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extends Node3D |
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class_name ParkingSpotManager |
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var total_cars: int |
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var parking_spots: Array[Node3D] |
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var free_parking_spots: Array[Node3D] |
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var parked_car_transform_randomness |
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func _ready(): |
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total_cars = get_child_count() |
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parking_spots.append_array(get_children()) |
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func disable_random_cars(number_of_cars_to_disable: int): |
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assert(number_of_cars_to_disable <= total_cars, |
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"Can't disable more than the total number of parking_spots.") |
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var disabled_cars: int = 0 |
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free_parking_spots.clear() |
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parking_spots.shuffle() |
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for parking_spot in parking_spots: |
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if disabled_cars < number_of_cars_to_disable: |
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parking_spot.process_mode = Node.PROCESS_MODE_DISABLED |
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parking_spot.hide() |
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free_parking_spots.append(parking_spot) |
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else: |
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parking_spot.process_mode = Node.PROCESS_MODE_INHERIT |
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parking_spot.show() |
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var car: Node3D = parking_spot.get_child(0) |
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randomize_car_transform(car, parking_spot) |
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randomize_car_color(car) |
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disabled_cars += 1 |
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func randomize_car_color(car: Node3D): |
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car.randomize_color() |
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func randomize_car_transform(car: Node3D, parking_space: Node3D): |
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var randomness = parked_car_transform_randomness |
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var rotation_randomness = randomness * 0.35 |
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var parking_space_position = parking_space.global_position |
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car.global_position.x = parking_space_position.x + randf_range(-randomness, randomness) |
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car.global_position.z = parking_space_position.z + randf_range(-randomness, randomness) |
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car.global_rotation.y = parking_space.global_rotation.y + randf_range(-rotation_randomness, rotation_randomness) |
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func get_random_free_parking_spot_transform(): |
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return free_parking_spots.pick_random().global_transform |
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