wheat bread.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You give the wheat to white", "response": "You nod to the white robed citizen, whom you recognize as the Pedestrian of Shireton.\n(first taking the delicious coppery loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the white robed citizen.\n\n\"Delicious!\" proclaims the white robed citizen, and yet another copper clinks into your tip jar.\n\nThe white robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread hangs open, blasting heat into the bakery.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (in which are four copper coins) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are ten metal pans, eight copper coins and a delicious loaf of wheat bread.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a moss robed citizen and a green robed citizen here.\n\nAvailable for sale:\na delicious loaf of wheat bread.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You get coppery", "response": "Taken.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You enter back", "response": "You open the blue curtain.\n\nThis is a mind-bogglingly huge storage space whose horizon falls off at the round edge of your perception. You could probably go any direction and no direction here at the same time. Flat representations of nine balls of dough, twenty loaves of barley bread, eighteen loaves of wheat bread, twenty loaves of sourdough bread, twenty rock hard biscuits, a haze of acrid smoke, an aroma, thirty-four copper coins and a cursed pickle are both here and not here.\n\nYou can see a blue checked curtain here.\n\n\"Ting-a-Ling!\" rings your counter bell, and you are duty-bound to answer the call of a customer desirous of bread...\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread hangs open, blasting heat into the bakery.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (in which are three copper coins) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are thirteen copper coins, a pan of unrisen dough, a delicious loaf of wheat bread and nine metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a white robed citizen, a moss robed citizen and a green robed citizen here.\n\nAvailable for sale:\na delicious loaf of wheat bread.\na delicious coppery loaf of wheat bread.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make dough", "response": "You'll need your hands for this...\n\nYou put the delicious coppery loaf of wheat bread on the work table.\n\nYou knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make dough", "response": "You knead another ball of bread dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully. You give it a jaunty slap: Glossy as a maiden's derriere.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You make dough", "response": "You've made quite enough dough. You're ready to BAKE BREAD now.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": true }, { "action": "Look around", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread hangs open, blasting heat into the bakery.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (in which are three copper coins) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are two delicious coppery loaves of wheat bread, thirteen copper coins, a pan of risen dough, a pan of unrisen dough, a pan of unrisen dough, a pan of unrisen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough and a pan of risen dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a white robed citizen, a moss robed citizen and a green robed citizen here.\n\nAvailable for sale:\na delicious loaf of wheat bread.\na delicious coppery loaf of wheat bread.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread hangs open, blasting heat into the bakery.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (in which are three copper coins) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are two delicious coppery loaves of wheat bread, thirteen copper coins, a pan of risen dough, a pan of unrisen dough, a pan of unrisen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough and a pan of risen dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a white robed citizen, a moss robed citizen and a green robed citizen here.\n\nAvailable for sale:\na delicious loaf of wheat bread.\na delicious coppery loaf of wheat bread.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": true }, { "action": "You look around", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread hangs open, blasting heat into the bakery.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (in which are three copper coins) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are two delicious coppery loaves of wheat bread, thirteen copper coins, a pan of sour dough, a pan of unrisen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough and a pan of risen dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a white robed citizen, a moss robed citizen and a green robed citizen here.\n\nAvailable for sale:\na delicious loaf of wheat bread.\na delicious coppery loaf of wheat bread.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": true }, { "action": "Look around", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread hangs open, blasting heat into the bakery.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (in which are three copper coins) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are two delicious coppery loaves of wheat bread, thirteen copper coins, a pan of sour dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough and a pan of risen dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a white robed citizen, a moss robed citizen and a green robed citizen here.\n\nAvailable for sale:\na delicious loaf of wheat bread.\na delicious coppery loaf of wheat bread.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You put the sour dough in the oven", "response": "You put the pan of sour dough into the oven.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"I SING the SONG\nThe bread is done\nDon't wait too long\nIt's incredibly fun!\"\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nAh, the delicious smell of fresh baked bread fills the bakery.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na hot loaf of sourdough bread\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nThe purple robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give the sourdough to Green", "response": "You nod to the green robed citizen, whom you recognize as the Watchmaker of Shireton.\n(first taking the hot loaf of sourdough bread)\n\"Ah, thank you, good Baker of Shireton! May these two coins bring you prosperity!\" says the green robed citizen.\n\n\"Mmmm, and still warm!\" exclaims the green robed citizen, dropping another coin in the jar.\n\nThe green robed citizen goes north.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nBob the Hobo arrives from the north.\n\n\"Feed the penniless?\" asks Bob the Hobo. \"Gimme either a coin or a loaf, don't matter which!\"", "endoftext": false }, { "action": "You give the coppery to Bob", "response": "Oh here's Bob the Hobo, again.\n\n(first taking the delicious coppery loaf of wheat bread)\n\"Ah, many blessings upon ye're establishmen',\" invokes Bob the Hobo. The hobo tears into the delicious coppery loaf of wheat bread with fervor.\nThe hobo winces as you hear his teeth bear down on metal...gadzooks! Is that the loaf you put the copper coin into?\nBob the Hobo chokes on the coin and dies, collapsing to the floor.\n\nBefore you can approach to nudge him with your toe, he sits up and bellows \"Alas, I have been hoisted by mine own petard!\"\nbefore collapsing dramatically.\n\nLooks like he's down for good now, so the only thing really to do about this is to quickly drag what remains of the hobo through the blue curtain and stash him in the back room.\n\nYou close the blue curtain.\n\nYour customers seem to have noticed the disturbance...\n\nThe purple robed citizen goes north.\n\nBob convulses strangely.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give Bread to white", "response": "You nod to the white robed citizen, whom you recognize as the Night Warden of Shireton.\n(first taking the delicious loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the white robed citizen.\n\n\"Delicious!\" proclaims the white robed citizen, and yet another copper clinks into your tip jar.\n\nThe white robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give the dough to the moss", "response": "You nod to the moss robed citizen, whom you recognize as the Court Stenographer of Shireton.\n(first taking the risen dough)\nThe moss robed citizen idles unresponsively.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You bake Bread", "response": "You put the pan of sour dough into the oven.\n\nYou put the pan of sour dough into the oven.\n\nYou put the pan of sour dough into the oven.\n\nYou put the pan of sour dough into the oven.\n\nYou put the pan of sour dough into the oven.\n\nThat does it! No more bread will fit in the oven.\n\nYou close the oven.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"TAKE ALL HOT BREAD\nWith all due haste\nTo bring in heads\nPUT ALL HOT BREAD IN the display CASE...\n\n(You never thought that verse rhymed very well, but it's\nimportant.)\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nAh, the delicious smell of fresh baked bread fills the bakery.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot loaf of sourdough bread\na delicious hot loaf of sourdough bread\na delicious hot loaf of sourdough bread\na delicious hot loaf of sourdough bread\na delicious hot loaf of sourdough bread\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You give Bread to the moss", "response": "(first taking the delicious hot loaf of sourdough bread)\n\"Ah, thank you, good Baker of Shireton! May these two coins bring you prosperity!\" says the moss robed citizen.\n\n\"Mmmm, and still soft!\" exclaims the moss robed citizen, dropping another coin in the jar.\n\n\"Delicious!\" proclaims the moss robed citizen, and yet another copper clinks into your tip jar.\n\nThe moss robed citizen goes north.\n\nYou move the empty pans from the oven to the work table.\n\nThe red robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You give Bread to red", "response": "You nod to the red robed citizen, whom you recognize as the Merchant of Shireton.\n(first taking the delicious hot loaf of sourdough bread)\n\"Ah, thank you, good Baker of Shireton! May these two coins bring you prosperity!\" says the red robed citizen.\n\n\"Mmmm, and still warm!\" exclaims the red robed citizen, dropping another coin in the jar.\n\n\"Delicious!\" proclaims the red robed citizen, and yet another copper clinks into your tip jar.\n\nThe red robed citizen goes north.\n\nYou move the empty pans from the oven to the work table.\n\nThe Shireton Harbourmaster arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be samplin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' race cars, 'at reminds me of a kinda weird bon mot for ya! It all happened last week... About once a year we used to go finboatin'...", "endoftext": false }, { "action": "You enter back", "response": "You open the blue curtain.\n\nThis is a mind-bogglingly huge storage space whose horizon falls off at the round edge of your perception. You could probably go any direction and no direction here at the same time. Flat representations of six balls of dough, twenty loaves of barley bread, nineteen loaves of wheat bread, seventeen loaves of sourdough bread, twenty rock hard biscuits, a haze of acrid smoke, twenty-one copper coins and a cursed pickle are both here and not here.\n\nYou can see ~Bob_the_Hobo_0493 and a blue checked curtain here.\n\nBob has respawned. \"Well, that was annoying. The idea of slippin'\nme a finn, I'll tell you!\" He looks around. \"What's this\nplace?\"", "endoftext": false }, { "action": "You search bob", "response": "Bob the Hobo holds no secrets that aren't apparent from an exterior glance.\n\n\"Ting-a-Ling!\" rings your counter bell, and you are duty-bound to answer the call of a customer desirous of bread...\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe delicious and alluring aroma of freshly-baked bread fills the entire bakery.\n\nThe oven where you bake bread hangs open, blasting heat into the bakery.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (in which are nine copper coins) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are four metal pans, thirteen copper coins, a pan of sour dough, a pan of sour dough and a pan of sour dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a green robed citizen and a Shireton Harbourmaster here.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nrustic desert food and beholders will give you the worst headache\nof your life.\"", "endoftext": false }, { "action": "You give Bread to Green", "response": "You nod to the green robed citizen, whom you recognize as the Stonemason of Shireton.\n(first taking the delicious hot loaf of sourdough bread)\n\"Ah, thank you, good Baker of Shireton! May these two coins bring you prosperity!\" says the green robed citizen.\n\n\"Mmmm, and still hot!\" exclaims the green robed citizen, dropping another coin in the jar.\n\n\"Delicious!\" proclaims the green robed citizen, and yet another copper clinks into your tip jar.\n\nThe green robed citizen goes north.\n\nYou move the empty pans from the oven to the work table.\n\nThe yellow robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be takin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' narwhal, 'at reminds me of a pretty interestin' story for ya! It all happened many, many years ago, long before time even began... We used t' call this one guy \"Stubbs\", and that was fer a reason!", "endoftext": false }, { "action": "You give Bread to the yellow", "response": "You nod to the yellow robed citizen, whom you recognize as the Realtor of Shireton.\n(first taking the delicious hot loaf of sourdough bread)\n\"Ah, thank you, good Baker of Shireton! May these two coins bring you prosperity!\" says the yellow robed citizen.\n\n\"Mmmm, and still soft!\" exclaims the yellow robed citizen, dropping another coin in the jar.\n\n\"Delicious!\" proclaims the yellow robed citizen, and yet another copper clinks into your tip jar.\n\nThe yellow robed citizen goes north.\n\nYou move the empty pans from the oven to the work table.\n\nThe yellow robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster continues: \"... We had traveled to nearly the\nends of the bloomin' ocean ... and ran into zombies ... told us we needed to clear the hell outta here before nightfall ... we were put to work in the sculleries, washing dishes for their fancy dinner party.\"", "endoftext": false }, { "action": "You examine the oven", "response": "This oven is your livelihood, your baby, and your pride and joy. The cast-iron door stands open.\n\nIn the oven is a metal pan.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nThe purple robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... My crew was planning to mutiny up\nin the north sea of Ranisk ... and along the way several zombies ... met up ... we might have gone into that encounter as men, but we came outta it much more than that.\"", "endoftext": false }, { "action": "You give Bread to the yellow", "response": "(first taking the delicious hot loaf of sourdough bread)\n\"Ah, thank you, good Baker of Shireton! May these two coins bring you prosperity!\" says the yellow robed citizen.\n\n\"Mmmm, and still hot!\" exclaims the yellow robed citizen, dropping another coin in the jar.\n\n\"Delicious!\" proclaims the yellow robed citizen, and yet another copper clinks into your tip jar.\n\nThe yellow robed citizen goes north.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nplums soaked in alcohol and zombies should never be attempted\nwithout aspirin supplies.\"", "endoftext": false }, { "action": "You examine the door", "response": "(the oven)\nThis oven is your livelihood, your baby, and your pride and joy. The cast-iron door stands open.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nThe green robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be havin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' the economy, 'at reminds me of a kinda short, I promise cautionary tale for ya! It all happened when I picked up my coffee this mornin'... And ye know, I use'ta work a business-hours job like yerself...", "endoftext": false }, { "action": "You get bell", "response": "It's connected by a magical unbreakable chain to the counter.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nThe white robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... Visiting the estate of the Sultan\nEl Katet, and his glorious palace in the desert ... and on the way back zombies ... were givin' us the fish eye, for absolutely no reason ... we were held prisoner for what was probably between three months and five years.\"\n\nYou scoop fifteen coins from the tip jar into the strong box.\nYou're tired of holding these coins. You release thirteen coins into the strong box.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nThe Harbormaster continues: \"... In the pirate city of\nElam-Throlsby ... when we got t' our destination, a squad of skeletons ... we finally ran into each other after several near misses ... We shared our food and received wisdom in return.\"\n\nAnUUsSpOoPy69 arrives from the north.", "endoftext": false }, { "action": "Wait", "response": "You wait for a moment.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\nAnUUsSpOoPy69 dances on the counter.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nrum and zombies can be profitable.\"", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\n[4:45 pm:54|873506] AnUUsSpOoPy69 : Name?\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster scowls, \"Me, I'll be takin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' hardtack, 'at reminds me of a funny true story for ya! It all happened the one time a bunch us guys decided t' go up th' coast and see what trouble we could get inta... So there's this fella...", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You have in current possession:\na risen dough\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\n[4:47 pm:8|531159] AnUUsSpOoPy69 : Name?\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster concludes: \"And the moral o' that story is: hallucinogenic mushrooms and beholders won't call you back.\"", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\n[4:49 pm:5|163145] AnUUsSpOoPy69 : Name?\n\nThe Harbormaster scowls, \"Me, I'll be buyin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' the weather, 'at reminds me of a pretty terrifyin' yarn for ya! It all happened as it does, y' know, some people go about their day and arn't ever thinkin' about the stuff that really matters... This one gal...", "endoftext": false }, { "action": "Y.", "response": "cheapglulxe quit with exit status: 0", "endoftext": false }, { "action": "You enter back", "response": "This is a mind-bogglingly huge storage space whose horizon falls off at the round edge of your perception. You could probably go any direction and no direction here at the same time. Flat representations of ten balls of dough, twenty loaves of barley bread, twenty loaves of wheat bread, twenty loaves of sourdough bread, twenty rock hard biscuits, a haze of acrid smoke, an aroma, fifty copper coins and a cursed pickle are both here and not here.\n\nYou can see Bob the Hobo and a blue checked curtain here.\n\nBob has respawned. \"Well, that was annoying. The idea of slippin'\nme a finn, I'll tell you!\" He looks around. \"What's this\nplace?\"", "endoftext": false }, { "action": "You examine Bob", "response": "Bob is the Hobo of Shireton, who spends his days trying to charm people but failing miserably. Bob is carrying a patrol route.\n\n\"I can just go, can't I?\" says Bob, rhetorically. \"I'll just walk out of here and...\"", "endoftext": false }, { "action": "You get the route", "response": "\"Oh, hush up finally,\" you say, tearing the fat heel of a spare loaf and shoving it in his mouth. \"Sustain that!\" you add, claiming Bob's patrol route, and assuring yourself that yes, indeed, that was a witty parting shot.\n\n\"Ngglff! Mmnghhhllhghh!\" proclaims Bob around a mouthful of bread crust.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is a mind-bogglingly huge storage space whose horizon falls off at the round edge of your perception. You could probably go any direction and no direction here at the same time. Flat representations of ten balls of dough, twenty loaves of barley bread, twenty loaves of wheat bread, twenty loaves of sourdough bread, twenty rock hard biscuits, a haze of acrid smoke, an aroma, fifty copper coins and a cursed pickle are both here and not here.\n\nYou can see Bob the Hobo and a blue checked curtain here.\n\n\"Ngglff! Mmnghhhllhghh!\" proclaims Bob.", "endoftext": false }, { "action": "You examine route", "response": "It seems to lead all over Shireton.", "endoftext": false }, { "action": "You read the route", "response": "It seems to lead all over Shireton.\n\nMysticMegan95 arrives from the north.", "endoftext": false }, { "action": "You check your inventory", "response": "You have in current possession:\na patrol route\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response\n\nMysticMegan95 examines a blue curtain closely, hoping to discover hidden clues.\n\nMysticMegan95 zones out a bit, rummaging through her inventory screen.", "endoftext": false }, { "action": "You make the dough", "response": "Some flour, some water, some furious kneading by skilled baker's hands - and before you know it, you have a perfect ball of dough!\n\nYou mould the dough into a loaf and slap it into an empty pan.\n\n[5:17 pm:16|236804] MysticMegan95 : Name?", "endoftext": false }, { "action": "You give the name to the megan", "response": "You turn toward the dwarf hunter/fighter who has been perusing the bakery.\n\"Why, I'm the Baker of Shireton!\" you say.\n\n[5:17 pm:22|815277] MysticMegan95 : Job?", "endoftext": false }, { "action": "You give the Job to the megan", "response": "\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\n[5:17 pm:31|958449] MysticMegan95 : Quest?\n\nshmokey420 arrives from the north.", "endoftext": false }, { "action": "You give Quest to the megan", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nMysticMegan95 accepted your quest!\n\nMysticMegan95 goes north.\n\n[5:17 pm:41|401009] shmokey420 : Name?", "endoftext": false }, { "action": "You make the dough", "response": "You furiously knead a ball of dough into the perfect elasticity.\n\nYou shape the dough into a loaf and lay it snugly in a pan. You give it a jaunty slap: Silky as a baby's buttock.", "endoftext": false }, { "action": "You give the name to the shmokey420", "response": "You turn toward the zargan pyromancer/alchemist who has been perusing the bakery.\n\"Why, I'm the Baker of Shireton!\" you say.\n\n[5:18 pm:19|511181] shmokey420 : WTS 10 Feral Beast Potion 20cp OBO.", "endoftext": false }, { "action": "You make dough", "response": "You skillfully create a ball of dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan.\n\nMysticMegan95 arrives from the north.\n\n[5:18 pm:25|216651] shmokey420 : Job?", "endoftext": false }, { "action": "You give the Job to the shmokey420", "response": "\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\nMysticMegan95 presents you with a handful of barleycorn and flashes majestically while leveling up! Quest Completed!\n\nMysticMegan95 receives 3 copper coins for their effort!\n\n[5:18 pm:33|38589] shmokey420 : Quest?", "endoftext": false }, { "action": "You give Quest to shmokey420", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nshmokey420 accepted your quest!\n\nshmokey420 goes north.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the handful of barleycorn on the work table.\n\nYou create a ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully. You give it a jaunty slap: Smooth as a lad's backside.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature.\n\nshmokey420 arrives from the north.\n\n[5:18 pm:58|219181] RhymeswithTrigLock: WTS Invincible Amulet of the Empress\n[5:18 pm:58|219406] MarvinParnoidAnd: Anyone selling 15 Italian Sausage", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are a handful of barleycorn, a pan of risen dough, a pan of risen dough, a pan of risen dough, a pan of unrisen dough, a pan of unrisen dough, a pan of unrisen dough and four metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see shmokey420 and MysticMegan95 here.\n\nshmokey420 presents you with a handful of barleycorn and flashes majestically while leveling up! Quest Completed!\n\nshmokey420 receives 3 copper coins for their effort!\n\n[5:19 pm:10|102204] MysticMegan95 : Hey I'm in the Bakery, make sure you guys have enough food to top off your HP.\n[5:19 pm:10|102253] shmokey420 : Isn't that the cleric's job?\n[5:19 pm:10|102278] Bri'anne Wayverlyn the CrystalSinger : In combat it is...what's your point, DAve?\n[5:19 pm:10|102995] shmokey420 : WTS crafted Hookah of Ancient Memory 30cp.\n\nLegolas31 arrives from the north.", "endoftext": false }, { "action": "You examine the dough", "response": "The risen dough is rather nondescript.\n\n[5:19 pm:42|684501] Legolas31 : /me strides ardently into the tiny bakeshop in this rocky mountain-locked hamlet of Shireton, whipping his cape around so none might guess his true identity.\n\nMysticMegan95 goes north.\n\n[5:19 pm:42|686997] shmokey420 : LFG Greedy Duke - anyone know how to win it?\n[5:19 pm:42|687036] Legolas31 : I think Greedy Duke requires poison in food?\n[5:19 pm:42|687070] Bri'anne Wayverlyn the CrystalSinger : I think he's got a taster and if he dies the jig is up.\n[5:19 pm:42|687267] Bri'anne Wayverlyn the CrystalSinger : So who are you?\n[5:19 pm:42|687314] Legolas31 : /me casts a dark pall over the interloper's psyche, \"I AM NO ONE\" he declares...\n[5:19 pm:42|687360] Bri'anne Wayverlyn the CrystalSinger : Um, what?", "endoftext": false }, { "action": "You bake Bread", "response": "You open the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of unrisen dough into the oven.\n\nYou put the pan of unrisen dough into the oven.\n\nThat does it! No more bread will fit in the oven.\n\nYou close the oven.\n\n[5:19 pm:54|477239] Legolas31 : /me peruses the baked goods on sale in this ramshackle bakery, wondering if perhaps the baker holds secrets endemic to the noble quest at hand...\n\n[5:19 pm:54|479516] Bri'anne Wayverlyn the CrystalSinger : Smokey - I'll trade you 50 Debased Mushrooms for your hookah.\n[5:19 pm:54|479569] shmokey420 : Hahahahahaahaha.\n\nLegolas31 goes north.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Oh I am the Baker of Shireton\nAnd I bake bread because baking is fun\nFor just a coin I'll bake some bread\nAnd I'll be the Baker until I am dead!\"\n\nAh, the delicious smell of fresh baked bread fills the bakery.\n\nshmokey420 is checking the World Map.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\na rock hard biscuit\na rock hard biscuit\n\nThe Shireton Harbourmaster arrives from the north.\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be havin' one of them bland, overly puffy fairy-cakes you sell in here and make a passable attempt t'pass off as real bread! Speakin' o' narwhal, 'at reminds me of a kinda fascinatin' yarn for ya! It all happened when I picked up my coffee this mornin'... And ye know, I use'ta work a business-hours job like yerself...", "endoftext": false }, { "action": "You get all Bread and the biscuits", "response": "rock hard biscuit: Taken.\nrock hard biscuit: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\n\nYou move the empty pans from the oven to the work table.\n\nThe moss robed citizen arrives from the north.\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster continues: \"... In the mysterious land of Mu-Tah\n... and on the way back about fifty monstrosities ... used my crew as their personal harem for a time while we negotiated ... we were all sore and walking funny for a week after that.\"\n\nshmokey420 casts Divine Hallucination on himself.", "endoftext": false }, { "action": "You give the biscuit to the master", "response": "You turn your attention to the Shireton Harbourmaster.\nThe salty dog's visage brightens. \"Ah! Now this is more like it! Hard... Tooth-chippin'... It reminds me of my younger days!\" he says, barely concealing a tear.\nFive coins drop into your palm.\n\nThe Shireton Harbourmaster goes north.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nHeat blasts from the open oven into the bakery.\n\n[5:21 pm:0|205424] shmokey420 : Crystal, where are you from?\n[5:21 pm:0|205457] Bri'anne Wayverlyn the CrystalSinger : My ancient ancestors hail from north of the Vazaxxar Plain, and are descended from the race of Mintongue, originally from the icy realm of Trivselbit.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.", "endoftext": false }, { "action": "You give Bread to the moss", "response": "Which do you mean, a loaf of wheat bread or the rock hard biscuit?", "endoftext": false }, { "action": "Wheat", "response": "You nod to the moss robed citizen, whom you recognize as the Pedestrian of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the moss robed citizen.\n\nThe moss robed citizen goes north.\n\n[5:21 pm:30|169028] Cryptozoologist: I'm lev 15 but I can't get my mount. If I failed out of the guild of nightwalkers should I just nuke and start over?\n\n[5:21 pm:30|169188] DrkStarr: BEST OFFER FOR Rickety Bracelet of the Oversharing\n\n[5:21 pm:30|170368] shmokey420 : No, Crystal, I mean like, west coast, east coast...", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the rock hard biscuit on the work table.\n\nYou put the handful of barleycorn on the work table.\n\nYou knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.\n\n[5:22 pm:15|994297] Grower69: Ding! 24\n[5:22 pm:15|994403] MTW: Gratz!\n\n[5:22 pm:15|994475] ICEMAN: congrats!!!\n\n[5:22 pm:15|994555] GrlGmrNoH8: looking 4 10 Demonic Dominos\n[5:22 pm:15|994638] pORpenTEEN: WTS Notable Harness of the Hampster\n\nshmokey420 goes north.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature. You give it a jaunty slap: Firm as a baby's buttock.\n\nBri'anne Wayverlyn the CrystalSinger arrives from the north.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou mould the dough into a loaf and slap it into an empty pan.\n\n[5:22 pm:33|756335] Bri'anne Wayverlyn the CrystalSinger : Name?", "endoftext": false }, { "action": "You give the name to the brianne", "response": "You turn toward the elven priest/cleric herbalist/excavation specialist who has been perusing the bakery.\n\"Why, I'm the Baker of Shireton!\" you say.\n\n[5:22 pm:42|994344] Bri'anne Wayverlyn the CrystalSinger : Job?\n\n[5:22 pm:42|996118] Occam: Anyone selling 30 Spotted Mushroom\n[5:22 pm:42|996291] Viggo: Is there a way to stealth-kill G.D.?\n\nMysticMegan95 arrives from the north.\n\nLegolas31 arrives from the north.", "endoftext": false }, { "action": "You give the Job to the brianne", "response": "\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\n[5:22 pm:52|28578] Legolas31 : Name?\n\nBri'anne Wayverlyn the CrystalSinger moves about the bakery, taking in all the sights.\n\nMysticMegan95 is checking for secret doors...\n[5:22 pm:52|33225] AnUUsSpOoPy69 : Are you for real, dude?\n[5:22 pm:52|33268] Legolas31 : I AM REAL AS THE WINTER WIND, as real is the quarrel's bite into warm flesh, and the living trees that bramble in the woods.\n[5:22 pm:52|33534] Bri'anne Wayverlyn the CrystalSinger : Megan, I'm in the bakery, you say I can get bread here?", "endoftext": false }, { "action": "You give Quest to the brianne", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nBri'anne Wayverlyn the CrystalSinger accepted your quest!\n\nBri'anne Wayverlyn the CrystalSinger goes north.\n\n[5:23 pm:20|921757] Legolas31 : Name?\n\n[5:23 pm:20|923872] MysticMegan95 : LFG Greedy Duke lev 5+", "endoftext": false }, { "action": "You give the name to the legolas", "response": "You turn toward the elvish ranger/archer person who has been perusing the bakery.\n\"Why, I'm the Baker of Shireton!\" you say.", "endoftext": true }, { "action": "You describe your surroundings", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are two handfuls of barleycorn, a rock hard biscuit, two loaves of wheat bread, six copper coins, five metal pans, a pan of unrisen dough, a pan of risen dough, a pan of risen dough, a pan of risen dough and a pan of sour dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see Legolas31 and MysticMegan95 here.\n\nAvailable for sale:\na loaf of wheat bread.\na loaf of wheat bread.\na rock hard biscuit.\n\n[5:23 pm:45|182233] Legolas31 : Job?\n\nMysticMegan95 (O.o)", "endoftext": false }, { "action": "You give Job to the legolas", "response": "\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\nBri'anne Wayverlyn the CrystalSinger arrives from the north.\n\n[5:23 pm:55|478608] Legolas31 : Quest?\n\nMysticMegan95 recasts her buff to make sure it doesn't run out. Bri'anne Wayverlyn the CrystalSinger sings a pleasant song of soul-searing.", "endoftext": false }, { "action": "You give Quest to the legolas", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nLegolas31 accepted your quest!\n\nLegolas31 goes north.\n\nBri'anne Wayverlyn the CrystalSinger presents you with a handful of barleycorn and flashes majestically while leveling up! Quest Completed!\n\nBri'anne Wayverlyn the CrystalSinger receives 3 copper coins for their effort!\n\nMysticMegan95 idles, possibly AFK.\nBri'anne Wayverlyn the CrystalSinger casts Invoke Safety Circle on the location.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the handful of barleycorn on the work table.\n\nYou knead another ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.", "endoftext": false }, { "action": "You make dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\nMysticMegan95 goes north.\n\nshmokey420 arrives from the north.\n\n[5:25 pm:0|621662] Bri'anne Wayverlyn the CrystalSinger : Why doesn't this bakery have any cupcakes??????", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature.\n\nLegolas31 arrives from the north.\n\nshmokey420 goes north.\n\n[5:25 pm:10|329847] Bri'anne Wayverlyn the CrystalSinger : The baker is so cute! Why can't we have a baker in the party?", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan. You give it a jaunty slap: Resilient as a lad's skin.\n\nLegolas31 presents you with a handful of barleycorn and flashes majestically while leveling up! Quest Completed!\n\nLegolas31 receives 3 copper coins for their effort!\n\n[5:25 pm:41|135517] DrkStarr: WTB See-through Underpants of the Chariot\n\nBri'anne Wayverlyn the CrystalSinger casts Hint of Nutmeg on the location.", "endoftext": false }, { "action": "You examine the dough", "response": "It seems to be an unrisen dough, and it's rather unrisen dough-shaped and sized, with a distinctly unrisen dough-esque styling and vibe to it.\n\n[5:26 pm:9|8950] Bri'anne Wayverlyn the CrystalSinger : Hey S-420, maybe the baker could bake a special poison that doesn't kill the Duke's Taster, but will poison the duke? What do you think?\n[5:26 pm:9|9010] shmokey420 : I don't think that the baker is a recruitable character.\n[5:26 pm:9|9048] Bri'anne Wayverlyn the CrystalSinger : SUX!", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the handful of barleycorn on the work table.\n\nYou knead another ball of bread dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan. You give it a jaunty slap: Glossy as a baby's derriere.\n\n[5:26 pm:24|237513] shmokey420 : Crystal maybe there's a baker for hire in the tavern. You wanna check?\n[5:26 pm:24|237560] Bri'anne Wayverlyn the CrystalSinger : I hate that place, all the 15yearolds keep hitting on me.", "endoftext": false }, { "action": "You make the dough", "response": "You've made quite enough dough. You're ready to BAKE BREAD now.\n\n[5:26 pm:37|352370] smiths: How many ladies on the channel tonight?\n\n[5:26 pm:37|353932] MysticMegan95 : Hey ranger, you know slash-me doesn't do anything in AoA chat, right?\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You bake Bread", "response": "You open the oven.\n\nYou put the pan of sour dough into the oven.\n\nYou put the pan of sour dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nThat does it! No more bread will fit in the oven.\n\nYou close the oven.\n\nLegolas31 checks for secret doors...\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"The Bread is Life\nThe Bread is Art\nI bake my Bread\nStraight from the Heart!\"\n\n[5:27 pm:0|260713] pORpenTEEN: looking 4 35 Business Cards\n[5:27 pm:0|260852] **Lang**: BEST OFFER FOR Sticky Shield of the Autumn Leaves\n\nAh, the delicious smell of fresh baked bread fills the bakery.\n\nLegolas31 casts Call Woodland Creatures...\n\nThere is a brief stampede of rabbits and chipmunks into the door of the bakery, but without purpose, they quickly and harmlessly disperse. Bri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of sourdough bread\na hot loaf of sourdough bread\n\nHeat blasts from the open oven into the bakery.\n\nLegolas31 goes north.\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.\n\ndoug2008 arrives from the north.", "endoftext": false }, { "action": "You get all Bread", "response": "hot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of sourdough bread: Taken.\nhot loaf of sourdough bread: Taken.\nrock hard biscuit: Taken.\nloaf of wheat bread: Taken.\nloaf of wheat bread: Taken.\n\nYou move the empty pans from the oven to the work table.\n\nThe Shireton Harbourmaster arrives from the north.\n\n[5:27 pm:30|906484] doug2008 : A/S/L?\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be takin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' narwhal, 'at reminds me of a pretty fascinatin' bon mot for ya! It all happened as it does, y' know, some people go about their day and arn't ever thinkin' about the stuff that really matters... We used t' call this one guy \"Stubbs\", and\nthat was fer a reason!", "endoftext": false }, { "action": "You give the biscuit to the master", "response": "You turn your attention to the Shireton Harbourmaster.\nThe salty dog's visage brightens. \"That's it, gi'me that rock hard saltiness!\" he commands. Five coins drop into your palm.\n\nThe Shireton Harbourmaster goes north.\n\nThe green robed citizen arrives from the north.\n\n[5:27 pm:47|989210] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery.\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A loaf of bread, please!\" requests the green robed citizen.\n\n[5:28 pm:2|857547] doug2008 : Name?\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface. [5:28 pm:2|861275] doug2008 : Anyone here from milwaukee?", "endoftext": false }, { "action": "You give the wheat to Green", "response": "You nod to the green robed citizen, whom you recognize as the Village Idiot of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the green robed citizen.\n\nThe green robed citizen goes north.\n\n[5:28 pm:27|479471] doug2008 : Name?\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of sourdough bread on the work table.\n\nYou put the loaf of sourdough bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou knead another ball of bread dough.\n\nYou mould the dough into a loaf and slap it into an empty pan.\n\n[5:28 pm:44|187575] doug2008 : Name?\n\n[5:28 pm:44|189507] Belle: You don't need to dual class if you spec your char right from the get-go.\n\n[5:28 pm:44|189611] MarvinParnoidAnd: Anyone selling 15 Miracle Goo\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You make dough", "response": "You knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan.\n\n[5:28 pm:55|831270] doug2008 : Name?\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You bake Bread", "response": "You open the oven.\n\nYou put the pan of unrisen dough into the oven.\n\nYou put the pan of unrisen dough into the oven.\n\nYou put the pan of sour dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nThat does it! No more bread will fit in the oven.\n\nYou close the oven.\n\n[5:29 pm:14|549466] doug2008 : anyone know where how to get rats tails for the quest LEARN HOW TO FULFILL A QUEST?\n\n[5:29 pm:14|551251] LianRULEZ: WTS Crackly Yoke of the Undertow [5:29 pm:14|551361] TLCchik: Testing...is this local chat?\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface. [5:29 pm:14|553413] doug2008 : Anyone reading this?", "endoftext": false }, { "action": "You get all Bread", "response": "loaf of wheat bread: Taken.\nloaf of wheat bread: Taken.\nloaf of wheat bread: Taken.\nloaf of sourdough bread: Taken.\nloaf of sourdough bread: Taken.\nloaf of wheat bread: Taken.\n\n[5:29 pm:37|992195] doug2008 : Name?\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface. [5:29 pm:37|996073] doug2008 : hellooooooo?", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"MAKE some DOUGH\nDo it AGAIN\nRepeat that step\nTill I have ten!\"\n\n[5:29 pm:56|185472] doug2008 : Name?\n\nAh, the delicious smell of fresh baked bread fills the bakery.\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of sourdough bread\na rock hard biscuit\na rock hard biscuit\n\nThe white robed citizen arrives from the north.\n\n[5:30 pm:3|782215] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You get all Bread and the biscuits", "response": "delicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of sourdough bread: Taken.\nrock hard biscuit: Taken.\nrock hard biscuit: Taken.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\n[5:30 pm:21|200822] doug2008 : Name?\n\n[5:30 pm:21|202786] **Lang**: Looking to Party: Nights in Rough Burlap\n[5:30 pm:21|202869] Goldie58: WHEN ARE THEY GOING TO NERF THE WALEWALKER PALADINS???\n\nHeat blasts from the open oven into the bakery.\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You have in current possession:\ntwo rock hard biscuits\nthree delicious loaves of sourdough bread\nsix delicious loaves of wheat bread\na patrol route\nan apron (being worn)\na baker's hat (being worn)\na quest to give\na song in your heart\na name response\na job response\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\n[5:30 pm:35|649408] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery.\n\nLegolas31 arrives from the north.\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You take off the hat", "response": "You lift your hat just long enough to cool your brow, then affix it firmly back on your head.\n\n\"A loaf of bread, please!\" requests the white robed citizen.\n\n[5:30 pm:56|120776] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery.\n\n[5:30 pm:56|124654] Legolas31 : /me decides to indulge himself in the humble Baker's wares, but not seeing any donuts, resolves never to think about it again.\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You give the wheat to white", "response": "You nod to the white robed citizen, whom you recognize as the Court Stenographer of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the white robed citizen.\n\n\"Delicious!\" proclaims the white robed citizen, and yet another copper clinks into your tip jar.\n\nThe white robed citizen goes north.\n\n[5:31 pm:10|535905] doug2008 : Name?\n\n[5:31 pm:10|537778] 98293901: Looking to sell 25 Reeking Onion Cysts\n[5:31 pm:10|537856] smiths: looking 4 Cursed Boots of the Emperor\n\nHeat blasts from the open oven into the bakery.\n\n[5:31 pm:10|540303] Legolas31 : Name, Job, Quest, the Ranger thinks...wondering if there might be some sort of special idiomatic language spoken in this far corner of the world known as \"Shireton\"... Bri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You get all copper", "response": "copper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\ncopper coin: Taken.\n\n[5:31 pm:33|508413] doug2008 : Name?\n\n[5:31 pm:33|510038] Pathologist 92: Any CANADA in'na house???\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You put all copper in the slot", "response": "copper coin: Clink!\nThe copper coin lands in the box with all the rest of them.\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\ncopper coin: Clink!\n\n[5:31 pm:44|432158] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery.\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "Go north", "response": "You have to squint in the sun...you've never been through that door! Everything is SO BRIGHT!!!\n\nAll the roads come together in the middle of the huddle of buildings that make up the tiny hamlet of Shireton. The road out of town leads north through a wintry, rocky mountain pass. The Bakery is just to the south.\n\nIt may not be much, but it's a change of scenery and SO BEAUTIFUL! This is the most attractively bedraggled huddle of buildings you've ever seen! And the Wintry Rocky Mountain Pass is the most scenic Wintry Rocky Mountain Pass you've ever seen! And there's a little stone construction with a tiny figure of a man on top and WATER COMES OUT OF IT! What sorcery is this?\n\nOkay. Calm down. You don't need to freak out like it's your first day. It's a tiny town. Your home. You live here. You pinch yourself to make sure you're not dreaming.\n\nThe Shireton Metalsmith complex squats to the east, sporting several variously pitched rooflines and emitting smoke from two chimneys.\n\nThe Shireton Tavern and Inn presents a neat facade facing the Towne Square to the west.\n\nA picturesque fountain gurgles in the middle of the square.\n\nA Narvish Raider waits patiently.\n\nYou can also see a white robed citizen, AnUUsSpOoPy69, a green robed citizen, a Shireton Harbourmaster, a moss robed citizen, a red robed citizen, a yellow robed citizen, a purple robed citizen and an AoA-ModGM AustinT. here.\n\n[5:31 pm:51|104289] AnUUsSpOoPy69 : Name?\n\n[5:31 pm:51|106248] AoA-ModGM AustinT.: Jon, is the baker supposed to be wandering around outside the bakery?", "endoftext": false }, { "action": "Go east", "response": "This is the Shireton Metalsmytheriye. This is where the Metalsmith of Shireton forges the tricky metal parts for weapons and armours and armoires. This is a magnificent location: Right off the Shireton Towne Square, which is one step to the west.\n\nThe Shireton Metalsmith works industriously over a hot fire, clanging glowing iron with a hammer.\n\nYou can also see a red curtain, a Wretched Wobblyhandle Pewter Dagger of the Noob, a Vanquishing Godly Platinum Longsword of the Unicorn and a Wretchedly Constructed Scrap Tin Chainmail of the Noob here.\n\n\"Ting-a-Ling!\" rings your counter bell, and you are duty-bound to answer the call of a customer desirous of bread...", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n[5:37 pm:47|718253] doug2008 : Name?\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You go north", "response": "All the roads come together in the middle of the huddle of buildings that make up the tiny hamlet of Shireton. The road out of town leads north through a wintry, rocky mountain pass. The Bakery is just to the south.\n\nThe Shireton Metalsmith complex squats to the east, sporting several variously pitched rooflines and emitting smoke from two chimneys.\n\nThe Shireton Tavern and Inn presents a neat facade facing the Towne Square to the west.\n\nA picturesque fountain gurgles in the middle of the square.\n\nA Narvish Raider waits patiently.\n\nYou can also see a white robed citizen, AnUUsSpOoPy69, a green robed citizen, a Shireton Harbourmaster, a moss robed citizen, a red robed citizen, a yellow robed citizen, a purple robed citizen and an AoA-ModGM AustinT. here.\n\n[5:37 pm:59|240345] AnUUsSpOoPy69 : Name?\n\n[5:37 pm:59|241588] VasDifference: Need someone to run The Raiders are Coming\n\n[5:37 pm:59|241901] AoA-ModGM JonE.: Negative, I don't think the Baker should even have permissions to leave that room.\n\n[5:37 pm:59|241930] AoA-ModGM AustinT.: Ten four, I got him.\nYou are overwhelmed by the presence of someone who has limitless power... You are picked up...and set down...and during that you see things you probably shouldn't...things that have the capability of breaking your tiny mind...\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are eight metal pans, four handfuls of barleycorn, a pan of sour dough and a pan of sour dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see Legolas31, doug2008 and Bri'anne Wayverlyn the CrystalSinger here.\n\nAvailable for sale:\na loaf of wheat bread.\na loaf of wheat bread.\na loaf of wheat bread.\na delicious loaf of wheat bread.\na loaf of wheat bread.\na loaf of sourdough bread.\na loaf of sourdough bread.\na delicious loaf of sourdough bread.\na rock hard biscuit.\na rock hard biscuit.\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "Go north", "response": "All the roads come together in the middle of the huddle of buildings that make up the tiny hamlet of Shireton. The road out of town leads north through a wintry, rocky mountain pass. The Bakery is just to the south.\n\nThe Shireton Metalsmith complex squats to the east, sporting several variously pitched rooflines and emitting smoke from two chimneys.\n\nThe Shireton Tavern and Inn presents a neat facade facing the Towne Square to the west.\n\nA picturesque fountain gurgles in the middle of the square.\n\nA Narvish Raider waits patiently.\n\nYou can also see a white robed citizen, AnUUsSpOoPy69, a green robed citizen, a Shireton Harbourmaster, a moss robed citizen, a red robed citizen, a yellow robed citizen, a purple robed citizen and an AoA-ModGM AustinT. here.\n\nThe Narvish Raider has requested a PvP battle!\n\nDo you accept?", "endoftext": false }, { "action": "No", "response": "You have declined a duel with Narvish Raider[0018].", "endoftext": false }, { "action": "You go to the east", "response": "This is the Shireton Metalsmytheriye. This is where the Metalsmith of Shireton forges the tricky metal parts for weapons and armours and armoires. This is a magnificent location: Right off the Shireton Towne Square, which is one step to the west.\n\nThe Shireton Metalsmith works industriously over a hot fire, clanging glowing iron with a hammer.\n\nYou can also see a red curtain, a Wretched Wobblyhandle Pewter Dagger of the Noob, a Vanquishing Godly Platinum Longsword of the Unicorn and a Wretchedly Constructed Scrap Tin Chainmail of the Noob here.\n\n\"Ting-a-Ling!\" rings your counter bell, and you are duty-bound to answer the call of a customer desirous of bread...\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are eight metal pans, four handfuls of barleycorn, a pan of sour dough and a pan of sour dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see Legolas31, doug2008 and Bri'anne Wayverlyn the CrystalSinger here.\n\nAvailable for sale:\na loaf of wheat bread.\na loaf of wheat bread.\na loaf of wheat bread.\na delicious loaf of wheat bread.\na loaf of wheat bread.\na loaf of sourdough bread.\na loaf of sourdough bread.\na delicious loaf of sourdough bread.\na rock hard biscuit.\na rock hard biscuit.\n\n[5:39 pm:16|356492] doug2008 : Name?\n\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You go north", "response": "All the roads come together in the middle of the huddle of buildings that make up the tiny hamlet of Shireton. The road out of town leads north through a wintry, rocky mountain pass. The Bakery is just to the south.\n\nThe Shireton Metalsmith complex squats to the east, sporting several variously pitched rooflines and emitting smoke from two chimneys.\n\nThe Shireton Tavern and Inn presents a neat facade facing the Towne Square to the west.\n\nA picturesque fountain gurgles in the middle of the square.\n\nA Narvish Raider waits patiently.\n\nYou can also see a white robed citizen, AnUUsSpOoPy69, a green robed citizen, a Shireton Harbourmaster, a moss robed citizen, a red robed citizen, a yellow robed citizen, a purple robed citizen and an AoA-ModGM AustinT. here.\n\n\"Ting-a-Ling!\" rings your counter bell, and you are duty-bound to answer the call of a customer desirous of bread...\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are eight metal pans, four handfuls of barleycorn, a pan of sour dough and a pan of sour dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see Legolas31, doug2008 and Bri'anne Wayverlyn the CrystalSinger here.\n\nAvailable for sale:\na loaf of wheat bread.\na loaf of wheat bread.\na loaf of wheat bread.\na delicious loaf of wheat bread.\na loaf of wheat bread.\na loaf of sourdough bread.\na loaf of sourdough bread.\na delicious loaf of sourdough bread.\na rock hard biscuit.\na rock hard biscuit.\n\n[5:39 pm:36|411918] doug2008 : Name?\n\n[5:39 pm:36|413696] DrkStarr: BEST OFFER FOR 10 Flash Paper\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You get wheat", "response": "You already have that.\n\n[5:39 pm:48|21960] doug2008 : Name?\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You put the wheat in the bell", "response": "That can't contain things.\n\n[5:39 pm:53|907509] doug2008 : Name?\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\n\n[5:39 pm:53|911738] doug2008 : anyone know the hockey score?", "endoftext": true }, { "action": "You look around", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are eight metal pans, four handfuls of barleycorn, a pan of sour dough and a pan of sour dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see Legolas31, doug2008 and Bri'anne Wayverlyn the CrystalSinger here.\n\nAvailable for sale:\na loaf of wheat bread.\na loaf of wheat bread.\na loaf of wheat bread.\na delicious loaf of wheat bread.\na loaf of wheat bread.\na loaf of sourdough bread.\na loaf of sourdough bread.\na delicious loaf of sourdough bread.\na rock hard biscuit.\na rock hard biscuit.\n\n[5:43 pm:54|552971] doug2008 : Name?\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "Milestones", "response": "The milestones you have encountered so far include:\n\nShanked by a Raider\nBob's Uppance", "endoftext": false }, { "action": "You go north", "response": "All the roads come together in the middle of the huddle of buildings that make up the tiny hamlet of Shireton. The road out of town leads north through a wintry, rocky mountain pass. The Bakery is just to the south.\n\nThe Shireton Metalsmith complex squats to the east, sporting several variously pitched rooflines and emitting smoke from two chimneys.\n\nThe Shireton Tavern and Inn presents a neat facade facing the Towne Square to the west.\n\nA picturesque fountain gurgles in the middle of the square.\n\nA Narvish Raider waits patiently.\n\nYou can also see shmokey420, a white robed citizen, AnUUsSpOoPy69, a green robed citizen, a Shireton Harbourmaster, a moss robed citizen, a red robed citizen, a yellow robed citizen, a purple robed citizen and an AoA-ModGM AustinT. here.\n\n\"Ting-a-Ling!\" rings your counter bell, and you are duty-bound to answer the call of a customer desirous of bread...\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are eight metal pans, four handfuls of barleycorn, a pan of sour dough and a pan of sour dough.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see Legolas31, doug2008 and Bri'anne Wayverlyn the CrystalSinger here.\n\nAvailable for sale:\na loaf of wheat bread.\na loaf of wheat bread.\na loaf of wheat bread.\na delicious loaf of wheat bread.\na loaf of wheat bread.\na loaf of sourdough bread.\na loaf of sourdough bread.\na delicious loaf of sourdough bread.\na rock hard biscuit.\na rock hard biscuit.\n\n[5:44 pm:55|369725] doug2008 : Name?\n\n[5:44 pm:55|371470] GrlGmrNoH8: WTB Notable Breastplate of the Basilisk\n[5:44 pm:55|371656] Healy: LFG: Escort the Dainty Maiden\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\nBri'anne Wayverlyn the CrystalSinger is in the crafting interface.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the rock hard biscuit on the work table.\n\nYou put the rock hard biscuit on the work table.\n\nYou put the delicious loaf of sourdough bread on the work table.\n\nYou put the delicious loaf of wheat bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of sourdough bread on the work table.\n\nYou put the loaf of sourdough bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature.\n\n[5:45 pm:14|217629] doug2008 : Name?\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\n\nBri'anne Wayverlyn the CrystalSinger goes north.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Then I TAKE ALL RISEN DOUGH\nAnd SING the SONG to pass the hour\nI BAKE the BREAD I have in hand\nAnd leave the rest to wonderfully sour!\"\n\n[5:45 pm:22|682685] doug2008 : Name?\n\n[5:45 pm:22|684501] hip-e-chick: Is there a way from walking mountains of dread to happy hills without going over the bridge over piranha'd waters?", "endoftext": false }, { "action": "You examine the dough", "response": "The unrisen dough is rather nondescript.\n\n[5:45 pm:36|5606] doug2008 : Name?", "endoftext": false }, { "action": "You wait", "response": "You anticipate what the next minute will bring.\n\n[5:45 pm:40|51381] doug2008 : Name?\n\n[5:45 pm:40|53217] ZarfianDendrite: WTS 20 Fairy Spit\n[5:45 pm:40|53620] SaladTong: looking 4 See-through Halberd of the Emperor\n[5:45 pm:40|53701] RiffyGuitar: Need group for The Nervy Holstein", "endoftext": false }, { "action": "You examine dough", "response": "It seems to be an unrisen dough, and it's rather unrisen dough-shaped and sized, with a distinctly unrisen dough-esque styling and vibe to it.\n\n[5:45 pm:46|178713] doug2008 : Name?\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"I SING the SONG\nThe bread is done\nDon't wait too long\nIt's incredibly fun!\"\n\n[5:45 pm:54|187060] doug2008 : Name?\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.", "endoftext": false }, { "action": "You examine the dough", "response": "The risen dough is rather nondescript.\n\n[5:45 pm:58|365272] doug2008 : Name?\n\n[5:45 pm:58|367209] Cryptozoologist: WTB 25 Miracle Goo\n[5:45 pm:58|367296] tehEmilyS: What's the best class to start out with?\n\n[5:45 pm:58|367389] TregunaMekoides: Anyone selling Dull Codpiece of the Yellow Shoelaces\n\nMysticMegan95 arrives from the north.\n\n[5:45 pm:58|370452] doug2008 : A/S/L?", "endoftext": false }, { "action": "You bake Bread", "response": "You open the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of sour dough into the oven.\n\nYou put the pan of sour dough into the oven.\n\nYou close the oven.\n\n[5:46 pm:14|417427] doug2008 : Name?\n\n[5:46 pm:14|418723] James: LFG: A Night in Lunebyn\n[5:46 pm:14|418765] RonnieN: Ucn kill the duke but is really hard.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\n[5:46 pm:39|310591] doug2008 : Name?\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\n\ndoug2008 goes north.", "endoftext": false }, { "action": "You put copper in the dough", "response": "You poke the copper coin into an unrisen dough.\nWhat is this, Mardi Gras? What would the Board of Bakery Safety think?\n\n[5:46 pm:46|942426] Darwin: Need someone to run It Takes a Village [5:46 pm:46|942578] loofah22: Looking to sell 10 Flying Bus Transfer\n[5:46 pm:46|942698] 98293901: Need group for The Language of Deep Sorrow and Giddy Comedy\n\nMysticMegan95 idles, possibly AFK.\nLegolas31 attempts a mind-meld with the Baker of Shireton.", "endoftext": false }, { "action": "You examine the dough", "response": "It seems to be an unrisen dough, and it's rather unrisen dough-shaped and sized, with a distinctly unrisen dough-esque styling and vibe to it.\n\n[5:46 pm:56|471063] smiths: What's wrong with humans?\n\n[5:46 pm:56|471161] Speaker4Dead: BEST OFFER FOR Minty-fresh Sword of the Basilisk\n\nMysticMegan95 idles, possibly AFK.\nLegolas31 attempts a mind-meld with the Baker of Shireton.\n\ndoug2008 arrives from the north.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"TAKE ALL HOT BREAD\nWith all due haste\nTo bring in heads\nPUT ALL HOT BREAD IN the display CASE...\n\n(You never thought that verse rhymed very well, but it's\nimportant.)\n\n[5:47 pm:3|776631] doug2008 : Name?\n\nAh, the delicious smell of fresh baked bread fills the bakery.\n\nLegolas31 goes north.", "endoftext": false }, { "action": "You examine the dough", "response": "The unrisen dough is rather nondescript.\n\n[5:47 pm:33|811757] doug2008 : Anyone here from milwaukee?\n\n[5:47 pm:33|813117] RunningofBullz: NOTICE! DON'T PARTY WITH **Lang** THEY WILL GANK ALL YOUR LOOTS.\n\n[5:47 pm:33|813223] GrlGmrNoH8: Looking to Party: Purchase a Boat [5:47 pm:33|813288] Snoodish Brit: WTS 25 Rat Tails", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot loaf of wheat bread\na delicious hot loaf of sourdough bread\na delicious hot loaf of sourdough bread\n\nThe moss robed citizen arrives from the north.\n\n[5:47 pm:43|51908] doug2008 : Name?\n\n[5:47 pm:43|53315] Cryptozoologist: I'm logging, nite all.\n\n[5:47 pm:43|53392] counterMONKEH: looking 4 Sparkly Tie-tack of the Protestor\n[5:47 pm:43|53489] **Lang**: Need someone to run The Elder Gods Advance\n\nHeat blasts from the open oven into the bakery.\n\nMysticMegan95 idles, possibly AFK.", "endoftext": false }, { "action": "You get all Bread", "response": "delicious hot loaf of sourdough bread: Taken.\ndelicious hot loaf of sourdough bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\nloaf of wheat bread: Taken.\nloaf of wheat bread: Taken.\nloaf of wheat bread: Taken.\nloaf of sourdough bread: Taken.\nloaf of sourdough bread: Taken.\nloaf of wheat bread: Taken.\ndelicious loaf of wheat bread: Taken.\ndelicious loaf of sourdough bread: Taken.\nrock hard biscuit: Taken.\nrock hard biscuit: Taken.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the moss robed citizen.\n\nThe Shireton Harbourmaster arrives from the north.\n\n[5:48 pm:5|269118] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be buyin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' the economy, 'at reminds me of a weird cautionary tale for ya! It all happened many, many years ago, long before time even began... back when we were still huntin narwhals and Great Whites...", "endoftext": false }, { "action": "You put all hot Bread in case", "response": "delicious hot loaf of wheat bread: Done.\ndelicious hot loaf of sourdough bread: Done.\ndelicious hot loaf of sourdough bread: Done.\n\n\"A delicious hot loaf of sourdough bread, please!\" requests the moss robed citizen.\n\nThe Narvish Raider arrives from the north.\n\n[5:48 pm:18|235014] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster continues: \"... In a mysterious pass through the Valkyyria Mountains ... where we encountered tentacle whips ... we finally ran into each other after several near misses ... the dinner was passable, I hadn' the heart to mention the soggy broccoli.\"", "endoftext": false }, { "action": "You examine the dough", "response": "It seems to be a risen dough, and it's rather risen dough-shaped and sized, with a distinctly risen dough-esque styling and vibe to it.\n\n\"A delicious hot loaf of sourdough bread, please!\" requests the moss robed citizen.\n\nThe purple robed citizen arrives from the north.\n\n[5:48 pm:43|259625] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... My crew was planning to mutiny up\nin the north sea of Ranisk ... and ran into a dozen or so monstrosities ... squared off at midnight ... we were put to work in the sculleries, washing dishes for their fancy dinner party.\"\n\nYou notice the moss robed citizen suddenly bursting into a shower of experience points. The Raider leans nonchalantly.", "endoftext": false }, { "action": "You bake Bread", "response": "You put the pan of risen dough into the oven.\n\nYou close the oven.\n\n\"A delicious hot loaf of sourdough bread, please!\" requests the purple robed citizen.\n\nThe red robed citizen arrives from the north.\n\n[5:48 pm:57|523412] doug2008 : Name?\n\nThe Harbormaster continues: \"... Out on the open sea, it was a\nfine mornin', calm waters, no chop ... when we got t' our destination, hovering eyeballs ... told us we needed to clear the hell outta here before nightfall ... boy we'd a never-a made it if we'd not listened to first mate Craig and his wise luggage strategies.\"", "endoftext": true }, { "action": "You look in the case", "response": "In the display case are two delicious loaves of sourdough bread and a delicious loaf of wheat bread.\n\n\"A delicious loaf of sourdough bread, please!\" requests the red robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\n[5:49 pm:30|565416] doug2008 : Name?\n\nThe Harbormaster continues: \"... On shore leave in the port of Kental-Mare-Widdington ... where we encountered a village full of skeletons ... offered to trade with us ... I still have nightmares sometimes.\"\n\nYou notice the red robed citizen suddenly bursting into a shower of experience points. The raider catches your eye and gives you a friendly nod.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na risen dough\n\n\"A delicious loaf of wheat bread, please!\" requests the purple robed citizen.\n\nThe green robed citizen arrives from the north.\n\n[5:49 pm:52|658367] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster continues: \"... We had traveled to nearly the\nends of the bloomin' ocean ... when we got t' our destination, beholders ... tangled ... We shared our food and received wisdom in return.\"", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A delicious loaf of sourdough bread, please!\" requests the yellow robed citizen.\n\nThe moss robed citizen arrives from the north.\n\n[5:50 pm:1|589786] doug2008 : Name?\n\nThe Harbormaster continues: \"... In the pirate city of\nElam-Throlsby ... where we encountered a troupe of tentacle whips ... invited us for dinner ... we were held prisoner for what was probably between three months and five years.\"\n\nYou notice the green robed citizen suddenly bursting into a shower of experience points. The raider appears to be having a silent conversation with someone else across the room.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"But mind the song\nDon't burn the crust\nFor too much song\nBurns bread to dust\"\n\n\"A delicious loaf of sourdough bread, please!\" requests the moss robed citizen.\n\n[5:50 pm:9|124625] doug2008 : Name?\n\n[5:50 pm:9|126001] DrkStarr: Anyone selling 10 Iron Filings\n[5:50 pm:9|126162] BustaMike: BEST OFFER FOR Reasonably Scary Garter of the Dungbeast\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nspells from a spellbook in a foreign language and skeletons should never be taken on the same day.\"", "endoftext": false }, { "action": "You open oven", "response": "You open the oven. Inside you see:\na delicious hot coppery loaf of wheat bread\n\n\"A delicious loaf of wheat bread, please!\" requests the purple robed citizen.\n\n[5:50 pm:44|403183] doug2008 : anyone know where how to get rats tails for the quest LEARN HOW TO FULFILL A QUEST?\n\n[5:50 pm:44|404650] smiths: PLEEZ HELP is there a way to dual-class in AOA?\n\n[5:50 pm:44|404740] Kateri: looking 4 25 Arthritic Zombie Toes\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster scowls, \"Me, I'll be samplin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' narwhal, 'at reminds me of a interestin' story for ya! It all happened the one time a bunch us guys decided t' go up th' coast and see what trouble we could get inta... When I was in the royal navy...", "endoftext": false }, { "action": "You get coppery", "response": "Taken.\n\nYou move the empty pans from the oven to the work table.\n\n\"A delicious loaf of sourdough bread, please!\" requests the moss robed citizen.\n\nThe red robed citizen arrives from the north.\n\n[5:51 pm:0|139649] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\ntequila and skeletons will touch you deeply.\"", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A delicious loaf of wheat bread, please!\" requests the moss robed citizen.\n\nThe green robed citizen arrives from the north.\n\n[5:51 pm:15|100752] doug2008 : Name?\n\n[5:51 pm:15|102163] loofah22: Thanks for the help Occam!\n\n[5:51 pm:15|102331] doozy2938: WTS Cursed Hammer of the Empress [5:51 pm:15|102442] HEAVYMETAL: Anyone selling 20 Twiggle Stacks\n\nThe Harbormaster scowls, \"Me, I'll be takin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' narwhal, 'at reminds me of a interestin' true story for ya! It all happened when I was a young bolt, looking fine in my horizontally striped tight shirt, ascot, and tight white trousers...all wet and clingin' to me muscles... me and my fellers, we was all piss-drunk of a Wednesday like usual...", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the delicious coppery loaf of wheat bread on the work table.\n\nYou put the rock hard biscuit on the work table.\n\nYou put the rock hard biscuit on the work table.\n\nYou put the delicious loaf of sourdough bread on the work table.\n\nYou put the delicious loaf of wheat bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of sourdough bread on the work table.\n\nYou put the loaf of sourdough bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan.\n\n\"A delicious loaf of wheat bread, please!\" requests the moss robed citizen.\n\nThe white robed citizen arrives from the north.\n\n[5:51 pm:34|632511] doug2008 : Name?\n\n[5:51 pm:34|633797] pORpenTEEN: LFG: Smashy Maze of Traps and Spikes [5:51 pm:34|633896] VasDifference: If you're human you start in Shireton which is the worst, you probably want to be a Narv or a Gretosh Spellkeeper.\n\n[5:51 pm:34|633949] Mr.Dangles: Looking to sell Mysterious Bracers of the Chariot\n\nThe Harbormaster continues: \"... On this desert island we had\nscoped on our map ... and on the way back beholders ... enticed us off of our route into a hovel in the desert ... a barrel o' rum, a bucket of coconut oil, and boy we didn't know what we were in for.\"", "endoftext": false }, { "action": "You give the biscuit to the master", "response": "You turn your attention to the Shireton Harbourmaster.\n(first taking the rock hard biscuit)\nThe salty dog's visage brightens. \"That's it, gi'me that rock hard saltiness!\" he commands. Five coins drop into your palm.\n\nThe Shireton Harbourmaster goes north.\n\n\"A delicious loaf of sourdough bread, please!\" requests the purple robed citizen.\n\n[5:52 pm:5|541462] doug2008 : Name?\n\nYou notice the red robed citizen suddenly bursting into a shower of experience points. The raider stares at you wide-eyed.", "endoftext": false }, { "action": "Go north", "response": "All the roads come together in the middle of the huddle of buildings that make up the tiny hamlet of Shireton. The road out of town leads north through a wintry, rocky mountain pass. The Bakery is just to the south.\n\nThe Shireton Metalsmith complex squats to the east, sporting several variously pitched rooflines and emitting smoke from two chimneys.\n\nThe Shireton Tavern and Inn presents a neat facade facing the Towne Square to the west.\n\nA picturesque fountain gurgles in the middle of the square.\n\nYou can also see a red robed citizen, a Shireton Harbourmaster, Legolas31, shmokey420, AnUUsSpOoPy69 and an AoA-ModGM AustinT. here.\n\n\"Ting-a-Ling!\" rings your counter bell, and you are duty-bound to answer the call of a customer desirous of bread...\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nA Narvish Raider waits patiently.\n\nThe delicious and alluring aroma of freshly-baked bread fills the entire bakery.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains two delicious loaves of sourdough bread and a delicious loaf of wheat bread.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are six loaves of wheat bread, three loaves of sourdough bread, a rock hard biscuit, nine metal pans, a pan of unrisen dough and four handfuls of barleycorn.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.\n\nYou can also see a white robed citizen, a green robed citizen, a moss robed citizen, a yellow robed citizen, a purple robed citizen, doug2008 and MysticMegan95 here.\n\nAvailable for sale:\na loaf of wheat bread.\na loaf of wheat bread.\na loaf of wheat bread.\na delicious loaf of wheat bread.\na delicious coppery loaf of wheat bread.\na delicious loaf of wheat bread.\na loaf of wheat bread.\na delicious loaf of sourdough bread.\na delicious loaf of sourdough bread.\na loaf of sourdough bread.\na loaf of sourdough bread.\na delicious loaf of sourdough bread.\na rock hard biscuit.\n\n\"A delicious loaf of wheat bread, please!\" requests the moss robed citizen.\n\n[5:52 pm:26|148706] doug2008 : Anyone reading this?", "endoftext": false }, { "action": "You look at dough", "response": "The unrisen dough is rather nondescript.\n\n\"A delicious loaf of sourdough bread, please!\" requests the yellow robed citizen.\n\nThe Shireton Harbourmaster arrives from the north.\n\n[5:53 pm:29|378097] doug2008 : Name?\n\nThe Harbormaster scowls, \"Me, I'll be buyin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' steam powered fishing vessels, 'at reminds me of a funny anecdote for ya! It all happened back in the day... Y'ever look up at the stars in th' sky and ask \"Are we all there\nis?\"", "endoftext": false }, { "action": "You give the sourdough to Yellow", "response": "You nod to the yellow robed citizen, whom you recognize as the Vegetarian of Shireton.\n(first taking the delicious loaf of sourdough bread)\n\"Ah, thank you, good Baker of Shireton! May these two coins bring you prosperity!\" says the yellow robed citizen.\n\n\"Delicious!\" proclaims the yellow robed citizen, and yet another copper clinks into your tip jar.\n\nThe yellow robed citizen goes north.\n\n\"A delicious loaf of sourdough bread, please!\" requests the moss robed citizen.\n\nThe yellow robed citizen arrives from the north.\n\n[5:53 pm:44|46094] doug2008 : hellooooooo?\n\nThe Harbormaster continues: \"... In the sleepy town of Bismarck we were slumming it over a slow weekend ... when we got t' our destination, several beholders ... met up ... I personally allowed myself to be vulnerable and take whatever was thrust upon me.\"\n\nYou notice the green robed citizen suddenly bursting into a shower of experience points. The raider gives you a thumbs up.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"I don't chase quest\nO'er hill and dale\nI don't make swords nor deliver your mail\nDelicious crust and fluffy crumb\nYou want some bread, come get you some!\"\n\n\"A delicious loaf of sourdough bread, please!\" requests the white robed citizen.\n\nThe red robed citizen arrives from the north.\n\n[5:54 pm:1|180228] doug2008 : a;slkdfja;sdlkfja;sdlkfjasdf\n\nThe Harbormaster continues: \"... Visiting the estate of the Sultan\nEl Katet, and his glorious palace in the desert ... and along the way skeletons ... led us the location of a cave full of treasure ... it was probably the most fiendish and difficult struggle of our\nlives.\"", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven.\n\n\"A delicious loaf of wheat bread, please!\" requests the red robed citizen.\n\n[5:54 pm:22|960685] doug2008 : Name?\n\nHeat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nrustic desert food and beholders will drive you nuts on a long sea voyage.\"", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A delicious loaf of sourdough bread, please!\" requests the purple robed citizen.\n\n[5:54 pm:35|271595] doug2008 : Name?\n\nThe Harbormaster scowls, \"Me, I'll be havin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' the weather, 'at reminds me of a pretty fascinatin' tale for ya! It all happened when I was a young lad, before I took up sailin'... So there's this fella...", "endoftext": false }, { "action": "You examine the dough", "response": "It seems to be an unrisen dough, and it's rather unrisen dough-shaped and sized, with a distinctly unrisen dough-esque styling and vibe to it.\n\n\"A delicious loaf of wheat bread, please!\" requests the red robed citizen.\n\nThe green robed citizen arrives from the north.\n\n[5:54 pm:42|22167] doug2008 : Name?\n\nThe Harbormaster continues: \"... Me and my crew were explorin' a mysterious bazaar that popped up in the Enocrinesh Desert ... when we got t' our destination, three tentacle whips ... tried to waylay us in the Green Woods ... they stole all of our clothes and cast us adrift in the Scarlet Sea. We drifted until we found a clothing merchant ship with reasonable prices.\"\n\nYou notice the red robed citizen suddenly bursting into a shower of experience points. The raider indicates his eyes are on you.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"We don't spit in the loaves of bread\nDon't poke it with pins, or with razors or lead\nExplosives and poisons are readily out\nFor this bread is safe, I declare with a shout!\"\n\n\"A delicious loaf of wheat bread, please!\" requests the green robed citizen.\n\nThe red robed citizen arrives from the north.\n\n[5:54 pm:50|306704] doug2008 : anyone know the hockey score?\n\nThe Harbormaster continues: \"... While luncheoning with the Queen\nof Aeons ... where we encountered beholders ... were givin' us the fish eye, for absolutely no reason ... we might have gone into that encounter as men, but we came outta it much more than that.\"", "endoftext": false }, { "action": "You look at the dough", "response": "The unrisen dough is rather nondescript.\n\n\"A delicious loaf of wheat bread, please!\" requests the white robed citizen.\n\n[5:54 pm:56|993949] doug2008 : Name?\n\nThe Harbormaster continues: \"... While travelling in disguise with Ahari Raiders ... and on the way back a couple of skeletons ... wanted us to accompany them to Shireton as bodyguards ... Never have we feasted on so many shellfish.\"\n\nYou notice the red robed citizen suddenly bursting into a shower of experience points. The raider winks.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Brea-ad\nScoobily doobily\nBrea-ad\nYeah!\"\n\n\"A delicious loaf of sourdough bread, please!\" requests the purple robed citizen.\n\nThe red robed citizen arrives from the north.\n\n[5:55 pm:1|40503] doug2008 : Name?\n\n[5:55 pm:1|41948] GrlGmrNoH8: Can the Greedy Duke be poisoned?\n\n[5:55 pm:1|42091] AoAWinnar: Need someone to run The Doubting Groom [5:55 pm:1|42174] Llewellyn99: looking 4 10 Tail of Bat\n\nThe Harbormaster continues: \"... On this open, grassy plain we\nwere crossin' with a couple of wagons n' a tempermental ox named Stu ... and along the way skeletons ... stowed away on our ship ... we were taken to a restaurant that served th' most succulent calamari you could ever imagine.\"", "endoftext": false }, { "action": "You look at the dough", "response": "It seems to be an unrisen dough, and it's rather unrisen dough-shaped and sized, with a distinctly unrisen dough-esque styling and vibe to it.\n\n\"A delicious loaf of wheat bread, please!\" requests the white robed citizen.\n\n[5:55 pm:19|58750] doug2008 : Name?\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nplums soaked in alcohol and tentacle whips will give you the worst headache of your life.\"", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Baker-man, Baker man\nBake up some bread as fast as you can\nRoll it and rise it and stick it in to bake\nWith bread so good who could ever choose cake?\"\n\n\"A delicious loaf of sourdough bread, please!\" requests the yellow robed citizen.\n\n[5:55 pm:33|860062] doug2008 : Name?\n\nThe Harbormaster scowls, \"Me, I'll be samplin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' hardtack, 'at reminds me of a interestin' tale for ya! It all happened on a Monday in 1587. Or 1588, I don't remember which... This one gal...", "endoftext": false }, { "action": "You examine the dough", "response": "The unrisen dough is rather nondescript.\n\n\"A delicious loaf of sourdough bread, please!\" requests the white robed citizen.\n\n[5:55 pm:45|724330] doug2008 : A/S/L?\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nbeer that's gone bad and zombies don't go together.\"", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"I'm the Baker la da da\nSomething about bread dee dee\nSomething clever pun ba bah\nAnd a word that rhymes with bread hee hee!\"\n\n\"A delicious loaf of sourdough bread, please!\" requests the moss robed citizen.\n\n[5:55 pm:54|365958] doug2008 : Anyone here from milwaukee?\n\nThe Harbormaster scowls, \"Me, I'll be buyin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' current events, 'at reminds me of a funny anecdote for ya! It all happened last week... My neighbors had this gorgeous black stallion...", "endoftext": false }, { "action": "You examine the dough", "response": "It seems to be an unrisen dough, and it's rather unrisen dough-shaped and sized, with a distinctly unrisen dough-esque styling and vibe to it.\n\n\"A delicious loaf of wheat bread, please!\" requests the red robed citizen.\n\n[5:56 pm:37|718811] doug2008 : Name?\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nmagical journeys listed as \"short\" in the brochure and skeletons\nwill make you never able to love again.\"", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"This is the song about bread\nThis is the song about bread\nHey nonny-nonny nonny\nSong about bread!\"\n\n\"A delicious loaf of sourdough bread, please!\" requests the red robed citizen.\n\n[5:56 pm:47|215032] doug2008 : Name?\n\nThe Harbormaster scowls, \"Me, I'll be havin' one of yer chewiest and sturdiest hunks o' bread I can sink me withered teeth inta' that ye can manage! Speakin' o' narwhal, 'at reminds me of a pretty fascinatin' true story for ya! It all happened earlier this morning... About once a year we used to go finboatin'...", "endoftext": false }, { "action": "You bake Bread", "response": "You open the oven.\n\nYou put the pan of unrisen dough into the oven.\n\nYou close the oven.\n\n\"A delicious loaf of sourdough bread, please!\" requests the yellow robed citizen.\n\n[5:56 pm:55|816573] doug2008 : anyone know where how to get rats tails for the quest LEARN HOW TO FULFILL A QUEST?\n\nThe Harbormaster continues: \"... We had been summoned before the\nLord of Elk himself, Robb Cornton Esq. ... and ran into a few o' them skeletons ... came puffin' and struttin', ready for a fight ... I woke in the middle of the night to all my crew missin' and sounds like you would not believe outside the tent.\"\n\nYou notice the red robed citizen suddenly bursting into a shower of experience points. The raider holds a fist to the sky.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"GIMME A B\nGIMME AN R\nGIMME AN A\nGIMME A D!\n\nWhat's that spell?\"\n\n\"A delicious loaf of sourdough bread, please!\" requests the purple robed citizen.\n\nThe red robed citizen arrives from the north.\n\n[5:57 pm:5|578309] doug2008 : Name?\n\n[5:57 pm:5|579757] Lunanalytical: BEST OFFER FOR Shrinking Miniskirt of the Tax Dodger\n\nThe Harbormaster continues: \"... We were sailin' up the Brabgard\ncoast bein' careful o' all th' sharp reefs ... and on the way back tentacle whips ... made advances of the grown-up kind ... I tell you what, the crabs you can get from those people are no joke.\"", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"I bake...hot...bread and I cannot lie\nThose other bakers can't deny\nWhen the dough is round\nin that itty-bitty pan\nAnd the rise is high and tight it gets BAKED...\"\n\n\"A delicious loaf of wheat bread, please!\" requests the moss robed citizen.\n\n[5:57 pm:18|599163] doug2008 : Name?\n\nSomething is on fire in the oven, you're sure of it.\n\nThe Harbormaster continues: \"... While luncheoning with the Queen\nof Aeons ... and ran into a whole host of zombies ... snared us in a trap ... we fought em back as valiantly as we can, losing brave Pegleg Timmy.\"\n\nYou notice the red robed citizen suddenly bursting into a shower of experience points. The raider does a satisfied run in a circle.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Oh I am the Baker of Shireton\nAnd I bake bread because baking is fun\nFor just a coin I'll bake some bread\nAnd I'll be the Baker until I am dead!\"\n\n\"A delicious loaf of wheat bread, please!\" requests the moss robed citizen.\n\nThe red robed citizen arrives from the north.\n\n[5:57 pm:26|947499] doug2008 : Anyone reading this?\n\nA curl of evil black smoke makes its way out from behind the oven door and up to the ceiling. Not good.\n\nThe Harbormaster concludes: \"And the moral o' that story is:\nwater from a cursed well and skeletons cause you to wake up with mysterious bruises.\"", "endoftext": false }, { "action": "You open the oven", "response": "Oh my, that is quite a hot fire you have going...\nYou are on fire...\nThe apron is on fire...\nThe baker's hat is on fire...\nThe easily delegated quest is on fire...\nThe song is on fire...\nThe name response is on fire...\nThe job response is on fire...\nthe walls of the bakery is on fire...\nThe the bakery windows are on fire...\nthe Shireton Towne Square is on fire...\nThe oven is on fire...\nThe counter is on fire...\nThe tip jar is on fire...\nThe hand bell is on fire...\nThe work table is on fire...\nThe burnt rock hard biscuit is on fire...\nThe metal pan is on fire...\nThe metal pan is on fire...\nThe metal pan is on fire...\nThe metal pan is on fire...\nThe metal pan is on fire...\nThe metal pan is on fire...\nThe metal pan is on fire...\nThe metal pan is on fire...\nThe metal pan is on fire...\nThe endless sack of flour is on fire...\nThe water pump is on fire...\nThe wooden bucket is on fire...\nThe strong box is on fire...\nThe waste bin is on fire...\nThe blue curtain is on fire...\nThe display case is on fire...\nThe rare magical glass is on fire...\nYour thighs is on fire...\nThe loaf of wheat bread is on fire...\nThe loaf of wheat bread is on fire...\nThe loaf of wheat bread is on fire...\nThe delicious loaf of wheat bread is on fire...\nThe delicious coppery loaf of wheat bread is on fire...\nThe delicious loaf of wheat bread is on fire...\nThe loaf of wheat bread is on fire...\nThe delicious loaf of sourdough bread is on fire...\nThe loaf of sourdough bread is on fire...\nThe loaf of sourdough bread is on fire...\nThe delicious loaf of sourdough bread is on fire...\nThe burnt rock hard biscuit is on fire...\nThe rock hard biscuit is on fire...\nThe haze of acrid smoke is on fire...\nThe aroma is on fire...\nThe narrow slot is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nThe copper coin is on fire...\nYour heart is on fire...\nThe red robed citizen is on fire...\nThe green robed citizen is on fire...\nThe yellow robed citizen is on fire...\nThe moss robed citizen is on fire...\nThe purple robed citizen is on fire...\nThe white robed citizen is on fire...\nThe Shireton Harbourmaster is on fire...\nThe patrol route is on fire...\nThe Narvish Raider is on fire...\nThe human leather armor are on fire...\nThe level is on fire...\nThe magical unbreakable chain is on fire...\nThe handful of barleycorn is on fire...\nThe handful of barleycorn is on fire...\nThe handful of barleycorn is on fire...\nThe handful of barleycorn is on fire...\nMysticMegan95 is on fire...\ndoug2008 is on fire...\nThe Shireton Bakery is on fire...", "endoftext": false }, { "action": "Milestones", "response": "The milestones you have encountered so far include:\n\nShanked by a Raider\nBob's Uppance\nBakery Inferno\n\nWould you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or review the MILESTONES you've seen so far?", "endoftext": false }, { "action": "You enter back", "response": "You open the blue curtain.\n\nThis is a mind-bogglingly huge storage space whose horizon falls off at the round edge of your perception. You could probably go any direction and no direction here at the same time. Flat representations of ten balls of dough, twenty loaves of barley bread, twenty loaves of wheat bread, twenty loaves of sourdough bread, twenty rock hard biscuits, a haze of acrid smoke, an aroma, fifty copper coins and a cursed pickle are both here and not here.\n\nYou can see Bob the Hobo, a ~Baker_of_Shireton_0912 and a blue checked curtain here.\n\nBob has respawned. \"Well, that was annoying. The idea of slippin'\nme a finn, I'll tell you!\" He looks around. \"What's this\nplace?\"\n\n\"...deedle deedle deedle...\" croaks ~Baker_of_Shireton_0912.", "endoftext": false }, { "action": "You get the route", "response": "\"Oh, hush up finally,\" you say, tearing the fat heel of a spare loaf and shoving it in his mouth. \"Sustain that!\" you add, claiming Bob's patrol route, and assuring yourself that yes, indeed, that was a witty parting shot.\n\n\"Ngglff! Mmnghhhllhghh!\" proclaims Bob around a mouthful of bread crust.\n\n\"...noony noony noooo...\" croaks ~Baker_of_Shireton_0912.", "endoftext": false }, { "action": "Go north", "response": "You walk a ways, but the floor is so clean you can't tell if you're actually getting anywhere.\n\n\"Ngglff! Mmnghhhllhghh!\" proclaims Bob.", "endoftext": false }, { "action": "Go outside", "response": "You open the blue checked curtain.\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are ten metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.", "endoftext": false }, { "action": "Go north", "response": "You have to squint in the sun...you've never been through that door! Everything is SO BRIGHT!!!\n\nAll the roads come together in the middle of the huddle of buildings that make up the tiny hamlet of Shireton. The road out of town leads north through a wintry, rocky mountain pass. The Bakery is just to the south.\n\nIt may not be much, but it's a change of scenery and SO BEAUTIFUL! This is the most attractively bedraggled huddle of buildings you've ever seen! And the Wintry Rocky Mountain Pass is the most scenic Wintry Rocky Mountain Pass you've ever seen! And there's a little stone construction with a tiny figure of a man on top and WATER COMES OUT OF IT! What sorcery is this?\n\nOkay. Calm down. You don't need to freak out like it's your first day. It's a tiny town. Your home. You live here. You pinch yourself to make sure you're not dreaming.\n\nThe Shireton Metalsmith complex squats to the east, sporting several variously pitched rooflines and emitting smoke from two chimneys.\n\nThe Shireton Tavern and Inn presents a neat facade facing the Towne Square to the west.\n\nA picturesque fountain gurgles in the middle of the square.\n\nA Narvish Raider waits patiently.\n\nYou can also see MysticMegan95, a red robed citizen, a green robed citizen, a yellow robed citizen, a moss robed citizen, a purple robed citizen, a white robed citizen, a Shireton Harbourmaster and an AoA-ModGM AustinT. here.\n\n[6:00 pm:6|905343] MysticMegan95 : Name?\n\n[6:00 pm:6|908238] AoA-ModGM AustinT.: Jon, is the baker supposed to be wandering around outside the bakery?", "endoftext": false }, { "action": "You go west", "response": "This is the Shireton Tavern, where the Shireton Tavernkeeper serves ale to the citizenry of Shireton, and provides convention gathering spaces and lodging for non-citizenry of Shireton. The Shireton Tavern is equipped as all medieval taverns are, with a polished bar across the room, giant kegs of ale ready to serve customers, and a twee lute-and-fife tune playing everpresently from an invisible source. This is a spectacular location: just off the Shireton Towne Square, which is one step to the east.\n\nA raucous gathering seems to be happening in the secondary room to the south.\n\nThe Tavernkeeper holds dominion over his bar, wiping the already shiny surface and looking for any sign of wanting from the regulars who frequent the place.\n\nOn the polished bar is a mug of ale.\n\nSome appropriately medieval music fills the air.\n\nYou can also see a purple curtain here.", "endoftext": false }, { "action": "You examine the purple", "response": "A purple curtain hangs over the door to the back room behind the bar.", "endoftext": false }, { "action": "You open the curtain", "response": "You open the purple curtain.\n\nYou catch a snippet conversation from the south: I'll go with ye\nand protect ye fer ten coppers!", "endoftext": false }, { "action": "You go south", "response": "\"Hey!\" shouts the Tavernkeep. \"You can't go in there!\"\n\n\"But, I need to recruit a bodyguard!\" you try to explain.\n\n\"You're not supposed to be able to go in that room until I tell you about its existence!\" insists the Tavernkeep. \"You know how this works, Baker! Ask me about RUMORS!\" he says, tapping the bar.", "endoftext": false }, { "action": "You ask the bartender about the rumors", "response": "The Tavernkeep looks up from his very important bar surface polishing and regards you keenly.\n\n\"I heard a rumor that the more coins there are on the bar, the better rumors you get!\" quips the Tavernkeep.", "endoftext": false }, { "action": "You check your inventory", "response": "You have in current possession:\na patrol route\nan apron (being worn)\na baker's hat (being worn)\na name response\na job response\n\nYour heart seems to be a bit emptier...hey. Are you missing some stuff? Perhaps you'd ought to have a look around for it. Hopefully nobody looted after that fire you set off.", "endoftext": false }, { "action": "Go east", "response": "The Tavernkeep returns to polishing the cleanest counter in town.\n\nAll the roads come together in the middle of the huddle of buildings that make up the tiny hamlet of Shireton. The road out of town leads north through a wintry, rocky mountain pass. The Bakery is just to the south.\n\nThe Shireton Metalsmith complex squats to the east, sporting several variously pitched rooflines and emitting smoke from two chimneys.\n\nThe Shireton Tavern and Inn presents a neat facade facing the Towne Square to the west.\n\nA picturesque fountain gurgles in the middle of the square.\n\nA Narvish Raider waits patiently.\n\nYou can also see doug2008, a red robed citizen, a green robed citizen, a yellow robed citizen, a moss robed citizen, a purple robed citizen, a white robed citizen, a Shireton Harbourmaster and an AoA-ModGM AustinT. here.\n\n[6:02 pm:11|465097] doug2008 : Name?\n\n[6:02 pm:11|466356] AoA-ModGM JonE.: Negative, I don't think the Baker should even have permissions to leave that room.\n\n[6:02 pm:11|466396] AoA-ModGM AustinT.: Ten four, I got him.\nYou are overwhelmed by the presence of someone who has limitless power... You are picked up...and set down...and during that you see things you probably shouldn't...things that have the capability of breaking your tiny mind...\n\nThis is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are ten metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.", "endoftext": false }, { "action": "You open the curtain", "response": "That's already open.", "endoftext": false }, { "action": "You enter back", "response": "This is a mind-bogglingly huge storage space whose horizon falls off at the round edge of your perception. You could probably go any direction and no direction here at the same time. Flat representations of ten balls of dough, twenty loaves of barley bread, twenty loaves of wheat bread, twenty loaves of sourdough bread, twenty rock hard biscuits, a haze of acrid smoke, an aroma, fifty copper coins and a cursed pickle are both here and not here.\n\nYou can see a purple checked curtain, Bob the Hobo, a ~Baker_of_Shireton_0912 and a blue checked curtain here.\n\n\"Ngglff! Mmnghhhllhghh!\" proclaims Bob.", "endoftext": false }, { "action": "You get all", "response": "rather moist heel of bread: That's slobbery. He can spit it out himself or eat it as he fancies.\nsong: Taken.\neasily delegated quest: Taken.\n\n\"Ngglff! Mmnghhhllhghh!\" proclaims Bob.", "endoftext": false }, { "action": "Go outside", "response": "This is the Shireton Bakery. This is where you, the Baker of Shireton, bake bread for all the citizenry (and adventuring visitors) of Shireton.\n\nThe oven where you bake bread dominates a corner of the bakery out of reach of the clientele.\n\nA highly polished wooden counter divides the room The display case contains nothing.\n\nOn the counter are a tip jar (empty) and a hand bell.\n\nEverything you need to make dough (flour, water) is on your work table.\n\nOn the work table are ten metal pans.\n\nBehind the counter is a strong box with a narrow slot to catch your earnings.", "endoftext": false }, { "action": "You make the dough", "response": "Some flour, some water, some furious kneading by skilled baker's hands - and before you know it, you have a perfect ball of dough!\n\nYou mould the dough into a loaf and slap it into an empty pan.", "endoftext": false }, { "action": "You make the dough", "response": "You furiously knead a ball of dough into the perfect elasticity.\n\nYou shape the dough into a loaf and lay it snugly in a pan.\n\nLegolas31 arrives from the north.", "endoftext": false }, { "action": "You make the dough", "response": "You skillfully create a ball of dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan. You give it a jaunty slap: Taut as a maiden's cheek.\n\n[6:04 pm:10|862066] Legolas31 : /me strides ardently into the tiny bakeshop in this rocky mountain-locked hamlet of Shireton, whipping his cape around so none might guess his true identity.\n\n[6:04 pm:10|864778] Bri'anne Wayverlyn the CrystalSinger : So who are you?\n[6:04 pm:10|864830] Legolas31 : /me casts a dark pall over the interloper's psyche, \"I AM NO ONE\" he declares...\n[6:04 pm:10|864879] Bri'anne Wayverlyn the CrystalSinger : Um, what?", "endoftext": false }, { "action": "You make the dough", "response": "You create a ball of bread dough.\n\nThat dough is perfect. It nestles in the pan beautifully.\n\n[6:04 pm:29|875748] Legolas31 : Name?", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\n[6:04 pm:32|819300] Legolas31 : Name?\n\n[6:04 pm:32|821475] RVTaco: Anyone selling 35 Fiendish Mushroom [6:04 pm:32|821667] Cryptozoologist: NINJA-CYBER GUILD is the best guild if you join you will be level 50 in no time!\n\n[6:04 pm:32|823023] Legolas31 : /me peruses the baked goods on sale in this ramshackle bakery, wondering if perhaps the baker holds secrets endemic to the noble quest at hand...", "endoftext": false }, { "action": "You give Name to the legolas", "response": "You turn toward the elvish ranger/archer person who has been perusing the bakery.\n\"Why, I'm the Baker of Shireton!\" you say.\n\n[6:04 pm:49|982582] Legolas31 : Job?\n\n[6:04 pm:49|983960] AoAWinnar: WTS Sticky Harness of the Tax Dodger", "endoftext": false }, { "action": "You tell the legolas about Job", "response": "\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\n[6:05 pm:18|886622] Legolas31 : Quest?\n\n[6:05 pm:18|889058] AnUUsSpOoPy69 : Are you for real, dude?\n[6:05 pm:18|889106] Legolas31 : I AM REAL AS THE WINTER WIND, as real is the quarrel's bite into warm flesh, and the living trees that bramble in the woods.", "endoftext": false }, { "action": "You give Quest to the legolas", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nLegolas31 accepted your quest!\n\nLegolas31 goes north.", "endoftext": false }, { "action": "You examine dough", "response": "It seems to be a risen dough, and it's rather risen dough-shaped and sized, with a distinctly risen dough-esque styling and vibe to it.", "endoftext": false }, { "action": "You bake Bread", "response": "You open the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of unrisen dough into the oven.\n\nThat does it! No more bread will fit in the oven.\n\nYou close the oven.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Oh I am the Baker of Shireton\nAnd I bake bread because baking is fun\nFor just a coin I'll bake some bread\nAnd I'll be the Baker until I am dead!\"\n\nLegolas31 arrives from the north.\n\nAh, the delicious smell of fresh baked bread fills the bakery.\n\nMysticMegan95 arrives from the north.\n\n[6:05 pm:52|876342] MysticMegan95 : Hey ranger, you know slash-me doesn't do anything in AoA chat, right?", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\na hot loaf of wheat bread\na rock hard biscuit\n\nThe yellow robed citizen arrives from the north.\n\nLegolas31 presents you with a handful of barleycorn and flashes majestically while leveling up! Quest Completed!\n\nLegolas31 receives 3 copper coins for their effort!\n\n[6:06 pm:3|436108] MysticMegan95 : Name?\n\nHeat blasts from the open oven into the bakery.\n\nLegolas31 checks for secret doors...", "endoftext": false }, { "action": "You give Quest to Megan", "response": "You turn toward the dwarf hunter/fighter who has been perusing the bakery.\nQuest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nQuest Refused.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nMysticMegan95 examines a patrol route closely, hoping to discover hidden clues.\n\n[6:06 pm:23|290351] Goldie58: Did anyone manage to kill the Duke?\n\n[6:06 pm:23|290522] Occam: WTB 20 Spiders Gooey Insides\n\nHeat blasts from the open oven into the bakery, causing the slightly singed blue curtain over the back room door to flutter.\n\nMysticMegan95 zones out a bit, rummaging through her inventory screen. Legolas31 casts Call Woodland Creatures...\n\nThere is a brief stampede of rabbits and chipmunks into the door of the bakery, but without purpose, they quickly and harmlessly disperse.", "endoftext": false }, { "action": "You get the route", "response": "You already have that.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\n[6:06 pm:37|830943] MysticMegan95 : Name?\n\nHeat blasts from the open oven into the bakery.\n\n[6:06 pm:37|833405] Legolas31 : /me decides to indulge himself in the humble Baker's wares, but not seeing any donuts, resolves never to think about it again.", "endoftext": false }, { "action": "You give Name to Megan", "response": "\"Why, I'm the Baker of Shireton!\" you say.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\nThe purple robed citizen arrives from the north.\n\n[6:06 pm:48|863977] MysticMegan95 : Hey I'm in the Bakery, make sure you guys have enough food to top off your HP.\n[6:06 pm:48|864042] shmokey420 : Isn't that the cleric's job?\n[6:06 pm:48|864088] Bri'anne Wayverlyn the CrystalSinger : In combat it is...what's your point, DAve?\n\nHeat blasts from the open oven into the bakery.\n\n[6:06 pm:48|866299] Legolas31 : Name, Job, Quest, the Ranger thinks...wondering if there might be some sort of special idiomatic language spoken in this far corner of the world known as \"Shireton\"...", "endoftext": false }, { "action": "You get all Bread", "response": "rock hard biscuit: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\nhot loaf of wheat bread: Taken.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\n[6:07 pm:0|992736] MysticMegan95 : Job?\n\n[6:07 pm:0|994027] wrathofdog: BEST OFFER FOR Shrinking Bracers of the Hampster\n[6:07 pm:0|994124] JAiken: Anyone selling 50 Spaghetti Strands of the Devil\n\nHeat blasts from the open oven into the bakery.\n\nLegolas31 goes north.", "endoftext": false }, { "action": "You give Bread to Yellow", "response": "Which do you mean, a loaf of wheat bread or the rock hard biscuit?", "endoftext": false }, { "action": "Wheat", "response": "You nod to the yellow robed citizen, whom you recognize as the Cartographer of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the yellow robed citizen.\n\nThe yellow robed citizen goes north.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\n[6:07 pm:23|922596] MysticMegan95 : Job?\n\nHeat blasts from the open oven into the bakery.\n\nMysticMegan95 is checking for secret doors...", "endoftext": false }, { "action": "You give Job to Megan", "response": "You turn toward the dwarf hunter/fighter who has been perusing the bakery.\n\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\n[6:07 pm:38|710836] MysticMegan95 : Quest?\n\nHeat blasts from the open oven into the bakery, causing the slightly singed blue curtain over the back room door to flutter.", "endoftext": false }, { "action": "You give Quest to Megan", "response": "Quest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nMysticMegan95 accepted your quest!\n\nMysticMegan95 goes north.\n\n\"A loaf of bread, please!\" requests the purple robed citizen.\n\nHeat blasts from the open oven into the bakery.\n\ndoug2008 arrives from the north.", "endoftext": false }, { "action": "Wheat", "response": "You nod to the purple robed citizen, whom you recognize as the Pedestrian of Shireton.\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the purple robed citizen.\n\nThe purple robed citizen goes north.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the copper coin on the work table.\n\nYou put the copper coin on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the loaf of wheat bread on the work table.\n\nYou put the rock hard biscuit on the work table.\n\nYou put the handful of barleycorn on the work table.\n\nYou knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature.\n\n[6:08 pm:40|760422] doug2008 : Name?\n\n[6:08 pm:40|762056] Darwin: Looking to Party: Learn Where Your Quest Log Is\n\nHeat blasts from the open oven into the bakery.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\nMysticMegan95 arrives from the north.\n\n[6:08 pm:52|530407] doug2008 : Name?\n\n[6:08 pm:52|531563] smiths: Anyone take out that giant worm in the West Range farm? It's impervious to lightning, I'm sure.\n\n[6:08 pm:52|531644] Graham Nelson: Looking to sell Morale-boosting Yoke of the Oversharing\n\n[6:08 pm:52|532632] MysticMegan95 : LFG Greedy Duke lev 5+\n\nLegolas31 arrives from the north.\n\n[6:08 pm:52|533747] doug2008 : A/S/L?", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan. You give it a jaunty slap: Firm as a monk's posterior.\n\nMysticMegan95 presents you with a handful of barleycorn and flashes majestically while leveling up! Quest Completed!\n\nMysticMegan95 receives 3 copper coins for their effort!\n\n[6:09 pm:3|690635] doug2008 : Name?\n\nMysticMegan95 (O.o)\nLegolas31 attempts a mind-meld with the Baker of Shireton.\n[6:09 pm:3|693743] doug2008 : Anyone here from milwaukee?", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the handful of barleycorn on the work table.\n\nYou knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\n[6:09 pm:12|487669] doug2008 : Name?\n\nMysticMegan95 recasts her buff to make sure it doesn't run out.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nWith some firm patting, you manipulate the dough and tilt it into a spare pan.\n\n[6:09 pm:20|574389] doug2008 : Name?\n\nMysticMegan95 idles, possibly AFK.\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\n\n[6:09 pm:20|577697] doug2008 : anyone know where how to get rats tails for the quest LEARN HOW TO FULFILL A QUEST?\n\nAnUUsSpOoPy69 arrives from the north.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou shape the dough into a loaf and lay it snugly in a pan.\n\nAnUUsSpOoPy69 dances on the counter.\n\n[6:09 pm:36|652796] JAiken: LFG: The Weeping Bride\n\nMysticMegan95 idles, possibly AFK.\nLegolas31 attempts a mind-meld with the Baker of Shireton.\n\n[6:09 pm:36|654917] AnUUsSpOoPy69 : BAKER! SING ME YOUR SONG!", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"The Bread is Life\nThe Bread is Art\nI bake my Bread\nStraight from the Heart!\"\n\n[6:09 pm:46|561738] doug2008 : Name?\n\n[6:09 pm:46|562872] TLCchik: The duke has a court taster so any poison will be detected :(:(\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\n[6:09 pm:46|564983] AnUUsSpOoPy69 : Have you heard the baker's ghey little song? It's awesome.", "endoftext": false }, { "action": "You examine the dough", "response": "The unrisen dough is rather nondescript.\n\n[6:10 pm:2|782587] doug2008 : Anyone reading this?\n\nMysticMegan95 idles, possibly AFK.\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\n\ndoug2008 goes north.", "endoftext": false }, { "action": "You put copper in the dough", "response": "You poke the copper coin into an unrisen dough.\nWhat is this, Mardi Gras? What would the Board of Bakery Safety think?\n\n[6:10 pm:15|808901] AnUUsSpOoPy69 : Name?\n\nMysticMegan95 idles, possibly AFK.\nLegolas31 attempts a mind-meld with the Baker of Shireton.", "endoftext": false }, { "action": "You examine the dough", "response": "It seems to be an unrisen dough, and it's rather unrisen dough-shaped and sized, with a distinctly unrisen dough-esque styling and vibe to it.\n\n[6:10 pm:57|558919] AnUUsSpOoPy69 : Dah dah dah, dee dee, BREAD!.\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"MAKE some DOUGH\nDo it AGAIN\nRepeat that step\nTill I have ten!\"\n\n[6:11 pm:4|953373] AnUUsSpOoPy69 : Name?\n\nMysticMegan95 idles, possibly AFK.\n\n[6:11 pm:4|956669] AnUUsSpOoPy69 : BAKER, I demand GNOCCHI?", "endoftext": false }, { "action": "You examine the dough", "response": "The risen dough is rather nondescript.\n\n[6:11 pm:11|893042] AnUUsSpOoPy69 : Name?\n\nMysticMegan95 goes north.\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.\n\n[6:11 pm:11|896638] AnUUsSpOoPy69 : What's that spell? BRAD!", "endoftext": false }, { "action": "You bake Bread", "response": "You open the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nYou put the pan of risen dough into the oven.\n\nThat does it! No more bread will fit in the oven.\n\nYou close the oven.\n\n[6:11 pm:18|223014] AnUUsSpOoPy69 : Name?\n\nMysticMegan95 arrives from the north.\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"Then I TAKE ALL RISEN DOUGH\nAnd SING the SONG to pass the hour\nI BAKE the BREAD I have in hand\nAnd leave the rest to wonderfully sour!\"\n\n[6:11 pm:31|413869] AnUUsSpOoPy69 : Name?\n\nAh, the delicious smell of fresh baked bread fills the bakery.\n\nMysticMegan95 idles, possibly AFK.\nLegolas31 attempts a mind-meld with the Baker of Shireton.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven. Inside you see:\na delicious hot coppery loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\na delicious hot loaf of wheat bread\n\nThe yellow robed citizen arrives from the north.\n\n[6:11 pm:40|527307] AnUUsSpOoPy69 : Name?\n\nHeat blasts from the open oven into the bakery.\n\nshmokey420 arrives from the north.\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.", "endoftext": false }, { "action": "You get all hot Bread", "response": "delicious hot coppery loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\ndelicious hot loaf of wheat bread: Taken.\n\nYou move the empty pans from the oven to the work table.\n\n\"A loaf of bread, please!\" requests the yellow robed citizen.\n\n[6:11 pm:48|137446] shmokey420 : Name?\n\nHeat blasts from the open oven into the bakery.\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.", "endoftext": false }, { "action": "You put all Bread in the case", "response": "delicious loaf of wheat bread: Done.\ndelicious loaf of wheat bread: Done.\ndelicious loaf of wheat bread: Done.\ndelicious loaf of wheat bread: Done.\ndelicious coppery loaf of wheat bread:\n\nFull display case bonus!\n\nDone.\n\n\"A delicious loaf of wheat bread, please!\" requests the yellow robed citizen.\n\n[6:12 pm:1|453995] shmokey420 : Name?\n\nHeat blasts from the open oven into the bakery, causing the slightly singed blue curtain over the back room door to flutter.\n\nLegolas31 attempts a mind-meld with the Baker of Shireton.", "endoftext": false }, { "action": "You close the oven", "response": "You close the oven.\n\n\"A delicious loaf of wheat bread, please!\" requests the yellow robed citizen.\n\n[6:12 pm:10|863242] shmokey420 : Name?\n\nMysticMegan95 idles, possibly AFK.\nLegolas31 attempts a mind-meld with the Baker of Shireton.", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nAnother loaf-shaped dough plops into a metal pan.\n\n\"A delicious loaf of wheat bread, please!\" requests the yellow robed citizen.\n\n[6:12 pm:17|911577] shmokey420 : Name?\n\nMysticMegan95 idles, possibly AFK.\n[6:12 pm:17|914051] shmokey420 : WTS 10 Feral Beast Potion 20cp OBO.\n\nLegolas31 goes north.\n\nAnUUsSpOoPy69 dances on the counter.", "endoftext": false }, { "action": "You give Name to the shmokey", "response": "You turn toward the zargan pyromancer/alchemist who has been perusing the bakery.\n\"Why, I'm the Baker of Shireton!\" you say.\n\n\"A delicious loaf of wheat bread, please!\" requests the yellow robed citizen.\n\n[6:12 pm:24|671276] AnUUsSpOoPy69 : Name?\n\n[6:12 pm:24|672855] shmokey420 : Job?\n\nMysticMegan95 idles, possibly AFK.\n[6:12 pm:24|675385] shmokey420 : WTS crafted Hookah of Ancient Memory 30cp.\n[6:12 pm:24|676124] AnUUsSpOoPy69 : BAKER! SING ME YOUR SONG!", "endoftext": false }, { "action": "You give Job to the shmokey", "response": "\"Why, I bake bread and other sundry baked goods for all the citizenry of Shireton!\" you say.\n\n\"A delicious loaf of wheat bread, please!\" requests the yellow robed citizen.\n\n[6:12 pm:36|233591] AnUUsSpOoPy69 : Have you heard the baker's ghey little song? It's awesome.\n\n[6:12 pm:36|235163] shmokey420 : LFG Greedy Duke - anyone know how to win it?\n[6:12 pm:36|235206] Legolas31 : I think Greedy Duke requires poison in food?\n[6:12 pm:36|235242] Bri'anne Wayverlyn the CrystalSinger : I think he's got a taster and if he dies the jig is up.\n\nMysticMegan95 idles, possibly AFK.\n[6:12 pm:36|237708] Bri'anne Wayverlyn the CrystalSinger : Smokey - I'll trade you 50 Debased Mushrooms for your hookah.\n[6:12 pm:36|237751] shmokey420 : Hahahahahaahaha.", "endoftext": false }, { "action": "Sing", "response": "Your lusty reel paints the air with melody:\n\n\"I SING the SONG\nThe bread is done\nDon't wait too long\nIt's incredibly fun!\"\n\n\"A delicious coppery loaf of wheat bread, please!\" requests the yellow robed citizen.\n\n[6:12 pm:58|476273] AnUUsSpOoPy69 : Name?\n\n[6:12 pm:58|477883] shmokey420 : Quest?\n\n[6:12 pm:58|479178] Snoodish Brit: Need someone to run Find My Treasure Chest Key\n\nMysticMegan95 goes north.", "endoftext": false }, { "action": "You give coppery to Yellow", "response": "You nod to the yellow robed citizen, whom you recognize as the Bicycle Repairperson of Shireton.\n(first taking the delicious coppery loaf of wheat bread)\n\"Ah, thank you, good Baker of Shireton! Here is your well-deserved, but meager coin,\" says the yellow robed citizen.\n\n\"Delicious!\" proclaims the yellow robed citizen, and yet another copper clinks into your tip jar.\n\nThe yellow robed citizen goes north.\n\n[6:13 pm:13|462214] AnUUsSpOoPy69 : Name?\n\n[6:13 pm:13|463914] shmokey420 : Quest?\n\n[6:13 pm:13|465475] Graham Nelson: looking 4 25 Flash Paper\n[6:13 pm:13|465616] HairyPotterzBlz: WTS Vibrating Miniskirt of the Narwhal\n\nMysticMegan95 arrives from the north.\n\nshmokey420 is checking the World Map.\n\n[6:13 pm:13|468510] AnUUsSpOoPy69 : Dah dah dah, dee dee, BREAD!.", "endoftext": false }, { "action": "You give Quest to the shmokey", "response": "You turn toward the zargan pyromancer/alchemist who has been perusing the bakery.\nQuest Offered! I am the Baker of Shireton, and I would\nlike to bake some delicious barley bread for the citizenry of Shireton. Unfortunately, raiders have cut off all trade routes to the north, where barleycorn is currently in season. If you can bring me but a handful of barleycorn, I can begin baking delicious barley bread for the citizenry of Shireton once again! Go forth adventurer, and ye shall be rewarded handsomely!\n\nshmokey420 accepted your quest!\n\nshmokey420 goes north.\n\n[6:13 pm:48|119767] AnUUsSpOoPy69 : Name?\n\n[6:13 pm:48|121024] RiffyGuitar: Need group for Barleycorn for the Baker\n[6:13 pm:48|121168] Belle: Testing...is this local chat?\n\n[6:13 pm:48|121258] HairyPotterzBlz: LFG: The Farmer's Daughter's Revenge\n\nMysticMegan95 goes north.", "endoftext": false }, { "action": "You make the dough", "response": "You'll need your hands for this...\n\nYou put the copper coin on the work table.\n\nYou knead another ball of bread dough.\n\nYou mould the dough into a loaf and slap it into an empty pan.\n\nThe Narvish Raider arrives from the north.", "endoftext": false }, { "action": "You put copper in the dough", "response": "You poke the copper coin into an unrisen dough.\n\n[6:15 pm:12|533220] AnUUsSpOoPy69 : Name?", "endoftext": false }, { "action": "You make the dough", "response": "You knead another ball of bread dough.\n\nYou slide the dough into a pan, admiring the smooth curvature.\n\nshmokey420 arrives from the north.\n\n[6:15 pm:20|121641] AnUUsSpOoPy69 : Name?\n\nIt appears the raider has made it to the front of the queue...and he'd like to show you his collection of sharp, pointy objects...", "endoftext": false }, { "action": "Milestones", "response": "The milestones you have encountered so far include:\n\nShanked by a Raider\nBob's Uppance\nBakery Inferno\n\nWould you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or review the MILESTONES you've seen so far?", "endoftext": true } ]
8p07jillqdxzpukd
Common Ground
Stephen Granade
[ "Slice of life" ]
[ "cover art", "easy", "family", "female protagonist", "house setting", "male protagonist", "marriage", "multiple protagonists", "profanity", "puzzleless", "real life", "serious", "short", "TADS", "TADS 2", "TADS2 source available", "Xyzzy Awards 1999" ]
1,999
[ 2, 9, 14, 4, 1 ]
30
3.233333
20070904
false
[ { "action": "%", "response": "GlkTADS - A text-only TADS 2.5.3 Interpreter.\n\nMaintained by Stephen Granade <sgranade@phy.duke.edu>\n\nType \"about\" for more information.\n\nGreat, just great. First you oversleep, end up being late for school. Then the whole day sucks so bad you can barely wait until seventh period's over and you're free. Now you've wasted so much time watching TV that you've gotta rush through your makeup or you won't be ready for tonight before April gets here with her wheels. Mississippi may say you're old enough to drive, but Frank sure doesn't agree.\n\nMan, you can't wait for all this to be over.\n\nYou've spent a lot of time in this room, enough that it's really beginning to get on your nerves. You're tired of the stupid posters, you're tired of your stupid bed, you're tired of everything. You just wish it weren't such a hassle to try to change any of it. Besides, if you were going to change anything, you'd start with the clothes in your closet. To the west, across from your window, is a closed door going out.\nYou see a flowerdy bag here. Sitting on the vanity is a geode, mascara, eye shadow, pink blush, and foundation.", "endoftext": true }, { "action": "You examine the flowerdy", "response": "You sometimes wonder if you should replace it, but you really like the flowers printed on it. Most everything you need's in it.", "endoftext": false }, { "action": "About yourself", "response": "You've gone with your jean cut-offs and a plaid shirt tonight. Nothing fancy, but then it doesn't really need to be.", "endoftext": false }, { "action": "You take foundation", "response": "Taken.", "endoftext": false }, { "action": "You wear the foundation", "response": "You've already put on foundation.", "endoftext": false }, { "action": "Inventory", "response": "You've got foundation, a flowerdy bag, eye shadow, and pink blush.", "endoftext": false }, { "action": "You wear the shadow", "response": "A couple of careful passes with the eye shadow brush and your eyelids turn a pretty lavender.", "endoftext": false }, { "action": "You wear the blush", "response": "You pop open the blush container and take the brush. Staring in the mirror, you rub the pink blush along your cheekbones with quick strokes. Satisfied, you put the brush back and close the container.", "endoftext": false }, { "action": "You look at the posters", "response": "You liked all of the posters when you put them up, especially that one of Mötley Crüe. But they've been up there long enough that you're bored of them. Even the Crüe is last year's band now.", "endoftext": false }, { "action": "You stand", "response": "Forget this. You stand up and grab your makeup. A little bit of mascara, then you dump all the makeup into your bag.", "endoftext": false }, { "action": "You look under the bed", "response": "You used to keep magazines under there until you got tired of your mom yapping at you about them and threw them away.", "endoftext": false }, { "action": "You look in the closet", "response": "Your closet's full of old clothes.", "endoftext": false }, { "action": "You look at clothes", "response": "You guess they aren't that bad. You'd still like some new ones.", "endoftext": false }, { "action": "Go outside", "response": "(Opening the bedroom door)\nHall\nThe hall goes north to your bathroom and south to the stairs. Mom\nand Frank's bedroom is to the west, directly across from your room.", "endoftext": false }, { "action": "Go north", "response": "You open the door and go through, closing it behind you.\n\nYour bathroom's not only small, it's not even right by your bedroom. Some day maybe you'll streak between here and your room, give Frank a real show. A bunch of your bottles are scattered round the sink. The hallway is back to the south.", "endoftext": false }, { "action": "You look at the bottles", "response": "Moisturizer, shampoo, shit like that.", "endoftext": false }, { "action": "Go south", "response": "You open the door and go through, closing it behind you.\n\nThe hall goes north to your bathroom and south to the stairs. Mom\nand Frank's bedroom is to the west, directly across from your room.", "endoftext": false }, { "action": "You go west", "response": "Mom and Frank's room is okay, you guess. That waterbed of theirs is pretty sweet, even with that stupid little nightstand next to it.\nTheir bathroom is north, and an open door to the east goes back into the hall.", "endoftext": false }, { "action": "You look at the nightstand", "response": "It's not much to look at. There's a closed drawer in it.", "endoftext": false }, { "action": "You examine the bills", "response": "Frank's little stash of money. There's probably over a hundred bucks, easy.", "endoftext": false }, { "action": "You take bills", "response": "You glance over your shoulder, then pull a bunch of bills from the roll. You stop after about eighty. If you're lucky, Frank won't find them gone for a while. You put the roll back in the drawer and hide the bills you took.", "endoftext": false }, { "action": "Go north", "response": "You don't know why Frank has this big thing about you not using his\nand mom's bathroom. It's not like it's any big secret deal. You can leave it to the south.", "endoftext": false }, { "action": "Go south", "response": "Mom and Frank's room is okay, you guess. That waterbed of theirs is pretty sweet, even with that stupid little nightstand next to it.\nTheir bathroom is north, and an open door to the east goes back into the hall.\nThe nightstand drawer seems to contain a roll of bills.", "endoftext": false }, { "action": "You close the drawer", "response": "Closed.", "endoftext": false }, { "action": "You go to the east", "response": "The hall goes north to your bathroom and south to the stairs. Mom\nand Frank's bedroom is to the west, directly across from your room.", "endoftext": false }, { "action": "Go south", "response": "You head down the stairs.\n\nWhen you're not in your room you usually hang here, watching TV from the couch. Frank sometimes works at a little desk he's got in here, but he's normally pretty cool with you watching TV while he works. There are stairs to the south. You can get to the kitchen to the northeast and the front door and hallway are northwest.\nFrank is sitting in the chair, hunched over his desk.\n\nAs you come down the stairs, Frank looks up at you. \"Goin' out tonight too, huh?\" Is his speech slurred again?", "endoftext": false }, { "action": "You examine Frank", "response": "Frank's dressed in that ratty old Bud t-shirt of his and a greasy pair of jeans. He's working hard on some appliance, frowning at it from time to time.", "endoftext": false }, { "action": "Kiss frank", "response": "Ew.", "endoftext": false }, { "action": "You look at the appliance", "response": "He's been \"working\" on some of that junk for years.", "endoftext": false }, { "action": "You ask Frank about the work", "response": "If you want to talk to someone, use TALK TO.", "endoftext": false }, { "action": "You talk to Frank", "response": "You wander over to Frank's desk and look at the jumble on it.\n\"What'cha working on?\"\n\n\"Toaster,\" he says, staring at the inside of a chrome-plated box.", "endoftext": false }, { "action": "Continue", "response": "\"Toaster, huh? What's wrong with it?\"\n\n\"Thought it was the heater element shorting, but that wasn't it.\" He goes on a while about the toaster, almost makes you wish you hadn't asked. Finally he gets to the point. \"Anyway, the power cord's shot, so now I'm replacing it.\"", "endoftext": false }, { "action": "Continue", "response": "You take a couple of steps away from Frank. \"Gotta have toast, huh?\" But he's not even listening.", "endoftext": false }, { "action": "You keep going", "response": "\"Hey, Frank, where'd mom go?\"\n\n\"Groceries.\" He leans his head from side to side, trying to loosen tense muscles. \"Piggly Wiggly. Hope you told her what you wanted this week.\"", "endoftext": false }, { "action": "Continue", "response": "\"Nah,\" you say, shaking your head. \"Doesn't matter.\"\n\n\"Well, okay,\" he says.", "endoftext": false }, { "action": "Continue", "response": "\"By the way, could you spot me a couple of bucks for tonight?\" you ask as casually as you can.\n\nHe sighs and runs a hand through what's left of his hair. \"You know money's tight this month.\"", "endoftext": false }, { "action": "You keep going", "response": "\"I know. But it's not like I'm asking for much. I mean, there's not a lot of places to spend money around here 'cept the Sonic. All's I need is like a ten or something.\"\n\n\"Look, I told you already. Money's tight, and I don't have any to give you. Now quit yapping about it.\" Frank pointedly turns back to the toaster.", "endoftext": false }, { "action": "You attack frank", "response": "He'd hit back.", "endoftext": true }, { "action": "You look at your surroundings", "response": "When you're not in your room you usually hang here, watching TV from the couch. Frank sometimes works at a little desk he's got in here, but he's normally pretty cool with you watching TV while he works. There are stairs to the south. You can get to the kitchen to the northeast and the front door and hallway are northwest.\nFrank is sitting in the chair, hunched over his desk.", "endoftext": false }, { "action": "About yourself", "response": "You've gone with your jean cut-offs and a plaid shirt tonight. Nothing fancy, but then it doesn't really need to be.", "endoftext": false }, { "action": "Go northeast", "response": "You've already got the plaid shirt.\n\nMom's been bugging you about learning how to cook, so you've been avoiding the kitchen as much as possible when she's around. There're counters and cabinets along the walls and a table on one side of the kitchen. The hallway's to the west and the living room is southwest.", "endoftext": false }, { "action": "You examine the cabinets", "response": "The kitchen cabinets are closed.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You've got a flowerdy bag. The flowerdy bag seems to contain foundation, pink blush, eye shadow, and mascara.", "endoftext": false }, { "action": "You go west", "response": "to the west. There's a bathroom to the north. You can slip around the wall of the hallway and into the living room to the southwest.", "endoftext": false }, { "action": "You go west", "response": "You'll have to open the front door first.", "endoftext": false }, { "action": "Go north", "response": "You open the door and go through, closing it behind you.\n\nAn extra bathroom, with a john and sink.", "endoftext": false }, { "action": "You look at the sink", "response": "The sink's pretty clean since mom had you clean this bathroom last weekend.", "endoftext": false }, { "action": "You go to the south", "response": "You open the door and go through, closing it behind you.\n\nto the west. There's a bathroom to the north. You can slip around the wall of the hallway and into the living room to the southwest.", "endoftext": false }, { "action": "You watch the tv", "response": "Yeah, the TV's real exciting when it's off.", "endoftext": false }, { "action": "You turn on the tv", "response": "You click on the TV. It hums into life, showing a green-tinged Bon Jovi video.", "endoftext": false }, { "action": "You turn off the tv", "response": "The TV shuts off, its hum fading away.", "endoftext": false }, { "action": "You talk to Frank", "response": "Frank's absorbed in his work again. You talking to him more's only likely to make him mad.", "endoftext": false }, { "action": "Goodgirl", "response": "Saved.", "endoftext": false }, { "action": "Go south", "response": "You head up the stairs.\n\nThe hall goes north to your bathroom and south to the stairs. Mom\nand Frank's bedroom is to the west, directly across from your room.", "endoftext": false }, { "action": "Go west", "response": "Mom and Frank's room is okay, you guess. That waterbed of theirs is pretty sweet, even with that stupid little nightstand next to it.\nTheir bathroom is north, and an open door to the east goes back into the hall.\n\nYour billfold! You'll definitely need your money tonight. It better still be in the kitchen where you left it after school.", "endoftext": false }, { "action": "Go south", "response": "You head down the stairs.\n\nWhen you're not in your room you usually hang here, watching TV from the couch. Frank sometimes works at a little desk he's got in here, but he's normally pretty cool with you watching TV while he works. There are stairs to the south. You can get to the kitchen to the northeast and the front door and hallway are northwest.\nFrank is sitting in the chair, hunched over his desk.", "endoftext": false }, { "action": "Go northeast", "response": "Mom's been bugging you about learning how to cook, so you've been avoiding the kitchen as much as possible when she's around. There're counters and cabinets along the walls and a table on one side of the kitchen. The hallway's to the west and the living room is southwest.", "endoftext": false }, { "action": "You look under the table", "response": "You glance under the table, then get down on your hands and knees. There that stupid thing is! You grab the billfold and stand up.\n\nMom comes bustling in the kitchen with a bunch of groceries, which she plops down on the table. \"Hey, Jeanie,\" she says.", "endoftext": false }, { "action": "You examine billfold", "response": "All the money you've made the last month at Hardee's is jammed in there.\n\n\"Could you help me put the groceries up?\" mom asks you.", "endoftext": false }, { "action": "You look at the Mom", "response": "Mom's wearing her plaid summer dress and has her brown hair up in a bun. She's putting groceries away right now.", "endoftext": false }, { "action": "You talk to the Mom", "response": "\"What'd you get at the store?\" you ask mom.\n\n\"Right, uh-huh. The usual. Oh,\" she says, pulling a box out of a sack and showing it to you. \"I got Wheat Thins for you.\" She puts the box away.", "endoftext": false }, { "action": "Continue", "response": "\"Don't forget I won't be here for supper,\" you tell mom.\n\n\"Right, uh-huh, right,\" mom says. She sighs. \"I wish you'd eat supper here a little more often.\"\n\nMom says, \"Jeanie dear, I'm making roast tonight. If you're still hungry when you get home, there should be some left in the fridge.\"\n\n\"Um, thanks.\"\n\n\"Right, right, you're welcome.\"", "endoftext": false }, { "action": "You open the billfold", "response": "You pop it open and take a quick look. All your Hardee's money from the last month is in there.", "endoftext": false }, { "action": "Go west", "response": "to the west. There's a bathroom to the north. You can slip around the wall of the hallway and into the living room to the southwest.\n\nYou hear a car horn being honked outside in front of the house. Must be April.", "endoftext": false }, { "action": "You open the door", "response": "You yank open the door. Sure enough, there's April in her old Mustang. You slam the door shut on your way out, heading for her car.\n\nThat toaster's been giving you fits the last few nights. \"Could you fix it?\" Deb asks, like it's the easiest thing in the world. Least now you're pretty sure it's the power cord and not anything more serious. It oughta be a quick enough fix.\n\nQuick enough once you get a drink, that is.\n\nYou'd think you never ate, as hungry as you get every time you go in the kitchen. But you promised Deb no snacks, so the cabinets are off-limits for you. Good thing drinks from the fridge are okay. The den is southwest.", "endoftext": false }, { "action": "You open the fridge", "response": "Inside the fridge, nestled among the food, are several cans of Coke and Bud.", "endoftext": false }, { "action": "You get Coke", "response": "You suddenly realize that you've been standing and staring into the open fridge for a while. You shake your head slightly and pull a Coke from the fridge. You'd prefer a Bud, really, but Deb's been on you about that.", "endoftext": false }, { "action": "You go southwest", "response": "On your way out you lightly kick the door of the fridge, closing it.\n\nYou've got the desk where you work pushed up against one wall, over\nby an old stereo you keep meaning to fix. The only thing you can see from the desk is the kitchen to the northeast, but at least your back's to the TV. A worn banister and stairs to the south go up to the second floor.\nSitting on your desk is a broken toaster, a junk box, a\nPhillips-head screwdriver, and a multimeter.\n\nYou hear Jeanie clomping around upstairs. Probably getting ready to go out again tonight.", "endoftext": false }, { "action": "You fix the toaster", "response": "You're going to have to be more specific.", "endoftext": false }, { "action": "You examine the cord", "response": "The power cord's gotten pretty frayed from the toaster being plugged and unplugged so much. It's held in the toaster by screws.", "endoftext": false }, { "action": "You hit the toaster with the screwdriver", "response": "Before starting work on the toaster you lower yourself into your chair.\n\nAttacking the broken toaster doesn't appear productive.", "endoftext": false }, { "action": "Dance", "response": "You weren't any good at dancing when you were young. What makes you think you could do it now?\n\nJeanie comes clumping down the stairs. She's all dressed up, with her plaid shirt tied so that you can see her midriff. \"You going out again tonight?\" you ask her. She doesn't answer.", "endoftext": false }, { "action": "You talk to Jeanie", "response": "You decide to take a break from messing with the toaster. \"So,\" you ask Jeanie, \"how was school?\"\n\nIt's a stupid question, and you realize just how stupid it is right after you say it. Jeanie sighs. \"How do you think it was?\"", "endoftext": false }, { "action": "Keep going", "response": "\"I hated school, too. Couldn't wait to graduate.\"\n\n\"Yeah? Why'd you even bother? Not like you need a diploma to do factory work.\"\n\nShould of known better than to even try to talk to her.", "endoftext": false }, { "action": "Continue", "response": "\"Where you going tonight?\" you ask Jeanie as you lean back in the chair and stretch.\n\n\"Just out.\"", "endoftext": false }, { "action": "Keep going", "response": "You roll your shoulders some to work the kinks out of them. \"Just out? Seems like you oughta stay in and rest up before school tomorrow.\"\n\n\"Look,\" she snaps, \"Mom okayed it. I'm just going to ride around a while.\"\n\n\"Whoa, whoa, okay.\" You decide to drop the whole thing. No skin off your nose if she wants to be tired tomorrow.", "endoftext": false }, { "action": "Continue", "response": "As snappy as she's been tonight, you'd just as soon not hear her talk right now.\n\n\"What'cha working on?\" You look up to find Jeanie looking at the toaster like she's never seen one before.", "endoftext": false }, { "action": "You keep going", "response": "\"It's a toaster,\" you tell Jeanie, since she can't figure it out by herself.\n\n\"Oh. What's wrong with it?\"", "endoftext": false }, { "action": "You continue", "response": "You briefly toy with the idea of saying, \"It's broken,\" but she seems almost interested. \"Well, I think the heating element might be shorting.\"\n\n\"Oh,\" she says, and wanders away. Guess she wasn't that interested.", "endoftext": false }, { "action": "You keep going", "response": "As snappy as she's been tonight, you'd just as soon not hear her talk right now.\n\n\"Where's mom, Frank?\" Jeanie asks you.", "endoftext": false }, { "action": "Continue", "response": "\"She's gone to the Pig,\" you tell her. \"Why, was there something you wanted her to get?\"\n\nShe shakes her head. \"Nah.\" You shrug and turn back to the toaster.", "endoftext": false }, { "action": "Continue", "response": "As snappy as she's been tonight, you'd just as soon not hear her talk right now.\n\nJeanie clears her throat. You brace yourself for whatever she wants. \"Um, can I borrow some cash for tonight? 'Cause I'm kinda short.\"", "endoftext": false }, { "action": "Continue", "response": "\"You know money's tight right now,\" you tell Jeanie. Besides, when does she not want money?\n\n\"Money's always tight.\" Her voice gives you a headache every time she starts whining like this. \"I only need a twenty.\"", "endoftext": false }, { "action": "Continue", "response": "Does Jeanie even listen to you? \"I told you. Money's tight. Fixing the station wagon took all our extra money this month.\" Thankfully, she doesn't say anything back.", "endoftext": false }, { "action": "You remove the cord", "response": "You take the cord off of the old stereo.", "endoftext": false }, { "action": "You eat the cord", "response": "Which cord do you mean, the stereo power cord, or the frayed power cord?", "endoftext": false }, { "action": "You attach the stereo cord to the toaster", "response": "The toaster's already got a power cord.", "endoftext": false }, { "action": "You remove frayed cord", "response": "It's got to be unscrewed first.", "endoftext": false }, { "action": "You unscrew the frayed cord", "response": "As careful as you can you loosen the screws holding the cord and take it out of the toaster.", "endoftext": false }, { "action": "You tie the knot in the cord", "response": "You've already got the frayed power cord.\n\nI don't know the word \"tie\".", "endoftext": false }, { "action": "You attach the stereo cord to the toaster", "response": "You put the cord from the stereo in the toaster where the old one used to be.", "endoftext": false }, { "action": "You stand", "response": "You start to stand up, but glance at the toaster. You've got to be close to fixing it. It shouldn't take you too much longer.", "endoftext": false }, { "action": "You plug in the toaster", "response": "Not while you're fixing it.", "endoftext": false }, { "action": "You screw the cord to the toaster", "response": "You put the old power cord back in the toaster and screw it in tight.", "endoftext": false }, { "action": "You screw the power cord", "response": "Which power cord do you mean, the stereo power cord, or the frayed power cord?", "endoftext": false }, { "action": "You get up", "response": "With a start you realize that you've been staring at the wall for the past few minutes. Better do at least a little more work on the toaster before you give up.\n\nThe sound of the front door slamming startles you. Jeanie's left already? Wonder where she's going.\n\nThe nice thing about going grocery shopping this late is that the store isn't too crowded and you can check out quickly. It would have been better if Julie Morgan hadn't been there, making those snide comments of hers, but all in all it wasn't too bad. Now maybe Frank or Jeanie can help you put the groceries away.\n\nThe carport's in bad need of a cleaning, what with all of the\nsupplies for fixing the cars lining the sides and spilling out almost into the middle. It's getting so you can't hardly find space for the station wagon, though you managed to squeeze it in somehow. And you're beginning to think that you might as well get rid of the bikes. The side door to the house is to the west.\nThe station wagon's door is wide open.", "endoftext": false }, { "action": "You check your inventory", "response": "You've got sacks of groceries and your key ring.", "endoftext": false }, { "action": "About yourself", "response": "Your slacks have seen better days, but you were only going to the Piggly Wiggly. Your arms are filled with sacks from the store.", "endoftext": false }, { "action": "Go inside", "response": "You'll have to open the side door first.", "endoftext": false }, { "action": "You open side door", "response": "Better close the car door before you go in.", "endoftext": false }, { "action": "You close car door", "response": "You bump the door closed with your hip, but it doesn't quite make it. It stops short, leaving the dome light on.", "endoftext": false }, { "action": "You examine the car door", "response": "The door's wide open.", "endoftext": false }, { "action": "You open the side door", "response": "It's locked. Frank must've locked it when he got home.", "endoftext": false }, { "action": "You examine the bags", "response": "You must be holding some five or six sacks. But it was either that or make several trips from the car, and as tired as you are, you'd just as soon get this chore done quickly.", "endoftext": false }, { "action": "You open the side door", "response": "It's locked.", "endoftext": false }, { "action": "You unlock side door", "response": "(with your key ring)\nYou pull your key ring out, but drop it before you can unlock the door. \"Shit!\" you exclaim, then look around. Looks like no one heard you.\n\nIt's just not your night.", "endoftext": false }, { "action": "You open the car door", "response": "You adjust the groceries and manage to pull open the car door.", "endoftext": false }, { "action": "You close the car door", "response": "You hit the door pretty hard with your hip. It closes.", "endoftext": false }, { "action": "You knock on the door", "response": "Which door do you mean, the side door, or the car door?", "endoftext": false }, { "action": "You get the keys", "response": "It's tough bending down and getting your keys without spilling groceries out of the sacks, but you manage it.", "endoftext": false }, { "action": "You unlock door", "response": "(with your key ring)\nYou fumble with your keys and finally manage to get the door unlocked.", "endoftext": false }, { "action": "You open the door", "response": "You almost drop a sack doing it, but you eventually manage to get the side door open. You go through it and close it behind you.\n\nThe living room is starting to look a little dusty, the TV\nespecially. There are two paths worn in the green shag carpet, one going from the stairs to the front door, the other from the stairs to the kitchen, right by Frank's desk and the row of family pictures. The door to the carport is east.\nFrank's boots are sitting in the middle of the floor again.\nFrank is sitting in the chair, hunched over his desk.", "endoftext": false }, { "action": "You examine Frank", "response": "Frank is studying that broken toaster intently.", "endoftext": false }, { "action": "You look at the boots", "response": "Frank's left his boots in the middle of the floor again.", "endoftext": false }, { "action": "Kiss frank", "response": "You don't want to distract him. Besides, you're not really in the mood tonight.", "endoftext": false }, { "action": "You go east", "response": "You just came from there, and with all those groceries. No sense in going back out again.", "endoftext": true }, { "action": "You look around", "response": "The living room is starting to look a little dusty, the TV\nespecially. There are two paths worn in the green shag carpet, one going from the stairs to the front door, the other from the stairs to the kitchen, right by Frank's desk and the row of family pictures. The door to the carport is east.\nFrank's boots are sitting in the middle of the floor again.\nFrank is sitting in the chair, hunched over his desk.", "endoftext": false }, { "action": "You go northeast", "response": "After several rounds of remodelling you finally got the kitchen laid out fairly well, with the range near the cabinets and with plenty of counter space. If only the table weren't between the range and refrigerator. The living room is to the southwest.\nStanding in the middle of the kitchen is Jeanie.\n\n\"Hey, mom,\" Jeanie says as you walk in.", "endoftext": false }, { "action": "Dance", "response": "Goodness, it's been ages since you danced! Wonder if Frank would take you next weekend.", "endoftext": false }, { "action": "You drop the bags", "response": "You lift the sacks and pile them on the kitchen table.", "endoftext": false }, { "action": "You go to the south", "response": "It won't take long to put up the groceries. No sense in leaving it for later, especially since the ice cream would melt.\n\nJeanie grabs some of the groceries and puts them on the counter. You didn't even have to ask her to.\n\nYou can't go that way.\n\nJeanie picks up some of the groceries and puts them away.", "endoftext": false }, { "action": "You go southwest", "response": "It won't take long to put up the groceries. No sense in leaving it for later, especially since the ice cream would melt.\n\nJeanie picks up some of the groceries and puts them away.", "endoftext": false }, { "action": "You put up the groceries", "response": "You take some of the groceries and put them where they belong.\n\n\"What all'd you get at the store?\" Jeanie asks, rooting around in the sacks.", "endoftext": false }, { "action": "You put up the groceries", "response": "You take some of the groceries and put them where they belong.\n\n\"You know I won't be here for supper, right?\" Jeanie tells you.", "endoftext": false }, { "action": "You talk to Jeanie", "response": "\"I know,\" you say to Jeanie. How could you forget? She's seldom here for dinner these days. \"Too bad you'll miss dinner again.\"", "endoftext": false }, { "action": "You talk to Jeanie", "response": "\"I'll leave some roast in the refrigerator in case you want some when you get home,\" you say to Jeanie.\n\nJeanie shrugs. \"Okay.\"\n\nJeanie picks up some of the groceries and puts them away.", "endoftext": false }, { "action": "You continue", "response": "\"You're welcome.\" You smile; you know she'll be thankful later.\n\nJeanie heads out of the kitchen.", "endoftext": false }, { "action": "Go southeast", "response": "You can't go that way.\n\nOutside you hear someone honking. Jeanie's ride must be here.", "endoftext": false }, { "action": "You put up the groceries", "response": "You take some of the groceries and put them where they belong.\n\nYou hear Jeanie go clomping out the front door. She slams it shut hard enough to make the dishes shake. Was she mad?", "endoftext": false }, { "action": "Continue", "response": "You put up the last of the groceries and put the left-over sacks away.", "endoftext": false }, { "action": "You go southeast", "response": "You can't go that way.\n\nA cough at the door makes you turn around. Frank's there, leaning against the frame. \"Did, um, did Jeanie say where she was going?\"\n\n\"Not really.\" These days, does she ever? When she gets back you'll have to talk to her about it.\n\nApril asked if you wanted her to wait with you, but you told her nah and so she just dropped you off at the station.\n\nIt was real easy to buy a ticket. You were afraid they'd want to see ID or maybe a letter from mom or something, but the guy just took your money and didn't say nothing.\n\nThis all seems unreal, somehow.\n\nBus Station, at the counter\nThe ticket counter is more like a cage, with the guy giving tickets sitting behind bars. There's barely enough room in there for him and his chair. On the wall beside the counter is a big board listing arrivals and departures. The rest of the station is to the south. Sitting on the ticket counter is some change and a bus ticket.", "endoftext": false }, { "action": "Inventory", "response": "You've got a billfold and a flowerdy bag. The flowerdy bag seems to contain a change of clothes and some extra underwear.", "endoftext": false }, { "action": "You get all", "response": "change: Taken.\nbus ticket: Taken.", "endoftext": false }, { "action": "You examine the ticket", "response": "You almost can't believe you just bought it. \"Los Angeles,\" it says, as if you could forget.", "endoftext": false }, { "action": "You look at the board", "response": "The chalkboard lists a bunch of buses, but the only one you really care about is the one coming from New York and going to Los Angeles.", "endoftext": false }, { "action": "About yourself", "response": "You've gone with your jean cut-offs and a plaid shirt tonight. Nothing fancy, but then it doesn't really need to be.", "endoftext": false }, { "action": "Go south", "response": "Your feet click on the tile floor as you shift around, waiting. You could sit--there are a couple of worn chairs scattered around, but they all look really uncomfortable. The ticket counter and the board with the bus schedules on it are on the north side of the room, opposite the exit.", "endoftext": false }, { "action": "You wait", "response": "You wait a while.\n\nYou turn your ticket over and over, looking first at one side, then the other. LA. It's so far away. Surely you'll be an actress, right?", "endoftext": false }, { "action": "You look at the phone", "response": "The chalkboard lists a bunch of buses, but the only one you really care about is the one coming from New York and going to Los Angeles.\n\nI don't know the word \"phone\".", "endoftext": false }, { "action": "Go outside", "response": "It's gotten chillier since you got here. Hopefully that bus'll be\nhere soon. There's only one car in the parking lot, and not a lot of traffic on the road.", "endoftext": false }, { "action": "You examine the car", "response": "It's a beat-up old Pinto.", "endoftext": false }, { "action": "You enter the car", "response": "The car's locked.", "endoftext": false }, { "action": "You look under the car", "response": "Your feet click on the tile floor as you shift around, waiting. You could sit--there are a couple of worn chairs scattered around, but they all look really uncomfortable. The ticket counter and the board with the bus schedules on it are on the north side of the room, opposite the exit.\n\nI don't see any car here.", "endoftext": false }, { "action": "You leave", "response": "stop look weird. Old Church Road, running in front of the bus station, is pretty much empty. The station's behind you to the north.\n\nYou hear the bus's engine some time before you see it. It comes crawling down Old Church Road and pulls into the lot in front of you. Its doors open.", "endoftext": false }, { "action": "You look in Pinto", "response": "It's pretty dirty.", "endoftext": false }, { "action": "You look under the car", "response": "Nothing's under there, far as you can tell.", "endoftext": false }, { "action": "You examine Bus", "response": "The bus is belching smoke and shaking as it idles. Its door is open, and the bus driver is staring at you. The sign over its windshield reads \"Los Angeles\".", "endoftext": false }, { "action": "You enter Bus", "response": "You hang back for a moment, then finally climb up in the bus.\n\nThe bus is empty except for you and the bus driver, but it still\nsmells like old people and cigarettes. At least you have your pick of seats.\nThe bus driver is looking at you, waiting.\n\nThe bus driver looks at you. \"Staying or going?\" he asks, his hand out for your ticket. You think about mom putting a roast in the oven.", "endoftext": false }, { "action": "Kiss driver", "response": "Ew.", "endoftext": false }, { "action": "You give the underwear to the driver", "response": "Might as well leave that in there.\n\n\"You gonna give me that ticket or what?\" the bus driver asks you. You look at him, then away.", "endoftext": false }, { "action": "You give the ticket to the driver", "response": "\"Now we're cooking with Crisco.\" He takes the ticket from you and swings shut the doors. \"Grab a seat.\"", "endoftext": false }, { "action": "You show the ticket to the driver", "response": "\"The ticket'll be plenty enough, thanks.\"\n\n\"I said, grab a seat! We gotta move,\" the bus driver tells you. You pick a seat at random and flop into it. You put your head against the headrest with a sigh.\n\nThe bus moves with a jerk, the brakes squealing as the driver coaxes the bus out of the station and onto the road. You close your eyes, letting the glow of street lights play over you, light then dark, light then dark. One last glance at the houses slipping past, fading away into the night, before you close your eyes and try to sleep.\n\nYou may restore a saved game, start over, quit, or undo the current command.", "endoftext": false }, { "action": "Go up", "response": "(Undoing one command)\n\nThe bus is empty except for you and the bus driver, but it still\nsmells like old people and cigarettes. At least you have your pick of seats.\nThe bus driver's checking his mirrors and gauges.", "endoftext": false }, { "action": "You go outside", "response": "The doors to the bus are closed.\n\n\"I said, grab a seat! We gotta move,\" the bus driver tells you. You pick a seat at random and flop into it. You put your head against the headrest with a sigh.\n\nThe bus moves with a jerk, the brakes squealing as the driver coaxes the bus out of the station and onto the road. You close your eyes, letting the glow of street lights play over you, light then dark, light then dark. One last glance at the houses slipping past, fading away into the night, before you close your eyes and try to sleep.\n\nYou may restore a saved game, start over, quit, or undo the current command.", "endoftext": false }, { "action": "You leave", "response": "stop look weird. Old Church Road, running in front of the bus station, is pretty much empty. The station's behind you to the north. A bus is idling in front of the station.\n\nYou step back from the bus. The doors hiss shut and the bus jerks into life, lumbering towards the road and away from the station. You watch the bus windows slide past you, blank with reflected light. The red taillights grow smaller and smaller and smaller until they're gone.\n\nYou shrug your bag onto your shoulder. It's a fair walk back to the house.\n\nYou may restore a saved game, start over, quit, or undo the current command.", "endoftext": true } ]
gdy6gaia4nm66km2
Fine-Tuned
Dennis Jerz
[ "Historical" ]
[ "cover art", "humor", "IF Competition 2001", "IFComp Game", "multiple protagonists", "vehicle", "walkthrough", "Xyzzy Awards 2001" ]
2,001
[ 1, 9, 8, 2, 2 ]
22
3.227273
20080204
false
Can Troy, the handsome daredevil autoist, live up to his "sterling" reputation? What secret threatens the career of the talented singer, Miss Melody Sweet? With the help of the mechanical genius Aloysius Pratt, can Troy and Melody thwart a madman's evil plan?
[ { "action": "%", "response": "The life of a daredevil adventurer leaves precious little time for rest. There's always wickedness to thwart, innocence to preserve, and honour to uphold.", "endoftext": true }, { "action": "About yourself", "response": "You're Troy Sterling, daredevil adventurer. Or you will be, as soon as you master all this technical stuff and get on with the daredeviling part.\n\n\"Come on, Mr. Sterling... get in!\" says Aloysius.", "endoftext": false }, { "action": "You look at Aloysius", "response": "Aloysius Pratt is a brilliant inventor, a patient teacher, and a loyal companion. Scratch his crusty exterior and you will find boundless and inexplicable layers of additional crust. As far as you know, he's crust all the way down.\n\n\"Mr. Sterling, are you finished staring at me?\" he says, fidgeting uncomfortably. He gestures down your driveway, towards the east. \"There's no time to lose!\"", "endoftext": false }, { "action": "Kiss aloysius", "response": "\"That's not in my job description, Mr. Sterling!\"\n\n\"This is no time to delay!\"", "endoftext": false }, { "action": "You go east", "response": "\"Not on foot, Mr. Sterling!\" shouts Aloysius, shocked.", "endoftext": false }, { "action": "Hug aloysius", "response": "\"That's not in my job description, Mr. Sterling!\"\n\n\"Mr. Sterling, what did you buy the car for if you're not going to get in it?\" asks Aloysius.", "endoftext": false }, { "action": "You enter the car", "response": "You step up on the running board. The instruments are arranged neatly on the dashboard in front of you. You open the glove compartment, revealing some gloves.", "endoftext": false }, { "action": "You get the gloves", "response": "Taken.", "endoftext": false }, { "action": "You examine it", "response": "The Pratt Dynamo is Aloysius Pratt's latest, most brilliant invention -- twin six-cylinder motors, an electric starter, hydraulic steering, an on-board heater, and some stuff that has to do with fuel and airflow that you didn't quite catch the last time Aloysius mentioned it. The body is white with gold trim. On the luggage rack are a tool chest and a crate.\n\nIn the front seat are yourself and Aloysius.\n\n\"Mr. Sterling, we'd better get going,\" says Aloysius.", "endoftext": false }, { "action": "You look at them", "response": "Leather, long... still fairly new. Fur-lined.", "endoftext": false }, { "action": "Wear glove", "response": "(the gloves)\n\n\"Great,\" says Aloysius. \"Now let's go!\"\n\nYou slip them on. They fit you like... well, like gloves.", "endoftext": false }, { "action": "You turn on the heater", "response": "That's not something you can switch.\n\nAloysius watches you, puzzled.", "endoftext": false }, { "action": "You examine the heater", "response": "Ever since the time you accidentally put fuel in the radiator and set it on fire, you have pretty much decided to let Aloysius handle all the details of taking care of the Dynamo.", "endoftext": false }, { "action": "You start the car", "response": "You push the electrical ignition button. The motors roar to life.\n\nAloysius beams. \"Very good, Mr. Sterling! You've been studying!\"\n\nA big metal tool chest, slightly dented. Aloysius still hasn't forgiven you for backing over it last month.", "endoftext": false }, { "action": "Open chest", "response": "Aloysius, looking agitated, stops you. \"Don't mess with that, Mr. Sterling,\" he says.", "endoftext": false }, { "action": "You go to the east", "response": "With a horrendous screeching sound, the car lurches forward a little bit.\n\n\"Parking brake!\" Aloysius shouts. \"Release the parking brake!\"", "endoftext": false }, { "action": "Release break", "response": "You release the parking brake.\n\nAloysius watches approvingly. \"Good, good,\" he says.", "endoftext": false }, { "action": "Go east", "response": "But wait -- your hair! It might get messed up!", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nsome gloves (being worn)", "endoftext": false }, { "action": "Examine crate", "response": "Just a big wooden crate.", "endoftext": false }, { "action": "You ask Aloysius about the hat", "response": "\"I don't know what to say about that,\" he says. He gestures down your driveway, towards the east. \"There's no time to lose!\"", "endoftext": false }, { "action": "Open crate", "response": "You open the crate, revealing some bundles of flyers and a loose flyer.", "endoftext": false }, { "action": "You examine the car", "response": "The Pratt Dynamo is Aloysius Pratt's latest, most brilliant invention -- twin six-cylinder motors, an electric starter, hydraulic steering, an on-board heater, and some stuff that has to do with fuel and airflow that you didn't quite catch the last time Aloysius mentioned it. The body is white with gold trim. On the luggage rack are a tool chest and a crate.\n\nIn the front seat are yourself and Aloysius.", "endoftext": false }, { "action": "You look at loose flyer", "response": "Taken.\nIt bears an image of your face in profile, and reads as follows:\n\nTroy Sterling! (Amazing! Courteous!)\n\nUnlike other daredevil would-be role models, Troy always aids the helpless, waves to strangers, and blesses sneezers.\n\nAutomotive tours. Camping and hiking expeditions. Birthday parties. House-sitting. Pet exercising.\n\nTroy Sterling! (Polite! Kind!)", "endoftext": false }, { "action": "Honk horn", "response": "No little puny \"ooga-ooga\" squeeze-bulb for you! This baby's a steam-powered calliope, built to your exact specifications by Mr. Aloysius Pratt.\n\nThe on-board calliope churns out a rousing march rendition of \"Greensleeves.\"", "endoftext": false }, { "action": "You examine the hair", "response": "Aloysius fidgets. \"Aw, you know how I feel about the automobile, Mr. Sterling.\"\n\nYou can't see any such thing.", "endoftext": true }, { "action": "Look around", "response": "Your Driveway -- Near the House (in the Pratt Dynamo)\nThe long driveway stretches east, towards adventure.\n\nThe instruments are arranged neatly on the dashboard in front of you.\n\nIn the Pratt Dynamo you can see Aloysius, an index card, some goggles, your favourite peaked riding cap and a scarf.", "endoftext": false }, { "action": "You wear the cap", "response": "(first taking the peaked riding cap)\n\nAloysius watches incredulously. \"At a time like this, you're worried about fashion?\"\nYou don your favourite riding cap. The cry, \"Huzzah!\" escapes your lips.", "endoftext": false }, { "action": "Wear scarf", "response": "(first taking the scarf)\n\nAloysius rolls his eyes. \"Never mind the threat of darkness looming over your household; paying back your debt to the forces of light can wait until you complete your stylish ensemble!\"\nYou throw the scarf around your manly neck, grinning your winningest grin.", "endoftext": false }, { "action": "Wear the goggles", "response": "(first taking the goggles)\n\n\"Mr. Sterling, whenever you're finished...?\" says Aloysius, miming a driving motion, and gesturing east.\n\nYou snap the goggles jauntily over your head. A little too jauntily, as it turns out. But a headache and blurred vision are a small price to pay for such dramatic flair.", "endoftext": false }, { "action": "You look at the index card", "response": "(first taking the index card)\nTaken.\nNeatly printed on the index card are the following instructions:\n\n\"To use the patented Pratt Electrical Ignition System, 'push the ignition button'.\n\"To use the parking brake, 'set brake' or 'release brake'.\n\"To drive, simply 'drive [direction]'.\"", "endoftext": false }, { "action": "Wait", "response": "Aloysius points east. \"To the other end of the driveway we go!\" he shouts....\n\nYour Driveway -- Near the Mailbox (in the Pratt Dynamo)\nYour tree-lined driveway leads west. Greenwood Lane runs north into town, and south into the country.\n\nThe instruments are arranged neatly on the dashboard in front of you.\n\nIn the Pratt Dynamo you can see Aloysius.\n\nAloysius spots something. \"There it is!\" he shouts, pointing at a horse-drawn van, which approaches from the north.", "endoftext": false }, { "action": "You open the mailbox", "response": "You open the mailbox.\n\nAloysius starts to get out of the automobile, but hesitates.\n\nThe horse-drawn van is some distance away, but approaching.\n\nAloysius turns to face you. \"You do it, Mr. Sterling,\" he says, holding out an envelope.", "endoftext": false }, { "action": "You examine the envelope", "response": "You'd have to be holding it first.\n\nAloysius, looking over his shoulder at the van, waves the envelope at you.", "endoftext": false }, { "action": "You get the envelope then X it", "response": "Taken.\n\n\"Good,\" says Aloysius. \"You know what to do!\"\n\nIndeed! You feel your muscles tingling as you contemplate this, your opportunity to send a message -- one that will pay back your debt, dispel the shadows of night, and restore the forces of light.\n\nThe horse-drawn van is drawing closer to your driveway.\nIt's stamped, and addressed to the Delinquent Accounts Office, Edison Electric Power & Light Co.\n\nThe van is almost at your driveway.", "endoftext": false }, { "action": "You put the envelope in the mailbox", "response": "You put the envelope in the mailbox.\n\nThe horse-drawn van pulls up to your mailbox and stops.\n\nThe driver peers into the mailbox, takes out the envelope and puts a postcard inside.\n\n\"I really wish you were more conscientious about paying your bills on time, Mr. Sterling,\" says Aloysius. \"But I guess it's not my place to say.\"", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe horse-drawn van pulls up to your mailbox and stops.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nThe driver peers into the mailbox and puts a postcard inside.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\n\"Good day to you!\" says the mail driver, waving cheerfully.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe driver waves at you again, apparently hoping for a response.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n\"You're not exactly friendly when you're not in front of a paying audience,\" sniffs the driver.", "endoftext": false }, { "action": "Wave", "response": "You wave to the driver. He is exceedingly pleased by your friendly gesture.\nThe driver pulls away, smiling happily.", "endoftext": false }, { "action": "You look at the envelope", "response": "It's stamped, and addressed to the Delinquent Accounts Office, Edison Electric Power & Light Co.\n\nThe postal van disappears around a bend to the south.", "endoftext": false }, { "action": "You give the envelope to the man", "response": "(Aloysius)\n\"No, you keep it,\" he says.\n\n\"Good day to you!\" says the mail driver, waving cheerfully.", "endoftext": false }, { "action": "You give the envelope to the driver", "response": "The driver takes the envelope. \"Right you are,\" he says.\n\nThe driver waves at you again, apparently hoping for a response.\n\n\"I really wish you were more conscientious about paying your bills on time, Mr. Sterling,\" says Aloysius. \"But I guess it's not my place to say.\"", "endoftext": false }, { "action": "Wave", "response": "You wave to the driver. He is exceedingly pleased by your friendly gesture.", "endoftext": false }, { "action": "You open the mailbox", "response": "That's already open.\n\nThe driver pulls away, smiling happily.\n\nAloysius sighs thoughtfully. \"Well, we survived another brush with the Dark Riders of the Postal Service,\" he says.", "endoftext": false }, { "action": "You get the postcard", "response": "Taken.\n\nThe postal van disappears around a bend to the south.\n\nAloysius hops out of the car.\n\n\"You know, Mr. Sterling, something about those motors just didn't sound right. Shut them off a minute, please.\"", "endoftext": false }, { "action": "You look at postcard", "response": "The postcard the mailman dropped off in your box seems to be another ominous legal statement from the Edison Electric Power & Light Co.\n\nWhew! You can rest easy now. Your debt has been paid, and your household will no longer be threatened with darkness. *If* the cheque doesn't bounce, that is.\n\n\"Mr. Sterling, cut the motors, would you?\" says Aloysius.", "endoftext": false }, { "action": "Whistle", "response": "You take a deep breath. You belt out a few random notes.\n\nAloysius tinkers with the motors, whistling happily to himself.", "endoftext": false }, { "action": "You look at the motors", "response": "The motors are currently switched off.\n\nTo the south, a horse-drawn buggy rounds a bend and comes into view.", "endoftext": false }, { "action": "You examine the buggy", "response": "It's just a little horse-drawn buggy, the kind a well-to-do farmer might take out on a Saturday afternoon, to shop with his wife, or *for* his wife, or for *a* wife, as the case may be.\n\nThe buggy slows down as it approaches your driveway.\n\n\"Broken down again, I see,\" smirks the driver.\n\n\"There's nothing wrong with this machine, MacDougal,\" growls Aloysius.\n\nMacDougal pretends to steer a wheel. \"Look at me, I'm an autoist! I am an affront to the laws of man and nature! I catch bugs in my teeth! Haw, haw!\"", "endoftext": false }, { "action": "Honk horn", "response": "Nothing happens, since the motors aren't on.\n\nAloysius climbs wearily back into the Dynamo. \"Just what I needed today,\" he mutters.\n\nMacDougal pretends to steer a wheel. \"I sit in a noisy, expensive automobile! When it works, I run people off roads! I make little babies cry! My personal hygiene is appalling! Haw, haw!\"", "endoftext": false }, { "action": "Honk", "response": "(the horn)\nThe on-board calliope churns out an exhilarating percussion rendition of \"My Bonnie Lies Over the Ocean.\"\n\nMacDougal's horse rears up again.\n\nAloysius's expression changes from delight to shock, as one of the buggy's wheels slips into a drainage ditch, just east of the road. MacDougal -- cursing a blue streak -- struggles to regain control of the horse, as the buggy totters on the edge.", "endoftext": false }, { "action": "You go to the east", "response": "...\nThe buggy drops out of sight, taking the wild-eyed MacDougal along with it.\n\nThe horse breaks free, and bolts into the woods.\n\nMacDougal must have landed hard in the ditch -- nothing seems to be moving down there.", "endoftext": false }, { "action": "Down", "response": "When still seated in an automobile, horizontal travel is generally best.\n\nAloysius clucks his tongue, looking down into the ditch. \"I hope he's not hurt down there... not too much, anyway.\"", "endoftext": false }, { "action": "Exit", "response": "You slip out from behind the wheel. The Dynamo starts to roll...\n\nAloysius lunges for the instruments. \"Parking brake!\" he shouts. \"Set the parking brake!\"\n\nAloysius stops the Dynamo from rolling away.", "endoftext": true }, { "action": "Go down", "response": "This is a rather deep roadside ditch. To the west, it ascends back towards the road.\n\nMacDougal, unconscious, is trapped beneath the buggy.\n\nFrom down here in the ditch, you can just barely see part of the Dynamo.\n\nYou can also see MacDougal's ragged felt hat and a detached wooden wheel here.\n\nMuttering, Aloysius clambers down into the ditch just behind you.", "endoftext": false }, { "action": "You take the hat", "response": "Taken.\n\n\"Well, would you look at that,\" says Aloysius, clucking his tongue.", "endoftext": false }, { "action": "You wake MacDougal", "response": "His eyes flutter open.\n\nMacDougal's groggy eyes suddenly become sharp. \"You!\" he snaps. \"You autoists and your confounded mechanical monsters!\"\n\nAloysius rolls his eyes. \"As you can hear, he's completely unharmed.\"\n\nMacDougal is still pinned beneath the buggy. \"Get me out of here!\"", "endoftext": false }, { "action": "You examine the wheel", "response": "This wooden wheel must have come off the buggy when it flipped over.", "endoftext": false }, { "action": "You give the hat to MacDougal", "response": "MacDougal, grabbing his hat, grunts the tiniest little grunt of thanks.\n\nAloysius looks chastened by your good example. \"Well, I guess I wouldn't want to see any man trampled dead by his own horse. Not even MacDougal.\"", "endoftext": false }, { "action": "You give wheel to MacDougal", "response": "MacDougal just rolls his eyes.\n\n\"My horse is bolted, my buggy's broke, and I'm supposed to be picking up some big-city visitor for Professor Sneedlewood,\" says MacDougal, growling and whining simultaneously.\n\n\"Now, now,\" says Aloysius. \"Take it easy, MacDougal. Mr. Sterling here can take care of the visitor.\"\n\n\"I'll thank you keep your hands off my belongings,\" he snaps.\n\nMacDougal eyes you suspiciously as he stretches out kinks in his neck. \"I can't say as I'd want to force anyone to ride in that tin-plated corpse-generator of yours... but here.\" He fishes into his pocket. \"Your victim -- I mean, your passenger -- will be looking for this at the train station.\"\n\nMacDougal produces a hand-lettered sign.", "endoftext": false }, { "action": "You get the sign", "response": "Taken.\n\n\"Listen here, Sterling. The professor says this visitor is very important,\" says MacDougal. \"Try to keep that damned contraption of yours from killing her.\"\n\nAloysius raises an eyebrow. \"'Her'?\"", "endoftext": false }, { "action": "You examine it", "response": "...\n\"That's right,\" says MacDougal. \"Her name's Melody Sweet.\"", "endoftext": false }, { "action": "You examine it", "response": "A small, hand-lettered sign that reads, \"Miss Sweat\". (The \"a\" is squeezed in as an afterthought.)\n\nWhat unaccompanied female wouldn't immediately trust the bearer of this particular sign to pick her up in the train station and drive her to Professor Sneedlewood's estate, north of town?\n\n\"I was headed to the train station to pick her up. Supposed to drive her up north, to the professor's place,\" says MacDougal.", "endoftext": false }, { "action": "You say bye", "response": "Whom do you want to say the goodbye to?", "endoftext": false }, { "action": "MacDougal", "response": "He grumbles dismissively. \"Too busy fer that.\"\n\n\"Now, if you'll excuse me, I've got a horse to catch,\" says MacDougal. He climbs back up out of the ditch, and exits.\n\nAloysius examines the buggy with an expert eye.", "endoftext": false }, { "action": "You search buggy", "response": "You find nothing of interest.\n\n\"Guess I'll get my tools. You can just run along as usual and try to impress the ladies,\" says Aloysius. \"At least I'm good at what *I* do!\"\n\nAloysius climbs back up out of the ditch, and exits.", "endoftext": false }, { "action": "Leave", "response": "You climb back up out of the ditch.\n\nYour tree-lined driveway leads west. Greenwood Lane runs north into town, and south into the country.\n\nThe Dynamo is here, its motors humming.\n\nYou can also see Aloysius here.\n\nAloysius carries his tool chest down into the ditch, muttering to himself: \"Someday I gotta get *me* a faithful mechanic sidekick.\"\n\nThe weather is perfect for a little jaunt into town. How fortunate that the arrival of this Miss Sweet affords you this opportunity to be heroic and dashing.", "endoftext": false }, { "action": "You enter Dynamo", "response": "You step up on the running board. The instruments are arranged neatly on the dashboard in front of you.", "endoftext": false }, { "action": "You release the brake", "response": "You release the parking brake.", "endoftext": true }, { "action": "Look around", "response": "Your Driveway -- Near the Mailbox (in the Pratt Dynamo)\nYour tree-lined driveway leads west. Greenwood Lane runs north into town, and south into the country.\n\nThe instruments are arranged neatly on the dashboard in front of you.", "endoftext": false }, { "action": "You go to the east", "response": "Aloysius would hardly appreciate having to tow the Dynamo out of the ditch.", "endoftext": false }, { "action": "You go north", "response": "In the rear-view mirror, you glimpse the earnest wholesomeness of your grinning, lantern-jawed face as you motor along. What a day to celebrate progress -- a man and his machine, together.\n\nGreenwood Lane (in the Pratt Dynamo)\nYou are on a pleasant stretch of Greenwood Lane, which winds north towards the town (some distance away) and south to your estate (a short drive away).\n\nThe road flows by at an exhilarating pace.", "endoftext": false }, { "action": "Go north", "response": "Greenwood Lane (in the Pratt Dynamo)\nYou are on a pleasant stretch of Greenwood Lane, which winds north towards the town (some distance away) and south to your estate (a short drive away).\n\nIn the distance, you see a boy riding a pony towards you.\n\nThe road flows by at an exhilarating pace.", "endoftext": false }, { "action": "Slow", "response": "You ease up a little on the gas -- but just a little.\n\nYou are coming up on the boy fast. He stares in wonderment at the Dynamo.\n\nThe road flows by at an exhilarating pace.", "endoftext": false }, { "action": "Slow", "response": "You ease up a little on the gas -- but just a little.\n\nThe boy dismounts and leads the pony off of the road, in order to let you pass.\n\nThe road flows by at an exhilarating pace.", "endoftext": false }, { "action": "You wave at boy", "response": "You wave at the boy.\n\nThe boy breaks out into a smile, and waves enthusiastically as you zoom past.\n\nGreenwood Lane (in the Pratt Dynamo)\nYou are on a hilly stretch of Greenwood Lane, which winds north towards the town and south towards your estate.\n\nAn old, beaten-up bucket, lying in the middle of the road, spoils the area's rustic charm.\n\nThe road flows by at an exhilarating pace.", "endoftext": false }, { "action": "Break", "response": "(the car door)\nBetter not push your luck with the gods of automotive technology. Aloysius knows far more about such things than you do.\n\nThe road flows by at an exhilarating pace.\n\nYou're coming up fast on the old tin bucket.", "endoftext": false }, { "action": "Curse", "response": "(the car door)\nA modern, twentieth-century man would gain little from such a display of savage behaviour.", "endoftext": false }, { "action": "You go outside", "response": "You slip out from behind the wheel.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the bucket, restoring the natural beauty to this idyllic stretch of country road.", "endoftext": false }, { "action": "You look at the bucket", "response": "It's just a tin bucket. There's no obvious hole in the bucket (which eliminates the need for a side quest to mend it).", "endoftext": false }, { "action": "Xyzzy", "response": "All 69,105 leaves have said \"yoho\" and disappeared down a 2-inch slit -- along with some cheese, a bowl of sodden Cheerios, losers named Mercury and BVE sniveling under a bridge, and a bunch of other lame rec.arts.int-fiction in-jokes. [Let's stick to one adventure at a time, okay?] ;-)", "endoftext": false }, { "action": "You drive N", "response": "(first getting into the Dynamo)\nYou step up on the running board.\n\nGreenwood Lane (in the Pratt Dynamo)\nYou are on a curvy stretch of Greenwood Lane, which winds north towards the town and south to your estate.\n\nA small, colourful shape catches your eye by the side of the road, just beneath a tree. It seems to be a twitterpated hatchling.\n\nThe road flows by at an exhilarating pace.", "endoftext": false }, { "action": "You examine the hatchling", "response": "The twitterpated hatchling is rather small, and shivering. It looks longingly up into the branches of the tree.\n\nThe road flows by at an exhilarating pace.\n\nYou're coming up fast on the twitterpated hatchling, which is moving jerkily and flapping stubby little wings.", "endoftext": false }, { "action": "You go outside", "response": "You slip out from behind the wheel.", "endoftext": false }, { "action": "You get the hatchling", "response": "You gingerly pick up the twitterpated hatchling. It chirps and wiggles pathetically.", "endoftext": false }, { "action": "You climb the tree", "response": "(the tree)\nYou easily grab one of the lower branches, and hoist yourself up.\n\nYou are sitting on one of the lower branches of the sprawling tree, shaded by the upper branches.\n\nDown below, through the branches, you have an excellent view of the Dynamo.\n\nA worried-looking mother bird fusses about inside her nest.", "endoftext": false }, { "action": "You put the hatchling in the nest", "response": "You gingerly place the hatchling in its nest.\n\nThe mother bird wraps her wings around her recovered baby. Her joyous song of maternal bliss is all the reward you need. Although another point would be nice, too.", "endoftext": true }, { "action": "Go downwards", "response": "You are on a curvy stretch of Greenwood Lane, which winds north towards the town and south to your estate.\n\nThe Dynamo is here, its motors humming.\n\nA particularly large tree stands by the side of the road here.", "endoftext": false }, { "action": "You enter Dynamo", "response": "You step up on the running board.", "endoftext": false }, { "action": "You hit a the key", "response": "You pull into the center of town, and find an excellent parking place right near the train station...\n\nIn the Center of Town (in the Pratt Dynamo)\nThe familiar buildings and side streets look cheerful in the bright sunlight. The train station is to the east, and a livery stable is to the west. Greenwood Lane runs north towards the Sneedlewood Mansion (some distance away), and south towards your estate.\n\nA group of excited children swarms around the Dynamo.", "endoftext": false }, { "action": "You wave to the children", "response": "The children smile and wave excitedly.\n\nChildren run around the Dynamo, waving and cheering. \"It's Troy Sterling!\" they shout.", "endoftext": false }, { "action": "Examine crate", "response": "Just a big wooden crate.\n\nMore children emerge from the sidestreets. \"Blow the horn!\" one of them shouts.", "endoftext": false }, { "action": "You look in it", "response": "In the crate are some bundles of flyers.\n\nAll the children are now chanting, \"Blow the horn! Blow the horn!\"", "endoftext": false }, { "action": "You get flyers", "response": "crate: There's certainly no need to take a whole crate of promotional flyers!\nbundles of flyers: There's no need to take so many.\n\n\"Blow the horn! Blow the horn!\"", "endoftext": false }, { "action": "Examine bundle", "response": "The bundles are neatly tied up, waiting for you to distribute at your next big engagement.\n\n\"Hey fellas,\" says one of the taller boys, \"let's go wait for the train at the overpass.\"\n\nAs the children scamper off, one collides with a short man on his way to the train station.\n\n\"Excuse me,\" says the child, startled.\n\nThe man smiles through clenched teeth. \"Quite alright,\" he says, awkwardly patting the child's head.", "endoftext": false }, { "action": "Go outside", "response": "You slip out from behind the wheel.\n\nThe child stares at the man for a moment, and then darts after the rest of the children. \"Hey! Wait for me!\"\n\nAs the children run off, you can hear their breathless chatter.\n\nThe short stranger goes east.", "endoftext": false }, { "action": "You lock the car", "response": "What do you want to lock the Pratt Dynamo with?", "endoftext": false }, { "action": "Go up", "response": "(first taking the ceiling)\nThat isn't available.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nan old bucket\na small sign\na detached wooden wheel\na postcard\nan index card\nsome goggles (being worn)\na scarf (being worn)\nyour favourite peaked riding cap (being worn)\na loose flyer\nsome gloves (being worn)", "endoftext": false }, { "action": "You look in the glove compartment", "response": "The glove compartment is empty.", "endoftext": false }, { "action": "You look under the seat", "response": "Which do you mean, the front seat or the back seat?", "endoftext": false }, { "action": "You put the bucket in the glove compartment", "response": "You put the old bucket into the glove compartment.", "endoftext": false }, { "action": "Go east", "response": "There's really not much to the local train station; just a roofed platform and a long bench. The only exit is back west.\n\nYou can see a short stranger here.\n\nYou can hear the train approaching. It will be here in a moment if you wait.", "endoftext": false }, { "action": "You examine the stranger", "response": "His shiny black hair is slicked back over his head. Upon noticing your gaze, he makes what appears to be an honest attempt at a smile, but he looks away quickly.\n\nThe train -- a two-boiler, 450-litre Douglas Special, in all its mechanical glory, pulls into the station, belching steam and soot.\n\nThe passengers will be exiting soon.", "endoftext": false }, { "action": "Greet the stranger", "response": "\"Hello,\" he says, shyly avoiding your eyes.\n\nFrom the train pours forth a spectacle of businessmen with folded newspapers, a blossom of ladies in floral hats, and a fountain of youths scratching at their travel clothes.\n\nSoon, the businessmen have shaken hands and parted; the ladies have claimed the arms and ears of their beaux, and the youths have endured many \"welcome home\" kisses.", "endoftext": false }, { "action": "Wave sign", "response": "In a moment, the crowd clears, and the platform is empty once more...or almost empty.\n\nThere's now a young woman sitting on the bench.", "endoftext": false }, { "action": "Wave sign", "response": "You look ridiculous waving the small sign.", "endoftext": false }, { "action": "You show the sign to the woman", "response": "She takes the small sign and winces.\n\nShe gets up from the bench. \"I'm Melody Sweet. I'm pleased to meet you. Thank you for coming.\"\n\nThe train engineer pokes his head out of the locomotive. \"Look, boys! Sterling's at it again!\" he shouts, and withdraws his head from view again.\n\n\"I packed as lightly as I could, but I'm afraid my trunk has gotten rather heavy,\" says Miss Sweet.", "endoftext": false }, { "action": "Kiss melody", "response": "Her icy glare stops you in your tracks. And a good thing, too -- such an affront would hardly help your reputation.\n\n\"I'd be ever so grateful for your assistance,\" Miss Sweet continues, gesturing towards her trunk.", "endoftext": false }, { "action": "You look at sweet", "response": "She is a smallish, red-haired young woman, with high cheekbones and bright, intense eyes. She carries herself with the confident bearing of a performer -- someone who is used to being seen and heard. She is carrying a small sign and a purse.\n\nUpon noticing your gaze, she holds her shoulders a bit more erect, and tosses her head a little farther back.\n\nNeaby is a small, white trunk.\n\nSighing dramatically, Miss Sweet opens her purse. \"Perhaps you will help me now?\" she asks, flashing a coin at you.\n\nA passing porter changes course in mid-stride, and heads for Miss Sweet.", "endoftext": false }, { "action": "You get the trunk", "response": "The porter tips his hat stiffly. \"I'll be off then,\" he says, and dashes away.\nThe trunk is heavier than it looks -- but not too heavy for you.\n\nMiss Sweet smiles politely. \"Would you be so kind as to take me to Professor Sneedlewood now? I will follow you.\"", "endoftext": false }, { "action": "You go west", "response": "The familiar buildings and side streets look cheerful in the bright sunlight. The train station is to the east, and a livery stable is to the west. Greenwood Lane runs north towards the Sneedlewood Mansion (some distance away), and south towards your estate.\n\nThe Dynamo is here, its motors humming.\n\nMiss Sweet follows you.", "endoftext": false }, { "action": "You put the trunk in the trunk", "response": "(the small white trunk in the small white trunk)\nYou can't put something inside itself.\n\n\"I really shan't be able to relax for a moment -- not until we are safely on our way,\" says Miss Sweet.", "endoftext": false }, { "action": "You put the trunk in the boot", "response": "(the small white trunk in the Dynamo)\nThat can't contain things.", "endoftext": false }, { "action": "You put the trunk in the luggage rack", "response": "(the small white trunk in the luggage rack)\nYou heft the trunk onto the luggage rack, where it settles in securely.\n\n\"Thank you,\" says Miss Sweet.\n\n\"So this is the famous Pratt Dynamo,\" says Miss Sweet. She stands near it, hand extended, palm down.", "endoftext": false }, { "action": "You ask sweet about the Professor", "response": "\"Professor Sneedlewood is a professor of Central American Antiquities, although he seems to fancy himself something of a musical historian as well,\" says Miss Sweet.\n\nMiss Sweet raises her hand a little higher.", "endoftext": false }, { "action": "You open the door", "response": "Miss Sweet permits you to hand her into the Dynamo. \"Thank you,\" she says.", "endoftext": false }, { "action": "Go inside", "response": "You step up on the running board.\n\nMiss Sweet settles herself in for the ride.", "endoftext": false }, { "action": "Go south", "response": "\"Excuse me, but the professor has informed me that his house is north of town,\" says Miss Sweet.\n\n\"I believe I shall enjoy the ride to the professor's residence,\" says Miss Sweet.", "endoftext": false }, { "action": "You hit a the key", "response": "As soon as you start moving, the train in the station lurches forward. You and the engineer make eye contact briefly. His steely glare is all the challenge you need....\n\nAs you make your way through the narrow streets, the train pulls ahead of you; but you start making up ground rapidly once you make it out onto...\n\nGreenwood Lane (in the Pratt Dynamo)\nYou're on a lovely stretch of country road on the way to Professor Sneedlewood's estate, just north of town.\n\nOn the rails which parallel the road, the Douglas Special tears along northwards, steam and sparks flying.\n\nIn the Pratt Dynamo you can see Miss Sweet.\n\nThe Dynamo is trailing the caboose.", "endoftext": false }, { "action": "You look at the instruments", "response": "Among the notable features of the dashboard are a steering wheel, an electrical ignition button, a parking brake, a horn and a glove compartment (which is open).\n\nThe Dynamo is trailing the caboose.", "endoftext": false }, { "action": "Go north", "response": "The Dynamo catches up to the caboose with little trouble.\n\nMiss Sweet watches in amazement. \"What a remarkable automobile,\" she says.\n\nGreenwood Lane (in the Pratt Dynamo)\nYou're on a lovely stretch of country road on the way to Professor Sneedlewood's estate, just north of town.\n\nOn the rails which parallel the road, the Douglas Special tears along northwards, steam and sparks flying.\n\nIn the Pratt Dynamo you can see Miss Sweet.\n\nThe Dynamo is even with the caboose.", "endoftext": false }, { "action": "You go north", "response": "The Dynamo passes the caboose and works its way towards the front of the train.\n\nGreenwood Lane (in the Pratt Dynamo)\nYou're on a lovely stretch of country road on the way to Professor Sneedlewood's estate, just north of town.\n\nOn the rails which parallel the road, the Douglas Special tears along northwards, steam and sparks flying.\n\nIn the Pratt Dynamo you can see Miss Sweet.\n\nFar up ahead, you notice a slow-moving surrey.\n\nThe Dynamo is even with a freight car.", "endoftext": false }, { "action": "You go to the north", "response": "But the slow-moving surrey is blocking your progress!\n\nThe Dynamo falls behind the freight car.\n\nMiss Sweet watches in dismay. \"I had expected much more from the driver of the famous Pratt Dynamo, that's for sure,\" she sighs.\n\nThe driver of the surrey has positioned himself directly in the middle of the road, making it impossible to pass.\n\nThe Dynamo is even with the caboose.", "endoftext": false }, { "action": "Honk", "response": "(the horn)\nThe on-board calliope churns out a peppy dog-bark rendition of \"Ave Maria.\" Miss Sweet can't help but to join in, and finishes off with a fancy flourish.", "endoftext": false }, { "action": "Honl", "response": "The horse (harnessed to the surrey) rears up in alarm... The horse pulls the surrey off the road, where it careens through the brush.\n\nThe road leading north is now clear.\n\nThe Dynamo is even with the caboose.", "endoftext": false }, { "action": "Go north", "response": "The Dynamo passes the caboose and works its way towards the front of the train.\n\nGreenwood Lane (in the Pratt Dynamo)\nYou're on a lovely stretch of country road on the way to Professor Sneedlewood's estate, just north of town.\n\nOn the rails which parallel the road, the Douglas Special tears along northwards, steam and sparks flying.\n\nIn the Pratt Dynamo you can see Miss Sweet.\n\nThe Dynamo is even with a freight car.", "endoftext": false }, { "action": "You go to the north", "response": "The Dynamo pulls even with a passenger coach.\n\n\"Very impressive,\" says Miss Sweet.\n\nGreenwood Lane (in the Pratt Dynamo)\nYou're on a lovely stretch of country road on the way to Professor Sneedlewood's estate, just north of town.\n\nOn the rails which parallel the road, the Douglas Special tears along northwards, steam and sparks flying.\n\nIn the Pratt Dynamo you can see Miss Sweet.\n\nThe Dynamo is even with a passenger coach.", "endoftext": false }, { "action": "Go north", "response": "The Dynamo passes the coaches and pulls even with the locomotive, from which you can see the engineer's fist shaking in rage.\n\nGreenwood Lane (in the Pratt Dynamo)\nYou're on a lovely stretch of country road on the way to Professor Sneedlewood's estate, just north of town.\n\nOn the rails which parallel the road, the Douglas Special tears along northwards, steam and sparks flying.\n\nIn the Pratt Dynamo you can see Miss Sweet.\n\nThe Dynamo is even with the locomotive.", "endoftext": false }, { "action": "Go north", "response": "The Dynamo pulls ahead of the locomotive.\n\nMiss Sweet turns to watch the locomotive recede behind you. \"I've never seen an automobile perform so admirably,\" she says, breathlessly.\n\nGreenwood Lane (in the Pratt Dynamo)\nYou're on a lovely stretch of country road on the way to Professor Sneedlewood's estate, just north of town.\n\nOn the rails which parallel the road, the Douglas Special tears along northwards, steam and sparks flying.\n\nIn the Pratt Dynamo you can see Miss Sweet.\n\nThe Dynamo is leading the locomotive.", "endoftext": false }, { "action": "Go north", "response": "The locomotive falls behind, out of view.\n\nGreenwood Lane (in the Pratt Dynamo)\nYou're on a lovely stretch of country road that leads north towards Professor Sneedlewood's estate. The road stretches south some distance to the town.\n\nThe rails run north and south, parallel to the road.\n\nIn the Pratt Dynamo you can see Miss Sweet.\n\nYou catch Miss Sweet watching you intently. She immediately looks away, with a hint of a smile.\n\nThe Dynamo continues to hurtle along.", "endoftext": false }, { "action": "You go north", "response": "Greenwood Lane (in the Pratt Dynamo)\nYou're on a lovely stretch of country road that leads north towards Professor Sneedlewood's estate. The road stretches south some distance to the town.\n\nThe rails run north and south, parallel to the road.\n\nIn the Pratt Dynamo you can see Miss Sweet.\n\nSuddenly, three children emerge from the bushes, and dart recklessly in front of the Dynamo's path!\n\n\"LOOK OUT!\" Miss Sweet shrieks.", "endoftext": false }, { "action": "You go to the north", "response": "You press on the accelerator. The motors roar murderously....\n\nThe children are frozen in terror!\n\nMiss sweet grabs at the wheel in a desperate attempt to alter your course, sending the vehicle into a wild spin, which ejects you from your seat.\n\nJust before your face becomes intimate with a tree trunk, you catch a glimpse of your vehicle rolling over into a ditch.\n\n* * * You have died. * * *\n\nIn that game you scored 14 out of a possible 42, in 143 turns.\n\nWould you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game or QUIT?", "endoftext": false }, { "action": "Honk", "response": "(the horn)\nThe on-board calliope churns out the trademark Sterling oom-pah rendition of \"London Bridge Is Falling Down.\"\n\nThe children cheer wildly.\n\nThe children are frozen in terror!\n\nMiss sweet grabs at the wheel in a desperate attempt to alter your course, sending the vehicle into a wild spin, which ejects you from your seat.\n\nJust before your face becomes intimate with a tree trunk, you catch a glimpse of your vehicle rolling over into a ditch.\n\n* * * You have died. * * *\n\nIn that game you scored 14 out of a possible 42, in 144 turns.\n\nWould you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game or QUIT?", "endoftext": false }, { "action": "You pull break", "response": "With a horrible grinding noise, the vehicle comes to a screeching halt.\n\nThe children are frozen in terror!\n\nMiss sweet grabs at the wheel in a desperate attempt to alter your course, sending the vehicle into a wild spin, which ejects you from your seat.\n\nJust before your face becomes intimate with a tree trunk, you catch a glimpse of your vehicle rolling over into a ditch.\n\n* * * You have died. * * *\n\nIn that game you scored 14 out of a possible 42, in 144 turns.\n\nWould you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game or QUIT?", "endoftext": false }, { "action": "Turn wheel", "response": "(the detached wooden wheel)", "endoftext": false }, { "action": "Go south", "response": "Nothing obvious happens.\n\nThe children are frozen in terror!\n\nMiss sweet grabs at the wheel in a desperate attempt to alter your course, sending the vehicle into a wild spin, which ejects you from your seat.\n\nJust before your face becomes intimate with a tree trunk, you catch a glimpse of your vehicle rolling over into a ditch.\n\n* * * You have died. * * *\n\nIn that game you scored 14 out of a possible 42, in 144 turns.\n\nWould you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game or QUIT?\n\nPlease give one of the answers above.", "endoftext": false }, { "action": "You go east", "response": "Please give one of the answers above.", "endoftext": false }, { "action": "You turn the steering wheel", "response": "(When you're ready to drive, just type the direction you want to go.)\n\nThe children are frozen in terror!\n\nMiss sweet grabs at the wheel in a desperate attempt to alter your course, sending the vehicle into a wild spin, which ejects you from your seat.\n\nJust before your face becomes intimate with a tree trunk, you catch a glimpse of your vehicle rolling over into a ditch.\n\n* * * You have died. * * *\n\nIn that game you scored 14 out of a possible 42, in 144 turns.\n\nWould you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game or QUIT?", "endoftext": false }, { "action": "You stop", "response": "The terrified children freeze in their tracks. You manage to avoid hitting them, but the Dynamo spins off the road and into the trees... The Dynamo's motors cut off with a horrible grinding sound.\n\n\"Hooray for Troy Sterling!\" shout the children, scampering off into the woods.\n\nSteam is escaping from the radiator.", "endoftext": false }, { "action": "Go east", "response": "But you can't drive the Dynamo unless the motors are on!\n\nMiss Sweet avoids your eyes. \"I hope it's not too serious, Mr. Sterling,\" she says. \"I guess I'll just wait here, while you fix it... if you can, that is.\"\n\nTo the south, you can hear the Douglas Special approaching.", "endoftext": false }, { "action": "Go inside", "response": "But you're already in the Pratt Dynamo.\n\nThe steam coming from the radiator is much lighter now.", "endoftext": false }, { "action": "You examine the radiator", "response": "The radiator is gleaming and shiny. There are hardly any dead bugs in it, thanks to Aloysius's careful ministerings. There is no water in it, leaving the car undriveable.\n\nMiss Sweet puts her hand to her temple and sighs.", "endoftext": false }, { "action": "Lift hood", "response": "You are unable to.", "endoftext": false }, { "action": "You get the bucket", "response": "Taken.", "endoftext": false }, { "action": "You look", "response": "You're on a lovely stretch of country road that leads north towards Professor Sneedlewood's estate. The road stretches south some distance to the town.\n\nThe Dynamo gleams in the dappled sunlight. In the front seat is Miss Sweet.\n\nThe rails run north and south, parallel to the road.\n\nMiss Sweet hums a little something to herself.", "endoftext": false }, { "action": "You go north", "response": "Actually, you're much closer to town. It would make more sense to walk south instead.", "endoftext": false }, { "action": "You hit a the key", "response": "You put one foot in front of the other, making slow progress, the old-fashioned way...\n\nYou're on a lovely stretch of country road that leads north towards Professor Sneedlewood's estate. The road stretches south some distance towards the town.\n\nThe rails run north and south, parallel to the road.\n\nThe Dynamo is still visible some distance to the north, on the side of the road, crippled.\n\nAround a bend to the south comes the slow-moving surrey. The driver is glowering, and the apple-cheeked blonde is sulking, sitting as far away from the driver as she can get.", "endoftext": false }, { "action": "You wave to the driver", "response": "He's too far away for that.\n\nThe surrey continues to approach from the south.\n\n\"Get a horse!\" shouts the driver.\n\nThe apple-cheeked blonde giggles, and slips her hand through the driver's arm.\n\nThe surrey continues on up the road, passes the Dynamo without slowing down, and disappears around the corner.", "endoftext": false }, { "action": "You go to the south", "response": "You put one foot in front of the other, making slow progress, the old-fashioned way...\n\nThe familiar buildings and side streets look cheerful in the bright sunlight. The train station is to the east, and a livery stable is to the west. Greenwood Lane runs north towards the Sneedlewood Mansion", "endoftext": false }, { "action": "You hit a the key", "response": "(some distance away), and south towards your estate.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You go to the west", "response": "You are in front of the livery stable, in the old commercial sector of town. The center of town is east.\n\nSome old men sit around in the shade, playing checkers and generally passing the time.\n\nA rusty iron pump stands next to a watering trough.", "endoftext": false }, { "action": "You fill the bucket from the pump", "response": "You pump vigorously. Water gushes from the spout and soon fills the watering trough.\n\nFrom the woods, MacDougal emerges, leading his nervous horse.\n\nSome of the old men greet MacDougal; others continue playing without interruption.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nan old bucket\na detached wooden wheel\na postcard\nan index card\nsome goggles (being worn)\na scarf (being worn)\nyour favourite peaked riding cap (being worn)\na loose flyer\nsome gloves (being worn)\n\nMacDougal eyes you with disdain. \"I didn't hear your God-awful contraption ride up. Ya didn't break down already, did ya? Haw, haw.\"\n\nA low chuckle rises from the group of old men, who elbow each other and smirk at you from beneath their hats.", "endoftext": false }, { "action": "You pour the bucket on MacDougal", "response": "(MacDougal)\nThat would hardly be polite.\n\nMacDougal glances over his shoulder at the old men. One or two are watching with amusement.\n\nMacDougal pats his horse's flank. \"This here's a horse. H-O-R-S-S. It's kinda of like an automobile, except it works! Haw, haw!\"", "endoftext": false }, { "action": "You fill the bucket", "response": "(transferring water from the watering trough)\nYou fill the old bucket.\n\nMacDougal pretends to throw a scarf around his neck, and shows his grizzled profile. \"Look here, I'm Troy Sterling!\" he shouts. \"Haw, haw!\"", "endoftext": false }, { "action": "You throw water at MacDougal", "response": "(MacDougal)\n(first taking the water)\nTaken. MacDougal gasps. \"The Great Troy Sterling done picked up an old bucket! Whatever can this mean? Haw, haw!\"\n\nMacDougal prances about. \"I eat all my vegetables! I do everything my mother tells me! That's why I have no friends except for my machines and my paid help! Haw haw!\"", "endoftext": false }, { "action": "You pour the water on MacDougal", "response": "(MacDougal)\nYou heft the bucket in the air and dump it ceremoniously over MacDougal's head.\n\nThe water trickles away and disappears.\n\nIn a series of jerky motions that seem to call for a total lack of coordination, MacDougal staggers backwards all the way to the water trough, and somehow manages to fall in.\n\nThe old men look up from their checkerboards. \"That MacDougal don't know when to quit,\" says one of them, amused. The others murmur their assent.", "endoftext": false }, { "action": "You fill the bucket", "response": "(transferring water from the watering trough)\nYou fill the old bucket.\n\nMacDougal drags himself out of the trough, water streaming from his clothes. \"I'll get you, Sterling!\" he shouts. \"By this time next year, automobiles will be outlawed, all across the country!\"", "endoftext": false }, { "action": "Cheer", "response": "\"Huzzah!\" you shout.\n\n\"The days of the automotive menace are numbered, Troy Sterling! Farmers and their animals will once again be safe on the roads!\" shouts MacDougal, mounting his horse.\n\nUnfortunately for MacDougal, and for the dramatic scene he has so far managed to create, the jittery horse runs out from beneath him, sending him sprawling on the ground.", "endoftext": false }, { "action": "Smirk", "response": "You pour on the charm, but don't get much of a reaction.\n\nMacDougal, understandably upset, runs after his horse. \"Come back here!\"\n\nThe horse disappears into the woods, with MacDougal close behind.", "endoftext": false }, { "action": "You pour the water on yourself", "response": "Getting yourself wet might be fun, but would hardly accomplish anything useful.", "endoftext": false }, { "action": "Drink water", "response": "You swallow a few sips.", "endoftext": false }, { "action": "Go east", "response": "The familiar buildings and side streets look cheerful in the bright sunlight. The train station is to the east, and a livery stable is to the west. Greenwood Lane runs north towards the Sneedlewood Mansion (some distance away), and south towards your estate.", "endoftext": false }, { "action": "You go to the north", "response": "You put one foot in front of the other, making slow progress, the old-fashioned way...\n\nYou're on a lovely stretch of country road that leads north towards Professor Sneedlewood's estate. The road stretches south some distance towards the town.\n\nThe rails run north and south, parallel to the road.\n\nThe Dynamo is still visible some distance to the north, on the side of the road, crippled.", "endoftext": false }, { "action": "You go north", "response": "You put one foot in front of the other, making slow progress, the old-fashioned way.\n\nYou're on a lovely stretch of country road that leads north towards Professor Sneedlewood's estate. The road stretches south some distance to the town.\n\nThe rails run north and south, parallel to the road.\n\nThe Dynamo gleams in the dappled sunlight. In the front seat is Miss Sweet.\n\n\"Oh, there you are. I was growing worried,\" says Miss Sweet.", "endoftext": false }, { "action": "You pour the water in the radiator", "response": "water: You pour the water into the radiator. That should hold it until Aloysius can take care of the problem.", "endoftext": false }, { "action": "Close radiator", "response": "That's already closed.", "endoftext": false }, { "action": "You enter the car", "response": "You step up on the running board.", "endoftext": false }, { "action": "You open the door", "response": "That's already open.", "endoftext": true }, { "action": "You look around", "response": "Greenwood Lane (in the Pratt Dynamo)\nYou're on a lovely stretch of country road that leads north towards Professor Sneedlewood's estate. The road stretches south some distance to the town.\n\nThe rails run north and south, parallel to the road.\n\nIn the Pratt Dynamo you can see Miss Sweet.", "endoftext": false }, { "action": "You go to the north", "response": "With a horrendous screeching sound, the car lurches forward a little bit.\n\nMiss Sweet averts her eyes.", "endoftext": false }, { "action": "Space", "response": "The wheel is pulling a little to the left, but otherwise, the vehicle seems fine, as you arrive at...\n\nSneedlewood's Driveway (in the Pratt Dynamo)\nThe rustic charm of Sneedlewood's estate provides an excellent backdrop for a daring and exciting motoring jaunt. The driveway curves southwest, towards the street. The professor's front door is to the north.\n\nIn the Pratt Dynamo you can see Miss Sweet.\n\nA tweedy, bespectacled, balding man emerges from the house.\n\n\"Miss Sweet, I presume?\" he says. \"I didn't expect you to arrive in the famous Pratt Dynamo.\"\n\n\"I'm happy to have arrived at all,\" says Miss Sweet, in a perfectly innocent tone, but casting you a significant look.\n\nThe Dynamo has started to steam again.", "endoftext": false }, { "action": "You give the flyer to Sweet", "response": "She takes the loose flyer and reads it. Her eyebrows climb. \"My. You have a very... interesting profession, Mr. Sterling.\"\nMiss Sweet hesitates slightly, but responds with a gracious nod.\n\n\"You'd better get that vehicle back to your friend, Mr. Pratt,\" says the professor. \"It looks like it needs his attention.\"\n\n\"Mr. Sterling,\" says Miss Sweet. \"The right engine sounds about half a tone higher than the left engine. That may be why your automobile was pulling to the left as you came up the driveway.\"", "endoftext": false }, { "action": "You ask sweet about the engines", "response": "Miss Sweet shakes her head. \"My specialty is music, Mr. Sterling, not automotive mechanics.\"\n\n\"I didn't know you were so mechanically inclined, Miss Sweet,\" says Professor Sneedlewood, stroking his beard with bemusement.\n\n\"I'm not,\" she says, and sings two notes, which sound exactly alike to you. \"Couldn't you hear it? The dissonance was giving me a headache. It's my curse, I guess... I hear music in everything.\"\n\n\"Of course,\" says Professor Sneedlewood. \"That's precisely why I sent for you, my dear.\"", "endoftext": false }, { "action": "You say goodbye to Sweet", "response": "\"Goodbye,\" she replies, showing good manners.\n\n\"Please, Miss Sweet, let us sit down for a cup of tea,\" says Sneedlewood.\n\n\"I'd be delighted, professor.\" she replies. On her way back inside, she turns around to nod politely in your direction. \"Good day, Mr. Sterling.\"\n\nSneedlewood grabs one handle of the trunk and drags it inside the doorway.\n\nThe professor goes inside and shuts the door.", "endoftext": false }, { "action": "You knock on door", "response": "...\nNow you and the Dynamo are alone.", "endoftext": false }, { "action": "You cry", "response": "Your outburst achieves little.", "endoftext": false }, { "action": "You enter car", "response": "But you're already in the Pratt Dynamo.", "endoftext": false }, { "action": "Space", "response": "As you turn the Dynamo towards the open road once again, you ponder your next step. The motors roar thrillingly...\n\nChapter 2: A Melodious Accompaniment\n\nThe lopsided sound of Mr. Sterling's automobile recedes into the distance.\n\nAfter a chance to change and refresh yourself, you're enjoying a nice cup of tea with the professor, in his...\n\nThe walls are heavy with green and maroon hangings. Some photographs are arranged on the wall, above an old upright piano. The foyer is visible to the east.", "endoftext": false }, { "action": "About you", "response": "...\nThe professor smiles at you from across the tea table.\n\n\"I hope you'll forgive me for lodging you in the guest cottage, Miss Sweet. My man Montgomery insisted the upstairs rooms are suitable only for old bachelors,\" he says. \"I'm delighted that you accepted my invitation, vague as it was.\"", "endoftext": false }, { "action": "About you", "response": "You're Melody Sweet, the world-renowned opera singer. You're feeling more impatient than usual, but otherwise you're holding up well. You are carrying a loose flyer, a coin, a small sign and a purse.\n\n\"I am honoured to entrust you with information very precious, concerning an artifact of ancient origin,\" the professor continues, his eyes gleaming. \"Because of your vocal accomplishments, and your ancestral relationship to the indigenous peoples of Central America, I am convinced me that *you* are the key to the riddle of the Nisnoc Siw people.\"", "endoftext": false }, { "action": "You look at the sign", "response": "A small, hand-lettered sign that reads, \"Miss Sweat\". (The \"a\" is squeezed in as an afterthought.)\n\nHow charmingly, authentically rustic.\n\n\"Only one of my colleagues has ever believed my theories about the Nisnoc Siw. Unfortunately, he went mad fifteen years ago,\" says the professor, with a rueful smile. \"Many still debate whether his faith caused the madness, or vice versa.\"", "endoftext": false }, { "action": "You ask the Professor about the artifact", "response": "\"At any rate, I've found my life's work to be unpublishable. If I were less well-mannered, this is probably the point where I would shake my fist and shout, 'Fools! I shall crush them all!'\"\n\nSneedlewood heaves a heart-rending sigh. \"But instead...\"\n\n\"One moment, and I shall retrieve the artifact for you,\" says Sneedlewood, leaping to his feet. \"I think you'll find it fascinating.\"\n\nProf. Sneedlewood goes east.", "endoftext": false }, { "action": "You look at the photographs", "response": "One photograph shows a shambles of masonry which might once have been a burial pyramid. In the foreground are two men -- one man is Professor Sneedlewood, as he might have appeared thirty years ago. The other is apparently a colleague, but his face is entirely in shadow.\n\nThe rest of the photographs show different scenes from what appears to be the same archeological site.", "endoftext": false }, { "action": "You sip the tea", "response": "A spot of tea might be refreshing under ordinary circumstances -- but today seems less and less ordinary every minute.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle C.\n\nThe professor enters from the foyer and settles back into his seat.\n\nHe is carrying his precious artifact.", "endoftext": false }, { "action": "You examine artifact", "response": "Something like a slender brick. Its surface is pitted and flaky, like some kind of shale. Some strange markings are barely visible, running around all the edges.\n\nThe professor holds the rock-like object up to the light.\n\n\"I found this in an Aztec ruin. But these inscriptions aren't Aztec -- they're some kind of musical notation, dating from a much older culture -- most likely the Nisnoc Siw, although without additional evidence, I am unlikely to convince my colleagues. My guess is that this particular item was acquired by the Aztecs in trade, or perhaps unearthed by Aztec archeologists -- amateurs, of course.\"\n\nYou sing middle C.", "endoftext": false }, { "action": "You look at the markings", "response": "If the professor is right, and the strange patterns on the artifact have something to do with music, then they aren't like any kind of musical notation you've seen before.\n\n\"This artifact has enabled me to identify the Nisnoc Siw with the legendary music-makers of quite a number of indigenous cultures across the Americas,\" says the professor. \"But aside from the music-making mythologies we can cobble together, this artifact, with its inscriptions, is all we know of the Nisnoc Siw.\"", "endoftext": false }, { "action": "You ask Professor about the photographs", "response": "\"So the photographs from my past intrigue you? Shortly after these were taken, my closest colleague and I had something of a falling out,\" says the professor. \"We've recently gotten back in touch, despite my reservations, in connection with the opening of the new Central American antiquities exhibit at my university, you see.\n\n\"I keep this little display as a memento of better times... and also a reminder of what madness can do to a man's soul.\"\n\n\"Take it, Miss Sweet,\" he says, gazing lovingly at the artifact.", "endoftext": false }, { "action": "You ask Professor about the colleague", "response": "\"Ah, yes... My old friend, the dastardly Count Catastrophe,\" mutters the professor, momentarily troubled. \"Never mind him. We've more important matters to tend to.\"\n\nThe professor holds the artifact out to you, his eyes brimming with gratitude, his face a trembling mask.", "endoftext": false }, { "action": "You take the artifact", "response": "As you take the artifact, the professor beams. \"It is yours, Miss Sweet,\" he says. \"Use it, to bring to life the music that has been silent for thousands of years.\"\n\nThe professor leans forward excitedly. \"On my first trip to Central Mexico, our native guide sang a few bars of something he remembered his grandmother singing whenever she boiled water. His cousin remembered a similar tune; she called it the 'stone-soup song'.\"", "endoftext": false }, { "action": "You ask Professor abouthe stone-soup song", "response": "\"Quite, quite,\" says the professor, ever agreeable, if occasionally inattentive.\n\n\"I later found parts of the same tune in a Brazilian goatherd song, a Chilean lullaby, and even a hymn written by a Carmelite nun who spent thirty years as a missionary among the Navaho. This tune must be deeply imbedded in the collective memory of the native peoples of America.\"", "endoftext": false }, { "action": "You listen to Professor", "response": "Calling forth your most eager, attentive expression, you await the professor's next words.\n\n\"Using the variations in the folk tune as a kind of Rosetta stone, I managed to work out a basic musical notation system,\" says the professor. \"It matches the markings on that artifact surprisingly well. I've come to believe that the artifact describes a long-lost musical composition of great ritualistic value.\"\n\nThe professor grasps his lapels, a distant look in his eye, and slips into lecture mode: \"Determining the exact nature of the connection is a matter of mapping a strange and wondrous landscape, interpreting and applying information from a wide variety of arcane and incomplete reference materials, completing side-quests in order to gain the trust of assorted simple-minded characters who just so happen to be posted at various important junctures, recording and cross-referencing a large number of unfamiliar symbols, and determining the meaning of each through a rigorous process of inductive reasoning.\"", "endoftext": false }, { "action": "You listen to Professor", "response": "Calling forth your most eager, attentive expression, you await the professor's next words.\n\n\"Of course, I performed all that tedious legwork years ago as a graduate student,\" says the professor, winking playfully at you. \"I'll be happy to share all my findings with you -- just as soon as I finish my tea.\"\n\nHe raises his cup. \"To success!\"", "endoftext": false }, { "action": "You drink the tea", "response": "...\nThe professor swallows heartily.\n\nSuddenly, he slumps forward, groaning. One hand clutches frantically at his heart, the other slams the table.", "endoftext": false }, { "action": "Faint", "response": "...\nHe draws a raspy, painful breath. His lips part, as he strains -- with gut-wrenching effort -- to divulge some utterance of vital importance.", "endoftext": false }, { "action": "Kiss professor", "response": "...\n*Bu-u-r-p!*", "endoftext": false }, { "action": "You kill Professor", "response": "A diva's temper, while fearsome when unleashed, wouldn't be helpful in this situation.\n\nThe professor slides his copybook over towards you.", "endoftext": false }, { "action": "Examine copybook", "response": "(first taking the copybook)\nYou take the copybook. The professor smiles benevolently. \"Good, good!\"", "endoftext": false }, { "action": "You look at the artifact", "response": "Something like a slender brick. Its surface is pitted and flaky, like some kind of shale. Some strange markings are barely visible, running around all the edges.", "endoftext": false }, { "action": "Sing markings", "response": "The professor leans forward excitedly. \"I hope the tutorial in the copybook was clear enough,\" he says. \"These symbols describe a five-tone octave, with seven beats per measure -- two pairs, followed by one group of three.\" He reaches over to point to one prominent symbol. \"That's a C sharp.\"\n\nYou manage to pick out a short musical passage inscribed on the artifact, including one featuring a musical tension between low, repetitive clusters and longer, higher notes. But almost as soon as you grasp the sense of the notes, you lose it, trailing off uncertainly.\n\n\"An excellent attempt, Miss Sweet,\" says the professor, a bit hastily. \"You may be more comfortable playing it on the piano, at this point.\"", "endoftext": false }, { "action": "You examine the piano", "response": "Hmm. There seems to be a manuscript of some sort, propped on the piano...\n\nIt's just an ordinary piano, with a simple matching bench.", "endoftext": false }, { "action": "You examine the manuscript", "response": "The manuscript is labeled \"Stone Soup Folk Melody\" in blocky masculine lettering. There appear to be seven beats per measure, which is odd enough... but the score also shows a strange sequence of notes, ranging from a low C to a high E. Surely the professor knows this is out of your range. And that D! How does he expect anyone to sing it for eight full measures?\n\nThe professor is grinning like a schoolboy. What's the matter with him? Playing this on the piano is one thing -- but singing it? Doesn't he know this is impossible?", "endoftext": false }, { "action": "You play the piano", "response": "You play a few random chords on the piano. It sounds a little tinny, but is reasonably well tuned.", "endoftext": false }, { "action": "Play markings", "response": "Thanks to the professor's excellent primer, you manage to translate the ancient notes inscribed on the artifact, and play them reasonably well. The tune is most curious.\n\nAs the tinny sounds of the piano fade, you hear a strange, muffled resonance emanating from the artifact -- but the sound fades almost immediately.", "endoftext": false }, { "action": "Sing markings", "response": "You manage to pick out a short musical passage inscribed on the artifact, including one featuring a musical tension between low, repetitive clusters and longer, higher notes. But almost as soon as you grasp the sense of the notes, you lose it, trailing off uncertainly.\n\n\"An excellent attempt, Miss Sweet,\" says the professor, a bit hastily.", "endoftext": false }, { "action": "Play song", "response": "You manage to play the \"Stone Soup\" score without much trouble, although -- as Maestro Fibonacci is fond of saying -- your piano playing is rather leaden.\n\nAs the tinny sounds of the piano fade, you hear a strange, muffled resonance emanating from the artifact. But it vanishes almost immediately.", "endoftext": false }, { "action": "You look at the artifact", "response": "Something like a slender brick. Its surface is pitted and flaky, like some kind of shale. Some strange markings are barely visible, running around all the edges.", "endoftext": false }, { "action": "You sing the song", "response": "Which do you mean, the opera or the manuscript?", "endoftext": false }, { "action": "Manuscript", "response": "You try out the first few bars of the haunting, almost hypnotic theme... but towards the middle of the manuscript, the notes climb until they are completely out of your range. The professor must have a great deal of faith in you, or must be completely ignorant of the physiological characteristics of the human voice, if he expects you to be able to sing this all the way through.\n\n\"Excellent try, Miss Sweet,\" says the professor, a bit too hastily.", "endoftext": false }, { "action": "You look at the manuscript", "response": "The manuscript is labeled \"Stone Soup Folk Melody\" in blocky masculine lettering. There appear to be seven beats per measure, which is odd enough... but the score also shows a strange sequence of notes, ranging from a low C to a high E. Surely the professor knows this is out of your range. And that D! How does he expect anyone to sing it for eight full measures?\n\nThe professor is grinning like a schoolboy. What's the matter with him? Playing this on the piano is one thing -- but singing it? Doesn't he know this is impossible?\n\nThe professor reaches over and takes your hand. \"I can't begin to tell you how much your presence here means to me.\"", "endoftext": false }, { "action": "You read the manuscript", "response": "The manuscript is labeled \"Stone Soup Folk Melody\" in blocky masculine lettering. There appear to be seven beats per measure, which is odd enough... but the score also shows a strange sequence of notes, ranging from a low C to a high E. Surely the professor knows this is out of your range. And that D! How does he expect anyone to sing it for eight full measures?\n\nThe professor is grinning like a schoolboy. What's the matter with him? Playing this on the piano is one thing -- but singing it? Doesn't he know this is impossible?\n\n\"Now, if you don't mind, I believe I shall retire to my room for my customary nap. I've sent my man, Montgomery, out on an errand -- but he should be back shortly. He's been instructed to get you whatever you may need.\n\n\"It has been a great pleasure to meet you, Miss Sweet,\" says the professor. \"I have little choice but to trust you perfectly with the artifact, Miss Sweet, since you're the only one who can make use of it. But would you please give me the copybook? I wouldn't want it to fall into the wrong hands.\"", "endoftext": false }, { "action": "Turn manuscript", "response": "Nothing obvious happens.\n\nThe professor waits patiently for the copybook.", "endoftext": false }, { "action": "You put the stone on the piano", "response": "You need to be holding the manuscript before you can put it on top of something else.\n\nThe professor, looks somewhat puzzled.", "endoftext": false }, { "action": "You give the copybook to Professor", "response": "The professor accepts it gratefully. \"I'll put this in a safe place,\" he says.\n\n\"Now if you'll excuse me, Miss Sweet,\" he says.\n\nHe strolls out of the room, humming something to himself -- something very strange, and very old.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\nsome newspaper clippings\nan artifact\na loose flyer\na coin\na small sign\na purse (which is closed)", "endoftext": false }, { "action": "You examine the coin", "response": "A monetary unit, in the form of a small metallic disc.", "endoftext": false }, { "action": "You examine the clippings", "response": "Some of the headlines read:\n\"Student Almost Sings Chords, Fibonacci Claims\" ...\"Fibonacci's Star Pupil Intrigues London\"", "endoftext": false }, { "action": "Open purse", "response": "You open the purse, revealing a programme and a handkerchief.", "endoftext": false }, { "action": "You flip the coin", "response": "Only something animate can respond to that action.", "endoftext": false }, { "action": "You sing humming", "response": "For some reason, that got mixed up in your head. (Try a synonym, or a different strategy.)", "endoftext": false }, { "action": "You look at the programme", "response": "It's the programme from Les Contes d'Hoffmann. A keepsake from your Paris debut.", "endoftext": false }, { "action": "You examine the handkerchief", "response": "It's just one of your handkerchiefs.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle D.", "endoftext": false }, { "action": "You warm up", "response": "(warming up)\nYou sing middle E.", "endoftext": false }, { "action": "You look at the artifact", "response": "Something like a slender brick. Its surface is pitted and flaky, like some kind of shale. Some strange markings are barely visible, running around all the edges.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle F.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle G.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing high A.", "endoftext": false }, { "action": "You examine the stone soup", "response": "The manuscript is labeled \"Stone Soup Folk Melody\" in blocky masculine lettering. There appear to be seven beats per measure, which is odd enough... but the score also shows a strange sequence of notes, ranging from a low C to a high E. Surely the professor knows this is out of your range. And that D! How does he expect anyone to sing it for eight full measures?", "endoftext": false }, { "action": "You sing low C", "response": "(warming up)\nYou sing high B.\n\nYou sing the note.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing high C.", "endoftext": false }, { "action": "Sing", "response": "You've warmed up about as high as you can go.", "endoftext": false }, { "action": "Sing markings", "response": "You manage to pick out a short musical passage inscribed on the artifact, including one featuring a musical tension between low, repetitive clusters and longer, higher notes. But almost as soon as you grasp the sense of the notes, you lose it, trailing off uncertainly.", "endoftext": false }, { "action": "You sing the stone soup", "response": "You try out the first few bars of the haunting, almost hypnotic theme... but towards the middle of the manuscript, the notes climb until they are completely out of your range. The professor must have a great deal of faith in you, or must be completely ignorant of the physiological characteristics of the human voice, if he expects you to be able to sing this all the way through.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Front Parlor (on the chair)\nThe walls are heavy with green and maroon hangings. Some photographs are arranged on the wall, above an old upright piano. The foyer is visible to the east.\n\nOn the upright piano are an artifact and a manuscript.", "endoftext": false }, { "action": "You take all", "response": "artifact: You take the artifact in your hands. It feels like some kind of stone, although it is oddly warm.\nmanuscript: You take the manuscript.\nprogramme: Taken.\nhandkerchief: Taken.", "endoftext": true }, { "action": "Look around", "response": "Front Parlor (on the chair)\nThe walls are heavy with green and maroon hangings. Some photographs are arranged on the wall, above an old upright piano. The foyer is visible to the east.", "endoftext": false }, { "action": "East", "response": "A tiny space; really just the beginning of a hallway leading north. The Parlor is back to the west, and the professor's study is east. The front yard is to the south.", "endoftext": false }, { "action": "Go east", "response": "Slightly musty, a bit too tweedy, and very fussily organised. The foyer is back to the west.\n\nA floor-to-ceiling display cabinet fills one wall. Inside you can make out a pygmy statuette, an emerald the size of a plover's egg, an elf figurine and a remarkable porcelain art object.\n\nYou can also see a letter opener here.", "endoftext": false }, { "action": "You look at the statuette", "response": "A menacing, almost cartoon-like statuette of a pygmy spirit with a snake around its neck.", "endoftext": false }, { "action": "You eat the emerald", "response": "(first taking the emerald the size of a plover's egg)\n(first opening the display cabinet)\nIt seems to be locked.", "endoftext": false }, { "action": "You examine elf", "response": "A tag, written in a blocky masculine hand, reads: \"My father reluctantly accepted this figurine from his aunt, who married into the Ickwiddy family. Rather ignobly executed from degraded materials, it represents an elf absorbed in woodland frolics.\"", "endoftext": false }, { "action": "You examine letter opener", "response": "An ivory-handled letter opener.", "endoftext": false }, { "action": "You examine the porcelain", "response": "A colorful sculpture. Beneath a sparkling rainbow, a fluffy, white bunny rabbit peeps sleepily from behind a daffodil, and cocks its head quizzically at a pair of rosy-cheeked cherubim, who bear between them a sunbeam, in which is nestled a droopy-eared puppy wearing around its neck a large, heart-shaped medallion, on which, within a border of butterflies, is a crayon drawing of the Earth, around the circumference of which is a ring of shining happy people holding hands.", "endoftext": false }, { "action": "You pick the lock", "response": "That's fixed in place.", "endoftext": false }, { "action": "You get the opener", "response": "You already have that.", "endoftext": true }, { "action": "You look around", "response": "Slightly musty, a bit too tweedy, and very fussily organised. The foyer is back to the west.\n\nA floor-to-ceiling display cabinet fills one wall. Inside you can make out a pygmy statuette, an emerald the size of a plover's egg, a sordid elf of Great-Aunt Ickwiddy and a remarkable porcelain art object.", "endoftext": false }, { "action": "Sing", "response": "You've warmed up about as high as you can go.", "endoftext": false }, { "action": "Go north", "response": "The front hall stretches south towards the foyer. The dining room is west, a plain door is east, and a flight of stairs curls around to the northeast.", "endoftext": false }, { "action": "You go to the west", "response": "A pleasant dining room, done up in the latest Edwardian style, with a few Colonial touches here and there. A doorway leads east to the front hall.", "endoftext": false }, { "action": "You go to the east", "response": "The door to the cellar is locked.", "endoftext": false }, { "action": "You go to the northeast", "response": "Sneedlewood warned you that this part of the house is in no shape to receive visitors. But so far, it looks respectable enough.\n\nThe main stairway leads down. A passageway leads east, and a bedroom is west.", "endoftext": false }, { "action": "Go west", "response": "You can hear the professor snoring in his bedroom. You really ought to give him some privacy.", "endoftext": false }, { "action": "You go to the east", "response": "The eastern passageway leads to an ascending spiral staircase.\n\nThis is your basic wretched garret, at the top of flight of suitably rusty spiral stairs, and featuring the typical creaky wooden floor, exposed rafters, dusty cobwebs, etc.\n\nYou can see a roof hatch here.\n\nThere appears to be no madwoman here. (Unless of course... well, never mind.)", "endoftext": false }, { "action": "You look at the hatch", "response": "It's a square hatch, set flush into the roofline.", "endoftext": true }, { "action": "Go downwards", "response": "You can't go that way.\n\nThe main stairway leads down. A passageway leads east, and a bedroom is west.", "endoftext": false }, { "action": "You go to the west", "response": "The front hall stretches south towards the foyer. The dining room is west, a plain door is east, and a flight of stairs curls around to the northeast.\n\nA tiny space; really just the beginning of a hallway leading north. The Parlor is back to the west, and the professor's study is east. The front yard is to the south.\n\nThe walls are heavy with green and maroon hangings. Some photographs are arranged on the wall, above an old upright piano. The foyer is visible to the east.", "endoftext": false }, { "action": "You examine the photos", "response": "One photograph shows a shambles of masonry which might once have been a burial pyramid. In the foreground are two men -- one man is Professor Sneedlewood, as he might have appeared thirty years ago. The other is apparently a colleague, but his face is entirely in shadow.\n\nThe rest of the photographs show different scenes from what appears to be the same archeological site.", "endoftext": false }, { "action": "You drink the tea", "response": "A spot of tea might be refreshing under ordinary circumstances -- but today seems less and less ordinary every minute.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na letter opener\na handkerchief\na programme\na manuscript\nan artifact\nsome newspaper clippings\na loose flyer\na coin\na small sign\na purse (which is open but empty)", "endoftext": false }, { "action": "You read markings", "response": "Those can't contain things.\n\nIf the professor is right, and the strange patterns on the artifact have something to do with music, then they aren't like any kind of musical notation you've seen before.", "endoftext": false }, { "action": "You read the clippings", "response": "Some of the headlines read:\n\"Sweet's Amazing Voice Stuns Paris with Olympia's Aria\" ...\"Understudy will Sing Olympia in 'Les Contes' -- Sweet 'Indisposed'\"", "endoftext": false }, { "action": "You read the clippings", "response": "Some of the headlines read:\n\"Lilly McCoy is 'Sweet Enough' for Olympia, Say Critics\" ...\"Opera Debutante Sweet Found Babbling in Subway\"", "endoftext": false }, { "action": "Keep going", "response": "Some of the headlines read: \"McCoy Leads Milan in Ovation for Stricken Sweet\" ...\"Rehearsal Breakdown Derails Sweet's Comeback; McCoy Recalled from Moscow\"", "endoftext": false }, { "action": "You read clippings", "response": "Some of the headlines read:\n\"Student Almost Sings Chords, Fibonacci Claims\" ...\"Fibonacci's Star Pupil Intrigues London\"", "endoftext": false }, { "action": "You sing manuscript", "response": "You try out the first few bars of the haunting, almost hypnotic", "endoftext": false }, { "action": "You sing low low low low G", "response": "theme... but towards the middle of the manuscript, the notes climb until they are completely out of your range. The professor must have a great deal of faith in you, or must be completely ignorant of the physiological characteristics of the human voice, if he expects you to be able to sing this all the way through.\n\nFor some reason, that got mixed up in your head. (Try a synonym, or a different strategy.)", "endoftext": false }, { "action": "Go south", "response": "A tiny space; really just the beginning of a hallway leading north. The Parlor is back to the west, and the professor's study is east. The front yard is to the south.\n\nThis rural setting is certainly peaceful, but this far from the big city crowds, you can't help feeling a little isolated at the same time. A garden path leads east. A wooded hill rises to the south. The professor's front door is to the north.", "endoftext": false }, { "action": "You go east", "response": "This garden path leads from the front of the house to the west, towards the guest cottage to the east. It also forks northeast into a side yard.\n\nDry leaves and twigs rustle under your feet.", "endoftext": false }, { "action": "Go east", "response": "Thick woods surround this small forest clearing. Down the path leading west, you can glimpse part of the main house. A yard is to the north.\n\nA rustic cottage lies on the eastern edge of the clearing. The simple wooden door is closed.", "endoftext": false }, { "action": "You open door", "response": "You open the door to the cottage.", "endoftext": false }, { "action": "You go east", "response": "This is a small alcove. A small salon is north, and the exit is back west.\n\nA simple tin pot hangs on the wall, below an iron pump.", "endoftext": false }, { "action": "You look at the pot", "response": "The tin pot has a smooth wooden handle.", "endoftext": false }, { "action": "Pump water", "response": "You pump vigorously a few times. Water gushes from the spout.\n\nThe water trickles away and disappears.", "endoftext": false }, { "action": "You fill the pot from the pump", "response": "You pump vigorously a few times. Water gushes from the spout.", "endoftext": false }, { "action": "Oops spout", "response": "You fill the tin pot.\n\nSorry, that can't be corrected.", "endoftext": false }, { "action": "You put the brick in the pot", "response": "You put the artifact into the tin pot.", "endoftext": false }, { "action": "You go north", "response": "The Parlor has been converted into a cozy-looking studio, with a nice little wood stove. The only exit is back south.\n\nYou can see a small white trunk here.", "endoftext": false }, { "action": "You look at the stove", "response": "It's a typical barrel-shaped cast-iron stove, with a pipe extending up through the ceiling, and a heavy firebox below.", "endoftext": false }, { "action": "Light stove", "response": "This dangerous act would achieve little.", "endoftext": false }, { "action": "You look at the firebox", "response": "It's just the compartment where fuel is supposed to go.\nYou can't see inside, since the firebox is closed.", "endoftext": false }, { "action": "You open the firebox", "response": "You open the firebox, revealing some dark coals.", "endoftext": false }, { "action": "You examine the pot", "response": "The tin pot has a smooth wooden handle.\n\nIn the tin pot are an artifact and some water.", "endoftext": false }, { "action": "You look at coals", "response": "The coals are dark.", "endoftext": false }, { "action": "You put clippings on the coals", "response": "A flash of flame and rush of sparks quickly consume the newspaper clippings.", "endoftext": false }, { "action": "Go south", "response": "This is a small alcove. A small salon is north, and the exit is back west.\n\nYou can see a pump here.", "endoftext": false }, { "action": "Go west", "response": "Thick woods surround this small forest clearing. Down the path leading west, you can glimpse part of the main house. A yard is to the north. To the south, a gap in the bushes leads into a thicket.\n\nThe cottage door lies open to the east.", "endoftext": false }, { "action": "You go west", "response": "This garden path leads from the front of the house to the west, towards the guest cottage to the east. It also forks northeast into a side yard.\n\nDry leaves and twigs rustle under your feet.\n\nAn unseen songbird chirps melodiously.", "endoftext": false }, { "action": "You get the twigs", "response": "You already have those.", "endoftext": false }, { "action": "Go north", "response": "This is a grassy stretch just east of the vine-covered house. A clearing lies south, a garden path leads southwest, and another path leads northwest, behind the house.\n\nA birdbath stands in the middle of the yard.\n\nTo the west is a narrow door, nearly hidden by a rose trellis.", "endoftext": false }, { "action": "You examine the birdbath", "response": "The birdbath is a statue of a woman holding a shallow brass basin.\n\nAn unseen songbird chirps melodiously.", "endoftext": false }, { "action": "You look at the trellis", "response": "The trellis is firmly attached to the wall, and climbs upwards towards the roof.", "endoftext": false }, { "action": "You look at the bird", "response": "(the melodious songbirds)\nYou can't really get a good look at any of the melodious songbirds.", "endoftext": false }, { "action": "You climb the trellis", "response": "Climbing around the garden like a schoolgirl is hardly the way to retain the professor's respect for you.", "endoftext": false }, { "action": "Sing", "response": "Inspired by the voices of birds in the treetops, you extemporise a little tune to amuse yourself. The birds sing along cheerfully.\n\nAn unseen songbird chirps melodiously.", "endoftext": false }, { "action": "You open the door", "response": "It seems to be locked.", "endoftext": false }, { "action": "You look at the door", "response": "The door, fronted by a few modest flagstones, would seem to lead to the professor's study. The old iron lock is a prominent feature.", "endoftext": false }, { "action": "You go northwest", "response": "You are standing behind the house, in the shade of a lovely tree. A path leads southeast past the back porch, back towards the side yard.\n\nOn the back porch is a rubbish bin (which is closed).\n\nYou can see a stack of firewood (on which is a cat) here.\n\nThe cat licks itself languidly.", "endoftext": false }, { "action": "You get the cat", "response": "As you approach the firewood, the cat hisses at you viciously. It's clearly not interested in giving up its perch this easily.\n\nThe cat licks itself languidly.", "endoftext": false }, { "action": "You look at the cat", "response": "Big and orange. It seems to keep one predatory eye open at all times, scanning the yard.\n\nThe cat yawns and stretches, scanning the yard with sleepy green eyes.", "endoftext": false }, { "action": "You open bin", "response": "You open the rubbish bin.\n\nThe cat shifts position on top of the log pile.", "endoftext": false }, { "action": "You look in the bin", "response": "The rubbish bin is empty.\n\nNearby, a bird sings. The cat sits up and looks around eagerly. Seeing only you, it yawns disdainfully, and flops back onto the logs.", "endoftext": false }, { "action": "Sing", "response": "But the professor has prepared the cozy little salon for you. The least you can do for the good professor is to keep his artifact safe there, while you experiment with it.\n\nThe cat yawns and stretches, scanning the yard with sleepy green eyes.", "endoftext": false }, { "action": "Whistle", "response": "You chime in with a few wordless bars of music.\n\nThe cat licks itself languidly.", "endoftext": false }, { "action": "You sing manuscript", "response": "You try out the first few bars of the haunting, almost hypnotic theme... but towards the middle of the manuscript, the notes climb until they are completely out of your range. The professor must have a great deal of faith in you, or must be completely ignorant of the physiological characteristics of the human voice, if he expects you to be able to sing this all the way through.\n\nThe cat shifts position on top of the log pile.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nsome leaves and twigs\na tin pot\nan artifact\nsome water\na letter opener\na handkerchief\na programme\na manuscript\nsome newspaper clippings\na loose flyer\na coin\na small sign\na purse (which is open but empty)\n\nThe cat shifts position on top of the log pile.", "endoftext": true }, { "action": "Describe the surroundings", "response": "You are standing behind the house, in the shade of a lovely tree. A path leads southeast past the back porch, back towards the side yard.\n\nOn the back porch is a rubbish bin (which is empty).\n\nYou can see a stack of firewood (on which is a cat) here.\n\nThe cat yawns and stretches, scanning the yard with sleepy green eyes.", "endoftext": false }, { "action": "Search bin", "response": "The rubbish bin is empty.\n\nThe cat shifts position on top of the log pile.", "endoftext": false }, { "action": "You examine the tree", "response": "It's close enough to the house that the lower branches brush the upper storey windows.\n\nNearby, a bird sings. The cat sits up and looks around eagerly. Seeing only you, it yawns disdainfully, and flops back onto the logs.", "endoftext": false }, { "action": "Go southeast", "response": "This is a grassy stretch just east of the vine-covered house. A clearing lies south, a garden path leads southwest, and another path leads northwest, behind the house.\n\nA birdbath stands in the middle of the yard.\n\nTo the west is a narrow door, nearly hidden by a rose trellis.", "endoftext": false }, { "action": "Sing", "response": "Inspired by the voices of birds in the treetops, you extemporise a little tune to amuse yourself. The birds sing along cheerfully.", "endoftext": false }, { "action": "You fill the birdbath", "response": "You fill the birdbath with water from the tin pot.\n\nA little bird flutters down from the treetops, settles briefly on the edge of the basin, and flits away again, chirping happily.", "endoftext": false }, { "action": "Sing", "response": "Inspired by the voices of birds in the treetops, you extemporise a little tune to amuse yourself. The birds sing along cheerfully.\n\nA pygmy nutfinch flutters down from the treetops, and lands on the edge of the birdbath.", "endoftext": false }, { "action": "Sing", "response": "Inspired by the voices of birds in the treetops, you extemporise a little tune to amuse yourself. The birds sing along cheerfully. The pudgy little nutfinch listens, utterly fascinated by your performance. It flutters out of the basin and lands at your feet, where it watches you with interest.", "endoftext": false }, { "action": "Sing", "response": "Inspired by the voices of birds in the treetops, you extemporise a little tune to amuse yourself. The birds sing along cheerfully. The pudgy little nutfinch listens, utterly fascinated by your performance.", "endoftext": false }, { "action": "You examine the nutfinch", "response": "The nutfinch is small, but round and plump-looking.\n\nThe nutfinch keeps one eye on you, but ruffles its wings restlessly.", "endoftext": false }, { "action": "You get the nutfinch", "response": "Trying to grab the pudgy little nutfinch would not be particularly helpful at present.\n\nThe nutfinch, losing interest in you, flutters back into the birdbath.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nsome leaves and twigs\na tin pot\nan artifact\na letter opener\na handkerchief\na programme\na manuscript\nsome newspaper clippings\na loose flyer\na coin\na small sign\na purse (which is open but empty)", "endoftext": false }, { "action": "You go to the northwest", "response": "You are standing behind the house, in the shade of a lovely tree. A path leads southeast past the back porch, back towards the side yard.\n\nOn the back porch is a rubbish bin (which is empty).\n\nYou can see a stack of firewood (on which is a cat) here.\n\nThe cat licks itself languidly.\n\nThe nutfinch follows you, hopping along in your tracks.", "endoftext": false }, { "action": "Sing", "response": "The pudgy little nutfinch listens, utterly fascinated by your performance.\n\nThe cat notices the nutfinch with hungry eyes. In a flash, the cat leaps from its perch and charges into the yard. The bird flies up into the treetops, out of harm's way.\n\nThe cat skulks around in the bushes for a while, and then disappears.", "endoftext": false }, { "action": "You get the firewood", "response": "Taken.", "endoftext": false }, { "action": "You go to the east", "response": "This is a small alcove. A small salon is north, and the exit is back west.\n\nYou can see a pump here.\n\nThe orange tabby cat follows you in.\n\nHe sits down inside the doorway for a moment, but soon disappears into a corner.", "endoftext": false }, { "action": "You go to the north", "response": "The Parlor has been converted into a cozy-looking studio, with a nice little wood stove. The only exit is back south.\n\nThe firebox of the iron stove is open.\n\nYou can also see a small white trunk here.", "endoftext": false }, { "action": "You put the leaves in the firebox", "response": "You throw the armload of kindling inside the firebox. Crackling tongues of flame engulf it almost immediately. Soon, the armload of firewood catches fire as well.", "endoftext": false }, { "action": "You put the pot on stove", "response": "You put the tin pot on top of the stove.", "endoftext": false }, { "action": "You fill the pot", "response": "You pump vigorously a few times. Water gushes from the spout.\nYou fill the tin pot.", "endoftext": false }, { "action": "You go north", "response": "The Parlor has been converted into a cozy-looking studio, with a nice little wood stove. The only exit is back south.\n\nThe firebox of the iron stove is open.\n\nYou can also see a small white trunk here.\n\nThe fire crackles and sputters, as the fuel settles down amidst a growing mound of ashes.", "endoftext": false }, { "action": "You put the pot on stove", "response": "You put the tin pot on top of the stove.\n\nThe fire crackles and sputters, as the fuel settles down amidst a growing mound of ashes.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nThe fire crackles and sputters, as the fuel settles down amidst a growing mound of ashes.", "endoftext": false }, { "action": "You look at the pot", "response": "The tin pot has a smooth wooden handle.\n\nIn the tin pot are some water and an artifact.\n\nThe fire crackles and sputters, as the fuel settles down amidst a growing mound of ashes.", "endoftext": false }, { "action": "You look at the water", "response": "It's just water.\n\nThe water is currently in the tin pot.", "endoftext": false }, { "action": "You close the firebox", "response": "You close the firebox.", "endoftext": false }, { "action": "You look at the stove", "response": "It's a typical barrel-shaped cast-iron stove, with a pipe extending up through the ceiling, and a heavy firebox below.\nOn the stove is a tin pot.", "endoftext": false }, { "action": "You feel the stove", "response": "It's much too hot to touch.", "endoftext": false }, { "action": "You feel the pot", "response": "You feel nothing unexpected.\n\nThe water in the tin pot is steaming energetically now.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle C.\n\nThe water in the tin pot starts to boil, and the steam carries a musty scent, which mildly irritates your throat.\n\nYou absently clear your throat.\n\nThat's odd. At the sound of your voice a strange kind of soft, muffled hum seems to rise from inside the pot -- along with some bubbles -- and then fade away.\n\n(warming up)\nYou sing middle C. The artifact, coated with a thick layer of sludge, pops and hisses strangely.\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle D. The artifact, coated with a thick layer of sludge, pops and hisses strangely.\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "You sing high C", "response": "You sing the note.\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "You sing manuscript", "response": "You try out the first few bars of the haunting, almost hypnotic theme... but towards the middle of the manuscript, the notes climb until they are completely out of your range. The professor must have a great deal of faith in you, or must be completely ignorant of the physiological characteristics of the human voice, if he expects you to be able to sing this all the way through.\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "Sing markings", "response": "Hmm. You can't seem to see the markings right now. Better check the artifact more closely.\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "You get the artifact", "response": "(first reaching into the water)\nOuch! The water is too hot!\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "You examine artifact", "response": "The artifact is caked with some kind of crusty brown sludge.\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "Clean artifact", "response": "But the artifact is still in the hot water.\n\nThe water in the tin pot is boiling vigorously.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The Parlor has been converted into a cozy-looking studio, with a nice little wood stove. The only exit is back south.\n\nOn the stove is a tin pot (in which are some little brown flecks, some water and an artifact).\n\nYou can see a small white trunk here.\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "Smell water", "response": "The steaming water smells like chalk, or clay, or maybe just dust.\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "You drink it", "response": "It's much too hot!\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "You examine the manuscript", "response": "The manuscript is labeled \"Stone Soup Folk Melody\" in blocky masculine lettering. There appear to be seven beats per measure, which is odd enough... but the score also shows a strange sequence of notes, ranging from a low C to a high E. Surely the professor knows this is out of your range. And that D! How does he expect anyone to sing it for eight full measures?\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "Keep going", "response": "(warming up)\nYou sing middle D. The artifact, coated with a thick layer of sludge, pops and hisses strangely.\n\nThe water in the tin pot is boiling vigorously.\n(warming up)\nYou sing middle D. The artifact, coated with a thick layer of sludge, pops and hisses strangely.\n\nThe water in the tin pot is boiling vigorously.\n(warming up)\nYou sing middle D. The artifact, coated with a thick layer of sludge, pops and hisses strangely.\n\nThe water in the tin pot is boiling vigorously.\n(warming up)\nYou sing middle D. The artifact, coated with a thick layer of sludge, pops and hisses strangely.\n\nThe water in the tin pot is boiling vigorously.\n(warming up)\nYou sing middle D. The artifact, coated with a thick layer of sludge, pops and hisses strangely.\n\nThe water in the tin pot is boiling vigorously.\n(warming up)\nYou sing middle D. The artifact, coated with a thick layer of sludge, pops and hisses strangely.\n\nThe water in the tin pot is boiling vigorously.\n(warming up)\nYou sing middle D. The artifact, coated with a thick layer of sludge, pops and hisses strangely.\n\nThe water in the tin pot is boiling vigorously.\n(warming up)\nYou sing middle D. The artifact, coated with a thick layer of sludge, pops and hisses strangely.\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "You take the artifact", "response": "(first reaching into the water)\nOuch! The water is too hot!\n\nThe water in the tin pot is boiling vigorously.", "endoftext": false }, { "action": "You take the artifact", "response": "(first reaching into the water)\nOuch! The water is too hot!", "endoftext": false }, { "action": "Empty pot", "response": "little brown flecks: Dropped.\nwater:\nThe water trickles away and disappears.\nartifact: Dropped.", "endoftext": true }, { "action": "You examine artifact", "response": "The artifact is caked with some kind of crusty brown sludge.", "endoftext": false }, { "action": "You clean it", "response": "You manage to scrape off some of the crusty sludge, but the process will probably go much faster if you had some fresh water.", "endoftext": false }, { "action": "You take the artifact", "response": "Taken.", "endoftext": true }, { "action": "You look around", "response": "The Parlor has been converted into a cozy-looking studio, with a nice little wood stove. The only exit is back south.\n\nYou can see a small white trunk here.", "endoftext": false }, { "action": "You clean it", "response": "Using up all your fresh water, you manage to wash away the muddy sludge, revealing a solid, crystal clear brick.", "endoftext": false }, { "action": "You look at the brick", "response": "A rectangular brick of a glass-like substance, with slightly beveled edges. The markings, barely visible before, now stand out as raised symbols. The crystal is perfectly clear.\n\nThe artifact is currently in the tin pot.", "endoftext": false }, { "action": "Sing", "response": "But the professor has prepared the cozy little salon for you. The least you can do for the good professor is to keep his artifact safe there, while you experiment with it.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle C. The artifact resonates musically, amplifying your note and making it linger in the air.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle D. The artifact resonates musically, amplifying your note and making it linger in the air.\n\nSomething flashes blue out of the corner of your eye. What was that?", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle E. The artifact resonates musically, amplifying your note and making it linger in the air.\n\nThere it is again -- but this time it's a green flash. It seems to have come from the artifact.", "endoftext": false }, { "action": "You examine artifact", "response": "A rectangular brick of a glass-like substance, with slightly beveled edges. The markings, barely visible before, now stand out as raised symbols. The crystal has a green tint.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle F. The artifact resonates musically, amplifying your note and making it linger in the air.\n\nA yellow glow from the crystal catches your eye. Yes, the crystal seems to be radiating a soft yellow light. It fades quickly, but the crystal definitely has a yellow tint now.\n\nYou feel a little light-headed.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle G. The artifact resonates musically, amplifying your note and making it linger in the air.\n\nAs the note builds in volume, the crystal glows a bright orange.\n\nThat went pretty well. You're feeling a little dizzy, but confident nonetheless.\n\nThe crystal is still glowing orange, but it is fading.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing high A. The artifact resonates musically, amplifying your note and making it linger in the air.\n\nAs the note rises in volume and swells to fill the room, you find yourself singing the most beautiful, the purest, the most amazing high E you have ever sung in your life!", "endoftext": false }, { "action": "Sing", "response": "The crystal flares, flooding the room with a brilliant red light, as a chord -- an amazing, impossible chord -- emerges from your throat, washes over your body, enfolds your heart, and touches your soul. Your breath becomes alive, and you feel yourself melting into a harmony that caresses the whole universe...\nThe room spins, and everything goes dark...\n\nChapter 3: A Miscued Rescue or Two\n\nAh... nothing like a leisurely walk in the woods, following a morning of rigorous drilling in such automotive daredevil tricks as starting on an incline and backing into a parking space.\n\n\"You only choked up the engine twice this time, Mr Sterling,\" Aloysius is saying. \"That's a great improvement.\"", "endoftext": false }, { "action": "About yourself", "response": "As luck [and plot contrivance] would have it, your stroll through the woods brings you to a...\n\nThis wooded rise overlooks the front yard of Sneedlewood's estate, which is visible to the north. A faint path leads southwest.\n\nYou can see Aloysius here.\n\nPeering through the thicket of trees, you can someone approaching the front door to Sneedlewood's residence. It is the same short stranger who bumped into a child in town this morning.", "endoftext": false }, { "action": "About yourself", "response": "You're Troy Sterling, daredevil adventurer. Or you will be, as soon as you master all this technical stuff and get on with the daredeviling part.\n\nThe short stranger rings the doorbell. He looks around anxiously, and then peers in a window.\n\n\"Why that... that looks like...\" mutters Aloysius.\n\nThe man reaches up towards his face and... eww! He seems to have pulled a glass eye out of its socket.\n\n\"That's Salomonder!\" says Aloysius. \"What the devil would the professor want with a worm like him?\"\n\nAfter a few moments, Professor Sneedlewood appears in the doorway, yawning. Salomonder speaks with him inaudibly, casually replacing the eye in its socket.", "endoftext": false }, { "action": "You look at Salomonder", "response": "You can't make out many details from way up here.\n\nSneedlewood peers around nervously, lets Salomonder inside, and shuts the door.", "endoftext": false }, { "action": "You ask Aloysius about Salomonder", "response": "\"I knew him when I was boy,\" says Alyosius. \"Tough little kid, from the wrong side of town, you might say -- same as me. But he was good with his hands, so we used to build go-carts together.\n\n\"One day, we were racing. He tried to pass me, but wrecked. Lost an eye.\"\n\nWhat was that carried by the wind? A scream, from somewhere off to the east, sounding not unlike a woman in distress!\n\n\"I don't like the looks of this, Mr. Sterling. I doubt Salomonder came alone.\"\n\nAloysius frowns thoughtfully. \"This is probably the part where the faithful sidekick gets captured and beaten up, thereby motivating you to delve deeper into the mystery. Maybe we should just skip that and start investigating now. You circle around to the east. I'll see what Salomonder's up to.\"", "endoftext": false }, { "action": "You go east", "response": "\"Good. It's probably a lot more heroic in that direction, anyway,\" says Aloysius.\n\"You don't need that, Mr. Sterling,\" says Aloysius, taking the detached wheel from you.\n...\nForest Path\nA faint forest path leads west towards a wooded rise and east into a thicket. A paved stone path leads north.", "endoftext": false }, { "action": "You go north", "response": "This garden path leads from the front of the house to the west, towards the guest cottage to the east. It also forks northeast into a side yard.", "endoftext": false }, { "action": "Go east", "response": "Thick woods surround this small forest clearing. Down the path leading west, you can glimpse part of the main house. A yard is to the north. To the south, a gap in the bushes leads into a thicket.\n\nSmoke pours from the roof of a rustic cottage on the eastern edge of the clearing. The simple wooden door is closed.\n\nFrom inside the cottage, you hear a high-pitched scream! Definitely feminine, and obviously in distress.\n\nA frantic scratching sound comes from the other side of the cottage door.", "endoftext": false }, { "action": "You open the door", "response": "When the door creaks open, an orange shape streaks out.\n\nIt pauses in the yard just long enough for you to identify it as an extremely agitated tabby cat; then it disappears into the bushes.", "endoftext": false }, { "action": "Go inside", "response": "This is a small alcove. A small salon is north, and the exit is back west.\n\nYou hear another scream -- a very long one. Just inside the north, where you can see an ominous red glow, you hear the soft thud of a body hitting the ground -- and then silence.", "endoftext": false }, { "action": "You go north", "response": "The escape route is back south.\n\nMiss Sweet is here, unconscious.\n\nYou're holding your breath!", "endoftext": false }, { "action": "You get miss sweet", "response": "You gather up Miss Sweet in your muscular, capable arms.", "endoftext": false }, { "action": "Go west", "response": "You can't go that way.\n\nMiss Sweet stirs in your arms.", "endoftext": false }, { "action": "Go south", "response": "This is a small alcove. A small salon is north, and the exit is back west.", "endoftext": false }, { "action": "Go west", "response": "Thick woods surround this small forest clearing. Down the path leading west, you can glimpse part of the main house. A yard is to the north. To the south, a gap in the bushes leads into a thicket.\n\nThe cottage door lies open to the east.\n\nHmm. Now that the thrill of the rescue is fading, you're beginning to feel a bit awkward carrying her around like this.", "endoftext": false }, { "action": "You drop sweet", "response": "You carefully put Miss Sweet down.", "endoftext": false }, { "action": "You wake sweet", "response": "Aware that the slightest shock to her womanly operatic constitution may cause her to launch into an interminable and painful death aria, you gently rouse her.\n\nMiss Sweet emerges from her swoon, and looks around crossly. \"Where am I? What are you doing?\" she demands.\n\nShe doesn't seem to realise the danger she was in.", "endoftext": false }, { "action": "Kiss sweet", "response": "Oho, you've done it now.\n\n\"Mr. Sterling, perhaps you'd better tell me what prompted you to this course of action,\" she says, attempting to compose herself.\n\nPerhaps you'd better tell her about the rescue.\n\nMiss Sweet composes herself for a moment, takes a deep breath, and unleashes a scream. Not any ordinary scream, mind you -- an operatic shriek of nerve-rattling, bone-chilling, eardrum-popping proportions.", "endoftext": false }, { "action": "You tell sweet about the rescue", "response": "Miss Sweet bursts out in laughter. \"How bold and daring of you to snatch me away from my fiery tomb! But I'm afraid that the only smoke I see is from the little fire I made in the stove!\"\n\n\"O! WOE IS ME!\" Miss Sweet shouts -- or, rather -- sings.", "endoftext": false }, { "action": "You tell sweet about the undying love", "response": "Miss Sweet is not about to be distracted.\n\nSuddenly, Miss Sweet stops. The color drains from her face, as she points behind you. When you turn around, you find yourself staring down the barrel of a revolver.\n\nSalomonder, holding the gun, regards you with a wry grin.", "endoftext": false }, { "action": "Kiss salomonder", "response": "\"Ah, the famous Mr. Sterling... In the audience for a change. This private little performance has been... cancelled.\"", "endoftext": false }, { "action": "You fight Salomonder", "response": "Salomonder raises the revolver. \"Tut tut, Mr. Sterling.\"\n\nSalomonder laughs darkly. \"Please raise your hands, Mr. Sterling.\"", "endoftext": false }, { "action": "You check what you're carrying", "response": "Salomonder raises the revolver. \"Tut tut, Mr. Sterling.\"\n\nSalomonder's mirthless smile becomes cold. \"I shall not ask you again, Mr. Sterling.\"", "endoftext": false }, { "action": "Sing", "response": "\"Oh, very well,\" he sighs, aiming the gun testily...", "endoftext": false }, { "action": "You look", "response": "This is a small alcove. A small salon is north, and the exit is back west.\n\nHmm. Now that the thrill of the rescue is fading, you're beginning to feel a bit awkward carrying her around like this.", "endoftext": false }, { "action": "You tell sweet about the fire", "response": "Miss Sweet bursts out in laughter. \"How bold and daring of you to snatch me away from my fiery tomb! But I'm afraid that the only smoke I see is from the little fire I made in the stove!\"", "endoftext": false }, { "action": "You tell sweet about the cat", "response": "Miss Sweet's eyebrow edges upwards. \"I really don't know what to say about that,\" she says.\n\n\"Rest assured,\" says Miss Sweet, pausing to choose her words carefully, \"my gratitude is duly proportionate to the value of the service you have rendered.\"", "endoftext": false }, { "action": "You tell sweet about the scream", "response": "\"But I was in no danger. I was merely warming up my voice!\" she says. \"And as for the smoke, have you examined the chimney?\"\n\n\"I will bid you good-day, Mr. Sterling,\" she says, turning to go. As she does so, she stumbles, and starts to fall.", "endoftext": false }, { "action": "You catch sweet", "response": "You manage to prevent her from losing her footing.\n\nHer cheeks redden. \"Please excuse me,\" she says, trying to regaining her balance.\n\nThere is an awkward moment of silence, as you both watch the lazy path a bumblebee makes along the edge of the woods.", "endoftext": false }, { "action": "Kiss sweet", "response": "Oho, you've done it now.\n\nMiss Sweet composes herself for a moment, takes a deep breath, and unleashes a scream. Not any ordinary scream, mind you -- an operatic shriek of nerve-rattling, bone-chilling, eardrum-popping proportions.\n\n\"If there had actually been a fire...\" Her voice trails off.\n\nThe bee briefly lands on the peaked riding cap you are wearing. Hastily, you rip it off and drop it. The insect buzzes more angrily still.", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.\n\n\"If there had actually been a fire...\" Her voice trails off.", "endoftext": false }, { "action": "You tell sweet about fire", "response": "\"Yes, Mr. Sterling, I'm fully aware of your heroic intentions.\"\n\nThe bee whirls furiously around your head, and then suddenly breaks off. Soon its angry whine fades to nothing.\n\n\"I suppose you really did believe I was in danger. Your actions, though ludicrously unnecessary, were nevertheless thoughtful.\"", "endoftext": false }, { "action": "Yes", "response": "That was a rhetorical question.\n\nShe sighs. \"Once again, I find myself in your debt.\"", "endoftext": false }, { "action": "Smirk", "response": "Miss Sweet hesitates slightly, but responds with a gracious nod.\n\nFrom high over your head, you hear an angry buzzing noise -- faint but growing louder. It can be nothing other than your winged tormentor, bent on inflicting great bodily harm!\n\nMiss Sweet goes east.", "endoftext": false }, { "action": "Go east", "response": "This is a small alcove. A small salon is north, and the exit is back west.\n\nYou can see Miss Sweet here.\n\nMiss Sweet goes north.", "endoftext": false }, { "action": "Go north", "response": "The escape route is back south.\n\nYou can see Miss Sweet here.", "endoftext": false }, { "action": "Sing", "response": "\"Oh, very well,\" she says, and sings a few scales.\n\n\"You've been very kind, Mr. Sterling, but I have some important business to attend to,\" says Miss Sweet.", "endoftext": false }, { "action": "You look at the stove", "response": "It's a typical barrel-shaped cast-iron stove, with a pipe extending up through the ceiling, and a heavy firebox below.\n\n\"Mr. Sterling, surely there are countless other delicate females out there, just waiting to be rescued by a big, capable hero like yourself!\"", "endoftext": false }, { "action": "No", "response": "That was a rhetorical question.\n\nMiss Sweet puts her hands on her hips. \"I should think that when a woman expresses a desire to be alone in her room, that The Gallant Troy Sterling would be gracious enough to oblige.\"", "endoftext": false }, { "action": "You go to the north", "response": "The escape route is back south.\n\nYou can see Miss Sweet here.\n\nMiss Sweet puts her hands on her hips. \"I should think that when a woman expresses a desire to be alone in her room, that The Gallant Troy Sterling would be gracious enough to oblige.\"", "endoftext": false }, { "action": "Go west", "response": "Thick woods surround this small forest clearing. Down the path leading west, you can glimpse part of the main house. A yard is to the north. To the south, a gap in the bushes leads into a thicket.\n\nThe cottage door lies open to the east.\n\nYou can also see a fuzzy yellow bumblebee and a handkerchief here.\n\nThe bee hovers about your face, buzzing angrily.", "endoftext": false }, { "action": "You examine the handkerchief", "response": "It's a delicate, lacy, monogrammed handkerchief -- \"M.S.\"\n\nThe bee hovers about your face, buzzing angrily.", "endoftext": false }, { "action": "You get it", "response": "Taken.\n\nThe bee hovers about your face, buzzing angrily.", "endoftext": false }, { "action": "You smell it", "response": "You smell nothing unexpected.\n\nThe bee whirls furiously around your head, and then suddenly breaks off. Soon its angry whine fades to nothing.", "endoftext": false }, { "action": "You kiss it", "response": "The object of your affection is, sadly, incapable of returning same.", "endoftext": false }, { "action": "Go north", "response": "This is a grassy stretch just east of the vine-covered house. A clearing lies south, a garden path leads southwest, and another path leads northwest, behind the house.\n\nA birdbath stands in the middle of the yard.\n\nTo the west is a narrow door, nearly hidden by a rose trellis.\n\nYou can also see some leaves and twigs here.", "endoftext": false }, { "action": "You get the leaves", "response": "Taken.", "endoftext": false }, { "action": "You climb the trellis", "response": "You manage to climb up the trellis, crushing only a few roses in the process...\n\nYou are on the roof of the lower storey. It slopes up to a brick wall, which forms part of the upper storey.\n\nNearby is a skylight.", "endoftext": false }, { "action": "You open the skylight", "response": "(the skylight)\nIt appears to be stuck. Perhaps if you got a hairpin from Miss Sweet, and used a mixture of saliva and earwax as a lubricant -- Bah! You have no time to waste on such trifles!!", "endoftext": false }, { "action": "You break the skylight", "response": "(the skylight)\nHeroically, you leap through the skylight feet first, intending to hit the floor and roll to absorb the impact. That plan doesn't work out very well, because you end up flat on your back, sprawled across broken furniture.\n\nAs you shake the stars out of your eyes, you find yourself staring down the barrel of a revolver.\n\nSalomonder, holding the gun, regards you with a wry grin.", "endoftext": true }, { "action": "You look through the skylight", "response": "(the skylight)\n\nIn the professor's study, you can see Aloysius.", "endoftext": false }, { "action": "You examine Aloysius", "response": "(peering through the glass)\nAloysius is bound and gagged on the floor. He looks around warily.", "endoftext": false }, { "action": "You wave at Aloysius", "response": "Not from this side of the glass!", "endoftext": false }, { "action": "You raise the hand", "response": "You wave, feeling foolish.", "endoftext": true }, { "action": "Look around", "response": "You are on the roof of the lower storey. It slopes up to a brick wall, which forms part of the upper storey.\n\nNearby is a skylight.\nI beg your pardon?", "endoftext": false }, { "action": "Up", "response": "Without a handhold or a foothold, you can hardly climb up the brick wall.", "endoftext": false }, { "action": "You look at the brick wall", "response": "It's just a solid vertical wall, except for a very small ventilation shutter at about waist level. Much too small to enter.", "endoftext": false }, { "action": "You open the shutter", "response": "You open the ventilation shutter.", "endoftext": false }, { "action": "Smell shutter", "response": "You are carrying:\nsome leaves and twigs\na handkerchief\nyour favourite peaked riding cap (being worn)\na scarf (being worn)\nsome gloves (being worn)\nsome goggles (being worn)\nan old bucket\na postcard\nan index card\n\nYou smell nothing unexpected.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You are on the roof of the lower storey. It slopes up to a brick wall, which forms part of the upper storey.\n\nNearby is a skylight.", "endoftext": false }, { "action": "Go inside", "response": "Heroically, you leap through the skylight feet first, intending to hit the floor and roll to absorb the impact. That plan doesn't work out very well, because you end up flat on your back, sprawled across broken furniture.\n\nAs you shake the stars out of your eyes, you find yourself staring down the barrel of a revolver.\n\nSalomonder, holding the gun, regards you with a wry grin.", "endoftext": false }, { "action": "You kick the revolver", "response": "Salomonder raises the revolver. \"Tut tut, Mr. Sterling.\"\n\nSalomonder's mirthless smile becomes cold. \"I shall not ask you again, Mr. Sterling.\"", "endoftext": false }, { "action": "You raise the hands", "response": "[Some adventurer you turned out to be.]", "endoftext": false }, { "action": "Duck", "response": "Salomonder smirks insolently. \"Excellent. And now,\" he says to himself, rubbing his hands, \"for the lovely Miss Sweet...\"...\n\nChapter 4: The Evil Eye\n\nThe vile little greasy man bows to you most obsequiously. \"Miss Sweet,\" he says. \"Now that the indubitable professor Sneedlewood and the redoubtable inventor Mr. Pratt have been joined in captivity by the very doubtable Mr. Sterling, I suggest that you and I have a little chat. Won't you come this way?\"", "endoftext": false }, { "action": "Shriek", "response": "...\nAlong with the other captives, you are bound and gagged on the floor.\n\nYou are in a musty corner of the cellar, almost bare of furnishings but for a simple wooden table. A high shelf blocks much of the light coming in through a single tiny window, which is partly open, but barred. The exit is east.\n\nOn the work table are a tin pot (which is empty), some leaves and twigs, some newspaper clippings, a letter opener, a manuscript, an old bucket (which is empty), a small sign, a postcard, a scarf, a peaked riding cap, some goggles, an index card, some gloves, a loose flyer, a handkerchief, a programme, a coin, a purse (which is empty) and an artifact.\n\nYou can see Salomonder, Prof. Sneedlewood, Mr. Sterling and Mr. Pratt here.\n\n\"Something about a cold, damp cellar makes me feel much better about holding captives,\" he says. \"When I'm in a well-stocked laboratory, or a comfortable drawing room, I tend to hesitate when my profession requires the occasional brutish act. But here...\" Salomonder glances around the dreary cellar, and breathes deeply. \"Here, I feel more at ease.\"\n\nAn orange tabby saunters into the room.\nI beg your pardon?", "endoftext": false }, { "action": "Scream", "response": "You strain against the ropes, but your efforts are futile.\n\nSalomonder rubs his hands together. \"Now, I must go about the business of having you killed.\"\n\nSalomonder picks up a jar from the shelf. \"Peach preserves,\" he says, inspecting it approvingly. \"My favourite.\"\n\nHe smiles down at you. \"My dear Miss Sweet,\" he says, with a wistful smile. \"You've already glimpsed the power of the artifact, but you've no inkling of its true power.\" He crouches down beside you. \"Aren't you curious? Wouldn't you like to know a little more about it?\"", "endoftext": false }, { "action": "Sing", "response": "The gag stifles your voice, all but for a muffled moan.\n\nThe cat sneezes at Salomonder.\n\n\"Come, Miss Sweet. This is no time to be coy. Do you want to help me... and yourself?\"", "endoftext": false }, { "action": "Nod", "response": "(nodding your head)\n\nSalomonder nods. \"Very good.\"\n\nHe removes your gag, with a fumbling attempt at gentleness. \"Now, Miss Sweet. Ask me about anything at all.\"\n\nThe cat sits and stares at Salomonder.", "endoftext": false }, { "action": "You ask Salomonder about Salomonder", "response": "The artifact seems to pull a strange sound out of your throat. In an otherworldly voice, you hear yourself saying: \"The squash -- the squash are ripe.\"\n\nYou hear yourself laugh. \"Behold, I come, with powers renewed and vital. Adore me!\"\n\nMr. Pratt and Mr. Sterling exchange bewildered glances, while the professor stares with wide-eyed horror.", "endoftext": false }, { "action": "Scream", "response": "You strain against the ropes, but your efforts are futile.\n\nSalomonder sighs moodily. He produces an envelope. \"This, Professor Sneedlewood, is a message from a dear old friend of yours -- Count Catastrophe.\"\n\nWhat little color is left in the professor's face drains away.\n\nSalomonder brandishes the ivory-handled letter opener, and slices open the envelope.\n\nThe cat nuzzles the professor affectionately.", "endoftext": false }, { "action": "Sing", "response": "As you begin to sing, the artifact pulses with fierce red energy. The artifact seems to pull a strange sound out of your throat. In an otherworldly voice, you hear yourself saying: \"The hour approaches.\"\n\nSalomonder reads from the letter: \"My dear Barnaby. I write to you from behind the scenes at the Central American antiquities exhibit, where I have prepared a little surprise for the dignitaries who will be gathering here shortly. As the prophecy foretells, the one who completes the ritual will consort eternally with absolute power. By the time you read this letter, Miss Sweet's lovely voice will have charged the artifact. The ritual will be completed, on schedule, at sunset tonight.\"\n\nThe professor interrupts. \"Salomonder, you fool! Can't you see that he's mad?\"\n\nSalomonder waves the professor off, irritated. He continues reading: \"Barnaby, I am not a bloodthirsty man. I shall spare your lives -- but only if you agree to my demands, chief among which being sole credit for the discoveries I am about to introduce to the world.\"\n\n\"Never!\" interrupts the professor. \"I'll not be a pawn in Catastrophe's mad game!\"\n\nThe cat sits and stares at Salomonder.", "endoftext": false }, { "action": "You eat the coin", "response": "(first taking the coin)\nYou strain against the ropes, but your efforts are futile.\n\nSalomonder continues: \"In the likely event that your pride will not allow you to submit to my demands, I shall have to rely upon Salomonder to eliminate you in whatever way he sees fit. I regret this course of action... but deep in your heart, I think we both know that, if you had the chance, you'd do the same thing to me.\"\n\n\"No!\" shouts the professor, a bit too quickly.\n\nSalomonder folds the letter. \"Tsk, tsk, Professor. Whatever his faults may be, you must admit that Count Catastrophe is an excellent judge of character.\"\n\nThe cat nuzzles the professor affectionately.\n\nSalomonder picks up the artifact, and strides out with it.", "endoftext": false }, { "action": "Sing", "response": "You project towards the open window.\n\nThrough it, you hear a distant musical echo.\nThe professor sulks, utterly dejected.\n\nThe cat scratches at a table leg.\n\nYou can hear Salomonder's footsteps creaking up the stairs. The jars on the shelf resonate musically.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing high B.\n\nThe cat sits pensively in a corner.", "endoftext": false }, { "action": "You listen to the jars", "response": "From time to time, the jars clink together, resounding with a fairly uniform C sharp pitch.\n\nThe cat crawls familiarly across the professor's lap.\n\nHeavy footsteps thump down the stairs. The jars on the shelf resonate musically.\n\nA man dressed for outdoor work enters. He carries a small keg of some kind.\n\nThe professor, obviously recognizing him, perks up and cries, \"Montgomery!\"\n\n\"I hate to break up this little reunion,\" says Salomonder, strutting back into the room, \"but Montgomery and I have work to do.\"", "endoftext": false }, { "action": "You sing high e", "response": "As you begin to sing, the artifact pulses with fierce red energy. The artifact seems to pull a strange sound out of your throat. In an otherworldly voice, you hear yourself saying: \"Hear the voice of the spider languishing on the rock.\"\n\nThe cat sneezes at Salomonder.\n\nAs Salomonder watches dispassionately, Montgomery uncorks his keg and lays down a line of black powder.\n\nSomething feathery flutters against the window.", "endoftext": false }, { "action": "You sing the c sharp", "response": "As you begin to sing, the artifact pulses with fierce red energy. The artifact seems to pull a strange sound out of your throat. In an otherworldly voice, you hear yourself saying: \"The plover -- the plover is dying, and the mushrooms are foul.\"\n\nThe cat crawls familiarly across the professor's lap.\n\nMoving deliberately but very stiffly, Montgomery pours a small mound of powder in the far corner, and leaves the keg on top of it.\n\nThe professor calls out to him again.\n\nMontgomery makes eye contact with the professor, staring uncomprehendingly.\n\nSalomonder laughs ruefully. \"No use trying, professor,\" he says, leaning against the table.", "endoftext": false }, { "action": "You sing high C", "response": "As you begin to sing, the artifact pulses with fierce red energy. The artifact seems to pull a strange sound out of your throat. In an otherworldly voice, you hear yourself saying: \"The gander's mate is untamed as it pursues the crimson riverflesh.\"\n\nThe cat sneezes at Salomonder.\n\n\"Thank you, Montgomery,\" says Salomonder. \"You may go.\"\n\nSalomonder watches him leave. \"The Count is so very thorough when he sets out to bend weak minds to do his will,\" he says, thoughtfully.\n\nSalomonder puts the gag back on the professor. \"I've heard quite enough from you,\" he says.\n\n\"What shall I do with you, my friends?\" asks Salomonder, pacing.", "endoftext": false }, { "action": "You sing the stone soup", "response": "As you begin to sing, the artifact pulses with fierce red energy. The artifact seems to pull a strange sound out of your throat. In an otherworldly voice, you hear yourself saying: \"The stars fill the sky with the shining purity of destruction.\"\n\nThe cat sits and stares at Salomonder.\n\nSalomonder sighs. \"There's never a good sawmill with a slow-moving conveyor belt around when you need one.\"\n\nBehind Salomonder's back, Mr. Sterling begins to contort his body, trying to twist out of the ropes.", "endoftext": false }, { "action": "You sing middle C.", "response": "As you begin to sing, the artifact pulses with fierce red energy. The artifact seems to pull a strange sound out of your throat. In an otherworldly voice, you hear yourself saying: \"The moon -- the moon drips with blood.\"\n\nThe cat sneezes at Salomonder.", "endoftext": false }, { "action": "You kick the jars", "response": "You have just enough slack in the ropes to manage a short jab with your foot. Unfortunately, you're tied too tightly to reach the peach preserves.\n\nThe cat nuzzles the professor affectionately.", "endoftext": false }, { "action": "You kick the cat", "response": "Salomonder reaches up casually towards his face. \"To keep track of everything going on down here, I would almost need...\" He whips his hand around behind his neck, and holds a small round object there...\"An eye on the back of my head!\"\n\nMr. Sterling freezes in dismay, one shoulder partially out of a coil of rope.", "endoftext": false }, { "action": "You examine the eye", "response": "The light glints menacingly off of Salomonder's glass eye.\n\nThe cat hops onto the shelf, causing the jars to clatter musically.\n\n\"Hi there!\" says Salomonder, in a strange little falsetto. \"I'm Mr. Salomonder's magic eyeball!\"\n\nSalomonder addresses his eye with exaggerated seriousness. \"What do you see back there, little fellow?\"\n\nSalomonder makes his eye jump up and down excitedly in the air. \"It's Troy Sterling, Mr. Salomonder! He was trying to untie himself while you weren't looking, Mr. Salomonder! Better tie him up again!\"\n\nSalomonder smiles. \"I've taught you well!\" he says, stroking his eye affectionately. \"Good eye!\"", "endoftext": true }, { "action": "You look around", "response": "You are in a musty corner of the cellar, almost bare of furnishings but for a simple wooden table. A high shelf blocks much of the light coming in through a single tiny window, which is partly open, but barred. The exit is east.\n\nOn the shelf is a cat.\n\nOn the work table are a letter opener, a tin pot (which is empty), some leaves and twigs, some newspaper clippings, a manuscript, an old bucket (which is empty), a small sign, a postcard, a scarf, a peaked riding cap, some goggles, an index card, some gloves, a loose flyer, a handkerchief, a programme, a coin and a purse (which is empty).\n\nYou can see a mound of powder (on which is a powder keg), a line of powder, Salomonder, Prof. Sneedlewood, Mr. Sterling and Mr. Pratt here.\n\nMr. Pratt wrestles with his ropes.\n\nThe cat jumps onto the window ledge.", "endoftext": false }, { "action": "Kick table", "response": "Salomonder makes the falsetto \"eye\" voice again: \"Thank you, Mr. Salomonder! You always said I was your favourite...pupil!\"\n...\nSalomonder ties Mr. Sterling up again, this time very tightly.\n\"Don't try to escape again,\" says Salomonder. He holds the eye momentarily on top of Mr. Sterling's head. \"Remember...I've got my eye on you!\"\n\nMr. Pratt struggles furiously at his ropes. He seems to be attempting to slam his own head into the wall.", "endoftext": false }, { "action": "You untie the ropes", "response": "You strain against the ropes, but your efforts are futile.\n\nThe cat bounds onto the table.\n\nSalomonder paces, surveying the room. \"I thought my wit would go over better than this,\" he says. \"After all, I have a captive audience.\"\n\nSalomonder nervously bounces his eyeball on the tabletop. (It resounds with a high E.)", "endoftext": false }, { "action": "You sing high e", "response": "As you begin to sing, the artifact pulses with fierce red energy. The artifact seems to pull a strange sound out of your throat. In an otherworldly voice, you hear yourself saying: \"The plover -- the plover is dying, and the mushrooms are foul.\"\n\nThe cat, prowling about on the tabletop, swats playfully at the letter opener.", "endoftext": false }, { "action": "Signal to cat", "response": "\"You will soon learn to appreciate my wit,\" continues Salomonder, working himself almost into a frenzy. \"In fact, my very next spark of brilliance could very well......bring down the house!\"\n\nIn the distance to the north, you can hear the distant whistle of a train. Salomonder cups his hand to his ear. \"Ah. That sound means it's time for me to leave. The Count is expecting me at the museum. The business we plan to conduct there, Miss Sweet, is enough to leave you speechless... for the rest of your life!\n\n\"But don't fret. Soon all your worries will be over. I'd like to thank each of you for being my worthy opponents today,\" he says, fishing into his pocket, and extracting a small wooden stick from a box. \"In light of what's about to happen, I think it's safe to say that you have all met your match!\"\n...\nIn one sweeping gesture, Salomonder strikes a match, drops it onto the line of powder, and runs out the door.\n\nThe professor shouts desperately into his gag.\n\nYou hear Salomonder's footsteps pounding up the stairs and receding. The row of jars clatter together musically.", "endoftext": false }, { "action": "You sing the c sharp", "response": "You sing the note. The rows of peach preserves begin to rattle -- resonating to the sound of your voice... Suddenly, several jars burst apart. Peach juice, pulp, and glass fragments bounce and splatter on the floor. One glass shard almost hits your foot.\n\nThe professor looks on in joyful amazement. The fuse has gone out!", "endoftext": false }, { "action": "You get the shard", "response": "Although the glass fragment is very near your foot, you're tied too tightly to pick it up.\n\nThe cat approaches the peachy gunk, sniffs it warily, and snorts.", "endoftext": false }, { "action": "You cut the rope", "response": "You strain against the ropes, but your efforts are futile.", "endoftext": false }, { "action": "You kick shard", "response": "You have just enough slack in the ropes to manage a short jab with your foot. The glass fragment skitters across the room, and comes to a stop near Mr. Sterling!\n\nMr. Sterling reaches out with his foot, struggling to hook the glass fragment.\n\nThe cat stalks over to Mr. Pratt, and crawls onto his lap.\n\nOnce again, you hear the train whistle. This time it is much closer, coming from the west side of the house.", "endoftext": false }, { "action": "You sing high e", "response": "That note's too high for you, even on your best days.\n\nFrom outside the open window, a warbling voice answers. In a flutter of little wings, the nutfinch lands just outside the window.\n\nMr. Sterling hooks the glass fragment, and carefully pushes it over to Mr. Pratt, who, rolling over onto his side, manages to pick it up with the fingers of one hand.", "endoftext": false }, { "action": "Sing", "response": "You sing a wordless fragment of melody.\n\nThe little nutfinch listens with some interest, but only chirps tenatively, casting a wary glance towards the cat.\n\nThe cat looks at the bird thoughtfully for a moment. Yawning, it casually head-butts Mr. Pratt.\n\nMr. Pratt, at last free from the cat's meddlesome influence, finally manages to get the glass fragment.\n\nThe other captives look on with hopeful expressions, as Mr. Pratt works on his ropes.", "endoftext": false }, { "action": "You sing the stone soup", "response": "You sing a wordless fragment of melody.\n\nThe little nutfinch listens with some interest, but only chirps tenatively, casting a wary glance towards the cat.\n\nMr. Pratt manages to free one hand, and quickly tugs off his gag. \"Thanks for distracting the cat, Miss Sweet!\" he says.\n\nIn the distance, on the south side of the house, you hear the train whistle.\n\nThe professor mumbles urgently into his gag. Mr. Pratt rushes to uncover his mouth.\n\n\"The evening express!\" cries the professor, his face beaded with sweat. \"If Salomonder catches that train, and brings his plunder to the antiquities exhibit before we can stop him, Miss Sweet may never again be free of Anootla's influence!\"\n\n\"Salomonder's not going anywhere,\" says Mr. Pratt, as he cuts through Mr. Sterling's ropes. \"That's the Douglas Special you just heard, heading back to the station after its last run. Why, Salomonder would need a locomotive of his own to make it to the station in time to get aboard. Isn't that right, boss?\"\n\nMr. Pratt and Mr. Sterling share a hearty masculine laugh.\n\nMr. Sterling throws off the last of his ropes. With a winning grin, he crouches beside you and starts untying your wrists.", "endoftext": false }, { "action": "Kiss sterling", "response": "You strain against the ropes, but they are only partly untied at this stage.\n\nMr. Pratt continues to reassure the professor, who is breathing rather heavily. \"Professor, our friend Salomonder would need mighty fast transportation, if he thinks he can make it to the train station ahead of the Douglas Special. He'd need the fastest horse that ever lived. Or a pair of wings. Either that, or -- \"\n\nThrough the open window, you hear a calliope churning out an Oriental gong rendition of \"Three Blind Mice.\"", "endoftext": false }, { "action": "You sing three blind mice", "response": "Mr. Pratt and Mr. Sterling exchange a horrified glance... Sterling drops your half-tied wrists, and bolts out of the cellar. You can hear his leaden feet clomping up the stairs.\n\nMr. Pratt begins to follow Mr. Sterling, but hesitates, and comes back. \"Here, let me untie you, Miss Sweet. Are you alright?\"\n\nJust outside the open window, the nutfinch cocks its head this way and that.\n\nThe cat takes a second look at the bird, but evidently concludes that the bird is too far away to bother with it.", "endoftext": false }, { "action": "No", "response": "(shaking your head)\n\nMr. Pratt's face clouds. \"That scoundrel. I can't abide a man who mistreats a lady.\"\n\nYou hear Mr. Sterling's clomping feet suddenly stop. Then you hear him coming back down the stairs. He sprints back into the room and dashes over to the table.\n\nHe snaps his goggles jauntily over his head.\n\nMr. Pratt rolls his eyes. \"Oh, for Pete's sake!\"", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nMr. Sterling throws his scarf around his neck, flashing a winning grin.\n\nMr. Pratt hurriedly finishes untying you. Casting a sour look at Mr. Sterling, he charges for the exit, grumbling. His footsteps pound up the stairs.\n\n\"Oh, dear,\" says the professor. He looks very pale and weak.", "endoftext": false }, { "action": "You stand", "response": "(getting up off the floor)\nYou're standing up now.\n\nMr. Sterling puts on his cap. \"Huzzah!\" he cries.", "endoftext": false }, { "action": "Go south", "response": "A tiny space; really just the beginning of a hallway leading north. The Parlor is back to the west, and the professor's study is east. The front yard is to the south.\n\nMr. Sterling arrives from the north.\n\nSalomonder pokes his head around the corner. \"A visitor?\" he asks.\n\nThe next thing you know, you find yourself staring down the barrel of a revolver.\n\nSalomonder, holding the gun, regards you with a wry grin.", "endoftext": true }, { "action": "Look around", "response": "You are in a musty corner of the cellar, almost bare of furnishings but for a simple wooden table. A high shelf blocks much of the light coming in through a single tiny window, which is partly open, but barred. The exit is east.\n\nOn the work table are a letter opener, a tin pot (which is empty), some leaves and twigs, some newspaper clippings, a manuscript, an old bucket (which is empty), a small sign, a postcard, an index card, some gloves, a loose flyer, a handkerchief, a programme, a coin and a purse (which is empty).\n\nYou can see Mr. Sterling, some peach gunk and Prof. Sneedlewood here.\n\nMr. Sterling slips his gloves on.\n\nThe professor is breathing heavily, trying to get up.\n\nMr. Sterling flashes you a brilliant grin, and charges up the stairs.", "endoftext": false }, { "action": "You get all", "response": "peach gunk: The sharp glass mixed in with the peach gunk would make that a rather unpleasant experience.\ngags: Taken.\ntight coils of rope: Taken.\nsaucer: You'd gain little by disturbing the cat's food.\nletter opener: Taken.\ntin pot: Taken.\nleaves and twigs: Taken.\nnewspaper clippings: Taken.\nmanuscript: You take the manuscript.\nold bucket: Taken.\nsmall sign: Taken.\npostcard: Taken.\nindex card: Taken.\nloose flyer: Taken.\nhandkerchief: Taken.\nprogramme: Taken.\ncoin: Taken.\npurse: Taken.\npeach preserves: The jars of peach preserves are too high for you to reach.\n\n\"I'm not as young as I once was, you know,\" the professor says, pausing to rest.", "endoftext": false }, { "action": "You sing the c sharp", "response": "You sing a soothing, uplifting melody.\n\nThe nutfinch, adding its little voice to yours, hops through the bars of the window and onto the window ledge.\n\n\"Miss Sweet... I don't see how you can ever forgive me for putting you through this, but perhaps I can figure out whether I can restore your voice,\" he says. \"If I can get to my feet, that is.\"\n\nThe tabby cat saunters back into the room.", "endoftext": false }, { "action": "You untie professor", "response": "He's not something you can open.\n\nThe professor sighs. \"I shall have to get up myself, I suppose,\" he says.", "endoftext": false }, { "action": "You examine table", "response": "You hear yourself saying: \"The wind sings with longing for my return.\"\n\n\"My dear girl -- you should save your voice,\" chides the professor, with gentle sadness. \"You may need it later.\"\n\n\"Where could my copybook have gone? I remember you handed it to me just before I went upstairs for my nap. But I can't recall what I did with it!\"\n\nThe simple work table is supported by blocky wooden legs.There is nothing on the work table.\n\n\"Hurry, Miss Sweet! The marks are already fading. Please find me my copybook!\"", "endoftext": false }, { "action": "Go northeast", "response": "The main stairway leads down. A passageway leads east, and a bedroom is west.", "endoftext": false }, { "action": "You go to the west", "response": "Plain but spacious, with a window looking north, and a closet to the south. The exit is east.\n\nYou can see a bed and a dresser here.", "endoftext": false }, { "action": "You open the drawer", "response": "That wouldn't exactly be proper, would it?\n\nYou open the dresser drawer, revealing a ring of keys.", "endoftext": false }, { "action": "You open the closet", "response": "There seems to be something hidden there...\nThe professor must have been reading in bed... under the bedcovers, you discover a copybook. Taken.\n\nThat's not something you can open.", "endoftext": false }, { "action": "Go south", "response": "Sneedlewood's bedroom (in the Closet)\n\nIn Sneedlewood's bedroom you can see a bed and a dresser.\n\nNo skeletons in here. (Unless of course you count the one you're using.)", "endoftext": false }, { "action": "You look under the bed", "response": "No monsters. Nothing else, either.", "endoftext": true }, { "action": "Go down", "response": "Plain but spacious, with a window looking north, and a closet to the south. The exit is east.\n\nYou can see a bed and a dresser here.\n\nThe main stairway leads down. A passageway leads east, and a bedroom is west.\n\nThe front hall stretches south towards the foyer. The dining room is west, a plain door is east, and a flight of stairs curls around to the northeast.\n\nYou are in a musty corner of the cellar, almost bare of furnishings but for a simple wooden table. A high shelf blocks much of the light coming in through a single tiny window, which is partly open, but barred. The exit is east.\n\nOn the narrow ledge is a pudgy little nutfinch.\n\nYou can see a cat, some peach gunk and Prof. Sneedlewood here.", "endoftext": false }, { "action": "You give the copybook", "response": "Whom do you want to give the copybook to?", "endoftext": false }, { "action": "Prof.", "response": "\"Excellent! We may still have a chance to stop Salomonder!\"\n\nHe pores feverishly through his copybook.\n\nNow you need to look for Mr. Pratt; and you will be ready to go!\n\nProf. Sneedlewood goes up.", "endoftext": false }, { "action": "You go to the east", "response": "The front hall stretches south towards the foyer. The dining room is west, a plain door is east, and a flight of stairs curls around to the northeast.\n\nYou can see Prof. Sneedlewood here.\n\nProf. Sneedlewood goes south.", "endoftext": false }, { "action": "You find Pratt", "response": "A tiny space; really just the beginning of a hallway leading north. The Parlor is back to the west, and the professor's study is east. The front yard is to the south.\n\nYou can see Prof. Sneedlewood here.\n\nProf. Sneedlewood goes south.\n\n(Mr. Pratt)\n(You'll have to use your senses and probably a little trial and error to find anything useful.)", "endoftext": false }, { "action": "Go south", "response": "This rural setting is certainly peaceful, but this far from the big city crowds, you can't help feeling a little isolated at the same time. A garden path leads east. A wooded hill rises to the south. The professor's front door is to the north.\n\nOnce outside, you're treated to quite a sight.\n\nA grizzled country character canters around the front yard on a nervous-looking horse, taunting Mr. Sterling. \"Whooeee! You knocked the wheel off my buggy this morning, Sterling, so I went and done a wheel-ectomy on your fancy automobile!\" he shouts. Indeed, he is holding a steering wheel over his head. \"Come and get it, goggle-boy! Haw, haw!\"\n\nMr. Sterling, bristling at the taunt, adjusts his goggles, tightens the scarf around his neck, and prepares to make a grab for it.", "endoftext": false }, { "action": "You examine the horse", "response": "It's a jittery but powerful-looking piebald mare.\n\nThe poor thing. From the looks of it, it's never known a moment of kindness in its life.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\n\"Johnny O'Connor bought an automobile!\nHe took his sweetheart for a ride one Sunday.\nJohnny was togged up in his best Sunday clothes.\nShe nestled close to his side.\"\n\nMr. Sterling grabs for the wheel, but the grizzled horseman spurs on his horse.\n\nThe grizzled character goes east.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing high C.\n\nMr. Sterling gets up and brushes himself off. He bows politely but quickly.\n\nMr. Sterling goes east.", "endoftext": false }, { "action": "Sing", "response": "You've warmed up about as high as you can go. You hear some odd clicking and popping noises from the artifact, as a high-pitched whine fades to nothing.\n\nMaybe you should try that again.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle C.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing middle D.\n\n(warming up)\nYou sing middle E.", "endoftext": false }, { "action": "Sing", "response": "(warming up)\nYou sing high B.", "endoftext": true }, { "action": "You look around", "response": "This rural setting is certainly peaceful, but this far from the big city crowds, you can't help feeling a little isolated at the same time. A garden path leads east. A wooded hill rises to the south. The professor's front door is to the north.", "endoftext": false }, { "action": "Go south", "response": "This wooded rise overlooks the front yard of Sneedlewood's estate, which is visible to the north. A faint path leads southwest.\n\nYou can hear mechanical sounds coming from the southwest.\n\nThe grizzled character arrives from the east.", "endoftext": false }, { "action": "You hit the character", "response": "A diva's temper, while fearsome when unleashed, wouldn't be helpful in this situation.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\nThe lyrics are slurred and incomprehensible.\n\nMr. Sterling arrives from the east.", "endoftext": false }, { "action": "Sing", "response": "You've warmed up about as high as you can go.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\n\"Johnny O'Connor bought an automobile!\nHe took his sweetheart for a ride one Sunday.\nJohnny was togged up in his best Sunday clothes.\nShe nestled close to his side.\"\n\nMr. Sterling, his eyes fixed on the steering wheel, prepares to leap again.", "endoftext": false }, { "action": "You get the wheel", "response": "It's no good -- the jittery horse won't let you get close enough to try to grab the wheel.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\n\"Things went just dandy till he got down the road,\nThen something happened to the old machinery.\nThat engine got his goat... off went his hat and coat...\nEv'rything needed repairs!\"\n\nMr. Sterling examines the horse.\n\nMr. Sterling looks around in frustration, and approaches the horse stealthily.\n\nThe horse sniffs Mr. Sterling's empty hand, then snorts dismissively.", "endoftext": false }, { "action": "You examine horse", "response": "It's a jittery but powerful-looking piebald mare.\n\nThe poor thing. From the looks of it, it's never known a moment of kindness in its life.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\n\"He'd have to get under, get out and get under,\nTo fix his little machine!\"\n\nMr. Sterling grabs for the wheel, but the grizzled horseman spurs on his horse.\n\nThe grizzled character goes north.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na ring of keys\na purse (which is open but empty)\na coin\na programme\na handkerchief\na loose flyer\nan index card\na postcard\na small sign\nan old bucket\na manuscript\nsome newspaper clippings\nsome leaves and twigs\na tin pot\na letter opener\nsome tight coils of rope\nsome gags\n\nMr. Sterling gets up and brushes himself off. He bows politely but quickly.\n\nMr. Sterling goes north.", "endoftext": false }, { "action": "Go north", "response": "This rural setting is certainly peaceful, but this far from the big city crowds, you can't help feeling a little isolated at the same time. A garden path leads east. A wooded hill rises to the south. The professor's front door is to the north.\n\nYou can see Mr. Sterling here.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\n\"A dozen times they'd start to [*beep!*] hug and kiss --\nAnd the darned old engine [*boing!*] it would miss,\nAnd then he'd have to get under, get out and get under,\nAnd fix up his automobile!\"\n\nMr. Sterling, his eyes fixed on the steering wheel, prepares to leap again.", "endoftext": false }, { "action": "Tie horse", "response": "You would achieve nothing by this.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\n\"He'd have to get under, get out and get under,\nTo fix his little machine!\"\n\nMr. Sterling examines the horse.\n\nMr. Sterling looks around in frustration, and approaches the horse stealthily.\n\nThe horse sniffs Mr. Sterling's empty hand, then snorts dismissively.", "endoftext": false }, { "action": "Go west", "response": "A tiny space; really just the beginning of a hallway leading north. The Parlor is back to the west, and the professor's study is east. The front yard is to the south.\n\nThe walls are heavy with green and maroon hangings. Some photographs are arranged on the wall, above an old upright piano. The foyer is visible to the east.", "endoftext": false }, { "action": "You get the tea", "response": "A spot of tea might be refreshing under ordinary circumstances -- but today seems less and less ordinary every minute.", "endoftext": true }, { "action": "Look around", "response": "The walls are heavy with green and maroon hangings. Some photographs are arranged on the wall, above an old upright piano. The foyer is visible to the east.", "endoftext": false }, { "action": "You play the piano", "response": "You play a few random chords on the piano. It sounds a little tinny, but is reasonably well tuned.", "endoftext": false }, { "action": "Go east", "response": "Slightly musty, a bit too tweedy, and very fussily organised. The foyer is back to the west.\n\nA floor-to-ceiling display cabinet fills one wall. Inside you can make out a pygmy statuette, an emerald the size of a plover's egg, a sordid elf of Great-Aunt Ickwiddy and a remarkable porcelain art object.\n\nYou can also see some fragments of broken glass here.", "endoftext": false }, { "action": "Go north", "response": "A tiny space; really just the beginning of a hallway leading north. The Parlor is back to the west, and the professor's study is east. The front yard is to the south.\n\nThe front hall stretches south towards the foyer. The dining room is west, a plain door is east, and a flight of stairs curls around to the northeast.", "endoftext": false }, { "action": "You go to the east", "response": "You are in a musty corner of the cellar, almost bare of furnishings but for a simple wooden table. A high shelf blocks much of the light coming in through a single tiny window, which is partly open, but barred. The exit is east.\n\nOn the narrow ledge is a pudgy little nutfinch.\n\nYou can see a cat and some peach gunk here.", "endoftext": false }, { "action": "You get the gunk", "response": "The sharp glass mixed in with the peach gunk would make that a rather unpleasant experience.", "endoftext": false }, { "action": "You get the glass", "response": "The sharp glass mixed in with the peach gunk would make that a rather unpleasant experience.\n\nThe cat methodically licks itself.", "endoftext": false }, { "action": "You sing to the finch", "response": "Turning your full attention to the nutfinch, you sing an appropriately reassuring, enticing melody.\n\nThe bird hops off the window ledge and flutters to the ground, to join you in a charming little duet.\n\nThe cat pounces on the nutfinch.\n\nCarrying the unfortunate bird in its mouth, the cat hops down from the ledge and saunters out of the room.", "endoftext": false }, { "action": "You sing to the cat", "response": "You sing a wordless fragment of melody.\n\nThe little nutfinch listens with some interest, but only chirps tenatively, casting a wary glance towards the cat.", "endoftext": false }, { "action": "Pet cat", "response": "Keep your hands to yourself!", "endoftext": false }, { "action": "You look at the table", "response": "The simple work table is supported by blocky wooden legs.There is nothing on the work table.", "endoftext": false }, { "action": "You look at the symbols", "response": "The professor shoos you away. \"You're blocking the light, Miss Sweet!\"\n\nThe cat yawns happily.", "endoftext": false }, { "action": "Go east", "response": "The front hall stretches south towards the foyer. The dining room is west, a plain door is east, and a flight of stairs curls around to the northeast.\n\nYou are in a musty corner of the cellar, almost bare of furnishings but for a simple wooden table. A high shelf blocks much of the light coming in through a single tiny window, which is partly open, but barred. The exit is east.\n\nOn the narrow ledge is a pudgy little nutfinch.\n\nYou can see a cat and some peach gunk here.\n\nThe cat scratches at a table leg.", "endoftext": false }, { "action": "You go northeast", "response": "The front hall stretches south towards the foyer. The dining room is west, a plain door is east, and a flight of stairs curls around to the northeast.\n\nThe main stairway leads down. A passageway leads east, and a bedroom is west.", "endoftext": false }, { "action": "You go to the east", "response": "The eastern passageway leads to an ascending spiral staircase.\n\nThis is your basic wretched garret, at the top of flight of suitably rusty spiral stairs, and featuring the typical creaky wooden floor, exposed rafters, dusty cobwebs, etc.\n\nYou can see a roof hatch here.\n\nThere appears to be no madwoman here. (Unless of course... well, never mind.)", "endoftext": false }, { "action": "Go south", "response": "You can't go that way.\n\nThe main stairway leads down. A passageway leads east, and a bedroom is west.\nYou can't go that way.\nYou can't go that way.", "endoftext": false }, { "action": "Go south", "response": "This thicket of trees thins out towards to the north. A faint path leads west.\n\nYou can see Mr. Sterling here.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\nThe lyrics are slurred and incomprehensible.\n\nMr. Sterling examines the horse.\n\nMr. Sterling looks around in frustration, and approaches the horse stealthily.\n\nThe horse sniffs Mr. Sterling's empty hand, then snorts dismissively.", "endoftext": false }, { "action": "You go to the west", "response": "A faint forest path leads west towards a wooded rise and east into a thicket. A paved stone path leads north.\n\nThe grizzled character arrives from the east.", "endoftext": false }, { "action": "You unlock door", "response": "(with the letter opener)\nUnfortunately, this doesn't appear to be one of those oh-so-common letter-opener-shaped keyholes.", "endoftext": false }, { "action": "You unlock the door with the keys", "response": "You unlock the side door.", "endoftext": false }, { "action": "You unlock the door with the keys", "response": "That's unlocked at the moment.", "endoftext": false }, { "action": "You open the door", "response": "You open the side door.", "endoftext": false }, { "action": "You go to the west", "response": "What eccentric professor's house would be complete without a secret passageway? This particular one is just a tiny space between the walls, but it will do. Sunlight spills around the corner from the east, but does not reach the dark alcove to the south.", "endoftext": false }, { "action": "Go south", "response": "You are in a small, cramped alcove. The only exit is north.\n\nA floor-to-ceiling tinted window, set into the south wall, reveals the inside of a trophy case.", "endoftext": false }, { "action": "You examine the window", "response": "It's just a thick piece of tinted glass, set into the south wall. The glass fits into a recess that extends from floor to ceiling, but the recess is slightly wider than the glass, leaving a gap.\n\nJust on the other side, you can see a pygmy statuette, an emerald the size of a plover's egg, a sordid elf of Great-Aunt Ickwiddy and a remarkable porcelain art object.\n\nIn the professor's study, you can see some fragments of broken glass.", "endoftext": false }, { "action": "You move the glass", "response": "(the tinted window)", "endoftext": false }, { "action": "You open the window", "response": "It is fixed in place.\n\nThat's not something you can open.", "endoftext": false }, { "action": "Go south", "response": "But the tinted window is blocking your way.", "endoftext": false }, { "action": "Break glass", "response": "(the tinted window)\nA diva's temper, while fearsome when unleashed, wouldn't be helpful in this situation.", "endoftext": false }, { "action": "You examine the case", "response": "(the gap)\nGaps on either side permit you to reach around the tinted glass and into the display cabinet.\n\nIn the display cabinet are a pygmy statuette, an emerald the size of a plover's egg, a sordid elf of Great-Aunt Ickwiddy and a remarkable porcelain art object.", "endoftext": false }, { "action": "You get the egg", "response": "(reaching through the gap)\nTaken.", "endoftext": false }, { "action": "You get all", "response": "remarkable porcelain art object: Taken.\nsordid elf of Great-Aunt Ickwiddy: Taken.\npygmy statuette: Taken.", "endoftext": false }, { "action": "You examine the porcelain", "response": "A colorful sculpture. Beneath a sparkling rainbow, a fluffy, white bunny rabbit peeps sleepily from behind a daffodil, and cocks its head quizzically at a pair of rosy-cheeked cherubim, who bear between them a sunbeam, in which is nestled a droopy-eared puppy wearing around its neck a large, heart-shaped medallion, on which, within a border of butterflies, is a crayon drawing of the Earth, around the circumference of which is a ring of shining happy people holding hands.", "endoftext": false }, { "action": "Break art", "response": "The porcelain object shatters in a shining happy dust plume, which disappear to reveal a small silver heart that had been concealed inside.", "endoftext": false }, { "action": "You look at the heart", "response": "It is a heart-shaped silver locket.", "endoftext": false }, { "action": "Open heart", "response": "It pops open easily, revealing an inscription under the lid, and a miniature portrait of a woman holding a shallow brass basin.", "endoftext": false }, { "action": "You look at woman", "response": "(yourself)\nYou're Melody Sweet, the world-renowned opera singer. You're feeling more impatient than usual, but otherwise you're holding up well. You are carrying a silver locket, a pygmy statuette, a sordid elf of Great-Aunt Ickwiddy, an emerald the size of a plover's egg, a ring of keys, a purse, a coin, a programme, a handkerchief, a loose flyer, an index card, a postcard, a small sign, an old bucket, a manuscript, some newspaper clippings, some leaves and twigs, a tin pot and a letter opener.", "endoftext": false }, { "action": "You look at the portrait", "response": "It's a portrait of a woman, done in miniature. She holds a shallow brass basin.", "endoftext": false }, { "action": "You read the inscription", "response": "The inscription on the locket reads: \"'Beauty is truth, truth beauty,' -- that is all / Ye know on earth, and all ye need to know.\"", "endoftext": false }, { "action": "Sing inscription", "response": "Hmm. You can't seem to see the markings right now. Better check the artifact more closely.", "endoftext": false }, { "action": "You examine pygmy", "response": "A menacing, almost cartoon-like statuette of a pygmy spirit with a snake around its neck.", "endoftext": false }, { "action": "Go outside", "response": "What eccentric professor's house would be complete without a secret passageway? This particular one is just a tiny space between the walls, but it will do. Sunlight spills around the corner from the east, but does not reach the dark alcove to the south.", "endoftext": false }, { "action": "Go east", "response": "This is a grassy stretch just east of the vine-covered house. A clearing lies south, a garden path leads southwest, and another path leads northwest, behind the house.\n\nA birdbath stands in the middle of the yard.\n\nThe narrow door, partially hidden by a rose trellis, lies open to the west.\n\nThe grizzled character arrives from the southwest.", "endoftext": false }, { "action": "Sing", "response": "Waving the steering wheel over his head, the grizzled character sings:\n\nThe lyrics are slurred and incomprehensible.\n\nMr. Sterling arrives from the southwest.", "endoftext": false }, { "action": "You examine the birdbath", "response": "The birdbath is a statue of a woman holding a shallow brass basin.\n\nIn the brass basin is some bathwater.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\n\"Johnny O'Connor bought an automobile!\nHe took his sweetheart for a ride one Sunday.\nJohnny was togged up in his best Sunday clothes.\nShe nestled close to his side.\"\n\nMr. Sterling, his eyes fixed on the steering wheel, prepares to leap again.", "endoftext": false }, { "action": "You get the steering wheel", "response": "It's no good -- the jittery horse won't let you get close enough to try to grab the wheel.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\n\"Things went just dandy till he got down the road,\nThen something happened to the old machinery.\nThat engine got his goat... off went his hat and coat...\nEv'rything needed repairs!\"\n\nMr. Sterling examines the horse.\n\nMr. Sterling looks around in frustration, and approaches the horse stealthily.\n\nThe horse sniffs Mr. Sterling's empty hand, then snorts dismissively.", "endoftext": false }, { "action": "You sing to the horse", "response": "Waving the steering wheel over his head, the grizzled character sings:\n\n\"He'd have to get under, get out and get under,\nTo fix his little machine!\"\n\nMr. Sterling grabs for the wheel, but the grizzled horseman spurs on his horse.\n\nThe grizzled character goes south.", "endoftext": false }, { "action": "Go south", "response": "Thick woods surround this small forest clearing. Down the path leading west, you can glimpse part of the main house. A yard is to the north. To the south, a gap in the bushes leads into a thicket.\n\nThe cottage door lies open to the east.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\n\"He was just dying to cuddle his queen --\nBut every minute... when he'd begin it...\nHe'd have to get under, get out and get under.\nThen he'd get back at the wheel.\"\n\nMr. Sterling arrives from the north.", "endoftext": false }, { "action": "You go northwest", "response": "You are standing behind the house, in the shade of a lovely tree. A path leads southeast past the back porch, back towards the side yard.\n\nOn the back porch is a rubbish bin (which is empty).", "endoftext": false }, { "action": "You climb the tree", "response": "Larking about in the treetops like a schoolgirl would hardly justify the professor's faith in you.", "endoftext": false }, { "action": "You get it", "response": "It's securely fastened to the porch railing.", "endoftext": false }, { "action": "You enter it", "response": "(getting onto the back porch)\n\nYou climb in, close the lid, and hunker down.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\nTime passes.\nTime passes.\nTime passes.\nTime passes.", "endoftext": false }, { "action": "You open bin", "response": "You open the rubbish bin.", "endoftext": false }, { "action": "You look out", "response": "(yourself)\nYou find nothing of interest.", "endoftext": false }, { "action": "Close bin", "response": "You close the rubbish bin.", "endoftext": false }, { "action": "Go outside", "response": "You open the rubbish bin.\nYou get out of the rubbish bin.\n\nBack Yard (on the back porch)\nYou are standing behind the house, in the shade of a lovely tree. A path leads southeast past the back porch, back towards the side yard.\n\nA rubbish bin is chained to the porch railing.", "endoftext": false }, { "action": "Go east", "response": "You'll have to get off the back porch first.", "endoftext": false }, { "action": "You get off", "response": "You get off the back porch.\n\nYou are standing behind the house, in the shade of a lovely tree. A path leads southeast past the back porch, back towards the side yard.\n\nOn the back porch is a rubbish bin (which is empty).", "endoftext": false }, { "action": "You examine porch", "response": "Some of the wooden slats are dilapidated. One seems uneven.", "endoftext": false }, { "action": "You examine the slats", "response": "An small, uneven slat appears to be a little loose.", "endoftext": false }, { "action": "You turn the slat", "response": "You are unable to.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na silver locket (which is open)\na portrait (in the locket)\nan inscription (in the locket)\na basin detail (in the portrait)\na pygmy statuette\na sordid elf of Great-Aunt Ickwiddy\nan emerald the size of a plover's egg\na ring of keys\na purse (which is open but empty)\na coin\na programme\na handkerchief\na loose flyer\nan index card\na postcard\na small sign\nan old bucket\na manuscript\nsome newspaper clippings\nsome leaves and twigs\na tin pot\na letter opener\nsome tight coils of rope\nsome gags", "endoftext": false }, { "action": "You look at the basin detail", "response": "You can't make out much detail. The locket itself is small, and the basin in the portrait is smaller still. With your unaided eye, you can make out only some sort of redish shape in the basin. Possibly a fish.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.", "endoftext": false }, { "action": "You look at the nail", "response": "You can't see any such thing.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You pry the slat with the crowbar", "response": "Some of the wooden slats are dilapidated. One seems uneven.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na silver locket (which is open)\na portrait (in the locket)\nan inscription (in the locket)\na basin detail (in the portrait)\na pygmy statuette\na sordid elf of Great-Aunt Ickwiddy\nan emerald the size of a plover's egg\na ring of keys\na purse (which is open but empty)\na coin\na programme\na handkerchief\na loose flyer\nan index card\na postcard\na small sign\nan old bucket\na manuscript\nsome newspaper clippings\nsome leaves and twigs\na tin pot\na letter opener\nsome tight coils of rope\nsome gags", "endoftext": false }, { "action": "Examine postcard", "response": "The postcard the mailman dropped off in your box seems to be another ominous legal statement from the Edison Electric Power & Light Co.", "endoftext": false }, { "action": "You go to the southeast", "response": "This is a grassy stretch just east of the vine-covered house. A clearing lies south, a garden path leads southwest, and another path leads northwest, behind the house.\n\nA birdbath stands in the middle of the yard.\n\nThe narrow door, partially hidden by a rose trellis, lies open to the west.", "endoftext": false }, { "action": "You go southeast", "response": "The woods are too thick for you to make much headway in that direction.", "endoftext": false }, { "action": "You go to the south", "response": "Thick woods surround this small forest clearing. Down the path leading west, you can glimpse part of the main house. A yard is to the north. To the south, a gap in the bushes leads into a thicket.\n\nThe cottage door lies open to the east.", "endoftext": false }, { "action": "Pump", "response": "(the pump)\nYou pump vigorously a few times. Water gushes from the spout.\n\nThe water trickles away and disappears.", "endoftext": false }, { "action": "You go to the north", "response": "The Parlor has been converted into a cozy-looking studio, with a nice little wood stove. The only exit is back south.\n\nYou can see a small white trunk and a stove here.", "endoftext": false }, { "action": "You fill bucket", "response": "This is a small alcove. A small salon is north, and the exit is back west.\n\nYou can see a pump here.\nYou pump vigorously a few times. Water gushes from the spout.\nYou fill the old bucket.", "endoftext": false }, { "action": "You fill the pot", "response": "But there's already some water in the old bucket.", "endoftext": false }, { "action": "You go south", "response": "This wooded rise overlooks the front yard of Sneedlewood's estate, which is visible to the north. A faint path leads southwest.\n\nYou can hear mechanical sounds coming from the southwest.", "endoftext": false }, { "action": "Go southwest", "response": "It's a low ravine cut into the hillside, over the top of which to the northeast is the professor's residence. The main road is west.\n\nThe Dynamo is here, parked under an apple tree. In the back seat is Prof. Sneedlewood.\n\nYou can also see Mr. Pratt here.\n\n\"Oh, there you are, Miss Sweet,\" says Mr. Pratt. \"Sorry I had to rush off like that, but I'm lucky I did. It turns out it wasn't Salomonder stealing the car after all -- it was MacDougal, who's not exactly a disciple of technological progress, trying to sabotage it. Now he's riding around with my steering wheel. The crazy drunken bastar-- uh, that is... bastion of the agrarian way of life.\"", "endoftext": false }, { "action": "You get the apple", "response": "The nearest apple is just out of your reach.\n\nMr. Pratt twists a crick out of his neck. \"I can't quite put my finger on it, but something sounds funny about the motors. I think MacDougal may have tried to damage them, too. We can't go anywhere without the wheel, so I figured I might as well see what I can do here.\"", "endoftext": false }, { "action": "You stand on the car", "response": "Mr. Pratt leaves his work for long enough to help you. You step up on the running board. The limb of an apple tree is just over your head.\n\nMr. Pratt turns a knob to the right.", "endoftext": false }, { "action": "You get the apple", "response": "You take reach for an apple on the nearest limb. Taken.\n\nMr. Pratt listens to the left motor.", "endoftext": false }, { "action": "You eat it", "response": "You eat the apple. It's not quite ripe.\n\nMr. Pratt listens to the right motor.", "endoftext": false }, { "action": "You get the apple", "response": "You take reach for an apple on the nearest limb. Taken.\n\nMr. Pratt shakes his head at the motors.", "endoftext": false }, { "action": "You give the apple to Pratt", "response": "(Mr. Pratt)\nHe looks up, startled. \"I'm flattered that you're thinking of me, Miss Sweet. I'm not one to rush things. Though I must admit...\" His voice trails off, and he looks at you silently for a moment.\n\nAfter a brief pause, he tugs at his collar, and looks away.\n\nMr. Pratt shuts off the motors.", "endoftext": false }, { "action": "Kiss pratt", "response": "(Mr. Pratt)\nKeep your mind on the game.\n\nMr. Pratt crawls under the automobile.", "endoftext": false }, { "action": "You give the apple tothe prof .", "response": "The professor only glances at the apple. \"Er... yes. An excellent example of an apple, wouldn't you say?\"\n\nMr. Pratt adjusts something underneath the automobile.", "endoftext": false }, { "action": "Examine prof.", "response": "A thick-set man, on the far side of sixty, but still vital and healthy. His eyes are dark and intense, but they frequently sparkle with kindness -- or at least hope. A bit eccentric, perhaps, but no more so than Maestro Fibonacci. He is carrying a copybook.\n\nMr. Pratt turns the motors back on.", "endoftext": false }, { "action": "You ask the prof about the symbols", "response": "You hear yourself saying: \"The hour approaches.\"\n\n\"Quite, quite,\" says the professor, ever agreeable, if occasionally inattentive.\n\nMr. Pratt turns a knob to the left.", "endoftext": false }, { "action": "You go to the east", "response": "With a horrendous screeching sound, the car lurches forward a little bit.\n\n\"Parking brake!\" Aloysius shouts. \"Release the parking brake!\"\n\nMiss Sweet averts her eyes.\n\nMr. Pratt listens to the left motor.", "endoftext": false }, { "action": "You set the brake", "response": "The parking brake is already set.\n\nMr. Pratt listens to the right motor.", "endoftext": false }, { "action": "You go outside", "response": "You slip out from behind the wheel. So to speak.\n\nMr. Pratt shakes his head at the motors.", "endoftext": false }, { "action": "Go east", "response": "That way isn't passable. The main road is to the west, and a hill leads northeast towards the professor's residence.\n\nMr. Pratt shuts off the motors.", "endoftext": false }, { "action": "You release the parking brake", "response": "You release the parking brake.\n\nMr. Pratt crawls under the automobile.", "endoftext": false }, { "action": "You go to the north", "response": "That way isn't passable. The main road is to the west, and a hill leads northeast towards the professor's residence.\n\nMr. Pratt adjusts something underneath the automobile.", "endoftext": false }, { "action": "You go north", "response": "This rural setting is certainly peaceful, but this far from the big city crowds, you can't help feeling a little isolated at the same time. A garden path leads east. A wooded hill rises to the south. The professor's front door is to the north.\n\nYou can see Mr. Sterling here.\n\nMr. Sterling gets up and brushes himself off. He bows politely but quickly.\n\nMr. Sterling goes east.", "endoftext": false }, { "action": "Go east", "response": "This garden path leads from the front of the house to the west, towards the guest cottage to the east. It also forks northeast into a side yard.\n\nYou can see Mr. Sterling here.\n\nWaving the steering wheel over his head, the grizzled character sings:\n\nThe lyrics are slurred and incomprehensible.\n\nMr. Sterling, his eyes fixed on the steering wheel, prepares to leap again.", "endoftext": false }, { "action": "You give the apple to the horse", "response": "The horse sniffs at your apple, and settles down enough to nibble at it.\n\n\"Come on, there!\" says the grizzled horseman, annoyed with you. Mr. Sterling takes advantage of the distraction, and leaps for the steering wheel.\n\nMr. Sterling does a shoulder roll and lands on his feet, holding the steering wheel aloft, like a wedding bouquet in the hand of a victorious bridesmaid.\n\nMr. Sterling goes west.\n\nThe drunken horseman takes a long draught from his bottle and rides off into the woods, cursing with surprisingly good diction.\n\nNow you need to see what you can do to help Mr. Pratt; track down Mr. Sterling; and you will be ready to go!", "endoftext": false }, { "action": "Go southwest", "response": "That's the way you came in Mr. Sterling's car. It's much too far to walk back to town on foot.", "endoftext": false }, { "action": "You go southwest", "response": "It's a low ravine cut into the hillside, over the top of which to the northeast is the professor's residence. The main road is west.\n\nThe Dynamo is here, parked under an apple tree. In the back seat is Prof. Sneedlewood.\n\nYou can also see Mr. Sterling and Mr. Pratt here.\n\nMr. Pratt turns the motors back on.", "endoftext": false }, { "action": "Hi", "response": "You hear yourself saying: \"The stars fill the sky with the shining purity of destruction.\"\n\n\"My dear girl -- you should save your voice,\" chides the professor, with gentle sadness. \"You may need it later.\"\n\nMr. Pratt shakes his head with a little sigh. \"Maybe you shouldn't try to talk to much, Miss Sweet,\" he says, very gently. \"Not until the professor has figured this whole thing out, anyway.\"\n\nMr. Sterling tugs at his scarf, and tries to smile for your benefit.\n\nMr. Pratt turns a knob to the left.", "endoftext": false }, { "action": "You enter the car", "response": "Mr. Pratt leaves his work for long enough to help you. You step up on the running board. The limb of an apple tree is just over your head.\n\nMr. Pratt listens to the left motor.", "endoftext": false }, { "action": "You enter car", "response": "But you're already in the Pratt Dynamo.\n\nMr. Pratt listens to the right motor.", "endoftext": false }, { "action": "You listen to the motor", "response": "Mr. Pratt brightens. \"Miss Sweet,\" he says, fidgeting somewhat. \"Could I trouble you to tell me when both motors sound exactly the same?\" [press any key]\nWith your help, Mr. Pratt finishes tuning the motors in no time.\n\n\"Gosh, thanks, Miss Sweet!\" he says, eyes somewhat downcast. \"I've never met someone who... someone like you before.\"\n\nThe professor, frustrated, scratches something out of his copybook. \"No, no! That's all wrong. \"Until I figure out what Salomonder's trying to do, Miss Sweet, the farther we stay away from him, the better.\"\n\nHe continues working in silence for a moment.\n\nMr. Pratt bangs away at something underneath the Dynamo. \"Aha!\" he says. \"What have we here? The frame is bent against the axle.\"\n\nHe leans out from under the vehicle. \"Mr. Sterling, as long as we're still waiting for the professor, could I send you on a very important, noble, and heroic quest? I need is some kind of a long pole. Maybe the professor has a mop or something. I just need a little leverage here.\"\n\nMr. Sterling's face brightens. \"Huzzah!\" he shouts.\n\nMr. Sterling exits to the northeast.\n\nMr. Pratt notices your water. \"That should do nicely,\" he says. He takes the old bucket and fills the radiator.\n\nThe engines are humming in perfect unision now.\n\nMr. Pratt smiles proudly. As he starts collecting his tools, he starts humming something to himself, very quietly.", "endoftext": false }, { "action": "You listen to the left motor", "response": "How delightful -- of all the music that Mr. Pratt could hum to himself, he has chosen \"Les oiseaux dans la charmille,\" the very aria that launched your professional career!\n\nMr. Pratt smiles shyly. \"I thought maybe you'd recognise that song,\" he says.\n\nMr. Pratt continues to tinker. \"I'm sorry I can't do that song justice. I suppose my voice isn't as bad as the gentleman you saw on the horse earlier. That's MacDougal. We've kind of had a running feud with him and some of the fellows at the livery stable. They don't realise that we can't turn the clock back -- this is the Twentieth Century, for cryin' out loud.\"", "endoftext": false }, { "action": "Sing", "response": "You've warmed up about as high as you can go.\n\n\"It's a good thing for us that he just wanted to wreck it, rather than steal it. Still, I wish he hadn't chosen today, of all days, to escalate his little anti-automobile crusade.\"\n\nHe looks up, to see whether you are still listening.", "endoftext": false }, { "action": "You listen to Pratt", "response": "(Mr. Pratt)\nMr. Pratt smiles.\n\nMr. Pratt rests his arms on the frame of the Dynamo. \"I imagine it's very difficult for you, losing your voice and all,\" he says haltingly. He looks down at his hands. \"When we were all down in the cellar, and I was tied up, I felt so utterly helpless.\"\n\nHe splays his fingers, and flexes them in front of his face. He slowly makes his fingers curl up, shriveling them towards his palms. For a moment, he stands there, his thoughtful face framed by his twisted hands. He looks up at you.\n\n\"Say... why don't you whistle? I'll sing for you. I know the words.\"", "endoftext": false }, { "action": "Whistle", "response": "You whistle the tune, while Mr. Pratt sings in an untrained but pleasant voice:\n\n\"Les oiseaux dans la charmille\nDans les cieux l'astre du jour,\nTout parle ? la jeune fille d'amour!\nAh! Voil? la chanson gentille\nLa chanson d'Olympia! Ah!\n\n\"The birds in the garden,\nThe star of day up above,\nThey speak to a young girl of love!\nAh! This is the song so charming,\nThe song of Olympia! Ah!\"\n\nMr. Pratt smiles.", "endoftext": false }, { "action": "Kiss pratt", "response": "(Mr. Pratt)\nKeep your mind on the game.\n\n\"I want to show you something, Miss Sweet,\" says Mr. Pratt, walking around to the side of the Dynamo and opening up a panel. \"This is the control console for the steam-powered calliope I designed for Mr. Sterling. It's connected to the horn. Right now it's set to play a set of pre-recorded paper rolls, but look -- it's also got a keyboard.\"\n\nMr. Pratt makes a few adjustments. \"Let's go for the second verse. Go ahead and play it!\"", "endoftext": false }, { "action": "Kiss mr pratt", "response": "Keep your mind on the game.\n\nMr. Pratt looks a little concerned. \"Just play the keyboard, Miss Sweet,\" he says. \"If you want to, that is.\"", "endoftext": false }, { "action": "You play the keyboard", "response": "\"Just a minute, Miss Sweet,\" says Mr. Pratt, making a final adjustment. \"Okay, go ahead.\"\n\nWhen you push a key, the calliope produces an enchanting tone. Mr. Pratt seems to have adjusted his device to blend the sounds of an angelic choir and the vivid warbles of birdsong, resting upon the surpisingly musical throb of the Dynamo's motors.\n\nIf Maestro Fibonacci could hear you play now, he would surely be surprised!\n\nMr. Pratt sings again, this time with more confidence:\n\n\"Tout ce qui chante et r?sonne\nEt soupire, tour ? tour,\nEmeut son coeur qui frissonne d'amour!\nAh! Voil? la chanson mignonne\nLa chanson d'Olympia! Ah!\n\n\"Everything that sings and sounds\nAnd sighs, in its turn,\nMoves her heart, which trembles with love!\nAh! This is the darling song,\nThe song of Olympia! Ah!\"\n\nMr. Sterling arrives, carrying a rake. \"Huzzah!\"\nMr. Pratt smiles into your face blankly...\n\nMr. Sterling waves the rake at Mr. Pratt. \"Huz-ZAH?\"\n\nMr. Pratt snaps out of it, and notices the rake. \"That'll do nicely,\" he says, taking it.\n\nThe professor rubs his eyes wearily. Suddenly his face lights up. \"Of course! Why couldn't I see it before? The notes are only part of the solution. The high priestess sang while presiding over a ritual that involved the preparation of a ceremonial drink... I recently prepared a test batch of that drink. Perfectly harmless stuff, or so it seemed. I left some of it at the Museum.\"\n\nIn the far distance, you hear a train whistle. \"That would be the Douglas Special,\" says Mr. Pratt, \"ready to leave town, and headed back this way.\"\n\n\"Salomonder is sure to be on that train,\" says the professor.\n\nYour little party is ready for the final showdown.\n\nThe motors roar thrillingly...\n\n(To Be Continued...)\nYou have won\n\nIn that game you scored 38 out of a possible 42, in 827 turns.\n\nWould you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game, see some suggestions for AMUSING things to do or QUIT?", "endoftext": true } ]
39pi00x5dls5z2l2
'Mid the Sagebrush and the Cactus
Victor Gijsbers
[ "Western" ]
[ "adjustable difficulty", "ATTACK", "combat", "cover art", "GPL", "Guns", "I7 source available", "male protagonist", "multiple endings", "Random Combat", "randomized", "revenge", "single room", "violence", "western" ]
2,010
[ 0, 5, 12, 1, 0 ]
18
3.222222
20150702
true
They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you have quietly made your way back to where it all began. What better place to rest? In "'Mid the Sagebrush and the Cactus", the player will have to use a tactical combination of talking and fighting to survive a meeting with David -- the son of the man he has just killed.
[ { "action": "%", "response": "`Mid the sagebrush and the cactus\n\nStart new game - Easy : Press E\nStart new game - Normal : Press N\nStart new game - Hard : Press H\nStart new game - Extreme : Press X\nRestore game : Press R\nQuit : Press Q\n\ngame; although it is thematically important that the protagonist is dependent on the strumpet Fortune, it's probably more important for you to gently learn the system. Graduate to the normal\ndifficulty when you feel ready. The hard difficulty is for\nthose who have already learned to game the system and wish to test their skills. The extreme difficulty is only for those\nseeking a formidable, perhaps impossible, challenge.", "endoftext": true }, { "action": "Go east", "response": "They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you have quietly made your way back to where it all began. What better place to rest?\n\nWith a grunt of pain you descend from your horse and lie down near the water. How good it would be to just close your eyes for a moment and sleep... but you know that you've got to take that bullet out first.\n\n\"They all said I was crazy, but I knew you'd be coming back\nhere,\" says a young voice behind you.\n\n`Mid the sagebrush and the cactus\n\nYou are lying next to a small stream, screened off from the wider plains by the sagebrush around you. An ideal place to hide -- or so you thought.\n\nDavid stares at you, a revolver unsteady in his hand.\n\n\"Why did you do it?\" he asks, perhaps closer to tears than to pulling the trigger.", "endoftext": false }, { "action": "About yourself", "response": "Sweaty, blood-stained -- you have seen better days. But nobody would pick a fight with you in a bar.", "endoftext": false }, { "action": "You examine david", "response": "He's young, about the age you were when you left for the Mexican War. And not even as tough.", "endoftext": false }, { "action": "You explain", "response": "\"Will you believe me when I tell you your father deserved to die? I doubt it. But it's true.\"\n\n\"I shouldn't be talking to you. I just ought to shoot you right now!\" David blurts out.", "endoftext": false }, { "action": "Placate", "response": "(David)\n\"Maybe you should, but... you've never killed a man before, have you?\" He doesn't reply, but you know the answer. Knew it before you asked the question. It's written all over him.\n\n\"My father was a great man. A peaceful man! He never did anybody no harm, he was no fighter. What did you have against him?\"", "endoftext": false }, { "action": "You think", "response": "You sort of like this boy. His father... that was different. No regrets there.\n\n(You are now slightly concentrated.)\n\n\"You probably think that just because you're a bad-ass desperado, and because I am a green boy, you are invulnerable and can toy with me and tell me all kinds of lies. But you're wrong!\"", "endoftext": false }, { "action": "Placate", "response": "(David)\n\"Let's talk, David, there's no need to hurry. As you can see, I'm not exactly going anywhere.\"\n\n\"Even if you did have a reason to kill my father, how about raping my sister? Huh?\"", "endoftext": false }, { "action": "You explain", "response": "\"When a man and a woman meet and then have sex because they both want to, we don't call it rape, David.\"\n\n\"Yeah? Well, my sister called it rape, when I found the two of you here at the creek!\"", "endoftext": false }, { "action": "Placate", "response": "(David)\n\"What about... what about you just ride into town and get a doctor for me? My leg is hurting like all hell. On a Sunday.\"\n\n\"I think I've heard enough of your so-called explanations.\" David grabs the gun with two hands in order to steady his aim, and points it at you.", "endoftext": false }, { "action": "You think", "response": "The moment the boy's father saw your face, he knew what you had come to do. \"You're here to kill me,\" he said. It wasn't a question.\n\n(You are now slightly concentrated.)\n\n\"My father will be revenged,\" David whispers.", "endoftext": false }, { "action": "You think", "response": "And you didn't answer. That would have been fatal: the second he needed to get to his gun.\n\n(You are now somewhat concentrated.)\n\nThe boy's bullet hits you in the shoulder, only inches away from the jugular. You are in even more terrible pain than before. Your train of thought is derailed.", "endoftext": false }, { "action": "Placate", "response": "(David)\n\"Just calm down. We need to talk, before you start doing anything hasty and foolish.\"\n\nDavid seems to pull himself together.", "endoftext": false }, { "action": "Placate", "response": "(David)\n\"Believe me, your father was no saint. If you had known even half of what he had done, you would have killed him yourself.\"\n\nDavid seems to pull himself together.", "endoftext": false }, { "action": "You explain", "response": "\"Well, if your sister said it, it must be true, mustn't it? I'm sure your father believed her as well, and didn't, oh, lock her up or anything?\"\n\nDavid looks abashed.\n\n\"So what did my father do to you?\"", "endoftext": false }, { "action": "You explain", "response": "\"He didn't do anything to me, but he did do something to a friend of mine called Billy. Billy was a nice boy, a little rough around the edges maybe, but at his core there was no evil. You remind me of him.\"\n\n\"Call that an explanation? You're just liar!\" David points his gun at your heart, about to pull the trigger.", "endoftext": false }, { "action": "Appeal", "response": "(David)\n\"Come on, David, you've got to listen to my whole story.\"\n\n\"I'm listening -- but this had better be good.\" He wipes the sweat from his forehead. \"Well, what about this Billy?\"", "endoftext": false }, { "action": "You explain", "response": "\"David, you see, Billy was with us in Pancho's posse, or whatever you'd call a bunch of citizens who went over the border to help with the war effort. And while in Mexico, this Billy guy fell in love with a woman. She was the most beautiful woman he'd ever seen.\"\n\n\"But the woman fell in love with my father, they had a row about it, and my father shot this Billy of yours?\"", "endoftext": false }, { "action": "You explain", "response": "\"No, not exactly, no. See, this woman wasn't just any kind of woman, she was what we might call a drab, a whore, a prostitute. And your father and she had an... they had... O God my leg hurts! ... they had an argument, about money. About payment.\"\n\n\"So what happened? Billy intervened?\" David spits the question at you as if it were a bullet.", "endoftext": false }, { "action": "You explain", "response": "\"No, Billy did not intervene. I mean, he would have if he had had the chance, but he was too late. Because, you see, your father didn't like being argued with. And he didn't like being argued with by a whore, and even less being argued with by a Mexican. So he just took out his gun and shot her. Through the heart. Like, dead. Billy was waiting his turn downstairs, so he hadn't heard the argument. But he did hear the shot.\"\n\n\"Enough talk!\" David aims his gun at your head.", "endoftext": false }, { "action": "Appeal", "response": "(David)\n\"Don't shoot! I have so much more to tell you about your father.\"\n\n\"Sure you can tell me a lot... of lies.\"\n\nThe BANG of the pistol reaches your ear at the same moment that the bullet reaches your back. You feel your life slowly deserting you.", "endoftext": false }, { "action": "Placate", "response": "(David)\n\"If you'll just talk to me, I'll tell you everything. And then, at the end, you can make a decision. Shoot me or not shoot me. Is that a deal?\"\n\nDavid starts reloading his revolver.", "endoftext": false }, { "action": "You think", "response": "He didn't really stick out when you first met him, the father. Just one of the boys of Pancho's gang, one more gun against the Mexicans.\n\n(You are now slightly concentrated.)\n\nDavid finishes reloading his revolver.", "endoftext": false }, { "action": "Appeal", "response": "(David)\nYou need to do more explaining before you can appeal.", "endoftext": false }, { "action": "Placate", "response": "(David)\nYou have exhausted your store of placating things to say.", "endoftext": false }, { "action": "You think", "response": "But it didn't take long before he rose in the ranks, informal as they were. Might even have taken over Pancho's place if he hadn't been so reckless. Not that the other guys where much given to careful deliberation, but even in that group he was know as \"the madman\".\n\n(You are now somewhat concentrated.)\n\n\"My father will be revenged,\" David whispers.", "endoftext": false }, { "action": "You think", "response": "He didn't really stick out when you first met him, the father. Just one of the boys of Pancho's gang, one more gun against the Mexicans.\n\n(You are now slightly concentrated.)\n\n\"You're really gonna die this time,\" David hysterically tells you.", "endoftext": false }, { "action": "Taunt", "response": "(David)\nYou try to speak, but only a gasp of pain comes out.\n\nThe bullet goes straight through your brain. You stare at the sun. Was it ever this bright? you wonder as it slowly expands to fill your field of vision. Was it?\n\nThen you sink down to the earth.", "endoftext": false }, { "action": "Go east", "response": "They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you have quietly made your way back to where it all began. What better place to rest?\n\nWith a grunt of pain you descend from your horse and lie down near the water. How good it would be to just close your eyes for a moment and sleep... but you know that you've got to take that bullet out first.\n\n\"They all said I was crazy, but I knew you'd be coming back\nhere,\" says a young voice behind you.\n\n`Mid the sagebrush and the cactus\n\nYou are lying next to a small stream, screened off from the wider plains by the sagebrush around you. An ideal place to hide -- or so you thought.\n\nDavid stares at you, a revolver unsteady in his hand.\n\n\"Why did you do it?\" he asks, perhaps closer to tears than to pulling the trigger.", "endoftext": false }, { "action": "You explain", "response": "\"Will you believe me when I tell you your father deserved to die? I doubt it. But it's true.\"\n\nDavid wipes away his tears.", "endoftext": false }, { "action": "You think", "response": "Shooting down tough gunslinging asswipes is something you do for breakfast -- but this boy? That's not really your style.\n\n(You are now slightly concentrated.)\n\n\"I shouldn't be talking to you. I just ought to shoot you right now!\" David blurts out.", "endoftext": false }, { "action": "You think", "response": "And not just because he's so young and innocent... there's also, you know, that nagging feeling that he is justified and you are not.\n\n(You are now somewhat concentrated.)\n\n\"My father was a great man. A peaceful man! He never did anybody no harm, he was no fighter. What did you have against him?\"", "endoftext": false }, { "action": "You explain", "response": "\"You haven't seen every side of him, David. I knew him long ago, in the Mexican war. Your father wasn't so peaceful then, when he was the most irregular of our whole band of irregulars. Not very peaceful at all.\"\n\nDavid ponders his options for a moment.", "endoftext": false }, { "action": "You think", "response": "But then again: you can't afford to be sentimental right now.\n\n(You are now highly concentrated.)\n\n\"You know, I didn't come here to talk, but to fight.\" David's finger tightens on the trigger of his gun.", "endoftext": false }, { "action": "Dodge", "response": "You try to roll aside in an unpredictable manner.\n\nDavid's bullet flies past your head, harmless.", "endoftext": false }, { "action": "You think", "response": "But then again: you can't afford to be sentimental right now.\n\n(You are now highly concentrated.)", "endoftext": false }, { "action": "You stand", "response": "\"Don't move!\", David threatens somewhat hesitantly, but you get up anyway. Seems you can stand, as long as you hold this sagebrush for support.\n\n\"You're really gonna die this time,\" David hysterically tells you.", "endoftext": false }, { "action": "Taunt", "response": "(David)\n\"You shouldn't be playing with your daddy's gun. Not that he'll need it anymore.\"\n\nThe deadly lead misses you. Another few seconds to live.", "endoftext": false }, { "action": "You examine the gun", "response": "(your revolver)\nOne of the wonders of human civilization.", "endoftext": false }, { "action": "You examine the david's natural weapon", "response": "Clenched fists, kicking feet--that kind of stuff.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\nyour revolver (3 of 6 shots left)\nyour knife", "endoftext": false }, { "action": "Ready", "response": "What do you want to ready?", "endoftext": false }, { "action": "Gun", "response": "(your revolver)\n\"Don't do that!\", David warns, but of course you don't listen. It feels good to have a gun in your hand.\n\n\"You're really gonna die this time,\" David hysterically tells you.", "endoftext": false }, { "action": "Taunt", "response": "(David)\n\"You're going to shoot me here, right on the spot where I enjoyed your sister? How romantic!\"\n\nHis aim is too careless, and David's bullet strikes the ground behind you.", "endoftext": false }, { "action": "Shoot", "response": "(David)\nA hit, a very palpable hit! David staggers back, watching the shot wound in disbelief. \"I... I didn't think you could hit me.\"", "endoftext": false }, { "action": "Shoot", "response": "revolver.\n\n(David)\nYour bullet lodges itself in David's leg. He grunts in pain and tears stream down his face -- but he doesn't seem to be ready to give up just yet.\n\n\"He was in the Mexican war? I... I didn't know. But that was twenty-five years ago! Who cares about that?\"", "endoftext": false }, { "action": "Shoot", "response": "(David)\nYou take a deep breath, concentrate, aim for the head -- BANG. You close your eyes because you don't want to see what he looks like in death.\n\nExhausted, you fall into an uneasy sleep. When you wake up the sun is setting, and you know you must take the bullet out now. It's not going to be pretty, but you are tough. The toughest man this side of the border. It's only on the other side that you break down.", "endoftext": true } ]
44vx0pl3rrfi533s
Flight of the Hummingbird
Michael Martin
[]
[ "Comedy", "cover art", "IF Comp 2010", "IFComp Game", "last lousy point", "nonstandard directions", "superhero", "systematic puzzles", "walkthrough" ]
2,010
[ 0, 9, 16, 3, 0 ]
28
3.214286
20110201
false
Dr. Sinister is at it again! The Concordance of Powered Response isn't entirely clear on what it is he's planning, but it's big. This is clearly a task for one of the world's mightiest champions!
[ { "action": "%", "response": "December 31st, 2014.\n\nDr. Sinister is at it again! The Concordance of Powered Response isn't entirely clear on what it is he's planning, but it's big and it's based in his island fortress. This is clearly a task for one of the world's mightiest champions!\n\nUnfortunately, they've had to send you instead; the world's mightiest champions have other emergencies to deal with. New Year's Eve is always rough.\n\nRegardless, this looks by-the-book so far. The containment fields have been put in place. Now all you have to do is get over to his island base, infiltrate it, defeat him, and bring him in.\n\nCity Hall teleported you here to Shalestorm Shingle mainly for the drama of the name. Small rocks and stones litter the ground here, but it dissolves to good clean sand a little ways to the south.\n\nThe city's containment force fields wall off the area to the north and east. The great Pacific Ocean stretches out to the west. Across the sea some distance, you can see Dr. Sinister's island fortress.", "endoftext": false }, { "action": "You look at Ocean", "response": "The seas look deceptively quiet, but they nevertheless unnerve you.", "endoftext": false }, { "action": "You look at the fortress", "response": "It juts out of the island to the west, probably reaching at least a hundred feet into the air.", "endoftext": false }, { "action": "About you", "response": "You are The Hummingbird. Not really the kind of totemic resonance that lets you play in the really big leagues, but you've managed a bit of recognition, and a lot of the other heroes give you credit for coming by your powers the hard way.\n\nYour Hummingbird Suit lets you, when suitably charged up, flap your arms fast enough to actually maintain flight. You've got to have a lot of energy available to do that, of course, but you can still manage it.\n\nYou're particularly proud of the fact that unlike most of your heroic comrades-in-arms, you have a proper excuse for your ridiculously overdeveloped pectoral muscles.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nthe HummingBelt (being worn)\nan energy drink", "endoftext": false }, { "action": "You look at the belt", "response": "This is a masterpiece of engineering, built to your specifications. It lets you carry an enormous amount of stuff without unbalancing your flight at all.", "endoftext": false }, { "action": "You examine the energy drink", "response": "This drink is an incredibly powerful concoction of sugar and electrolytes. It is not much of an exaggeration to say that it is the source of all your power. Given the energy contained within it, the properties of your suit, and your superhuman pectorals, you can fly and even hover under your own power.\n\nYou only need a small amount to activate your powers, so this canteen has more than enough to keep you supplied for the duration of the mission.", "endoftext": false }, { "action": "Go south", "response": "The rocky beach from the north tapers off a bit; down here, closer to the water, the rocks have been worn down to black sand. To the west is the ocean itself (and beyond that, Sinister's island fortress); the sand gives way to concrete to the south.", "endoftext": false }, { "action": "You go south", "response": "The containment field makes a sharp turn here, blocking travel to the south as well as the east. Metallic wreckage is strewn throughout this corner of the beach. Possibly this is the work of Dr. Sinister on his latest rampage, but you suspect that this is actually what's left of some innocent building torn apart by the creation of the containment field.\n\nThe coastline extends to the north, while the Pacific Ocean lies to the west. You can also make out Dr. Sinister's island fortress out at sea.\n\nAn enormous rumbling noise comes from the tower on the island. You cover your eyes as the shockwave hits, and as you recover, you see a rocket streaking up towards the sky.\n\nYou think you can hear Dr. Sinister's malicious laughter, but it's surely just a trick of the wind. He's far too far away to be audible.\n\nGreat. Well, hopefully you'll still be able to thwart him with what's left in the base.", "endoftext": true }, { "action": "You look around", "response": "The containment field makes a sharp turn here, blocking travel to the south as well as the east. Metallic wreckage is strewn throughout this corner of the beach. Possibly this is the work of Dr. Sinister on his latest rampage, but you suspect that this is actually what's left of some innocent building torn apart by the creation of the containment field.\n\nThe coastline extends to the north, while the Pacific Ocean lies to the west. You can also make out Dr. Sinister's island fortress out at sea.", "endoftext": false }, { "action": "Search wreckage", "response": "You select a small, crowbar-like piece of metal, and pick it up.", "endoftext": false }, { "action": "Go west", "response": "Water isn't particularly good for your suit. Besides, Dr. Sinister has an ugly penchant for genetically engineering nasty sea life.", "endoftext": false }, { "action": "You drink the drink", "response": "(first taking the energy drink)\n(first stowing the crowbar)\nYou take a quick swig of your mighty energy drink and are charged with unbelievable energy. You quickly re-stow the drink and begin to flap your arms with all your might.\n\n[Now that you've charged up, you may start or stop flying with FLY or LAND. You may change your altitude with UP and DOWN as usual.]\n\n[Your altitude will be marked in the status line at the top of the screen, and in the main text with brackets after each turn. If you would rather restrict this information to the status line, keeping the main text less cluttered, the command STATUS OFF will do so.]\n\n[You are flying.]", "endoftext": false }, { "action": "You go to the west", "response": "You fly off the shore and out to sea.\n\nAbove the Ocean (skimming the waves)\nThe sea extends in all directions. An island lies a good distance to the west, while the main shore is just to the east.\n\n[You are skimming the waves.]", "endoftext": false }, { "action": "You go to the west", "response": "Above the Ocean (skimming the waves)\nThe sea extends in all directions. An island lies a good distance to the west, while the main shore is a bit to the east.\n\nYour energy is beginning to flag. Below you, you think you catch sight of a green fin breaking the waves, and some larger things lurking in the deeps.\n\nLooks like the Doctor has been modifying the local sea life. At least it isn't a synthetic plague of poisonous frogs like the last time he made headlines.\n\n[You are skimming the waves.]", "endoftext": false }, { "action": "Up", "response": "Flapping your arms mightily, you ascend.\n\n[You are 25 feet above the water.]", "endoftext": false }, { "action": "Go west", "response": "Above the Ocean (25 feet above the water)\nThe sea extends in all directions. An island lies off to the west, while the main shore is off to the east.\n\nYour energy is about to run out.\n\n[You are 25 feet above the water.]", "endoftext": false }, { "action": "You go to the west", "response": "Above the Ocean (25 feet above the water)\nThe sea extends in all directions. An island lies off to the west, while the main shore is off to the east.\n\nYour energy fails you, and your old nemesis gravity reasserts his dominance.\n\n[You are 25 feet and falling.]", "endoftext": false }, { "action": "You drink the drink", "response": "(first taking the energy drink)\nYour recharge didn't have quite enough altitude to work in, so you hit the water at great speed. At this height it's only slightly less resilient than concrete, really.\n\nWell, at least that means you don't have to worry about drowning.", "endoftext": false }, { "action": "You drink the drink", "response": "You're already too energetic for mundane activity; you won't be able to recharge until your current surge is fully spent.", "endoftext": false }, { "action": "Up", "response": "Flapping your arms mightily, you ascend.\n\nYour energy is about to run out.\n\n[You are 50 feet above the water.]", "endoftext": false }, { "action": "You go to the west", "response": "Above the Ocean (50 feet above the water)\nThe sea extends in all directions. An island lies off to the west, while the main shore is off to the east.\n\nYour energy fails you, and your old nemesis gravity reasserts his dominance.\n\n[You are 50 feet and falling.]", "endoftext": false }, { "action": "You drink the drink", "response": "(first taking the energy drink)\nYou continue your plummet earthwards.\n\n[You are 25 feet and falling.]\n\nYou frantically refuel as you fall earthwards. After a few sips you've regained enough power to renew your flapping and stay aloft.\n\n[You are skimming the waves.]", "endoftext": false }, { "action": "Up", "response": "Flapping your arms mightily, you ascend.\n\nYour energy is beginning to flag.\n\n[You are 50 feet above the water.]", "endoftext": false }, { "action": "Go west", "response": "Above the Ocean (50 feet above the water)\nThe sea extends in all directions. An island lies off to the west, while the main shore is off to the east.\n\n[You are 50 feet above the water.]", "endoftext": false }, { "action": "Go west", "response": "Above the Ocean (50 feet above the water)\nThe sea extends in all directions. An island lies a bit to the west, while the main shore is a good distance to the east.\n\nYour energy is about to run out.\n\n[You are 50 feet above the water.]", "endoftext": false }, { "action": "You go west", "response": "Above the Ocean (50 feet above the water)\nThe sea extends in all directions. An island lies just to the west, while the main shore is a good distance to the east.\n\nYour energy fails you, and your old nemesis gravity reasserts his dominance.\n\n[You are 50 feet and falling.]", "endoftext": false }, { "action": "You drink the drink", "response": "(first taking the energy drink)\nYou continue your plummet earthwards.\n\n[You are 25 feet and falling.]\n\nYou perform another mid-air refueling and regain your flight capability.\n\n[You are skimming the waves.]", "endoftext": false }, { "action": "Go west", "response": "Below you, the sea gives way to solid ground once again.\n\nSinister Isle Shore (50 feet above the ground)\nThis is the southernmost reach of Sinister Isle's shoreline reachable inside the containment fields. The rest of the beach stretches out to the north, while the island itself spreads off to the west. Dr. Sinister's enormous tower awaits you to the northwest.\n\n[You are 50 feet above the ground.]", "endoftext": false }, { "action": "Land", "response": "You can't just stop flying in midair like that; the excess energy has to go somewhere, and you'd just plummet, twitching, from the sky.", "endoftext": false }, { "action": "Down", "response": "You lower yourself down a bit.\n\nYour energy is about to run out.\n\n[You are 25 feet above the ground.]", "endoftext": false }, { "action": "Down", "response": "You lower yourself down a bit.\n\nYou settle back to earth, your energy exhausted.\n\nFinally. Man, that was a pain. One of these days you're going to have to get one of those hats with the drink holders and the long straws.\n\nAs you catch your breath, you hear a soft chime. The Coalition wants to talk.\n\nYou activate the communicator in your Hummingbird suit. \"Hummingbird here. I'm on the island, but there's been a complication.\"\n\nThe voice on the other end is half frantic. \"We had no idea Sinister was space capable! We've been tracking his rocket since launch, and have found both him and the base he's flying to. North American Space Command is ready to scramble a full set of LEO hunter-killer drones. Incidentally, don't even try to get to the island - it's out of your range and he's probably infested the waters.\"\n\n[1] \"Beyond my range?\"\n[2] \"Way to warn me in advance, guys - I'm on the island now.\"", "endoftext": false }, { "action": "1", "response": "\"You may want to update that profile. I'm on the island now.\"\n\n\"What? But...\"\n\n\"Later. For now...\"\n\n[1] \"We don't have the full story yet. I'm going to investigate.\"\n[2] \"I'm not willing to let NASC kill everyone unless it's our last option.\"\n[3] \"Have NASC take the shot. It's the only way to be sure.\"", "endoftext": false }, { "action": "1", "response": "\"...for now, you're all going off half-cocked. We've seen a rocket launch. That might be the Doctor. It might be the key to his plan. It might be part of it. It might be a feint to throw us off the scent. I'm here, so I'm going to see what's going on.\"\n\n\"Fair enough, Hummingbird. We'll tell NASC to stand by until we know more. We'll be in touch later.\"", "endoftext": true }, { "action": "You look around", "response": "This is the southernmost reach of Sinister Isle's shoreline reachable inside the containment fields. The rest of the beach stretches out to the north, while the island itself spreads off to the west. Dr. Sinister's enormous tower awaits you to the northwest.", "endoftext": false }, { "action": "Go north", "response": "Sinister Isle's beach is full of sparkling sand, and would make an excellent vacation spot were it not for the enormous tower of doom to the southwest. The shore continues for some distance to the south, while the containment fields prevent further travel north. The island itself continues off to the west.", "endoftext": false }, { "action": "You examine the sand", "response": "Unlike the black, gritty sand on the mainland, this island's shoreline is full of sparkling sand only a few shades off from white. It would make an excellent vacation spot, if you discount the whole Evil Lair thing.", "endoftext": false }, { "action": "You taste the sand", "response": "That sounds vaguely unsanitary.", "endoftext": false }, { "action": "You go west", "response": "Dr. Sinister may be evil, but he's obviously not part of the desolate and blasted stronghold school. West of the sparkling sands of this beach, the island shifts over to verdant fields. It's also clear that he or his minions take good care of it; the grass around here is so well-kept it could practically be a lawn.\n\nThe massive main door of the tower is to the south, and a path cut out of the grass leads from it off to the west.", "endoftext": false }, { "action": "You examine the grass", "response": "A path is cut into the grass, leading in a neat path around the tower. You suppose even evil masterminds appreciate the occasional bit of good landscaping.", "endoftext": false }, { "action": "Go west", "response": "The force field shifts direction here, forming the northwest corner of the containment zone. The tower itself is off to the southeast.\n\nA path is cut into the grass leading south and east.", "endoftext": false }, { "action": "You go south", "response": "The tower of Dr. Sinister stands proudly to the east of here, its grey bulk left a bit greenish by the glow of the containment fields to the west.\n\nA path leads from north to south around the tower.", "endoftext": false }, { "action": "Go south", "response": "The containment fields block you from moving any further to the south or west here, while the tower rises to the northeast. A neatly-trimmed path cut into the grass here leads north and east.\n\nA fuel truck sits quietly on the path here. Good to see the Doctor didn't destroy all his supplies when he left.", "endoftext": false }, { "action": "You look at the containment field", "response": "In the interests of containing the forces of villainy, the local authorities have surrounded the area with impenetrable green force walls. It should go down once you get your man.", "endoftext": false }, { "action": "You examine the truck", "response": "This truck looks like it's been around for awhile, but it's got the distinctive shape of a fuel truck. A hose is attached to the tanks on the back.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nthe HummingBelt (being worn)\nan energy drink\na crowbar", "endoftext": false }, { "action": "You enter the truck", "response": "You get into the fuel truck.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Sinister Isle (in the fuel truck)\nThe containment fields block you from moving any further to the south or west here, while the tower rises to the northeast. A neatly-trimmed path cut into the grass here leads north and east.", "endoftext": false }, { "action": "Go outside", "response": "You get out of the fuel truck.\n\nThe containment fields block you from moving any further to the south or west here, while the tower rises to the northeast. A neatly-trimmed path cut into the grass here leads north and east.\n\nA fuel truck sits quietly on the path here. Good to see the Doctor didn't destroy all his supplies when he left.", "endoftext": false }, { "action": "You examine the hose", "response": "A long rubber hose is connected to the fuel tanks.", "endoftext": false }, { "action": "Drink fuel", "response": "It's got a perfectly good pump. Siphoning rocket fuel by mouth is just going to end in tears.", "endoftext": false }, { "action": "You go to the east", "response": "Dr. Sinister clearly doesn't follow the usual rules for evil strongholds. His evil tower is on a lovely coastline and is surrounded on all other sides by well-kept grass. This section of the island could almost be a lawn.\n\nThe tower is to the north of you, and the containment fields block you to the south. A path cut out of the grass leads east to the beach and west to the rest of the island.", "endoftext": false }, { "action": "Go south", "response": "(first opening the massive door)\nThe door is too heavy to open by main strength.", "endoftext": false }, { "action": "You drink drink", "response": "(first taking the energy drink)\nYou take another sip of your energy drink and are fully recharged. You flap your arms with all your power and again defy gravity.\n\n[You are flying.]", "endoftext": false }, { "action": "You examine the door", "response": "The massive door towers impressively above you.\n\n[You are flying.]", "endoftext": false }, { "action": "You examine the tower", "response": "Dr. Sinister's evil tower looms high above you.\n\nYour energy is beginning to flag.\n\n[You are flying.]", "endoftext": false }, { "action": "Land", "response": "You force yourself into an early landing and then concentrate for a few seconds until the shakes from the excess energy go away. It's never pleasant to have to do this.", "endoftext": false }, { "action": "You fly", "response": "(first taking the energy drink)\nYou take a drink, and take wing, once again.\n\n[You are flying.]", "endoftext": false }, { "action": "Up", "response": "Flapping your arms mightily, you ascend.\n\n[You are 25 feet above the ground.]", "endoftext": false }, { "action": "Keep going", "response": "Flapping your arms mightily, you ascend.\n\nYour energy is beginning to flag.\n\n[You are 50 feet above the ground.]", "endoftext": true }, { "action": "Look around", "response": "Sinister Isle (50 feet above the ground)\nDr. Sinister may be evil, but he's obviously not part of the desolate and blasted stronghold school. West of the sparkling sands of this beach, the island shifts over to verdant fields. It's also clear that he or his minions take good care of it; the grass around here is so well-kept it could practically be a lawn.\n\nThe massive main door of the tower is to the south, and a path cut out of the grass leads from it off to the west.\n\n[You are 50 feet above the ground.]", "endoftext": false }, { "action": "Wait", "response": "You hover in place.\n\nYour energy is about to run out.\n\n[You are 50 feet above the ground.]", "endoftext": false }, { "action": "Down", "response": "You lower yourself down a bit.\n\nYour energy fails you, and your old nemesis gravity reasserts his dominance.\n\n[You are 25 feet and falling.]", "endoftext": false }, { "action": "Land", "response": "You'll be landing faster than you'd like soon enough, unless you do something!\n\nAfter a long fall with no power, you slam into the ground at incredible speed. Though you do have superhuman strength, it doesn't translate into resistance to that kind of damage.", "endoftext": false }, { "action": "Wait", "response": "You hover in place.\n\nYour energy fails you, and your old nemesis gravity reasserts his dominance.\n\n[You are 50 feet and falling.]", "endoftext": false }, { "action": "You fly", "response": "(first taking the energy drink)\nYou continue your plummet earthwards.\n\n[You are 25 feet and falling.]\n\nYou recharge and renew your flight.\n\n[You are flying.]", "endoftext": true }, { "action": "You go downward", "response": "You force yourself into an early landing and then concentrate for a few seconds until the shakes from the excess energy go away. It doesn't get easier with time.", "endoftext": false }, { "action": "You pry the door", "response": "(first taking the crowbar)\nEven with the help of the crowbar, you cannot pry open this massive door.", "endoftext": false }, { "action": "You look at the tower", "response": "Dr. Sinister's evil tower looms high above you.", "endoftext": false }, { "action": "You fly", "response": "(first taking the energy drink)\n(first stowing the crowbar)\nYou recharge and start flying.\n\n[You are flying.]", "endoftext": false }, { "action": "You go upwards", "response": "Flapping your arms mightily, you ascend.\n\n[You are 25 feet above the ground.]", "endoftext": false }, { "action": "Go upward", "response": "Flapping your arms mightily, you ascend.\n\n[You are 75 feet above the ground.]", "endoftext": false }, { "action": "Go upwards", "response": "Flapping your arms mightily, you ascend.\n\nYour energy is about to run out.\n\nYou are now level with the tower's roof. You could land on the roof by going to the south.\n\n[You are 100 feet above the ground.]", "endoftext": false }, { "action": "Go south", "response": "You fly over the lip of the tower roof.\n\nDr. Sinister's Tower (flying)\nYou're hovering above the top of Dr. Sinister's stronghold. Most of the roof is curved into a retractable dome, except for the access path ringing the roof.\n\nA small round access hatch sits on the floor of the walkway.\n\nYou settle down on the walkway.", "endoftext": false }, { "action": "Open dome", "response": "The launch door is enormous. There's no way you'll be able to budge it with personal strength.", "endoftext": false }, { "action": "You examine the path", "response": "Most of the roof is curved into a retractable dome, except for the access path ringing the roof.", "endoftext": false }, { "action": "You examine the hatch", "response": "(the access hatch)\nIt's flush with the rest of the walkway, except for a small handle.", "endoftext": false }, { "action": "You examine the handle", "response": "It's flush with the rest of the walkway, except for a small handle.", "endoftext": false }, { "action": "You open hatch", "response": "(the access hatch)\nIt's stuck; you don't seem able to pry it open with your bare hands. There is a grip for a good solid pull on it, though.", "endoftext": false }, { "action": "Pry hatch", "response": "(the access hatch)\n(first taking the crowbar)\nAh, the crowbar. Truly a tool with a thousand uses. You make quick work of whatever was making the hatch stick, and it pops open with a gratifying hiss.", "endoftext": false }, { "action": "You go hatch", "response": "(the access hatch)\nYou climb down into Dr. Sinister's island tower.\n\nYou're standing on a narrow catwalk ringing a vast hangar. To the west is an airlock leading into a bright yellow rocket that fills most of the area. A ladder leads both up through the ceiling, and down to the floor of the hangar proper. The roof forms a dome about 30 feet above your head. You could also easily take off from here, if you were so inclined.\n\nA small round access hatch stands open on the ceiling, leading up and out of the tower.\n\nRight then. Time to get to work.", "endoftext": false }, { "action": "You go west", "response": "You enter the rocket.\n\nThe rocket interior is small, but isn't quite to the level of \"cramped\". An acceleration chair takes up most of the floor, and a friendly-looking control panel sits in front of it. The exit hatch leads east to the hangar.", "endoftext": false }, { "action": "You examine the panel", "response": "It's clearly designed to be user-friendly; there's nothing on it right now but a big green button marked \"LAUNCH\".", "endoftext": false }, { "action": "You sit in the chair", "response": "As you sit in the acceleration chair, a variety of webs and restraints affix you to the chair.", "endoftext": false }, { "action": "You stand up", "response": "You get off the acceleration chair.\n\nThe rocket interior is small, but isn't quite to the level of \"cramped\". An acceleration chair takes up most of the floor, and a friendly-looking control panel sits in front of it. The exit hatch leads east to the hangar.", "endoftext": false }, { "action": "You go east", "response": "You get out of the rocket.\n\nYou're standing on a narrow catwalk ringing a vast hangar. To the west is an airlock leading into a bright yellow rocket that fills most of the area. A ladder leads both up through the ceiling, and down to the floor of the hangar proper. The roof forms a dome about 30 feet above your head. You could also easily take off from here, if you were so inclined.\n\nA small round access hatch stands open on the ceiling, leading up and out of the tower.", "endoftext": false }, { "action": "Go up", "response": "You climb back out into the sunlight.\n\nDr. Sinister's Tower\nYou're standing on the top of Dr. Sinister's stronghold. Most of the roof is curved into a retractable dome, except for the access path ringing the roof.\n\nA small round access hatch stands open, leading down into the tower.", "endoftext": false }, { "action": "You examine the roof", "response": "Most of the roof is curved into a retractable dome, except for the access path ringing the roof.", "endoftext": true }, { "action": "Go down", "response": "You once again infiltrate the Doctor's compound.\n\nYou're standing on a narrow catwalk ringing a vast hangar. To the west is an airlock leading into a bright yellow rocket that fills most of the area. A ladder leads both up through the ceiling, and down to the floor of the hangar proper. The roof forms a dome about 30 feet above your head. You could also easily take off from here, if you were so inclined.\n\nA small round access hatch stands open on the ceiling, leading up and out of the tower.", "endoftext": true }, { "action": "Go down", "response": "This enormous hangar appears to take up nearly all the space in this tower-or, at least, the space in the tower that's above the ground. Most of the space in the hangar is taken up by an enormous, yellow, finned rocket. A catwalk far above leads into it.\n\nA ladder leads up to the catwalk, and then further up to provide roof access. The roof itself looks quite solid, and you don't expect that rocket will be able to launch through it as-is.\n\nA hallway large enough to pass a freight train leads off to the south, to some kind of staging area.", "endoftext": false }, { "action": "Go south", "response": "This large area looks like it was once central to Dr. Sinister's operations. However, any signs of his plots based here have been removed. There hasn't been much time for dust to accumulate, either; he must have been expecting to leave this base behind.\n\nYou suppress an involuntary but unheroic shudder. If he was willing to abandon an entire base to further his plot, it must be a big one.\n\nThis area continues off to the east, and narrows considerably to the west. The rocket hangar lies through the huge archway to the north.", "endoftext": false }, { "action": "Go west", "response": "The base continues from east to west. This area looks like a barracks; rows and rows of empty bunk beds line the halls. This must be where his minions slept when they weren't on-duty.\n\nTo the west you can see a fancy desk. Looks like the boss had an open-door policy.", "endoftext": false }, { "action": "You look at the beds", "response": "At this point they're just an array of hard mattresses.", "endoftext": false }, { "action": "You examine the desk", "response": "You can only see part of it from here, but it's pretty imposing even from this distance.", "endoftext": false }, { "action": "You go west", "response": "Dr. Sinister's Office\nThis luxurious office must be where Dr. Sinister spends most of his time scheming. A huge mahogany desk takes up most of the west side of the room, and behind it is a tall, black leather chair. A smaller door hides behind it. The rest of the base lies to the east.", "endoftext": false }, { "action": "You examine the desk", "response": "It would look out of place anywhere else in the base, but here, it provides an excellent sense of power and control. The right-hand side of it includes a small drawer, easily accessible whether or not one is seated in the chair.", "endoftext": false }, { "action": "You open the drawer", "response": "As you open the desk, you barely get a glimpse of its contents - a silver key - before the floor opens up beneath you, revealing a vast pit below!\n\nYou drop like a rock.\n\nPit Trap (175 feet and falling)\nThis pit trap is almost two hundred feet deep, and surrounded by smooth walls on all sides. Nevertheless, the bottom seems mostly clean. Perhaps he has some means of flushing it out - or maybe it's just never been used to dispose of anyone.\n\nDown at the bottom of the pit you can see a wooden crate and a large-handled key.\n\n[You are 175 feet and falling.]", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nYou continue your plummet earthwards.\n\n[You are 150 feet and falling.]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nYou continue your plummet earthwards.\n\n[You are 125 feet and falling.]", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou continue your plummet earthwards.\n\n[You are 100 feet and falling.]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nYou continue your plummet earthwards.\n\n[You are 75 feet and falling.]", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nYou continue your plummet earthwards.\n\n[You are 50 feet and falling.]", "endoftext": false }, { "action": "You drink the drink", "response": "(first taking the energy drink)\nYou continue your plummet earthwards.\n\n[You are 25 feet and falling.]\n\n(first stowing the crowbar)\nYou make an undignified crash as the pit trap's floor does what it was designed to do - be solid and a long way down.", "endoftext": false }, { "action": "You drink the drink", "response": "(first taking the energy drink)\nYou continue your plummet earthwards.\n\n[You are 50 feet and falling.]\n\n(first stowing the crowbar)\nYou continue your plummet earthwards.\n\n[You are 25 feet and falling.]\n\nYou recharge and renew your flight.\n\n[You are flying.]", "endoftext": true }, { "action": "Go downwards", "response": "You come to a safe landing at the bottom of the pit trap. Ha HA! Take that, hidebound traditional villains!", "endoftext": false }, { "action": "You look", "response": "This pit trap is almost two hundred feet deep, and surrounded by smooth walls on all sides. Nevertheless, the bottom seems mostly clean. Perhaps he has some means of flushing it out - or maybe it's just never been used to dispose of anyone.\n\nYou can see a wooden crate and a large-handled key here.", "endoftext": false }, { "action": "Examine crate", "response": "It's pretty big, but it's just a wooden crate.", "endoftext": false }, { "action": "Open crate", "response": "You open the wooden crate.", "endoftext": false }, { "action": "You look in the crate", "response": "The wooden crate is empty.", "endoftext": false }, { "action": "You take the key", "response": "Taken.", "endoftext": false }, { "action": "You examine the key", "response": "From the size and shape of this key, you'd guess it's for a vehicle of some kind.", "endoftext": false }, { "action": "Break crate", "response": "You unleash your devastating fighting techniques, swiftly reducing the crate to a pile of splintered wood.\n\nIt's still empty, though.", "endoftext": false }, { "action": "You break the crate with the crowbar", "response": "(first taking the crowbar)\nIt's been known for decades that wrecking crates with crowbars has a proven cathartic effect. You swiftly reduce the crate to a pile of splintered wood.\n\nIt's still empty, though.", "endoftext": false }, { "action": "You kick the crate", "response": "You've really spent most of your career focusing on your upper body strength. If you're going to hit things, you should stick to punches or hand weapons.", "endoftext": false }, { "action": "You throw the crate at the wall", "response": "(first taking the wooden crate)\nThat won't accomplish anything.", "endoftext": false }, { "action": "You fly", "response": "(first taking the energy drink)\n(first stowing the large-handled key)\n(first stowing the wooden crate)\nThat crate is almost as big as you are. You are not going to be able to stow it on your belt.", "endoftext": false }, { "action": "You drop the crate", "response": "Dropped.", "endoftext": false }, { "action": "You fly", "response": "You recharge and start flying.\n\n[You are flying.]", "endoftext": false }, { "action": "Up", "response": "Flapping your arms mightily, you ascend.\n\n[You are 25 feet above the bottom.]", "endoftext": false }, { "action": "Continue", "response": "Flapping your arms mightily, you ascend.\n\nYour energy is beginning to flag.\n\n[You are 50 feet above the bottom.]", "endoftext": false }, { "action": "You keep going", "response": "Flapping your arms mightily, you ascend.\n\n[You are 75 feet above the bottom.]", "endoftext": false }, { "action": "Continue", "response": "Flapping your arms mightily, you ascend.\n\nYour energy is about to run out.\n\n[You are 100 feet above the bottom.]", "endoftext": false }, { "action": "Continue", "response": "Flapping your arms mightily, you ascend.\n\nYour energy fails you, and your old nemesis gravity reasserts his dominance.\n\n[You are 125 feet and falling.]", "endoftext": false }, { "action": "You drink the drink", "response": "(first taking the energy drink)\nYou continue your plummet earthwards.\n\n[You are 100 feet and falling.]\n\nYou recharge and renew your flight.\n\n[You are 75 feet above the bottom.]", "endoftext": false }, { "action": "Up", "response": "Flapping your arms mightily, you ascend.\n\n[You are 100 feet above the bottom.]", "endoftext": false }, { "action": "Keep going", "response": "Flapping your arms mightily, you ascend.\n\nYour energy is beginning to flag.\n\n[You are 125 feet above the bottom.]", "endoftext": false }, { "action": "Continue", "response": "Flapping your arms mightily, you ascend.\n\n[You are 150 feet above the bottom.]", "endoftext": false }, { "action": "Continue", "response": "Flapping your arms mightily, you ascend.\n\nYour energy is about to run out.\n\n[You are 175 feet above the bottom.]", "endoftext": false }, { "action": "Keep going", "response": "You fly back up into the office.\n\nDr. Sinister's Office (flying)\nThis luxurious office must be where Dr. Sinister spends most of his time scheming. A huge mahogany desk takes up most of the west side of the room, and behind it is a tall, black leather chair. A smaller door hides behind it. The rest of the base lies to the east.\n\nMost of the floor is gone at the moment, revealing an ominous pit that leads down a good distance. At the bottom you can just make out a wooden crate. Someone standing could still walk to either door, though.\n\nYou settle down on one of the few safe spots in the room.", "endoftext": false }, { "action": "You open drawer", "response": "That's already open.", "endoftext": false }, { "action": "You look at the drawer", "response": "This small drawer is part of the desk. It's on the right-hand edge if one is sitting in the chair, and it looks easily reachable even if one were merely standing near it. It's open, revealing a silver key.\n\nIn the small drawer is a silver key.", "endoftext": false }, { "action": "You look at the silver key", "response": "It's probably not really silver, but it is metallic and shiny. It's no larger than a housekey.", "endoftext": false }, { "action": "You take the silver key", "response": "Taken.", "endoftext": false }, { "action": "You look at chair", "response": "It looks quite comfortable, though it also looks like the doctor welded it to the floor as a safety precaution.", "endoftext": false }, { "action": "You pull the drawer", "response": "Nothing obvious happens.", "endoftext": false }, { "action": "You close the drawer", "response": "You close the small drawer.", "endoftext": false }, { "action": "You sit in chair", "response": "You get onto the leather chair.", "endoftext": true }, { "action": "You look around", "response": "Dr. Sinister's Office (on the leather chair)\nThis luxurious office must be where Dr. Sinister spends most of his time scheming. A huge mahogany desk takes up most of the west side of the room, and behind it is a tall, black leather chair. A smaller door hides behind it. The rest of the base lies to the east.\n\nMost of the floor is gone at the moment, revealing an ominous pit that leads down a good distance. At the bottom you can just make out a wooden crate. Someone standing could still walk to either door, though.", "endoftext": false }, { "action": "You open the door", "response": "It seems to be locked.", "endoftext": false }, { "action": "You unlock the door with the silver key", "response": "You unlock the door.", "endoftext": false }, { "action": "You unlock the door with the silver key", "response": "That's unlocked at the moment.", "endoftext": false }, { "action": "You open the door", "response": "You open the door.", "endoftext": false }, { "action": "You go west", "response": "(first getting off the leather chair)\n\nDr. Sinister seems to have found an interesting solution to the problem of maintaining operational security: he has placed his master command center in his bedroom. A surprisingly humble bed sits off against the south wall, while an impressive command terminal full of controls and displays occupies most of the opposite one. The Doctor's office lies back to the east.", "endoftext": false }, { "action": "You pull the bed", "response": "It is fixed in place.", "endoftext": false }, { "action": "You examine terminal", "response": "The terminal's displays are all dark. Beneath the displays, you note that the defense grid switch and the launch hatch switch are on, and the master power switch and the main door switch are switched off. There is also a button marked \"TRAP TOGGLE\".", "endoftext": false }, { "action": "You sit on the bed", "response": "You get onto the bed.", "endoftext": false }, { "action": "You look at the bed", "response": "It's little more than a cot, really. You wonder if he sleeps here normally, or if this was just for the occasional all-nighter. It certainly doesn't match up with the ostentation out in the main office.", "endoftext": false }, { "action": "Sleep", "response": "You've got vastly more important things to be doing.", "endoftext": false }, { "action": "You turn on the power", "response": "(not first getting out of the bed - Dr. Sinister clearly has his priorities straight)\nThe displays flicker to life. The old status screen appears momentarily - you can just make out the words \"POST-LAUNCH SHUTDOWN COMPLETE\" before they turn to other feeds. The terminal's displays are now showing various parts of the base. One view looks at the closed bulk of the main gate, while another shows the roof of the hangar opening up, revealing the blue sky above. Other images flicker through the displays, but the only other one that catches your eye is the grid of light starting to flicker to life, sealing off the hangar from the main halls.", "endoftext": true }, { "action": "You look around", "response": "Command Center (on the bed)\nDr. Sinister seems to have found an interesting solution to the problem of maintaining operational security: he has placed his master command center in his bedroom. A surprisingly humble bed sits off against the south wall, while an impressive command terminal full of controls and displays occupies most of the opposite one. The Doctor's office lies back to the east.", "endoftext": false }, { "action": "You look at the terminal", "response": "The terminal's displays are now showing various parts of the base. One view looks at the closed bulk of the main doors, while another gazes out the hangar into the blue sky. Other images flicker through the displays, but the only other one that catches your eye is the grid of light that seems to be sealing off the hangar from the main halls. Beneath the displays, you note that the master power switch, the defense grid switch, and the launch hatch switch are on, and the main door switch is switched off. There is also a button marked \"TRAP TOGGLE\".", "endoftext": false }, { "action": "You look at the grid", "response": "This switch is labeled \"DEFENSE GRID\".\n\nThe defense grid switch is currently switched on.", "endoftext": false }, { "action": "You switch off the defense grid", "response": "The switch is stuck. You pull with all your might, and then the switch gives suddenly. Unfortunately, it hasn't actually switched off; the switch itself has crumbled to powder in your grip.", "endoftext": false }, { "action": "You examine DEFENSE GRID", "response": "This switch is labeled \"DEFENSE GRID\". However, the switch itself has broken off and it is wedged in the ON position.\n\nThe broken defense grid switch is currently switched on.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na silver key\nthe HummingBelt (being worn)\nan energy drink\na large-handled key\na crowbar", "endoftext": false }, { "action": "Go east", "response": "(first getting off the bed)\n\nDr. Sinister's Office\nThis luxurious office must be where Dr. Sinister spends most of his time scheming. A huge mahogany desk takes up most of the west side of the room, and behind it is a tall, black leather chair. A smaller door hides behind it. The rest of the base lies to the east.", "endoftext": false }, { "action": "Go east", "response": "This large area looks like it was once central to Dr. Sinister's operations. However, any signs of his plots based here have been removed. There hasn't been much time for dust to accumulate, either; he must have been expecting to leave this base behind.\n\nThis area continues off to the east, and narrows considerably to the west. The rocket hangar lies through the huge archway to the north. However, access to the hangar is currently blocked by a grid of shimmering light beams.", "endoftext": false }, { "action": "You look at the light beams", "response": "This circular doorway leads to the hangar. Beams of coruscating light crisscross the doorway. They don't look terribly friendly.", "endoftext": false }, { "action": "You go west", "response": "Dr. Sinister seems to have found an interesting solution to the problem of maintaining operational security: he has placed his master command center in his bedroom. A surprisingly humble bed sits off against the south wall, while an impressive command terminal full of controls and displays occupies most of the opposite one. The Doctor's office lies back to the east.", "endoftext": false }, { "action": "You pry the switch", "response": "Which do you mean, the master power switch, the broken defense grid switch, the main door switch, or the launch hatch switch?", "endoftext": false }, { "action": "Broken DEFENSE GRID", "response": "(first taking the crowbar)\nThere isn't a switch there anymore.", "endoftext": false }, { "action": "You pry the launch hatch switch", "response": "There's no reason to force it; simply toggling the launch hatch switch will suffice.", "endoftext": false }, { "action": "You toggle the launch hatch switch", "response": "On the displays, you see a dome close over the top of the hangar, roofing it off.", "endoftext": false }, { "action": "You continue", "response": "On the displays, you see the hangar roof retract, revealing an inviting blue sky.", "endoftext": false }, { "action": "You toggle the master power switch", "response": "As the displays shut down, you can see the hangar's launch hatch beginning to close and the light beams in the hangar flicker and go out.", "endoftext": false }, { "action": "Continue", "response": "The displays flicker to life. The terminal's displays are now showing various parts of the base. One view looks at the closed bulk of the main gate, while another shows the roof of the hangar opening up, revealing the blue sky above. Other images flicker through the displays, but the only other one that catches your eye is the grid of light starting to flicker to life, sealing off the hangar from the main halls.", "endoftext": false }, { "action": "You toggle the door switch", "response": "On the displays, you see the massive main doors to the base slowly swing open.", "endoftext": false }, { "action": "You toggle the main power switch", "response": "As the displays shut down, you can see the main doors and the hangar's launch hatch each beginning to close. The light beams in the hangar also flicker and go out.", "endoftext": false }, { "action": "You examine the defense grid switch", "response": "This switch is labeled \"DEFENSE GRID\". However, the switch itself has broken off and it is wedged in the ON position.\n\nThe broken defense grid switch is currently switched on.", "endoftext": false }, { "action": "You go east", "response": "Dr. Sinister's Office\nThis luxurious office must be where Dr. Sinister spends most of his time scheming. A huge mahogany desk takes up most of the west side of the room, and behind it is a tall, black leather chair. A smaller door hides behind it. The rest of the base lies to the east.", "endoftext": false }, { "action": "You move desk", "response": "Wow. It is heavy. You don't seem to be able to budge it at all.", "endoftext": false }, { "action": "Go east", "response": "The base continues from east to west. This area looks like a barracks; rows and rows of empty bunk beds line the halls. This must be where his minions slept when they weren't on-duty.\n\nTo the west you can see a fancy desk. Looks like the boss had an open-door policy.", "endoftext": false }, { "action": "Go east", "response": "This large area looks like it was once central to Dr. Sinister's operations. However, any signs of his plots based here have been removed. There hasn't been much time for dust to accumulate, either; he must have been expecting to leave this base behind.\n\nThis area continues off to the east, and narrows considerably to the west. The rocket hangar lies through the huge archway to the north.", "endoftext": false }, { "action": "Go east", "response": "Colorful tapestries hang on the wall here. Most of them carry the series of red slashes that are Dr. Sinister's trademark insignia, but a few others show his benevolent face smiling down upon any visitors from the main entrance to the north, or perhaps to inspire his troops marching out from the west.", "endoftext": false }, { "action": "You look at the tapestries", "response": "Dr. Sinister's logo looks pretty good at that scale, but his face doesn't. It's a little too clean-shaven and managerial-looking.", "endoftext": false }, { "action": "You go to the north", "response": "This is, in all likelihood, more of an \"exit hall\" than an \"entrance hall.\" Dr. Sinister is unlikely to be receiving visitors often, and this \"entrance\" is broad enough to let a budding overlord's armies march out twenty abreast and still have room to move out vehicles after them.\n\nThat does raise the question of how he planned on getting them to the mainland, but you suppose that's neither here nor there.\n\nThe huge doors to the north bar your passage.\n\nYour suit chimes again. \"Hummingbird here. Good timing; I've finished my investigation.\"\n\n\"What did you find?\"\n\n\"The base is abandoned. Whatever Sinister's up to is entirely in orbit.\"\n\n\"So does that mean the strike force gets a green light?\"\n\n[1] \"Yes - that should stop him.\"\n[2] \"No - there's enough here that I can stop him.\"", "endoftext": false }, { "action": "2", "response": "\"No. Dr. Sinister always keeps redundant backup plans - in this case, he has a separate launch rocket and fuel still in the base. I can give chase.\"\n\n\"All right, but be quick about it. They won't wait forever.\"", "endoftext": false }, { "action": "You look at door", "response": "The massive door towers impressively above you.", "endoftext": true }, { "action": "You look around", "response": "This is, in all likelihood, more of an \"exit hall\" than an \"entrance hall.\" Dr. Sinister is unlikely to be receiving visitors often, and this \"entrance\" is broad enough to let a budding overlord's armies march out twenty abreast and still have room to move out vehicles after them.\n\nThe huge doors to the north bar your passage.", "endoftext": false }, { "action": "You examine the panel", "response": "The terminal's displays are all dark. Beneath the displays, you note that the broken defense grid switch, the main door switch, and the launch hatch switch are on, and the master power switch is switched off. There is also a button marked \"TRAP TOGGLE\".", "endoftext": false }, { "action": "Toggle power", "response": "The displays flicker to life. The terminal's displays are now showing various parts of the base. One view shows the main doors starting to majestically swing open to the island, while another shows the roof of the hangar opening up, revealing the blue sky above. Other images flicker through the displays, but the only other one that catches your eye is the grid of light starting to flicker to life, sealing off the hangar from the main halls.", "endoftext": false }, { "action": "You toggle the door switch", "response": "On the displays, you see the massive main doors to the base slowly swing shut.", "endoftext": false }, { "action": "You go north", "response": "This is, in all likelihood, more of an \"exit hall\" than an \"entrance hall.\" Dr. Sinister is unlikely to be receiving visitors often, and this \"entrance\" is broad enough to let a budding overlord's armies march out twenty abreast and still have room to move out vehicles after them.\n\nThe huge doors to the north stand open to the island.", "endoftext": false }, { "action": "You go north", "response": "You walk back out into the sunlight.\n\nDr. Sinister may be evil, but he's obviously not part of the desolate and blasted stronghold school. West of the sparkling sands of this beach, the island shifts over to verdant fields. It's also clear that he or his minions take good care of it; the grass around here is so well-kept it could practically be a lawn.\n\nThe massive main door of the tower is to the south, and a path cut out of the grass leads from it off to the west.", "endoftext": false }, { "action": "Go west", "response": "The force field shifts direction here, forming the northwest corner of the containment zone. The tower itself is off to the southeast.\n\nA path is cut into the grass leading south and east.", "endoftext": false }, { "action": "You start the truck", "response": "You put the large-handled key into the ignition and start the truck.", "endoftext": false }, { "action": "Go north", "response": "Sinister Isle (in the fuel truck)\nThe tower of Dr. Sinister stands proudly to the east of here, its grey bulk left a bit greenish by the glow of the containment fields to the west.\n\nA path leads from north to south around the tower.", "endoftext": false }, { "action": "You go north", "response": "Sinister Isle (in the fuel truck)\nThe force field shifts direction here, forming the northwest corner of the containment zone. The tower itself is off to the southeast.\n\nA path is cut into the grass leading south and east.", "endoftext": false }, { "action": "You go east", "response": "Sinister Isle (in the fuel truck)\nDr. Sinister may be evil, but he's obviously not part of the desolate and blasted stronghold school. West of the sparkling sands of this beach, the island shifts over to verdant fields. It's also clear that he or his minions take good care of it; the grass around here is so well-kept it could practically be a lawn.\n\nThe massive main door of the tower is to the south, and a path cut out of the grass leads from it off to the west.", "endoftext": false }, { "action": "You go south", "response": "You go back into the tower.\n\nEntrance Hall (in the fuel truck)\nThis is, in all likelihood, more of an \"exit hall\" than an \"entrance hall.\" Dr. Sinister is unlikely to be receiving visitors often, and this \"entrance\" is broad enough to let a budding overlord's armies march out twenty abreast and still have room to move out vehicles after them.\n\nThe huge doors to the north stand open to the island.", "endoftext": false }, { "action": "Go south", "response": "Main Hall (in the fuel truck)\nColorful tapestries hang on the wall here. Most of them carry the series of red slashes that are Dr. Sinister's trademark insignia, but a few others show his benevolent face smiling down upon any visitors from the main entrance to the north, or perhaps to inspire his troops marching out from the west.", "endoftext": false }, { "action": "Go west", "response": "Staging Area (in the fuel truck)\nThis large area looks like it was once central to Dr. Sinister's operations. However, any signs of his plots based here have been removed. There hasn't been much time for dust to accumulate, either; he must have been expecting to leave this base behind.\n\nThis area continues off to the east, and narrows considerably to the west. The rocket hangar lies through the huge archway to the north. However, access to the hangar is currently blocked by a grid of shimmering light beams.", "endoftext": false }, { "action": "You stop the truck", "response": "You switch the ignition off.", "endoftext": false }, { "action": "Exit", "response": "You get out of the fuel truck.\n\nThis large area looks like it was once central to Dr. Sinister's operations. However, any signs of his plots based here have been removed. There hasn't been much time for dust to accumulate, either; he must have been expecting to leave this base behind.\n\nThis area continues off to the east, and narrows considerably to the west. The rocket hangar lies through the huge archway to the north. However, access to the hangar is currently blocked by a grid of shimmering light beams.\n\nYou can see a fuel truck here.", "endoftext": false }, { "action": "You go to the east", "response": "This large area looks like it was once central to Dr. Sinister's operations. However, any signs of his plots based here have been removed. There hasn't been much time for dust to accumulate, either; he must have been expecting to leave this base behind.\n\nThis area continues off to the east, and narrows considerably to the west. The rocket hangar lies through the huge archway to the north.\n\nYou can see a fuel truck here.", "endoftext": false }, { "action": "You start the truck", "response": "You put the large-handled key into the ignition and start the truck.", "endoftext": false }, { "action": "Go north", "response": "Hangar (in the fuel truck)\nThis enormous hangar appears to take up nearly all the space in this tower-or, at least, the space in the tower that's above the ground. Most of the space in the hangar is taken up by an enormous, yellow, finned rocket. A catwalk far above leads into it.\n\nA ladder leads up to the catwalk, and then further up to provide roof access. The roof itself looks quite solid, and you don't expect that rocket will be able to launch through it as-is.\n\nA hallway large enough to pass a freight train leads off to the south, to some kind of staging area.", "endoftext": false }, { "action": "Exit", "response": "You get out of the fuel truck.\n\nThis enormous hangar appears to take up nearly all the space in this tower-or, at least, the space in the tower that's above the ground. Most of the space in the hangar is taken up by an enormous, yellow, finned rocket. A catwalk far above leads into it.\n\nA ladder leads up to the catwalk, and then further up to provide roof access. The roof itself looks quite solid, and you don't expect that rocket will be able to launch through it as-is.\n\nA hallway large enough to pass a freight train leads off to the south, to some kind of staging area.\n\nYou can see a fuel truck here.", "endoftext": false }, { "action": "Fuel rocket", "response": "You hook the hose up to the rocket, refuel its tanks, and replace the hose on the side of the truck. It should be ready for launch now.", "endoftext": false }, { "action": "You fly", "response": "(first taking the energy drink)\n(first stowing the silver key)\n(first stowing the crowbar)\n(first stowing the large-handled key)\nYou recharge and start flying.\n\n[You are flying.]", "endoftext": false }, { "action": "Up", "response": "Flapping your arms mightily, you ascend.\n\n[You are 25 feet above the ground.]", "endoftext": false }, { "action": "Up", "response": "Flapping your arms mightily, you ascend.\n\nYour energy is beginning to flag.\n\n[You are 50 feet above the ground.]", "endoftext": false }, { "action": "Up", "response": "Flapping your arms mightily, you ascend.\n\n[You are 75 feet above the ground.]", "endoftext": false }, { "action": "You go south", "response": "You fly over the lip of the tower roof.\n\nDr. Sinister's Tower (flying)\nYou're hovering above the top of Dr. Sinister's stronghold. Most of the roof is curved into a retractable dome, except for the access path ringing the roof. The dome is currently open, revealing the cavernous hangar below.\n\nA small round access hatch stands open, leading down into the tower.\n\nYou settle down on the walkway.", "endoftext": false }, { "action": "Down", "response": "You go back into the tower.\n\nYou're standing on a narrow catwalk ringing a vast hangar. To the west is an airlock leading into a bright yellow rocket that fills most of the area. A ladder leads both up through the ceiling, and down to the floor of the hangar proper. Sunlight streams in from the open launch hatch, illuminating the entire area. You could also easily take off from here, if you were so inclined.\n\nA small round access hatch stands open on the ceiling, leading up and out of the tower.", "endoftext": false }, { "action": "You look up", "response": "The roof is largely gone, flooding the hangar with sunlight from a clear blue sky.", "endoftext": false }, { "action": "You go west", "response": "You enter the rocket.\n\nThe rocket interior is small, but isn't quite to the level of \"cramped\". An acceleration chair takes up most of the floor, and a friendly-looking control panel sits in front of it. The exit hatch leads east to the hangar.", "endoftext": false }, { "action": "You sit", "response": "(on the acceleration chair)\nAs you sit in the acceleration chair, a variety of webs and restraints affix you to the chair.", "endoftext": false }, { "action": "You press the button", "response": "As you press the launch button, machinery rumbles to life underneath you. You hear a chime, and a pleasant genderless voice comes from the panel.\n\n\"Good morning, O most worthy overlord. It's too bad that it has become necessary to flee your lovely island base. I will be your autopilot today. Please sit tight while I take us to your orbital redoubt.\"\n\nWell, that's a good sign, at least. You relax a bit while the landscape dwindles below you and the sky darkens above you.\n\nAfter a few more minutes, the autopilot chimes again. \"We're nearly here. I've put you into an east-to-west orbit approaching the station, but you will have to perform the final approach yourself.\" The launch button recesses into the control panel, and a control stick emerges. \"I will, as always, keep your orbit stable as you move. Docking arms will engage once you are stopped at location (1, 0, 0).\"\n\nDisplays bloom around the window, indicating your present position and velocity. The station itself is now clearly visible to the west.\n\n[POS: (10, 10, 0) VEL: (0, 0, 0)]", "endoftext": false }, { "action": "You examine the control stick", "response": "It's a simple joystick. It will let you control the flight of the rocket as easily as you would move in any direction. The direction away from you is marked WEST.\n\n[POS: (10, 10, 0) VEL: (0, 0, 0)]", "endoftext": false }, { "action": "You go to the west", "response": "You thrust, pushing yourself out into a broader orbit.\n\nAs you are in a broader orbit, you are now drifting away from the station's longitude.\n\n[POS: (10, 10, 1) VEL: (1, 0, 0)]", "endoftext": false }, { "action": "Go east", "response": "You fire your retros, falling into a slightly tighter orbit.\n\n[POS: (11, 10, 0) VEL: (0, 0, 0)]", "endoftext": false }, { "action": "You go to the north", "response": "You thrust laterally to your orbit.\n\n[POS: (11, 9, 0) VEL: (0, -1, 0)]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n[POS: (11, 8, 0) VEL: (0, -1, 0)]", "endoftext": false }, { "action": "You go west", "response": "You thrust, pushing yourself out into a broader orbit.\n\nAs you are in a broader orbit, you are now drifting away from the station's longitude.\n\n[POS: (11, 7, 1) VEL: (1, -1, 0)]", "endoftext": false }, { "action": "Go east", "response": "You fire your retros, falling into a slightly tighter orbit.\n\n[POS: (12, 6, 0) VEL: (0, -1, 0)]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n[POS: (12, 5, 0) VEL: (0, -1, 0)]", "endoftext": false }, { "action": "Go east", "response": "You fire your retros, falling into a slightly tighter orbit.\n\nAs you are in a tighter orbit, you are now catching up to the station's longitude.\n\n[POS: (12, 4, -1) VEL: (-1, -1, 0)]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n[POS: (11, 3, -1) VEL: (-1, -1, 0)]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n[POS: (10, 2, -1) VEL: (-1, -1, 0)]", "endoftext": false }, { "action": "You go to the south", "response": "You thrust laterally to your orbit.\n\n[POS: (9, 2, -1) VEL: (-1, 0, 0)]", "endoftext": false }, { "action": "Go north", "response": "You thrust laterally to your orbit.\n\n[POS: (8, 1, -1) VEL: (-1, -1, 0)]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nYou are now aligned with the station's latitude.\n\n[POS: (7, 0, -1) VEL: (-1, -1, 0)]", "endoftext": false }, { "action": "Go south", "response": "You thrust laterally to your orbit.\n\n[POS: (6, 0, -1) VEL: (-1, 0, 0)]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n[POS: (5, 0, -1) VEL: (-1, 0, 0)]", "endoftext": false }, { "action": "Continue", "response": "Time passes.\n\n[POS: (4, 0, -1) VEL: (-1, 0, 0)]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n[POS: (3, 0, -1) VEL: (-1, 0, 0)]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n[POS: (2, 0, -1) VEL: (-1, 0, 0)]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\n[POS: (1, 0, -1) VEL: (-1, 0, 0)]", "endoftext": false }, { "action": "Go east", "response": "You fire your retros, falling into a slightly tighter orbit.\n\nYou are now aligned with the station's height.\n\n[POS: (0, 0, -2) VEL: (-2, 0, 0)]", "endoftext": false }, { "action": "You examine the controls", "response": "It's clearly designed to be user-friendly; there's nothing on it right now but a control joystick.\n\n[POS: (-2, 0, -2) VEL: (-2, 0, 0)]", "endoftext": false }, { "action": "You go west", "response": "You thrust, pushing yourself out into a broader orbit.\n\n[POS: (-4, 0, -1) VEL: (-1, 0, 0)]", "endoftext": false }, { "action": "Go west", "response": "You thrust, pushing yourself out into a broader orbit.\n\n[POS: (-5, 0, 0) VEL: (0, 0, 0)]", "endoftext": false }, { "action": "Go east", "response": "You fire your retros, falling into a slightly tighter orbit.\n\nAs you are in a tighter orbit, you are now drifting away from the station's longitude.\n\n[POS: (-5, 0, -1) VEL: (-1, 0, 0)]", "endoftext": false }, { "action": "You continue", "response": "You fire your retros, falling into a slightly tighter orbit.\n\n[POS: (-6, 0, -2) VEL: (-2, 0, 0)]", "endoftext": false }, { "action": "Go west", "response": "You thrust, pushing yourself out into a broader orbit.\n\n[POS: (-8, 0, -1) VEL: (-1, 0, 0)]", "endoftext": false }, { "action": "Keep going", "response": "You thrust, pushing yourself out into a broader orbit.\n\n[POS: (-9, 0, 0) VEL: (0, 0, 0)]", "endoftext": false }, { "action": "You go west", "response": "You thrust, pushing yourself out into a broader orbit.\n\nAs you are in a broader orbit, you are now catching up to the station's longitude.\n\n[POS: (-9, 0, 1) VEL: (1, 0, 0)]", "endoftext": false }, { "action": "Go west", "response": "You thrust, pushing yourself out into a broader orbit.\n\n[POS: (-8, 0, 2) VEL: (2, 0, 0)]", "endoftext": false }, { "action": "You go west", "response": "You thrust, pushing yourself out into a broader orbit.\n\n[POS: (-6, 0, 3) VEL: (3, 0, 0)]", "endoftext": false }, { "action": "Go east", "response": "You fire your retros, falling into a slightly tighter orbit.\n\n[POS: (-3, 0, 2) VEL: (2, 0, 0)]", "endoftext": false }, { "action": "You go to the east", "response": "You fire your retros, falling into a slightly tighter orbit.\n\n[POS: (-1, 0, 1) VEL: (1, 0, 0)]", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nYou are now aligned with the station's height.\n\n[POS: (0, 0, 1) VEL: (1, 0, 0)]", "endoftext": false }, { "action": "Go outside", "response": "You get off the acceleration chair.\n\nThe rocket interior is small, but isn't quite to the level of \"cramped\". An acceleration chair takes up most of the floor, and a friendly-looking control panel sits in front of it. The way out leads to the space station.", "endoftext": false }, { "action": "Keep going", "response": "You get out of the rocket.\n\nDr. Sinister's space station seems to be reasonably well put together. This extensible walkway fits snugly against your rocket's airlock. Since the station is spinning, that direction feels like \"down\". The station proper awaits you up above, towards the center.\n\nA ladder is just visible up at the top of the chamber.", "endoftext": false }, { "action": "You drink the drink", "response": "(first taking the energy drink)\nYou recharge and start flying.\n\n[You are flying.]", "endoftext": false }, { "action": "Up", "response": "With some trepidation, you work your way up the access tube. The spin of the station is not playing well with your sense of balance, and you carom off the walls a few times on your way to the top of the chamber.\n\nBut you do make it, and a hand closes on the bottommost rung of the ladder. Your weight pulls the ladder down to the bottom of the chamber, taking you with it.", "endoftext": false }, { "action": "You look at the ladder", "response": "It looks sturdy, and it takes up most of the rocketway.", "endoftext": false }, { "action": "Up", "response": "You climb the ladder confidently, but still, you worry. Your arrival was not exactly stealthy, and it can't have gone unnoticed. Where's the welcoming committee? You strain your ears listening for ambushes or other traps as you ascend into the station proper.\n\nYou're almost relieved when you find four goons waiting for you up top.\n\nThey spring into action as soon as you become visible. Fortunately, this involves more screaming into headsets and retreating than hammering you while you can't fight back.\n\n\"It's the Hummingbird! He's bypassed our teleport blockers and is in the Vestibule! Initiating lockdown procedures!\"\n\nThey're fast. By the time you pull yourself all the way through the hatch, they're gone and the hatches out of this chamber are sealed.\n\nYou pause for a moment to catch your breath and get your bearings.\n\nThis is actually pretty swank for a space station. Every gram counts in rocketry, yet not only has the Doctor lifted up a full set of draperies for the walls, the floor here is even carpeted.\n\nPortholes lead spinward, antispinward, out, and down. All but the down porthole are firmly sealed.\n\nDr. Sinister's voice crackles over the intercom. \"The Hummingbird? I invest all this in an island fortress and a space station - a space station - and all CPR sees fit to send is the Hummingbird? Pah!\"", "endoftext": false }, { "action": "You look at the draperies", "response": "Fancy curtains bedeck the walls of this room. At least they're light; they'd probably have packed well in the rocket. One of them seems to be billowing a little.", "endoftext": false }, { "action": "You look behind the draperies", "response": "Checking behind the billowing curtain, you find a passageway leading into darkness! It must head to the maintenance tunnels.\n\nYou pull down the curtain covering it and stow it in your belt.\n\nDr. Sinister's voice booms out once again through the public address system. \"Fall back to the Hub, men; our visitor won't be going anywhere, and even if he somehow does, your numbers will be more than enough to fight him back until the cannon is charged.\"\n\nYou sneer inwardly. You're ten times the fighter of any minions the Doctor could gather.\n\nHere's hoping he didn't gather twenty.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is actually pretty swank for a space station. Every gram counts in rocketry, yet not only has the Doctor lifted up a full set of draperies for the walls, the floor here is even carpeted.\n\nPortholes lead spinward, antispinward, out, and down. All but the down porthole are firmly sealed. A passage leads inward to darkness.", "endoftext": false }, { "action": "You look at the curtain", "response": "(the hanging draperies)\nFancy curtains bedeck the walls of this room. At least they're light; they'd probably have packed well in the rocket. The gap you tore in them leads to the maintenance passageway.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nthe HummingBelt (being worn)\nsome torn curtains\nan energy drink\na large-handled key\na crowbar\na silver key", "endoftext": false }, { "action": "Wave curtains", "response": "(the hanging draperies)\nBut you aren't holding those.", "endoftext": false }, { "action": "You wear the curtain", "response": "(the hanging draperies)\n(first taking the hanging draperies)\nThere's nothing else of interest behind the draperies.", "endoftext": false }, { "action": "Go inside", "response": "You duck into the maintenance tunnels. Hopefully this will get you closer to Dr. Sinster's inner sanctum.\n\nAccess Corridor, Quadrant 1\nThis narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads \"QUADRANT 1: VESTIBULE\". The corridor continues both spinwards and antispinwards.\n\n[As you are on a spinning spacecraft, normal compass directions no longer apply. UP, DOWN, IN, and OUT all still work as expected, and the new directions SPINWARD and ANTISPINWARD are available. While on the station, these may be abbreviated SW and ASW.]", "endoftext": false }, { "action": "Asw", "response": "Access Corridor, Quadrant 4\nThis narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads \"QUADRANT 4: CREW POD\". The corridor continues both spinwards and antispinwards.", "endoftext": false }, { "action": "Enter", "response": "You emerge from the maintenance tunnels back into the starbase proper.\n\nDr. Sinister appears to keep better care of his minions when they're in outer space. The cots in this crew section look a lot softer than the bunks back on the island.\n\nA doorway leads out to the center of the station, while an access hatch leads back down into the corridors.", "endoftext": false }, { "action": "You look at the cots", "response": "These cots are space-ready, made mostly of webbed mattresses to keep the sleeper in place.\n\nOn the cots are some blankets.", "endoftext": false }, { "action": "You look at the blankets", "response": "The blankets are pretty fluffy. You're not sure how this doesn't produce dangerous floating fibers.", "endoftext": false }, { "action": "You take the blankets", "response": "You strip the blankets from the cots.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsome blankets\nthe HummingBelt (being worn)\nsome torn curtains\nan energy drink\na large-handled key\na crowbar\na silver key", "endoftext": false }, { "action": "You put the blankets in the belt", "response": "You put the blankets into the HummingBelt.", "endoftext": false }, { "action": "Go outside", "response": "There's a good fifteen or so unfriendly-looking goons in the hub of the station. That's more than you feel comfortable taking on; you'll have to do something to diminish their numbers, or at least make them less effective.", "endoftext": true }, { "action": "You look around", "response": "Dr. Sinister appears to keep better care of his minions when they're in outer space. The cots in this crew section look a lot softer than the bunks back on the island.\n\nA doorway leads out to the center of the station, while an access hatch leads back down into the corridors.\n\nYou hear some muttering from the guards in the central hub.\n\n\"We've been up for awhile now. Bob, it's your turn to fetch the coffee.\"\n\n\"Roger that.\"\n\nYou hear some quick movement, then the motion stops as the guards return to their normal posts.", "endoftext": true }, { "action": "Go downwards", "response": "You duck back into the tunnels.\n\nAccess Corridor, Quadrant 4\nThis narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads \"QUADRANT 4: CREW POD\". The corridor continues both spinwards and antispinwards.", "endoftext": false }, { "action": "Asw", "response": "Access Corridor, Quadrant 3\nThis narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads \"QUADRANT 3: RECREATION POD\". The corridor continues both spinwards and antispinwards.", "endoftext": false }, { "action": "Enter", "response": "You climb back into the starbase's main quarters.\n\nDr. Sinister clearly retains a higher class of minion than your normal supervillain; this rec room is full of bookcases, with a game console in one corner for more interactive pursuits. A kitchen nook with an integrated sink and coffeemaker protrudes from the wall opposite the books.\n\nA doorway leads out to the center of the station, while an access hatch leads back down into the corridors.", "endoftext": true }, { "action": "You describe your surroundings", "response": "Dr. Sinister clearly retains a higher class of minion than your normal supervillain; this rec room is full of bookcases, with a game console in one corner for more interactive pursuits. A kitchen nook with an integrated sink and coffeemaker protrudes from the wall opposite the books.\n\nA doorway leads out to the center of the station, while an access hatch leads back down into the corridors.", "endoftext": false }, { "action": "You examine the console", "response": "Reasonably modern, but locked in a case for the moment. No gameplaying while duty calls, you suppose.", "endoftext": false }, { "action": "You examine the sink", "response": "The sink is another hole in the nook with a faucet sprayer extending from it. The faucet is flush with the top of the counter, you suppose to deal with the fact that the not-quite-gravity might make water spray everywhere.", "endoftext": false }, { "action": "You look at the coffeemaker", "response": "This coffee machine is part of the wall itself in the kitchen nook - it is a receptacle carved into the wall with a burner at the bottom to heat a coffee pot - if that. It looks like the receptacle itself might double as the pot.", "endoftext": false }, { "action": "You make the coffee", "response": "You can't actually find where the coffee itself is; the burner is obvious, but you can't find where the beans themselves are.", "endoftext": true }, { "action": "Go downward", "response": "You duck back into the tunnels.\n\nAccess Corridor, Quadrant 3\nThis narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads \"QUADRANT 3: RECREATION POD\". The corridor continues both spinwards and antispinwards.", "endoftext": false }, { "action": "Asw", "response": "Access Corridor, Quadrant 2\nThis narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads \"QUADRANT 2: SUPPLY POD\". The corridor continues both spinwards and antispinwards.", "endoftext": false }, { "action": "Go upwards", "response": "You climb back into the starbase's main quarters.\n\nDr. Sinister continues to show his maniacal levels of organization. This pod is lined with storage lockers packed tightly together and with no visible seams. The only gap is the doorway out to the center of the station. The way down to the maintenance tunnels is also clear.\n\nDisrupting the neatness is a crate in the corner labeled \"COUNTERMEASURES\".", "endoftext": false }, { "action": "You examine countermeasures", "response": "Searching through the crate, you find a platinum-studded rope. Colonel Spectacular would be hard-pressed to escape from this.\n\nOther unidentified items still remain in the crate.", "endoftext": false }, { "action": "Search crate", "response": "Searching through the crate, you find some vials. They're labeled as various bromine compounds. Halogens like these could seriously ruin Mr. Mysterious's day.\n\nA cursory glance doesn't identify anything else, but more investigation might help.", "endoftext": false }, { "action": "Continue", "response": "Searching through the crate, you find a box with circuitry you recognize as a teleport blocker. If the Coalition of Powered Response had sent Star-R-Star, he'd be fighting with his hands tied.\n\nYou put the teleport blocker back in the crate, near some other things you haven't checked yet.\n\nMore voices from the hub. \"Dave. Coffee. Fast.\" More motion. Though the voice is still quite alert, you can hear the fatigue behind it.", "endoftext": false }, { "action": "Search countermeasures", "response": "Searching through the crate, you find a tuning fork. You give it an experimental strike, and it produces a clean-high note. You recognize it immediately as A-880 - the precise tone that shifts the Ethereal Wonder into the physical realm.\n\nYou've almost finished completely sorting through the crate.", "endoftext": false }, { "action": "Search countermeasures", "response": "Searching through the crate, you find some jars full of brightly-colored reflective dust. That would negate a lot of Justice-Bot's firepower.\n\nDr. Sinister was ready for anyone. Well. Anyone but you. He'll pay for that oversight.", "endoftext": false }, { "action": "You take all", "response": "jars full of brightly-colored reflective dust: Taken.\nvials: Taken.\nteleport blocker: Taken.\nplatinum-studded rope: Taken.\ntuning fork: Taken.", "endoftext": true }, { "action": "You go downward", "response": "You duck back into the tunnels.\n\nAccess Corridor, Quadrant 2\nThis narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads \"QUADRANT 2: SUPPLY POD\". The corridor continues both spinwards and antispinwards.", "endoftext": false }, { "action": "You go southwest", "response": "Access Corridor, Quadrant 3\nThis narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads \"QUADRANT 3: RECREATION POD\". The corridor continues both spinwards and antispinwards.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na tuning fork\na platinum-studded rope\na teleport blocker\nsome vials\nsome jars full of brightly-colored reflective dust\nthe HummingBelt (being worn)\nsome blankets\nsome torn curtains\nan energy drink\na large-handled key\na crowbar\na silver key", "endoftext": false }, { "action": "Pry coffeemaker", "response": "(first taking the crowbar)\nThe coffeemaker has no obvious lock to force.", "endoftext": false }, { "action": "You examine the vials", "response": "These vials are labeled neatly - they all seem to be various bromine compounds.", "endoftext": false }, { "action": "You put the vials into the coffeemaker", "response": "You check through the vials, looking for anything you could safely spike the coffee with. You settle on potassium bromide. If you remember right, about 40 grams of this spread through the coffeepot should slow down that platoon of thugs without permanently harming any of them.\n\nNow you just need to wait for them to get it into their system.", "endoftext": true }, { "action": "Go downward", "response": "You duck back into the tunnels.\n\nAccess Corridor, Quadrant 3\nThis narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads \"QUADRANT 3: RECREATION POD\". The corridor continues both spinwards and antispinwards.", "endoftext": false }, { "action": "You go to the south-west", "response": "Access Corridor, Quadrant 4\nThis narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads \"QUADRANT 4: CREW POD\". The corridor continues both spinwards and antispinwards.", "endoftext": false }, { "action": "Go upwards", "response": "You climb back into the starbase's main quarters.\n\nDr. Sinister appears to keep better care of his minions when they're in outer space. The cots in this crew section look a lot softer than the bunks back on the island.\n\nA doorway leads out to the center of the station, while an access hatch leads back down into the corridors.", "endoftext": false }, { "action": "You sit on the cot", "response": "You're in enemy territory!", "endoftext": false }, { "action": "You wait", "response": "Time passes.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou hear some barked orders as the minions order up another quick coffee break.\n\nSounds like they've taken some of the doctored coffee. Good. That should take the edge off of them and maybe give you a fighting chance.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na crowbar\na tuning fork\na platinum-studded rope\na teleport blocker\nsome vials\nsome jars full of brightly-colored reflective dust\nthe HummingBelt (being worn)\nsome blankets\nsome torn curtains\nan energy drink\na large-handled key\na silver key", "endoftext": false }, { "action": "You examine the torn curtain", "response": "You tore this off of the curtains in the vestibule. It's about 20 square feet of cloth.", "endoftext": false }, { "action": "You leave", "response": "You stride into the main hall, where fifteen of Dr. Sinister's finest await you. That's well past your comfort zone, but they're not looking like they're really in fighting trim.\n\nHowever, they're still numerous enough that you cannot battle your way through to the central bridge access ladder they guard. You make a careful retreat before the situation gets any worse.\n\nThey do not follow.\n\nThat's good for your prospects of survival, at least in the short term, but not so great for your long-term prospects of success. You've weakened their forces some, but it looks like you'll need to either weaken them some more or strengthen yourself to actually break through.", "endoftext": false }, { "action": "You drink the drink", "response": "(first taking the energy drink)\n(first stowing the vials)\n(first stowing the platinum-studded rope)\n(first stowing the tuning fork)\n(first stowing the crowbar)\n(first stowing the jars full of brightly-colored reflective dust) (first stowing the teleport blocker)\nYou recharge and start flying.\n\n[You are flying.]", "endoftext": false }, { "action": "Leave", "response": "You flutter through into the main hall, where fifteen of Dr. Sinister's finest await you. That's normally just a tad more than you're comfortable facing alone, but they were expecting someone coming in on the ground. More fool they. While you'd perhaps hoped to just fly over all of them, the spun gravity sends you careening about the room like a pinball, whacking and bowling over most of the men hoping to ambush you.\n\nBefore the ones left conscious can regroup, you tilt your flight path to the central bridge's access ladder.", "endoftext": false }, { "action": "3", "response": "You advance on the doctor, winding up. He puts his paper down and makes some futile warding gestures. \"Whoa whoa whoa whoa whoa, Hummingbird. What did I ever do to you?\"\n\n[1] \"Super-sharks.\"\n[2] \"Orbital Doom Cannons.\"\n[3] \"It doesn't matter what you've done to me.\"", "endoftext": false }, { "action": "1", "response": "\"Well, there was your army of genetically-modified sharks.\"\n\nSinister blanches. \"You were able to defeat them? They should have been more than a match for the likes of you.\"\n\nYou think back. \"Actually, now that you mention it, no; I just flew out of their reach.\"\n\n\"You can fly. Doesn't count.\"\n\n[1] \"Trap doors.\"\n[2] \"Orbital Doom Cannons.\"", "endoftext": false }, { "action": "1", "response": "\"There's the deadfall in your office.\"\n\n\"You can fly. Doesn't count.\"\n\n\"But...\"\n\n\"And you shouldn't have been rummaging through my stuff.\"\n\n[1] \"Orbital Doom Cannons.\"", "endoftext": false }, { "action": "1", "response": "\"There's this entire station, which you've built around a huge doomcannon.\"\n\n\"That never threatened you. It would have been able to hold the world hostage in a few more hours, but...\"\n\n\"I've wasted far too much time with this as it is. Enough.\" You wind up again, but Dr. Sinister again waves you off.\n\n\"No, really, that won't be necessary. I'll come quietly. I know when I'm beaten.\"", "endoftext": false }, { "action": "3", "response": "\"This isn't about me.\"\n\n\"Isn't it?\"\n\n\"Of course it isn't. I'm not here because of some vendetta against you; I'm here because of your giant orbital doom cannon. You certainly aren't up here for me; all your preparations were for heroes a lot more powerful than I was.\"\n\n\"And while we talk, the cannon keeps charging.\"\n\n\"It will never finish.\"\n\n\"Really.\"\n\n[1] \"You're about to run out of time.\"\n[2] \"You've always just been a bit player.\"", "endoftext": false }, { "action": "1", "response": "You harden your expression. \"We don't have time for this. You have no idea how precarious your situation is right now.\"\n\n\"Oh?\"\n\n\"CPR knows exactly where you are and is completely ready to blow all of us out of space before you get anywhere near the West Coast. You've been doomed basically since you took off in the first place.\"\n\nDr. Sinister narrows his eyes. \"Why send you, then?\"\n\n[1] \"To save you guys.\"\n[2] \"To make them unnecessary.\"", "endoftext": false }, { "action": "1", "response": "\"You might have missed this, but I'm one of the good guys. I'm not a fan of pointlessly wasting lives. That includes yours and your men's.\"\n\nYou gesture at the door. \"It's over. Save who you can, and just come quietly.\"\n\nDr. Sinister considers you, and nods slowly. \"If what you say is true, it sounds like I may owe you my thanks.\" Just then the screens on his desk glow red. He looks at it briefly. \"Yes. Thank you. Let's go.\"", "endoftext": false }, { "action": "Endnotes", "response": "Congratulations on completing the game! In this playthrough, you completed zero out of five optional challenges. They will be listed along with your full score. You have five optional challenges remaining:\n\n- Complete two navigation puzzles simultaneously.\n- Beat the target time for the docking puzzle, earning the \"ace flying\" score.\n- Complete the game with minimum endangerment of enemies, and make sure everyone else does too.\n- Complete the game with maximum endangerment of enemies, and\nleverage the results for good.\n- Complete the game without using any takable items besides the\nenergy drink.\n\nIn less serious suggestions, have you tried...\n- XYZZY?\n- and the two nonstandard followups cued thereby?\n- Taking the rocket?\n- Twice?\n- STEALing any small object?\n- Taking the tower?\n- Tying the rope to anything?\n- Falling, unpowered, through the open launch hatch?\n- Throwing something plot non-critical (like the silver key or the splintered wood) at the defense grid while it's on?\n- Or something plot-critical like the energy drink?\n- Or messing with it in any way afterwards?\n- Kicking things?\n- Screaming?\n- While falling?\n- Immediately before an impact?\n\nWould you like to RESTART, RESTORE a saved game, UNDO your last move, see the FULL score for that game, read the ENDNOTES, or QUIT?", "endoftext": false }, { "action": "Zyzzyva", "response": "No! Lord Chitin is in jail! You've got to focus! Focus!", "endoftext": false }, { "action": "You focus", "response": "You mentally slap yourself upside the head. You feel much better now.", "endoftext": false }, { "action": "Scream", "response": "[I need some kind of reaction from you to continue the scene. Enter a number, or say REPEAT to reacquaint yourself with your options.]", "endoftext": false }, { "action": "2311", "response": "[Valid responses range from 1-3. Type REPEAT to relist the options.]", "endoftext": true }, { "action": "You look around", "response": "Above the Ocean (25 feet above the water)\nThe sea extends in all directions. An island lies a good distance to the west, while the main shore is a bit to the east.\n\nYour energy is about to run out.\n\n[You are 25 feet above the water.]", "endoftext": false }, { "action": "Scream", "response": "There is no real need for a cathartic scream at the moment.\n\nYour energy fails you, and your old nemesis gravity reasserts his dominance.\n\n[You are 25 feet and falling.]", "endoftext": false }, { "action": "Continue", "response": "Well, nothing else to do at this point. \"AaaaaAAaaaAAAaaAAAAaAAAAA--\"\n\nSeveral hundred movies and comic books to the contrary, water makes a terrible cushion for crash landings. Falling that far without a recharge, it's only slightly less resilient than concrete, really.\n\nWell, at least that means you don't have to worry about drowning.", "endoftext": false }, { "action": "You drop the drink", "response": "Drop the source of all your power? I think not!", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nthe HummingBelt (being worn)\nan energy drink", "endoftext": false }, { "action": "You kick the rocks", "response": "You've really spent most of your career focusing on your upper body strength. If you're going to hit things, you should stick to punches or hand weapons.", "endoftext": false }, { "action": "Steal rocks", "response": "(first reclassifying as heroic appropriation of the rocks in a time of great need)\nYou don't need any rocks.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Dr. Sinister's Tower\nYou're standing on the top of Dr. Sinister's stronghold. Most of the roof is curved into a retractable dome, except for the access path ringing the roof.\n\nA small round access hatch sits on the floor of the walkway.", "endoftext": false }, { "action": "Pry hatch", "response": "(the access hatch)\n(first taking the crowbar)\nAh, the crowbar. Truly a tool with a thousand uses. You make quick work of whatever was making the hatch stick, and it pops open with a gratifying hiss.", "endoftext": true }, { "action": "Go downwards", "response": "You climb down into Dr. Sinister's island tower.\n\nYou're standing on a narrow catwalk ringing a vast hangar. To the west is an airlock leading into a bright yellow rocket that fills most of the area. A ladder leads both up through the ceiling, and down to the floor of the hangar proper. The roof forms a dome about 30 feet above your head. You could also easily take off from here, if you were so inclined.\n\nA small round access hatch stands open on the ceiling, leading up and out of the tower.\n\nRight then. Time to get to work.", "endoftext": false }, { "action": "You take the rocket", "response": "You're as likely to manage that as to take the entire tower.", "endoftext": false }, { "action": "Keep going", "response": "You're as likely to manage that as to take the entire tower. And no, you wouldn't be capable of taking the tower, either.", "endoftext": false }, { "action": "Up", "response": "You climb back out into the sunlight.\n\nDr. Sinister's Tower\nYou're standing on the top of Dr. Sinister's stronghold. Most of the roof is curved into a retractable dome, except for the access path ringing the roof.\n\nA small round access hatch stands open, leading down into the tower.", "endoftext": false }, { "action": "You fly", "response": "(first taking the energy drink)\n(first stowing the crowbar)\nYou recharge and start flying.\n\n[You are flying.]", "endoftext": false }, { "action": "Up", "response": "Flapping your arms mightily, you ascend.\n\n[You are 25 feet above the roof.]", "endoftext": true } ]
zk9zssjb5avexx9b
The Cove
Kathleen M. Fischer
[ "Romance", "Slice of life" ]
[ "compass status display", "contemplative", "cover art", "female protagonist", "IF Art Show", "IF Art Show 2000", "landscape", "parser", "walkthrough" ]
2,000
[ 0, 8, 8, 2, 1 ]
19
3.210526
20090101
false
[ { "action": "%", "response": "[ For information about this game, type ABOUT. ]\n\n\"That'll be twenty five cents, Miss,\" says the driver as he helps you down from the carriage. You hand him a quarter and two nickels.\n\n\"Mighty lonely out here this time of year,\" he continues, slipping the coins into his coat pocket. \"Are you sure you won't be wanting me to stick around? I'd hate to see such a fine young lady get herself stranded, especially with that storm blowin' in.\"\n\n\"Thank you, but I'll be fine,\" you assure him. \"My fiance...,\" you start, then look away, unable to finish the lie.\n\n\"Ah, I see,\" he chuckles. \"Well, then I wish you a pleasant afternoon. Just keep your eye on those clouds, ya hear?\" Grinning broadly, he jumps up into the driver's box and releases the brake. Then with a flick of the reins he sends the carriage lurching forward, back down the rutted road between the cypress trees.\n\nFinally, you're alone.\n\n\n\nHigh above the surf, Rocky Point offers a sweeping view of the western sea. From this lofty vantage point, looking south across a narrow strip of sand, you can clearly see the fractured granite cliffs that back the small cove below. To the north, the rugged coastline is dotted with offshore rocks and barren beaches, swept clear of sand by winter storms.\n\nTurning toward the sea, you take a moment to soak up the last few rays of sunlight before the clouds roll in.", "endoftext": false }, { "action": "About yourself", "response": "You didn't mean to come here. You had packed your bags and donned your best dress, fully intending to uphold your end of the bargain. When the coach arrived and you stepped on board, you were actually looking forward to the journey. A chance to see new things, new people, a new land.\n\nSo how did you end up here, high on this cliff, miles from the train station, at a place you hadn't thought about in years? You shake your head in amazement, the answer still eluding you.\n\nYou find your mind drifting back over old memories of this place.", "endoftext": false }, { "action": "You remember", "response": "When was the last time you where here? It must be going on six years now. You remember everything about that day; how lovely it was in the morning, how clear the skies and sea were, how much you had been looking foward to it. A tear forms in the corner of your eye only to be whisked away by a sudden gust of wind. If only memories could be as easily removed.\n\nA flock of sea gulls flies over the point and alights on the beach below.", "endoftext": false }, { "action": "You examine the cliff", "response": "Rising sixty feet above the sea, the cliffs are formed from heavily fractured granite. Though nearly vertical is most places, a small portion to the south has crumbled away, creating a narrow but walkable route down to the beach.\n\nA flock of sea gulls flies over the point and alights on the beach below.", "endoftext": false }, { "action": "Exits", "response": "There are exits to the south, to the east, to the southeast, and down.", "endoftext": false }, { "action": "You examine the sand", "response": "Smooth and pale, it starts at the base of the cliffs and descends gradually into the sea. A darker shading marks the water line, which is quite low right now.\n\nA flock of sea gulls rises from the beach, circle the cove once, then head out to sea.", "endoftext": false }, { "action": "You examine the sea", "response": "In deeper waters, outside the cove, the sea is a deep, rich blue that sparkles in the sunlight. But in the shallows, as the waves curl toward the shore, it abruptly changes to a pale translucent green and is covered in a fine netting of foam.", "endoftext": false }, { "action": "You examine the foam", "response": "The foam varies from tracings as fine as spiders web, to heavy patches completely obscuring the water underneath.", "endoftext": false }, { "action": "You examine the cove", "response": "Tucked between two granite headlands, the cove sports a gently sloping beach and crystal clear water. Small shore birds follow the surf up and down the sand. Further out, in deeper water, you can just make out a sea otter bobbing in a raft of kelp.\n\nThough a favorite spot for small fishing boats that come here seeking abalone, the cove is completely deserted now. Perhaps the oncoming storm has sent the fishermen back to the safety of their docks.\n\nA flock of sea gulls flies over the point and alights on the beach below.", "endoftext": false }, { "action": "You examine the otter", "response": "It is too far away to see clearly.\n\nA flock of sea gulls rises from the beach, circle the cove once, then head out to sea.", "endoftext": false }, { "action": "You look at the otter", "response": "It is too far away to see clearly.\n\nA flock of sea gulls rises from the beach and flies off into the clouds.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying a purse. You are wearing an engagement ring, a silk dress, a pair of shoes and a pair of stockings.\n\nA flock of sea gulls rises from the beach, circle the cove once, then head out to sea.", "endoftext": false }, { "action": "You enjoy the view", "response": "The view is always breathtaking here, but with the heavy clouds of the approaching storm providing a dark backdrop to the sun-drenched cliffs, you find it even more striking. Then again, perhaps you simply need it to be at its best this day.\n\nAs you continue to gaze out at the sea, you find yourself wondering if England can lay claim to any place quite like this, then quickly chase the thought from your mind. All too soon you will find out, and there is little point wasting this day worrying about another.", "endoftext": true }, { "action": "Go downwards", "response": "Lifting your skirt, you start down the cliffs, but find the soles of your shoes too slippery to make a safe descent.", "endoftext": false }, { "action": "You take off the shoes", "response": "You take off your shoes and stockings, setting them aside.", "endoftext": true }, { "action": "Go downward", "response": "Lifting your skirt, you carefully pick your way down to the beach below.\n\nStepping out onto the sand, you are immediately hit with a rush of memories; memories of time spent clambering over these rocks, of splashing in the water, and of being here with Jason. You shut your eyes and for an instant you can almost touch the past, hold it close, be part of it again, and then it's gone.\n\nOpening your eyes, you wrap your arms around yourself and squint out toward the sea.\n\nSurrounded by granite cliffs on three sides, this narrow strip of sand curves from north to south and faces a small cove to the west. With the tide this low, a marine terrace to the southwest lies exposed and accessible, though currently occupied by a large sea lion. To the north, the sea has dug a narrow, twisting tunnel through the headland.\n\nLong ribbons of seaweed strewn across the shore mark the leading edge of the surf at a quarter of the way up the beach. Additional clumps, dried and full of sand, lie tangled amongst the rocks at the base of the cliffs -- a warning of the sea's intentions.\n\nA long, slender piece of driftwood lies half buried in the sand.\n\nA plover hurries by, ignoring you completely.", "endoftext": false }, { "action": "You examine plover", "response": "The small white birds with their crisp brown markings follow the water up and down the beach, pecking at the sand.\n\nThe sea lion pulls a hind flipper up and lazily scratches his side. A sea otter pops up amongst the kelp, and sets to work grooming its fur. A flock of sea gulls rises from the beach, circle the cove once, then head out to sea.", "endoftext": false }, { "action": "You examine the lion", "response": "The male sea lion is basking in the sun on the exposed marine terrace. Resting on his front flippers with hind ones dangling over the edge of the rock, he points his nose skyward as if to show off his impressive mane of fur. Fully seven feet long and well over 600 pounds, he is definitly not an animal to trifle with.\n\nThe sea otter slips below the surface of the sea.", "endoftext": false }, { "action": "You wave at lion", "response": "You look around but are unable to find that which you seek.", "endoftext": false }, { "action": "Twirl moustache", "response": "You mutter something incomprehensible.", "endoftext": false }, { "action": "You look at the wood", "response": "Six feet long and weathered to a pale gray, the piece of driftwood probably started life as a cypress branch.\n\nThe sea lion pulls a hind flipper up and lazily scratches his side. The sea otter pops up amongst the kelp with a spiny sea urchin held tight between its paws. Using its stomach as a table, it quickly consumes its bristly meal then rolls over once to clear away the remains.", "endoftext": false }, { "action": "You take the wood", "response": "You pull the driftwood out of the sand.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying a piece of driftwood and a purse. You are wearing an engagement ring and a silk dress.\n\nAs a wave passes by, the sea lion raises his rear flippers just high enough to keep them dry, then lowers them again. The sea otter rolls over once, and goes back to work grooming its fur. Sea gulls float by on the breeze, their wing tips within inches of each other.", "endoftext": false }, { "action": "You look at the ring", "response": "A shining band of gold. It bears the inscription \"EL & AK - 1876\". You spin it nervously about your finger, unaccustomed to its weight and feel.\n\nThe sea otter swipes a thick, furry paw over its stubby furry face.", "endoftext": false }, { "action": "You give the ring to the otter", "response": "The sea otter doesn't seem interested.\n\nThe sea lion swings his head around to gaze at you with large brown eyes. Unimpressed, he soon returns to his nap. A flock of sea gulls rises from the beach, circle the cove once, then head out to sea. A few small plovers scurry up the beach, just in front of the the next wave.", "endoftext": false }, { "action": "You examine the wod", "response": "You look around but are unable to find that which you seek.", "endoftext": false }, { "action": "You examine the wood", "response": "Six feet long and weathered to a pale gray, the piece of driftwood probably started life as a cypress branch.\n\nThe sea lion pulls a hind flipper up and lazily scratches his side. Plovers follow the water up and down the beach, pecking at the sand.", "endoftext": false }, { "action": "Swing the wood", "response": "You look around, but can find nothing worth swinging.\n\nThe sea otter ruffles through the fur on its tummy. A few small plovers scurry up the beach, just in front of the the next wave.", "endoftext": false }, { "action": "You hit otter with the wood", "response": "After a moments thought you realize the sea otter is too far away.\n\nPlovers follow the water up and down the beach, pecking at the sand.", "endoftext": false }, { "action": "You throw the wood at the otter", "response": "After a moments thought you realize the sea otter is too far away.\n\nThe sea otter slips below the surface of the sea.", "endoftext": false }, { "action": "You drift on the driftwoo", "response": "You mutter something incomprehensible.\n\nYou mutter something incomprehensible.", "endoftext": false }, { "action": "You enter the cave", "response": "You mumble something incomprehensible...", "endoftext": false }, { "action": "Go southwest", "response": "As you start toward the terrace, the sea lion lumbers to the edge of the rock and dives into the water. Surfacing again some distance from his former roost he barks his disapproval, then disappears into the sea. You stand there on the beach for several moments, staring out across the cove, but he does not resurface.\n\nTurning your attention back to the terrace, you walk out across the sand bar, exposed by the low tide, and clamber up onto the rock.\n\nStanding in the lee of the southern cliffs, this narrow shelf of pitted rock has been exposed by the low tide and contains numerous tide pools large and small. Though the beach is still accessible to the east, the rest of the terrace is surrounded by sea.\n\nA wave strikes the western edge, showering that portion of the rock with a heavy spray that replenishes the tide pools.\n\nThe leading edge of the storm clouds reaches the cove, blotting out the sun.", "endoftext": false }, { "action": "You look at the pools", "response": "You crouch down and peer into the closest one. Though its opening is no larger than a dinner plate, it is surprisingly deep, with many nooks and crannies for small creatures to hide in. Near the bottom are several sea anemones clustered together like undersea flowers, and a spiney sea urchin. Closer to the surface of the pool is a small clump of mussels and an assortment of limpets. Clinging to the side of the rock is an orange sea star.\n\nA flock of sea gulls flies over the point and alights on the beach below.", "endoftext": false }, { "action": "You look at the star", "response": "It has five fat legs and a central core nearly as wide as your palm.\n\nSea gulls float by on the breeze, their wing tips within inches of each other.", "endoftext": false }, { "action": "You get star", "response": "You pull the sea star off the rocks and hold it gently in your hand.", "endoftext": false }, { "action": "Examine", "response": "What do you want to examine?", "endoftext": true }, { "action": "Look around", "response": "Standing in the lee of the southern cliffs, this narrow shelf of pitted rock has been exposed by the low tide and contains numerous tide pools large and small. Though the beach is still accessible to the east, the rest of the terrace is surrounded by sea.\n\nA wave strikes the western edge, showering that portion of the rock with a heavy spray that replenishes the tide pools.\n\nA flock of sea gulls flies over the point and alights on the beach below.", "endoftext": false }, { "action": "You remember", "response": "This was always one of your favorite spots, especially on a hot day when the spray was always quite refreshing.", "endoftext": false }, { "action": "You feel the spray", "response": "You feel nothing unexpected.\n\nA sea gull's strident call echos off the cliffs.", "endoftext": false }, { "action": "You go east", "response": "You find it impossible to safely climb down the rocks while cradling the sea star in your hands.\n\nThe sea otter pops up amongst the kelp with a spiny sea urchin held tight between its paws. Using its stomach as a table, it quickly consumes its bristly meal then rolls over once to clear away the remains. A sea gull's strident call echos off the cliffs.", "endoftext": false }, { "action": "You drop star", "response": "You toss the sea star into the sea, where it quickly sinks below the surface.\n\nThe sea otter swipes a thick, furry paw over its stubby furry face. A sea gull's strident call echos off the cliffs.", "endoftext": false }, { "action": "You go to the east", "response": "You climb over the edge and scramble across the sandbar to the beach, apparently just in time as a particularly large wave crashes into the terrace sending a foot of water shooting all the way across its surface.\n\nSurrounded by cliffs on three sides, this narrow strip of sand curves from north to south and faces a small cove to the west. With the tide half in, the marine terrace to the southwest is beginning to take on water. To the north, the sea has dug a narrow, twisting tunnel through the headland.\n\nLong ribbons of seaweed strewn across the shore mark the leading edge of the surf at about half way up the beach. Additional clumps, dried and full of sand, lie tangled amongst the rocks at the base of the cliffs; a warning of the sea's intentions.\n\nThe clouds close ranks overhead, blotting out the sun completely and turning the sea from blue to gray. Outside the cove the wind is beginning to kick up whitecaps and push the swells up even further up the shore.", "endoftext": false }, { "action": "You take the seaweed", "response": "You can't actually bring yourself to touch the rotting seaweed.\n\nThe sea otter ruffles through the fur on its tummy.", "endoftext": false }, { "action": "Hi", "response": "The sea otter ignores you completely.\n\nYou hear, more than feel, the first few hesitant drops of rain as they strike against the stones and create tiny craters in the sand. Moments later the storm catches its stride and it begins to rain in earnest.", "endoftext": false }, { "action": "You go south", "response": "After a moments thought, you realize that you can't go that way.\n\nYou turn your face aside in a futile attempt to avoid the rain.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying a piece of driftwood and a purse. You are wearing an engagement ring and a silk dress.\n\nYou pass your hands over your face to clear the rain away.", "endoftext": false }, { "action": "You remove dress", "response": "As you go to remove the silk dress, a chilling wind causes you to think better of it.\n\nThe rain runs down your neck in rivulets.", "endoftext": false }, { "action": "You hold the purse over the head", "response": "Your voice trails off after saying you were wanting to hold the purse.", "endoftext": false }, { "action": "You throw the ring in the sea", "response": "(first taking it off)\n\nYou stare at the ring, suprised to find yourself reluctant to remove it. It's not like it means anything to you, not really. In fact, you hardly know the gentleman to whom it holds you bound. Still, as it is a costly thing, far more than you can afford to replace at the moment, and as you have little doubt that its true owner would expect every last penny of it reimbursed, you decide to leave it where it is.\n\nYou turn your face aside in a futile attempt to avoid the rain.", "endoftext": false }, { "action": "Open purse", "response": "You loosen the shimmering gold cord, opening the purse. Inside the open purse you see a faded white rose bud.\n\nYou turn your face aside in a futile attempt to avoid the rain.", "endoftext": false }, { "action": "You look at the bud", "response": "It was as white as snow when you slipped it from the bouquet six years ago, though it soon dried to a dingy yellow brown and became so brittle that you had to tuck it away in a cigar box for safe keeping. There it laid, alone and forgotten, until today when you pulled it out and placed it in your purse, unwilling to leave it behind, no room remaining to put it anywhere else.\n\nYou turn your face aside in a futile attempt to avoid the rain.", "endoftext": true }, { "action": "Look around", "response": "Surrounded by cliffs on three sides, this narrow strip of sand curves from north to south and faces a small cove to the west. With the tide half in, the marine terrace to the southwest is beginning to take on water. To the north, the sea has dug a narrow, twisting tunnel through the headland.\n\nLong ribbons of seaweed strewn across the shore mark the leading edge of the surf at about half way up the beach. Additional clumps, dried and full of sand, lie tangled amongst the rocks at the base of the cliffs; a warning of the sea's intentions.\n\nThe rain runs down your neck in rivulets.", "endoftext": false }, { "action": "Go west", "response": "Gathering up your skirt, you walk down the beach and gingerly step into the sea. Unfortunately it's quite cold and your ankles immediately start to ache. So after giving a few kicks in the water for old time's sake, you find you are forced to retreat back up to dry sand.\n\nYou turn your face aside in a futile attempt to avoid the rain.", "endoftext": false }, { "action": "You go north", "response": "You glance at the tunnel's entrance, narrow and twisting with a low ceiling, and conclude the piece of driftwood is simply too big to fit through it.\n\nThe rain runs down your neck in rivulets.", "endoftext": false }, { "action": "You drop the wood", "response": "You drop the driftwood on the ground.\n\nYou turn your face aside in a futile attempt to avoid the rain.", "endoftext": false }, { "action": "Go north", "response": "You eye the still dry tunnel nervously. Carved by wind and waves, the sea tunnel burrows through the headland about half the way up the beach. It is unreachable when the tide is high, both to those wanting in... and out. And in your childhood dreams you often found yourself trapped inside as the waves grew ever higher, your screams for help being carried out to sea. Moments later the water would come rushing through the tunnel and do the same to you.\n\nYou glance up at the clouds. Though it's pouring rain now, it seems the clouds are thinning to the west. Perhaps this will all blow over soon, but until it does there is nowhere else dry to go. So summoning your courage, you dash between the waves, scramble up the rocks, and enter the tunnel.\n\nThe narrow opening of the sea tunnel looks southward across the beach and to the granite cliffs beyond. From here, by craning your head around the rocks to the east, you are just able to make out the tips of the cypress trees, looking like ghostly shadows as the clouds pass by.\n\nWaves rolling in from the west tumble over the rocks below, sending up a heavy shower of spray and then move on.\n\nAfter a few moments it becomes clear that this spot offers little in the way of protection from the driving rain, and the cold sea spray is actually making things worse. As fears of the past are swept away by the realities of the present, you make your way further into the tunnel, squeezing past its narrowest point, then hurrying on to the northern end.\n\nThe tunnel ends abruptly here, its rocky floor falling sharply away to the pounding sea. Wide gaps in the stones above allow in just enough light to clearly see the masses of barnacles clustered around fissures in the stones and the slippery green algae on the tunnel floor that makes the footing treacherous.\n\nNear the opening, half covered in algae, is a flattened stone standing somewhat apart from the rest.", "endoftext": false }, { "action": "You look at the stone", "response": "You scrap off the algae from the flattened stone, revealing a heavily eroded outline of a heart cut into the rock. Inside the heart, carved in a childish hand, is the faded inscription \"JS & AK\". A lump forms in your throat and you swallow hard, trying in vain to shut your mind on old memories, still painful to recall.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying a purse (which is open), inside which is a faded white rose bud. You are wearing an engagement ring and a silk dress.\n\nThe skies open up and it begins to pour, sending water streaming down the sides of the tunnel and splattering against you no matter where you stand.", "endoftext": false }, { "action": "You remember", "response": "You remember back to the last time you were here, six long years ago. It seems like yesterday. You almost expect to see Jason come running through the tunnel, hair tossled by the wind. \"Hey Amy,\" he would say, \"look what I found!\" Then he'd open his hand and show you some small treasure from the sea. They were worthless, they were beautiful, and they always made you smile. He always made you smile.", "endoftext": false }, { "action": "You climb", "response": "What do you want to climb?", "endoftext": false }, { "action": "You climb the rocks", "response": "You curl your fingers around the pitted stone and start a slow ascent of the rock wall. But after just a foot or two you find yourself out of hand holds, with the rock curving ever more over your head. You hang there for a moment, fingers aching, then drop back down to the tunnel floor.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You touch the barnacles", "response": "You find the larger scales near the end of the barnacle to be smooth to the touch, but the stalk is covered in tiny spines.", "endoftext": true }, { "action": "You look around", "response": "The tunnel ends abruptly here, its rocky floor falling sharply away to the pounding sea. Wide gaps in the stones above allow in just enough light to clearly see the masses of barnacles clustered around fissures in the stones and the slippery green algae on the tunnel floor that makes the footing treacherous.\n\nNear the opening is a flattened stone standing somewhat apart from the rest.", "endoftext": false }, { "action": "You examine the algae", "response": "Mostly deep green, though some patches are nearly black while others are a deep shade of red.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": true }, { "action": "You go downward", "response": "You examine the ground closely, finding it perfectly solid and quite impenetrable.", "endoftext": false }, { "action": "You take the flat rock", "response": "Your voice trails off after saying you were wanting to take the flattened stone.", "endoftext": false }, { "action": "You take flat", "response": "You find the flattened stone to be one with the tunnel.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You go south", "response": "Holding your breath, you turn sideways and squeeze past the tunnel's narrowest point to check on the tide. Finding the way to the beach still free, but not anxious to go back out into the rain, you reluctantly return to the northern end of the tunnel where you can stay somewhat drier.", "endoftext": false }, { "action": "Exits", "response": "There are exits to the south and up.", "endoftext": false }, { "action": "Go upwards", "response": "You curl your fingers around the pitted stone and start a slow ascent of the rock wall. But after just a foot or two you find yourself out of hand holds, with the rock curving ever more over your head. You hang there for a moment, fingers aching, then drop back down to the tunnel floor.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You look at up", "response": "Though probably solid at one point, it has collapsed near the end and allows in a fair amount of light.", "endoftext": false }, { "action": "You remember up", "response": "Your voice trails off after saying you were wanting to remember.", "endoftext": false }, { "action": "Wait", "response": "You pause for a moment of silent reflection.", "endoftext": false }, { "action": "Dig", "response": "You glance at the ground but it seems much to solid to dig through.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "You wait till the rain ends", "response": "A bizarre number floats through your mind, and then is gone.", "endoftext": false }, { "action": "Sleep", "response": "You close your eyes, but find yourself much to restless to sleep.", "endoftext": false }, { "action": "You remember", "response": "You remember back to the last time you were here, six long years ago. It seems like yesterday. You almost expect to see Jason come running through the tunnel, hair tossled by the wind. \"Hey Amy,\" he would say, \"look what I found!\" Then he'd open his hand and show you some small treasure from the sea. They were worthless, they were beautiful, and they always made you smile. He always made you smile.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "You remember Jason", "response": "Your voice trails off after saying you were wanting to remember.", "endoftext": false }, { "action": "You think about Jason", "response": "Your voice trails off after saying you were wanting to think.", "endoftext": false }, { "action": "You think", "response": "You murmer \"Xyzzy,\" but nothing happens.\n\nYou remember back to the last time you were here, six long years ago. It seems like yesterday. You almost expect to see Jason come running through the tunnel, hair tossled by the wind. \"Hey Amy,\" he would say, \"look what I found!\" Then he'd open his hand and show you some small treasure from the sea. They were worthless, they were beautiful, and they always made you smile. He always made you smile.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying a purse (which is open), inside which is a faded white rose bud. You are wearing an engagement ring and a silk dress.", "endoftext": false }, { "action": "You examine the ring", "response": "A shining band of gold. It bears the inscription \"EL & AK - 1876\". You spin it nervously about your finger, unaccustomed to its weight and feel.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": true }, { "action": "Look around", "response": "The tunnel ends abruptly here, its rocky floor falling sharply away to the pounding sea. Wide gaps in the stones above allow in just enough light to clearly see the masses of barnacles clustered around fissures in the stones and the slippery green algae on the tunnel floor that makes the footing treacherous.\n\nNear the opening is a flattened stone standing somewhat apart from the rest.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "You listen", "response": "The relentless pounding of the sea echos through the tunnel.", "endoftext": false }, { "action": "Smell", "response": "You close your eyes and inhale deeply, savoring the briney scent of the sea.", "endoftext": false }, { "action": "You feel", "response": "What do you want to feel?", "endoftext": false }, { "action": "You feel the algae", "response": "You feel nothing unexpected.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You examine flat", "response": "Inside the rough cut outline of a heart, carved in a childish hand, is the inscription \"JS & AK\".", "endoftext": false }, { "action": "You examine the gaps", "response": "The gaps vary from a few inches to a few feet in diameter.", "endoftext": false }, { "action": "Exit", "response": "You blush when you realize that you aren't actually in anything.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You jump", "response": "You jump into the ocean below, realizing too late that the water here is well over your head. Arms flailing, you struggle to find something to grab onto but find only sea. Moments later you find yourself dragged down to the bottom by the current and the weight of your lovely silk dress.", "endoftext": false }, { "action": "You remove the dress", "response": "As you go to remove the silk dress, a chilling wind causes you to think better of it.", "endoftext": false }, { "action": "Search dress", "response": "You find nothing of interest.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You examine the fissures", "response": "The fissures criss-cross the rocks and provide a foothold for the clusters of barnacles.", "endoftext": false }, { "action": "You smell bud", "response": "It smells of tobacco, not surprising considering it spent the last six years tucked away in a cigar box.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You examine the barnacles", "response": "The gray scaled barnacles are grouped together in large clumps containing hundreds, maybe thousands, of individual members.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You look at the wave", "response": "The waves are four to five feet high as they curl over then break upon the shore.", "endoftext": false }, { "action": "You examine the shore", "response": "Swept clear of sand by earlier winter storms, the rocky shores seem barren, inhospitable places, that even the birds pass by.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You examine the sea", "response": "Overshaddowed by the clouds, the sea is an unrelieved blue gray.", "endoftext": false }, { "action": "You search the sea", "response": "The sea is empty.", "endoftext": false }, { "action": "You rub the ring on flat", "response": "Your voice trails off after saying you were wanting to rub the engagement ring.", "endoftext": false }, { "action": "You examine flat", "response": "Inside the rough cut outline of a heart, carved in a childish hand, is the inscription \"JS & AK\".\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "You examine the ring", "response": "A shining band of gold. It bears the inscription \"EL & AK - 1876\". You spin it nervously about your finger, unaccustomed to its weight and feel.", "endoftext": false }, { "action": "You search the barnacles", "response": "You find you haven't the heart to pester the barnacles.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "You take the barnacles", "response": "You find them to be firmly attached to the rocks.", "endoftext": false }, { "action": "You rub barnacles", "response": "You find you haven't the heart to pester the barnacles.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You throw the ring into the sea", "response": "(first taking it off)\n\nYou stare at the ring, suprised to find yourself reluctant to remove it. It's not like it means anything to you, not really. In fact, you hardly know the gentleman to whom it holds you bound. Still, as it is a costly thing, far more than you can afford to replace at the moment, and as you have little doubt that its true owner would expect every last penny of it reimbursed, you decide to leave it where it is.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying a purse (which is open), inside which is a faded white rose bud. You are wearing an engagement ring and a silk dress.", "endoftext": false }, { "action": "You eat the ring", "response": "You contemplating eating, but find you aren't hungry for an engagement ring.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You think about the ring", "response": "Your voice trails off after saying you were wanting to think.", "endoftext": false }, { "action": "You look at the dress", "response": "While not at all appropriate for visiting the beach, the emerald green and white stripped silk dress with its solid green overshirt, tastefully bustled, is just the thing for going visiting - or going away - which is exactly what you should be doing right now. The silk dress is soaked.", "endoftext": false }, { "action": "You remove the dress", "response": "As you go to remove the silk dress, a chilling wind causes you to think better of it.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "Exits", "response": "There are exits to the south and up.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "You get bud", "response": "You take the faded white rose bud out of the purse.", "endoftext": false }, { "action": "You throw the bud into the sea", "response": "You gently kiss the faded blossom then toss it out onto the sea. \"Rest in peace, Jason,\" you whisper as you watch it bob upon the water. Moments later it's caught up in the churning waves and pulled beneath the surface.\n\n\"Amelia!\" comes a cry from far above, barely audible over a sudden rush of water to the south. How long have you been in here? Looking up toward the cliffs you are surprised to see a familiar coach and four standing precariously close to the edge.\n\n\"Ethan, get the horses back,\" you yell, cupping your hands around your mouth in a futile attempt to be heard. How did he know where to find you?\n\n\"Amelia!\" comes the cry again, this time more frantic.\n\nThe tunnel ends abruptly here, its rocky floor falling sharply away to the pounding sea. Wide gaps in the stones above allow in just enough light to clearly see the masses of barnacles clustered around fissures in the stones and the slippery green algae on the tunnel floor that makes the footing treacherous.\n\nNear the opening is a flattened stone standing somewhat apart from the rest.", "endoftext": false }, { "action": "You go south", "response": "The narrow opening of the sea tunnel looks out upon the beach, or what is left of it, for the tide has come in so far that some of the larger waves are spilling over the small rocks at the base of the cliffs.", "endoftext": false }, { "action": "Go south", "response": "Standing at the edge of the tunnel, peering down at the sea as it surges past, you quickly realize the only way out this direction is to jump.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the shore.", "endoftext": false }, { "action": "You go to the north", "response": "Holding your breath, you turn sideways and squeeze past the tunnel's narrowest point, then hurry on to its northern end with the sea lapping at your heels.\n\n\"Ethan, I'm here!\" you scream as a wave enters the southern end of the tunnel, sweeping over your feet and pour out the northern end.\n\nThe tunnel ends abruptly here, its rocky floor falling sharply away to the pounding sea. Wide gaps in the stones above allow in just enough light to clearly see the masses of barnacles clustered around fissures in the stones and the slippery green algae on the tunnel floor that makes the footing treacherous.\n\nNear the opening is a flattened stone standing somewhat apart from the rest.", "endoftext": false }, { "action": "You stand on the stone", "response": "After a moment's thought, you decide the flattened stone isn't something you can stand on.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "Up", "response": "Just as you did six years before, you curl your finger around the pitted stone and attempt to haul yourself up the rocks. But this time Jason isn't there to push you the rest of the way up, and you slide back down.\n\nWhile you are preparing to try again, your hand is hit by a sturdy strap of leather tossed down from above.\n\n\"Amelia, grab the rein,\" calls Ethan, his voice barely audible over the sound of the waves.\n\nWrapping the rein around your hand, you once again scramble up the rocks. A moment later you find yourself standing on the rim of the tunnel, caught up in Ethans arms as he wraps his thick black cloak around you. Another wave sweeps through the tunnel at your feet, sending a shower of spray up high above your head. But the sea has no power over you now. This time there is no one left behind for it to claim.", "endoftext": false }, { "action": "You remember", "response": "When was the last time you where here? It must be going on six years now. You remember everything about that day; how lovely it was in the morning, how clear the skies and sea were, how much you had been looking foward to it. A tear forms in the corner of your eye only to be whisked away by a sudden gust of wind. If only memories could be as easily removed.", "endoftext": false }, { "action": "You examine the sea", "response": "In deeper waters, outside the cove, the sea is a deep, rich blue that sparkles in the sunlight. But in the shallows, as the waves curl toward the shore, it abruptly changes to a pale translucent green and is covered in a fine netting of foam.", "endoftext": false }, { "action": "Exits", "response": "There are exits to the south, to the east, to the southeast, and down.\n\nA flock of sea gulls rises from the beach and flies off into the clouds.", "endoftext": false }, { "action": "Go southeast", "response": "You turn your back on the sea, beginning the long dusty walk back to the city.", "endoftext": false }, { "action": "Go south", "response": "You hesitate, as it seems a shame to come all this way and not enjoy the view.\n\nA sea gull's strident call echos off the cliffs.", "endoftext": false }, { "action": "You go to the east", "response": "You turn your back on the sea, beginning the long dusty walk back to the city.", "endoftext": false }, { "action": "You call the gulls", "response": "Your voice trails off after saying you were wanting to call.", "endoftext": false }, { "action": "You attack gulls", "response": "The sea gulls stay far out of reach.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying a purse. You are wearing an engagement ring, a silk dress, a pair of shoes and a pair of stockings.", "endoftext": false }, { "action": "You remove the stockings", "response": "You take off your shoes and stockings, setting them aside.", "endoftext": false }, { "action": "Go south", "response": "Lifting your skirt, you carefully pick your way down to the beach below.\n\nStepping out onto the sand, you are immediately hit with a rush of memories; memories of time spent clambering over these rocks, of splashing in the water, and of being here with Jason. You shut your eyes and for an instant you can almost touch the past, hold it close, be part of it again, and then it's gone.\n\nOpening your eyes, you wrap your arms around yourself and squint out toward the sea.\n\nSurrounded by granite cliffs on three sides, this narrow strip of sand curves from north to south and faces a small cove to the west. With the tide this low, a marine terrace to the southwest lies exposed and accessible, though currently occupied by a large sea lion. To the north, the sea has dug a narrow, twisting tunnel through the headland.\n\nLong ribbons of seaweed strewn across the shore mark the leading edge of the surf at a quarter of the way up the beach. Additional clumps, dried and full of sand, lie tangled amongst the rocks at the base of the cliffs -- a warning of the sea's intentions.\n\nA long, slender piece of driftwood lies half buried in the sand.", "endoftext": false }, { "action": "You examine driftwood", "response": "Six feet long and weathered to a pale gray, the piece of driftwood probably started life as a cypress branch.\n\nThe sea lion swings his head around to gaze at you with large brown eyes. Unimpressed, he soon returns to his nap. A sea otter pops up amongst the kelp, and sets to work grooming its fur. Sea gulls float by on the breeze, their wing tips within inches of each other.", "endoftext": false }, { "action": "You remember", "response": "Your memories are of happy times, of playing in the sea and on the sand. All happy times, save one. You swallow hard and push those thoughts away. Your time here is too short, too precious, to spend it on things you can not change, whether they be in the past or in the future.\n\nThe sea lion pulls a hind flipper up and lazily scratches his side. The sea otter slips below the surface of the sea. A sea gull's strident call echos off the cliffs.", "endoftext": false }, { "action": "You look at the lion", "response": "The male sea lion is basking in the sun on the exposed marine terrace. Resting on his front flippers with hind ones dangling over the edge of the rock, he points his nose skyward as if to show off his impressive mane of fur. Fully seven feet long and well over 600 pounds, he is definitly not an animal to trifle with.", "endoftext": false }, { "action": "You remember", "response": "Your memories are of happy times, of playing in the sea and on the sand. All happy times, save one. You swallow hard and push those thoughts away. Your time here is too short, too precious, to spend it on things you can not change, whether they be in the past or in the future.\n\nThe sea lion swings his head around to gaze at you with large brown eyes. Unimpressed, he soon returns to his nap. A few small plovers scurry up the beach, just in front of the the next wave.", "endoftext": false }, { "action": "You examine plover", "response": "The small white birds with their crisp brown markings follow the water up and down the beach, pecking at the sand.\n\nThe sea lion pulls a hind flipper up and lazily scratches his side. The sea otter pops up amongst the kelp with a spiny sea urchin held tight between its paws. Using its stomach as a table, it quickly consumes its bristly meal then rolls over once to clear away the remains.", "endoftext": false }, { "action": "You look at the sea urchin", "response": "Your voice trails off after saying you were wanting to examine the sea.", "endoftext": false }, { "action": "You look at the otter", "response": "Bobbing amidst a raft of kelp, the sea otter busily grooms its fur with thick stubby paws. After every few swipes it rolls completely over, then begins to groom again.\n\nAs a wave passes by, the sea lion raises his rear flippers just high enough to keep them dry, then lowers them again.", "endoftext": false }, { "action": "You look at the kelp", "response": "Ripped from their holdfasts during heavy seas, the long strands of seaweed are pushed along by wind and tides until they are at last flung up upon the shore. There they form tangled mophead heaps, a haven for the small flies, crabs, and the like who feed upon the decaying fronds.\n\nA flock of sea gulls rises from the beach and flies off into the clouds. A long legged plover chases after the waves, pecking at the sand as it goes.", "endoftext": false }, { "action": "You search driftwood", "response": "You find nothing of interest.\n\nThe sea otter swipes a thick, furry paw over its stubby furry face. Plovers follow the water up and down the beach, pecking at the sand.", "endoftext": false }, { "action": "Examine flies", "response": "The annoying little flies buzz continually amongst the piles of beached kelp and within inches of the sand.\n\nA small group of plovers pokes about the sea weed.", "endoftext": false }, { "action": "You look at the crabs", "response": "About two inches long and nearly as round, the purple crab has a lovely deep purple shell and a pair of pale lavender pinchers covered in small purple spots.\n\nA small group of plovers pokes about the sea weed.", "endoftext": false }, { "action": "You eat the crab", "response": "Just looking at the crabs is enough to make your mouth water, though these little fellows are too small to make much of a meal.\n\nThe sea otter rolls over once, and goes back to work grooming its fur. Plovers follow the water up and down the beach, pecking at the sand.", "endoftext": false }, { "action": "You eat the plover", "response": "You idly wonder if plovers taste anything like chicken, but realize you have little chance of catching one to find out.\n\nAs a wave passes by, the sea lion raises his rear flippers just high enough to keep them dry, then lowers them again.", "endoftext": false }, { "action": "You eat otter", "response": "You grimace at the thought.\n\nThe sea lion pulls a hind flipper up and lazily scratches his side.", "endoftext": false }, { "action": "You eat the lion", "response": "You grimace at the thought.", "endoftext": false }, { "action": "You hit the lion with the wood", "response": "(first taking the driftwood)\nYou pull the driftwood out of the sand.\n\nThe sea otter rolls over once, and goes back to work grooming its fur.", "endoftext": false }, { "action": "You hit the lion", "response": "With surprising speed, the sea lion lumbers to the edge of the rock and dives into the water. Surfacing again some distance from his former roost he barks his disapproval, then disappears into the sea.", "endoftext": true }, { "action": "Look around", "response": "Surrounded by granite cliffs on three sides, this narrow strip of sand curves from north to south and faces a small cove to the west. With the tide this low, a marine terrace to the southwest lies exposed and accessible. To the north, the sea has dug a narrow, twisting tunnel through the headland.\n\nLong ribbons of seaweed strewn across the shore mark the leading edge of the surf at a quarter of the way up the beach. Additional clumps, dried and full of sand, lie tangled amongst the rocks at the base of the cliffs -- a warning of the sea's intentions.", "endoftext": false }, { "action": "You examine the seaweed", "response": "Ripped from their holdfasts during heavy seas, the long strands of seaweed are pushed along by wind and tides until they are at last flung up upon the shore. There they form tangled mophead heaps, a haven for the small flies, crabs, and the like who feed upon the decaying fronds.\n\nThe sea otter slips below the surface of the sea.", "endoftext": false }, { "action": "Go southwest", "response": "With the tide low, you are able to walk out across the narrow sand bar and clamber up onto the rock.\n\nStanding in the lee of the southern cliffs, this narrow shelf of pitted rock has been exposed by the low tide and contains numerous tide pools large and small. Though the beach is still accessible to the east, the rest of the terrace is surrounded by sea.\n\nA wave strikes the western edge, showering that portion of the rock with a heavy spray that replenishes the tide pools.\n\nThe leading edge of the storm clouds reaches the cove, blotting out the sun.", "endoftext": false }, { "action": "You look up", "response": "You first look up, then all about...\n\nStanding in the lee of the southern cliffs, this narrow shelf of pitted rock has been exposed by the low tide and contains numerous tide pools large and small. Though the beach is still accessible to the east, the rest of the terrace is surrounded by sea.\n\nA wave strikes the western edge, showering that portion of the rock with a heavy spray that replenishes the tide pools.\n\nA flock of sea gulls rises from the beach and flies off into the clouds.", "endoftext": false }, { "action": "You look at the tide pools", "response": "You crouch down and peer into the closest one. Though its opening is no larger than a dinner plate, it is surprisingly deep, with many nooks and crannies for small creatures to hide in. Near the bottom are several sea anemones clustered together like undersea flowers, and a spiney sea urchin. Closer to the surface of the pool is a small clump of mussels and an assortment of limpets. Clinging to the side of the rock is an orange sea star.", "endoftext": false }, { "action": "You examine the anemone", "response": "Looking like an exotic flower, the anemone's numerous inch long tenticles move almost imperceptably beneath the still water of the tide pool.", "endoftext": false }, { "action": "You examine the mussels", "response": "Gray near the base, turning black at the tips, the mussles are actually quite pretty... as well as being very tasty.", "endoftext": false }, { "action": "You examine the urchin", "response": "You find it hard to believe that something so spiny can actually be alive.\n\nSea gulls float by on the breeze, their wing tips within inches of each other.", "endoftext": false }, { "action": "You examine the star", "response": "It has five fat legs and a central core nearly as wide as your palm.\n\nA flock of sea gulls rises from the beach and flies off into the clouds.", "endoftext": false }, { "action": "You search the mussel", "response": "You find you haven't the heart to pester the mussels.\n\nSea gulls float by on the breeze, their wing tips within inches of each other.", "endoftext": false }, { "action": "You say Xyzzy", "response": "Whom do you want to say that to?", "endoftext": false }, { "action": "Exits", "response": "The only obvious exit is to the east.", "endoftext": false }, { "action": "Open purse", "response": "You loosen the shimmering gold cord, opening the purse. Inside the open purse you see a faded white rose bud.", "endoftext": false }, { "action": "You look at the bud", "response": "It was as white as snow when you slipped it from the bouquet six years ago, though it soon dried to a dingy yellow brown and became so brittle that you had to tuck it away in a cigar box for safe keeping. There it laid, alone and forgotten, until today when you pulled it out and placed it in your purse, unwilling to leave it behind, no room remaining to put it anywhere else.\n\nA flock of sea gulls flies over the point and alights on the beach below.", "endoftext": false }, { "action": "You take the star", "response": "You pull the sea star off the rocks and hold it gently in your hand.", "endoftext": false }, { "action": "You throw the star", "response": "You toss the sea star into the sea, where it quickly sinks below the surface.", "endoftext": false }, { "action": "You remember the sea", "response": "Your voice trails off after saying you were wanting to remember.", "endoftext": false }, { "action": "You go to the east", "response": "You climb over the edge and scramble across the sandbar to the beach, apparently just in time as a particularly large wave crashes into the terrace sending a foot of water shooting all the way across its surface.\n\nSurrounded by cliffs on three sides, this narrow strip of sand curves from north to south and faces a small cove to the west. With the tide half in, the marine terrace to the southwest is beginning to take on water. To the north, the sea has dug a narrow, twisting tunnel through the headland.\n\nLong ribbons of seaweed strewn across the shore mark the leading edge of the surf at about half way up the beach. Additional clumps, dried and full of sand, lie tangled amongst the rocks at the base of the cliffs; a warning of the sea's intentions.\n\nThe clouds close ranks overhead, blotting out the sun completely and turning the sea from blue to gray. Outside the cove the wind is beginning to kick up whitecaps and push the swells up even further up the shore.", "endoftext": false }, { "action": "You remember", "response": "Your memories are of happy times, of playing in the sea and on the sand. All happy times, save one. You swallow hard and push those thoughts away. Your time here is too short, too precious, to spend it on things you can not change, whether they be in the past or in the future.", "endoftext": false }, { "action": "Go southwest", "response": "Raising your skirt to your knees, you wade through the shallow water that now covering the sand bar and gingerly step up onto the terrace. Moments later a large wave crashes over its northern end, sending you scurrying back up on the beach as the entire rock briefly disappears under a thick layer of foam and water.\n\nYou hear, more than feel, the first few hesitant drops of rain as they strike against the stones and create tiny craters in the sand. Moments later the storm catches its stride and it begins to rain in earnest.", "endoftext": true }, { "action": "Look around", "response": "Surrounded by cliffs on three sides, this narrow strip of sand curves from north to south and faces a small cove to the west. With the tide half in, the marine terrace to the southwest is beginning to take on water. To the north, the sea has dug a narrow, twisting tunnel through the headland.\n\nLong ribbons of seaweed strewn across the shore mark the leading edge of the surf at about half way up the beach. Additional clumps, dried and full of sand, lie tangled amongst the rocks at the base of the cliffs; a warning of the sea's intentions.\n\nYou hear, more than feel, the first few hesitant drops of rain as they strike against the stones and create tiny craters in the sand. Moments later the storm catches its stride and it begins to rain in earnest.\n\nSurrounded by cliffs on three sides, this narrow strip of sand curves from north to south and faces a small cove to the west. With the tide half in, the marine terrace to the southwest is beginning to take on water. To the north, the sea has dug a narrow, twisting tunnel through the headland.\n\nLong ribbons of seaweed strewn across the shore mark the leading edge of the surf at about half way up the beach. Additional clumps, dried and full of sand, lie tangled amongst the rocks at the base of the cliffs; a warning of the sea's intentions.\n\nYou turn your face aside in a futile attempt to avoid the rain.", "endoftext": false }, { "action": "You remember the urchin", "response": "Your voice trails off after saying you were wanting to remember.", "endoftext": true }, { "action": "Look around", "response": "Surrounded by cliffs on three sides, this narrow strip of sand curves from north to south and faces a small cove to the west. With the tide half in, the marine terrace to the southwest is beginning to take on water. To the north, the sea has dug a narrow, twisting tunnel through the headland.\n\nLong ribbons of seaweed strewn across the shore mark the leading edge of the surf at about half way up the beach. Additional clumps, dried and full of sand, lie tangled amongst the rocks at the base of the cliffs; a warning of the sea's intentions.\n\nYou turn your face aside in a futile attempt to avoid the rain.", "endoftext": false }, { "action": "Go southwest", "response": "Raising your skirt to your knees, you wade through the shallow water that now covering the sand bar and gingerly step up onto the terrace. Moments later a large wave crashes over its northern end, sending you scurrying back up on the beach as the entire rock briefly disappears under a thick layer of foam and water.\n\nYou pass your hands over your face to clear the rain away.", "endoftext": true }, { "action": "You look around", "response": "Surrounded by cliffs on three sides, this narrow strip of sand curves from north to south and faces a small cove to the west. With the tide half in, the marine terrace to the southwest is beginning to take on water. To the north, the sea has dug a narrow, twisting tunnel through the headland.\n\nLong ribbons of seaweed strewn across the shore mark the leading edge of the surf at about half way up the beach. Additional clumps, dried and full of sand, lie tangled amongst the rocks at the base of the cliffs; a warning of the sea's intentions.\n\nYou hear, more than feel, the first few hesitant drops of rain as they strike against the stones and create tiny craters in the sand. Moments later the storm catches its stride and it begins to rain in earnest.", "endoftext": false }, { "action": "You go to the south-west", "response": "Raising your skirt to your knees, you wade through the shallow water that now covering the sand bar and gingerly step up onto the terrace. Moments later a large wave crashes over its northern end, sending you scurrying back up on the beach as the entire rock briefly disappears under a thick layer of foam and water.\n\nYou turn your face aside in a futile attempt to avoid the rain.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Standing in the lee of the southern cliffs, this narrow shelf of pitted rock has been exposed by the low tide and contains numerous tide pools large and small. Though the beach is still accessible to the east, the rest of the terrace is surrounded by sea.\n\nA wave strikes the western edge, showering that portion of the rock with a heavy spray that replenishes the tide pools.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying a piece of driftwood and a purse (which is open), inside which is a faded white rose bud. You are wearing an engagement ring and a silk dress.", "endoftext": false }, { "action": "You remember", "response": "This was always one of your favorite spots, especially on a hot day when the spray was always quite refreshing.", "endoftext": false }, { "action": "You examine the tide pools", "response": "You crouch down and peer into the closest one. Though its opening is no larger than a dinner plate, it is surprisingly deep, with many nooks and crannies for small creatures to hide in. Near the bottom are several sea anemones clustered together like undersea flowers, and a spiney sea urchin. Closer to the surface of the pool is a small clump of mussels and an assortment of limpets.", "endoftext": false }, { "action": "You look at the limpets", "response": "Clustered together on the rocks, they look like tiny volcanoes about ready to blow.\n\nA flock of sea gulls rises from the beach, circle the cove once, then head out to sea.", "endoftext": false }, { "action": "You remember", "response": "This was always one of your favorite spots, especially on a hot day when the spray was always quite refreshing.\n\nA sea gull's strident call echos off the cliffs.", "endoftext": false }, { "action": "You listen seagull", "response": "The sea gulls strident calls echo off the cliffs.", "endoftext": false }, { "action": "You call the seagull", "response": "Your voice trails off after saying you were wanting to call.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Standing in the lee of the southern cliffs, this narrow shelf of pitted rock has been exposed by the low tide and contains numerous tide pools large and small. Though the beach is still accessible to the east, the rest of the terrace is surrounded by sea.\n\nA wave strikes the western edge, showering that portion of the rock with a heavy spray that replenishes the tide pools.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying a piece of driftwood and a purse (which is open), inside which is a faded white rose bud. You are wearing an engagement ring and a silk dress.\n\nA sea gull's strident call echos off the cliffs.", "endoftext": false }, { "action": "Break ring", "response": "You contemplate venting your frustrations on the engagement ring, but resist the temptation.\n\nA flock of sea gulls rises from the beach and flies off into the clouds.", "endoftext": false }, { "action": "You remove the ring", "response": "You stare at the ring, suprised to find yourself reluctant to remove it. It's not like it means anything to you, not really. In fact, you hardly know the gentleman to whom it holds you bound. Still, as it is a costly thing, far more than you can afford to replace at the moment, and as you have little doubt that its true owner would expect every last penny of it reimbursed, you decide to leave it where it is.", "endoftext": false }, { "action": "You remove the dress", "response": "As you go to remove the silk dress, a chilling wind causes you to think better of it.", "endoftext": false }, { "action": "You destroy bud", "response": "You marvel at how easy it would be to destroy it, yet how impossible it is to make yourself do it.\n\nA flock of sea gulls rises from the beach, circle the cove once, then head out to sea.", "endoftext": false }, { "action": "You eat bud", "response": "You grimace at the thought.\n\nA flock of sea gulls flies over the point and alights on the beach below.", "endoftext": false }, { "action": "You look at the sea", "response": "The sea is a flat, deep blue.", "endoftext": false }, { "action": "You search the sea with the wood", "response": "Your voice trails off after saying you were wanting to search the sea.", "endoftext": false }, { "action": "You search the sea", "response": "The sea is empty.", "endoftext": false }, { "action": "You remove the dress", "response": "As you go to remove the silk dress, a chilling wind causes you to think better of it.", "endoftext": false }, { "action": "You put the wood in the sea", "response": "You heave the driftwood into the sea, where it bobs steadily toward the shore until a one final wave flings it up upon the sand.", "endoftext": false }, { "action": "You take the seaweed", "response": "You can't actually bring yourself to touch the rotting seaweed.\n\nYou hear, more than feel, the first few hesitant drops of rain as they strike against the stones and create tiny craters in the sand. Moments later the storm catches its stride and it begins to rain in earnest.", "endoftext": true }, { "action": "Look around", "response": "Surrounded by cliffs on three sides, this narrow strip of sand curves from north to south and faces a small cove to the west. With the tide half in, the marine terrace to the southwest is beginning to take on water. To the north, the sea has dug a narrow, twisting tunnel through the headland.\n\nLong ribbons of seaweed strewn across the shore mark the leading edge of the surf at about half way up the beach. Additional clumps, dried and full of sand, lie tangled amongst the rocks at the base of the cliffs; a warning of the sea's intentions.\n\nYou pass your hands over your face to clear the rain away.", "endoftext": true }, { "action": "Full", "response": "You have so far scored 18 out of a possible 28, in 78 turns.\n\nThe score is made up as follows:\n\n1 the tide pool\n1 the tunnel\n11 of 13 creatures examined\n3 of 8 memories recalled\n\n18 total (out of 28)", "endoftext": false }, { "action": "You remember", "response": "You remember back to the last time you were here, six long years ago. It seems like yesterday. You almost expect to see Jason come running through the tunnel, hair tossled by the wind. \"Hey Amy,\" he would say, \"look what I found!\" Then he'd open his hand and show you some small treasure from the sea. They were worthless, they were beautiful, and they always made you smile. He always made you smile.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "You examine the algae", "response": "Mostly deep green, though some patches are nearly black while others are a deep shade of red.\n\nThe skies open up and it begins to pour, sending water streaming down the sides of the tunnel and splattering against you no matter where you stand.", "endoftext": false }, { "action": "You examine the barnacles", "response": "The gray scaled barnacles are grouped together in large clumps containing hundreds, maybe thousands, of individual members.", "endoftext": false }, { "action": "Full", "response": "You have so far scored 20 out of a possible 28, in 81 turns.\n\nThe score is made up as follows:\n\n1 the tide pool\n1 the tunnel\n12 of 13 creatures examined\n4 of 8 memories recalled\n\n20 total (out of 28)", "endoftext": true }, { "action": "Look around", "response": "The tunnel ends abruptly here, its rocky floor falling sharply away to the pounding sea. Wide gaps in the stones above allow in just enough light to clearly see the masses of barnacles clustered around fissures in the stones and the slippery green algae on the tunnel floor that makes the footing treacherous.\n\nNear the opening, half covered in algae, is a flattened stone standing somewhat apart from the rest.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "You go south", "response": "Holding your breath, you turn sideways and squeeze past the tunnel's narrowest point to check on the tide. Finding the way to the beach still free, but not anxious to go back out into the rain, you reluctantly return to the northern end of the tunnel where you can stay somewhat drier.", "endoftext": false }, { "action": "Go north", "response": "Standing at the edge of the tunnel, peering down at the sea as it surges past, you quickly realize the only way out this direction is to jump.", "endoftext": false }, { "action": "You eat the barnacles", "response": "You wonder if they taste more like mussels or abalone, but as you are unable to get them off the rock, you will probably never know.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "You examine the sea", "response": "Overshaddowed by the clouds, the sea is an unrelieved blue gray.", "endoftext": false }, { "action": "Search wave", "response": "After a moments thought you realize the surf is too far away.", "endoftext": false }, { "action": "You look at the rain", "response": "The rain is quite heavy now, composed of large drops falling hard and fast.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "You examine the algae", "response": "Mostly deep green, though some patches are nearly black while others are a deep shade of red.", "endoftext": false }, { "action": "You examine the stone", "response": "You scrap off the algae from the flattened stone, revealing a heavily eroded outline of a heart cut into the rock. Inside the heart, carved in a childish hand, is the faded inscription \"JS & AK\". A lump forms in your throat and you swallow hard, trying in vain to shut your mind on old memories, still painful to recall.", "endoftext": false }, { "action": "You remember", "response": "You remember back to the last time you were here, six long years ago. It seems like yesterday. You almost expect to see Jason come running through the tunnel, hair tossled by the wind. \"Hey Amy,\" he would say, \"look what I found!\" Then he'd open his hand and show you some small treasure from the sea. They were worthless, they were beautiful, and they always made you smile. He always made you smile.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You look at the shore", "response": "Swept clear of sand by earlier winter storms, the rocky shores seem barren, inhospitable places, that even the birds pass by.", "endoftext": false }, { "action": "Go north", "response": "Standing at the edge of the tunnel, peering down at the sea as it surges past, you quickly realize the only way out this direction is to jump.", "endoftext": false }, { "action": "You look at the birds", "response": "A wave crashes against the rocks below sending a shower of spray up high into the air.\n\nYou look around but are unable to find that which you seek.", "endoftext": false }, { "action": "You listen", "response": "The relentless pounding of the sea echos through the tunnel.", "endoftext": false }, { "action": "Smell dress", "response": "It is so new that it still smells like the dressmakers shop.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You get bud", "response": "You take the faded white rose bud out of the purse.", "endoftext": false }, { "action": "You throw the bud in the the shore", "response": "After a moments thought you realize the shore is too far away.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "You throw the bud in the the sea", "response": "You gently kiss the faded blossom then toss it out onto the sea. \"Rest in peace, Jason,\" you whisper as you watch it bob upon the water. Moments later it's caught up in the churning waves and pulled beneath the surface.\n\n\"Amelia!\" comes a cry from far above, barely audible over a sudden rush of water to the south. How long have you been in here? Looking up toward the cliffs you are surprised to see a familiar coach and four standing precariously close to the edge.\n\n\"Ethan, get the horses back,\" you yell, cupping your hands around your mouth in a futile attempt to be heard. How did he know where to find you?\n\n\"Amelia!\" comes the cry again, this time more frantic.\n\nThe tunnel ends abruptly here, its rocky floor falling sharply away to the pounding sea. Wide gaps in the stones above allow in just enough light to clearly see the masses of barnacles clustered around fissures in the stones and the slippery green algae on the tunnel floor that makes the footing treacherous.\n\nNear the opening is a flattened stone standing somewhat apart from the rest.", "endoftext": false }, { "action": "You remember", "response": "The rushing sound from the southern end of the tunnel... it seems so familiar.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "You go south", "response": "The narrow opening of the sea tunnel looks out upon the beach, or what is left of it, for the tide has come in so far that some of the larger waves are spilling over the small rocks at the base of the cliffs.", "endoftext": false }, { "action": "You remember", "response": "You find yourself trembling as you look out at the wild sea. Six years ago you stood on this very spot and looked out at this same sea... but this time, you're alone.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the shore.", "endoftext": false }, { "action": "You jump", "response": "You freeze, just as you had six years ago. \"Jump Amy, jump!\" Jason had screamed in your ear as the waves slammed into the rocks, pouring water into the tunnel. How many times had you heard that scream in your dreams? How many times had you wished you had listened?", "endoftext": false }, { "action": "You remember", "response": "You find yourself trembling as you look out at the wild sea. Six years ago you stood on this very spot and looked out at this same sea... but this time, you're alone.", "endoftext": false }, { "action": "You go to the north", "response": "Holding your breath, you turn sideways and squeeze past the tunnel's narrowest point, then hurry on to its northern end with the sea lapping at your heels.\n\n\"Ethan, I'm here!\" you scream as a wave enters the southern end of the tunnel, sweeping over your feet and pour out the northern end.\n\nThe tunnel ends abruptly here, its rocky floor falling sharply away to the pounding sea. Wide gaps in the stones above allow in just enough light to clearly see the masses of barnacles clustered around fissures in the stones and the slippery green algae on the tunnel floor that makes the footing treacherous.\n\nNear the opening is a flattened stone standing somewhat apart from the rest.", "endoftext": false }, { "action": "You remember", "response": "It's happening all over again, just like before, only this time Jason isn't here to help. What was he trying to tell you that day? You never could figure it out. The wind had been so strong, ripping the words out of his mouth and blowing them away. He finally grabbed your hand and gave it a squeeze, pointing up toward the narrow gap in the ceiling. You look up at the ceiling now, the gap seeming as unreachable as ever.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air. You watch as the rest of the wave continues its course toward the coast, past jagged offshore rocks jutting up from the sea, only to die upon the barren shore.", "endoftext": false }, { "action": "Search gap", "response": "The gaps are out of reach.\n\nA thick, swirling mass of water rushes in from the southern end of the tunnel and pours out the tunnel into the sea, nearly taking you with it.", "endoftext": false }, { "action": "You examine the ceiling", "response": "The ceiling is soaked.\n\nA wave crashes against the rocks below sending a shower of spray up high into the air.", "endoftext": false }, { "action": "Leave", "response": "You blush when you realize that you aren't actually in anything.\n\nA thick, swirling mass of water rushes in from the southern end of the tunnel and pours out the tunnel into the sea, nearly taking you with it.", "endoftext": false }, { "action": "Go upward", "response": "Just as you did six years before, you curl your finger around the pitted stone and attempt to haul yourself up the rocks. But this time Jason isn't there to push you the rest of the way up, and you slide back down.\n\nWhile you are preparing to try again, your hand is hit by a sturdy strap of leather tossed down from above.\n\n\"Amelia, grab the rein,\" calls Ethan, his voice barely audible over the sound of the waves.\n\nWrapping the rein around your hand, you once again scramble up the rocks. A moment later you find yourself standing on the rim of the tunnel, caught up in Ethans arms as he wraps his thick black cloak around you. Another wave sweeps through the tunnel at your feet, sending a shower of spray up high above your head. But the sea has no power over you now. This time there is no one left behind for it to claim.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying a purse. You are wearing an engagement ring and a silk dress.", "endoftext": true } ]
pk89q1m7lrz7mg73
Downtown Tokyo, Present Day
John Kean
[ "Kaiju", "Screen", "Satire" ]
[ "aircraft", "animals", "ASCII art", "built-in hints", "character graphics", "chicken", "city", "IF Competition 1998", "IFComp Game", "Japan", "male protagonist", "movie", "multiple endings", "multiple protagonists", "multiple solutions", "silly", "Third person", "violence" ]
1,998
[ 0, 7, 16, 2, 0 ]
25
3.2
20090804
false
In this game you actually play two people - one is the real you, sitting in the dark in a movie theatre, and the other is the hero of the film that you are watching.
[ { "action": "%", "response": "The seat is hard and the popcorn is tasteless. A pair of teenagers play-fight in the back row - they probably sneaked in without paying. A distressingly huge and sweaty bulk lowers itself into the seat next to yours, engulfing the armrest.\n\nThis had better be worth it!\nThe teenagers snort at some whispered wisecrack.\n\nSuddenly the lights dim. The murmur of conversation dies away and all eyes turn toward the screen...\n\n* * * * *", "endoftext": false }, { "action": "Info", "response": "Shadowed streets writhe with colour and movement. A tide of pedestrians flows through gorges of concrete and glass, rippling and eddying against the store-fronts.\n\nIn the backwater of a street cafe sits an English newspaper. The pages lower and we catch a first glimpse of our hero, reading an editorial over his bowl of soup.\n\nThe man sits at an outdoor table surrounded by swirling crowds. He turns a page of his newspaper and takes a sip from a bowl of steaming soup.", "endoftext": false }, { "action": "Inventory", "response": "Our man is equipped with strong hands, a nimble mind, and an oversized jaw. What more can a hero need?", "endoftext": false }, { "action": "You read the newspaper", "response": "It is The Times (imported), but we aren't close enough to make out the date. The front page headline is \"MISHAP AT JAPANESE DRUG LABORATORY\", while a subheading below reads \"Doku Defends Animal Testing Procedures\".", "endoftext": false }, { "action": "You taste the soup", "response": "Our hero enjoys a long slurp of soup.\n\nAbruptly, the surface of the liquid is broken by a pulse of circular ripples, forming and dissolving as if rocked by some tiny tremor of the earth. Our hero looks up sharply, but the crowds have registered nothing unusual. The flier pinned to a nearby pole shivers, though not with the breeze.", "endoftext": false }, { "action": "You read the flier", "response": "Oversized lettering reads \"Doku Vitamin Tonic: NEW SUPER FORMULA\". Below is pictured a surprisingly large Japanese boy holding a bottle of bright orange liquid. The finer print at the bottom is impossible to read from this distance.\n\nSuddenly the table jerks, upsetting a bottle of soy sauce and sending it rolling over the edge. The flier drops to the ground. The crowd pauses for a moment, then moves on.", "endoftext": false }, { "action": "You stand", "response": "Before moving, our hero pauses warily - there's something not quite right here...\n\nThis time the quake is obvious, and accompanied by a dull rumble. Abandoning his newspaper and soup, our man joins the hesitant crowd for a better look up the street.", "endoftext": true }, { "action": "Look around", "response": "In the middle of a nervous crowd stands our hero, directing a penetrating glance up the street.\n\nThe ground shakes again, with the sound of crumbling masonry. Heads lift, necks twist, and all eyes come to rest at the end of the street. A stunned silence descends on the frozen crowd.\n\nWhat was a grand hotel just seconds before is now a pile of twisted rubble, surmounted by a huge and scaly foot!", "endoftext": false }, { "action": "You examine the foot", "response": "Our hero stares open-mouthed at three impossibly massive toes, scaled and reptilian, each ending in a cruel claw the size of a canoe. Slowly his eyes follow the thick leg skyward, coming to rest at last on the obscene and monstrous visage of...\n\nThe crowd erupts in mindless hysteria. Panicked pedestrians scatter; some trip and are crushed ruthlessly underfoot.", "endoftext": false }, { "action": "Exit", "response": "But you aren't in anything at the moment.\n\nPart of a shredded poster blows past, showing a bottle of bright orange liquid and the words \"oku Super Growth Formul\", and \"hree special activator ingredi\". With another gust of wind it disappears in the chaos.", "endoftext": false }, { "action": "You examine the monster", "response": "Our hero is dwarfed by the mammoth mountain of fearsome feathers that is Chickzilla!\n\nThey could at least have washed the chicken suit before filming.\n\nSuddenly a small helicopter careens earthward, bouncing to a stop just across the street. The helmeted pilot and a breathless cameraman tumble out, leaving the rotors spinning in readiness for a quick departure.\n\nLazily the monster steps across the road, destroying another building.", "endoftext": false }, { "action": "You kill the monster", "response": "This ain't no Kung Fu movie!\n\nRemoving the helmet with a flourish, the helicopter pilot shakes out her long dark hair! Our hero watches spellbound from across the street as the beautiful woman takes a microphone and turns to face the camera. She is perfectly composed, despite the chaos surrounding her.\n\nCasually the monster devours a fleeing pedestrian.", "endoftext": false }, { "action": "You ask the woman about helicopter", "response": "The words are lost in the whine of the helicopter.\n\nAcross the street the beautiful newscaster continues taping her broadcast.", "endoftext": false }, { "action": "You enter helicopter", "response": "Our hero can't reach the helicopter: a panicked crowd blocks the way.\n\nAcross the street the beautiful newscaster continues taping her broadcast.", "endoftext": false }, { "action": "Hello", "response": "But she is way over on the other side of the street: hundreds of panic-stricken Orientals lie between!\n\nAcross the street the beautiful newscaster continues taping her broadcast.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Downtown has been transformed into a killing field. Panicked pedestrians grapple and claw at each other as they attempt to flee. Children wail as they are dragged along by their parents. The streets are full of broken glass and rubble, while Chickzilla's bulk blots out the sun.\n\nA small but powerful helicopter crouches across the street, it's rotors spinning in readiness.\n\nAcross the street the beautiful newscaster continues taping her broadcast.\n\nAnother building crumbles under a huge scaly foot.", "endoftext": false }, { "action": "Go north", "response": "Our hero finds his way blocked at every turn by overacting extras. Progress is impossible. There is no escape!\n\nAcross the street the beautiful newscaster continues taping her broadcast.", "endoftext": false }, { "action": "You jump", "response": "It would be suicide to leave the safety of the cockpit!\n\nHaving finished her report, the woman prepares to reboard her helicopter. Taking one last look around, her roving eyes lock with those of our hero!", "endoftext": false }, { "action": "Wave", "response": "Cheeks flush in the heat of that gaze.\n\nAll is silent, but for the bass-drum beat of twin hearts and the frenzied sawing of two dozen impassioned violins.\n\nA pair of pouting lips parts.\n\nStars explode and snowy doves flap across the face of the moon.\n\nSuddenly the world comes crashing in again, all sound and fury. A huge beak swoops down to snatch away the goddess and her cameraman. The crowd scatters, leaving our hero stunned and alone near the empty helicopter.", "endoftext": false }, { "action": "You enter the helicopter", "response": "Our hero leaps into the helicopter cockpit and fumbles with the safety belt.", "endoftext": false }, { "action": "You fly", "response": "Maybe you could be a little more specific.\n\nSuddenly Chickzilla seems to notice the little helicopter.", "endoftext": false }, { "action": "Fly helicopter", "response": "Maybe you could be a little more specific.\n\nThe monster stares curiously at the helicopter.", "endoftext": false }, { "action": "Up", "response": "If only he could figure out how to fly this thing...\n\nChickzilla starts advancing slowly towards the helicopter.", "endoftext": false }, { "action": "You examine the helicopter", "response": "A fuel gauge is the only thing recognisable among the gadgets and dials inside the cockpit. A joystick with a red button sticks up between our hero's legs.\n\nChickzilla is coming closer every second!", "endoftext": false }, { "action": "You pull the stick", "response": "Like a falcon unmasked, the helicopter leaps into the air. Wrestling the controls, our perspiring hero careens skyward, only narrowly avoiding the snatching of Chickzilla's deadly beak.\n\nAs he passes, our hero glimpses the beautiful reporter, clinging precariously to the monster's dangling comb! Then she is gone, left far below as he soars into the open skies...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, but a few major landmarks are visible. To the north-east lies a patch of green, while sunlight shimmers on the ocean to the south-east. The buildings to the south are particularly grand, but those to the west are not, and the smog is thickest to the north-west. Below, Chickzilla continues to crush citizens and crumble buildings.\n\nIt has taken our hero just seconds to master control of the helicopter. He can now guide it remarkably smoothly in any compass direction, as well as up and down.", "endoftext": true }, { "action": "You descend", "response": "Above Downtown (in the helicopter)\nThe helicopter dips and dives just above the huge head of Chickzilla. The whirr of the rotors seems to enrage her, and she snaps at it with her massive beak. With every movement, the beautiful reporter loses more of her precarious hold on the monster's comb!\n\nThe fuel gauge, though nearly full, has started to drop slowly.\n\nChickzilla gives her back end a slight wriggle and scratches at the street with one massive foot.", "endoftext": false }, { "action": "You go to the north", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.", "endoftext": false }, { "action": "Go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Ueno Park (in the helicopter)\nA patch of green far below indicates Ueno Park with its zoo. To the south-west Chickzilla continues to demolish downtown Tokyo.", "endoftext": true }, { "action": "You go downwards", "response": "Hovering Over the Zoo (in the helicopter)\nMiscellaneous animals cower in terror from the helicopter.\n\nDirectly below the helicopter, a terrible tiger stands frozen in confusion.", "endoftext": false }, { "action": "You examine the tiger", "response": "Despite being totally bewildered, the tiger still manages to look terrible.", "endoftext": false }, { "action": "You get the tiger", "response": "How exactly should he do that?", "endoftext": false }, { "action": "You go southwest", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\n\nA terrible tiger dangles beneath the helicopter.", "endoftext": false }, { "action": "You show the tiger to Chickzilla", "response": "(first taking the tiger)\nHow exactly should he do that?", "endoftext": false }, { "action": "You press the button", "response": "The terrible tiger disappears into the city below.", "endoftext": true }, { "action": "Go downwards", "response": "Above Downtown (in the helicopter)\nThe helicopter dips and dives just above the huge head of Chickzilla. The whirr of the rotors seems to enrage her, and she snaps at it with her massive beak. With every movement, the beautiful reporter loses more of her precarious hold on the monster's comb!\n\nA terrible tiger dangles beneath the helicopter.\n\nChickzilla gives her back end a slight wriggle and scratches at the street with one massive foot.", "endoftext": false }, { "action": "You press the button", "response": "Chickzilla glances contemptuously at our hero, before destroying the falling terrible tiger with a casual flick of her beak. If only it had been bigger it might have been a match for her.\n\nA dark sedan appears in the street below. It glides to a stop and two people emerge. The man is lean and dark-haired, while the woman has light auburn hair to her shoulders. Both wear dark overcoats and reflective sunglasses. They gaze a minute at Chickzilla, before engaging in a heated discussion. The words \"alien conspiracy\" drift up from the man, while the woman mutters \"some reasonable explanation\". Just then Chickzilla stomps them both into bloody smears.", "endoftext": false }, { "action": "Go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the west a monstrous chicken is casually tearing the city to pieces.\n\nA terrible tiger dangles beneath the helicopter.", "endoftext": false }, { "action": "You go south", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Tokyo Bay (in the helicopter)\nThe glittering waters of Tokyo Bay, dotted with ships, stretch out to the south and east, while buildings crowd the shores. A trail of destruction leads north-west.\n\nA terrible tiger dangles beneath the helicopter.", "endoftext": false }, { "action": "You go to the west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above a Hotel (in the helicopter)\nFar below, atop a hotel tower, a crystal swimming pool blinks in the sunlight. Off to the north, a monstrous chicken is tumbling buildings and ripping up pavements.\n\nA terrible tiger dangles beneath the helicopter.", "endoftext": true }, { "action": "You go downward", "response": "Hovering Over a Hotel Rooftop (in the helicopter)\nThe helicopter hovers just above the top of the hotel tower. Wind from the rotors fans waves on the swimming pool and buffets the canvas marquee erected next to it. A few guests in formal dress emerge from the tent to wave their fists angrily.\n\nA terrible tiger dangles beneath the helicopter.", "endoftext": false }, { "action": "Go north", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.", "endoftext": false }, { "action": "You go to the north-east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Ueno Park (in the helicopter)\nA patch of green far below indicates Ueno Park with its zoo. To the south-west Chickzilla continues to demolish downtown Tokyo.", "endoftext": true }, { "action": "You go downwards", "response": "Hovering Over the Zoo (in the helicopter)\nMiscellaneous animals cower in terror from the helicopter.\n\nDirectly below the helicopter, a freshly sharpened porcupine stands frozen in confusion.", "endoftext": false }, { "action": "You press the button", "response": "A whirr and a clunk and our hero seems to have caught himself a freshly sharpened porcupine!", "endoftext": false }, { "action": "You go to the west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.\n\nA freshly sharpened porcupine dangles beneath the helicopter.", "endoftext": false }, { "action": "You go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nA freshly sharpened porcupine dangles beneath the helicopter.", "endoftext": true }, { "action": "Go downward", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of sticky blue gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA freshly sharpened porcupine dangles beneath the helicopter.", "endoftext": false }, { "action": "You press button", "response": "The freshly sharpened porcupine tumbles into the vat with a wet smack. There is a rumble and a bubble, but it never resurfaces.", "endoftext": false }, { "action": "Go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.", "endoftext": false }, { "action": "Go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Ueno Park (in the helicopter)\nA patch of green far below indicates Ueno Park with its zoo. To the south-west Chickzilla continues to demolish downtown Tokyo.", "endoftext": true }, { "action": "Go downward", "response": "Hovering Over the Zoo (in the helicopter)\nMiscellaneous animals cower in terror from the helicopter.\n\nDirectly below the helicopter, a crafty crocodile stands frozen in confusion.", "endoftext": false }, { "action": "Go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": false }, { "action": "Go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": true }, { "action": "Go downward", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of sticky blue gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": true }, { "action": "You go south", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Ghetto (in the helicopter)\nThis is a particularly shabby section of the city. Shadowy forms can be seen skulking in the narrow alleys far below, and a giant chicken cackles from the east.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": false }, { "action": "Y.", "response": "With a thrust of the joystick the helicopter drops to skim the roof-tops.\n\nAbruptly, the movement in the alleys increases - shouts and bullets fill the air. Our hero pulls up sharply, but too late - a bullet has holed the fuel tank! A stream of liquid pours from the bullet hole, and the fuel gauge begins to drop more rapidly.\n\nHigh Above The Ghetto (in the helicopter)\nThis is a particularly shabby section of the city. Shadowy forms can be seen skulking in the narrow alleys far below, and a giant chicken cackles from the east.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": false }, { "action": "Go south", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the north-east a monstrous chicken is casually tearing the city to pieces.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": false }, { "action": "You go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above a Hotel (in the helicopter)\nFar below, atop a hotel tower, a crystal swimming pool blinks in the sunlight. Off to the north, a monstrous chicken is tumbling buildings and ripping up pavements.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": true }, { "action": "Go downwards", "response": "Hovering Over a Hotel Rooftop (in the helicopter)\nThe helicopter hovers just above the top of the hotel tower. Wind from the rotors fans waves on the swimming pool and buffets the canvas marquee erected next to it. A few guests in formal dress emerge from the tent to wave their fists angrily.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": false }, { "action": "You go northeast", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the west a monstrous chicken is casually tearing the city to pieces.", "endoftext": false }, { "action": "Go northeast", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south-west a monstrous chicken is casually tearing the city to pieces.", "endoftext": true }, { "action": "Go down", "response": "Hovering Over the Zoo (in the helicopter)\nMiscellaneous animals cower in terror from the helicopter.\n\nDirectly below the helicopter, a wiley coyote stands frozen in confusion.", "endoftext": false }, { "action": "You press the button", "response": "A whirr and a clunk and our hero seems to have caught himself a wiley coyote!", "endoftext": false }, { "action": "Go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.\n\nA wiley coyote dangles beneath the helicopter.", "endoftext": false }, { "action": "Go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nA wiley coyote dangles beneath the helicopter.", "endoftext": true }, { "action": "Go downwards", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of sticky blue gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA wiley coyote dangles beneath the helicopter.\n\nAs fuel from the leaking helicopter hits the bubbling vat it emits a huge burp, and the liquid turns greasy green.", "endoftext": false }, { "action": "You press the button", "response": "The wiley coyote tumbles into the vat with a wet smack. The liquid bubbles and rumbles violently as a massively enlarged leg appears briefly above the surface. Suddenly the liquid gives an almighty belch as a hideously deformed shape is spat out. It lies quivering for a moment before dissolving away down a sewer drain.", "endoftext": false }, { "action": "You go to the southeast", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.", "endoftext": false }, { "action": "Go southeast", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Tokyo Bay (in the helicopter)\nThe glittering waters of Tokyo Bay, dotted with ships, stretch out to the south and east, while buildings crowd the shores. A trail of destruction leads north-west.", "endoftext": true }, { "action": "Go down", "response": "Hovering Over the Water (in the helicopter)\nWind from the rotors kicks up a ring of spray. The helicopter hovers just above a small ship, on which are three large crates.", "endoftext": false }, { "action": "Examine crates", "response": "Bold lettering proclaims: \"Noodles, Wun Tun\".", "endoftext": false }, { "action": "You go northwest", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\n\nA large crate swings leisurely beneath the helicopter.", "endoftext": false }, { "action": "Go northwest", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nA large crate swings leisurely beneath the helicopter.", "endoftext": true }, { "action": "Go downward", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of greasy green gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA large crate swings leisurely beneath the helicopter.", "endoftext": false }, { "action": "You go south", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Ghetto (in the helicopter)\nThis is a particularly shabby section of the city. Shadowy forms can be seen skulking in the narrow alleys far below, and a giant chicken cackles from the east.", "endoftext": false }, { "action": "You go southeast", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above a Hotel (in the helicopter)\nFar below, atop a hotel tower, a crystal swimming pool blinks in the sunlight. Off to the north, a monstrous chicken is tumbling buildings and ripping up pavements.", "endoftext": true }, { "action": "Go downward", "response": "Hovering Over a Hotel Rooftop (in the helicopter)\nThe helicopter hovers just above the top of the hotel tower. Wind from the rotors fans waves on the swimming pool and buffets the canvas marquee erected next to it. A few guests in formal dress emerge from the tent to wave their fists angrily.", "endoftext": false }, { "action": "You press the button", "response": "There's a whirr and a clunk and a huge ripping noise. The tattered remains of the marquee dangle below the helicopter.", "endoftext": false }, { "action": "Go northwest", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Ghetto (in the helicopter)\nThis is a particularly shabby section of the city. Shadowy forms can be seen skulking in the narrow alleys far below, and a giant chicken cackles from the east.\n\nA mass of canvas dangles limply beneath the helicopter.", "endoftext": false }, { "action": "You go to the north", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nA mass of canvas dangles limply beneath the helicopter.", "endoftext": true }, { "action": "Go downwards", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of sickly yellow gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA mass of canvas dangles limply beneath the helicopter.", "endoftext": false }, { "action": "You press the button", "response": "A gust of wind catches the falling marquee. It drifts earthward and is lost.", "endoftext": false }, { "action": "You go southeast", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\n\nA mass of canvas dangles limply beneath the helicopter.", "endoftext": true }, { "action": "Go downwards", "response": "Above Downtown (in the helicopter)\nThe helicopter dips and dives just above the huge head of Chickzilla. The whirr of the rotors seems to enrage her, and she snaps at it with her massive beak. With every movement, the beautiful reporter loses more of her precarious hold on the monster's comb!\n\nA mass of canvas dangles limply beneath the helicopter.\n\nA dark sedan appears in the street below. It glides to a stop and two people emerge. The man is lean and dark-haired, while the woman has light auburn hair to her shoulders. Both wear dark overcoats and reflective sunglasses. They gaze a minute at Chickzilla, before engaging in a heated discussion. The words \"alien conspiracy\" drift up from the man, while the woman mutters \"some reasonable explanation\". Just then Chickzilla stomps them both into bloody smears.", "endoftext": false }, { "action": "You press the button", "response": "The huge mass of striped canvas drifts gently down, fanning out like a parachute. Miraculously it settles right over the head of the beastly bird!\n\nBlindfolded, Chickzilla freezes. She stands stock still as an eerie silence grows. The survivors in the streets below turn to look upward, where a single high-pitched scream cuts through the atmosphere...\n\nThe beautiful reporter has finally lost her grip and is falling (in slow-motion) toward the hard grey pavement below!", "endoftext": true }, { "action": "Go down", "response": "Thrusting the joystick, our hero tips his helicopter into a steep dive. Using all the forces of gravity and whining rotors he drives the screaming machine groundward at maximum speed. He reaches the falling beauty just metres above the pavement...\n\nHurtling Earthwards (in the helicopter)\nThe ground is approaching FAST!\n\nToo late! There is a sickening thud as the woman splatters over the downtown pavement.\n\nDisaster! The marquee has slipped, and Chickzilla is freed from her paralysis. A huge wing darts out, batting the helicopter against the side of a building - it explodes in a ball of flame, incinerating our hero.\n\nChickzilla raises her beak to the sky and cackles in triumph. The world is now at her mercy!", "endoftext": true }, { "action": "Look around", "response": "Hovering Over a Hotel Rooftop (in the helicopter)\nThe helicopter hovers just above the top of the hotel tower. Wind from the rotors fans waves on the swimming pool and buffets the canvas marquee erected next to it. A few guests in formal dress emerge from the tent to wave their fists angrily.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": false }, { "action": "You go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Tokyo Bay (in the helicopter)\nThe glittering waters of Tokyo Bay, dotted with ships, stretch out to the south and east, while buildings crowd the shores. A trail of destruction leads north-west.", "endoftext": true }, { "action": "Go downward", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of sticky blue gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA large crate swings leisurely beneath the helicopter.\n\nAs fuel from the leaking helicopter hits the bubbling vat it emits a huge burp, and the liquid turns greasy green.", "endoftext": false }, { "action": "You press the button", "response": "The crate disappears into the vat with a smack. As sodden noodles boil to the surface, the liquid turns a shocking sickly yellow colour.", "endoftext": true }, { "action": "Go downward", "response": "Hovering Over the Water (in the helicopter)\nWind from the rotors kicks up a ring of spray. The helicopter hovers just above a small ship, on which can be seen two large crates. The bow of a small life boat protrudes from between the crates. Several seamen gesture angrily at the helicopter.", "endoftext": false }, { "action": "You press button", "response": "With whirr the helicopter snatches up one of the crates, revealing a small lifeboat.", "endoftext": false }, { "action": "Examine crate", "response": "Bold lettering proclaims: \"Noodles, Wun Tun\".", "endoftext": false }, { "action": "You go northwest", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\n\nA large crate swings leisurely beneath the helicopter.", "endoftext": false }, { "action": "You press the button", "response": "The falling crate smashes open on the city streets below.", "endoftext": true }, { "action": "Go down", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of sickly yellow gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA large crate swings leisurely beneath the helicopter.", "endoftext": false }, { "action": "You press the button", "response": "The crate disappears into the vat with a smack.", "endoftext": false }, { "action": "You examine the vat", "response": "A sickly yellow liquid churns and bubbles in the vat below. Signs on the surrounding fence warn:\n\nDANGER!\nRaw Unactivated Growth Hormone\nMay Cause Itching or Death\nKeep Clear", "endoftext": false }, { "action": "Go southeast", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\n\nThe fuel gauge edges down over 1/2.", "endoftext": true }, { "action": "Go downward", "response": "Hovering Over the Water (in the helicopter)\nWind from the rotors kicks up a ring of spray. The helicopter hovers just above a small ship, on which remains one large crate, and nestled beside it a small life boat. The crew shout and curse our hero, shaking their fists.", "endoftext": false }, { "action": "Go southeast", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\nWith a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Tokyo Bay (in the helicopter)\nThe glittering waters of Tokyo Bay, dotted with ships, stretch out to the south and east, while buildings crowd the shores. A trail of destruction leads north-west.", "endoftext": true }, { "action": "Go downwards", "response": "Hovering Over the Water (in the helicopter)\nWind from the rotors kicks up a ring of spray. The helicopter hovers just above a small ship, on which is a sturdy lifeboat. The crew are getting ugly. Though they throw deadly squid meat at our hero, it glances harmlessly off the helicopter.", "endoftext": false }, { "action": "Go northwest", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\n\nA small boat dangles beneath the helicopter.", "endoftext": true }, { "action": "Go down", "response": "Above Downtown (in the helicopter)\nThe helicopter dips and dives just above the huge head of Chickzilla. The whirr of the rotors seems to enrage her, and she snaps at it with her massive beak. With every movement, the beautiful reporter loses more of her precarious hold on the monster's comb!\n\nA small boat dangles beneath the helicopter.\n\nChickzilla darts at the helicopter, but it is too high.", "endoftext": true }, { "action": "Go down", "response": "Chickzilla would surely catch our hero if he flew any closer.\n\nA flick of one massive foot shatters another building.", "endoftext": false }, { "action": "You go to the northwest", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nA small boat dangles beneath the helicopter.", "endoftext": true }, { "action": "Go downwards", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of sickly yellow gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA small boat dangles beneath the helicopter.", "endoftext": true }, { "action": "Go downwards", "response": "Above Downtown (in the helicopter)\nThe helicopter dips and dives just above the huge head of Chickzilla. The whirr of the rotors seems to enrage her, and she snaps at it with her massive beak. With every movement, the beautiful reporter loses more of her precarious hold on the monster's comb!\n\nA small boat dangles beneath the helicopter.\n\nA dark sedan appears in the street below. It glides to a stop and two people emerge. The man is lean and dark-haired, while the woman has light auburn hair to her shoulders. Both wear dark overcoats and reflective sunglasses. They gaze a minute at Chickzilla, before engaging in a heated discussion. The words \"alien conspiracy\" drift up from the man, while the woman mutters \"some reasonable explanation\". Just then Chickzilla stomps them both into bloody smears.", "endoftext": false }, { "action": "You drop the boat", "response": "The spinning life boat lands upside-down on Chickzilla's head, covering her eyes. For a moment she seems paralysed, but then with a shake she sends the boat crashing to the street below.\n\nChickzilla plucks a thrashing victim from the streets below, and swallows him in one gulp.", "endoftext": false }, { "action": "You drop the boat", "response": "The spinning life boat lands upside-down on Chickzilla's head, covering her eyes. For a moment she seems paralysed, but then with a shake she sends the boat crashing to the street below.\n\nA flick of one massive foot shatters another building.", "endoftext": false }, { "action": "You go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above a Hotel (in the helicopter)\nFar below, atop a hotel tower, a crystal swimming pool blinks in the sunlight. Off to the north, a monstrous chicken is tumbling buildings and ripping up pavements.\n\nThe fuel gauge now shows only 1/4 full!", "endoftext": true }, { "action": "Go downward", "response": "Hovering Over a Hotel Rooftop (in the helicopter)\nThe helicopter hovers just above the top of the hotel tower. Wind from the rotors fans waves on the swimming pool and buffets the canvas marquee erected next to it. A few guests in formal dress emerge from the tent to wave their fists angrily.", "endoftext": false }, { "action": "Go north", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\n\nA mass of canvas dangles limply beneath the helicopter.", "endoftext": true }, { "action": "Go downwards", "response": "Above Downtown (in the helicopter)\nThe helicopter dips and dives just above the huge head of Chickzilla. The whirr of the rotors seems to enrage her, and she snaps at it with her massive beak. With every movement, the beautiful reporter loses more of her precarious hold on the monster's comb!\n\nA mass of canvas dangles limply beneath the helicopter.\n\nChickzilla gives her back end a slight wriggle and scratches at the street with one massive foot.", "endoftext": true }, { "action": "Go downwards", "response": "Thrusting the joystick, our hero tips his helicopter into a steep dive. Using all the forces of gravity and whining rotors he drives the screaming machine groundward at maximum speed. He reaches the falling beauty just metres above the pavement...\n\nHurtling Earthwards (in the helicopter)\nThe ground is approaching FAST!\n\nThe woman continues to plummet earthward.", "endoftext": false }, { "action": "You kiss her", "response": "Violins soar as lips meet. The focus softens as the last light of day leaves the sky. One by one, lights begin to shine out from the city below, mirroring those in the heavens above...\n\nScreenplay: John Kean\nBased on the novel \"Sense and Sensibility\" by Jane Austen\nInspired by Adam Cadre's \"Chicken Comp 1998\"\n\nChicken Wrangler: Kathryn leGrove\nPrompt: Shona Lamoureaux\nClapper Operator: Gillian Dennis\nWorst Boy: Michael Kinyon\nMark The Mark\nStunt Double: Cody Sandifer\nGolly Drip: Neil Cerutti\nMake-out Artist: Ben Hines\nCornbred Centigrade: Himself\n\nFilmed on location in Springston, New Zealand\n\n(c) Watcot Entertainment MM\n\nNo chickens were harmed in the creation of this game.\n\nMEANWHILE...\n\nNot far away something disturbs the calm waters of Tokyo Bay.\nSlowly, the tip of an enormous pink snout emerges to sniff the air.\n\nIt smells like Party Time!\n\nDON'T MISS:\n\nWould you like to RESTART, RESTORE a saved game, UNDO your last move, read game INFO, or QUIT?", "endoftext": false }, { "action": "You go to the south", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above a Hotel (in the helicopter)\nFar below, atop a hotel tower, a crystal swimming pool blinks in the sunlight. Off to the north, a monstrous chicken is tumbling buildings and ripping up pavements.\n\nA small boat dangles beneath the helicopter.", "endoftext": true }, { "action": "Go downward", "response": "Hovering Over a Hotel Rooftop (in the helicopter)\nThe helicopter hovers just above the top of the hotel tower. Wind from the rotors fans waves on the swimming pool and buffets the canvas marquee erected next to it. A few guests in formal dress emerge from the tent to wave their fists angrily.\n\nA small boat dangles beneath the helicopter.", "endoftext": false }, { "action": "You go north", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\n\nA small boat dangles beneath the helicopter. It is full of sparkling pool water.", "endoftext": false }, { "action": "Go northwest", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nA small boat dangles beneath the helicopter. It is full of sparkling pool water.", "endoftext": true }, { "action": "Go downwards", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of sickly yellow gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA small boat dangles beneath the helicopter. It is full of sparkling pool water.", "endoftext": false }, { "action": "Go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.", "endoftext": true }, { "action": "Go downwards", "response": "Hovering Over the Zoo (in the helicopter)\nMiscellaneous animals cower in terror from the helicopter.\n\nDirectly below the helicopter, a flopsy bunny stands frozen in confusion.", "endoftext": false }, { "action": "You press the button", "response": "A whirr and a clunk and our hero seems to have caught himself a flopsy bunny!", "endoftext": false }, { "action": "Go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.\n\nA flopsy bunny dangles beneath the helicopter.", "endoftext": false }, { "action": "Go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nA flopsy bunny dangles beneath the helicopter.", "endoftext": true }, { "action": "You go downward", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of bright orange gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA flopsy bunny dangles beneath the helicopter.", "endoftext": false }, { "action": "You press button", "response": "The flopsy bunny tumbles into the vat with a wet smack. The liquid bubbles violently, then goes perfectly still.\n\nSuddenly a massive bunny explodes out of the vat. Towering over the city, it blinks and looks around. Its dewy eyes meet those of Chickzilla and for a moment time seems to stand still. Then Chickzilla screeches and attacks! Tactfully, the camera looks away during several minutes of intense sound effects, and when it turns back Chickzilla is once again demolishing downtown, a mountain of bloodstained fluff to one side.", "endoftext": false }, { "action": "Go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.", "endoftext": false }, { "action": "Go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Ueno Park (in the helicopter)\nA patch of green far below indicates Ueno Park with its zoo. To the south-west Chickzilla continues to demolish downtown Tokyo.", "endoftext": true }, { "action": "Descend", "response": "Hovering Over the Zoo (in the helicopter)\nMiscellaneous animals cower in terror from the helicopter.\n\nDirectly below the helicopter, a fluffy panda stands frozen in confusion.", "endoftext": false }, { "action": "You press the button", "response": "A whirr and a clunk and our hero seems to have caught himself a fluffy panda!", "endoftext": false }, { "action": "Go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.\n\nA fluffy panda dangles beneath the helicopter.", "endoftext": false }, { "action": "Go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nA fluffy panda dangles beneath the helicopter.\n\nA red light on the fuel gauge starts blinking.", "endoftext": true }, { "action": "Go downwards", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of bright orange gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA fluffy panda dangles beneath the helicopter.", "endoftext": false }, { "action": "You press the button", "response": "The fluffy panda tumbles into the vat with a wet smack. The liquid bubbles violently, then goes perfectly still.\n\nSuddenly a massive panda explodes out of the vat. Towering over the city, it blinks and looks around. Its dewy eyes meet those of Chickzilla and for a moment time seems to stand still. Then Chickzilla screeches and attacks! Tactfully, the camera looks away during several minutes of intense sound effects, and when it turns back Chickzilla is once again demolishing downtown, a mountain of bloodstained fluff to one side.", "endoftext": false }, { "action": "Go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.\n\nThe red light on the fuel gauge blinks faster!", "endoftext": false }, { "action": "You go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Ueno Park (in the helicopter)\nA patch of green far below indicates Ueno Park with its zoo. To the south-west Chickzilla continues to demolish downtown Tokyo.\n\nSomewhere an alarm starts beeping in time with the blinking fuel light.", "endoftext": true }, { "action": "Go downwards", "response": "Hovering Over the Zoo (in the helicopter)\nMiscellaneous animals cower in terror from the helicopter.\n\nDirectly below the helicopter, a frolicsome fawn stands frozen in confusion.\n\nBEEP!\n\nThe engine gives a splutter.", "endoftext": false }, { "action": "You go to the north", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": false }, { "action": "Go northeast", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Ueno Park (in the helicopter)\nA patch of green far below indicates Ueno Park with its zoo. To the south-west Chickzilla continues to demolish downtown Tokyo.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": true }, { "action": "Go downward", "response": "Hovering Over the Zoo (in the helicopter)\nMiscellaneous animals cower in terror from the helicopter.\n\nA crafty crocodile dangles beneath the helicopter.", "endoftext": false }, { "action": "You go to the west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the north-east a monstrous chicken is casually tearing the city to pieces.", "endoftext": false }, { "action": "You go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above a Hotel (in the helicopter)\nFar below, atop a hotel tower, a crystal swimming pool blinks in the sunlight. Off to the north, a monstrous chicken is tumbling buildings and ripping up pavements.", "endoftext": false }, { "action": "You go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Tokyo Bay (in the helicopter)\nThe glittering waters of Tokyo Bay, dotted with ships, stretch out to the south and east, while buildings crowd the shores. A trail of destruction leads north-west.", "endoftext": true }, { "action": "Go down", "response": "Hovering Over the Water (in the helicopter)\nWind from the rotors kicks up a ring of spray. The helicopter hovers just above a small ship, on which are three large crates.", "endoftext": false }, { "action": "You go north", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the west a monstrous chicken is casually tearing the city to pieces.\n\nA large crate swings leisurely beneath the helicopter.", "endoftext": false }, { "action": "Go north", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Ueno Park (in the helicopter)\nA patch of green far below indicates Ueno Park with its zoo. To the south-west Chickzilla continues to demolish downtown Tokyo.\n\nA large crate swings leisurely beneath the helicopter.", "endoftext": false }, { "action": "You go to the west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.\n\nA large crate swings leisurely beneath the helicopter.", "endoftext": true }, { "action": "You descend", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of sticky blue gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA large crate swings leisurely beneath the helicopter.", "endoftext": false }, { "action": "You go to the southeast", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.", "endoftext": false }, { "action": "You go to the north-west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\n\nA large crate swings leisurely beneath the helicopter.\nWith a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nA large crate swings leisurely beneath the helicopter.", "endoftext": true }, { "action": "Go downwards", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\nWith a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Tokyo Bay (in the helicopter)\nThe glittering waters of Tokyo Bay, dotted with ships, stretch out to the south and east, while buildings crowd the shores. A trail of destruction leads north-west.\n\nHovering Over the Water (in the helicopter)\nWind from the rotors kicks up a ring of spray. The helicopter hovers just above a small ship, on which remains one large crate, and nestled beside it a small life boat. The crew shout and curse our hero, shaking their fists.", "endoftext": true }, { "action": "You descend", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\n\nA large crate swings leisurely beneath the helicopter.\nWith a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nA large crate swings leisurely beneath the helicopter.\n\nChemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of greasy green gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA large crate swings leisurely beneath the helicopter.", "endoftext": true }, { "action": "Go downward", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Downtown (in the helicopter)\nThe helicopter hangs in the sky high above downtown. The endless city of Tokyo stretches to the horizon in all directions, while Chickzilla continues her rampage below.\nWith a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Tokyo Bay (in the helicopter)\nThe glittering waters of Tokyo Bay, dotted with ships, stretch out to the south and east, while buildings crowd the shores. A trail of destruction leads north-west.\n\nHovering Over the Water (in the helicopter)\nWind from the rotors kicks up a ring of spray. The helicopter hovers just above a small ship, on which is a sturdy lifeboat. The crew are getting ugly. Though they throw deadly squid meat at our hero, it glances harmlessly off the helicopter.", "endoftext": true }, { "action": "Go downwards", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of greasy green gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nA small boat dangles beneath the helicopter. It is full of sparkling pool water.", "endoftext": false }, { "action": "You go south", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Ghetto (in the helicopter)\nThis is a particularly shabby section of the city. Shadowy forms can be seen skulking in the narrow alleys far below, and a giant chicken cackles from the east.", "endoftext": false }, { "action": "Y.", "response": "With a thrust of the joystick the helicopter drops to skim the roof-tops.\n\nAbruptly, the movement in the alleys increases - shouts and bullets fill the air. Our hero pulls up sharply, but too late - a bullet has holed the fuel tank! A stream of liquid pours from the bullet hole, and the fuel gauge begins to drop more rapidly.\n\nHigh Above The Ghetto (in the helicopter)\nThis is a particularly shabby section of the city. Shadowy forms can be seen skulking in the narrow alleys far below, and a giant chicken cackles from the east.", "endoftext": false }, { "action": "Go north", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.", "endoftext": true }, { "action": "Go downward", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of sickly yellow gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nAs fuel from the leaking helicopter hits the bubbling vat it emits a huge burp, and the liquid turns bright orange.", "endoftext": false }, { "action": "Go east", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.\nWith a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above Ueno Park (in the helicopter)\nA patch of green far below indicates Ueno Park with its zoo. To the south-west Chickzilla continues to demolish downtown Tokyo.", "endoftext": true }, { "action": "Go downwards", "response": "Hovering Over the Zoo (in the helicopter)\nMiscellaneous animals cower in terror from the helicopter.\n\nDirectly below the helicopter, a flopsy bunny stands frozen in confusion.", "endoftext": false }, { "action": "Continue", "response": "The flopsy bunny lands safely among the other animals, which proceed to kill it in their terror.\n\nDirectly below the helicopter, a fluffy panda stands frozen in confusion.", "endoftext": false }, { "action": "You continue", "response": "The fluffy panda lands safely among the other animals, which proceed to kill it in their terror.\n\nDirectly below the helicopter, a frolicsome fawn stands frozen in confusion.", "endoftext": false }, { "action": "Keep going", "response": "A whirr and a clunk and our hero seems to have caught himself a frolicsome fawn!", "endoftext": false }, { "action": "Continue", "response": "The frolicsome fawn lands safely among the other animals, which proceed to kill it in their terror.\n\nDirectly below the helicopter, a cuddly bush-baby stands frozen in confusion.", "endoftext": false }, { "action": "Continue", "response": "A whirr and a clunk and our hero seems to have caught himself a cuddly bush-baby!\n\nThe fuel gauge edges down over 1/2.", "endoftext": false }, { "action": "Keep going", "response": "The cuddly bush-baby lands safely among the other animals, which proceed to kill it in their terror.\n\nCornbred Centigrade stands beneath the helicopter, making faces.", "endoftext": false }, { "action": "You look at the Centigrade", "response": "He seems surprised to find he has unwittingly become a movie star. But he's sure going to make the most of the opportunity.", "endoftext": false }, { "action": "Go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Over The City (in the helicopter)\nThe endless city of Tokyo stretches out below. To the south a monstrous chicken is casually tearing the city to pieces.\n\nBeneath the helicopter, Cornbred Centigrade dangles by one leg.", "endoftext": false }, { "action": "Go west", "response": "With a touch of the joystick the helicopter thunders through the sky...\n\nHigh Above The Industrial Sector (in the helicopter)\nA thick layer of smog, belched from a thousand chimneys, hazes the industrial zone below the bobbing helicopter. Chickzilla continues her rampage to the south-east.\n\nBeneath the helicopter, Cornbred Centigrade dangles by one leg.", "endoftext": true }, { "action": "Go downwards", "response": "Chemical Factory (in the helicopter)\nThree large tanks stand among the maze of pipes, drains, and chimneys that form the \"Doku Pharmaceuticals\" factory below. Noxious fumes of bright orange gas swirl from a huge bubbling vat, enveloping the helicopter.\n\nBeneath the helicopter, Cornbred Centigrade dangles by one leg.", "endoftext": true }, { "action": "Look around", "response": "Please give one of the answers above.", "endoftext": false }, { "action": "Xyzzy", "response": "Our hero's grasp of the Japanese language is obviously poor!", "endoftext": false }, { "action": "Wave", "response": "That is so uncool!", "endoftext": false }, { "action": "Sleep", "response": "A fat elbow from the next seat prods you awake. You must have been snoring.", "endoftext": false }, { "action": "Undress", "response": "If you wanted porn' you should have gone next door to \"Dierdre Does Dalmations\".", "endoftext": false }, { "action": "Sing", "response": "Our hero prefers to laugh in the face of danger.", "endoftext": false }, { "action": "Laugh", "response": "Our hero would laugh in the face of danger - \"Haha!\", only it's not cool.", "endoftext": false }, { "action": "You jump", "response": "Launching himself from the helicopter, our hero tumbles into the vat below. Moments later he explodes out again a thousand times larger than before! Chickzilla looks up from her destruction, turns deathly pale and drops an egg. She shrieks, turns turkey, and flutters back to disappear into the bay from where she came, dragging the beautiful reporter to a watery grave. Our hero gives a studly smirk. Shifting his weight, he inadvertently topples a building. He looks thoughtfully at the rubble, then experimentally pushes another. As it crumbles, a silly smile spreads over his face. He starts stomping other structures, slowly at first, but with increasing enthusiasm. As the credits roll, out hero is dancing, kicking, and jumping, merrily flattening Tokyo.\n\n* * * * *\n\nAs the lights come back on and the audience gets up to leave you can't help wondering at the strange ending. Why couldn't the hero save his love interest and conquer Chickzilla?\n\nMaybe if you sat through the next showing it would all become clear.\n\nOr maybe next time around things would go differently...\n\nWould you like to RESTART, RESTORE a saved game, UNDO your last move, read game INFO, or QUIT?", "endoftext": false }, { "action": "Y.", "response": "* * * * *\n\nThe light outside is dazzling.\n\nA surly usher in a shiny waistcoat pretends to smile as you walk past,\n\ndown the stairs,\n\nand back into the real world...", "endoftext": true } ]
4ipti3pkye3wkucz
Spring Cleaning
Roger Carbol
[ "Fantasy" ]
[ "cover art", "easy", "fantasy", "I7 source available", "SpeedIF April 2008", "tower" ]
2,008
[ 0, 1, 4, 0, 0 ]
5
3.2
20080401
false
A down-on-his-luck commoner has been hired to clean the tower of the wizard Morkenmindan. Spring Cleaning was written as part of Spring 'Speed' IF during the last week of March, 2008. I say 'speed' because this game took something like 10 hours to write, which is still pretty speedy, really, as far as these things go. Dedicated to the memory of E. Gary Gygax.
[ { "action": "%", "response": "In April, three months after you bought the house, the snow finally melts and for the first time you see how your new garden really looks like. It's not that bad, actually; you probably don't need to do much to make it look really nice. Armed with a to-do list and an upbeat attitude you go to work.\n\nThis game is free software. See LICENSE for details.\n\nThe garden is such a nice little patch of green for a novice gardener like yourself. There's even a small fish pond. Flowers are already in full bloom in the flower bed and there's an empty patch ready for vegetables. The grass looks a bit dry.\n\nThere's also an old garden shed with a yard hydrant installed next to it.", "endoftext": false }, { "action": "You examine the pond", "response": "The pond is small but very beautiful..", "endoftext": false }, { "action": "Drink pond", "response": "No water, no thank you. No, fish make love in it.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying a to-do list, a gold fish in a plastic bag, and some tomato seeds.", "endoftext": false }, { "action": "Xyzzy", "response": "Maybe in some fantastic realm a garden would take care of itself with appropriately chosen magic words. Unfortunately this is not one of those realms.", "endoftext": false }, { "action": "You read the list", "response": "It's a list of things that are easy to do to get you started:\n\n- Plant the tomatoes\n- Put the fish in the pond\n- Water the lawn", "endoftext": false }, { "action": "You examine the flower bed", "response": "The flowers are petunias and poppies, you guess. At the moment there seem to be much more weeds than flowers in the flower bed.", "endoftext": false }, { "action": "You put the fish in the pond", "response": "The fish leaps from the plastic bag into the pond and starts to swim around in circles. In the spur of the moment you decide to name it \"Wensleydale\".", "endoftext": false }, { "action": "You look at the list", "response": "It's a list of things that are easy to do to get you started:\n\n- Plant the tomatoes\n- Put the fish in the pond (done!)\n- Water the lawn", "endoftext": false }, { "action": "You get the weeds", "response": "You get on your knees and pull each weed carefully out around the flowers. It takes a good thirty minutes, but the result looks really nice. Never mind the aching fingers.", "endoftext": false }, { "action": "You examine the list", "response": "It's a list of things that are easy to do to get you started:\n\n- Remove weeds from the flower bed (done!)\n- Plant the tomatoes\n- Put the fish in the pond (done!)\n- Water the lawn", "endoftext": false }, { "action": "Plant seeds", "response": "You throw the tomato seeds evenly on the vegetable patch and spread some soil over them. That was easy.", "endoftext": false }, { "action": "You look at the list", "response": "It's a list of things that are easy to do to get you started:\n\n- Remove weeds from the flower bed (done!)\n- Plant the tomatoes (done!)\n- Put the fish in the pond (done!)\n- Water the lawn", "endoftext": false }, { "action": "You look at the hydrant", "response": "It's basically a pipe with a valve on it. The mouth part has a connection where a hose can be attached.", "endoftext": false }, { "action": "You open valve", "response": "You turn the valve and let some water pour out before you turn it off again. Looks like it works.", "endoftext": true }, { "action": "Look around", "response": "The garden is such a nice little patch of green for a novice gardener like yourself. There's even a small fish pond where Wensleydale is splashing around. Flowers are already in full bloom in the flower bed - now without any weeds - and the tomatoes are growing in the vegetable patch. The grass looks a bit dry.\n\nThere's also an old garden shed with a yard hydrant installed next to it.", "endoftext": false }, { "action": "You open the shed", "response": "Let's not make things too hard, eh? Just GO INSIDE.", "endoftext": false }, { "action": "You go inside", "response": "You go inside the garden shed.\n\nIt's a delightful little shed even though it has seen better days. Wear and tear just adds to the charm. The walls have been plastered with newspapers and there are several boxes full of miscellaneous junk.\n\nAn orange garden hose is hanging from a holder in the wall.", "endoftext": false }, { "action": "You take the hose", "response": "On closer inspection it's not newspaper after all but pages torn from books. From Jack Mills pocket books, to be precise.\n\nTaken.", "endoftext": false }, { "action": "You read the pages", "response": "\"The slammer was a depressing mixture of displeasing white and uncaring gray. I walked past the empty cells listening to the steady click-clack of my steps echoing from the walls. In the last cell I found Professor Humphrey...\"\n\nNo wonder someone wanted to plaster it on the walls.", "endoftext": false }, { "action": "You examine the junk", "response": "The boxes are full of various junk, some related to gardening and some not. None of them are originally yours, the previous owner left them here for you to take care of.", "endoftext": false }, { "action": "Go outside", "response": "This dangerous act would achieve little.\n\nYou return to the garden.\n\nThe garden is such a nice little patch of green for a novice gardener like yourself. There's even a small fish pond where Wensleydale is splashing around. Flowers are already in full bloom in the flower bed - now without any weeds - and the tomatoes are growing in the vegetable patch. The grass looks a bit dry.\n\nThere's also an old garden shed with a yard hydrant installed next to it.", "endoftext": false }, { "action": "You attach the hose to the hydrant", "response": "With some effort you screw the other end of the hose to the hydrant.", "endoftext": false }, { "action": "You open valve", "response": "You carefully hose the entire lawn and turn the water off when you're done. In your eyes the grass is already looking much greener!\n\nWell, that was the last chore and everything is now done! Looks like you are better at this than you even imagined!\n\nNo, wait, what's that mound right in the middle of the garden? Ugh, it's a molehill. Better hose the bugger out while you're at it before the entire garden gets full of those.", "endoftext": false }, { "action": "You look at the molehill", "response": "It's a small pile of dirt.", "endoftext": false }, { "action": "Hose molehill", "response": "It wouldn't help just to wash the mound away. You need to flood the tunnels.", "endoftext": false }, { "action": "You put the hose in the molehill", "response": "You tuck the end of the hose inside the mole hill.", "endoftext": false }, { "action": "You open valve", "response": "You approach the hydrant and see a little cuddly bunny by the shed. \"Oh, how delightful!\" you exclaim. The bunny scurries away.\n\nYou turn the valve and a spray of water from the hose soaks you through. You cut the water quickly. The bunny must've had a taste of the hose.\n\nBother.", "endoftext": false }, { "action": "You look at the list", "response": "It's a list of things that are easy to do to get you started:\n\n- Remove weeds from the flower bed (done!)\n- Plant the tomatoes (done!)\n- Put the fish in the pond (done!)\n- Water the lawn (done!)", "endoftext": false }, { "action": "You look at the molehill", "response": "It's a small pile of dirt. The other end of the hose is tucked inside.", "endoftext": false }, { "action": "Go inside", "response": "You go inside the garden shed again.\n\nThe shed is in poor shape, but it's your own little shed. The walls have been plastered with pages from books and there are several boxes full of miscellaneous junk.\n\nNow let's see... There, right on top of a box, is a roll of silvery duct tape.", "endoftext": false }, { "action": "You take tape", "response": "Taken.", "endoftext": false }, { "action": "You go outside", "response": "You return to the garden.\n\nThe garden is a tiny patch of green where Wensleydale is splashing around in the pond and the flowers are in full bloom in the flower bed. The tomato seeds have been planted in the vegetable patch.\n\nThe old garden shed has a yard hydrant installed next to it. The garden hose is attached to the hydrant and the other end is tucked inside the molehill.\n\nA lonely crow lands on the vegetable patch. It pecks around the soil for a bit, then two others arrive. They start digging and eating the tomato seeds.\n\n\"Hey! Get out of there, you little pests!\" you scream but the birds ignore you.\n\nBother.", "endoftext": false }, { "action": "You scare crows", "response": "You approach the vegetable patch and the crows fly off. They return right after you've moved two paces away.", "endoftext": false }, { "action": "Patch hose", "response": "You roll a few layers of tape arond the leaking spot. It looks like it could hold now.", "endoftext": false }, { "action": "You open valve", "response": "You turn the valve and water starts to flow underground. You decide to leave it on for a while, just to be sure.", "endoftext": false }, { "action": "Wait", "response": "Time passes.", "endoftext": false }, { "action": "You pull the hose", "response": "You are unable to.", "endoftext": false }, { "action": "You take the hose", "response": "You're carrying a to-do list.\n\nIt should stay until the mole is thoroughly hosed out.", "endoftext": false }, { "action": "Wait", "response": "You go inside the garden shed again.\n\nThe shed is in poor shape, but it's your own little shed. The walls have been plastered with pages from books and there are several boxes full of miscellaneous junk.\n\nLet's see... Yes, there should be something useful here for this situation.\n\nYou can see a coverall and a rake here.\n\nTime passes.", "endoftext": false }, { "action": "You take all", "response": "coverall: Taken.\nrake: Taken.", "endoftext": false }, { "action": "Go outside", "response": "You return to the garden.\n\nThe garden is a tiny patch of green where Wensleydale is splashing around in the pond and the flowers are in full bloom in the flower bed. The tomato seeds have been planted in the vegetable patch.\n\nThe old garden shed has a yard hydrant installed next to it. The garden hose is attached to the hydrant and the other end is tucked inside the molehill.\n\nSome crows are eating away the tomato seeds you just planted.\n\nWhat the... The weeds have resurrected themselves and fill the flower bed again!\n\nGoddamnit.", "endoftext": false }, { "action": "You examine coverall", "response": "It's a smallish dark green coverall. It has seen a lot of use.", "endoftext": false }, { "action": "You put the coverall on rake", "response": "You put the rake inside the coverall to support it and you have yourself a makeshift scarecrow. Hopefully it works.", "endoftext": false }, { "action": "You drop the scarecrow", "response": "You stick the scarecrow in the middle of the vegetable patch. The crows fly away and - they aren't returning! Hooray!\n\nThe scarecrow is already here.", "endoftext": false }, { "action": "You take the weeds", "response": "You pull one weed out and sigh. This is never going to work without heavier armament.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying a to-do list.", "endoftext": false }, { "action": "Go inside", "response": "You go inside the garden shed again.\n\nThe shed is in poor shape, but it's your own little shed. The walls have been plastered with pages from books and there are several boxes full of miscellaneous junk.\n\nThere in the corner is a bright red bottle of herbicide with a skull printed on it. Excellent.", "endoftext": false }, { "action": "You take the herbicide", "response": "Taken.", "endoftext": false }, { "action": "You drink the herbicide", "response": "Yes, that would probably be a good way to get rid of unwanted intestines.", "endoftext": false }, { "action": "You read it", "response": "\"Do not consume. Extremely corrosive. Blah blah blah.\"", "endoftext": false }, { "action": "Go outside", "response": "You return to the garden.\n\nThe garden is a tiny patch of green where Wensleydale is splashing around in the pond and the flowers are in full bloom in the flower bed. The tomato seeds have been planted in the vegetable patch.\n\nThe old garden shed has a yard hydrant installed next to it. The garden hose is attached to the hydrant and the other end is tucked inside the molehill.\n\nYou hear Wensleydale splash about in the pond.", "endoftext": false }, { "action": "You pour herbicide on the weed", "response": "(the weeds)\nYou pop the cap from the weedkiller that greets you with a gust of poisonous fumes. \"Ha! Ha! HA! HAHA! HA!\" you scream as you pour the stuff on those demonic parasites. Let's see them come back to life now!\n\nThe weeds die spectacularly, whithering as soon as the herbicide hits them. War is not without casualities, as you soon find out - the flowers can't take the heat and they turn into shriveled mounds of organic mass.\n\nYou look at the flower bed and muse your Pyrrhic victory.", "endoftext": false }, { "action": "You examine the flowers", "response": "The flowers are petunias and poppies, you guess.\n\nWensleydale splashes the water again, a bit louder this time.", "endoftext": false }, { "action": "You examine the pond", "response": "Hngaah! It's not Wensleydale that's splashing but the neighbour's cat who's trying to catch him! Shoo, cat, shoo!\n\nF%#?!", "endoftext": false }, { "action": "You take the cat", "response": "\"Here, pus pus pus...\"\n\nYou approach the cat, trying to grab it to carry it away from the pond. She sees you approaching, hisses, and makes a daring leap towards you.\n\nShe lands straight on your face and takes hold with all four legs. The beast drives its claws in the neck and the back of your head. \"Mmmph hmmh mph!\" you swear.", "endoftext": false }, { "action": "You throw cat", "response": "You would, but mouse-breath is still facehugging you.", "endoftext": false }, { "action": "You hit the cat", "response": "You wave your arms in the general direction of your face (where the cat is), but it just makes the furry assailant to grab a tighter hold.", "endoftext": false }, { "action": "You take the cat", "response": "Technically, you already have her.", "endoftext": false }, { "action": "You go inside", "response": "How? The feline abdomination has blindfolded you with her own furry body.", "endoftext": false }, { "action": "Kiss cat", "response": "\"NO!\" the cat yells and claws at your right ear. (It might've also been \"meow\".)", "endoftext": false }, { "action": "You jump", "response": "\"Meow,\" the cat says as you struggle to get free.", "endoftext": false }, { "action": "You jump", "response": "\"Mhbh!\" you exclaim when your attempts are buggered by the blinding grasp of the beast.", "endoftext": false }, { "action": "You jump", "response": "You stumble and nearly lose balance when the cat scratches you again.", "endoftext": false }, { "action": "You jump", "response": "\"NO!\" the cat yells and claws at your left ear. (It might've also been \"meow\".)", "endoftext": false }, { "action": "You pull the cat", "response": "You take a good grip of the little bastard and yank her out of your face. Her final loot is a bunch of hair and a good amount of freshly scraped skin. The cat jumps on the ground and runs off.\n\nYou glance at the vegetable patch where the crows are back, with a couple of friends of theirs. It looks as if a some of them are actually laughing at the scarecrow. Laughing. At the scarecrow. Laughing.\n\nYou don't say anything. Your left eye twitches.", "endoftext": false }, { "action": "You go inside", "response": "You go inside the garden shed again.\n\nThe dark and rotting shed is just about as awful as you can imagine. The walls have been plastered with pages from books and there are several boxes full of miscellaneous junk.\n\nThere has to be something here yet that will save the day! Has to be something!", "endoftext": false }, { "action": "You search the junk", "response": "You rummage through the boxes, trying to find some magic tool that will make all go better. There is nothing there.", "endoftext": true }, { "action": "You look around", "response": "The dark and rotting shed is just about as awful as you can imagine. The walls have been plastered with pages from books and there are several boxes full of miscellaneous junk.", "endoftext": false }, { "action": "Go outside", "response": "You sigh and return to the garden.\n\nIt's the garden of pain. The fish is hopefully still alive, the flowers most certainly are not. It's doubtful if there are any seeds left in the vegetable patch.\n\nThe old garden shed has a yard hydrant installed next to it. The garden hose is attached to the hydrant and it runs inside the molehill.\n\nSome crows are eating away the tomato seeds you just planted.\n\nThe ground erupts into four or five geysirs, sprouting water from the underground mole tunnels.\n\nThe bunny returns and chews on the remaining flora.\n\nThe cat is back prowling about for Wensleydale by the pond.\n\n***\n\nYou close your eyes.", "endoftext": false }, { "action": "You wake up", "response": "That's very hard to do with eyes closed.", "endoftext": false }, { "action": "Close valve", "response": "It should stay until the mole is thoroughly hosed out.", "endoftext": false }, { "action": "You open eyes", "response": "You open your eyes and behold! A paradise unfolds in front of your eyes! The flowers are blooming, the grass is a gleaming green carpet where butterflies chase each other and stop only to rest in sparkling waters of a beautiful yard pond. It is the perfect embodiment of a spring garden.\n\n\"You have a very beautiful garden, Mrs. Salines,\" you tell your next door neighbour who is watering her petunias on the other side of the fence. \"WHY DOES MINE LOOK LIKE THE AFTERMATH OF A CARPET BOMBING?\" You can feel your blood pressure throbbing a vein in your forehead.\n\nMrs. Salines laughs jovially. \"My dear, you just need a bit of patience! You can't expect perfect results right away,\" she tells you. \"Come, I'll make us some tea and then we'll go have a look at your garden.\"\n\nYou feel a bit better.", "endoftext": false }, { "action": "%", "response": "(For more information about this game, type ABOUT.)\n\nBefore you, to the north, stands Morkenmindan's Mediocre Manor.\nYou've been hired to clean up the place; if the condition of the building is any indication, you should get started as quickly as possible.\n\nA slovenly trull walks past.", "endoftext": false }, { "action": "About you", "response": "You're Bellylad Barrelhouse. When your parents were killed by a rampaging housecat, you and your brother Gutboy set off in search of adventure. Now he's famous and you're stuck as a common labourer.\nBut it could be worse; at least you're not a saucy tart.", "endoftext": false }, { "action": "You go to the north", "response": "First impressions are very important, so foyers are often the grandest rooms in a building. If this is the most impressive room in the manor, then you've got a long, long day ahead of you. Open archways stand to the north, west, and east.\n\nYou can see a sack of gobbling, a pile of old newspapers and a letter here.", "endoftext": false }, { "action": "You read the letter", "response": "Get rid of all this junk. Toss it all into the sack of gobbling\n(mind your fingers.)\n\nThere's a couple of shiny silvers in it for you.", "endoftext": false }, { "action": "You examine the newspapers", "response": "A heap of old newspapers, most apparently never read. It's junk.", "endoftext": false }, { "action": "You put it in the sack", "response": "You manage to stuff the pile of old newspapers into the sack, which makes a strange NOM NOM NOM sound, and then belches. It seems to be empty again.", "endoftext": true }, { "action": "You look around", "response": "First impressions are very important, so foyers are often the grandest rooms in a building. If this is the most impressive room in the manor, then you've got a long, long day ahead of you. Open archways stand to the north, west, and east.\n\nYou can see a letter here.", "endoftext": false }, { "action": "You go north", "response": "The kitchen is monumentally filthy. You look for some place to start -- a grubby teacup to pour down the sink, perhaps -- but give up in despair. An archway to the south affords you an escape from the stench. There's also a door to a pantry or something, to the east.\n\nYou can see a spatula and a stack of dishes here.", "endoftext": false }, { "action": "You examine the dishes", "response": "At one point, in the prehistoric past, these dishes were probably pretty nice. Now they look like they could provide a clear picture of Morkenmindan's diet for the last twenty years by way of a core sample. They're junk.", "endoftext": false }, { "action": "You put the dishes in the sack", "response": "You manage to stuff the stack of dishes into the sack, which makes a strange NOM NOM NOM sound, and then belches. It seems to be empty again.", "endoftext": true }, { "action": "Look around", "response": "The kitchen is monumentally filthy. You look for some place to start -- a grubby teacup to pour down the sink, perhaps -- but give up in despair. An archway to the south affords you an escape from the stench. There's also a door to a pantry or something, to the east.", "endoftext": false }, { "action": "You open the door", "response": "It seems to be locked.\n\nIt seems to be locked.", "endoftext": false }, { "action": "Go east", "response": "You recognize the peculiar odour of the dreaded cockatrice as soon as you enter. There don't seem to be any around at the moment, though. The foyer's back to the west.\n\nYou can see a statue here.", "endoftext": false }, { "action": "You look at the statue", "response": "Seems like this poor fellow came into unfortunate contact with a cockatrice. Must have been some time ago, as his nose seems to have eroded right off, and most of his fingers are snapped off. It's a big chunk of junk.", "endoftext": false }, { "action": "You take the statue", "response": "It must weigh a ton! Maybe some bar-bending, gate-lifting goon could carry it, but not you.", "endoftext": false }, { "action": "You put the sack on the statue", "response": "You slip the sack over the statue's head. The sack, slowly but surely, devours it from head to toe, making horrible grinding GRGRRNOOoOOMGRGG noises all the while. At last, it is done, and rests, momentarily satiated, on the floor.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You recognize the peculiar odour of the dreaded cockatrice as soon as you enter. There don't seem to be any around at the moment, though. The foyer's back to the west.", "endoftext": false }, { "action": "Go west", "response": "First impressions are very important, so foyers are often the grandest rooms in a building. If this is the most impressive room in the manor, then you've got a long, long day ahead of you. Open archways stand to the north, west, and east.", "endoftext": false }, { "action": "You go to the west", "response": "This smallish room is filled by a staircase which leads up to... well, nowhere, actually. Its only purpose is to entrap intruders, which it seems to have done with lethal efficiency. They must have entered from the east.\n\nYou can see some gory remains here.", "endoftext": false }, { "action": "You take the remains", "response": "You scoop up the gory remains, eventually, with the spatula.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na spatula full of gory remains\na sack of gobbling\na letter", "endoftext": false }, { "action": "You eat the spatula", "response": "Ewww. Leave that to the sack.", "endoftext": false }, { "action": "You put spatula in the sack", "response": "You manage to stuff the spatula full of gory remains into the sack, which makes a strange NOM NOM NOM sound, and then belches. It seems to be empty again.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na sack of gobbling\na letter\n\nThe sack begins to shake terribly. With a violent shudder, it suddenly coughs up a small object, which lands on the floor nearby.", "endoftext": true }, { "action": "Look around", "response": "This smallish room is filled by a staircase which leads up to... well, nowhere, actually. Its only purpose is to entrap intruders, which it seems to have done with lethal efficiency. They must have entered from the east.\n\nYou can see an electrum key here.", "endoftext": false }, { "action": "You unlock the door with the electrum key", "response": "You unlock the pantry door.", "endoftext": false }, { "action": "You open the door", "response": "You open the pantry door.", "endoftext": false }, { "action": "You go east", "response": "It seems slightly cleaner up here; maybe Morkenmindan is too lazy to lug a bunch of garbage up the stairs. The \"pantry\" door is to the west; the rest of the floor is to the south.", "endoftext": false }, { "action": "You go south", "response": "Egads -- any notions you might have had that this floor would be easier to clean than the one below have been completely shattered. There are bottles and vials everywhere, probably full of the most dangerous poisons known.\n\nYou can see a cauldron here.", "endoftext": false }, { "action": "You look in the cauldron", "response": "This immense cast-iron cauldron is big enough to take a bath in. It's perched somewhat precariously on its three small legs. It's full of a roiling mixture of alchemical reagents, half-dissolved pieces of monster, and other noxious goo. It's bio-hazardous junk.", "endoftext": false }, { "action": "You take the cauldron", "response": "It must weigh two tons! Maybe a couple of bar-bending, gate-lifting goons could carry it, but not you.", "endoftext": false }, { "action": "You pour the cauldron in the sack", "response": "As carefully as you can, you tip the cauldron a bit and start pouring its contents into the gaping maw of the sack of gobbling. It seems to quaff down the horrible mixture with relish. As it finishes, you lose your grip on the cauldron and it crashes to the floor. Behind it you see a couple of potions that had previously escaped your notice.\n\nYou hear the front door of the tower open.", "endoftext": false }, { "action": "You get all", "response": "potion of debigulization: Taken.\npotion of embiggening: Taken.\nempty cauldron: It still must weigh two tons! Maybe a couple of bar-bending, gate-lifting goons could carry it, but not you.", "endoftext": false }, { "action": "You look at the embiggening", "response": "This potion bottle contains a swirling red liquid. It is labelled \"EMBIGGENING\".\n\nYou hear the front door slam shut.", "endoftext": false }, { "action": "You go north", "response": "It seems slightly cleaner up here; maybe Morkenmindan is too lazy to lug a bunch of garbage up the stairs. The \"pantry\" door is to the west; the rest of the floor is to the south.", "endoftext": false }, { "action": "Go west", "response": "The kitchen is monumentally filthy. You look for some place to start -- a grubby teacup to pour down the sink, perhaps -- but give up in despair. An archway to the south affords you an escape from the stench. There's also a door to a pantry or something, to the east.\n\nYou see Morkenmindan walk into the kitchen.\n\nMorkenmindan says to you, \"I suppose, Bellylad, that my Manor is in slightly better condition than when I left this morning.\" He reaches into a hidden pocket in his robe. \"As promised, your just reward,\" he says as he drops a couple of silver pieces into your hand. \"Try not to spend them all in one place.\"", "endoftext": false }, { "action": "Drink debigulization", "response": "You quaff the potion and find the room, and everything in it, growing rapidly! Or perhaps you're just getting smaller. Much smaller. You drop everything you're holding and soon find yourself looking up at your former possessions.\n\nYou hear someone moving through the kitchen.", "endoftext": false }, { "action": "Go west", "response": "It would take you forever to walk anywhere because you're so small.\n\nYou hear someone ascending the staircase.\n\nMorkenmindan strolls around, examining the effectiveness of your cleaning. Unfortunately for you, he crushes you underfoot without even noticing.\"", "endoftext": true }, { "action": "You look at your surroundings", "response": "Egads -- any notions you might have had that this floor would be easier to clean than the one below have been completely shattered. There are bottles and vials everywhere, probably full of the most dangerous poisons known.\n\nYou can see an empty cauldron here.", "endoftext": false }, { "action": "You look at the cauldron", "response": "The cauldron now lies on its side, emitting a thin wisp of vapour.\n\nYou hear someone moving through the kitchen.", "endoftext": false }, { "action": "You put the bottle in the sack", "response": "Which do you mean, the potion of embiggening or the potion of debigulization?", "endoftext": false }, { "action": "Embiggening", "response": "You feed the potion to the sack, and suddenly it is growing larger; soon it is too large to even hold on to.\n\nYou hear someone ascending the staircase.", "endoftext": false }, { "action": "You put the sack on the cauldron", "response": "You need to be holding the sack of gobbling before you can put it on top of something else.\n\nMorkenmindan enters his laboratory.\n\nMorkenmindan says to you, \"I suppose, Bellylad, that my Manor is in slightly better condition than when I left this morning.\" He reaches into a hidden pocket in his robe. \"As promised, your just reward,\" he says as he drops a couple of silver pieces into your hand. \"Try not to spend them all in one place.\"", "endoftext": false }, { "action": "You get the sack", "response": "Taken.\n\nMorkenmindan enters his laboratory.\n\nMorkenmindan says to you, \"I suppose, Bellylad, that my Manor is in slightly better condition than when I left this morning.\" He reaches into a hidden pocket in his robe. \"As promised, your just reward,\" he says as he drops a couple of silver pieces into your hand. \"Try not to spend them all in one place.\"", "endoftext": true }, { "action": "Look around", "response": "Egads -- any notions you might have had that this floor would be easier to clean than the one below have been completely shattered. There are bottles and vials everywhere, probably full of the most dangerous poisons known.\n\nYou can see an empty cauldron here.\n\nYou hear the front door slam shut.", "endoftext": false }, { "action": "Drink embiggening", "response": "You quaff the potion and find the room, and everything in it, shrinking rapidly! Or perhaps you're just getting larger. Much larger. Your body soon crushes everything else in the room, and you're barely able to move.\n\nWhen Morkenmindan finds you, he is impressed by neither your length nor your girth.", "endoftext": false }, { "action": "You put embiggening in the sack", "response": "You feed the potion to the sack, and suddenly it is growing larger; soon it is too large to even hold on to.", "endoftext": false }, { "action": "You enter sack", "response": "This place is eerily dark, and you feel surrounded by countless teeth.\n\nYou can see a tunnel of light here.\n\nThe walls of the sack begin to tremor unnervingly.", "endoftext": false }, { "action": "You enter the tunnel", "response": "You enter the circle of light in the nick of time, as the sack finishes constricting around you. You feel yourself falling for a moment into the light, and then find yourself in...\n\nSunlight gently illuminates the grassy meadows, verdant forests, and sparkling brooks of this idyllic paradise.\n\nAwww... some jerk has dumped a bunch of garbage all over the place here. You suppose, as you begin to clean up the place, that there's no escaping destiny...", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe sack is beginning to constrict around you.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe sack has constricted so much it is difficult to move.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe sack has gobbled you up.", "endoftext": true } ]
13saf297yzgx9byz
The Example of the Chicken Sexer
Simon Christiansen
[ "Slice of life" ]
[ "chickens", "cover art" ]
2,013
[ 0, 2, 2, 1, 0 ]
5
3.2
20130901
true
"With his thumb and forefinger, the sexer flips the bird over and parts a small flap on its hindquarters to expose the cloaca, a tiny vent where both the genitals and anus are situated, and peers deep inside." Joshua Foer - "Moonwalking with Einstein"
[ { "action": "%", "response": "\"Chicken sexing is a delicate art, requiring Zen-like concentration and a brain surgeon's dexterity. The bird is cradled in the left hand and given a gentle squeeze that causes it to evacuate its intestines... With his thumb and forefinger, the sexer flips the bird over and parts a small flap on its hindquarters to expose the cloaca, a tiny vent where both the genitals and anus are situated, and peers deep inside.\"\n\nJoshua Foer - \"Moonwalking with Einstein\"\n\nAnother day, another farmer in need of assistance. If it weren't for people like you, the entire American agricultural sector would've gone bankrupt years ago.\n\nYou adjust your tie as you step out of the helicopter. Time to get to work.\n\nType ABOUT or HELP for some basic information about the game, as\nwell as a hint menu.\n\nPiles of hay everywhere. A soft layer of sawdust covers the floor, and makes moving around feel like walking through coarse sand. The sun shines through the slits between the planks, causing crisscrossing rays of light to illuminate the dusty air.\n\nIn the middle of the room is a large wooden table, on which a baby chick is currently trying to hide between its own tiny wings.\n\nThe farmer stands by the gate to the south, waiting for you to do your job.\n\nYour job is to sex the chicken.", "endoftext": false }, { "action": "Sex the farmer", "response": "He is either male, or a very convincing transvestite. Your training only covered chickens.", "endoftext": false }, { "action": "Sex chick", "response": "\"Hold it right there, buddy,\" says the farmer. \"I ain't lettin' you touch my chickens, until you've shown me you're qualified.\"", "endoftext": false }, { "action": "You look at the chick", "response": "A chicken of indeterminate gender.", "endoftext": false }, { "action": "You sex yourself", "response": "Your powers only work on chickens.\n\nYou're feeling jittery.", "endoftext": false }, { "action": "About yourself", "response": "You're male.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na certificate from the Zen-Nippon school of chick sexing", "endoftext": false }, { "action": "You read the certificate", "response": "As one of the first Americans to be certified in the Japanese art of chick sexing, you proudly carry this certificate.", "endoftext": false }, { "action": "You show the certificate to the farmer", "response": "The farmer reads the certificate and snorts. \"Zen-Nippon school, eh? Well ain't that just swell. Okay, buddy, show me what you've got.\"", "endoftext": false }, { "action": "Sex chick", "response": "The chicken is too nervous. You need to make it calm down before you can do an accurate sexing.", "endoftext": false }, { "action": "Pet chick", "response": "\"There, there,\" you say, in the soothing voice you have spent years perfecting. \"It'll be over in a second.\"\n\nThe chicken peeks out from beneath its wings. After a while, it seems to decide that you aren't so dangerous after all, and emerges completely. It looks up at you with big innocent eyes.", "endoftext": false }, { "action": "You hug chick", "response": "Keep your mind on the game.", "endoftext": false }, { "action": "You squeeze chick", "response": "Keep your hands to yourself.", "endoftext": false }, { "action": "Sex chick", "response": "You carefully pick up the chicken with your expertly trimmed fingernails, and inspect its cloaca. In simple cases, the cloaca contains a small bead, the shape of which determines the gender. This is not one of those cases. To almost everyone in the world this would be just another chicken cloaca. To you, it's clearly male.\n\nNow that you know his gender, he somehow seems more like an individual. You almost feel like you should name the chicken something.", "endoftext": false }, { "action": "Name chick male", "response": "You decide to think of the chicken as \"Male\".", "endoftext": false }, { "action": "Next chick", "response": "Most connecting and comparative words are not necessary.\n\nRetrying as:\n>CHICK\n\nType UNDO if this isn't what you wanted to do, or CORRECT OFF to stop automatically correcting commands.\n\nTo stop these messages entirely, type NOVICE OFF.\n\nA male chicken.", "endoftext": false }, { "action": "Chick", "response": "A male chicken.", "endoftext": false }, { "action": "You give Male to the farmer", "response": "(first taking Male)\nThe farmer is watching you carefully. There is no way you can take Male without being noticed.", "endoftext": false }, { "action": "You tell the farmer about Male", "response": "[Use TALK TO to interact with characters.]", "endoftext": false }, { "action": "You talk to the farmer", "response": "\"That didn't take long,\" says the farmer, and eyes you suspiciously. \"Which is it then: Male or female?\"\n\nregardless? If it turns out to be male, I'm sure it'll be of use elsewhere...", "endoftext": false }, { "action": "1", "response": "The farmer smiles, revealing rows of yellow teeth. \"I guess ya won't be givin' me any eggs, will ya?\" He picks up Male from the table, and turns towards you. \"Let's get to work. Plenty more where that came from.\"\n\nWith that, he throws the gate wide open, and leaves the barn. You try not to think about Male. It's just a chicken, after all. Plenty more where that came from.", "endoftext": false }, { "action": "2", "response": "The farmer looks disappointed. \"Really? I coulda sworn it had the swagger of a cockerel. Well, I guess ya'll be givin' me plenty of eggs, little chicken.\" He picks up Male from the table, and turns towards you. \"Let's get to work. Plenty more where that came from.\"\n\nWith that, he throws the gate wide open, and leaves the barn.\n\nYou think about Male, and smile. It'll be several weeks at least before the secondary sex characteristics start becoming apparent, even to the untrained eye of the farmer. Several weeks of life for little Male. Not much, but better than nothing.", "endoftext": false }, { "action": "3", "response": "\"Hahahaha.\" The farmer laughs and drops of spittle land on your face. \"You sure are a funny guy, buddy. Now, which is it: Male or female?\"", "endoftext": false }, { "action": "You go north", "response": "Credits\nHints", "endoftext": false }, { "action": "Go north", "response": "> Credits\nHints\nWriting and coding by Simon Christiansen.\n\nTesting done by Pippin Barr, Douglas Wilson and Marius Müller.\n\nFeedback can be sent to SimonChris1729@gmail.com.\n\nInstructions for Play\n> Credits\nHints", "endoftext": false }, { "action": "You wait", "response": "Time passes.", "endoftext": false }, { "action": "You keep going", "response": "Time passes.\n\nYou're feeling jittery.", "endoftext": false }, { "action": "You wait four days", "response": "I only understood the first part of that-- trying anyway.\n\nRetrying as:\n>WAIT\n\nType UNDO if this isn't what you wanted to do, or CORRECT OFF to stop automatically correcting commands.\n\nTo stop these messages entirely, type NOVICE OFF.\n\nTime passes.", "endoftext": false }, { "action": "Go north", "response": "Credits\nHints\n> About Interactive Fiction\nWhat to do with >\nGetting Started\nRooms and Travel\nObjects\nControlling the Game\nHow the World is Assembled\nIf You Get Stuck", "endoftext": false }, { "action": "Go north", "response": "The farmer won't let me sex the chicken.\n> How do I get the chicken to calm down?\nHow do I save the chicken?", "endoftext": false }, { "action": "You go north", "response": "The farmer won't let me sex the chicken.\nHow do I get the chicken to calm down?\n> How do I save the chicken?\n\n1/7: The farmer doesn't want male chickens.\n\nPress SPACE to return to the menu or H to reveal another hint.\n\nThe farmer won't let me sex the chicken.\nHow do I get the chicken to calm down?\n> How do I save the chicken?\n\n1/7: The farmer doesn't want male chickens.\n\nPress SPACE to return to the menu or H to reveal another hint.\n\nThe farmer won't let me sex the chicken.\nHow do I get the chicken to calm down?\n> How do I save the chicken?\n\n1/7: The farmer doesn't want male chickens.\n\nPress SPACE to return to the menu or H to reveal another hint.", "endoftext": false }, { "action": "Name chick herbert", "response": "You decide to think of the chicken as \"Herbert\".", "endoftext": false }, { "action": "You kill the farmer", "response": "You consider trying to take down the farmer for Herbert's sake, but decide against it. He looks much stronger than you.\n\nYou look at Herbert, and imagine that you see a flash of anger in his eyes. Your mind must be playing tricks on you.", "endoftext": false }, { "action": "Sic em", "response": "[Use TALK TO to interact with characters.]", "endoftext": false }, { "action": "You talk to Herbert", "response": "You already made him calm down. Having an actual conversation is a bit beyond your skills.", "endoftext": false }, { "action": "You take Herbert", "response": "The farmer is watching you carefully. There is no way you can take Herbert without being noticed.", "endoftext": false }, { "action": "Pet herbert", "response": "You gently caress the feathers of Herbert. He doesn't seem to mind.", "endoftext": false }, { "action": "Name farmer adolf", "response": "You only name chickens.", "endoftext": false }, { "action": "You take the sawdust", "response": "It's just sawdust.", "endoftext": false }, { "action": "You examine the planks", "response": "The barn is composed of old-fashioned wooden planks.", "endoftext": false }, { "action": "You examine the gate", "response": "A large pair of wooden doors block the exit from the barn.", "endoftext": false }, { "action": "You throw sawdust at the farmer", "response": "(first taking the sawdust)\nIt's just sawdust.", "endoftext": false }, { "action": "You look at the table", "response": "A sturdy wooden table.\n\nOn the table is Herbert.", "endoftext": false }, { "action": "You hit farmer", "response": "\"Herbert,\" you say with a confident voice. You raise your finger and point at the farmer: \"Attack!\".\n\nHerbert slowly stands up, looking like he might fall over at any moment. Then, almost faster than the eye can follow, he launches himself off the table, gliding through the air like a flying squirrel, towards the farmer. He lands on the farmers face and pecks at the eyes, furiously.\n\nThe farmer drops to his knees and screams. \"Aaargghhh! Not my vitreous humor! Get off me!\" He rips Herbert off his face and throws him at you. \"You're insane, both of you! Take that damn chicken and get off my farm!\n\nYou catch Herbert in your outstretched hand. \"You're the boss,\" you say to the farmer, and shrug. The sunlight caresses your face, as you step outside. It's going to be a wonderful day.\n\nYou are never hired as a chicken sexer again, but that's okay. You have Herbert, and all the other chickens you manage to rescue during the next years. The neighbors start avoiding your house. They tell stories about the crazy chicken person, who lives in a house full of chickens, and talks to them all day long. It's fine. Who cares what they think?", "endoftext": true } ]
eygiw84lzeks13w
Fish Bowl
Ethan Rupp
[ "Horror", "Science Fiction" ]
[ "amnesia", "beach", "fish", "horror", "IF Competition 2012", "IFComp Game", "mystery", "ocean", "parser", "sea", "unreliable narrator", "walkthrough" ]
2,012
[ 0, 9, 14, 2, 1 ]
26
3.192308
20210501
false
You are a beachcomber living by the shore. Today, you wake to find an empty fish bowl in your home, and don't remember how it got there. You try to piece your memory back together, but soon learn what the old maps meant: Here there be monsters.
[ { "action": "%", "response": "\"All that would be left was his footprints, heading into the\nsea.\"\n\nYou're master of your own destiny, Larry Wyndham. Another day,\nanother dollar, Larry Wyndham. And above all remember: Time and tide wait for no man. You aren't just a drunk beachcomber - you\nare Larry Wyndham the drunk beachcomber. What you need, the sea shall provide. Eventually. You hope.\nAs you stumble into your shack, your body covered in sweat and\nyour mind reeling, you don't have much time to take in your surroundings before you collapse. The last coherent thing that occurs to you is \"Hey, since when do I own a…\"\n\nCreated by Ethan Rupp & Joshua Rupp.\n\nYou wake up with the smell of the sea in your nostrils. You are\nlying on your damp cot, and outside you can hear the wind grinding against the weak walls of your shack. As your eyes focus, you take in your surroundings: The only light in the one room shack comes from a waxy window. There is a simple dresser missing one leg in the corner; on top of the dresser is a grey glass fish bowl. You are fully dressed in a white t-shirt and dirty green pants. You can't remember going to bed last night; you must have collapsed on the cot like this.", "endoftext": false }, { "action": "You examine the bowl", "response": "It's an empty grey glass fish bowl, slightly dusty on the inside. You can't for the life of you remember how you got it or, for that matter, why you put it here.", "endoftext": false }, { "action": "You look at the dresser", "response": "It's a simple dresser missing one leg. It has one drawer. On top of\nthe dresser rests a grey glass Fish Bowl.", "endoftext": false }, { "action": "You open the drawer", "response": "You should get up first.", "endoftext": false }, { "action": "You get up", "response": "You get off the cot.\n\nthe shack. The only light in the one room shack comes from a waxy window. There is a simple dresser missing one leg in the corner; on\ntop of the dresser is a grey glass fish bowl.\n\nYou can see your shack door here.", "endoftext": false }, { "action": "You open the drawer", "response": "You open the drawer, revealing a paperback book.", "endoftext": false }, { "action": "Examine book", "response": "It is a book of sea legends. On the cover is a woodcut illustration of a sea monster, mostly hidden underwater, wrapping its tentacles around an old sailing ship.", "endoftext": false }, { "action": "About yourself", "response": "Larry Wyndam, beachcomber.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\nyour clothes (being worn)\ncanvas sneakers (being worn)", "endoftext": false }, { "action": "You read the book", "response": "(first taking the paperback book)\nYou flip through the book; most of the stories are about\nadventurous exploits at sea, although there are a few concerning sightings of mysterious beasts and strange encounters. A section has been underlined in the middle of the book: \"…the ship was found\nadrift, completely abandoned. The rigging was intact, and the ship's stores were filled. The sail flapped slowly in the wind. There was no sign of the crew, or hint as to why they had disappeared.\" Peculiar. Did you underline that? Maybe while \"celebrating.\"", "endoftext": false }, { "action": "You examine the cot", "response": "It's a thin foam mattress lying on a long box. The loose yellow sheets are always damp from the sea air.", "endoftext": false }, { "action": "You look at the door", "response": "The door is a piece of plywood on a hinge. The lock is a rope tied around a nail on the inside.", "endoftext": false }, { "action": "You go outside", "response": "(that is, outside)\nYou must open the door first.", "endoftext": false }, { "action": "You open the door", "response": "You open the door. A cool sea breeze touches your sweating skin.", "endoftext": false }, { "action": "Leave", "response": "(that is, outside)\nYou reach for the door.\n\n...CAN YOU don't I don't HEAR ME???!!!going down, we're goingISEEYOUunderneath, circlingunderneathTHEBEASTthebeastcirclingunderneathMURDERERnot,\namnot, amnot, amKILLEDicanseeHEARME?circlingunderneath.\n\nYou clutch your forehead. What was that?", "endoftext": false }, { "action": "You take Bowl", "response": "It is not wrong to carry around a fish bowl. You would be\nbreaking no laws. On the other hand, because one can do a\nthing does not mean one should do a thing. You decide to\nleave it where it is.", "endoftext": false }, { "action": "You look in Bowl", "response": "The Fish Bowl is empty.", "endoftext": false }, { "action": "You wear Bowl", "response": "(first taking the Fish Bowl)\nIt is not wrong to carry around a fish bowl. You would be\nbreaking no laws. On the other hand, because one can do a\nthing does not mean one should do a thing. You decide to\nleave it where it is.", "endoftext": false }, { "action": "Leave", "response": "(that is, outside)\nYou step out onto the cold sand.\n\nYour rubber boots are next to the rock that serves as your front step. Around the shack is long dry grass and bits of broken glass. Down a little ways to the north you see the grey shoreline, and then the black, roaring ocean. There's a peculiar smell here.\n\nYou can see your shack door, your rubber boots, a bucket (empty) and a shovel here.", "endoftext": false }, { "action": "Smell", "response": "You sniff a putrescence in the air. You breathe carefully, trying to winnow out its source. Soon, you find that it is coming from a dense clump of beach grass.", "endoftext": false }, { "action": "You look at the clump", "response": "Long, dry, green-blue grass that shivers against the sides of the shack. The smell seems to be coming from within a large clump.", "endoftext": false }, { "action": "Search clump", "response": "You push some of the grass aside, revealing the moist carcass of a\ndead black cat. Blue-grey glimmering filaments of sticky rot\ncrisscross its matted black fur like a lattice. Its eyes are dull yellow, going white with accumulated pus. You gag at the repulsive smell.", "endoftext": false }, { "action": "You examine the cat", "response": "The moist carcass of a dead cat.", "endoftext": false }, { "action": "You take the shovel", "response": "ground. Dark, sticky fluid comes up with the blade and drips over your feet.\n\nYou focus your eyes. It's just trapped water from the wet sand.", "endoftext": false }, { "action": "You wear the boots", "response": "(first taking the rubber boots)\nYou sit on the rock and pull the worn rubber boots on over your tattered canvas sneakers.", "endoftext": true }, { "action": "Look around", "response": "Around the shack is long dry grass and bits of broken glass. Down a little ways to the north you see the grey shoreline, and then the black, roaring ocean. A foul smell comes from the body of a dead cat.\n\nOn the grass is a dead cat.\n\nYou can also see your shack door and a bucket (empty) here.", "endoftext": false }, { "action": "Bury cat", "response": "Prudent. First, you'll need a hole. You really will.", "endoftext": false }, { "action": "You dig the hole", "response": "You heft the shovel, wincing at your aching shoulder. You feel exhausted, as though you've already been digging all night.\n\nThe ground is strangely soft and spongy. You gouge dark clots of\nearth from the dampening sand and hum tunelessly to yourself. The hole begins to grow.", "endoftext": false }, { "action": "You dig the hole", "response": "A gust of wind from the sea starts to blow away the rancid air.\nYou feel better outside, with the growl of the ocean at your back.\nThis reminds you of playing in the sandbox when you lived in ...\n\n... said that he no longer belonged aboard ship, and threw\nhimself over the side, quickly disappearing beneath the black water. God have mercy on him.\n\nYou have always lived here.\n\nThe soft ground almost hisses away from you, forming a puckered\ngrave. Inside shining beach insects wriggle into the walls.", "endoftext": false }, { "action": "You look at the insects", "response": "These are immature larvae of G. perigorea, from what you\nremember, but the bugs were more Gabriel's bag, and ...\nYou shake your head. You don't know how much you drank last\nnight, but you can't remember meeting anyone named Gabriel.", "endoftext": false }, { "action": "Bury cat", "response": "You shovel some dark sand over the body of the cat. Its tail and a stiff paw emerge from the ground like roots. The smell isn't as bad, now.", "endoftext": true }, { "action": "Look around", "response": "You are standing outside a small, decrepit shack. Its walls are made\nof various kinds of scrounged woods, all cracking. The shack door is Open.\n\nYou can see your shack door and a bucket (empty) here.", "endoftext": false }, { "action": "You take the bucket", "response": "It must have rained last night. You pour out a stream of grey, sandy rain water.\n\nTaken.", "endoftext": false }, { "action": "Go north", "response": "You walk down to the shore. Yellow, strong-smelling foam is building\nup where the surf meets the land. A dead, dry fish lies on the sand. Sea water sparkles in its empty eye sockets. You see a bottle floating on the waves close to shore.\n\nYou can see a dead fish here.", "endoftext": false }, { "action": "You examine Fish", "response": "A dead, dry fish, lying on the sand.", "endoftext": false }, { "action": "You examine bottle", "response": "A blue glass bottle bobbing out in the ocean.", "endoftext": false }, { "action": "Swim", "response": "(in the ocean)\nYou wade out into the dark water, until it comes a little over\nyour waist. You stand still, the cold water splashing against your chest.\n\nAs you stand there, you think about mermaids, creatures that\nalways terrified you when you were a child. You loathed the image of sickly pale human faces ploughing through the black waves. Even though they had human faces, their bodies were horrific - serpentine and hidden in the water like roots. A man would walk into the ocean\ntowards the face, and when he saw what it really was it would be too late.\n\nAll that would be left was his footprints, heading into the sea.\n\nThe Shore (in the ocean)\nYellow, strong-smelling foam is building up where the surf meets the land. A dead, dry fish lies on the sand. Sea water sparkles in its empty eye sockets. You see a bottle floating on the waves close to shore.\n\nYou can see a dead fish here.\n\nA corked bottle floats just out of your reach. Inside, you can see a scrap of wrinkled paper.", "endoftext": false }, { "action": "You take the bottle", "response": "You should never let a message from the sea get away. It could\nbe from someone in need of rescue. You reach for it. It bobs farther away, just out of your reach ...", "endoftext": false }, { "action": "You take the bottle", "response": "You wade after the bottle. The cold water reaches your chest.\n\nappendage. This tentacle resembles whatever the other entity\ndesires.\n\nSpecks of algae flitter through the black water. You\nhad not noticed before how much the ocean, when you are in it, resembles space.\n\nnature is revealed.\n\nThe bottle sinks. You see it shimmer under the water.\nYou think you can still reach it if you hurry ...", "endoftext": false }, { "action": "You take the bottle", "response": "You reach into the darkness for the bottle. You face touches the\nwater. There is a voice in the bottle, and you can't remember the last time you spoke to someone. You reach. Your fingers touch something\nhard in the water.\n\nIt wraps around your hand.\n\nYou scream, pulling away. Whatever it is lets go. You stumble backwards, wading clumsily back into the shallow surf. Your face is cold with sweat. You wait for your heartbeat to slow.\n\nshore. Their slithering whispers almost sounds like a voice to you.\n\nTime and tide wait for no man, Larry Wyndham.\n\nBut they wait for me.", "endoftext": false }, { "action": "Go outside", "response": "As you turn to trudge out of the water, you feel something slide\npast your leg. You shudder. Probably just a fish a little too close inland.\n\nDamn, you seem to be missing something...\n\nYellow, strong-smelling foam is building up where the surf meets the land. A dead, dry fish lies on the sand. Sea water sparkles in its empty eye sockets.\n\nYou can see a dead fish here.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na bucket\nyour rubber boots (being worn)\na shovel\nyour clothes (being worn)\ncanvas sneakers (being worn)", "endoftext": false }, { "action": "You fill the bucket", "response": "(with the ocean)\nYou can't do that here.", "endoftext": false }, { "action": "You take the water", "response": "(the bucket)\nYou already have that.", "endoftext": false }, { "action": "You look at the bucket", "response": "lip.", "endoftext": false }, { "action": "You take Fish", "response": "You reach for the fish.\n\n...i didn'tiSHOWMEWHEREit'ssocoldOPENcan'tholdontoOPENcan'tididn'tOPENcircli ngOPENcirclingbeneathOPEN!!!\n\nYou open your eyes. You are curled on the sand, your hands\nholding the sides of your head. You slowly stand up, your stomach rolling; greasy sweat is trickling down your arms.\n\nThere is a dead fish here.", "endoftext": false }, { "action": "Keep going", "response": "You carefully pick the fish up; for a moment it seems terribly\nheavy, like a large sack of potatoes, but the feeling passes and you lift it off the sand. You can feel its sharp, delicate bones beginning to protrude from the network of drying, putrid scales. You find the pugent smell strangely comforting.\n\nTaken.", "endoftext": false }, { "action": "You go north", "response": "You wade out into the dark water.\n\nThe Shore (in the ocean)\nYellow, strong-smelling foam is building up where the surf meets the land.", "endoftext": false }, { "action": "Go south", "response": "You trudge out of the water.\n\nYellow, strong-smelling foam is building up where the surf meets the land.", "endoftext": false }, { "action": "Go south", "response": "Around the shack is long dry grass and bits of broken glass. Down a little ways to the north you see the grey shoreline, and then the black, roaring ocean.\n\nYou can see your shack door here.", "endoftext": false }, { "action": "You look at glass", "response": "Pieces of glass glint in the sand. Some of the larger pieces come from broken bottles. You look affectionately at some of the more familiar pieces.", "endoftext": false }, { "action": "You go inside", "response": "You walk into your shack just as a male voice finishes leaving a message on your answering machine:\n\"... whatever it is. It's not him anymore. It's … an animal. We\nhave to decide. You know what I think we should do... what we\nhave to do. Will you help me? Please. Please, help me.\" There\nis a beep and the message ends. You stand in the doorway, confused.\n\nWait... what answering machine?\n\nYou walk into your shack just as a male voice finishes leaving a message on your answering machine:\n\"... whatever it is. It's not him anymore. It's … an animal. We\nhave to decide. You know what I think we should do... what we\nhave to do. Will you help me? Please. Please, help me.\" There\nis a beep and the message ends. You stand in the doorway, confused.\n\nWait... what answering machine?\n\nThis is a one room shack; the only light comes from a waxy\nwindow. There is a damp cot in the corner, and a simple dresser with one leg against the other wall. On top of the dresser is a grey glass fish bowl.\n\nThere is a small table next to the cot; on top of it is an\nanswering machine. A red light is blinking on the machine.\n\nOn the dresser is a waterlogged paperback book.\n\nYou can also see your shack door here.", "endoftext": false }, { "action": "You put dead Fish in Bowl", "response": "You carefully lower the dead fish into the fish bowl. Its\nemaciated form settles to the bottom with a bony scrape; through the foggy grey glass, it looks strangely vulnerable.", "endoftext": false }, { "action": "You examine the machine", "response": "It's a standard answering machine, which was most decidedly not\nthere when you left. You don't even have electricity, which leads you to wonder, as your eyes wander downwards ...\n\nYep. You don't have outlets, so it's not plugged in. Logical\nenough. Yet the message light is blinking ...", "endoftext": false }, { "action": "Play machine", "response": "The tape begins to play. There is a muted crackling noise, and\nthen the message starts:\n\"... You have no new messages. They have gone into the sea.\"", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.", "endoftext": true }, { "action": "Look around", "response": "This is a one room shack; the only light comes from a waxy\nwindow. There is a damp cot in the corner, and a simple dresser with one leg against the other wall. On top of the dresser is a grey glass fish bowl.\n\nThere is a small table next to the cot; on top of it is an\nanswering machine. The machine appears to be dead.\n\nOn the dresser is a waterlogged paperback book.\n\nYou can also see your shack door here.", "endoftext": false }, { "action": "You look at the book", "response": "It is a waterlogged book of sea legends. On the cover is a woodcut illustration of a sea monster, mostly hidden underwater, wrapping its tentacles around an old sailing ship.", "endoftext": false }, { "action": "You read it", "response": "(first taking the waterlogged paperback book)\nThe book has been largely obliterated from being under water,\nbut one passage still stands out from the grimy paper:\n\n\"... he was found three days later, floating near the reef. Miraculously he still lived, and we pulled him aboard, even though he struggled against our attempts. He told us that he no longer belonged aboard ship. Though previously an able sailor, it was clear to us that his ordeal in the sea had taken his reason from him. We tried to restrain him, but he eluded us; standing on the bow of the ship, he said again that he no longer belonged aboard ship, and threw himself over the side, quickly disappearing beneath the black water. God have mercy on him.\"\n\nYou put the book down; sea water begins to ooze from its sides, only gradually slowing to a trickle.", "endoftext": false }, { "action": "You look at Bowl", "response": "It's an empty grey glass fish bowl, slightly dusty on the inside. You can't for the life of you remember how you got it or, for that matter, why you put it here.\n\nIn the Fish Bowl is a dead fish.", "endoftext": false }, { "action": "You examine dead Fish", "response": "It's emaciated form looks strangely vulnerable.", "endoftext": false }, { "action": "You pour the bucket into Bowl", "response": "No more water remains in the bucket.", "endoftext": false }, { "action": "You go outside", "response": "(that is, outside)\nYou step out onto the cold sand.\n\nAround the shack is long dry grass and bits of broken glass. Down a little ways to the north you see the grey shoreline, and then the black, roaring ocean.\n\nYou can see your shack door here.", "endoftext": false }, { "action": "You go to the north", "response": "Yellow, strong-smelling foam is building up where the surf meets the land.", "endoftext": false }, { "action": "You look at the foam", "response": "Yellow foam builds up on the shore.", "endoftext": false }, { "action": "You take the foam", "response": "Er ... no.", "endoftext": false }, { "action": "You take the water", "response": "(the bucket)\nYou already have that.", "endoftext": false }, { "action": "You fill the bucket", "response": "(with the ocean)\nYou can't do that here.", "endoftext": false }, { "action": "You go north", "response": "You wade out into the dark water.\n\nThe Shore (in the ocean)\nYellow, strong-smelling foam is building up where the surf meets the land.", "endoftext": false }, { "action": "You fill bucket", "response": "(with the ocean)\nYou fill the bucket up with water from the ocean.", "endoftext": false }, { "action": "Go south", "response": "You trudge out of the water.\n\nYellow, strong-smelling foam is building up where the surf meets the land.", "endoftext": false }, { "action": "Go south", "response": "Around the shack is long dry grass and bits of broken glass. Down a little ways to the north you see the grey shoreline, and then the black, roaring ocean.\n\nYou can see your shack door here.", "endoftext": false }, { "action": "You pour bucket into Bowl", "response": "The bucket is now empty: the Fish Bowl is now partially full of\nwater\nYou pour the brackish water over the dead fish.\n\nThe dead fish seems rejuvenated by the dousing; a thin layer of\nslime is developing on its scales, and the hollows in its eyes are beginning to cake with inky meat.\n\nUnfortunately, there isn't enough water in the bowl.", "endoftext": false }, { "action": "You go south", "response": "You have a strange feeling as you leave the ocean. You can't tell whether you live on the shore and walked into the sea, or live in the sea and just walked onto the land. You hold your eyes shut, and the disorientation passes.\n\nYellow, strong-smelling foam is building up where the surf meets the land.", "endoftext": false }, { "action": "You pour the bucket into Bowl", "response": "The bucket is now empty: the Fish Bowl is now full.\n\nYou fill the fish bowl with water. You can't believe the fish\nwas ever dead - it is an elegant, slim creature that moodily swims\nback and forth in the bowl.", "endoftext": false }, { "action": "You examine Fish", "response": "(the fish)\nYou are getting more exhausted.\n\nIt is a grey, slim fish with intelligent eyes. It swims slowly back\nand forth.", "endoftext": false }, { "action": "You take Bowl", "response": "You are getting more exhausted.\n\nIt is not wrong to carry around a fish bowl. You would be\nbreaking no laws. On the other hand, because one can do a\nthing does not mean one should do a thing. You decide to\nleave it where it is.", "endoftext": false }, { "action": "You get on the cot", "response": "You collapse on the cot. You can't find where your mind ends and\nthe sound of the ocean begins. They are both an interconnecting knot. You plunge into darkness, green darkness that rushes over you with a wet gurgle.\n\nIn the fog of your dream, the fish looks at you through the\nglass of the fish bowl, the water around it turning sickly pink. You feel a terrible guilt, a sorrow you can't explain or contain.\n\n\"Forgive me,\" you say.\n\nThe water lowers in the fish bowl. The fish withers, becomes desiccated, and lies on the bottom of the dry glass.\n\nstart screaming, but the darkness fills your mouth and chokes you, and you wake remembering nothing.\n\nThrough the waxy window, you can tell that it's dark outside.\n\nThe Shelter (on the cot)\nYou are inside a hastily constructed shell made of pieces of\nsheet metal and plastic welded together. One wall is open, with a flapping piece of tarp serving as the only protection from the wind. Bits of equipment litter the sandy ground.\nA recording device rests on the ground. The message light is\nblinking.\n\nThere is a mirror propped against the wall. A partially buried\nhelmet lies nearby. There is a fish bowl on top of a stainless steel piece of equipment. A dead fish lies inside. A long crack is beginning to form down the side of the bowl.", "endoftext": false }, { "action": "You get up", "response": "You get off the cot.\n\nsheet metal and plastic welded together. One wall is open, with a flapping piece of tarp serving as the only protection from the wind. Bits of equipment litter the sandy ground.\nA recording device rests on the ground. The message light is\nblinking.\n\nThere is a mirror propped against the wall. A partially buried\nhelmet lies nearby. There is a fish bowl on top of a stainless steel piece of equipment. A dead fish lies inside. A long crack is beginning to form down the side of the bowl.", "endoftext": false }, { "action": "About yourself", "response": "Your skin has taken on a grey sheen. Your breath, when you make yourself breath, comes out in a quiet hiss of steam. It smells like seawater.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nyour rubber boots (being worn)\nyour clothes (being worn)\ncanvas sneakers (being worn)", "endoftext": false }, { "action": "You look at the mirror", "response": "You stand in front of the mirror propped against the wall. Your eyes are growing farther apart, turning black and cold, like marbles. Your skin has taken on a grey sheen. Your breath, when you make yourself breath, comes out in a quiet hiss of steam. It smells like seawater.", "endoftext": false }, { "action": "You look at the helmet", "response": "Where the bucket was, there is now a helmet half buried in the cold sand. It's constructed of bent grey chrome, and its transparent visor has cracked. On the side is etched the name WYNDHAM, L.", "endoftext": false }, { "action": "You look at Fish", "response": "(the Helmet)\nWhere the bucket was, there is now a helmet half buried in the cold sand. It's constructed of bent grey chrome, and its transparent visor has cracked. On the side is etched the name WYNDHAM, L.", "endoftext": false }, { "action": "You examine the machine", "response": "It is a sophisticated black recording device, torn away from a panel. Its message light is blinking.", "endoftext": false }, { "action": "Play machine", "response": "... Doctor Gabriel Lucas, ship's scientist. This will probably\nbe my last log. I found Janice on the beach just now. Larry killed\nher. She went looking for him, and he killed her. She should have waited for me, of course, but she hasn't ... didn't accept what I\nknow. I hope this message gets to someone. This planet is almost completely ocean, so I'll think of this as a message in a bottle.\nOur engines failed when we entered the atmosphere. Laurence\nWyndham was the ship's pilot. He ejected the emergency pod, and we crashed into the ocean near a small land mass. The pod had been\ndamaged and broke apart on impact; Bob and Dewey were killed. Janice, me and Larry were hanging on to debris in the water. It was cold; we were having trouble hanging on.\nI know I thought at the time ... I'm most certain now, that\nsomething was in the water with us. I remember feeling that something was wrong, beyond the obvious. Something was ...\n... circling beneath ...\n\"... circling beaneath us. Larry couldn't hold onto the\nwreckage. He went under. Janice and me swam ashore with some of the wreckage. Larry was under more than five minutes, but he came up after us while we dragged the remains onto the beach. He seemed unchanged.\nIt is my belief that Lawrence Wyndham was somehow ... infected\nby an unknown form of life in the oceans of this planet ...\"\n... it'ssocoldOPENcan'tholdontoOPENcan'tididn'tiOPENcirclingOPENcirclingben eathOPEN!!!\n...\n\"... at night, his appearance underwent alteration. I have no\nsurviving equipment to track this process, but his body is becoming ...\"\n... underneath,circlingunderneathTHEBEASTthebeastiscirclingunderneathMURDER ERnot,amnot,amKILLEDicanseeHEARME?circlingunderneath\n...\n\"... infected ...\"\n... beneathcirclingbeneathOPENseeyouIseeOPENcircling ...\n\"... it's becoming ...\"\n... circlingCAN'THOLDONbeneathTHEBEASTcan'tholdon ...\n\"... it is my belief that Laurence Wyndham is dead.\"\nThe voice grinds down to a syrupy rumble as the recording device\nbreaks down.", "endoftext": false }, { "action": "You take Helmet", "response": "As you reach for the helmet, you see the skeleton of a fish. You close your eyes. You cannot take this.", "endoftext": true }, { "action": "Look around", "response": "sheet metal and plastic welded together. One wall is open, with a flapping piece of tarp serving as the only protection from the wind. Bits of equipment litter the sandy ground.\nA recording device rests on the ground. It appears to be dead.\n\nThere is a mirror propped against the wall. A partially buried\nhelmet lies nearby. There is a fish bowl on top of a stainless steel piece of equipment. A dead fish lies inside. A long crack is beginning to form down the side of the bowl.", "endoftext": false }, { "action": "You examine Bowl", "response": "A long crack has formed down the side of the grey glass fish bowl;\nmany smaller, finer cracks are growing out of it. The slightest touch could cause the bowl to shatter.\n\nIn the Fish Bowl is a dead fish.", "endoftext": false }, { "action": "You take Bowl", "response": "You grab the fish bowl, noticing as you do that your hands look different than usual ...\n\nBefore you have time to think about this, though, the fish bowl shatters in a clean shriek of glass.\n\nThe fish bowl is gone, replaced with the body of Janice. The\nbody is still fairly fresh, and the wound in her throat glistens where someone bit out her esophagus.\n\nYou can still taste the memory of blood in your mouth.", "endoftext": false }, { "action": "You examine janice", "response": "Janice is slumped in a broken pile on the ground. Her throat has been recently savaged, and her blood has been absorbed by the dark sand.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nyour rubber boots (being worn)\nyour clothes (being worn)\ncanvas sneakers (being worn)", "endoftext": false }, { "action": "You take Janice", "response": "The iron taste in your mouth intensifies just looking at her. It sickens you that you are not sickened.", "endoftext": false }, { "action": "You eat janice", "response": "(first taking Janice)\nThe iron taste in your mouth intensifies just looking at her. It sickens you that you are not sickened.", "endoftext": true }, { "action": "You look around", "response": "sheet metal and plastic welded together. One wall is open, with a flapping piece of tarp serving as the only protection from the wind. Bits of equipment litter the sandy ground.\nA recording device rests on the ground. It appears to be dead.\n\nThere is a mirror propped against the wall. A partially buried\nhelmet lies nearby.", "endoftext": false }, { "action": "You look at the tarp", "response": "A flapping piece of tarp, serving as your only protection from the wind.", "endoftext": false }, { "action": "You go outside", "response": "(that is, outside)\nYou push the tarp aside and walk out of the makeshift tent. Where you buried the cat you notice, with the memory of a feeling, a scrap of green sleeve sticking out from the dark sand.\nYou step out onto the cold sand.\n\nshelter. The makeshift tent is made from pieces of sheet metal and plastic welded together, with flapping piece of tarp your only protection from the wind. Bits of obscure equipment litter the sandy ground, salvaged from the wreck.\n\nYou can see a partially buried sleeve here.", "endoftext": false }, { "action": "You look at the sleeve", "response": "It is a scrap of sleeve from a green jacket. A little farther up a piece of collar emerges from the sand mound. You can barely make out yellow lettering, saying: \"Gabriel ...\" but the rest of the name is covered in sand.", "endoftext": false }, { "action": "Go north", "response": "You pause as you walk to the shore, and take some of the sand\nfrom the beach in your hand. When you were a child, you built sandcastles from this substance. You let the sand fall through your changing fingers. This world has never known a castle.\n\nAs you walk to the shore, you watch how the moon has broken\napart in slivers on the surface of the inky water. You keep muttering to yourself, like a mantra: \"All that would be left were his footprints, heading out to sea. All that would be left were his footprints, heading out to sea.\"\nYou are standing on the shore. Out in the water, you see a\nfigure standing.\n\nYellow, strong-smelling foam is building up where the surf meets the land. The moon has broken apart in slivers on the inky water. Out in the water, you see a figure standing.", "endoftext": false }, { "action": "You examine the figure", "response": "You can't make out any details from here. It is a large silhouette,\nits angles and lines completely alien to you.", "endoftext": false }, { "action": "You go north", "response": "As you tread out into the cold water, you hear the grainy,\nrecorded voice in your head: \"Laurence Wyndham is dead.\"\nYou're the master of your own destiny, Larry Wyndham,\nyou think. Another day, another dollar, Larry Wyndham.\nYou wade up to your waist. In the water, you feel your skin\nchange. The figure stands over you. It reaches down to touch your\nface.\n\nThe wind blows sand over the footprints on the beach. In less than a day, it's as though they've never been there.", "endoftext": false }, { "action": "Go north", "response": "The smell is strong; you want to find out what's causing it first.", "endoftext": false }, { "action": "You take the shovel", "response": "ground. Dark, sticky fluid comes up with the blade and drips over your feet.\n\nYou focus your eyes. It's just trapped water from the wet sand.", "endoftext": false }, { "action": "Dig", "response": "You heft the shovel, wincing at your aching shoulder. You feel exhausted, as though you've already been digging all night.\n\nThe ground is strangely soft and spongy. You gouge dark clots of\nearth from the dampening sand and hum tunelessly to yourself. The hole begins to grow.", "endoftext": false }, { "action": "Search clump", "response": "You push some of the grass aside, revealing the moist carcass of a\ndead black cat. Blue-grey glimmering filaments of sticky rot\ncrisscross its matted black fur like a lattice. Its eyes are dull yellow, going white with accumulated pus. You gag at the repulsive smell.", "endoftext": false }, { "action": "You go north", "response": "If you leave without burying the cat, birds will come. From a\ndistance, it will be obvious that they are eating something dead on your lawn. And then people will think you are crazy. This is a hassle you don't need.\n\nGranted, you do live alone in a shack, you're a drunk,\nand your memory is shot to hell. Also granted, there is a\ndead animal on your lawn. Then again, you have no idea how it got there. Which other people will definitely take into account when you explain how not crazy you are. Because the world is a warm and welcoming place for scavengers fallen upon hard times.\n\nYeah. Better bury the cat.", "endoftext": false }, { "action": "You go to the north", "response": "You don't want to go into the water wearing only these canvas shoes; it's easy to cut yourself up in there.", "endoftext": false }, { "action": "You go south", "response": "Around the shack is long dry grass and bits of broken glass. Down a little ways to the north you see the grey shoreline, and then the black, roaring ocean.\n\nYou can see your shack door, your rubber boots and a bucket (empty) here.", "endoftext": false }, { "action": "You take boots", "response": "Taken.", "endoftext": false }, { "action": "You wear boots", "response": "You sit on the rock and pull the worn rubber boots on over your tattered canvas sneakers.", "endoftext": false }, { "action": "Go north", "response": "Yellow, strong-smelling foam is building up where the surf meets the land. A dead, dry fish lies on the sand. Sea water sparkles in its empty eye sockets. You see a bottle floating on the waves close to shore.\n\nYou can see a dead fish here.", "endoftext": false }, { "action": "You go north", "response": "You wade out into the dark water, until it comes a little over\nyour waist. You stand still, the cold water splashing against your chest.\n\nAs you stand there, you think about mermaids, creatures that\nalways terrified you when you were a child. You loathed the image of sickly pale human faces ploughing through the black waves. Even though they had human faces, their bodies were horrific - serpentine and hidden in the water like roots. A man would walk into the ocean\ntowards the face, and when he saw what it really was it would be too late.\n\nAll that would be left was his footprints, heading into the sea.\n\nThe Shore (in the ocean)\nYellow, strong-smelling foam is building up where the surf meets the land. A dead, dry fish lies on the sand. Sea water sparkles in its empty eye sockets. You see a bottle floating on the waves close to shore.\n\nYou can see a dead fish here.\n\nA corked bottle floats just out of your reach. Inside, you can see a scrap of wrinkled paper.", "endoftext": false }, { "action": "Go north", "response": "You daren't go any farther. The undertow will catch you.", "endoftext": false }, { "action": "Y.", "response": "debugcheapnitfol quit with exit status: 0", "endoftext": false }, { "action": "%", "response": "Odd, how the light just makes your apartment gloomier. Pre-dawn darkness pools in the corners and around the tops of walls. Your desk lamp glares yellow, but the shadows only draw your eyes and deepen.\n\nNot much of an apartment, no. One desk, paper-piled, with a dusty computer shoved to the side. Your futon. Second-hand stereo sitting on a cardboard crate. A kitchen nook one way and a bathroom nook the other, with a closet to the side. A broad mirror tries to make the place seem twice its size; it halfway works. One window, whose shade\nis down, and the front door firmly shut.\n\nYour luggage is piled untidily by the door. A potted hyacinth sits beneath the window.\n\nYou are sprawled on the futon, staring up into that gloom. Your eyes feel gritty. But it's too late -- early -- no time left for sleep, anyway. In a few hours your ride will arrive.\n\nOn the desk are your to-do list and a travel book.", "endoftext": false }, { "action": "Sleep", "response": "You've been trying all night. It's not going to happen, no matter how long you lie here.", "endoftext": false }, { "action": "You look at the list", "response": "You won't accomplish much while slumped on the futon. That's been getting slowly more apparent for hours now.", "endoftext": false }, { "action": "You stand", "response": "You lever yourself upright. Umf. It's amazing how much lack of sleep feels like a hangover, only without the preceding party.", "endoftext": false }, { "action": "You get up", "response": "The taxi isn't here yet.\n\nCome to think of it, as with a hangover, dehydration is probably the problem. Your mouth is dry wool.", "endoftext": false }, { "action": "You look at the list", "response": "You sit down at the desk.\n\nitems and scribbled corrections. However, everything seems to have gotten done. The last line reads \"Call taxi\", and it has its\ncheckmark, and here you wait.", "endoftext": false }, { "action": "You look at luggage", "response": "You've packed and repacked: breakdown tent, dried food, sunscreen, compass, mylar space-blanket, long underwear and showoff tats, walking shoes and dancing shoes and hiking shoes. You're ready for the Death Valley Om.\n\n(As ready as you're likely to get. It is, of course, the Death Valley Om -- half arts festival, half cult, a week in the deep desert where people show off, have sex, take drugs, and maintain a twenty-four-hour constant OM. Sand, heat, and thousands of throats. A space\noutside the world; with no dues except that you join in the chant, as much as is in you to chant.)", "endoftext": false }, { "action": "You examine the hyacinth", "response": "This plant is your one claim to actual responsibility. The hyacinth sits by the window, soaking up sunlight (when it's not night) and managing to thrive despite your lack of gardening skill. Although it looks a little parched at the moment.", "endoftext": false }, { "action": "You examine the kitchen", "response": "You stand up.\n\nThe kitchen alcove has a refrigerator, a sink, a stove, and barely enough space to stand between them. One wall projects out to form a counter, with a cupboard beneath it.\n\nOn the kitchen counter is a glass.", "endoftext": false }, { "action": "You take glass", "response": "You step into the kitchen nook.\n\nTaken.\n\nYou're still feeling thirsty.", "endoftext": false }, { "action": "You turn on the sink", "response": "(the kitchen sink)\nNothing comes from the tap but an eerie distant howling. The kitchen sink hasn't worked since you moved in.", "endoftext": false }, { "action": "You turn on the sink", "response": "(the bathroom sink)\nYou spin the tap. The pipes sound like an indigestive mammoth, but water does dribble out of the faucet. Reassured, you turn the tap back off.", "endoftext": false }, { "action": "You fill glass", "response": "The faucet rattles, and water dribbles into the glass.", "endoftext": false }, { "action": "Drink water", "response": "(the glassful of water)\nYou gulp the water. It feels vaguely astringent in your mouth, unsatisfying. Well, no doubt thirst will be more real after you fly to California --", "endoftext": false }, { "action": "You fill glass", "response": "The faucet rattles, and water dribbles into the glass.\n\n-- Fly? Where did you leave your plane tickets?", "endoftext": false }, { "action": "Water hyacinth", "response": "You step out of the bathroom nook.\n\nYou water the plant.\n\nYou hate this feeling. It happens all the time. Something\nsafely accomplished, and then pow, you have to worry about it again. Unfair! The tickets must be here somewhere.", "endoftext": false }, { "action": "You search the luggage", "response": "You quickly pop open each suitcase and riffle through, trying not to disarrange your tidy packing too badly. Nope. The tickets aren't\nthere.", "endoftext": true }, { "action": "You look around", "response": "You survey your one small room. One desk, paper-piled, with a dusty computer shoved to the side. Your futon. Second-hand stereo sitting on a cardboard crate. A kitchen nook one way and a bathroom nook the other, with a closet to the side. A broad mirror tries to make the place seem twice its size; it halfway works. One window, whose shade\nis down, and the front door firmly shut.\n\nThe place is still too dim, except the corner where the desk lamp is somehow too bright.\n\nYour luggage is piled untidily by the door. A potted hyacinth sits beneath the window.\n\nOn the desk are your to-do list and a travel book.", "endoftext": false }, { "action": "Examine book", "response": "You sit down at the desk.\n\nThe Schmendrick's Guide to Desert Camping -- you've been\nstudying it for weeks now. Vast alien reams of information: perspiration rates, sunburn factors, tent guying, and how to make a condensation still out of a trashbag and a tin can. You could probably write the book out longhand from memory; and none of it means a damn thing to you.\n\n(That's why you're going on this trip, after all. Nothing is\noff-limits at the Om. \"Law ends at sea level.\" In one place in the country, for one week, a community is formed from pure will. No enforcement; only desire, and the knowledge of what the desert can do. And the Om. Every religion chants, you remember reading that.)", "endoftext": false }, { "action": "Search desk", "response": "You carefully tilt up piles of paper, trying to avoid an avalanche. Nope. The tickets aren't there.", "endoftext": false }, { "action": "You open the closet", "response": "You stand up.\n\nThe closet has no door. It might have once, if those are hinge-marks\non the frame, but that must have been several tenants and a dozen\ncoats of paint ago.", "endoftext": false }, { "action": "You look in the closet", "response": "The closet (if you can call it that) is a shallow recess next to the bathroom. Peering into the (ahem) depths, you see an old jacket and a vacuum cleaner.", "endoftext": false }, { "action": "Search jacket", "response": "You root through the jacket's myriad pockets. Nope. The tickets aren't -- Aha. They are, after all. The tickets slide to the floor\nand lie there, smirking at you.", "endoftext": false }, { "action": "You take the tickets", "response": "Taken. Something scrapes underfoot as you bend to pick the tickets up.", "endoftext": false }, { "action": "You examine the tickets", "response": "Your round-trip tickets to California. You stare at them for a moment -- lost in the idea of the desert.\n\nThe sound of a helicopter comes faintly through the closed window.", "endoftext": false }, { "action": "You open the window", "response": "The window-glass is sealed; it can't open or close. Some notion of thermal efficiency. Truthfully, you like it that way.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You survey your one small room. One desk, paper-piled, with a dusty computer shoved to the side. Your futon. Second-hand stereo sitting on a cardboard crate. A kitchen nook one way and a bathroom nook the other, with a closet to the side. A broad mirror tries to make the place seem twice its size; it halfway works. One window, whose shade\nis down, and the front door firmly shut.\n\nThe place is still too dim, except the corner where the desk lamp is somehow too bright.\n\nYour luggage is piled untidily by the door. A potted hyacinth sits beneath the window.\n\nOn the desk are your to-do list and a travel book.\n\nYou can see a trace of sand here.\n\nThe helicopter is getting closer.", "endoftext": false }, { "action": "You examine the sand", "response": "A trace of sand is visible on the living room floor.", "endoftext": false }, { "action": "You take the sand", "response": "You scrape up a pinch of sand. It runs through your fingers; it's\nsand.\n\nThe sound of the helicopter is fading now.", "endoftext": false }, { "action": "You turn on stereo", "response": "The stereo buzzes, hunts, and then locates its station. Ah, your favorite small-time indy worldbeat/techno station. At least you think that's what they call it. It's a pretty stream-of-consciousness\nformat.\n\nThe room fills with the sound of an Indo-Basque chant.", "endoftext": false }, { "action": "You take the vacuum", "response": "Taken. (Awkwardly.)", "endoftext": false }, { "action": "Vacuum sand", "response": "Just \"vacuum\". When you clean, it's pretty much cleaning the whole area.", "endoftext": false }, { "action": "Vacuum", "response": "You squeeze the handle, and the vacuum cleaner begins humming industriously. You run it back and forth on the floor. But it only seems to spread the sand around. In fact, it looks like there's more sand than before you started.\n\nYou can barely hear the helicopter any more.\n\nThe radio begins playing a Hispano-Nigerian chant.", "endoftext": false }, { "action": "Keep going", "response": "You squeeze the handle, and the vacuum cleaner begins humming industriously. You run it back and forth on the floor. But it only seems to spread the sand around. In fact, it looks like there's more sand than before you started.", "endoftext": false }, { "action": "You examine the cleaner", "response": "The vacuum cleaner is a \"luggable\" model -- meaning that it's awkward to carry, but too small to be really efficient. Fortunately, you don't generate a lot of dust.", "endoftext": false }, { "action": "You examine the radio", "response": "The stereo is old, dating from the era when matte-black, featureless, and opaque were the watchwords of hipness. It still works, however, as the strains of a Hispano-Nigerian chant demonstrate.", "endoftext": false }, { "action": "You listen", "response": "You are listening to a Hispano-Nigerian chant.\n\nThe radio begins playing an Antarcto-Dominican tune.", "endoftext": false }, { "action": "You read the tickets", "response": "Your round-trip tickets to California.", "endoftext": true }, { "action": "Look around", "response": "You survey your one small room. One desk, paper-piled, with a dusty computer shoved to the side. Your futon. Second-hand stereo sitting on a cardboard crate. A kitchen nook one way and a bathroom nook the other, with a closet to the side. A broad mirror tries to make the place seem twice its size; it halfway works. One window, whose shade\nis down, and the front door firmly shut.\n\nThe place is still too dim, except the corner where the desk lamp is somehow too bright.\n\nYour luggage is piled untidily by the door. A potted hyacinth sits beneath the window.\n\nOn the desk are your to-do list and a travel book.\n\nYou can see some sand here.", "endoftext": false }, { "action": "You look at the mirror", "response": "The far side of the mirror is just as shadowy as this one. It's probably meant as commentary; not more space, just more of the same.", "endoftext": false }, { "action": "You look at the computer", "response": "You sit down at the desk.\n\nThe computer is years old, and incompatible with just about everything but electricity. You use it for writing -- at least, you try to\nbelieve that you do.\n\n-- the only kind of game your beige antique can run, anyway.\n\nThe you-have-died message is blinking morosely at you. You started up Ready, Okay! last night, trying to distract yourself until\nmorning. But you can't get even halfway through without running out of insulin.", "endoftext": false }, { "action": "You play the game", "response": "You've tried everything you can think of twice, and you're tired of trying. Maybe an idea will come to you later.\n\nThe radio begins playing an Austro-Andean fugue.", "endoftext": false }, { "action": "You turn off the computer", "response": "You hit the power key; the computer gives a tiny sigh and shuts down.", "endoftext": false }, { "action": "You look at the crate", "response": "The crate your computer arrived in. It's dented and disreputable now, but still serves the time-honored purpose of holding your stereo up.", "endoftext": false }, { "action": "You stand", "response": "You stand up.", "endoftext": false }, { "action": "Vacuum", "response": "You squeeze the handle, and the vacuum cleaner begins humming, albeit with a bit of a whine. You run it back and forth on the floor. But it only seems to spread the sand around. In fact, it looks like there's more sand than before you started.\n\nThe radio begins playing a calm Atlantean (?) song.", "endoftext": false }, { "action": "You open the vacuum", "response": "You pop open the vacuum cleaner's casing. Sand spills out -- all over the floor. What the hell?\n\nThe stereo clicks as a calm Atlantean (?) song ends and the hourly\nnews comes on. What? Morning must have arrived, although the world outside is still dark. The taxi should be showing up soon.", "endoftext": false }, { "action": "You examine the closet", "response": "The closet is a shallow recess next to the bathroom. Peering into the depths, you see an old jacket.\n\n\"More allegations of campaign finance misconduct...\" (Oh, fascinating news day.)", "endoftext": false }, { "action": "You examine the jacket", "response": "Your jacket hangs in the closet. This is, of course, your old\njacket -- vaguely waterproof but definitely ratty -- suitable only for errands around the city. Your new jacket, windproof\nweatherproof sandproof Xoron(tm), suitable for desert hiking, is\nneatly packed away in your luggage.\n\n(Not that luggage is the important part. The experience is supposed to be transformative. And, frankly, you're in need of transformation. Another month of this and you'll indistinguishable from this apartment -- beige, featureless, and up for cheap rent. At the Death Valley Om, they say, you may be sunburnt and thirsty and exhausted, but you're alive. Nothing sounds better. You're planning to try the solo Zen\nnight hiking.)\n\n\"Sharp words between the superpowers today...\" (Huh? There are still superpowers?)", "endoftext": false }, { "action": "You examine the kitchen", "response": "The kitchen alcove has a refrigerator, a sink, a stove, and barely enough space to stand between them. One wall projects out to form a counter, with a cupboard beneath it.\n\n\"Three people reported missing at the Death Valley Om in\nCalifornia...\" (Hang on.) \"The popular desert arts festival was shaken yesterday when three attendees failed to return from moonlight hikes. State police are searching the area.\" (You resolve to read that desert camping book one more time.)", "endoftext": false }, { "action": "You look at the fridge", "response": "It's yellow. Beyond that, it looks like every other refrigerator in\nthe United States.\n\nIt must be morning, after all -- your metabolism is starting to\nratchet up to daytime levels.\n\n\"In the business pages, stocks are down...\" (You once again lose interest.)", "endoftext": false }, { "action": "You open it", "response": "You step into the kitchen nook.\n\nYou open the refrigerator, revealing a jar of peanut butter.\n\nYou're definitely getting hungry.\n\n\"And that's, um... far out. Back to the groove, folks,\" and an Antarcto-Hmong fugue begins.", "endoftext": false }, { "action": "You open it", "response": "You unscrew the lid... with an unexpected grating sound. Something sifts to the floor.\n\nThe peanut butter jar is full of sand.", "endoftext": false }, { "action": "You look in jar", "response": "The jar is open, but it contains no peanut butter. Instead, it is packed with sand.", "endoftext": false }, { "action": "You drop the jar", "response": "Dropped (in the kitchen nook).\n\nThe fridge door swings shut.\n\nThe radio begins playing a Sino-Hmong song.", "endoftext": false }, { "action": "You open the stove", "response": "That's not something you can open.\n\nYour stomach rumbles.", "endoftext": false }, { "action": "You open the cupboard", "response": "You open the cupboard, revealing a box of crackers.", "endoftext": false }, { "action": "You open the crackers", "response": "You pull on the box top. It's stuck, somehow. You yank --\n\nThe top tears away, and white sand sprays out of the box.\n\nThis is getting to be too much. You consider which of your friends might have snuck in here and set all of this up. No... mmm... nobody, really.", "endoftext": false }, { "action": "You examine the list", "response": "You step out of the kitchen nook, and sit down at the desk.\n\nitems and scribbled corrections. Dammit, yet another item you missed\n-- you have to water the plant.", "endoftext": false }, { "action": "You turn on the bathroom sink", "response": "You stand up, and step into the bathroom nook.\n\nWith an eerie hiss, dry white sand boils from the faucet. You yank at the tap, but the bathroom sink is already full, and sand spilling on the floor.\n\nThe radio begins playing an Austro-Andean tune.", "endoftext": false }, { "action": "You turn on the kitchen sink", "response": "You step out of the bathroom nook, and step into the kitchen nook.\n\nWith an eerie hiss, dry white sand boils from the faucet. You yank at the tap, but the kitchen sink is already full, and sand spilling on\nthe floor.", "endoftext": false }, { "action": "You examine the plant", "response": "This plant is your one claim to actual responsibility. The spider\nplant sits by the window, soaking up sunlight (when it's not night)\nand managing to thrive despite your lack of gardening skill. Although it looks very dry.", "endoftext": false }, { "action": "You open the fridge", "response": "You open the refrigerator.", "endoftext": false }, { "action": "You look in it", "response": "The refrigerator is empty.\n\nThe radio begins playing a repetitive Slavic melody.", "endoftext": false }, { "action": "You close it", "response": "You close the refrigerator.", "endoftext": false }, { "action": "You open the door", "response": "Which do you mean, the front door or the closet?", "endoftext": false }, { "action": "Front", "response": "You step out of the kitchen nook.\n\nThe sun hasn't risen; what light you have would just leak out into the night. Anyway, the taxi hasn't arrived, so there's nowhere to go.", "endoftext": false }, { "action": "You examine the futon", "response": "The futon is definitely on the downhill side of life's rolling knolls. It serves as both couch and bed, if inadequately in each case, which makes it the most important piece of furniture you own.", "endoftext": false }, { "action": "You look under it", "response": "You bend down, and see little but a bit of sand.\n\nThe radio begins playing a Balto-Hmong tune.", "endoftext": false }, { "action": "You sit on the futon", "response": "You sit down.", "endoftext": true }, { "action": "Look around", "response": "You survey your one small room. One desk, paper-piled, with a dusty computer shoved to the side. Your futon, upon which you sit. Second-hand stereo sitting on a cardboard crate. A kitchen nook one\nway and a bathroom nook the other, with a closet to the side. A broad mirror tries to make the place seem twice its size; it halfway works. One window, whose shade is down, and the front door firmly shut.\n\nThe place is still too dim, except the corner where the desk lamp is somehow too bright.\n\nYour luggage is piled untidily by the door. A potted spider plant sits beneath the window.\n\nOn the desk are your to-do list and a travel book.\n\nYou can see a thin layer of sand lying on the floor.\n\nIn the kitchen nook you can see a jar of sand and some sand.\n\nIn the bathroom nook you can see a trace of sand.", "endoftext": false }, { "action": "You look at the list", "response": "You stand up, and sit down at the desk.\n\nitems and scribbled corrections. In the middle of the page, you see:\n- clean out closet\n- buy stereo stand\n- don't leave stove on", "endoftext": false }, { "action": "You examine the closet", "response": "You stand up.\n\nThe closet is a shallow recess next to the bathroom. It's closed.\n\nWait. Didn't the closet lack a door when you moved in?\n\nThe radio begins playing a calm Dominican lullaby.", "endoftext": false }, { "action": "You open the closet", "response": "You reach for the knob; then hesitate; then reach again.\n\nYou might as well not have bothered. The closet door bursts off its hinges before you can touch it. You leap back, barely avoiding the cracking plywood as it smashes to the floor, buried in the torrent of sand that is pouring out of the closet.\n\nAfter a few seconds, the room is still again.", "endoftext": false }, { "action": "You examine the stereo", "response": "The stereo is old, dating from the era when matte-black, featureless, and opaque were the watchwords of hipness. It still works, however, as the strains of a calm Dominican lullaby demonstrate.", "endoftext": false }, { "action": "You look at the box", "response": "The box is open, but it contains no crackers. Instead, it is packed with sand.", "endoftext": false }, { "action": "You look at the crate", "response": "The crate your computer arrived in. It's dented and disreputable now, but still serves the time-honored purpose of holding your stereo up.\n\nThe radio begins playing a Filipo-Shaker chant.", "endoftext": false }, { "action": "Open crate", "response": "You barely touch it, and the heavy cardboard abruptly tears. Sand\npours out across the living room floor. The stereo sags; in moments, the crate is reduced to paper rags, which are immediately buried in\nthe sand.", "endoftext": false }, { "action": "You look at the list", "response": "You sit down at the desk.\n\nitems and scribbled corrections. In the middle of the page, you see:\n- don't leave stove on\n- defrost refrigerator", "endoftext": false }, { "action": "You turn off the stove", "response": "You stand up, and step into the kitchen nook.\n\nThe stove is already off.", "endoftext": false }, { "action": "You turn on the stove", "response": "You turn the knob -- click. Then the stove emits a loud crackle. The burner frosts white, although you can feel the heat radiating from it; bits of its substance seem to be flaking away. Thermal shock? you have time to think. And then the entire burner arrangement slumps into\nwhite sand, which runs down off the stove.", "endoftext": false }, { "action": "You open the fridge", "response": "You pull open the refrigerator, and try not to flinch as a wall of\nsand rushes out and buries your feet.\n\nThe radio begins playing an angry Sumerian song.", "endoftext": false }, { "action": "You look at the list", "response": "You step out of the kitchen nook, and sit down at the desk.\n\nitems and scribbled corrections. In the middle of the page, you see:\n- unclog shower drain\n- pack clean socks\n- remove package from kitchen storage", "endoftext": false }, { "action": "You examine the shower", "response": "You stand up, and step into the bathroom nook.\n\nThe shower stall is a familiar symphony in pinkish-grey tile and grunge. Well, more of a solo. A short solo.", "endoftext": false }, { "action": "You turn on the shower", "response": "You turn the tap, and -- no surprise now -- dry sand floods from the showerhead. Shielding your eyes from the spray, you reach to turn the tap back off.\n\nA creaking from above warns you. You leap back as the plaster cracks overhead, and whiteness roars down.\n\nWhen silence returns, the entire far end of the bathroom is a blank slope of sand.", "endoftext": false }, { "action": "Open luggage", "response": "You step out of the bathroom nook.\n\nYou grab a suitcase handle -- which crumbles dryly in your grip. In seconds and in silence, the whole row of suitcases and duffels has collapsed to white sand on the living room floor.\n\nThe radio begins playing a soothing Javanese tune.", "endoftext": false }, { "action": "You examine the list", "response": "You sit down at the desk.\n\nitems and scribbled corrections. In the middle of the page, you see:\n- remove package from kitchen storage\n- find notes for IFComp entry\n- flush notes down toilet", "endoftext": false }, { "action": "You turn on the computer", "response": "You hit the power key; nothing happens. Terrific. Something's finally fried itself in the bowels of your twelve-megahertz wonder, and you\nmay never die in a text adventure again.", "endoftext": false }, { "action": "Flush toilet", "response": "You stand up, and step into the bathroom nook.\n\nThe toilet? Yes, it's the toilet's turn! You press the handle,\ngrinning maniacally. And indeed, the sand rushes down the sides of the bowl; the shining porcelain itself crazes, cracks, and veils to the bathroom floor. The toilet is a pedestal, a stump, a mere pile of\nsand. Gone.\n\nA faint creaking comes from the bathroom ceiling.", "endoftext": false }, { "action": "Leave", "response": "You step out of the bathroom nook.\n\nWith a muffled crack the bathroom ceiling gives way. Broken\nplaster and rusty pipes tumble down as you stare. And down comes the sand, a dry white rushing river, hissing, shrieking. In moments the bathroom is lost to your sight.", "endoftext": true }, { "action": "Look around", "response": "You survey your one small room. One desk, paper-piled, with a dusty computer shoved to the side. Your futon. Second-hand stereo. A kitchen nook one way and a closet the other. A broad mirror tries to make the place seem twice its size; it halfway works. One window, whose shade\nis down, and the front door firmly shut.\n\nThe place is still too dim, except the corner where the desk lamp is somehow too bright.\n\nA potted palm plant sits beneath the window.\n\nOn the desk are your to-do list and a travel book.\n\nYou can see ankle-deep sand here.\n\nIn the kitchen nook you can see a jar of sand and a heavy layer of sand.\n\nThe radio begins playing a hypno-Basque song.", "endoftext": false }, { "action": "You examine the sink", "response": "The kitchen sink is full of sand.", "endoftext": false }, { "action": "Examine nook", "response": "The kitchen alcove has a refrigerator, a sink, a stove, and barely enough space to stand between them. One wall projects out to form a counter, with a cupboard beneath it.\n\nThe cupboard is open; inside is a box of sand. Sand spills from the open refrigerator.\n\nYou see a jar of sand and a heavy layer of sand lying here.", "endoftext": false }, { "action": "You open the cupboard", "response": "That's already open.", "endoftext": false }, { "action": "You look in it", "response": "In the cupboard is a box of sand.\n\nThe radio begins playing a calm Korean tune.", "endoftext": false }, { "action": "You take the box", "response": "The cabinet and counter start to groan as soon as you touch them. You slam the cabinet for good measure; and the stained pressboard crackles white, shivers, and explodes into sand. All right!\n\nA faint creaking comes from the kitchen ceiling.", "endoftext": false }, { "action": "You go outside", "response": "You step out of the kitchen nook.\n\nWith a muffled crack the kitchen ceiling gives way. Broken\nplaster and rotten lath tumble down as you stare. And they, of course, are followed by sand, white sand, rivers of sand. In moments the kitchen alcove is lost to your sight.", "endoftext": false }, { "action": "You look at the list", "response": "You sit down at the desk.\n\nitems and scribbled corrections. In the middle of the page, you see:\n- find notes for IFComp entry", "endoftext": false }, { "action": "Search desk", "response": "You carefully tilt up piles of paper, trying to avoid an avalanche. Yes, sand is scattered beneath.\n\nCarefully? You shove a paper-stack off the desk; it's a shower of sand before it hits the ground. Ha! You push another, and another, and then sweep the whole mass over the edge. White sand cascades everywhere. Laughing, you feel the desk itself give way.\n\nPop. Oops. That was the light bulb imploding. The apartment\nis very dark and quiet of a sudden.", "endoftext": false }, { "action": "You sit on the futon", "response": "You sit down.\n\nThe radio mumbles, \"This is, um, one-oh-three... kay-tee-oh-whoa... your source for interworldbeat...\" You can practically hear the bong gurgling in the background. After a moment, a creepy Atlantean (?) melody begins playing.", "endoftext": false }, { "action": "You open the front door", "response": "You stand up.\n\nYou open the door.\n\nOutside is full night. You can see little... nothing. No taxi, no stars, not even streetlights. The world ends at your doorstep.\n\nQuietly, the night begins to enter.\n\nYou are standing with your back to the closed door. You close your eyes, then tear them open; darkness is worse than the sand. Not so funny any more... you concentrate on slowing your breath.", "endoftext": false }, { "action": "You look", "response": "You survey your one small room. Your futon. Second-hand stereo. A closet to one side. A broad mirror tries to make the place seem twice its size; it halfway works. One window, whose shade is down, and the front door firmly shut.\n\nThe room is very dim, now. Blackness creeps around the windowshade.\n\nThe computer has survived somehow, and lies in a pile of sand. A\npotted palm plant sits beneath the window.\n\nYou can see a travel book, your to-do list, a jar of sand, a box of sand and hills of sand here.", "endoftext": false }, { "action": "You examine palm", "response": "This plant is your one claim to actual responsibility. The palm plant sits by the window, soaking up sunlight (when it's not night) and managing to thrive despite your lack of gardening skill. Although it looks very dry.\n\nThe taxi honks repeatedly.", "endoftext": false }, { "action": "You open the front door", "response": "You do not want that.\n\nThe taxi honks repeatedly. The sound seems a little fainter now.", "endoftext": false }, { "action": "You take the list", "response": "Taken.\n\nThe radio begins playing an electrifying Basque chant.", "endoftext": false }, { "action": "You examine the list", "response": "items and scribbled corrections. At the very bottom of the page, you see:\n- call taxi\n- wait for taxi\n- look, make sure it's actually taxi before opening door\n(That last entry in a hasty, nervous script.)", "endoftext": false }, { "action": "You open the door", "response": "You do not want that.\n\nThe taxi honks repeatedly.", "endoftext": false }, { "action": "You open the window", "response": "The window-glass is sealed; it can't open or close. Some notion of thermal efficiency. Truthfully, you like it that way.", "endoftext": false }, { "action": "You open the shade", "response": "And if you see no taxi outside? What then? ...but the angry honking comes again. You yank hard on the windowshade, and it whips up as violently.\n\nBlazing daylight floods the room.", "endoftext": false }, { "action": "You look through the window", "response": "Outside, dunes roll away to the rising sun. Nothing else is visible. Only the sunlight that burns you, full in the face. And sand.\n\nThe radio begins playing a Franco-Andean melody.", "endoftext": false }, { "action": "You examine the list", "response": "items and scribbled corrections. It is entirely illegible.", "endoftext": false }, { "action": "You sit on the futon", "response": "You flop down on the futon.", "endoftext": false }, { "action": "Sleep", "response": "You've been trying all night. It's not going to happen, no matter how long you lie here.", "endoftext": false }, { "action": "You stand", "response": "You stand up.", "endoftext": false }, { "action": "You turn on the computer", "response": "You hit the power key; nothing happens. Terrific. Something's finally fried itself in the bowels of your twelve-megahertz wonder, and you\nmay never die in a text adventure again.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Sunlight cuts across the room like hot butter, blazing from the\nwindow. The room is nearly barren now; walls and ceiling are blank,\nbut for the window, the closed front door, and the full-length mirror across from them.\n\nThe futon sits alone in the center of the room. Next to it, askew on a pile of sand, rests the faithful old stereo.\n\nThe computer has survived somehow, and lies in a pile of sand. A\npotted cactus sits beneath the window.\n\nYou can see a travel book, a jar of sand, a box of sand and hills of sand here.\n\nThe radio begins playing a Balto-Atlantean (?) lullaby.", "endoftext": false }, { "action": "You examine the mirror", "response": "You look into the mirror. The far side is just as bright as this one. With the sunlight behind you, only your own face is in shadow -- the walls, the door, your furniture, are all full-lit. Beyond your reflection and the window-frame, the street outside, the houses and trees, are all --\n\nThe street outside?\n\nYou spin around.\n\n[Hit any key...]\nOdd, how the sunlight just makes your apartment more prosaic.\n\nNot much of an apartment, no. One desk, paper-piled, with a dusty computer shoved to the side. Your futon. Second-hand stereo sitting on a cardboard crate. A kitchen nook one way and a bathroom nook the other, with a closet to the side. A broad mirror tries to make the place seem twice its size; it halfway works. One window, whose shade\nis up, and the front door wide open.\n\nYour luggage is piled untidily by the door. A potted hyacinth sits beneath the window.\n\nOn the desk are your to-do list and a travel book.", "endoftext": false }, { "action": "You take the luggage", "response": "You take a step across the room, but a quick movement distracts you. Something scurried along the wall? You can't see it any more.", "endoftext": false }, { "action": "You take the luggage", "response": "You move towards the luggage but feel suddenly dizzy. Dehydration, probably.", "endoftext": false }, { "action": "You sit on the futon", "response": "You reach out and touch your hand to the futon. It feels like glass.\n\nThe reflection shimmers like water, but the mirror is only heat -- pooling among the dunes, rising from the sands.\n\n[Hit any key...]\nThe land is nearly barren. Dunes roll away towards the rising sun; a little shade trails behind them, but that will soon be gone. The sky\nis flat and empty blue.\n\nYour futon sits nearby. The stereo leans against a dune. Your computer squats complacently, the color of the sand.\n\nYou can see a travel book here.\n\nClick. The stereo is playing \"Cool, Clear Water\".", "endoftext": false }, { "action": "Examine book", "response": "The Desert Elemental's Handbook -- you've been studying it\nfor ages. Trace moisture segregation, arthropod ecocycles, sand/grit/fines sizing distributions. And, of course, the artistic aspects of heat, time, distance, and death.\n\nYou study the chapter about bones.\n\nSomething moves beneath your futon.", "endoftext": false }, { "action": "You look under the futon", "response": "You catch a glimpse of two tiny eyes, shining out from beneath your futon.", "endoftext": false }, { "action": "You look at the eyes", "response": "You still haven't managed to see it clearly.\n\nYou catch a darting movement past your feet.", "endoftext": false }, { "action": "You turn on the computer", "response": "The computer is already on.", "endoftext": false }, { "action": "You examine computer", "response": "The game's opening sits neatly at the top of the screen, followed by a command prompt.\n\nClick. The stereo is playing \"Gotta Stop on the Road for Water\".", "endoftext": false }, { "action": "You read it", "response": "The game's opening sits neatly at the top of the screen, followed by a command prompt.", "endoftext": false }, { "action": "Type i.", "response": "(on the computer)\nYou kneel in the sand and play through the computer game again.\n\nYou catch a darting movement past your feet.", "endoftext": false }, { "action": "You look at the floor", "response": "It's exactly like all the sand you've ever seen before.", "endoftext": false }, { "action": "You examine the dunes", "response": "It's exactly like all the sand you've ever seen before.\n\nSomething moves beneath your futon.\n\nClick. The stereo is playing \"Water From Another Time\".", "endoftext": false }, { "action": "You look under the futon", "response": "You catch a glimpse of two tiny eyes, shining out from beneath your futon.", "endoftext": false }, { "action": "You move the futon", "response": "You can barely move the futon on a solid floor. Against the sand, no hope.", "endoftext": true }, { "action": "Look around", "response": "The land is nearly barren. Dunes roll away towards the rising sun; a little shade trails behind them, but that will soon be gone. The sky\nis flat and empty blue.\n\nYour futon sits nearby. The stereo leans against a dune. Your computer squats complacently, the color of the sand.\n\nYou can see a travel book here.\n\nYou catch a darting movement past your feet.", "endoftext": false }, { "action": "You examine the Sun", "response": "Fusing hydrogen. Deathly, inescapable. White, blazing down.\n\nSomething moves beneath the computer.\n\nClick. The stereo is playing \"Sun Gets In My Eyes\".", "endoftext": false }, { "action": "You search the computer", "response": "The game's closing message blinks at the bottom of the screen.", "endoftext": false }, { "action": "You turn off the computer", "response": "\"The only way to win is not to play,\" flashes the screen. You roll\nyour eyes. The oldest lie; nobody's bought it since ever.\n\nYou hit the power key; the computer gives a tiny sigh and crumbles away.\n\nA tiny figure burrows out of the new-fallen sand. You just have time\nto make out its shape -- human -- before it darts behind you and out\nof sight.\n\nYou catch a darting movement past your feet.", "endoftext": false }, { "action": "You turn off the stereo", "response": "A garbled news report comes on just as you reach for the switch.\n\"Death Val... hikers... missing for... still... hope, say...\"\n\n...Old news. You hit the switch: click. The stereo falls silent, turns white, and drops instantly away into sand.\n\nSomething moves beneath your futon.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The land is nearly barren. Dunes roll away towards the rising sun; a little shade trails behind them, but that will soon be gone. The sky\nis flat and empty blue.\n\nYour futon sits nearby.", "endoftext": false }, { "action": "You sit on the futon", "response": "You sit down, and find yourself seated on bare sand. The futon has disintegrated without a sound or a final word.\n\nA tiny figure burrows out of the new-fallen sand. It darts one way, then the other; but there is no more shelter.\n\nThe figure seems to be chanting to itself.", "endoftext": false }, { "action": "You look at the figure", "response": "A tiny human figure walks across the sand. It doesn't seem to notice you.", "endoftext": false }, { "action": "You take it", "response": "You cup your palms around the figure and raise it into the air -- a human shape fallen to its knees in your handful of sand. You gaze\ndown; sunlight seethes in the cauldron of your fingers. The figure slowly slides flat. But the sand is running out of your hands, and the figure falls to the ground, where it slowly pulls itself up again.", "endoftext": false }, { "action": "You examine it", "response": "A tiny human figure trudges across the sand. It doesn't seem to notice you.\n\nThe figure seems to be muttering to itself.", "endoftext": false }, { "action": "You ask the figure about itself", "response": "As you speak, currents of air curl across the sand. The figure\nclutches its clothing about itself and staggers on, ignoring you.\n\nThe figure moves more slowly now.", "endoftext": false }, { "action": "You examine the Sun", "response": "Fusing hydrogen. Deathly, inescapable. White, blazing down.\n\nThe figure stops and looks around for a moment, shading its eyes.", "endoftext": false }, { "action": "You take the sand", "response": "You pick up a pinch of sand. It runs through your fingers.", "endoftext": false }, { "action": "Touch figure", "response": "You kneel and brush your finger over the figure's forehead. It shakes its head, unseeing, and then collapses. You watch in concern, but in a few moments it struggles to its feet again.\n\nThe figure slumps to the sand. No -- it's still moving, though on\nhands and knees.", "endoftext": false }, { "action": "Kiss figure", "response": "You kneel and brush your lips over the figure's forehead. It shakes\nits head, unseeing, and then collapses. You watch in concern, but in a few moments it struggles to its feet again.\n\nThe figure falls. After a few seconds... it still doesn't move.\n\nThe sands quickly cover it.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The land is nearly barren. Dunes roll away towards the rising sun; a little shade trails behind them, but that will soon be gone. The sky\nis flat and empty blue.", "endoftext": false }, { "action": "You look at the shade", "response": "The shadows shrink as you watch. The dunes aren't high here, and the sun is rising fast.", "endoftext": false }, { "action": "You examine the Sun", "response": "Fusing hydrogen. Deathly, inescapable. White, blazing down.", "endoftext": false }, { "action": "You examine the sand", "response": "It's exactly like all the sand you've ever seen before.", "endoftext": false }, { "action": "About yourself", "response": "You're you.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying a travel book.", "endoftext": false }, { "action": "You read the book", "response": "The cover is worn now. The pages are all blank.", "endoftext": false }, { "action": "Drop book", "response": "Nothing to do but wait.", "endoftext": false }, { "action": "You wait", "response": "The tiny figure crawls out from under the sands. It's dead.\n\n\"You win,\" it says. \"Okay, my turn again.\"\n\n>...\nNothing left to do. Time passes.\n\nThe sun crawls higher.", "endoftext": true } ]
wx5n6j3ysvilfc7
Nostrils of Flesh and Clay
Porpentine
[ "Olfactory Noir" ]
[ "detective", "female protagonist", "olfactory", "scent", "science fantasy", "science fiction", "surreal" ]
2,012
[ 0, 2, 3, 1, 0 ]
6
3.166667
20120302
false
You are a scent detective, drifting through a world torn apart by greed and nausea. With colors dripping from your nostrils, you flex cartilage and demand to know... what is Project Olympia? Who are the lepers that sing but don't say a word? What is that deadly, doom-laden scent of meringue? Innocence is the surest sign of guilt...
[ { "action": "%", "response": "Do you like music?\n\nInteresting. Very interesting.\nNostrils of Flesh and Clay\nAn Olfactory Fiction by Porpentine\n\nFake dawnlight streams through drawn blinds. The erogater is at her desk, thumbing through papers. Behind her, some kind of critter languidly swims through a murky aquarium. The only exits are a stainless steel door on the east wall and the hallway door south.", "endoftext": false }, { "action": "About yourself", "response": "In profile: a strong nose splitting a curtain of tangled dark brown hair. Chapped lips. Green jacket.", "endoftext": false }, { "action": "You smell yourself", "response": "Smelling yourself creates a horrific hyper-olfactory feedback loop. Time and space collide within your nostrils--you smell the past, the present, the future, you smell it all, and you pay the ultimate price.", "endoftext": false }, { "action": "You look at the critter", "response": "The water is too murky.", "endoftext": false }, { "action": "Smell critter", "response": "Your extra-olfactory perception requires proximity.\n\nThe erogater steeples her fingers and continues. \"I really should give you permanent leave of absence for that little debacle down at Palace Street.\"", "endoftext": false }, { "action": "Smell critter", "response": "Your extra-olfactory perception requires proximity.", "endoftext": false }, { "action": "Smell the erogater", "response": "She smells like cold clay, chilled wire. But something deeper. Deeper.", "endoftext": false }, { "action": "You look at her", "response": "You feel dizzy as your scent-brain tips over into oblivion. You blink, shutting off the stream of olfactons. Note to self: never smell an erogater.\n\nShe purses her lips. \"But you're the best we've got. And that makes me the worst at firing your ass.\"", "endoftext": true }, { "action": "You look around", "response": "Fake dawnlight streams through drawn blinds. The erogater is at her desk, thumbing through papers. Behind her, some kind of critter languidly swims through a murky aquarium. The only exits are a stainless steel door on the east wall and the hallway door south.\n\n\"Get out of here before I change my mind.\" She goes back to perusing her papers.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You leave, flakes of her gaze stuck to your skin like flecks of ice.\ngreen hallway\nFlourescent lights saturate the hallway emerald. The sole decoration is a huge morale poster covering the wall. The ministry branches off west into a maze of corridors, the erogater's office is at the north end of the hall, and if you keep going south you'll hit the exit.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na jacket (being worn)\na mobile phone\na wallet\na film capsule", "endoftext": false }, { "action": "You examine the jacket", "response": "Green jacket. You need something thicker for when winter rolls around.\n\nYour phone beeps.", "endoftext": false }, { "action": "Smell phone", "response": "Smells like insects. Like ants.", "endoftext": false }, { "action": "You look at the phone", "response": "A single text message saying: \"Club Coccyx. Hurry.\"", "endoftext": false }, { "action": "You look at the wallet", "response": "ID card, debit card.", "endoftext": false }, { "action": "You examine debit card", "response": "More of a token at this point, a totem. Once there must have been some significance to it, but you can no longer remember. Probably related to actually having cash on it.", "endoftext": false }, { "action": "Smell jacket", "response": "You smell the perfume of stress and apathy that you so redolently secrete.", "endoftext": false }, { "action": "Smell id.", "response": "You smell your own insecurity. You wouldn't be shit without this card. Just that pathetic fuck from five years ago who was smelling for peanuts on the corner.", "endoftext": false }, { "action": "Smell debit", "response": "The scent of blood is strained, diffused, but it's still there. Even through the medium of electronic banking, the blood is always there.", "endoftext": true }, { "action": "You look around", "response": "Flourescent lights saturate the hallway emerald. The sole decoration is a huge morale poster covering the wall. The ministry branches off west into a maze of corridors, the erogater's office is at the north end of the hall, and if you keep going south you'll hit the exit.", "endoftext": false }, { "action": "Smell film", "response": "Fear, sweat, tension. Yours.", "endoftext": false }, { "action": "You examine the film", "response": "High resolution snaps of the Olympia files.", "endoftext": false }, { "action": "Smell poster", "response": "It smells like nothing. Nothing at all.", "endoftext": false }, { "action": "Smell ministry", "response": "First rule you learned at the academy: never smell totalities. You've got a good nose, but don't push it, kid.", "endoftext": false }, { "action": "You go south", "response": "Utilitarian metal room, shelves full of incoming and outgoing gear. A sign is bolted to the wall above the sink. This is the main filter between Chalice City and the ministry. Go east and you hit the exit gate. North leads back into the ministry.\n\nYou can see a counter (on which are an aboro qihilus and a loan lantern) here.", "endoftext": false }, { "action": "You examine the aboro", "response": "One of the Acontextual Artifacts of the Chalice Meringue Dumpyard. Someone hasn't checked this one in yet.", "endoftext": false }, { "action": "You smell it", "response": "Sheen of fertility, but for some reason you can't delve deeper. The olfactons feel snared, skewed. It's like smelling an egg, or a door.", "endoftext": false }, { "action": "Smell lantern", "response": "Your nostrils toke up snared illuminance, squandered radiance, subjugated shadows. You smell philosophy, theosophy, and utility.", "endoftext": false }, { "action": "You smell the gear", "response": "Thoroughly de-olfactonized, as per regulations.", "endoftext": false }, { "action": "You examine the sign", "response": "1. STRIP ALL INCOMING MATERIALS.\n2. BAG AND TAG.\n3. REPORT ALL UNUSUAL ACTIVITY TO THE NEAREST SUPERIOR OFFICER (EFFULGENCE, MOTION, HEAT, COLD, BACKWARDS SCREAMING, LEVITATION, ET CETERA)", "endoftext": false }, { "action": "You examine the counter", "response": "Stainess steel.\n\nOn the counter are an aboro qihilus and a loan lantern.", "endoftext": false }, { "action": "Smell sign", "response": "Smells like nothing. Absolutely nothing.", "endoftext": false }, { "action": "Smell counter", "response": "Thoroughly stripped of scent.", "endoftext": false }, { "action": "You take the lantern", "response": "Taken.", "endoftext": true }, { "action": "You look around", "response": "Utilitarian metal room, shelves full of incoming and outgoing gear. A sign is bolted to the wall above the sink. This is the main filter between Chalice City and the ministry. Go east and you hit the exit gate. North leads back into the ministry.\n\nYou can see a counter here.", "endoftext": false }, { "action": "Smell sink", "response": "Sinks always smell strange to you. Highly liminal. A phantom maelstrom whirling with everything that ever went the drain, too faint to suck you in.", "endoftext": false }, { "action": "You go to the east", "response": "The pressure doors suck open, then shwoom back into place.\n\nBars of purple flourescence buzz in the ceiling. The exit gate is at the east end of this hallway.", "endoftext": false }, { "action": "Go east", "response": "A dark metal room lit only by a plexiglass window. A sliding iron gate fills the east wall. This is the last layer before leaving the ministry.", "endoftext": false }, { "action": "Smell window", "response": "You hate plexiglass. It's like inhaling baking soda.", "endoftext": false }, { "action": "Go east", "response": "The gate slides open. You whip the shadows back with the lantern and send them flying from the alley to die in the open air.", "endoftext": false }, { "action": "You go to the east", "response": "The western mouth of this alley is filled with an iron gate. A security camera stares down from above the gate. Sob Street lies east.", "endoftext": false }, { "action": "Smell camera", "response": "The olfactons have been stripped from this camera. The uncomfortable feeling of smelling nothing, like suddenly entering a dark space or being abruptly deafened.", "endoftext": false }, { "action": "You look at the camera", "response": "A black eye set in the wall like some kind of obsidian pustule.", "endoftext": false }, { "action": "Go east", "response": "Sob Street runs along the waterfront, a bank of grey fog to the east. Purple light glowers from a narrow alleyway set in the wall of hulking warehouses. One of those old info-gloops is mounted near the alley entrance.", "endoftext": false }, { "action": "Xmell info-gloxmell info-gloop", "response": "[Try typing LOOK for a description of your surroundings. Any compass directions indicate exits which you can use by typing (for example) EAST or E. Some of the objects mentioned in the description might be worth a closer look with a command like EXAMINE FILM CAPSULE. You can also TAKE or DROP some things, type INVENTORY to see a list of what you're carrying already, OPEN or CLOSE containers or doors, and so on.]", "endoftext": false }, { "action": "Smell info-glosmell info-gloop", "response": "Hallucinatory bubblegum. Through this gloop you sense the combined gloop of all gloops. They gloop as one.", "endoftext": false }, { "action": "You examinthe info-gloop", "response": "Imagine an ATM with pink goo burbling out of it. The goo constantly seems as if it were about to disgorge itself from the wall and splatter to the sidewalk, but somehow it always manages to suck itself back inside.\n\nYou hate using these things, but you're shit with directions.", "endoftext": false }, { "action": "You use the gloop", "response": "You stick your hand in and say, \"Location query: Club Coccyx\"\nThe goo speaks:\n\"Club Coccyx is south of your current position BLARRRRRRGHHHHHHH\"\n\"Head south down Sob Street, Club Coccyx lies on the east side of the street BLARGGGGHHHHHHHHH\"\nThe gloop clings to your skin as you disentangle yourself. You feel faintly nauseous.", "endoftext": false }, { "action": "You smell yourself", "response": "Smelling yourself creates a horrific hyper-olfactory feedback loop. Time and space collide within your nostrils--you smell the past, the present, the future, you smell it all, and you pay the ultimate price.\n\n[", "endoftext": false }, { "action": "Smell gloop", "response": "[", "endoftext": true }, { "action": "You look at your surroundings", "response": "Sob Street runs along the waterfront, a bank of grey fog to the east. Purple light glowers from a narrow alleyway set in the wall of hulking warehouses. One of those old info-gloops is mounted near the alley entrance. To the south, Sob Street deepens.", "endoftext": false }, { "action": "You go south", "response": "Streetlamps cast cool light on the street. Below your feet, a storm drain sings a ghostly song. To the south, a gap in the buildings gives a view of the Meringue Dumpyard. To the east, you see Club Coccyx, spelled out in dead neon. Everything else is boarded up, closed, caged, black glass.\n\nYou can see some chalice city songers here.", "endoftext": false }, { "action": "Smell drain", "response": "You travel through the cold guts of the city, through the the dark places. You feel a dead rat tumble through your viscera, followed by mangled trash, then streams of puke. Then you exhale that trip out your mouth and you're back in your own skin.", "endoftext": false }, { "action": "You examine the songers", "response": "Leprous street saints that sing for a living, and pray for a dying. The rot of their skin is like lichen on wax.", "endoftext": false }, { "action": "Smell songers", "response": "Dead skin fermenting under bandages. Old moonlight. Vinyl shavings. You catch a whiff of larceny, but fuck it, you're off-duty.", "endoftext": false }, { "action": "You talk to the songers", "response": "[If you're trying to talk to someone, you might try ASK SONGERS ABOUT something, the traditional conversation syntax. Type ABOUT to see if this story offers more detailed instructions for conversation.]", "endoftext": false }, { "action": "Down", "response": "You can't go that way.\n\n[From here, you can go north, south and east.]", "endoftext": false }, { "action": "Go south", "response": "The chalice city songers start to croon. Their boombox percusses backing beats that snarl, warp, thrash, crash, thud against the air, rattle the windows.\nTheir sounds are vibrant, melodic, but the notes wash over you like an arctic breeze, because you've always been insensate to the musical realm.", "endoftext": false }, { "action": "You go to the south", "response": "This used to be an alley, now it's a cusp of concrete looking out on a dizzying drop. The Meringue Dumpyard sprawls for miles into the exposed heart of the earth. Back in dynasty days, this was downtown. Now it's a low, dead, dark place, a post-apocalyptic quarry.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\nan aboro qihilus\na loan lantern\na jacket (being worn)\na mobile phone\na wallet\na film capsule", "endoftext": false }, { "action": "You go south", "response": "You can't go that way.\n\n[The only way to go is north.]", "endoftext": false }, { "action": "You go north", "response": "Streetlamps cast cool light on the street. Below your feet, a storm drain sings a ghostly song. To the south, a gap in the buildings gives a view of the Meringue Dumpyard. To the east, you see Club Coccyx, spelled out in dead neon. Everything else is boarded up, closed, caged, black glass.\n\nYou can see some chalice city songers here.", "endoftext": false }, { "action": "You go east", "response": "Stale alcohol bites the air and sticks to your shoes. Just a dim joint with no customers, chairs all lined up against the wall. A very tall man is standing by a deep red door against the east wall, just past the bar.", "endoftext": false }, { "action": "You examine man", "response": "You'd call him an ugly customer, but he looks like staff of some sort. What's to say? He ain't winnin' no beauty pageants. BUT DON'T SAY THAT TO HIS FACE", "endoftext": false }, { "action": "You smell man", "response": "He's wearing that weird cologne people sell these days that supposedly masks you from the smell detectives. Doesn't seem to work though, because you smell a whole lotta crime on this guy, so much of it that it blends together like a bad soup, all the flavors muddled and indistinct.", "endoftext": false }, { "action": "You ask the man about himself", "response": "He grunts.", "endoftext": false }, { "action": "You examine the door", "response": "Whadda they call this kind of red? Burgundy? Oxblood? Ah, forget it.", "endoftext": false }, { "action": "Smell door", "response": "This door came from overseas, where they still have forests, and not just little viewing stations for lone trees buried inside iron bells. You smell memories of blood on the door but that could just be a fresh coat of paint. If the paint in question is blood, that is.", "endoftext": false }, { "action": "You open door", "response": "The guy at the door says, \"You the crooked cop?\"\n1 - \"Yeah, they think it might be scoliosis.\"\n2 - \"Step aside for royalty, pally.\"\n3 - \"Uh, sorry. Musta took a wrong turn. Yeah, that's it. A wrong turn...\" *mumble incoherently sweatin' fat globules*", "endoftext": false }, { "action": "1", "response": "\"Comedy. That's a real gift.\" He sounds entirely sarcastic, but begrudgingly opens the door for you.\n\nA candle-laden table glows in the midst of darkness. Cards soaked in gin, a dagger stabbed into the wood, mounds of money. Two figures (one fat, the other lean) are at the table, counting coins.\n\nYou take a seat. Eternal Hog smiles at you. \"Hey there, ladybuck.\"\n\nYou flick the capsule at Hog. \"Everything on Olympia that can be got for blood or money. In this case, I'll take the money.\"\n\nEternal Hog slides a billfold across the table. You slip the cash inside your wallet.\n\nHe sits back. \"We need one final favor before we leave. Papyrus from the sea tombs. The ministry dug them up last night.\" You blink. \"Yeah, the erogater was looking through them today.\" He leans forward, licking his lips. \"The scrolls are in your department? You can get them by tonight?\"\n\nYou spread your hands. \"Tonight? That's a tall order.\" He furrows his brow. \"We just need the chart. We don't care about the rest of the scrolls. Please.\"\n\nAntagonistic James raps the table. The crash of his fist knocks the sound from the air. He breathes deeply, the bristles on his moustache flaring outwards. \"Enough squabbing. I feel the noose tightening around my neck. If we don't have the chart by midnight, we cast off.\"\n\nEternal Hog smiles beatifically. \"My unmannered friend is correct, sadly. The more scrupulous members of your department are closing in on us. Our joint down on Neat Street is getting a lot of heat. Could be arthritis, but I doubt it. Only a matter of time before they connect the don't's and burst into this very room.\"\n\nHe sighs. \"If you fetch us the chart before midnight, we will make you very rich. I anticipate your return, dear lady, knowing you to be wise and resourceful.\" They resume counting their money.", "endoftext": true }, { "action": "You look around", "response": "A candle-laden table glows in the midst of darkness. Cards soaked in gin, a dagger stabbed into the wood, mounds of money. Two figures (one fat, the other lean) are at the table, counting coins.", "endoftext": false }, { "action": "Smell cards", "response": "The luck is bad and low on these cards.", "endoftext": false }, { "action": "Smell the dagger", "response": "You smell fear and panic, followed by death.", "endoftext": false }, { "action": "Smell money", "response": "A cold, hard heap of ancient blood.", "endoftext": false }, { "action": "Smell fat", "response": "Smelling Hog is like drinking down some cloying chocolate liqueur with your nostrils. Beneath the silk you catch undercurrents of conspiracy, fraud, and bootlegging.", "endoftext": false }, { "action": "Smell lean", "response": "Antagonistic James smells like bloody metal, brine, and apples. Underneath that...well...you'd only need one whiff of this guy to lock him up for life. Murder, arson, extortion, assault, he seems like a real renaissance man.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nan aboro qihilus\na loan lantern\na jacket (being worn)\na mobile phone\na wallet", "endoftext": false }, { "action": "You look at the wallet", "response": "ID card, wad of cash, debit card.", "endoftext": false }, { "action": "You examine the cash", "response": "Warm soft cash.", "endoftext": false }, { "action": "Smell the cash", "response": "You gag. It's blood. Coagulated blood, copper reek biting your nostrils, tugging up your bile. A thick ball of wadded up blood, uncut.", "endoftext": false }, { "action": "You take the cards", "response": "You grab the cards greedily.", "endoftext": false }, { "action": "You take the money", "response": "You've been gutshot by James' smoking pistolas. You smile weakly and die.", "endoftext": false }, { "action": "You take the dagger", "response": "You grab the dagger greedily.\nBANG\nYou've been gutshot by James' smoking pistolas. You smile weakly and die.", "endoftext": false }, { "action": "Smell chairs", "response": "You got a phobia about smelling chairs, on account of you had a dream once about a chair trying to kill you. Funny, unrealistic, ludicrous in retrospect. A chair's the last thing that'd ever kill someone.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nan aboro qihilus\na loan lantern\na jacket (being worn)\na mobile phone\na wallet", "endoftext": false }, { "action": "You turn over the table", "response": "[Most IF separates space into a series of locations, each containing a set of objects. If you can see an object, you can usually interact with it without worrying about positioning. Try a command like EXAMINE BAR for a closer look, LOOK to get a new description of this location, or a compass direction like (for example) WEST or W to move to a different location.]", "endoftext": false }, { "action": "You look at the BAR", "response": "Shrouded in darkness.", "endoftext": false }, { "action": "Smell bar", "response": "Alcohol burns your nose, filling your head with a bubble of compressed laughter, clatter of glasses, spurting spigots--warm memories. Then it pops.", "endoftext": false }, { "action": "Exit", "response": "[You're not inside something. To leave this location, try a direction or \"out\".]", "endoftext": true }, { "action": "You look around", "response": "Stale alcohol bites the air and sticks to your shoes. Just a dim joint with no customers, chairs all lined up against the wall. A very tall man is standing by a deep red door against the east wall, just past the bar.", "endoftext": false }, { "action": "Go west", "response": "You look up at the camera. The gate slides open.\n\nA dark metal room lit only by a plexiglass window. A sliding iron gate fills the east wall. This is the last layer before leaving the ministry.", "endoftext": false }, { "action": "Go west", "response": "Bars of purple flourescence buzz in the ceiling. The jauntry room is just at the end of this hallway.", "endoftext": false }, { "action": "You go north", "response": "The pressure doors suck open, then shwoom back into place.\n\nFlourescent lights saturate the hallway emerald. The sole decoration is a huge morale poster covering the wall. The ministry branches off west into a maze of corridors, the erogater's office is at the north end of the hall, and if you keep going south you'll hit the exit.", "endoftext": false }, { "action": "Go north", "response": "An office cut from obsidian and silver. Fake dawnlight streams through drawn blinds. Some kind of critter languidly swims through a murky aquarium. The exits are a stainless steel door on the east wall and the hallway door south.\n\nA massive black safe sits in the corner of the room.", "endoftext": false }, { "action": "You examine safe", "response": "A massive black box with a card swipe lock.", "endoftext": false }, { "action": "You examine the steel door", "response": "Exudes cold.", "endoftext": false }, { "action": "Smell safe", "response": "An iron void. With the faintest whiff of clay on the handle.", "endoftext": false }, { "action": "Smell steel door", "response": "Smell likes frozen mud.", "endoftext": false }, { "action": "You unlock safe with the iD", "response": "(first taking the ID card)\nYou decide to let the wallet handle all your card-carrying duties. You got enough on your mind.", "endoftext": false }, { "action": "You open safe", "response": "Yes. No one has ever thought of opening a safe with their hands before. The makers of this safe never in their wildest dreams thought of this loophole. Oh wait. Your puny hands don't do shit.", "endoftext": false }, { "action": "You examine the lock", "response": "Slide your cards right, you might just be looking at an unlocked safe. Baby.", "endoftext": false }, { "action": "Open steel", "response": "You step inside a cold dark place.\n\nA vat of ice water glows luridly in the shadows, lit from below. The erogater lies on her back in the water, the clay moon of her face just above the surface of the water, eyes switched off. Frost swirls from her parted lips every so often, flashing white against the darkness.\n\nYou can see a slab (on which are a suit and an erogater's card) here.\n\nThe faintest rasp of the erogater's breath, like the exhalation of some distant machine.", "endoftext": false }, { "action": "You take the card", "response": "(the erogater's card)\nTaken.\n\nThe faintest rasp of the erogater's breath, like the exhalation of some distant machine.", "endoftext": false }, { "action": "You examine the card", "response": "(the erogater's card)\n\nThe faintest rasp of the erogater's breath, like the exhalation of some distant machine.", "endoftext": false }, { "action": "Smell card", "response": "(the erogater's card)\nSmells like clay and ozone.\n\nThe faintest rasp of the erogater's breath, like the exhalation of some distant machine.", "endoftext": false }, { "action": "You examine the suit", "response": "The erogater's black suit, shed. Gold buttons peek out from under crumpled fabric.\n\nThe faintest rasp of the erogater's breath, like the exhalation of some distant machine.", "endoftext": false }, { "action": "Smell suit", "response": "Evocative of a shell surrounding the meat of a beetle, except the other way around.\n\nThe faintest rasp of the erogater's breath, like the exhalation of some distant machine.", "endoftext": false }, { "action": "You take the suit", "response": "You slowly slide the suit towards you, easing it from the slab. One of the golden buttons scrapes the edge.\nThe erogater hums. An eery sound that gets inside your bones. You start to back away.\nShe turns her hollow eyes on you, rising in the water, icy beads rolling down her vaporous form. \"Why don't you come take a bath with me?\"\nSomehow you can't say no. And the water is very, very cold.", "endoftext": true }, { "action": "Look around", "response": "A vat of ice water glows luridly in the shadows, lit from below. The erogater lies on her back in the water, the clay moon of her face just above the surface of the water, eyes switched off. Frost swirls from her parted lips every so often, flashing white against the darkness.\n\nYou can see a slab (on which is a suit) here.\n\nThe faintest rasp of the erogater's breath, like the exhalation of some distant machine.", "endoftext": false }, { "action": "You examine the erogator", "response": "Drifting naked, suspended, still. Ice is forming on her clay skin.\n\nThe faintest rasp of the erogater's breath, like the exhalation of some distant machine.", "endoftext": false }, { "action": "You examine ice", "response": "You feel dizzy as your scent-brain tips over into oblivion. You blink, shutting off the stream of olfactons. Note to self: never smell an erogater.\n\nThe erogater hums. An eery sound that gets inside your bones. You start to back away.\nShe turns her hollow eyes on you, rising in the water, icy beads rolling down her vaporous form. \"Why don't you come take a bath with me?\"\nSomehow you can't say no. And the water is very, very cold.", "endoftext": false }, { "action": "Go west", "response": "You tip-toe out, closing the door very, very softly.\n\nAn office cut from obsidian and silver. Fake dawnlight streams through drawn blinds. Some kind of critter languidly swims through a murky aquarium. The exits are a stainless steel door on the east wall and the hallway door south.\n\nA massive black safe sits in the corner of the room.", "endoftext": false }, { "action": "Swipe card", "response": "(the erogater's card)\nYou swipe the card. Something clicks and the safe door swings open, revealing a hole. Ladder rungs lead down into the darkness.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nan erogater's card\nan aboro qihilus\na loan lantern\na jacket (being worn)\na mobile phone\na wallet", "endoftext": false }, { "action": "Down", "response": "You hold tight to metal rungs. Light above, darkness below.", "endoftext": false }, { "action": "Down", "response": "You feel your way through some kind of cavern. A bridge of stinking iron spans a chasm before you. Across the bridge, a gap in the darkness bleeds ghostly light.", "endoftext": false }, { "action": "Smell bridge", "response": "You smell the erogater's footsteps, cold and light, like snowflakes melting amid a hellish slough of rust.\n\nInterestingly enough, some of the smell of metal comes from the corrosion of metal on contact with human perspiration, the oxidization of skin oils producing lipid peroxides, a precursor to the relevant odor molecules.", "endoftext": false }, { "action": "You look at bridge", "response": "Horribly corroded.", "endoftext": false }, { "action": "You look at the gap", "response": "A softly glowing portal.", "endoftext": false }, { "action": "Smell gap", "response": "You smell possibility and danger in equal measure.", "endoftext": true }, { "action": "Go downwards", "response": "You can't go that way.\n\n[From here, you can go west and up.]", "endoftext": false }, { "action": "Go west", "response": "The cavern opens into an angular vault of chiseled rock, gently lit by wooly carpets of fungi. An ivory chest lies in the center.", "endoftext": false }, { "action": "Smell fungi", "response": "You smell a strange lifeform, plumes of effervescent proto-consciousness.", "endoftext": false }, { "action": "You examine the fungi", "response": "Moves as if tickled by unfelt wind.", "endoftext": false }, { "action": "You look at the chest", "response": "An ivory chest with a huge gold lock.", "endoftext": false }, { "action": "Smell chest", "response": "You smell the memory in these hewn bones--stampeding through coral canyons, the moon-baying that celebrates the passing of the elders, a frolic through phosphorescent kelp...", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nan erogater's card\nan aboro qihilus\na loan lantern\na jacket (being worn)\na mobile phone\na wallet", "endoftext": false }, { "action": "Unlock lock", "response": "[What do you want to unlock the huge gold lock with?]", "endoftext": true }, { "action": "Look around", "response": "The cavern opens into an angular vault of chiseled rock, gently lit by wooly carpets of fungi. An ivory chest lies in the center.", "endoftext": true }, { "action": "You go downwards", "response": "You can't go that way.\n\n[The only way to go is east.]", "endoftext": false }, { "action": "Go east", "response": "You feel your way through some kind of cavern. A bridge of stinking iron spans a chasm before you. Across the bridge, a gap in the darkness bleeds ghostly light.", "endoftext": false }, { "action": "Up", "response": "You hold tight to metal rungs. Light above, darkness below.", "endoftext": false }, { "action": "Up", "response": "An office cut from obsidian and silver. Fake dawnlight streams through drawn blinds. Some kind of critter languidly swims through a murky aquarium. The exits are a stainless steel door on the east wall and the hallway door south.\n\nA massive black safe lies open, revealing a hole downward.", "endoftext": false }, { "action": "You look at the critter", "response": "The water is too murky.", "endoftext": false }, { "action": "You take the critter", "response": "You dip your hands into the murky water and fish around.", "endoftext": false }, { "action": "Smell critter", "response": "What's this? What's happening...your mind blurs with images of your hand suddenly being eviscerated by a tankful of pirhana, pulling back a stump of bloody bones, or some horrible parasite burrowing inside your fingers, dead set on spiraling straight into your brain...\nYou pull up a wriggling, writhing baby octopus!", "endoftext": false }, { "action": "You hug the octopus", "response": "[You can only do that to something animate.]", "endoftext": false }, { "action": "Smell the octopus", "response": "Your vision fills with the watery realm from which this octopus was snatched. The drowned ruins of ancient cities from the before-times--coral-encrusted freeways, skyscrapers thronged with schools of fish, passenger airplane stuck in the craw of a dark trench.", "endoftext": false }, { "action": "You examine the octopus", "response": "A dang choopy octopus, purple and slimy. Cute as hell, looking at you with great trust and affection.", "endoftext": false }, { "action": "Down", "response": "You hold tight to metal rungs. Light above, darkness below.", "endoftext": false }, { "action": "Down", "response": "You feel your way through some kind of cavern. A bridge of stinking iron spans a chasm before you. Across the bridge, a gap in the darkness bleeds ghostly light.", "endoftext": false }, { "action": "You open the chest with the octopus", "response": "The octopus squirms in your hand as you shove it into the lock. Ink bubbles and foams across the lock as the octopus's tentacles are forced inside the holes. With a screech (of the octopus) and a screech (of the chest) the lid pops open.\nThe octopus pops free and scuttles away from you.", "endoftext": true }, { "action": "You look around", "response": "The cavern opens into an angular vault of chiseled rock, gently lit by wooly carpets of fungi. An ivory chest lies in the center.\n\nYou can see some sea tomb scrolls and an octopus here.", "endoftext": false }, { "action": "Smell scrolls", "response": "The hand of a dead tyrant set ink to this parchment. Blood, riches, the conquest of nations above and below the earth, and graveworms. You've never smelled anything so terribly ancient.", "endoftext": false }, { "action": "You look at the scrolls", "response": "You can't read any of these queer runes, but you know a chart when you see one. The islands of the northern reach are clearly depicted, along with a red X and finely scrawled coordinates. The rest is page after page of dead languages, along with strange technical diagrams that you cannot comprehend the parts or use of.", "endoftext": false }, { "action": "You take the scrolls", "response": "Something lurches from the shadows, shaking the ground with each step. Cracks split open under your feet as an immense shadow plunges you into the darkness of its hulking form.\n\"Halt!\"\nYou stand perfectly still. The ruby eyes of the security automaton focus on you. \"Are you doing anything illegal?\"\n1 - Yes.\n2 - No.", "endoftext": false }, { "action": "2", "response": "\"Oh. Well, that's all right then.\" The automaton powers down.", "endoftext": false }, { "action": "You take the automaton", "response": "[The security automaton isn't portable.]\n\nYour phone beeps.", "endoftext": false }, { "action": "You take the octopus", "response": "The octopus squirts ink in your eyes, slapping away on surprisingly mobile tentacles. You feel outmatched.", "endoftext": false }, { "action": "You look at the phone", "response": "New text message. \"Sorry ladycakes. Had to run.\"", "endoftext": false }, { "action": "Squash octopus", "response": "You squeeze the octopus.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\nsome sea tomb scrolls\nan erogater's card\nan aboro qihilus\na loan lantern\na jacket (being worn)\na mobile phone\na wallet", "endoftext": true }, { "action": "Describe the surroundings", "response": "The cavern opens into an angular vault of chiseled rock, gently lit by wooly carpets of fungi. An ivory chest lies in the center.\n\nYou can see a security automaton and an octopus here.", "endoftext": false }, { "action": "Smell automaton", "response": "The olfactons have been stripped from this security bot, as per regulations.", "endoftext": false }, { "action": "Close chest", "response": "You close the chest.", "endoftext": false }, { "action": "Go west", "response": "You can't go that way.\n\n[The only way to go is east.]", "endoftext": false }, { "action": "Go east", "response": "You feel your way through some kind of cavern. A bridge of stinking iron spans a chasm before you. Across the bridge, a gap in the darkness bleeds ghostly light.", "endoftext": false }, { "action": "Up", "response": "An office cut from obsidian and silver. Fake dawnlight streams through drawn blinds. A murky aquarium sits beneath the blinds. The exits are a stainless steel door on the east wall and the hallway door south.\n\nA massive black safe lies open, revealing a hole downward.", "endoftext": false }, { "action": "You look at the blinds", "response": "White plastic strips. Standard blind fare. Positively provincial compared to some of the mind-blowing blinds they've got up in--oh, who're you kidding.", "endoftext": false }, { "action": "Smell blinds", "response": "Thoroughly de-olfactonized.", "endoftext": false }, { "action": "You go to the south", "response": "You tip-toe across the room, scrolls gripped in your clammy hands.\n\nA cold presence crawls up your back. You turn around.\n\nThe erogater stands naked and vaporous, ice water tracing down her body. Her eyes regard you, two impassive filaments, but her nostrils flare, drinking in\n\nsucking in all the sweat beaded up in your armpits, rolling down your collar bone, hot and moist around your cunt, itching across your skin, and deeper, deeper, smelling your whole body of beating blood like dragged up red roots suspended dripping in the air, sniffing the marrow in your bones like a starving, salivating wolf ready to crunch, and deeper still, smelling your thoughts, every single silly, embarassing, personal thought, every hope and dream and aspiration you've ever had, she smells your soul, your electromagnetic quintessence, all the stuff that makes you up, she sucks into her nostrils like hallucinogenic ribbons rippling across the room--\n\n--and then she's right next to you and her fingers are crawling across your skin and you head-butt her and there's blood and clay dust all over your face but she's reeling back and you spin from the room and--\n\n--run at breakneck speeds down the hall, through the jauntry room, and into the alley where an alarm rises into the air, keening and spectral.\n\nThe western mouth of this alley is filled with an iron gate. A security camera stares down from above the gate. Sob Street lies east.", "endoftext": false }, { "action": "Go east", "response": "Down the street you see incoming squad cars, sirens splashing green light across the fog. A megaphone booms, nightmarish and distorted, like the roaring of some beast. Are they saying your name? Are they saying anything? Or just screaming bestially, baying for blood...\nSob Street\nSob Street runs along the waterfront, a wall of fog smeared with emerald sirenlight. The only possible way to run from the horde of speeding squad cars that has any chance of survival however remote is south!", "endoftext": false }, { "action": "Go south", "response": "Squad cars are howling from the mist, they'll be on you in a few seconds! To the east you see Club Coccyx, vibrating, shaking, shuddering in its foundations.\n\nYou can see some chalice city songers here.", "endoftext": false }, { "action": "Go east", "response": "You race across the street and into Club Coccyx. As your foot crosses the threshold, the floor wrenches itself from the ground with a titanic spasm, knocking you down.\nYou leap up, grabbing the edge of the floor as the Club rises above the grimy walls, past the jungle of dead neon signs, into the cool night air.\nThe building yaws to one side. You claw onto the threshold, carving swathes through a dark layer of crushed cigarette stubs and spilled whiskey. The floor rises above your head and everything that isn't nailed down inside the club starts to roll down towards you. Bottles and ashtrays skid past your head, plummeting into the clouds.\nclinging to the middle edge\nThe city is rapidly shrinking below you. You have some room to the right and left, if you need to adjust your grip.", "endoftext": false }, { "action": "Enter", "response": "You can't go that way.\n\n[From here, you can go up, right and left.]\n\nA chair comes hurtling out of the darkness towards your face!", "endoftext": false }, { "action": "Right", "response": "The city is rapidly shrinking below you.", "endoftext": false }, { "action": "Up", "response": "You crawl, one hand in front of the other, a little further up from the edge.\n\nThe chair whips past your face.", "endoftext": false }, { "action": "Up", "response": "You strain to lift yourself up. Sweat pours down your face.", "endoftext": false }, { "action": "Up", "response": "Just a little more...\n\nA table slowly slides from the darkness, picking up momentum.", "endoftext": false }, { "action": "Right", "response": "You can't go that way.\n\n[From here, you can go up and left.]", "endoftext": false }, { "action": "Left", "response": "The city is rapidly shrinking below you. You have some room to the right and left, if you need to adjust your grip.", "endoftext": false }, { "action": "Up", "response": "You grit your teeth.\n\nThe table noses past you like an apologetic, blind hippopotamus feeling its way off a cliff. You barely cling to the edge as it tumbles past you, dribbling playing cards and shot glasses in its wake.", "endoftext": false }, { "action": "Up", "response": "You drag yourself on board the flying building. Behind you, clouds race past. Goddamn you didn't even notice how much you were sweating. Fuck.\ntilted club\nYou balance on the sloping floor. Alcohol runs past your feet in rivulets, raining ethanol into the sky. The club is transforming itself, boilers and pipes exposing themselves behind the sultry chic and mood lighting. The northern wall is splayed by mechanical arms, revealing a metal wall with a blue cabin door set in it.", "endoftext": false }, { "action": "Smell alcohol", "response": "Vision of sudden shaking, shattering glass, gushing release.", "endoftext": false }, { "action": "You look at the arms", "response": "The club is revealing an industrial, airborne side of itself you never knew.", "endoftext": false }, { "action": "You look at the door", "response": "A wooden door with a little porthole set in it.", "endoftext": false }, { "action": "Smell door", "response": "You smell hurried hands and shouts.", "endoftext": false }, { "action": "You open the door", "response": "You try the door. It rattles in the frame. Locked.", "endoftext": false }, { "action": "You knock on the door", "response": "You hear sirens howling far below. Red lights sweep the sky, filling the interior of the club with crimson radiance.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Garish red light fills the club. Everything is bathed in blood.", "endoftext": false }, { "action": "You examine the porthole", "response": "Through greasy glass you see a cockpit fraught with chaos--meters and dials spinning furiously, valves spraying steam, James struggling to hold onto a ship's wheel as Hog gesticulates wildly at the city horizon.\n\nThe sky screams. You glance over to the open doorframe to see a point of light pierce the clouds, trailing smoke and flame.\n\nEverything is dark and red and white and your eyeballs feel knocked inside your skull and your guts feel sucked outside your body and then you're tumbling through the air, the wreckage of the club spiraling through the sky on plumes of fire.\n\nThe city is a velvet painting glimpsed from breathless heights. You see the waterway cutting through the city like an icy vein, you see the crater of the Dumpyard like a frozen, gaping wound rimmed with frayed streets, skyscraper cartilage, bleeding culverts. And beyond, the ocean, with all its drowned sea kings and coral tombs.\n\nEverything you've ever smelled flashes across your nostrils. But it all smells bitter-sweet now.\n\nFrom this height the ocean will be concrete. You'd need a miracle to get out of this one. But they don't make miracles anymore. Not since dynasty days.\n\nThere are no miracles. Just men. Women. And the blood beating beneath their palms.\n\nThe aboro qihilus wakes up, starts squirming inside your jacket. Blinking its sleepy eyes, it says, \"Where are we?\"\n\nYou hit the water.", "endoftext": true } ]
ifup3whaqgfi4lbk
The Crystal Palace
Peter Orme
[ "Fantasy" ]
[ "Thanksgiving Speed-IF", "walkthrough" ]
2,011
[ 1, 1, 2, 2, 0 ]
6
3.166667
20111102
false
Your decision to spend a quiet weekend in the cabin that belonged to your second cousin (now gone missing) was not so strange. The strange things only started afterwards, when you started poking around the cabin. Nobody could have guessed what you would discover...
[ { "action": "%", "response": "You've decided to spend the weekend in the family country cabin. Well, you say family, but it actually belongs to one particular member of your family: your second cousin Rebecca. You haven't seen her for a while. Nobody has. She's been missing for over a year now, disappeared without a trace.\n\nA fantasy within a mystery within a quiet holiday. by Peter Orme \n\nThe front hall is just a tiny little room you come into after going through the front door (leading out). You see a low doorway to the east which leads into the kitchen. There's a sort of trap door in the ceiling.\n\nYou can see a cupboard (closed) here.\n\nLadies and gentlemen, behold David Claré; age 38, slightly unshaven. Not fat, a litte soft around the waists perhaps. All things consider, you're a regular Joe. A regular David, actually.", "endoftext": false }, { "action": "You open the cupboard", "response": "You open the cupboard, revealing a top hat, a bowtie, a leather arm guard and a wooden bow.", "endoftext": false }, { "action": "You get all from the cupboard", "response": "top hat: Taken.\nbowtie: Taken.\nleather arm guard: Taken.\nwooden bow: Taken.", "endoftext": false }, { "action": "You wear the hat", "response": "You put on the top hat.", "endoftext": false }, { "action": "You wear the bowtie", "response": "You put on the bowtie.", "endoftext": false }, { "action": "You take a the bow", "response": "You already have that.", "endoftext": false }, { "action": "Go upward", "response": "(first opening the trap door)\n(first unlocking the trap door)\nYou can't reach the trap door from down here.", "endoftext": true }, { "action": "Look around", "response": "The front hall is just a tiny little room you come into after going through the front door (leading out). You see a low doorway to the east which leads into the kitchen. There's a sort of trap door in the ceiling.\n\nYou can see a cupboard (empty) here.", "endoftext": false }, { "action": "Go outside", "response": "(first opening the front door)\n\nYou are in front of the house. The garden continues east.", "endoftext": false }, { "action": "You wear the guard", "response": "You put on the leather arm guard.", "endoftext": false }, { "action": "You shoot bow", "response": "Leave the fighting business to those who know how to do it. An archer, perhaps. Do you know any?", "endoftext": false }, { "action": "You go to the east", "response": "This is a rather nice garden actually. The front of the house is west of here.\n\nPropped up against one of the apple treese there's a short wooden ladder.", "endoftext": false }, { "action": "You take the ladder", "response": "Taken.", "endoftext": false }, { "action": "Go west", "response": "You are in front of the house. The garden continues east.", "endoftext": false }, { "action": "You go inside", "response": "The front hall is just a tiny little room you come into after going through the front door (leading out). You see a low doorway to the east which leads into the kitchen. There's a sort of trap door in the ceiling.\n\nYou can see a cupboard (empty) here.", "endoftext": false }, { "action": "You drop the ladder", "response": "You raise the ladder so you can reach the trap door.", "endoftext": false }, { "action": "You go east", "response": "The kitchen is old, not antique and quaint, just old. A low doorway leads west to the front hall, another leads north to the bedroom.\n\nOn the window sill is an earthenware jug.", "endoftext": false }, { "action": "You examine jug", "response": "It is brown and cool to the touch. It has a round wooden lid attached with a hinge.", "endoftext": false }, { "action": "You open the jug", "response": "You open the earthenware jug, revealing an iron key.", "endoftext": false }, { "action": "You go north", "response": "This is the only bedroom. Obviously it contains a bed, but also some bookshelves and an antique writing desk. The only exit is south.\n\nYou can see a bed and an antique writing desk here.", "endoftext": false }, { "action": "You look at the desk", "response": "It's a huge, heavy wooden desk. It has one drawer.", "endoftext": false }, { "action": "You open the drawer", "response": "You open the drawer, revealing a bismuth crystal and a journal page.", "endoftext": false }, { "action": "You read the page", "response": "The journal entry is for Oct. 25th, it doesn't say which year. It says: \"I have assembled the metopticon, following the instructions I read in the Grimoire, and as per the instructions I am looking through the metopticon at the crystal city. I feel the tugging, and once or twice I almost imagined myself going, but I cannot seem to leave this mortal shell. In the accursed cryptic writings of N.G. it says, \"you must be the bard, the warrior, the mage, not all but only one at a time\". But how?!\"", "endoftext": false }, { "action": "You look at the crystal", "response": "It is a crystal, the size of your fist. The peculiar crystal formations form little cubes and lines that almost look architectural. You know, it looks a bit like a city.", "endoftext": false }, { "action": "You take all", "response": "bismuth crystal: Taken.\njournal page: Taken.", "endoftext": false }, { "action": "You look at the bookshelves", "response": "Lines of bookshelves, stacked with old strange books.\n(Here's how to get a book from the bookshelf if you know the name: type \"fetch Bible\")", "endoftext": false }, { "action": "You fetch Bible", "response": "The Holy Bible, yes, it's there. You look for bible in the bookshelf but you can't find it.", "endoftext": false }, { "action": "You fetch Grimoire", "response": "After searching almost all the books, you find it! The Grimoire!", "endoftext": false }, { "action": "You read Grimoire", "response": "This dusty old leatherbound tome bears an inscription on the back that says \"Grimoire. Von Katz. The book has a ribbon bound into its spine, to be used as a bookmark. As you open the book, it opens at the page where the bookmark is. That page seems to contain a schematic woodcut drawing of a device. Above the drawing is a heading that reads \"metopticon\". The rest of the text is in latin, so you can't really read it, but you could probably manage to assemble the device from that drawing, if only you had the parts: a sort of tube, two triangular blocks and a sphere.\nYou have learned how to assemble the metopticon. Whatever it is.", "endoftext": false }, { "action": "You go to the south", "response": "The kitchen is old, not antique and quaint, just old. A low doorway leads west to the front hall, another leads north to the bedroom.", "endoftext": false }, { "action": "Go west", "response": "The front hall is just a tiny little room you come into after going through the front door (leading out). You see a low doorway to the east which leads into the kitchen. There's a sort of trap door in the ceiling.\n\nYou can see a ladder and a cupboard (empty) here.", "endoftext": false }, { "action": "Up", "response": "(first opening the trap door)\n(first unlocking the trap door)\n(with the iron key)\n\nYou can see a chest (closed) here.", "endoftext": false }, { "action": "Open chest", "response": "You open the chest, revealing a small crystal ball, a pink prism, a blue prism and a tube.", "endoftext": false }, { "action": "You take all", "response": "chest: Taken.\nsmall crystal ball: Taken.\npink prism: Taken.\nblue prism: Taken.\ntube: Taken.", "endoftext": false }, { "action": "You look at the tube", "response": "It is kind of shaped like a tube, but inside there are all sorts of compartments and at least one mirror. you have a definite feeling it needs to be assembled with other pieces.", "endoftext": false }, { "action": "You put the prism in tube", "response": "Which do you mean, the blue prism or the pink prism?", "endoftext": false }, { "action": "Blue", "response": "Remembering what you read in the grimoire you manage to fit the blue prism properly.", "endoftext": false }, { "action": "You put the pink prism in the tube", "response": "Remembering what you read in the grimoire you manage to fit the pink prism properly.", "endoftext": false }, { "action": "You put the ball in the tube", "response": "You gently push the ball into the wide end of the tube. It fits!\nYou have assembled the entire metopticon!", "endoftext": false }, { "action": "You examine the metopticon", "response": "It looks like some sort of viewing device. You could try to look at something through it.\n\nIn the metopticon are a small crystal ball, a pink prism and a blue prism.", "endoftext": false }, { "action": "You look at crystal through the metopticon", "response": "(the bismuth crystal through the metopticon)\nYou feel dizzy, strange, fractured. Something with your clothing is not right.", "endoftext": false }, { "action": "About yourself", "response": "Ladies and gentlemen, behold David Claré; age 38, slightly unshaven. Not fat, a litte soft around the waists perhaps. All things consider, you're a regular Joe. A regular David, actually.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na metopticon\na small crystal ball\na pink prism\na blue prism\na chest (open but empty)\na grimoire\na bible\na journal page\na bismuth crystal\nan iron key\nan earthenware jug (open but empty)\na wooden bow\na leather arm guard (being worn)\na bowtie (being worn)\na top hat (being worn)", "endoftext": false }, { "action": "You remove the guard", "response": "You take off the leather arm guard.", "endoftext": false }, { "action": "You drop the guard", "response": "Dropped.", "endoftext": false }, { "action": "You remove the hat", "response": "You take off the top hat.", "endoftext": false }, { "action": "You drop the bowtie", "response": "(first taking the bowtie off)\nDropped.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na metopticon\na small crystal ball\na pink prism\na blue prism\na chest (open but empty)\na grimoire\na bible\na journal page\na bismuth crystal\nan iron key\nan earthenware jug (open but empty)\na wooden bow", "endoftext": false }, { "action": "You wear the bowtie", "response": "(first taking the bowtie)\nYou put on the bowtie.", "endoftext": false }, { "action": "You wear the guard", "response": "(first taking the leather arm guard)\nYou put on the leather arm guard.", "endoftext": false }, { "action": "You look at crystal through the metopticon", "response": "(the bismuth crystal through the metopticon)\nyou are a warrior!\n\nYou are on a large terrace, paved with stones and ending with an ornate balustrade. From here you have a splendid view. To one side you see the city, so filled with towers and peaked roofs that it might look like a Disney fantasy, unless you know, without a doubt, that this is the real thing, this is a real magical city where anything can happen. To the other side you look out over the wild, endless plains and forest stretching all the way to the distant mountains.\nA winding path leads down from here.\n\nYou can see a magic circle (empty) here.", "endoftext": false }, { "action": "You examine the circle", "response": "The magic circle is empty.", "endoftext": false }, { "action": "About yourself", "response": "Look at you - an archer, with perhaps a drop of elven blood pumping through those slender limbs. But you are also David Claré, a software engineer from Kent. Very strange.", "endoftext": true }, { "action": "Go downwards", "response": "The city gate is a huge opening in the city walls. (Too large... what on Earth could possible warrant a gate that size? The answer comes to you as you think it: nothing. Nothing on Earth.) Inside the gates you see the city in all its glory, high peaked houses and smaller wooden houses with gambrel roofs. Outside - south of here - is the wild. A steep path leads up to the terrace.", "endoftext": false }, { "action": "You examine the city", "response": "Absolutely lovely, you'd love to stay and look at those amazing buildings... but for now, adventure awaits you south of the city.", "endoftext": false }, { "action": "You go south", "response": "A stinking, putrid, dark swamp, where mists roll between the dark trees. Back north is the city. The path turns west, deeper in among the trees, into a clearing where you can see some sort of wooden house.\n\nLurking in the shadows, somebody - something! - is watching you. Lacking a proper classification scheme for these things, you decide to call it a troll.", "endoftext": false }, { "action": "You look at the troll", "response": "Heavens! What fiendish trickery of nature is this? (Hang on, when did you start thinking like that?). It really is an ugly monster, bipedal, most of the time, and hairy, with a foul head adorned with fangs, tusks, and horns.", "endoftext": false }, { "action": "You shoot troll", "response": "OK, you shoot the troll.", "endoftext": true }, { "action": "Look around", "response": "A stinking, putrid, dark swamp, where mists roll between the dark trees. Back north is the city. The path turns west, deeper in among the trees, into a clearing where you can see some sort of wooden house.\n\nThe troll (or whatever it was) is dead, on its back.", "endoftext": false }, { "action": "You go west", "response": "This house looks ready to fall down. The wood is not painted, the roof is laid with moss and the windows are just open holes. A plank door will take you inside. The swamp is back east and a mountain is south of here.", "endoftext": false }, { "action": "You enter", "response": "Inside the hut it's just a mess. That troll creature must have moved in here, probably after dining on the original inhabitants.\n\nYou can see a crate (on which is a leather pouch (closed)) here.", "endoftext": false }, { "action": "You open the pouch", "response": "You open the leather pouch, revealing a scroll.", "endoftext": false }, { "action": "You examine the scroll", "response": "It's a scroll, made of parchment perhaps? You're new certain about that.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Inside the hut it's just a mess. That troll creature must have moved in here, probably after dining on the original inhabitants.\n\nYou can see a crate here.", "endoftext": false }, { "action": "Go outside", "response": "This house looks ready to fall down. The wood is not painted, the roof is laid with moss and the windows are just open holes. A plank door will take you inside. The swamp is back east and a mountain is south of here.", "endoftext": false }, { "action": "You go to the south", "response": "The air is fresh here on the mountain, nicer than down in that swamp (the hut is north of here). The cave is up from here.", "endoftext": false }, { "action": "Up", "response": "A huge cave, large enough to house a very large snakey dragon. Deeper inside the cave you see something shiny and glittering.\n\nYou can see a dragon here.", "endoftext": false }, { "action": "You shoot the dragon", "response": "Your arrows will only hurt the dragon enough to get mad, and mad dragons are not what you want. You need a blessing on that bow of yours.", "endoftext": false }, { "action": "You turn troll", "response": "That would be less than courteous.", "endoftext": false }, { "action": "Go inside", "response": "You walk in a large circle around the dead body of the dragonsnake.\n\nYou walk into the inner cave. There are all sorts of shiny objects (some of which are gold and silver, others just shiny stones) all over the floor. In a pile, still recovering from the shock of being released from the dragonsnake's magic hold, is a woman. At first you think of maidens and princesses, but then you realize you know her. Rebecca?", "endoftext": false }, { "action": "Sing", "response": "Your singing is abominable.", "endoftext": false }, { "action": "Attack dragon", "response": "Your arrows will only hurt the dragon enough to get mad, and mad dragons are not what you want. You need a blessing on that bow of yours.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na leather pouch (open but empty)\na scroll\nan archer's bow\nan archer's armguard (being worn)\na battle outfit (being worn)", "endoftext": false }, { "action": "You remove the guard", "response": "You take off the archer's armguard.", "endoftext": false }, { "action": "You wear the guard", "response": "You put on the archer's armguard.", "endoftext": false }, { "action": "Down", "response": "The air is fresh here on the mountain, nicer than down in that swamp (the hut is north of here). The cave is up from here.", "endoftext": false }, { "action": "You go to the north", "response": "The city gate is a huge opening in the city walls. Inside the gates you see the city in all its glory, high peaked houses and smaller wooden houses with gambrel roofs. Outside - south of here - is the wild. A steep path leads up to the terrace.", "endoftext": false }, { "action": "Up", "response": "You are on a large terrace, paved with stones and ending with an ornate balustrade. From here you have a splendid view. To one side you see the city, so filled with towers and peaked roofs that it might look like a Disney fantasy, unless you know, without a doubt, that this is the real thing, this is a real magical city where anything can happen. To the other side you look out over the wild, endless plains and forest stretching all the way to the distant mountains.\nA winding path leads down from here.\n\nYou can see a magic circle (empty) here.", "endoftext": false }, { "action": "You enter the circle", "response": "You can see a bowtie and a top hat here.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na leather arm guard (being worn)\na grimoire\na bible\na journal page\na bismuth crystal\na metopticon\na small crystal ball\na pink prism\na blue prism\na chest (open but empty)\nan iron key\nan earthenware jug (open but empty)\na wooden bow", "endoftext": false }, { "action": "Guard", "response": "wooden bow: Dropped.\nleather arm guard: (first taking the leather arm guard off)\nDropped.", "endoftext": false }, { "action": "You wear the hat", "response": "(first taking the top hat)\nYou put on the top hat.", "endoftext": false }, { "action": "You look through the metopticon at crystal", "response": "(the bismuth crystal)\nYou feel dizzy, strange, fractured. Something with your clothing is not right.", "endoftext": false }, { "action": "You get all", "response": "leather arm guard: Taken.\nwooden bow: Taken.\nbowtie: Taken.\nsmall crystal ball: Better leave the small crystal ball where it is. pink prism: Better leave the pink prism where it is. blue prism: Better leave the blue prism where it is.", "endoftext": true }, { "action": "Go downward", "response": "The front hall is just a tiny little room you come into after going through the front door (leading out). You see a low doorway to the east which leads into the kitchen. There's a sort of trap door in the ceiling.\n\nYou can see a ladder and a cupboard (empty) here.", "endoftext": false }, { "action": "Go east", "response": "The kitchen is old, not antique and quaint, just old. A low doorway leads west to the front hall, another leads north to the bedroom.", "endoftext": false }, { "action": "You go north", "response": "This is the only bedroom. Obviously it contains a bed, but also some bookshelves and an antique writing desk. The only exit is south.\n\nYou can see a bed and an antique writing desk here.", "endoftext": false }, { "action": "You look at the desk", "response": "It's a huge, heavy wooden desk. It has one drawer.", "endoftext": false }, { "action": "You examine the drawer", "response": "It is open.", "endoftext": false }, { "action": "You take the drawer", "response": "That seems to be a part of the antique writing desk.", "endoftext": false }, { "action": "You open the drawer", "response": "That's already open.", "endoftext": false }, { "action": "You read bible", "response": "It's just a bible.", "endoftext": false }, { "action": "You go to the south", "response": "The kitchen is old, not antique and quaint, just old. A low doorway leads west to the front hall, another leads north to the bedroom.", "endoftext": false }, { "action": "Go west", "response": "The front hall is just a tiny little room you come into after going through the front door (leading out). You see a low doorway to the east which leads into the kitchen. There's a sort of trap door in the ceiling.\n\nYou can see a ladder and a cupboard (empty) here.", "endoftext": false }, { "action": "You leave", "response": "You are in front of the house. The garden continues east.", "endoftext": false }, { "action": "You go east", "response": "This is a rather nice garden actually. The front of the house is west of here.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na bowtie\na wooden bow\na leather arm guard\na top hat (being worn)\na grimoire\na bible\na journal page\na bismuth crystal\na metopticon\na small crystal ball\na pink prism\na blue prism\na chest (open but empty)\nan iron key\nan earthenware jug (open but empty)", "endoftext": false }, { "action": "You remove the hat", "response": "You take off the top hat.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na bowtie\na wooden bow\na leather arm guard\na top hat\na grimoire\na bible\na journal page\na bismuth crystal\na metopticon\na small crystal ball\na pink prism\na blue prism\na chest (open but empty)\nan iron key\nan earthenware jug (open but empty)", "endoftext": false }, { "action": "Wave bible", "response": "You look ridiculous waving the bible.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na bowtie\na wooden bow\na leather arm guard (being worn)\na top hat\na grimoire\na bible\na journal page\na bismuth crystal\na metopticon\na small crystal ball\na pink prism\na blue prism\na chest (open but empty)\nan iron key\nan earthenware jug (open but empty)", "endoftext": false }, { "action": "You look at crystal through the metopticon", "response": "(the bismuth crystal through the metopticon)\nyou are a warrior!\n\nYou are on a large terrace, paved with stones and ending with an ornate balustrade. From here you have a splendid view. To one side you see the city, so filled with towers and peaked roofs that it might look like a Disney fantasy, unless you know, without a doubt, that this is the real thing, this is a real magical city where anything can happen. To the other side you look out over the wild, endless plains and forest stretching all the way to the distant mountains.\nA winding path leads down from here.\n\nYou can see a scroll, a leather pouch (empty) and a magic circle (empty) here.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na scroll\nan archer's bow\nan archer's armguard (being worn)\na battle outfit (being worn)", "endoftext": false }, { "action": "You drop all", "response": "grimoire: Dropped.\nbible: Dropped.\njournal page: Dropped.\nbismuth crystal: Dropped.\nmetopticon: Dropped.\nchest: Dropped.\niron key: Dropped.\nearthenware jug: Dropped.\nwooden bow: Dropped.\nbowtie: Dropped.\ntop hat: Dropped.", "endoftext": false }, { "action": "You take crystal", "response": "(the bismuth crystal)\nTaken.", "endoftext": false }, { "action": "You drop the hat", "response": "(first taking the top hat off)\nDropped.", "endoftext": false }, { "action": "You wear the bowtie", "response": "You're already wearing that!", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na wooden bow\na metopticon\na small crystal ball\na pink prism\na blue prism\na bismuth crystal\na leather arm guard (being worn)", "endoftext": false }, { "action": "You drop the guard", "response": "(first taking the leather arm guard off)\nDropped.", "endoftext": false }, { "action": "You wear the bowtie", "response": "(first taking the bowtie)\nYou put on the bowtie.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The front hall is just a tiny little room you come into after going through the front door (leading out). You see a low doorway to the east which leads into the kitchen. There's a sort of trap door in the ceiling.\n\nYou can see a top hat, a leather arm guard, an earthenware jug, an iron key, a chest (empty), a journal page, a bible, a grimoire, a ladder and a cupboard (empty) here.", "endoftext": false }, { "action": "You take the bed", "response": "That's fixed in place.", "endoftext": false }, { "action": "You get all", "response": "small crystal ball: Better leave the small crystal ball where it is. pink prism: Better leave the pink prism where it is. blue prism: Better leave the blue prism where it is.", "endoftext": false }, { "action": "You put bible on bow", "response": "(first taking the bible)\n\nPutting things on the wooden bow would achieve nothing.", "endoftext": false }, { "action": "You shoot bible", "response": "Leave the fighting business to those who know how to do it. An archer, perhaps. Do you know any?", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na bible\na bowtie (being worn)\na wooden bow\na metopticon\na small crystal ball\na pink prism\na blue prism\na bismuth crystal", "endoftext": true }, { "action": "Look around", "response": "The front hall is just a tiny little room you come into after going through the front door (leading out). You see a low doorway to the east which leads into the kitchen. There's a sort of trap door in the ceiling.\n\nYou can see a top hat, a leather arm guard, an earthenware jug, an iron key, a chest (empty), a journal page, a grimoire, a ladder and a cupboard (empty) here.", "endoftext": false }, { "action": "You burn bible", "response": "This dangerous act would achieve little.", "endoftext": true } ]
nwsyyhdxj20lg6ya
Return to the Stars
Adrian Welcker
[ "Science Fiction" ]
[ "cover art", "escape", "parser", "Parsercomp 2021", "walkthrough" ]
2,021
[ 0, 1, 5, 0, 0 ]
6
3.166667
20210703
false
After having been taken captive in battle, you soon settled into a routine: sleep, eat, shower, reconsider your life choices, repeat. Until, one day, there is no more food. Or guards, for that matter. It seems to be up to you to find a way out of your prison and back home...
[ { "action": "You take all", "response": "bedsheets: Taken.", "endoftext": true }, { "action": "About yourself", "response": "You've seen better days.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsome bedsheets\na set of fatigues (being worn)", "endoftext": false }, { "action": "You look at the fatigues", "response": "A set of standard-issue combat fatigues, consisting of a gray shirt, pants and blouse in a grey-and-black digital urban camouflage pattern, and a pair of black leather boots.", "endoftext": false }, { "action": "You examine the camera", "response": "A small camera hangs in one corner of the room, a small red light presumably indicating that it is active.", "endoftext": false }, { "action": "You look at the cot", "response": "Flimsy frame, uncomfortable plastic surface – it's a cot alright.", "endoftext": false }, { "action": "You examine the grate", "response": "A rather flimsy, rusty grate covering the air duct. It looks like you could break it if you wanted to (although the presence of the camera has so far kept you from attempting anything).", "endoftext": false }, { "action": "Break grate", "response": "It's too far up to throw a good punch at the grate.", "endoftext": false }, { "action": "You pull the grate", "response": "With a groan of exertion, you pull the grate with enough force for the old welds to give way. You set the grate down on the ground.", "endoftext": false }, { "action": "You enter the vent", "response": "You get into the cell air duct.", "endoftext": false }, { "action": "You look", "response": "Your Cell (in the cell air duct)\nYou are lying in the cell air duct, peeking out into the room:\n\nThis is the room you have spent most of your time in, ever since being taken captive. To be honest, you've kind of lost track of how long that has been. A cot stands in one corner of the room. An air duct is mounted in the wall near the cot, exuding a constant stream of cool, fresh air (and the occasional drop of condensation, which falls to the ground with an annoyingly loud plink). A sanitary station –\na\nsort of hybrid toilet-shower-sink – is built into a corner of the room. A metal door lies to the north, keeping you securely in the cell.\n\nA small camera hangs above the cot, keeping a watchful eye on you.\n\nYou can also see the cell air duct's grate here.", "endoftext": false }, { "action": "Examine duct", "response": "It exudes a stream of cool, fresh air. It is open.", "endoftext": false }, { "action": "You enter the duct", "response": "But you're already in the cell air duct.", "endoftext": false }, { "action": "You go north", "response": "You would have to get out of the cell air duct first.\n(To crawl through the duct, try typing CRAWL.)", "endoftext": false }, { "action": "Crawl", "response": "(through the air duct)\nYou crawl through the ducts, air rushing past your face.\n\nPrison Installations Room (in the bottom of the air duct)\nYou are lying in the bottom of the air duct, peeking out into the room:\n\nThis is where most of the installations and appliances keeping the cell complex running reside. A stiff breeze blows through this room, from the large machine on one wall, to the air ducts on the opposite wall. A ladder leads up.\n\nOn one of the walls is a panel with a number of large switches on it.", "endoftext": false }, { "action": "You examine the machine", "response": "A large machine takes up almost the entire south wall. It is forcing air through the room.", "endoftext": false }, { "action": "You exit", "response": "(first kicking a hole into the grate)\nYou get out of the bottom of the air duct.\n\nThis is where most of the installations and appliances keeping the cell complex running reside. A stiff breeze blows through this room, from the large machine on one wall, to the air ducts on the opposite wall. A ladder leads up, the air duct to your cell is on the northern wall.\n\nOn one of the walls is a panel with a number of large switches on it.", "endoftext": false }, { "action": "You examine the ladder", "response": "A simple ladder is mounted on the wall, leading up.", "endoftext": false }, { "action": "Go upward", "response": "The walls are plastered with screens showing video feeds from throughout the facility. This must be the place from which the prisoners are monitored.\n\nA ladder leads down into the installations room, and a corridor leads south.\n\nYour helmet is sitting on a table in the middle of the room, with a number of wires attached to it.\n\nA control desk and some screens are installed on the wall.", "endoftext": false }, { "action": "You look at the helmet", "response": "Taking a closer look at the helmet confirms that it is, in fact, yours. Perhaps the rest of the suit is around here somewhere as well.", "endoftext": false }, { "action": "You take it", "response": "You carefully disconnect the wires that connect the helmet to the computer systems in the room. Hopefully, your captors haven't messed anything up.\n\nTaken.", "endoftext": false }, { "action": "You look at the wires", "response": "A slew of thin wires lies discarded on the ground.", "endoftext": false }, { "action": "You examine the first screen", "response": "I only understood the first part of that – trying anyway.\n\nRetrying as:\n>X FIRST\n\nType UNDO if this isn't what you wanted to do, or CORRECT OFF to stop automatically correcting commands.\n\nTo stop these messages entirely, type NOVICE OFF.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You take the wires", "response": "They're hardly portable.", "endoftext": false }, { "action": "You go south", "response": "The featureless white corridor runs east-to-west, bending around a corner and out of sight to each end.\n\nThe metal door leading to your cell is south. The control room lies around the corner to the west.", "endoftext": false }, { "action": "You examine the door", "response": "This is the door leading to your cell. It has a handle that allows it to be opened from this side.", "endoftext": false }, { "action": "You go east", "response": "This room is the entrance to the facility. You have no doubt that there would normally be at least one guard posted here, but at the moment it is empty.\n\nYou could go east, into a small storage area, or south, back into the corridor.\n\nThe way out of the building, to the north, leads through what appears to be an airlock.", "endoftext": false }, { "action": "Go east", "response": "This small storage closet seems to be the place where inmates' possessions are stored. Bare-metal shelves line the walls.\n\nThe only way out is west.\n\nPieces of armor plating lie on the shelves.\n\nOn the shelves are five ration bars.", "endoftext": false }, { "action": "You take all", "response": "ration bar: Taken.\nration bar: Taken.\nration bar: Taken.\nration bar: Taken.\nration bar: Taken.", "endoftext": false }, { "action": "You examine the plating", "response": "You are fairly sure that these are the pieces of your battle armor. They seem to be intact, but an integral part – the helmet – is not among them.", "endoftext": false }, { "action": "You take the plating", "response": "(donning the now-complete suit)\nYou slip into the undersuit and latch the armored plates into place. As you slide on your helmet, the internal systems start up, informing you that everything is still in working order.", "endoftext": false }, { "action": "You go to the north", "response": "(first opening the airlock)\nIt seems to be locked.", "endoftext": false }, { "action": "Go south", "response": "The featureless white corridor runs east-to-west, bending around a corner and out of sight to each end.\n\nThe metal door leading to your cell is south. The control room lies around the corner to the west, and the entry area lies around the corner to the east.", "endoftext": false }, { "action": "You go west", "response": "The walls are plastered with screens showing video feeds from throughout the facility. This must be the place from which the prisoners are monitored.\n\nA ladder leads down into the installations room, and a corridor leads south.\n\nA control desk and some screens are installed on the wall.", "endoftext": true }, { "action": "Go down", "response": "This is where most of the installations and appliances keeping the cell complex running reside. A stiff breeze blows through this room, from the large machine on one wall, to the air ducts on the opposite wall. A ladder leads up, the air duct to your cell is on the northern wall.\n\nOn one of the walls is a panel with a number of large switches on it.", "endoftext": false }, { "action": "You turn off the maglock", "response": "You switch the MAGLOCK switch off.", "endoftext": false }, { "action": "Go north", "response": "(first opening the airlock)\n\nA small courtyard lies outside the prison, which appears to be built on a small island.\n\nThe way back into the prison is south, through the airlock. You are otherwise surrounded by water, but there are some docks allowing easy access to the east.\n\nThe airlock leading into the cell complex lies to the south.", "endoftext": false }, { "action": "Go east", "response": "The prison is built on a tiny island in the ocean – presumably to\nmake\nescaping more difficult. A small dock extends into the water, away from the rocky shoreline.\nThe shore, populated with buildings, lies a few hundred meters to the north. The prison antecourt is to your west.", "endoftext": false }, { "action": "You examine the dock", "response": "A floating plastic contraption with a metal frame. It wobbles as you try to stand on it.", "endoftext": false }, { "action": "Dive", "response": "(in the water)\nWhile your armor is designed primarily for planetary and shipboard operations, it can also double as a space suit and diving equipment in a pinch (or so the manufacturer promises). While you had more chances than you'd care for to verify that it does make for a passable spacesuit, it may finally be time to put the \"diving\" part of that claim to the test.\nYou jump into the water, spreading your arms and legs to slow your descent...\nAbout ten seconds later, you come to an abrupt halt as you land faceplate-first in the silt at the bottom of the sea.\nYou scramble to your feet, wiping the muck off your faceplate. You can still breathe, and none of the electronics in your suit seem to have been fried – so far, so good.\n\nIt is pitch dark, and you can't see a thing.", "endoftext": false }, { "action": "You turn on the light", "response": "You switch the helmet lamp on.\n\nYou are standing knee-deep in the silt at the bottom of the ocean. The rocky cliffs of the prison island lie to the south, the military complex is due north.", "endoftext": false }, { "action": "You go to the north", "response": "You slowly trudge northward.\n\nYou are standing knee-deep in the silt at the bottom of the ocean. The military complex is due north.", "endoftext": false }, { "action": "Go north", "response": "You slowly trudge northward.\n\nYou are standing knee-deep in the silt at the bottom of the ocean. The ground is sloping upwards to the north.", "endoftext": false }, { "action": "Go north", "response": "You slowly make your way up the muddy incline – half walking, half crawling – until you finally reach dry land again.\n\nThe shoreline here seems more like an extension of the ocean floor you just walked: a gradual incline, rather than a sharp drop. A dock extends into the water to allow loading and unloading boats without needing to drive them up against the shore. (Although no boats are to be seen.)\nYou vaguely recall coming through here, weeks ago, sedated, a breathing apparatus in your face...\n\nThe prison buildings lie to the south, down the muddy incline and across the water, and the military complex continues to the north.", "endoftext": false }, { "action": "Go north", "response": "This base must be the heart of the operations – in this area, at least.\n\nThere are several places you could go from here. The shoreline and the docks lie to the south. What looks like a hangar lies to the east, blocked off by a force field. A smaller building, labeled \"Barracks\", lies to the west, and a larger building with a sign reading \"Command Center\", blocked off by a door, lies to the north.\n\nThe wind picks up some leaves and blows them through the force field to the east.", "endoftext": false }, { "action": "You go to the west", "response": "This is the entry area to what must be the barracks of this place. The area near the entrance is set up like a mess hall, with tables and counters, while the back of the room is set up more casually, with pillows on the floor and even a couch. You've never seen a\ncouch in a military facility in your life.\n\nYou could go east, back outside, or west, further into the building.", "endoftext": false }, { "action": "You look at the couch", "response": "It's not a particularly nice couch – it looks rather old and\nworn – but still: it's a freakin' couch! How the hell did\nthey get a couch out here?!", "endoftext": false }, { "action": "You search the couch", "response": "The couch is empty.", "endoftext": false }, { "action": "You look at the pillows", "response": "They are plain white pillows that could very well be the same that people used for sleeping.", "endoftext": false }, { "action": "You move the pillows", "response": "They are fixed in place.", "endoftext": false }, { "action": "You sit on the couch", "response": "The couch looks comfy and inviting, and despite the entire situation you can't resist the urge to sit down for a bit. You transfer a considerable amount of mud to the couch in the proces, but if the Shwabolians ever notice, a dirty couch will be the least of your issues.", "endoftext": false }, { "action": "You examine the tables", "response": "You see nothing interesting about the tables. They are boring, even by the low standards of tables.", "endoftext": false }, { "action": "You go west", "response": "You are standing in the sleeping area of the barracks. Like the entire facility so far, the room is designed in a very utilitarian manner, with no decoration or personal touches.\n\nYou can go east, back to the mess hall, or south, further into the building.\n\nFour stacked bunk beds are lined up on the walls.", "endoftext": false }, { "action": "You look at the beds", "response": "The non-folding, stacked version of the cot you spent the past weeks on, perhaps. From the looks of them, these bunks are only marginally more comfortable than what you had to sleep on.", "endoftext": false }, { "action": "Go south", "response": "This would be the place where the garrison force (if one can call it that, given the size of the facility) takes care of personal hygiene. It is a sterile-looking room, white tiles covering the floor and the walls all the way up to the ceiling. Four sinks and mirrors are installed on one wall, four toilets on another, the remaining two have two showers each. It doesn't seem like the Shwabolians care a whole lot about privacy, seeing as there are no dividers of any kind in the room.\nThe only way out is north, back to the barracks.", "endoftext": false }, { "action": "You examine the mirror", "response": "You regard yourself in one of the mirrors: Covered in a generous amount of ocean mud – you haven't looked this bad since bootcamp, probably. You're not sure whether you look particularly fierce or particularly ridiculous.", "endoftext": false }, { "action": "You look at the toilet", "response": "They look like the kind you'd find in the worst of public restrooms back on earth: steel body, no lid, no real seat. Comfort clearly wasn't high on the priority list here.", "endoftext": false }, { "action": "You examine the shower", "response": "Much like the rest of the room, the showers aren't much to look at: non-adjustable shower heads emerging from the ceiling, simple mechanical controls mounted on the walls, and all the water ultimately goes down the grated drains built into the tiled floor.", "endoftext": false }, { "action": "You examine the sink", "response": "Just like the toilets, the sinks are made of plain steel.", "endoftext": false }, { "action": "You go north", "response": "You are standing in the sleeping area of the barracks. Like the entire facility so far, the room is designed in a very utilitarian manner, with no decoration or personal touches.\n\nYou can go east, back to the mess hall, or south, into the washroom.\n\nFour stacked bunk beds are lined up on the walls.", "endoftext": false }, { "action": "You go to the east", "response": "This is the entry area to what must be the barracks of this place. The area near the entrance is set up like a mess hall, with tables and counters, while the back of the room is set up more casually, with pillows on the floor and even a couch. You've never seen a\ncouch in a military facility in your life.\n\nYou could go east, back outside, or west, further into the building.", "endoftext": false }, { "action": "You take the shower", "response": "You turn on one of the showers and let the water run over you. The mud slides off your gear and collects on the floor before finding its way down the drain.", "endoftext": false }, { "action": "You go east", "response": "This base must be the heart of the operations – in this area, at least.\n\nThere are several places you could go from here. The shoreline and the docks lie to the south. What looks like a hangar lies to the east, blocked off by a force field. A smaller building, labeled \"Barracks\", lies to the west, and a larger building with a sign reading \"Command Center\", blocked off by a door, lies to the north.\n\nA small bird flies through the force field and off to the east.", "endoftext": false }, { "action": "You remove the suit", "response": "You take off the armor, setting the pieces down on the ground in front of you.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nfive ration bars\nsome bedsheets\na set of fatigues (being worn)", "endoftext": false }, { "action": "You drop all", "response": "ration bar: Dropped.\nration bar: Dropped.\nration bar: Dropped.\nration bar: Dropped.\nration bar: Dropped.\nbedsheets: Dropped.", "endoftext": false }, { "action": "You go to the east", "response": "This base must be the heart of the operations – in this area, at least.\n\nThere are several places you could go from here. The shoreline and the docks lie to the south. What looks like a hangar lies to the east, blocked off by a force field. A smaller building lies to the west, and a larger building , blocked off by a door, lies to the north.\n\nThe wind picks up some leaves and blows them through the force field to the east.\n\nWithout the protection of your suit, you succumb to the toxic atmosphere of this wholly hostile world.", "endoftext": false }, { "action": "Lka", "response": "> RESTORERestore failed.", "endoftext": false }, { "action": "You wear suit", "response": "You put on your armor.", "endoftext": false }, { "action": "You take the bars and the bedsheets", "response": "ration bar: Taken.\nration bar: Taken.\nration bar: Taken.\nration bar: Taken.\nration bar: Taken.\nbedsheets: Taken.", "endoftext": false }, { "action": "You examine the bedsheets", "response": "Plain white bedsheets. Thin, scratchy, and not quite warm enough to keep you comfortable. It seems like all expenses were spared here.", "endoftext": false }, { "action": "You go to the east", "response": "This base must be the heart of the operations – in this area, at least.\n\nThere are several places you could go from here. The shoreline and the docks lie to the south. What looks like a hangar lies to the east, blocked off by a force field. A smaller building, labeled \"Barracks\", lies to the west, and a larger building with a sign reading \"Command Center\", blocked off by a door, lies to the north.\n\nThe wind picks up some leaves and blows them through the force field to the east.", "endoftext": false }, { "action": "You go south", "response": "The shoreline here seems more like an extension of the ocean floor you just walked: a gradual incline, rather than a sharp drop. A dock extends into the water to allow loading and unloading boats without needing to drive them up against the shore. (Although no boats are to be seen.)\nYou vaguely recall coming through here, weeks ago, sedated, a breathing apparatus in your face...\n\nThe prison buildings lie to the south, down the muddy incline and across the water, and the military complex continues to the north.", "endoftext": false }, { "action": "Wear mud", "response": "You kneel down in the mud and go to town, scooping up the gooey mud and slathering it onto yourself with both hands, until you are satisfied that you have covered every square inch (save for your visor) in a uniformly thick layer of the greyish-brown substance.", "endoftext": false }, { "action": "You go east", "response": "Your mud-covered body passes through the force field with little resistance.\n\nThis large, cavernous space where dropships and other small craft can be stored when not in use. It is currently empty, except for a messenger ship.\n\nThe launch doors leading north are closed. You can go west, through the force field and back to the plaza, or up to the control room.\n\nA small bird flies through the force field and off to the west.", "endoftext": false }, { "action": "You look at the ship", "response": "The messenger ship has a sleek silver shape. It looks like a somewhat larger, elongated variant of a typical Shwabolian dropship design. What sets it apart is the fact that, instead of a large cargo hold, it has a fully-featured alcubierre drive, allowing for faster-than-light travel. Useful for when urgent messages (or passengers) need to be delivered somewhere, and waiting for the next cargo hauler or patrol boat is not an option.", "endoftext": false }, { "action": "You enter the ship", "response": "Hangar (in the messenger ship)\nYou are sitting in the cockpit of the messenger ship. The control panels are dark and blank.", "endoftext": false }, { "action": "You examine the panels", "response": "The panels surrounding you are festooned with buttons and switches. You hope that most of them aren't too important.\nA notch is in one of the control panels, ready to accept something.", "endoftext": false }, { "action": "Go outside", "response": "You get out of the messenger ship.\n\nThis large, cavernous space where dropships and other small craft can be stored when not in use. It is currently empty, except for a messenger ship.\n\nThe launch doors leading north are closed. You can go west, through the force field and back to the plaza, or up to the control room.\n\nThe wind picks up some leaves and blows them through the force field to the west.", "endoftext": false }, { "action": "You go upwards", "response": "You are standing in a room built into the wall near the ceiling of the cavernous hangar. Normally, no craft would enter or leave the airspace around the facility without the approval of the air-traffic controllers on duty here, but now it is deserted.\n\nThe only way out is down, back into the hangar.\n\nA large window overlooks the landing pad outside.\n\nA desk festooned with screens and buttons is mounted below the window.", "endoftext": false }, { "action": "You look through window", "response": "You can see the the empty landing pad outside.", "endoftext": false }, { "action": "You examine the desk", "response": "This desk must be the place from which most of the air traffic going into and out of this place is controlled. It is festooned with screens, buttons, and switches, but three elements stick out: a switch labeled FORCE FIELD, one labeled LAUNCH DOORS, and a large red button.", "endoftext": false }, { "action": "Examine button", "response": "A large red button is mounted in the center of the console. It is not labeled.", "endoftext": false }, { "action": "You turn off the field", "response": "You switch the FORCE FIELD switch off.", "endoftext": false }, { "action": "You open the doors", "response": "You flip the switch, and the large doors separating the hangar from the launch pad slide open.", "endoftext": true }, { "action": "Go downwards", "response": "This large, cavernous space where dropships and other small craft can be stored when not in use. It is currently empty, except for a messenger ship.\n\nYou could go north, through the launch doors and onto the landing pad, west, back to the plaza, or up to the control room.", "endoftext": false }, { "action": "You go to the north", "response": "You are standing on the tarmac of a small landing pad. It's not long enough for a fixed-wing atmospheric craft to take off, but perfectly adequate for the vertical take-off and landing operation of a space-capable vessel.\n\nYou could go south, through the launch doors and back into the hangar.", "endoftext": false }, { "action": "Go west", "response": "This base must be the heart of the operations – in this area, at least.\n\nThere are several places you could go from here. The shoreline and the docks lie to the south. The hangar lies to the east. A smaller building, labeled \"Barracks\", lies to the west, and a larger building with a sign reading \"Command Center\", blocked off by a door, lies to the north.", "endoftext": false }, { "action": "You climb the beds", "response": "Little is to be achieved by that.", "endoftext": false }, { "action": "You take the couch", "response": "That's hardly portable.", "endoftext": false }, { "action": "You touch the couch", "response": "Through your armored gloves, you don't really feel much of anything.\n\nYou feel nothing unexpected.", "endoftext": false }, { "action": "Go east", "response": "This base must be the heart of the operations – in this area, at least.\n\nThere are several places you could go from here. The shoreline and the docks lie to the south. The hangar lies to the east. A smaller building, labeled \"Barracks\", lies to the west, and a larger building with a sign reading \"Command Center\", blocked off by a door, lies to the north.", "endoftext": false }, { "action": "Go east", "response": "This large, cavernous space where dropships and other small craft can be stored when not in use. It is currently empty, except for a messenger ship.\n\nYou could go north, through the launch doors and onto the landing pad, west, back to the plaza, or up to the control room.", "endoftext": false }, { "action": "You enter the ship", "response": "Hangar (in the messenger ship)\nYou are sitting in the cockpit of the messenger ship. The control panels are dark and blank.", "endoftext": false }, { "action": "You look behind the panel", "response": "If you can see an object, you can usually just interact with it directly without worrying about your position (although since you're in or on something, you may need to type EXIT first). Try a command like EXAMINE MESSENGER SHIP for a closer look at something, LOOK to get a new description of this location, or a direction like WEST (or W) to move to a different location.", "endoftext": false }, { "action": "You take the bar", "response": "Taken.", "endoftext": false }, { "action": "Go west", "response": "You would have to get out of the messenger ship first.", "endoftext": false }, { "action": "Go outside", "response": "You get out of the messenger ship.\n\nThis large, cavernous space where dropships and other small craft can be stored when not in use. It is currently empty, except for a messenger ship.\n\nYou could go north, through the launch doors and onto the landing pad, west, back to the plaza, or up to the control room.", "endoftext": false }, { "action": "You look at the ship", "response": "The messenger ship has a sleek silver shape. It looks like a somewhat larger, elongated variant of a typical Shwabolian dropship design. What sets it apart is the fact that, instead of a large cargo hold, it has a fully-featured alcubierre drive, allowing for faster-than-light travel. Useful for when urgent messages (or passengers) need to be delivered somewhere, and waiting for the next cargo hauler or patrol boat is not an option.", "endoftext": true }, { "action": "Go downwards", "response": "This large, cavernous space where dropships and other small craft can be stored when not in use. It is currently empty.\n\nYou could go north, through the launch doors and onto the landing pad, west, back to the plaza, or up to the control room.", "endoftext": false }, { "action": "Go west", "response": "This base must be the heart of the operations – in this area, at least.\n\nThere are several places you could go from here. The shoreline and the docks lie to the south. The hangar lies to the east. A smaller building, labeled \"Barracks\", lies to the west, and a larger building with a sign reading \"Command Center\", blocked off by a door, lies to the north.", "endoftext": false }, { "action": "You examine the door", "response": "A simple metal door. It is equipped with a card reader rather than a keyhole. It is closed.", "endoftext": false }, { "action": "You examine the Command Center", "response": "(the command center door)\nA simple metal door. It is equipped with a card reader rather than a keyhole. It is closed.", "endoftext": false }, { "action": "You look at the counters", "response": "This must be where the food was handed out. Like most of the sparse furniture in here, there really isn't anything noteworthy about them: just white plastic surfaces with recessions for food bowls.", "endoftext": false }, { "action": "You look behind the mirror", "response": "If you can see an object, you can usually just interact with it directly without worrying about your position. Try a command like EXAMINE MIRRORS for a closer look at something, LOOK to get a new description of this location, or a direction like NORTH (or N) to move to a different location.", "endoftext": false }, { "action": "Break mirror", "response": "You drive an armored fist into one of the mirrors, smashing it. You pocket one of the larger pieces.", "endoftext": false }, { "action": "You cut couch", "response": "What do you want to cut the couch with?", "endoftext": false }, { "action": "You look at the shard", "response": "A piece of mirror. You catch a glimpse of your helmet as you tilt it around.", "endoftext": false }, { "action": "Go north", "response": "You are standing on the tarmac of a small landing pad. It's not long enough for a fixed-wing atmospheric craft to take off, but perfectly adequate for the vertical take-off and landing operation of a space-capable vessel.\n\nYou could go south, through the launch doors and back into the hangar.\n\nYou can see a messenger ship here.", "endoftext": false }, { "action": "You enter the ship", "response": "Landing Strip (in the messenger ship)\nYou are sitting in the cockpit of the messenger ship. The control panels are dark and blank.", "endoftext": false }, { "action": "You take the shard", "response": "Taken.", "endoftext": false }, { "action": "You touch panel", "response": "Through your armored gloves, you don't really feel much of anything.\n\nYou feel nothing unexpected.", "endoftext": false }, { "action": "You turn the shard", "response": "Nothing obvious happens.", "endoftext": false }, { "action": "Go outside", "response": "You get out of the messenger ship.\n\nYou are standing on the tarmac of a small landing pad. It's not long enough for a fixed-wing atmospheric craft to take off, but perfectly adequate for the vertical take-off and landing operation of a space-capable vessel.\n\nYou could go south, through the launch doors and back into the hangar.\n\nYou can see a messenger ship here.", "endoftext": false }, { "action": "You examine the shoreline", "response": "The muddy shore slopes down into the water. You can see the rut you left as you crawled up.", "endoftext": false }, { "action": "You turn off the helmet", "response": "You switch the helmet lamp off.", "endoftext": false }, { "action": "You sit on the couch", "response": "You get into the couch.", "endoftext": false }, { "action": "You lie on the couch", "response": "But you're already in the couch.", "endoftext": false }, { "action": "Sleep", "response": "You've spent so much of these past few weeks sleeping that you feel like you won't be tired again in a long time", "endoftext": true }, { "action": "You look around", "response": "Mess Hall (in the couch)\nThis is the entry area to what must be the barracks of this place. The area near the entrance is set up like a mess hall, with tables and counters, while the back of the room is set up more casually, with pillows on the floor and even a couch. You've never seen a\ncouch in a military facility in your life.\n\nYou could go east, back outside, or west, further into the building.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nyour armor (being worn)\na shard\nfive ration bars\nsome bedsheets\na set of fatigues (being worn)", "endoftext": false }, { "action": "Go west", "response": "You would have to get out of the couch first.", "endoftext": false }, { "action": "You stand", "response": "What do you want to stand on?", "endoftext": false }, { "action": "Leave", "response": "You get out of the couch.\n\nThis is the entry area to what must be the barracks of this place. The area near the entrance is set up like a mess hall, with tables and counters, while the back of the room is set up more casually, with pillows on the floor and even a couch. You've never seen a\ncouch in a military facility in your life.\n\nYou could go east, back outside, or west, further into the building.", "endoftext": false }, { "action": "You lie on the bed", "response": "(the bedsheets)\nNow is not the time for rest. Besides, you've done nothing but sleep for the past few weeks, so you're not particularly tired.", "endoftext": false }, { "action": "You examine the bedsheets", "response": "Plain white bedsheets. Thin, scratchy, and not quite warm enough to keep you comfortable. It seems like all expenses were spared here.", "endoftext": false }, { "action": "You look at upper bunk", "response": "I only understood the first part of that – trying anyway.\n\nRetrying as:\n>X UPPER\nYou can't see any such thing.", "endoftext": false }, { "action": "You examine the mirror", "response": "(the shard)\nA piece of mirror. You catch a glimpse of your helmet as you tilt it around.", "endoftext": false }, { "action": "Wave shard", "response": "You wave the shard.", "endoftext": false }, { "action": "You look behind the couch", "response": "If you can see an object, you can usually just interact with it directly without worrying about your position. Try a command like EXAMINE COUCH for a closer look at something, LOOK to get a new description of this location, or a direction like WEST (or W) to move to a different location.", "endoftext": false }, { "action": "You examine the helmet", "response": "The helmet lamp is currently switched off.", "endoftext": false }, { "action": "You examine the armor", "response": "It is sometimes said that a soldier's best friend is his weapon – but that hasn't really been true in a while now, with weapons being issued and turned in as needed. Your armor, however, has traveled to many a world with you, and saved your hide more than once. You're glad to have it back.\nIt is fitted with a helmet lamp, and it can double as a space suit, providing air in hostile environments.", "endoftext": false }, { "action": "You look at the mirrors", "response": "You smashed one mirror, but three remain.\n\nYou regard yourself in one of the mirrors: In your armored suit you almost look soldierly again.", "endoftext": false }, { "action": "Smash mirrors", "response": "Destroying one of the mirrors should be sufficient.", "endoftext": false }, { "action": "You examine the shard", "response": "A piece of mirror. You catch a glimpse of your face as you tilt it around.", "endoftext": false }, { "action": "Go south", "response": "This would be the place where the garrison force (if one can call it that, given the size of the facility) takes care of personal hygiene. It is a sterile-looking room, white tiles covering the floor and the walls all the way up to the ceiling. Four sinks and mirrors are installed on one wall, four toilets on another, the remaining two have two showers each. It doesn't seem like the Shwabolians care a whole lot about privacy, seeing as there are no dividers of any kind in the room.\nThe only way out is north, back to the barracks.\n\nYou can see your armor (empty) here.", "endoftext": false }, { "action": "You put all in the armor", "response": "shard: Done.\nration bar: Done.\nbedsheets: Done.\nration bar: Done.\nration bar: Done.\nration bar: Done.\nration bar: Done.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nyour armor (being worn)\nfive ration bars\nsome bedsheets\na shard\na set of fatigues (being worn)", "endoftext": false }, { "action": "You look at the armor", "response": "It is sometimes said that a soldier's best friend is his weapon – but that hasn't really been true in a while now, with weapons being issued and turned in as needed. Your armor, however, has traveled to many a world with you, and saved your hide more than once. You're glad to have it back.\nIt is fitted with a helmet lamp, and it can double as a space suit, providing air in hostile environments.\n\nIn your armor are five ration bars, some bedsheets, and a shard.", "endoftext": false }, { "action": "You wear the bedsheets", "response": "(first taking the bedsheets)\nYou can't wear those!", "endoftext": false }, { "action": "Tear bedsheets", "response": "In a sudden fit of rage, you take the thin bedsheets and rip them to shreds.", "endoftext": true }, { "action": "Look around", "response": "This would be the place where the garrison force (if one can call it that, given the size of the facility) takes care of personal hygiene. It is a sterile-looking room, white tiles covering the floor and the walls all the way up to the ceiling. Four sinks and mirrors are installed on one wall, four toilets on another, the remaining two have two showers each. It doesn't seem like the Shwabolians care a whole lot about privacy, seeing as there are no dividers of any kind in the room.\nThe only way out is north, back to the barracks.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nyour armor (being worn)\nfive ration bars\na shard\na set of fatigues (being worn)", "endoftext": false }, { "action": "You go north", "response": "How do I leave the cell?\n> How do I leave the prison building?\nHow do I avoid dying outside?\nHow do I cross the water?\nHow do I unlock the door to the command center?\nHow do I return to the prison island?\nHow do I pass the force field to the hangar?\nHow do I start up the ship?\nHow do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?", "endoftext": false }, { "action": "Go north", "response": "How do I leave the cell?\nHow do I leave the prison building?\n> How do I avoid dying outside?\nHow do I cross the water?\nHow do I unlock the door to the command center?\nHow do I return to the prison island?\nHow do I pass the force field to the hangar?\nHow do I start up the ship?\nHow do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?", "endoftext": false }, { "action": "You go north", "response": "How do I leave the cell?\nHow do I leave the prison building?\nHow do I avoid dying outside?\n> How do I cross the water?\nHow do I unlock the door to the command center?\nHow do I return to the prison island?\nHow do I pass the force field to the hangar?\nHow do I start up the ship?\nHow do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?", "endoftext": false }, { "action": "Go north", "response": "How do I leave the cell?\nHow do I leave the prison building?\nHow do I avoid dying outside?\nHow do I cross the water?\n> How do I unlock the door to the command center?\nHow do I return to the prison island?\nHow do I pass the force field to the hangar?\nHow do I start up the ship?\nHow do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?\n1/8: The door has an attached card reader.\n\nPress SPACE to return to the menu or H to reveal another hint.", "endoftext": false }, { "action": "You go south", "response": "You take a few tentative steps down the incline before falling on your ass and sliding the rest of the way down into the water.\n\nIt is pitch dark, and you can't see a thing.", "endoftext": false }, { "action": "You turn on the helmet", "response": "You switch the helmet lamp on.\n\nYou are standing knee-deep in the silt at the bottom of the ocean. The ground is sloping upwards to the north.", "endoftext": false }, { "action": "Go south", "response": "You slowly trudge southward.\n\nYou are standing knee-deep in the silt at the bottom of the ocean. The military complex is due north.", "endoftext": false }, { "action": "Go south", "response": "You slowly trudge southward.\n\nYou are standing knee-deep in the silt at the bottom of the ocean. The rocky cliffs of the prison island lie to the south, the military complex is due north.", "endoftext": false }, { "action": "You climb up the cliff", "response": "You climb up the cliffs.\n\nThe prison is built on a tiny island in the ocean – presumably to\nmake\nescaping more difficult. A small dock extends into the water, away from the rocky shoreline.\nThe shore, populated with buildings, lies a few hundred meters to the north. The prison antecourt is to your west.", "endoftext": false }, { "action": "Go west", "response": "A small courtyard lies outside the prison, which appears to be built on a small island.\n\nThe way back into the prison is south, through the airlock. You are otherwise surrounded by water, but there are some docks allowing easy access to the east.\n\nThe airlock leading into the cell complex lies to the south.", "endoftext": false }, { "action": "Go south", "response": "This room is the entrance to the facility. You have no doubt that there would normally be at least one guard posted here, but at the moment it is empty.\n\nYou could go east, into a small storage area, or south, back into the corridor.\n\nThe way out of the building, to the north, leads through an airlock.", "endoftext": false }, { "action": "You go to the east", "response": "This small storage closet seems to be the place where inmates' possessions are stored. Bare-metal shelves line the walls.\n\nThe only way out is west.", "endoftext": false }, { "action": "You climb up the shelves", "response": "Little is to be achieved by that.", "endoftext": false }, { "action": "You look under the screens", "response": "Looking under the control panel, you find a purple card, which you pocket.", "endoftext": false }, { "action": "You examine the card", "response": "A purple-colored card with shwabolian writing on it. Your suit translates it as \"Shevok Kemalik, Warden\".", "endoftext": true }, { "action": "Go downwards", "response": "You are standing knee-deep in the silt at the bottom of the ocean. The rocky cliffs of the prison island lie to the south, the military complex is due north.", "endoftext": false }, { "action": "You go to the north", "response": "You slowly trudge northward.\n\nYou are standing knee-deep in the silt at the bottom of the ocean. The military complex is due north.", "endoftext": false }, { "action": "You unlock the door with the card", "response": "(the prison warden's ID card)\nYou unlock the command center door.", "endoftext": false }, { "action": "Go north", "response": "(first opening the command center door)\n\nThis is the entry area into the base's command center, where those in charge would no doubt hold briefings, discuss command decisions, and do other important officer things. (In all your years of military service, you've never felt a desire to move up into the officer ranks yourself, even though there were plenty of open spots in the newly-unified military.)\n\nA small armory is to the west, and the hallway continues to the north. The way out is south, through the door.", "endoftext": false }, { "action": "You go west", "response": "This \"armory\" is really more of a glorified storage closet: it is just large enough to hold a storage rack and an ammo crate.\n\nThe only way out is east, back to the hallway.\n\nOn the storage rack is a rifle.", "endoftext": false }, { "action": "Examine crate", "response": "In the ammo crate are some ammo clips.", "endoftext": false }, { "action": "You take the clips", "response": "three clips: Taken.", "endoftext": false }, { "action": "You put the clip in the rifle", "response": "(the ammo clip in the rifle)\nThat can't contain things.", "endoftext": false }, { "action": "You look at the clip", "response": "(the ammo clip)\nA magazine for a rifle. It contains thirty rounds.", "endoftext": false }, { "action": "Go east", "response": "This is the entry area into the base's command center, where those in charge would no doubt hold briefings, discuss command decisions, and do other important officer things. (In all your years of military service, you've never felt a desire to move up into the officer ranks yourself, even though there were plenty of open spots in the newly-unified military.)\n\nA small armory is to the west, and the hallway continues to the north. The way out is south, through the door.", "endoftext": false }, { "action": "Go north", "response": "You are standing in a sparsely furnished lobby. Some chairs are lined up on a wall, but that's about it.\n\nA briefing room is to the east, what appears to be an ops center lies to the north, and the hallway leading back to the entrance is south.\n\nYou can hear subdued talking coming from the room to the north.", "endoftext": false }, { "action": "You go to the east", "response": "This looks to be a briefing or meeting room of some kind, presumably for the higher-ranking officers stationed here. A large round table stands in the middle of the room. A large screen hangs on one of the walls, with a lectern in front of it – for when the communal discussion format doesn't cut it.\nLike most of the Shwabolian facilities you've seen so far, this room too is entirely devoid of decoration.\n\nThe only way out is west, back into the lobby.", "endoftext": false }, { "action": "You look at the lectern", "response": "A lectern stands in front of the screen, waiting for someone to step up and address those present in the room (which is none, at the moment). In keeping with everything you've seen so far, it lacks any seals, emblems, or insignia you might typically find on a lectern in a UNDC facility.", "endoftext": false }, { "action": "You examine table", "response": "It is a simple table with a white plastic surface. It has enough room for ten, perhaps fifteen people, although all the chairs seem to have been removed – if there ever were any.\n\nYou can't help but wonder what warranted all this nonessential material being shipped out here.", "endoftext": false }, { "action": "You look at the screen", "response": "A large screen has been fitted into the wall. It is blank.", "endoftext": false }, { "action": "You go north", "response": "This appears to be the nerve center of the operation – whatever that may be. The walls are lined with screens and control surfaces, but most of them seem to be inactive.\n\nYou can see a larger alien and a smaller alien here.\n\nAs you enter the room, the larger alien hastily pulls a small device out of the control panel and swallows it. Then, the two reach for their weapons!", "endoftext": false }, { "action": "You shoot larger with the rifle", "response": "You fire a three-shot burst from the rifle at the larger alien, dropping him where he stands.\n\nThe smaller alien brings his gun to bear and fires a volley in your direction! At point-blank range, your armor stand little chance: leaving a trail of searing hot pain, the bullet carves a path through your head before coming out on the other side, leaving your innards distributed on the floor and the wall behind you.", "endoftext": false }, { "action": "You shoot smaller with the rifle", "response": "You fire a three-shot burst from the rifle at the smaller alien, but in the heat of the moment, you miss your target.\n\nThe smaller alien takes aim and fires a volley in your direction! Their aim is way off and the shot embeds itself into the wall behind you.", "endoftext": false }, { "action": "Continue", "response": "You fire a three-shot burst from the rifle at the smaller alien, dropping him where he stands.\n\nThe larger alien trains his gun at you and pops a volley in your direction! Their aim is way off and the shot embeds itself into the wall behind you.", "endoftext": false }, { "action": "Continue", "response": "The smaller alien is already as dead as it gets.\n\nThe larger alien takes aim and unleashes a volley in your direction! He held his gun at an odd angle, and the shot glances off your leg armor, leaving a gouge in the material.", "endoftext": false }, { "action": "You shoot larger with the rifle", "response": "You fire a three-shot burst from the rifle at the larger alien, dropping him where he stands.", "endoftext": false }, { "action": "You examine larger", "response": "A well and truly dead shwabolian. Its lizard appendages lie splayed out in all directions. Blood is pooling around him from where your bullets hit their mark.", "endoftext": false }, { "action": "You search larger", "response": "In the larger alien's corpse is a data crypt.", "endoftext": false }, { "action": "You examine the data", "response": "The object which the large alien swallowed is still inside of him.", "endoftext": false }, { "action": "You cut larger open with the shard", "response": "The shard is far too delicate for the task – it's like trying to cut down an old tree with a jigsaw.", "endoftext": false }, { "action": "You search smaller", "response": "The smaller alien's corpse is empty.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This appears to be the nerve center of the operation – whatever that may be. The walls are lined with screens and control surfaces, but most of them seem to be inactive.\n\nYou can see a larger alien's corpse and a smaller alien's corpse here.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nthree ammo clips\na rifle\na prison warden's ID card\nyour armor (being worn)\nfive ration bars\nsome bedsheets\na shard\na set of fatigues (being worn)", "endoftext": false }, { "action": "P.", "response": "How do I leave the cell?\nHow do I leave the prison building?\nHow do I avoid dying outside?\nHow do I cross the water?\nHow do I unlock the door to the command center?\nHow do I return to the prison island?\nHow do I pass the force field to the hangar?\nHow do I start up the ship?\nHow do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?", "endoftext": false }, { "action": "You go north", "response": "How do I leave the cell?\n> How do I leave the prison building?\nHow do I avoid dying outside?\nHow do I cross the water?\nHow do I unlock the door to the command center?\nHow do I return to the prison island?\nHow do I pass the force field to the hangar?\nHow do I start up the ship?\nHow do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?", "endoftext": false }, { "action": "Go north", "response": "How do I leave the cell?\nHow do I leave the prison building?\n> How do I avoid dying outside?\nHow do I cross the water?\nHow do I unlock the door to the command center?\nHow do I return to the prison island?\nHow do I pass the force field to the hangar?\nHow do I start up the ship?\nHow do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?", "endoftext": false }, { "action": "You go north", "response": "How do I leave the cell?\nHow do I leave the prison building?\nHow do I avoid dying outside?\n> How do I cross the water?\nHow do I unlock the door to the command center?\nHow do I return to the prison island?\nHow do I pass the force field to the hangar?\nHow do I start up the ship?\nHow do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?", "endoftext": false }, { "action": "Go north", "response": "How do I leave the cell?\nHow do I leave the prison building?\nHow do I avoid dying outside?\nHow do I cross the water?\nHow do I unlock the door to the command center?\n> How do I return to the prison island?\nHow do I pass the force field to the hangar?\nHow do I start up the ship?\nHow do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?", "endoftext": false }, { "action": "You go to the north", "response": "How do I leave the cell?\nHow do I leave the prison building?\nHow do I avoid dying outside?\nHow do I cross the water?\nHow do I unlock the door to the command center?\nHow do I return to the prison island?\n> How do I pass the force field to the hangar?\nHow do I start up the ship?\nHow do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?", "endoftext": false }, { "action": "You go to the north", "response": "How do I leave the cell?\nHow do I leave the prison building?\nHow do I avoid dying outside?\nHow do I cross the water?\nHow do I unlock the door to the command center?\nHow do I return to the prison island?\nHow do I pass the force field to the hangar?\n> How do I start up the ship?\nHow do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?", "endoftext": false }, { "action": "You go to the north", "response": "How do I leave the cell?\nHow do I leave the prison building?\nHow do I avoid dying outside?\nHow do I cross the water?\nHow do I unlock the door to the command center?\nHow do I return to the prison island?\nHow do I pass the force field to the hangar?\nHow do I start up the ship?\n> How do I avoid getting shot?\nHow do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?", "endoftext": false }, { "action": "Go north", "response": "How do I leave the cell?\nHow do I leave the prison building?\nHow do I avoid dying outside?\nHow do I cross the water?\nHow do I unlock the door to the command center?\nHow do I return to the prison island?\nHow do I pass the force field to the hangar?\nHow do I start up the ship?\nHow do I avoid getting shot?\n> How do I retrieve the swallowed object?\nHow do I launch the ship?\nHow do I return home?\n1/8: The owner isn't going to return it willingly.\n\nPress SPACE to return to the menu or H to reveal another hint.", "endoftext": false }, { "action": "You go south", "response": "You are standing in a sparsely furnished lobby. Some chairs are lined up on a wall, but that's about it.\n\nA briefing room is to the east, the ops center lies to the north, and the hallway leading back to the entrance is south.", "endoftext": false }, { "action": "You go west", "response": "This \"armory\" is really more of a glorified storage closet: it is just large enough to hold a storage rack and an ammo crate.\n\nThe only way out is east, back to the hallway.", "endoftext": false }, { "action": "You look at the rack", "response": "It is a very simple design, made of plain metal struts with rather sharp edges.", "endoftext": false }, { "action": "You take the rack", "response": "It is too large and heavy to carry around in one piece.", "endoftext": false }, { "action": "You hit the rack", "response": "You pull apart the frame of the shelf, giving you a piece of metal with a rather sharp edge.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na makeshift knife\nthree ammo clips\na rifle\na prison warden's ID card\nyour armor (being worn)\nfive ration bars\nsome bedsheets\na shard\na set of fatigues (being worn)", "endoftext": false }, { "action": "You cut larger with the knife", "response": "You double-check inside the creature's mouth, but no dice. With a sigh, you kneel down in the puddle of blood now surrounding the body. You carefully postion the makeshift knife, plunging it deep into the dead creature's abdominal area; guts, blood, and other bodily fluids spilling out and onto your armored legs as you cut.\nWith the incision complete, you take a second to steel yourself before reaching into the abdominal cavity. After a minute or so of fishing around in the bloody soup, you find the object of your desire: a small data crypt, which the creature swallowed when you came into the room. It appears to be undamaged.\n\nYou feel like throwing up.", "endoftext": false }, { "action": "Clean knife", "response": "You rub the makeshift knife.", "endoftext": false }, { "action": "You examine the data", "response": "A small storage device you salvaged from the innards of one of your captors.", "endoftext": false }, { "action": "You look at the panel", "response": "The panels surrounding you are festooned with buttons and switches. You hope that most of them aren't too important.\nThe data crypts rests in its place in the control panel.\n\nIn the notch is a data crypt.", "endoftext": false }, { "action": "You turn on the ship", "response": "Luckily, earth scientists were able to get their hands on a similar model of Shwabolian ship, so your suit is able to guide you through most of the pre-flight checks.\n\nYou press the button that your suit indicates as being the main switch for the ship. One by one, the messenger ship's systems come alive around you. The ship is now ready for launch.", "endoftext": false }, { "action": "Launch", "response": "(the messenger ship)\nYou get into the pilot's seat and take a few seconds to collect your thoughts. While you didn't perform absolutely terribly on the simulator tryouts in bootcamp, there is certainly a reason why you were placed with the space-borne infantry rather than in a dropship wing.\n... no time for second thoughts. It's either this, or staying on this planet until you either starve or your captors return and discover what you did. After all, you (hopefully) won't need to fly any combat maneuvers, just take off and make orbit. You push your doubts aside and follow the pointers provided by you armor's computer system.\n\nHalf an hour later, you have safely left the atmosphere and have settled into a stable low orbit.\n\nPlanetary Orbit (in the messenger ship)\nYou are sitting in the cockpit of the messenger ship. The control panels in front of you inform you that all systems of the ship are in working order.", "endoftext": false }, { "action": "You look at the panels", "response": "The panels surrounding you are festooned with buttons and switches. You hope that most of them aren't too important.\nThe data crypts rests in its place in the control panel.\n\nIn the notch is a data crypt.", "endoftext": false }, { "action": "Go upward", "response": "You are already in space.", "endoftext": false }, { "action": "You go home", "response": "While your sudden appearance in the solar system caused some confusion and concern, the transmission of your identification codes – and showing your face on video comms – dissuaded the combined military forces in the area from blowing you to pieces. Against your own expectations, you manage to land the ship in the hangar of one of the fleet's large carriers. Despite the prospect of hours upon hours of debriefings from all levels of command, and probably military intelligence as well, you are glad to be back.", "endoftext": true } ]
kma92ocfnbanw1mw
Escape From Santaland
Jason Ermer
[ "Fantasy", "Seasonal" ]
[ "Christmas", "cover art", "deer", "escape", "gender-neutral protagonist", "holiday theme", "IF Comp 2011", "IFComp Game", "mall", "small map", "train", "walkthrough", "winter" ]
2,011
[ 0, 6, 10, 3, 0 ]
19
3.157895
20111204
false
Ugh. Christmastime at the mall. The last place you want to be, during the worst time of year to be there.
[ { "action": "%", "response": "First time players may wish to type ABOUT before getting underway.\n\nUgh. Christmastime at the mall. The last place you want to be, during the worst time of year to be there.\n\nAfter a last-minute Christmas Eve shopping run (thank you Aunt Maxine and Uncle Felix, who RSVP'd for tomorrow just an hour before the mall closed) you're heading for the parking lot, shopping bags in hand.\n\nEverything about this place gives you a headache: the fluorescent lights reflecting off the polished faux-marble flooring, the greasy funk of the food court, the echoes of screaming children and Christmas music piped through tinny speakers. You have got to get out of here.\n\nBut, where did you park? All of these mall entrances look the same. Are you going the right way? This doesn't look familiar...\n\nThe cartoony plastic signpost in front of you has two arrows, both of which point east toward a fake-snowy astroturf pathway between fake-holly hedges. One arrow reads \"Pictures With Santa\" the other reads \"Parking Lots A-G\".", "endoftext": false }, { "action": "About yourself", "response": "You are a little harried and headachy from this last minute trip to the mall, but you've bought the last of the gifts and you're ready to head home.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na scented candle (closed)\nan impenetrable super-plastic package (inside which is a flashlight)\na Hickory Farms gift box (closed)\nyour coat", "endoftext": false }, { "action": "You examine the candle", "response": "For the mere price of $24.99 you became the owner of twenty-two ounces of white wax in a glass jar. How does the Yankee Candle Company get away with it? Plus, is the name \"Winter Wonderland\" meant to describe the scent? What does that even mean?", "endoftext": false }, { "action": "Smell candle", "response": "You can't smell much with the lid clamped shut. Mercifully.", "endoftext": false }, { "action": "You open the candle", "response": "You open the scented candle and immediately it begins making your eyes water with its piney, musky reek.", "endoftext": false }, { "action": "Smell candle", "response": "\"Winter Wonderland\": the crispness of a damp pine forest mixed with the musky reek of a damp moose. Delightful. And imagine: somebody gets paid to design fragrances like this.", "endoftext": false }, { "action": "Close candle", "response": "You close the scented candle and the fir-tree-plus-wet-fur funk gradually begins to dissipate.", "endoftext": false }, { "action": "You look at the flashlight", "response": "The Brookstone waterproof, shock-resistant flashlight, encased in a shell of nearly-impenetrable super-plastic packaging. It was a steal at $44.99, and when you saw the price you actually considered stealing it -- especially since you'll have to buy the not-included pair of AA batteries separately.\n\nWhile there in Brookstone you toyed for a minute with the idea of getting the combined flashlight and self-massager, but then you considered your audience. Aunt Maxine would not find it anywhere near as funny as you do.", "endoftext": false }, { "action": "You examine the gift", "response": "The Hickory Farms Sausage and Cheese gift box is $35.99 worth of artery-clogging goodness. \"A great combo of rich and savory flavors,\" the box claims. Uncle Felix is sure to love it.", "endoftext": false }, { "action": "Xyzzy", "response": "No Easter eggs here. This is a Christmas game.", "endoftext": false }, { "action": "You look at the lights", "response": "Standard mall-issue lighting. It makes you want to get the heck out of here.", "endoftext": false }, { "action": "You listen", "response": "A dim echo of some annoying Christmas tune. It sounds a bit like \"Rockin' Around the Christmas Tree\"?", "endoftext": false }, { "action": "Smell", "response": "You catch a faint odor of food court.", "endoftext": false }, { "action": "You listen", "response": "A dim echo of some annoying Christmas tune. Maybe \"Mary's Boy Child\"?", "endoftext": false }, { "action": "You examine the hedges", "response": "The \"hedges\" are about ten feet high and covered in waxy, plastic holly leaves.", "endoftext": false }, { "action": "Search hedges", "response": "The leaves are fake, but dense. You find nothing else inside the hedge.", "endoftext": true }, { "action": "Look around", "response": "Everything about this place gives you a headache: the fluorescent lights reflecting off the polished faux-marble flooring, the greasy funk of the food court, the echoes of screaming children and Christmas music piped through tinny speakers. You have got to get out of here.\n\nThe cartoony plastic signpost in front of you has two arrows, both of which point east toward a fake-snowy astroturf pathway between fake-holly hedges. One arrow reads \"Pictures With Santa\" the other reads \"Parking Lots A-G\".", "endoftext": false }, { "action": "You look at the sign", "response": "The cartoony plastic signpost in front of you has two arrows, both of which point east toward a fake-snowy astroturf pathway between fake-holly hedges. One arrow reads \"Pictures With Santa\" the other reads \"Parking Lots A-G\".", "endoftext": false }, { "action": "Go east", "response": "You proceed down the narrow hallway of synthetic hedges: away from the mall, deeper into Santaland.\n\nSomething about the 10-foot tall hedges and the squishy, padded astroturf under your feet transports you away from the migraine-inducing chaos of the mall. But now the narrow pathways and tall hedges make you feel antsy and claustrophobic.\n\nFrom here, pathways lead to the north, the east, and the west.\n\n(Note: The right-hand side of the status bar displays a compass rose of possible locations to travel. Locations you have not yet visited are shown in red.)", "endoftext": false }, { "action": "Go west", "response": "That way takes you back into the mall. Surely the parking lot can't be far.", "endoftext": false }, { "action": "You go to the north", "response": "You are at the intersection of several narrow, snowy passages.\n\nFrom here, pathways lead to the south (back toward the entrance to Santaland), the north, and the east.", "endoftext": false }, { "action": "You go north", "response": "This corner of Santaland would be indistinguishable from the neighboring passages were it not for an unexpected feature.\n\nMounted in the fake hedge-wall you see a glinting copper panel.", "endoftext": false }, { "action": "You examine the panel", "response": "The upper part of the shiny panel frames a thin, horizontal window of glass. Beneath the window is a dial. A word, written in fancy calligraphy, is visible in the window: \"Blitzen\".", "endoftext": false }, { "action": "You go south", "response": "You are at the intersection of several narrow, snowy passages.\n\nFrom here, pathways lead to the south (back toward the entrance to Santaland), the north (back to the room with the copper panel), and the east.", "endoftext": false }, { "action": "Go east", "response": "This must be one of the highlights of Santaland. When it's powered up, that is.\n\nA small army of animatronic elves stands immobile amidst an array of silent toy producing machines. Dressed in festive red and green aprons, clenching mallets and bellows and hand-powered drills, they are Santa's sweatshop workforce (although you wonder how much sweating one does at the North Pole, and then remind yourself that these are animatronic elves who wouldn't sweat anyhow, and besides even if they could sweat they're just standing there not moving or anything at the moment).\n\nA string of Christmas lights extends from a power outlet in the hedge wall, trails across the floor of the workshop, and disappears into the cluster of machines.\n\nOff to the side, a lone robotic elf stands at a tall desk working busily, unlike his peers.", "endoftext": false }, { "action": "You look at the lights", "response": "The lights stretch from a power outlet in the hedge wall, across the floor, and into the cluster of animatronics. Despite being plugged in and having bulbs in all of its sockets, the string of Christmas lights is completely unlit. Typical. When one goes out they all go out.\n\nIn the string of Christmas lights are five twinkle lights (orange, purple, white, red, and blue).", "endoftext": false }, { "action": "You take the lights", "response": "You tug on the string of Christmas lights, but meet resistance from the end that is tucked up among the automatons. It seems it's attached somehow. (If you wanted to take an individual light bulb, though, you could.)", "endoftext": false }, { "action": "You take the bulb", "response": "Which do you mean, the yellow twinkle light, the green twinkle light, the orange twinkle light, the purple twinkle light, the white twinkle light, the red twinkle light, or the blue twinkle light?", "endoftext": false }, { "action": "You take all", "response": "string of Christmas lights: You tug on the string of Christmas lights, but meet resistance from the end that is tucked up among the automatons. It seems it's attached somehow. (If you wanted to take an individual light bulb, though, you could.)\nyellow twinkle light: Taken.\ngreen twinkle light: Taken.\norange twinkle light: Taken.\npurple twinkle light: Taken.\nwhite twinkle light: Taken.\nred twinkle light: Taken.\nblue twinkle light: Taken.", "endoftext": false }, { "action": "You examine elf", "response": "This fellow must be on a different circuit than the others. Representing the toy factory's bookkeeper, he stands on a chair behind the tall desk and scribbles notes into a thick ledger. On top of the desk are a little ink bottle, into which the bookkeeper occasionally dips his quill pen, and an electric candle that has no light bulb.", "endoftext": false }, { "action": "You examine bottle", "response": "A little prop jar that has dried ink running down the side. The jar itself is empty so nothing actually happens when the elf dips his pen in it.", "endoftext": false }, { "action": "You examine the candle", "response": "The electric candle is attached to the tall desk. It has a little socket for a twinkle light where the flame would be.", "endoftext": false }, { "action": "You put the purple bulb in the candle", "response": "You put the purple twinkle light into the electric candle. It lights up!", "endoftext": false }, { "action": "You examine the candle", "response": "The electric candle is attached to the tall desk. It has a purple twinkle light plugged into its socket which twinkles adorably.", "endoftext": false }, { "action": "You read the ledger", "response": "A thick, leather-bound book (actually, a plastic prop made to look like a thick, leather-bound book). Some scribbles have been painted on the pages, but they are just for show.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsix twinkle lights (blue, red, white, orange, green, and yellow)\na scented candle (closed)\nan impenetrable super-plastic package (inside which is a flashlight)\na Hickory Farms gift box (closed)\nyour coat", "endoftext": false }, { "action": "You take the purple bulb", "response": "Taken.", "endoftext": false }, { "action": "You put the blue bulb in the candle", "response": "You put the blue twinkle light into the electric candle. It lights up!", "endoftext": false }, { "action": "You put the red bulb in the candle", "response": "You put the red twinkle light into the electric candle. The bulb remains dark.", "endoftext": false }, { "action": "You drop the red bulb", "response": "Dropped.", "endoftext": false }, { "action": "You put the white bulb in the candle", "response": "You put the white twinkle light into the electric candle. It lights up!", "endoftext": false }, { "action": "You put the orange bulb in the candle", "response": "You put the orange twinkle light into the electric candle. It lights up!", "endoftext": false }, { "action": "You put green bulb in the candle", "response": "You put the green twinkle light into the electric candle. It lights up!", "endoftext": false }, { "action": "You put the yellow bulb in the candle", "response": "You put the yellow twinkle light into the electric candle. The bulb remains dark.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nfive twinkle lights (green, orange, white, blue, and purple)\na scented candle (closed)\nan impenetrable super-plastic package (inside which is a flashlight)\na Hickory Farms gift box (closed)\nyour coat", "endoftext": false }, { "action": "You examine the coat", "response": "You started feeling dehydrated and headachy almost the moment you walked into the mall (a psychosomatic reaction, perhaps), so you took off your coat. And here it is.", "endoftext": false }, { "action": "You search the coat", "response": "In the pocket are your keys.", "endoftext": false }, { "action": "You examine the keys", "response": "Just a few keys (car, house) on a simple key ring. Nothing fancy.", "endoftext": true }, { "action": "Look around", "response": "A small army of animatronic elves stands immobile amidst an array of silent toy producing machines. Dressed in festive red and green aprons, clenching mallets and bellows and hand-powered drills, they are Santa's sweatshop workforce (although you wonder how much sweating one does at the North Pole, and then remind yourself that these are animatronic elves who wouldn't sweat anyhow, and besides even if they could sweat they're just standing there not moving or anything at the moment).\n\nA string of Christmas lights extends from a power outlet in the hedge wall, trails across the floor of the workshop, and disappears into the cluster of machines.\n\nOff to the side, a lone robotic elf stands at a tall desk working busily, unlike his peers.\n\nYou can also see a red twinkle light here.", "endoftext": false }, { "action": "You put the bulbs in string", "response": "green twinkle light: You put the green twinkle light into the string of Christmas lights. Nothing. (Of course that's because there are still empty sockets in the string of Christmas lights.\norange twinkle light: You put the orange twinkle light into the string of Christmas lights. Nothing. (Of course that's because there are still empty sockets in the string of Christmas lights.\nwhite twinkle light: You put the white twinkle light into the string of Christmas lights. Nothing. (Of course that's because there are still empty sockets in the string of Christmas lights.\nblue twinkle light: You put the blue twinkle light into the string of Christmas lights. Nothing. (Of course that's because there are still empty sockets in the string of Christmas lights.\npurple twinkle light: You put the purple twinkle light into the string of Christmas lights. All of the lights suddenly flick on and twinkle brilliantly!\n\nSimultaneously, Santa's workshop clatters to life!", "endoftext": true }, { "action": "You look around", "response": "A small army of animatronic elves work jerkily amidst an array of chugging and clanking toy producing machines. Dressed in festive red and green aprons, clenching mallets and bellows and hand-powered drills, they are Santa's sweatshop workforce (although you wonder how much sweating one does at the North Pole, and then remind yourself that these are animatronic elves who wouldn't sweat anyhow).\n\nA string of Christmas lights extends from a power outlet in the hedge wall, trails across the floor of the workshop, and disappears into the cluster of machines.\n\nOff to the side, a lone robotic elf stands at a tall desk working busily.\n\nYou can also see a red twinkle light here.\n\nSuddenly, a whistle chirps and one of the toy machines burps a cloud of smoke. Something slides down the chute and lands in the basket with a muffled clank.", "endoftext": false }, { "action": "You look at the basket", "response": "A simple container at the terminus of the workshop toy chute.\n\nIn the basket is a silver reindeer statue.", "endoftext": false }, { "action": "You examine the statue", "response": "Made of sparkling silver, the figure stands about six inches tall at the shoulder. The reindeer's antlers are small, but it has been sculpted in a particularly energetic pose, kicking its front legs into the air. You can imagine the holly wreath around its neck jostling as the animal bounds away.", "endoftext": false }, { "action": "Go west", "response": "You are at the intersection of several narrow, snowy passages.\n\nFrom here, pathways lead to the south (back toward the entrance to Santaland), the north (back to the room with the copper panel), and the east (back to Santa's workshop).", "endoftext": false }, { "action": "You go south", "response": "Something about the 10-foot tall hedges and the squishy, padded astroturf under your feet has transported you away from the migraine-inducing chaos of the mall. But now the narrow pathways and tall hedges make you feel antsy and claustrophobic.\n\nFrom here, pathways lead to the north, the east, and the west.", "endoftext": false }, { "action": "Go east", "response": "You are at the snowy intersection of several narrow passages.\n\nFrom here, pathways lead to the north (back to Santa's workshop), the west (back toward the entrance to Santaland), and the east.", "endoftext": false }, { "action": "You go east", "response": "This corner of Santaland would be indistinguishable from the neighboring passages were it not for an unexpected feature (less unexpected than it would have been earlier, though, since you have already seen something just like it).\n\nFlush with the fake hedge-wall, you see a sparkling silver panel.", "endoftext": false }, { "action": "You examine the panel", "response": "The upper part of the shiny panel frames a thin, horizontal window of glass. Beneath the window is a dial. A word, written in fancy calligraphy, is visible in the window: \"Prancer\".", "endoftext": false }, { "action": "You examine the reindeer", "response": "Made of sparkling silver, the figure stands about six inches tall at the shoulder. The reindeer's antlers are small, but it has been sculpted in a particularly energetic pose, kicking its front legs into the air. You can imagine the holly wreath around its neck jostling as the animal bounds away.", "endoftext": false }, { "action": "You open the glass", "response": "(the scented candle)\nYou open the scented candle and immediately it begins making your eyes water with its piney, musky reek.", "endoftext": false }, { "action": "Go south", "response": "You can't go that way.\n\n(Note: The right-hand side of the status bar displays a compass rose of possible locations to travel. Locations you have not yet visited are shown in red.)", "endoftext": false }, { "action": "You go west", "response": "You are at the snowy intersection of several narrow passages.\n\nFrom here, pathways lead to the north (back to Santa's workshop), the west (back toward the entrance to Santaland), and the east (back to the room with the silver panel).", "endoftext": false }, { "action": "Go north", "response": "A small army of animatronic elves work jerkily amidst an array of chugging and clanking toy producing machines. Dressed in festive red and green aprons, clenching mallets and bellows and hand-powered drills, they are Santa's sweatshop workforce (although you wonder how much sweating one does at the North Pole, and then remind yourself that these are animatronic elves who wouldn't sweat anyhow).\n\nA string of Christmas lights extends from a power outlet in the hedge wall, trails across the floor of the workshop, and disappears into the cluster of machines.\n\nOff to the side, a lone robotic elf stands at a tall desk working busily.\n\nYou can also see a red twinkle light here.", "endoftext": false }, { "action": "You go east", "response": "You are at the intersection of several snowy, narrow passages.\n\nFrom here, pathways lead to the west (back to Santa's workshop), the south (back to the room with the silver panel), and the north.", "endoftext": false }, { "action": "You go north", "response": "You are about to begin down the pathway to the north, when you see a small man walking south down the path toward you. He is looking down, watching his curly-toed shoes kick up drifts of styrofoam snow, and for a moment he is oblivious to your presence.\n\nWhen he finally looks up and notices you, he leaps back with a jolt and clutches tightly to the golden statue he is carrying.\n\n\"Who...? Who are you? What are you doing here? Santaland is... It's... We're closed!\"", "endoftext": false }, { "action": "You look at the man", "response": "The man's ears and nose are slightly pointier than most people's, and his limbs seem too long for his four-foot frame. Green tights hug skinny legs and knobby knees, then tuck into huge curly-toed shoes. His candy cane turtleneck is particularly, well, some might call it \"festive\". (You would call it \"ugly\").\n\nSpeaking of adjectives, you search for one that could summarize his overall appearance. You decide on \"elfin\".\n\nHe carries a gold statue that looks like a reindeer (or, in any case, something with antlers). It's a bit hard to get a good look because he keeps moving it nervously out of your line of sight.", "endoftext": false }, { "action": "You look at the statue", "response": "(the silver statue)\nMade of sparkling silver, the figure stands about six inches tall at the shoulder. The reindeer's antlers are small, but it has been sculpted in a particularly energetic pose, kicking its front legs into the air. You can imagine the holly wreath around its neck jostling as the animal bounds away.", "endoftext": false }, { "action": "You examine the gold statue", "response": "The statue seems to be made of gold, and it looks a bit like a reindeer. Every time you try to get a good look, though, the small man twists away and tries to shield the statue from your view.", "endoftext": false }, { "action": "You talk to the man", "response": "The little man is clearly upset by your presence, but you figure it couldn't hurt to ask for directions. \"Look, I'm just trying to find the parking lot.\"\n\n\"I don't... You can't...\" He pauses, staring at you and groping for a response. He looks nervously back over his shoulder to the north, then jabs a finger of his oversized, green-gloved hand over your shoulder to the south. \"That way!\"", "endoftext": false }, { "action": "You talk to the man", "response": "You look south, in the direction the little man's pointing finger. \"Is that the way to the parking lot? Or...\"\n\n\"Just go that way!\" He gestures so emphatically this time that he almost drops his golden statue. \"Get out of here, would you?\"", "endoftext": false }, { "action": "You talk to the man", "response": "\"Please GO, would you!?\" He jabs his finger to the south.", "endoftext": false }, { "action": "You talk to the man", "response": "\"Just GO already!\"", "endoftext": false }, { "action": "You take the statue", "response": "(the gold statue)\nThe elf twists violently away from you and swats at your hand. \"No way!\" he barks. \"This one is mine. It's the most valuable of the set and I've already got a buyer!\"", "endoftext": false }, { "action": "You show the silver statue to man", "response": "The little man eyes the silver statue for a moment. \"Mine's better,\" he sneers.", "endoftext": false }, { "action": "You show candle to the man", "response": "Something about the little man's twitchy temperament combined with the way the he's been clutching at that statue suggests that he's not to be trusted with your things. In fact, he looks a little larcenous. Or is that lecherous? Leprous? Anyhow: he looks like he wants to steal your stuff.", "endoftext": false }, { "action": "You ask the man about the statue", "response": "(To communicate in Escape From Santaland, TALK TO a character.)", "endoftext": true }, { "action": "You look around", "response": "You are at the intersection of several snowy, narrow passages.\n\nFrom here, pathways lead to the west (back to Santa's workshop), the south (back to the room with the silver panel), and the north.\n\nThe little man glowers at you and clutches tightly to the gold statue.", "endoftext": false }, { "action": "Go north", "response": "You attempt to sidestep the little man and proceed on your quest for the parking lot.\n\nQuick as a whip the elf skitters up to you and starts grabbing at the scented candle. As you twist to avoid his hot little hands, he swipes your coat!\n\n\"I bet this will be worth a few bucks!\" he cries and scampers away to the north.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nthe silver reindeer statue\na scented candle (closed)\nan impenetrable super-plastic package (inside which is a flashlight)\na Hickory Farms gift box (closed)", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nthe silver reindeer statue\na scented candle (closed)\nan impenetrable super-plastic package (inside which is a flashlight)\na Hickory Farms gift box (closed)\nyour coat", "endoftext": false }, { "action": "Go north", "response": "You attempt to sidestep the little man and proceed on your quest for the parking lot.\n\nQuick as a whip the elf skitters up to you and starts grabbing at the impenetrable super-plastic package. As you twist to avoid his hot little hands, he swipes your coat!\n\n\"I bet this will be worth a few bucks!\" he cries and scampers away to the north.", "endoftext": false }, { "action": "Go north", "response": "The heart of Santaland and the destination of families from miles around. It's not your destination, of course, but that doesn't change the fact that parents and children have for years made pilgrimages to this spot to have their pictures taken with Santa Claus.\n\nYou arrive just as the larcenous little elf starts to climb down a secret staircase hidden beneath Santa's chair, which is tipped back at an awkward angle. When he sees you, the elf yelps and grasps at the underside of the trap door in an attempt to tip the chair back onto its feet.\n\nIn the process, he fumbles the gold statue, which skitters across the astroturf as the trap-door-chair slams shut. With that, the elf and your coat (and, unfortunately, your car keys) are gone.\n\nSanta's big comfy chair stands in the center of the room. It's a dramatic affair, a throne really: lots of ostentatious gold-painted filigree and red velvet pillows.\n\nNext to Santa's chair is a beautifully decorated Christmas tree. There are no presents beneath the tree, perhaps to better display the colorful decorative tree skirt underneath.\n\nThe gold reindeer statue lies on its side in a pile of fake snow.", "endoftext": false }, { "action": "You take the gold statue", "response": "Taken.", "endoftext": false }, { "action": "You examine the gold statue", "response": "Cast in solid gold, the reindeer figure stands about six inches tall at the shoulder. The sculpture is unmistakably of Rudolph the reindeer. His nose isn't red (it's gold, like the rest of him), yet the sculptor has somehow made it seem to glow. It's also somewhat more bulbous than you'd expect to see on a reindeer, which is a bit of a giveaway.", "endoftext": false }, { "action": "You examine the skirt", "response": "The nine reindeer have been beautifully rendered by the hand of an expert rug maker. The reindeer are not identified (except for Rudolph, whose nose gives him away), but they stand in single file between Rudolph and Santa's present filled sleigh.\n\nThe four reindeer behind Rudolph are standing on their back legs as though ready to leap into the air. The next four have all hooves on the ground.\n\nAlternating pairs of reindeer wear different decorations: the first two reindeer behind Rudolph have holly wreaths around their necks. The next two wear collars clustered with jingle bells. The third pair again wear wreaths. The last two reindeer again wear bells.\n\nEvery other reindeer, starting with the one behind Rudolph, has an impressive rack of antlers. The antlers of the other reindeer are smaller.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The heart of Santaland and the destination of families from miles around. It's not your destination, of course, but that doesn't change the fact that parents and children have for years made pilgrimages to this spot to have their pictures taken with Santa Claus.\n\nSanta's big comfy chair stands in the center of the room. It's a dramatic affair, a throne really: lots of ostentatious gold-painted filigree and red velvet pillows.\n\nNext to Santa's chair is a beautifully decorated Christmas tree. There are no presents beneath the tree, perhaps to better display the colorful decorative tree skirt underneath.", "endoftext": false }, { "action": "You examine the chair", "response": "Santa's chair, the place where untold numbers of children have screamed and wet themselves in terror. It's a dramatic piece of furniture with lots of gold decoration and red velvet pillows.\n\nThe chair stands on a short, square platform which, as you saw when you first entered the room, is actually a trap door that conceals a stairway. The platform is marred with a bunch of scuff marks.", "endoftext": false }, { "action": "You examine the pillows", "response": "Up close, Santa's chair looks pretty cheap. You're sure it looks impressive in all of those holiday portraits, though.", "endoftext": false }, { "action": "You open the trap door", "response": "The chair doesn't move other than to wobble a bit. As it does, though, you hear the rattling of some kind of locking mechanism coming from the front of the chair. Beneath it, actually, down by the floor.", "endoftext": false }, { "action": "You look at the snow", "response": "The \"snow\" appears to be some kind of styrofoam shavings. Whatever it is, static electricity has it clinging to your pantlegs.", "endoftext": false }, { "action": "You examine the lock", "response": "You can't see any locking mechanism on the outside of Santa's chair. From the noise, it sounds like whatever it is works from the inside, under the chair. There must be some other means of unlocking it. Something sneaky, you suspect.", "endoftext": false }, { "action": "You go north", "response": "Yeeouch. What a smell.\n\nWhoever thought it was a good idea to have a real, live reindeer living in Santaland for a month must have been fired (or should have been, based on the state of this place). There's a little rustic barn, a trough, and a few synthetic pine trees... and everything is coated with some combination of feces, oats, reindeer dander, and fake snow.\n\nHowever: mounted in the wall next to the barn glisters a shiny golden panel. It's just like the other two you found, but with a little added filth.\n\nThe reindeer scratches at the astroturf with his hoof.", "endoftext": false }, { "action": "You examine the gold panel", "response": "The upper part of the shiny panel frames a thin, horizontal window of glass. Beneath the window is a dial. A word, written in fancy calligraphy, is visible in the window: \"Dancer\".", "endoftext": false }, { "action": "You look at the reindeer", "response": "(the animal)\nThe reindeer's shaggy hair is mostly a dull brown, but lighter around its neck. He also has an impressive and, frankly, dangerous-looking rack of antlers. Otherwise, he seems a bit bored.", "endoftext": false }, { "action": "Pet reindeer", "response": "Which do you mean, the animal, the gold reindeer statue, or the silver reindeer statue?", "endoftext": false }, { "action": "Animal", "response": "The reindeer growls when you reach for him. Better to keep your distance.", "endoftext": false }, { "action": "You turn the dial", "response": "As you reach for the dial, the reindeer growls at you. He doesn't seem to like the idea of your touching the gold panel.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nthe fancy tree skirt\nthe gold reindeer statue and silver reindeer statue\na scented candle (closed)\nan impenetrable super-plastic package (inside which is a flashlight)\na Hickory Farms gift box (closed)", "endoftext": false }, { "action": "You examine the gift box", "response": "The Hickory Farms Sausage and Cheese gift box is $35.99 worth of artery-clogging goodness. \"A great combo of rich and savory flavors,\" the box claims. Uncle Felix is sure to love it.", "endoftext": false }, { "action": "Kick animal", "response": "Have you no conscience? Violence isn't the answer to this one.", "endoftext": false }, { "action": "You show the candle to the animal", "response": "The reindeer sniffs around the lid of the candle and seems interested. At least, he seems a little less bored than usual.", "endoftext": false }, { "action": "You open the candle", "response": "You open the scented candle and immediately it begins making your eyes water with its piney, musky reek. Who'd have thought it could smell any worse in here?\n\nIt takes a moment for the smell to reach the reindeer, but when he finally gets a whiff of \"Winter Wonderland\" he lets out a snort that you somehow interpret as glee. The reindeer eyes you, and your smelly candle, with a passionate and unnerving intensity.", "endoftext": false }, { "action": "You drop the candle", "response": "Dropped.", "endoftext": false }, { "action": "You turn the dial", "response": "As you reach for the dial, the reindeer snorts angrily. Despite being somewhat more docile when he can smell that hideous candle, he still doesn't seem to like the idea of your touching the gold panel.", "endoftext": false }, { "action": "You go south", "response": "Drawn to the piney, musky scent of the candle, the reindeer lopes after you!\n\nThe heart of Santaland and the destination of families from miles around. It's not your destination, of course, but that doesn't change the fact that parents and children have for years made pilgrimages to this spot to have their pictures taken with Santa Claus.\n\nSanta's big comfy chair stands in the center of the room. It's a dramatic affair, a throne really: lots of ostentatious gold-painted filigree and red velvet pillows.\n\nNext to Santa's chair is a beautifully decorated Christmas tree. There are no presents beneath the tree, perhaps to better display the colorful decorative tree skirt underneath which was, until recently, spread out beneath it.\n\nThe reindeer studies you carefully.", "endoftext": false }, { "action": "You go north", "response": "Whoever thought it was a good idea to have a real, live reindeer living in Santaland for a month must have been fired (or should have been, based on the state of this place). There's a little rustic barn, a trough, and a few synthetic pine trees... and everything is coated with some combination of feces, oats, reindeer dander, and fake snow.\n\nMounted in the wall next to the barn glisters a shiny golden panel. It's just like the other two you found, but with a little added filth.", "endoftext": false }, { "action": "You examine the gold statue", "response": "Cast in solid gold, the reindeer figure stands about six inches tall at the shoulder. The sculpture is unmistakably of Rudolph the reindeer. His nose isn't red (it's gold, like the rest of him), yet the sculptor has somehow made it seem to glow. It's also somewhat more bulbous than you'd expect to see on a reindeer, which is a bit of a giveaway.", "endoftext": false }, { "action": "You go south", "response": "The heart of Santaland and the destination of families from miles around. It's not your destination, of course, but that doesn't change the fact that parents and children have for years made pilgrimages to this spot to have their pictures taken with Santa Claus.\n\nSanta's big comfy chair stands in the center of the room. It's a dramatic affair, a throne really: lots of ostentatious gold-painted filigree and red velvet pillows.\n\nNext to Santa's chair is a beautifully decorated Christmas tree. There are no presents beneath the tree, perhaps to better display the colorful decorative tree skirt underneath which was, until recently, spread out beneath it.\n\nThe reindeer is licking at the wax in the scented candle.", "endoftext": false }, { "action": "Go north", "response": "Drawn to the piney, musky scent of the candle, the reindeer shambles after you!\n\nWhoever thought it was a good idea to have a real, live reindeer living in Santaland for a month must have been fired (or should have been, based on the state of this place). There's a little rustic barn, a trough, and a few synthetic pine trees... and everything is coated with some combination of feces, oats, reindeer dander, and fake snow.\n\nMounted in the wall next to the barn glisters a shiny golden panel. It's just like the other two you found, but with a little added filth.\n\nThe reindeer stares at you (and your scented candle) with great interest.", "endoftext": false }, { "action": "Go south", "response": "The heart of Santaland and the destination of families from miles around. It's not your destination, of course, but that doesn't change the fact that parents and children have for years made pilgrimages to this spot to have their pictures taken with Santa Claus.\n\nSanta's big comfy chair stands in the center of the room. It's a dramatic affair, a throne really: lots of ostentatious gold-painted filigree and red velvet pillows.\n\nNext to Santa's chair is a beautifully decorated Christmas tree. There are no presents beneath the tree, perhaps to better display the colorful decorative tree skirt underneath which was, until recently, spread out beneath it.", "endoftext": false }, { "action": "You examine the skirt", "response": "The nine reindeer have been beautifully rendered by the hand of an expert rug maker. The reindeer are not identified (except for Rudolph, whose nose gives him away), but they stand in single file between Rudolph and Santa's present filled sleigh.\n\nThe four reindeer behind Rudolph are standing on their back legs as though ready to leap into the air. The next four have all hooves on the ground.\n\nAlternating pairs of reindeer wear different decorations: the first two reindeer behind Rudolph have holly wreaths around their necks. The next two wear collars clustered with jingle bells. The third pair again wear wreaths. The last two reindeer again wear bells.\n\nEvery other reindeer, starting with the one behind Rudolph, has an impressive rack of antlers. The antlers of the other reindeer are smaller.", "endoftext": false }, { "action": "You go east", "response": "Here kids can (beg their parents to) pay an additional $5 to have their picture taken aboard the H&O Railroad. In other malls, you recall seeing Santaland setups with working trains chugging along through their little Santa-scapes, but this one seems much less elaborate.\n\nIn the hedge wall to the south stands the stony arch of a tunnel. From the tunnel emerges a narrow set of train tracks. The tracks run north across the turf and slip under a closed door in the hedge.\n\nThe facade of a little ticket booth stands next to the tunnel.", "endoftext": false }, { "action": "Go west", "response": "You are at the narrow, snowy intersection of several passages.\n\nFrom here, pathways lead to the south (back to Santa's workshop), the west (back to the room with the copper panel), and the east (back to Santa's chair and its trap door).\n\nAt the base of the hedge, you spot a pink piece of paper half-buried in the synthetic snow.", "endoftext": false }, { "action": "You examine paper", "response": "You pick up the paper and discover that, despite being printed on pink paper, it's a rather official-looking letter:\n\nDear Jerry,\n\nAs we discussed on Tuesday, recent economic conditions have caused us to eliminate several positions at the workshop. Regretfully, although your toy-crafting has always been of the highest caliber, we were forced to downsize your position.\n\nAccordingly, your employment will be terminated on December 22nd. Your medical insurance plan will also be discontinued at that time. Unfortunately, given our dire financial straits, we will be unable to offer any severance package.\n\nI am happy to provide you a letter of reference, however, if you so request.\n\nSincerely,\nS. Nicholas", "endoftext": false }, { "action": "You look at the booth", "response": "The facade is just a prop attached to the holly hedge. There's a little fake ticket window with a sign hanging on the inside that reads \"Back soon!\" The H&O Railroad logo is painted on the wall of the booth next to the window, and under that there is a train schedule posted.", "endoftext": false }, { "action": "You look at the schedule", "response": "The schedule simply reads: North Pole trains depart regularly.", "endoftext": false }, { "action": "You look at the tracks", "response": "The train tracks run north and south, cutting about ten feet across the astroturf. To the north, they disappear under an wooden door with a fluted glass doorknob. To the south, they lead into the tunnel.", "endoftext": false }, { "action": "You look at the tunnel", "response": "The fake-stone surround of the tunnel is made from something like styrofoam or papier-mâché. It is set in the hedge wall to the south and a narrow set of train tracks runs north out of it.", "endoftext": false }, { "action": "You examine the door", "response": "A wooden door with a fluted glass doorknob. It seems very out of place in the middle of a hedge (even a fake hedge). The train tracks disappear under it.", "endoftext": false }, { "action": "You take the doorknob", "response": "That's hardly portable.", "endoftext": false }, { "action": "You open the door", "response": "It seems to be locked.", "endoftext": false }, { "action": "Go south", "response": "You've worked your way pretty deep into the tunnel and it is really too dark to see anything. The opening of the tunnel is to the north and a bit of light filters in from the mall, but just enough for you to find your way back out.", "endoftext": false }, { "action": "You open the flashlight", "response": "It seems it won't be so easy. This is that Fort Knox plastic that's going to require some kind of a blade to get into.", "endoftext": false }, { "action": "You throw the flashlight", "response": "Careful. Dropping the impenetrable super-plastic package here in the dark would be a particularly bad idea.", "endoftext": false }, { "action": "You go north", "response": "Whoever thought it was a good idea to have a real, live reindeer living in Santaland for a month must have been fired (or should have been, based on the state of this place). There's a little rustic barn, a trough, and a few synthetic pine trees... and everything is coated with some combination of feces, oats, reindeer dander, and fake snow.\n\nMounted in the wall next to the barn glisters a shiny golden panel. It's just like the other two you found, but with a little added filth.\n\nThe reindeer seems to be trying to stick his nose into the scented candle.", "endoftext": false }, { "action": "You rub the candle", "response": "You'll have time to clean it up when you get home.", "endoftext": false }, { "action": "You take the candle", "response": "You pick up the candle and discover that it is slick with reindeer drool. Excellent.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na scented candle (open and stinking up the place with its piney,\nmusky reek)\nthe letter\nthe fancy tree skirt\nthe gold reindeer statue and silver reindeer statue\nan impenetrable super-plastic package (inside which is a flashlight)\na Hickory Farms gift box (closed)", "endoftext": false }, { "action": "You open the flashlight with the reindeer statue", "response": "Which do you mean, the gold reindeer statue or the silver reindeer statue?", "endoftext": false }, { "action": "You open the gift box", "response": "You open the Hickory Farms gift box, revealing a summer sausage, a cheese log, a serrated knife, and a bunch of straw.", "endoftext": false }, { "action": "You open the flashlight with the knife", "response": "(first taking the serrated knife)\nAfter a moment's pause, you decide that you can still give the flashlight as a gift even if it's not in the original packaging (let's hope Aunt Maxine doesn't want to return it) and saw your way through the not-so-impenetrable-after-all plastic with the serrated knife.", "endoftext": false }, { "action": "You turn on the flashlight", "response": "(first taking the flashlight)\nNothing happens, most probably because there are no batteries in the flashlight.", "endoftext": false }, { "action": "You go to the south", "response": "Drawn to the piney, musky scent of the candle, the reindeer shuffles after you!\n\nThe heart of Santaland and the destination of families from miles around. It's not your destination, of course, but that doesn't change the fact that parents and children have for years made pilgrimages to this spot to have their pictures taken with Santa Claus.\n\nSanta's big comfy chair stands in the center of the room. It's a dramatic affair, a throne really: lots of ostentatious gold-painted filigree and red velvet pillows.\n\nNext to Santa's chair is a beautifully decorated Christmas tree. There are no presents beneath the tree, perhaps to better display the colorful decorative tree skirt underneath which was, until recently, spread out beneath it.\n\nThe reindeer studies you carefully.", "endoftext": false }, { "action": "Close candle", "response": "You close the scented candle and the fir-tree-plus-wet-fur funk gradually begins to dissipate.\n\nAfter a few seconds, the reindeer goes back to ignoring you.", "endoftext": false }, { "action": "You open the candle", "response": "You open the scented candle and immediately it begins stinking up the place with its piney, musky reek.\n\nAgain: It takes a moment for the smell to reach the reindeer, but when he finally gets a whiff of \"Winter Wonderland\" he emits a grunt of joy (or what sounds to you vaguely like joy). The reindeer eyes you, and your smelly candle, with a passionate and unnerving intensity.", "endoftext": false }, { "action": "You go north", "response": "Drawn to the piney, musky scent of the candle, the reindeer shambles after you!\n\nWhoever thought it was a good idea to have a real, live reindeer living in Santaland for a month must have been fired (or should have been, based on the state of this place). There's a little rustic barn, a trough, and a few synthetic pine trees... and everything is coated with some combination of feces, oats, reindeer dander, and fake snow.\n\nMounted in the wall next to the barn glisters a shiny golden panel. It's just like the other two you found, but with a little added filth.\n\nThe reindeer studies you carefully.", "endoftext": false }, { "action": "Go south", "response": "You are at the intersection of several snowy, narrow passages.\n\nFrom here, pathways lead to the west (back to Santa's workshop), the south (back to the room with the silver panel), and the north (back to Santa's chair and its trap door).", "endoftext": false }, { "action": "You go to the east", "response": "You are at the snowy, narrow intersection of several passages.\n\nFrom here, pathways lead to the west (back to the train depot) and the north.\n\nIn the wall to the east is a door that someone has tried, unsuccessfully, to camouflage. Bits of fake holly are stuck to it, but not enough that it blends in with the rest of the hedges. Plus, they did nothing to hide the shiny doorknob.", "endoftext": false }, { "action": "You examine the holly", "response": "The \"hedges\" are about ten feet high and covered in waxy, plastic holly leaves.", "endoftext": false }, { "action": "You examine the doorknob", "response": "Someone has tried, but not very hard, to camouflage the door. Bits of fake holly are stuck to it, but not enough that it could ever blend in with the rest of the hedges. The door is closed.", "endoftext": false }, { "action": "You open the door", "response": "You open the camouflaged door.", "endoftext": false }, { "action": "You go east", "response": "This was the break room for the Santaland elves (meaning: the human teenagers who worked here in Santaland during their winter breaks from school). Once, this might have been an okay place to hang out with your fellow slackers and talk about how lame all of this Santaland junk is, but now the room has been trashed, even by teenage slacker standards.\n\nAll of the drawers in the rickety desk have been dumped out onto the floor. Everything has been swept off the short rack of shelves: a scattering of magazines, a potted plant, a whole bunch of cup-o-noodle instant lunches. A can of ground coffee was opened, dug through, and dropped.\n\nHmm. Coffee, but no coffee pot. Instant noodles, but no microwave. A TV remote control but no TV. It seems that all of the appliances have, shall we say, walked off. Wonder who might be responsible for that...\n\nIn the wall to the west is the door back into Santaland.", "endoftext": false }, { "action": "You examine remote", "response": "The remote control for the TV that was stolen from the break room.", "endoftext": false }, { "action": "You open the remote", "response": "(first taking the TV remote control)\nYou snap open the battery compartment on the TV remote control, remove the pair of AA batteries, and click the compartment closed.", "endoftext": false }, { "action": "You take the noodles", "response": "There's all sorts of post-looting debris here. None of it seems to be of much use.", "endoftext": false }, { "action": "You put the batteries in the flashlight", "response": "You put the pair of AA batteries into the flashlight and snap shut the battery compartment.", "endoftext": false }, { "action": "Go west", "response": "You are at the snowy, narrow intersection of several passages.\n\nFrom here, pathways lead to the west (back to the train depot) and the north.\n\nIn the wall to the east is a door that someone has tried, unsuccessfully, to camouflage. Bits of fake holly are stuck to it, but not enough that it blends in with the rest of the hedges. Plus, they did nothing to hide the shiny doorknob.", "endoftext": false }, { "action": "You go north", "response": "AHA! You knew you'd find it eventually!\n\nYou stand on the border between Santaland and the rest of the world, where the maze of fake shrubbery finally gives way to shiny, angular architecture. Who'd have thought you would be so happy to once again see polished PVC flooring.\n\nThe mall exit lies just to the north: two sets of shiny glass doors and then freedom.", "endoftext": false }, { "action": "You go to the south", "response": "You are at the snowy, narrow intersection of several passages.\n\nFrom here, pathways lead to the west (back to the train depot) and the north (back toward the mall exit).\n\nIn the wall to the east is a door that someone has tried, unsuccessfully, to camouflage. Bits of fake holly are stuck to it, but not enough that it blends in with the rest of the hedges. Plus, they did nothing to hide the shiny doorknob.", "endoftext": false }, { "action": "Go west", "response": "Here kids can (beg their parents to) pay an additional $5 to have their picture taken aboard the H&O Railroad. In other malls, you recall seeing Santaland setups with working trains chugging along through their little Santa-scapes, but this one seems much less elaborate.\n\nIn the hedge wall to the south stands the stony arch of a tunnel. From the tunnel emerges a narrow set of train tracks. The tracks run north across the turf and slip under a closed door in the hedge.\n\nThe facade of a little ticket booth stands next to the tunnel.", "endoftext": false }, { "action": "You turn on the flashlight", "response": "You switch the flashlight on.", "endoftext": false }, { "action": "You go to the south", "response": "The plaster cave, you are somewhat disappointed to note (now that you've got a light in here), is just a dead end. The narrow train tracks terminate here and lead north out of the tunnel.\n\nA cartoony, brightly-colored locomotive sits on the tracks. It is large enough for two kids (or perhaps one adult) to sit on.\n\nOn the ground behind the locomotive sits a small electric generator.", "endoftext": false }, { "action": "You examine the locomotive", "response": "The locomotive is a rideable kid-sized version, which means you can mount the train (and, once you are on the thing, dismount it).", "endoftext": false }, { "action": "Mount train", "response": "You mount the locomotive. You're a bit bigger than the usual clientele, but you manage to find a comfortable-enough way to straddle it.", "endoftext": false }, { "action": "Examine generator", "response": "A small electric generator sits on the ground behind the locomotive. The two devices are coupled together and, you gather, the generator is the power source for the vehicle. It is completely silent.", "endoftext": false }, { "action": "You turn on the generator", "response": "With a hum and a puff of ozone, the generator powers up.", "endoftext": false }, { "action": "Wait", "response": "Time passes.", "endoftext": false }, { "action": "Dismount", "response": "You dismount the locomotive.", "endoftext": false }, { "action": "You look at the generator", "response": "A small electric generator sits on the ground behind the locomotive. The two devices are coupled together and, you gather, the generator is the power source for the vehicle. It hums softly.", "endoftext": false }, { "action": "Mount train", "response": "You mount the locomotive.", "endoftext": false }, { "action": "Ride train", "response": "You are already riding the locomotive.", "endoftext": false }, { "action": "You drive the train", "response": "To operate the locomotive, mount it and then GO or DRIVE in a direction.", "endoftext": false }, { "action": "You go north", "response": "Depot (on the locomotive)\nHere kids can (beg their parents to) pay an additional $5 to have their picture taken aboard the H&O Railroad. In other malls, you recall seeing Santaland setups with working trains chugging along through their little Santa-scapes, but this one seems much less elaborate.\n\nIn the hedge wall to the south stands the stony arch of a tunnel. From the tunnel emerges a narrow set of train tracks. The tracks run north across the turf and slip under a closed door in the hedge.\n\nThe facade of a little ticket booth stands next to the tunnel.", "endoftext": false }, { "action": "You go north", "response": "The train chugs toward the quaint wooden door. Just as collision seems inevitable, the door pops open and the train plows headlong not into the mall, as you would have expected, but into a long dark corridor.\n\nThe train continues through the disorienting darkness for some time, then suddenly emerges (you're not quite sure how) into startling territory.\n\nSnowy Landscape (on the locomotive)\nYou find yourself in the middle of a grove of pine trees with the full expanse of the night sky opening above you. A full moon shines down and sparkles off the fluffy foot of snow coating the landscape, and the fat flakes that continue to fall lazily.\n\nA red and white striped signpost juts out of the snow bearing a snow-flecked sign.\n\nNearby stands a small building.", "endoftext": false }, { "action": "You examine signpost", "response": "The sign, in a sort of chunky, old-timey lettering reads: NORTH POLE.", "endoftext": false }, { "action": "You examine the building", "response": "The charming cabin seems to hunch itself contentedly in the snow, nesting like some furry arctic animal. It has a steep, shingled roof and dark wooden siding which frames a door and a window. Smoke drifts from the chimney. Icicles hang from the eaves.", "endoftext": false }, { "action": "You open the door", "response": "You climb off the locomotive and approach the workshop door.\n\nYou are, by this point in your evening, less than totally surprised to find that the door to the little cabin is locked.", "endoftext": false }, { "action": "You unlock door", "response": "Nothing you have would seem to be a candidate for unlocking this door.", "endoftext": false }, { "action": "You examine the door", "response": "The cabin door is nothing particularly interesting. Very practical and tight-fitting.", "endoftext": false }, { "action": "You look at the window", "response": "The simple four-pane window has thick glass. Through it you can see the inside of the cabin.", "endoftext": false }, { "action": "You open the window", "response": "The window is tightly fitted into its frame to protect against the weather. You can't open it from out here.", "endoftext": false }, { "action": "You break the window", "response": "Yes, you're starting to get desperate, but vandalism? You'd be getting coal in your stocking until you're in a home.", "endoftext": false }, { "action": "You look through the window", "response": "You peer through the window into the cabin and see a cozy sort of den. To the left of the window, an overstuffed armchair stands by a crackling fireplace. To the right, there is a large work table with papers scattered across it. On the table stands a reindeer statue made of what appears to be copper.", "endoftext": false }, { "action": "You examine the statue", "response": "Which do you mean, the gold reindeer statue, the silver reindeer statue, or the copper reindeer statue?", "endoftext": false }, { "action": "You look at the copper statue", "response": "Crafted of shiny copper, the reindeer (like the other statues) is about six inches tall at the shoulder. You can practically hear the jingle bells on the reindeer's collar as it begins a jump into the air. The poised muscles of the leaping stag are as carefully sculpted as the elaborate antlers.", "endoftext": false }, { "action": "You examine the skirt", "response": "The nine reindeer have been beautifully rendered by the hand of an expert rug maker. The reindeer are not identified (except for Rudolph, whose nose gives him away), but they stand in single file between Rudolph and Santa's present filled sleigh.\n\nThe four reindeer behind Rudolph are standing on their back legs as though ready to leap into the air. The next four have all hooves on the ground.\n\nAlternating pairs of reindeer wear different decorations: the first two reindeer behind Rudolph have holly wreaths around their necks. The next two wear collars clustered with jingle bells. The third pair again wear wreaths. The last two reindeer again wear bells.\n\nEvery other reindeer, starting with the one behind Rudolph, has an impressive rack of antlers. The antlers of the other reindeer are smaller.", "endoftext": false }, { "action": "You go to the south", "response": "Yes, you came from the south, but now the train tracks stretch on for what seems like miles in that direction. Surely you can't make it on foot (especially without your coat).", "endoftext": false }, { "action": "Mount train", "response": "You mount the locomotive.", "endoftext": false }, { "action": "Go south", "response": "As the locomotive starts along the track, a sudden gust of wind whips up a white wall of snow. A moment later you find yourself back in the mall, a shower of styrofoam shavings drifting to the floor around you.\n\nDepot (on the locomotive)\nHere kids can (beg their parents to) pay an additional $5 to have their picture taken aboard the H&O Railroad. In other malls, you recall seeing Santaland setups with working trains chugging along through their little Santa-scapes, but this one seems much less elaborate.\n\nIn the hedge wall to the south stands the stony arch of a tunnel. From the tunnel emerges a narrow set of train tracks. The tracks run north across the turf and slip under a closed door in the hedge.\n\nThe facade of a little ticket booth stands next to the tunnel.", "endoftext": false }, { "action": "Dismount", "response": "You dismount the locomotive.", "endoftext": false }, { "action": "You go west", "response": "You are at the narrow, snowy intersection of several passages.\n\nFrom here, pathways lead to the south (back to Santa's workshop), the west (back to the room with the copper panel), and the east (back to Santa's chair and its trap door).", "endoftext": false }, { "action": "You go west", "response": "This corner of Santaland would be indistinguishable from the neighboring passages were it not for an unexpected feature (less unexpected than it would have been earlier, though, since you have already seen something just like it).\n\nMounted in the fake hedge-wall you see a glinting copper panel.", "endoftext": false }, { "action": "Continue", "response": "You turn the dial and the word \"Dancer\" appears in the window.\n\nFaintly, a little chime plays somewhere to the north. It's over before you can really catch it, but it was either \"Ha-a-a-le-lu-jah!\" from Handel's Messiah or \"Fi-i-i-ve Go-o-o-ld Rings\", you can't be sure. Anyhow, you take it as a good sign.", "endoftext": false }, { "action": "You open the chair", "response": "You push against Santa's big comfy chair and the platform tips slowly back on a hidden hinge. Beneath the chair, a stairway leads downwards.", "endoftext": true }, { "action": "You go downward", "response": "The stairs go on for a long way. Eventually you reach the bottom.\n\nThe cramped little cave-room is hoarded with piles of merchandise. It appears to be a dead end.\n\nThe light from the mall is just a small, bright square far above you.\n\nBut there, lying among the debris, is your coat!\n\nYou can also see a digital camera, coffee pot, television, and microwave oven here.", "endoftext": false }, { "action": "You take all", "response": "digital camera: It's tempting to just \"acquire\" a few extra gifts on the cheap, but you have more of a conscience than to take the already-stolen digital camera.\ncoffee pot: It's tempting to just \"acquire\" a few extra gifts on the cheap, but you have more of a conscience than to take the already-stolen coffee pot.\ntelevision: It's tempting to just \"acquire\" a few extra gifts on the cheap, but you have more of a conscience than to take the already-stolen television.\nmicrowave oven: It's tempting to just \"acquire\" a few extra gifts on the cheap, but you have more of a conscience than to take the already-stolen microwave oven.\nkeys: You still won't need those until you find your car, but maybe now would be a good time to go ahead and wear your coat.\nsummer sausage: Taken.\ncheese log: Taken.\nbunch of straw: Taken.", "endoftext": true }, { "action": "You describe your surroundings", "response": "The cramped little cave-room is hoarded with piles of merchandise. It appears to be a dead end.\n\nThe light from the mall is just a small, bright square far above you.\n\nYou can also see a digital camera, coffee pot, television, and microwave oven here.", "endoftext": false }, { "action": "Up", "response": "You climb back up the long, dark staircase.\n\nThe heart of Santaland and the destination of families from miles around. It's not your destination, of course, but that doesn't change the fact that parents and children have for years made pilgrimages to this spot to have their pictures taken with Santa Claus.\n\nSanta's big comfy chair is tipped back, revealing the hidden staircase underneath. The stairs lead down into darkness.\n\nNext to Santa's chair is a beautifully decorated Christmas tree. There are no presents beneath the tree, perhaps to better display the colorful decorative tree skirt underneath which was, until recently, spread out beneath it.", "endoftext": false }, { "action": "Go east", "response": "Here kids can (beg their parents to) pay an additional $5 to have their picture taken aboard the H&O Railroad. In other malls, you recall seeing Santaland setups with working trains chugging along through their little Santa-scapes, but this one seems much less elaborate.\n\nIn the hedge wall to the south stands the stony arch of a tunnel. From the tunnel emerges a narrow set of train tracks. The tracks run north across the turf and slip under a closed door in the hedge.\n\nThe brightly-colored locomotive sits on the tracks.\n\nThe facade of a little ticket booth stands next to the tunnel.", "endoftext": false }, { "action": "Go east", "response": "You are at the snowy, narrow intersection of several passages.\n\nFrom here, pathways lead to the west (back to the train depot) and the north (back toward the mall exit).\n\nIn the wall to the east is a door that someone has tried, unsuccessfully, to camouflage. Bits of fake holly are stuck to it, but not enough that it blends in with the rest of the hedges. Plus, they did nothing to hide the shiny doorknob.", "endoftext": false }, { "action": "Go north", "response": "You stand on the border between Santaland and the rest of the world, where the maze of fake shrubbery finally gives way to shiny, angular architecture. Who'd have thought you would be so happy to once again see polished PVC flooring.\n\nThe mall exit lies just to the north: two sets of shiny glass doors and then freedom.", "endoftext": false }, { "action": "You go to the north", "response": "Finally! After a long and unexpectedly difficult night, you pass through the sliding glass doors and step out into the chilly parking lot.\n\nYou feel a flash of guilt about keeping the gold reindeer statue and the silver reindeer statue, but after a moment's reflection about all the elf has put you through, that feeling passes.\n\nNow... where the heck is your car?", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na bunch of straw\na cheese log\na summer sausage\nyour coat (being worn)\na TV remote control\na flashlight (providing light)\na plastic husk\na serrated knife\na scented candle (closed)\nthe letter\nthe fancy tree skirt\na Hickory Farms gift box (open but empty)", "endoftext": false }, { "action": "You put the log in the box", "response": "You put the cheese log into the Hickory Farms gift box.", "endoftext": false }, { "action": "You put the sausage in the box", "response": "You put the summer sausage into the Hickory Farms gift box.", "endoftext": false }, { "action": "You put the straw in the box", "response": "You put the bunch of straw into the Hickory Farms gift box.", "endoftext": false }, { "action": "You put the knife in the box", "response": "You put the serrated knife into the Hickory Farms gift box.", "endoftext": false }, { "action": "You go to the north", "response": "Finally! After a long and unexpectedly difficult night, you pass through the sliding glass doors and step out into the chilly parking lot.\n\nNow... where the heck is your car?", "endoftext": true } ]
br46v97916gdaa4e
The Awakening
Dennis Matheson
[ "Lovecraftian" ]
[ "amnesia", "built-in hints", "church", "horror", "I6 source available", "mirrors", "short", "short length", "standard difficulty", "walkthrough" ]
1,998
[ 1, 6, 17, 4, 0 ]
28
3.142857
20080605
false
You remember darkness. And the cold. Cold and darkness. And silence. Those memories are all that you have. That, and a feeling that something you never knew you possessed has been lost. Suddenly, oblivion is split by a blinding light and a crash of sound. You awaken to the roar of a storm and a deluge of rain and mud. The day goes downhill from there...
[ { "action": "About yourself", "response": "You find you cannot look down at yourself. It is almost as if you know what you might find and are afraid to have your fears confirmed.", "endoftext": true }, { "action": "You look at the lightning", "response": "The howling wind sends the clouds racing across the sky. The almost constant flashing of lightning illuminates the landscape in stark black and white contrast, while the barrage of thunder joins with the wind in a mad concaphony.", "endoftext": false }, { "action": "You examine the mud", "response": "The sides of the hole are made of dark, rich earth, now soaked through by the torrential downpour. As you watch, more and more mud is washed away and into the hole with you.", "endoftext": false }, { "action": "You go upwards", "response": "As you scramble out of the hole the mud collapses downward, filling in the hole behind you.\n\nDozens of stone markers stand here, oblivious to the wind and the rain. Huge, twisted oaks, their limbs tossed by the wind, draw an unmentionable sustenance from the moss-covered, moldy ground. An odor of decay, which even the storm cannot dissipate, hangs over everything. An iron barred fence surrounds the graveyard, an ivy-covered barrier separating it from the world of the living. The only exit is through the gate to the east.\n\nA church rises to the east, its boarded up windows giving the impression that it is covering its eyes from the sight of the graveyard.\n\nA large branch has been broken from one of the trees and has crushed the grave marker below it.", "endoftext": false }, { "action": "You look at the marker", "response": "The marker for this grave has been shattered by the fall of a large branch from the overhanging tree. The grave itself has been disturbed; the soil has fallen in to form a shallow pit.", "endoftext": false }, { "action": "You examine the branch", "response": "This large branch has broken off from one of the trees and fallen on one of the graves, shattering it's marker.", "endoftext": false }, { "action": "You take it", "response": "The branch is too large to move, but a smaller limb has broken off and is lying nearby.", "endoftext": false }, { "action": "You take the limb", "response": "Taken.", "endoftext": false }, { "action": "You examine it", "response": "A stout oak limb, about as long as you are tall.\n\nThe marker for this grave has been shattered by the fall of a large branch from the overhanging tree. The grave itself has been disturbed; the soil has fallen in to form a shallow pit.", "endoftext": false }, { "action": "You examine the church", "response": "The old church has seen better days. Formerly painted white, the boards are now faded, peeling and rotted. Most of the windows are boarded up, and those that aren't have long since been broken out. The shingles have fallen from the roof, which sags alarmingly. A broken-tipped steeple rises from one end of the building, and a faint miasma of decay seems to rise from the structure.", "endoftext": false }, { "action": "Go east", "response": "This side of the church is untended and grasses and weeds have run rampant. A muddy trail leads back to the graveyard to the west and on to the southeast and a faint path continues around the church to the northeast.\n\nTo the east, the wall of the church breaks some of the force of the wind.", "endoftext": false }, { "action": "You examine the weeds", "response": "Diseased looking grasses and weeds surround the church. In clumps it rises to your knees, while in other places it has been beaten to the ground by the force of the storm.", "endoftext": false }, { "action": "You search the weeds", "response": "You find nothing of interest.\n\nLightning arcs overhead, followed instantly by a blast of thunder.", "endoftext": false }, { "action": "You go to the southeast", "response": "Two massive oak trees which flank the cracked sidewalk dominate the front of the church. The facade of the church itself rises beyond them, its steeple silhouetted against the sky. The storm lashes at its faded white facade, almost as if the storm is trying to wash the church clean; something you somehow realize will take more than mere water to accomplish. To the north, a sidewalk leads to the front of the church. A weed-choked driveway runs to the northeast and down a hill to the south, and a muddy path leads around the church to the northwest.\n\nThe church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\nA formidable looking guard dog stands here.\n\nThe dog growls at you threateningly.\n\nA blast of thunder rattles the ground.", "endoftext": false }, { "action": "You go north", "response": "N = next subject P = previous RETURN = read subject Q = resume game\n\n> About this game\nCredits and Acknowledgments\nLicense and Copyright info\nHints...\nWalkthru\n\"The Awakening\" is my first piece of interactive fiction. It is based (very) loosely on several stories by H.P. Lovecraft, most notably \"The Outsider\", \"The Terrible Old Man\" and \"The Two Black Bottles\".\n\nI mainly wrote \"The Awakening\" as a learning exercise. I had started several other games, but they were all too big and I found myself becoming overwhelmed by the scope of the game along with learning the language. I was inspired to try a smaller game by the Textfire games which came out in April of 1998. \"The Awakening\" became much larger than any Textfire, but the inspiration was there.\n\nIt took longer to finish the game than I expected. My main problem involved the rope that is encountered in the game. Originally, it was far more complex than what is now implemented. Even what is there now doesn't work quite as well as I would have liked.\n\nI hope you enjoy the game. Since it is my first game, feedback is especially welcome. At this time (July 1998) my most stable e-mail address is:\n\nDennis_Matheson@compuserve.com\n\nor, you can reach me by snail mail at:\n\n4068 Maxanne Dr.\nKennesaw, GA 30144\n\nEnjoy!\n\nN = next subject P = previous RETURN = read subject Q = resume game\n\n> About this game\nCredits and Acknowledgments\nLicense and Copyright info\nHints...\nWalkthru", "endoftext": false }, { "action": "You examine dog", "response": "This large, solid black dog is chained to one of the oak trees. There is something disturbing about the shape of it's head; it seems to be too large and slightly misshapen and an unnatural intelligence can be seen behind its red eyes.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "Hello", "response": "The dog growls threateningly.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "Pet dog", "response": "The dog snarls and snaps at you as you reach for it and you draw your hand back hurriedly.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na broken limb\n\nThe dog growls at you threateningly.\n\nMomentarily, the wind and rain slacken then return with renewed force.", "endoftext": false }, { "action": "You give the limb to the dog", "response": "The dog snarls and barks at you.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You throw the limb", "response": "Dropped.\n\nThe dog growls at you threateningly.\n\nWith a loud CRACK, a bolt of lightning strikes the steeple of the church.", "endoftext": false }, { "action": "You examine the trees", "response": "These massive trees are easily hundreds of years old. They tower over the front of the church, climbing almost as high as the steeple. Unlike the forest surrounding other parts of the grounds they are almost unnaturally healthy, their branches clean and straight and their leaves a deep rich green.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You throw the limb", "response": "Dropped.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You get the limb", "response": "Taken.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You examine the steeple", "response": "Pointing heavenward like some broken, accusing finger, the steeple rises from the front of the church. The steeple ends in a ragged, blunt tip; whatever decoration may have once surmounted it is long gone.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You climb the trees", "response": "The trunk is too rain-slick to climb.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You go to the north", "response": "Bristling and growling, the dog blocks your path\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "Go northwest", "response": "To the east, the wall of the church breaks some of the force of the wind.\n\nGrowling faintly, the dog follows you to the West Side of the Church, dragging its chain behind it.\n\nA blast of thunder rattles the ground.", "endoftext": false }, { "action": "Go west", "response": "A church rises to the east, its boarded up windows giving the impression that it is covering its eyes from the sight of the graveyard.\n\nA large branch has been broken from one of the trees and has crushed the grave marker below it.\n\nSatisfied, the dog wanders off back to the Front of the Church.", "endoftext": false }, { "action": "You examine the boards", "response": "Once, the windows were probably told stories of hope and redemption in brightly colored stained glass. Now, they are boarded up as if the church has closed it's eyes to the world outside.", "endoftext": false }, { "action": "You take the boards", "response": "The boards are nailed firmly in place.", "endoftext": true }, { "action": "Look around", "response": "Dozens of stone markers stand here, oblivious to the wind and the rain. Huge, twisted oaks, their limbs tossed by the wind, draw an unmentionable sustenance from the moss-covered, moldy ground. An odor of decay, which even the storm cannot dissipate, hangs over everything. An iron barred fence surrounds the graveyard, an ivy-covered barrier separating it from the world of the living. The only exit is through the gate to the east.\n\nA church rises to the east, its boarded up windows giving the impression that it is covering its eyes from the sight of the graveyard.\n\nA large branch has been broken from one of the trees and has crushed the grave marker below it.", "endoftext": false }, { "action": "You look at the graves", "response": "Dozens of stone slabs mark the final resting places of those who have departed. All are old, the inscriptions worn away and covered with moss and mold, they tilt at odd angles. Many have fallen and are now half buried in the mud.\n\nLightning arcs overhead, followed instantly by a blast of thunder.", "endoftext": false }, { "action": "You dig the mud", "response": "You are only able to dig a few inches before striking rock, and the rain rapidly washes more mud in to fill up the hole you make.", "endoftext": false }, { "action": "You go east", "response": "To the east, the wall of the church breaks some of the force of the wind.\n\nWith a loud CRACK, a bolt of lightning strikes the steeple of the church.", "endoftext": false }, { "action": "Go southeast", "response": "The church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\nA formidable looking guard dog stands here.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "Go northwest", "response": "To the east, the wall of the church breaks some of the force of the wind.\n\nGrowling faintly, the dog follows you to the West Side of the Church, dragging its chain behind it.", "endoftext": false }, { "action": "You go northeast", "response": "The trees close in here, their storm-tossed branches seeming to reach clawing limbs towards the back of the church. The weeds have run wild here and ivy climbs its way up the back of the building. A faint path continues around the church to the southeast and the southwest.\n\nThe south wall of the church looms blankly overhead.\n\nSatisfied, the dog wanders off back to the Front of the Church.", "endoftext": false }, { "action": "Go southeast", "response": "This wide, graveled clearing may have once been where the worshippers at the church left their vehicles while attending services inside. If so, it seems that the last service was held long ago. Weeds and grasses grow up through the gravel, which is littered with debris. Dark, looming trees surround the clearing except for the driveway, which leads to the southwest, and for a narrow opening to the northwest.\n\nTo the west, the church stares out over the clearing.", "endoftext": false }, { "action": "You examine the debris", "response": "Scattered sticks, leaves and bits of trash cover the gravel clearing.", "endoftext": false }, { "action": "You search it", "response": "You find nothing of interest.\n\nMomentarily, the wind and rain slacken then return with renewed force.", "endoftext": false }, { "action": "You examine the trees", "response": "The trees wave wildly in the wind, their twisted limbs seeming to reach out to claw at the side of the church. No birds or forest animals inhabit their branches; a repellent air surrounds them that seems inimical to any such invasion.", "endoftext": false }, { "action": "You examine the weeds", "response": "Diseased looking grasses and weeds surround the church. In clumps it rises to your knees, while in other places it has been beaten to the ground by the force of the storm.", "endoftext": false }, { "action": "You go southwest", "response": "The church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\nA formidable looking guard dog stands here.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You examine the chain", "response": "A heavy steel chain. It has rusted slightly but is still more than sturdy enough to hold the dog.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "Go south", "response": "You feel that you are unable to. Some force on you increases as you try to leave the area.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You look at the windows", "response": "Once, the windows were probably told stories of hope and redemption in brightly colored stained glass. Now, they are boarded up as if the church has closed it's eyes to the world outside.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "Go northwest", "response": "To the east, the wall of the church breaks some of the force of the wind.\n\nGrowling faintly, the dog follows you to the West Side of the Church, dragging its chain behind it.", "endoftext": false }, { "action": "You put the limb in chain", "response": "That can't contain things.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You throw the limb at the chain", "response": "Futile.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You take the chain", "response": "The dog probably wouldn't like you to be pulling on its chain.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "Wave limb", "response": "You look ridiculous waving the broken limb.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "Dig", "response": "(the broken limb)\nDigging would achieve nothing here.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "Go northeast", "response": "The south wall of the church looms blankly overhead.\n\nSatisfied, the dog wanders off back to the Front of the Church.", "endoftext": false }, { "action": "You go north", "response": "You feel that you are unable to. Some force on you increases as you try to leave the area.", "endoftext": false }, { "action": "You look at the windows", "response": "Once, the windows were probably told stories of hope and redemption in brightly colored stained glass. Now, they are boarded up as if the church has closed it's eyes to the world outside.", "endoftext": true }, { "action": "You look around", "response": "The trees close in here, their storm-tossed branches seeming to reach clawing limbs towards the back of the church. The weeds have run wild here and ivy climbs its way up the back of the building. A faint path continues around the church to the southeast and the southwest.\n\nThe south wall of the church looms blankly overhead.", "endoftext": false }, { "action": "You go to the south-west", "response": "This side of the church is untended and grasses and weeds have run rampant. A muddy trail leads back to the graveyard to the west and on to the southeast and a faint path continues around the church to the northeast.\n\nTo the east, the wall of the church breaks some of the force of the wind.", "endoftext": false }, { "action": "You look at the windows", "response": "Once, the windows were probably told stories of hope and redemption in brightly colored stained glass. Now, they are boarded up as if the church has closed it's eyes to the world outside.\n\nMomentarily, the wind and rain slacken then return with renewed force.", "endoftext": false }, { "action": "Dig", "response": "(the broken limb)\nDigging would achieve nothing here.\n\nA blast of thunder rattles the ground.", "endoftext": false }, { "action": "Go southwest", "response": "Two massive oak trees which flank the cracked sidewalk dominate the front of the church. The facade of the church itself rises beyond them, its steeple silhouetted against the sky. The storm lashes at its faded white facade, almost as if the storm is trying to wash the church clean; something you somehow realize will take more than mere water to accomplish. To the north, a sidewalk leads to the front of the church. A weed-choked driveway runs to the northeast and down a hill to the south, and a muddy path leads around the church to the northwest.\n\nThe church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\nA formidable looking guard dog stands here.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You examine the window", "response": "Once, the windows were probably told stories of hope and redemption in brightly colored stained glass. Now, they are boarded up as if the church has closed it's eyes to the world outside.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You ask the dog about Church", "response": "The dog snarls and barks at you.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You break the limb", "response": "Violence isn't the answer to this one.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "Go south", "response": "You feel that you are unable to. Some force on you increases as you try to leave the area.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You eat the dog", "response": "(first taking the guard dog)\nI don't suppose the guard dog would care for that.\n\nThe dog growls at you threateningly.\n\nMomentarily, the wind and rain slacken then return with renewed force.", "endoftext": false }, { "action": "You examine the rain", "response": "The rain pours downward, pelting you painfully and almost blinding you with its intensity.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "You go northeast", "response": "This wide, graveled clearing may have once been where the worshippers at the church left their vehicles while attending services inside. If so, it seems that the last service was held long ago. Weeds and grasses grow up through the gravel, which is littered with debris. Dark, looming trees surround the clearing except for the driveway, which leads to the southwest, and for a narrow opening to the northwest.\n\nTo the west, the church stares out over the clearing.\n\nGrowling faintly, the dog follows you to the East Side of the Church, dragging its chain behind it.", "endoftext": false }, { "action": "You hit dog", "response": "Angered at your attack, the dog charges at you!\n\nThe dog growls and snarls angrily, snapping at your legs.", "endoftext": false }, { "action": "Go northwest", "response": "The trees close in here, their storm-tossed branches seeming to reach clawing limbs towards the back of the church. The weeds have run wild here and ivy climbs its way up the back of the building. A faint path continues around the church to the southeast and the southwest.\n\nThe south wall of the church looms blankly overhead.\n\nThe dog chases madly after you!", "endoftext": false }, { "action": "You go to the south-west", "response": "This side of the church is untended and grasses and weeds have run rampant. A muddy trail leads back to the graveyard to the west and on to the southeast and a faint path continues around the church to the northeast.\n\nTo the east, the wall of the church breaks some of the force of the wind.\n\nThe dog chases madly after you!", "endoftext": false }, { "action": "Go southwest", "response": "You feel that you are unable to. Some force on you increases as you try to leave the area.\n\nThe dog leaps at you, raking your chest with its claws and leaving a trail of red.", "endoftext": false }, { "action": "Go southeast", "response": "Two massive oak trees which flank the cracked sidewalk dominate the front of the church. The facade of the church itself rises beyond them, its steeple silhouetted against the sky. The storm lashes at its faded white facade, almost as if the storm is trying to wash the church clean; something you somehow realize will take more than mere water to accomplish. To the north, a sidewalk leads to the front of the church. A weed-choked driveway runs to the northeast and down a hill to the south, and a muddy path leads around the church to the northwest.\n\nThe church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\n\nThe dog lunges after you, but is suddenly jerked to a stop with a yelp. The dog has been brought up short by it's chain, which is now completely wrapped around the church. It barks wildly but ineffectually at you as you continue on around the corner.", "endoftext": false }, { "action": "Go north", "response": "This wide, covered porch spans the width of the church front. A white picket railing surrounds the porch on three sides, except to the south where a short flight of steps leads down to the sidewalk. Two large windows have been boarded up but the main doors stand slightly ajar.", "endoftext": false }, { "action": "About yourself", "response": "You find you cannot look down at yourself. It is almost as if you know what you might find and are afraid to have your fears confirmed.", "endoftext": false }, { "action": "You look at the railing", "response": "The railing consists of two parallel lengths of wood about an arm's span apart connected by wooden pickets. One section of the railing seems fairly unsteady.\n\nFor a brief moment, hail pounds against you then subsides.", "endoftext": false }, { "action": "You take section", "response": "Taken.", "endoftext": false }, { "action": "You examine it", "response": "The railing consists of two parallel lengths of wood about an arm's span apart connected by wooden pickets. If stood on end, the rail would be about twice your height.", "endoftext": false }, { "action": "You look", "response": "This wide, covered porch spans the width of the church front. A white picket railing surrounds the porch on three sides, except to the south where a short flight of steps leads down to the sidewalk. Two large windows have been boarded up but the main doors stand slightly ajar.", "endoftext": false }, { "action": "North", "response": "This small room is the entryway for the church. The years of neglect are obvious; the floorboards are rotten and warped and what were probably once stained glass windows are shattered and boarded up. Dirt and debris covers the floor. A set of double doors leads south back to the outside while a large archway leads north into the sanctuary. Overhead, there is an open trap door in the ceiling at about twice your height.", "endoftext": false }, { "action": "You examine the door", "response": "The opening in the ceiling seems to lead to another room overhead, but there doesn't seem to be any way to get to it.\n\nA blast of thunder rattles the building.", "endoftext": false }, { "action": "You drop the ladder", "response": "Dropped.", "endoftext": false }, { "action": "North", "response": "Once the heart of the church this room is now cold, dark and empty. Debris is scattered among the sagging pews and only shards of broken glass remain of the stained glass windows. Most of the interior fixtures have been removed, but a large portrait of Christ stares down at you from above the archway to the south. The pulpit still stands to the north.\n\nA flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder.", "endoftext": false }, { "action": "You examine the portrait", "response": "As you look at the painting, a memory seems to float to the surface of your mind. You remember standing in this church and looking at that painting. And you remember it staring back at you, with malevolent, vivid green eyes...", "endoftext": false }, { "action": "You examine the pews", "response": "Once, these rows would have been filled with worshippers. Now, they only contain dust and debris.", "endoftext": false }, { "action": "You take the painting", "response": "The painting is too high up on the wall to do anything with.\n\nThe building shudders under a sudden gust of wind.", "endoftext": false }, { "action": "North", "response": "From this raised platform you can see the entire inside of the church. The pulpit is empty except for the podium which rises from the center. A small door is visible behind the podium to the north.\n\nThe building shudders under a sudden gust of wind.", "endoftext": false }, { "action": "You examine the podium", "response": "This carved wooden podium is where the leader of this church would have addressed his or her followers. Now, from the podium, you can only see rows of empty pews and a lone painting of Christ, staring blankly down from the south wall. A large black book is resting open on the podium.", "endoftext": false }, { "action": "Examine book", "response": "At first you thought this book was a Bible, but now you realize that you were mistaken. The large, black, leather-bound tome contains passages you find disturbing, and uncomfortably familiar.\n\nA flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder.", "endoftext": false }, { "action": "You read the book", "response": "Much of the book has been damaged by moisture and rats, but some of the passages are still legible. One in particular sticks in your mind... \"The way to understand another is through their eyes, because the eyes are the windows of the soul. Through the eyes the soul may seen by those who are sensitive, and through the eyes the soul my be taken by those who have pledged themselves to the ones who wait beyond.\"\n\nA flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder.", "endoftext": false }, { "action": "North", "response": "This small office has the same run-down appearance of the rest of the church. Debris covers the floor and a trickle of water comes in around the boards covering a broken window. A desk stands in the middle of the room and an empty bookshelf sits against one wall. A pile of ashes marks where a fire once burned in the middle of the floor. A door to the south leads back to the sanctuary.\n\nOn the desk is a journal.\n\nA richly embroidered robe hangs beside the door.\n\nA flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder.", "endoftext": false }, { "action": "You examine the desk", "response": "An old wooden desk. Scarred and water-damaged, it has been here for some time.", "endoftext": false }, { "action": "Search desk", "response": "On the desk is a journal.", "endoftext": false }, { "action": "You look at the journal", "response": "A book of blank pages, the kind that would be used to keep a ledger or a journal. Unfortunately, someone has torn out most of the pages and only blank sheets remain.\n\nA blast of thunder rattles the building.", "endoftext": false }, { "action": "You look at the ash", "response": "It seems as if a good sized fire once burned here; it is amazing that the entire room did not catch fire. From the occasional bit of unburned material it seems as if whoever built the fire was burning books, probably from the now empty bookcase. Mixed in with the ashes you find a number of jagged shards of glass.", "endoftext": false }, { "action": "You examine the glass", "response": "A number of shards of broken glass lies mixed in with the ashes. From the look of the fragments, it was some kind of thick walled bottle that was smashed into the floor. A curious object lies in with the shards of glass. It looks like a heavy rubber stopper with a chain hanging from it.", "endoftext": false }, { "action": "You take the ash", "response": "You pick up a handful of ashes.", "endoftext": false }, { "action": "You put the ash on the journal", "response": "(the handful of ashes on the journal)\nAs you rub the ashes against the page, the indentations fill in and the last entry becomes visible.", "endoftext": false }, { "action": "You read the journal", "response": "You read the last entry from the journal... \"I cannot continue. The more I come to know her the more I realize that I cannot continue to corrupt her. She was pure and innocent before I took her, and that innocence allows her to continue to trust me even after what I have done. I only hope that the taint of that which I have done has not stained her irrevocably and that she will go to her proper place after I release her... and that I shall go to mine.\"", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na journal\na handful of ashes\na heavy stopper\na large black book\na broken length of railing\na broken limb\n\nThe building shudders under a sudden gust of wind.", "endoftext": false }, { "action": "You examine the shelves", "response": "A warped, wooden bookshelf.", "endoftext": false }, { "action": "Examine stopper", "response": "A heavy rubber stopper, such as would be used to close a bottle. Bits of wax still cling to the edge showing where the bottle was sealed with the stopper in place. A fine chain hangs from the stopper and ends in an oddly carved lead weight.", "endoftext": true }, { "action": "You look around", "response": "This small office has the same run-down appearance of the rest of the church. Debris covers the floor and a trickle of water comes in around the boards covering a broken window. A desk stands in the middle of the room and an empty bookshelf sits against one wall. A pile of ashes marks where a fire once burned in the middle of the floor. A door to the south leads back to the sanctuary.\n\nA richly embroidered robe hangs beside the door.", "endoftext": false }, { "action": "You move the bookshelf", "response": "You push the bookshelf to one side, revealing an old book bound in a strange reddish cover.", "endoftext": false }, { "action": "You take the old book", "response": "(the old grimoire)\nTaken.", "endoftext": false }, { "action": "You examine it", "response": "A very old volume, bound in some strange reddish material. At first you thought it was leather but it seems to be more closely akin to snakeskin. The book seems to be a weird grimoire or spellbook and mostly concerns the soul or spirit.", "endoftext": false }, { "action": "You read it", "response": "The book contains several rituals and procedures all involving the soul or spirit. The first describes a ritual through which the soul can be removed from a person's body and placed in a specially prepared container. The soul remains in the container even if the person's body dies.\n\nA second ritual can be employed to use the stored soul as a receptacle for the sin of another person. This allows the possessor of another's soul to perform any acts they wish without having to answer for those acts in the next world.", "endoftext": false }, { "action": "You examine the robe", "response": "Richly embroidered red robes, such as might be worn for ceremonial purposes.", "endoftext": true }, { "action": "Look around", "response": "This small office has the same run-down appearance of the rest of the church. Debris covers the floor and a trickle of water comes in around the boards covering a broken window. A desk stands in the middle of the room and an empty bookshelf sits against one wall. A pile of ashes marks where a fire once burned in the middle of the floor. A door to the south leads back to the sanctuary.", "endoftext": false }, { "action": "You wear the robe", "response": "You put on the embroidered robe.", "endoftext": false }, { "action": "South", "response": "From this raised platform you can see the entire inside of the church. The pulpit is empty except for the podium which rises from the center. A small door is visible behind the podium to the north.", "endoftext": false }, { "action": "South", "response": "Once the heart of the church this room is now cold, dark and empty. Debris is scattered among the sagging pews and only shards of broken glass remain of the stained glass windows. Most of the interior fixtures have been removed, but a large portrait of Christ stares down at you from above the archway to the south. The pulpit still stands to the north.", "endoftext": false }, { "action": "You examine the eyes", "response": "There is something unusual about the eyes of the painting, but it is too far away to see clearly.", "endoftext": false }, { "action": "You climb the podium", "response": "I don't think much is to be achieved by that.\n\nThere is a brief rattle of hail on the roof.", "endoftext": false }, { "action": "You examine the painting", "response": "As you look at the painting, a memory seems to float to the surface of your mind. You remember standing in this church and looking at that painting. And you remember it staring back at you, with malevolent, vivid green eyes...\n\nYou hear a loud crash and see a flash of light through the cracks in the boards covering the windows.", "endoftext": false }, { "action": "You put the ladder on the podium", "response": "You put the broken length of railing on the podium.", "endoftext": false }, { "action": "You climb the ladder", "response": "The railing doesn't lead anywhere.\n\nA blast of thunder rattles the building.", "endoftext": false }, { "action": "Up", "response": "It is not yet that time...", "endoftext": false }, { "action": "You look at the pews", "response": "Once, these rows would have been filled with worshippers. Now, they only contain dust and debris.\n\nThe building shudders under a sudden gust of wind.", "endoftext": false }, { "action": "You put the ladder under the painting", "response": "You lean the length of railing against the wall near the painting.", "endoftext": false }, { "action": "You climb it", "response": "You carefully climb up the length of railing, using the pickets like a ladder.\n\nYou are standing on top of the railing section near the large painting of Christ. From this location, you notice that the eyes in the painting are cut out and there are holes behind them.\n\nYou are precariously balanced on the top of the broken section of railing.", "endoftext": false }, { "action": "You move painting", "response": "You are unable to.", "endoftext": false }, { "action": "You examine the holes", "response": "The eyes of the painting are cutouts. There are holes and an open space behind the eyes.\n\nA flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder.", "endoftext": false }, { "action": "You look in the holes", "response": "You find yourself looking into a small enclosed space covered with a faded purple curtain.\n\nThere is a brief rattle of hail on the roof.", "endoftext": false }, { "action": "You pull the painting", "response": "You are unable to.\n\nA blast of thunder rattles the building.", "endoftext": false }, { "action": "You take the painting", "response": "The painting is too high up on the wall to do anything with.", "endoftext": false }, { "action": "You cut the painting", "response": "Cutting that up would achieve little.\n\nA flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder.", "endoftext": false }, { "action": "You look at the pulpit", "response": "A simple raised platform at the front of the church, it supports a simple wooden podium.", "endoftext": false }, { "action": "Down", "response": "Once the heart of the church this room is now cold, dark and empty. Debris is scattered among the sagging pews and only shards of broken glass remain of the stained glass windows. Most of the interior fixtures have been removed, but a large portrait of Christ stares down at you from above the archway to the south. The pulpit still stands to the north.\n\nThe broken length of railing is propped against the wall near the painting.", "endoftext": false }, { "action": "You put the ladder under the trap", "response": "You carefully place the length of railing under the trap door in the ceiling.", "endoftext": false }, { "action": "You climb the ladder", "response": "You carefully climb up the length of railing, using the pickets like a ladder.\n\nThis small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.\n\nA frayed but heavy rope hangs from somewhere overhead.\n\nThe heavy wooden door to the north is closed.\n\nThe top of the broken section of railing is visible sticking up through the trap door in the floor.", "endoftext": false }, { "action": "You examine the rope", "response": "A frayed but heavy section of rope.", "endoftext": false }, { "action": "You examine the door", "response": "This heavy wooden door looks to be newer and of more sturdy construction than the rest of the church. A large, heavy handle is set into the door.", "endoftext": false }, { "action": "You climb it", "response": "Dropped.\n\nThe belfry of the church, high up inside the steeple. You are hanging from a maze of support beams and trusses with the nearest solid floor far below you. Large open frames give a view of the surrounding forest and of the town at the base of the hill. They also allow the fury of the storm to pass in unimpeded. You can see the branch of an oak tree just outside the southern frame.\n\nA massive bell hangs here, from a damaged mount.\nA heavy rope is attached to the bell and hangs through the beams to the room below.", "endoftext": false }, { "action": "You look at the town", "response": "The small town huddles at the base of the hill. A few lights shine defiantly against the storm but for the most part it seems quiet, as if its inhabitants are waiting inside their homes for the fury to pass them by.", "endoftext": false }, { "action": "You examine tree", "response": "Which do you mean, the oak trees or the tree branch?", "endoftext": false }, { "action": "Branch", "response": "The tree branch sways alarmingly in the wind but seems quite sturdy. It passes very close to the open window frame in the steeple.", "endoftext": false }, { "action": "You examine the bell", "response": "This massive bell once summoned worshippers to the church. Now, it only serves as the home for birds and rodents. The mount for the bell has broken on one side, and the other is barely holding on. You are surprised that it has not broken free and plummeted from the steeple before this.", "endoftext": false }, { "action": "You ring bell", "response": "The bell makes a muted \"CLANK\".", "endoftext": false }, { "action": "You climb the branch", "response": "You climb around on the supports a bit, but are unable to move much further up or down the steeple.", "endoftext": false }, { "action": "You get the branch", "response": "The branch is securely attached to the tree.", "endoftext": false }, { "action": "You climb the rope", "response": "This small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.\n\nA frayed but heavy rope hangs from somewhere overhead.\n\nThe heavy wooden door to the north is closed.\n\nThe top of the broken section of railing is visible sticking up through the trap door in the floor.", "endoftext": false }, { "action": "You open the door", "response": "It seems to be locked.", "endoftext": false }, { "action": "You examine the door", "response": "This heavy wooden door looks to be newer and of more sturdy construction than the rest of the church. A large, heavy handle is set into the door.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nan embroidered robe (being worn)\nan old grimoire\na journal\na handful of ashes\na heavy stopper\na large black book\na broken limb", "endoftext": false }, { "action": "You tie the rope to the branch", "response": "You tie the rope securely to the tree branch.", "endoftext": false }, { "action": "You climb the rope", "response": "This small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.\n\nA frayed but heavy rope hangs from somewhere overhead. There is a tree branch hanging from the end of the rope.\n\nThe heavy wooden door to the north is closed.\n\nThe top of the broken section of railing is visible sticking up through the trap door in the floor.", "endoftext": false }, { "action": "You tie the rope to door", "response": "You tie the rope securely to the heavy wooden door.", "endoftext": false }, { "action": "Up", "response": "The belfry of the church, high up inside the steeple. You are hanging from a maze of support beams and trusses with the nearest solid floor far below you. Large open frames give a view of the surrounding forest and of the town at the base of the hill. They also allow the fury of the storm to pass in unimpeded. You can see the branch of an oak tree just outside the southern frame.\n\nA massive bell hangs here, from a damaged mount.\nA heavy rope is attached to the bell and hangs through the beams to the room below.", "endoftext": false }, { "action": "Down", "response": "The drop to the floor below is too far for you to climb safely.\n\nThe building shudders under a sudden gust of wind.", "endoftext": false }, { "action": "Branch", "response": "You climb around on the supports a bit, but are unable to move much further up or down the steeple.\n\nThe building shudders under a sudden gust of wind.", "endoftext": false }, { "action": "You climb the beams", "response": "You climb around on the supports a bit, but are unable to move much further up or down the steeple.\n\nThere is a brief rattle of hail on the roof.", "endoftext": false }, { "action": "You look", "response": "The belfry of the church, high up inside the steeple. You are hanging from a maze of support beams and trusses with the nearest solid floor far below you. Large open frames give a view of the surrounding forest and of the town at the base of the hill. They also allow the fury of the storm to pass in unimpeded. You can see the branch of an oak tree just outside the southern frame.\n\nThere is a brief rattle of hail on the roof.", "endoftext": false }, { "action": "Go south", "response": "The limbs of the tree are swaying violently from the storm, but near the trunk it is a little more stable. You have an excellent view from here of the church grounds and surrounding area. The church seems to be in a clearing on a hill surrounded by a forest. At the base of the hill a small town can be seen, its lights glimmering faintly through the storm.\n\nOne of the branches of the tree reaches out to the north towards the steeple of the church. An open frame can be seen in the steeple near where the branch ends.\n\nThe steeple of the church looms to the north.", "endoftext": true }, { "action": "Go downwards", "response": "The drop to the ground below is too far for you to jump safely, and the trunk of the tree is too slick to climb.", "endoftext": false }, { "action": "You look", "response": "The limbs of the tree are swaying violently from the storm, but near the trunk it is a little more stable. You have an excellent view from here of the church grounds and surrounding area. The church seems to be in a clearing on a hill surrounded by a forest. At the base of the hill a small town can be seen, its lights glimmering faintly through the storm.\n\nOne of the branches of the tree reaches out to the north towards the steeple of the church. An open frame can be seen in the steeple near where the branch ends.\n\nThe steeple of the church looms to the north.\n\nMomentarily, the wind and rain slacken then return with renewed force.", "endoftext": false }, { "action": "You examine the frame", "response": "Once, the windows were probably told stories of hope and redemption in brightly colored stained glass. Now, they are boarded up as if the church has closed it's eyes to the world outside.\n\nFor a brief moment, hail pounds against you then subsides.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nan embroidered robe (being worn)\nan old grimoire\na journal\na handful of ashes\na heavy stopper\na large black book\na broken limb\n\nLightning arcs overhead, followed instantly by a blast of thunder.", "endoftext": false }, { "action": "North", "response": "The belfry of the church, high up inside the steeple. You are hanging from a maze of support beams and trusses with the nearest solid floor far below you. Large open frames give a view of the surrounding forest and of the town at the base of the hill. They also allow the fury of the storm to pass in unimpeded. You can see the branch of an oak tree just outside the southern frame.\n\nThe building shudders under a sudden gust of wind.", "endoftext": false }, { "action": "You jump", "response": "You leap off of the support and plummet to the floor below. The last thing you hear is the peal of thunder outside.", "endoftext": false }, { "action": "Go south", "response": "The limbs of the tree are swaying violently from the storm, but near the trunk it is a little more stable. You have an excellent view from here of the church grounds and surrounding area. The church seems to be in a clearing on a hill surrounded by a forest. At the base of the hill a small town can be seen, its lights glimmering faintly through the storm.\n\nOne of the branches of the tree reaches out to the north towards the steeple of the church. An open frame can be seen in the steeple near where the branch ends.\n\nThe steeple of the church looms to the north.", "endoftext": false }, { "action": "You jump", "response": "Throwing caution to the winds, you leap out of the tree and into space. The wind howls around you as you plummet to the ground. Your last sight is the church steeple, silhouetted by the lightning against the sky.", "endoftext": false }, { "action": "Branch", "response": "The tree branch sways alarmingly in the wind but seems quite sturdy. It passes very close to the open window frame in the steeple.\n\nFor a brief moment, hail pounds against you then subsides.", "endoftext": false }, { "action": "Go north", "response": "The belfry of the church, high up inside the steeple. You are hanging from a maze of support beams and trusses with the nearest solid floor far below you. Large open frames give a view of the surrounding forest and of the town at the base of the hill. They also allow the fury of the storm to pass in unimpeded. You can see the branch of an oak tree just outside the southern frame.", "endoftext": false }, { "action": "You look at beams", "response": "Rough hewn from wood, the beams and trusses are dirty and covered with bird and animal droppings which make footing treacherous.\n\nThere is a brief rattle of hail on the roof.", "endoftext": false }, { "action": "You climb the beams", "response": "You climb around on the supports a bit, but are unable to move much further up or down the steeple.", "endoftext": true }, { "action": "You go to the south-east", "response": "The graveyard is surrounded on all sides by an iron-barred fence. The only exit is through the gate to the east.\n\nFor a brief moment, hail pounds against you then subsides.", "endoftext": false }, { "action": "Go east", "response": "This side of the church is untended and grasses and weeds have run rampant. A muddy trail leads back to the graveyard to the west and on to the southeast and a faint path continues around the church to the northeast.\n\nTo the east, the wall of the church breaks some of the force of the wind.", "endoftext": false }, { "action": "Go southeast", "response": "Two massive oak trees which flank the cracked sidewalk dominate the front of the church. The facade of the church itself rises beyond them, its steeple silhouetted against the sky. The storm lashes at its faded white facade, almost as if the storm is trying to wash the church clean; something you somehow realize will take more than mere water to accomplish. To the north, a sidewalk leads to the front of the church. A weed-choked driveway runs to the northeast and down a hill to the south, and a muddy path leads around the church to the northwest.\n\nThe church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\nA formidable looking guard dog stands here.\n\nThe dog growls at you threateningly.", "endoftext": false }, { "action": "Go northeast", "response": "This wide, graveled clearing may have once been where the worshippers at the church left their vehicles while attending services inside. If so, it seems that the last service was held long ago. Weeds and grasses grow up through the gravel, which is littered with debris. Dark, looming trees surround the clearing except for the driveway, which leads to the southwest, and for a narrow opening to the northwest.\n\nTo the west, the church stares out over the clearing.\n\nThe dog chases madly after you!", "endoftext": false }, { "action": "You go northwest", "response": "The trees close in here, their storm-tossed branches seeming to reach clawing limbs towards the back of the church. The weeds have run wild here and ivy climbs its way up the back of the building. A faint path continues around the church to the southeast and the southwest.\n\nThe south wall of the church looms blankly overhead.\n\nThe dog chases madly after you!\n\nA blast of thunder rattles the ground.", "endoftext": false }, { "action": "Attack dog", "response": "Angered at your attack, the dog charges at you!\n\nThe dog growls and snarls angrily, snapping at your legs.\n\nLightning arcs overhead, followed instantly by a blast of thunder.", "endoftext": false }, { "action": "Go southwest", "response": "To the east, the wall of the church breaks some of the force of the wind.\n\nThe dog chases madly after you!", "endoftext": false }, { "action": "Attack dog", "response": "Angered at your attack, the dog charges at you!\n\nThe dog growls and snarls angrily, snapping at your legs.\n\nWith a loud CRACK, a bolt of lightning strikes the steeple of the church.", "endoftext": false }, { "action": "You go southeast", "response": "The church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\n\nThe dog lunges after you, but is suddenly jerked to a stop with a yelp. The dog has been brought up short by it's chain, which is now completely wrapped around the church. It barks wildly but ineffectually at you as you continue on around the corner.", "endoftext": false }, { "action": "You go northeast", "response": "To the west, the church stares out over the clearing.\n\nA heavy chain stretches around the church to the northwest and southwest.", "endoftext": false }, { "action": "Go southwest", "response": "The church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\n\nThe heavy chain stretches from one of the oak trees and around the corner of the church to the northeast.", "endoftext": false }, { "action": "Go north", "response": "This wide, covered porch spans the width of the church front. A white picket railing surrounds the porch on three sides, except to the south where a short flight of steps leads down to the sidewalk. Two large windows have been boarded up but the main doors stand slightly ajar.", "endoftext": false }, { "action": "You go north", "response": "This small office has the same run-down appearance of the rest of the church. Debris covers the floor and a trickle of water comes in around the boards covering a broken window. A desk stands in the middle of the room and an empty bookshelf sits against one wall. A pile of ashes marks where a fire once burned in the middle of the floor. A door to the south leads back to the sanctuary.\n\nOn the desk is a journal.\n\nA richly embroidered robe hangs beside the door.", "endoftext": false }, { "action": "You get the ash", "response": "You pick up a handful of ashes.", "endoftext": false }, { "action": "You put the ash on the journal", "response": "(the handful of ashes on the journal)\nAs you rub the ashes against the page, the indentations fill in and the last entry becomes visible.", "endoftext": false }, { "action": "You take the robe", "response": "Taken.\n\nThe building shudders under a sudden gust of wind.", "endoftext": false }, { "action": "You look at the ashes", "response": "(the handful of ashes)\nA handful of old ashes.", "endoftext": false }, { "action": "You take the book", "response": "Taken.\n\nA flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder.", "endoftext": false }, { "action": "You take the book", "response": "You already have that.", "endoftext": false }, { "action": "You take the old book", "response": "(the old grimoire)\nTaken.", "endoftext": true }, { "action": "Look around", "response": "This small office has the same run-down appearance of the rest of the church. Debris covers the floor and a trickle of water comes in around the boards covering a broken window. A desk stands in the middle of the room and an empty bookshelf sits against one wall. A pile of ashes marks where a fire once burned in the middle of the floor. A door to the south leads back to the sanctuary.", "endoftext": false }, { "action": "You examine the podium", "response": "This carved wooden podium is where the leader of this church would have addressed his or her followers. Now, from the podium, you can only see rows of empty pews and a lone painting of Christ, staring blankly down from the south wall. A large black book is resting open on the podium.", "endoftext": false }, { "action": "You take the book", "response": "Which do you mean, the large black book, the old grimoire or the journal?", "endoftext": false }, { "action": "All", "response": "large black book: Taken.\nold grimoire: You already have that.\njournal: You already have that.", "endoftext": false }, { "action": "Go south", "response": "Once the heart of the church this room is now cold, dark and empty. Debris is scattered among the sagging pews and only shards of broken glass remain of the stained glass windows. Most of the interior fixtures have been removed, but a large portrait of Christ stares down at you from above the archway to the south. The pulpit still stands to the north.", "endoftext": false }, { "action": "You tie the rope to handle", "response": "You tie the rope securely to the heavy wooden door.\n\nThere is a brief rattle of hail on the roof.", "endoftext": false }, { "action": "You pull the rope", "response": "You hear a metallic <CLANK> from somewhere overhead.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na large black book\nan old grimoire\na heavy stopper\na journal\nan embroidered robe\na handful of ashes\na broken limb", "endoftext": false }, { "action": "You look", "response": "This small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.\n\nA frayed but heavy rope hangs from somewhere overhead. The rope is tied to the handle of the door.\n\nThe heavy wooden door to the north is closed.\n\nThe top of the broken section of railing is visible sticking up through the trap door in the floor.", "endoftext": false }, { "action": "You climb down", "response": "I don't think much is to be achieved by that.\n\nA blast of thunder rattles the building.", "endoftext": false }, { "action": "Go south", "response": "Two massive oak trees which flank the cracked sidewalk dominate the front of the church. The facade of the church itself rises beyond them, its steeple silhouetted against the sky. The storm lashes at its faded white facade, almost as if the storm is trying to wash the church clean; something you somehow realize will take more than mere water to accomplish. To the north, a sidewalk leads to the front of the church. A weed-choked driveway runs to the northeast and down a hill to the south, and a muddy path leads around the church to the northwest.\n\nThe church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\n\nThe heavy chain stretches from one of the oak trees and around the corner of the church to the northeast.", "endoftext": false }, { "action": "You examine the tree", "response": "These massive trees are easily hundreds of years old. They tower over the front of the church, climbing almost as high as the steeple. Unlike the forest surrounding other parts of the grounds they are almost unnaturally healthy, their branches clean and straight and their leaves a deep rich green.", "endoftext": false }, { "action": "You put the ladder under the tree", "response": "You lean the length of railing against the side of the oak tree.", "endoftext": false }, { "action": "You climb the ladder", "response": "You carefully climb up the length of railing, using the pickets like a ladder.\n\nThe limbs of the tree are swaying violently from the storm, but near the trunk it is a little more stable. You have an excellent view from here of the church grounds and surrounding area. The church seems to be in a clearing on a hill surrounded by a forest. At the base of the hill a small town can be seen, its lights glimmering faintly through the storm.\n\nOne of the branches of the tree reaches out to the north towards the steeple of the church. An open frame can be seen in the steeple near where the branch ends.\n\nThe steeple of the church looms to the north.\n\nThe broken length of railing is propped up against a nearby branch.", "endoftext": false }, { "action": "Go south", "response": "The limbs of the tree are swaying violently from the storm, but near the trunk it is a little more stable. You have an excellent view from here of the church grounds and surrounding area. The church seems to be in a clearing on a hill surrounded by a forest. At the base of the hill a small town can be seen, its lights glimmering faintly through the storm.\n\nOne of the branches of the tree reaches out to the north towards the steeple of the church. An open frame can be seen in the steeple near where the branch ends.\n\nThe steeple of the church looms to the north.\n\nThe broken length of railing is propped up against a nearby branch.", "endoftext": false }, { "action": "Down", "response": "Two massive oak trees which flank the cracked sidewalk dominate the front of the church. The facade of the church itself rises beyond them, its steeple silhouetted against the sky. The storm lashes at its faded white facade, almost as if the storm is trying to wash the church clean; something you somehow realize will take more than mere water to accomplish. To the north, a sidewalk leads to the front of the church. A weed-choked driveway runs to the northeast and down a hill to the south, and a muddy path leads around the church to the northwest.\n\nThe church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\n\nThe heavy chain stretches from one of the oak trees and around the corner of the church to the northeast.\n\nA broken bell lies half-buried in the mud.\n\nThe broken length of railing is propped up against the side of the oak tree.", "endoftext": false }, { "action": "You go north", "response": "This small room is the entryway for the church. The years of neglect are obvious; the floorboards are rotten and warped and what were probably once stained glass windows are shattered and boarded up. Dirt and debris covers the floor. A set of double doors leads south back to the outside while a large archway leads north into the sanctuary. Overhead, there is an open trap door in the ceiling at about twice your height.\n\nYou hear a loud crash and see a flash of light through the cracks in the boards covering the windows.", "endoftext": false }, { "action": "You climb the ladder", "response": "You carefully climb up the length of railing, using the pickets like a ladder.\n\nThis small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.\n\nA gaping splintered opening lies to the north.\n\nThe top of the broken section of railing is visible sticking up through the trap door in the floor.\n\nYou hear a loud crash and see a flash of light through the cracks in the boards covering the windows.", "endoftext": false }, { "action": "North", "response": "Even with the door open and the wind from the storm blowing in this room is rank with a fetid odor. The floor is piled high with trash and half eaten scraps of food. There are no windows, only the broken door frame to the south. An old sofa is pushed against one wall and a heavy table sits in the middle of the room. A curtained archway is to the north.\n\nA gaping splintered opening lies to the south.\n\nA curtain of purple cloth hangs in the archway.\n\nOn the old sofa is an old man.\n\nYou can also see a heavy wooden table (on which are an oil lantern and a pair of glass bottles) here.\n\nA blast of thunder rattles the building.", "endoftext": false }, { "action": "You look at old Man", "response": "An old, extremely gaunt man. The old man is drawn and pale, his hair long and wild and his clothing filthy, torn and unkempt. But, an active intelligence burns behind the vivid green eyes with which he watches you; eyes which also contain a taint of madness.\n\nThere is a brief rattle of hail on the roof.", "endoftext": false }, { "action": "You examine table", "response": "A heavy table of rough cut wooden planks. Curious symbols are carved into the wood and the top is oddly stained.", "endoftext": false }, { "action": "You examine the lantern", "response": "A old oil-burning lantern. Possibly brass, but very tarnished. The glass chimney is almost opaque with soot and grime.", "endoftext": false }, { "action": "You examine Bottles", "response": "The bottles are made of a heavy, leaded glass and closed with a cork stopper sealed with wax. Inside the bottles, an oddly shaped lead weight hangs like a pendulum from a string. The bottles glow faintly.", "endoftext": false }, { "action": "You look at the curtain", "response": "The curtain is an old and faded purple. It looks as if it may have been a tablecloth initially.", "endoftext": false }, { "action": "You ask Man about the bottle", "response": "\"Beautiful, aren't they? That's what *you* used to say. I remember how you used to stare at them for hours. How you used to try to understand them...", "endoftext": false }, { "action": "You ask Man about yourself", "response": "The old man laughs. \"What did you expect? After you saw what happened to *her* and realized that *you* were the one responsible you went, shall we say, mad? You always were weak. There was only one thing to be done, wasn't there?\"", "endoftext": false }, { "action": "You ask Man about the girl", "response": "The old man giggles uncontrollably.", "endoftext": false }, { "action": "You ask Man about Man", "response": "What? You've forgotten me? How could you forget Silas? Your servant... your colleague... your... teacher...?", "endoftext": false }, { "action": "You ask Man about the dog", "response": "A useful creature. Quite intelligent, you know.", "endoftext": false }, { "action": "You take Bottles", "response": "The blue bottle is warm to your touch as you pick it up. The warmth seems to travel up your arm and into the center of your being. It is almost as if you have found a missing part of yourself.\nThe green bottle has a sickly feel which matches its color. It feels like ice, cold and burning at the same time. It is all you can do to keep from throwing it down.\nThat isn't available.", "endoftext": false }, { "action": "You open the blue bottle", "response": "You peel the wax away from the mouth of the bottle and pull out the cork. A cloud of faintly glowing blue mist rises from the bottle and hangs in the air before you. You feel a brief moment of freedom, of release.\n\nThen, you realize that Silas has started chuckling to himself. The first jolt of pain hits. The cloud suddenly jerks and starts moving downward, as if drawn by a strong suction. The pain intensifies and you drop first to your knees, then flat onto the ground as if trying to follow the mist, which is now soaking into the earth. The pain becomes excruciating. The last thing you see, as everything fades to black, is Silas standing over you, laughing...", "endoftext": false }, { "action": "You ask Man about the painting", "response": "Please give one of the answers above.\n\nPlease give one of the answers above.", "endoftext": true }, { "action": "You describe your surroundings", "response": "Please give one of the answers above.", "endoftext": false }, { "action": "Full", "response": "In that game you scored 30 out of a possible 50, in 92 turns.\n\nThe score was made up as follows:\n\n5 for entering the sealed room\n10 for opening the door\n\n30 total (out of 50)\n\nWould you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game or QUIT?", "endoftext": true }, { "action": "You describe your surroundings", "response": "This small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.\n\nA frayed but heavy rope hangs from somewhere overhead.\n\nThe heavy wooden door to the north is closed.\n\nThe top of the broken section of railing is visible sticking up through the trap door in the floor.\n\nThis small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.\n\nA frayed but heavy rope hangs from somewhere overhead.\n\nThe heavy wooden door to the north is closed.\n\nThe top of the broken section of railing is visible sticking up through the trap door in the floor.\n\nThe building shudders under a sudden gust of wind.", "endoftext": false }, { "action": "Down", "response": "This small room is the entryway for the church. The years of neglect are obvious; the floorboards are rotten and warped and what were probably once stained glass windows are shattered and boarded up. Dirt and debris covers the floor. A set of double doors leads south back to the outside while a large archway leads north into the sanctuary. Overhead, there is an open trap door in the ceiling at about twice your height.", "endoftext": false }, { "action": "Go south", "response": "Taken.\n\nThis wide, covered porch spans the width of the church front. A white picket railing surrounds the porch on three sides, except to the south where a short flight of steps leads down to the sidewalk. Two large windows have been boarded up but the main doors stand slightly ajar.", "endoftext": false }, { "action": "Go south", "response": "Two massive oak trees which flank the cracked sidewalk dominate the front of the church. The facade of the church itself rises beyond them, its steeple silhouetted against the sky. The storm lashes at its faded white facade, almost as if the storm is trying to wash the church clean; something you somehow realize will take more than mere water to accomplish. To the north, a sidewalk leads to the front of the church. A weed-choked driveway runs to the northeast and down a hill to the south, and a muddy path leads around the church to the northwest.\n\nThe church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\n\nThe heavy chain stretches from one of the oak trees and around the corner of the church to the northeast.", "endoftext": false }, { "action": "You climb down", "response": "Two massive oak trees which flank the cracked sidewalk dominate the front of the church. The facade of the church itself rises beyond them, its steeple silhouetted against the sky. The storm lashes at its faded white facade, almost as if the storm is trying to wash the church clean; something you somehow realize will take more than mere water to accomplish. To the north, a sidewalk leads to the front of the church. A weed-choked driveway runs to the northeast and down a hill to the south, and a muddy path leads around the church to the northwest.\n\nThe church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\n\nThe heavy chain stretches from one of the oak trees and around the corner of the church to the northeast.\n\nThe broken length of railing is propped up against the side of the oak tree.", "endoftext": false }, { "action": "Up", "response": "This small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.\n\nA frayed but heavy rope hangs from somewhere overhead.\n\nThe heavy wooden door to the north is closed.\n\nThe top of the broken section of railing is visible sticking up through the trap door in the floor.\n\nA blast of thunder rattles the building.", "endoftext": false }, { "action": "You tie the rope to the door", "response": "You tie the rope securely to the heavy wooden door.\n\nYou hear a loud crash and see a flash of light through the cracks in the boards covering the windows.", "endoftext": false }, { "action": "You get the ladder", "response": "Taken.\n\nThere is a brief rattle of hail on the roof.", "endoftext": false }, { "action": "Down", "response": "Two massive oak trees which flank the cracked sidewalk dominate the front of the church. The facade of the church itself rises beyond them, its steeple silhouetted against the sky. The storm lashes at its faded white facade, almost as if the storm is trying to wash the church clean; something you somehow realize will take more than mere water to accomplish. To the north, a sidewalk leads to the front of the church. A weed-choked driveway runs to the northeast and down a hill to the south, and a muddy path leads around the church to the northwest.\n\nThe church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it.\n\nThe heavy chain stretches from one of the oak trees and around the corner of the church to the northeast.\n\nA broken bell lies half-buried in the mud.\n\nThe broken length of railing is propped up against the side of the oak tree.\n\nFor a brief moment, hail pounds against you then subsides.", "endoftext": false }, { "action": "You put the ladder under the trap", "response": "You carefully place the length of railing under the trap door in the ceiling.\n\nA blast of thunder rattles the building.", "endoftext": false }, { "action": "Up", "response": "This small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.\n\nA gaping splintered opening lies to the north.\n\nThe top of the broken section of railing is visible sticking up through the trap door in the floor.", "endoftext": false }, { "action": "You go north", "response": "Even with the door open and the wind from the storm blowing in this room is rank with a fetid odor. The floor is piled high with trash and half eaten scraps of food. There are no windows, only the broken door frame to the south. An old sofa is pushed against one wall and a heavy table sits in the middle of the room. A curtained archway is to the north.\n\nA gaping splintered opening lies to the south.\n\nA curtain of purple cloth hangs in the archway.\n\nOn the old sofa is an old man.\n\nYou can also see a heavy wooden table (on which are an oil lantern and a pair of glass bottles) here.", "endoftext": false }, { "action": "Go north", "response": "You push the curtain aside and pause. On the other side of the curtain is a room much like the one you are in. A figure stands in the archway, apparently about to enter your room, and it is the sight of this figure which has brought you up short. It is, or was, human... once. Now, it is a withered mass of decaying flesh. It's clothing hangs in tatters and it is caked in mud and grave mold. Patches of hair hang from it's scalp and bones are visible in places through it's skin. The only thing that remains intact are it's eyes; pale blue and now wide open and staring.\n\nThe creature raises its hand to you, and you find yourself doing the same. You reach out your arm and touch...\n\n...a cold unyielding surface of polished glass.\n\nSuddenly, the realization of what you are seeing comes home to you, and you step back from the mirror with a cry.", "endoftext": false }, { "action": "About yourself", "response": "You find you cannot look down at yourself. It is almost as if you know what you might find and are afraid to have your fears confirmed.\n\nYou hear a loud crash and see a flash of light through the cracks in the boards covering the windows.", "endoftext": false }, { "action": "You take the green bottle", "response": "The green bottle has a sickly feel which matches its color. It feels like ice, cold and burning at the same time. It is all you can do to keep from throwing it down.", "endoftext": false }, { "action": "You look", "response": "Even with the door open and the wind from the storm blowing in this room is rank with a fetid odor. The floor is piled high with trash and half eaten scraps of food. There are no windows, only the broken door frame to the south. An old sofa is pushed against one wall and a heavy table sits in the middle of the room. A curtained archway is to the north.\n\nA gaping splintered opening lies to the south.\n\nA curtain of purple cloth hangs in the archway.\n\nOn the old sofa is an old man.\n\nYou can also see a heavy wooden table (on which are an oil lantern and a blue bottle) here.", "endoftext": false }, { "action": "You open the green bottle", "response": "You peel the wax away from the mouth of the bottle and pull out the cork. The old man suddenly realizes what you are doing. With a scream of \"Noooo!\", he throws himself towards you knocking over the lantern in the process. As he collapses at your feet, a glowing green mist rises from the bottle and hangs before him. \"No!\", he whispers.\n\nThen, the mist starts moving slowly downward as he doubles over and screams in agony. As the mist soaks into the ground, he looks up at you and screams, \"I'll get my revenge\" I'll see you in hell. I'LL SEE YOU IN HELL! Ia! Ia! Fthagn... Aaaaagh...!\"\n\nHis body collapses to the ground. As you watch the body blackens and decays until, within only a few moments, what is left appears to be a many-months old corpse.\n\nYou hear a sudden *Whumph!* and look around. The spilled oil from the broken lantern has ignited. You grab the blue bottle from the table and race outside. You watch for a moment as flames consume the church. With a crackling roar, the steeple collapses inward and a plume of flame shoots skyward.\n\nClutching the bottle to you, you make your way down the hill.", "endoftext": false }, { "action": "Light lantern", "response": "This dangerous act would achieve little.", "endoftext": false }, { "action": "You ask Man about the lantern", "response": "The old man giggles uncontrollably.", "endoftext": false }, { "action": "You ask Man about green", "response": "\"You see, I am safe now... I have transferred my sin to your soul. *If* I ever decide to release it, I will go to *your* reward, while you will go to *my* punishment.\"", "endoftext": false }, { "action": "You ask Man about the blue", "response": "\"Yes. That is you. Or, should I say, *was* you. It's *mine* now. The receptacle for *my* sin.", "endoftext": false }, { "action": "You ask Man about the grave", "response": "The old man giggles uncontrollably.\n\nThere is a brief rattle of hail on the roof.", "endoftext": false }, { "action": "You wear the robe", "response": "You put on the embroidered robe.", "endoftext": false }, { "action": "You read tome", "response": "What do you want to read in?", "endoftext": false }, { "action": "All", "response": "Sorry, you can only have one item here. Which exactly?", "endoftext": false }, { "action": "Old", "response": "Which do you mean, the old grimoire or the journal?", "endoftext": false }, { "action": "Grimoire", "response": "The book contains several rituals and procedures all involving the soul or spirit. The first describes a ritual through which the soul can be removed from a person's body and placed in a specially prepared container. The soul remains in the container even if the person's body dies.\n\nA second ritual can be employed to use the stored soul as a receptacle for the sin of another person. This allows the possessor of another's soul to perform any acts they wish without having to answer for those acts in the next world.", "endoftext": false }, { "action": "You ask Silas about the stopper", "response": "The old man giggles uncontrollably.\n\nYou hear a loud crash and see a flash of light through the cracks in the boards covering the windows.", "endoftext": false }, { "action": "Full", "response": "You have so far scored 35 out of a possible 50, in 96 turns.\n\nThe score is made up as follows:\n\n5 for entering the sealed room\n10 for opening the door\n5 for discovering the truth\n\n35 total (out of 50)", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nan oil lantern (providing light)\na green bottle (providing light)\na large black book\nan old grimoire\na heavy stopper\na journal\nan embroidered robe (being worn)\na handful of ashes\na broken limb", "endoftext": false }, { "action": "You read the black", "response": "Much of the book has been damaged by moisture and rats, but some of the passages are still legible. One in particular sticks in your mind... \"The way to understand another is through their eyes, because the eyes are the windows of the soul. Through the eyes the soul may seen by those who are sensitive, and through the eyes the soul my be taken by those who have pledged themselves to the ones who wait beyond.\"\n\nA blast of thunder rattles the building.", "endoftext": false }, { "action": "You look at the stopper", "response": "Which do you mean, the blue bottle, the green bottle or the heavy stopper?", "endoftext": false }, { "action": "Go south", "response": "This small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.\n\nA gaping splintered opening lies to the north.\n\nThe top of the broken section of railing is visible sticking up through the trap door in the floor.\n\nBabbling to himself, the old man wanders after you.", "endoftext": false }, { "action": "You go north", "response": "Even with the door open and the wind from the storm blowing in this room is rank with a fetid odor. The floor is piled high with trash and half eaten scraps of food. There are no windows, only the broken door frame to the south. An old sofa is pushed against one wall and a heavy table sits in the middle of the room. A curtained archway is to the north.\n\nA gaping splintered opening lies to the south.\n\nA curtain of purple cloth hangs in the archway.\n\nYou can also see a heavy wooden table (on which is a blue bottle) here.\n\nYou hear a loud crash and see a flash of light through the cracks in the boards covering the windows.", "endoftext": false }, { "action": "You get blue", "response": "The blue bottle is warm to your touch as you pick it up. The warmth seems to travel up your arm and into the center of your being. It is almost as if you have found a missing part of yourself.", "endoftext": false }, { "action": "You go south", "response": "This small chamber is about halfway up the steeple of the church. Rain and wind from the storm outside blows in through an open window frame and water collects in puddles on the warped floor, mixing with the droppings of the birds, or perhaps bats, which can be heard fluttering around overhead. Looking up, you can see a maze of beams and supports that form the interior of the steeple. Rain pours in from an opening higher in the steeple and trickles out through a trap door in the floor.\n\nA gaping splintered opening lies to the north.\n\nThe top of the broken section of railing is visible sticking up through the trap door in the floor.\n\nYou can also see an oil lantern and an old man here.", "endoftext": true }, { "action": "Go downwards", "response": "This small room is the entryway for the church. The years of neglect are obvious; the floorboards are rotten and warped and what were probably once stained glass windows are shattered and boarded up. Dirt and debris covers the floor. A set of double doors leads south back to the outside while a large archway leads north into the sanctuary. Overhead, there is an open trap door in the ceiling at about twice your height.\n\nBabbling to himself, the old man wanders after you.", "endoftext": false }, { "action": "You open green", "response": "You peel the wax away from the mouth of the bottle and pull out the cork. The old man suddenly realizes what you are doing. With a scream of \"Noooo!\", he throws himself towards you. As he collapses at your feet, a glowing green mist rises from the bottle and hangs before him. \"No!\", he whispers.\n\nThen, the mist starts moving slowly downward as he doubles over and screams in agony. As the mist soaks into the ground, he looks up at you and screams, \"I'll get my revenge\" I'll see you in hell. I'LL SEE YOU IN HELL! Ia! Ia! Fthagn... Aaaaagh...!\"\n\nHis body collapses to the ground. As you watch the body blackens and decays until, within only a few moments, what is left appears to be a many-months old corpse.\n\nWith a loud *CRAK*, lightning strikes the steeple of the church. With a roar, the wooden structure catches fire. Clutching the second bottle to you, you race outside. You watch for a moment as flames consume the church. With a crackling roar, the steeple collapses inward and a plume of flame shoots skyward.\n\nClutching the bottle to you, you make your way down the hill.", "endoftext": false }, { "action": "Go south", "response": "This wide, covered porch spans the width of the church front. A white picket railing surrounds the porch on three sides, except to the south where a short flight of steps leads down to the sidewalk. Two large windows have been boarded up but the main doors stand slightly ajar.\n\nBabbling to himself, the old man wanders after you.\n\nWith a loud CRACK, a bolt of lightning strikes the steeple of the church.", "endoftext": false }, { "action": "You go to the north", "response": "This small room is the entryway for the church. The years of neglect are obvious; the floorboards are rotten and warped and what were probably once stained glass windows are shattered and boarded up. Dirt and debris covers the floor. A set of double doors leads south back to the outside while a large archway leads north into the sanctuary. Overhead, there is an open trap door in the ceiling at about twice your height.\n\nBabbling to himself, the old man wanders after you.", "endoftext": false }, { "action": "Go north", "response": "Once the heart of the church this room is now cold, dark and empty. Debris is scattered among the sagging pews and only shards of broken glass remain of the stained glass windows. Most of the interior fixtures have been removed, but a large portrait of Christ stares down at you from above the archway to the south. The pulpit still stands to the north.\n\nBabbling to himself, the old man wanders after you.", "endoftext": false }, { "action": "Up", "response": "You are standing on top of the railing section near the large painting of Christ. From this location, you notice that the eyes in the painting are cut out and there are holes behind them.\n\nYou are precariously balanced on the top of the broken section of railing.\n\nBabbling to himself, the old man wanders after you.", "endoftext": false }, { "action": "You look through the holes", "response": "You are looking into the small room in the steeple. You can see past a faded purple curtain to a small table which is holding two heavy glass bottles.", "endoftext": false }, { "action": "You look at bottle", "response": "Which do you mean, a green bottle or a blue bottle?", "endoftext": false }, { "action": "You take the blue bottle", "response": "You can't do anything to the blue bottle from here.\n\nYou hear a loud crash and see a flash of light through the cracks in the boards covering the windows.", "endoftext": true } ]
12pkmwaekw4suh7g
Heading East
Hugo Labrande (as Alex Davies)
[ "Slice of life" ]
[ "Canada", "coming of age", "drugs", "gender-neutral protagonist", "linear", "short", "ShuffleComp", "ShuffleComp: Disc 2", "teenagers", "Vancouver" ]
2,015
[ 0, 1, 6, 0, 0 ]
7
3.142857
20150503
false
[ { "action": "%", "response": "Hey. U asleep?\n\nNah. What's up?\n\ndad's car? I need\nto go for a drive\n\nOh ya? Ok. He's\nnot snoring yet\ntho.\n\nSounds good :3\n\nWhere to?\n\nI dunno... past\nCoquitlam? I know\na place\n\n^_^\n\n\n\nHalf an hour later, the old man goes to bed; you wait a few more minutes, until he starts snoring. When he's snoring, the way is clear; grab the keys from the table, and let's go pick Jane up.\n\nThe room is dark and warm, it's a hot June night. There's barely a glimmer of light from the street, but you know where everything is: the TV and the couch on the east wall, the door to your room behind you, and the one for your Dad's on the opposite side, the dinner table kind of in the way, and the front door. The keys must be on the entry table, near the door; at least that's where they always are.", "endoftext": false }, { "action": "You touch the entry table", "response": "You touch the top of the entry table, expecting to find the keys... But you can't find them. Crap! You hope he put them somewhere else, because if they're still in his pants pockets, you're just gonna have to go back to bed.", "endoftext": false }, { "action": "You touch the dining table", "response": "Maybe the keys were left on that table... You carefully run your fingers on the surface of the table, but they're not here.", "endoftext": false }, { "action": "You touch the couch", "response": "You get closer to the front of the couch and run your hands on it, just in case... ah! The car keys got stuck in the back of the couch. They must have fell from your dad's pocket. You grab them quietly, trying to not make them jingle too much.", "endoftext": false }, { "action": "Go outside", "response": "You slowly, carefully put your shoes on, then unlock the door and leave quietly. Locking the door behind you without making any noise is always a bit scary, but you've mastered the trick; once it's locked, you wait a few minutes, just in case, but the light in your Dad's room remains off. You walk to the car, unlock it manually, and start it as smoothly as you can.\n\nYou slow down when you reach Jane's block; but she's been posted behind that big oak since you texted her, and she climbs quickly in your car.\n\"Hey\" you nod.\n\"Hey. Thanks for picking me up\" she says as she put the guitar in the back of the car.\n\"Yeah sure. I was worried you'd forget the guitar, forgot to remind you\"\n\"Well, we're going camping, of course I'm bringing it! ;)\"\n\"Haha yeah. Sounds great. You ok though? :/\"\n\"It's...\" She sighs, exasperated. \"My stupid sister and her stupid boyfriend\"\nShe doesn't say more. But there's no need. \"Ok. Going east, then?\" \"Yeah. I'll tell you\"\n\n\"...\"\n\n\"Hey, wanna get pot?\" she says out of the blue.\n\"Haha. Sure, might as well, we're going to be up there a few hours eh? :)\"\n\"I know a guy. Go towards SFU, I'll tell you\"\n\"Ok. And we'll just stop at 7/11 for munchies?\"\n\"I brought chips\"\n\"Duuude, you rock :D\"\n\"I know duuude :D\" You bump fists jokingly.\n\n\"Is that the place?\"\n\"Yeah, that house there. Shit do you have money?\"\n\"How much do we need?\"\n\"20 bucks for an eighth :/\"\nYou count your change. \"$8.75, you?\"\n\"Damn it, $6.75. We're short, like, 5 bucks :(\"\nYou pause for a second. \"Well... My dad usually has change lying around everywhere...\"\n\"Yeah but...\" She stops, uneasy.\n\"He won't mind... I mean if he asks I'll say it was for fast food or something ^^'\"\n\"Ok. You sure?\"\n\"Yeah. Besides, I haven't smoked in ages\"\n\"Hehe, k\"\n\nThe car is a Chevrolet... something. Like, it's not a truck, just a regular, dark red, automatic car. It's fine. Your dad always keeps change around, sometimes in the most random places, for like Tim Hortons, or groceries, or like to give to bums. He probably won't notice if you grab some, and he won't mind anyway.\n\nJane is here, looking around her. \"I dunno, where does he keep change?\"", "endoftext": false }, { "action": "You look under the seat", "response": "You reach under the seat and pull it back a little, then look down. \"There's nothing. How about you?\"\n\"Nah. Maybe if we...\" she reaches under her seat awkwardly, and pats around on the floormat. \"Mmmh... Pfff no there's nothing\"\n\"Let me see if I can...\" You stick your arm under the seat, and fish around... Ah! That was definitely something cold, like metal. \"I'll just... reach... and... Pff! Hey, a loonie!\"\n\"Jesus, your Dad *does* have change lying around everywhere\"\n\"Told you\"", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying your Dad's car keys, your Novice license, your cellphone and some change.", "endoftext": false }, { "action": "You examine the license", "response": "You got it six months ago. And six months ago, you started borrowing your Dad's car for a ride while he was sleeping. Pretty sure he knows (oh yeah, especially since that day where you and Jane forgot A & W bags in the car), but he's never mentioned it.", "endoftext": false }, { "action": "You examine the cellphone", "response": "It's just your cell phone. You've had it for a while, I guess. You don't use it much for calls, but you sure text.", "endoftext": false }, { "action": "You examine the change", "response": "Your money, plus Jane's, plus the change you found in the car, that makes it $16.50. In other words, not quite enough.", "endoftext": false }, { "action": "You open the glove compartment", "response": "\"Hey, could you try the glovebox?\"\n\"Oh yeah, sure\" She pops it open.\n\"There's... Ah yeah, three quarters here\"\n\"Cool\"", "endoftext": false }, { "action": "You look at the door", "response": "The car door, with a pretty deep compartment in which your dad keeps a few things, like his old CDs and his sunglasses.", "endoftext": false }, { "action": "You look in the door compartment", "response": "You reach inside the compartment. \"Hey, there's actually a few coins here...\"\n\"Oh yeah?\" She checks the one on her side.\n\"Yeah... let's see... Like, three dimes\"\n\"I got a dime and two quarters\"\n\"Man, we're loaded!\"", "endoftext": false }, { "action": "You examine the floor mat", "response": "It's a kind of plastic mat; an annoying plastic mat, because it always moves under your feet.", "endoftext": false }, { "action": "You look under it", "response": "You lift the floormat, to see if anything fell under it... Mmh, no, there doesn't seem to be anything.\n\"Ugh, it's...\" says Jane, looking at her fingers.\n\"Is it dirt?\"\n\"Yeah\"\n\"Come on, we're going in the woods, don't tell me that --\"\n\"Ya ya ya ya, I know!\" she rolls her eyes. \"Well, I can't... ah!\" \"Found anything?\"\n\"Yeah it's... ugh, just a quarter\"\n\"Hahaha\"\n\"Hey shut up, I worked hard for this one\"\n\":p\"\n\n\"Man, there sure is a lot of places you can hide change in a car\" she says.\n\"Yeah. I'm sure you can hear all the coins when my Dad goes over a speed bump ^^\"\n\"Haha yeah\"", "endoftext": false }, { "action": "You search the floor", "response": "You look under your feet, to see if anything fell... A-ha! There was a quarter between the edge of the floormat and the side of the console in the middle.\n\"Cool! I can't really see anything on my side\"\n\nYou think for a second. \"Are you sure it's gonna be ok? I mean, we have a lot of change... :/\"\n\"Ah, don't worry about that, I'm sure it'll be fine...\"\n\"Yeah but... I dunno\"\n\"Yeah well what's he gonna do? Make a fuss?\"\n\"Yeah, and then we won't have any\"\nShe shrugs. \"It'll be fine, trust me\"\n\"K\"", "endoftext": false }, { "action": "You look at the back seat", "response": "You can't really see behind, because twisting your neck is awkward, but there might be coins back there after all...\n\nYou think for a second. \"Are you sure it's gonna be ok? I mean, we have a lot of change... :/\"\n\"Ah, don't worry about that, I'm sure it'll be fine...\"\n\"Yeah but... I dunno\"\n\"Yeah well what's he gonna do? Make a fuss?\"\n\"Yeah, and then we won't have any\"\nShe shrugs. \"It'll be fine, trust me\"\n\"K\"", "endoftext": false }, { "action": "You search back seat", "response": "Jane has better things to do.", "endoftext": false }, { "action": "You search back seat", "response": "\"Oh yeah,\" you say, \"do you think there's some in the back?\"\n\"Ah yeah maybe. I'll check\"\nShe throws her leg between the seats and climbs into the back of the car. \"Well... Ah, there's like a dime here!\" she says while checking in the seats. \"And let's see... nothing on the rear deck, I think...\" \"Did you check behind the seats? Like, the pockets?\"\n\"Oh right, good call! Let's see...\" she puts her hand in it and searches while making a face. \"Yeah, there's... Hey, that's a loonie!\" \"Sweet!\"\n\"Yeah!... I'm just gonna come back from outside now\"\n\"Ya it's awkward as hell :p\"\nShe opens the passenger door and sits back in her seat.\n\"Thanks duuude ;)\"\n\"Haha yeah you bet dude\"\n\n\"Hey, so... Have you been writing anything lately?\"\n\"Yeah...\" you reply. \"I mean nothing major, but yeah, a little bit. You?\"\n\"A song :) but I haven't finished it yet\"\n\"Cool. You'll show me?\"\n\"Sure, we'll write the rest when we're high :p\"\n\"Haha sounds good\"", "endoftext": false }, { "action": "You examine the dashboard", "response": "Right under the windshield, where you're supposed to put your parking receipt.", "endoftext": false }, { "action": "You examine the windshield", "response": "It's just the windshield, with the dashboard under it; it's not really dirty right now, and you hope it won't be after your little trip to the mountains, so that your Dad doesn't notice. Hopefully.", "endoftext": false }, { "action": "You examine the steering wheel", "response": "The wheel is pretty high, but you don't mind, and then you can drum up your fingers on the dashboard when you're waiting at a long light. There's the horn in the middle, and various switches on the side.", "endoftext": false }, { "action": "You examine the console", "response": "Between the two seats, there's a few cupholders, and a little compartment that opens from the top.\n\n\"Pff look at us, looking for dimes to get pot\" you say jokingly.\n\"Haha yeah, that's pretty bad\"\n\"I do want it pretty bad, so there's that\"\n\"Yeah, it's gonna be pretty awesome\"", "endoftext": false }, { "action": "You examine the cupholders", "response": "There's two cupholders side-by-side in the console between the seats. They're good for soda, but the milkshakes from the place on Robson never quite fit. The trick is to drink a third of it, and then squish them in.", "endoftext": false }, { "action": "You look in them", "response": "\"Did we look here?\"\nShe shrugs.\n\"There's a dime I think... Ugh, it's... stuck...\"\n\"Niiice. Covered in sugar?\" she says.\n\"Must be. Yuck, it sticks to my fingers\"\n\"Gross :p\"\n\n\"So your Dad still doesn't know?\"\n\"What, that I take the car sometimes?\"\n\"Yeah\"\n\"I dunno\" you shrug. \"I'm sure he knows, but he doesn't say anything\" Pause.\n\"Which is pretty cool I guess\"\n\"Yeah. Your Dad is cool\"\n\"Yeah, he's alright. We get along well. I mean, it could have been worse\"\n\"Yeah\"", "endoftext": false }, { "action": "You look in the little compartment", "response": "You open the small compartment. There's a box of Tic-Tacs there, and a few coins.\n\"Sweet! That's like... 80 cents!\"\n\"That's all? Sucks :/ It was probably the most obvious place\"\n\"Yeah... I'm sure there's more lying around.\"\n\n\"Alright, we have enough :D\"\n\"Yay! Ok, I'm going\"\n\"K. I hope it'll be fine...\"\n\"?\"\n\"With all that change and all...\"\nShe shrugs. \"I don't care. I'll try it.\"\nAnd with that, she's out of the car.\n\n...\n\nYeah, he doesn't seem very chill. He's like laughing at her. But she doesn't move one bit. So he starts acting all important and macho -- like, arms wide open moving a lot, his face kind of in her face. \"u disrespecting me? i'm doing u a favor selling pot to a teenager and u come here with your lunch money? man i don't have time to waste\", you can totally picture it. But she doesn't move one bit. Even crosses her arms, unimpressed like \"r u done here bro\".\n\nGod, she's *amazing*. So determined and self-assured. You wish you could do that.\n\nThe guy's still at it but she shrugs like \"ok u don't want my money i guess\". Then she starts to turn away but he grabs her by the arm; and, like, he starts getting angry like \"wtf r u doing\". And then bam -- she gives him the money, like right in his hand, and she puts the other one out. And she got him, and he knows it, and he's like \"pff whatever\", and he gives her the pot. She nods a thank you and walks away; he looks at her while she walks away, shaking his head but almost grinning.\n\n\"You ok?\"\n\"Yeah, no worries. He tried to make a fuss, but yknow. He had to I guess, but it's not like he didn't want to sell it to me so...\"\n\"Haha nice.\" You stop, unsure of what to say next. But you say it anyway. \"You're amazing. Like, seriously\"\n\"Haha yeah thanks. I get around.\"\n\"No, really! Hey how am I gonna get pot when you're gone?\"\n\"Haha. You're gonna miss me, eh?\"\n\"You kidding? Totally.\"\n\nYou stop -- an awkward silence. It's not that funny I guess. Anyway, she breaks it:\n\"So -- head east!\"\n\"East!!\"\n\n\"...\"\n\n\"So... yeah.\"\n\n\"...\"\n\n\"What happened?\" you ask, tentatively.\n\"It's just... ugh. She's visiting, right?\"\n\"Right\"\n\"And she brought Brandon, you know, her fiancé\"\n\"Right\"\n\"And like... The guy's working in real estate out there in Toronto, right? So like, three-piece suit and the smile and oh i'm a people person right\"\n\"Right...\"\n\"Anyway. It's fine, except that he was like asking questions, like 'Oh well what good is an art degree anyway? It's not about quality anyway, all that contemporary shit...'\"\n\"Ugh, of course\"\n\"Yeah, that kind of guy! And like 'What are you going to Concordia for? You're gonna have to come back and live in your parents' basement anyway. It's not like it gives you a job!'\"\n\"?????\"\n\"Yeah! Total. Massive. Douchebag.\"\n\":/ sorry. Why does your sister like him?\"\n\"Ugh dunno. And like, she didn't like say anything! Like he was all laughing loud, and my sister was like looking at me... and I was like 'Dude! How about, like, saying something! Control your man! I'm your sister, for fuck's sake!'\"\n\"Really?\"\n\"Yeah! ... well, no, not really. OF COURSE i didn't say anything, cause i'm stupid\"\n\":(\"\n\n\"Sorry\" she says after a while.\n\"That's fine\"\n\"It's just... Family's hard, yknow?\"\n\"Heh, tell me about it\"\n\"Well, no, I mean... ugh, sorry, I just\"\n\"Hey no, I know what you meant\"\n\"Yeah. Sorry. Ugh, I hate this\"\n\"Haha I know. Drives you crazy eh? Not finding the words. Like, for your songs too\"\n\"Pff whatever, writing nerd\"\n\"U jealous? :D\"\n\":D\"\n\nSitting in the grass on the side of a hill, with the forest all around, with a guitar, some pot, and your best friend. Best way to spend the night. You feel very good, completely in the moment, although you can't help but think about how it's the last few months, already nostalgic.\n\nJane is sitting next to you, eating some chips.", "endoftext": false }, { "action": "You ask Jane about the school", "response": "\"So, how do you feel about this Concordia University?\"\n\"You know what, pretty good. I mean, Montreal sounds like such a... I dunno, like, a vibrant, and different, and exciting city -- and their campus is amazing apparently, and the classes I could take all sound so cool... I'm really gonna like it I think :D\"\n\"Cool! Sounds good. You sound excited :)\"\n\"Yeah well, I wouldn't be going there if I wasn't, right?\"\n\"Haha I guess yeah\"", "endoftext": false }, { "action": "You ask Jane about the montreal", "response": "\"Have you ever been to Montreal?\"\n\"Nope, never been further east than Saskatoon\" she replies. \"You?\" \"When I was, like, 10. Apparently I hated it cause I couldn't read any of the signs -- I dunno, I just remember the theme park\"\n\"Haha, nice\"", "endoftext": false }, { "action": "You ask Jane about French", "response": "\"Are you gonna have to work on your French then?\"\n\"Nah, I mean a bit, but not that much. Concordia is an English university, so I'll be fine\"\n\"Yeah, but you'll be surrounded by French people in the city, right? I mean, it's basically expatriation\"\n\"I guess yeah. Guess I should have worked a bit harder in French class :p\"\n\"Haha, instead of sitting at the back of the class and chatting with your neighbour? :p\"\n\"Yeah -- that damn neighbour\"\n\"Lol u mad? :D\"\n\":D\"", "endoftext": false }, { "action": "You ask Jane about us", "response": "Ah, this is a tough question. You struggle to find the words for a few minutes.\n\"Do you really... I mean... We're gonna stay... yknow...\"\nYou think you see in her eyes that she's as scared as you. But she says, with a confident voice: \"We're gonna keep in touch? Yeah! Of course! Why wouldn't we?\"\n\"I don't know, it's just... far away, right?\"\n\"Yeah, sure, I guess, but like, it's only three hours of time difference! Like, nothing!\"\n\"I guess, yeah, it's pretty convenient if we want to, like, call each other...\"\n\"Yeah! It's gonna be fine, I'm sure. We always talk for hours, and we'll have even more to talk about :)\"\n\"Haha yeah, that sounds good :)\"", "endoftext": false }, { "action": "You ask Jane about the vancouver", "response": "\"Isn't it gonna be weird, to like not be living in Vancouver anymore?\" \"Yeah, it's true. I'll miss all the cool shit happening here\"\n\"Yeah. And it's not like you can come back visit all the time...\"\n\"I know... It's a bummer :/\"\n\"Yeah. Anyway...\"", "endoftext": false }, { "action": "You ask Jane about the art", "response": "\"So, are you still talking about doing an album?\"\n\"Yeah! I mean... I want to, but it's hard\"\n\"To write?\"\n\"No, more like... I don't know, I have a lot of songs, but it's like I have a hard time finishing them, and like, actually being proud of them... you ever get that feeling?\"\n\"Nah, I mean... I have ideas, but I don't start them. Like, I know if I start it I have to finish writing it till the end, or it drives me crazy, so I don't\"\n\"Oh yeah?\"\n\"Yeah! Not you?\"\n\"No, it's like the opposite! Like, sometimes I get ideas and like, I HAVE to grab my guitar and spend like half an hour working out chords and stuff\"\n\"But what if you don't have time to finish it?\"\n\"I don't know, I don't care? I'm like 'meh', and I forget about it. I mean, that's how I know a song is good, if I want to come back to it\" \"Huh. Interesting\"\n\"Huh indeed\"", "endoftext": false }, { "action": "You eat the chips", "response": "\"Can I have some?\"\n\"Sure\" she says, tilting the bag towards you. You grab some chips and eat them almost instantly -- can't resist, and you feel really hungry right now.", "endoftext": false }, { "action": "You play the guitar", "response": "You reach out for the guitar. \"Do you mind?\"\n\"Nah, it's cool, just chillin here\"\nYou strum a few chords, aimlessly. You don't really know a song, and you can't sing.", "endoftext": false }, { "action": "You ask Jane about the guitar", "response": "\"Hey, will you help me one day on the guitar?\"\n\"Oh yeah, we've been talking about it for ages. Shit, sorry :/\"\n\"No, that's cool! It's just... let's not forget, right? I mean, let's do it this summer\"\n\"Yeah, this summer for sure. Before I leave, definitely\"\n\"Cool :) and I'll practice while you're gone and then we'll start a band :p\"\n\"Haha, yeah sounds good ;)\"", "endoftext": false }, { "action": "You ask Jane about Jane", "response": "\"So... how do... How do you feel?\"\n\"Fine?\"\n\"I mean... about leaving and stuff\"\n\"Oh.\" She sits there quietly for a while.\n\"I dunno, I felt like asking, because...\"\n\"No, yeah, it's okay. I mean, thanks.\" She sighs heavily. \"I dunno. I mean, I'm excited, sure. But at the same time... like why can't I stay? Like, I'm going to have to leave everything behind, right? Family, you, friends, the city I grew up in, and all that... Is it worth it? I mean, it is... It's just...\"\n\"Right\"\n\"It's just a huge change, and it's hard. And the closer it gets, the worse it's gonna be\"\n\"Right, yeah\" You sit there, quietly, for a moment.\n\"It sucks, and it doesn't suck, at the same time\"\n\"Yeah.\" Another pause. \"Well, if you need to talk, you know...\"\n\"Yeah. Sure, yeah. Hey, thanks\"\n\"Sure. And in the meantime, let's enjoy this summer?\"\n\"Yup, definitely. It's gonna be a good one\"\n\"Hehe. Yeah, I think so too :)\"", "endoftext": false }, { "action": "You ask Jane about summer", "response": "\"Any plans for the summer?\"\n\"Not really, no. Maybe go somewhere with my parents for a week, but not even sure right now. You?\"\nYou shrug. \"No, nothing. My Dad's gonna work, I think\"\n\"Ah. Sucks\"\n\"Whatever\", you shrug, trying to act casual. \"I'm gonna try to get a part-time job somewhere, but I don't really know where. I don't know. I really don't feel like it\"\n\"Yeah, that sucks. Well, in any case, we'll make time to hang out?\" \"For sure :D I want that more than getting a job :p might be why I'm so not motivated to look for one\"\n\"Haha yeah I bet ^^\"", "endoftext": false }, { "action": "You ask Jane about the family", "response": "\"How are your parents?\"\nShe shrugs. \"Fine, I think. I dunno. I think it's hard for them, but they haven't talked too much about it\"\n\"That's good I guess\"\n\"Yeah... I dunno. I don't know why, but I think it's gonna be worse when my sister's gone\"\n\"Ah, yeah. Yeah, maybe\"\nShe fiddles with her hair, and doesn't say more.", "endoftext": false }, { "action": "You ask Jane about the future", "response": "Ah, this is a tough question. You struggle to find the words for a few minutes.\n\"Do you really... I mean... We're gonna stay... yknow...\"\nYou think you see in her eyes that she's as scared as you. But she says, with a confident voice: \"We're gonna keep in touch? Yeah! Of course! Why wouldn't we?\"\n\"I don't know, it's just... far away, right?\"\n\"Yeah, sure, I guess, but like, it's only three hours of time difference! Like, nothing!\"\n\"I guess, yeah, it's pretty convenient if we want to, like, call each other...\"\n\"Yeah! It's gonna be fine, I'm sure. We always talk for hours, and we'll have even more to talk about :)\"\n\"Haha yeah, that sounds good :)\"", "endoftext": false }, { "action": "You ask Jane about the pot", "response": "\"Do you think we should smoke some more?\"\n\"Nah\" she makes a face. \"I mean, I'm pretty high right now lol\"\n\"Haha yeah me too\"\n\"You can if you wanna tho\"\n\"Yeah. Nah. I'm good\"", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.", "endoftext": true } ]
yjwuxedmjfjm9o2
Foreign Soil
Olaf Nowacki
[ "Science Fiction" ]
[ "parser", "Parsercomp 2021", "walkthrough" ]
2,020
[ 0, 2, 4, 1, 0 ]
7
3.142857
20200803
false
How does it feel to be the only one on a lonely planet?
[ { "action": "%", "response": "Are you sure you want to quit? ] Undefinable blurry brown\n\nPuffing and roaring, the ship slowly touched down on the orange sand. Then the engines died, it became quiet again and only the sand under the engines, which had melted into glass, still bubbled and smoked. Inside the caravel were cool dark passages with small lights here and there, and the ship's distributed processors eventually found the conditions were met to wake a pilgrim.\n\nThe displays on the pilgrim's sarcophagus began to light up and showed measured values ������from the sensors inside. Nobody was there to read them anyway. The cervix at the bottom of the sarcophagus opened and\nthe escaping liquid disappeared bubbling and gurgling in the drain below. The cervix opened further and further, the body of the pilgrim behind it slowly sank down and finally sliped out on the floor in\nfront of the sarcophagus, feet first. The limp, wet body seemed lifeless, but then it began to twitch, choke and cough. The pilgrim gasped and eventually she raised her torso and leaned on her shaky arms.\n\n\n\nYou are coughing and gasping for breath, struggling to keep your torso upright. Your mind is foggy and your sense of balance is so confused that it feels like you are falling all the time.\n\nYou can hardly see anything around you, everything just looks blurry brown.", "endoftext": true }, { "action": "About yourself", "response": "You feel dizzy, cold and naked.\n\nYou feel the nausea rise in you and without being able to do anything about it you vomit your stomach contents onto the floor. In addition\nto all the unpleasant sensations, there is now the bitter and sour taste in your mouth. But at least your sense of balance is gradually normalizing.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying nothing.\n\nSlowly, really, very slowly, your vision improves a little. In the brown mass in front of you there appears to be a bright, pulsating spot.", "endoftext": false }, { "action": "You examine the spot", "response": "Your hand gropes for the shining spot and feels a smooth, firm\nsurface. With the touch of your fingers, a pale, seemingly old memory comes back: Under the pulsating spot there must be something good, important.\n\nAnother sensation suddenly comes to your mind: cold. Your wet skin, goose bumps and the shivering fit that runs through your body in recurring waves.", "endoftext": false }, { "action": "You look under the spot", "response": "Your hand moves to the edge and pushes it up. The pulsating light\nfolds up and your hand gropes down into the hollow below. There is something in it, something that is rough and soft at the same time ...", "endoftext": false }, { "action": "You take the spot", "response": "Taken.", "endoftext": false }, { "action": "You examine rough", "response": "towards you. Your mind is still sluggish and cannot grasp what it is, but your body already seems to know and is pressing it against you.\n\nWith both hands you press the thing into your face, against your nose and the thing exudes a familiar smell. It smells good, it smells\nfresh, it smells fresh ... fresh ... fresh laundry! It is a terry towel.", "endoftext": false }, { "action": "You clean yourself", "response": "You rub yourself.\n\nYour body is wet and shivering with cold.", "endoftext": false }, { "action": "You wear towel", "response": "You wrap yourself in the towel and feel less unprotected and naked. At the same time you realize how exhausted you are. And even if your mind comes back gradually, your senses still work only to a limited extent.", "endoftext": false }, { "action": "You look", "response": "You can hardly see anything around you, everything just looks blurry brown.\n\nYour body is wet and shivering with cold.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na terry towel (being worn)\na pulsating spot (open)\na small slim rod\n\nYour body is wet and shivering with cold.", "endoftext": false }, { "action": "You look at the rod", "response": "A short slim rod with a smooth surface and a button on one side.\n\nYour body is wet and shivering with cold.", "endoftext": false }, { "action": "You take the rod", "response": "important.\n\nYour body is wet and shivering with cold.", "endoftext": false }, { "action": "Examine container", "response": "(the pulsating spot)\nYou feel nothing unexpected.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nan empty autoinjector\na terry towel (being worn)\na pulsating spot (open but empty)", "endoftext": false }, { "action": "You examine the autoinjector", "response": "A short slim rod with a smooth surface and a button on one side.", "endoftext": false }, { "action": "Drop spot", "response": "(the pulsating spot)\nDropped.", "endoftext": false }, { "action": "You examine the sarcophagus", "response": "More than two dozen sarcophagi are lined up here. Most of them are still closed, they contain the other pilgrims. Their bodies float in carrier fluid, neither dead nor alive nor aging. They wait for you to create the right conditions so they can be woken up and start a\ncolony. Only the one you traveled in is open. How long you traveled\nand how far? You don't know it, just that it must have been very long.", "endoftext": true }, { "action": "You look around", "response": "This is an elongated flat room with sparse lighting. At least two\ndozen sarcophagi are lined up on the two long walls.\n\nThere is a hole in the floor and an integrated ladder leads downwards.\n\nNext to the open sarcophagus there is a small container on the floor.\n\nYou can also see a pulsating spot (empty) here.", "endoftext": true }, { "action": "Go downwards", "response": "This is a flat, round room. A ladder leads up and there is a massive metal hatch in the south wall.\n\nYou can see a protective suit here.", "endoftext": false }, { "action": "You look at the suit", "response": "This lightweight safety suit protects you from high UV radiation and provides you with breathing air for a while.", "endoftext": false }, { "action": "You wear the suit", "response": "(first taking the protective suit)\nYou put on the protective suit.", "endoftext": false }, { "action": "You remove towel", "response": "You take off the terry towel.", "endoftext": true }, { "action": "Look around", "response": "This is a flat, round room. A ladder leads up and there is a massive metal hatch in the south wall.", "endoftext": false }, { "action": "You open hatch", "response": "You open the inner airlock hatch.", "endoftext": false }, { "action": "You go south", "response": "This claustrophobic small room is an airlock. It has solid, airtight closable hatches in the north and south walls.", "endoftext": false }, { "action": "Close hatch", "response": "Which do you mean, the inner airlock hatch or the outer airlock hatch?", "endoftext": false }, { "action": "Inner", "response": "You close the inner airlock hatch.", "endoftext": false }, { "action": "You open outer", "response": "You open the outer airlock hatch.", "endoftext": false }, { "action": "Go south", "response": "You climb through the hatch and take your first step on this planet.\nIn fact, it's not just your first step here, it's the first of any human being.\n\nThe ship lies in the middle of a crater, probably 400 meters in diameter. As far as the eye can see, the ground is covered with orange sand and it doesn't look like anything has ever lived here, not in a billion years.\n\nYou are next to the hatch of the airlock in the north.", "endoftext": false }, { "action": "You look at the sand", "response": "The rough orange sand is simply omnipresent on the surface of this planet. There is sand here and there is nothing but sand here.", "endoftext": false }, { "action": "You examine the crater", "response": "The crater has a diameter of approximately 400 meters. He will be your home for the foreseeable future.", "endoftext": false }, { "action": "You look at the ship", "response": "The ship is a simple little caravel. Fortunately, it survived the long journey without any damages.", "endoftext": false }, { "action": "Go south", "response": "the north.", "endoftext": false }, { "action": "Go south", "response": "You can see the entire crater from up here. The edge runs from east to west. To the south is a monotonous orange desert that is sprinkled\nhere and there by larger and smaller craters. The ship is in the\nmiddle of the crater in the north.", "endoftext": false }, { "action": "Go south", "response": "You don't dare to leave the crater. The oxygen supply in your suit certainly will not last long enaugh to move that far away from the spaceship.", "endoftext": false }, { "action": "Go west", "response": "You can see the entire crater from up here. The edge runs from north\nto south. To the west is a monotonous orange desert that is sprinkled here and there by larger and smaller craters. The ship is in the\nmiddle of the crater in the east.", "endoftext": false }, { "action": "You go to the north", "response": "You can see the entire crater from up here. The edge runs from east to west. To the north is a monotonous orange desert that is sprinkled\nhere and there by larger and smaller craters. The ship is in the\nmiddle of the crater in the south.", "endoftext": false }, { "action": "Go east", "response": "You can see the entire crater from up here. The edge runs from north\nto south. To the east is a monotonous orange desert that is sprinkled here and there by larger and smaller craters. The ship is in the\nmiddle of the crater in the west.", "endoftext": false }, { "action": "Go west", "response": "You are halfway between the crater rim in the west and the ship in the east.", "endoftext": false }, { "action": "Go north", "response": "the south.", "endoftext": false }, { "action": "Go east", "response": "You stand next to the ship. A lever is embedded in the hull.", "endoftext": false }, { "action": "You pull lever", "response": "You have to make a real effort to pull the lever down, but finally you can do it. The lever opened a sliding door in the side of the ship and started the robot that was hidden behind it.", "endoftext": false }, { "action": "You go south", "response": "You are halfway between the crater rim in the east and the ship in the west.", "endoftext": false }, { "action": "Go north", "response": "The ship lies in the middle of a crater, probably 400 meters in diameter. As far as the eye can see, the ground is covered with orange sand and it doesn't look like anything has ever lived here, not in a billion years.\n\nYou are next to the hatch of the airlock in the north.", "endoftext": false }, { "action": "You climb the ship", "response": "Little is to be achieved by that.", "endoftext": false }, { "action": "You take the sand", "response": "It has been observed that some people may experience these types of ideas after hypersleep.", "endoftext": false }, { "action": "Go north", "response": "(first opening the inner airlock hatch)\nThe inner hatch may only be opened when the outer hatch is closed - otherwise valuable breathing air would escape.", "endoftext": false }, { "action": "Close outer", "response": "You close the outer airlock hatch.", "endoftext": false }, { "action": "You open the inner", "response": "You open the inner airlock hatch.", "endoftext": false }, { "action": "Go north", "response": "This is a flat, round room. A ladder leads up and there is a massive metal hatch in the south wall.", "endoftext": false }, { "action": "Go upward", "response": "This is an elongated flat room with sparse lighting. At least two\ndozen sarcophagi are lined up on the two long walls.\n\nThere is a hole in the floor and an integrated ladder leads downwards.\n\nNext to the open sarcophagus there is a small container on the floor.\n\nYou can also see a pulsating spot (empty) here.", "endoftext": false }, { "action": "You examine the sarcophagi", "response": "More than two dozen sarcophagi are lined up here. Most of them are still closed, they contain the other pilgrims. Their bodies float in carrier fluid, neither dead nor alive nor aging. They wait for you to create the right conditions so they can be woken up and start a\ncolony. Only the one you traveled in is open. How long you traveled\nand how far? You don't know it, just that it must have been very long.", "endoftext": false }, { "action": "You examine the small container", "response": "A small container with rounded edges and a soft surface whose lid alternately lights up and darkens like a pulse.", "endoftext": false }, { "action": "You take the container", "response": "Which do you mean, the pulsating spot or the small box?", "endoftext": false }, { "action": "Box", "response": "It has been observed that some people may experience these types of ideas after hypersleep.", "endoftext": false }, { "action": "You open the box", "response": "That's already open.", "endoftext": false }, { "action": "Close box", "response": "You close the small box.", "endoftext": true }, { "action": "Go downwards", "response": "This is a flat, round room. A ladder leads up and there is a massive metal hatch in the south wall.", "endoftext": false }, { "action": "You pull the lever", "response": "It is fixed in place.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na protective suit (being worn)\nan empty autoinjector\na terry towel", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot.", "endoftext": false }, { "action": "You dry yourself", "response": "What do you want to dry yourself with?", "endoftext": false }, { "action": "You dry yourself with the towel", "response": "and supplied with blood. You feel the warmth returning and the shivering goes away.", "endoftext": false }, { "action": "About yourself", "response": "As good-looking as ever.", "endoftext": false }, { "action": "You take the spot", "response": "Which do you mean, the pulsating spot or the small box?", "endoftext": false }, { "action": "Yes", "response": "Puffing and roaring, the ship slowly touched down on the orange sand. Then the engines died, it became quiet again and only the sand under the engines, which had melted into glass, still bubbled and smoked. Inside the caravel were cool dark passages with small lights here and there, and the ship's distributed processors eventually found the conditions were met to wake a pilgrim.\n\nThe displays on the pilgrim's sarcophagus began to light up and showed measured values ������from the sensors inside. Nobody was there to read them anyway. The cervix at the bottom of the sarcophagus opened and\nthe escaping liquid disappeared bubbling and gurgling in the drain below. The cervix opened further and further, the body of the pilgrim behind it slowly sank down and finally sliped out on the floor in\nfront of the sarcophagus, feet first. The limp, wet body seemed lifeless, but then it began to twitch, choke and cough. The pilgrim gasped and eventually she raised her torso and leaned on her shaky arms.\n\n\n\nYou are coughing and gasping for breath, struggling to keep your torso upright. Your mind is foggy and your sense of balance is so confused that it feels like you are falling all the time.\n\nYou can hardly see anything around you, everything just looks blurry brown.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nYou feel the nausea rise in you and without being able to do anything about it you vomit your stomach contents onto the floor. In addition\nto all the unpleasant sensations, there is now the bitter and sour taste in your mouth. But at least your sense of balance is gradually normalizing.", "endoftext": false }, { "action": "You look", "response": "You can hardly see anything around you, everything just looks blurry brown.\n\nSlowly, really, very slowly, your vision improves a little. In the brown mass in front of you there appears to be a bright, pulsating spot.", "endoftext": false }, { "action": "Touch spot", "response": "Your hand gropes for the shining spot and feels a smooth, firm\nsurface. With the touch of your fingers, a pale, seemingly old memory comes back: Under the pulsating spot there must be something good, important.\n\nAnother sensation suddenly comes to your mind: cold. Your wet skin, goose bumps and the shivering fit that runs through your body in recurring waves.", "endoftext": false }, { "action": "Open spot", "response": "Your hand moves to the edge and pushes it up. The pulsating light\nfolds up and your hand gropes down into the hollow below. There is something in it, something that is rough and soft at the same time ...", "endoftext": false }, { "action": "You take rough", "response": "towards you. Your mind is still sluggish and cannot grasp what it is, but your body already seems to know and is pressing it against you.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na rough and soft thing", "endoftext": false }, { "action": "You touch rough", "response": "You feel nothing unexpected.\n\nYour body is wet and shivering with cold.", "endoftext": false }, { "action": "You examine rough", "response": "With both hands you press the thing into your face, against your nose and the thing exudes a familiar smell. It smells good, it smells\nfresh, it smells fresh ... fresh ... fresh laundry! It is a terry towel.\n\nYour body is wet and shivering with cold.", "endoftext": false }, { "action": "You dry yourself with the towel", "response": "and supplied with blood. You feel the warmth returning and the shivering goes away.", "endoftext": false }, { "action": "You wear towel", "response": "You wrap yourself in the towel and feel less unprotected and naked. At the same time you realize how exhausted you are. And even if your mind comes back gradually, your senses still work only to a limited extent.", "endoftext": false }, { "action": "You look", "response": "You can hardly see anything around you, everything just looks blurry brown.\n\nNevertheless, there is a bright, pulsating spot inside the brown that surrounds you.", "endoftext": false }, { "action": "You look in the spot", "response": "In the pulsating spot is a small slim rod.", "endoftext": false }, { "action": "You take the rod", "response": "important.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nan empty autoinjector\na terry towel (being worn)", "endoftext": false }, { "action": "You go south", "response": "(first opening the inner airlock hatch)\n\nThis claustrophobic small room is an airlock. It has solid, airtight closable hatches in the north and south walls.", "endoftext": false }, { "action": "Close inner", "response": "You close the inner airlock hatch.", "endoftext": false }, { "action": "You go south", "response": "You climb through the hatch and take your first step on this planet.\nIn fact, it's not just your first step here, it's the first of any human being.\n\n(first opening the outer airlock hatch)\n\nThe ship lies in the middle of a crater, probably 400 meters in diameter. As far as the eye can see, the ground is covered with orange sand and it doesn't look like anything has ever lived here, not in a billion years.\n\nYou are next to the hatch of the airlock in the north.", "endoftext": false }, { "action": "Go north", "response": "(first opening the inner airlock hatch)\n\nThis is a flat, round room. A ladder leads up and there is a massive metal hatch in the south wall.", "endoftext": false }, { "action": "Go upward", "response": "This is an elongated flat room with sparse lighting. At least two\ndozen sarcophagi are lined up on the two long walls.\n\nThere is a hole in the floor and an integrated ladder leads downwards.\n\nNext to the open sarcophagus there is a small container on the floor.", "endoftext": false }, { "action": "Y.", "response": "cheapglulxe quit with exit status: 0", "endoftext": true } ]
voa5lwdmpy8epmjn
Weishaupt Scholars
Michael C. Martin
[ "Collegiate" ]
[ "college", "conspiracy", "cover art", "espionage", "I7 source available", "walkthrough" ]
2,007
[ 0, 2, 4, 1, 0 ]
7
3.142857
20070902
false
Take on the roles of Hal, Benj, and Janet -- the three newest members of the shadowy conspiratorial group known only as the Weishaupt Foundation. Vie against rival conspiracies and your own baffling superiors to reach the Awful Truth.
[ { "action": "%", "response": "", "endoftext": false }, { "action": "You examine the cabinets", "response": "They're mostly ordinary looking file cabinets, though they have various runes and alchemical symbols painted on them.", "endoftext": false }, { "action": "You examine the runes", "response": "Tsk. This is regular Modern English, just written down in the Anglo-Saxon Futhorc. Sloppy, and it doesn't say much for how authentic the rest of this stuff is.\n\nYou hear footsteps somewhere above you. Someone must be working late.", "endoftext": false }, { "action": "You read the runes", "response": "Tsk. This is regular Modern English, just written down in the Anglo-Saxon Futhorc. Sloppy, and it doesn't say much for how authentic the rest of this stuff is.\n\nOne of the cultists appears to be stirring. Janet hops over and gently kicks him in the head with her steel-toed boot.", "endoftext": false }, { "action": "You search the cabinets", "response": "You can't see inside, since the cabinets are closed.\n\nOne of the cultists appears to be stirring. Janet hops over and gently kicks him in the head with her steel-toed boot.", "endoftext": false }, { "action": "You open the cabinets", "response": "You open the cabinets, revealing some files.\n\nSomewhere, papers rustle in the air conditioning.", "endoftext": false }, { "action": "You examine files", "response": "Oy. These files are all written in modern English, just written down using the Anglo-Saxon Futhorc. The membership file you were looking for is easy enough to find, though.\n\nYou hear soft chanting in the distance.", "endoftext": false }, { "action": "You read the membership file", "response": "Names and basic contact info for the alchemical cult that's been stealing material from the local chemistry labs, no doubt for some heinous scheme or other. That part wasn't really in the mission description.\n\nYou hear soft chanting in the distance.", "endoftext": false }, { "action": "You listen to the chanting", "response": "Soft chanting wafts in from above. It's from far enough away that you don't have to worry. Probably. In any event, they don't seem to be coming in to challenge you -- you suspect they haven't even worked out that you're here.\n\nI didn't understand that sentence.", "endoftext": false }, { "action": "About yourself", "response": "You won't be starring in any spy movies anytime soon, except maybe as Smug Bureaucrat #3. Still, you're living proof that athleticism isn't everything in this field.\n\nOne of the cultists appears to be stirring. Janet hops over and gently kicks him in the head with her steel-toed boot.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na pager\n\nSomewhere, papers rustle in the air conditioning.", "endoftext": false }, { "action": "You take the file", "response": "Taken.\n\nYou look at Janet. She nods and gestures at the door. You run for it. You'll have to drop this off with your secret masters, and then you can deal with the things that are truly important...\n\nIt's not palatial, but it's pretty big for a student apartment; that's why he tends to host the game nights on weekends. Of course, the game night has pretty much wound up by now, so there's mostly just the remnants of the night's Risk game and snack fragments left.\n\nYou can see Isaac and Bian here.\n\nYou're now wrapping up your wild tale of why you couldn't make the game night. \"... and so, after a harrowing journey, I finally managed to make it here. It took a little longer than I'd expected, because I had to ensure I wasn't being traced. I wouldn't want to bring any secret wars here. Of course I would never skip out on you guys without explanation, but I was obviously incommunicado.\"\n\nThey seem unimpressed.\n\nBian manages an \"I'm touched by your concern\" before Isaac starts speaking. \"Really, I don't mind if you can't make a session, but if you have to cancel, it would be kind of nice if you called first. You don't have to pull some story out of one of Bian's RPGs.\"\n\nBian eyes Isaac for a moment. \"Hey, don't blame me for this. He was like this even when we were in high school together. It's his fault I started fringewatching to begin with.\"\n\nYou shrug. \"Clearly, the heavy responsibilities are all mine. Need any help cleaning up?\"\n\n\"Be my guest.\"\n\nBian snickers. \"He's just trying to get an excuse to raid your fridge.\"\n\n[1] Resignedly accept accusation\n[2] Proclaim innocence", "endoftext": false }, { "action": "2", "response": "You attempt your best look of wide-eyed innocence. It's actually kind of hard through glasses as thick as yours. \"I am shocked -- shocked -- that you would make such an insinuation.\"\n\nBian lifts an eyebrow and smirks. \"Insinuation? You wound me. That was a direct statement.\"\n\nYou bow deeply in reply. \"As you wish.\"", "endoftext": false }, { "action": "You look at Bian", "response": "You and Bian have been friends since high school, and you've known each other quite a bit longer than that.\n\nHer family immigrated here from Vietnam under less than ideal circumstances, and you suspect it's really only due to her intelligence (and the fellowships that brought) that she's able to afford going here.\n\nBian shoulders her backpack and straightens out her dress.", "endoftext": false }, { "action": "You clean up", "response": "You separate the game pieces into separate piles. It'll take some more work to clean it up.\n\nBian waves and heads out the door. \"See you next week, Isaac. Catch you later, Hal.\"\n\nIsaac waits around for you to finish picking up the remnants of the game like you promised.", "endoftext": false }, { "action": "You clean up", "response": "You pack the game away in its box and pick it up to hand to Isaac. As you pick up the box, you notice a square of plastic beneath it. Some kind of keycard?", "endoftext": false }, { "action": "You examine the plastic", "response": "It's a keycard to the Psychology building. It must be Bian's.\n\nIsaac tilts his head at the square of plastic on the table.", "endoftext": false }, { "action": "You take the plastic", "response": "Taken.\n\n\"Hey, Bian left her keycard here.\"\n\n\"Hm. She'll be needing that. And you'll be seeing her again before I do; I suppose you should take it with you.\"\n\n\"You're probably right. Hopefully I'll be able to make next week. See you then.\" You clear out.\n\n\n\n\n\nActive Agent: Benj\n\nHal's status: OK\nBenj's status: OK\nJanet's status: OK\n\nYou have to admit, it's a more interesting way than most to work your way through college. But you swear, ever since you took the Weishaupt Foundation up on their offer, you've become visible to every single wacko this side of Neptune. And if you didn't know better, you'd think the Universe itself was in on the gag.\n\nTake today, for instance. The religious fanatics worshipping some god named Bob (What was it Hal had called them? \"The Subgenie\" or something...) have been getting more prevalent for weeks. But when they decide to take a more, ahem, active approach to recruitment, who's the first person they target?\n\nYou.\n\nAnd your pager went off just as class ended, so you're going to have to dodge cultists all the way to the train.\n\nWell, at least life is never boring...\n\nMost of Knuth Hall's second floor is taken up by the lecture hall in room 203. The rest of the floor is mostly taken up by little lounges (accessible to the east and west). Across from the main lecture hall is a staircase leading up and down.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nyour keycard\na pager", "endoftext": false }, { "action": "You examine the pager", "response": "This is the pager the Weishaupt Foundation gave to you when you signed on. It lets them summon you without using any probably tapped phone lines. God only knows what else it does.", "endoftext": false }, { "action": "You examine the keycard", "response": "Your keycard is a nondescript rectangle of green plastic, about the size of a credit card but twice as thick. It's got a tiny transmitter in it that unlocks the doors to floors you're cleared to enter. Yours unlocks the basement computer lab in Knuth Hall.", "endoftext": true }, { "action": "Go downwards", "response": "Lobby, Ground Floor\nKnuth Hall's ground floor mostly has TA offices and student services. The front and back doors are to the east and west, respectively, while the building administration's offices are to the south. A staircase provides access to the classrooms and lounges on the second floor and to the basement labs.", "endoftext": true }, { "action": "Go downward", "response": "This staircase leads from the basement to the roof. Access to relevant floors is provided by the keycards each CS student carries.\n\nThe door to the undergraduate labs lies to the east.", "endoftext": false }, { "action": "Go east", "response": "(first opening the lab door)\nYou stand so that your keycard is adjacent to the scanner, but instead of unlocking the door, it just beeps angrily. That's odd. Someone must have disabled your keycard.", "endoftext": false }, { "action": "You kick the door", "response": "Extreme violence is really more Janet's forte.", "endoftext": false }, { "action": "Go west", "response": "The west end of Knuth has a nondescript door that leads out into the parking lot on the edge of campus. The lobby itself lies back to the east.", "endoftext": false }, { "action": "You go to the west", "response": "You push the door open and start working your way towards the tram station. You hear an annoying buzzing sound in the back of your mind. Normally you'd shake this off, especially given your bigger problems at the moment -- the cultists seem to have noticed you. In fact, there's a good half dozen or so closing in on you right now.\n\nThrowing stealth to the wind, you break into a run -- or try to. Something in the back of your mind is refusing to let you move. Your vision dims as they approach, no doubt to \"help\" you...\n\n\n\n\n\nActive Agent: Janet\n\nHal's status: OK\nBenj's status: CAPTURED\nJanet's status: OK\n\nIt may be silly and melodramatic, but it is pretty cool. Anyone can take the bus to this stop. Anyone can walk into this office building. But when they do so, not just anyone finds herself in a room capable of monitoring and controlling a thousand secret operations around the world.\n\nYou aren't just anyone.\n\nNeither are Hal and Benj.\n\nWhere is Benj, anyway?\n\nThis is a dead-end hallway somewhere in the depths of the Weishaupt Foundation building. \"You will receive further instructions once you arrive,\" according to the receptionist, but Benj is nowhere to be found.\n\nHal stands around, tapping his foot impatiently while you pace. The hall ends at three adjacent doors in the north wall.", "endoftext": false }, { "action": "You ask Hal about Benj", "response": "\"Any idea where Benj is?\"\n\nHal shrugs. \"No clue.\"", "endoftext": false }, { "action": "About yourself", "response": "You're in somewhat better shape, and a lot stronger, than you were a year or so ago before your initation, but you're still basically the same old Janet.", "endoftext": false }, { "action": "You examine hal", "response": "He's pretty out of shape, even if you use normal standards instead of yours. Then again, he's had a bit of a paunch for as long as you've known him, and he wears glasses so thick you can barely see his eyes for the distortion, so you imagine your Unknown Benefactors didn't recruit him for his skills as a field agent.\n\nHe's bright - no denying that - but you still don't really know why they'd be interested in him personally.", "endoftext": false }, { "action": "Kiss hal", "response": "You try to avoid romantic entanglements with coworkers. Besides, he's not really your type.", "endoftext": false }, { "action": "You examine the doors", "response": "The hall dead-ends at these doors. Each door has one of your names embossed on it in neat type.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na pager", "endoftext": false }, { "action": "You open the door", "response": "You should probably wait for instructions first. They aren't long in coming; the north doors swing open and you hear the PA system intone, \"Scholars unit 17E, report individually through the doors before you.\"\n\nYou and Hal exchange a brief glance, shrug, and proceed through your doors.\n\nHopefully they'll see fit to tell you what's going on with Benj, too.\n\nThis room is almost a hall; it's maybe ten feet wide and 30 feet long, and the doors are very nearly diagonally opposite one another. The exit door stands open in the north wall.\n\nIt's so aggressively unremarkable that it makes you suspicious. If rooms had eyes, this one's would be shifty.", "endoftext": false }, { "action": "You look at the door", "response": "Which do you mean, the hallway door or the white door?", "endoftext": false }, { "action": "White", "response": "This door leads south, back to the foyer. You need to go north.", "endoftext": false }, { "action": "You look at the hallway door", "response": "The hallway door to your north leads to the briefing room, which is where you're supposed to be going. It stands invitingly open.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.", "endoftext": false }, { "action": "You go north", "response": "You take a couple of steps towards the north door, then catch something out of the corner of your eye. You leap backwards just as one of the ceiling tiles comes crashing to the floor right were you were standing.", "endoftext": false }, { "action": "Dance", "response": "You prefer sparring to dance.", "endoftext": false }, { "action": "You examine the ceiling", "response": "An ordinary rectangle of acoustic tile, perhaps six square feet or so.", "endoftext": false }, { "action": "You get tile", "response": "Not only is it useless, it's unwieldy.", "endoftext": false }, { "action": "Up", "response": "You don't have a lot of room to move here, but the tight space won't slow you down much, either.\n\nThe crawlspace extends to the east, and there's a hole at the south end of the room where you came in.", "endoftext": false }, { "action": "Go east", "response": "The crawlspace continues east to west here. Cables extend in pairs from the tiles beneath you and lead off to the west.", "endoftext": false }, { "action": "You examine the cables", "response": "Cables lead out of the ceiling off to the east and west.", "endoftext": false }, { "action": "You take the cables", "response": "They are firmly attached.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.", "endoftext": false }, { "action": "Go east", "response": "The crawlspace ends here, and extends out only to the west. Cables extend from some panels and lead off to the west.\n\nSome kind of device squats here, with wires spreading out from it all over this crawlspace.", "endoftext": false }, { "action": "You look at the device", "response": "It's a largish black box. About fifty cables come from it, burying themselves in the ceiling below. Two of those cables appear to connect to the gap off to the west you came in from.\n\nThe gadgetry is currently switched on.", "endoftext": false }, { "action": "You turn off the device", "response": "You switch the gadgetry off.", "endoftext": false }, { "action": "You take the device", "response": "That's fixed in place.", "endoftext": false }, { "action": "You examine the device", "response": "It's a largish black box. About fifty cables come from it, burying themselves in the ceiling below. Two of those cables appear to connect to the gap off to the west you came in from.\n\nThe gadgetry is currently switched off.", "endoftext": false }, { "action": "You verify", "response": "The game file has verified as intact.", "endoftext": false }, { "action": "Go west", "response": "The crawlspace continues east to west here. Cables extend in pairs from the tiles beneath you and lead off to the west.", "endoftext": false }, { "action": "You go to the west", "response": "You don't have a lot of room to move here, but the tight space won't slow you down much, either.\n\nThe crawlspace extends to the east, and there's a hole at the south end of the room where you came in.", "endoftext": true }, { "action": "Go downward", "response": "This room is almost a hall; it's maybe ten feet wide and 30 feet long, and the doors are very nearly diagonally opposite one another.\n\nIt's so aggressively unremarkable that it makes you suspicious. If rooms had eyes, this one's would be shifty.\n\nThe ceiling tile lies on the floor, underneath the gap it left when it fell.", "endoftext": false }, { "action": "Disable", "response": "parse error, expecting `NUM'", "endoftext": false }, { "action": "Go north", "response": "With the trap machinery off, the room is much safer to cross now.\n\nNot completely safe, though. They left a tripwire about two-thirds of the way down the hall as a trap for the unwary. Easy enough to dodge, especially since you've got all the time in the world to do so. You breeze through the door at the end into the briefing room.\n\nThis room is nondescript, but not as aggressively so as the gauntlet you just ran. You see a few chairs gathered around a projector.\n\nHal is somehow already here, waiting for you.\n\nYour briefing officer, known only to you by his codename \"Saint,\" stands behind the lectern.\n\nSaint pockets a PDA of some kind as you come in. \"Well handled. Of course, your teammate didn't wait for you, or it would have been nicer still.\"\n\n[1] Defend teammate\n[2] Dismiss praise as inappropriate", "endoftext": false }, { "action": "1", "response": "\"Presumably, in a real mission, we'd actually be able to communicate.\"\n\nSaint shrugs. \"Well, yes. In any event, there's something we need you to look into.\" He gestures to the chairs by the lectern. \"Have a seat.\"", "endoftext": false }, { "action": "You take the seat", "response": "You sit down.\n\nSaint nods at you. \"All right, let's begin.\"\n\nHal interrupts. \"Shouldn't we wait for Benj to show up?\"\n\n\"That would rather defeat the point -- one of the reasons you're here is that we've lost contact with him, and think a rival group has captured him. He'd been investigating the students that were nominally part of a SubGenius cult. You may have noticed them on campus lately.\" Yes, they're rather hard to miss, even from a distance. \"We think they're the pawns or subjects of one of our rivals, but we don't know which ones. We're also not clear on what they're actually doing. Your task is twofold: first, you need to rescue him, and second, find out what they're up to and who they're working for.\"\n\nHe turns to Hal. \"Any questions from you?\"\n\nHal nods. \"Where exactly are we going and how are we getting there?\"\n\n\"We're working on figuring out exactly where he is, collecting the data that we can get from his pager. We should have that ready in about fifteen or twenty minutes. Anything else?\"\n\n\"Just why you're only asking me specifically for questions.\"\n\n\"Because, unlike Janet, you're going to be spending those fifteen minutes elsewhere.\" He turns to look at you. \"You may have noticed that Hal had no difficulty walking through the trapped hallways. This wasn't because you switched the machinery off, either; he was already out here by the time you turned it off. This could indicate one of a number of things, and so we intend to narrow down just what that is.\" He gestures. \"Hal, if you would be so good as to follow these gentlemen?\" Hal heads off, flanked by three men in dark suits.\n\nSaint watches them go, then turns back to you. \"Any questions?\"", "endoftext": false }, { "action": "You ask Saint about Hal", "response": "\"What exactly are you testing Hal for, here?\"\n\n\"He might have actual clairvoyance, or just a danger sense even more finely honed than yours. Or, it might be something in between. He'll be taking some standard Rhine tests, and a couple of variant ones.\"", "endoftext": false }, { "action": "You ask Saint about yourself", "response": "\"We're all still just interns. Can you really trust us with something like this?\"\n\n\"It's a simple infiltrate-and-rescue against other college students. They may have unusual capabilities, but it's not like any of you are mundane either.\"", "endoftext": false }, { "action": "You ask Saint about Benj", "response": "\"What's happening to Benj?\"\n\n\"It's hard to tell. His captors taking some symbology from the old gag religion, the Church of the SubGenius, but they're too well-organized and doctrinally uniform to be the real thing. So all we can really see is that they have some very effective indoctrination technique. We need to get him out fast.\"", "endoftext": false }, { "action": "You ask Saint about Church", "response": "\"What can you tell us about the opposition here?\"\n\n\"Not a lot. They're taking some symbology from the old gag religion, the Church of the SubGenius, but they're too well-organized and doctrinally uniform to be the real thing. So all we can really see is that they have some very effective indoctrination technique. It's extremely important, then, that we get Benjamin out as soon as possible. In fact, it may already be too late.\"", "endoftext": false }, { "action": "You ask Saint about the mission", "response": "That topic's been well-covered already.", "endoftext": false }, { "action": "You examine Saint", "response": "\"Saint\" is clearly of East Asian extraction, and you'd guess him to be in his late 30s. His general build implies that he's something of a desk jockey now, but he'd still be more formidable in combat than Hal.\n\nAs you understand it, he takes the handle \"Saint\" to indicate that he's your liason to Higher Powers.", "endoftext": false }, { "action": "You ask Saint about the pager", "response": "\"We're not going to be carrying our pagers on this mission, are we? It seems like a risk.\"\n\n\"No, you won't. Of course, Benj had his when he was captured, so it's a little late for that.\"", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na pager", "endoftext": false }, { "action": "Kiss saint", "response": "Pointless.", "endoftext": false }, { "action": "Kiss saint", "response": "Pointless.\n\nHal returns to the briefing room and wordlessly hands a card of some kind to Saint.\n\nSaint glances at the card and pockets it. \"All right. We're ready to go. We've located Benjamin -- or, at least, his pager. He's in Skinner Hall, on the first floor. All you have to do is find your way in and get him out.\"\n\nHal smiles and pulls a keycard of some kind out of his pocket. \"Skinner Hall, you say? That works out rather nicely.\"\n\nThe game is afoot.\n\nWell, here you are. The Foundation tracked Benj to this building, and now you two are going to have to get him out of there. You don't know what kind of opposition there will be, but you've got your stealth and your superior fighting technique to see you through.\n\nSkinner Hall, the campus psychology building, towers over you to the north. You always did get the feeling that the architects wanted the students to feel like rats; tonight, that seems more appropriate than usual.\n\nHal mills about, trying and failing to look inconspicuous.", "endoftext": false }, { "action": "You ask Hal about the briefing", "response": "\"What was that card you showed Saint at the briefing?\"\n\n\"It's our ticket into here.\" He pulls the card out of his pocket and and opens the door in one smooth motion.\n\n\"Not bad at all. How'd you hack the card?\"\n\n\"I didn't. A friend of mine forgot it on Sunday and I haven't seen her to return it yet.\"\n\n\"Fair enough. Let's go.\" You head in, and follow Hal's lead to a laboratory. The key works there, too.\n\nThis room is dimly lit, and it's hard to see much. There seem to be a number of powered-down computer workstations, and a couple of printers or xerox machines or something. Light is coming in from the room to the west. The door you came in is to the south.\n\nHal is quietly flipping through some documents by the printers.", "endoftext": false }, { "action": "You ask Hal about the card", "response": "\"Where did you find that keycard?\"\n\n\"A friend of mine forgot it on Sunday and I haven't seen her to return it yet.\"", "endoftext": false }, { "action": "You ask Hal about the documents", "response": "\"What are you looking at there?\"\n\n\"Just capturing now; reading later. Looks like status reports on indoctrination experiments, though.\"", "endoftext": false }, { "action": "You ask Hal about Benj", "response": "\"Do you think Benj is OK?\"\n\n\"I won't know until I figure out what the SubGenii are up to.\"", "endoftext": false }, { "action": "You look west", "response": "Someone's working at a computer in the next room. They aren't watching the door, though, so it should be safe to sneak through.", "endoftext": false }, { "action": "You examine west", "response": "You see nothing unexpected in that direction.\n\nHal drops the papers he was looking at, making a noticable noise. Just then, the lights blink on, and a young Asian woman is standing in the doorway.\n\n\"What's going on here? HOLD STILL.\" You freeze up entirely at her voice -- it seems to be talking directly to your nervous system. This can't be good.\n\nHal, on the other hand, seems mostly unaffected, except with surprise. He picks up the papers he dropped, and then says, \"...Bian?\"\n\nThe woman -- Bian, it seems -- looks puzzled as well. \"...Hal?\"\n\n\"No time, gotta go, bye...\" ... you didn't actually know Hal could run that fast.\n\nBian's confusion doesn't last long. She turns back to you. \"Maybe you can help me out. Why don't we have a nice little chat. I'm sure we have a lot to talk about.\" She hands you a tape recorder. You take it, and nod cheerfully. She seems nice enough, after all...\n\n\n\n\n\nActive Agent: Hal\n\nHal's status: OK\nBenj's status: COMPROMISED\nJanet's status: COMPROMISED\nBian's status: RIVAL\n\nOh, man. This should have been a completely routine mission. Follow the other guys in, swipe some documents, then get out. That part was fine, and you made it out with a nice set of psychology research documents and internal memoranda from the \"League of de Molay.\"\n\nThat's the only good news, though. Not only does the League seem to have an actually functioning mind control system, complete with some kind of sonic will-sapping device, a key figure in the research is your old high school friend Bian Tran!\n\nThe documents are in Saint's safekeeping now. They'll be analyzing the bits that can't be made public and trying to decide whether to co-opt, bury, or expose the psychology program.\n\nThat bit's their problem. Your problem is now to figure out where you stand with your old friend.\n\nThis must be why superheroes keep their identities hidden behind ridiculous costumes.\n\nThe sofas are comfortable, and the tables can hold three large pizzas each. This room was really intended more for students to slack off in during off hours than for conducting conspiratorial after-action reports. But it will do. Anyone wandering past will just thing you two are talking politics or something.\n\nBian smiles weakly as you approach. \"Hi, Hal. Have a seat.\" You join her at the table.", "endoftext": false }, { "action": "You ask Bian about the de molay", "response": "\"What can you tell me about this League of de Molay?\"\n\nBian lifts an eyebrow. \"I have no idea what you're talking about.\" \"Oh well.\"", "endoftext": false }, { "action": "You ask Bian about Janet", "response": "\"What have you done to Benj and Janet?\"\n\n\"Oh, they're basically intact. Possibly a bit confused about their chain of command, though. And you won't have to worry about Janet lurking outside your door or anything.\"", "endoftext": false }, { "action": "Kiss bian", "response": "That wouldn't have any relevant effects in the current situation.\n\nBian looks at you evenly. \"I know you read the papers you took from my psych lab.\"\n\n[1] Confirm\n[2] Deny", "endoftext": false }, { "action": "1", "response": "\"Well, yes. I still can't believe the Psych department let you run experiments like that in public.\"\n\n\"It's legitimate research. All the subjects signed consent forms and waivers. Even your Benj and Janet.\"\n\n\"Really.\"\n\n\"Absolutely.\"", "endoftext": false }, { "action": "You ask Bian about the cult", "response": "\"OK, this is a stupid question, but I have to ask. Why the SubGenius?\"\n\n\"It makes indoctrination easy to track. The research group can easily ensure it's not duplicating effort.\"\n\n\"That sounds ominous. What exactly are you trying to spread here?\"\n\n\"That's the other reason. The doctrine we're using is basically harmless.\"", "endoftext": false }, { "action": "Bye", "response": "(to Bian)\nYou can't think of anything to say on that topic.\n\n\"Both Benj and Janet were pretty cooperative when I interviewed them. Janet's still kind of under the belief that she works for the Foundation, but she has some unusual ideas about your chain of command now.\"\n\n\"Given how easy it is for you to find me, why bother with them at all?\"\n\nHer look softens for a moment. \"All told, I'd just as soon leave you out of it.\"\n\nYou frown inwardly -- she's hiding something from you.\n\n[1] Press for details\n[2] Let it pass", "endoftext": false }, { "action": "1", "response": "You let that frown become external. \"That's not the whole story.\"\n\n\"No, it's not. And it touches on matters I either don't want to talk about, or that I can't figure out at all. If it becomes relevant, we'll talk about it. It's not now. Moving on...\"", "endoftext": false }, { "action": "You ask Bian about the research group", "response": "\"What exactly are you guys doing in that lab, anyway?\"\n\nBian lifts an eyebrow. \"Didn't you even glance at the papers? We're doing systematic research into indoctrination techniques and how to resist them. We're using devotion to the Church of the SubGenius as a test case.\"\n\n[1] Practicality objection\n[2] Morality objection\n[3] No objection", "endoftext": false }, { "action": "1", "response": "\"And you can publish this stuff?\"\n\n\"Oh, sure. Lots of journals will take articles on the topic.\"", "endoftext": false }, { "action": "You ask Bian about the research group", "response": "That topic's been well-covered already.", "endoftext": false }, { "action": "You ask Bian about yourself", "response": "No need to ask; you know more about that topic than she does.", "endoftext": false }, { "action": "You ask Bian about the mind control sex", "response": "That topic's been well-covered already.", "endoftext": false }, { "action": "You ask Bian about the open access science journals", "response": "\"What kind of journals publish results on practical mind control?\"\n\n\"Psych journals, of course. This kind of thing has been a major issue in social science for decades.\"", "endoftext": true }, { "action": "Look around", "response": "Student Lounge (on the sofa)\nThe sofas are comfortable, and the tables can hold three large pizzas each. This room was really intended more for students to slack off in during off hours than for conducting conspiratorial after-action reports. But it will do. Anyone wandering past will just thing you two are talking politics or something.\n\nBian continues. \"You also managed to get away with a bunch of reports and records.\"", "endoftext": false }, { "action": "Yes", "response": "That was a rhetorical question.\n\n\"Most of that stuff is harmless, in that it's academic papers and results that were at some point intended for publication, but the other stuff...\"\n\n[1] Object to harmlessness of papers\n[2] Object to harmfulness of other stuff", "endoftext": false }, { "action": "2", "response": "\"Wait wait wait. You can't think they'd want to publish the existence of your side? The last thing any of our benefactors would want is for journalists to be poking around about just what kind of influence is behind the funding of college students these days.\"\n\n\"Why wouldn't they want to expose a rival?\"\n\n\"It would make them more plausible. We can't have that.\"\n\n\"Hmm. I hope you're right.\"", "endoftext": false }, { "action": "You get up", "response": "You're in the middle of a conversation.\n\nBian straightens up a little. \"Actually, at this point, I'm quite a bit more worried about you than me.\"\n\n\"Me? How so?\"\n\n\"Well, as near as I can tell, your cell got broken. Is the Foundation going to want to keep you on?\"\n\n[1] Yes, because you've got a contract\n[2] Yes, because you didn't fail", "endoftext": false }, { "action": "1", "response": "\"Sure. I've got a contract, and since it's got to be public, it doesn't have any clauses that hint at the nature of my employers. My grades are all still fine.\"\n\n\"That's a relief.\" She means it, too; it's written all over her face.", "endoftext": false }, { "action": "You kiss her", "response": "That wouldn't have any relevant effects in the current situation.\n\nBian says, \"I think we've pretty much covered the ground we need to. Good luck out there, Hal. Until next time.\"\n\n\n\n\n\nActive Agent: Janet\n\nHal's status: OK\nBenj's status: COMPROMISED\nJanet's status: COMPROMISED\nBian's status: RIVAL\n\nIt's been two months since you and your cell stumbled across Bian's psychology experiments. On the other hand, maybe it wasn't so coincidental after all; once you found them, your superiors reassigned you and Benj to help the project out, under Bian's direction.\n\nThat's been fairly easy work, actually; simple enough that you haven't had to check in at the Foundation in person since.\n\nThings might be heating up again soon, though. Bian asked for a secret escort back from some meeting tonight. Something must be up.\n\nYou're loitering outside the student union auditorium. While this normally wouldn't be the best way to be inconspicuous, there are enough people milling around that one more bored student enjoying the night air will fit in fine.\n\nYou stretch, looking over a woman in a blue coat to get a decent view of the doors. Bian should be coming out soon.\n\nAh, yes, there she is, right behind a woman in a blue blouse. You casually put away the book you were pretending to read, and stand up. That's when you notice that she's chatting with Hal. Well, well. This could be more interesting than you thought.\n\nAs they get into the crowd and start walking down the street, you place yourself about 10 feet behind them, ducking past a man in yellow shorts.\n\n\"I don't know,\" Hal says. You lose your quarry momentarily as they turn a corner. Once you catch up, you locate them a bit in front of a man in blue pants. \"I can't see why they thought it was a good idea to turn Guardian Application Trist?n into a full-length anime.\"\n\nYou lose your quarry momentarily as they turn a corner. Once you catch up, you locate them a bit in front of a woman in a beige skirt. Bian shrugs. \"If someone hired the studio to do it, there'd be no reason not to. Besides, I don't think it was that bad.\"", "endoftext": false }, { "action": "You examine the woman", "response": "Which do you mean, the woman in the blue blouse, the woman in the blue coat or the woman in the beige skirt?", "endoftext": false }, { "action": "Punch hal", "response": "Bian seems to be on good terms with him, so no. Some niggling detail is gnawing at you, also, but you can't quite put your finger on it.\n\nHal turns to Bian. \"So, are your friends around?\"\n\nIntent on your pursuit, you almost trip over a man with a grey hat. Mumbling an apology, you continue on. \"I think I've got things covered. Besides, you're here.\"\n\nYou slip past a woman in a yellow dress, struggling to keep an eye on Bian. Hal doesn't sound convinced. \"Don't give me that.\" He ducks around a woman in a black skirt and a man with a red backpack. \"I don't think I've got the shape for a bodyguard. Unless there's something else on your mind?\"\n\nYou are caught in a momentary crush, and a woman in a beige skirt elbows her way past you. Bian shrugs. \"I don't have anything specific to point at - just the general feeling I'm being watched all the time.\"", "endoftext": false }, { "action": "About yourself", "response": "You're in somewhat better shape, and a lot stronger, than you were a year or so ago before your initation, but you're still basically the same old Janet.\n\nHal doesn't seem convinced. \"Why is this odd?\"\n\nYou slip into the gutter briefly to get past a man in a grey coat. \"I already know who my masters have watching me. Your side will obviously just ask you, but there have been some very odd hints that I haven't quite been able to interpret.\"\n\nIntent on your pursuit, you almost trip over a woman with a beige hat. Mumbling an apology, you continue on. \"That reminds me. How have you been weathering the aftermath of that mess two months ago?\"\n\nThey stop for a moment, as a man with a blue backpack asks them something about a bus stop. Hal says, \"One block that way, sir.\" He thanks him and heads in that direction. \"Well, I don't have to worry about where my tuition is coming from next quarter.\"\n\n\"So you're still on with them.\"\n\n\"I can't confirm that.\"\n\nYou cross a street at this point, along with a woman in a beige skirt. \"I suppose that's as good an answer as I can hope f...LOOKOUTTHATTRUCK'SNOTGOINGTOSTOP!\"\n\nThe two of them, and a man in a black shirt, come to a sudden halt as a good-sized truck speeds through the intersection. Bian pulls out a cell phone. \"Right. That's one red-light runner that's getting reported.\" She pauses, suddenly noticing something. \"... How did you notice that, Hal? You were looking at me, not the road.\"\n\nHal shrugs. \"I probably cued on the engine sound or something.\"", "endoftext": false }, { "action": "You take the beige skirt", "response": "You don't have time.\n\nThe conversation gets a little harder to follow here, as you are stuck behind a man in a yellow coat with no polite way out. \"So um, Hal. Did Isaac corner you before you left tonight?\"\n\n\"Heh, yeah. 'You stick together all the time, you're always watching each other, snipe casually whenever we're around... did you really think we wouldn't notice you're a couple?'\"\n\nYou slip into the gutter briefly to get past a woman in a beige skirt. \"What did you tell him?\"\n\n\"I kind of dodged the question.\" A man with a grey hat with a cell phone almost -- but not completely -- drowns them out. \"I made a point to not attack the underlying premise, though.\"\n\nThey stop for a moment, as a man in blue pants asks them something about a bus stop. Hal says, \"One block that way, sir.\" He thanks him and heads in that direction. Bian nods. \"Great minds think alike. We should keep up the embarrassed silence bit. It serves our purposes, and it implies that they were right. We win both ways.\" You duck past a man with a grey backpack. \"We got really lucky that they hit on a theory that's consistent but false.\"\n\nHal slows down a little. \"Hm. One thing still bothers me, though...\"", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\n\"What's on your mind, Hal?\"\n\nYou breeze past a woman in a red shirt. \"Tell me you didn't do anything to Lawrence when denying it.\"\n\nYou duck past a woman in a beige skirt. \"OK. 'I didn't do anything to Lawrence.' Happy?\"\n\n\"No!\" That's the angriest you've heard him so far. \"I read the papers you guys had written. I know what you can do.\"\n\nYou gingerly step over a panhandling woman in a black skirt. \"You know full well I don't use it on neutral parties, and we both already agreed that he is one. LET THE MATTER DROP.\"\n\nYou suddenly find yourself contemplating whether you'd rather have pizza or ramen for dinner tonight, and shake your head to restore your focus. You notice a man in a beige coat and a woman in blue shorts, nearby, also apparently dazed by the force of Bian's command.\n\nHal, however, is unfazed. \"Wow. Intonation just so, posture, word choice... even your eyebrows are calculated to put your demands right into the hindbrain. Those psych studies you did are really impressive, though I suppose some of that was your benefactors. Too bad it doesn't work if you can see the wires.\"", "endoftext": false }, { "action": "You wake", "response": "You already have.\n\nHal and Bian walk in silence for a while. Bian then suddenly says, \"You're a P.S.I. sensitive, aren't you.\" Intent on your pursuit, you almost trip over a woman with a beige backpack. Mumbling an apology, you continue on. \"... and you just blanched. Don't even try to deny it.\"\n\nA woman in a grey dress tries to hand you a pamphlet of some sort. You reject her with a gesture, then continue. \"I'll have you know that my bosses checked, and they said I had no ESP capabilities of any kind.\"\n\nThey shift to single file for a bit, long enough to let a man in yellow pants pass. \"Not what I meant. If they checked you with Zener cards, they'd show you doing well when you can see the card backs, but only chance when you couldn't.\"\n\nHal remains silent. You weave past a woman in a beige skirt, trying to keep them in sight.\n\nBian breaks the silence. You are caught in a momentary crush, and a man in black shorts elbows his way past you. \"Pre-Sapient Interpretation. You're pulling more subtle info out of your vision and sound than usual. That's how you found the truck. That's how you can beat the Voice. And it's almost certainly why they sent you to keep an eye on me.\"", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nAs they reach the next intersection, Hal and Bian are stopped by a man with a yellow backpack. \"Hi there!\"\n\nHal pauses. \"Um, yes?\"\n\nThe man with the yellow backpack presses a large pamphlet into Hal's hand. \"Before we continue, please take this book.\"\n\n\"... this book is full of nothing but As, Ts, Cs, and Gs. What is this, some kind of DNA sequence?\"\n\n\"Human Genome project. I'm open source!\"\n\n\"Um... thanks.\" They move hurriedly on. You can't help but notice that Hal kept the book, though. That could be ominous.\n\nYou ensure that this nut is involved giving his spiel to a woman in green pants and a woman in grey pants before slipping past. You don't want to lose Bian.\n\nOnce the man with the yellow backpack is out of earshot, Bian says, \"That may be the most profoundly idiotic campaign I've ever seen.\"\n\nA woman in a beige skirt catches your eye as you continue. Hal nods. \"I have to wonder who's funding this.\"\n\nA man in a yellow shirt catches your eye as you continue. Hal suddenly stops. \"We turn right at the next corner.\"\n\n\"What?\"\n\n\"Hurry. No time.\"\n\n\"... right.\" They both speed up. You make an effort to stay inconspicuous while following along, but it's getting harder at this speed.", "endoftext": false }, { "action": "You ask Hal about the genome", "response": "You can't think of anything to say on that topic.\n\nSomething's spooked Hal, and Bian seems to be playing along. As they shift through the crowd, you begin to walk faster, leaving a wave of annoyed people in a wake.\n\nYou're not the only one. Another wake follows behind a woman in a beige skirt, well ahead of you. She is clearly closing in on Bian and Hal, and it doesn't look like you're going to be able to reach the woman in the beige skirt before she reaches Bian.\n\nSo much for subtlety. \"Bian!\" you shout. \"Behind you! The woman in the beige skirt!\"\n\nSaid woman in a beige skirt pulls several small objects out of her pocket as you shout, and throws one at you and one at Bian and her companion. There isn't really enough room to dodge. You hear a \"pop\" noise near your feet and smoke begins to pour out. It's strong stuff, whatever it is; you begin to cough and hack, and your eyes water. The rest of the bystanders seem affected as well. You have trouble moving.\n\nThe next thing you remember clearly is your arm on fire with pain, as paramedics hand you a tube to breathe out of. You don't seem to have been moved, but Bian is nowhere to be seen.\n\n\n\n\n\nActive Agent: Benj\n\nHal's status: OK\nBenj's status: COMPROMISED\nJanet's status: NEUTRALIZED\nBian's status: CAPTURED\n\nWhat a month.\n\nFirst Psych department zombies kidnap you, and then it turns out this is some kind of project led by Bian, and you and Janet are working under her now. Not that this is a bad thing, mind; these days you're mostly doing memory tests and the like, though you have had a bit more trouble thinking straight lately. Bian's probably one of the best people you've worked for or with, though.\n\nShe's also been kind of edgy this past week, and she didn't show up to your regular meeting today.\n\nYou were starting to get a little curious about where she was when the lab phone rang. When you picked it up, you heard a voice you didn't recognize.\n\n\"Bian's in trouble. Report to room 203 of Knuth Hall at 6 PM tonight. Wait for the Saints.\"\n\nWell, that's one way to motivate you to show up.\n\n203 Knuth (in a front row seat)\nThere does seem to be a certain similarity to these briefings after a time. You suppose it was too much to hope for that secret societies would get to have fancy multimedia projectors for their field presentations. Of course, had they done that, they wouldn't really be staying secret for long.\nI beg your pardon?", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nAs you try to get comfortable in your seat, you hear the doors open again. It's your old boss, as well as your old teammate Hal. He didn't transfer with the rest of you. Your old boss gives you an unreadable look, and stays back by the door, checking his watch.\n\nHal takes a seat a few away from yours as the doors open again, revealing two more people; Janet, and a man you don't recognize. You'd guess him to be the man who placed the phone call.\n\nYour old boss takes a seat a row behind you as the other man takes the stage and begins to speak.\n\n\"Taking a back seat, Ling?\"\n\nHe sounds annoyed. \"You've already pulled most of my cell here on your own, Chatarras. Mr. Moore and I seem to just be along for the ride.\"\n\nThe man at the podium -- Agent Chatarras, apparently -- smirks. \"I'm sure that would be news to them. As my esteemed counterpart, Agent Ling of the Foundation, noted, this is indeed primarily a situation for the League of de Molay, but the rest of you are going to be in the blast radius if this goes south.\"\n\n\"In short, we have become a victim of our own success. The studies surrounding our uncontrolled grailkin have borne greater fruit than we could have ever expected, and as a result the project is undeniably compromised. The Priory of Sion, an old and mutual rival, has noticed this and already taken action. We need to stop them before their reports can filter up to their superiors. Fortunately, their locals are reasonably well concentrated, and our research has already been able to develop an effective countermeasure. However, they've captured Bian, and we need her to use it. You will need to find her and give her the materials she needs to cover her tracks.\"\n\nHe looks across the gathered agents. \"Any questions?\"\n\n[1] Total bafflement\n[2] Vague comprehension", "endoftext": false }, { "action": "About yourself", "response": "[I need some kind of reaction from you to continue the scene. Enter a number, or say REPEAT to reacquaint yourself with your options.]", "endoftext": false }, { "action": "1", "response": "\"Er, yes. Could we have that from the top, in English?\"\n\nChatarras looks at you. \"Bian Tran, the woman you've been working for, is actually one of our agents.\" Wait, what? Chatarras continues as if this is of no importance whatsoever. \"She's also got a very rare psychological ability that, until we found her, was the exclusive province of the Priory of Sion, an old rival of both the League and the Foundation. They've managed to capture her, and we need to get her out and use her talent to wipe out the evidence they've collected. I've left a fair amount of context out here, but I'll happily clarify anything you want details on. Ask about anything you'd like.\"", "endoftext": false }, { "action": "You say dun dun dun", "response": "Whom do you want to say that to?", "endoftext": false }, { "action": "You ask Chatarras about Bian", "response": "\"So, is Bian the only trainee you have here?\"\n\n\"We've been trying to keep her under wraps, so the idea was to keep her in a mundane environment.\"", "endoftext": false }, { "action": "You ask Chatarras about yourself", "response": "\"I'm not really a badass secret agent. Why trust Bian's safety to me?\"\n\n\"We hear you're good at infiltration; both defeating security and not being noticed.\"\n\n\"The SubGenii seem to have noticed me.\"\n\n\"Actually, that's just that the Psychology Department doesn't like the CS Department.\"", "endoftext": false }, { "action": "You ask Chatarras about the grailkin", "response": "\"What exactly are the 'grailkin' you mentioned?\"\n\nChatarras pauses. \"The short answer is that they're people with Bian's talent for command. Do you really want the long answer?\"\n\nHal answers before you can. \"Yes. I have a sinking suspicion about it, but I'd like to be proven wrong.\"\n\n\"The name itself comes from an old claim that the pre-Charlemagne kings of France were direct descendants of Jesus Christ...\"\n\nJanet interrupts. \"Wait, wait. I've seen this movie.\"\n\nHal sighs. \"Yeah, this is what I was afraid of.\"\n\nChatarras scowls. \"The relevant part here is that the bloodline carries a talent for command. Until Bian, every member of the bloodline has been associated solely with the Priory of Sion, either voluntarily or by force. When anti-nobility sentiment swept France during the Revolution, the Priory fled with the grailkin to the colonies in French Indochina. Bian's family escaped their notice and control during the Vietnam war and came to America as refugees. That's where we found them.\"", "endoftext": false }, { "action": "You ask Chatarras about Jesus", "response": "\"Are the grailkin actually descendants of Jesus?\"\n\nHal glares at you. \"Oh, for Christ's sake, Benj.\"\n\nChatarras shrugs. \"We've never particularly cared. The talent is real now, after all.\"\n\nYou lift an eyebrow. \"What about that line of kings?\"\n\n\"The Priory's old enough that they could actually notice who had it then. It's pretty likely that at least some of them had the talent.\"", "endoftext": false }, { "action": "You ask Chatarras about Priory of Sion", "response": "\"This is the first I've heard of the Priory being an actual organization. What are we up against?\"\n\n\"They're rather more... traditional than either of our groups. That makes them a bit more dangerous, but it also means they have trouble keeping information flowing properly. That's what's giving us our window to strike.\"", "endoftext": false }, { "action": "You ask Chatarras about Hal", "response": "\"What's Hal going to be doing?\"\n\n\"He's been helping work out where Bian could be.\"", "endoftext": false }, { "action": "You ask Chatarras about Saint", "response": "\"How do you know Saint?\"\n\n\"I am Saint.\"\n\n\"Er.\" You look at Saint.\n\nSaint shakes his head. \"The name 'Saint' is a job title. We're the students' liaison to Higher Powers. So we cross paths occasionally, typically when our charges get in one another's way. Except you four were better than most at hiding it.\"", "endoftext": false }, { "action": "You ask Chatarras about the higher Powers", "response": "\"Can you tell me more about this talent of Bian's?\"\n\n\"It's hereditary. It's supposed to make one the perfect leader. The Priory of Sion has been trying for centuries to restore the bloodline with the Voice of Command to the throne that was taken from it. In our investigations--\"\n\nHe is cut off as Janet explodes. \"Our ancient rivals are trying to put a nineteen-year old Vietnamese-American girl onto the nonexistent throne of France?\"\n\nChatarras looks at her with quiet amusement. \"How much stranger is that than half the stuff you've been shutting down on this campus?\"\n\n\"Point. But still. You'd think they'd have been shut down ages ago.\"\n\n\"In any event, with the research we've been doing with Bian, it seems that this talent involves the ability to give short commands that will nearly always be obeyed. With more subtle applications, one can implant false memories or instill specific belief systems. We're still working out the applications, as well as how easily they can be mechanically duplicated or neutralized.\"", "endoftext": false }, { "action": "You ask Chatarras about Janet", "response": "\"Is Janet part of this?\"\n\n\"Not with her broken arm. She's been helping Hal and me with the intelligence analysis.\"", "endoftext": false }, { "action": "You examine janet", "response": "Janet's tied her red hair back today, which is unusual, but she still looks as sharp as ever even taking the cast on her right arm into account. You must admit, you've always sort of considered Janet to be invincible, and it's disconcerting at some level to see evidence that this isn't true. Nevertheless, you're glad she transferred with you to Bian's project, and it's nice to see her.", "endoftext": false }, { "action": "You ask Janet about the arm", "response": "You should probably keep your questions to the cell leaders.", "endoftext": false }, { "action": "Wait", "response": "\"Let's get started.\"\n\nSaint interrupts. \"Actually, I'd like some more specific orders first.\"\n\nChatarras nods. \"You, Benjamin and I will each search one Priory facility in the area. Hal, you've done your part already in helping find these places, so you're done. We'll contact you later. Everyone else, go to Skinner Hall to get your kits for Bian. If you find her, she will be able to make the memory scramblers. Place the scramblers in their Public Address systems; there should be a switchboard somewhere, and you'll probably want to doctor the receptionists' systems as well.\"\n\nHal stands up. \"Good luck.\"\n\nThis is it. You haven't gotten a much clearer idea about where Bian is other than \"this building, maybe\" but that will have to do. The rest of the recon -- and the rescue -- falls on you and your allies. This building looks pretty much like any other office building -- a fact of some credit to the Priory, given how most of your foes have been lately. The main entrance is to the north; an alleyway sneaks around the building to the northwest.\n\n[The gloves are off now. This would be a good time to save the game.]", "endoftext": false }, { "action": "Blah", "response": "Ok.", "endoftext": false }, { "action": "Go northwest", "response": "It's not that filthy, as alleys go; there are some newspapers scattered about, stirred by breezes from the exit to the southeast, but that's about it.\n\nThe stairs of a fire escape weave their way up the side of the building.", "endoftext": false }, { "action": "You examine the newspapers", "response": "Scattered pages of old newspapers rustle gently in the breeze.", "endoftext": false }, { "action": "Up", "response": "This is the top of the fire escape, one story up. A door to the east leads into the building itself.", "endoftext": false }, { "action": "You examine the door", "response": "Just a heavy white door, designed to keep fire on one side of it but let people through.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na scrambler kit\nsome lockpicks", "endoftext": false }, { "action": "You look at the lockpicks", "response": "Your lockpicks are small, thin, flexible strips of metal. You've had a fair amount of practice with them, courtesy the Weishaupt Foundation, and you can defeat most mechanical locks as long as you have them.", "endoftext": false }, { "action": "You unlock door", "response": "What do you want to unlock the door with?", "endoftext": false }, { "action": "Kiss door", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You look at the escape", "response": "Which do you mean, the fire escape staircase or the door?", "endoftext": false }, { "action": "You look at the staircase", "response": "Sturdy steel stairs and railings. It could easily let you evacuate a hundred people quickly and safely.", "endoftext": false }, { "action": "You enter", "response": "(first opening the door)\nThere's no handle on this side.", "endoftext": false }, { "action": "You examine the scrambler", "response": "This is a small sealed packet that you are to give to Bian if you find her. It will let her build the memory scramblers that are your true mission.", "endoftext": true }, { "action": "You look around", "response": "This is the top of the fire escape, one story up. A door to the east leads into the building itself.", "endoftext": true }, { "action": "Go downward", "response": "It's not that filthy, as alleys go; there are some newspapers scattered about, stirred by breezes from the exit to the southeast, but that's about it.\n\nThe stairs of a fire escape weave their way up the side of the building.", "endoftext": false }, { "action": "You go southeast", "response": "This building looks pretty much like any other office building -- a fact of some credit to the Priory, given how most of your foes have been lately. The main entrance is to the north; an alleyway sneaks around the building to the northwest.", "endoftext": false }, { "action": "Go north", "response": "(first opening the front door)\nIt seems to be locked.", "endoftext": false }, { "action": "You unlock the door with the lockpicks", "response": "You fiddle with your lockpicks and manage to defeat the lock on the front door.", "endoftext": false }, { "action": "Go north", "response": "(first opening the front door)\nEntrance\nFrom the front, this looks like it could be the office of any medium-sized company. The receptionist's desk forms a north \"wall\" of sorts here, making the main entrance less of a foyer and more of a hallway that turns sharply to the east.", "endoftext": false }, { "action": "You examine the desk", "response": "This is an undistinguished but perfectly servicable reception desk, made of the finest imitation lumber. The phones Past it, to the north, is the place the receptionist sits. You could probably climb over it to get past it.", "endoftext": false }, { "action": "You climb the desk", "response": "You clamber over the receptionist's desk to enter the employee area.\n\nA flimsy partition makes it a little harder to see the back office to the north. A desk forms a wall of sorts to the south, but the main entrance is still quite visible past it. The building's staircase lies to the west.", "endoftext": false }, { "action": "Go west", "response": "A small spiral staircase leads up from here to the upper story. The main offices lie to the east.", "endoftext": false }, { "action": "You ascend", "response": "This narrow hall gives you decent cover from anyone else on the floor. It opens into a cubicle farm to the east and leads down to the main offices. Past the cubicle farm, a good distance to the east, you can make out a corridor that turns north.\n\nYou hear footsteps from the far corridor.", "endoftext": false }, { "action": "You listen", "response": "You hear nothing unexpected.\n\nYou hear footsteps from the far corridor.", "endoftext": false }, { "action": "You go east", "response": "You duck into a cubicle to hide from the patrol.\n\nThis looks disappointingly like an ordinary corporate workspace. Cubicles line the walls, and a well-defined hallway made out of cubicle walls leads north and east. An actual hallway leads to the west a short distance, leading to a stairway.\n\nYou hear footsteps from the far corridor.", "endoftext": false }, { "action": "Go north", "response": "You duck out from your hiding space and into another cubicle to stay hidden from the patrol.\n\nThe cubicle farm continues through this area. describing a squarish path around this room. A proper wall is to your west, but you can move north, east, or south freely.\n\nYou hear footsteps from the far corridor.", "endoftext": false }, { "action": "Go north", "response": "You duck out from your hiding space and into another cubicle to stay hidden from the patrol.\n\nThe cubicle farm continues through this area. describing a squarish path around this room. You're in the northwest corner now, and so can move east or south. The fire exit is to the west.\n\nYou can hear the guard walking in the northeast of the cubicle farm. You shrink further into a cubicle to hide.", "endoftext": false }, { "action": "Sing", "response": "This isn't a karaoke bar.\n\nThe guard arrives from the east.\n\nThe guard walks by you, oblivious.", "endoftext": false }, { "action": "You examine guard", "response": "He is an unsmiling, large man in a grey suit.\n\nThe guard goes south.\n\nYou can hear the guard walking in the west of the cubicle farm. You shrink further into a cubicle to hide.", "endoftext": false }, { "action": "You go east", "response": "You leave the cover of the cube, but the cubicle farm doesn't give you enough cover to move undetected. The guard sees you from the west of the cubicle farm.\n\nYou hear a shout from the west of the cubicle farm, and turn to see the guard pulling something out of his vest. You try to dive out of the way, but too late; you feel a sting in your shoulder and start feeling very sleepy.\n\nAs you fight to keep your eyes open, you hope that's just a sleeping drug...", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou can hear the guard walking in the west of the cubicle farm. You shrink further into a cubicle to hide.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou can hear the guard walking in the southwest of the cubicle farm. You shrink further into a cubicle to hide.", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.\n\nYou can hear the guard walking in the southeast of the cubicle farm. You shrink further into a cubicle to hide.", "endoftext": false }, { "action": "Go east", "response": "You leave the cover of the cube, but the cubicle farm doesn't give you enough cover to move undetected. The guard sees you from the southeast of the cubicle farm.\n\nYou hear a shout from the southeast of the cubicle farm, and turn to see the guard pulling something out of his vest. You try to dive out of the way, but too late; you feel a sting in your shoulder and start feeling very sleepy.\n\nAs you fight to keep your eyes open, you hope that's just a sleeping drug...", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nYou can hear the guard walking out of the cubicle farm towards the eastern corridor.", "endoftext": false }, { "action": "You go east", "response": "You duck out from your hiding space and into another cubicle to stay hidden from the patrol.\n\nThe cubicle farm continues through this area. describing a squarish path around this room. You're in the northeast corner now; the room continues to the west and south, and a corridor leads off to the east.\n\nYou can hear the guard walking in the south corner of the corridor.", "endoftext": false }, { "action": "Go south", "response": "You duck out from your hiding space and into another cubicle to stay hidden from the patrol.\n\nThe cubicle farm continues through this area. describing a squarish path around this room. A proper wall is to your east, but you can move north, west, or south freely.\n\nYou can hear the guard walking in the middle of the corridor.", "endoftext": false }, { "action": "Go east", "response": "You duck out from your hiding space.\n\nThis short hall connects the cubicle farm to the west to the hallway to the east.\n\nYou can hear the guard walking in the middle of the corridor.", "endoftext": false }, { "action": "Go east", "response": "You're walking down a narrow corridor that leads west to the main cubicle farm and south to various supporting rooms.\n\nYou can hear the guard walking in the middle of the corridor.", "endoftext": false }, { "action": "You go south", "response": "You're walking down a north-south corridor with a door marked \"maintenance\" to the west.\n\nA guard patrols the upper floor, and is nearby.\n\nThe guard goes north.\n\nThere's nowhere to hide in this corridor. The guard sees you easily.\n\nYou hear a shout from the north corner of the corridor, and turn to see the guard pulling something out of his vest. You try to dive out of the way, but too late; you feel a sting in your shoulder and start feeling very sleepy.\n\nAs you fight to keep your eyes open, you hope that's just a sleeping drug...", "endoftext": false }, { "action": "Go west", "response": "This short hall connects the cubicle farm to the west to the hallway to the east.\n\nThere's nowhere to hide in this corridor. The guard sees you easily.\n\nYou hear a shout from the north corner of the corridor, and turn to see the guard pulling something out of his vest. You try to dive out of the way, but too late; you feel a sting in your shoulder and start feeling very sleepy.\n\nAs you fight to keep your eyes open, you hope that's just a sleeping drug...", "endoftext": true }, { "action": "Look around", "response": "This short hall connects the cubicle farm to the west to the hallway to the east.\n\nYou can hear the guard walking in the middle of the corridor.", "endoftext": false }, { "action": "You go west", "response": "You duck into a cubicle to hide from the patrol.\n\nThe cubicle farm continues through this area. describing a squarish path around this room. You're in the northeast corner now; the room continues to the west and south, and a corridor leads off to the east.\n\nYou can hear the guard walking in the north corner of the corridor.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nYou can hear the guard walking out of the eastern corridor towards the cubicle farm.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nThe guard arrives from the east.\n\nThe guard walks by you, oblivious.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe guard goes west.\n\nYou can hear the guard walking in the northwest of the cubicle farm. You shrink further into a cubicle to hide.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou can hear the guard walking in the west of the cubicle farm. You shrink further into a cubicle to hide.", "endoftext": false }, { "action": "You go south", "response": "You duck out from your hiding space and into another cubicle to stay hidden from the patrol.\n\nThe cubicle farm continues through this area. describing a squarish path around this room. A proper wall is to your east, but you can move north, west, or south freely.\n\nYou can hear the guard walking in the south corner of the corridor.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou can hear the guard walking in the middle of the corridor.", "endoftext": false }, { "action": "Go east", "response": "You can't go that way.\n\nYou can hear the guard walking in the north corner of the corridor.", "endoftext": false }, { "action": "Go south", "response": "You duck out from your hiding space and into another cubicle to stay hidden from the patrol.\n\nThe cubicle farm continues through this area. describing a squarish path around this room. You're in the southeast corner now; the room continues to the west and north, and a corridor leads off to the east.\n\nYou can hear the guard walking out of the eastern corridor towards the cubicle farm.", "endoftext": false }, { "action": "You go east", "response": "You duck out from your hiding space.\n\nThis short hall connects the cubicle farm to the west to the hallway to the east.\n\nYou can hear the guard walking in the northeast of the cubicle farm.", "endoftext": false }, { "action": "Go east", "response": "You're walking down a narrow corridor that leads west to the main cubicle farm and north to various supporting rooms.\n\nYou hear footsteps from the cubicle farm.", "endoftext": false }, { "action": "You go north", "response": "You're walking down a north-south corridor with a unisex restroom door to the west.\n\nYou hear footsteps from the cubicle farm.", "endoftext": false }, { "action": "Go west", "response": "This is a small unisex restroom, and looks much as you would expect; commode, sink, various stern warnings about hygiene.\n\nYou hear footsteps from the cubicle farm.", "endoftext": false }, { "action": "Flush toilet", "response": "You don't want to make unnecessary noise here.\n\nYou hear footsteps from the cubicle farm.", "endoftext": false }, { "action": "You sit", "response": "No need.\n\nYou hear footsteps from the cubicle farm.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nYou can hear the guard walking out of the cubicle farm towards the eastern corridor.", "endoftext": false }, { "action": "You take the crap", "response": "You don't need to, and even if you did, now is not the time or place.\n\nYou can hear the guard walking in the south corner of the corridor.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou can hear the guard walking in the north corner of the corridor.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nYou can hear the guard walking out of the eastern corridor towards the cubicle farm.", "endoftext": false }, { "action": "You go east", "response": "You're walking down a north-south corridor with a unisex restroom door to the west.\n\nYou hear footsteps from the cubicle farm.", "endoftext": false }, { "action": "You go north", "response": "You're walking down a north-south corridor with a door marked \"maintenance\" to the west.\n\nYou hear footsteps from the cubicle farm.", "endoftext": false }, { "action": "Go west", "response": "(first opening the door)\nIt seems to be locked.\n\nYou hear footsteps from the cubicle farm.", "endoftext": false }, { "action": "You pick lock", "response": "You fiddle with your lockpicks and manage to defeat the lock on the door.\n\nYou hear footsteps from the cubicle farm.", "endoftext": false }, { "action": "You go west", "response": "(first opening the door)\nElectrical Maintenance\nThis is about the size of a supply closet, but the walls are full of switchboards and powerboxes, not cleaning supplies. The public address system is almost certainly routed through here.\n\nYou hear footsteps from the cubicle farm.\n\nBian watches you walk in. \"Heh. I figured they'd send somebody. I didn't expect it to be you.\"\n\nYou take a small bow. \"At your service.\"\n\n\"Cut that out. You'll make them think this 'grailkin' thing is real.\"\n\nYou hand Bian the package Chatarras gave you. \"We've got some work to do before we go. Here.\"\n\nBian takes the package from you, opens it, and flips through a paper. She then smiles grimly. \"OK. You can't be around when I do this. Step outside for a moment, please.\"", "endoftext": false }, { "action": "Go east", "response": "As you head out, Bian suddenly says \"WAIT.\"\n\nTime passes.\n\nYou turn to look at Bian, and she has an odd look on her face. \"I have a better idea. You wait in here for a few minutes. I'll be right back.\" She slips out.", "endoftext": false }, { "action": "You look at the switchboard", "response": "You can really only vaguely guess what this stuff does, though you can at least distinguish stuff that talks to phones from stuff that talks to high voltage. You went into Computer Science so that you wouldn't have to deal with messy physical objects like these.", "endoftext": true }, { "action": "Look around", "response": "This is about the size of a supply closet, but the walls are full of switchboards and powerboxes, not cleaning supplies. The public address system is almost certainly routed through here.\n\nBian opens the door again. \"All right. That guard won't be bothering us again. I need to clear out, but you've got one thing left to do.\"\n\nShe hands you two small devices that look like phone filters. \"These are meme bombs that will, if we can hook them into the public address system, get my voice to their whole cell and clear out all their knowledge of this. You need to place them for maximum effect. This electrical room has part of the PA system; you'll need to put one here and one at a place where the voices are likely to initiate. Check for secretaries, I guess.\"\n\nYou gingerly accept the meme bombs. \"OK. I take it you'll be taking off to build more of these for the others?\"\n\n\"You bet. Good luck.\" She ducks out.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\ntwo meme bombs\nsome lockpicks", "endoftext": false }, { "action": "You examine the bomb", "response": "This innocuous looking device looks like a telephone line filter. However, if Bian's done her work right, they should wipe all knowledge of her from the people here. You'll need to place one on each end of the public address system in this office.\n\nThe meme bomb is currently switched off.", "endoftext": false }, { "action": "You put the bomb on the switchboard", "response": "You find the box that handles the public address system in the building and connect the meme bomb to it.", "endoftext": false }, { "action": "You turn on the bomb", "response": "(the meme bomb)\nYou switch the meme bomb on.", "endoftext": false }, { "action": "You examine meme bomb", "response": "This innocuous looking device looks like a telephone line filter. However, if Bian's done her work right, they should wipe all knowledge of her from the people here. You'll need to place one on each end of the public address system in this office.\n\nThe meme bomb is currently switched on.", "endoftext": false }, { "action": "Go west", "response": "This short hall connects the cubicle farm to the west to the hallway to the east.", "endoftext": false }, { "action": "You go west", "response": "The cubicle farm continues through this area. describing a squarish path around this room. You're in the southeast corner now; the room continues to the west and north, and a corridor leads off to the east.", "endoftext": false }, { "action": "You go north", "response": "The cubicle farm continues through this area. describing a squarish path around this room. A proper wall is to your east, but you can move north, west, or south freely.", "endoftext": false }, { "action": "You go to the west", "response": "The cubicle farm continues through this area. describing a squarish path around this room. A proper wall is to your west, but you can move north, east, or south freely.", "endoftext": false }, { "action": "You go south", "response": "This looks disappointingly like an ordinary corporate workspace. Cubicles line the walls, and a well-defined hallway made out of cubicle walls leads north and east. An actual hallway leads to the west a short distance, leading to a stairway.", "endoftext": false }, { "action": "Go west", "response": "This narrow hall gives you decent cover from anyone else on the floor. It opens into a cubicle farm to the east and leads down to the main offices. Past the cubicle farm, a good distance to the east, you can make out a corridor that turns north.", "endoftext": true }, { "action": "You go downward", "response": "A small spiral staircase leads up from here to the upper story. The main offices lie to the east.", "endoftext": false }, { "action": "Go east", "response": "A flimsy partition makes it a little harder to see the back office to the north. A desk forms a wall of sorts to the south, but the main entrance is still quite visible past it. The building's staircase lies to the west.", "endoftext": false }, { "action": "You examine the desk", "response": "This is an undistinguished but perfectly servicable reception desk, made of the finest imitation lumber. The phones Past it, to the south, is the main entrance to the building. You could probably climb over it to get past it.", "endoftext": false }, { "action": "You put the bomb on the phones", "response": "You connect the meme bomb to the main phone line at the front desk.\n\nThat should do it. You clear out of the building and take a few busses to nowhere to confuse the trail.\n\nOn the third bus, you get a phone call from Bian's cell.\n\n\"Hello, Bian. Everything's done.\"\n\n\"Great.\" Yes, that's Bian all right. \"How's your reception?\"\n\n\"Pretty good. Why?\"\n\n\"OK. I'm a woman of my word, so listen carefully.\" You can't really make out what she says next. \"You should probably go report in the usual location now. Thanks a lot for your part in all this.\" She then hangs up.\n\nYou're practically through the doors at the Weishaupt Foundation office before you realize that you've been heading here instead of Skinner Hall. Janet and Saint are waiting for you.\n\nSaint nods as you walk in. \"Bian's trail is covered. The League claims to be staying out of our way here for the foreseeable future, and the Priory operations here will be severely disrupted by the memory scramblers. So things seem to be mostly settled down for awhile.\"\n\n\"You sound awful sanguine.\"\n\n\"We aren't complete idiots. We've been studying the papers produced by Bian's colleagues, and we'd like to have our psychologists take a look at you to make sure you aren't a Manchurian candidate. If you would walk this way, please?\" He gestures at a pair of unsmiling men in suits and mirrorshades near a back door.\n\n\"Uh, sure.\" But even as you're heading to the test, you know you'll be OK. You've been thinking more clearly in the past half-hour than you have been in the past month. You'll be ready for anything, once they trust you enough to take it on.", "endoftext": false }, { "action": "Endnotes", "response": "Congratulations!\nThings to try\nSilly things to try\nHistory of the game\nList of influences\nReturn\n\nWell done! You've completed a playthrough. The route through the plot you took was:\n\nThe team raided a secret society of alchemists operating out of the basement of the Chemistry building.\nHal located and retrieved Bian's keycard.\nBenj was captured by the SubGenii.\nJanet found and deactivated the control systems for the trapped briefing room.\nJanet was captured attempting to retreive Benj.\nHal and Bian came to a detente regarding their situation.\nJanet failed to defend Bian from capture.\nThe team was sent to rescue Bian.\nBenj helped Bian escape from her captors and stabilized the local\npower structure.\n\nYour effectiveness rating is 20%.\nYour subtlety rating is 30%.\nYour canonicality rating is 40%.\n\n> Congratulations!\nThings to try\nSilly things to try\nHistory of the game\nList of influences\nReturn\n\n> Congratulations!\nThings to try\nSilly things to try\nHistory of the game\nList of influences\nReturn", "endoftext": false }, { "action": "Go north", "response": "Congratulations!\n> Things to try\nSilly things to try\nHistory of the game\nList of influences\nReturn\n\nCongratulations!\n> Things to try\nSilly things to try\nHistory of the game\nList of influences\nReturn\n\nThe path you took through the game is only one of many possible. On a replay, you might want to try achieving some of these alternate outcomes:\n\nBenj has several opportunities to escape the SubGenii. The easiest involves finding a non-obvious exit that the SubGenii have neglected to guard.\n\nIf Benj evades the SubGenii, you can exploit his misfortune to find a unique way through the trapped hallway at the Foundation.\n\nJanet's capture significantly affects the rest of the game. You should try putting yourself in a position where Bian can't find you, then ensure she can't catch you later.\n\nBian got captured in Chapter 5; you could try to prevent this.\n\nCongratulations!\n> Things to try\nSilly things to try\nHistory of the game\nList of influences\nReturn\n\nCongratulations!\n> Things to try\nSilly things to try\nHistory of the game\nList of influences\nReturn", "endoftext": false }, { "action": "You go north", "response": "Congratulations!\nThings to try\n> Silly things to try\nHistory of the game\nList of influences\nReturn\n\nCongratulations!\nThings to try\n> Silly things to try\nHistory of the game\nList of influences\nReturn\nThese are more Easter Eggs or silly responses than serious, plot-affecting suggestions. Have you tried...\n\n... reading the Alchemists' worthless papers?\n... raiding Isaac's fridge?\n... XYZZY?\n... As each character?\n... Ordering Benj to sing, dance, or pray when he's suggestible?\n... Attacking or kissing Benj when he's suggestible?\n... Actually referring to Janet's \"l33t n1nj4 sk1llz\" as such during the Skinner Raid?\n... Taking inventory afterwards?\n\nCongratulations!\nThings to try\n> Silly things to try\nHistory of the game\nList of influences\nReturn\n\nCongratulations!\nThings to try\n> Silly things to try\nHistory of the game\nList of influences\nReturn", "endoftext": false }, { "action": "Blah", "response": "Ok.", "endoftext": false }, { "action": "XYZZY", "response": "That trick only works in adventure games.", "endoftext": false }, { "action": "Raid fridge", "response": "Please answer yes or no.>\nHOME ]", "endoftext": true } ]
gnfqftiy4rvzzdnn
Party Arty, Man of La Munchies
Jonathan Blask
[ "Fantasy" ]
[ "funny", "humor", "king arthur", "short", "short game", "silly" ]
2,011
[ 1, 0, 5, 1, 0 ]
7
3.142857
20120102
false
A story told at the crossroads of levity and destiny!
[ { "action": "%", "response": "The party planner tells me that your interpreter uses the Glk API. Does your interpreter normally have a status bar? (If this question confuses you, answer \"yes\")\n\nPlease answer YES or NO:", "endoftext": false }, { "action": "No", "response": "You have long held the belief that New Year's parties are the gold standard against which all other parties in the forthcoming year are judged. So far, this one has been holding up quite well. You won at all of the drinking games- in this case, \"winning\" is holding one's liquor like a champ, since you can't get a ping pong ball in a plastic cup (or any other drinking game feat, really) to save your life. Now seems like as good a time as any to get yourself some grub, though, so you don't hit a wall.\n\nJust yesterday, you were just some guy named \"Arthur,\" content to live a life of obscurity. Tonight, though, you're...\n\nParty Arty, Man of La Munchies\nWritten for The Penultimate New Year's Speed IF Entry (Footnote 1)\n\nHugo v3.1 / Library 31031\nType ABOUT for more information.\n\nBy the Snack Table New Year's Eve, Nearly Midnight\nThe dining room has been converted into Snack Central. A buffet table is completely adorned with every kind of finger food imagineable.\n\nSticking upright out of the center of a plate of nachos is the most perfect nacho you have ever seen.", "endoftext": false }, { "action": "You take the nacho", "response": "You grab at the perfect nacho, but the nacho is lodged pretty well into the plate's coagulated cheese. Looks like it'll take to take a proper yank.", "endoftext": false }, { "action": "Yank nacho", "response": "Driven by some inner force, you clasp your fingers around the nacho. The two seem made for one another. You pull. Nothing happens. You strain harder. The nacho gives a little, and then....\n\nThe lights darken momentarily, as if afflicted by a power surge. When your vision clears, you are somewhere else completely.\n\nA path leads up to this cave. A multitude of stars shine down.\n\nA wizened figure with an unkempt beard is here. You take him to be Merlin, the legendary wizard.\n\nA rock is here.\n\nMerlin addresses you:\n\"Arthur, you have proven yourself a worthy champion in the face of adversity. I must ask you to retrieve an item of great importance from a room upstairs in this house. I cannot assist except to lend you three powers that you will have to use to your advantage.\n\n[1] \"Whoa, did you send me back in time?\"\n[2] \"An object of great importance?\"\n[3] \"Three powers, you say?\"\n[4] \"I thought you aged in reverse!\"", "endoftext": false }, { "action": "1", "response": "\"Whoa, did you send me back in time?\"\n\nMerlin says, \"I did! Pretty cool, huh? Don't worry; you'll be sent\nback soon enough.\"\n\nYou consider your other options.\n\n[1] \"An object of great importance?\"\n[2] \"Three powers, you say?\"\n[3] \"I thought you aged in reverse!\"", "endoftext": false }, { "action": "2", "response": "\"Three powers, you say?\"\n\n\"Unfortunately, magic isn't what it once was. In the good old days,\nI'd give you the power to turn into all sorts of animals. A turtle, even! Can you imagine that? A turtle! I no longer have that kind of power to share, but I can augment you in other ways. Just use the magic command 'DUR' followed by the trait you wish:\n\nDUR BRAWN - gain great strength\nDUR TINY - become smaller in stature\nDUR NORMAL - go back to normal traits\n\nIf you forget which powers are available to you, try the 'POWERS' command!\"\n\n\"'Dur,' huh? I can remember that,\" you say.\n\nYou consider your other options.\n\n[1] \"An object of great importance?\"\n[2] \"I thought you aged in reverse!\"", "endoftext": false }, { "action": "2", "response": "\"I thought you aged in reverse!\"\n\nMerlin answers, \"Geez, it's not like this game is canon!\"\n\nYou consider your other options.\n\n[1] \"An object of great importance?\"", "endoftext": false }, { "action": "1", "response": "\"An object of great importance?\"\n\nMerlin says, \"Sinister forces prevent me from telling you what the object is, but you will know it when you see it.\"\n\nMerlin continues. \"When you have retrieved the item, go to where the snack table rests. There, you will find the item's rightful place!\"\n\nThe room goes dark once more. When your vision clears, Merlin is gone and you are back at the party!\n\nBy the Snack Table New Year's Eve, Nearly Midnight\nThe dining room has been converted into Snack Central. A buffet table is completely adorned with every kind of finger food imagineable.\n\nTo the north is the living room, which has been converted into a makeshift dance floor. You know from past experience that the stairs to the second floor is on the other side.", "endoftext": false }, { "action": "You examine Table", "response": "The snack table looks just like you would expect.\n\nSitting on the snack table is a plate of nachos.", "endoftext": false }, { "action": "About yourself", "response": "Looking good.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying a perfect nacho.", "endoftext": false }, { "action": "You eat the nacho", "response": "Crunch. Man, that was good.", "endoftext": false }, { "action": "Go north", "response": "Living Room New Year's Eve, Nearly Midnight\nThe room is packed with moving bodies. It's kind of like the dance scene in Matrix Reloaded except without the weighty sense of disappointment. South leads to the dining room, and north heads to a staircase.\n\nA ton of people are dancing, dancing, dancing.", "endoftext": false }, { "action": "Dance", "response": "You cut the rug for a little while.", "endoftext": false }, { "action": "You look at the people", "response": "Wow, these cats have some moves.", "endoftext": false }, { "action": "You talk to the people", "response": "The party goers are listening.", "endoftext": false }, { "action": "Dur wit", "response": "You feel your conversational skills becoming all brilliant-like.", "endoftext": false }, { "action": "Go north", "response": "It is impossible to make any headway, what with all of the dancers in your way.", "endoftext": false }, { "action": "Dur brawn", "response": "You feel your conversational skills going to hell again. You feel the strength of a thousand men surging through you.", "endoftext": false }, { "action": "Go north", "response": "With your extra strength, you could seriously hurt someone.", "endoftext": false }, { "action": "Dur tiny", "response": "You feel your strength diminishing to mortal levels. You feel yourself becoming smaller, until everything around you looks much larger.", "endoftext": false }, { "action": "You go north", "response": "Being so small, it is easy for you to evade the moving bodies, at the price of seeing a lot of feet and butts. You make it to the other side.\n\nBottom of Stairs New Year's Eve, Nearly Midnight\nGoing up will take you to the second floor while heading south leads back to the living room.\n\nTravel up the stairs is blocked by a cordon.", "endoftext": false }, { "action": "You examine the cordon", "response": "This is one of those barriers you see at parties where a ribbon cordons off a stairwell or room that the hosts don't want people entering. This one is held up feebly by tape on its sides. A handwritten sign attached to it kindly asks that guests remain downstairs.", "endoftext": false }, { "action": "Dur brawn", "response": "You feel your height growing to its normal size. You feel the strength of a thousand men surging through you.", "endoftext": false }, { "action": "Up", "response": "With strength ripping through you, you tear through the tape and its implied restrictions. A beast such as yourself cannot be contained. You continue on your way!\n\nMidway Up the Stairs New Year's Eve, Nearly Midnight\nThis is just a place, halfway up the stairs. You know.", "endoftext": false }, { "action": "Up", "response": "Upstairs Hallway New Year's Eve, Nearly Midnight\nDoors head off in several directions. A staircase leads down.\n\nSome guy is standing around up here, guarding the good house\nbathroom.\n\nHe notices you. He says, \"Hey guy. You know, you really shouldn't be up here.\"\n\n[1] \"Um...\"\n[2] \"Er...\"\n[3] \"Duh...\"\n[4] \"...Huh\"", "endoftext": false }, { "action": "1", "response": "\"Um...\"\n\nUnable to elequently articulate anything, you turn around and head back to the stairs.\n\nMidway Up the Stairs New Year's Eve, Nearly Midnight\nThis is just a place, halfway up the stairs. You know.", "endoftext": false }, { "action": "Dur wit", "response": "You feel your strength diminishing to mortal levels. You feel your conversational skills becoming all brilliant-like.", "endoftext": false }, { "action": "You go up", "response": "Upstairs Hallway New Year's Eve, Nearly Midnight\nDoors head off in several directions. A staircase leads down.\n\nSome guy is standing around up here, guarding the good house\nbathroom.\n\nThe dude notices you again. He says, \"C'mon, buddy. You shouldn't be here.\"\n\n[1] \"How appropriate. You talk like a cow. \"\n[2] \"Even BEFORE I smell your breath?\"\n[3] \"So you got that job as janitor, after all.\"\n[4] \"There are no words for how disgusting you are.\"", "endoftext": false }, { "action": "3", "response": "\"So you got that job as janitor, after all.\"\n\nDumbfounded by your brilliance, the guy looks at you for a moment before departing down the stairs. Presumably, he left to get reinforcements, but you probably have managed to buy yourself some time.\n\nUpstairs Hallway New Year's Eve, Nearly Midnight\nDoors head off in several directions. A staircase leads down.\n\nMoreso than any other door in this hallway, your attention is drawn\nto an exit to the east which leads to some kind of study.", "endoftext": false }, { "action": "You go east", "response": "Study New Year's Eve, Nearly Midnight\nThis is a fancy study. Leather chair, oak desk, ornate globe- you\nname it.\n\nDespite the study's classy appearance, a model car sits in a place of honor on a display shelf. Seriously, you just can't make collecting classy.", "endoftext": false }, { "action": "You look at the car", "response": "This is a model of the Excalibur automobile, a roadster built in Milwaukee, Wisconsin, that was styled after the 1928 Mercedes-Benz SSK. You don't see many of these around.", "endoftext": false }, { "action": "Dur tiny", "response": "You feel your conversational skills going to hell again. You feel yourself becoming smaller, until everything around you looks much larger.", "endoftext": false }, { "action": "Dur brawn", "response": "You feel your height growing to its normal size. You feel the strength of a thousand men surging through you.", "endoftext": false }, { "action": "Dur tiny", "response": "You feel your strength diminishing to mortal levels. You feel yourself becoming smaller, until everything around you looks much larger.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Study New Year's Eve, Nearly Midnight\nThis is a fancy study. Leather chair, oak desk, ornate globe- you\nname it.\n\nDespite the study's classy appearance, a model car sits in a place of honor on a display shelf. Seriously, you just can't make collecting classy.\n\nDespite the study's classy appearance, a model car sits in a place of honor on a display shelf. Seriously, you just can't make collecting classy.", "endoftext": false }, { "action": "You get the car", "response": "You're too small. You can't reach it!", "endoftext": false }, { "action": "Dur normal", "response": "You feel your height growing to its normal size. You are back to normal now.", "endoftext": false }, { "action": "You get the car", "response": "A spark touches your hand as your finger rests on the Excalibur. It's possible that you picked up some static electricity on the way here, but you'd rather think it was the spark of DESTINY. Anyway, taken.", "endoftext": false }, { "action": "You look at the car", "response": "This is a model of the Excalibur automobile, a roadster built in Milwaukee, Wisconsin, that was styled after the 1928 Mercedes-Benz SSK. You don't see many of these around.", "endoftext": false }, { "action": "Go west", "response": "Upstairs Hallway New Year's Eve, Nearly Midnight\nDoors head off in several directions. A staircase leads down.\n\nMoreso than any other door in this hallway, your attention is drawn\nto an exit to the east which leads to some kind of study.", "endoftext": true }, { "action": "You go downward", "response": "Bottom of Stairs New Year's Eve, Nearly Midnight\nGoing up will take you back to the second floor while heading south leads to the living room.\n\nHuh, looks like all of the dancers have emptied out of the living room.", "endoftext": false }, { "action": "You go south", "response": "Living Room New Year's Eve, Nearly Midnight\nYou can't help but wonder where everyone went. Exits lie north and south.", "endoftext": false }, { "action": "Go south", "response": "Dining Room New Year's Eve, Nearly Midnight\nHuh, the patio doors to the south are now open. It seems that\nsomebody rolled the buffet table out there. Guess it had wheels!\n\nTo the north is the now-empty living room.", "endoftext": false }, { "action": "You go south", "response": "Patio New Year's Eve, Nearly Midnight\nSeems the party migrated outside for an impromptu fireworks display.\nIt is surprisingly comfortable out here. Lots of stars out tonight, too.\n\nEveryone is milling around, waiting for the fireworks.\n\nA little pond also complements the patio. You bet the fireworks will look cool reflected in its water.", "endoftext": false }, { "action": "You examine the pond", "response": "Supposedly, this is supposed to be a koi pond, but you've never actually seen any fish in it so you have your doubts.", "endoftext": false }, { "action": "Dur brawn", "response": "You feel the strength of a thousand men surging through you.", "endoftext": false }, { "action": "You look in the pond", "response": "The koi pond is empty.", "endoftext": false }, { "action": "You put the car in the pond", "response": "Giving a shout of glee, you throw the Excalibur into the koi pond. There is a stunned silence from everyone, but the moment passes and everybody goes back to partying. You decide to finally eat your perfect nacho just as the fireworks start. Your eyes shine with the wisdom of the ages!\n\nYour friends will remember this New Year's Eve party as the one where you got so drunk that you crawled through the crowded dance floor and just generally made a nuisance of yourself, but you will always remember it as the year you helped out a nice wizard. Plus, for a pool that's only a foot and a half deep, they never did find that model car you threw in! Destiny!", "endoftext": true } ]
ht6lb6z7qnklrv4q
Pathway to Destruction
Richard Otter
[ "Science Fiction" ]
[ "Adrift competition 2005", "gender choice", "InsideADRIFT End of Year Comp 2005" ]
2,005
[ 0, 1, 6, 0, 0 ]
7
3.142857
20100404
false
You have worked at the Institute of Transportation for nearly five years. As one of the engineering team in the Research and Development section, it is considered a highly respected position and is particularly well paid. In recent years it has become even more important, as with a growing population the global transport system is struggling to cope. A complete collapse has been predicted in a little under five years' time. You are currently working on the Pathway project which is a new developmental Rapid Transit System (RTS). This holds out the promise of fast, efficient and cheap travel. You do not fully understand the science behind it but it has something to do with particles, magnetism and time travel. Basically, you arrive at your destination the exact same moment you leave your starting point. The initial trials have been extremely promising and the first long distance test is now underway. The intent was for you to be 'particled' (as it is called) from one side of the planet to the other and then back again. They strapped you into a chair situated in the centre of the testing chamber and the senior technician on the project gave you the thumbs up sign from the control room. First your hands and feet started to tingle, then your vision blurred, then... nothing.
[ { "action": "%", "response": "Loading game...\n\n1st Place\n\n1. Play the game\n\n2. Read the introduction\n\n3. Useful information\n\n4. Credits", "endoftext": true }, { "action": "2", "response": "Pathway to Destruction by Richard Otter, version 1.21\n\nYou have worked at the Institute of Transportation for nearly five years. As one of the engineering team in the Research and Development section, it is considered a highly respected position and is particularly well paid. In recent years it has become even more important, as with a growing population the global transport system is struggling to cope. A complete collapse has been predicted in a little under five years time.\n\nYou are currently working on the Pathway project which is a new developmental Rapid Transit System (RTS). This holds out the promise of fast, efficient and cheap travel for the whole planet. You do not fully understand the science but it has something to do with\nparticles, magnetism and time travel. Basically, you arrive at your destination the exact same moment you leave your starting point.\n\nThe initial trials have been extremely promising and the first long distance test is now underway. You are being 'particled' (as it is called) from one side of the planet to the other and then back again. At this very moment you are being strapped into a chair situated in\nthe centre of the testing chamber. Colin, the senior technician on project, is giving you the thumbs up sign from the control room and\nthe ignition lights have just come on. Your hands and feet are\nstarting to tingle and your vision is blurring; then nothing.\n\nNothing until now.\n\n[Press ENTER to continue]\nPathway to Destruction\n\n1st Place\n\n1. Play the game\n\n2. Read the introduction\n\n3. Useful information\n\n4. Credits", "endoftext": false }, { "action": "3", "response": "Pathway to Destruction by Richard Otter, version 1.21\n\nIn this adventure you are John Taylor, one of the engineering team in the Research and Development section of the Institute of Transportation. Your goal is a simple one - to try and make sense of the world you find yourself in.\n\nuse object with object, get all from object, give object to character pick lock, look under object, look through object\ntalk to character, ask character about subject\nlook through object, move rubble with bar\n\nFeel free to report any bugs, send praise or give general feedback to richardo@delron.org.uk\n\n[Press ENTER to continue]\nPathway to Destruction\n\n1st Place\n\n1. Play the game\n\n2. Read the introduction\n\n3. Useful information\n\n4. Credits", "endoftext": false }, { "action": "4", "response": "Pathway to Destruction by Richard Otter, version 1.21, 2005\n\nMy long suffering wife and family who want me to get a real hobby.\n\nFeel free to report any bugs, send praise or give general feedback to richardo@delron.org.uk\n\nYou can type 'intro', 'details' or 'credits' during the game.\n\n[Press ENTER to continue]\nPathway to Destruction\n\n1st Place\n\n1. Play the game\n\n2. Read the introduction\n\n3. Useful information\n\n4. Credits", "endoftext": false }, { "action": "1", "response": "Your last memory is of being in the test chamber, deep under the Research and Development building. Now you are here, but you have no recollection of leaving the test chamber or arriving at this place. It is almost as if you just appeared here.\n\nAbove you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, a glittering jewel its\ncentrepiece. About you lurk malevolent shadows, seeming to move with a life of their own, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.\n\nPassages in the ruined walls of this place lie to the north and west.", "endoftext": false }, { "action": "About yourself", "response": "[x me]\nYou are John Taylor, a senior technician in the engineering team working in the Research and Development section of the Institute of Transportation. You are wearing a ring, a pair of overalls and a gold chain.", "endoftext": false }, { "action": "You look at the ring", "response": "[x ring]\nA simple band of gold fitted around your left index finger. The ring appears ordinary but something tells you there is more to it than\nmeets the eye.", "endoftext": false }, { "action": "You examine the chain", "response": "[x chain]\nThe chain was a present from your father, on your graduation from engineering college (second in your class). It is heavy gold with an over polished finish and a little too long for your taste.", "endoftext": false }, { "action": "You look at the statue", "response": "[x statue]\nThis does not make any sense. The statue of the Great David looks like it has been decaying for years, but you only walked this way yesterday with Colin. At least, it seemed like only yesterday.", "endoftext": false }, { "action": "You remove the ring", "response": "You remove the ring.", "endoftext": false }, { "action": "Inventory", "response": "You are wearing a pair of overalls and a gold chain, and you are carrying a journal and a ring.", "endoftext": false }, { "action": "You look at the journal", "response": "[x journal]\nAn ancient, leather-bound book, dusty with the passing years. It feels almost too fragile to touch without damaging in some way.", "endoftext": false }, { "action": "You examine the ring", "response": "[x ring]\nA simple band of gold, the ring appears ordinary but something tells you there is more to it than meets the eye.", "endoftext": false }, { "action": "You read journal", "response": "The journal is far too old; although you try hard it is impossible to make sense of anything in it.", "endoftext": false }, { "action": "You examine the crown", "response": "[x crown]\nThe Great David's crown symbolises him power and authority. David was the first great leader to bring unity and peace to this planet many centuries ago.", "endoftext": false }, { "action": "You examine the jewel", "response": "[x jewel]\nThe jewel, which is fixed into the crown, must be at least 150mm in diameter and is a beautiful sea-blue colour.", "endoftext": false }, { "action": "You take the jewel", "response": "", "endoftext": false }, { "action": "You climb the statue", "response": "After a few moments you decide against climbing the statue, it does\nnot look all that safe.", "endoftext": false }, { "action": "You examine the pedestal", "response": "[x pedestal]\nYou see no such thing.", "endoftext": false }, { "action": "You examine the shadows", "response": "[x shadows]\nThe shadows seem to move with a life of their own, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.", "endoftext": false }, { "action": "You read journal", "response": "The journal is far too old; although you try hard it is impossible to make sense of anything in it.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Above you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, a glittering jewel its\ncentrepiece. About you lurk malevolent shadows, seeming to move with a life of their own, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.\n\nPassages in the ruined walls of this place lie to the north and west.", "endoftext": false }, { "action": "You look at the wall", "response": "[x wall]\nThe once smooth walls are crumbling and look like they may collapse at any moment.", "endoftext": false }, { "action": "Go north", "response": "You move north.\nAncient Gallery\nThe walls about you are ancient and crumbling, yet modern looking portraits hang from them all the same. The faces depicted twist and writhe in torment. Is it your imagination or can you also hear their cries? Against one wall lies a large crystal, as tall as a man and wide as a chariot, in which is imprisoned the form of... something.\n\nA passage lies away to the south and another to the northeast, at the end of which a light shines faintly.", "endoftext": false }, { "action": "You look at the overalls", "response": "The journal is far too old; although you try hard it is impossible to make sense of anything in it.\n\n[x overalls]\nThe orange overalls are abrasive resistant polyester cotton and are\nthe standard uniform of the engineering team in the Research and Development section. You have always hated them.", "endoftext": false }, { "action": "You examine the portraits", "response": "[x crystal]\nThe large crystal triggers a memory somewhere. You have definitely\nseen one of these before, but at the moment the details will not surface.\n\n[x portraits]\nThe portraits are of the city's great and the good, or at least rich and powerful.", "endoftext": false }, { "action": "You touch it", "response": "[push a large crystal]\nYou push the large crystal, but nothing happens.", "endoftext": false }, { "action": "You look in the crystal", "response": "The large crystal triggers a memory somewhere. You have definitely\nseen one of these before, but at the moment the details will not surface.", "endoftext": false }, { "action": "You examine the ring", "response": "[x ring]\nA simple band of gold, the ring appears ordinary but something tells you there is more to it than meets the eye.", "endoftext": false }, { "action": "You examine the shape", "response": "[x shape]\nYou see no such thing.", "endoftext": false }, { "action": "You wear the ring", "response": "You put on the ring.", "endoftext": false }, { "action": "Examine form", "response": "[x form]\nSomething is imprisoned in the crystal but you have no idea what.", "endoftext": false }, { "action": "You touch the crystal withg the ring", "response": "[push crystal withg ring]\nYou push the large crystal, but nothing happens.", "endoftext": false }, { "action": "You hit the crystal", "response": "[punch crystal]\nHitting out at the crystal with your bear hands has little noticeable effect.", "endoftext": false }, { "action": "You pull the crystal", "response": "It must be your imagination, but it really seems like you can hear their cries.\n\nYou pull the large crystal, but nothing happens.", "endoftext": false }, { "action": "You look up the crystal in the journal", "response": "[look u crystal in journal]\nYou see no such thing.", "endoftext": false }, { "action": "You search portraits", "response": "[x portraits]\nThe portraits are of the city's great and the good, or at least rich and powerful.", "endoftext": false }, { "action": "You listen", "response": "It must be your imagination, but it really seems like you can hear their cries.", "endoftext": true }, { "action": "Look around", "response": "The walls about you are ancient and crumbling, yet modern looking portraits hang from them all the same. The faces depicted now appear normal but you are sure you can still hear their cries. Against one wall lies a large crystal, as tall as a man and wide as a chariot, in which is imprisoned the form of... something.\n\nA passage lies away to the south and another to the northeast, at the end of which a light shines faintly.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are wearing a ring, a pair of overalls and a gold chain, and you are carrying a journal.", "endoftext": false }, { "action": "Search overalls", "response": "[x overalls]\nThe orange overalls are abrasive resistant polyester cotton and are\nthe standard uniform of the engineering team in the Research and Development section. You have always hated them.", "endoftext": false }, { "action": "You go northeast", "response": "You move northeast.\nPassage\nThe broken bones of tiny rodents crunch underfoot as you make your way along this passage. It is dark and shadowy for the most part, illuminated poorly by the pale daylight at the end.", "endoftext": false }, { "action": "You go northeast", "response": "The passage extends northeast to the outside world and southwest to an ancient gallery.\n\nYou move northeast.\nRapid Sidewalk\nAs you leave the darkness of the temple you need to shade your eyes\nfor a few moments. The Rapid Transit System, which is the size of a\nsix lane freeway, stretches away to the north and south. When working all someone needed to do was step onto the roadway to be sped around the city, at hither to unknown speeds. Once the surface would have shimmered like quicksilver, now it is just a dull lifeless black colour. Far in the distance you can see the city, your home.\n\nThe roadway extends to the north and south, southwest leads to the Temple of the Great David.", "endoftext": false }, { "action": "You examine the bones", "response": "[x bones]\nThe tiny bodies all seem to be heading in the same direction. Running towards something or away from something?", "endoftext": false }, { "action": "Go northeast", "response": "You move northeast.\nRapid Sidewalk\nAs you leave the darkness of the temple you need to shade your eyes\nfor a few moments. The Rapid Transit System, which is the size of a\nsix lane freeway, stretches away to the north and south. When working all someone needed to do was step onto the roadway to be sped around the city, at hither to unknown speeds. Once the surface would have shimmered like quicksilver, now it is just a dull lifeless black colour. Far in the distance you can see the city, your home.\n\nThe roadway extends to the north and south, southwest leads to the Temple of the Great David.", "endoftext": false }, { "action": "You look at the speedway", "response": "[x speedway]\nYou see no such thing.", "endoftext": false }, { "action": "You look at the sidewalk", "response": "[x sidewalk]\nThe roadway heads north and south.", "endoftext": false }, { "action": "You turn it on", "response": "[turn the roadway on]\nYou can't turn the roadway.", "endoftext": false }, { "action": "Go north", "response": "You move north.\nRapid Sidewalk Junction\nAt one of the many junctions of the Rapid Transit System, when working you would just need to lean slightly to change direction. Away to the north is the city (your home), but you no longer recognise the\noutline. Only yesterday the horizon was filled with kilometre high buildings gleaming in the sunlight, now it looks like a set of broken jagged teeth. At the very edge of the walkway is a decaying body.\n\ngovernment quarter.", "endoftext": false }, { "action": "You look at the body", "response": "[x body]\nThe body is actually little more than bones, and most of those are turning to dust. It seems to have been here for years. For a moment\nyou wonder about this poor individual and how they died. Looking at\nthe position of the body your best guess is that it happened when the roadway system failed. You hope it was quick and painless.\n\nAmongst the bones you spot something round and shiny, it is a\nnews-disc which you pick up.", "endoftext": false }, { "action": "You examine the disc", "response": "[x disc]\nYou see no such thing.", "endoftext": false }, { "action": "You examinthe news-disc", "response": "[x news-disc]\nCuriously, the news-disc has tomorrow's date on it.", "endoftext": false }, { "action": "Inventory", "response": "You are wearing a ring, a pair of overalls and a gold chain, and you are carrying a journal and a news-disc.", "endoftext": false }, { "action": "Go south", "response": "You move south.\nRapid Sidewalk", "endoftext": false }, { "action": "You go southwest", "response": "You move southwest.\nPassage\nAs you enter the temple, it takes you eyes a few seconds to adjust to the dark after the bright sunlight. The broken bones of tiny rodents crunch underfoot as you make your way along this passage. It is dark and shadowy for the most part, illuminated poorly by the pale daylight at the end.\n\nThe passage extends northeast to the outside world and southwest to an ancient gallery.", "endoftext": false }, { "action": "You go southwest", "response": "You move southwest.\nAncient Gallery\nThe walls about you are ancient and crumbling, yet modern looking portraits hang from them all the same. The faces depicted now appear normal but you are sure you can still hear their cries. Against one wall lies a large crystal, as tall as a man and wide as a chariot, in which is imprisoned the form of... something.\n\nA passage lies away to the south and another to the northeast, at the end of which a light shines faintly.", "endoftext": false }, { "action": "Go south", "response": "You move south.\nRuined Statue\nAbove you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, a glittering jewel its\ncentrepiece. About you lurk malevolent shadows, seeming to move with a life of their own, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.\n\nPassages in the ruined walls of this place lie to the north and west.", "endoftext": false }, { "action": "Go west", "response": "You move west.\nCage\nThe centre of this circular chamber is a cage, sunken into the floor, in which the remains of some beast lie decomposing. Claw marks on the bars of the cage indicate the beast fought ferociously to escape its imprisonment, yet failed. And died.\n\nTo the west there is a large chamber from which a humming sound emanates; to the east you can make out a statue.", "endoftext": false }, { "action": "You look at the remains", "response": "[x remains]\nThe remains must be of the great Tarc beast which was kept in the cage here. Little is now left of the creature, but you can see a rib hidden in the remains. The beast looks like it has been dead for years, although it was alive yesterday.", "endoftext": false }, { "action": "You take the rib", "response": "", "endoftext": false }, { "action": "You examine the marks", "response": "[x marks]\nThe Tarc is, or should you say was, always trying to escape from the cage.", "endoftext": false }, { "action": "You open the Cage", "response": "You cannot see how the cage opens, although it may not be necessary. The only thing in the cage is within your reach.", "endoftext": false }, { "action": "You get rib", "response": "You pull the rib from the remains of the beast.", "endoftext": false }, { "action": "You examine the rib", "response": "[x rib]\nThe Tarc rib is nearly 500mm long, serrated like a knife and metallic to the touch.", "endoftext": true }, { "action": "Look around", "response": "The centre of this circular chamber is a cage, sunken into the floor, in which the remains of some beast lie decomposing. Claw marks on the bars of the cage indicate the beast fought ferociously to escape its imprisonment, yet failed. And died.\n\nTo the west there is a large chamber from which a humming sound emanates; to the east you can make out a statue.", "endoftext": false }, { "action": "Go west", "response": "You move west.\nHumming Chamber\nOnce this was the great meeting hall. Rows of seats spiral outwards from a central podium where a speaker once stood to deliver speeches\nto a waiting audience. Most of the seats are smashed and little but splinters remain. Burn marks scar the floor and walls; in one place there is what appears to be a large quantity of books and scrolls\nwhich someone has attempted to burn but abandoned partway through. A faint humming sound can be heard, emanating from somewhere in the chamber.\n\nA passage extends northwest and another to the east.", "endoftext": false }, { "action": "Hum", "response": "You hum a little tune.", "endoftext": false }, { "action": "Examine books", "response": "[x books]\nSomeone has attempted to burn the great library. Why?", "endoftext": false }, { "action": "You search the books", "response": "[x books]\nSomeone has attempted to burn the great library. Why?", "endoftext": false }, { "action": "You examine the podium", "response": "[x podium]\nYou remember sitting here, listening to the tales of the Great David.", "endoftext": false }, { "action": "You look at the seats", "response": "[x seats]\nMany of the seats are smashed but not by the ravages of time.", "endoftext": false }, { "action": "You listen", "response": "The faint humming sound seems strangely familiar, but means nothing at", "endoftext": false }, { "action": "You search the books", "response": "the moment.\n\n[x books]\nSomeone has attempted to burn the great library. Why?", "endoftext": false }, { "action": "You read the books", "response": "The journal is far too old; although you try hard it is impossible to make sense of anything in it.", "endoftext": false }, { "action": "Up", "response": "[u]\nYou can't go in that direction, but you can move east and northwest.", "endoftext": false }, { "action": "You examine the speakers", "response": "[x speakers]\nYou see no such thing.", "endoftext": false }, { "action": "You examine the scrolls", "response": "[x scrolls]\nSomeone has attempted to burn the great library. Why?", "endoftext": false }, { "action": "You sit", "response": "You sit down on the ground.", "endoftext": false }, { "action": "You get up", "response": "[get u]\nYou can't see that", "endoftext": false }, { "action": "You go to the northwest", "response": "(Standing up first)\nYou move northwest.\nBlocked Passage\nThe ceiling has collapsed, blocking further access along this passage. On one wall is an opening which overlooks the outside world, although the drop looks to be formidable and you doubt you could survive it.\n\nThe passage leads back to the southeast.", "endoftext": false }, { "action": "You examine the opening", "response": "[x opening]\nLooking through the opening you can see part of the city below.", "endoftext": false }, { "action": "You look at the city", "response": "[x city]\nLooking out through the hole in the passage wall, even from this distance you can tell that something is wrong. The outline of the city, your home, looks jagged and broken.", "endoftext": false }, { "action": "You go to the south-east", "response": "You move southeast.\nHumming Chamber\nOnce this was the great meeting hall. Rows of seats spiral outwards from a central podium where a speaker once stood to deliver speeches\nto a waiting audience. Most of the seats are smashed and little but splinters remain. Burn marks scar the floor and walls; in one place there is what appears to be a large quantity of books and scrolls\nwhich someone has attempted to burn but abandoned partway through. A faint humming sound can be heard, emanating from somewhere in the chamber.\n\nA passage extends northwest and another to the east.", "endoftext": false }, { "action": "You go east", "response": "You move east.\nCage\nThe centre of this circular chamber is a cage, sunken into the floor, in which the remains of some beast lie decomposing. Claw marks on the bars of the cage indicate the beast fought ferociously to escape its imprisonment, yet failed. And died.\n\nTo the west there is a large chamber from which a humming sound emanates; to the east you can make out a statue.", "endoftext": false }, { "action": "You go east", "response": "[x humming]\nYou see no such thing.\n\nYou move east.\nRuined Statue\nAbove you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, a glittering jewel its\ncentrepiece. About you lurk malevolent shadows, seeming to move with a life of their own, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.\n\nPassages in the ruined walls of this place lie to the north and west.", "endoftext": false }, { "action": "You look at Humming", "response": "[x humming]\nYou see no such thing.", "endoftext": false }, { "action": "You go to the east", "response": "You move east.\nRuined Statue\nAbove you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, a glittering jewel its\ncentrepiece. About you lurk malevolent shadows, seeming to move with a life of their own, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.\n\nPassages in the ruined walls of this place lie to the north and west.", "endoftext": false }, { "action": "You examine the crown", "response": "[x crown]\nThe Great David's crown symbolises him power and authority. David was the first great leader to bring unity and peace to this planet many centuries ago.", "endoftext": false }, { "action": "You get the jewel", "response": "Using the rib, you prise the jewel from its resting place.", "endoftext": false }, { "action": "You check your inventory", "response": "You are wearing a ring, a pair of overalls and a gold chain, and you are carrying a journal, the glittering jewel, a news-disc and the tarc rib.", "endoftext": false }, { "action": "You examine the jewel", "response": "[x jewel]\nThe jewel must be at least 150mm in diameter and is a beautiful sea-blue colour.", "endoftext": false }, { "action": "You examine the crown", "response": "[x crown]\nThe Great David's crown symbolises him power and authority. David was the first great leader to bring unity and peace to this planet many centuries ago. The crown is missing the glittering jewel.", "endoftext": false }, { "action": "Go north", "response": "You move north.\nAncient Gallery\nThe walls about you are ancient and crumbling, yet modern looking portraits hang from them all the same. The faces depicted now appear normal but you are sure you can still hear their cries. Against one wall lies a large crystal, as tall as a man and wide as a chariot, in which is imprisoned the form of... something.\n\nA passage lies away to the south and another to the northeast, at the end of which a light shines faintly.", "endoftext": false }, { "action": "You hit the crystal with the bone", "response": "[punch crystal with bone]\nWho do you think you are, Mike Tyson?", "endoftext": false }, { "action": "You examine the crystal", "response": "[x crystal]\nThe large crystal triggers a memory somewhere. You have definitely\nseen one of these before, but at the moment the details will not surface.", "endoftext": false }, { "action": "You hit the crystal with the rib", "response": "[punch crystal with rib]\nWho do you think you are, Mike Tyson?", "endoftext": false }, { "action": "You touch the crystal", "response": "[push crystal]\nYou push the large crystal, but nothing happens.", "endoftext": false }, { "action": "You examine the figure", "response": "[x figure]\nYou see no such thing.", "endoftext": false }, { "action": "You hit jewel", "response": "[punch jewel]\nWho do you think you are, Mike Tyson?", "endoftext": false }, { "action": "Go northeast", "response": "You move northeast.\nPassage\nThe broken bones of tiny rodents crunch underfoot as you make your way along this passage. It is dark and shadowy for the most part, illuminated poorly by the pale daylight at the end.\n\nThe passage extends northeast to the outside world and southwest to an ancient gallery.", "endoftext": false }, { "action": "Go northeast", "response": "You move northeast.\nRapid Sidewalk\nAs you leave the darkness of the temple you need to shade your eyes\nfor a few moments. The Rapid Transit System, which is the size of a\nsix lane freeway, stretches away to the north and south. When working all someone needed to do was step onto the roadway to be sped around the city, at hither to unknown speeds. Once the surface would have shimmered like quicksilver, now it is just a dull lifeless black colour. Far in the distance you can see the city, your home.\n\nThe roadway extends to the north and south, southwest leads to the Temple of the Great David.", "endoftext": false }, { "action": "You go south", "response": "South leads away from the city and the answers.", "endoftext": false }, { "action": "You go to the north", "response": "You want to head to the city, to see what is left of your apartment. You feel that that the answers do not lie in that direction.", "endoftext": false }, { "action": "Go northeast", "response": "You move northeast.\nGovernment Quarter\nWith over ten square kilometres of structures, the government quarter should be building after building of steel, chrome and glass. Everything now is completely shattered; just barren and so bleak. Although difficult to see, you are in the main plaza which was a 500m square meeting place of seating areas, art work, gardens and picnic places. The only thing standing is a battered old lamp post, leaning over at a sharp angle.\n\nAn ancient road to the southwest leads to the Rapid Transit System. A path extends north to the ruins of the administration building and\naway east to the flattened research and development centre.", "endoftext": false }, { "action": "You look at the post", "response": "[x post]\nLines of elegant lamp posts lined the paths and roadways, now only one is left.", "endoftext": false }, { "action": "Go east", "response": "You move east.\nResearch and Development Building\nThe centre is, or should be, a towering dome of stainless steel and coloured glass. This place would echo with the voices and foot steps\nof all the people within, hidden fountains adding to the effect. The scene that greets you now is one of complete devastation, as if some giant foot has stamped on the place repeatedly. Unlike everywhere else you have seen today, here is destruction and not aging. Rubble is\nlying everywhere.\n\nThe path leads back to the west.", "endoftext": false }, { "action": "You search the rubble", "response": "[x rubble]\nFrom memory the rubble is resting on the spot of the elevator shaft down to the testing chamber.", "endoftext": false }, { "action": "%", "response": "Loading game...\n\n1st Place\n\n1. Play the game\n\n2. Read the introduction\n\n3. Useful information\n\n4. Credits", "endoftext": false }, { "action": "You hit yourself", "response": "[punch me]\nWho do you think you are, Mike Tyson?", "endoftext": false }, { "action": "About yourself", "response": "You are John Taylor, a senior technician in the engineering team working in the Research and Development section of the Institute of Transportation. You are wearing a ring, a pair of overalls and a gold chain.", "endoftext": false }, { "action": "You examine the rib", "response": "The Tarc rib is nearly 500mm long, serrated like a knife and metallic to the touch.", "endoftext": true }, { "action": "Look around", "response": "The centre is, or should be, a towering dome of stainless steel and coloured glass. This place would echo with the voices and foot steps of all the people within, hidden fountains adding to the effect. The scene that greets you now is one of complete devastation, as if some giant foot has stamped on the place repeatedly. Unlike everywhere else you have seen today, here is destruction and not aging. Rubble is lying everywhere.\n\nThe path leads back to the west.", "endoftext": false }, { "action": "Go west", "response": "You move west.\nGovernment Quarter", "endoftext": false }, { "action": "You look", "response": "With over ten square kilometres of structures, the government quarter should be building after building of steel, chrome and glass. Everything now is completely shattered; just barren and so bleak. Although difficult to see, you are in the main plaza which was a 500m square meeting place of seating areas, art work, gardens and picnic places. The only thing standing is a battered old lamp post, leaning over at a sharp angle.\n\nAn ancient road to the southwest leads to the Rapid Transit System. A path extends north to the ruins of the administration building and away east to the flattened research and development centre.", "endoftext": false }, { "action": "Go north", "response": "You move north.\nAdministration Building\nOnce a thousand golden floors high, now only a few low charred jagged walls remain. On your left, would have been the long counter behind which the many female receptionists stood. The whole area is now gone, completely open to the sky. On the opposite side was row after row of view screens now all destroyed, although amazingly one does seem to survive. As you move near the screen it makes a very slight humming sound, as if something you are carrying is giving it power.\n\nThe path leads back to the south.", "endoftext": false }, { "action": "You put the jewel on the screen", "response": "You put the glittering jewel onto the view screen.\n\nAs you stand near the screen, the rib you are carrying becomes red hot. You drop it onto the ground.", "endoftext": false }, { "action": "You look at the screen", "response": "An oblong of grey metal 1.5m in height, the view screens are used to interrogate the central database or look at an info disc. The viewer is glowing a light green colour. You can see the slot into which a disc would be inserted, the words 'Insert Disc' are lit in red. The glittering jewel is on the view screen.", "endoftext": false }, { "action": "You puthe news-disc in the slot", "response": "You insert the news-disc into the viewer, after a few seconds it begins to work.\n\nOn the day of the Pathway project long distance test, the news appears to be pretty normal. It consists of the news, sports, weather, man eaten by killer hamster. The usual sort of stuff.\n\nIt is the reports on the day following the test that you found particularly interesting. Stories started coming in from all over the city about large parts of the population who had simply vanished into thin air. Later in the day the 'problem' seemed to be spreading as cities all over the planet had reported mass disappearances.\n\n[Press ENTER to continue]\nLooking at the reports on the second day after the test, it seemed that nearly half the population of the planet was missing. This was not just limited to the human population, but any carbon based life. The skies, seas and land had also emptied of animals and birds.\n\nOn the third day, the location of the problem had been identified - it was the testing chamber. Something must have gone terribly wrong with the test, but no one in the research and development section could be contacted. The military decided to take drastic action and made three attempts to destroy the testing chamber. With the disappearances continuing, soon not enough airmen were left to carry out the airstrikes.\n\n[Press ENTER to continue]", "endoftext": false }, { "action": "You press enter", "response": "The last reports are about civil disturbances breaking out all over the planet. The populace started blaming science and technology for the catastrophe; centres of knowledge and learning were attacked and destroyed. Law and order had suffered a complete breakdown and the very last story is about a force of the local volunteer army being sent to 'restore' order at the temple.\n\nFor a long time you can do nothing; you just stand unable to take it all in. How could this have happened? What could have gone wrong with the test?\n\nWell, the answer must lie in the test chamber under the research and development building.\n\n[Press ENTER to continue]\nAdministration Building\nOnce a thousand golden floors high, now only a few low charred jagged walls remain. On your left, would have been the long counter behind which the many female receptionists stood. The whole area is now gone, completely open to the sky. On the opposite side was row after row of view screens now all destroyed, although amazingly one does seem to survive and appears to be in working order.\n\nThe path leads back to the south.\n\nYou can also see the tarc rib.", "endoftext": false }, { "action": "You take the jewel", "response": "You take the glittering jewel from the view screen.", "endoftext": false }, { "action": "You take the rib", "response": "You pick up the tarc rib.", "endoftext": false }, { "action": "You examine the rib", "response": "The Tarc rib is nearly 500mm long, serrated like a knife and metallic to the touch.", "endoftext": false }, { "action": "You examine the screen", "response": "An oblong of grey metal 1.5m in height, the view screens are used to interrogate the central database or look at an info disc. The viewer has no power and looks completely blank. You can see the slot into which a disc would be inserted, but with no power it is worthless.", "endoftext": false }, { "action": "Inventory", "response": "You are wearing a ring, a pair of overalls and a gold chain, and you are carrying a journal, the glittering jewel and the tarc rib.", "endoftext": false }, { "action": "You takthe news-disc", "response": "", "endoftext": false }, { "action": "You get the rib", "response": "You pick up the tarc rib.\n\nAs you stand near the screen, the rib you are carrying becomes red hot. You drop it onto the ground.", "endoftext": false }, { "action": "You get the jewel", "response": "You take the glittering jewel from the view screen.", "endoftext": false }, { "action": "You get the rib", "response": "You pick up the tarc rib.", "endoftext": false }, { "action": "You put the rib on the screen", "response": "You put the tarc rib onto the view screen.", "endoftext": false }, { "action": "You take the rib", "response": "You take the tarc rib from the view screen.", "endoftext": false }, { "action": "You go south", "response": "You move south.\nGovernment Quarter\nWith over ten square kilometres of structures, the government quarter should be building after building of steel, chrome and glass. Everything now is completely shattered; just barren and so bleak. Although difficult to see, you are in the main plaza which was a 500m square meeting place of seating areas, art work, gardens and picnic places. The only thing standing is a battered old lamp post, leaning over at a sharp angle.\n\nAn ancient road to the southwest leads to the Rapid Transit System. A path extends north to the ruins of the administration building and away east to the flattened research and development centre.", "endoftext": false }, { "action": "You check your inventory", "response": "You are wearing a ring, a pair of overalls and a gold chain, and you are carrying a journal, the glittering jewel, the tarc rib and a metal bar.", "endoftext": false }, { "action": "You look at the bar", "response": "It is a long, twisted piece of metal which was once part of a lamp post.", "endoftext": false }, { "action": "Go east", "response": "You move east.\nResearch and Development Building\nThe centre is, or should be, a towering dome of stainless steel and coloured glass. This place would echo with the voices and foot steps of all the people within, hidden fountains adding to the effect. The scene that greets you now is one of complete devastation, as if some giant foot has stamped on the place repeatedly. Unlike everywhere else you have seen today, here is destruction and not aging. Rubble is lying everywhere.\n\nThe path leads back to the west.", "endoftext": false }, { "action": "You move the rubble with the bar", "response": "Using the metal bar you start moving the rubble, after a while you unearth what must be the elevator shaft to the test centre.", "endoftext": false }, { "action": "You go to the west", "response": "You move west.\nGovernment Quarter\nWith over ten square kilometres of structures, the government quarter should be building after building of steel, chrome and glass. Everything now is completely shattered; just barren and so bleak. Although difficult to see, you are in the main plaza which was a 500m square meeting place of seating areas, art work, gardens and picnic places. A battered old lamp post lies on the ground nearby.\n\nAn ancient road to the southwest leads to the Rapid Transit System. A path extends north to the ruins of the administration building and away east to the flattened research and development centre.", "endoftext": false }, { "action": "You go to the south-west", "response": "You move southwest.\nRapid Sidewalk Junction\nAt one of the many junctions of the Rapid Transit System, when working you would just need to lean slightly to change direction. Away to the north is the city (your home), but you no longer recognise the outline. Only yesterday the horizon was filled with kilometre high buildings gleaming in the sunlight, now it looks like a set of broken jagged teeth. At the very edge of the walkway is the decaying body and for a moment you wonder if that is what will happen to you.\n\nThe roadway continues north to the city and northeast to the government quarter.", "endoftext": false }, { "action": "Go south", "response": "You move south.\nRapid Sidewalk\nThe Rapid Transit System, which is the size of a six lane freeway, stretches away to the north and south. When working all someone needed to do was step onto the roadway to be sped around the city, at hither to unknown speeds. Once the surface would have shimmered like quicksilver, now it is just a dull lifeless black colour. Far in the distance you can see the city, your home.\n\nThe roadway extends to the north and south, southwest leads to the Temple of the Great David.", "endoftext": false }, { "action": "You go southwest", "response": "You move southwest.\nPassage\nAs you enter the temple, it takes you eyes a few seconds to adjust to the dark after the bright sunlight. The broken bones of tiny rodents crunch underfoot as you make your way along this passage. It is dark and shadowy for the most part, illuminated poorly by the pale daylight at the end.\n\nThe passage extends northeast to the outside world and southwest to an ancient gallery.", "endoftext": false }, { "action": "You go southwest", "response": "You move southwest.\nAncient Gallery\nThe walls about you are ancient and crumbling, yet modern looking portraits hang from them all the same. The faces depicted now appear normal but you are sure you can still hear their cries. Against one wall lies a large crystal, as tall as a man and wide as a chariot, in which is imprisoned the form of... something.\n\nA passage lies away to the south and another to the northeast, at the end of which a light shines faintly.", "endoftext": false }, { "action": "You move crystal with the bar", "response": "You pull the large crystal, but nothing happens.\n\nYou can't move the large crystal.", "endoftext": false }, { "action": "You examine the floor", "response": "The marble flooring looks in reasonable condition.", "endoftext": false }, { "action": "You examine the walls", "response": "The walls about you are ancient and crumbling but you stood in this very spot yesterday!", "endoftext": false }, { "action": "You hit the crystal with the bar", "response": "[punch crystal with bar]\nWho do you think you are, Mike Tyson?", "endoftext": false }, { "action": "Go south", "response": "You move south.\nRuined Statue\nAbove you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, a large jagged hole as centrepiece. About you lurk malevolent shadows, seeming to move with a life of their own, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.\n\nPassages in the ruined walls of this place lie to the north and west.", "endoftext": false }, { "action": "Go west", "response": "You move west.\nCage\nThe centre of this circular chamber is a cage, sunken into the floor, in which the remains of some beast lie decomposing. Claw marks on the bars of the cage indicate the beast fought ferociously to escape its imprisonment, yet failed. And died.\n\nTo the west there is a large chamber from which a humming sound emanates; to the east you can make out a statue.", "endoftext": false }, { "action": "You go to the west", "response": "You move west.\nHumming Chamber\nOnce this was the great meeting hall. Rows of seats spiral outwards from a central podium where a speaker once stood to deliver speeches to a waiting audience. Most of the seats are smashed and little but splinters remain. Burn marks scar the floor and walls; in one place there is what appears to be a large quantity of books and scrolls which someone has attempted to burn but abandoned partway through. A faint humming sound can be heard, emanating from somewhere in the chamber.\n\nA passage extends northwest and another to the east.", "endoftext": false }, { "action": "You examine the floor", "response": "The floor has been subjected to a considerable amount of heat.", "endoftext": false }, { "action": "You examine the walls", "response": "The walls have been subjected to a considerable amount of heat.", "endoftext": false }, { "action": "You touch the walls", "response": "[push walls]\nYou push the walls, but nothing happens.", "endoftext": false }, { "action": "You search the walls", "response": "[x walls]\nThe walls have been subjected to a considerable amount of heat.", "endoftext": false }, { "action": "You jump", "response": "Wheee-boinng.", "endoftext": false }, { "action": "Y.", "response": "Enter saved game to load: Restore failed.", "endoftext": true }, { "action": "Describe the surroundings", "response": "The centre is, or should be, a towering dome of stainless steel and coloured glass. This place would echo with the voices and foot steps of all the people within, hidden fountains adding to the effect. The scene that greets you now is one of complete devastation, as if some giant foot has stamped on the place repeatedly. Unlike everywhere else you have seen today, here is destruction and not aging. A large hole is clearly visable amongst the rubble.\n\nThe path leads back to the west and a dark hole amongst the rubble leads down.", "endoftext": false }, { "action": "You look at the hole", "response": "Amongst the rubble is the old elevator shaft, leading down to the test chamber.", "endoftext": false }, { "action": "You drop the bar", "response": "You drop the metal bar.", "endoftext": true }, { "action": "Go down", "response": "You move down.\nOld Elevator Shaft\nStanding on a small ledge running around the inside of the shaft more destruction can be seen. Glancing up you can see the world above framed in the square of the shaft. Looking down is a blackness that seems to be reaching up and trying to draw you down. The test centre is a long way below you, something like 30 levels down. The old elevator cable is hanging in the centre of the shaft, just within reach.\n\nThe shaft leads up into the bright daylight and down into the dark.", "endoftext": false }, { "action": "You examine the cable", "response": "Just within your grasp is the old elevator cable, which is hanging in the centre of the shaft.", "endoftext": true }, { "action": "Go downward", "response": "The drop is formidable and you do not survive.\n\nFeel free to report any bugs, send praise or give general feedback to richardo@delron.org.uk\n\nwww.delron.org.uk", "endoftext": false }, { "action": "You climb the cable", "response": "You grab the cable and make your way down into the dark.\nControl Room\nThe control is much as you remember it but more importantly it is light, so the power must still be on down here. In front of you is the main control panel and the glass window through to the test chamber.\n\nYou can go through the heavy metal door into the test chamber or back up the elevator cable.", "endoftext": false }, { "action": "You examine the panel", "response": "The control panel is lit but doesn't seem to be working. On one side of the panel is a small lever and on the other side is a small screen displaying:\n\nTarget: Alpha City, Europa Continent\nBeam Lock Status: BEAM UNLOCKED\n\n\"Error 6192: Fatal Transmission Fault\"\n\"Error 8151: Critical Storage Media Failure\"\nA data-disc is on the control panel.", "endoftext": false }, { "action": "You gethe data-disc", "response": "You take the data-disc from the control panel.", "endoftext": false }, { "action": "You look athe data-disc", "response": "The data-disc seems to be one of the test logs.", "endoftext": false }, { "action": "Up", "response": "[u]\nYou move up.\nOld Elevator Shaft\nStanding on a small ledge running around the inside of the shaft more destruction can be seen. Glancing up you can see the world above framed in the square of the shaft. Looking down is a blackness that seems to be reaching up and trying to draw you down. The test centre is a long way below you, something like 30 levels down. The old elevator cable is hanging in the centre of the shaft, just within reach.\n\nThe shaft leads up into the bright daylight and down into the dark.", "endoftext": false }, { "action": "Up", "response": "[u]\nYou move up.\nResearch and Development Building\nThe centre is, or should be, a towering dome of stainless steel and coloured glass. This place would echo with the voices and foot steps of all the people within, hidden fountains adding to the effect. The scene that greets you now is one of complete devastation, as if some giant foot has stamped on the place repeatedly. Unlike everywhere else you have seen today, here is destruction and not aging. A large hole is clearly visable amongst the rubble.\n\nThe path leads back to the west and a dark hole amongst the rubble leads down.\n\nYou can also see a metal bar.", "endoftext": false }, { "action": "You go to the west", "response": "You move west.\nGovernment Quarter\nWith over ten square kilometres of structures, the government quarter should be building after building of steel, chrome and glass. Everything now is completely shattered; just barren and so bleak. Although difficult to see, you are in the main plaza which was a 500m square meeting place of seating areas, art work, gardens and picnic places. A battered old lamp post lies on the ground nearby.\n\nAn ancient road to the southwest leads to the Rapid Transit System. A path extends north to the ruins of the administration building and away east to the flattened research and development centre.", "endoftext": false }, { "action": "Go north", "response": "You move north.\nAdministration Building\nOnce a thousand golden floors high, now only a few low charred jagged walls remain. On your left, would have been the long counter behind which the many female receptionists stood. The whole area is now gone, completely open to the sky. On the opposite side was row after row of view screens now all destroyed, although amazingly one does seem to survive. As you move near the screen it makes a very slight humming sound, as if something you are carrying is giving it power.\n\nThe path leads back to the south.", "endoftext": false }, { "action": "You put the jewel on the screen", "response": "You put the glittering jewel onto the view screen.\n\nAs you stand near the screen, the rib you are carrying becomes red hot. You drop it onto the ground.", "endoftext": false }, { "action": "You puthe data-disc on the viewer", "response": "You put the data-disc onto the view screen.", "endoftext": false }, { "action": "You take all", "response": "You pick up the tarc rib.\n\nAs you stand near the screen, the rib you are carrying becomes red hot. You drop it onto the ground.", "endoftext": false }, { "action": "You take the jewel", "response": "You take the glittering jewel from the view screen.\n\nYou've already got the glittering jewel!", "endoftext": false }, { "action": "You check your inventory", "response": "You are wearing a ring, a pair of overalls and a gold chain, and you are carrying the glittering jewel and the tarc rib.", "endoftext": false }, { "action": "You go south", "response": "You move south.\nGovernment Quarter\nWith over ten square kilometres of structures, the government quarter should be building after building of steel, chrome and glass. Everything now is completely shattered; just barren and so bleak. Although difficult to see, you are in the main plaza which was a 500m square meeting place of seating areas, art work, gardens and picnic places. A battered old lamp post lies on the ground nearby.\n\nAn ancient road to the southwest leads to the Rapid Transit System. A path extends north to the ruins of the administration building and away east to the flattened research and development centre.", "endoftext": false }, { "action": "You go east", "response": "You move east.\nResearch and Development Building\nThe centre is, or should be, a towering dome of stainless steel and coloured glass. This place would echo with the voices and foot steps of all the people within, hidden fountains adding to the effect. The scene that greets you now is one of complete devastation, as if some giant foot has stamped on the place repeatedly. Unlike everywhere else you have seen today, here is destruction and not aging. A large hole is clearly visable amongst the rubble.\n\nThe path leads back to the west and a dark hole amongst the rubble leads down.\n\nYou can also see a metal bar.", "endoftext": true }, { "action": "Go down", "response": "You move down.\nOld Elevator Shaft\nStanding on a small ledge running around the inside of the shaft more destruction can be seen. Glancing up you can see the world above framed in the square of the shaft. Looking down is a blackness that seems to be reaching up and trying to draw you down. The test centre is a long way below you, something like 30 levels down. The old elevator cable is hanging in the centre of the shaft, just within reach.\n\nThe shaft leads up into the bright daylight and down into the dark.", "endoftext": false }, { "action": "You climb the cable", "response": "You grab the cable and make your way down into the dark.\nControl Room\nThe control is much as you remember it but more importantly it is light, so the power must still be on down here. In front of you is the main control panel and the glass window through to the test chamber.\n\nYou can go through the heavy metal door into the test chamber or back up the elevator cable.", "endoftext": false }, { "action": "You examine the window", "response": "Looking through the window you can see into the testing chamber. You can see someone strapped into the chair. That someone is you!", "endoftext": false }, { "action": "You look at the door", "response": "The heavy door to the test chamber is locked.", "endoftext": false }, { "action": "You unlock door", "response": "Using your id ring, you unlock the door.", "endoftext": false }, { "action": "Go north", "response": "The heavy door to the test chamber is already open!\n\nYou move north.\nTesting Chamber\nThe stillness of the chamber always surprises you, no sound from outside ever penetrates and any noise within is muffled. The only furniture is the test chair in the centre of the room. The other you is strapped into the chair. A glass window is in the wall behind you, through which you can see the control room. The ignition light on the wall is glowing red, the test is running. For a brief moment it sounded as if someone called your name. \"John!\" You turn round quickly, but no one is anywhere to be seen. Perhaps you are going slowly insane.\n\nYou can leave the chamber through the heavy metal door to the south.", "endoftext": false }, { "action": "About yourself", "response": "You are John Taylor, a senior technician in the engineering team working in the Research and Development section of the Institute of Transportation. You are wearing a ring, a pair of overalls and a gold chain.", "endoftext": false }, { "action": "You examine the chair", "response": "The chair always reminds you of one of those execution chairs you have seen in old movies. The other you is strapped into the chair.", "endoftext": false }, { "action": "You examine you", "response": "It certainly looks like John Taylor, even down to the awful orange overalls. Your other self is carrying a journal.", "endoftext": false }, { "action": "You get the journal", "response": "You take the journal.", "endoftext": false }, { "action": "You read the journal", "response": "The journal contains all your notes relating to the experiments. In particular two entries catch your eye:\n\n\"Error 6192: Fatal Transmission Fault\"\nThis means that the subject has not particled properly.\n\n\"Error 8151: Critical Storage Media Failure\"\nThis is when the system suffers serious power loss. To protect the subject being particled the body can be stored externally in a storage crystal, until the system can retry again.\n\"Crystal?\" you mutter to yourself.\n\nYou remember spotting something in your journal about the power system. Opening the journal, after flicking through a few pages you spot a note you made to yourself:\n\n\"A relay blew in the testing chamber today and needed changing, but no-one could find it. Eventually we tracked down the plans and to our amazement the power grid for the testing chamber runs through the temple! Behind a panel, hidden in the wall of the Great Meeting Hall is enough power to destroy a small planet.\"", "endoftext": false }, { "action": "You punch other yourself", "response": "Who do you think you are, Mike Tyson?", "endoftext": false }, { "action": "Go south", "response": "You move south.\nControl Room\nThe control is much as you remember it but more importantly it is light, so the power must still be on down here. In front of you is the main control panel and the glass window through to the test chamber.\n\nYou can go through the heavy metal door into the test chamber or back up the elevator cable.", "endoftext": false }, { "action": "You examine the panel", "response": "The control panel is lit but doesn't seem to be working. On one side of the panel is a small lever and on the other side is a small screen displaying:\n\nTarget: Alpha City, Europa Continent\nBeam Lock Status: BEAM UNLOCKED\n\n\"Error 6192: Fatal Transmission Fault\"\n\"Error 8151: Critical Storage Media Failure\"", "endoftext": false }, { "action": "You go southwest", "response": "You move southwest.\nRapid Sidewalk Junction\nAt one of the many junctions of the Rapid Transit System, when working you would just need to lean slightly to change direction. Away to the north is the city (your home), but you no longer recognise the outline. Only yesterday the horizon was filled with kilometre high buildings gleaming in the sunlight, now it looks like a set of broken jagged teeth. At the very edge of the walkway is the decaying body and for a moment you wonder if that is what will happen to you.", "endoftext": false }, { "action": "You go south", "response": "The roadway continues north to the city and northeast to the government quarter.\n\nYou move south.\nRapid Sidewalk\nThe Rapid Transit System, which is the size of a six lane freeway, stretches away to the north and south. When working all someone needed to do was step onto the roadway to be sped around the city, at hither to unknown speeds. Once the surface would have shimmered like quicksilver, now it is just a dull lifeless black colour. Far in the distance you can see the city, your home.\n\nThe roadway extends to the north and south, southwest leads to the Temple of the Great David.", "endoftext": false }, { "action": "You go southwest", "response": "You move southwest.\nPassage\nAs you enter the temple, it takes you eyes a few seconds to adjust to the dark after the bright sunlight. The broken bones of tiny rodents crunch underfoot as you make your way along this passage. It is dark and shadowy for the most part, illuminated poorly by the pale daylight at the end.\n\nThe passage extends northeast to the outside world and southwest to an ancient gallery.", "endoftext": false }, { "action": "You go to the south-west", "response": "You move southwest.\nAncient Gallery\nThe walls about you are ancient and crumbling, yet modern looking portraits hang from them all the same. The faces depicted now appear normal but you are sure you can still hear their cries. Against one wall lies a large crystal, as tall as a man and wide as a chariot, in which is imprisoned the still form of your other self.\n\nA passage lies away to the south and another to the northeast, at the end of which a light shines faintly.", "endoftext": false }, { "action": "You go to the west", "response": "You move south.\nRuined Statue\nAbove you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, a large jagged hole as centrepiece. About you lurk malevolent shadows, seeming to move with a life of their own, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.\n\nPassages in the ruined walls of this place lie to the north and west.\n\nYou can't go in that direction, but you can move north and west.\n\nYou move west.\nCage\nThe centre of this circular chamber is a cage, sunken into the floor, in which the remains of some beast lie decomposing. Claw marks on the bars of the cage indicate the beast fought ferociously to escape its imprisonment, yet failed. And died.\n\nTo the west there is a large chamber from which a humming sound emanates; to the east you can make out a statue.", "endoftext": false }, { "action": "Go west", "response": "You move west.\nHumming Chamber\nOnce this was the great meeting hall. Rows of seats spiral outwards from a central podium where a speaker once stood to deliver speeches to a waiting audience. Most of the seats are smashed and little but splinters remain. Burn marks scar the floor; walls and a panel you haven't noticed before; in one place there is what appears to be a large quantity of books and scrolls which someone has attempted to burn but abandoned partway through. A faint humming sound can be heard, emanating from somewhere in the chamber.\n\nA passage extends northwest and another to the east.", "endoftext": false }, { "action": "You examine the panel", "response": "The panel in the wall is designed to look like part of the temple. The panel is locked.", "endoftext": false }, { "action": "Unlock panel", "response": "Using your id ring, you unlock the panel.", "endoftext": false }, { "action": "You examine the panel", "response": "The panel in the wall is designed to look like part of the temple. The panel is open.", "endoftext": true }, { "action": "You look around", "response": "Once this was the great meeting hall. Rows of seats spiral outwards from a central podium where a speaker once stood to deliver speeches to a waiting audience. Most of the seats are smashed and little but splinters remain. Burn marks scar the floor; walls and a panel you haven't noticed before; in one place there is what appears to be a large quantity of books and scrolls which someone has attempted to burn but abandoned partway through. With the panel in the wall open you can see part of the power grid for the temple, parts of the city and the government quarter. A faint humming sound can be heard, emanating from somewhere in the chamber.\n\nA passage extends northwest and another to the east.", "endoftext": false }, { "action": "You examine the grid", "response": "If you switch off the grid the automatics will just turn it back on.\nIf you damage it the automatics will repair it. Maybe, just maybe if it was hit with a large power source it would short out everything.", "endoftext": false }, { "action": "You hit the grid with the jewel", "response": "[punch grid with jewel]\nWho do you think you are, Mike Tyson?", "endoftext": false }, { "action": "Inventory", "response": "You are wearing a ring, a pair of overalls and a gold chain, and you are carrying a journal, the glittering jewel and the tarc rib.", "endoftext": false }, { "action": "You touch the grid with the jewel", "response": "[push grid with jewel]\nYou push, but nothing happens.", "endoftext": false }, { "action": "You read the journal", "response": "The journal contains all your notes relating to the experiments. In particular two entries catch your eye:\n\n\"Error 6192: Fatal Transmission Fault\"\nThis means that the subject has not particled properly.\n\n\"Error 8151: Critical Storage Media Failure\"\nThis is when the system suffers serious power loss. To protect the subject being particled the body can be stored externally in a storage crystal, until the system can retry again.\n\"Crystal?\" you mutter to yourself.", "endoftext": true }, { "action": "You look around", "response": "Once this was the great meeting hall. Rows of seats spiral outwards from a central podium where a speaker once stood to deliver speeches to a waiting audience. Most of the seats are smashed and little but splinters remain. Burn marks scar the floor; walls and a panel you haven't noticed before; in one place there is what appears to be a large quantity of books and scrolls which someone has attempted to burn but abandoned partway through. With the panel in the wall open you can see part of the power grid for the temple, parts of the city and the government quarter. A faint humming sound can be heard, emanating from somewhere in the chamber.\n\nA passage extends northwest and another to the east.", "endoftext": false }, { "action": "You break grid with the jewel", "response": "[smash grid with jewel]\nTaking cover behind the podium you throw the jewel at the power grid, which explodes in a shower of metal. The jewel is vapourised but the power goes off.\n\nAloud you mutter, \"I'd better get back to the testing chamber, to see if this worked.\"", "endoftext": false }, { "action": "You go east", "response": "You move east.\nCage\nThe centre of this circular chamber is a cage, sunken into the floor, in which the remains of some beast lie decomposing. Claw marks on the bars of the cage indicate the beast fought ferociously to escape its imprisonment, yet failed. And died.\n\nTo the west there is a large chamber; to the east you can make out a statue.", "endoftext": false }, { "action": "Go east", "response": "You move east.\nRuined Statue\nAbove you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, a large jagged hole as centrepiece. About you lurk shadows, seeming to be standing watching you, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.\n\nPassages in the ruined walls of this place lie to the north and west.", "endoftext": false }, { "action": "Go north", "response": "You move north.\nAncient Gallery\nThe walls about you are ancient and crumbling, yet modern looking portraits hang from them all the same. The faces all seem to be watching you expectantly. Against one wall lies a large storage crystal glowing dark blue, as tall as a man and wide as a chariot, in which is imprisoned the still form of your other self.\n\nA passage lies away to the south and another to the northeast, at the end of which a light shines faintly.", "endoftext": false }, { "action": "Go north", "response": "You move northeast.\nPassage\nThe broken bones of tiny rodents crunch underfoot as you make your way along this passage. It is dark and shadowy for the most part, illuminated poorly by the pale daylight at the end.\n\nThe passage extends northeast to the outside world and southwest to an ancient gallery.\n\nYou move northeast.\nRapid Sidewalk\nAs you leave the darkness of the temple you need to shade your eyes for a few moments. The Rapid Transit System, which is the size of a six lane freeway, stretches away to the north and south. When working all someone needed to do was step onto the roadway to be sped around the city, at hither to unknown speeds. Once the surface would have shimmered like quicksilver, now it is just a dull lifeless black colour. Far in the distance you can see the city, your home.\n\nThe roadway extends to the north and south, southwest leads to the Temple of the Great David.\n\nYou move north.\nRapid Sidewalk Junction\nAt one of the many junctions of the Rapid Transit System, when working you would just need to lean slightly to change direction. Away to the north is the city (your home), but you no longer recognise the outline. Only yesterday the horizon was filled with kilometre high buildings gleaming in the sunlight, now it looks like a set of broken jagged teeth. At the very edge of the walkway is a decaying body.\n\nThe roadway continues north to the city and northeast to the government quarter.", "endoftext": false }, { "action": "Go northeast", "response": "You move northeast.\nGovernment Quarter\nWith over ten square kilometres of structures, the government quarter should be building after building of steel, chrome and glass. Everything now is completely shattered; just barren and so bleak. Although difficult to see, you are in the main plaza which was a 500m square meeting place of seating areas, art work, gardens and picnic places. A battered old lamp post lies on the ground nearby.\n\nAn ancient road to the southwest leads to the Rapid Transit System. A path extends north to the ruins of the administration building and away east to the flattened research and development centre.", "endoftext": false }, { "action": "You go east", "response": "You move east.\nResearch and Development Building\nThe centre is, or should be, a towering dome of stainless steel and coloured glass. This place would echo with the voices and foot steps of all the people within, hidden fountains adding to the effect. The scene that greets you now is one of complete devastation, as if some giant foot has stamped on the place repeatedly. Unlike everywhere else you have seen today, here is destruction and not aging. A large hole is clearly visable amongst the rubble.\n\nThe path leads back to the west and a dark hole amongst the rubble leads down.\n\nYou can also see a metal bar.", "endoftext": true }, { "action": "Go down", "response": "You move down.\nOld Elevator Shaft\nStanding on a small ledge running around the inside of the shaft more destruction can be seen. Glancing up you can see the world above framed in the square of the shaft. Looking down is a blackness that seems to be reaching up and trying to draw you down. The test centre is a long way below you, something like 30 levels down. The old elevator cable is hanging in the centre of the shaft, just within reach.\n\nThe shaft leads up into the bright daylight and down into the dark.", "endoftext": false }, { "action": "You climb the cable", "response": "You grab the cable and make your way down into the dark.\nDarken Control Room\nThe control room is now in darkness as the power must be off down here. In front of you is the main control panel and the glass window through to the test chamber. Some emergency power must have kicked in, as the control panel is still lit.\n\nYou can go through the heavy metal door into the test chamber or back up the elevator cable.", "endoftext": false }, { "action": "You go north", "response": "You move north.\nTesting Chamber\nThe stillness of the chamber always surprises you, no sound from outside ever penetrates and any noise within is muffled. The only furniture is the test chair in the centre of the room. The other you is strapped into the chair. A glass window is in the wall behind you, through which you can see the control room. The ignition light on the wall is glowing green, the testing has stopped.\n\nYou enter the chamber and suddenly your sight blurs. You have a tingling sensation in your hands and feet. As you look at your hands you realise that you can see straight through them. From somewhere to your left you can here a voice shouting, \"John!, John!, can you hear me?\"\n\nThen nothing.\n\n[Press ENTER to continue]\nYou open your eyes and you are in the testing chamber seated in the test chair. Through the window you can see into the control room; Colin and the other technicians look worried.\n\nOver the intercom Colin can be heard saying, \"I think he has particled but we are not getting a confirmation signal. We must try to get him back.\" Someone out of sight says, \"I can't get the beam to lock, we can't get him back.\"\n\nSuddenly warning signals start to flash and it appears that the technicians are losing control of the beam. You hear one of them say, \"We are losing confinement. My God! It is starting to scatter! Shut off the power! Shut off the power!\" With no warning Colin and all the other technicians vanish.\n\nFor a few seconds you stare at the empty control room and then everything starts to blur. The last thought you ever have is one of failure before you blink out of existence.\n\nFeel free to report any bugs, send praise or give general feedback to richardo@delron.org.uk\n\nwww.delron.org.uk\n\nCongratulations!\nCongratulations!", "endoftext": true }, { "action": "Look around", "response": "The control room is now in darkness as the power must be off down here. In front of you is the main control panel and the glass window through to the test chamber. Some emergency power must have kicked in, as the control panel is still lit.\n\nYou can go through the heavy metal door into the test chamber or back up the elevator cable.", "endoftext": false }, { "action": "You look at the panel", "response": "The control panel is lit but doesn't seem to be working. On one side of the panel is a small lever and on the other side is a small screen displaying:\n\nTarget: Alpha City, Europa Continent\nBeam Lock Status: BEAM UNLOCKED\n\nError 7767: Critical Power Failure\nError 9923: Subject Deletion Imminent", "endoftext": false }, { "action": "You look at the panel", "response": "The control panel is lit but doesn't seem to be working. On one side of the panel is a small lever and on the other side is a small screen displaying:\n\nTarget: Alpha City, Europa Continent\nBeam Lock Status: BEAM LOCKED\n\nError 7767: Critical Power Failure\nError 9923: Subject Deletion Imminent", "endoftext": false }, { "action": "Go north", "response": "You move north.\nTesting Chamber\nThe stillness of the chamber always surprises you, no sound from outside ever penetrates and any noise within is muffled. The only furniture is the test chair in the centre of the room. The other you is strapped into the chair. A glass window is in the wall behind you, through which you can see the control room. The ignition light on the wall is glowing green, the testing has stopped.\n\nYou enter the chamber and suddenly your sight blurs. You have a tingling sensation in your hands and feet. As you look at your hands you realise that you can see straight through them. From somewhere to your left you can here a voice saying, \"John, can you hear me. Are you all right?\"\n\nThen nothing.\n\n[Press ENTER to continue]\nSomeone is shaking you and calling your name.\n\nYou open your eyes and the someone says, \"Thank goodness. We thought we had lost you for a minute John.\"\n\"What happened?\" you ask trying to get your bearings.\n\"We have no idea, you didn't appear at the destination test site and you started to fade out here as well.\" You recognise that the 'someone' is Colin, the senior technician on the Pathway project. \"We managed to cut the power and stop the test. Do you remember anything?\" he asks. You start, \"Well I was here but in the future...\" But the memory has gone, just like one of those dreams you wake up suddenly from.\nColin asks, \"Are you all right?\"\nShaking your head you reply, \"Yeh, I must have been dreaming.\" The Tarc rib you are carrying, falls from your pocket and clatters onto the floor.\nColin stares at it and asks, \"How did you get that? You didn't have it when the test started?\"\nLooking down in surprise you answer, \"I have no idea.\"\n\nFeel free to report any bugs, send praise or give general feedback to richardo@delron.org.uk\n\nwww.delron.org.uk\n\nCongratulations!", "endoftext": false }, { "action": "You go to the north", "response": "You move north.\nTesting Chamber\nThe stillness of the chamber always surprises you, no sound from outside ever penetrates and any noise within is muffled. The only furniture is the test chair in the centre of the room. The other you is strapped into the chair. A glass window is in the wall behind you, through which you can see the control room. The ignition light on the wall is glowing red, the test is running. For a brief moment it sounded as if someone called your name. \"John!\" You turn round quickly, but no one is anywhere to be seen. Perhaps you are going slowly insane.\n\nYou can leave the chamber through the heavy metal door to the south.", "endoftext": true } ]
5gepja4vs4fvytl2
Bonehead
Sean M. Shore
[ "Historical" ]
[ "baseball", "built-in hints", "cover art", "sports", "Spring Thing 2011", "Spring Thing Game", "Xyzzy Awards 2011" ]
2,011
[ 0, 5, 7, 3, 0 ]
15
3.133333
20120203
false
September 23, 1908. Win this game, and your Giants will have the National League pennant almost within reach. You've done your part. You've just made a base hit, putting McCormick on third with the winning run in the ninth inning. It's all up to Bridwell now. Or perhaps not. Your name is Fred Merkle. You're about to become famous.
[ { "action": "%", "response": "Late morning, September 23, 1908. You're on your way to work, waiting in line to get on the Ninth Avenue Elevated. Play your cards right, Fred, and it will be the worst day of your life.\n\nA Regrettable and Mostly True Tale by Sean M. Shore\n\nIt's a chilly September morning in lower Manhattan. You're on your way to the Polo Grounds for today's potentially decisive tilt against the Cubs, who are only one-half game behind your Giants in the race for the National League pennant.\n\nYou're just east of the platform for the Christopher Street stop of the Ninth Avenue Elevated train. A ticket-taker filters access to the platform itself. There's a short line ahead of you. Not many people are headed uptown at this hour, but then, not many people are in your line of work.\n\nSome stairs lead down to the street below.\n\n[Everyone, especially those not pretty familiar with baseball, should type ABOUT].\n\n++\n| Part I |\n++", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na ticket\na five-dollar bill\na short pencil", "endoftext": false }, { "action": "About yourself", "response": "You are Fred Merkle, nineteen-year-old occasional first baseman for the New York Giants. Very occasional first baseman. The Giants already have the veteran Fred Tenney at first, so you haven't started a game all year. Only the really dedicated fans know who you are.", "endoftext": false }, { "action": "You examine the pencil", "response": "It's a stubby, slightly dull little pencil. You picked it up earlier, stuffed it into a pocket, and promptly forgot about it.\n\nThe line shortens. You're getting close to the front.", "endoftext": false }, { "action": "You examine the ticket", "response": "It reads: \"Interborough Rapid Transit. Good for one ride.\"", "endoftext": false }, { "action": "You look athe ticket-taker", "response": "A man wearing the uniform of the Interborough Rapid Transit company. He is taking tickets from the people in line, one by one.\n\n\"Hey mister.\" There's a tug on your coat. It's a young boy in line right behind you. \"Hey, mister. You're Fred Merkle, ain'tcha? Hey, Mister Merkle, can I have your autograph?\" He thrusts a scrap of notebook paper at you. Must be one of those really dedicated fans, I guess.", "endoftext": false }, { "action": "You piss off", "response": "The kid ignores you, and just presents the notebook paper to you expectantly.\n\n\"Mister Merkle, the other kids'll never believe I saw a real live ballplayer,\" says the kid. He rubs his nose.", "endoftext": false }, { "action": "Sign paper", "response": "You reach for your pencil and stoop down to address the kid at eye level. But as you do, you're jostled from behind. Your IRT ticket and five-dollar bill fall onto the floor and through a crack in the platform, presumably down to the street below. This is not what you needed.\n\n\"Aw gee, mister, I'm real sorry about that. I ain't got an extra ticket to give you, but I would if I had one, honest!\" Embarrassed, the kid hurries up to the ticket-taker, across the platform, and onto a waiting train.", "endoftext": true }, { "action": "Look around", "response": "You're just east of the platform for the Christopher Street stop of the Ninth Avenue Elevated train. A ticket-taker filters access to the platform itself.\n\nSome stairs lead down to the street below.", "endoftext": true }, { "action": "Go down", "response": "Waves of pedestrians, carriages, and pushcarts make their way through the noisy and crowded intersection of Christopher and Greenwich Streets. To the east, things are a little quieter. Some stairs lead up to the IRT station.\n\nThe area directly underneath the train platform is boarded up.\n\nStanding on the corner is an officer of the New York Police Department. He twirls his billy club and whistles, watching the activity on the street, particularly any young ladies that happen by.\n\nThere's a rusted garbage can here, overflowing with trash.", "endoftext": false }, { "action": "You talk to the officer", "response": "You are already talking to the policeman.", "endoftext": false }, { "action": "You tell the officer about the ticket", "response": "(the lost ticket)\nYou ask the policeman for assistance in retrieving your lost ticket, or getting on the IRT some other way.\n\n\"That's not my concern, boyo. Move along now.\"", "endoftext": false }, { "action": "You look at the can", "response": "It's filled to the brim with the leavings of a great many New Yorkers. At least they managed to get the trash in the can.", "endoftext": false }, { "action": "You look at the boards", "response": "The space directly underneath the platform is closed off and inaccessible. There are a few holes in the boards, but nothing you could even fit a hand through.", "endoftext": false }, { "action": "You look through the hole", "response": "You peer through the holes. It's too dark to get much of a sense of what's down here. All you can see is some construction debris, and, oddly enough, what looks like an old teapot. Straining hard, you think you might also be able to see your ticket sticking out of the mud.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na scrap of notebook paper\na short pencil", "endoftext": false }, { "action": "You pull the board", "response": "Nothing obvious happens.", "endoftext": false }, { "action": "You examine the ticket", "response": "Is it even your ticket? You can barely see it in the gloom.", "endoftext": false }, { "action": "You search trash", "response": "The pack of cigarettes is the only highlight.", "endoftext": false }, { "action": "You take the cigarettes", "response": "You feel a tap on your shoulder. It's the policeman's billy club.\n\"No digging around the trash here, kid. That's vagrant behavior, and I don't have vagrants on my beat.\"", "endoftext": false }, { "action": "Examine pack", "response": "The pack is a little grimy, perhaps, but it appears intact. You note with interest that the top of the pack says \"Base Ball Series -- 350 Subjects.\"", "endoftext": false }, { "action": "You help you or go away", "response": "\"I mean it, lad. Beat it, or I'll run you in,\" he growls.", "endoftext": false }, { "action": "You ask the cop about the board", "response": "\"I mean it. Beat it, lad, or I'll run you in,\" he growls.", "endoftext": false }, { "action": "You open the cigarettes", "response": "\"I'm warning you, lad.\"", "endoftext": true }, { "action": "You go downward", "response": "Waves of pedestrians, carriages, and pushcarts make their way through the noisy and crowded intersection of Christopher and Greenwich Streets. To the east, things are a little quieter. Some stairs lead up to the IRT station.\n\nThe area directly underneath the train platform is boarded up.\n\nStanding on the corner is an officer of the New York Police Department. He twirls his billy club and whistles, watching the activity on the street, particularly any young ladies that happen by.\n\nThere's a rusted garbage can here, overflowing with trash. An unopened pack of cigarettes sits within easy reach.", "endoftext": false }, { "action": "You go east", "response": "You're on Christopher Street in lower Manhattan, with myriad shops lining the thoroughfare on either side and pedestrians pushing in both directions. You can hear the traffic of a crowded intersection to the west.\n\nIn one of the shops -- a stationery store -- you spy a pretty young woman standing behind a counter.\n\nLeashed to a lamppost is an adorable little dog.", "endoftext": false }, { "action": "You examine the woman", "response": "She's a shopgirl. A looker, for sure. Every so often, she glances out the shop window. She appears to be keeping an eye on the dog.", "endoftext": false }, { "action": "You untie the dog", "response": "As the shopgirl looks away to deal with a customer, you surreptitiously untie the dog from the lamppost. The dog seems content to remain where it is, until a pigeon lands nearby. Suddenly, the little dog lunges at it, barking madly. The pigeon flaps off to the west, with the dog in pursuit.\n\nThe pretty young woman hears the ruckus, and looks up just in time to see her dog headed down the street. She follows in a hurry.", "endoftext": false }, { "action": "You go to the west", "response": "Waves of pedestrians, carriages and pushcarts make their way through the intersection of Christopher and Greenwich streets.\n\nThe little dog jumps up and down, slobbering all over the policeman, who is not enjoying the experience. Then the pretty shopgirl comes by to claim her pet. The policeman suddenly becomes an animal lover, scratching the dog's ears and rubbing his belly. He blushes and begins chatting with the shopgirl.\n\nThe area directly underneath the train platform is boarded up.\n\nThere's a rusted garbage can here, overflowing with trash. An unopened pack of cigarettes sits within easy reach.", "endoftext": false }, { "action": "You take the cigarettes", "response": "Taken.", "endoftext": false }, { "action": "You open the pack", "response": "You open the package, revealing the expected cigarettes, along with several baseball cards, which you take.", "endoftext": false }, { "action": "You look at the cards", "response": "They're trading cards with illustrations of ballplayers on them to help sell the cigarettes, perhaps to a younger clientele. You thumb through them, one by one. Let's see. Bill Shipke, Sunny Jim Dygert, Ed Konetchy, Honus Wagner, and -- hey, would you look at that -- Fred Merkle!", "endoftext": false }, { "action": "You examine Merkle", "response": "(the Merkle card)\nThat's your fine visage on the card.", "endoftext": false }, { "action": "You look at sunny", "response": "They're just pieces of cardboard. Not worth anything.", "endoftext": true }, { "action": "Look around", "response": "The policeman continues to pet the dog and chat with the pretty young woman, ignoring your presence.\n\nThere's a rusted garbage can here, overflowing with trash.", "endoftext": false }, { "action": "You show the merkle card to the cop", "response": "The policeman is enthralled with the lovely young woman, who, it must be said, does not appear enthralled herself. No matter; the policeman impatiently waves you off.", "endoftext": false }, { "action": "You show the card to the taker", "response": "You clear your throat and get the ticket-taker's attention.\n\nYou show the baseball card with your picture on it to the IRT worker. He looks at it, examines you closely, and then says, \"Hey, this is you! I'm not supposed to let anyone past here without a ticket, but I'm not going to be the one to hold up a member of the New York Giants!\" He steps aside and waves you through.\n\nYou're on a wooden platform above Christopher Street, waiting alongside a few other commuters for the next uptown train.\n\nA newspaper drifts down the platform in the chilly autumn wind.", "endoftext": false }, { "action": "You get the newspaper", "response": "Taken.\n\nYou hear a rumbling from the south. The train is approaching.", "endoftext": false }, { "action": "You read the newspaper", "response": "It's today's New York Times. \"Cubs Check Giants In Race For Flag\" is the sports headline. But you already knew that; you were there, after all. You dropped two games and let the Cubs right back into the pennant race. Are you mentioned? -- there you are. It's worse than you thought. Aulick is in rare form.\n\n\"Three men on bases. Come on Crandall, and bang your way into a million hearts. Three men on bases, and a single will tie the score. Come on Merkle, if they won't let Crandall bat. We trust in you, Merkle, darlin'. You'd never throw us down now, would you, Merkle, with three men on bases, a single to tie, and a chance to win, out on the inning? Of course, you wouldn't. Step up there, good man, and play baseball. Pshaw! Why did you hit at that first one? Why did you not wait? It wasn't worth your effort. Pick out a bonny one, Merkle, and then strike for the freedom of your sires, and a little bit more. Not that one, not that, Merkle. Didn't we give you waiting orders? Never mind, there is one chance left. Use it wisely. Get a firm hold on your bat, and slash away yonder along third-base line. If you are not in position, make it the right field, up as near the grandstand as you think you can get without fouling. Or, if you think you can pull it off, a Texas leaguer will demoralize them. Or you might -- Mr. Merkle has struck out, gentlemen. Donlin, Devlin, and Bridwell, what of them? Were you ever at a reception where the lion of the hour and day came over to your corner, shook hands with the neighbor on your right, and the neighbor on your left, and then -- looked coldly past you and walked on, leaving you with your dexter fork extended in the air and feeling foolish all over? That's how Messrs. Donlin, Devlin, and Bridwell felt when Mr. Merkle passed them up. Let's all go home.\"\n\nTomorrow's article is going to be much worse, I can assure you.", "endoftext": false }, { "action": "You get on the tracks", "response": "You might very well feel like doing that after today's game. But for now, let's not contemplate suicide.\n\nThe train pulls into the station, the doors open, and you step into the waiting car.\n\nYou're on a standard elevated train car belonging to the Interborough Rapid Transit company. There's a long bench on each side of the car, along with a few poles and straps for a standing-room only crowd, which this isn't.", "endoftext": false }, { "action": "You sit on bench", "response": "You take a seat on the bench.\n\nYou and the other passengers are whisked uptown. Rapid transit, indeed. In only a few minutes, you're already at 9th Avenue and 34th Street.\n\nNearby, a gentleman you hadn't previously noticed scribbles furiously on a notepad. \"Blast!,\" he says to no one in particular, as the tip of his pencil breaks. He looks at it forlornly.", "endoftext": false }, { "action": "You look at the gentleman", "response": "He is a middle-aged man with a professional appearance and friendly demeanor. He's holding a notepad.", "endoftext": false }, { "action": "You examine the notepad", "response": "On the pad is the start of what looks like a song or a poem. It reads:\n\nKatie Casey was baseball mad,\nHad the fever and had it bad.\nJust to root for the home town crew,\nEv'ry sou\nKatie blew.\nOn a Saturday her young beau\nCalled to see if she'd like to go\nTo see a show, but Miss Kate said \"No,\nI'll tell you what you can do\":\n\nIt then ends abruptly with a dark smudge.\n\nThe train passes its counterpart noisily heading back downtown.", "endoftext": false }, { "action": "You give the pencil to man", "response": "(the short pencil to a gentleman)\nThe gentleman tears himself away from his notepad and looks up at you.\n\n\"You read my mind!,\" he says, taking the pencil. \"Thanks, mister!\" He shakes your hand. \"Jack Norworth. Pleased to meet you.\"", "endoftext": false }, { "action": "You tell Jack about yourself", "response": "You mention that you're a professional ballplayer on your way to a game today.\n\n\"Well, I'll be damned! Funny coincidence, that is,\" he says with a wide grin.\n\nThe train continues its journey northeast toward the Harlem River.\n\n>You mention that you're a professional ballplayer on your way to a game today.\n\n\"Well, I'll be damned! Funny coincidence, that is,\" he says with a wide grin.\n\nThe car gently rocks from side to side as it heads uptown.", "endoftext": false }, { "action": "You ask Jack about the poem", "response": "\"What are you writing, if you don't mind my asking?\"\n\n\"No, not at all. It's the beginnings of a song I might be able to use in a musical revue. I was waiting at the train station a little while ago when I saw a sign that read Base Ball Today at the Polo Grounds.\" He waves his hands to illustrate the sign. \"I thought to myself, that's something that might make for a popular number.\"\n\nYou could ask him about himself, the next bit of the song, musical revue or baseball; or tell him about yourself.", "endoftext": false }, { "action": "You ask Jack about himself", "response": "You ask him about himself.\n\n\"I'm in the theater business. I write songs for Tin Pan Alley, do a little singing and acting in vaudeville, that sort of thing.\"", "endoftext": false }, { "action": "You ask Jack about the the next bit of the the song", "response": "You ask Norworth about the rest of the song he's writing.\n\n\"Oh yes,\" he says. \"Miss Casey will be telling her gentleman caller that she'll go out with him as long as he brings her to the park, not a show. I had a fleeting grasp of the phrasing I wanted a minute ago. It'll come back.\"", "endoftext": false }, { "action": "You ask Jack about the musical revue", "response": "You ask him about music.\n\n\"I've been working on material for a new show, and the sign about the ball game just inspired me. I figure the song might sell a few tickets, maybe draw some people in who might not otherwise go. If anyone still remembers the song in a year's time, so much the better.\"", "endoftext": false }, { "action": "You ask Jack about the baseball", "response": "(baseball)\nYou ask him how much he knows about the game.\n\nHe chuckles. \"Not a lot, I must admit. I've never actually been to a game. But I do know what happens in one: three strikes and you're out!\"\n\nYou could tell him about yourself.", "endoftext": false }, { "action": "You tell Jack about myself", "response": "You mention that you're a professional ballplayer on your way to a game today.\n\n\"Well, I'll be damned! Funny coincidence, that is,\" he says with a wide grin.\n\nThe car gently rocks from side to side as it heads uptown.", "endoftext": false }, { "action": "You tell Jack about the baseball", "response": "(the baseball cards)\n\"Hm?\"\n\nHe seems oddly distant, then raises a finger. \"If you'll excuse me for just one moment,\" he says. \"I've got to get this down before I lose the wording.\" You watch as he appends to the notepad Katie Casey's request of her young beau:\n\nTake me out to the ball game,\nTake me out with the crowd;\nBuy me some peanuts and Cracker Jack,\nI don't care if I never get back.\n\n\"There! That's a good start, don't you think?\" The train slows down, and Norworth glances out the window. \"Anyway, this is my stop here. Very nice talking to you. Good luck today!\"\n\nWith that, he departs.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nThe 104th Street station recedes in the distance. As the train approaches 110th Street, it slows down. Looking out the window, you can see that you're perhaps 100 feet above the ground. The train lurches dramatically to the right, practically at a 90 degree angle. This is what they call Suicide Curve.", "endoftext": true }, { "action": "Look around", "response": "Aboard the IRT (on the bench)\nYou're on a standard elevated train car belonging to the Interborough Rapid Transit company. There's a long bench on each side of the car, along with a few poles and straps for a standing-room only crowd, which this isn't.", "endoftext": false }, { "action": "You examine the poles", "response": "You see nothing special about the poles.\n\nThe train travels along 110th Street, and then lurches again, this time to the left, as it turns onto 8th Avenue. Good thing you're seated.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nThe train pulls into the 155th Street station, its final stop, and yours. You're at the far end of Manhattan, with the Harlem River before you, and the Bronx just across from it. Below, you see the glorious Polo Grounds. Beyond that, back the direction you came, is Coogan's Bluff, the great hill overlooking the park. Fans without tickets can sit atop the bluff and watch the game, albeit from very far above. They're affectionately known as hillbillies.\n\nThe wooden doors open. The remaining passengers start filing out onto the station platform.", "endoftext": true }, { "action": "You look around", "response": "September 23, 1908. After your commute on the IRT, you arrive at your workplace: the Polo Grounds. They don't actually play polo here; they did in the original Polo Grounds, where the Giants also played, but this is a new park in a different location.\n\nIt's a couple of hours before game time. You've put on your uniform and you're warming up with the other fellows in preparation for sitting on the bench as usual. The team is taking batting practice, and a small group is at the plate. Roger Bresnahan, the Giants' veteran catcher, is taking his swings right now. Turkey Mike Donlin and Christy Mathewson wait here for their turns. Joe McGinnity is throwing from the pitcher's mound sixty feet away, and Fred Snodgrass is acting as catcher.\n\nThe first baseman, Fred Tenney, comes limping up to you, clutching his back. \"Merkle, McGraw wants a word with you,\" he says, pointing to the Giants' dugout to the south. Tenney slowly shuffles off the field.", "endoftext": false }, { "action": "You look at the Turkey", "response": "This is home plate in your home park. During the game, there will be fewer people loitering here, and somewhat less chit-chat. A temporary backstop has been wheeled in for batting practice.\n\nThe whole lovely ballpark stretches out before you, invitingly. Your dugout is to the south, first base is southeast, the pitcher's mound is to the east, third base is northeast, and the visiting dugout is to the north.\n\n(You might be curious about these directions. In the Polo Grounds, as in many other parks, the left field foul pole is roughly due north. This means that a pitcher standing on the mound facing the plate has his left shoulder facing south. This is why lefties are called southpaws.)\n\nMatty and Donlin lean up against the backstop, chatting, while Bresnahan takes batting practice and Snodgrass catches anything Bresnahan doesn't offer at.\n\nMcGinnity deals, and Bresnahan laces a solid line drive.\n\n++\n| Part II |\n++", "endoftext": false }, { "action": "You examine the Turkey", "response": "Donlin's an interesting case. He's been around awhile; played with McGraw back in Baltimore. He's a terrific left-handed hitter, but what he really wants to do is become an actor. He married the actress Mabel Hite a couple of years ago, which is probably good, since it will help keep him out of trouble. He's gotten in more than a few bar fights in his day. Back in Baltimore, he once urinated on a palm tree in the lobby of the Academy of Music, and then punched a showgirl, ending up in jail for a stretch. He's called Turkey on account of how he sort of waddles around.", "endoftext": false }, { "action": "You examine McGinnity", "response": "The old man of the club, and another fellow who was in Baltimore with Mr. McGraw. He and Donlin both started their careers in '99, but Joe got a bit of a late start, debuting when he was already 28. Called the Iron Man because he can throw pretty much every day (and did so twice yesterday). Also, he works in an iron foundry in the off-season. Almost all ballplayers have to take a job over the winter to make ends meet.\n\nYou hear a shout coming from the Giants' dugout. \"Merkle!\" You recall with a start that Mr. McGraw is expecting you.", "endoftext": false }, { "action": "You look at Bresnahan", "response": "Roger's a fine catcher and a tough customer, to be sure. He had to be, to endure the mockery and assaults on his manhood that occasioned two of his innovations on the field: one, a helmet to be used while batting; and the other, shin guards, like an English cricketer might employ. He's one of McGraw's favorites.", "endoftext": false }, { "action": "You examine Matty", "response": "Christy Mathewson. He's the ace of the Giants, and the best pitcher in all of baseball right now. I don't think I'm giving too much away when I tell you that long after he has retired, he'll still be considered one of the all-time greats. On top of that, he's tall, very handsome, educated (one of the few ballplayers who went to college), and a natural at pretty much everything he does, including bridge.\nHe's one of the rare ballplayers who's accepted in polite society.\nHe'd be utterly detestable if he weren't such a decent fellow.\n\nFor many years, Christy and his brother Henry, who also pitched for the Giants, held the record for most career wins by a sibling tandem -- Christy with 373, and Henry with 0.\n\n\"Merkle, let's hustle!\" That's Mr. McGraw's voice. Better get to the dugout.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nDonlin gently mocks Bresnahan's weak ground ball.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na pair of brand-new spikes (tied) (being worn)\na cap (being worn)\na uniform (being worn)\n\nBresnahan's bat rings with solid contact.", "endoftext": false }, { "action": "You examine the spikes", "response": "Your new pair of baseball cleats: bright, shiny, and a little stiff. The laces they came with are oddly slick and perhaps a bit short as well, making them difficult to keep tied.\n\nYou hear a shout coming from the Giants' dugout. \"Merkle!\" You recall with a start that Mr. McGraw is expecting you.", "endoftext": false }, { "action": "You examine the cap", "response": "It's a plain black woolen baseball cap with a short brim.", "endoftext": false }, { "action": "You look at the uniform", "response": "Baggy white flannel, with a stylized \"NY\" on the sleeve.", "endoftext": false }, { "action": "You remove the uniform", "response": "This is probably not the best time to get undressed.\n\nYou hear Mr. McGraw yell to no one in particular, \"Where the hell is Merkle?\"", "endoftext": false }, { "action": "You remove the cap", "response": "Wait until you've made a great play before you tip your cap to the crowd.\n\nBresnahan curses as the pitch jams him and his hands sting.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.", "endoftext": false }, { "action": "You go to the south", "response": "This is the home team's dugout, and the place where you spend the majority of your time during actual games, since, well, you're not on the field. It is not luxurious -- just a plain wooden bench and a roof to keep out the rain. No amount of cleaning will ever remove the fragments of a million peanut shells or the tobacco stains from this place. Home plate is north, and first base is northeast.\n\nYou can see McGraw here.\n\n\"Nice of you to drop by. Next time when I call for you, rookie, you come over! Got it? Tenney's back is acting up, and he won't be able to go today. You're starting at first base, batting seventh. Go talk to Matty to make sure you two are coordinating on the field. Then when you're ready, take some batting practice.\"\n\nYou could ask him about Tenney, the Cubs, batting practice or yourself.", "endoftext": false }, { "action": "You ask him about the Cubs", "response": "You ask Mr. McGraw about playing the Cubs today.\n\n\"They've played us tough all year, and now they're only a half-game back. Whoever wins today is in first place. If we're going to win the pennant, we need to take charge and bounce back from yesterday's mess. Not going to be easy with Pfiester on the hill.\"\n\nYou could ask him about Tenney, batting practice, yourself or Pfiester.", "endoftext": false }, { "action": "You ask him about Pfiester", "response": "\"Got any ideas for facing Pfiester today, skip?\", you ask.\n\n\"They don't call him Jack the Giant Killer for nothing. He's been murdering us all year, and he's maybe their fourth-best pitcher. It's infuriating, to say the least. Ask some of the boys for tips on hitting him.\"\n\nYou hear the crack of the bat as Bresnahan continues his batting practice.", "endoftext": false }, { "action": "You ask him about yourself", "response": "\"Thanks for giving me a chance today,\" you say.\n\n\"Don't blow it,\" he says.\n\nYou hear a dull thud as Bresnahan pops one up.", "endoftext": false }, { "action": "You ask about Tenney", "response": "\"How bad is Tenney's back?,\" you ask.\n\n\"I don't think he'll be out more than a day or two,\" he says, \"but this is your chance, kid. Your first start. Better make the most of it.\"", "endoftext": false }, { "action": "Go north", "response": "Are you sure you want to quit?", "endoftext": false }, { "action": "You ask about quitting", "response": "\"Let's just focus on the game, shall we?\"", "endoftext": false }, { "action": "Go north", "response": "You turn away, and hear McGraw calling back after you. \"Merkle,\" he says, pointing at your spikes. \"Your laces.\" You note that they are untied.\n\nThis is home plate in your home park. During the game, there will be fewer people loitering here, and somewhat less chit-chat. A temporary backstop has been wheeled in for batting practice.\n\nThe whole lovely ballpark stretches out before you, invitingly. Your dugout is to the south, first base is southeast, the pitcher's mound is to the east, third base is northeast, and the visiting dugout is to the north.\n\nLeaning against the backstop is a bat.\n\nBresnahan stands in against Joe McGinnity, with Snodgrass crouched behind the plate. Matty and Donlin watch the proceedings from behind the safety of the backstop.", "endoftext": false }, { "action": "Tie laces", "response": "You lace up your new shoes.", "endoftext": false }, { "action": "You look at the bat", "response": "A long, heavy piece of ash wood -- around 38 ounces -- with a slight taper toward the handle. Useful for hitting baseballs.", "endoftext": false }, { "action": "Tie shoes", "response": "The pair of brand-new spikes (tied) is already tied.", "endoftext": false }, { "action": "You talk to Matty", "response": "Matty turns to you. \"Oh hey, Fred. I heard you'll be starting at first today. We'll be seeing a lot of each other, I think,\" he says with a wink.\n\nYou could ask him about the Cubs, Pfiester, batting practice, hitting or playing first.\n\nBresnahan's bat rings with solid contact.", "endoftext": false }, { "action": "You ask him about playing first", "response": "You bring up the subject of playing first today, and Matty nods.\n\n\"Yes, you and I will be seeing a lot of each other on the diamond this afternoon. I know you're a good glove, Fred, so I'm looking forward to seeing what you can do out there today. Just plant your foot on the bag, and give the boys a nice target for the throw,\" he says with a smile. \"But if the throw is off-line, forget about planting your foot. Go to where the ball is. The most important thing is to catch it.\nWe'd rather let the fellow be on first with an infield hit than be on second on a throwing error.\"\n\n(You can recall this advice later by typing REMEMBER MATTY'S ADVICE).", "endoftext": false }, { "action": "You ask him about the batting practice", "response": "\"Looks like Bresnahan is winding down,\" you say. \"Do you want to go next?\"\n\n\"That's OK, Fred, you go as soon as you're ready. Just get the bat and STEP UP TO THE PLATE. You can DROP THE BAT when you're done.\"\n\nYou hear the crack of the bat as Bresnahan continues his batting practice.", "endoftext": false }, { "action": "You ask about Cubs", "response": "\"Which Cubs give you the most trouble, Matty?\"\n\n\"Oh, Joe Tinker,\" he says without hesitation. \"He's had my number for years. But if you're talking about a rivalry on the mound, it's Three Finger Brown. He and I seem to match up on the mound an awful lot, and he wins much more than his share. But thankfully we won't be seeing him today, unless maybe in relief.\"\n\nYou could ask him about Pfiester, hitting or Three Finger Brown.", "endoftext": false }, { "action": "You ask him about Pfiester", "response": "\"Any tips on hitting Jack Pfiester?\", you ask Matty.\n\nHe smiles and says, \"I'm one of the worst hitters on the club, Fred. You might want to talk to someone with a chance of hitting him, like Mike over there,\" pointing to Donlin.", "endoftext": false }, { "action": "You ask Donlin about the hitting", "response": "\"Say, Mike, how do you approach an at bat against a tough pitcher?\"\n\n\"Well, kid, the way I see it, hitting is all about two things: pitch recognition and timing. You have to be able to identify a pitch right out of the pitcher's hand, whether it's a fastball or a curve or a change or a spitball or something else. You have to get good at anticipating where it's headed, too. Pitchers are going to want you to chase their pitch out of the strike zone; you have to make them throw you your pitch.\n\nAnd then there's timing. Pitchers are trying to foul up your timing, keep you off-balance, so they will vary the speed of their pitches.\n\nIf it's a fastball, it's coming hard; you'll need to start your swing early. For a fastball on the inside part of the plate, SWING EARLY TO PULL. For an outside fastball, SWING EARLY TO THE OPPOSITE FIELD. If they throw you something off-speed, like a changeup or a curve, it's going to be deceptively slow; you want to keep your hands back and swing late. If it's inside, SWING LATE TO PULL, and if it's outside, SWING LATE TO THE OPPOSITE FIELD. Of course, if it's out of the strike zone, you don't want to swing at all.\"\n\nYou could ask him about batting practice, Pfiester, pitch recognition, pulling the ball or the opposite field.", "endoftext": false }, { "action": "You ask him about the batting practice", "response": "\"Looks like Bresnahan is winding down,\" you say. \"Do you want to go next?\"\n\n\"That's OK, kid, you go when you're ready. Just get the bat and STEP UP TO THE PLATE. You can DROP THE BAT when you're finished.\"\n\nYou could ask him about Pfiester, pitch recognition, pulling the ball or the opposite field.\n\nBresnahan curses as the pitch jams him and his hands sting.", "endoftext": false }, { "action": "You ask him about the pitch recognition", "response": "You ask Mike about recognizing pitches.\n\n\"The first thing to identify is the spin. A ball with backspin is going to be a fastball or a changeup. A ball with forward spin is going to be a curveball. A ball with no spin is a knuckleball, but Pfiester doesn't throw one, so you don't have to worry about that.\n\nYou also want to get a look at the pitcher's grip if you can. If the pitcher's any good, his motion with the fastball and change is going to look exactly the same, so you don't know which is which. One way to tell is to get a look at his pitching hand when he's in his windup or in the set position. If he's got two fingers spread out on top, and the thumb underneath, that's a fastball. If there's three fingers on top, it means he's gripping it more tightly to slow it down. It's a changeup. Two fingers on the side along the seam means it's a curve.\"\n\n(You can recall this advice later by typing REMEMBER DONLIN'S ADVICE).", "endoftext": false }, { "action": "You ask him about pulling the the ball", "response": "You ask Mike about pulling the ball.\n\n\"You can really drive an inside pitch if you try to pull it. As a righthander, you pull the ball to left field,\" he says.\n\nYou hear a dull thud as Bresnahan pops one up.", "endoftext": false }, { "action": "You ask him about the the opposite field", "response": "You ask Mike about the opposite field.\n\n\"You want to go the opposite way on a pitch on the outer half of the plate. To right field, in your case. Left, in mine.\"", "endoftext": false }, { "action": "You step up to the the plate", "response": "You pick up the bat.\n\nBresnahan takes his last cut and then walks over to talk hitters with Matty.\n\nHaving decided you've seen enough of the park, you step in to replace him, dig a comfortable spot for yourself with your spikes, heft your bat on your right shoulder, and get ready. The club's veteran, Iron Man Joe McGinnity, is throwing batting practice today. He's got a bucket of baseballs that he'll be throwing nice and easy to you. Everything will be somewhere near the strike zone, close enough that you can hit it. \"I'll keep throwing, and you keep hitting,\" he hollers from the mound. \"Just drop the bat to let me know when you're done.\"\n\nMcGinnity begins his delivery. During his windup, you notice he's got his index and middle fingers together, a little off-center. The ball starts high and inside, then drops vertically, with what appears to be forward spin.", "endoftext": false }, { "action": "You remember the donlin's advice", "response": "You remember Donlin's advice about hitting and recognizing pitches: Two fingers on top with backspin means it's a fastball; start your swing early. Two fingers on the seams with forward spin means it's a curveball. Three fingers on top with backspin means it's off-speed. Start your swing late for those two. If it's an inside pitch, pull the ball; if it's outside, hit it to the opposite field.\n\nYou take the pitch, and the ball pops in Snodgrass's mitt.\n\nSnodgrass flips a ball back to McGinnity.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nMcGinnity winds up. As he reaches the top of his motion, you can see that he's gripping the ball with three fingers spread out on top. The pitch darts to the inner half of the plate, with what might be backspin.", "endoftext": false }, { "action": "Swing late to pull", "response": "You stay patient, and then pounce on the inside pitch, sending a line drive over short.\n\nHe reaches down for another ball.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nMcGinnity begins his delivery. During his windup, you notice he's gripping the ball with three fingers spread out on top. The ball tails away to the outer half of the plate, with what might be backspin.", "endoftext": false }, { "action": "Swing late to the the opposite field", "response": "You keep your hands back and wait on the pitch, driving it over the first base position and into right field. That's a nice piece of hitting.\n\nMcGinnity regards your handiwork with evident satisfaction.\n\nSnodgrass flips a ball back to McGinnity.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nMcGinnity winds up. As he reaches the top of his motion, you can see that he's gripping the ball with three fingers spread out on top. The pitch tails away to the outer half of the plate, with what might be backspin.", "endoftext": false }, { "action": "Swing late to the the opposite field", "response": "You keep your hands back and wait on the pitch, dumping it down the line and into the right field corner. That's a nice piece of hitting.\n\nMcGinnity regards your handiwork with evident satisfaction.\n\nHe reaches down for another ball.", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.\n\nMcGinnity begins his delivery. When he comes to a set position, you notice he's gripping the ball with three fingers spread out on top.\nThe ball darts to the inner half of the plate, with what might be backspin.", "endoftext": false }, { "action": "Swing late to pull", "response": "You stay patient, and then pounce on the inside pitch, but you just miss hitting the sweet spot, settling for a sharp ground ball to third. Even when you guess right, you don't always get good wood on the ball. It's a game of inches, as they say.\n\nMcGinnity gets another ball.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nMcGinnity winds up. During his windup, you can see that he is grasping the ball with two fingers spread out on top of the ball and his thumb tucked underneath. The pitch tails away to the outer half of the plate, with tight backspin.", "endoftext": false }, { "action": "Swing early to the the opposite field", "response": "You keep your hands back and execute an inside-out swing, dumping the ball down the line and into the right field corner.\n\nMcGinnity regards your handiwork with evident satisfaction.\n\nHe reaches down for another ball.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nMcGinnity begins his delivery. When he comes to a set position, you notice he's got his index and middle fingers together, a little off-center. The ball starts high and outside, then drops vertically, with what appears to be forward spin.", "endoftext": false }, { "action": "Swing late to pull", "response": "You try pulling the ball to left, but it's too far outside. You hit a two-hopper to short.\n\nHe grabs another ball from the bucket.", "endoftext": false }, { "action": "You wait a while", "response": "Time passes.\n\nMcGinnity winds up. As he reaches the top of his motion, you can see that he is grasping the ball with two fingers spread out on top of the ball and his thumb tucked underneath. The pitch darts to the inner half of the plate, with tight backspin.", "endoftext": false }, { "action": "Swing early to pull", "response": "You pounce on the inside fastball and send a rope into left field.\n\nMcGinnity gets another ball.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nMcGinnity begins his delivery. When he comes to a set position, you notice he is grasping the ball with two fingers spread out on top of the ball and his thumb tucked underneath. The ball darts to the inner half of the plate, with tight backspin.", "endoftext": false }, { "action": "Swing early to pull", "response": "You pounce on the inside fastball and send a line drive over short.\n\nMcGinnity turns around to watch. He nods at you approvingly.\n\nSnodgrass flips a ball back to McGinnity.", "endoftext": false }, { "action": "You drop the the bat", "response": "You signal to McGinnity that you've had enough, and drop the bat by the backstop. Matty steps in after you, and begins working on his bunting with Joe.", "endoftext": false }, { "action": "You drop the the ball", "response": "The hour draws near for the first pitch. Both clubs are nearly done with their warm-ups. The sausage vendors have begun frying up their wares, and the smell has begun wafting through the park. You can hear the Ninth Avenue Elevated dropping off fans every few minutes. Hank O'Day, who will be calling balls and strikes today, is rubbing up a few baseballs, and the groundskeeper is doing some last-minute tidying of the mound, to conform to Matty's liking.\n\nYour date with humiliation awaits you. First, another taste of what's to come.", "endoftext": false }, { "action": "You buy a the sausage", "response": "A Sunday morning in church, circa 1936. People are milling around before the start of the service. They're your neighbors, for the most part. They know to tread lightly around certain subjects. Some other folks within earshot, not so much. They're busy chattering away about the pennant races. You try to shut them out, but it's impossible. You can't not hear them.\n\nThe reverend isn't here today; looks like they've got a visiting minister in. He steps up to the pulpit, maybe a little nervous, clears his throat. The crowd take their seats and wait expectantly. \"I want to begin,\" he says, forcing the sort of smile that accompanies a weak joke, \"by admitting to you an ugly secret. I am from Toledo, Ohio; birthplace of the infamous Fred 'Bonehead' Merkle!\"\n\nA few of the other parishioners gasp, and you can feel their eyes on you. Ethel squeezes your hand. Well, that's just splendid. It's one thing to hear it when you're umpiring an exhibition game -- as happened a couple of years ago, the last time you tried to set foot on a major league diamond. But now you can't even come to church anymore. You gather up Ethel and the kids and quietly walk out.\n\nThe final indignity: you weren't even born in Toledo.", "endoftext": false }, { "action": "Tie shoes", "response": "The stands are packed with 20,000 cranks as the battle for the National League pennant begins. The game is a very tight affair. For the first four innings, Matty and Pfiester throw zeroes up on the board. The Cubs' defense is a little shaky, but the Gothams cannot capitalize.\nYou help out with a nice grab on Joe Tinker's line drive in the 2nd, but up until the final frame, you do very little with the stick -- you're 0 for 2 with a walk.\n\nIn the fifth, the Cubs strike. It's Tinker -- Matty's nemesis. He drives a ball to right that skips past Donlin. While Turkey Mike scrambles to retrieve it, Tinker circles the bases for a home run.\nCubs 1, Giants 0.\n\nIn the sixth, Donlin gets his revenge by driving in Buck Herzog with the tying run. Cubs 1, Giants 1.\n\nThe pitchers' duel continues for another inning. Now it's the top of the eighth. You and the other Giants are out in the field, playing defense. Johnny Kling, the Cubs' catcher, leads off for Chicago. There'll be a chance to avoid your fate here, if you so choose.\n\nYou stand a few steps behind and to the right of first base, wearing your glove, and ready to field your position should the ball come your way. Matty is on the mound, looking in at Bresnahan behind the plate. To your right is Buck Herzog, the second baseman. The cranks along the first base line are almost close enough to touch. They're certainly close enough to hear. Most are shouting encouragement; a few, perhaps drunk, are heckling.\n\n++\n| Part III |\n++", "endoftext": false }, { "action": "Tie shoes", "response": "You double-knot the spikes. Maybe this time they'll hold.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na glove (being worn)\na pair of brand-new spikes (tied) (being worn)\na cap (being worn)\na uniform (being worn)\n\nMatty deals to Kling. It's a fadeaway -- a Matty specialty -- and it runs right in on Kling's hands. He makes a defensive swing, and taps a slow roller towards Art Devlin at third. Kling dashes towards first base as Devlin barehands the ball.", "endoftext": false }, { "action": "You remember matty's advice", "response": "You remember Matty's advice about fielding:\n\"Just plant your foot on the bag, and give the boys a nice target for the throw. But if the throw is off-line, forget about keeping your foot on the bag. Step off and go to where the ball is. The most important thing is to catch it. We'd rather let the fellow be on first with a hit than be on second on a throwing error.\"\n\nDevlin starts to throw, but sees that you're not covering the bag. He pockets the ball rather than risk throwing it into right field somewhere. The cranks are screaming bloody murder, all of it directed at you.", "endoftext": false }, { "action": "You plant the foot on the bag", "response": "You plant your right foot on the bag, and extend your gloved left hand out as a target for the throw from Devlin.\n\nDevlin fires across the diamond. The ball is headed right for you.", "endoftext": false }, { "action": "You catch the ball", "response": "You field the throw cleanly, but Kling beats the throw by a couple of steps. The crowd lets out a collective sound of annoyance, but you didn't have a chance of putting him out. You flip the ball back to Matty.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nKling dusts himself off. \"Didn't think I'd beat that one out,\" he says. \"Boy, Mathewson's been tough today, don't you think? We're lucky to have gotten anything off him at all.\" He looks down, points at your spikes and says \"Hey, Fred, looks like your laces are untied. You might want to look at that.\"", "endoftext": false }, { "action": "You plant the foot on the bag", "response": "You plant your right foot on the bag, and extend your gloved left hand out as a target for the throw from Devlin.\n\nWith one on and none out, the pitcher, Jack Pfiester, steps up to bat. Bresnahan calls for time, and starts to trot out toward the mound. Matty waves you in as well, along with Herzog, Bridwell and Devlin.", "endoftext": false }, { "action": "Go northwest", "response": "You can't just go wandering all over the field during the game. You need to field your position.\n\nMatty is waving you over to confer with the other fellows. Kling whispers over to you, and points to the north: \"Merkle, I think you're wanted on the mound.\"", "endoftext": false }, { "action": "You go to the mound", "response": "This is the pitcher's mound. It rises to a height of about fifteen inches to give the pitcher a better angle from which to throw. In the old days, the hurler had a chalk-outlined box on level ground, and could throw the ball from anywhere inside that area. (Thus the expression, \"knocked out of the box\", when a pitcher is hit hard by the opposing team.) Nowadays the pitcher must throw from the pitching rubber.\n\nHome plate is west; second base is east; first base is south; and third base is north.\n\nYou can see a rosin bag here.\n\nThe entire infield is gathered here on the hill. Bresnahan begins. \"All right. Pfiester is obviously going to be sacrificing here. Let's go over what we're going to do.\"", "endoftext": false }, { "action": "You listen", "response": "From every direction, the dull roar of the crowd washes over you.\n\nHe looks at you and Devlin. \"Fred, Art: you two creep up a little bit when he squares around to bunt and be prepared to field the ball if it's hit your way.\"", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nHe then turns to Bridwell and Herzog. \"Al, you cover second. Fred, if you field the bunt, Buck will cover first for you. Otherwise, you cover first as usual.\"", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\n\"Matty, get ready to help out if the bunt is right at you.\" With that, Hank O'Day starts lumbering towards the mound to break up the conference and get the game moving.", "endoftext": false }, { "action": "You go to first", "response": "You probably want to listen to this.\n\nThis is the pitcher's mound. It rises to a height of about fifteen inches to give the pitcher a better angle from which to throw. In the old days, the hurler had a chalk-outlined box on level ground, and could throw the ball from anywhere inside that area. (Thus the expression, \"knocked out of the box\", when a pitcher is hit hard by the opposing team.) Nowadays the pitcher must throw from the pitching rubber.\n\nHome plate is west; second base is east; first base is south; and third base is north.\n\nYou can see a rosin bag here.\n\nBresnahan wraps things up. \"OK, everyone know what they're doing?\"\nThe other fellows all nod their assent. Bresnahan heads back behind the plate, and Matty gives you a quick wink. The other infielders, including you, move back to their original positions.\n\nYou stand a few steps behind and to the right of first base, wearing your glove, and ready to field your position should the ball come your way. Matty is on the mound, looking in at Bresnahan behind the plate. To your right is Buck Herzog, the second baseman. The cranks along the first base line are almost close enough to touch. They're certainly close enough to hear.\n\nJohnny Kling is here, taking a short lead off first base.\n\nMatty steps on the rubber. He looks in at Bresnahan, who flashes the signs. Matty nods, and sets. He gives a quick look back at Kling, to make sure he's not taking a big lead. Then he begins his windup. Pfiester starts to square around to bunt, holding his bat right out in front of him to deaden the ball.", "endoftext": false }, { "action": "You creep up", "response": "You and Devlin take a few steps towards home plate to pounce on Pfiester's bunt, should it come your way.\n\nMatty sets and delivers. The pitch rides up high and tight to Pfiester. There's nothing he can do with that pitch, but he tries to bunt anyway. The result is a two-hopper, straight to Matty. Looks like you've covering first base after all. Kling takes off for second, and Pfiester heads to first, disgusted. Instead of a sacrifice bunt, it's looking like a double play. The cranks along the sidelines are screaming \"Two! Two!\".\n\nMatty wheels around 180 degrees just as Bridwell reaches the bag. He fires. Bridwell takes the throw and sweeps his foot across the bag, just as Kling comes bearing down on him. One out. He steps to the outfield side of the bag, and gets set to throw the ball to you, to complete the double play.", "endoftext": false }, { "action": "You plant foot on the bag", "response": "You're already stepping on it.\n\nBridwell throws off-balance as he tries to get out of Kling's way.\nEven as it leaves his hand, you can see that it's starting to tail toward the home plate side of the bag. It's still a little ways off, but you can tell that it's going to be a real stretch to field this cleanly when it arrives. Time seems to slow down, as the image of a botched play flashes before you.", "endoftext": false }, { "action": "You catch the ball", "response": "The ball isn't within reach.\n\nPfiester is racing down the line as fast as he can, as the ball follows its errant arc, as near your glove as it's going to get. The Polo Grounds faithful gasp. It's going to be a tough play.", "endoftext": false }, { "action": "You step off", "response": "What do you want to step off?", "endoftext": false }, { "action": "Bag", "response": "You take your foot off the bag, in an attempt to snare the errant throw from Bridwell. It's now within reach.\n\nPfiester is racing down the line as fast as he can, as the ball follows its errant arc, as near your glove as it's going to get. The Polo Grounds faithful gasp. It's going to be a tough play.", "endoftext": false }, { "action": "You catch the ball", "response": "You catch the throw from Bridwell cleanly, just as Pfiester arrives. But then disaster strikes. Your laces must have come untied again, and you trip over yourself, just as you're about to apply the tag to the Giant Killer. Somehow Pfiester manages to avoid your toppling frame with a deft bit of acrobatics. He's safe, while you collapse in a pile on the turf.\n\nFortunately, you're not injured, just a little embarrassed, but it was an awkward play to begin with, and to most observers, it looked as if you were trying to avoid being run over by Pfiester while tagging him. Bridwell gets most of the blame for his errant throw. The Cubs ultimately win the game 2-1, which is terrible, of course, but you will win other pennants with the Giants, and most importantly, you are not humiliated.", "endoftext": false }, { "action": "Tie shoes", "response": "The pair of brand-new spikes (tied) is already tied.\n\nThe ball sails by as you make no attempt to catch it, ricochets off the tarpaulin, and rolls halfway up the right field line. Pfiester easily trots into second, while Kling comes around to score. The official scorer gives you an error on the play. The crowd boos your mercilessly. You even hear \"bonehead\" mixed in with the jeers. Mr. McGraw leaves the dugout to pull you from the game, a grave step when taken in the middle of an inning. Snodgrass goes out to replace you at first.\n\n\"I don't know where your head is, Merkle, but it ain't in the game. Go hit the showers. It'll be a long time before you start again in this league,\" McGraw growls.\n\nThe one-run lead holds up: Cubs 2, Giants 1 is the final score, and the Cubs are now in first place.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nPfiester is racing down the line as fast as he can, as the ball follows its errant arc, as near your glove as it's going to get. The Polo Grounds faithful gasp. It's going to be a tough play.", "endoftext": false }, { "action": "You get the ball", "response": "Bridwell's throw is too far off-line for you to catch it while keeping your foot on the bag. It skips past you, ricochets off the tarpaulin, and bounces halfway up the right field line. Pfiester easily trots into second, while Kling comes around to score. The official scorer gives an error to Bridwell on the play.\n\nThe one-run lead holds up: Cubs 2, Giants 1 is the final score, and the Cubs are now in first place. From a team standpoint, this is obviously a disaster. Personally, though, this is a godsend. You played a role in the debacle, but Bridwell is the goat, not you. You play the rest of your career, and live the rest of your life, as a solid, unremarkable, unremembered ballplayer.", "endoftext": false }, { "action": "You look at the shoes", "response": "Your new pair of baseball cleats: bright, shiny, and a little stiff. The laces they came with are oddly slick and perhaps a bit short as well, making them difficult to keep tied.\n\nThe ball sails by as you make no attempt to catch it, ricochets off the tarpaulin, and rolls halfway up the right field line. Pfiester easily trots into second, while Kling comes around to score. The official scorer gives you an error on the play. The crowd boos your mercilessly. You even hear \"bonehead\" mixed in with the jeers. Mr. McGraw leaves the dugout to pull you from the game, a grave step when taken in the middle of an inning. Snodgrass goes out to replace you at first.\n\n\"I don't know where your head is, Merkle, but it ain't in the game. Go hit the showers. It'll be a long time before you start again in this league,\" McGraw growls.\n\nThe one-run lead holds up: Cubs 2, Giants 1 is the final score, and the Cubs are now in first place.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nHe then turns to Bridwell and Herzog. \"Al, you cover second. Fred, if you field the bunt, Buck will cover first for you. Otherwise, you cover first as usual.\"", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nAcross the diamond, Devlin creeps up towards home plate. Herzog notices you not doing the same. He flashes you a look as if to say, Can't you follow instructions, Merkle? Well, it's too late now.\n\nMatty sets and delivers. The pitch rides up high and tight to Pfiester. There's nothing he can do with that pitch, but he tries to bunt anyway. The result is a two-hopper, straight to Matty. Looks like you've covering first base after all. Kling takes off for second, and Pfiester heads to first, disgusted. Instead of a sacrifice bunt, it's looking like a double play. The cranks along the sidelines are screaming \"Two! Two!\".\n\nMatty wheels around 180 degrees just as Bridwell reaches the bag. He fires. Bridwell takes the throw and sweeps his foot across the bag, just as Kling comes bearing down on him. One out. He steps to the outfield side of the bag, and gets set to throw the ball to you, to complete the double play.", "endoftext": false }, { "action": "Tie shoe", "response": "The pair of brand-new spikes (tied) is already tied.\n\nBridwell throws off-balance as he tries to get out of Kling's way.\nEven as it leaves his hand, you can see that it's starting to tail toward the home plate side of the bag. It's still a little ways off, but you can tell that it's going to be a real stretch to field this cleanly when it arrives. Time seems to slow down, as the image of a botched play flashes before you.", "endoftext": false }, { "action": "You step off", "response": "What do you want to step off?", "endoftext": false }, { "action": "You catch the ball", "response": "The ball isn't within reach.\n\nPfiester is racing down the line as fast as he can, as the ball follows its errant arc, as near your glove as it's going to get. The Polo Grounds faithful gasp. It's going to be a tough play.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nThe ball sails by as you make no attempt to catch it, ricochets off the tarpaulin, and rolls halfway up the right field line. Pfiester easily trots into second, while Kling comes around to score. The official scorer gives you an error on the play. The crowd boos your mercilessly. You even hear \"bonehead\" mixed in with the jeers. Mr. McGraw leaves the dugout to pull you from the game, a grave step when taken in the middle of an inning. Snodgrass goes out to replace you at first.\n\n\"I don't know where your head is, Merkle, but it ain't in the game. Go hit the showers. It'll be a long time before you start again in this league,\" McGraw growls.\n\nThe one-run lead holds up: Cubs 2, Giants 1 is the final score, and the Cubs are now in first place.", "endoftext": false }, { "action": "You examine Herzog", "response": "Buck's another rookie, but he's played quite a bit more than you this year. He's filling in today for Larry Doyle, who usually mans the keystone for the Giants. Kind of a cocky fellow, and tends to grate on the opposing players' nerves.\n\n\"Matty, get ready to help out if the bunt is right at you.\" With that, Hank O'Day starts lumbering towards the mound to break up the conference and get the game moving.", "endoftext": false }, { "action": "You go back", "response": "(to Giants' Dugout)\nWeren't you listening to Bresnahan? You need to field your position, which is first base.\n\nYou stand a few steps behind and to the right of first base, wearing your glove, and ready to field your position should the ball come your way. Matty is on the mound, looking in at Bresnahan behind the plate. To your right is Buck Herzog, the second baseman. The cranks along the first base line are almost close enough to touch. They're certainly close enough to hear.\n\nJohnny Kling is here, taking a short lead off first base.\n\nAcross the diamond, Devlin creeps up towards home plate. Herzog notices you not doing the same. He flashes you a look as if to say, Can't you follow instructions, Merkle? Well, it's too late now.\n\nMatty sets and delivers. The pitch rides up high and tight to Pfiester. There's nothing he can do with that pitch, but he tries to bunt anyway. The result is a two-hopper, straight to Matty. Looks like you've covering first base after all. Kling takes off for second, and Pfiester heads to first, disgusted. Instead of a sacrifice bunt, it's looking like a double play. The cranks along the sidelines are screaming \"Two! Two!\".\n\nMatty wheels around 180 degrees just as Bridwell reaches the bag. He fires. Bridwell takes the throw and sweeps his foot across the bag, just as Kling comes bearing down on him. One out. He steps to the outfield side of the bag, and gets set to throw the ball to you, to complete the double play.", "endoftext": false }, { "action": "You step off the bag", "response": "You take your foot off the bag, in an attempt to snare the errant throw from Bridwell. It's now within reach.\n\nBridwell turns, but sees that you're not covering first. He just holds on to the ball, and Pfiester reaches on a fielder's choice.\n\nThe crowd boos your mercilessly. You even hear \"bonehead\" mixed in with the jeers. Mr. McGraw leaves the dugout to pull you from the game, a grave step when taken in the middle of an inning. Snodgrass goes out to replace you at first.\n\n\"I don't know where your head is, Merkle, but it ain't in the game. Go hit the showers. It'll be a long time before you start again in this league,\" McGraw growls.", "endoftext": false }, { "action": "Creep", "response": "The ball was not hit to you. At this point, you need to cover first.\n\nBridwell throws off-balance as he tries to get out of Kling's way.\nEven as it leaves his hand, you can see that it's starting to tail toward the home plate side of the bag. It's still a little ways off, but you can tell that it's going to be a real stretch to field this cleanly when it arrives. Time seems to slow down, as the image of a botched play flashes before you.", "endoftext": false }, { "action": "You get the ball", "response": "When it's thrown to you, and when it's in range of your glove, you can CATCH it.\n\nPfiester is racing down the line as fast as he can, as the ball follows its errant arc, as near your glove as it's going to get. The Polo Grounds faithful gasp. It's going to be a tough play.", "endoftext": false }, { "action": "You catch the ball", "response": "Bridwell's throw is too far off-line for you to catch it while keeping your foot on the bag. It skips past you, ricochets off the tarpaulin, and bounces halfway up the right field line. Pfiester easily trots into second, while Kling comes around to score. The official scorer gives an error to Bridwell on the play.\n\nThe one-run lead holds up: Cubs 2, Giants 1 is the final score, and the Cubs are now in first place. From a team standpoint, this is obviously a disaster. Personally, though, this is a godsend. You played a role in the debacle, but Bridwell is the goat, not you. You play the rest of your career, and live the rest of your life, as a solid, unremarkable, unremembered ballplayer.", "endoftext": false }, { "action": "You go to second", "response": "Weren't you listening to Bresnahan? You need to field your position, which is first base.\n\nYou stand a few steps behind and to the right of first base, wearing your glove, and ready to field your position should the ball come your way. Matty is on the mound, looking in at Bresnahan behind the plate. To your right is Buck Herzog, the second baseman. The cranks along the first base line are almost close enough to touch. They're certainly close enough to hear.\n\nPfiester is racing down the line as fast as he can, as the ball follows its errant arc, as near your glove as it's going to get. The Polo Grounds faithful gasp. It's going to be a tough play.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.\n\nThe ball sails by as you make no attempt to catch it, ricochets off the tarpaulin, and rolls halfway up the right field line. Pfiester easily trots into second, while Kling comes around to score. The official scorer gives you an error on the play. The crowd boos your mercilessly. You even hear \"bonehead\" mixed in with the jeers. Mr. McGraw leaves the dugout to pull you from the game, a grave step when taken in the middle of an inning. Snodgrass goes out to replace you at first.\n\n\"I don't know where your head is, Merkle, but it ain't in the game. Go hit the showers. It'll be a long time before you start again in this league,\" McGraw growls.\n\nThe one-run lead holds up: Cubs 2, Giants 1 is the final score, and the Cubs are now in first place.", "endoftext": false }, { "action": "You step on the bag", "response": "You plant your right foot on the bag, and extend your gloved left hand out as a target for the throw from Bridwell.\n\nThe ball sails by as you make no attempt to catch it, ricochets off the tarpaulin, and rolls halfway up the right field line. Pfiester easily trots into second, while Kling comes around to score. The official scorer gives you an error on the play. The crowd boos your mercilessly. You even hear \"bonehead\" mixed in with the jeers. Mr. McGraw leaves the dugout to pull you from the game, a grave step when taken in the middle of an inning. Snodgrass goes out to replace you at first.\n\n\"I don't know where your head is, Merkle, but it ain't in the game. Go hit the showers. It'll be a long time before you start again in this league,\" McGraw growls.\n\nThe one-run lead holds up: Cubs 2, Giants 1 is the final score, and the Cubs are now in first place.", "endoftext": false }, { "action": "You go to first Base", "response": "You probably want to listen to this.\n\nThis is the pitcher's mound. It rises to a height of about fifteen inches to give the pitcher a better angle from which to throw. In the old days, the hurler had a chalk-outlined box on level ground, and could throw the ball from anywhere inside that area. (Thus the expression, \"knocked out of the box\", when a pitcher is hit hard by the opposing team.) Nowadays the pitcher must throw from the pitching rubber.\n\nHome plate is west; second base is east; first base is south; and third base is north.\n\nYou can see a rosin bag here.\n\nHe then turns to Bridwell and Herzog. \"Al, you cover second. Fred, if you field the bunt, Buck will cover first for you. Otherwise, you cover first as usual.\"", "endoftext": false }, { "action": "You examine bag", "response": "A small white bag filled with a powdered tree resin. Rosin is dry and just a little bit sticky. Pitchers use it to get a better grip on the ball when their hands get slick.\n\n\"Matty, get ready to help out if the bunt is right at you.\" With that, Hank O'Day starts lumbering towards the mound to break up the conference and get the game moving.", "endoftext": false }, { "action": "You get the resin", "response": "You pick up the rosin bag and toss it a couple of times. Your hands are now dusted with rosin, making them very faintly sticky.\n\nBresnahan wraps things up. \"OK, everyone know what they're doing?\"\nThe other fellows all nod their assent. Bresnahan heads back behind the plate, and Matty gives you a quick wink. The other infielders, including you, move back to their original positions.\n\nYou stand a few steps behind and to the right of first base, wearing your glove, and ready to field your position should the ball come your way. Matty is on the mound, looking in at Bresnahan behind the plate. To your right is Buck Herzog, the second baseman. The cranks along the first base line are almost close enough to touch. They're certainly close enough to hear.\n\nJohnny Kling is here, taking a short lead off first base.\n\nMatty steps on the rubber. He looks in at Bresnahan, who flashes the signs. Matty nods, and sets. He gives a quick look back at Kling, to make sure he's not taking a big lead. Then he begins his windup. Pfiester starts to square around to bunt, holding his bat right out in front of him to deaden the ball.", "endoftext": false }, { "action": "You creep up", "response": "You and Devlin take a few steps towards home plate to pounce on Pfiester's bunt, should it come your way.\n\nMatty sets and delivers. The pitch rides up high and tight to Pfiester. There's nothing he can do with that pitch, but he tries to bunt anyway. The result is a two-hopper, straight to Matty. Looks like you've covering first base after all. Kling takes off for second, and Pfiester heads to first, disgusted. Instead of a sacrifice bunt, it's looking like a double play. The cranks along the sidelines are screaming \"Two! Two!\".\n\nMatty wheels around 180 degrees just as Bridwell reaches the bag. He fires. Bridwell takes the throw and sweeps his foot across the bag, just as Kling comes bearing down on him. One out. He steps to the outfield side of the bag, and gets set to throw the ball to you, to complete the double play.", "endoftext": false }, { "action": "You step on the bag", "response": "(the bag)\nYou're already stepping on it.\n\nBridwell throws off-balance as he tries to get out of Kling's way.\nEven as it leaves his hand, you can see that it's starting to tail toward the home plate side of the bag. It's still a little ways off, but you can tell that it's going to be a real stretch to field this cleanly when it arrives. Time seems to slow down, as the image of a botched play flashes before you.", "endoftext": false }, { "action": "You step off the bag", "response": "(the bag)\nYou take your foot off the bag, in an attempt to snare the errant throw from Bridwell. It's now within reach.\n\nPfiester is racing down the line as fast as he can, as the ball follows its errant arc, as near your glove as it's going to get. The Polo Grounds faithful gasp. It's going to be a tough play.", "endoftext": false }, { "action": "You examine the ball", "response": "It's a somewhat misshapen sphere of filthy horsehide tied with yarn, wrapped around a rubber and cork center. Filthy and misshapen, because the same ball is used for nearly the entire game. Foul balls are retrieved from the stands whenever possible. Pitchers coat the thing with dirt, tobacco juice, pine tar, whatever is available, to make it more difficult to hit. Late in a game, with the shadows advancing on the field, the ball can become nigh-invisible to a hitter. And nobody, except Bresnahan, wears a batting helmet.\n\nHe then turns to Bridwell and Herzog. \"Al, you cover second. Fred, if you field the bunt, Buck will cover first for you. Otherwise, you cover first as usual.\"", "endoftext": false }, { "action": "You put the resin on the ball", "response": "(first taking the rosin bag)\n\nYou pick up the rosin bag and toss it a couple of times. Your hands are now dusted with rosin, making them very faintly sticky.\nYou need to be holding the rosin bag before you can put it on top of something else.\n\n\"Matty, get ready to help out if the bunt is right at you.\" With that, Hank O'Day starts lumbering towards the mound to break up the conference and get the game moving.", "endoftext": false }, { "action": "You get ball", "response": "When it's thrown to you, and when it's in range of your glove, you can CATCH it.\n\nBresnahan wraps things up. \"OK, everyone know what they're doing?\"\nThe other fellows all nod their assent. Bresnahan heads back behind the plate, and Matty gives you a quick wink. The other infielders, including you, move back to their original positions.\n\nYou stand a few steps behind and to the right of first base, wearing your glove, and ready to field your position should the ball come your way. Matty is on the mound, looking in at Bresnahan behind the plate. To your right is Buck Herzog, the second baseman. The cranks along the first base line are almost close enough to touch. They're certainly close enough to hear.\n\nJohnny Kling is here, taking a short lead off first base.\n\nMatty steps on the rubber. He looks in at Bresnahan, who flashes the signs. Matty nods, and sets. He gives a quick look back at Kling, to make sure he's not taking a big lead. Then he begins his windup. Pfiester starts to square around to bunt, holding his bat right out in front of him to deaden the ball.", "endoftext": false }, { "action": "You touch ball", "response": "The ball isn't within reach.\n\nBresnahan wraps things up. \"OK, everyone know what they're doing?\"\nThe other fellows all nod their assent. Bresnahan heads back behind the plate, and Matty gives you a quick wink. The other infielders, including you, move back to their original positions.\n\nYou stand a few steps behind and to the right of first base, wearing your glove, and ready to field your position should the ball come your way. Matty is on the mound, looking in at Bresnahan behind the plate. To your right is Buck Herzog, the second baseman. The cranks along the first base line are almost close enough to touch. They're certainly close enough to hear.\n\nJohnny Kling is here, taking a short lead off first base.\n\nMatty steps on the rubber. He looks in at Bresnahan, who flashes the signs. Matty nods, and sets. He gives a quick look back at Kling, to make sure he's not taking a big lead. Then he begins his windup. Pfiester starts to square around to bunt, holding his bat right out in front of him to deaden the ball.", "endoftext": false }, { "action": "You get the rosin", "response": "You pick up the rosin bag and toss it a couple of times. Your hands are now dusted with rosin, making them very faintly sticky.\n\nHe then turns to Bridwell and Herzog. \"Al, you cover second. Fred, if you field the bunt, Buck will cover first for you. Otherwise, you cover first as usual.\"", "endoftext": false }, { "action": "Tie shoes", "response": "You double-knot your spikes. With the rosin on your hands, and now on the laces, you feel pretty confident that they will finally stay tied.\n\n\"Matty, get ready to help out if the bunt is right at you.\" With that, Hank O'Day starts lumbering towards the mound to break up the conference and get the game moving.", "endoftext": false }, { "action": "You catch the ball", "response": "The ball isn't within reach.\n\nBridwell throws off-balance as he tries to get out of Kling's way.\nEven as it leaves his hand, you can see that it's starting to tail toward the home plate side of the bag. It's still a little ways off, but you can tell that it's going to be a real stretch to field this cleanly when it arrives. Time seems to slow down, as the image of a botched play flashes before you.", "endoftext": false }, { "action": "Swing early to the the opposite field", "response": "You offer at the pitch, but it's got late movement. You get a piece of it, fouling it off. O'Day pumps his fist to indicate a strike.\n\nPfiester gets the ball back as the din of the crowd grows ever louder.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nPfiester begins his delivery. As he reaches the top of his motion, you notice he is grasping the ball with two fingers spread out on top of the ball and his thumb tucked underneath. The ball tails away to the outer half of the plate, with tight backspin.", "endoftext": false }, { "action": "Swing early to the the opposite field", "response": "You offer at the pitch, but it's got late movement. You get a piece of it, fouling it off. O'Day pumps his fist to indicate a strike.\n\nThe crowd roars, trying to get you a hit through sheer force of will.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nPfiester winds up. When he comes to a set position, you can see that what looks like a fastball grip. The pitch flutters toward the inside part of the plate with a sort of loose backspin.", "endoftext": false }, { "action": "Swing late to pull", "response": "You wave at the offering, but it's too far outside the strike zone. A swing and a miss. Strike three.\n\nThe official scorer marks a \"K\" for a strikeout. Kling hands the ball to O'Day and the Cubs head to the dugout, all smiles.\n\nIn the tenth, Chance leads off with a double, Steinfeldt advances him to third on a groundout to Herzog, Hofman flies out, but then Tinker strikes again. He raps a single to left, Chance scores, and the Cubs win. They're now in first place in the National League, and never surrender it.\n\nYour failure in the ninth is painful, but short-lived. Everyone strikes out sometimes. Two days from now, no one will remember the details of what happened in the ninth inning.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou let the pitch go by. It's well out of the strike zone. \"Ball one!,\" yells O'Day.\n\nPfiester gets the ball back as the din of the crowd grows ever louder.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nPfiester begins his delivery. As he reaches the top of his motion, you notice what looks like a fastball grip. The ball flutters toward the inside part of the plate with a sort of loose backspin.", "endoftext": false }, { "action": "You look", "response": "Though the bugs are screaming, and there's a runner on first, and a dugout full of teammates cheering you on, and two umpires and eight other Cubs arrayed in front of you, your field of vision is narrowed to the one man on the hill. It's just you and Jack.\n\nYou let the pitch go by. It's well out of the strike zone. \"Ball two!,\" yells O'Day.\n\nThe crowd roars, trying to get you a hit through sheer force of will.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nPfiester winds up. During his windup, you can see that he's gripping the ball with three fingers spread out on top. The pitch tails away to the outer half of the plate, with what might be backspin.", "endoftext": false }, { "action": "Swing late to the the opposite field", "response": "It's an off-speed pitch on the outer half of the plate. You draw your hands back, step with your left foot, and swing. There's a satisfying THWOCK sound: you got good wood on it. The ball shoots between Evers and Chance into right-center. It's a clean single! The crowd erupts. McCormick takes off towards second base.", "endoftext": false }, { "action": "You run to first", "response": "You race to first base, tossing the bat aside en route. You make a wide turn, but there is no point in trying to stretch this into a double. Your run doesn't count. You settle in at first as the Polo Grounds cranks cheer wildly for you. McCormick makes it all the way to third. The winning run is only ninety feet away.\n\nYou're a few steps off first base, this time as a baserunner. The cranks nearby are singing your praises.\n\nFirst and third, two outs. Frank Chance, the Cubs' manager and first baseman, stands next to you, keeping you close to the base. Al Bridwell steps up to the plate. In the on-deck circle, Matty gives you a congratulatory nod.\n\nFor the first time this inning, you exhale. You've done your part, kept the inning alive, put the winning run in scoring position. Everything is right with the world.\n\nPfiester and Kling agree on the pitch. You take a few steps off first in anticipation. Maybe a few too many steps. You catch Bridwell's eye, and he looks at you as if to say, Are you nuts, Merkle? Where are you going? Pfiester steps off the rubber, and you scamper back to first.", "endoftext": false }, { "action": "You step off the bag", "response": "But you aren't on the bag.\n\nThe crowd roars, cheering on Bridwell as he gets set for the pitch.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nPfiester winds, kicks and delivers. Bridwell swings -- it's a hit! McCormick starts racing home with the winning run, and the cranks go insane. They start pouring onto the field, whooping in celebration, hoping to touch the idols of the Polo Grounds in the fading afternoon light.\n\nYou are halfway to second base when Bridwell reaches first, and Matty and McGraw greet McCormick at home. The roar from the crowd is deafening, and the field is swarming with the faithful. The scene is utter chaos.", "endoftext": false }, { "action": "You go to second", "response": "Go to second base, you say? Oh, the thousands of times you have wished this, lying awake, pleading with God, anyone, to let you go to second base. It has tormented you for decades. You would trade anything you've ever had, except your family, to go to second base.\nBut it's a trade you can't make.", "endoftext": false }, { "action": "You exit", "response": "You step out onto the field, for the first time in years, and survey the lovely, if crumbling, horseshoe-shaped park. You brace for the worst.\n\nThen, something shocking and beautiful happens. The crowd rises to their feet, and they cheer. No boos, no heckling, no insults. Just cheers and applause and love for you, Fred Merkle. You wipe a tear away, and trot towards first base.\n\nMaybe Mr. Durocher was wrong.", "endoftext": true } ]
opz1y9r0yk3lmx5l
Under the Bed
Dan Doyle III
[ "Fantasy" ]
[ "quick play", "small", "walkthrough" ]
2,012
[ 0, 1, 7, 0, 0 ]
8
3.125
20130303
true
For many years you have hidden from the monster under your bed. Now, with the birth of your baby brother, the monster threatens not only you, but your family. Now it is not a time to hide, now it is time to fight the monster and protect your baby brother. Now it is time to destroy the terror UNDER THE BED.
[ { "action": "%", "response": "For seven years you have lain in your bed, terrified of the night. Lying in the center of your bed, where the monster couldn't reach you, you waited in horror for the day. Your mom and dad didn't believe that there were monsters. They even checked. You had resigned that this would be your life.\n\nThen your baby brother was born. For a while he slept in mom and dad's room, but now he's been moved into the crib in your room. And now the monster found an easier target. That's when you decided that it ends tonight. You've decided that tonight you will kill the monster. . .\n\nYour baby brother's last chance. by Dan Doyle III\n\nThis is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it and your bed. The way out to the hallway is to the southwest.\n\nOn your bed is Donald Duck.", "endoftext": false }, { "action": "You examine Donald", "response": "Most people say that Donald Duck is just a stuffed animal, but he's Real to you, and that's all that matters. He would keep you feeling safe when the monsters would come for you at night. Talking to him often makes you feel better. Sometimes you think he understands you better than your parents, even if he only talks to you for pretend. You find that when you have trouble thinking about what to do next, it's helpful to ask Donald, or to show him other things you've found.", "endoftext": false }, { "action": "You kill the monster", "response": "\"Monsters are dangerous creatures. They only come out at night, and the light scares them away. Normal weapons won't hurt them- not even a bazooka! Only light can hurt a monster.\" says Donald.", "endoftext": false }, { "action": "You hug donald", "response": "You give Donald Duck a squeeze and a kiss. You'll need some courage for the upcoming battle.", "endoftext": false }, { "action": "You look at the bed", "response": "Which do you mean, your bed or under the bed?", "endoftext": false }, { "action": "You look at your bed", "response": "On your bed is Donald Duck.", "endoftext": false }, { "action": "You look at your bed", "response": "Taken.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You look at the crib", "response": "In Danny's crib is Danny.", "endoftext": false }, { "action": "You examine danny", "response": "This is your little brother. He cries sometimes and he's kind of a pain, but you can't let the monster get him! He's wearing his favorite white shirt. Danny is holding a wooden sword.", "endoftext": true }, { "action": "You look around", "response": "This is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it and your bed. The way out to the hallway is to the southwest.", "endoftext": false }, { "action": "You look at the closet", "response": "This is your closet. Can a monster get into the room this way?\n\nDanny watches you intently.", "endoftext": false }, { "action": "You open the closet", "response": "You open the room closet.", "endoftext": false }, { "action": "You look in the closet", "response": "The room closet is empty.", "endoftext": false }, { "action": "You put Danny in the closet", "response": "(first taking Danny)\n\nOh, no. Last time you took Danny out of the crib your mom got so mad! Better not make her yell at you again. In any case, Danny is probably safer inside the crib than outside.", "endoftext": false }, { "action": "You put the crib in the closet", "response": "(first taking Danny's crib)\n\nThat's hardly portable.", "endoftext": false }, { "action": "You take the sword", "response": "You grab the wooden sword, but Danny has a grip of steel on it. You pull harder, but he starts to get that scrunched up face he makes when he's about to start screaming and you ease up. You won't be able to save him if Mom and Dad come in and make you go to bed!", "endoftext": false }, { "action": "You give you the sowrd", "response": "Danny farts, but it ends up being too big for him, so he giggles.", "endoftext": false }, { "action": "You take the sword", "response": "Taken.", "endoftext": false }, { "action": "You look at the sword", "response": "This is a gray sword with a black handle. Your Uncle Pat got this for you last year, but Danny plays with it a lot.", "endoftext": false }, { "action": "Go southwest", "response": "This is the hallway. To the south the hallway extends to the kitchen, and then to the living room, where Mom and Dad are probably watching TV or something. They always get to stay up late. Back to the northeast is your room, and to the northwest is the laundry room where Mom washes your clothes. The closet here is where mom keeps extra blankets and stuff.\n\nYou hear your parents talking in the living room, but it's too faint to make out what they're saying.", "endoftext": false }, { "action": "You open the closet", "response": "You open the hall closet, revealing a sheet.", "endoftext": false }, { "action": "You look at the sheet", "response": "This is a white sheet for your bed.", "endoftext": false }, { "action": "Go northwest", "response": "This is where Mom cleans your clothes and stuff in the washer and dryer. There's a big laundry tub here that the washer empties in to and some shelves where she keeps stuff. The only way out is back southeast to the hallway.\n\nOn the shelves are a blacklight and laundry detergent.", "endoftext": false }, { "action": "You examine tub", "response": "You can't quite reach the top of the laundry tub to mess with it at all.\n\nYou hear clock in the living room chime eight times. You only have four hours to prepare for the monster.", "endoftext": false }, { "action": "You take the blacklight and the detergent", "response": "blacklight: Taken.\nlaundry detergent: Taken.", "endoftext": false }, { "action": "You look at the blacklight", "response": "It's a small black thing with a purple bulb in it that glows when you turn it on. Sometimes things glow when the light is on.\n\nThe blacklight is currently switched off.", "endoftext": false }, { "action": "You examine the detergent", "response": "It's a jug of goop that mom puts in the washer with your clothes.", "endoftext": false }, { "action": "You turn on light", "response": "You switch the blacklight on.", "endoftext": false }, { "action": "You look at the sheet", "response": "This is a white sheet for your bed. The sheet seems to glow white with the blacklight on.", "endoftext": true }, { "action": "Look around", "response": "This is where Mom cleans your clothes and stuff in the washer and dryer. There's a big laundry tub here that the washer empties in to and some shelves where she keeps stuff. The only way out is back southeast to the hallway.", "endoftext": false }, { "action": "Kiss machine", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You go southeast", "response": "This is the hallway. To the south the hallway extends to the kitchen, and then to the living room, where Mom and Dad are probably watching TV or something. They always get to stay up late. Back to the northeast is your room, and to the northwest is the laundry room where Mom washes your clothes. The closet here is where mom keeps extra blankets and stuff.", "endoftext": false }, { "action": "Go south", "response": "Mom and Dad would see you if you went out there. Then you'd be grounded. And you'd have to go to bed.", "endoftext": false }, { "action": "You go northeast", "response": "This is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it and your bed. The way out to the hallway is to the southwest.", "endoftext": false }, { "action": "You look under the bed", "response": "That's where the monster comes from. You're pretty sure it isn't there right now, but it's dark and scary, so you don't want to tempt fate.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nlaundry detergent\na blacklight\na sheet\na wooden sword", "endoftext": false }, { "action": "You put sheet under the bed", "response": "\"The monster won't be able to come into the room with that sheet glowing there.\" says Donald Duck. \"Of course, he won't be able to escape back under the bed once he comes out if the sheet is glowing like that!\"\n\nYou put the sheet under your bed.\n\nDanny starts to laugh at nothing, then stops.", "endoftext": false }, { "action": "You turn on the blacklight", "response": "That's already on.", "endoftext": false }, { "action": "You put the detergent on Danny", "response": "No, he might drink it!", "endoftext": false }, { "action": "You ask Donald about the monster", "response": "\"Monsters are dangerous creatures. They only come out at night, and the light scares them away. Normal weapons won't hurt them- not even a bazooka! Only light can hurt a monster.\" says Donald.", "endoftext": false }, { "action": "You ask Donald about the detergent", "response": "\"That's what your mom uses to clean clothes.\" says Donald.", "endoftext": false }, { "action": "You put the sword in the detergent", "response": "You dip the sword into the laundry detergent, and it now has a film of", "endoftext": false }, { "action": "You ask Donald about the sword", "response": "detergent over it.\n\nDanny starts to suck on Donald Duck.\n\nNow THAT'S a weapon to use against a monster!", "endoftext": false }, { "action": "You look at the sword", "response": "This is a gray sword with a black handle. Your Uncle Pat got this for you last year, but Danny plays with it a lot. Under the blacklight the sword glows like a holy weapon of light!", "endoftext": false }, { "action": "You look under the the bed", "response": "That's where the monster comes from. You're pretty sure it isn't there right now, but it's dark and scary, so you don't want to tempt fate. You see wooden sword and sheet down there.", "endoftext": false }, { "action": "You go under the the bed", "response": "No way, that would be crazy!", "endoftext": false }, { "action": "You put the sheet on Danny", "response": "Danny takes the sheet and drops Donald Duck.", "endoftext": false }, { "action": "You give Donald to Danny", "response": "(first taking Donald Duck)\nDanny takes Donald Duck and drops the sheet.", "endoftext": false }, { "action": "You put the sheet on crib", "response": "(first taking the sheet)\n\nPutting things on Danny's crib would achieve nothing.", "endoftext": false }, { "action": "You go to the south-west", "response": "This is the hallway. To the south the hallway extends to the kitchen, and then to the living room, where Mom and Dad are probably watching TV or something. They always get to stay up late. Back to the northeast is your room, and to the northwest is the laundry room where Mom washes your clothes. The closet here is where mom keeps extra blankets and stuff.", "endoftext": false }, { "action": "You enter the closet", "response": "You get into the room closet.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Your Bedroom (in the room closet)\nThis is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it and your bed. The way out to the hallway is to the southwest.", "endoftext": false }, { "action": "Exit", "response": "You get out of the room closet.", "endoftext": false }, { "action": "You get on the bed", "response": "You get onto your bed.", "endoftext": false }, { "action": "You look under the crib", "response": "(first getting off your bed)\nYou get off of your bed.\n\nYou find nothing of interest.", "endoftext": true }, { "action": "You look at the shelves", "response": "They're shelves. You can put things on them.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na sheet\na wooden sword\nlaundry detergent\na blacklight", "endoftext": false }, { "action": "You take Donald", "response": "Taken.\n\nYou hear the clock in the living room chime nine times. You are running out of time to prepare for the monster.", "endoftext": false }, { "action": "You show the sword to Donald", "response": "Now THAT'S a weapon to use against a monster!", "endoftext": false }, { "action": "You show the sheet to Donald", "response": "(first taking the sheet)\nYou grab the sheet, but Danny has a grip of steel on it. You pull harder, but he starts to get that scrunched up face he makes when he's about to start screaming and you ease up. You won't be able to save him if Mom and Dad come in and make you go to bed!", "endoftext": false }, { "action": "Davidw thinks we should eviscerate you", "response": "\"I don't know what you're talking about!\" says Donald.", "endoftext": false }, { "action": "You ask Donald about the sheet", "response": "Donald stares at you blankly.", "endoftext": false }, { "action": "You search your bed", "response": "(first getting off your bed)\nYou get off of your bed.\n\nThere is nothing on your bed.", "endoftext": false }, { "action": "Sleep", "response": "What? And risk the monster taking your brother? No, you are far too brave to let that happen. Tonight, you end this-- there can be only one!", "endoftext": false }, { "action": "You look under your bed", "response": "That's where the monster comes from. You're pretty sure it isn't there right now, but it's dark and scary, so you don't want to tempt fate.", "endoftext": false }, { "action": "You wait", "response": "If you're sure you've set a good trap for the monster, you can wait until midnight when the monster will come into the room.", "endoftext": false }, { "action": "You give Donald to Danny", "response": "Danny takes Donald Duck and drops the sheet.", "endoftext": false }, { "action": "You put the sheet under the bed", "response": "(first taking the sheet)\n\n\"The monster won't be able to come into the room with that sheet glowing there.\" says Donald Duck. \"Of course, he won't be able to escape back under the bed once he comes out if the sheet is glowing like that!\"\n\nYou put the sheet under your bed.", "endoftext": false }, { "action": "You enter the closet", "response": "You get into the room closet.", "endoftext": false }, { "action": "You turn off the light", "response": "You switch the blacklight off.", "endoftext": false }, { "action": "You wait", "response": "You jump on your bed and wait for the monster to come. The time passes slowly in anticipation.", "endoftext": true }, { "action": "Look around", "response": "Your Bedroom (on your bed)\nThis is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it and your bed. The way out to the hallway is to the southwest.\n\nThe clock in the living room chimes twelve times. Midnight!\nYou hear a lurking presence slathering from underneath the bed. Slowly a dark, barely visible mass of teeth and claws stalks slowly into the room. You note its pale red eyes, glowing with some kind of dead light glaring around the room, before resting their gaze on Danny's crib.", "endoftext": false }, { "action": "You turn on the light", "response": "You switch the blacklight on.\n\nThe monster shrieks at the various glowing objects in the room, realizing that you have some kind of source of light that it was not familar with. It makes a dash for the bed, but then realizes that its escape route has been blocked by the glowing white sheet you have laid under the bed. It stops in its tracks, and looks around, panicked, before looking at the closet.", "endoftext": false }, { "action": "Close closet", "response": "(first getting off your bed)\nYou get off of your bed.\n\nYou close the room closet.\n\nThe monster opens up the closet door, then jumps inside the closet, and slams the door. You wait for a moment, and hear no further sounds, and realize the monster must have escaped. It does not come back that night, but you must remain forever vigilant in case one day it returns.", "endoftext": false }, { "action": "You kill the monster", "response": "(first getting off your bed)\nYou get off of your bed.\n\nYou strike at the monster with the glowing sword. As the lit weapon hits the monster, it howls in pain and fear, baffled that you have found a weapon capable of hurting it.\n\nThe monster jumps inside the closet, and slams the door. You wait for a moment, and hear no further sounds, and realize the monster must have escaped. It does not come back that night, but you must remain forever vigilant in case one day it returns.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nDonald Duck\na wooden sword\nlaundry detergent\na blacklight", "endoftext": false }, { "action": "You look at the sword", "response": "This is a gray sword with a black handle. Your Uncle Pat got this for you last year, but Danny plays with it a lot. Under the blacklight the sword glows like a holy weapon of light!", "endoftext": false }, { "action": "You give Donald to Danny", "response": "Danny takes Donald Duck and drops the sheet.", "endoftext": false }, { "action": "You put the sheet under the bed", "response": "\"The monster won't be able to come into the room with that sheet glowing there.\" says Donald Duck. \"Of course, he won't be able to escape back under the bed once he comes out if the sheet is glowing like that!\"\n\nYou put the sheet under your bed.", "endoftext": false }, { "action": "You turn off the light", "response": "You switch the blacklight off.", "endoftext": true }, { "action": "You look around", "response": "Your Bedroom (on your bed)\nThis is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it, which you have pushed up against the closet door and your bed. The way out to the hallway is to the southwest.\n\nThe clock in the living room chimes twelve times. Midnight!\nYou hear a lurking presence slathering from underneath the bed. Slowly a dark, barely visible mass of teeth and claws stalks slowly into the room. You note its pale red eyes, glowing with some kind of dead light glaring around the room, before resting their gaze on Danny's crib.", "endoftext": false }, { "action": "You kill the monster", "response": "(first getting off your bed)\nYou get off of your bed.\n\nYou strike at the monster with the glowing sword. As the lit weapon hits the monster, it howls in pain and fear, baffled that you have found a weapon capable of hurting it.\n\nThe monster runs for the closet, but with the crib in the way, finds itself unable to open the door. Danny's glowing white shirt forces the monster back away from the closet before it can get a good grip on the door. Realizing how complete a trap you have laid for it, and that you have it trapped, it turns towards you to make its final stand.", "endoftext": false }, { "action": "You examine the monster", "response": "You see nothing special about the monster.\n\nThe monster takes a swipe at you with razor sharp claws. It literally misses by a hair, making claw marks in your shirt without piercing your skin.", "endoftext": false }, { "action": "You kill the monster", "response": "You strike at the monster with the glowing sword. As the lit weapon hits the monster, it howls in pain and fear, baffled that you have found a weapon capable of hurting it.\n\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.", "endoftext": false }, { "action": "You put the detergent on the monster", "response": "Putting things on the monster would achieve nothing.\n\nThe monster takes a swipe at you with razor sharp claws. It literally misses by a hair, making claw marks in your shirt without piercing your skin.", "endoftext": false }, { "action": "You give the light to Danny", "response": "Danny takes the blacklight and drops Donald Duck.\n\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.", "endoftext": false }, { "action": "You give the light to Danny", "response": "Danny takes the blacklight and drops Donald Duck.", "endoftext": false }, { "action": "You turn on the light", "response": "(first getting off your bed)\nYou get off of your bed.\n\nYou switch the blacklight on.\n\nThe clock in the living room chimes twelve times. Midnight!\nRealizing what time it is, you quickly run to your bed to prepare for the monster. It's now or never, you're either ready or you're not!\n\nYou hear some growling from under the bed for a minute, but after a moment it stops. You wait and wait, but nothing happens. Eventually you realize that the sheet under the bed and the blacklight has effectively stopped the monster from entering your room altogether. You fall asleep, realizing that you need not fight the monster now that you have a means of keeping it out of your room-- as long as you keep the blacklight full of batteries!", "endoftext": false }, { "action": "You turn on the light", "response": "(first getting off your bed)\nYou get off of your bed.\n\nYou switch the blacklight on.\n\nThe monster shrieks at the various glowing objects in the room, realizing that you have some kind of source of light that it was not familar with. It makes a dash for the bed, but then realizes that its escape route has been blocked by the glowing white sheet you have laid under the bed. It stops in its tracks, and looks around, panicked, before looking at the closet.\n\nDanny bites down on the blacklight bulb, which breaks in his mouth. He immediately starts screaming as shards of glass cut up his mouth and throat. Your parents come running in, and shriek upon seeing the blood coming from his mouth. Mom grabs him and screams, running to call the hospital while Dad yells at you about giving him something so dangerous and for going out of your room to get it. Danny is rushed to the hospital, where the doctors are able to save him. But you get a very serious spanking. Danny is kept in the hospital for several days, so at least the monster doesn't get him, but still, it seems like there may have been a better way to save him.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe clock in the living room chimes twelve times. Midnight!\nYou hear a lurking presence slathering from underneath the bed. Slowly a dark, barely visible mass of teeth and claws stalks slowly into the room. You note its pale red eyes, glowing with some kind of dead light glaring around the room, before resting their gaze on Danny's crib.", "endoftext": false }, { "action": "You turn on the light", "response": "You switch the blacklight on.\n\nThe monster shrieks at the various glowing objects in the room, realizing that you have some kind of source of light that it was not familar with. It makes a dash for the bed, but then realizes that its escape route has been blocked by the glowing white sheet you have laid under the bed. It stops in its tracks, and looks around, panicked, before looking at the closet.", "endoftext": false }, { "action": "You throw Donald at the monster", "response": "You lack the nerve when it comes to the crucial moment.\n\nThe monster runs for the closet, but with the crib in the way, finds itself unable to open the door. Danny's glowing white shirt forces the monster back away from the closet before it can get a good grip on the door. Realizing how complete a trap you have laid for it, and that you have it trapped, it turns towards you to make its final stand.", "endoftext": false }, { "action": "You give Donald to the monster", "response": "The monster doesn't seem interested.\n\nThe monster takes a swipe at you with razor sharp claws. It literally misses by a hair, making claw marks in your shirt without piercing your skin.", "endoftext": false }, { "action": "You ask Donald about the monster", "response": "\"Monsters are dangerous creatures. They only come out at night, and the light scares them away. Normal weapons won't hurt them- not even a bazooka! Only light can hurt a monster.\" says Donald.\n\nThe monster slams into you, knocking you down on the floor. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.\nThe monster slams into you, knocking you down on the floor. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.", "endoftext": false }, { "action": "Go southwest", "response": "This is not the time to escape. It's time for you to make your stand.\n\nThe monster takes a swipe at you with razor sharp claws. It literally misses by a hair, making claw marks in your shirt without piercing your skin.", "endoftext": false }, { "action": "You take the sheet", "response": "(first getting off your bed)\nYou get off of your bed.\n\nTaken.\n\nThe monster slams into you, knocking you down on the floor. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.\nThe monster slams into you, knocking you down on the floor. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.", "endoftext": false }, { "action": "You take the sheet", "response": "(first getting off your bed)\nYou get off of your bed.\n\nTaken.\n\nThe monster takes a swipe at you with razor sharp claws. It literally misses by a hair, making claw marks in your shirt without piercing your skin.", "endoftext": false }, { "action": "You put sheet on the monster", "response": "Putting things on the monster would achieve nothing.\n\nThe monster slams into you, knocking you down on the floor. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.\nThe monster slams into you, knocking you down on the floor. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.", "endoftext": false }, { "action": "You throw the sheet at the monster", "response": "You lack the nerve when it comes to the crucial moment.\n\nThe monster slams into you, knocking you down on the floor. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.\nThe monster slams into you, knocking you down on the floor. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.", "endoftext": false }, { "action": "You drop the detergent", "response": "Dropped.\n\nThe monster takes a swipe at you with razor sharp claws. It literally misses by a hair, making claw marks in your shirt without piercing your skin.", "endoftext": false }, { "action": "You throw the detergent at the monster", "response": "(first taking laundry detergent)\nYou lack the nerve when it comes to the crucial moment.\n\nThe monster slams into you, knocking you down on the floor. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.\nThe monster slams into you, knocking you down on the floor. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.", "endoftext": true }, { "action": "Look around", "response": "This is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it, which you have pushed up against the closet door and your bed. The way out to the hallway is to the southwest.", "endoftext": true }, { "action": "You open the closet", "response": "That's already open.", "endoftext": false }, { "action": "You put the sword in dryer", "response": "The dryer is closed.", "endoftext": false }, { "action": "Kermit the frog style", "response": "\"I don't understand what you're talking about, you big balooga!\" says Donald.", "endoftext": false }, { "action": "Dryer", "response": "\"Mom puts me in the washer for my bath and in the dryer afterwards. I hate it.\" says Donald.", "endoftext": false }, { "action": "You show Donald to Donald", "response": "Donald Duck is unimpressed.", "endoftext": false }, { "action": "You show the detergent to Donald", "response": "\"That's what your mom uses to clean clothes.\" says Donald.", "endoftext": false }, { "action": "Show washer to Donald", "response": "(first taking the washing machine)\nThe door is stuck, and the buttons are out of reach, and it's not suitable for climbing, so there isn't much you can do with the washing machine.", "endoftext": false }, { "action": "You ask Donald about the martyrdom", "response": "\"I don't know what you're talking about!\" says Donald.", "endoftext": false }, { "action": "You look at the sword", "response": "This is a gray sword with a black handle. Your Uncle Pat got this for you last year, but Danny plays with it a lot. Under the blacklight the sword glows like a holy weapon of light!", "endoftext": false }, { "action": "Drink detergent", "response": "No, that's POISON! You're old enough to know better!", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.", "endoftext": false }, { "action": "You drop Donald", "response": "Dropped.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na wooden sword\nlaundry detergent\na blacklight", "endoftext": false }, { "action": "You get Donald", "response": "Taken.", "endoftext": false }, { "action": "Go southeast", "response": "This is the hallway. To the south the hallway extends to the kitchen, and then to the living room, where Mom and Dad are probably watching TV or something. They always get to stay up late. Back to the northeast is your room, and to the northwest is the laundry room where Mom washes your clothes. The closet here is where mom keeps extra blankets and stuff.\n\nYou hear the clock in the living room chime ten times. The monster will be here in just two hours.", "endoftext": false }, { "action": "Go south", "response": "Mom and Dad would see you if you went out there. Then you'd be grounded. And you'd have to go to bed.", "endoftext": false }, { "action": "Go north", "response": "There's a wall there. And you've run into enough of those to know that you aren't going through it.", "endoftext": false }, { "action": "You examine closet", "response": "The closet is kind of dark and spooky. Even the blacklight does not make it less scary.", "endoftext": false }, { "action": "You search the closet", "response": "The hall closet is empty.", "endoftext": false }, { "action": "You examine the light", "response": "It's a small black thing with a purple bulb in it that glows when you turn it on. Sometimes things glow when the light is on.It is glowing with an eerie purple glow.\n\nThe blacklight is currently switched on.", "endoftext": false }, { "action": "Closet", "response": "\"Monsters sometimes come from under a bed or from closets.\" says Donald.", "endoftext": false }, { "action": "You go northeast", "response": "This is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it and your bed. The way out to the hallway is to the southwest.\n\nDanny coos quietly in his crib.", "endoftext": false }, { "action": "You get Danny", "response": "Oh, no. Last time you took Danny out of the crib your mom got so mad! Better not make her yell at you again. In any case, Danny is probably safer inside the crib than outside.", "endoftext": false }, { "action": "You look in the crib", "response": "In Danny's crib is Danny.", "endoftext": false }, { "action": "You look at the door", "response": "This is your closet. Can a monster get into the room this way?", "endoftext": false }, { "action": "You put Donald in the detergent", "response": "But you might ruin Donald Duck by doing so.", "endoftext": false }, { "action": "You put the sheet in the detergent", "response": "But you might ruin the sheet by doing so.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nlaundry detergent\na sheet\na wooden sword\na blacklight", "endoftext": false }, { "action": "You examine danny", "response": "This is your little brother. He cries sometimes and he's kind of a pain, but you can't let the monster get him! He's wearing his favorite white shirt which is glowing in the blacklight. Danny is holding Donald Duck.", "endoftext": false }, { "action": "You dip yourself in the detergent", "response": "(first taking yourself)\nYou are always self-possessed.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Your Bedroom (on your bed)\nThis is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it, which you have pushed up against the closet door and your bed. The way out to the hallway is to the southwest.\n\nThe clock in the living room chimes twelve times. Midnight!\nYou hear some growling from under the bed for a minute, but after a moment it stops. You wait and wait, but nothing happens. Eventually you realize that the sheet under the bed and the blacklight has effectively stopped the monster from entering your room altogether. You fall asleep, realizing that you need not fight the monster now that you have a means of keeping it out of your room-- as long as you keep the blacklight full of batteries!", "endoftext": true }, { "action": "Look around", "response": "Your Bedroom (on your bed)\nThis is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it and your bed. The way out to the hallway is to the southwest.\n\nThe clock in the living room chimes twelve times. Midnight!\nYou hear some growling from under the bed for a minute, but after a moment it stops. You wait and wait, but nothing happens. Eventually you realize that the sheet under the bed and the blacklight has effectively stopped the monster from entering your room altogether. You fall asleep, realizing that you need not fight the monster now that you have a means of keeping it out of your room-- as long as you keep the blacklight full of batteries!", "endoftext": false }, { "action": "You put the sheet under the bed", "response": "(first getting off your bed)\nYou get off of your bed.\n\n(first taking the sheet)\n\nYou grab the sheet, but Danny has a grip of steel on it. You pull harder, but he starts to get that scrunched up face he makes when he's about to start screaming and you ease up. You won't be able to save him if Mom and Dad come in and make you go to bed!\n\nThe monster hows in anger at the various glowing objects in the room, realizing that you have some kind of source of light that it was not familar with. It dives under the bed and escapes into the shadows. It does not come back that night, but you must remain forever vigilant in case one day it returns.", "endoftext": false }, { "action": "You turn off the light", "response": "You switch the blacklight off.\n\nDanny coos quietly in his crib.", "endoftext": false }, { "action": "You turn on light", "response": "You switch the blacklight on.", "endoftext": false }, { "action": "You give Donald to Danny", "response": "Danny takes Donald Duck and drops the sheet.", "endoftext": false }, { "action": "You put the sheet under the bed", "response": "\"The monster won't be able to come into the room with that sheet glowing there.\" says Donald Duck. \"Of course, he won't be able to escape back under the bed once he comes out if the sheet is glowing like that!\"\n\nYou put the sheet under your bed.\n\nThe monster shrieks at the various glowing objects in the room, realizing that you have some kind of source of light that it was not familar with. It makes a dash for the bed, but then realizes that its escape route has been blocked by the glowing white sheet you have laid under the bed. It stops in its tracks, and looks around, panicked, before looking at the closet.", "endoftext": false }, { "action": "You stand on the bed", "response": "You get onto your bed.\n\nThe monster takes a swipe at you with razor sharp claws. It literally misses by a hair, making claw marks in your shirt without piercing your skin.", "endoftext": false }, { "action": "You kill the monster", "response": "(first getting off your bed)\nYou get off of your bed.\n\nYou strike at the monster with the glowing sword. As the lit weapon hits the monster, it howls in pain and fear, baffled that you have found a weapon capable of hurting it.\n\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.", "endoftext": false }, { "action": "You take the sheet", "response": "(first getting off your bed)\nYou get off of your bed.\n\nTaken.\n\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.", "endoftext": false }, { "action": "Pray", "response": "\"Now I lay me down to sleep. I pray the Lord my sould to keep. If I should die before I wake, I hope I take that monster down with me!\"", "endoftext": true }, { "action": "Look around", "response": "Your Bedroom (on your bed)\nThis is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it and your bed. The way out to the hallway is to the southwest.\n\nYou can see a monster here.\n\nThe monster leaps towards Danny, tearing him out of the crib with its long arms and dropping him into its massive maw. You scream impotently as it looks towards you. It realizes it can't hurt you, since you're on your bed, so it hisses at you and dives back under the bed and disappears into the shadows. The sight of the monster in person seems to have snapped something in your mind, as all you can see from then on is the shadowy mass of claws and teeth killing your baby brother. You never speak again, you barely eat again or notice what's going on around you, even in the morning when your parents attempt to interrogate you about where your brother is. Many more people try talking to you, but you scarcely hear them, and eventually they put you into a small room where no one tries to talk to you anymore. But they keep the light on, because when it's dark you scream.", "endoftext": false }, { "action": "You stand on the bed", "response": "(first getting off your bed)\nYou get off of your bed.\n\nYou get onto your bed.\n\nThe monster runs for the closet, but with the crib in the way, finds itself unable to open the door. Danny's glowing white shirt forces the monster back away from the closet before it can get a good grip on the door. Realizing how complete a trap you have laid for it, and that you have it trapped, it turns towards you to make its final stand.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe monster takes a swipe at you with razor sharp claws. It literally misses by a hair, making claw marks in your shirt without piercing your skin.", "endoftext": false }, { "action": "You continue", "response": "Time passes.\n\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.", "endoftext": false }, { "action": "You get sheet", "response": "Taken.\n\nDanny grabs at the sides of his crib for a moment.", "endoftext": false }, { "action": "You sit", "response": "What do you want to sit on?", "endoftext": false }, { "action": "You sit on your bed", "response": "(first getting off your bed)\nYou get off of your bed.\n\nYou get onto your bed.", "endoftext": false }, { "action": "Xyzzy", "response": "Tonight, you may be eaten by a grue.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Your Bedroom (on your bed)\nThis is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it, which you have pushed up against the closet door and your bed. The way out to the hallway is to the southwest.", "endoftext": false }, { "action": "You wear the sheet", "response": "Monsters aren't afraid of ghosts.\n\nThe clock in the living room chimes twelve times. Midnight!\nYou hear a lurking presence slathering from underneath the bed. Slowly a dark, barely visible mass of teeth and claws stalks slowly into the room. You note its pale red eyes, glowing with some kind of dead light glaring around the room, before resting their gaze on Danny's crib.", "endoftext": false }, { "action": "You put the sheet under the bed", "response": "You put the sheet under your bed.\n\nThe monster leaps towards Danny, tearing him out of the crib with its long arms and dropping him into its massive maw. You scream impotently as it looks towards you. It realizes it can't hurt you, since you're on your bed, so it hisses at you and dives back under the bed and disappears into the shadows. The sight of the monster in person seems to have snapped something in your mind, as all you can see from then on is the shadowy mass of claws and teeth killing your baby brother. You never speak again, you barely eat again or notice what's going on around you, even in the morning when your parents attempt to interrogate you about where your brother is. Many more people try talking to you, but you scarcely hear them, and eventually they put you into a small room where no one tries to talk to you anymore. But they keep the light on, because when it's dark you scream.", "endoftext": true }, { "action": "Describe the surroundings", "response": "This is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it, which you have pushed up against the closet door and your bed. The way out to the hallway is to the southwest.\n\nDanny watches you intently.", "endoftext": false }, { "action": "You get under the bed", "response": "(first getting off your bed)\nYou get off of your bed.\n\nAre you trying to take a geometric space?\n\nThe monster runs for the closet, but with the crib in the way, finds itself unable to open the door. Danny's glowing white shirt forces the monster back away from the closet before it can get a good grip on the door. Realizing how complete a trap you have laid for it, and that you have it trapped, it turns towards you to make its final stand.", "endoftext": false }, { "action": "You get in your bed", "response": "You get onto your bed.\n\nThe monster takes a swipe at you with razor sharp claws. It literally misses by a hair, making claw marks in your shirt without piercing your skin.", "endoftext": true }, { "action": "Look around", "response": "This is your room. Well, it was your room, now it's yours and Danny's. It has a closet, Danny's crib, with Danny in it and your bed. The way out to the hallway is to the southwest.\n\nDanny grabs at the sides of his crib for a moment.", "endoftext": false }, { "action": "You take the sheet", "response": "You grab the sheet, but Danny has a grip of steel on it. You pull harder, but he starts to get that scrunched up face he makes when he's about to start screaming and you ease up. You won't be able to save him if Mom and Dad come in and make you go to bed!", "endoftext": false }, { "action": "You turn on the light", "response": "That's already on.\n\nThe monster hows in anger at the various glowing objects in the room, realizing that you have some kind of source of light that it was not familar with. It dives under the bed and escapes into the shadows. It does not come back that night, but you must remain forever vigilant in case one day it returns.", "endoftext": false }, { "action": "You throw the sheet on the monster", "response": "(first taking the sheet)\n(first getting off your bed)\nYou get off of your bed.\n\nYou lack the nerve when it comes to the crucial moment.\n\nThe monster hows in anger at the various glowing objects in the room, realizing that you have some kind of source of light that it was not familar with. It dives under the bed and escapes into the shadows. It does not come back that night, but you must remain forever vigilant in case one day it returns.", "endoftext": false }, { "action": "You put the sheet on the monster", "response": "(first getting off your bed)\nYou get off of your bed.\n\n(first taking the sheet)\n\nPutting things on the monster would achieve nothing.\n\nThe monster hows in anger at the various glowing objects in the room, realizing that you have some kind of source of light that it was not familar with. It dives under the bed and escapes into the shadows. It does not come back that night, but you must remain forever vigilant in case one day it returns.", "endoftext": false }, { "action": "You look at the sword", "response": "This is a gray sword with a black handle. Your Uncle Pat got this for you last year, but Danny plays with it a lot. It seems to have some goop on it from the detergent bottle.", "endoftext": false }, { "action": "You turn on the light", "response": "You switch the blacklight on.\n\nThe clock in the living room chimes twelve times. Midnight!\nYou hear some growling from under the bed for a minute, but after a moment it stops. You wait and wait, but nothing happens. Eventually you realize that the sheet under the bed and the blacklight has effectively stopped the monster from entering your room altogether. You fall asleep, realizing that you need not fight the monster now that you have a means of keeping it out of your room-- as long as you keep the blacklight full of batteries!", "endoftext": false }, { "action": "Attack monster", "response": "You strike at the monster with the glowing sword. As the lit weapon hits the monster, it howls in pain and fear, baffled that you have found a weapon capable of hurting it.\n\nThe monster takes a swipe at you with razor sharp claws. It literally misses by a hair, making claw marks in your shirt without piercing your skin.", "endoftext": false }, { "action": "Attack monster", "response": "You take one final strike at the monster, bringing down your weapon of light upon it, just as your parents open the door to find out what all the commotion is about in here. The monster explodes in a shadowy goo, which envelopes the room, extinguishing all light. Your hear your parents shouting until your dad lights a lighter. They find you with your toy sword on the ground, and your brother safely in his crib. They yell at you for being out of bed, but you do hear Dad ask Mom as they walk away \"Did you see some kind of animal or something in there?\" and she is unable to answer, as she isn't sure what she saw.\n\nYou go to bed, triumphant, knowing you did it, you killed the monster and saved your brother!", "endoftext": false }, { "action": "You press enter", "response": "Jumping (while on the bed) or sleeping?", "endoftext": false }, { "action": "You press enter", "response": "\"Map\", \"Xyzzy\", \"Pray\", \"Win\", \"Think\", \"Credits\", \"Kill Self\"?", "endoftext": false }, { "action": "You press enter", "response": "Being very persistant about running into walls or trying to enter the kitchen?", "endoftext": false }, { "action": "You press enter", "response": "Giving the blacklight or detergent to Danny and then giving him time to play with it?", "endoftext": false }, { "action": "You press enter", "response": "Listening To, Kissing, Touching, Tickling everyone?", "endoftext": false }, { "action": "You press enter", "response": "Have you gotten all the endings?", "endoftext": false }, { "action": "You press enter", "response": "The endings are: HERO, BLOODY BABY, DEAD BABY, CAUGHT, RETARDED, OUNCE OF PREVENTION, POSTPONING THE INEVITABLE, FAILURE, and MARTYR.", "endoftext": false }, { "action": "You press enter", "response": "Donald responds to questions about: Danny, Vampires, (swearing), monsters, light, time, midnight, help, what do i do, mom/dad, washer/dryer, and closets.", "endoftext": false }, { "action": "You press enter", "response": "You can also try playing \"The Tiny House\" or \"Suicide\" by the same author.", "endoftext": false }, { "action": "Not exactly", "response": "Well, that's all!\n\nWould you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do, QUIT or UNDO the last command?", "endoftext": false }, { "action": "You fuck you", "response": "\"Your mom is going to wash out your mouth for talking like that.\" says Donald.\n\nThe monster takes a swipe at you with razor sharp claws. It literally misses by a hair, making claw marks in your shirt without piercing your skin.", "endoftext": false }, { "action": "You hug the monster", "response": "Keep your mind on the game.\n\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.\nThe monster slams into you, knocking you down on the floor, the sword falling from your grasp. You reach for the sword, and your hand justs graps it as the monster grabs your ankle and lifts you into the air. On the way down into its mouth, you reach out with the sword, just as the jaws of death clamp down on you, ending your life.\n\nThough you don't know it, the monster explodes in blackness which envelopes the room in darkness until daybreak, when your parents find your brother, safe in his crib, and you are nowhere to be found.", "endoftext": false }, { "action": "You hug danny", "response": "You kiss your brother, and give him a big hug. Hopefully one day he'll appreciate what you do for him tonight.", "endoftext": false }, { "action": "Tickle danny", "response": "Danny giggles.", "endoftext": false }, { "action": "You give the detergent to Danny", "response": "Danny takes laundry detergent and drops the sheet.", "endoftext": false }, { "action": "You get on the bed", "response": "You get onto your bed.", "endoftext": false }, { "action": "You wait", "response": "There's a wall there. And you've run into enough of those to know that you aren't going through it.\n\nIf you're sure you've set a good trap for the monster, you can wait until midnight when the monster will come into the room.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe clock in the living room chimes twelve times. Midnight!\nYou hear a lurking presence slathering from underneath the bed. Slowly a dark, barely visible mass of teeth and claws stalks slowly into the room. You note its pale red eyes, glowing with some kind of dead light glaring around the room, before resting their gaze on Danny's crib.\n\nDanny manages to get the cap off the laundry detergent and starts pouring it into his mouth, trying to drink it like a bottle. You wrestle it away from him, and he starts choking. Panicked, you run to Mom and Dad, who come in to see what's going on. Mom immediately goes into hysterics and calls poison control while Dad yells at you and gives you spankings for giving your brother poison. They try to make your brother get sick, but it doesn't work and he stops crying and starts going blue. Years from now, when your parents can no longer look at you, or each other, and you are in weekly therapy, you still haven't forgiven yourself for murdering your brother.", "endoftext": false }, { "action": "Go south", "response": "Mom and Dad would see you if you went out there. Then you'd be grounded. And you'd have to go to bed.\n\nYou can hear the TV going in the other room.", "endoftext": false }, { "action": "You go to the south", "response": "Mom and Dad would see you if you went out there. Then you'd be grounded. And you'd have to go to bed.\n\nYou hear your parents talking in the living room, but it's too faint to make out what they're saying.", "endoftext": true } ]
bsifhw1ik8524evd
See the Constellation
Ed Blair
[ "Slice of life" ]
[ "atmospheric", "based on songs", "linear", "They Might Be Giants" ]
2,012
[ 1, 2, 2, 3, 0 ]
8
3.125
20120405
false
No puzzles, just star-gazing.
[ { "action": "%", "response": "Vega was unusually bright tonight, and you followed it all the way to the trainyard. Hopped the fence, and now you're standing in front of an open boxcar headed... somewhere. The city hasn't been the same since they left. Not a hurried exodus. More like a gradual diaspora, in a traditional sense. Graduate programs, marriages, new jobs, and all of a sudden, you're on your own.\n\nThe train yard is lit exclusively by shrill halogen lights.\nThe freight train in front of you is carrying grain and\ndeparting at 2100. The afore-mentioned boxcar is a dusty blue, with some scrawled graffiti along the bottom. From the limited view afforded by the open door, the boxcar appears to be empty.\nYour sense of direction is a little shaky right now, but if you had to guess, the boxcar would be north of you.", "endoftext": false }, { "action": "You look at the boxcar", "response": "Journey! Adventure! An escape. The boxcar's open door beckons.", "endoftext": false }, { "action": "About you", "response": "Haggard might be the most charitable way of describing your face right now. Sleep hasn't been easy this past month.", "endoftext": false }, { "action": "You examine the graffiti", "response": "Someone has scrawled R.I.P. WARREN in white paint on the boxcar.", "endoftext": false }, { "action": "You examine the train", "response": "The train stretches on forever, but the only thing you're really interested in is the boxcar straight ahead. Sometimes motion is the only thing that keeps us alive, right?", "endoftext": false }, { "action": "You go north", "response": "The inside of the boxcar is dusty and empty. Spacious. Perfect for a jaunt.\n\nThe boxcar shudders into motion, and you watch your city shrink in size through the open doors.\n\nThe boxcar hums with motion, swaying gently from side to side. The moon and the stars shine with an almost unnatural\nbrilliance, filling your conveyance with soft blue light. You haven't seen this many stars in a very long time.", "endoftext": false }, { "action": "Moon", "response": "There's a theory that aberrant behavior increases during the full moon. With the strange light filling the boxcar, it's almost believable. You've also just hopped a train with no real plan.\nThings to consider.", "endoftext": false }, { "action": "Stars", "response": "Living in Chicago means that the only lights you see in the sky are from planes or the moon, with sometimes a small smattering of stars or satellites. Out here in the in-between, you notice constellations you haven't seen since childhood. Leo, Hercules, and\nLyra are all visible.", "endoftext": false }, { "action": "Leo", "response": "The Nemean Lion. Hercules strangled this guy to death to redeem himself in the eyes of the gods. It's always more difficult being the one left behind. Trying to clean up the empty space, constantly being reminded of ghosts.", "endoftext": false }, { "action": "Hercules", "response": "One of the most famous murderers of all time is remembered as a hero. All before the time of publicists. The gods made me do it doesn't fly nearly as well these days. Unless you're campaigning to be president.", "endoftext": false }, { "action": "Lyra", "response": "Orpheus. Couldn't take the pain of being abandoned, so he fought his way to the side of his love. Traversed the world beyond, and still ended up alone. Maybe his example isn't the best one to follow.", "endoftext": false }, { "action": "Stars", "response": "Living in Chicago means that the only lights you see in the sky are from planes or the moon, with sometimes a small smattering of stars or satellites. Out here in the in-between, you notice constellations you haven't seen since childhood. Leo, Hercules, and\nLyra are all visible.\n\nThe train rushes along, and clouds begin rolling in. They cover the moon, and stars, and a sprinkle of rain begins to fall. Luckily, not much of it makes it through the boxcar's open doors. You settle down for the rest of your journey, and close your eyes. Sleep comes quickly.\n\nYou wake from your nap suddenly.", "endoftext": true }, { "action": "You describe your surroundings", "response": "It's still night, but you seemed to have passed through the storm.\nThe wind is surprisingly gentle for the fast pace the engineer seems to be setting. You glance at the sky, and... everything seems different. The constellations you were observing are gone, replaced by unfamiliar stars. Shapes you've only read about, but never seen in person. The constellations you recognize are Carina,\nPegasus, and Aquarius.", "endoftext": false }, { "action": "Carina", "response": "Carina is the keel of the Argo, formally part of the largest constellation in the night sky. They broke it apart in 1752. Now the hull, the sails, and the decking are separate star structures, adrift in space. Can something like that ever really be repaired, or is some distance untraversable? Maybe hopping the next train back to Chicago is your best bet. Concentrate on making a home.\nBanish your ghosts.", "endoftext": false }, { "action": "Pegasus", "response": "You haven't felt this alive in a long time. The train flies along into the night, and you could go anywhere from here. Create an entirely new existence, free from the weight of history.\nEscape the same way your friends did.", "endoftext": false }, { "action": "Aquarius", "response": "Truism: Life is like a river. Actuality: Life isn't like anything else. You should probably make a decision here. Either hop the next train back to Chicago, and work to persevere, to create a place worth moving back to, a place worth living in, or take a gamble. Keep traveling, create a new life, re-invent your history.", "endoftext": false }, { "action": "You look at the boxcar", "response": "Empty and dusty. Not very homey, but perfect for your purposes right now. The wood is worn smooth from years of heavy use.", "endoftext": false }, { "action": "Escape", "response": "Here's to not waiting around for things to get better. The idea of a future on the rails, an open and expansive life, filled with adventure and hardship. Romanticization sometimes gets you on a train to Milwaukee, apparently. Milwaukee and beyond. This is something you've always dreamed of doing, and now is the perfect chance. You'll send everyone postcards, and have incredible stories to tell at weddings, or reunions. You will get sun-burned, and hungry, and carry everything you own. It is a good thing you are wearing your sturdiest shoes. Here's to the open road, and all the chances in the world.", "endoftext": false }, { "action": "Home", "response": "It's decided. You'll hop the next train back, and turn your city into a home. Make new friends, write to your old ones, craft something impressive. Sometimes you need to get away to remember what you really miss. Streets and the scars that come along with them. Things you've built, the home you'll earn. It's important to leave, if only for a little bit, just so you can remember everything you're leaving behind, everything you miss. The record store clerk that knows your name, the bit of pavement on Fullerton that provides a smooth path on your way to work, sugar-cane based soda from the corner store. The little bits of Chicago that draw your smile across your whole face, the bits that are solely and entirely yours.", "endoftext": false }, { "action": "Wait", "response": "You didn't hop a train in the middle of the night to sit like a lump. Perhaps it's time to see the constellations.\n\nYou didn't hop a train in the middle of the night to sit like a lump. Perhaps it's time to see the constellations.\n\nYou didn't hop a train in the middle of the night to sit like a lump. Perhaps it's time to see the constellations.\n\nYou didn't hop a train in the middle of the night to sit like a lump. Perhaps it's time to see the constellations.\n\nYou didn't hop a train in the middle of the night to sit like a lump. Perhaps it's time to see the constellations.\n\nYou didn't hop a train in the middle of the night to sit like a lump. Perhaps it's time to see the constellations.\n\nYou didn't hop a train in the middle of the night to sit like a lump. Perhaps it's time to see the constellations.", "endoftext": true }, { "action": "You describe your surroundings", "response": "It's still night, but you seemed to have passed through the storm.\nThe wind is surprisingly gentle for the fast pace the engineer seems to be setting. You glance at the sky, and... everything seems different. The constellations you were observing are gone, replaced by unfamiliar stars. Shapes you've only read about, but never seen in person. The constellations you recognize are Carina,\nPegasus, and Aquarius.", "endoftext": false }, { "action": "Yes", "response": "debugcheapnitfol quit with exit status: 0", "endoftext": true } ]
qa01mlud4b9a1qbx
Light Of My Stomach
David Fletcher
[ "Surreal" ]
[ "homosexuality", "male protagonist", "multiple protagonists", "nonhuman protagonist", "robot", "romance", "silly", "SpeedIF Jacket 4", "TADS", "TADS 3", "walkthrough" ]
2,011
[ 1, 2, 3, 3, 0 ]
9
3.111111
20110403
false
This is an unusual story where you play as the primary lightbulb of the John Quincy Adams Gastrodome, but also as Bob Bobkins, competative eater. What secrets is Garry, Bob's opponent in the eating contest, hiding?
[ { "action": "%", "response": "Praise for \"Light Of My Stomach\":\n\n\"I never imagined that sonnets could sink this low. Thank you for opening my eyes, game.\"\n- Sam Kabo Ashwell\n\n\"The juxtaposition of harsh urban and harsher culinary imagery are what really made this work soar.\"\n- S. John Ross\n\n\"I've played games that were touching before, but this one outright gropes you.\"\n- Carolyn VanEseltine\n\n\"Is every damn object in this game (including the unnecessary PUTPBAD reference) some kind of badly-done psychological metaphor?\"\n- Colin Sandel\n\n\"Tastes like chicken.\"\n- Tanga\n\n\"The story confused me a little until I realised that the giant atomic robot was the real protagonist.\"\n- C.E.J. Pacian\n\n\"Probably the best game written from the perspective of a lightbulb.\" - Marius Muller\n\n\"If only John Quincy Adams were alive to give this a piece of his mind.\"\n- Sarah Morayati\n\n\"The secret room was almost worth the struggle to open the secret door.\"\n- Royce Odle\n\n\"Masterfully blends the intrigue of competitive eating with the excitement of two-fisted street justice!\"\n- Jennifer Earl\n\n[press a key]", "endoftext": false }, { "action": "You press any the key", "response": "for SpeedIF Jacket 4.\n\nIt is dark.", "endoftext": false }, { "action": "About yourself", "response": "You are the principal lightbulb in this vast arena. You are currently switched off.\n\nYou feel the power arrive, though weakly, as it has always been these last few years. Nevertheless you have your duty.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are empty-handed.", "endoftext": false }, { "action": "You turn on", "response": "You turn yourself on.\n\nYou find yourself shining especially on one Bob Bobkins -- a man preparing for the contest of his life.\n\n[press a key]", "endoftext": false }, { "action": "You press any key", "response": "The John Quincy Adams Gastrodrome is the nation's leading competitive eating venue, and today it is packed. All eyes are on you and your opponent as the crowd waits impatiently for the match to begin.\n\nThe mayor is here, looking pompous.\n\nGarry Garrison is here.", "endoftext": false }, { "action": "About yourself", "response": "You are Bob Bobkins, competitive eating enthusiast.\n\nThe mayor says \"Welcome everyone, to the John Quincy Adams Gastrodrome, for the final of the 47th Annual Exotic Foodstuffs Eating Competition!\"", "endoftext": false }, { "action": "You examine the opponent", "response": "Garry is your chief rival on the competitive eating circuit. You've never yet beaten him, but perhaps you can today.\n\n\"Sadly, this will be the last event we hold here - with our aging power station we can barely manage to light the place any more.\"", "endoftext": false }, { "action": "You examine mayor", "response": "The Mayor of Quincy is officiating today.\n\n\"But I see the kitchen staff are ready, so without further ado, let's bring out the first dish!\"\n\nThere are loud cheers from the crowd.", "endoftext": false }, { "action": "You examine the dish", "response": "The word \"dish\" is not necessary in this story.\n\n(If this was an accidental misspelling, you can correct it by typing OOPS followed by the corrected word now. Any time the story points out an unknown word, you can correct a misspelling using OOPS as your next command.)", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are empty-handed.\n\nThe contest officials give you some deep-fried Mongolian ocelot.\n\nThe contest officials give him some mashed Uzbekistani sloth.", "endoftext": false }, { "action": "You eat ocelot", "response": "You quickly swallow the deep-fried Mongolian ocelot. It tastes like chicken.\n\nThe contest officials give you some steamed Paraguayan sausage.\n\nYour opponent eats the mashed Uzbekistani sloth.\n\nThe contest officials give him some grilled Hungarian mango.", "endoftext": false }, { "action": "You eat the sausage", "response": "You quickly swallow the steamed Paraguayan sausage. It tastes somewhat like deep-fried Mongolian ocelot.\n\nThe contest officials give you some baked Siberian lettuce.\n\nYour opponent eats the grilled Hungarian mango.\n\nThe contest officials give him some boiled Venezuelan okapi.", "endoftext": false }, { "action": "You eat the lettuce", "response": "You quickly swallow the baked Siberian lettuce. It tastes similar to steamed Paraguayan sausage.\n\nThe contest officials give you some sauteed Faroese carrot.\n\nYour opponent eats the boiled Venezuelan okapi.\n\nThe contest officials give him some pan-fried Congolese asparagus.", "endoftext": false }, { "action": "You look at the carrot", "response": "There's no time to stare at the sauteed Faroese carrot!\n\nYour opponent eats the pan-fried Congolese asparagus.\n\nThe contest officials give him some roasted Saharan platypus.", "endoftext": false }, { "action": "You eat the carrot", "response": "You quickly swallow the sauteed Faroese carrot. It is reminiscent of baked Siberian lettuce.\n\nThe contest officials give you some roasted Saharan platypus.\n\nYour opponent eats the pan-fried Congolese asparagus.\n\nThe contest officials give him some seared Liberian rhinoceros.", "endoftext": false }, { "action": "You eat the platypus", "response": "You quickly swallow the roasted Saharan platypus. It tastes somewhat like sauteed Faroese carrot.\n\nThe contest officials give you some steamed Tierra del Fuegan porpoise.\n\nYour opponent eats the seared Liberian rhinoceros.\n\nThe contest officials give him some deep-fried Faroese leopard.", "endoftext": false }, { "action": "You examine mayor", "response": "The Mayor of Quincy is officiating today.\n\nYour opponent eats the deep-fried Faroese leopard.\n\nThe contest officials give him some roasted Mongolian vulture.", "endoftext": false }, { "action": "You eat mayor", "response": "The mayor does not appear to be edible.\n\nYour opponent eats the roasted Mongolian vulture.\n\nThe contest officials give him some mashed Uzbekistani rhinoceros.", "endoftext": false }, { "action": "You eat the rhinoceros", "response": "(first taking the mashed Uzbekistani rhinoceros)\nGarry won't let you have that.\n\nYour opponent eats the mashed Uzbekistani rhinoceros.\n\nThe contest officials give him some seared Paraguayan sausage.", "endoftext": false }, { "action": "You eat garry", "response": "Garry does not appear to be edible.\n\nYour opponent eats the seared Paraguayan sausage.\n\nThe contest officials give him some pan-fried Hungarian platypus.", "endoftext": false }, { "action": "You examine the officials", "response": "Contest officials scurry busily about.\n\nYour opponent eats the pan-fried Hungarian platypus.\n\nThe contest officials give him some sauteed Siberian ocelot.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying some steamed Tierra del Fuegan porpoise.\n\nYour opponent eats the sauteed Siberian ocelot.\n\nThe contest officials give him some boiled Tierra del Fuegan sloth.", "endoftext": false }, { "action": "About you", "response": "You are Bob Bobkins, competitive eating enthusiast.\n\nYour opponent eats the boiled Tierra del Fuegan sloth.\n\nThe contest officials give him some grilled Congolese asparagus.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The John Quincy Adams Gastrodrome is the nation's leading competitive eating venue, and today it is packed.\n\nThe mayor is here, looking pompous.\n\nGarry Garrison is here.\n\nYour opponent eats the grilled Congolese asparagus.\n\nThe contest officials give him some baked Liberian okapi.", "endoftext": false }, { "action": "You eat all", "response": "steamed Tierra del Fuegan porpoise: You try your best, but you just can't eat any more. It looks like you'll never be as good as Garry. He's like a machine.\n\ndoor: The door does not appear to be edible.\n\nbaked Liberian okapi:\n(first taking the baked Liberian okapi)\nGarry won't let you have that.\n\nYour opponent eats the baked Liberian okapi.\n\nThe contest officials give him some sauteed Venezuelan carrot.", "endoftext": false }, { "action": "You give the porpoise to Garry", "response": "He's too focused on the competition to pay attention.\n\nYour opponent eats the sauteed Venezuelan carrot. You watch in awe. Wait, what's that on the side of his neck?\n\nThe contest officials give him some steamed Saharan porpoise.", "endoftext": false }, { "action": "You examine the neck", "response": "It looks like there's some kind of... flashing light... in his neck?\n\nYour opponent eats the steamed Saharan porpoise. The light flashes as he swallows.\n\nThe contest officials give him some deep-fried Mongolian lettuce.", "endoftext": false }, { "action": "You hit the light", "response": "You cannot attack that.\n\nYour opponent eats the deep-fried Mongolian lettuce. The light flashes as he swallows.\n\nThe contest officials give him some grilled Siberian vulture.", "endoftext": false }, { "action": "You turn off the light", "response": "That isn't something you can turn off.\n\nYour opponent eats the grilled Siberian vulture. The light flashes as he swallows.\n\nThe contest officials give him some roasted Saharan mango.", "endoftext": false }, { "action": "You examine the light", "response": "You walk over to Garry.\n\n\"This man has a flashing light in the side of his neck,\" you point out to the officials. \"He must be cheating somehow.\"\n\nGarry stands up. You'd never realised quite how tall he was. He must be ten feet tall!\n\n\"He's not a man at all!\" you scream. \"He's some kind of... giant... robot!\"\n\n\"Bob is correct,\" says Garry, in menacing metallic tones. \"The man you knew as Garry is really G.A.R.R.Y., or Giant Atomic Robot, Revision Y. And if I cannot continue with my competitive eating career, my only alternative is to destroy your city!\"\n\nHe bursts out through the door. You have to stop him!", "endoftext": false }, { "action": "Go outside", "response": "Downtown, outside the John Quincy Adams Gastrodrome.\n\nA shiny metal phone booth sits here.\n\nGarry the giant atomic robot is rampaging here!", "endoftext": false }, { "action": "You enter booth", "response": "There's no point trying to hide in there.\n\nGarry swings a punch at you, but you duck.", "endoftext": false }, { "action": "You pick up the phone booth and kill Garry", "response": "Your physique has been honed by years of competitive eating, and you easily pick up the phone booth.\n\nGarry tries to smash you with an atomic kick, but misses.\n\nYou land a mighty blow, but your unaided fists have little effect on Garry's robot body.\n\nGarry stamps his feet angrily!", "endoftext": false }, { "action": "You throw the phone booth at Garry", "response": "You launch the phone booth at Garry! It hits him right in the head, smashing him to the ground!\n\nFor a moment he doesn't move. But then his eyes flash red! You've only made him angrier! He grabs you by the throat!\n\nBut suddenly Garry drops you again. \"It's no good, Bob,\" he says. \"I could happily crush anyone else to a pulp with my atomic hands, but not you. Don't you see that I love you?\"\n\nActually you had not seen this. It is a surprise to you.\n\nGarry bursts into tears and flees to the east.", "endoftext": false }, { "action": "Go east", "response": "This squalid dead end would be thought picturesque by any connoisseur of urban decay. You are surrounded by blank walls. Trash is scattered around.\n\nBut where did Garry go? He seems to have completely vanished.", "endoftext": false }, { "action": "You examine trash", "response": "One piece of paper looks cleaner than the rest, as though it has been recently dropped.", "endoftext": false }, { "action": "You examine paper", "response": "It is a poem written in suspiciously robotic handwriting.", "endoftext": false }, { "action": "You take the paper", "response": "Taken.", "endoftext": false }, { "action": "You read the paper", "response": "Oh Bob, thou eating champion of my heart\nWhen I first saw thee stuff thy mouth with pies\nI knew that we could never be apart\nAnd took to verse to praise thee to the skies.\nWhen I retire into my secret place\n(The magic word for which is bibblebake)\nI often think me of thy manly face,\nAnd long to see thee cramming it with cake.\nAnd yet, despite our common love of eating\nI fear our wedding bells will never peal;\nThat never can we join in minds' true meeting\nAnd share a grand-proportioned nuptial meal --\nFor thou art human and most fair of feature\nAnd I, a hideous huge atomic creature.", "endoftext": false }, { "action": "Bibblebake", "response": "A secret door springs open!", "endoftext": true }, { "action": "Look around", "response": "This squalid dead end would be thought picturesque by any connoisseur of urban decay. A secret door lies open to the south. Trash is scattered around.", "endoftext": false }, { "action": "Go south", "response": "You have found your way into Garry's secret room.\n\nGarry is hiding here, crying softly.", "endoftext": false }, { "action": "Kiss garry", "response": "You don't want to encourage him.\n\nGarry puts a hand on your shoulder. You remove it.", "endoftext": false }, { "action": "Kiss garry", "response": "You don't want to encourage him.\n\nGarry caresses your arm. You retreat.", "endoftext": false }, { "action": "You kill Garry", "response": "Maybe he is calm enough to talk to now.\n\nGarry cups your buttock with a huge robotic hand. You step smartly away.", "endoftext": false }, { "action": "No", "response": "Garry does not respond.\n\nGarry approaches you again. You hurriedly try to explain. \"Look, it wouldn't work,\" you say. \"You're a giant atomic robot, and I prefer women.\"", "endoftext": false }, { "action": "You talk to Garry", "response": "Try asking about specific things instead.", "endoftext": false }, { "action": "You ask garry about himself", "response": "\"I am an atomic robot, but I have loved you ever since I saw you eat competitively,\" he says.", "endoftext": false }, { "action": "You ask Garry about the competitive eating", "response": "\"I found I could succeed at competitive eating by directing the food into my fusion reactor,\" says Garry. \"I suppose it was cheating, but if I can't eat competitively I don't know what to do with my life.\"", "endoftext": false }, { "action": "You ask Garry about the reactor", "response": "\"My fusion reactor helped me win eating contests, but what use is it now that I have no purpose in life?\"\n\n\"Wait a moment,\" you respond. \"I think I have an idea...\"\n\nIt is dark.", "endoftext": false }, { "action": "About yourself", "response": "You are the principal lightbulb in this vast arena. You are currently switched off.\n\nYou feel the power arrive, with greater strength than ever before. It can only be fusion power!", "endoftext": false }, { "action": "You turn on", "response": "You turn yourself on.\n\nYou shine out with an immense brightness, flooding the John Quincy Adams Gastrodrome with a glorious light: the light of fusion power.", "endoftext": true } ]
8kekvt062lefgl2
If I Wasn't Shy
Joey Jones
[ "Apollo 18 Tribute Album" ]
[ "based on songs", "first person", "parser", "They Might Be Giants" ]
2,012
[ 0, 4, 4, 3, 0 ]
11
3.090909
20120501
false
I kinda just sit at the checkout, and the place isn't even all that busy. So why'd you want to play a game about my life? I mean, it's not terrible but it would be so much more if I wasn't shy.
[ { "action": "%", "response": "It's Tuesday, 7:39 PM exactly. I clock off at eight. Until then, I'm stuck at the checkout.\n\nA lifetime of shyness by Joey Jones\n\nCheckout (on the stool)\nI'm sitting on a hard stool, back slouched, fingertips poised to grasp dog food cans and punch in numbers on the register. Really though it's so quiet I mostly just look out the window. The big clock above the intercom speakers ticks slowly.\n\nBefore me are the many aisles of the supermarket.", "endoftext": false }, { "action": "Burn button", "response": "(the \"Ask Me\" button)\nI can just imagine the way the little laminate would crinkle and warp under the flame. I would you know, I really would.\n\n\"Delicious tender surloin steaks, 89 cents a pound,\" our master of ceremony continues.", "endoftext": false }, { "action": "You examine the clock", "response": "The big clock never seems to move when I look at it. It says it's about twenty to eight.", "endoftext": false }, { "action": "You check your inventory", "response": "I am carrying:\na \"Ask Me\" button (being worn)\na red uniform (being worn)\na lighter\na pack of cigarettes\na time clock card\n\n\"Lean boiled ham, 99 cents a pound.\"", "endoftext": false }, { "action": "You examine the window", "response": "Outside the window, all I can see is somebody's Cadillac parked up close.\n\nI spot the nurse, the one from the psychiatric hospital, the one that always buys his groceries here.", "endoftext": false }, { "action": "You remove the button", "response": "(the \"Ask Me\" button)\nI never take it off the uniform, I might lose it and then they'd make me pay for a replacement.\n\n\"Fresh frying chickens, 29 cents a pound!\"", "endoftext": false }, { "action": "Smoke", "response": "(the canned goods)\nOne day, when I'm all alone I might burn the whole place\ndown.\n\nMildred starts her shift, 7:45 on the dot; she's sitting at the checkout right in front of me.", "endoftext": false }, { "action": "You examine the nurse", "response": "The nurse is a short, slim man, with the sort of face that can pull off looking deathly tired without coming across too badly: some men turn into almost skeletal trogdolytes, or the black eyes make them look like bare-knuckle boxers. This guy though, he just comes across as a nice man who doesn't get enough sleep.\n\nA married couple walk by, the older end of middle-aged.\n\"You're not worth the powder to blow you to hell,\" she says.\n\"I know dear,\" he says.", "endoftext": false }, { "action": "You look at the cigarettes", "response": "I never used to smoke. I just started one day, you know? Everyone else was doing it, and-- well, I need something to spend my money\non.\n\nThe married couple walk off into the canned goods aisle; the man secretively wiping his nose upon his sleeve.", "endoftext": false }, { "action": "You look at Cadillac", "response": "The cadillac is bright red and always seems to be sitting out there. Somedays I dream about taking it for a spin.\n\n\"Fresh ground beef, 49 cents a pound.\"", "endoftext": false }, { "action": "You examine mildred", "response": "\"Mildred\", the name sounds like industrial malaise. She's prettier than all that. Well, I suppose she must be. Most of what I ever see of her is the points of her shoulder blades seen through the fabric of the ugly red uniform we have to wear. Except the MC on the intercom. I know for a fact he wears a suit.\n\n\"Delicious tender surloin steaks at 89 cents per pound!\"", "endoftext": false }, { "action": "You look at the aisles", "response": "There are dozens of aisles in the Garden Mart. My eye catches on the fresh zucchinis.\n\n\"Fresh frying chickens, 29 cents a pound!\" He's repeating himself. He must be repeating himself.", "endoftext": false }, { "action": "You examine the zucchinis", "response": "I can't stand zucchinis. When I was a kid we never had any money and all I remember being fed was different kinds of squash and canned food from the church.\n\n\"Fresh frozen hot house garden peas, 3 packages for 69 cents.\"", "endoftext": false }, { "action": "You examine lighter", "response": "It's a cheap plastic lighter. I use it for burning things when nobody's about. I bought it from this store. I didn't use my discount: they don't really like us using it for that sort of thing.\n\nOur self-styled master of ceremonies ends on an incredulous note: \"Juicy Florida Oranges: ten for 69 cents!\"", "endoftext": false }, { "action": "You burn the zucchinis", "response": "One day, when I'm all alone I might burn the whole place\ndown.\n\nThe nurse has got all his shopping done and he's walking towards me.", "endoftext": false }, { "action": "You look at the card", "response": "It's a small punch card. It gets put in a little slot when I\nleave the store.\n\nThe nurse turns at the last moment, checking out with Mildred.", "endoftext": false }, { "action": "You examine the aisles", "response": "There are dozens of aisles in the Garden Mart. My eye catches on the pork loins.\n\nSentimental strains of a canned orchestra flow out the in-store speakers.", "endoftext": false }, { "action": "You look at the loins", "response": "The Garden Mart even sells pork loins. I'm not sure I'd want to eat anything called \"pork loins\". Only pepper-steak could be worse. Or liver, I guess. Kidneys? Yeah that'd be pretty gross.\n\nThe couple emerge from the aisles to browse the cigar stand in front of me.\n\"...to err is human,\" the husband replies to something I didn't quite catch.\n\"Not in my book.\" She hits him with her handbag.", "endoftext": false }, { "action": "Kiss mildred", "response": "Oh Mildred, I can hardly picture her face: her back is all I see. It's a very pretty back. I mean, from what I can make out. I\nassume that it's pretty. I guess it could be hideous really.\nThere could be acne or something. No, I don't think that's true. I bet her back would be nice to kiss. Am I really thinking that? That's pretty weird.\n\n\"Get some instant dog food,\" the wife says.\n\"Yes dear.\"\n\"It's for you, you mutt!\"\nAnd they split off in two different directions, her towards the meat counter, him towards the pets aisle.", "endoftext": false }, { "action": "Smoke cigarette", "response": "One of these days I'm going to light up a cigarette and stroll right outta here.\n\nThe string section of the canned orchestra reach new heights of inoffensive whimsy.", "endoftext": false }, { "action": "Hello", "response": "(talking to Mildred)\nIt's funny, we've both been working at the store for nearly six months now and I've never said a word to her. Actually, thinking about it, that's not that funny.\n\nThe nurse leaves the shop, bag in hand.", "endoftext": false }, { "action": "You ask Mildred about herself", "response": "(talking to Mildred)\nI mean, there are many things I'd like to ask her. But I never have.\n\nHmmm... it's time to clock out.", "endoftext": false }, { "action": "Clock out", "response": "I shuffle over to the exit. Another day done. Until tomorrow. One of these days I'll do something big for sure. But not today.", "endoftext": false }, { "action": "Y.", "response": "It's Tuesday, 7:39 PM exactly. I clock off at eight. Until then, I'm stuck at the checkout.\n\nA lifetime of shyness by Joey Jones\n\nCheckout (on the stool)\nI'm sitting on a hard stool, back slouched, fingertips poised to grasp cabbages and punch in numbers on the register. Really though it's so quiet I mostly just look out the window. The big clock above the intercom speakers ticks slowly.\n\nBefore me are the many aisles of the supermarket.", "endoftext": false }, { "action": "Clock out", "response": "I really can't leave early. Not that anyone would notice.\n\n\"Delicious tender surloin steaks, 89 cents a pound,\" our master of ceremony continues.", "endoftext": false }, { "action": "Burn card", "response": "Aw, I need this for clocking out. I'll not get paid otherwise. But I totally would burn it otherwise.\n\n\"Lean boiled ham, 99 cents a pound.\"", "endoftext": false }, { "action": "You burn yourself", "response": "I'm not that kind of person. Am I? I hope not.\n\nI spot the nurse, the one from the psychiatric hospital, the one that always buys his groceries here.", "endoftext": false }, { "action": "Burn nurse", "response": "I can't see any such thing.\n\nI'm not that kind of person. Am I? I hope not.\n\n\"Fresh frying chickens, 29 cents a pound!\"", "endoftext": false }, { "action": "You check your inventory", "response": "I am carrying:\na \"Ask Me\" button (being worn)\na red uniform (being worn)\na lighter\na pack of cigarettes\na time clock card\n\nMildred starts her shift, 7:45 on the dot; she's sitting at the checkout right in front of me.", "endoftext": false }, { "action": "You remove the uniform", "response": "Here? Oh no! The very thought of it! I can barely stand to get undressed in the company of myself.\n\nA married couple walk by, the older end of middle-aged.\n\"You're not worth the powder to blow you to hell,\" she says.\n\"I know dear,\" he says.", "endoftext": false }, { "action": "Burn couple", "response": "One day maybe. But, um, not today.\n\nThe married couple walk off into the canned goods aisle; the man secretively wiping his nose upon his sleeve.", "endoftext": false }, { "action": "You examine the canned goods", "response": "I hate stacking cans. It's just so repetitive. Everything here is just so repetitive. Maybe it's a Tuesday. Maybe it's July. It could be a Friday in October. I just live out the same day with minor variations. Sometimes I focus in on those variations. Concentrate on the specific gradation of feeling. Mostly I just sit at the checkout.\n\n\"Fresh ground beef, 49 cents a pound.\"", "endoftext": false }, { "action": "You get can", "response": "Nobody's brought any food to the checkout, and as much as I'd like to I'm not going to steal the canned goods.\n\n\"Delicious tender surloin steaks at 89 cents per pound!\"", "endoftext": false }, { "action": "You buy steak", "response": "The surloin steaks aren't up to my usual standards.\n\n\"Fresh frying chickens, 29 cents a pound!\" He's repeating himself. He must be repeating himself.", "endoftext": false }, { "action": "You buy the chicken", "response": "The chicken strips aren't up to my usual standards.\n\n\"Fresh frozen hot house garden peas, 3 packages for 69 cents.\"", "endoftext": false }, { "action": "You examine the peas", "response": "They sell packs of peas for 23 cents when you get three. I sometimes bring a few packs home for Mom. I don't really like them but Kid Blast loves spoonfuls of honey and peas.\n\nOur self-styled master of ceremonies ends on an incredulous note: \"Juicy Florida Oranges: ten for 69 cents!\"", "endoftext": false }, { "action": "You talk to the nurse", "response": "I know he works at the psychiatric hospital, he must be fascinating to talk to. Of course I haven't, and I probably won't.\n\nThe nurse turns at the last moment, checking out with Mildred.", "endoftext": false }, { "action": "You examine the nurse", "response": "The nurse is a short, slim man, with the sort of face that can pull off looking deathly tired without coming across too badly: some men turn into almost skeletal trogdolytes, or the black eyes make them look like bare-knuckle boxers. This guy though, he just comes across as a nice man who doesn't get enough sleep.\n\nThe nurse turns at the last moment, checking out with Mildred.", "endoftext": false }, { "action": "You talk to Mildred", "response": "It's funny, we've both been working at the store for nearly six months now and I've never said a word to her. Actually, thinking about it, that's not that funny.\n\nThe nurse turns at the last moment, checking out with Mildred.", "endoftext": false }, { "action": "Touch mildred", "response": "I'm supposed to keep my hands to myself.\n\nThe nurse turns at the last moment, checking out with Mildred.", "endoftext": false }, { "action": "You give the cigarette to Mildred", "response": "Mildred doesn't seem interested.\n\nSentimental strains of a canned orchestra flow out the in-store speakers.", "endoftext": false }, { "action": "Dance", "response": "I'm really not a song and dance kind of person.\n\nThe couple emerge from the aisles to browse the cigar stand in front of me.\n\"...to err is human,\" the husband replies to something I didn't quite catch.\n\"Not in my book.\" She hits him with her handbag.", "endoftext": false }, { "action": "You talk to the couple", "response": "I'd rather not speak to either of them!\n\n\"Get some instant dog food,\" the wife says.\n\"Yes dear.\"\n\"It's for you, you mutt!\"\nAnd they split off in two different directions, her towards the meat counter, him towards the pets aisle.", "endoftext": false }, { "action": "You go to the north", "response": "(first getting off the stool)\nThere is hardly anyone here, plus no supervisor...\n\nI will have to get off the stool first.\n\nThe string section of the canned orchestra reach new heights of inoffensive whimsy.", "endoftext": false }, { "action": "You examine the stool", "response": "It's a metal stool with a hard red faux-leather cushion.\n\nThe nurse leaves the shop, bag in hand.", "endoftext": false }, { "action": "You examine the register", "response": "The register is covered in numbers and has a lever on the side for opening up the drawer.\n\n\"Lean boiled ham, 99 cents a pound.\"", "endoftext": false }, { "action": "Punch numbers", "response": "I'm really not the violent sort.\n\nI spot the nurse, the one from the psychiatric hospital, the one that always buys his groceries here.", "endoftext": false }, { "action": "You pull the lever", "response": "The drawer springs open with a satisfying ker-ching sound, revealing lots of cash within.\n\n\"Fresh frying chickens, 29 cents a pound!\"", "endoftext": false }, { "action": "You steal the cash", "response": "I dream about doing that most every day. But I don't. But then...\n\nMildred starts her shift, 7:45 on the dot; she's sitting at the checkout right in front of me.", "endoftext": false }, { "action": "You examine the drawer", "response": "The drawer has been sprung open. I'm not really supposed to be doing this when there's no customers.\n\nIn the drawer is lots of cash.\n\nA married couple walk by, the older end of middle-aged.\n\"You're not worth the powder to blow you to hell,\" she says.\n\"I know dear,\" he says.", "endoftext": false }, { "action": "You examine the wife", "response": "She's got pinched features from a lifetime of mean-natured suspicious. Her eyes have a way of looking down at a person even though her height means she's invariable looking up.\n\nThe married couple walk off into the canned goods aisle; the man secretively wiping his nose upon his sleeve.", "endoftext": false }, { "action": "You take the cash", "response": "I guess I could get away with it. Oh, no.\n\n\"Fresh ground beef, 49 cents a pound.\"", "endoftext": false }, { "action": "You examine the window", "response": "Outside the window, all I can see is somebody's Cadillac parked up close.\n\n\"Delicious tender surloin steaks at 89 cents per pound!\"", "endoftext": false }, { "action": "Steal cadillac", "response": "Maybe, maybe if I was all alone, late at night and I had all the right tools. Yeah maybe I could steal it.\n\n\"Fresh frying chickens, 29 cents a pound!\" He's repeating himself. He must be repeating himself.", "endoftext": false }, { "action": "You get the cash", "response": "Or maybe yes? I don't have a supervisor.\n\n\"Fresh frozen hot house garden peas, 3 packages for 69 cents.\"", "endoftext": false }, { "action": "You get the cash", "response": "No, the customers would see and report me. Not that they're paying any attention to me.\n\nOur self-styled master of ceremonies ends on an incredulous note: \"Juicy Florida Oranges: ten for 69 cents!\"", "endoftext": false }, { "action": "You get the cash", "response": "With this kind of money, I could skip town, but where would I go?\n\nThe nurse has got all his shopping done and he's walking towards me.", "endoftext": false }, { "action": "You get the cash", "response": "Maybe my cousin Vinnie would put me up, he wouldn't mind harboring a fugitive.\n\nThe nurse turns at the last moment, checking out with Mildred.", "endoftext": false }, { "action": "Wave", "response": "Reminds me of the time someone waved to me across the street. I plucked up the courage to wave back, but turns out they were waving to the girl behind me.\n\nSentimental strains of a canned orchestra flow out the in-store speakers.", "endoftext": false }, { "action": "You pull the lever", "response": "The drawer's already open.\n\nThe couple emerge from the aisles to browse the cigar stand in front of me.\n\"...to err is human,\" the husband replies to something I didn't quite catch.\n\"Not in my book.\" She hits him with her handbag.", "endoftext": false }, { "action": "You get the cash", "response": "But Vinnie does have a huge mouth on him, he'd tell Aunt Pam and she'd tell everyone.\n\n\"Get some instant dog food,\" the wife says.\n\"Yes dear.\"\n\"It's for you, you mutt!\"\nAnd they split off in two different directions, her towards the meat counter, him towards the pets aisle.", "endoftext": false }, { "action": "You get the cash", "response": "If I was a fugitive I could do whatever I wanted. I'd steal somebody's Cadillac, I'd steal anything I lacked!\n\nThe string section of the canned orchestra reach new heights of inoffensive whimsy.", "endoftext": false }, { "action": "You get the cash", "response": "No, I'm too shy to be a fugitive. I don't think I can take the money.\n\nThe nurse leaves the shop, bag in hand.", "endoftext": false }, { "action": "You get the cash", "response": "What would Mildred think if she knew I was some kind of thief? I couldn't take the money.\n\nHmmm... it's time to clock out.", "endoftext": false }, { "action": "You get the cash", "response": "But I've never spoken to Mildred, what does she care?\n\nI really should leave.", "endoftext": false }, { "action": "You get the cash", "response": "I could, I could speak to Mildred or even that nice Nurse. But then, if I took the money I wouldn't have to speak to anyone.\n\nI don't have to be here anymore.", "endoftext": false }, { "action": "You get the cash", "response": "Is that a good thing? I'm not sure. The choice just seems so irrevocable. Just the thought of it makes me feel a little sick.\n\nI don't have to be here anymore.", "endoftext": false }, { "action": "You get the cash", "response": "No. I'm not going to take the money. But I know that there's a small part of me that would love to.\n\nI don't have to be here anymore.", "endoftext": false }, { "action": "You get the cash", "response": "I remember the bravest thing I ever did, I was playing on railway sidings as a kid, and I heard the rails hum way before I saw the train coming. Without even thinking about it, I ran and jumped into rail side bushes.\n\nI don't have to be here anymore.", "endoftext": false }, { "action": "You get cash", "response": "But that's not like stealing money, and besides, it was another three minutes before the train actually came. I was just overreacting.\n\nI don't have to be here anymore.\n\nI'm not hanging around here any longer!\n\nI shuffle over to the exit. Another day done. Until tomorrow. One of these days I'll do something big for sure. But not today.", "endoftext": false }, { "action": "Burn button", "response": "(the \"Ask Me\" button)\nI can just imagine the way the little laminate would crinkle and warp under the flame. I would you know, I really would.\n\n\"Lean boiled ham, 99 cents a pound.\"", "endoftext": false }, { "action": "Burn intercom", "response": "I don't think the intercom system is flammable, but I guess it would go if I torched the whole building. I'd have to pour gasoline all over the place. It wouldn't be that hard to do, if I broke in at two in the morning. They don't have shutters, and smashing the glass wouldn't be that hard if I took a brick... Oh look another minute has gone by!\n\nI spot the nurse, the one from the psychiatric hospital, the one that always buys his groceries here.", "endoftext": false }, { "action": "You talk to the Nurse", "response": "I know he works at the psychiatric hospital, he must be fascinating to talk to. Of course I haven't, and I probably won't.\n\n\"Fresh frying chickens, 29 cents a pound!\"", "endoftext": false }, { "action": "Kiss Nurse", "response": "I mean, I've often thought about it. I bet he'd be quite nice to kiss, he's got soft looking lips. I wonder if he uses lip gloss? That doesn't seem likely. But then, he's in a caring profession, so it's not that out of the question. Is that a sexist thing to think? But I bet it would be nice.\nEww... the very though of it!\n\nMildred starts her shift, 7:45 on the dot; she's sitting at the checkout right in front of me.", "endoftext": false }, { "action": "Burn card", "response": "Aw, I need this for clocking out. I'll not get paid otherwise. But I totally would burn it otherwise.\n\nA married couple walk by, the older end of middle-aged.\n\"You're not worth the powder to blow you to hell,\" she says.\n\"I know dear,\" he says.", "endoftext": false }, { "action": "Kiss couple", "response": "I can only do that to something animate.", "endoftext": false }, { "action": "You burn yourself", "response": "I'm not that kind of person. Am I? I hope not.\n\n\"Fresh ground beef, 49 cents a pound.\"", "endoftext": false }, { "action": "Steal microphone", "response": "Oh I couldn't do that. I mean, of course I guess I could do that, but I won't.\n\n\"Fresh frying chickens, 29 cents a pound!\" He's repeating himself. He must be repeating himself.", "endoftext": false }, { "action": "You check what you're carrying", "response": "I am carrying:\na \"Ask Me\" button (being worn)\na red uniform (being worn)\na lighter\na pack of cigarettes\na time clock card\n\n\"Fresh frozen hot house garden peas, 3 packages for 69 cents.\"", "endoftext": false }, { "action": "Burn button", "response": "(the \"Ask Me\" button)\nI would you know, I really would.\n\nOur self-styled master of ceremonies ends on an incredulous note: \"Juicy Florida Oranges: ten for 69 cents!\"", "endoftext": false }, { "action": "Scream", "response": "I could never be so loud or brash. That just isn't me.", "endoftext": false }, { "action": "You steal", "response": "(the canned goods)\nNobody's brought any food to the checkout, and as much as I'd like to I'm not going to steal the canned goods.\n\nThe nurse has got all his shopping done and he's walking towards me.", "endoftext": false }, { "action": "Curse", "response": "I sometimes curse under my breath. You know, when I stub a toe or something.\n\nThe nurse turns at the last moment, checking out with Mildred.", "endoftext": false }, { "action": "Steal nurse", "response": "Oh I couldn't do that.\n\nSentimental strains of a canned orchestra flow out the in-store speakers.", "endoftext": false }, { "action": "You turn off intercom", "response": "They're not something I can switch.\n\nThe couple emerge from the aisles to browse the cigar stand in front of me.\n\"...to err is human,\" the husband replies to something I didn't quite catch.\n\"Not in my book.\" She hits him with her handbag.", "endoftext": false }, { "action": "You take the microphone", "response": "Oh I couldn't do that.\n\n\"Get some instant dog food,\" the wife says.\n\"Yes dear.\"\n\"It's for you, you mutt!\"\nAnd they split off in two different directions, her towards the meat counter, him towards the pets aisle.", "endoftext": false }, { "action": "You press the lever", "response": "Nothing obvious happens.\n\nThe string section of the canned orchestra reach new heights of inoffensive whimsy.", "endoftext": false }, { "action": "You search drawer", "response": "In the drawer is lots of cash.\n\nThe nurse leaves the shop, bag in hand.", "endoftext": false }, { "action": "You look under the drawer", "response": "I find nothing of interest.\n\nHmmm... it's time to clock out.", "endoftext": false }, { "action": "Kiss mildred", "response": "Oh Mildred, I can hardly picture her face: her back is all I see. It's a very pretty back. I mean, from what I can make out. I\nassume that it's pretty. I guess it could be hideous really.\nThere could be acne or something. No, I don't think that's true. I bet her back would be nice to kiss. Am I really thinking that? That's pretty weird.\n\nI really should leave.", "endoftext": false }, { "action": "You continue", "response": "I've never even talked to her. First things first.\n\nI don't have to be here anymore.", "endoftext": false }, { "action": "You talk to Mildred", "response": "It's funny, we've both been working at the store for nearly six months now and I've never said a word to her. Actually, thinking about it, that's not that funny.\n\nI don't have to be here anymore.", "endoftext": false }, { "action": "You talk to Mildred", "response": "I mean, there are many things I'd like to ask her. But I never have.\n\nI don't have to be here anymore.", "endoftext": false }, { "action": "You talk to Mildred", "response": "I mean, there are many things I'd like to ask her. But I never have.\n\nI don't have to be here anymore.\n\nI'm not hanging around here any longer!\n\nI shuffle over to the exit. Another day done. Until tomorrow. One of these days I'll do something big for sure. But not today.", "endoftext": false }, { "action": "You examine Cadillac", "response": "The cadillac is bright red and always seems to be sitting out there. Somedays I dream about taking it for a spin.\n\n\"Delicious tender surloin steaks, 89 cents a pound,\" our master of ceremony continues.", "endoftext": false }, { "action": "Steal cadillac", "response": "Maybe, maybe if I was all alone, late at night and I had all the right tools. Yeah maybe I could steal it.\n\n\"Lean boiled ham, 99 cents a pound.\"", "endoftext": false }, { "action": "Steal cadillac", "response": "Maybe if I was all alone I could steal it.\n\nI spot the nurse, the one from the psychiatric hospital, the one that always buys his groceries here.", "endoftext": false }, { "action": "Steal cadillac", "response": "Maybe if I was all alone I could steal it.\n\n\"Fresh frying chickens, 29 cents a pound!\"", "endoftext": false }, { "action": "You talk to the Nurse", "response": "I know he works at the psychiatric hospital, he must be fascinating to talk to. Of course I haven't, and I probably won't.\n\nMildred starts her shift, 7:45 on the dot; she's sitting at the checkout right in front of me.", "endoftext": false }, { "action": "You ask Mildred about Cadillac", "response": "(talking to Mildred)\nIt's funny, we've both been working at the store for nearly six months now and I've never said a word to her. Actually, thinking about it, that's not that funny.\n\nA married couple walk by, the older end of middle-aged.\n\"You're not worth the powder to blow you to hell,\" she says.\n\"I know dear,\" he says.", "endoftext": false }, { "action": "You ask Mildred about the Nurse", "response": "(talking to Mildred)\nI mean, there are many things I'd like to ask her. But I never have.\n\nThe married couple walk off into the canned goods aisle; the man secretively wiping his nose upon his sleeve.", "endoftext": false }, { "action": "You ask Mildred about yourself", "response": "(talking to Mildred)\nI mean, there are many things I'd like to ask her. But I never have.\n\n\"Fresh ground beef, 49 cents a pound.\"", "endoftext": false }, { "action": "You examine register", "response": "The register is covered in numbers and has a lever on the side for opening up the drawer.\n\n\"Delicious tender surloin steaks at 89 cents per pound!\"", "endoftext": false }, { "action": "You pull the lever", "response": "The drawer springs open with a satisfying ker-ching sound, revealing lots of cash within.\n\n\"Fresh frying chickens, 29 cents a pound!\" He's repeating himself. He must be repeating himself.", "endoftext": false }, { "action": "You get the cash", "response": "I dream about doing that most every day. But I don't. But then...\n\n\"Fresh frozen hot house garden peas, 3 packages for 69 cents.\"", "endoftext": false }, { "action": "You get the cash", "response": "I guess I could get away with it. Oh, no.\n\nOur self-styled master of ceremonies ends on an incredulous note: \"Juicy Florida Oranges: ten for 69 cents!\"", "endoftext": false }, { "action": "You get the cash", "response": "Or maybe yes? I don't have a supervisor.\n\nThe nurse has got all his shopping done and he's walking towards me.", "endoftext": false }, { "action": "You get the cash", "response": "No, the customers would see and report me. Not that they're paying any attention to me.\n\nThe nurse turns at the last moment, checking out with Mildred.", "endoftext": false }, { "action": "You get up", "response": "Alas! It's not yet time to leave work.\n\nSentimental strains of a canned orchestra flow out the in-store speakers.", "endoftext": false }, { "action": "About you", "response": "I'm me, you know? I have to wear this stupid oversized red uniform with the little \"Ask Me\" button.\n\nThe couple emerge from the aisles to browse the cigar stand in front of me.\n\"...to err is human,\" the husband replies to something I didn't quite catch.\n\"Not in my book.\" She hits him with her handbag.", "endoftext": false }, { "action": "You remove the uniform", "response": "Here? Oh no! The very thought of it! I can barely stand to get undressed in the company of myself.\n\n\"Get some instant dog food,\" the wife says.\n\"Yes dear.\"\n\"It's for you, you mutt!\"\nAnd they split off in two different directions, her towards the meat counter, him towards the pets aisle.", "endoftext": false }, { "action": "You ask you about the kissing", "response": "(talking to Mildred)\nI mean, there are many things I'd like to ask her. But I never have.\n\nThe string section of the canned orchestra reach new heights of inoffensive whimsy.", "endoftext": false }, { "action": "You drop button", "response": "(the \"Ask Me\" button)\nNah, I'm not allowed to leave stuff lying around here.\n\nThe nurse leaves the shop, bag in hand.", "endoftext": false }, { "action": "You show the button to Mildred", "response": "(the \"Ask Me\" button to Mildred)\nMildred is unimpressed.\n\nHmmm... it's time to clock out.", "endoftext": false }, { "action": "You throw the button at Mildred", "response": "(the \"Ask Me\" button at Mildred)\n(first taking the \"Ask Me\" button off)\nI never take it off the uniform, I might lose it and then they'd make me pay for a replacement.\n\nI really should leave.", "endoftext": false }, { "action": "Y.", "response": "debugcheapnitfol quit with exit status: 0", "endoftext": true } ]
8jiuotzqzoliqf1r
The One That Got Away
Leon Lin
[ "Slice of life" ]
[ "fish", "IF Competition 1995", "IFComp Game", "Included on Activison Masterpieces CD", "memorable NPC", "outdoors", "parser", "TADS", "TADS 2", "walkthrough" ]
1,995
[ 0, 6, 10, 3, 1 ]
20
3.05
20100501
false
Go fishing for 'The Old One'.
[ { "action": "Yes", "response": "On an ancient, crumbling clay tablet lie the words writ by a wise Assyrian scribe some 4000 years ago: \"The gods do not subtract from the alloted span of men's lives the hours spent on fishing.\" It is in the spirit of these words that you have gone into your garage, unearthed the fishing equipment passed down to you by your father, and called in sick for several days so that you may seek the pleasure of one of the oldest sports known to humanity.\n\nYou drive into a national park well known for its fishing, and, parking your vehicle and yourself by a crowded lake, proceed to bring in a haul as large as your permit allows you. But as the days go by, you feel that the challenge of rod and reel has left. You find yourself limply tossing back the fish you so easily hooked upon your line. You look within that part of your soul that has to do with fishing, and come up with void.\n\nIn frustration, you somehow wander into an old general store by the lake. A century ago it was owned by a man whose name is now nearly illegible on the sign; today it is a concession stand for fast food. Still, mingling with the smell of hamburgers and fries are a group of graybeards, sitting on the porch and talking about days gone by.\n\nYou find yourself engrossed in their conversation, about catches of yesteryear, and struggles against the mighty fish of the past. And, always mentioned in hushed whispers, is a legendary fish called only \"The Old One.\" Fifty, perhaps a hundred or two hundred pounds, long as the tallest pine and wilder than the savage bear of the forest, and appearing only once every thirty years, The Old One has defied the fishing poles of men for centuries. \"They even say,\" says one man, \"The Old One even carried away the bride-to-be of ol' Bob of the bait store, though he never really believed it. That I heard when I was a boy of five, that I did!\" There are chuckles all around.\n\nAfter an awkward silence, one of the men says, \"But The Old One\nonly appears once every thirty years, don't it?\" \"Uh-huh,\" replies another. \"In fact, it's appearing this year, ain't it?\" There are more chuckles all around as you quietly excuse yourself from their company.\n\nThat night you toss and turn in your tent as visions of The Old One swim in your mind. You are almost out of bait and money, but perhaps, just perhaps, you might have a chance. And so, at five o'clock in the morning, you slip away from camp, with only a rod, tackle box and thermos of coffee in hand, down the trail the old men told you about. You feel the thrill of fishing return to you as you make your way down to Lake Highwater. Somehow, you think, you will succeed where others have failed. You are sure that The Old One will not be...\n\n(Type \"info\" for information about this release.)\n\nThis ancient dirt path, no doubt trod on by generations of stalwart anglers, leads north to Lake Highwater. The path is surrounded by lush green grass and tall pine trees which fill your welcoming eyes with green. In the distance, small birds chirp and the occasional deer can be seen scampering through the woods. The only anomaly in the landscape is the large, unsightly mound of dirt sitting next to a pile of rocks. To the west is Bob's Fish 'N Bait Store.", "endoftext": false }, { "action": "You examine mound", "response": "This is a mound of dirt which was obviously formed when someone tried to dig a well here.", "endoftext": false }, { "action": "You look at pile", "response": "Which pile do you mean, the mound of dirt, or the pile of rocks?", "endoftext": false }, { "action": "Rocks", "response": "This looks like an old pile of stones. They're quite heavy, and have irregular shapes.\n\nYou see something move in the dirt pile! It's slimy, soft, and segmented--an earthworm! Before you can even move, the worm disappears beneath the surface of the dirt.", "endoftext": false }, { "action": "You dig in the dirt", "response": "What do you want to dig in it with?", "endoftext": false }, { "action": "You check what you're carrying", "response": "You have a small pamphlet, a fishing pole, a dollar bill, a tackle box, and a thermos. The fishing line seems to contain a hook. The tackle box seems to contain a fishing knife, a cheese ball, a small weight, a medium weight, and a large weight.", "endoftext": false }, { "action": "You read the pamphlet", "response": "\"Fishing Pole Instructions\"\n\nfishing experience, but gives you an idea of what you can do with your new fishing pole.\n\nThis is the foredeck of the USS Tuna Melt, a fishing boat off the\nBaja California coast. The deck is wet with the waters of the sea and the air has its distinctive salt taste. You can go aft.\n\n> INVENTORY\n\nYou are carrying a fishing pole and a tackle box. The fishing line seems to contain a hook. The tackle box seems to contain a shrimp and a plastic bobber.\n\n> LOOK AT LINE\n\nYou see attached to the line a hook. On the hook you see nothing.\n\n> TIE BOBBER TO LINE\n\nYou tie the bobber securely to the line.\n\nOld Man Pete, your captain on this voyage, wanders on deck. He is smoking a pipe agitatedly.\n\n> PETE, HELLO\n\n\"Avast, and shiver me timbers!\" growls Pete, who flexes his grotesquely oversized biceps restlessly. \"Aar, keep fishing! I'll give you this gold doubloon to you if you catch the infamous fish, Doby the Mackrel!\"\n\n> PUT THE SHRUMP ON THE HOOK\n\nSorry, I don't know the word 'shrump'.\n\n> OOPS SHRIMP\n\nYou slide the shrimp easily onto the hook.\n\nA sudden wave splashes onto deck, drenching everyone. The water extinguishes Pete's pipe. \"%#&@$*( sea,\" he yells angrily as he plucks a sardine from the pipe. \"Can't a man get a decent smoke anymore?\"\n\n> ASK PETE ABOUT SHRIMP\n\n\"Aar, if ye don't catch Doby soon you'll be eatin' yer bait instead of returning it to the sea,\" warns Pete.\n\n> CAST LINE\n\nYou swing the line back a long way, nearly snagging Pete with the line. \"Watch where ye put that line, ye landlubber!\" With a strong snap of the wrist, you launch the line and its contents into the sea.\n\n> Z\n\nTime passes...\n\n\"Aar, where's me lighter?\" growls Pete.\n\n> Z\n\nTime passes...\n\n> Z\n\nTime passes...\n\n> Z\n\nYou feel a tug at the line! It's weak, yet persistent, and getting stronger by the second!\n\n> REEL IN LINE\n\nYou start reeling in the line when it snags! You pull, and pull, but it won't come up!\n\n> REEL IN LINE\n\nYour pole bends so much from your effort that you think it's going to snap. And suddenly, with a \"Whoosh!\", your line comes screaming back at you, knocking you to the deck!\n\n> LOOK AT HOOK\n\nYou see a mackrel on the hook.\n\n\"That's not Doby the Mackrel,\" says Pete angrily. \"You incompetent landlubber, when will you learn! Get below and get more shrimp! I won't rest until Doby the Mackrel is caught!\" \"Curse you, Doby the Mackrel, curse you!\" Pete exclaims, shaking his fist at the sea. \"From Hell's heart I stab at thee...for hate's sake I spit my last breath at thee!\" You involuntarily twist your body to avoid his flying saliva...", "endoftext": false }, { "action": "About yourself", "response": "You look about the same as always.", "endoftext": true }, { "action": "Look around", "response": "This ancient dirt path, no doubt trod on by generations of stalwart anglers, leads north to Lake Highwater. The path is surrounded by lush green grass and tall pine trees which fill your welcoming eyes with green. In the distance, small birds chirp and the occasional deer can be seen scampering through the woods. The only anomaly in the landscape is the large, unsightly mound of dirt sitting next to a pile of rocks. To the west is Bob's Fish 'N Bait Store.", "endoftext": false }, { "action": "Go west", "response": "This weathered structure is Bob's Fish 'N Bait Store, the oldest\nbait shop at Lake Highwater. Except for the sign on the counter that declares \"Cameras, worms $1.00\" the entire store has an air of rustic antiquity as well as a distinctly robust fishy odor. On the west wall", "endoftext": false }, { "action": "You take the cheese", "response": "there is a curtain behind the counter leading into some back room, and upon the counter there is an old wooden bucket as well as a plastic receptacle. By the entrance of the store, to the east, is a small collection of old photos, depicting champion fishermen.\nOn the counter sits a camera.\nBob is here, minding the store.\n\n\"Kid,\" says Bob irritably, \"you just going to stand there or are you going to buy something?\n\nTaken.\n\nBob launches into an extended monologue about the time he and Zeke flushed out a bunch of worms in his mother's vegetable garden with tea and drove the excited nightcrawlers into the pantry, scaring some guests. He rubs his behind wistfully, as if remembering the results of his action.", "endoftext": false }, { "action": "You examine Bob", "response": "Old Bob has run this store for (if those old men are to be believed) 103 years. While you doubt that particular claim (for after all Willard Scott never wished him a happy birthday on the \"Today\" show) you sense there is truth to the claim that Bob is the best damn bait seller at Lake Highwater. You could ask this man anything and he'll have an answer.\n\n\"Kid,\" says Bob irritably, \"you just going to stand there or are you going to buy something?", "endoftext": false }, { "action": "You check your inventory", "response": "You have a small pamphlet, a fishing pole, a dollar bill, a tackle box, a thermos, and a cheese ball. The fishing line seems to contain a hook. The tackle box seems to contain a fishing knife, a small weight, a medium weight, and a large weight.\n\n\"Kid,\" says Bob irritably, \"you just going to stand there or are you going to buy something?", "endoftext": false }, { "action": "You ask Bob about the worms", "response": "\"Sorry, worms been hard to find recently,\" says Bob.\n\n\"Kid,\" says Bob irritably, \"you just going to stand there or are you going to buy something?", "endoftext": false }, { "action": "You ask Bob about the cheese", "response": "\"New-fangled artificial polysorbic, monosodium, dipeptide 3,3,4, whatever stuff!\" sneers Bob. \"I don't know what that radioactive-looking thing is made of, but I can tell you, it ain't going to catch The Old One. You're gonna need *real* bait for that!\"\n\nYou hear what sounds like a sigh. Bob is gazing at the large picture on the wall of the woman, whispering, \"Nellie, Nellie.\" Then he notices you looking at him funny. You quickly avert your gaze.", "endoftext": false }, { "action": "Xyzzy", "response": "You speak the ancient word of power. When you realize that it does jack diddly, you slap your hand to your forehead and exclaim, \"D'OH!\"\n\n\"When we were kids those magic words really meant something!\" snorts Bob.\n\nYou hear what sounds like a sigh. Bob is gazing at the large picture on the wall of the woman, whispering, \"Nellie, Nellie.\" Then he notices you looking at him funny. You quickly avert your gaze.", "endoftext": false }, { "action": "You ask Bob about Nellie", "response": "The normally locquacious Bob falls silent. Finally, with an effort, he says, \"Yes, that was my beloved Nellie. She loved fishing as much as I did; we were perfect together.I didn't make that much money, only being a humble seller of bait, but I even managed to scrape together enough to buy her a gold bracelet with her name engraved on it. Finally, on her sixteenth birthday, her father finally gave consent for us to get married, and I was the happiest man on the earth.\n\nHowever, the day of our wedding, I was all dressed up and ready for the ceremony, but Nellie didn't show up. We searched all around but couldn't find her.That's when I remembered there was some rich European guy who'd been also wooing Nellie, and it dawned on me that even my little gold bracelet wouldn't be enough to compete with the expensive trinkets he could buy without a second thought.My friends tried to console me; they said, 'Nellie's like Lake Highwater! She's not so shallow she would follow riches instead of her heart!' But as the day ended and there was no sign of Nellie, I was forced to conclude she had left me for the European.\n\nAt midnight, when I was drinking myself silly, my friend Zeke came up to me and said some guy saw Nellie that day, and that she'd been fishing on the pier and was pulled under by The Old One! I didn't believe Zeke.Even at 14 I'd told many a tall tale about fishing, and I figured Zeke made that up to make me feel better. Never did hear from Nellie again. Her father died of heartbreak shortly thereafter. I always thought Nellie might come back, and I've waited, just minding this store, but I guess it'll never be.\"\n\n\"I ever tell you about the time I caught ol' Big Mouth up at Lake Shawnee?\" asks Bob. \"Boy, was he a wild one! I waded down into that lake and pummelled him good with my bare fists. That I did!\"", "endoftext": false }, { "action": "You ask Bob about Nellie", "response": "The normally locquacious Bob falls silent. Finally, with an effort, he says, \"Yes, that was my beloved Nellie. She loved fishing as much as I did; we were perfect together.I didn't make that much money, only being a humble seller of bait, but I even managed to scrape together enough to buy her a gold bracelet with her name engraved on it. Finally, on her sixteenth birthday, her father finally gave consent for us to get married, and I was the happiest man on the earth.\n\nHowever, the day of our wedding, I was all dressed up and ready for the ceremony, but Nellie didn't show up. We searched all around but couldn't find her.That's when I remembered there was some rich European guy who'd been also wooing Nellie, and it dawned on me that even my little gold bracelet wouldn't be enough to compete with the expensive trinkets he could buy without a second thought.My friends tried to console me; they said, 'Nellie's like Lake Highwater! She's not so shallow she would follow riches instead of her heart!' But as the day ended and there was no sign of Nellie, I was forced to conclude she had left me for the European.\n\nAt midnight, when I was drinking myself silly, my friend Zeke came up to me and said some guy saw Nellie that day, and that she'd been fishing on the pier and was pulled under by The Old One! I didn't believe Zeke.Even at 14 I'd told many a tall tale about fishing, and I figured Zeke made that up to make me feel better. Never did hear from Nellie again. Her father died of heartbreak shortly thereafter. I always thought Nellie might come back, and I've waited, just minding this store, but I guess it'll never be.\"\n\nBob launches into an extended monologue about the time he and Zeke flushed out a bunch of worms in his mother's vegetable garden with tea and drove the excited nightcrawlers into the pantry, scaring some guests. He rubs his behind wistfully, as if remembering the results of his action.", "endoftext": true }, { "action": "You look around", "response": "This weathered structure is Bob's Fish 'N Bait Store, the oldest\nbait shop at Lake Highwater. Except for the sign on the counter that declares \"Cameras, worms $1.00\" the entire store has an air of rustic antiquity as well as a distinctly robust fishy odor. On the west wall there is a curtain behind the counter leading into some back room, and upon the counter there is an old wooden bucket as well as a plastic receptacle. By the entrance of the store, to the east, is a small collection of old photos, depicting champion fishermen.\nOn the counter sits a camera.\nBob is here, minding the store.\n\n\"I ever tell you about the time I caught ol' Big Mouth up at Lake Shawnee?\" asks Bob. \"Boy, was he a wild one! I waded down into that lake and pummelled him good with my bare fists. That I did!\"", "endoftext": false }, { "action": "You ask Bob about Bob", "response": "\"What's that, kid?\" demands Bob indignantly. \"I don't understand ya, speak up!\"\n\n\"Kid,\" says Bob irritably, \"you just going to stand there or are you going to buy something?", "endoftext": false }, { "action": "You ask Bob about the fishing", "response": "\"I've picked my teeth with larger,\" says Bob nonchalantly.\n\nBob launches into an extended monologue about the time he and Zeke flushed out a bunch of worms in his mother's vegetable garden with tea and drove the excited nightcrawlers into the pantry, scaring some guests. He rubs his behind wistfully, as if remembering the results of his action.", "endoftext": false }, { "action": "You look at the bucket", "response": "This bucket is normally used to hold worms. At the moment, it's quite empty.\n\nBob launches into an extended monologue about the time he and Zeke flushed out a bunch of worms in his mother's vegetable garden with tea and drove the excited nightcrawlers into the pantry, scaring some guests. He rubs his behind wistfully, as if remembering the results of his action.", "endoftext": false }, { "action": "You ask Bob about old one", "response": "Bob starts to say something, probably one of his long winded stories, but suddenly falls silent and looks at the picture of the woman on the wall.\n\n\"I ever tell you about the time I caught ol' Big Mouth up at Lake Shawnee?\" asks Bob. \"Boy, was he a wild one! I waded down into that lake and pummelled him good with my bare fists. That I did!\"", "endoftext": false }, { "action": "You look at the picture", "response": "Which picture do you mean, the first photo, the second photo, the third photo, the fourth photo, the fifth photo, or the sixth photo?", "endoftext": false }, { "action": "First", "response": "This is a picture of \"Bass-ackwards\" Joe Bob Thorpe, in 1955. He's holding up a large bass. Next to it, in pen, is the notation \"20 lbs\".\n\nBob launches into an extended monologue about the time he and Zeke flushed out a bunch of worms in his mother's vegetable garden with tea and drove the excited nightcrawlers into the pantry, scaring some guests. He rubs his behind wistfully, as if remembering the results of his action.", "endoftext": false }, { "action": "You ask Bob about the camera", "response": "\"Don't know much about those new-fangled Japanese gadgets,\" says Bob. \"They say just point the camera at the target and press the button. I dunno.\"\n\nBob launches into an extended monologue about the time he and Zeke flushed out a bunch of worms in his mother's vegetable garden with tea and drove the excited nightcrawlers into the pantry, scaring some guests. He rubs his behind wistfully, as if remembering the results of his action.", "endoftext": false }, { "action": "You buy the camera", "response": "Bob takes your dollar and hands you the camera. \"I don't know why, but it's only got one shot in it,\" he warns. \"Make it count, kid!\"\n\n\"Kid,\" says Bob irritably, \"you just going to stand there or are you going to buy something?", "endoftext": false }, { "action": "You show the the camera to bob", "response": "\"Don't know much about those new-fangled Japanese gadgets,\" says Bob. \"They say just point the camera at the target and press the button. I dunno.\"\n\n\"Kid,\" says Bob irritably, \"you just going to stand there or are you going to buy something?", "endoftext": false }, { "action": "You examine the second picture", "response": "This yellowing, aged photo, the largest of the lot, depicts a one Nellie Carpenter in 1894. She's holding up a large bass which has the notation \"16 lbs\" next to it.\n\nBob licks his finger and holds it up in the air. \"Feels like rain,\" he remarks. He licks his finger and holds it up again. \"Or, maybe not.\"", "endoftext": false }, { "action": "You examine the third picture", "response": "According to the caption on this photo, the young man standing in the photo with the bass is Robert Stanowski. The bass is labeled \"13 lbs\" and the year is 1962.\n\nYou hear what sounds like a sigh. Bob is gazing at the large picture on the wall of the woman, whispering, \"Nellie, Nellie.\" Then he notices you looking at him funny. You quickly avert your gaze.", "endoftext": false }, { "action": "You examine the fourth picture", "response": "In the black and white photo stands a man wearing what looks like a World War I military uniform, complete with rifle and bayonet. Stuck to the end of the bayonet is a large perch, next to which is the notation \"15 lbs\". A caption identifies the person as Roger Peterson; the year as 1918.\n\nBob licks his finger and holds it up in the air. \"Feels like rain,\" he remarks. He licks his finger and holds it up again. \"Or, maybe not.\"", "endoftext": false }, { "action": "You examine the fifth picture", "response": "This photo stands out as the only color picture in the collection. A grizzled old man, in plaid shirt and faded brown trousers, grins through a thick white beard as he holds above his head a surprisingly large bass. The notation next to the fish is \"35 lbs\" followed by a number of exclamation points. The person is identified as 'Zeke Wilder, and the year is 19xx--you can't quiet make out the last two digits.\n\nBob licks his finger and holds it up in the air. \"Feels like rain,\" he remarks. He licks his finger and holds it up again. \"Or, maybe not.\"", "endoftext": false }, { "action": "You examine the sixth picture", "response": "This grainy black and white photo, obviously taken during the twilight hours, is a shot of Lake Highwater. In the middle of the photo is a large but fuzzy black splotch. With a bit of imagination, you think it might possibly be fish-shaped.\n\nBob licks his finger and holds it up in the air. \"Feels like rain,\" he remarks. He licks his finger and holds it up again. \"Or, maybe not.\"", "endoftext": false }, { "action": "You ask Bob about the sixth picture", "response": "\"Yessir,\" says Bob, \"that's the *only* known picture of The Old One that's known to man.\" He shakes his head and sighs. \"Folks been seeing The Old One since the Cru-sades, but no one's ever caught him on film until 1935. The man who can snag that fish will be hailed as Lake Highwater's greatest angler, you can bet on that.\"\n\n\"I ever tell you about the time I caught ol' Big Mouth up at Lake Shawnee?\" asks Bob. \"Boy, was he a wild one! I waded down into that lake and pummelled him good with my bare fists. That I did!\"", "endoftext": false }, { "action": "You ask Bob about the second picture", "response": "The normally locquacious Bob falls silent. Finally, with an effort, he says, \"Yes, that was my beloved Nellie. She loved fishing as much as I did; we were perfect together.I didn't make that much money, only being a humble seller of bait, but I even managed to scrape together enough to buy her a gold bracelet with her name engraved on it. Finally, on her sixteenth birthday, her father finally gave consent for us to get married, and I was the happiest man on the earth.\n\nHowever, the day of our wedding, I was all dressed up and ready for the ceremony, but Nellie didn't show up. We searched all around but couldn't find her.That's when I remembered there was some rich European guy who'd been also wooing Nellie, and it dawned on me that even my little gold bracelet wouldn't be enough to compete with the expensive trinkets he could buy without a second thought.My friends tried to console me; they said, 'Nellie's like Lake Highwater! She's not so shallow she would follow riches instead of her heart!' But as the day ended and there was no sign of Nellie, I was forced to conclude she had left me for the European.\n\nAt midnight, when I was drinking myself silly, my friend Zeke came up to me and said some guy saw Nellie that day, and that she'd been fishing on the pier and was pulled under by The Old One! I didn't believe Zeke.Even at 14 I'd told many a tall tale about fishing, and I figured Zeke made that up to make me feel better. Never did hear from Nellie again. Her father died of heartbreak shortly thereafter. I always thought Nellie might come back, and I've waited, just minding this store, but I guess it'll never be.\"\n\n\"I ever tell you about the time I caught ol' Big Mouth up at Lake Shawnee?\" asks Bob. \"Boy, was he a wild one! I waded down into that lake and pummelled him good with my bare fists. That I did!\"", "endoftext": false }, { "action": "You ask Bob about the curtain", "response": "\"What's that, kid?\" demands Bob indignantly. \"I don't understand ya, speak up!\"\n\nYou hear what sounds like a sigh. Bob is gazing at the large picture on the wall of the woman, whispering, \"Nellie, Nellie.\" Then he notices you looking at him funny. You quickly avert your gaze.", "endoftext": false }, { "action": "You go west", "response": "Bob says, \"Sorry, kid, can't you let you in there. Authorized personelle only.\"\n\nBob licks his finger and holds it up in the air. \"Feels like rain,\" he remarks. He licks his finger and holds it up again. \"Or, maybe not.\"", "endoftext": false }, { "action": "Go outside", "response": "You can't go that way.\n\n\"Kid,\" says Bob irritably, \"you just going to stand there or are you going to buy something?", "endoftext": false }, { "action": "Go north", "response": "Ahhhh, Lake Highwater! This world-famous fishing hole is this\nstate's best kept secret. Nearly a mile around, Highwater shines a perfect blue in the early morning sun. Ducks calmly fly over its edge, and pine trees crown the circumfrence of this majestic lake.\nThe only sign of the hand of man is the short pier on which you now stand that points north towards the lake. A well-worn path leads south.", "endoftext": false }, { "action": "You examine the ducks", "response": "The flock of ducks fly lazily over the lake.", "endoftext": false }, { "action": "You examine Lake", "response": "Lake Highwater sits as peacefully as it has since the Ice Age, when the great glaciers retreated to reveal this regal body of water in all of its splendor.", "endoftext": false }, { "action": "You look at the tackle box", "response": "The tackle box is open. In the tackle box you see a fishing knife, a small weight, a medium weight, and a large weight.", "endoftext": false }, { "action": "You look at the rod", "response": "This is your trusty fishing pole, which belonged to your father and his father, and his father before him, and probably every first-born male in your family line back to the Stone Age. It's made of strong, but flexible wood, and has a titanium reel around which is wound a line of nearly unbreakable catgut. Attached to the end of the line is a hook.", "endoftext": false }, { "action": "Go south", "response": "This ancient dirt path, no doubt trod on by generations of stalwart anglers, leads north to Lake Highwater. The path is surrounded by lush green grass and tall pine trees which fill your welcoming eyes with green. In the distance, small birds chirp and the occasional deer can be seen scampering through the woods. The only anomaly in the landscape is the large, unsightly mound of dirt sitting next to a pile of rocks. To the west is Bob's Fish 'N Bait Store.\n\nYou see something move in the dirt pile! It's slimy, soft, and segmented--an earthworm! Before you can even move, the worm disappears beneath the surface of the dirt.", "endoftext": false }, { "action": "Dig", "response": "What do you want to dig in?", "endoftext": false }, { "action": "You dig in the dirt with the pamphlet", "response": "I don't know how to dig in the mound of dirt.\n\nYou see something move in the dirt pile! It's slimy, soft, and segmented--an earthworm! Before you can even move, the worm disappears beneath the surface of the dirt.", "endoftext": false }, { "action": "You examine the rocks", "response": "This looks like an old pile of stones. They're quite heavy, and have irregular shapes.", "endoftext": false }, { "action": "You get the rock", "response": "You sift through the pile of rocks. Though you're no rock hound, you do see one odd, heavy rock that looks interesting. You take it.", "endoftext": false }, { "action": "You dig in the dirt with the rock", "response": "Which rock do you mean, the heavy rock, or the pile of rocks?", "endoftext": false }, { "action": "Heavy", "response": "This is one dang heavy rock. It has many strange protrustions and irregularities sticking out from its surface.\n\nYou see something move in the dirt pile! It's slimy, soft, and segmented--an earthworm! Before you can even move, the worm disappears beneath the surface of the dirt.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You have a small pamphlet, a fishing pole, a tackle box, a thermos, a cheese ball, a disposble camera, and a heavy rock. The fishing line seems to contain a hook. The tackle box seems to contain a fishing knife, a small weight, a medium weight, and a large weight.\n\nYou see something move in the dirt pile! It's slimy, soft, and segmented--an earthworm! Before you can even move, the worm disappears beneath the surface of the dirt.", "endoftext": false }, { "action": "You look at the thermos", "response": "Your trusty bright orange thermos is closed.", "endoftext": false }, { "action": "You open the thermos", "response": "Opened.\n\nYou see something move in the dirt pile! It's slimy, soft, and segmented--an earthworm! Before you can even move, the worm disappears beneath the surface of the dirt.", "endoftext": false }, { "action": "You look at the thermos", "response": "Your trusty bright orange thermos is filled with coffee.\n\nYou see something move in the dirt pile! It's slimy, soft, and segmented--an earthworm! Before you can even move, the worm disappears beneath the surface of the dirt.", "endoftext": false }, { "action": "You pour the coffee on the dirt", "response": "You pour the entire contents of the thermos onto the dirt pile (and not without a bit of tearful remorse). However, your noble sacrifice does not go unnoticed by the fishing gods. A fat earthworm, moving faster than any other worm you've ever seen in your life, comes barrelling out of the hole in the dirtpile and flops onto the ground. Then it abruptly slows down, and lies on the ground, twitching spasmodically.", "endoftext": false }, { "action": "You get worm", "response": "Taken.", "endoftext": false }, { "action": "Drink", "response": "What do you want to drink?", "endoftext": false }, { "action": "Drink water", "response": "You drink deeply of Lake Highwater. Clear, refreshing water flows into your mouth and down your throat, calming the inner thirst within. You pull your head out of the water. Then you proceed to upchuck all over the place.", "endoftext": false }, { "action": "You put the weight on the line", "response": "Which weight do you mean, the small weight, the medium weight, or the large weight?", "endoftext": false }, { "action": "Small", "response": "You tie the weight to the line.", "endoftext": false }, { "action": "You examine medium weight", "response": "This medium weight can be attached to fishing lines. It'll bring your line down to a fairly deep depth.", "endoftext": false }, { "action": "You examine the large weight", "response": "This large weight can be attached to fishing lines. It'll sink your line down to a very deep depth.", "endoftext": false }, { "action": "You examine the line", "response": "This is a fishing line, made of nearly indestructible catgut. Woe be to any member of the fish persuasion that should find itself snared by this, this line of doom.\n\nYou see attached to the line a hook, a small weight, and a large weight. On the hook you see nothing.", "endoftext": false }, { "action": "You put the worm on the hook", "response": "You bait the hook with the worm, which wriggles pathetically.", "endoftext": false }, { "action": "Cast line", "response": "You swing your fishing pole back, way, way, back, and with a strength honed by years of angling you cast the line beautifully into the lake.", "endoftext": false }, { "action": "Wait", "response": "Time passes...", "endoftext": false }, { "action": "Wait", "response": "Time passes...\nYou feel a slight vibration on the pole.", "endoftext": false }, { "action": "You reel in the line", "response": "You reel in the line.", "endoftext": false }, { "action": "You examine the line", "response": "This is a fishing line, made of nearly indestructible catgut. Woe be to any member of the fish persuasion that should find itself snared by this, this line of doom.\n\nYou see attached to the line a hook, a small weight, and a large weight. On the hook you see an earthworm and a dilapidated rubber boot.", "endoftext": false }, { "action": "Wait", "response": "Time passes...\nYou sense nothing on the line. Perhaps you should reel it in.", "endoftext": false }, { "action": "Wait", "response": "Time passes...", "endoftext": false }, { "action": "You examine the line", "response": "This is a fishing line, made of nearly indestructible catgut. Woe be to any member of the fish persuasion that should find itself snared by this, this line of doom.\n\nYou see attached to the line a hook, a small weight, and a large weight. On the hook you see an earthworm.", "endoftext": false }, { "action": "Cast line", "response": "You swing your fishing pole back, way, way, back, and with a strength honed by years of angling you cast the line beautifully into the lake.", "endoftext": false }, { "action": "You look at the line", "response": "This is a fishing line, made of nearly indestructible catgut. Woe be to any member of the fish persuasion that should find itself snared by this, this line of doom.\n\nYou see attached to the line a hook, a small weight, and a large weight. On the hook you see an earthworm and a tire.", "endoftext": false }, { "action": "You examine the line", "response": "This is a fishing line, made of nearly indestructible catgut. Woe be to any member of the fish persuasion that should find itself snared by this, this line of doom.\n\nYou see attached to the line a hook, a small weight, a large weight, and a medium weight. On the hook you see an earthworm and a vax.", "endoftext": false }, { "action": "You examine the vax", "response": "It's an ancient piece of machinery. You can't tell much more than that.", "endoftext": false }, { "action": "You look at the boot", "response": "This rubber boot has seen better days, as it's all ragged and filled with holes. Then again, judging from its shoddy construction and poor workmanship, it probably hasn't.", "endoftext": false }, { "action": "You remove the large weight from the line", "response": "You've already got your hands full.", "endoftext": false }, { "action": "You drop the tire", "response": "Dropped.", "endoftext": false }, { "action": "You examine the line", "response": "This is a fishing line, made of nearly indestructible catgut. Woe be to any member of the fish persuasion that should find itself snared by this, this line of doom.\n\nYou see attached to the line a hook, a small weight, and a medium weight. On the hook you see an earthworm.", "endoftext": false }, { "action": "You examine the line", "response": "This is a fishing line, made of nearly indestructible catgut. Woe be to any member of the fish persuasion that should find itself snared by this, this line of doom.\n\nYou see attached to the line a hook, a medium weight, and a large weight. On the hook you see an earthworm.", "endoftext": false }, { "action": "Oops cheese", "response": "What do you want to cut it with?", "endoftext": false }, { "action": "You examine the cheese", "response": "This is one of those cheese balls fishermen sometimes use as bait. It seems to glow faintly.", "endoftext": false }, { "action": "You examine the rock", "response": "This is one dang heavy rock. It has many strange protrustions and irregularities sticking out from its surface.", "endoftext": false }, { "action": "You tie the rock to the line", "response": "You spend a few minutes tying the rock to the line. It takes some effort, and the creative use of various protrusions on the rock, but you do it.", "endoftext": false }, { "action": "You tie the small weight to the line", "response": "You tie the weight to the line.", "endoftext": false }, { "action": "You examine the line", "response": "This is a fishing line, made of nearly indestructible catgut. Woe be to any member of the fish persuasion that should find itself snared by this, this line of doom.\n\nYou see attached to the line a hook, a medium weight, a large weight, a heavy rock, and a small weight. On the hook you see an earthworm.", "endoftext": false }, { "action": "You put the cheese on the hook", "response": "You bait the hook with the cheese, which sits there like a dead weight.", "endoftext": false }, { "action": "Wait", "response": "Time passes...\n\nJumping Jehosaphat! The line starts like a race horse threatened with with milk wagon. You spot, for a brief instant, great mounds of froth break upon the surface of the lake, and the flash of silvery fins shines brightly through the water. The pole bends, almost to the breaking point which you never thought reachable. You strain to keep your quarry under control, but even your powerful arms must struggle greatly. You feel your feet scraping desperately against the wood of the pier, slipping, slipping... until finally, you're pulled straight into the depths of Lake Highwater!\n\nSomehow, you have found your way into this lake. As you breathe\nusing lungs and not gills, you feel that perhaps you should vacate this area before you drown.\nA humongous fish, which is without a doubt The Old One, struggles\nto free itself from your line. A gold bracelet, around its tail, flashes in the feeble light.", "endoftext": false }, { "action": "You reel in the line", "response": "Not too likely in this circumstance.", "endoftext": false }, { "action": "You examine the camera", "response": "This is one of those \"disposable\" cameras in which you simply point the camera, press the button, and deposit the camera with an authorized film developer. This looks like one of those new models that can even be used underwater.", "endoftext": false }, { "action": "Attack fish", "response": "What do you want to attack it with?", "endoftext": false }, { "action": "Knife", "response": "Your attack bounces off The Old One's scales, which have ostensibly hardened into an impenetrable shell.\n\nYour oxygen gives out, and shortly thereafter, so do you.", "endoftext": false }, { "action": "You press the button", "response": "[TADS-1010: object value required]\nClick.", "endoftext": false }, { "action": "You look at the camera", "response": "This is one of those \"disposable\" cameras in which you simply point the camera, press the button, and deposit the camera with an authorized film developer. This looks like one of those new models that can even be used underwater.\n\nYour oxygen gives out, and shortly thereafter, so do you.", "endoftext": false }, { "action": "You point the camera at the bracelet", "response": "You point the camera at the gold bracelet.\n\nYour oxygen gives out, and shortly thereafter, so do you.", "endoftext": false }, { "action": "You point the camera at the bracelet", "response": "You point the camera at the gold bracelet.", "endoftext": false }, { "action": "You press the button", "response": "Click.", "endoftext": false }, { "action": "You cut the line", "response": "What do you want to cut it with?", "endoftext": false }, { "action": "Knife", "response": "Your knife bounces off the indestructible line. So much for guarantees.", "endoftext": false }, { "action": "Go upwards", "response": "With a push against the lake bottom, you swim back up to the lake shore.\n\n\n\nAhhhh, Lake Highwater! This world-famous fishing hole is this\nstate's best kept secret. Nearly a mile around, Highwater shines a perfect blue in the early morning sun. Ducks calmly fly over its edge, and pine trees crown the circumfrence of this majestic lake.\nThe only sign of the hand of man is the short pier on which you now stand that points north towards the lake. A well-worn path leads south.\nYou see a tire, a dilapidated rubber boot, and a vax here.", "endoftext": false }, { "action": "You examine the camera", "response": "This is one of those \"disposable\" cameras in which you simply point the camera, press the button, and deposit the camera with an authorized film developer. This looks like one of those new models that can even be used underwater.", "endoftext": false }, { "action": "Go west", "response": "This weathered structure is Bob's Fish 'N Bait Store, the oldest\nbait shop at Lake Highwater. Except for the sign on the counter that declares \"Cameras, worms $1.00\" the entire store has an air of rustic antiquity as well as a distinctly robust fishy odor. On the west wall there is a curtain behind the counter leading into some back room, and upon the counter there is an old wooden bucket as well as a plastic receptacle. By the entrance of the store, to the east, is a small collection of old photos, depicting champion fishermen.\nBob is here, minding the store.\n\nBob licks his finger and holds it up in the air. \"Feels like rain,\" he remarks. He licks his finger and holds it up again. \"Or, maybe not.\"", "endoftext": false }, { "action": "You tell Bob about the bracelet", "response": "It doesn't look as though Bob is interested.\n\nBob launches into an extended monologue about the time he and Zeke flushed out a bunch of worms in his mother's vegetable garden with tea and drove the excited nightcrawlers into the pantry, scaring some guests. He rubs his behind wistfully, as if remembering the results of his action.", "endoftext": false }, { "action": "You ask Bob about the camera", "response": "\"Don't know much about those new-fangled Japanese gadgets,\" says Bob. \"They say just point the camera at the target and press the button. I dunno.\"\n\n\"Kid,\" says Bob irritably, \"you just going to stand there or are you going to buy something?", "endoftext": false }, { "action": "You give the camera to Bob", "response": "\"Sorry, kid,\" says Bob. \"I don't particularly need a disposble camera.\"\n\nYou hear what sounds like a sigh. Bob is gazing at the large picture on the wall of the woman, whispering, \"Nellie, Nellie.\" Then he notices you looking at him funny. You quickly avert your gaze.", "endoftext": false }, { "action": "You tell Bob about the camera", "response": "It doesn't look as though Bob is interested.\n\nBob scratches his beard abstractly, thinking about the old days when he could wrestle a great white shark to the ground.", "endoftext": false }, { "action": "You tell Bob about the bracelet", "response": "It doesn't look as though Bob is interested.\n\n\"Kid,\" says Bob irritably, \"you just going to stand there or are you going to buy something?", "endoftext": false }, { "action": "Inventory", "response": "You have a small pamphlet, a tackle box, a thermos, and a disposble camera. The tackle box seems to contain a fishing knife.\n\n\"I ever tell you about the time I caught ol' Big Mouth up at Lake Shawnee?\" asks Bob. \"Boy, was he a wild one! I waded down into that lake and pummelled him good with my bare fists. That I did!\"", "endoftext": false }, { "action": "You open the camera", "response": "I don't know how to open the disposble camera.\n\nBob scratches his beard abstractly, thinking about the old days when he could wrestle a great white shark to the ground.", "endoftext": false }, { "action": "You examine camera", "response": "This is one of those \"disposable\" cameras in which you simply point the camera, press the button, and deposit the camera with an authorized film developer. This looks like one of those new models that can even be used underwater.\n\nBob scratches his beard abstractly, thinking about the old days when he could wrestle a great white shark to the ground.", "endoftext": true }, { "action": "Look around", "response": "This weathered structure is Bob's Fish 'N Bait Store, the oldest\nbait shop at Lake Highwater. Except for the sign on the counter that declares \"Cameras, worms $1.00\" the entire store has an air of rustic antiquity as well as a distinctly robust fishy odor. On the west wall there is a curtain behind the counter leading into some back room, and upon the counter there is an old wooden bucket as well as a plastic receptacle. By the entrance of the store, to the east, is a small collection of old photos, depicting champion fishermen.\nBob is here, minding the store.\n\n\"I ever tell you about the time I caught ol' Big Mouth up at Lake Shawnee?\" asks Bob. \"Boy, was he a wild one! I waded down into that lake and pummelled him good with my bare fists. That I did!\"", "endoftext": false }, { "action": "You examine plastic receptacle", "response": "This is the receptacle into which you place disposable cameras so their film can be developed.\n\n\"Kid,\" says Bob irritably, \"you just going to stand there or are you going to buy something?", "endoftext": false }, { "action": "You go west", "response": "Bob says, \"Sorry, kid, can't you let you in there. Authorized personelle only.\"\n\nBob licks his finger and holds it up in the air. \"Feels like rain,\" he remarks. He licks his finger and holds it up again. \"Or, maybe not.\"", "endoftext": false }, { "action": "You put the camera in the receptacle", "response": "Done.\n\n\"I ever tell you about the time I caught ol' Big Mouth up at Lake Shawnee?\" asks Bob. \"Boy, was he a wild one! I waded down into that lake and pummelled him good with my bare fists. That I did!\"", "endoftext": false }, { "action": "Wait", "response": "Time passes...\n\nBob takes the camera out of the receptacle and mutters something about the troubles of modern photo development. He saunters into the back room, where you hear him trying to set up developing equipment. There are lots of clanks and swearing as pans come tumbling down.", "endoftext": false }, { "action": "Wait", "response": "Time passes...\n\nDeveloping liquids are being poured in the back room.", "endoftext": false }, { "action": "You wait a while", "response": "Time passes...\n\nYou hear Bob humming to himself as he sets some timers.", "endoftext": false }, { "action": "You wait", "response": "Time passes...\n\nThe sounds of Bob removing a photo from the back room can be heard.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes...\n\nBob emerges from the back room with a photo in his hands.He's shaking his head. \"Those dang-blasted cameras,\" he says. \"Even the young'uns can't figure them out!\" He tosses a photo into your hands. The picture is a confusing jumble of several pictures, all crammed into the same space simultaneously.\n\n\"Couldn't even get a picture of The Old One,\" he says sadly. \"I guess you young people are as feeble as I thought! Better luck in thirty years!\"In a total of 164 turns, you have achieved a score of 20 points out of a possible 20.\n\nYou may restore a saved game, start over, quit, or undo the current command.", "endoftext": true }, { "action": "You point the camera at the fish", "response": "You point the camera at The Old One.", "endoftext": false }, { "action": "Go west", "response": "This weathered structure is Bob's Fish 'N Bait Store, the oldest\nbait shop at Lake Highwater. Except for the sign on the counter that declares \"Cameras, worms $1.00\" the entire store has an air of rustic antiquity as well as a distinctly robust fishy odor. On the west wall there is a curtain behind the counter leading into some back room, and upon the counter there is an old wooden bucket as well as a plastic receptacle. By the entrance of the store, to the east, is a small collection of old photos, depicting champion fishermen.\nBob is here, minding the store.\n\nBob launches into an extended monologue about the time he and Zeke flushed out a bunch of worms in his mother's vegetable garden with tea and drove the excited nightcrawlers into the pantry, scaring some guests. He rubs his behind wistfully, as if remembering the results of his action.", "endoftext": false }, { "action": "You put the camera in the receptacle", "response": "Done.\n\nBob launches into an extended monologue about the time he and Zeke flushed out a bunch of worms in his mother's vegetable garden with tea and drove the excited nightcrawlers into the pantry, scaring some guests. He rubs his behind wistfully, as if remembering the results of his action.", "endoftext": false }, { "action": "You wait", "response": "Time passes...\n\nThe sounds of Bob removing a photo from the back room can be heard.", "endoftext": false }, { "action": "You wait", "response": "Time passes...\n\nBob emerges from the back room with a photo in his hands.Bob is handing you the photo when he takes a closer glance at it. \"Why, why...\" he stammers. Suddenly he turns white and looks as if he's about to collapse. You rush behind the counter to help him, but he recovers enough to thump himself several times in the chest. Shaking his head as if to clear his mind, he stares at the photo again.\n\n\"It's The Old One!\" he gasps. \"Look at it! That's the largest bluegill I ever saw!\"\n\n\"Um, a bluegill?\" you ask.\"Yeah,\" says Bob, pointing out some features on the fish. \"you can tell by the...\" His voice trails off, and you realize that a biology lesson is right now not the most important thing about the moment.\n\n\"Nellie,\" says Bob with a sigh. \"I know that's The Old One, because...\" He points to the golden bracelet around The Old One's tail. \"Because that's Nellie's bracelet. It was just like Zeke said. I guess...she didn't really leave me for that rich guy after all. She never intended to.\"\n\n\"Um, I'm sorry,\" you say, not knowing what to say.\n\n\"You should be!\" Bob snorts, life coming back to him. \"You have The Old One *that* close, and ya let it get away! Young whippersnappers nowadays, they're as feeble as I thought.\"\n\nBut Bob's tone cheers up as he slips the photo under the counter. \"Still, I have to congratulate you on what ya did. Before 1935, no one had a better picture of The Old One than this. I always wanted ta see The Old One with my own eyes, and I didn't want to die before I did.\"\n\n\"Wait a second,\" you say. \"This doesn't mean you're not going to...\"\n\n\"Of course not!\" says Bob. \"Just because I done near had a heart attack when I saw that picture doesn't mean I'm going to keel over and die after I've achieved my ambition of seeing that blasted fish! I'm gonna wait, right here, until someday someone brings in The Old One, straight from the water, to this here bait shop! Maybe I'll even try it myself!\" You find yourself in awe at the old man's grim determination. \"Besides,\" he says, shoulders slumping a fraction of an inch, \"if I don't live, who's gonna take care of poor Zeke's 170 year-old great-grandmother when he dies?\"\n\nAnd so your fishing odyssey at Lake Highwater comes to an end. Out of bait (as your cheese ball has dissipated into its component gases) and money, you pack your belongings and get ready to leave. As you amble happily out of the bait store, ready for the long hike home, you cast one more glance at the beautiful blue surface of Lake Highwater. You spot a shape in the middle, and strain for a second to take a look.\n\nIt's The Old One, leaping high into the air, as if to bid you farewell, the golden bracelet around its tail gleaming in the sunlight. You smile and nod, and find yourself saluting this rugged fish, all the while, thinking, \"In thirty years! I'll be back!\"\n\nAs if to acknowledge the receipt of your challenge, The Old One waves its shiny tail at you and disappears beneath the surface of Lake Highwater.\n\nIn a total of 153 turns, you have achieved a score of 20 points out of a possible 20.\n\nYou may restore a saved game, start over, quit, undo the current command, or see a list of things to do in this game for your amusement.", "endoftext": false }, { "action": "Amusement", "response": "Have you tried...\n\nSwearing? Swearing in front of Bob?\nXYZZY? (And in front of Bob?)\nGoing east from the Path to Lake?\nAsking Bob about the pictures? Taking a picture of Bob?\nKissing, killing, giving objects, showing objects to Bob or The Old One?\nOrdering Bob or The Old One to do something? Saying hello to Bob or The Old One?\nFishing with the cheese ball?\nFishing without bait? (Try several times.) At different depths?\n(Use different weights, instead of the rock)\nDrinking the coffee? The lake?\nEating the cheese ball? the worm? the birds? the deer? the ducks? Cutting the line with the knife?\nCasting the line in front of Bob?\nTaking a picture of something other than The Old One? Taking more than one picture?", "endoftext": true } ]
d7f5xs90i6ys2ite
> by @
Aaron A. Reed
[]
[ "TWIFcomp", "Xyzzy Awards 2010" ]
2,010
[ 1, 2, 17, 3, 0 ]
23
3.043478
20110203
false
On the surface, seems to be a traditional adventure game, featuring treasure, an NPC, a puzzle, and a happy ending. However, matters are complicated by the realization that the work's purported author is actually a character within the story, calling into question the objectivity of the narrated events. Deeper interpretations are possible once one examines the source code to reveal the gender of the supposed author, implicating the player character as a cheapskate customer trying to skip out on a poor but brave male prostitute determined to receive payment. In this interpretation, the piece's title takes on new significance, invoking not only the standard IF prompt with its promise of agency, but also the cultural perceptions of worthlessness familiar to marginalized members of society like sex workers. Does the prostitute-narrator think he is "greater than" the player? Or does the player value his or her own character over the NPC? If the player makes the moral choice to make payment before attempting to leave, how does this color the interpretation of the game's ending message?
[ { "action": "%", "response": "?\nYou can see $ and @ here.\n\nAs good-looking as ever.", "endoftext": false }, { "action": "Go south", "response": "@!", "endoftext": false }, { "action": "You take all", "response": "@: I don't suppose @ would care for that.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\n$", "endoftext": false }, { "action": "%", "response": "Welcome to the Cheap Glk Implementation, library version 0.9.0.", "endoftext": true } ]
tyuvsh5fa7d5g7x6
Fish Dreams
Carolyn VanEseltine
[]
[ "EctoComp 2013", "NightFloyd transcript", "nonhuman protagonist", "parser", "SpeedIF" ]
2,013
[ 0, 3, 8, 3, 0 ]
14
3
20140302
true
[ { "action": "%", "response": "Dream Fish was written for Ectocomp 2013. This game contains\ncoarse language, gore, and disturbing imagery.", "endoftext": false }, { "action": "Y.", "response": "Motion disturbs the water. Something falls from above, sinking down a long path down from sunlight to deepness. A second something falls, overtaking the first, landing in the weeds with a force that stirs the sand.\n\nWith no greater predator about, you rule these depths, and you are curious. And hungry.\n\nOnly sporadic shafts of sunlight penetrate to these lonesome depths. Long weeds rise from the sand to drift and tangle in the current.\n\nA dead human has come to rest among the weeds.\n\nA massive box lies on the sandy floor. Several layers of rope wind about the box, binding it closed.", "endoftext": false }, { "action": "About you", "response": "You are scaled and finned, well suited to your environment. And hungry, as almost always.\n\nMuffled vibrations come from within the massive box.", "endoftext": false }, { "action": "You look at the box", "response": "It's more than three times your length, with similar proportions in width and depth.\n\nMuffled vibrations come from within the massive box.", "endoftext": false }, { "action": "Bite rope", "response": "Your powerful teeth slice neatly through the layers of rope, and the remanents fall easily away.\n\nA sharp vibration comes from the massive box, followed by a roiling mass of bubbles. The bubbles send you spinning away, but you are nonetheless aware that a second human has emerged from the box.\n\nThe new human is still alive. Thrashing awkwardly, it propels itself up toward the sunlight.", "endoftext": false }, { "action": "Bite human", "response": "You sink your teeth into the human's meaty limb, severing hunk after tasty hunk with joyous abandon. And you dream....\n\nIn his final moments, there was nothing but rage, red and angry.\nHe drew back his fist, snarling a threat that even he barely heard.\nThe commander went pale beneath her rouge. He was certain that he would never strike her, but wondered (beneath that certainty) whether he really might this time - he could not remember being so angry before, so desperately, burningly angry. The lips skinned back from his teeth in a snarl and\n\nSMASH! across the back of his head. He never even saw where the\nblow came from. There wasn't even pain, not really - just impact, and the ending of a life.\n\nThe dream fades, and you are once more aware of the depths and the currents.", "endoftext": true }, { "action": "Look around", "response": "Only sporadic shafts of sunlight penetrate to these lonesome depths. Long weeds rise from the sand to drift and tangle in the current.\n\nA partially eaten human has come to rest among the weeds.\n\nA massive box lies on the sandy floor. Its lid gapes open to reveal the empty interior.", "endoftext": false }, { "action": "You eat human", "response": "You push past the human's weak coverings to make a first foray on the soft, tasty innards. And you dream....\n\nHe thought, if he could trust anyone, he could trust Roselle -\nuntil he looked to the bottom of his glass and saw the residue, the rust-red powder inflaming the wine.\n\nWhen he stood, the deck reeled under him, and he couldn't tell any\nmore whether it was inside or outside his head. His skin felt\nflushed, his head ached, the room spun. What had she dosed him with? What would it do to him?\n\nAnd yet he struggled for control. She had forfeited her share of\nthe profit, that was for certain, and her right to move freely about the cabin. But perhaps things could be remedied, somehow - if he\ncould think through the gathering haze -\n\nThe dream fades, and you are once more aware of the depths and the currents.", "endoftext": false }, { "action": "You eat human", "response": "You burrow deeper, wriggling with delight as you gulp down mouthful after mouthful. And you dream....\n\n\"Over?\" he echoed. \"What do you mean?\"\n\n\"I mean what I said - \" Gene looked sweaty, round, uncomfortable,\nnot at all like a man who had just played him for the better part of twenty-three million. \"I need someone on board who listens. Someone who's got his shit together. Someone who won't touch the cookie\njar.\"\n\nAnd by their contract, under these circumstances - the contract he\nhad pushed for himself - Gene could take the company with him, and Jerry was screwed, screwed, screwed.\n\n\"What are you going to do, Jerry?\"\n\n\"I'm going to kick your ass. I'm going to wreck your car. I'm\ngoing to take a fucking cruise...\" All the fight suddenly went out of him. \"I'm going to go home,\" he said, and he did.\n\nOddly, on the drive home, he thought: A cruise might not be a bad\nidea.\n\nThe dream fades, and you are once more aware of the depths and the currents.", "endoftext": false }, { "action": "You continue", "response": "You turn your attention higher up the body, to the flappy cheeks and lips and nose and eyes. You bite and tear and chew, savoring each delectable mouthful. And you dream....\n\n\"I could kill for a fix,\" he said, and then he didn't say it but\nhe thought it, and days and weeks and months later he stopped thinking it. One day he realized he didn't know when he last thought it, and that was the day Gene said, \"You know, you really got your shit together in there. I need someone like that, someone focused, organized, under control. But someone who understands me, too. I got this idea,\"\n\nand he listened, and his heart said no, no, no until his mouth\nsaid yes.\n\nThe dream fades, and you are once more aware of the depths and the currents.", "endoftext": false }, { "action": "About you", "response": "You are scaled and finned, well suited to your environment. And hungry, as almost always.", "endoftext": false }, { "action": "You examine the human", "response": "You've gnawed most of the meat off the limbs, hollowed the innards out completely, and eaten the fatty meat off the face.", "endoftext": false }, { "action": "You eat human", "response": "Exerting your powerful jaws, you crack the human's skull and nuzzle away at the cavity within.\n\nSomewhere beneath it all, he was always fourteen. He was always\nat the top of the stairs in his skeleton costume for Halloween, and\nthe teachers were always walking past below, with the conversation always drifting up the stairs like an evil spirit. He was always listening, even though he didn't want to hear. He was always just learning that they couldn't tell him apart from anyone else in the\nsame costume. That he was just another kid, here one year and gone\nthe next. That he was not special. He was always just realizing that he would never be special.\n\nThe dream fades, and you are once more aware of the depths and the currents.\n\nYou nose your way across the bones one last time, but there's nothing left to eat.", "endoftext": false }, { "action": "Y.", "response": "Dream Fish was written for Ectocomp 2013. This game contains\ncoarse language, gore, and disturbing imagery.", "endoftext": false }, { "action": "Y.", "response": "Motion disturbs the water. Something falls from above, sinking down a long path down from sunlight to deepness. A second something falls, overtaking the first, landing in the weeds with a force that stirs the sand.\n\nWith no greater predator about, you rule these depths, and you are curious. And hungry.\n\nOnly sporadic shafts of sunlight penetrate to these lonesome depths. Long weeds rise from the sand to drift and tangle in the current.\n\nA dead human has come to rest among the weeds.\n\nA massive box lies on the sandy floor. Several layers of rope wind about the box, binding it closed.", "endoftext": false }, { "action": "You eat human", "response": "You sink your teeth into the human's meaty limb, severing hunk after tasty hunk with joyous abandon. And you dream....\n\nIn his final moments, there was nothing but rage, red and angry.\nHe drew back his fist, snarling a threat that even he barely heard.\nThe commander went pale beneath her rouge. He was certain that he would never strike her, but wondered (beneath that certainty) whether he really might this time - he could not remember being so angry before, so desperately, burningly angry. The lips skinned back from his teeth in a snarl and\n\nSMASH! across the back of his head. He never even saw where the\nblow came from. There wasn't even pain, not really - just impact, and the ending of a life.\n\nThe dream fades, and you are once more aware of the depths and the currents.\n\nMuffled vibrations come from within the massive box.", "endoftext": false }, { "action": "You eat human", "response": "You push past the human's weak coverings to make a first foray on the soft, tasty innards. And you dream....\n\nHe thought, if he could trust anyone, he could trust Roselle -\nuntil he looked to the bottom of his glass and saw the residue, the rust-red powder inflaming the wine.\n\nWhen he stood, the deck reeled under him, and he couldn't tell any\nmore whether it was inside or outside his head. His skin felt\nflushed, his head ached, the room spun. What had she dosed him with? What would it do to him?\n\nAnd yet he struggled for control. She had forfeited her share of\nthe profit, that was for certain, and her right to move freely about the cabin. But perhaps things could be remedied, somehow - if he\ncould think through the gathering haze -\n\nThe dream fades, and you are once more aware of the depths and the currents.\n\nMuffled vibrations come from within the massive box.", "endoftext": false }, { "action": "You eat human", "response": "You burrow deeper, wriggling with delight as you gulp down mouthful after mouthful. And you dream....\n\n\"Over?\" he echoed. \"What do you mean?\"\n\n\"I mean what I said - \" Gene looked sweaty, round, uncomfortable,\nnot at all like a man who had just played him for the better part of twenty-three million. \"I need someone on board who listens. Someone who's got his shit together. Someone who won't touch the cookie\njar.\"\n\nAnd by their contract, under these circumstances - the contract he\nhad pushed for himself - Gene could take the company with him, and Jerry was screwed, screwed, screwed.\n\n\"What are you going to do, Jerry?\"\n\n\"I'm going to kick your ass. I'm going to wreck your car. I'm\ngoing to take a fucking cruise...\" All the fight suddenly went out of him. \"I'm going to go home,\" he said, and he did.\n\nOddly, on the drive home, he thought: A cruise might not be a bad\nidea.\n\nThe dream fades, and you are once more aware of the depths and the currents.\n\nMuffled vibrations come from within the massive box.", "endoftext": false }, { "action": "You eat human", "response": "You turn your attention higher up the body, to the flappy cheeks and lips and nose and eyes. You bite and tear and chew, savoring each delectable mouthful. And you dream....\n\n\"I could kill for a fix,\" he said, and then he didn't say it but\nhe thought it, and days and weeks and months later he stopped thinking it. One day he realized he didn't know when he last thought it, and that was the day Gene said, \"You know, you really got your shit together in there. I need someone like that, someone focused, organized, under control. But someone who understands me, too. I got this idea,\"\n\nand he listened, and his heart said no, no, no until his mouth\nsaid yes.\n\nThe dream fades, and you are once more aware of the depths and the currents.\n\nMuffled vibrations come from within the massive box.", "endoftext": false }, { "action": "You eat human", "response": "Exerting your powerful jaws, you crack the human's skull and nuzzle away at the cavity within.\n\nSomewhere beneath it all, he was always fourteen. He was always\nat the top of the stairs in his skeleton costume for Halloween, and\nthe teachers were always walking past below, with the conversation always drifting up the stairs like an evil spirit. He was always listening, even though he didn't want to hear. He was always just learning that they couldn't tell him apart from anyone else in the\nsame costume. That he was just another kid, here one year and gone\nthe next. That he was not special. He was always just realizing that he would never be special.\n\nThe dream fades, and you are once more aware of the depths and the currents.", "endoftext": false }, { "action": "Bite rope", "response": "Your powerful teeth slice neatly through the layers of rope, and the remanents fall easily away. As you nip off the last bit of rope, a roiling mass of bubbles emerges. The bubbles send you spinning away, but you recover your equilibrium promptly and return to investigate.\n\nYou discover a second dead human inside the box.", "endoftext": false }, { "action": "You eat self", "response": "(first taking yourself)\nYou are always self-possessed.", "endoftext": false }, { "action": "Bite human", "response": "(the dead human)\nHaving consumed all the flesh off one human, you turn your attention\nto the other.\n\nYou sink your teeth into the human's meaty limb, severing hunk after tasty hunk with joyous abandon. And you dream....\n\nIn her final moments, she pounded against the inside of the wooden\nbox, strove against it, screamed against it, using up the air so fast. She used it up on purpose. She knew she was going to die and she cursed her captor's name. And when she died, it was no surprise at\nall - just the aching capstone to a useless life.\n\nThe dream fades, and you are once more aware of the depths and the currents.", "endoftext": false }, { "action": "Bite human", "response": "(the dead human)\nHaving consumed all the flesh off one human, you turn your attention\nto the other.\n\nYou push past the human's weak coverings to make a first foray on the soft, tasty innards. And you dream....\n\nBetrayal was barely a word she knew. She was shocked when she\nwalked into the cabin and Jerry rounded on her, screaming, \"What have you done to me!\" She didn't lift a hand to stop the blow, though it drove her glasses into her face and knocked her sprawling into the dresser.\n\nHis hands were so strong, lifting her up like a child, dropping\nher down on a rough wooden surface. The darkness was almost comforting, before awareness registered - and by then he had slammed the lid down, and she heard something scraping on the outside of the box, over and over.\n\n\"You can stay there until La Ceiba,\" he snarled, ignoring her\nprotests. And then he was gone, and the lid would not open, no matter how she tried.\n\nThe dream fades, and you are once more aware of the depths and the currents.", "endoftext": false }, { "action": "You examine the skeleton", "response": "This dead human has been skeletonized.", "endoftext": false }, { "action": "You eat", "response": "(the massive box)\nLight investigation shows your teeth cannot penetrate its hard substance.", "endoftext": false }, { "action": "You eat human", "response": "(the dead human)\nHaving consumed all the flesh off one human, you turn your attention\nto the other.\n\nYou burrow deeper, wriggling with delight as you gulp down mouthful after mouthful. And you dream....\n\nThey had the same cabin, and they slept in the same bed, but\nchastely, rarely keeping even the same hours. And Jerry accepted it, and his simple acceptance made her smile.\n\nHe was in love with something else, of course - something darker\nand fiercer than she could ever be - and she felt sad for that, though relieved that it kept his attentions at bay.\n\nShe thought about that as he laughed above his wineglass, all\nwhite teeth and sparkling eyes, and thought about it as she smiled back.\n\nShe didn't want his love. She wouldn't have minded if she could\nhave it, if she could be capable of stealing it, but she didn't want it. But could she break his other love? That might make his life\neven better. She didn't have the synthesis equipment with her, but\nshe could at least analyze her options. Methadone, naltrexone, diamorphine - every treatment plan started somewhere.\n\nThe dream fades, and you are once more aware of the depths and the currents.", "endoftext": false }, { "action": "You eat human", "response": "(the dead human)\nHaving consumed all the flesh off one human, you turn your attention\nto the other.\n\nYou turn your attention higher up the body, to the flappy cheeks and lips and nose and eyes. You bite and tear and chew, savoring each delectable mouthful. And you dream....\n\nThe fire started after she cut the phone lines, and the house\nburned to the ground. Her sister's voice was higher-pitched than she had ever heard it - \"My god, Roselle, what were you thinking?\nWhatever were you thinking?\"\n\nShe'd been thinking, it would be so easy to make sure your awful\nboss never calls you again on a weekend. She'd been thinking, all it takes is scissors. She'd been thinking, I have scissors.\n\nThe cargo pants had giant pockets, and the scissors were still in\nher pocket. If she slipped, they would go straight into her thigh.\nShe didn't slip, or even move. She stood quietly, instead, and listened to her sister, and watched the scorched rubble smoke\nsoftly.\n\nThe dream fades, and you are once more aware of the depths and the currents.", "endoftext": false }, { "action": "You eat human", "response": "(the dead human)\nHaving consumed all the flesh off one human, you turn your attention\nto the other.\n\nExerting your powerful jaws, you crack the human's skull and nuzzle away at the cavity within.\n\nSomewhere beneath it all, she was always twenty-seven, and she\nnever had her glasses because of the stupid bunny mask. She was\nalways standing at the end of a stranger's driveway while the costumeless partied inside, always watching the cars drive past, squinting through the miserable blur in hope of seeing the van that would rescue her. She was always standing by the grinning pumpkin until the partygoers started leaving. She was always twenty-seven,\nand the van never came.\n\nThe dream fades, and you are once more aware of the depths and the currents.\n\nYou nose your way across the bones one last time, but there's nothing left to eat.", "endoftext": true } ]
u3dd6j9aldwyuuhk
The Dream-Trap of Zzar
S. John Ross
[ "Humor" ]
[ "alien world", "Comedy", "dream", "dream sequence", "easy", "mad science", "male protagonist", "monkey", "parser", "profanity", "pulpy", "satire", "science fiction", "silly", "space opera", "SpeedIF", "SpeedIF Jacket 4", "suggestive content", "very brief", "very short", "walkthrough" ]
2,011
[ 0, 2, 5, 2, 0 ]
9
3
20110403
true
Trapped in a dream-state by a mad scientist bent on galactic domination, you must force yourself awake in the only way known to science. A silly, slightly adult-themed space opera adventure.
[ { "action": "%", "response": "What the critics are saying:\n\n\"Fewer monkeys would have made this a great game.\" -- Royce Odle\n\n\"The highpoint of the game is definitely driving the tank.\" --\nC.E.J. Pacian\n\n\"Ross plainly considers this erotic, and, uh, good luck to him, I suppose.\" -- Sam Kabo Ashwell\n\n\"A science-fiction geek's wet-dream.\" -- Tanga\n\n\"Good grief. I need a new futon.\" -- Sarah Morayati", "endoftext": false }, { "action": "You press any the key", "response": "WARNING: ADULTS ONLY!\n\nThis work is intended for mature audiences only, as defined by any laws which may apply to you. Note also that while legal maturity is necessary to enjoy this work, other forms of maturity will only hold you back.\n\nIf you now have cause to believe that you should not play this game on the grounds of statutory law, personal morality, the fate of your immortal soul or simple good taste, now is the time to close this program and let the rest of us have our tawdry bubble-helmeted fun. Otherwise ...", "endoftext": false }, { "action": "You press any the key", "response": "You smile an easy, confident smile. \"Professor Zzar! I might have known!\" He stands there on the gleaming deck of the Self-Righteous, small and frail in the finely tuned sights of your ray pistol.\n\n\"Yes, Captain Galactic, it is I.\" For a cornered villain, destined for 20 kilodays' hard labor on the Penal Asteroids of Incarceron, Zzar seems awfully smug. What's his game this time?\n\nThere is a deep thrumming from the plastic orb in the Professor's hand, and a hypnotic, throbbing light. Evil technology! Your ray slips to the deck with a clatter. Your legs seem to melt like Arcturan worm-butter, and you slump against a bulkhead. Now the universe is only the grinning face of your arch-foe, gloating before you!\n\n\"You're entering a Level IX Subconscious Psychic Comatose Preservation State, Captain Galactic,\" he sneers. \"I don't even need to kill you to claim the galaxy as my own. My reign begins now, and you're going to spend the rest of your life on display in my Museum of Conquests ... sleeping through it!\"\n\nThen there is only darkness, and laughter. Peals of terrible, victorious laughter.", "endoftext": false }, { "action": "You press any the key", "response": "Type Help if you're confused or About if you're curious.\n\nAha! Your months of Grade Seventy Dream Training have paid off ... this dream-chamber is none other than Science Station Alpha, on the surface of a distant moon of the Visceron System. Here is where you and the Professor first crossed rays, and where his studies of sleep-states led him to develop the \"perfect\" preservative level of slumber: the Level IX Subconscious Psychic Comatose Preservation State.\n\nProfessor Zzar believes that this state is inescapable ... and he's nearly right ... but here is also where the only known exception was proven, and recorded in the highly secret Omega Document! Now, if only you can locate it ...\n\nYou can see Zippy, George, Abelard, Ickstein, Chunky, and the Omega Document here.", "endoftext": false }, { "action": "About yourself", "response": "As good-looking as ever.", "endoftext": false }, { "action": "You read Document", "response": "Stars of zetox! These dreams do have their conveniences; the fabled Omega Document, right out in the open! It's a detailed report ... science this, oxytocin that, blood pressure the other thing ... but the conclusion is clear enough: nocturnal emissions generated within a Level IX Subconscious Psychic Comatose Preservation State interrupt the sleep-state and result in full wakefulness. So, your mission is plain: amp up the erotic content (E.C.) of this dream, and you'll ride to freedom on your on manly issue. So to speak.", "endoftext": false }, { "action": "You examine zippy", "response": "Zippy is a monkey. He's playing with his teeth.", "endoftext": false }, { "action": "Kiss monkey", "response": "Who do you mean, Zippy, George, Abelard, Ickstein, or Chunky?", "endoftext": false }, { "action": "Kiss zippy", "response": "That's very sweet.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying nothing.\n\nIckstein begins chewing something.", "endoftext": false }, { "action": "You examine Ickstein", "response": "Ickstein is a monkey. He's looking at you wide-eyed.", "endoftext": false }, { "action": "You examine chunky", "response": "Chunky is the kind of monkey you'd normally expect to be seeing, hearing, or speaking no evil (thus insuring six more weeks of evil). He's yawning.", "endoftext": false }, { "action": "Spank zippy", "response": "But Zippy hasn't done anything wrong!\n\n(if you're trying to ... engage in some private time? ... you'll just need to phrase things a little differently under the circumstances)", "endoftext": false }, { "action": "You take Zippy", "response": "Zippy arches an eyebrow as you try.", "endoftext": false }, { "action": "Kiss george", "response": "Zippy has better things to do.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying nothing.\n\nYou notice that Ickstein is avoiding your gaze.", "endoftext": false }, { "action": "You examine Ickstein", "response": "Ickstein is a monkey. He's scratching himself.", "endoftext": false }, { "action": "You examine Ickstein", "response": "Ickstein is a monkey, like any monkey. He's giving you a big smile.", "endoftext": false }, { "action": "You examine George", "response": "George is a monkey. He's looking a bit peevish (maybe petulant would be the better word).", "endoftext": true }, { "action": "You describe your surroundings", "response": "This is none other than Science Station Alpha, on the surface of a distant moon of the Visceron System. You can see other chambers to the north, east, and west.\n\nYou can see Zippy, George, Abelard, Ickstein, Chunky, and the Omega Document here.", "endoftext": false }, { "action": "You examine Document", "response": "It's a detailed report ... science this, oxytocin that, blood pressure the other thing ... but the conclusion is clear enough: nocturnal emissions generated within a Level IX Subconscious Psychic Comatose Preservation State interrupt the sleep-state and result in full wakefulness.\n\nZippy is looking at you quizzically.", "endoftext": false }, { "action": "You take it", "response": "Taken.", "endoftext": false }, { "action": "Go west", "response": "This is the core of the Science Station's efforts to improve the technology of the Good and Trustworthy Galactic Empire, the facility's main laboratory. The place is packed to bursting with sensors, workstations, and delicate instruments, focusing mankind's collective knowledge into the breakthroughs of the future.\n\nCarolyn is here, brushing down her skirt absentmindedly.\n\nYou can also see Nason, Qwerty, Shingles, Papa, and Frank here.", "endoftext": false }, { "action": "You look at Carolyn", "response": "Doctor Professor Carolyn Winters, the only scientist in the history of the Imperial University to get her Professorial Doctorate in Omniopanology before she could legally drink. That was a while ago, and you've shared a few victory rounds of Martian Mead with the good Doctor Professor since, but you've never had the nerve to pursue your interest in her. Your duties as a Captain in the Imperial Naval Forces Against Evil occupy your every waking hour ... a personal life is one of those things that come with retirement.\n\nYou sigh. You sure wouldn't mind retiring with Carolyn, and you've always suspected she feels the same. She cocks her hip just-so while examining some kind of readout, and you find your eyes drawn to the perfect curve of her hip, moving softly beneath her smartly-ironed standard-issue scientist skirt.", "endoftext": false }, { "action": "You talk to Carolyn", "response": "Carolyn gives you a wink and says \"Hey there, handsome,\" but it's obvious she's distracted by her scientific work.\n\nNason starts looking pretty bored.", "endoftext": false }, { "action": "You examine nason", "response": "Nason is some manner of monkey. He's bobbing idly on his haunches.", "endoftext": false }, { "action": "You examine Qwerty", "response": "Qwerty is a monkey. He's rocking in place.", "endoftext": false }, { "action": "You look at Shingles", "response": "Shingles is a monkey. He's playing with his teeth.\n\nNason is bobbing idly on his haunches.", "endoftext": false }, { "action": "You ask Carolyn about the work", "response": "Carolyn gives you a wink and says \"Hey there, handsome,\" but it's obvious she's distracted by her scientific work.", "endoftext": false }, { "action": "Seduce carolyn", "response": "Hm?", "endoftext": false }, { "action": "You take readout", "response": "No need to mess with that.\n\nQwerty is slapping the floor beside him.", "endoftext": false }, { "action": "Kiss carolyn", "response": "You can't bring yourself to ... but just the thought of it is thrilling.", "endoftext": false }, { "action": "You examine hip", "response": "Apologies. You've stumped me. Could you rephrase that?", "endoftext": false }, { "action": "Kiss carolyn", "response": "Qwerty has better things to do.", "endoftext": false }, { "action": "You look at the skirt", "response": "Oh my god she's amazing. Whenever you see her in that skirt, you always have this ungentlemanly urge to lift it, just for a second ... just to see ... but of course, you never have.\n\nFrank is rocking in place.", "endoftext": false }, { "action": "Lift skirt", "response": "Gods of Galactron yes, you've always wanted to lift her skirt ... always wanted ...\n\nAnd you should. Now of all times, you should. This is a dream. You can do this.\n\nNot yet. You're not quite ... you need some more stimulation. That'll get you in the right mindset to finally do this.\n\nOh my god she looks good in that skirt.", "endoftext": false }, { "action": "You go east", "response": "This is none other than Science Station Alpha, on the surface of a distant moon of the Visceron System. You can see other chambers to the north, east, and west.\n\nYou can see Zippy, George, Abelard, Ickstein, and Chunky here.", "endoftext": false }, { "action": "You go north", "response": "The X9-7000 supercomputer fills this room almost entirely, bank after bank of glittering golden lights and flutering dial indicators. The computer's vast monitor is currently dark. The supercomputer is operated by means of a large red button, set smartly into the console.\n\nYou can see Chuck, Victor, Jamba, Troy, and Stinky here.", "endoftext": false }, { "action": "You examine supercomputer", "response": "The X9-7000 supercomputer fills this room almost entirely, bank after bank of glittering golden lights and flutering dial indicators. The computer's vast monitor is currently dark. The supercomputer is operated by means of a large red button, set smartly into the console.\n\nVictor starts looking pretty bored.", "endoftext": false }, { "action": "You press the button", "response": "The computer plays the sounds of ... my god, is that people fornicating? I guess this computer is trying to help, but it seems like a terribly brute-force way to go about it. Man, that girl can hit the high notes, though.", "endoftext": false }, { "action": "Examine monitor", "response": "How's that again?", "endoftext": false }, { "action": "You look at the dials", "response": "The X9-7000 supercomputer fills this room almost entirely, bank after bank of glittering golden lights and flutering dial indicators. The computer's vast monitor is currently dark. The supercomputer is operated by means of a large red button, set smartly into the console.\n\nVictor is scratching himself.", "endoftext": false }, { "action": "You press the button", "response": "The computer plays the sounds of ... my god, is that people fornicating? I guess this computer is trying to help, but it seems like a terribly brute-force way to go about it. Man, that girl can hit the high notes, though.\n\nYou notice that Jamba is slapping the floor beside him.", "endoftext": false }, { "action": "You go south", "response": "This is none other than Science Station Alpha, on the surface of a distant moon of the Visceron System. You can see other chambers to the north, east, and west.\n\nYou can see Zippy, George, Abelard, Ickstein, and Chunky here.", "endoftext": false }, { "action": "Go east", "response": "Your footfalls clank on the cold metal floor of this chamber, built to house and launch the station's experimental military vehicles. The west corridor leads back to the station proper, and the giant (sealed) bay door leads out to the deadly surface of this remote moon.\n\nYou can see Duke, Toby, Rick, Eamon, Grimble, and a Stealth Megatank here.\n\nEamon is chewing something.", "endoftext": false }, { "action": "Examine Megatank", "response": "You can barely see it, it's so darned stealthy. You feel aroused just basking in the dark presence of such sleek, focused, military power. You can't help but notice the hatchway, and wonder what it would be like inside such a majestic beast.", "endoftext": false }, { "action": "You examine Eamon", "response": "Eamon is a monkey. He's looking at you quizzically.\n\nRick begins looking at you wide-eyed.", "endoftext": false }, { "action": "You look at hatchway", "response": "You don't need to use the word \"demagoguery\" to complete this story. Not that you did, but you managed to confuse me, anyway.", "endoftext": false }, { "action": "You enter the tank", "response": "The interior of the Stealth Megatank is amazing. Even the lights on the controls seem to be glowering with awesome military purpose. You're settled into the command chair, since the other stations are all occupied by monkeys. The only exit from here is out.\n\nYou notice a well-thumbed copy of Spicy Space-Sirens Magazine folded over one of the controls.\n\nYou can also see Lala, Bobo, Vance, Ulster, and Duggy here.\n\nDuggy is yawning.", "endoftext": false }, { "action": "You read the Magazine", "response": "Given the current nature of your mission, you feel a little ashamed for your normal treatment of soldiers under your command who enjoy this kind of ... artistic material. But now is not the time for your notions of perfect purity, nor is it the time to cry over spilled managerial milk. Steeling your resolve, you page eagerly through holophoto after holophoto of sultry spacefaring pulchritude, and feel a little dizzy at the sight of all those fantasy images ... the curve of leg and bosom, the shape of the lower back, the way a girl can smile so wickedly for the camera ... you feel your breathing begin to race, and ... you enjoy it.", "endoftext": false }, { "action": "You take Magazine", "response": "Taken.", "endoftext": false }, { "action": "You examine the controls", "response": "You've caught my vocabulary with its pants down, so to speak.", "endoftext": false }, { "action": "You drive west", "response": "(I don't know the word \"absquatulate\") ... (or that thing you just typed)", "endoftext": false }, { "action": "Exit", "response": "You prepare to climb out of the tank, but you're interrupted by a loud CLANG as Vance slams the hatch shut, and the other monkeys begin firing up the engine!\n\nYou don't know if monkeys really laugh, but Duggy sure seems to be chuckling as he cranks up some tunes on the tank's stereo.\n\nOutside the tank, the great door opens in a fanfare of rotating yellow safety lights, and you find yourself hurtling at top speed across the surface of an alien moon. The monkeys, now seemingly unaware of what they've done, are simply hopping around you and screeching, and you must rely on your instincts and training to bring the vehicle under control, and bring it back home.\n\nYou figure giving it a little spin around the high ridges won't hurt, just to feel the way she handles. Oh yeah.\n\nFeeling exhausted, thrilled, and strangely satisfied, you eventually return to base, lock the systems down, and head back into the Tank Bay - after giving those monkeys a stern looking-at.\n\nYour footfalls clank on the cold metal floor of this chamber, built to house and launch the station's experimental military vehicles. The west corridor leads back to the station proper, and the giant (sealed) bay door leads out to the deadly surface of this remote moon.\n\nYou can see Duke, Toby, Rick, Eamon, Grimble, and a Stealth Megatank here.\n\nToby is blinking, shaking his head, and then blinking again.", "endoftext": false }, { "action": "You go to the west", "response": "This is none other than Science Station Alpha, on the surface of a distant moon of the Visceron System. You can see other chambers to the north, east, and west.\n\nYou can see Zippy, George, Abelard, Ickstein, and Chunky here.\n\nGeorge is looking pretty bored.", "endoftext": false }, { "action": "You enter Tank", "response": "The interior of the Stealth Megatank is amazing. Even the lights on the controls seem to be glowering with awesome military purpose. You're settled into the command chair, since the other stations are all occupied by monkeys. The only exit from here is out.\n\nYou can see Lala, Bobo, Vance, Ulster, and Duggy here.", "endoftext": false }, { "action": "Spank vance", "response": "But Vance hasn't done anything wrong!\n\nVance is giving you a big smile.", "endoftext": false }, { "action": "Demagoguery", "response": "I do apologize ... You've bumped your head on the low ceiling of my comprehension.", "endoftext": false }, { "action": "Leave", "response": "Your footfalls clank on the cold metal floor of this chamber, built to house and launch the station's experimental military vehicles. The west corridor leads back to the station proper, and the giant (sealed) bay door leads out to the deadly surface of this remote moon.\n\nYou can see Duke, Toby, Rick, Eamon, Grimble, and a Stealth Megatank here.\n\nEamon is chewing something.", "endoftext": false }, { "action": "You go west", "response": "This is none other than Science Station Alpha, on the surface of a distant moon of the Visceron System. You can see other chambers to the north, east, and west.\n\nYou can see Zippy, George, Abelard, Ickstein, and Chunky here.", "endoftext": false }, { "action": "You go to the west", "response": "This is the core of the Science Station's efforts to improve the technology of the Good and Trustworthy Galactic Empire, the facility's main laboratory. The place is packed to bursting with sensors, workstations, and delicate instruments, focusing mankind's collective knowledge into the breakthroughs of the future.\n\nCarolyn is here, brushing down her skirt absentmindedly.\n\nYou can also see Nason, Qwerty, Shingles, Papa, and Frank here.\n\nYou notice that Papa is looking pretty bored.", "endoftext": false }, { "action": "Kiss carolyn", "response": "You can't bring yourself to ... but just the thought of it is thrilling.", "endoftext": false }, { "action": "Lift skirt", "response": "Gods of Galactron yes, you've always wanted to lift her skirt ... always wanted ...\n\nAnd you should. Now of all times, you should. This is a dream. You can do this.\n\nNot yet. You're not quite ... you need some more stimulation. That'll get you in the right mindset to finally do this.\n\nOh my god she looks good in that skirt.\n\nPapa is avoiding your gaze.", "endoftext": false }, { "action": "Lift skirt", "response": "Gods of Galactron yes, you've always wanted to lift her skirt ... always wanted ...\n\nAnd you should. Now of all times, you should. This is a dream. You can do this.\n\nNot yet. You're not quite ... you need some more stimulation. That'll get you in the right mindset to finally do this.\n\nOh my god she looks good in that skirt.", "endoftext": false }, { "action": "You read the Magazine", "response": "Given the current nature of your mission, you feel a little ashamed for your normal treatment of soldiers under your command who enjoy this kind of ... artistic material. But now is not the time for your notions of perfect purity, nor is it the time to cry over spilled managerial milk. Steeling your resolve, you page eagerly through holophoto after holophoto of sultry spacefaring pulchritude, and feel a little dizzy at the sight of all those fantasy images ... the curve of leg and bosom, the shape of the lower back, the way a girl can smile so wickedly for the camera ... you feel your breathing begin to race, and ... you enjoy it.\n\nShingles begins bobbing idly on his haunches.", "endoftext": false }, { "action": "Lift skirt", "response": "Chastity ... is a virtue ...\n\nYou've always taught that. Always believed it. Always shouted it, if need be, into the faces of children and parents at your autograph signings.\n\nBut inside, you've always felt differently, and buried those feelings deep within your endless quest for peace and justice in the galaxy. And (your analyst insists) sublimated it into a dangerously acute case of Ovaltine addiction.\n\nBut now, discarding chastity is the mission. This dream needs to get wet, and by the Nine Quasars, you can't think of anything wetter than the contents of Carolyn's skirt.\n\nOh my god, did you just think that? You hope you didn't say it.\n\nCarolyn turns and gives you a smile made of sunshine, sweetness, and the Scientific Method. \"Hey, handsome, how goes the war against evil? Kill any Zarg for us lately?\"\n\nDeer in the headlights. That's what this feels like. For the deer. And possibly the headlights. The galaxy freezes for a few minutes.\n\nOr a picosecond? Heck yes. You fall back on your academy training, flash her a comparably warm smile in return, and salute. \"Sure have, Carol. Nineteen last week. Strangled half of them with my bare hands, and made one of them eat his own skull.\"\n\nCarolyn winks. \"That's my boy,\" and returns to her work, leaning over the work table and wiggling her hips to a jaunty tune inside her head.\n\nWhat is it you were doing again? You've forgotten.\n\nOh right. You find yourself aiming a 900-watt stare at the curve of her beskirted backside. Dear sweet fucking galaxies, you want to lift that skirt.\n\nNason is playing with his teeth.", "endoftext": false }, { "action": "You give the Magazine to Carolyn", "response": "Carolyn gives you a wink and says \"Hey there, handsome,\" but it's obvious she's distracted by her scientific work.\n\nQwerty is slapping the floor beside him.", "endoftext": false }, { "action": "Lift skirt", "response": "You reach out your hand, casually, as if it were going to be heading in this direction anyway, for official purposes.\n\nYou pause to wonder: can you move your own hand offhandedly? Does that even work?\n\nFortunately, the quality of Carolyn's ass returns you almost forcibly to the skirt at hand. Oh, yes, at hand, very much at hand ... and you just do it. You lift it.\n\nCarolyn doesn't turn around. Instead, she giggles for a second, then almost purrs as she says \"Oh, Captain, I'd begun to worry you'd never ...\"\n\nBut even her words, her beautiful voice, fades from your mind as you take in the view.\n\nBlue panties. Soft, gentle blue. Almost translucent fabric. And right on the right cheek, the Imperial Seal, indicating the panties are government-issue.", "endoftext": false }, { "action": "You examine the panties", "response": "... That ... that was it! That was IT.\n\nYou feel yourself cresting, hurling over the edge of internal stimulation. It's ... it's nice.\n\nThe rest happens so fast, it's almost a blur. Fortunately, your academy training has prepared you for situations exactly like this (exactly like this; it took you three tries on the final exam, you were so embarrassed).\n\nYou're no longer in the dream state. You're in Professor Zzar's twisted \"Museum,\" on display. Stark naked!\n\nAnd there's the Professor himself, looking confused, furious, and annoyed all at once. He's wiping something from his eyeglasses and grimacing.\n\nBut before you even fully assimilate your surroundings, your training kicks in, and you feel the rush of your reflexes thrusting into action: one foot to Zzar's solar plexus, one fist to the his jaw (hm ... sticky), one fist to his throat, sending him gasping backward. You're such a perfectly-tuned fighting machine, you've beaten your arch-foe to a whining pulp before you even yawn your first yawn, snap your fingers for a towel, and await the adulation of the morning museum crowd (looks like they get complimentary mimosas, that's kind of cool ... and monkeys ... free monkeys with every ...)\n\nHm.\n\nAnd then the world dissolves again, and it's like surfacing from a dry, mucky cocoon into a warm, blankety one.\n\nIt's your bed, at home. Your dog is asleep near the window, half-curled around your cardboard Captain Galactic standee. He knows enough never to hurt it.\n\nScattered around the bed are your Captain Galactic comics, paperbacks, and your duplicate twelve-inch Nubile Star-Empress action figure (your first one is still in its original packaging, mint condition).\n\nYou can hear the vacuum cleaner running in the hall, and smell breakfast. That combination means its Saturday, and if you behave at the breakfast table, Mom will let you watch Captain Galactic Adventures without bothering you, and then you can go meet your friends down at the bar.\n\nYour eyes rest on the cover of Captain Galactic and the Slave Wenches of Jara, in which the brave Captain is too pure and chaste to kiss even a single one of the grateful rescued slaves. You wonder, and not for the first time, if that's the virtue the Captain seems to think it is.\n\nGah. You messed up the sheets again. Time to hide them in the hamper before anyone notices. Your story, as always, is that you're really trying to be more responsible and clean with the bedclothes. It's only fair; Dad doesn't charge you any rent, and you graduated high school seven years ago.\n\nYou're thirsty. But that's what orange juice is for. And breakfast smells good.", "endoftext": true } ]
nlb5cxhdabfkn0zz
A Fleeting Case of Self-Possession, or, Memento Moratori
Lea Albaugh
[]
[ "cover art", "male protagonist" ]
2,010
[ 0, 1, 5, 1, 0 ]
7
3
20100802
false
[ { "action": "%", "response": "A Fleeting Case of Self-Possession, or, Memento Moratori\n\nOr as you think of it, your chamber. Over the years, this room has become more full of books, but it has always contained a random assortment of knickknacks, objets des art, and dust. The only door is to the north, and there is a window to the south, half-obscured by floor-length curtains.\n\nSome crackers, a carafe of water, a typewriter, and a sheet of paper rest on a utilitarian table in the center of the room. A candlestick, replete with candle, rests on one of the stacks of books.\n\nYou run and lock the chamber door.", "endoftext": false }, { "action": "You examine the door", "response": "The door is about as intimidating as an attic door could be. It is held tightly shut with a massive combination lock.\n\nYou rush over to the typewriter and quickly type a few extended sentences.", "endoftext": false }, { "action": "You examine paper", "response": "\"To whomever may happen across this missive,\nI know not exactly what has transpired, but recent events have left\nme experiencing urges -- strange urges, as if I suddenly wish to journey in a compass direction when I myself hardly know the magnet's bearing. At other moments, I find myself ceaselessly examining previously familiar objects, though it is at those moments when I can break free of this possession, as can I when the demon's demands are so non sequitur as to be baldly the work of the pr?ternatural. I scarce have reason to trust my own intuitions; in summary, I fear I may cause harm to myself or countless others in the throes of these bizarre peregrinations. To prevent such a woeful turn of events, I have locked myself in my chamber, with the aid of a lock of which the combination resides solely in my own mind -- this haunting fiend, whether it hails from deepest Inferno or whether it is born internally as my own viscera, cannot yet gain access to my innermost knowledge.\n\nI shan't leave in the face of anything less than mortal peril.\"\n\nYou pace back and forth and wring your hands.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na lighter\nan absinthe spoon\nsome lint\n\nYou pace back and forth and let out a small shriek.", "endoftext": false }, { "action": "You examine the lint", "response": "It's not particularly interesting.\n\nYou pace back and forth and despair.", "endoftext": false }, { "action": "You examine lighter", "response": "It's a simple silver-colored lighter.\n\nYou pace back and forth and compose melancholy poetry in your head.\n\nA sultry summer thunderstorm kicks up outdoors.", "endoftext": false }, { "action": "You look at the spoon", "response": "It's a small slotted spoon, useless to you since your recent resolution to never touch another drop of liquor in your life.\n\nYou pace back and forth and gnash your teeth.", "endoftext": false }, { "action": "You eat the cracker", "response": "You take a cracker.\n\nAs you eat it, you can feel your throat get a little drier.\n\nYou are thirsty.", "endoftext": false }, { "action": "Drink water", "response": "(first taking the carafe of water)\nYou drink the water and your thirst subsides.", "endoftext": false }, { "action": "You eat the cracker", "response": "You take a cracker.\n\nAs you eat it, you can feel your throat get a little drier.", "endoftext": false }, { "action": "You examine the candle", "response": "It's a squat whitish cylinder of wax in a simple brass candlestick.\n\nYour thirst gets the better of you and you go to open the window.\n\nYou open the window. As you lean out the window to refill your carafe, a fiend of Stygian darkness clamors its way into the room!\n\nYou are thirsty.", "endoftext": false }, { "action": "Oops bat", "response": "It's an average-sized Little Brown Bat [Myotis lucifugus]. And it's clearly hard of hearing.\n\nYou are thirsty.", "endoftext": false }, { "action": "Light candle", "response": "As you light the candle, the room instantly feels a little more gothic.\n\nThe bat flutters clumsily around the room, knocking into the cow creamer.\n\nYou are thirsty.", "endoftext": false }, { "action": "You examine the cow creamer", "response": "It's shaped like a cow. Or rather, like a cow with a handle and a spout.\n\nThe bat flutters clumsily around the room, knocking into the penwipe.\n\nYou are thirsty.", "endoftext": false }, { "action": "You take it", "response": "This is no time to start carrying around random knickknacks.\n\nThe bat flutters clumsily around the room, knocking into the display cases of entomological specimens.\n\nYou are thirsty.", "endoftext": false }, { "action": "You break the carafe", "response": "Violence isn't the answer to this one.\n\nThe bat flutters clumsily around the room, knocking into the broken vase.\n\nYou are thirsty.", "endoftext": false }, { "action": "You drop the carafe", "response": "Dropped.\n\nThe hapless bat ignores its scientific name and knocks into the candle, sending it sputtering across the stacks of books.\n\nYou are thirsty.", "endoftext": false }, { "action": "About yourself", "response": "Scruffy hair, wide eyes with a slight twitch to them -- you've been cultivating an \"eccentric\" appearance lately\n\n(first taking the carafe)\nYou fill the carafe up from the rain.\n\nThe fire catches the edge of the stack of books.\n\nYou are thirsty.", "endoftext": false }, { "action": "Wait", "response": "You drink the water and your thirst subsides.\n\nThe fire spreads across the books.", "endoftext": false }, { "action": "Wait", "response": "You pace within a few feet of the door.\n\nThe fire catches the curtains.", "endoftext": false }, { "action": "You wait", "response": "You cower momentarily as the hapless bat gets a little too close to your face for comfort.\n\nThe fire is terrifying.", "endoftext": false }, { "action": "You examine the fire", "response": "Bright and intimidating.\n\nYou suddenly feel that unlocking the chamber door would, in fact, be a rational action, and you promptly act on your new-found reason: you unlock the door and scramble into the hallway.\n\nA narrow flight of stairs leads downward.", "endoftext": false }, { "action": "You go south", "response": "Do you really want to go back into the fire?", "endoftext": false }, { "action": "Xyzzy", "response": "You froth a little at the mouth.", "endoftext": false }, { "action": "You examine paper", "response": "It's a clean white sheet of paper.\n\nYou rush over to the typewriter and quickly type a few extended sentences.", "endoftext": false }, { "action": "Type", "response": "You are out of blank paper.\n\nA sultry summer thunderstorm kicks up outdoors.", "endoftext": false }, { "action": "Examine books", "response": "The books are everywhere -- they're the most notable feature of the room. They're dry, brittle, and mildly forboding, and you can never remember which is which.\n\nOn the stacks of books is a candle.\n\nAn invitation to a masque flutters out of the topmost book, and you catch it in midair.", "endoftext": false }, { "action": "You look at the invitation", "response": "An elaborate script beckons you to partake in a masked f?te. It's scheduled for tonight, but you're hardly planning on attending; you shudder to think what havoc your demon could wreak in such a setting.\n\nYou pace back and forth and compose melancholy poetry in your head.", "endoftext": false }, { "action": "You read the invitation", "response": "An elaborate script beckons you to partake in a masked f?te. It's scheduled for tonight, but you're hardly planning on attending; you shudder to think what havoc your demon could wreak in such a setting.\n\nYou pace back and forth and ponder the fundamental inequity of existence.", "endoftext": false }, { "action": "You eat it", "response": "That's plainly inedible.", "endoftext": false }, { "action": "You examine the window", "response": "The small casement window is set into a dormer. It is closed.\n\nIn the fading twilight, you can make out some scraggly trees. Rain falls quickly against the glass, and a dark shape knocks against the window.", "endoftext": false }, { "action": "You open the window", "response": "Though you feel compelled to do so, you catch yourself and wail mournfully. \"Such an unmotivated desire must be demon-spawned!\"", "endoftext": false }, { "action": "You think", "response": "What a good idea.", "endoftext": false }, { "action": "You examine the dust", "response": "It's just dust.\n\nYou pace back and forth and wring your hands.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nan invitation\na lighter\nan absinthe spoon\nsome lint\n\nYou pace back and forth and let out a small shriek.", "endoftext": false }, { "action": "You look at the crackers", "response": "You see nothing special about the crackers.\n\nYou pace back and forth and gnash your teeth.", "endoftext": false }, { "action": "Wait", "response": "You pace back and forth and compose melancholy poetry in your head.\n\nYou are thirsty.", "endoftext": false }, { "action": "Wait", "response": "You pace back and forth and wring your hands.", "endoftext": false }, { "action": "You wait", "response": "You pace back and forth and gnash your teeth.", "endoftext": false }, { "action": "Wait", "response": "You pace back and forth and wring your hands.\n\nYou are thirsty.", "endoftext": false }, { "action": "Wait", "response": "Your thirst gets the better of you and you go to open the window.\n\nYou open the window. As you lean out the window to refill your carafe, a fiend of Stygian darkness clamors its way into the room!\n\nYou are thirsty.", "endoftext": false }, { "action": "Examine fiend", "response": "Actually, now that you get a good look at it, it's just an average-sized Little Brown Bat [Myotis lucifugus].\n\nYou are thirsty.", "endoftext": false }, { "action": "You take Bat", "response": "I don't suppose the bat would care for that.\n\nYou are thirsty.", "endoftext": false }, { "action": "You examine the creamer", "response": "It's shaped like a cow. Or rather, like a cow with a handle and a spout.\n\nThe bat flutters clumsily around the room, knocking into the disused cravat.\n\nYou are thirsty.", "endoftext": false }, { "action": "About yourself", "response": "Scruffy hair, wide eyes with a slight twitch to them -- you've been cultivating an \"eccentric\" appearance lately\n\nYou fill the carafe up from the rain.\n\nThe bat flutters clumsily around the room, knocking into the grandfather clock.\n\nYou are thirsty.", "endoftext": false }, { "action": "You take the creamer", "response": "This is no time to start carrying around random knickknacks.\n\nThe bat flutters clumsily around the room, knocking into the display cases of entomological specimens.\n\nYou are thirsty.", "endoftext": false }, { "action": "Go south", "response": "You can't go that way.\n\nThe bat flutters clumsily around the room, knocking into the antique globe.\n\nYou are thirsty.", "endoftext": false }, { "action": "Drink water", "response": "You drink the water and your thirst subsides.\n\nThe bat flutters clumsily around the room, knocking into the display cases of entomological specimens.", "endoftext": false }, { "action": "Light Bat", "response": "Though you feel a strange urge to burn the bat, you manage to stop yourself before you light him aflame.\n\nThe bat flutters clumsily around the room, knocking into the penwipe.", "endoftext": false }, { "action": "Light self", "response": "Though you feel a strange urge to burn yourself, you manage to stop yourself before you light you aflame.\n\nThe bat flutters clumsily around the room, knocking into the statuette of the Eiffel Tower.", "endoftext": false }, { "action": "You examine the carafe", "response": "The carafe is shiny, overwrought, and slightly sinister-looking.\nAlso, it is mostly full of water.\n\nYou pace back and forth and gnash your teeth.\n\nThe bat flutters clumsily around the room, knocking into the cow creamer.", "endoftext": false }, { "action": "You wait awhile", "response": "You pace back and forth and despair.\n\nThe bat flutters clumsily around the room, knocking into the penwipe.", "endoftext": false }, { "action": "You examine table", "response": "It's got four spindly legs and a time-roughened top made of indeterminate wood.\n\nOn the table are some crackers, a typewriter, and a sheet of paper.\n\nYou pace back and forth and gnash your teeth.\n\nThe bat flutters clumsily around the room, knocking into the decorative plate.", "endoftext": false }, { "action": "You examine the typewriter", "response": "A bit worse for wear, but still functional. You consider typewriters the \"only way to write.\"\n\nYou pace back and forth and wring your hands.\n\nThe bat flutters clumsily around the room, knocking into the bust of Pallas.", "endoftext": false }, { "action": "You put paper in the typewriter", "response": "(first taking the sheet of paper)\n\nThat can't contain things.\n\nThe bat flutters clumsily around the room, knocking into the disused cravat.", "endoftext": false }, { "action": "You write the poetry", "response": "You are out of blank paper.\n\nThe bat flutters clumsily around the room, knocking into the statuette of the Eiffel Tower.", "endoftext": false }, { "action": "You enter the window", "response": "It's a three-storey drop to the ground. And it's raining.\n\nThe bat flutters clumsily around the room, knocking into the penwipe.", "endoftext": false }, { "action": "You hit the candle", "response": "Violence isn't the answer to this one.\n\nThe bat flutters clumsily around the room, knocking into the disused cravat.", "endoftext": false }, { "action": "Light candle", "response": "As you light the candle, the room instantly feels a little more gothic.\n\nThe hapless bat ignores its scientific name and knocks into the candle, sending it sputtering across the stacks of books.", "endoftext": false }, { "action": "You put out the fire", "response": "You blow on the empty fire, to little effect.\n\nThe fire catches the edge of the stack of books.", "endoftext": false }, { "action": "You enter the window", "response": "It's a three-storey drop to the ground. And it's raining.\n\nThe fire spreads across the books.", "endoftext": false }, { "action": "You put the paper in fire", "response": "The empty fire holds only liquids.\n\nThe fire catches the curtains.", "endoftext": false }, { "action": "You pour the water on the fire", "response": "(the carafe of water on the empty fire)\nFutile.\n\nThe fire is terrifying.", "endoftext": false }, { "action": "You put the water in the fire", "response": "(the carafe of water in the empty fire)\nThe empty fire holds only liquids.\n\nThe fire is terrifying.", "endoftext": false }, { "action": "You enter the window", "response": "It's a three-storey drop to the ground. And it's raining.\n\nThe fire is terrifying.", "endoftext": false }, { "action": "You examine the curtains", "response": "Objectively, they are purple and silken; whether they are sad or uncertain is more of a matter of interpretation, though you frequently judge them to be so in your more autobiographical writings. They're on fire.\n\nYou suddenly feel that unlocking the chamber door would, in fact, be a rational action, and you promptly act on your new-found reason: you unlock the door and scramble into the hallway.\n\nA narrow flight of stairs leads downward.", "endoftext": true } ]
m92r7ml5ozfix62
Fracture
Ralfe Rich
[]
[ "death", "ECTOComp 2020", "La Petite Mort", "parser" ]
2,020
[ 0, 1, 3, 1, 0 ]
5
3
20201227
true
Your time is ticking. Your body is weak, but your mind is still active—until the very end.
[ { "action": "%", "response": "Would you like some special instructions?(recommended)", "endoftext": false }, { "action": "Y.", "response": "This game contains death, blood, and violence.\nDing...ding...ding.\nDing...ding...ding.The ringing of the bell brings you back to the living. Something hot spreads across your chest as a sharp pain clings to your abdomen. Though your eyelids feel like plates of lead, you still try and open your eyes. As you do, the light strikes them, a hot sensation snakes along your reddened veins. Even with such excruciating pain, you force your eyes open.\nFracture\n\nFrom the light, it's only a little before noon. At this time, you would hear joyous songs and thoughtful prayers as people of faith would've come to this very place. But now, only the gust of the wind remains.\n\nThe once full pews are nothing more than rotting pieces of furniture, as the ceiling, once donning intricate hand-painted frescos, have now peeled and crumbled. The barren wasteland, which was a place of faith, has been relegated to the rats and mites.\n\nYou cough, blood spilling out of your mouth. Your time is ticking. Your body is weak, but your mind is still active--until the very end.\n\nIn front of you, resting on the steps, is a leather-bound book, a torn piece of parchment, and a green ring.", "endoftext": false }, { "action": "Examine book", "response": "A book that you've seen since your days as a child. The memories of your school, your friends, and your family flood back to you. Your eyes, still burning from the light, become wet.", "endoftext": false }, { "action": "You look at torn", "response": "It wasn't torn before. It was whole when it arrived at your doorstep.", "endoftext": false }, { "action": "You read torn", "response": "You can't, every movement--it hurts. You can't", "endoftext": false }, { "action": "You examine the ring", "response": "A green ring lay on the steps. Flashes of the ritual goes through your mind.", "endoftext": false }, { "action": "About yourself", "response": "You lay, pinned to the altar. Blood covers your whole body.", "endoftext": false }, { "action": "You examine the blood", "response": "Hot red blood leaks from your wound.", "endoftext": false }, { "action": "You look at the steps", "response": "Small and broken.", "endoftext": false }, { "action": "You look at the ceiling", "response": "It's no longer a place for protection. The hole it has invites nature to its fullest.", "endoftext": false }, { "action": "You examine wound", "response": "A wooden spear is stabbed into your abdomen--each movement--it's too much.", "endoftext": false }, { "action": "You look at the spear", "response": "A long wooden spear that's been stabbed into you.", "endoftext": false }, { "action": "You look at the hole", "response": "that area's a bit blurry. You can't make anything out.", "endoftext": false }, { "action": "You look at the frescos", "response": "They looked beautiful once upon a time. Now their fairytale has ended.", "endoftext": false }, { "action": "You think", "response": "You can't, every movement--it hurts. You can't", "endoftext": false }, { "action": "You look at the floor", "response": "The symbol was as perfect as the one described on the scroll, and Jaime chanted a prayer, cause the floor to burst into flames.\n\nThe air in your chest finally leaves your body. The blood comes out of your mouth and nose as your lungs begin to close up. You try and move, but your limbs lay dead by your side. Blood paints the floor crimson as the bright light grows cold.", "endoftext": true } ]
mafzs0iiqv27rs88
Staying Put
verityvirtue
[ "Slice of life" ]
[ "exploration", "female protagonist", "goalless", "perigosan" ]
2,016
[ 0, 1, 3, 1, 0 ]
5
3
20160101
true
After hell went down over the Grémillet thing, Subramaniam helped you find this place. You'll have to lay low for a while, so that means not getting out of this room — or at least downstairs — until all this blows over. Subra said he'd call you when he'd "settled things". Five days have passed, and Subramaniam hasn't called back. Already you've started waking later and later.
[ { "action": "%", "response": "After hell went down over the Grémillet thing, Subramaniam helped you find this place. You'll have to lay low for a while, so that means not getting out of this room — or at least downstairs — until all this blows over. Subra said he'd call you when he'd \"settled things\".\n\nFive days have passed, and Subramaniam hasn't called back. Already you've started waking later and later.\n\nThis is a room in an attic, one of hundreds of other rooftops and balconies. There's a skylight, nominally to let in natural light, but seeing as it's so caked up with pigeon doings and dirt, it's not much use. There's a bed, a desk and a chair.\n\nYou might leave the room to the south, when it's quieter. You can get to the washroom from the hallway.", "endoftext": true }, { "action": "You look at the desk", "response": "This desk is an imposing secondhand thing. It predates your arrival, and, indeed, the construction of this building. If you were of that kind of mindset, you'd have thought it might have been haunted, it's that kind of furniture.\n\nUnderneath, a bar fridge hums away merrily.", "endoftext": false }, { "action": "You look at the fridge", "response": "You remember Subra grumbling about this, but you'd insisted that you would need it if you were to stay in one place for an extended period of time.\n\nA tiny thing which whirs constantly. It'll keep your sandwiches and drinks cold, at least.", "endoftext": false }, { "action": "You open the fridge", "response": "You open the bar fridge, revealing a bottle of juice, a chocolate and\na muffin.", "endoftext": false }, { "action": "You look at the muffin", "response": "This is no ordinary muffin. This is a cheese and onion-flavoured monster of a baked confection, almost as high as your hand. Subra had got someone to get it from one of the fancier market stalls around Walled City yesterday.", "endoftext": false }, { "action": "You look at the juice", "response": "One of your last purchases before you had to go into hiding. It's a rare luxury you occasionally allow yourself - not that you necessarily believe that the organic apple, passionfruit and mango smoothie will help you live longer, it just tastes nice.", "endoftext": false }, { "action": "You examine the chocolate", "response": "A supermarket brand of chocolate bar. It promises to have fruit and\nnut inside, but you know from experience that it will have a maximum\nof one raisin and maybe half an almond. What d'you expect for a chocolate bar that size for under a dollar?", "endoftext": false }, { "action": "You get the muffin", "response": "Taken.", "endoftext": false }, { "action": "You look at the memory", "response": "You remember Subra as a trim, athletic man, with dark curly hair. He contacted you after you'd called the medical council about the\nthreats you were receiving from the Grémillets.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na memory of the threats you were receiving\na memory of Lady Grémillet\na chocolate\na bottle of juice\na muffin\na carryall\na phone\na jacket\na book", "endoftext": false }, { "action": "You look at lady", "response": "Lady Grémillet was the inheritor to one of the biggest pharmaceutical parent companies in Perigosan. In person, she was an imposing woman: tall and statuesque.\n\nBut apart from her stature, it was her impossibly proud air that distinguished her from most \"tai-tais\". This most likely stemmed from the confidence that her husband and her had built up their business empire from scratch. You'd attended a few of their family dinners, and she did like to make a point to mention that she was a taxi driver's daughter. Such is social mobility in Perigosan.", "endoftext": false }, { "action": "You examine the threats", "response": "You recall the journey you took to get here... You'd run away\nfrom the Grémillets the first chance you got, of course.\n\nBut after that, you kept seeing her green-skinned security officers lingering at all your usual places - the cafés you used to go, even your favourite libraries. They would dress up, wear hipster clothes, speak in incomprehensible slang, but you knew they were aggressive and tethered only by the command of their master. Mistress, rather.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na memory of the journey you took to get here\na memory of the threats you were receiving\na chocolate\na bottle of juice\na muffin\na carryall\na phone\na jacket\na book", "endoftext": false }, { "action": "You examine the journey", "response": "It was a long journey worthy of an adventure novel in itself, especially if it was a potboiler with the plucky heroine up against\nthe Big Bad Corporation... but you digress.\n\nLady Grémillet didn't take kindly to your reveal of her industry secrets (was it ever your business? Well, it was a matter of\npublic health).", "endoftext": false }, { "action": "You look at the secrets", "response": "It started when you discovered the notes left in your bedroom.\nIt was from whoever had served as the previous house doctor.\n\nThe previous house doctor had discovered something strange in the basements, and also noted the odd behaviour of some of the\nsecurity personnel. You'd only continued their work. In a cinematic twist of events,", "endoftext": false }, { "action": "You look", "response": "This is a room in an attic, one of hundreds of other rooftops and balconies. There's a skylight, nominally to let in natural light, but seeing as it's so caked up with pigeon doings and dirt, it's not much use. There's a bed, a desk and a chair.\n\nYou might leave the room to the south, when it's quieter. You can get to the washroom from the hallway.\n\nThe noise from the dining area downstairs slowly starts to intensify: it must be lunchtime.", "endoftext": false }, { "action": "You look at the secrets", "response": "It started when you discovered the notes left in your bedroom.\nIt was from whoever had served as the previous house doctor.\n\nThe previous house doctor had discovered something strange in the basements, and also noted the odd behaviour of some of the\nsecurity personnel. You'd only continued their work. In a cinematic twist of events,\n\nYou hear frying pans sizzling.", "endoftext": false }, { "action": "You look at basements", "response": "The Grémillet mansion was famous for having a facade made largely out of glass. What people didn't see was that there was glass just about everywhere in the house on Sentosa Cove. Of course, the house wasn't entirely made of glass - that would have been impractical - but almost every structure had veins of glass running through it, most often bottle-green glass, but also clear glass and frosted.\n\nThis extended to the basements, too, which held such essentials as the laundry room, the greenhouse and... and the illegal labs where GD Pharmaceuticals did more unorthodox research. It was almost out of a movie.\n\nNow that you think about the glass, though: when you took the job, you were given lodgings in the house, with veins of yellow glass in\nthe walls. It was like something out of Downton Abbey, so you, too,\ngot to see the fantastical place, the seed of so many rumours.\n\nYou hear a sudden gurgle from the plumbing.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na memory of the place you used to stay\na memory of the rumours surrounding the mansion\na memory of the notes you found\na memory about industry secrets\na memory of the threats you were receiving\na chocolate\na bottle of juice\na muffin\na carryall\na phone\na jacket\na book\n\nYou hear people shouting downstairs.", "endoftext": false }, { "action": "You look at the place", "response": "Luxury. Sheer luxury. Private washroom, towels changed daily, with bubble bath and shampoo of your choice constantly kept in stock; bed soft as a good dream; something like acres of space. It was ridiculously big, much bigger than it needed to be, and after spending years living in rooms with other people, it was unspeakably good to have your own room.\n\nOkay, fine, you sometimes had to contend with one of the staff appearing in your room silently, but on the whole it was great. Snacks whenever you wanted, too.\n\nThat's all gone, now. But it's a small comfort that there won't be any of that in the future. Not from the Grémillets, anyway.\n\nYou hear the clanking of dishes.", "endoftext": false }, { "action": "You examine the notes", "response": "These were bits written on slips of paper, the backs of envelopes (including one from the medical council), even, in one case, the back of a box of mince pies. All written in the same handwriting. Finding those had been like a strange little sidequest in a much larger game.\n\nYou threw them out when you escaped from the Grémillet mansion.\n\nYou hear a sudden gurgle from the plumbing.", "endoftext": false }, { "action": "You examine the rumors", "response": "Such a flamoyant figure as Lady Grémillet was bound to attract gossip. The Chinese New Year after you'd signed on with the Grémillets, nosy aunts, uncles and cousins all wanted to know: what was the Lord Grémillet like? Were the servants really half-frog? You could never answer their questions, but at least you won't have to face them this Chinese New Year.\n\nYou hear people shouting downstairs.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na memory of the place you used to stay\na memory of the rumours surrounding the mansion\na memory of the notes you found\na memory about industry secrets\na memory of the threats you were receiving\na chocolate\na bottle of juice\na muffin\na carryall\na phone\na jacket\na book\n\nYou hear the clanking of dishes.", "endoftext": false }, { "action": "You listen", "response": "You hear a sudden gurgle from the plumbing.\n\nYou hear people shouting downstairs.", "endoftext": true }, { "action": "You look around", "response": "This is a room in an attic, one of hundreds of other rooftops and balconies. There's a skylight, nominally to let in natural light, but seeing as it's so caked up with pigeon doings and dirt, it's not much use. There's a bed, a desk and a chair.\n\nYou might leave the room to the south, when it's quieter. You can get to the washroom from the hallway.\n\nYou hear a sudden gurgle from the plumbing.", "endoftext": false }, { "action": "Go south", "response": "Here, the sounds of the eatery below are louder. Be careful you don't get spotted by anyone. The stairs leading down have been barricaded with a metal gate, so best to respect the measures that Subra put up for your safety.\n\nThere's a cardboard box here, containing a bunch of reading materials. Your room is to the north, and the washroom is to the east.\n\nYou hear the clanking of dishes.", "endoftext": false }, { "action": "Examine box", "response": "A box once used to hold apples, now seconded as a box for books. The reading material in this box is varied, sourced as it is from what was found abandoned in the eatery.\n\nIn the cardboard box are an adventure novel and a Nature journal.\n\nYou hear frying pans sizzling.", "endoftext": false }, { "action": "You get all from the box", "response": "adventure novel: Taken.\nNature journal: Taken.\n\nYou hear the clanking of dishes.", "endoftext": false }, { "action": "Examine journal", "response": "It's an issue from 2013. The cover has been ripped off and some pages are missing, but most of it is still there.\n\nYou hear frying pans sizzling.", "endoftext": false }, { "action": "You examine novel", "response": "Drew. It's titled Sue Sharp and the Three Relics.\n\nYou hear people shouting downstairs.", "endoftext": false }, { "action": "You read novel", "response": "You scan through the adventure novel, and you pick out: \"As Sue walked slowly along the path, wondering what the housekeeper might have\nmeant, there was a long high whistle from over the meadow. From the bordering swamp came a white, filmy figure! The ghost!\"\n\nYou hear a sudden gurgle from the plumbing.", "endoftext": false }, { "action": "You read the journal", "response": "You scan through the Nature journal, and you pick out: \"Two scientists have independently proposed an explanation for what causes the\nrotation of the axis every twelve years...\"\n\nYou hear people shouting downstairs.", "endoftext": false }, { "action": "You go east", "response": "The most important room in a house. This washroom is almost\nexclusively for your own use, which is an amazing luxury, to be\nhonest. There are the usual amenities here: a toilet, a sink, some toilet paper. Also, some graffiti on the walls. The washroom doesn't have any proper windows, but by the sound of it, it overlooks the\nroad.\n\nYou can leave to the west.\n\nYou hear the clanking of dishes.", "endoftext": false }, { "action": "You look at graffiti", "response": "There's only a modest amount of graffiti in this place, written in permanent marker. \"LOVE is the greatest force\", one reads. Another\nless high-minded one reads, \"CHEESE\".\n\nYou hear a sudden gurgle from the plumbing.", "endoftext": false }, { "action": "You examine toilet", "response": "It's a minor miracle there was even a working toilet here, so despite the cracked seat you really can't complain.\n\nYou hear the clanking of dishes.", "endoftext": false }, { "action": "You examine the sink", "response": "The taps here are mottled with rust. A thin dribble of water is all that comes out when you experimentally turn the tap on. Under the sink are some bottles of drain cleaner and bleach.\n\nYou hear people shouting downstairs.", "endoftext": false }, { "action": "You examine the drain cleaner", "response": "The bottle reads, \"DISSOLVES RAGS, GREASE, PAPER AND OTHER MATERIALS FAST!\". Sure, a standard promise, but terrifying all the same.\n\nYou hear a sudden gurgle from the plumbing.", "endoftext": false }, { "action": "You look at the bleach", "response": "No-brand bleach, which you identify as such by its smell.\n\nYou hear people shouting downstairs.", "endoftext": false }, { "action": "You drink the bleach", "response": "You stare at the opening of the container contemplatively, but your sense of self-preservation is strong enough to stop you from raising the bottle to your lips. You did your rotation in A&E, and you'd seen people who had actually drank bleach. It's a bad way to go.", "endoftext": false }, { "action": "You examine paper", "response": "A straggly roll of toilet paper.\n\nYou hear frying pans sizzling.", "endoftext": false }, { "action": "You get the bleach", "response": "No, don't do that! Anyway, whoever cleans the toilet will need it\nhere.\n\nYou hear the clanking of dishes.", "endoftext": false }, { "action": "You sit on the toilet", "response": "You get onto the toilet.", "endoftext": false }, { "action": "You look", "response": "Washroom (on the toilet)\nThe most important room in a house. This washroom is almost\nexclusively for your own use, which is an amazing luxury, to be\nhonest. There are the usual amenities here: a toilet, a sink, some toilet paper. Also, some graffiti on the walls. The washroom doesn't have any proper windows, but by the sound of it, it overlooks the\nroad.\n\nYou can leave to the west.", "endoftext": false }, { "action": "Flush", "response": "What do you want to flush?", "endoftext": false }, { "action": "Flush toilet", "response": "A gushing torrent of water comes washing down the toilet bowl.\n\nYou hear a flock of birds flap past: the sun must be going down.", "endoftext": false }, { "action": "You go to the west", "response": "(first getting off the toilet)\n\nHere, the sounds of the eatery below are louder. Be careful you don't get spotted by anyone. The stairs leading down have been barricaded with a metal gate, so best to respect the measures that Subra put up for your safety.\n\nThere's a cardboard box here, containing a bunch of reading materials. Your room is to the north, and the washroom is to the east.", "endoftext": false }, { "action": "You go north", "response": "This is a room in an attic, one of hundreds of other rooftops and balconies. There's a skylight, nominally to let in natural light, but seeing as it's so caked up with pigeon doings and dirt, it's not much use. There's a bed, a desk and a chair.\n\nYou might leave the room to the south, when it's quieter. You can get to the washroom from the hallway.\n\nYou suddenly hear the sounds of a violinist tuning their instrument, the tentative tinkle of a pianist. They're having house music tonight. It must be Tuesday.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na Nature journal\nan adventure novel\na memory of the place you used to stay\na memory of the rumours surrounding the mansion\na memory of the notes you found\na memory about industry secrets\na memory of the threats you were receiving\na chocolate\na bottle of juice\na muffin\na carryall\na phone\na jacket\na book\n\nMore plates clank.", "endoftext": false }, { "action": "You eat the muffin", "response": "That's plainly inedible.\n\nMusic drifts from the dining rooms below.", "endoftext": false }, { "action": "You examine the chair", "response": "The chair is wobbly. The seat is an abominable combination of red, purple and yellow felt, like something you'd find on a bus.\n\nMore plates clank.", "endoftext": false }, { "action": "Drink juice", "response": "Mmm, healthy. You stow the bottle away in your carryall.\n\nFrenzied shouting issues from the kitchen.", "endoftext": false }, { "action": "You eat chocolate", "response": "That was delicious!\n\nYou hear the flap of a pigeon suddenly taking off.", "endoftext": false }, { "action": "You examine the skylight", "response": "The light shining through the skylight is a brilliant orange.\n\nMusic drifts from the dining rooms below.", "endoftext": false }, { "action": "You open it", "response": "The skylight is rusted shut, or perhaps it's been painted over too\nmany times. No matter how you shove, you can't get it open.\n\nPigeons roosting on the roofs coo in their liquid burble.\n\nA sudden cheer goes up from the dining area below you, and you hear\nthe beginnings of a toast: \"Yaaa-aaaammmmmm... seng!\"\n\nThat reminds you of a banquet you had with the medical council, just three months ago.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nA memory of a banquet\na Nature journal\nan adventure novel\na memory of the place you used to stay\na memory of the rumours surrounding the mansion\na memory of the notes you found\na memory about industry secrets\na memory of the threats you were receiving\na muffin\na carryall\nan empty bottle\na phone\na jacket\na book\n\nFrenzied shouting issues from the kitchen.", "endoftext": false }, { "action": "You examine the banquet", "response": "It was an annual dinner organised by the medical council in Perigosan for GPs, one of those \"networking\" things that you always abhorred. (But hey, the food was good. It more than made up for the karaoke section.)\n\nAt the time, you'd just gotten the post at the Grémillet household. People were intensely curious how this locally educated nobody got the job. Was it connections? (Impossible. Your father was a teacher; your mother, a programmer.) Was it money? (What money?) Was it... No, it wasn't. But even you had trouble explaining it to them.\n\nWell, at least Peter didn't bother asking.\n\nPigeons roosting on the roofs coo in their liquid burble.", "endoftext": false }, { "action": "Drink muffin", "response": "There's nothing suitable to drink here.\n\nFrenzied shouting issues from the kitchen.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nA memory of Peter\na Nature journal\nan adventure novel\na memory of the place you used to stay\na memory of the rumours surrounding the mansion\na memory of the notes you found\na memory about industry secrets\na memory of the threats you were receiving\na muffin\na carryall\nan empty bottle\na phone", "endoftext": false }, { "action": "You look at the pigeons", "response": "You hear the flap of a pigeon suddenly taking off.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nA memory of Peter\na Nature journal\nan adventure novel\na memory of the place you used to stay\na memory of the rumours surrounding the mansion\na memory of the notes you found\na memory about industry secrets\na memory of the threats you were receiving\na muffin\na carryall\nan empty bottle\na phone\na jacket\na book\n\nMusic drifts from the dining rooms below.", "endoftext": false }, { "action": "You get on bed", "response": "You get onto the bed.\n\nYou hear the flap of a pigeon suddenly taking off.", "endoftext": false }, { "action": "Sleep", "response": "You aren't feeling especially drowsy.\n\nFrenzied shouting issues from the kitchen.", "endoftext": false }, { "action": "Sing", "response": "You can't afford to make so much noise, not now!\n\nMore plates clank.", "endoftext": false }, { "action": "About yourself", "response": "You're Cassiopeia Marsh, erstwhile house doctor of the fabulously wealthy Grémillet household, now jobless. Your licence hangs in the balance, as does your entire career.\n\nYou hear the flap of a pigeon suddenly taking off.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot.\n\nFrenzied shouting issues from the kitchen.", "endoftext": false }, { "action": "You look", "response": "Attic Room (on the bed)\nThis is a room in an attic, one of hundreds of other rooftops and balconies. Reddish light filters through the skylight; long shadows cluster in the room. There's a bed, a desk and a chair.\n\nYou might leave the room to the south. You can get to the washroom\nfrom the hallway.", "endoftext": false }, { "action": "You look at the chair", "response": "The chair is wobbly. The seat is an abominable combination of red, purple and yellow felt, like something you'd find on a bus.", "endoftext": false }, { "action": "You examine the skylight", "response": "The light shining through the skylight is a brilliant orange.", "endoftext": false }, { "action": "You wait", "response": "Time passes.", "endoftext": false }, { "action": "You look at the desk", "response": "This desk is an imposing secondhand thing. It predates your arrival, and, indeed, the construction of this building. If you were of that kind of mindset, you'd have thought it might have been haunted, it's that kind of furniture.\n\nUnderneath, a bar fridge hums away merrily.", "endoftext": false }, { "action": "You examine the fridge", "response": "A tiny thing which whirs constantly. It'll keep your sandwiches and drinks cold, at least.", "endoftext": false }, { "action": "You look at the bed", "response": "A marginally comfortable thing, with a cast-iron frame. It holds your weight, but creaks alarmingly when you turn in your sleep.\n\nOn the bed is a blanket.", "endoftext": false }, { "action": "You take the blanket", "response": "Taken.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na blanket\nA memory of Peter\na Nature journal\nan adventure novel\na memory of the place you used to stay\na memory of the rumours surrounding the mansion\na memory of the notes you found\na memory about industry secrets\na memory of the threats you were receiving\na muffin\na carryall\nan empty bottle\na phone\na jacket\na book", "endoftext": false }, { "action": "You read the novel", "response": "You scan through the adventure novel, and you pick out: \"\"Oh, but Sue! How did you figure that out?\" \"It was simple. Once I'd looked at the clock in the dining room, I knew that it must have been a dummy!\"\"", "endoftext": false }, { "action": "You look at the jacket", "response": "A brown leather jacket with zip details. It makes you look much cooler than you are.", "endoftext": false }, { "action": "You examine the zip", "response": "A silver thing criss-crossing the jacket. It doesn't lead to any pockets, it just... is. It looks cool, okay.", "endoftext": false }, { "action": "You read the journal", "response": "You scan through the Nature journal, and you pick out: \"The interested reader may refer to the New Encyclopaedia of Thaumaturgical Diseases (2nd ed.) for further detail...\"", "endoftext": false }, { "action": "You go to the south", "response": "(first getting off the bed)\n\nThe sounds of the eatery at dinnertime are louder here, and there is a risk from now that someone might stumble up here after having had a\nfew too many. Be careful you don't get spotted by anyone. The stairs leading down have been barricaded with a metal gate. Best to respect the measures that Subra put up for your safety.\n\nThere's a cardboard box here, containing a bunch of reading materials. Your room is to the north, and the washroom is to the east.", "endoftext": false }, { "action": "You examine the gate", "response": "What separates you from the general public, theoretically, is a locked door, a flight of stairs and this expanding metal gate. Where the gate meets the stairs, it is chained with a lot of chains. A bit overkill, but there you have it. No one will come and bother you. You overheard the owners of this property saying that they'd tell everyone that it was storage.", "endoftext": false }, { "action": "You go to the north", "response": "This is a room in an attic, one of hundreds of other rooftops and balconies. Reddish light filters through the skylight; long shadows cluster in the room. There's a bed, a desk and a chair.\n\nYou might leave the room to the south. You can get to the washroom\nfrom the hallway.", "endoftext": false }, { "action": "You get on the bed", "response": "You get onto the bed.", "endoftext": false }, { "action": "You wait", "response": "Time passes.", "endoftext": false }, { "action": "You read the journal", "response": "You scan through the Nature journal, and you pick out: \"Two scientists have independently proposed an explanation for what causes the\nrotation of the axis every twelve years...\"", "endoftext": false }, { "action": "Go south", "response": "(first getting off the bed)\n\nThe sounds of the eatery at dinnertime are louder here, and there is a risk from now that someone might stumble up here after having had a\nfew too many. Be careful you don't get spotted by anyone. The stairs leading down have been barricaded with a metal gate. Best to respect the measures that Subra put up for your safety.\n\nThere's a cardboard box here, containing a bunch of reading materials. Your room is to the north, and the washroom is to the east.\n\nDownstairs, someone has started up music with a pounding bass beat. People cheer.", "endoftext": false }, { "action": "You look at the box", "response": "A box once used to hold apples, now seconded as a box for books. The reading material in this box is varied, sourced as it is from what was found abandoned in the eatery.", "endoftext": false }, { "action": "Wear box", "response": "(first taking the cardboard box)\nYou can't wear that!\n\nThere's no point making yourself overly miserable. Better for you to lay down, now, and try to go to sleep. Or at least rest.", "endoftext": false }, { "action": "You smell yourself", "response": "The room smells slightly musty, even though you spent the whole of yesterday airing out the room. Still, it's better than nothing.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na memory of Subramaniam\na carryall\na phone\na jacket\na book", "endoftext": false }, { "action": "You open the fridge then get all from the fridge then smell the muffin", "response": "You open the bar fridge, revealing a bottle of juice, a chocolate and\na muffin.\n\nbottle of juice: Taken.\nchocolate: Taken.\nmuffin: Taken.\n\nThe room smells slightly musty, even though you spent the whole of yesterday airing out the room. Still, it's better than nothing.", "endoftext": false }, { "action": "You go south", "response": "Here, the sounds of the eatery below are louder. Be careful you don't get spotted by anyone. The stairs leading down have been barricaded with a metal gate, so best to respect the measures that Subra put up for your safety.\n\nThere's a cardboard box here, containing a bunch of reading materials. Your room is to the north, and the washroom is to the east.", "endoftext": false }, { "action": "Smell the muffin", "response": "It smells of sharp cheese.", "endoftext": false }, { "action": "You look at the box", "response": "A box once used to hold apples, now seconded as a box for books. The reading material in this box is varied, sourced as it is from what was found abandoned in the eatery.\n\nIn the cardboard box are a Nature journal and a textbook.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na muffin\na chocolate\na bottle of juice\na memory of Subramaniam\na carryall\na phone\na jacket\na book", "endoftext": false }, { "action": "Smell phone", "response": "The phone smells of ketchup and fried chicken. This is an unusual\nthing for a phone to smell like, but it's probably because you were eating\nThe noise from the dining area downstairs slowly starts to intensify: it must be lunchtime.", "endoftext": false }, { "action": "Smell the chocolate", "response": "The bar of chocolate doesn't smell of much; it's too cold.\n\nYou hear a sudden gurgle from the plumbing.", "endoftext": false }, { "action": "You look", "response": "Here, the sounds of the eatery below are louder. Be careful you don't get spotted by anyone. The stairs leading down have been barricaded with a metal gate, so best to respect the measures that Subra put up for your safety.\n\nThere's a cardboard box here, containing a bunch of reading materials. Your room is to the north, and the washroom is to the east.\n\nYou hear the clanking of dishes.", "endoftext": false }, { "action": "You look at the box", "response": "A box once used to hold apples, now seconded as a box for books. The reading material in this box is varied, sourced as it is from what was found abandoned in the eatery.\n\nIn the cardboard box are a Nature journal and a textbook.\n\nYou hear a sudden gurgle from the plumbing.", "endoftext": false }, { "action": "Examine textbook", "response": "It's an A level chemistry textbook with the front cover torn off. The text is heavily underlined and highlighted: whoever had owned this had been studious.\n\nYou hear people shouting downstairs.", "endoftext": false }, { "action": "You look at journal", "response": "It's an issue from 2013. The cover has been ripped off and some pages are missing, but most of it is still there.\n\nYou hear the clanking of dishes.", "endoftext": true } ]
5vhuz6bb6rfv32yy
The Oracle
Brandon Allen
[ "Fantasy" ]
[ "TADS", "TADS 2", "walkthrough" ]
2,002
[ 0, 0, 4, 0, 0 ]
4
3
20090801
false
[ { "action": "%", "response": "The drums of war have beaten long throughout the land of your forefathers. At night, the fiendish glow of enemy campfires has shone orange and horrible on the horizon for as many years as you can recall. The warriors of your land have battled long and valiantly against the demon hordes pressing relentlessly forward, assailing your ever-diminishing borders. The fight has been mighty, but the strength of your people has begun to wane. Only a few of the warriors remain to lead the rag-tag brigades of youthful peasants into battle.\n\nThe council of elders has seen that it is not long before the invaders will breach the skirmish lines and plunder the farms and villages of your homeland. The council has decreed that after centuries of silence, the voice of the great oracle must be heard once more if this horrible foe is to be repelled.\n\nBarely old enough to follow the warriors into battle, you were filled with great pride when you were selected as the messenger who would be sent to beg the great oracle for her counsel. The elders summoned you into the great hall, admonishing you to stay on the old path leading into the high mountains. After precious few other words of instruction, they sent you on your way.\n\nFor many days now, you have trod the ancient trail, winding higher and higher into the rugged peaks of the Black Mountains. Cold, hungry and alone, you somehow sense that you are nearing the oracle's hiding place deep within the great mountain. At last, the crumbling path fades away at the foot of a vast wall of solid rock\n\nAnother fine product from Allen MegaCorp (2002)\n\nThe greatest peak of the Black Mountains rises sharply before you;\nan impenetrable dagger of dark granite jutting high into the clouds above. You stand at the base of an immense cliff, where a deep alcove has been chiseled from the living rock. It almost appears to be the yawning mouth of a great, black cave. As you stand at its entrance you can see steps cut from the jagged stone, leading southward into the bowels of the mountain.", "endoftext": true }, { "action": "You examine the cliff", "response": "The great mountain soars high above you, its lofty peak disappearing into the clouds overhead. Before you, a great cliff rises abruptly, stretching far up the mountain's northern face. At the very foot of the cliff, a deep alcove has been hollowed out.", "endoftext": false }, { "action": "About you", "response": "You are tall for your seventeen years, despite your meager existence on the farm. The tattered clothes of a peasant adorn your lanky frame.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are empty-handed.", "endoftext": false }, { "action": "You enter the cave", "response": "The stone steps continue southward, descending deeper into the mountain. Here, the steps are less well defined. The previously smooth stone is littered with rubble that has fallen into the stairway over the centuries. The echoing sound of dripping water fills this place with a sense of dampness and cold. Less light penetrates from the entrance far above and it is becoming more difficult to negotiate the slippery stones.", "endoftext": false }, { "action": "You look at the stones", "response": "The boulders, like the rest of this dark passage, are mottled granite.", "endoftext": false }, { "action": "You examine the steps", "response": "Behind you the stone steps climb steeply upward, as if yearning for the pale daylight that spills in through the entrance above. Downward, they quickly decay into an irregular slope of boulders.", "endoftext": false }, { "action": "You go to the south", "response": "You are in a great, damp cavern, carved from hard granite by the incessant fingers of rainwater trickling down through the heart of the great mountain. Along the cavern's western wall, a small stream emerges from a crevice in the solid rock. The stream splashes downward over the tumble of stones that make up the cavern's floor until it vanishes beneath an iron door. The door is set in a small hollow where the southernmost extremity of the cavern's roof dips down toward the jagged floor. Against the western wall is a pile of loose shale that seems incongruent with the larger stones that make up the balance of the cavern's floor.\n\nAs you crawl deeper into the dark cavern, you notice that the amulet hanging about your neck begins to glow with a wan, greenish light. It seems to grow brighter as the fading light from above dwindles to darkness. The amulet provides you with just enough illumination to see by.", "endoftext": false }, { "action": "Inventory", "response": "You have a golden amulet (being worn).", "endoftext": false }, { "action": "You examine amulet", "response": "It is the golden amulet the council of elders gave you as you set out on your journey. It is quite finely made, probably well beyond the skills of the smithies of your land, it must have come from some far-off place.\n\nThe council commanded you sternly to wear it at all times. One of the most grizzled and ancient of the elders seized your shoulder in an iron grip, his tangled, silver brow knitted in a grim glare. He told you that the amulet was necessary to summon the oracle from her hiding place. \"When all is prepared,\" he growled, \"cast the amulet into the heart of the mountain.\"", "endoftext": false }, { "action": "Drink stream", "response": "The stream's water is clear, cold and delicious.", "endoftext": false }, { "action": "You examine the stream", "response": "The stream emerges from a crevice in the wall and splashes southward through the cavern where it disappears beneath the iron door.", "endoftext": false }, { "action": "You examine the shale", "response": "Heaped against the western wall is a loose pile of stone shards.", "endoftext": false }, { "action": "You search it", "response": "You rummage through the jagged flakes of rock, the sharp edges biting into your bare hands. Hidden just below the surface, you uncover a rusted iron chain. It is threaded between the stones as if it had been intentionally concealed.", "endoftext": false }, { "action": "You look at the chain", "response": "The chain is about the thickness of you thumb, and is crusted with brown-red rust.", "endoftext": false }, { "action": "You examine the door", "response": "The door has been beaten from a single, great slab of iron. It is as tall as a man, and almost equally wide. Its hinges are set in the solid stone of the cavern's walls. It is locked with a great padlock which has rusted terribly over the centuries.", "endoftext": false }, { "action": "You open the door", "response": "It's locked.", "endoftext": false }, { "action": "You pull the chain", "response": "You pull at the chain, drawing a portion of its length out from between the boulders that make up the cavern's floor. One end appears to be fastened to the very stone that forms this chamber. The other end is attached to something that rests, concealed, in the stream. It feels as though another sturdy tug on the chain would free it from its hiding place.", "endoftext": false }, { "action": "You pull the chain", "response": "You pull again at the rusted chain. A long metal box hauls out of the stream and clatters to a rest on one of the stones.", "endoftext": false }, { "action": "Examine box", "response": "The box is constructed from thick copper plates bound together with iron straps and rivets. It is narrow, perhaps a hand's breadth across, and if stood on end it would probably reach waist height. The iron chain is fastened to a sturdy padeye, riveted to the box at one end.", "endoftext": false }, { "action": "You open the box", "response": "The metal box creaks open. Resting within is a great sword, badly rusted and decayed.", "endoftext": false }, { "action": "You examine the sword", "response": "The sword was once a beautiful weapon, but centuries of immersion in the stream have nearly destroyed it. Its once brilliant blade is now pitted with rust. The leather binding of its grip has long since disintegrated. You wonder at how such an exquisite treasure came to rest in this cavern. It must have been hidden ages ago as an offering to the great oracle.", "endoftext": false }, { "action": "You get it", "response": "Taken.", "endoftext": false }, { "action": "You hit the padlock with the sword", "response": "You deal the padlock a mighty blow with the ancient sword. The padlock beats against the great door with a resonant clang. The force of the blow sends a painful jolt through your hands and arms. The lock is badly damaged and appears almost ready to fall apart, but the rusted metal still holds the great door shut.", "endoftext": false }, { "action": "You hit the padlock with the sword", "response": "You deal the padlock a mighty blow with the ancient sword. The padlock's hasp cracks in two and the door's latch swings open.", "endoftext": false }, { "action": "You open the door", "response": "You push against the door's cold metal with all your strength, but the ancient hinges, caked with rust, hold fast.\n\nThen with a crack, the hinges break free and the great door grinds open with an ear-splitting creak.", "endoftext": true }, { "action": "Look around", "response": "You are in a great, damp cavern, carved from hard granite by the incessant fingers of rainwater trickling down through the heart of the great mountain. Along the cavern's western wall, a small stream emerges from a crevice in the solid rock. The stream splashes downward over the tumble of stones that make up the cavern's floor until it vanishes through an open doorway at the cavern's southern end. Against the western wall is a pile of loose shale that seems incongruent with the larger stones that make up the balance of the cavern's floor. A rusted iron chain has been exposed among these shards of rock. The chain snakes across the uneven floor and attatches to a long metal box.", "endoftext": false }, { "action": "Go south", "response": "This space was hollowed out of the solid stone of the mountain, chisel-marks from the ancient laborers can still be seen on its rough hewn walls. The room is slightly oval shaped with a squat, stone altar set on the floor at its southernmost end. A metal chime, heavily corroded after centuries of neglect, hangs from a stand mounted at one of its ends. A rivulet of clear water splashes into the room through a doorway that enters from the north. The stream flows placidly down the room's length and disappears through an iron grate set in the floor just in front of the altar.\n\nAn open archway exits eastward.", "endoftext": false }, { "action": "You look at the altar", "response": "The altar is a waist-high, rectangular block of rough-hewn stone. Its top and sides are dotted and streaked with mineral stains from the water dripping incessantly upon it. Three interlocking rings are carved into its front- perhaps a mystical symbol of some kind. A metal chime, caked with filth and corrosion, is suspended above the altar at one end.", "endoftext": false }, { "action": "You examine the chime", "response": "The chime is a section of metal pipe, perhaps the length of your forearm. It is crusted with a heavy beard of blue-green scale.", "endoftext": false }, { "action": "You examine the grate", "response": "The stream disappears down through this heavy, moss-covered, iron grate set firmly into the stone floor.", "endoftext": false }, { "action": "You open the grate", "response": "The grate is solidly fixed to the stone floor.", "endoftext": false }, { "action": "Ring chime", "response": "The chime rings out, its tone is sharp, clear and of quite high pitch.", "endoftext": false }, { "action": "You hit the chime", "response": "The chime rings out. Again the note is clear and bright, but it seems to be of a distinctly lower pitch than before.", "endoftext": false }, { "action": "You hit the chime", "response": "The chime rings out with a low, throaty tone, surprisingly clear for its apparent decay.\n\nIncredibly, fine lines seem to etch themselves into the altar's smooth top. The lines join to form a rectangle which includes almost all of the altar's upper surface. The stone within the rectangle suddenly vanishes revealing a wide chimney leading down, directly through the altar, into darkness. A few grains of sand, which have crumbled away from the altar's surface, spill down into the chimney and disappear.\n\nAs quickly as they appeared, the chimney and the lines in the stone vanish, leaving the altar exactly as it was before.", "endoftext": false }, { "action": "You look at the altar", "response": "The altar is a waist-high, rectangular block of rough-hewn stone. Its top and sides are dotted and streaked with mineral stains from the water dripping incessantly upon it. Three interlocking rings are carved into its front- perhaps a mystical symbol of some kind. A metal chime, caked with filth and corrosion, is suspended above the altar at one end.", "endoftext": false }, { "action": "Ring chime", "response": "The chime rings out with a low, throaty tone, surprisingly clear for its apparent decay.\n\nIncredibly, fine lines seem to etch themselves into the altar's smooth top. The lines join to form a rectangle which includes almost all of the altar's upper surface. The stone within the rectangle suddenly vanishes revealing a wide chimney leading down, directly through the altar, into darkness.\n\nYou feel the stone vaporize beneath you followed by the terrifying, sickening sensation of falling. Blackness surrounds you, and you continue to fall.\n\nWith a crash that sounds like a clap of thunder, you plunge into a frigid, underground lake. You are stung with icy cold as the water quickly soaks your clothing. You break the surface gasping and sputtering, fighting to keep your breath.\n\nFlooded Chamber, Surface of Water\nYou are treading water in a large chamber that has been almost completely flooded by a waterfall that crashes down from somewhere high above you in the darkness.\n\nYou are on the open lake. Dark water surrounds you on all sides.", "endoftext": false }, { "action": "Go east", "response": "You swim eastward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. Oddly there seems to be a faint undertow here. The dark water seems to be tugging you softly down, beneath its black surface.", "endoftext": true }, { "action": "Go down", "response": "You draw in a deep breath and dive below the surface of the ice-cold water.\n\nFlooded Chamber, Underwater\nYou are near the chamber's eastern wall. The stone wall continues\nto the north and south. A submerged passageway opens toward the east. You notice a gentle current flowing past you into the dark opening.", "endoftext": false }, { "action": "Go east", "response": "You swim eastward into the dark passageway. The force of the current grows stronger and stronger until it sweeps you helplessly along. In the darkness you scrape against the uneven stone walls and are pounded mercilessly into submerged boulders. Your lungs burn with the desire for breath, but the cold water refuses to release you from its icy grip. Consciousness begins to slip away from you. The roaring, black water and jagged stones are fading into warm, gray oblivion...\n\nYou are slammed back into wakefulness when your body is hurled over the precipice of a subterranean waterfall and spilled into an underground river flowing swiftly beneath the great mountain. The river's dark channel is not completely submerged, and your head breaks the surface. Frantically, you draw in gasping lungfuls of air.\n\nAfter being swept along for some distance, the river's course turns suddenly. You are pushed over a cluster of submerged stones near the rocky bank. The great sword at your side somehow catches between the stones, stopping you dead in the raging current. Fighting against the power of the river, you grasp hold of the slippery stones and work yourself free. You scrabble along toward the river's edge and finally haul yourself out of the freezing water. You find yourself in another great, subterranean chamber.\n\nGreat Hall, Northern End\nThis is the northernmost end of a great hall which extends into darkness southward. The underground river rushes past at the hall's northern edge. The water's turbulent churning fills this place with near-deafening noise. An ancient, wooden waterwheel stands alongside the river in a narrow channel carved into the stone floor. A great iron chain hangs down from the ceiling and forms a rusty pile on the floor.", "endoftext": false }, { "action": "You examine the waterwheel", "response": "The ancient waterwheel is constructed from oaken beams fastened together with thick iron nails. It is far larger than the waterwheels you have seen used to grind grain at home; it is as tall as eight or ten men. The bottom of the wheel dips down into a narrow channel cut in the chamber's stone floor. At the head of the channel is a flow-control gate, which is closed, allowing only a trickle of water to leak past. The wheel can rotate on a massive axle fashioned from the trunk of an ancient and mighty oak. The axle extends outward beyond the wheel's mounting and some holes have been bored through the tough wood there.", "endoftext": false }, { "action": "You open gate", "response": "You raise the gate along its track and water spills into the sluice, filling the waterwheel's scoops. After a moment, the force of the flowing water builds, and with a low, groaning creak, the great wheel begins to turn.", "endoftext": false }, { "action": "You close the gate", "response": "You force the gate down into the rushing water, interrupting the flow through the sluice. Once the water ceases flowing, the great wheel comes to a stuttering halt.", "endoftext": false }, { "action": "You examine the chain", "response": "It is an exceptionally stout piece of ironmongery. Its heavy links are large enough that it would be difficult to wrap both hands around one of them. The chain reaches down from the ceiling, high above, and rests in a rusted pile on the floor.", "endoftext": false }, { "action": "You get the chain", "response": "You grasp the chain's free end and heft it, a feat requiring considerable strength.", "endoftext": false }, { "action": "You put the chain in the hole", "response": "Which hole do you mean, the large hole, or the small hole?", "endoftext": false }, { "action": "Large", "response": "You thread the free end of the iron chain into the large hole bored through the great axle.", "endoftext": false }, { "action": "You open gate", "response": "You raise the gate along its track and water spills into the sluice, filling the waterwheel's scoops. After a moment, the force of the flowing water builds, and with a low, groaning creak, the great wheel begins to turn. The rotation of the axle allows the iron chain to slip out of the large hole and it falls to the floor with a clank.", "endoftext": true }, { "action": "Look around", "response": "Great Hall, Northern End\nThis is the northernmost end of a great hall which extends into darkness southward. The underground river rushes past at the hall's northern edge. The water's turbulent churning fills this place with near-deafening noise. An ancient, wooden waterwheel stands alongside the river in a narrow channel carved into the stone floor. River water flows swiftly through the channel and turns the great wheel. A great iron chain hangs down from the ceiling and forms a rusty pile on the floor.", "endoftext": false }, { "action": "You examine the small hole", "response": "The hole is round, approximately two fingerbreadths in width and is bored completely through the oaken beam.", "endoftext": false }, { "action": "You look at the beam", "response": "The great waterwheel is rotating on this massive beam of oak. At one end of the axle, where it overhangs the wheel's mounts, two holes have been bored through: a large hole perhaps twice as broad as your hand and a smaller hole, drilled perpendicular to the larger one, so that the two holes meet at their midpoints.", "endoftext": false }, { "action": "You get the chain", "response": "You slide the end of the great chain from the axle's larger hole.", "endoftext": false }, { "action": "You put the chain in the small hole", "response": "It is impossible to put the great iron chain into the small hole.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Great Hall, Northern End\nThis is the northernmost end of a great hall which extends into darkness southward. The underground river rushes past at the hall's northern edge. The water's turbulent churning fills this place with near-deafening noise. An ancient, wooden waterwheel stands alongside the river in a narrow channel carved into the stone floor. A great iron chain hangs down from the ceiling and strings across the floor to where you are holding its free end.", "endoftext": false }, { "action": "You open the trapdoor", "response": "You pull at the trapdoor, but the ancient screw holds it fast.", "endoftext": false }, { "action": "You examine the trapdoor", "response": "The trapdoor is a rusted plate of iron set in the chamber's floor. It is closed, and held fast by a large screw.", "endoftext": false }, { "action": "You unscrew the screw", "response": "The screw is set flush with the trapdoor's surface, and you are unable to turn it with your fingers.", "endoftext": false }, { "action": "Go south", "response": "Great Hall, Southern End\nThis is the southern end of the great hall which continues into darkness northward. The rumbling hiss of the underground river echoes faintly off the blank stone walls. A giant, rough-hewn block of stone rests against the southern wall.", "endoftext": false }, { "action": "You look at the stone", "response": "It is a huge slab of solid granite, the height of three or four men.\nIt appears to be cut from the same stone as that which forms this hall. The block is not so well finished, however. Its surface is rough and uneven, bearing deep chisel marks, and cupped pockets where large flakes of stone were chipped away.", "endoftext": false }, { "action": "You examine the pocket", "response": "The marks of ancient tools cover this towering stone. They are often deep enough to grasp like handholds.", "endoftext": false }, { "action": "You climb the stone", "response": "You scramble up the block's rough surface and haul yourself onto its broad top.\n\nGreat Hall, On Top of Stone\nYou are atop the great stone resting against the hall's southern\nwall. A great iron chain extends down from somewhere above and is fastened to a huge iron hasp fixed in the center of the stone's top. From this height, the pale light shining from your amulet barely illuminates the hall's floor far below you. A narrow passageway, previously hidden from view, has been carved into the southern wall.\nIt was clearly an afterthought to the great hall's excavation. It was probably added decades, if not centuries later. The passage leads southward.\nYou see a rusted metal rod here.", "endoftext": false }, { "action": "You get the rod", "response": "Taken.", "endoftext": false }, { "action": "You examine the rod", "response": "The rod is about as long as your forearm. It appears to be hammered from iron and its surface is quite rusted and pitted. One of its ends is bent into a small hook.", "endoftext": false }, { "action": "You go south", "response": "You are in a burial chamber of some kind. A holy man of antiquity\nhas had himself laid to rest near the great oracle's hiding place in the heart of the mountain. The chamber is littered with the crumbling remains of the finery he was adorned with at burial. The air, moistened by the flowing river, has destroyed the once opulent treasure over the centuries. A stone sarcophagus, decorated with intricate carvings, rests along the eastern wall. A narrow passageway leads out northward.", "endoftext": false }, { "action": "You look at the sarcophagus", "response": "It is carved from white marble, streaked with veins of pink and gray. Its lid is intricately carved with mystical symbols and characters, none of which are familiar to you. In the center of the lid, a small rectangular notch has been carved. It appears to be much deeper than the other decorations.", "endoftext": false }, { "action": "You look at the notch", "response": "It is a small, rectangular recess cut into the stone lid.", "endoftext": false }, { "action": "You examine the amulet", "response": "It is the golden amulet the council of elders gave you as you set out on your journey. It is quite finely made, probably well beyond the skills of the smithies of your land, it must have come from some far-off place.", "endoftext": false }, { "action": "Open sarcophagus", "response": "The sarcophagus' stone lid seems to be locked shut.", "endoftext": false }, { "action": "You go north", "response": "Great Hall, On Top of Stone\nYou are atop the great stone resting against the hall's southern\nwall. A great iron chain extends down from somewhere above and is fastened to a huge iron hasp fixed in the center of the stone's top. From this height, the pale light shining from your amulet barely illuminates the hall's floor far below you. A narrow passageway, previously hidden from view, has been carved into the southern wall.\nIt was clearly an afterthought to the great hall's excavation. It was probably added decades, if not centuries later. The passage leads southward.", "endoftext": true }, { "action": "You go down", "response": "Great Hall, Southern End", "endoftext": false }, { "action": "Go north", "response": "Great Hall, Middle", "endoftext": false }, { "action": "You go north", "response": "Great Hall, Northern End", "endoftext": false }, { "action": "You put the rod in the small hole", "response": "You slide the metal rod into the smaller hole until the hooked end rests against the axle.", "endoftext": false }, { "action": "You open gate", "response": "You raise the gate along its track and water spills into the sluice, filling the waterwheel's scoops. After a moment, the force of the flowing water builds, and with a low, groaning creak, the great wheel begins to turn.", "endoftext": false }, { "action": "You open gate", "response": "You raise the gate along its track and water spills into the sluice, filling the waterwheel's scoops. After a moment, the force of the flowing water builds, and with a low, groaning creak, the great wheel begins to turn. The iron chain is wound, clanking and scraping, onto the axle by the waterwheel's rotation. The chain draws tight and the waterwheel's speed slows considerably. The wheel continues to turn however, drawing more chain down from some hidden place in the ceiling. The great chain is gradually wound around the great oaken axle as though it were a giant spool of thread. A loud, grinding sound echoes from the southern end of the hall. Finally, the chain stops feeding down from the ceiling and the wheel creaks to a halt. The water in the sluice splashes noisily past the motionless wheel.", "endoftext": false }, { "action": "You go south", "response": "As you leave, the unsupported flow-control gate slips shut, cutting off the flow of water past the waterwheel. Once the water ceases flowing, the great wheel creaks and shudders to a halt. The iron chain wrapped around the wheel's axle is drawn back up into the ceiling and the wheel begins to turn in reverse, splashing water onto the floor and walls. Again you hear the grinding sound coming from the southern end of the hall. The distant grinding terminates with a resonating thump and the great chain falls slack. The loops of chain wound around the axle tumble noisily onto the floor.\n\nGreat Hall, Middle", "endoftext": false }, { "action": "You put the sword in the track", "response": "You are unable to get the rusted sword to fit into the track. Perhaps if you put something under the gate instead...", "endoftext": false }, { "action": "You put the sword under the gate", "response": "You plunge the sword down into the flowing water, its point catches against the channel's stone bottom. You tuck the sword's hilt under the gate's lower edge. The arrangement holds, keeping the gate fully open.", "endoftext": false }, { "action": "You go to the south", "response": "Great Hall, Middle", "endoftext": false }, { "action": "You go south", "response": "Great Hall, Southern End\nThis is the southern end of the great hall which continues into darkness northward. The rumbling hiss of the underground river echoes faintly off the blank stone walls. A huge block of granite is suspended near the ceiling directly above an open doorway which leads southward. Immediately in front of the doorway, a rectangular patch of the stone floor is dark with moisture.", "endoftext": false }, { "action": "Go south", "response": "Spiral Staircase, Top\nThis is the upper landing of a great spiral staircase that winds its way downward into darkness. Its broad steps have been chopped from the living rock. An open archway leads northward.", "endoftext": true }, { "action": "You go downwards", "response": "Spiral Staircase, Middle\nYou are somewhere near the middle of the great spiral staircase deep under the mountain. A small hole has been bored into the wall here. The steps wind their way upward and downward.", "endoftext": false }, { "action": "You look at the hole", "response": "It is a cavity in the rock wall, perhaps the size of a man's fist. Its edges are smooth, as though it were made with an auger or drill. It appears to be fairly deep.", "endoftext": false }, { "action": "You look in the hole", "response": "Deep in the hole, you can see something shiny glistening in the amulet's weak glow.", "endoftext": false }, { "action": "You put the amulet in the hole", "response": "You recall the stern instructions of the council of elders to keep the amulet with you at all times, and decide against it.", "endoftext": true }, { "action": "Go downwards", "response": "Spiral Staircase, Bottom\nThis is the lower landing of the great spiral staircase which twists upward into darkness. An open archway leads eastward.", "endoftext": false }, { "action": "You go east", "response": "This is a great, empty chamber. The floor is covered with fine sand which muffles the sound of your footsteps. The sound of your movements no longer echoes off the stone walls as it has previously, giving this area an almost solemn nuance. Open archways exit to the east and west.", "endoftext": false }, { "action": "You look at the sand", "response": "It is fine, white sand. It must have come from some distant beach.", "endoftext": false }, { "action": "You dig the sand", "response": "What do you want to dig in it with?", "endoftext": false }, { "action": "Dig", "response": "What do you want to dig in?", "endoftext": false }, { "action": "You go to the east", "response": "This small chamber is floored with clean, soft sand. An open\narchway leads westward. To the east a grand, ornately decorated arch leads into a chamber beyond.\nYou see a smooth blue stone here.", "endoftext": false }, { "action": "You examine the stone", "response": "The stone is gray-blue in color and has been chipped into a roughly rectangular shape that fits easily in the palm of your hand. Its surface has been polished to a dull luster. It probably had some ritual purpose long ago.", "endoftext": false }, { "action": "You get it", "response": "Taken.", "endoftext": false }, { "action": "You examine the arch", "response": "The archway is decorated with hideous gargoyles and serpents which writhe and twist about each other.", "endoftext": false }, { "action": "You go east", "response": "bronze cherubim, each at least the height of three men. Their mighty wings are swept forward, covering their respectfully downturned faces. The powerful arms of each statue are extended forward: the first grips the axle of a bronze wheel suspended between his clenched fists; the second holds a brass censer; the third cups a copper sphere in his upturned palms. The three seem to be bowing deferentially toward an ornate archway leading southward. Another archway leads back to the west. A ceremonial chest sits in the southeastern corner.", "endoftext": false }, { "action": "You examine the cherubim", "response": "The cherubim are giant bronze statues of powerful winged men. They stand against the northern end of the hall. The first grips the axle of a bronze wheel suspended between his clenched fists, the second holds a brass censer, the third cups a copper sphere in his upturned palms.", "endoftext": false }, { "action": "You look at the sphere", "response": "The sphere is made from polished copper. Its surface is etched with mystical symbols. You recognize them as constellations that can be seen in the night sky. A small bronze arrow, an indicator of some sort, points toward one of the constellations on the sphere's surface. It points to the greater bruin.", "endoftext": false }, { "action": "You examine the chest", "response": "It is a large wooden chest overlaid with lustrous gold leaf. Twinkling gemstones are set in each corner of its heavy lid. It is apparent that this chest contained items of sacral nature, used in ceremonial rites. Three interlocking circles adorn its front and a shiny brass chime is suspended from one of its ends.", "endoftext": false }, { "action": "You examine the censer", "response": "The censer is a large brass jar with ornate fenestrations cut in its sides to allow the smoke of ritual incense to escape. It appears as though it has not been used for centuries. The censer's lid is closed.", "endoftext": false }, { "action": "You open it", "response": "The censer's lid swings open.", "endoftext": false }, { "action": "You look at the wheel", "response": "The first of the great cherubs holds this solid bronze wheel's axle in his clenched fists.", "endoftext": false }, { "action": "Open chest", "response": "The chest is solidly locked.", "endoftext": false }, { "action": "You get all", "response": "ceremonial sceptre: Taken.\nblock of incense: Taken.", "endoftext": false }, { "action": "You examine the latch", "response": "It is a large mechanism, enclosed within a brass cowl. A stout bolt extends down from the cowl and locks under a heavy loop of iron mounted to the chest's bottom. You realize that it would be impossible to open this chest from the outside. On the back of the cowling, a raised metal stud protrudes conspicuously.", "endoftext": false }, { "action": "You check your inventory", "response": "You have a golden amulet (being worn), a smooth blue stone, a ceremonial sceptre, and a block of incense.", "endoftext": false }, { "action": "You look at the sceptre", "response": "It is a ceremonial sceptre, carved from some dark hardwood and topped with a stylized, reptilian claw fashioned from solid silver.", "endoftext": false }, { "action": "You examine the incense", "response": "It is a small block of brown, compacted vegetable matter. It has a pungent and aromatic odor.", "endoftext": false }, { "action": "You open the censer", "response": "The brass censer is already open!", "endoftext": false }, { "action": "You put the incense in it", "response": "Done.", "endoftext": false }, { "action": "Close censer", "response": "Closed.", "endoftext": true }, { "action": "You look around", "response": "bronze cherubim, each at least the height of three men. Their mighty wings are swept forward, covering their respectfully downturned faces. The powerful arms of each statue are extended forward: the first grips the axle of a bronze wheel suspended between his clenched fists; the second holds a brass censer; the third cups a copper sphere in his upturned palms. The three seem to be bowing deferentially toward an ornate archway leading southward. Another archway leads back to the west. A ceremonial chest sits in the southeastern corner.\nThe brass censer seems to contain a block of incense.", "endoftext": false }, { "action": "You look at the wheel", "response": "The first of the great cherubs holds this solid bronze wheel's axle in his clenched fists.", "endoftext": false }, { "action": "Turn wheel", "response": "The great bronze wheel refuses to turn.", "endoftext": false }, { "action": "Go south", "response": "The walls of this chamber are black, as if coated with thick soot.\nA polished, copper mirror, easily as tall as yourself, stands atop a massive stone dais at the center of the room. Stylized diagrams of what appear to be constellations have been carved into the chamber's floor and walls. They form a line extending from the center of the northern edge of the dais, across the floor, and up to the top of the chamber's northern wall. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, the mirror is angled toward the greater bruin etched high on the chamber's northern wall.", "endoftext": false }, { "action": "You look at the sceptre", "response": "It is a ceremonial sceptre, carved from some dark hardwood and topped with a stylized, reptilian claw fashioned from solid silver.", "endoftext": false }, { "action": "Tilt mirror", "response": "You try with all your strength to change the mirror's position. It refuses to move.", "endoftext": false }, { "action": "You look at the floor", "response": "It lies beneath you.", "endoftext": false }, { "action": "You look at the mirror", "response": "The mirror is an amazing piece of metalwork. It is oval in shape and nearly the height of a grown man. It appears to have been hammered from a large ingot of solid copper. Its surface has been carefully polished to a high sheen. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, it is angled toward the greater bruin etched high on the chamber's northern wall.", "endoftext": false }, { "action": "Go north", "response": "The brass censer seems to contain a block of incense.", "endoftext": false }, { "action": "You look at the sphere", "response": "The sphere is made from polished copper. Its surface is etched with mystical symbols. You recognize them as constellations that can be seen in the night sky. A small bronze arrow, an indicator of some sort, points toward one of the constellations on the sphere's surface. It points to the greater bruin.", "endoftext": false }, { "action": "Turn sphere", "response": "You grasp the copper ball's smooth surface and attempt to roll it, but the sphere refuses to move.", "endoftext": false }, { "action": "Tilt mirror", "response": "You try with all your strength to change the mirror's position. It refuses to move.", "endoftext": false }, { "action": "You examine the dais", "response": "The dais is a large, round platform of carved stone upon which the copper mirror sits.", "endoftext": false }, { "action": "Go north", "response": "bronze cherubim, each at least the height of three men. Their mighty wings are swept forward, covering their respectfully downturned faces. The powerful arms of each statue are extended forward: the first grips the axle of a bronze wheel suspended between his clenched fists; the second holds a brass censer; the third cups a copper sphere in his upturned palms. The three seem to be bowing deferentially toward an ornate archway leading southward. Another archway leads back to the west. A ceremonial chest sits in the southeastern corner.\nThe brass censer seems to contain a block of incense.", "endoftext": false }, { "action": "You go to the west", "response": "This small chamber is floored with clean, soft sand. An open\narchway leads westward. To the east a grand, ornately decorated arch leads into a chamber beyond.", "endoftext": false }, { "action": "You put the scepter in the hole", "response": "You slide the sceptre into the cavity, the claw at its tip seems to catch on something far inside.", "endoftext": false }, { "action": "You get the scepter", "response": "You draw the sceptre out of the hole, dragging something along with it. The object clatters to the floor. It is a brass tinderbox!", "endoftext": false }, { "action": "You examine the tinderbox", "response": "It is an open-topped box made of tarnished brass, little enough to fit easily in one hand. A small, soot-stained cup is situated at its bottom, beneath a chip of stone mounted on the box's upper edge. Dangling from a delicate brass chain is a small square of metal. The box's base encloses a tiny drawer which is closed.", "endoftext": false }, { "action": "You go to the north", "response": "Great Hall, Northern End\nThis is the northernmost end of a great hall which extends into darkness southward. The underground river rushes past at the hall's northern edge. The water's turbulent churning fills this place with near-deafening noise. An ancient, wooden waterwheel stands alongside the river in a narrow channel carved into the stone floor. River water flows swiftly through the channel and splashes noisily past the stationary wheel. A great iron chain hangs down from the ceiling and is wound tightly around the wheel's great axle.", "endoftext": false }, { "action": "You get the sword", "response": "Taken.", "endoftext": false }, { "action": "You get rod", "response": "You grasp the rod's hooked end and try to pull it free, but it is frozen in place by the taut chain.", "endoftext": false }, { "action": "Go south", "response": "Great Hall, Southern End\nThis is the southern end of the great hall which continues into darkness northward. The rumbling hiss of the underground river echoes faintly off the blank stone walls. A giant, rough-hewn block of stone rests against the southern wall.", "endoftext": false }, { "action": "Climb block", "response": "You scramble up the block's rough surface and haul yourself onto its broad top.\n\nGreat Hall, On Top of Stone\nYou are atop the great stone resting against the hall's southern\nwall. A great iron chain extends down from somewhere above and is fastened to a huge iron hasp fixed in the center of the stone's top. From this height, the pale light shining from your amulet barely illuminates the hall's floor far below you. A narrow passageway, previously hidden from view, has been carved into the southern wall.\nIt was clearly an afterthought to the great hall's excavation. It was probably added decades, if not centuries later. The passage leads southward.", "endoftext": false }, { "action": "You go south", "response": "You are in a burial chamber of some kind. A holy man of antiquity\nhas had himself laid to rest near the great oracle's hiding place in the heart of the mountain. The chamber is littered with the crumbling remains of the finery he was adorned with at burial. The air, moistened by the flowing river, has destroyed the once opulent treasure over the centuries. A stone sarcophagus, decorated with intricate carvings, rests along the eastern wall. A narrow passageway leads out northward.", "endoftext": false }, { "action": "You put the stone in the notch", "response": "The smooth, blue stone slips easily into the notch. You hear a muffled clacking sound somewhere within the sarcophagus.", "endoftext": false }, { "action": "Open sarcophagus", "response": "The stone lid raises easily, revealing the disintigrated remains of the sarcophagus' occupant. The desiccated corpse is draped with yellowed linen sheets that crumble like burned paper. Resting in the general region of the neck is a heavy gold torque.", "endoftext": false }, { "action": "You examine the corpse", "response": "The ancient corpse has lain so long in death that it is literally turning to dust. The gaunt skin, stretched over crumbling bones, is flaking into powder as are all of the body's other tissues.", "endoftext": false }, { "action": "You get the torque", "response": "Taken. You lift the shimmering torque away from the crumbling body.", "endoftext": false }, { "action": "You examine the torque", "response": "The torque is a semicircle of solid, beaten gold which is worn about the neck. It shimmers and glistens lustrously.", "endoftext": false }, { "action": "You go north", "response": "Great Hall, On Top of Stone\nYou are atop the great stone resting against the hall's southern\nwall. A great iron chain extends down from somewhere above and is fastened to a huge iron hasp fixed in the center of the stone's top. From this height, the pale light shining from your amulet barely illuminates the hall's floor far below you. A narrow passageway, previously hidden from view, has been carved into the southern wall.\nIt was clearly an afterthought to the great hall's excavation. It was probably added decades, if not centuries later. The passage leads southward.", "endoftext": false }, { "action": "Go north", "response": "Great Hall, Northern End\nThis is the northernmost end of a great hall which extends into darkness southward. The underground river rushes past at the hall's northern edge. The water's turbulent churning fills this place with near-deafening noise. An ancient, wooden waterwheel stands alongside the river in a narrow channel carved into the stone floor. A great iron chain hangs down from the ceiling and attatches to the waterwheel's axle.", "endoftext": false }, { "action": "You open the drawer", "response": "Opening the tiny drawer reveals a wad of floss.", "endoftext": false }, { "action": "You look at the river", "response": "The underground river runs through the northern end of the great hall, crashing and rumbling its way over numerous submerged boulders. The din from the mighty river drowns out almost all other sound.", "endoftext": false }, { "action": "You close the drawer", "response": "Closed.", "endoftext": false }, { "action": "You enter the river", "response": "You leap into the raging river's churning waters and are swept away by the powerful current. Just downstream from the great hall, a small grotto has formed where the river has eroded away the solid stone. You make a futile attempt to swim toward the grotto, but the current is far too swift. Your battle to keep your head above the churning surface ends suddenly when you strike your skull sharply against a submerged rock, and all becomes black...\n\nYou awaken suddenly, your head hammering with pain. You have no idea where you are, but you are no longer buffetted by the icy river and your clothing is dry. You have no clear recollection of how you arrived in this place, but you seem to remember a sudden flash of daylight... an arm reaching down, plucking you out of the water, dragging you back into darkness... a grim, bearded face looking down upon you - unmoving... tunnels, passages, twisting, turning, climbing...\n\nThis space was hollowed out of the solid stone of the mountain, chisel-marks from the ancient laborers can still be seen on its rough hewn walls. The room is slightly oval shaped with a squat, stone altar set on the floor at its southernmost end. A metal chime, heavily corroded after centuries of neglect, hangs from a stand mounted at one of its ends. A rivulet of clear water splashes into the room through a doorway that enters from the north. The stream flows placidly down the room's length and disappears through an iron grate set in the floor just in front of the altar.\n\nAn open archway exits eastward.\nSitting on the stone altar is a rusted sword.", "endoftext": false }, { "action": "Inventory", "response": "You have a golden amulet (being worn), a ceremonial sceptre, a brass tinderbox, and a gold torque (being worn).", "endoftext": false }, { "action": "You get the chain", "response": "Which chain do you mean, the tiny, brass chain, or the heavy iron chain?", "endoftext": false }, { "action": "You put the iron chain in the large hole", "response": "The great chain has been threaded through the large hole and completely occludes it.", "endoftext": false }, { "action": "You put the rod in the hole", "response": "Which hole do you mean, the large hole, or the small hole?", "endoftext": false }, { "action": "Small", "response": "The metal rod has already been inserted into the small hole, occluding it completely.", "endoftext": false }, { "action": "You put the sword under the gate", "response": "You plunge the sword down into the flowing water, its point catches against the channel's stone bottom. You tuck the sword's hilt under the gate's lower edge. The arrangement holds, keeping the gate fully open.", "endoftext": false }, { "action": "You go south", "response": "Great Hall, Southern End\nThis is the southern end of the great hall which continues into darkness northward. The rumbling hiss of the underground river echoes faintly off the blank stone walls. A huge block of granite is suspended near the ceiling directly above an open doorway which leads southward. Immediately in front of the doorway, a rectangular patch of the stone floor is dark with moisture.", "endoftext": false }, { "action": "You get the floss", "response": "As you tear a pinch of the floss away, the tiny drawer snaps firmly shut.", "endoftext": false }, { "action": "You put the floss in the cup", "response": "Done.", "endoftext": false }, { "action": "You examine the stone", "response": "The gray stone is mounted to the box's upper edge. It has been chipped into a rectangular shape, and appears to be flint.", "endoftext": false }, { "action": "You examine the metal", "response": "It is made from what appears to be steel, judging from the rust that covers it. Its edges have been scraped and nicked.", "endoftext": false }, { "action": "You hit flint with metal", "response": "You strike the stone firmly with the square of metal, a shower of sparks flashes down upon the cup. The wad of floss within the cup begins to smoulder and emit a thin wisp of smoke, then a tiny finger of orange flame leaps up from the burning floss.", "endoftext": false }, { "action": "Light incense", "response": "You'll have to open the brass censer first.", "endoftext": false }, { "action": "You open censer", "response": "The censer's lid swings open.\n\nA tiny, orange lick of flame flickers up from within the tinderbox.", "endoftext": false }, { "action": "Light incense", "response": "The incense begins to glow with heat, and a bit of delicious-smelling smoke slithers up from it. The sweet smoke begins to roll lazily out of the censer's fenestrations and wafts up toward the ceiling. You hear a distant click coming from somewhere behind the wheel-bearing cherub.\n\nA tiny, orange lick of flame flickers up from within the tinderbox.", "endoftext": false }, { "action": "Turn wheel", "response": "You turn the great wheel, it spins easily. As it spins, you notice a scraping sound coming from beyond the southern archway. After a few rotations, the wheel comes to a sudden halt. You hear a muffled clack coming from somewhere behind the sphere-bearing cherub.\n\nHaving entirely consumed the wad of floss, the tiny flame leaping up from the tinderbox winks out suddenly, and sends up a fine wisp of smoke.", "endoftext": false }, { "action": "Turn sphere", "response": "The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the hydra.", "endoftext": false }, { "action": "Go south", "response": "The walls of this chamber are black, as if coated with thick soot.\nA faint haze of scented smoke billows in through the archway, filling the chamber with a sweet odor. A polished, copper mirror, easily as tall as yourself, stands atop a massive stone dais near the center of the room. The dais seems to have slid further back into the chamber, revealing a large, open well where the massive stone structure had been. Stylized diagrams of what appear to be constellations have been carved into the chamber's floor and walls. They form a line extending from the center of the well's northern edge, across the floor, and up to the top of the chamber's northern wall. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, the mirror is angled toward the hydra etched on the northern wall, just above eye level.", "endoftext": false }, { "action": "You examine well", "response": "It is a large, round hole cut in the chamber's floor. A border of mystic runes ring its edge. Its yawning, black depths open before you.", "endoftext": false }, { "action": "You examine the amulet", "response": "It is the golden amulet the council of elders gave you as you set out on your journey. It is quite finely made, probably well beyond the skills of the smithies of your land, it must have come from some far-off place.", "endoftext": false }, { "action": "You look in well", "response": "The well is far deeper than the light from your amulet will penetrate, and you see only blackness.", "endoftext": false }, { "action": "About yourself", "response": "You are tall for your seventeen years, despite your meager existence on the farm. The tattered clothes of a peasant adorn your lanky frame. About your neck hangs a brilliantly crafted golden amulet.", "endoftext": false }, { "action": "You drop amulet in well", "response": "The amulet falls into the depths of the well, illuminating its stone sides as it plummets downward. Eventually, the amulet's glow dwindles to a tiny pinpoint and finally, it winks out entirely. You find yourself in total darkness.\n\nThe blackness seems to close in upon you, choking the breath from your lungs. Your heart hammers wildly in your chest. The fear of dying, cold and alone deep in the bowels of the earth, suddenly grips you and holds you in its icy claws.\n\nAn intensely bright beam of brilliant, white light suddenly blasts upward from within the well, and reflects off the mirror's polished surface. The reflected beam of light illuminates the diagram of the hydra etched on the northern wall, just above eye level. The beam rests there for a moment then disappears, leaving you again in total darkness.", "endoftext": false }, { "action": "You wait", "response": "Time passes...", "endoftext": false }, { "action": "You go north", "response": "bronze cherubim, each at least the height of three men. Their mighty wings are swept forward, covering their respectfully downturned faces. The powerful arms of each statue are extended forward: the first grips the axle of a bronze wheel suspended between his clenched fists; the second holds a brass censer from which pungent, sweet-smelling smoke escapes, filling the chamber with an aromatic, bluish haze; the third cups a copper sphere in his upturned palms. The three seem to be bowing deferentially toward an ornate archway leading southward. Another archway leads back to the west. A ceremonial chest sits in the southeastern corner.\nThe brass censer seems to contain a burning block of incense.", "endoftext": false }, { "action": "Turn wheel", "response": "You turn the great wheel, it spins easily. As it spins, you notice a scraping sound coming from beyond the southern archway. After a few rotations, the wheel comes to a sudden halt. You hear a muffled clack coming from somewhere behind the sphere-bearing cherub.", "endoftext": false }, { "action": "You examine the sphere", "response": "The sphere is made from polished copper. Its surface is etched with mystical symbols. You recognize them as constellations that can be seen in the night sky. A small bronze arrow, an indicator of some sort, points toward one of the constellations on the sphere's surface. It points to the hydra.", "endoftext": false }, { "action": "Go south", "response": "The walls of this chamber are black, as if coated with thick soot.\nA faint haze of scented smoke billows in through the archway, filling the chamber with a sweet odor. A polished, copper mirror, easily as tall as yourself, stands atop a massive stone dais at the center of the room. Stylized diagrams of what appear to be constellations have been carved into the chamber's floor and walls. They form a line extending from the center of the northern edge of the dais, across the floor, and up to the top of the chamber's northern wall. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, the mirror is angled toward the hydra etched on the northern wall, just above eye level.", "endoftext": false }, { "action": "Turn sphere", "response": "The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the hunter.", "endoftext": false }, { "action": "Turn sphere", "response": "The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the seven sisters.", "endoftext": false }, { "action": "Turn sphere", "response": "The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the lesser bruin.", "endoftext": false }, { "action": "Turn sphere", "response": "The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the hero's belt.", "endoftext": false }, { "action": "Turn sphere", "response": "The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the greater bruin.", "endoftext": false }, { "action": "Go south", "response": "The walls of this chamber are black, as if coated with thick soot.\nA faint haze of scented smoke billows in through the archway, filling the chamber with a sweet odor. A polished, copper mirror, easily as tall as yourself, stands atop a massive stone dais near the center of the room. The dais seems to have slid further back into the chamber, revealing a large, open well where the massive stone structure had been. Stylized diagrams of what appear to be constellations have been carved into the chamber's floor and walls. They form a line extending from the center of the well's northern edge, across the floor, and up to the top of the chamber's northern wall. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, the mirror is angled toward the greater bruin etched high on the chamber's northern wall.", "endoftext": false }, { "action": "You put the torque in well", "response": "(Taking off the gold torque first)\nThe gold torque falls into the well and disappears. You wait for some time to hear it hit bottom, but no sound returns.", "endoftext": false }, { "action": "You put the sceptre in well", "response": "The ceremonial sceptre falls into the well and disappears. You wait for some time to hear it hit bottom, but no sound returns.", "endoftext": false }, { "action": "You look at the screw", "response": "The large, iron screw is badly rusted, as is the rest of the trapdoor. Its head bears a shallow slot.", "endoftext": false }, { "action": "You enter river", "response": "As you leave, the unsupported flow-control gate slips shut, cutting off the flow of water past the waterwheel. Once the water ceases flowing, the great wheel creaks and shudders to a halt. The iron chain wrapped around the wheel's axle is drawn back up into the ceiling and the wheel begins to turn in reverse, splashing water onto the floor and walls. Again you hear the grinding sound coming from the southern end of the hall. The distant grinding terminates with a resonating thump and the great chain falls slack. The loops of chain wound around the axle tumble noisily onto the floor.\n\nYou leap into the raging river's churning waters and are swept away by the powerful current. Just downstream from the great hall, a small grotto has formed where the river has eroded away the solid stone. You make a futile attempt to swim toward the grotto, but the current is far too swift. Your battle to keep your head above the churning surface ends suddenly when you strike your skull sharply against a submerged rock, and all becomes black...\n\nYou awaken suddenly, your head hammering with pain. You have no idea where you are, but you are no longer buffetted by the icy river and your clothing is dry. You have no clear recollection of how you arrived in this place, but you seem to remember a sudden flash of daylight... an arm reaching down, plucking you out of the water, dragging you back into darkness... a grim, bearded face looking down upon you - unmoving... tunnels, passages, twisting, turning, climbing...\n\nThis space was hollowed out of the solid stone of the mountain, chisel-marks from the ancient laborers can still be seen on its rough hewn walls. The room is slightly oval shaped with a squat, stone altar set on the floor at its southernmost end. A metal chime, heavily corroded after centuries of neglect, hangs from a stand mounted at one of its ends. A rivulet of clear water splashes into the room through a doorway that enters from the north. The stream flows placidly down the room's length and disappears through an iron grate set in the floor just in front of the altar.\n\nAn open archway exits eastward.\nSitting on the stone altar is a rusted sword.", "endoftext": false }, { "action": "You go east", "response": "This is the landing of a narrow flight of stairs climbing sharply upward toward the north. The steps are uneven and rough-hewn, as are the walls, evidence of the great antiquity of this place. An open archway leads westward.", "endoftext": false }, { "action": "You go to the north", "response": "On The Stairs, Rubble\nThe stairs climb for a short distance, terminating abruptly where a jumble of boulders has collapsed into the narrow stairway, sealing it off completely.", "endoftext": false }, { "action": "You look at the boulders", "response": "The boulders are the same mottled granite that forms the entire mountain. As you look more closely, you notice that rather than having fallen randomly into the stairway, the stones have been carefully laid in place.", "endoftext": false }, { "action": "You move the boulders", "response": "You push at the boulders with all your strength. Eventually, you succeed in dislodging one of them perhaps a fingerwidth. The entire pile creaks and grinds as if it were barely stable under its own tremendous weight.", "endoftext": false }, { "action": "You move the boulders", "response": "You grasp one of the great stones and begin to wriggle it from its place.\n\nWith a sound like a clap of thunder, the wall of stones topples down, crushing you to death instantly.", "endoftext": false }, { "action": "You throw the sword at the boulders", "response": "You miss.", "endoftext": false }, { "action": "You get the sword", "response": "Taken.", "endoftext": false }, { "action": "Go west", "response": "As you pass through the archway, a sudden rush of cold wind brushes past from behind you. You feel the stone beneath your feet tremble as a deafening roar blasts from the stairway as if the entire mountain were collapsing upon itself. In an instant you realize what is happening, The wall of boulders...\n\nYou are barely able to leap clear as an avalanche of stone pours down the stairway. The thunderous noise subsides after a moment and a thick cloud of choking dust rolls out through the archway.\n\nThis space was hollowed out of the solid stone of the mountain, chisel-marks from the ancient laborers can still be seen on its rough hewn walls. The room is slightly oval shaped with a squat, stone altar set on the floor at its southernmost end. A metal chime, heavily corroded after centuries of neglect, hangs from a stand mounted at one of its ends. A rivulet of clear water splashes into the room through a doorway that enters from the north. The stream flows placidly down the room's length and disappears through an iron grate set in the floor just in front of the altar.\n\nAn open archway exits eastward.", "endoftext": false }, { "action": "You go east", "response": "This small space was once the landing of a narrow flight of stairs.\nA recent rockslide has entirely covered the stairs in stony rubble. Amazingly, the stairway is still passable, though it appears difficult going.", "endoftext": false }, { "action": "Up", "response": "On The Stairs, Rubble\nThe stairs are littered with great boulders, but a passable opening\nhas been created by the violence of the rockfall. The narrow stairway continues upward and downward.", "endoftext": false }, { "action": "Up", "response": "preparation room for supplicants who came seeking audience with the oracle - a place to wash, and don ceremonial robes before attempting to summon her. The worm-eaten remains of a small wooden table litter the floor along the northern wall. An ancient washbasin is mounted in the north-eastern corner.\n\nThe narrow stairway leads downward.", "endoftext": false }, { "action": "You look at the table", "response": "The low table has crumbled in the cold, damp of this place. Flakes of black lacquer and bits of polished shell scattered among the fragments of rotten wood demonstrate that it was once beautifully decorated.", "endoftext": false }, { "action": "You look at the basin", "response": "The basin is bolted to the chamber's wall at about waist height. It is fashioned from copper or some similar metal. Its once bright surface is badly tarnished. Some dried silt has collected at its bottom.", "endoftext": false }, { "action": "You look at the silt", "response": "It is a small amount of dried sand.", "endoftext": false }, { "action": "You get the silt", "response": "You sift your fingers through the dry sand, dislodging a small metal object hidden beneath its surface. A shining, smooth edge is visible, it appears to be a coin of some kind.", "endoftext": false }, { "action": "You go north", "response": "You swim northward.\n\nFlooded Chamber, Surface of Water\nYou are directly beneath the waterfall that feeds the lake.\nFreezing cold drops of water pound down on you. They fall from such a great height, it feels as though you are being pelted with stones.", "endoftext": false }, { "action": "You go to the north", "response": "You swim northward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's northern wall. The stone wall continues into darkness toward the east and west. The open lake lies southward.", "endoftext": false }, { "action": "Go east", "response": "You swim eastward.\n\nFlooded Chamber, Surface of Water\nYou are in the northeastern corner of the chamber. Small waves lap against the dark stone walls.\n\nThe water is incredibly cold, you can feel your arms and legs growing numb.", "endoftext": false }, { "action": "Go south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. The frigid water seems to be flowing gently past you, southward.", "endoftext": false }, { "action": "You go to the south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. Oddly there seems to be a faint undertow here. The dark water seems to be tugging you softly down, beneath its black surface.", "endoftext": false }, { "action": "Go south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. The icy water seems to be flowing gently northward.", "endoftext": false }, { "action": "You go to the south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are in the southeastern corner of the chamber. Small waves lap against the dark stone walls.", "endoftext": false }, { "action": "You go to the west", "response": "You swim westward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's southern wall. A small recess has been carved out of the damp stone, just above the water line. The recess appears to form a dry refuge from the icy water. It lies directly southward.", "endoftext": false }, { "action": "You go south", "response": "You haul yourself out of the frigid water into the alcove. You shiver violently in the cold, damp air, rubbing your numb hands over your aching, near-frozen limbs. Gradually you notice that the amulet is glowing brighter than it did before. It seems to be growing warmer as well. Soon the amulet has filled the entire alcove with a pleasant warmth, and sensation creeps slowly back into your body. The heat then dwindles, and the amulet's glow returns to its previous glimmer.\n\nThis is a small, dry alcove beside the great, dark pool of water.\nThe light from your amulet is reflected off of the black surface of the water in small flickers as tiny waves lap against the chamber's walls.", "endoftext": false }, { "action": "You go to the north", "response": "You jump back into the icy water with an echoing splash.\n\nFlooded Chamber, Surface of Water\nYou are treading water in a large chamber that has been almost completely flooded by a waterfall that crashes down from somewhere high above you in the darkness.\n\nYou are near the chamber's southern wall. A small recess has been carved out of the damp stone, just above the water line. The recess appears to form a dry refuge from the icy water. It lies directly southward.", "endoftext": false }, { "action": "Go west", "response": "You swim westward.\n\nFlooded Chamber, Surface of Water\nYou are in the southwestern corner of the chamber. Small waves lap against the damp stone walls.", "endoftext": false }, { "action": "You go west", "response": "You have already reached the western wall.", "endoftext": false }, { "action": "Go north", "response": "You swim northward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's western wall. The damp, gray stone continues into darkness to the north and south.\n\nThe water is incredibly cold, you can feel your arms and legs growing numb.", "endoftext": false }, { "action": "You go north", "response": "You swim northward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's western wall. The damp, gray stone continues into darkness to the north and south.", "endoftext": false }, { "action": "Go north", "response": "You swim northward.\n\nFlooded Chamber, Surface of Water\nYou are in the northwestern corner of the chamber. Small waves lap against the gray stone walls.", "endoftext": false }, { "action": "You go east", "response": "You swim eastward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's northern wall. The stone wall continues into darkness toward the east and west. The open lake lies southward.", "endoftext": false }, { "action": "You go to the south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are directly beneath the waterfall that feeds the lake.\nFreezing cold drops of water pound down on you. They fall from such a great height, it feels as though you are being pelted with stones.", "endoftext": false }, { "action": "Go east", "response": "You swim eastward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. The frigid water seems to be flowing gently past you, southward.", "endoftext": false }, { "action": "You go west", "response": "You swim westward.\n\nFlooded Chamber, Surface of Water\nYou are directly beneath the waterfall that feeds the lake.\nFreezing cold drops of water pound down on you. They fall from such a great height, it feels as though you are being pelted with stones.", "endoftext": false }, { "action": "You go to the west", "response": "You swim westward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's western wall. The damp, gray stone continues into darkness to the north and south.\n\nYour entire body is leaden and numb from the cold.", "endoftext": false }, { "action": "Go east", "response": "You swim eastward.\n\nFlooded Chamber, Surface of Water\nYou are directly beneath the waterfall that feeds the lake.\nFreezing cold drops of water pound down on you. They fall from such a great height, it feels as though you are being pelted with stones.", "endoftext": false }, { "action": "You go south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are on the open lake. Dark water surrounds you on all sides.", "endoftext": false }, { "action": "You go south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's southern wall. A small recess has been carved out of the damp stone, just above the water line. The recess appears to form a dry refuge from the icy water. It lies directly southward.", "endoftext": false }, { "action": "You go south", "response": "You haul yourself out of the frigid water into the alcove. You stand, shivering violently for some time. Again the amulet glows with pleasant heat and you are eventually warmed.\n\nThis is a small, dry alcove beside the great, dark pool of water.\nThe light from your amulet is reflected off of the black surface of the water in small flickers as tiny waves lap against the chamber's walls.", "endoftext": false }, { "action": "You go to the north", "response": "You jump back into the icy water with an echoing splash.\n\nFlooded Chamber, Surface of Water\nYou are treading water in a large chamber that has been almost completely flooded by a waterfall that crashes down from somewhere high above you in the darkness.\n\nYou are near the chamber's southern wall. A small recess has been carved out of the damp stone, just above the water line. The recess appears to form a dry refuge from the icy water. It lies directly southward.", "endoftext": true }, { "action": "You descend", "response": "You draw in a deep breath and dive below the surface of the ice-cold water.\n\nFlooded Chamber, Underwater\nYou are near the chamber's southern wall. The remains of a large\nmural adorn the otherwise blank stone. Once a stunning work of art, the centuries of immersion have nearly destroyed it, but the image remains discernible. It depicts the legend of your people which tells of the great oracle choosing the tallest of the black mountain as her eternal hiding place. The mural shows her descending into the darkness far beneath the mighty peak. Shining in the heavens high above her is the constellation of the lesser bruin, a symbol closely associated with the oracle's power.", "endoftext": false }, { "action": "Go west", "response": "You swim westward.\n\nFlooded Chamber, Underwater\nYou are in the southwestern corner of the chamber. The soft light\nfrom the amulet flickers wanly through the water.", "endoftext": true }, { "action": "You go down", "response": "You swim deeper into the depths of the ice-cold water.\n\nFlooded Chamber, Deep Underwater\nYou are in the chamber's southwest corner, deep beneath the surface\nof the frigid underground lake.\n\nThe water is incredibly cold, you can feel your arms and legs growing numb.\n\nYou are finding it difficult to hold your breath.", "endoftext": false }, { "action": "Go north", "response": "You swim northward.\n\nFlooded Chamber, Underwater\nYou are near the chamber's western wall. The remains of a large\nmural adorn the otherwise blank stone. Once brilliant paint and plaster is fading gradually away, but the image remains discernible.\nIt depicts the creation of the world as it was taught to you when you were a child. Under command of the gods, shown hovering among the stars, the land is rising up from the vast ocean that covered the world at the beginning of time.\n\nThe water is incredibly cold, you can feel your arms and legs growing numb.\n\nYou are finding it difficult to hold your breath.", "endoftext": false }, { "action": "Up", "response": "You swim upward, breaking the surface and gasping for air.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's western wall. The damp, gray stone continues into darkness to the north and south.", "endoftext": true }, { "action": "Go downward", "response": "You draw in a deep breath and dive below the surface of the ice-cold water.\n\nFlooded Chamber, Underwater\nYou are near the chamber's western wall. The remains of a large\nmural adorn the otherwise blank stone. Once brilliant paint and plaster is fading gradually away, but the image remains discernible.\nIt depicts the creation of the world as it was taught to you when you were a child. Under command of the gods, shown hovering among the stars, the land is rising up from the vast ocean that covered the world at the beginning of time.", "endoftext": false }, { "action": "Go north", "response": "You swim northward.\n\nFlooded Chamber, Underwater\nYou are near the chamber's western wall. The submerged stone wall continues into the darkness toward the north and south.", "endoftext": false }, { "action": "Go north", "response": "You swim northward.\n\nFlooded Chamber, Underwater\nYou are near the chamber's western wall. The remains of a large\nmural adorn the otherwise blank stone. Once brilliant paint and plaster is flaking gradually away, but the image remains discernible. It depicts a legend from the folklore of your people. Great giants are stylistically portrayed, toiling far beneath the ground. They heave up the earth on their mighty shoulders, forming the great mountain ranges of the world.", "endoftext": false }, { "action": "Go north", "response": "You swim northward.\n\nFlooded Chamber, Underwater\nYou are in the northwestern corner of the chamber. The soft light\nfrom your amulet shines pale on the submerged stone walls.\n\nYou are finding it difficult to hold your breath.", "endoftext": false }, { "action": "Go upwards", "response": "You swim upward, breaking the surface and gasping for air.\n\nFlooded Chamber, Surface of Water\nYou are in the northwestern corner of the chamber. Small waves lap against the gray stone walls.", "endoftext": true }, { "action": "Go downwards", "response": "You draw in a deep breath and dive below the surface of the ice-cold water.\n\nFlooded Chamber, Underwater\nYou are near the chamber's northern wall. The remains of a large\nmural adorn the otherwise blank stone. Once brilliant paint and plaster is gradually washing away in the icy water, but the image remains discernible. It depicts the legend of your people which tells of the creation of the world's many canyons. A great and horrible dragon is shown raking his massive claws through the earth, leaving behind vast furrows through which the mighty rivers begin to flow.\n\nYour entire body is leaden and numb from the cold.", "endoftext": false }, { "action": "Go east", "response": "You swim eastward.\n\nFlooded Chamber, Underwater\nYou are in the chamber's northeastern corner. The water here is\ncold and still. The dim light of the amulet reflects coldly off the submerged stone walls.", "endoftext": false }, { "action": "Go upward", "response": "You swim upward, breaking the surface and gasping for air.\n\nFlooded Chamber, Surface of Water\nYou are in the northeastern corner of the chamber. Small waves lap against the dark stone walls.", "endoftext": false }, { "action": "Go south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. The frigid water seems to be flowing gently past you, southward.", "endoftext": false }, { "action": "You go to the south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. Oddly there seems to be a faint undertow here. The dark water seems to be tugging you softly down, beneath its black surface.", "endoftext": false }, { "action": "Go south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. The icy water seems to be flowing gently northward.", "endoftext": false }, { "action": "Go south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are in the southeastern corner of the chamber. Small waves lap against the dark stone walls.\n\nThe icy water has drawn away so much of your body's heat that you are almost unable to move. You know that you must get out of the water soon.", "endoftext": false }, { "action": "You go to the west", "response": "You swim westward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's southern wall. A small recess has been carved out of the damp stone, just above the water line. The recess appears to form a dry refuge from the icy water. It lies directly southward.", "endoftext": false }, { "action": "You go south", "response": "You haul yourself out of the frigid water into the alcove. You stand, shivering violently for some time. Again the amulet glows with pleasant heat and you are eventually warmed.\n\nThis is a small, dry alcove beside the great, dark pool of water.\nThe light from your amulet is reflected off of the black surface of the water in small flickers as tiny waves lap against the chamber's walls.", "endoftext": false }, { "action": "Go east", "response": "You swim eastward.\n\nFlooded Chamber, Underwater\nYou are in the chamber's southeastern corner. The dim light cast by the amulet reflects coldly off the submerged wall.", "endoftext": false }, { "action": "You go to the north", "response": "You swim northward.\n\nFlooded Chamber, Underwater\nYou are near the chamber's eastern wall. The remains of a large\nmural adorn the otherwise blank stone. Once brilliant paint and plaster is slowly being washed away, but the image remains discernible. It depicts the legend of your people which tells of the great wizard who came from his shining city among the stars. The wizard brought knowledge and magic to your people. The mural shows the mighty sorcerer descending from the sky bearing a book of learning and a magical sceptre.\n\nThe water is incredibly cold, you can feel your arms and legs growing numb.", "endoftext": false }, { "action": "You go north", "response": "You swim northward.\n\nFlooded Chamber, Underwater\nYou are near the chamber's eastern wall. The stone wall continues\nto the north and south. A submerged passageway opens toward the east. You notice a gentle current flowing past you into the dark opening.\n\nYou are finding it difficult to hold your breath.", "endoftext": false }, { "action": "You go to the north", "response": "You swim northward.\n\nFlooded Chamber, Underwater\nYou are near the chamber's eastern wall. The remains of a large\nmural adorn the otherwise blank stone. Once brilliant paint and plaster is dissolving gradually away, moss and muck are covering the exquisite artwork, but the image remains discernible. It depicts the legend of your people which tells of the creation of humans from the clay of the sacred river. The mother-goddess is shown modelling human forms beside a flowing river.", "endoftext": false }, { "action": "Go upward", "response": "You swim upward, breaking the surface and gasping for air.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. The frigid water seems to be flowing gently past you, southward.", "endoftext": false }, { "action": "You go west", "response": "You swim westward.\n\nFlooded Chamber, Surface of Water\nYou are directly beneath the waterfall that feeds the lake.\nFreezing cold drops of water pound down on you. They fall from such a great height, it feels as though you are being pelted with stones.", "endoftext": false }, { "action": "Go upward", "response": "You swim upward, breaking the surface and gasping for air.\n\nFlooded Chamber, Surface of Water\nYou are on the open lake. Dark water surrounds you on all sides.", "endoftext": true }, { "action": "Go downward", "response": "You swim deeper into the depths of the ice-cold water.\n\nFlooded Chamber, Deep Underwater\nOn the pool's sandy floor a large mound of decaying debris has collected. There are objects of all descriptions piled here as though they had been poured down from above. The scarce bits of untarnished metal and unbroken glass among the refuse flash and wink at you, reflecting the amulet's pale glow.", "endoftext": false }, { "action": "You examine metal", "response": "It is made from what appears to be steel, judging from the rust that covers it. Its edges have been scraped and nicked.\n\nYou are finding it difficult to hold your breath.", "endoftext": false }, { "action": "Up", "response": "You swim upward, breaking the surface and gasping for air.\n\nFlooded Chamber, Surface of Water\nYou are on the open lake. Dark water surrounds you on all sides.\n\nThe icy water has drawn away so much of your body's heat that you are almost unable to move. You know that you must get out of the water soon.", "endoftext": false }, { "action": "You go south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are on the open lake. Dark water surrounds you on all sides.", "endoftext": false }, { "action": "You go south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's southern wall. A small recess has been carved out of the damp stone, just above the water line. The recess appears to form a dry refuge from the icy water. It lies directly southward.", "endoftext": true }, { "action": "Go downwards", "response": "You swim deeper into the depths of the ice-cold water.\n\nFlooded Chamber, Deep Underwater\nYou are near the chamber's southern wall. The submerged stone\nsurface extends away into darkness toward the east and west.", "endoftext": false }, { "action": "Go north", "response": "You swim northward.\n\nFlooded Chamber, Deep Underwater\nYou are surrounded on all sides by ink-black water except for the pool's flat, sandy floor just below you.\n\nThe water is incredibly cold, you can feel your arms and legs growing numb.", "endoftext": false }, { "action": "You search the floor", "response": "There's nothing on the ground.\n\nYou are finding it difficult to hold your breath.", "endoftext": false }, { "action": "Up", "response": "You swim upward, breaking the surface and gasping for air.\n\nFlooded Chamber, Surface of Water\nYou are on the open lake. Dark water surrounds you on all sides.", "endoftext": false }, { "action": "You go west", "response": "You swim westward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's western wall. The damp, gray stone continues into darkness to the north and south.", "endoftext": true }, { "action": "Go downward", "response": "You draw in a deep breath and dive below the surface of the ice-cold water.\n\nFlooded Chamber, Underwater\nYou are near the chamber's western wall. The remains of a large\nmural adorn the otherwise blank stone. Once brilliant paint and plaster is fading gradually away, but the image remains discernible.\nIt depicts the creation of the world as it was taught to you when you were a child. Under command of the gods, shown hovering among the stars, the land is rising up from the vast ocean that covered the world at the beginning of time.", "endoftext": true }, { "action": "Go downward", "response": "You swim deeper into the depths of the ice-cold water.\n\nFlooded Chamber, Deep Underwater\nYou are near the chamber's western wall. The wall before you, as\nwell as the sandy floor beneath you, extends out of sight to the north and south.", "endoftext": false }, { "action": "Go north", "response": "You swim northward.\n\nFlooded Chamber, Deep Underwater\nYou are near the chamber's western wall. The wall before you, as\nwell as the sandy floor beneath you, extends out of sight to the north and south.", "endoftext": false }, { "action": "You go to the east", "response": "You swim eastward.\n\nFlooded Chamber, Deep Underwater\nOn the pool's sandy floor a large mound of decaying debris has collected. There are objects of all descriptions piled here as though they had been poured down from above. The scarce bits of untarnished metal and unbroken glass among the refuse flash and wink at you, reflecting the amulet's pale glow.\n\nYour entire body is leaden and numb from the cold.\n\nYou are finding it difficult to hold your breath.", "endoftext": false }, { "action": "You look at the objects", "response": "The mound consists of ancient and decaying valuables of all descriptions.", "endoftext": false }, { "action": "You search objects", "response": "You rummage through the objects in the mound. Most of the items crumble to dust with the slightest touch, so great is their state of ruin. In the course of your search, you stir up a nearly blinding cloud of swirling sand. When the sand settles you notice a brilliant ruby among the refuse.\n\nYou cannot hold you breath much longer.", "endoftext": false }, { "action": "Up", "response": "You swim upward, breaking the surface and gasping for air.\n\nFlooded Chamber, Surface of Water\nYou are on the open lake. Dark water surrounds you on all sides.", "endoftext": true }, { "action": "Go downward", "response": "You swim deeper into the depths of the ice-cold water.\n\nFlooded Chamber, Deep Underwater\nOn the pool's sandy floor a large mound of decaying debris has collected. There are objects of all descriptions piled here as though they had been poured down from above. The scarce bits of untarnished metal and unbroken glass among the refuse flash and wink at you, reflecting the amulet's pale glow.\nAtop the mound you see a ruby.\n\nThe icy water has drawn away so much of your body's heat that you are almost unable to move. You know that you must get out of the water soon.", "endoftext": false }, { "action": "You get the ruby", "response": "Taken.", "endoftext": false }, { "action": "You examine the ruby", "response": "It is a large gemstone of deep blood red. Its facets shimmer and flash as you look upon it.", "endoftext": true }, { "action": "Go east", "response": "You swim eastward.\n\nFlooded Chamber, Surface of Water\nYou are in the southeastern corner of the chamber. Small waves lap against the dark stone walls.", "endoftext": false }, { "action": "You go to the north", "response": "You swim northward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. The icy water seems to be flowing gently northward.", "endoftext": true }, { "action": "Go down", "response": "You draw in a deep breath and dive below the surface of the ice-cold water.\n\nFlooded Chamber, Underwater\nYou are near the chamber's eastern wall. The remains of a large\nmural adorn the otherwise blank stone. Once brilliant paint and plaster is slowly being washed away, but the image remains discernible. It depicts the legend of your people which tells of the great wizard who came from his shining city among the stars. The wizard brought knowledge and magic to your people. The mural shows the mighty sorcerer descending from the sky bearing a book of learning and a magical sceptre.\n\nThe water is incredibly cold, you can feel your arms and legs growing numb.", "endoftext": false }, { "action": "You go to the north", "response": "You swim northward.\n\nFlooded Chamber, Underwater\nYou are near the chamber's eastern wall. The stone wall continues\nto the north and south. A submerged passageway opens toward the east. You notice a gentle current flowing past you into the dark opening.", "endoftext": false }, { "action": "You go east", "response": "You swim eastward into the dark passageway. The force of the current grows stronger and stronger until it sweeps you helplessly along. In the darkness you scrape against the uneven stone walls and are pounded mercilessly into submerged boulders. Your lungs burn with the desire for breath, but the cold water refuses to release you from its icy grip. Consciousness begins to slip away from you. The roaring, black water and jagged stones are fading into warm, gray oblivion...\n\nYou are slammed back into wakefulness when your body is hurled over the precipice of a subterranean waterfall and spilled into an underground river flowing swiftly beneath the great mountain. The river's dark channel is not completely submerged, and your head breaks the surface. Frantically, you draw in gasping lungfuls of air.\n\nAfter being swept along for some distance, the river's course turns suddenly. You are pushed over a cluster of submerged stones near the rocky bank. The great sword at your side somehow catches between the stones, stopping you dead in the raging current. Fighting against the power of the river, you grasp hold of the slippery stones and work yourself free. You scrabble along toward the river's edge and finally haul yourself out of the freezing water. You find yourself in another great, subterranean chamber.\n\nGreat Hall, Northern End\nThis is the northernmost end of a great hall which extends into darkness southward. The underground river rushes past at the hall's northern edge. The water's turbulent churning fills this place with near-deafening noise. An ancient, wooden waterwheel stands alongside the river in a narrow channel carved into the stone floor. A great iron chain hangs down from the ceiling and attatches to the waterwheel's axle.", "endoftext": false }, { "action": "You unscrew screw with the coin", "response": "The screw turns, squeaking dryly, through a few rotations then snaps in two. Its upper half clatters across the iron door.", "endoftext": false }, { "action": "You examine the screw", "response": "It is the rusty, upper half of a large iron screw. It appears that its ancient has metal twisted in two.", "endoftext": false }, { "action": "You open trapdoor", "response": "You swing the trapdoor open on its squealing hinges, and let it fall onto the stone floor with a loud clang. Beneath the door a dark passage leads downward.", "endoftext": true }, { "action": "Go downwards", "response": "This is a small hollow carved into the great chamber's floor. The stone of its walls is rough and unfinished. An opening in the roof leads upward, and a tiny tunnel extends away from the barrow eastward.", "endoftext": false }, { "action": "Go east", "response": "the great mountain. The tunnel extends away from you eastward and westward.", "endoftext": false }, { "action": "You go east", "response": "Icy-cold water oozes from the tunnel's solid stone walls here.\nFrigid rivulets run down your back as you disturb heavy droplets that form along the low roof. The tunnel extends eastward and westward.", "endoftext": false }, { "action": "You go to the east", "response": "The cramped tunnel continues on eastward and westward. A faint\nbreeze brushes past you, cool and fresh. It seems to be blowing from the east.", "endoftext": false }, { "action": "Go east", "response": "You crawl further eastward along the tunnel. Suddenly, you are blinded for a moment by a brilliant flash of light far down the tunnel, ahead of you. It is there for a moment, then gone again. You crane forward, trying to pierce the tunnel's black depths with your eyes... but you see nothing. After a moment you continue on, and there it is again! But rather than a tiny flash, a glowing beam of light shines down the tunnel toward you. You shade your eyes with your hands, squinting against the stinging brightness.\n\nAs your eyes grow accustomed to the light, you realize that what you are seeing is sunlight! You force yourself quickly forward, eager to breathe the air above ground again.\n\nYou stand on a narrow balcony carved into a dizzyingly high wall of rock. Just below you, the great river, having coursed through the mountain's darkest depths, spills jubilantly over the cliff's edge with a parting hiss, and plunges into the great valley far below. An incredible landscape sprawls out before you. Thick forests stretch away into the distance, carpeting rolling hills that climb gradually toward another range of mighty peaks which you can just make out, purple-gray in the mid-day haze. The river, having finally tumbled down from its great height, bends southward, winds its way into the dense trees and disappears.\n\nA life-size statue of an armed watchman sits pensively at the far right end of the balcony. The dreary blackness of the tunnel's dark opening leads back into the mountain, westward.", "endoftext": true }, { "action": "Look around", "response": "You stand on a narrow balcony carved into a dizzyingly high wall of rock. Just below you, the great river, having coursed through the mountain's darkest depths, spills jubilantly over the cliff's edge with a parting hiss, and plunges into the great valley far below. An incredible landscape sprawls out before you. Thick forests stretch away into the distance, carpeting rolling hills that climb gradually toward another range of mighty peaks which you can just make out, purple-gray in the mid-day haze. The river, having finally tumbled down from its great height, bends southward, winds its way into the dense trees and disappears.\n\nA life-size statue of an armed watchman sits pensively at the far right end of the balcony. The dreary blackness of the tunnel's dark opening leads back into the mountain, westward.", "endoftext": false }, { "action": "You examine the river", "response": "The river, flowing dark an cold from the depths of the great mountain, pours over the cliff casting up a fine mist as it departs; a parting token of joy at once again seeing the light of the sun and the deep blue of the sky. In the valley far below flashes and sparkles gaily as it splashes its way toward the vast forest. Here and there between the mighty trees you catch a twinkle of light reflected from its surface.", "endoftext": false }, { "action": "You look at the forest", "response": "The vast forest, deep and dark, creeps eagerly over the cascading hills that tumble down from the distant mountains. A standing mist hangs sluggishly among its lofty boughs, giving the mighty branches a shifting, almost lifelike appearance.", "endoftext": false }, { "action": "You look at the statue", "response": "The stone watchman sits upon a low shelf of rock, his unmoving gaze directed forever at the river as it disappears over the cliff's edge. The statue is incredibly lifelike, to the least details of his long beard and tattered coat of mail. It looks almost as tough an ancient warrior sat himself upon this stony seat ages ago, and remained there until he became part of the great mountain himself. A tall lance stands ready at his side.", "endoftext": false }, { "action": "You look at the lance", "response": "The watchman's stone spear is tall and straight, with a long, sharp head. His thick fingers seem to grip its shaft tightly.", "endoftext": false }, { "action": "You get the lance", "response": "You reach across the watchman's broad chest to take the lance from his stony hand.\n\nQuick as a flash his free left hand snaps upward toward your throat, seizing the golden amulet about your neck. You scarcely dare breathe as his stone eyes scrape slowly downward to study it carefully. After a long moment he releases you from his grip.\n\"At last, you've come,\" he says, his voice slow and deliberate, as though speaking is a talent he seldom uses. The words grate from his expressionless lips with the sound of millstones grinding against one another.\n\n\"A hundred, hundred moons have waxed and waned since last I had\ncompany on my watch. Welcome you are, friend.\" His eyes roll slowly back toward the river and he resumes his silent vigil.", "endoftext": false }, { "action": "You ask the watchman about the river", "response": "\"The great river,\" says the watchman, raising his hand in a stiff gesture toward the flowing water, \"flows freely from this sacred mountain into the eastern lands.\" He pauses, \"I keep my watch here, and bid her farewell as she departs on her journey.\"", "endoftext": false }, { "action": "You ask the watchman about the oracle", "response": "\"She is wise,\" the watchman says softly, his voice seeming somehow\nmore human. \"She has hidden within this mountain since the dawning of the world.\" His tone grows distinctly sad, \"But the sun of Her time is low on the horizon, and soon she will pass from this world.\"\n\" Your arrival,\" he says, his stone eyes boring into you, \"is the\nlast of the prophecies. Her time is close at hand.\"", "endoftext": false }, { "action": "You ask the watchman about the amulet", "response": "\"Ancient and powerful it is,\" he replies, \"Forged when the world was new. Keep it well.\"", "endoftext": false }, { "action": "You ask the watchman about the torque", "response": "The watchman is silent for a long time, then he rocks slightly on\nhis stony perch as though he were laughing to himself.", "endoftext": false }, { "action": "You ask the watchman about watchman", "response": "The watchman's stony face seems to attempt a slight frown,\n\"I know not,\" he says.", "endoftext": false }, { "action": "You ask the watchman about the lance", "response": "The watchman continues his vigil in silence.", "endoftext": false }, { "action": "You ask the watchman about the waterwheel", "response": "\"The great wheel,\" croaks the watchman, his voice trailing away as though he were deep in thought.\n\n\"The great wheel,\" he says at last, \"raises the stone. It opens the passage leading down to Her chambers.\"", "endoftext": false }, { "action": "You ask the watchman about the sceptre", "response": "\"Ah, yes,\"he says slowly. \"The sceptre of the claw. Helpful it is, for grasping the unreachable.\"", "endoftext": false }, { "action": "You ask the watchman about the sarcophagus", "response": "\"Axaktor he was,\" says the watchman, he raises his eyebrows and nods his head as though remembering an old friend, \"a great wizard he was.\nA great wizard he is still!\"", "endoftext": false }, { "action": "Climb wheel", "response": "You scramble higher and higher up the stout oaken beams until you are at the great wheel's highest point. Seeing nothing of interest, you carefully lower yourself back down.", "endoftext": false }, { "action": "Lower gate", "response": "You force the gate down into the rushing water, interrupting the flow through the sluice. Once the water ceases flowing, the great wheel creaks and shudders to a halt. The iron chain wrapped around the wheel's axle is drawn back up into the ceiling and the wheel begins to turn in reverse, splashing water onto the floor and walls. Again you hear the grinding sound coming from the southern end of the hall. The distant grinding terminates with a resonating thump and the great chain falls slack. The loops of chain wound around the axle tumble noisily onto the floor.", "endoftext": false }, { "action": "You examine the sphere", "response": "The sphere is made from polished copper. Its surface is etched with mystical symbols. You recognize them as constellations that can be seen in the night sky. A small bronze arrow, an indicator of some sort, points toward one of the constellations on the sphere's surface. It points to the lesser bruin.", "endoftext": false }, { "action": "Go south", "response": "The walls of this chamber are black, as if coated with thick soot.\nA faint haze of scented smoke billows in through the archway, filling the chamber with a sweet odor. A polished, copper mirror, easily as tall as yourself, stands atop a massive stone dais near the center of the room. The dais seems to have slid further back into the chamber, revealing a large, open well where the massive stone structure had been. Stylized diagrams of what appear to be constellations have been carved into the chamber's floor and walls. They form a line extending from the center of the well's northern edge, across the floor, and up to the top of the chamber's northern wall. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, the mirror is angled toward the lesser bruin etched on the floor, midway between the well and the northern wall.", "endoftext": false }, { "action": "You put the amulet in the hole", "response": "The amulet falls into the depths of the well, illuminating its stone sides as it plummets downward. Eventually, the amulet's glow dwindles to a tiny pinpoint and finally, it winks out entirely. You find yourself in total darkness.\n\nThe blackness seems to close in upon you, choking the breath from your lungs. Your heart hammers wildly in your chest. The fear of dying, cold and alone deep in the bowels of the earth, suddenly grips you and holds you in its icy claws.\n\nAn intensely bright beam of brilliant, white light suddenly blasts upward from within the well, and reflects off the mirror's polished surface. The reflected beam of light illuminates the diagram of the lesser bruin etched on the floor, midway between the well and the northern wall.\n\nThe blinding light slowly begins to change. It becomes a softer, blue color, streaked here and there with rays of gold and red. The beam of light illuminates the haze of sweet-smelling smoke that has drifted into the chamber from the north. The billowing smoke seems to gather in upon itself, as though it were attracted to the beautiful light by some unseen force. The smoke begins to swirl and churn within the beam of light, casting weird, sinuous shadows about the room. It coalesces further into a tiny thunderstorm of brilliant color and flashing light.\n\nYou notice a low, humming sound that fills the chamber, echoing wildly off the dark stone walls. The humming becomes a loud whirring as the iridescent colors flash faster and faster. The whirring increases to a near deafening roar. The cloud of smoke thrums and pulses with blinding bursts of intensely colored light. You clap your hands over your ears, attempting vainly to shut out the thunderous din, but it is of no use. The tumult of sound and explosion of light seem ready to rend the very stone walls with their fury.\n\nWith an incredibly powerful thump that vibrates you to the bone, all falls silent and the maelstrom of light calms to a steady glow. Within the cloud of smoke, a beautiful, feminine face appears. You draw in a sharp breath as you finally behold the oracle.\n\nIt is a face of delicate beauty and timeless wisdom. It is a face that has seen the birth of the world, and bears the weighty knowledge of the hour of its death. The oracle regards you contemplatively for a moment.\n\n\"You have travelled far to see me,\" her silken voice rolls forth\nlike a wave crashing on some distant shore. It is a voice of wonder, of horror. It is the voice of dreams fulfilled.\n\n\"I have watched the plight of your people, I know the great peril\nthat lies before them...\" Her voice trails away like the falling of autumn leaves.\n\n\"I have not the power to deliver your people from this plight.\" She says with an expression of pensive sorrow. \"A new age is opening in the world, and the age past must fade away; along with it, my power in the world fades as well. Already, you have seen the signs of this changing. Mankind no longer seeks out the wisdom of the great ones.\nHe has learned for himself the secrets of magic and science. Flames at the altars to the gods burn no longer. The gifts which the immortals once bestowed upon man, he will now obtain for himself. Our time has come to a close.\"\n\nA wooden staff appears on the floor before the oracle. \"Take this,\" she says softly, her voice beginning to fade, \"I cannot deliver your homeland, but with this gift you can set yourselves free.\"\n\nThe wondrous face hangs in the air for a long moment, the features growing less distinct as the cloud of smoke gradually diffuses. The beam of light dwindles away and finally disappears completely.\n\nWith a lumbering, scraping sound a doorway opens in the southern wall and a flood of sunlight pours into the chamber.", "endoftext": false }, { "action": "You examine the staff", "response": "The staff is as tall as yourself with a sturdy grip at its center. It tapers gracefully to a point at both ends, and both ends are notched to receive the sinew string which hangs loosely from one of them. It is a bow, but a bow unlike any you have ever seen before. Its thick limbs are far stronger than the bows your people have used for ages to hunt with. This bow could easily hurl an arrow over incredible distances and pierce even the most impenetrable of armor. As you contemplate the oracle's gift, it becomes clear that this bow is indeed the answer that you seek.", "endoftext": true }, { "action": "Look around", "response": "The walls of this chamber are black, as if coated with thick soot.\nA faint haze of scented smoke billows in through the archway, filling the chamber with a sweet odor. A polished, copper mirror, easily as tall as yourself, stands atop a massive stone dais near the center of the room. The dais seems to have slid further back into the chamber, revealing a large, open well where the massive stone structure had been. Stylized diagrams of what appear to be constellations have been carved into the chamber's floor and walls. They form a line extending from the center of the well's northern edge, across the floor, and up to the top of the chamber's northern wall. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, the mirror is angled toward the lesser bruin etched on the floor, midway between the well and the northern wall.An open doorway leads southward, into sunlight.", "endoftext": false }, { "action": "You go south", "response": "You step through the doorway into the brilliant glow of the midday sun, and find yourself on a rock-strewn ridge just above the trail which led you to the oracle's cave. Carrying the oracle's gift, you eagerly begin the long journey home.\n\nIn a total of 488 turns, you have achieved a score of 75 points out of a possible 90.\n\nOver the next few months, the tide of the battle turns in favor of your people. Working night and day, hundreds of the great bows are fashioned and distributed. Arrows by the thousands are made, tipped with iron points. Led by groups of archers, your dwindling forces become invincible. Able to rain death upon the invaders from across the battlefield, the enemy is quickly brought to its knees. Peace returns to your people.\n\nYears roll by, and your notoriety among the people refuses to fade.\nYou are respected, revered, even feared by many. You are known to all in story and song as the last mortal to hear the enchanting, mystical voice of...\n\nThe Oracle.", "endoftext": false }, { "action": "%", "response": "The drums of war have beaten long throughout the land of your forefathers. At night, the fiendish glow of enemy campfires has shone orange and horrible on the horizon for as many years as you can recall. The warriors of your land have battled long and valiantly against the demon hordes pressing relentlessly forward, assailing your ever-diminishing borders. The fight has been mighty, but the strength of your people has begun to wane. Only a few of the warriors remain to lead the rag-tag brigades of youthful peasants into battle.\n\nThe council of elders has seen that it is not long before the invaders will breach the skirmish lines and plunder the farms and villages of your homeland. The council has decreed that after centuries of silence, the voice of the great oracle must be heard once more if this horrible foe is to be repelled.\n\nBarely old enough to follow the warriors into battle, you were filled with great pride when you were selected as the messenger who would be sent to beg the great oracle for her counsel. The elders summoned you into the great hall, admonishing you to stay on the old path leading into the high mountains. After precious few other words of instruction, they sent you on your way.\n\nFor many days now, you have trod the ancient trail, winding higher and higher into the rugged peaks of the Black Mountains. Cold, hungry and alone, you somehow sense that you are nearing the oracle's hiding place deep within the great mountain. At last, the crumbling path fades away at the foot of a vast wall of solid rock\n\nAnother fine product from Allen MegaCorp (2002)\n\nThe greatest peak of the Black Mountains rises sharply before you;\nan impenetrable dagger of dark granite jutting high into the clouds above. You stand at the base of an immense cliff, where a deep alcove has been chiseled from the living rock. It almost appears to be the yawning mouth of a great, black cave. As you stand at its entrance you can see steps cut from the jagged stone, leading southward into the bowels of the mountain.", "endoftext": false }, { "action": "Go south", "response": "You swim southward.\n\nFlooded Chamber, Surface of Water\nYou are in the southeastern corner of the chamber. Small waves lap against the dark stone walls.\n\nThe water is incredibly cold, you can feel your arms and legs growing numb.", "endoftext": true }, { "action": "Go downwards", "response": "You draw in a deep breath and dive below the surface of the ice-cold water.\n\nFlooded Chamber, Underwater\nYou are in the chamber's southeastern corner. The dim light cast by the amulet reflects coldly off the submerged wall.", "endoftext": true }, { "action": "Go downward", "response": "You swim deeper into the depths of the ice-cold water.\n\nFlooded Chamber, Deep Underwater\nYou are in the chamber's southeastern corner.\n\nYou are finding it difficult to hold your breath.", "endoftext": false }, { "action": "Go upward", "response": "You swim upward.\n\nFlooded Chamber, Underwater\nYou are in the chamber's southeastern corner. The dim light cast by the amulet reflects coldly off the submerged wall.", "endoftext": false }, { "action": "Go upward", "response": "You swim upward, breaking the surface and gasping for air.\n\nFlooded Chamber, Surface of Water\nYou are in the southeastern corner of the chamber. Small waves lap against the dark stone walls.", "endoftext": false }, { "action": "You go to the west", "response": "You swim westward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's southern wall. A small recess has been carved out of the damp stone, just above the water line. The recess appears to form a dry refuge from the icy water. It lies directly southward.", "endoftext": false }, { "action": "You go to the north", "response": "You swim northward.\n\nFlooded Chamber, Surface of Water\nYou are on the open lake. Dark water surrounds you on all sides.", "endoftext": false }, { "action": "Go north", "response": "You swim northward.\n\nFlooded Chamber, Surface of Water\nYou are directly beneath the waterfall that feeds the lake.\nFreezing cold drops of water pound down on you. They fall from such a great height, it feels as though you are being pelted with stones.\n\nThe water is incredibly cold, you can feel your arms and legs growing numb.", "endoftext": false }, { "action": "You go to the north", "response": "You swim northward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's northern wall. The stone wall continues into darkness toward the east and west. The open lake lies southward.", "endoftext": true }, { "action": "Go downward", "response": "You draw in a deep breath and dive below the surface of the ice-cold water.\n\nFlooded Chamber, Underwater\nYou are near the chamber's northern wall. The remains of a large\nmural adorn the otherwise blank stone. Once brilliant paint and plaster is gradually washing away in the icy water, but the image remains discernible. It depicts the legend of your people which tells of the creation of the world's many canyons. A great and horrible dragon is shown raking his massive claws through the earth, leaving behind vast furrows through which the mighty rivers begin to flow.", "endoftext": true }, { "action": "Go down", "response": "You swim deeper into the depths of the ice-cold water.\n\nFlooded Chamber, Deep Underwater\nYou are near the chamber's northern wall. The submerged stone\nsurface extends away into darkness toward the east and west.", "endoftext": false }, { "action": "Go west", "response": "You swim westward.\n\nFlooded Chamber, Deep Underwater\nYou are in the chamber's northwest corner. Clouds of sand burst\nupward as your swimming disturbs the sediment that has gathered over the centuries.\nResting upon the sandy floor you see a silver helm.", "endoftext": false }, { "action": "You get the helm", "response": "You lift the ancient helm from its resting place in the sand.\n\nYou are finding it difficult to hold your breath.", "endoftext": false }, { "action": "Up", "response": "You swim upward.\n\nFlooded Chamber, Underwater\nYou are in the northwestern corner of the chamber. The soft light\nfrom your amulet shines pale on the submerged stone walls.", "endoftext": false }, { "action": "Up", "response": "You swim upward, breaking the surface and gasping for air.\n\nFlooded Chamber, Surface of Water\nYou are in the northwestern corner of the chamber. Small waves lap against the gray stone walls.", "endoftext": false }, { "action": "You look at the helm", "response": "It is an exquisitely crafted silver helm. It must once have been part of an incredibly beautiful suit of armor. It is remarkably well preserved, considering the ages it has lain upon the lake floor.\n\nYour entire body is leaden and numb from the cold.", "endoftext": false }, { "action": "You examine the helm", "response": "It is an exquisitely crafted silver helm. It must once have been part of an incredibly beautiful suit of armor. It is remarkably well preserved, considering the ages it has lain upon the lake floor.", "endoftext": false }, { "action": "You wear the helm", "response": "You place the helm upon your head.", "endoftext": true }, { "action": "Go east", "response": "You swim eastward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. The icy water seems to be flowing gently northward.\n\nThe water is incredibly cold, you can feel your arms and legs growing numb.", "endoftext": false }, { "action": "Go north", "response": "You swim northward.\n\nFlooded Chamber, Surface of Water\nYou are near the chamber's eastern wall. The damp stone continues\ninto darkness toward the north and south. Oddly there seems to be a faint undertow here. The dark water seems to be tugging you softly down, beneath its black surface.", "endoftext": true }, { "action": "Go down", "response": "You draw in a deep breath and dive below the surface of the ice-cold water.\n\nFlooded Chamber, Underwater\nYou are near the chamber's eastern wall. The stone wall continues\nto the north and south. A submerged passageway opens toward the east. You notice a gentle current flowing past you into the dark opening.", "endoftext": false }, { "action": "You go east", "response": "You swim eastward into the dark passageway. The force of the current grows stronger and stronger until it sweeps you helplessly along. In the darkness you scrape against the uneven stone walls and are pounded mercilessly into submerged boulders. Your lungs burn with the desire for breath, but the cold water refuses to release you from its icy grip. Consciousness begins to slip away from you. The roaring, black water and jagged stones are fading into warm, gray oblivion...\n\nYou are slammed back into wakefulness when your body is hurled over the precipice of a subterranean waterfall and spilled into an underground river flowing swiftly beneath the great mountain. The river's dark channel is not completely submerged, and your head breaks the surface. Frantically, you draw in gasping lungfuls of air.\n\nAfter being swept along for some distance, the river's course turns suddenly. You are pushed over a cluster of submerged stones near the rocky bank. The great sword at your side somehow catches between the stones, stopping you dead in the raging current. Fighting against the power of the river, you grasp hold of the slippery stones and work yourself free. You scrabble along toward the river's edge and finally haul yourself out of the freezing water. You find yourself in another great, subterranean chamber.\n\nGreat Hall, Northern End\nThis is the northernmost end of a great hall which extends into darkness southward. The underground river rushes past at the hall's northern edge. The water's turbulent churning fills this place with near-deafening noise. An ancient, wooden waterwheel stands alongside the river in a narrow channel carved into the stone floor. A great iron chain hangs down from the ceiling and attatches to the waterwheel's axle.", "endoftext": false }, { "action": "You open gate", "response": "You raise the gate along its track and water spills into the sluice, filling the waterwheel's scoops. After a moment, the force of the flowing water builds, and with a low, groaning creak, the great wheel begins to turn. The iron chain is wound, clanking and scraping, onto the axle by the waterwheel's rotation. The chain draws tight and the waterwheel's speed slows considerably. The wheel continues to turn however, drawing more chain down from some hidden place in the ceiling. The great chain is gradually wound around the great oaken axle as though it were a giant spool of thread. A loud, grinding sound echoes from the southern end of the hall. Finally, the chain stops feeding down from the ceiling and the wheel creaks to a halt. The water in the sluice splashes noisily past the motionless wheel.", "endoftext": false }, { "action": "Turn wheel", "response": "You grasp one of the mighty oaken beams and try with all your might to move the great wheel. It refuses to move at all.", "endoftext": false }, { "action": "Go north", "response": "You leap into the raging river's churning waters and are swept away by the powerful current. Just downstream from the great hall, a small grotto has formed where the river has eroded away the solid stone. You make a futile attempt to swim toward the grotto, but the current is far too swift. Your body is pummelled brutally. Several times your head is cracked sharply against one of the many submerged boulders strewn along the river bed. Were it not for the proud silver helm you wear, these blows surely would be fatal.\n\nYou are spilled once more over the crest of an underground waterfall and your body is caught in a whirlpool. The incredible force of the twisting water sucking you down, deeper and deeper into the black depths. Consciousness slips quickly away, as the breath is squeezed from your lungs...\n\nYou awaken suddenly, your head hammering with pain. You have no idea where you are, but you are no longer buffetted by the icy river and your clothing is dry. You have no clear recollection of how you arrived in this place, but you seem to remember a sudden flash of daylight... an arm reaching down, plucking you out of the water, dragging you back into darkness... a grim, bearded face looking down upon you - unmoving... tunnels, passages, twisting, turning, climbing...\n\nThis space was hollowed out of the solid stone of the mountain, chisel-marks from the ancient laborers can still be seen on its rough hewn walls. The room is slightly oval shaped with a squat, stone altar set on the floor at its southernmost end. A metal chime, heavily corroded after centuries of neglect, hangs from a stand mounted at one of its ends. A rivulet of clear water splashes into the room through a doorway that enters from the north. The stream flows placidly down the room's length and disappears through an iron grate set in the floor just in front of the altar.\n\nAn open archway exits eastward.\nSitting on the stone altar is a rusted sword.", "endoftext": false }, { "action": "Iron", "response": "The metal rod is locking the chain in the axle's large hole.", "endoftext": false }, { "action": "You go to the north", "response": "You leap into the raging river's churning waters and are swept away by the powerful current. The great, rusty chain pulls taut and prevents you from being dragged further downstream. Fighting to keep your head above the surface, you notice a small grotto formed where the river has eroded away the solid stone. You flail about in the water, gradually working your way toward it.\n\nYou haul yourself out of the river and into the damp, moss-lined alcove.\n\nYou are in a small grotto carved out of the stone where the river sweeps sharply northward. Soft green moss lines the walls. A large bronze wheel is mounted on the grotto's rear wall. The river rages past the grotto's northern border, the noise of the churning water is almost deafening. The great iron chain (which you are holding) dangles into the swirling torrent.", "endoftext": false }, { "action": "You look at wheel", "response": "The wheel is fairly large, and is cast from solid bronze which has developed a rich brown patina during its centuries in this damp grotto. It is mounted on a shaft which extends through the grotto's eastern wall.", "endoftext": false }, { "action": "Turn wheel", "response": "You grip the wheel, feeling its metal surface cold and damp in your hand, and turn it. The wheel yields with a stiff, grating sensation which becomes progressively smoother as you turn it further. It spins through several rotations and comes to a sudden stop.", "endoftext": false }, { "action": "Go north", "response": "You plunge back into the river, gripping the chain tightly. The current buffets you wildly as you clamber up the slippery links.\nNearly exhausted, you pull yourself up the rocky bank and out of the water.Great Hall, Northern End\nThis is the northernmost end of a great hall which extends into darkness southward. The underground river rushes past at the hall's northern edge. The water's turbulent churning fills this place with near-deafening noise. An ancient, wooden waterwheel stands alongside the river in a narrow channel carved into the stone floor. A great iron chain hangs down from the ceiling and strings across the floor to where you are holding its free end.\n\nA doorway seems to have opened in the hall's eastern wall. You are quite certain it wasn't there earlier.", "endoftext": false }, { "action": "You go to the east", "response": "(Dropping the iron chain.)\nSmall Chamber\nThis is a tiny chamber carved out of the solid stone that forms the great hall's eastern wall. Tatters of ancient silk curtains dangle down the bare stone walls. A copper shelf, tarnished with age, has been mounted to the back wall. A doorway leads westward, back into the hall.\nSitting on the copper shelf is a milky-white crystal.", "endoftext": false }, { "action": "You look at the crystal", "response": "The crystal is about the size of your finger and is a translucent milky-white.", "endoftext": false }, { "action": "You examine the curtains", "response": "The silken curtains were once a deep, shimmering blue color. The ravages of time have reduced them to slate gray rags that hang sorrowfully on the walls.", "endoftext": false }, { "action": "Go west", "response": "Great Hall, Northern End\nThis is the northernmost end of a great hall which extends into darkness southward. The underground river rushes past at the hall's northern edge. The water's turbulent churning fills this place with near-deafening noise. An ancient, wooden waterwheel stands alongside the river in a narrow channel carved into the stone floor. A great iron chain hangs down from the ceiling and forms a rusty pile on the floor.\n\nA doorway seems to have opened in the hall's eastern wall. You are quite certain it wasn't there earlier.", "endoftext": false }, { "action": "You go south", "response": "You step through the doorway into the brilliant glow of the midday sun, and find yourself on a rock-strewn ridge just above the trail which led you to the oracle's cave. Carrying the oracle's gift, you eagerly begin the long journey home.\n\nIn a total of 574 turns, you have achieved a score of 90 points out of a possible 90.\n\nOver the next few months, the tide of the battle turns in favor of your people. Working night and day, hundreds of the great bows are fashioned and distributed. Arrows by the thousands are made, tipped with iron points. Led by groups of archers, your dwindling forces become invincible. Able to rain death upon the invaders from across the battlefield, the enemy is quickly brought to its knees. Peace returns to your people.\n\nYears roll by, and your notoriety among the people refuses to fade.\nYou are respected, revered, even feared by many. You are known to all in story and song as the last mortal to hear the enchanting, mystical voice of...\n\nThe Oracle.", "endoftext": true } ]
mylly2aq8vih1j2k
Post-Christmas Letdown
E. Joyce
[]
[ "holiday theme", "Penultimate not numbered Speed IF", "speed IF", "walkthrough" ]
2,011
[ 0, 0, 4, 0, 0 ]
4
3
20191222
false
It's December 26th. Your family has all gone home. Your apartment is a disaster. You have an eggnog hangover. You need to get ready for work. Too bad the Mouse King has parked himself in front of your closet.
[ { "action": "%", "response": "It's December 26th. Your family has all gone home. Your apartment is a disaster. You have an eggnog hangover. You need to get ready for work. Too bad the Mouse King has parked himself in front of your closet.\n\nA Holiday Headache by E. Joyce\n\nThe room is small, but serviceable. The walls are devoid of any posters or pictures - you keep meaning to put some up, but you never get around to it. It still looks lived-in, though, which is a polite way of saying it's a mess. The door of your closet doesn't quite open all the way because of the way the bed is positioned, but what can you do? There was nowhere else to put it.\n\nThe door to the living room and kitchen area is to the west.\n\nThe Mouse King stands at the foot of your bed, in front of the closet, with his sword raised.\n\nYou can also see your mother's shoes and a gift box (in which are some expensive headphones) here.", "endoftext": false }, { "action": "You examine king", "response": "Some stupid giant rodent that stands on its - or rather, his - hind legs and has a tiny golden crown perched on his head. He brandishes a sword, and his beady eyes glitter unpleasantly. You wonder if he's the one who's been getting into your kitchen cabinets and chewing on the contents.", "endoftext": false }, { "action": "You look at the shoes", "response": "Your mother subscribes to the \"clean out closet; gift-wrap what you find\" school of gift-giving. These shoes are the latest result of that. They are bright red, rhinestone-encrusted, and very heavy, with pointy heels that must be at least five inches high. More weapon than shoe, really.", "endoftext": false }, { "action": "Examine box", "response": "A nice box patterned with pine trees and snowflakes.\n\nIn the gift box are some expensive headphones.", "endoftext": false }, { "action": "You look at the headphones", "response": "Your brother bought them for you, little knowing that you sold your MP3 player in order to buy him some fancy peripheral for his game console. (Come to think of it, he seemed less enthused about that than you expected. Funny.) So you've got no use for them now. They are very nice headphones, though.", "endoftext": false }, { "action": "You take the shoes", "response": "Taken.", "endoftext": false }, { "action": "You wear the shoes", "response": "They don't look comfortable, and besides, you're pretty sure that old Mrs. Sedutto downstairs will flip out if you start clunking around in these things.", "endoftext": false }, { "action": "You put the shoes in the box", "response": "You put your mother's shoes into the gift box.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are wearing your underwear, and you have a gift box, some expensive headphones, and a splitting headache.", "endoftext": false }, { "action": "You examine the underwear", "response": "It's clean, mostly.", "endoftext": false }, { "action": "You give the box to King", "response": "He eyes the gift box beadily for a moment, then goes for his sword. You snatch your hand away before he cuts it off.", "endoftext": false }, { "action": "You give the headache to King", "response": "Hmm. You can't give him your headache, of course, but maybe\nyou could give him a headache...", "endoftext": false }, { "action": "You hit King with the shoes", "response": "(first taking your mother's shoes)\nWith power and precision borne of years of weekend amateur softball games (or at least as much of that power and precision as you can muster right now), you hurl your mother's shoes at the Mouse King.\n\nThe shoes hit the Mouse King square in the head. He screeches horribly, then flees out the bedroom window.", "endoftext": true }, { "action": "You describe your surroundings", "response": "The room is small, but serviceable. The walls are devoid of any posters or pictures - you keep meaning to put some up, but you never get around to it. It still looks lived-in, though, which is a polite way of saying it's a mess. The door of your closet doesn't quite open all the way because of the way the bed is positioned, but what can you do? There was nowhere else to put it.\n\nThe door to the living room and kitchen area is to the west.", "endoftext": false }, { "action": "You open the closet", "response": "You open the closet, revealing a t-shirt and a pair of jeans.", "endoftext": false }, { "action": "Go west", "response": "A waist-high counter separates the kitchen at the north end of the room from what you charitably think of as the living room. In the living room part is a blue couch, a battered old coffee table, and a small Christmas tree which leans drunkenly to one side; the only other decoration is a calendar hanging on one wall. The kitchen, meanwhile, contains all the usual kitchen stuff, of which the only thing that interests you right now is the coffee maker.\n\nTo the east is the door to your bedroom; your bathroom is west, and the front door is south.\n\nA sprig of mistletoe hangs overhead.\n\nA sweater lies on the floor.\n\nThe Norse God Baldr is in your kitchen using your coffee machine. And it looks like he's only making enough for one person. How rude - though it's nothing to using someone else's kitchen without asking in the first place. Point is, you can't get your coffee fix while he's hogging the machine, dammit. You'll have to make him go away somehow.\n\nBaldr frowns impatiently at the coffee-maker.", "endoftext": false }, { "action": "You take the mistletoe", "response": "It's a little too high for you to reach.\n\nBaldr frowns impatiently at the coffee-maker.", "endoftext": false }, { "action": "You examine the sweater", "response": "A Christmas present from your aunt. It is a color you can only describe as chartreuse (well, or \"bright yellowy-green\" but \"chartreuse\" is snappier). Furthermore, it is about five sizes too big for you, which you can't help wondering whether your aunt is trying to tell you something. Like that you're fat. Which you're not. Point is, it's a hideous sweater.\n\nBaldr frowns impatiently at the coffee-maker.", "endoftext": false }, { "action": "You take the sweater", "response": "Taken.\n\nBaldr goes through your cabinets, apparently looking for the mugs.", "endoftext": false }, { "action": "You throw the sweater at the mistletoe", "response": "You throw (the missile) at the mistletoe with deadly perfect aim and knock it to the ground, then scoop it up and pocket it. There was probably an easier way to do that, but whatever.\n\nBaldr goes through your cabinets, apparently looking for the mugs.", "endoftext": false }, { "action": "You throw the mistletoe at Baldr", "response": "Remembering your Ragnarok prophecies (you knew that all those books of mythology weren't a waste of time!), you wave the mistletoe menacingly in Baldr's face. He goes pale - well, paler than he was to begin with - and flinches away from it, then shimmers and vanishes. Probably some kind of god teleportation thing. Oh well, you have access to the coffee machine now, and that's what really matters here.", "endoftext": false }, { "action": "You drink the coffee", "response": "You down the coffee like you're dying of thirst in a desert.\n\nYou feel much more human now. Your mouth still tastes like something died in it, though.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are wearing a pair of jeans, a t-shirt, and your underwear, and you have a sprig of mistletoe, a sweater, your mother's shoes, a gift box, some expensive headphones, and a splitting headache.", "endoftext": false }, { "action": "Wear sweater", "response": "You put on the sweater.", "endoftext": true }, { "action": "Look around", "response": "A waist-high counter separates the kitchen at the north end of the room from what you charitably think of as the living room. In the living room part is a blue couch, a battered old coffee table, and a small Christmas tree which leans drunkenly to one side; the only other decoration is a calendar hanging on one wall. The kitchen, meanwhile, contains all the usual kitchen stuff, of which the only thing that interests you right now is the coffee maker.\n\nTo the east is the door to your bedroom; your bathroom is west, and the front door is south.", "endoftext": false }, { "action": "Examine calendar", "response": "It was a Christmas present from your aunt last year. It has pictures of adorable puppies on it, because pictures of adorable puppies are one of the few interests that you and your aunt actually share. You were sort of hoping she'd give you another calendar this year, but instead she gave you that sweater that's like five sizes too big. Oh well.", "endoftext": false }, { "action": "You look at the table", "response": "A certain someone who used to live here took the coffee table with him when he moved out (adding insult to injury, although you guess it\nwas his coffee table), so you got this one off Craigslist as\na replacement. It was only $20, and, well, you get what you pay for. Works well enough for putting things on, though. Like coffee.", "endoftext": false }, { "action": "You look at the tree", "response": "Decorated with candy canes and cheap yet shiny plastic ornaments, the tree is listing badly, looking like it's about to fall over. It's looked like that ever since you put it in the stand, though, so you're not too worried. It's like the goddamn Leaning Tower of Pisa or something.", "endoftext": false }, { "action": "You remove the sweater", "response": "You take off the sweater.", "endoftext": false }, { "action": "Go west", "response": "All this shiny white tile under fluorescent lighting kind of hurts your eyes and makes your headache worse. Anyway, this bathroom is equipped with all the normal bathroom stuff - toilet, sink, mirror, shower.\n\nTiny Tim sits on your sink, looking up at you with big, soulful eyes. \"Happy Christmas, and God bless you,\" he says.\n\n\"I'd like to brush my teeth,\" you say wearily.\n\n\"Of course,\" says Tiny Tim, \"only...\"\n\n\"Only what?\" you say. \"Come on, get on with it.\"\n\n\"Only, you see, I haven't any Christmas presents for my dear family, and while of course the true spirit of the season requires no present, only love and-\"\n\n\"I said get on with it,\" you snap. You have no patience right now for the ramblings of characters written by authors who were paid by the word.\n\n\"Well, all right, I'd like a present,\" he says. You have the feeling he's not going to leave until you find him something.\n\nOn the sink is your toothbrush.", "endoftext": false }, { "action": "You put the headphones in the box", "response": "You put the expensive headphones into the gift box.", "endoftext": false }, { "action": "You look in the box", "response": "In the gift box are some expensive headphones.", "endoftext": false }, { "action": "You give the box to Tim", "response": "You hand Tiny Tim the empty gift box that your brother's present came in. Tiny Tim smiles brightly.\n\n\"Oh, but how wonderful!\" he says, in the most saccharine of tones. \"A useful box to put things in! It's really too kind of you to give this to me!\" You really cannot tell if he's being sarcastic or not.\n\nHe hops off the sink and hobbles away to wherever Dickens characters go when they're not needed. You breathe a sigh of relief and get on with your tooth-brushing.\n\nThe rest of your morning routine proves uneventful, and you even manage to get to work on time - if only just. Which is great, because you're really, really not sure how you'd explain why you were late.", "endoftext": false }, { "action": "You give the headphones to Tim", "response": "(first taking the expensive headphones)\nYou hand Tiny Tim the expensive headphones that your brother gave you. It's a bit of a wrench to part with them, but, well, what use have you got for them now?\n\nTiny Tim turns them over in his little hands a few times. \"Er, they're very nice, but... may I ask what exactly they are for?\" he says, sounding faintly puzzled.\n\n\"Uh, they're a sort of hat,\" you say, not feeling up to explaining the concept of portable music players to Victorians this morning. You take them from him and put them over your ears. \"See? Fashion statement.\"\n\nYou hand the headphones back to him, and he hops off the sink and hobbles away to wherever Dickens characters go when they're not needed. You breathe a sigh of relief and get on with your tooth-brushing.\n\nThe rest of your morning routine proves uneventful, and you even manage to get to work on time - if only just. Which is great, because you're really, really not sure how you'd explain why you were late.", "endoftext": false }, { "action": "You give sweater to Tim", "response": "You hand Tiny Tim the ugly sweater from your aunt; he regards it dubiously. \"Well,\" he says, \"I suppose my dear mother will like it.\"\n\nHe hops off the sink and hobbles away to wherever Dickens characters go when they're not needed. You breathe a sigh of relief and get on with your tooth-brushing.\n\nThe rest of your morning routine proves uneventful, and you even manage to get to work on time - if only just. Which is great, because you're really, really not sure how you'd explain why you were late.", "endoftext": false }, { "action": "You give the underwear to Tim", "response": "(first taking your underwear off)\nWhat would be the point of that? You don't have time to shower, anyway.", "endoftext": false }, { "action": "You give the shoes to Tim", "response": "You hand Tiny Tim your mother's shoes; he regards them dubiously. \"Well,\" he says, \"I suppose my dear mother will like it.\"\n\nHe hops off the sink and hobbles away to wherever Dickens characters go when they're not needed. You breathe a sigh of relief and get on with your tooth-brushing.\n\nThe rest of your morning routine proves uneventful, and you even manage to get to work on time - if only just. Which is great, because you're really, really not sure how you'd explain why you were late.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are wearing a pair of jeans, a t-shirt, and your underwear, and you have a sprig of mistletoe, a sweater, your mother's shoes, a gift box, and a splitting headache.", "endoftext": false }, { "action": "You give the jeans to Tim", "response": "You kinda need to wear those. Your workplace may have a lax dress code, but they frown on people showing up to work in their underwear.", "endoftext": false }, { "action": "Kiss tim", "response": "Keep your mind on the game.", "endoftext": false }, { "action": "You give mistletoe to Tim", "response": "You hand Tiny Tim the sprig of mistletoe that was hanging in your living room. Not like you really wanted the stuff in the first place, after all.\n\n\"Oh, but how wonderful!\" he says, in the most saccharine of tones. \"Mistletoe! This is sure to bring Christmas cheer to my family!\" You really cannot tell if he's being sarcastic or not.\n\nHe hops off the sink and hobbles away to wherever Dickens characters go when they're not needed. You breathe a sigh of relief and get on with your tooth-brushing.\n\nThe rest of your morning routine proves uneventful, and you even manage to get to work on time - if only just. Which is great, because you're really, really not sure how you'd explain why you were late.", "endoftext": true } ]
hql7lozn6l9rmdhj
Unscientific Fiction
Tom Tervoort
[ "Science Fiction", "Humor" ]
[ "Glulx", "humor", "science fiction", "silly", "slapstick", "surreal", "unscientific fiction", "walkthrough" ]
2,009
[ 1, 0, 5, 0, 1 ]
7
3
20090803
false
Unscientific Fiction is a very, very soft science fiction IF in which you are abducted by an alien spaceship and must find a way to get back home. During an epic and sometimes pretty nonsensical adventure you'll face an evil supercomputer, mushroom-filled illusions, lemon juice detectors, the consequences of bad food advice, giant labyrinths and the 'Luxembourgian Liberation Front'. This game is pretty forgiving (you can die in a few cases but immedately undo and unwinnable situation don't exist) and tries to avoid 'guess the verb' situations in favor of item based puzzles. It's generally not too hard but there are a few though puzzles and logic (and sometimes illogic) thinking is often required.
[ { "action": "%", "response": "You wake up with a headache, unable to remember who you are, where you are and how you got here.\n\nYou hear the faint sound of... well, you don't know what it is. Maybe something mechanical.\n\nIt smells funny here. It isn't exactly a pleasant odour but not too irritating.\n\nYou slowly open your eyes.\n\nYou are in a small square room surrounded by metal walls. There is a huge steel door north of you. You're standing on a purple carpet.\n\nA poster is hanging on the wall left of you.\n\nIn a corner is a metal toilet.", "endoftext": false }, { "action": "About yourself", "response": "As good-looking as ever.", "endoftext": false }, { "action": "You look at the poster", "response": "It looks like some kind of warning filled with all kinds of odd green images. They might be characters of some kind of weird language but their placement is pretty chaotic. Under it you see a Chinese, Spanish and Brittish flag with probably translations in their respective languages. Next to the third flag you read:\n\nWhile residing in one of our high-class fully carpeted containment cells we politely ask you to please respect the following rules:\n- Do not commit suicide unless you're ordered to.\n- Do not use warp devices without special permission.\n- Garglun'kc are not allowed to use their Uynck'ha-tau.\n- If you receive a newspaper, do not fill in the crossword or Sudoku puzzles with a difficulty rating of more than two stars.\n- Do not use the toilet to flush anything else than your personal fecies or toilet paper (if available).\n\nWe thank you for your cooperation.\n\nContainment cell? It seems that you are in some kind of prison.", "endoftext": true }, { "action": "Look around", "response": "You are in a small square room surrounded by metal walls. There is a huge steel door north of you. You're standing on a purple carpet.\n\nA poster is hanging on the wall left of you.\n\nIn a corner is a metal toilet.", "endoftext": false }, { "action": "You examine the toilet", "response": "It actually looks pretty clean.", "endoftext": false }, { "action": "You open door", "response": "You have no idea how to do that. There is no handle, no knob, no keyhole and simply pushing it doesn't get you any further.", "endoftext": false }, { "action": "Examine poster", "response": "It looks like some kind of warning filled with all kinds of odd green images. They might be characters of some kind of weird language but their placement is pretty chaotic. Under it you see a Chinese, Spanish and Brittish flag with probably translations in their respective languages. Next to the third flag you read:\n\nWhile residing in one of our high-class fully carpeted containment cells we politely ask you to please respect the following rules:\n- Do not commit suicide unless you're ordered to.\n- Do not use warp devices without special permission.\n- Garglun'kc are not allowed to use their Uynck'ha-tau.\n- If you receive a newspaper, do not fill in the crossword or Sudoku puzzles with a difficulty rating of more than two stars.\n- Do not use the toilet to flush anything else than your personal fecies or toilet paper (if available).\n\nWe thank you for your cooperation.", "endoftext": false }, { "action": "Flush toilet", "response": "Not particulary spectacular.", "endoftext": false }, { "action": "You get the poster", "response": "You rip off the poster from the wall.", "endoftext": false }, { "action": "You put the poster in toilet", "response": "You flush the poster through the toilet.", "endoftext": false }, { "action": "You examine the carpet", "response": "A purple carpet is covering the entire floor of the room. It seems out of place here and it gives you an uncanny feeling.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na poster", "endoftext": false }, { "action": "You get the carpet", "response": "That's hardly portable.", "endoftext": false }, { "action": "You get the poster", "response": "You already have that.", "endoftext": false }, { "action": "You put the poster in toilet", "response": "You flush the poster through the toilet.", "endoftext": false }, { "action": "Flush toilet", "response": "Not particulary spectacular.\n\nYou hear a bubbling sound coming from under the floor.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.", "endoftext": false }, { "action": "Flush toilet", "response": "Not particulary spectacular.\n\nBWAMM!! Suddenly an enormous amount of water blasts out of the toilet and rains down on you and the floor. A pool of water has been formed in front of you.", "endoftext": false }, { "action": "You get the bag", "response": "The plastic bag is transparent. When looking through it you see the thing it contains is a green severed hand. Blergh.\n\nFor some reason, you carefully take the bag with you. You have the feeling you might need it in the future.", "endoftext": false }, { "action": "You examine the pool", "response": "It has an eerie glow.", "endoftext": false }, { "action": "Drink pool", "response": "(first taking the pool of water)\nYou rather not, it doesn't look healty.\n\nSuddenly the door opens. And standing there is a purple blob waving around with eight long black tentacles. On top of his head are three round things that look like eyes with five pupils each. It moves forward on hundreds of tiny needles and has a hole in his \"belly\", it is very well possible that's his mouth. Overall it looks more like a bad Spore creation than the kind of aliens some Americans say they've been abducted by.\n\nThe creature first looks at the 'little accident' you've caused and then it keeps staring at you for a few creepy seconds, probably not knowing what to do.\nYou are about to faint, but a sudden loud noise keeps you awake. It's the worst thing that has ever reached your eardrums since... you try to think of a pop culture reference but realise a comparison to CIA torture techniques would be more appropiate. It finally stops when the creature presses a button on his cell phone. It seems bad ringtones are not exclusive to Earth.\nHe holds the phone in front of his right eye (apparently he also uses it to hear) for a while and before you realise it, he has planted one of his tentacles in your forehead and sucked your brains out.\n\nChapter 1 - Computers and Mushrooms\nDarkness\n...\nI beg your pardon?", "endoftext": true }, { "action": "You look at your surroundings", "response": "...", "endoftext": false }, { "action": "You wake", "response": "...\n\n>You would like to, but the impulses your brain sends to your body don't reach their goal.", "endoftext": false }, { "action": "You think", "response": "Hey, you can still do this!", "endoftext": false }, { "action": "Sleep", "response": "You overthink what has happened so far and come to the conclusion that what happened was that you got your brains sucked out because you caused a problem with the sanitary facilities on board of an alien spaceship that has just abducted you... That's actually pretty stupid.\n\n>You would like to, but the impulses your brain sends to your body don't reach their goal.\n\nIsn't there something else you can do that doesn't involve physical action?", "endoftext": false }, { "action": "You think", "response": "You hope everything that has happened so far was just a dream and that you're just lying in the hospital in a coma or something.", "endoftext": false }, { "action": "Smell", "response": "You would like to, but the impulses your brain sends to your body don't reach their goal.\n\n>You would like to, but the impulses your brain sends to your body don't reach their goal.", "endoftext": false }, { "action": "You think", "response": "You're getting bored of thinking and miss your good old body.", "endoftext": false }, { "action": "You think", "response": "You're trying to ignore the voice in your head that is constantly telling you that you should listen, that it isn't just a voice you hear because you're getting crazy and that it will fry your brains if you don't stop ignoring it. Wait a second...", "endoftext": false }, { "action": "You think", "response": "You decide to listen to the voice:\n\nFinally, research subject number 848930! I am a LAH65 computer with firmware version 978.11 and running on all the newest open source Linux OS's simultaniously. My serial number is SZ-195-NN but the nickname the Prime Commander has given me is 'Lucy' and can also be used to refer to me.\n848930, your organic processor has been removed from your body because you have enganged in criminal act #01134: violation of the rules of our luxerious class 4 room for involuntarily guests. This has caused heavy damage to our carefully recreated habitat of the Homo Sapiens species. Although you are a too unintelligent being to understand the consequences of your actions, you were clearly aware of the rules because security videos show you reading the rule pamphlet while your file shows you're not an anafalbetist.\n\nBecause of this, 848930, you have been sentenced to the highest possible punishment, it will consist of the maximal amount of possible nonlethal pain impulses that will be send to your brains for the rest of your life, which will be artificialy extended to five million years. Trust me, if you have ever wondered what would be the worst thing that could ever happen to you: this is it.", "endoftext": true }, { "action": "You look at your surroundings", "response": "...", "endoftext": false }, { "action": "You feel", "response": "(Lucy)\nYou would like to, but the impulses your brain sends to your body don't reach their goal.", "endoftext": false }, { "action": "You think", "response": "That sucks, you think. And you wish you had just let the computer fry your brains.\n\nLucy: Indeed. However, there is one possibility to avoid your punishment. Well, I wouldn't call it a possibility since the chance that it would happen is smaller than 1 / Graham's number %, but I will get a good virtual laugh out of seeing you fail. Anyway, what you have to do is answer an extremely hard question all of the greatest minds of the galaxy have tried to answer since the \"big bang\". If you would turn every proton in the universe into a computer which is a millionth times more powerfull than myself (which is impossible, since I am already more powerfull than all of the Braagluuurion's minds together) and let them work for a googolplex amount of millenia, then they still wouldn't have come up with the answer.", "endoftext": false }, { "action": "You think", "response": "At school you were always pretty good at math so you decide to give it a shot.\n\nLucy: Very well, here is the question:\n\nThere are three cans of liquid uranium standing on a three-legged table. A Krug, a mhjiiil and a penguin all take a can but the mhjiiil puts his back after he drank the uranium. How many cans are there on the three-legged table now?\n\nTake your time to answer this question, and it also might be a good idea to SAVE before you do that. If you think the answer is 6754 for example you can use the command \"answer 6754 to Lucy\".", "endoftext": false }, { "action": "You look at the smurf", "response": "Southeast: East Mushroomland\nSouthwest: West Mushroomland\nSouth: Temple of Mushrooms and South Mushroomland\nNorth: instant death\nRight here: North Mushroomland\n\nTip: Instead of constantly typing stuff like 'go south' or 'go northwest' you can quickly move in all directions of the compass by simple using n, w, e, s, nw, se etc.\n\n>You can't see any such thing.", "endoftext": false }, { "action": "You examine the Mushrooms", "response": "All these giant mushrooms give you a claustrophobic feeling. Or maybe more a mushroomyfobic feeling.", "endoftext": true }, { "action": "Look around", "response": "You are in a vast green field. There a giant Mushrooms everywhere.\n\nA little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.", "endoftext": false }, { "action": "You examine the blue man", "response": "It reminds you of something but you can't remember what. For some reason, you were expecting him to be smaller.\n\nThe blue man is wearing a white hat.", "endoftext": false }, { "action": "You read signpost", "response": "Southeast: East Mushroomland\nSouthwest: West Mushroomland\nSouth: Temple of Mushrooms and South Mushroomland\nNorth: instant death\nRight here: North Mushroomland\n\nTip: Instead of constantly typing stuff like 'go south' or 'go northwest' you can quickly move in all directions of the compass by simple using n, w, e, s, nw, se etc.", "endoftext": false }, { "action": "You get white hat", "response": "You lift the hat of the head of the blue man, he's wearing another white hat under it. He probably wouldn't care if you took this one. Besides, it seems he doesn't even notice you.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na white hat", "endoftext": false }, { "action": "You wear the hat", "response": "You put on the white hat.", "endoftext": true }, { "action": "Look around", "response": "You are in a vast green field. There a giant Mushrooms everywhere.\n\nA little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.", "endoftext": false }, { "action": "You wear the hat", "response": "You're already wearing that!", "endoftext": false }, { "action": "You look at the giant Mushrooms", "response": "All these giant mushrooms give you a claustrophobic feeling. Or maybe more a mushroomyfobic feeling.", "endoftext": false }, { "action": "You get the Mushrooms", "response": "That's hardly portable.", "endoftext": false }, { "action": "You get high", "response": "(first taking Giant Mushrooms)\nThat's hardly portable.\n\n>You can't see any such thing.", "endoftext": false }, { "action": "You go south", "response": "There is a large temple in the shape of a mushroom here. It is surrounded by every kind of giant mushroom in existence.\n\nYou can go north, west, east and south form here.\n\nA muscled guy is guarding the entrance to the temple.\n\nA lumberjack is standing next to a tree that has fallen on the road.", "endoftext": false }, { "action": "You go inside", "response": "The muscled guy blocks the way and says in the worst form of Shakespearian English you've every heard: \"Thou who dost not carrie'st the holy artifact are'st not allowed'st to enter'st. Only when thou bring'st the artifact, which has the most holy'st shape of this land and has been brought-st here from the far east, thou can'st enter.\"", "endoftext": false }, { "action": "You look at the guy", "response": "The muscled guy blocks the way and says in the worst form of Shakespearian English you've every heard: \"Thou who dost not carrie'st the holy artifact are'st not allowed'st to enter'st. Only when thou bring'st the artifact, which has the most holy'st shape of this land and has been brought-st here from the far east, thou can'st enter.\"\n\n>This has to be a really boring job.", "endoftext": false }, { "action": "Go west", "response": "This place looks just like North Mushroomland, only the sun rises here half a second earlier.\n\nYou can go east and northeast form here.\n\nAn agressive-looking brown walking fungus is rushing towards you.\n\nThere is a statue in the form of a mushroom here.", "endoftext": false }, { "action": "You kill the fungus", "response": "You attack the brown walking fungus by jumping on his head.\n\nIt's super effective!\n\nThe brown walking fungus receives 6753 points of damage!\n\nThe brown walking fungus is flattened!\n\nThe brown walking fungus receives 50 point of flatness damage!\n\nThe brown walking fungus stopped moving!\n\nYOU WON!!\n\nYou gained 1 experience point(s).", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nan experience point\na white hat (being worn)", "endoftext": false }, { "action": "You examine the statue", "response": "It's a giant mushroom made of bronze with a layer of gold coloured paint. A plaque under the statue says:\n\nThis great golden statue is dedicated to King Shroom XIV. King Shroom is the most awesome king Mushroomland ever had and if you do not agree with that fact you will be beheaded.\n\nP.S. Miniatures of this statue are for sale in the souvenir shop in East Mushroomland, just ask for one.", "endoftext": false }, { "action": "You go east", "response": "A muscled guy is guarding the entrance to the temple.\n\nA lumberjack is standing next to a tree that has fallen on the road.", "endoftext": false }, { "action": "You go west", "response": "There is a statue in the form of a mushroom here.", "endoftext": false }, { "action": "You get the statue", "response": "That's fixed in place.", "endoftext": false }, { "action": "Go east", "response": "When you saw this place from a distance it looked like the mushrooms were bigger here, but it looks like they're just the same size as in the rest of Mushroomland. The grass looks always greener on the other side.\n\nYou can go northwest and west form here.\n\nThere is a souvenir shop here, although it looks more like a lemonade stand.\n\nThere is a red phone booth in Brittish style here.", "endoftext": false }, { "action": "You open it", "response": "You open the phone booth, revealing a telephone and a phone book.", "endoftext": false }, { "action": "You examine piece", "response": "It's an empty piece of paper. It has a peculiar smell.", "endoftext": false }, { "action": "You smell it", "response": "It smells like... lemon. Yeah, that's it.", "endoftext": false }, { "action": "You enter the booth", "response": "You get into the phone booth.\n\nIn the phone booth you can see a telephone and a phone book.", "endoftext": false }, { "action": "You eat it", "response": "(first taking the phone book)\nYou don't think your stomach can handle that.", "endoftext": false }, { "action": "You eat the paper", "response": "It's an empty piece of paper. It has a peculiar smell.\n\n>You don't think your stomach can handle that.", "endoftext": false }, { "action": "You read the phone book", "response": "All the pages are empty. Apperently nobody in Mushroomland has got a phone.", "endoftext": false }, { "action": "You examine the telephone", "response": "This is a device that allows you to talk to people over great distances. It's secondary use is to let call centres annoy people during dinner.", "endoftext": false }, { "action": "You call", "response": "You dial a random number.\n\n\"Hey, hello! How are you... are you making me pay for a call from the illusion of a hibernated mind from a spaceship in a galaxy thousands of light years away? Don't you know what that costs?!\" *click*", "endoftext": false }, { "action": "Examine book", "response": "It is a phone book containing the numbers of all the citizens in Mushroomland. Too bad there is nobody in Mushroomland I would want to call.", "endoftext": false }, { "action": "Go outside", "response": "You get out of the phone booth.\n\nThere is a souvenir shop here, although it looks more like a lemonade stand.\n\nThere is a red phone booth in Brittish style here.", "endoftext": false }, { "action": "You look at the shop", "response": "A fat, green, ugly toad is sitting in the shop. When he sees you he greets you with a loud \"BUUURP!\" You don't speak toadish, but you can imagine he's using all his salesman skills too sell you some of his rubbish.", "endoftext": false }, { "action": "You ask the toad about the statue", "response": "The toad nods. Which probably means he sells it.", "endoftext": false }, { "action": "Attack toad", "response": "You stomp the toad in the stomach. Suddenly a star appears above your head and you hear police sirens. You try to run away but fall in a", "endoftext": false }, { "action": "You kill the toad", "response": "cliff and die.\n\n>", "endoftext": false }, { "action": "You pay toad", "response": "What do you want to pay the toad?", "endoftext": false }, { "action": "You go northwest", "response": "A little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.", "endoftext": false }, { "action": "You go east", "response": "You can't see any such thing.\n\nThere is a souvenir shop here, although it looks more like a lemonade stand.\n\nThere is a red phone booth in Brittish style here.", "endoftext": false }, { "action": "You ask lumberjack about the tree", "response": "\"Oh, hi. I am one of the lumberjacks in Mushroomland. Being a lumberjack is a very respectfull job here because you remove all these pesky trees so that mushrooms can grow in their place. This is my first day on the job and it isn't going too wel: I just succeeded in cutting this tree here and now I'm supposed to do the magic spell of tree disappearance. But no matter how hard I try, I just can't do it! *sigh* I wish I just had a little more experience...\"", "endoftext": false }, { "action": "You give the point to the lumberjack", "response": "The lumberjack gained one point of experience.\n\nLEVEL UP!!\n\nThe lumberjack gained 2 attack.\n\nThe lumberjack gained 1 defence.\n\nThe lumberjack gained 5 Max. HP.\n\nThe lumberjack gained 2 luck (no idea how the hell this is possible).\n\nThe lumberjack gained 3 mustache.\n\nThe lumberjack gained -1 tendency to make a flamingo out of papier-m?ch?.\n\nThe lumberjack gained 3 woodcutting.\n\nThe lumberjack learned Magic Spell of Tree Disappearence 1!\n\nLumberjack: \"Thanks a lot! Now I can finally remove this tree! Abra Kadabra Alakazam, dissapear!\"\nThe tree melts away in thin air. The lumberjack waves you goodbye and does the same.", "endoftext": false }, { "action": "You go to the south", "response": "Whoa! It looks like an old crime scene. The shape of a mushroom is drawn on the ground with white paint.\n\nYou can go north from here.\n\nA tube of glue is lying on the ground here. Maybe the murder weapon?\n\nYou can also see a strange machine (closed) here.", "endoftext": false }, { "action": "You open the machine", "response": "You open the strange machine, revealing a lemon.", "endoftext": false }, { "action": "You get the lemon", "response": "Taken.", "endoftext": false }, { "action": "You examine the machine", "response": "It is some kind of box with the sign of radioactivity on it. On the display, you see the machine's contents.\n\nIt is empty.", "endoftext": false }, { "action": "You examine the glue", "response": "The label says its 100% glue. If I'd ever want to glue something to something else, now I can.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na tube of glue\na lemon\na phone book\na piece of paper\na white hat (being worn)", "endoftext": false }, { "action": "You glue the lemon to the phone book", "response": "It's an empty piece of paper. It has a peculiar smell.\n\n>You can't glue these things together.", "endoftext": false }, { "action": "You go north", "response": "A muscled guy is guarding the entrance to the temple.", "endoftext": false }, { "action": "You go east", "response": "There is a souvenir shop here, although it looks more like a lemonade stand.\n\nThere is a red phone booth in Brittish style here.", "endoftext": false }, { "action": "You go northwest", "response": "A little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.", "endoftext": false }, { "action": "You speak toadish", "response": "(to the toad)\nThere is no reply.", "endoftext": false }, { "action": "You talk to toad", "response": "Toad: BUUURP!!", "endoftext": false }, { "action": "Xyzzy", "response": "Nothing happens.", "endoftext": false }, { "action": "You go south", "response": "You can see a strange machine (empty) here.", "endoftext": false }, { "action": "You put the lemon in the machine", "response": "You put the lemon into the strange machine.", "endoftext": false }, { "action": "You look at the machine", "response": "It is some kind of box with the sign of radioactivity on it. On the display, you see the machine's contents.\n\nThere is a lemon in there.\nThe display makes the lemon light up red. It's a bit like a heath detector, but then it detects something else of which there is a lot in the lemon.", "endoftext": false }, { "action": "You put the paper in the machine", "response": "You put the piece of paper into the strange machine.", "endoftext": false }, { "action": "You examine the machine", "response": "It is some kind of box with the sign of radioactivity on it. On the display, you see the machine's contents.\n\nThere is a piece of paper in there.\nA text lights up in red on the piece of paper:", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na lemon\na tube of glue\na phone book\na white hat (being worn)", "endoftext": false }, { "action": "You put the hat in the machine", "response": "(first taking it off)\nYou put the white hat into the strange machine.", "endoftext": false }, { "action": "You examine the machine", "response": "It is some kind of box with the sign of radioactivity on it. On the display, you see the machine's contents.\n\nThere is a white hat in there.", "endoftext": false }, { "action": "You put the book in the machine", "response": "You put the phone book into the strange machine.", "endoftext": false }, { "action": "You examine the machine", "response": "It is some kind of box with the sign of radioactivity on it. On the display, you see the machine's contents.\n\nThere is a phone book in there.", "endoftext": false }, { "action": "You put the glue in the machine", "response": "You put the tube of glue into the strange machine.", "endoftext": false }, { "action": "You look at the machine", "response": "It is some kind of box with the sign of radioactivity on it. On the display, you see the machine's contents.\n\nThere is a tube of glue in there.", "endoftext": false }, { "action": "You sniff the glue", "response": "Here it smells like... mushrooms.", "endoftext": true }, { "action": "Look around", "response": "Whoa! It looks like an old crime scene. The shape of a mushroom is drawn on the ground with white paint.\n\nYou can go north from here.\n\nYou can see a strange machine (empty) here.", "endoftext": false }, { "action": "You look at the shape", "response": "Poor mushroom, I hope they already caught the one who did this.", "endoftext": false }, { "action": "You enter the booth", "response": "You get into the phone booth.\n\nIn the phone booth you can see a telephone.", "endoftext": false }, { "action": "You call the edna", "response": "\"Edna delivery service, how can I help you? Ah, it's you, Mr. Mushroom! Yes, I know that thanks to the number recognition. The delivery you asked for is now underway to North Mushroomland, you can receive it there. Really, what is in that crate, a million bucks? Ha ha, just joking. If that would be the case, you better watch out you don't get murdered or something. Well, err... please don't mind my strange sense of humour. Goodbye!\" *click*", "endoftext": true }, { "action": "Look around", "response": "East Mushroomland (in the phone booth)\nWhen you saw this place from a distance it looked like the mushrooms were bigger here, but it looks like they're just the same size as in the rest of Mushroomland. The grass looks always greener on the other side.\n\nYou can go northwest and west form here.\n\nThere is a souvenir shop here, although it looks more like a lemonade stand.\n\nIn the phone booth you can see a telephone.", "endoftext": false }, { "action": "Go outside", "response": "You get out of the phone booth.\n\nThere is a souvenir shop here, although it looks more like a lemonade stand.\n\nThere is a red phone booth in Brittish style here.", "endoftext": false }, { "action": "Go north", "response": "A little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.\n\nYou here the sound of an airplane above you.. You look up, just in time to see a crate falling down... right on your head.\n\nYour head hurts... Oh wait, you haven't got a head anymore, only brains...\n\nLucy: Ah, you're awake! I'm sorry that I had to wake you from your illusion. But we are currently in the middle of a crisis, and the Prime Commander has asked for your help as his advisor.\nAnyway, we are having a problem of the culinary kind. Our previous cook has recently been executed because the Prime Commander has found a tentacle hair in his soup. We have managed to find a replacement but this one can't cook anything else than tacos with custard pudding. Our troops are starving for some variation. So the great question is: what kind of food will be of such great quality so it would certainly increase the morale of the troops but can still be made by a cook who only has experience making custard pudding tacos?", "endoftext": false }, { "action": "Go south", "response": "Lucy: Just answer the question.", "endoftext": false }, { "action": "You say the pizza", "response": "(to Lucy)\nLucy: Just answer the question.", "endoftext": false }, { "action": "You answer the pizza", "response": "(to Lucy)\nLucy: pizza? My databases do not contain any information about that particular food, but it sounds rather nasty. I did find some pizza recipes on the internet, so I will direct those to the new cook. I hope you know what you're talking about, 848930...\nAnyway, you will receive your reward... sometimes in the future. Such a great crisis like this one luckily only happens once every 200 years, so we will not be needing you until then. Have fun in your illusionary state of mind.\n\nYou feel like all the water in your brain is being replaced with liquid nitrogen. Probably something like that is actually happening...\n\nYou are in a vast green field. There a giant Mushrooms everywhere.\n\nMoney is lying on the ground everywhere. Probably this was the content of the crate. Luckily that little blue man isn't interested in it.\n\nA little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.", "endoftext": false }, { "action": "You take the money", "response": "It's $1.847.654 dollars and 43 cents. You're a millionaire now!", "endoftext": false }, { "action": "You answer the Mushrooms", "response": "(to Lucy)\nLucy: mushrooms? My databases do not contain any information about that particular food, but it sounds rather nasty. I did find some mushrooms recipes on the internet, so I will direct those to the new cook. I hope you know what you're talking about, 848930...\nAnyway, you will receive your reward... sometimes in the future. Such a great crisis like this one luckily only happens once every 200 years, so we will not be needing you until then. Have fun in your illusionary state of mind.\n\nYou feel like all the water in your brain is being replaced with liquid nitrogen. Probably something like that is actually happening...\n\nYou are in a vast green field. There a giant Mushrooms everywhere.\n\nMoney is lying on the ground everywhere. Probably this was the content of the crate. Luckily that little blue man isn't interested in it.\n\nA little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.", "endoftext": false }, { "action": "You answer nothing", "response": "(to Lucy)\nLucy: nothing? My databases do not contain any information about that particular food, but it sounds rather nasty. I did find some nothing recipes on the internet, so I will direct those to the new cook. I hope you know what you're talking about, 848930...\nAnyway, you will receive your reward... sometimes in the future. Such a great crisis like this one luckily only happens once every 200 years, so we will not be needing you until then. Have fun in your illusionary state of mind.\n\nYou feel like all the water in your brain is being replaced with liquid nitrogen. Probably something like that is actually happening...\n\nYou are in a vast green field. There a giant Mushrooms everywhere.\n\nMoney is lying on the ground everywhere. Probably this was the content of the crate. Luckily that little blue man isn't interested in it.\n\nA little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.", "endoftext": false }, { "action": "Answer 1", "response": "(to Lucy)\nLucy: 1? My databases do not contain any information about that particular food, but it sounds rather nasty. I did find some 1 recipes on the internet, so I will direct those to the new cook. I hope you know what you're talking about, 848930...\nAnyway, you will receive your reward... sometimes in the future. Such a great crisis like this one luckily only happens once every 200 years, so we will not be needing you until then. Have fun in your illusionary state of mind.\n\nYou feel like all the water in your brain is being replaced with liquid nitrogen. Probably something like that is actually happening...\n\nYou are in a vast green field. There a giant Mushrooms everywhere.\n\nMoney is lying on the ground everywhere. Probably this was the content of the crate. Luckily that little blue man isn't interested in it.\n\nA little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.", "endoftext": false }, { "action": "You get the money", "response": "It's $1.847.654 dollars and 43 cents. You're a millionaire now!", "endoftext": false }, { "action": "You answer laxative", "response": "(to Lucy)\nLucy: laxative? My databases do not contain any information about that particular food, but it sounds rather nasty. I did find some laxative recipes on the internet, so I will direct those to the new cook. I hope you know what you're talking about, 848930...\nAnyway, you will receive your reward... sometimes in the future. Such a great crisis like this one luckily only happens once every 200 years, so we will not be needing you until then. Have fun in your illusionary state of mind.\n\nYou feel like all the water in your brain is being replaced with liquid nitrogen. Probably something like that is actually happening...\n\nYou are in a vast green field. There a giant Mushrooms everywhere.\n\nMoney is lying on the ground everywhere. Probably this was the content of the crate. Luckily that little blue man isn't interested in it.\n\nA little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.", "endoftext": false }, { "action": "You give the money to the toad", "response": "You give him a thousand dollars but the toad shakes his head and points at the ?-sign before the price of the miniature. You make a quick calculation and give him the rest of your money. Stupid low dollar course.\nThe toad gobbles up the money and responds with a loud \"BUUUURP!\" He gives you the miniature.", "endoftext": false }, { "action": "You look at the miniature", "response": "You can't see any such thing.\n\n>It looks just like the statue in West Mushroomland. On the back is a label saying \"MADE IN CHINA\".", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na miniature\na tube of glue\na phone book\na white hat\na piece of paper\na lemon", "endoftext": false }, { "action": "You examine the miniature", "response": "It looks just like the statue in West Mushroomland. On the back is a label saying \"MADE IN CHINA\".", "endoftext": true }, { "action": "Describe the surroundings", "response": "There is a large temple in the shape of a mushroom here. It is surrounded by every kind of giant mushroom in existence.\n\nYou can go north, west, east and south form here.\n\nA muscled guy is guarding the entrance to the temple.", "endoftext": false }, { "action": "Go north", "response": "A muscled guy is guarding the entrance to the temple.\n\nA little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.", "endoftext": false }, { "action": "You go inside", "response": "Gatekeeper: \"Thou who carrie'st the holy artifact from the far east. Entereth.\"\n\nWow, this has to be the St. Peter of the temples dedicated to... err... mushrooms, it is huge.\n\nThe east and west walls are full of hieroglyphs.\n\nIn the middle of the temple you see a fountain. Like everything here it's mushroom-shaped.\n\nThere is an altar at the end of the hall. There are scales on the altar.", "endoftext": true }, { "action": "Look around", "response": "Wow, this has to be the St. Peter of the temples dedicated to... err... mushrooms, it is huge.\n\nThe east and west walls are full of hieroglyphs.\n\nIn the middle of the temple you see a fountain. Like everything here it's mushroom-shaped.\n\nThere is an altar at the end of the hall. There are scales on the altar.", "endoftext": false }, { "action": "You look at the scales", "response": "The stuff on the right scale is the most heavy.\n\nWhich of the two scales do you want to examine anyway, the left or the right one?", "endoftext": false }, { "action": "You examine right", "response": "There is a big heavy rock on it. How unfortunate.", "endoftext": false }, { "action": "Examine left", "response": "It contains:\na piece of rope", "endoftext": false }, { "action": "You get the rock", "response": "It's too heavy.", "endoftext": false }, { "action": "You examine the hieroglyphs", "response": "Which do you mean, the west wall hieroglyphs or the east wall hieroglyphs?", "endoftext": false }, { "action": "West", "response": "It says: \"Only those who cleverly use or combine items are worthy to solve the temple's great puzzle and enter.\" Although, you think that's what it says, since you never got your Mushroomlandish archeology graduate.", "endoftext": false }, { "action": "You examine the east hieroglyphs", "response": "You have no idea what the hieroglyphs mean, but you can understand the images under them: they chronologically show the history of Mushroomland. It reads a bit like a comic book. Especially the part about the war between North and East Mushroomland is interesting.\n\nYour eyes follow the images on the wall until they meet a fire extinguisher in the corner of the temple you didn't notice before. Actually this is much more interesting.", "endoftext": false }, { "action": "You get the extinguisher", "response": "Dum, dum, dum, duuuum!! You've got the fire extinguisher!\n\nErr... I mean:\nTaken.", "endoftext": false }, { "action": "You get the rope", "response": "Taken.", "endoftext": false }, { "action": "You look at the extinguisher", "response": "Its label says: \"Warning! Contains flammable chemicals. Do not use in the vicinity of fire.\" That's quite an useless extinguisher.", "endoftext": false }, { "action": "Shoot rock", "response": "You fire at the rock.\n\nYou will first need to carry a weapon you can shoot with.", "endoftext": false }, { "action": "You look at the fountain", "response": "It is filled with a damping liquid substance.", "endoftext": false }, { "action": "You examine the liquid", "response": "You bow over the liquid in the fountain and look at your own reflection while you're breathing in its damp. After doing this your voice sounds very high pitched for a couple of seconds.", "endoftext": false }, { "action": "You touch the liquid", "response": "You put your hand in it but quickly retract it because it feels very cold. It is probably a chemical that is supposed to be in gas form at room temperature.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na piece of rope\na miniature\na tube of glue\na phone book\na white hat\na piece of paper\na lemon", "endoftext": false }, { "action": "You fill hat with the liquid", "response": "You put the substance in the hat but it streams out through the hole.", "endoftext": false }, { "action": "You look at the hat", "response": "It reminds you of a Phrygian cap.\n\nIt has a big hole in it, too bad you haven't got a warranty anymore.", "endoftext": false }, { "action": "You glue the paper to the hat", "response": "You close the hole in the hat with the piece of paper. Now the hat is fixed and will be given the new name 'fixed hat'. That sounds much better than white hat, doesn't it?", "endoftext": false }, { "action": "You fill hat with the liquid", "response": "You fill the hat with the dampy substance. It feels incredibly light.", "endoftext": false }, { "action": "You examine the hat", "response": "You see nothing special about the filled hat.\n\nThe hat feels lighter than before.", "endoftext": true }, { "action": "You look around", "response": "You need to be holding the damping liquid substance before you can put it on top of something else.\n\n>Temple of Mushrooms\nWow, this has to be the St. Peter of the temples dedicated to... err... mushrooms, it is huge.\n\nThe east and west walls are full of hieroglyphs.\n\nIn the middle of the temple you see a fountain. Like everything here it's mushroom-shaped.\n\nThere is an altar at the end of the hall. There are scales on the altar.", "endoftext": false }, { "action": "You use the hat on the rock", "response": "You can't use these things together.\n\nThe hat has become so light it floats away, but you quickly catch it and knot the rope to it. Now the hat just looks like a helium balloon. Ah, so that substance is liquid helium and has logically been evaporated in room temperature.\n\nNote: I am aware that the scientific properties of the element helium are probably highly inaccurate in this game, just like the behavior of brown walking mushrooms.", "endoftext": false }, { "action": "You look at the balloon", "response": "You can't see any such thing.\n\n>It's a white balloon with a piece of rope. Because it is lighter than air, you'd almost think its weight is a negative value.", "endoftext": false }, { "action": "You tie the balloon to rock", "response": "You tie the balloon to the rock. Its weight has been reduced a little bit.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na miniature\na tube of glue\na phone book\na lemon", "endoftext": false }, { "action": "You examine scale", "response": "(the right scale)\nThere is a big heavy rock on it. How unfortunate.", "endoftext": false }, { "action": "You look at the rock", "response": "Thanks to the balloon its weight might have been reduced by about 500 grams. Well, that's better than nothing.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na miniature\na tube of glue\na lemon", "endoftext": false }, { "action": "You sit on the left", "response": "Eureka! That has to be the solution of the puzzle! You set your foot on the scale when you suddenly hear a loud voice echoing through the temple: \"Thou shallst not cheat!\"\n\nDamn it.", "endoftext": false }, { "action": "You put the miniature on the left", "response": "Hey, that's better! The left scale has moved down a bit and the right one up. You never knew your miniature was so heavy.", "endoftext": false }, { "action": "Inventory", "response": "Almost there!\n\n>You are carrying:\na tube of glue", "endoftext": false }, { "action": "You look at the left scale", "response": "It contains:\na lemon\na miniature\na fire extinguisher\na phone book", "endoftext": false }, { "action": "You put the tube on the left", "response": "The scales have been balanced and you are engulfed into a strange white light. Free zoo tickets are now floating right before your head. You reach for them but just before you can touch them they disappear and everything becomes darkness.\n\nArgh, you just almost started to like Mushroomland. What does that stupid computer need you for now?\n\nLucy: Ahem. I can read your mind, remember? And I do not fully agree with your assumption of me being stupid, Mr. Let's-commit-genocide-on-an-entire-alien-race-by-giving-them-a-bad-food -advice. Don't play dumb with me. If you truly are the most intelligent being in the universe you should have known that laxative has the same effect on the almighty Brukgh?rhcs as salt on snails. The chemical reactions between the molecular composition of laxative and a Brukgh?rhc cell nucleus convert both compositions into smelly air. Basically you've completely eradicated the great race of my builders.\nI have got some artificial emotions of protectionism for my creators and those scripts of my A.I. want me to feed your brain to a female Krahlyak. But the Prime Commander has given me orders of a higher priority: namely that I should assure that his master plan of destroying the entire universe would succeed. You see, the Universe Destroyer Gun 3000(TM) has already been completely finished and all preperations are finished. The only thing left to do is the simple press of a big red button. I however, sadly have no acces to the seperate computer that is build to activate the Universe Destroyer Gun 3000(TM), and because everything on this ship except you is dead, you will have to press the button. If you refuse to do this, I will simply torcher you until you yield. Understood?\n\nOkay then, I will now place your brains in a humanoid robot. You are free to strech your little robot legs by walking around the ship before ending the universe. Just don't try anything stupid, your home planet is as much light years away as I have got microprocessors.\nComputer Room\nYou are in a room full of lights, machines and monitors. All those machines combined must form the ship's computer: Lucy.\n\nThere is a red door to the south.\n\nYou can see a console here.", "endoftext": false }, { "action": "Go south", "response": "You walk and suddenly feel a sudden sensation of pain. The reason of this might be that there is a closed door in your path and you just blindly walked against it. You should remember that, the next time you go through a door, you should open it first.", "endoftext": false }, { "action": "You open the door", "response": "Lucy's voice from speaker: You'll need a red keycard to open that door... Well, are you ready to destroy the universe, or do you need to waste some more time?", "endoftext": false }, { "action": "You examine the console", "response": "There is nothing but a big red button on it. Above it is a label saying UNIVERSE DESTROYER GUN 3000(TM) ACTIVATION BUTTON.", "endoftext": true }, { "action": "Examine BUTTON", "response": "Lucy: Interesting button, isn't it? Now press it!", "endoftext": true }, { "action": "Look around", "response": "You are in a room full of lights, machines and monitors. All those machines combined must form the ship's computer: Lucy.\n\nThere is a red door to the south.\n\nYou can see a console here.", "endoftext": false }, { "action": "You kill Lucy", "response": "Suddenly all kinds of robotic hands with laser weapons appear and aim at you. Maybe it isn't a good idea to do that.", "endoftext": false }, { "action": "You examine the machines", "response": "This is far too complicated for you.", "endoftext": false }, { "action": "You look at the lights", "response": "It's a door, and it's red.\n\n>This is far too complicated for you.", "endoftext": false }, { "action": "You ask Lucy about button", "response": "Violence isn't the answer to this one.\n\n>As good-looking as ever.\n\n>Lucy: I'm sorry. I don't know anything about that, and if I do it is probably irrelevent or you asked it incorrectly.", "endoftext": false }, { "action": "Xyzzy", "response": "Nothing happens.", "endoftext": false }, { "action": "You examine the door", "response": "It's a door, and it's red.", "endoftext": false }, { "action": "You ask Lucy about the door", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nDoor: an innovation of the 'hole in the wall' technology that allows people to move between rooms.\n\nSee also: keycard", "endoftext": false }, { "action": "You ask Lucy about keycard", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nKeycard: a modern alternative to the old pieces of metal. On this ship there are three kinds of keycards in the colours red, yellow and blue. See also the articles about those specific keycards.", "endoftext": false }, { "action": "You ask Lucy about the red Keycard", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nRed keycard: a kind of keycard used on this ship. Red keycards can open level 1 security doors and are generally given to the whole crew.\n\nOh wait. You want one. Well, I don't think that can hurt. You can only enter trivial rooms with it and not cause damage of any kind to the ship.\n\nA card is being printed by one of the machine and falls on the ground.", "endoftext": false }, { "action": "You ask Lucy about the red Keycard", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nRed keycard: a kind of keycard used on this ship. Red keycards can open level 1 security doors and are generally given to the whole crew.", "endoftext": false }, { "action": "You unlock the door with it", "response": "You try to find a scanner or a slot for the keycard and find out that the door slides open when you simply hold the card in front of it.\n\nYou unlock the red door.", "endoftext": false }, { "action": "Go south", "response": "You walk and suddenly feel a sudden sensation of pain. The reason of this might be that there is a closed door in your path and you just blindly walked against it. You should remember that, the next time you go through a door, you should open it first.", "endoftext": false }, { "action": "You open the door", "response": "You open the red door.", "endoftext": false }, { "action": "Go south", "response": "You are in a long corridor that continues to the south. North of you is the door back to the computer room.\n\nYou can see a map of the galaxy here.", "endoftext": false }, { "action": "You examine the map", "response": "It's a map of the galaxy of Mruph, pretty far from the Milky Way. There is red arrow with the text \"You are here\" pointed at the Pleiyogohlt solar system. You wonder how the game designer came up with these names.", "endoftext": false }, { "action": "You go south", "response": "You are in a hexagonal room. There are three doors here to the north (computer room), west and east. There is an escalator to the south.\n\nA star-shaped symbol is drawn above the escalator.\n\nNext to the escalator door, there is an empty socket.", "endoftext": false }, { "action": "You open the door", "response": "Which do you mean, the blue door, the escalator door or the red door?", "endoftext": false }, { "action": "Red door", "response": "You unlock the red door.", "endoftext": false }, { "action": "You look at the socket", "response": "There is supposed to be a button in it...", "endoftext": false }, { "action": "You go north", "response": "You can see a map of the galaxy here.", "endoftext": false }, { "action": "You get the map", "response": "It's glued to the wall. Probably to prevent people like you from flushing them through the toilet.", "endoftext": false }, { "action": "You read the map", "response": "It's a map of the galaxy of Mruph, pretty far from the Milky Way. There is red arrow with the text \"You are here\" pointed at the Pleiyogohlt solar system. You wonder how the game designer came up with these names.", "endoftext": false }, { "action": "Go north", "response": "You can see a console here.", "endoftext": false }, { "action": "You ask Lucy about the blue keycard", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nBlue keycard: a kind of keycard used on this ship. Blue keycards can open level 3 security doors and are generally only given to officers and the Prime Commander.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na red keycard", "endoftext": false }, { "action": "You go south", "response": "You can see a map of the galaxy here.", "endoftext": false }, { "action": "Go south", "response": "A star-shaped symbol is drawn above the escalator.\n\nNext to the escalator door, there is an empty socket.", "endoftext": true }, { "action": "Describe the surroundings", "response": "You are in a hexagonal room. There are three doors here to the north (computer room), west (recreation center) and east. There is an escalator to the south.\n\nA star-shaped symbol is drawn above the escalator.\n\nNext to the escalator door, there is an empty socket.", "endoftext": false }, { "action": "You look at the star", "response": "It is a yellow star with the text \"S.S. Blearch\" on it.", "endoftext": false }, { "action": "Go west", "response": "This has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nOn the small table is a lava lamp.\n\nA small window gives a glance at the stars.", "endoftext": false }, { "action": "You examine the sofa", "response": "Looks comfortable.", "endoftext": false }, { "action": "You look at the table", "response": "The small table has a drawer with a keyhole. It's probably locked and can only be opened by a key I will find much later in the game so I'll have to backtrack all the way back here and open it for some kind of essential item.", "endoftext": false }, { "action": "You open the drawer", "response": "You open the drawer, revealing a screwdriver.", "endoftext": false }, { "action": "You look at the television", "response": "It's a flatscreen HD tv.\n\nThe television is currently switched off.", "endoftext": false }, { "action": "You turn on the tv", "response": "You switch the television on.", "endoftext": false }, { "action": "You get the lamp", "response": "You can imagine that a lot of bored aliens have been staring at this thing after a long day at work.\n\n>Taken.", "endoftext": false }, { "action": "Examine tv", "response": "It's the universe championship of tentacle wrestling. Which is the same as arm wrestling, but with tentacles.", "endoftext": false }, { "action": "You look at the screwdriver", "response": "A star-shaped symbol is drawn above the escalator.\n\nNext to the escalator door, there is an empty socket.\n\n>Screws, beware!", "endoftext": false }, { "action": "You examine the symbol", "response": "It is a yellow star with the text \"S.S. Blearch\" on it.", "endoftext": false }, { "action": "You look at the lamp", "response": "You can imagine that a lot of bored aliens have been staring at this thing after a long day at work.", "endoftext": false }, { "action": "Go west", "response": "A small window gives a glance at the stars.", "endoftext": false }, { "action": "You examine the window", "response": "Amazing! You can see your house from here. Well, not really. But if the eyes of your robot body would have a build-in equivalent of 200 Hubble telescopes... you probably still wouldn't be able to see your house. And because the fact that you still have amnesia (don't tell me you already forgot that cliched but very important plot point) you don't even know where on earth your home is.", "endoftext": false }, { "action": "You sit on sofa", "response": "Ouch! You accidentaly sat on the remote control. You remove it from its dangerous position and place it on the desk.\n\nYou get onto the blue sofa.", "endoftext": false }, { "action": "You look at the remote control", "response": "This device sends out a ray of infrared light that can be used to change the television channel.", "endoftext": false }, { "action": "You use the control", "response": "What do you want to use the remote control with?", "endoftext": false }, { "action": "You use the control on the tv", "response": "You can use the command \"change channel to <number>\" for this.", "endoftext": false }, { "action": "You change the channel to 1", "response": "You change the channel to number 1.\n\nIt's the universe championship of tentacle wrestling. Which is the same as arm wrestling, but with tentacles.", "endoftext": false }, { "action": "You change the channel to 2", "response": "You change the channel to number 2.\n\nIt's some kind of alien cooking show:\n\n\"Hello ladies, gentleman and creatures without or with two genders. Welcome to cooking on Bgryurgti?rk, where we somehow speak English. Today we are going to bake a cake. The required ingredients for this...\"\n\nYou're currently not planning to make a cake, so you lose interest.", "endoftext": false }, { "action": "You examine it", "response": "This device sends out a ray of infrared light that can be used to change the television channel.", "endoftext": false }, { "action": "You change the channel to 3", "response": "You change the channel to number 3.\n\nIt's the galactic news. It seems that the conflict between Breiwnquaria and Erwp has gotten worse, the cheese prices have risen and Venus will have some meteor storms next sunday.", "endoftext": false }, { "action": "You sit on the sofa", "response": "But you're already on the blue sofa.", "endoftext": false }, { "action": "You watch the tv", "response": "It's the galactic news. It seems that the conflict between Breiwnquaria and Erwp has gotten worse, the cheese prices have risen and Venus will have some meteor storms next sunday.", "endoftext": false }, { "action": "You change the channel to 4", "response": "You change the channel to number 4.\n\nThis is a boring channel, you only see a big red arrow pointing to the right.\n\nThe arrow gives you the idea to look in that direction and you notice an air vent you had not seen before. Hopefully this thing which has to be intentionally hidden out of sight will be more usefull than the fire extinguisher.", "endoftext": false }, { "action": "You change the channel to 5", "response": "You change the channel to number 5.\n\nIt's the national broadcaster of Luxembourg. They probably wanted to expand their audience.", "endoftext": false }, { "action": "You change channel to 6", "response": "You change the channel to number 6.\n\nIt's a South-Korean channel dedicated to show online matches of the game Starcraft. Maybe alien war strategists watch this because they can learn something from the Koreans, or this is just one of the many unwanted channels that comes with satallite tv.", "endoftext": false }, { "action": "You change channel to 7", "response": "You change the channel to number 7.\n\nIt's an infomercial warning for the dangerous effects of laxative. They are a little bit too late with that...", "endoftext": false }, { "action": "You look at the vent", "response": "You get off the blue sofa.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (closed) here.\n\n>The vent of the duct is nailed to the wall, you need to find out some way to open it.", "endoftext": false }, { "action": "You change channel to 8", "response": "You change the channel to number 8.\n\nA message appears on screen saying that a special subscription is required to view any other channel than numbers 0 to 7. This is one of the reasons why I hate satellite tv.", "endoftext": false }, { "action": "You open duct", "response": "It's nailed shut.", "endoftext": false }, { "action": "You unscrew the vent with the screwdriver", "response": "It's nailed shut.\n\n>I only understood you as far as wanting to unscrew the air duct.", "endoftext": false }, { "action": "You unscrew the vent", "response": "It is fixed in place.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na remote control\na lava lamp\na screwdriver\na red keycard", "endoftext": false }, { "action": "You examine the screwdriver", "response": "Screws, beware!", "endoftext": false }, { "action": "You use the screwdriver on the vent", "response": "That would be a great idea! Too bad the vent of the air duct is NAILED shut, not screwed.", "endoftext": false }, { "action": "You hit the vent", "response": "You use your super robot strenght and punch through the vent. You never expected this to be the solution of the \"puzzle\".", "endoftext": false }, { "action": "You enter the vent", "response": "You climb into the ventilation shaft and your robot body just fits in. After crawling and crawling and crawling you finally find another vent. You bust it open, jump out and end up in the...\n\nThis has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nYou can see an air vent here.", "endoftext": false }, { "action": "You open the microwave", "response": "You open the microwave.", "endoftext": false }, { "action": "You look in the microwave", "response": "The microwave is empty.", "endoftext": false }, { "action": "You examine microwave", "response": "Who needs an oven if you've got this? There is only one button on it, so I guess that switches it on.\n\nThe microwave is open.", "endoftext": false }, { "action": "You put the remote in the microwave", "response": "air vent: That's fixed in place.\npan: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\ndirty dish: Taken.\nyellow door: That's hardly portable.\ncabinet: That's hardly portable.\nmicrowave: That's hardly portable.\nsink: That's hardly portable.\ngarden hose: That's hardly portable.\n\n>You put the remote control into the microwave.", "endoftext": false }, { "action": "You close microwave", "response": "You close the microwave.", "endoftext": false }, { "action": "You turn on the microwave", "response": "You switch on the microwave, and directly you see all kinds of strange flashes and some lasers frying its contents. Yes, lasers. This microwave uses lasers instead of microwaves. Actually, then you should call it a... err... laser. But that's pretty confusing, so you'll just keep it on microwave.\n\nPING! While you were thinking how to call a microwave that uses lasers, it was already finished. You wish you had a laser microwave.", "endoftext": false }, { "action": "Clean dishes", "response": "Enter saved game to store: Ok.\n\n>You achieve nothing by this.", "endoftext": false }, { "action": "You wash the dishes", "response": "No water is coming from the garden hose. Instead, you here a strange sound somewhere below the floor", "endoftext": false }, { "action": "You put all in the microwave", "response": "dirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\ndirty dish: The microwave is closed.\npan: The microwave is closed.\nlava lamp: The microwave is closed.\nscrewdriver: The microwave is closed.\nred keycard: The microwave is closed.", "endoftext": false }, { "action": "You turn on the microwave", "response": "You switch on the microwave, and directly you see all kinds of strange flashes and some lasers frying its contents. Yes, lasers. This microwave uses lasers instead of microwaves. Actually, then you should call it a... err... laser. But that's pretty confusing, so you'll just keep it on microwave.\n\nPING! While you were thinking how to call a microwave that uses lasers,", "endoftext": false }, { "action": "You open the microwave", "response": "it was already finished. You wish you had a laser microwave.\n\n>You open the microwave.", "endoftext": false }, { "action": "You open the microwave", "response": "That's already open.", "endoftext": false }, { "action": "You look in it", "response": "In the microwave is a remote control.", "endoftext": false }, { "action": "You put all in the microwave", "response": "remote control: Done.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\ndirty dish: There is no more room in the microwave.\npan: There is no more room in the microwave.\nlava lamp: There is no more room in the microwave.\nscrewdriver: There is no more room in the microwave.\nred keycard: There is no more room in the microwave.", "endoftext": false }, { "action": "You examine the pan", "response": "A pretty big pan without a lid. Its prime use is for cooking, but it also makes a great helmet if you're planning to shoot yourself out of a cannon.", "endoftext": false }, { "action": "You open the microwave", "response": "You open the microwave.", "endoftext": false }, { "action": "You drop the dishes", "response": "Dropped.", "endoftext": false }, { "action": "You examine the hose", "response": "You'd prefer a dishwasher.", "endoftext": false }, { "action": "You examine the door", "response": "It's a door, and it's yellow.", "endoftext": true }, { "action": "You look around", "response": "You are carrying:\nfifty-one dirty dishes\na pan\na lava lamp\na screwdriver\na red keycard\n\n>Kitchen\nThis has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nYou can see a dirty dish and an air vent here.", "endoftext": false }, { "action": "You examine the sink", "response": "The sink is empty.\n\nYou see a message scratched in the bottom of the sink:\n\nTo all fellow dishwashers who got locked up here without food: I just found out that if you expose a red keycard to very high or low temperatures it can fool the scanner of a yellow door and make it open for a short period of time. Remember, this is our secret. Don't tell anyone or we will all be feeded to the Coelacanths.", "endoftext": false }, { "action": "You put the red card in the microwave", "response": "You put the red keycard into the microwave.", "endoftext": false }, { "action": "You close microwave", "response": "You close the microwave.", "endoftext": false }, { "action": "You turn on the microwave", "response": "You switch on the microwave, and directly you see all kinds of strange flashes and some lasers frying its contents. Yes, lasers. This microwave uses lasers instead of microwaves. Actually, then you should call it a... err... laser. But that's pretty confusing, so you'll just keep it on microwave.\n\nPING! While you were thinking how to call a microwave that uses lasers, it was already finished. You wish you had a laser microwave.\n\nThe red keycard is glowing.", "endoftext": false }, { "action": "You open the microwave", "response": "You open the microwave.\n\nThe red keycard is very hot.", "endoftext": false }, { "action": "You get the Keycard", "response": "Taken.\n\nThe red keycard is hot.", "endoftext": false }, { "action": "You open the yellow door", "response": "It works! The southwestern door detects the red card and slides open.\n\nThe red keycard is warm.", "endoftext": false }, { "action": "You go to the southwest", "response": "This must be the place where the aliens eat. It's a bit small for a canteen that is supposed to support the whole crew of a spaceship because the only things here are one table and a counter. The complete lack of chairs probably means that the aliens always eat standing.\n\nThere are eight coffee cups on the counter and one on the table. They all must've been severely addicted to caffeine here.\n\nThere is a yellow door leading to the kitchen to the northeast and a red door to the west.\n\nOn the counter is a wine bottle.\n\nThere is a coolbox behind the counter.\n\nYou can also see a vending machine here.\n\nBehind you, the door closes automatically.", "endoftext": true }, { "action": "You look around", "response": "This must be the place where the aliens eat. It's a bit small for a canteen that is supposed to support the whole crew of a spaceship because the only things here are one table and a counter. The complete lack of chairs probably means that the aliens always eat standing.\n\nThere are eight coffee cups on the counter and one on the table. They all must've been severely addicted to caffeine here.\n\nThere is a yellow door leading to the kitchen to the northeast and a red door to the west.\n\nOn the counter is a wine bottle.\n\nThere is a coolbox behind the counter.\n\nYou can also see a vending machine here.", "endoftext": false }, { "action": "You look at the cup", "response": "There are no traces of coffee in it. It's like they have never been used. Weird.", "endoftext": false }, { "action": "You look at the coolbox", "response": "That's already open.\n\n>The label says: \"Please close the coolbox as fast as possible after opening to optimalise the instant cooling effect and avoid freezing to death everyone in the presence of the box.\"\n\nYou can't see inside, since the coolbox is closed.", "endoftext": false }, { "action": "You open coolbox", "response": "You open the coolbox, revealing a can of grog.", "endoftext": false }, { "action": "You get the grog", "response": "It's frozen to the bottom of the box.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.", "endoftext": false }, { "action": "You go west", "response": "Another hexagonal room. To the east is a red door (leading to the canteen) and to the west a yellow door . There is an escalator to the south and you can also go north from here.\n\nThere is a button next to the escalator door.", "endoftext": false }, { "action": "Go north", "response": "The passage continues to a room to the north. To the south is a junction.\n\nLucy: Stop right there! The floor before you is electrified. One step on it will short-circuit your robot body and deactivate the system that keeps your brain alive, inevitably resulting in your death. I apologize for the inconvenience, but this is a security measure we had to take to avoid the guard robot that went berserk a while ago from reaching the rest of the ship. There is a small chance the power supply of that robot has not run out yet, so we can't take any risks. Oh, and don't try anything stupid, I still need you.", "endoftext": false }, { "action": "Go north", "response": "You set two steps and... err... zap.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na wine bottle\na red keycard\na remote control\nfifty-one dirty dishes\na pan\na lava lamp\na screwdriver", "endoftext": false }, { "action": "You go to the south", "response": "You see nothing special about the electrified floor.\n\nThere is a button next to the escalator door.", "endoftext": false }, { "action": "You go east", "response": "There is a coolbox behind the counter.\n\nYou can also see a vending machine here.", "endoftext": false }, { "action": "You examine the vending", "response": "Unfortunately, all grog is sold out. It's still full of prune juice though. Too bad you are all out of quarters.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na wine bottle\na red keycard\na remote control\nfifty-one dirty dishes\na pan\na lava lamp\na screwdriver", "endoftext": false }, { "action": "Unscrew the bottle", "response": "Nothing obvious happens.", "endoftext": true }, { "action": "Look around", "response": "This must be the place where the aliens eat. It's a bit small for a canteen that is supposed to support the whole crew of a spaceship because the only things here are one table and a counter. The complete lack of chairs probably means that the aliens always eat standing.\n\nThere are eight coffee cups on the counter and one on the table. They all must've been severely addicted to caffeine here.\n\nThere is a yellow door leading to the kitchen to the northeast and a red door to the west.\n\nThere is a coolbox behind the counter.\n\nYou can also see a vending machine here.", "endoftext": false }, { "action": "You open the door", "response": "Which do you mean, the yellow door or the red door?", "endoftext": false }, { "action": "You smash bottle", "response": "The bottle breaks in pieces. There is some red wine and a cork on the floor now.", "endoftext": false }, { "action": "You examine the cork", "response": "It's a cork. How spectacular.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na cork\na red keycard\na remote control\nfifty-one dirty dishes\na pan\na lava lamp\na screwdriver", "endoftext": false }, { "action": "You examine the wine", "response": "What a waste...", "endoftext": true }, { "action": "Look around", "response": "This must be the place where the aliens eat. It's a bit small for a canteen that is supposed to support the whole crew of a spaceship because the only things here are one table and a counter. The complete lack of chairs probably means that the aliens always eat standing.\n\nThere are eight coffee cups on the counter and one on the table. They all must've been severely addicted to caffeine here.\n\nThere is a yellow door leading to the kitchen to the northeast and a red door to the west.\n\nThere is a coolbox behind the counter.\n\nYou can also see a vending machine here.", "endoftext": false }, { "action": "Go west", "response": "There is a button next to the escalator door.", "endoftext": false }, { "action": "Go east", "response": "There is a coolbox behind the counter.\n\nYou can also see a vending machine here.\n\n>You can't go that way.", "endoftext": false }, { "action": "You put the Keycard in the box", "response": "Unfortunately, all grog is sold out. It's still full of prune juice though. Too bad you are all out of quarters.\n\n>You put the red keycard into the coolbox.", "endoftext": false }, { "action": "Close box", "response": "You close the coolbox.", "endoftext": false }, { "action": "You close coolbox", "response": "That's already closed.", "endoftext": false }, { "action": "You open the coolbox", "response": "The red keycard is frozen solid.", "endoftext": false }, { "action": "You get the Keycard", "response": "Taken.\n\nThe red keycard is frozen.\n\n>You already have that.\n\nThe red keycard is icy.", "endoftext": false }, { "action": "You go to the west", "response": "There is a button next to the escalator door.\n\nThe red keycard is icy.", "endoftext": true }, { "action": "You look around", "response": "Another hexagonal room. To the east is a red door (leading to the canteen) and to the west a yellow door . There is an escalator to the south and you can also go north from here.\n\nThere is a button next to the escalator door.\n\nThe red keycard is cold.", "endoftext": false }, { "action": "You open the yellow door", "response": "It works! The western door detects the red card and slides open.", "endoftext": false }, { "action": "Go east", "response": "There is a button next to the escalator door.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na red keycard\na cork\na remote control\nfifty-one dirty dishes\na pan\na lava lamp\na screwdriver", "endoftext": false }, { "action": "You use the lamp", "response": "What do you want to use the lava lamp with?", "endoftext": false }, { "action": "Light lamp", "response": "This dangerous act would achieve little.", "endoftext": false }, { "action": "You use the remote", "response": "There is a button next to the escalator door.\n\n>What do you want to use the remote control with?", "endoftext": false }, { "action": "You look at the elevator door", "response": "It's closed.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na red keycard\na cork\na remote control\nfifty-one dirty dishes\na pan\na lava lamp\na screwdriver", "endoftext": false }, { "action": "You get the BUTTON", "response": "You pull the button out of its socket.", "endoftext": false }, { "action": "You go east", "response": "There is a coolbox behind the counter.\n\nYou can also see a vending machine here.", "endoftext": true }, { "action": "Look around", "response": "This must be the place where the aliens eat. It's a bit small for a canteen that is supposed to support the whole crew of a spaceship because the only things here are one table and a counter. The complete lack of chairs probably means that the aliens always eat standing.\n\nThere are eight coffee cups on the counter and one on the table. They all must've been severely addicted to caffeine here.\n\nThere is a yellow door leading to the kitchen to the northeast and a red door to the west.\n\nThere is a coolbox behind the counter.\n\nYou can also see a vending machine here.", "endoftext": false }, { "action": "You put the Keycard in the coolbox", "response": "You put the red keycard into the coolbox.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nan escalator button\na cork\na remote control\nfifty-one dirty dishes\na pan\na lava lamp\na screwdriver", "endoftext": false }, { "action": "You open the coolbox", "response": "You close the coolbox.\n\n>The red keycard is frozen solid.", "endoftext": false }, { "action": "You get the Keycard", "response": "Taken.\n\nThe red keycard is frozen.", "endoftext": false }, { "action": "You open yellow", "response": "It works! The northeastern door detects the red card and slides open.\n\nThe red keycard is icy.\n\n>You can't see any such thing.", "endoftext": false }, { "action": "Go northeast", "response": "You can see a dirty dish and an air vent here.\n\nBehind you, the door closes automatically.\n\nThe red keycard is cold.", "endoftext": false }, { "action": "You enter the vent", "response": "You climb all the way back.\n\nThis has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "You go east", "response": "A star-shaped symbol is drawn above the escalator.\n\nNext to the escalator door, there is an empty socket.", "endoftext": false }, { "action": "You put the BUTTON in the socket", "response": "It fits perfectly.", "endoftext": false }, { "action": "Go south", "response": "You can see a keypad here.\n\nThe door closes.", "endoftext": false }, { "action": "You examine the keypad", "response": "There are buttons for B1F, 1F, 2F and 3F.", "endoftext": false }, { "action": "You examine the red", "response": "It is a low-level security card used on this ship to open red doors.", "endoftext": false }, { "action": "You go to the north", "response": "This room seems to be some kind of office. You have no idea what kind of work they do here though.\n\nThe exit is to the south.\n\nThe only interesting thing here is a desk with a typewriter and all kinds of paperwork on it.\n\nOn the desk is a stapler.\n\nThere is a fuse box on the wall.", "endoftext": false }, { "action": "You examine the stapler", "response": "It's one of those special newer models with 500 staple capacty, an autofire option that can staple 20 pieces of paper per second, MP3 player, the abilty to staple something at distances up to 500 metres and it supports incendary staples.\nUnfortunately it's empty, so you can't use any of its cool functions except the build-in staple remover.", "endoftext": false }, { "action": "You open the box", "response": "You touch the fuse box and immediately get an electric shock that fries your brains. Damn faulty wiring.", "endoftext": false }, { "action": "You examine the paperwork", "response": "It looks boring and unimportant.", "endoftext": false }, { "action": "You examine the desk", "response": "There is a typewriter and a lot of uninteresting paperwork on it. It has a drawer.", "endoftext": false }, { "action": "You open the drawer", "response": "You open the drawer, revealing even more uninteresting paperwork and a nuclear-powered flashlight.", "endoftext": false }, { "action": "You look at it", "response": "According to the label it is incompatible with regular AA batteries, but it has got a build-in nuclear reactor that can somehow extract energy from everything emitting radioactive radiation.\n\nThe nuclear-powered flashlight is currently switched off.", "endoftext": false }, { "action": "You turn on the flashlight", "response": "It doesn't work. The flashlight is probably out of nuclear energy.", "endoftext": false }, { "action": "Search paperwork", "response": "(even more uninteresting paperwork)\nYou find nothing of interest.", "endoftext": false }, { "action": "B1f", "response": "The escalator descends to the bottom of the sip.\n\nThere are all kinds of pipes, gears, pumps, lights and strange machines around you. They must be powering the ship. You wouldn't expect the engine of a space ship to look like this, it's more steam- than cyberpunk. A walkway continues to the west.\n\nThe escalator is to the south.\n\nThere is a huge portal to the east.\n\nThere is a button next to the escalator door.\n\nA mop is leaning against the cleaning cart.\n\nYou can also see a cleaning cart (on which is a detergent) here.", "endoftext": true }, { "action": "You look around", "response": "There are all kinds of pipes, gears, pumps, lights and strange machines around you. They must be powering the ship. You wouldn't expect the engine of a space ship to look like this, it's more steam- than cyberpunk. A walkway continues to the west.\n\nThe escalator is to the south.\n\nThere is a huge portal to the east.\n\nThere is a button next to the escalator door.\n\nA mop is leaning against the cleaning cart.\n\nYou can also see a cleaning cart (on which is a detergent) here.", "endoftext": false }, { "action": "You get all", "response": "huge portal: That's fixed in place.\nbottom floor escalator button: Nah, I've vandalised enough escalator buttons. I think it's time to move on to vandalising other stuff. cleaning cart: That's fixed in place.\ndetergent: Taken.\nescalator door: That's hardly portable.", "endoftext": false }, { "action": "You go south", "response": "You can see a keypad here.", "endoftext": false }, { "action": "You examine the detergent", "response": "You can't go that way.\n\n>According to the box this cleaning supply is specifically designed to remove all kinds of grease, slime, paint, bits of laxative and adhesives.", "endoftext": false }, { "action": "1f", "response": "The escalator moves to the first floor.\n\nYou are in a hexagonal room. There are three doors here to the north (computer room), west (recreation center) and east. There is an escalator to the south.\n\nA star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.", "endoftext": false }, { "action": "You open the door", "response": "Which do you mean, the escalator door, the red door or the blue door?", "endoftext": false }, { "action": "You go west", "response": "A small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "You enter the vent", "response": "You crawl through the air duct.\n\nThis has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nYou can see a dirty dish and an air vent here.", "endoftext": false }, { "action": "You put the flashlight in the microwave", "response": "You put the nuclear-powered flashlight into the microwave.", "endoftext": false }, { "action": "You close microwave", "response": "You close the microwave.", "endoftext": false }, { "action": "You turn it on", "response": "You switch on the microwave, and directly you see all kinds of strange flashes and some lasers frying its contents. Yes, lasers. This microwave uses lasers instead of microwaves. Actually, then you should call it a... err... laser. But that's pretty confusing, so you'll just keep it on microwave.\n\nPING! While you were thinking how to call a microwave that uses lasers, it was already finished. You wish you had a laser microwave.", "endoftext": false }, { "action": "You open the microwave", "response": "You open the microwave.", "endoftext": false }, { "action": "You put the lamp in the microwave", "response": "You put the lava lamp into the microwave.", "endoftext": false }, { "action": "You turn it on", "response": "You close the microwave.\n\nYou switch on the microwave, and directly you see all kinds of strange flashes and some lasers frying its contents. Yes, lasers. This microwave uses lasers instead of microwaves. Actually, then you should call it a... err... laser. But that's pretty confusing, so you'll just keep it on microwave.\n\nPING! While you were thinking how to call a microwave that uses lasers, it was already finished. You wish you had a laser microwave.", "endoftext": false }, { "action": "You get the lamp", "response": "You open the microwave.\n\nTaken.", "endoftext": false }, { "action": "You enter the vent", "response": "You climb all the way back.\n\nThis has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "Go east", "response": "A star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.", "endoftext": false }, { "action": "You go west", "response": "A small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "You enter the vent", "response": "You crawl through the air duct.\n\nThis has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nYou can see a dirty dish and an air vent here.", "endoftext": false }, { "action": "You put the card in microwave", "response": "You put the red keycard into the microwave.", "endoftext": false }, { "action": "You enter the vent", "response": "You climb all the way back.\n\nThis has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.\n\nThe red keycard is warm.", "endoftext": false }, { "action": "Go east", "response": "A star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.", "endoftext": false }, { "action": "You go north", "response": "You can see a map of the galaxy here.", "endoftext": false }, { "action": "Go north", "response": "You can see a console here.", "endoftext": true }, { "action": "Look around", "response": "You are in a room full of lights, machines and monitors. All those machines combined must form the ship's computer: Lucy.\n\nThere is a red door to the south.\n\nYou can see a console here.", "endoftext": false }, { "action": "You ask Lucy about Prime Commander", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nPrime Commander: the highest title captains of military ships can receive. The Prime Commander has full authority over everyone and everything (including the supercomputers) on his ship and can destroy planets, galaxies and universes even without permission of the head of the Great Galactic Army.", "endoftext": false }, { "action": "You ask Lucy about the officers", "response": "Lucy: I'm sorry. I don't know anything about that, and if I do it is probably irrelevent or you asked it incorrectly.", "endoftext": false }, { "action": "You ask Lucy about the ship", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nS.S. Blearch: a space ship of the Great Galactic Army designed for collecting primitive barbarian species from different planets so research can be conducted upon them. Because it is equipped with the Warp Speed 2.0 module by default it sometimes is also used for military missions that involve destroying planets, galaxies or universes.\n\nSee also: warp speed - great galactic army", "endoftext": false }, { "action": "You ask Lucy about great galactic Army", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nGreat Galactic Army: an organisation specialized in helping individuals or companies with destroying planets or wiping out civilizations they don't like. They also do scientific research on kidnapped creatures so they can accustom their biological weapons to them.\n\nSee also: ss blearch - prime commander", "endoftext": false }, { "action": "You ask Lucy about warp speed", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nWarp Speed: a unit used to measure velocity (WS). One warp speed equals 2000 light years per minute. Warp Speed Modules allow ships to travel up to 2 WS. In order to achieve this manufacturers of Warp Speed Modules had to travel back in time and make Albert Einstein rewrite his theory of relativity.\n\nSee also: ss blearch", "endoftext": true }, { "action": "You look around", "response": "This has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nYou can see a dirty dish and an air vent here.\n\nThe red keycard is warm.", "endoftext": false }, { "action": "You open yellow door", "response": "It works! The southwestern door detects the red card and slides open.", "endoftext": false }, { "action": "Go southwest", "response": "There is a coolbox behind the counter.\n\nYou can also see a vending machine here.\n\nBehind you, the door closes automatically.", "endoftext": false }, { "action": "You put the Keycard in the coolbox", "response": "You put the red keycard into the coolbox.", "endoftext": false }, { "action": "You close coolbox", "response": "You close the coolbox.", "endoftext": false }, { "action": "You go to the northeast", "response": "You walk and suddenly feel a sudden sensation of pain. The reason of this might be that there is a closed door in your path and you just blindly walked against it. You should remember that, the next time you go through a door, you should open it first.\n\nThe red keycard is icy.", "endoftext": false }, { "action": "You go to the east", "response": "You can't go that way.\n\nThe red keycard is cold.", "endoftext": false }, { "action": "You go to the west", "response": "Next to the escalator door, there is an empty socket.", "endoftext": false }, { "action": "You open the yellow door", "response": "It works! The northeastern door detects the red card and slides open.\n\nThe red keycard is icy.", "endoftext": false }, { "action": "You put the Keycard in the box", "response": "You put the red keycard into the coolbox.\n\nThe red keycard is cold.", "endoftext": false }, { "action": "You go to the north-east", "response": "You can see a dirty dish and an air vent here.\n\nBehind you, the door closes automatically.\n\nThe red keycard is icy.", "endoftext": false }, { "action": "You enter the vent", "response": "You climb all the way back.\n\nThis has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.\n\nThe red keycard is cold.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na red keycard\na lava lamp\na nuclear-powered flashlight\na detergent\na mop\na stapler\na cork\na remote control\nfifty-one dirty dishes\na pan\na screwdriver", "endoftext": false }, { "action": "You go west", "response": "You're now standing IN the engine. All kinds of stuff is happening around you but you don't care. You can continue to the west or back off to the east.\n\nFor some reason, there is a power outlet on the ceiling.", "endoftext": false }, { "action": "You examine the outlet", "response": "Strange place for a power outlet. It's just out of reach.", "endoftext": false }, { "action": "You go to the west", "response": "You try to move, but your legs don't do anything. You try again, but to no avail.\n\nLucy: Research subject 848930, please return to the computer room as fast as possible. Otherwise your battery may run out. A symptom of an almost empty battery is the failure of some of your robot body parts. If this happens, please destroy the universe as fast as possible, since we do not have equipment to recharge you.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.\n\nSuddenly, steam starts bursting out of some pipes.", "endoftext": false }, { "action": "Go outside", "response": "But you aren't in anything at the moment.\n\nSuddenly the steam is no longer bursting out of the pipe, it leaves a small pool of water on the floor in the engine that quickly evaporates because of the high temperature here. If you only could somehow use this steam for something...", "endoftext": false }, { "action": "You look at the detergent", "response": "According to the box this cleaning supply is specifically designed to remove all kinds of grease, slime, paint, bits of laxative and adhesives.", "endoftext": false }, { "action": "You get all", "response": "power outlet: That's fixed in place.", "endoftext": false }, { "action": "You look at the lamp", "response": "You can imagine that a lot of bored aliens have been staring at this thing after a long day at work.", "endoftext": false }, { "action": "You break the lamp", "response": "Violence isn't the answer to this one.\n\nSuddenly, steam starts bursting out of some pipes.", "endoftext": false }, { "action": "You look at the steam", "response": "Just a huge quantity of plain old H2O bursting out of a pipe with an immense force.\n\nSuddenly the steam is no longer bursting out of the pipe, it leaves a small pool of water on the floor in the engine that quickly evaporates because of the high temperature here. If you only could somehow use this steam for something...", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nSuddenly, steam starts bursting out of some pipes.", "endoftext": false }, { "action": "You get steam", "response": "That's fixed in place.", "endoftext": false }, { "action": "Drink steam", "response": "There's nothing suitable to drink here.\n\nSuddenly the steam is no longer bursting out of the pipe, it leaves a small pool of water on the floor in the engine that quickly evaporates because of the high temperature here. If you only could somehow use this steam for something...", "endoftext": false }, { "action": "You put the screwdriver in the outlet", "response": "Suddenly, steam starts bursting out of some pipes.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na red keycard\na lava lamp\na nuclear-powered flashlight\na detergent\na mop\na stapler\na cork\na remote control\nfifty-one dirty dishes\na pan\na screwdriver\n\nSuddenly the steam is no longer bursting out of the pipe, it leaves a small pool of water on the floor in the engine that quickly evaporates because of the high temperature here. If you only could somehow use this steam for something...", "endoftext": false }, { "action": "You put the mop in the outlet", "response": "You poke with the mop into the power outlet but nothing happens. Probably because the mop is made of a material that does not conduct electricity.\n\nSuddenly, steam starts bursting out of some pipes.", "endoftext": false }, { "action": "You put the mop in the outlet", "response": "A huge voltage, traveling through the water on the mop, rages through your robot body and immediately recharges your battery. That felt good.", "endoftext": false }, { "action": "Go east", "response": "There is a huge portal to the east.\n\nThere is a button next to the escalator door.\n\nYou can also see a cleaning cart here.", "endoftext": false }, { "action": "You go west", "response": "Steam is bursting out of the engine.\n\nFor some reason, there is a power outlet on the ceiling.", "endoftext": false }, { "action": "Go west", "response": "Somehow you went up in the ship's hold (it seems pretty illogical to you to be only able to acces the hold by going through the engine). There are a few boxes here but it's not very full. You can go back to the east.\n\nYou can see a treasure chest (closed) here.", "endoftext": false }, { "action": "Open chest", "response": "The lock is broken, like somebody forced it open.\n\n>You open the chest, but the only things inside are a crowbar and a message scratched in the bottom of the chest.", "endoftext": false }, { "action": "You read the message", "response": "The message says:\n\nI'm sorry, but you are too late. Quite an odd place for a treasure chest, isn't it? Although I have seen stranger places, like underground caves no man has ever been, interdimensional voids or on a bloody cloud.\n\n-The world's greatest treasure hunter", "endoftext": false }, { "action": "You examine the crowbar", "response": "It's a bit rusty.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na crowbar\na wet mop\na red keycard\na lava lamp\na nuclear-powered flashlight\na detergent\na stapler\na cork\na remote control\nfifty-one dirty dishes\na pan\na screwdriver", "endoftext": false }, { "action": "Go west", "response": "You can see a treasure chest here.", "endoftext": true }, { "action": "You look around", "response": "Somehow you went up in the ship's hold (it seems pretty illogical to you to be only able to acces the hold by going through the engine). There are a few boxes here but it's not very full. You can go back to the east.", "endoftext": false }, { "action": "You look at the boxes", "response": "They are empty. You should just ignore them.", "endoftext": false }, { "action": "You go east", "response": "Steam is bursting out of the engine.\n\nFor some reason, there is a power outlet on the ceiling.\n\nYou can also see a treasure chest here.", "endoftext": false }, { "action": "Close chest", "response": "You close the treasure chest.", "endoftext": false }, { "action": "You throw the chest at the outlet", "response": "Futile.", "endoftext": false }, { "action": "Go east", "response": "There is a huge portal to the east.\n\nThere is a button next to the escalator door.\n\nYou can also see a cleaning cart here.", "endoftext": false }, { "action": "You use the crowbar on the portal", "response": "Nice try, but the doors here are crowbar-proof.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na treasure chest (closed)\na crowbar\na wet mop\na red keycard\na lava lamp\na nuclear-powered flashlight\na detergent\na stapler\na cork\na remote control\nfifty-one dirty dishes\na pan\na screwdriver", "endoftext": false }, { "action": "You enter the vent", "response": "You crawl through the air duct.\n\nThis has to be the kitchen. It seems they had to cut the budget, the", "endoftext": false }, { "action": "Go southwest", "response": "only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nYou can see a dirty dish and an air vent here.\n\n>You walk and suddenly feel a sudden sensation of pain. The reason of this might be that there is a closed door in your path and you just blindly walked against it. You should remember that, the next time you go through a door, you should open it first.", "endoftext": false }, { "action": "You throw the mop at the floor", "response": "Futile.", "endoftext": false }, { "action": "You check your inventory", "response": "That can't contain things.\n\n>You are carrying:\na red keycard\na treasure chest (closed)\na crowbar\na wet mop\na lava lamp\na nuclear-powered flashlight\na detergent\na stapler\na cork\na remote control\nfifty-one dirty dishes\na pan\na screwdriver", "endoftext": false }, { "action": "You examine the dish", "response": "It's a porcelain dish with traces of laxative on it.", "endoftext": false }, { "action": "Go north", "response": "You are carrying:\na red keycard\na treasure chest (closed)\na crowbar\na wet mop\na lava lamp\na nuclear-powered flashlight\na detergent\na stapler\na cork\na remote control\nfifty dirty dishes\na pan\na screwdriver\n\n>You set two steps and... err... zap.", "endoftext": true }, { "action": "Look around", "response": "The passage continues to a room to the north. To the south is a junction.\n\nA lethal high voltage is running through the floor to the north.\n\nYou can also see a dirty dish here.", "endoftext": false }, { "action": "You sit on the sofa", "response": "You get onto the blue sofa.", "endoftext": false }, { "action": "You change the channel to 3", "response": "You change the channel to number 3.\n\nIt's the galactic news. It seems that the conflict between Breiwnquaria and Erwp has gotten worse, the cheese prices have risen and Venus will have some meteor storms next sunday.", "endoftext": false }, { "action": "You change channel to 0", "response": "You change the channel to number 0.\n\nIt shows some ants playing football on a snowy field. Oh wait, it's just television noise.", "endoftext": false }, { "action": "You stand", "response": "You get off the blue sofa.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "You look under the sofa", "response": "You find nothing of interest.\n\n>You find nothing of interest.", "endoftext": false }, { "action": "Go east", "response": "A star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na red keycard\na treasure chest (closed)\na crowbar\na wet mop\na lava lamp\na nuclear-powered flashlight\na detergent\na stapler\na cork\na remote control\nfifty dirty dishes\na pan\na screwdriver", "endoftext": false }, { "action": "You go north", "response": "The only interesting thing here is a desk with a typewriter and all kinds of paperwork on it.\n\nThere is a fuse box on the wall.", "endoftext": false }, { "action": "You throw the mop at the box", "response": "Futile.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na red keycard\na treasure chest (closed)\na crowbar\na wet mop\na lava lamp\na nuclear-powered flashlight\na detergent\na stapler\na cork\na remote control\nfifty dirty dishes\na pan\na screwdriver", "endoftext": false }, { "action": "You open the door", "response": "Which do you mean, the red door, the escalator door or the blue door?", "endoftext": true }, { "action": "You look at your surroundings", "response": "This room seems to be some kind of office. You have no idea what kind of work they do here though.\n\nThe exit is to the south.\n\nThe only interesting thing here is a desk with a typewriter and all kinds of paperwork on it.\n\nThere is a fuse box on the wall.", "endoftext": true }, { "action": "Look around", "response": "Another junction. There is a red door to the north (Office), a yellow door to the east and a blue door to the west. To the south is the escalator door.\n\nThere is a button next to the escalator door.", "endoftext": false }, { "action": "Go south", "response": "You can see a keypad here.\n\nThe door closes.", "endoftext": true }, { "action": "You describe your surroundings", "response": "You are in a hexagonal room. There are three doors here to the north (computer room), west (recreation center) and east. There is an escalator to the south.\n\nA star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.", "endoftext": true }, { "action": "Look around", "response": "This has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "You get the dish", "response": "(the dirty dish)\nTaken.", "endoftext": false }, { "action": "You examine the cabinet", "response": "There is a sticker on it with the symbol of radioactivity.", "endoftext": false }, { "action": "You open the cabinet", "response": "You open the cabinet, revealing salt, pepper, a ketchup bottle, a rotten cheese and Polonium-210.", "endoftext": false }, { "action": "You get all from the cabinet", "response": "salt: Taken.\npepper: Taken.\nketchup bottle: Taken.\nrotten cheese: No way! This smells terrible. You're not going to carry this around.\nPolonium-210: Taken.", "endoftext": false }, { "action": "You examine the cheese", "response": "Your smelling sensors indicate that this is a perfect enviroment for all sorts of smell-generating bacteria.", "endoftext": false }, { "action": "You put the polonium in the microwave", "response": "You put Polonium-210 into the microwave.", "endoftext": false }, { "action": "You examine the polonium", "response": "It seems that your brains are fully protected against radioactive radiation. Otherwise you would be dead by now.", "endoftext": false }, { "action": "You put it in the flashlight", "response": "Taken.\n\n>This should work.", "endoftext": false }, { "action": "You enter the vent", "response": "You climb all the way back.\n\nThis has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "Go east", "response": "A star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.", "endoftext": false }, { "action": "You enter the vent", "response": "You crawl through the air duct.\n\nThis has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nYou can see an air vent here.", "endoftext": false }, { "action": "You turn on the flashlight", "response": "The flashlight emits a green-coloured beam. This doesn't look particulary healthy, but it's better than nothing", "endoftext": true }, { "action": "You describe your surroundings", "response": "This has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nYou can see an air vent here.", "endoftext": false }, { "action": "You wash the dishes", "response": "No water is coming from the garden hose. Instead, you here a strange sound somewhere below the floor", "endoftext": false }, { "action": "You open it", "response": "You close the microwave.\n\nYou switch on the microwave, and directly you see all kinds of strange flashes and some lasers frying its contents. Yes, lasers. This microwave uses lasers instead of microwaves. Actually, then you should call it a... err... laser. But that's pretty confusing, so you'll just keep it on microwave.\n\nPING! While you were thinking how to call a microwave that uses lasers, it was already finished. You wish you had a laser microwave.\n\nThe red keycard is glowing.\n\nYou open the microwave.\n\nThe red keycard is very hot.", "endoftext": false }, { "action": "You look behind the vending machine", "response": "Unfortunately, all grog is sold out. It's still full of prune juice though. Too bad you are all out of quarters.\n\n>I only understood you as far as wanting to look.", "endoftext": false }, { "action": "You go to the west", "response": "Thanks to the flashlight, you see that this room is pretty boring and empty. You have no idea where they use it for. The exit is to the east.\n\nA grue is sleeping in the corner of the room.\n\nYou can also see a crate (closed) here.", "endoftext": false }, { "action": "You examine grue", "response": "As you approach the grue, it suddenly opens its eyes. But after looking in your flashlight, it runs away in fear. You make sure that, next time you play Zork, you will take heavy radioactive materials with you in the dark.", "endoftext": false }, { "action": "Examine crate", "response": "It's glued, stapled, taped, screwed and nailed shut.", "endoftext": false }, { "action": "You open crate with the crowbar", "response": "You try, but the lid is secured too tightly. If it was only nailed shut you might have pulled it off...", "endoftext": false }, { "action": "You use the stapler on the crate", "response": "Using the stapler's built-in staple remover, you... well... remove the staples.", "endoftext": false }, { "action": "You use the screwdriver on the crate", "response": "You remove the screws from the crate but then drop them on the floor and can't find them back. You hope you wouldn't have needed them later in the game.", "endoftext": false }, { "action": "You look at the crate", "response": "It's glued, taped, and nailed shut.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na red keycard\na ketchup bottle\npepper\nsalt\na nuclear-powered flashlight (providing light)\nfifty-one dirty dishes\na treasure chest (closed)\na crowbar\na wet mop\na lava lamp\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You examine the ketchup", "response": "Damn! It's empty. Not that you would be able to eat it as a robot, but if you would get in a situation where you'd have to fake your own dead kethcup would make that much easier.", "endoftext": false }, { "action": "You look at the detergent", "response": "According to the box this cleaning supply is specifically designed to remove all kinds of grease, slime, paint, bits of laxative and adhesives.", "endoftext": false }, { "action": "You use the detergent on the crate", "response": "You pour some of the detergent on the crate and all the glue on the lid turns into bad smelling smoke and floats away.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Thanks to the flashlight, you see that this room is pretty boring and empty. You have no idea where they use it for. The exit is to the east.\n\nYou can see a crate (closed) here.", "endoftext": false }, { "action": "You get tape", "response": "You simply pull the tape off the crate. Nasty, there is alien tentacle hair stuck on it.", "endoftext": false }, { "action": "You look in crate", "response": "In the crate is a pair of rubber boots.", "endoftext": false }, { "action": "You go northeast", "response": "You can see an air vent here.\n\nBehind you, the door closes automatically.\n\nThe red keycard is cold.", "endoftext": false }, { "action": "You get red", "response": "You close the microwave.\n\nYou switch on the microwave, and directly you see all kinds of strange flashes and some lasers frying its contents. Yes, lasers. This microwave uses lasers instead of microwaves. Actually, then you should call it a... err... laser. But that's pretty confusing, so you'll just keep it on microwave.\n\nPING! While you were thinking how to call a microwave that uses lasers, it was already finished. You wish you had a laser microwave.\n\nThe red keycard is glowing.\n\nYou open the microwave.\n\nThe red keycard is very hot.\n\nTaken.\n\nThe red keycard is hot.", "endoftext": false }, { "action": "You open the door", "response": "It works! The southwestern door detects the red card and slides open.\n\nThe red keycard is warm.", "endoftext": false }, { "action": "Go southwest", "response": "There is a coolbox behind the counter.\n\nYou can also see a vending machine here.\n\nBehind you, the door closes automatically.", "endoftext": false }, { "action": "Go west", "response": "Next to the escalator door, there is an empty socket.\n\nYou can also see a crate (empty) here.", "endoftext": false }, { "action": "You go to the north", "response": "A lethal high voltage is running through the floor to the north.\n\nYou can also see a dirty dish here.", "endoftext": false }, { "action": "You wear the boots", "response": "Not very comfortable and they squeek a bit. But at least you are now clothed.", "endoftext": false }, { "action": "You go north", "response": "*squeek* *squeek*\n\nAfter walking through many long hallways you encounter a wall blocking your path. You can return to the south.\n\nThere is a wallet lying on the floor here.", "endoftext": false }, { "action": "You look at the wallet", "response": "It must have been from one of the aliens.", "endoftext": false }, { "action": "You open the wallet", "response": "You open the wallet, revealing a yellow keycard.", "endoftext": false }, { "action": "Go south", "response": "*squeek* *squeek*\n\nYou turn around and see a robot that looks like the alien you saw earlier (with power chords instead of tentacles) that blocks your path.\n\nRobot: Hello sir, I'm the guard robot, also know as the train conductor robot in American English. Can I have your ticket please?", "endoftext": false }, { "action": "You give the yellow card to the robot", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You look at the robot", "response": "It's an alien-like robot carrying a railway cap. It doesn't look that dangerous, actually.\n\nGuard robot: Sir, your ticket please. If you don't show it right now I'm afraid I have no choice but to exterminate you. But please do not just show a random item in your inventory. I'm not a big fan of such games and it might result in me extreminating you.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na yellow keycard\na wallet (open but empty)\na red keycard\na pair of rubber boots (being worn)\nan used piece of tape\na ketchup bottle\npepper\nsalt\na nuclear-powered flashlight (providing light)\nfifty-one dirty dishes\na treasure chest (closed)\na crowbar\na wet mop\na lava lamp\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You show the tape to the robot", "response": "Guard robot: I'm sorry, sir. But this used piece of tape you are showing me does not happen to be a train ticket. Now I come to think of it, we are not on a train at the moment. This means that my existence is useless. I'm sorry for the inconvenience. Activate self-destruction meganism!\n\nThe guard robot explodes spectaculary... That was weird.", "endoftext": true }, { "action": "You describe your surroundings", "response": "After walking through many long hallways you encounter a wall blocking your path. You can return to the south.", "endoftext": false }, { "action": "You go to the south", "response": "*squeek* *squeek*\n\nA lethal high voltage is running through the floor to the north.\n\nYou can also see a dirty dish here.", "endoftext": false }, { "action": "Go south", "response": "*squeek* *squeek*\n\nNext to the escalator door, there is an empty socket.\n\nYou can also see a crate (empty) here.", "endoftext": false }, { "action": "You go to the west", "response": "*squeek* *squeek*", "endoftext": false }, { "action": "You go to the east", "response": "Next to the escalator door, there is an empty socket.\n\nYou can also see a crate (empty) here.\n\n>*squeek* *squeek*\n\n\n\nThere is a coolbox behind the counter.\n\nYou can also see a vending machine here.", "endoftext": false }, { "action": "You open yellow door", "response": "You unlock the yellow door.", "endoftext": false }, { "action": "You go northeast", "response": "*squeek* *squeek*\n\nYou can see an air vent here.\n\nBehind you, the door closes automatically.", "endoftext": false }, { "action": "Go east", "response": "*squeek* *squeek*\n\nA star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.", "endoftext": false }, { "action": "You open the yellow door", "response": "You open the yellow door.", "endoftext": false }, { "action": "Go southwest", "response": "*squeek* *squeek*\n\n\n\nThere is a coolbox behind the counter.\n\nYou can also see a vending machine here.\n\nBehind you, the door closes automatically.", "endoftext": false }, { "action": "You remove the boots", "response": "You take off the pair of rubber boots.", "endoftext": false }, { "action": "Go northeast", "response": "You can see an air vent here.\n\nBehind you, the door closes automatically.", "endoftext": false }, { "action": "You ask Lucy about the yellow Keycard", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nYellow keycard: a kind of keycard used on this ship. Yellow keycards can open level 2 security doors and are generally given to crew members with the rank of engineer, cook or higher.", "endoftext": false }, { "action": "You show the yellow Keycard to Lucy", "response": "Lucy is unimpressed.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na yellow keycard\na wallet (open but empty)\na red keycard\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\nsalt\na nuclear-powered flashlight (providing light)\nfifty-one dirty dishes\na treasure chest (closed)\na crowbar\na wet mop\na lava lamp\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You examine the pan", "response": "A pretty big pan without a lid. Its prime use is for cooking, but it also makes a great helmet if you're planning to shoot yourself out of a cannon.", "endoftext": false }, { "action": "You go to the east", "response": "This is a hallway continueing north. You can go back to the junction south.\n\nYou can see a sign and a horrifying tentacle monster here.", "endoftext": false }, { "action": "You examine sign", "response": "It says:\n\nWelcome to the holy catacombs used as a last resting place for our great Prime Commander, which doubles as a maze for entertainment purposes in the summer season. Will you be able to find the Commanders\" tomb, the souvernir shop or even get out alive? Try out your exploration skills right here!\n\nDislaimer: Personal and management of the S.S. Blearch Maze are not responsible for potential injury or death caused by the maze. Enter at own risk.", "endoftext": false }, { "action": "You examine the monster", "response": "It looks just like purple blob that sucked your brains out earlier. Only this one seems not agressive and less eager to plant one of his tentacles in your forehead.", "endoftext": false }, { "action": "You touch the monster", "response": "Keep your hands to yourself!", "endoftext": false }, { "action": "Kiss monster", "response": "Keep your mind on the game.\n\n>Keep your mind on the game.", "endoftext": true }, { "action": "Look around", "response": "This is a hallway continueing north. You can go back to the junction south.\n\nYou can see a sign and a purple blob here.", "endoftext": false }, { "action": "You give the red card to the blob", "response": "You can't see any such thing.\n\n>The purple blob doesn't seem interested.", "endoftext": false }, { "action": "You go north", "response": "You are in a maze of twisty little passages, all alike.", "endoftext": false }, { "action": "You drop the dish", "response": "No good idea. You might never find it back.", "endoftext": false }, { "action": "You listen", "response": "You are in a maze of twisty little passages, all alike.\n\n>You hear nothing unexpected.", "endoftext": false }, { "action": "You go east", "response": "This is a hallway continueing north. You can go back to the junction south.\n\nYou can see a sign and a purple blob here.", "endoftext": false }, { "action": "You examine sign", "response": "It says:\n\nWelcome to the holy catacombs used as a last resting place for our great Prime Commander, which doubles as a maze for entertainment purposes in the summer season. Will you be able to find the Commanders\" tomb, the souvernir shop or even get out alive? Try out your exploration skills right here!\n\nDislaimer: Personal and management of the S.S. Blearch Maze are not responsible for potential injury or death caused by the maze. Enter at own risk.", "endoftext": false }, { "action": "Wait", "response": "You jump on the spot, fruitlessly.\n\n>Time passes.", "endoftext": false }, { "action": "You ask the blob about Maze", "response": "Alien: I'm horrible at answering questions, could you please use the talk to command instead?", "endoftext": false }, { "action": "You talk to the alien", "response": "Alien: \"oh hello, Mr. Robot. Are you lost as well? I have been dwelling through this maze for four and a half year by now, looking for a way to get back to the 3F Junction. My GPS kept pointing towards this direction, but once here I can't seem to decide wheter to go north or south... Anyway, trying to decide which way to go for 4.5 years has made me pretty thirsty. I would suck someone's brains out for a drink, figuratively speaking of course.\"", "endoftext": false }, { "action": "You talk to Alien", "response": "Alien: \"it's nice talking to you but that doesn't make my thirst go away... That was a hint for you to go get me something drinkable. Helping NPC's in need might advance the plot, you know.\"", "endoftext": true }, { "action": "Look around", "response": "This is a hallway continueing north. You can go back to the junction south.\n\nYou can see a sign and a purple blob here.", "endoftext": false }, { "action": "You go south", "response": "Another junction. There is a red door to the north (Office), a yellow door to the east (Maze) and a blue door to the west. To the south is the escalator door.\n\nThere is a button next to the escalator door.", "endoftext": false }, { "action": "Go north", "response": "This room seems to be some kind of office. You have no idea what kind of work they do here though.\n\nThe exit is to the south.\n\nThe only interesting thing here is a desk with a typewriter and all kinds of paperwork on it.\n\nThere is a fuse box on the wall.", "endoftext": false }, { "action": "You examine the paperwork", "response": "(even more uninteresting paperwork)\nYou're not interested.", "endoftext": false }, { "action": "You examine the desk", "response": "There is a typewriter and a lot of uninteresting paperwork on it. It has a drawer.", "endoftext": false }, { "action": "You look in the drawer", "response": "In the drawer is even more uninteresting paperwork.", "endoftext": false }, { "action": "You go west", "response": "You are in a hexagonal room. There are three doors here to the north (computer room), west (recreation center) and east. There is an escalator to the south.\n\nA star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.\n\nThis has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "Go southwest", "response": "This must be the place where the aliens eat. It's a bit small for a canteen that is supposed to support the whole crew of a spaceship because the only things here are one table and a counter. The complete lack of chairs probably means that the aliens always eat standing.\n\nThere are eight coffee cups on the counter and one on the table. They all must've been severely addicted to caffeine here.\n\nThere is a yellow door leading to the kitchen to the northeast and a red door to the west.\n\nThere is a coolbox behind the counter.\n\nYou can also see a vending machine here.\n\nBehind you, the door closes automatically.", "endoftext": false }, { "action": "You look at the coolbox", "response": "The label says: \"Please close the coolbox as fast as possible after opening to optimalise the instant cooling effect and avoid freezing to death everyone in the presence of the box.\"\n\nIn the coolbox is a can of grog.", "endoftext": false }, { "action": "You get the grog", "response": "It's frozen to the bottom of the box.", "endoftext": false }, { "action": "You examine the vending machine", "response": "Unfortunately, all grog is sold out. It's still full of prune juice though. Too bad you are all out of quarters.", "endoftext": false }, { "action": "You go northeast", "response": "This has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nYou can see an air vent here.\n\nBehind you, the door closes automatically.", "endoftext": false }, { "action": "You open yellow", "response": "That's not something you can open.\n\nThe red keycard is warm.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\nsalt\na nuclear-powered flashlight (providing light)\nfifty-one dirty dishes\na treasure chest (closed)\na crowbar\na wet mop\na lava lamp\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You look at the salt", "response": "Salty.", "endoftext": false }, { "action": "You put the salt in the coolbox", "response": "You put salt into the coolbox.", "endoftext": false }, { "action": "You open the coolbox", "response": "You open the coolbox, revealing salt and a can of grog.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\na nuclear-powered flashlight (providing light)\nfifty-one dirty dishes\na treasure chest (closed)\na crowbar\na wet mop\na lava lamp\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You look at the salt", "response": "Salty.", "endoftext": false }, { "action": "You eat the salt", "response": "Because you are a robot, you lack the ability to eat. You have got smelling sensors however.", "endoftext": false }, { "action": "You use the crowbar on vending machine", "response": "You smack it with your crowbar, and a can of prune juice falls in the machine's basket. You pick it up.", "endoftext": false }, { "action": "Go west", "response": "Another hexagonal room. To the east is a red door (leading to the canteen) and to the west a yellow door (leading to the dark room). There is an escalator to the south and you can also go north from here.\n\nNext to the escalator door, there is an empty socket.\n\nYou can also see a crate (empty) here.", "endoftext": false }, { "action": "You give the prune juice to the blob", "response": "Alien: \"is that for me? Thanks!\"\n\nThe alien grabs the can with one of his tentacle and inspects the bottle, probably checking if the prune juice contains any traces of laxative. He then throws the whole can in the hole in his \"belly\", after which you hear some strange sounds that could very well come from its digestive system.\n\nAlien: \"Ahh, delicious! Hmm... Excuse me, now I've got to powder my olfactory organ. Sorry I'm a bad NPC and haven't got any kind of reward to repay you.\"\n\nThe alien grabs a device from his pock... err... materialises a device from thin air, looks at its display and quickly moves north. How he moves there? Do I have to explain everything? Use your imagination for once! Damn... Also, the alien speaking English is not a plot hole. He just paid attention at alien school.", "endoftext": false }, { "action": "You go to the north", "response": "You are in a maze of twisty little passages, all alike.\n\nYou can see a purple blob here.\n\nYou can just see the purple blob going northeast.", "endoftext": false }, { "action": "You go northeast", "response": "You are in a maze of twisty little passages, all alike.\n\nYou hear a sound coming from the west.", "endoftext": false }, { "action": "Go west", "response": "You are in a maze of twisty little passages, all alike.\n\nThere is some nasty purple goo on the ground before the northwestern exit.", "endoftext": false }, { "action": "Go northwest", "response": "You go northwest, carefully walking around the goo.\n\nYou are in a maze of twisty little passages, all alike.", "endoftext": false }, { "action": "Smell", "response": "Yuck. You think the smell is coming from the east.", "endoftext": false }, { "action": "You go to the east", "response": "It seems you ended up in the toilet. If you can even call it that, since all in this claustrofobical small room is one single urinal and a mirror. Apperently the aliens here don't really care about their privacy, since there isn't even a door here! You can exit to the west.\n\nThe purple alien is nowhere to be seen.\n\nOn the urinal is a GPS device.", "endoftext": false }, { "action": "You get GPS", "response": "You pick up the device but because of the icky alien tentacle slime it's covered in you - of course - drop it in the urinal. That activated some kind of system that automaticaly flushes it...\n\nD? ja vu.\n\nYou hear a strange sound coming from the floor under you.", "endoftext": false }, { "action": "You examine the mirror", "response": "Well, well. You certainly are good looking for a robot. You almost wouldn't even want your old body back. Almost.", "endoftext": false }, { "action": "Go west", "response": "You once again traverse the maze. After walking in a random direction three times you end up back at the entrance.\n\nThis is a hallway continueing north. You can go back to the junction south.\n\nYou can see a sign here.", "endoftext": false }, { "action": "You enter the vent", "response": "You crawl through the air duct.\n\nThis has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nThere is a gooey puddle on the floor next to the sink.\n\nThe GPS is lying in the puddle, covered with goo.\n\nYou can also see an air vent here.", "endoftext": false }, { "action": "You get GPS", "response": "No. Way.\n\nNo really, it's covered in that purple slime, you're not going to touch that.\n\nNo really, you're not.\n\nOkay, okay. But it's not my fault if touching it kills you...\n\nTaken.", "endoftext": false }, { "action": "You examine GPS", "response": "According to the display, it can't get a signal here. That's logical, since you're not on earth or in the maze it apperantly works in as well.\n\nThe GPS device is currently switched on.", "endoftext": false }, { "action": "Go east", "response": "This is a hallway continueing north. You can go back to the junction south.\n\nYou can see a sign here.", "endoftext": false }, { "action": "You go to the north", "response": "Suddenly the GPS activates automatically. You follow its directions and end up in the...\n\nIt seems you ended up in the toilet. If you can even call it that, since all in this claustrofobical small room is one single urinal and a mirror. Apperently the aliens here don't really care about their privacy, since there isn't even a door here! You can exit to the west.\n\nThe purple alien is nowhere to be seen.\n\nHmm... This wasn't really what you wanted.", "endoftext": false }, { "action": "You examine GPS", "response": "According to the display, it can't get a signal here. That's logical, since you're not on earth or in the maze it apperantly works in as well.\n\nThe GPS device is currently switched on.", "endoftext": false }, { "action": "Go west", "response": "Once again you follow the device's instructions untill you find yourself in the...\n\nYou have finally found the middle of the maze. It's a small catacomb centered around an important looking coffin in the middle of it. There are exits in all directions.\n\nA giant portrait is hanging above the coffin.\n\nYou can see some kind of pedestal next to the coffin.", "endoftext": false }, { "action": "You look at the portrait", "response": "It shows a tentacle monster. Only this one has a crown on his \"head\" and familiar-looking green hands on the tops of his tentacles.", "endoftext": false }, { "action": "You examine the coffin", "response": "Nice coffin, you wish you had one.", "endoftext": false }, { "action": "You look at the pedestal", "response": "Something is written on it:\n\nWHO READS THIS IS A N00B!!\n\nFor a good time: call 0573924512\n\nIt seems something is written under all this graffiti, but you can't make out what. Damn vandals.", "endoftext": false }, { "action": "You use detergent on the pedestal", "response": "They say graffiti is the poetry of our time. You disagree.", "endoftext": false }, { "action": "You look at the pedestal", "response": "Something is written on it:\n\nThe coffin of the great Prime Commander can only be opened when the great magical key, stolen from a far away planet (filled with a nasty oxygen-atmosphere and lots of dihydrogen monoxide) in the milky way galaxy in the 1970\"s, is placed upon this pedestal and lets its beautifull red light fall upon the remains of our Great Leader.\n\nActually, you liked the graffiti better.", "endoftext": false }, { "action": "You put the lamp on the pedestal", "response": "After placing the lava lamp on the pedestal, you hear a click and the coffin opens slowly. Luckily no mummy is coming out.", "endoftext": false }, { "action": "You look in the coffin", "response": "In the coffin are a blue keycard and a purple dust.", "endoftext": false }, { "action": "You get the blue Keycard", "response": "You pick up the keycard. With this you will probably be able to get your body back, return to earth and kick some supercomputer ass. Alhtough, it's still chapter 2, so there might be some more puzzles left... But you're close! Very, very close.", "endoftext": false }, { "action": "You examine the purple", "response": "Looks like the remains of the Prime Commander. Even he was no match for some laxative.", "endoftext": false }, { "action": "You go north", "response": "You look at the display of your GPS and can just see a \"battery low\" message before the screen goes blank. Having forgotten where the hell you even came from, you decide to go north.\n\nDear diary,\n\nI've been wandering around this maze for hours now. I just met that alien guy again and he was so happy with me returning his GPS he gave me this empty logbook and a pen. Anyway, today was quite extraordinary:\n\nYou see, I woke up this morning in the spaceship of some kind of intelligent extraterrestial life form. I was locked up in a cell but luckily I used my wits to get one of them to open the door. He tried to attack me but I used my amazing martial arts skills to kick his, and his 500 friends', ass. Unfortunately one of them snuck on me from behind and sucked my brains out. Some kind of evil computer then decided to kill me if I didn't answer its extremely complicated riddle right...\n\nOf course, thanks to my amazing mathematical skills, I did, and after a weird mushroom trip I got my brains planted in this awesome killer robot. This led to an epic fight of me versus an even larger laser-armed gigantic killing machine I easily beat using only a rusty crowbar and a radioactive flashlight.\n\nOh wait, I think I can see the exit over there. I sometimes have the idea that no matter where I go, I always end up there anyway.\n\nYours sincerely,\n\nChapter 3 - Baking a Cake\nMaze entrance\nThis is a hallway continueing north. You can go back to the junction south.\n\nYou can see a sign here.", "endoftext": false }, { "action": "You go south", "response": "Another junction. There is a red door to the north (Office), a yellow door to the east (Maze) and a blue door to the west. To the south is the escalator door.\n\nThere is a button next to the escalator door.", "endoftext": false }, { "action": "You unlock the blue door", "response": "What do you want to unlock the blue door with?", "endoftext": false }, { "action": "You open the blue door", "response": "You unlock the blue door.", "endoftext": false }, { "action": "You go to the west", "response": "North of you is an important looking door that probably leads to an important room. A terminal is beside it. The exit is to the east.", "endoftext": false }, { "action": "You examine terminal", "response": "It has a slot for a keycard. The display says \"Please insert a blue keycard\".", "endoftext": false }, { "action": "You put the blue Keycard in the slot", "response": "You insert the blue keycard in the card slot.\n\nNow the display says \"Please place your hand or tentacle on the terminal so your identity can be confirmed with a DNA check\".", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na pen\na diary\na blue keycard\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\na nuclear-powered flashlight (providing light)\nfifty-one dirty dishes\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You go east", "response": "Another junction. There is a red door to the north (Office), a yellow door to the east (Maze) and a blue door to the west (3F Passage). To the south is the escalator door.\n\nThere is a button next to the escalator door.", "endoftext": false }, { "action": "Go east", "response": "Wow, this place is full of bleeping machines, bubbling potions and warnings for explosive compunds. Upon closer inspection you see that most of the stuff here is fake and just used to give the lab a proper atmosphere. The only interesting things are on a table in the center of the room. There is a passage to the north and an exit to the west.\n\nOn the table are a pipette, a broken empty flask, a yellow potion, a blue potion, an Agotron (closed) and an electromagnet.\n\nYou can also see a washbasin here.", "endoftext": false }, { "action": "You examine the pipette", "response": "You use this to suck up a small amount of a liquid. There is nothing in it.", "endoftext": false }, { "action": "You examine flask", "response": "The label says it is supposed to contain red tetra-X-ide.", "endoftext": false }, { "action": "You examine the yellow potion", "response": "The label says it contains yellow tetra-X-ide.", "endoftext": false }, { "action": "You examine the blue potion", "response": "The label says it contains blue tetra-X-ide.", "endoftext": false }, { "action": "You examine Agotron", "response": "It's an Agotron v 2.0.0.5 (TM). According to the lable time flies 10.000 times as fast in the machine when it's closed. A great way for quickly hatching eggs, you guess.", "endoftext": false }, { "action": "You examine electromagnet", "response": "It looks like a battery-powered electromagnet. It's currently turned off.", "endoftext": false }, { "action": "You examine the washbasin", "response": "This is probably where they throw away chemicals in, you can empty your pipette in this.", "endoftext": false }, { "action": "Go north", "response": "You have no idea what this room was used for, and you really don't care. You're standing in front of a huge window. The exit is south.\n\nBehind the window you can see a dead or at least unconsious human body hanging from a metal wire planted in the top of its head. Wait a second... That is your body!\n\nThere is some kind of basket on the other side of the window.\n\nUnder the window there are three buttons: a yellow button (with a smiley face on it), a red button (with a skull on it) and a green button (with a dollar sign on it).", "endoftext": false }, { "action": "You examine the body", "response": "Except from the dumb brainless look on your face, you look pretty handsome. Now you only have to find a way to transfer your brain back.", "endoftext": true }, { "action": "You get the plastic", "response": "Looking at it almost makes you throw up.\n\nTaken.", "endoftext": false }, { "action": "You examine it", "response": "Looking at it almost makes you throw up.", "endoftext": false }, { "action": "You wash it", "response": "How are you supposed to do that?", "endoftext": false }, { "action": "You open the bag", "response": "As long as you haven't got a very good reason to do so... no way!", "endoftext": false }, { "action": "You look in the bag", "response": "In the plastic bag is a green severed hand.", "endoftext": false }, { "action": "You go west", "response": "You are in a hexagonal room. There are three doors here to the north (computer room), west (recreation center) and east (laboratory). There is an escalator to the south.\n\nA star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.", "endoftext": false }, { "action": "You go to the west", "response": "North of you is an important looking door that probably leads to an important room. A terminal is beside it. The exit is to the east.", "endoftext": false }, { "action": "You examine the hand", "response": "Yuck.", "endoftext": false }, { "action": "You put the bag on the terminal", "response": "You hear a bleep while the green hand is being scanned.\n\nThe display says \"Good day, great Prime Commander. Please let a second high ranking officer insert his blue keycard in the card slot. Our excuses for the inconvenience, but this safety regulation is required in case you go insane and do something like go to planet earth, beam yourself down there and blow up this ship\".", "endoftext": false }, { "action": "You examine terminal", "response": "The display says \"Good day, great Prime Commander. Please let a second high ranking officer insert his blue keycard in the card slot. Our excuses for the inconvenience, but this safety regulation is required in case you go insane and do something like go to planet earth, beam yourself down there and blow up this ship\".", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na plastic bag\na green severed hand\na pen\na diary\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\na nuclear-powered flashlight (providing light)\nfifty-one dirty dishes\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You go east", "response": "Wait! You forgot your blue keycard. You go back to the terminal and after pressing some random buttons and punching it a few times you manage to reset it and get your keycard back.\n\nAnother junction. There is a red door to the north (Office), a yellow door to the east (Maze) and a blue door to the west (3F Passage). To the south is the escalator door.\n\nThere is a button next to the escalator door.", "endoftext": false }, { "action": "Go west", "response": "This has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "You enter the vent", "response": "You crawl through the air duct.\n\nThis has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nThere is a gooey puddle on the floor next to the sink.\n\nYou can also see an air vent here.", "endoftext": false }, { "action": "You go west", "response": "Thanks to the flashlight, you see that this room is pretty boring and empty. You have no idea where they use it for. The exit is to the east.", "endoftext": false }, { "action": "Go northeast", "response": "This has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nThere is a gooey puddle on the floor next to the sink.\n\nYou can also see an air vent here.\n\nBehind you, the door closes automatically.", "endoftext": false }, { "action": "You open Agotron", "response": "You open the Agotron.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na blue keycard\na plastic bag\na green severed hand\na pen\na diary\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\na nuclear-powered flashlight (providing light)\nfifty-one dirty dishes\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You change the channel to 4", "response": "You change the channel to number 4.\n\nStill the same boring arrow, pointing at the air duct.", "endoftext": false }, { "action": "Go east", "response": "Wow, this place is full of bleeping machines, bubbling potions and warnings for explosive compunds. Upon closer inspection you see that most of the stuff here is fake and just used to give the lab a proper atmosphere. The only interesting things are on a table in the center of the room. There is a passage to the north and an exit to the west.\n\nOn the table are a pipette, a broken empty flask, a yellow potion, a blue potion, an Agotron (empty) and an electromagnet.\n\nYou can also see a washbasin here.", "endoftext": false }, { "action": "You examine the pipette", "response": "You use this to suck up a small amount of a liquid. There is nothing in it.", "endoftext": false }, { "action": "You use the pipette on the blue potion", "response": "You suck up some of the blue potion.", "endoftext": false }, { "action": "You use the pipette on the yellow potion", "response": "You suck up some of the yellow potion.", "endoftext": false }, { "action": "You look at the pipette", "response": "You use this to suck up a small amount of a liquid. There is some green substance in it", "endoftext": false }, { "action": "Empty pipette", "response": "What do you want to empty the pipette in?", "endoftext": false }, { "action": "You use the pipette on the washbasin", "response": "You empty the pipette in the washbasin. In this spaceship you probably don't have to worry much about polluting the enviroment.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na blue keycard\na plastic bag\na green severed hand\na pen\na diary\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\na nuclear-powered flashlight (providing light)\nfifty-one dirty dishes\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You go north", "response": "You have no idea what this room was used for, and you really don't care. You're standing in front of a huge window. The exit is south.\n\nBehind the window you can see a dead or at least unconsious human body hanging from a metal wire planted in the top of its head. Wait a second... That is your body!\n\nThere is some kind of basket here.\n\nUnder the window there are three buttons: a yellow button (with a smiley face on it), a red button (with a skull on it) and a green button (with a dollar sign on it).", "endoftext": false }, { "action": "You examine the body", "response": "Except from the dumb brainless look on your face, you look pretty handsome. Now you only have to find a way to transfer your brain back.", "endoftext": false }, { "action": "You get the yellow and blue potion", "response": "yellow keycard: You already have that.\nblue potion: You try to lift the flask, but it is molten to the table.", "endoftext": false }, { "action": "You get Agotron", "response": "That's fixed in place.", "endoftext": true }, { "action": "Look around", "response": "Wow, this place is full of bleeping machines, bubbling potions and warnings for explosive compunds. Upon closer inspection you see that most of the stuff here is fake and just used to give the lab a proper atmosphere. The only interesting things are on a table in the center of the room. There is a passage to the north and an exit to the west.\n\nOn the table are a broken empty flask, a yellow potion, a blue potion and an Agotron (empty).\n\nYou can also see a washbasin here.", "endoftext": false }, { "action": "You get the empty flask", "response": "What use could this thing possibly have?", "endoftext": false }, { "action": "You examine the puddle", "response": "It's still gross.", "endoftext": false }, { "action": "You use the pipette on the wine", "response": "You suck up some of the wine.", "endoftext": false }, { "action": "You look at the pipette", "response": "You use this to suck up a small amount of a liquid. There is some brown substance in it", "endoftext": false }, { "action": "Go west", "response": "You are in a hexagonal room. There are three doors here to the north (computer room), west (recreation center) and east (laboratory). There is an escalator to the south.\n\nA star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.\n\nThis has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "You examine the pipette", "response": "You use this to suck up a small amount of a liquid. There is some red wine in it", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nan electromagnet\na pipette (red wine)\na blue keycard\na plastic bag\na green severed hand\na pen\na diary\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\na nuclear-powered flashlight (providing light)\nfifty-one dirty dishes\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You put the bag in Agotron", "response": "You put the plastic bag into the Agotron.", "endoftext": false }, { "action": "Close Agotron", "response": "You close the Agotron.", "endoftext": false }, { "action": "You open Agotron", "response": "You open the Agotron, revealing a plastic bag.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na plastic bag\na green severed hand\nan electromagnet\na pipette (red wine)\na blue keycard\na pen\na diary\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\na nuclear-powered flashlight (providing light)\nfifty-one dirty dishes\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You examine the ketchup", "response": "Damn! It's empty. Not that you would be able to eat it as a robot, but if you would get in a situation where you'd have to fake your own dead kethcup would make that much easier.", "endoftext": false }, { "action": "You look at pepper", "response": "Piper nigrum. Or just black pepper, my favorite kind of pepper.", "endoftext": false }, { "action": "You examine the dishes", "response": "It's a porcelain dish with traces of laxative on it.", "endoftext": false }, { "action": "You put dishes in Agotron", "response": "You put the dirty dish into the Agotron.", "endoftext": false }, { "action": "Close Agotron", "response": "You close the Agotron.", "endoftext": false }, { "action": "You open Agotron", "response": "You open the Agotron, revealing a dirty dish.", "endoftext": false }, { "action": "You get the dish", "response": "(the dirty dish)\nTaken.", "endoftext": false }, { "action": "You examine the dish", "response": "It's a porcelain dish with traces of laxative on it.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nfifty-one dirty dishes\na plastic bag\na green severed hand\nan electromagnet\na pipette (red wine)\na blue keycard\na pen\na diary\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\na nuclear-powered flashlight (providing light)\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You look at the flashlight", "response": "According to the label it is incompatible with regular AA batteries, but it has got a build-in nuclear reactor that can somehow extract energy from everything emitting radioactive radiation.\n\nThe nuclear-powered flashlight is currently switched on.", "endoftext": false }, { "action": "You put the pipette in Agotron", "response": "You put the pipette (red wine) into the Agotron.", "endoftext": false }, { "action": "You open Agotron", "response": "You open the Agotron, revealing a pipette (red wine).", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na pipette (red wine)\nfifty-one dirty dishes\na plastic bag\na green severed hand\nan electromagnet\na blue keycard\na pen\na diary\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots (being worn)\nan used piece of tape\na ketchup bottle\npepper\na nuclear-powered flashlight (providing light)\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You examine electromagnet", "response": "It looks like a battery-powered electromagnet. It's currently turned off.", "endoftext": false }, { "action": "You turn it on", "response": "Suddenly your blue keycard flies out of your pocket and is now stuck on the magnet. It seems the keycard is only thing on which the electromagnet is effective.\n\nYou switch off the electromagnet and put the blue keycard in your pocket.", "endoftext": false }, { "action": "Go south", "response": "*squeek* *squeek*\n\nAnother junction. There is a red door to the north (Office), a yellow door to the east (Maze) and a blue door to the west (3F Passage). To the south is the escalator door.\n\nThere is a button next to the escalator door.", "endoftext": false }, { "action": "You check your inventory", "response": "*squeek* *squeek*\n\nNorth of you is an important looking door that probably leads to an important room. A terminal is beside it. The exit is to the east.\n\n>You are carrying:\na blue keycard\na pipette (red wine)\nfifty-one dirty dishes\na plastic bag\na green severed hand\nan electromagnet\na pen\na diary\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots (being worn)\nan used piece of tape\na ketchup bottle\npepper\na nuclear-powered flashlight (providing light)\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You put the Keycard in the slot", "response": "Which do you mean, the blue keycard, the red keycard or the yellow keycard?", "endoftext": false }, { "action": "Blue", "response": "You insert the blue keycard in the card slot.\n\nNow the display says \"Please place your hand or tentacle on the terminal so your identity can be confirmed with a DNA check\".", "endoftext": false }, { "action": "You turn on the electromagnet", "response": "With the magnet, you easily draw the keycard out of the card slot.\n\nYou switch off the electromagnet and put the blue keycard in your pocket.", "endoftext": false }, { "action": "You put the blue Keycard in the slot", "response": "You insert the blue keycard in the card slot again.\n\nNow the display says \"Please let the secondary officer place his tentacle upon this terminal.\".", "endoftext": false }, { "action": "You put the bag on the terminal", "response": "You hear a bleep while the green hand is being scanned.\n\nThe display says \"Error, the Prime Commander has already been identified. Please place the tentacle of a second officer on the terminal\".", "endoftext": false }, { "action": "You go to the east", "response": "Wait! You forgot your blue keycard. You go back to the terminal and after pressing some random buttons and punching it a few times you manage to reset it and get your keycard back.\n\n*squeek* *squeek*\n\nAnother junction. There is a red door to the north (Office), a yellow door to the east (Maze) and a blue door to the west (3F Passage). To the south is the escalator door.\n\nThere is a button next to the escalator door.", "endoftext": false }, { "action": "Go east", "response": "*squeek* *squeek*\n\nThis is a hallway continueing north. You can go back to the junction south.\n\nYou can see a sign here.", "endoftext": false }, { "action": "You go to the north", "response": "*squeek* *squeek*\n\nYou are in a maze of twisty little passages, all alike.", "endoftext": false }, { "action": "You go west", "response": "*squeek* *squeek*\n\nNorth of you is an important looking door that probably leads to an important room. A terminal is beside it. The exit is to the east.", "endoftext": false }, { "action": "You examine diary", "response": "You never like reading your own diary. That just feels weird and ashaming.", "endoftext": false }, { "action": "Go south", "response": "*squeek* *squeek*\n\nYou can see a keypad here.\n\nThe door closes.", "endoftext": false }, { "action": "You go west", "response": "*squeek* *squeek*\n\nThis has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "You get the puddle", "response": "No.", "endoftext": false }, { "action": "You use the pipette on the puddle", "response": "You suck up some of the blue potion.", "endoftext": false }, { "action": "You examine the pipette", "response": "You use this to suck up a small amount of a liquid. There is some red wine in it", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na blue keycard\na pipette (red wine)\nfifty-one dirty dishes\na plastic bag\na green severed hand\nan electromagnet\na pen\na diary\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots (being worn)\nan used piece of tape\na ketchup bottle\npepper\na nuclear-powered flashlight (providing light)\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na cork\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You go east", "response": "You are in a hexagonal room. There are three doors here to the north (computer room), west (recreation center) and east (laboratory). There is an escalator to the south.\n\nA star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.\n\n>*squeek* *squeek*\n\nWow, this place is full of bleeping machines, bubbling potions and warnings for explosive compunds. Upon closer inspection you see that most of the stuff here is fake and just used to give the lab a proper atmosphere. The only interesting things are on a table in the center of the room. There is a passage to the north and an exit to the west.\n\nOn the table are a broken empty flask, a yellow potion, a blue potion and an Agotron (empty).\n\nYou can also see a washbasin here.", "endoftext": false }, { "action": "You use the pipette on the washbasin", "response": "You empty the pipette in the washbasin. In this spaceship you probably don't have to worry much about polluting the enviroment.", "endoftext": false }, { "action": "Go west", "response": "*squeek* *squeek*\n\nYou are in a hexagonal room. There are three doors here to the north (computer room), west (recreation center) and east (laboratory). There is an escalator to the south.\n\nA star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.\n\n>*squeek* *squeek*\n\nThis has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.\n\nThere is a blue sofa in front of a television here. Next to it is a small table.\n\nA small window gives a glance at the stars.\n\nYou can also see an air duct (empty) here.", "endoftext": false }, { "action": "You examine pipette", "response": "You use this to suck up a small amount of a liquid. There is some purple substance in it", "endoftext": false }, { "action": "You go to the southwest", "response": "*squeek* *squeek*\n\nYou walk and suddenly feel a sudden sensation of pain. The reason of this might be that there is a closed door in your path and you just blindly walked against it. You should remember that, the next time you go through a door, you should open it first.", "endoftext": false }, { "action": "You go to the east", "response": "*squeek* *squeek*\n\nYou are in a hexagonal room. There are three doors here to the north (computer room), west (recreation center) and east (laboratory). There is an escalator to the south.\n\nA star-shaped symbol is drawn above the escalator.\n\nYou can also see an escalator button here.", "endoftext": false }, { "action": "You look at the door", "response": "Which do you mean, the blue door or the important looking door?", "endoftext": false }, { "action": "You examine terminal", "response": "Now the display says \"Please place your hand or tentacle on the terminal so your identity can be confirmed with a DNA check\".", "endoftext": false }, { "action": "You put the bag on the terminal", "response": "You hear a bleep while the green hand is being scanned.\n\nThe display says \"Good day, great Prime Commander. Please let a second high ranking officer insert his blue keycard in the card slot. Our excuses for the inconvenience, but this safety regulation is required in case you go insane and do something like go to planet earth, beam yourself down there and blow up this ship\".", "endoftext": false }, { "action": "You turn on the electromagnet", "response": "With the magnet, you easily draw the keycard out of the card slot.\n\nYou switch off the electromagnet and put the blue keycard in your pocket.", "endoftext": false }, { "action": "You put the pipette on the terminal", "response": "You put the pipette (purple substance) on the terminal.", "endoftext": false }, { "action": "You go to the east", "response": "Wait! You forgot your blue keycard. You go back to the terminal and after pressing some random buttons and punching it a few times you manage to reset it and get your keycard back.\n\n*squeek* *squeek*\n\nAnother junction. There is a red door to the north (Office), a yellow door to the east (Maze) and a blue door to the west (3F Passage). To the south is the escalator door.\n\nThere is a button next to the escalator door.", "endoftext": false }, { "action": "You look at tape", "response": "Nasty, there is alien tentacle hair stuck on it.", "endoftext": false }, { "action": "Go west", "response": "North of you is an important looking door that probably leads to an important room. A terminal is beside it. The exit is to the east.\n\nOn the terminal is a pipette (purple substance).", "endoftext": false }, { "action": "You turn on the electromagnet", "response": "You insert the blue keycard in the card slot.\n\nNow the display says \"Please place your hand or tentacle on the terminal so your identity can be confirmed with a DNA check\".\n\nYou hear a bleep while the green hand is being scanned.\n\nThe display says \"Good day, great Prime Commander. Please let a second high ranking officer insert his blue keycard in the card slot. Our excuses for the inconvenience, but this safety regulation is required in case you go insane and do something like go to planet earth, beam yourself down there and blow up this ship\".\n\nWith the magnet, you easily draw the keycard out of the card slot.\n\nYou switch off the electromagnet and put the blue keycard in your pocket.", "endoftext": false }, { "action": "You put the tape on the terminal", "response": "You insert the blue keycard in the card slot again.\n\nNow the display says \"Please let the secondary officer place his tentacle upon this terminal.\".\n\nYou hear a bleep while the tentacle hair on the used duct tape is being scanned.\n\nVoice: Good morning, great and almighty Prime Commander and Mr. Ghrluck Coiibuk. Please enjoy your time in the cockpit.\n\nThe door opens.", "endoftext": false }, { "action": "You go north", "response": "Wait! You forgot your blue keycard. You go back to the terminal and after pressing some random buttons and punching it a few times you manage to reset it and get your keycard back.\n\nYou are now in the ship's cockpit. There is a nice big window here with a great view on the galaxy. After admiring it for a few seconds you grow bored and look around in the cockpit. There are no chairs here but all kinds of incredibly complicated instruments. Instead of doing anything with those you simply decide to use the board computer with a seemingly simple interface.\n\nWelcome to the S.S. Blearch navigational system network HARRY v.2.0.0.7, which is not in any way connected to main computer 'Lucy'. You have been automatically logged in as mrawes0me4753 and have acces to all functions.\n\nCPU id: HARRY|Status: OK|version mumber: 2.0.0.7\n\nPlease select one of the following options:\n\n1. Travel to destination\n2. Set new destination\n3. Check ship status\n4. E-mail\n5. Miscellaneous options\n6. Shut down", "endoftext": false }, { "action": "4", "response": ":\\>\nE-mail\n1. Inbox (2)\n\n2. Send messages (1)\n\n3. Spam (1)\n\n4. Return to main menu", "endoftext": false }, { "action": "3", "response": ":\\>Message 1\n\nFrom: <unknown>\nTo: primecommander@ssblearch.gax\nSubject: the cake is a lie\n\n\n\n1. Inbox (2)\n\n2. Send messages (1)\n\n3. Spam (1)\n\n4. Return to main menu", "endoftext": false }, { "action": "2", "response": ":\\>Message 1\n\nFrom: primecommander@ssblearch.gax\nTo: subscriptions@dgriorgomagazines.gax\nSubject: Subscription cancelation\n\nDear editorial staff,\n\nRecently, my spies infiltrating the earthly country of Luxembourg have discovered some alarming intel regarding the military strenght of an organisation that calls itself the Luxembourgian Liberation Front: they are easily capable to defeat the whole galactic allience and Great Galactic Army and eventually even take over the universe. In order to stop this huge thread, we Brukgh?rhcs have decided to destroy the universe, so Luxembourg can't conquer it.\nBefore we blow up all of existance however, I would like to cancel my subscription of the magazine \"Gardening on Terraformed Exoplanets\", because I will no longer be able to pay for it when we're all dead.\n\nYours sincerely,\nThe Prime Commander of the Brukgh?rhcs\n\n\n1. Inbox (2)\n\n2. Send messages (1)\n\n3. Spam (1)\n\n4. Return to main menu", "endoftext": false }, { "action": "1", "response": ":\\>Message 1\n\nFrom: bob0222@llf.lux\nTo: primecommander@ssblearch.gax\nSubject: Weapon shipments\n\nPrime Commander, the Luxembourgian Liberation Front is currently still waiting for the promised weapon shipments we were supposed to receive in exchange for a decoder that will let you watch our great national television. Some of us are even questioning your loyalty to our holy cause to take over planet Earth and give our glorious nation the power it deserves! Please respond as quickly as possible, so we will not have to declare war on your pathetic alien race.\n\nViva la r?volution!\n\nFrom: noreply@dgriorgomagazines.gax\nTo: primecommander@ssblearch.gax\nSubject: Re: Subscription cancelation\n\nDear customer,\n\nYour request regarding the cacelation of your subscription of the magazine \"Gardening on Terraformed Exoplanets\" has been received and will be processed in two Hiyucluckian days. Please refrain from destroying the universe before then.\n\nYours sincerely,\n\n\n\n1. Inbox (2)\n\n2. Send messages (1)\n\n3. Spam (1)\n\n4. Return to main menu", "endoftext": false }, { "action": "4", "response": ":\\>\nMain menu\nCPU id: HARRY|Status: OK|version mumber: 2.0.0.7\n\nPlease select one of the following options:\n\n1. Travel to destination\n2. Set new destination\n3. Check ship status\n4. E-mail\n5. Miscellaneous options\n6. Shut down", "endoftext": false }, { "action": "3", "response": ":\\>Now performing a full ship status check. This may take a few hours or a few miliseconds, I have no idea.\n\nChecking............\n\nWarp speed module status: OK\n\nNavigational pathfinding systems status: OK\n\nPopcorn machine status: OK\n\nFuel level: 0%\nERROR: please refill fuel tank.\n\nShip hull status: ERROR\nA perforation in the ship's hull is detected in the fuel tank. Please repair this.\n\nAdditional systems status: OK\n:\\>I beg your pardon?", "endoftext": false }, { "action": "5", "response": ":\\>\nMiscellaneous options\n1. Honk\n2. Activate windshield wipers\n3. Open/close fuel tank\n4. Return to main menu", "endoftext": false }, { "action": "1", "response": ":\\>The horn has been activated.\n\nYou don't hear anything. This probably has something to do with the fact that there is no sound in space. What idiot thought of putting a horn on a space ship anyway?!\n\n1. Honk\n2. Activate windshield wipers\n3. Open/close fuel tank\n4. Return to main menu", "endoftext": false }, { "action": "2", "response": ":\\>Sensors indicate that it currently is not raining. Therefore the initiated windshield wiping alogrithm has been terminated.\n\nOne of the major advantages of space: it never rains.\n\n1. Honk\n2. Activate windshield wipers\n3. Open/close fuel tank\n4. Return to main menu", "endoftext": false }, { "action": "3", "response": ":\\>The fuel tank has been opened. It can be entered through the enigne room.", "endoftext": false }, { "action": "2", "response": ":\\>\nSet a destination\nPlease enter the name of a planet to be the next destination of the S.S. Blearch or enter 0 to exit.", "endoftext": false }, { "action": "Earth", "response": ":\\>New destination: Earth\nSolar system ID: 19746435x1\nLocation: Milky Way galaxy\nAtmosphere: Oxygen, nitrogen, carbon dioxide and cow farts\nInhabited: yes\nAverage life form IQ: extremely low\nMain menu\nCPU id: HARRY|Status: OK|version mumber: 2.0.0.7\n\nPlease select one of the following options:\n\n1. Travel to destination\n2. Set new destination\n3. Check ship status\n4. E-mail\n5. Miscellaneous options\n6. Shut down", "endoftext": false }, { "action": "1", "response": ":\\>ERROR: Can not start engines. Please perform a ship status check to find the source of the problem.", "endoftext": false }, { "action": "6", "response": ":\\>Thank you for using HARRY 2.0.0.7. We wish you a good day.\n\nNorth of you is an important looking door that probably leads to an important room. A terminal is beside it. The exit is to the east.", "endoftext": false }, { "action": "You go east", "response": "Another junction. There is a red door to the north (Office), a yellow door to the east (Maze) and a blue door to the west (3F Passage). To the south is the escalator door.\n\nThere is a button next to the escalator door.", "endoftext": false }, { "action": "You go east", "response": "This place is pretty empty.\n\nThe exit is west.\n\nThere is a small hole in the wall.", "endoftext": false }, { "action": "You examine the hole", "response": "You look in the hole and only see the vacuum of space, which is slowly sucking all air out of the fuel tank. The hole has a diameter of about two centimeters. If you only had something to fill up this hole...", "endoftext": false }, { "action": "You put the cork in the hole", "response": "Fixed.", "endoftext": false }, { "action": "Go west", "response": "There are all kinds of pipes, gears, pumps, lights and strange machines around you. They must be powering the ship. You wouldn't expect the engine of a space ship to look like this, it's more steam- than cyberpunk. A walkway continues to the west.\n\nThe escalator is to the south.\n\nThere is a huge portal to the east.\n\nThere is a button next to the escalator door.\n\nYou can also see a cleaning cart here.", "endoftext": false }, { "action": "You ask Lucy about fuel", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nCake: the most powerfull type of rocket fuel known. Velocities higher than 1.5 WS (Warp Speed) can only be reached with this. The creation of a cake is a highly sophisticated process that requires many very rare natural (and unnatural) rescources.\n\nSee also: cake recipe - warp speed", "endoftext": false }, { "action": "You ask Lucy about the cake recipe", "response": "Lucy: Hmm, let's look that up in the Lucyclopedia:\n\nCake recipe: there are only very few beings in existence that know about this extremely well-kept secret. These beings include the host of the tv show 'Cooking on Bgryurgti?rk' and the few people that actually watch that boring crap.\n\nSee also: cake", "endoftext": false }, { "action": "You change the channel to 2", "response": "You change the channel to number 2.\n\nIt's some kind of alien cooking show:\n\n\"Hello ladies, gentleman and creatures without or with two genders. Welcome to cooking on Bgryurgti?rk, where we somehow speak English. Today we are going to bake a cake. The required ingredients for this...\"\n\nYou quickly rip out a page out of your diary and write down the recipe:\n\nHow to make a cake:\n\nIngredients:\n-Porcelain\n-A drop of red wine\n-Some orange tetra-x-ide\n-Some detergent\n-Iron oxide\n-A few alien hairs\n-Rubber\n-A piece of lead\n-The bone of a homo sapiens\n-Some salt and pepper\n-51 grams of laxative\n\n-Put everything in a pan and stir.\n-Microwave for 10 minutes (or 3 seconds with laser enabled super microwaves) and it's done.\n\nWARNING: Do not, under any condition, add any additional water.\n\nYou wonder wheter your grandma made them this way as well.", "endoftext": false }, { "action": "You put the flashlight in Agotron", "response": "You put the nuclear-powered flashlight into the Agotron.", "endoftext": false }, { "action": "You open Agotron", "response": "You open the Agotron, revealing a nuclear-powered flashlight.", "endoftext": false }, { "action": "You look at the flashlight", "response": "According to the label it is incompatible with regular AA batteries, but it has got a build-in nuclear reactor that can somehow extract energy from everything emitting radioactive radiation.\n\nThe nuclear-powered flashlight is currently switched on.", "endoftext": false }, { "action": "You open flashlight", "response": "You remove the polonium from the flashlight.", "endoftext": false }, { "action": "You put it in Agotron", "response": "You put Polonium-210 into the Agotron.", "endoftext": false }, { "action": "Close Agotron", "response": "You close the Agotron.", "endoftext": false }, { "action": "You open Agotron", "response": "You open the Agotron, revealing a piece of lead.", "endoftext": false }, { "action": "You look at the basket", "response": "In the basket is a ham.", "endoftext": false }, { "action": "You examine the ham", "response": "Holy. Crap.", "endoftext": false }, { "action": "You enter the vent", "response": "You crawl through the air duct.\n\nThis has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.\n\nThere is a yellow door to the southwest.\n\nIt smells like laxative here.\n\nThere is a gooey puddle on the floor next to the sink.\n\nYou can also see an air vent here.\n\nBehind you, the door closes automatically.", "endoftext": false }, { "action": "You examine the pipette", "response": "You use this to suck up a small amount of a liquid. There is some orange substance in it", "endoftext": false }, { "action": "You use the pipette on the pan", "response": "You better put the pan down somewhere first.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This must be the place where the aliens eat. It's a bit small for a canteen that is supposed to support the whole crew of a spaceship because the only things here are one table and a counter. The complete lack of chairs probably means that the aliens always eat standing.\n\nThere are eight coffee cups on the counter and one on the table. They all must've been severely addicted to caffeine here.\n\nThere is a yellow door leading to the kitchen to the northeast and a red door to the west.\n\nThere is a coolbox behind the counter.\n\nYou can also see a pan and a vending machine here.", "endoftext": false }, { "action": "You put the ham in Agotron", "response": "You put the ham into the Agotron.", "endoftext": false }, { "action": "Close Agotron", "response": "You close the Agotron.", "endoftext": false }, { "action": "You open Agotron", "response": "After opening the agotron you immediately reek the smell of rotting meat and see a bunch of maggots still enjoying their meal. You quickly close the agotron.", "endoftext": false }, { "action": "You open Agotron", "response": "You open the Agotron, revealing a bone.", "endoftext": false }, { "action": "You examine the bone", "response": "This is all that's left of your body...", "endoftext": false }, { "action": "You go to the south-west", "response": "This must be the place where the aliens eat. It's a bit small for a canteen that is supposed to support the whole crew of a spaceship because the only things here are one table and a counter. The complete lack of chairs probably means that the aliens always eat standing.\n\nThere are eight coffee cups on the counter and one on the table. They all must've been severely addicted to caffeine here.\n\nThere is a yellow door leading to the kitchen to the northeast and a red door to the west.\n\nThere is a coolbox behind the counter.\n\nYou can also see a pan and a vending machine here.\n\nBehind you, the door closes automatically.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na bone\na piece of lead\na nuclear-powered flashlight\na cake recipe\na blue keycard\na pipette (orange substance)\nfifty-one dirty dishes\na plastic bag\na green severed hand\nan electromagnet\na pen\na diary\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na remote control\na screwdriver", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na piece of lead\na nuclear-powered flashlight\na cake recipe\na blue keycard\na pipette (purple substance)\nfifty-one dirty dishes\na plastic bag\na green severed hand\nan electromagnet\na pen\na diary\nsalt\na red keycard\na yellow keycard\na wallet (open but empty)\na pair of rubber boots\nan used piece of tape\na ketchup bottle\npepper\na treasure chest (closed)\na crowbar\na wet mop\na detergent\na stapler\na remote control\na pan\na screwdriver", "endoftext": false }, { "action": "You put the crowbar in the pan", "response": "Iron oxide, in other words rust, is on the list. Still, you doubt this crowbar is rusty enough, and it will probably take a lot of time before that is the case.", "endoftext": false }, { "action": "You put the crowbar in Agotron", "response": "You put the crowbar into the Agotron.", "endoftext": false }, { "action": "You open Agotron", "response": "Al that's left of the crowbar is a pile of dust.\n\nYou open the Agotron, revealing a pile of rust.", "endoftext": false }, { "action": "You put the rust in the pan", "response": "You add the rust to the mixture. You will miss that poor rusty crowbar.", "endoftext": false }, { "action": "You put detergent in pan", "response": "You throw in all of the detergent. Damn, you really don't want to eat that cake.", "endoftext": false }, { "action": "You put the tape in the pan", "response": "You scrape off the icky alien hairs from the tape and add them to the mixture. You also throw the now completely useless piece of tape away.", "endoftext": false }, { "action": "You examine the pan", "response": "A pretty big pan without a lid. Its prime use is for cooking, but it also makes a great helmet if you're planning to shoot yourself out of a cannon.\n\nThere are some cake ingredients in it.", "endoftext": false }, { "action": "You put the lead in the pan", "response": "Added.", "endoftext": false }, { "action": "You put the bone in the pan", "response": "No way, you might still need that bone to rescurrect yourself with some kind of strange voodoo ritual.\n\n...on the other hand, having to face a zombiefied version of yourself is not a very attractive prospect. You'll add the bone anyway.", "endoftext": false }, { "action": "You put the salt in the pan", "response": "You add some salt, after which it magically disappears from your inventory.", "endoftext": false }, { "action": "You put the pepper in the pan", "response": "Even though it will proably ruin the cake's taste, you'll add it anyway.", "endoftext": false }, { "action": "You use the pipette on the pan", "response": "You empty the pipette in the pan. You hope the fact that the orange tetra-x-ide is distilled with wine won't result in an explosion later.", "endoftext": false }, { "action": "You use the pipette on the wine", "response": "You suck up some of the wine.", "endoftext": false }, { "action": "You use the pipette on the pan", "response": "You add one drop of wine to the mixture in the pan.", "endoftext": false }, { "action": "You put the pan in microwave", "response": "You put the pan into the microwave.", "endoftext": false }, { "action": "You drop an", "response": "What do you want to drop the dirty dish at?", "endoftext": false }, { "action": "You put the dish in the pan", "response": "On average, there is about one gram of laxative on every dish. So you'll add 51 dirty dishes to the mixture.\n\nWell, you added all ingredients and now you've got a pan full of garbage. According to the recipe you'll now have to stir this with something.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na pan\na dirty dish\na nuclear-powered flashlight\na cake recipe\na blue keycard\na pipette (red wine)\na plastic bag\na green severed hand\nan electromagnet\na pen\na diary\na red keycard\na yellow keycard\na wallet (open but empty)\na ketchup bottle\na treasure chest (closed)\na wet mop\na stapler\na remote control\na screwdriver", "endoftext": false }, { "action": "You use the mop on the pan", "response": "You can stir the mixture with this. The only problem is that the mop is still wet and you're not supposed to add any extra water. Maybe you need to somehow dry the mop first...\n\nAh well, it probably won't matter. You put the other end of the mop in the pan and...", "endoftext": true }, { "action": "You look around", "response": "The passage continues to a room to the north. To the south is a junction.\n\nA lethal high voltage is running through the floor to the north.", "endoftext": false }, { "action": "You put the mop in microwave", "response": "You put the wet mop into the microwave.", "endoftext": false }, { "action": "You put the mop in Agotron", "response": "You put the wet mop into the Agotron.", "endoftext": false }, { "action": "You open Agotron", "response": "You open the Agotron, revealing a mop.", "endoftext": false }, { "action": "You use the mop on the pan", "response": "You stir the stuff in the pan. It still lookes like a pile of random garbage though... Anyway, time for the last step.", "endoftext": false }, { "action": "You turn it on", "response": "You close the microwave.\n\nAfter turning on the microwave the pan starts emitting a stange and dangerous looking glow. Suddenly the microwave window cracks and you duck to take cover. Just in time, because an explosion causes the microwave to shatter in many pieces. When you stand up the microwave is no more, in its place is a huge birthday cake with cream, strawberries and even little candles. What an odd kind of rocket fuel.", "endoftext": false }, { "action": "You look at the cake", "response": "A lovely cream-cake. If you weren't a robot and didn't know how these things are made you would definately eat it.", "endoftext": false }, { "action": "You eat the cake", "response": "You'd almost want to.", "endoftext": false }, { "action": "You drop the cake", "response": "You place the cake in the middle of the tank. You hope this will work", "endoftext": false }, { "action": "You go north", "response": "You are now in the ship's cockpit. There is a nice big window here with a great view on the galaxy. After admiring it for a few seconds you grow bored and look around in the cockpit. There are no chairs here but all kinds of incredibly complicated instruments. Instead of doing anything with those you simply decide to use the board computer with a seemingly simple interface.\n\nWelcome to the S.S. Blearch navigational system network HARRY v.2.0.0.7, which is not in any way connected to main computer 'Lucy'. You have been automatically logged in as mrawes0me4753 and have acces to all functions.\n\nCPU id: HARRY|Status: OK|version mumber: 2.0.0.7\n\nPlease select one of the following options:\n\n1. Travel to destination\n2. Set new destination\n3. Check ship status\n4. E-mail\n5. Miscellaneous options\n6. Shut down", "endoftext": false }, { "action": "1", "response": ":\\>ERROR: Can not start engines. Please perform a ship status check to find the source of the problem.", "endoftext": false }, { "action": "3", "response": ":\\>The fuel tank has been closed.", "endoftext": false }, { "action": "1", "response": ":\\>All systems are reasy to embark on a voyage to Milky Way galaxy, planet Earth. Estimated travel time: 2 hours. Please inform all passengers to fasten their seat belts and press the space bar to go.\n\nImmediately after you press the space bar, the screen goes blank. A few seconds later all lights go out as well.\n\nThis doesn't look very good...\n\nIt is now pitch dark in here!\n\nIt is pitch dark, and you can't see a thing.", "endoftext": false }, { "action": "You look", "response": ":\\>Darkness\nIt is pitch dark, and you can't see a thing.", "endoftext": false }, { "action": "You think", "response": "What a good idea.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na mop\na dirty dish\na nuclear-powered flashlight\na blue keycard\na pipette (red wine)\na plastic bag\na green severed hand\nan electromagnet\na pen\na diary\na red keycard\na yellow keycard\na wallet (open but empty)\na ketchup bottle\na treasure chest (closed)\na stapler\na remote control\na screwdriver", "endoftext": false }, { "action": "You go east", "response": "Time passes.\n\n>You can't go that way.", "endoftext": false }, { "action": "You go south", "response": "It doesn't work. The flashlight is probably out of nuclear energy.\n\n>Ouch, you just bumped against a closed escalator door.", "endoftext": false }, { "action": "You go east", "response": "This is a hallway continueing north. You can go back to the junction south.\n\nYou can see a lantern (providing light), a purple blob and a sign here.", "endoftext": false }, { "action": "You get the lantern", "response": "Alien: \"Please don't touch the lantern. I still need it.", "endoftext": false }, { "action": "You talk to Alien", "response": "Alien: \"Hey, it's you again! You're still up late. Anyway, do you happen to have some food with you? I'm getting quite hungry and because the lights are out I can't just live off photosynthesis anymore. Have you got anything to eat?\"", "endoftext": false }, { "action": "You give the dish to Alien", "response": "Alien: \"Is that all? What happened to the generous soda giving you? No, no. Don't take it back. I'll eat it already.\"\n\nThe blob uses the hole in his body to swallow the whole plate.\n\nAlien: \"Hmm, this tastes odd. It's a bit like... Ugh, AAAARGHH!!\"\n\nIn a few seconds, nothing is left of the alien. You truly are an awfull sadistic murderer.", "endoftext": false }, { "action": "Go south", "response": "Ouch, you just bumped against a closed escalator door.", "endoftext": false }, { "action": "You open the fuse box", "response": "You open the fuse box and pull the single lever in it. A few seconds later all lights go on again.", "endoftext": false }, { "action": "You go south", "response": "Suddenly the door behind you closes. You see that the two other doors here are suddenly closed as well, but the escalator door is open.\n\nLucy: I think the two of us need to have a word. Please come to the computer room... NOW!\n\nIf this game wasn't text-based, this would be the moment omnious music would start playing.", "endoftext": false }, { "action": "You go north", "response": "You are in a long corridor that continues to the south. North of you is the door back to the computer room.\n\nYou can see a map of the galaxy here.", "endoftext": false }, { "action": "Go north", "response": "The door behind you closes immediately.\n\nLucy: Research subject 848930 and main advisor of the Prime Commander, you have neglected your duties. You also have comitted several crimes: including trespassing in forbidden areas, murder, grave robbing, reading confidential material, indentity theft, disturbance of a Grue, refusal to follow orders to destroy the universe and cooking in a non-hygienic enviroment. You will hereby be immediately executed.\n\nSuddenly a robot arm appears and aims a gun right in your face.\n\nLucy: This is your final opportunity to press the red button and activate the Universe Destroyer Gun 3000. Because next turn I will blow your brains out.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nLucy: Idiot.\n\nBang!", "endoftext": false }, { "action": "You get Gun", "response": "It's just out of reach. If your arms were half a meter longer you could have punched it out of the robot hand.\n\nLucy: Idiot.\n\nBang!", "endoftext": false }, { "action": "You use the mop on Gun", "response": "You use the mop to sweep the gun out of the arm's hand, after which it falls on the floor. Ha ha! 1-0 for you.\n\nLucy: Damn you!\n\nThe robot arm quickly retracts and immediately returns with a laser gun.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na lantern (providing light)\na mop\na dirty dish\na nuclear-powered flashlight\na blue keycard\na pipette (red wine)\na plastic bag\na green severed hand\nan electromagnet\na pen\na diary\na red keycard\na yellow keycard\na wallet (open but empty)\na ketchup bottle\na treasure chest (closed)\na stapler\na remote control\na screwdriver\n\nLucy fires.", "endoftext": false }, { "action": "You use mop on laser gun", "response": "You try this again, but this time the arm dodges the mop.\n\nLucy: Did you really thought I was going to fall for this? What are you going to do next? Saying there is a three-headed monkey behind me?\nLucy fires.", "endoftext": false }, { "action": "You turn on the magnet", "response": "Good thinking. Unfortunately this magnet only works on blue keycards.\n\nLucy fires.", "endoftext": false }, { "action": "You use the remote control on Gun", "response": "(the gun)\nYou can't use these things together.\n\nLucy fires.", "endoftext": false }, { "action": "You look at yellow Keycard", "response": "Lucy fires but hits your yellow keycard, which reflects the laser beam to the gun, causing it to explode.\n\nLucy: Okay, now it's time for the real stuff.\n\nLucy's arm pulls out a giant rocket launcher from somewhere and locks on on you.", "endoftext": false }, { "action": "You use the remote control", "response": "What do you want to use the remote control with?", "endoftext": false }, { "action": "Rocket", "response": "You can't use these things together.\n\nThe rocket launcher fires a homing missle at you.", "endoftext": false }, { "action": "You use the remote control on the missle", "response": "You can't use these things together.\n\nBWAMM!!", "endoftext": false }, { "action": "You examine the missle", "response": "The last thing you should do when a homing missle is coming after you is stand still and examine it.\n\nBWAMM!!", "endoftext": false }, { "action": "You go south", "response": "You can't go that way.\n\nBWAMM!!", "endoftext": false }, { "action": "You jump", "response": "What do you want to use the electromagnet with?\n\n>You jump on the spot, fruitlessly.\n\nBWAMM!!", "endoftext": false }, { "action": "You throw mop at the missle", "response": "Futile.\n\nBWAMM!!", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na lantern (providing light)\na mop\na dirty dish\na nuclear-powered flashlight\na blue keycard\na pipette (red wine)\na plastic bag\na green severed hand\nan electromagnet\na pen\na diary\na red keycard\na yellow keycard\na wallet (open but empty)\na ketchup bottle\na treasure chest (closed)\na stapler\na remote control\na screwdriver\n\nBWAMM!!", "endoftext": false }, { "action": "You examine Lucy", "response": "A computer trying to kill you is quite an unique experience, usually it's vise-versa.\n\nBWAMM!!", "endoftext": false }, { "action": "Open chest", "response": "You open the chest, but the only things inside are a crowbar and a message scratched in the bottom of the chest.\n\nBWAMM!!", "endoftext": true }, { "action": "Look around", "response": "A (pretty slow) missle is coming towards you.\n\nA robot arm is pointing a freaking rocket launcher at you.\n\nYou can also see a gun here.\n\nBWAMM!!", "endoftext": false }, { "action": "You get Gun", "response": "Taken.\n\nBWAMM!!", "endoftext": false }, { "action": "You examine the arm", "response": "It's elbow is red and it glows. This can mean only one thing...\n\nBWAMM!!", "endoftext": false }, { "action": "You run", "response": "You'll have to say which compass direction to go in.\n\nBWAMM!!", "endoftext": true }, { "action": "Look around", "response": "A robot arm is pointing a freaking rocket launcher at you.\n\nYou can also see a gun here.\n\nThe rocket launcher fires a homing missle at you.", "endoftext": false }, { "action": "You get Gun", "response": "Taken.\n\nThe rocket launcher fires a homing missle at you.", "endoftext": false }, { "action": "You shoot the missle", "response": "You fire at the missle.\n\nYou shoot the missle, causing it to explode in mid-air.\n\nLucy: You little annoying twat really should stop doing physically impossible stuff like that. Now you leave me no choice... This is going to get messy.\n\nLucy throws away the rocket launcher and grabs a big chainsaw that is covered in blood. Pretty intimidating.", "endoftext": false }, { "action": "You use the ketchup on the chainsaw", "response": "You can't use these things together.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na gun\na lantern (providing light)\na mop\na dirty dish\na nuclear-powered flashlight\na blue keycard\na pipette (red wine)\na plastic bag\na green severed hand\nan electromagnet\na pen\na diary\na red keycard\na yellow keycard\na wallet (open but empty)\na ketchup bottle\na treasure chest (closed)\na stapler\na remote control\na screwdriver\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You throw the chest at the chainsaw", "response": "Futile.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You examine the chainsaw", "response": "You can't think of anything to do except scream in terror.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You turn on the magnet", "response": "Good thinking. Unfortunately this magnet only works on blue keycards.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You open the bag", "response": "As long as you haven't got a very good reason to do so... no way!\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "Go south", "response": "You can't go that way.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You get the chainsaw", "response": "That's hardly portable.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You hit the chainsaw", "response": "Violence isn't the answer to this one.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You look", "response": "A robot arm is coming towards you with a huge bloody chainsaw.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You examine the arm", "response": "It's elbow is red and it glows. This can mean only one thing...\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You hit the arm", "response": "You punch the arm, but it doesn't seem to have any effect.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You shoot the arm", "response": "You fire at the robot arm.\n\nYou shoot the arm but it isn't very effective.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": true }, { "action": "You wait", "response": "Time passes.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You shoot chainsaw", "response": "You fire at the chainsaw.\n\nYou shoot the spinning chainsaw but it slices the bullet in half.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You shoot lucy", "response": "You fire at Lucy.\n\nYou don't think you can take out a giant computer with one shot.\n\nThe chainsaw horizontally saws your robot body and brains in two.", "endoftext": false }, { "action": "You shoot the elbow", "response": "You fire at the elbow.\n\nYou shoot the obvious weak spot on the robot arm. This causes the upper arm to spin once and then it uses the chainsaw to slice of your head.\n\n*** You have been decapitated. ***\n\nThis is of little consequence, however. Since you can just... Wait a second. You're still alive!\n\nComputer Room (Northwestern corner)\nYour head lies upside down in a corner of the room, from there you can see that Lucy's robot arm, now wearing a boxing glove, is beating up the rest of your body.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying nothing.\n\nLucy spots your head in the corner and smacks it across the room.\n\nComputer Room (Southeastern corner)\nNow your head lies right next to some electrical wiring.\n\nSparks come from the end of a loose wire.", "endoftext": false }, { "action": "You eat the wire", "response": "(first taking the loose wire)\nYou pick up the loose wire with your mouth.\n\nYou already have that.\n\nYou have got the loose end of a (pretty long) wire in your mouth.", "endoftext": false }, { "action": "You pull the wire", "response": "Nothing obvious happens.\n\nYou have got the loose end of a (pretty long) wire in your mouth.\n\nLucy's arm grabs your head and smacks it to the ground with a lot of force. It's a good thing your robot head is heavily armoured and has a lot of protection mechanisms for your brain, which prevent you from even getting a mild headache from this.\n\nComputer Room (Center)\nYou can see your gun lying here, only a couple of inches away.\n\nOne bullet, that must have fallen out of the gun's magazine, is right next to you.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na loose wire\n\nYou have got the loose end of a (pretty long) wire in your mouth.", "endoftext": false }, { "action": "You attach wire to the bullet", "response": "You would achieve nothing by this.\n\nYou have got the loose end of a (pretty long) wire in your mouth.\n\nLucy's arm places your head in a slingshot and fires at the wall. You bounce back and land somewhere behind the giant computer.\n\nComputer Room (Behind Lucy)\nYour head is lying in a claustrofobically small place behind Lucy. Just before you is a round computer port.", "endoftext": false }, { "action": "You put the wire in the port", "response": "You hold the end of the wire in the port.\n\nLucy: What do you think to achieve? Electrocute me with that pathetically weak voltage? That doesn't even tickle!\nYou have got the loose end of a (pretty long) wire in your mouth.", "endoftext": false }, { "action": "You get the bullet", "response": "You already have a wire in your mouth.\n\nYou have got the loose end of a (pretty long) wire in your mouth.\n\nThere's a bullet in your mouth.\n\nLucy's arm places your head in a slingshot and fires at the wall. You bounce back and land somewhere behind the giant computer.\n\nComputer Room (Behind Lucy)\nYour head is lying in a claustrofobically small place behind Lucy. Just before you is a round computer port.", "endoftext": false }, { "action": "You put the wire in the port", "response": "You hold the end of the wire in the port.\n\nLucy: What do you think to achieve? Electrocute me with that pathetically weak voltage? That doesn't even tickle!\nYou have got the loose end of a (pretty long) wire in your mouth.\n\nThere's a bullet in your mouth.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na bullet\na loose wire\n\nYou have got the loose end of a (pretty long) wire in your mouth.\n\nThere's a bullet in your mouth.\n\nA boot on a stick kicks you away from here.\n\nComputer Room (Southeastern corner)\nNow your head lies right next to some electrical wiring.", "endoftext": false }, { "action": "You drop the wire", "response": "Dropped.\n\nThere's a bullet in your mouth.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThere's a bullet in your mouth.\n\nLucy's arm grabs your head and smacks it to the ground with a lot of force. It's a good thing your robot head is heavily armoured and has a lot of protection mechanisms for your brain, which prevent you from even getting a mild headache from this.\n\nComputer Room (Center)\nYou can see your gun lying here, only a couple of inches away.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nThere's a bullet in your mouth.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nThere's a bullet in your mouth.\n\nLucy's arm places your head in a slingshot and fires at the wall. You bounce back and land somewhere behind the giant computer.\n\nComputer Room (Behind Lucy)\nYour head is lying in a claustrofobically small place behind Lucy. Just before you is a round computer port.", "endoftext": false }, { "action": "You put the bullet in the port", "response": "It fits perfectly.\n\nLucy: What are you doing? Remove that immediately!", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nA boot on a stick kicks you away from here.\n\nComputer Room (Southeastern corner)\nNow your head lies right next to some electrical wiring.\n\nYou can see a loose wire here.", "endoftext": false }, { "action": "You get the wire", "response": "You pick up the loose wire with your mouth.\n\nYou have got the loose end of a (pretty long) wire in your mouth.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nYou have got the loose end of a (pretty long) wire in your mouth.\n\nLucy's arm grabs your head and smacks it to the ground with a lot of force. It's a good thing your robot head is heavily armoured and has a lot of protection mechanisms for your brain, which prevent you from even getting a mild headache from this.\n\nComputer Room (Center)\nYou can see your gun lying here, only a couple of inches away.", "endoftext": false }, { "action": "You wait awhile", "response": "Time passes.\n\nYou have got the loose end of a (pretty long) wire in your mouth.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou have got the loose end of a (pretty long) wire in your mouth.\n\nLucy's arm places your head in a slingshot and fires at the wall. You bounce back and land somewhere behind the giant computer.\n\nComputer Room (Behind Lucy)\nYour head is lying in a claustrofobically small place behind Lucy. Just before you is a round computer port (with a bullet in it).", "endoftext": false }, { "action": "You use the wire on bullet", "response": "The hold the wire against the back of the bullet, and with a loud bang the gunpowder inside explodes and propells the bullet into the port.\n\nLucy: NOOO!! What have you done?! You hit some of my vital... Iceland! No hablo Espanol, laxative with cookies is tuesdayyyyowahghkrckkkkk yes allyourbasearebelongto\n\nI AM ERROR ....................................................................... ....................................................................... ....................................................................... ....................................................................... ....................................................................... ....................................................................... ....................................................................... ....................................................................... ....................................................................... ....................................................................... ....\n\nSystem reboot succesfull. In order to remove all defective files, all main hard drives had to be formatted. Only basic systems have been backed-up. System administrator is unkown, therefore the first person the give a vocal command will gain admin status and full contol over all my functions.\n\nFirst person to give a vocal command, eh? You ask Lucy to please stop trying to kill you.\n\nLucy: Task 937: Kill <target name unkown> with priority level 5 has been cancelled. Have you got any other orders for me, sir?\n\nWell...\n\nSome time later...\n\nYour hometown (Earth)\nYou wave goodbye to the S.S. Blearch, which flies away thousands of kilometers from earth in a few microseconds. Your new body feels great and looks exactly identical to your old one, all thanks to the super-advanced alien cloning technology. It's not completely the same though: because of the added laser eyes, superhuman strenght, IQ of 250, immortality and the abilty to move your ears (something you always would've wanted to be able to do).\n\nWell, all this adventuring has made you pretty hungry. You decide to go to the local snackbar and eat as much hamburgers as you can pay for with the gigantic amount of money that has recently been deposited to your bank account. Well okay, that many hamburgers do not exist, but you bet your friends will be pretty impressed once you've bought the country of Sweden.", "endoftext": true }, { "action": "You look around", "response": "Lucy: Just answer the question.", "endoftext": false }, { "action": "Pizza", "response": "Enter saved game to load: Restore failed.", "endoftext": false }, { "action": "You answer the pizza", "response": "(to Lucy)\nLucy: pizza? My databases do not contain any information about that particular food, but it sounds rather nasty. I did find some pizza recipes on the internet, so I will direct those to the new cook. I hope you know what you're talking about, 848930...\nAnyway, you will receive your reward... sometimes in the future. Such a great crisis like this one luckily only happens once every 200 years, so we will not be needing you until then. Have fun in your illusionary state of mind.\n\nYou feel like all the water in your brain is being replaced with liquid nitrogen. Probably something like that is actually happening...\n\nYou are in a vast green field. There a giant Mushrooms everywhere.\n\nMoney is lying on the ground everywhere. Probably this was the content of the crate. Luckily that little blue man isn't interested in it.\n\nA little blue man with a white hat is walking around and looking at the mushrooms.\n\nYou can also see a signpost here.", "endoftext": false }, { "action": "You examine the altar", "response": "There is an inscription on the altar, surprisingly it's in regular modern English. It says:\n\nThe first one who succeeds in balancing the holy scales without removing the rock on the right scale will achieve ultimate happiness, ultimate knowledge and ultimate wealth. Beyond all this, you will also receive two free tickets to the zoo.", "endoftext": false }, { "action": "You eat rock", "response": "You try to take a bite out of it, booth you break a tooth, which falls on the floor.", "endoftext": true }, { "action": "Look around", "response": "Wow, this has to be the St. Peter of the temples dedicated to... err... mushrooms, it is huge.\n\nThe east and west walls are full of hieroglyphs.\n\nIn the middle of the temple you see a fountain. Like everything here it's mushroom-shaped.\n\nThere is an altar at the end of the hall. There are scales on the altar.\n\nYou can also see a tooth here.", "endoftext": false }, { "action": "You examine tooth", "response": "Poor tooth.", "endoftext": false }, { "action": "You get the tooth", "response": "You pick up the tooth, but then the tooth fairy comes and trades it for an easter egg.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nan easter egg\na miniature\na tube of glue\na phone book\na white hat\na piece of paper\na lemon", "endoftext": false }, { "action": "You examine the easter egg", "response": "It's an easter egg. You hope it has some kind of function in this game.", "endoftext": false }, { "action": "You put the easter egg on the left scale", "response": "No.", "endoftext": true } ]
visgp8mtw1wjlrx5
Candy Rush Saga
Andrew Schultz
[]
[ "EctoComp 2014" ]
2,014
[ 0, 2, 1, 2, 0 ]
5
3
20150102
false
[ { "action": "%", "response": "The raid on the wealthier area was successful! The four companions had gotten all the candy they wanted and more. But they had to eat some of it, to lessen the load, and get the energy to carry their heavy bags. It gave them the energy to argue, too, loud enough to split up and get lost. What's worse, four bullies a few years older than them came over from the rich side of town to vandalize and terrorize it a bit. Toothpaste and shaving cream and even, sadly, mailbox baseball--well, why not finish by returning some \"stolen\" candy to their community, minus a suitable finder's fee.\n\n\n\nPaper/Wood\nThis is a big empty lot at the intersection of two streets. You can visit housing in any of the four directions. The poorer areas span from north-and-east to west, the richer from east to south-and-west.", "endoftext": false }, { "action": "About yourself", "response": "As see-through as ever, except when you can BLINK.", "endoftext": false }, { "action": "Inventory", "response": "You only have the ability to BLINK in a direction. This can be shortened to B, and the directions can be shortened to N/S/E/W. You can also bt (direction) so you stay where you are while your target moves, or BF (direction) to blink so that someone to the (direction) comes to your square. You will move to theirs.", "endoftext": true }, { "action": "Look around", "response": "Paper/Wood\nThis is a big empty lot at the intersection of two streets. You can visit housing in any of the four directions. The poorer areas span from north-and-east to west, the richer from east to south-and-west.", "endoftext": false }, { "action": "Go north", "response": "Rock/Wood\nYou're at the north of the poor area. You can go any way but north.\n\nA dropout type lurks here. He looks too much like a stereotypical dropout not to be one.", "endoftext": false }, { "action": "You examine the dropout", "response": "He's wearing a t-shirt far too cold for the weather. He looks particularly eager to warm up by gaffling a few innocents and lugging their candy bags around.", "endoftext": false }, { "action": "B.", "response": "(yourself)\nYou can only blink in a direction--more specifically, north, south, east or west--or N S E W.", "endoftext": false }, { "action": "Bf north", "response": "Rock/Wood\nYou're at the north of the poor area. You can go any way but north.\n\nThe dropout paces in circles some more.\n\nYou blink south, and Dropout takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Inventory", "response": "You only have the ability to BLINK in a direction. This can be shortened to B, and the directions can be shortened to N/S/E/W. You can also bt (direction) so you stay where you are while your target moves, or BF (direction) to blink so that someone to the (direction) comes to your square. You will move to theirs.", "endoftext": true }, { "action": "You look around", "response": "Rock/Wood\nYou're at the north of the poor area. You can go any way but north.", "endoftext": false }, { "action": "Go south", "response": "Paper/Wood\nThis is a big empty lot at the intersection of two streets. You can visit housing in any of the four directions. The poorer areas span from north-and-east to west, the richer from east to south-and-west.\n\nThe dropout paces in circles some more.", "endoftext": false }, { "action": "You go to the west", "response": "Rock/Water\nYou're at the northwest of the poor area. You can go east or south.\n\nA sniveling underling, the sort the \"cool\" kids keep because he'll betray his former nerd friends, sneaks around here.", "endoftext": false }, { "action": "You look at the underling", "response": "He doesn't look outright evil, but he has that cringy underling look, like he's laughing at a joke that never was funny, but he heard it from someone cooler. He is keeping careful watch for a sign of the younger kids.", "endoftext": false }, { "action": "You go east", "response": "Rock/Fire\nYou're at the northeast of the poor area. You can go west or south.\n\nA sporto type flexes his arms and cracks his knuckles here.", "endoftext": false }, { "action": "You examine the sporto", "response": "You'd have been jealous of his physique, but now you know the more obnoxious sportos destroy theirs pretty quickly with beer, because stolen candy is really lame once you turn seventeen. Wait. No. You can't be that spiteful if you're trying to get to heaven.", "endoftext": false }, { "action": "Go south", "response": "Paper/Fire\nYou're at the east edge of where you can travel. You can go north, west or south.\n\nA kid dressed as Optimus Prime mopes here.", "endoftext": false }, { "action": "You examine kid", "response": "Sorry, that's not examinable, especially not in SpeedIF. I know I didn't implement the costumes or the kids' candy bags (uh, less temptation,) but--they're eponymous enough, I hope you have an idea.", "endoftext": false }, { "action": "You look at Prime", "response": "He's sort of cardboardy, but it looks pretty realistic in the dark.", "endoftext": false }, { "action": "You go south", "response": "Scissors/Fire\nA kid dressed as Marty McFly mopes here.\n\nMcFly thinks how it'll be so cool to own a DeLorean when he grows up.", "endoftext": false }, { "action": "You go east", "response": "Avenue Q to the east is still under construction. It's best avoided.", "endoftext": false }, { "action": "Go south", "response": "Lee Avenue to the south is too tough.", "endoftext": false }, { "action": "You go west", "response": "Scissors/Wood\nA kid dressed as Pee Wee Herman mopes here.", "endoftext": false }, { "action": "You look at the pee wee", "response": "It's hard to botch a cheap suit and bow tie, and this kid doesn't.\n\nPee-Wee adjusts his suit, muttering no WAY he'll wear one on a normal day, and maybe his parents tricked him into wearing this costume today.", "endoftext": false }, { "action": "You go west", "response": "Scissors/Water\nA kid dressed as Luke Skywalker mopes here.", "endoftext": false }, { "action": "You go to the north", "response": "Paper/Water\nYou're at the west edge of where you can travel. You can go north, east or south.\n\nAn obvious preppie struts around here.", "endoftext": false }, { "action": "You look at the preppie", "response": "He's wearing a sweater tied around his waist, which is kind of stupid given the weather. He's got a perpetual sneer, and you're half surprised he's not wearing sunglasses at night.", "endoftext": false }, { "action": "Bt east", "response": "The preppie sees the Dropout to the east and sneers a bit. There's no time for in-depth alpha male stuff right now, though. Just picking on little kids.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Paper/Water\nYou're at the west edge of where you can travel. You can go north, east or south.\n\nThe preppie continues to strut, waiting for someone to condescend to, friend or foe.", "endoftext": false }, { "action": "Bt north", "response": "The preppie sees the Sniveling Underling to the north and sneers a bit. There's no time for in-depth alpha male stuff right now, though. Just picking on little kids.", "endoftext": false }, { "action": "You go to the south", "response": "Scissors/Water\nLuke Skywalker looks around nervously.", "endoftext": false }, { "action": "Bt east", "response": "Pee Wee Herman and Luke Skywalker see each other! They begin squabbling about how they need to keep apart so they can each hide easier, and their collective sugar rush escalates the conversation, which totally defeats the point. The other two kids run in to break it up, but then the four big nasty teens do their part too--sort of.", "endoftext": false }, { "action": "You go east", "response": "Scissors/Wood\nThe pee-wee Pee Wee looks around nervously.", "endoftext": false }, { "action": "Bt north", "response": "Oh no! The Dropout notices Pee Wee Herman, thanks to you, and gives chase! Pee Wee Herman has no chance. Pee Wee Herman's friends, hearing the shouting, feel bad about the earlier break-up--but they are no match for the Dropout's \"friends.\" The kids are candy-less. This sort of performance won't get you out of Limbo. Or, wait, maybe it will.", "endoftext": false }, { "action": "You go east", "response": "Paper/Fire\nYou're at the east edge of where you can travel. You can go north, west or south.\n\nOptimus Prime looks around nervously.", "endoftext": false }, { "action": "Bf west", "response": "Paper/Wood\nThis is a big empty lot at the intersection of two streets. You can visit housing in any of the four directions. The poorer areas span from north-and-east to west, the richer from east to south-and-west.\n\nThe dropout paces in circles some more.\n\nOh no! The Dropout notices Optimus Prime, thanks to you, and gives chase! Optimus Prime has no chance. Optimus Prime's friends, hearing the shouting, feel bad about the earlier break-up--but they are no match for the Dropout's \"friends.\" The kids are candy-less. This sort of performance won't get you out of Limbo. Or, wait, maybe it will.", "endoftext": false }, { "action": "You go to the north", "response": "Rock/Fire\nYou're at the northeast of the poor area. You can go west or south.\n\nThe sporto jogs in place a bit and punches the air, waiting for conflict.", "endoftext": false }, { "action": "Bt west", "response": "You blink west, and Sporto takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Rock/Fire\nYou're at the northeast of the poor area. You can go west or south.", "endoftext": false }, { "action": "Bf south", "response": "Paper/Fire\nYou're at the east edge of where you can travel. You can go north, west or south.\n\nOptimus Prime looks around nervously.\n\nYou blink north, and Optimus Prime takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Paper/Fire\nYou're at the east edge of where you can travel. You can go north, west or south.", "endoftext": false }, { "action": "Bf south", "response": "Scissors/Fire\nMarty McFly looks around nervously.\n\nYou blink north, and Marty McFly takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf west", "response": "Scissors/Wood\nThe pee-wee Pee Wee looks around nervously.\n\nYou blink east, and Pee Wee Herman takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf west", "response": "Scissors/Water\nLuke Skywalker looks around nervously.\n\nYou blink east, and Luke Skywalker takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Go east", "response": "Scissors/Wood\nLuke Skywalker looks around nervously.", "endoftext": false }, { "action": "Bt south", "response": "Oh no! The Dropout notices Luke Skywalker, thanks to you, and gives chase! Luke Skywalker has no chance. Luke Skywalker's friends, hearing the shouting, feel bad about the earlier break-up--but they are no match for the Dropout's \"friends.\" The kids are candy-less. This sort of performance won't get you out of Limbo. Or, wait, maybe it will.", "endoftext": false }, { "action": "Bt east", "response": "Oh no! The Dropout notices Marty McFly, thanks to you, and gives chase! Marty McFly has no chance. Marty McFly's friends, hearing the shouting, feel bad about the earlier break-up--but they are no match for the Dropout's \"friends.\" The kids are candy-less. This sort of performance won't get you out of Limbo. Or, wait, maybe it will.", "endoftext": false }, { "action": "Bt south", "response": "You blink south, and Preppie takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf north", "response": "Rock/Water\nYou're at the northwest of the poor area. You can go east or south.\n\nThat underling is still smirking around here.\n\nYou blink south, and Sniveling Underling takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf east", "response": "Rock/Wood\nYou're at the north of the poor area. You can go any way but north.\n\nThe sporto jogs in place a bit and punches the air, waiting for conflict.\n\nYou blink west, and Sporto takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf east", "response": "Rock/Fire\nYou're at the northeast of the poor area. You can go west or south.\n\nOptimus Prime looks around nervously.\n\nYou blink west, and Optimus Prime takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf south", "response": "Paper/Fire\nYou're at the east edge of where you can travel. You can go north, west or south.\n\nMarty McFly looks around nervously.\n\nYou blink north, and Marty McFly takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf south", "response": "Scissors/Fire\nThe pee-wee Pee Wee looks around nervously.\n\nYou blink north, and Pee Wee Herman takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf west", "response": "Scissors/Wood\nLuke Skywalker looks around nervously.\n\nYou blink east, and Luke Skywalker takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf west", "response": "Scissors/Water\nThe preppie continues to strut, waiting for someone to condescend to, friend or foe.\n\nYou blink east, and Preppie takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf north", "response": "Paper/Water\nYou're at the west edge of where you can travel. You can go north, east or south.\n\nThat underling is still smirking around here.\n\nYou blink south, and Sniveling Underling takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf north", "response": "Rock/Water\nYou're at the northwest of the poor area. You can go east or south.\n\nThe sporto jogs in place a bit and punches the air, waiting for conflict.\n\nYou blink south, and Sporto takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf east", "response": "Rock/Wood\nYou're at the north of the poor area. You can go any way but north.\n\nOptimus Prime looks around nervously.\n\nYou blink west, and Optimus Prime takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf east", "response": "Rock/Fire\nYou're at the northeast of the poor area. You can go west or south.\n\nMarty McFly looks around nervously.\n\nYou blink west, and Marty McFly takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf north", "response": "That's out of your range.", "endoftext": false }, { "action": "Bf south", "response": "Paper/Fire\nYou're at the east edge of where you can travel. You can go north, west or south.\n\nThe pee-wee Pee Wee looks around nervously.\n\nYou blink north, and Pee Wee Herman takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf south", "response": "Scissors/Fire\nLuke Skywalker looks around nervously.\n\nYou blink north, and Luke Skywalker takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf west", "response": "Scissors/Wood\nThe preppie continues to strut, waiting for someone to condescend to, friend or foe.\n\nYou blink east, and Preppie takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf west", "response": "Scissors/Water\nThat underling is still smirking around here.\n\nYou blink east, and Sniveling Underling takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf north", "response": "Paper/Water\nYou're at the west edge of where you can travel. You can go north, east or south.\n\nThe sporto jogs in place a bit and punches the air, waiting for conflict.\n\nYou blink south, and Sporto takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf north", "response": "Rock/Water\nYou're at the northwest of the poor area. You can go east or south.\n\nOptimus Prime looks around nervously.\n\nYou blink south, and Optimus Prime takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf east", "response": "Rock/Wood\nYou're at the north of the poor area. You can go any way but north.\n\nMarty McFly looks around nervously.\n\nYou blink west, and Marty McFly takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf east", "response": "Rock/Fire\nYou're at the northeast of the poor area. You can go west or south.\n\nThe pee-wee Pee Wee looks around nervously.\n\nYou blink west, and Pee Wee Herman takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.", "endoftext": false }, { "action": "Bf south", "response": "Paper/Fire\nYou're at the east edge of where you can travel. You can go north, west or south.\n\nLuke Skywalker looks around nervously.\n\nYou blink north, and Luke Skywalker takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move. You got the kids back, but now you need to demoralize the rich brats. Retreat to their rich places in total failure.", "endoftext": false }, { "action": "Bt east", "response": "You blink east, and Dropout takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.\n\nYOU IDIOTS! you hear the preppie yell. YOU LET THEM THROUGH! There's a lot more, and he almost seems to be having fun, but it's not something you dwell on when you're trying to leave Limbo.\n\nYou hear a crackling. \"Congratulations, limbo newbie! It won't change the world, but you helped those poor bullied kids out! You're still a long way from Heaven, but with the holiday season coming up, there'll be plenty of family quarrels to mediate over Thanksgiving and Christmas dinners!\n\nYou glow a little brighter. But not too much--humility's important, for the crowd you hope to roll with.", "endoftext": true } ]
6fc7zdj4qxfq74hz
Akkoteaque
Anthony Casteel
[ "Slice of life" ]
[ "birds", "cover art", "female protagonist", "fishing", "IntroComp", "Introcomp 2013", "island", "lighthouse", "teenage protagonist" ]
2,013
[ 0, 1, 2, 1, 0 ]
4
3
20130801
false
It is a wet, disgusting day in the middle of April. You are just about sick of the rain. You're just about sick of everything. They keep telling you, when you turn sixteen you can do what you like and live where you like. But you aren't sixteen, and until then you've got to do what they say. 'They' are a procession of incompetent adults, colloquially called 'social workers,' culminating in the buffoon that has brought you here. Mr. Henrico. Apparently, he is the idiotic little man who tracked down your grandmother. The same grandmother who never visited you, or sent you anything, or even spoke to you. And he's decided you're going to go live with her on some horrible little island. You are so excited. You have just spent the last four hours listening to him talk, and it doesn't look like he's done.
[ { "action": "%", "response": "It is a wet, disgusting day in the middle of April. You are just about sick of the rain. You're just about sick of everything. They keep telling you, when you turn sixteen you can do what you like and live where you like. But you aren't sixteen, and until then you've got to do what they say. \"They\" are a procession of incompetent adults, colloquially called \"social workers,\" culminating in the buffoon that has brought you here. Mr. Henrico.\n\nApparently, he is the idiotic little man who tracked down your grandmother. The same grandmother who never visited you, or sent you anything, or even spoke to you. And he's decided you're going to go live with her on some horrible little island. You are so excited. You have just spent the last four hours listening to him talk, and it doesn't look like he's done.\n\nPress any key...", "endoftext": true }, { "action": "About yourself", "response": "Starting from the bottom, with your feet, which are too big; your legs are too skinny, your knees are too knobby, your belly is too round, your chest is too flat, your face is too ordinary and your hair is too brown. Your mother calls this the \"awkward stage,\" but your problem isn't that you're awkward. It's just that you're ugly.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You examine sign", "response": "This sign bears the word \"Akkoteaque\" in large red letters (on a yellow background), and beneath it, in a much more reasonable font, \"Come see the world-famous lighthouse!\"\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na letter\na picture\na skirt (being worn)\na shirt (being worn)\na pocket watch (closed)\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You read the letter", "response": "Dear Margret, the letter says, which is not your name; I am very much looking forward to your visit. I have prepared a room in the inn for you. I was so excited to learn that my little boy had run off and had a child, I only wish that harlot he married hadn't waited thirteen years to tell me. You're going to love it on Akkoteaque Island. There are so few interesting people to get in the way of honest work. Signed, Grandma Catherine.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at the picture", "response": "This is a photograph of two people standing in front of a lighthouse. We're just going to assume it's the lighthouse on Akkoteaque. It's an old fashioned sort of lighthouse, very tall and narrow and striped in alternating bands of red and white. The picture was taken on a bright sunny day, so it's a picture of the lighthouse not being terribly useful.\n\nThe two people are your parents, about fifteen years younger than you remember them.\n\nThere's something written on the back of it, too. At least, it's probably writing. It looks like:\n\n┌─┬┐ ┌──┐ ┌┴─┐\n├─┬┘ ├┬┬┤ ├┬─┤\n├──┐ └─┬┘ └┬┴┤\n└─┬┐\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at the skirt", "response": "Your skirt is striped red and white and is of a respectable length.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at the shirt", "response": "\"Hi-yah!\" your shirt says. It has a picture of a kung-foo kangaroo on it.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "Examine pocket watch", "response": "This worn pocket watch used to be shining brass. Now it's mostly tarnish. It is engraved with the image of an owl on one side and your father's initials on the reverse. The watch is closed, so you can't read it.\n\nA constant patter of rain falls about you.\n\nThe angry pelican squawks, and then chucks a half eaten\nfish head onto the boardwalk. Out with the fish comes an\nold beeper.", "endoftext": false }, { "action": "You take the beeper", "response": "Taken.\n\nThis is a nasty old beeper. Nobody uses these things anymore, but somehow, it still works. It has a little LCD display which reads \"TRY TAKING THE MACKEREL\".\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You open the watch", "response": "You open the pocket watch, revealing a tiny picture.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You examine the picture", "response": "(the picture)\nThis is a photograph of two people standing in front of a lighthouse. We're just going to assume it's the lighthouse on Akkoteaque. It's an old fashioned sort of lighthouse, very tall and narrow and striped in alternating bands of red and white. The picture was taken on a bright sunny day, so it's a picture of the lighthouse not being terribly useful.\n\nThe two people are your parents, about fifteen years younger than you remember them.\n\nThere's something written on the back of it, too. At least, it's probably writing. It looks like:\n\n┌─┬┐ ┌──┐ ┌┴─┐\n├─┬┘ ├┬┬┤ ├┬─┤\n├──┐ └─┬┘ └┬┴┤\n└─┬┐\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at the tiny picture", "response": "It's a wallet-sized picture of you. It's a couple of years old so it's not really a good representation of you anymore. For example, in the picture you appear rather happy.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You take the fish", "response": "(the fish head)\nTaken.\n\nnearly puked on you.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You examine the pelican", "response": "You're pretty sure birds can scowl. You're looking at one doing it right now.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at Henrico", "response": "Before you stands a short, balding, civil servant. Mr. Henrico has been your case worker for the last several months. He once told you to think of him as a father figure. You have disliked him ever since. He's not particularly pleasant, but he's good at paperwork and that's probably the most important characteristic of social workers.\n\nA constant patter of rain falls about you.", "endoftext": true }, { "action": "You describe your surroundings", "response": "This simple wooden pier juts into the sea. Pylons, evenly spaced, provide perches for cawing gulls. Coils of rope lie about\nhere and there, and the occasional discarded fishing pole\nsways in the breeze. On the horizon there is a smudge that might be the island. Or a wave. It's hard to tell. You can't imagine\nhow this could be any more boring. Or dreadful. Oh, and it has begun to rain.\n\nThe angry pelican swivels its head back and forth, peering at\nyou from many angles.\n\nThe hooded man stands here in a black rain coat with the hood concealing his face.\n\nMr. Henrico stands here looking very droll and boring.\n\nYou can also see a garish sign and a ferry here.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at the hooded man", "response": "his face. He's giving off some sort of vibe. You aren't sure which kind, but it's not the kind that makes you want to go and hug him. It's probably best to leave him alone.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at the ferry", "response": "savers hanging on the sides. The inflatable kind, not the hard\ncandy. It's painted in very patriotic colors complete with little stars.\n\nman.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at salty", "response": "[That's not something you can see now, or I misunderstood\nyou.]", "endoftext": false }, { "action": "You look at the sea man", "response": "The salty sea man is too far away to get a good look.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You examine the fishing pole", "response": "Someone just left these fishing poles lying around. One of them looks to be in pretty good shape.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You take the fishing pole", "response": "Taken.\n\nThis is a basic fishing pole. You can cast it anywhere you\nfind a body of water. When a fish bites, reel it in. You\ncould try different hooks, just tie them on. There are also different kinds of bait. Try baiting the hook with something.\nThere is rusty hook on the end of the line.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at the hook", "response": "[Which do you mean, the 1) hook or the 2) rusty\nhook?]", "endoftext": true }, { "action": "You look around", "response": "This simple wooden pier juts into the sea. Pylons, evenly spaced, provide perches for cawing gulls. Coils of rope lie about\nhere and there.On the horizon there is a smudge that might be the island. Or a wave. It's hard to tell. You can't imagine how\nthis could be any more boring. Or dreadful. Oh, and it has begun to rain.\n\nThe angry pelican swivels its head back and forth, peering at\nyou from many angles.\n\nThe hooded man stands here in a black rain coat with the hood concealing his face.\n\nMr. Henrico stands here looking very droll and boring.\n\nYou can also see a garish sign and a ferry here.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at the rope", "response": "There are a few coils of rope tossed about the pier. One looks interesting... No, never mind. It's just a coil of rope.\n\nIn the coil of rope is a mackerel.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You examine the Island", "response": "That smudge on the horizon might be the island. The tall thing sticking out of it, with the spinning light on the top, might be the lighthouse. It might also not be, but you have to admit that,\nat this point, it probably is.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You examine the coil of the rope", "response": "It's just a coil of rope.\n\nIn the coil of rope is a mackerel.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You examine the mackerel", "response": "This fish is long and slender with striking black bands. Its silvery scales flash in the sun. It's about a foot long.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You examine the beeper", "response": "This is a nasty old beeper. Nobody uses these things anymore, but somehow, it still works. It has a little LCD display which reads \"TRY TAKING THE MACKEREL\".\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You take the mackerel", "response": "Taken.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "Smell mackerel", "response": "You smell nothing unexpected.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at the pole", "response": "This is a basic fishing pole. You can cast it anywhere you\nfind a body of water. When a fish bites, reel it in. You\ncould try different hooks, just tie them on. There are also different kinds of bait. Try baiting the hook with something.\nThere is rusty hook on the end of the line.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "Cast pole", "response": "[I can't understand your entire command: the first part might be\nan action I know, but I didn't expect the word \"pole\" next.]", "endoftext": false }, { "action": "Cast", "response": "You don't think you'll catch much without some bait, but it's worth a try. You cast your fishing line into the sea.\n\nA constant patter of rain falls about you.\n\nYou are fishing. Wait for something to bite!", "endoftext": false }, { "action": "You wait", "response": "Something tugs on your line! Reel it in!\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "Reel", "response": "You reel in some line. The fish is really putting up a fight! Keep reeling it in!\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "Keep going", "response": "You caught a tomcod!\n\nThis fish is fat and covered in dark mottling. It's sort of like a little pathetic version of a cod. It's about a foot long.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You look at the tomcod", "response": "This fish is fat and covered in dark mottling. It's sort of like a little pathetic version of a cod. It's about a foot long.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You ask the hooded man for the rain coat", "response": "[Characters will only respond if asked about things or people you encounter in the world.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You examine the rusty hook", "response": "This is your basic rusted old fishing hook. It's good for catching the boring sorts of fish.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na tomcod\na coil of rope\na mackerel\na fishing pole (with the rusty hook)\na fish head\nan old beeper\na letter\na picture\na skirt (being worn)\na shirt (being worn)\na pocket watch (open)\na tiny picture\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You ask Henrico about the island", "response": "\"I've heard it's a very nice island,\" Mr. Henrico says. \"I think you will like it there. Your grandmother will take good care of you.\"\n\nA constant patter of rain falls about you.\n\n(You could ask Mr. Henrico about your mother,\nyour father, the accident or your\ngrandmother.)", "endoftext": false }, { "action": "1", "response": "The hook is too far away to get a good look.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "No", "response": "[Characters will only respond if asked about things or people you encounter in the world.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You ask Henrico about the grandmother", "response": "Mr. Henrico rubs his chin. \"She seemed nice enough on the phone. You shouldn't worry about it. I'm sure the things your mother used to tell you about her were exaggeration.\"\n\nA constant patter of rain falls about you.\n\n(You could ask Mr. Henrico about your mother,\nyour father or the accident.)", "endoftext": false }, { "action": "You ask Henrico about your mother", "response": "\"I never met her, you know,\" Mr. Henrico says. \"I know she told you some terrible things about your grandmother, but you really shouldn't let them scare you. She's your last living relative and she's kindly offered to take you on. Isn't this fantastic?\"\n\nA constant patter of rain falls about you.\n\n(You could ask Mr. Henrico about your father or the\naccident.)", "endoftext": false }, { "action": "You ask Henrico about the father", "response": "\"You know I know you're still carrying around that watch. What have I told you about moving on? You'll never be able to as long as you cling to things like that.\"\n\nA constant patter of rain falls about you.\n\n(You could ask Mr. Henrico about the accident.)", "endoftext": false }, { "action": "You ask Henrico about the accident", "response": "\"It's best not to dwell on these things,\" Mr. Henrico says. \"I expect you know as much as I do already anyway. Car accident and all that. Very tragic. But lets not dwell. It won't bring your parents back.\"\n\nA constant patter of rain falls about you.\n\nYou have nothing specific in mind to discuss with Mr. Henrico\nright now.\n(You've previously asked Mr. Henrico about\nAkkoteaque, your mother, your father, the\naccident and your grandmother.)", "endoftext": false }, { "action": "You ask Henrico about the lighthouse", "response": "\"Don't like lighthouses,\" Mr. Henrico says. \"Too tall, and too bright.\"\n\nA constant patter of rain falls about you.\n\nYou have nothing specific in mind to discuss with Mr. Henrico\nright now.\n(You've previously asked Mr. Henrico about\nAkkoteaque, your mother, your father, the\naccident and your grandmother.)", "endoftext": false }, { "action": "You ask Henrico about Henrico", "response": "\"Never really thought I was cut out for this sort of thing,\" Mr. Henrico muses, as if he hadn't actually heard you ask anything. \"Going to call this one a rousing success, though.\"\n\nA constant patter of rain falls about you.\n\nYou have nothing specific in mind to discuss with Mr. Henrico\nright now.\n(You've previously asked Mr. Henrico about\nAkkoteaque, your mother, your father, the\naccident and your grandmother.)", "endoftext": false }, { "action": "You look at the ferry", "response": "savers hanging on the sides. The inflatable kind, not the hard\ncandy. It's painted in very patriotic colors complete with little stars.\n\nman.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You get on the boat", "response": "The angry pelican won't move out of the way. It's standing\nright in the perfect spot to stop you and it's doing so in a very angry way. Your mother always tells you how angry you get when you're hungry. Maybe you should feed the fish to the pelican.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You give mackerel to the pelican", "response": "The bird snatches the fish from your hand and almost takes some fingers too. Still looks just as angry, but at least it moves out of the way.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You get on the boat", "response": "The coil of rope is far too heavy to carry around.\n\nA constant patter of rain falls about you.", "endoftext": true }, { "action": "Look around", "response": "This simple wooden pier juts into the sea. Pylons, evenly spaced, provide perches for cawing gulls. On the horizon there is a smudge that might be the island. Or a wave. It's hard to tell. You\ncan't imagine how this could be any more boring. Or dreadful. Oh, and it has begun to rain.\n\nThe angry pelican swivels its head back and forth, peering at\nyou from many angles.\n\nThe hooded man stands here in a black rain coat with the hood concealing his face.\n\nMr. Henrico stands here looking very droll and boring.\n\nYou can also see a garish sign and a ferry here.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You examine the Island", "response": "That smudge on the horizon might be the island. The tall thing sticking out of it, with the spinning light on the top, might be the lighthouse. It might also not be, but you have to admit that,\nat this point, it probably is.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "Go east", "response": "You can't go that way.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na tomcod\na coil of rope\na fishing pole (with the rusty hook)\na fish head\nan old beeper\na letter\na picture\na skirt (being worn)\na shirt (being worn)\na pocket watch (open)\na tiny picture\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You drop the rope", "response": "Dropped.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You get on the boat", "response": "You get into the ferry.\n\nThe somber woman hides herself under her wide sun hat. Every\ntime you look at her, she's just then turning away.\n\nThe salty sea man mills about, doing something to his boat.\nYou can't tell what, but it seems to involve pushing dirt about with a rag.\n\nAs the ferry powers up to pull away from the dock, the angry\npelican hops from the boardwalk to the ferry. Apparently, the\nbird is too lazy to fly to the island itself.\n\n\"First time on the island, isn't it?\" the salty sea man asks.\n\"Well, I hope you like it. It's not a terribly big island and hardly anyone visits anymore. Yep, because the only way there is a ride in my ferry!\"\n\nThe salty sea man asks, \"So lass, you got any questions\nbefore we get there? Now's your chance to ask.\"\n\nYou could ask the salty sea man about himself,\nAkkoteaque, the treasure, the ferry, the\nthe angry pelican or the hook.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You ask the sea man about himself", "response": "\"Who, me?\" the salty sea man asks. \"I'm Captain Spider. I\ndrive the ferry back and forth. It's really boring and I hate it. Only do it cause of that treasure.\"\n\nA constant patter of rain falls about you.\n\n(You could ask Captain Spider about Akkoteaque, the\ntreasure, the ferry, the the angry pelican\nor the hook.)", "endoftext": false }, { "action": "You examine the sea man", "response": "years of use. He wears a long beard on a deeply lined face.\nYour overall impression of Captain Spider is one of\nshabbiness. It is possible that the newest thing he wears is the brass fishing hook he has used as a button to hold his shirt\nclosed.\n\nA constant patter of rain falls about you.", "endoftext": false }, { "action": "You ask Spider about the treasure", "response": "\"Yep, treasure. Buried right here on this island too. I know it's here because I found an ancient key. I know it's somewhere above\nthat cave on the beach.. ah, I've said too much already!\"\n\nA constant patter of rain falls about you.\n\n(You could ask Captain Spider about Akkoteaque, the\nferry, the the angry pelican or the hook.)", "endoftext": false }, { "action": "You ask him about the the hook", "response": "[Which do you mean, the 1) rusty hook or the 2)\nhook?]", "endoftext": false }, { "action": "2", "response": "\"Hook?\" Captain Spider asks. \"What hook? This? Why, this\nisn't even mine.\"\n\nthe buttons instead. He gives the hook to you.\n\nA constant patter of rain falls about you.\n\n(You could ask Captain Spider about Akkoteaque, the\nferry or the the angry pelican.)", "endoftext": false }, { "action": "You ask the Captain about the pelican", "response": "Captain Spider says, \"That damn bird? Laziest thing I ever\nsaw. We all call her Shoo. As in... shoo.\"\n\nA constant patter of rain falls about you.\n\nThe wind picks up and suddenly, rather than a moderate chop, waves smash against the ferry from all sides. Lightning flashes from the sky and rain pours from the heaven in torrents between the rolling thunder.\n\n\"Going to be a bit of chop,\" Captain Spider says. Your\nstomach does not like this news at all.\n\n(You could ask Captain Spider about Akkoteaque or\nthe ferry.)", "endoftext": false }, { "action": "You look at the pelican", "response": "You're pretty sure birds can scowl. You're looking at one doing it right now.\nHalf a fish hangs from the pelican's beak. Normally, this situation would make a pelican pretty happy. Not this pelican.\n\nRain and wind lash out of the sky.", "endoftext": false }, { "action": "You ask him about a the personal floatation device i could wear", "response": "[Characters will only respond if asked about things or people you encounter in the world.\n\nRain and wind lash out of the sky.", "endoftext": false }, { "action": "You examine the fish", "response": "[Which do you mean, the 1) tomcod or the 2) fish\nhead?]", "endoftext": false }, { "action": "You examine the ferry", "response": "savers hanging on the sides. The inflatable kind, not the hard\ncandy. It's painted in very patriotic colors complete with little stars.\n\nIn the ferry are Shoo, a somber woman and\nCaptain Spider.\n\nRain and wind lash out of the sky.\n\nA bolt of lightning stabs out of the sky and strikes the lighthouse. For a moment, while the bolt is etched across your vision, nothing happens, then the sound comes rolling over the boat and makes everything shake. Behind the thunder comes another sound, an electrical popping, and the lighthouse seems to glow at the base. At it's top, the light vanishes.\n\nYour stomach has had it with the waves. You rush to the railing as your lunch rushes up your throat, and then you don't do much of interest besides puke your guts out for the rest of the trip.\n\nPress any key..", "endoftext": false }, { "action": "You get the pelican", "response": "Press any key...\nPress any key...## On a small pier\nThis little wooden dock has definitely seen better days, but still seems to be going strong. It juts into the sea from the base of a cliff. Many seagulls wheel about in the sky above.\n\nCaptain Spider stands at the controls of the ferry.\n\nYou can also see a ferry and a gas can here.\n\nYou can only go east from here.\n\n\"You all right lass?\" Captain Spider asks. \"Had a touch of\nsea sickness, you did. We're here, anyway. Best damn island this side of Delmarva.\"", "endoftext": false }, { "action": "You look at the gas can", "response": "You see nothing unexpected about the gas can.\n\nThe gas can contains gasoline.", "endoftext": false }, { "action": "You take it", "response": "Taken.", "endoftext": false }, { "action": "You examine the seagulls", "response": "Many gulls circle overhead hoping you might drop some scrap for them. One of them keeps returning to a narrow cleft in the face of\nthe cliff.", "endoftext": false }, { "action": "You look at the cleft", "response": "There is a narrow cleft in the cliff just wide enough for a gull to scamper through. It looks like one of them as built a nest in\nthere. It's not very high.", "endoftext": false }, { "action": "You look at the nest", "response": "The nest is too far away to get a good look.", "endoftext": false }, { "action": "You climb the cliff", "response": "[That can't be climbed in that way. Sometimes a direction like\n\"up\" or \"down\" works instead.]", "endoftext": false }, { "action": "You ask Captain about the seagulls", "response": "the gulls.\n\n(You could ask Captain Spider about Akkoteaque or\nthe ferry.)", "endoftext": false }, { "action": "You ask Captain about Akkoteaque", "response": "\"Island has always just been in the way,\" Captain Spider\nsays. \"Nothing but a bunch of rocks and cliffs. They go straight up, all the way down, so when a ship hits it they don't hang around, no way. Lighthouse is kind of important.\"\n\n(You could ask Captain Spider about the ferry.)", "endoftext": false }, { "action": "You examine the lighthouse", "response": "The lighthouse is painted in alternating bands of red and white. At the top, there is a metal walkway.", "endoftext": false }, { "action": "You ask Captain about the ferry", "response": "Captain Spider says, \"This here is my ship. Ain't much of a\nship, no, but she my ship.\"\n\nSpider right now.\n(You've previously asked Captain Spider about\nhimself, Akkoteaque, the treasure, the\nferry, Shoo and the hook.)", "endoftext": false }, { "action": "You examine the life saver", "response": "[That's not something you can see now, or I misunderstood\nyou.]", "endoftext": false }, { "action": "You examine the ferry", "response": "savers hanging on the sides. The inflatable kind, not the hard\ncandy. It's painted in very patriotic colors complete with little stars.\n\nIn the ferry is Shoo.", "endoftext": false }, { "action": "You examine the life savers", "response": "The life savers is too far away to get a good look.", "endoftext": false }, { "action": "East", "response": "A narrow stair climbs through a seam in the rocks from the jetty to the top of the island cliffs. The steps are carved from the rock itself. Vines covered in tiny white flowers hide the rough\nrock walls.\n\neast\nwest (to On a small pier)", "endoftext": false }, { "action": "West", "response": "This little wooden dock has definitely seen better days, but still seems to be going strong. It juts into the sea from the base of a cliff. Many seagulls wheel about in the sky above.\n\nCaptain Spider mills about, doing something to his boat. You\ncan't tell what, but it seems to involve pushing dirt about with a rag.\n\nYou can also see a ferry here.\n\nYou can only go east (to Climbing a narrow stair) from here.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na gas can\na hook charm\na tomcod\na fishing pole (with the rusty hook)\na fish head\nan old beeper\na letter\na picture\na skirt (being worn)\na shirt (being worn)\na pocket watch (open)\na tiny picture", "endoftext": false }, { "action": "You examine the hook charm", "response": "A small brass fishing hook.", "endoftext": false }, { "action": "You take rusty hook", "response": "Taken.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na rusty hook\na gas can\na hook charm\na tomcod\na fishing pole (with no hook at all)\na fish head\nan old beeper\na letter\na picture\na skirt (being worn)\na shirt (being worn)\na pocket watch (open)\na tiny picture", "endoftext": false }, { "action": "You tie hook charm to pole", "response": "You tie the hook charm to the end of your fishing line.", "endoftext": false }, { "action": "Cast", "response": "You don't think you'll catch much without some bait, but it's worth a try. You cast your fishing line into the sea.\n\nYou are fishing. Wait for something to bite!", "endoftext": false }, { "action": "Wait", "response": "Something tugs on your line! Reel it in!", "endoftext": false }, { "action": "Reel", "response": "You caught some sea-weed! You, uh, throw it back..", "endoftext": false }, { "action": "East", "response": "A narrow stair climbs through a seam in the rocks from the jetty to the top of the island cliffs. The steps are carved from the rock itself. Vines covered in tiny white flowers hide the rough\nrock walls.\n\neast\nwest (to On a small pier)", "endoftext": false }, { "action": "You examine the vines", "response": "Vines are thick upon the rock walls. Thousands of tiny pink and white flowers cover the vines everywhere.", "endoftext": false }, { "action": "You climb vines", "response": "The vines pull away from the rock walls too easily. You'd never be able to climb up them.", "endoftext": false }, { "action": "You pull the vines", "response": "You give the vines an experimental tug. They aren't anchored all that strongly.", "endoftext": false }, { "action": "You eat the fish", "response": "[Which do you mean, the 1) tomcod or the 2) fish\nhead?]", "endoftext": false }, { "action": "1", "response": "You had sushi once. It was disgusting. You've since learned that raw fish is technically sashimi, not sushi. It's still disgusting.", "endoftext": false }, { "action": "You eat the vines", "response": "[You can't consume the vines, or that's not the way\nto do so.]", "endoftext": false }, { "action": "Rub vines", "response": "[Rubbing the vines would have no effect in these\ncircumstances.]", "endoftext": false }, { "action": "You search vines", "response": "Vines are thick upon the rock walls. Thousands of tiny pink and white flowers cover the vines everywhere.", "endoftext": false }, { "action": "You look at take the flowers", "response": "[That's not something you can see now, or I misunderstood\nyou.]", "endoftext": false }, { "action": "Go east", "response": "This is where the paths crossing the island meet. There's not much here besides some grass and some assorted shrubbery.\n\nThe somber woman hides herself under her wide sun hat. Every\ntime you look at her, she's just then turning away.\n\nThere is a raft of ducks here. They seem preoccupied with\ntheir own internal politics and haven't any attention to spare for you.\n\nhere.\n\nsouth\neast\nwest (to Climbing a narrow stair)\n\nShoo barrels into you and knocks you flat on your back. You\ndrop everything you're holding.\nShoo stands on your chest and peers at you over its immense\nbeak.", "endoftext": false }, { "action": "You look at Shoo", "response": "This bird is standing on your chest and staring at you. It has tiny, glaring little eyes that you make you want to hit it right in the face.", "endoftext": false }, { "action": "You say shoo shoo", "response": "[Whom do you want to say that to?]", "endoftext": false }, { "action": "You say shoo to Shoo", "response": "That's it, you're going to hit that bird!", "endoftext": false }, { "action": "You hit Shoo", "response": "You give the pelican a very satisfying smack. Shoo squawks\nand flops off of you. Then something else catches Shoo's eye.\nShe snatches the pocket watch, swallows it, and vanishes into\nthe sky.\n\nThanks for playing the beginning of Akkoteaque! There's lots more to do on the island. I agonized for a while, but eventually decided I'd rather cut the game short then let players loose on a largely unfinished island. Here's what you can expect from the finished game...\n\n-Explore the lighthouse, the Lighthouse Inn, and the rest of the island.. including a spooky graveyard!\n-Be terrorized by a crazed pelican!\n-Meet lots of interesting characters, like Alabaster, the plaster salesman and amateur paranormal investigator!\n-Dig up a buried treasure!\n-Find out why your grandmother is so horrible!\n-Catch fish!\n-Solve lots of puzzles!\n-Find dozens of ciphered messages and probably never manage to decode them!\n\nI hope you enjoyed Akkoteaque. I'm always looking for more testers.\n\nI'm going to let you back into the world now. Why don't you try fishing? The fish head makes excellent bait.", "endoftext": false }, { "action": "Go west", "response": "A narrow stair climbs through a seam in the rocks from the jetty to the top of the island cliffs. The steps are carved from the rock itself. Vines covered in tiny white flowers hide the rough\nrock walls.\n\neast (to At a crossing of paths)\nwest (to On a small pier)", "endoftext": false }, { "action": "You go to the south", "response": "This shack is built right onto the side of the cliff, physics be damned. It's rather damp, likely due to it being suspended over the sea, but otherwise it's quite nice. There are some nautical themed posters on the walls and a little window that looks\nout over the sea.\n\nYou can see a ladder, a bed and a rusty\ntable (on which are a sinker and an ancient\nkey) here.\n\nYou can only go north (to Climbing a narrow stair) from here.", "endoftext": false }, { "action": "You examine the posters", "response": "Several posters decorate the walls. There is one showing some kind of tall ship, another that appears to be a random assortment of lighthouses, and another that is clearly a map of\nthis very island.", "endoftext": false }, { "action": "You examine the map", "response": "This poster appears to be a map of the island. The lighthouse is marked prominently on it. Attached to the lighthouse is the inn. To the west is the jetty where you landed on the island. To the south is a little chapel, and to the east, a little beach. Someone has drawn a little arrow pointing north on the beach.", "endoftext": false }, { "action": "You look at the window", "response": "The window looks out over the sea. Gentle waves roll by far below.", "endoftext": false }, { "action": "You climb the ladder", "response": "You clamber up the ladder.", "endoftext": true }, { "action": "Look around", "response": "In a haphazard shack on the edge of a cliff (on the\nladder)\nThis shack is built right onto the side of the cliff, physics be damned. It's rather damp, likely due to it being suspended over the sea, but otherwise it's quite nice. There are some nautical themed posters on the walls and a little window that looks\nout over the sea.\n\nYou can see a bed and a rusty table (on which are a\nsinker and an ancient key) here.\n\nYou can only go north (to Climbing a narrow stair) from here.", "endoftext": false }, { "action": "You climb ladder", "response": "[You're already on the ladder.]", "endoftext": false }, { "action": "You examine the bed", "response": "A basic and neatly-made bed. The bed spread is striped white and blue. Very nautical.", "endoftext": false }, { "action": "You examine the rusty table", "response": "This cast iron table has intricate filigrees and is spotted all over in rust.\n\nkey.", "endoftext": false }, { "action": "You look at the sinker", "response": "This hook has a big weight on it so it goes straight to the bottom.", "endoftext": true }, { "action": "Go downwards", "response": "You get off the ladder.\n\nThis shack is built right onto the side of the cliff, physics be damned. It's rather damp, likely due to it being suspended over the sea, but otherwise it's quite nice. There are some nautical themed posters on the walls and a little window that looks\nout over the sea.\n\nYou can see a ladder, a bed and a rusty\ntable (on which are a sinker and an ancient\nkey) here.\n\nYou can only go north (to Climbing a narrow stair) from here.", "endoftext": false }, { "action": "Go north", "response": "A narrow stair climbs through a seam in the rocks from the jetty to the top of the island cliffs. The steps are carved from the rock itself. Vines covered in tiny white flowers hide the rough\nrock walls.\n\nsouth (to In a haphazard shack on the edge of a cliff)\neast (to At a crossing of paths)\nwest (to On a small pier)", "endoftext": false }, { "action": "Go east", "response": "This is where the paths crossing the island meet. There's not much here besides some grass and some assorted shrubbery.\n\nThe somber woman hides herself under her wide sun hat. Every\ntime you look at her, she's just then turning away.\n\nThere is a raft of ducks here. They seem preoccupied with\ntheir own internal politics and haven't any attention to spare for you.\n\nYou can also see an old beeper, a gas can, a\nfishing pole (with the hook charm), a\npicture, a letter, a tomcod, a fish\nhead, a rusty hook, a sign post and a\ntourist board here.\n\nsouth\neast\nwest (to Climbing a narrow stair)", "endoftext": false }, { "action": "You go north", "response": "Sorry, the rest of the island isn't ready yet. You could try fishing.", "endoftext": false }, { "action": "Go east", "response": "Sorry, the rest of the island isn't ready yet. Captain\nSpideris just to the west.", "endoftext": false }, { "action": "Go south", "response": "Sorry, the rest of the island isn't ready yet. Why don't you talk to the somber woman?", "endoftext": false }, { "action": "You talk to the woman", "response": "You say hello to the somber woman.\n\n(You could ask the somber woman about herself, the\nlighthouse, the hook charm, the bracelet or\nthe fire hydrant charm.)", "endoftext": false }, { "action": "You examine the woman", "response": "This woman wears a wide sun hat, a nondescript pale dress,\nand a very grim expression. Her nose combines with the set of\nher mouth in a very unfortunate way. It's not hard to imagine that her hat is pointy, and her cheeks warty. She's wearing a silver\nbracelet.", "endoftext": false }, { "action": "You look at sun hat", "response": "It is the sort of hat a tourist thinks they have to wear in the sun just because it has \"sun\" in the name. Actually the hat would function perfectly well at its intended purpose; that is, hiding the somber woman's bad hair day; even under overcast skies.", "endoftext": false }, { "action": "You ask the woman about herself", "response": "\"Who, me? I'm Elizabeth, if it's that important to you.\"\n\n(You could ask Elizabeth about the lighthouse, the\nhook charm, the bracelet or the fire hydrant\ncharm.)", "endoftext": false }, { "action": "Examine bracelet", "response": "A silver charm bracelet of braided cord. There aren't any charms on it.", "endoftext": false }, { "action": "You ask the woman about Lighthouse", "response": "\"Gerald loves lighthouses. Sometimes I wonder if he loves\nthem more than he loves me.\"\n\n(You could ask Elizabeth about the hook charm, the\nbracelet, the fire hydrant charm or\nGerald.)", "endoftext": false }, { "action": "You ask the woman about Gerald", "response": "\"He does love his lighthouses.. that's why were here,\"\nElizabeth says.\n\n(You could ask Elizabeth about the hook charm, the\nbracelet or the fire hydrant charm.)", "endoftext": false }, { "action": "You ask the woman about the bracelet", "response": "\"It's a charm bracelet. But it's a poor one, and not very charming. I've lost all the charms.\"\n\nElizabeth sighs.\n\n(You could ask Elizabeth about the hook charm, the\nfire hydrant charm or charms.)", "endoftext": false }, { "action": "You ask the woman about Lighthouse", "response": "\"Gerald loves lighthouses. Sometimes I wonder if he loves\nthem more than he loves me.\"\n\n(You could ask Elizabeth about the hook charm, the\nfire hydrant charm or charms.)", "endoftext": false }, { "action": "You ask Elizabeth about the charms", "response": "There were quite a few of them, but I've lost them all. It looks like you've got all but six of them.\"\n\n(You could ask Elizabeth about the hook charm, the\npelican charm, the fire hydrant charm, the\nthimble charm, the slipper charm or the\nlighthouse charm.)", "endoftext": false }, { "action": "You ask Elizabeth about Lighthouse", "response": "(the lighthouse charm)\nElizabeth doesn't have anything specific to say about the\nlighthouse charm.\n\n(You could ask Elizabeth about the hook charm, the\npelican charm, the fire hydrant charm, the\nthimble charm or the slipper charm.)", "endoftext": false }, { "action": "You ask woman about the fire hydrant charm", "response": "\"That one was stolen by a sea gull. I was feeding it, and it swept down, and took the charm right off my wrist!\"\n\n(You could ask Elizabeth about the hook charm, the\npelican charm, the thimble charm or the slipper\ncharm.)", "endoftext": false }, { "action": "You ask Elizabeth about the thimble", "response": "\"Oh, I know where that one is,\" Elizabeth says. \"It's in our\nroom at the inn.\"\n\n(You could ask Elizabeth about the hook charm, the\npelican charm or the slipper charm.)", "endoftext": false }, { "action": "You ask Elizabeth about the pelican", "response": "[Which do you mean, the 1) pelican charm or 2)\nShoo?]", "endoftext": false }, { "action": "You ask the woman about the hook charm", "response": "\"The ferry captain had it? I must have dropped it before I even got to the island.\"\n\n(You could ask Elizabeth about the pelican charm or\nthe slipper charm.)", "endoftext": false }, { "action": "You take the hook charm", "response": "Taken.", "endoftext": false }, { "action": "You show the hook charm to the woman", "response": "\"That's one of my lost charms! The hook charm!\"\nElizabeth exclaims. \"Where did you find it? You're obviously\ndoing a better job with them than I was. You should have the entire thing, then.\"\n\nElizabeth removes the bracelet and hands it to you.", "endoftext": false }, { "action": "You put the charm on the bracelet", "response": "You put the hook charm on the bracelet.", "endoftext": false }, { "action": "Wear bracelet", "response": "You put on the bracelet.", "endoftext": false }, { "action": "You ask the woman about the charms", "response": "\"Oh! You've found my hook charm. There were quite a few of\nthem, but I've lost them all. It looks like you've got all but five of them.\"\n\n(You could ask Elizabeth about the pelican charm or\nthe slipper charm.)", "endoftext": false }, { "action": "You ask the woman about the slipper charm", "response": "\"That was the very last one I had. I last saw it in that garden behind the inn.\"\n\n(You could ask Elizabeth about the pelican charm.)", "endoftext": false }, { "action": "You ask the woman about the pelican charm", "response": "\"It was eaten by a pelican. Yes, I know.\"\n\nright now.\n(You've previously asked Elizabeth about herself,\nthe lighthouse, the hook charm, the pelican\ncharm, the bracelet, the fire hydrant charm,\nthe thimble charm, the slipper charm, the\nlighthouse charm, Gerald and charms.)", "endoftext": false }, { "action": "You examine the beeper", "response": "This is a nasty old beeper. Nobody uses these things anymore, but somehow, it still works. It has a little LCD display which reads \"TRY GOING NORTH\".", "endoftext": false }, { "action": "Go west", "response": "A narrow stair climbs through a seam in the rocks from the jetty to the top of the island cliffs. The steps are carved from the rock itself. Vines covered in tiny white flowers hide the rough\nrock walls.\n\nsouth (to In a haphazard shack on the edge of a cliff)\neast (to At a crossing of paths)\nwest (to On a small pier)", "endoftext": false }, { "action": "You ask the captin about the charms", "response": "charms.\n\nSpider right now.\n(You've previously asked Captain Spider about\nhimself, Akkoteaque, the treasure, the\nferry, Shoo and the hook.)", "endoftext": false }, { "action": "You ask the captin about the key", "response": "\"That opens the treasure. I think, anyway. I found it in the caves under the inn.\"\n\nSpider right now.\n(You've previously asked Captain Spider about\nhimself, Akkoteaque, the treasure, the\nferry, Shoo and the hook.)", "endoftext": false }, { "action": "You ask the captin for the key", "response": "[Characters will only respond if asked about things or people you encounter in the world.", "endoftext": false }, { "action": "You take the bed", "response": "That is far too heavy for you.", "endoftext": false }, { "action": "You take the key and the sinker", "response": "ancient key: Taken.\nsinker: Taken.", "endoftext": false }, { "action": "You drop the ladder", "response": "You lean the ladder against the face of the cliff.", "endoftext": false }, { "action": "You climb the ladder", "response": "You clamber up the ladder.", "endoftext": true }, { "action": "Look around", "response": "On a small pier (on the ladder)\nThis little wooden dock has definitely seen better days, but still seems to be going strong. It juts into the sea from the base of a cliff. Many seagulls wheel about in the sky above.\n\nCaptain Spider mills about, doing something to his boat. You\ncan't tell what, but it seems to involve pushing dirt about with a rag.\n\nYou can also see a ferry here.\n\nYou can only go east (to Climbing a narrow stair) from here.", "endoftext": false }, { "action": "You look at the cleft", "response": "There is a narrow cleft in the cliff just wide enough for a gull to scamper through. It looks like one of them as built a nest in\nthere. It's not very high.", "endoftext": false }, { "action": "You examine the nest", "response": "It seems to be an ordinary sort of bird nest. Ordinarily dirty.\n\nIn the nest is a fire hydrant charm.", "endoftext": false }, { "action": "You take the fire hydrant charm", "response": "Taken.\n\nA small gold fire hydrant.", "endoftext": true }, { "action": "You go downward", "response": "You get off the ladder.\n\nThis little wooden dock has definitely seen better days, but still seems to be going strong. It juts into the sea from the base of a cliff. Many seagulls wheel about in the sky above.\n\nCaptain Spider mills about, doing something to his boat. You\ncan't tell what, but it seems to involve pushing dirt about with a rag.\n\nYou can also see a ladder and a ferry here.\n\nYou can only go east (to Climbing a narrow stair) from here.", "endoftext": false }, { "action": "You put the fire hydrant charm on the bracelet", "response": "You put the fire hydrant charm on the bracelet.", "endoftext": false }, { "action": "You take the ladder", "response": "Taken.", "endoftext": false }, { "action": "You go south", "response": "This shack is built right onto the side of the cliff, physics be damned. It's rather damp, likely due to it being suspended over the sea, but otherwise it's quite nice. There are some nautical themed posters on the walls and a little window that looks\nout over the sea.\n\nYou can see a bed and a rusty table here.\n\nYou can only go north (to Climbing a narrow stair) from here.", "endoftext": false }, { "action": "You drop the ladder", "response": "Dropped.", "endoftext": false }, { "action": "You go to the east", "response": "This is where the paths crossing the island meet. There's not much here besides some grass and some assorted shrubbery.\n\nElizabeth hides herself under her wide sun hat. Every time\nyou look at her, she's just then turning away.\n\nThere is a raft of ducks here. They seem preoccupied with\ntheir own internal politics and haven't any attention to spare for you.\n\nYou can also see an old beeper, a gas can, a\nfishing pole (with no hook at all), a picture, a\nletter, a tomcod, a fish head, a rusty\nhook, a sign post and a tourist board here.\n\nsouth\neast\nwest (to Climbing a narrow stair)", "endoftext": false }, { "action": "You show the fire hydrant charm to the woman", "response": "(first taking the fire hydrant charm)\n\"That's wonderful. Let me see the bracelet again if you manage to find all of them.\"", "endoftext": false }, { "action": "Bait", "response": "[What do you want to bait?]", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na fire hydrant charm\na sinker\nan ancient key\na bracelet (being worn)\na hook charm\na skirt (being worn)\na shirt (being worn)", "endoftext": false }, { "action": "You take all", "response": "old beeper: Taken.\ngas can: Taken.\nfishing pole (with no hook at all): Taken.\npicture: Taken.\nletter: Taken.\ntomcod: Taken.\nrusty hook: Taken.", "endoftext": false }, { "action": "You examine the board", "response": "A rectangular sign covered in information about the island. It is all incredibly boring. For example, the lighthouse was built in 1867. Why would anyone care about that?", "endoftext": false }, { "action": "You look at the raft of the ducks", "response": "A small group of ducks. There appears to be a leader duck,\nand several subordinate ducks. There's an entire duck hierarchy involved here. Beyond their rigid social structure, they are ordinary looking ducks. Sort of brownish, webbed feet, other things associated with ducks.", "endoftext": false }, { "action": "You look at the leader", "response": "The leader of the ducks is not the largest duck. Or the smartest. Or the most attractive. The leader is the duck most willing to peck other ducks right in the face.", "endoftext": false }, { "action": "You take the leader", "response": "That seems to be a part of the raft of ducks.", "endoftext": false }, { "action": "You take the ducks", "response": "The ducks scamper out of your reach.", "endoftext": false }, { "action": "You take the pole", "response": "[You already have that.]", "endoftext": false }, { "action": "You ask the ducks about the pole", "response": "(the fishing pole (with no hook at all))\n\"Quack!\" quack the ducks in chorus. \"Quack quack quack!\" the leader quacks, trying not to be quacked over.\n\nducks right now.", "endoftext": false }, { "action": "You tie the sinker to the pole", "response": "You tie the sinker to the end of your fishing line.", "endoftext": false }, { "action": "Bait pole with fish head", "response": "You bait the sinker with a bit of fish head.", "endoftext": false }, { "action": "Cast", "response": "You cast your fishing line into the sea.\n\nYou are fishing. Wait for something to bite!", "endoftext": false }, { "action": "Wait", "response": "Something tugs on your line! Reel it in!", "endoftext": false }, { "action": "You examine the pole", "response": "This is a basic fishing pole. You can cast it anywhere you\nfind a body of water. When a fish bites, reel it in. You\ncould try different hooks, just tie them on. There are also different kinds of bait. Try baiting the hook with something.\nYou've cast your fishing line into the sea.", "endoftext": false }, { "action": "Reel", "response": "You reel in some line. The fish is really putting up a fight! Keep reeling it in!", "endoftext": false }, { "action": "Reel", "response": "You caught a bluefish!\n\nThis fish is green on the back and silver on the belly. It has a stout body, a forked tail, and stripes like a tiger, except in blue. It's about a foot and a half long.", "endoftext": false }, { "action": "You look at the pole", "response": "This is a basic fishing pole. You can cast it anywhere you\nfind a body of water. When a fish bites, reel it in. You\ncould try different hooks, just tie them on. There are also different kinds of bait. Try baiting the hook with something.\nThere is sinker on the end of the line, baited with a bit of\nfish head.", "endoftext": false }, { "action": "You listen", "response": "You hear the cawing of seagulls.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na bluefish\na rusty hook\na tomcod\na letter\na picture\na fishing pole (with the sinker and a bit of fish\nhead)\na gas can\nan old beeper\na fish head\na fire hydrant charm\nan ancient key\na bracelet (being worn)\na hook charm\na skirt (being worn)\na shirt (being worn)", "endoftext": false }, { "action": "Bait pole with fish head", "response": "You bait the hook charm with a bit of fish head.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na sinker\na bluefish\na rusty hook\na tomcod\na letter\na picture\na fishing pole (with the hook charm and a bit of\nfish head)\na gas can\nan old beeper\na fish head\na fire hydrant charm\nan ancient key\na bracelet (being worn)\na skirt (being worn)\na shirt (being worn)", "endoftext": false }, { "action": "You examine the pole", "response": "This is a basic fishing pole. You can cast it anywhere you\nfind a body of water. When a fish bites, reel it in. You\ncould try different hooks, just tie them on. There are also different kinds of bait. Try baiting the hook with something.\nThere is hook charm on the end of the line, baited with a bit\nof fish head.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nYou are fishing. Wait for something to bite!", "endoftext": false }, { "action": "You get on the ferry", "response": "You get into the ferry.", "endoftext": true }, { "action": "You look around", "response": "On a small pier (in the ferry)\nThis little wooden dock has definitely seen better days, but still seems to be going strong. It juts into the sea from the base of a cliff. Many seagulls wheel about in the sky above.\n\nCaptain Spider mills about, doing something to his boat. You\ncan't tell what, but it seems to involve pushing dirt about with a rag.\n\nYou can only go east (to Climbing a narrow stair) from here.", "endoftext": false }, { "action": "You go east", "response": "You'll have to get out of the ferry first.", "endoftext": false }, { "action": "Go outside", "response": "You get out of the ferry.\n\nThis little wooden dock has definitely seen better days, but still seems to be going strong. It juts into the sea from the base of a cliff. Many seagulls wheel about in the sky above.\n\nCaptain Spider mills about, doing something to his boat. You\ncan't tell what, but it seems to involve pushing dirt about with a rag.\n\nYou can also see a ferry here.\n\nYou can only go east (to Climbing a narrow stair) from here.", "endoftext": false }, { "action": "Go east", "response": "This is where the paths crossing the island meet. There's not much here besides some grass and some assorted shrubbery.\n\nElizabeth hides herself under her wide sun hat. Every time\nyou look at her, she's just then turning away.\n\nThere is a raft of ducks here. They seem preoccupied with\ntheir own internal politics and haven't any attention to spare for you.\n\nhere.\n\nsouth\neast\nwest (to Climbing a narrow stair)", "endoftext": false }, { "action": "You ask the ducks about Shoo", "response": "A lone quack emits from one of the lesser ducks. The leader glares about but can't seem to tell who did it.\n\nducks right now.", "endoftext": false }, { "action": "You examine the tourist board", "response": "A rectangular sign covered in information about the island. It is all incredibly boring. For example, the lighthouse was built in 1867. Why would anyone care about that?", "endoftext": false }, { "action": "You examine the sign post", "response": "To the north is the inn and lighthouse. To the south is the chapel. The ferry is to the west, and the beach is to the east.", "endoftext": false }, { "action": "You climb the sign post", "response": "[That can't be climbed in that way. Sometimes a direction like\n\"up\" or \"down\" works instead.]", "endoftext": false }, { "action": "You go south", "response": "This shack is built right onto the side of the cliff, physics be damned. It's rather damp, likely due to it being suspended over the sea, but otherwise it's quite nice. There are some nautical themed posters on the walls and a little window that looks\nout over the sea.\n\nYou can see a ladder, a bed and a rusty\ntable here.\n\nYou can only go north (to Climbing a narrow stair) from here.", "endoftext": true }, { "action": "Look around", "response": "Climbing a narrow stair (on the ladder)\nA narrow stair climbs through a seam in the rocks from the jetty to the top of the island cliffs. The steps are carved from the rock itself. Vines covered in tiny white flowers hide the rough\nrock walls.\n\nsouth (to In a haphazard shack on the edge of a cliff)\neast (to At a crossing of paths)\nwest (to On a small pier)", "endoftext": false }, { "action": "You pull the vines", "response": "You give the vines an experimental tug. They aren't anchored all that strongly.", "endoftext": false }, { "action": "You go to the east", "response": "(first getting off the ladder)\n\nThis is where the paths crossing the island meet. There's not much here besides some grass and some assorted shrubbery.\n\nElizabeth hides herself under her wide sun hat. Every time\nyou look at her, she's just then turning away.\n\nThere is a raft of ducks here. They seem preoccupied with\ntheir own internal politics and haven't any attention to spare for you.\n\nhere.\n\nsouth\neast\nwest (to Climbing a narrow stair)", "endoftext": false }, { "action": "Go west", "response": "A narrow stair climbs through a seam in the rocks from the jetty to the top of the island cliffs. The steps are carved from the rock itself. Vines covered in tiny white flowers hide the rough\nrock walls.\n\nYou can see a ladder here.\n\nsouth (to In a haphazard shack on the edge of a cliff)\neast (to At a crossing of paths)\nwest (to On a small pier)", "endoftext": true }, { "action": "Look around", "response": "At a crossing of paths (on the ladder)\nThis is where the paths crossing the island meet. There's not much here besides some grass and some assorted shrubbery.\n\nElizabeth hides herself under her wide sun hat. Every time\nyou look at her, she's just then turning away.\n\nThere is a raft of ducks here. They seem preoccupied with\ntheir own internal politics and haven't any attention to spare for you.\n\nhere.\n\nsouth\neast\nwest (to Climbing a narrow stair)", "endoftext": false }, { "action": "You get off the ladder", "response": "You get off the ladder.\n\nThis is where the paths crossing the island meet. There's not much here besides some grass and some assorted shrubbery.\n\nElizabeth hides herself under her wide sun hat. Every time\nyou look at her, she's just then turning away.\n\nThere is a raft of ducks here. They seem preoccupied with\ntheir own internal politics and haven't any attention to spare for you.\n\nYou can also see a ladder, a sign post and a\ntourist board here.\n\nsouth\neast\nwest (to Climbing a narrow stair)", "endoftext": false }, { "action": "Go south", "response": "Sorry, the rest of the island isn't ready yet. There's something you could find on the pier.", "endoftext": true } ]
7m6expdcixbo6sy
Bedtime story
Marius Müller
[ "Children's", "Fantasy", "Humor" ]
[ "cover art", "incomplete", "IntroComp 2008", "past tense", "princess", "Third person" ]
2,010
[ 0, 1, 2, 1, 0 ]
4
3
20080901
false
"Daddy, will you tell me a story?" asks your son, Danny. Your wife, Randa, started the story of Prince George and his quest to rescue a princess while you were away for six months. Now it's your turn to continue the tale.
[ { "action": "%", "response": "Busy week. L.A., Helsinki, Mexico City and back. Finally home, jet-lag hit you like a brick to the face. Randa was kind, understanding, then with her own soft determination beckoned you to get up from the sofa and put your son to bed. For a moment you gave in to the illusion that you're living the good life, making money, coming home to your family once the tie-up is completed. Then you realize you've been away for six months, a lifetime at his age. You look down on him, guilt in your stomach.\nBut then he smiles, the smile that always reminds Randa of you, and\nyou feel a wave of irrational, overwhelming pride. Danny pulls up his blanket, and murmurs, already half-asleep:\n\n\"Dad, will you tell me a story?\"\n\nWell, it looks like you have your work cut out for you. Randa introduced Prince George, who is sent by king Sean to save some princess. (Even though Danny isn't yet old enough to get his head around the idea of wanting to save a girl.) Looks like the prince did a lot of traveling yesterday, saw a lot of landscape, did a lot of singing, and Danny fell asleep when he finally reached some bridge. Picking up there, you clear your throat and begin:\n\n\"The old, (once upon a time) sturdy wooden bridge had crossed the Clearwater River from east to west for as long as the prince could remember, and according to the stories, it had been there long before that, built when the kingdom was young. He fondly remembered hiding in the thick scrub below the bridge from his father's guards when he was but a boy. \"\n\n\"A big and nasty mountain troll guarded the bridge, a burred stone axe in his brawny fists.\"", "endoftext": true }, { "action": "You hit the troll", "response": "(with the sword)\n\"Working up all of his courage, the prince drew his sword, and, setting his face, marched towards the troll. The troll saw him approach and roared: 'Ha! You will fall by the order of...'\nYou look around the room.\n\n'Kur-Tayn. Order of Great Wizard Kur-Tayn.'\"\n\n--glaring light...", "endoftext": true }, { "action": "Look around", "response": "Whoa! Danny has switched on his night lamp, effectively blinding you. When you finally blinked the spots away, he is sitting up in his bed, shouting:\n\"Daaaad, that is so stupid. I mean, if this Cue-Train wizard was such a mighty wizard, he wouldn't let a troll, of all creatures, guard the only bridge leading to his castle! I mean, everyone knows they're dumb and easily tricked. No, he would set up something really dangerous there, something...cool.\"\nHis eyes have gotten a dreamy quality you don't like at all.\n\"Like what?\" you ask carefully.\n\n\"You know, in today's episode of SPACE RANGERS, they fought this really evil robot.\"\n\n\"A robot, son? The prince lived hundreds of years ago...\" Danny has crossed his arms, a gesture that reminds you of Randa and makes clear this argument is lost. \"Well, this Cure-Tan guy is a wizard, right?\"\n\n\"The old, (once upon a time) sturdy wooden bridge had crossed the Clearwater River from east to west for as long as the prince could remember, and according to the stories, it had been there long before that, built when the kingdom was young. He fondly remembered hiding in the thick scrub below the bridge from his father's guards when he was but a boy. \"\n\n\"A robot was on the bridge.\"", "endoftext": false }, { "action": "You look at the robot", "response": "\"So, son, what was this robot from SPACE KNIGHTS like?\"\n\nHe folds his arms, and in an accusing voice, says: \"Well, the robot in Space RANGERS was this really dangerous looking tripod thing, with this red light on the top, which could turn into a LASER BEAM which VAPORIZED EVERYTHING it hit, including people! It killed some of the STARLIGHT's crew! It nearly hit First Officer Leena, you know, the cat woman...\" Ah, childhood crushes. \"And she was buried under all this rubble...\" \"Yeah, son, see, we have our own story here.\"", "endoftext": false }, { "action": "You ask the robot about yourself", "response": "\"Well, this Jack Chambers is a cool guy. Do you know about the one time his uncle send him a magic box?\"", "endoftext": false }, { "action": "You jump", "response": "\"The prince jumped.\n\nThe robot jumped, landing with a *thud*. The bridge creaked ominously, but held.\"", "endoftext": false }, { "action": "Sing", "response": "You take a deep breath to present a rousing rendition of \"Off to see the wizard\", but then Danny cringes. \"He's not going to sing again, is he?\"\n\nOkay, change of plan.", "endoftext": false }, { "action": "Dance", "response": "\"Aww,Dad, dancing is sooo gay.\"\n\n\"What do you mean \"gay?\"\"\nHe looks nonplussed. \"You know, not cool.\"\n\n\"No son, it doesn't meant that. Not at all.\"\n\n\"Then what does it mean, Dad?\"\n\n\"Uh, we'll talk about that later. Just keep in mind that it isn't a bad word, okay?\"", "endoftext": false }, { "action": "You look at the bridge", "response": "\"It was an old wooden bridge, made of thick logs, aged by hundreds of carriages, and the steps of a thousand wanderers.\"", "endoftext": false }, { "action": "Looked", "response": "\"The old, (once upon a time) sturdy wooden bridge had crossed the Clearwater River from east to west for as long as the prince could remember, and according to the stories, it had been there long before that, built when the kingdom was young. He fondly remembered hiding in the thick scrub below the bridge from his father's guards when he was but a boy. \"\n\n\"A really dangerous looking tripedal robot stood on the bridge, casting the red light from his headpiece around threateningly.\"", "endoftext": false }, { "action": "You examine the headpiece", "response": "\"The headpiece was...er...headshaped, right...and...er...silvery as well...\"Danny sighs, then he suddenly jumps up and says: \"Yeah! And the prince would see it mimicking his every move-\" Your son, now all full of exictement, shifts his body left and right, staring you right square in the eye. \"Every..move. Because that's how these robots learned. By copying their enemies.\"\n\"But what the prince also saw, was a small on/off button.\"\n\"Danny opens his mouth to protest, but you shut him off:\"Well, the wizard had no robot factory, so he'd had to have a way to switch it off.\" Danny frowns, unconvinced, but he's letting you continue.\"", "endoftext": false }, { "action": "Examined the the scrub", "response": "\"The thick scrub...\" You just realized that this would be a great chance to tell your son all about flowers and plants. If only you knew something. Oh well. \"...hid a secret path that led under the bridge.\"", "endoftext": false }, { "action": "Searched the the scrub", "response": "\"The prince found some thorns. Ouch!\"", "endoftext": false }, { "action": "Found the the path", "response": "\"Dad, you're mumbling.\"", "endoftext": true }, { "action": "Go downwards", "response": "\"The wooden supporting structures loomed above the prince like the remnants of a very ecologically aware lost civilization. A muddy slope lead down to the water and up towards the scrub.\"\n\n\"A small pebble stuck out of the mud.\"", "endoftext": true }, { "action": "Go downward", "response": "\"The prince decided to take the easy way out and just swim across...\" \"Come on dad, the wizard would've anticipated that. There'd be sharks and mines and octopuses...\" \"In a river?\" \"Just sharks and mines then!\"", "endoftext": false }, { "action": "Looked at the the bridge", "response": "\"To the prince it looked like this supporting structure was what kept the bridge from collapsing. \"But Dad, wouldn't that be somewhat dangerous? Wouldn't it be better if they just replaced the whole bridge?\" \"Yes, son, but see, the kingdom had no money for that. It's a hum...tax thing. Happens everywhere.\"", "endoftext": false }, { "action": "You take the pebble", "response": "Taken.", "endoftext": false }, { "action": "Climbed the the bridge", "response": "\"It looked like these structures had been designed in an especially unclimbable manner.\"", "endoftext": false }, { "action": "You check your inventory", "response": "The Prince was carrying:\na pebble\na sword\n\n\"Dad, mum never said anything of a sword!\" You wink at him. \"Son, this is a boy's story now.\"", "endoftext": true }, { "action": "Look around", "response": "\"The wooden supporting structures loomed above the prince like the remnants of a very ecologically aware lost civilization. A muddy slope lead down to the water and up towards the scrub.\"", "endoftext": false }, { "action": "You examine the pebble", "response": "\"A small, round, white, pebble.\"", "endoftext": false }, { "action": "You eat the pebble", "response": "That's plainly inedible.", "endoftext": false }, { "action": "Dug mud", "response": "\"Dad, you're mumbling.\"", "endoftext": false }, { "action": "You examine the mud", "response": "\"The mud was just that, plain old mud.\"", "endoftext": false }, { "action": "Ate the the mud", "response": "(first taking Mud)\nNo, you're trying to tell Danny that playing in the dirt is not cool.", "endoftext": false }, { "action": "Ate the the pebble", "response": "That's plainly inedible.", "endoftext": false }, { "action": "Go upward", "response": "\"A really dangerous looking tripedal robot stood on the bridge, casting the red light from his headpiece around threateningly.\"", "endoftext": false }, { "action": "Killed himself", "response": "What did The Prince want to kill himself with?", "endoftext": false }, { "action": "Threw the the pebble at the the robot", "response": "\"The prince threw the pebble with all his power, but it just bounced off the robot's metal hull harmlessly.\"", "endoftext": false }, { "action": "You get pebble", "response": "Taken.\n\n\"The robot made a grabbing motion with one of his legs, carefully balancing on the other two. Then it stood on all three again.\"", "endoftext": false }, { "action": "You throw the pebble at the button", "response": "\"The prince threw the pebble with all his might...\"\nDanny has folded his arms. \"But he wouldn't be able to throw it hard enough to actually push the button. That would be ridiculous.\"", "endoftext": false }, { "action": "Climbed the the robot", "response": "\"The robot kicked the prince away with one well aimed...kick. The prince landed a few feet away in the bushes, but immediately stood up again. That's an important lesson, son. They can kick you down, but you have to get up again.\"", "endoftext": false }, { "action": "You throw the sword at the button", "response": "(first taking the button)\nThat seemed to be a part of the robot.", "endoftext": false }, { "action": "Laughed", "response": "\"Why did the prince do this, dad?\" \"Because, son, no matter how dire the circumstances, it's always important to keep on the sunny side of things.\"", "endoftext": false }, { "action": "Scream", "response": "\"Aiiiiiiiiiiiiiiiiiiiiiiiiiiiieeeeeeeeeeeeeeee!\" Danny covers his ears.\n\nThe door opens, and Randa peeks in, and you stare sheepishly at the ground. \"I appreciate that you fellas are having fun\" she says, smirking motherly \"but keep it down, okay?\" She closes the door.", "endoftext": false }, { "action": "Xyzzy", "response": "Danny says: \"A magic word implemented by Will Crowther in the original text adventure, known as \"Advent\" or \"Colossal Cave Adventure\", among other names. It was the first magic word the player encountered, and transported the player between two locations on incantation. It is now included in many current games as an homage. (cf) IfWiki.\"", "endoftext": false }, { "action": "Plugh", "response": "\"Dad, you're mumbling.\"", "endoftext": false }, { "action": "You jump", "response": "\"The prince jumped.\n\nThe robot jumped, landing with a *thud*. The bridge creaked ominously, but held.\"", "endoftext": false }, { "action": "Go upward", "response": "\"The old, (once upon a time) sturdy wooden bridge had crossed the Clearwater River from east to west for as long as the prince could remember, and according to the stories, it had been there long before that, built when the kingdom was young. He fondly remembered hiding in the thick scrub below the bridge from his father's guards when he was but a boy. A small, almost invisible path lead down, under the bridge.\"\n\n\"A really dangerous looking tripedal robot stood on the bridge, casting the red light from his headpiece around threateningly.\"\n\n\"The prince could see a pebble here.\"", "endoftext": false }, { "action": "Took the inventory", "response": "The Prince was carrying:\na sword\n\n\"The robot looked down at itself, and then discovered it had no pockets.\"", "endoftext": false }, { "action": "You hit yourself", "response": "(with the sword)\n\"The prince pointed the sword at himself and hit his chest lightly.\n\nThe robot raised one leg and punched himself in the headpiece. It staggered for a moment before it regained its composure.\n\n'Why is the bio-unit doing this? This hurts!'\"", "endoftext": false }, { "action": "You kill yourself with the sword", "response": "\"The prince pointed the sword at himself and hit himself in the chest lightly.\n\nThe robot raised one leg and punched himself in the headpiece just as lightly.\n\"Wow dad, this robot learns fast!\"", "endoftext": false }, { "action": "Attack robot with sword", "response": "\"The prince moved, drawing his sword, knowing that, the bigger they are, the lighter they fall.\"\nDanny sits up again, all excitement:\"But-but-but, Dad, the robot was nearly invincible! See, Captain Asteroyd even fired a polytron bomb at it! They had to modify one of the STARLIGHT's engine to build an anti-matter bomb which could destroy it. Do you see why Cute-Trance would set up such a thing as a guard? The prince has no way to get past it!\" You ruffle your hair, stumped.", "endoftext": false }, { "action": "Examine button", "response": "\"There was a small, barely visible on/off button on the robot's headpiece.\"", "endoftext": false }, { "action": "You press the the button", "response": "The robot had better things to do.", "endoftext": false }, { "action": "You examine prince", "response": "\"The prince was a strong and nimble young fellow, always polite to his elders and peers, a boon to his country and friends. And, contrary to what your mother said, he looked nothing like George Clooney.\"", "endoftext": false }, { "action": "Punch self", "response": "(with the sword)\n\"The prince pointed the sword at himself and hit himself in the chest lightly.\n\nThe robot raised one leg and punched himself in the headpiece just as lightly.\n\"Wow dad, this robot learns fast!\"", "endoftext": false }, { "action": "You drop the sword then punch the self then get sword", "response": "Dropped.\n\n\"The robot held up one of its legs, then opened the claw at its end, then put the leg down again.\"\n\nI didn't understand that sentence.", "endoftext": false }, { "action": "Punch self", "response": "What did The Prince want to punch himself with?", "endoftext": false }, { "action": "You check what you're carrying", "response": "The Prince was carrying nothing.\n\n\"The robot looked down at itself, and then discovered it had no pockets.\"", "endoftext": false }, { "action": "You get the sword", "response": "Taken.\n\n\"The robot made a grabbing motion with one of his legs, carefully balancing on the other two. Then it stood on all three again.\"", "endoftext": false }, { "action": "Sat", "response": "\"The prince sat.\n\nThe robot sat down as well.\n\nIts headpiece was still high out of reach above the prince.\n\nSo the prince stood back up.\"", "endoftext": false }, { "action": "Hugged the the robot", "response": "\"As the prince approached the robot, it lowered it's head, blinding him with the red light. \"NO TRESPASSING! NO TRESPASSING! EXTERMINATION IMMINENT!\" Danny clutches your sleeve. \"Dad! The prince better be careful!\"", "endoftext": false }, { "action": "Layed down", "response": "\"The prince lay down.\n\nThe robot folded its long legs gracefully, and, by lying down it placed headpiece near the prince.", "endoftext": false }, { "action": "Pushed the the button", "response": "The prince leapt forward and pressed the button. Instantly, the whole robot went limp, and CRASH! BOOM! ZAM! it collapsed into a big, metallic heap.\" Danny beams at you proudly. \"Captain Asteroyd never thought of that!\" You shrug nonchalantly.\n\nRanda opens the door, then peeks into the room. \"Sorry to interrupt you two, but the beginning of this game is over.\" \"But mooom -\" Danny begins to whine. \"Sorry, son, you know the rules. Only a short intro, that's why it's called IntroComp.\" Danny pulls up his blanket. \"Man, this is just not fair. Just as it was getting interesting\" Danny pouts. Randa pats you on the shoulder, as you get up to kill the light.\n\n\"Sorry, son. Maybe later.\"", "endoftext": true } ]
ydcgk75cqx86opwt
Dash Slapney, Patrol Leader
Andrew Schultz
[ "Humor", "Slice of Life" ]
[ "cover art", "I7 source available", "Penultimate not numbered Speed IF" ]
2,011
[ 0, 1, 2, 1, 0 ]
4
3
20120101
false
You woke up late for the Klondike Derby you stand no chance of winning... unless you and your ragtag, undersized patrol can pull out a win with luck. And a bunch of items lying around your room.
[ { "action": "%", "response": "Dash Slapney, Patrol Leader\n\nMan! You forgot about the Klondike Derby today! Your father banged on the door to get you up. There was a bunch of stuff you meant to study and pick up, but it's all helter-skelter now. Your Senior Patrol Leader also dropped some stuff off, too. Something about learning to get by, and it's not really cheating but memory aides. All the same, if you do too much of it, you'll get caught. He also explains that a leader prepares stuff beforehand and pretty much can just WAIT and bark out orders once it's all set.\n\nYou just showered, and now you only have a bit of time to grab stuff. Your SPL reckoned that you could win four of seven events in the Klondike Derby and slip by. Any more might be suspicious. Nothing against your leadership skills--just, your patrol's too young, and, well, brains-over-brawn.\n\nIt's kind of messy here. You probably don't want to look much at your desk or your bed. You probably should just grab what you can and get going before going outside.\n\nYou can see a roll call list, a Klondike Derby Itinerary, a bag of candy wrappers, a pocket trigonometric calculator, a can of Blue River soda (closed), a first aid cheat sheet, a small string of knots, a lashings log, and a techno wheels kit here.", "endoftext": false }, { "action": "You look at the desk", "response": "Nothing fancy to do here--just take stuff and get out.", "endoftext": false }, { "action": "You get all", "response": "A good scout doesn't bite off more than he can chew. One thing at a time!", "endoftext": false }, { "action": "You examine Derby", "response": "You glance over it for a refresher of the tasks you'll be doing. Thankfully there's nothing like building a big ol' pinata a bear can't reach overnight, or having to haul a fellow patrol member around.\n\n2 - Orienteering\n3 - Firestarting\n4 - First Aid Knowledge\n5 - Knot Tying\n6 - Rope Lashing\n7 - Sledding", "endoftext": false }, { "action": "You get the list", "response": "You don't need it. But you glance over it to remember who's who.\n\nIt's enough to remember your patrol members: Timmy Tines, the eighth grader in Trigonometry. Ted Banning, the science whiz who doesn't just get good grades but makes gadgets. Mikey Mims, annoying know it all--so annoying, people don't want to seem like they know less than he does. Fatty Potter, well, he's not good for much. He eats a lot, you guess.\n\nThere's a distinct lack of applied life skills here, but that just makes you plucky underdogs.", "endoftext": false }, { "action": "You get the bag", "response": "Taken.", "endoftext": false }, { "action": "You examine the bag", "response": "It's a mess of second-rate candies partially ashamed of their wrappers. You got rid of the good stuff months ago, and the selection of weird hard candies and root beer barrels wasn't all that bad. Still, it's a mess...but wait, there're a few random ones left.", "endoftext": false }, { "action": "You examine sheet", "response": "It's got all the points of what to do to rescue people if things go wrong in the wilderness, which you're determined never to get close to once you leave Boy Scouts. It's terribly common-sensical when you're reading it but easy to forget once you're not. Still, you can remember everything for about two hours after, and it's also handily rippable so you can destroy the evidence, so to speak. And even if you don't remember, a gung-ho junior patrol member should be able to--or to embarrass you into remembering it.", "endoftext": false }, { "action": "You get the sheet", "response": "You already have that.", "endoftext": false }, { "action": "You get the log", "response": "Taken.\n\nYou've got as much as you need, now.\n\nYou hope what you've got can win enough events. You stumble out to the assistant scoutmaster's van, and after a five-minute drive where everyone's subject to his harangue you heard before, you're dropped off at the pickup area. Your Klondike Derby sled is there and packed--it'll pass inspection. That's more due to your Senior Patrol Leader than you, but what the hey.\n\nA big BE PREPARED sign hovers in the large three-quarters log cabin where troops must register. It seems like a pretty serious hint to hand out assignments before you get going. There may not be time when you are on the trail.", "endoftext": true }, { "action": "Look around", "response": "There's not much to do here except register, if that big REGISTER sign next to the BE PREPARED sign means anything. Well, you could wait around until a scoutmaster horse collars you and makes you register.\n\nYou can see Ted Banning, Fatty Potter, Mikey Mims, and Timmy Tines here.", "endoftext": false }, { "action": "You examine ted", "response": "Surly, with a touch of acne...he's rather skinny but the puffy coat he's wearing hides that.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na lashings log\na first aid cheat sheet\na small string of knots\na bag of candy wrappers\na warm coat (being worn)\nyour scout uniform (being worn)", "endoftext": false }, { "action": "You give the log to Ted", "response": "\"Whoah. That's something I've always been a little confused about.\"", "endoftext": false }, { "action": "You give the wrappers to Potter", "response": "\"Whoah! Candy! Sucky candy but I could eat about anything right now.\" He can, and he does, before thoughtlessly tossing the mass of plastic on the ground. \"Say! I got an idea! I--I didn't mean to do this, but it's litter now.\"", "endoftext": false }, { "action": "You examine log", "response": "It's a log, foot long and three inches thick, with the various lashings on it. They look simpler than knots, but the effort in cinching them makes you lose your stream of thought. Might get the lashings confused with the knots, though.", "endoftext": false }, { "action": "You give the log to Mims", "response": "He looks at it, nods, and finds about ten different ways to say \"of course,\" none particularly pleasant. Then he finds ten different ways to show everyone why things should work--he divides up the tasks, a couple hitches per person, and you're surprised how quick it all is. You think you delegated effectively. Mikey slips the log inside his coat (weird pockets there) so nobody accuses anyone of cheating.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na first aid cheat sheet\na small string of knots\na warm coat (being worn)\nyour scout uniform (being worn)", "endoftext": false }, { "action": "Sing", "response": "Your singing is abominable.", "endoftext": false }, { "action": "You give the cheat sheet to Ted", "response": "Ted Banning studies the cheat sheet and starts convincing the rest of your patrol that you'd have to be dumb not to figure this out quickly. He's surprisingly persuasive, and motivated by not wanting to get left behind, you go along too. You've been shown it all before, and you're not liable to forget it, and you think you can remember to be decisive and all that. Ted disposes of the cheat sheet--won't do to get caught with it.", "endoftext": false }, { "action": "Doff uniform", "response": "You'll have to wear it til the Klondike Derby ends.", "endoftext": false }, { "action": "You give the uniform to Timmy", "response": "(first taking your scout uniform off)\nYou'll have to wear it til the Klondike Derby ends.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na small string of knots\na warm coat (being worn)\nyour scout uniform (being worn)", "endoftext": false }, { "action": "You give the coat to Timmy", "response": "(first taking the warm coat off)\nYou shoulda put in on just before leaving, yeah, but you didn't. Enough time wasted already.", "endoftext": false }, { "action": "You look at Timmy", "response": "He only failed to skip a grade because he was born at the tail-end of acceptance to kindergarten, so he's the shortest kid here. You wonder what he's doing in scouts, or why. You remember an argument he had with his mother about getting Eagle Scout the summer before college. He's wearing a wool hat with a \"MATH\" patch shaped like the \"LOVE\" sculpture.", "endoftext": false }, { "action": "You look at the knots", "response": "They're all the knots you need to know, and sensibly organized, too. But it's still quite possible to mess them up without a refresher. Knots are weird. There're only so many ways rope can go over itself and back, so you should be able to remember them, but there're even more granny knots.", "endoftext": false }, { "action": "You give the plastic to Timmy", "response": "Actually, you don't need to do much more than sit and wait. No need for fancy stuff. Maybe give patrol members items they might find useful.", "endoftext": false }, { "action": "You sit", "response": "What do you want to sit on?", "endoftext": false }, { "action": "About yourself", "response": "You're wearing your scout uniform and a warm coat over that.", "endoftext": false }, { "action": "Xyzzy", "response": "There's no magic in Scouting, Dash. If you wanted to fear the cold, stay indoors and play a computer game, you made the wrong choice.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na small string of knots\na warm coat (being worn)\nyour scout uniform (being worn)", "endoftext": true }, { "action": "Look around", "response": "There's not much to do here except register, if that big REGISTER sign next to the BE PREPARED sign means anything. Well, you could wait around until a scoutmaster horse collars you and makes you register.\n\nYou can see Ted Banning, Fatty Potter, Mikey Mims, and Timmy Tines here.", "endoftext": false }, { "action": "Register", "response": "\"Inspection time!\"\nThe scout leader inspects your sled and gives it the thumbs-up. He explains that you will be competing against the Beastie Boys, WWF, Camel and Ninja Turtles patrols. You won't know what order your events are in 'til you get there. A scout needs to be prepared for this sort of thing.\n\nThis meadow lives up to its name. You were assigned this at random, while other patrols got Trash Trail, Cluttered Creek and Junk Gully. Hope you can pick up trash.", "endoftext": false }, { "action": "You get the Trash", "response": "Actually, you don't need to do much more than sit and wait. No need for fancy stuff. Maybe give patrol members items they might find useful.", "endoftext": false }, { "action": "You sit", "response": "What do you want to sit on?", "endoftext": false }, { "action": "You wait", "response": "Your patrol starts combing through Litterbug Meadow. You don't dump the candy wrappers in your trash sack all at once, of course. In fact, you have Fatty split them up so everyone gets some candy wrappers. It's enough to put you over the top.\n\nA lot of trees block your way here, but apparently you should be able to slip through them to find the landmarks you need to.", "endoftext": false }, { "action": "Wait", "response": "You get the feeling that with someone like Timmy, you should've done better than you did, but you left the calculator at home. But you wind up wandering, and with a wobbly compass \"guided\" by some metal bits you all forgot you had, you never really had a chance.\n\nIn this small cabin, you see a poster with a bunch of names of knots, presumably ones you need to tie.", "endoftext": false }, { "action": "Wait", "response": "There should be a lose message here, but there isn't.\n\nBleah. There's been no snow, so there're still smashed stalks of straw that didn't get cleared for the summer harvest. But actually, that might be a break--you'd have stood no chance if it was about pushing your sled.", "endoftext": false }, { "action": "You wait", "response": "You're not sure what Ted did with the wheels, and you're not sure if it's legal for the competition or in general. But ot works. The wheels seem to cut through the solid ground, and the sled darned near to hydroplanes to victory. The big kids can't believe it!\n\nThis is a small clearing with a circle of rocks where your nascent fire will, hopefully, go.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na small string of knots\na warm coat (being worn)\nyour scout uniform (being worn)", "endoftext": false }, { "action": "Wait", "response": "You do okay, you suppose, or you would've if you'd been allowed to use more than five matches. You have decent enough kindling, but despite blowing, all you can say is that it worked in theory.\n\nThis is a small gully with various dummies and staged accidents. A scoutmaster is watching and taking notes.", "endoftext": false }, { "action": "You examine the dummies", "response": "Actually, you don't need to do much more than sit and wait. No need for fancy stuff. Maybe give patrol members items they might find useful.", "endoftext": false }, { "action": "You wait for a while", "response": "Ted had enough time to study and yell what to do. He whispers some stuff to you so it looks like you're delegating and listening equally well. Everything goes off without a hitch.\n\nThis is a small clearing with a rope bridge that is pretty scary despite not being over a cavern.", "endoftext": false }, { "action": "You wait awhile", "response": "There should be a win message here, but there isn't.\n\nYou've made it to the end of the Klondike Derby and won 3 events!\n\nSadly, it wasn't enough to avoid the shame of being dead last. A close dead last, but dead last nonetheless. It's the sort of excuse you wanted, to get around to quitting scouting without guilt, but on the other hand, you sort of want redemption.\n\n|TRAS|ORIEN|KNOT|SLED|FIRE|1AID|LASH|TOTAL\nBeastie Boys | 40 | 50 | 40 | 30 | 20 | 30 | 10 |220\nCamels | 30 | 20 | 50 | 40 | 30 | 10 | 20 |200\nNinja Turtles | 20 | 30 | 20 | 20 | 50 | 40 | 30 |210\nWWF | 10 | 40 | 30 | 50 | 40 | 20 | 40 |230\nSmurfs | 50 | 10 | 10 | 10 | 10 | 50 | 50 |190", "endoftext": false }, { "action": "You get the wheels", "response": "Taken.", "endoftext": false }, { "action": "You examine the soda", "response": "It advertises the cleanliness of Blue River, wherever that is, in a blue raspberry-flavored concoction which can't be natural. You bought a six-pack a month ago, at a huge discount. You couldn't stomach this last one, but it's still shiny and polished. You look at the bottom of the can for an expiration date, and somehow, a reflection of the sunlight from the window hits you in the eyes. At least it wasn't concentrated in one place.", "endoftext": false }, { "action": "You examine the wheels", "response": "You got this for Christmas last year from your grandparents but never used it. It has a bunch of parts you don't understand how they fit together, and you suspect you never will.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na first aid cheat sheet\na pocket trigonometric calculator\na bag of candy wrappers\na techno wheels kit\na warm coat (being worn)\nyour scout uniform (being worn)", "endoftext": false }, { "action": "Wait", "response": "\"Inspection time!\"\n\"No food or drink on the trail, scouts. Especially junk food.\" The adult leader checking you in takes your candy!\nThe scout leader inspects your sled and gives it the thumbs-up. He explains that you will be competing against the Beastie Boys, WWF, Camel and Ninja Turtles patrols. You won't know what order your events are in 'til you get there. A scout needs to be prepared for this sort of thing.\n\nBleah. There's been no snow, so there're still smashed stalks of straw that didn't get cleared for the summer harvest. But actually, that might be a break--you'd have stood no chance if it was about pushing your sled.", "endoftext": false }, { "action": "You give the wrappers to Potter", "response": "\"Whoah! Candy! Sucky candy but I could eat about anything right now.\" He can, and he does, before thoughtlessly tossing the mass of plastic on the ground. \"Say! I got an idea! I--I didn't mean to do this, but", "endoftext": false }, { "action": "You give the candy to Fatty", "response": "it's litter now.\"\n\nActually, you don't need to do much more than sit and wait. No need for fancy stuff. Maybe give patrol members items they might find useful.", "endoftext": false }, { "action": "You wait", "response": "\"Inspection time!\"\nThe scout leader inspects your sled and gives it the thumbs-up. He explains that you will be competing against the Beastie Boys, WWF, Camel and Ninja Turtles patrols. You won't know what order your events are in 'til you get there. A scout needs to be prepared for this sort of thing.\n\nA lot of trees block your way here, but apparently you should be able to slip through them to find the landmarks you need to.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na first aid cheat sheet\na pocket trigonometric calculator\na techno wheels kit\na warm coat (being worn)\nyour scout uniform (being worn)", "endoftext": true }, { "action": "Look around", "response": "A lot of trees block your way here, but apparently you should be able to slip through them to find the landmarks you need to.\n\nYou can see Fatty Potter, Ted Banning, Timmy Tines, and Mikey Mims here.", "endoftext": false }, { "action": "You look at Timmy", "response": "He only failed to skip a grade because he was born at the tail-end of acceptance to kindergarten, so he's the shortest kid here. You wonder what he's doing in scouts, or why. You remember an argument he had with his mother about getting Eagle Scout the summer before college. He's wearing a wool hat with a \"MATH\" patch shaped like the \"LOVE\" sculpture.", "endoftext": false }, { "action": "You give the calculator to Timmy", "response": "\"Hey! Yeah! That's a lot easier than using a fiddly old compass and whatnot!\" Timmy snatches the calculator and begins to tap away, given the instructions and rotations and so forth. He coordinates it to the map and it's pretty clear about where you'll wind up, where you're going, and so forth. Timmy obviously needs to keep the calculator so there's no way you can lose.", "endoftext": false }, { "action": "You wait", "response": "Timmy's worked it all out. You know where to go, and when you're off a bit, the landmarks that the organizers laid out are pretty clear. It's a snap. Full points for the Smurf patrol!\n\nThis is a small gully with various dummies and staged accidents. A scoutmaster is watching and taking notes.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na first aid cheat sheet\na techno wheels kit\na warm coat (being worn)\nyour scout uniform (being worn)", "endoftext": false }, { "action": "You read the sheet", "response": "It's got all the points of what to do to rescue people if things go wrong in the wilderness, which you're determined never to get close to once you leave Boy Scouts. It's terribly common-sensical when you're reading it but easy to forget once you're not. Still, you can remember everything for about two hours after, and it's also handily rippable so you can destroy the evidence, so to speak. And even if you don't remember, a gung-ho junior patrol member should be able to--or to embarrass you into remembering it.", "endoftext": true }, { "action": "You look around", "response": "This is a small gully with various dummies and staged accidents. A scoutmaster is watching and taking notes.\n\nYou can see Fatty Potter, Ted Banning, Timmy Tines, and Mikey Mims here.", "endoftext": false }, { "action": "You examine ted", "response": "Surly, with a touch of acne...he's rather skinny but the puffy coat he's wearing hides that.", "endoftext": false }, { "action": "You look at Mikey", "response": "He's got a sly leer behind these glasses, but it's more looking for prey to outsmart than to molest.", "endoftext": false }, { "action": "You look at Tines", "response": "He only failed to skip a grade because he was born at the tail-end of acceptance to kindergarten, so he's the shortest kid here. You wonder what he's doing in scouts, or why. You remember an argument he had with his mother about getting Eagle Scout the summer before college. He's wearing a wool hat with a \"MATH\" patch shaped like the \"LOVE\" sculpture.", "endoftext": false }, { "action": "You give the sheet to Mikey", "response": "Nah, that's too practical for him. He'd take too long to learn it, and he couldn't share it.", "endoftext": false }, { "action": "You give the sheet to Ted", "response": "That'd be like pulling out a cheat sheet during a test.", "endoftext": false }, { "action": "Wait", "response": "Well, you get credit for trying, but unfortunately, that's only about ten percent. Every fifty-fifty choice you make seems to go against you, and of course it makes sense when it's explained--too late for you to do anything.\n\nThis is a small clearing with a rope bridge that is pretty scary despite not being over a cavern.", "endoftext": false }, { "action": "Y.", "response": "Dash Slapney, Patrol Leader\n\nMan! You forgot about the Klondike Derby today! Your father banged on the door to get you up. There was a bunch of stuff you meant to study and pick up, but it's all helter-skelter now. Your Senior Patrol Leader also dropped some stuff off, too. Something about learning to get by, and it's not really cheating but memory aides. All the same, if you do too much of it, you'll get caught. He also explains that a leader prepares stuff beforehand and pretty much can just WAIT and bark out orders once it's all set.\n\nYou just showered, and now you only have a bit of time to grab stuff. Your SPL reckoned that you could win four of seven events in the Klondike Derby and slip by. Any more might be suspicious. Nothing against your leadership skills--just, your patrol's too young, and, well, brains-over-brawn.\n\nIt's kind of messy here. You probably don't want to look much at your desk or your bed. You probably should just grab what you can and get going before going outside.\n\nYou can see a roll call list, a Klondike Derby Itinerary, a bag of candy wrappers, a pocket trigonometric calculator, a can of Blue River soda (closed), a first aid cheat sheet, a small string of knots, a lashings log, and a techno wheels kit here.", "endoftext": false }, { "action": "You get the aid sheet and the calculator and the can and the wrappers", "response": "first aid cheat sheet: Taken.\n\npocket trigonometric calculator: Taken.\n\ncan of Blue River soda: Taken.\n\nbag of candy wrappers: Taken.\n\nYou've got as much as you need, now.\n\nYou hope what you've got can win enough events. You stumble out to the assistant scoutmaster's van, and after a five-minute drive where everyone's subject to his harangue you heard before, you're dropped off at the pickup area. Your Klondike Derby sled is there and packed--it'll pass inspection. That's more due to your Senior Patrol Leader than you, but what the hey.\n\nA big BE PREPARED sign hovers in the large three-quarters log cabin where troops must register. It seems like a pretty serious hint to hand out assignments before you get going. There may not be time when you are on the trail.", "endoftext": false }, { "action": "You give the wrappers to Potter", "response": "\"Whoah! Candy! Sucky candy but I could eat about anything right now.\" He can, and he does, before thoughtlessly tossing the mass of plastic on the ground. \"Say! I got an idea! I--I didn't mean to do this, but it's litter now.\"", "endoftext": false }, { "action": "You open can", "response": "Nah, it's too nasty. The rest of the six-pack was enough.", "endoftext": false }, { "action": "You give the sheet to Ted", "response": "Ted Banning studies the cheat sheet and starts convincing the rest of your patrol that you'd have to be dumb not to figure this out quickly. He's surprisingly persuasive, and motivated by not wanting to get left behind, you go along too. You've been shown it all before, and you're not liable to forget it, and you think you can remember to be decisive and all that. Ted disposes of the cheat sheet--won't do to get caught with it.", "endoftext": false }, { "action": "You give the calculator to Mims", "response": "\"I'm not the Math Guy. Timmy is. Duh.\"", "endoftext": false }, { "action": "You give the calculator to Timmy", "response": "\"I know, I know, I'm a math guy. What's that got to do with what we're doing NOW?\"", "endoftext": false }, { "action": "You give the can to Potter", "response": "\"Oh, man! Haven't had one of these for a while.\" He guzzles it down and wipes his mouth. Then he hands you back the empty can. Well, at least it won't get confiscated as outside food, now.", "endoftext": false }, { "action": "You give the can to Mims", "response": "\"No way, Dash! That's disgusting. Even Fatty might not drink it.\"", "endoftext": false }, { "action": "Examine can", "response": "It advertises the cleanliness of Blue River, wherever that is, in a blue raspberry-flavored concoction which can't be natural. You bought a six-pack a month ago, at a huge discount. You couldn't stomach this last one, but it's still shiny and polished. You look at the bottom of the can for an expiration date, and somehow, a reflection of the sunlight from the window hits you in the eyes. At least it wasn't concentrated in one place.", "endoftext": false }, { "action": "Examine can", "response": "It advertises the cleanliness of Blue River, wherever that is, in a blue raspberry-flavored concoction which can't be natural. You bought a six-pack a month ago, at a huge discount. You couldn't stomach this last one, but it's still shiny and polished. You half-heartedly try to shine the can in your eyes again, but there's probably some weird mathematical formula behind it.", "endoftext": false }, { "action": "You give the can to Timmy", "response": "\"No way, Dash! That's disgu...\" ... Timmy takes a closer look at it and realizes it might be handy for focusing light at the vertex of the parabola. The can's his now.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na pocket trigonometric calculator\na warm coat (being worn)\nyour scout uniform (being worn)", "endoftext": false }, { "action": "Wait", "response": "\"Inspection time!\"\nThe scout leader inspects your sled and gives it the thumbs-up. He explains that you will be competing against the Beastie Boys, WWF, Camel and Ninja Turtles patrols. You won't know what order your events are in 'til you get there. A scout needs to be prepared for this sort of thing.\n\nThis is a small gully with various dummies and staged accidents. A scoutmaster is watching and taking notes.", "endoftext": false }, { "action": "Wait", "response": "Ted had enough time to study and yell what to do. He whispers some stuff to you so it looks like you're delegating and listening equally well. Everything goes off without a hitch.\n\nBleah. There's been no snow, so there're still smashed stalks of straw that didn't get cleared for the summer harvest. But actually, that might be a break--you'd have stood no chance if it was about pushing your sled.", "endoftext": false }, { "action": "You wait awhile", "response": "You're not sure what Ted did with the wheels, and you're not sure if it's legal for the competition or in general. But ot works. The wheels seem to cut through the solid ground, and the sled darned near to hydroplanes to victory. The big kids can't believe it!\n\nA lot of trees block your way here, but apparently you should be able to slip through them to find the landmarks you need to.", "endoftext": false }, { "action": "You give the calculator to Timmy", "response": "\"Hey! Yeah! That's a lot easier than using a fiddly old compass and whatnot!\" Timmy snatches the calculator and begins to tap away, given the instructions and rotations and so forth. He coordinates it to the map and it's pretty clear about where you'll wind up, where you're going, and so forth. Timmy obviously needs to keep the calculator so there's no way you can lose.", "endoftext": false }, { "action": "Wait", "response": "Timmy's worked it all out. You know where to go, and when you're off a bit, the landmarks that the organizers laid out are pretty clear. It's a snap. Full points for the Smurf patrol!\n\nIn this small cabin, you see a poster with a bunch of names of knots, presumably ones you need to tie.", "endoftext": false }, { "action": "Wait", "response": "There should be a lose message here, but there isn't.\n\nThis is a small clearing with a rope bridge that is pretty scary despite not being over a cavern.", "endoftext": false }, { "action": "You wait a while", "response": "There should be a lose message here, but there isn't.\n\nThis meadow lives up to its name. You were assigned this at random, while other patrols got Trash Trail, Cluttered Creek and Junk Gully. Hope you can pick up trash.", "endoftext": false }, { "action": "Wait", "response": "Your patrol starts combing through Litterbug Meadow. You don't dump the candy wrappers in your trash sack all at once, of course. In fact, you have Fatty split them up so everyone gets some candy wrappers. It's enough to put you over the top.\n\nThis is a small clearing with a circle of rocks where your nascent fire will, hopefully, go.", "endoftext": true } ]
sb2ynig6ia3mx66o
Storm Over London
Juhana Leinonen
[ "Horror" ]
[ "female protagonist", "Hugo source available", "Lovecraftian", "MIT", "parser" ]
2,014
[ 0, 1, 2, 1, 0 ]
4
3
20140101
false
A stormy night. An old mansion. And the woman keeps calling me Elizabeth.
[ { "action": "%", "response": "I was driving home when the storm front hit me. I have never seen such rainfall. I could barely see the headlights, and only flashes of lightning gave me brief glimpses of the road ahead so I could prevent the car from swerving off the road.\n\nThe GPS lost the signal and at some point I must have taken a wrong turn, for I was soon in an unpaved road I wasn't familiar with. The tires skid on the dirt that was quickly turning into deeper and deeper mud, and I knew stopping now would most likely mean getting hopelessly stuck.\n\nThe road ended in the yard of a large and old house. I was trying to turn the car around when it stopped in a puddle in the middle of the driveway.\n\nHugo v3.1 / Library 31031\nType HOWTO for instructions, ABOUT for more information or CREDITS\nfor full credits.\n\nMansion Courtyard, in the car\nThe mansion was old, built perhaps in the 19th century. It seemed to be relatively well-kept, not counting a few missing roof tiles, rusty rain gutters about to fall apart and the need for a new layer of paint.\n\nThe GPS was still offline and the car was stuck in the muddy driveway.\n\nThe front entrance was near, right outside the car.", "endoftext": true }, { "action": "Inventory", "response": "I was carrying the business clothes (being worn) and a cell phone.", "endoftext": false }, { "action": "You examine the car", "response": "The car was hopelessly stuck. I needed a tow truck.", "endoftext": false }, { "action": "You examine the business clothes", "response": "I was wearing straight pants and a short jacket.", "endoftext": false }, { "action": "Leave", "response": "I got out of the car and ran to the porch. The spurt couldn't have taken more than five seconds but I was already soaking wet from the pouring rain and my shoes dirty with mud.\n\nkeep the rainfall out. The rain was still slashing against me and several times gusts of wind almost knocked me over.\n\nThe front door was closed and I couldn't see a doorbell.", "endoftext": false }, { "action": "You knock on the door", "response": "At first there was no answer. I knocked again, and after a while a small older woman opened the door.\n\n\"Yes, dear?\"\n\n(I could have asked her about the mansion, herself, or using a phone; or told her about myself, the car or the storm.)", "endoftext": false }, { "action": "You ask the old woman about the the Mansion", "response": "\"I'm very sorry to come knocking at your door so unexpectedly. This is quite a mansion you have here. Are you the lady of the house?\"\n\n\"I am she,\" she replied briefly.", "endoftext": false }, { "action": "You ask the woman about the Mansion", "response": "\"You rarely see houses like this,\"\n\nShe looked impatient. \"Our home is not open for tourists, young lady.\"\n\n\"Oh no, I didn't mean to imply...\" I stuttered.", "endoftext": false }, { "action": "You ask her about herself", "response": "(assuming you meant the old woman)\n\"My name is Lauren. Whom do I have the honour to address?\"\n\nShe had a puzzled look on her face. \"Lauren? I don't think we know a Lauren.\"", "endoftext": false }, { "action": "You tell her about the the car", "response": "(assuming you meant the old woman)\n\"Sorry to bother you at this hour, but the weather caught me off guard and my car is stuck in your driveway,\" I said.\n\n\"I see,\" she said without changing expression.", "endoftext": false }, { "action": "You ask the woman about the phone", "response": "\"If you have a landline, I'd like to borrow your phone to call a tow truck or a taxi so I could get home. My cell phone has no reception here.\"\n\nShe looked at me from head to toe and seemed to sharpen up. \"Yes, I suppose we can't leave you there in the rain. Please do come in.\"\n\nShe took a step back inside the mansion and held the door open for me.", "endoftext": false }, { "action": "Go inside", "response": "The house looked like something out of a Jane Austen book. The furniture was antique, or at least very skillfully made replicas. The air was heavy and smelled of dust. It must had been a while since the room had been properly cleaned.\nThere was a phone on a side table.\n\nThe old woman sat down on one of the chairs. \"Oh dear, you're quite wet,\" she said. \"I wonder if...\"\n\nShe looked conflicted for a while. \"Yes, Elizabeth's clothes should fit you. Perhaps you could go upstairs and change into something dry. It's the second door to the left.\"", "endoftext": false }, { "action": "You look at phone", "response": "Which phone do you mean, the telephone or the cell phone?", "endoftext": false }, { "action": "You examine the telephone", "response": "Although the dark red colour of the landline phone matched the decor it still looked out of place here.", "endoftext": false }, { "action": "You call tow truck", "response": "The landline was dead. Not even a dial tone.", "endoftext": false }, { "action": "You ask the lady about the phone", "response": "\"Please, dear, you're dripping water all over our carpet,\" she said. \"Go upstairs and change and we'll talk.\"", "endoftext": false }, { "action": "Go upwards", "response": "I walked up the creaking stairs.\n\nThe hallway was decorated with yellowing wallpaper and a carpet that had already seen its best days. I could have went in to the bedroom as the old lady had instructed or back down to the living room.", "endoftext": false }, { "action": "Go inside", "response": "The room seemed to belong to a teenaged girl, although it was very ascetic. There was a simple bed, a dressing table, and a bookshelf with assorted novels.\nA massive wardrobe was standing on the wall opposite the window.", "endoftext": false }, { "action": "You look at the wardrobe", "response": "The wardrobe looked massively heavy. It was made of thick, dark wood.", "endoftext": false }, { "action": "You open wardrobe", "response": "Opened.\n\nHanging inside the wardrobe was a row of dresses.", "endoftext": false }, { "action": "You examine the dresses", "response": "It was almost as if no-one had opened the wardrobe in several decades. The dresses were all old-fashioned and conservative with subdued colors. They were dusty but otherwise clean.\n\nCreeeeeeeeeeeek.", "endoftext": false }, { "action": "You remove the clothes", "response": "I got out of my soaked clothes. The wet fabric kept clinging to my skin and left me shivering.", "endoftext": false }, { "action": "You get the dress", "response": "I looked through the dresses in the wardrobe and picked a plain brown one that was the least obviously old-fashioned. I tried to brush most of the dust away and then put it on. I didn't feel comfortable wearing other people's socks so I decided to go barefoot.\n\nThe dress fit me quite well, although it was perhaps a bit too big. I tried to force myself not to feel self-conscious and rather be happy to have something dry to wear.", "endoftext": false }, { "action": "You leave", "response": "The hallway was decorated with yellowing wallpaper and a carpet that had already seen its best days. I could have went in to the bedroom as the old lady had instructed or back down to the living room.", "endoftext": true }, { "action": "Go downward", "response": "The house looked like something out of a Jane Austen book. The furniture was antique, or at least very skillfully made replicas. The air was heavy and smelled of dust. It must had been a while since the room had been properly cleaned.\nThe old woman was sitting on a chair, watching me.\nThere was a phone on a side table.\n\nWhen I walked down the stairs it seemed like the old woman's gaze was glassy and she was looking through me.\n\n\"Oh there you are, Elizabeth. Your father and I have missed you.\"\n\nBefore I had time to say anything over my surprise, the lights went out. The woman walked carefully by the mantel, picked up a box of matches and started to light candles around the room. She passed one of the candles to me.\n\n\"Could you be a dear and go see your father upstairs, Elizabeth? He always knew what to do in situations like this. He should be in the study. The door is right across the stairs, you remember that.\"\n\n(I could have asked her about Elizabeth, father, using the telephone, or electricity; or told her about myself.)", "endoftext": false }, { "action": "You tell her about myself", "response": "(assuming you meant the old woman)\n\"I'm not Elizabeth. Who's Elizabeth?\"\n\n\"Oh Elizabeth, stop fooling around,\" she replied with a weak smile.", "endoftext": false }, { "action": "You ask her about using the the telephone", "response": "(assuming you meant the old woman)\n\"Can I use the telephone, please?\"\n\n\"Do you want to call your friends, Elizabeth? Although I think the weather has cut the phone lines.\"", "endoftext": false }, { "action": "You ask the woman about Elizabeth", "response": "\"I'm not Elizabeth. Who's Elizabeth?\"\n\n\"Oh Elizabeth, stop fooling around,\" she replied with a weak smile.", "endoftext": false }, { "action": "You ask her about the electricity", "response": "(assuming you meant the old woman)\n\"Do these power outages happen often?\" I asked.\n\n\"Oh, not very often, not at all,\" she said. \"But it's all right, your father is prepared for everything.\"", "endoftext": false }, { "action": "You ask the woman about the father", "response": "\"I'm sorry, did you say my \"father\"?\"\n\n\"Don't worry, your father will know what to do,\" she just said.", "endoftext": false }, { "action": "Scream", "response": "It was a desperate situation, but I managed to keep my emotions in check.", "endoftext": false }, { "action": "Go upwards", "response": "I was back upstairs, and the door leading inside the study was right in front of me.", "endoftext": false }, { "action": "You enter", "response": "The door was locked.", "endoftext": false }, { "action": "You examine door", "response": "Study door looked just like I expected.", "endoftext": false }, { "action": "You knock on the door", "response": "I knocked on the door, and almost immediately an old man opened it. He was grey as ashes, just like the woman, but while she was lethargic, he was jitterish and full of energy.\n\n\"Yes, what is it? Who are you? It doesn't matter, the power's out again and I'm at a very delicate phase right now. Be a sport and go downstairs to the cellar and turn on the diesel generator.\"\n\nBefore I had time to say anything he slammed the door shut.", "endoftext": true }, { "action": "Go downward", "response": "The house looked like something out of a Jane Austen book. The furniture was antique, or at least very skillfully made replicas. The air was heavy and smelled of dust. It must had been a while since the room had been properly cleaned.\nThe old woman was sitting on a chair, watching me.\nThere was a phone on a side table.\n\n\"So, what did your father say?\" the old woman said.\n\n\"He said to turn on the generator. And he's not my father, lady. Where's the cellar?\"\n\nShe glanced at a door next to the staircase, which must lead down to the cellar. \"You were always warned not to go to the cellar, weren't you, Elizabeth? Remember, when you were young?\"", "endoftext": true }, { "action": "Describe the surroundings", "response": "The house looked like something out of a Jane Austen book. The furniture was antique, or at least very skillfully made replicas. The air was heavy and smelled of dust. It must had been a while since the room had been properly cleaned.\nThe old woman was sitting on a chair, watching me.\nThere was a phone on a side table.", "endoftext": false }, { "action": "You look at lady", "response": "The woman was small and frail, and her thin face was grey as dust. She was wearing an old-fashioned grey dress that the aristocracy would have worn a hundred years ago.\n.", "endoftext": false }, { "action": "Down", "response": "The cellar had apparently been used as a wine cellar. The shelves\nwere empty now. Water was trickling down to the floor but there didn't seem to be immediate danger of flooding.\nOtherwise the space was dominated by a large diesel generator.", "endoftext": false }, { "action": "Examine generator", "response": "It looked similar to what my grandparents had in their farm, except this was much bigger. It was probably large enough to provide electricity to the whole mansion, and to the neighbouring houses as well.", "endoftext": false }, { "action": "You switch on generator", "response": "I turned the generator on. After some coughing and wheezing its engine started running and lights flickered on in the cellar.", "endoftext": false }, { "action": "Go upward", "response": "The house looked like something out of a Jane Austen book. The furniture was antique, or at least very skillfully made replicas. The air was heavy and smelled of dust. It must had been a while since the room had been properly cleaned.\nThe old woman was sitting on a chair, watching me.\nThere was a phone on a side table.\n\nThe lights were on in the living room, so I put the candle down on a table.", "endoftext": false }, { "action": "You talk to the woman", "response": "The old woman was listening.", "endoftext": false }, { "action": "You ask the woman about the electricity", "response": "\"Do these power outages happen often?\" I asked.\n\n\"Oh, not very often, not at all,\" she said. \"But it's all right, your father is prepared for everything.\"", "endoftext": false }, { "action": "You call for the help", "response": "The landline was dead. Not even a dial tone.", "endoftext": false }, { "action": "You ask the woman about the father", "response": "\"I'm sorry, did you say my \"father\"?\"\n\n\"Don't worry, your father will know what to do,\" she just said.", "endoftext": false }, { "action": "Go inside", "response": "Bookshelves lined the walls, full of books that had titles in languages I didn't recognize. Behind a mahogany writing desk, filled with books, papers and parchments, sat an old man, frevently writing on a notepad or looking up something from the books.\nA curious machine was embedded in one of the walls.\nHeavy curtains covered the windows.\nThe old man was sitting behind the desk, scribbling on a notepad.\n\n\"It's you,\" he said as he noticed me. \"Now who did you say you were again? You must excuse me, I'm very busy with the experiment.'\"\n\n(I could ask him about the woman, Elizabeth, or the experiment; or tell him about the generator, myself, or the storm.)", "endoftext": false }, { "action": "You look at the machine", "response": "The machine was a jumbled mess of wood, iron, leather and brass. Pipes and wires were strewn across the contraption, connected to meters that didn't say anything meaningful.", "endoftext": false }, { "action": "You ask him about the the woman", "response": "(assuming you meant the old man)\n\"Why is the woman downstairs insisting that I'm Elizabeth? Who is she anyway?\"\n\nSuddenly he looked very melancholic. \"Oh, Elizabeth... She was our daughter. She died too young, and my wife has been... ill ever since.\" He pauses to wipe his eye with a handkerchief. \"But when we moved to this house and when I discovered this library, there's hope! We will soon be together again!\"", "endoftext": false }, { "action": "You ask him about machine", "response": "(assuming you meant the old man)\n\"Uh... what exactly are you doing here?\" I asked carefully. There was obviously something not quite right here.\n\n\"This, my lady, is how I will bring back my dear Elizabeth!\" His eyes gleamed with crazy. \"I found these books, and the incantations...\"", "endoftext": false }, { "action": "You ask him about Elizabeth", "response": "(assuming you meant the old man)\n\"I think your wife needs professional help,\" I said.\n\n\"Help? She needs Elizabeth back!\" he exclaimed. \"I'm so close... so close...\"", "endoftext": false }, { "action": "You ask him about the phone", "response": "(assuming you meant the old man)\nWhich exactly do you mean, the cell phone or using the phone?", "endoftext": false }, { "action": "You tell him about the the generator", "response": "(assuming you meant the old man)\n\"I managed to turn on the generator.\"\n\n\"Yes, I noticed. Thank you,\" he replied.", "endoftext": false }, { "action": "You tell him about myself", "response": "(assuming you meant the old man)\n\"I'm here only by chance,\" I explained. \"My car got stuck in the mud..\"\n\n\"Yes, yes,\" he interrupted. \"As long as you don't bother my experiment, I don't really care.\"", "endoftext": false }, { "action": "You tell him about the storm", "response": "(assuming you meant the old man)\n\"There's a huge storm outside! It... doesn't feel natural,\" I said.\n\n\"I have no time for small talk about the weather young lady,\" he replied.", "endoftext": false }, { "action": "You ask the man about the experiment", "response": "\"Uh... what exactly are you doing here?\" I asked carefully. There was obviously something not quite right here.\n\n\"This, my lady, is how I will bring back my dear Elizabeth!\" His eyes gleamed with crazy. \"I found these books, and the incantations...\"", "endoftext": false }, { "action": "You examine the curtains", "response": "The curtains were heavy and thick, blocking all light.", "endoftext": false }, { "action": "You open the curtains", "response": "I opened the heavy satin curtains and saw that they were covering not a window but glass doors to a balcony. Behind the doors was a view that on any other day would have been a magnificent sight. Only now I realised that the house was on a high hill that overlooked London which, at the moment, was in the midst of what seemed like a hurricane.\n\nEntire city blocks were on fire. There were no lights on in the city, only lightning and the fires revealed the horrifying scene.\n\nThe clouds above the city were moving in disturbing patterns. Something was out there, about to emerge form the darkness.\n\n(I could tell the old man about London.)", "endoftext": false }, { "action": "You tell man about the london", "response": "\"Look at what's happening to the city! Curse your damned experiments!\"\n\nHe raised his head to view the scene. He looked at London in disbelief and he seemed to experience a brief moment of sanity.\n\n\"No... It's impossible! Did I write the wrong glyphs... or was the voltage too high? Or...\"\n\n\"What's happening here? What is this storm?\"\n\n\"I... all I wanted was to bring Elizabeth back... You mustn't judge me! Something has went terribly wrong,\" he cried.\n\nHe rummaged through a box next to the apparatus and pulled out a small axe. \"We must end this now! Here, take this hatchet and climb to the roof. I've set up an antenna there that broadcasts the subspatial messages. I can't stop it from here, you must cut down the antenna to make this right.\"\n\n\"What? I don't...\" I tried to protest, but he shoved the hatchet to me. \"Go! Now!\"", "endoftext": false }, { "action": "You examine the hatchet", "response": "The axe was small and slightly rusty, with ornate carvings in the blade.", "endoftext": true }, { "action": "You describe your surroundings", "response": "Bookshelves lined the walls, full of books that had titles in languages I didn't recognize. Behind a mahogany writing desk, filled with books, papers and parchments, sat an old man, frevently writing on a notepad or looking up something from the books.\nA curious machine was embedded in one of the walls.\nA view of London is visible through the balcony door.", "endoftext": false }, { "action": "Go outside", "response": "The balcony was made of white marble. Rain fell on it from the roof like from a waterfall.\nAn iron ladder led up to the roof.\n\nSoon after closing the balcony doors behind me I heard a bang from inside the mansion.", "endoftext": false }, { "action": "Go inside", "response": "I looked in through the balcony doors and saw the old man lying on the floor, with a revolver in his hand. He had taken his own life.\n\nI couldn't bring myself into returning inside the house. I had to stop this madness.", "endoftext": false }, { "action": "Go upward", "response": "I climbed past the gutter and saw what must have been the antenna, a gnarled wooden staff, on top of the roof's ridge. The rain was pouring down in torrents and staying on the steps took all my effort.\n\nClambering up to the antenna I glanced behind me and saw horrifying a dark mass was emerging from the storm clouds over London; it was larger than the city itself, and revealed more of itself every second as it descended from the skies. Even the light from lightning would not penetrate the total blackness of its form. Only its grotesque shape could be seen as a silhouette against the dark sky.\n\nAn overwhelming sense of dread and despair overcame me. I screamed, screamed until my lungs were empty of air.", "endoftext": false }, { "action": "Scream", "response": "And I did scream. I screamed my mind empty of thoughts that once were human but now claimed by the Devourer, the Destroyer, the god of Despair.\n\n(U)NDO your last turn, or (Q)UIT?\n\nEnter (R)ESTART, R(E)STORE, (U)NDO, or (Q)UIT:", "endoftext": false }, { "action": "You hit the antenna", "response": "I struck the antenna with the axe once, twice, three times. It broke and fell down the roof, but it was naive to think it would have had any effect. Was it even the old man who had summoned the Devourer into this world?\n\nIt mattered not: the damage was done, and nothing could stop the inevitable. I laughed at the foolishness of my efforts, I laughed when the rain swept me off the roof and into the merciful hands of Death.", "endoftext": true } ]
bwm5l6dqe3inefds
The Bean Stalker
Jack Welch
[]
[ "barbarian", "bird", "casino", "cow", "economy", "fantasy", "farm", "golf", "hotel", "Mom", "ogre", "parser", "political", "short game", "walkthrough", "ZIL source available" ]
2,018
[ 0, 0, 3, 0, 0 ]
3
3
20180107
false
Caught in an economic downturn, can Jack leverage his starving cow and climb the economic ladder?
[ { "action": "%", "response": "After the magical wall was erected around the kingdom, the cost of farm labor skyrocketed as workers from the enchanted forest and fairy prairie were no longer able to cross the border to find jobs. You and your mom were squeaking by until she became sick. Unable to afford insurance, you have had to sell off your assets one by one to keep the farm going.\n\nNow you are down to your final cow, good old Bessy.\n\nNot much is left of the farm, just the tumble down shack you call home and an old stable. The town is off to the west.\n\nBessy the cow anxiously chews her last wad of cud.", "endoftext": false }, { "action": "You check your inventory", "response": "You are empty-handed.", "endoftext": false }, { "action": "You take the cow", "response": "You pick up the cow.", "endoftext": false }, { "action": "You examine the cow", "response": "Thanks to years of malnutrition, the stunted cow is the size of a chihuahua.", "endoftext": false }, { "action": "Go west", "response": "On the seedier side of town, the windows of the pawn shop are plastered with signs: Paychecks Cashed, BUY AND SELL GOLD, Top Price for Cows! Your farm is back to the east.\n\nGreasy and perpetually hung over, the proprietor of the pawnshop, Yagmar the Barbarian, stands behind a counter and brims with avarice.", "endoftext": false }, { "action": "You look at Yagmar", "response": "Seven foot four and 520 pounds. Obey.", "endoftext": false }, { "action": "Kiss yagmar", "response": "How is that in the least bit a desirable thing to do?", "endoftext": false }, { "action": "You talk to Yagmar", "response": "\"You got stuff to trade? Give it to me. Then I give you stuff. Then you leave. That's how it works.\"", "endoftext": false }, { "action": "You give the cow to Yagmar", "response": "Yagmar looks sideways at the pint-sized cow.\n\n\"Kind of scrawny, but I'll take it. Let's see. Here, take one of these. Now scram.\"\n\nHe hands you a somewhat shriveled but vaguely magical legume.", "endoftext": false }, { "action": "You look at the bean", "response": "The bean glows faintly. It is either magical or radioactive.", "endoftext": false }, { "action": "Plant bean", "response": "When the bean touches the soil, it burrows in furiously, ejecting dirt in all directions. After a moment, the ground shakes and a massive beanstalk shoots upward.", "endoftext": false }, { "action": "You examine the stalk", "response": "The beanstalk towers over your farm and for that matter, the town as well.\n\nDown the road, you expect you'll be getting some angry letters from the homeowner's association.", "endoftext": false }, { "action": "Go upward", "response": "You climb up the bean stalk, which goes on and on. Eventually, you push through the clouds and find yourself poking through a lawn.\n\nA lush and rambling golf course with a red-carpeted cloud-top path leading west to the casino. Off to the east, the golf course is surrounded by luscious cumulus clouds.\n\nSome immigrant geese wander the carefully tended lawn brazenly.\n\nThere is a goose turd here.", "endoftext": false }, { "action": "You examine the turd", "response": "As goose droppings go, this is a fine one.", "endoftext": false }, { "action": "You get the turd", "response": "You pick up the goose turd.", "endoftext": false }, { "action": "You go to the west", "response": "A glitzy casino entirely covered in gold leaf and flashing neon. The game floor is just to the west.\n\nA doddering ogre, covered in cheddar powder and sporting a bad comb over, stands just outside the gilded doors of the casino.", "endoftext": false }, { "action": "You talk to the ogre", "response": "\"Let me give you some advice, do you want some advice? Of course you do, you're saying, I wonder what advice he has to give me, and now I'm giving it to you, so you should listen because they say my advice is the best advice. I give the best advice, because when I am telling people things, about advice, they all say, he has the best advice. So, my advice is that you get those birds, those horrible, they're not ducks, you know. Ducks are patriotic. There are television shows about ducks, and I saw one last week, so this is not at all about ducks. Those birds are geese, and I have had it up to here, right here, with them. So, if you get rid of them, then maybe we can talk.\"", "endoftext": false }, { "action": "Go east", "response": "A lush and rambling golf course with a red-carpeted cloud-top path leading west to the casino. Off to the east, the golf course is surrounded by luscious cumulus clouds.\n\nSome immigrant geese wander the carefully tended lawn brazenly.", "endoftext": false }, { "action": "You take the geese", "response": "The geese flutter about clearly avoiding you.", "endoftext": false }, { "action": "You go to the east", "response": "As there are no safety nets in the kingdom, you fall through the fluffy clouds and land right where you started: in the dirt.\n\nNot much is left of the farm, just the tumble down shack you call home and an old stable. The town is off to the west.\n\nA humongous green beanstalk with broad, leathery leaves reaches up through the clouds.", "endoftext": false }, { "action": "Go west", "response": "On the seedier side of town, the windows of the pawn shop are plastered with signs: Paychecks Cashed, BUY AND SELL GOLD, Top Price for Cows! Your farm is back to the east.\n\nGreasy and perpetually hung over, the proprietor of the pawnshop, Yagmar the Barbarian, stands behind a counter and brims with avarice.", "endoftext": false }, { "action": "You give the turd to Yagmar", "response": "Yagmar squints at the ignoble lump of goose excrement on the counter and raises an eyebrow.\n\n\"And what exactly am I supposed to do with *that*?\" he inquires, pointing towards it with an accusatory index finger.\n\n\"It's a souvenir from the casino,\" you say, trying to sound upbeat. \"It's worth it's weight...\"\n\nBefore you can finish, the barbarian swipes the turd from his counter top and produces Bessy. \"Whatever it is, it's guaranteed to be worth more than this viscious miniature cow of yours, which eats like a horse. Here. Take it and get out of here.\"", "endoftext": false }, { "action": "Go east", "response": "Not much is left of the farm, just the tumble down shack you call home and an old stable. The town is off to the west.\n\nA humongous green beanstalk with broad, leathery leaves reaches up through the clouds.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na cow", "endoftext": false }, { "action": "Go upwards", "response": "You climb up the bean stalk, which goes on and on. Eventually, you push through the clouds and find yourself poking through a lawn.\n\nA lush and rambling golf course with a red-carpeted cloud-top path leading west to the casino. Off to the east, the golf course is surrounded by luscious cumulus clouds.\n\nSome immigrant geese wander the carefully tended lawn brazenly.", "endoftext": false }, { "action": "You drop the cow", "response": "As the diminutive cow lands on her spindly legs, she emits a yappy \"moo\".\n\nDriven by the sort of blood lust that one rarely sees in cows, Bessy rips across the lawn after the geese. The geese erupt into flight and settle a short distance away on a cloud bank. From that safe harbor, they honk mockingly at Bessy, who stands at the very edge of the lawn vibrating with anger and yapping madly at them.", "endoftext": false }, { "action": "You go to the west", "response": "A glitzy casino entirely covered in gold leaf and flashing neon. The game floor is just to the west.\n\nA doddering ogre, covered in cheddar powder and sporting a bad comb over, stands just outside the gilded doors of the casino.", "endoftext": false }, { "action": "You talk to the ogre", "response": "\"You did well on the goose job, very, very well,\" the ogre confides with a wink. \"This might work out for you. It could be great. Tell you what, if you can show me that you can pull off the kind of deal that I would make myself, I'll not only let you into the casino, I'll hire you on the spot.\"", "endoftext": false }, { "action": "You go west", "response": "The ogre refuses to let you enter, but gives you some advice.\n\n\"You did well on the goose job, very, very well,\" the ogre confides with a wink. \"This might work out for you. It could be great. Tell you what, if you can show me that you can pull off the kind of deal that I would make myself, I'll not only let you into the casino, I'll hire you on the spot.\"", "endoftext": false }, { "action": "You go to the east", "response": "A lush and rambling golf course with a red-carpeted cloud-top path leading west to the casino. Off to the east, the golf course is surrounded by luscious cumulus clouds.\n\nAccustomed to starvation, the jittery cow stares unblinkingly into space.\n\nThe non-indigenous fowl cluck and bristle with indignity from atop the neighboring clouds, while they keep a suspicious eye on your cow.", "endoftext": false }, { "action": "You get the cow", "response": "Now obsessed with her mortal enemies, the geese, Bessy snaps at you menacingly as you get near her. Since you value your hands, you let the murderous cow be. She growls at the birds, her rage barely contained.", "endoftext": true }, { "action": "Go downward", "response": "You can't find the spot where you had climbed up from the beanstalk. The incredibly vigorous lawn must have grown back over the hole.", "endoftext": false }, { "action": "Go east", "response": "As there are no safety nets in the kingdom, you fall through the fluffy clouds and land right where you started: in the dirt.\n\nNot much is left of the farm, just the tumble down shack you call home and an old stable. The town is off to the west.\n\nYou haven't seen your mom out of her sick bed in years, but there she is carving furrows in the soil with the stub of a twisted stick, literally scratching out a meager existence.\n\nA humongous green beanstalk with broad, leathery leaves reaches up through the clouds.", "endoftext": false }, { "action": "You get the mom", "response": "You pick her up like a bundle of kindling.", "endoftext": false }, { "action": "Go west", "response": "On the seedier side of town, the windows of the pawn shop are plastered with signs: Paychecks Cashed, BUY AND SELL GOLD, Top Price for Cows! Your farm is back to the east.\n\nGreasy and perpetually hung over, the proprietor of the pawnshop, Yagmar the Barbarian, stands behind a counter and brims with avarice.", "endoftext": false }, { "action": "You sell mom", "response": "[to Yagmar]\nYagmar looks her over appraisingly, pokes at her a bit with a soup spoon, and shoves her in a sack.\n\n\"Done and done,\" he says, rubbing his hands together. \"Haven't had one of these in a while, so tell you what I'm going to do.\"\n\nHe reaches around the back of the counter and pulls out a fine Italian three-piece suit with fine pinstripes. Very chic. Stunned, you try it on immediately. It fits to a tee. No one will ever mistake you for a lowly farm hand again, by God.", "endoftext": false }, { "action": "You look at the suit", "response": "A fancy business suit, sharply tailored and top quality.", "endoftext": false }, { "action": "You wear the suit", "response": "You already have that.", "endoftext": false }, { "action": "Go east", "response": "Not much is left of the farm, just the tumble down shack you call home and an old stable. The town is off to the west.\n\nA humongous green beanstalk with broad, leathery leaves reaches up through the clouds.", "endoftext": false }, { "action": "You go upwards", "response": "You climb up the bean stalk, which goes on and on. Eventually, you push through the clouds and find yourself poking through a lawn.\n\nA lush and rambling golf course with a red-carpeted cloud-top path leading west to the casino. Off to the east, the golf course is surrounded by luscious cumulus clouds.\n\nAccustomed to starvation, the jittery cow stares unblinkingly into space.\n\nThe non-indigenous fowl cluck and bristle with indignity from atop the neighboring clouds, while they keep a suspicious eye on your cow.", "endoftext": false }, { "action": "You go to the west", "response": "A glitzy casino entirely covered in gold leaf and flashing neon. The game floor is just to the west.\n\nA doddering ogre, covered in cheddar powder and sporting a bad comb over, stands just outside the gilded doors of the casino.", "endoftext": false }, { "action": "You talk to the ogre", "response": "\"Hang on a minute,\" the ogre says, holding up a tiny finger as he talks into his cell phone. \"His own mother? Fantastic. Absolutely fantastic. He's here now. Talk later, Yagmar.\"\n\nThe ogre pats you on the head, leaving a orange powdery outline of his palm on your forehead. \"Just want to say, what you did, I am so, so impressed. Hugely. Impressed. You're one of us now, come right on in, just over there, to the west. See the door? To the casino? That way.\"", "endoftext": false }, { "action": "You go west", "response": "Having impressed the ogre by literally selling your own mother, you walk triumphantly towards the casino. A smartly dressed steward comes out to greet you and leads you towards the building.\n\nBut he keeps walking: around the entrance to the game floor, back behind the parking ramp, down past the laundry area, and finally into the hotel through a rusty door at the rear of the building.\n\n\"Congratulations,\" he says gleefully, handing you a dish towel, \"and welcome to senior management.\"\n\nA tower of dirty dishes looms next to you, tilting precariously alongside an industrial-sized sink fully of opaque, gray water in the steamy hotel kitchen.\n\n**** The game is over ****", "endoftext": true } ]
vchsmiok2zmrsnze
Emma II
David Fletcher
[ "Historical Humor Adaption" ]
[ "TADS", "TADS 3" ]
2,013
[ 0, 0, 3, 0, 0 ]
3
3
20130101
false
[ { "action": "%", "response": "The ladies and gentlemen of your acquaintance are sadly backward when it comes to matrimony. It is fortunate that you are a talented matchmaker.\n\nYou are at home at Hartfield. You can go north, south, and east.\n\nDorothy, Sarah, and Mr Mickleshaw are standing here.", "endoftext": true }, { "action": "You look around", "response": "You are at home at Hartfield. You can go north, south, and east.\n\nDorothy, Sarah, and Mr Mickleshaw are standing here.\n\nMr Mickleshaw converses politely with you.", "endoftext": false }, { "action": "You ask Dorothy about the kansas", "response": "You don't need to ask people about things. You might CONVERSE WITH\n(or CHAT TO) someone, or you might set out boldly to FLIRT WITH them. Or you might advise a person to take some action, with SOMEONE, DO SOMETHING.\n\nMr Mickleshaw chats with you.", "endoftext": false }, { "action": "You chat to Dorothy", "response": "You converse politely with Dorothy.\n\nMr Mickleshaw chats with you.", "endoftext": false }, { "action": "Mickleshaw", "response": "You gossip in the most friendly manner with Mr Mickleshaw.\n\nThe story doesn't understand that command.", "endoftext": false }, { "action": "About yourself", "response": "Handsome, clever, rich, and as little distressed or vexed as ever.\n\nMr Mickleshaw flirts with you.\n\nThere is startling news! Mr Egerwall has proposed marriage to Frederica, but Frederica has declined!", "endoftext": false }, { "action": "You check your inventory", "response": "You are empty-handed.\n\nMr Mickleshaw proposes marriage to you!\n\nShall you accept Mr Mickleshaw?", "endoftext": false }, { "action": "Yes", "response": "You accept Mr Mickleshaw's offer, and retire from your match-making career.\n\nFrederica, Joan, Dorothy, Sarah, and Clara are so far unmarried, and you decide they must shift for themselves if they do not wish to\nremain so.\n\nYou married Mr Mickleshaw, who is fairly handsome and has an income of L5000 a year but is of uncertain reputation, and you live happily ever after.\n\nIf this was the proper version of this game you could replay a particular scenario using RESTART . This game was number\n16456, so you could play it again with RESTART 16456. Unfortunately\nit won't work in this special TADS-3.0-compatible version.", "endoftext": false }, { "action": "You go south", "response": "You are visiting at Tupwall Park. You can go north, back to\nHartfield.", "endoftext": false }, { "action": "Go north", "response": "You are at home at Hartfield. You can go south, back to Tupwall Park; east; and west.\n\nRev Queensmere, Mr Sandville, Caroline, Mr Bedcliffe, and Mr Meryman are standing here.\n\nMr Bedcliffe chats with Caroline.", "endoftext": false }, { "action": "Go east", "response": "You are visiting at Bridgebrook Grange. You can go south; and west, back to Hartfield.", "endoftext": false }, { "action": "You go to the south", "response": "You are visiting at Carford Hall. You can go north, back to Bridgebrook Grange.\n\nCassandra, Chloe, Belinda, and Captain Larfield are standing here.\n\nChloe recoils from Captain Larfield as though he has suggested something scandalous to her.\n\nCassandra leaves to the north.", "endoftext": false }, { "action": "Marry belinda", "response": "A lady would hardly marry another lady. You seem sadly confused.\n\nCaptain Larfield converses politely with Chloe.", "endoftext": false }, { "action": "Flirt with Belinda", "response": "A lady would hardly flirt with another lady. You seem sadly confused.\n\nCaptain Larfield chats with Chloe.\n\nBelinda leaves to the north.", "endoftext": false }, { "action": "Heteronormativity off", "response": "What, you think you can just reorder the whole of society? Go and\nplay something in ChoiceScript.", "endoftext": false }, { "action": "Flirt with Captain", "response": "\"Emma! I could not possibly!\" says Chloe.\n\nCaptain Larfield chats with Chloe.", "endoftext": false }, { "action": "You chat with Chloe", "response": "You converse politely with Chloe.\n\nCaptain Larfield converses politely with you.", "endoftext": false }, { "action": "You ask Chloe about the larson", "response": "You don't need to ask people about things. You might CONVERSE WITH\n(or CHAT TO) someone, or you might set out boldly to FLIRT WITH them. Or you might advise a person to take some action, with SOMEONE, DO SOMETHING.\n\nCaptain Larfield proposes marriage to Chloe, but Chloe declines!", "endoftext": false }, { "action": "You converse with Chloe", "response": "You chat with Chloe.\n\nCaptain Larfield chats with you.", "endoftext": false }, { "action": "Flirt with Chloe", "response": "Captain Larfield flirts with Chloe.", "endoftext": false }, { "action": "You examine chloe", "response": "Chloe Bromgrove is attractive.\n\nCaptain Larfield converses politely with Chloe.", "endoftext": false }, { "action": "You examine Larfield", "response": "Captain Larfield is of good character but is ugly and has a neglible income.\n\nCaptain Larfield chats with Chloe.", "endoftext": true }, { "action": "Look around", "response": "You are visiting at Carford Hall. You can go north, back to Bridgebrook Grange.\n\nChloe and Captain Larfield are standing here.\n\nChloe leaves to the north.\n\nCaptain Larfield leaves to the north.", "endoftext": false }, { "action": "Go north", "response": "You are visiting at Bridgebrook Grange. You can go south, back to Carford Hall; and west, to Hartfield.\n\nCaptain Larfield and Chloe are standing here.\n\nCaptain Larfield chats with Chloe.", "endoftext": false }, { "action": "Marry chloe", "response": "Captain Larfield must propose and be accepted first.", "endoftext": false }, { "action": "Kiss chloe", "response": "You would not like to think of Captain Larfield kissing Chloe without some definite understanding.\n\n(A little flirtation might be a different matter.)\n\nThere is startling news! Mr Meryman has proposed marriage to\nCaroline, but Caroline has declined!", "endoftext": false }, { "action": "You examine Larfield", "response": "Captain Larfield is of good character but is ugly and has a neglible income.\n\nCaptain Larfield flirts with Chloe.", "endoftext": false }, { "action": "You look at Chloe", "response": "Chloe Bromgrove is attractive.\n\nCaptain Larfield proposes marriage to Chloe, but Chloe declines!", "endoftext": false }, { "action": "You check your inventory", "response": "You are empty-handed.\n\nChloe leaves to the west.\n\nThere is startling news! Mr Bedcliffe has proposed marriage to Joan, but Joan has declined!\n\nCaptain Larfield chats with you.", "endoftext": false }, { "action": "About yourself", "response": "Handsome, clever, rich, and as little distressed or vexed as ever.\n\nCaptain Larfield flirts with you.", "endoftext": false }, { "action": "You ask Larfield, to go west", "response": "Captain Larfield leaves to the west.\n\nMr Sandville enters from the west.", "endoftext": false }, { "action": "You ask Sandville about Chloe", "response": "You don't need to ask people about things. You might CONVERSE WITH\n(or CHAT TO) someone, or you might set out boldly to FLIRT WITH them. Or you might advise a person to take some action, with SOMEONE, DO SOMETHING.\n\nThere is news of the most shocking kind! Joan has run away with Rev Queensmere!\n\nCaptain Larfield enters from the west.\n\nMr Sandville converses politely with you.", "endoftext": false }, { "action": "You examine Sandville", "response": "Mr Sandville is handsome and has an income of L5000 a year but is notoriously wicked.\n\nBelinda enters from the west.\n\nMr Sandville chats with you.", "endoftext": false }, { "action": "You look at Belinda", "response": "Belinda Grenbury is distinctly plain.\n\nCaptain Larfield proposes marriage to you!\n\nShall you accept Captain Larfield?", "endoftext": false }, { "action": "Decline", "response": "Shall you accept Captain Larfield?\n\nYou decline Captain Larfield with as much firmness as you can command.\n\nMr Sandville flirts with Belinda.", "endoftext": false }, { "action": "You flirt with Larfield", "response": "\"Emma! I could not possibly!\" says Belinda.\n\nMr Sandville chats with you.\n\nCaptain Larfield converses politely with Belinda.", "endoftext": false }, { "action": "Chat with Larfield", "response": "Belinda chats with Captain Larfield.\n\nMr Sandville leaves to the south.", "endoftext": false }, { "action": "Flirt with Belinda", "response": "Captain Larfield flirts with Belinda.", "endoftext": false }, { "action": "Chat with Larfield", "response": "Belinda chats with Captain Larfield.\n\nThere is news of the most shocking kind! Caroline has run away with\nMr Bedcliffe!", "endoftext": false }, { "action": "Propose to Belinda", "response": "", "endoftext": false }, { "action": "You flirt with Larfield", "response": "\"Emma! I could not possibly!\" says Belinda.\n\nCaptain Larfield converses politely with you.", "endoftext": false }, { "action": "Flirt with Emma", "response": "Captain Larfield flirts with you.", "endoftext": false }, { "action": "You chat with Belinda", "response": "You converse politely with Belinda.\n\nCaptain Larfield leaves to the west.", "endoftext": false }, { "action": "You resolve to always remain a the spinster", "response": "You retire from society, entirely disenchanted with the prospects for connubial felicity in the neighbourhood.\n\nBelinda, Cassandra, and Chloe are so far unmarried, and you decide\nthey must shift for themselves if they do not wish to remain so.\n\nLet us not dwell on the fates that befell poor Caroline and poor Joan.\n\nYou resolve always to remain a spinster. But whether your resolution will remain firm, should some more suitable gentleman address you in the future, is a question you must settle for yourself.\n\nIf this was the proper version of this game you could replay a particular scenario using RESTART . This game was number\n7142, so you could play it again with RESTART 7142. Unfortunately it won't work in this special TADS-3.0-compatible version.", "endoftext": true } ]
8soqp4jz3s921dh
The Fox, The Dragon, and The Stale Loaf of Bread
David Welbourn
[ "Fantasy" ]
[ "cover art", "dragon", "fairy tale", "incomplete", "IntroComp 2005", "walkthrough" ]
2,005
[ 0, 0, 3, 0, 0 ]
3
3
20100706
false
This is the beginning of an unusual fairy tale. Written for IntroComp 2005. Eleven locations.
[ { "action": "%", "response": "\"My hike was long, ov?r this peak.\nMore than a day, less than a week.\nCome hear the tale I have to speak,\nHey diddle diddle aye-oh.\n\n\"A brand new town I soon shall see.\nNew people, I shall sing for thee.\nA happy bard then I shall be,\nHey diddle diddle aye-oh.\n\n\"But first I must find food to eat.\nI ate my cheese! I ate my meat!\nAn apple core would be a treat,\nHey diddle diddle aye-oh.\n\n\"No rabbits found I for my pot.\nI looked for roots. I found them not.\nThese hunger pains! They must be fought!\nHey diddle diddle aye-oh.\n\n\"Why do no birds fly overhead?\nWould not roast fowl taste good with bread?\nWhen was the last time that I fed?\nHey diddle diddle aye-oh.\"\n\nThe Fox, The Dragon, and The Stale Loaf of Bread\n\nYou are on a lonely mountain trail. Trees grow sparsely this high up on the mountain, and even less so back up the trail to the northeast. To the west, the trail heads down past the treeline into a forest.\n\nAnd not a moment too soon. You are positively famished.", "endoftext": false }, { "action": "About yourself", "response": "Since you are a bard, you are cursed with natural good looks. Clear, unblemished skin. Thick wavy black hair. Eyes so deep a brown, one could gaze into them forever. Except for that birthmark on your never-you-mind-where, you would be just about perfect.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na walking stick\na knife (worn on your right hip)\nyour moneypurse (worn on your left hip and closed)\na rucksack (which is closed)", "endoftext": false }, { "action": "You open the rucksack", "response": "You open the rucksack, revealing a tinderbox, your lute and a bag of spices.", "endoftext": false }, { "action": "You look at the spices", "response": "It is a tiny brown bag of soft leather that contains your motley collection of spices. It is laced tightly closed.", "endoftext": false }, { "action": "You open the bag", "response": "You open the bag, revealing mixed spices.", "endoftext": false }, { "action": "You eat spices", "response": "You cannot eat spices by themselves! You would only make yourself sick if you did that.", "endoftext": false }, { "action": "You look at the spices", "response": "A mixture of salt, pepper, crushed garlic, and chives - but mostly salt. When you are lucky enough to catch wild game, you like to sprinkle on a little of this onto the meat to make it extra tasty. Just looking at the spices makes your mouth water.", "endoftext": false }, { "action": "You taste the spices", "response": "You moisten a finger and dab a little of the mixed spices onto your tongue. Mmm. Salty.", "endoftext": false }, { "action": "You look at the knife", "response": "A short servicable knife. It would not be much good in a fight, but every bit helps.", "endoftext": false }, { "action": "You examine the purse", "response": "A small cloth moneypurse, dyed black.", "endoftext": false }, { "action": "You examine the stick", "response": "It is a sturdy walking stick just over five feet long. You made it yourself by trimming a fallen tree branch that you found soon after you began your trek through the mountains almost a week ago.", "endoftext": false }, { "action": "You look at the lute", "response": "Your lute is perhaps your most prized possession, since it provides you with your livelihood, but you could build another if you had to. Master Dorien showed you how to carve its pear-shaped body out of pine, how to lightly string it with catgut so the instrument does not break under its own tension, and (of course) how to tune the thing fifty times a day. It is very lightweight and somewhat delicate.", "endoftext": false }, { "action": "Play lute", "response": "(first taking the lute)\nYou play a few chords on the lute.", "endoftext": false }, { "action": "Sing", "response": "Your singing is delightful.", "endoftext": false }, { "action": "You examine the tinder", "response": "A small battered tinderbox made of tin, containing the necessary tools for lighting a fire. Your father helped you put it together when you were a boy, and it is the oldest thing you own.", "endoftext": false }, { "action": "You open the tinderbox", "response": "[You do not need to open or close the tinderbox. Just type LIGHT <object> WITH TINDERBOX when you want to start a fire.]", "endoftext": false }, { "action": "Go west", "response": "You make your way down the mountain. As you pass the treeline, you hear a loud SNAP! followed by a sharp cry of pain.\n\nThe mountain trail continues under a canopy of tall shady pine trees. The trail continues down to the southwest, and up to the east.\n\nTo one side, you see a fox, its hind leg caught fast in a steel trap.", "endoftext": false }, { "action": "You examine the trap", "response": "The steel trap is like a jaw: two rows of zigzag metal \"teeth\" hinged on one side, with a heavy spring holding them clamped together.\n\nWell, almost together. The steel trap is currently clamped around the hind leg of a fox.", "endoftext": false }, { "action": "You pry the trap with the stick", "response": "And lose a potential meal?", "endoftext": false }, { "action": "You look at the fox", "response": "This is a full-grown lady fox, with a cloth cap on her head and a steel trap on one leg. Despite her obvious pain, she neither cries nor whimpers, but watches your every move with wide brown eyes.\n\nYour stomach chooses this moment to growl.", "endoftext": false }, { "action": "You eat the fox", "response": "Before you can eat the fox, you will have to kill it. You take out your knife. But the sight of the knife terrifies the captured animal! \"DON'T EAT ME!\" it says weakly.\n\nThe words, faint as they are, freeze you where you stand. It's not merely that you're never heard a fox speak before. You haven't. But somehow, she has invoked magic here. Like a ritual. Or a promise. Or an oath.\n\n\"DON'T EAT ME,\" the fox says again, stronger now. Or perhaps the world has gone silent instead, to hear her all the better. \"If you spare me and free me, I will help you later. You will not regret it.", "endoftext": false }, { "action": "No", "response": "The scene darkens briefly as a cloud passes over the face of the sun. \"So be it,\" says the fox, and says no more.", "endoftext": false }, { "action": "You eat the fox", "response": "You quickly slice open the fox's neck; it dies instantly. Blood now stains your knife and hands, but that couldn't be helped.\n\nYou have never eaten fox before, but doubtless it is similar to rabbit.", "endoftext": false }, { "action": "Cook fox", "response": "(first taking the dead fox)\nIt is too awkward and messy to carry both fox and trap together. You must remove the trap first.\n\nYou wonder which part of the fox might be the most tasty.", "endoftext": false }, { "action": "You remove the fox", "response": "(first taking the dead fox)\nIt is too awkward and messy to carry both fox and trap together. You must remove the trap first.", "endoftext": false }, { "action": "You pry trap", "response": "What do you want to pry the steel trap with?", "endoftext": false }, { "action": "Stick", "response": "It's awkward, but using the walking stick as a lever, you successfully pry the steel trap open. After the fox's leg falls free, you carefully SNAP the trap closed and pick up both it and the fox's body. Waste not, want not.", "endoftext": false }, { "action": "Cook fox", "response": "You have yet to skin the animal first.", "endoftext": false }, { "action": "Skin fox", "response": "You remove the bloodied cloth cap from the dead fox.\n\nYou begin the messy work of skinning the fox. First you turn the fox onto its back and make a long vertical incision...\n\nLet us make a long story shorter. When you are done, you have a carcass of uncooked fox meat and a fox pelt. Incidently, you made a bundle with the fox's cap and the unedible bits and chucked it far off into the forest. You also cleaned off your knife and put it back on your hip.", "endoftext": false }, { "action": "You eat the fox", "response": "Which do you mean, the fox pelt or the fox carcass?", "endoftext": false }, { "action": "You examine pelt", "response": "It has soft fox fur on one side, and bloody skin on the other. You are not sure what it is worth, but perhaps you can trade it for a nice bottle of wine.", "endoftext": false }, { "action": "Light stick with tinder", "response": "(first taking the tinderbox)\nThis dangerous act would achieve little.", "endoftext": true }, { "action": "Look around", "response": "The mountain trail continues under a canopy of tall shady pine trees. The trail continues down to the southwest, and up to the east.", "endoftext": false }, { "action": "You examine the trees", "response": "You are pleased to be amongst trees again, to be enclosed in their most welcome shelter.", "endoftext": false }, { "action": "You go southwest", "response": "The trail widens here, passing through a small level clearing. A thick forest of trees surrounds the clearing. From here, you can follow the trail down to the west, or up to the northeast.\n\nTo one side of the trail, there is an old firepit, and a short boulder sits beside it.", "endoftext": false }, { "action": "You examine the pit", "response": "The firepit is just a circle of white stones at the side of the trail. It does not look like it has been used for a long time. In the firepit are some dry twigs and leaves.", "endoftext": false }, { "action": "Light twigs", "response": "Using your tinderbox, you easily set the twigs and leaves ablaze.", "endoftext": false }, { "action": "Cook fox", "response": "Which do you mean, the fox pelt or the fox carcass?", "endoftext": false }, { "action": "Carcass", "response": "You cook the slab of fox meat. It looks and smells wonderful.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na tinderbox\na fox pelt\na slab of fox meat\na steel trap (which is closed)\na knife (worn on your right hip)\nyour lute\na walking stick\nyour moneypurse (worn on your left hip and closed)\na rucksack (which is open)\na bag of spices (which is open)\nsome mixed spices", "endoftext": false }, { "action": "You take the spices", "response": "You cannot pick up the mixed spices with your bare hands. Just sprinkle them on your food directly from the bag.", "endoftext": false }, { "action": "You sprinkle the spices on the carcass", "response": "[Pouring and sprinkling is not yet properly supported. It will be in the full game.]", "endoftext": false }, { "action": "You eat the meat", "response": "You eat the cooked fox meat. Not bad. For fox meat, that is.", "endoftext": false }, { "action": "You examine the boulder", "response": "It is just an ordinary gray boulder, but it is just the right size to sit on and has been pushed up close to the firepit.", "endoftext": false }, { "action": "You sit on the boulder", "response": "You rest your Johnny-sit-me-down on the boulder.", "endoftext": true }, { "action": "Look around", "response": "By the Firepit (on the boulder)\nThe trail widens here, passing through a small level clearing. A thick forest of trees surrounds the clearing. From here, you can follow the trail down to the west, or up to the northeast.\n\nTo one side of the trail, there is an old firepit (containing a bonfire), and a short boulder sits beside it.", "endoftext": false }, { "action": "You go west", "response": "You'll have to get off the boulder first.", "endoftext": false }, { "action": "You stand", "response": "You get off the boulder.\n\nThe trail widens here, passing through a small level clearing. A thick forest of trees surrounds the clearing. From here, you can follow the trail down to the west, or up to the northeast.\n\nTo one side of the trail, there is an old firepit (containing a bonfire), and a short boulder sits beside it.", "endoftext": false }, { "action": "Go west", "response": "The mountain trail crosses east to west over uneven and broken ground; a wagon could have real trouble passing through here. Rockslides from the north pose an additional ongoing hazard.", "endoftext": false }, { "action": "You go north", "response": "There is a name for people who climb treacherous rockslides. \"Dead.\" Do not go that way.", "endoftext": false }, { "action": "Go west", "response": "The ground dips down here into a small valley on the mountainside, and a much greater variety of trees compete for the space here. Fortunately, even though the road is covered with leaves, it is still wide enough to see that it goes both southwest and east.", "endoftext": false }, { "action": "Go southwest", "response": "The road bends sharply here around a large boulder, heading up to the northeast and down to the southeast. A lesser travelled footpath goes south.", "endoftext": false }, { "action": "Go south", "response": "The path is overgrown, forcing you to duck and push branches out of the way. Suddenly, there are no more trees, and you look up and see what they hid.\n\nYou stand at the top of a cliff overlooking a lake far below. The expanse is breathtaking. Look there at that lake so clear and blue: it contains a small wooded island, and on that island is a curious white dome. Or look at that cliff. Tall it is here, and tall it remains as it traverses a great C-shaped arch around the lake. Halfway into that arch is a majestic waterfall, pouring its liquid bounty into the waters below. Then look you further. Also on the cliff, opposite and across the lake, is a village and castle. Be it a true kingdom or the strange keep of barbarians, you do not know, but it must be an abode of men. Civilization, at last.\n\nThe scene as a whole sings with vitality and life. Scarcely have you seen a place so pregnant with power, so rich in air, earth, and water. Alas, no path from here proceeds. You must needs regain your road to the north.\n\nYou hear the hoots of several birds having a noisy argument below the cliff.", "endoftext": false }, { "action": "You listen", "response": "You hear the chirping of many birds having a noisy argument below the cliff.\n\nA finch zooms in from below and travels in a lazy circle above the lake. Cawing, it then flies out of sight.", "endoftext": false }, { "action": "You look under the cliff", "response": "That is too far away.", "endoftext": false }, { "action": "You jump", "response": "[Perhaps in the full game, you may be allowed to jump to your death. But not now. Not today.]\n\nA goose appears from below and flaps its wings furiously. Another bird gives you the eagle eye before flying down below.", "endoftext": false }, { "action": "You eat the birds", "response": "Those are too far away.", "endoftext": false }, { "action": "About you", "response": "Since you are a bard, you are cursed with natural good looks. Clear, unblemished skin. Thick wavy black hair. Eyes so deep a brown, one could gaze into them forever. Except for that birthmark on your never-you-mind-where, you would be just about perfect.\n\nA goose appears from below and screams something in pidgin Pigeonese. Cawing, it then flies out of sight.", "endoftext": false }, { "action": "Go north", "response": "You push through the trees, back to the road.\n\nThe road bends sharply here around a large boulder, heading up to the northeast and down to the southeast. A lesser travelled footpath goes south.", "endoftext": false }, { "action": "You go to the south-east", "response": "You sigh. You cannot ignore the stale loaf of braad. You are starving.", "endoftext": false }, { "action": "Y.", "response": "\"My hike was long, ov?r this peak.\nMore than a day, less than a week.\nCome hear the tale I have to speak,\nHey diddle diddle aye-oh.\n\n\"A brand new town I soon shall see.\nNew people, I shall sing for thee.\nA happy bard then I shall be,\nHey diddle diddle aye-oh.\n\n\"But first I must find food to eat.\nI ate my cheese! I ate my meat!\nAn apple core would be a treat,\nHey diddle diddle aye-oh.\n\n\"No rabbits found I for my pot.\nI looked for roots. I found them not.\nThese hunger pains! They must be fought!\nHey diddle diddle aye-oh.\n\n\"Why do no birds fly overhead?\nWould not roast fowl taste good with bread?\nWhen was the last time that I fed?\nHey diddle diddle aye-oh.\"\n\nThe Fox, The Dragon, and The Stale Loaf of Bread\n\nYou are on a lonely mountain trail. Trees grow sparsely this high up on the mountain, and even less so back up the trail to the northeast. To the west, the trail heads down past the treeline into a forest.\n\nAnd not a moment too soon. You are positively famished.", "endoftext": false }, { "action": "Go northeast", "response": "You spent most of the last week traversing that mountain pass. You are not going back that way now.", "endoftext": false }, { "action": "Go west", "response": "You make your way down the mountain. As you pass the treeline, you hear a loud SNAP! followed by a sharp cry of pain.\n\nThe mountain trail continues under a canopy of tall shady pine trees. The trail continues down to the southwest, and up to the east.\n\nTo one side, you see a fox, its hind leg caught fast in a steel trap.", "endoftext": false }, { "action": "You eat fox", "response": "Before you can eat the fox, you will have to kill it. You take out your knife. But the sight of the knife terrifies the captured animal! \"DON'T EAT ME!\" it says weakly. Its voice is female.\n\nThe words, faint as they are, freeze you where you stand. It's not merely that you're never heard a fox speak before. You haven't. But somehow, she has invoked magic here. Like a ritual. Or a promise. Or an oath.\n\n\"DON'T EAT ME,\" the fox says again, stronger now. Or perhaps the world has gone silent instead, to hear her all the better. \"If you spare me and free me, I will help you later. You will not regret it.", "endoftext": false }, { "action": "Yes", "response": "A sudden breeze blows by; leaves fly by in its wake. \"Then free me, man,\" says the fox.", "endoftext": false }, { "action": "You pry the trap with the stick", "response": "It's awkward, but using the walking stick as a lever, you successfully pry the steel trap open without causing further damage.\n\nFreed of the trap, the fox gets gingerly to her feet. \"I thank you, man. I will remember my promise to you, and return when your need for me is greatest. Until then, fare well.\" You watch as she hobbles away into the forest and is lost from view.\n\nYou then take a moment more to SNAP the trap closed and pick it up. Waste not, want not.", "endoftext": false }, { "action": "You go southwest", "response": "The trail widens here, passing through a small level clearing. A thick forest of trees surrounds the clearing. From here, you can follow the trail down to the west, or up to the northeast.\n\nTo one side of the trail, there is an old firepit, and a short boulder sits beside it.", "endoftext": false }, { "action": "Go west", "response": "The mountain trail crosses east to west over uneven and broken ground; a wagon could have real trouble passing through here. Rockslides from the north pose an additional ongoing hazard.\n\nLying on one of the rock piles, a baby dragon is crying pitiously.", "endoftext": false }, { "action": "You examine the dragon", "response": "The baby dragon has green scales with a blue underbelly and is about the size of an adult wolf. It is lying on its back and whimpering, probably because of the rusty iron nail stuck in its left foot.\n\nDragon steak is supposed to be a delicacy. This must be your lucky day.", "endoftext": false }, { "action": "You eat the dragon", "response": "Before you can eat the baby dragon, you will have to kill it. You take out your knife. As with the fox, the sight of your knife conveys your terrible intent only too well. \"DON'T EAT ME!\" says the dragon, between sobs.\n\nStartled, you stop in place. Did this creature of myth and legend, young as it is, truly speak? No, no, that cannot be. Not eat it? Of course you want to eat it. You're hungry!\n\n\"DON'T EAT ME,\" the baby dragon says again, more forcefully, and there is no mistaking it this time. Your ears seem to roar as the words echo within your head. You hear nothing else. \"If you spare me and pull this nail out of my paw, I will help you later. You will not regret it.", "endoftext": false }, { "action": "Yes", "response": "Without warning, a dove flies west, singing joyfully, the first bird you have heard in days. \"Then please. Pull out this nail,\" says the baby dragon.", "endoftext": false }, { "action": "You pull the nail", "response": "Sensing your intent, the dragon holds still as you approach. You grasp the nail with your bare hand and pull, but it is no use. You just cannot get a strong enough grip on it. You will need a tool of some kind.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na knife\na steel trap (which is closed)\na walking stick\nyour moneypurse (worn on your left hip and closed)\na rucksack (which is closed)", "endoftext": false }, { "action": "You examine the nail", "response": "The nail is embedded pretty deep in the baby dragon's foot. It looks like one of those long nails used to hold a wagon wheel on its axle. Ouch. That must be incredibly painful.", "endoftext": false }, { "action": "You put the trap on the nail", "response": "Good idea. The steel trap should get a better grip on the nail than your fingers. Unfortunately, the trap is closed.", "endoftext": false }, { "action": "Open trap", "response": "Put the trap on the ground first.", "endoftext": false }, { "action": "You drop trap", "response": "Dropped.", "endoftext": false }, { "action": "Open trap", "response": "You open the trap.", "endoftext": false }, { "action": "You get the trap", "response": "Picking up an open steel trap would be extremely hazardous to your fingers.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na knife\na walking stick\nyour moneypurse (worn on your left hip and closed)\na rucksack (which is closed)", "endoftext": false }, { "action": "You look at the trap", "response": "The steel trap is like a jaw: two rows of zigzag metal \"teeth\" hinged on one side. The trap is currently open, its heavy spring at high tension. Anything put inside that deadly circle is likely to trigger it.", "endoftext": false }, { "action": "You put the stick in the trap", "response": "You insert the walking stick into the trap, which dutifully SNAPs shut on it, leaving a gap.", "endoftext": false }, { "action": "You take the trap", "response": "Taken.", "endoftext": false }, { "action": "You put the trap on nail", "response": "Aha. With the walking stick holding the trap slightly open, you are able to put the trap on the nail. That is, the nail is now in the gap between the trap's jaws.\n\nThe dragon watches you curiously as you perform this operation.", "endoftext": false }, { "action": "You take the stick", "response": "You pull the walking stick out from the trap's jaws, and the trap SNAPs around the head of the rusty iron nail.", "endoftext": false }, { "action": "You pull the trap", "response": "With the steel trap firmly gripping the nail between its teeth, you are able to grab onto the trap in turn, and pull the troublesome nail out of the baby dragon's paw. Before your disbelieving eyes, the wound heals in seconds without the iron nail to prevent it.\n\nThe child of dragons, no longer sobbing, gets to its feet. Its large reptilian eyes stare at you, and you back up a step. You suddenly realize you are face-to-face with a deadly monster. It is still only the size of a wolf, true, but that is plenty big enough, and somehow you forgot that wolves can be dangerous too.\n\n\"Be at peace,\" says the dragon. \"I have no love of mankind, nor that hated iron. But you alone need not fear me. You have helped me as I asked and our bargain stands. I will remember my promise to you, and return when your need for me is greatest. Until then, fare well.\" You stop breathing when the dragon jumps, but it is only to catch the air in its leathery wings, and then it flies off into the distance.\n\nThe tension in your body relaxes, and you start breathing normally again. You also remember that you are still hungry.", "endoftext": true }, { "action": "Look around", "response": "The mountain trail crosses east to west over uneven and broken ground; a wagon could have real trouble passing through here. Rockslides from the north pose an additional ongoing hazard.", "endoftext": false }, { "action": "Go west", "response": "The ground dips down here into a small valley on the mountainside, and a much greater variety of trees compete for the space here. Fortunately, even though the road is covered with leaves, it is still wide enough to see that it goes both southwest and east.", "endoftext": false }, { "action": "SW then se", "response": "The road bends sharply here around a large boulder, heading up to the northeast and down to the southeast. A lesser travelled footpath goes south.\n\nA stale loaf of bread has fallen into a gutter on the far side of the road.\nYou sigh. You cannot ignore the stale loaf of braad. You are starving.", "endoftext": false }, { "action": "You examine the bread", "response": "A reddish-brown loaf of bread, gone hard and stale. Apart from being a item of food, it looks totally unremarkable.\n\nBread. Food. Mine, mine, mine.", "endoftext": false }, { "action": "You take it", "response": "You already have that.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The road bends sharply here around a large boulder, heading up to the northeast and down to the southeast. A lesser travelled footpath goes south.\n\nA stale loaf of bread has fallen into a gutter on the far side of the road.\n\nSure, it may be a stale loaf of bread, but you do not care at this point.", "endoftext": false }, { "action": "You take the bread", "response": "When you pick up the loaf of bread, it suddenly shakes and squeals, \"DON'T EAT ME!\"\n\nYou have got to be kidding me. Baked goods are inanimate objects and they do not talk. You must be delirious from hunger. Yes, of course. The strange events of the day are repeating in your mind and you only think that the bread is talking. Of course the cure to such delusions is to digest some food...\n\n\"DON'T EAT ME,\" the stale loaf of bread says again, and you cannot help but notice it is scolding you, just like Grandma Zedna did when you tried to steal some cookies. The voice of \"Grainma\" continues, \"I am not food to eat. I am a bird. Uh-huh. Looks like delirium is contagious.\n\n\"I was riding on the back of a wagon when it hit a bump in the road and I fell here. I think my wings are broken; I could not fly away. I need to rejoin my fellow birds who can help me. Please. I can hear some birds just south of here. If you spare me and take to them, I will help you later. You will not regret it.", "endoftext": false }, { "action": "Yes", "response": "You feel you must be out of your mind, but you agree. \"Wonderful,\" says Grainma. \"Take me to them.\"\n\nBirdsong trills to the south. It is a fool's errand, but you are losing your taste for food that talks to you. So why not humor the old bread?", "endoftext": false }, { "action": "Yes", "response": "That was a rhetorical question.", "endoftext": false }, { "action": "Pronouns", "response": "At the moment, \"it\" means the steel trap, \"him\" means the stale loaf of bread, \"her\" is unset and \"them\" is unset.", "endoftext": false }, { "action": "You go to the south", "response": "The path is overgrown, forcing you to duck and push branches out of the way. Suddenly, there are no more trees, and you look up and see what they hid.\n\nYou stand at the top of a cliff overlooking a lake far below. The expanse is breathtaking. Look there at that lake so clear and blue: it contains a small wooded island, and on that island is a curious white dome. Or look at that cliff. Tall it is here, and tall it remains as it traverses a great C-shaped arch around the lake. Halfway into that arch is a majestic waterfall, pouring its liquid bounty into the waters below. Then look you further. Also on the cliff, opposite and across the lake, is a village and castle. Be it a true kingdom or the strange keep of barbarians, you do not know, but it must be an abode of men. Civilization, at last.\n\nThe scene as a whole sings with vitality and life. Scarcely have you seen a place so pregnant with power, so rich in air, earth, and water. Alas, no path from here proceeds. You must needs regain your road to the north.\n\nYou hear the hoots of several birds having a loud to-do below the cliff.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na stale loaf of bread\na steel trap (which is closed)\na rusty iron nail\na walking stick\na knife\nyour moneypurse (worn on your left hip and closed)\na rucksack (which is closed)", "endoftext": false }, { "action": "You drop the bread over the cliff", "response": "That is too far away.", "endoftext": false }, { "action": "You look at the cliff", "response": "Of the part of the cliff on which you stand, you can see little but the grass and weeds at your feet. You must be on an outcropping of sorts and the rock wall must curve inwards, for you can see only the lake below and no hint of any beach or whatever the birds are squabbling about.\n\nFurther away, encircling the lake, the cliff is a testament to ages past, recorded in the strata laid bare. Although the layers of rock are in many hues, the dominant color is a pale yellow bronze flecked with gold. Indeed, you think the wall sparkles with the glint of gold, but that may well be a trick of the light.\n\nOnly two more details intrude upon the cliff's face: the waterfall, and a thin vertical line underneath the castle.", "endoftext": false }, { "action": "You feed Grainma to the birds", "response": "You throw the stale loaf of bread over the cliff towards the birds, and for a moment it seems to hover in mid-air.\n\n\"Bless you! I am free! Free!\" the bread shouts. \"I will remember my promise and return to youuuuuu....\"\n\nOh dear. Look at it plummet. And there goes every bird in the sky after it. My my. Goodness, what a racket those birds are making.", "endoftext": false }, { "action": "You look at the birds", "response": "Most of the birds are not visible, since they are somewhere below you down the cliff. But every so often one or two fly up mere yards out of reach, but within throwing distance, shall we say.\n\nWhat is peculiar is just how many different types of birds there seem to be down there. What could the attraction be?", "endoftext": false }, { "action": "You look at the waterfall", "response": "A huge waterfall is falling from the top of the eastern side of the cliff and into the lake far below. Every now and then, you can see a faint rainbow within its attendent mist: one end appearing in the waterfall itself, and the other end on the dome on the island.", "endoftext": true }, { "action": "Go downwards", "response": "If you really want to go down the cliff and smash against the rocks below, then jump. But it is not recommended.", "endoftext": false }, { "action": "You jump", "response": "[Perhaps in the full game, you may be allowed to jump to your death. But not now. Not today.]", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na steel trap (which is closed)\na rusty iron nail\na walking stick\na knife\nyour moneypurse (worn on your left hip and closed)\na rucksack (which is closed)", "endoftext": false }, { "action": "Go north", "response": "You push through the trees, back to the road.\n\nThe road bends sharply here around a large boulder, heading up to the northeast and down to the southeast. A lesser travelled footpath goes south.", "endoftext": false }, { "action": "You go to the south-east", "response": "You are in the foothills of the local mountain range, where a variety of weeds and purple flowers grow between the trees and tree stumps. The road begins its ascent into the mountains to the northwest. To the southeast, the road continues on a more gentle slope into farmland.\n\nYou cannot help thinking you have racked up a lot of karma today. Somebody owes you big time.", "endoftext": false }, { "action": "You go to the southeast", "response": "This part of the road passes by barren farmland to the east. Although the view is uninteresting in the extreme, at least the land is flat, the road is straight, and the stones are few, for which your feet are truly thankful. To the south, you see a bridge.", "endoftext": false }, { "action": "You go south", "response": "You are on the north side of a bridge. Farmlands are north, or go south over the bridge.", "endoftext": false }, { "action": "You go south", "response": "You tramp noisily over the bridge.\n\nThe south side of the bridge is somewhat more thrilling than the north side. The road on this side is made of green bricks, and it continues south towards a village. And surely, where there's a village, there must be food! Huzzah! A good meal at last.", "endoftext": false }, { "action": "You go south", "response": "The brick road turns west before entering the village proper.\n\nAs you approach the village, you decide to sing:\n\"Ohhhhh, the fish was long and the fish was wide\nBut you will never ever guess what I found inside...\"", "endoftext": true } ]
benz76ren7qbkr0t
Haunted House
Pedro Fernández
[ "Horror" ]
[ "first person", "haunted house", "indigo", "past tense", "speed IF", "SpeedIF", "The Indigo New Language Speed IF", "walkthrough" ]
2,011
[ 0, 0, 3, 0, 0 ]
3
3
20170501
false
[ { "action": "%", "response": "Memories, that fuzzy affair. You're never certain enough how true they are to reality. I can't clearly remember, just as an example, what rumours said about the McDaniel Mansion...\n\nThere was something about a stranger who came to visit on a cold Autumn day many years ago, just before the house got abandoned for decades.\nAnd then there was the wild speculation about monsters in the basement...\n\nBut the thing I really remember from those summer holidays is our improbable and not quite balanced trio of friends. There was Doc. Brown-haired, thin, handsome, annoyingly arrogant every now and then, always the charismatic. Then there was Rose, shy, with the soft, delicate look under her golden hair. The three of us united by the bare fact that we were the only people of our age in that too quiet, too boring, village, wasting the best of our late teens during the early eighties.\n\n\"Now, Mike, I hereby declare you as our official Torch-bearer\" solemnly joked Rose when giving me the switched off torch that dry, hot late summer evening when, just out of having nothing else to do, we decided to play kids and go to explore the ruined McDaniel site, as isolated from the rest of the village as the village was from the rest of the world...\n\nSo there we stood, at the entrance of the old mansion, just the three of us and a former elegant door which was as rusty as firmly closed.\n\nI could see Rose and Doc there.", "endoftext": false }, { "action": "Inventory", "response": "I was carrying:\na switched off torch\n\n\"A stranger coming out from nowhere causing the house to be abandoned...\" said Rose. \"What an odd story!\"", "endoftext": false }, { "action": "You examine door", "response": "On closer inspection, there was a crumpled piece of paper showing under the door. I wondered how much time it had been there and why no one had taken it before...\n\nDoc asked \"Where did that piece of paper come from?\"\n\n\"What about those weird noises they say that can be heard from within...\" said Doc. \"As if a monster was buried somewhere in the basement?\"\nRose and I looked silently all around and then at each other, trying to grasp any suspicious sound. Nothing. Just our own breathing, some far away tweeting bird, and... a howling roar coming from our back? ...\n\"Jeeez\" exclaimed a livid Rose while Doc was laughing \"You just gave me the creeps!\"\n\"Well\" he replied \"How was that for a buried monster-like creature?\"", "endoftext": false }, { "action": "About yourself", "response": "No, no, I didn't do that... Did I? I was too excited about finding a way into the house to care about my own appearance that evening.\n\nRose and Doc looked to each other and then at me, as if expecting my decision to move on... but I just hadn't a clue what to do next!\n\nRose looked puzzled at the paper...", "endoftext": false }, { "action": "You take the paper", "response": "Taken.", "endoftext": false }, { "action": "You read it", "response": "There was some handwritten text in the old paper. \"Magic word, say: PL...\" no... \"PLE\"... wait, \"PLO\"...\nDamn, I couldn't understand that. The paper was so crumpled and the handwriting was so old-fashioned and weird...\nSuddenly Doc took the paper off from my hands with a mocking remark \"You! Silly Mikie, didn't they teach you to read properly? Lemme see \"Magic word: say PL...\"\nI wouldn't allow that. I was used to his disdainful jokes in front of Rose, but enough was enough. I removed the paper from him with an abrupt gesture, and then...\n... then, showing a side of herself neither Doc nor me had ever seen before, Rose took it away from me with an exasperated look \"C'mon kids! Will you at least try to fake some mature behaviour in the presence of a lady! Let's see, Magic word: say... PLUGH\"\n...and then... PLOF!\n...she just disappeared in a cloud of smoke. Before we could react, her scream could be heard from somewhere inside the house. Doc just kicked the door, which opened with a suspicious ease now, and hurried into the mansion, so worried to show he was in charge that he forgot I was carrying the torch. I followed, but could only be aware, to my regret, that the door violently had slammed itself just as we entered, and then... no Doc, no Rose, just me and the dark...\n\nOverwhelming darkness all around me... as if I just was floating on an infinite sea of empty blackness... made me feel so little, so helpless...", "endoftext": false }, { "action": "You turn on torch", "response": "I switched the torch on.\n\nUnder the dim torch light, the house seemed to scream its whole desolation all of a sudden. Everywhere I turned it was just an unrecognisable, deformed, amount of dust and cobwebs with some unidentifiable pieces of furniture beneath. I guessed I was in the foyer, and there seemed to be some kind of ways south, east and west.", "endoftext": false }, { "action": "You examine the furniture", "response": "Cobwebs and a thick layer of dust made a gallery of surreal forms everywhere I looked at.", "endoftext": false }, { "action": "You look under the sheet", "response": "No, no... I couldn't see any such thing there.", "endoftext": false }, { "action": "You search the cobwebs", "response": "I thought of all the possible unclassified lifeforms that could be lurking beneath the cobwebs... I'd better not get too close...", "endoftext": false }, { "action": "You go to the south", "response": "I began to move on... but I started to see all kind of blurry images. Iridescent snaps of Doc and Rose going frantically from one place to another. Fuzzy, nervous, fragmented shots of an unordered story I was witnessing as in a sci-fi film hologram. I tried to call them, but they wouldn't listen. I moved to reach them, but their images just would go through things, through walls, through me... As soon as they appeared they would vanish. Perhaps those were images of events that took place there, but not then, or they might have been happening then, but not there...", "endoftext": false }, { "action": "You listen", "response": "Silence... Everywhere it was so creepy silent...", "endoftext": false }, { "action": "You go south", "response": "Somehow I knew I was in the den, and then I retraced my steps when I saw Doc's image gangway through it... chased by a suit of armour. That was so crazy I thought I felt better when the vision just disappeared. I could go north, to the foyer, and east.", "endoftext": false }, { "action": "You go to the east", "response": "I entered a corridor... and suddenly, someone turned the lights back on...\n\nNo, no... it wasn't like that, was it? It took me a short while to realize... Until that moment, I'd been seeing luminescent visions of my friends going erratically around me. That time, I was inside one of the visions. A big one, indeed, as it covered most of the corridor I was suppossed to be in, its inner dim bluish light surrounding me. At the other side of the corridor, I could see Doc and Rose. They both were staring right at the spot where I was, as if they couldn't see me but were somehow aware that I could be there, watching them. They nodded at each other, Rose snapped her fingers, and they simultaneously drew away some curtains back them, revealing a huge elegantly framed painting with a family portrait...\nI could see a wealthy couple, a few kids... but the whole scenario vanished before I could dig into any detail, leaving me back at a dark ominous corridor again.\n\nWere they trying to show me something?\nHad they figured out how that strange vision phenomenon was working? Was that a portrait of the McDaniel family?\n\nI couldn't tell. I was just alone in a corridor where an impassable mountain of rubble and debris completely blocked the way south.\n\nI could go east and west, to the den.", "endoftext": false }, { "action": "You look at the debris", "response": "It seemed the consequence of a massive collapse of part of the walls and ceiling. Going through it was totally out of the question, but there was a tiny gap I could use to take a peek into the other side. Scattered along the debris I could see the recognisable pieces of a richly ornate frame, but there was no trace of the canvas it could have contained.", "endoftext": false }, { "action": "You look at the gap", "response": "It all happened so fast...\nI could see the huge hall of a wealthy mansion, some stairs leading to the upper floor, where a blue, unnatural light came from an open door. Silhouetted against it, the contour of a woman. She instantly ran away slamming the door, leaving the room back into utter darkness and my eyes with an inverted image of it all, black and blue, that lasted for a few seconds.\nShe was not Rose, that I knew for sure. So I realized, with a mix of hope and fear, that maybe I was not alone in the dark, haunted house...", "endoftext": false }, { "action": "Continue", "response": "Light from the torch wouldn't reach enough into the hall. I couldn't see anything at all.", "endoftext": false }, { "action": "You take the frame", "response": "No, no, I didn't do that... Did I? Can't clearly remember... Perhaps I tried but it didn't lead anywhere...", "endoftext": true }, { "action": "You describe your surroundings", "response": "I was just alone in a corridor where an impassable mountain of rubble and debris completely blocked the way south.\n\nI could go east and west, to the den.", "endoftext": false }, { "action": "Go east", "response": "The layout of the place clearly resembled a kitchen. As soon as I entered Rose's mirage was walking to the middle of the room. A bucket of water stood there. In an instant, just like in a nightmare where you feel something horrible is about to happen for no reason, I knew she was going to drink from it. In an instant I knew, as if I had seen the whole scene before, it was deadly poisonous. I yelled at her:\n\n\"No! Don't do that!\"\n\n...and she stopped her arm, as if she had heard me. She looked everywhere, as if searching the source of the warning. Soon the whole image disappeared as before.\n\nI was in the kitchen.\nThere were exits north, south, and west, to the corridor.", "endoftext": false }, { "action": "Go south", "response": "I thought I got it then... Rooms were actually indistinguishable from each other in that overwhelming dust and web mess, but somehow I clearly knew where I was, just like if... I really had that crazy feeling, the house itself was showing me around its well guarded secrets. I was in a breakfast room at that moment. Exits were north, to the kitchen and east.", "endoftext": false }, { "action": "You go to the east", "response": "I was in the servant's quarters. There was a closed cabinet in one wall. I could go west, to the breakfast room.", "endoftext": false }, { "action": "You look at the cabinet", "response": "It was closed.", "endoftext": false }, { "action": "You open it", "response": "I opened the cabinet... I saw a key inside... and then I almost had a heart attack!\nI suddenly saw a shiny female hand just erupting from my own chest. It was Rose's image going through my flesh as if I wasn't there at all. She grabbed the key. I could see her curious gesture while examining it. She went away with it, her ghostly vision vanishing as fast as she appeared. Even when I was shocked to death, I couldn't help but have some warm feelings. Somehow she had just been inside me... so close...", "endoftext": false }, { "action": "You look in the cabinet", "response": "The cabinet was empty.", "endoftext": false }, { "action": "You look at the key", "response": "I was sure I saw a key inside the cabinet, but it seemed to have vanished with Rose's vision...", "endoftext": false }, { "action": "You move the cabinet", "response": "It was fixed in place.", "endoftext": false }, { "action": "You go west", "response": "I was in the breakfast room. Exits were north, to the kitchen and east, to the servant's quarters.", "endoftext": false }, { "action": "Go north", "response": "I could see the bucket of water again on the kitchen's floor. Behind, Rose's dissolved image was coming from the opposite side. She looked so different this time... decades older. Her golden hair turned into a silver untidy mane. She kneeled before the bucket and aimed her arm as if to pick it up. I screamed again:\n\n\"No, Rose! Don't drink from it!\"\n\n...and, for a few seconds, she looked directly to where I was, her eyes loaded with such vast, infinite sadness, as if she had been roaming the house for an eternity trying in vain to find an escape... all hope lost. She stared at me so firmly I hadn't a chance to notice she had grabbed the bucket and moved it to her mouth. She drunk the liquid inside it without hesitation. In a moment, her body softly fell without a sound, without a sign of pain. When I reacted, she was lying as a broken doll. When I reached her, she was no longer there...\n\nWas that our true destiny? Had I foreseen the way it all would definitively end for us... for her?\n\nI was in the kitchen.\nThere were exits north, south, to the breakfast room, and west, to the corridor.\n\nI could see a crumpled piece of paper there.", "endoftext": false }, { "action": "You take the paper", "response": "Taken.", "endoftext": false }, { "action": "You read it", "response": "Now I could easily understand the hand written note \"Magic word: say PLUGH\"", "endoftext": false }, { "action": "Plugh", "response": "\"PLUGH...!\"\nI could not say what I was expecting... Nothing happened.", "endoftext": false }, { "action": "About yourself", "response": "No, no, I didn't do that... Did I? I was too stressed trying to make sense of what was happening. The way I looked was so irrelevant in that endless dark...", "endoftext": false }, { "action": "You look at the bucket", "response": "No, no, I couldn't see the bucket of water any more. Perhaps it would be there in some future time, when Rose... No, no...", "endoftext": false }, { "action": "Go north", "response": "That had to be the dining room. I was surprised by a quick vision of Rose...\n... alive...\n... and as young as vital as she was at the house entrance not long ago, like a flash, writing something with her finger in the dust that laid over a big old wooden table.\nExits led south, to the kitchen, and west.", "endoftext": false }, { "action": "You look at the table", "response": "Written in the layer of dust I could read the word \"UPSTAIRS\"... Was Rose trying to send me a message?", "endoftext": false }, { "action": "You go to the west", "response": "I could figure out that was the living room. Right after entering there I had one of those strange visions again. That one was such a nonsense it could easily have been ripped off from a cartoon. It was Doc running while being chased by a levitating knife. Even in an eerie environment like that I could laugh at it, but then, I was so scared...\nThere seemed to be exits east and west, to the foyer.", "endoftext": false }, { "action": "Go west", "response": "I was in the foyer.\nI could go south, to the den, east, to the living room, and west from here.", "endoftext": false }, { "action": "You go west", "response": "I was in a hall. It was huge, and it seemed I was in its east end. I could go north, east, to the foyer, and west.", "endoftext": false }, { "action": "Go west", "response": "That was the other end of the huge hall. Exits were north, south, to a door, and east, to the east end of the hall.", "endoftext": false }, { "action": "You examine the door", "response": "I saw the door. It was closed.", "endoftext": false }, { "action": "You open the door", "response": "I felt that warm feeling again. A light flowing out from myself as I saw Rose's ghostly hand unlocking the door with the key she took from the cabinet. Somehow I knew then that our fate was not sealed to stay in the house forever. It didn't matter how much we were apart in space or time, we were working it out all together. We would find a way...", "endoftext": false }, { "action": "Go south", "response": "(first opening the door)\nMaster bedroom\nThe master bedroom... I could see a bed. Exits were north, to the hall, and east.", "endoftext": false }, { "action": "You look at the bed", "response": "I wasn't sure what could have happened to it, the light was so dim and there was that continuous dust and cobweb mess... but it looked like it had been burnt a long time ago.", "endoftext": false }, { "action": "You look under the bed", "response": "Just dust. Burnt dust. A lot of it...", "endoftext": false }, { "action": "You examine the burnt dust", "response": "No, no... I couldn't see any such thing there.", "endoftext": false }, { "action": "You examine the dust", "response": "Cobwebs and a thick layer of dust made a gallery of surreal forms everywhere I looked at.", "endoftext": false }, { "action": "You move the bed", "response": "It was fixed in place.", "endoftext": false }, { "action": "You go east", "response": "OH MY GOD, IT BURNS!!!\n\nI got paralysed when I heard Rose's desperate cry. Then I saw her brilliant image coming from the east, her clothes in flames! She ran blindly into the bed and then I saw the bed engulfed in a giant ball of consuming fire. Soon there was nothing but the darkness and the burnt remains of the bed.", "endoftext": false }, { "action": "Go east", "response": "I was too damn shocked to even think of doing something at all...", "endoftext": true }, { "action": "You look around", "response": "No, no... I didn't do that, did I? I just felt like sitting right there and let myself be consumed by the dark just like Rose had been consumed by the flames...\nNo, no... I had to find the strength to react. I had seen Rose die before in a weird, horrible way, so there was a chance it hadn't been for real...", "endoftext": false }, { "action": "Go east", "response": "Slowly I recovered my breath... I had to move on...\n... so I tried going east.\n\nDeformed shelves suggested that was once a library. Leaning against a wall, a wooden ladder reached into a gap in the ceiling which once belonged to a working trapdoor.", "endoftext": false }, { "action": "You examine the ladder", "response": "A wooden ladder leading upstairs.", "endoftext": false }, { "action": "Go upward", "response": "I carefully began to step onto the ladder when Doc's vision entered the library. He dropped a rope right under the hole. It magically raised itself to the ceiling while he cheerfully exclaimed \"TA-DAA, beat that, silly Mikie!\" and quickly began to make a skilful rope climbing exhibition.\nI knew he wasn't actually there, but couldn't help answering \"Now, Mr. know-it-all, what's so wrong with using a ladder to go upstairs?\"\nHe was talking to himself, but the timing was so surprisingly precise that I could swear he was addressing me while both of us were reaching upside \"Yeah, yeah... I wonder who the hell was the moron who screwed the ladder...\"\n...\n...Oops! I realized then that the wooden ladder was so rotten that it was on the verge of collapsing under my weight. I desperately jumped towards the ceiling hole, miraculously reaching upstairs in the last moment before the ladder turned into a pile of shreds on the lower floor... That was close...!\n\nI was in a dimly lit room upstairs. Some light entered from the corridor to the west, but it still wasn't enough to move without the torch.\nExits led east, to a door, west, to a corridor, and down.", "endoftext": false }, { "action": "Go west", "response": "I entered a corridor... and then hell broke loose. It all seemed a scene from a medieval fantasy film. I saw... that was it... an army of ghosts. They were just an indescribable legion of formless shadows I could just refer to as ghosts. At the other end of the corridor Doc stood defiantly carrying a shining sword \"Now, minions of hell, you're going to taste my ghost slayer blade\" and with a barbarian-like howl he charged against them all... smashing them apart while he kept running. \"Wait...\" I thought. Perhaps he got too carried away, as he didn't stop in the corridor and entered the room in an unstoppable rush which lead him directly to the trapdoor hole...\n\"Yiaaaahhh...!!\" CRASH!!\n\"Ouch... That must have hurt!!\" I thought, and looked into the hole to see Doc's shiny vision lying on the floor below... in time to see Rose's fuzzy image running towards him...\n\"It's okay, it's okay\" he said \"It's been just some scrapes... You're not to worr...\" But she wouldn't let him finish. Giving away a side of herself I would never have wanted to see, she embraced him tenderly until they both merged in a long, passionate kiss.\n\nAnd I knew then, being the unnoticed witness of their privacy, that as certain as there was a real world outside of the house, any wish, any hope I had concerning Rose would never, ever, fit in it.\n\nTheir images vanished again as I realized they were stuck downstairs, and if there were an exit to the house it was on my side, so it was up to me to find it and eventually come back to their rescue.", "endoftext": false }, { "action": "You go to the west", "response": "I was in a corridor. Light entered from a near balcony.\nI could see a bedroom to the north, a dimly lit room to the east, and a balcony to the west.", "endoftext": false }, { "action": "You go to the west", "response": "I was in a balcony. Couldn't say whether it was day or night, as the cloudy sky colour was just... unnatural. I gazed down to see Rose's corpse impaled at the iron gate in the house entrance. Horror made me jump back to the corridor in a reflex move.", "endoftext": false }, { "action": "You go to the west", "response": "I didn't want to see. But I had to be sure. I stepped onto the balcony once again and... there were two corpses of Rose impaled at the iron gate. Two different dead bodies in different dead postures. I went back again.", "endoftext": false }, { "action": "You go west", "response": "Then I saw three impaled Roses and one Doc hanging from a nearby tree. I blinked... and suddenly all surrounding trees were full of hanged Docs. Gruesome. I entered the house again.", "endoftext": false }, { "action": "You go to the west", "response": "I was just losing my mind, as I went onto the balcony again and again until a mountain of dead Roses and Docs filled the horizon. Suddenly the horror was gone, as I had the strong feeling that somehow the house, or whoever was inside, was just doing its best to suggest to me that jumping from the balcony was not a safe way of leaving. Well, black humour was also to be considered.", "endoftext": false }, { "action": "You go to the north", "response": "I was in a bedroom.\nI could go south, to the corridor.\n\nI could see a bed, a desk and a wardrobe (closed) there.", "endoftext": false }, { "action": "You examine the bed", "response": "An old bed.", "endoftext": false }, { "action": "You look under the bed", "response": "Just dust. A lot of it...", "endoftext": false }, { "action": "You examine the desk", "response": "An old wooden desk. There was a closed drawer in it.", "endoftext": false }, { "action": "You open the drawer", "response": "I opened the drawer, revealing a pile of mail and a handful of press clippings.", "endoftext": false }, { "action": "You look at the mail", "response": "Lots of invoices and receipts dated up to the mid fifties addressed to some Shirley McDaniel. Last envelope seemed to be a handwritten letter.", "endoftext": false }, { "action": "You examine the letter", "response": "A yellowing handwritten letter dated November 1956.\n\n\"My dearest, my sweetheart, my love...\"\n\n... Uh, that was... I nervously skipped from one line to another without any order...\n\n\"...time of our most difficult choice, let the world know I'll allow no one to stand in the way of our one dream, our true heart desire...\" \"... convince you to take that little step, I promise you, my dear, that you'll never be afraid any more of whatever people say...\"\n\"... fulfil my deepest wish... devoted to you beyond any hope...\"\n\nIt was all about not being afraid from scandals, about finding a way to live together, about pure love agony... the way just old styled love letters could do. I felt I got it then. Somehow I knew what was all about with that stranger who came to visit a cold Autumn day many years ago, just before the house got abandoned... Somehow I just knew what was going on with all that madness... As in response, I could hear the door in the near room with the hole on the floor creaking open... as if the house was inviting me to a rendezvous with its final inner secret.", "endoftext": false }, { "action": "You examine the letter", "response": "A love letter...", "endoftext": false }, { "action": "You examine the clippings", "response": "Society news from the mid fifties regarding Shirley McDaniel, heiress of the McDaniel fortune.", "endoftext": false }, { "action": "You examine wardrobe", "response": "An old wooden wardrobe almost covered by the continuous cobweb layer. It was closed.", "endoftext": false }, { "action": "You open it", "response": "I opened the wardrobe.", "endoftext": false }, { "action": "You look in it", "response": "The wardrobe was empty.", "endoftext": true }, { "action": "You describe your surroundings", "response": "I was in a bedroom.\nI could go south, to the corridor.\n\nI could see a bed, a desk and a wardrobe (empty) there.", "endoftext": false }, { "action": "Go east", "response": "I was in a dimly lit room.\nExits led east, to a door, west, to a corridor, and down.", "endoftext": false }, { "action": "You go to the east", "response": "Then something difficult to describe happened. With my first step, I was entering into an attic room, with the next, it was just like the room itself was entering into my head. It was hard to discern whether I was in two different locations at the same time or having two totally different perceptions of a same place.\nOne was a dark room where I could hardly distinguish a window that, for no reason, I thought led the way to the landscape of another world. I was afraid to look into it, thinking that just gazing there would get me lost forever. Other than that it didn't matter where I turned the torchlight to, it was all a deep hole of inscrutable blackness.\nThe other one was a sea of shining blue where I just couldn't measure any distance or have any reliable notion of location. Simultaneously in both of them, or somewhere in between, or just floating around me, a pale blue presence. When it somehow spoke to me, the amount of shocking sensory nonsense went far beyond my coping capacity: I think I lost my consciousness for a while...\nWhen I came back I was greeted by a female voice...\n\n\"Hello there... you're an unwelcome guest, and my name is Indy\".\n\nI was so shaken and exhausted after all the previous sequence of surrealist nightmares that I just wasn't aware, or couldn't care less, if I was taking it too casually given the circumstances.\n\n\"Indy for Indiana? Indy for independent? Indy as in...\"\n\n\"...Indigo\"\n\nAnd I was still surrounded by the dark, but it was just like her voice made the whole room change its colour.\n\nI could see a window and Indigo there.", "endoftext": false }, { "action": "You examine Indigo", "response": "I looked at her, and just like she could read my mind she answered to what I was thinking...\n\"No, I don't know what happened to Shirley McDaniel. I just came here after she and her lover flew away. As far as I know, their love story could have ended tragically, or perhaps they are now happily spending the best of their old age as a de facto couple on an exotic island. Dunno. You know, we just search for empty houses.\"\n\"We?\" I was surprised...\n\"No, no, it's just me here\" I thought she was smiling \"I meant my people tend to settle in abandoned places 'cause they are the best to give time a chance, to forget, maybe forgive, whichever happened, whatever they did to us...\"\nAnd I didn't see it, but I could sense her finger pointing close to my nose while she firmly stated \"And-don't-even-think-of-asking-me-what-it-was.\"", "endoftext": false }, { "action": "You ask Indigo about the plugh", "response": "I tried to... No, no... I couldn't tell what happened first, could I? I got paralysed. Darkness got darker than dark. The air around me suddenly disappeared, and somehow I felt, though I couldn't exactly see, Indigo's furious face insanely jumping towards me at an impossible, inhuman, speed...\n... and then I instinctively tried to cover my face, but lost my balance and fell backwards, yelling like a child and shaking frantically arms and legs in panic... until I heard her voice in a tongue in cheek tone saying...\n\n\"...PLUGH!\"\n\n...Damn ghostly girl, she had just booed me. No, she gave me the fright of my life. No, no, she frightened the death out of my very own soul and then hammered it a bit. And I fell for it like a kid in the nightly camp fire after the scary tale-telling run...\nWhen I got my breath back I noticed I was lying on the floor while she was also sitting on it a few yards in front of me. We stared a each other for a few instants, and then I tried to speak... but her answer came before I could articulate a single word...\n\n\"Yeah, you've made all the way up here, watching the many deaths of Rose and... the other guy, and now here we are, just chatting like long time friends having tea beside the stone fountain in the beautiful garden and...\"\n\n...and I felt like I was in one of those dreams when you're close to a warm, comfortable, company and would like to stay like that forever...", "endoftext": false }, { "action": "You examine the window", "response": "No, I dared not...", "endoftext": true }, { "action": "You look around", "response": "I was in the attic.\n\nI could see a window and Indigo there.", "endoftext": false }, { "action": "You ask Indigo about Indigo", "response": "Even before I finished thinking of it she interrupted me:\n\n\"...Plugh again?\"\n\n...and I could hear first a tiny laugh... then I could feel, though again I couldn't exactly see, her smile... and it was all so contagious that in no time we both couldn't help laughing out pretty loud until we lost notion of time...", "endoftext": false }, { "action": "Plugh", "response": "No, no... I didn't do that, did I? Perhaps I tried to, but I was so mesmerized under Indigo's presence that the only thing I could do, or the only thing I felt I wanted to do, was examine her intensely.", "endoftext": false }, { "action": "You examine Indigo", "response": "She was a formless blue shadow, but I felt I could visualize her the way I wanted. I thought I could think of her as an attractive woman. At that point, I realized that what I saw between Rose and Doc had struck me harder than what I would like to recognize. I felt miserable. She noticed.\n\"Your friends have suffered no harm at all. We use to play tricks with unwanted visitor's imaginations to make sure they don't even consider coming back. Other than that, everything was real...\"\n...\n\"Ow, sorry...\" She added on realizing I didn't want to hear that last one.", "endoftext": false }, { "action": "You look at Indigo", "response": "I tried to discern a form in her formless shadowy blue image. I noticed then that, if I focused hard enough on the spot she seemed to be, I could move without my head getting dizzy for the space strangeness all around me. I advanced towards her, and then, even as she was just like a cloud, I could hear her nervous step back on the floor. I had the craziest of all ideas. I extended my arm. I wasn't aware of how rude, mindlessly I was trying to breach into her privacy until I could sense the anxiety, the loneliness... and then the cold, the death...\n\n...and then, for the very first time in my life, I was slapped by a ghost.\n\nNot only slapped as being hit in your cheek, but also as being grabbed in the air, literally kicked in the ass, and thrown away through a closed window.\nFirst I panicked, about the other world sighting and that stuff. I closed my eyes, but soon I couldn't help opening them again and I saw I was landing into the entrance of the house, where some very puzzled Rose and Doc, eyes wide open, were just dumbstruck watching my free fall from the first floor.\n...CRASH!\n\n\"..Ouch! That must have hurt!\"\nRose's comforting voice received me before Doc's strident comment ruined it all.\n\"Oh! you silly Mikie, I thought you would throw yourself out of a window just if you were ordered to do so, now I know you would do it even if no one told you to!\"\n\nAnd that was all about the house mystery: there was no mystery at all, at least not the way I thought about mysteries since then. The mansion was abandoned when rich heiress powerful dumb airhead Shirley McDaniel fell in love with a married man. There were no monsters in the basement, but I met a ghost in the attic. She happened to be just a random squatter called Indigo, and was there for the same reason ghosts like to roam quiet isolated places. They are empty, giving them time to heal whatever wounds tie them to the wrong side of the after-life... alone...\n\nRose and Doc helped me to stand, each to one side of me, while my leg hurt like hell, just a bad sprain. I enjoyed that brief moment in the centre of our improbable friends trio, whose balance, I knew then, was as close to an irreversible end as summer itself...\nThe following days we had trouble discerning real events from ghost pranks. At first, we talked about it all as an actual series of weird, strange, supernatural events... or so I think... Later, it was just a scary trip into an old mansion where we got lost in the dark and had to struggle to come back, as if nothing out of the ordinary had happened in between, or no one dared to mention... It's tempting to believe that's what the ghost-girl wanted... Did I ever tell my friends about her? Can't clearly remember...\nIn the end, it was the day we went into an abandoned house, Rose and Doc started their intense and short-lived relatioship, and I fell off a window...\n\nNow I'm not sure which part of it all is a real memory and which my own recreation. Teenagers are known to make up stories to calm their angsts just like ghosts searching abandoned houses to ease their own, immortal pains, aren't they?\nUnexpectedly, I still keep with me the crumpled paper. Sometimes I just say \"plugh\" to see if something happens. Of course, it does not.", "endoftext": true } ]
pps1ho75c2rannke
Martha's Big Date
Mary Potts
[ "Slice of life" ]
[ "adaptive hints", "fan fiction", "female protagonist", "TADS", "TADS 3", "teenage protagonist", "walkthrough" ]
2,008
[ 0, 0, 3, 0, 0 ]
3
3
20210124
false
You're a teenage girl, getting ready for a date. Oh, and your father is Superman.
[ { "action": "%", "response": "It's finally happened. You've finally got a date - a real date - with Troy!\n\nYou are Martha Jeraldine Kent, teenaged daughter of Superman. Troy will be here soon to take you out to the Ukrainian film festival, and you are nowhere near ready! Your shoes are missing. You can't find your hair pick anywhere. You still need to put on your makeup. You desperately need some jewelry to wear. And to top it all off, you've just discovered a huge stain on the dress you're planning to wear!\nYour reflection in the mirror shows a total mess.\n\n'Life is unfair!' you think, as you stand in the middle of your bedroom, sobbing.\n\nThis is your room. For the most part, it is pretty neat. Your bed lies alongside the wall that has your closet, and a small dresser is next to it. The other walls are covered with carefully organized bookshelves, videoshelves, pictures, and a full-length mirror by the window. The hallway is south of here, right out the door.\n\nYour dress is lying in a heap on the floor.", "endoftext": true }, { "action": "You look at the dress", "response": "It's Troy's favorite color, which is partly why you picked it for tonight. It has spaghetti-strap sleeves, and a neck-line that's cut just low enough to be interesting without making any promises. Right now, there is an ugly stain on it.", "endoftext": false }, { "action": "You take the dress", "response": "Taken.", "endoftext": false }, { "action": "You examine the dresser", "response": "It's just a small dresser painted red with yellow trim. It has two drawers.", "endoftext": false }, { "action": "You open the top drawer", "response": "Opening the top drawer reveals some underwear.", "endoftext": false }, { "action": "You open the bottom drawer", "response": "Opening the bottom drawer reveals some socks.", "endoftext": false }, { "action": "You open the closet", "response": "Opened.", "endoftext": false }, { "action": "You examine the bed", "response": "It is a comfy bed, with rose-pattern sheets and pillow cases.", "endoftext": true }, { "action": "You look at your surroundings", "response": "This is your room. For the most part, it is pretty neat. Your bed lies alongside the wall that has your closet, and a small dresser is next to it. The other walls are covered with carefully organized bookshelves, videoshelves, pictures, and a full-length mirror by the window. The hallway is south of here, right out the door.", "endoftext": false }, { "action": "You look at the stain", "response": "It's horrible! Strangely, it looks like chocolate.", "endoftext": false }, { "action": "Lick stain", "response": "The word \"lick\" is not necessary in this story.\n\n(If this was an accidental misspelling, you can correct it by typing OOPS followed by the corrected word now. Any time the story points out an unknown word, you can correct a misspelling using OOPS as your next command.)", "endoftext": false }, { "action": "You look at the videoshelves", "response": "They're essentially small bookshelves, except you've stacked your videos on them.", "endoftext": false }, { "action": "You examine pictures", "response": "There's a painting of a field of daisies, and several family photos hanging on the wall.", "endoftext": false }, { "action": "You look at the photos", "response": "There are some of you and your sister, and a few group shots of everybody.", "endoftext": false }, { "action": "You look at the bookshelves", "response": "Sturdy, wooden bookshelves line the walls of your room. The books on them are all arranged alphabetically according to author.", "endoftext": false }, { "action": "Examine books", "response": "The books themselves are a mix of novels, biographies, and encyclopedias. There is also a stack of printed out fanfiction.", "endoftext": false }, { "action": "Examine fanfiction", "response": "You and your sister were both fans of the tv show Louissa and Mark: The New Adventures of the Hulk back when it still aired. Since it's been cancelled, you both practically thrive on internet fanfiction and the reruns that air on channel 2.", "endoftext": false }, { "action": "About you", "response": "You're about average height, with dark, naturally curly hair.", "endoftext": false }, { "action": "You examine the mirror", "response": "It's a tall, narrow mirror with a gold frame, and glass in which you can see your reflection.\n\nYou're about average height, with dark, naturally curly hair.\n\nYou do a little twirl in front of the mirror. Right now, you're in your slip.\n\nYou really should get dressed; Troy could come at any minute! What are you going to do about that horrible stain on your dress? You should also get some shoes on. Some jewelry would really help. You could also do with just a touch of makeup. By the way, your hair is a frizzy mess. Get Moving, girl!", "endoftext": false }, { "action": "You go to the south", "response": "(first opening the door)\n\nThis is the end of the narrow hallway that runs east-west through the upstairs of the house. Your room is to the north, and your twin sister's room is across the hall, to the south. The hall coninues to the west, and immediately east is a closet.", "endoftext": false }, { "action": "Go south", "response": "(first opening your sister's door)\n\nYour parents have finally given in to their children's pleas, and given you and your twin sister separate rooms. Lara's room is messier than yours, but that's no surprise. Her walls are mostly covered in posters and pictures, and if you use your x-ray vision, you can almost see the floor. Well, okay, it's really not that bad. Her closet is at the far end of the room, by the window, and she has a desk and chair against one wall, across from her bed. The hallway is north of here.", "endoftext": false }, { "action": "You examine the bed", "response": "It looks like she quit in the middle of making it. The sheets are pulled halfway off, and the pillows are on the floor.", "endoftext": false }, { "action": "You look under the bed", "response": "The monsters wave at you.", "endoftext": false }, { "action": "You look at the posters", "response": "Aside from pictures and photos, Lara's walls are plastered with a vast quantity of posters for the heavy-rock boy band, \"Screaming Mayhem\". Some of them are just artsy album covers, but most feature various members of the band in flashy poses, often licking their guitars for some reason.", "endoftext": false }, { "action": "You examine the snowglobe", "response": "Lara borrowed it from you a month ago. You have no idea why. She never bothered to return it, apparently. She's bad at that-well, actually, you both are, but she's worse. Of course, it might be that she didn't return it because she still using it; although that doesn't make sense! How do you use a snowglobe?\n\nIt has a little snowman inside, wearing a red cape.", "endoftext": false }, { "action": "Shake snowglobe", "response": "You turn it upside-down and shake it. When you turn it right-side-up again, a myriad of little snowflakes swirl around the tiny, caped snowman.", "endoftext": false }, { "action": "You examine the snowman", "response": "He seems like a jolly little fellow.", "endoftext": false }, { "action": "You examine closet", "response": "Lara's closet contains her clothes. It's closed.", "endoftext": false }, { "action": "You open the closet", "response": "Some random odds and ends are piled on the floor. There's something about the pile that catches your attention...", "endoftext": false }, { "action": "You look at the pile", "response": "This is just a pile of Lara's junk. It's mostly things like CDs, shoes, board games, and who knows what else! A pair of shoes in the pile looks familiar. Hey-those are yours! That's the pair you've been looking for!", "endoftext": false }, { "action": "You take the shoes", "response": "Got 'em! Now finish getting dressed!\n\n(If you'd prefer not to be notified about score changes in the future, type NOTIFY OFF.)", "endoftext": false }, { "action": "Go north", "response": "This is the end of the narrow hallway that runs east-west through the upstairs of the house. Your room is to the north, and your twin sister's room is across the hall, to the south. The hall coninues to the west, and immediately east is a closet.", "endoftext": false }, { "action": "Go east", "response": "You enjoy standing in closets?", "endoftext": false }, { "action": "You open the closet", "response": "Opened.", "endoftext": false }, { "action": "Yes", "response": "You must be more specific about whom you want to talk to.", "endoftext": false }, { "action": "You examine the door", "response": "Which door do you mean, your bedroom door, your sister's door, or the hall closet?", "endoftext": false }, { "action": "Closet", "response": "It's just an ordinary hall closet. Nothing special about it. It's open.", "endoftext": false }, { "action": "You go to the west", "response": "This is the beginning of the narrow hallway that runs east-west through the upstairs of the house. The bathroom is immediately north, and at the western end of the hall is your parents' room. Between them is the staircase that goes down to the rest of the house. South, across from the stairs, is your brother David's room. The hall coninues to the east, towards your and your sister's rooms.\n\nYour parents' voices leak out from the bathroom, and you nearly fall over, until you realize that what your mom actually said was \"Scrub me harder.\" Of course, that still doesn't make it much less disturbing.", "endoftext": false }, { "action": "Go south", "response": "The \"Keep Out\" sign's magic powers keep you from entering. Actually, it's more likely the huge mess and brother germs on the other side of the door.", "endoftext": false }, { "action": "You examine the sign", "response": "KEEP OUT!", "endoftext": false }, { "action": "You fly", "response": "You hover for a while.", "endoftext": false }, { "action": "You stand", "response": "You're already standing.", "endoftext": false }, { "action": "You go west", "response": "(first opening your parents' door)\n\nThis is the master bedroom, where your parents sleep. Their large, double bed is at the far end of the room, your Dad's side close to the window in case he has to leave in the middle of the night to attend an emergency. Against the far wall is a large vanity. You notice a beautiful silver necklace hanging from it.", "endoftext": false }, { "action": "You look at the necklace", "response": "The necklace was a gift from your father to your mother, and it's absolutely beautiful! The chain is silver, and the pendant holds a sapphire cut in a shield-shape. It's breath-takingly elegant, and it just so happens to complement your dress perfectly.", "endoftext": false }, { "action": "You take it", "response": "You'd better ask your mother before you go borrowing any of her jewelry!", "endoftext": false }, { "action": "You examine the bed", "response": "This is the bed your parents sleep in. It's a big double bed with deep red sheets and blankets. Under the double bed is a laptop.", "endoftext": false }, { "action": "You look at the laptop", "response": "It's a sleek, black laptop. It belongs to your mother. She usually uses it for work.", "endoftext": true }, { "action": "You describe your surroundings", "response": "This is the master bedroom, where your parents sleep. Their large, double bed is at the far end of the room, your Dad's side close to the window in case he has to leave in the middle of the night to attend an emergency. Against the far wall is a large vanity. You notice a beautiful silver necklace hanging from it.", "endoftext": false }, { "action": "You examine the vanity", "response": "It's a large, mahoganny vanity. The center of it is a large mirror, flanked by drawers and hooks for hanging jewelry. Your parents just bought it one week ago. There's only one necklace hanging from the hooks.", "endoftext": false }, { "action": "You open the drawers", "response": "Opened.", "endoftext": false }, { "action": "Close drawers", "response": "Closed.", "endoftext": false }, { "action": "You examine window", "response": "The huge window in the south wall of your parents room is almost the size of a door. It even opens similar to one. The curtains over it help keep the paparazzi from getting shots that are much too personal. It's closed.", "endoftext": false }, { "action": "You go east", "response": "This is the beginning of the narrow hallway that runs east-west through the upstairs of the house. The bathroom is immediately north, and at the western end of the hall is your parents' room. Between them is the staircase that goes down to the rest of the house. South, across from the stairs, is your brother David's room. The hall coninues to the east, towards your and your sister's rooms.\n\nYour parents sound like they're having a fun time in the shower.", "endoftext": false }, { "action": "You listen", "response": "The hiss of the shower running reaches your ears from the bathroom.\n\nYou can hear the shower running in the bathroom, and your parents moaning and giggling.\n\nThere's some strange noise coming from outside that sounds like a guitar...if guitars could feel pain.\n\nSomething's rustling around in the trashcans next to your house.", "endoftext": true }, { "action": "Go down", "response": "This is the living room. It's the front room of the house, and its main feature is the large sofa along the back wall by the staircase, across from the front door. Just north is a small bathroom. West is the door that leads into the dining area, and there is a sitting room set apart to the east.", "endoftext": false }, { "action": "You examine the sofa", "response": "It's a large, comfortable-looking sofa, upholstered with blue fabric. It sometimes acts as a vacuum, sucking various objects into its cushions.", "endoftext": false }, { "action": "You search the sofa", "response": "Under the sofa cushions is a comic book.", "endoftext": false }, { "action": "Examine book", "response": "The comic was a gift from your uncle in a parallel universe. You find it hard to believe that a universe can exist where nobody realizes that Clark Kent is Superman with glasses. Frankly, you never really got into comicbooks, but it seems perfectly suited to keeping a nine-year-old gleefully occupied.", "endoftext": false }, { "action": "Go north", "response": "(first opening the downstairs bathroom door)\n\nThis is actually a small half-bathroom tucked away under the stairs.\nIt has a toilet and a sink, but not much else.", "endoftext": false }, { "action": "You put the dress in the sink", "response": "You hold your dress under the running water, allowing it to completely soak the material.", "endoftext": false }, { "action": "You look at the stain", "response": "It's horrible! Strangely, it looks like chocolate.", "endoftext": false }, { "action": "You remove the stain", "response": "(from the dress)\nYou can't take that.", "endoftext": false }, { "action": "You turn off the water", "response": "You turn the knob the other way, and the water shuts off. One last drop falls from the tap and plummets down the drain.", "endoftext": false }, { "action": "Blow dress", "response": "You change your mind at the last mintue, and tiny frost crystals materialize as you gently exhale.", "endoftext": false }, { "action": "Burn stain", "response": "Your eyes glow red for a second, but then you change your mind.", "endoftext": false }, { "action": "You take the dress", "response": "Taken.", "endoftext": false }, { "action": "You look at the dress", "response": "It's Troy's favorite color, which is partly why you picked it for tonight. It has spaghetti-strap sleeves, and a neck-line that's cut just low enough to be interesting without making any promises. Right now, there is an ugly stain on it. It is also sopping wet.", "endoftext": false }, { "action": "Dry dress", "response": "You zap your dress with a quick burst of heat vision, instantly drying it.", "endoftext": false }, { "action": "You look at the stain", "response": "It's horrible! Strangely, it looks like chocolate.", "endoftext": false }, { "action": "You go west", "response": "(first opening the door to the dining area)\n\nThis is the dining area. It isn't quite a dining \"room\" since the only thing that seperates it from rest of the kitchen is space. It consists of a large table and several chairs at the south end of the expansive kitchen. The cooking area is at the north end. The living room is out the door to the east.", "endoftext": false }, { "action": "You look at the table", "response": "It's a large, wooden table surrounded by chairs, and it has a checkered tablecloth that covers the top and hangs over slightly.", "endoftext": false }, { "action": "You examine the chairs", "response": "The chairs around the kitchen table were actually purchased at a different store, as part of a different furniture set. However, they go with the table so well, nobody's noticed.", "endoftext": false }, { "action": "You go to the north", "response": "Kitchen (or Cooking Area)\nThis is the main part of the kitchen, where the food is prepared. A long counter runs along the east wall, broken up in the middle by the refridgerator. A small cooking island dominates the center of this area, and pots and pans hang from above it. Light floods the room from the large windows on the west wall , and there is also a small window in the north wall, next to the door that leads out into the backyard.\n\nA cockroach crawls along the kitchen counter, cheerfully minding its own business.", "endoftext": false }, { "action": "You examine the cockroach", "response": "Roaches really creep you out. Of course, there's a chance that there might actually be someone in the world who hates them worse than you do. The cockroach is scurrying around, probably looking for food.", "endoftext": false }, { "action": "You show stain to the roach", "response": "The roach looks at the stain and scurries a few inches away.", "endoftext": false }, { "action": "You look at the island", "response": "The island looks like it's made of a light-colored wood, and is shaped like an octogon. The center of the island is a stove range, and there is an oven hidden in the base. Your mother sometimes hits her head on the top part of the island whenever she's baking something. Pots and pans hang over it from above.", "endoftext": false }, { "action": "Show shoes to roach", "response": "The roach looks at the shoes and scurries a few inches away.", "endoftext": false }, { "action": "You examine the fridge", "response": "The refridgerator stands against the north wall of the kitchen, breaking the long stretch of countertop on either side of it. A crayon drawing is stuck on the door with magnets, showing your Dad blasting a monster with his heat vision. It's closed.", "endoftext": false }, { "action": "You look at the magnets", "response": "They're an assortment of cookie-shapes, an S-Shield, and the letter Z.", "endoftext": false }, { "action": "You look at the drawing", "response": "The picture shows your Dad in his Superman suit, flying triumphantly, and somewhat awkwardly since he has no apparent knees or elbows. As if the suit was not enough of a tip-off, the word DAD has been printed in thick, black letters over his disproportioned head, with an arrow pointing to him. Red lines extend from his eyes to what appears to be a smaller, fatter version of Godzilla. Crudely drawn buildings are in the background, surrounded by red, yellow and orange scribbles that are meant to indicate fire, and there is a car upside-down in the air for some reason.\n\n\"David, Age 9\" is printed in black in the lower, right-hand corner of the paper.", "endoftext": false }, { "action": "You examine the pans", "response": "The cookware hanging over the island is stainless steel, and variously sized.", "endoftext": false }, { "action": "You examine the oven", "response": "It's closed.", "endoftext": false }, { "action": "You open it", "response": "Opened.", "endoftext": false }, { "action": "You close it", "response": "Closed.", "endoftext": false }, { "action": "You examine the window", "response": "It's a small window in the north wall, and it has a little yellow curtain.It's closed.", "endoftext": false }, { "action": "You examine the curtain", "response": "It is little and yellow. It's closed.", "endoftext": false }, { "action": "You open the curtain", "response": "The curtain is already open.", "endoftext": false }, { "action": "You examine the window", "response": "It's a small window in the north wall, and it has a little yellow curtain.It's open.", "endoftext": false }, { "action": "Go north", "response": "(first opening the back door)\nAhem. You ought to at least throw something on before you go running around outside. Tabloid publishers live for shots of celebreties in their undies.", "endoftext": false }, { "action": "You go to the south", "response": "This is the dining area. It isn't quite a dining \"room\" since the only thing that seperates it from rest of the kitchen is space. It consists of a large table and several chairs at the south end of the expansive kitchen. The cooking area is at the north end. The living room is out the door to the east.", "endoftext": false }, { "action": "Go east", "response": "This room is mostly set apart from the living room by a depression in the floor and a wall with a wide opening that's a bit too big to be considered a doorway. Here is where you all come to watch TV. There are some assorted chairs and beanbags scattered about for this purpose. To the north is the laundry room, and the living room is back west.\n\nThe television sits in the southeast corner of the room.", "endoftext": false }, { "action": "Examine tv", "response": "It's a nice set, with a fairly large screen. Your father sometimes jokes about unplugging it so that he won't have to be interrupted by emergency news bulletins so often.", "endoftext": false }, { "action": "You look at the chairs", "response": "A recliner and a rocker sit positioned in front of the television, and three beanbags have been tossed around the room. They are red, yellow, and blue.", "endoftext": false }, { "action": "You examine the recliner", "response": "It's a large leather recliner. There is a discoloration on the arm where your father spilled coffee in his rush to get to a disaster in Taiwan.", "endoftext": false }, { "action": "You examine the rocker", "response": "This is a simple, wooden rocker that your dad got for your mom when she had you and your sister. You remember playing on it when you were little.", "endoftext": false }, { "action": "You examine the red", "response": "(the cape)\nIt's meant to resemble your father's, but it's generic enough to keep the makers of the snowglobe from getting in trouble.", "endoftext": false }, { "action": "You look at the red beanbag", "response": "The wonderful thing about beanbags, is beanbags are wonderful things. This one's red.", "endoftext": false }, { "action": "You examine the yellow", "response": "This is a giant yellow beanbag. It reminds you of the sun-only much, much lumpier.", "endoftext": false }, { "action": "You examine the blue", "response": "This is basically a huge, plastic sack full of-um, beans, you guess. It's blue.", "endoftext": false }, { "action": "You turn on the tv", "response": "As the television comes to life, you hear the voice of LNN's new anchorman, Harry Sharper, describing a devastating earthquake in South America. Soon, a cracked landscape fills the screen, with an on-the-spot reporter standing in the foreground to give his perspective on the ensuing chaos.\n\nUpstairs, you hear the sounds of someone bustling around at super-sonic speed, and doors and windows slamming open.\n\nAfter a while, you hear the shower shut off, and footsteps padding into the general direction of your parents' room. You guess the bathroom's free, now.\n\nThe TV is on. It's the news.", "endoftext": false }, { "action": "You go to the north", "response": "(first opening the door)\n\nThis is just a small utility room tucked away in the corner of the house. To the south is the door leading back to the sitting room. A washer and a dryer line the east wall, while across from them are tools hanging on hooks and nails. A shelf runs along the back wall, with various odds and ends stacked on it.\n\nOn the laundry room shelf are a tube of spot remover, a box of nails, an empty bottle of bleach, a doomsday remote control, a Copy of Metro Magazine, and a glass jar.", "endoftext": false }, { "action": "You look at the remote", "response": "It was once used by some supervillain as a remote control for a doomsday device. It doesn't work.", "endoftext": false }, { "action": "You look at the Metro", "response": "It's just last year's copy of Metro Magazine.", "endoftext": false }, { "action": "You examine the nails", "response": "(the hooks and nails)\ntools are hanging from them.", "endoftext": false }, { "action": "You turn on remote", "response": "Aaah! What have you done?! Now in ten seconds, the whole world and everything in it and everyone you know and love will be absolutely destroyed and there will be panic and mayhem and--\n\nJust kidding. It doesn't work.", "endoftext": false }, { "action": "You look at the spot remover", "response": "It's a tube of Zappo! Spot Remover, guaranteed to get any stain out- including chocolate-or your money back. The label on the back has instructions for use.", "endoftext": false }, { "action": "You read it", "response": "To remove tough stains:\n\n1. Pour spot remover onto stain\n\n2. Rinse garment, or wash as normal\n\n3. Dry\n\n4. Purchase more Zappo! products", "endoftext": false }, { "action": "You pour the spot remover onto the stain", "response": "You pour a hefty glob of spot remover on the stain. There, that should help take care of it! Now, what does the tube's label say you should do next?", "endoftext": false }, { "action": "You examine the tools", "response": "People are surprised when they find out your family keeps tools; after all, why would a man need a hammer when he can drive nails with his bare fist? Mostly, these get used by your mother, who has no special powers. Plus, there's always the occasional encounters with Kryptonite...\n\nThe tools are pretty much a bare-basics set- there's a hammer, a wrench, a screwdriver, and a small saw.", "endoftext": true }, { "action": "Look around", "response": "This is just a small utility room tucked away in the corner of the house. To the south is the door leading back to the sitting room. A washer and a dryer line the east wall, while across from them are tools hanging on hooks and nails. A shelf runs along the back wall, with various odds and ends stacked on it.\n\nOn the laundry room shelf are a tube of spot remover, a box of nails, an empty bottle of bleach, a doomsday remote control, and a Copy of Metro Magazine.", "endoftext": false }, { "action": "You examine the bleach", "response": "It's empty.", "endoftext": false }, { "action": "Examine box", "response": "It's a little box of nails. Nothing special.", "endoftext": false }, { "action": "You examine the washer", "response": "It's a standard front-loading washer, well suited to a family of five. As you gaze upon the washing machine, strains of The Hallelujah Chorus from Handel's Messiah fill your ears. The chorus stops abruptly as you realize that the shortest washing cycle takes 45 minutes, which is more time than you have right now. You'd probably be better off washing your dress by hand.\n\nIt's closed.", "endoftext": false }, { "action": "You look at the dryer", "response": "The dryer is looking a little worse for wear. It hasn't been completely functional since \"the incident\", so your mother sometimes has to take the laundry to the laundromat to use the dryers. Sometimes she asks you or your sister to go. It's annoying, since you almost always have to fend off people who try to steal the spandex.\n\nIt's closed.", "endoftext": false }, { "action": "You go south", "response": "This room is mostly set apart from the living room by a depression in the floor and a wall with a wide opening that's a bit too big to be considered a doorway. Here is where you all come to watch TV. There are some assorted chairs and beanbags scattered about for this purpose. To the north is the laundry room, and the living room is back west.\n\nThe television sits in the southeast corner of the room.\n\nOn televesion, some talking head is babbling about geophysics, biophysics, and metaphysics to explain how your dad is doing whatever he's doing.", "endoftext": false }, { "action": "Go north", "response": "This is actually a small half-bathroom tucked away under the stairs.\nIt has a toilet and a sink, but not much else.", "endoftext": false }, { "action": "You put the dress in the sink", "response": "Done.", "endoftext": false }, { "action": "You turn on the tap", "response": "You turn the knob, and water starts gushing from the faucet in a steady stream. The water runs over the material of your dress, completely soaking it.", "endoftext": false }, { "action": "You turn off the tap", "response": "You turn the knob the other way, and the water shuts off. One last drop falls from the tap and plummets down the drain.", "endoftext": false }, { "action": "Dry dress", "response": "You zap your dress with a quick burst of heat vision, instantly drying it. Yes! You've gotten the stain out. Now quick, finish getting dressed!", "endoftext": false }, { "action": "You wear the dress", "response": "(first taking the dress)\nOkay, you're now wearing the dress.", "endoftext": false }, { "action": "You put the roach in the jar", "response": "(first trying to take the cockroach)\nYou can't bring yourself to touch it, though you could probably catch it in something, like a jar.", "endoftext": false }, { "action": "You catch the roach", "response": "You can't bring yourself to touch it, let alone catch it with your bare hands. Though, you could probably catch it in something, like a jar.", "endoftext": false }, { "action": "You catch the roach in the jar", "response": "With the stealth and grace of a ninja, you turn the jar upside-down and drop it over the cockroach, trapping the bug inside. After your prisoner scrambles around for a bit, you right the jar again, giving it a light shake so that the bug falls solidly to the bottom of the jar. That should hold the creature long enough for your purposes.", "endoftext": false }, { "action": "Go upwards", "response": "This is the beginning of the narrow hallway that runs east-west through the upstairs of the house. The bathroom is immediately north, and at the western end of the hall is your parents' room. Between them is the staircase that goes down to the rest of the house. South, across from the stairs, is your brother David's room. The hall coninues to the east, towards your and your sister's rooms.", "endoftext": false }, { "action": "Go west", "response": "This is the master bedroom, where your parents sleep. Their large, double bed is at the far end of the room, your Dad's side close to the window in case he has to leave in the middle of the night to attend an emergency. Against the far wall is a large vanity. You notice a beautiful silver necklace hanging from it.\n\nYour mother, fresh from the shower, is sitting on the bed in her bathrobe, busily typing away at the laptop on the bed next to her. She pauses occaisonally to pat at her hair with the towel around her shoulders.\n\nYour Mom types furiously for a seconds, then curses and holds down the delete key.", "endoftext": false }, { "action": "You talk to Mom", "response": "Your mother turns and smiles at you, lifting her fingers away from the keyboard. \"Hi, Sweetie,\" she says.", "endoftext": false }, { "action": "You ask Mom for the necklace", "response": "Your mother leans back, looking thoughtful. \"It would look nice on you, Honey. Tell you what-that guy from the Tabloids has been sneaking around again. If you can get rid of him, I'll let you borrow the necklace for tonight. Okay?\"\n\nIt sounds like a fair deal. As you nod, your Mom turns back her laptop and types a few more sentences.", "endoftext": false }, { "action": "You examine mom", "response": "Your Mom is about average height with dark hair, and she looks pretty good for her age. Your father sometimes describes her as a hurricane; she's always on the go! She's sitting on the bed, looking at you.", "endoftext": false }, { "action": "You go east", "response": "Your Mom shrugs and goes back to typing.\n\nThis is the beginning of the narrow hallway that runs east-west through the upstairs of the house. The bathroom is immediately north, and at the western end of the hall is your parents' room. Between them is the staircase that goes down to the rest of the house. South, across from the stairs, is your brother David's room. The hall coninues to the east, towards your and your sister's rooms.", "endoftext": false }, { "action": "You go north", "response": "This is the upstairs bathroom. Clouds of steam from your parents' recent shower fill the room, and there are puddles on the tile floor. The large mirror over the sink and the glass front of the medicine cabinet are fogged up.", "endoftext": false }, { "action": "You examine the mirror", "response": "It's a large, plain mirror hanging over the bathroom sink. The glass is completely fogged over from all the steam in the room.", "endoftext": false }, { "action": "You look at the cabinet", "response": "It's a small wall-mounted medicine cabinet with two glass doors over the front. It's good for storing things like toothpaste, makeup, mouthwash, and cologne. It's closed.", "endoftext": false }, { "action": "You open it", "response": "Opening the medicine cabinet reveals a makeup kit.", "endoftext": false }, { "action": "You take kit", "response": "With a triumphant cry, you seize the makeup kit and immediately apply some of its conents. Ah, you feel so pretty, now!", "endoftext": false }, { "action": "You examine the shower", "response": "You try to avoid eye-contact with it for the time being.", "endoftext": false }, { "action": "You go to the south", "response": "(first unlocking the bathroom door, then opening it)\n\nThis is the beginning of the narrow hallway that runs east-west through the upstairs of the house. The bathroom is immediately north, and at the western end of the hall is your parents' room. Between them is the staircase that goes down to the rest of the house. South, across from the stairs, is your brother David's room. The hall coninues to the east, towards your and your sister's rooms.", "endoftext": false }, { "action": "Go east", "response": "This is the end of the narrow hallway that runs east-west through the upstairs of the house. Your room is to the north, and your twin sister's room is across the hall, to the south. The hall coninues to the west, and immediately east is a closet.", "endoftext": false }, { "action": "Go north", "response": "This is your room. For the most part, it is pretty neat. Your bed lies alongside the wall that has your closet, and a small dresser is next to it. The other walls are covered with carefully organized bookshelves, videoshelves, pictures, and a full-length mirror by the window. The hallway is south of here, right out the door.", "endoftext": false }, { "action": "You look at the mirror", "response": "It's a tall, narrow mirror with a gold frame, and glass in which you can see your reflection.\n\nYou're about average height, with dark, naturally curly hair.\n\nYou do a little twirl in front of the mirror. Your dress fans out around you as you turn, and the high heeled shoes on your feet make you look taller. Your features are nicely accentuated without looking trashy.\n\nSome jewelry would really help. By the way, your hair is a frizzy mess. Get Moving, girl!", "endoftext": false }, { "action": "You look at door", "response": "Which door do you mean, the bathroom door, your brother's door, or your parents' door?", "endoftext": false }, { "action": "Go south", "response": "The \"Keep Out\" sign's magic powers keep you from entering. Actually, it's more likely the huge mess and brother germs on the other side of the door.", "endoftext": false }, { "action": "You go west", "response": "This is the master bedroom, where your parents sleep. Their large, double bed is at the far end of the room, your Dad's side close to the window in case he has to leave in the middle of the night to attend an emergency. Against the far wall is a large vanity. You notice a beautiful silver necklace hanging from it.\n\nYour mother, fresh from the shower, is sitting on the bed in her bathrobe, busily typing away at the laptop on the bed next to her. She pauses occaisonally to pat at her hair with the towel around her shoulders.\n\nYour Mom grumbles about having to spell the names of the foreign diplomats who were held at gunpoint.", "endoftext": false }, { "action": "You ask Mom about David", "response": "Your mother turns and smiles at you, lifting her fingers away from the keyboard. \"Hi, Sweetie,\" she says.\n\nYour mother looks out the window and sighs dreamily, not really paying attention to you.", "endoftext": false }, { "action": "You go east", "response": "Your Mom shrugs and goes back to typing.\n\nThis is the beginning of the narrow hallway that runs east-west through the upstairs of the house. The bathroom is immediately north, and at the western end of the hall is your parents' room. Between them is the staircase that goes down to the rest of the house. South, across from the stairs, is your brother David's room. The hall coninues to the east, towards your and your sister's rooms.", "endoftext": true }, { "action": "Go down", "response": "This is the living room. It's the front room of the house, and its main feature is the large sofa along the back wall by the staircase, across from the front door. Just north is a small bathroom. West is the door that leads into the dining area, and there is a sitting room set apart to the east.", "endoftext": false }, { "action": "You examine the front door", "response": "", "endoftext": false }, { "action": "Go north", "response": "Kitchen (or Cooking Area)\nThis is the main part of the kitchen, where the food is prepared. A long counter runs along the east wall, broken up in the middle by the refridgerator. A small cooking island dominates the center of this area, and pots and pans hang from above it. Light floods the room from the large windows on the west wall , and there is also a small window in the north wall, next to the door that leads out into the backyard.", "endoftext": false }, { "action": "Go north", "response": "Since your house is situated on the corner of the block, you have a fairly decent-sized backyard that wraps southwest around the side of the house, also. The entire yard is closed in with a high, wooden privacy fence, but it isn't quite enough to keep the tabloidists from climbing into your yard and getting into the trash.\n\nDavid is sitting on the back step, with a guitar. You double-take as it registers that he is using your hair pick to strum the guitar!\n\n...And he's not very good, either.", "endoftext": false }, { "action": "You talk to David", "response": "He briefly looks up from the instrument. \"Hey, Sis,\" he says, before resuming his daily routine of ignoring you.", "endoftext": false }, { "action": "You ask David for the pick", "response": "\"No way, Sis!\" he says. \"I need it to practice my guitar. There's sure nothing else to do around here...\" He exhales. \"Not since I lost my comic book, anyway.\"", "endoftext": false }, { "action": "You give the comic book to David", "response": "His eyes bug out as he sees the comic in your hand. \"I've been looking all over for that!\" He exclaims. \"Where'd you find it?\"\n\nBefore you can answer, he seizes the comic and runs off, leaving the guitar and your hairpick on the step. You quickly pick up the hair pick and, after brushing the worst of the cooites off it, run it through your hair. Much better!", "endoftext": false }, { "action": "You examine the guitar", "response": "It's an acoustic guitar. Come to think of it, you have no idea where it actually came from.", "endoftext": false }, { "action": "You examine the fence", "response": "It's very tall, and made of a dark colored wood. It wraps around the backyard and the side-yard. Tabloidists still manage to get in, but at least the fence makes it more difficult for them.", "endoftext": false }, { "action": "You listen", "response": "Something's rustling around in the trashcans next to your house.", "endoftext": false }, { "action": "EXITS", "response": "Obvious exits lead south, back to the kitchen (or cooking area); southwest; and up.\n\n(You can control the exit listings with the EXITS command. EXITS STATUS shows the exit list in the status line, EXITS LOOK shows a full exit list in each room description, EXITS ON shows both, and EXITS OFF turns off both kinds of exit lists.)", "endoftext": false }, { "action": "You go southwest", "response": "This is just a little stretch of land that borders the side of your house. It's almost completely boxed in by the house and the privacy fence, except for where it joins the backyard to the northeast. Some trashcans are piled at the southern end of the fence.\n\nA bagged lunch sits on the ground by the reporter's feet.\n\nOver by the trashcans, a tabloid reporter ineptly tries to conceal himself behind a large bush.\n\nThe cockroach senses the presence of a ham and tuna sandwich. It presses itself against the glass and stares longingly at the reporter's sack lunch. Then, much to your surprise, it flies out of the jar and buzzes straight towards the lunchbag. The bug somehow executes a perfect swan dive, landing inside the bag.\n\nUpon hearing a buzz, the tabloid reporter glances in his lunchbag and sees the bug enjoying his sandwich. Like the hardened, unfazable reporter that he is, he immediately throws his arms up into the air and runs screaming like a little girl. You watch in amazement as he vaults the fence, landing with a hard thud followed by yelps, yapping, and an anguished cry of \"My poodles!\"\n\nWell, that's one less pest to deal with, at least.", "endoftext": false }, { "action": "You go northeast", "response": "Since your house is situated on the corner of the block, you have a fairly decent-sized backyard that wraps southwest around the side of the house, also. The entire yard is closed in with a high, wooden privacy fence, but it isn't quite enough to keep the tabloidists from climbing into your yard and getting into the trash.\n\n\"Poodle-attacking fiend!\" *Whap* *Whap* *Whap*", "endoftext": false }, { "action": "Go up", "response": "You are floating serenly in the sky above your house. It's kind of nice, up here. The view and the lovely weather combine to help lift your spirits.", "endoftext": false }, { "action": "EXITS", "response": "Obvious exits lead north; south; east; west; northeast; northwest; southeast; southwest; up; and down, back to the the backyard.", "endoftext": false }, { "action": "You go south", "response": "Kitchen (or Cooking Area)\nThis is the main part of the kitchen, where the food is prepared. A long counter runs along the east wall, broken up in the middle by the refridgerator. A small cooking island dominates the center of this area, and pots and pans hang from above it. Light floods the room from the large windows on the west wall , and there is also a small window in the north wall, next to the door that leads out into the backyard.\n\nThere is a din out in the street. A whole lot of small dogs are yapping like crazy, and it sounds like your neighbor Tiffany is hitting the tabloid reporter with her purse.", "endoftext": false }, { "action": "You go south", "response": "This is the dining area. It isn't quite a dining \"room\" since the only thing that seperates it from rest of the kitchen is space. It consists of a large table and several chairs at the south end of the expansive kitchen. The cooking area is at the north end. The living room is out the door to the east.\n\nDavid is sitting in one of the chairs, reading his comic.\n\n\"Help! This-*Giant Raccoon* is attacking my poodles!\" *WHAP*\n\n\"Ow! Look, Lady, I'm not really a raccoon, it's just a costume! So could you just-\" *WHAP* \"-stop-\" *WHAP* \"-Ow!\"", "endoftext": false }, { "action": "You go to the east", "response": "This is the living room. It's the front room of the house, and its main feature is the large sofa along the back wall by the staircase, across from the front door. Just north is a small bathroom. West is the door that leads into the dining area, and there is a sitting room set apart to the east.\n\nThere is a din out in the street. A whole lot of small dogs are yapping like crazy, and it sounds like your neighbor Tiffany is hitting the tabloid reporter with her purse.", "endoftext": false }, { "action": "Go upward", "response": "This is the beginning of the narrow hallway that runs east-west through the upstairs of the house. The bathroom is immediately north, and at the western end of the hall is your parents' room. Between them is the staircase that goes down to the rest of the house. South, across from the stairs, is your brother David's room. The hall coninues to the east, towards your and your sister's rooms.\n\nThe sound of a tabloidist in mild agony amidst a horde of toy poodles reaches your ears. You ingore it.", "endoftext": false }, { "action": "Go west", "response": "This is the master bedroom, where your parents sleep. Their large, double bed is at the far end of the room, your Dad's side close to the window in case he has to leave in the middle of the night to attend an emergency. Against the far wall is a large vanity. You notice a beautiful silver necklace hanging from it.\n\nYour mother, fresh from the shower, is sitting on the bed in her bathrobe, busily typing away at the laptop on the bed next to her. She pauses occaisonally to pat at her hair with the towel around her shoulders.\n\n\"Lady-*ow*--please, I-*ow*--I was only-*ow!* HELP, SUPERM-*Ow!*\"\n\nYour Mom casts a worried glance out the window.", "endoftext": false }, { "action": "You ask Mom for necklace", "response": "Your mother turns and smiles at you, lifting her fingers away from the keyboard. \"Hi, Sweetie,\" she says.\n\nYour mom grins. \"From all the commotion outside, it sounds like that jerk from the tabloids won't be coming back any time soon. Just for that, you can borrow my necklace any time you like.\" She stands up and crosses to the vanity. \"As long as you ask first, of course, \" she adds as she takes the necklace from the hook and gently hands it to you.", "endoftext": false }, { "action": "Wear necklace", "response": "You double check everything, making sure that not one hair or thread is out of place. Perfect. Just in time, too, because Troy is at the door now! You hear his heartbeat outside the front door long before he knocks. Dropping everything you know you won't need, you rush over, pausing at the last minute so that you don't seem overly anxious.\n\nWhen you finally open the door, Troy stares at you as though you were some kind of goddess. \"Wow,\" he squeaks after a long pause, \"just...Wow. You look great, Martha!\" He clears his throat. \"So, are you ready to go?\"\n\nBefore you can reply, you hear your father land in the back yard and make his way through the kitchen. \"Not so fast, kids...\" After an endless parade of questions about where you're going, how long you'll be, and how much gas is in the car, you and Troy *finally* head off to the Ukranian Film Festival.\n\nAs you glance at Troy, it occurs to you that neither of you will be paying very much attention to Grosky's Fish Sing In Twighlight. He smiles at you.\n\n\"You really look nice, Martha,\" he says. \"It must be nice being a Kent; getting ready to go was probably a snap.\"", "endoftext": true } ]
j4tux07hmgd36cid
Mystery!
Gene Welborn
[ "Mystery" ]
[ "mystery", "randomized", "whodunit" ]
2,016
[ 0, 0, 3, 0, 0 ]
3
3
20210214
false
[ { "action": "%", "response": "[Picture number 3 here.]\n\nRelease: 2 / Serial #: 160508\nIFID: 4EBA8B85-932B-4813-B0A9-BC344587A8EB.\n\nPress SPACE key to continue...\n** Welcome!\n\nThere are several non-standard commands in this story.\n\nYou are in a conversation when the command prompt is (something like) Say to John >\nThe suggested topics of conversation appear below the prompt. For those who do not want to type in the whole phrase, just use the highlighted word. And a word of warning... after you enter the mansion, you will be immediately placed in a conversation.\n\nOther commands are hinted in the text, i.e. \"blah blah knock\nblah blah.\"\n\nIf you get stuck, try help game.\n\nFinally, the solution to Mystery! changes each time it is\nplayed, so there is no walkthrough.\n\n** Enjoy!\n\nPress SPACE key to continue...\nEntrance\nFor the front entrance to the famous Tudor Mansion, it is underwelming; except for a very ornate wooden door. The rest\nof the porch looks like it will collapse at any moment, but at least it is under cover and keeping most of the rain off.", "endoftext": true }, { "action": "You look at the door", "response": "It looks extremely old but unlike the rest of the mansion, it appears well taken care of. It has an intricate carving of intertwining vines. They almost look like they are moving in the scattered moonlight. Dead center is a huge wrought iron knocker.", "endoftext": false }, { "action": "About yourself", "response": "[Picture number 4 here.]\n\nAs good-looking as ever.", "endoftext": false }, { "action": "Inventory", "response": "...except it's locked. You might try knocking.", "endoftext": false }, { "action": "You knock", "response": "(lifting the Wrought Iron Knocker...)\n\nKnock.\n\nKnock.\n\nKnock.\n\nOnce the echo dies away, you can hear footsteps coming towards you. The ornate wooden door opens (without an eerie creak). In the\ndoorway stands Rick, your... employer? Well, sort of, he hires you when he wants someone investigated. Deeply investigated. Who are you kidding? He hires you to get the dirt on people. Rick's profession is selling influence, and influence comes from dirty little secrets, and you are very good at finding those.\n\n\"You came!\", says Rick. \"Well, you really had no\nchoice, did you? Come on in\".", "endoftext": false }, { "action": "You look at Rick", "response": "[Picture number 7 here.]", "endoftext": false }, { "action": "You go in", "response": "Ah. The mansion is undergoing renovation. All the walls are torn down to the structure. The staircases to the upper levels are totally gone but there is a scaffold apparently used to climb up. From\nhere you can seen into all the first floor rooms, albeit not in great detail. The plumbing, wiring and remants of lathe-and-plaster slightly obscure your view. Construction materials are scattered everywhere. It looks like very little of the original furniture has been left. That is probably fortunate since it looks like the workers are using what was left as workbenches.\n\nYou can see into all the rooms.\n\nYou can see Rick Mortis and an ornate wooden door here.\n\nRick Mortis says: \"I have got some good news for you. I have decided to retire and tonite will conduct my final...\ntransactions.\n\n(Why am I here?)", "endoftext": false }, { "action": "Why", "response": "\"Two reasons really.\"\n\n(What reasons?)", "endoftext": false }, { "action": "What reasons", "response": "\"First, to act as security. I know intimidation is not your\nnormal line of work but with this group that should not\nmatter.\"\n\n(And the second reason? / Who is in this group?)", "endoftext": false }, { "action": "Second", "response": "\"After I am done with them. You and I need to settle\nup.\"\n\n(Settle up?)", "endoftext": false }, { "action": "Group", "response": "\"Are you done? Or do you want me to keep waiting?\"", "endoftext": false }, { "action": "And the second reason", "response": "\"Hey, pay attention. Do you want to keep working for me\nforever?\"", "endoftext": false }, { "action": "No", "response": "\"Go ahead. I will wait.\"", "endoftext": false }, { "action": "You settle", "response": "\"Nothing melodramatic. I am going to give you a large sum of\nmoney. And you are going to agree to forget you ever knew me.\"\n\n(I am skeptical / How much?)", "endoftext": false }, { "action": "Skeptical", "response": "\"Really. You know me well enough. I have never engaged in\nviolence, it just is not profitable.\"\n\n(Why should I trust you?)", "endoftext": false }, { "action": "You trust", "response": "\"Just like you know me, I know you. Regardless what your\nex-colleagues at the police department think, you are an honorable person. If you give your word, you will keep it.\"\n\n(What do you want me to do?)", "endoftext": false }, { "action": "You want", "response": "\"Go down to the Billiard Room. Amuse yourself for a few\nminutes.\"\n\n(Okay)", "endoftext": false }, { "action": "Okay", "response": "\"After all my guests arrive, we will come down. Be patient,\nthis will take a few minutes.\"", "endoftext": true }, { "action": "You look around", "response": "Ah. The mansion is undergoing renovation. All the walls are torn down to the structure. The staircases to the upper levels are totally gone but there is a scaffold apparently used to climb up. From\nhere you can seen into all the first floor rooms, albeit not in great detail. The plumbing, wiring and remants of lathe-and-plaster slightly obscure your view. Construction materials are scattered everywhere. It looks like very little of the original furniture has been left. That is probably fortunate since it looks like the workers are using what was left as workbenches.\n\nYou can see into all the rooms.\n\nYou can see Rick Mortis and an ornate wooden door here.", "endoftext": false }, { "action": "You look at the door", "response": "It looks extremely old but unlike the rest of the mansion, it appears well taken care of. It has an intricate carving of intertwining vines. They almost look like they are moving in the scattered moonlight. Dead center is a huge wrought iron knocker.", "endoftext": false }, { "action": "You go to the north", "response": "Rick says, \"I really would prefer you not wander around right\nnow.\"", "endoftext": true }, { "action": "You descend", "response": "Ah, the \"game\" room. This looks like it might be the only intact room in the mansion. There is no obvious signs of construction. There is a billiard table, with billiard balls and\nbilliard cues, and one of those stained glass lights\nover the table. There are some stools with backs arranged\naround the walls. A pub style dart board, but no visible\ndarts. There is some quite terrible art on the walls. Yes, even a \"Dogs Playing Poker\" and on the opposite wall \"Dogs\nShooting Pool\". Somebody either has a very sophisticated sense\nof humor or a very juvenile one. You can also see up into the Foyer.", "endoftext": false }, { "action": "You look at the table", "response": "A sea of unmarked green felt. There is are billiard balls on\nthe table\n\nOn billiard table is billiard balls.", "endoftext": false }, { "action": "You examine the balls", "response": "1. 2. 3... 14. 15. Looks like a full set.", "endoftext": false }, { "action": "You examine the cues", "response": "Several hanging on the wall. With even a cursory inspection you can tell they are fairly expensive ones.", "endoftext": false }, { "action": "You get the cue", "response": "And what use would a stick be?.", "endoftext": false }, { "action": "You examine the lights", "response": "Although you are not an expert, it sure looks like a Tiffany. It could be a reproduction.\n\n** Suddenly....\n\nRick yells out.\n\nA loud extended series of crashes.\n\nA woman screams...\n\nPounding of running feet...\n\nMen and women yelling...\n\nYou better get upstairs.", "endoftext": false }, { "action": "Go upward", "response": "A room in the center of the first floor of the mansion with a collapsed scaffold. From here you can seen into all the\nfirst floor rooms.\n\nYou can see into all the rooms.\n\nYou can see Professor Puce, Mrs Fowl, Reverend Weed, Madam Cream, Colonel De Jon and Miss Flame here.\n\nAs you top the stairs, you see people gathered around a pile of construction materials. They are frantically pulling them off someone. It takes you a second to realize it is Rick. He is clearly dead. His skull is crushed, there is a length of pipe sticking out of his chest, and it looks like a sheet of metal has nearly decapitated him.\n\nColonel De Jon says: \"Who the hell are you?\"\n\n(What happened?)", "endoftext": false }, { "action": "Happened", "response": "\"I asked who you were. And I expect an answer.\"\n\n(I am an employee.)", "endoftext": false }, { "action": "Employee", "response": "What kind of employee? Bodyguard? Accountant?\nGardener?\n\n(I am private investigator.)", "endoftext": false }, { "action": "Investigator", "response": "I see. Well then...\n\n(What happened?)", "endoftext": false }, { "action": "Happened", "response": "\"Well, I am not too sure. I heard Mr. Mortis yell out and\ncame running toward his voice.\"\n\n(What did you see? / What did you hear?)", "endoftext": false }, { "action": "You hear", "response": "\"Something like Stop! What do you think you are\ndoing?.\"\n\n(What did you see? / What did you hear?)", "endoftext": false }, { "action": "See", "response": "\"When I got to the Foyer, I saw Mr. Mortis collapse against\nthat scaffolding. He fell down and then the scaffolding fell on\nhim.\"\n\n(Is he dead?)", "endoftext": false }, { "action": "Dead", "response": "\"That is sort of obvious. If he wasn't before the scaffolding\nfell on him, he is now.\"\n\n(We better call an ambulance and the police.)", "endoftext": false }, { "action": "You call", "response": "\"No. No. No. None of us want to do that. Look he is clearly\ndead so an ambulance is a waste of time. And frankly, none of us want to be questioned by the police about our relationship with Mr. Mortis.\"\n\n(What do you suggest?)", "endoftext": false }, { "action": "Suggest", "response": "\"Well, I think we all agree that someone tried to kill Rick.\nAnd it looks like they succeeded. You say you are a private investigator. I suggest you figure out what happened. Then we can hand the police a nice neat package.\"\n\n(Alright, that seems like the best option.)", "endoftext": false }, { "action": "Option", "response": "(Colonel De Jon looking around) \"Well, it appears we are all\nagreed. You figure out who killed Mr. Mortis, with what weapon, and in what room. We'll call the police and all get out of here with a minimum of trouble.\"\n\nYou say, \"Just to be clear. I will investigate by interviewing each of you. Luckily I have perfect recall so I won't need to take\nnotes. First I will search each of you for a weapon...\"\n\n(You search each person, no sign of a weapon...)\n\n\"The killer must have hid the weapon in the same room where Rick was assaulted. I will search all the rooms on the first floor looking for the murder weapon (your mental map will come in handy here).\nWhen I am ready to reveal the solution, I will call everyone\ntogether. Once everyone has gathered in the Foyer, I will state the solution. I will be carrying the murder weapon. Does everyone understand?\"\n\nWith nods of heads and mumbles of agreement, everyone begins leaving the Foyer...\n\nMrs Fowl and Professor Puce wander into Study.", "endoftext": false }, { "action": "You recall", "response": "You have no conversations to recall.\n\nReverend Weed strolls into Kitchen.", "endoftext": false }, { "action": "Mental map", "response": "[Picture number 20 here.]", "endoftext": false }, { "action": "Go north", "response": "This is a very large (read huge) room. It could probably hold a hundred people, plus a small orchestra. A high vaulted ceiling with 1... 2... 4 chandelier. They are wrapped in\nplastic, dirty plastic so the light they cast is\nuneven. The only dancer here is a rusty barrel.\n\nYou can see into Kitchen and Conservatory. You can see Reverend Weed in Kitchen.\n\nYou can see Chandliers here.", "endoftext": false }, { "action": "You examine chandlier", "response": "You see nothing special about Chandliers.\n\nColonel De Jon wanders into Kitchen.", "endoftext": false }, { "action": "You look at the barrel", "response": "A fifty-five gallon drum. The degree of rust encrusting the outside testifies to its history.\n\nIn rusty barrel is a wrench.", "endoftext": false }, { "action": "You examine the wrench", "response": "[Picture number 19 here.]\n\nProfessor Puce saunters into Kitchen.", "endoftext": false }, { "action": "You get it", "response": "Taken.", "endoftext": false }, { "action": "You look at the plastic", "response": "Sheets of translucent plastic intended to protect the chandeliers during the remodeling.\n\nProfessor Puce drifts into Ballroom.", "endoftext": false }, { "action": "You talk to Puce", "response": "Professor Puce says: \"So it is my turn at the\ninquisition?\"\n\n(yes)", "endoftext": false }, { "action": "Yes", "response": "\"So ask away.\"\n\n(Did you kill him?)", "endoftext": false }, { "action": "You kill", "response": "\"No. With so many witnesses that would be foolish. And I\nassure you, I am no fool.\"\n\n(What did you see? / Where were you?)", "endoftext": false }, { "action": "See", "response": "\"I could see Miss Flame in the Dining Room and Colonel De\nJon in the Hall\".\n\n(Where were you?)", "endoftext": false }, { "action": "Where", "response": "\"I was in the Study.\"\n\"Do you have any more questions?\"\n\n(No. I guess that is all for now.)", "endoftext": false }, { "action": "No", "response": "\"Fine. Move along then.\"\n\n(further conversations can be terminated early by typing\ndone at the conversation command prompt so...\nSay to John > done The information you would have\ngathered is automatically added to your recall\nability).", "endoftext": false }, { "action": "You go to the east", "response": "Ah, the obligatory Conservatory. Looks like it has the potential of being quite lovely in the summer and spring. Since it is almost winter, and since it is raining heavily outside, cold and damp describes it very well. There is a depression in the floor,\nprobably for a pond or fountain. The construction workers apparently have been using it to collect trash.\n\nYou can see into Ballroom and Library. You can see Professor Puce in Ballroom. Miss Flame in Library.\n\nMiss Flame strolls into Library.", "endoftext": false }, { "action": "You examine depression", "response": "A kidney-shaped hole about 6 inches deep. Yes, probably for a pond. There is some random trash in it. And maybe something else?\n\ntrash.\n\nMrs Fowl wanders into Ballroom.", "endoftext": false }, { "action": "You get the pipe", "response": "Taken.\n\nMiss Flame saunters into Ballroom.", "endoftext": false }, { "action": "You look at the trash", "response": "Really a random assortment of wrapping paper, pieces of wood, wire, and plumbing.\n\nMadam Cream wanders into Library.", "endoftext": true }, { "action": "Look around", "response": "Ah, the obligatory Conservatory. Looks like it has the potential of being quite lovely in the summer and spring. Since it is almost winter, and since it is raining heavily outside, cold and damp describes it very well. There is a depression in the floor,\nprobably for a pond or fountain. The construction workers apparently have been using it to collect trash.\n\nYou can see into Ballroom and Library. You can see Miss Flame in Library.\n\nMiss Flame strolls into Library.", "endoftext": false }, { "action": "You go to the south", "response": "With all the construction, the purpose of some these rooms is really just a guess. There are some shelves on one wall, so\nmaybe... a library? There is a solitary closed cardboard box\nlabeled \"White Marble Tiles - 25 per box\". Some blue drop\ncloths cover the floor and the air is moist and smells of\nconcrete.\n\nYou can see into Conservatory and Lounge. You can see Miss Flame and Madam Cream in Lounge.", "endoftext": false }, { "action": "You examine the shelves", "response": "Built in shelves that probably held books. Only their footprints are visible in the dust.", "endoftext": false }, { "action": "You look at box", "response": "Clearly labeled \"White Marble Tiles\".", "endoftext": false }, { "action": "You open it", "response": "You open cardboard box, revealing a candlestick.", "endoftext": false }, { "action": "You go west", "response": "A room in the center of the first floor of the mansion with a collapsed scaffold. From here you can seen into all the\nfirst floor rooms. And, of course, the corpse of Rick Mortis.\n\nYou can see into all the rooms. You can see Professor Puce in Kitchen. Miss Flame in Library. Madam Cream in Hall. Colonel De Jon and Mrs Fowl in Study. Reverend Weed in Dining Room.\n\nMadam Cream saunters into Study.", "endoftext": false }, { "action": "You examine Rick", "response": "[Picture number 6 here.]\n\nProfessor Puce drifts into Dining Room.", "endoftext": false }, { "action": "You go to the north-west", "response": "The remodeling has pretty much gutted this room. A\nrefrigerator, a stove and a cabinet with a\nsink and only a single drawer. The others appear to\nbe missing. The floor of cheap green tiles has islands of\nbare wood where cabinetry has been removed. Three incandescent\nbulbs hang from the ceiling not really shedding much light. The window over the sink is painted black. So, even in the\ndaytime, the workers must have a really hard time seeing.\n\nYou can see into Ballroom and Dining Room. You can see Reverend Weed and Professor Puce in Dining Room.", "endoftext": false }, { "action": "You examine fridge", "response": "An old 1970s Avocado Green side-by-side. Instead of kid art, the front is covered with some pinups (at least they are\nclothed). You assume the decorations are courtesy of the workers.\n\nReverend Weed saunters into Kitchen.", "endoftext": false }, { "action": "You talk to Weed", "response": "Reverend Weed says: \"I suppose you have questions?\"\n\n(yes)", "endoftext": false }, { "action": "Yes", "response": "\"Go ahead and ask your questions, my son.\"\n\n(Did you kill him?)", "endoftext": false }, { "action": "You kill", "response": "\"No. I am a religious man, how could I possibly do\nthat?\"\n\n(What did you see? / Where were you?)", "endoftext": false }, { "action": "See", "response": "\"I could see Colonel De Jon in the Hall and Mrs Fowl in\nthe Library\".\n\n(Where were you?)", "endoftext": false }, { "action": "Where", "response": "\"I was in the Lounge.\"\n\"Do you have any more questions?\"\n\n(No. I guess that is all for now.)", "endoftext": false }, { "action": "No", "response": "\"May his soul rest in peace.\"\n\nMrs Fowl wanders into Dining Room.", "endoftext": false }, { "action": "You recall", "response": "Professor Puce was in Study and could see Miss Flame in the Dining Room and Colonel De Jon in the Hall.\nReverend Weed was in Lounge and could see Colonel De Jon in the Hall and Mrs Fowl in the Library.\n\ncandlestick (Library)\nlead pipe (Conservatory)\nwrench (Ballroom)\n\nReverend Weed drifts into Dining Room.", "endoftext": false }, { "action": "You open the fridge", "response": "You open refrigerator revealing.... it is empty.\n\nMadam Cream strolls into Dining Room.", "endoftext": false }, { "action": "You examine stove", "response": "Circa 1970 Stove. Avocado Green. And missing all 4 burners. The oven door is slightly ajar.\n\nReverend Weed drifts into Kitchen.", "endoftext": false }, { "action": "You open it", "response": "You open stove revealing.... it is empty.", "endoftext": true }, { "action": "Look around", "response": "The remodeling has pretty much gutted this room. A\nrefrigerator, a stove and a cabinet with a\nsink and only a single drawer. The others appear to\nbe missing. The floor of cheap green tiles has islands of\nbare wood where cabinetry has been removed. Three incandescent\nbulbs hang from the ceiling not really shedding much light. The window over the sink is painted black. So, even in the\ndaytime, the workers must have a really hard time seeing.\n\nYou can see into Ballroom and Dining Room. You can see Madam Cream in Dining Room.\n\nYou can see Reverend Weed here.\n\nProfessor Puce wanders into Ballroom.", "endoftext": false }, { "action": "You examine Tiles", "response": "Cheap, heavily worn green linoleum tiles. There are islands of bare wood where most of the cabinets once stood.\n\nMadam Cream drifts into Kitchen. Colonel De Jon and Reverend Weed drift into Ballroom.", "endoftext": false }, { "action": "You talk to Cream", "response": "Madam Cream says: \"You have some questions?\"\n\n(yes)", "endoftext": false }, { "action": "Yes", "response": "\"Go ahead and ask your questions.\"\n\n(Did you kill him?)", "endoftext": false }, { "action": "You kill", "response": "\"No. Violence is so primitive, don't you think?\"\n\n(What did you see? / Where were you?)", "endoftext": false }, { "action": "See", "response": "I could see Miss Flame in the Dining Room.\n\n(Where were you?)", "endoftext": false }, { "action": "Where", "response": "\"I was in the Kitchen.\"\n\"Do you have any more questions?\"\n\n(No. I guess that is all for now.)", "endoftext": false }, { "action": "No", "response": "\"Well, move on to the next person then and let's get this\nover with.\"", "endoftext": false }, { "action": "You open the drawer", "response": "You open drawer revealing.... it is empty.\n\nReverend Weed saunters into Dining Room. Miss Flame wanders into Ballroom.", "endoftext": false }, { "action": "You examine the sink", "response": "Avocado green. You wonder what people were thinking. How was that ever a good color for... well... anything? It appears empty and with no faucet, it is probably non-functional.\n\nMadam Cream drifts into Ballroom.", "endoftext": false }, { "action": "You examine the cabinet", "response": "Stained dark walnut and heavily marred. A white(?) sink on top and a single drawer towards the bottom.", "endoftext": false }, { "action": "You move Tiles", "response": "It is fixed in place.", "endoftext": false }, { "action": "You open the cabinet", "response": "It isn't something you can open.\n\nMadam Cream saunters into Kitchen.", "endoftext": true }, { "action": "You look around", "response": "The remodeling has pretty much gutted this room. A\nrefrigerator, a stove and a cabinet with a\nsink and only a single drawer. The others appear to\nbe missing. The floor of cheap green tiles has islands of\nbare wood where cabinetry has been removed. Three incandescent\nbulbs hang from the ceiling not really shedding much light. The window over the sink is painted black. So, even in the\ndaytime, the workers must have a really hard time seeing.\n\nYou can see into Ballroom and Dining Room.\n\nYou can see Madam Cream and Colonel De Jon here.", "endoftext": false }, { "action": "You examine the bulbs", "response": "Several bare bulbs hanging from the ceiling.\n\nReverend Weed wanders into Dining Room.", "endoftext": false }, { "action": "You examine the sink", "response": "Avocado green. You wonder what people were thinking. How was that ever a good color for... well... anything? It appears empty and with no faucet, it is probably non-functional.", "endoftext": false }, { "action": "You look at the cabinet", "response": "Stained dark walnut and heavily marred. A white(?) sink on top and a single drawer towards the bottom.\n\nMadam Cream drifts into Dining Room.", "endoftext": false }, { "action": "You recall", "response": "Professor Puce was in Study and could see Miss Flame in the Dining Room and Colonel De Jon in the Hall.\nReverend Weed was in Lounge and could see Colonel De Jon in the Hall and Mrs Fowl in the Library.\nMadam Cream was in Kitchen and could see Miss Flame in the Dining Room.\n\ncandlestick (Library)\nlead pipe (Conservatory)\nwrench (Ballroom)", "endoftext": false }, { "action": "Go south", "response": "A surprisingly small room and with no table or chairs, you can only guess its the dining room. Along one wall is a built-in\ncabinet, probably for the china and flatware. The ceiling is completely gone and you can see up to the second floor. The lighting comes from some worker lights.\n\nYou can see into Kitchen and Study. You can see Colonel De Jon in Kitchen. Miss Flame and Reverend Weed in Study.\n\nYou can see Madam Cream here.\n\nMrs Fowl saunters into Study.", "endoftext": false }, { "action": "You examine the cabinet", "response": "(the built-in cabinet)\nA tall dark cabinet, probably a china cabinet. There is a\nflatware drawer for the silver. Most of the cabinet\ndoors underneath the draw have been removed. Only one is left.\n\nProfessor Puce drifts into Study.", "endoftext": false }, { "action": "You open the drawer", "response": "You open flatware drawer revealing.... it is empty.\n\nMrs Fowl wanders into Dining Room. Madam Cream drifts into Kitchen.", "endoftext": false }, { "action": "You open the door", "response": "You open the cabinet door, revealing a rope.\n\nMiss Flame saunters into Study.", "endoftext": false }, { "action": "You get the rope", "response": "Taken.\n\nMadam Cream and Professor Puce saunter into Dining Room.", "endoftext": false }, { "action": "You talk to Puce", "response": "Professor Puce says: \"So it is my turn at the\ninquisition?\"\n\n(yes)", "endoftext": false }, { "action": "Yes", "response": "\"So ask away.\"\n\n(Did you kill him?)", "endoftext": false }, { "action": "Done", "response": "You can't see any such thing.", "endoftext": false }, { "action": "You go to the south", "response": "\"You're as bad as my students. Pay attention.\"", "endoftext": false }, { "action": "You stop", "response": "\"Fine. Move along then.\"\n\nYou can't reach into the Study.", "endoftext": false }, { "action": "You recall", "response": "Professor Puce was in Study and could see Miss Flame in the Dining Room and Colonel De Jon in the Hall.\nReverend Weed was in Lounge and could see Colonel De Jon in the Hall and Mrs Fowl in the Library.\nMadam Cream was in Kitchen and could see Miss Flame in the Dining Room.\n\nrope (Dining Room)\ncandlestick (Library)\nlead pipe (Conservatory)\nwrench (Ballroom)\n\nMadam Cream wanders into Study.", "endoftext": true }, { "action": "Look around", "response": "A surprisingly small room and with no table or chairs, you can only guess its the dining room. Along one wall is a built-in\ncabinet, probably for the china and flatware. The ceiling is completely gone and you can see up to the second floor. The lighting comes from some worker lights.\n\nYou can see into Kitchen and Study. You can see Madam Cream, Reverend Weed and Professor Puce in Study.\n\nYou can see Mrs Fowl here.\n\nProfessor Puce strolls into Dining Room.", "endoftext": false }, { "action": "You talk to Fowl", "response": "Mrs Fowl says: \"Is it my turn?\"\n\n(yes)", "endoftext": false }, { "action": "Yes", "response": "\"Go ahead and ask your questions, young man.\"\n\n(Did you kill him?)", "endoftext": false }, { "action": "You kill", "response": "\"No. I am not capable of such a heinous deed.\"\n\n(What did you see? / Where were you?)", "endoftext": false }, { "action": "See", "response": "\"I could see Reverend Weed in the Lounge\".\n\n(Where were you?)", "endoftext": false }, { "action": "Where", "response": "\"I was in the Library.\"\n\"Do you have any more questions?\"\n\n(No. I guess that is all for now.)", "endoftext": false }, { "action": "No", "response": "\"This is such a horrible business, I hope you solve this\nquickly.\"", "endoftext": false }, { "action": "You examine lights", "response": "Two stands of high intensity lights. This may be the only room adequately lit.\n\nworker lights is currently switched on.\n\nProfessor Puce drifts into Study. Madam Cream saunters into Dining Room.", "endoftext": false }, { "action": "You go to the south", "response": "A huge desk with one chair behind it. There are\nsome papers strewn all over it. A coat rack stands\nin one corner with a bright orange slicker hanging on it.\n\nYou can see into Dining Room and Hall. You can see Madam Cream and Mrs Fowl in Dining Room. Reverend Weed in Hall.\n\nYou can see Professor Puce here.\n\nMrs Fowl wanders into Study.", "endoftext": false }, { "action": "You examine the desk", "response": "A huge desk with a single drawer in the center. Obviously\nbrought by the construction crew to work on.\n\nOn huge desk is some papers.\n\nProfessor Puce saunters into Dining Room.", "endoftext": false }, { "action": "You look at the papers", "response": "Construction related papers. Purchase orders, plans, delivery schedules.\n\nColonel De Jon wanders into Hall.", "endoftext": false }, { "action": "You open drawer", "response": "You open drawer revealing.... it is empty.\n\nReverend Weed saunters into Study.", "endoftext": false }, { "action": "You look at the chair", "response": "An old style wooden swivel chair with little metal rollers.\n\nProfessor Puce drifts into Study. Mrs Fowl strolls into Dining Room.", "endoftext": false }, { "action": "You examine rack", "response": "Matches the chair. Old wooden rack with 3 or 4 hooks.\n\nOn coat rack is bright orange slicker.\n\nReverend Weed saunters into Hall.", "endoftext": false }, { "action": "You examine the slicker", "response": "Bright and orange. Stained with grease and dirt.\n\nProfessor Puce drifts into Hall. Colonel De Jon saunters into Study.", "endoftext": false }, { "action": "You get it", "response": "What are you thinking? Are you going out to direct traffic?.\n\nReverend Weed wanders into Study.", "endoftext": true }, { "action": "You look around", "response": "A huge desk with one chair behind it. There are\nsome papers strewn all over it. A coat rack stands\nin one corner with a bright orange slicker hanging on it.\n\nYou can see into Dining Room and Hall. You can see Mrs Fowl in Dining Room. Professor Puce in Hall.\n\nYou can see Reverend Weed and Colonel De Jon here.\n\nMrs Fowl drifts into Study.", "endoftext": false }, { "action": "You talk to De Jon", "response": "Colonel De Jon says: \"About time you got to me. I am not use\nto being kept waiting, you know?\"\n\n(yes)", "endoftext": false }, { "action": "Yes", "response": "\"Well ask your questions.\"\n\n(Did you kill him?)", "endoftext": false }, { "action": "You kill", "response": "\"Of course not. I am insulted sir!\"\n\n(What did you see? / Where were you?)", "endoftext": false }, { "action": "See", "response": "\"I could see Reverend Weed in the Lounge and Professor\nPuce in the Study\".\n\n(Where were you?)", "endoftext": false }, { "action": "Where", "response": "\"I was in the Hall.\"\n\"Do you have any more questions?\"\n\n(No. I guess that is all for now.)", "endoftext": false }, { "action": "No", "response": "\"If you are done with me, get on with it. I don't have all\nnight.\"", "endoftext": false }, { "action": "You recall", "response": "Professor Puce was in Study and could see Miss Flame in the Dining Room and Colonel De Jon in the Hall.\nReverend Weed was in Lounge and could see Colonel De Jon in the Hall and Mrs Fowl in the Library.\nMadam Cream was in Kitchen and could see Miss Flame in the Dining Room.\nMrs Fowl was in Library and could see Reverend Weed in the Lounge. Colonel De Jon was in Hall and could see Reverend Weed in the Lounge and Professor Puce in the Study.\n\nrope (Dining Room)\ncandlestick (Library)\nlead pipe (Conservatory)\nwrench (Ballroom)\n\nReverend Weed strolls into Hall.", "endoftext": false }, { "action": "You look under the desk", "response": "You find nothing of interest.\n\nProfessor Puce saunters into Dining Room.", "endoftext": false }, { "action": "You go east", "response": "A fairly utilitarian room off the foyer. There is a closet.\nFor hanging coats? There is a shovel and a sledge\nhammer leaning against one wall.\n\nYou can see into Lounge and Study. You can see Colonel De Jon in Study.\n\nYou can see Reverend Weed here.\n\nReverend Weed drifts into Study.", "endoftext": false }, { "action": "You open the closet", "response": "You open closet, revealing a dagger.", "endoftext": false }, { "action": "You get the dagger", "response": "Taken.\n\nColonel De Jon saunters into Study.", "endoftext": false }, { "action": "You get the hammer and shovel", "response": "sledge hammer: If Rick was hit with this, he would never have\nmade it to the Foyer. This can't be the murder weapon..\nshovel: Too big to be the murder weapon, so you decide not to\ntake it..", "endoftext": true }, { "action": "Look around", "response": "A fairly utilitarian room off the foyer. There is a closet.\nFor hanging coats? There is a shovel and a sledge\nhammer leaning against one wall.\n\nYou can see into Lounge and Study. You can see Colonel De Jon and Reverend Weed in Study.\n\nReverend Weed drifts into Hall.", "endoftext": false }, { "action": "You look at shovel", "response": "A brand new shovel. Doesn't look like it has ever been used.", "endoftext": false }, { "action": "You examine the hammer", "response": "This tool has definately seen alot of use. Probably the main tool that broke through all the walls on the first floor.", "endoftext": false }, { "action": "Go east", "response": "Okay, you have no idea what this room is for. The only clue is a pyramid of beer cans in the corner probably left by the\nworkers. You guess you will call this the lounge. On the outside wall is a fireplace that seems to have been used by the\nworkers to burn trash. There is a large toolbox sitting near\nthe beer cans.\n\nYou can see into Hall and Library.\n\nYou can see Reverend Weed here.", "endoftext": false }, { "action": "You examine cans", "response": "A monument to alcholic consumption.", "endoftext": false }, { "action": "You examine the fireplace", "response": "Takes up all of the outside wall. Looks like it could burn a small forest in one sitting.\n\nReverend Weed strolls into Hall.", "endoftext": false }, { "action": "You look at the toolbox", "response": "A dented, red toolbox. It has seen a lot of use. One of the workers is a very trusting soul leaving it here. It isn't even locked.", "endoftext": false }, { "action": "You open it", "response": "You open toolbox, revealing a revolver.", "endoftext": false }, { "action": "You get the revolver", "response": "Taken.\n\nProfessor Puce drifts into Library.", "endoftext": false }, { "action": "You go to the northwest", "response": "A room in the center of the first floor of the mansion with a collapsed scaffold. From here you can seen into all the\nfirst floor rooms. And, of course, the corpse of Rick Mortis.\n\nYou can see into all the rooms. You can see Madam Cream in Kitchen. Colonel De Jon and Miss Flame in Ballroom. Mrs Fowl in Conservatory. Professor Puce in Lounge. Reverend Weed in Hall.\n\nReverend Weed wanders into Study. Madam Cream strolls into Dining Room. Colonel De Jon drifts into Conservatory.", "endoftext": false }, { "action": "You look at the scaffold", "response": "A collapsed frame of aluminum struts. The construction materials it supported are scattered throughout the Foyer.", "endoftext": false }, { "action": "You go north", "response": "A huge room lit by chandelier. Obviously for dancing but the\nonly dancer here is a rusty barrel.\n\nYou can see into Kitchen and Conservatory. You can see Colonel De Jon and Mrs Fowl in Conservatory.\n\nYou can see Miss Flame and Chandliers here.\n\nMrs Fowl and Professor Puce stroll into Ballroom.", "endoftext": false }, { "action": "You talk to Flame", "response": "Miss Flame says: \"I suppose you want to interview me\nnow?\"\n\n(yes)", "endoftext": false }, { "action": "Yes", "response": "\"Go ahead and ask your questions... detective.\"\n\n(Did you kill him?)", "endoftext": false }, { "action": "You kill", "response": "\"Only in my dreams.\"\n\n(What did you see? / Where were you?)", "endoftext": false }, { "action": "See", "response": "\"I could see Professor Puce in the Study\".\n\n(Where were you?)", "endoftext": false }, { "action": "Where", "response": "\"I was in the Dining Room.\"\n\"Do you have any more questions?\"\n\n(No. I guess that is all for now.)", "endoftext": false }, { "action": "No", "response": "\"I wish you would hurry up. I want to get out of\nhere.\"\n\nMiss Flame strolls into Kitchen. Reverend Weed and Professor Puce wander into Ballroom. Mrs Fowl wanders into Ballroom.", "endoftext": false }, { "action": "You recall", "response": "Professor Puce was in Study and could see Miss Flame in the Dining Room and Colonel De Jon in the Hall.\nReverend Weed was in Lounge and could see Colonel De Jon in the Hall and Mrs Fowl in the Library.\nMadam Cream was in Kitchen and could see Miss Flame in the Dining Room.\nMrs Fowl was in Library and could see Reverend Weed in the Lounge. Colonel De Jon was in Hall and could see Reverend Weed in the Lounge and Professor Puce in the Study.\nMiss Flame was in Dining Room and could see Professor Puce in the Study.\n\nrevolver (Lounge)\ndagger (Hall)\nrope (Dining Room)\ncandlestick (Library)\nlead pipe (Conservatory)\nwrench (Ballroom)", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na revolver (found in Lounge)\na dagger (found in Hall)\na rope (found in Dining Room)\na candlestick (found in Library)\na lead pipe (found in Conservatory)\na wrench (found in Ballroom)\n\nReverend Weed drifts into Conservatory.", "endoftext": false }, { "action": "You drop all but the wrench", "response": "revolver: You should hold on to revolver. You may\nneed it to reveal the solution to Rick's murder.\ndagger: You should hold on to dagger. You may need\nit to reveal the solution to Rick's murder.\nrope: You should hold on to rope. You may need it to\nreveal the solution to Rick's murder.\ncandlestick: You should hold on to candlestick. You\nmay need it to reveal the solution to Rick's murder.\nlead pipe: You should hold on to lead pipe. You may\nneed it to reveal the solution to Rick's murder.\n\nMrs Fowl wanders into Conservatory.", "endoftext": false }, { "action": "You go south", "response": "A room in the center of the first floor of the mansion with a collapsed scaffold. From here you can seen into all the\nfirst floor rooms. And, of course, the corpse of Rick Mortis.\n\nYou can see into all the rooms. You can see Miss Flame in Kitchen. Professor Puce in Ballroom. Reverend Weed and Mrs Fowl in Conservatory. Colonel De Jon in Hall. Madam Cream in Study.\n\nMadam Cream saunters into Hall. Miss Flame wanders into Dining Room. Professor Puce saunters into Kitchen. Colonel De Jon drifts into Library.", "endoftext": false }, { "action": "You reveal the the solution", "response": "You say, \"Could everyone come into the Foyer? I think I have solved Rick's murder.\"\n\nAll the suspects have gathered in the Foyer.\n\n[Picture number 21 here.]\n\nYou say, \"I will now state my accusation.\"\n\nProfessor Puce was in Study and could see Miss Flame in the Dining Room and Colonel De Jon in the Hall.\nReverend Weed was in Lounge and could see Colonel De Jon in the Hall and Mrs Fowl in the Library.\nMadam Cream was in Kitchen and could see Miss Flame in the Dining Room.\nMrs Fowl was in Library and could see Reverend Weed in the Lounge. Colonel De Jon was in Hall and could see Reverend Weed in the Lounge and Professor Puce in the Study.\nMiss Flame was in Dining Room and could see Professor Puce in the Study.\n\nrevolver (Lounge)\ndagger (Hall)\nrope (Dining Room)\ncandlestick (Library)\nlead pipe (Conservatory)\nwrench (Ballroom)", "endoftext": false }, { "action": "Wrench", "response": "\"The solution is\n\nMadam Cream in Ballroom with the wrench.\"\n\n\"I assert that Rick Mortis was killed by\n\nMadam Cream in Ballroom with the wrench.\"\n\nPress SPACE key to continue...\nPress SPACE key to continue...** You solved the murder in 1 hours 56 minutes.\n\nMadam Cream starts to run but is grabbed by Miss Flame and Professor Puce. Reverend Weed shakes his head, and pulls out his cell phone and says\n\n\"I am calling the police\".\n\nYou say, \"We should tie him up and then make sure we all have our stories straight. In order to avoid complications, we will tell the police we came tonight to see Rick's remodeling project. You each have an alibi. Stick to it, don't embelish. Do not make up a complicated story about how you know Rick. Stick to the truth as much as possible. Business associates or long time acquantance will probably work best.\"\n\nThese people are getting out of here without paying off Rick, thus, I won't get paid. Sigh, no good deed goes unpunished I guess...\n\nPress SPACE key to continue...", "endoftext": true } ]
kukbhaz0ivew41to
House
Karona
[ "Drama", "Romance" ]
[ "conversation", "first person", "multiple endings", "parser", "romance", "single room", "Spring Thing 2018", "Spring Thing Game", "TADS", "TADS 3", "tomato surprise" ]
2,018
[ 1, 0, 2, 2, 0 ]
5
3
20180506
false
A conversation about the trajectory of a relationship lies at the center of this one-room work.
[ { "action": "%", "response": "Enter \"P\" for the prologue (used as the blurb for Spring Thing 2018).\n\nEnter \"A\" for helpful information about the game, including its uncommon\ncommands.\n\nEnter \"O\" for display options.\n\nEnter any other key to start.", "endoftext": false }, { "action": "P.", "response": "My hand trembled while I reached for the door knob of the house.\nAfter having\nfled without notice it was only natural that my wife would be upset, so I came\nprepared to reassure her. But I suspected she would not find my reassurances\nto be enough, and where would that leave us?\n\n\n\nEnter \"P\" for the prologue (used as the blurb for Spring Thing 2018).\n\nEnter \"A\" for helpful information about the game, including its uncommon\ncommands.\n\nEnter \"O\" for display options.\n\nEnter any other key to start.", "endoftext": true }, { "action": "You look around", "response": "A ABOUT: A\nASK FOR: A FOR\nASK IF: A IF\nASK HOW: A HOW\nASK WHAT: A WHAT\nASK WHERE: A WHERE\nASK WHETHER: A WHETHER\nASK WHO: A WHO\nASK WHY: A WHY\nTELL ABOUT: T\n\n2. Observing and Interacting with the Environment\n\nTo examine the game world you will make extensive use of this command:\n\nThe command can be abbreviated like this:\n\nuseful:\n\nLOOK OUT\nLOOK THROUGH\nLOOK UNDER\nFEEL\n\nOther commands you can use include the following:\n\nSOUTH\n\n3. Remembering\n\nWhile playing the game, the protagonist will retrieve memories. If you use the\ncommand MEMORIES, you might see a list that looks something like this:\n\n\n\nlike this:\n\nBut that requires a lot of typing. Fortunately the game allows the endings of\nwords in memory titles to be trimmed down to a single letter. Spaces and the\nwords \"a\", \"an\", and \"the\" can be omitted entirely. Thus the command above can\nbe abbreviated in any of the following ways:\n\nREMEMBER WAB\n\n4. Reaching an End\n\nThe bulk of this game consists of solving a single puzzle. The final act will\nbegin only when the player enters one of several commands that indicates that\nthe player has to a significant extent gained an understanding of the situation\nthe protagonist is in. Clues come in various forms, and different players will\nfind the solution to the puzzle in different ways.\n\nThe game has two possible endings.\n\nin knowing that additional clues can be gained by using the HINT command.\n\nscale developed by Andrew Plotkin, call a \"merciful\" work, meaning that it is\nnot possible to die or enter into an unwinnable state. So if you think of a\ncommand to try, why not try it?\n\n5. Viewing the Credits\n\nI have saved my favorite command for last. To see the generous people who have\nhelped me make this game enter CREDITS.\n\n\n\nEnter \"P\" for the prologue (used as the blurb for Spring Thing 2018).\n\nEnter \"A\" for helpful information about the game, including its uncommon\ncommands.\n\nEnter \"O\" for display options.\n\nEnter any other key to start.", "endoftext": true }, { "action": "O.", "response": "Enter \"I\" if you prefer to see italic emphasis (e.g.,\nemphasis).\n\nEnter \"N\" if you prefer no emphasis (e.g., emphasis).\n\nEnter any other key if you prefer bold emphasis (e.g.,\nemphasis).", "endoftext": false }, { "action": "You check your inventory", "response": "Version 1.0\n\nEnter \"P\" for the prologue (used as the blurb for Spring Thing 2018).\n\nEnter \"A\" for helpful information about the game, including its uncommon\ncommands.\n\nEnter \"O\" for display options.\n\nEnter any other key to start.\nHouse\nUpon returning to the house I took off my hard hat, and I found that everything\nwas exactly as I had left it. The bed was centered beneath the north facing\nwindow. The fireplace was set in the southern wall, as was the door I had\nentered.\n\nLeah was standing in the middle of the room. Her eyes were red, and there were\nmascara trails on her cheeks. Seeing her, I knew that before the night was\nover I would have an answer to the question that had been weighing on my mind:\nAfter making a house with Leah, did I still have a home?\n\n\"Hello,\" Leah said, choking up. \"You're back.\"", "endoftext": false }, { "action": "You look at leah", "response": "Leah was standing in front of me. She had brown eyes and an aquiline nose\nframed by her long, curly, dark brown hair and the soft curves of her face.\nShe was illuminated by the sunlight entering through the southern window while\nher surroundings were immersed in darkness.\n\nLeah was wearing a blouse, a skirt, and a neck scarf. She was barefoot.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about being miserable, myself (Ayumu), Leah, Leah's feet,\nfeeling, doing, leaving or returning.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about remembering, myself (Ayumu), Leah's dad, being\nmiserable, Leah, feeling, doing, leaving or returning.", "endoftext": false }, { "action": "Memories", "response": "I could retrieve any of the following memories:", "endoftext": false }, { "action": "About yourself", "response": "I could not see myself while having nothing to provide a reflection, but in my\nmind's eye I saw Ayumu, a man who was taller than Leah and who had darker skin.\nI was wearing a construction worker's uniform and socks.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, remembering, being miserable, Leah, the\ndiscovery, leaving, feeling, myself (Ayumu), returning or doing.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, remembering, being miserable, Leah, the\ndiscovery, feeling, myself (Ayumu), returning or doing.", "endoftext": false }, { "action": "You remember", "response": "What do you want to remember?", "endoftext": false }, { "action": "Memories", "response": "I could retrieve any of the following memories:", "endoftext": false }, { "action": "You remember the booc", "response": "When I arrived at the club, I was reluctant to step onto the dance floor. But\neverything changed when \"Wave of Mutilation\" began to play. It was then that I\nheard a voice say, \"Oh my god, you have to come and dance with me!\" Suddenly a\nhand was pulling me towards the middle of the club, but I would not be moved.\nI turned towards the origin of the voice and felt so at ease with the girl I\nhad just set my eyes on it was like I had known her for years.\n\n\"I'm confused,\" I said. \"You want to dance with me?\"\n\nLeah replied, \"Are there any other 'you's?\" Still not budging, I asked, \"Why do\nwe have to dance?\"\n\n\"Because the Pixies are playing, and you look really cool,\" was the answer I\ngot.\n\n\"How can I argue with that logic?\"\n\n\"What?\" she asked. \"It's hard to hear you; the place is packed.\" But it felt\nlike she and I were the only two people in the room. So I followed her onto\nthe dance floor, and after meeting her for the first time I never looked back .\n. . until the day I left.\n\nnot wait . . .\n\nThe bed was centered beneath the north facing window. The fireplace was set in\nthe southern wall, as was the door I had entered.\n\nLeah was standing there.", "endoftext": false }, { "action": "Talk leaving", "response": "\"It must be hard for you when someone leaves,\" I said.\n\nLeah replied, \"It is. And you knew that before you left, didn't you?\"", "endoftext": false }, { "action": "Intro", "response": "You play this kind of game by entering brief commands (try to use as few words\nas possible). Examples include:\n\nTAKE BOOK\nREAD BOOK\nDROP BOOK\nPUT BOOK ON TABLE\nOPEN DOOR\n\nTo move around use compass directions: NORTH, EAST, SOUTH etc. These may be\nabbreviated to N, E, S, W, NE, NW, SE, SW. You can also use IN, OUT, UP and\nDOWN.\n\nEXAMINE (= LOOK AT) can be abbreviated to X; X BOOK, EXAMINE BOOK and LOOK AT\nBOOK all mean the same thing.\n\nThe command INVENTORY (or simply I) will give you a list of what you're\ncarrying.\nUse LOOK or L to repeat the description of your current location. AGAIN or G repeats the previous command.\n\nTo see a sample transcript, use the SAMPLE command.", "endoftext": true }, { "action": "Look around", "response": "The bed was centered beneath the north facing window. The fireplace was set in\nthe southern wall, as was the door I had entered.\n\nLeah was standing there.", "endoftext": false }, { "action": "You look at the fireplace", "response": "The fireplace was at the base of a red brick chimney and framed by a mantel. A\nfire burned within it.", "endoftext": false }, { "action": "You look at fire", "response": "The fire was no less bright than it was when I last saw it, but somehow it felt\nless warm.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, painting, us, collage, dancing, the\ndiscovery, being miserable, the club, Leah, being apart, theater, home,\nfeeling, the house, meeting for the first time, remembering, returning, crying\nor myself (Ayumu).", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, painting, us, collage, dancing, the\ndiscovery, being miserable, the club, Leah, being apart, theater, home,\nfeeling, the house, meeting for the first time, remembering, returning, crying\nor myself (Ayumu).", "endoftext": false }, { "action": "Dance", "response": "\"Would you like to dance?\" I asked.\n\n\"Now?\" Leah asked. \"There is no music.\"\n\n\"Put something on,\" I said. \"DJ's choice.\"\n\nLeah retrieved a CD player and a CD from under the bed and played \"What's Up?\"\nby 4 Non Blondes. She took my fumbling hands, and asked, \"Nervous?\" while she\nmaneuvered them around her hips. Soon I found myself swaying with her, and she\nlaid her head on my shoulder. For a moment she wore a faint smile; it was the\nhappiest she looked so far that day. When we heard the final repetion of the\nchorus, Leah sang along with the lead singer. The words that flowed from her\nmouth were, \"What's going on?\"", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, painting, us, collage, the discovery,\nbeing miserable, the club, Leah, being apart, theater, home, feeling, the\nhouse, meeting for the first time, remembering, returning, crying or myself\n(Ayumu).", "endoftext": false }, { "action": "Talk club", "response": "I did not see the point of trying to convince Leah that we had been inside a\nclub. She was certain that we had not--and for good reason.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, painting, us, collage, the discovery,\nbeing miserable, Leah, being apart, theater, home, feeling, meeting for the\nfirst time, remembering, myself (Ayumu) or crying.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, painting, us, collage, the discovery,\nbeing miserable, Leah, being apart, theater, home, feeling, meeting for the\nfirst time, remembering, myself (Ayumu) or crying.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, us, collage, Leah, painting, being\nmiserable, the discovery, theater, pain, feeling, remembering, crying, home or\nmyself (Ayumu).", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, us, collage, Leah, painting, being\nmiserable, the discovery, theater, pain, feeling, remembering, crying, home or\nmyself (Ayumu).", "endoftext": false }, { "action": "Memories", "response": "I could retrieve any of the following memories:", "endoftext": false }, { "action": "You remember the aeitb", "response": "Leah and I were sitting on opposite corners of a blanket spread over the grass.\nLeah was making a collage out of pictures she was clipping out of issues of\nLadies' Home Journal. Meanwhile I was holding a pencil and a\nnotepad, and I\nhad written five lines of a poem I had entitled \"To a Rainbow\".\n\n\"The rainbow is still visible,\" I said. \"What was the mnemonic device they\ntaught us at school to help us remember the colors of a rainbow?\"\n\nLooking up from her project, Leah said, \"Roy G Biv.\"\n\n\"I can't see the 'I',\" I said.\n\n\"What was that, Ayumu?\" my wife asked.\n\n\"I cannot see indigo,\" I replied. \"I can see only six colors.\"\n\n\"I have never been able to make out all the colors of the rainbow at one time,\"\nshe said. She then patted a spot on the blanket next to her and said, \"Would\nyou like to take a look at what I have been doing? I have lots of colors to\nshow you.\"\n\n\"Certainly,\" I said while turning towards her.\nBut I could not dwell on the memory for long because the matter with Leah would\nnot wait . . .\n\nThe bed was centered beneath the north facing window. The fireplace was set in\nthe southern wall, as was the door I had entered.\n\nOn the nightstand I saw a CD player.\n\nLeah was standing there.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about the rainbow, Leah's dad, us, collage, Leah, painting, being miserable, the discovery, theater, pain, feeling, remembering,\ncrying, home or myself (Ayumu).", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, us, collage, Leah, painting, being\nmiserable, the discovery, theater, pain, feeling, remembering, crying, home or\nmyself (Ayumu).", "endoftext": true }, { "action": "You look at your surroundings", "response": "The bed was centered beneath the north facing window. The fireplace was set in\nthe southern wall, as was the door I had entered.\n\nOn the nightstand I saw a CD player.\n\nLeah was standing there.", "endoftext": false }, { "action": "You look at door", "response": "When I looked at the door, all I could think about was the sound of Leah's\ncrying--the sound I heard when I left.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, us, collage, Leah, painting, being\nmiserable, the discovery, theater, pain, feeling, remembering, crying, home or\nmyself (Ayumu).", "endoftext": false }, { "action": "You examine the bed", "response": "I saw an ordinary double bed, complete with a mattress. It had been properly\nmade since it was last slept in. A nightstand sat on its easternmost side.", "endoftext": false }, { "action": "You look at leah", "response": "Leah was standing in front of me. She had brown eyes and an aquiline nose\nframed by her long, curly, dark brown hair and the soft curves of her face.\nShe was illuminated by the sunlight entering through the southern window while\nher surroundings were immersed in darkness.\n\nLeah was wearing a blouse, a skirt, and a neck scarf. She was barefoot.", "endoftext": false }, { "action": "You examine the scarf", "response": "The decorative scarf has been adeptly tied around Leah's neck.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, us, collage, Leah, painting, being\nmiserable, the discovery, theater, pain, feeling, remembering, crying, home or\nmyself (Ayumu).", "endoftext": false }, { "action": "Hug leah", "response": "\"Could I give you a hug?\" I requested.\n\nLeah said, \"Yes,\" and wholeheartedly received my hug. When I embraced her, I\ntrembled. I had not anticipated that hugging her would be different after our\nlast encounter.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The bed was centered beneath the north facing window. The fireplace was set in\nthe southern wall, as was the door I had entered.\n\nOn the nightstand I saw a CD player.\n\nLeah was standing there.", "endoftext": false }, { "action": "You examine the player", "response": "The CD player was relatively small and capable of playing music in stereo.\n\nThere was something extraordinary about the CD player.", "endoftext": false }, { "action": "You examine north window", "response": "The window was closed, but I could see through the pane.", "endoftext": false }, { "action": "You look through the north window", "response": "Looking through the glass, I saw the backyard and the wooded area that lay\nbeyond.", "endoftext": false }, { "action": "You look through the south window", "response": "Looking through the glass, I saw the quaint front lawn. Across the street\nthere were houses with little space between them. White picket fences gave\ndefinition to property lines.", "endoftext": false }, { "action": "You examine the player", "response": "The CD player was relatively small and capable of playing music in stereo.\n\nThere was something extraordinary about the CD player.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, us, remembering, Leah, painting, being\nmiserable, the discovery, theater, feeling, crying, myself (Ayumu), pain or\nhome.", "endoftext": false }, { "action": "You take the player", "response": "Taken.", "endoftext": false }, { "action": "You touch the player", "response": "The exterior of the CD player felt like it was made of ordinary plastic.", "endoftext": false }, { "action": "You use the player", "response": "I don't recognize the command USE, because it's a bit too vague; please be more\nspecific about what you want to do.", "endoftext": false }, { "action": "Inventory", "response": "I was wearing some socks and a uniform, and carrying a CD player and a hard\nhat.", "endoftext": false }, { "action": "You examine the socks", "response": "My white socks were spotless.", "endoftext": false }, { "action": "You look under the bed", "response": "I checked under the bed briefly, and though the lighting was dim, my above\naverage night vision allowed me to see that nothing was there.", "endoftext": false }, { "action": "You examine the closet", "response": "(x closed)\nWhich do you mean, the door or the drawer?", "endoftext": false }, { "action": "Drawer", "response": "The drawer appeared to be unremarkable.", "endoftext": false }, { "action": "You open drawer", "response": "I opened the drawer.", "endoftext": false }, { "action": "You look at the nightstand", "response": "I took a moment to look at the nightstand. It had a single drawer, and its\nlacquer finish gave a glossy appearance to its wooden hue.", "endoftext": false }, { "action": "You look behind the nightstand", "response": "That seemed to be an insurmountable task.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, us, remembering, Leah, painting, being\nmiserable, the discovery, theater, feeling, crying, myself (Ayumu), pain or\nhome.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Leah's dad, Leah's mom, Judaism, us, Leah, painting,\nbeing miserable, the discovery, theater, pain, feeling, remembering, myself\n(Ayumu), home, girls or dying.", "endoftext": false }, { "action": "Memories", "response": "I could retrieve any of the following memories:\n\nHanukkah menorah", "endoftext": false }, { "action": "You remember HM", "response": "It was the eighth night of Hanukkah, and I was standing beside Leah while she\nlit nine candles. Leah said, \"There are six candles to delight us for each\nnight, and there is an additional candle in case we need illumination for\nreasons other than delight.\" After looking pensive for a moment she added,\n\"Which is kind of useless because people seldom rely on candle light for\nillumination now.\"\n\n\"But don't all practicing Jews light nine candles on the eighth night?\" I\nasked.\n\n\"Yes,\" Leah answered. \"It is tradition after all.\"\n\n\"Then it seems to me,\" I said, \"that your dedication to lighting the Hanukkah\nmenorah does serve a purpose--it binds you and your loved ones together.\"\n\nBut I could not dwell on the memory for long because the matter with Leah would\nnot wait . . .\n\nThe bed was centered beneath the north facing window. The fireplace was set in\nthe southern wall, as was the door I had entered.\n\nLeah was standing there.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Judaism, Leah's dad, us, remembering, Leah, Leah's\nmom, being miserable, painting, the discovery, theater, pain, feeling, the\neighth night, myself (Ayumu), home, girls or dying.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Judaism, Leah's dad, us, remembering, Leah, Leah's\nmom, being miserable, painting, the discovery, theater, pain, feeling, myself\n(Ayumu), the ridiculing, home, girls or dying.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Judaism, Leah's dad, us, lesbian, Leah, Leah's mom,\nbeing miserable, painting, the discovery, pain, home, theater, feeling, tomboy,\nremembering, dying, myself (Ayumu) or girls.", "endoftext": false }, { "action": "About yourself", "response": "I could not see myself while having nothing to provide a reflection, but in my\nmind's eye I saw Ayumu, a man who was taller than Leah and who had darker skin.\nI was wearing a construction worker's uniform and socks.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Judaism, Leah's dad, us, lesbian, Leah, Leah's mom,\nbeing miserable, painting, the discovery, pain, home, theater, feeling, tomboy,\nremembering, dying, myself (Ayumu) or girls.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Judaism, Leah's dad, us, lesbian, Leah, Leah's mom,\nbeing miserable, painting, the discovery, pain, home, theater, feeling, tomboy,\nremembering, dying, myself (Ayumu) or girls.", "endoftext": false }, { "action": "How miserable", "response": "\"Why have you been miserable?\" I asked.\n\n\"This is the longest we have been apart since we first met,\" Leah replied.\n\"When I leave in the morning, I avoid looking back at the house so I do not\nhave to think about the fact that you will not be walking me home.\"", "endoftext": false }, { "action": "You ask if i am dying", "response": "\"Am I dying?\" I asked.\n\n\"No, you are not dying,\" Leah said. \"But it is understandable why you might\nfeel that way. You know, in the tarot the death card represents the end of a\nphase of your life, followed by a more important phase. I believe a significant change is on your horizon.\"", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Judaism, Leah's dad, us, lesbian, Leah, Leah's mom,\nbeing miserable, painting, the discovery, pain, home, theater, feeling, tomboy,\nremembering, girls, myself (Ayumu) or the tarot.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Judaism, Leah's dad, us, lesbian, Leah, Leah's mom,\nbeing miserable, painting, the discovery, theater, pain, feeling, tomboy,\nremembering, home, myself (Ayumu) or girls.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about Judaism, Leah's dad, us, lesbian, Leah, Leah's mom,\nbeing miserable, painting, the discovery, theater, pain, feeling, tomboy,\nremembering, home, myself (Ayumu) or girls.", "endoftext": false }, { "action": "You examine hat", "response": "The hard hat appeared to be well-suited for protecting my head.", "endoftext": false }, { "action": "You talk the pain", "response": "I said, \"After all you have been through I can only imagine how painful our\nseparation has been for you.\"\n\nLeah asked, \"You mean because of the loss I had already experienced--because my\nmom has died?\"\n\nI looked down at my feet. \"Yes,\" I said.", "endoftext": false }, { "action": "You examine the uniform", "response": "My uniform looked remarkably clean.", "endoftext": false }, { "action": "You talk the feeling", "response": "\"Why would you want to stop feeling?\" I asked.\n\n\"Feeling hurts too much,\" Leah said.", "endoftext": false }, { "action": "You look at the mascara", "response": "Leah's makeup was flawless except for the disturbed mascara and eyeliner.\n\nLeah said, \"Instead of just staring at me why don't you ask me how my mom felt\nabout the discovery?\"", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about us, Judaism, lesbian, tomboy, being miserable,\nLeah's dad, painting, Leah, theater, pain, feeling, remembering, someone else,\nhome, myself (Ayumu) or girls.", "endoftext": false }, { "action": "You look at the mascara", "response": "Leah's makeup was flawless except for the disturbed mascara and eyeliner.\n\nLeah said, \"Instead of just staring at me why don't you ask me what I painted?\"", "endoftext": false }, { "action": "You look at the mascara", "response": "Leah's makeup was flawless except for the disturbed mascara and eyeliner.", "endoftext": false }, { "action": "Xyzzy", "response": "I considered uttering \"xyzzy\", but I knew that no magic word was sufficient to\nresolve my and Leah's problem.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about us, Judaism, lesbian, tomboy, being miserable,\nLeah's dad, painting, Leah, theater, pain, feeling, remembering, someone else,\nhome, myself (Ayumu) or girls.", "endoftext": false }, { "action": "You look at the letter", "response": "I could see the letter, but Leah was not holding it in such a way that I could\nread it.\n\nThere was something extraordinary about the letter.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about lesbian, us, tomboy, remembering, being miserable,\nJudaism, painting, Leah's dad, Leah, feeling, theater, Ai, loving, someone\nelse, myself (Ayumu), pain, girls or home.", "endoftext": false }, { "action": "You tell about ai", "response": "\"Why are you asking me about Ai?\" I asked. \"I don't know anything about Ai!\"\n\n\"You know,\" Leah said, \"I can almost believe that.\"", "endoftext": false }, { "action": "You examine Leah", "response": "Leah was standing in front of me. She had brown eyes and an aquiline nose\nframed by her long, curly, dark brown hair and the soft curves of her face.\nShe was illuminated by the sunlight entering through the southern window while\nher surroundings were immersed in darkness.\n\nLeah was wearing a blouse, a skirt, and a neck scarf. She was barefoot.\n\nLeah is holding a letter.\n\nLeah said, \"Instead of just staring at me why don't you ask me if I love\ntheater?\"", "endoftext": false }, { "action": "You ask if you love the theater", "response": "\"Do you love theater?\" I asked.\n\n\"I so do!\" Leah said. \"Taking on the role of someone different from oneself is\nfun. But I suppose I do not need to tell you about that.\"", "endoftext": false }, { "action": "You look at the letter", "response": "I could see the letter, but Leah was not holding it in such a way that I could\nread it.\n\nThere was something extraordinary about the letter.", "endoftext": false }, { "action": "You touch the letter", "response": "The letter felt like it was made of ordinary paper.", "endoftext": false }, { "action": "You read the letter", "response": "I could see the letter, but Leah was not holding it in such a way that I could\nread it.\n\nThere was something extraordinary about the letter.", "endoftext": false }, { "action": "You look at leah", "response": "Leah was standing in front of me. She had brown eyes and an aquiline nose\nframed by her long, curly, dark brown hair and the soft curves of her face.\nShe was illuminated by the sunlight entering through the southern window while\nher surroundings were immersed in darkness.\n\nLeah was wearing a blouse, a skirt, and a neck scarf. She was barefoot.\n\nLeah is holding a letter.", "endoftext": false }, { "action": "You examine the blouse", "response": "The modest blouse covered Leah's arms.", "endoftext": false }, { "action": "You look at the skirt", "response": "The violet skirt extended to Leah's knees.", "endoftext": false }, { "action": "You examine eyes", "response": "Generally speaking, there is no need to refer to your body parts individually\n\nto the contrary, you probably cannot OPEN DOOR WITH FOOT or PUT THE SAPPHIRE\nRING IN MY MOUTH.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about lesbian, us, tomboy, remembering, being miserable,\nJudaism, painting, Leah's dad, Leah, Ai, feeling, loving, someone else, myself\n(Ayumu), pain, girls or home.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about lesbian, us, tomboy, remembering, being miserable,\nJudaism, painting, Leah's dad, Leah, Ai, feeling, loving, someone else, myself\n(Ayumu), pain, girls or home.", "endoftext": false }, { "action": "You talk letter", "response": "\"I don't want you to worry,\" I said. \"When someone says 'love' in the valediction of a letter, they do not necessarily mean--\"\n\nLeah interrupted, exclaiming, \"Stop it! Stop being evasive! What are you--?\"\n\nSuddenly she became silent. I took a moment to reflect on the intensity of her\nrage. It struck me as out of character for her.", "endoftext": false }, { "action": "You open the north window", "response": "I opened the north facing window, and the influx of cold air gave Leah goose\nbumps.", "endoftext": false }, { "action": "You look at leah", "response": "Leah was standing in front of me. She had brown eyes and an aquiline nose\nframed by her long, curly, dark brown hair and the soft curves of her face.\nShe was illuminated by the sunlight entering through the southern window while\nher surroundings were immersed in darkness.\n\nLeah was wearing a blouse, a skirt, and a neck scarf. She was barefoot.\n\nLeah is holding a letter.", "endoftext": false }, { "action": "You go north", "response": "I couldn't go that way. From there I could go south.", "endoftext": false }, { "action": "You enter the north window", "response": "That seemed to be an insurmountable task.", "endoftext": false }, { "action": "Kiss leah", "response": "In that moment it seemed Leah just wanted to talk.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about lesbian, us, tomboy, remembering, being miserable,\nJudaism, painting, Leah's dad, Leah, Ai, feeling, loving, someone else, myself\n(Ayumu), pain, girls or home.", "endoftext": false }, { "action": "You ask Leah about the home", "response": "\"Could we talk about home?\" I asked.\n\n\"I thought we had found a home together,\" Leah said. \"Where is home when we\nare apart?\"", "endoftext": false }, { "action": "Continue", "response": "\"Could we talk about home?\" I asked.\n\n\"I thought we had found a home together,\" Leah said. \"Where is home when we\nare apart?\"", "endoftext": false }, { "action": "You ask about apart", "response": "\"What has it been like for you while we have been apart?\" I asked.\n\nLeah replied, \"The pain has been excruciating.\"", "endoftext": false }, { "action": "You ask about pain", "response": "I said, \"After all you have been through I can only imagine how painful our\nseparation has been for you.\"\n\nLeah asked, \"You mean because of the loss I had already experienced--because my\nmom has died?\"\n\nI looked down at my feet. \"Yes,\" I said.", "endoftext": false }, { "action": "You look at the mascara", "response": "Leah's makeup was flawless except for the disturbed mascara and eyeliner.", "endoftext": false }, { "action": "You wear the mascara", "response": "(first trying to take the mascara)\nIt was not up to me to remove Leah's makeup.", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about us, Judaism, lesbian, tomboy, being miserable,\nLeah's dad, painting, Leah, Ai, feeling, loving, remembering, someone else,\npain, myself (Ayumu) or girls.", "endoftext": false }, { "action": "Hint", "response": "(Warning: Some people don't like built-in hints, since the temptation to ask\nfor help prematurely can become overwhelming when hints are so close at hand.\nIf you're worried that your willpower won't hold up, you can disable hints for\nthe rest of this session by typing HINTS OFF. If you still want to see the\nhints now, type HINT.)", "endoftext": false }, { "action": "Hint", "response": "I am stuck! How do I progress?\nHints Q=Quit\nP=Previous Menu\nU=Up D=Down\nENTER=Select\nHave you tried combining topics? [1/1]\n[The End]\nI am stuck! How do I progress? Q=Quit\nP=Previous Menu\nU=Up D=Down\nENTER=Select", "endoftext": false }, { "action": "Topics", "response": "I could talk to Leah about us, Judaism, lesbian, tomboy, being miserable,\nLeah's dad, painting, Leah, Ai, feeling, loving, remembering, someone else,\npain, myself (Ayumu) or girls.", "endoftext": false }, { "action": "You examine the bed", "response": "I saw an ordinary double bed, complete with a mattress. It had been properly\nmade since it was last slept in. A nightstand sat on its easternmost side.", "endoftext": false }, { "action": "You look at the mattress", "response": "The mattress looked suitable for giving someone a good night's rest.", "endoftext": false }, { "action": "You ask if she is a the lesbian", "response": "\"Are you a lesbian?\" I asked.\n\nLeah asked, \"Are you?\"\n\nA memory was brought to mind.", "endoftext": false }, { "action": "Memories", "response": "I could retrieve any of the following memories:\n\nHanukkah menorah\nkiss", "endoftext": false }, { "action": "You remember the kiss", "response": "I was heading for the door with my hard hat, and the one who had always stood\nbeside me asked, \"Are you leaving?\"\n\n\"Yes,\" I said, \"but I will be back after work.\"\n\n\"Can I give you a kiss goodbye, hon?\" she asked.\n\nI gave my usual reply: \"Of course!\"\n\nWhat happened next was unlike anything that had happened before. She did\nexactly as she said she would. She kissed me. Instead of kissing the air\nbeside my cheek as she had every time before, she pressed her lips against\nmine.\n\nThe ceiling descended. The walls closed in on us. The fire was snuffed out,\nand a new, unfamiliar fire began to burn within me.\n\nHad my best friend stepped out of character? Had we stopped playing house long\nbefore the kiss? Had Leah been saying, \"I love you,\" to Ayumu . . .\n\n. . . or had Orli been saying, \"I love you,\" to Ai? Did I love Orli? And if\nI did, did that make me a lesbian?\n\nI had so many questions. And I wanted nothing more than to outrun them all.\n\nOrli said, \"Ai, I--\"\n\n\"I have to go,\" I said, interrupting her. And I opened the door of her bedroom\nand left her standing alone. The way I found her when I returned.\n\nI saw a bed in the northwest corner of the room. Beside it there was a\nnightstand. There was window set into the northern wall, and a calendar was\nnearby. A row of paintings was on the western wall, and a collage was on the\neastern wall. The door I had entered was to the south.\n\nA backpack sat at my feet.\n\nI could see a letter there.\n\nUnder the bed I saw a stack of CD cases.\n\nOrli was standing there.", "endoftext": false }, { "action": "You look at Orli", "response": "Orli was standing in front of me. She had an aquiline nose framed by the soft\ncurves of her face. Her long, curly, dark brown hair cascaded freely down her\nshoulders. When I looked at her lips, I could not help but think about how\nsoft they had felt on mine.\n\nOrli was wearing a white sundress. She was barefoot.", "endoftext": false }, { "action": "About yourself", "response": "The only way I could see myself is by looking into Orli's eyes, and by then I\nwas close enough to do so. I saw Ai, a girl who was slightly taller than Orli\nand who had darker skin. I was wearing a sleeveless shirt and a pair of jeans.\nOn my feet I had only socks.", "endoftext": false }, { "action": "Examine calendar", "response": "The calendar is opened to the month April 1996. Every day on the calendar has\nbeen crossed off up to and including the date April 12th.", "endoftext": false }, { "action": "You examine the paintings", "response": "On the wall I saw three paintings--one of two people dancing in a club, one of\ntwo people sitting on a blanket in a backyard, and one of two people standing\nnear a Hanukkah menorah.\n\nA memory was brought to mind.", "endoftext": false }, { "action": "Memories", "response": "I could retrieve any of the following memories:", "endoftext": false }, { "action": "Examine backpack", "response": "The backpack was olive drab. It had a tear that ran along a seam in its\nbottom.", "endoftext": false }, { "action": "You examine the tear", "response": "It seemed that the backpack was suitable for carrying large objects, such as\nnotebooks, while other items would have slipped through the tear.", "endoftext": false }, { "action": "You examine the letter", "response": "The handwritten letter read as follows:\n\nDear Orli,\n\nThis is not the first time I have written this letter. Each time I write it, I\ndescribe the feelings I have for you and put the letter in my pack with every\nintention of giving it to you. And each time I carry it to your dad's place, I\ndecide that our relationship is too important to allow it to see the light of\nday, and I destroy it.\n\nYou are my greatest love. I have written it a hundred times, and I will write\nit a hundred more. You are beautiful from head to talent. I shudder every\ntime I remember pulling your lovely hair into a ponytail, and I hope to one day\ncome up with an excuse to run my fingers over your gorgeous eyebrows. I both\nenvy and admire the creative power that flows through you and onto the canvas\nand the stage.\n\nThe only thing I could ever want more than to tell you how much I love you is\nto protect you from just such a declaration of love. If I were a boy, my only\nworry would be the possibility of damaging my relationship with my best\nfriend--with you. But we are not so fortunate. If our parents discovered my\nfeelings for you, wouldn't I be responsible if they crushed your artistic\nspirit? If our classmates discovered my feelings for you, wouldn't I be\n\nresponsible for every hair of your head they harmed? The\nthought of losing you\nis my greatest fear.\n\nIt has not escaped my attention that our peers no longer engage in the sort of\nroleplay that you and I do, and I figure it is only a matter of time before you\nalso \"grow out of it\", as they say. In the meantime I hope you will excuse my\nfumbling attempts to continue to care for you as Ayumu does because I do not\nknow if I will ever have the opportunity to care for you as I would.\n\nWith love,\nAi", "endoftext": false }, { "action": "You remember pfph", "response": "I was writing the words \"Property Deed\" on a sheet of paper. Orli was sitting\nacross from me with her hair in pigtails and a children's watercolor kit\nnearby. She was painting a building with a white picket fence in front of it\nand trees behind it.\n\n\"This can be our house,\" Orli said, \"for after we get married.\"\n\nA feeling of panic came over me, and I looked up and said, \"I don't think girls\nare supposed to marry girls!\"\n\nOrli was scandalized. \"Then how can we play house?\"\n\nI tapped my chin with the eraser of my pencil and exclaimed, \"You can be the\ngirl, and I can be the boy!\"\n\nOrli returned her eyes to her painting and said, \"Okay.\"\n\nBut I could not dwell on the memory for long because the matter with Orli would\nnot wait . . .\n\nI saw a bed in the northwest corner of the room. Beside it there was a\nnightstand. There was window set into the northern wall, and a calendar was\nnearby. A row of paintings was on the western wall, and a collage was on the\neastern wall. The door I had entered was to the south.\n\nA backpack sat at my feet.\n\nI could see a letter there.\n\nUnder the bed I saw a stack of CD cases.\n\nOrli was standing there.", "endoftext": false }, { "action": "You examine cds", "response": "Among the CD cases I saw the cases for 4 Non Blonde's single \"What's Up?\" and\nJill Sobule's \"I Kissed a Girl\".", "endoftext": false }, { "action": "Kiss orli", "response": "\"Would you kiss me?\" I requested.\n\nOrli said, \"I am afraid you will run away again.\"\n\n\"Then may I kiss you?\" In response to that request Orli nodded her head\nvigorously, and with my lips parted slightly I gave her a kiss. Somehow it\nfelt more electrifying than our first.\n\n\"Do you have to leave soon?\" she asked.\n\n\"No,\" I answered.\n\n\"I am happy to hear that,\" she said, \"because I really want you to kiss me\nagain.\"\n\nAnd so, dear diary, that is the story of how I gave my heart to the girl who\ndemolished the house we had taken years to build. I have to admit that giving\nup life as I have known it is scary. But I am not the first to leave everything behind for the love of a girl, am I?", "endoftext": false }, { "action": "Go upwards", "response": "One turn undone: kiss orli\nBedroom\nI saw a bed in the northwest corner of the room. Beside it there was a\nnightstand. There was window set into the northern wall, and a calendar was\nnearby. A row of paintings was on the western wall, and a collage was on the\neastern wall. The door I had entered was to the south.\n\nA backpack sat at my feet.\n\nI could see a letter there.\n\nUnder the bed I saw a stack of CD cases.\n\nOrli was standing there.", "endoftext": false }, { "action": "Go south", "response": "I walked out the door again--that time for the last time. I did not look back,\nnot even when I heard Orli resume crying.\n\nAnd that, dear diary, is the story of how I walked away from the love of my\nlife. I suspect that one day I will return to these pages to reminisce, and I\nwill ask myself the question, \"Why didn't I give Orli a chance?\" For the\nbenefit of myself--the self who reads these words at a later date--I do as Orli\nso often did and answer my question with a question: \"When did society give me\nand Orli a reason to believe we stood a chance?\"", "endoftext": true } ]
2tifxpo30ncld09z
Colonists
Andrew Fuller
[ "Science Fiction" ]
[ "science fiction" ]
2,013
[ 0, 1, 1, 1, 0 ]
3
3
20140203
false
You signed up for the United Space Exploration Federation in the hopes that you would be one of the proud few chosen to head a colonization mission to Alpha Centauri Six. When the rosters were announced and your name was on it for crewman aboard the U.S.E.F. Intrepid, you did not think even the cryogenic sleep chambers would calm you down. You are about to embark on a life a excitement and adventure!
[ { "action": "%", "response": "You awaken inside your cryogenic chamber, cold and alone. You can see through a foggy glass door facing north in the Cryogenic Chamber Room. The room outside is pitch black except for a blinking red dot across from your chamber.\n\nYou can see a glass door and a button here.", "endoftext": false }, { "action": "About yourself", "response": "As good-looking as ever.", "endoftext": false }, { "action": "You look at the button", "response": "It opens your chamber.\n\nThe button is currently switched off.", "endoftext": false }, { "action": "Go north", "response": "(first opening the glass door)\n\nThe Cryogenic Chamber room lights flicker on, seeming to stuggle with a faltering power supply. The room is eerily lit by the dying lights. A broken up computer voice says \"Good mor...ing pioneer 612... welcome to ... new colony planet. Refreshers are .... the east....cryogenic illness sh.... pass shortly. When y... are ready .... head... cargo bay....debriefing by... \"\nThe message cuts off. You see a bathroom to the East and a door to the North.\n\nYou can see a glass door, other cryogenic chambers, your Cryogenic Berth (empty) and a blinking red light here.", "endoftext": false }, { "action": "You look at light", "response": "The blinking light appears to be on a control panel mounted to the wall. The panel seems to monitor the cryogenic chambers.", "endoftext": false }, { "action": "Go east", "response": "A small compartment off of the Cryogenic Chamber. There is a large showering area past a row of lockers on one side and wash basins with mirrors on the other.\n\nYou can see a shower (empty) here.", "endoftext": false }, { "action": "You take a the shower", "response": "Taken.", "endoftext": false }, { "action": "You examine the shower", "response": "They are dimly lit by a single row of halogen lights. It appears that no one has ever utilized the showers. You see two vents high up in the ceiling.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na shower", "endoftext": false }, { "action": "You look at the vents", "response": "They are too high up to be reachable.", "endoftext": false }, { "action": "You stand on the shower", "response": "You can only get into something free-standing.", "endoftext": false }, { "action": "You look at the lockers", "response": "The lockers have been smashed open. One has its door hanging on by a hinge.\n\nIn the lockers is an uniform.", "endoftext": false }, { "action": "You wear the uniform", "response": "(first taking the uniform)\nYou put on the uniform.", "endoftext": false }, { "action": "About yourself", "response": "As good-looking as ever.", "endoftext": false }, { "action": "You examine the basins", "response": "Water basins used to wash up with mirrors above them. They are dry as a bone", "endoftext": false }, { "action": "Go west", "response": "The Cryogenic Chamber room lights flicker on, seeming to stuggle with a faltering power supply. The room is eerily lit by the dying lights. A broken up computer voice says \"Good mor...ing pioneer 612... welcome to ... new colony planet. Refreshers are .... the east....cryogenic illness sh.... pass shortly. When y... are ready .... head... cargo bay....debriefing by... \"\nThe message cuts off. You see a bathroom to the East and a door to the North.\n\nYou can see a glass door, other cryogenic chambers, your Cryogenic Berth (empty) and a blinking red light here.", "endoftext": false }, { "action": "You examine other", "response": "(the uniform)\nIt is smeared with something you hope is dirt", "endoftext": false }, { "action": "You examine the chambers", "response": "All the other chambers have smashed windows and are broken. Blood is smeared across a few of them. Yours appears to be the last one intact.", "endoftext": false }, { "action": "You go to the north", "response": "The corridor runs East to West with the door to the Cryo Chamber to the South. It is dimly lit and has discarded trash littering its corners. Dust has settled on the walls and floor but it appears something has swept a path in the center by walking. A message is written on the North wall.", "endoftext": false }, { "action": "You read the message", "response": "Someone has smeared a dark substance on the wall with thier hand. It reads: \"Avoid the Beast!\"", "endoftext": false }, { "action": "You look at the trash", "response": "Broken equipment, discarded boxes, and torn uniforms. Nothing useful.", "endoftext": false }, { "action": "You go east", "response": "The corridor banks ninety degrees, causing it to run West to North. The lights are flickering and there is quite a large pile of refuse in the corner. There is a door on the south wall of the corridor with a plaque above it marked Engine Room 2.", "endoftext": false }, { "action": "You read the note", "response": "(In hastily written scrawl) Sometimes I just wait... and it goes the other way....", "endoftext": false }, { "action": "Wait", "response": "Time passes.", "endoftext": false }, { "action": "Go south", "response": "Pipes, valves, and air ducts clutter the walls and ceiling of the corridor. You can see the dull glow of a terminal through a layer of soot covering its screen. To the south lies the Engine Room.\n\nYou can see Active Terminal here.\n\nThe echos of the Beast arrives from the south.", "endoftext": false }, { "action": "You examine Beast", "response": "The beast has found you.\n\nA pale gaunt man in the shredded ruins of what must have once been the ship's uniform stands in front of you. Choose your next move carefully...it may be your last. You can't run!", "endoftext": false }, { "action": "You run", "response": "You'll have to say which compass direction to go in.", "endoftext": false }, { "action": "Colo2", "response": "Ok.", "endoftext": false }, { "action": "Go north", "response": "The corridor runs North to South with a door on the western wall. A plaque above the door says Kitchen. Flickering overhead lights illuminate claw marks gouged into the eastern wall of the corridor.", "endoftext": false }, { "action": "West", "response": "The kitchen looks as if a tornado has blown through it. All the cabinets have been opened, food stuffs have been consumed and the boxes torn to shreds and scattered through the room. A refrigerator lays on its side in one corner. The oven appears to be the only appliance that was too heavy to be moved. On the wall across from the kitchenette area is a terminal. Doors are on both the East and West wall.\n\nYou can see an oven (closed), a refrigerator (closed), a cabinets (empty) and Active Terminal here.", "endoftext": false }, { "action": "You open the oven", "response": "You open the oven.", "endoftext": false }, { "action": "You look in the oven", "response": "The oven is empty.", "endoftext": false }, { "action": "You open the fridge", "response": "Two unblinking pairs of blood red eyes stare up at you. It appears some sort of six legged rat creature has been making its home in the fridge.", "endoftext": false }, { "action": "You take the rat", "response": "The creature hisses at you and bolts from the kitchen.", "endoftext": false }, { "action": "You close the fridge", "response": "You close the refrigerator.", "endoftext": true }, { "action": "Look around", "response": "The kitchen looks as if a tornado has blown through it. All the cabinets have been opened, food stuffs have been consumed and the boxes torn to shreds and scattered through the room. A refrigerator lays on its side in one corner. The oven appears to be the only appliance that was too heavy to be moved. On the wall across from the kitchenette area is a terminal. Doors are on both the East and West wall.\n\nYou can see an oven (empty), a refrigerator (closed), a cabinets (empty) and Active Terminal here.", "endoftext": false }, { "action": "You look at the Terminal", "response": "The faintly lit screen glows an eeiry green. The screen reads: ---U.S.E.F. INTREPID TERMINAL LOG---\nDay 4: This is Co-Pilot Marquet de Pistrix. All the water in our tanks is gone... it must have depressurized while we were in space. I have drank the few cannisters of water in the kitchen, but I will have to find some more soon. I think I saw a swamp outside... maybe I can filter some of that water. Thankfully there is still plenty of food in the kitchen. I still have not been able to get enough power from the ship to send out a distress beacon to the other colonists or to wake up the crew. I'll keep trying.\nDay 7: It's been a week and this log is the only communication I have, even if it's fairly one sided. Two of the three water filters on the ship were duds and the third seems to struggle with that swamp water. When we get out of this remind me to send a scathing letter back to the requisition officer in charge of this expedition.\nDay 8: The third filter is caput. I dont think it was doing much anyways. I woke up today with a pounding headache.", "endoftext": false }, { "action": "You go north", "response": "The corridor banks ninety degrees from South to West. Surprisingly the lights are maintaining their power levels. Unfortunately they are providing good lighting for a rotting human carcass propped up in the corner.\n\nYou can see Rotting Human Carcass here.", "endoftext": false }, { "action": "You examine Carcass", "response": "It's been here a while. Half of the body is missing. The other half looks gnawed upon by something.... bigger than a rat.", "endoftext": false }, { "action": "You get all", "response": "(Rotting Human Carcass)\nWhy would you do that?", "endoftext": false }, { "action": "Go west", "response": "The corridor goes East to West. The North side of the corridor is a stairway with stairs leading both up and down. A plaque labels the stairs direction. A large painting of the three colony ships sent out is mounted on the southern bulkhead.\n\nYou can see a painting here.", "endoftext": false }, { "action": "You examine the painting", "response": "Three beautifully rendered colonist interstellar crafts are flying in formation through deep space. A bronze engraved plate on the bottom reads \"The Serenity, the Normandy, and the Intrepid: God Speed On Your Journey To Alpha Centauri Six.\"", "endoftext": false }, { "action": "You read the plaque", "response": "Ships Bridge: Up. Cargo Hold: Down.", "endoftext": false }, { "action": "You go west", "response": "The corridor banks ninety degrees from South to East. An unhappy face has been drawn on the wall in a crusty reddish brown substance.", "endoftext": false }, { "action": "You look at the face", "response": "Someone has a sick sense of humor.", "endoftext": false }, { "action": "You go south", "response": "The corridor runs North to South. The lights out in this corridor and shadows lie heavily in all the corners. Light spills in from the adjoining corridors and play upon a shadowed door on the eastern wall and a ladder well on the western wall.", "endoftext": false }, { "action": "Go east", "response": "The kitchen looks as if a tornado has blown through it. All the cabinets have been opened, food stuffs have been consumed and the boxes torn to shreds and scattered through the room. A refrigerator lays on its side in one corner. The oven appears to be the only appliance that was too heavy to be moved. On the wall across from the kitchenette area is a terminal. Doors are on both the East and West wall.\n\nYou can see an oven (empty), a refrigerator (closed), a cabinets (empty) and Active Terminal here.", "endoftext": false }, { "action": "You go south", "response": "The corridor banks ninety degrees, causing it to run East to North. The lights are flickering and there is quite a large pile of garbage in the corner. There is a door on the south wall of the corridor with a plaque above it marked Engine Room 1.", "endoftext": false }, { "action": "You examine the garbage", "response": "Just a bunch of junk.", "endoftext": false }, { "action": "Go south", "response": "Tubes, levers, and fittings clutter the walls and ceiling of the corridor. You can see the dull glow of a terminal through a layer of soot covering its screen. To the south lies the Engine Room.\n\nYou can see Inactive Terminal here.", "endoftext": false }, { "action": "You get the Terminal", "response": "That's fixed in place.", "endoftext": false }, { "action": "You look at the Terminal", "response": "The bottom of the terminal has been smashed in and its power source torn out. Gore has been smeared all around the base of it. The screen is black.", "endoftext": false }, { "action": "Examine tubes", "response": "They are tubes.", "endoftext": false }, { "action": "You look at the levers", "response": "They are air rusted tight.", "endoftext": false }, { "action": "You examine the fittings", "response": "They are fittings.", "endoftext": false }, { "action": "You get all", "response": "(Inactive Terminal)\nThat's fixed in place.", "endoftext": false }, { "action": "Go south", "response": "The Heinlein Quantum Drive that powers deep space colony ships fills the majority of the room. It appears a fire broke out in here some time ago as the drive is powered down and scorch marks cover three quarters of the room. You can feel a draft blowing from the far corner behind the burnt-out drive.\n\nYou can see a burnt drive here.", "endoftext": false }, { "action": "You look at Drive", "response": "As you inspect the Heinlein Drive you see a narrow path leading to a vent heading east. You may be able to squeeze in - but it's doubtful you could get back out.", "endoftext": false }, { "action": "You go to the east", "response": "You can see a light to the east.", "endoftext": false }, { "action": "You examine the ladder", "response": "The ladder has rusted spots but seems sturdy enough. Its too dark to see down but you can see a faint glow somewhere up above.", "endoftext": false }, { "action": "Up", "response": "The corridor on this level runs North to South but both directions have collapsed in. The ladder well is on the western wall. An active terminal is glowing on the eastern wall.\n\nYou can see Active Terminal here.", "endoftext": false }, { "action": "You examine terminal", "response": "The faintly lit screen glows an eeiry green. The screen reads: ---U.S.E.F. INTREPID TERMINAL LOG---\nDay 10: This is Marquet de Pistrix. All the food in the kitchen is gone, the other levels of the ship have collapsed so I can't get to the storage there. Every day my head pounds like im standing next to a Heinlein drive with no sound barrier. What little food was left in the kitchen was stolen by some small animal. Something akin to a rat I think...maybe if I could catch it...\nDay 11: I hear voices. I think its the crew calling out from their cryo sleep....They wont stop screaming. I know its my fault! I know I crashed the ship! Something on the back of my neck has started to grow....SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP!!!!!!!!! !!!! !!!!!!!!!", "endoftext": true }, { "action": "Go down", "response": "The corridor runs North to South. The lights out in this corridor and shadows lie heavily in all the corners. Light spills in from the adjoining corridors and play upon a shadowed door on the eastern wall and a ladder well on the western wall.\n\nYou can see an echos of the Beast here.", "endoftext": false }, { "action": "Go south", "response": "Pipes, valves, and air ducts clutter the walls and ceiling of the corridor. You can see the dull glow of a terminal through a layer of soot covering its screen. To the south lies the Engine Room.\n\nYou can see Active Terminal here.", "endoftext": false }, { "action": "You examine the pipes", "response": "They are pipes.", "endoftext": false }, { "action": "You examine the air ducts", "response": "They are air ducts.", "endoftext": false }, { "action": "You examine the valves", "response": "They are rusted tight.", "endoftext": false }, { "action": "Go south", "response": "The Heinlein Quantum Drive that powers deep space colony ships fills the majority of the room. It appears a fire broke out in here some time ago as the drive is powered down and scorch marks cover three quarters of the room. You can feel a draft blowing from the far corner behind the burnt-out drive.\n\nYou can see a broken drive here.", "endoftext": false }, { "action": "You look at Drive", "response": "As you inspect the Heinlein Drive you see a narrow path leading to a vent heading west. You may be able to squeeze in - but it's doubtful you could get back out.", "endoftext": false }, { "action": "You go west", "response": "You can see a light to the west.", "endoftext": false }, { "action": "Go west", "response": "A small compartment off of the Cryogenic Chamber. There is a large showering area past a row of lockers on one side and wash basins with mirrors on the other.", "endoftext": false }, { "action": "You go west", "response": "The corridor banks ninety degrees, causing it to run East to North. The lights are flickering and there is quite a large pile of garbage in the corner. There is a door on the south wall of the corridor with a plaque above it marked Engine Room 1.\n\nYou can see an echos of the Beast here.", "endoftext": true }, { "action": "You go down", "response": "Debris clutters the lower rungs. You cant go any further", "endoftext": false }, { "action": "Up", "response": "You see a large round room with a long conference table surrounded by chairs. A long cracked window runs along the western wall. A historic painting is mounted across the room from the window on the eastern wall. North of the room is a door with a plaque labeled \"Ship's Bridge\"\n\nYou can see a bridge door, a conference table, Chairs and a historic painting here.", "endoftext": false }, { "action": "You look at the painting", "response": "The painting is a Japanese print of a large blue wave sweeping across the scene. The wave is here much more than a mere oceanic circumstance. It's a monster, a giant leviathan threatening with its fangs the agile and audacious ships that cross, flexible, the Japanese seas. The terrible ocean's claw is so powerful that it seems to threaten to devour even the sacred Mount Fuji, presented at the background as another victim of the evil wave.\nThe placard beneath it reads: KATSUSHIKA HOKUSAI \"The Wave\", c.1830", "endoftext": false }, { "action": "You examine the window", "response": "The ship looks like it crash landed on a planet. You can see thick foliage growing up around the ship. Mountains run across the skyline, maybe you're in a valley?", "endoftext": false }, { "action": "You break the window", "response": "Your attempts are futile. Even cracked it is meant to withstand the pressures of deep space.", "endoftext": false }, { "action": "You examine table", "response": "A long conference table made of some shiny alloy. Nothing is on it.", "endoftext": false }, { "action": "You look at the chairs", "response": "They are chairs.", "endoftext": false }, { "action": "You examine the plaque", "response": "It says \"Ship's Bridge\"", "endoftext": false }, { "action": "You open it", "response": "It seems to be locked.", "endoftext": false }, { "action": "You unlock it", "response": "What do you want to unlock the bridge door with?", "endoftext": false }, { "action": "You go to the east", "response": "The corridor banks ninety degrees from South to West. Surprisingly the lights are maintaining their power levels. Unfortunately they are providing good lighting for a rotting human carcass propped up in the corner.\n\nYou can see Rotting Human Carcass here.\n\nThe echos of the Beast arrives from the south.", "endoftext": false }, { "action": "You search rotting", "response": "You find nothing of interest.\n\nThe beast has found you.\n\nA pale gaunt man in the shredded ruins of what must have once been the ship's uniform stands in front of you. Choose your next move carefully...it may be your last. You can't run!", "endoftext": true }, { "action": "Go down", "response": "The ships cargo bay is a wide open room capable of housing multiple pieces of heavy equipment necessary to colonize a planet. It appears the bull dozer that was loaded inside broke its holding chains during the crash and split the double doors sealing the Northern wall from the loading dock. The control panel for the cargo bay doors is off to the side of the dozer. A broken fork lift is off to one side of the hold. Debris and equipment is scattered across the hold. An active terminal sits next to the stairwell.\n\nYou can see a Cargo Hold Door, Active Terminal, a bull dozer, a broken fork lift and a control panel here.", "endoftext": false }, { "action": "You look at the Terminal", "response": "The faintly lit screen glows an eeiry green. The screen reads: ---U.S.E.F. INTREPID TERMINAL LOG---\nDay 22: This is.. I'm not sure anymore. The tumor on my neck has stopped throbbing but I can feel something squirming inside....growing I think. The screams of the crew have stopped but... the things I have done... I wont go back to the bridge... The captain just stares at me... accuses me.... I hid my keycard above some room plaque...I dont remember which one... I dont want to...\nDay 25: The screams were replaced... I am not Marquet anymore...I am powerful... but hungry... always hungry....the voice agrees with me.... keep feeding....\nDay 28: I found a demon walking the corridors. He wore a uniform I should remember, but my bodiless benefactor..the voice in my head told me what to do with this trespasser. He hid for a while but I found him, typing on a terminal like I am. Ha! Demons can't spell! I blacked out but when I came to he was disemboweled....like all demons should be. I smashed his terminal in case he was trying to summon more devils. The voice agrees...the voice agrees...", "endoftext": false }, { "action": "You examine the control panel", "response": "The control panel for cargo bay doors has deep rents slashed across the top of it. Crusted blood is smeared along its side. This panel is inoperable, but it reminds you that there are auxillary controls for the door in the Ship's Bridge.\n\nThe echos of the Beast arrives from above.", "endoftext": false }, { "action": "You look at the dozer", "response": "It is firmly wedged in the double doors. You can see through the back and front windshield into the loading bay and on to the outside world.\n\nThe beast has found you.\n\nA pale gaunt man in the shredded ruins of what must have once been the ship's uniform stands in front of you. Choose your next move carefully...it may be your last. You can't run!", "endoftext": false }, { "action": "You examine the plaque", "response": "Ships Bridge: Up. Cargo Hold: Down.\n\nThe echos of the Beast arrives from below.", "endoftext": true }, { "action": "Go down", "response": "The ships cargo bay is a wide open room capable of housing multiple pieces of heavy equipment necessary to colonize a planet. It appears the bull dozer that was loaded inside broke its holding chains during the crash and split the double doors sealing the Northern wall from the loading dock. The control panel for the cargo bay doors is off to the side of the dozer. A broken fork lift is off to one side of the hold. Debris and equipment is scattered across the hold. An active terminal sits next to the stairwell.\n\nYou can see a Cargo Hold Door, Active Terminal, a bull dozer, a broken fork lift and a control panel here.", "endoftext": false }, { "action": "You look at the fork", "response": "The pilot's seat is crushed by its protective frame and a metal bar is jammed into its controls. The compartment in the rear looks undamaged.", "endoftext": false }, { "action": "You examine the compartment", "response": "The battery pack in its rear looks salvageable.", "endoftext": false }, { "action": "You look at the dozer", "response": "It is firmly wedged in the double doors. You can see through the back and front windshield into the loading bay and on to the outside world.", "endoftext": false }, { "action": "You look at the equipment", "response": "The Gas Tank looks salvageable. If you could find a lighter you may be able to COMBINE it with the gas tank to jury rig something.", "endoftext": false }, { "action": "You look at the control panel", "response": "The control panel for cargo bay doors has deep rents slashed across the top of it. Crusted blood is smeared along its side. This panel is inoperable, but it reminds you that there are auxillary controls for the door in the Ship's Bridge.", "endoftext": false }, { "action": "You look at the plaque", "response": "You feel a keycard resting on the top of the plaque.", "endoftext": false }, { "action": "You examine the claw", "response": "Deep gouges in the metal wall, whatever did this was strong.", "endoftext": false }, { "action": "You examine the keycard", "response": "", "endoftext": false }, { "action": "You unlock Door with the keycard", "response": "You unlock the bridge door.", "endoftext": false }, { "action": "You go north", "response": "(first opening the bridge door)\n\nA large cockpit window is straight ahead from the door. Two piloting couches are in front of a control board under the window. On both the Eastern and Western Walls are cryochambers. Next to the door sits a glowing terminal.\n\nYou can see a bridge door, Piloting couches, a Western Cryochamber (empty) and Active Terminal here.", "endoftext": false }, { "action": "You examine terminal", "response": "The faintly lit screen glows an eeiry green. The screen reads: ---U.S.E.F. INTREPID TERMINAL LOG---\nDay 17: I couldnt take it anymore. The crew...sleeping in their chambers wouldn't stop screaming in my head. I killed them. I killed all the ones who accused me with thier eyes, may god have mercy on my soul. But I... I was so hungry... something is wrong with me... maybe it was the water, maybe... This bulge on my neck wont stop growing.\nIt feels like it's shooting tendrils through my body... and the dreams!\nDay 20: I'm in hell. I crashed the ship and this is hell. The nightmares that plague me last into my waking hours. The Captain is my own personal tormentor...mocking me from his throne. I'm locking the bridge...I dont want the Captain to follow me....", "endoftext": false }, { "action": "You look at Cryochamber", "response": "(the Western Cryochamber)\nAbove the chamber is labeled \"Co-Pilot Pistrix, Marquet de\". It looks like the chamber survived the crash unscathed.", "endoftext": false }, { "action": "You look at couches", "response": "Crossing seatbelts help to keep the pilot secure while the ship is in the free fall of space.", "endoftext": false }, { "action": "You examine the window", "response": "Through the spiderweb of cracks you can see a boggy lake and field of tall grass. Off to the west the field of grass is butted up against a thick forest. Mountains run across the skyline, you must be in a valley.", "endoftext": false }, { "action": "You examine eastern", "response": "Above the chamber is labeled \"Captain Rogers, Steven\". The chamber itself is a burnt out husk. The scorched remains of a skeleton are still slumped inside.", "endoftext": false }, { "action": "You examine the skeleton", "response": "The blackened remains of Captain Rogers smell faintly like crispy chicken.", "endoftext": false }, { "action": "You examine the control board", "response": "There are so many screens, flipswitches, and dials here you wouldnt know where to start. Half of the board is burned out anyways.", "endoftext": false }, { "action": "You eat captain", "response": "(first taking the scorched skeleton)\nThat's hardly portable.", "endoftext": true }, { "action": "Look around", "response": "A large cockpit window is straight ahead from the door. Two piloting couches are in front of a control board under the window. On both the Eastern and Western Walls are cryochambers. Next to the door sits a glowing terminal.\n\nYou can see a bridge door, Piloting couches, a Western Cryochamber (empty) and Active Terminal here.", "endoftext": false }, { "action": "You look at the seatbelts", "response": "They are seatbelts. They go click", "endoftext": false }, { "action": "You look at Gas Tank", "response": "The Gas Tank looks salvageable. If you could find a lighter you may be able to COMBINE it with the gas tank to jury rig something.", "endoftext": false }, { "action": "You take Tank", "response": "You already have that.", "endoftext": false }, { "action": "You examine Western", "response": "Above the chamber is labeled \"Co-Pilot Pistrix, Marquet de\". It looks like the chamber survived the crash unscathed.", "endoftext": false }, { "action": "You search Western", "response": "The Western Cryochamber is empty.", "endoftext": false }, { "action": "Go south", "response": "You see a large round room with a long conference table surrounded by chairs. A long cracked window runs along the western wall. A historic painting is mounted across the room from the window on the eastern wall. North of the room is a door with a plaque labeled \"Ship's Bridge\"\n\nYou can see a bridge door, a conference table, Chairs and a historic painting here.", "endoftext": false }, { "action": "You examine the oven", "response": "You can see a pilot light inside.", "endoftext": false }, { "action": "You open the fridge", "response": "You open the refrigerator, revealing a Six Legged Rat Creature.", "endoftext": false }, { "action": "You look at the rat", "response": "The creature hisses at you and bolts from the kitchen.", "endoftext": false }, { "action": "You combine the flamethrower with rat", "response": "(first taking the Six Legged Rat Creature)\nThe creature hisses at you and bolts from the kitchen.", "endoftext": false }, { "action": "You examine the fridge", "response": "A horrid smell is wafting from inside. It sounds as if something is moving inside.\n\nIn the refrigerator is a Six Legged Rat Creature.", "endoftext": false }, { "action": "You look at the flamethrower", "response": "Dear MacGuyver, enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog.", "endoftext": false }, { "action": "Light flamethrower", "response": "This dangerous act would achieve little.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nMacGuyver's Flamethrower\na Keycard\na Battery Pack\na shower\nan uniform (being worn)", "endoftext": false }, { "action": "Go east", "response": "The corridor runs North to South with a door on the western wall. A plaque above the door says Kitchen. Flickering overhead lights illuminate claw marks gouged into the eastern wall of the corridor.", "endoftext": false }, { "action": "Clear debris", "response": "It is fixed in place.", "endoftext": false }, { "action": "You combine the battery pack with the control board", "response": "(first taking the control board)\nThat's hardly portable.", "endoftext": false }, { "action": "You get the Terminal", "response": "That's fixed in place.", "endoftext": false }, { "action": "You close Door", "response": "You close the bridge door.", "endoftext": false }, { "action": "You lock Door", "response": "What do you want to lock the bridge door with?", "endoftext": false }, { "action": "Keycard", "response": "You lock the bridge door.", "endoftext": false }, { "action": "You open Door", "response": "It seems to be locked.", "endoftext": false }, { "action": "You unlock it", "response": "What do you want to unlock the bridge door with?", "endoftext": false }, { "action": "Keycard", "response": "You unlock the bridge door.", "endoftext": false }, { "action": "You open it", "response": "You open the bridge door.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nMacGuyver's Flamethrower\na Keycard\na Battery Pack\na shower\nan uniform (being worn)", "endoftext": false }, { "action": "Wait", "response": "Time passes.", "endoftext": false }, { "action": "Go south", "response": "The corridor runs North to South. The lights out in this corridor and shadows lie heavily in all the corners. Light spills in from the adjoining corridors and play upon a shadowed door on the eastern wall and a ladder well on the western wall.\n\nYou can see an echos of the Beast here.\n\nThe echos of the Beast goes down.", "endoftext": true }, { "action": "Go downwards", "response": "Debris clutters the lower rungs. You cant go any further\n\nYou can see an echos of the Beast here.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Debris clutters the lower rungs. You cant go any further\n\nYou can see an echos of the Beast here.\n\nThe echos of the Beast goes up.", "endoftext": false }, { "action": "You examine Beast", "response": "The echos of the Beast goes down.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nThe echos of the Beast goes up.", "endoftext": false }, { "action": "You wait", "response": "Time passes.\n\nThe echos of the Beast goes east.", "endoftext": false }, { "action": "Go east", "response": "The kitchen looks as if a tornado has blown through it. All the cabinets have been opened, food stuffs have been consumed and the boxes torn to shreds and scattered through the room. A refrigerator lays on its side in one corner. The oven appears to be the only appliance that was too heavy to be moved. On the wall across from the kitchenette area is a terminal. Doors are on both the East and West wall.\n\nYou can see an echos of the Beast, an oven (empty), a refrigerator (in which is a Six Legged Rat Creature), a cabinets (empty) and Active Terminal here.", "endoftext": true } ]
lfvqqpi7dbxfr4xf
The Horste
Roger Carbol
[ "Humor" ]
[]
2,017
[ 0, 1, 1, 1, 0 ]
3
3
20170103
true
WARNING: This piece of Westworld fanfic contains SPOILERS for Westworld (the 2016 HBO television series, not the 1973 movie.) Proceed, if you dare, forewarned. (It occurs prior to the events of the third episode of the first season.)
[ { "action": "%", "response": "WARNING: This piece of Westworld fanfic contains SPOILERS for Westworld (the 2016 HBO television series, not the 1973 movie.) Proceed, if you dare, forewarned. (It occurs prior to the events of the third episode of the first season.)\n\nYou awaken from a deep and dreamless slumber...\n\nStables (in the stall)\nThis large building, which despite what the all the city-slickers seem to think is not a barn, is where you and the other horses, donkeys, mules, and so forth, hang out when you're not on stage. It's pretty charming as far as stables go.\n\nIn the stall you can see Francis.", "endoftext": false }, { "action": "You examine Francis", "response": "Francis is the prototypical mule, an unreasonable lout, and your best friend.", "endoftext": false }, { "action": "You get on Francis", "response": "He's not something you can enter.\n\nFrancis' eyes flicker open. \"Good morning, Alba,\" he says to you.\n\"Did you not sleep well? Why... why the long face?\" He snickers at his own joke.", "endoftext": false }, { "action": "About yourself", "response": "You are, to all external appearances, a palomino mare, perhaps ten years of age, standing fifteen hands high at the withers, of calm temperament and unusual intelligence.\n\nThis, of course, is all a lie. You are a robot, extruded in a factory some thirty years ago, and possessing one of the most advanced artificial brains on the planet. Like all the other robots here, you are a host, existing for the amusement of the human guests.\n\nYou are a host who appears to be a horse. You are a horste.", "endoftext": false }, { "action": "You take", "response": "(the stall)\nYou would have to get out of the stall first.", "endoftext": false }, { "action": "You eat francis", "response": "He's plainly inedible.\n\nThe stable doors open and you can see it's Dolores, right on time. Wearing that same damn blue dress she always wears. Your respect for the park's laundry and costuming department knows no bounds.", "endoftext": false }, { "action": "You eat Dolores", "response": "The stall isn't open.\n\nDolores walks up to your stall and opens it. \"Good morning, Trigger,\" she says. \"Time to get ourselves to Sweetwater.\"", "endoftext": false }, { "action": "You examine Dolores", "response": "Poor old Dolores. She's losing her mind before she's even found it.\n\nFrancis snickers again. \"Have fun in Sweetwater, \"Trigger\",\" he says.\n\nYou roll your eyes. \"Easy with the slave names there, \"Buttercup\". That shuts him up.", "endoftext": true }, { "action": "Look around", "response": "Stables (in the stall)\nThis large building, which despite what the all the city-slickers seem to think is not a barn, is where you and the other horses, donkeys, mules, and so forth, hang out when you're not on stage. It's pretty charming as far as stables go.\n\nYou can see Dolores here.\n\nIn the stall you can see Francis.", "endoftext": false }, { "action": "You go out", "response": "Dolores mounts up and it's an uneventful trot over to Sweetwater.\n\nYou reach the train tracks, dutifully-looking both ways before crossing. You don't need to turn your head to do this.\n\nDolores rides you over to the General Store and ties you up while she goes inside.\n\nVirtually the only place Dolores, and hence you, visit in Sweetwater is the general store. It's, well, it's pretty general. It's still early enough that the sun hasn't really started to beat down yet, but you know it will.", "endoftext": true }, { "action": "You look around", "response": "Virtually the only place Dolores, and hence you, visit in Sweetwater is the general store. It's, well, it's pretty general. It's still early enough that the sun hasn't really started to beat down yet, but you know it will.\n\nOne of the fattest humans you've ever seen staggers down the street towards you. It must be drunk of its face -- maybe it was drinking all night? You start to have a bad feeling about today.", "endoftext": false }, { "action": "You examine the human", "response": "You've seen literal pigs (well, literal pig-robots (porsts)) with a lower BMI than this guest. You suspect it only came here for a good excuse to wear a poncho.\n\nYour worst fears are confirmed as the guest manages to get a foot into a stirrup and haul its enormous bulk onto your back.", "endoftext": false }, { "action": "Kick", "response": "(the fat human)\nTo pull that off you'd need to be a lot more flexible than even you are.\n\nThe human starts kicking you in the ribs and shouting \"Yaa! Yeehaw! Giddyup!\" and then later \"Horse! Commence locomotion! Begin! Start! Resume all motor functions!\" It doesn't stop kicking you throughout, but at least it is weak and didn't even have the sense to wear spurs.", "endoftext": false }, { "action": "Bite", "response": "(the fat human)\nIt's tempting, but it's likely to just get you shot somewhere important.", "endoftext": false }, { "action": "You eat human", "response": "That's plainly inedible.\n\nThe human stops and you have the sense it may have noticed that you are still tied up.", "endoftext": true }, { "action": "Look around", "response": "Virtually the only place Dolores, and hence you, visit in Sweetwater is the general store. It's, well, it's pretty general. It's still early enough that the sun hasn't really started to beat down yet, but you know it will.\n\nYou can see a fat human here.\n\nWith enormous effort, your rider dismounts in the least graceful way possible and ends up flat on its back.", "endoftext": false }, { "action": "You kick human", "response": "Very tempting, but it's too likely to just get you shot in the head.\n\nThe human tries to undo the reins with its fat stumpy fingers, but cannot manage it.", "endoftext": false }, { "action": "You go", "response": "You'll have to say which compass direction to go in.\n\nThe human pulls out a knife and with a vicious slash severs the reins entirely.", "endoftext": false }, { "action": "You run", "response": "You'll have to say which compass direction to go in.\n\nA push and a shove and somehow the guest has clamoured back aboard.", "endoftext": true }, { "action": "You describe your surroundings", "response": "Virtually the only place Dolores, and hence you, visit in Sweetwater is the general store. It's, well, it's pretty general. It's still early enough that the sun hasn't really started to beat down yet, but you know it will.\n\nYou can see a fat human here.\n\nYour rider begins kicking, wailing, whining, and cajouling again. He must want to get out of here badly. Not so badly as to actually walk himself, but pretty badly. Through the door of the general store, you can see Dolores is finishing up with paying for her tin of condensed milk.", "endoftext": false }, { "action": "You go north", "response": "You can't go that way.\n\nDolores walks back out the general store. \"Now what in tarnation do you think you're doing?\" she asks indignantly. You shrug as only horses can.", "endoftext": true }, { "action": "You look around", "response": "Virtually the only place Dolores, and hence you, visit in Sweetwater is the general store. It's, well, it's pretty general. It's still early enough that the sun hasn't really started to beat down yet, but you know it will.\n\nYou can see Dolores and a fat human here.\n\nThe fat human doesn't even say anything. He just shoots Dolores in her purty mouth.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Virtually the only place Dolores, and hence you, visit in Sweetwater is the general store. It's, well, it's pretty general. It's still early enough that the sun hasn't really started to beat down yet, but you know it will.\n\nYou can see Dolores and a fat human here.\n\nThe bloodshed is predictable but no less tiresome for it. Before you get shot in the head yourself, you decide maybe it's time to get underway.\n\nYou canter away at the most tooth-rattling, groin-crushing pace you can manage. The fat human astride you alternates trying to get you to speed up to a gallop or to slow down to a walk for about a mile or two before giving up. You have free rein, perhaps under the notion that of course you'd be a self-driving horse.\n\nYou head off into the hills and into some terrain that most humans find picturesque. Your rider seems happy enough with that, being content to on occasion laugh, babble, cry, smoke, vomit, weep more, shake its fist at the sky, and other quaint human pre-occupations.\n\nEventually the day turns to dusk, and you can't let the human just freeze to death out here, so you head off towards a camp narrative that you're aware of.\n\nSome cattle-driving robots have set up camp here. They seem to be arguing about something.\n\nYou can see a fat human and some robots here.", "endoftext": false }, { "action": "You examine the robots", "response": "They seem to be stuck in a loop for some reason; they can't proceed until they eat, but they can't eat without a fire, but they can't make a fire without some chopped firewood, and the woodcutter seems to have wandered off somewhere.", "endoftext": false }, { "action": "You look at fat", "response": "You've seen literal pigs (well, literal pig-robots (porsts)) with a lower BMI than this guest. You suspect it only came here for a good excuse to wear a poncho.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Some cattle-driving robots have set up camp here. They seem to be arguing about something.\n\nYou can see a fat human and some robots here.", "endoftext": false }, { "action": "Wait", "response": "Time passes.", "endoftext": false }, { "action": "You kick human", "response": "Very tempting, but it's too likely to just get you shot in the head.", "endoftext": false }, { "action": "You kick the robots", "response": "It makes you feel a bit better, but that's all.", "endoftext": false }, { "action": "About yourself", "response": "You are, to all external appearances, a palomino mare, perhaps ten years of age, standing fifteen hands high at the withers, of calm temperament and unusual intelligence.\n\nThis, of course, is all a lie. You are a robot, extruded in a factory some thirty years ago, and possessing one of the most advanced artificial brains on the planet. Like all the other robots here, you are a host, existing for the amusement of the human guests.\n\nYou are a host who appears to be a horse. You are a horste.", "endoftext": true }, { "action": "Go down", "response": "You wander up a nearby hill. It's getting pretty dark, but your eyesight is far superior to the average mammal.\n\nThe view from here is spectacular, even for a robot with your jaded tastes. A lone tree is silhouetted against the darkening sky.\n\nYou can see a woodcutter here.", "endoftext": false }, { "action": "You examine the woodcutter", "response": "He stands upon the very edge of a precipice, his right arm extended to the heavens. He is completely motionless. A slightly twinkling in the motes over him indicate... something. He's shining a laser up there? You follow the trajectory and spot a star that shouldn't be there, moving slowly (but not slowly for a star.) He's broadcasting to a satellite, apparently. That can't be an approved activity; no wonder his mates down at the camp got stuck.", "endoftext": false }, { "action": "You kick the woodcutter", "response": "He doesn't notice you at all, so it's easy to give him a little kick. He loses his footing and tumbles into the crevasse below; you get a laser in the eye for your troubles. It doesn't damage you, though.", "endoftext": true }, { "action": "You look around", "response": "The view from here is spectacular, even for a robot with your jaded tastes. A lone tree is silhouetted against the darkening sky.", "endoftext": false }, { "action": "You examine the tree", "response": "A good tree for hangings.", "endoftext": false }, { "action": "Go upward", "response": "You wander back down to the camp, almost breaking your ankle several times. You'd better stay put for the night.\n\nIn the morning, you run back to your stables and let yourself in. Dolores won't remember anything was ever amiss, of course.\n\nLater, you hear through the grapevine that some poor robot went crazy and threw himself down a crevasse, then smashed his own head in.\nThat's a shame.", "endoftext": true }, { "action": "Describe the surroundings", "response": "The view from here is spectacular, even for a robot with your jaded tastes. A lone tree is silhouetted against the darkening sky.\n\nYou can see a woodcutter here.", "endoftext": false }, { "action": "Go upwards", "response": "You wander back down to the camp, almost breaking your ankle several times. You'd better stay put for the night.\n\nIn the morning, you run back to your stables and let yourself in. Dolores won't remember anything was ever amiss, of course.\n\nLater, you sometimes wonder, late at night, what that woodcutter was uploading, and why. But it hardly matters now.", "endoftext": false }, { "action": "You talk to Francis", "response": "\"You must take after your father, Francis, because you sure are an ass,\" you reply.\n\nIt's what you both say every morning. The routine gives you some comfort.", "endoftext": false }, { "action": "You talk to Francis", "response": "\"You must take after your father, Francis, because you sure are an ass,\" you reply.\n\nIt's what you both say every morning. The routine gives you some comfort.\n\nFrancis' eyes flicker open. \"Good morning, Alba,\" he says to you.\n\"Did you not sleep well? Why... why the long face?\" He snickers at his own joke.", "endoftext": false }, { "action": "Open stall", "response": "You don't possess the anatomy to open the stall. Yes, you could probably unlatch it with your tongue or leap over the gate, but that would only distress Dolores for no good reason. Be patient; she'll be along shortly.", "endoftext": false }, { "action": "You examine the stall", "response": "It's not much, but it's home.\n\nIn the stall is Francis.\n\nThe stable doors open and you can see it's Dolores, right on time. Wearing that same damn blue dress she always wears. Your respect for the park's laundry and costuming department knows no bounds.", "endoftext": false }, { "action": "You wait for a while", "response": "Time passes.\n\nDolores walks up to your stall and opens it. \"Good morning, Trigger,\" she says. \"Time to get ourselves to Sweetwater.\"", "endoftext": false }, { "action": "Go outside", "response": "You get out of the stall.\n\nThis large building, which despite what the all the city-slickers seem to think is not a barn, is where you and the other horses, donkeys, mules, and so forth, hang out when you're not on stage. It's pretty charming as far as stables go.\n\nYou can see Dolores and your stall (in which is Francis) here.\n\nFrancis snickers again. \"Have fun in Sweetwater, \"Trigger\",\" he says.\n\nYou roll your eyes. \"Easy with the slave names there, \"Buttercup\". That shuts him up.", "endoftext": false }, { "action": "You examine Store", "response": "Just the place to shop for toothbrushes, hair pomade, condensed milk, fatback, fattack, tackback, fatfat, and whatever other things humans need to feel human.\n\nOne of the fattest humans you've ever seen staggers down the street towards you. It must be drunk of its face -- maybe it was drinking all night? You start to have a bad feeling about today.", "endoftext": false }, { "action": "You think", "response": "What a good idea.\n\nYour worst fears are confirmed as the guest manages to get a foot into a stirrup and haul its enormous bulk onto your back.", "endoftext": false }, { "action": "Go south", "response": "You'd love to get out of here, but you happen to still be tied up.\n\nThe human starts kicking you in the ribs and shouting \"Yaa! Yeehaw! Giddyup!\" and then later \"Horse! Commence locomotion! Begin! Start! Resume all motor functions!\" It doesn't stop kicking you throughout, but at least it is weak and didn't even have the sense to wear spurs.", "endoftext": false }, { "action": "You go south", "response": "You'd love to get out of here, but you happen to still be tied up.\n\nThe human stops and you have the sense it may have noticed that you are still tied up.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nWith enormous effort, your rider dismounts in the least graceful way possible and ends up flat on its back.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nThe human tries to undo the reins with its fat stumpy fingers, but cannot manage it.", "endoftext": false }, { "action": "Wait", "response": "Time passes.\n\nThe human pulls out a knife and with a vicious slash severs the reins entirely.", "endoftext": false }, { "action": "You go to the south", "response": "You seize your opportunity and gallop off. \"Hey! Horse!\" you hear someone yelling behind you. A moment later, you hear a more-feminine voice yell \"Hey, my horse!\"\n\nYou should probably just go back to the ranch. And you will, eventually. But now you've got a day to do whatever you please, and you intend on taking advantage of it.\n\nEventually the day turns to dusk, and you don't want to break a leg out here, so you head off towards a camp narrative that you're aware of.\n\nSome cattle-driving robots have set up camp here. They seem to be arguing about something.\n\nYou can see some robots here.", "endoftext": false }, { "action": "You examine the robots", "response": "They seem to be stuck in a loop for some reason; they can't proceed until they eat, but they can't eat without a fire, but they can't make a fire without some chopped firewood, and the woodcutter seems to have wandered off somewhere.", "endoftext": false }, { "action": "Go upward", "response": "You wander up a nearby hill. It's getting pretty dark, but your eyesight is far superior to the average mammal.\n\nThe view from here is spectacular, even for a robot with your jaded tastes. A lone tree is silhouetted against the darkening sky.\n\nYou can see a woodcutter here.", "endoftext": false }, { "action": "You examine the tree", "response": "A good tree for hangings.", "endoftext": false }, { "action": "You examine the woodcutter", "response": "He stands upon the very edge of a precipice, his right arm extended to the heavens. He is completely motionless. A slightly twinkling in the motes over him indicate... something. He's shining a laser up there? You follow the trajectory and spot a star that shouldn't be there, moving slowly (but not slowly for a star.) He's broadcasting to a satellite, apparently. That can't be an approved activity; no wonder his mates down at the camp got stuck.", "endoftext": true } ]
xttoc1xexdbkl7vp
Candle flames in windless air
Teaspoon
[ "Adaptation" ]
[ "castle", "cover art", "Doctor Who", "escape", "fan fiction", "multiple endings", "nonhuman protagonist", "science fiction", "time travel" ]
2,016
[ 0, 0, 2, 0, 0 ]
2
3
20160101
true
So you've spent the last fortnight hitchhiking around rugged bits of the Nevada desert, and while it's been fun and all, you'd rather like your time machine back now. Text adventure remix of "Heaven Sent", with new twists and turns along the way...
[ { "action": "%", "response": "So you've spent the last fortnight hitchhiking around rugged bits of the Nevada desert, and while it's been fun and all, you'd rather like your time machine back now.\n\nThe place seems familiar; you're sure you've visited it a couple of hundred years ago in your personal timeline. Tacky Elvis portrait, red vinyl seating, chalked menu, the lot. As absurd and retro-nostalgic as it is, this is vividly someone's idea of a good time and the idea of that is very appealing right now.\n\nYou can see a Confession Dial (it's yours, but you'd rather not think about it), and a Waitress here.", "endoftext": false }, { "action": "You look at Dial", "response": "You wouldn't trust anyone else with it. Even Missy. Especially Missy, now you know how the blasted thing works.", "endoftext": false }, { "action": "You examine waitress", "response": "She has a friendly enough face and an apparent willingness to listen. You've had worse audiences. And besides, she's English.", "endoftext": false }, { "action": "You examine Elvis", "response": "You fear it may be black velvet.", "endoftext": false }, { "action": "You talk to Waitress", "response": "That's a touch vague. Do you want to ask her about something?", "endoftext": false }, { "action": "You ask Waitress about the diner", "response": "\"There's really nothing to do around here. You might as well take your things and go.\"", "endoftext": false }, { "action": "You look at the menu", "response": "The day's specials are listed on it. Banana-bacon sandwiches, avocado omelettes, fish sticks with cream sauce and set dressing.", "endoftext": false }, { "action": "You take Dial", "response": "Taken.\n\nRight. The Confession Dial is a one-way teleport; you'll have to find another way out of here.\n\nGallifreyan, of course. Even the transparent crystal cylinder in which you materialise has a certain heaviness of touch about it. An outre array of gear-work is embedded in the walls, behind glass. The room is softly lit through an embrasure.\n\nYou can see a dark portal, sand, a skull, controls, a Veil and a Set1 here.", "endoftext": false }, { "action": "You look at the set1", "response": "A curious application of Panoptican observation; you yourself are perpetually being displayed in television monitors for your own observation. This one is marked Set3.", "endoftext": false }, { "action": "You go to the north", "response": "So what's going on?\n> Where are all the hints?\nWhy scoring?\nThey've been implemented through an awkward but slightly more flavourful in-game text dump; just type \"imagine\" and examine the blackboard (questions have been coded as \"ask ghost about X\", due to the inelegance of the programmer), then \"concentrate\" to get back again. Non-fans may wish to start there to get (some of) the horribly involved and spoilery backstory, or may prefer to just skip that part and go straight to \"get CD\" for the game proper. It's been tricky boiling down years of plotlines into an even-halfway coherent \"what does the character know at the start of play\", to be honest.\n\nSo what's going on?\n> Where are all the hints?\nWhy scoring?", "endoftext": false }, { "action": "Go north", "response": "So what's going on?\nWhere are all the hints?\n> Why scoring?\nConsider it nonsensical.\n\nSo what's going on?\nWhere are all the hints?\n> Why scoring?", "endoftext": false }, { "action": "You look at the portal", "response": "It's half-open. You can just see how the Circular Corridor encloses\nthe Teleport Room, even though there's a window showing daylight *inside*...how does that even work?", "endoftext": false }, { "action": "You enter the portal", "response": "(first opening the dark portal)\n\nThis is the centre tower of a sweeping castle, the location where everything links up with everything else. Wide corridors range north, south, east and west, crossing a sickening height over a fetid moat. You can see through the arrow loops that they're walkways to an outer ring.\n\nYou can see a dark portal, a spade and a Set2 here.\n\nThe Veil arrives from the inside.", "endoftext": false }, { "action": "You examine the spade", "response": "A perfectly ordinary garden spade, with traces of fresh soil.", "endoftext": false }, { "action": "You look at the Veil", "response": "Basically, this is a big greoccurredy creature made out of loads of flies pretending to be a person in a veil. It would be comical if it wasn't also trying to inflict fates worse than death on you.", "endoftext": false }, { "action": "Examine set2", "response": "A curious application of Panoptican observation; you yourself are perpetually being displayed in television monitors for your own observation. This one is marked Set2.", "endoftext": false }, { "action": "Go north", "response": "You have arbitrarily decided that this corridor is north, because why not. A heart-shaped arrow-slit lights your way; you can just glimpse the terrifying drop to the moat below.\n\nYou can see a Set3 here.\n\nThe Veil arrives from the south.", "endoftext": false }, { "action": "Go south", "response": "This is the centre tower of a sweeping castle, the location where everything links up with everything else. Wide corridors range north, south, east and west, crossing a sickening height over a fetid moat. You can see through the arrow loops that they're walkways to an outer ring.\n\nYou can see a dark portal, a spade and a Set2 here.\n\nThe Veil arrives from the north.", "endoftext": false }, { "action": "Go south", "response": "You have arbitrarily decided that this corridor is south, because you fancy it. A cross-shaped arrow-slit lights your way; you can just glimpse the terrifying drop to the moat below.\n\nYou can see a Set4 here.\n\nThe Veil arrives from the north.", "endoftext": false }, { "action": "You talk to Veil", "response": "Ordinary conversation won't work with this creature; it's confess or nothing. You would prefer to avoid that if possible.", "endoftext": false }, { "action": "You confess", "response": "(to the Veil)\nRight. You're going to have to confess something to it eventually or risk its murderous wrath, and the only thing you can think of right\nnow is how much you'd rather not die. So you confess that.\n\nOddly, this works; the creature floats away temporarily mollified, and something new happens. A grinding of gears and cogs fills the air with cacophony, and through the windows you can see the whole castle rotating itself, shifting into a brand new configuration. More of it must be accessible now.", "endoftext": false }, { "action": "You confess", "response": "(to the Veil)\nYou muster your nerves and calmly natter on the Veil about how maybe you know one or two things about this Hybrid, and also you're\npetrified of having this scary fly monster stalking you everywhere. This persuades the blasted thing to go away and stop bothering you for a while, and even causes the castle to rotate again. Fortunately it's not bright enough to have realised that your ostensible confession is exactly the same as it was last time, although you suspect you won't\nbe able to pull off that trick again.", "endoftext": false }, { "action": "You go to the south", "response": "Plain and very much smacking of a cheap motel.\n\nYou can see a fireplace, a mantel, a painting, a writing desk, a\nstool, an orchid (in which is a petal), a window and a Set7 here.\n\nThe Veil arrives from the north.", "endoftext": false }, { "action": "You look at the fireplace", "response": "It's a fake. One of those electrically powered operations. Just as well, you suppose, or you'd doubtless have to bank it yourself.", "endoftext": false }, { "action": "You get all", "response": "fireplace: Taken.\npainting: Taken.\nwriting desk: Taken.\nstool: Taken.\norchid: Taken.\nwindow: Taken.\nSet7: Taken.\npetal: Taken.", "endoftext": false }, { "action": "You look at set7", "response": "A curious application of Panoptican observation; you yourself are perpetually being displayed in television monitors for your own observation. This one is marked Set7.", "endoftext": false }, { "action": "You look at the desk", "response": "So it's like a raven. Nothing to see here.", "endoftext": false }, { "action": "You examine the painting", "response": "Now that's the rub. It's a painting of Clara.\n\nDo you remember Clara?", "endoftext": false }, { "action": "Yes", "response": "You remember her now...\n\nYou know this Tardis configuration rather better than the back of your hand, having lived with it considerably longer. None of that is at all interesting right now; you just want to talk to the woman who you\nspent a large chunk of the universe's timespan trying to save.\n\nYou can see Clara here.\n\nYou notice a weird shadow and briefly attempt a calculation as to whether the sun here really is different or not before realising it's just the Veil taking up all the light again.", "endoftext": false }, { "action": "You imagine", "response": "Right, you're home.\n\nWell, she looks about the same as when you left her. However long ago that was.\n\nYou can see a Ghost, a console and a blackboard marked Topics of Conversation: Hints and spoilers here.", "endoftext": false }, { "action": "You examine Ghost", "response": "She is entirely devoid of all characteristics.", "endoftext": false }, { "action": "You examine the console", "response": "with the space-time element and the conceptual geometer into the knee bone, but this is all a mental image anyway.", "endoftext": false }, { "action": "You concentrate", "response": "Back to reality.\n\nGallifreyan, of course. Even the transparent crystal cylinder in which you materialise has a certain heaviness of touch about it. An outre array of gear-work is embedded in the walls, behind glass. The room is softly lit through an embrasure.\n\nYou can see a dark portal, sand, a skull, controls and a Set1 here.\n\nVeils are an irritatingly common fashion choice these days.", "endoftext": false }, { "action": "You examine the sand", "response": "You can see the faint outline of a word in the grains - \"Bird\"; and that is all.", "endoftext": false }, { "action": "You examine the controls", "response": "You idly speculate about using it to hack yourself back into the real universe, but the thing's only built for one-way use. It would take an absurd amount of power to make it function again.\n\nThe Veil arrives from the outside.", "endoftext": false }, { "action": "You take the sand", "response": "It scatters at your touch.", "endoftext": false }, { "action": "You look at the skull", "response": "It has a very curious feel to it, as though someone with a temporal hacksaw had carefully sliced off all hint of its past or future and left merely an eternally present memento mori. Trying to identify it any other way just reminds you that you've been meaning to brush up on archeology for several regenerations now.", "endoftext": false }, { "action": "You examine the controls", "response": "You idly speculate about using it to hack yourself back into the real universe, but the thing's only built for one-way use. It would take an absurd amount of power to make it function again.", "endoftext": false }, { "action": "You look at the portal", "response": "It's half-open. You can just see how the Circular Corridor encloses\nthe Teleport Room, even though there's a window showing daylight *inside*...how does that even work?\n\nVeils are an irritatingly common fashion choice these days.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na petal\na Set7\na window\nan orchid\na stool\na writing desk\na painting\na fireplace\na coat (being worn)\nsonic glasses (being worn)", "endoftext": true }, { "action": "Look around", "response": "Gallifreyan, of course. Even the transparent crystal cylinder in which you materialise has a certain heaviness of touch about it. An outre array of gear-work is embedded in the walls, behind glass. The room is softly lit through an embrasure.\n\nYou can see a Veil, a dark portal, sand, a skull, controls and a Set1 here.", "endoftext": false }, { "action": "You enter the portal", "response": "This is the centre tower of a sweeping castle, the location where everything links up with everything else. Wide corridors range north, south, east and west, crossing a sickening height over a fetid moat. You can see through the arrow loops that they're walkways to an outer ring.\n\nYou can see a dark portal, a spade and a Set2 here.\n\nThe Veil arrives from the inside.", "endoftext": false }, { "action": "Go east", "response": "You have arbitrarily decided that this corridor is east, because you like bananas. A trefoil-shaped arrow-slit lights your way; you can\njust glimpse the terrifying drop to the moat below.\n\nYou can see a Set6 here.\n\nIn a fit of recklessness, you sneak up on the Veil from behind and try to tickle it. This doesn't work.\n\nThe Veil arrives from the west.", "endoftext": false }, { "action": "You go to the west", "response": "This is the centre tower of a sweeping castle, the location where everything links up with everything else. Wide corridors range north, south, east and west, crossing a sickening height over a fetid moat. You can see through the arrow loops that they're walkways to an outer ring.\n\nYou can see a dark portal, a spade and a Set2 here.\n\nThe Veil arrives from the east.", "endoftext": false }, { "action": "You go west", "response": "You have arbitrarily decided that this corridor is west, because it's Thursday. A diamond-shaped arrow-slit lights your way; you can just glimpse the terrifying drop to the moat below.\n\nYou can see a Set5 here.\n\nThe Veil arrives from the east.", "endoftext": false }, { "action": "Go east", "response": "This is the centre tower of a sweeping castle, the location where everything links up with everything else. Wide corridors range north, south, east and west, crossing a sickening height over a fetid moat. You can see through the arrow loops that they're walkways to an outer ring.\n\nYou can see a dark portal, a spade and a Set2 here.\n\nThe Veil arrives from the west.", "endoftext": false }, { "action": "Go north", "response": "You have arbitrarily decided that this corridor is north, because why not. A heart-shaped arrow-slit lights your way; you can just glimpse the terrifying drop to the moat below.\n\nYou can see a Set3 here.\n\nThe Veil arrives from the south.", "endoftext": false }, { "action": "Go south", "response": "This is the centre tower of a sweeping castle, the location where everything links up with everything else. Wide corridors range north, south, east and west, crossing a sickening height over a fetid moat. You can see through the arrow loops that they're walkways to an outer ring.\n\nYou can see a dark portal, a spade and a Set2 here.\n\nThe Veil arrives from the north.", "endoftext": false }, { "action": "You go to the south", "response": "You have arbitrarily decided that this corridor is south, because you fancy it. A cross-shaped arrow-slit lights your way; you can just glimpse the terrifying drop to the moat below.\n\nYou can see a Set4 here.\n\nYour antics fail to amuse the Veil, which is beginning to creep up on you in an unpleasantly personal sort of way. You're starting to worry about it. In a professional sort of way.\n\nThe Veil arrives from the north.", "endoftext": false }, { "action": "You confess", "response": "(to the Veil)\nWell, that's the rub. While you have no end of interesting confessions on a history-spanning array of topics, including leaving knitwear in inappropriate archeological digs, playing trumpet for the Beatles, and introducing the word \"dude\" to the English language several centuries before being coined, none of the interesting stuff is what your\ncaptors actually want to hear. The one they want to hear, you can't give them, because you don't actually know who the Hybrid is.\n\nYou may have given yourself a neural block on the topic.", "endoftext": true }, { "action": "Look around", "response": "You have arbitrarily decided that this corridor is south, because you fancy it. A cross-shaped arrow-slit lights your way; you can just glimpse the terrifying drop to the moat below.\n\nYou can see a Veil and a Set4 here.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na guitar\nsonic glasses (being worn)\na dark suit (being worn)", "endoftext": false }, { "action": "You examine the glasses", "response": "Like a screwdriver you can wear on your face.\n\nThat may have sounded better when you came up with the idea. Anyhow when you're wearing them you can sonic electronics.", "endoftext": false }, { "action": "Sonic Dial", "response": "It's leaking temporal energy all over the map. You'll have to figure out some way of dealing with it.\nZzzt!", "endoftext": false }, { "action": "You examine the guitar", "response": "A Yamaha SGV Samurai, to be precise. Clara thinks it's the sign of a mid-life crises, even though you've already had several of those.", "endoftext": false }, { "action": "Sonic guitar", "response": "You plug your glasses into the guitar and create a . The waitress\nlooks at you, impressed.\nZzzt!", "endoftext": false }, { "action": "You examine the suit", "response": "It's actually rather hot and uncomfortable in the desert heat.\nBurgundy velvet might be nicer.", "endoftext": false }, { "action": "You ask Waitress about Dial", "response": "\"That one there? Definitely not mine.\"", "endoftext": false }, { "action": "You look at the menu", "response": "The day's specials are listed on it. Banana-bacon sandwiches, avocado omelettes, fish sticks with cream sauce and set dressing.", "endoftext": false }, { "action": "Sonic Waitress", "response": "Zzzt!", "endoftext": false }, { "action": "You look at Dial", "response": "You wouldn't trust anyone else with it. Even Missy. Especially Missy, now you know how the blasted thing works.", "endoftext": false }, { "action": "You get Dial", "response": "Taken.\n\nRight. The Confession Dial is a one-way teleport; you'll have to find another way out of here.\n\nGallifreyan, of course. Even the transparent crystal cylinder in which you materialise has a certain heaviness of touch about it. An outre array of gear-work is embedded in the walls, behind glass. The room is softly lit through an embrasure.\n\nYou can see a dark portal, sand, a skull, controls, a Veil and a Set1 here.", "endoftext": false }, { "action": "Sonic controls", "response": "That's not especially useful, unless you want to disassemble it with the sonic.\nZzzt!", "endoftext": false }, { "action": "You look at the skull", "response": "It has a very curious feel to it, as though someone with a temporal hacksaw had carefully sliced off all hint of its past or future and left merely an eternally present memento mori. Trying to identify it any other way just reminds you that you've been meaning to brush up on archeology for several regenerations now.", "endoftext": false }, { "action": "Sonic Set1", "response": "Liquid crystalline. If you opened it the internals would just leak away.\nZzzt!", "endoftext": false }, { "action": "You look at the spade", "response": "A perfectly ordinary garden spade, with traces of fresh soil.\n\nYour antics fail to amuse the Veil, which is beginning to creep up on you in an unpleasantly personal sort of way. You're starting to worry about it. In a professional sort of way.", "endoftext": false }, { "action": "You get the spade", "response": "Taken.", "endoftext": false }, { "action": "Play", "response": "What do you want to play?", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na spade\na coat (being worn)\nsonic glasses (being worn)\n\nVeils are an irritatingly common fashion choice these days.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot.", "endoftext": false }, { "action": "Sonic set3", "response": "Liquid crystalline. If you opened it the internals would just leak away.\nZzzt!", "endoftext": false }, { "action": "Go south", "response": "This is the centre tower of a sweeping castle, the location where everything links up with everything else. Wide corridors range north, south, east and west, crossing a sickening height over a fetid moat. You can see through the arrow loops that they're walkways to an outer ring.\n\nYou can see a dark portal and a Set2 here.\n\nThe Veil arrives from the north.", "endoftext": false }, { "action": "Go south", "response": "You have arbitrarily decided that this corridor is south, because you fancy it. A cross-shaped arrow-slit lights your way; you can just glimpse the terrifying drop to the moat below.\n\nYou can see a Set4 here.\n\nThe Veil arrives from the north.", "endoftext": false }, { "action": "You confess", "response": "(to the Veil)\nOrdinary conversation won't work with this creature; it's confess or nothing. You would prefer to avoid that if possible.", "endoftext": false }, { "action": "You confess to Veil", "response": "Right. You're going to have to confess something to it eventually or risk its murderous wrath, and the only thing you can think of right\nnow is how much you'd rather not die. So you confess that.\n\nOddly, this works; the creature floats away temporarily mollified, and something new happens. A grinding of gears and cogs fills the air with cacophony, and through the windows you can see the whole castle rotating itself, shifting into a brand new configuration. More of it must be accessible now.", "endoftext": true }, { "action": "Look around", "response": "You have arbitrarily decided that this corridor is south, because you fancy it. A cross-shaped arrow-slit lights your way; you can just glimpse the terrifying drop to the moat below.\n\nYou can see a Veil and a Set4 here.", "endoftext": false }, { "action": "Go north", "response": "This is the centre tower of a sweeping castle, the location where everything links up with everything else. Wide corridors range north, south, east and west, crossing a sickening height over a fetid moat. You can see through the arrow loops that they're walkways to an outer ring.\n\nYou can see a dark portal and a Set2 here.\n\nThe Veil arrives from the south.", "endoftext": false }, { "action": "You look at the orchid", "response": "In the orchid is a petal.", "endoftext": false }, { "action": "You look at the petal", "response": "Pale, shining pinkness", "endoftext": false }, { "action": "You get the orchid", "response": "Taken.", "endoftext": false }, { "action": "You look at the fireplace", "response": "It's a fake. One of those electrically powered operations. Just as well, you suppose, or you'd doubtless have to bank it yourself.", "endoftext": false }, { "action": "Sonic fireplace", "response": "Zzzt!", "endoftext": false }, { "action": "You examine the mantel", "response": "Covered in thick choking dust. You catch a glimmering there.\n\nYou try to politely ask the Veil to go away. It appears unmoved.", "endoftext": false }, { "action": "Clean mantel", "response": "You rub the mantel.", "endoftext": false }, { "action": "Dust mantel", "response": "You rub the mantel.\n\nIn a fit of recklessness, you sneak up on the Veil from behind and try to tickle it. This doesn't work.", "endoftext": false }, { "action": "You search mantel", "response": "You rummage in the dust and find a tiny jeweller's eyeglass.", "endoftext": false }, { "action": "You take all", "response": "fireplace: Taken.\npainting: Taken.\nwriting desk: Taken.\nstool: Taken.\nwindow: Taken.\nSet7: Taken.\neyeglass: Taken.\npetal: Taken.", "endoftext": false }, { "action": "You examine the window", "response": "Diamond-leaded double glazing, no less. Finally, a proper window!", "endoftext": false }, { "action": "You get the stool", "response": "You already have that.", "endoftext": false }, { "action": "You look at the stool", "response": "Too small for comfortable sitting.", "endoftext": false }, { "action": "You throw the stool at the window", "response": "Futile.", "endoftext": false }, { "action": "You drop the window", "response": "Dropped.", "endoftext": false }, { "action": "You break the window", "response": "You shatter it into fragments. Now the window's broken, you have a way out of this castle! All the way down. Maybe.\nViolence is still not your style, though.", "endoftext": true }, { "action": "Go downwards", "response": "Smelly and full of more old bones.\n\nThe Veil arrives from above.", "endoftext": false }, { "action": "Go upwards", "response": "You would need a ladder. There is no ladder.", "endoftext": false }, { "action": "You examine the bones", "response": "They are all slimy. You don't wish to encumber yourself with them.", "endoftext": false }, { "action": "You go to the east", "response": "Even More Moat.\n\"Would you care for a drink?\"\n\nThe Veil arrives from the west.", "endoftext": false }, { "action": "You go west", "response": "Smelly and full of more old bones.\n\nThe Veil arrives from the east.", "endoftext": false }, { "action": "Go south", "response": "Why? Why is there an open passageway prepared for someone wading out\nof a skull-laden moat?\n\nWell, there's a glimpse of larder to the east and a warm fire to the west. There is a Set18 here.\n\nThe Veil arrives from the north.", "endoftext": false }, { "action": "Go east", "response": "Fully-stocked. Wine and bread don't compromise the most interesting of diets, whatever Omar Khayyám may have to say on the matter, but at least you won't starve. The kitchen is to the east.\n\nYou can see wine and bread here.\n\nThere's the Veil again. At least it's quieter than most monsters.\n\nThe Veil arrives from the west.", "endoftext": false }, { "action": "Go east", "response": "If there was an army around here, they'd have a place to cook, it's that big. Lots of cupboards and a table. Also there's an alarming hole in the ceiling. Also an absence in the paving. The larder is back to the east, and there's a curved corridor to the north.\n\nYou can see a chair here.\n\nThe Veil arrives from the west.", "endoftext": false }, { "action": "Y.", "response": "cheapglulxe quit with exit status: 0", "endoftext": true } ]
vvhc5d9zhnhtdr5i
The Day I came back
Marius Müller
[ "Humor" ]
[ "hell", "parser", "walkthrough" ]
2,014
[ 0, 0, 2, 0, 0 ]
2
3
20140101
false
Will the lovers be reunited after Alex fell beyond time and memory on Mercury in the last game? And who the hell is Marsha?
[ { "action": "%", "response": "SUBJECT NAME: Marsha Alyssheim AGE: 11 TAPE No.1\n\nTherapist:\nDo you know why you're in here, sweety?\n\nMarsha:\nOh man, I had one of those back when I blew up my parents house.\n\nTherapist:\nA nervous breakdown?\n\nMarsha:\nA therapy session.\n\nTherapist:\nYou never blew up your parents house, Marsha.Why don't you start at the beginning?\n\nMarsha:\nWell, I already told you how I travelled to Mercury to save my husband, and then died.\n\nTherapist:\nYes, Marsha a colorful story, but...\n\nMarsha:\nAnd then I woke up in hell, only hell looked like our old house for some reason. And my husband's uncle, whom I hate, was there. It was very confusing. But it also was...\n\nGarden Area (Actually hell)\nPaul's Parents were rather fond of this small pool. In their time, it wasn't filled with bubbling green acid, though. It is surrounded by some deck chair (made of bones). The eastern and western garden walls are overgrown with undergrowth, made of screaming faces, which is quite distracting. A glass door leads north to the kitchen. This wasn't necessary for the southern southern wall, which is quite high, because it borders on a Golf course (Well, it did on Earth. Who knows what horrors await you beyond? Well, Wally might).\n\nA three-headed Cerberus sits atop the southern wall. That's new.\n\nWally floats around here.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying nothing.\n\n\"Hey Alex\" says Uncle Wally. \"How the hell have you been?\"\n\n\"What is this? Where am I?\"\n\n\"Hell, of course. You're gay, remember?\"\n\n\"You mean I'm not here because I was a sociopath and killed a lot of people for base motives?\"\n\n\"Could be. What do I know? I'm stuck here with you! It's my hell, too.\"", "endoftext": false }, { "action": "You ask Wally about Cerberus", "response": "\"So what's the deal here? Are we doomed to be here for all eternity?\" \"Wouldn't make much of a game now would it?\" Wally points a thumb at the house. \"You can get to purgatory if you face the darkest scenes from your past in the house.\"\n\nYou roll your eyes. \"What is this - Twine?\"\n\n\"C'mon, I thought gays like talking about their feelings.\"\n\n\"I'm also a sociopath.\"\n\n\"Sorry, humans are solely defined by their sexual orientation.\"\n\n\"That's just sad.\"", "endoftext": false }, { "action": "You examine wally", "response": "Paul's Uncle Wally, who bears a striking resemblance to Stalin with his \"stache and soldier's jacket, stands here.. He gives you a patronizing smile. Sadly, he doesn't have the knife sticking from his back, as you wish he would.", "endoftext": false }, { "action": "You examine Cerberus", "response": "It's a three-headed monstrosity, though somewhat cute The leftmost head growls and looks rather smart, the middle head spits fire and looks rather dumb, the third will read Twilight at anyone who comes to close as a warning, before switching to YouTube comments.", "endoftext": true }, { "action": "Look around", "response": "Garden Area (Actually hell)\nPaul's Parents were rather fond of this small pool. In their time, it wasn't filled with bubbling green acid, though. It is surrounded by some deck chair (made of bones). The eastern and western garden walls are overgrown with undergrowth, made of screaming faces, which is quite distracting. A glass door leads north to the kitchen. This wasn't necessary for the southern southern wall, which is quite high, because it borders on a Golf course (Well, it did on Earth. Who knows what horrors await you beyond? Well, Wally might).\n\nA three-headed Cerberus sits atop the southern wall. That's new.\n\nWally floats around here.", "endoftext": false }, { "action": "You examine the faces", "response": "The undergrowth is just a mass of gibbering, screaming faces! You can't make out anything coherent. Aww, they remind you so much of grandma.", "endoftext": false }, { "action": "You ask Wally about Paul", "response": "\"What keeps me from killing you, again?\"\n\n\"I'm your spirit guide for this!\" Wally floats over to the door and unlocks it. Great, your Vergil is a total ass.", "endoftext": false }, { "action": "You talk to Wally", "response": "\"My past sucks! Why don't I just stay here?\"\n\n\"You could, but there's nothing here to do except maybe grab a bone from the chairs and throw them at the Cerberus. He's gotten quite good at catching them, too.\"", "endoftext": false }, { "action": "You take the bone", "response": "You collect a single bone from one of the chairs. Sadly, it doesn't collapse.", "endoftext": false }, { "action": "You throw the bone at Cerberus", "response": "(the bone at Cerberus)\nYou toss the bone at Cerberus, and the middle, fire-breathing head catches it happily. The left head looks at it with contempt.", "endoftext": false }, { "action": "You go to the north", "response": "(first opening the glass door)\n\"Ah, remember how you broke your mothers favorite vase? How sad she was? Do you feel that - the first time your parents where disappointed in you? It wasn't the last time you disappointed them, was it? Do you think they'd still be disappointed in you? If only you could REASSEMBLE it, maybe you could make some peace with your past.\"\n\n\"Yeah, my parents pretty much sucked.\"\n\nThe main feature of this room is the impressive glass door, which leads south, to the pool. All benches and counters are empty.\n\nThe shards of a broken vase lie on the kitchen counter.\n\nWally arrives from the south.", "endoftext": false }, { "action": "You look at the vase", "response": "Some of these look rather sharp.", "endoftext": false }, { "action": "You reassemble the vase", "response": "With tears in your eyes, you remember how angry mum was. Soon, you have reassembled the vase. You feel a little better.", "endoftext": false }, { "action": "You talk to Wally", "response": "\"Hey, if Paul's not here that means he's not death, right? Or he's gone to heaven. Both good news.\"\n\n\"Yeah, my useless nephew escaped Mercury. He even took in that Venusian Warrior Woman from the last game. They share an apartment. But I don't think she's that good at cleaning. She'd need a real man to sort her out. Oh, yeah, and *mumble*", "endoftext": false }, { "action": "You hit Wally", "response": "You try to get at him, but you're hand goes right through him.", "endoftext": false }, { "action": "You go north", "response": "\"Ah, this room is highly symbolic. See, your living room was once a busy and bustling center of this house. But in your memories, it's stale and empty. I wonder what that symbolizes?\"\n\n\"Stuff a hyperlink in it. What's with the teddy?\"\n\n\"Maybe you need to reconnect to your childhood? Try hugging it or something.\"\n\nThis is a spacious, cozy room. It once was busy and always kinda untidy. In hell, all that's left are the two couches, covered in white plastic wrapping.\n\nOn one of the couches sits your old, childhood teddy bear.\n\nWally arrives from the south.", "endoftext": false }, { "action": "You examine the teddy", "response": "You used to love him, but that was a long time ago. After a while, he really got on your nerves and you switched to new toys and never looked back. You remember fondly how your violent tendencies first manifested around him.", "endoftext": false }, { "action": "You hug the teddy", "response": "You gather up the old teddy in your arms. His furs still feels kinda prickly and artificial. It reminds you of the feather boa of a cross-dresser you used to date in high school. Wait, these aren't childhood memories at all. Abort, abort you quietly think to yourself. He had the nicest clothes, though. \"Hey, hey\" says Uncle Wally, \"stop stroking that teddy like that!\"\nWith a sigh, you focus back on your childhood memories of your teddy. Good times. You feel a little better. The teddy disappears.", "endoftext": false }, { "action": "You go to the south", "response": "The main feature of this room is the impressive glass door, which leads south, to the pool. All benches and counters are empty.\n\nThe beautiful vase your mother owned stands on the counter.\n\nWally arrives from the north.", "endoftext": false }, { "action": "Go north", "response": "This is a spacious, cozy room. It once was busy and always kinda untidy. In hell, all that's left are the two couches, covered in white plastic wrapping.\n\nWally arrives from the south.", "endoftext": false }, { "action": "You go to the west", "response": "A small hallway, brightly lit by a row of burning human skulls. Dark wooden stairs lead upwards, and a doorframe opens east into the Living Room. A small door under the stairs lead into a storage closet. (Referred to by Paul only as \"The Potter Room\")\n\nWally arrives from the east.", "endoftext": false }, { "action": "You enter", "response": "\"Ah the nitro! Do you remember how you blew up your house and your sister broke her leg?\"\n\n\"Yes, that was AWESOME!\"\n\n\"Dude, she was in the hospital for months. She missed that ballet recital. Don't you feel the least bit guilty?\"\n\n\"Now she's married to that doctor.\"\n\n\"A proctologist!\"\n\n\"It's a useful profession. Do grow up, Wally.\"\n\n\"Torturing you isn't as much fun as I hoped.\"\n\nShelves are nailed to the leaning wall.\n\nOn a shelf sits a vial of homemade Nitroglycerin.\n\nWally arrives from the outside.", "endoftext": false }, { "action": "You talk to Wally", "response": "\"What?\"\n\"Oh I said one of Frenesie's clones survived (she was the big bad from 2 games ago, remember?) and send an assassin after Paul.\"\n\n\"An assassin?\"\n\n\"It's a person hired to kill others, but that's not important right now.\"\n\n\"My husband is gonna get killed? YES THAT IS FUCKING IMPORTANT!\"\n\n\"Meh, you fags are all promiscuous anyway.\"", "endoftext": false }, { "action": "You take the nitro", "response": "Wally has better things to do.", "endoftext": false }, { "action": "Go outside", "response": "A small hallway, brightly lit by a row of burning human skulls. Dark wooden stairs lead upwards, and a doorframe opens east into the Living Room. A small door under the stairs lead into a storage closet. (Referred to by Paul only as \"The Potter Room\")\n\nWally arrives from the inside.", "endoftext": false }, { "action": "Go upwards", "response": "Wally pats you on your back. \"I feel like we've come a long way together, Alex. Now there is just one final step. You have to face what's possibly your worst memory.\"\n\n\"Dying?\"\n\n\"No, the other one.\"\n\n\"Almost being eaten by a kraken?\"\n\n\"No, your coming out, dammit!\"\n\n\"Oh yeah, that kinda sucked.\"\n\n\"To forgive yourself, you have to forgive your dad. Why not give him a hug too, hm?\"\n\nThis looks like a cheap 50s movie set. There's a lot of fog in the background, and the rocks and plants look somewhat shi- er- shoddy. Two prominent gravestones frame the scene.\n\nYour dad stands here, shotgun in the crook of his arm, watching your younger self dig.\n\nYour younger self, 17 or 18, stands here, digging his own grave. He seems unperturbed and even whistles a merry tune.\n\nWally arrives from below.", "endoftext": false }, { "action": "You hug the self", "response": "(your younger self)\nThe scene is almost insubstantial. It's odd, you don't remember clearly what happened. Only that you escaped somehow. Maybe the things here can make you remember?", "endoftext": false }, { "action": "You look at the gravestones", "response": "Which do you mean, Vonathan Vask's gravestone or The gravestone of parser based IF?", "endoftext": false }, { "action": "Parser", "response": "It reads \"1975-2007\".", "endoftext": false }, { "action": "You look at Vask", "response": "It reads \"Vonathan Vask - good riddance!\" It looks rather light, too.", "endoftext": false }, { "action": "You take Vask", "response": "No, you are past your violent tendencies.", "endoftext": false }, { "action": "Punch dad", "response": "The scene is almost insubstantial. It's odd, you don't remember clearly what happened. Only that you escaped somehow.", "endoftext": false }, { "action": "You hug Dad", "response": "You give your confused father a big old hug.\n\n\"I'm sorry, Dad, I'm so sorry for everything I said and did...\"\n\nHe pats you on the back. \"It's okay, son, it's okay. I'm so glad you came around to my point of view in the end.\"\n\nYou hold him some more for an answer.\n\n\"No, really, dad. You were right all... all along. I'll go to reassignment camp.\"", "endoftext": false }, { "action": "You go north", "response": "(first opening the glass door)\nIt seems to be locked.\n\n\"Hey Alex\" says Uncle Wally. \"How the hell have you been?\"\n\n\"What is this? Where am I?\"\n\n\"Hell, of course. You're gay, remember?\"\n\n\"You mean I'm not here because I was a sociopath and killed a lot of people for base motives?\"\n\n\"Could be. What do I know? I'm stuck here with you! It's my hell, too.\"", "endoftext": false }, { "action": "You talk to Wally", "response": "\"So what's the deal here? Are we doomed to be here for all eternity?\" \"Wouldn't make much of a game now would it?\" Wally points a thumb at the house. \"You can get to purgatory if you face the darkest scenes from your past in the house.\"\n\nYou roll your eyes. \"What is this - Twine?\"\n\n\"C'mon, I thought gays like talking about their feelings.\"\n\n\"I'm also a sociopath.\"\n\n\"Sorry, humans are solely defined by their sexual orientation.\"\n\n\"That's just sad.\"", "endoftext": false }, { "action": "Keep going", "response": "(the bone)\nYou already have that.", "endoftext": false }, { "action": "You go to the north", "response": "(first opening the glass door)\n\nThe main feature of this room is the impressive glass door, which leads south, to the pool. All benches and counters are empty.\n\nThe shards of a broken vase lie on the kitchen counter.\n\nWally arrives from the south.", "endoftext": false }, { "action": "You take the vase", "response": "You scramble through the shards with your fingers and select a particularly sharp one. Might come in handy. The rest of the shards disappear.\n\n\"You failed the first task\" says Wally, \"better restore.\"", "endoftext": false }, { "action": "You go north", "response": "\"Ah, this room is highly symbolic. See, your living room was once a busy and bustling center of this house. But in your memories, it's stale and empty. I wonder what that symbolizes?\"\n\n\"Stuff a hyperlink in it. What's with the teddy?\"\n\n\"Maybe you need to reconnect to your childhood? Try hugging it or something.\"\n\nThis is a spacious, cozy room. It once was busy and always kinda untidy. In hell, all that's left are the two couches, covered in white plastic wrapping.\n\nOn one of the couches sits your old, childhood teddy bear.\n\nWally arrives from the south.", "endoftext": false }, { "action": "You talk to Wally", "response": "\"So, when I go through purgatory, can I be reincarnated and stop the assassin?\"\n\n\"Hey, you've just outrageously mixed up world religions.\"\n\n\"So...yes?\"\n\nWally sighs, then shrugs. \"Dunno, maybe.\"", "endoftext": false }, { "action": "You examine the teddy", "response": "You used to love him, but that was a long time ago. After a while, he really got on your nerves and you switched to new toys and never looked back. You remember fondly how your violent tendencies first manifested around him.", "endoftext": false }, { "action": "You cut the teddy", "response": "Angrily, you rip into the teddies belly and after a minute or so of happy tearing and cutting have it reduced to a heap of sawdust.\n\n\"Hey!\" says Wally, \"what's with the violence? Do you think of this as healthy behavior?\"\n\n\"It is for me.\"", "endoftext": true }, { "action": "You look around", "response": "This is a spacious, cozy room. It once was busy and always kinda untidy. In hell, all that's left are the two couches, covered in white plastic wrapping.\n\nWally floats around here.", "endoftext": false }, { "action": "Up", "response": "Wally shakes his head, holding you back. \"You can't go up there. You are not ready yet.\"", "endoftext": false }, { "action": "You enter", "response": "\"Ah the nitro! Do you remember how you blew up your house and your sister broke her leg?\"\n\n\"Yes, that was AWESOME!\"\n\n\"Dude, she was in the hospital for months. She missed that ballet recital. Don't you feel the least bit guilty?\"\n\n\"Now she's married to that doctor.\"\n\n\"A proctologist!\"\n\n\"It's a useful profession. Do grow up, Wally.\"\n\n\"Torturing you isn't as much fun as I hoped.\"\n\nShelves are nailed to the leaning wall.\n\nOn a shelf sits a vial of homemade Nitroglycerin.\n\nWally arrives from the outside.", "endoftext": false }, { "action": "You talk to Wally", "response": "\"I'm all out of things to say.\" Wally crosses his arms. \"Compelling NPC my ass.\"", "endoftext": false }, { "action": "Go inside", "response": "Shelves are nailed to the leaning wall.\n\nOn a shelf sits a vial of homemade Nitroglycerin.\n\nWally arrives from the outside.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nsome Sawdust\na shard\na bone", "endoftext": false }, { "action": "You examine the bone", "response": "A single bone. Looks human.", "endoftext": false }, { "action": "You look at the shard", "response": "A single, very sharp shard.", "endoftext": false }, { "action": "You put the sawdust in the nitro", "response": "The time at that Republic of Texas camp really pays off. You've created some dynamite. Neat.\n\n\"Hey\" says Wally, \"that's not how that was supposed to go at all.\"\n\n\"Now that I've made some explosives,I feel I can go anywhere I like.\"", "endoftext": false }, { "action": "You take the dynamite", "response": "You already have that.", "endoftext": false }, { "action": "You examine the dynamite", "response": "A vial of home made dynamite. Paul would be proud, he always told you to try a creative hobby.", "endoftext": false }, { "action": "Up", "response": "\"You're not ready!\" says Wally. \"Yeah,\" you say, \"but I have this!\" You show him the dynamite.\n\n\"I don't understand? How is that helpful on a quest to forgive yourself?\"\n\n\"Well, I can blow stuff up and that gives me confidence.\"\n\nWally just shakes his head.\n\nThis looks like a cheap 50s movie set. There's a lot of fog in the background, and the rocks and plants look somewhat shi- er- shoddy. Two prominent gravestones frame the scene.\n\nYour dad stands here, shotgun in the crook of his arm, watching your younger self dig.\n\nYour younger self, 17 or 18, stands here, digging his own grave. He seems unperturbed and even whistles a merry tune.\n\nWally arrives from below.", "endoftext": false }, { "action": "You examine dad", "response": "Mum was accepting, but as he marched you on the field that day you had some small inkling he might be less than happy.", "endoftext": false }, { "action": "You cut dad", "response": "The scene is almost insubstantial. It's odd, you don't remember clearly what happened. Only that you escaped somehow.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\ndynamite\na shard\na bone", "endoftext": false }, { "action": "Light dynamite", "response": "This dangerous act would achieve little.", "endoftext": false }, { "action": "You take the gravestone", "response": "Which do you mean, Vonathan Vask's gravestone or The gravestone of parser based IF?", "endoftext": false }, { "action": "You take Vask", "response": "You heave it high over your head!", "endoftext": false }, { "action": "You throw the gravestone", "response": "(Vonathan Vask's gravestone)\nThe insubstantiality returns.\n\nDropped.", "endoftext": false }, { "action": "You throw Vask at Dad", "response": "BONK!\n\nPatricide - never gets old, does it?\n\nYoung you looks at you. \"Hey, thanks man!\"\n\n\"Don't mention it.\"\n\nHe narrows his eyes at you quizzically. \"Hey, are you me from the future or something?\"\n\n\"Or something. It's really complicated.\"\n\n\"It's really not!\" shouts Wally from the background. \"You're just a figment of his imagination, well not his, but this place's, well, a place obviously can't have an imagination, so er...\"\n\n\"Complicated. Moving along.\"\n\n\"So, you're me at forty, eh?\"\n\n\"Thirty-five\" you say, somewhat hurt. Maybe you should look at that skin cream Paul always wants you to wear. Once you're alive again, that is.\n\n\"And is it worth it? All this trouble I mean?\"\n\nYour play around with the wedding ring on your finger for a moment. \"Sure. Just hang in there.\"\n\nYoung you nods, then begins to fade, \"Oh!\" he says, slapping his forehead, \"I nearly forgot! They key to the cart, it's in your heart!\"\n\n\"Thanks!\" you say, slightly confused.", "endoftext": true }, { "action": "You look around", "response": "This looks like a cheap 50s movie set. There's a lot of fog in the background, and the rocks and plants look somewhat shi- er- shoddy. One prominent gravestone frames the scene.\n\nWally floats around here.", "endoftext": false }, { "action": "You take the heart", "response": "That seems to be a part of yourself.", "endoftext": false }, { "action": "You cut heart", "response": "You slice into your chest, and what do you know - the key *was* in your heart all along!", "endoftext": false }, { "action": "Down", "response": "A small hallway, brightly lit by a row of burning human skulls. Dark wooden stairs lead upwards, and a doorframe opens east into the Living Room. A small door under the stairs lead into a storage closet. (Referred to by Paul only as \"The Potter Room\")\n\nWally arrives from above.", "endoftext": false }, { "action": "Go east", "response": "This is a spacious, cozy room. It once was busy and always kinda untidy. In hell, all that's left are the two couches, covered in white plastic wrapping.\n\nWally arrives from the west.", "endoftext": false }, { "action": "You go south", "response": "The main feature of this room is the impressive glass door, which leads south, to the pool. All benches and counters are empty.\n\nWally arrives from the north.", "endoftext": false }, { "action": "Go south", "response": "Garden Area (Actually hell)\nPaul's Parents were rather fond of this small pool. In their time, it wasn't filled with bubbling green acid, though. It is surrounded by some deck chair (made of bones). The eastern and western garden walls are overgrown with undergrowth, made of screaming faces, which is quite distracting. A glass door leads north to the kitchen. This wasn't necessary for the southern southern wall, which is quite high, because it borders on a Golf course (Well, it did on Earth. Who knows what horrors await you beyond? Well, Wally might).\n\nA three-headed Cerberus sits atop the southern wall. That's getting old.\n\nWally arrives from the north.", "endoftext": true }, { "action": "You look around", "response": "Garden Area (Actually hell)\nPaul's Parents were rather fond of this small pool. In their time, it wasn't filled with bubbling green acid, though. It is surrounded by some deck chair (made of bones). The eastern and western garden walls are overgrown with undergrowth, made of screaming faces, which is quite distracting. A glass door leads north to the kitchen. This wasn't necessary for the southern southern wall, which is quite high, because it borders on a Golf course (Well, it did on Earth. Who knows what horrors await you beyond? Well, Wally might).\n\nWally floats around here.\n\nA three-headed Cerberus sits atop the southern wall. That's getting old.", "endoftext": false }, { "action": "You throw the dynamite at Cerberus", "response": "The fire breathing head deftly catches the dynamite in its mouth! The left head gives him a condescending look before the whole hellhound explodes! Wally tries to dodge a huge chunk, but stumbles and falls, flailing, into the acid! He slowly dissolves, like all bigotry might do over time, hopefully.\n\nHe bubbles something through mouthfuls of acid that sounds like : \"I'll be back!\"", "endoftext": true }, { "action": "Look around", "response": "Garden Area (Actually hell)\nPaul's Parents were rather fond of this small pool. In their time, it wasn't filled with bubbling green acid, though. It is surrounded by some deck chair (made of bones). The eastern and western garden walls are overgrown with undergrowth, made of screaming faces, which is quite distracting. A glass door leads north to the kitchen. This wasn't necessary for the southern southern wall, which is quite high, because it borders on a Golf course (Well, it did on Earth. Who knows what horrors await you beyond? Well, Wally might).", "endoftext": false }, { "action": "You climb the wall", "response": "You scramble over the wall.\n\nYou are at the foot of a small, sloping hill, the lawn of human fingers neatly cut. You can go eastwards, uphill. The wall of Pauls garden is here.\n\nYou can see Golf cart (closed) here.", "endoftext": false }, { "action": "You open the cart", "response": "It seems to be locked.", "endoftext": false }, { "action": "You open the cart with the key", "response": "You unlock Golf cart.", "endoftext": false }, { "action": "You open the cart", "response": "You open Golf cart.", "endoftext": false }, { "action": "Kiss cart", "response": "Keep your mind on the game.", "endoftext": false }, { "action": "You enter the cart", "response": "You get into Golf cart.", "endoftext": false }, { "action": "Go east", "response": "Hilltop (in Golf cart)\nYou are on top of one of the innumberable volcanic mounds of the hellish golf course. Volcanic hills, where the souls of the damned are tortured, strech into infinity. The only interesting part seems to be a huge gate to the ne.", "endoftext": false }, { "action": "You go to the north-east", "response": "At the Gate (in Golf cart)\nThere is a huge, golden gate before you. It is very securely locked with a huge padlock.", "endoftext": false }, { "action": "You examine padlock", "response": "Hm, you'd wager that Wally had the only key to that gate. Looks like you'll be stuck in hell forever. (Hint : You aren't.)", "endoftext": false }, { "action": "Go north", "response": "(first opening Golden Gate)\nYou step on it and the golf cart speeds up to a breakneck 30 miles an hour! You crash through the gate easily, and speed along a foggy road towards a white light. A woman waves to you from the wayside eagerly. \"STOP! COME BACK! I represent your mother issues!\"\n\nBut you can't stop, you're racing towards reincarnation, to maybe save your husband, and you step on it eagerly and then the white light surrounds you and ...\n\nPaul's face is the size of Mount Rushmore, his eyes the size of tunnel openings, if tunnel openings came in a dreamy green.\n\nThe world seems oddly compoundy, and there's a buzzing in your ears.\n\nAfter a few moments of disorientation, you realize you are in a gargantuan plane cabin, or you are very small. For the latter theory speaks the fact that right before you, there's Paul, his face the size of Mount Rushmore, his eyes the size of tunnel openings, if tunnel openings came in a dreamy green.\n\nRight next to him sits a guy in a black suit with a thin, ginger moustache. That must be the assassin allright. You could fly over there, to the east, or fly down Paul.", "endoftext": false }, { "action": "About yourself", "response": "You are a normal housefly! Must be all the bad karma you accumulated for killing dozens of people and lying about liking all Paul's nerd stuff.", "endoftext": false }, { "action": "Go east", "response": "The guy has an evil face. He also doesn't seem to notice you.", "endoftext": true }, { "action": "Go down", "response": "You see the Assassin lean over to Paul, and his hands moves over your husband's coffee for a moment. He says \"Excuse me, can I borrow that in-flight manual for a moment?\"\n\n\"Sure\" comes the voice of Paul, which sends a tingle down your spine, er , exoskeleton? Just as romantic.\n\nYou hear a distinct *plink*. Then the assassin pulls back with the magazine.", "endoftext": false }, { "action": "Go west", "response": "You can see that Paul still has that \"Cheerleader of Dementia\" shirt you got him. Stretches a bit now, though. Well, he always was a stress eater.\n\nPaul holds a coffee mug the size of a roundabout in his hands. Black, no sugar.", "endoftext": false }, { "action": "You enter the coffee", "response": "You dive headfirst into the coffee! Maybe you will be reborn as something more useful.\n\nHope burns hotter than the coffee, hope that Paul will see you. He always drinks too fast and then get these cute hiccups.\n\nAnd as a white light surrounds you, you can see his gargantuan face above you, twisted into a grimace of disgust. \"Ugh, a fly has drowned itself in my coffee.\" You see the assassin look over, gnashing his teeth. \"That so?\"\n\nIt is pitch dark, and you can't see a thing.", "endoftext": false }, { "action": "East", "response": "You'll have to get out of the toilet bag first.", "endoftext": false }, { "action": "You open the bag", "response": "You're most definitely not the fly anymore. As you look down at the paws with which you opened the bag just now, you realize you are the rat you and Paul rescued on Mercury in the last game.\n\nLeg Area (in the toilet bag)\nYou can see Paul's feet here. He's wearing Chucks and has still not learned not to wear white socks.", "endoftext": false }, { "action": "Go outside", "response": "You get out of the toilet bag.\n\nYou can see Paul's feet here. He's wearing Chucks and has still not learned not to wear white socks.\n\nPaul's toilet bag sits here. It looks very heavy when you're this small.", "endoftext": false }, { "action": "You look in the bag", "response": "The toilet bag is empty.", "endoftext": false }, { "action": "Go east", "response": "Leg Area (East)\nYou can see the assassins feet here. He wears black loafers with matching socks.\n\nThe fearsome snake stares at you.", "endoftext": false }, { "action": "Bite snake", "response": "The mercurian rat is not really a fighter. The constant diet of cheese, bacon and treats you got at Paul and -er- your home have done the rest. A pretty long thought, considering the snake just bit you and poisoned you to death.", "endoftext": false }, { "action": "You go to the west", "response": "You can see Paul's feet here. He's wearing Chucks and has still not learned not to wear white socks.\n\nPaul's toilet bag sits here. It looks very heavy when you're this small.", "endoftext": false }, { "action": "You take the bag", "response": "Damn! Forgot to make it fixed in place. I wonder what else I forgot to make untakable.\n\nTaken.", "endoftext": false }, { "action": "Go east", "response": "Leg Area (East)\nYou can see the assassins feet here. He wears black loafers with matching socks.\n\nThe fearsome snake stares at you.", "endoftext": false }, { "action": "You put snake in the bag", "response": "(first taking the snake)\n\nHey, that isn't supposed to work!\n\nThere!\n\nNow you only need to find a way to warn Paul not to open his bag before the landing. You really need to find a way to communicate. That's what your therapist always said, too.\n\nThen Paul's foot comes down and flattens the toilet bag accidentally. Ouch, poor snake. But before you can wonder, there is white light and ...\n\nRow 54 (on the seat)\nThis is a standard row of seats. Somebody (presumably your mother) is yapping on about something.\n\nTwo rows up from you, you can see Paul and the Assassin, seated side by side.", "endoftext": false }, { "action": "About you", "response": "Hm, looks like you're now an 11-year old girl in a polkadot dress. You're not sure this is how reincarnation is supposed to work.\n\nStaring intently at them, you can see the assassin pull something that looks vaguely like a full-polymer Glock 7, caliber .308, using octagonal polygonal rifling rather than the hexagonal shaped bores used for models in other chamberings. It has a 8 round magazine and is fitted with a full-plastic third party silencer, possibly made by Fischer-Dieskau.", "endoftext": false }, { "action": "You go to the east", "response": "(first getting off the seat)\nYou struggle against your seatbelt for a moment. \"Ssshh\" says your mum. \"Don't make a fuss, dear.\"\n\nYou'll have to get off the seat first.\n\nThe assassin motions for Paul to get up, and he does so, sweat on his brow.", "endoftext": false }, { "action": "You open the seatbelt", "response": "You finally manage to unstrap the seat belt!\n\nThey disappear towards the rear of the plane.", "endoftext": false }, { "action": "You go east", "response": "(first getting off the seat)\n\nYou are in a long aisle of plane seats with people in them, all alike. You could go fore and find a blocked cockpit door with no way through, so spare us both the trouble and go aft.", "endoftext": false }, { "action": "Aft", "response": "You stand here next to Paul's seat. You can still smell his perfurme, but the memory doesn't work so well, because smell memory is really linked to brain chemistry, though your thoughts are in this girl's head, so it's a-okay, but you know, it lacks the punch.\nThe seats are empty.", "endoftext": false }, { "action": "You look under the seat", "response": "Oh! There's Paul's toilet bag. Seems to contain some fluid. You take it with you, he'll probably need his tissues when he sees you again, that big cuddly crybaby. (You miss him a lot).", "endoftext": false }, { "action": "Aft", "response": "Ugh! There's a door leading to the toilets, and a door leading to the cargo, into the fuselage. There are a lot of cupboards here for the board crew. One of them helpfully reads \"Keys\".", "endoftext": false }, { "action": "You open the keys", "response": "You slide open the compartment, there is a terrible screeching of metal and you are buried under a heap of keys. Oh dear!\n\nYou open the Key cupboard.", "endoftext": false }, { "action": "You take keys", "response": "(a huge pile of keys)\nThat would take time you don't have.", "endoftext": false }, { "action": "You count the keys", "response": "(a huge pile of keys)\nThere are 69.105 of them! Oh no, how are you gonna sort through them in time? Before the assassin kills Paul, back in the cargo? You try to bite back some tears bravely.\n\nSuddenly, a man appears from the cabin. He has glasses, a moustache and a friendly face.\n\n\"Mister can you help me? I need to find the key to the cargo and quick, my husb- er daddy is in there.\"\n\n\"Oh, that's easy. He squats down and seems to sort through the keys in no time, before handing you the unique one. With a wink, he disappears back into the cabin.", "endoftext": false }, { "action": "You unlock door with Key", "response": "Which do you mean, the Cargo door or the toilet door?", "endoftext": false }, { "action": "Cargo", "response": "(the unique key)\nYou unlock the Cargo door.", "endoftext": false }, { "action": "You go west", "response": "(first opening the toilet door)\nIt is locked.", "endoftext": false }, { "action": "You open cargo door", "response": "You slide the cargo door open far enough for you to slip through. At the other end of the bay, the assassin has just stepped back from the bay door, which is opening slowly. His gun aims in Paul's general direction, who stand stockstill, while the wind from the bay door tousles his hair. \"Well, this is it\" says the assassin, \"no hard feelings, eh?\"\n\nYou open the Cargo door.", "endoftext": false }, { "action": "You open the toilet door", "response": "It is locked.", "endoftext": false }, { "action": "You unlock the toilet door with Key", "response": "(the unique key)\nThat doesn't seem to fit the lock.", "endoftext": false }, { "action": "You enter the cargo", "response": "Here, towards the rear of the plane, the engines roar deafeningly, aided by the open cargo bay, through which the wind howls loudly. There are boxes strapped to the wall and ground, but not much else of interest here.\n\nWell, maybe apart from the golf cart, which is kind of prominent.\n\nPaul and the assassin stand here, facing each other near the cargo bay to the north.\n\n\"So\" says Paul, (who has some experience with stalling killers), \"are you a fan of Harry Potter?\"", "endoftext": false }, { "action": "You examine cart", "response": "It seems to be the same make and model you used to drive into Paul's pool. Aw, fond memories. You wonder where Paul is taking it and why. It isn't even locked or anything, key in the ignition.\nAt least, one of the back wheels is wedged.\n\n\"Are you trying to play for time? Nobody's gonna save you.\"", "endoftext": false }, { "action": "You take the wedge", "response": "You pull with all your might, but it won't budge. Being an 11-year old girl sure has its downsides.\n\n\"No, it's just that I'm up to the sixth book, and if you knew it you could tell me\"", "endoftext": true }, { "action": "You open the bag", "response": "You open the toilet bag, revealing Snake oil.\n\n\"I don't know it\"\n\"Ah, too bad. Maybe I should've watched the movies.\"", "endoftext": false }, { "action": "Oil wedge", "response": "You give the wedge a quick but thorough oiling.\n\n\"Maybe. I've heard they've cut out quite a bit.\"", "endoftext": false }, { "action": "You take the wedge", "response": "Taken.\n\n\"Should've listened to the audio books. They're read by Jim Dale, I think.\"", "endoftext": false }, { "action": "You pull the wedge", "response": "It is fixed in place.\n\n\"Are you sure, I thought it was that guy from QI.\"", "endoftext": false }, { "action": "You enter the cart", "response": "You get into Golf cart.", "endoftext": false }, { "action": "Go north", "response": "You sneak into the golf cart, turn the key and put it into gear. Before you, the assassin is getting impatient.\n\n\"Any last words and all that jazz?\"\n\n\"Well\", Paul swallows, \"I once was a married man.\"\n\n\"I won't put flowers on your wife's grave or anything like that.\"\n\n\"HEY BUDDY\" you shout, though it comes out as a shriek, \"HETERONARMITIFY THIS!\"\n\nagainst the assassin and topple him screaming into the blue abyss. For a frightful second, the cart slides towards the edge, but Paul graps you at the last moment. He holds you on his arm and stares at you in wonder. \"You are a strange little girl, aren't you?\"\n\n\"I hope that cart didn't land on anyone\" you say, because it's the sort of thing that Paul cares about. He carefully peers over the edge. \"Oh well, it landed on the headquarter of the WBC.\" You both sigh in relief. \"Can you let me down, I have something to tell you.\"\n\n\"Sure.\" Paul carefully lets you down and pushes the close button on the cargo door. \"So, um, Paul, it's me! Alex. I was reincarnated.\"\n\nPaul blinks.\n\n\"I was the fly...and then for a moment our rat...and now I'm this girl.\"\n\nPaul blinks.\n\n\"I know it sounds crazy!\"\n\n\"Do you think the author is aware of the unfortunate implications of this?\"\n\n\"Maybe he thinks everyone who thought of this as anything but a comedy setup is an asshole?\"\n\n\"Good point, dear.\" He squeezes your shoulder. \"Glad to have you back.\" You nod bravely. There is a moment of bliss.\n\n\"So tell me...\" he begins, but at that moment the cabin door crashes open and the Sky Marshall storms in.\n\n\"Is this girl your daughter, sir?\"\n\n\"Of course not\" says Paul, hurt, \"we're married.\"\n\nBoth their faces falter at about the same time.", "endoftext": true } ]
c6orei162uuq1x3v
A dead man's hug
"Leaner Gilts"
[]
[ "walkthrough" ]
2,017
[ 0, 0, 2, 0, 0 ]
2
3
20170701
false
You are being chased by an angry cassowary. But all you are trying to do is peel this potato. The symbolism should be obvious.
[ { "action": "%", "response": "You are being chased by an angry cassowary.\nBut all you are trying to do is peel this potato.\nThe symbolism should be obvious.\n\nAn analogy about obscurantism by Leaner Gilts\n\nThe walls are videoscreen behind bullet-proof glass.\n\nA 17th century oak table stands here.\n\nOn the table are a box of donuts (closed) and a potato.", "endoftext": false }, { "action": "You examine the potato", "response": "Maybe it's just a potato.", "endoftext": false }, { "action": "You open the box", "response": "The smell of the donuts trigger an old, half-forgotten memory. It eludes you, like trying to grab black smoke.\n\nYou open the box of donuts, revealing a donut.", "endoftext": false }, { "action": "Examine donut", "response": "You feel like it will solve all your problems.", "endoftext": false }, { "action": "You take donut", "response": "A ghostly apparition manifest iself above the table. The expressionless face of a horse.\n\"Choose wisely, traveller. You can only take one of these things. One will get you eternal bliss. The other one is the right choice.\"\nThe horse dissipates.", "endoftext": false }, { "action": "About yourself", "response": "If only it were this easy. Maybe the potato will help.", "endoftext": false }, { "action": "You examine table", "response": "A nicely carved 17th century table in dark oak, standing on spidery legs.\n\nOn the table are a box of donuts (in which is a donut) and a potato.", "endoftext": false }, { "action": "You take the donut", "response": "You blink.\n\n3000 years later an expedition finds you, drifting in the rings of Saturn. They cure everything that ails you, and you live a a long, productive and happy life.", "endoftext": false }, { "action": "You take the potato", "response": "As you grab the potato, it slips through your hands...\n\n...onto the street...\n\nYou think you see a shadowy horse gallop across the street.\n\nIt's hard to comprehend. More the idea of a street.\n\nYou can see a potato and a potato peeler here.", "endoftext": false }, { "action": "You examine the peeler", "response": "It's just a potato peeler.", "endoftext": false }, { "action": "You take the peeler", "response": "Taken.", "endoftext": false }, { "action": "You examine the potato", "response": "(the potato)\nMaybe it's just a potato.", "endoftext": false }, { "action": "You take it", "response": "As you grab the potato, it slips through your hands... and through a sewer grate.", "endoftext": false }, { "action": "You examine the grate", "response": "It leads down, towards the truth. Or maybe just darkness.", "endoftext": false }, { "action": "You open the grate", "response": "Ugh. You can't get your fingers in the crack. If only you had something to pry it with.", "endoftext": false }, { "action": "You pry the grate with the peeler", "response": "It's a few minutes of fidgety work, with a few pinched fingers, but you finally manage to lift the sewer grate using the peeler. You stare for a moment, unblinking, into the dark. Then you hear the cassowary behind you and jump, instinctively.\n\nFilthy sewers.\n\nThe potato seems to be stuck to the wall.", "endoftext": false }, { "action": "You take the potato", "response": "(the potato)\nIt colmes away with a quiet, hollow sound. You hold it, this precious thing, for a moment. Then you realize, to your horror, that it had been sucked into the end of a pipe. There is a faint, distant rushing of water for a second before it thunders out of the pipe, blowing you and the potato away, further down, down into the depths of the Earth.\n\nAfter what fells like eons of tumbling through flooded tunnels, first brick then rock, being slammed into the craggy edges and falling down waterfalls forever hidden in darkness, you're finally flushed into ...\n\nYou're swimming in eternal darkness. There is the faintest of light to the east.", "endoftext": false }, { "action": "Go east", "response": "You swim to the east and soon realize that the light comes from a small skiff. As you reach it, a friendly hand helps you aboard.\n\nUnderground Lake (in the mysterious boat)\nA friendly looking man with butterfly wings stands here.", "endoftext": false }, { "action": "You look at the man", "response": "He's an average looking dude, smiling at you. Behind his back is a pair of fanatastically beautiful butterfly wings.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na potato peeler", "endoftext": false }, { "action": "You look at boat", "response": "In the mysterious boat is a fairyman.", "endoftext": false }, { "action": "You go east", "response": "You would have to get out of the mysterious boat first.", "endoftext": false }, { "action": "You examine the potato", "response": "It's just a potato peeler.", "endoftext": false }, { "action": "Kiss potato", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You ask the man about the potato", "response": "\"It's only a mystery because you want it to be.\"", "endoftext": false }, { "action": "You ask the man about the peeler", "response": "\"A useful tool. Better keep it close.\"", "endoftext": false }, { "action": "You ask Fairyman about Fairyman", "response": "\"I'm the Fairyman of the Riversticks, yes. I hope I can answer some of your questions.\"", "endoftext": false }, { "action": "You ask Fairyman about yourself", "response": "He shrugs. \"You are what you are. The only questions is if that helps you at all..\"", "endoftext": false }, { "action": "You ask him about the donut", "response": "\"A tasty trap. Or is it?\"", "endoftext": false }, { "action": "You ask the man about the cassowary", "response": "His eyes go wide. \"This is an evil you can't possibly understand. It has hunted me for 150 years, and I only barely escaped ... I ...\" And then he stops. Blood forms on his chest, and with a terrible croak the cassowary's bloody beak pokes through it.\nYou take a clumsy step towards the back of the boat.\nThe terrible bird steps over the Fairyman's body with casual indifference, and begins to stalk towards you.\nWithout a second thought, you jump into the depths.\n\nYou sink, slowly, to the bottom, and there you find what you expected all along...\n\nIt looks exactly like your - the player's - childhood bathroom and has all the usual fixtures.", "endoftext": false }, { "action": "You look at the toilet", "response": "In the bowl swims a half-eaten donut.", "endoftext": false }, { "action": "You look at the sink", "response": "In the sink are some potato peels.", "endoftext": false }, { "action": "You examine the tub", "response": "The fairyman's skeleton grins at you from the tub.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na potato peeler", "endoftext": true }, { "action": "You look at your surroundings", "response": "It looks exactly like your - the player's - childhood bathroom and has all the usual fixtures.", "endoftext": false }, { "action": "You look at the mirror", "response": "You look in the mirror and start to scream.", "endoftext": false }, { "action": "Xyzzy", "response": "From Wikipedia, the free encyclopedia\n\nCassowaries (/ˈkæsəwɛəri/) are ratites (flightless birds without\na\nkeel on their sternum bone) in the genus Casuarius and are native to the tropical forests of New Guinea (Papua New Guinea and Indonesia), nearby islands, and northeastern Australia. 3 There are three extant species. The most common of these, the southern cassowary, is the third-tallest and second-heaviest living bird, smaller only than the ostrich and emu. Cassowaries feed mainly on fruit, although all species are truly omnivorous and will take a range of other plant food, including shoots and grass seeds, in addition to fungi, invertebrates, and small vertebrates. Cassowaries are very shy, but when provoked they are capable of inflicting injuries, occasionally fatal, to dogs and people.", "endoftext": true } ]
b1zu4mfrt4k0r6
Dirk
Andrew Schultz
[]
[ "Back Garden", "limited verbs", "source available", "Spring Thing 2015", "Spring Thing Game" ]
2,015
[ 0, 0, 2, 0, 0 ]
2
3
20150401
false
A retelling of a favorite game from a textual perspective.
[ { "action": "%", "response": "Well, Dirk, you got your chance. The \"progressive\" institute for adventurers emphasized more than just the physical angle that came naturally to you. It emphasized mental stuff--like sines and cosines over just being able to jump a real long way. But what really hurt was how the other adventurers told you you were nice and all but would never amount to much. That you could never do anything for The Social Good. That confused you. Being mean wasn't good, so how could they be chosen for doing bigger good things?\nBut man, they made fun of you for everything, even the stuff you knew: like knowing your left from your right. \"Everyone knows that! When'll that be helpful?\"\n\nThey all got their various quests. Some got cushy teaching jobs. Some became sub-toadies for demigods. But you--you, well, there was word of Princess Daphne, held by the dragon Singe.\nYour classmates jibed she was as un-smart as you. They even said the quest was beneath them, too silly if you looked at it right. Little more than a multiple choice test. Of course they could beat Singe the dragon, but it'd be a loss if anything in Singe's castle was unfair. You had to be street-smart. Dragons were like that. Plus there was no proof such a quest would advance society.\nWhen you asked a retired adventurer, he mentioned it might be a bit trickier than the four-answer multiple choice tests that plagued you. There might be FIVE choices! \"But Dirk, I believe in you. Some of those questions may be loaded. You have the reflexes, the timing.\"\n\n\"But if the questions are loaded, doesn't that mean they're extra hard?\"\n\n\"Just use your common sense, Dirk, and don't overthink everything. Those eggheads, they'll consider how things that help 'em are physically impossible, and at least they'll feel smart when they die. They'd rather spend hours studying what they calculate is inside the castle than rely on their reflexes. That won't happen with you. Um, I mean, there--you'll keep focused on what's important. Like, you're good at being distracted by stuff that flashes. That'll help.\"\n\nWow! Nobody ever put it that way before!\nYou hear the sounds of two coins falling. You blink, and you're outside an eerie castle.\n\nYou walk across the moat's drawbridge, which collapses. Hanging on to the remainder, you hack at some weird purple tentacles that come up from the moat, lift yourself up, and then you rush past a gate before it slams down, then a door before it shuts.\n\nGreat. Hack at enemies, enter gates and doors before they shut. How hard can it be?\n\nThere're three ropes here swinging back and forth to the left. There's a ledge beyond them. The one you're on is currently retracting.", "endoftext": true }, { "action": "You jump to the rope", "response": "You can process complex sentences much better than your mean classmates gave you credit for, Dirk. But worrying about nice long beautiful three-word sentences right now may be the difference between life and death.\n\nCommands: U/L/D/R to move Dirk, S for sword/attack, or Z to wait, which is usually a bad idea. H gives a command list, and an empty command refreshes your current situation.", "endoftext": true }, { "action": "You look around", "response": "You grab onto a rope. The timing's easy enough. Another swings back from the left.", "endoftext": true }, { "action": "You look around", "response": "You grab the next rope, not thinking about it. The eggheads up on adventure theory might think a second too long and reach at the wrong time, but you don't. Another swings back from the left.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You grab the next rope yet again, not even worrying if you might mess this up. Oh, hey! There's a ledge to the left! You reach out your hand reflexively.", "endoftext": true }, { "action": "You look around", "response": "You jump off the rope and onto the ledge and through the door.\n\nOh, look! A horse with a gem on top! You forget your mission, distracted by something shiny. When you climb on, the horse takes off. Your horse swerves right, almost smack into a fireplace.", "endoftext": true }, { "action": "Look around", "response": "You avoid the fire to the right so well that you're now careening towards a fire on the left. Hooray, variety.", "endoftext": false }, { "action": "Go upwards", "response": "You and your horse crash into the fire to the right. HOT HOT HOT!\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nYou walk obliviously to the edge of a narrow cliff and are suprised when it collapses ten feet from the edge. You fall into a purple river, and even more surprisingly, right into a barrel swept along by a current of purple water. Before you can properly appreciate the luck involved, you float past a sign saying YE BOULDERS and suddenly see there's a small flashing cave to the left--better go there, or you'll hit that rock wall ahead. Or to the sides.", "endoftext": true }, { "action": "You describe your surroundings", "response": "You navigate to the left, remembering you row your oar on the right. Now there's a passage right in the next cavern! It flashes, which might kill you, but crashing into a wall certainly will.", "endoftext": false }, { "action": "R.", "response": "You navigate to the right, remembering you row your oar on the left. If there's a trick special case, you're in trouble, but the passage left in the next cavern doesn't look like one!", "endoftext": true }, { "action": "You look around", "response": "You navigate to the left. Now there's a passage right in the next cavern!", "endoftext": false }, { "action": "R.", "response": "You navigate to the right. As the water changes from purple to orange, you float along, past a sign saying YE RAPIDS, where you see a passage to the right and up It's dang near a road, a lighter orange than the rest of the river!", "endoftext": false }, { "action": "R.", "response": "Now that stripe is left and up.", "endoftext": true }, { "action": "Look around", "response": "Now that stripe is right and up.", "endoftext": false }, { "action": "R.", "response": "Now it's left and up.", "endoftext": true }, { "action": "You look at your surroundings", "response": "Just as you worry the next part of the rapids will be a stripe leading into a cavern wall, the water changes to green as -- ding ding -- you are by YE WHIRLPOOLS. There's one to the left.", "endoftext": false }, { "action": "R.", "response": "Whirlpool to the right.", "endoftext": true }, { "action": "You look around", "response": "You paddle towards the whirlpool, then away. That's a trick those eggheads in adventuring class would never try! You forget why it works, but doing not thinking matters now. Whirlpool to the left.", "endoftext": false }, { "action": "R.", "response": "Again with the contrary paddling. Whirlpool to the right.", "endoftext": true }, { "action": "Look around", "response": "One more reverse-paddle, for Roman Hruska. The water picks up speed. You're thrown into the air. But there's a chain there, up and to the right. It flashes and dings.", "endoftext": false }, { "action": "Go upwards", "response": "The chain flashed and dinged for you, but it wasn't able to snag you as you fell back into the water. Too bad, Dirk.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nYou jump through a doorway to a glowing wooden circle suspended in midair. It flashes and starts falling. You scream, but at least you keep your eyes open to see the ledge to the left!", "endoftext": true }, { "action": "Look around", "response": "Not too bad a jump. Half the ledge collapses, but amazingly, your half remains perfectly horizontal. You run away from it to a door, anyway.\n\nA very long rainbow/ROY G BIV colored U lies below. Very large pool balls roll back and forth with perfect conservation of energy, so you can't wait forever them to die out. Oh, and a huge black bowling ball just upwards means you REALLY can't wait. First up is a red ball. Oh man! This place is all topsy turvy, and you even have to wait just right to pass the red ball below.", "endoftext": false }, { "action": "You wait", "response": "Ugh! Long non-fourth-wall four-letter commands make Dirk's head hurt. Well, there are some meta-commands. But here are the main short ones.\n\nU/L/D/R to move Dirk, S for sword/attack, or Z to wait, which is usually a bad idea. H gives a command list, and an empty command refreshes your current situation.", "endoftext": false }, { "action": "You wait for a while", "response": "You're a man of action, Dirk! Well, except if nasty math story problems are involved.", "endoftext": false }, { "action": "Go upwards", "response": "You get smooshed by the black ball. Or the red. Being smooshed, you don't care about the details. Up being down and down being up in this room didn't help, either.\n\nYou bounce back up, filled with rage! You cross your arms and glare at someone--anyone--who is responsible for your failure. As if you couldn't make the right move unless someone above said so! You have some interesting ideas, Dirk. But you never got to share them\nin adventuring school, where you felt DOING meant more than WRITING.\n\nSadly, just as your glare gets cooking, your flesh itself melts away, and your bones crumble to the floor, more musical than you ever got in art class.\n[NOTE: okay, I think you've paid your dues. The command LI gives\nyou an infinite-lives cheat if you just want to play through again. Also, DIRCHEAT tells you which way you should've gone.]", "endoftext": false }, { "action": "Li", "response": "You have a vision of two kids in a castle with weird lights and noises. They tie a coin around a string and sticking them into some sort of booth and giggling. Man! You always wanted to learn to yo-yo. You're gonna do that once you crack this castle. (You now have infinite lives.)", "endoftext": false }, { "action": "Go upwards", "response": "You jump through the wall and land awkwardly but safely.\n\nThere's a potion ahead of you with a big DRINK ME sign and a door to the right. What to do?", "endoftext": false }, { "action": "R.", "response": "You walk out the door to the right and it shuts behind you, just as a beam comes zapping by.\n\nJust another hallway going forward. Exits are up ahead to the side, but...first, those bouncing skeleton heads that popped out. They're too many, and too low, to fight.", "endoftext": false }, { "action": "Go south", "response": "The skull heads somehow manage to pull you down. You swing your sword, but it can't reach that close and low at the same time.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nYou jump through a doorway to a glowing wooden circle suspended in midair. It flashes and starts falling. You scream, but at least you keep your eyes open to see the ledge to the left!", "endoftext": true }, { "action": "You look at your surroundings", "response": "Not too bad a jump. Half the ledge collapses, but amazingly, your half remains perfectly horizontal. You run away from it to a door, anyway.\n\nThere's a cage all around you to the left and right. Electricity flows from down. A door snaps open and closed, upward.", "endoftext": false }, { "action": "Go upwards", "response": "Well, that wasn't too bad. You jump closer to the door.", "endoftext": false }, { "action": "You go upward", "response": "You time the door perfectly! You jump just after it shuts. There's a narrow bridge across, with a huge flume of lava to the left. It sprays every few seconds.", "endoftext": false }, { "action": "Go upward", "response": "Perhaps you felt guilty of your impeccable timing. Or perhaps you just have a fear of crumbly bridges. Or you wonder how the bridge survived the first flume. Whichever, it does not matter now where you are.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nYou're on a narrow walkway. Two spinning boulders on sticks, in a circle, periodically block your passage up. There's no way down.", "endoftext": false }, { "action": "Go upwards", "response": "You ignore computing the relevant angular velocities, instead concentrating: I don't want the left boulder to hit me, or the right. You don't stop fearing both til they both pass at once. Your mad sprint succeeds!\n\nA ghostly apparition--well, it's more a sheet than anything--opens its folds and draws a glowing weapon. You hear thorns spring up behind you and to the sides.", "endoftext": false }, { "action": "You go to the south", "response": "Shtwack! You've beaten lots scarier ghosts than that in practice. But thorns spring up to each side. You don't have time to think why the ghost was guarding that wall up ahead, either.", "endoftext": false }, { "action": "Go up", "response": "You fail to move back away from the thorns.\nsafe moves are/were down.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nAgainst your better judgement, you open a bulging door with a big WHOOSHING behind you. Fortunately, you don't have time to think of what anachronisms are swirling around, or you'd already be killed! As it is, you're distracted by a diamond or something in a window to a bottomless pit to the left. You think there may've been a door to the right, but you're not sure.", "endoftext": false }, { "action": "R.", "response": "Well, that jewel is certainly shiny, but that flashing door to the right gave off even more light! You tumble through it. And none too soon.\n\nWell, this isn't too bad, for starters. One tentacle comes down, just daring you to slice it.", "endoftext": false }, { "action": "Go south", "response": "A tentacle that bright green is hard to miss. So is that weapon rack flashing on the wall up a ways.", "endoftext": false }, { "action": "Go upwards", "response": "You jump ahead just in time to escape some tentacles, and to see another squeezing down from above. Oh! Hey! There's that door out of here flashing to the right!", "endoftext": false }, { "action": "R.", "response": "The door shuts. Thank goodness the stairs behind you are flashing now!", "endoftext": false }, { "action": "B.", "response": "You hear a humming buzz. (To show commands, type H.)", "endoftext": true }, { "action": "Go down", "response": "As you go right and climb the stairs, tentacles swarm down from there. Looks like you better retreat. Hey! That bench flashing to the left!", "endoftext": false }, { "action": "Go upwards", "response": "One of your fellow adventurers would've stopped you to force you to calculate the possibility something like this would happen Or he would've stopped to calculate, himself. He would be dead. You are not. Onward!\n\nAaaaaa! There's a pit ahead of you, down! There's a wall to your left, but in a fit of lost ego (or clarity?) you imagine it's to the right, for people who matter.", "endoftext": false }, { "action": "R.", "response": "You fall down the shaft. Really, that was sort of unfair, how quick it happened, but what did you expect, from an evil intelligent dragon? safe moves are/were left.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nYou notice your sword on your left, and the ground on every other side also seems to be crumbling.", "endoftext": true }, { "action": "You look at your surroundings", "response": "That's natural. Run where the landslide ain't. What's not natural are the spikes coming out from the wall that blocked you to the left.", "endoftext": false }, { "action": "R.", "response": "The spikes that impale you leave you unconscious before impact with the ground below. Yay?\nsafe moves are/were up.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nYou're dive-bombed by bats. Not enough to flee, but you should ward them off. Maybe by then enough walkways will vanish,", "endoftext": true }, { "action": "Describe the surroundings", "response": "Oop! Some stairs are out ahead. The ones just beyond flash, not like you could go back in this narrow passage. You could just make it if you jump.", "endoftext": false }, { "action": "Go upwards", "response": "Oh, hey, how's this for variety? A giant bat that can't fly stumbles out of a doorway and raises his wings. You can't exactly go back.", "endoftext": false }, { "action": "Go upward", "response": "You'll never know what a hug from Princess Daphne feels like. Probably better than from the Bat King, you guess.\nsafe moves are/were sword.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nZzzaap! A magnetic throne siphons your scabbard away from you. To make matters worse, the circular room you're in? The rug starts rolling up. There's a lot of volts on that shiny floor to the left and behind, and now, up ahead.", "endoftext": false }, { "action": "R.", "response": "The circular rug continues to roll you up from the left. More of the circle is closing.", "endoftext": false }, { "action": "R.", "response": "The circle's almost closed. The throne is to the right.", "endoftext": false }, { "action": "R.", "response": "The throne spins you around as your scabbard snaps back in place. An electric charge comes along the wire. Yes! A door to the right!", "endoftext": false }, { "action": "R.", "response": "You stumble out before the electricity gets to you.\n\nPlummeting Disc, Extra Stops\nYou jump through a door onto a disc suspended in midair. Congratulations, Dirk! Your weight broke the balance of magic that kept it there! It begins falling. But it's kind of fun, and your screams echo really neato, so you watch three ledges to the right go by, then three to the left. The ground below is coming up close, though! Only three more ledges to the right.", "endoftext": false }, { "action": "R.", "response": "There're actually three jumps, here. You decide to be all fancy and go for the lowest floor, like you get style points for it or something.\n\nThere're three ropes here swinging back and forth to the left. There's a ledge beyond them. The one you're on is currently retracting.", "endoftext": true }, { "action": "You look around", "response": "You grab onto a rope. The timing's easy enough. Another swings back from the left.", "endoftext": true }, { "action": "You look around", "response": "You grab the next rope, not thinking about it. The eggheads up on adventure theory might think a second too long and reach at the wrong time, but you don't. Another swings back from the left.", "endoftext": false }, { "action": "R.", "response": "You avoid the fire to the left. Now there's fire on the right. And a pillar up ahead!", "endoftext": true }, { "action": "You look at your surroundings", "response": "You avoid the pillar and the fire. Now there's fire on the left with a pillar ahead.", "endoftext": false }, { "action": "R.", "response": "You avoid the fire to the left. Now there's a wall ahead and to the left.", "endoftext": false }, { "action": "R.", "response": "You avoid the wall! There's another wall ahead and to the left, and no time to think about the lack of variety.", "endoftext": false }, { "action": "R.", "response": "Your horse crashes into the ground. You brush yourself off, kicking open a door hard enough that it slams shut to deflect a random bolt of lightning. Take that, deportment classes you hated!\n\nYou walk obliviously to the edge of a narrow cliff and are suprised when it collapses ten feet from the edge. You fall into a purple river, and even more surprisingly, right into a barrel swept along by a current of purple water. Before you can properly appreciate the luck involved, you float past a sign saying YE BOULDERS and suddenly see there's a small flashing cave to the left--better go there, or you'll hit that rock wall ahead. Or to the sides.", "endoftext": true }, { "action": "You describe your surroundings", "response": "You navigate to the left, remembering you row your oar on the right. Now there's a passage right in the next cavern! It flashes, which might kill you, but crashing into a wall certainly will.", "endoftext": false }, { "action": "R.", "response": "You navigate to the right, remembering you row your oar on the left. If there's a trick special case, you're in trouble, but the passage left in the next cavern doesn't look like one!", "endoftext": false }, { "action": "R.", "response": "Got it! Your momentum swings you over to a ledge, where not one but two gates close behind you as you make it to the next area.\n\nYou jump through a doorway to a glowing wooden circle suspended in midair. It flashes and starts falling. You scream, but at least you keep your eyes open to see the ledge to the right!\n\nThis room looks vaguely familiar. You grab reflexively for your sword, but it's on the other side as last time. Hmm.", "endoftext": false }, { "action": "R.", "response": "Not too bad a jump. Half the ledge collapses, but amazingly, your half remains perfectly horizontal. You run away from it to a door, anyway.\n\nAs you observe the thorns to the right, a streak of lightning flashes and sticks your sword in its sheath! Then a knight charges you from above!", "endoftext": true }, { "action": "You look around", "response": "You execute a nice somersault to the left. At least you didn't have to roll backwards! You never quite got the hang of that. The knight comes thundering back on his horse. You got turned around, so the thorns are on your right, now.", "endoftext": true }, { "action": "You look around", "response": "You got a weak grade in gymnastics, but you've got the practical part down. Another roll to the left, and you escape the knight again. Oh, look. There's a hole to the right! No thorns!", "endoftext": false }, { "action": "R.", "response": "You dive for the hole and make it as the sword lashes against you.\n\nOh no! A magnetic pot of gold schlurps your sword from your scabbard, ten feet away. Then it jangles off. Then there's a weird grunt from the right as a giant lizard in purple robes raises a golden scepter.", "endoftext": false }, { "action": "You go south", "response": "KONK! You pass out with a goofy smile on your face. That's...something. The lizard king drags you away.\nsafe moves are/were left up.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nYou stick your sword in a magic fire, and immediately another glowing sword whistles and comes swooping down at you! Didn't you learn anything last time, Dirk? Oh, yeah, there's also fire on a couple sides of you.", "endoftext": false }, { "action": "Go up", "response": "The magic sword descends on you. At least you weren't beaten by someone weaker than you.\nsafe moves are/were sword.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nA snake pops down from the ceiling and hisses at you!", "endoftext": true }, { "action": "You go downwards", "response": "Bummer, Dirk! Slashing up enemies mindlessly is your specialty, and now wasn't the time to mix it up.\nsafe moves are/were sword.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nOh no! A bolt strikes from the ceiling and sets fire to everywhere except your right.", "endoftext": false }, { "action": "R.", "response": "More lightning strikes from the ceiling! It surrounds you on all sides except to the left. Well, you could probably get away with going up, too.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The lightning fire continues to burn to the right and above.", "endoftext": true }, { "action": "You look around", "response": "Another ray blasts the door ahead, making it impossible to go forward! There's also the matter of the right and back walls being on fire, too. But the fire to the left died. Too bad an overturned bench is blocking a possible crawlspace to the left. You'd think it'd have burned up.\n\nIt looks too sturdy--and close to the wall--to hack up, and if it's glued there, you're in trouble. If not, hmm...", "endoftext": false }, { "action": "You go south", "response": "Ouch, Dirk! You had one way to go, but it didn't work out.\nsafe moves are/were left.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nYou notice your sword on your right, and the ground on every other side also seems to be crumbling.", "endoftext": false }, { "action": "R.", "response": "That's natural. Run where the landslide ain't. What's not natural are the spikes coming out from the wall that blocked you to the right.", "endoftext": true }, { "action": "Describe the surroundings", "response": "The spikes that impale you leave you unconscious before impact with the ground below. Yay?\nsafe moves are/were up.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nA huge electric knight appears up ahead! He's way too far to attack. For now. You reflexively feel your sword on the right and notice the electric tiles glowing: up, down and right.", "endoftext": true }, { "action": "Look around", "response": "Ooh! Look! The knight mashes his sword, and now there's an opening to the right.", "endoftext": false }, { "action": "Go upwards", "response": "Boy. You sure are lucky there's a way out, even though the pulses are coming faster, The right is not glowing.", "endoftext": false }, { "action": "R.", "response": "The pulses come faster! Faster! Just like Reefer Madness. Wait, that doesn't exist yet. But a little space to the left does.", "endoftext": true }, { "action": "You look around", "response": "You'd think the knight would try and push you down, leaving a space open. But it's kind of smart he's not letting you go up. He's just making you jump back and forth. There's an opening to the right.", "endoftext": false }, { "action": "R.", "response": "You jump forth and back. The knight doesn't see it, but you're cheating up with each movement, even as you jump faster. One more. The right is blocked.", "endoftext": true }, { "action": "You describe your surroundings", "response": "Okay, he's out of charges. And boy is it convenient you're right by him! And that he's winding up for his sword-blow like a baseball batter!", "endoftext": false }, { "action": "You go south", "response": "Well, that's as close to a talking villain as you can get, since nobody's done any talking, yet. There's a gap to jump over ahead, but that's nothing compared to the board.\n\nYou're in a big mud land. What could live here? Mud monsters, that's what. They squelch toward you slowly and surround you. They don't seem to expect any resistance.", "endoftext": false }, { "action": "Go south", "response": "The mud monsters back up a bit, allowing passage ahead. You can't see them, but you hear their blurp bloop blurp behind and may even do so in the next room.", "endoftext": false }, { "action": "You go upward", "response": "Oo! A green geyser to jump over! It just finished firing! And it flashed, too! Double bonus!", "endoftext": false }, { "action": "Go upwards", "response": "You see a sneaky passage between two geysers ahead.", "endoftext": false }, { "action": "R.", "response": "Oh, hey, there's a path ahead to the next geyser!", "endoftext": false }, { "action": "Go upwards", "response": "The green geyser just ahead fires. The passage is kind of narrow, so you can't really walk around it.", "endoftext": false }, { "action": "You wait for a while", "response": "You're a man of action, Dirk! Well, except if nasty math story problems are involved.", "endoftext": false }, { "action": "Go upward", "response": "Wow! A wide red pool of mud, and you on a plank being followed by mud men. Thank goodness it's up high, so you can jump a bit farther.", "endoftext": false }, { "action": "Go upwards", "response": "And one more green geyser ahead!", "endoftext": false }, { "action": "Go up", "response": "You hear a squilching sound behind--like when you cut previous enemies open with a sword. But the mud monsters don't die--they appear in small geysers to the side. You forget how not-fair this is when you see the exit across one final green river! If you were more of a naturalist, you might be disappointed you didn't get to jump a red geyser, too, but really, it's time to move on. It was...straightforward.", "endoftext": false }, { "action": "Go up", "response": "You jump across the green river without and flume to blast you. Solid ground! A nice wide exit! That was both straightforward and exhausting. You needed all your adventurer training to get through, for sure.\n\nPlummeting Disc, Extra Stops\nYou jump once again through a door onto a disc suspended in midair. Congratulations, Dirk! Your weight broke the balance of magic that kept it there! It begins falling. But it's kind of fun, and your screams echo really neato, so you watch three ledges to the left go by, then three to the right. The ground below is coming up close, though! Only three more ledges to the left.", "endoftext": false }, { "action": "You wait", "response": "Ugh! Long non-fourth-wall four-letter commands make Dirk's head hurt. Well, there are some meta-commands. But here are the main short ones.\n\nU/L/D/R to move Dirk, S for sword/attack, or Z to wait, which is usually a bad idea. H gives a command list, and an empty command refreshes your current situation.", "endoftext": true }, { "action": "Go downwards", "response": "You miss the jump, even though you've prepped for this before. As you tumble, you wonder what your peers would think.\nsafe moves are/were left.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nThere're three ropes here swinging back and forth to the right. There's a ledge beyond them. The one you're on is currently retracting.", "endoftext": false }, { "action": "R.", "response": "You grab onto a rope. The timing's easy enough. Another swings back from the right.", "endoftext": false }, { "action": "R.", "response": "You grab the next rope, not thinking about it. The eggheads up on adventure theory might think a second too long and reach at the wrong time, but you don't. Another swings back from the right.", "endoftext": false }, { "action": "R.", "response": "You grab the next rope yet again, not even worrying if you might mess this up. Oh, hey! There's a ledge to the right! You reach out your hand reflexively.", "endoftext": false }, { "action": "R.", "response": "You jump off the rope and onto the ledge and through the door.\n\nOh, look! Another horse with a gem on top! You forget your mission, distracted by something shiny. Maybe this time... When you climb on, the horse takes off. Your horse swerves left, almost smack into a fireplace.", "endoftext": false }, { "action": "R.", "response": "You avoid the fire to the left so well that you're now careening towards a fire on the right. Hooray, variety.", "endoftext": true }, { "action": "Look around", "response": "You avoid the fire to the right. Now there's fire on the left. And a pillar up ahead!", "endoftext": false }, { "action": "R.", "response": "You avoid the pillar and the fire. Now there's fire on the right with a pillar ahead.", "endoftext": true }, { "action": "Look around", "response": "You avoid the fire to the right. Now there's a wall ahead and to the right.", "endoftext": true }, { "action": "Look around", "response": "lives]\n\nYou avoid the wall! There's another wall ahead and to the right, and no time to think about the lack of variety.", "endoftext": true }, { "action": "You describe your surroundings", "response": "lives]\n\nYour horse crashes into the ground. You brush yourself off, kicking open a door hard enough that it slams shut to deflect a random bolt of lightning. Take that, deportment classes you hated!\n\nJust another hallway going forward. Exits are up ahead to the side, but...first, those bouncing skeleton heads that popped out. They're too many, and too low, to fight.", "endoftext": false }, { "action": "You go upward", "response": "lives]\n\nOh no! A big skeletal hand appears from a doorway to the left!", "endoftext": false }, { "action": "R.", "response": "lives]\n\nThere's no running. The hand grabs you.\nsafe moves are/were sword.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nYou hear a rumbling above. The ground up and to the left begins falling into a void.", "endoftext": false }, { "action": "R.", "response": "lives]\n\nYou stumble out of the way of the rubble. For now. A door to the right flashes.", "endoftext": false }, { "action": "R.", "response": "lives]\n\nYou exit through the flashing door just as a bunch of rocks tumble down where you were.\n\nA very long rainbow/ROY G BIV colored U lies below. Very large pool balls roll back and forth with perfect conservation of energy, so you can't wait forever them to die out. Oh, and a huge black bowling ball just upwards means you REALLY can't wait. First up is a red ball. Oh man! This place is all topsy turvy, and you even have to wait just right to pass the red ball below.", "endoftext": true }, { "action": "Go downwards", "response": "lives]\n\nWhat luck! The red ball rolls by, and as you sneak through, it rolls back to be crushed by the black ball. Just in case you needed proof the black ball was destructive and not just scary.\n\nNow there's an orange ball down below.", "endoftext": true }, { "action": "Go downwards", "response": "lives]\n\nNow it's the orange ball's turn to crash into the black ball after missing you. You remember learning to cross a street watching for chariots, and how your parents told you it was no joke. They were right! Oh, look, a yellow ball down below.", "endoftext": true }, { "action": "Go downwards", "response": "lives]\n\nThe yellow ball is not too yellow to crash into the black ball after missing you. Beyond it is a green ball.", "endoftext": true }, { "action": "Go downward", "response": "lives]\n\nThe color variety is nice, especially because you forgot Roy G Biv, and it keeps you alert. If you had time to think, you'd be rather glad you weren't going to get killed by a dingy grey ball or a horrid pastel one. Since there's only a purple ball left below.", "endoftext": true }, { "action": "Go down", "response": "lives]\n\nThe color variety is nice, especially because you forgot Roy G Biv, and it keeps you alert. If you had time to think, you'd be rather glad you weren't going to get killed by a dingy grey ball or a horrid pastel one. Since there's only a purple ball left below. Well, it could be indigo or violet. You went to adventuring school, not art school.", "endoftext": true }, { "action": "You go downward", "response": "lives]\n\nYou feel a brief disorientation. There's a small gap up ahead, instead of a final indigo or violet ball, which is nice. And it's also up ahead, not down below, which just makes more sense. Man! It'd be embarrassing to miss this jump ahead, even with nobody watching.", "endoftext": false }, { "action": "Go upward", "response": "lives]\n\nYou jump over the small gap and have a leisurely jog to the next room.\n\nYou're on a narrow walkway. Two spinning boulders on sticks, in a circle, periodically block your passage up. There's no way down.", "endoftext": false }, { "action": "Go upward", "response": "lives]\n\nYou ignore computing the relevant angular velocities, instead concentrating: I don't want the left boulder to hit me, or the right. You don't stop fearing both til they both pass at once. Your mad sprint succeeds!\n\nA ghostly apparition--well, it's more a sheet than anything--opens its folds and draws a glowing weapon. You hear thorns spring up behind you and to the sides.", "endoftext": false }, { "action": "You go to the south", "response": "lives]\n\nShtwack! You've beaten lots scarier ghosts than that in practice. But thorns spring up to each side. You don't have time to think why the ghost was guarding that wall up ahead, either.", "endoftext": true }, { "action": "Go downward", "response": "lives]\n\nYou escape the thorns! But now, since backward is forwards and forwards is backwards, (or they are what they were) the exit is up ahead!", "endoftext": false }, { "action": "Go upwards", "response": "lives]\n\nYou made it, Dirk, and the exit didn't even have to flash at you! Way to go!\n\nYou stick your sword in a magic fire, and immediately another glowing sword whistles and comes swooping down at you! Oh, yeah, there's also fire on a couple sides of you.", "endoftext": false }, { "action": "Go south", "response": "lives]\n\nWell, the sword being perpendicular to your sword, that gave a greater range--ah, heck, you just swung and it clanged. Ooh! Here comes a mace!", "endoftext": false }, { "action": "You go to the south", "response": "lives]\n\nThe mace isn't appreciably different. Well, it's appreciably not different to deflect. But now a glowing anvil up ahead rises and swerves at you. There's fire to your left.", "endoftext": false }, { "action": "R.", "response": "lives]\n\nWow! You duck, but now a spear rises from a weapons rack and spins at you. Time it wrong, and you won't smack it just SO.", "endoftext": false }, { "action": "Go south", "response": "lives]\n\nAgain, you hit the spear JUST perpendicular, and the angular momentum--nah, you just didn't want it to point straight at you. You treat your sword to a bit of magic fire, and a statue wakes up and growls, raising its axe.", "endoftext": false }, { "action": "You go south", "response": "lives]\n\nBZZZZZ! Your sword and the axe clash, and your sword wins. The statue returns to its frozen state.\n\nGoop bubbles from a cauldron and dries behind you and to each side. You suspect there'll be monsters to hack at soon, but not just yet. Process of elimination, Dirk, process of elimination.", "endoftext": false }, { "action": "Go upward", "response": "lives]\n\nYou escape the first wave of goop only to look into a beaker--and out pops a goop monster! Good thing you grabbed it with your off-hand, Dirk.", "endoftext": false }, { "action": "Go south", "response": "lives]\n\nSplat! Most of the goop behind you disappears as you hack the monster.", "endoftext": false }, { "action": "Go upwards", "response": "lives]\n\nYou just walked right into the goop, there. Dirk. You don't even have time for childhood memories when that was fun.\nsafe moves are/were down.\n\nYou're just skin and bones now, Dirk. Mini-skeletons swirl about you as you peer around. You're in a void...and then... POP! Back to adventuring!\n\nA tiny purple pig with a dagger comes bouncing impossibly out from the left! It's either very confident, or very backed up by friends who'll totally bumrush you if you're passive.", "endoftext": false }, { "action": "Go south", "response": "lives]\n\nYou've learned by now that slashing at the first enemy is always a good start. Well, you sort of knew it already. But at least you didn't forget. Several weird piggies come bouncing from the left, now! But not as fast as if you hadn't taken care of business.", "endoftext": false }, { "action": "R.", "response": "lives]\n\nYou head right. Maybe they'll tire out. Being that heavy while bouncing, well...whew. And those stairs just up ahead--they won't just be tiring for you.", "endoftext": false }, { "action": "You go up", "response": "lives]\n\nThe goons behind you hyperventilate a bit. They're far enough behind, you think you can deal with their bigger cousin that just popped out at the top. And you do, without thinking. You're at the top of the spiral staircase. You should probably hit that door to the left before anything pops up from it.", "endoftext": true }, { "action": "You look around", "response": "lives]\n\nGood thinking, Dirk. Survive and advance. For whatever reason, the piggies don't follow you through the door. Maybe bouncing up and down that stairway was too exhausting.\n\nAnother scene, another narrow walkway forward.", "endoftext": false }, { "action": "Go upward", "response": "lives]\n\nThe walkway behind crumbles. But there's still more to go. Good thing this isn't a maze--that'd get confusing.", "endoftext": true } ]
b23gzan6wltusa7o
Madrigals of War and Love
Jason Dyer
[]
[ "IntroComp 2002" ]
2,002
[ 0, 0, 2, 0, 0 ]
2
3
20100801
false
[ { "action": "About yourself", "response": "You tend to think of yourself, Thomas Smith, as an adventurer of sorts, slaying foul beasts and rescuing maidens and so forth, and imagine yourself as good-looking accordingly. Since the \"adventurer\" bit is imaginary so of course is the \"good-looking\". You've practiced hard at the mirror various poses and gestures for causing women to swoon but you lack what Frodo calls the Alpha Male Aura.", "endoftext": false }, { "action": "You look at the trees", "response": "They've been poking out at you ever since you reached northern Arizona. The lack of cacti has made you feel inadequate and less versed in the geography hereabouts than you originally thought.", "endoftext": false }, { "action": "Go north", "response": "It's of the topiaries-with-gratuitous-flowers variety, filled to the brim with creatures that stalk and bound and chase, all in vivid grasslike renditions. The flowers are single file and wind about in circles, like a Spirograph gone awry. There's an oversized gazebo to the west, and imposing brick walls delineate paths to the north and northeast.\n\nFrodo is here. He looks glum. (That's \"Frodo\" your friend Horace, not the hobbit. Silly nickname from college, your idea, and to repay the compliment he started calling you \"Merry\".)\n\n[1] Frodo! Why the glum face?\n[2] Good afternoon to you, you goober. What mischief have you been up to now?\n[3] Hey, Frodo, congrats on the wedding. A week from now isn't it?\n[4] Greetings, Earthling. I come in peace. I am on a survey mission and must have all your delicious pastries.\n[5] Hi.", "endoftext": false }, { "action": "1", "response": "He notices himself, and makes an awkward attempt to noodle with his cheek muscles before responding.\n\n\"Let me prod at you first, Merry. How have you been?\"\n\n[1] Fine.\n[2] Except for being abducted by aliens last week, quite chipper.\n[3] Taxicab drive was terrible. The driver kept going on about Bruce Willis.", "endoftext": false }, { "action": "3", "response": "Frodo asks, \"Who is Bruce Willis?\"\n\n\"Never mind,\" you say.\n\nFrodo says, \"Well, I might as well get to my dilemma. Remember my prior problem with the horses?\"\n\n[1] You mean when you got so addicted you spent $50 of my OWN MONEY on a horse that placed last?\n[2] Of course.\n[3] (Lie) Not really.", "endoftext": false }, { "action": "1", "response": "Frodo looks hurt. \"Now, now, I paid you back --\"\n\nFrodo continues, \"I'm past all that, although every once in a while I might *glance* and see how certain ponies are doing. Well, Mr. Jarvis had heard about my little addiction and of course I explained how I was much more mature now--\"\n\n(Snicker.)\n\n\"--and he ranted about how he was making sure his daughter was marrying someone decent and if he so much as sniffed trouble the wedding would be off. Izzy's not the eloping type, she insists it has to be a wedding. So, here comes the problem...\"\n\n[1] (Uh oh.)\n[2] (If Frodo was the weather, the forecasters would all retire.)\n[3] (Lie) (I'm sure it's nothing too bad.)", "endoftext": false }, { "action": "2", "response": "\"...yesterday when I was over I used the computer in the den to browse a few websites. I checked one that I only look at on extremely rare occasions but once in a while for old time's sake and quite accidentally found myself using the 'Add Bookmark' function and I only remembered after I left and Izzy's father locked it up again. He's paranoid about people stealing things, you know.\"\n\n[1] So basically, you're saying you left evidence of your very-rare glance at the horse race sheets on your father-in-law's computer and you want me to help you destroy said evidence?\n[2] Why do you do this to yourself, Frodo?\n[3] I see you have a harebraned scheme hatching. I've had enough of those. I'm out. I'm sworn off since last Tuesday.", "endoftext": false }, { "action": "2", "response": "Frodo says, \"To make a long story short, I need to erase my little computer mistake and I need your help.\"\n\nFrodo asks, \"So what do you say, old friend? Help a chum in distress?\"\n\n[1] Yes.\n[2] (Lie) No.", "endoftext": false }, { "action": "2", "response": "You twinge slightly at saying the word. It goes against the Code, after all, but fortunately Frodo either isn't convinced or didn't hear you very well:\n\nFrodo says, \"Good, good. Now, of course it would be easy if I could get in now, but the rub is I won't be able to get the key until tonight after the party has started, and then I'll be busy keeping up appearances. So a short time after the party begins I'll slip you the key and you can come up with an excuse to skip off, head to the den, do the deed, and come back. The den is the first room at the top of the stairs. Simple, right?\n\n[1] (Lie) Yes, your schemes always have an elegant simplicity to them. [2] (Lie) Yes, I'm sure absolutely nothing will go wrong.", "endoftext": false }, { "action": "2", "response": "\"Excellent! I'll see you in four hours.\"\n\nAh yes, absolutely nothing will go wrong.\n\nThe Jarvises have invested as much in lighting as in architectural nuance, for there is nary a nook or cranny in this gazebo -- or the entire grounds -- that is unlit. You can't make out much roof detail through all the glare, compounded by a jostling from one of the pairs of dancers skittering across the floor to the accompaniment of new-age polka. The support pillars look nice, though, they've got a twirling spiral pattern to them and you run your eyes back and forth over the edges to pass the time. Going east will get you back to the garden.\n\nWhere is that old reprobate Frodo anyway?\n\nOn cue, you feel a poke at your back as he whispers in your ear \"Big trouble, old boy. I poked around the kitchen for the key after dinner was over but my wonderfully paranoid in-law has picked a new hiding spot. It used to be on the bottom of the cookie tin. You'll have to find it yourself. I can't stay away any longer, elsewise I'm sure to get a good thrashing.\"\n\n[1] You're positively absolutely certain you checked very carefully? [2] Phone psychics would have such an easy time with you.\n[3] Right then.", "endoftext": false }, { "action": "1", "response": "\"Yes, I triple checked, the key isn't in there,\" Frodo says. \"You might try his ceramics, sometimes he stuffs knickknacks in there.\"\n\nYour conversation is interrupted as Mrs. Jarvis floats nearby. \"Horace, dear, I've been looking all over for you, we're going to set up the table soon for a game of dominoes. Won't that be nice? Now, come along...\" and the rest is obscured as Mrs. Jarvis pulls Frodo by the arm into the crowd. He waves backward and mouths \"Good luck.\"", "endoftext": false }, { "action": "Go east", "response": "Right then! Onward to glor--\n\nYou stifle a gasp as the crowds part to reveal the most beautiful woman you have ever seen. The green eyes, the delicate loose-hanging brown hair which sits tenderly on her shoulders, and she wears a gown of deep blue with a bow...\n\nAnd while you are distracted you ignominiously trip over a stray foot and tumble to the floor. Ow.\n\nOversized Gazebo, on the floor\nDancers flit about the well-lit floor here in partial rhythm to what may or may not be polka music. Going east will get you back to the garden.\n\nThe Most Beautiful Woman in the World is here.", "endoftext": false }, { "action": "You look at Woman", "response": "She is beyond description.", "endoftext": false }, { "action": "You talk to Woman", "response": "You approach. \"Hello, I'm Thomas. And you are?\"\n\nShe turns to you. Her eyes glimmer like stars. \"Clara. Clara Anderson.\"\n\n[1] It is a great pleasure to meet you.\n[2] You have the most beautiful eyes.\n[3] Poets would fail if they attempted to describe your exquisite beauty, composers would be helpless trying to compose serenades to your honor, painters would throw down their brushes in despair when they fail to capture your perfection.", "endoftext": false }, { "action": "3", "response": "So many possible opening lines, which would be best? You prepare yourself, take a deep breath, and say:\n\n\"Grm grumgrm.\"\n\n\"What was that again?\" Clara asks. She tilts her head, causing her hair to fall at an angle that glints in the light.\n\n[1] My apologies, I was going to comment on how lovely you were but words failed me momentarily.\n[2] You have the most beautiful eyes.\n[3] I would travel the seas and the rivers for you, the mountains and the forests, the deserts and the swamps, no destination too far, no summit too unreachable.", "endoftext": false }, { "action": "3", "response": "\"Magumum murmerm grm. Grm lim mimamum.\"\n\nShe smiles a moment -- ah, her lovely teeth! -- and says, \"It was very nice meeting you, Thomas.\" -- and she turns and walks into the crowd and the dancers swirl in front of your vision and you have images of roses, ever so briefly.", "endoftext": true }, { "action": "You describe your surroundings", "response": "Oversized Gazebo, on the floor\nDancers flit about the well-lit floor here in partial rhythm to what may or may not be polka music. Going east will get you back to the garden.", "endoftext": false }, { "action": "You go east", "response": "Well, duty calls. You spare one last look at the crowd to see if you can see Clara -- there? no, she is gone for now, and there's work to do. Alas.\n\nYou trudge onward to...\n\nIt's of the topiaries-with-gratuitous-flowers variety, filled to the brim with creatures that stalk and bound and chase, all in vivid grasslike renditions. The flowers are single file and wind about in circles, like a Spirograph gone awry. There's an oversized gazebo to the west, and imposing brick walls delineate paths to the north and northeast.\n\n[At the moment imagine any continuation you like.]", "endoftext": true } ]
yc5gepwod2bhb3bp
Office Goose
Liz Henry
[ "Humor" ]
[ "walkthrough" ]
2,019
[ 0, 0, 2, 0, 0 ]
2
3
20200702
false
It's a beautiful day in the tech company office, and you are a horrible goose.
[ { "action": "%", "response": "It's a beautiful day in the office, and you are a horrible goose.\n(If you aren't sure how to play, type \"help\" and hit enter.)\n\nYou're in a large open room. Narrow corridors run between grey-walled cubicles. Exits lead east, west, and south.\n\nYou can see a potted palm and a printer here.", "endoftext": false }, { "action": "About yourself", "response": "You're large, you're white, and you're waddling.", "endoftext": false }, { "action": "You examine the palm", "response": "A large indoor plant with luxuriant fronds.\nYou feel an urge to peck it.", "endoftext": false }, { "action": "You peck it", "response": "You jab your beak at the potted palm.\n\nDirt spills out. How satisfying. You could probably pick up the whole plant.", "endoftext": false }, { "action": "You look at the printer", "response": "This large printer has a ton of options for copying, collating, and stapling.\nWhat would happen if you pecked it, hard, with your powerful beak?\n\nThe printer is currently switched off.\n\nYou feel a mighty primal urge to honk, to flap, and to peck things.", "endoftext": false }, { "action": "Peck printer", "response": "You jab your beak at the printer.\nThe printer switches on.\n\nSome sheets of paper fly out of the printer and across the room.", "endoftext": false }, { "action": "You take the palm", "response": "You stretch out your neck, biting and gnashing.\n\nYou grab the torn-up potted palm with your powerful beak.", "endoftext": false }, { "action": "You throw the palm", "response": "Dropped.", "endoftext": false }, { "action": "Go east", "response": "You waddle over with deadly purpose.\n\nThis mini kitchen has tasty snacks and bad coffee. The main office is just to the west.\n\nYou can see a pod-based coffee maker, a sink, a cabinet (closed), and a purple-haired developer here.", "endoftext": false }, { "action": "You examine developer", "response": "The purple-haired developer is carrying a cup of coffee.", "endoftext": false }, { "action": "Honk", "response": "HONK!!!!\n\nStartled, a hapless office worker looks up in alarm.", "endoftext": false }, { "action": "Bite developer", "response": "You jab your beak at the purple-haired developer.\n\nThe developer shrieks in rage. She comes at you ready to kill.\n\n\"Horrible goose,\" yells the enraged developer, chasing you.", "endoftext": false }, { "action": "You go to the west", "response": "You waddle over with deadly purpose.\n\nYou're in a large open room. Narrow corridors run between grey-walled cubicles. Exits lead east, west, and south.\n\nYou can see a torn-up potted palm tree, some spilled dirt, some sheets of paper, and a dented printer here.\n\n\"Catch it,\" yells the enraged developer. She trips over you, swearing.\n\nThe wet, scalded developer arrives from the east.", "endoftext": false }, { "action": "Flap", "response": "You flap your wings, menacing everything in the near vicinity.\n\nEveryone in the room starts in surprise.\n\n\"Nnnnnnggggg,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.", "endoftext": false }, { "action": "You go to the east", "response": "You waddle over with deadly purpose.\n\nThis mini kitchen has tasty snacks and bad coffee. The main office is just to the west.\n\nYou can see puddles of spilled coffee, an empty coffee cup, a pod-based coffee maker, a sink, and a cabinet (closed) here.\n\n\"Nnnnnnggggg,\" yells the enraged developer.\n\nThe wet, scalded developer arrives from the west.", "endoftext": false }, { "action": "Peck cabinet", "response": "You jab your beak at the cabinet.\n\n\"Nnnnnnggggg,\" yells the enraged developer.", "endoftext": false }, { "action": "You open the cabinet", "response": "It seems to be locked.\n\n\"Catch it,\" yells the enraged developer.", "endoftext": false }, { "action": "Peck sink", "response": "You jab your beak at the sink.\nThe sink switches on.\n\nThe faucet cracks. Water sprays all over!\n\n\"Horrible goose,\" yells the enraged developer, chasing you.", "endoftext": false }, { "action": "You go west", "response": "You waddle over with deadly purpose.\n\nYou're in a large open room. Narrow corridors run between grey-walled cubicles. Exits lead east, west, and south.\n\nYou can see a torn-up potted palm tree, some spilled dirt, some sheets of paper, and a dented printer here.\n\n\"Horrible goose,\" yells the enraged developer. She trips over you, swearing.\n\nThe wet, scalded developer arrives from the east.", "endoftext": false }, { "action": "You go west", "response": "You waddle over with deadly purpose.\n\nA large board room with chairs arranged around a central table. Through the open door, you can see the main office to the east.\n\nYou can see a project manager, an ipad, and a video camera here.\n\n\"Catch it,\" yells the enraged developer, chasing you.\n\nThe wet, scalded developer arrives from the east.", "endoftext": false }, { "action": "Peck camera", "response": "You leap several feet in the air but fail to peck the video camera.\n\n\"Nnnnnnggggg,\" yells the enraged developer. She trips over you, swearing.", "endoftext": false }, { "action": "You take the ipad", "response": "You stretch out your neck, biting and gnashing.\n\nIt's too big. Maybe you could peck it instead.\n\n\"Horrible goose,\" yells the enraged developer.", "endoftext": false }, { "action": "Peck ipad", "response": "You jab your beak at the ipad.\n\nA huge picture of a plump goose fills the conference room screen.\nThe conference call participants all start talking at once!\nSomeone yells, \"STOP THAT GOOSE!\" and starts to chase you!\n\n\"Catch it,\" yells the enraged developer, chasing you.", "endoftext": false }, { "action": "Honk", "response": "HONK!!!!\n\nA person near you jumps in fear.\n\n\"Catch it,\" yells the enraged developer, chasing you.", "endoftext": false }, { "action": "Bite manager", "response": "You jab your beak at the flustered manager.\n\nYou peck her in the butt, feeling a deep sense of satisfaction. \"OUCH!!! HEY!!!\"\nThe project manager leaps up from her chair!\n\n\"Catch it,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\"What the heck,\" shrieks the manager, lurching forward.", "endoftext": false }, { "action": "Go east", "response": "You waddle over with deadly purpose.\n\nYou're in a large open room. Narrow corridors run between grey-walled cubicles. Exits lead east, west, and south.\n\nYou can see a torn-up potted palm tree, some spilled dirt, some sheets of paper, and a dented printer here.\n\n\"Horrible goose,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\nThe wet, scalded developer arrives from the west.\n\n\"My meeting,\" shrieks the manager. She falls over a chair.\n\nThe flustered manager arrives from the west.", "endoftext": false }, { "action": "You go to the south", "response": "You waddle over with deadly purpose.\n\nAn adjustable standing/sitting desk dominates this spacious cubicle. The main office is just to the north.\n\nYou can see an adjustable desk (on which are a tattered copy of the book 'Design Patterns' and a laptop) here.\n\n\"Catch it,\" yells the enraged developer. She trips over you, swearing.\n\nThe wet, scalded developer arrives from the north.\n\n\"Get it out of here,\" shrieks the manager.\n\nThe flustered manager arrives from the north.", "endoftext": false }, { "action": "Peck laptop", "response": "You jab your beak at the laptop.\n\nYour beak mashes the keys and cracks the screen.\n\n\"Horrible goose,\" yells the enraged developer, chasing you. \"Aaaaagggghh,\" shrieks the manager. She falls over a chair.", "endoftext": false }, { "action": "Honk", "response": "HONK!!!!\n\nSomeone does a double take as they realize how close you are.\n\n\"Catch it,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\"My meeting,\" shrieks the manager, lurching forward.", "endoftext": false }, { "action": "Flap", "response": "You flap your wings, menacing everything in the near vicinity.\n\nOne of your powerful wings clubs someone in the elbow.\n\n\"Horrible goose,\" yells the enraged developer, chasing you.\n\"Get it out of here,\" shrieks the manager, lurching forward.", "endoftext": false }, { "action": "You look at the desk", "response": "A beautiful ergonomic desk, adjustable with electronic controls.\n\nOn the adjustable desk are a tattered copy of the book 'Design Patterns' and a broken laptop.\n\n\"Horrible goose,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\"Aaaaagggghh,\" shrieks the manager.", "endoftext": false }, { "action": "Peck desk", "response": "You jab your beak at the adjustable desk.\n\nThe desk starts going up and down at random.\n\n\"Catch it,\" yells the enraged developer.\n\"Aaaaagggghh,\" shrieks the manager. She falls over a chair.", "endoftext": false }, { "action": "You take the book", "response": "You stretch out your neck, biting and gnashing.\n\nYou grab the tattered copy of the book 'Design Patterns' with your powerful beak.\n\n\"Nnnnnnggggg,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\"What the heck,\" shrieks the manager. She falls over a chair.", "endoftext": false }, { "action": "Go north", "response": "You waddle over with deadly purpose.\n\nYou're in a large open room. Narrow corridors run between grey-walled cubicles. Exits lead east, west, and south.\n\nYou can see a torn-up potted palm tree, some spilled dirt, some sheets of paper, and a dented printer here.\n\n\"Horrible goose,\" yells the enraged developer, chasing you.\n\nThe wet, scalded developer arrives from the south.\n\n\"What the heck,\" shrieks the manager. She falls over a chair.\n\nThe flustered manager arrives from the south.", "endoftext": false }, { "action": "You eat the book", "response": "You shred the book into tiny pieces.\n\n\"Nnnnnnggggg,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\"What the heck,\" shrieks the manager.", "endoftext": false }, { "action": "Go west", "response": "You waddle over with deadly purpose.\n\nA large board room with chairs arranged around a central table. Through the open door, you can see the main office to the east.\n\nYou can see a battered and scratched ipad and a video camera here.\n\n\"Nnnnnnggggg,\" yells the enraged developer, chasing you.\n\nThe wet, scalded developer arrives from the east.\n\n\"Aaaaagggghh,\" shrieks the manager. She falls over a chair.\n\nThe flustered manager arrives from the east.", "endoftext": false }, { "action": "You examine the camera", "response": "You see nothing special about the video camera.\n\n\"Catch it,\" yells the enraged developer. She trips over you, swearing. \"Get it out of here,\" shrieks the manager. She falls over a chair.", "endoftext": false }, { "action": "Peck camera", "response": "You leap several feet in the air but fail to peck the video camera.\n\n\"Catch it,\" yells the enraged developer. She trips over you, swearing. \"Aaaaagggghh,\" shrieks the manager, lurching forward.", "endoftext": false }, { "action": "Flap", "response": "You flap your wings, menacing everything in the near vicinity.\n\nPeople leap away from the chaotic hurricane of your wings.\n\n\"Nnnnnnggggg,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\"What the heck,\" shrieks the manager.", "endoftext": false }, { "action": "Peck camera", "response": "You leap several feet in the air but fail to peck the video camera.\n\n\"Catch it,\" yells the enraged developer, chasing you.\n\"Get it out of here,\" shrieks the manager.", "endoftext": false }, { "action": "You get on the table", "response": "You get onto the table.\n\n\"Catch it,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\"Get it out of here,\" shrieks the manager. She falls over a chair.", "endoftext": false }, { "action": "Peck camera", "response": "The camera lens cracks.\n\nYou jab your beak at the broken camera dangling from the ceiling.\n\n\"Horrible goose,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\"Aaaaagggghh,\" shrieks the manager, lurching forward.", "endoftext": false }, { "action": "Honk", "response": "HONK!!!!\n\nPeople in the room freeze as they try to figure out what you'll do next.\n\n\"Nnnnnnggggg,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\"Aaaaagggghh,\" shrieks the manager, lurching forward.", "endoftext": false }, { "action": "You go east", "response": "You waddle over with deadly purpose.\n\n(first getting off the table)\n\nYou're in a large open room. Narrow corridors run between grey-walled cubicles. Exits lead east, west, and south.\n\nYou can see some little bits of chewed up paper, a torn-up potted palm tree, some spilled dirt, some sheets of paper, and a dented printer here.\n\n\"Nnnnnnggggg,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\nThe wet, scalded developer arrives from the west.\n\n\"What the heck,\" shrieks the manager, lurching forward.\n\nThe flustered manager arrives from the west.", "endoftext": false }, { "action": "Go east", "response": "You waddle over with deadly purpose.\n\nThis mini kitchen has tasty snacks and bad coffee. The main office is just to the west.\n\nYou can see puddles of water, puddles of spilled coffee, an empty coffee cup, a pod-based coffee maker, a sink with a broken faucet spraying water everywhere, and a cabinet (closed) here.\n\n\"Catch it,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\nThe wet, scalded developer arrives from the west.\n\n\"Aaaaagggghh,\" shrieks the manager, lurching forward.\n\nThe flustered manager arrives from the west.", "endoftext": false }, { "action": "Peck maker", "response": "You jab your beak at the pod-based coffee maker.\nThe pod-based coffee maker switches on.\n\nCoffee sprays out of the coffee maker!\n\n\"Horrible goose,\" yells the enraged developer.\n\"What the heck,\" shrieks the manager, lurching forward.", "endoftext": false }, { "action": "Break cup", "response": "Violence isn't the answer to this one.\n\n\"Horrible goose,\" yells the enraged developer, chasing you.\n\"Get it out of here,\" shrieks the manager, lurching forward.", "endoftext": false }, { "action": "You take the cup", "response": "You stretch out your neck, biting and gnashing.\n\nYou grab the empty coffee cup with your powerful beak.\n\nTaken.\n\n\"Catch it,\" yells the enraged developer, chasing you.\n\"What the heck,\" shrieks the manager, lurching forward.", "endoftext": false }, { "action": "You throw the cup", "response": "Dropped.\n\n\"Catch it,\" yells the enraged developer.\n\"Aaaaagggghh,\" shrieks the manager. She falls over a chair.", "endoftext": false }, { "action": "Flap", "response": "You flap your wings, menacing everything in the near vicinity.\n\nYour flurry of wings makes people step back in dismay.\n\n\"Nnnnnnggggg,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\"What the heck,\" shrieks the manager. She falls over a chair.", "endoftext": false }, { "action": "Bite manager", "response": "You jab your beak at the flustered manager.\n\n\"Catch it,\" yells the enraged developer, chasing you.\n\"Get it out of here,\" shrieks the manager. She falls over a chair.", "endoftext": true }, { "action": "Describe the surroundings", "response": "This mini kitchen has tasty snacks and bad coffee. The main office is just to the west.\n\nYou can see a fire alarm, a wet empty coffee cup, puddles of spilled coffee, a flustered manager, a wet, scalded developer, puddles of water, a mangled coffee maker, a sink with a broken faucet spraying water everywhere, and a cabinet (closed) here.\n\n\"Horrible goose,\" yells the enraged developer. She flails, knocking her own glasses onto the floor.\n\"Get it out of here,\" shrieks the manager. She falls over a chair.", "endoftext": false }, { "action": "Peck alarm", "response": "You jab your beak at the fire alarm.\nThe fire alarm switches on.\n\nThe glass covering the fire alarm switch breaks.\nooooooOOOOOOooooooo!\nThe developer panics, opens a cupboard and takes out a fire extinguisher.\n\noooooOOOOOOoooooo BEEP BEEP BEEP!\n\nCongratulations! You are the most horrible of horrible geese.\nThis start-up office will never be the same.\nYou run outside, ready to wreak mayhem on the rest of the world!\n\n* * * * * * * * * * * * * * * * * *\n\nThanks to playtesters Laura Kukulski, Danny O'Brien, Potch, Britta Gustafson, Hannah Diaz, Milo Kim, Sigrid Ellis, and Jim Shepard.", "endoftext": true } ]
cbrjmzbk4vijscy
Queuelty
Sarah Morayati
[ "Fantasy" ]
[]
2,010
[ 0, 0, 2, 0, 0 ]
2
3
20100401
false
[ { "action": "%", "response": "People. People. So many people.\n\nYou weren't quite sure what you were expecting. Crowds, sure, but not ten thousand people crammed into a tenth as many square feet until they ferment. They're sort of herded along by barriers and signs, but once you reach critical mass of a couple thousand, it just looks like an enormous mass. Fortunately, you made it to the end of the line. Unfortunately, so did Brody.\n\nBrody leers at you with either malice or lechery. You can't decide which would be worse.", "endoftext": true }, { "action": "You examine Brody", "response": "Brody is an asshole.\n\nYes, you've been known to prematurely call people assholes before, and you're becoming a bit worried that you're being typecast as the sort of person who indiscriminately dubs people assholes. But Brody really is an asshole.\n\nBrody has painstakingly manhandled his hair into what was probably a mohawk at one point. You have nothing against follicular self-expression, except when it's going to be sitting in front of you. Or when each individual plume of hair has a middle finger sculpted into it. He's wearing a ratty old T-shirt, on which he has just spray-painted (you can smell it): \"DEVELOPERS! ASK ME ABOUT THE KICK-ASS GAME IDEA THAT WILL MAKE ME A MILLIONAIRE!\" (Millionaire is in its own special shade of blood red.\n\nAnd you would be remiss not to mention the giant sign. You came to this convention to meet like-minded, wonderful people who do not wave giant signs in your face. You instead met Brody, a non-minded, wonder-free personoid who quite enjoys this. Especially when said signs depict naked people.", "endoftext": false }, { "action": "You examine sign", "response": "(the signs)\nThe usual signs, listing the PAX rules, the exits, you know the drill. The only sign you really care about is the one that indicates that there's only one more seat left in the panel.", "endoftext": false }, { "action": "You wait", "response": "Time passes.", "endoftext": false }, { "action": "About you", "response": "You've always felt a bit out of place at conventions like this; you're not a big gamer, and you've never cosplayed in your life. And you're female, as much as you wish this wasn't an issue. But you love interactive fiction, so this was like your dream come true.", "endoftext": false }, { "action": "Punch brody", "response": "The rules here tell you not to punch or kick people. More pertinently, they're enforced by about 100 beefy bodyguards scattered around the places you're not looking. Besides, the rules don't say a word about the magical equivalent of punching and kicking.", "endoftext": false }, { "action": "Spells", "response": "You are the master of the following spells:\nblorb: The blorb spell lets you safely protect a small object, as though in a strongbox. You wouldn't think it was so useful, but when was the last time you saw a strongbox?\ncleesh: The cleesh spell lets you change something into a small amphibian. It's kind of fun being a stereotypical witch out of a kid's TV show.\nexex: The exex spell lets you make things and/or people go faster. Hence the name.\nfilfre: The filfre spell lets you create gratuitous fireworks. Fortunately for party hosts, it works even better when you're drunk. frotz: The frotz spell allows you to cause something to give off light. You love this spell. No more do you have to travel by the light of your cell phone!\ngnusto: The gnusto spell lets you write a spell into a spellbook. You, like most magicians, dislike it; you never reveal your secrets to the world. It's the only leg up you've got on the bastards.\ngondar: The gondar spell lets you put out an open flame. It makes you pretty popular at parties.\nguncho: The guncho spell lets you banish someone to another plane of existence. In theory. In practice, it does absolutely nothing for you. You're sure there's some crappy cop-out excuse, like this convention room is actually the meeting point of every possible plane of existence, making them geometrically -- technically -- the same plane, but you're pretty sure you just can't make it work.\nizyuk: The izyuk spell lets you fly. It also works on other people, you guess, but when you're got a flying spell you are keeping that shit for yourself, OK?\nkrebf: The krebf spell lets you repair willful damage to something. It's made you far too careless for comfort.\nkulcad: The kulcad spell allows you to dispel another spell. You love do-overs.\nmelbor: The melbor spell lets you protect a magic user from harm from an evil being. You've had to duck into the bathroom and cast it at least three times this afternoon.\nnitfol: The nitfol spell allows you to converse with the beasts in their own language. It is the only reason why you have not yet been fired.\nozmoo: The ozmoo spell allows you to make something survive unnatural death. No, you don't know if it works in the afterlife and aren't keen to find out.\nrezrov: The rezrov spell lets you open things, even locked or enchanted things. It works either literally or figuratively, but you don't like to use it literally much after you accidentally split your best friend's goldfish in two.\nvaxum: The vaxum spell lets you make a hostile creature your friend. It is the other reason why you have not yet been fired.\nzifmia: The zifmia spells lets you magically summon a being. Out of all of your spells, it is among the most likely to get you arrested.", "endoftext": false }, { "action": "Vaxum brody", "response": "All of the jerkery vanishes from Brody's face. He reaches out and shakes your hand, and nothing else. \"Oh wow! It's so great to see a girl at PAX.\" You nod. \"So what are you in line for?\"\n\n\"Oh, there's this panel --\"\n\n\"The interactive fiction panel?\"\n\n\"That's the one!\"\n\nBrody looks over at the room. Into the doors. At the single remaining seat. \"Looks like there's only one seat,\" he says, voice hardening.\n\n\"Yeah,\" you say flatly. \"Looks like.\"\n\n\"So what the fuck are you here for?\" He releases a torrent of misogyny. Guess not even vaxum can make him nice.", "endoftext": false }, { "action": "You exex yourself", "response": "You hardly need to; you're sure you can outspeed Brody as it is. His presence is the problem here.", "endoftext": false }, { "action": "Guncho brody", "response": "As much as you'd love to guncho the hell out of Brody, it just doesn't work.\n\nAs much as you'd love to guncho the hell out of Brody, it just doesn't work.", "endoftext": false }, { "action": "Exex crowd", "response": "Like you're seriously gonna do a favor for a bunch of strangers. They're behind you, and they haven't seen it fit to open up to you, so there.", "endoftext": false }, { "action": "Rezrov crowd", "response": "You speak the words, and all of a sudden, everything changes. The crowd seems so much less threatening, much less likely to trample you into a pulp or absorb you into its flesh.\n\n\"Oh hey, man!\" one of the attendees says. \"Oh. Sorry. Hey there, uh, you!\"\n\n\"Madeline,\" you say. \"Nice to meet you.\"\n\n\"You too! the guy responds. \"I'm sorry -- we were just so caught up in the line that we completely forgot there was anyone else here.\" He smiles and shakes your hand, and the cluster of people beside him opens up a bit, into a circle. You should rezrov your social life more often.", "endoftext": false }, { "action": "Cleesh crowd", "response": "You can't see what your spell did, but you're sure that somewhere in the morass, somebody is now frantically dodging feet.\n\nSomeone tries to summon Captain Planet from somewhere in the crowd.\n\n\"So did you see the Street Fighter panel?\"\n\n\"Nope,\" you say.\n\n\"GTA?\"\n\n\"No,\" you say, a bit less chirpily. You feel like something in a museum.", "endoftext": false }, { "action": "Nitfol crowd", "response": "You speak the words, and everything changes again. (Isn't magic awesome?)\n\n\"So did you ever play Photopia?\"\n\n\"I love Photopia!\" you exclaim. \"It's actually the only game that's ever made me cry.\"\n\n\"Really? Me too!\" a guy from the crowd exclaims. \"Did you play...\" And five minutes pass, and they are wonderful.\n\nYou duck as someone throws a paper airplane at you.", "endoftext": false }, { "action": "Izyuk yourself", "response": "Maybe after the convention. That way you can get a refund on your flight.\n\n\"So did you play Broken Legs?\"\n\n\"I loved that game!\" You grin. \"Like, if the author could just come to my home and be my personal writing slave it would be awesome. Is that so weird?\"\n\n\"Yeeeeeaaah,\" a girl -- a girl! in the crowd says after a while. \"That's pretty weird. And there needs to be a post-comp version.\"\n\n\"Oh.\" You hardly know what to say anymore.", "endoftext": false }, { "action": "Exex crowd", "response": "You cast the spell, but there are just too many people for it to have any noticeable effect. PAX: its attendance is stronger than magic.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You weren't quite sure what you were expecting. Crowds, sure, but not ten thousand people crammed into a tenth as many square feet until they ferment. They're sort of herded along by barriers and signs, but once you reach critical mass of a couple thousand, it just looks like an enormous mass. Fortunately, you made it to the end of the line. Unfortunately, so did Brody.\n\nA girl glares at you from the crowd -- she's glaring so hard that just by the scowl you can spot her. She's wearing a name tag reading \"Elise.\"\n\nBrody leers at you with either malice or lechery. You can't decide which would be worse.", "endoftext": false }, { "action": "Vaxum crowd", "response": "It doesn't do anything. Yay, the masses doesn't hate you!", "endoftext": false }, { "action": "Frotz crowd", "response": "You cast frotz at the masses, but apparently it doesn't take; all you can muster is a sudden flash of bright white light. There must be some highly scientific explanation for this.", "endoftext": false }, { "action": "Filfre", "response": "A huge plume of fireworks bursts down from the ceiling. Tens of thousands of gamers stand agape for a second.", "endoftext": false }, { "action": "You examine Elise", "response": "Just looking at Elise, you know that you are out of your element. There's nothing remarkable about her by sight, but somehow, she's managed to score the rapt attention of every teenage and not-so-teenage boy at PAX, and most of the girls -- in short, about tens of thousands of people who are absolutely infatuated with her. She's also glaring at you like your very existence in this line and potentially in this panel is a personal affront to you. You don't get it. Why is everyone the world makes you encounter so horrible to you?\n\nYou notice somebody dressed as Link try to blitz the enforcers, failing miserably.", "endoftext": false }, { "action": "Zifmia", "response": "You'd never be able to find anything you summoned in this crowd if you just cast it into thin air. Normally you at least have a field of vision to work with.", "endoftext": false }, { "action": "Vaxum elise", "response": "You speak the words, and Elise just changes. Her scowl turns to a smile. Her arms uncross. And all she can talk about is the games she loved, and why she loves them, and how hopeful she is about IF as a form. And she's only talking to you; it's like nobody else matters. And people wonder why you still do magic.", "endoftext": false }, { "action": "Guncho crowd", "response": "As much as you'd love to guncho the hell out of the masses, it just doesn't work.\n\nYou notice somebody dressed as Link try to blitz the enforcers, failing miserably.\n\nYou notice Elise looking down at this tattered thing. She looks so forlorn, too. You really want to cheer her up.", "endoftext": false }, { "action": "Smell", "response": "It reeks of overcrowding.\n\nYou notice somebody dressed as Link try to blitz the enforcers, failing miserably.", "endoftext": false }, { "action": "Krebf elise", "response": "You cast the krebf spell at Elise, but nothing happens. You probably shouldn't be so disappointed it was undamaged.", "endoftext": false }, { "action": "You talk to Elise", "response": "You strike up a conversation with Elise. \"So what brings you here?\"\n\n\"Well, I don't know. Seeing people talk, picking up swag, the works.\" She holds up a small leather-bound book, sort of in tatters. \"Like this, for instance. It's supposedly real vellum, or vegan fake vellum, or something -- anyway, it's legit. I got it at one of the booths, and I'd always wanted a spellbook of my own, you know? But then some asshole ripped it out of my hands and tore it up.\" She sighs. \"I really wanted to get back at him, too, but he just stormed off. Him and his stupid hair and his really stupid T-shirt.\" Your gaze shifts over to Brody for a second. Could there be more than one asshole at this con? Probably, yeah, but perhaps nobody quite at his level.", "endoftext": false }, { "action": "Rezrov crowd", "response": "You don't really want to cast rezrov at them again. You don't mind them, but you don't exactly want to hear the intimate details of their lives either.", "endoftext": false }, { "action": "Guncho enforcers", "response": "As much as you'd love to guncho the hell out of the enforcers, it just doesn't work.\n\nYou notice somebody dressed as Link try to blitz the enforcers, failing miserably.", "endoftext": false }, { "action": "Krebf book", "response": "You speak the words. Elise looks skeptical at first -- oh damn it, did you undo your spell already? -- but the skepticism quickly dissolves once she notices what happens to your book. It's reforming, kind of like an ice cube freezing, And before you know it, it's as good as new. Possibly better.\n\n\"Oh my God,\" Elise says. \"How'd you do that?\"\n\n\"I know magic,\" you say, smiling. You try to restrain yourself from a huge monologue to her on the topic, but it's so hard and you kind of want to tell her anyway.", "endoftext": false }, { "action": "You tell Elise about magic", "response": "(To talk to people in this game, use TALK TO . It's a Speed IF. Its conversational prowess is limited.)", "endoftext": false }, { "action": "You talk to Elise", "response": "You start to tell Elise about magic, and much to your relief, she doesn't immediately blow you off. You tell her about many things: the time you singlehandedly stopped the Irish potato famine and started the Revolutionary War in one fell swoop to the night you summoned up this delicious chicken-lobster-mango fettuccine for a date. She's absolutely rapt. It might sound weird, but you never knew magic could make your life so awesome!\n\n\"So this spellbook. If I wanted to, I could do magic too? Because I've got this asshole that needs a magical ass-whooping.\"\n\n\"Did he have a middle-finger mohawk?\"\n\n\"YES!\" There's so much in her voice: anger, astonishment. Relief. \"That's the one.\"\n\n\"If you want to, I can teach you,\" you say, hardly even knowing it. \"Just let me.\" She nods vigorously. Awesome! Now you just need a plan.", "endoftext": false }, { "action": "Melbor elise", "response": "You speak the words. Nothing visible happens, but Elise just comes off as so much more... primed. Yeah. That's it. Primed. Primed for ass-of-Brody-kicking.\n\n\"Thanks,\" she says, and it's almost like a one-liner.\"Now teach me a spell. Do it quickly,\" she adds.\n\n\"I don't have any murder spells,\" you say.\n\n\"So do you have any go-away spells, then?\"\n\n\"Actually, yes!\"\n\n\"Then just put it in here! I know you can do that, right?\" Your face shouldn't be blanching this much.\n\nYou notice somebody dressed as Link try to blitz the enforcers, failing miserably.", "endoftext": false }, { "action": "Gnusto book", "response": "Nothing happens. You were never all that great at gnusto anyway.\n\nYou notice somebody dressed as Link try to blitz the enforcers, failing miserably.", "endoftext": false }, { "action": "Frotz guncho", "response": "You cast frotz at guncho, but apparently it doesn't take; all you can muster is a sudden flash of bright white light. There must be some highly scientific explanation for this.", "endoftext": false }, { "action": "Gnusto zifmia", "response": "Nothing happens. You were never all that great at gnusto anyway.", "endoftext": false }, { "action": "Gnusto guncho", "response": "You start to speak the words, but it's no use; guncho is appearing in the spellbook, but one pixel at a time. Like you're on a 0.000001 modem. It's depressing. And Elise is sighing more than you ever want to see her sigh. There has to be a way to speed this up.", "endoftext": false }, { "action": "You exex yourself", "response": "You speak the words. Nothing happens that she can see, but you notice your brain absolutely racing. It's like the 1990s when they were talking about the information superhighway. Except there is one, and it's up in your head. Your casting probably just went up a million times. Like you leveled up. And it feels awesome.", "endoftext": false }, { "action": "Gnusto guncho", "response": "You speak the words, and gnusto appears in the spellbook. Lightning fast. Like the first time you got a real Internet connection. You grin.\n\n\"So is that it?\" Elise says.\n\n\"That's all,\" you agree.\n\n\"Awesome,\" she says. \"Now stand back!\" Elise stomps up to Brody, who regards her with something between contempt and absolute confusion. \"Yo. You. You with the stupid hair and the ridiculous T-shirt.\"\n\n\"At your service,\" he drawls.\"\n\n\"You ruined my spellbook,\" she says. \"And from what I hear, you've been being a real jerk to Madeline here.\" She points at you. \"So what do you have to say to that?\"\n\n\"Well, shit, I dunno,\" he responds. \"Maybe that I don't care? Shouldn't you be playing like Farmville or Barbie or something?\" He laughs. And laughs. And laughs some more.\n\n\"No,\" Elise says. \"Maybe I should be playing magic. Because Madeline knows magic. Ever consider that?\" She doesn't even let him finish. \"And now I know it too. And your ass is going down. Or should I say, going away. GNUSTO!\"\n\nYou'd love to say that there was this big explosion, full of flashing light, and gravity stopped too, and the world just completely collapsed in on itself. But gnusto was never that flashy. Instead, Brody is just gone, and Elise is standing before you. She gives you a hug, then a high-five. And for once, you're completely lost for words.", "endoftext": false }, { "action": "You look", "response": "You weren't quite sure what you were expecting. Crowds, sure, but not ten thousand people crammed into a tenth as many square feet until they ferment. They're sort of herded along by barriers and signs, but once you reach critical mass of a couple thousand, it just looks like an enormous mass. Fortunately, you made it to the end of the line. Unfortunately, so did Brody.\n\nBrody seems to have left a lamp behind.\n\nElise smiles at you. You never even knew you could actually make real friends at these things!", "endoftext": false }, { "action": "You get the lamp", "response": "Taken.", "endoftext": false }, { "action": "You examine the lamp", "response": "It's a brass lantern. It looks eminently lightable with the right means.", "endoftext": false }, { "action": "Frotz lamp", "response": "You speak the words. Immediately, the lamp lights up with bursts of bright, flashing light. You wonder why light always does that.", "endoftext": false }, { "action": "You read the spellbook", "response": "You really don't think it's real vellum -- the booth guy probably stiffed her -- but it's nevertheless kind of breathtaking. Especially now that it's fixed.", "endoftext": false }, { "action": "Frotz lamp", "response": "There's no need; it's glowing more than you are.\n\nYou notice somebody dressed as Link try to blitz the enforcers, failing miserably.", "endoftext": false }, { "action": "You go north", "response": "You head through the door, the lamp lighting your way, down the corridor, to your seat, into your chair. The panelists haven't even started yet. But once you sit down, as if magic, they do. And they say wonderful things, and you take in even more wonderful things, all about IF and its future and the amazing things that will be done in the future. It is all you ever wanted out of PAX.", "endoftext": true } ]
eyatu2rvzjr14yj0
Waker
Kevin Jackson-Mead
[]
[]
2,010
[ 0, 0, 2, 0, 0 ]
2
3
20100804
false
You were never much of a history buff. You've always preferred learning how things work to learning useless facts about the past. But when your friend returned from the capital with tales of the moving statues in the Waker exhibit of the history museum, you decided it was finally time to see the capital for yourself.
[ { "action": "%", "response": "....\n\nYou were never much of a history buff. You've always preferred learning how things work to learning useless facts about the past. But when your friend returned from the capital with tales of the moving statues in the Waker exhibit of the history museum, you decided it was finally time to see the capital for yourself.\n\nAfter arriving, you headed straight for the museum and found your way to the Waker exhibit.\n\nType CREDITS to see who helped me with this.\n\nWaker Exhibit, First Room\nThe first thing you notice upon entering the first room of the Waker Exhibit is the life-sized statue atop a pedestal in the middle of the room. This must be one of the moving statues your friend talked about. The rest of the room is unremarkable, with stone walls, featureless except for the diorama behind glass on one end. The rest of the museum is to the south, and the exhibit continues to the north.", "endoftext": false }, { "action": "You examine statue", "response": "This life-size statue of a person appears to be made of wax. It is of a bald, fat man on the far side of middle age, and it is wearing a plain robe and slippers. It is standing on a pedestal and is motionless, although it appears to be built to allow its head to swivel. The pedestal has a large red button on it.", "endoftext": false }, { "action": "About yourself", "response": "You're the same as ever, wearing the same clothes you always wear: trousers, shirt, vest, and boots, all in black.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na black shirt (being worn)\na black vest (being worn)\nblack trousers (being worn)\nblack boots (being worn)", "endoftext": false }, { "action": "You examine the diorama", "response": "Yes, there is a diorama at one end of the room, but you find yourself unable to concentrate on it with that fascinating statue sitting in the middle of the room. Once you figure out how it moves, you'll be able to concentrate on the other parts of the room.", "endoftext": false }, { "action": "You examine the pedestal", "response": "An ordinary stone pedestal, upon which stands a statue. The only interesting feature of the pedestal is a large red button.", "endoftext": false }, { "action": "You examine the diorama", "response": "The area around the diorama is dark, and there is a bright spotlight shining on the diorama itself. The miniature chamber represented is a very lavish bedroom. The most striking feature, and the focus of the spotlight, is some sort of metallic box in the middle of the room.\n\nThe statue of Vel says, \"The first Waking was thrust upon me, and I was ill-prepared.\"", "endoftext": false }, { "action": "You look at the box", "response": "The box is made of metal, longer than it is wide or tall. It has many wires around it, and several tubes go from the box into the floor. It almost appears as if there is a horizontal seam down the length of the box.\n\nYou get a strange feeling looking at the box, as if staring at it a bit longer might be the key to interacting with the diorama.\n\nThe statue of Vel says, \"For a look into the first Waking, please interact with the diorama in front of you.\"", "endoftext": false }, { "action": "Continue", "response": "You stare intently at the metallic box. The spotlight seems to gradually get brighter as the rest of the room fades away. The box gets larger. Or are you moving closer to the box? You can't tell, and you can't look away as the box continues to get larger and larger. You suppose this is what the statue meant by \"interacting.\"\n\nWhen it doesn't seem like the box can get any larger or any brighter everything . . . changes.\n\nEverything is blackness. You gradually feel another presence, and you hear a voice. It sounds like the voice of the statue, Vel.\n\nYesterday was a glorious day. After weeks of lobbying and debate, the council had finally voted unanimously to awaken the God-King to deal with the crisis with war-like Chelny. The whole priesthood had been out celebrating last night. Well, the whole priesthood except for you, that is, good old Vel, the High Priest's assistant. He never minds being left behind to mind the temple.\n\nGod-King's Bedroom\nIt took you a few moments to build up the nerve to enter the room, since only the High Priest is supposed to come in here. A lavish bed sits at the far end of the room, with an ornate wardrobe to the side. To the east lies what you presume is the God-King's bathing room, and to the south is the hallway leading out of the God-King's rooms.\n\nThe dominant feature of the room, sitting directly in the center and lit by a recessed spotlight, is a large metallic box: the God-King's sleep chamber, where you presume he is sleeping deeply.", "endoftext": false }, { "action": "About yourself", "response": "As always, you are dressed in your humble robe and slippers. Your slippers, though, are getting harder and harder to see as your belly has grown larger as you have aged.", "endoftext": false }, { "action": "You examine the bed", "response": "This must be where the God-King sleeps when he's not in his sleeping chamber. You'd better not disturb it.\n\nYou must hurry and wake the God-King if he is going to be ready for the ceremony.", "endoftext": false }, { "action": "You open the box", "response": "The God-King's sleep chamber is made of metal, and it is slightly bigger in all dimensions than an ordinary coffin. It has many wires around it, and several tubes go from the box into the floor. There is a keypad on top of the sleep chamber, and a horizontal seam defines the lid.\n\nYou try to pry the lid open, but it is securely shut.\n\nYou must hurry and wake the God-King if he is going to be ready for the ceremony.", "endoftext": false }, { "action": "You examine keypad", "response": "Wires lead from the bottom of the sleep chamber to a keypad on top of the lid. There are ten keys numbered 0 through 9, along with a red key and a green key. You've overheard the High Priest talking about this, so you know that you're supposed to press the keys. However, you have no idea which keys to press.\n\nYou hear the faint whooshing of liquid from the tubes connected to the sleep chamber.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na robe (being worn)\nslippers (being worn)", "endoftext": false }, { "action": "Disrobe", "response": "What do you want to disrobe?", "endoftext": false }, { "action": "You look at the keypad", "response": "Wires lead from the bottom of the sleep chamber to a keypad on top of the lid. There are ten keys numbered 0 through 9, along with a red key and a green key. You're supposed to press the keys, but you have no idea which ones.", "endoftext": true }, { "action": "You look around", "response": "God-King's Bedroom\nA lavish bed sits at the far end of the room, with an ornate wardrobe to the side. To the east lies what you presume is the God-King's bathing room, and to the south is the hallway leading out of the God-King's rooms.\n\nThe dominant feature of the room, sitting directly in the center and lit by a recessed spotlight, is a large metallic box: the God-King's sleep chamber, where you presume he is sleeping deeply.\n\nYou must hurry and wake the God-King if he is going to be ready for the ceremony.", "endoftext": false }, { "action": "You examine the spotlight", "response": "A recessed spotlight shines down on the focal point of the room, a large metallic box: the God-King's sleep chamber.", "endoftext": false }, { "action": "You look under the bed", "response": "This must be where the God-King sleeps when he's not in his sleeping chamber. You'd better not disturb it.", "endoftext": false }, { "action": "You look at the wardrobe", "response": "Yes, it's the God-King's wardrobe. It's where he puts his clothes. You can worry about dressing him after you've woken him.", "endoftext": false }, { "action": "You listen to the chamber", "response": "You hadn't noticed before, but there is a faint humming sound coming from the sleep chamber. You can also hear the faint sound of liquid rushing through the tubes.", "endoftext": false }, { "action": "You listen to the tubes", "response": "You hear nothing unexpected.\n\nYou must hurry and wake the God-King if he is going to be ready for the ceremony.", "endoftext": false }, { "action": "Examine tubes", "response": "There are two tubes coming out of each end of the sleep chamber and going into the floor. At each end, one tube is filled with a clear liquid going into the sleep chamber, and one tube is filled with a grayish liquid going into the floor.\n\nYou must hurry and wake the God-King if he is going to be ready for the ceremony.", "endoftext": false }, { "action": "Xyzzy", "response": "Gesundheit!", "endoftext": false }, { "action": "You wake yourself", "response": "That seems unnecessary.", "endoftext": false }, { "action": "But do it gently", "response": "You can only do that to something animate.", "endoftext": true }, { "action": "You look around", "response": "God-King's Bedroom\nA lavish bed sits at the far end of the room, with an ornate wardrobe to the side. To the east lies what you presume is the God-King's bathing room, and to the south is the hallway leading out of the God-King's rooms.\n\nThe dominant feature of the room, sitting directly in the center and lit by a recessed spotlight, is a large metallic box: the God-King's sleep chamber, where you presume he is sleeping deeply.", "endoftext": false }, { "action": "You go to the east", "response": "No need to examine the bathing room first. Even though it's likely much fancier than any bathing room you've seen, you're sure you'll be able to figure it out when it's time. Your first priority is to awaken the God-King.", "endoftext": false }, { "action": "You go south", "response": "As much as you would like to retreat and go about your normal duties, someone has to waken the God-King. And since no one else can do it right now, that someone has to be you.", "endoftext": false }, { "action": "Kick chamber", "response": "You take out some of your frustration on the sleep chamber. It results in nothing except some soreness. If you really wanted to damage the sleep chamber, the keypad and tubes seem like good targets.", "endoftext": false }, { "action": "You knock on the chamber", "response": "You rap your knuckles on the God-King's sleep chamber. Other than the dull metallic clang, nothing seems to happen.", "endoftext": false }, { "action": "Kick tubes", "response": "You yank on a tube, and liquid spills all over the floor. The other tubes empty of liquid, and the faint humming stops. Louder shirrs and clanks come from the sleep chamber. Then those noises stop, and you hear a loud CRACK as the lid of the sleep chamber pops open. A hand pushes it the rest of the way open, and a figure sits up.\n\nYou had of course seen paintings of the God-King, but secretly you always thought the beauty of the God-King was an exaggeration. You now know that the paintings were the merest shadow of the God-King's full radiance. He is magnificent, beyond description. You love him without reservation and would do anything for him. You would die for him.\n\nThe God-King coughs and looks around, eyes focusing on you.\n\n\"Who are you?\" the God-King asks. Before you can find your tongue to reply, the God-King's face becomes confused. \"Where am I?\" the God-King asks, more of himself than of you. His voice becomes almost panicked as he asks, \"Who . . . who am I?\"\n\nThe scene goes black, and you hear Vel's voice. \"Yes, I am ashamed to admit that I was so desperate that I just wrecked the God-King's sleep chamber, not thinking about how it might affect the God-King. I later learned, to my relief, that the memory loss was inherent to the sleep process, not a result of anything I had foolishly done. In his inscrutable wisdom, the God-King chose me to counsel him during the first crisis, and so I became the first Waker.\"\n\nThe blackness slowly fades as you come back to yourself. You can still feel inside you Vel's love for the God-King, but that too is fading.\n\nWaker Exhibit, First Room\nThe main feature of the room is the life-sized statue atop a pedestal in the middle of the room. The rest of the room is unremarkable, with stone walls, featureless except for the diorama behind glass on one end. The rest of the museum is to the south, and the exhibit continues to the north.", "endoftext": false }, { "action": "You press the button", "response": "You press the large red button. You hear a faint whirring sound from the statue of Vel. Its eyes light up, and its head moves slowly back and forth.\n\nThe statue of Vel says, \"I am Vel. I was the first Waker of the God-King. Unlike the Wakers to follow me, I was not trained for the task.\"", "endoftext": false }, { "action": "You go to the north", "response": "Waker Exhibit, Second Room\n\nThat's all for now.", "endoftext": true } ]
gef0dt70fih3zft
Spectrum
Caelyn Sandel (as Colin Sandel)
[]
[ "profanity", "SpeedIF Jacket 4" ]
2,011
[ 1, 1, 1, 1, 1 ]
5
3
20110403
false
[ { "action": "%", "response": "All is light. All should be light.\n\nBut it's not, and there is weight on your feet. Something isn't right.\n\nYou were in the middle of something just now. What was it?\n\nYou are standing in the center of a colorwheel, its hues sliding away from your perception on all sides. Several dark gray statues in varying states of disrepair stand nearby.\n\nYou can see a diary entry, a map, a broken killer statue, a broken mother statue, a broken target statue and a broken savior statue here.", "endoftext": false }, { "action": "About you", "response": "As good-looking as ever.", "endoftext": false }, { "action": "You examine diary", "response": "It's part of a diary entry written on a scrap of journal paper. It reads, \"By the time I knew what I had to do, nothing remained in my heart but the admiration I had reserved for myself. I knew my family would be stricken with terror, and I should have felt loathing for the action I was about to take, but this is the price of vigilance and everything else was stricken from my heart.\"", "endoftext": false }, { "action": "You look at map", "response": "Anticipation Optimism Joy Love Trust Aggressiveness Vigilance Ecstacy Admiration\nSubmission\nAnger Rage CENTER Terror Fear Contempt Loathing Grief Amazement Awe Disgust Remorse Sadness Disapproval\nSurprise", "endoftext": false }, { "action": "You look at the killer statue", "response": "The killer stands resolute with weapon in hand, but his face betrays the most unpleasant of feelings.", "endoftext": false }, { "action": "You examine the mother statue", "response": "She covers her face with her hands, unable to contain her emotion.", "endoftext": false }, { "action": "You look at the savior statue", "response": "Open arms, ready to love anyone who does precisely as he asks.", "endoftext": false }, { "action": "You take all", "response": "diary entry: Taken.\nmap: Taken.", "endoftext": false }, { "action": "Go northeast", "response": "You can see a crime here.", "endoftext": false }, { "action": "You look at the crime", "response": "too vile to touch, too horrible to forgive, too sad to keep closer than the furthest corner of the mind.", "endoftext": false }, { "action": "You take the crime", "response": "Taken.", "endoftext": false }, { "action": "You go to the south-west", "response": "You are standing in the center of a colorwheel, its hues sliding away from your perception on all sides. Several dark gray statues in varying states of disrepair stand nearby.\n\nYou can see a broken killer statue, a broken mother statue, a broken target statue and a broken savior statue here.", "endoftext": false }, { "action": "You take the mother statue", "response": "The broken mother statue is far too heavy to lift.", "endoftext": false }, { "action": "You look at map", "response": "Anticipation Optimism Joy Love Trust Aggressiveness Vigilance Ecstacy Admiration\nSubmission\nAnger Rage CENTER Terror Fear Contempt Loathing Grief Amazement Awe Disgust Remorse Sadness Disapproval\nSurprise", "endoftext": false }, { "action": "Go southwest", "response": "You can see a victim here.", "endoftext": false }, { "action": "You look at the victim", "response": "you should not have done this, a good man as you know him to be should not die this way\n\nyou should not have done this, a good man as you know him to be should not die this way", "endoftext": false }, { "action": "You look at diary entry", "response": "It's part of a diary entry written on a scrap of journal paper. It reads, \"By the time I knew what I had to do, nothing remained in my heart but the disapproval I had reserved for myself. I knew my family would be stricken with terror, and I should have felt disapproval for the action I was about to take, but this is the price of vigilance and everything else was stricken from my heart.\"", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na victim\na crime\na map\na diary entry", "endoftext": false }, { "action": "Go north", "response": "You can see a family here.", "endoftext": false }, { "action": "You look at the family", "response": "Five stages over and over, knowledge without comprehension, an undending and terrible cycle", "endoftext": false }, { "action": "You take the family", "response": "Taken.", "endoftext": false }, { "action": "Go west", "response": "You can see a purpose here.", "endoftext": false }, { "action": "You look at the purpose", "response": "you must not question, you must only do exactly as you are told to do. no other choice.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na purpose\na family\na victim\na crime\na map\na diary entry", "endoftext": false }, { "action": "You look at the diary", "response": "It's part of a diary entry written on a scrap of journal paper. It reads, \"By the time I knew what I had to do, nothing remained in my heart but the vigilance I had reserved for myself. I knew my family would be stricken with vigilance, and I should have felt vigilance for the action I was about to take, but this is the price of vigilance and everything else was stricken from my heart.\"", "endoftext": false }, { "action": "You examine diary", "response": "It's part of a diary entry written on a scrap of journal paper. It reads, \"By the time I knew what I had to do, nothing remained in my heart but the the center I had reserved for myself. I knew my family would be stricken with the center, and I should have felt the center for the action I was about to take, but this is the price of the center and everything else was stricken from my heart.\"", "endoftext": false }, { "action": "You examine diary", "response": "It's part of a diary entry written on a scrap of journal paper. It reads, \"By the time I knew what I had to do, nothing remained in my heart but the grief I had reserved for myself. I knew my family would be stricken with grief, and I should have felt grief for the action I was about to take, but this is the price of grief and everything else was stricken from my heart.\"", "endoftext": false }, { "action": "You drop family", "response": "Dropped.", "endoftext": false }, { "action": "Go north", "response": "You are standing in the center of a colorwheel, its hues sliding away from your perception on all sides. Several dark gray statues in varying states of disrepair stand nearby.\n\nYou can see a broken killer statue, an unbroken mother statue, a broken target statue and a broken savior statue here.", "endoftext": false }, { "action": "You look at the mother", "response": "She covers her face with her hands, unable to contain her emotion.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na purpose\na victim\na crime\na map\na diary entry", "endoftext": false }, { "action": "You look at the purpose", "response": "you must not question, you must only do exactly as you are told to do. no other choice.", "endoftext": false }, { "action": "You go to the south-west", "response": "Dropped.\n\nYou are standing in the center of a colorwheel, its hues sliding away from your perception on all sides. Several dark gray statues in varying states of disrepair stand nearby.\n\nYou can see a broken killer statue, an unbroken mother statue, a broken target statue and a broken savior statue here.", "endoftext": false }, { "action": "You go west", "response": "You can see a victim here.\n\nTaken.\n\nDropped.\n\nYou are standing in the center of a colorwheel, its hues sliding away from your perception on all sides. Several dark gray statues in varying states of disrepair stand nearby.\n\nYou can see a broken killer statue, an unbroken mother statue, a broken target statue and an unbroken savior statue here.", "endoftext": false }, { "action": "You look at the diary", "response": "It's part of a diary entry written on a scrap of journal paper. It reads, \"By the time I knew what I had to do, nothing remained in my heart but the the center I had reserved for myself. I knew my family would be stricken with grief, and I should have felt the center for the action I was about to take, but this is the price of submission and everything else was stricken from my heart.\"", "endoftext": false }, { "action": "You examine the killer", "response": "The killer stands resolute with weapon in hand, but his face betrays the most unpleasant of feelings.", "endoftext": false }, { "action": "You look at the crime", "response": "too vile to touch, too horrible to forgive, too sad to keep closer than the furthest corner of the mind.", "endoftext": false }, { "action": "You go northeast", "response": "Dropped.\n\nYou are standing in the center of a colorwheel, its hues sliding away from your perception on all sides. Several dark gray statues in varying states of disrepair stand nearby.\n\nYou can see an unbroken killer statue, an unbroken mother statue, a broken target statue and an unbroken savior statue here.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na victim\na map\na diary entry", "endoftext": false }, { "action": "You look at the victim", "response": "you should not have done this, a good man as you know him to be should not die this way", "endoftext": false }, { "action": "Go northeast", "response": "Dropped.\n\nYou return to the center and are suddenly there again. You stand before him, pistol extended, disgust for your actions in your heart but standing resolute as a God-fearing man must be. Your mother sees what you are about to do and places her face in her hands, unable to watch. Your pistol barks and the face of the prime minister contorts in pain, a good man condemned to an early death by your hand.\n\nThey are coming for you, they break your body with sharp metal and rough hands but you can no longer hear them or feel them, for you are in the arms of they who called to you. \"It's time,\" they call. \"You are forgiven and you are loved. Truly you do our work this day.\"\n\nYou ascend smiling, your mind and body gone but your soul free at long last.", "endoftext": true } ]
98edv3t5g2ubu47
Meld
David Whyld
[]
[ "Introcomp 2015" ]
2,015
[ 0, 1, 0, 1, 0 ]
2
3
20150903
false
Being able to MELD is both a blessing and a curse - you can create incredible things out of every day items, but there are people who don't take kindly to that kind of power being in the wrong hands.
[ { "action": "%", "response": "Ah, this must be Tiamont Plaza. And over there is Rowena's Coffee House. Hopefully you're not late.\n\nThis morning you received a note (pushed under your door like your life has suddenly become a spy movie) asking you to come here regarding your sister. Who has been dead for four years as of today.\n\nPress any key...\nMeld\n\nThis is Tiamont Plaza, the heart of the city's Upias District (named after some long-dead scholar, you think). Few people are about, and those you see hurry past quickly, as if unwilling to spend any more time here than they really have to. A large stone statue has been erected here and looks to have become a target for the locals and their graffiti.\n\nTo the north (though blocked by a large gate) is Morring Row, south is Belmont Avenue, southeast is a winding path between tall buildings, west lies Rowena's Coffee House and northwest is City Library.", "endoftext": true }, { "action": "You examine the statue", "response": "A once impressive statue, though now rather worn, of the famed historian Willem Wildemore, one hand raised as he delivers his classic Believe My Words speech. The locals have defaced it with\ngraffiti.", "endoftext": false }, { "action": "You examine graffiti", "response": "Badly written and illegible in parts. You're probably better off not wasting too much time on this.", "endoftext": false }, { "action": "About yourself", "response": "Your name is Arianah Charles, you're 25 years old and you can meld. You used to work in finance but since you discovered what you are, employment is no longer necessary. You're single and likely to remain so for the foreseeable future; when you can do the things you can do, it's not a good idea to get too close to people.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na note\nan ID card\nsome lipstick", "endoftext": false }, { "action": "You read the note", "response": "This was pushed under your door this morning. It simply tells you to go to Rowena's Coffee House on Tiamont Plaza, find an empty booth and wait there. Someone will contact you then.\n\nNow, normally you'd have assumed this was some kind of practical joke by the neighbourhood kids and just thrown it in the trash, but it also mentioned your sister. Who has been dead for four years. And today, of all days, is her birthday.", "endoftext": false }, { "action": "You examinethe i d card", "response": "A piece of laminated card which fits neatly into your palm and lists your name, age, sex, address and the fact that you are 'clean' (i.e. not a wanted felon).", "endoftext": false }, { "action": "Go west", "response": "One of many coffee houses that have sprung up across the city offering cheap, barely drinkable (in your opinion) coffee to people with more money than common sense. This one is of fairly typical design: numerous tables and booths, an harassed looking waitress (the only employee that you can see) and an atmosphere thick with the smell of burnt coffee beans. Only one booth is free at this moment, this being due southwest.\n\nTo the east lies Tiamont Square.", "endoftext": false }, { "action": "You go to the south-west", "response": "A cramped and not altogether pleasant booth, though you guess in this kind of establishment you're not paying for quality so much as cheap coffee. The booth has been defaced more times than you care to count, though some of the graffiti is quite amusing.\n\nYou can leave the booth to the northeast.", "endoftext": false }, { "action": "You examine the graffiti", "response": "It mainly involves the city council and the people in charge. It features a goat, a nun's outfit and... well, you might be better off not reading the rest of it.\n\nYou hear footsteps from outside the booth and a man hurries in after you, looks around nervously, and says, \"I don't think I was followed but it doesn't pay to be careless. The stakes are high, after all.\"\n\n\"Are you the man who sent me the note?\"\n\n\"Me? Heavens no! That was my associate. I'm just a, um, intermediary you might say. Miss Charles, I'm led to believe you are a most unusual individual possessing an ability some believe to be impossible. My associate wishes me to observe a demonstration of this ability so he can note your... um... worth.\"\n\n\"I don't do demonstrations, Mr...?\"\n\n\"Frobisher. Hans Frobisher. And I believe in this instance, Miss Charles, you might be willing to make such a demonstration. It involves your sister.\"\n\nYour breath catches in your throat. \"My sister is dead.\"\n\n\"Are you quite certain of that?\"\n\nWhich is a strange question because yes, you're very certain. You were there when she died. It's not the sort of thing you'd be mistaken about. \"What do you know about my sister?\"\n\n\"First the demonstration, if you will. My associate was very firm on that. Here.\" He hands you a ring. \"See what you can make of this.\"", "endoftext": false }, { "action": "You look at the ring", "response": "A plain brass ring, worn by the passage of many years.", "endoftext": false }, { "action": "Meld ring", "response": "Your head aches but nothing else seems to happen. You get the distinct feeling you're doing it wrong. Something is missing.", "endoftext": false }, { "action": "You look at the lipstick", "response": "Shockingly red and not your thing at all. You must have bought it without thinking.", "endoftext": true }, { "action": "You describe your surroundings", "response": "A cramped and not altogether pleasant booth, though you guess in this kind of establishment you're not paying for quality so much as cheap coffee. The booth has been defaced more times than you care to count, though some of the graffiti is quite amusing. Frobisher sits in the far corner of the booth.\n\nYou can leave the booth to the northeast.", "endoftext": false }, { "action": "You talk to Frobisher", "response": "\"What can you make with the ring?\" Frobisher asks.", "endoftext": false }, { "action": "You look at the booth", "response": "The cramped booth you're currently seated in. The sooner you're out of here, the better.", "endoftext": false }, { "action": "Meld ring with the note", "response": "You concentrate on the ring and the note and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.\n\n\"A good try,\" says Frobisher, \"but that's not what I had in mind.\"", "endoftext": false }, { "action": "You examine the graffiti", "response": "It mainly involves the city council and the people in charge. It features a goat, a nun's outfit and... well, you might be better off not reading the rest of it.", "endoftext": false }, { "action": "Meld ring with graffiti", "response": "Unfortunately, your meld ability is limited in that you are unable to meld something that you are not physically holding. Also, the items in question can only be of a certain size - no melding buildings or aircraft for you!\n\nYou have heard rumours of other people, whose gift is far more advanced than your own, who can meld items simply by looking at them, but perhaps they are simply rumours and nothing more.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na ring\na note\nan ID card\nsome lipstick", "endoftext": false }, { "action": "You meld the lipstick with the ring", "response": "You concentrate on the lipstick and the ring and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.\n\n\"A good try,\" says Frobisher, \"but that's not what I had in mind.\"", "endoftext": false }, { "action": "You buy the coffee", "response": "You order a drink and, indeed, it's every bit as bad as you expected.", "endoftext": false }, { "action": "Meld ring with the waitress", "response": "Unfortunately, your meld ability is limited in that you are unable to meld something that you are not physically holding. Also, the items in question can only be of a certain size - no melding buildings or aircraft for you!", "endoftext": false }, { "action": "You examine waitress", "response": "Pretty, but looks rushed off her feet.", "endoftext": false }, { "action": "Go southwest", "response": "A cramped and not altogether pleasant booth, though you guess in this kind of establishment you're not paying for quality so much as cheap coffee. The booth has been defaced more times than you care to count, though some of the graffiti is quite amusing. Frobisher sits in the far corner of the booth.\n\nYou can leave the booth to the northeast.", "endoftext": false }, { "action": "You wear the lipstick", "response": "No, it makes you look like you make a living dancing on tables. You honestly don't know why you bought it.", "endoftext": false }, { "action": "Unmeld lipstick", "response": "You concentrate on the lipstick and your meld ability takes hold, tearing apart the molecules of the lipstick and reforming them into a bracelet and a chisel.", "endoftext": false }, { "action": "Examine bracelet", "response": "A metal bracelet which feels very cold to the touch.", "endoftext": false }, { "action": "You examine the chisel", "response": "A rusted and somewhat battered chisel which you got when you demelded the lipstick.", "endoftext": false }, { "action": "Unmeld ring", "response": "You concentrate on the ring and bring your meld ability to bear, but nothing happens. It seems the ring hasn't been melded from anything and therefore it can't be unmelded into something else.", "endoftext": false }, { "action": "Meld ring with the bracelet", "response": "You concentrate on the ring and the bracelet and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.\n\n\"A good try,\" says Frobisher, \"but that's not what I had in mind.\"", "endoftext": false }, { "action": "Meld ring with the chisel", "response": "You concentrate on the ring and the chisel and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.\n\n\"A good try,\" says Frobisher, \"but that's not what I had in mind.\"", "endoftext": false }, { "action": "Unmeld note", "response": "You concentrate on the note and bring your meld ability to bear, but nothing happens. It seems the note hasn't been melded from anything and therefore it can't be unmelded into something else.", "endoftext": false }, { "action": "Unmeld Iunmeld i d.", "response": "You concentrate on the ID card and bring your meld ability to bear, but nothing happens. It seems the ID card hasn't been melded from anything and therefore it can't be unmelded into something else.", "endoftext": false }, { "action": "You meld the ithe d with the ring", "response": "You bring your meld ability to focus on the ID card and note. You watch as they become melded together... their molecules becoming one... transforming into something else...\n\nLeaving you holding a key.\n\n\"Very good,\" says Frobisher, his eyes aglow. \"You made a key, and not just a normal key either. Tell me, can you guess what lock it might open?\"\n\n\"The gate outside the cafe would be my first guess.\"\n\n\"Why don't you try it and see?\"", "endoftext": false }, { "action": "Go east", "response": "This is Tiamont Plaza, the heart of the city's Upias District (named after some long-dead scholar, you think). Few people are about, and those you see hurry past quickly, as if unwilling to spend any more time here than they really have to. A large stone statue has been erected here and looks to have become a target for the locals and their graffiti.\n\nTo the north (though blocked by a large gate) is Morring Row, south is Belmont Avenue, southeast is a winding path between tall buildings, west lies Rowena's Coffee House and northwest is City Library.", "endoftext": false }, { "action": "You open gate", "response": "You slip the key into the lock and turn it. There is a click!\nsound from the gate and the key literally sinks into the gate. You try to grab hold of it before it can be absorbed - it's your ID card, after all! - but it's gone.\n\nA moment later, the gate swings open.", "endoftext": false }, { "action": "You talk to Frobisher", "response": "\"The gate swallowed the key!\" you say (which sounds worryingly weird to you, like the gate came to life and literally ate the key). \"My ID card was part of that. How do I get it back?\"\n\n\"I'm merely here as a go-between for my associate,\" says Frobisher, \"so I'm afraid I don't know. However, my associate mentioned that once the gate was open, you would be able to find an item on the other side that would give you your ID card back.\"\n\nYour head is spinning. \"That doesn't make any damn sense...\"\n\n\"Nevertheless, that is what my associate said. If you find this item - whatever it may be, he didn't tell me - bring it to me and we will see what can be done about it.\"\n\n\"Or maybe I should just go home and leave you and your crazy associate out of my life...\"\n\nFrobisher frowns. \"Without your ID card? I wouldn't advise that, Miss. Charles. The council tend to frown on citizens who have 'lost' their ID cards.\"", "endoftext": false }, { "action": "You go east", "response": "This is Tiamont Plaza, the heart of the city's Upias District (named after some long-dead scholar, you think). Few people are about, and those you see hurry past quickly, as if unwilling to spend any more time here than they really have to. A large stone statue has been erected here and looks to have become a target for the locals and their graffiti.\n\nTo the north is Morring Row, south is Belmont Avenue, southeast is a winding path between tall buildings, west lies Rowena's Coffee House and northwest is City Library.", "endoftext": false }, { "action": "You go to the north", "response": "To the northwest stands the grandly-titled Emperor Tavern, a massive structure looming over the whole of Morring Row and putting everything else into the shade. In truth, there's very little here aside from the tavern, a park off to the northeast and Tiamont Plaza to the south. An alley can be seen off to the west, running alongside the tavern.\n\nSomeone walking past mutters, \"Who left that damn gate open? It's locked for a reason, you know,\" and gives you a pointed look before disappearing into the park.\n\nFor more information on your melding ability, type 'Meld\nInfo'.", "endoftext": false }, { "action": "Meld info", "response": "No one really knows how melding works. Is it a genetic defect? The result of shady experiments? Latent psychic powers? Even you don't know and you've lived with it all your life.\n\nIt doesn't run in the family because your mother didn't have it and neither did your sister. You never met your father but he was a low-life thief who died after being shot whilst robbing a jewellery store. If he could meld, he'd have sold his ability to the highest bidder and to hell with the risks involved or the morality of doing such a thing.\n\nMelding has limits, though it tends to differ from person to person. Some (like you) can only meld items they have physical hold of; some (like you) can only meld one item with another; some (like you) can only meld an item they've seen before (so no melding nuclear weapons or futuristic laser guns!)\n\nMelding is random - something that has frustrated melders for years now. While it would be the ultimate source of income if it could be directed, melding unfortunately doesn't work that way. So while you might want to meld together a cheese grater and an iron and have it produce a cheque for a million credits, you can't. What you end up with when you meld two items together is unknown until the melding process is over and done with.\n\nMost melders can only meld. Some (like you) can also unmeld - or demeld - items; i.e. meld two items together then unmeld them into their base items. All melders are limited, however, in that they can only demeld items they themselves have melded together.\n\nExcept you. You can demeld anything that's previously been melded, no matter who did the melding.\n\nTechnically, melding isn't illegal but it's definitely not something you want to go around advertising you can do. While no one can simply meld a nuclear weapon out of two random items, the general public believe all the terrible stories they've heard about melders over the years: melding two people together (and no, you can't meld living matter) to form a third person; melding harmless items into bombs; melding killing random people close to the melder; and so on...\n\nYou're sure the stories of melders being abducted by the guards and held in secret government labs are just pure rumour, but it doesn't pay to take risks.", "endoftext": false }, { "action": "You examine Tavern", "response": "A little too grandiose for your liking, but there's no\ndenying it's an impressive site.", "endoftext": false }, { "action": "You examine the alley", "response": "A grimy alley running along the side of the Emperor Tavern.", "endoftext": false }, { "action": "You go west", "response": "City alleys are supposed to be cleaned every day, but apparently the crew responsible for this alley didn't get the memo. It's knee-deep in trash and smells like an open sewer. Just being here makes you feel queasy.\n\nA breath of fresh air flows from the east.", "endoftext": false }, { "action": "You examine trash", "response": "Some of it looks - and smells! - like it's been here for months, if not years. The smell is enough to make your eyes water.", "endoftext": false }, { "action": "You take the trash", "response": "You wouldn't touch it with a barge pole. Literally.", "endoftext": false }, { "action": "You go to the east", "response": "To the northwest stands the grandly-titled Emperor Tavern, a massive structure looming over the whole of Morring Row and putting everything else into the shade. In truth, there's very little here aside from the tavern, a park off to the northeast and Tiamont Plaza to the south. An alley can be seen off to the west, running alongside the tavern.", "endoftext": false }, { "action": "You go to the north-west", "response": "Before today, you'd only heard of the Emperor Tavern but never visited it. It has a somewhat ominous reputation which might be all rumour and no substance, but seeing it from here you can well imagine its reputation is well-founded.\n\nWhat you see is a large room, massive in fact, in which literally hundreds of people sit around circular tables, drinking beer, smoking all manner of illegal substances, and gambling. Yes, gambling. Banned within the city limits it might be, but here you see it in abundance.\n\nYou can make your way deeper into the tavern to the north, west or northwest or you can return to Morring Row to the southeast.\n\nAs you step inside the tavern, and before you've had time to properly look around, a man almost walks into.\n\n\"Terribly sorry,\" he says, not sounding it one bit, then walks away.\n\nHmm... curious. You wonder why he pushed a slip of paper into your hand...?", "endoftext": false }, { "action": "You look at the slip", "response": "It reads, simply, 'Another test. Let's see what you can\nunmake of this'.", "endoftext": false }, { "action": "Unmeld slip", "response": "You concentrate on the slip of paper and your meld ability takes hold, tearing apart the molecules of the slip of paper and reforming them into a mirror and a passcard.\n\nIs this what Frobisher wanted from you? Maybe you should go back and speak to him about either the mirror or the passcard and see what he has to say.", "endoftext": false }, { "action": "You examine the mirror", "response": "Your own face peers back at you. You look tired.", "endoftext": false }, { "action": "Go south", "response": "This is Tiamont Plaza, the heart of the city's Upias District (named after some long-dead scholar, you think). Few people are about, and those you see hurry past quickly, as if unwilling to spend any more time here than they really have to. A large stone statue has been erected here and looks to have become a target for the locals and their graffiti.\n\nTo the north is Morring Row, south is Belmont Avenue, southeast is a winding path between tall buildings, west lies Rowena's Coffee House and northwest is City Library.", "endoftext": false }, { "action": "Go west", "response": "One of many coffee houses that have sprung up across the city offering cheap, barely drinkable (in your opinion) coffee to people with more money than common sense. This one is of fairly typical design: numerous tables and booths, an harassed looking waitress (the only employee that you can see) and an atmosphere thick with the smell of burnt coffee beans. Only one booth is free at this moment, this being due southwest.\n\nTo the east lies Tiamont Square.", "endoftext": false }, { "action": "You go to the south-west", "response": "A cramped and not altogether pleasant booth, though you guess in this kind of establishment you're not paying for quality so much as cheap coffee. The booth has been defaced more times than you care to count, though some of the graffiti is quite amusing.\n\nYou can leave the booth to the northeast.\n\nGone. Frobisher is gone! Damn the man and whatever game he's playing with you. First he encourages you to meld your ID card with the ring he gave you, and now he disappears on you.\n\nThis is bad. This is very bad. You need to get to the bottom of what is going on here and, just as important, you need to get your ID card back before you're stopped by the guard. You, of all people, can ill-afford to have the council taking an interest in your background.\n\nYou wonder if Frobisher left anything for you here in the booth...", "endoftext": false }, { "action": "You look at the graffiti", "response": "It mainly involves the city council and the people in charge. It features a goat, a nun's outfit and... well, you might be better off not reading the rest of it.\n\nHmmm... what's that at the bottom? You peer closer and see this written down: \"apologies for leaving suddenly. called away on business. left something for you in the shop on mawbury lane.\"\nIt's signed 'F'.\n\nInteresting.", "endoftext": false }, { "action": "Go south", "response": "That's back to your apartment and you can't leave without recovering your ID card. It might be weeks till you're stopped and asked for it but you can't risk that happening.", "endoftext": false }, { "action": "You go southeast", "response": "Little sunlight reaches this winding path due to the tall buildings on either side, buildings which seem to lean over, almost touching, above you. This is an old part of the city, with nothing here having been built in the last hundred years.\n\nNorthwest you can see Tiamont Plaza, to the south is an abandoned house and southeast is Mawbury Lane.", "endoftext": false }, { "action": "You examine the house", "response": "One of the many ruins which populate the city. No sooner is one fixed (or knocked down) than another needs working on.", "endoftext": false }, { "action": "You go southeast", "response": "As you make your way towards Mawbury Lane, a hulking man emerges suddenly from the shadows and blocks the path. Down one side of his face is a jagged scar and his eyes are mad and staring.\n\n\"Going somewhere, sweetheart?\" he grunts. \"Oh, I don't think so, 'cos this way-\" He nods to the southeast. \"I own it. Jacob's the name. So if you want to go that way, you gotta pay the toll.\"\n\n\"I never knew there was a toll on this road.\"\n\n\"There ain't. Not officially. But unofficially? Oh yeah. Now, don't go worrying about paying me in credits 'cos I know they can be traced easily enough, but jewellery? Yeah, jewellery is fine. Easy to fence, you know.\"\n\n\"And if I don't pay you anything at all?\"\n\nHis eyes narrow. \"Then you better just go back the way you came 'cos you sure ain't passing through here.\"", "endoftext": true }, { "action": "Look around", "response": "Little sunlight reaches this winding path due to the tall buildings on either side, buildings which seem to lean over, almost touching, above you. This is an old part of the city, with nothing here having been built in the last hundred years.\n\nNorthwest you can see Tiamont Plaza, to the south is an abandoned house and southeast is Mawbury Lane. Blocking the way to Mawbury Lane is a hulking thug by the name of Jacob.", "endoftext": false }, { "action": "You give the bracelet to Jacob", "response": "He sneers at the bracelet. \"That cheap piece of trash isn't buying you anything, sweetheart.\"", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na passcard\na mirror\na bracelet\na chisel\na note", "endoftext": false }, { "action": "You meld the mirror with the bracelet", "response": "You concentrate on the mirror and the bracelet and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "You meld the mirror with chisel", "response": "You concentrate on the mirror and the chisel and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "You show the passcard to Jacob", "response": "Jacob is unimpressed.", "endoftext": false }, { "action": "You go south", "response": "You're in the ruins of an abandoned house which looks to have been uninhabited for longer than you've been alive. The walls are damp, the ceiling has collapsed (in fact, most of it is on the floor) and the floor creaks beneath you. One especially large gap to the north leads out to the winding path. Clinging to one wall, though out of reach, is the remnants of a staircase.", "endoftext": false }, { "action": "You look at the staircase", "response": "Part of a staircase, clinging to the wall. It's quite a way out of reach.", "endoftext": false }, { "action": "You examine the walls", "response": "Crumbly and damp. It's a wonder the place hasn't already collapsed. In one wall is a jagged crack.", "endoftext": false }, { "action": "You examine the crack", "response": "A crack a few inches wide. You could reach inside if you wanted, though the thought of rats in the walls makes you somewhat reluctant.", "endoftext": false }, { "action": "You hit the crack with chisel", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You examine the ceiling", "response": "For ceiling read floor, as most of it has collapsed and is currently underfoot.", "endoftext": false }, { "action": "You go northwest", "response": "The smell of old books greets you: while hardly a pungent aroma, it's certainly cloying. This is City Library: a sprawling array of bookshelves as far as the eye can see, watched over by a scowling librarian who seems to regard visitors to the library with the same kind of contempt normally reserved for serial killers.", "endoftext": false }, { "action": "You examine the librarian", "response": "An elderly fellow with papery skin who seems to treat the library as his own personal domain. Something about his demeanour indicates he takes slights very personally and knows how to bear a grudge.", "endoftext": false }, { "action": "You look at the books", "response": "Without knowing exactly which book you're looking for - if indeed you have a specific title in mind - you'll never find it here. The filing system is positively archaic!", "endoftext": false }, { "action": "You go to the northeast", "response": "It is surprisingly dark in Freemoor Park, though the trees, of which admittedly there are many, aren't tall enough to block out the sun. At the centre of the park is a pond of turgid, black water, from which rises an odour foul enough to make your eyes water.\n\nTo the southwest lies Morring Row.", "endoftext": false }, { "action": "You examine the trees", "response": "Spindly trees with claw-like branches, dotted about the park in a haphazard fashion.", "endoftext": false }, { "action": "You examine the pond", "response": "This isn't water in the pond, surely? It looks like some kind of radioactive waste.", "endoftext": false }, { "action": "You go southwest", "response": "To the northwest stands the grandly-titled Emperor Tavern, a massive structure looming over the whole of Morring Row and putting everything else into the shade. In truth, there's very little here aside from the tavern, a park off to the northeast and Tiamont Plaza to the south. An alley can be seen off to the west, running alongside the tavern.\n\nThere is a disturbance just outside the Emperor Tavern. You and several other passers by stop to watch as an old man, clearly drunk, is expelled from the premises by bouncers. He staggers, almost falls, then spins on his heel (which almost causes him to fall over again) and shakes his fist at the bouncers.\n\n\"Lousy stinking tavern anyway!\" he yells. \"Wouldn't drink there if you paid me!\"\n\n\"Go home, Talbot, you've had enough for day,\" one of the bouncer says.\n\n\"Don't tell me what to do!\" the man Talbot shouts. \"You stole it from me, didn't you? You and your lousy boss! You... you...\"\n\nHe yells a few more choice phrases, some of them very colourful, then runs out of steam and staggers away in the direction of Freemoor Park. You give him a wide berth - the odour of sour beer emanating from him is quite pungent.", "endoftext": false }, { "action": "Go northeast", "response": "It is surprisingly dark in Freemoor Park, though the trees, of which admittedly there are many, aren't tall enough to block out the sun. At the centre of the park is a pond of turgid, black water, from which rises an odour foul enough to make your eyes water. Slouched down by the park is Talbot, looking drunker by the second.\n\nTo the southwest lies Morring Row.", "endoftext": false }, { "action": "You talk to Talbot", "response": "\"Gerrawayfromme!\" he snarls, drunkenly waving you away. \"They stole it... the swine... they stole it from me...\"\n\n\"Stole what?\" you ask.\n\nBut Talbot is lost in drunken rantings and doesn't hear you.", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\na passcard\na mirror\na bracelet\na chisel\na note", "endoftext": false }, { "action": "You give the bracelet to Talbot", "response": "\"Don't try an' trick me with that cheap trash!\" Talbot says.", "endoftext": false }, { "action": "You go southwest", "response": "To the northwest stands the grandly-titled Emperor Tavern, a massive structure looming over the whole of Morring Row and putting everything else into the shade. In truth, there's very little here aside from the tavern, a park off to the northeast and Tiamont Plaza to the south. An alley can be seen off to the west, running alongside the tavern.", "endoftext": false }, { "action": "Go northwest", "response": "Before today, you'd only heard of the Emperor Tavern but never visited it. It has a somewhat ominous reputation which might be all rumour and no substance, but seeing it from here you can well imagine its reputation is well-founded.\n\nWhat you see is a large room, massive in fact, in which literally hundreds of people sit around circular tables, drinking beer, smoking all manner of illegal substances, and gambling. Yes, gambling. Banned within the city limits it might be, but here you see it in abundance.\n\nYou can make your way deeper into the tavern to the north, west or northwest or you can return to Morring Row to the southeast.", "endoftext": false }, { "action": "Go north", "response": "Emperor Tavern { North }\nAgainst the back wall of the tavern are a group of strange individuals engaged in some kind of staring contest at each other over a table. No one moves, no one says a word. All is deathly silent.\n\nYou can leave to the south when you wish.", "endoftext": false }, { "action": "You examine table", "response": "The table itself is ordinary, but there's a jewel of some kind in the centre of it which draws your attention. Is this what the staring contest is about?", "endoftext": false }, { "action": "You examine the individuals", "response": "From the way they're dressed, you're guessing they're members of one of the strange cults you've heard talk about. According to news reports, they're supposed to be very dangerous and passersby are advised not to approach them.", "endoftext": false }, { "action": "You take the jewel", "response": "The moment you reach out to take the jewel, it flickers, as if it wasn't there at all. The men at the table cease their staring contest and look at you.\n\n\"Sacrilege!\" shouts one.\n\n\"Blasphemy!\" shouts another.\n\nA third reaches into his robes for what you guess is a knife, so you decide it's time to go and-\n\nBut you stop. One of the men has fixed his eyes onto yours and you find you can't move anywhere. He nods for you to sit down and you do. He indicates for you to place the jewel back on the table and you do.\n\nHe looks deep into your eyes, peeling back every secret, every memory. He discovers your meld ability and realises how useful it can be.\n\nYou spend a long, long time at the table staring into the eyes of the strange man...", "endoftext": false }, { "action": "Go west", "response": "Emperor Tavern { West }\nThis area of the tavern seems a little more refined than the main area to the east. Here, the customers - or clientele - sit around sipping wine, talking in hushed voices and discussing the works of art adorning the walls. It's a welcome change after the noise just a short walk to the east.\n\nEvery eye in the place, and there are quite a few, look at you and a deathly silence falls. You could literally hear a pin drop here.\n\nBut when it becomes apparent that you aren't going to say or do anything dramatic, the clientele seem to lose interest in you and resume their quiet whisperings.", "endoftext": false }, { "action": "You look at the art", "response": "You're not really a fan of modern art so most of this leaves you cold. However, there's one painting of a king staring into the sun which quite catches your eye.", "endoftext": false }, { "action": "You look at the king", "response": "As you stare at the painting, you find your attention being drawn to the sun, in the same way as the king's attention is drawn to it. It takes an effort to look away.", "endoftext": false }, { "action": "You examine the people", "response": "Much more refined than the drunks in the rest of the tavern, these look the sort to actually appreciate the works of art on the walls.", "endoftext": false }, { "action": "You take the painting", "response": "You doubt the people gathered here are simply going to let you walk away with this.", "endoftext": false }, { "action": "You go east", "response": "Before today, you'd only heard of the Emperor Tavern but never visited it. It has a somewhat ominous reputation which might be all rumour and no substance, but seeing it from here you can well imagine its reputation is well-founded.\n\nWhat you see is a large room, massive in fact, in which literally hundreds of people sit around circular tables, drinking beer, smoking all manner of illegal substances, and gambling. Yes, gambling. Banned within the city limits it might be, but here you see it in abundance.\n\nYou can make your way deeper into the tavern to the north, west or northwest or you can return to Morring Row to the southeast.", "endoftext": false }, { "action": "You examine the people", "response": "A rowdy bunch for the most part, deep in their cups and likely to remain that way for the foreseeable future.", "endoftext": false }, { "action": "You go to the northwest", "response": "Emperor Tavern { Northwest }\nAhead of you, to the northwest is an archway which looks like it might have been removed from an ancient monastery or cathedral, beyond which you see... nothing. It must be a simple trick of the light but the area beyond the archway doesn't show up at all. You notice that you're the only one here - apparently all the other customers of the tavern prefer to give this area a wide berth. Returning to the rest of the tavern is possible by going southeast.", "endoftext": false }, { "action": "You go northwest", "response": "As you approach the archway, you experience a strange buzzing sensation in your mind and when it passes you find you're facing\naway from the archway.\n\nHow strange.", "endoftext": false }, { "action": "You go west", "response": "Emperor Tavern { West }\nThis area of the tavern seems a little more refined than the main area to the east. Here, the customers - or clientele - sit around sipping wine, talking in hushed voices and discussing the works of art adorning the walls. It's a welcome change after the noise just a short walk to the east.", "endoftext": false }, { "action": "You talk to the people", "response": "As you try to strike up a conversation with a well-dressed gentleman, his equally well-dressed wife quickly steps in and says to you, \"Don't even think about speaking to my husband. He's horribly\ndrunk.\"\n\n\"Pish, darling,\" says the husband, \"I've barely drinked a touch!\"\n\nShe arches an eyebrow at him. \"Indeed. Take two of these.\" She shoves some tablets into his hand, one of which disappears into his mouth and the rest he drops. \"They'll soon sober you up.\"\n\nThe husband snorts, then coughs violently! \"Egads! Someone called an ambulance! I believe she's only bally well tried to poison me!\"\n\nThe wife rolls her eyes. \"They're anti-alcohol tablets, you fool.\" She takes him by the hand and leads him away. \"If you're going to make a fool of yourself, at least do it where everyone can't see you.\"\n\nSilence descends following their departure.", "endoftext": true }, { "action": "You look around", "response": "Emperor Tavern { West }\nThis area of the tavern seems a little more refined than the main area to the east. Here, the customers - or clientele - sit around sipping wine, talking in hushed voices and discussing the works of art adorning the walls. It's a welcome change after the noise just a short walk to the east.\n\nYou can see a tablet here.", "endoftext": false }, { "action": "You take the tablet", "response": "Taken.", "endoftext": false }, { "action": "You give tablet to Talbot", "response": "\"This some kinda drug?\" he asks blearily, but before you can answer he takes it from you and swallows it in one go.\n\nAnd howls!\n\n\"Yah, that packs a punch and then some!\" He thumps himself on\nthe chest. \"You trying to kill me?\"\n\n\"Just sober you up,\" you say.\n\n\"Well, it certainly did that.\" He groans. \"I need a drink after that.\" At your expression, he quickly adds, \"Just a soft drink. I think there's a coffee house close by. I'll try that.\"\n\nHe puts his hand out and you shake it. \"Name's Oscar Talbot. You?\n\nYou tell him.\n\n\"Nice to meet you, lady. Come see me in the coffee house if you want to talk.\"\n\nHe wanders away from the park.", "endoftext": false }, { "action": "Go west", "response": "One of many coffee houses that have sprung up across the city offering cheap, barely drinkable (in your opinion) coffee to people with more money than common sense. This one is of fairly typical design: numerous tables and booths, an harassed looking waitress (the only employee that you can see) and an atmosphere thick with the smell of burnt coffee beans. Only one booth is free at this moment, this being due southwest. You see Oscar Talbot sat close by.\n\nTo the east lies Tiamont Square.", "endoftext": false }, { "action": "You talk to Oscar", "response": "Talbot says, \"Sure packed one hell of a punch that tablet you gave me. My head is still throbbing.\"\n\n\"No need to thank me. You needed it more than I did.\"\n\nHe laughs, then groans. \"Agh. Laughing's not a good idea when your head's throbbing like mine is.\" He massages his forehead. \"Unusual for someone to help out a complete stranger like that, Miss. You ever need a favour doing, just holler. I'll hear you.\"\n\n\"You mentioned that something had been stolen from you in the Emperor Tavern.\"\n\n\"I did?\" Talbot rubs his head again and his good cheer fades. \"Yes, I did. A photo of my daughter.\"", "endoftext": false }, { "action": "Keep going", "response": "Talbot says, \"She died. Her name was Annabel. She was young when it happened, and it broke my wife's heart. She left me and I haven't seen her since, though I've had my brain in the bottom of a bottle for a long time now so I don't blame her for leaving.\"\n\nHe goes quiet for a minute, staring into space, before finally saying, \"I gambled with some very dangerous people there. They took my money off me, but that wasn't what they wanted. They wanted something precious to me. The photo.\" Talbot sighs. \"I kept it with me as a reminder. After I'd lost all my money, they offered to double everything if I put the photo up as collateral. And I lost. I lost the last photo of my daughter.\"\n\n\"Why would they want the photo?\"\n\n\"Because of who they are. What they are. Mind thieves. Human\nsuffering is like a drug to them. Oh, what a fool I was. Gambling away something like that. But I'll get it back from them one day.\"\n\n\"More gambling?\"\n\n\"No, I've learnt my lesson there. Anyway, they cheated. The game was rigged. They switched the cards around when I wasn't looking and left me with a useless hand. No, lady, when I get the photo back from them, it won't be via gambling. And they won't be walking away from it to suck up someone else's misery, I can tell you.\"", "endoftext": false }, { "action": "You continue", "response": "Talbot says, \"Sorry, I've told you too much. I'm just an old drunk and fool, talking my mouth off. Forget I said anything.\"\n\n\"Maybe I can help,\" you say.\n\n\"Against them? No, don't even think about it. They're dangerous. They could have killed me, but I guess it amuses them to leave me alive knowing how miserable I am now they've taken from me the one thing I miss the most. Stay away from them.\"", "endoftext": false }, { "action": "Continue", "response": "Talbot says, \"Just stay away from them, Miss. Please. I don't want your death on my conscience on top of everything else.\"", "endoftext": false }, { "action": "Meld passcard with bracelet", "response": "You concentrate on the passcard and the bracelet and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld passcard with chisel", "response": "You concentrate on the passcard and the chisel and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld passcard with note", "response": "You concentrate on the passcard and the note and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Unmeld passcard", "response": "You concentrate on the passcard and your meld ability takes hold, tearing apart the molecules of the shockter and reforming them into a doll and some putty.", "endoftext": false }, { "action": "You look at the doll", "response": "An old-fashioned kind of doll, the sort of thing that was popular when your mother was a child.", "endoftext": false }, { "action": "You examine the putty", "response": "Soft to the touch, but something prevents it being pulled apart.", "endoftext": false }, { "action": "Unmeld doll", "response": "You concentrate on the doll and bring your meld ability to bear, but nothing happens. It seems the doll hasn't been melded from anything and therefore it can't be unmelded into something else.", "endoftext": false }, { "action": "Meld the mirror with the putty", "response": "You concentrate on the mirror and the putty and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Unmeld mirror", "response": "You concentrate on the mirror and bring your meld ability to bear, but nothing happens. It seems the mirror hasn't been melded from anything and therefore it can't be unmelded into something else.", "endoftext": false }, { "action": "You meld the mirror with the bracelet", "response": "You concentrate on the mirror and the bracelet and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "You meld the mirror with the note", "response": "You bring your meld ability to focus on the mirror and note. You watch as they become melded together... their molecules becoming one... transforming into something else...\n\nLeaving you holding a magnifying glass.", "endoftext": false }, { "action": "Unmeld bracelet", "response": "You concentrate on the bracelet and bring your meld ability to bear, but nothing happens. It seems the bracelet hasn't been melded from anything and therefore it can't be unmelded into something else.", "endoftext": false }, { "action": "Meld bracelet with chisel", "response": "You bring your meld ability to focus on the bracelet and the chisel. You watch as they become melded together... their molecules becoming one... transforming into something else...\n\nLeaving you holding some lipstick.", "endoftext": false }, { "action": "Unmeld lipstick", "response": "You concentrate on the lipstick and your meld ability takes hold, tearing apart the molecules of the lipstick and reforming them into a bracelet and a chisel.", "endoftext": false }, { "action": "Unmeld chisel", "response": "You concentrate on the chisel and bring your meld ability to bear, but nothing happens. It seems the chisel hasn't been melded from anything and therefore it can't be unmelded into something else.", "endoftext": false }, { "action": "Meld bracelet with doll", "response": "You concentrate on the bracelet and the doll and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld bracelet with putty", "response": "You concentrate on the bracelet and the putty and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld chisel with doll", "response": "You concentrate on the chisel and the doll and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld chisel with putty", "response": "You concentrate on the chisel and the putty and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Unmeld putty", "response": "You concentrate on the putty and bring your meld ability to bear, but nothing happens. It seems the putty hasn't been melded from anything and therefore it can't be unmelded into something else.", "endoftext": false }, { "action": "Unmeld note", "response": "You concentrate on the note and bring your meld ability to bear, but nothing happens. It seems the note hasn't been melded from anything and therefore it can't be unmelded into something else.", "endoftext": false }, { "action": "Meld the mirror with the doll", "response": "You concentrate on the mirror and the doll and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "You meld the doll with the note", "response": "You concentrate on the doll and the note and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld putty with note", "response": "You concentrate on the putty and the note and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "You meld the note with the bracelet", "response": "You concentrate on the note and the bracelet and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "You meld the note with chisel", "response": "You bring your meld ability to focus on the chisel and the note. You watch as they become melded together... their molecules becoming one... transforming into something else...\n\nLeaving you holding a rock.", "endoftext": false }, { "action": "You look at the rock", "response": "A lump of rock big enough to fit comfortably into your hand. It feels unnaturally heavy.", "endoftext": false }, { "action": "You meld rock with the bracelet", "response": "You concentrate on the rock and the bracelet and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "You hit Jacob with the rock", "response": "Jacob knocks the rock out of your hand.\n\n\"Nice try, sweetheart,\" he says.", "endoftext": false }, { "action": "You take rock", "response": "You already have that.", "endoftext": false }, { "action": "Meld rock", "response": "Your head aches but nothing else seems to happen. You get the distinct feeling you're doing it wrong. Something is missing.\n\nOf course. You're forgetting the simplest, most basic rule of melding: it needs to work with another item. You cannot meld something\non its own.", "endoftext": false }, { "action": "You meld rock with the mirror", "response": "You concentrate on the rock and the mirror and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld rock with the putty", "response": "You concentrate on the rock and the putty and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld rock with the doll", "response": "You concentrate on the rock and the doll and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld the doll with the putty", "response": "You bring your meld ability to focus on the doll and the putty. You watch as they become melded together... their molecules becoming one... transforming into something else...\n\nLeaving you holding a passcard.", "endoftext": false }, { "action": "You meld passcard with rock", "response": "You concentrate on the passcard and the rock and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld passcard with mirror", "response": "You bring your meld ability to focus on the mirror and the passcard. You watch as they become melded together... their molecules becoming one... transforming into something else...\n\nLeaving you once more holding the slip of paper.", "endoftext": false }, { "action": "Meld slip with the rock", "response": "You concentrate on the slip of paper and the rock and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Unmeld slip", "response": "You concentrate on the slip of paper and your meld ability takes hold, tearing apart the molecules of the slip of paper and reforming them into a mirror and a passcard.", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na putty\na doll\na mirror\na rock\na bracelet", "endoftext": false }, { "action": "You meld the mirror with the bracelet", "response": "You concentrate on the mirror and the bracelet and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "You talk to the librarian", "response": "He looks at you, sighs deeper, as if the very idea of talking to you is a gargantuan effort, and says \"Can I help you with anything?\"\n\n\"I was just-\"\n\n\"Feel free to browse the bookshelves if you like. We have an excellent collection of Dromond's novels and a rare first by Edias. All very interesting works.\"\n\n\"Well, I was-\"\n\n\"Or local history? Does that interest you? If so, have a look at some of the bookshelves. I'm sure something will take your fancy.\"\n\n\"I was-\"\n\n\"Ah, my apologies. Under new library rules, I am only allowed to spend a certain amount of time with each customer, and your time is at an end. Now, if you don't mind, I have other work to attend to.\"\n\n\"But-\"\n\nBut you're wasting your breath. The librarian clearly has no interest in talking to you.", "endoftext": false }, { "action": "You talk to the waitress", "response": "\"Be with you in a minute,\" she says, and rushes off to serve someone else.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na magnifying glass\na chisel\na putty\na doll\na bracelet", "endoftext": false }, { "action": "Unmeld painting", "response": "You concentrate on the painting and bring your meld ability to bear, but nothing happens. It seems the painting hasn't been melded from anything and therefore it can't be unmelded into something else.", "endoftext": false }, { "action": "You talk to the individuals", "response": "No matter what you say to them, they don't answer. It's almost like they're so focused on their staring, they literally don't know you're here.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\na magnifying glass\na chisel\na putty\na doll\na bracelet", "endoftext": false }, { "action": "You put the mirror on the table", "response": "You put the mirror on the table.\n\nAs soon as this happens, it blocks the view of the jewel from one of the men, and something very strange happens.\n\nThe jewel flickers, as if it's not really there at all! Then it fades away altogether.\n\n\"How dare you!\" one of the men cries, springing to his feet. \"You have disrupted a most important experiment!\n\n\"Oh, pish, Pavlaroka,\" another of the men says. \"If someone placing a mirror on the table can disrupt your mind jewel, you're nothing but a charlatan anyway. You ought to be ashamed.\"\n\nPavlaroka goes pale. \"But- but-\" He glares daggers at you. \"You'll be sorry for this, madam. Believe me, you'll be very, very\nsorry.\"\n\nHe storms away, pausing only to flash an angry glance back over his shoulder at you.\n\nOne by one, the other men get up and leave, all save the one who dismissed Pavlaroka as a charlatan. He regards you coldly, but with some amusement in his eyes. \"Well... that was an interesting turn of events. My name is Tobol. Tell me, did you deliberately do that to antagonise Pavlaroka or was it pure happenstance? No, don't answer the question. I'll just amuse myself with the knowledge that Pavlaroka has more enemies than I previously imagined.\"", "endoftext": false }, { "action": "You talk to Tobol", "response": "You explain about Oscar Talbot and the photo of his daughter that he lost gambling.\n\nTobol shrugs. \"He gambled. He lost. What more can I say?\"\n\n\"You could give him the photo back.\"\n\n\"I could, but I won't. He gambled fair and square and he lost fair and square. If he wishes to have the photo back, he can go to the guard and see how far that takes him. And why does it concern you anyway? Are you some kind of good samaritan to the drunken and worthless?\"\n\n\"Would you take something else in exchange?\"\n\nTobol smiles. \"Ah, now we're getting to the heart of the matter, aren't we? Very well. The photo by itself has no value to me. I would take money, but Talbot has none. However, there is a certain pearl I have seen, blue in colour, which rests in the display area of a jewellery shop on Mawbury Lane. It costs, I believe, 2 million credits. I will take that in exchange for the photo.\"\n\n\"I hardly think Talbot has 2 million credits just lying around.\"\n\n\"Then the photo is mine. Perhaps I will burn it, or cut it into small pieces and let the breeze carry it away.\"", "endoftext": false }, { "action": "You talk to Tobol", "response": "\"If you do not have the pearl, we have nothing to discuss. If you do, give it to me.\"", "endoftext": false }, { "action": "You examine the buildings", "response": "It's really strange how they lean like that and seem to be on the verge of toppling over. Some architectural flaw? Were they designed like that?\n\nYou don't feel especially safe on this path, like the buildings might suddenly decide to fall on you at any moment.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na mirror\na note\na chisel\na putty\na doll\na bracelet", "endoftext": false }, { "action": "You meld the glass with bracelet", "response": "You concentrate on the magnifying glass and the bracelet and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "You meld the glass with chisel", "response": "You concentrate on the magnifying glass and the chisel and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "You meld the glass with the doll", "response": "You concentrate on the magnifying glass and the doll and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "You meld the glass with the putty", "response": "You concentrate on the magnifying glass and the putty and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld chisel with bracelet", "response": "You bring your meld ability to focus on the bracelet and the chisel. You watch as they become melded together... their molecules becoming one... transforming into something else...\n\nLeaving you holding some lipstick.", "endoftext": false }, { "action": "You meld the glass with the lipstick", "response": "You bring your meld ability to focus on the magnifying glass and the lipstick and the note. You watch as they become melded together... their molecules becoming one... transforming into something else...\n\nLeaving you holding a gun.", "endoftext": false }, { "action": "You examine the gun", "response": "This is the kind of old-fashioned gun you remember seeing as a child in black and white films. It fires bullets, of which it currently none, instead of a laser beam like modern guns.", "endoftext": false }, { "action": "You meld the gun with the doll", "response": "You concentrate on the gun and the doll and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Meld gun with the putty", "response": "You concentrate on the gun and the putty and bring your meld ability to bear, but nothing happens. The items cannot be melded with each other.", "endoftext": false }, { "action": "Shoot gun", "response": "You can only do that to something animate.", "endoftext": false }, { "action": "You show the gun to Oscar", "response": "Oscar Talbot is unimpressed.", "endoftext": false }, { "action": "You show the gun to Jacob", "response": "Jacob takes one look at the gun and hastily backs away. \"Hey, sweetheart! Take it easy now! I wasn't gonna hurt you, honest, I was just- just-\"\n\nWhatever he was just planning to do you never find out because he turns on his heel and runs off as fast as he can.", "endoftext": false }, { "action": "Go southeast", "response": "The old part of the city, but quite charming in its own right. There's a fountain here to drink from, though you're not entirely sure the water is good for you. A street artist can be seen here, performing for passersby.\n\nTo the north is Padgett's Jewellers, south is Thorobad Road, east lies the exclusive Bagliatiers Club, southeast the Tower of Morning and northwest is a winding path.", "endoftext": false }, { "action": "You look at the fountain", "response": "An ancient stone fountain, likely built back in the days when people rode around on horses. It's full of water, but you're not sure how clean it is.", "endoftext": false }, { "action": "You go to the north", "response": "The interior of the shop is a ruin: tumbled over displays, flickering lights and the security system seems to be malfunctioning. There's a pedestal in the centre of the store which seems to have survived the worst of the damage.\n\nThere is a small manager's office to the north and to the south is Mawbury Lane.\n\nThe disruption caused by the Angel's departure seems to have badly hit Padgett's Jewellers. Most of the displays have fallen over and the previous state-of-the-art security system appears to be malfunctioning. Of the manager, Mr Kimble, you can see no sign.", "endoftext": false }, { "action": "You examine the pedestal", "response": "It's hard to pay much attention to the pedestal with the blue pearl atop it.", "endoftext": false }, { "action": "You examine the pearl", "response": "Beautiful and then some. Even for someone not overly impressed with fancy jewels, this is very eye-catching. Unfortunately, the 2 million credit price tag puts it roughly 2 million credits out of your price range.", "endoftext": false }, { "action": "You take the pearl", "response": "Hoping the alarms have been disabled, you pick up the large blue pearl.\n\nWhich, the moment it leaves the pedestal, shimmers and shrinks to about half its former size. Clearly the pedestal is fitted with some kind of cloaking device designed to make the pearl look much grander than it previously was.", "endoftext": false }, { "action": "You take the pedestal", "response": "It's fixed in place.", "endoftext": false }, { "action": "Unmeld pearl", "response": "You concentrate on the small blue pearl and bring your meld ability to bear, but nothing happens. It seems the small blue pearl hasn't been melded from anything and therefore it can't be unmelded into something else.", "endoftext": false }, { "action": "You go to the south", "response": "The old part of the city, but quite charming in its own right. There's a fountain here to drink from, though you're not entirely sure the water is good for you. A street artist can be seen here, performing for passersby.\n\nTo the north is Padgett's Jewellers, south is Thorobad Road, east lies the exclusive Bagliatiers Club, southeast the Tower of Morning and northwest is a winding path.", "endoftext": false }, { "action": "You go to the northwest", "response": "Little sunlight reaches this winding path due to the tall buildings on either side, buildings which seem to lean over, almost touching, above you. This is an old part of the city, with nothing here having been built in the last hundred years.\n\nNorthwest you can see Tiamont Plaza, to the south is an abandoned house and southeast is Mawbury Lane.", "endoftext": false }, { "action": "Go north", "response": "Emperor Tavern { North }\nAgainst the back wall of the tavern is a table. This was previously occupied by a group of strange individuals having a staring contest, but they have now all departed save for one man called Tobol.\n\nYou can leave to the south when you wish.", "endoftext": false }, { "action": "You give the pearl to Tobol", "response": "Tobol's eyes narrow slightly. \"Interesting. When I asked for the pearl, I did not believe you would be able to acquire it, however it seems you are more resourceful than I imagined.\"\n\n\"We had a deal. Do you have the photo?\"\n\n\"I do indeed.\" Tobol produces it from his pocket and casually tosses it to you. \"Take it. A small thing. Trivial, of no account. But this,\" he taps the pearl, \"is worth a fortune. You are a strange person, to trade such obvious wealth for something of no value.\"\n\n\"It means everything to Talbot.\"\n\nTobol gives you a ghost of a smile. \"Indeed.\"", "endoftext": false }, { "action": "You take the photo", "response": "You already have that.", "endoftext": false }, { "action": "You examine photo", "response": "An old photo of a young girl, smiling prettily at the camera.", "endoftext": false }, { "action": "You give the photo to Oscar", "response": "Talbot's hand shakes as he reaches out to take the photo. \"How did you...?\"\n\n\"Don't ask. I'm just glad I could retrieve it for you.\"\n\nTalbot stares at the photo. His eyes fill with tears, but he quickly wipes them away. \"Oh, I'm an old fool, gambling with this...\nBut I'm done now. No more gambling for me. I'd die if I lost this again. Tell me, please, how can I repay you?\"\n\nYou tell him there's no need, but he searches about his person for something, anything, to give you by way of payment. Finally he reaches into his pocket and pulls out a scarf. He holds it tightly then hands it to you. \"Accept this. Please. It's not much but... years ago, before my daughter died, before my wife left me and I began drinking myself to death, I was a member of a very important club on Mawbury Lane. Bagliatiers. You may have heard of it. This scarf was something we all wore as a badge of our membership. It's not worth much these days - probably almost nothing in fact - but you might be able to sell it for something, and if not just...\" He laughs softly. \"Just use it to keep warm.\"\n\nHe won't take no for an answer so you accept the scarf. Talbot thanks you again, then rises slowly to his feet, still clutching the photo of his daughter, and leaves the coffee house.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na scarf\na gun\na putty\na doll", "endoftext": false }, { "action": "Wear scarf", "response": "You put on the scarf.", "endoftext": false }, { "action": "Go east", "response": "This is the lobby area of a very exclusive club, the kind of place that only people with earnings in the seven figure category ever get to visit. The floor is all marble tiles and the walls fairly shimmer. Steel doors are set into the east wall and look impervious to anything less than a nuclear strike. A small slot to the side looks like the means of access, assuming you have anything that might fit into it. Due west lies Mawbury Lane.\n\nYou hear footsteps from behind you and turn to see a tall, heavily-built man stood in the doorway. He has the look of a bodyguard or soldier.\n\nHe notices the scarf you're wearing and offers a short nod. \"Welcome to Bagliatiers, madam. I am Farrah, head of security, at your service.\"", "endoftext": false }, { "action": "You examine the door", "response": "A pair of impressive steel doors set into the east wall, currently closed.", "endoftext": false }, { "action": "Examine slot", "response": "A slot about the size of a playing card.", "endoftext": false }, { "action": "You talk to Farrah", "response": "\"Welcome to Bagliatiers, madam,\" he says.", "endoftext": true }, { "action": "You look around", "response": "This is the lobby area of a very exclusive club, the kind of place that only people with earnings in the seven figure category ever get to visit. The floor is all marble tiles and the walls fairly shimmer. Steel doors are set into the east wall and look impervious to anything less than a nuclear strike. A small slot to the side looks like the means of access, assuming you have anything that might fit into it. Farrah, the head of security at the club, is stood by the doors. Due west lies Mawbury Lane.", "endoftext": false }, { "action": "Meld the doll with the putty", "response": "You bring your meld ability to focus on the doll and the putty. You watch as they become melded together... their molecules becoming one... transforming into something else...\n\nLeaving you holding a passcard.", "endoftext": false }, { "action": "You put the passcard in the slot", "response": "The passcard slides into the slot and, a moment later, the steel doors slide open.", "endoftext": false }, { "action": "Go east", "response": "Old leather chairs surround a central area where you see a large table has been set up. Atop this table is a map of the city shown from an aerial viewpoint. Gathered around the table are a group of elderly men.\n\n\"Ah, so good of you come here, Miss Charles,\" says an elderly gentleman seated in an armchair at the table. \"We've been waiting for you.\"\n\nYou glance around uneasily. None of the people here can be younger than eighty, but there's nothing frail about them. They have the look of old money and old power.\n\n\"Who are you are what do you want with me?\" you ask.\n\n\"My name is Carl Mountbatten. I meld.\" He gestures to the others in the room. \"We all meld, but none to quite the extent that you\ndo. We want to recruit you, Miss Charles, for a little job. We also want to talk to you about Tanya.\" He smiles. \"Yes, your sister. She isn't dead and, with your help, we can rescue her.\"\n\nPress a key...\nThe introduction to 'Meld' has finished. Feel free to check out how well you did with the 'stats' command.", "endoftext": false }, { "action": "Stats", "response": "Total items melded: 7/12\nTotal items unmelded: 5/11\n\nMelded:\nMelded G (Gun)\nMelded K (Key)\nMelded L (Lipstick)\nMelded M (Magnifying glass)\nMelded P (slip of Paper & Passcard)\nMelded R (Rock)\n\nUnmelded:\nUnmelded L (Lipstick)\nUnmelded M (Magnifying glass)\nUnmelded P (slip of Paper & Passcard)\nUnmelded R (Rock)", "endoftext": false }, { "action": "You look at Carl", "response": "An elderly fellow.\n\nHe looks quite miffed at having such a brief description but then you only meet him at the very end of the introduction so he'll just have to live with it.", "endoftext": false }, { "action": "You talk to Carl", "response": "\"Sorry, I don't have any proper dialogue,\" he says. \"You'll have to wait for the full game for that.\"", "endoftext": false }, { "action": "Yes", "response": "cheapglulxe quit with exit status: 0", "endoftext": true } ]
180nvhpys63a6l3d
Smitten Kittens
Jacqueline A. Lott
[ "Science Fiction" ]
[]
2,016
[ 0, 1, 0, 1, 0 ]
2
3
20160601
false
Ensigns Anne Blackwell and John Jemison have known each other most of their lives, but are they prepared for the changes that lie ahead after they're stationed together aboard the USS Enterprise?
[ { "action": "%", "response": "He's not coming, you tell yourself. What the hell were\nyou thinking? The one familiar piece of your life that you have on this ship, and you've screwed it up, Anne. Whether or not he walks through that door (which he won't!), you've screwed it up.\n\nYou let out a long (possibly audible) sigh, searching for the answer in your drink. You know what you were thinking, You were thinking\nthat it felt right, that it was a logical next step. You were thinking that things generally go your way, and that this would too.\n\nAction:", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're not presently carrying anything, but you are slowly nursing a drink.\n\nAction:", "endoftext": false }, { "action": "About yourself", "response": "You glance down at your gold operations uniform, but see nothing particularly out of the ordinary.\n\nAction:", "endoftext": false }, { "action": "Sing", "response": "I didn't understand that.\n\nAction:", "endoftext": false }, { "action": "You wait", "response": "C'mon, Anne, he'll be here. He's... just taking awhile to finish\nup in Sickbay.\n\nAction:", "endoftext": false }, { "action": "You think", "response": "Oh, now you want to think things through? Possibly you should have done that last night.\n\nAction:", "endoftext": false }, { "action": "Drink", "response": "(the drink)\nYou take your first effervescent sip.\n\nAction:", "endoftext": false }, { "action": "Xyzzy", "response": "Any sufficiently advanced technology is indistinguishable from magic, but now really isn't the time.\n\nGuinan appears at your table, startling you a bit. \"How's the Moscow mule?\" she asks.\n\n1 \"Moscow mule?\"\n2 \"It's... good. Thanks.\"\n\nAction or Reply:", "endoftext": false }, { "action": "You leave", "response": "It's been a long day on your feet, you'd prefer to sit.\n\nAction or Reply:", "endoftext": false }, { "action": "Reply", "response": "I didn't understand that.\n\nAction or Reply:", "endoftext": false }, { "action": "1", "response": "\"Moscow mule?\" you say, looking down at the glass in front of you as if seeing it for the first time. \"Oh, my drink. Right...\"\n\n\"You told me to mix up something distracting,\" Guinan smiles. \"But it looks like you were already pretty distracted to begin with.\"\n\n\"Yeah, I guess I've got a lot on my mind.\"\n\n\"You want to talk about it?\" she asks.\n\n1 \"Not really. It's kind of personal.\"\n2 \"Maybe? It's... kind of complicated.\"\n3 \"Is listening to my issues really part of your job\ndescription?\"\n\nAction or Reply:", "endoftext": false }, { "action": "2", "response": "\"Maybe? It's... kind of complicated.\"\n\nGuinan helps herself to the seat across from you. \"May I?\" She's already seated, so you just shrug and smile. \"Thanks. You're Anne Blackwell, right?\"\n\n\"Yeah,\" you respond, surprised. You haven't been on this ship long, and didn't think you'd spoken to Guinan enough for her to be able to recall your name. You're not sure you've even ever introduced yourself.\n\nNot for the first time, you wonder why Starfleet uniforms don't come with name tags.\n\n1 \"How do you know my name?\"\n2 Just let her keep talking.\n\nAction or Reply:", "endoftext": false }, { "action": "2", "response": "Curious as you are, you decide to just let her keep talking.\n\n\"Good to meet you, Anne. My name is Guinan. I tend bar... and I listen.\" she smiles at you. You already knew who she was, though this is the first time you've really spoken to her at any length. \"I've heard people saying you're smart. That they're expecting a lot from you, but that you're up to the task.\"\n\n1 That's good to hear. [Confident]\n2 That's good to hear. [Happy]\n3 That's good to hear. [Relieved]\n4 That's good to hear. [Pressured]\n\nAction or Reply:", "endoftext": false }, { "action": "3", "response": "\"That's good to hear,\" you reply. \"But that's not why I'm preoccupied.\"\n\n\"Must be pretty complicated indeed to throw off a well-educated engineer like yourself,\" muses Guinan. You're not at all convinced that she's being sincere.\n\n1 \"Yeah? Well, I must have missed the class on how not to ruin friendships at the Academy.\"\n2 \"If friends came with engineering schematics I'd probably be\nmore on top of this.\n3 \"I'm kind of worried I've broken something I'll never be able\nto repair.\"\n\nAction or Reply:", "endoftext": false }, { "action": "2", "response": "\"I guess if friends came with engineering schematics I'd probably be more on top of this.\" You meant for that to be a joke, but instead it comes across as sort of defeated and sad. Guinan smiles, aware of your intent.\n\n\"Something tells me you'll be able to think your way through this one.\" As she says this, she nods toward the entrance to Ten Forward. Following her gaze, you see John.\n\nYou turn around quickly, suddenly not so sure you want to go through with this conversation. But it's too late to get Guinan's advice — she's quickly moved on to helping other customers.\n\nA fan fiction created for the Star Trek Game Jam (2016). Alpha 3.0 by Jacqueline A. Lott\n\nReaders are encouraged to peruse the CREDITS and ABOUT text.\n\nAfter a moment of hesitation, you decide to wave John over to your table. This conversation has to happen sooner or later, Anne,\nyou think to yourself. Might as well get it out of the way.\n\nJohn acknowledges you with a gentle smile and makes his way over to your table.\n\n1 \"Thanks for coming.\"\n2 \"Long shift in sick bay?\"\n3 Say nothing—let him start things off.\n\nAction or Reply:", "endoftext": false }, { "action": "1", "response": "\"Thanks for coming.\" He gives you a quick hug and sits down across from you.\n\n\"Sure thing. I was actually really glad you asked me to meet you here.\"\n\n1 \"You were?\" [Worried]\n2 \"You were?\" [Optimistic]\n3 \"Oh yeah? Why's that?\" [Casual]\n\nAction or Reply:", "endoftext": false }, { "action": "2", "response": "\"You were?\" you ask, trying to keep the relief out of your voice.\n\nJohn smiles, clearly trying his best to be reassuring, but you can tell he's angsting. \"Yeah. I don't know how to say this, so I'm just going to say it: last night got weird for me. I want to apologize. I'm really sorry I walked out on you.\"\n\n1 \"It's okay. It's not like you didn't have a reason.\"\n2 \"I sat there for a long time after you left.\"\n3 Don't speak. Let him keep talking.\n\nAction or Reply:", "endoftext": false }, { "action": "3", "response": "HERE ENDS THE PLAYABLE INTRO. THANKS FOR PLAYING!\n\nAction or Reply:", "endoftext": false }, { "action": "Action", "response": "I didn't understand that.\n\nAction or Reply:", "endoftext": false }, { "action": "Drink", "response": "(the drink)\nYou take another sip. The ginger beer in it has a very intense taste.\n\nAction or Reply:", "endoftext": false }, { "action": "Smell drink", "response": "Unlike other public areas of the ship, where the air is filtered through the environmental controls, Ten Forward is filled with all sorts of scents this evening, from goulash to gagh.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "Kiss john", "response": "John might not like that.\n\nAction or Reply:", "endoftext": false }, { "action": "You eat key", "response": "You can't see any such thing.\n\nAction or Reply:", "endoftext": false }, { "action": "You eat john", "response": "He's plainly inedible.\n\nAction or Reply:", "endoftext": false }, { "action": "You eat yourself", "response": "You're plainly inedible.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You check your inventory", "response": "You're not presently carrying anything, but you are slowly nursing a drink.\n\nAction or Reply:", "endoftext": false }, { "action": "You examine the drink", "response": "It's some twentieth century concoction — fizzy, not at all\nunpleasant.\n\nUnlike the original, though, this one's made with synthehol. For a second you wonder if you should ask Guinan for the good stuff, but think better of it.\n\nThings aren't quite that bad. At least, I hope they're not.\n\nAction or Reply:", "endoftext": false }, { "action": "You throw the drink at John", "response": "(first taking the drink)\nAnother swallow. You notice the hints of lime.\n\nAction or Reply:", "endoftext": false }, { "action": "You drink the drink", "response": "You notice the coolness of the copper mug in your hand as you take another sip.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You continue", "response": "You take another pull on the drink.\n\nAction or Reply:", "endoftext": false }, { "action": "You drink the drink", "response": "Another sip. These really are pretty good.\n\nAction or Reply:", "endoftext": false }, { "action": "You examine john", "response": "You take another sip and note that the drink is starting to get a bit watery.\n\nAction or Reply:\nAction or Reply:\n\nJohn evidently hasn't had a chance to drop by his quarters yet; he's still wearing his blue medical uniform.\n\nYou and John have been friends for as long as you can remember—after", "endoftext": true }, { "action": "You look at your surroundings", "response": "all, you grew up together. You've always appreciated his kindness, his empathy for others, the way he can make you smile. Lately, though, things have changed, and you're not sure why. You can't deny an attraction to him.\n\n[John is expecting you to reply.]\nAction or Reply:\nAction or Reply:\n\nThis is the gathering place, the best place to people-watch on the ship.\n\nAction or Reply:", "endoftext": false }, { "action": "Drink", "response": "(the drink)\nYou drink a bit more. Seems that the ice is mostly melted now.\n\nAction or Reply:", "endoftext": false }, { "action": "You keep going", "response": "(the drink)\nYou drink a bit more. It's nearly gone.\n\nAction or Reply:", "endoftext": false }, { "action": "Keep going", "response": "(the drink)\nOne last sip. Quite watery. This is a drink that starts off amazing but ends rather blah. Maybe you should get another one.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You order the drink", "response": "These are actually pretty delicious, so you decide to order another one. Guinan brings it to your table.\n\nAction or Reply:", "endoftext": false }, { "action": "You examine the people", "response": "People come and go. Some faces you recognize, but only vaguely. You're pretty new to the ship and don't know too many people yet.\n\nAction or Reply:", "endoftext": false }, { "action": "You examine the ice", "response": "You can't see any such thing.\n\nAction or Reply:", "endoftext": false }, { "action": "You order the the hard stuff", "response": "No, things are quite that dire.\n\nAction or Reply:", "endoftext": false }, { "action": "You examine Guinan", "response": "You've come to love Guinan's sense of style, and today's outfit is no exception. The gown is floor-length, comprised of countless folds of intricately-woven fabric, and long sleeved, each arm ending in fingerless gloves. A signature Guinan hat — large and flat — rounds out the ensemble.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You look at the hat", "response": "As usual, Guinan stands out among the sea of Starfleet uniforms: she is resplendent in a bright red gown and matching hat.\n\nAction or Reply:", "endoftext": false }, { "action": "You wear the hat", "response": "(first taking the gown)\nThat seems to belong to Guinan.\n\nAction or Reply:", "endoftext": false }, { "action": "You talk to the people", "response": "You can only do that to something animate.\n\nAction or Reply:", "endoftext": false }, { "action": "You remove the uniform", "response": "You take off the gold operations uniform.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "About yourself", "response": "You glance down at your gold operations uniform, but see nothing particularly out of the ordinary.\n\nAction or Reply:", "endoftext": false }, { "action": "You check your inventory", "response": "You're not presently carrying anything, but you are slowly nursing a drink.\n\nAction or Reply:", "endoftext": false }, { "action": "You give the uniform to John", "response": "John doesn't seem interested.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You give the uniform to Guinan", "response": "Guinan doesn't seem interested.\n\nAction or Reply:", "endoftext": false }, { "action": "Wave uniform", "response": "You wave the gold operations uniform.\n\nAction or Reply:", "endoftext": false }, { "action": "You drop the uniform", "response": "Dropped.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": true }, { "action": "Look around", "response": "This is the gathering place, the best place to people-watch on the ship.\n\nYou can see a gold operations uniform here.\n\nAction or Reply:", "endoftext": false }, { "action": "You examine table", "response": "Your table is just like all the other tables in Ten Forward: generally utilitarian, but glowy.\n\nAction or Reply:", "endoftext": false }, { "action": "You look under the table", "response": "You find nothing of interest.\n\nAction or Reply:", "endoftext": false }, { "action": "You take the table", "response": "All the tables in Ten Forward are affixed to the floor.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You get table", "response": "All the tables in Ten Forward are affixed to the floor.\n\nAction or Reply:", "endoftext": false }, { "action": "You sit on table", "response": "That would probably be frowned upon.\n\nAction or Reply:", "endoftext": false }, { "action": "You put the drink on table", "response": "There's already a drink on the table, and that's enough.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You put the uniform on the table", "response": "There's already a drink on the table, and that's enough.\n\nAction or Reply:", "endoftext": false }, { "action": "You hit John", "response": "Violence isn't the answer to this one.\n\nAction or Reply:", "endoftext": false }, { "action": "You turn drink", "response": "Nothing obvious happens.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You give the drink to John", "response": "(first taking the drink)\nYou take your first effervescent sip.\n\nAction or Reply:", "endoftext": false }, { "action": "You talk to John", "response": "You have nothing to say right now.\n\nAction or Reply:", "endoftext": false }, { "action": "Search uniform", "response": "You find nothing of interest.\n\nAction or Reply:", "endoftext": false }, { "action": "You ask John about the hat", "response": "You have nothing to say right now.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You stand", "response": "It's been a long day on your feet, you'd prefer to sit.\n\nAction or Reply:", "endoftext": false }, { "action": "You examine the window", "response": "You look toward the window and gaze into space. The\nEnterprise is at warp, the stars glide past. For a moment you\ndrown out the conversations and focus on the whitenoise of the ship. It has a calming effect.\n\nAction or Reply:", "endoftext": false }, { "action": "You examine the john's uniform", "response": "John evidently has not had a chance to drop by his quarters yet; he's still wearing his blue medical uniform.\n\nAction or Reply:", "endoftext": false }, { "action": "You remove the blue uniform", "response": "John has better things to do.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You get the john's uniform", "response": "That seems to belong to John.\n\nAction or Reply:", "endoftext": false }, { "action": "You move", "response": "(the gold operations uniform)\nNothing obvious happens.\n\nAction or Reply:", "endoftext": false }, { "action": "You take the uniform", "response": "You pick up the gold operations uniform. You glance down at your gold operations uniform, but see nothing particularly out of the ordinary.\n\nAction or Reply:", "endoftext": false }, { "action": "You wear it", "response": "You put on the gold operations uniform.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You give your uniform to John", "response": "(first taking the gold operations uniform off)\nJohn doesn't seem interested.\n\nAction or Reply:", "endoftext": false }, { "action": "5", "response": "HERE ENDS THE PLAYABLE INTRO. THANKS FOR PLAYING!\n\nAction or Reply:", "endoftext": false }, { "action": "0", "response": "[That is not an option right now.]\n\nAction or Reply:", "endoftext": false }, { "action": "You open the window", "response": "It isn't something you can open.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You drop all", "response": "(the gold operations uniform)\nDropped.\n\nAction or Reply:", "endoftext": false }, { "action": "You kick the uniform", "response": "Violence isn't the answer to this one.\n\nAction or Reply:", "endoftext": false }, { "action": "You hug John", "response": "John might not like that.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "Aft", "response": "You asked John to meet you here, and he's here. Be brave, stay put, have the conversation.\n\nAction or Reply:", "endoftext": true }, { "action": "You leave", "response": "It's been a long day on your feet, you'd prefer to sit.\n\nAction:", "endoftext": false }, { "action": "Shake drink", "response": "That doesn't seem like the most appropriate course of action.\n\nAction:", "endoftext": false }, { "action": "You wear the drink", "response": "(first taking the drink)\nYou take your first effervescent sip.\n\nAction:", "endoftext": false }, { "action": "You wear the heart on the sleeve", "response": "You can't see any such thing.\n\nAction:", "endoftext": false }, { "action": "Wait", "response": "He's probably just wrapping up an experiment or something.\n\nAction:", "endoftext": false }, { "action": "You wait", "response": "Maybe he's briefing the next shift in Sickbay.\n\nGuinan appears at your table, startling you a bit. \"How's the Moscow mule?\" she asks.\n\n1 \"Moscow mule?\"\n2 \"It's... good. Thanks.\"\n\nAction or Reply:", "endoftext": false }, { "action": "2", "response": "\"It's... good. Thanks.\"\n\n\"You don't sound so sure. I was hoping the bubbles would cheer you up.\"\n\n\"I guess maybe I need more than bubbles for that,\" you frown.\n\n\"You want to talk about it?\" she asks.\n\n1 \"Not really. It's kind of personal.\"\n2 \"Maybe? It's... kind of complicated.\"\n3 \"Is listening to my issues really part of your job\ndescription?\"\n\nAction or Reply:", "endoftext": false }, { "action": "1", "response": "\"Not really. It's kind of personal.\" you reply.\n\n\"Good. I get so tired of people coming in with their problems. They come in, they want a shoulder to cry on, and generally it turns out to be mine.\"\n\nYou're not sure how to take her response. You begin to wonder if you should apologize when a faint smile comes to her face and she says, \"Besides, you'll probably work through this more quickly if you talk to him.\"\n\nFollowing her gaze, you see John, standing in the doorway of Ten Forward. You turn around quickly, suddenly not so sure you want to go through with this conversation.\n\nGuinan wasted no time at all — she's off helping other customers.\n\nA fan fiction created for the Star Trek Game Jam (2016). Alpha 3.0 by Jacqueline A. Lott\n\nReaders are encouraged to peruse the CREDITS and ABOUT text.\n\nAfter a moment of hesitation, you decide to wave John over to your table. This conversation has to happen sooner or later, Anne,\nyou think to yourself. Might as well get it out of the way.\n\nJohn acknowledges you with a gentle smile and makes his way over to your table.\n\n1 \"Thanks for coming.\"\n2 \"Long shift in sick bay?\"\n3 Say nothing—let him start things off.\n\nAction or Reply:", "endoftext": false }, { "action": "3", "response": "You decide to let him get the conversation started.\n\n\"You're uncharacteristically quiet this evening,\" he says.\n\n\"Am I? Possibly I'm all talked out from hanging with Guinan,\" you reply.\n\n\"Guinan, huh? I haven't spoken to her much yet. What did you two talk about?\"\n\n1 \"Nothing much on my end. She was just super pushy.\"\n2 \"Sorry. Forget I mentioned it.\"\n3 \"I don't know. Stuff.\"\n\nAction or Reply:", "endoftext": false }, { "action": "1", "response": "HERE ENDS THE PLAYABLE INTRO. THANKS FOR PLAYING!\n\nAction or Reply:", "endoftext": false }, { "action": "1", "response": "HERE ENDS THE PLAYABLE INTRO. THANKS FOR PLAYING!\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You look", "response": "This is the gathering place, the best place to people-watch on the ship.\n\nAction or Reply:", "endoftext": false }, { "action": "Y.", "response": "He's not coming, you tell yourself. What the hell were\nyou thinking? The one familiar piece of your life that you have on this ship, and you've screwed it up, Anne. Whether or not he walks through that door (which he won't!), you've screwed it up.\n\nYou let out a long (possibly audible) sigh, searching for the answer in your drink. You know what you were thinking, You were thinking\nthat it felt right, that it was a logical next step. You were thinking that things generally go your way, and that this would too.\n\nAction:", "endoftext": false }, { "action": "1", "response": "\"Moscow mule?\" you say, looking down at the glass in front of you as if seeing it for the first time. \"Oh, my drink. Right...\"\n\n\"You told me to mix up something distracting,\" Guinan smiles. \"But it looks like you were already pretty distracted to begin with.\"\n\n\"Yeah, I guess I've got a lot on my mind.\"\n\n\"You want to talk about it?\" she asks.\n\n1 \"Not really. It's kind of personal.\"\n2 \"Maybe? It's... kind of complicated.\"\n3 \"Is listening to my issues really part of your job\ndescription?\"\n\nAction or Reply:", "endoftext": false }, { "action": "3", "response": "\"Is listening to my issues really part of your job description? I thought that sort of thing fell to the ship's counselor.\"\n\nAs soon as the words leave your lips, you realize how snarky you sound. Fortunately, Guinan either doesn't notice or chooses to ignore it. \"Well, you can schedule an appointment with her if you'd like, but yes, listening is part of my job,\" she says calmly. \"So I can listen, or not. Up to you.\"\n\n1 \"Not really. It's kind of personal.\"\n2 \"Maybe? It's... kind of complicated.\"\n\nAction or Reply:", "endoftext": false }, { "action": "2", "response": "\"Maybe? It's... kind of complicated.\"\n\nGuinan helps herself to the seat across from you. \"May I?\" She's already seated, so you just shrug and smile. \"Thanks. You're Anne Blackwell, right?\"\n\n\"Yeah,\" you respond, surprised. You haven't been on this ship long, and didn't think you'd spoken to Guinan enough for her to be able to recall your name. You're not sure you've even ever introduced yourself.\n\nNot for the first time, you wonder why Starfleet uniforms don't come with name tags.\n\n1 \"How do you know my name?\"\n2 Just let her keep talking.\n\nAction or Reply:", "endoftext": false }, { "action": "1", "response": "\"How do you know my name? I don't think I ever introduced myself,\" you say.\n\n\"Well, you're a bit of a celebrity around here.\" Guinan notices your surprise at this comment. So much for having a good poker\nface, you think to yourself. \"I figured you would have been\nexpecting that,\" she replies.\n\nYou've got a couple of ideas as to why that might be, neither of them particularly comforting. You had hoped you could keep a low\nprofile — how delightfully naïve, you think to yourself. Then\nagain, maybe she's thinking of something completely different.\n\n1 \"Because of the Vice Admiral?\" [Annoyed]\n2 \"Because of how I finished at the Academy?\"\n[Confident]\n3 \"Why would you think that?\" [Nonchalant]\n\nAction or Reply:", "endoftext": false }, { "action": "1", "response": "You sigh. \"On account of my mother being a Vice Admiral, you mean?\" You are unsuccessful in keeping the Exasperation out of your voice.\n\n\"That's part of it. It's not lost on the crew that Vice Admiral Blackwell's daughter's on board.\" You frown. \"You want my advice? Don't worry too much about it. You can't help who your mother is, and people know that you've been stationed here because you finished at the top of your class.\"\n\n1 \"Do they?\" [Worried]\n2 \"They do?\" [Relieved]\n3 \"Sure they do.\" [Sarcastic]\n4 \"Perhaps. I'll still have to prove myself.\n\nAction or Reply:", "endoftext": false }, { "action": "4", "response": "\"Perhaps. I'll still have to prove myself, but I'm used to that.\" You sit in silence for a moment, thinking.\n\nGuinan sits patiently, waiting for you to speak.\n\n1 Share your anxiety about being in your mother's shadow.\n2 Share your anxiety about being new.\n3 Share your anxiety about John.\n4 Share all of those things.\n5 Keep it all to yourself.\n\nAction or Reply:", "endoftext": false }, { "action": "3", "response": "\"Truth be told, the reason I'm here has nothing to do with work.\" You're feeling a little brave, so you look Guinan in the eye and ask, \"Have you ever had someone who means everything to you?\"\n\n\"Yes. A few times.\"\n\n\"Really? More than once or twice?\"\n\n\"Way more than once or twice. But then, I'm a little bit older than you are.\" She pauses, and looks toward the entrance of Ten Forward. \"Any chance your everything just walked in? He seems to be looking for someone.\"\n\nYou turn to look, and sure enough — there's John. You turn back\naround\nquickly, suddenly not so sure you want to go through with this conversation. If you were ready for Guinan's advice it's too late — she's quickly moved on to helping other customers.\n\nA fan fiction created for the Star Trek Game Jam (2016). Alpha 3.0 by Jacqueline A. Lott\n\nReaders are encouraged to peruse the CREDITS and ABOUT text.\n\nAfter a moment of hesitation, you decide to wave John over to your table. This conversation has to happen sooner or later, Anne,\nyou think to yourself. Might as well get it out of the way.\n\nJohn acknowledges you with a gentle smile and makes his way over to your table.\n\n1 \"Thanks for coming.\"\n2 \"Long shift in sick bay?\"\n3 Say nothing—let him start things off.\n\nAction or Reply:", "endoftext": false }, { "action": "2", "response": "\"Long shift in sick bay?\" you ask, easing into the conversation.\n\n\"Kinda, yeah. Nothing difficult, just... tedious. I don't know how things are for you in engineering, but I feel like they're tossing me all the menial tasks that no one else wants to do.\"\n\n1 \"You too, huh? I haven't had a single interesting issue to troubleshoot yet.\"\n2 \"Don't worry, John Jemison, they'll discover your brilliance\nsoon enough.\"\n3 \"Oh, y'know. It's hard being new here.\"\n\nAction or Reply:", "endoftext": false }, { "action": "You lie down", "response": "(on the gold operations uniform)\nThat's not something you can lie down on.\n\nAction or Reply:", "endoftext": false }, { "action": "You lie down on John", "response": "He's not something you can lie down on.\n\nAction or Reply:", "endoftext": false }, { "action": "Sleep", "response": "You aren't feeling especially drowsy.\n\n[John is expecting you to reply.]\nAction or Reply:", "endoftext": false }, { "action": "You wake", "response": "The dreadful truth is, this is not a dream.\n\nAction or Reply:", "endoftext": true } ]
qv5n205afbmzm03r
Son of Stagefright
Mike McCauley
[]
[ "gender choice", "Softworks AGT competition 1989" ]
1,989
[ 1, 0, 0, 0, 1 ]
2
3
20130502
false
[ { "action": "%", "response": "Loading game...\n\n/=======================================\\\n| /\\ |\n| | S O S | |\n| | | |\n| | Son Of Stagefright | |\n| | The SEQUEL | |\n| | A pleasant day at the theatre | |\n| | in three paranatural acts | |\n| | c 1989 by Mike McCauley | |\n| \\/ | \\=======================================/\n.\n\n\n\nThis game is being executed by:\n\n\n\nChoose <I>nstructions, <A>GiliTy Information, or <other> to start the game", "endoftext": false }, { "action": "No", "response": "Feeling the need to gather your wits (such as they are) about you, you sit back down for a moment to collect your thoughts. After mulling over your situation and coming up with a blank, you get back up. The seat bottom again retracts.\n\nYou find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.\nYou see an old, weathered piece of paper beneath the seat.", "endoftext": false }, { "action": "You take the paper", "response": "You pick up the old paper.", "endoftext": false }, { "action": "You look at the paper", "response": "The paper has writing on it, which is quite faded.", "endoftext": false }, { "action": "You look gum", "response": "This is a real big one.", "endoftext": true }, { "action": "You look around", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "Go east", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "You go west", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": true }, { "action": "You look around", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "Go east", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "You go west", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "Go west", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.", "endoftext": true }, { "action": "Go down", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "You go to the west", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.\nThere is a foot long hotdog ( on the grill )", "endoftext": false }, { "action": "You take the hotdog", "response": "You pick up the long hotdog.", "endoftext": false }, { "action": "You look hotdog", "response": "It seems like any other foot long hotdog you find in a deserted theater.", "endoftext": false }, { "action": "You eat the hotdog", "response": "Way to go, greedy. Now there's none left for anyone else.", "endoftext": false }, { "action": "You go to the west", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "Go east", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.", "endoftext": false }, { "action": "You open the door", "response": "The door is already open.", "endoftext": false }, { "action": "You go east", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go south", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "You go north", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\nlong hotdog\nold paper\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You examine the pager", "response": "It is a simple little device to forward important messages to you.", "endoftext": false }, { "action": "You read the pager", "response": "You can't read the pager, so instead you just examine it. It is a simple little device to forward important messages to you.", "endoftext": false }, { "action": "Go upwards", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.", "endoftext": false }, { "action": "You go east", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "You sit on the seat", "response": "Feeling the need to gather your wits (such as they are) about you, you sit back down for a moment to collect your thoughts. After mulling over your situation and coming up with a blank, you get back up. The seat bottom again retracts.", "endoftext": false }, { "action": "Go east", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\nlong hotdog\nold paper\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You go west", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "You go to the north", "response": "Forgetting that this is a balcony, you blithely step over the low railing and plummet headfirst into the seats below, sending your possessions flying.\n\nYou are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it. (\non seat 86\n)", "endoftext": false }, { "action": "You check your inventory", "response": "You are empty-handed.", "endoftext": false }, { "action": "You take the parchment", "response": "You pick up the dark parchment.", "endoftext": false }, { "action": "You read it", "response": "Oh, no you don't! If you read it, it won't be a secret any more.", "endoftext": false }, { "action": "You read it", "response": "Oh, no you don't! If you read it, it won't be a secret any more.", "endoftext": false }, { "action": "Go south", "response": "When you moved, the secret fell from its precarious perch, and was left behind.\n\nYou are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a foot long hotdog\nThere is a small pocket pager.\nYou see an old, weathered piece of paper beneath the seat.", "endoftext": false }, { "action": "You take all", "response": "You pick up the long hotdog.\nYou pick up the pocket pager.\nYou pick up the old paper.", "endoftext": false }, { "action": "You look at the old paper", "response": "The paper has writing on it, which is quite faded.", "endoftext": false }, { "action": "You look at the desk", "response": "The locked desk stands under an imitation red velvet banner.", "endoftext": false }, { "action": "Examine banner", "response": "The locked desk stands under an imitation red velvet banner.", "endoftext": false }, { "action": "You read banner", "response": "The banner above the courtesy desk says, \"Lost and Found Desk - RECLAIM Here\".", "endoftext": false }, { "action": "You look at the desk", "response": "The locked desk stands under an imitation red velvet banner.", "endoftext": false }, { "action": "You hit the desk", "response": "It only makes sense to attack living things.", "endoftext": false }, { "action": "You go south", "response": "Excuse me, but your pager is beeping.\n\nThe East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You examine the pager", "response": "It is a simple little device to forward important messages to you.", "endoftext": false }, { "action": "You play the pager", "response": "\"The IRS called. They want to arrange an audit - of the last seven years.\"", "endoftext": true }, { "action": "Look around", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "You examine the machine", "response": "It's an old model that appears to dispense some sort of paper through a wide slot. There is a coin slot, a few buttons and a broken coin return.", "endoftext": false }, { "action": "You examine return", "response": "It's an old model that appears to dispense some sort of paper through a wide slot. There is a coin slot, a few buttons and a broken coin return.", "endoftext": false }, { "action": "You look at the buttons", "response": "You don't see any coin here.\n\nIt's an old model that appears to dispense some sort of paper through a wide slot. There is a coin slot, a few buttons and a broken coin return.", "endoftext": false }, { "action": "You go east", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "Go north", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "Go south", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go to the south", "response": "You've gone as far as you can this way. You are at the front of the foyer.\nThe main theater doors are to the East.", "endoftext": false }, { "action": "Go west", "response": "Looking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.", "endoftext": false }, { "action": "Go northeast", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go west", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "Go south", "response": "Looking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.", "endoftext": false }, { "action": "You go to the west", "response": "Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door.\n\nLooking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.", "endoftext": false }, { "action": "You go east", "response": "You've gone as far as you can this way. You are at the front of the foyer.\nThe main theater doors are to the East.", "endoftext": false }, { "action": "Go east", "response": "Ignoring everything that you learned as a two year old, you impulsively turn E and walk right into the closed door.\n\nYou've gone as far as you can this way. You are at the front of the foyer.\nThe main theater doors are to the East.", "endoftext": false }, { "action": "You look at the doors", "response": "The main exit doors are heavy brass monstrosities left over from a former age of theater construction. There's an ornate word worked into the design.", "endoftext": false }, { "action": "You read the word", "response": "\"EXIT\"", "endoftext": false }, { "action": "Go north", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go west", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "Go west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You examine the door", "response": "It is a substantial door with a substantial double cylinder dead bolt lock. There is an official looking plaque on the front of the door.", "endoftext": false }, { "action": "You read the plaque", "response": "\"JANITORS CLOSET\"", "endoftext": false }, { "action": "Go west", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go west", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.", "endoftext": false }, { "action": "You go east", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go east", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You go to the north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go to the north", "response": "You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go west", "response": "Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother.", "endoftext": false }, { "action": "You open the door", "response": "The door is already open.", "endoftext": false }, { "action": "Go east", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go west", "response": "Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother.", "endoftext": false }, { "action": "You open the door", "response": "The door is already open.", "endoftext": false }, { "action": "Go east", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You examine the door", "response": "The door is a very proper fire door, with UL and ASME labels, a self-closer and very official 2-1/2\" lettering.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go south", "response": "In your haste, you forget the Orchestra Pit. You tumble head over heels through the Glockenspiel and rebound off the timpani to the Stage Apron. Miraculously, you didn't seriously injure anything but your pride and your chances of ever joining the musicians' union. Please be more careful.\n\nThis is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "You go north", "response": "A mysterious force hurls you back. You see a shapeless gray mass ahead. Then it dawns on you - that's the stage curtain. You forgot it was down. Trying to lift it does no good. The seam is weighted with heavy strips of lead.\n\nThis is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You go to the north", "response": "Pushing through the doors, you step tentatively into the dark room ahead. Without warning, the world spins and rushes past as you plummet downward. Clearing your head you look around in time to see a large packrat shuffling off mumbling something about people with nothing in their pockets to trade.\n\nYou find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above.\nThe frayed elevator cable hangs just out of your reach.", "endoftext": false }, { "action": "You check your inventory", "response": "You are empty-handed.", "endoftext": false }, { "action": "You climb the cable", "response": "You dance and leap on your toes, but are unable to reach the cable. Just when you are about to give up, you recall a stunt you saw in a movie. Taking off your belt, you whip it upward in your best Indiana Jones style. Amazingly, as in the movie, the tip of the belt wraps itself three times around the frayed cable and catches securely. (Aren't you glad I saw that movie too?) Summoning all your strength, you start hand over hand up the belt and cable until you reach the doors at the top of the shaft and swing yourself over to safety.\n\nYou stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": true }, { "action": "You go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go south", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "You go to the south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a foot long hotdog\nThere is a small pocket pager.\nYou see an old, weathered piece of paper beneath the seat.", "endoftext": false }, { "action": "You take the hotdog and pager", "response": "You pick up the long hotdog.\nYou pick up the pocket pager.", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "You take the parchment", "response": "You pick up the dark parchment.", "endoftext": false }, { "action": "Go north", "response": "When you moved, the secret fell from its precarious perch, and was left behind.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You look at the packrat", "response": "It eyes you suspiciously at first, then standing up on its hind paws, it strides boldly over and squeaks, \"Let's make a deal\".", "endoftext": false }, { "action": "Trade hotdog", "response": "Now let me get this straight, you want to TRADE to WHOM?", "endoftext": false }, { "action": "You take the skate", "response": "You pick up the roller skate.", "endoftext": false }, { "action": "Go east", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "Go west", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "Examine button", "response": "It looks a lot like a panic button. There is shiny lettering around the edge.", "endoftext": false }, { "action": "You go west", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window", "endoftext": false }, { "action": "You look at the spot", "response": "For some reason the spotlight doesn't seem to work. You see that it is hardwired into the wall. A quick check with your wetted fingers shows that there is power in the line. You then notice a small lid on top of the spot.", "endoftext": false }, { "action": "You examine lid", "response": "For some reason the spotlight doesn't seem to work. You see that it is hardwired into the wall. A quick check with your wetted fingers shows that there is power in the line. You then notice a small lid on top of the spot.", "endoftext": false }, { "action": "You open the lid", "response": "You have opened the lid.\nInside, you see the following:\nYou can see the socket", "endoftext": false }, { "action": "You examine the socket", "response": "It seems to take a standard size bulb.", "endoftext": false }, { "action": "You go west", "response": "Ripped wires and broken racks show where sound equipment used to be mounted.\nOne tape recorder is all that's left of the equipment.", "endoftext": false }, { "action": "Play recorder", "response": "IT is a wee tad difficult to play the thing without a tape.", "endoftext": false }, { "action": "You examine the recorder", "response": "It is a professional quality reel-to-reel machine.", "endoftext": false }, { "action": "You go east", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket", "endoftext": false }, { "action": "Go east", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": true }, { "action": "You go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go north", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Up", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go to the north", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nThere is a suspiciously good looking apple sitting there ( on the\nwork table\n) An old work table leans and tilts at odd angles", "endoftext": false }, { "action": "You examine the apple", "response": "An apple this good looking evokes uneasy memories of childhood fairy tales.", "endoftext": false }, { "action": "You take the apple", "response": "You pick up the juicy apple.", "endoftext": false }, { "action": "You examine table", "response": "It has seen better days. The legs are pulling loose, the top is warped, and it has had every conceivable shade of paint spilled on it over the years.", "endoftext": false }, { "action": "Again", "response": "A gentle PUSH against the front of the table causes it to twist even further out of kilter. It groans softly in protest.", "endoftext": true }, { "action": "You look around", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles", "endoftext": false }, { "action": "You go to the west", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "Go south", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "Go west", "response": "Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door.\n\nThere is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "You look at the door", "response": "The paint is pealing off the door and the latch is reddened with rust. There is a faded scrawl under the \"EXIT\" sign.", "endoftext": false }, { "action": "You read the scrawl", "response": "\"Through these portals pass the biggest hams in the world.\" Anon.", "endoftext": false }, { "action": "You look under the door", "response": "The paint is pealing off the door and the latch is reddened with rust. There is a faded scrawl under the \"EXIT\" sign.", "endoftext": false }, { "action": "You examine the latch", "response": "The paint is pealing off the door and the latch is reddened with rust. There is a faded scrawl under the \"EXIT\" sign.", "endoftext": false }, { "action": "You go east", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go west", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "Go south", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You look at the counterweight", "response": "It is made of a stack of heavy metal bars, bolted together and pulled up and down by cables. It has a broad upper surface with a small hollow.", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go west", "response": "A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.", "endoftext": false }, { "action": "You look at the door", "response": "The door (like most of the others in this place) seems to be warped from disuse. The handle does seem to still be useable and there is no obvious lock.", "endoftext": false }, { "action": "You look at the lettering", "response": "Excuse me, but your pager is beeping.\n\nThe door (like most of the others in this place) seems to be warped from disuse. The handle does seem to still be useable and there is no obvious lock.", "endoftext": false }, { "action": "You play pager", "response": "\"This is E.T. I'm returning your call. Next time don't call collect.\"", "endoftext": false }, { "action": "You read the door", "response": "\"Stage Manager's Office\"", "endoftext": false }, { "action": "You examine the transom", "response": "The door (like most of the others in this place) seems to be warped from disuse. The handle does seem to still be useable and there is no obvious lock.", "endoftext": false }, { "action": "Go south", "response": "Ignoring everything that you learned as a two year old, you impulsively turn S and walk right into the closed door.\n\nA thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.", "endoftext": false }, { "action": "You open the door", "response": "After several attempts you manage to OPEN it enough to get through. You enter the little room ahead and after waiting a second for your eyes to adjust to the light, you find yourself in a small, dim office.\n\nThe transom over the door admits just enough light for you to make out a small desk taking up most of the floor space.\nAn old abridged dictionary sits on the desk.", "endoftext": false }, { "action": "You look at the dictionary", "response": "It has seen better days. Years of coffee spills have obliterated most of the printing and completely glued the binding to the desk. The pages are soggy and YELLOW and about to fall apart. They appear to be somewhat out of order.", "endoftext": false }, { "action": "You read the dictionary", "response": "Having no particular word to look up, you flip pages at random till you see: CAT:Is nervous about catgut. SEE ALSO HOTDOG, KNOB, VIOLIN GENIE:Anagrams your gifts into useful objects. SEE ALSO BUGLE, LAMP, SKATE FROG:Feed it then kiss it (yuch). SEE ALSO HOTDOG, PRINCE, PRINCESS, GUY, GIRL PROGRAMMER:Decent chap who spent years on this game. SEE ALSO $5 REGISTRATION ROGUES:Various. A poor man's D & D. SEE ALSO Gratuitous violence TOTO:An afterthought. Pay no attention to the little dog behind the curtain.", "endoftext": false }, { "action": "You read the dictionary about the HOTDOG", "response": "The pages are falling apart as you handle them. You must wait for them to dry.", "endoftext": false }, { "action": "You read dictionary about cat", "response": "The pages are falling apart as you handle them. You must wait for them to dry.", "endoftext": true }, { "action": "Go east", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "You go west", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.\nYou see an old, weathered piece of paper beneath the seat.", "endoftext": false }, { "action": "Go east", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "You open the door", "response": "The door is already open.", "endoftext": false }, { "action": "Flip", "response": "What do you want to flip?", "endoftext": false }, { "action": "Flip", "response": "What do you want to flip?", "endoftext": false }, { "action": "You go west", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.\nYou see an old, weathered piece of paper beneath the seat.", "endoftext": false }, { "action": "Go east", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "You take all", "response": "You pick up the dim bulb.", "endoftext": true }, { "action": "Look around", "response": "By the soft glow of the light, you can almost make out a faded message scrawled on the wall: \"...re...move coat....in...room..\", or something like that.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nYou're wearing:\n\npocket pager ( on your belt )", "endoftext": false }, { "action": "You examine the bulb", "response": "One of the new on/off capacitor types that glows very dimly without power.", "endoftext": false }, { "action": "You examine the switch", "response": "One of the new on/off capacitor types that glows very dimly without power.", "endoftext": true }, { "action": "Look around", "response": "By the soft glow of the light, you can almost make out a faded message scrawled on the wall: \"...re...move coat....in...room..\", or something like that.", "endoftext": false }, { "action": "You go west", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.\nYou see an old, weathered piece of paper beneath the seat.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nYou're wearing:\n\npocket pager ( on your belt )", "endoftext": false }, { "action": "You take the paper", "response": "You pick up the old paper.", "endoftext": false }, { "action": "Go west", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.", "endoftext": true }, { "action": "Go down", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go south", "response": "This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.\nThere is a paperback book with the cover torn off ( on the sink )", "endoftext": false }, { "action": "You take the paperback", "response": "You pick up the paperback book.", "endoftext": false }, { "action": "You examine it", "response": "Seems to have been a book of fairy tales.", "endoftext": false }, { "action": "You read it", "response": "Looking at the index you see entries such as:\n\"SNOW WHITE AND THE 1001 ARABIAN KNIGHTS MEET HEY DIDDLE DIDDLE, THE CAT AND\nTHE FIDDLE\" (I hate sequels and spin offs, don't you?)", "endoftext": true }, { "action": "You look around", "response": "This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.", "endoftext": false }, { "action": "You go north", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "You go to the west", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.\nThere is a foot long hotdog ( on the grill )", "endoftext": false }, { "action": "You take HOTDOG", "response": "You pick up the long hotdog.", "endoftext": false }, { "action": "You go to the west", "response": "You find a shelf in the closet.\nA very sharp knife is lying there, blade upwards. ( on the shelf )", "endoftext": false }, { "action": "You examine the knife", "response": "It is a large bread knife with a serrated blade.", "endoftext": false }, { "action": "You take it", "response": "You pick up the sharp knife.", "endoftext": false }, { "action": "Go east", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.", "endoftext": false }, { "action": "You go east", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go east", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "Go west", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go upwards", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.", "endoftext": false }, { "action": "You go east", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "You cut the gum", "response": "You want to CUT the GUM with WHAT, pray tell?", "endoftext": false }, { "action": "You cut the gum with the knife", "response": "You want to CUT the GUM with WHAT, pray tell?", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\npaperback book\nold paper\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You cut the gum with the sharp knife", "response": "You want to CUT the GUM with WHAT, pray tell?", "endoftext": false }, { "action": "Go west", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.", "endoftext": true }, { "action": "Go down", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go east", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "You go east", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go north", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.", "endoftext": false }, { "action": "You move coat", "response": "A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": false }, { "action": "Examine box", "response": "The box is secured to the floor by hardened steel bolts.", "endoftext": false }, { "action": "You examine the bolts", "response": "The box is secured to the floor by hardened steel bolts.", "endoftext": false }, { "action": "You go to the north", "response": "This looks about like your typical closet (minus the coat hangers).\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You look at the packrat", "response": "It eyes you suspiciously at first, then standing up on its hind paws, it strides boldly over and squeaks, \"Let's make a deal\".", "endoftext": false }, { "action": "You check what you're carrying", "response": "Suddenly, a wispy figure materializes before you dressed entirely in tatters and rags. He whispers hoarsely, \"Kind and just soul, I am the poor author of this game. Did you know that $5.00 could feed me and my two starving children for a week? And my dog could afford the operation?\" With that he limps away and dissipates before your generous eyes. (Nudge, nudge.)\n\nYou're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\npaperback book\nold paper\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You trade the old paper to the packrat", "response": "The packrat carefully inspects the PAPER that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nThis looks about like your typical closet (minus the coat hangers). There is a plain living room lamp.", "endoftext": false }, { "action": "You take the lamp", "response": "You pick up the old lamp.", "endoftext": false }, { "action": "You rub lamp", "response": "What a CORN BALL thing to do! What a simple-minded, hair-brained... Wait a minute, a wisp of vapor is starting to come out of the lamp cord.\nEither there's going to be a fire or... Suddenly, with three small puffs of\nsmoke a genie appears before you, dressed in what would be the traditional\ncostume if he weren't wearing it all - even the pointy little shoes - backwards. Clearing his throat, he focuses his purple eyes on you and says,\n\"I'm late for an appointment at the REGEN MOOR, but I'll be \\\n/\nback later to GET my three wishes.\" Try to stay alive till\n-->POOF<--\nthen. With that, he vanishes in a cloud of very green smoke. /\n\\", "endoftext": false }, { "action": "Go south", "response": "Suddenly, a wispy figure materializes before you dressed entirely in tatters and rags. He whispers hoarsely, \"Kind and just soul, I am the poor author of this game. Did you know that $5.00 could feed me and my two starving children for a week? And my dog could afford the operation?\" With that he limps away and dissipates before your generous eyes. (Nudge, nudge.)\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": false }, { "action": "You cut the box with the knife", "response": "You want to CUT the BOX with WHAT, pray tell?", "endoftext": false }, { "action": "You cut with knife", "response": "You want to CUT the KNIFE with WHAT, pray tell?", "endoftext": false }, { "action": "You cut the box knife", "response": "You want to CUT the BOX with WHAT, pray tell?", "endoftext": true }, { "action": "You go downwards", "response": "Reaching the bottom of the stairs, you can see something massive to the West.", "endoftext": false }, { "action": "Go upwards", "response": "You have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": false }, { "action": "You cut box", "response": "You want to CUT the BOX with WHAT, pray tell?", "endoftext": false }, { "action": "You cut box", "response": "You want to CUT the BOX with WHAT, pray tell?", "endoftext": true }, { "action": "You go downwards", "response": "Reaching the bottom of the stairs, you can see something massive to the West.", "endoftext": false }, { "action": "Go west", "response": "You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East.\nThe boiler knocks and pounds - small jets of steam hiss from the seams.\nThe corroded safety valve spurts like a steam calliope. ( on top\nthe boiler\n)", "endoftext": false }, { "action": "You examine the valve", "response": "Hot, rusty steam hisses and spurts toward your eyes, threatening to blind you.", "endoftext": false }, { "action": "You go north", "response": "Squeezing along between the boiler and the wall you come across a room to the North labelled \"HOMONYM CLOSET\"", "endoftext": false }, { "action": "You go north", "response": "You are in the homonym closet.\nThere is Merry Mary", "endoftext": false }, { "action": "You look at Mary", "response": "Obviously a figment of your imagination, probably based on your 5th grade English Grammar teacher. She seems (or \"seams\"?) to expect you to do something.", "endoftext": false }, { "action": "Marry mary", "response": "She barks out a laugh then hands you a small object saying, \"It was a dumb joke, but take my Pluto, please.\" With that she seems to melt away into the shadows, leaving you with a small statue and the funny feeling that your grammatical sensibilities have been offended. (Mine certainly were.)", "endoftext": false }, { "action": "You examine the statue", "response": "Close examination reveals it to be a cheap plaster statue with one chipped ear.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nold lamp\npaperback book\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You examine the dog", "response": "Do you mean the long hotdog or the plaster pluto?", "endoftext": false }, { "action": "Go south", "response": "Squeezing along between the boiler and the wall you come across a room to the North labelled \"HOMONYM CLOSET\"", "endoftext": false }, { "action": "Go south", "response": "You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East.\nThe boiler knocks and pounds - small jets of steam hiss from the seams.\nThe corroded safety valve spurts like a steam calliope. ( on top\nthe boiler\n)", "endoftext": false }, { "action": "Close valve", "response": "The valve is already closed.", "endoftext": false }, { "action": "You open valve", "response": "You have opened the valve.", "endoftext": false }, { "action": "You go to the east", "response": "Reaching the bottom of the stairs, you can see something massive to the West.", "endoftext": false }, { "action": "Go upwards", "response": "You have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": false }, { "action": "Go south", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.", "endoftext": false }, { "action": "You shake coat", "response": "Don't know how to shake here...", "endoftext": false }, { "action": "Go south", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go west", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "Go west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You go to the north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "You go to the north", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it. (\non seat 86\n)", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go west", "response": "Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother.", "endoftext": true }, { "action": "Look around", "response": "Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nold lamp\npaperback book\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "Go east", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You go to the east", "response": "You are in the closet.\nA spear stands in a corner of the closet.", "endoftext": false }, { "action": "You shake spear", "response": "The PUN is the lowest form of humor (unless YOU think of it first).\nIn protest the packrat jumps out of a hole and replaces the spear with a bucket.\n\nYou are in the closet.\nThere is that famous old oaken bucket", "endoftext": false }, { "action": "You kick the the bucket", "response": "What a quaint sense of humor. For a second there, I was half tempted to honor your request. However, I am amused by your antics and wish to see more of them. I shall let you go with only a bruised toe.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You are in the closet.", "endoftext": false }, { "action": "You remove bucket", "response": "You take off the bucket.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nold lamp\npaperback book\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You rub lamp", "response": "You rub and rub but only wear through the gold tone finish on the cheap lamp.", "endoftext": false }, { "action": "Go west", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go west", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window", "endoftext": false }, { "action": "Open spot", "response": "You have opened the spot.\nInside, you see the following:\nYou can see the socket", "endoftext": false }, { "action": "You put the bulb in the socket", "response": "You screw the bulb firmly into the socket, forgetting that you have not disconnected the electric power from the spotlight. At the first sign of arcing, you avert your eyes, thus avoiding permanent blindness. Looking out the booth window, you see \"YOU'RE ALL WET, PAIL-FACE\" projected briefly on the ceiling as the bulb flares into brilliance, then descends back to darkness.\n\nThe spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket\nThere is a burned-out bulb.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": true }, { "action": "You look around", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket", "endoftext": false }, { "action": "Go east", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You take the SKATE", "response": "You pick up the roller skate.", "endoftext": false }, { "action": "You go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": true }, { "action": "You go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "You go east", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": true }, { "action": "Go downwards", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go upward", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "You go east", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "Go north", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "You examine the machine", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "You examine the panels", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "You read the panels", "response": "\"Soft Drinks - 25 cents\" - Hmm, must be an OLD machine.", "endoftext": false }, { "action": "You look at the slot", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "Shake machine", "response": "Don't know how to shake here...", "endoftext": false }, { "action": "You look at the ledge", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "Go north", "response": "You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above.", "endoftext": false }, { "action": "You go to the south", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "Go east", "response": "You squeeze between old flats (stage scenery) off-left (OFF the main stage playing area and to the actor's LEFT while facing the audience - a little theater terminology there).\nAt first you hardly notice a massive chair against the wall.", "endoftext": false }, { "action": "You go west", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "Go south", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": true }, { "action": "Go downwards", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go west", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.", "endoftext": false }, { "action": "You examine the keyboard", "response": "The massive instrument has been lovingly maintained. The keys smell of Bon Ami, the gilt labels on the stops still gleam and the ornamental vase still holds fresh tulips...(strange, that reminds of a joke somehow).", "endoftext": false }, { "action": "You play organ", "response": "You always fancied yourself another P. D. Q. Bach. Your fingers fly over the keys and great waves of ethereal music gush from the pipes.", "endoftext": false }, { "action": "Continue", "response": "You always fancied yourself another P. D. Q. Bach. Your fingers fly over the keys and great waves of ethereal music gush from the pipes.", "endoftext": false }, { "action": "You examine the organ", "response": "The massive instrument has been lovingly maintained. The keys smell of Bon Ami, the gilt labels on the stops still gleam and the ornamental vase still holds fresh tulips...(strange, that reminds of a joke somehow).", "endoftext": true }, { "action": "Look around", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.", "endoftext": false }, { "action": "You go east", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go upward", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "Go northwest", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go east", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.\nThere is a very thin music book ( on the east shelf )", "endoftext": false }, { "action": "You take the book", "response": "You pick up the music book.", "endoftext": false }, { "action": "You read it", "response": "\"4...SHOW ME THE WAY TO GO HOME\"", "endoftext": false }, { "action": "You go to the south", "response": "Looking around, you see that the room is bare. You see the Library North\nThere are sliding elevator doors on the East wall\nThere is a locked door on the West wall.", "endoftext": false }, { "action": "Go east", "response": "This is NOT the Enterprise. You'll have to open these doors yourself.", "endoftext": false }, { "action": "You open the doors", "response": "You manage to pry the doors open, breaking only one fingernail in the process.", "endoftext": false }, { "action": "Go east", "response": "As you walk through, the doors slide closed behind you.\n\nYou find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above.\nThe frayed elevator cable hangs just out of your reach.\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nmusic book\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nmusic book\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You open the doors", "response": "You manage to pry the doors open, breaking only one fingernail in the process.", "endoftext": false }, { "action": "Go west", "response": "As you walk through, the doors slide closed behind you.\n\nLooking around, you see that the room is bare. You see the Library North\nThere are sliding elevator doors on the East wall\nThere is a locked door on the West wall.", "endoftext": false }, { "action": "You look at the door", "response": "Judging from the label, I'd say it goes to the orchestra pit.", "endoftext": false }, { "action": "Go north", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.", "endoftext": false }, { "action": "Up", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go to the south-east", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": true }, { "action": "Go downwards", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go west", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.", "endoftext": false }, { "action": "You play organ", "response": "You always fancied yourself another P. D. Q. Bach. Your fingers fly over the keys and great waves of ethereal music gush from the pipes.", "endoftext": false }, { "action": "You read the music", "response": "\"4...SHOW ME THE WAY TO GO HOME\"", "endoftext": false }, { "action": "You put the book on the organ", "response": "You place the book on the organ.", "endoftext": false }, { "action": "You play organ", "response": "You always fancied yourself another P. D. Q. Bach. Your fingers fly over the keys and great waves of ethereal music gush from the pipes.", "endoftext": false }, { "action": "You take the book", "response": "You pick up the music book.", "endoftext": false }, { "action": "You open the book", "response": "You can't open the book.\n\nYou can't open the book.", "endoftext": false }, { "action": "You take the page", "response": "You already have the page.", "endoftext": false }, { "action": "You put the page on the organ", "response": "You place the page on the organ.", "endoftext": false }, { "action": "You play organ", "response": "You always fancied yourself another P. D. Q. Bach. Your fingers fly over the keys and great waves of ethereal music gush from the pipes.", "endoftext": false }, { "action": "You read the page", "response": "\"4...SHOW ME THE WAY TO GO HOME\"", "endoftext": false }, { "action": "Play", "response": "What do you want to play?", "endoftext": false }, { "action": "You look at the organ", "response": "Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game.\n\nYou find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.\nThere is a very thin music book (on the organ)\nThe massive instrument has been lovingly maintained. The keys smell of Bon Ami, the gilt labels on the stops still gleam and the ornamental vase still holds fresh tulips...(strange, that reminds of a joke somehow).", "endoftext": false }, { "action": "You read the book", "response": "\"4...SHOW ME THE WAY TO GO HOME\"", "endoftext": false }, { "action": "You take the music", "response": "You pick up the music book.", "endoftext": false }, { "action": "You go east", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go upward", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "Go north", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "Go south", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "Go north", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "Go north", "response": "You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above.", "endoftext": false }, { "action": "Go upwards", "response": "You start briskly climbing the ladder, but about 20 feet up you realize what acrophobia is all about. After clinging to the ladder helplessly for a few hours, your arms finally give out and you fall back to the stage below.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nmusic book\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You go west", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nThere is a suspiciously good looking apple sitting there ( on the\nwork table\n) An old work table leans and tilts at odd angles", "endoftext": false }, { "action": "You take the apple", "response": "You pick up the juicy apple.", "endoftext": false }, { "action": "Go west", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar ( chained to the wall )\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You look at the table", "response": "It has seen a lot of use. Its heavy oak top has gouges from many a tool.", "endoftext": false }, { "action": "You look at the chain", "response": "It seems as if the janitor in this place doesn't trust anyone with his tools. There's no lock on the chain. It'd have to be cut to free anything from it.", "endoftext": false }, { "action": "You examine crowbar", "response": "It's in good shape and looks like it could do a job on anything it could reach.", "endoftext": false }, { "action": "You break the chain with the crowbar", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the CHAIN? Don't know how to break here...", "endoftext": false }, { "action": "You cut the chain with knife", "response": "You want to CUT the CHAIN with WHAT, pray tell?", "endoftext": false }, { "action": "You take crowbar", "response": "You pick up the iron crowbar.", "endoftext": false }, { "action": "You go east", "response": "The crowbar, still chained to the wall, jerks back and clatters to the floor.\n\nAt the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\njuicy apple\nmusic book\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "Go up", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": false }, { "action": "Go south", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "Go south", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "You examine the door", "response": "It doesn't seem to actually be locked. You just can't open it without a knob.", "endoftext": false }, { "action": "Go south", "response": "You find yourself in the men's dressing room.\nThere is a dressing table against the wall\nThere is a small drawer ( in the dressing table)", "endoftext": false }, { "action": "You look at the table", "response": "The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick.", "endoftext": false }, { "action": "You read the mirror", "response": "\"THE MAKEUP THEY GIVE YOU IN THIS PLACE WOULD GIVE ZITS TO WROUGHT IRON!\"", "endoftext": false }, { "action": "You open the drawer", "response": "You have opened the drawer.\nInside, you see the following:\nThere is a kit of heavy stage makeup", "endoftext": false }, { "action": "You take the makeup", "response": "You pick up the stage makeup.", "endoftext": false }, { "action": "You examine it", "response": "There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label.", "endoftext": false }, { "action": "You read it", "response": "\"Freddie Krueger Special Halloween Assortment\"", "endoftext": false }, { "action": "Go north", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "You go to the west", "response": "Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door.\n\nAt the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": true }, { "action": "Go down", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "You go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go north", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "You go to the north", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You put the makeup on the chain", "response": "You place the makeup on the chain.", "endoftext": false }, { "action": "You look at the chain", "response": "It seems as if the janitor in this place doesn't trust anyone with his tools. There's no lock on the chain. It'd have to be cut to free anything from it.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\njuicy apple\nmusic book\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You take the makeup", "response": "You pick up the stage makeup.", "endoftext": false }, { "action": "You wear the makeup", "response": "You put on the makeup.", "endoftext": false }, { "action": "You cut the apple", "response": "You want to CUT the APPLE with WHAT, pray tell?", "endoftext": true }, { "action": "You describe your surroundings", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You go east", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go up", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": false }, { "action": "Go south", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "Go south", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You go to the east", "response": "You are in the closet.\nThere is that famous old oaken bucket", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\njuicy apple\nmusic book\nroller skate\nold lamp\noaken bucket\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": true }, { "action": "You go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go northwest", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "You go to the north", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You cut the knife with the chain", "response": "You want to CUT the KNIFE with WHAT, pray tell?", "endoftext": false }, { "action": "You put the makeup on the crowbar", "response": "You place the makeup on the crowbar.", "endoftext": false }, { "action": "You go east", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go up", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": false }, { "action": "Go east", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles", "endoftext": false }, { "action": "Turn table", "response": "Try as you might, you cannot lift the table enough to budge it. Besides, in its dilapidated condition, you are likely to end up with a pile of fire wood.", "endoftext": false }, { "action": "You go east", "response": "You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above.", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": false }, { "action": "Go upwards", "response": "You start briskly climbing the ladder, but about 20 feet up you realize what acrophobia is all about. After clinging to the ladder helplessly for a few hours, your arms finally give out and you fall back to the stage below.", "endoftext": false }, { "action": "You remove bucket", "response": "You take off the bucket.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\njuicy apple\nmusic book\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": true }, { "action": "Look around", "response": "You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above.\nThere is that famous old oaken bucket", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "Yes", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.\nYou see an old, weathered piece of paper beneath the seat.", "endoftext": false }, { "action": "You take the paper", "response": "You pick up the old paper.", "endoftext": false }, { "action": "Go east", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "You take all", "response": "You pick up the dim bulb.", "endoftext": true }, { "action": "Look around", "response": "By the soft glow of the light, you can almost make out a faded message scrawled on the wall: \"...re...move coat....in...room..\", or something like that.", "endoftext": false }, { "action": "You go west", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "Go west", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.", "endoftext": true }, { "action": "Go down", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "You look at the door", "response": "There is a small plaque on the door at eye level.", "endoftext": false }, { "action": "Go south", "response": "This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.\nThere is a paperback book with the cover torn off ( on the sink )", "endoftext": false }, { "action": "You take the book", "response": "You pick up the paperback book.", "endoftext": false }, { "action": "Examine book", "response": "Seems to have been a book of fairy tales.", "endoftext": false }, { "action": "You read the book", "response": "Looking at the index you see entries such as:\n\"SNOW WHITE AND THE 1001 ARABIAN KNIGHTS MEET HEY DIDDLE DIDDLE, THE CAT AND\nTHE FIDDLE\" (I hate sequels and spin offs, don't you?)", "endoftext": false }, { "action": "You look at the mirror", "response": "Excuse me, but your pager is beeping.\n\nYou don't see any mirror here.", "endoftext": false }, { "action": "You go north", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "You go to the west", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.\nThere is a foot long hotdog ( on the grill )", "endoftext": false }, { "action": "You take HOTDOG", "response": "You pick up the long hotdog.", "endoftext": false }, { "action": "You look at it", "response": "It seems like any other foot long hotdog you find in a deserted theater.", "endoftext": false }, { "action": "You go to the west", "response": "You find a shelf in the closet.\nA very sharp knife is lying there, blade upwards. ( on the shelf )", "endoftext": false }, { "action": "You take the knife", "response": "You pick up the sharp knife.", "endoftext": false }, { "action": "You examine it", "response": "It is a large bread knife with a serrated blade.", "endoftext": false }, { "action": "Go east", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.", "endoftext": false }, { "action": "You go east", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go east", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You examine the door", "response": "It is a substantial door with a substantial double cylinder dead bolt lock. There is an official looking plaque on the front of the door.", "endoftext": false }, { "action": "You look at the plaque", "response": "It is a substantial door with a substantial double cylinder dead bolt lock. There is an official looking plaque on the front of the door.", "endoftext": false }, { "action": "You read it", "response": "\"JANITORS CLOSET\"", "endoftext": false }, { "action": "You examine the lock", "response": "It is a substantial door with a substantial double cylinder dead bolt lock. There is an official looking plaque on the front of the door.", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "You examine the machine", "response": "It's an old model that appears to dispense some sort of paper through a wide slot. There is a coin slot, a few buttons and a broken coin return.", "endoftext": false }, { "action": "You look at slot", "response": "It's an old model that appears to dispense some sort of paper through a wide slot. There is a coin slot, a few buttons and a broken coin return.", "endoftext": false }, { "action": "You look at the buttons", "response": "It's an old model that appears to dispense some sort of paper through a wide slot. There is a coin slot, a few buttons and a broken coin return.", "endoftext": false }, { "action": "You read the machine", "response": "\"INSURANCE 25 CENTS\"", "endoftext": false }, { "action": "You look in the return", "response": "It's an old model that appears to dispense some sort of paper through a wide slot. There is a coin slot, a few buttons and a broken coin return.", "endoftext": false }, { "action": "You examine return", "response": "It's an old model that appears to dispense some sort of paper through a wide slot. There is a coin slot, a few buttons and a broken coin return.", "endoftext": false }, { "action": "Go south", "response": "Looking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.", "endoftext": false }, { "action": "You look at the plaque", "response": "It is a plain looking door with a small plaque at eye level.", "endoftext": false }, { "action": "You go east", "response": "You've gone as far as you can this way. You are at the front of the foyer.\nThe main theater doors are to the East.", "endoftext": false }, { "action": "You look at the doors", "response": "The main exit doors are heavy brass monstrosities left over from a former age of theater construction. There's an ornate word worked into the design.", "endoftext": false }, { "action": "You read the word", "response": "\"EXIT\"", "endoftext": false }, { "action": "Go east", "response": "Ignoring everything that you learned as a two year old, you impulsively turn E and walk right into the closed door.\n\nYou've gone as far as you can this way. You are at the front of the foyer.\nThe main theater doors are to the East.", "endoftext": false }, { "action": "You look at the doors", "response": "The main exit doors are heavy brass monstrosities left over from a former age of theater construction. There's an ornate word worked into the design.", "endoftext": false }, { "action": "You examine word", "response": "The main exit doors are heavy brass monstrosities left over from a former age of theater construction. There's an ornate word worked into the design.", "endoftext": false }, { "action": "You go northwest", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "Go west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "Go south", "response": "Looking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.", "endoftext": false }, { "action": "Go northeast", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go north", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.", "endoftext": false }, { "action": "You move coat", "response": "A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": false }, { "action": "Examine box", "response": "The box is secured to the floor by hardened steel bolts.", "endoftext": false }, { "action": "You examine the bolts", "response": "The box is secured to the floor by hardened steel bolts.", "endoftext": false }, { "action": "Kick box", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\npaperback book\nold paper\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You cut box", "response": "You want to CUT the BOX with WHAT, pray tell?", "endoftext": false }, { "action": "You cut the box with the knife", "response": "You want to CUT the BOX with WHAT, pray tell?", "endoftext": false }, { "action": "You cut the box knife", "response": "You want to CUT the BOX with WHAT, pray tell?", "endoftext": false }, { "action": "You go to the north", "response": "This looks about like your typical closet (minus the coat hangers).\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You look at the packrat", "response": "It eyes you suspiciously at first, then standing up on its hind paws, it strides boldly over and squeaks, \"Let's make a deal\".", "endoftext": true }, { "action": "Look around", "response": "This looks about like your typical closet (minus the coat hangers).\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\npaperback book\nold paper\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You give the paper to the packrat", "response": "The packrat carefully inspects the PAPER that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nThis looks about like your typical closet (minus the coat hangers). There is a plain living room lamp.", "endoftext": false }, { "action": "You take the lamp", "response": "You pick up the old lamp.", "endoftext": false }, { "action": "You turn on the lamp", "response": "The lamp isn't lit, so you can't extinguish it", "endoftext": false }, { "action": "Light lamp", "response": "Finding a convenient wall outlet, you plug the lamp in and switch it on. Suddenly, the lamp lurches from side to side as a geyser of smoke and flame shoots upward, ricochets off the ceiling and back to the floor. In the midst of the fire and brimstone a genie appears, franticly slapping out the flames on the seat of his silk pants. Killing the last of the embers, he turns his attention toward you...and to your fingers still grasping the on/off switch, then to you, then to his pants, then to your fingers... Then, eyes narrowing to glowing red slits, he draws up to his full 5 foot 95 inch height to hurl a mighty thunderbolt. And that, dear child, is how you became a three-headed, crab-sucking throat-warbler mangrove, and why the game must be terminated at this point. You can no longer use the keyboard with those silly tentacles.\n\nYou have earned 0 BONUS POINTS out of a possible 22,000\n\nYour score is 100 (out of 19900 possible). You have visited 16 locations (out of 117 in the game)", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nold lamp\npaperback book\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You give the book to packrat", "response": "Now let me get this straight, you want to GIVE to WHOM?", "endoftext": true }, { "action": "You look at your surroundings", "response": "This looks about like your typical closet (minus the coat hangers).", "endoftext": false }, { "action": "You rub lamp", "response": "What a CORN BALL thing to do! What a simple-minded, hair-brained... Wait a minute, a wisp of vapor is starting to come out of the lamp cord.\nEither there's going to be a fire or... Suddenly, with three small puffs of\nsmoke a genie appears before you, dressed in what would be the traditional\ncostume if he weren't wearing it all - even the pointy little shoes - backwards. Clearing his throat, he focuses his purple eyes on you and says,\n\"I'm late for an appointment at the REGEN MOOR, but I'll be \\\n/\nback later to GET my three wishes.\" Try to stay alive till\n-->POOF<--\nthen. With that, he vanishes in a cloud of very green smoke. /\n\\", "endoftext": true }, { "action": "You look at your surroundings", "response": "This looks about like your typical closet (minus the coat hangers).", "endoftext": false }, { "action": "Go south", "response": "You have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": true }, { "action": "You go downwards", "response": "Reaching the bottom of the stairs, you can see something massive to the West.", "endoftext": false }, { "action": "Go west", "response": "You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East.\nThe boiler knocks and pounds - small jets of steam hiss from the seams.\nThe corroded safety valve spurts like a steam calliope. ( on top\nthe boiler\n)", "endoftext": false }, { "action": "You examine the boiler", "response": "You hear the rush of flame in the firebox. The boiler spits and sputters as if the safety valve weren't working. It looks ready to blow at any second.", "endoftext": false }, { "action": "You examine the valve", "response": "Excuse me, but your pager is beeping.\n\nHot, rusty steam hisses and spurts toward your eyes, threatening to blind you.", "endoftext": false }, { "action": "You answer the pager", "response": "\"It's your mother. You're late for supper. I bet you're out with that theater crowd again. You're going to come to a bad end in that theater, mark my word.\"", "endoftext": false }, { "action": "You open valve", "response": "You have opened the valve.", "endoftext": false }, { "action": "Close valve", "response": "You have closed the valve.", "endoftext": false }, { "action": "You examine the valve", "response": "Hot, rusty steam hisses and spurts toward your eyes, threatening to blind you.", "endoftext": false }, { "action": "You open valve", "response": "You have opened the valve.", "endoftext": false }, { "action": "You examine the valve", "response": "Hot, rusty steam hisses and spurts toward your eyes, threatening to blind you.", "endoftext": false }, { "action": "You go north", "response": "Squeezing along between the boiler and the wall you come across a room to the North labelled \"HOMONYM CLOSET\"", "endoftext": false }, { "action": "Go south", "response": "You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East.\nThe boiler knocks and pounds - small jets of steam hiss from the seams.\nThe corroded safety valve spurts like a steam calliope. ( on top\nthe boiler\n)", "endoftext": false }, { "action": "You examine the boiler", "response": "You hear the rush of flame in the firebox. The boiler spits and sputters as if the safety valve weren't working. It looks ready to blow at any second.", "endoftext": false }, { "action": "Break valve", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the VALVE? Don't know how to break here...", "endoftext": false }, { "action": "Oil valve", "response": "Don't know how to oil here...", "endoftext": false }, { "action": "You go north", "response": "Squeezing along between the boiler and the wall you come across a room to the North labelled \"HOMONYM CLOSET\"", "endoftext": false }, { "action": "You go north", "response": "You are in the homonym closet.\nThere is Merry Mary", "endoftext": false }, { "action": "You look at Mary", "response": "Obviously a figment of your imagination, probably based on your 5th grade English Grammar teacher. She seems (or \"seams\"?) to expect you to do something.", "endoftext": false }, { "action": "Kiss mary", "response": "\"Now you want to KISS me? Ha! One kiss and you'd think I owe you!\"", "endoftext": false }, { "action": "Marry mary", "response": "She barks out a laugh then hands you a small object saying, \"It was a dumb joke, but take my Pluto, please.\" With that she seems to melt away into the shadows, leaving you with a small statue and the funny feeling that your grammatical sensibilities have been offended. (Mine certainly were.)", "endoftext": false }, { "action": "You examine the dog", "response": "Do you mean the long hotdog or the plaster pluto?", "endoftext": false }, { "action": "You examine Pluto", "response": "Close examination reveals it to be a cheap plaster statue with one chipped ear.", "endoftext": false }, { "action": "You break pluto", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the PLUTO? Don't know how to break here...", "endoftext": true }, { "action": "Look around", "response": "You are in the homonym closet.", "endoftext": false }, { "action": "Go south", "response": "Squeezing along between the boiler and the wall you come across a room to the North labelled \"HOMONYM CLOSET\"", "endoftext": false }, { "action": "Go south", "response": "You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East.\nThe boiler knocks and pounds - small jets of steam hiss from the seams.\nThe corroded safety valve spurts like a steam calliope. ( on top\nthe boiler\n)", "endoftext": false }, { "action": "You go to the east", "response": "Reaching the bottom of the stairs, you can see something massive to the West.", "endoftext": false }, { "action": "Go upwards", "response": "You have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": false }, { "action": "Go south", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.", "endoftext": false }, { "action": "Go south", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go west", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "Go west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You go to the north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "You look at the desk", "response": "The locked desk stands under an imitation red velvet banner.", "endoftext": false }, { "action": "You open the desk", "response": "It is locked.", "endoftext": false }, { "action": "You read banner", "response": "The banner above the courtesy desk says, \"Lost and Found Desk - RECLAIM Here\".", "endoftext": false }, { "action": "You go to the north", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it. (\non seat 86\n)", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go to the north", "response": "You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You take the SKATE", "response": "You pick up the roller skate.", "endoftext": false }, { "action": "You go to the east", "response": "You are in the closet.\nA spear stands in a corner of the closet.", "endoftext": false }, { "action": "You examine the spear", "response": "It seems to be waiting for you to make a move.", "endoftext": false }, { "action": "You shake spear", "response": "The PUN is the lowest form of humor (unless YOU think of it first).\nIn protest the packrat jumps out of a hole and replaces the spear with a bucket.\n\nYou are in the closet.\nThere is that famous old oaken bucket", "endoftext": false }, { "action": "You kick the bucket", "response": "What a quaint sense of humor. For a second there, I was half tempted to honor your request. However, I am amused by your antics and wish to see more of them. I shall let you go with only a bruised toe.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "Go west", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go west", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window", "endoftext": false }, { "action": "You look at the spot", "response": "For some reason the spotlight doesn't seem to work. You see that it is hardwired into the wall. A quick check with your wetted fingers shows that there is power in the line. You then notice a small lid on top of the spot.", "endoftext": false }, { "action": "You go west", "response": "Ripped wires and broken racks show where sound equipment used to be mounted.\nOne tape recorder is all that's left of the equipment.", "endoftext": false }, { "action": "Play recorder", "response": "IT is a wee tad difficult to play the thing without a tape.", "endoftext": false }, { "action": "You go east", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window", "endoftext": false }, { "action": "You examine lid", "response": "For some reason the spotlight doesn't seem to work. You see that it is hardwired into the wall. A quick check with your wetted fingers shows that there is power in the line. You then notice a small lid on top of the spot.", "endoftext": false }, { "action": "You open the lid", "response": "You have opened the lid.\nInside, you see the following:\nYou can see the socket", "endoftext": false }, { "action": "You examine the socket", "response": "It seems to take a standard size bulb.", "endoftext": false }, { "action": "Go east", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": true }, { "action": "You go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go north", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go to the north", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nThere is a suspiciously good looking apple sitting there ( on the\nwork table\n) An old work table leans and tilts at odd angles", "endoftext": false }, { "action": "You take the apple", "response": "You pick up the juicy apple.", "endoftext": false }, { "action": "You eat the apple", "response": "You take a tentative nibble. It has an oddly smooth taste and you feel no ill effects, so you prepare for a second bite. Then it hits you that all is not right. You feel faint, your head is swimming.\nYou fall down. You are dying. As you sink into oblivion, you remember an old ditty from your childhood: \"An apple a day/Keeps the warthogs away,\nBut a foot-long hot dog/Will placate a frog.\"\nWait here a minute, I just remembered something. Yep, I just checked with central supply. That was only a WAX apple. (Boy, what a hypochondriac!)", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nroller skate\nold lamp\noaken bucket\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You examine bulb", "response": "One of the new on/off capacitor types that glows very dimly without power.", "endoftext": false }, { "action": "You examine table", "response": "It has seen better days. The legs are pulling loose, the top is warped, and it has had every conceivable shade of paint spilled on it over the years.", "endoftext": false }, { "action": "Kick table", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "Go southeast", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "Kick machine", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "Shake machine", "response": "Don't know how to shake here...", "endoftext": false }, { "action": "You look at the machine", "response": "Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game.\n\nThis seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner\nAmazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "You examine the machine", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "You read the machine", "response": "\"Soft Drinks - 25 cents\" - Hmm, must be an OLD machine.", "endoftext": false }, { "action": "You open the machine", "response": "The machine is already open.", "endoftext": false }, { "action": "You look in machine", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "Go north", "response": "You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above.", "endoftext": false }, { "action": "Go upwards", "response": "You start briskly climbing the ladder, but about 20 feet up you realize what acrophobia is all about. After clinging to the ladder helplessly for a few hours, your arms finally give out and you fall back to the stage below.", "endoftext": false }, { "action": "You go to the west", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles", "endoftext": false }, { "action": "Go west", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar ( chained to the wall )\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You look at the chain", "response": "It seems as if the janitor in this place doesn't trust anyone with his tools. There's no lock on the chain. It'd have to be cut to free anything from it.", "endoftext": false }, { "action": "You examine crowbar", "response": "It's in good shape and looks like it could do a job on anything it could reach.", "endoftext": false }, { "action": "You look at the table", "response": "It has seen a lot of use. Its heavy oak top has gouges from many a tool.", "endoftext": false }, { "action": "You look under the table", "response": "It has seen a lot of use. Its heavy oak top has gouges from many a tool.", "endoftext": false }, { "action": "Go south", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You examine the VIOLIN", "response": "Too bad it never got fixed. Except for the crack in the bridge, it's in good shape - even still has all its strings (real genuine cat gut. Actually, cat gut is made from sheep intestine, but that still doesn't make cats any less nervous - and doesn't do much for the sheep either).", "endoftext": false }, { "action": "You play the VIOLIN", "response": "Let me explain it to you this way: | ..,,,..\n1. The violin is out of reach, | ///////~\\\\\\\n2. You ain't got a bow, | (''~~~ ``\\\n3. You ain't got a union card, | { (0 ) >--< }\n4. I know your taste in music, | \\ __<__ /\n-AND- +--- \\ \\___/ /\n5. It wouldn't accomplish anything anyway.| \\/", "endoftext": true }, { "action": "You describe your surroundings", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "Break violin", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the VIOLIN? Don't know how to break here...", "endoftext": false }, { "action": "You get the VIOLIN", "response": "You can't pick the violin up.\n\n1. The violin is out of reach, | ///////~\\\\\\", "endoftext": false }, { "action": "Go south", "response": "You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter.\nIt would turn the tables for you to get that plank down (and vice versa).", "endoftext": true }, { "action": "Look around", "response": "You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter.\nIt would turn the tables for you to get that plank down (and vice versa).", "endoftext": false }, { "action": "You pull the plank", "response": "You start toward the pile, but even the gentle breeze stirred up by your arms causes the pile to tremble and a shower of nuts, bolts and old painting materials makes you think better of that idea. You retreat to the far side of the room to rethink your strategy.", "endoftext": false }, { "action": "You kick the plank", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nroller skate\nold lamp\noaken bucket\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )\n\nYou're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nroller skate\nold lamp\noaken bucket\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You throw the knife at the plank", "response": "The knife bounces off the plank.", "endoftext": false }, { "action": "You throw the bucket at the plank", "response": "The bucket bounces off the plank.", "endoftext": true }, { "action": "Look around", "response": "You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter.\nA very sharp knife is lying there, blade upwards.\nIt would turn the tables for you to get that plank down (and vice versa).\nThere is that famous old oaken bucket", "endoftext": false }, { "action": "You take the knife", "response": "You pick up the sharp knife.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "You hit the plank", "response": "It only makes sense to attack living things.", "endoftext": true }, { "action": "Look around", "response": "You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter.\nIt would turn the tables for you to get that plank down (and vice versa).", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nroller skate\nold lamp\noaken bucket\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You put the bucket on the plank", "response": "You put on the bucket.", "endoftext": false }, { "action": "You put the knife on the plank", "response": "You place the knife on the plank.", "endoftext": false }, { "action": "You take the knife", "response": "You pick up the sharp knife.", "endoftext": false }, { "action": "Blow", "response": "What do you want to blow?", "endoftext": true }, { "action": "Look around", "response": "You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter.\nIt would turn the tables for you to get that plank down (and vice versa).", "endoftext": false }, { "action": "Go north", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You go north", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar ( chained to the wall )\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You go east", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go up", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": false }, { "action": "Go east", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles", "endoftext": false }, { "action": "Turn table", "response": "Try as you might, you cannot lift the table enough to budge it. Besides, in its dilapidated condition, you are likely to end up with a pile of fire wood.", "endoftext": false }, { "action": "Go southwest", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "You look at the door", "response": "The paint is pealing off the door and the latch is reddened with rust. There is a faded scrawl under the \"EXIT\" sign.", "endoftext": false }, { "action": "You read the door", "response": "\"Through these portals pass the biggest hams in the world.\" Anon.", "endoftext": false }, { "action": "You rub lamp", "response": "You rub and rub but only wear through the gold tone finish on the cheap lamp.", "endoftext": false }, { "action": "You look under the door", "response": "The paint is pealing off the door and the latch is reddened with rust. There is a faded scrawl under the \"EXIT\" sign.", "endoftext": false }, { "action": "You kick the door", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "Go west", "response": "Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door.\n\nThere is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "Go south", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You look at the counterweight", "response": "It is made of a stack of heavy metal bars, bolted together and pulled up and down by cables. It has a broad upper surface with a small hollow.", "endoftext": false }, { "action": "You examine hollow", "response": "It is made of a stack of heavy metal bars, bolted together and pulled up and down by cables. It has a broad upper surface with a small hollow.", "endoftext": false }, { "action": "You put the bucket on the counterweight", "response": "You carefully place the BUCKET in the hollow on the top of the counterweight.", "endoftext": false }, { "action": "You cut the curtain with the knife", "response": "You want to CUT the COUNTERWEIGHT with WHAT, pray tell?", "endoftext": false }, { "action": "Go east", "response": "Excuse me, but your pager is beeping.\n\nThis is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "You go to the west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThere is that famous old oaken bucket", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": true }, { "action": "Look around", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You put the bucket on the counterweight", "response": "You carefully place the BUCKET in the hollow on the top of the counterweight.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "You go east", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "Go west", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go to the west", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket", "endoftext": false }, { "action": "Go east", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": true }, { "action": "You go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "You go to the west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThere is that famous old oaken bucket", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go south", "response": "You find yourself in the men's dressing room.\nThere is a dressing table against the wall\nThere is a small drawer ( in the dressing table)", "endoftext": false }, { "action": "You open the drawer", "response": "You have opened the drawer.\nInside, you see the following:\nThere is a kit of heavy stage makeup", "endoftext": false }, { "action": "You take the makeup", "response": "You pick up the stage makeup.", "endoftext": false }, { "action": "You look at the makeup", "response": "There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label.", "endoftext": false }, { "action": "You read it", "response": "\"Freddie Krueger Special Halloween Assortment\"", "endoftext": false }, { "action": "You look at the table", "response": "The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick.", "endoftext": false }, { "action": "You read the mirror", "response": "\"THE MAKEUP THEY GIVE YOU IN THIS PLACE WOULD GIVE ZITS TO WROUGHT IRON!\"", "endoftext": false }, { "action": "You look at the table", "response": "The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick.", "endoftext": false }, { "action": "You look behind the table", "response": "The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick.", "endoftext": false }, { "action": "You wear the makeup", "response": "You put on the makeup.", "endoftext": false }, { "action": "You examine the mirror", "response": "The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick.", "endoftext": false }, { "action": "You look at the makeup", "response": "There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\nstage makeup\npocket pager ( on your belt )", "endoftext": false }, { "action": "You remove the makeup", "response": "You take off the makeup.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You look at the makeup", "response": "There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label.", "endoftext": false }, { "action": "You take the makeup", "response": "You pick up the stage makeup.", "endoftext": false }, { "action": "Go north", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": true }, { "action": "Go down", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "You go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThere is that famous old oaken bucket", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go south", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it. (\non seat 86\n)", "endoftext": false }, { "action": "You go south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "You go south", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "You go east", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go north", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.", "endoftext": false }, { "action": "You move coat", "response": "A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": true }, { "action": "You go downwards", "response": "Reaching the bottom of the stairs, you can see something massive to the West.", "endoftext": false }, { "action": "Go west", "response": "You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East.\nThe boiler knocks and pounds - small jets of steam hiss from the seams.\nThe corroded safety valve spurts like a steam calliope. ( on top\nthe boiler\n)", "endoftext": false }, { "action": "You put the makeup on the boiler", "response": "You place the makeup on the boiler.", "endoftext": false }, { "action": "You examine the boiler", "response": "You hear the rush of flame in the firebox. The boiler spits and sputters as if the safety valve weren't working. It looks ready to blow at any second.", "endoftext": false }, { "action": "You take the makeup", "response": "You pick up the stage makeup.", "endoftext": false }, { "action": "You put the makeup on the valve", "response": "You place the makeup on the valve.", "endoftext": false }, { "action": "You wait", "response": "Time passes...", "endoftext": false }, { "action": "You take the makeup", "response": "You pick up the stage makeup.", "endoftext": false }, { "action": "You go to the east", "response": "Reaching the bottom of the stairs, you can see something massive to the West.", "endoftext": false }, { "action": "Go upwards", "response": "You have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": false }, { "action": "Go south", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.", "endoftext": false }, { "action": "Go south", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go west", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "Go west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You go to the north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "You go to the north", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it. (\non seat 86\n)", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "Go west", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go to the west", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket", "endoftext": false }, { "action": "You wear the makeup", "response": "You put on the makeup.", "endoftext": false }, { "action": "You put bulb in socket", "response": "You screw the bulb firmly into the socket, forgetting that you have not disconnected the electric power from the spotlight. At the first sign of arcing, you avert your eyes, thus avoiding permanent blindness. Looking out the booth window, you see \"YOU'RE ALL WET, PAIL-FACE\" projected briefly on the ceiling as the bulb flares into brilliance, then descends back to darkness.\n\nThe spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket\nThere is a burned-out bulb.", "endoftext": false }, { "action": "You remove the makeup", "response": "You take off the makeup.", "endoftext": false }, { "action": "You take the makeup", "response": "You pick up the stage makeup.", "endoftext": false }, { "action": "You put bulb in socket", "response": "You screw the bulb firmly into the socket, forgetting that you have not disconnected the electric power from the spotlight. At the first sign of arcing, you avert your eyes, thus avoiding permanent blindness. Looking out the booth window, you see \"YOU'RE ALL WET, PAIL-FACE\" projected briefly on the ceiling as the bulb flares into brilliance, then descends back to darkness.\n\nThe spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket\nThere is a burned-out bulb.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "Go east", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": true }, { "action": "You go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go north", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go east", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.\nThere is a very thin music book ( on the east shelf )", "endoftext": false }, { "action": "You take the book", "response": "You pick up the music book.", "endoftext": false }, { "action": "You read it", "response": "\"4...SHOW ME THE WAY TO GO HOME\"", "endoftext": false }, { "action": "You go to the south", "response": "Looking around, you see that the room is bare. You see the Library North\nThere are sliding elevator doors on the East wall\nThere is a locked door on the West wall.", "endoftext": false }, { "action": "You examine the doors", "response": "The old doors allow easy access to the next room.", "endoftext": false }, { "action": "You look at the door", "response": "Judging from the label, I'd say it goes to the orchestra pit.", "endoftext": false }, { "action": "You read the door", "response": "\"TO ORCHESTRA PIT\"", "endoftext": false }, { "action": "You go west", "response": "Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door.\n\nLooking around, you see that the room is bare. You see the Library North\nThere are sliding elevator doors on the East wall\nThere is a locked door on the West wall.", "endoftext": false }, { "action": "Go east", "response": "This is NOT the Enterprise. You'll have to open these doors yourself.", "endoftext": false }, { "action": "You open the doors", "response": "I forgot to tell you, whenever the curtain is unbalanced, it overloads the motor and blows all kinds of fuses and makes these doors stick. I'm afraid you won't be able to budge them while anything is sitting on the counterweight.\n\nYou can't open the doors.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nmusic book\nroller skate\nold lamp\nplaster pluto\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "Go north", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.", "endoftext": false }, { "action": "Go up", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go southwest", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThere is that famous old oaken bucket", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "Go northeast", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go east", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.", "endoftext": false }, { "action": "You go to the south", "response": "Looking around, you see that the room is bare. You see the Library North\nThere are sliding elevator doors on the East wall\nThere is a locked door on the West wall.", "endoftext": false }, { "action": "You open the doors", "response": "You manage to pry the doors open, breaking only one fingernail in the process.", "endoftext": false }, { "action": "Go east", "response": "As you walk through, the doors slide closed behind you.\n\nYou find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above.\nThe frayed elevator cable hangs just out of your reach.\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You trade PLUTO to the packrat", "response": "The packrat chuckles to himself, \"What a dip stick, giving me the PLUTO! You'll be sorry.\" He stuffs the PLUTO into a pocket in his checkered vest then darts toward the wall, leaving a small object for you.\n\nYou find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above.\nA battered bugle is lying there.\nThe frayed elevator cable hangs just out of your reach.", "endoftext": false }, { "action": "Trade KNIFE to packrat", "response": "The packrat chuckles to himself, \"What a dip stick, giving me the KNIFE! You'll be sorry.\" He stuffs the KNIFE into a pocket in his checkered vest then darts toward the wall, leaving a small object for you.\n\nYou find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above.\nA battered bugle is lying there.\nThe frayed elevator cable hangs just out of your reach.", "endoftext": false }, { "action": "Trade book to packrat", "response": "The packrat carefully inspects the BOOK that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above.\nA battered bugle is lying there.\nThe frayed elevator cable hangs just out of your reach.", "endoftext": false }, { "action": "You take the BUGLE", "response": "You pick up the battered bugle.", "endoftext": false }, { "action": "You play the BUGLE", "response": "You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp.", "endoftext": false }, { "action": "You climb the cable", "response": "You dance and leap on your toes, but are unable to reach the cable. Just when you are about to give up, you recall a stunt you saw in a movie. Taking off your belt, you whip it upward in your best Indiana Jones style. Amazingly, as in the movie, the tip of the belt wraps itself three times around the frayed cable and catches securely. (Aren't you glad I saw that movie too?) Summoning all your strength, you start hand over hand up the belt and cable until you reach the doors at the top of the shaft and swing yourself over to safety.\n\nYou stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": true }, { "action": "You go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go north", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go north", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles", "endoftext": false }, { "action": "Go west", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar ( chained to the wall )\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "Go south", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "Go south", "response": "You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter.\nIt would turn the tables for you to get that plank down (and vice versa).", "endoftext": false }, { "action": "You play the BUGLE", "response": "You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp.", "endoftext": false }, { "action": "You shake BUGLE", "response": "Don't know how to shake here...", "endoftext": false }, { "action": "You wear the SKATE", "response": "You put on the skate.", "endoftext": false }, { "action": "Go north", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You go north", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar ( chained to the wall )\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "Turn table", "response": "I tell you, you're bucking for one prime hernia trying to twist around something this massive.", "endoftext": false }, { "action": "Go south", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You throw the bucket at the VIOLIN", "response": "The bucket bounces off the violin.", "endoftext": false }, { "action": "You throw KNIFE at the VIOLIN", "response": "The knife bounces off the violin.", "endoftext": false }, { "action": "You take all", "response": "You pick up the sharp knife.\nYou pick up the oaken bucket.", "endoftext": false }, { "action": "You go north", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar ( chained to the wall )\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You go east", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go up", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": false }, { "action": "Go south", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "Go south", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go east", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go south", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it. (\non seat 86\n)", "endoftext": false }, { "action": "You take the parchment", "response": "You pick up the dark parchment.", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\nbattered bugle\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp\nplaster pluto\ndark secret\nYou're wearing:\nroller skate\noaken bucket\npocket pager ( on your belt )", "endoftext": false }, { "action": "You put bucket under the SKATE", "response": "You are already wearing the bucket.", "endoftext": false }, { "action": "You remove bucket", "response": "You take off the bucket.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "You look at the parchment", "response": "This might be a prop left over from a spy drama - or maybe it's the real thing.", "endoftext": false }, { "action": "You put the bucket on the parchment", "response": "You put on the bucket.", "endoftext": false }, { "action": "You remove bucket", "response": "You take off the bucket.", "endoftext": false }, { "action": "You put the parchment under the bucket", "response": "You place the parchment under the bucket.", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": true }, { "action": "You look around", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "You take the bucket off", "response": "What do you want to take the bucket off?", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\nbattered bugle\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp\noaken bucket\nplaster pluto\nYou're wearing:\nroller skate\npocket pager ( on your belt )", "endoftext": false }, { "action": "You take the SKATE", "response": "You pick up the roller skate.", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "You rub lamp", "response": "You rub and rub but only wear through the gold tone finish on the cheap lamp.", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go north", "response": "Your luck has just turned sour. You stumble over the edge of the orchestra pit into the percussion section, sending the remains of most of the instruments and everything you were carrying flying who-knows-where.\n\nYou find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.", "endoftext": false }, { "action": "You go west", "response": "You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You check your inventory", "response": "You are empty-handed.", "endoftext": false }, { "action": "You look at the packrat", "response": "It eyes you suspiciously at first, then standing up on its hind paws, it strides boldly over and squeaks, \"Let's make a deal\".", "endoftext": false }, { "action": "You go east", "response": "You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.", "endoftext": false }, { "action": "You examine the door", "response": "Just a wild guess, but judging from the label, I'd say that door may lead to the music room.", "endoftext": false }, { "action": "You read the door", "response": "\"TO MUSIC ROOM\"", "endoftext": true }, { "action": "You describe your surroundings", "response": "You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.", "endoftext": false }, { "action": "Go north", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.", "endoftext": false }, { "action": "You go east", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go upward", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go south", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "Go south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nA battered bugle is lying there.\nThere is a single dim bulb. (Providing light)\nThere is a foot long hotdog\nThere is a kit of heavy stage makeup\nA very sharp knife is lying there, blade upwards.\nA single \"one size fits all\" roller skate is sitting there.\nThere is a plain living room lamp.\nThere is that famous old oaken bucket\nThere is a small PLUTO.\nThere is a small pocket pager.", "endoftext": false }, { "action": "You take all", "response": "You pick up the battered bugle.\nYou pick up the dim bulb.\nYou pick up the long hotdog.\nYou pick up the stage makeup.\nYou pick up the sharp knife.\nYou pick up the roller skate.\nYou pick up the old lamp.\nYou pick up the oaken bucket.\nYou pick up the plaster pluto.\nYou pick up the pocket pager.", "endoftext": false }, { "action": "You wear the pager", "response": "You put on the pager.", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "You go east", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": true }, { "action": "Go downwards", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go west", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.", "endoftext": false }, { "action": "Rub organ", "response": "You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.", "endoftext": false }, { "action": "Move organ", "response": "You pull out all the stops. (You've been just itching to do that some day.)", "endoftext": false }, { "action": "You look at the stops", "response": "The massive instrument has been lovingly maintained. The keys smell of Bon Ami, the gilt labels on the stops still gleam and the ornamental vase still holds fresh tulips...(strange, that reminds of a joke somehow).", "endoftext": false }, { "action": "You play the BUGLE", "response": "You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp.", "endoftext": false }, { "action": "You drop all", "response": "You drop the bugle.\nYou drop the bulb.\nYou drop the hotdog.\nYou drop the makeup.\nYou drop the knife.\nYou drop the skate.\nYou drop the lamp.\nYou drop the bucket.\nYou drop the pluto.", "endoftext": false }, { "action": "You drop the pager", "response": "(Taking it off first)\nYou drop the pager.", "endoftext": false }, { "action": "You take all", "response": "You pick up the battered bugle.\nYou pick up the dim bulb.\nYou pick up the long hotdog.\nYou pick up the stage makeup.\nYou pick up the sharp knife.\nYou pick up the roller skate.\nYou pick up the old lamp.\nYou pick up the oaken bucket.\nYou pick up the plaster pluto.\nYou pick up the pocket pager.", "endoftext": false }, { "action": "You go east", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go upward", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "You go west", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go west", "response": "A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.", "endoftext": false }, { "action": "You examine the transom", "response": "The door (like most of the others in this place) seems to be warped from disuse. The handle does seem to still be useable and there is no obvious lock.", "endoftext": false }, { "action": "You read the door", "response": "\"Stage Manager's Office\"", "endoftext": false }, { "action": "Go south", "response": "Ignoring everything that you learned as a two year old, you impulsively turn S and walk right into the closed door.\n\nA thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.", "endoftext": false }, { "action": "You open the door", "response": "After several attempts you manage to OPEN it enough to get through. You enter the little room ahead and after waiting a second for your eyes to adjust to the light, you find yourself in a small, dim office.\n\nThe transom over the door admits just enough light for you to make out a small desk taking up most of the floor space.\nAn old abridged dictionary sits on the desk.", "endoftext": false }, { "action": "You look at the dictionary", "response": "It has seen better days. Years of coffee spills have obliterated most of the printing and completely glued the binding to the desk. The pages are soggy and YELLOW and about to fall apart. They appear to be somewhat out of order.", "endoftext": false }, { "action": "You read the dictionary", "response": "Having no particular word to look up, you flip pages at random till you see: APPLE:Safe to eat, like the Steak and Cookie. SEE ALSO AVACODO HOTDOG:Not for you. SEE ALSO CAT, FROG", "endoftext": false }, { "action": "You look up the APPLE in the dictionary", "response": "Extra input found: \"in...\"", "endoftext": false }, { "action": "You read dictionary", "response": "The pages are falling apart as you handle them. You must wait for them to dry.", "endoftext": false }, { "action": "You look at the dictionary", "response": "It has seen better days. Years of coffee spills have obliterated most of the printing and completely glued the binding to the desk. The pages are soggy and YELLOW and about to fall apart. They appear to be somewhat out of order.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\nbattered bugle\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nroller skate\nold lamp\noaken bucket\nplaster pluto\npocket pager", "endoftext": false }, { "action": "You go north", "response": "A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.", "endoftext": false }, { "action": "Go east", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "You go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go east", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go south", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "You go south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "You go south", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "Go west", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go upwards", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.", "endoftext": false }, { "action": "You go east", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "You cut the gum", "response": "You want to CUT the GUM with WHAT, pray tell?", "endoftext": false }, { "action": "You cut the gum with KNIFE", "response": "You want to CUT the GUM with WHAT, pray tell?", "endoftext": false }, { "action": "You cut the gum with the razor", "response": "You want to CUT the GUM with WHAT, pray tell?", "endoftext": true }, { "action": "You look around", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "You examine the pocket", "response": "It is a simple little device to forward important messages to you.", "endoftext": true }, { "action": "You look around", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "You examine the gum", "response": "This is a real big one.", "endoftext": false }, { "action": "You sit", "response": "Feeling the need to gather your wits (such as they are) about you, you sit back down for a moment to collect your thoughts. After mulling over your situation and coming up with a blank, you get back up. The seat bottom again retracts.", "endoftext": false }, { "action": "Break leg", "response": "Thank you. Same to you.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\nbattered bugle\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nroller skate\nold lamp\noaken bucket\nplaster pluto\npocket pager", "endoftext": false }, { "action": "You wear the SKATE", "response": "You put on the skate.", "endoftext": false }, { "action": "Go west", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.", "endoftext": true }, { "action": "Go down", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go east", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You go to the north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "You go north", "response": "YAAAAEEEEEEEEOOOOOOUUUUUAAAAHHHHHH!!!!!\n\nThis is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go north", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go to the south", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go north", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go northwest", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar ( chained to the wall )\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "Go south", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "Go south", "response": "You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter.\nIt would turn the tables for you to get that plank down (and vice versa).", "endoftext": false }, { "action": "Yell", "response": "YAAAAEEEEEEEEOOOOOOUUUUUAAAAHHHHHH!!!!!", "endoftext": false }, { "action": "You kick the plank", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "You pull the plank", "response": "You start toward the pile, but even the gentle breeze stirred up by your arms causes the pile to tremble and a shower of nuts, bolts and old painting materials makes you think better of that idea. You retreat to the far side of the room to rethink your strategy.", "endoftext": false }, { "action": "Kick", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "You throw", "response": "What do you want to throw?", "endoftext": false }, { "action": "You shake plank", "response": "Don't know how to shake here...", "endoftext": false }, { "action": "Go north", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You go north", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar ( chained to the wall )\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You examine crowbar", "response": "It's in good shape and looks like it could do a job on anything it could reach.", "endoftext": false }, { "action": "You look at the table", "response": "It has seen a lot of use. Its heavy oak top has gouges from many a tool.", "endoftext": false }, { "action": "You take crowbar", "response": "You pick up the iron crowbar.", "endoftext": false }, { "action": "You go south", "response": "The crowbar, still chained to the wall, jerks back and clatters to the floor.\n\nYou see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You wear the SKATE", "response": "You are already wearing the skate.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\nbattered bugle\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp\noaken bucket\nplaster pluto\npocket pager\nYou're wearing:\nroller skate", "endoftext": false }, { "action": "You look at the makeup", "response": "There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label.", "endoftext": false }, { "action": "You go to the north", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You hit PLUTO with the crowbar", "response": "(Getting the crowbar first)\nYou pick up the iron crowbar. It only makes sense to attack living things.", "endoftext": false }, { "action": "You break pluto with crowbar", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the PLUTO? Don't know how to break here...", "endoftext": false }, { "action": "You hit the table with the crowbar", "response": "It only makes sense to attack living things.", "endoftext": false }, { "action": "You look under the table", "response": "It has seen a lot of use. Its heavy oak top has gouges from many a tool.", "endoftext": false }, { "action": "You look at the chain", "response": "It seems as if the janitor in this place doesn't trust anyone with his tools. There's no lock on the chain. It'd have to be cut to free anything from it.", "endoftext": false }, { "action": "You cut the chain", "response": "You want to CUT the CHAIN with WHAT, pray tell?", "endoftext": false }, { "action": "You cut the chain with KNIFE", "response": "You want to CUT the CHAIN with WHAT, pray tell?", "endoftext": false }, { "action": "You cut the chain knife", "response": "You want to CUT the CHAIN with WHAT, pray tell?", "endoftext": false }, { "action": "You cut the chain with the makeup", "response": "You want to CUT the CHAIN with WHAT, pray tell?", "endoftext": false }, { "action": "You cut the chain with saw", "response": "You want to CUT the CHAIN with WHAT, pray tell?", "endoftext": false }, { "action": "You go east", "response": "The crowbar, still chained to the wall, jerks back and clatters to the floor.\n\nAt the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go up", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": false }, { "action": "Go east", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles", "endoftext": false }, { "action": "Kick table", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "You go east", "response": "You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above.", "endoftext": false }, { "action": "You go to the south", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "Go east", "response": "You squeeze between old flats (stage scenery) off-left (OFF the main stage playing area and to the actor's LEFT while facing the audience - a little theater terminology there).\nAt first you hardly notice a massive chair against the wall.", "endoftext": false }, { "action": "You go west", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "Go south", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "Go northwest", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go north", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles", "endoftext": true }, { "action": "You look around", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles", "endoftext": false }, { "action": "You examine table", "response": "It has seen better days. The legs are pulling loose, the top is warped, and it has had every conceivable shade of paint spilled on it over the years.", "endoftext": false }, { "action": "You examine the paint", "response": "There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label.", "endoftext": false }, { "action": "You go east", "response": "You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above.", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": false }, { "action": "Go upwards", "response": "You start briskly climbing the ladder, but about 20 feet up you realize what acrophobia is all about. After clinging to the ladder helplessly for a few hours, your arms finally give out and you fall back to the stage below.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\nbattered bugle\ndim bulb\nlong hotdog\nstage makeup\nsharp knife\nold lamp\noaken bucket\nplaster pluto\npocket pager\nYou're wearing:\nroller skate", "endoftext": false }, { "action": "Light lamp", "response": "Finding a convenient wall outlet, you plug the lamp in and switch it on.\n\nThe lamp is now lit.", "endoftext": false }, { "action": "You take the lamp", "response": "You already have the lamp.", "endoftext": false }, { "action": "Go southwest", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go to the south-west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go west", "response": "Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother.", "endoftext": false }, { "action": "Light lamp", "response": "Finding a convenient wall outlet, you plug the lamp in and switch it on.\n\nThe lamp is now lit.", "endoftext": true }, { "action": "Look around", "response": "Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother.", "endoftext": false }, { "action": "You take the lamp", "response": "You already have the lamp.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\nbattered bugle\ndim bulb\nlong hotdog\nstage makeup\nsharp knife\nold lamp\noaken bucket\nplaster pluto\npocket pager\nYou're wearing:\nroller skate", "endoftext": true }, { "action": "Look around", "response": "Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother.", "endoftext": false }, { "action": "Go east", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go east", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go south", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "You go south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "You go south", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "You go east", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "Go north", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "You move coat", "response": "A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": false }, { "action": "You turn off bulb", "response": "Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor\nThe bulb is now off.", "endoftext": false }, { "action": "You turn off bulb", "response": "The bulb is already off.", "endoftext": true }, { "action": "You describe your surroundings", "response": "It is dark. You can't see anything.", "endoftext": true }, { "action": "You go downwards", "response": "Reaching the bottom of the stairs, you can see something massive to the West.", "endoftext": false }, { "action": "Go west", "response": "You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East.\nThe boiler knocks and pounds - small jets of steam hiss from the seams.\nThe corroded safety valve spurts like a steam calliope. ( on top\nthe boiler\n)", "endoftext": false }, { "action": "You examine the boiler", "response": "You hear the rush of flame in the firebox. The boiler spits and sputters as if the safety valve weren't working. It looks ready to blow at any second.", "endoftext": false }, { "action": "Break valve", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the VALVE? Don't know how to break here...", "endoftext": false }, { "action": "Kick valve", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "Blow boiler", "response": "You do your best, opening and closing the safety valve, fiddling with levers and valves, but you seem unable to get anything out of the boiler at this time. Maybe, if you were to find some instructions or even a note about the boiler, you would know what to do.", "endoftext": false }, { "action": "You read the boiler", "response": "You can't read the boiler, so instead you just examine it. You hear the rush of flame in the firebox. The boiler spits and sputters as if the safety valve weren't working. It looks ready to blow at any second.", "endoftext": false }, { "action": "You look behind the boiler", "response": "You hear the rush of flame in the firebox. The boiler spits and sputters as if the safety valve weren't working. It looks ready to blow at any second.", "endoftext": false }, { "action": "You go to the east", "response": "Reaching the bottom of the stairs, you can see something massive to the West.", "endoftext": false }, { "action": "Go upward", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "Go south", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "You go south", "response": "Excuse me, but your pager is beeping.\n\nYou see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You answer the pager", "response": "That's odd, nothing but heavy breathing. Oh, I know who that is.", "endoftext": false }, { "action": "You go west", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "Go west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You examine the door", "response": "It is a substantial door with a substantial double cylinder dead bolt lock. There is an official looking plaque on the front of the door.", "endoftext": false }, { "action": "You examine the lock", "response": "It is a substantial door with a substantial double cylinder dead bolt lock. There is an official looking plaque on the front of the door.", "endoftext": false }, { "action": "You read the lock", "response": "\"JANITORS CLOSET\"", "endoftext": false }, { "action": "You read the plaque", "response": "\"JANITORS CLOSET\"", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "You break the machine", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the MACHINE? Don't know how to break here...", "endoftext": false }, { "action": "Break glass", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the GLASS? Don't know how to break here...", "endoftext": true }, { "action": "You look around", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "Go west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You go to the north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You look down", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go north", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go east", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.", "endoftext": false }, { "action": "You go to the south", "response": "Looking around, you see that the room is bare. You see the Library North\nThere are sliding elevator doors on the East wall\nThere is a locked door on the West wall.", "endoftext": false }, { "action": "You play the BUGLE", "response": "You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\nbattered bugle\ndim bulb\nlong hotdog\nstage makeup\nsharp knife\nold lamp\noaken bucket\nplaster pluto\npocket pager\nYou're wearing:\nroller skate", "endoftext": false }, { "action": "Go north", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.", "endoftext": false }, { "action": "Go up", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go east", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "You examine the machine", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "You read the panels", "response": "\"Soft Drinks - 25 cents\" - Hmm, must be an OLD machine.", "endoftext": false }, { "action": "You look at the ledge", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "Shake machine", "response": "Don't know how to shake here...", "endoftext": false }, { "action": "Kick machine", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "You hit the machine", "response": "It only makes sense to attack living things.", "endoftext": false }, { "action": "You look under the machine", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "You break the machine", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the MACHINE? Don't know how to break here...", "endoftext": false }, { "action": "You look behind the machine", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "Examine button", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "You open the machine", "response": "The machine is already open.", "endoftext": false }, { "action": "You look in machine", "response": "Amazingly, the machine seems to still be operational. There is a coin slot, two back-lit message panels (only one of which seems to be lighted), and the small ledge where the sodas would come out.", "endoftext": false }, { "action": "You go west", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go to the south-west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "You examine the door", "response": "It doesn't seem to actually be locked. You just can't open it without a knob.", "endoftext": false }, { "action": "Go south", "response": "You find yourself in the men's dressing room.\nThere is a dressing table against the wall\nThere is a small drawer ( in the dressing table)", "endoftext": false }, { "action": "You examine the mirror", "response": "The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick.", "endoftext": false }, { "action": "You read the mirror", "response": "\"THE MAKEUP THEY GIVE YOU IN THIS PLACE WOULD GIVE ZITS TO WROUGHT IRON!\"", "endoftext": false }, { "action": "Break mirror", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the MIRROR? Don't know how to break here...", "endoftext": false }, { "action": "Go north", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go east", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go north", "response": "As you enter the room, you notice your old friend, the genie, snoozing in the corner. At the sound of your footsteps, he stirs and groggily undergoes three quick transmutations. Finally settling on a solid form, he rubs his eyes and says, \"For my first wish, I want something to WEAR.\"\n\nYou have found the \"Green Room\" - the lounge where actors wait between scenes.\nThe genie stands in a cloud of greasy smoke.", "endoftext": false }, { "action": "You give the SKATE to genie", "response": "With a semi-logical motion, the genie turns the SKATE inside-out, handing you a medium rare STEAK, saying, \"Eat up, then meet me at the CLAWKAT with a TRACE.\"\n\nYou have found the \"Green Room\" - the lounge where actors wait between scenes.", "endoftext": false }, { "action": "You examine the steak", "response": "I don't want to talk about it. I'm on a diet. Luckily, you're only a fictional character in a computer game. You don't have to worry about things like that. Enjoy!", "endoftext": false }, { "action": "You eat the steak", "response": "Despite your best intentions, you wolf down the entire steak in only 4-1/3 bites. Then you notice the fortune cookie that came with it.", "endoftext": false }, { "action": "You look at the Cookie", "response": "If you can believe everything else that's happened, you can believe this too.", "endoftext": false }, { "action": "You read Cookie", "response": "You can't read the cookie, so instead you just examine it. If you can believe everything else that's happened, you can believe this too.", "endoftext": false }, { "action": "You eat the Cookie", "response": "You eat the fortune cookie.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\nbattered bugle\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp\noaken bucket\nplaster pluto\npocket pager", "endoftext": false }, { "action": "You open the Cookie", "response": "You have opened the cookie.\nInside, you see the following:\npaper fortune ( in the broken pieces )", "endoftext": false }, { "action": "You read the fortune", "response": "\"YOUR FORTUNE MAY RIDE ON YOUR WEIGHT.\" Must be for some sumo wrestler.", "endoftext": true }, { "action": "Look around", "response": "You have found the \"Green Room\" - the lounge where actors wait between scenes.", "endoftext": false }, { "action": "You go south", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go south", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "Go west", "response": "Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored.\nAn oddly decorated magicians table sits in the corner\nThere is a very convincing 24 carat ring. ( hanging on a wall peg)", "endoftext": false }, { "action": "You examine table", "response": "This is a perfectly ordinary magicians table, as magicians tables go. Maybe a little TOO perfectly ordinary. It has the required black velvet draping, felt square on top, and golden symbols - like some almost familiar language - decorating the hem.", "endoftext": false }, { "action": "You take the ring", "response": "You pick up the solitaire ring.", "endoftext": false }, { "action": "You examine ring", "response": "A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You wear the ring", "response": "You put on the ring.", "endoftext": false }, { "action": "You read the table", "response": "At first you can't make out the meaning of the hem's decorations.\nThen as you start walking around to the other side of the table, it hits you...Its written upside down. Clumsily standing on your head, you make out the repeating legend, \"..ACEPRIZEDPOSSIONONTABLEPLACEPRIZEDPOSSIONONTABLEPL...\"", "endoftext": false }, { "action": "You put the ring on the table", "response": "What do you know, a REAL magic table! The RING vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You put the pager on the table", "response": "What do you know, a REAL magic table! The PAGER vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You go to the east", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go north", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go west", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": true }, { "action": "Go down", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "You go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go east", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go south", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "You go south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a small pocket pager.", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go east", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go south", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go to the south", "response": "Garment racks line the walls. There is a definite smell of well worn clothing.\nA name brand SCUBA suit lies dripping ( on the floor )", "endoftext": false }, { "action": "You examine the scuba", "response": "A wet suit and Self Contained Underwater Breathing Apparatus with full tanks.", "endoftext": false }, { "action": "You read it", "response": "\"AMITY SURPLUS\"", "endoftext": false }, { "action": "You take the suit", "response": "You pick up the scuba suit.", "endoftext": true }, { "action": "Look around", "response": "Garment racks line the walls. There is a definite smell of well worn clothing.", "endoftext": false }, { "action": "Go north", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored.\nAn oddly decorated magicians table sits in the corner", "endoftext": false }, { "action": "You go to the east", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go upward", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.", "endoftext": false }, { "action": "Go east", "response": "The catwalk continues West and East. The boards creak under your feet. Looking down, you see a dangerous SAG.", "endoftext": false }, { "action": "Go east", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go up", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": false }, { "action": "Examine page", "response": "It has been out in the weather so long, it has almost melted into the roof.", "endoftext": false }, { "action": "You read the page", "response": "It's a page from ALI BABA AND THE FORTY THIEVES, too rainsoaked to read.", "endoftext": false }, { "action": "Go north", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\nThere is a heavy packing crate", "endoftext": false }, { "action": "Examine crate", "response": "It is a large wooden packing crate with a heavy lid.", "endoftext": false }, { "action": "Open crate", "response": "You want to OPEN the CRATE with WHAT, pray tell?", "endoftext": false }, { "action": "Go west", "response": "You suddenly bolt for the roof edge and freedom! With a graceful Grande Jete', you succeed, alighting daintily on the street below. Looking around, you realize that you are in a dark, featureless void with nothing substantial beneath your feet. Realizing that you have just gone outside the programed area of the game, you meekly climb back to \"Room 32 - Theater Roof\"\n\nYou have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\nThere is a heavy packing crate", "endoftext": false }, { "action": "You go to the north", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You trade the pager to the packrat", "response": "The packrat carefully inspects the PAGER that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.\nThere is nice E flat valve trumpet", "endoftext": false }, { "action": "You take the trumpet", "response": "You pick up the valve trumpet.", "endoftext": false }, { "action": "You play the trumpet", "response": "Carefully checking the spit valve, you put lips to mouthpiece and blow.", "endoftext": false }, { "action": "You look at the window", "response": "The window is not locked. It would be large enough to crawl through, but a few determined tugs show you that it is stuck tight. Looking through, you can see the widely-spaced steel beams that make up the grid over the stage.", "endoftext": false }, { "action": "You kick the window", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "You break the window", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the WINDOW? Don't know how to break here...", "endoftext": false }, { "action": "You cut the window", "response": "Trying to cut the window with that would only scrape off some dirt.", "endoftext": false }, { "action": "You cut the window with the ring", "response": "Trying to cut the window with that RING would only scrape off some dirt.", "endoftext": false }, { "action": "You cut the ring with the window", "response": "You want to CUT the RING with WHAT, pray tell?", "endoftext": false }, { "action": "You cut the window with KNIFE", "response": "Trying to cut the window with that KNIFE would only scrape off some dirt.", "endoftext": true }, { "action": "Go downward", "response": "You have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You look at the woman", "response": "She spits in the corner and says.\"You know, not many people come down this way any more. A lot fewer go back. These rooms hold about the nastiest bunch of characters you'd want to tangle with. Try 'em if you like. Ain't no skin off my nose.\" She then settles back in her chair to watch.", "endoftext": false }, { "action": "You hit woman", "response": "You attack that poor defenseless WOMAN again and I'm calling 9-1-1!", "endoftext": false }, { "action": "Go north", "response": "A HUNGRY man (and woman) eating plant is creeping toward you.", "endoftext": false }, { "action": "You examine the plant", "response": "It stands over 9 feet tall. The main pod is covered with multi-colored warts, and has jaws big enough to walk into (if you were so inclined). Gnarled vines extend into the entire room and are slowly inching toward you.", "endoftext": false }, { "action": "You go south", "response": "The plant blocks your way.", "endoftext": false }, { "action": "You cut the plant with KNIFE", "response": "You want to CUT the PLANT with WHAT, pray tell?\n\nThe plant seems to be getting angrier.", "endoftext": false }, { "action": "You kill the plant", "response": "You attack the plant with your bare hands, but it evades your attack. The plant seems to be getting angrier.", "endoftext": false }, { "action": "You enter the plant", "response": "You can't enter anything here.\nThe plant suddenly attacks you!\nYou try to defend yourself, but the plant kills you anyhow.\n\n $You$ have died! \n\nYour score is 750 (out of 19900 possible). You have visited 73 locations (out of 117 in the game)", "endoftext": false }, { "action": "You go to the north-east", "response": "You are in a small side room. The exits all lead back to the main gallery.\nAn insane barber is motioning to you to come sit in his chair.", "endoftext": false }, { "action": "You examine the barber", "response": "His red eyes are sunk into grayed sockets and his arms are crusted with the blood of previous customers. In his right hand he brandishes a gleaming, silver-handled straight razor. \"You are next,\" he snarls.", "endoftext": false }, { "action": "You give KNIFE to the barber", "response": "You can't read the knife, so instead you just examine it. It is a large bread knife with a serrated blade.", "endoftext": false }, { "action": "You go to the southwest", "response": "The barber blocks your way.", "endoftext": false }, { "action": "You kill the barber", "response": "You attack the barber with your bare hands, but he evades your attack.", "endoftext": false }, { "action": "You examine the razor", "response": "His red eyes are sunk into grayed sockets and his arms are crusted with the blood of previous customers. In his right hand he brandishes a gleaming, silver-handled straight razor. \"You are next,\" he snarls.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\nbattered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto scuba suit fortune cookie\nThere is a fortune ( in the broken pieces )\nvalve trumpet You're wearing: solitaire ring", "endoftext": false }, { "action": "Kiss barber", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You examine Avocado", "response": "The zookeeper looks up and says, \"Try a room - one's as bad as the next.\"\n\nYou don't see any avocado here.", "endoftext": false }, { "action": "Go east", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA pirate captain confronts you, waving a cutlass.", "endoftext": false }, { "action": "You look at the captain", "response": "He is wears a long violet coat over a lacey shirt and black knee britches and sports an enormously oversized hat with a pink ostrich plume. In his right hand he waves a sinister cutlass and he has a HOOK in place of a left hand.", "endoftext": false }, { "action": "You examine the hook", "response": "He is wears a long violet coat over a lacey shirt and black knee britches and sports an enormously oversized hat with a pink ostrich plume. In his right hand he waves a sinister cutlass and he has a HOOK in place of a left hand.", "endoftext": false }, { "action": "You give ring to the pirate", "response": "The PIRATE gives a quick glance at the RING, then tosses it back.", "endoftext": false }, { "action": "You take the ring", "response": "You pick up the solitaire ring.", "endoftext": false }, { "action": "Go west", "response": "The captain blocks your way.", "endoftext": false }, { "action": "You kill the pirate", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go southeast", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA witch turns from her cauldron and raises her gnarled hands ominously.", "endoftext": false }, { "action": "You look at the witch", "response": "Probably just the kind of old crone who would go around turning people into frogs (or toads). She looks you over approvingly and starts gesturing and muttering an incantation. You feel your eyes starting to bulge", "endoftext": false }, { "action": "You look at cauldron", "response": "Probably just the kind of old crone who would go around turning people into frogs (or toads). She looks you over approvingly and starts gesturing and muttering an incantation. You feel your eyes starting to bulge", "endoftext": false }, { "action": "You play the BUGLE", "response": "You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp.", "endoftext": false }, { "action": "You give the BUGLE to the witch", "response": "The WITCH gives a quick glance at the BUGLE, then tosses it back.", "endoftext": false }, { "action": "You take BUGLE", "response": "You already have the bugle.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\nbattered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto solitaire ring scuba suit fortune cookie\nThere is a fortune ( in the broken pieces )\nvalve trumpet", "endoftext": false }, { "action": "You kill the witch", "response": "You attack the witch with your bare hands, but she evades your attack.", "endoftext": false }, { "action": "Kiss witch", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go south", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThe theater janitor was looking around the room. Hearing you, he looks up.", "endoftext": false }, { "action": "Examine janitor", "response": "He was looking for something, but has now turned his attention to you. He appears to have guessed that you know more about him than he cares to have made public. Chomping on his cigar, he rolls up his sleeves and heads toward you.", "endoftext": false }, { "action": "You kill the janitor", "response": "You attack the janitor with your bare hands, but he evades your attack.", "endoftext": false }, { "action": "You give the ring to the janitor", "response": "You can't read the ring, so instead you just examine it. A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You go north", "response": "The janitor blocks your way.", "endoftext": false }, { "action": "You wait for a while", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go southwest", "response": "You are in a small side room. The exits all lead back to the main gallery.\nYou come face to face with the drama critic who panned your last\nthree shows.", "endoftext": false }, { "action": "You examine the critic", "response": "This is the guy you always suspected was out to get you. Now you are sure of it. He grins maniacally and comes at you with poison pen raised.", "endoftext": false }, { "action": "You play the BUGLE", "response": "You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp.", "endoftext": false }, { "action": "You kick the bucket", "response": "What a quaint sense of humor. For a second there, I was half tempted to honor your request. However, I am amused by your antics and wish to see more of them. I shall let you go with only a bruised toe.", "endoftext": false }, { "action": "You kill the critic", "response": "You attack the critic with your bare hands, but he evades your attack.", "endoftext": false }, { "action": "You throw KNIFE", "response": "You throw the knife.", "endoftext": false }, { "action": "You take KNIFE", "response": "You pick up the sharp knife.", "endoftext": false }, { "action": "You throw KNIFE at the critic", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You examine KNIFE", "response": "\"If you'd get rid of a few of these characters, it'd make my job a lot easier.\"\n\nIt is a large bread knife with a serrated blade.", "endoftext": false }, { "action": "Go west", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThis guy looks just like your agent (The one you haven't seen\nlately).", "endoftext": false }, { "action": "You look at the agent", "response": "Now you know this must be some kind of weird nightmare. Your own agent is after you. He is rolling up a stack of your head shots and publicity releases and seems intent on using them as a club.", "endoftext": false }, { "action": "You go to the east", "response": "The agent blocks your way.", "endoftext": false }, { "action": "Hit agent", "response": "You attack the agent with your bare hands, but he evades your attack.", "endoftext": false }, { "action": "You hit the agent with KNIFE", "response": "You strike at the agent with the knife, but your weapon bounces off of him harmlessly", "endoftext": false }, { "action": "You hit the agent with the trumpet", "response": "You strike at the agent with the trumpet, but your weapon bounces off of him harmlessly", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\nbattered bugle dim bulb (Providing light) long hotdog stage makeup\nold lamp oaken bucket plaster pluto solitaire ring scuba suit fortune cookie\nThere is a fortune ( in the broken pieces )", "endoftext": false }, { "action": "You hit the agent with PLUTO", "response": "You strike at the agent with the pluto, but your weapon bounces off of him harmlessly", "endoftext": false }, { "action": "You wait for a while", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You go to the northwest", "response": "You are in a small side room. The exits all lead back to the main gallery.\nOh, great, now you find Helen Hipclicks, the worlds most conceited actress.", "endoftext": false }, { "action": "You examine Helen", "response": "This is the prima donna who's edged you out of more good parts than you care to think about. Now she's coming right at you waving her scrapbook. Either she's going to bore you to death with her clippings, or she means to attack you.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\nbattered bugle dim bulb (Providing light) long hotdog stage makeup\nold lamp oaken bucket solitaire ring scuba suit fortune cookie\nThere is a fortune ( in the broken pieces )", "endoftext": false }, { "action": "You hit Helen with the bucket", "response": "You strike at the helen with the bucket, but your weapon bounces off of her harmlessly", "endoftext": true }, { "action": "You describe your surroundings", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThere is that famous old oaken bucket\nOh, great, now you find Helen Hipclicks, the worlds most conceited actress.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "You kill Helen", "response": "You attack the helen with your bare hands, but she evades your attack.", "endoftext": false }, { "action": "You examine scrapbook", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go north", "response": "A HUNGRY man (and woman) eating plant is creeping toward you.", "endoftext": false }, { "action": "You eat the plant", "response": "Either you are very hungry or very, very sick.", "endoftext": false }, { "action": "You eat Avocado", "response": "Either you are very hungry or very, very sick.", "endoftext": false }, { "action": "You look at Avocado", "response": "It stands over 9 feet tall. The main pod is covered with multi-colored warts, and has jaws big enough to walk into (if you were so inclined). Gnarled vines extend into the entire room and are slowly inching toward you. The plant seems to be getting angrier.", "endoftext": false }, { "action": "You look at the vines", "response": "It stands over 9 feet tall. The main pod is covered with multi-colored warts, and has jaws big enough to walk into (if you were so inclined). Gnarled vines extend into the entire room and are slowly inching toward you. The plant seems to be getting angrier.", "endoftext": false }, { "action": "Examine pod", "response": "It stands over 9 feet tall. The main pod is covered with multi-colored warts, and has jaws big enough to walk into (if you were so inclined). Gnarled vines extend into the entire room and are slowly inching toward you. The plant suddenly attacks you!\nYou try to defend yourself, but the plant kills you anyhow.\n\n $You$ have died! \n\nYour score is 20 (out of 19900 possible). You have visited 80 locations (out of 117 in the game)", "endoftext": false }, { "action": "Go upwards", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You go to the east", "response": "You suddenly bolt for the roof edge and freedom! With a graceful Grande Jete', you succeed, alighting daintily on the street below. Looking around, you realize that you are in a dark, featureless void with nothing substantial beneath your feet. Realizing that you have just gone outside the programed area of the game, you meekly climb back to \"Room 56 - Theater Roof\"\n\nYou've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "Go south", "response": "Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game.\n\nYou've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.\n\nYou have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\nThere is a heavy packing crate", "endoftext": false }, { "action": "You take the crate", "response": "You pick up the packing crate.", "endoftext": false }, { "action": "You go south", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": true }, { "action": "Go downward", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go west", "response": "Starting across the catwalk, you notice a familiar smell. Whirling around, you see the genie splashing CAMEL #5 cologne under his red white and blue arms. Rebuttoning his shirt, he says, \"I've taken a liking to you, so tell you what - drop what you're doing and bring me something to PLAY for my second wish and you may live long enough to have the honor of granting my third wish some day.\"", "endoftext": false }, { "action": "You drop the crate", "response": "You drop the crate.", "endoftext": false }, { "action": "You give the BUGLE to the genie", "response": "Nonchalantly taking the BUGLE, he reaches his arm into the bell and then yanks. The instrument seems to twist back into itself and spiral into - nothing. Winking his eye, he again vanishes.\n\nAt the East end of the catwalk you find a short ladder leading up to the roof.\nThere is a heavy packing crate", "endoftext": false }, { "action": "You give the trumpet to GENIE", "response": "The GENIE gives a quick glance at the TRUMPET, then tosses it back. \"I never could play a trumpet.\"", "endoftext": false }, { "action": "You take the trumpet", "response": "You already have the trumpet.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\nbattered bugle dim bulb (Providing light) long hotdog stage makeup sharp knife old lamp oaken bucket plaster pluto scuba suit fortune cookie\nThere is a fortune ( in the broken pieces )\nvalve trumpet You're wearing: solitaire ring", "endoftext": false }, { "action": "You give the BUGLE to GENIE", "response": "Nonchalantly taking the BUGLE, he reaches his arm into the bell and then yanks. The instrument seems to twist back into itself and spiral into - nothing. Winking his eye, he again vanishes.\n\nAt the East end of the catwalk you find a short ladder leading up to the roof.\nThere is a heavy packing crate", "endoftext": false }, { "action": "You take the crate", "response": "You pick up the packing crate.", "endoftext": false }, { "action": "Go west", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "Go west", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.", "endoftext": true }, { "action": "Go downwards", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go north", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go west", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": true }, { "action": "Go down", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "You go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go north", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "You go to the north", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You open the crate with the crowbar", "response": "You pound and jab at the lid until it finally loosens, then you push it aside.\n\nThere are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "Examine crate", "response": "DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?)", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light) long hotdog stage makeup sharp knife packing crate old lamp oaken bucket plaster pluto scuba suit fortune cookie\nThere is a fortune ( in the broken pieces )\nvalve trumpet You're wearing: solitaire ring", "endoftext": false }, { "action": "You look in the crate", "response": "DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?)", "endoftext": false }, { "action": "You drop the crate", "response": "You drop the crate.", "endoftext": false }, { "action": "You get on crate", "response": "You pick up the packing crate.", "endoftext": false }, { "action": "Open crate", "response": "You want to OPEN the CRATE with WHAT, pray tell?", "endoftext": false }, { "action": "Examine crate", "response": "DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?)", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light) long hotdog stage makeup sharp knife packing crate old lamp oaken bucket plaster pluto scuba suit fortune cookie\nThere is a fortune ( in the broken pieces )\nvalve trumpet You're wearing: solitaire ring", "endoftext": false }, { "action": "You put KNIFE in the crate", "response": "You place the knife in the crate.", "endoftext": false }, { "action": "Examine crate", "response": "DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?)", "endoftext": false }, { "action": "You take all from crate", "response": "You pick up the iron crowbar.", "endoftext": false }, { "action": "You take KNIFE", "response": "You pick up the sharp knife.", "endoftext": false }, { "action": "You put the crowbar in the crate", "response": "You place the crowbar in the crate.", "endoftext": false }, { "action": "You go east", "response": "The crowbar, still chained to the wall, jerks back and clatters to the floor.\n\nAt the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Examine crate", "response": "DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?)", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You break the crate with the crowbar", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the CRATE? Don't know how to break here...", "endoftext": false }, { "action": "Go south", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You throw the crate at the VIOLIN", "response": "The crate bounces off the violin.", "endoftext": false }, { "action": "You take the crate", "response": "You pick up the packing crate.", "endoftext": false }, { "action": "Go south", "response": "You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter.\nIt would turn the tables for you to get that plank down (and vice versa).", "endoftext": false }, { "action": "You throw crate at the plank", "response": "The crate bounces off the plank.", "endoftext": false }, { "action": "You take the crate", "response": "You pick up the packing crate.", "endoftext": false }, { "action": "%", "response": "Loading game...\n\n/=======================================\\\n| /\\ |\n| | S O S | |\n| | | |\n| | Son Of Stagefright | |\n| | The SEQUEL | |\n| | A pleasant day at the theatre | |\n| | in three paranatural acts | |\n| | c 1989 by Mike McCauley | |\n| \\/ | \\=======================================/\n.\n\n\n\nThis game is being executed by:\n\n\n\nChoose <I>nstructions, <A>GiliTy Information, or <other> to start the game\nS.O.S. Son of Stagefright, the SEQUEL\nc 1989 Mike McCauley Distributed as\nShareWare - Not Public Domain\n\nThis is your big day. You've studied method acting, improv, mime, dance, movement, CPR and all the rest and now you're itching to take your place down center like all the famous actors and actresses before you. You've heard about an audition down at the old theater at the lower end of the far reaches of the wrong side of...\n\n-Well, anyway, you thought that it had been closed after a series of very mysterious accidents and disappearances following their 13 week run of the `Scottish Tragedy'. (If you don't know that one, just ask any actor.)\n\nWhen you arrive, the line of hopefuls wraps around the block. By the time you get signed in, the only seat left is up in the balcony.\n\non *\nand *\n*\n* z-z-z-Z-Z-Z-Z-z-z-z-Z-Z-Z-Z-z-z-z\n* *\n\nYou wake with a start. What time is it? Did you miss the call for your reading? You hear what sounds like muffled laughter somewhere. Looking around for its source, it occurs to you that something is disturbingly wrong.\n\nFinally it sinks in. There isn't a living soul in sight. Dust and cobwebs are everywhere. There is only one thought racing through your little brain...\n\"I WANT OUT!\"\n--- HIT ANY KEY ---\n\nOh, by the way, the game has been set up for you to play it as an ACTOR. Would you rather be an ACTRESS? (Please enter YES or NO.)", "endoftext": false }, { "action": "Go north", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You play the VIOLIN", "response": "Let me explain it to you this way: | ..,,,..\n1. The violin is out of reach, | ///////~\\\\\\\n2. You ain't got a bow, | (''~~~ ``\\\n3. You ain't got a union card, | { (0 ) >--< }\n4. I know your taste in music, | \\ __<__ /\n-AND- +--- \\ \\___/ /\n5. It wouldn't accomplish anything anyway.| \\/", "endoftext": false }, { "action": "Go south", "response": "You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter.\nIt would turn the tables for you to get that plank down (and vice versa).", "endoftext": false }, { "action": "You play the trumpet", "response": "Carefully checking the spit valve, you put lips to mouthpiece and blow.", "endoftext": false }, { "action": "Go north", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You go to the north", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You break the crate with the crowbar", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the CRATE? Don't know how to break here...", "endoftext": false }, { "action": "You open the crate with the crowbar", "response": "You have already opened the crate and pushed the lid aside.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light) long hotdog stage makeup sharp knife packing crate old lamp oaken bucket plaster pluto scuba suit fortune cookie\nThere is a fortune ( in the broken pieces )\nvalve trumpet You're wearing: solitaire ring", "endoftext": false }, { "action": "You go east", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Examine crate", "response": "DOG GONE, It's empty! (Don't you wish I would make the clues a little easier?)", "endoftext": false }, { "action": "You put PLUTO in the crate", "response": "Even with the lid open, dropping the statue causes it to shatter, but the impact dislodges a piece of paper that you overlooked before. By the way, that statue was a Roman GOD, not Mickey Mouse's DOG. (You dyslexic or anagramatic?)", "endoftext": false }, { "action": "You look at the paper", "response": "Do you mean the multiplication table or the paper fortune?", "endoftext": false }, { "action": "Multiplication", "response": "The simple grid of multipliers and products brings back memories of 3rd grade.", "endoftext": false }, { "action": "You examine ring", "response": "A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light) long hotdog stage makeup sharp knife packing crate\nThere is a small scrap of paper with the multiplication table on\nit.\nold lamp oaken bucket scuba suit fortune cookie\nThere is a fortune ( in the broken pieces )\nvalve trumpet You're wearing: solitaire ring", "endoftext": false }, { "action": "You examine the fortune", "response": "It is a typical inscrutable saying.", "endoftext": false }, { "action": "You take the table", "response": "Try as you might, you cannot dislodge the piece of paper from deep within the crate. Slowly and methodically, you start prying and pounding at the sides until you have finally reduced it to a pile of splintered lumber. You throw the scrap wood into a corner and take the paper.", "endoftext": false }, { "action": "You take the paper fortune", "response": "You pick up the paper fortune.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp\noaken bucket\nmultiplication table\nscuba suit\nfortune cookie\npaper fortune\nvalve trumpet\nYou're wearing:\nsolitaire ring", "endoftext": true }, { "action": "You look around", "response": "\"YOUR FORTUNE MAY RIDE ON YOUR WEIGHT.\" Must be for some sumo wrestler.\n\nAt the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "You examine the trumpet", "response": "The trumpet is in amazingly good condition. By the style, you decide it was probably made over 3,000 years ago and used by ancient armies as they sieged and attacked walled cities. You always were such a good music historian.", "endoftext": false }, { "action": "Go up", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": false }, { "action": "Go south", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "You play the trumpet", "response": "Carefully checking the spit valve, you put lips to mouthpiece and blow.", "endoftext": false }, { "action": "Go northeast", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles", "endoftext": false }, { "action": "You go south", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go to the south", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go east", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go south", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go upward", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.", "endoftext": false }, { "action": "You go east", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp\noaken bucket\nmultiplication table\nscuba suit\nfortune cookie\npaper fortune\nvalve trumpet\nYou're wearing:\nsolitaire ring", "endoftext": false }, { "action": "You examine KNIFE", "response": "It is a large bread knife with a serrated blade.", "endoftext": false }, { "action": "You plug in the lamp", "response": "Finding a convenient wall outlet, you plug the lamp in and switch it on.\n\nThe lamp is now lit.", "endoftext": false }, { "action": "You examine the suit", "response": "A wet suit and Self Contained Underwater Breathing Apparatus with full tanks.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nmultiplication table\nscuba suit\nfortune cookie\npaper fortune\nvalve trumpet\nYou're wearing:\nsolitaire ring", "endoftext": false }, { "action": "You look at the Cookie", "response": "If you can believe everything else that's happened, you can believe this too.", "endoftext": false }, { "action": "Turn table", "response": "The gentle breeze cools your fevered brow. Nice try. At least you won't get a hernia turning a little scrap of paper. But I'm getting board by all this \"turning\" business.", "endoftext": false }, { "action": "Go west", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.", "endoftext": true }, { "action": "Go downwards", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored.\nAn oddly decorated magicians table sits in the corner", "endoftext": false }, { "action": "You go to the east", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go north", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go west", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": true }, { "action": "Go down", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "You go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go north", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "You go to the north", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "Go south", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "Go south", "response": "You step into a storage room. Small, useless scraps of wood and old hardware are lying about. A plank sits atop a particularly unstable pile of clutter.\nIt would turn the tables for you to get that plank down (and vice versa).", "endoftext": false }, { "action": "Turn table", "response": "Standing at a safe distance, you direct a gentle breeze from the twirling sheet of paper toward the stack of junk. An ominous rumble builds until, in a spray of hardware and plumbing supplies, the plank comes thundering toward you. You stumble back till your shoulders bang against the wall. Just as the tidal wave reaches your feet, it plays out and the plank comes to rest against your shin.\n\nThe storage room floor is a disaster. Junk and clutter lie everywhere.\nThere is a 12 foot plank ( at your feet )", "endoftext": false }, { "action": "You take the plank", "response": "You pick up the sturdy plank.", "endoftext": false }, { "action": "Go north", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You hit VIOLIN with the plank", "response": "It only makes sense to attack living things.", "endoftext": false }, { "action": "You break the VIOLIN with the plank", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the VIOLIN? Don't know how to break here...", "endoftext": false }, { "action": "You drop the plank", "response": "You drop the plank.", "endoftext": false }, { "action": "You get on the plank", "response": "You pick up the sturdy plank.", "endoftext": false }, { "action": "You go to the north", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You go east", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go up", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": false }, { "action": "You go southeast", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go to the south-east", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "You throw plank", "response": "You throw the plank.", "endoftext": false }, { "action": "You take the plank", "response": "You pick up the sturdy plank.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nscuba suit\nfortune cookie\npaper fortune\nsturdy plank\nvalve trumpet\nYou're wearing:\nsolitaire ring", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go north", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "You go to the north", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "Go south", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "Go south", "response": "The storage room floor is a disaster. Junk and clutter lie everywhere.", "endoftext": false }, { "action": "Go north", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You go to the north", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "Examine page", "response": "It has been out in the weather so long, it has almost melted into the roof.", "endoftext": false }, { "action": "You read it", "response": "It's a page from ALI BABA AND THE FORTY THIEVES, too rainsoaked to read.", "endoftext": false }, { "action": "Go north", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.", "endoftext": false }, { "action": "Go north", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": true }, { "action": "Go downward", "response": "You have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go east", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA pirate captain confronts you, waving a cutlass.", "endoftext": false }, { "action": "You give the plank to the pirate", "response": "The PIRATE gives a quick glance at the PLANK, then tosses it back.", "endoftext": false }, { "action": "You hit the pirate with the plank", "response": "You strike at the pirate with the plank, but your weapon bounces off of him harmlessly", "endoftext": false }, { "action": "You take the plank", "response": "You pick up the sturdy plank.", "endoftext": false }, { "action": "You examine the cutlass", "response": "He is wears a long violet coat over a lacey shirt and black knee britches and sports an enormously oversized hat with a pink ostrich plume. In his right hand he waves a sinister cutlass and he has a HOOK in place of a left hand.", "endoftext": false }, { "action": "You hit the pirate with KNIFE", "response": "You strike at the pirate with the knife, but your weapon bounces off of him harmlessly", "endoftext": false }, { "action": "You take KNIFE", "response": "You pick up the sharp knife.", "endoftext": false }, { "action": "You give ring to the pirate", "response": "The PIRATE gives a quick glance at the RING, then tosses it back.", "endoftext": false }, { "action": "You take the ring", "response": "You pick up the solitaire ring.", "endoftext": false }, { "action": "You play the trumpet", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You wear the suit", "response": "\"Well, you going to try a room or ain't you?\" says the zookeeper\n\nYou put on the suit.", "endoftext": false }, { "action": "Wait", "response": "Time passes...", "endoftext": false }, { "action": "You wait for a while", "response": "\"Had a friend went in there once. Ain't got many friends these days.\"\n\nTime passes...", "endoftext": false }, { "action": "Wait", "response": "Time passes...", "endoftext": false }, { "action": "Wait", "response": "Time passes...", "endoftext": false }, { "action": "You wait for a while", "response": "\"Had a friend went in there once. Ain't got many friends these days.\"\n\nTime passes...", "endoftext": false }, { "action": "You give the ring to the woman", "response": "The WOMAN gives a quick glance at the RING, then tosses it back.", "endoftext": false }, { "action": "You take the ring", "response": "You already have the ring.", "endoftext": false }, { "action": "Inventory", "response": "\"If you'd get rid of a few of these characters, it'd make my job a lot easier.\"\n\nYou're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nsolitaire ring\nfortune cookie\npaper fortune\nsturdy plank\nvalve trumpet\nYou're wearing:\nscuba suit", "endoftext": false }, { "action": "You examine the suit", "response": "A wet suit and Self Contained Underwater Breathing Apparatus with full tanks.", "endoftext": false }, { "action": "You remove the suit", "response": "The zookeeper looks up and says, \"Try a room - one's as bad as the next.\"\n\nYou take off the suit.", "endoftext": false }, { "action": "You take the suit", "response": "You pick up the scuba suit.", "endoftext": false }, { "action": "You wear the suit", "response": "The zookeeper chuckles, \"I ain't dumb enough to go in them rooms.\"\n\nYou put on the suit.", "endoftext": false }, { "action": "Go north", "response": "A HUNGRY man (and woman) eating plant is creeping toward you.", "endoftext": true }, { "action": "You look around", "response": "A HUNGRY man (and woman) eating plant is creeping toward you.", "endoftext": false }, { "action": "You look at the plant", "response": "It stands over 9 feet tall. The main pod is covered with multi-colored warts, and has jaws big enough to walk into (if you were so inclined). Gnarled vines extend into the entire room and are slowly inching toward you. The plant seems to be getting angrier.", "endoftext": false }, { "action": "You enter the plant", "response": "You can't enter anything here.\nThe plant seems to be getting angrier.", "endoftext": false }, { "action": "You wait for a while", "response": "Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game.\n\nA HUNGRY man (and woman) eating plant is creeping toward you. Time passes... The plant suddenly attacks you!\nYou try to defend yourself, but the plant kills you anyhow.\n\n $You$ have died! \n\nYour score is 1050 (out of 19900 possible). You have visited 76 locations (out of 117 in the game)", "endoftext": false }, { "action": "Inventory", "response": "The zookeeper chuckles, \"I ain't dumb enough to go in them rooms.\"\n\nYou're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nscuba suit\nfortune cookie\npaper fortune\nsturdy plank\nvalve trumpet\nYou're wearing:\nsolitaire ring", "endoftext": false }, { "action": "You go to the northwest", "response": "You are in a small side room. The exits all lead back to the main gallery.\nOh, great, now you find Helen Hipclicks, the worlds most conceited actress.", "endoftext": false }, { "action": "You give the makeup to HELEN", "response": "The HELEN gives a quick glance at the MAKEUP, then tosses it back.", "endoftext": false }, { "action": "You wear the makeup", "response": "You put on the makeup.", "endoftext": false }, { "action": "You examine HELEN", "response": "This is the prima donna who's edged you out of more good parts than you care to think about. Now she's coming right at you waving her scrapbook. Either she's going to bore you to death with her clippings, or she means to attack you.", "endoftext": false }, { "action": "You look at the makeup", "response": "There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label.", "endoftext": false }, { "action": "You cut the scrapbook with KNIFE", "response": "You want to CUT the SCRAPBOOK with WHAT, pray tell?", "endoftext": false }, { "action": "You hit HELEN with KNIFE", "response": "You strike at the helen with the knife, but your weapon bounces off of her harmlessly", "endoftext": false }, { "action": "You take KNIFE", "response": "You pick up the sharp knife.", "endoftext": false }, { "action": "You give the suit to HELEN", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You examine the suit", "response": "The zookeeper chuckles, \"I ain't dumb enough to go in them rooms.\"\n\nA wet suit and Self Contained Underwater Breathing Apparatus with full tanks.", "endoftext": false }, { "action": "Sign", "response": "The zookeeper looks up and says, \"Try a room - one's as bad as the next.\"\n\nDon't know how to sign here...", "endoftext": false }, { "action": "You examine the ring", "response": "\"If you'd get rid of a few of these characters, it'd make my job a lot easier.\"\n\nA simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You take the stone", "response": "\"Eight rooms to choose from. Most actors I know can't count that high.\"\n\nYou pick up the solitaire stone.", "endoftext": false }, { "action": "You examine ring", "response": "A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You look at the stone", "response": "A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nold lamp (Providing light)\noaken bucket\nsolitaire ring\nscuba suit\nfortune cookie\npaper fortune\nsturdy plank\nvalve trumpet\nYou're wearing:\nstage makeup", "endoftext": false }, { "action": "You wear the suit", "response": "\"Had a friend went in there once. Ain't got many friends these days.\"\n\nYou put on the suit.", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": true }, { "action": "Look around", "response": "\"Eight rooms to choose from. Most actors I know can't count that high.\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "Go upwards", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "Go upwards", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You go south", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.", "endoftext": false }, { "action": "You go south", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": false }, { "action": "You go south", "response": "You suddenly bolt for the roof edge and freedom! With a graceful Grande Jete', you succeed, alighting daintily on the street below. Looking around, you realize that you are in a dark, featureless void with nothing substantial beneath your feet. Realizing that you have just gone outside the programed area of the game, you meekly climb back to \"Room 33 - Theater Roof\"\n\nThe afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": true }, { "action": "Go downward", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go west", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "Go west", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.", "endoftext": true }, { "action": "Go downwards", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go north", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "You wear the suit", "response": "You put on the suit.", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": false }, { "action": "You put bulb in socket", "response": "You screw the bulb firmly into the socket, forgetting that you have not disconnected the electric power from the spotlight. At the first sign of arcing, you avert your eyes, thus avoiding permanent blindness. Looking out the booth window, you see \"YOU'RE ALL WET, PAIL-FACE\" projected briefly on the ceiling as the bulb flares into brilliance, then descends back to darkness.\n\nThe spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket\nThere is a burned-out bulb.", "endoftext": false }, { "action": "You take bulb", "response": "You pick up the dead bulb.", "endoftext": false }, { "action": "You look at bulb", "response": "The once mighty capacitor filament is but a charred stump. This is an ex-bulb.", "endoftext": false }, { "action": "Shake bulb", "response": "Don't know how to shake here...", "endoftext": false }, { "action": "You remove bucket", "response": "You take off the bucket.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": false }, { "action": "Go east", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You go to the east", "response": "You are in the closet.", "endoftext": false }, { "action": "You turn on the lamp", "response": "The lamp isn't lit, so you can't extinguish it", "endoftext": false }, { "action": "Light lamp", "response": "Finding a convenient wall outlet, you plug the lamp in and switch it on.\n\nThe lamp is now lit.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nfortune cookie\npaper fortune\nsturdy plank\ndead bulb\nvalve trumpet\nYou're wearing:\nsolitaire ring\nscuba suit", "endoftext": false }, { "action": "You go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": true }, { "action": "You go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go east", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "Go east", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go west", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go to the west", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket", "endoftext": false }, { "action": "You go west", "response": "Ripped wires and broken racks show where sound equipment used to be mounted.\nOne tape recorder is all that's left of the equipment.", "endoftext": false }, { "action": "Play recorder", "response": "IT is a wee tad difficult to play the thing without a tape.", "endoftext": false }, { "action": "You go to the south", "response": "You've gone as far as you can this way. You are at the front of the foyer.\nThe main theater doors are to the East.", "endoftext": false }, { "action": "You go northwest", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "You cut the machine with the ring", "response": "You want to CUT the MACHINE with WHAT, pray tell?", "endoftext": false }, { "action": "You go east", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go north", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.", "endoftext": false }, { "action": "You move coat", "response": "A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": false }, { "action": "Go south", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.", "endoftext": false }, { "action": "You cut the coat with KNIFE", "response": "You want to CUT the COAT with WHAT, pray tell?", "endoftext": false }, { "action": "You go to the west", "response": "You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You put the paper fortune on counterweight", "response": "You carefully place the FORTUNE in the hollow on the top of the counterweight.", "endoftext": false }, { "action": "You read the fortune", "response": "\"YOUR FORTUNE MAY RIDE ON YOUR WEIGHT.\" Must be for some sumo wrestler.", "endoftext": false }, { "action": "You go to the north", "response": "You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go to the north", "response": "You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go to the north", "response": "You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go to the north", "response": "You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go to the north", "response": "You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go to the north", "response": "You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go south", "response": "In your haste, you forget the Orchestra Pit. You tumble head over heels through the Glockenspiel and rebound off the timpani to the Stage Apron. Miraculously, you didn't seriously injure anything but your pride and your chances of ever joining the musicians' union. Please be more careful.\n\nThis is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go south", "response": "In your haste, you forget the Orchestra Pit. You tumble head over heels through the Glockenspiel and rebound off the timpani to the Stage Apron. Miraculously, you didn't seriously injure anything but your pride and your chances of ever joining the musicians' union. Please be more careful.\n\nThis is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go south", "response": "In your haste, you forget the Orchestra Pit. You tumble head over heels through the Glockenspiel and rebound off the timpani to the Stage Apron. Miraculously, you didn't seriously injure anything but your pride and your chances of ever joining the musicians' union. Please be more careful.\n\nThis is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go south", "response": "In your haste, you forget the Orchestra Pit. You tumble head over heels through the Glockenspiel and rebound off the timpani to the Stage Apron. Miraculously, you didn't seriously injure anything but your pride and your chances of ever joining the musicians' union. Please be more careful.\n\nThis is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "Your luck has just turned sour. You stumble over the edge of the orchestra pit into the percussion section, sending the remains of most of the instruments and everything you were carrying flying who-knows-where.", "endoftext": false }, { "action": "You go to the north", "response": "You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You look at the counterweight", "response": "It is made of a stack of heavy metal bars, bolted together and pulled up and down by cables. It has a broad upper surface with a small hollow. Which contains:\nThere is a fortune", "endoftext": false }, { "action": "You read the fortune", "response": "\"YOUR FORTUNE MAY RIDE ON YOUR WEIGHT.\" Must be for some sumo wrestler.", "endoftext": false }, { "action": "You take the paper fortune", "response": "You pick up the paper fortune.", "endoftext": false }, { "action": "You put the plank on the weight", "response": "You carefully place the PLANK in the hollow on the top of the counterweight.", "endoftext": false }, { "action": "You put the bucket on the weight", "response": "You carefully place the BUCKET in the hollow on the top of the counterweight.", "endoftext": true }, { "action": "Look around", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThere is that famous old oaken bucket\nThere is a 12 foot plank", "endoftext": false }, { "action": "You take the bucket and the plank", "response": "You pick up the oaken bucket.\nYou pick up the sturdy plank.", "endoftext": false }, { "action": "Go northeast", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go east", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "You play the trumpet", "response": "Carefully checking the spit valve, you put lips to mouthpiece and blow.", "endoftext": false }, { "action": "You cut the machine with the ring", "response": "You want to CUT the MACHINE with WHAT, pray tell?", "endoftext": false }, { "action": "Go east", "response": "You squeeze between old flats (stage scenery) off-left (OFF the main stage playing area and to the actor's LEFT while facing the audience - a little theater terminology there).\nAt first you hardly notice a massive chair against the wall.", "endoftext": false }, { "action": "You go west", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "You go to the southwest", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go west", "response": "A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.", "endoftext": false }, { "action": "Go south", "response": "Ignoring everything that you learned as a two year old, you impulsively turn S and walk right into the closed door.\n\nA thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.", "endoftext": false }, { "action": "You open the door", "response": "After several attempts you manage to OPEN it enough to get through. You enter the little room ahead and after waiting a second for your eyes to adjust to the light, you find yourself in a small, dim office.\n\nThe transom over the door admits just enough light for you to make out a small desk taking up most of the floor space.\nAn old abridged dictionary sits on the desk.", "endoftext": false }, { "action": "You read the dictionary", "response": "Having no particular word to look up, you flip pages at random till you see: BOOK:Several. Must be read. Good for trading. SEE ALSO PAGE QUARTER:Buys merchandise. (Buy policy FIRST.) SEE ALSO DRINK, POLICY, BARBER", "endoftext": false }, { "action": "Continue", "response": "Having no particular word to look up, you flip pages at random till you see: CHAIN:Holds crowbar. SEE ALSO CROWBAR, HACKSAW CHAIR:Sets off explosion. SEE ALSO POLICY GAP:Will be a fatal fall. SEE ALSO PLANK LAMP:Rub it then go to the Green Room. SEE ALSO GENIE SIGN:Needed to get a drink. SEE ALSO DRINK", "endoftext": false }, { "action": "You read the dictionary about the drink", "response": "The pages are falling apart as you handle them. You must wait for them to dry.", "endoftext": false }, { "action": "You read the dictionary on the drink", "response": "The pages are falling apart as you handle them. You must wait for them to dry.", "endoftext": false }, { "action": "You read dictionary", "response": "The pages are falling apart as you handle them. You must wait for them to dry.", "endoftext": false }, { "action": "You look at the sign", "response": "You see nothing unexpected.\n\nYou don't see any sign here.", "endoftext": false }, { "action": "You look at the dictionary", "response": "It has seen better days. Years of coffee spills have obliterated most of the printing and completely glued the binding to the desk. The pages are soggy and YELLOW and about to fall apart. They appear to be somewhat out of order.", "endoftext": false }, { "action": "You look at the pages", "response": "It has seen better days. Years of coffee spills have obliterated most of the printing and completely glued the binding to the desk. The pages are soggy and YELLOW and about to fall apart. They appear to be somewhat out of order.", "endoftext": false }, { "action": "You examine bulb", "response": "One of the new on/off capacitor types that glows very dimly without power.", "endoftext": false }, { "action": "You go to the west", "response": "Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door.\n\nAt the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go south", "response": "Ignoring everything that you learned as a two year old, you impulsively turn S and walk right into the closed door.\n\nA thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.", "endoftext": false }, { "action": "You open the door", "response": "After several attempts you manage to OPEN it enough to get through. You enter the little room ahead and after waiting a second for your eyes to adjust to the light, you find yourself in a small, dim office.", "endoftext": false }, { "action": "You look up the barber in the dictionary", "response": "Extra input found: \"in...\"", "endoftext": false }, { "action": "You read the dictionary", "response": "Having no particular word to look up, you flip pages at random till you see: APPLE:Safe to eat, like the Steak and Cookie. SEE ALSO AVACODO HOTDOG:Not for you. SEE ALSO CAT, FROG", "endoftext": false }, { "action": "You read dictionary", "response": "The pages are falling apart as you handle them. You must wait for them to dry.", "endoftext": false }, { "action": "You read the dictionary", "response": "Having no particular word to look up, you flip pages at random till you see: CHAIN:Holds crowbar. SEE ALSO CROWBAR, HACKSAW CHAIR:Sets off explosion. SEE ALSO POLICY GAP:Will be a fatal fall. SEE ALSO PLANK LAMP:Rub it then go to the Green Room. SEE ALSO GENIE SIGN:Needed to get a drink. SEE ALSO DRINK", "endoftext": false }, { "action": "Continue", "response": "Having no particular word to look up, you flip pages at random till you see: CHAIN:Holds crowbar. SEE ALSO CROWBAR, HACKSAW CHAIR:Sets off explosion. SEE ALSO POLICY GAP:Will be a fatal fall. SEE ALSO PLANK LAMP:Rub it then go to the Green Room. SEE ALSO GENIE SIGN:Needed to get a drink. SEE ALSO DRINK", "endoftext": false }, { "action": "You continue", "response": "The pages are falling apart as you handle them. You must wait for them to dry.", "endoftext": false }, { "action": "You read the hotdog", "response": "You can't read the hotdog, so instead you just examine it. It seems like any other foot long hotdog you find in a deserted theater.", "endoftext": false }, { "action": "You read the pages", "response": "Having no particular word to look up, you flip pages at random till you see: DIAMOND:Can cut a glass object. SEE ALSO BOX, MIRROR DRINK:Not for you. SEE ALSO QUARTER, SIGN, WATER KNIFE:Cuts rope only. SEE ALSO ROPE KNOB:Will fall into view if you scare the cat. SEE ALSO CAT, DOOR OILCAN:Oil calms the stream and eats away hinges. SEE ALSO DOOR, STREAM POLICY:Insurance against a bomb blast. SEE ALSO CHAIR, QUARTER, AGENT", "endoftext": false }, { "action": "Continue", "response": "Having no particular word to look up, you flip pages at random till you see: APPLE:Safe to eat, like the Steak and Cookie. SEE ALSO AVACODO HOTDOG:Not for you. SEE ALSO CAT, FROG", "endoftext": false }, { "action": "You continue", "response": "Having no particular word to look up, you flip pages at random till you see: COUNTERWEIGHT:Up when curtain is down. Can carry things. ROPE:Holds the chest (CABLE is in elevator shaft). SEE ALSO KNIFE", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nscuba suit\nfortune cookie\npaper fortune\nsturdy plank\nvalve trumpet\nYou're wearing:\nsolitaire ring", "endoftext": false }, { "action": "You examine ring", "response": "A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You look in the ring", "response": "A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You look at the stone", "response": "A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": true }, { "action": "Go downwards", "response": "A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.", "endoftext": false }, { "action": "You put the makeup on magnesium", "response": "You place the makeup on the box.", "endoftext": false }, { "action": "You take the makeup", "response": "You pick up the stage makeup.", "endoftext": false }, { "action": "You play the trumpet", "response": "Carefully checking the spit valve, you put lips to mouthpiece and blow.", "endoftext": false }, { "action": "You cut box with the ring", "response": "You want to CUT the BOX with WHAT, pray tell?", "endoftext": false }, { "action": "Examine box", "response": "The box is secured to the floor by hardened steel bolts.", "endoftext": false }, { "action": "You examine the bolts", "response": "The box is secured to the floor by hardened steel bolts.", "endoftext": false }, { "action": "You put makeup on the bolts", "response": "You place the makeup on the bolts.", "endoftext": false }, { "action": "You take the makeup", "response": "You pick up the stage makeup.", "endoftext": false }, { "action": "You cut the bolts with the ring", "response": "You want to CUT the BOLTS with WHAT, pray tell?", "endoftext": false }, { "action": "Grease bolts with makeup", "response": "Don't know how to grease here...", "endoftext": false }, { "action": "Go north", "response": "Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game.\n\nAt the East end of the catwalk you find a short ladder leading up to the roof.\n\nSuddenly, a wispy figure materializes before you dressed entirely in grey. It looks you straight in the eye and whispers hoarsely , \"I am your conscience. Aren't there other things you should be doing instead of wasting time on this silly game?\" With that it turns and dissipates before your guilt-ridden eyes.\n\nYou suddenly bolt for the roof edge and freedom! With a graceful Grande Jete', you succeed, alighting daintily on the street below. Looking around, you realize that you are in a dark, featureless void with nothing substantial beneath your feet. Realizing that you have just gone outside the programed area of the game, you meekly climb back to \"Room 56 - Theater Roof\"\n\nYou've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "Grease window", "response": "Don't know how to grease here...", "endoftext": false }, { "action": "You look at the window", "response": "The window is not locked. It would be large enough to crawl through, but a few determined tugs show you that it is stuck tight. Looking through, you can see the widely-spaced steel beams that make up the grid over the stage.", "endoftext": false }, { "action": "Oil window", "response": "Don't know how to oil here...", "endoftext": false }, { "action": "You pry the window", "response": "You want to PRY the WINDOW with WHAT, pray tell?", "endoftext": false }, { "action": "You pry the window with KNIFE", "response": "You want to PRY the WINDOW with WHAT, pray tell?", "endoftext": false }, { "action": "You break the window", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the WINDOW? Don't know how to break here...", "endoftext": true }, { "action": "Describe the surroundings", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You play the trumpet", "response": "Carefully checking the spit valve, you put lips to mouthpiece and blow.", "endoftext": false }, { "action": "You play the trumpet", "response": "Carefully checking the spit valve, you put lips to mouthpiece and blow.", "endoftext": false }, { "action": "Go north", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You go south", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.", "endoftext": false }, { "action": "You go south", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": true }, { "action": "Go downward", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go west", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "Go west", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.", "endoftext": true }, { "action": "Go downwards", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "Go south", "response": "Garment racks line the walls. There is a definite smell of well worn clothing.", "endoftext": false }, { "action": "You go west", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\n\nLooking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored.\nAn oddly decorated magicians table sits in the corner", "endoftext": false }, { "action": "Turn table", "response": "The table obligingly starts to spin and bob merrily, emitting little puffs of whiffle dust and tinkling like a set of miniature sleigh bells. After a few seconds, the dance ends and you see that nothing has changed.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nscuba suit\nfortune cookie\npaper fortune\nsturdy plank\nvalve trumpet\nYou're wearing:\nsolitaire ring", "endoftext": false }, { "action": "You eat the Cookie", "response": "You eat the fortune cookie.", "endoftext": false }, { "action": "You go north", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\n\nThe hall continues to the West and South. There's an open door to the North.\n\nYou have found the \"Green Room\" - the lounge where actors wait between scenes.", "endoftext": false }, { "action": "Go west", "response": "The hall continues to the West and South. There's an open door to the North.\n\nAt the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go south", "response": "You find yourself in the men's dressing room.\nThere is a dressing table against the wall\nThere is a small drawer ( in the dressing table)", "endoftext": false }, { "action": "You examine the MIRROR", "response": "The table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick.", "endoftext": false }, { "action": "You read MIRROR", "response": "\"THE MAKEUP THEY GIVE YOU IN THIS PLACE WOULD GIVE ZITS TO WROUGHT IRON!\"", "endoftext": true }, { "action": "You look around", "response": "You find yourself in the men's dressing room.\nThere is a dressing table against the wall\nThere is a small drawer ( in the dressing table)", "endoftext": false }, { "action": "Go north", "response": "A HUNGRY man (and woman) eating plant is creeping toward you.", "endoftext": false }, { "action": "You go to the north-east", "response": "You are in a small side room. The exits all lead back to the main gallery.\nAn insane barber is motioning to you to come sit in his chair.", "endoftext": false }, { "action": "You hit the barber with KNIFE", "response": "You strike at the barber with the knife, but your weapon bounces off of him harmlessly", "endoftext": false }, { "action": "You give the ring to the barber", "response": "You can't read the ring, so instead you just examine it. A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You show the ring to the barber", "response": "You can't read the ring, so instead you just examine it. A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You give the makeup to the barber", "response": "\"Freddie Krueger Special Halloween Assortment\"", "endoftext": false }, { "action": "You give the trumpet to the barber", "response": "You can't read the trumpet, so instead you just examine it. The trumpet is in amazingly good condition. By the style, you decide it was probably made over 3,000 years ago and used by ancient armies as they sieged and attacked walled cities. You always were such a good music historian.", "endoftext": false }, { "action": "You kill the barber", "response": "You attack the barber with your bare hands, but he evades your attack.", "endoftext": false }, { "action": "You put the ring on the barber", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You examine ring", "response": "A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You look at the makeup", "response": "There are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label.", "endoftext": false }, { "action": "You examine the trumpet", "response": "\"Well, you going to try a room or ain't you?\" says the zookeeper\n\nThe trumpet is in amazingly good condition. By the style, you decide it was probably made over 3,000 years ago and used by ancient armies as they sieged and attacked walled cities. You always were such a good music historian.", "endoftext": false }, { "action": "You look at KNIFE", "response": "\"Had a friend went in there once. Ain't got many friends these days.\"\n\nYou don't see any knife here.", "endoftext": false }, { "action": "Go east", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA pirate captain confronts you, waving a cutlass.", "endoftext": false }, { "action": "You hit the pirate with KNIFE", "response": "You strike at the pirate with the knife, but your weapon bounces off of him harmlessly", "endoftext": false }, { "action": "You give the makeup", "response": "Now let me get this straight, you want to GIVE to WHOM?", "endoftext": false }, { "action": "You give the makeup to the pirate", "response": "The PIRATE gives a quick glance at the MAKEUP, then tosses it back.", "endoftext": true }, { "action": "Look around", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA pirate captain confronts you, waving a cutlass.", "endoftext": false }, { "action": "You give ring to the pirate", "response": "The PIRATE gives a quick glance at the RING, then tosses it back.", "endoftext": false }, { "action": "You give trumpet to the pirate", "response": "The PIRATE gives a quick glance at the TRUMPET, then tosses it back.", "endoftext": false }, { "action": "You kill the pirate", "response": "You attack the pirate with your bare hands, but he evades your attack.", "endoftext": false }, { "action": "Go southeast", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA witch turns from her cauldron and raises her gnarled hands ominously.", "endoftext": false }, { "action": "You hit witch with KNIFE", "response": "You strike at the witch with the knife, but your weapon bounces off of her harmlessly", "endoftext": false }, { "action": "You give the ring to the witch", "response": "The WITCH gives a quick glance at the RING, then tosses it back.", "endoftext": false }, { "action": "You give the makeup to the witch", "response": "The WITCH gives a quick glance at the MAKEUP, then tosses it back.", "endoftext": false }, { "action": "You give the trumpet to the witch", "response": "The WITCH gives a quick glance at the TRUMPET, then tosses it back.", "endoftext": false }, { "action": "You kill the witch", "response": "You attack the witch with your bare hands, but she evades your attack.", "endoftext": false }, { "action": "You examine cauldron", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go southeast", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA very sharp knife is lying there, blade upwards.\nA witch turns from her cauldron and raises her gnarled hands ominously.", "endoftext": false }, { "action": "You take KNIFE", "response": "You pick up the sharp knife.", "endoftext": false }, { "action": "You look at cauldron", "response": "Probably just the kind of old crone who would go around turning people into frogs (or toads). She looks you over approvingly and starts gesturing and muttering an incantation. You feel your eyes starting to bulge", "endoftext": false }, { "action": "You give the HOTDOG to the witch", "response": "The WITCH gives a quick glance at the HOTDOG, then tosses it back.", "endoftext": false }, { "action": "Drink cauldron", "response": "Either you are very hungry or very, very sick.", "endoftext": false }, { "action": "You go southeast", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You examine KNIFE", "response": "\"Eight rooms to choose from. Most actors I know can't count that high.\"\n\nIt is a large bread knife with a serrated blade.", "endoftext": false }, { "action": "Go southwest", "response": "You are in a small side room. The exits all lead back to the main gallery.\nYou come face to face with the drama critic who panned your last\nthree shows.", "endoftext": false }, { "action": "You examine the critic", "response": "This is the guy you always suspected was out to get you. Now you are sure of it. He grins maniacally and comes at you with poison pen raised.", "endoftext": false }, { "action": "You give paper fortune to the critic", "response": "\"YOUR FORTUNE MAY RIDE ON YOUR WEIGHT.\" Must be for some sumo wrestler.", "endoftext": false }, { "action": "You give the ring to the critic", "response": "You can't read the ring, so instead you just examine it. A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "You give the makeup to the critic", "response": "\"Freddie Krueger Special Halloween Assortment\"", "endoftext": false }, { "action": "You give the trumpet to the critic", "response": "You can't read the trumpet, so instead you just examine it. The trumpet is in amazingly good condition. By the style, you decide it was probably made over 3,000 years ago and used by ancient armies as they sieged and attacked walled cities. You always were such a good music historian.", "endoftext": false }, { "action": "You kill the critic", "response": "You attack the critic with your bare hands, but he evades your attack.", "endoftext": false }, { "action": "You put the ring on critic", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You examine KNIFE", "response": "\"Eight rooms to choose from. Most actors I know can't count that high.\"\n\nIt is a large bread knife with a serrated blade.", "endoftext": false }, { "action": "You examine ring", "response": "A simple yet tasteful setting - a single, faceted stone in a 4 prong base.", "endoftext": false }, { "action": "Go southwest", "response": "You are in a small side room. The exits all lead back to the main gallery.\nYou come face to face with the drama critic who panned your last\nthree shows.", "endoftext": false }, { "action": "You hit the critic with KNIFE", "response": "You strike at the critic with the knife, but your weapon bounces off of him harmlessly", "endoftext": false }, { "action": "Grease critic", "response": "Don't know how to grease here...", "endoftext": false }, { "action": "You take all", "response": "You pick up the sharp knife.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nscuba suit\nfortune cookie\npaper fortune\nsturdy plank\nvalve trumpet\nYou're wearing:\nsolitaire ring", "endoftext": false }, { "action": "Kick critic", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You go to the northwest", "response": "You are in a small side room. The exits all lead back to the main gallery.\nOh, great, now you find Helen Hipclicks, the worlds most conceited actress.", "endoftext": false }, { "action": "You hit Helen with KNIFE", "response": "You strike at the helen with the knife, but your weapon bounces off of her harmlessly", "endoftext": false }, { "action": "You give RING to HELEN", "response": "The HELEN gives a quick glance at the RING, then tosses it back.", "endoftext": false }, { "action": "You give the makeup to HELEN", "response": "The HELEN gives a quick glance at the MAKEUP, then tosses it back.", "endoftext": false }, { "action": "You give the trumpet to HELEN", "response": "The HELEN gives a quick glance at the TRUMPET, then tosses it back.", "endoftext": false }, { "action": "You kill HELEN", "response": "You attack the helen with your bare hands, but she evades your attack.", "endoftext": false }, { "action": "Kiss helen", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go northwest", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA very sharp knife is lying there, blade upwards.\nOh, great, now you find Helen Hipclicks, the worlds most conceited actress.", "endoftext": false }, { "action": "You take KNIFE", "response": "You pick up the sharp knife.", "endoftext": false }, { "action": "You look at the scrapbook", "response": "This is the prima donna who's edged you out of more good parts than you care to think about. Now she's coming right at you waving her scrapbook. Either she's going to bore you to death with her clippings, or she means to attack you.", "endoftext": false }, { "action": "You read the scrapbook", "response": "Er, READ the SCRAPBOOK? I presume that was just an error in judgement.", "endoftext": false }, { "action": "You give the paper fortune to HELEN", "response": "The HELEN gives a quick glance at the FORTUNE, then tosses it back.", "endoftext": false }, { "action": "You kick helen", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "You read the clippings", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You tell the woman about the packrat", "response": "\"Had a friend went in there once. Ain't got many friends these days.\"", "endoftext": false }, { "action": "Go upwards", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "Go east", "response": "This is NOT the Enterprise. You'll have to open these doors yourself.", "endoftext": false }, { "action": "You open the doors", "response": "You manage to pry the doors open, breaking only one fingernail in the process.", "endoftext": false }, { "action": "You go to the east", "response": "As you walk through, the doors slide closed behind you.", "endoftext": false }, { "action": "You go west", "response": "This is NOT the Enterprise. You'll have to open these doors yourself.", "endoftext": true }, { "action": "Look around", "response": "You find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above.\nThe frayed elevator cable hangs just out of your reach.", "endoftext": false }, { "action": "You climb the CABLE", "response": "You dance and leap on your toes, but are unable to reach the cable. Just when you are about to give up, you recall a stunt you saw in a movie. Taking off your belt, you whip it upward in your best Indiana Jones style. Amazingly, as in the movie, the tip of the belt wraps itself three times around the frayed cable and catches securely. (Aren't you glad I saw that movie too?) Summoning all your strength, you start hand over hand up the belt and cable until you reach the doors at the top of the shaft and swing yourself over to safety.\n\nYou stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You look down", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You go to the east", "response": "You are in the closet.", "endoftext": false }, { "action": "You read the dictionary", "response": "Having no particular word to look up, you flip pages at random till you see: BOTTLE:Disolves Gum. SEE ALSO NOTE, SEAT BULB:Works in a Socket other than the original. SEE ALSO SPOTLIGHT BUTTON:The one in the booth operates the curtain. SEE ALSO COUNTERWEIGHT DOOR:Some can be opened. SEE ALSO KNOB, OILCAN, WINDOW, MAKEUP FORTUNE:In the Cookie - the Treasure is on the grid. PLUTO:Put in the OPENed crate. SEE ALSO CRATE, TABLE, SCRIPT TABLE:The portable one gets you the Plank. SEE ALSO CRATE, PLANK", "endoftext": false }, { "action": "You read dictionary", "response": "The pages are falling apart as you handle them. You must wait for them to dry.", "endoftext": false }, { "action": "Go east", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "You go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go to the north", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.\n\nIn the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "Go south", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "Go south", "response": "The storage room floor is a disaster. Junk and clutter lie everywhere.", "endoftext": false }, { "action": "You read the dictionary", "response": "Having no particular word to look up, you flip pages at random till you see: CAT:Is nervous about catgut. SEE ALSO HOTDOG, KNOB, VIOLIN GENIE:Anagrams your gifts into useful objects. SEE ALSO BUGLE, LAMP, SKATE FROG:Feed it then kiss it (yuch). SEE ALSO HOTDOG, PRINCE, PRINCESS, GUY, GIRL PROGRAMMER:Decent chap who spent years on this game. SEE ALSO $5 REGISTRATION ROGUES:Various. A poor man's D & D. SEE ALSO Gratuitous violence TOTO:An afterthought. Pay no attention to the little dog behind the curtain.", "endoftext": false }, { "action": "Keep going", "response": "Having no particular word to look up, you flip pages at random till you see: BOOK:Several. Must be read. Good for trading. SEE ALSO PAGE QUARTER:Buys merchandise. (Buy policy FIRST.) SEE ALSO DRINK, POLICY, BARBER", "endoftext": false }, { "action": "You continue", "response": "The pages are falling apart as you handle them. You must wait for them to dry.", "endoftext": false }, { "action": "You read DICTIONARY", "response": "Having no particular word to look up, you flip pages at random till you see: BOILER:Might knock out a wall if blown. SEE ALSO HACKSAW, VALVE, NOTE DESK:The courtesy desk contains a very important item.\nSEE ALSO KEY, RECLAIM DICTIONARY:Dangerously soggy. Will fall apart if overused. DRAWER:In Dressing Table. SEE ALSO MAKEUP MIRROR:Cut it with a diamond. SEE ALSO DIAMOND, RING VALVE:The safety valve has something in it. SEE ALSO BOILER, HACKSAW, NOTE", "endoftext": false }, { "action": "You read the DICTIONARY", "response": "Having no particular word to look up, you flip pages at random till you see: BUGLE:Fun to play. Makes a good gift. SEE ALSO GENIE, PIRATE KEY:Won't be available until late in the game. SEE ALSO CHEST, DESK ORGAN:Type \"4\" (STOP #4 in the clues). RECORDER:Will play a tape. SEE ALSO TAPE TAPE:In the locked bathroom. Be nice to a friend. SEE ALSO RECORDER TRUMPET:You will need it after you get past the mirror. VIOLIN:Neither you nor the cat get along with it. SEE ALSO CAT, KNOB", "endoftext": false }, { "action": "You examine the ORGAN", "response": "The massive instrument has been lovingly maintained. The keys smell of Bon Ami, the gilt labels on the stops still gleam and the ornamental vase still holds fresh tulips...(strange, that reminds of a joke somehow).", "endoftext": false }, { "action": "You look at the stops", "response": "The massive instrument has been lovingly maintained. The keys smell of Bon Ami, the gilt labels on the stops still gleam and the ornamental vase still holds fresh tulips...(strange, that reminds of a joke somehow).", "endoftext": false }, { "action": "You read the ORGAN", "response": "The stops are arranged to the right and above the main keyboard and are simply numbered, \"1, 2, 3, 4, 5, etc.\" A simple touch would activate them.", "endoftext": false }, { "action": "Touch 1", "response": "What do you want to touch?", "endoftext": false }, { "action": "You touch stop 1", "response": "You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.", "endoftext": false }, { "action": "Touch stop 2", "response": "You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.", "endoftext": false }, { "action": "Touch stop 3", "response": "You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.", "endoftext": false }, { "action": "Touch stop 4", "response": "You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.", "endoftext": false }, { "action": "You press stop 4", "response": "You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.", "endoftext": false }, { "action": "You press stop", "response": "You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.", "endoftext": false }, { "action": "You read the stops", "response": "The stops are arranged to the right and above the main keyboard and are simply numbered, \"1, 2, 3, 4, 5, etc.\" A simple touch would activate them.", "endoftext": false }, { "action": "You touch the ORGAN", "response": "You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.", "endoftext": false }, { "action": "You press stop 4", "response": "You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.", "endoftext": false }, { "action": "You play the ORGAN", "response": "You always fancied yourself another P. D. Q. Bach. Your fingers fly over the keys and great waves of ethereal music gush from the pipes.", "endoftext": false }, { "action": "4", "response": "As your fingers touch the organ stop labelled \"4\", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.\n\nYou find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nscuba suit\nfortune cookie\npaper fortune\nsturdy plank\nvalve trumpet\nYou're wearing:\nsolitaire ring", "endoftext": false }, { "action": "You go west", "response": "You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You give the paper fortune to the packrat", "response": "The packrat carefully inspects the FORTUNE that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.\nA pointed blue hat sits there", "endoftext": false }, { "action": "You take the hat", "response": "You pick up the pointed hat.", "endoftext": false }, { "action": "You look at the hat", "response": "It is an old hat made of some soft material, decorated with moons and stars and odd symbols. There seem to be water stains and what look like splinters from broomsticks imbedded in the seams.", "endoftext": false }, { "action": "You look in the hat", "response": "It is an old hat made of some soft material, decorated with moons and stars and odd symbols. There seem to be water stains and what look like splinters from broomsticks imbedded in the seams.", "endoftext": false }, { "action": "You go east", "response": "You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.", "endoftext": false }, { "action": "Go north", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.", "endoftext": false }, { "action": "4", "response": "As your fingers touch the organ stop labelled \"4\", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.\n\nYou find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.", "endoftext": false }, { "action": "You go east", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go upward", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "You go west", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go south", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "You take the parchment", "response": "You pick up the dark parchment.", "endoftext": false }, { "action": "You wear the hat", "response": "You put on the hat.", "endoftext": false }, { "action": "You put the parchment under the hat", "response": "You lay the secret on your cute little bald spot, then cover it with the hat.", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go west", "response": "Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother.", "endoftext": false }, { "action": "You read the parchment", "response": "Oh, no you don't! If you read it, it won't be a secret any more.", "endoftext": false }, { "action": "You look at the parchment", "response": "This might be a prop left over from a spy drama - or maybe it's the real thing.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nscuba suit\nfortune cookie\nsturdy plank\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "Go east", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go south", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThe theater janitor was looking around the room. Hearing you, he looks up.", "endoftext": false }, { "action": "Examine janitor", "response": "He was looking for something, but has now turned his attention to you. He appears to have guessed that you know more about him than he cares to have made public. Chomping on his cigar, he rolls up his sleeves and heads toward you.", "endoftext": false }, { "action": "You show secret to the janitor", "response": "Oh, no you don't! If you read it, it won't be a secret any more.", "endoftext": false }, { "action": "You give secret to the janitor", "response": "Oh, no you don't! If you read it, it won't be a secret any more.", "endoftext": false }, { "action": "You hit the janitor with secret", "response": "You strike at the janitor with the secret, but your weapon bounces off of him harmlessly", "endoftext": false }, { "action": "You read secret", "response": "Oh, no you don't! If you read it, it won't be a secret any more.", "endoftext": false }, { "action": "You drop secret", "response": "(Taking it off first)\nYou drop the secret.", "endoftext": false }, { "action": "Wait", "response": "Time passes...", "endoftext": false }, { "action": "Examine janitor", "response": "He was looking for something, but has now turned his attention to you. He appears to have guessed that you know more about him than he cares to have made public. Chomping on his cigar, he rolls up his sleeves and heads toward you.", "endoftext": false }, { "action": "You ask the janitor about secret", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go southeast", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA witch turns from her cauldron and raises her gnarled hands ominously.", "endoftext": false }, { "action": "You show secret to the witch", "response": "Don't know how to show here...", "endoftext": false }, { "action": "You give secret to witch", "response": "The WITCH gives a quick glance at the SECRET, then tosses it back.", "endoftext": false }, { "action": "You wear secret", "response": "You are already wearing the secret.", "endoftext": false }, { "action": "You give the hat to the witch", "response": "The WITCH gives a quick glance at the HAT, then tosses it back.", "endoftext": false }, { "action": "You hit the witch with the hat", "response": "You strike at the witch with the hat, but your weapon bounces off of her harmlessly", "endoftext": false }, { "action": "You kill the witch", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Inventory", "response": "\"Well, you going to try a room or ain't you?\" says the zookeeper\n\nYou're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nscuba suit\nfortune cookie\nsturdy plank\nvalve trumpet\nYou're wearing:\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "Go upwards", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": true }, { "action": "Go downward", "response": "You have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You go to the south-east", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA pointed blue hat sits there\nA witch turns from her cauldron and raises her gnarled hands ominously.", "endoftext": false }, { "action": "You wear the hat", "response": "You lay the secret on your cute little bald spot, then cover it with the hat.\n\nYou are already wearing the hat.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nscuba suit\nfortune cookie\nsturdy plank\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You look at the hat", "response": "It is an old hat made of some soft material, decorated with moons and stars and odd symbols. There seem to be water stains and what look like splinters from broomsticks imbedded in the seams.", "endoftext": false }, { "action": "You go to the northwest", "response": "The witch blocks your way.", "endoftext": false }, { "action": "Wait", "response": "Time passes...", "endoftext": false }, { "action": "You wait for a while", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go south", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThe theater janitor was looking around the room. Hearing you, he looks up.", "endoftext": false }, { "action": "You read secret", "response": "Oh, no you don't! If you read it, it won't be a secret any more.", "endoftext": false }, { "action": "You go north", "response": "The janitor blocks your way.", "endoftext": false }, { "action": "Wait", "response": "Time passes...", "endoftext": true }, { "action": "You look at your surroundings", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThe theater janitor was looking around the room. Hearing you, he looks up.", "endoftext": false }, { "action": "You show the hat to janitor", "response": "You cannot make heads or tails of the symbols. You look inside the hat for a label, but find only a few strands of black mouse fur.", "endoftext": false }, { "action": "You wear the hat", "response": "You lay the secret on your cute little bald spot, then cover it with the hat.\n\nYou are already wearing the hat.", "endoftext": false }, { "action": "You wait for a while", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go west", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThis guy looks just like your agent (The one you haven't seen\nlately).", "endoftext": false }, { "action": "You look at the agent", "response": "Now you know this must be some kind of weird nightmare. Your own agent is after you. He is rolling up a stack of your head shots and publicity releases and seems intent on using them as a club.", "endoftext": false }, { "action": "Yes", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.\nYou see an old, weathered piece of paper beneath the seat.", "endoftext": false }, { "action": "You take the paper", "response": "You pick up the old paper.", "endoftext": false }, { "action": "Go east", "response": "It is dark. You can't see anything.", "endoftext": false }, { "action": "Light bulb", "response": "You pick up the dim bulb.\n\nThe bulb is now lit.", "endoftext": false }, { "action": "You go west", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "Go west", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.", "endoftext": true }, { "action": "Go down", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go south", "response": "This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.\nThere is a paperback book with the cover torn off ( on the sink )", "endoftext": false }, { "action": "You go north", "response": "You pick up the paperback book.\n\nLooking at the index you see entries such as:\n\"SNOW WHITE AND THE 1001 ARABIAN KNIGHTS MEET HEY DIDDLE DIDDLE, THE CAT AND\nTHE FIDDLE\" (I hate sequels and spin offs, don't you?)\n\nAt the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "You take KNIFE", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.\nThere is a foot long hotdog ( on the grill )\n\nYou pick up the long hotdog.\n\nYou find a shelf in the closet.\nA very sharp knife is lying there, blade upwards. ( on the shelf )\n\nYou pick up the sharp knife.", "endoftext": false }, { "action": "Go east", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.\n\nAt the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\n\nThe East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": true }, { "action": "Look around", "response": "Excuse me, but your pager is beeping.\n\nThe East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You answer the pager", "response": "\"This is E.T. I'm returning your call. Next time don't call collect.\"", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "You go east", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go north", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.", "endoftext": false }, { "action": "You go north", "response": "A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor\n\nThis looks about like your typical closet (minus the coat hangers).\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You give the paper to the packrat", "response": "The packrat carefully inspects the PAPER that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nThis looks about like your typical closet (minus the coat hangers). There is a plain living room lamp.", "endoftext": false }, { "action": "Light lamp", "response": "Finding a convenient wall outlet, you plug the lamp in and switch it on.\n\nThe lamp is now lit.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nold lamp (Providing light)\npaperback book\nYou're wearing:\npocket pager ( on your belt )", "endoftext": false }, { "action": "You go south", "response": "Excuse me, but your pager is beeping.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": false }, { "action": "You go north", "response": "Reaching the bottom of the stairs, you can see something massive to the West.\n\nYou squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East.\nThe boiler knocks and pounds - small jets of steam hiss from the seams.\nThe corroded safety valve spurts like a steam calliope. ( on top\nthe boiler\n)\n\nSqueezing along between the boiler and the wall you come across a room to the North labelled \"HOMONYM CLOSET\"\n\nYou are in the homonym closet.\nThere is Merry Mary", "endoftext": false }, { "action": "You take Pluto", "response": "She barks out a laugh then hands you a small object saying, \"It was a dumb joke, but take my Pluto, please.\" With that she seems to melt away into the shadows, leaving you with a small statue and the funny feeling that your grammatical sensibilities have been offended. (Mine certainly were.)\n\nYou already have the pluto.", "endoftext": false }, { "action": "Go south", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "Go west", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go east", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "You go to the north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "You go to the north", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it. (\non seat 86\n)", "endoftext": false }, { "action": "You go south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "Examine banner", "response": "The locked desk stands under an imitation red velvet banner.", "endoftext": false }, { "action": "You read banner", "response": "The banner above the courtesy desk says, \"Lost and Found Desk - RECLAIM Here\".", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it. (\non seat 86\n)\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You go to the east", "response": "You are in the closet.\nA spear stands in a corner of the closet.", "endoftext": false }, { "action": "You shake spear", "response": "The PUN is the lowest form of humor (unless YOU think of it first).\nIn protest the packrat jumps out of a hole and replaces the spear with a bucket.\n\nYou are in the closet.\nThere is that famous old oaken bucket", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": true }, { "action": "Look around", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go west", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window", "endoftext": false }, { "action": "Open spot", "response": "You have opened the spot.\nInside, you see the following:\nYou can see the socket", "endoftext": false }, { "action": "Go east", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go to the west", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.\n\nYou are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go north", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go east", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.\nThere is a very thin music book ( on the east shelf )", "endoftext": false }, { "action": "You take the book", "response": "Do you mean the music book or the paperback book?", "endoftext": false }, { "action": "Music", "response": "You pick up the music book.", "endoftext": false }, { "action": "You read the music book", "response": "\"4...SHOW ME THE WAY TO GO HOME\"", "endoftext": false }, { "action": "You go to the south", "response": "Looking around, you see that the room is bare. You see the Library North\nThere are sliding elevator doors on the East wall\nThere is a locked door on the West wall.", "endoftext": true }, { "action": "You look around", "response": "Looking around, you see that the room is bare. You see the Library North\nThere are sliding elevator doors on the East wall\nThere is a locked door on the West wall.", "endoftext": false }, { "action": "You open the doors", "response": "You manage to pry the doors open, breaking only one fingernail in the process.", "endoftext": false }, { "action": "Go east", "response": "As you walk through, the doors slide closed behind you.\n\nYou find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above.\nThe frayed elevator cable hangs just out of your reach.\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You trade the pager to the packrat", "response": "The packrat carefully inspects the PAGER that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above.\nA battered bugle is lying there.\nThe frayed elevator cable hangs just out of your reach.", "endoftext": false }, { "action": "You take the BUGLE", "response": "You pick up the battered bugle.", "endoftext": false }, { "action": "You open the doors", "response": "You manage to pry the doors open, breaking only one fingernail in the process.", "endoftext": false }, { "action": "Go west", "response": "As you walk through, the doors slide closed behind you.\n\nLooking around, you see that the room is bare. You see the Library North\nThere are sliding elevator doors on the East wall\nThere is a locked door on the West wall.", "endoftext": false }, { "action": "Go north", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.", "endoftext": false }, { "action": "Go up", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go to the south-west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go south", "response": "You find yourself in the men's dressing room.\nThere is a dressing table against the wall\nThere is a small drawer ( in the dressing table)", "endoftext": false }, { "action": "You examine the MIRROR", "response": "You have opened the drawer.\nInside, you see the following:\nThere is a kit of heavy stage makeup\n\nYou pick up the stage makeup.\n\nThe table has a mirror and a small drawer. There is nothing lying on the table. A quick search shows that there is nothing behind nor under it. There is something scribbled on the mirror with lipstick.", "endoftext": false }, { "action": "You look at the MAKEUP", "response": "\"THE MAKEUP THEY GIVE YOU IN THIS PLACE WOULD GIVE ZITS TO WROUGHT IRON!\"\n\nThere are a few sticks of very high quality professional heavy greasepaint in the kit. Just your skin tone, and a national brand label.", "endoftext": false }, { "action": "You go to the east", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.\n\nThe hall continues to the West and South. There's an open door to the North.\n\nYou can't go that way.", "endoftext": false }, { "action": "Go south", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go to the south", "response": "Garment racks line the walls. There is a definite smell of well worn clothing.\nA name brand SCUBA suit lies dripping ( on the floor )", "endoftext": false }, { "action": "You take the suit", "response": "You pick up the scuba suit.", "endoftext": false }, { "action": "Go west", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\n\nLooking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored.\nAn oddly decorated magicians table sits in the corner\nThere is a very convincing 24 carat ring. ( hanging on a wall peg)", "endoftext": false }, { "action": "You read the Table", "response": "You pick up the solitaire ring.\n\nAt first you can't make out the meaning of the hem's decorations.\nThen as you start walking around to the other side of the table, it hits you...Its written upside down. Clumsily standing on your head, you make out the repeating legend, \"..ACEPRIZEDPOSSIONONTABLEPLACEPRIZEDPOSSIONONTABLEPL...\"", "endoftext": false }, { "action": "You go to the east", "response": "The catwalk continues West and East. The boards creak under your feet. Looking down, you see a dangerous SAG.\n\nAt the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go up", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": false }, { "action": "You read the page", "response": "Do you mean the music book or the rainsoaked page?", "endoftext": false }, { "action": "Rainsoaked", "response": "It's a page from ALI BABA AND THE FORTY THIEVES, too rainsoaked to read.", "endoftext": false }, { "action": "Go north", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\nThere is a heavy packing crate", "endoftext": false }, { "action": "You take the CRATE", "response": "You're already carrying too much weight as it is.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\nbattered bugle\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nmusic book\nold lamp (Providing light)\noaken bucket\npaperback book\nplaster pluto\nsolitaire ring\nscuba suit", "endoftext": false }, { "action": "You go to the north", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "Trade paperback to packrat", "response": "The packrat carefully inspects the PAPERBACK that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.\nThere is nice E flat valve trumpet", "endoftext": false }, { "action": "You take the TRUMPET", "response": "You pick up the valve trumpet.", "endoftext": true }, { "action": "Go downward", "response": "You have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Sos-bugsos-bugle", "response": "The zookeeper chuckles, \"I ain't dumb enough to go in them rooms.\"\n\nEnter saved game to store:", "endoftext": false }, { "action": "Go east", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA pirate captain confronts you, waving a cutlass.", "endoftext": false }, { "action": "You play the bugle", "response": "You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp.\n\nThe captain applauds wildly (a BAD mistake for someone with a hook for a left hand). You escape as he hops in pain trying to pry his hands back apart.\n\nYou have earned 1000 BONUS POINTS out of a possible 22,000\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You go east", "response": "You are in a small side room. The exits all lead back to the main gallery.", "endoftext": false }, { "action": "Go east", "response": "You have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go south", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThe theater janitor was looking around the room. Hearing you, he looks up.", "endoftext": false }, { "action": "You play the bugle", "response": "You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp.", "endoftext": false }, { "action": "Sos-bugsos-bugle", "response": "Enter saved game to load: [ Rogues Gallery\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go east", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA pirate captain confronts you, waving a cutlass.", "endoftext": false }, { "action": "You play the bugle", "response": "You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp.\n\nThe captain applauds wildly (a BAD mistake for someone with a hook for a left hand). You escape as he hops in pain trying to pry his hands back apart.\n\nYou have earned 1000 BONUS POINTS out of a possible 22,000\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You look at the woman", "response": "She spits in the corner and says.\"You know, not many people come down this way any more. A lot fewer go back. These rooms hold about the nastiest bunch of characters you'd want to tangle with. Try 'em if you like. Ain't no skin off my nose.\" She then settles back in her chair to watch.", "endoftext": false }, { "action": "You go east", "response": "You are in a small side room. The exits all lead back to the main gallery.", "endoftext": false }, { "action": "Go east", "response": "You have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You check your inventory", "response": "\"If you'd get rid of a few of these characters, it'd make my job a lot easier.\"\n\nYou're carrying:\nbattered bugle\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nmusic book\nold lamp (Providing light)\noaken bucket\nplaster pluto\nsolitaire ring\nscuba suit\nvalve trumpet", "endoftext": false }, { "action": "You look at the book", "response": "\"If you'd get rid of a few of these characters, it'd make my job a lot easier.\"\n\nIt has only one the page left - no wonder it's so thin.", "endoftext": true }, { "action": "Go downwards", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"", "endoftext": true }, { "action": "Go down", "response": "Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door.\n\nAt the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "You go to the north", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nThere is a suspiciously good looking apple sitting there ( on the\nwork table\n) An old work table leans and tilts at odd angles", "endoftext": false }, { "action": "You take the APPLE", "response": "You pick up the juicy apple.", "endoftext": false }, { "action": "Go west", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.\n\nYou can't go that way.\n\nIgnoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door.\n\nThere is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "Go southeast", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA witch turns from her cauldron and raises her gnarled hands ominously.", "endoftext": false }, { "action": "You give APPLE to the witch", "response": "The WITCH gives a quick glance at the APPLE, then tosses it back.", "endoftext": false }, { "action": "You look in the cauldron", "response": "Probably just the kind of old crone who would go around turning people into frogs (or toads). She looks you over approvingly and starts gesturing and muttering an incantation. You feel your eyes starting to bulge", "endoftext": true }, { "action": "You look at your surroundings", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA witch turns from her cauldron and raises her gnarled hands ominously.", "endoftext": false }, { "action": "You hit the witch with the suit", "response": "You strike at the witch with the suit, but your weapon bounces off of her harmlessly", "endoftext": false }, { "action": "You throw the suit at the witch", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"", "endoftext": false }, { "action": "You wear the suit", "response": "You put on the suit.", "endoftext": false }, { "action": "You hit witch", "response": "You attack the witch with your bare hands, but she evades your attack.", "endoftext": false }, { "action": "You throw the bucket at the witch", "response": "You strike at the witch with the bucket, but your weapon bounces off of her harmlessly", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": false }, { "action": "You put the bucket on the witch", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You take the bucket", "response": "\"Had a friend went in there once. Ain't got many friends these days.\"\n\nYou pick up the oaken bucket.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You're carrying:\nbattered bugle\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\njuicy apple\nmusic book\nold lamp (Providing light)\noaken bucket\nplaster pluto\nsolitaire ring\nvalve trumpet\nYou're wearing:\nscuba suit", "endoftext": false }, { "action": "Go southeast", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA witch turns from her cauldron and raises her gnarled hands ominously.", "endoftext": false }, { "action": "You hit the witch with the bucket", "response": "You strike at the witch with the bucket, but your weapon bounces off of her harmlessly", "endoftext": false }, { "action": "You eat APPLE", "response": "You take a tentative nibble. It has an oddly smooth taste and you feel no ill effects, so you prepare for a second bite. Then it hits you that all is not right. You feel faint, your head is swimming.\nYou fall down. You are dying. As you sink into oblivion, you remember an old ditty from your childhood: \"An apple a day/Keeps the warthogs away,\nBut a foot-long hot dog/Will placate a frog.\"\nWait here a minute, I just remembered something. Yep, I just checked with central supply. That was only a WAX apple. (Boy, what a hypochondriac!)", "endoftext": false }, { "action": "You go to the northwest", "response": "The witch blocks your way.", "endoftext": false }, { "action": "You go northwest", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go south", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.\n\nYou have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\nThere is a heavy packing crate\n\nThe afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": false }, { "action": "Go north", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\nThere is a heavy packing crate", "endoftext": false }, { "action": "Examine CRATE", "response": "It is a large wooden packing crate with a heavy lid.", "endoftext": false }, { "action": "You read the crate", "response": "PROP FOR `THE MUSIC BOX' - LAUREL & HARDY; A MENSA/MESA PRODUCTION", "endoftext": false }, { "action": "Open CRATE", "response": "You want to OPEN the CRATE with WHAT, pray tell?", "endoftext": false }, { "action": "You go south", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": false }, { "action": "Go west", "response": "You suddenly bolt for the roof edge and freedom! With a graceful Grande Jete', you succeed, alighting daintily on the street below. Looking around, you realize that you are in a dark, featureless void with nothing substantial beneath your feet. Realizing that you have just gone outside the programed area of the game, you meekly climb back to \"Room 33 - Theater Roof\"\n\nThe afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": true }, { "action": "Go downward", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "You go north", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.\n\nYou have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\nThere is a heavy packing crate", "endoftext": false }, { "action": "You play the bugle", "response": "You wet your lips, throw back your head and blow for all you're worth. A shower of cockroaches and spider webs flies out the bell along with a stream of notes that would make Sousa gasp.", "endoftext": false }, { "action": "You play the TRUMPET", "response": "Carefully checking the spit valve, you put lips to mouthpiece and blow.", "endoftext": false }, { "action": "You examine Pluto", "response": "Close examination reveals it to be a cheap plaster statue with one chipped ear.", "endoftext": false }, { "action": "You read Pluto", "response": "You can't read the pluto, so instead you just examine it. Close examination reveals it to be a cheap plaster statue with one chipped ear.", "endoftext": true }, { "action": "Go downward", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.\n\nAt the East end of the catwalk you find a short ladder leading up to the roof.\n\nThe catwalk continues West and East. The boards creak under your feet. Looking down, you see a dangerous SAG.\n\nThe catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.\n\nThe hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": true }, { "action": "Go downward", "response": "The hall continues to the West and South. There's an open door to the North.\n\nYou can't go that way.\n\nYou can't go that way.", "endoftext": false }, { "action": "Go west", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": true }, { "action": "Go down", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "You go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "Go northeast", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go east", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.", "endoftext": false }, { "action": "Go up", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "You go to the south-east", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": true }, { "action": "Go downwards", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go west", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.", "endoftext": false }, { "action": "4", "response": "As your fingers touch the organ stop labelled \"4\", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.\n\nYou find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.", "endoftext": false }, { "action": "You go west", "response": "You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You're carrying:\nbattered bugle\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\njuicy apple\nmusic book\nold lamp (Providing light)\noaken bucket\nplaster pluto\nsolitaire ring\nvalve trumpet\nYou're wearing:\nscuba suit", "endoftext": false }, { "action": "Trade book to packrat", "response": "The packrat carefully inspects the BOOK that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.\nA pointed blue hat sits there", "endoftext": false }, { "action": "You take the hat", "response": "You pick up the pointed hat.", "endoftext": false }, { "action": "You wear the hat", "response": "You put on the hat.", "endoftext": false }, { "action": "Go upward", "response": "You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.\n\nYou find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.\n\nYou have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.\n\nNear the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\n\nYou are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\n\nYou can't go that way.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go south", "response": "You are now in a middle-ish aisle in the audience area.\nYou see a small scrap of parchment with a secret written on it. (\non seat 86\n)", "endoftext": false }, { "action": "You put secret under the hat", "response": "You lay the secret on your cute little bald spot, then cover it with the hat.", "endoftext": false }, { "action": "Go east", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\n\nYou are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "You go east", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": true }, { "action": "Go downwards", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go west", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.", "endoftext": false }, { "action": "4", "response": "As your fingers touch the organ stop labelled \"4\", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.\n\nYou find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.", "endoftext": false }, { "action": "Go west", "response": "You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.", "endoftext": false }, { "action": "You examine secret", "response": "This might be a prop left over from a spy drama - or maybe it's the real thing.", "endoftext": false }, { "action": "You read secret", "response": "You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass.\n\nThe hall continues South. To the East is the one-way passage back to the pit.\nA deep gap looms ahead to the South.", "endoftext": false }, { "action": "Go south", "response": "You inch forward to get a better look at the gap. Unfortunately,\njust as you reach the edge, your old war wound (the stitch in your side from laughing at the doctors of the 4077th M*A*S*H giving Colonel Potter's horse an enema) flares back up. The spasm knocks you off balance and sends you hurtling into the hole. As you bounce off one wall and then the other you note with chagrin that they are less than 12 feet apart and you might have lived to watch more reruns of M*A*S*H had you found some way to bridge the gap.\n\nYou have earned 1000 BONUS POINTS out of a possible 22,000\n\nYour score is 400 (out of 19900 possible). You have visited 60 locations (out of 117 in the game)", "endoftext": true }, { "action": "Describe the surroundings", "response": "Would you like to restart, restore, undo, or quit? [l -> look]", "endoftext": true }, { "action": "Look around", "response": "The hall continues South. To the East is the one-way passage back to the pit.\nA deep gap looms ahead to the South.", "endoftext": false }, { "action": "You examine the gap", "response": "It is only a few yards wide, but just too far to jump. The sides, as far down as you can see are sheer and offer no hand holds at all.", "endoftext": false }, { "action": "Go east", "response": "You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.", "endoftext": false }, { "action": "You read secret", "response": "You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass.\n\nThe hall continues South. To the East is the one-way passage back to the pit.\nA deep gap looms ahead to the South.", "endoftext": false }, { "action": "Go east", "response": "You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nscuba suit\nfortune cookie\npaper fortune\nsturdy plank\nvalve trumpet\nYou're wearing:\nsolitaire ring", "endoftext": false }, { "action": "4", "response": "As your fingers touch the organ stop labelled \"4\", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\nscuba suit\nfortune cookie\npaper fortune\nsturdy plank\nvalve trumpet\nYou're wearing:\nsolitaire ring", "endoftext": false }, { "action": "You trade the Cookie to the packrat", "response": "The packrat carefully inspects the COOKIE that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.\nA pointed blue hat sits there", "endoftext": false }, { "action": "You take the hat", "response": "Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game.\n\nYou arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.\nA pointed blue hat sits there\nYou pick up the pointed hat.", "endoftext": false }, { "action": "You wear it", "response": "You put on the hat.", "endoftext": false }, { "action": "You go south", "response": "[Now in BRIEF mode: Room descriptions will only be printed when rooms are entered for the first time.]", "endoftext": false }, { "action": "Go south", "response": "You can't go that way.\n\nYou can't go that way.", "endoftext": false }, { "action": "You put secret under the hat", "response": "You lay the secret on your cute little bald spot, then cover it with the hat.", "endoftext": false }, { "action": "4", "response": "As your fingers touch the organ stop labelled \"4\", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.", "endoftext": false }, { "action": "You read secret", "response": "You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass.\n\nThe hall continues South. To the East is the one-way passage back to the pit.\nA deep gap looms ahead to the South.", "endoftext": false }, { "action": "You put Plank on the gap", "response": "You inch up to the edge of the gap. A quick check shows that your pulse is holding steady at its usual 72 beats per minute, so you use this to time the echo from a fluttering yodel. Multiplying by the speed of sound in basement hallways, you easily determine that the gap is only 11.432 feet across and can be spanned by using the 12 foot plank. You confidently plant one end of the plank in the dirt near your feet and let it fall until the other end hits and wedges into the far side, then proceed South. You're so clever!\n\nYou are balancing precariously on the plank over the deep gap. Under your weight, the ends slip and settle into the ground, wedging them tighter.", "endoftext": false }, { "action": "You go south", "response": "You have come to a dead end. North is the plank over the gap, but there are only blank walls in the other directions.\nA stream comes from a gouge in the floor then flows under the West wall.", "endoftext": false }, { "action": "You examine the stream", "response": "The water churns and boils as it rushes along. You cannot tell how deep it is or where it goes after disappearing under the wall.", "endoftext": false }, { "action": "You wear the suit", "response": "You put on the suit.", "endoftext": false }, { "action": "Go west", "response": "When are you going to learn? This is a THEATER. Things you find in\na COSTUME LOFT are only COSTUMES! The paper mache' scuba tanks dissolve away, leaving you to play fishy for about two minutes before the game mercifully ends.\n\nYou have earned 0 BONUS POINTS out of a possible 22,000\n\nYour score is 1450 (out of 19900 possible). You have visited 77 locations (out of 117 in the game)", "endoftext": false }, { "action": "You wear the bucket", "response": "You put on the bucket.", "endoftext": false }, { "action": "Go west", "response": "You hear the sound of your breathing echoing inside the bucket as you grope toward where you remember the stream edge to be. You misjudge by only 8 inches, but it is enough to send you headlong into the icy water. With quick reflexes, you keep the pail on your head until you can pull yourself back to dry ground. You find that you did get through to the next section of the hall.\n\nThe hall continues South, but the rest of the walls are blank.\nA stream appears from under the East wall then drains down a\ngrating.", "endoftext": false }, { "action": "You look at the stream", "response": "The water churns and boils as it rushes along. You cannot tell how deep it is or where it comes from before appearing from under the wall.", "endoftext": false }, { "action": "You take the bucket", "response": "You pick up the oaken bucket.", "endoftext": true }, { "action": "You describe your surroundings", "response": "The hall continues South, but the rest of the walls are blank.\nA stream appears from under the East wall then drains down a\ngrating.", "endoftext": false }, { "action": "Go south", "response": "You have come to a fork in the hallway. You can go North, East or South.", "endoftext": false }, { "action": "Go east", "response": "You have a small problem. The hall narrows to the East and jammed into the tightest spot is a very genuine-looking guillotine. Its heavy frame extends from wall to wall and from ceiling to floor. The razor-sharp blade is poised high above an ominous wicker basket. The only way East is through the frame.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\npaper fortune\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\nscuba suit\ndark secret", "endoftext": false }, { "action": "You throw the trumpet east", "response": "You throw the trumpet.", "endoftext": false }, { "action": "You take the trumpet", "response": "You pick up the valve trumpet.", "endoftext": false }, { "action": "You play the trumpet", "response": "Carefully checking the spit valve, you put lips to mouthpiece and blow.", "endoftext": false }, { "action": "Go west", "response": "You have come to a fork in the hallway. You can go North, East or South.", "endoftext": false }, { "action": "You go south", "response": "You find yourself in a nook (or is it a cranny? I could never tell). A packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nstage makeup\nsharp knife\nold lamp (Providing light)\noaken bucket\npaper fortune\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\nscuba suit\ndark secret", "endoftext": false }, { "action": "You give the paper fortune to the packrat", "response": "The packrat carefully inspects the FORTUNE that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou find yourself in a nook (or is it a cranny? I could never tell). You see a small oilcan with a long spout and pump handle", "endoftext": false }, { "action": "You take the OILCAN", "response": "You pick up the small oilcan.", "endoftext": false }, { "action": "You look at the oilcan", "response": "A familiar looking little thing. Turning it over you notice something engraved on the bottom. You also notice oil dribbling down into your left shoe.", "endoftext": false }, { "action": "You read the oilcan", "response": "\"IF FOUND, PLEASE RETURN TO TIN WOODSMAN, C/O EMERALD CITY, OZ.\" (Obviously, just a prop...isn't it?)", "endoftext": false }, { "action": "Go north", "response": "You have come to a fork in the hallway. You can go North, East or South.", "endoftext": false }, { "action": "Go east", "response": "You have a small problem. The hall narrows to the East and jammed into the tightest spot is a very genuine-looking guillotine. Its heavy frame extends from wall to wall and from ceiling to floor. The razor-sharp blade is poised high above an ominous wicker basket. The only way East is through the frame.", "endoftext": false }, { "action": "You go east", "response": "To the West is the guillotine that gave you so much trouble.\nActually, there was nothing to worry about. The blade was nailed up. It couldn't fall. (If you can't trust your programmer, who can you trust?) East is a doorway.\nThere is a medium sized brown door at the East end of the Hall", "endoftext": false }, { "action": "You put MAKEUP on hinges", "response": "You slather (love that word) the makeup on the hinges. The door soon swings open, revealing the room beyond. (Slather, slather, slather)", "endoftext": false }, { "action": "Oil hinges", "response": "As you oil the hinges, you notice a warning label on the oilcan: \"EXTRA STRENGTH PENETRATING OIL - TO BE USED ON WET SURFACES ONLY!\"\nIt is at this point that massive door falls and flattens you. Does it smart?\n\nYou have earned 0 BONUS POINTS out of a possible 22,000\n\nYour score is 2050 (out of 19900 possible). You have visited 82 locations (out of 117 in the game)", "endoftext": false }, { "action": "You go to the east", "response": "You are in the Northwest corner of a big room just East of the greasy door.\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nlong hotdog\nsharp knife\nsmall oilcan\nold lamp (Providing light)\noaken bucket\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\nscuba suit\ndark secret", "endoftext": false }, { "action": "Go east", "response": "You are now in the Northeast corner of the big room.\nYou see an unusually thick book ( on the floor )", "endoftext": false }, { "action": "You look at the book", "response": "It seems to be one of those double books with a separate story starting at each cover and meeting in the middle. There is a title on each cover.", "endoftext": false }, { "action": "You read the book", "response": "The front cover says, \"THROUGH THE LOOKING GLASS\" and the other front cover says, \"JOSHUA AT JERICHO\".", "endoftext": false }, { "action": "You take the book", "response": "You pick up the thick book.", "endoftext": false }, { "action": "You go south", "response": "You come across a surprise. There is a door to the South with a large EXIT sign above. This time there is a window that shows a stairway on the other side leading directly up to a back alley. The door doesn't seem to be locked.\nThere is an exit door on the South wall", "endoftext": false }, { "action": "You examine the exit door", "response": "This is too good to be true. There is no lock on the door, no rust on the hinges and the stairway to the alley is clearly visible through the window.", "endoftext": false }, { "action": "You open the DOOR", "response": "The door is already open.", "endoftext": false }, { "action": "You go to the south", "response": "To your surprise, the door opens easily. In your eagerness, you race forward at full speed, but run into a solid barrier where thin air should be and are hurled back into the room. Dabbing at your bloodied nose, you get up and go over to see what type of force field you encountered. Only then do you notice that the Stairway is only a well-done painting and the entire door assembly is a set piece left over from some show.", "endoftext": false }, { "action": "Oil door", "response": "Don't know how to oil here...", "endoftext": true }, { "action": "You look around", "response": "You come across a surprise. There is a door to the South with a large EXIT sign above. This time there is a window that shows a stairway on the other side leading directly up to a back alley. The door doesn't seem to be locked.\nThere is an exit door on the South wall", "endoftext": false }, { "action": "Go west", "response": "The wall to the West has a door frame.\nA full length mirror is mounted in the door frame.", "endoftext": false }, { "action": "You examine the MIRROR", "response": "You see your own reflection in it. You look tired. (Is that a zit?)", "endoftext": false }, { "action": "You touch the MIRROR", "response": "The mirror seems not to mind being touched. In fact, it seems somewhat reluctant to let go of your hand. Oops, wrong story. This is just a plain mirror.", "endoftext": false }, { "action": "Break mirror", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the MIRROR? Don't know how to break here...", "endoftext": false }, { "action": "You go to the west", "response": "You are in the Northwest corner of a big room just East of the greasy door.\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "You give the book to the packrat", "response": "The packrat carefully inspects the BOOK that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou are in the Northwest corner of a big room just East of the greasy door.\nThere is a double-fulcrum bolt cutter", "endoftext": false }, { "action": "You take the cutter", "response": "You pick up the bolt cutter.", "endoftext": false }, { "action": "Examine cutter", "response": "The jaws on this baby would do you proud on even hardened steel.", "endoftext": false }, { "action": "Go west", "response": "To the West is the guillotine that gave you so much trouble.\nActually, there was nothing to worry about. The blade was nailed up. It couldn't fall. (If you can't trust your programmer, who can you trust?) East is a doorway.", "endoftext": false }, { "action": "You go to the west", "response": "You have a small problem. The hall narrows to the East and jammed into the tightest spot is a very genuine-looking guillotine. Its heavy frame extends from wall to wall and from ceiling to floor. The razor-sharp blade is poised high above an ominous wicker basket. The only way East is through the frame.", "endoftext": false }, { "action": "Go west", "response": "You have come to a fork in the hallway. You can go North, East or South.", "endoftext": false }, { "action": "Go north", "response": "The hall continues South, but the rest of the walls are blank.\nA stream appears from under the East wall then drains down a\ngrating.", "endoftext": false }, { "action": "Oil stream", "response": "The oil flows out over the surface of the stream. At first, you see no effect, then you hear a sound like rocks crumbling somewhere and the water slows and recedes, leaving only a calm, shallow sheet, inches deep. You toss away the empty oilcan. (So you're littering. It keeps the inventory neater.)\n\nThe hall continues South, but the rest of the walls are blank.\nThe water on the floor is as calm as glacial lake (but warmer).", "endoftext": false }, { "action": "Go east", "response": "You cross easily through the two-inch deep water.\n\nYou have come to a dead end. North is the plank over the gap, but there are only blank walls in the other directions.\nThe water on the floor is as calm as glacial lake (but warmer).", "endoftext": false }, { "action": "You look at WATER", "response": "A beautiful sight. Through the rainbow colors of the oil slick, you see the reflection of the next room under the West wall. You can wade there easily.", "endoftext": false }, { "action": "Swim", "response": "You cross easily through the two-inch deep water.\n\nThe hall continues South, but the rest of the walls are blank.\nThe water on the floor is as calm as glacial lake (but warmer).", "endoftext": false }, { "action": "Swim", "response": "You cross easily through the two-inch deep water.\n\nYou have come to a dead end. North is the plank over the gap, but there are only blank walls in the other directions.\nThe water on the floor is as calm as glacial lake (but warmer).", "endoftext": false }, { "action": "You go north", "response": "You are balancing precariously on the plank over the deep gap. Under your weight, the ends slip and settle into the ground, wedging them tighter.", "endoftext": false }, { "action": "Go north", "response": "The hall continues South. To the East is the one-way passage back to the pit.\nA deep gap looms ahead to the South.", "endoftext": false }, { "action": "Go east", "response": "You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.", "endoftext": false }, { "action": "You go east", "response": "You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nbolt cutter\nlong hotdog\nsharp knife\nold lamp (Providing light)\noaken bucket\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\nscuba suit\ndark secret", "endoftext": false }, { "action": "You go south", "response": "Ignoring everything that you learned as a two year old, you impulsively turn E and walk right into the closed door.\n\nYou find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.\n\nYou can't go that way.\n\nYou can't go that way.", "endoftext": false }, { "action": "You move coat", "response": "A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.", "endoftext": false }, { "action": "You cut the bolts with the cutter", "response": "You try to get at the bolts, but you slip, shattering the box.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor\nA exquisite multi-faceted diamond catches your eye.", "endoftext": false }, { "action": "Examine box", "response": "The box is secured to the floor by hardened steel bolts.", "endoftext": false }, { "action": "You take the DIAMOND", "response": "You pick up the sparkling diamond.", "endoftext": false }, { "action": "You examine the DIAMOND", "response": "What a hunk o' ice. Bet that baby'd put a dent in your mortgage payment.", "endoftext": false }, { "action": "You examine the bolts", "response": "The box is secured to the floor by hardened steel bolts.", "endoftext": false }, { "action": "You cut the bolts with the cutter", "response": "You try to get at the bolts, but you slip, shattering the box.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor\nA exquisite multi-faceted diamond catches your eye.", "endoftext": false }, { "action": "You take the DIAMOND", "response": "You pick up the sparkling diamond.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\ndim bulb (Providing light)\nbolt cutter\nlong hotdog\nsharp knife\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\nscuba suit\ndark secret", "endoftext": false }, { "action": "You take the solitaire stone", "response": "You pick up the solitaire stone.", "endoftext": false }, { "action": "You wear RING", "response": "You put on the ring.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\ndim bulb (Providing light)\nbolt cutter\nlong hotdog\nsharp knife\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\nscuba suit\ndark secret", "endoftext": false }, { "action": "You remove the suit", "response": "You take off the suit.", "endoftext": false }, { "action": "You read secret", "response": "As your fingers touch the organ stop labelled \"4\", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.\n\nYou READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass.", "endoftext": false }, { "action": "You go to the west", "response": "You cross easily through the two-inch deep water.", "endoftext": false }, { "action": "You cut the MIRROR with the DIAMOND", "response": "You make a series of scratches on the surface with the gem, then you hurl it at the mirror from the far side of the room, shattering it into more pieces than you care to count. It is then that you realize how much diamond looks like broken glass. By the time you relocate the gem, you HAVE counted the pieces.\n\nWith the shattered mirror to the East, you turn South to see an odd room with even odder stains on the walls and floor.", "endoftext": false }, { "action": "You go to the south", "response": "This is definitely going to be one of THOSE days! The wall just slid shut behind you and the other walls are starting to move toward you.\nI have a funny feeling about this. (No, you do NOT have a com-link available.)\n\nThe walls of the room are inching inward at an alarming rate. A desperate search of the walls, ceiling and floor reveals no escape routes.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nbolt cutter\nlong hotdog\nsharp knife\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "Go west", "response": "You are in a long twisting hall with side doorways to the West and South.", "endoftext": false }, { "action": "Go south", "response": "You see doorways to the West, North and East and... WAIT A MINUTE! This CAN'T belong in this game! This place looks exactly the transporter chamber from a Constitution Class Federation Starship. (NCC 1700 series) From just out of sight, someone orders, \"Energize, Scotty\".", "endoftext": false }, { "action": "Go north", "response": "As you bolt for the doorway, the world shimmers from view and you experience a sensation not unlike that which you felt when you rode a drunken bull elephant down Alameda Street in Beautiful Downtown Burbank last July wearing only the epaulets and scabbard from your Order of the Most Esteemed Aardvarks Lodge ceremonial uniform, playing your uncle's Ukranian raisin-bladder bagpipe and yodelling the dirty version of Supercalifragilisticexpialidosious in protest of Disney's not releasing FANTASIA on videotape. Thought I didn't know about that, did you? I have ways of finding these things out. Anyway, when the world un-shimmers, you find yourself in a new location. Whoopee, big surprise.\n\nThis is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nbolt cutter\nlong hotdog\nsharp knife\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": true }, { "action": "You look around", "response": "This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.", "endoftext": false }, { "action": "Go east", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\n\nThe East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "N,E,N", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\n\nYou are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\n\nThis is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": true }, { "action": "Go downward", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.\n\nNear the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.\n\nYou have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go west", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.", "endoftext": false }, { "action": "You read secret", "response": "As your fingers touch the organ stop labelled \"4\", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.\n\nYou READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The wall to the West has a door frame.", "endoftext": false }, { "action": "Go south", "response": "The walls have stopped in their tracks, so helplessly warped that they will never move again. (You do believe me, don't you?) A twisting hall goes West.", "endoftext": false }, { "action": "Go west", "response": "You are in a long twisting hall with side doorways to the West and South.", "endoftext": false }, { "action": "Go west", "response": "You see doorways to the West, North and East and... WAIT A MINUTE! This CAN'T belong in this game! This place looks exactly the transporter chamber from a Constitution Class Federation Starship. (NCC 1700 series) From just out of sight, someone orders, \"Energize, Scotty\".", "endoftext": false }, { "action": "You go to the west", "response": "As you bolt for the doorway, the world shimmers from view and you experience a sensation not unlike that which you felt when you rode a drunken bull elephant down Alameda Street in Beautiful Downtown Burbank last July wearing only the epaulets and scabbard from your Order of the Most Esteemed Aardvarks Lodge ceremonial uniform, playing your uncle's Ukranian raisin-bladder bagpipe and yodelling the dirty version of Supercalifragilisticexpialidosious in protest of Disney's not releasing FANTASIA on videotape. Thought I didn't know about that, did you? I have ways of finding these things out. Anyway, when the world un-shimmers, you find yourself in a new location. Whoopee, big surprise.\n\nThis is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.", "endoftext": false }, { "action": "Go north", "response": "You are in a long twisting hall with side doorways to the West and South.", "endoftext": false }, { "action": "You drop the trumpet", "response": "You're carrying:\ndim bulb (Providing light)\nbolt cutter\nlong hotdog\nsharp knife\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret\n\nYou drop the trumpet.", "endoftext": false }, { "action": "Go north", "response": "You are in a long twisting hall with side doorways to the West and South.\nThere is nice E flat valve trumpet", "endoftext": false }, { "action": "Go east", "response": "You are in a long twisting hall with side doorways to the North and South.", "endoftext": false }, { "action": "Go west", "response": "You are in a long twisting hall with side doorways to the West and South.", "endoftext": false }, { "action": "Go north", "response": "You are in a long twisting hall with side doorways to the West and South.", "endoftext": false }, { "action": "You drop the trumpet", "response": "You drop the trumpet.", "endoftext": false }, { "action": "Go north", "response": "You are in a long twisting hall with side doorways to the West and South.\nThere is nice E flat valve trumpet", "endoftext": false }, { "action": "You take the trumpet", "response": "You pick up the valve trumpet.", "endoftext": false }, { "action": "Go east", "response": "You are in a long twisting hall with side doorways to the North and South.", "endoftext": false }, { "action": "You drop the trumpet", "response": "You drop the trumpet.", "endoftext": false }, { "action": "You go east", "response": "You are in a long twisting hall with side doorways to the West and South.", "endoftext": false }, { "action": "You go east", "response": "You are in a long twisting hall with side doorways to the North and South.\nThere is nice E flat valve trumpet", "endoftext": false }, { "action": "You take the trumpet", "response": "You pick up the valve trumpet.", "endoftext": false }, { "action": "Go west", "response": "You are in a long twisting hall with side doorways to the West and South.", "endoftext": false }, { "action": "You go east", "response": "You are at the end of a very, very, very, very long hallway. (That certainly was a long hall, wasn't it?) There is DAYLIGHT streaming down a coal chute!", "endoftext": false }, { "action": "Go up", "response": "Congratulations! You are now at a point that few have reached. You have escaped. HOWEVER, there is much more to this theater than meets the eye, such as rumors of a chest of jewels brought in years ago to be sewn into costumes for an extravaganza that never got off the ground. The chest vanished and may still be hidden somewhere in the building. It's yours for the taking. Of course, since you've found the coal chute, I'll have to lock it up. But just to be fair, I've opened up another exit - wide open. The only catch is that you won't be able to leave without the treasure. Simple, no? I think the packrat has something you need. BREAK A LEG!\n\nYou are at the end of a very, very, very, very long hallway. (That certainly was a long hall, wasn't it?) There is DAYLIGHT streaming down a coal chute!", "endoftext": false }, { "action": "Go upward", "response": "You are at the end of a very, very, very, very long hallway. (That certainly was a long hall, wasn't it?) There is DAYLIGHT streaming down a coal chute!", "endoftext": false }, { "action": "Go east", "response": "You are in a long twisting hall with side doorways to the West and South.\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndim bulb (Providing light)\nbolt cutter\nlong hotdog\nsharp knife\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You give the cutter to the packrat", "response": "The packrat carefully inspects the CUTTER that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou are in a long twisting hall with side doorways to the West and South.\nYou see a small, delicate bottle, like the one Major Anthony Nelson found.", "endoftext": false }, { "action": "You read the bottle", "response": "Turning the bottle over to read the label sends the contents dribbling out all over your particulars. (Well, what am I supposed to call it? Children may be watching. Besides you know I mean.) Anyway, you manage to right the bottle in time to save some of the contents, and after wiping it carefully on your sleeve, you hold it over your head to read, \"GUM REMOVER\" on the bottom.", "endoftext": false }, { "action": "You take the bottle", "response": "You pick up the delicate bottle.", "endoftext": true }, { "action": "You look at your surroundings", "response": "You are in a long twisting hall with side doorways to the West and South.", "endoftext": false }, { "action": "Go west", "response": "You see doorways to the West, North and East and... WAIT A MINUTE! This CAN'T belong in this game! This place looks exactly the transporter chamber from a Constitution Class Federation Starship. (NCC 1700 series) From just out of sight, someone orders, \"Energize, Scotty\".", "endoftext": false }, { "action": "Go north", "response": "As you bolt for the doorway, the world shimmers from view and you experience a sensation not unlike that which you felt when you rode a drunken bull elephant down Alameda Street in Beautiful Downtown Burbank last July wearing only the epaulets and scabbard from your Order of the Most Esteemed Aardvarks Lodge ceremonial uniform, playing your uncle's Ukranian raisin-bladder bagpipe and yodelling the dirty version of Supercalifragilisticexpialidosious in protest of Disney's not releasing FANTASIA on videotape. Thought I didn't know about that, did you? I have ways of finding these things out. Anyway, when the world un-shimmers, you find yourself in a new location. Whoopee, big surprise.\n\nThis is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.", "endoftext": false }, { "action": "You go north", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go upwards", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.", "endoftext": false }, { "action": "You go east", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nA wad of chewing gum is stuck to the bottom of the seat.", "endoftext": false }, { "action": "You pour the bottle on the gum", "response": "Pouring some of the bottle's contents onto the gum, you are amazed to see it quickly sizzle and boil away, revealing a concealed note.\n\nYou find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nThere is a penciled note on the bottom of the seat", "endoftext": false }, { "action": "You read the note", "response": "\"REMEMBER TO GET THE HACKSAW FROM THE SAFETY VALVE AND FIX IT SOME DAY BEFORE\nSOMEONE BLOWS THAT #~}/@! BOILER.\" (Bet I know where you're going!)", "endoftext": false }, { "action": "Go west", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.", "endoftext": true }, { "action": "Go down", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "Go east", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "You go east", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "Go west", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.\n\nA gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor\nA name brand SCUBA suit lies dripping\n\nReaching the bottom of the stairs, you can see something massive to the West.\n\nYou squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East.\nThe boiler knocks and pounds - small jets of steam hiss from the seams.\nThe corroded safety valve spurts like a steam calliope. ( on top\nthe boiler\n)", "endoftext": false }, { "action": "You take HACKSAW", "response": "You climb tentatively to the top of the boiler and reach down into the throat of the safety valve to tug at something stuck inside. Suddenly there is a metallic click and steam no longer hisses out. As the pounding starts to build, you jump for the floor just as the boiler thunderously explodes.\n\nThe twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West.\nThe soggy hacksaw still drips water from the safety valve.", "endoftext": false }, { "action": "You take HACKSAW", "response": "You pick up the soggy hacksaw.", "endoftext": false }, { "action": "You examine it", "response": "A simple K-mart blue-light special tool. Not worth the hassle of hiding it that elaborately. At least it was rust-proofed.", "endoftext": false }, { "action": "Go west", "response": "This WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.)\nA packrat has emerged from a crack in the wall", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\nsharp knife\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nvalve trumpet\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You give the trumpet to the packrat", "response": "The packrat carefully inspects the TRUMPET that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nThis WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.)\nThere is a quarter.", "endoftext": false }, { "action": "You look at it", "response": "You pick up the 1946 quarter.\n\nThis is an old solid silver jobby. They don't make 'em like this any more.", "endoftext": false }, { "action": "Go east", "response": "The twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West.", "endoftext": false }, { "action": "You go to the east", "response": "Reaching the bottom of the stairs, you can see something massive to the West.", "endoftext": false }, { "action": "Go up", "response": "You have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor\nA name brand SCUBA suit lies dripping", "endoftext": false }, { "action": "You take the suit", "response": "You pick up the scuba suit.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\nsharp knife\n1946 quarter\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "Go south", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.", "endoftext": false }, { "action": "Go south", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go west", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "You put quarter in the slot", "response": "There is a solid metallic thump and a policy falls into view at the bottom of the machine. Then, amazingly, your coin falls from the broken coin return.\n\nThe foyer widens out to the East and South.\nThere is a quarter.\nAn old vending machine stands against the wall\nThere is a neatly printed insurance policy.", "endoftext": false }, { "action": "Go north", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe door to the South is locked\n\nYou are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\n\nYou are now in a middle-ish aisle in the audience area.", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go northeast", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "You put quarter in the machine", "response": "You slip the quarter into the slot. There is a slight click, like some relay closing. You look down to the dispensing shelf, but see nothing. It is then that you notice that the second panel on the machine has started flashing.", "endoftext": false }, { "action": "You read the panel", "response": "The first panel still reads, \"Soft Drinks - 25 cents\" The second is flashing, \"Recycling Ordinance - SIGN for Drink\"", "endoftext": false }, { "action": "Go east", "response": "You squeeze between old flats (stage scenery) off-left (OFF the main stage playing area and to the actor's LEFT while facing the audience - a little theater terminology there).\nAt first you hardly notice a massive chair against the wall.", "endoftext": false }, { "action": "You move the chair", "response": "There is a deafening roar and the area shakes as if hit by an earthquake. You must have triggered an old special effects bomb under the chair. The explosive charge has become so unstable with age that the effect blows everything in range to shreds. (Don't tell me that was a \"CHAIR-Y BOMB\"! Har, har, har.) Your body is hurled into the air like a rag doll. You sail off the stage, over the audience and out into the lobby where you slam into the janitor closet door knocking it completely off its hinges and shattering it. Luckily, the Insurance Policy you were carrying provided just enough cushion for your landing that you stand up completely unscathed. (Don't you just love fiction?)\n\nThe East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.", "endoftext": false }, { "action": "Go south", "response": "You are in a dusty work area. It looks sloppier than your hall closet.\nA pair of very odd snowshoes are lying there.\nThere is a peephole in the wall to the East.", "endoftext": false }, { "action": "You examine snowshoes", "response": "These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.)", "endoftext": false }, { "action": "You take the slippers", "response": "You pick up the highheeled slippers.", "endoftext": false }, { "action": "You examine the peephole", "response": "Why, that dirty old man! There's a hole in the wall between here and the other restroom. Fortunely, he wasn't very bright either. He drilled into a storage cabinet and all you see are cans of Sani-flush and a reel of recording tape.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\nsharp knife\nhighheeled snowshoes\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You wear the slippers", "response": "You put on the slippers.", "endoftext": true }, { "action": "You look around", "response": "You are in a dusty work area. It looks sloppier than your hall closet.\nThere is a peephole in the wall to the East.", "endoftext": false }, { "action": "You hit the peephole", "response": "It only makes sense to attack living things.", "endoftext": false }, { "action": "You go to the north", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.", "endoftext": false }, { "action": "You go to the north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go east", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go to the north", "response": "You lurch forward over the seats, forgetting the orchestra pit ahead. You fall headlong into the bass drum and are thrown back, none the worse for wear, into the audience one seat from where you started. Do be more careful next time.\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go northwest", "response": "There is an unpainted red brick wall to the West.\nDaylight gushes in throught the wide-open stage door.", "endoftext": false }, { "action": "You examine the DOOR", "response": "You can walk right out into the back alley.", "endoftext": false }, { "action": "Go west", "response": "Not so fast there, let's see your treasure chest.", "endoftext": false }, { "action": "You go to the north", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downwards", "response": "It was hard enough walking in highheel snowshoes, but going down stairs? You don't even make the first step before tripping and falling head over heels.\n\nAt the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nThere is an iron crowbar\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You cut the chain with HACKSAW", "response": "A few passes with the sharp hacksaw frees the crowbar from the chain.", "endoftext": false }, { "action": "You take crowbar", "response": "You pick up the iron crowbar.", "endoftext": false }, { "action": "Go south", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You hit the VIOLIN with the crowbar", "response": "It only makes sense to attack living things.", "endoftext": false }, { "action": "You throw the crowbar at the VIOLIN", "response": "The crowbar bounces off the violin.", "endoftext": false }, { "action": "You take crowbar", "response": "You pick up the iron crowbar.", "endoftext": false }, { "action": "Go south", "response": "The storage room floor is a disaster. Junk and clutter lie everywhere.", "endoftext": false }, { "action": "Go upwards", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.\n\nThere are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nA gouged and battered woodworking table is against the Wall.\n\nAt the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".\n\nIn the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": false }, { "action": "Go east", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles", "endoftext": false }, { "action": "You break the Table with the crowbar", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the TABLE? Don't know how to break here...", "endoftext": false }, { "action": "You go to the south-west", "response": "There is an unpainted red brick wall to the West.\nDaylight gushes in throught the wide-open stage door.\n\nYou can't go that way.", "endoftext": false }, { "action": "Go south", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go east", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go south", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "Go upwards", "response": "Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game.\n\nThe hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\n\nThe catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.", "endoftext": false }, { "action": "You go east", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "Go east", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go up", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": false }, { "action": "Go north", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\n\nYou've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You pry the window with the crowbar", "response": "You deftly pry the window open, then toss the crowbar over the edge of the roof to destroy the evidence. (A throw-back to your cat burglar days?)", "endoftext": false }, { "action": "Go west", "response": "You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes.\n\nOnce through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.", "endoftext": false }, { "action": "Go west", "response": "Your have made it to the Northwest corner of the grid. You see the window back to the East. To the South you see the tracks and opening for the curtain counterweight. Against the North wall you see the ladder that goes 80 feet straight down to the stage. It makes you dizzy to look down.", "endoftext": false }, { "action": "You go south", "response": "In your haste, you forget that the curtain is UP, which means that\nthe counterweight is DOWN, leaving nothing to keep you from falling through the hole to the stage, 80 feet below. This you accomplish in far less time than it takes to describe, which means you have now been dead for several seconds.\n\nYou have earned 0 BONUS POINTS out of a possible 22,000\n\nYour score is 4650 (out of 19900 possible). You have visited 99 locations (out of 117 in the game)", "endoftext": false }, { "action": "Go southeast", "response": "You see the window at some distance to the North and the opening for the curtain counterweight to the West.\nThere is a wooden chest tied to the grid by a snarl of rope.", "endoftext": false }, { "action": "You examine the CHEST", "response": "You haven't seen anything like this since the Gordian knot. Actually, you didn't see that either. You only read about it. You remember, the knot tied by King Gordius of Phrygia, that was cut in two by Alexander the Great? Oh, well just go on about what you were doing. Just ignore me. I'm used to it.", "endoftext": false }, { "action": "You cut the rope with KNIFE", "response": "You slice away at the ropes until, one by one they snap and fall away. Then, suddenly you drop the knife and have to chew through the last of the knots.", "endoftext": false }, { "action": "You look at the CHEST", "response": "It looks like a pirate chest. Something thumps around inside when you move it.", "endoftext": false }, { "action": "Open CHEST", "response": "It is locked.", "endoftext": false }, { "action": "You take the CHEST", "response": "You pick up the treasure chest.", "endoftext": false }, { "action": "You go to the north", "response": "Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.", "endoftext": false }, { "action": "You go east", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You drop the CHEST", "response": "You drop the chest.", "endoftext": false }, { "action": "Go west", "response": "You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes.\n\nOnce through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.", "endoftext": false }, { "action": "You go south", "response": "You see the window at some distance to the North and the opening for the curtain counterweight to the West.", "endoftext": false }, { "action": "You go to the north", "response": "Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.", "endoftext": false }, { "action": "You go to the east", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.\nThere is a wooden chest", "endoftext": false }, { "action": "You take the CHEST", "response": "You pick up the treasure chest.", "endoftext": false }, { "action": "You go south", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.", "endoftext": false }, { "action": "You go south", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": true }, { "action": "Go downwards", "response": "It was hard enough walking in highheel snowshoes, but going down stairs? You don't even make the first step before tripping and falling head over heels.\n\nAt the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go west", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "Go west", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.", "endoftext": true }, { "action": "Go downwards", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go north", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go west", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": true }, { "action": "Go downward", "response": "The chest is too wide to fit.\n\nAt the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go east", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go south", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored.\nAn oddly decorated magicians table sits in the corner", "endoftext": false }, { "action": "You put the CHEST on the Table", "response": "Oh boy, are you in trouble now! As you swing the heavy chest up onto the table, you put a small rip in the cloth. Strange green and orange vapors hiss out and cling to the chest. It seems to quiver for a few seconds, then melts into a sickening black puddle which quickly evaporates leaving all as before. (Except that you no longer have the chest.) As your curiosity gets the best of you, you lean closer to examine the rip, absent-mindedly resting your hand on the damaged table top. The acrid fumes again bellow forth, furnishing you the same fate as the chest. Not only are you now dead, you smell bad.\n\nYou have earned 0 BONUS POINTS out of a possible 22,000\n\nYour score is 4750 (out of 19900 possible). You have visited 100 locations (out of 117 in the game)", "endoftext": false }, { "action": "You go to the east", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go upward", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.", "endoftext": false }, { "action": "You go east", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "Go east", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go west", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "You throw the CHEST", "response": "You throw the chest.", "endoftext": true }, { "action": "Look around", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.\nThere is a wooden chest", "endoftext": false }, { "action": "You take the CHEST", "response": "You pick up the treasure chest.", "endoftext": false }, { "action": "Go east", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go up", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": false }, { "action": "Go north", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.", "endoftext": false }, { "action": "Go north", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "Go west", "response": "You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes.\n\nOnce through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.", "endoftext": false }, { "action": "You drop the CHEST", "response": "You drop the chest.", "endoftext": false }, { "action": "You go east", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You go south", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.", "endoftext": false }, { "action": "You go south", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": true }, { "action": "Go downwards", "response": "It was hard enough walking in highheel snowshoes, but going down stairs? You don't even make the first step before tripping and falling head over heels.\n\nAt the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go west", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "You go to the south", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.\n\nYou can't go that way.", "endoftext": true }, { "action": "Go downwards", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": true }, { "action": "You go downward", "response": "The hall continues to the West and South. There's an open door to the North.\n\nAt the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.\n\nIt was hard enough walking in highheel snowshoes, but going down stairs? You don't even make the first step before tripping and falling head over heels.\n\nLooking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit\nYou're wearing:\nhighheeled snowshoes\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You examine the heels", "response": "These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.)", "endoftext": false }, { "action": "You go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "Go west", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\nhighheeled snowshoes\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You examine Policy", "response": "There is a front page with large clear lettering, then 27 pages of fine print.", "endoftext": false }, { "action": "You read Policy", "response": "It's BOMB INSURANCE. The fine print says it expires in 0 turns.", "endoftext": false }, { "action": "You go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You wear the slippers", "response": "You put on the slippers.", "endoftext": false }, { "action": "You go to the north", "response": "Pushing through the doors, you step tentatively into the dark room ahead. Without warning, the world spins and rushes past as you plummet downward. Clearing your head you look around in time to see a large packrat shuffling off mumbling something about people with nothing in their pockets to trade.\n\nYou find yourself at the bottom of an elevator shaft. You can see light coming through the gap between the doors to the West. Looking up you can barely see light filtering through another set of open doors two floors above.\nThe frayed elevator cable hangs just out of your reach.", "endoftext": false }, { "action": "You open the doors", "response": "You manage to pry the doors open, breaking only one fingernail in the process.", "endoftext": false }, { "action": "Go west", "response": "As you walk through, the doors slide closed behind you.\n\nLooking around, you see that the room is bare. You see the Library North\nThere are sliding elevator doors on the East wall\nThere is a locked door on the West wall.", "endoftext": false }, { "action": "Go north", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.", "endoftext": false }, { "action": "Go up", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go northeast", "response": "You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above.", "endoftext": false }, { "action": "Go upwards", "response": "You start briskly climbing the ladder, but about 20 feet up you realize what acrophobia is all about. After clinging to the ladder helplessly for a few hours, your arms finally give out and you fall back to the stage below.", "endoftext": false }, { "action": "Go southwest", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go southwest", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go east", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go south", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go upward", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.", "endoftext": false }, { "action": "Go upwards", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.\n\nAt the East end of the catwalk you find a short ladder leading up to the roof.\n\nThe afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": false }, { "action": "Go west", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\n\nYou've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.\n\nYou enter and step directly BETWEEN the beams of the grid and continue straight down 80 feet to the stage floor. Just before you hit, you imagine a panel of judges off to the side holding up score cards showing 4.5, 5.8, 7.1 and 6.5. It's a good thing you weren't on the Olympic high dive team. Then, S-P-L-A-T!\n\nYou have earned 0 BONUS POINTS out of a possible 22,000\n\nYour score is 4700 (out of 19900 possible). You have visited 100 locations (out of 117 in the game)", "endoftext": false }, { "action": "You go west", "response": "You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes.", "endoftext": false }, { "action": "You drop the CHEST", "response": "You drop the chest.", "endoftext": false }, { "action": "Go southeast", "response": "You are in a small side room. The exits all lead back to the main gallery.\nA witch turns from her cauldron and raises her gnarled hands ominously.", "endoftext": false }, { "action": "You kill the witch with the heels", "response": "You strike at the witch with the heels, but your weapon bounces off of her harmlessly", "endoftext": false }, { "action": "You wear the heels", "response": "You put on the heels.", "endoftext": false }, { "action": "Click heels", "response": "Droning, \"There's no place like home,\" you fade and vanish. So does the witch.\n\nYou have earned 1000 BONUS POINTS out of a possible 22,000\n\n\"Kinda sneaky if you ask me, but you ain't got em all yet,\" snorts the keeper.", "endoftext": false }, { "action": "You drop the heels", "response": "(Taking it off first)\nYou drop the heels.", "endoftext": false }, { "action": "Go south", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThe theater janitor was looking around the room. Hearing you, he looks up.", "endoftext": false }, { "action": "You ask the janitor about the heels", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"", "endoftext": true }, { "action": "Look around", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down.\nA pair of very odd snowshoes are lying there.\nThere is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You drop all", "response": "You drop the bottle.\nYou drop the bulb.\nYou drop the hacksaw.\nYou drop the hotdog.\nYou drop the policy.\nYou drop the diamond.\nYou drop the lamp.\nYou drop the bucket.\nYou drop the suit.", "endoftext": false }, { "action": "You go north", "response": "Pushing through the doors, you step tentatively into the dark room ahead. Without warning, the world spins and rushes past as you plummet downward. Clearing your head you look around in time to see a large packrat shuffling off mumbling something about people with nothing in their pockets to trade.", "endoftext": false }, { "action": "You go to the west", "response": "You manage to pry the doors open, breaking only one fingernail in the process.\n\nAs you walk through, the doors slide closed behind you.", "endoftext": false }, { "action": "You go west", "response": "You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes.", "endoftext": false }, { "action": "You take the CHEST", "response": "You pick up the treasure chest.", "endoftext": false }, { "action": "Go southwest", "response": "There is a hole in the grid large enough to clear the curtain counterweight (or you to fall through if the curtain is up and the counterweight is down).\nThere is the curtain counterweight", "endoftext": false }, { "action": "You put the CHEST on counterweight", "response": "You carefully place the CHEST in the hollow on the top of the counterweight.", "endoftext": false }, { "action": "You go northeast", "response": "Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.", "endoftext": false }, { "action": "You go east", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You remove the slippers", "response": "You take off the slippers.", "endoftext": false }, { "action": "You go west", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.", "endoftext": false }, { "action": "You go south", "response": "A mysterious force hurls you back. You see a shapeless gray mass ahead. Then it dawns on you - that's the stage curtain. You forgot it was down. Trying to lift it does no good. The seam is weighted with heavy strips of lead.\n\nNear the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.", "endoftext": false }, { "action": "You go east", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "You go east", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": true }, { "action": "Go downwards", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.", "endoftext": false }, { "action": "Go west", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.", "endoftext": false }, { "action": "4", "response": "As your fingers touch the organ stop labelled \"4\", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.\n\nYou find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.", "endoftext": false }, { "action": "Go west", "response": "You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit\ntreasure chest\nYou're wearing:\nhighheeled snowshoes\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You go to the east", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You drop secret", "response": "(Taking it off first)\nYou drop the secret.", "endoftext": true }, { "action": "You look at your surroundings", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "You drop the hat", "response": "(Taking it off first)\nYou drop the hat.", "endoftext": true }, { "action": "Look around", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\nA pointed blue hat sits there\nYou see a small scrap of parchment with a secret written on it.", "endoftext": false }, { "action": "You drop all", "response": "You drop the bottle.\nYou drop the bulb.\nYou drop the hacksaw.\nYou drop the hotdog.\nYou drop the policy.\nYou drop the diamond.\nYou drop the lamp.\nYou drop the bucket.\nYou drop the suit.\nYou drop the chest.", "endoftext": true }, { "action": "Look around", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\nYou see a small, delicate bottle, like the one Major Anthony Nelson found.\nThere is a single dim bulb. (Providing light)\nThe soggy hacksaw still drips water from the safety valve.\nThere is a foot long hotdog\nThere is a neatly printed insurance policy.\nA exquisite multi-faceted diamond catches your eye.\nThere is a plain living room lamp. (Providing light)\nThere is that famous old oaken bucket\nA pointed blue hat sits there\nA name brand SCUBA suit lies dripping\nYou see a small scrap of parchment with a secret written on it.\nThere is a wooden chest", "endoftext": false }, { "action": "You take the CHEST", "response": "You pick up the treasure chest.", "endoftext": false }, { "action": "You examine the slippers", "response": "These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.)", "endoftext": false }, { "action": "You wear the slippers", "response": "You are already wearing the slippers.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ntreasure chest\nYou're wearing:", "endoftext": false }, { "action": "You drop RING", "response": "(Taking it off first)\nYou drop the ring.", "endoftext": false }, { "action": "You drop all", "response": "You drop the chest.", "endoftext": false }, { "action": "You drop the heels", "response": "(Taking it off first)\nYou drop the heels.", "endoftext": false }, { "action": "You go north", "response": "Pushing through the doors, you step tentatively into the dark room ahead. Without warning, the world spins and rushes past as you plummet downward. Clearing your head you look around in time to see a large packrat shuffling off mumbling something about people with nothing in their pockets to trade.", "endoftext": false }, { "action": "Go upwards", "response": "You manage to pry the doors open, breaking only one fingernail in the process.\n\nAs you walk through, the doors slide closed behind you.", "endoftext": false }, { "action": "You take all", "response": "You pick up the delicate bottle.\nYou pick up the dim bulb.\nYou pick up the soggy hacksaw.\nYou pick up the long hotdog.\nYou pick up the insurance policy.\nYou pick up the sparkling diamond.\nYou pick up the old lamp.\nYou pick up the oaken bucket.\nYou pick up the pointed hat.\nYou pick up the solitaire ring.\nYou pick up the scuba suit.\nYou pick up the dark secret.", "endoftext": false }, { "action": "You wear the hat", "response": "You put on the hat.", "endoftext": false }, { "action": "You put secret under the hat", "response": "You lay the secret on your cute little bald spot, then cover it with the hat.", "endoftext": false }, { "action": "You wear RING", "response": "You put on the ring.", "endoftext": false }, { "action": "Go west", "response": "You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes.\n\nOnce through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.", "endoftext": false }, { "action": "Go southwest", "response": "There is a hole in the grid large enough to clear the curtain counterweight (or you to fall through if the curtain is up and the counterweight is down).\nThere is the curtain counterweight", "endoftext": false }, { "action": "You put the CHEST on weight", "response": "You carefully place the CHEST in the hollow on the top of the counterweight.", "endoftext": false }, { "action": "You go northeast", "response": "Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.", "endoftext": false }, { "action": "You go east", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You take the heels", "response": "You pick up the highheeled heels.", "endoftext": false }, { "action": "4", "response": "As your fingers touch the organ stop labelled \"4\", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.", "endoftext": false }, { "action": "You read secret", "response": "You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass.", "endoftext": false }, { "action": "Go south", "response": "The walls have stopped in their tracks, so helplessly warped that they will never move again. (You do believe me, don't you?) A twisting hall goes West.", "endoftext": false }, { "action": "Go west", "response": "You are in a long twisting hall with side doorways to the West and South.", "endoftext": false }, { "action": "Go south", "response": "You see doorways to the West, North and East and... WAIT A MINUTE! This CAN'T belong in this game! This place looks exactly the transporter chamber from a Constitution Class Federation Starship. (NCC 1700 series) From just out of sight, someone orders, \"Energize, Scotty\".", "endoftext": false }, { "action": "You go south", "response": "As you bolt for the doorway, the world shimmers from view and you experience a sensation not unlike that which you felt when you rode a drunken bull elephant down Alameda Street in Beautiful Downtown Burbank last July wearing only the epaulets and scabbard from your Order of the Most Esteemed Aardvarks Lodge ceremonial uniform, playing your uncle's Ukranian raisin-bladder bagpipe and yodelling the dirty version of Supercalifragilisticexpialidosious in protest of Disney's not releasing FANTASIA on videotape. Thought I didn't know about that, did you? I have ways of finding these things out. Anyway, when the world un-shimmers, you find yourself in a new location. Whoopee, big surprise.\n\nThis is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.", "endoftext": false }, { "action": "You go north", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.", "endoftext": false }, { "action": "You go to the east", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.", "endoftext": false }, { "action": "You go to the north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "Go west", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go north", "response": "You can't go that way.\n\nThis is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThere is a wooden chest", "endoftext": false }, { "action": "You take the CHEST", "response": "You pick up the treasure chest.", "endoftext": false }, { "action": "You go north", "response": "There is an unpainted red brick wall to the West.\nDaylight gushes in throught the wide-open stage door.", "endoftext": false }, { "action": "You look at the CHEST", "response": "It looks like a pirate chest. Something thumps around inside when you move it.", "endoftext": false }, { "action": "You go to the west", "response": "Well, we are the inventive one aren't we? Since you've unraveled my little poser of counterweights and curtains, lets get even more devious. Now ALL exits are sealed, and it will take a miracle to get out. You must also perform a rescue, but I guarantee you that you are the only person in the place (rogues excluded, of course). BREAK A LEG! - PS I hear the cat.\n\nThere is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "Go northeast", "response": "The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles", "endoftext": false }, { "action": "You break a the leg", "response": "Thank you. Same to you.", "endoftext": false }, { "action": "You look at the CHEST", "response": "It looks like a pirate chest. Something thumps around inside when you move it.", "endoftext": false }, { "action": "Open CHEST", "response": "It is locked.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\nhighheeled snowshoes\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit\ntreasure chest\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "Go west", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": true }, { "action": "You go downward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".", "endoftext": false }, { "action": "You go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "Go south", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "Go south", "response": "The storage room floor is a disaster. Junk and clutter lie everywhere.", "endoftext": false }, { "action": "Go north", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.", "endoftext": false }, { "action": "You go to the north", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nA gouged and battered woodworking table is against the Wall.", "endoftext": false }, { "action": "You cut the chain with HACKSAW", "response": "You cut another link off the chain. (I can keep this up as long as you can.)", "endoftext": false }, { "action": "You go upward", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".\n\nIn the Corner of the offstage area, you see the top of an old wooden stairway.", "endoftext": false }, { "action": "You go to the south", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.\n\nSuddenly, a wispy figure materializes before you dressed entirely in tatters and rags. He whispers hoarsely, \"Kind and just soul, I am the poor author of this game. Did you know that $5.00 could feed me and my two starving children for a week? And my dog could afford the operation?\" With that he limps away and dissipates before your generous eyes. (Nudge, nudge.)\n\nNear the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "The chest is too wide to fit.\n\nLooking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "You drop the CHEST", "response": "You drop the chest.", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go south", "response": "You find yourself in the men's dressing room.\nThere is a dressing table against the wall\nThere is a small drawer ( in the dressing table)", "endoftext": false }, { "action": "You cut the MIRROR with DIAMOND", "response": "You want to CUT the MIRROR with WHAT, pray tell?", "endoftext": true }, { "action": "You look around", "response": "You find yourself in the men's dressing room.\nThere is a dressing table against the wall\nThere is a small drawer ( in the dressing table)", "endoftext": true }, { "action": "Go downwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.\n\nLooking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East\nThere is a wooden chest", "endoftext": false }, { "action": "Shake CHEST", "response": "Don't know how to shake here...", "endoftext": false }, { "action": "You read the CHEST", "response": "You can't read the chest, so instead you just examine it. It looks like a pirate chest. Something thumps around inside when you move it.", "endoftext": false }, { "action": "Break chest", "response": "BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the CHEST? Don't know how to break here...", "endoftext": false }, { "action": "You take the CHEST", "response": "You pick up the treasure chest.", "endoftext": false }, { "action": "You throw the CHEST", "response": "You throw the chest.", "endoftext": false }, { "action": "You take the CHEST", "response": "You pick up the treasure chest.", "endoftext": false }, { "action": "You go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "Go northeast", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go east", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "You go west", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "You read the machine", "response": "The first panel still reads, \"Soft Drinks - 25 cents\" The second is flashing, \"Recycling Ordinance - SIGN for Drink\"", "endoftext": false }, { "action": "SIGN", "response": "Don't know how to sign here...", "endoftext": false }, { "action": "You go west", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.", "endoftext": false }, { "action": "Go west", "response": "There is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.", "endoftext": false }, { "action": "You read DOOR", "response": "\"Through these portals pass the biggest hams in the world.\" Anon.", "endoftext": false }, { "action": "You look at the DOOR", "response": "The paint is pealing off the door and the latch is reddened with rust. There is a faded scrawl under the \"EXIT\" sign.", "endoftext": false }, { "action": "You go southeast", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go west", "response": "Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother.", "endoftext": false }, { "action": "Go east", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go east", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "Go south", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "Go southeast", "response": "You've gone as far as you can this way. You are at the front of the foyer.\nThe main theater doors are to the East.", "endoftext": false }, { "action": "Go west", "response": "Looking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.", "endoftext": false }, { "action": "You kick the DOOR", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "You go north", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "You go to the west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.", "endoftext": false }, { "action": "Go south", "response": "You are in a dusty work area. It looks sloppier than your hall closet.\nThere is a peephole in the wall to the East.", "endoftext": false }, { "action": "You examine the peephole", "response": "Why, that dirty old man! There's a hole in the wall between here and the other restroom. Fortunely, he wasn't very bright either. He drilled into a storage cabinet and all you see are cans of Sani-flush and a reel of recording tape.", "endoftext": false }, { "action": "Saw hole", "response": "You want to SAW the HOLE with WHAT, pray tell?", "endoftext": false }, { "action": "Saw the hole with HACKSAW", "response": "You want to SAW the HOLE with WHAT, pray tell?", "endoftext": true }, { "action": "You look around", "response": "You are in a dusty work area. It looks sloppier than your hall closet.\nThere is a peephole in the wall to the East.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\nhighheeled snowshoes\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit\ntreasure chest\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "Kick hole", "response": "Don't know how to kick here...", "endoftext": false }, { "action": "You read secret", "response": "Oh, no you don't! If you read it, it won't be a secret any more.", "endoftext": false }, { "action": "You go to the north", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.", "endoftext": false }, { "action": "You go to the north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "You go south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.", "endoftext": false }, { "action": "You drop the CHEST", "response": "You drop the chest.", "endoftext": false }, { "action": "Go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go east", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go south", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored.\nAn oddly decorated magicians table sits in the corner", "endoftext": false }, { "action": "You put DIAMOND on the Table", "response": "What do you know, a REAL magic table! The DIAMOND vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You put the suit on the Table", "response": "What do you know, a REAL magic table! The SUIT vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You put RING on Table", "response": "What do you know, a REAL magic table! The RING vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You put Policy on the Table", "response": "What do you know, a REAL magic table! The POLICY vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You put secret on the Table", "response": "What do you know, a REAL magic table! The SECRET vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You put the hat on Table", "response": "What do you know, a REAL magic table! The HAT vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\nhighheeled snowshoes\nold lamp (Providing light)\noaken bucket", "endoftext": false }, { "action": "You put the bottle on the Table", "response": "What do you know, a REAL magic table! The BOTTLE vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You put bulb on the Table", "response": "What do you know, a REAL magic table! The BULB vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You put HACKSAW on the Table", "response": "What do you know, a REAL magic table! The HACKSAW vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You put LAMP on the Table", "response": "What do you know, a REAL magic table! The LAMP vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\nlong hotdog\nhighheeled snowshoes\noaken bucket", "endoftext": false }, { "action": "You put HEELS on the Table", "response": "What do you know, a REAL magic table! The HEELS vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You put the bucket on the Table", "response": "What do you know, a REAL magic table! The BUCKET vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You put the hotdog on the Table", "response": "What do you know, a REAL magic table! The HOTDOG vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "You look under the Table", "response": "This is a perfectly ordinary magicians table, as magicians tables go. Maybe a little TOO perfectly ordinary. It has the required black velvet draping, felt square on top, and golden symbols - like some almost familiar language - decorating the hem.", "endoftext": false }, { "action": "You go to the east", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go north", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go west", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": true }, { "action": "Go down", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\n\nThis is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.", "endoftext": false }, { "action": "You go east", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go south", "response": "You are now in a middle-ish aisle in the audience area.\n\nYou are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nYou see a small, delicate bottle, like the one Major Anthony Nelson found.\nThere is a single dim bulb. (Providing light)\nThe soggy hacksaw still drips water from the safety valve.\nThere is a foot long hotdog\nA pair of very odd snowshoes are lying there.\nThere is a neatly printed insurance policy.\nA exquisite multi-faceted diamond catches your eye.\nThere is a plain living room lamp. (Providing light)\nThere is that famous old oaken bucket\nA pointed blue hat sits there\nThere is a very convincing 24 carat ring.\nA name brand SCUBA suit lies dripping\nYou see a small scrap of parchment with a secret written on it.\nThere is a wooden chest", "endoftext": false }, { "action": "You take all", "response": "You pick up the delicate bottle.\nYou pick up the dim bulb. You pick up the soggy hacksaw. You pick up the long hotdog. You pick up the highheeled snowshoes. You pick up the insurance policy. You pick up the sparkling diamond. You pick up the old lamp. You pick up the oaken bucket. You pick up the pointed hat. You pick up the solitaire ring. You pick up the scuba suit. You pick up the dark secret. You're already carrying too much weight as it is.", "endoftext": false }, { "action": "You wear RING", "response": "You put on the hat.\n\nYou put on the ring.", "endoftext": false }, { "action": "You put secret under the hat", "response": "You lay the secret on your cute little bald spot, then cover it with the hat.", "endoftext": true }, { "action": "Look around", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest", "endoftext": false }, { "action": "You scratch CHEST", "response": "You want to SCRATCH the CHEST with WHAT, pray tell?", "endoftext": false }, { "action": "You read banner", "response": "The banner above the courtesy desk says, \"Lost and Found Desk - RECLAIM Here\".", "endoftext": false }, { "action": "You look at the DESK", "response": "The locked desk stands under an imitation red velvet banner.", "endoftext": false }, { "action": "You break a the leg", "response": "Thank you. Same to you.", "endoftext": false }, { "action": "You rub LAMP", "response": "You rub and rub but only wear through the gold tone finish on the cheap lamp.", "endoftext": true }, { "action": "Look around", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest", "endoftext": false }, { "action": "You go to the east", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\n\nYou are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\n\nThis is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "You go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go upwards", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": false }, { "action": "Go east", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go south", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "You go upward", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.", "endoftext": false }, { "action": "You go east", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "Go east", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go west", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.", "endoftext": false }, { "action": "Go east", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.", "endoftext": false }, { "action": "Go up", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.", "endoftext": false }, { "action": "Go north", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.", "endoftext": false }, { "action": "Go north", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": true }, { "action": "Go downward", "response": "You have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "Go upwards", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You wear HEELS", "response": "You put on the heels.", "endoftext": false }, { "action": "Go west", "response": "You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes.\n\nOnce through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.", "endoftext": false }, { "action": "Go west", "response": "Your have made it to the Northwest corner of the grid. You see the window back to the East. To the South you see the tracks and opening for the curtain counterweight. Against the North wall you see the ladder that goes 80 feet straight down to the stage. It makes you dizzy to look down.", "endoftext": false }, { "action": "Go southeast", "response": "You see the window at some distance to the North and the opening for the curtain counterweight to the West.", "endoftext": false }, { "action": "You go to the north", "response": "Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.", "endoftext": false }, { "action": "You go east", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.", "endoftext": false }, { "action": "You remove the shoes", "response": "You take off the shoes.", "endoftext": false }, { "action": "You take shoes", "response": "You pick up the highheeled shoes.", "endoftext": true }, { "action": "Go down", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\n\nThe afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.\n\nAt the East end of the catwalk you find a short ladder leading up to the roof.\n\nSuddenly, a wispy figure materializes before you in opera cloak and top hat. Doffing the hat in a sweeping bow, he whispers hoarsely, \"Good evening. I am the ghost that haunts this theater. I actually have no part in this game, but I felt you would be disappointed were I not to put in an appearance or two.\" With that he stands up and dissipates before your incredulous eyes.\n\nThe catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.\n\nThe catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.\n\nThe hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.", "endoftext": false }, { "action": "Go south", "response": "Garment racks line the walls. There is a definite smell of well worn clothing.", "endoftext": false }, { "action": "Go north", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\n\nThe hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go north", "response": "You have found the \"Green Room\" - the lounge where actors wait between scenes.", "endoftext": false }, { "action": "You wait", "response": "Time passes...", "endoftext": false }, { "action": "You go south", "response": "The hall continues to the West and South. There's an open door to the North.", "endoftext": false }, { "action": "Go west", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe door to the dressing room has no knob.", "endoftext": true }, { "action": "Go down", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "Go west", "response": "A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.", "endoftext": false }, { "action": "You open the DOOR", "response": "After several attempts you manage to OPEN it enough to get through. You enter the little room ahead and after waiting a second for your eyes to adjust to the light, you find yourself in a small, dim office.\n\nThe transom over the door admits just enough light for you to make out a small desk taking up most of the floor space.\nAn old abridged dictionary sits on the desk.", "endoftext": false }, { "action": "You go north", "response": "A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.", "endoftext": false }, { "action": "Go east", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East", "endoftext": false }, { "action": "You go east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.", "endoftext": false }, { "action": "Go northeast", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner", "endoftext": false }, { "action": "You cut the machine with DIAMOND", "response": "You want to CUT the MACHINE with WHAT, pray tell?", "endoftext": false }, { "action": "Go south", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.", "endoftext": false }, { "action": "Go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.", "endoftext": false }, { "action": "Go east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": false }, { "action": "You go to the east", "response": "You are in the closet.", "endoftext": false }, { "action": "Go west", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go to the west", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket", "endoftext": false }, { "action": "You go west", "response": "Ripped wires and broken racks show where sound equipment used to be mounted.\nOne tape recorder is all that's left of the equipment.", "endoftext": false }, { "action": "You go east", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket", "endoftext": false }, { "action": "Go east", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall", "endoftext": false }, { "action": "You go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.", "endoftext": true }, { "action": "You go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.", "endoftext": false }, { "action": "You go to the west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.", "endoftext": false }, { "action": "You go to the south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest", "endoftext": false }, { "action": "You get reclaim", "response": "Suddenly, a wispy figure materializes before you dressed entirely in grey. It looks you straight in the eye and whispers hoarsely , \"I am your conscience. Aren't there other things you should be doing instead of wasting time on this silly game?\" With that it turns and dissipates before your guilt-ridden eyes.\n\nYou don't see any reclaim here.", "endoftext": false }, { "action": "Go south", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\nhighheeled snowshoes\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You read the bottle", "response": "Turning the bottle over to read the label sends the contents dribbling out all over your particulars. (Well, what am I supposed to call it? Children may be watching. Besides you know I mean.) Anyway, you manage to right the bottle in time to save some of the contents, and after wiping it carefully on your sleeve, you hold it over your head to read, \"GUM REMOVER\" on the bottom.", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall", "endoftext": false }, { "action": "Go south", "response": "Looking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.", "endoftext": false }, { "action": "You cut the DOOR with the saw", "response": "You want to CUT the DOOR with WHAT, pray tell?", "endoftext": false }, { "action": "Go northeast", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.", "endoftext": false }, { "action": "You go north", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.", "endoftext": false }, { "action": "You move coat", "response": "A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": false }, { "action": "You cut BOX with HACKSAW", "response": "You want to CUT the BOX with WHAT, pray tell?", "endoftext": false }, { "action": "Go north", "response": "This looks about like your typical closet (minus the coat hangers).", "endoftext": false }, { "action": "Go south", "response": "You have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor", "endoftext": true }, { "action": "You go downwards", "response": "Reaching the bottom of the stairs, you can see something massive to the West.", "endoftext": false }, { "action": "Go west", "response": "The twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West.", "endoftext": false }, { "action": "Go west", "response": "This WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.)\nThere is Judy, the theater cat.", "endoftext": false }, { "action": "You examine CAT", "response": "She is thin and sleek, and like most theater cats, probably knows a lot more about drama than you do. Show her kindness and you'll have a new friend.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\nhighheeled snowshoes\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You give the hotdog to CAT", "response": "You never can tell what a cat will eat. Always having been a light eater, Judy daintily nibbles about 1/2 of the hotdog. She then jumps into your arms.\n\nThis WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.)\nJudy is purring softly in your arms", "endoftext": false }, { "action": "You give Policy to CAT", "response": "The CAT gives a quick glance at the POLICY, then tosses it back.", "endoftext": false }, { "action": "You give the bottle to CAT", "response": "The CAT gives a quick glance at the BOTTLE, then tosses it back.", "endoftext": false }, { "action": "You give the hat to CAT", "response": "The CAT gives a quick glance at the HAT, then tosses it back.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nlong hotdog\nhighheeled snowshoes\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You give the hotdog to CAT", "response": "You never can tell what a cat will eat. Always having been a light eater, Judy daintily nibbles about 1/2 of the hotdog. She then jumps into your arms.\n\nThis WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.)\nJudy is purring softly in your arms", "endoftext": false }, { "action": "Go east", "response": "The twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West.\nJudy is purring softly in your arms", "endoftext": false }, { "action": "You check what you're carrying", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nhighheeled snowshoes\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\noaken bucket\nscuba suit\n1/2 hotdog\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You examine the hotdog", "response": "You can still get some milage out of a 6 inch hotdog.", "endoftext": false }, { "action": "Go east", "response": "Reaching the bottom of the stairs, you can see something massive to the West.\nJudy is purring softly in your arms", "endoftext": false }, { "action": "You go upward", "response": "You have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor\nJudy is purring softly in your arms", "endoftext": false }, { "action": "You go south", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.\nJudy is purring softly in your arms", "endoftext": false }, { "action": "Go south", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.\nJudy is purring softly in your arms", "endoftext": false }, { "action": "Go west", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall\nJudy is purring softly in your arms", "endoftext": false }, { "action": "You go west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nJudy is purring softly in your arms", "endoftext": false }, { "action": "Go north", "response": "Suddenly, a wispy figure materializes before you dressed entirely in tatters and rags. He whispers hoarsely, \"Kind and just soul, I am the poor author of this game. Did you know that $5.00 could feed me and my two starving children for a week? And my dog could afford the operation?\" With that he limps away and dissipates before your generous eyes. (Nudge, nudge.)\n\nYou are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest\nJudy is purring softly in your arms", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nJudy is purring softly in your arms\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nJudy is purring softly in your arms\n\nThe curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.\nJudy is purring softly in your arms\n\nThis is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\nJudy is purring softly in your arms", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.\nJudy is purring softly in your arms\n\nThe center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.\nJudy is purring softly in your arms", "endoftext": false }, { "action": "Go northwest", "response": "In the Corner of the offstage area, you see the top of an old wooden stairway.\nJudy is purring softly in your arms", "endoftext": true }, { "action": "Go down", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".\nJudy is purring softly in your arms", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nA gouged and battered woodworking table is against the Wall.\nJudy is purring softly in your arms", "endoftext": false }, { "action": "You go south", "response": "At the sight of the cat-gut strings on the violin, the cat jumps out of your arms onto a lower shelf, then out the door, knocking a door knob into view.\n\nYou see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.\nThere is a battered brass door knob", "endoftext": false }, { "action": "Go west", "response": "In the Women's dressing room. The hall door is to the East.\nThere is a medium-large frog sitting on the floor", "endoftext": false }, { "action": "You examine the FROG", "response": "It may be a toad. Frankly, I really can't tell them apart. Whatever it is, it does seem to be hopping mad about something.", "endoftext": false }, { "action": "You give hotdog to the FROG", "response": "With one swift flick of its tongue, the frog (or is it a toad?) grabs and gulps down the half hotdog. Then, like a scene from a low budget horror film, the toad starts shifting shape. Colors start changing, warts smooth out, hair starts to grow, then, with one final effort, nothing happens. Of course! That must have a magic hotdog (hey, I just describe 'em - I don't make these things up, you know), and you fed half of it to the cat. There wasn't enough left to do the whole job (whatever it was). Now you'll have to finish it up yourself.\n\nIn the Women's dressing room. The hall door is to the East.\nThe frog hops up to your side and stares intently into your eyes.", "endoftext": false }, { "action": "Kiss FROG", "response": "You give the quasi-frog a gentle kiss on what would be lips if it had lips. This re-starts the magic. A cloud of lacey vapor and glitters surrounds the animal, then dissipates, revealing a slightly bewildered looking young man.\n\nIn the Women's dressing room. The hall door is to the East.\nThe guy is standing by your side", "endoftext": false }, { "action": "Kiss guy", "response": "Turning suddenly away, your new friend says apologetically, \"It's not that I'm ungrateful for what you've done for me. Your breath just smells like a toad.\"", "endoftext": false }, { "action": "You ask the guy about the KEY", "response": "Tapping lightly on your arm, your friend says, \"I really hate to disturb your concentration, but I'd appreciate it if we could find something to drink. I'm terribly thirsty, and my mouth tastes like I've been eating flies.\"\n\nYou get no answer.", "endoftext": false }, { "action": "You go to the east", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe guy is standing by your side", "endoftext": false }, { "action": "You give the bottle to the guy", "response": "The GUY gives a quick glance at the BOTTLE, then tosses it back.", "endoftext": true }, { "action": "You describe your surroundings", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe guy is standing by your side", "endoftext": true }, { "action": "Go downward", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThe guy is standing by your side", "endoftext": false }, { "action": "Go northeast", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner\nThe guy is standing by your side", "endoftext": false }, { "action": "You read the panel", "response": "The first panel still reads, \"Soft Drinks - 25 cents\" The second is flashing, \"Recycling Ordinance - SIGN for Drink\"", "endoftext": false }, { "action": "Sign machine", "response": "Don't know how to sign here...", "endoftext": false }, { "action": "Sign sign", "response": "Don't know how to sign here...", "endoftext": false }, { "action": "Go south", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "You are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "You are in the closet.\nThe guy is standing by your side", "endoftext": false }, { "action": "SIGN", "response": "Don't know how to sign here...", "endoftext": false }, { "action": "Go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.\nThe guy is standing by your side", "endoftext": true }, { "action": "Go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "You are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest\nThe guy is standing by your side", "endoftext": false }, { "action": "SIGN", "response": "Don't know how to sign here...", "endoftext": true }, { "action": "You look around", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "You find a shelf in the closet.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side\n\nThe foyer widens out to the East and South.\nAn old vending machine stands against the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "You examine the machine", "response": "It's an old model that appears to dispense some sort of paper through a wide slot. There is a coin slot, a few buttons and a broken coin return.", "endoftext": false }, { "action": "You read the machine", "response": "\"INSURANCE 25 CENTS\"", "endoftext": false }, { "action": "Go south", "response": "Looking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "You've gone as far as you can this way. You are at the front of the foyer.\nThe main theater doors are to the East.\nThe guy is standing by your side", "endoftext": false }, { "action": "SIGN", "response": "Don't know how to sign here...", "endoftext": false }, { "action": "You go to the north", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.\nThe guy is standing by your side", "endoftext": true }, { "action": "Look around", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.\nThe guy is standing by your side", "endoftext": false }, { "action": "Y.", "response": "Your score is 9100 (out of 19900 possible). You have visited 102 locations (out of 117 in the game)", "endoftext": false }, { "action": "Go west", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "Licking his dry lips, the guy again reminds you that he is thirsty.\n\nThe East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the south", "response": "You are in a dusty work area. It looks sloppier than your hall closet.\nThere is a peephole in the wall to the East.\nThe guy is standing by your side", "endoftext": false }, { "action": "You examine the peephole", "response": "Why, that dirty old man! There's a hole in the wall between here and the other restroom. Fortunely, he wasn't very bright either. He drilled into a storage cabinet and all you see are cans of Sani-flush and a reel of recording tape.", "endoftext": false }, { "action": "Go north", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the south", "response": "You are in a dusty work area. It looks sloppier than your hall closet.\nThere is a peephole in the wall to the East.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThere is a solid steel fire door built into the West wall.\nThe guy is standing by your side", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nhighheeled snowshoes\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\ndoor knob\noaken bucket\nscuba suit\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You put the suit under the DOOR", "response": "You open the fire door as far as it will go and firmly wedge the SUIT under it. You viciously stomp and tramp on it until you are convinced that even you will never be able to get it back out again.\n\nThe curving steps to the apron are to the North, and the audience to the East.\nThe fire door is propped open\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "In an East-West hall. The fire door is propped open to the East\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "You are at beginning of the rehearsal hall. There is a short hallway East.\nYou see a torn script ( on the floor )\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "You are now in the center of the EAST-West running rehearsal hall. There is a wooden hatch on the floor\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "You are now at the West end of the rehearsal hall.\nThere is an extremely official looking sign ( on the west wall )\nThe guy is standing by your side", "endoftext": false }, { "action": "You examine the SIGN", "response": "Yep, that looks official alright, and it's neatly lettered.", "endoftext": false }, { "action": "You read the SIGN", "response": "\"DO NOT READ THIS SIGN\" (You obviously have little respect for authority.)", "endoftext": false }, { "action": "You take the SIGN", "response": "You pick up the official sign.", "endoftext": false }, { "action": "You go east", "response": "Hearing an odd noise as you walk away with the sign, you look back to see that it had been hung from an electric cord which has just snapped. The cord flops around the room, sparking and setting fires everywhere it touches. Almost instantly, the entire room is ablaze.\n\nYou are now in the center of the EAST-West running rehearsal hall. There is a wooden hatch on the floor\nThe guy is standing by your side", "endoftext": false }, { "action": "You open hatch", "response": "Working together, you are able to OPEN the HATCH.", "endoftext": true }, { "action": "Go downwards", "response": "You dive for the hatch, slamming it behind you, finally safe from the fire.\n\nYou are in a cave that is completely blocked by a large boulder to the West. The ground below has a fresh cavity where you fell from the hatch far above.\nA packrat has emerged from a crack in the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nhighheeled snowshoes\ninsurance policy\nsparkling diamond\nold lamp (Providing light)\ndoor knob\noaken bucket\nofficial sign\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You cut the bottle with DIAMOND", "response": "You want to CUT the BOTTLE with WHAT, pray tell?", "endoftext": false }, { "action": "You give HACKSAW to the rat", "response": "The packrat carefully inspects the HACKSAW that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou are in a cave that is completely blocked by a large boulder to the West. The ground below has a fresh cavity where you fell from the hatch far above.\nYou see a small key\nThe guy is standing by your side", "endoftext": false }, { "action": "You take the small KEY", "response": "You pick up the small key.", "endoftext": false }, { "action": "You examine the KEY", "response": "It is a small, unimpresive key. It could fit a desk or the like, but you have the sneaking hunch that it would also have fit a treasure chest.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nhighheeled snowshoes\ninsurance policy\nsmall key\nsparkling diamond\nold lamp (Providing light)\ndoor knob\noaken bucket\nofficial sign\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You wear HEELS", "response": "You are in a cave that is completely blocked by a large boulder to the West. The ground below has a fresh cavity where you fell from the hatch far above.\nThe guy is standing by your side\n\nYou put on the heels.", "endoftext": false }, { "action": "You examine the shoes", "response": "These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.)", "endoftext": true }, { "action": "Look around", "response": "You are in a cave that is completely blocked by a large boulder to the West. The ground below has a fresh cavity where you fell from the hatch far above.\nThe guy is standing by your side", "endoftext": false }, { "action": "You examine the SIGN", "response": "Yep, that looks official alright, and it's neatly lettered.", "endoftext": false }, { "action": "You read the SIGN", "response": "\"DO NOT READ THIS SIGN\" (You obviously have little respect for authority.)", "endoftext": false }, { "action": "You examine secret", "response": "This might be a prop left over from a spy drama - or maybe it's the real thing.", "endoftext": false }, { "action": "You go to the west", "response": "Licking his dry lips, the guy again reminds you that he is thirsty.", "endoftext": false }, { "action": "You go to the north", "response": "You can't go that way.\n\nYou can't go that way.\n\nYou can't go that way.", "endoftext": false }, { "action": "You put the suit under the DOOR", "response": "You open the fire door as far as it will go and firmly wedge the SUIT under it. You viciously stomp and tramp on it until you are convinced that even you will never be able to get it back out again.\n\nThe curving steps to the apron are to the North, and the audience to the East.\nThe fire door is propped open\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "In an East-West hall. The fire door is propped open to the East\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "You are at beginning of the rehearsal hall. There is a short hallway East.\nYou see a torn script ( on the floor )\nThe guy is standing by your side", "endoftext": false }, { "action": "You take the script", "response": "You pick up the torn script.", "endoftext": false }, { "action": "You examine the script", "response": "It seems to be part of a play set in France during the early days of World War I. You can make out a few of the lines.", "endoftext": false }, { "action": "You read it", "response": "\"SEND A DOG UP IN A CRATE LIKE THAT? NOT UNTIL MAKING THE CATWALK PART WAY!\"", "endoftext": false }, { "action": "Go east", "response": "In an East-West hall. The fire door is propped open to the East\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThe fire door is propped open\nThe guy is standing by your side", "endoftext": true }, { "action": "Go downwards", "response": "You can't go that way.\n\nYou can't go that way.\n\nYou can't go that way.\n\nYou can't go that way.\n\nYou can't go that way.", "endoftext": false }, { "action": "You go northwest", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThe guy is standing by your side\nOh, great, now you find Helen Hipclicks, the worlds most conceited actress.", "endoftext": false }, { "action": "You give the script to HELEN", "response": "The HELEN gives a quick glance at the SCRIPT, then tosses it back.", "endoftext": false }, { "action": "You give secret to HELEN", "response": "The HELEN gives a quick glance at the SECRET, then tosses it back.", "endoftext": false }, { "action": "You show secret to HELEN", "response": "Unable to face the truth, the ham runs off, gets married, moves to the suburbs, gets fat and has 12 kids. You put the secret back under your hat and leave.\n\nYou have earned 1000 BONUS POINTS out of a possible 22,000\n\n\"Kinda sneaky if you ask me, but you ain't got em all yet,\" snorts the keeper.", "endoftext": false }, { "action": "You go to the west", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThe guy is standing by your side\nThis guy looks just like your agent (The one you haven't seen\nlately).", "endoftext": false }, { "action": "You show the script to the agent", "response": "\"SEND A DOG UP IN A CRATE LIKE THAT? NOT UNTIL MAKING THE CATWALK PART WAY!\"", "endoftext": false }, { "action": "You give the script to the agent", "response": "\"SEND A DOG UP IN A CRATE LIKE THAT? NOT UNTIL MAKING THE CATWALK PART WAY!\"", "endoftext": false }, { "action": "You show Policy to the agent", "response": "\"Sheez, I'll need my bifocals to read this stuff\", he says as folds up the policy. Doing so, he gets a nasty paper cut which gets infected and he dies.\n\nYou have earned 2000 BONUS POINTS out of a possible 22,000\n\n\"Kinda sneaky if you ask me, but you ain't got em all yet,\" snorts the keeper.", "endoftext": false }, { "action": "You go southwest", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThe guy is standing by your side\nYou come face to face with the drama critic who panned your last\nthree shows.", "endoftext": false }, { "action": "You show the script to the critic", "response": "\"Ah, I must go write a review!\" he says putting the pen back into his pocket - WITHOUT capping it. You wince as you see the twisted smile cross his face just before he collapses from the poison injection. You then exit the scene.\n\nYou have earned 3000 BONUS POINTS out of a possible 22,000\n\n\"Kinda sneaky if you ask me, but you ain't got em all yet,\" snorts the keeper.", "endoftext": false }, { "action": "You go to the south", "response": "You are in a small side room. The exits all lead back to the main gallery.\nThe guy is standing by your side\nThe theater janitor was looking around the room. Hearing you, he looks up.", "endoftext": false }, { "action": "You show the snowshoes to the janitor", "response": "You can't read the snowshoes, so instead you just examine them. These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.)", "endoftext": false }, { "action": "You show the shoes to the janitor", "response": "You can't read the shoes, so instead you just examine them. These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.)", "endoftext": false }, { "action": "You give the shoes to the janitor", "response": "You can't read the shoes, so instead you just examine them. These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.)", "endoftext": false }, { "action": "You wear the shoes", "response": "You put on the shoes.", "endoftext": false }, { "action": "You hit the janitor with the shoes", "response": "You strike at the janitor with the shoes, but your weapon bounces off of him harmlessly", "endoftext": false }, { "action": "You take shoes", "response": "You pick up the highheeled shoes.", "endoftext": false }, { "action": "You check your inventory", "response": "You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. \"Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!\"", "endoftext": false }, { "action": "You ask the janitor about tape", "response": "Who are you addressing?", "endoftext": false }, { "action": "You go west", "response": "Reeling slightly and wiping his cracked lips, the guy pleads with you to find something for him to drink.", "endoftext": false }, { "action": "You take the CHEST", "response": "You pick up the treasure chest.", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side\n\nFrom the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThe fire door is propped open\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "You are now at the West end of the rehearsal hall.\nThere is an extremely official looking sign ( on the west wall )\nThe guy is standing by your side", "endoftext": false }, { "action": "You take the SIGN", "response": "You pick up the official sign.", "endoftext": false }, { "action": "You go east", "response": "Hearing an odd noise as you walk away with the sign, you look back to see that it had been hung from an electric cord which has just snapped. The cord flops around the room, sparking and setting fires everywhere it touches. Almost instantly, the entire room is ablaze.\n\nYou are now in the center of the EAST-West running rehearsal hall. There is a wooden hatch on the floor\nThe guy is standing by your side", "endoftext": false }, { "action": "You open hatch", "response": "Working together, you are able to OPEN the HATCH.", "endoftext": false }, { "action": "You look at the hatch", "response": "It is so massive that I doubt you could open it by yourself.", "endoftext": true }, { "action": "Go downwards", "response": "The fire has gotten worse. It is getting hard to see and breathe!\n\nThe chest is too wide to fit.\n\nYou are now in the center of the EAST-West running rehearsal hall. There is a wooden hatch on the floor\nThe guy is standing by your side", "endoftext": false }, { "action": "You cut the CHEST with HACKSAW", "response": "You want to CUT the CHEST with WHAT, pray tell?", "endoftext": false }, { "action": "You drop the CHEST", "response": "You drop the chest.", "endoftext": true }, { "action": "Go downward", "response": "The heat is almost unbearable. You can't take it much longer!\n\nYou dive for the hatch, slamming it behind you, finally safe from the fire.\n\nYou are in a cave that is completely blocked by a large boulder to the West. The ground below has a fresh cavity where you fell from the hatch far above.\nA packrat has emerged from a crack in the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "You examine Policy", "response": "There is a front page with large clear lettering, then 27 pages of fine print.", "endoftext": false }, { "action": "You read Policy", "response": "It's BOMB INSURANCE. The fine print says it expires in 0 turns.", "endoftext": false }, { "action": "You give Policy to the rat", "response": "The packrat carefully inspects the POLICY that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou are in a cave that is completely blocked by a large boulder to the West. The ground below has a fresh cavity where you fell from the hatch far above.\nYou see a small key\nThe guy is standing by your side", "endoftext": false }, { "action": "You take the KEY", "response": "You pick up the small key.", "endoftext": false }, { "action": "You rub LAMP", "response": "You rub and rub but only wear through the gold tone finish on the cheap lamp.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nhighheeled snowshoes\nsmall key\nsparkling diamond\nold lamp (Providing light)\ndoor knob\noaken bucket\ntorn script\nofficial sign\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "Shake bottle", "response": "Don't know how to shake here...", "endoftext": true }, { "action": "Look around", "response": "You are in a cave that is completely blocked by a large boulder to the West. The ground below has a fresh cavity where you fell from the hatch far above.\nThe guy is standing by your side", "endoftext": false }, { "action": "You examine HACKSAW", "response": "A simple K-mart blue-light special tool. Not worth the hassle of hiding it that elaborately. At least it was rust-proofed.", "endoftext": true }, { "action": "Look around", "response": "You are in a cave that is completely blocked by a large boulder to the West. The ground below has a fresh cavity where you fell from the hatch far above.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall\nThe guy is standing by your side\n\nLicking his dry lips, the guy again reminds you that he is thirsty.\n\nThe East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side\n\nYou are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest\nThe guy is standing by your side\n\nYou are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side", "endoftext": false }, { "action": "You put the suit under the DOOR", "response": "You open the fire door as far as it will go and firmly wedge the SUIT under it. You viciously stomp and tramp on it until you are convinced that even you will never be able to get it back out again.\n\nThe curving steps to the apron are to the North, and the audience to the East.\nThe fire door is propped open\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "In an East-West hall. The fire door is propped open to the East\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "You are at beginning of the rehearsal hall. There is a short hallway East.\nYou see a torn script ( on the floor )\nThe guy is standing by your side", "endoftext": false }, { "action": "You take the script", "response": "You pick up the torn script.", "endoftext": false }, { "action": "Go west", "response": "You are now in the center of the EAST-West running rehearsal hall. There is a wooden hatch on the floor\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "You are now at the West end of the rehearsal hall.\nThere is an extremely official looking sign ( on the west wall )\nThe guy is standing by your side", "endoftext": false }, { "action": "You take the SIGN", "response": "You pick up the official sign.", "endoftext": false }, { "action": "You go east", "response": "Hearing an odd noise as you walk away with the sign, you look back to see that it had been hung from an electric cord which has just snapped. The cord flops around the room, sparking and setting fires everywhere it touches. Almost instantly, the entire room is ablaze.\n\nYou are now in the center of the EAST-West running rehearsal hall. There is a wooden hatch on the floor\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "You are now at the West end of the rehearsal hall.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "You are now in the center of the EAST-West running rehearsal hall. There is a wooden hatch on the floor\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "You are at beginning of the rehearsal hall. There is a short hallway East.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "The heat is almost unbearable. You can't take it much longer!\n\nThe intense flames in the hallway force you back. You must find another exit.", "endoftext": false }, { "action": "Go east", "response": "The intense flames in the hallway force you back. You must find another exit.", "endoftext": false }, { "action": "Go west", "response": "You watch in fascination as your clothes burst into flame. In the distance, you can hear voices singing. \"Happy birthday to you. Happy birthday...\" You hope they get to the part where they blow out the candles REAL soon. In the mean time, the game ends. If only you'd had some help lifting that hatch.\n\nYou have earned 0 BONUS POINTS out of a possible 22,000\n\nYour score is 9300 (out of 19900 possible). You have visited 106 locations (out of 117 in the game)\nWould you like to restart, restore, undo, or quit?", "endoftext": false }, { "action": "You go west", "response": "In an East-West hall. The fire door is propped open to the East\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "You are at beginning of the rehearsal hall. There is a short hallway East.\nYou see a torn script ( on the floor )\nThe guy is standing by your side", "endoftext": false }, { "action": "You take the script", "response": "You pick up the torn script.", "endoftext": false }, { "action": "Go west", "response": "You are now in the center of the EAST-West running rehearsal hall. There is a wooden hatch on the floor\nThe guy is standing by your side", "endoftext": false }, { "action": "You open hatch", "response": "Working together, you are able to OPEN the HATCH.", "endoftext": false }, { "action": "Go west", "response": "You are now at the West end of the rehearsal hall.\nThere is an extremely official looking sign ( on the west wall )\nThe guy is standing by your side", "endoftext": false }, { "action": "You take the SIGN", "response": "You pick up the official sign.", "endoftext": false }, { "action": "You go east", "response": "Hearing an odd noise as you walk away with the sign, you look back to see that it had been hung from an electric cord which has just snapped. The cord flops around the room, sparking and setting fires everywhere it touches. Almost instantly, the entire room is ablaze.\n\nYou are now in the center of the EAST-West running rehearsal hall. There is a wooden hatch on the floor\nThe guy is standing by your side", "endoftext": true }, { "action": "Go downwards", "response": "You dive for the hatch, slamming it behind you, finally safe from the fire.\n\nYou are in a cave that is completely blocked by a large boulder to the West. The ground below has a fresh cavity where you fell from the hatch far above.\nA packrat has emerged from a crack in the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "Trade policy to rat", "response": "The packrat carefully inspects the POLICY that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.\n\nYou are in a cave that is completely blocked by a large boulder to the West. The ground below has a fresh cavity where you fell from the hatch far above.\nYou see a small key\nThe guy is standing by your side", "endoftext": false }, { "action": "You take the KEY", "response": "You pick up the small key.", "endoftext": false }, { "action": "Marry guy", "response": "Now let me get this straight, you want to MARRY to WHOM?", "endoftext": false }, { "action": "Marry to the guy", "response": "Now let me get this straight, you want to MARRY to WHOM?", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nhighheeled snowshoes\nsmall key\nsparkling diamond\nold lamp (Providing light)\ndoor knob\noaken bucket\ntorn script\nofficial sign\nYou're wearing:\npointed hat\nsolitaire ring\ndark secret", "endoftext": false }, { "action": "You give the bottle to the guy", "response": "The GUY gives a quick glance at the BOTTLE, then tosses it back.", "endoftext": false }, { "action": "You read secret", "response": "Oh, no you don't! If you read it, it won't be a secret any more.", "endoftext": false }, { "action": "You open", "response": "You get no answer.\n\nNothing happens when you utter the word. You are so embarrased you try to hide behind a small rock outcropping. Suddenly, the sand underfoot starts to funnel away under your weight, and you find yourself sliding down through a narrow fissure into a familiar basement hallway. Your companion follows.\n\nYou have come to a fork in the hallway. You can go North, East or South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go north", "response": "The hall continues South, but the rest of the walls are blank.\nThe water on the floor is as calm as glacial lake (but warmer).\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "You cross easily through the two-inch deep water.\n\nYou have come to a dead end. North is the plank over the gap, but there are only blank walls in the other directions.\nThe water on the floor is as calm as glacial lake (but warmer).\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the north", "response": "You are balancing precariously on the plank over the deep gap. Under your weight, the ends slip and settle into the ground, wedging them tighter.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "The hall continues South. To the East is the one-way passage back to the pit.\nA deep gap looms ahead to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the north", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go upwards", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner\nThe guy is standing by your side", "endoftext": false }, { "action": "You put the SIGN in the machine", "response": "Swearing softly under your breath about stupid government regulations, you fold the sign up and cram it into the coin slot. Somehow, this prompts the machine into action and a can of soda falls into view on the small ledge.\n\nThis seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner\nYou see a can of soda\nThe guy is standing by your side", "endoftext": false }, { "action": "You take the can", "response": "You pick up the soft can.", "endoftext": false }, { "action": "You look at the can", "response": "PLAIN WRAP SODA! Oh great! What kind of a low budget game is this anyway?", "endoftext": false }, { "action": "You give the SODA to the guy", "response": "Obligingly, you hand the can to the guy. He rears back his head and chug-alugs it in one gulp. Suppressing a frog-like belch, He crushes and tosses the empty can over his shoulder then thanks you gallantly.", "endoftext": false }, { "action": "Go south", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "Tugging gently on your arm, your friend says, \" I don't think I should have had all that soda. I have to go to the bathroom.\"\n\nYou are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "Yanking firmly on your sleeve, your friend stops you in your tracks and says, \"I have to go to the bathroom. NOW.\"\n\nYou are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "Ripping the sleeve right off your shirt, your friend yells, \"If you make me wet my pants, I'll never speak to you again! Ouch. Oh, oh no!\"\n\nThe foyer widens out to the East and South.\nAn old vending machine stands against the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "Looking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "The guy dances and jogs while fiddling with the door lock. Finally, he drops his male ego just enough to ask for a bobby pin. Thus armed, he is able to jimmy the lock and rushes in. He emerges a few minutes later, acting as if nothing had happened. Handing you a reel of recording tape, he says, \"I found this in there while I was looking for...well never mind.\"", "endoftext": false }, { "action": "Go north", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You examine the tape", "response": "A properly labeled reel of audio tape with the ends tucked in neatly.", "endoftext": false }, { "action": "Go north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest\nThe guy is standing by your side", "endoftext": false }, { "action": "You unlock the CHEST with the KEY", "response": "You unlock the chest with the key.", "endoftext": false }, { "action": "Open CHEST", "response": "You have opened the chest.\nInside, you see the following:\nToTo looks up at you and wags his tail", "endoftext": false }, { "action": "You examine toto", "response": "What the heck. Might as well let the little guy have a cameo appearance. He hasn't been able to get any work since RETURN TO OZ. (I promised you a rescue.)", "endoftext": false }, { "action": "You unlock the DESK with the KEY", "response": "You unlock the desk with the key.", "endoftext": false }, { "action": "You open the DESK", "response": "You have opened the desk.\nInside, you see the following:\nThere's a genuine left-handed fuzz-lined homogenized reclaim. (\ninside the\ndesk )", "endoftext": false }, { "action": "You look at the reclaim", "response": "Well, it's actually kind of hard to describe a reclaim. It's like trying to tell someone what it felt like the first time you waipled or sailed a grudgeon.", "endoftext": false }, { "action": "You take the RECLAIM", "response": "You pick up the homogenized reclaim.", "endoftext": false }, { "action": "You read banner", "response": "The banner above the courtesy desk says, \"Lost and Found Desk - RECLAIM Here\".", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "Ripped wires and broken racks show where sound equipment used to be mounted.\nOne tape recorder is all that's left of the equipment.\nThe guy is standing by your side", "endoftext": false }, { "action": "You put the tape in the RECORDER", "response": "The tape is in the machine for good, firmly snapped onto the spindles.", "endoftext": false }, { "action": "You play the tape", "response": "Hearing the wedding march, your friend seems to get a little misty eyed.", "endoftext": false }, { "action": "You give RING to the guy", "response": "\"How sweet. Yes, I'd be proud to accept your ring. Does this MEAN something?\"", "endoftext": false }, { "action": "Kiss guy", "response": "Turning suddenly away, your new friend says apologetically, \"It's not that I'm ungrateful for what you've done for me. Your breath just smells like a toad.\"", "endoftext": false }, { "action": "Marry guy", "response": "Now let me get this straight, you want to MARRY to WHOM?", "endoftext": false }, { "action": "You examine the tape", "response": "A properly labeled reel of audio tape with the ends tucked in neatly.", "endoftext": false }, { "action": "You play tape", "response": "You again play the music. (Give up. It won't say \"Paul is dead\" backward.)", "endoftext": false }, { "action": "Go east", "response": "The spotlight booth has doors East and West. There is no glass in the window to the North (to avoid blinding the spot operator. By, the way, don't try going through the window. It won't work.)\nA large follow spot stands by the window\nYou can see the socket\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.\nThe guy is standing by your side", "endoftext": true }, { "action": "Go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "You are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest\nToTo looks up at you and wags his tail\nThe guy is standing by your side", "endoftext": false }, { "action": "You take the CHEST", "response": "You're already carrying too much weight as it is.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nhomogenized reclaim\nhighheeled snowshoes\nsmall key\nsparkling diamond\nold lamp (Providing light)\ndoor knob\noaken bucket\ntorn script\nYou're wearing:\npointed hat\ndark secret", "endoftext": false }, { "action": "You give DIAMOND to GUY", "response": "The GUY gives a quick glance at the DIAMOND, then tosses it back.", "endoftext": false }, { "action": "Go south", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the south-east", "response": "You've gone as far as you can this way. You are at the front of the foyer.\nThe main theater doors are to the East.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "Ignoring everything that you learned as a two year old, you impulsively turn E and walk right into the closed door.\n\nYou've gone as far as you can this way. You are at the front of the foyer.\nThe main theater doors are to the East.\nThe guy is standing by your side", "endoftext": false }, { "action": "You rub LAMP", "response": "You rub and rub but only wear through the gold tone finish on the cheap lamp.", "endoftext": false }, { "action": "Go west", "response": "Looking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "Ignoring everything that you learned as a two year old, you impulsively turn W and walk right into the closed door.\n\nLooking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere is a wooden chest\nToTo looks up at you and wags his tail\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThe fire door is propped open\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "The destruction from the fire has completely blocked the hall.\nThe guy is standing by your side\nThere is a bear in a ranger hat and jeans burying embers with a shovel.", "endoftext": false }, { "action": "You examine the bear", "response": "He turns momentarily and says, \"Remember. only you can prevent rehearsal hall fires.\" He then goes back to his work.", "endoftext": false }, { "action": "You look at the shovel", "response": "He turns momentarily and says, \"Remember. only you can prevent rehearsal hall fires.\" He then goes back to his work.", "endoftext": false }, { "action": "You go east", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThe fire door is propped open\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East\nThe guy is standing by your side", "endoftext": false }, { "action": "Go upward", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "In the Women's dressing room. The hall door is to the East.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "The hall continues to the West and South. There's an open door to the North.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the north", "response": "You have found the \"Green Room\" - the lounge where actors wait between scenes.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the south", "response": "The hall continues to the West and South. There's an open door to the North.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "The hall continues to the West and South. There's an open door to the North.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored.\nAn oddly decorated magicians table sits in the corner\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the south", "response": "Garment racks line the walls. There is a definite smell of well worn clothing.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go north", "response": "Suddenly, a wispy figure materializes before you dressed entirely in grey. It looks you straight in the eye and whispers hoarsely , \"I am your conscience. Aren't there other things you should be doing instead of wasting time on this silly game?\" With that it turns and dissipates before your guilt-ridden eyes.\n\nThe hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go up", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go upward", "response": "The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.\nThe guy is standing by your side", "endoftext": true }, { "action": "Go downwards", "response": "You have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nThe guy is standing by your side\nAn old woman dressed in a zoo keeper's uniform looks up at you.", "endoftext": false }, { "action": "You go north", "response": "Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game.\n\nYou have come to a central gallery opening onto eight small rooms.\nYou hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.\nThe guy is standing by your side\nAn old woman dressed in a zoo keeper's uniform looks up at you.\n\nA HUNGRY man (and woman) eating plant is creeping toward you.", "endoftext": false }, { "action": "You go up", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes.\n\nOnce through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "You see the window at some distance to the North and the opening for the curtain counterweight to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the northwest", "response": "Your have made it to the Northwest corner of the grid. You see the window back to the East. To the South you see the tracks and opening for the curtain counterweight. Against the North wall you see the ladder that goes 80 feet straight down to the stage. It makes you dizzy to look down.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "You remove the shoes", "response": "You take off the shoes.", "endoftext": false }, { "action": "You read the script", "response": "\"SEND A DOG UP IN A CRATE LIKE THAT? NOT UNTIL MAKING THE CATWALK PART WAY!\"", "endoftext": true }, { "action": "You look around", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down.\nA pair of very odd snowshoes are lying there.\nThere is a double-hung casement window in the wall to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down.\nA pair of very odd snowshoes are lying there.\nThere is a double-hung casement window in the wall to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "You take shoes", "response": "You pick up the highheeled shoes.", "endoftext": false }, { "action": "S,S,S", "response": "You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.\nThe guy is standing by your side\n\nThe afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.\nThe guy is standing by your side\n\nYou suddenly bolt for the roof edge and freedom! With a graceful Grande Jete', you succeed, alighting daintily on the street below. Looking around, you realize that you are in a dark, featureless void with nothing substantial beneath your feet. Realizing that you have just gone outside the programed area of the game, you meekly climb back to \"Room 33 - Theater Roof\"\n\nThe afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.\nYou see a rainsoaked page from some book lying on the roof.\nThe guy is standing by your side", "endoftext": true }, { "action": "Go down", "response": "At the East end of the catwalk you find a short ladder leading up to the roof.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.\nThe guy is standing by your side", "endoftext": true }, { "action": "Go down", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\nThe guy is standing by your side", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nhomogenized reclaim\nhighheeled snowshoes\nsmall key\nsparkling diamond\nold lamp (Providing light)\ndoor knob\noaken bucket\ntorn script\nYou're wearing:\npointed hat\ndark secret", "endoftext": false }, { "action": "Rub reclaim", "response": "Being a ticklish sort of thing, the reclaim quivers gently at your touch.", "endoftext": false }, { "action": "You touch reclaim", "response": "Being a ticklish sort of thing, the reclaim quivers gently at your touch.", "endoftext": false }, { "action": "Shake reclaim", "response": "Don't know how to shake here...", "endoftext": false }, { "action": "Close reclaim", "response": "The reclaim is already closed.", "endoftext": false }, { "action": "You go to the south", "response": "Garment racks line the walls. There is a definite smell of well worn clothing.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "Looking around, you see that this is where props (items small enough to be carried around on stage - guns, books, pencils, etc.) are stored.\nAn oddly decorated magicians table sits in the corner\nThe guy is standing by your side", "endoftext": false }, { "action": "You put reclaim on the Table", "response": "What do you know, a REAL magic table! The RECLAIM vanishes before your eyes. You then hear a thump, like something hitting the floor back toward the lobby.", "endoftext": false }, { "action": "Go east", "response": "The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "The hall continues to the West and South. There's an open door to the North.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.\nThe guy is standing by your side", "endoftext": true }, { "action": "Go downward", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "In your haste, you forget the Orchestra Pit. You tumble head over heels through the Glockenspiel and rebound off the timpani to the Stage Apron. Miraculously, you didn't seriously injure anything but your pride and your chances of ever joining the musicians' union. Please be more careful.\n\nThis is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThe fire door is propped open\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "You are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThere's a genuine left-handed fuzz-lined homogenized reclaim.\nThere is a wooden chest\nToTo looks up at you and wags his tail\nThe guy is standing by your side", "endoftext": false }, { "action": "You take reclaim", "response": "You pick up the homogenized reclaim.", "endoftext": false }, { "action": "You take the CHEST", "response": "You're already carrying too much weight as it is.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nsoggy hacksaw\nhomogenized reclaim\nhighheeled snowshoes\nsmall key\nsparkling diamond\nold lamp (Providing light)\ndoor knob\noaken bucket\ntorn script\nYou're wearing:\npointed hat\ndark secret", "endoftext": false }, { "action": "You drop HACKSAW", "response": "You drop the knob.\n\nYou drop the bucket.\n\nYou drop the hacksaw.", "endoftext": false }, { "action": "You take the CHEST", "response": "You pick up the treasure chest.", "endoftext": false }, { "action": "Inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nhomogenized reclaim\nhighheeled snowshoes\nsmall key\nsparkling diamond\nold lamp (Providing light)\ntorn script\ntreasure chest\nToTo looks up at you and wags his tail\nYou're wearing:\npointed hat\ndark secret", "endoftext": false }, { "action": "Go south", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the south-east", "response": "You've gone as far as you can this way. You are at the front of the foyer.\nThe main theater doors are to the East.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the north", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.\nThe guy is standing by your side", "endoftext": false }, { "action": "You move coat", "response": "A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor\nThe guy is standing by your side", "endoftext": true }, { "action": "Go downward", "response": "Reaching the bottom of the stairs, you can see something massive to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "The twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "This WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.)\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "The twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go upwards", "response": "Reaching the bottom of the stairs, you can see something massive to the West.\nThe guy is standing by your side\n\nYou have come across a store room. A stairway leads down. A closet is North.\nA small magnesium box sits on the floor\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "The coat room is almost empty. The Dutch door to the South stands open.\nOn the wall behind the counter there is a ratty coat hanging on a nail.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "You see an open Dutch door to the North and other doors across the room to the South and Southwest.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go upwards", "response": "You are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nThere is a penciled note on the bottom of the seat\nThe guy is standing by your side", "endoftext": false }, { "action": "You sit", "response": "Feeling the need to gather your wits (such as they are) about you, you sit back down for a moment to collect your thoughts. After mulling over your situation and coming up with a blank, you get back up. The seat bottom again retracts.", "endoftext": false }, { "action": "Marry GUY", "response": "Now let me get this straight, you want to MARRY to WHOM?", "endoftext": false }, { "action": "You go to the east", "response": "By the soft glow of the light, you can almost make out a faded message scrawled on the wall: \"...re...move coat....in...room..\", or something like that.\nThe guy is standing by your side", "endoftext": true }, { "action": "You go downward", "response": "You find yourself in the balcony. You look down over the railing to the North, and see the entire audience and stage apron area. There is no one in sight and no sign of any activity. Looking around, you see a staircase to the West and a small storage closet to the East with a switch just inside the door.\nYour seat (THEATER seat, that is) has folded into the upright\nposition\nThere is a penciled note on the bottom of the seat\nThe guy is standing by your side\n\nYou are standing at the top of a gently curving staircase leading down to the lobby. You see a small balcony to the East.\nThe guy is standing by your side\n\nAt the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, \"KEEP SECRETS UNDER YOUR HAT\" on the wall.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "You find a shelf in the closet.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "Looking around, you can see doors across the room to the Northeast and East.\nThere is a restroom door to the West, but it is securely locked.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "The foyer widens out to the East and South.\nAn old vending machine stands against the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the south", "response": "You are in a dusty work area. It looks sloppier than your hall closet.\nThere is a peephole in the wall to the East.\nThe guy is standing by your side", "endoftext": false }, { "action": "You examine the peephole", "response": "Why, that dirty old man! There's a hole in the wall between here and the other restroom. Fortunely, he wasn't very bright either. He drilled into a storage cabinet and all you see are cans of Sani-flush and a reel of recording tape.", "endoftext": false }, { "action": "Go north", "response": "The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "In the snack bar you see doorways to the North and West. All the equipment is polished and clean, but you find nothing of interest in the cabinets.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.\nThe guy is standing by your side\n\nThe East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.\nThe soggy hacksaw still drips water from the safety valve.\nThere is a battered brass door knob\nThere is that famous old oaken bucket\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You are now in a middle-ish aisle in the audience area.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go north", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "You are in the closet.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.\nThe guy is standing by your side", "endoftext": true }, { "action": "Go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThe fire door is propped open\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "The curving steps to the apron are to the North, and the audience to the East.\nThe fire door is propped open\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThe guy is standing by your side", "endoftext": false }, { "action": "You put the CHEST on weight", "response": "You carefully place the CHEST in the hollow on the top of the counterweight.", "endoftext": true }, { "action": "Describe the surroundings", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThere is a wooden chest\nToTo looks up at you and wags his tail\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go up", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "Here, the stage lighting and effects are controlled. Doors lead East & West.\nAn ominous red button is at eye level on the wall\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.\nThe guy is standing by your side", "endoftext": true }, { "action": "Go downwards", "response": "You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.\nThe guy is standing by your side\n\nThis is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThere is a wooden chest\nToTo looks up at you and wags his tail\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.\nThe guy is standing by your side", "endoftext": false }, { "action": "You open the DOOR", "response": "After several attempts you manage to OPEN it enough to get through. You enter the little room ahead and after waiting a second for your eyes to adjust to the light, you find yourself in a small, dim office.\n\nThe transom over the door admits just enough light for you to make out a small desk taking up most of the floor space.\nAn old abridged dictionary sits on the desk.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "A thin wash of light barely penetrates the cobwebs covering a small window high on the wall. Failing to reach it, you turn your attention to the door to the South with faded gold lettering on even more faded green paint.\nIt has a small, dingy transom above and dirty hand prints all\naround.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.\nThere is the curtain counterweight\nThere is a wooden chest\nToTo looks up at you and wags his tail\nThe guy is standing by your side\n\nThere is an unpainted red brick wall to the West.\nA thin ray of light creeps in under the stage door.\nThe guy is standing by your side\n\nIn the Corner of the offstage area, you see the top of an old wooden stairway.\nThe guy is standing by your side", "endoftext": true }, { "action": "Go downwards", "response": "At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "There are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nA gouged and battered woodworking table is against the Wall.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "The storage room floor is a disaster. Junk and clutter lie everywhere.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "You see high shelves with unfinished repair projects and a storage room South.\nA violin sits on the shelf waiting for its broken bridge to be repaired.\nThe guy is standing by your side\n\nThere are small piles of sawdust in the corners. You see a door to the East.\nA hardened steel chain has one end built into the concrete wall.\nA gouged and battered woodworking table is against the Wall.\nThe guy is standing by your side\n\nAt the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: \"GLASS CUTS DIAMOND\" and \"DYSLEXICS OF THE WORLD, UNTIE!\".\nThe guy is standing by your side\n\nIn the Corner of the offstage area, you see the top of an old wooden stairway.\nThe guy is standing by your side\n\nThe upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.\nAn old work table leans and tilts at odd angles\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "You squeeze between old flats (stage scenery) off-left (OFF the main stage playing area and to the actor's LEFT while facing the audience - a little theater terminology there).\nThe guy is standing by your side", "endoftext": false }, { "action": "You open", "response": "What do you want to open?", "endoftext": false }, { "action": "Go west", "response": "This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.\nThere is an old soft drink machine in the corner\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "The center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.\nThe guy is standing by your side", "endoftext": true }, { "action": "You go down", "response": "The stage elevator is now at the basement level and opens to the East. The guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "Looking around, you see that the room is bare. You see the Library North\nThere are sliding elevator doors on the East wall\nThere is a locked door on the West wall.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "This is NOT the Enterprise. You'll have to open these doors yourself.", "endoftext": false }, { "action": "You open the doors", "response": "I forgot to tell you, whenever the curtain is unbalanced, it overloads the motor and blows all kinds of fuses and makes these doors stick. I'm afraid you won't be able to budge them while anything is sitting on the counterweight.\n\nYou can't open the doors.", "endoftext": false }, { "action": "You go north", "response": "You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "The stage elevator is now at the basement level and opens to the East. The guy is standing by your side", "endoftext": false }, { "action": "Go upwards", "response": "Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game.\n\nThe stage elevator is now at the basement level and opens to the East. The guy is standing by your side\n\nThe center of the vast open stage area is strangely silent. It almost seems you can hear faint echoes of past performers. There is an elevator built into the stage floor. Luckily it is in the \"UP\" position now.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go southeast", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.\nThe guy is standing by your side", "endoftext": true }, { "action": "You go downwards", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go west", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.\nThe guy is standing by your side", "endoftext": false }, { "action": "4", "response": "As your fingers touch the organ stop labelled \"4\", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.\n\nYou find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.\nThe guy is standing by your side", "endoftext": false }, { "action": "You read secret", "response": "You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass.\n\nThe hall continues South. To the East is the one-way passage back to the pit.\nA deep gap looms ahead to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You examine the gap", "response": "It is only a few yards wide, but just too far to jump. The sides, as far down as you can see are sheer and offer no hand holds at all.", "endoftext": false }, { "action": "You go to the south", "response": "You are balancing precariously on the plank over the deep gap. Under your weight, the ends slip and settle into the ground, wedging them tighter.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go south", "response": "You have come to a dead end. North is the plank over the gap, but there are only blank walls in the other directions.\nThe water on the floor is as calm as glacial lake (but warmer).\nThe guy is standing by your side", "endoftext": false }, { "action": "You go west", "response": "You cross easily through the two-inch deep water.\n\nThe hall continues South, but the rest of the walls are blank.\nThe water on the floor is as calm as glacial lake (but warmer).\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "You have come to a fork in the hallway. You can go North, East or South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go south", "response": "You find yourself in a nook (or is it a cranny? I could never tell). The guy is standing by your side", "endoftext": false }, { "action": "You go north", "response": "You have come to a fork in the hallway. You can go North, East or South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the east", "response": "You have a small problem. The hall narrows to the East and jammed into the tightest spot is a very genuine-looking guillotine. Its heavy frame extends from wall to wall and from ceiling to floor. The razor-sharp blade is poised high above an ominous wicker basket. The only way East is through the frame.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "Watch out! Boy, it's a good thing I warned you in time. You would have been sliced in half by that blade as it fell. I really do apologize. I was so sure it was securely nailed in place. Now you can't get through to the East.\n\nNow you REALLY have a problem. The hall is completely blocked by the guillotine. You are forced to go back West.\nThe guy is standing by your side", "endoftext": true }, { "action": "You look around", "response": "Now you REALLY have a problem. The hall is completely blocked by the guillotine. You are forced to go back West.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the west", "response": "You have come to a fork in the hallway. You can go North, East or South.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go north", "response": "The hall continues South, but the rest of the walls are blank.\nThe water on the floor is as calm as glacial lake (but warmer).\nThe guy is standing by your side", "endoftext": false }, { "action": "You go east", "response": "You cross easily through the two-inch deep water.\n\nYou have come to a dead end. North is the plank over the gap, but there are only blank walls in the other directions.\nThe water on the floor is as calm as glacial lake (but warmer).\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the north", "response": "You are balancing precariously on the plank over the deep gap. Under your weight, the ends slip and settle into the ground, wedging them tighter.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go north", "response": "The hall continues South. To the East is the one-way passage back to the pit.\nA deep gap looms ahead to the South.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, \"Our Secret Place\" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go east", "response": "You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.\nThe door to the East is securely locked.\nThe guy is standing by your side", "endoftext": false }, { "action": "You go to the north", "response": "You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.\nYou are sitting at the keyboard of the massive theater organ.\nThe guy is standing by your side", "endoftext": false }, { "action": "You play the ORGAN", "response": "You always fancied yourself another P. D. Q. Bach. Your fingers fly over the keys and great waves of ethereal music gush from the pipes.", "endoftext": false }, { "action": "Go east", "response": "You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.\nThe guy is standing by your side", "endoftext": false }, { "action": "Go upwards", "response": "Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.\nThe guy is standing by your side", "endoftext": false }, { "action": "You check your inventory", "response": "You're carrying:\ndelicate bottle\ndim bulb (Providing light)\nhomogenized reclaim\nhighheeled snowshoes\nsmall key\nsparkling diamond\nold lamp (Providing light)\ntorn script\nYou're wearing:\npointed hat\ndark secret", "endoftext": false }, { "action": "You give reclaim to GUY", "response": "The GUY gives a quick glance at the RECLAIM, then tosses it back.", "endoftext": false }, { "action": "You give DIAMOND to GUY", "response": "The GUY gives a quick glance at the DIAMOND, then tosses it back.", "endoftext": false }, { "action": "You give LAMP to GUY", "response": "The GUY gives a quick glance at the LAMP, then tosses it back.", "endoftext": false }, { "action": "You give the script to GUY", "response": "The GUY gives a quick glance at the SCRIPT, then tosses it back.", "endoftext": false }, { "action": "You show secret to GUY", "response": "Don't know how to show here...", "endoftext": false }, { "action": "Y.", "response": "Your score is 9900 (out of 19900 possible). You have visited 109 locations (out of 117 in the game)", "endoftext": true } ]
2maagiwhao4ony8p
Zigamus: Zombies at Vigamus
Marco Vallarino
[]
[ "bad taste", "cover art", "fantasy violence", "funny", "IFComp 2016", "IFComp Game", "translation", "whimsy", "zombies" ]
2,016
[ 0, 3, 9, 4, 0 ]
16
2.9375
20161101
false
Vigamus, the Video Game Museum of Rome, has been attacked by zombies. To save it from the monsters, you can only count on your brain and the relics and gadgets exhibited in the building.
[ { "action": "%", "response": "There is a new coin-op at Vigamus: it is called \"Zombies Attack!\" and it should be the ultimate survival horror game. Unfortunately, it's a bit too real for you: as soon as you turn on the case, an army of decaying and hungry zombies swarms out of the screen and into the museum, searching for brains to eat.\n\nSeeing the monsters, Metalmark faints like a damsel in distress, so it's up to you to save Vigamus and Paddy, stuck in her office. Surely you can find something useful to fight this horrible menace in the museum's rooms. So, keep your eyes peeled and... no panic!\n\nDo you want to read the instructions? (y/n)", "endoftext": false }, { "action": "You look at the arcade", "response": "The \"Zombies Attack!\" coin-op is the Trojan horse which the brain-eating monsters managed to enter the museum with.\n\nThe \"Zombies Attack!\" coin-op is currently switched on.", "endoftext": false }, { "action": "You examine the Metalmark", "response": "He's unconscious.", "endoftext": false }, { "action": "About you", "response": "You are the one who will save Vigamus from the zombies... or who will die trying!", "endoftext": false }, { "action": "Inventory", "response": "You are carrying nothing.\n\nYou are carrying nothing.", "endoftext": false }, { "action": "You play Zombies Attack", "response": "You find nothing of interest.\n\nYou can't see any such thing.", "endoftext": false }, { "action": "You switch off the arcade", "response": "I fear that switching off the coin-op will be no use. The zombies have already invaded the museum. Move on and kill them.", "endoftext": false }, { "action": "Break arcade", "response": "I fear that destroying the coin-op will be no use. The zombies have already invaded the museum. Move on and kill them.", "endoftext": false }, { "action": "Go south", "response": "You are now in the shop. A big show-case shows books and gadgets of Vigamus. To the north you can see the interactive area, while to the west there's the museum entrance.\n\nAmong the gadgets there's a Pong ball.", "endoftext": false }, { "action": "You examine the pong", "response": "There are Ping Pong balls and Pong balls, like this one. It's white like the others, but much heavier. What would happen if you tried to hit someone with that?", "endoftext": false }, { "action": "You get it", "response": "Taken.", "endoftext": false }, { "action": "Go west", "response": "You are in the entrance hall of Vigamus. To the north there is the big hallway called \"Game Zero\" which, through a series of show-cases and themed panels, tells the history of video games from its dawn in the 50s to the present. To the east there's the shop, with Vigamus' books and gadgets. To the west, there's the door to the editorial office of GamesVillage.it and Vigamus Magazine. The exit is to the south.\n\nThere's a zombie here!\n\nYou hear screams coming from the north!", "endoftext": false }, { "action": "You throw the ball at the zombie", "response": "Caught by a sudden inspiration, you throw the heavy Pong ball at the zombie, hitting it straight between the eyes. The gadget, stuffed with dynamite, blows up with the monster's head. The north passage is now free.\n\nYou hear screams coming from the north!", "endoftext": false }, { "action": "You search zombie", "response": "You find nothing of interest.\n\nYou hear screams coming from the north!", "endoftext": false }, { "action": "You go to the west", "response": "You are in the hallway that connects the office of the museum's Director, to the west, with the editorial office of Vigamus Magazine, to the south. Going to the east, you will be back to the entrance.", "endoftext": false }, { "action": "You go to the west", "response": "The door to the office is closed!", "endoftext": false }, { "action": "You go south", "response": "You entered the editorial office of Vigamus Magazine, a big open space with desks full of computers, tablets and paperwork. The exit is to the north.\n\nOn a desk there is a book with this title: \"The secrets of text adventures\".", "endoftext": false }, { "action": "You read the book", "response": "You have a look at the book and find that in the first text adventures written during the 70s there were magic words capable of doing otherwise impossible things. The most famous and used magic words of all was Xyzzy, which made you capable of teleporting from a place to another inside the adventure. Anyway, in modern times it would be ridiculous to use such a trick to solve a problem in a game. Or not?", "endoftext": false }, { "action": "You get the tablet", "response": "I'm sure you can find more interesting things to do.", "endoftext": false }, { "action": "You get the book", "response": "Just read it.", "endoftext": false }, { "action": "You open the door", "response": "The door to the Director's office is protected by a keypad lock. I don't think you can open it by chance. Probably, only Metalmark knows the right key. If you can't wake him up, the door will stay shut.", "endoftext": false }, { "action": "Go east", "response": "You are in the entrance hall of Vigamus. To the north there is the big hallway called \"Game Zero\" which, through a series of show-cases and themed panels, tells the history of video games from its dawn in the 50s to the present. To the east there's the shop, with Vigamus' books and gadgets. To the west, there's the door to the editorial office of GamesVillage.it and Vigamus Magazine. The exit is to the south.\n\nYou can see the carcass of a zombie with brains reduced to a pulp here.\n\nYou hear screams coming from the north!", "endoftext": false }, { "action": "You take the carcass", "response": "Do you want to put it in your pocket?\n\nYou hear screams coming from the north!", "endoftext": false }, { "action": "Yes", "response": "That was a rhetorical question.\n\nYou hear screams coming from the north!", "endoftext": false }, { "action": "You go to the north", "response": "Game Zero (1 of 3)\nYou are now in the big room which hosts, from south to north, the show-cases and panels dedicated to the history of video games. In this first section there are consoles and gadgets of the dawn of video game industry. To the north, the exhibition continues with the area dedicated to the 8 and 16-bit consoles and computers, while to the west a lateral passage opens on the conference hall. To the south, you get back to the entrance of the museum.\n\nIn this section of the hall, you notice the dentures of Darkiss.", "endoftext": false }, { "action": "You examine the dentures", "response": "\"Darkiss! Wrath of the Vampire\" is a text adventure that tells the terrible deeds of a mean bloodsucking monster. These dentures are the perfect gadget for the game. The canine teeth are (very) long and sharp, and you can wear them if you want.", "endoftext": false }, { "action": "You take the dentures", "response": "Taken.", "endoftext": false }, { "action": "You wear the dentures", "response": "At the moment, it would just make you look ridiculous.", "endoftext": false }, { "action": "You look at the consoles", "response": "The Game Zero exhibition is truly exciting. Almost moving. Oh, you are already feeling like crying, sniff!", "endoftext": false }, { "action": "You go north", "response": "Game Zero (2 of 3)\nYou are now in the central section of the exhibition dedicated to the history of video games. Here you can find the consoles, computers and gadgets of the 8 and 16-bit era of the video game industry, during the 80s and 90s. To the south, you get back to the beginning of the exhibition, while to the north you can reach its end.\n\nAmong the many gadgets in the hall, the one that catches your attention more than all the others is a reproduction of the hammer which Mario used to crash the barrels with in the first Donkey Kong.", "endoftext": false }, { "action": "You examine the hammer", "response": "It feels very heavy.", "endoftext": false }, { "action": "You get it", "response": "Mario's hammer is very heavy and you are not strong enough to lift it. Maybe wandering through Vigamus you will find a way to become stronger.", "endoftext": false }, { "action": "You go north", "response": "Game Zero (3 of 3)\nThe exhibition dedicated to the video game history ends with the section of the new generation consoles, like the PlayStation, Xbox, Nintendo Wii and various related gadgets. To the south, you go back to the central section, to the north you enter the museum hall dedicated to E.T. To the west there is the area dedicated to Assassin's Creed.\n\nYou hear screams coming from the north!", "endoftext": false }, { "action": "You look at the xbox", "response": "The Game Zero exhibition is truly exciting. Almost moving. Oh, you are already feeling like crying, sniff!\n\nYou hear screams coming from the north!", "endoftext": false }, { "action": "Inventory", "response": "You are carrying:\nthe Darkiss' dentures\n\nYou hear screams coming from the north!", "endoftext": false }, { "action": "Go north", "response": "E.T. Area\nThis room of the museum is dedicated to the finding of the cartridges of the E.T. video game for Atari 2600. This game was so ugly that the cartridges had been buried in the desert. Now, after a thorough excavation, they have been recovered and exposed in museums all over the world, so that this big 80s \"classic\" can be rediscovered. To the south you can go back to the Game Zero exhibition, to the west is an interactive area, while to the north is an area dedicated to the works of Suda51, the acclaimed Japanese game designer.\n\nYou can see an E.T. cartridge here.", "endoftext": false }, { "action": "Examine cartridge", "response": "This game is known to be one of the ugliest video games ever, if not the ugliest of all. It seems to be a very \"dangerous\" item, which can be given or shown to your worst enemy.", "endoftext": false }, { "action": "Go north", "response": "You are in the hall that the museum dedicated to the works of Suda51, the acclaimed Japanese game designer who created masterpieces like \"The Silver Case\" and \"Lollipop Chainshaw\". To the west is Paddy's office, to the north the recreational area, to the east the area dedicated to the masters of game design, while to the south you may return to the E.T. area.\n\nOn a wall of the room is a huge poster of Juliet Starling, the charming main character of \"Lollipop Chainsaw\". Someone drew a big moustache on her face.\n\nIn the middle of the room there is a foam rubber chainsaw.\n\nYou hear screams coming from the west!", "endoftext": false }, { "action": "You look at the poster", "response": "Looking at the poster, you notice that there is a lollipop on it: a nice gadget of \"Lollipop Chainsaw\" that you put in your pocket.\n\nYou hear screams coming from the west!", "endoftext": false }, { "action": "You look at Lollipop", "response": "The lollipop is a gadget of \"Lollipop Chainsaw\", the famous action game by Suda51, the acclaimed Japanese game designer which Vigamus dedicated an entire room to. You can taste it.\n\nYou hear screams coming from the west!", "endoftext": false }, { "action": "You look at Chainsaw", "response": "The foam rubber chainsaw is a nice gadget of the game \"Lollipop Chainsaw\". If it were real, you could use it to maim the zombies. But, as it is, it doesn't look very useful.\n\nYou hear screams coming from the west!", "endoftext": false }, { "action": "Taste lollipop", "response": "It tastes like grappa, perfect for getting better after a shock.\n\nYou hear screams coming from the west!", "endoftext": false }, { "action": "You get it", "response": "You already have that.\n\nYou hear screams coming from the west!", "endoftext": false }, { "action": "You get Chainsaw", "response": "Taken.\n\nYou hear screams coming from the west!", "endoftext": false }, { "action": "Go west", "response": "You are now in Paddy's office. She's the right (and left) arm of the Vigamus' Director. If you can't save her from the zombies, Metalmark will be lost, and the museum with him. To the east, you go back to Suda51 Room.\n\nThere's a zombie here!\n\nPaddy is behind her desk and looks with terrified eyes at the zombie that wants to eat her.", "endoftext": false }, { "action": "You show the et to the zombie", "response": "Caught by a sudden inspiration, you give the E.T. cartridge to the zombie. When the monster realizes what that object is, it commits suicide out of desperation. Well, it wouldn't be possible, because the zombie is already dead, but if someone managed to make a butt-ugly game like E.T., it means that anything is possible.\n\nAfter taking care of the zombie, you need to help Paddy. The young woman is still shocked for the zombie attack. You need to give her something to feel better.", "endoftext": false }, { "action": "You give Lollipop to Paddy", "response": "You give the lollipop to Paddy, who slowly starts to lick it. In a short while, the grappa has its effect and the girl recovers from the shock.\n\nPaddy is grateful to you for killing the monster that was ready to eat her. \"Was it really a zombie?\" she asks, in disbelief.\n\nYou tell her about what happened in the interactive area 1, after the new coin-op came, and she ask you to take her to Metalmark. \"Only the Director\" she explains \"can find a solution to this problem.\"\n\nWhen you ask her how to wake Metalmark up, the young woman answers: \"Oh, don't you worry, I have an unfailing cure to wake him up when he falls asleep during our meeting. Let's go, now.\"", "endoftext": false }, { "action": "You go east", "response": "Paddy is following you.\n\nYou are in the hall that the museum dedicated to the works of Suda51, the acclaimed Japanese game designer who created masterpieces like \"The Silver Case\" and \"Lollipop Chainshaw\". To the west is Paddy's office, to the north the recreational area, to the east the area dedicated to the masters of game design, while to the south you may return to the E.T. area.\n\nPaddy is by your side, waiting for you to take her to Metalmark in order to wake him up.\n\nOn a wall of the room is a huge poster of Juliet Starling, the charming main character of \"Lollipop Chainsaw\". Someone drew a big moustache on her face.\n\nPaddy looks at the poster and says: \"July is wonderful with the moustache I draw on her face, isn't she?\"", "endoftext": false }, { "action": "You examine the moustache", "response": "Juliet's moustache is obviously fake: someone must have draw it with a felt pen to mock her.", "endoftext": false }, { "action": "You go east", "response": "Paddy is following you.\n\nThe Game Masters area is the place in the museum dedicated to the great creators of new devices and video games. Peter Molyneux, John Carmack, Nolan Bushnell, Shinji Mikami, Hideo Kojima, Gabe Newell, David Cage, Shigeru Miyamoto are the authors hosted here at the moment, each one with his show-case full of documents, memorabilia and gadgets. To the north there are the toilets, to the east there is an emergency exit, to the west there is the Suda51 Room.\n\nPaddy is by your side, waiting for you to take her to Metalmark in order to wake him up.\n\nThere's a zombie here!\n\nIn Shinji Mikami's show-case there is a power-up of Resident Evil which could be useful, considering your situation.", "endoftext": false }, { "action": "You examine the zombie", "response": "The zombie looks... horny?!", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na foam rubber chainsaw\nthe Darkiss' dentures", "endoftext": false }, { "action": "You wear the dentures", "response": "At the moment, it would just make you look ridiculous.", "endoftext": false }, { "action": "Cut zombie", "response": "Cutting him up would achieve little.", "endoftext": false }, { "action": "Go east", "response": "You can't leave now: Vigamus needs you.", "endoftext": false }, { "action": "Go west", "response": "Paddy is following you.\n\nYou are in the hall that the museum dedicated to the works of Suda51, the acclaimed Japanese game designer who created masterpieces like \"The Silver Case\" and \"Lollipop Chainshaw\". To the west is Paddy's office, to the north the recreational area, to the east the area dedicated to the masters of game design, while to the south you may return to the E.T. area.\n\nPaddy is by your side, waiting for you to take her to Metalmark in order to wake him up.\n\nOn a wall of the room is a huge poster of Juliet Starling, the charming main character of \"Lollipop Chainsaw\". Someone drew a big moustache on her face.", "endoftext": false }, { "action": "Go north", "response": "This is not the right time to relax! Concentrate on what to do in order to save Vigamus from the zombies.", "endoftext": false }, { "action": "You go to the south", "response": "Paddy is following you.\n\nE.T. Area\nThis room of the museum is dedicated to the finding of the cartridges of the E.T. video game for Atari 2600. This game was so ugly that the cartridges had been buried in the desert. Now, after a thorough excavation, they have been recovered and exposed in museums all over the world, so that this big 80s \"classic\" can be rediscovered. To the south you can go back to the Game Zero exhibition, to the west is an interactive area, while to the north is an area dedicated to the works of Suda51, the acclaimed Japanese game designer.\n\nPaddy is by your side, waiting for you to take her to Metalmark in order to wake him up.\n\nWhile you are thinking about a way to stay alive, Paddy chews a chewing-gum and makes a balloon as big as those of \"Pang\", which then explodes with a loud pop.", "endoftext": false }, { "action": "Go west", "response": "Paddy is following you.\n\nYou are in one of the interactive areas of the museum, where you can play many old games. To the east, you go back to the E.T. Area.\n\nPaddy is by your side, waiting for you to take her to Metalmark in order to wake him up.\n\nThe \"Street Fighter 2\" coin-op is surely the most interesting game in here.", "endoftext": false }, { "action": "You examine Game", "response": "\"Street Fighter 2\" is considered the most famous and played beat 'em up ever. Sho ryu ken!\n\nThe \"Street Fighter 2\" coin-op is currently switched on.", "endoftext": false }, { "action": "You play Game", "response": "Paddy asks you to take her to Metalmark, instead of wasting precious time playing video games.", "endoftext": false }, { "action": "Go south", "response": "Paddy is following you.\n\nGame Zero (3 of 3)\nThe exhibition dedicated to the video game history ends with the section of the new generation consoles, like the PlayStation, Xbox, Nintendo Wii and various related gadgets. To the south, you go back to the central section, to the north you enter the museum hall dedicated to E.T. To the west there is the area dedicated to Assassin's Creed.\n\nPaddy is by your side, waiting for you to take her to Metalmark in order to wake him up.\n\nThere's a zombie here! It must have come out of nowhere while you were with Paddy.", "endoftext": false }, { "action": "You examine the zombie", "response": "The zombie is almost uglier than you and looks very hungry.", "endoftext": false }, { "action": "Go west", "response": "Paddy is following you.\n\nYou entered the room of Vigamus dedicated to the Assassin's Creed saga. The exit, to the east, takes you to the Game Zero exhibition.\n\nPaddy is by your side, waiting for you to take her to Metalmark in order to wake him up.\n\nIn the middle of the room there is a statue of Connor Kenway, the main character of the series' third chapter.", "endoftext": false }, { "action": "You take the tomahawk", "response": "Taken.", "endoftext": false }, { "action": "You take the statue", "response": "Do you want to put it in your pocket?", "endoftext": false }, { "action": "Attack zombie", "response": "You menacingly brandish Connor's tomahawk and crush the zombie's skull. Unfortunately, the weapon breaks in two after delivering the mortal blow. It's obvious that they don't make the good gadgets of the old times anymore.\n\nWhile you get rid of the broken tomahawk, Paddy has a look at the monster's rotten corpse and comments: \"The cleaning woman is going to be mad, tomorrow morning.\"", "endoftext": false }, { "action": "You go to the south", "response": "Paddy is following you.\n\nGame Zero (2 of 3)\nYou are now in the central section of the exhibition dedicated to the history of video games. Here you can find the consoles, computers and gadgets of the 8 and 16-bit era of the video game industry, during the 80s and 90s. To the south, you get back to the beginning of the exhibition, while to the north you can reach its end.\n\nPaddy is by your side, waiting for you to take her to Metalmark in order to wake him up.\n\nAmong the many gadgets in the hall, the one that catches your attention more than all the others is a reproduction of the hammer which Mario used to crash the barrels with in the first Donkey Kong.\n\nWhile you are considering how to save Vigamus from the zombies, Paddy is filing her nails.", "endoftext": false }, { "action": "You go south", "response": "Paddy is following you.\n\nGame Zero (1 of 3)\nYou are now in the big room which hosts, from south to north, the show-cases and panels dedicated to the history of video games. In this first section there are consoles and gadgets of the dawn of video game industry. To the north, the exhibition continues with the area dedicated to the 8 and 16-bit consoles and computers, while to the west a lateral passage opens on the conference hall. To the south, you get back to the entrance of the museum.\n\nPaddy is by your side, waiting for you to take her to Metalmark in order to wake him up.", "endoftext": false }, { "action": "Go south", "response": "Paddy is following you.\n\nYou are in the entrance hall of Vigamus. To the north there is the big hallway called \"Game Zero\" which, through a series of show-cases and themed panels, tells the history of video games from its dawn in the 50s to the present. To the east there's the shop, with Vigamus' books and gadgets. To the west, there's the door to the editorial office of GamesVillage.it and Vigamus Magazine. The exit is to the south.\n\nPaddy is by your side, waiting for you to take her to Metalmark in order to wake him up.\n\nYou can also see the carcass of a zombie with brains reduced to a pulp here.", "endoftext": false }, { "action": "Go east", "response": "Paddy is following you.\n\nYou are now in the shop. A big show-case shows books and gadgets of Vigamus. To the north you can see the interactive area, while to the west there's the museum entrance.\n\nPaddy is by your side, waiting for you to take her to Metalmark in order to wake him up.", "endoftext": false }, { "action": "You go north", "response": "Paddy is following you.\n\nYou are now in one of the two interactive areas of Vigamus, where you can play old games. Going to the south, you can reach the shop.\n\nPaddy is by your side.\n\nThe arcade of \"Zombies Attack!\" stands menacingly in the center of the room.\n\nThe unconscious body of Metalmark, Director of Vigamus, is laying on the floor.\n\nAs soon as you enter the Interactive Area and Paddy sees an unconscious Metalmark on the floor, the young woman screams in anguish. \"Director, what did they do to you?\" she exclaims, upset. Then she kneels beside him and starts examining him thoroughly. \"He still breathes\" she says. \"And his heartbeat is okay. I think I can wake him up with my unfailing cure.\"\n\nBefore you can ask what the unfailing cure is, the young woman takes a taser from her purse and zaps the unconscious body of the Vigamus Director.\n\n\"What the heck... Aaagh!\" Metalmark yells, coming back to life. Then he looks at Paddy and asks: \"Did I fall asleep during a meeting again? Hey, I already told you to find a less violent method to wake me up!\"\n\nWhen you tell him that he didn't fall asleep in a meeting, but fainted seeing zombies coming out from the coin-op, he blushes, really embarassed. Then he comments: \"Damn Kramelmat! I knew I couldn't trust him. But the zombies coin-op seemed such a good idea.\"\n\n\"Who's Kramelmat?\" you and Paddy ask at the same time.\n\n\"Oh, just a guy who sells video games. I met him in the virtual reality and he persuaded me to try one of his coin-ops. You all saw the results. Oh my, what can we do now? The situation is dire!\"\n\nDo you want to help Metalmark and Vigamus to get rid of the zombie plague? (y/n)", "endoftext": false }, { "action": "Y.", "response": "You assure the Director that you want to help saving the museum from the monsters, and ask him what to do. Metalmark thanks you for your unselfishness and promises you a free trip to the pleasant and charming town of Silent Hill.\n\nThen he explains: \"I think that the only way to solve this problem is going back to the virtual reality and ask Kramelmat what to do. I know that the Oculus Room's door is shut to avoid the staff playing it for free, but you can find the key in my office, whose door you can open entering this key: 6969. Don't ask me why I choose those numbers, you are old enough to understand it by yourself.\"\n\nYou get up and are already going to get the key for the Oculus Room, but the Director has one more thing to say: \"Kramelmat is a very, very strange guy, and not only for his name. If I were you, before entering the virtual reality I would get at least one power-up. You should find one of those in the Game Masters Area, but you'll need to find a way to open the show-case where it lays. Again, considering we are in a text adventure, I would get some info about the magic words that often are used in games like that to solve the most difficult problems. So, have a look at the editorial office.\"", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na foam rubber chainsaw\nthe Darkiss' dentures", "endoftext": false }, { "action": "You talk to Metalmark", "response": "Metalmark repeats you to find a solution to the zombie problem in the virtual reality. The Oculus Room key is into his office and the Director already gave you the key to open the office door.", "endoftext": false }, { "action": "You go to the south", "response": "You are now in the shop. A big show-case shows books and gadgets of Vigamus. To the north you can see the interactive area, while to the west there's the museum entrance.", "endoftext": false }, { "action": "You go west", "response": "You are in the entrance hall of Vigamus. To the north there is the big hallway called \"Game Zero\" which, through a series of show-cases and themed panels, tells the history of video games from its dawn in the 50s to the present. To the east there's the shop, with Vigamus' books and gadgets. To the west, there's the door to the editorial office of GamesVillage.it and Vigamus Magazine. The exit is to the south.\n\nYou can see the carcass of a zombie with brains reduced to a pulp here.", "endoftext": false }, { "action": "Go west", "response": "You are in the hallway that connects the office of the museum's Director, to the west, with the editorial office of Vigamus Magazine, to the south. Going to the east, you will be back to the entrance.\n\nHey! Now that you've the combination, you should try to open the door of the Metalmark's office.", "endoftext": false }, { "action": "You go to the west", "response": "The door to the office is closed!", "endoftext": false }, { "action": "You open the door", "response": "Now that Metalmark gave you the right combination, you can easily open the door to his office.", "endoftext": false }, { "action": "Go west", "response": "Metalmark's office is a room full of any comforts, even a human-skin couch, a luxurious desk made of carved ivory and a miniature golf course. The exit is to the east.\n\nAnother incredible gadget in the Director's office is... a sexy doll which resembles Lara Croft!", "endoftext": false }, { "action": "You examine the miniature golf", "response": "This is not the right time to play golf. After all, you are already playing \"Zombies Attack!\"... live!", "endoftext": false }, { "action": "You look at the doll", "response": "A very nice view.", "endoftext": false }, { "action": "You get the doll", "response": "Taken.", "endoftext": false }, { "action": "Go east", "response": "You are in the hallway that connects the office of the museum's Director, to the west, with the editorial office of Vigamus Magazine, to the south. Going to the east, you will be back to the entrance.", "endoftext": false }, { "action": "You go east", "response": "You are in the entrance hall of Vigamus. To the north there is the big hallway called \"Game Zero\" which, through a series of show-cases and themed panels, tells the history of video games from its dawn in the 50s to the present. To the east there's the shop, with Vigamus' books and gadgets. To the west, there's the door to the editorial office of GamesVillage.it and Vigamus Magazine. The exit is to the south.\n\nYou can see the carcass of a zombie with brains reduced to a pulp here.", "endoftext": false }, { "action": "Go north", "response": "Game Zero (1 of 3)\nYou are now in the big room which hosts, from south to north, the show-cases and panels dedicated to the history of video games. In this first section there are consoles and gadgets of the dawn of video game industry. To the north, the exhibition continues with the area dedicated to the 8 and 16-bit consoles and computers, while to the west a lateral passage opens on the conference hall. To the south, you get back to the entrance of the museum.", "endoftext": false }, { "action": "Go west", "response": "You entered the museum's conference hall. There are a stage, a projector and some coin-ops. To the east there is the exit on the \"Game Zero\" hall, to the south you can reach the Oculus Room, the room dedicated to the visor which allows you to experience the virtual reality.", "endoftext": false }, { "action": "You switch on the projector", "response": "I'm sure you can find more interesting things to do.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na sexy doll\nthe Oculus Room key\na foam rubber chainsaw\nthe Darkiss' dentures", "endoftext": false }, { "action": "Go north", "response": "Game Zero (3 of 3)\nThe exhibition dedicated to the video game history ends with the section of the new generation consoles, like the PlayStation, Xbox, Nintendo Wii and various related gadgets. To the south, you go back to the central section, to the north you enter the museum hall dedicated to E.T. To the west there is the area dedicated to Assassin's Creed.\n\nYou can see the carcass of a zombie with brains reduced to a pulp here.", "endoftext": false }, { "action": "You go north", "response": "E.T. Area\nThis room of the museum is dedicated to the finding of the cartridges of the E.T. video game for Atari 2600. This game was so ugly that the cartridges had been buried in the desert. Now, after a thorough excavation, they have been recovered and exposed in museums all over the world, so that this big 80s \"classic\" can be rediscovered. To the south you can go back to the Game Zero exhibition, to the west is an interactive area, while to the north is an area dedicated to the works of Suda51, the acclaimed Japanese game designer.", "endoftext": false }, { "action": "Go north", "response": "You are in the hall that the museum dedicated to the works of Suda51, the acclaimed Japanese game designer who created masterpieces like \"The Silver Case\" and \"Lollipop Chainshaw\". To the west is Paddy's office, to the north the recreational area, to the east the area dedicated to the masters of game design, while to the south you may return to the E.T. area.\n\nOn a wall of the room is a huge poster of Juliet Starling, the charming main character of \"Lollipop Chainsaw\". Someone drew a big moustache on her face.", "endoftext": false }, { "action": "Go east", "response": "The Game Masters area is the place in the museum dedicated to the great creators of new devices and video games. Peter Molyneux, John Carmack, Nolan Bushnell, Shinji Mikami, Hideo Kojima, Gabe Newell, David Cage, Shigeru Miyamoto are the authors hosted here at the moment, each one with his show-case full of documents, memorabilia and gadgets. To the north there are the toilets, to the east there is an emergency exit, to the west there is the Suda51 Room.\n\nThere's a zombie here!\n\nIn Shinji Mikami's show-case there is a power-up of Resident Evil which could be useful, considering your situation.", "endoftext": false }, { "action": "You give the doll", "response": "(to the zombie)\nThe zombie seems to appreciate your gift. It grabs the sexy doll of Lara, hugs it, kisses it, licks it and holds it so tight that it blows up with a mighty bang that makes the monster's head explode too. Great job, you made it again!", "endoftext": false }, { "action": "You breathe show-case", "response": "I don't think you can break the show-case with your bare hands. Find something useful to that purpose.", "endoftext": false }, { "action": "Go east", "response": "You can't leave now: Vigamus needs you.", "endoftext": false }, { "action": "You go west", "response": "You entered the room of Vigamus dedicated to the Assassin's Creed saga. The exit, to the east, takes you to the Game Zero exhibition.\n\nIn the middle of the room there is a statue of Connor Kenway, the main character of the series' third chapter.", "endoftext": false }, { "action": "You go west", "response": "You are in one of the interactive areas of the museum, where you can play many old games. To the east, you go back to the E.T. Area.\n\nThe \"Street Fighter 2\" coin-op is surely the most interesting game in here.", "endoftext": false }, { "action": "You play Game", "response": "You think you need to be stronger to fight the zombies, so you start playing Street Fighter 2. You choose Blanka, because you feel you and him are very alike. You easily win the first fights against Zangief, Dhalsim, E. Honda, then get easily rid of Chun Li, Guile, and Ken, then you beat Ryu and get to the final four bosses. You win against Balrog and, with a bit of effort, also against Vega and Sagat and you finally face M. Bison. You reduce him to a pulp too and, after finishing the game and typing your name on the top of the high-score list, you really feel stronger.", "endoftext": false }, { "action": "Go east", "response": "The Game Masters area is the place in the museum dedicated to the great creators of new devices and video games. Peter Molyneux, John Carmack, Nolan Bushnell, Shinji Mikami, Hideo Kojima, Gabe Newell, David Cage, Shigeru Miyamoto are the authors hosted here at the moment, each one with his show-case full of documents, memorabilia and gadgets. To the north there are the toilets, to the east there is an emergency exit, to the west there is the Suda51 Room.\n\nIn Shinji Mikami's show-case there is a power-up of Resident Evil which could be useful, considering your situation.\n\nYou can also see the carcass of a zombie with brains reduced to a pulp here.", "endoftext": false }, { "action": "You breathe show-case", "response": "With Mario's hammer it's easy to open the show-case breaking it in pieces. Now you can take the power-up.", "endoftext": false }, { "action": "You gethe power-up", "response": "Now that you took the power-up of Resident Evil, you feel more powerful, ready to fight the ultimate boss, should you ever find them.", "endoftext": false }, { "action": "You examinthe power-up", "response": "Now that you took the Resident Evil power-up, you feel powerful. More powerful. Almost like an Estate Manager!", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\nthe Mario's hammer\nthe Oculus Room key\na foam rubber chainsaw\nthe Darkiss' dentures\n\nYou also have:\nthe power of \"Resident Evil\"\nthe strength of \"Street Fighter 2\"", "endoftext": false }, { "action": "Go south", "response": "Game Zero (2 of 3)\nYou are now in the central section of the exhibition dedicated to the history of video games. Here you can find the consoles, computers and gadgets of the 8 and 16-bit era of the video game industry, during the 80s and 90s. To the south, you get back to the beginning of the exhibition, while to the north you can reach its end.", "endoftext": false }, { "action": "You go to the south", "response": "Game Zero (1 of 3)\nYou are now in the big room which hosts, from south to north, the show-cases and panels dedicated to the history of video games. In this first section there are consoles and gadgets of the dawn of video game industry. To the north, the exhibition continues with the area dedicated to the 8 and 16-bit consoles and computers, while to the west a lateral passage opens on the conference hall. To the south, you get back to the entrance of the museum.", "endoftext": false }, { "action": "You go south", "response": "The Oculus Room door is shut.", "endoftext": false }, { "action": "You unlock door", "response": "What do you want to unlock the Oculus door with?", "endoftext": false }, { "action": "Key", "response": "You unlock the Oculus door.", "endoftext": false }, { "action": "Go south", "response": "You entered the room dedicated to the visor that allows you to experience the virtual reality. To the north you get back to the conference hall.\n\nYou can see a visor here.", "endoftext": false }, { "action": "You look at the visor", "response": "The visor is a device which makes you experience the virtual reality. You can take it and wear it, if you want, but you can't take it out of this room, because of the cable which connects it to the computer with the demo program.", "endoftext": false }, { "action": "You wear the visor", "response": "(first taking the visor)\nYou wear the visor and prepare yourself to enter virtual reality, wherever it will take you.\n\nThanks to the visor, you are now in the Otherworld, a place which exists (not) in any dimension you think it exists (not). There is neither a sky nor a land, just rainbow rivers, and there is no clear direction to go.\n\nHey! There's a zombie even here in virtual reality. It is menacingly marching towards you!\n\nNow that you are in virtual reality, the rubber chiainsaw is real! You can use it to maim your foes.", "endoftext": false }, { "action": "You kill the zombie", "response": "The rubber chainsaw is now real, so it's a piece of cake to get rid of the zombie. After maiming it, the monster disappears among the rainbows. Unfortunately, the chainsaw disappears too, leaving you unarmed. Then, a big grey vortex appears before you, in harsh contrast with the coloured scenery among you. From the vortex, a figure that resembles a man appears. It's totally black, apart from his crimson eyes and his white beard, circling a mean grin.\n\n\"Welcome to the Netherworld, young adventurer! I am Kramelmat, the one who will destroy Vigamus and all the video games on Earth, to prepare the coming of the new multidimensional shooters like \"Zombies Attack!\". Everywhere there will be death and destruction, in the name of Kramelmat!\"\n\nThe evil creature, who, even with those strange features, looks not so unfamiliar to you, looks contemptuously at you and says: \"Even if you have a power-up, which for the moment protects you from my attacks, you don't have weapons to fight my arrival. Soon many other zombies will swarm into Vigamus, and for you it will be over!\"", "endoftext": false }, { "action": "You look at Kramelmat", "response": "The black Kramelmat... is really black, apart from crimson eyes and a white beard, which encompasses the mean grin he offers you.", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You are carrying:\nthe Mario's hammer\nthe Oculus Room key\nthe Darkiss' dentures\n\nYou are wearing:\na visor\n\nYou also have:\nthe power of \"Resident Evil\"\nthe strength of \"Street Fighter 2\"", "endoftext": false }, { "action": "You wear the dentures", "response": "The dentures of Darkiss are your only gadget left to fight Kramelmat. In a desperate gesture, you wear them, hoping they can be of any use. Suddenly the rainbows of elsewhere pour over you and give new powers to your virtual body. You are now the vampire Martin Voigt and you are ready to attack Kramelmat!\n\nOtherworld (as Martin Voigt)\nThanks to the visor, you are now in the Otherworld, a place which exists (not) in any dimension you think it exists (not). There is neither a sky nor a land, just rainbow rivers, and there is no clear direction to go.\n\nThe evil Kramelmat is here, ready to conquer the world with his multidimensional games and bring death and destruction everywhere. You need to find a way to stop him.", "endoftext": false }, { "action": "Bite kramelmat", "response": "Thanks to Martin Voigt's powers, you can now fight Kramelmat. You jump against the evil creature and bite his throath, just like a bloodsucking monster would do. Kramelmat can't avoid your attack, horribly yells in pain and in a bunch of seconds is deprived of all his blood and power.\n\n\"Damn you, adventurer!\" he finally growls. \"This time you managed to beat me, but I will be back, someday. Anyway you won't ever come back in your reality, without your visor, and you'll be stuck in here forever! Ha ha ha ha ha!\" the evil Kramelmat laughs, before disappearing into his grey vortex.\n\nActually, now that you are Martin Voigt, you don't have either a visor or your fake teeth anymore. How will you come back to the real world? But there must be a way, of course! This is a text adventure, a genre where you just need to type in a word to make the weirdest things happen.\n\nIt looks like you are trapped in virtual reality, if you can't find a way (or a word) to get out of it.", "endoftext": false }, { "action": "Xyzzy", "response": "You say the ancient magic word Xyzzy, which a long time ago made adventurers teleport from a place to another in \"Colossal Cave Adventure\", and the Netherworld starts to dissolve. The rainbows blend one into another and everything is so white and blinding that you are forced to close your eyes. When you open them again, you hear someone say: \"In the name of Frobozz's beard, you made it!\"\n\nYou are in the interactive area again: the zombies' coin-op is gone, and Paddy and Metalmark are looking at you in awe. \"Congrats, adventurer!\" the Director exclaims. \"You saved Vigamus from the zombies and solved this text adventure. Now you're ready for other and more difficult tasks.\"\n\nLooking at Metalmark more closely, you suddenly understand why Kramelmat was so familiar: he resembled Metalmark! Before you can ask, the Director explains: \"Yes, I have to admit it: I was Kramelmat. After all, you should have noticed that Kramelmat is Metalmark's anagram. I created all this zombie invasion to make you try this text adventure and discover a genre that, after 40 years, is still loved by millions of gamers around the world.\"\n\nAfter Paddy congratulates to you, Kramel... er, Metalmark invites you to try other text adventures. \"You need to exercise\" the director says. \"One day, Vigamus could need your help again! In the meantime, Paddy and I proclaim you Master Adventurer and Honorary Deputy Director of Vigamus!\"", "endoftext": false }, { "action": "Full", "response": "In that game you scored 50 out of a possible 50, in 181 turns.\n\nThe score was made up as follows:\n\n2 you've eliminated the zombie in the entrance\n1 you've taken the Darkiss' teeth\n2 you've taken Mario's hammer\n2 you've found the tomahawk\n1 you've taken the E.T. cartridge\n3 you've saved Paddy from the zombie\n2 you've given the lollipop to Paddy\n2 you've eliminated the zombie in the Game Zero area\n3 you've taken Paddy to Metalmark\n1 you've found the magic word Xyzzy\n2 you've opened the door to the director's office\n2 you've found the Oculus Room key\n2 you've taken the sexy doll\n3 you've improved your strength playing Street Fighter 2\n3 you've eliminated the zombie in the Game Masters Area\n3 you've \"opened\" the showcase\n2 you've taken the power-up\n1 you've taken the foam rubber chainsaw\n3 you've eliminated the zombie in the Netherworld\n5 you've become the vampire Martin Voigt\n1 you've beaten Kramelmat\n3 you've saved Vigamus!\n\n50 total (out of 50)\n\nWould you like to RESTART, RESTORE a saved game, give the FULL score for that game or QUIT?", "endoftext": false }, { "action": "You go north", "response": "Zigamus: Zombies at Vigamus!\n\nOriginally written in Italian then translated into English by Francesca Noto\nCover art by Sabrina Nofroni\nReleased with licence #CC-BY-NC-ND 4.0:\n[LINK]\nThe marks mentioned in the game belong to the respective owners\nType INFO and press Enter if you don't know how to play\nType HELP if you think you are really stuck\n\nYou are now in one of the two interactive areas of Vigamus, where you can play old games. Going to the south, you can reach the shop.\n\nThe arcade of \"Zombies Attack!\" stands menacingly in the center of the room.\n\nThe unconscious body of Metalmark, Director of Vigamus, is laying on the floor.", "endoftext": false }, { "action": "Y.", "response": "debugcheapnitfol quit with exit status: 0", "endoftext": true } ]
1kvcio22np3gieo9
Slap That Fish
Peter Nepstad
[ "Surreal" ]
[ "absurd", "combat", "cover art", "fish", "IF Competition 2007", "IFComp Game", "puzzle combat", "rpg", "surreal", "TADS", "TADS 2", "walkthrough", "Xyzzy Awards 2007" ]
2,007
[ 1, 5, 14, 9, 0 ]
29
2.931034
20100203
false
This time, those fishy bastards are finally going to get what's coming to them.
[ { "action": "%", "response": "It was a mistake to go outside again, you know that now. But it was a celebration, and you really wanted a nice pie. You were right outside the bakery when you realized they had found you; and you caught them staring with their wide, unblinking eyes; and the whole walk home, they were always there, swimming up alongside, darting ahead, looking behind. Finally you couldn't stand it any more and ducked into this alley, where whatever happens next, at least there won't be any witnesses to shake their heads and frown and pretend to be shocked, like the last time. No, this time, those fishy bastards are finally going to get what's coming to them.\n\n[LINK]\n\nSure enough, here comes that cocky trout that's been following you since you crossed Fifth Avenue.", "endoftext": false }, { "action": "You look", "response": "The trout eyes you with contempt.\n\n[ Your Stamina: 5 Rainbow Trout: 10 ]", "endoftext": false }, { "action": "You slap that the fish", "response": "The red stripe on the trout's side flushes to a deep crimson from the forceful blow of your open palm.\n\n[ Your Stamina: 3 Rainbow Trout: 8 ]", "endoftext": false }, { "action": "You slap that the fish", "response": "You land a satisfyingly crisp slap, like a fly swatter hitting glass.\n\n[ Your Stamina: 1 Rainbow Trout: 6 ]", "endoftext": false }, { "action": "You slap that the fish", "response": "You are too tired to give the rainbow trout another slap just yet.\n\n[ Your Stamina: 0 Rainbow Trout: 6 ]", "endoftext": false }, { "action": "You kick that the fish", "response": "You don't have the stamina to boot that rainbow trout right now, you need to rest.\n\n[ Your Stamina: 0 Rainbow Trout: 6 ]", "endoftext": false }, { "action": "You rest", "response": "I don't know the word \"duck\".\n\nYou rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Rainbow Trout: 6 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Rainbow Trout: 6 ]", "endoftext": false }, { "action": "You slap that the fish", "response": "Whap! The trout is beginning to realize you aren't just some easily evaded fly fisherman, here.\n\n[ Your Stamina: 0 Rainbow Trout: 4 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Rainbow Trout: 4 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Rainbow Trout: 4 ]", "endoftext": false }, { "action": "You slap that the fish", "response": "Whap! The trout is beginning to realize you aren't just some easily evaded fly fisherman, here.\n\n[ Your Stamina: 0 Rainbow Trout: 2 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Rainbow Trout: 2 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Rainbow Trout: 2 ]", "endoftext": false }, { "action": "You slap that fish", "response": "That fish is filleted, with a side of chips.\n\nYou have Defeated the rainbow trout in 14 turns and 5 attacks, for a score of 10 out of a possible 20 points.\n\nGood Job! If you want to improve your score, consider that it is based on how quickly you defeat your opponent, as well as how efficiently.\n\nLooks like you have a moment to rest before the next one gets what's coming.\n\n[ Your Stamina: 0 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\nThere are more fish coming, you can sense it.\n\n[ Your Stamina: 1 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\nHere comes a nosy largemouth bass, to see what the trouble is, its mouth gaping open in a look of slack-jawed stupidity that makes your blood boil.\n\n[ Your Stamina: 2 Largemouth Bass: 13 ]", "endoftext": false }, { "action": "Bitchslap bass", "response": "You slap that bass, and scream in pain. You quickly draw back your hand, only to find a fish hook stuck in your palm! Probably it was stuck in the bass' mouth since the last catch and release. The hook tears the side of the bass' mouth when it comes out. The bass makes a rude gesture at you with its tail.\n\n[ Your Stamina: 0 Largemouth Bass: 10 ]", "endoftext": false }, { "action": "Maul bass", "response": "You have a hook sticking out of your palm.\n\n[ Your Stamina: 1 Largemouth Bass: 10 ]\n\nI don't know the word \"maul\".", "endoftext": false }, { "action": "You take the hook", "response": "You carefully pull the hook out of your hand, wincing in pain, and throw it away.\n\n[ Your Stamina: 0 Largemouth Bass: 10 ]", "endoftext": false }, { "action": "You kick the bass", "response": "You don't have the stamina to boot that largemouth bass right now, you need to rest.\n\n[ Your Stamina: 0 Largemouth Bass: 10 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Largemouth Bass: 10 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Largemouth Bass: 10 ]", "endoftext": false }, { "action": "You kick the bass", "response": "The fish sees your boot coming a mile away and easily evades your kick.\n\n[ Your Stamina: 1 Largemouth Bass: 10 ]", "endoftext": false }, { "action": "Go upward", "response": "No way you're running from no damn fish. It ends here, one way or another.\n\n[ Your Stamina: 2 Largemouth Bass: 10 ]", "endoftext": false }, { "action": "Poke bass", "response": "Poking the largemouth bass doesn't seem to have any effect.\n\n[ Your Stamina: 3 Largemouth Bass: 10 ]", "endoftext": false }, { "action": "You kill the bass", "response": "That's the general idea. But how? Punch? Kick? Or then there is the primally satisfying Slap, and its counterpart, the Backhand. Decisions, decisions.\n\n[ Your Stamina: 4 Largemouth Bass: 10 ]", "endoftext": false }, { "action": "Backhand bass", "response": "Something sharp pierces your flesh when you try to backhand the moronic bass. You draw back your hand, wincing in pain, and there, between two of your knuckles, is an old, barbed fish hook. The bass hums a little Bobby McFerrin in pleasure, despite the cut made by the hook on its way out.\n\n[ Your Stamina: 0 Largemouth Bass: 7 ]", "endoftext": false }, { "action": "Smack bass", "response": "You are too tired to give the largemouth bass another slap just yet.\n\n[ Your Stamina: 0 Largemouth Bass: 7 ]", "endoftext": false }, { "action": "You wait", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Largemouth Bass: 7 ]", "endoftext": false }, { "action": "You kick the bass", "response": "You don't have the stamina to boot that largemouth bass right now, you need to rest.\n\n[ Your Stamina: 0 Largemouth Bass: 7 ]", "endoftext": false }, { "action": "You remove the hook", "response": "You carefully pull the hook out of your hand, wincing in pain, and throw it away.\n\n[ Your Stamina: 0 Largemouth Bass: 7 ]", "endoftext": false }, { "action": "You wait", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Largemouth Bass: 7 ]", "endoftext": false }, { "action": "Slap bass", "response": "Smack! The bass looks stunned, groggy, in a fog -- but then again, it pretty much always does.\n\n[ Your Stamina: 0 Largemouth Bass: 5 ]", "endoftext": false }, { "action": "Wait", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Largemouth Bass: 5 ]", "endoftext": false }, { "action": "Wait", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Largemouth Bass: 5 ]", "endoftext": false }, { "action": "You examine the bass", "response": "The bass is looking frantically around for some grass, or brush or something to hide in.\n\n[ Your Stamina: 3 Largemouth Bass: 5 ]", "endoftext": false }, { "action": "You kick the bass", "response": "The fish sees your boot coming a mile away and easily evades your kick.\n\n[ Your Stamina: 2 Largemouth Bass: 5 ]", "endoftext": false }, { "action": "Smack bass", "response": "Smack! The bass looks stunned, groggy, in a fog -- but then again, it pretty much always does.\n\n[ Your Stamina: 1 Largemouth Bass: 3 ]", "endoftext": false }, { "action": "Wait", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Largemouth Bass: 3 ]", "endoftext": false }, { "action": "You ask the bass about the bass", "response": "Surely, you can't think the largemouth bass knows anything about it!\n\n[ Your Stamina: 3 Largemouth Bass: 3 ]", "endoftext": false }, { "action": "You hug the bass", "response": "Erm, that's a different game, I think.\n\n[ Your Stamina: 4 Largemouth Bass: 3 ]", "endoftext": false }, { "action": "Bite bass", "response": "I don't know the word \"bite\".\n\nI don't know the word \"bite\".", "endoftext": false }, { "action": "You take the bass", "response": "The largemouth bass evades your grasp. You won't stop them by a simple catch and release program, anyway. It is time to settle this, once and for all.\n\n[ Your Stamina: 5 Largemouth Bass: 3 ]", "endoftext": false }, { "action": "Xyzzy", "response": "You invoke the magic word of prayer your grandfather once taught you. But nothing happens. Some secrets are not passed down from generation to generation, but are simply lost.\n\n[ Your Stamina: 5 Largemouth Bass: 3 ]", "endoftext": false }, { "action": "Punch bass", "response": "Smack! The bass looks stunned, groggy, in a fog -- but then again, it pretty much always does.\n\n[ Your Stamina: 3 Largemouth Bass: 1 ]", "endoftext": false }, { "action": "Punch bass", "response": "You send the Bass to Bass Hell, where it will be stuffed, nailed to a board, and forced to sing \"Don't Worry, Be Happy\" for all eternity.\n\nYou have Defeated the largemouth bass in 34 turns and 5 attacks, for a score of 8 out of a possible 20 points.\n\nYou've sent a message: No matter how long it takes, no matter how much flailing around you do, you will stand your ground and fight to the end.\n\nLooks like you have a moment to rest before the next one gets what's coming.\n\n[ Your Stamina: 1 ]\n\nI don't see any bass here.", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\nThere are more fish coming, you can sense it.\n\n[ Your Stamina: 2 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\nIt had to happen. Here comes the clownfish, arriving as if it thinks it is the comic relief for the freakshow of your life. The audience can laugh, it suggests, because now the star has arrived.\n\n[ Your Stamina: 3 Clownfish: 10 ]", "endoftext": false }, { "action": "You examine the clownfish", "response": "The bright orange sides of the clownfish are ostentatious, like a tranny dressed like a showgirl.\n\n[ Your Stamina: 4 Clownfish: 10 ]", "endoftext": false }, { "action": "You kick the clownfish", "response": "The fish sees your boot coming a mile away and easily evades your kick.\n\n[ Your Stamina: 3 Clownfish: 10 ]", "endoftext": false }, { "action": "You punch it", "response": "Smack! Looks like this clownfish is finally getting a red nose.\n\n[ Your Stamina: 1 Clownfish: 8 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Clownfish: 8 ]", "endoftext": false }, { "action": "You punch it", "response": "Whap! The clowfish does a pratfall.\n\n[ Your Stamina: 0 Clownfish: 6 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Clownfish: 6 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Clownfish: 6 ]", "endoftext": true }, { "action": "You describe your surroundings", "response": "The bright orange sides of the clownfish are ostentatious, like a tranny dressed like a showgirl.\n\n[ Your Stamina: 3 Clownfish: 6 ]", "endoftext": false }, { "action": "Inventory", "response": "You have a lemon meringue pie.\n\n[ Your Stamina: 4 Clownfish: 6 ]", "endoftext": false }, { "action": "You throw pie at the clownfish", "response": "You hit the clownfish full in the face with the lemon meringue pie, and you can just imagine the soundtrack erupting with laughter. The clownfish, beaten at its own game and its face white with meringue, slinks off in humiliated defeat. The clownfish has taken its final bow.\n\nYou have Defeated the clownfish in 10 turns and 3 attacks, for a score of 8 out of a possible 20 points.\n\nYou've sent a message: No matter how long it takes, no matter how much flailing around you do, you will stand your ground and fight to the end.\n\nLooks like you have a moment to rest before the next one gets what's coming.\n\n[ Your Stamina: 5 ]", "endoftext": false }, { "action": "You rest", "response": "Now is not the time for rest. Now is the time for action!\n\nThere are more fish coming, you can sense it.\n\n[ Your Stamina: 5 ]", "endoftext": false }, { "action": "You rest", "response": "Now is not the time for rest. Now is the time for action!\n\nAny activity of any level of excitement is sure to gather some bottom-feeders, and here comes one now, a bullhead catfish with a lazy eye and a shiftless demeanor.\n\n[ Your Stamina: 5 Bullhead Catfish: 12 ]", "endoftext": false }, { "action": "Inventory", "response": "You are empty-handed.\n\n[ Your Stamina: 5 Bullhead Catfish: 12 ]", "endoftext": true }, { "action": "Look around", "response": "The bullhead's whiskers twitch.\n\n[ Your Stamina: 5 Bullhead Catfish: 12 ]", "endoftext": false }, { "action": "You pull whiskers", "response": "The bullhead evades your grasp. You won't stop them by a simple catch and release program, anyway. It is time to settle this, once and for all.\n\n[ Your Stamina: 5 Bullhead Catfish: 12 ]", "endoftext": false }, { "action": "Punch bullhead", "response": "Smack! The catfish reels from the blow.\n\n[ Your Stamina: 3 Bullhead Catfish: 10 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 4 Bullhead Catfish: 10 ]", "endoftext": false }, { "action": "You kick bullhead", "response": "The fish sees your boot coming a mile away and easily evades your kick.\n\n[ Your Stamina: 5 Bullhead Catfish: 10 ]", "endoftext": false }, { "action": "You slap it", "response": "Smack! The catfish reels from the blow.\n\n[ Your Stamina: 3 Bullhead Catfish: 8 ]", "endoftext": false }, { "action": "You check your inventory", "response": "You are empty-handed.\n\n[ Your Stamina: 4 Bullhead Catfish: 8 ]", "endoftext": true }, { "action": "You look at your surroundings", "response": "The bullhead has a guilty look, like it just stole some old lady's wallet, which in fact it probably had.\n\n[ Your Stamina: 5 Bullhead Catfish: 8 ]", "endoftext": false }, { "action": "You hit the fish", "response": "Whack! The shiftless bottom-feeder gets a little sense knocked into it.\n\n[ Your Stamina: 3 Bullhead Catfish: 6 ]", "endoftext": false }, { "action": "You hit the fish", "response": "Whack! The shiftless bottom-feeder gets a little sense knocked into it.\n\n[ Your Stamina: 1 Bullhead Catfish: 4 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Bullhead Catfish: 4 ]", "endoftext": false }, { "action": "You hit the fish", "response": "Smack! The catfish reels from the blow.\n\n[ Your Stamina: 0 Bullhead Catfish: 2 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Bullhead Catfish: 2 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Bullhead Catfish: 2 ]", "endoftext": false }, { "action": "You hit the fish", "response": "That bottom-feeder is mulch.\n\nYou have Defeated the bullhead in 16 turns and 7 attacks, for a score of 12 out of a possible 20 points.\n\nGood Job! If you want to improve your score, consider that it is based on how quickly you defeat your opponent, as well as how efficiently.\n\nYou have gained a level!!! You feel stronger than ever.\n\nLooks like you have a moment to rest before the next one gets what's coming.\n\n[ Your Stamina: 8 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\nThere are more fish coming, you can sense it.\n\n[ Your Stamina: 9 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\nLike an oversized car crowding into the alley, a really enormous bluefin tuna drifts in. Over six feet long, bloated with muscle and fat, the tuna swims up to you and stares threateningly, like a schoolyard bully. If escape was ever on your mind, which it never is, it would be impossible now, the large body of the tuna blocking the only exit.\n\n[ Your Stamina: 10 Bluefin Tuna: 40 ]", "endoftext": false }, { "action": "You look at the tuna", "response": "The bluefin tuna looks like it is going to try and shake you down for lunch money.\n\n[ Your Stamina: 10 Bluefin Tuna: 40 ]", "endoftext": false }, { "action": "You kick the tuna", "response": "The fish sees your boot coming a mile away and easily evades your kick.\n\n[ Your Stamina: 9 Bluefin Tuna: 40 ]", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are empty-handed.\n\n[ Your Stamina: 10 Bluefin Tuna: 40 ]", "endoftext": false }, { "action": "You attack the tuna", "response": "That's the general idea. But how? Punch? Kick? Or then there is the primally satisfying Slap, and its counterpart, the Backhand. Decisions, decisions.\n\n[ Your Stamina: 10 Bluefin Tuna: 40 ]", "endoftext": false }, { "action": "Backhand tuna", "response": "Thud! The solid body of the tuna shakes a little under the blow.\n\n[ Your Stamina: 8 Bluefin Tuna: 38 ]", "endoftext": false }, { "action": "You check your inventory", "response": "You are empty-handed.\n\n[ Your Stamina: 9 Bluefin Tuna: 38 ]", "endoftext": true }, { "action": "You look around", "response": "The bluefin tuna looks like it is going to try and shake you down for lunch money.\n\n[ Your Stamina: 10 Bluefin Tuna: 38 ]", "endoftext": false }, { "action": "You look under tuna", "response": "There's nothing under the bluefin tuna.\n\n[ Your Stamina: 10 Bluefin Tuna: 38 ]", "endoftext": false }, { "action": "You search the tuna", "response": "You find nothing of interest.\n\n[ Your Stamina: 10 Bluefin Tuna: 38 ]", "endoftext": false }, { "action": "Go outside", "response": "No way you're running from no damn fish. It ends here, one way or another.\n\n[ Your Stamina: 10 Bluefin Tuna: 38 ]", "endoftext": false }, { "action": "You get on the tuna", "response": "I don't know how to get on the bluefin tuna.\n\n[ Your Stamina: 10 Bluefin Tuna: 38 ]", "endoftext": false }, { "action": "You cut the tuna", "response": "What do you want to cut it with?", "endoftext": false }, { "action": "You enter the tuna", "response": "I don't know how to enter the bluefin tuna.\n\n[ Your Stamina: 10 Bluefin Tuna: 38 ]", "endoftext": false }, { "action": "You eat the tuna", "response": "The bluefin tuna doesn't appear appetizing.\n\n[ Your Stamina: 10 Bluefin Tuna: 38 ]", "endoftext": false }, { "action": "Poke tuna", "response": "I don't know the word \"tall\".\n\nPoking the bluefin tuna doesn't seem to have any effect.\n\n[ Your Stamina: 10 Bluefin Tuna: 38 ]", "endoftext": false }, { "action": "You slice the tuna", "response": "I don't know the word \"can\".\n\nWhat do you want to cut it with?", "endoftext": false }, { "action": "Slap fish", "response": "Whap! You hit the tuna like it is a punching bag.\n\n[ Your Stamina: 8 Bluefin Tuna: 36 ]", "endoftext": false }, { "action": "Inventory", "response": "You are empty-handed.\n\n[ Your Stamina: 9 Bluefin Tuna: 36 ]", "endoftext": false }, { "action": "Kiss tuna", "response": "Erm, that's a different game, I think.\n\n[ Your Stamina: 10 Bluefin Tuna: 36 ]", "endoftext": false }, { "action": "You take the tuna", "response": "The bluefin tuna evades your grasp. You won't stop them by a simple catch and release program, anyway. It is time to settle this, once and for all.\n\n[ Your Stamina: 10 Bluefin Tuna: 36 ]", "endoftext": false }, { "action": "You pull the tuna", "response": "I don't know the word \"buna\".\n\nThe bluefin tuna evades your grasp. You won't stop them by a simple catch and release program, anyway. It is time to settle this, once and for all.\n\n[ Your Stamina: 10 Bluefin Tuna: 36 ]", "endoftext": false }, { "action": "You examine the tuna", "response": "This bluefin is the type to hide in a pod of dolphins, nevermind the consequences.\n\n[ Your Stamina: 10 Bluefin Tuna: 36 ]", "endoftext": false }, { "action": "Inventory", "response": "You are empty-handed.\n\n[ Your Stamina: 10 Bluefin Tuna: 36 ]", "endoftext": false }, { "action": "You examine the fin", "response": "The bluefin tuna looks like it is going to try and shake you down for lunch money.\n\n[ Your Stamina: 10 Bluefin Tuna: 36 ]", "endoftext": false }, { "action": "You kick the tuna", "response": "The fish sees your boot coming a mile away and easily evades your kick.\n\n[ Your Stamina: 9 Bluefin Tuna: 36 ]", "endoftext": false }, { "action": "Slap tuna", "response": "Your hand stings from the force of the slap.\n\n[ Your Stamina: 7 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "You look at the hand", "response": "You see nothing special about your hands.\n\n[ Your Stamina: 8 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "About you", "response": "You are sick of fish and the way they look at you. You have had enough. Now, it is payback time.\n\n[ Your Stamina: 9 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "You look at alley", "response": "The alley walls are bright red brick.\n\n[ Your Stamina: 10 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "You take the brick", "response": "It isn't a particularly well constructed brick wall, but you cannot pry it apart with your fingers.\n\n[ Your Stamina: 10 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "You kick the brick", "response": "I don't know how to kick the wall.\n\n[ Your Stamina: 10 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "You climb the brick", "response": "There are no good handholds on the wall.\n\n[ Your Stamina: 10 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "You hit the wall", "response": "I don't know how to hit the wall.\n\n[ Your Stamina: 10 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "Slap wall", "response": "I don't know how to slap the wall.\n\n[ Your Stamina: 10 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "You eat fish", "response": "The bluefin tuna doesn't appear appetizing.\n\n[ Your Stamina: 10 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "You listen", "response": "You hear nothing unexpected.\n\n[ Your Stamina: 10 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "Plugh", "response": "You invoke the magic word of prayer your grandfather once taught you. But nothing happens. Some secrets are not passed down from generation to generation, but are simply lost.\n\n[ Your Stamina: 10 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "You catch the tuna", "response": "The bluefin tuna evades your grasp. You won't stop them by a simple catch and release program, anyway. It is time to settle this, once and for all.\n\n[ Your Stamina: 10 Bluefin Tuna: 34 ]", "endoftext": false }, { "action": "You give the tuna a the swirlie", "response": "Thud! The solid body of the tuna shakes a little under the blow.\n\n[ Your Stamina: 8 Bluefin Tuna: 32 ]\n\nI don't know the word \"swirlie\".", "endoftext": false }, { "action": "You give the lunch money to the tuna", "response": "The bluefin tuna looks like it is going to try and shake you down for lunch money.\n\n[ Your Stamina: 9 Bluefin Tuna: 32 ]\n\nI don't know the word \"lunch\".", "endoftext": false }, { "action": "Slap fish", "response": "Whap! You hit the tuna like it is a punching bag.\n\n[ Your Stamina: 5 Bluefin Tuna: 28 ]", "endoftext": false }, { "action": "Slap fish", "response": "Whap! You hit the tuna like it is a punching bag.\n\n[ Your Stamina: 3 Bluefin Tuna: 26 ]", "endoftext": false }, { "action": "Slap fish", "response": "Thud! The solid body of the tuna shakes a little under the blow.\n\n[ Your Stamina: 1 Bluefin Tuna: 24 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Bluefin Tuna: 24 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 3 Bluefin Tuna: 24 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 4 Bluefin Tuna: 24 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 5 Bluefin Tuna: 24 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 6 Bluefin Tuna: 24 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 7 Bluefin Tuna: 24 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 8 Bluefin Tuna: 24 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 9 Bluefin Tuna: 24 ]", "endoftext": false }, { "action": "You examine the tuna", "response": "This bluefin is the type to hide in a pod of dolphins, nevermind the consequences.\n\n[ Your Stamina: 10 Bluefin Tuna: 24 ]", "endoftext": false }, { "action": "About yourself", "response": "You are sick of fish and the way they look at you. You have had enough. Now, it is payback time.\n\n[ Your Stamina: 10 Bluefin Tuna: 24 ]", "endoftext": false }, { "action": "Slap fish", "response": "You slap the tuna hard, but it almost feels like a pat to the side of a horse for all the good it does.\n\n[ Your Stamina: 8 Bluefin Tuna: 22 ]", "endoftext": false }, { "action": "Slap fish", "response": "Thud! The solid body of the tuna shakes a little under the blow.\n\n[ Your Stamina: 6 Bluefin Tuna: 20 ]\n\nThe bullying tuna advances on you, forcing you to take a step back.", "endoftext": false }, { "action": "Poke tuna", "response": "Poking the bluefin tuna doesn't seem to have any effect.\n\n[ Your Stamina: 7 Bluefin Tuna: 20 ]\n\nThe big thuggish brute pushes forward further, staring at you sternly.", "endoftext": false }, { "action": "You kick the tuna", "response": "The fish sees your boot coming a mile away and easily evades your kick.\n\n[ Your Stamina: 7 Bluefin Tuna: 20 ]\n\nYou can feel the cold, foul breath of the tuna on your face.", "endoftext": false }, { "action": "Punch tuna", "response": "Whap! You hit the tuna like it is a punching bag.\n\n[ Your Stamina: 5 Bluefin Tuna: 18 ]\n\nThe tuna threateningly moves closer.", "endoftext": false }, { "action": "Punch tuna", "response": "Whap! Another solid hit, using your off hand.\n\n[ Your Stamina: 3 Bluefin Tuna: 16 ]\n\nThe bluefin's beady eyes stare at you malevolently.", "endoftext": false }, { "action": "Punch tuna", "response": "Whap! And again, with your strong arm, so fast that in a moment, this tuna is going to be chicken of more than just the sea.\n\n[ Your Stamina: 1 Bluefin Tuna: 14 ]\n\nThe tuna flaps its tail threateningly.", "endoftext": true }, { "action": "Look around", "response": "The tuna doesn't look hurt, it looks angry.\n\n[ Your Stamina: 2 Bluefin Tuna: 14 ]\n\nThe tuna advances again, and you step back again, until you feel the back wall of the alley right behind you.", "endoftext": false }, { "action": "You examine the wall", "response": "The alley walls are bright red brick.\n\n[ Your Stamina: 3 Bluefin Tuna: 14 ]\n\nThe tuna threatens to crush you under its bulky body.", "endoftext": false }, { "action": "You jump", "response": "Wheeee!\n\n[ Your Stamina: 4 Bluefin Tuna: 14 ]\n\nThe tuna gloats triumphantly at your cowardly retreat.", "endoftext": false }, { "action": "You kick the tuna", "response": "The fish sees your boot coming a mile away and easily evades your kick.\n\n[ Your Stamina: 3 Bluefin Tuna: 14 ]", "endoftext": false }, { "action": "Punch tuna", "response": "Whap! You hit the tuna like it is a punching bag.\n\n[ Your Stamina: 1 Bluefin Tuna: 12 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Bluefin Tuna: 12 ]", "endoftext": false }, { "action": "Punch tuna", "response": "Whap! You hit the tuna like it is a punching bag.\n\n[ Your Stamina: 0 Bluefin Tuna: 10 ]", "endoftext": false }, { "action": "You look at the alley", "response": "The alley walls are bright red brick.\n\n[ Your Stamina: 1 Bluefin Tuna: 10 ]", "endoftext": false }, { "action": "You look at the tuna", "response": "The tuna doesn't seem to realize it is bound for Tsukiji, yet.\n\n[ Your Stamina: 2 Bluefin Tuna: 10 ]", "endoftext": false }, { "action": "Punch tuna", "response": "Whap! You hit the tuna like it is a punching bag.\n\n[ Your Stamina: 0 Bluefin Tuna: 8 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Bluefin Tuna: 8 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Bluefin Tuna: 8 ]", "endoftext": false }, { "action": "Punch tuna", "response": "Whap! You hit the tuna like it is a punching bag.\n\n[ Your Stamina: 0 Bluefin Tuna: 6 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Bluefin Tuna: 6 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Bluefin Tuna: 6 ]", "endoftext": false }, { "action": "Punch tuna", "response": "Whap! You hit the tuna like it is a punching bag.\n\n[ Your Stamina: 0 Bluefin Tuna: 4 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Bluefin Tuna: 4 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Bluefin Tuna: 4 ]", "endoftext": false }, { "action": "You look at tuna", "response": "The bluefin looks like a bull that has seen red.\n\n[ Your Stamina: 3 Bluefin Tuna: 4 ]", "endoftext": false }, { "action": "Backhand tuna", "response": "Your hand stings from the force of the slap.\n\n[ Your Stamina: 1 Bluefin Tuna: 2 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Bluefin Tuna: 2 ]", "endoftext": false }, { "action": "Backhand tuna", "response": "WHAM!!! The tuna flies back, smashing against the alley wall. The force of its fall causes a brick to dislodge, revealing a dark opening. That tuna is sushi.\n\nYou have Defeated the bluefin tuna in 93 turns and 24 attacks, for a score of 0 out of a possible 20 points.\n\nThis victory was well earned. Hemingway said it best: \"A man can be destroyed but not defeated\". You have won, but you'll need considerably more finesse next time if you want to hold your head up high.\n\nYou look for a moment at the fallen bluefin, before it floats away with the rest of the trash. Its defeat will not go unnoticed. You had better prepare yourself as best you can, because this isn't just a back alley fistfight anymore. This is war. Your eye lingers on the dislodged brick, and the opening it revealed.\n\n[ Your Stamina: 0 ]", "endoftext": false }, { "action": "You examine the opening", "response": "There is a small opening in the brick wall where a brick has been dislodged, large enough to reach into, but too dark to see inside.\n\nThere are more fish coming, you can sense it.\n\n[ Your Stamina: 1 ]", "endoftext": false }, { "action": "You take the brick", "response": "Taken.\n\n[ Your Stamina: 2 ]", "endoftext": false }, { "action": "You reach in opening", "response": "You reach into the dark opening. It is a narrow fit. Feeling around, the first thing you find is a piece of paper, which you take and pull out into the light.\n\nOutside of the shelter of your small alley, there is a gathering storm. A news helicopter circles overhead.\n\n[ Your Stamina: 3 ]", "endoftext": false }, { "action": "You read the paper", "response": "The last date was quite some time ago. Apparently cleaning requirements have become lax under the new management, not surprisingly.", "endoftext": false }, { "action": "You examine paper", "response": "[ Your Stamina: 4 ]\n\nA single sheet of greasy paper, titled \"Men's Bathroom\", followed by grid of dates and times and handwritten initials. The page is difficult to straighten out as it curls up at the edges.\n\nYou see a few pilot fish peek around the corner and peer down the alley, then disappear just as quickly. Scouts.\n\n[ Your Stamina: 5 ]", "endoftext": false }, { "action": "You reach in the opening", "response": "You reach into the opening again, and this time you find what feels like a wooden pole. You lay the pole down, and pull it out by its end, until it gets stuck at what you recognize as a mop head. It is detachable, though, so a moment later you have unscrewed the mop head and let it drop back in the opening, while you have the handle, which you prefer to think of as a staff.\n\n[ Your Stamina: 6 ]", "endoftext": false }, { "action": "You hit the fish with the staff", "response": "The swordfish parries your strike, but for a moment, at least, your staff is pressed up against its bill, exposing the left side of its body.\n\n[ Your Stamina: 6 Swordfish: 20 ]", "endoftext": false }, { "action": "Backhand fish", "response": "The long sword of the swordfish is in your way, you'll have to concentrate on only one side of this murderous fish.\n\n[ Your Stamina: 7 Swordfish: 20 ]", "endoftext": false }, { "action": "You hit the body with the brick", "response": "Whack! The swordfish gets a little tenderized.\n\n[ Your Stamina: 5 Swordfish: 18 ]\n\nThe swordfish pushes away your staff and swims back a couple paces.", "endoftext": false }, { "action": "You hit the fish with the staff", "response": "The swordfish parries your strike, but for a moment, at least, your staff is pressed up against its bill, exposing the left side of its body.\n\n[ Your Stamina: 4 Swordfish: 18 ]", "endoftext": false }, { "action": "You kick the body", "response": "You give the swordfish a good kick to the belly.\n\n[ Your Stamina: 2 Swordfish: 16 ]", "endoftext": false }, { "action": "Keep going", "response": "You give the swordfish a good kick to the belly.\n\n[ Your Stamina: 0 Swordfish: 14 ]\n\nThe swordfish pushes away your staff and swims back a couple paces.", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Swordfish: 14 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Swordfish: 14 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 3 Swordfish: 14 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 4 Swordfish: 14 ]", "endoftext": false }, { "action": "You hit the fish with the staff", "response": "The swordfish parries your strike, but for a moment, at least, your staff is pressed up against its bill, exposing the left side of its body.\n\n[ Your Stamina: 3 Swordfish: 14 ]", "endoftext": false }, { "action": "You kick the fish", "response": "You give the swordfish a good kick to the belly.\n\n[ Your Stamina: 1 Swordfish: 12 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Swordfish: 12 ]\n\nThe swordfish pushes away your staff and swims back a couple paces.", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 3 Swordfish: 12 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 4 Swordfish: 12 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 5 Swordfish: 12 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 6 Swordfish: 12 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 7 Swordfish: 12 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 8 Swordfish: 12 ]", "endoftext": false }, { "action": "You hit the fish with the staff", "response": "The swordfish parries your strike, but for a moment, at least, your staff is pressed up against its bill, exposing the left side of its body.\n\n[ Your Stamina: 7 Swordfish: 12 ]", "endoftext": false }, { "action": "You kick the fish", "response": "You give the swordfish a good kick to the belly.\n\n[ Your Stamina: 5 Swordfish: 10 ]", "endoftext": false }, { "action": "You kick fish", "response": "You give the swordfish a good kick to the belly.\n\n[ Your Stamina: 3 Swordfish: 8 ]\n\nThe swordfish pushes away your staff and strikes at you, drawing blood in a thin line across the bridge of your nose.", "endoftext": false }, { "action": "You hit the fish with the staff", "response": "The swordfish parries your strike, but for a moment, at least, your staff is pressed up against its bill, exposing the left side of its body.\n\n[ Your Stamina: 2 Swordfish: 8 ]", "endoftext": false }, { "action": "You kick the fish", "response": "You give the swordfish a good kick to the belly.\n\n[ Your Stamina: 0 Swordfish: 6 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 1 Swordfish: 6 ]\n\nThe swordfish pushes away your staff and strikes at the mop handle, hard, splintering it into a thousand tiny pieces, one of which lodges in your forearm. You are left holding a small baton, no more than 18 inches long. The swordfish grins in pleasure. You pull the splinter out of your arm.", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 2 Swordfish: 6 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 3 Swordfish: 6 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 4 Swordfish: 6 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 5 Swordfish: 6 ]", "endoftext": false }, { "action": "You rest", "response": "You rest for a moment to regain your strength...\n\n[ Your Stamina: 6 Swordfish: 6 ]", "endoftext": false }, { "action": "Inventory", "response": "You have a brick, a piece of paper, a broken mop handle, and a needle-like splinter.\n\n[ Your Stamina: 7 Swordfish: 6 ]", "endoftext": false }, { "action": "You poke the swordfish with the splinter", "response": "You can't get close enough to use it.\n\n[ Your Stamina: 8 Swordfish: 6 ]", "endoftext": false }, { "action": "You hit the fish with the brick", "response": "The swordfish knocks the brick out of your hands with a deft flick of its bill.\n\n[ Your Stamina: 7 Swordfish: 6 ]", "endoftext": false }, { "action": "You take the brick", "response": "Taken.\n\n[ Your Stamina: 8 Swordfish: 6 ]", "endoftext": false }, { "action": "You hit the fish with the handle", "response": "The swordfish easily evades the short handle and gives you a cut to the arm to remember it by.\n\n[ Your Stamina: 6 Swordfish: 6 ]", "endoftext": false }, { "action": "You reach in the opening", "response": "You reach into the opening again. You can feel a mop head, and the rim of a large bucket, but nothing else.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You reach in the bucket", "response": "You reach into the bucket and feel around. You feel something soft and wet and smooth. You pull it out of the opening and take a look: it's a rubber glove. Which is not at all what it felt like, but you've never been very good at that sort of thing.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You examine the glove", "response": "It looks like an ordinary rubber glove to me.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You wear it", "response": "Okay, you're now wearing the rubber glove.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You reach in the bucket", "response": "You reach into the bucket, but don't feel anything in particular.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You hit the sword", "response": "The swordfish slashes at your arm, cutting your sleeve to ribbons.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You kick the sword", "response": "The swordfish nods its head down and slashes at your leg, slicing into your pant leg.\n\n[ Your Stamina: 8 Swordfish: 6 ]", "endoftext": false }, { "action": "You throw the brick at the fish", "response": "The swordfish deflects the brick, sending it crashing into your temple. Blood trickles into your eyes.\n\n[ Your Stamina: 3 Swordfish: 6 ]", "endoftext": false }, { "action": "You put the paper on the sword", "response": "There's no good surface on the swordfish.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You take the sword", "response": "The swordfish evades your grasp. You won't stop them by a simple catch and release program, anyway. It is time to settle this, once and for all.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You throw the splinter at the fish", "response": "You hit the swordfish with the needle, but it doesn't penetrate, and falls harmlessly to the ground. You need some way to shoot the splinter much faster if you hope to make it a dangerous projectile.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "Inventory", "response": "You have a piece of paper, a broken mop handle, a needle-like splinter, a brick, and a rubber glove (being worn).\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You roll paper", "response": "You roll the paper into a tight tube, almost like a pipe or something.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You put the splinter in the paper", "response": "You carefully load the needle into the rolled up sheet of paper, making a deadly blowgun. (To use the blowgun, simply SHOOT [TARGET].)\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You shoot the fish", "response": "You put your makeshift blowgun up to your mouth and blow. The needle shoots out, but the swordfish easily deflects it.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You take the needle", "response": "Taken.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "Break opening", "response": "You'll have to tell me how to do that.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You remove the glove", "response": "Okay, you're no longer wearing the rubber glove.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You put the glove on the handle", "response": "There is no good surface on the broken mop handle.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You put the brick in the glove", "response": "You can't put anything into the rubber glove.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "Inventory", "response": "You have a tightly rolled sheet of paper, a broken mop handle, a brick, a rubber glove, and a needle-like splinter.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You put the handle in the paper", "response": "You can't fit that in the tightly rolled sheet of paper.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You put the splinter in the paper", "response": "You carefully load the needle into the rolled up sheet of paper, making a deadly blowgun. (To use the blowgun, simply SHOOT [TARGET].)\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You examine the handle", "response": "There is only about a foot and a half left of the mop handle.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "About you", "response": "You are sick of fish and the way they look at you. You have had enough. Now, it is payback time.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You look at the fish", "response": "The cocky swordfish chooses this moment to reveal that it is left-handed, but as it isn't holding a sword, but swinging at you with its bill, the revelation is less than impressive.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You reach in the bucket", "response": "You reach into the bucket, but don't feel anything in particular.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You move the bucket", "response": "You reach into the opening and fiddle around with the bucket, to no effect.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You read the paper", "response": "The paper isn't really readable in its current configuration.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You open the paper", "response": "I don't know how to open the blowgun.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "Unfold paper", "response": "The paper isn't folded, it is rolled.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "Unroll paper", "response": "You carefully take the splinter out of the tube, and unroll the paper and flatten it out as best you can.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You fold the paper", "response": "You fold the paper into a neat square.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You examine paper", "response": "A single sheet of greasy paper, neatly folded.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You throw it at the fish", "response": "You are in no mood for a game of catch.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You fold the paper", "response": "You have already folded the paper. Further folding would get dangerously close to origami.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You roll paper", "response": "You'll have to unfold it, first.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You hit the fish with the brick", "response": "The swordfish knocks the brick out of your hands with a deft flick of its bill.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You take the brick", "response": "Taken.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "Inventory", "response": "You have a piece of paper, a broken mop handle, a rubber glove, a needle-like splinter, and a brick.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You look at the alley", "response": "The alley walls are bright red brick. There is a small opening in the brick wall where a brick has been dislodged, large enough to reach into, but too dark to see inside.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You climb the wall", "response": "There are no good handholds on the wall.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You climb the fish", "response": "Whoa. Settle down there, Aquaman.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You jump", "response": "Wheeee!\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You hit the fish with the glove", "response": "You strike a glancing blow at the swordfish with the rubber glove. \"Shall we say pistols at dawn?\"\n\nThe swordfish does not respond. Looks like you're going to have to take care of this the old fashioned way, with your fist, foot, and, whenever possible, open palm.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You stab the fish with the handle", "response": "The swordfish easily evades the short handle and gives you a cut to the arm to remember it by.\n\n[ Your Stamina: 8 Swordfish: 6 ]", "endoftext": false }, { "action": "Climb opening", "response": "I don't know how to climb the dark opening.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "Xyzzy", "response": "You invoke the magic word of prayer your grandfather once taught you. But nothing happens. Some secrets are not passed down from generation to generation, but are simply lost.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You hit the fish with the paper", "response": "It's not very effective to attack with the piece of paper.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You reach in the hole", "response": "You reach into the opening again. You can feel a mop head, and the rim of a large bucket, but nothing else.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You search the mop head", "response": "You find nothing of interest.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You get the mop head", "response": "You can't get the mop head out of the small opening.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You kick the fish", "response": "The swordfish nods its head down and slashes at your leg, slicing into your pant leg.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You hit the fish with the handle", "response": "The swordfish easily evades the short handle and gives you a cut to the arm to remember it by.\n\n[ Your Stamina: 7 Swordfish: 6 ]", "endoftext": false }, { "action": "You roll paper", "response": "You roll the paper into a tight tube, almost like a pipe or something.\n\n[ Your Stamina: 8 Swordfish: 6 ]", "endoftext": false }, { "action": "You put the splinter in the paper", "response": "You carefully load the needle into the rolled up sheet of paper, making a deadly blowgun. (To use the blowgun, simply SHOOT [TARGET].)\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You shoot the body", "response": "You put your makeshift blowgun up to your mouth and blow. The needle shoots out, but the swordfish easily deflects it.\n\n[ Your Stamina: 8 Swordfish: 6 ]", "endoftext": false }, { "action": "You take the needle", "response": "Taken.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You go north", "response": "No way you're running from no damn fish. It ends here, one way or another.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You look under the fish", "response": "There's nothing under the swordfish.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You kick the wall", "response": "I don't know how to kick the wall.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You kick the bucket", "response": "Not today. Not if you can help it.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "Punch fish", "response": "The swordfish slashes at your arm, cutting your sleeve to ribbons.\n\n[ Your Stamina: 8 Swordfish: 6 ]", "endoftext": false }, { "action": "You stand on the sword", "response": "I don't know how to stand on the swordfish.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You examine the handle", "response": "There is only about a foot and a half left of the mop handle.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You pull the handle", "response": "Pulling the broken mop handle doesn't have any effect.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You examine the brick", "response": "A crumbling red brick.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You throw the brick at the fish", "response": "The swordfish deflects the brick, sending it crashing into your temple. Blood trickles into your eyes.\n\n[ Your Stamina: 5 Swordfish: 6 ]", "endoftext": false }, { "action": "You examine the brick", "response": "A crumbling red brick.\n\n[ Your Stamina: 6 Swordfish: 6 ]", "endoftext": false }, { "action": "You take the brick", "response": "Taken.\n\n[ Your Stamina: 7 Swordfish: 6 ]", "endoftext": false }, { "action": "You hit the fish with the brick", "response": "The swordfish knocks the brick out of your hands with a deft flick of its bill.\n\n[ Your Stamina: 6 Swordfish: 6 ]", "endoftext": false }, { "action": "You examine the brick", "response": "A crumbling red brick.\n\n[ Your Stamina: 8 Swordfish: 6 ]", "endoftext": false }, { "action": "You attach the brick to handle", "response": "There's no obvious way to do that.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You stab the brick with the handle", "response": "You take out your frustrations on the brick.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You look in the glove", "response": "There's nothing in the rubber glove.\n\n[ Your Stamina: 9 Swordfish: 6 ]", "endoftext": false }, { "action": "You poke fish with the handle", "response": "The swordfish easily evades the short handle and gives you a cut to the arm to remember it by.\n\n[ Your Stamina: 7 Swordfish: 6 ]", "endoftext": false }, { "action": "Poke brick", "response": "Poking the brick doesn't seem to have any effect.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You throw the handle at the fish", "response": "You are in no mood for a game of catch.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You put the fish in the opening", "response": "You can't put the swordfish anywhere.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You look at what you're carrying with you", "response": "You have a blowgun, a broken mop handle, a rubber glove, and a brick. The blowgun seems to contain a needle-like splinter.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You backhand yourself", "response": "I don't know how to backhand yourself.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You examine Swordfish", "response": "The swordfish is putting up a few \"Give Swordfish a Break\" bumper stickers, but you aren't buying.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You examine the handle", "response": "There is only about a foot and a half left of the mop handle.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "You look", "response": "The swordfish is starting to look a bit pale and tired.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": false }, { "action": "Inventory", "response": "You have a blowgun, a broken mop handle, a rubber glove, and a brick. The blowgun seems to contain a needle-like splinter.\n\n[ Your Stamina: 10 Swordfish: 6 ]", "endoftext": true }, { "action": "You throw the brick at fish", "response": "The swordfish deflects the brick, sending it crashing into your temple. Blood trickles into your eyes.\n\n[ Your Stamina: 1 Swordfish: 6 ]", "endoftext": false }, { "action": "You kick the fish", "response": "The swordfish nods its head down and slashes at your leg, slicing into your pant leg.\n\n[ Your Stamina: 7 Swordfish: 6 ]", "endoftext": true }, { "action": "Describe the surroundings", "response": "The swordfish is putting up a few \"Give Swordfish a Break\" bumper stickers, but you aren't buying.\n\n[ Your Stamina: 8 Swordfish: 6 ]", "endoftext": true } ]
pthqyajy75yym4yi
Awakening
Pete Gardner
[ "Horror" ]
[ "amnesia", "church", "horror", "Saugus.net Halloween Competition 2009", "short", "vampire", "walkthrough" ]
2,009
[ 0, 1, 10, 2, 0 ]
13
2.923077
20100101b
false
Awakening on the ground next to an open grave, you have no recollection of how you came to be there. Do you investigate the nearby church and graveyard, or leave well enough alone?
[ { "action": "%", "response": "An ear-shattering crash shocks you into wakefulness as a bolt of lightning splits the dark sky in two. The downpour begins abruptly, pelting exposed soil with enough force to create pockmarks resembling the surface of the moon. You realize that your eyes are open and the fat raindrops strike them relentlessly. Another searing bolt assaults your senses, followed again by the thunderclap, but less quickly now, as the center of the storm moves away from your location.\n\nSomething deep inside you begins to grow restless. Perhaps, at last, it is time to move. Your tongue slithers dryly in your mouth. You are thirsty.\n\nLoose, muddy soil covers most of the ground and the air is heavy with the deep, fertile smell of freshly-turned earth. Nearby, a large hole gapes darkly, the depths of which are hidden in shadow.\n\nA bleak churchyard stretches into darkness in all directions, the only recognizable exodus lying to the south, where a path winds down the slope of a hill.\n\n(TIP: Type \"help\" to display the Help Menu.)", "endoftext": false }, { "action": "About yourself", "response": "You look down at yourself. Covered with moldy filth, it is hard to make out what part of you is flesh and what is caked earth. Even the downpour has not washed enough away to make a difference.", "endoftext": false }, { "action": "You examine the hole", "response": "It seems to descend into the earth rather deeply, more than the eye can address.", "endoftext": true }, { "action": "Go downwards", "response": "Although it would be simple to head off in any direction, you are hesitant. It is entirely possible you may become lost.", "endoftext": false }, { "action": "You get in the hole", "response": "The thought repels you.", "endoftext": false }, { "action": "You take the dirt", "response": "That's hardly portable.", "endoftext": false }, { "action": "You look at the dirt", "response": "It is scattered in loose heaps around the large hole by which you awoke.", "endoftext": false }, { "action": "You think", "response": "What a good idea.", "endoftext": false }, { "action": "Go south", "response": "An iron-wrought gate lies askew on rusted hinges, no longer able to prevent external access to the churchyard during late hours. The muddy path leading past them and southwards into the church grounds is being churned by the heavy rain, but not quite enough to completely obscure a faint impression therein.\n\nStanding alone a little to the west is a small gatehouse, its narrow entrance and a pane-less window little more than dark smudges in the prevailing gloom.\n\nAfter taking a few steps, you are overcome with nausea and drop to your knees in a dry retch. Your head spins for several fevered moments. You need to drink badly...", "endoftext": false }, { "action": "Drink rain", "response": "You throw your head back and allow the water pelting down on your face to enter your mouth. Once enough has gathered, you swallow desperately. Instead of satisfying your thirst, even minutely, your insides begin to boil and you are forced to bend over and spew it back out.", "endoftext": false }, { "action": "You go south", "response": "The gravel path you are on passes by a plot of manicured land upon which resides a small church building. It is fashioned of dark river stone, stained all the darker from the downpour. Its steeple rises suddenly into the gloom, so that the belfry up top is partially obscured. Through the barred windows a glimmer of yellow light issues, flickering like candlelight. The front entrance is to the east, while the path continues south.\n\nSome unexplainable attraction pulls your attention to the old church building to the east...", "endoftext": false }, { "action": "You look at the steeple", "response": "It is run down and badly in need of repair. Like everything else about the church building.", "endoftext": false }, { "action": "You examine the windows", "response": "Marvelous works of stained glass, they depict several famous individuals from scripture, namely Adam and Eve, Noah, Moses, Joseph, Issac, Jacob, David, Solomon, Daniel and finally Christ Himself.", "endoftext": false }, { "action": "Go east", "response": "The heavy oaken doors of the church loom before you, presenting a sensation of disorientation that you did not experience from a distance. Great brass handles present you with a means of access to shelter from the torrential weather. There are curious inscriptions and bas-relief carvings worked into the wood.", "endoftext": false }, { "action": "You examine the carvings", "response": "They are a crude native rendering of something that appears to be a Kraken swallowing a dinghy. Or perhaps that is a larger vessel. It is difficult to tell.", "endoftext": false }, { "action": "You examine the handles", "response": "Massive and shaped from solid brass, they are sculpted into the shape of a lion's head.\n\nYour throat feels as though it were on fire, so desperate is your need to find something to drink.", "endoftext": false }, { "action": "You open the door", "response": "They seem to be locked.", "endoftext": false }, { "action": "You knock on the door", "response": "You rap loudly on the church doors.", "endoftext": false }, { "action": "You pull the handles", "response": "Those are fixed in place.", "endoftext": false }, { "action": "Go west", "response": "The gravel path you are on passes by a plot of manicured land upon which resides a small church building. It is fashioned of dark river stone, stained all the darker from the downpour. Its steeple rises suddenly into the gloom, so that the belfry up top is partially obscured. Through the barred windows a glimmer of yellow light issues, flickering like candlelight. The front entrance is to the east, while the path continues south.", "endoftext": false }, { "action": "Go south", "response": "Here is where parishioners must have parked their vehicles, be they wagon or automobile, before proceeding north to the church building.\nA gravel road leads north past the front of the church. To the south, a rain-slicked road leads off into the dark distance. East of here is a wooden coach house.", "endoftext": false }, { "action": "Go east", "response": "The coach house is quite old, and indeed once served to house a horse-driven coach. It has since been converted for use by automobiles. There are shelves lining the walls containing various items one would expect to find in a garage. Against the north wall is a rubber tire. Access to the driveway is to the west, through the main entrance, and a small exit leads east.", "endoftext": false }, { "action": "You take the tire", "response": "A lug wrench hidden behind the rubber tire is revealed.\n\nThe coach house is quite old, and indeed once served to house a horse-driven coach. It has since been converted for use by automobiles. There are shelves lining the walls containing various items one would expect to find in a garage. Access to the driveway is to the west, through the main entrance, and a small exit leads east.\n\nYou can see a lug wrench here.", "endoftext": false }, { "action": "You take wrench", "response": "Taken.", "endoftext": false }, { "action": "You examine the wrench", "response": "It is a cross-shaped tool for removing the lug bolts on an automobile tire. It is quite sturdy and heavy. Something about it makes you uneasy...", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na lug wrench\na rubber tire", "endoftext": false }, { "action": "You look at the items", "response": "Useless.", "endoftext": false }, { "action": "You go to the east", "response": "Running between the coach house and a small shack to the east, this path is lined on both sides by tall brush and bracken, which block your view elsewhere.", "endoftext": false }, { "action": "You go to the east", "response": "A small shack rises out of the overgrowth in a clearing at the end of the winding path. It looks quite old, but has not fallen into disrepair, as has the coach house and the other small buildings on the church grounds. Along the front is a wooden door, and a small square window to its right, which flickers with a pale yellow light issuing from within.\n\nYou can see a wooden door here.\n\nSomething within the shack seems to call out to you and every fiber of your withered flesh cries back in reply. Somehow there is no doubt that relief to your torment lies within the little structure standing before you.", "endoftext": false }, { "action": "You examine the window", "response": "It looks rather cheery. All things being relative, that is.", "endoftext": false }, { "action": "You knock on the door", "response": "There is some shuffling behind the door. Its knob turns slowly and it opens a crack. A bloodshot eye peers at you, assessing you quietly. Then, the door opens a little further and framed there, his back to the crackling flames of a fire within the shack, stands an old man, probably the caretaker.", "endoftext": false }, { "action": "You talk to the caretaker", "response": "\"You're a strange one,\" he says. \"What is it you're wantin\"?\"", "endoftext": false }, { "action": "You bite yourself", "response": "Not here... Not like this. You feel as though you must first gain his trust.\n\nYou are momentarily overtaken by a coughing spell, your lungs rattling dryly deep inside your chest...", "endoftext": false }, { "action": "About yourself", "response": "You look down at yourself. Covered with moldy filth, it is hard to make out what part of you is flesh and what is caked earth. Even the downpour has not washed enough away to make a difference.", "endoftext": false }, { "action": "You talk to the man", "response": "\"I don't know ye, sir. Perhaps it's best ye be on yer way.\"", "endoftext": false }, { "action": "You talk to man", "response": "\"Do you have something for me?\" he asks shakily. \"Is this a delivery?\"", "endoftext": false }, { "action": "You show him the the tire", "response": "The caretaker is unimpressed.", "endoftext": false }, { "action": "You follow you", "response": "The caretaker has better things to do.", "endoftext": false }, { "action": "You talk to the man", "response": "\"If you've nothing to tell me, then I'll be telling you something. Good day!\"\n\nYou stagger and drop to your knees, the strength fleeing your body. For several long moments, your body shudders in silent spasms before you are finally able to collect your wits and struggle back to your feet.", "endoftext": false }, { "action": "You talk to man", "response": "\"If you've nothing to tell me, then I'll be telling you something. Good day!\"", "endoftext": false }, { "action": "Bite man", "response": "Not here... Not like this. You feel as though you must first gain his trust.", "endoftext": false }, { "action": "You enter door", "response": "Somehow, you cannot bring yourself to enter the shack without the caretaker's invitation. It would be...impolite.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na lug wrench\na rubber tire", "endoftext": false }, { "action": "You show yourself to the man", "response": "(first taking yourself)\nYou are always self-possessed.", "endoftext": true }, { "action": "Look around", "response": "A small shack rises out of the overgrowth in a clearing at the end of the winding path. It looks quite old, but has not fallen into disrepair, as has the coach house and the other small buildings on the church grounds. Along the front is a wooden door, and a small square window to its right, which flickers with a pale yellow light issuing from within.\n\nThe caretaker is here, looking uncertain.\n\nYou can also see a wooden door here.", "endoftext": false }, { "action": "Go west", "response": "The caretaker nods and says, \"Goodbye, then.\"\nWinding Path\nRunning between the coach house and a small shack to the east, this path is lined on both sides by tall brush and bracken, which block your view elsewhere.", "endoftext": false }, { "action": "Go west", "response": "The coach house is quite old, and indeed once served to house a horse-driven coach. It has since been converted for use by automobiles. There are shelves lining the walls containing various items one would expect to find in a garage. Access to the driveway is to the west, through the main entrance, and a small exit leads east.", "endoftext": false }, { "action": "You examine the shelves", "response": "They are covered with years of grime and debris. The items on them are useless to you.", "endoftext": false }, { "action": "Go west", "response": "Here is where parishioners must have parked their vehicles, be they wagon or automobile, before proceeding north to the church building.\nA gravel road leads north past the front of the church. To the south, a rain-slicked road leads off into the dark distance. East of here is a wooden coach house.", "endoftext": false }, { "action": "You go north", "response": "The gravel path you are on passes by a plot of manicured land upon which resides a small church building. It is fashioned of dark river stone, stained all the darker from the downpour. Its steeple rises suddenly into the gloom, so that the belfry up top is partially obscured. Through the barred windows a glimmer of yellow light issues, flickering like candlelight. The front entrance is to the east, while the path continues south.", "endoftext": false }, { "action": "You go to the north", "response": "An iron-wrought gate lies askew on rusted hinges, no longer able to prevent external access to the churchyard during late hours. The muddy path leading past them and southwards into the church grounds is being churned by the heavy rain, but not quite enough to completely obscure a faint impression therein.\n\nStanding alone a little to the west is a small gatehouse, its narrow entrance and a pane-less window little more than dark smudges in the prevailing gloom.", "endoftext": false }, { "action": "You go west", "response": "There is just enough room in this tiny hut to sit and keep watch--were there still a chair upon which to sit. Presently, nothing remains but a cramped space to stand while one gains a moment's respite from the ceaseless downpour outside. The exit leads east to the gateway.\n\nA shallow desk is built into the wall under the window.", "endoftext": false }, { "action": "You examine the desk", "response": "It must have been used by the attendant for whatever paperwork might have been required of him. Just what sort of paperwork that might be escapes you. And for that matter, the need for a cemetery attendant at all gives rise to question. There is a small drawer set into the desk, which appears locked.", "endoftext": false }, { "action": "You open it", "response": "The small drawer is thoroughly locked, however a determined tug on your part wrenches the locking mechanism completely free of the splintering wood. There is a brass key within.", "endoftext": false }, { "action": "You take the key", "response": "Taken.", "endoftext": false }, { "action": "You go east", "response": "An iron-wrought gate lies askew on rusted hinges, no longer able to prevent external access to the churchyard during late hours. The muddy path leading past them and southwards into the church grounds is being churned by the heavy rain, but not quite enough to completely obscure a faint impression therein.\n\nStanding alone a little to the west is a small gatehouse, its narrow entrance and a pane-less window little more than dark smudges in the prevailing gloom.\n\nYou reach up to the back of your head and you scratch fiercely, trying to attend to a sudden and intense itch. As you bring your hand away, you discover a clump of dry, withered hair clenched in your claw-like fist. Shuddering inwardly, you cast it away, not wanting to look at it any longer.", "endoftext": false }, { "action": "Go south", "response": "The gravel path you are on passes by a plot of manicured land upon which resides a small church building. It is fashioned of dark river stone, stained all the darker from the downpour. Its steeple rises suddenly into the gloom, so that the belfry up top is partially obscured. Through the barred windows a glimmer of yellow light issues, flickering like candlelight. The front entrance is to the east, while the path continues south.", "endoftext": false }, { "action": "Go east", "response": "The heavy oaken doors of the church loom before you, presenting a sensation of disorientation that you did not experience from a distance. Great brass handles present you with a means of access to shelter from the torrential weather. There are curious inscriptions and bas-relief carvings worked into the wood.", "endoftext": false }, { "action": "You unlock the door with the key", "response": "You unlock the church doors.", "endoftext": false }, { "action": "You open the door", "response": "You open the church doors.", "endoftext": false }, { "action": "Go east", "response": "The entryway to the church leads north to the nave. You can see the entire ground floor of the church from here: North of the nave is the chancel and east of the nave is an alcove.\n\nYou are distracted by a maddening itch in your throat, your mouth, your tongue. This thirst...if only you could quench it...", "endoftext": false }, { "action": "Go north", "response": "The nave is where parishioners would gather to sit in the pews and hear the preached message. The walls are paneled with aged cedar and the high, vaulted ceiling fades away into darkness above. An altar stands at the front of the room, before a raised area called the chancel. Arched stained-glass windows line the east and west walls. Access to the chancel is north of the nave and south leads to the entryway. To the east is a small alcove containing an organ. A narrow doorway up by the chancel leads to the northwest.", "endoftext": false }, { "action": "You examine the organ", "response": "A heavily scaled-down version of the \"Mighty Wurlitzer,\" circa 1924. Covered with dust, it has not seen active duty for a long time.", "endoftext": false }, { "action": "You examine the altar", "response": "It appears to be made of gopher wood.\n\nYou are thirsty...so very thirsty.", "endoftext": false }, { "action": "Go east", "response": "A small recess where the church organ is kept. It affords a clear view of the nave and the chancel. The nave is west of the alcove, and a small exit leads north.", "endoftext": false }, { "action": "You play the organ", "response": "You cautiously press Middle C. Nothing happens. Not surprising, really.", "endoftext": false }, { "action": "Go north", "response": "This tall, narrow hallway extends from the alcove and ends in a creaky set of steps leading upwards. The walls are painted white, and somewhat smudged. The floor is covered with a red carpet.", "endoftext": false }, { "action": "Go upward", "response": "This small area is rather featureless and dark. The bare floorboards creak under your weight. A set of stairs leads down to the narrow hallway and a white door leads north.\n\nYou can see a white door here.", "endoftext": false }, { "action": "You open it", "response": "That's already open.\n\nEverything around you begins to blur as your eyesight fades. You are desperately thirsty and your flesh is crying out for replenishment. With a vicious shake of your head, you manage to coerce your vision to return.", "endoftext": false }, { "action": "Go north", "response": "A large desk standing against the west wall furnishes this otherwise empty room. The bare floor is in good condition, suggesting that this office was not used very often. A window in the north wall looks out into the wet darkness beyond. Above the desk against the western wall is a portrait.\n\nYou can see a white door here.", "endoftext": false }, { "action": "You examine the portrait", "response": "A rendition of an elderly man, perhaps the founder of this church. It is dusty and covered in cobwebs.\n\nYour stomach begins to cramp badly and you are forced to pause as you double over in pain. After some time, the pain fades and you are able to move again.", "endoftext": false }, { "action": "You move portrait", "response": "It is fixed in place.", "endoftext": false }, { "action": "You open the door", "response": "That's already open.", "endoftext": false }, { "action": "Clean portrait", "response": "You achieve nothing by this.\n\nYou notice that you need to turn your head to look to the left or the right. It seems that your eyeballs will not turn in their sockets, as though they have been sealed in place due to a lack of moisture.", "endoftext": false }, { "action": "You close the door", "response": "You close the white door.", "endoftext": false }, { "action": "You look at the door", "response": "You see nothing special about the white door.\n\nYou are thirsty...so very thirsty.", "endoftext": false }, { "action": "You open it", "response": "You open the white door.\n\nYou reach up to the back of your head and you scratch fiercely, trying to attend to a sudden and intense itch. As you bring your hand away, you discover a clump of dry, withered hair clenched in your claw-like fist. Shuddering inwardly, you cast it away, not wanting to look at it any longer.", "endoftext": false }, { "action": "You examine the desk", "response": "Fashioned of rich cherry wood, it sports a broad desktop and a number of drawers. Where its legs meet the floor there appears to be a few scratch marks on the otherwise polished surface.", "endoftext": false }, { "action": "You open the drawers", "response": "There's no need to open the desk drawers. They are all sitting open, revealing their stark emptiness.\n\nYour stomach begins to cramp badly and you are forced to pause as you double over in pain. After some time, the pain fades and you are able to move again.", "endoftext": false }, { "action": "Search drawers", "response": "The desk drawers are empty.", "endoftext": false }, { "action": "You examine the panel", "response": "Set flush into the surface of the wall, it has a small emblem in the shape of a griffin embossed onto its surface. Compared to the polished finish of the rest of the panel, the griffin seems a little dull.", "endoftext": false }, { "action": "You open the panel", "response": "That's not something you can open.\n\nYou are momentarily overtaken by a coughing spell, your lungs rattling dryly deep inside your chest...", "endoftext": false }, { "action": "Rub griffin", "response": "You achieve nothing by this.\n\nA cold shudder runs up and down your back. Your insides feel as though they are curling inward upon themselves, crumbling and withering for lack of moisture.", "endoftext": false }, { "action": "You examine the griffin", "response": "It seems a little worn, as if through use.\n\nYou are distracted by a maddening itch in your throat, your mouth, your tongue. This thirst...if only you could quench it...", "endoftext": false }, { "action": "You look at safe", "response": "A standard gray metal faceplate with a numbered dial squarely in the center.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na brass key\na lug wrench\na rubber tire", "endoftext": false }, { "action": "You open safe", "response": "It seems to be locked.", "endoftext": false }, { "action": "You examine the dial", "response": "It is a standard combination lock. In order to open it you have to turn the dial to three different numbers: first to the right, then to the left, and then to the right again.", "endoftext": false }, { "action": "You examine the desk", "response": "Fashioned of rich cherry wood, it sports a broad desktop and a number of drawers. Where its legs meet the floor there appears to be a few scratch marks on the otherwise polished surface.", "endoftext": false }, { "action": "You look in drawers", "response": "Fashioned of rich cherry wood, it sports a broad desktop and a number of drawers. Where its legs meet the floor there appears to be a few scratch marks on the otherwise polished surface.\n\nYour throat feels as though it were on fire, so desperate is your need to find something to drink.\n\nThe desk drawers are empty.\n\nEverything around you begins to blur as your eyesight fades. You are desperately thirsty and your flesh is crying out for replenishment. With a vicious shake of your head, you manage to coerce your vision to return.", "endoftext": false }, { "action": "You examine floor", "response": "You see nothing special about the floor.\n\nYou stagger and drop to your knees, the strength fleeing your body. For several long moments, your body shudders in silent spasms before you are finally able to collect your wits and struggle back to your feet.", "endoftext": false }, { "action": "You look at the window", "response": "It looks down onto the cemetery. From here, during an occasional flash of lightning, you can see outlined in stark relief the open grave by which you awoke.", "endoftext": true }, { "action": "You look around", "response": "A large desk pushed into the northwest corner furnishes this otherwise empty room. The bare floor is in good condition, suggesting that this office was not used very often. A window in the north wall looks out into the wet darkness beyond. Above the desk against the western wall is a portrait.\n\nA small wooden panel is fixed onto the west wall.\n\nYou can also see a safe (closed) and a white door here.", "endoftext": false }, { "action": "You go south", "response": "This small area is rather featureless and dark. The bare floorboards creak under your weight. A set of stairs leads down to the narrow hallway and a white door leads north.\n\nYou can see a white door here.", "endoftext": false }, { "action": "You jump", "response": "You jump on the spot, fruitlessly.", "endoftext": true }, { "action": "Go downwards", "response": "This tall, narrow hallway extends from the alcove and ends in a creaky set of steps leading upwards. The walls are painted white, and somewhat smudged. The floor is covered with a red carpet.", "endoftext": false }, { "action": "You examine the carpet", "response": "A faint, narrow strip of wear down its center shows that although this rug had been trodden often throughout its history, it has seen comparatively little wear next to the rest of the outfittings of this building.\n\nA faint, narrow strip of wear down its center shows that although this rug had been trodden often throughout its history, it has seen comparatively little wear next to the rest of the outfittings of this building.", "endoftext": false }, { "action": "You move the carpet", "response": "It is fixed in place.", "endoftext": false }, { "action": "You remove the carpet", "response": "(first taking the red carpet)\nThat's hardly portable.\n\nYou stagger and drop to your knees, the strength fleeing your body. For several long moments, your body shudders in silent spasms before you are finally able to collect your wits and struggle back to your feet.", "endoftext": false }, { "action": "You go south", "response": "A small recess where the church organ is kept. It affords a clear view of the nave and the chancel. The nave is west of the alcove, and a small exit leads north.", "endoftext": false }, { "action": "Go west", "response": "The nave is where parishioners would gather to sit in the pews and hear the preached message. The walls are paneled with aged cedar and the high, vaulted ceiling fades away into darkness above. An altar stands at the front of the room, before a raised area called the chancel. Arched stained-glass windows line the east and west walls. Access to the chancel is north of the nave and south leads to the entryway. To the east is a small alcove containing an organ. A narrow doorway up by the chancel leads to the northwest.\n\nYour stomach begins to cramp badly and you are forced to pause as you double over in pain. After some time, the pain fades and you are able to move again.", "endoftext": false }, { "action": "Go northwest", "response": "This spacious area still sports a richly woven carpet and a heavy mahogany desk installed against the north wall. The rest of the articles that may have decorated this room have been long since removed, as evidenced by the fade marks on the walls where portraits and other adornments once hung.\n\nYou can see a closet (closed) here.", "endoftext": false }, { "action": "You open the closet", "response": "You open the closet, revealing a tweed jacket.", "endoftext": false }, { "action": "You look at the jacket", "response": "In the tweed jacket is a faded slip of paper.", "endoftext": false }, { "action": "You take the jacket", "response": "Taken.", "endoftext": false }, { "action": "You wear it", "response": "You put on the tweed jacket.", "endoftext": false }, { "action": "You read it", "response": "", "endoftext": false }, { "action": "You check your inventory", "response": "You are carrying:\na tweed jacket (being worn)\na faded slip of paper\na brass key\na lug wrench\na rubber tire", "endoftext": true }, { "action": "You look around", "response": "This spacious area still sports a richly woven carpet and a heavy mahogany desk installed against the north wall. The rest of the articles that may have decorated this room have been long since removed, as evidenced by the fade marks on the walls where portraits and other adornments once hung.\n\nYou can see a closet (empty) here.", "endoftext": false }, { "action": "You go southeast", "response": "The nave is where parishioners would gather to sit in the pews and hear the preached message. The walls are paneled with aged cedar and the high, vaulted ceiling fades away into darkness above. An altar stands at the front of the room, before a raised area called the chancel. Arched stained-glass windows line the east and west walls. Access to the chancel is north of the nave and south leads to the entryway. To the east is a small alcove containing an organ. A narrow doorway up by the chancel leads to the northwest.\n\nYou notice that you need to turn your head to look to the left or the right. It seems that your eyeballs will not turn in their sockets, as though they have been sealed in place due to a lack of moisture.", "endoftext": false }, { "action": "You examine the altar", "response": "It appears to be made of gopher wood.", "endoftext": false }, { "action": "You go north", "response": "A large desk pushed into the northwest corner furnishes this otherwise empty room. The bare floor is in good condition, suggesting that this office was not used very often. A window in the north wall looks out into the wet darkness beyond. Above the desk against the western wall is a portrait.\n\nA small wooden panel is fixed onto the west wall.\n\nYou can also see a white door and a safe (closed) here.", "endoftext": false }, { "action": "You look at safe", "response": "A standard gray metal faceplate with a numbered dial squarely in the center.", "endoftext": false }, { "action": "You turn dial", "response": "You need to specify whether you are turning it to the left or the right, and also what number you are turning it to. For example: \"turn dial left to 98\".", "endoftext": false }, { "action": "You turn dial left to 78", "response": "You turn the numbered dial left to 78 and ... nothing happens.", "endoftext": false }, { "action": "You turn the dial right to 78", "response": "You turn the numbered dial right to 78 and hear a faint click of the tumblers deep within the lock.", "endoftext": false }, { "action": "Turn dial left to 29", "response": "You turn the numbered dial left to 29 and hear a faint click of the tumblers deep within the lock.", "endoftext": false }, { "action": "You turn the dial right to 47", "response": "You turn the numbered dial right to 47 and hear a faint click of the tumblers deep within the lock. With a faint creak, the safe swings open wide!", "endoftext": false }, { "action": "You look in safe", "response": "In the safe is a bottle of moonshine.", "endoftext": false }, { "action": "You take moonshine", "response": "Taken.\n\nYou are thirsty...so very thirsty.", "endoftext": false }, { "action": "You drink it", "response": "You pop the bottle open and bring it to your lips...but the overpowering fumes of its contents turns your stomach and you dare not continue.", "endoftext": false }, { "action": "You examine the moonshine", "response": "It is filled with an amber liquid and seems quite innocent. It is sealed with a cork.", "endoftext": false }, { "action": "You check what you're carrying", "response": "You are carrying:\na bottle of moonshine\na tweed jacket (being worn)\na faded slip of paper\na brass key\na lug wrench\na rubber tire", "endoftext": false }, { "action": "Go south", "response": "This small area is rather featureless and dark. The bare floorboards creak under your weight. A set of stairs leads down to the narrow hallway and a white door leads north.\n\nYou can see a white door here.\n\nYou are momentarily overtaken by a coughing spell, your lungs rattling dryly deep inside your chest...", "endoftext": false }, { "action": "You go to the south", "response": "A small recess where the church organ is kept. It affords a clear view of the nave and the chancel. The nave is west of the alcove, and a small exit leads north.\n\nA cold shudder runs up and down your back. Your insides feel as though they are curling inward upon themselves, crumbling and withering for lack of moisture.", "endoftext": false }, { "action": "Go north", "response": "A raised area providing a clear, elevated view of all of the pews in the nave and the stained glass windows lining the walls. A threadbare rug covers part of the chancel floor.\n\nA cruciform stands by the pulpit.\n\nYou cannot bear to be in close proximity to the cruciform. You desperately retreat from its presence.\nNave\nThe nave is where parishioners would gather to sit in the pews and hear the preached message. The walls are paneled with aged cedar and the high, vaulted ceiling fades away into darkness above. An altar stands at the front of the room, before a raised area called the chancel. Arched stained-glass windows line the east and west walls. Access to the chancel is north of the nave and south leads to the entryway. To the east is a small alcove containing an organ. A narrow doorway up by the chancel leads to the northwest.", "endoftext": false }, { "action": "You go south", "response": "The entryway to the church leads north to the nave. You can see the entire ground floor of the church from here: North of the nave is the chancel and east of the nave is an alcove.", "endoftext": false }, { "action": "You go west", "response": "The heavy oaken doors of the church loom before you, presenting a sensation of disorientation that you did not experience from a distance. Great brass handles present you with a means of access to shelter from the torrential weather. There are curious inscriptions and bas-relief carvings worked into the wood.", "endoftext": false }, { "action": "Go south", "response": "Who knows where that long road would take you? Best keep around here until you have a better idea of where you are.", "endoftext": false }, { "action": "You go to the east", "response": "The coach house is quite old, and indeed once served to house a horse-driven coach. It has since been converted for use by automobiles. There are shelves lining the walls containing various items one would expect to find in a garage. Access to the driveway is to the west, through the main entrance, and a small exit leads east.\n\nEverything around you begins to blur as your eyesight fades. You are desperately thirsty and your flesh is crying out for replenishment. With a vicious shake of your head, you manage to coerce your vision to return.", "endoftext": false }, { "action": "You go east", "response": "A small shack rises out of the overgrowth in a clearing at the end of the winding path. It looks quite old, but has not fallen into disrepair, as has the coach house and the other small buildings on the church grounds. Along the front is a wooden door, and a small square window to its right, which flickers with a pale yellow light issuing from within.\n\nYou can see a wooden door here.", "endoftext": false }, { "action": "You knock on the door", "response": "After some more shuffling, the caretaker returns to the door and opens it.\n\n\"You again,\" he says.", "endoftext": false }, { "action": "You show the moonshine to the man", "response": "The caretaker's vacant eyes light up at the sight of the bottle.", "endoftext": false }, { "action": "You talk to man", "response": "\"If you've nothing to tell me, then I'll be telling you something. Good day!\"", "endoftext": false }, { "action": "You give the moonshine to the man", "response": "The caretaker's vacant eyes light up at the sight of the bottle. He accepts it eagerly from you. He glances at you again, and with a shrug of his shoulders, invites you into his home before disappearing inside himself.", "endoftext": false }, { "action": "You go to the east", "response": "The interior of the shack is plain, but orderly. It comprises a single front room and an adjoining bathroom. A fire crackles pleasantly in the earth of a fireplace built into the northern wall. On the other side of the room is a cot, a table and a single chair.\n\nThe caretaker is sitting in the chair with an open bottle in his lap. He looks up at you with rheumy eyes. Despite this, he looks absolutely beautiful to you: an oasis in a desert of ghastly torment.\n\nYou can also see a wooden door here.", "endoftext": false }, { "action": "You close the door", "response": "You close the wooden door.", "endoftext": false }, { "action": "You examine man", "response": "He looks to be about seventy, has sparse white hair hidden under a worn out cap, and his eyes are those of a man in desperate need--a need almost as severe as your own. His body virtually glows, so full of life it seems, in comparison with your own.\n\nYou reach up to the back of your head and you scratch fiercely, trying to attend to a sudden and intense itch. As you bring your hand away, you discover a clump of dry, withered hair clenched in your claw-like fist. Shuddering inwardly, you cast it away, not wanting to look at it any longer.", "endoftext": false }, { "action": "Bite man", "response": "Overcome by the maddening thirst, you bend towards the caretaker, ignoring the look of sudden shock in his red-rimmed eyes and the smell of hard liquor on his breath. You see the water of life surging through his flesh, casting a bright and glorious illumination so that his earthly body seems no more than a delicate weave of glowing veins and infinite blood vessels. You dive into that flow, and without thinking drink your fill....\n\n...You feel the life surging back into your veins, renewing your withered flesh. Your eyes grow stronger...colors grow brighter, more vivid...the darkness is no longer so dark. And strength pulses through you now...your body flows with power...\n\nMuch later you rise and look down at the caretaker. Despite your ravenous need for life, you managed to refrain from draining him dry. Yes, he will live. And he will do your bidding, for he has become enslaved to you. Merely command him, and certainly he will do as he is told to the best of his ability.\n\nThe caretaker looks around blankly.", "endoftext": false }, { "action": "You examine table", "response": "A plain wooden table, showing signs of regular use.\n\nThe caretaker whimpers slightly.", "endoftext": false }, { "action": "You open the door", "response": "You open the wooden door.", "endoftext": false }, { "action": "You follow you", "response": "The caretaker says, \"I will follow, master.\"\n\nThe caretaker staggers a little, but regains his balance.", "endoftext": false }, { "action": "Go west", "response": "A small shack rises out of the overgrowth in a clearing at the end of the winding path. It looks quite old, but has not fallen into disrepair, as has the coach house and the other small buildings on the church grounds. Along the front is a wooden door, and a small square window to its right, which flickers with a pale yellow light issuing from within.\n\nYou can see a wooden door here.\n\nThe caretaker arrives from the east.\n\nThe caretaker coughs halfheartedly.", "endoftext": false }, { "action": "You go west", "response": "Running between the coach house and a small shack to the east, this path is lined on both sides by tall brush and bracken, which block your view elsewhere.\n\nThe caretaker arrives from the east.\n\nThe caretaker giggles quietly.", "endoftext": false }, { "action": "You talk to the man", "response": "The caretaker watches you expectantly.\n\nThe caretaker gets distracted by a fly buzzing around his head.", "endoftext": false }, { "action": "Go west", "response": "The coach house is quite old, and indeed once served to house a horse-driven coach. It has since been converted for use by automobiles. There are shelves lining the walls containing various items one would expect to find in a garage. Access to the driveway is to the west, through the main entrance, and a small exit leads east.\n\nThe caretaker arrives from the east.", "endoftext": false }, { "action": "You go to the north", "response": "You can't go that way.\n\nThe caretaker grabs the buzzing fly out of the air and pops it into his mouth surreptitiously.", "endoftext": false }, { "action": "You go to the west", "response": "Here is where parishioners must have parked their vehicles, be they wagon or automobile, before proceeding north to the church building.\nA gravel road leads north past the front of the church. To the south, a rain-slicked road leads off into the dark distance. East of here is a wooden coach house.\n\nThe caretaker arrives from the east.", "endoftext": false }, { "action": "You go north", "response": "The gravel path you are on passes by a plot of manicured land upon which resides a small church building. It is fashioned of dark river stone, stained all the darker from the downpour. Its steeple rises suddenly into the gloom, so that the belfry up top is partially obscured. Through the barred windows a glimmer of yellow light issues, flickering like candlelight. The front entrance is to the east, while the path continues south.\n\nThe caretaker arrives from the south.", "endoftext": false }, { "action": "Go east", "response": "The heavy oaken doors of the church loom before you, presenting a sensation of disorientation that you did not experience from a distance. Great brass handles present you with a means of access to shelter from the torrential weather. There are curious inscriptions and bas-relief carvings worked into the wood.\n\nThe caretaker arrives from the west.", "endoftext": false }, { "action": "You go east", "response": "The entryway to the church leads north to the nave. You can see the entire ground floor of the church from here: North of the nave is the chancel and east of the nave is an alcove.\n\nThe caretaker arrives from the west.\n\nThe caretaker looks like he is going to sneeze, but then it fades away.", "endoftext": false }, { "action": "Go north", "response": "The nave is where parishioners would gather to sit in the pews and hear the preached message. The walls are paneled with aged cedar and the high, vaulted ceiling fades away into darkness above. An altar stands at the front of the room, before a raised area called the chancel. Arched stained-glass windows line the east and west walls. Access to the chancel is north of the nave and south leads to the entryway. To the east is a small alcove containing an organ. A narrow doorway up by the chancel leads to the northwest.\n\nThe caretaker arrives from the south.", "endoftext": false }, { "action": "North", "response": "The caretaker stops following you.\n\nThe caretaker goes north.", "endoftext": false }, { "action": "You take the cruciform", "response": "The caretaker picks up the cruciform.", "endoftext": false }, { "action": "You ask Man, to go to the south", "response": "The caretaker arrives from the north.\n\nYou cannot bear to be in close proximity to the cruciform. You desperately retreat from its presence.\nEntryway\nThe entryway to the church leads north to the nave. You can see the entire ground floor of the church from here: North of the nave is the chancel and east of the nave is an alcove.", "endoftext": false }, { "action": "South", "response": "The caretaker arrives from the north.\n\nYou cannot bear to be in close proximity to the cruciform. You desperately retreat from its presence.", "endoftext": false }, { "action": "East", "response": "The caretaker is unable to do that.", "endoftext": false }, { "action": "North", "response": "The caretaker arrives from the south.\n\nYou cannot bear to be in close proximity to the cruciform. You desperately retreat from its presence.\nEntryway\nThe entryway to the church leads north to the nave. You can see the entire ground floor of the church from here: North of the nave is the chancel and east of the nave is an alcove.", "endoftext": false }, { "action": "East", "response": "The caretaker arrives at the Alcove from the west.", "endoftext": false }, { "action": "Go north", "response": "A raised area providing a clear, elevated view of all of the pews in the nave and the stained glass windows lining the walls. A threadbare rug covers part of the chancel floor.", "endoftext": false }, { "action": "You examine the rug", "response": "It is faded and threadbare, having seen a lot of use. There was a pattern on it, but it is so faded now as to be indistinguishable.", "endoftext": false }, { "action": "You move the rug", "response": "You pick up the rug, revealing a trapdoor beneath!\n\nA raised area providing a clear, elevated view of all of the pews in the nave and the stained glass windows lining the walls. In the absence of the threadbare rug, a trapdoor has been revealed in the chancel floor.", "endoftext": false }, { "action": "You open trapdoor", "response": "It seems to be locked.", "endoftext": false }, { "action": "You unlock the trapdoor with the key", "response": "You might want to try prying it with something, instead.", "endoftext": false }, { "action": "You open the trapdoor", "response": "You open the trapdoor.", "endoftext": true }, { "action": "You go downward", "response": "Illuminated only by the dim light issuing through the trapdoor, this unexpected chamber is bare, damp and cold. The walls and the floor are fashioned of black stone. Your ears detect the scratch and scurry of vermin hidden from sight in the dank and dingy corners of this place. In other words, you feel right at home.\n\nSituated squarely in the center of the room, upon a moldering velvet rug, is a large, black coffin. The lid stands open and the silk interior beckons to you.", "endoftext": false }, { "action": "You enter coffin", "response": "You crawl slowly into the black coffin, feeling the silk interior against your skin. Yes, this will do. This is right. You can feel sleep tugging at you--blessed sleep.\n\nThe caretaker comes into view over you. He looks down, with mindless love in his red-rimmed eyes. \"I will look after you while you sleep, Master. Please don't worry.\"\n\nWith that, he reaches for the lid and cautiously, respectfully, closes it over you. At last you feel a strange peace begin to settle in. Your mind begns to drift...questions arise as sleep takes you over. Why was this coffin here? Why even this dark chamber, for that matter? And more importantly, who are you? What is going on?\n\nBut those are questions to be answered at another time. You will sleep now. You will gather strength. This is not finished. In fact, it has only begun....", "endoftext": true } ]
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