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5th EditionRULESTOUCH
FOOTBALL
5th EditionRULESTOUCH
FOOTBALL
Touch Football Australia (TFA) undertook an extensive internal review of their
domestic playing rules throughout 2018 and 2019. The review was led by
an vastly experienced group of current and past players, coaches, referees
and administrators of the sport from community |
estic playing rules throughout 2018 and 2019. The review was led by
an vastly experienced group of current and past players, coaches, referees
and administrators of the sport from community competitions to the elite
international game. This group consulted broadly within the Australian
community to develop a set of playing rules that could be applied across all
levels of the sport.
The result was |
competitions to the elite
international game. This group consulted broadly within the Australian
community to develop a set of playing rules that could be applied across all
levels of the sport.
The result was the TFA 8th Edition Playing Rules.
At the Federation of International Touch Paris Convention held in October
2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and
sub |
the TFA 8th Edition Playing Rules.
At the Federation of International Touch Paris Convention held in October
2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and
subsequently offered FIT and all National Touch Associations (NTAs) royalty
free rights to use the newly developed rules.
Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules |
sequently offered FIT and all National Touch Associations (NTAs) royalty
free rights to use the newly developed rules.
Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules
as the 5th Edition FIT Playing Rules to be used across all levels of the game
internationally. FIT and its Members acknowledge and thank Touch Football
Australia for the rights to use |
as the 5th Edition FIT Playing Rules to be used across all levels of the game
internationally. FIT and its Members acknowledge and thank Touch Football
Australia for the rights to use these rules.
Whilst consistency in the application of the rules of the game is important, FIT
encourages its members to offer features in local competition rules to ensure
that all participants enjoy a high quality experience. These |
these rules.
Whilst consistency in the application of the rules of the game is important, FIT
encourages its members to offer features in local competition rules to ensure
that all participants enjoy a high quality experience. These Rules in no way
restrict any NTA or their authorised competition providers from having different
match conditions to these Rules. Any adaptation of or alterations to the Rules
for local competitions should be clearly |
Rules in no way
restrict any NTA or their authorised competition providers from having different
match conditions to these Rules. Any adaptation of or alterations to the Rules
for local competitions should be clearly articulated in relevant competition
guidelines and be readily available for players, coaches and referees alikePreamble
COPYRIGHT © Touch Football Australia 2020
All rights reserved. These |
articulated in relevant competition
guidelines and be readily available for players, coaches and referees alikePreamble
COPYRIGHT © Touch Football Australia 2020
All rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the
Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written
permission of Touch Football Australia. |
Touch Football Rules are protected by copyright laws. Except as permitted under the
Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written
permission of Touch Football Australia.
FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents
01 IThe Field of Play 5
02 I |
FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents
01 IThe Field of Play 5
02 IPlayer Registration 5
03 IThe Ball 6
04 IPlaying Uniform 6
05 ITeam Composition 6
06 ITeam Coach and Team Officials 7
07 ICom |
Player Registration 5
03 IThe Ball 6
04 IPlaying Uniform 6
05 ITeam Composition 6
06 ITeam Coach and Team Officials 7
07 ICommencement and Recommencement of Play 7
08 IMatch Duration 8
09 IPossession 8
10 IThe Touch 9
11 IPassing 10
12 IBall |
mencement and Recommencement of Play 7
08 IMatch Duration 8
09 IPossession 8
10 IThe Touch 9
11 IPassing 10
12 IBall Touched in Flight 10
13 IThe Rollball 11
14 IScoring 13
15 IOffside 13
16 IObstruction 14
17 I |
Touched in Flight 10
13 IThe Rollball 11
14 IScoring 13
15 IOffside 13
16 IObstruction 14
17 IInterchange 14
18 IPenalty 15
19 IAdvantage 16
20 IMisconduct 16
21 IForced Interchange 16
22 ISin |
Interchange 14
18 IPenalty 15
19 IAdvantage 16
20 IMisconduct 16
21 IForced Interchange 16
22 ISin Bin 16
23 IDismissal 17
24 IDrop-Off 17
25 IMatch Officials 18
FIT Playing Rules - 5th Edition COPYRIGHT |
Bin 16
23 IDismissal 17
24 IDrop-Off 17
25 IMatch Officials 18
FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology
Unless the contrary |
© Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology
Unless the contrary intention appears, the following definitions and terminology apply
to the game of Touch:
TERM/PHRASE DEFINITION/DESCRIPTION
Advantage The period of time after an Infring |
intention appears, the following definitions and terminology apply
to the game of Touch:
TERM/PHRASE DEFINITION/DESCRIPTION
Advantage The period of time after an Infringement in which the non-offending
side has the opportunity to gain Advantage either territorial, tactical
or in the form of a Try.
Attacking Try Line The line on or over which a player has to place |
ement in which the non-offending
side has the opportunity to gain Advantage either territorial, tactical
or in the form of a Try.
Attacking Try Line The line on or over which a player has to place the ball to
score a Try.
Attacking Team The Team which has or is gaining Possession.
Behind A position or direction towards a Team’s Defending Try Line.
Change of Possession The act of |
the ball to
score a Try.
Attacking Team The Team which has or is gaining Possession.
Behind A position or direction towards a Team’s Defending Try Line.
Change of Possession The act of moving control of the ball from one Team to the other.
Dead/Dead Ball When the ball is out of play including the period following a Try and
until the match is recommenced and when the ball goes to ground |
moving control of the ball from one Team to the other.
Dead/Dead Ball When the ball is out of play including the period following a Try and
until the match is recommenced and when the ball goes to ground
and/or outside the boundaries of the Field of Play prior to the
subsequent Rollball.
Dead Ball Line The end boundaries of the Field of Play. There is one at each end of
the Field of Play |
and/or outside the boundaries of the Field of Play prior to the
subsequent Rollball.
Dead Ball Line The end boundaries of the Field of Play. There is one at each end of
the Field of Play. See Appendix 1.
Defending Try Line The line which a Team has to defend to prevent a Try.
Defending Team The Team without or which is losing Possession.
Dismissal When a player is sent from the |
. See Appendix 1.
Defending Try Line The line which a Team has to defend to prevent a Try.
Defending Team The Team without or which is losing Possession.
Dismissal When a player is sent from the Field of Play for the rest of the match.
Drop-Off A procedure used to determine a Winner following equal scores at
the expiration of normal Duration.
Duration The length of time a competition match lasts, which is |
Field of Play for the rest of the match.
Drop-Off A procedure used to determine a Winner following equal scores at
the expiration of normal Duration.
Duration The length of time a competition match lasts, which is normally
forty-five minutes, inclusive of a five (5) minute Half Time.
End of Play When the Referee indicates completion of the match.
Exclusion When a player is sent to the nearest Sin Bin Area following |
normally
forty-five minutes, inclusive of a five (5) minute Half Time.
End of Play When the Referee indicates completion of the match.
Exclusion When a player is sent to the nearest Sin Bin Area following three (3)
penalties by the Defending Team upon entering their Seven Metre
Zone. The player is counted as a player on the Field of Play and
cannot be replaced or interchanged.
FIT |
three (3)
penalties by the Defending Team upon entering their Seven Metre
Zone. The player is counted as a player on the Field of Play and
cannot be replaced or interchanged.
FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
1FIT Federation of International Touch
Field of Play The playing area bounded by the Sidelines and Dead Ball Lines |
Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
1FIT Federation of International Touch
Field of Play The playing area bounded by the Sidelines and Dead Ball Lines, both
of which are out of bounds. See Appendix 1.
Forced Interchange When a player is required to undertake a compulsory Interchange for
an Infringement ruled more serious than a Pen |
, both
of which are out of bounds. See Appendix 1.
Forced Interchange When a player is required to undertake a compulsory Interchange for
an Infringement ruled more serious than a Penalty but less serious
than a Permanent Interchange, Sin Bin or Dismissal.
Forward A position or direction towards the Dead Ball Line beyond the Team’s
Attacking Try Line.
Full Time The |
alty but less serious
than a Permanent Interchange, Sin Bin or Dismissal.
Forward A position or direction towards the Dead Ball Line beyond the Team’s
Attacking Try Line.
Full Time The expiration of the second period of time allowed for play.
Half The player who takes Possession following a Rollball.
Half Time The break in play between the two halves of a match.
Imminent About to occur |
expiration of the second period of time allowed for play.
Half The player who takes Possession following a Rollball.
Half Time The break in play between the two halves of a match.
Imminent About to occur, it is almost certain to occur.
Infringement The action of a player contrary to the Rules of the game.
In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try L |
, it is almost certain to occur.
Infringement The action of a player contrary to the Rules of the game.
In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try Lines
and the Dead Ball Lines. There are two (2), one (1) at each end of the
Field of Play. See Appendix 1.
Interchange The act of an on-field player leaving the |
ines
and the Dead Ball Lines. There are two (2), one (1) at each end of the
Field of Play. See Appendix 1.
Interchange The act of an on-field player leaving the Field of Play to be replaced
by an off-field player entering the Field of Play.
Interchange Area A marked rectangle for each Team on opposite sides of the Field
of Play usually measuring 20 metres long by no |
Field of Play to be replaced
by an off-field player entering the Field of Play.
Interchange Area A marked rectangle for each Team on opposite sides of the Field
of Play usually measuring 20 metres long by no more than five (5)
metres wide, extending ten (10) metres either side of the Halfway
Line and not less than one (1) metre from the Sideline. It is the area
in |
more than five (5)
metres wide, extending ten (10) metres either side of the Halfway
Line and not less than one (1) metre from the Sideline. It is the area
in which all off-field players must remain until an Interchange is
initiated. See Appendix 1.
Kick Strike or propel forcibly with the foot, a blow or forceful thrust with
|
which all off-field players must remain until an Interchange is
initiated. See Appendix 1.
Kick Strike or propel forcibly with the foot, a blow or forceful thrust with
the foot to the ball. A Tap to commence or recommence play or a
Penalty Tap is not defined as a kick.
Line Markings Markings of the Field of Play. See Appendix 1.
|
the foot to the ball. A Tap to commence or recommence play or a
Penalty Tap is not defined as a kick.
Line Markings Markings of the Field of Play. See Appendix 1.
Link The player beside the Wing player.
Mark (for a Tap) The centre of the Halfway Line for the commencement or
recommencement of play, or the position where a Penalty Tap is
|
Link The player beside the Wing player.
Mark (for a Tap) The centre of the Halfway Line for the commencement or
recommencement of play, or the position where a Penalty Tap is
awarded as a result of an Infringement.
Mark (for a Touch) The position in the Field of Play where the player in Possession was
at the time the Touch was made.
FIT Playing R |
awarded as a result of an Infringement.
Mark (for a Touch) The position in the Field of Play where the player in Possession was
at the time the Touch was made.
FIT Playing Rules - 5th Edition
2
COPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player.
NTA National Touch Association
As defined in the FIT Constitution.
Obstruction |
ules - 5th Edition
2
COPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player.
NTA National Touch Association
As defined in the FIT Constitution.
Obstruction A deliberate attempt by either an attacking or defending player
to gain an unfair Advantage by interfering with the opposition to
prevent them from gaining a rightful Advantage.
Offside (Attacker) |
A deliberate attempt by either an attacking or defending player
to gain an unfair Advantage by interfering with the opposition to
prevent them from gaining a rightful Advantage.
Offside (Attacker) An attacking player in a position Forward of the ball.
Offside (Defender) A defending player in a position closer than seven (7) metres from
the Mark of the Rollball; or ten (10) |
An attacking player in a position Forward of the ball.
Offside (Defender) A defending player in a position closer than seven (7) metres from
the Mark of the Rollball; or ten (10) metres from the Mark of a Tap.
Onside A position whereby a player may legitimately become involved with
play. A player with both feet on or behind their Defending Try Line.
Pass The act of changing Poss |
metres from the Mark of a Tap.
Onside A position whereby a player may legitimately become involved with
play. A player with both feet on or behind their Defending Try Line.
Pass The act of changing Possession between individual attacking
players by propelling the ball laterally and/or backwards and may
include a flick, knock or throw.
Perimeter A border not less than five (5) metres from the boundary of |
ession between individual attacking
players by propelling the ball laterally and/or backwards and may
include a flick, knock or throw.
Perimeter A border not less than five (5) metres from the boundary of the Field
of Play. See Appendix 1.
Penalty The Ruling by a Referee to award a Tap when a player or Team
infringes the Rules of the game.
Poss |
the Field
of Play. See Appendix 1.
Penalty The Ruling by a Referee to award a Tap when a player or Team
infringes the Rules of the game.
Possession Refers to the player or Team that has control of the ball. Providing
other Rules do not apply, the Team with the ball is entitled to six (6)
Touches.
Referee The match official( |
ession Refers to the player or Team that has control of the ball. Providing
other Rules do not apply, the Team with the ball is entitled to six (6)
Touches.
Referee The match official(s) appointed to make Rulings during the conduct
of a match.
Rollball The act of bringing the ball into play following a Touch or a Change
of Possession.
Ruck/Rollball Area The |
s) appointed to make Rulings during the conduct
of a match.
Rollball The act of bringing the ball into play following a Touch or a Change
of Possession.
Ruck/Rollball Area The area, not exceeding one (1) metre in distance, between the
player performing a Rollball and the Half.
Ruling The decision made by a Referee as a result of particular
circumstance and may |
area, not exceeding one (1) metre in distance, between the
player performing a Rollball and the Half.
Ruling The decision made by a Referee as a result of particular
circumstance and may result in a Play On, a Tap Penalty, a discipline
option, Change of Possession or a Try.
Seven Metre Zone The area between the seven (7) metre line and the Try Line. See |
result in a Play On, a Tap Penalty, a discipline
option, Change of Possession or a Try.
Seven Metre Zone The area between the seven (7) metre line and the Try Line. See
Appendix 1.
Sidelines The side boundaries of the Field of Play. See Appendix 1.
Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed
|
Appendix 1.
Sidelines The side boundaries of the Field of Play. See Appendix 1.
Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed
Possessions. The player is counted as a player on the Field of Play
and cannot be replaced or Interchanged.
FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2 |
Possessions. The player is counted as a player on the Field of Play
and cannot be replaced or Interchanged.
FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
3Sin Bin Area The area between the Dead Ball Line and the Perimeter where
players are sent for either a Sin Bin period or Exclusion for repeated
Seven Metre Zone Infringements. |
020
3Sin Bin Area The area between the Dead Ball Line and the Perimeter where
players are sent for either a Sin Bin period or Exclusion for repeated
Seven Metre Zone Infringements. There are four (4) Sin Bin Areas.
See Appendix 1.
Spirit of the Game The act of good sportsmanship and fair play.
Substitute Player The player who replaces another player during |
There are four (4) Sin Bin Areas.
See Appendix 1.
Spirit of the Game The act of good sportsmanship and fair play.
Substitute Player The player who replaces another player during Interchange. There is
a maximum of eight (8) substitute players in any Team and except
when interchanging, in the Sin Bin, dismissed or on the Field of Play,
they must remain in the Sub |
Interchange. There is
a maximum of eight (8) substitute players in any Team and except
when interchanging, in the Sin Bin, dismissed or on the Field of Play,
they must remain in the Substitution Box.
Tap and Tap Penalty The method of commencing the match, recommencing the match
after Half Time and after a Try has been scored. The Tap is also the
method of recommen |
stitution Box.
Tap and Tap Penalty The method of commencing the match, recommencing the match
after Half Time and after a Try has been scored. The Tap is also the
method of recommencing play when a Penalty is awarded. The Tap
is taken by placing the ball on the ground at or behind the Mark,
releasing both hands from the ball, tapping the ball gently with either
|
cing play when a Penalty is awarded. The Tap
is taken by placing the ball on the ground at or behind the Mark,
releasing both hands from the ball, tapping the ball gently with either
foot or touching the foot on the ball. The ball must not roll or move
more than one (1) metre in any direction and must be retrieved
cleanly, without touching the ground again. The player may face |
foot or touching the foot on the ball. The ball must not roll or move
more than one (1) metre in any direction and must be retrieved
cleanly, without touching the ground again. The player may face any
direction and use either foot. Provided it is at the Mark, the ball does
not have to be lifted from the ground prior to a Tap being taken.
Team A group of players constituting one (1 |
any
direction and use either foot. Provided it is at the Mark, the ball does
not have to be lifted from the ground prior to a Tap being taken.
Team A group of players constituting one (1) side in a competition match.
TFA Touch Football Australia Limited
Touch Any contact between the player in Possession and a defending
player. A Touch includes contact on the ball, hair or clothing and may
be made |
) side in a competition match.
TFA Touch Football Australia Limited
Touch Any contact between the player in Possession and a defending
player. A Touch includes contact on the ball, hair or clothing and may
be made by a defending player or by the player in Possession.
Touch Count The progressive number of Touches that each Team has before a
Change of Possession, from zero (0) to six (6).
Try The result |
by a defending player or by the player in Possession.
Touch Count The progressive number of Touches that each Team has before a
Change of Possession, from zero (0) to six (6).
Try The result of any attacking player, except the Half, placing the ball on
or over the Team’s Attacking Try Line before being Touched.
Try Lines The lines separating the In-Goal Areas from the Field |
of any attacking player, except the Half, placing the ball on
or over the Team’s Attacking Try Line before being Touched.
Try Lines The lines separating the In-Goal Areas from the Field of Play. See
Appendix 1.
Voluntary Rollball The player in Possession performs a Rollball before a Touch is made
with a defending player.
Wing The player outside the Link player.
|
of Play. See
Appendix 1.
Voluntary Rollball The player in Possession performs a Rollball before a Touch is made
with a defending player.
Wing The player outside the Link player.
Winner The Team that scores the most Tries during the match.
FIT Playing Rules - 5th Edition
4
COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode |
Winner The Team that scores the most Tries during the match.
FIT Playing Rules - 5th Edition
4
COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode of Play
The object of the game of Touch is for each Team to score Tries and to prevent the
opposition from scoring. The ball may be passed, knocked or handed between players
of the Attacking Team |
of Play
The object of the game of Touch is for each Team to score Tries and to prevent the
opposition from scoring. The ball may be passed, knocked or handed between players
of the Attacking Team who may in turn run or otherwise move with the ball in an
attempt to gain territorial Advantage and to score Tries. Defending players prevent
the Attacking Team from gaining a territorial Advantage by touching the |
who may in turn run or otherwise move with the ball in an
attempt to gain territorial Advantage and to score Tries. Defending players prevent
the Attacking Team from gaining a territorial Advantage by touching the ball carrier.
1 The Field of Play
1.1 The Field of Play is rectangular in shape measuring 70 metres in length from
Try Line to Try Line, excluding the In-Goal Are |
ball carrier.
1 The Field of Play
1.1 The Field of Play is rectangular in shape measuring 70 metres in length from
Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from
Sideline to Sideline excluding the Interchange Areas.
1.1.1 Variations to the dimensions of the Field of Play may be made but must be
includ |
as and 50 metres in width from
Sideline to Sideline excluding the Interchange Areas.
1.1.1 Variations to the dimensions of the Field of Play may be made but must be
included in relevant competition, event or tournament conditions
1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line
Markings are to be laid out as shown in Appendix |
ed in relevant competition, event or tournament conditions
1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line
Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines
extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and
define the In-Goal Areas which measure fifty (50) metres |
1 - The Field of Play. Sidelines
extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and
define the In-Goal Areas which measure fifty (50) metres wide by seven (7)
metres in length.
1.3 The Interchange Areas are located no closer than one (1) metre from each
Sideline.
1.4 Suitably sized |
wide by seven (7)
metres in length.
1.3 The Interchange Areas are located no closer than one (1) metre from each
Sideline.
1.4 Suitably sized markers, cones or corner posts of a distinguishing colour and
made from safe and pliable material should be positioned at the intersections of
the Sideline and Halfway line and the Sideline and the Try Line. |
markers, cones or corner posts of a distinguishing colour and
made from safe and pliable material should be positioned at the intersections of
the Sideline and Halfway line and the Sideline and the Try Line.
1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and
Try Line are deemed to be in the Field of Play.
1.4.2 All other markers or con |
1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and
Try Line are deemed to be in the Field of Play.
1.4.2 All other markers or cones are deemed to be out of the Field of Play.
1.5 The standard playing surface is grass. Other surfaces including synthetic grass
may be used but shall be subject to NTA approved standards.
1.6 The |
es are deemed to be out of the Field of Play.
1.5 The standard playing surface is grass. Other surfaces including synthetic grass
may be used but shall be subject to NTA approved standards.
1.6 The Field of Play boundary lines are deemed to be out of play. Play becomes
Dead when the ball or a player in Possession touches the ground on or over a
Sideline or Dead Ball Line.
2 Player |
Field of Play boundary lines are deemed to be out of play. Play becomes
Dead when the ball or a player in Possession touches the ground on or over a
Sideline or Dead Ball Line.
2 Player Registration
2.1 Participating players are to be registered with a NTA or with an approved NTA
competition provider.
2.2 Teams playing unregistered players are liable to forfeit any |
Registration
2.1 Participating players are to be registered with a NTA or with an approved NTA
competition provider.
2.2 Teams playing unregistered players are liable to forfeit any match in which
unregistered players have competed.
FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
53 The Ball
3.1 The |
match in which
unregistered players have competed.
FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
53 The Ball
3.1 The game is played with an oval, inflated ball of a shape, colour and size
approved by FIT or the NTA.
3.2 The ball shall be inflated to the manufacturers’ recommended air pressure. |
game is played with an oval, inflated ball of a shape, colour and size
approved by FIT or the NTA.
3.2 The ball shall be inflated to the manufacturers’ recommended air pressure.
3.3 The Referee shall immediately pause the match if the size and shape of the ball
no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the
issue |
3.3 The Referee shall immediately pause the match if the size and shape of the ball
no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the
issue rectified.
3.4 The ball must not be hidden under player attire.
4 Playing Uniform
4.1 Participating players are to be correctly attired in matching Team uniforms
4.2 Play |
rectified.
3.4 The ball must not be hidden under player attire.
4 Playing Uniform
4.1 Participating players are to be correctly attired in matching Team uniforms
4.2 Playing uniforms consist of shirt, singlet or other item as approved by the NTA
or NTA competition provider, shorts and/or tights and socks.
4.3 All players are to wear a unique ident |
ing uniforms consist of shirt, singlet or other item as approved by the NTA
or NTA competition provider, shorts and/or tights and socks.
4.3 All players are to wear a unique identifying number not less than 16cm in height,
clearly displayed on the rear of the playing top.
4.3.1 Identifying numbers must feature no more than two (2) digits.
4.4 H |
ifying number not less than 16cm in height,
clearly displayed on the rear of the playing top.
4.3.1 Identifying numbers must feature no more than two (2) digits.
4.4 Hats or caps are permitted to be worn during a match provided they are safe
and meet any NTA regulations.
4.5 Safe footwear must be worn with exceptions allowed for game variants such as
Beach Touch |
ats or caps are permitted to be worn during a match provided they are safe
and meet any NTA regulations.
4.5 Safe footwear must be worn with exceptions allowed for game variants such as
Beach Touch.
4.6 Light leather or synthetic boots with soft moulded soles are permitted.
4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee. |
.
4.6 Light leather or synthetic boots with soft moulded soles are permitted.
4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee.
4.7 Players are not to participate in any match wearing any item of jewellery,
chain, identification band/bracelet or similar item that may prove dangerous.
Any jewellery or other |
4.7 Players are not to participate in any match wearing any item of jewellery,
chain, identification band/bracelet or similar item that may prove dangerous.
Any jewellery or other items that cannot be removed are to be taped to the
satisfaction of the Referee.
4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp
fingernails are not |
items that cannot be removed are to be taped to the
satisfaction of the Referee.
4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp
fingernails are not allowed.
4.9 Referees and players may wear spectacles or sunglasses provided they are safe
and securely attached.
4.10 Referees and players may wear sport monitoring equipment and medical
|
allowed.
4.9 Referees and players may wear spectacles or sunglasses provided they are safe
and securely attached.
4.10 Referees and players may wear sport monitoring equipment and medical
supports such as knee or ankle braces provided, at the sole discretion of
competition’s controlling body, the items are not dangerous.
5 Team Composition
5.1 A Team |
supports such as knee or ankle braces provided, at the sole discretion of
competition’s controlling body, the items are not dangerous.
5 Team Composition
5.1 A Team consists of a maximum of 14 players, no more than six (6) of whom are
allowed on the field at any time.
FIT Playing Rules - 5th Edition
6
COPYRIGHT |
consists of a maximum of 14 players, no more than six (6) of whom are
allowed on the field at any time.
FIT Playing Rules - 5th Edition
6
COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified
seven (7) metres infield on the Halfway Line or the position |
© Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified
seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the
greater Advantage.
5.2 A Team must have a minimum of four (4) players on the field for a match to
commence or continue, except during a Drop |
of the ball, whichever is the
greater Advantage.
5.2 A Team must have a minimum of four (4) players on the field for a match to
commence or continue, except during a Drop-Off.
5.3 Where the number of players on the field from one Team falls below four (4),
the match is to be abandoned and the non-offending Team is to be declared the
Winner.
|
-Off.
5.3 Where the number of players on the field from one Team falls below four (4),
the match is to be abandoned and the non-offending Team is to be declared the
Winner.
5.3.1 This does not apply for players sent to the Sin Bin Area.
5.4 In mixed gender competitions, the maximum number of males allowed on the
Field of Play is three (3), the minimum male requirement |
5.3.1 This does not apply for players sent to the Sin Bin Area.
5.4 In mixed gender competitions, the maximum number of males allowed on the
Field of Play is three (3), the minimum male requirement is one (1) and the
minimum female requirement is one (1).
6 Team Coach and Team Officials
6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter
|
is one (1) and the
minimum female requirement is one (1).
6 Team Coach and Team Officials
6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter
but shall be required to be positioned either in the Interchange Area or at the
end of the Field of Play for the duration of the match.
6.2 The Team coach(s) and Team officials may move from one position |
but shall be required to be positioned either in the Interchange Area or at the
end of the Field of Play for the duration of the match.
6.2 The Team coach(s) and Team officials may move from one position to the other
but shall do so without delay. While in a position at the end of the Field of Play,
the Team coach(s) or Team official must remain no closer than five (5) metres
from the |
to the other
but shall do so without delay. While in a position at the end of the Field of Play,
the Team coach(s) or Team official must remain no closer than five (5) metres
from the Dead Ball Line and must not coach or communicate (verbal or non-
verbal) with either Team or the Referees.
7 Commencement and Recommencement of Play
7.1 Team captains are to |
Dead Ball Line and must not coach or communicate (verbal or non-
verbal) with either Team or the Referees.
7 Commencement and Recommencement of Play
7.1 Team captains are to toss a coin in the presence of the Referee(s) with the
winning captain’s Team having the choice of the direction the Team wishes
to run in the first half; the choice of Interchange Areas for the |
toss a coin in the presence of the Referee(s) with the
winning captain’s Team having the choice of the direction the Team wishes
to run in the first half; the choice of Interchange Areas for the duration of the
match, including any extra time; and the choice of which team will commence
the match in Possession.
7.2 A player of the Attacking Team is to commence the match with a Tap at |
duration of the
match, including any extra time; and the choice of which team will commence
the match in Possession.
7.2 A player of the Attacking Team is to commence the match with a Tap at the
centre of the Halfway Line following the indication to commence play from the
Referee.
7.3 For the recommencement of play following a Half Time break, Teams shall
change directions and the Team |
the
centre of the Halfway Line following the indication to commence play from the
Referee.
7.3 For the recommencement of play following a Half Time break, Teams shall
change directions and the Team not commencing the match with Possession is
to re-start the match with a Tap.
7.4 For the recommencement of play following the scoring of a Try, the Team
against which the Try |
not commencing the match with Possession is
to re-start the match with a Tap.
7.4 For the recommencement of play following the scoring of a Try, the Team
against which the Try was conceded will recommence play with a Tap.
7.5 A Tap may not be taken until all attacking Players are in an Onside position.
Ruling = The Player will be directed to return to the Mark |
was conceded will recommence play with a Tap.
7.5 A Tap may not be taken until all attacking Players are in an Onside position.
Ruling = The Player will be directed to return to the Mark and to take the Tap again.
FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
77.6 A Tap may not be taken until at least |
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in Dataset Viewer.
Touch Rugby Rules Dataset (for embeddings)
train.csv is taken from the International Touch Website
test.csv is copy pasted from abbreviated rules on the UK Touch website. Note that I'm bypassing the pdf to text stage.
All text is chunked to a length of 100 tokens with 50% overlap.
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