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Metaverse
Card Type: Trap Archetypes: Type: Normal Effect: Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
Blue-Eyes Alternative White Dragon
Card Type: Monster Archetypes: -Eyes Dragon, Blue-Eyes Attribute: LIGHT Types: Dragon, Effect Level: 8 ATK: 3000 DEF: 3000 Monster Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while on the field or in the GY. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
Pharaonic Guardian Sphinx
Card Type: Monster Archetypes: Guardian, sphinx Attribute: EARTH Types: Rock, Effect Level: 8 ATK: 2300 DEF: 2300 Monster Effect: Once per turn: You can change this card to face-down Defense Position. You can only use each of the following effects of "Pharaonic Guardian Sphinx" once per turn. If this card is Flip Summoned: Shuffle all monsters your opponent controls into the Deck. If this card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Level 5 Rock monster from your hand or Deck in face-down Defense Position.
Spell Gear
Card Type: Spell Archetypes: Type: Normal Effect: Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
Black Garden
Card Type: Spell Archetypes: Type: Field Effect: If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.
Izanagi
Card Type: Monster Archetypes: Attribute: WIND Types: Fairy, Effect Level: 6 ATK: 2200 DEF: 2200 Monster Effect: You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.
Zero-Day Blaster
Card Type: Trap Archetypes: Type: Normal Effect: Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them.
Skeletal Dragon Felgrand
Card Type: Monster Archetypes: Felgrand, Zombie counterpart Attribute: LIGHT Types: Zombie, Synchro, Effect Level: 8 ATK: 2800 DEF: 2800 Monster Effect: 1 Zombie Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.
Majestic Dragon
Card Type: Monster Archetypes: Majestic Attribute: LIGHT Types: Dragon, Tuner, Effect Level: 1 ATK: 0 DEF: 0 Monster Effect: Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster.
Turret Warrior
Card Type: Monster Archetypes: Warrior Attribute: EARTH Types: Warrior, Effect Level: 5 ATK: 1200 DEF: 1200 Monster Effect: You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.
Galatea, the Orcust Automaton
Card Type: Monster Archetypes: Orcust Attribute: DARK Types: Machine, Link, Effect Level: None ATK: 1800 DEF: None Monster Effect: 2 Effect Monsters, including an "Orcust" monsterThis linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
Achacha Chanbara
Card Type: Monster Archetypes: Attribute: FIRE Types: Warrior, Effect Level: 3 ATK: 1400 DEF: 1400 Monster Effect: During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
Morphtronic Rusty Engine
Card Type: Spell Archetypes: Morphtronic Type: Equip Effect: Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
War-Lion Ritual
Card Type: Spell Archetypes: Type: Ritual Effect: This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
Whiptail Crow
Card Type: Monster Archetypes: Attribute: DARK Types: Fiend, Normal Level: 4 ATK: 1650 DEF: 1650 Monster Effect: Attacks from the skies with a whip-like tail.
Good Goblin Housekeeping
Card Type: Trap Archetypes: Goblin Type: Normal Effect: Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.
House Dragonmaid
Card Type: Monster Archetypes: Dragonmaid Attribute: LIGHT Types: Dragon, Fusion, Effect Level: 9 ATK: 3000 DEF: 3000 Monster Effect: 1 "Dragonmaid" monster + 1 Dragon monsterOnce per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
Ally of Justice Omni-Weapon
Card Type: Monster Archetypes: Ally of Justice Attribute: DARK Types: Machine, Effect Level: 5 ATK: 2200 DEF: 2200 Monster Effect: If this card destroys a LIGHT monster by battle and sends it to the GY: Draw 1 card, then if you drew a Level 4 or lower DARK monster, you can reveal that card and Special Summon it.
Hieratic Dragon of Nebthet
Card Type: Monster Archetypes: Hieratic Attribute: LIGHT Types: Dragon, Effect Level: 5 ATK: 2000 DEF: 2000 Monster Effect: You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 monster your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
Changshi the Spiridao
Card Type: Monster Archetypes: Attribute: DARK Types: Zombie, Effect Level: 6 ATK: 2000 DEF: 2000 Monster Effect: During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.
Stealth Bird
Card Type: Monster Archetypes: Attribute: DARK Types: Winged Beast, Effect Level: 3 ATK: 700 DEF: 700 Monster Effect: Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
The First Darklord
Card Type: Monster Archetypes: Darklord Attribute: DARK Types: Fairy, Fusion, Effect Level: 12 ATK: 4000 DEF: 4000 Monster Effect: 3 DARK Fairy monstersYour opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn.● If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls.● During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.
Scrubbed Raid
Card Type: Trap Archetypes: Type: Continuous Effect: During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.
Doshin @Ignister
Card Type: Monster Archetypes: @Ignister Attribute: EARTH Types: Cyberse, Effect Level: 1 ATK: 100 DEF: 100 Monster Effect: If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.
Holograh
Card Type: Monster Archetypes: Attribute: EARTH Types: Machine Level: 3 ATK: 1100 DEF: 1100 Monster Effect: This machine generates illusions that leave an enemy wide open to attacks.
Xyz Tribalrivals
Card Type: Trap Archetypes: Xyz Type: Continuous Effect: Face-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent's monster. That Xyz Monster must have 2 or more materials attached to activate and to resolve this effect.
Grandtusk Dragon
Card Type: Monster Archetypes: Attribute: EARTH Types: Dragon, Effect Level: 8 ATK: 1400 DEF: 1400 Monster Effect: If this card is Normal or Special Summoned: You can target up to 2 other cards on the field; destroy them, and if you do, this card gains 600 ATK for each card destroyed. You can only use this effect of "Grandtusk Dragon" once per turn.
Flame Manipulator
Card Type: Monster Archetypes: Attribute: FIRE Types: Spellcaster, Normal Level: 3 ATK: 900 DEF: 900 Monster Effect: This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
Fire Ant Ascator
Card Type: Monster Archetypes: Inca Attribute: EARTH Types: Insect, Tuner, Effect Level: 3 ATK: 700 DEF: 700 Monster Effect: When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
Zoodiac Broadbull
Card Type: Monster Archetypes: Zoodiac Attribute: EARTH Types: Beast-Warrior, Xyz, Effect Level: None ATK: ? DEF: ? Monster Effect: 2 Level 4 monstersOnce per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.
Gouki Tagpartner
Card Type: Monster Archetypes: Gouki Attribute: EARTH Types: Warrior, Effect Level: 5 ATK: 1700 DEF: 1700 Monster Effect: If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck.
Chewbone Jr. Token
Card Type: Monster Archetypes: Attribute: EARTH Types: Zombie, Normal Level: 1 ATK: 100 DEF: 100 Monster Effect:
A Major Upset
Card Type: Trap Archetypes: Type: Normal Effect: Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.
Earthshaker
Card Type: Trap Archetypes: Type: Normal Effect: Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
Igknight Reload
Card Type: Spell Archetypes: Igknight Type: Quick-Play Effect: Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.
Thousand-Eyes Jellyfish
Card Type: Monster Archetypes: Attribute: WATER Types: Fish, Effect Level: 5 ATK: 300 DEF: 300 Monster Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed.
Hermit of Prophecy
Card Type: Monster Archetypes: Prophecy Attribute: EARTH Types: Spellcaster, Effect Level: 3 ATK: 1200 DEF: 1200 Monster Effect: Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
Divine Sword - Phoenix Blade
Card Type: Spell Archetypes: Type: Equip Effect: Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand.
Predaplant Flytrap
Card Type: Monster Archetypes: Predap, Predaplant Attribute: DARK Types: Plant, Effect Level: 2 ATK: 400 DEF: 400 Monster Effect: Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
Ebon High Magician
Card Type: Monster Archetypes: Prophecy Attribute: DARK Types: Spellcaster, Xyz, Effect Level: None ATK: 2300 DEF: 2300 Monster Effect: 2 Level 7 Spellcaster monstersWhile this card has material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the GY, or if this Xyz Summoned card you control is sent to your GY by an opponent's card effect: You can Special Summon 1 DARK Spellcaster monster from your hand or Deck, then you can destroy 1 card on the field.
Darklord Nasten
Card Type: Monster Archetypes: Darklord Attribute: DARK Types: Fairy, Effect Level: 7 ATK: 2600 DEF: 2600 Monster Effect: You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.
Pegasus Wing
Card Type: Spell Archetypes: Type: Normal Effect: If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.
Backup Soldier
Card Type: Trap Archetypes: Type: Normal Effect: While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
T.G. Catapult Dragon
Card Type: Monster Archetypes: T.G. Attribute: EARTH Types: Dragon, Effect Level: 2 ATK: 900 DEF: 900 Monster Effect: Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
Predaplanning
Card Type: Trap Archetypes: Predap Type: Normal Effect: Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.
Evilswarm Bahamut
Card Type: Monster Archetypes: lswarm Attribute: DARK Types: Dragon, Xyz, Effect Level: None ATK: 2350 DEF: 2350 Monster Effect: 2 Level 4 "lswarm" monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.
Gate Guardian
Card Type: Monster Archetypes: Gate Guardian, Guardian Attribute: DARK Types: Warrior, Effect Level: 11 ATK: 3750 DEF: 3750 Monster Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
Level Conversion Lab
Card Type: Trap Archetypes: Type: Normal Effect: Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.
Chrysalis Larva
Card Type: Monster Archetypes: Chrysalis Attribute: FIRE Types: Insect, Effect Level: 2 ATK: 300 DEF: 300 Monster Effect: You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck.
Performapal Gold Fang
Card Type: Monster Archetypes: Performapal Attribute: LIGHT Types: Beast, Pendulum, Effect Level: 4 ATK: 1800 DEF: 1800 Scale: 3.0 Pendulum Effect: Pendulum Effect Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. Monster Effect: Monster Effect If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn.
Super Quantal Mech Beast Grampulse
Card Type: Monster Archetypes: Super Quant, Super Quantal Mech Beast Attribute: WATER Types: Machine, Xyz, Effect Level: None ATK: 1800 DEF: 1800 Monster Effect: 2 Level 3 monstersCannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
Mikanko Kagura
Card Type: Spell Archetypes: Mikanko Type: Ritual Effect: This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.You can only activate 1 "Mikanko Kagura" per turn.
Wynn the Wind Charmer, Verdant
Card Type: Monster Archetypes: Charmer, Familiar-Possessed, Possessed Attribute: WIND Types: Spellcaster, Link, Effect Level: None ATK: 1850 DEF: None Monster Effect: 2 monsters, including a WIND monster(This card is always treated as a "Familiar-Possessed" card.)You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
Solar Wind Jammer
Card Type: Monster Archetypes: Attribute: LIGHT Types: Machine, Effect Level: 5 ATK: 800 DEF: 800 Monster Effect: If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field.
Secret Password
Card Type: Spell Archetypes: Type: Normal Effect: Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.
A Hero Emerges
Card Type: Trap Archetypes: Type: Normal Effect: When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
Cupid Dunk
Card Type: Monster Archetypes: Cupid Attribute: LIGHT Types: Fairy, Effect Level: 4 ATK: 1800 DEF: 1800 Monster Effect: Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1.
Number C96: Dark Storm
Card Type: Monster Archetypes: Number, Number, Number C, Chaos Attribute: DARK Types: Fiend, Xyz, Effect Level: None ATK: 1000 DEF: 1000 Monster Effect: 4 Level 3 DARK monstersThis card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect.● Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of the opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster.
Artifact Durendal
Card Type: Monster Archetypes: Artifact Attribute: LIGHT Types: Fairy, Xyz, Effect Level: None ATK: 2400 DEF: 2400 Monster Effect: 2 Level 5 monstersOnce per turn (Quick Effect): You can activate 1 of these effects.● When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".● You can detach 1 material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.
Wattlemur
Card Type: Monster Archetypes: Watt Attribute: LIGHT Types: Thunder, Effect Level: 2 ATK: 800 DEF: 800 Monster Effect: If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn.
Koa'ki Meiru Drago
Card Type: Monster Archetypes: Koa'ki Meiru Attribute: WIND Types: Dragon, Effect Level: 4 ATK: 1900 DEF: 1900 Monster Effect: During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.
Hi-Speed Re-Level
Card Type: Spell Archetypes: Type: Normal Effect: Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.
Tellarknight Genesis
Card Type: Spell Archetypes: tellarknight Type: Quick-Play Effect: Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.
Superheavy Samurai Steam Train King
Card Type: Monster Archetypes: Superheavy Samurai Attribute: EARTH Types: Machine, Synchro, Effect Level: 12 ATK: 2000 DEF: 2000 Monster Effect: 1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.
Mystic Potato
Card Type: Monster Archetypes: Attribute Summoner Attribute: DARK Types: Plant, Effect Level: 4 ATK: 1400 DEF: 1400 Monster Effect: If this card on the field is destroyed by card effect and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in Attack Position, except "Mystic Potato".
Blackwing - Boreastorm the Wicked Wind
Card Type: Monster Archetypes: Blackwing Attribute: DARK Types: Winged Beast, Synchro, Tuner, Effect Level: 6 ATK: 2400 DEF: 2400 Monster Effect: 1 DARK Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.
Hero Ring
Card Type: Trap Archetypes: Type: Normal Effect: Target 1 Warrior monster on the field with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack the equipped monster.
Askaan, the Bicorned Ghoti
Card Type: Monster Archetypes: Ghoti Attribute: WATER Types: Fish, Synchro, Effect Level: 8 ATK: 2700 DEF: 2700 Monster Effect: 1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.
Guardragon Shield
Card Type: Spell Archetypes: Guardragon Type: Field Effect: You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
Damage Gate
Card Type: Trap Archetypes: Type: Normal Effect: When you take battle damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
Respect Play
Card Type: Trap Archetypes: Type: Continuous Effect: During their respective turns, each player must show their opponent their hand.
Half Counter
Card Type: Trap Archetypes: Counter Type: Normal Effect: During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn.
1st Movement Solo
Card Type: Spell Archetypes: Type: Normal Effect: If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
Card Shuffle
Card Type: Spell Archetypes: Type: Continuous Effect: Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.
Vivid Knight
Card Type: Monster Archetypes: Attribute: LIGHT Types: Beast-Warrior, Effect Level: 4 ATK: 1700 DEF: 1700 Monster Effect: During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.
Super Quantal Alphan Spike
Card Type: Spell Archetypes: Super Quant Type: Normal Effect: If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.
Metaion, the Timelord
Card Type: Monster Archetypes: Timelord Attribute: FIRE Types: Fairy, Effect Level: 10 ATK: 0 DEF: 0 Monster Effect: Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
Haunted Token
Card Type: Monster Archetypes: Attribute: DARK Types: Zombie, Normal Level: ? ATK: 0 DEF: 0 Monster Effect:
Catapult Turtle
Card Type: Monster Archetypes: Attribute: WATER Types: Aqua, Effect Level: 5 ATK: 1000 DEF: 1000 Monster Effect: Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
Time Thief Hack
Card Type: Spell Archetypes: Time Thief Type: Continuous Effect: During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn.
Armored Xyz
Card Type: Spell Archetypes: Xyz Type: Normal Effect: Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from the GY to that other monster on the field as an Equip Spell with these effects.● The equipped monster's ATK becomes this card's.● The equipped monster's Attribute is also treated as this card's.● If the equipped monster attacked, at the end of the Damage Step: You can send this card to the GY; the monster it was equipped to can make a second attack in a row.
Reptilianne Hydra
Card Type: Monster Archetypes: Reptilianne Attribute: DARK Types: Reptile, Synchro, Effect Level: 6 ATK: 2100 DEF: 2100 Monster Effect: 1 "Reptilianne" Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: Destroy as many monsters your opponent controls with 0 ATK as possible, and if you do, draw 1 card for each monster destroyed.
Trakodon
Card Type: Monster Archetypes: Attribute: EARTH Types: Dinosaur Level: 3 ATK: 1300 DEF: 1300 Monster Effect: A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds.
Battlin' Boxer Counterpunch
Card Type: Monster Archetypes: Counter, Battlin' Boxer Attribute: FIRE Types: Warrior, Effect Level: 3 ATK: 0 DEF: 0 Monster Effect: During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.
Nightmare Archfiend Token
Card Type: Monster Archetypes: Archfiend Attribute: DARK Types: Fiend, Normal Level: 6 ATK: 2000 DEF: 2000 Monster Effect:
Noble Knight Medraut
Card Type: Monster Archetypes: Noble Knight Attribute: LIGHT Types: Warrior, Effect Level: 4 ATK: 1700 DEF: 1700 Monster Effect: This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with this effect.● This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell you control.
Dogmatika Ecclesia, the Virtuous
Card Type: Monster Archetypes: Dogmatika Attribute: LIGHT Types: Spellcaster, Effect Level: 4 ATK: 1500 DEF: 1500 Monster Effect: Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
R-Genex Magma
Card Type: Monster Archetypes: Genex, R-Genex Attribute: FIRE Types: Pyro, Effect Level: 3 ATK: 1000 DEF: 1000 Monster Effect: When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand.
Spell Recycler
Card Type: Monster Archetypes: Attribute: DARK Types: Spellcaster, Effect Level: 1 ATK: 0 DEF: 0 Monster Effect: When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck.
Elemental HERO Solid Soldier
Card Type: Monster Archetypes: HERO, Elemental HERO Attribute: EARTH Types: Warrior, Effect Level: 4 ATK: 1300 DEF: 1300 Monster Effect: When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.
Witchcrafter Creation
Card Type: Spell Archetypes: Witchcrafter Type: Normal Effect: Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.
Bee List Soldier
Card Type: Monster Archetypes: Attribute: WIND Types: Insect, Effect Level: 1 ATK: 500 DEF: 500 Monster Effect: You can Tribute this card and 1 face-up Insect monster, except "Bee List Soldier"; draw 2 cards.
Dragonic Diagram
Card Type: Spell Archetypes: Type: Field Effect: All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
S-Force Chase
Card Type: Trap Archetypes: S-Force Type: Normal Effect: Target face-up cards your opponent controls, up to the number of "S-Force" monsters you control with different names; return them to the hand. If a "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Chase" once per turn.
Tsuchigumo, the Poisonous Mayakashi
Card Type: Monster Archetypes: Mayakashi Attribute: EARTH Types: Zombie, Synchro, Effect Level: 5 ATK: 2000 DEF: 2000 Monster Effect: 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn.● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.
Pestilence
Card Type: Spell Archetypes: Type: Equip Effect: Equip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
Hypnosister
Card Type: Monster Archetypes: Attribute: WIND Types: Psychic, Effect Level: 4 ATK: 1300 DEF: 1300 Monster Effect: This card gains effects based on the total number of cards in both players' Pendulum Zones.● 1 or more: This card gains 800 ATK and DEF.● 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.● 3 or more: Monsters your opponent controls must attack this card, if able.● 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
Shiranui Sunsaga
Card Type: Monster Archetypes: Shiranui Attribute: FIRE Types: Zombie, Synchro, Effect Level: 10 ATK: 3500 DEF: 3500 Monster Effect: 1 Zombie Tuner + 1+ non-Tuner Zombie monstersIf this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
Rapid Warrior
Card Type: Monster Archetypes: Warrior Attribute: WIND Types: Warrior, Effect Level: 4 ATK: 1200 DEF: 1200 Monster Effect: During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect.
Aquarium Lighting
Card Type: Spell Archetypes: Aquarium Type: Continuous Effect: If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF each become double its current ATK/DEF during that damage calculation only. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. You can only control 1 "Aquarium Lighting".

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