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rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_25 | Natus_Vincere|teamName 13|teamScore electronic|alivePlayer s1mple|alivePlayer b1t|alivePlayer npl|alivePlayer Perfecto|alivePlayer <sep> Rare_Atom|teamName 11|teamScore Moseyuh|alivePlayer Mercury|alivePlayer advent|alivePlayer Kaze|alivePlayer JamYoung|alivePlayer <sep> CT|throwerSide advent|throwerName grenades|type HE_Grenade|grenadeType 246.72|grenadeX 1686.78|grenadeY 172|grenadeZ <gap> CT|throwerSide Mercury|throwerName grenades|type Incendiary_Grenade|grenadeType 1483.09|grenadeX 1066.5|grenadeY 158.16|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Smoke_Grenade|grenadeType 1838.41|grenadeX -246.03|grenadeY 258.03|grenadeZ <gap> CT|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 2344.47|grenadeX 1152.78|grenadeY 481.38|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 821.28|grenadeX 2226.59|grenadeY 138.31|grenadeZ | So yeah, I might be on board with it. There might be some ways to change that without changing the whole map. Like, there could definitely be some interesting little changes. Even the bomb radius changes a map quite a bit, as we've seen. So you don't necessarily have to remake the whole map. Even just moving a couple of boxes around or whatever could do a lot. But yeah, retaking, especially the B-bomb sites, so rough. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_25 | Natus_Vincere|teamName 13|teamScore npl|alivePlayer electronic|alivePlayer Perfecto|alivePlayer b1t|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 11|teamScore Moseyuh|alivePlayer JamYoung|alivePlayer Mercury|alivePlayer advent|alivePlayer Kaze|alivePlayer <sep> CT|throwerSide Kaze|throwerName grenades|type Smoke_Grenade|grenadeType 1868.28|grenadeX -192.44|grenadeY 258.03|grenadeZ <gap> CT|throwerSide Mercury|throwerName grenades|type Smoke_Grenade|grenadeType 809.28|grenadeX 2315.94|grenadeY 138.5|grenadeZ | Yeah, but even the A-bomb site also, I feel like it's almost impossible to retake that site if they get comfortably into pit. Like, if you essentially have no info about where they are, like, you have to clear like 10 angles when you're retaking, right? I like to play the map, however I don't think it is as good as people say. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_25 | Natus_Vincere|teamName 13|teamScore Perfecto|alivePlayer b1t|alivePlayer npl|alivePlayer s1mple|alivePlayer electronic|alivePlayer <sep> Rare_Atom|teamName 11|teamScore Kaze|alivePlayer Mercury|alivePlayer JamYoung|alivePlayer advent|alivePlayer Moseyuh|alivePlayer <sep> T|throwerSide b1t|throwerName grenades|type Smoke_Grenade|grenadeType 953.34|grenadeX 2743.06|grenadeY 129.5|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Smoke_Grenade|grenadeType 459.78|grenadeX 3130.56|grenadeY 162.03|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 667.84|grenadeX 2532.41|grenadeY 405.84|grenadeZ <gap> T|throwerSide b1t|throwerName grenades|type Flashbang|grenadeType 967.25|grenadeX 2649.47|grenadeY 383.5|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 945.88|grenadeX 2673.25|grenadeY 483.56|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide b1t|victimName 24|hpDamageTaken M4A1|weapon 664.22|victimX 2446.66|victimY 141.25|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide b1t|victimName 24|hpDamageTaken M4A1|weapon 669.5|victimX 2449.16|victimY 140.57|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide b1t|victimName 24|hpDamageTaken M4A1|weapon 673.52|victimX 2451.23|victimY 139.83|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide b1t|victimName 24|hpDamageTaken M4A1|weapon 671.2|victimX 2449.81|victimY 140.25|victimZCT|attackerSide Moseyuh|attackerName damages|type T|victimSide electronic|victimName 14|hpDamageTaken M4A1|weapon 735.88|victimX 2198.36|victimY 136.6|victimZ <gap> CT|attackerSide Moseyuh|attackerName kills|type T|victimSide b1t|victimName M4A1|weapon False|isHeadshot True|victimBlinded False|isWallbang 673.54|victimX 2451.16|victimY 139.83|victimZCT|attackerSide Moseyuh|attackerName damages|type T|victimSide electronic|victimName 14|hpDamageTaken M4A1|weapon 737.27|victimX 2205.07|victimY 136.67|victimZ <gap> electronic|playerName bombEvents|type plant_begin|bombAction 201.26|playerX 2669.01|playerY 160.03|playerZ | A smoke going down at 34 seconds. That's frustrating for Na'Vi. It looks like they're committed anyway, but this could get a little bit rough. Some counter utility as well coming out here potentially from Rare Atom. They've got a flashbang, a couple more. They could slow this down even further. 20 seconds as they're making their way through. Oh, and a boost on top. This is sick. Countering the smoke towards the coffins. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_25 | Natus_Vincere|teamName 13|teamScore b1t|deadPlayer npl|alivePlayer electronic|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 11|teamScore Kaze|alivePlayer Mercury|alivePlayer JamYoung|alivePlayer advent|alivePlayer Moseyuh|alivePlayer <sep> electronic|playerName bombEvents|type plant|bombAction 200.17|playerX 2669.51|playerY 160.03|playerZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Flashbang|grenadeType 1084.22|grenadeX 2687.66|grenadeY 524.78|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Flashbang|grenadeType 867.22|grenadeX 2545.09|grenadeY 437.16|grenadeZ <gap> CT|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 493.66|grenadeX 3338.84|grenadeY 639.38|grenadeZ <gap> CT|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 502.34|grenadeX 3839.88|grenadeY 688.66|grenadeZ <gap> T|attackerSide Perfecto|attackerName kills|type CT|victimSide Moseyuh|victimName MAC-10|weapon True|isHeadshot True|victimBlinded False|isWallbang 393.41|victimX 3150.1|victimY 160.03|victimZ | Beautiful. What a way to do it. Still going to be rough. Well, they can back out and play the 5v4. They need to wait a moment for everyone else to move around. They got a good bit of the utility. That's the one thing they've got going for them. Like a lot of flashes. He's been banana with his orb. This could be a really good test of what we were just talking about. 4 on 5, trying to retake a bombsite. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_25 | Natus_Vincere|teamName 13|teamScore b1t|deadPlayer electronic|alivePlayer npl|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 11|teamScore Moseyuh|deadPlayer JamYoung|alivePlayer Mercury|alivePlayer advent|alivePlayer Kaze|alivePlayer <sep> T|attackerSide Perfecto|attackerName damages|type CT|victimSide advent|victimName 14|hpDamageTaken MAC-10|weapon 535.99|victimX 3103.51|victimY 206.03|victimZ <gap> T|attackerSide Perfecto|attackerName damages|type CT|victimSide advent|victimName 14|hpDamageTaken MAC-10|weapon 535.99|victimX 3107.61|victimY 206.03|victimZ <gap> T|attackerSide Perfecto|attackerName damages|type CT|victimSide advent|victimName 14|hpDamageTaken MAC-10|weapon 536.0|victimX 3111.45|victimY 206.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 28|hpDamageTaken M4A4|weapon 219.28|victimX 3111.12|victimY 291.03|victimZ <gap> T|attackerSide Perfecto|attackerName kills|type CT|victimSide advent|victimName MAC-10|weapon True|isHeadshot True|victimBlinded False|isWallbang 535.99|victimX 3114.09|victimY 206.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide JamYoung|victimName 26|hpDamageTaken AK-47|weapon 1125.22|victimX 2720.68|victimY 128.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide JamYoung|victimName 33|hpDamageTaken AK-47|weapon 1124.32|victimX 2703.41|victimY 128.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide JamYoung|victimName 26|hpDamageTaken AK-47|weapon 1123.83|victimX 2704.41|victimY 128.03|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide electronic|victimName 46|hpDamageTaken MP9|weapon 54.54|victimX 2541.7|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide JamYoung|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 1122.21|victimX 2713.67|victimY 128.03|victimZ <gap> T|attackerSide Perfecto|attackerName damages|type CT|victimSide Mercury|victimName 14|hpDamageTaken MAC-10|weapon 540.37|victimX 3250.75|victimY 160.03|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide Perfecto|victimName 22|hpDamageTaken M4A4|weapon 307.21|victimX 3077.24|victimY 160.03|victimZ <gap> T|attackerSide Perfecto|attackerName damages|type CT|victimSide Mercury|victimName 58|hpDamageTaken MAC-10|weapon 537.19|victimX 3255.11|victimY 160.03|victimZ <gap> T|attackerSide Perfecto|attackerName damages|type CT|victimSide Mercury|victimName 14|hpDamageTaken MAC-10|weapon 536.44|victimX 3256.08|victimY 160.03|victimZ <gap> CT|attackerSide Mercury|attackerName kills|type T|victimSide Perfecto|victimName M4A4|weapon True|isHeadshot False|victimBlinded False|isWallbang 299.4|victimX 3088.47|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide Mercury|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 621.2|victimX 3418.3|victimY 224.2|victimZ <gap> CT|attackerSide Kaze|attackerName kills|type T|victimSide npl|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 698.14|victimX 2794.47|victimY 131.68|victimZ | Should be a pretty good deal, but it might not be. All popped with a Mac-10. It's a double kill for Perfecto. Electronic continues, and you can see now they're just going to get traded left and right. Mercury can't even really escape. And Kaze, he's going to get a parting kill and just evacuate. 14 rounds on the side of Na'Vi. They had the utility. They had the manpower. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_25 | Natus_Vincere|teamName 13|teamScore Perfecto|deadPlayer npl|deadPlayer b1t|deadPlayer electronic|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 11|teamScore Moseyuh|deadPlayer JamYoung|deadPlayer Mercury|deadPlayer advent|deadPlayer Kaze|alivePlayer <sep> None|attackerSide None|attackerName damages|type T|victimSide electronic|victimName 8|hpDamageTaken C4|weapon 158.0|victimX 730.36|victimY 79.83|victimZ | They still couldn't do it. But it's still tough. Oh, that one's going to hurt them, man. That could have been the way back in for Rare Atom right near the end of this game, right? |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_26 | Natus_Vincere|teamName 14|teamScore s1mple|alivePlayer Perfecto|alivePlayer npl|alivePlayer b1t|alivePlayer electronic|alivePlayer <sep> Rare_Atom|teamName 11|teamScore Moseyuh|alivePlayer JamYoung|alivePlayer Kaze|alivePlayer advent|alivePlayer Mercury|alivePlayer <sep> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 1300.38|grenadeX 477.31|grenadeY 383.94|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Molotov|grenadeType 708.09|grenadeX 40.44|grenadeY 279.25|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Molotov|grenadeType 509.66|grenadeX 2015.22|grenadeY 130.47|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Flashbang|grenadeType -34.78|grenadeX 1330.41|grenadeY 674.34|grenadeZ <gap> T|attackerSide electronic|attackerName damages|type T|victimSide npl|victimName 2|hpDamageTaken Molotov|weapon 508.84|victimX -71.71|victimY 72.97|victimZ <gap> T|attackerSide electronic|attackerName damages|type T|victimSide npl|victimName 2|hpDamageTaken Molotov|weapon 549.03|victimX -83.15|victimY 75.11|victimZ <gap> T|attackerSide electronic|attackerName damages|type T|victimSide npl|victimName 3|hpDamageTaken Molotov|weapon 580.29|victimX -98.02|victimY 75.92|victimZ <gap> T|attackerSide electronic|attackerName damages|type T|victimSide npl|victimName 3|hpDamageTaken Molotov|weapon 599.57|victimX -109.27|victimY 77.75|victimZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 1303.19|grenadeX -341.06|grenadeY 281.56|grenadeZ <gap> T|attackerSide electronic|attackerName damages|type T|victimSide electronic|victimName 8|hpDamageTaken Molotov|weapon 537.8|victimX -85.13|victimY 119.59|victimZ <gap> T|attackerSide electronic|attackerName damages|type T|victimSide electronic|victimName 8|hpDamageTaken Molotov|weapon 532.07|victimX -86.25|victimY 93.97|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 86|hpDamageTaken P250|weapon 1243.32|victimX -343.66|victimY 256.03|victimZ <gap> T|attackerSide b1t|attackerName damages|type CT|victimSide JamYoung|victimName 17|hpDamageTaken AK-47|weapon 1197.4|victimX 210.03|victimY 177.34|victimZ <gap> T|attackerSide b1t|attackerName damages|type CT|victimSide JamYoung|victimName 17|hpDamageTaken AK-47|weapon 1222.88|victimX 211.5|victimY 176.37|victimZ <gap> T|attackerSide b1t|attackerName kills|type CT|victimSide JamYoung|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 1229.61|victimX 211.62|victimY 176.29|victimZ | Everyone else, best pistol armor, but I don't think they bother throwing too much into this round. A hero orb. What do you do with it, CT side Inferno? Just have it fight? Well, first of all, you tell your teammates to stop going for hero plays before the orb. Yeah. Because this is a very usual thing that someone buys a deagle and then thinks he's going to go and be the savior of the round. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_26 | Natus_Vincere|teamName 14|teamScore s1mple|alivePlayer npl|alivePlayer Perfecto|alivePlayer b1t|alivePlayer electronic|alivePlayer <sep> Rare_Atom|teamName 11|teamScore JamYoung|deadPlayer advent|alivePlayer Kaze|alivePlayer Mercury|alivePlayer Moseyuh|alivePlayer <sep> T|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 1416.12|grenadeX 1071.44|grenadeY 158.66|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType -4.06|grenadeX 1333.5|grenadeY 471.31|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 1420.28|grenadeX 752.66|grenadeY 138.47|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Molotov|grenadeType 1480.56|grenadeX 34.03|grenadeY 186.62|grenadeZ <gap> T|throwerSide npl|throwerName grenades|type Flashbang|grenadeType 1401.44|grenadeX 101.66|grenadeY 134.06|grenadeZ | Like JamYoung. Man, good, good dink. I mean obviously you dinked him, but my point is that I would say whenever you have the orb saved and a lot of guns without armor, or small Kevlar in this case on a few of them, it's really important to at least let the orb get a chance to do some work. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_26 | Natus_Vincere|teamName 14|teamScore Perfecto|alivePlayer npl|alivePlayer b1t|alivePlayer electronic|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 11|teamScore JamYoung|deadPlayer Kaze|alivePlayer Moseyuh|alivePlayer advent|alivePlayer Mercury|alivePlayer <sep> T|throwerSide npl|throwerName grenades|type Molotov|grenadeType 1405.78|grenadeX 1217.25|grenadeY 164.31|grenadeZ | It's also on the orb obviously to make aggressive enough plays that you actually can potentially get an opening. But it can be pretty tilting if you're saving, even if it's an M4, which it would be in my case, and then you have four USPs and then two of them are just running and doing some random play somewhere and I'm like... Because then it's like, immediately I'm saving now, like, yeah. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_26 | Natus_Vincere|teamName 14|teamScore b1t|alivePlayer s1mple|alivePlayer npl|alivePlayer Perfecto|alivePlayer electronic|alivePlayer <sep> Rare_Atom|teamName 11|teamScore JamYoung|deadPlayer Moseyuh|alivePlayer Kaze|alivePlayer advent|alivePlayer Mercury|alivePlayer <sep> CT|attackerSide Mercury|attackerName kills|type T|victimSide electronic|victimName P250|weapon True|isHeadshot False|victimBlinded False|isWallbang 2223.42|victimX -111.06|victimY 125.97|victimZ <gap> CT|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 825.22|grenadeX 2219.69|grenadeY 138.28|grenadeZ <gap> CT|attackerSide Kaze|attackerName kills|type T|victimSide npl|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 1922.17|victimX 33.22|victimY 125.29|victimZ <gap> T|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType 2522.44|grenadeX -419.56|grenadeY 216.62|grenadeZ <gap> CT|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 2362.94|grenadeX 150.19|grenadeY 131.97|grenadeZ <gap> T|throwerSide b1t|throwerName grenades|type Smoke_Grenade|grenadeType 2304.09|grenadeX 787.94|grenadeY 150.56|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 19|hpDamageTaken P250|weapon 1511.56|victimX 110.69|victimY 127.61|victimZ <gap> CT|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 787.91|grenadeX 2391.38|grenadeY 137.56|grenadeZ | Maybe I could have gotten an AK for one of you, right? Yeah. Oh, there's a kill. There's one. And the AWP is here. Right place, right time. Kaze deletes mpl. But this is good now. Like you see, they have to walk. They ended up walking into the P250, which opened up something for Kaze, right? And now it's going to be a tough round for Na'Vi, even though it's pistols they're up against. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_26 | Natus_Vincere|teamName 14|teamScore npl|deadPlayer electronic|deadPlayer s1mple|alivePlayer Perfecto|alivePlayer b1t|alivePlayer <sep> Rare_Atom|teamName 11|teamScore JamYoung|deadPlayer Kaze|alivePlayer Mercury|alivePlayer advent|alivePlayer Moseyuh|alivePlayer <sep> T|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 2223.09|grenadeX 1096.72|grenadeY 160.41|grenadeZ <gap> CT|attackerSide Kaze|attackerName kills|type T|victimSide s1mple|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 634.01|victimX 2035.76|victimY 131.82|victimZT|throwerSide s1mple|throwerName grenades|type Smoke_Grenade|grenadeType 610.69|grenadeX 2128.72|grenadeY 137.25|grenadeZ <gap> CT|throwerSide Kaze|throwerName grenades|type Smoke_Grenade|grenadeType 749.75|grenadeX 2448.91|grenadeY 137.25|grenadeZ | Mercury even got an AK. Yeah, advent's gonna be waiting over there. The smoke, I think, will fade by the time they get there, so he's not gonna be able to play around that too much, but they're down to 30 seconds. But he has a smoke, advent. So he can re-smoke this and then, well... That's how you're just gonna fight? And now he drops that re-smoke. This is almost a save at this point. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_26 | Natus_Vincere|teamName 14|teamScore npl|deadPlayer s1mple|deadPlayer electronic|deadPlayer Perfecto|alivePlayer b1t|alivePlayer <sep> Rare_Atom|teamName 11|teamScore JamYoung|deadPlayer Kaze|alivePlayer Mercury|alivePlayer Moseyuh|alivePlayer advent|alivePlayer <sep> T|attackerSide Perfecto|attackerName damages|type CT|victimSide advent|victimName 27|hpDamageTaken AK-47|weapon 703.38|victimX 2214.24|victimY 137.12|victimZ | I think they have to save. Oh, that is weird, man. They try some opening moves. They try getting out A. They get repelled all the way back to B. And the same AWP that sent them away from the A site was there to greet them. I want to see advent go to at least... I think he will. He will try to kill them after time, right? He should at least. Are you going to try it? Why is he not going for it? |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_27 | Natus_Vincere|teamName 14|teamScore Perfecto|alivePlayer s1mple|alivePlayer npl|alivePlayer electronic|alivePlayer b1t|alivePlayer <sep> Rare_Atom|teamName 12|teamScore Mercury|alivePlayer advent|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer Kaze|alivePlayer <sep> CT|throwerSide Mercury|throwerName grenades|type Smoke_Grenade|grenadeType 518.75|grenadeX 2018.41|grenadeY 128|grenadeZ | He only had 650 worth of equipment on him and he could force an AK3700 off bit plus the full money bonus, which at this point is probably low, I think it's 1400, right? Essentially what he kills off is 5100 to 650 and by then you have to look at the chances. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_27 | Natus_Vincere|teamName 14|teamScore electronic|alivePlayer npl|alivePlayer Perfecto|alivePlayer b1t|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 12|teamScore Kaze|alivePlayer Mercury|alivePlayer JamYoung|alivePlayer advent|alivePlayer Moseyuh|alivePlayer <sep> CT|throwerSide Kaze|throwerName grenades|type Incendiary_Grenade|grenadeType 73.28|grenadeX 655.19|grenadeY 72.12|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Incendiary_Grenade|grenadeType -59.41|grenadeX 1417.94|grenadeY 102.56|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Molotov|grenadeType 519.16|grenadeX 1956.88|grenadeY 131.94|grenadeZ <gap> CT|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 398.81|grenadeX 2272.62|grenadeY 405.56|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Incendiary_Grenade|grenadeType 192.47|grenadeX 1270.16|grenadeY 101.5|grenadeZ <gap> CT|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 398.81|grenadeX 2272.62|grenadeY 405.56|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Incendiary_Grenade|grenadeType 903.88|grenadeX -72.38|grenadeY 376.03|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide s1mple|victimName 1|hpDamageTaken Incendiary_Grenade|weapon -64.42|victimX 1413.57|victimY 103.69|victimZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type HE_Grenade|grenadeType 302|grenadeX 1543.81|grenadeY 113|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide s1mple|victimName 2|hpDamageTaken Incendiary_Grenade|weapon -64.24|victimX 1413.75|victimY 103.65|victimZ <gap> T|throwerSide s1mple|throwerName grenades|type Smoke_Grenade|grenadeType -69.53|grenadeX 1433.41|grenadeY 101.94|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type HE_Grenade|grenadeType 353.72|grenadeX 1671.62|grenadeY 120.59|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType -143.78|grenadeX 1482.91|grenadeY 538.44|grenadeZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 273.99|victimX 1378.18|victimY 107.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 273.99|victimX 1378.11|victimY 107.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 273.99|victimX 1378.11|victimY 107.03|victimZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType -50.69|grenadeX 1427.19|grenadeY 587.88|grenadeZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 273.99|victimX 1378.11|victimY 107.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 273.99|victimX 1378.11|victimY 107.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 263.1|victimX 1380.61|victimY 107.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 232.47|victimX 1391.15|victimY 107.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 214.43|victimX 1418.05|victimY 107.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 226.81|victimX 1447.9|victimY 107.02|victimZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType -143.78|grenadeX 1482.91|grenadeY 538.44|grenadeZ | What is the chances you kill? I would argue that he at least has 20% so definitely go for it. It's a big mistake to not do it. You following the math Harry? Yeah, dude, no, I love the way your brain works, right? It's so good. Perfecto, bought down low. What number would you give him right now? Success in the round percentage. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_27 | Natus_Vincere|teamName 14|teamScore b1t|alivePlayer s1mple|alivePlayer electronic|alivePlayer npl|alivePlayer Perfecto|alivePlayer <sep> Rare_Atom|teamName 12|teamScore JamYoung|alivePlayer advent|alivePlayer Moseyuh|alivePlayer Kaze|alivePlayer Mercury|alivePlayer <sep> CT|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 676.09|grenadeX 2795.62|grenadeY 133.94|grenadeZ <gap> CT|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 1133.66|grenadeX 498|grenadeY 292.38|grenadeZ <gap> CT|throwerSide Mercury|throwerName grenades|type Incendiary_Grenade|grenadeType 498.03|grenadeX 2033.91|grenadeY 131.56|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 2198.5|grenadeX 1100|grenadeY 159.88|grenadeZ | Down at 28 HP. It's never fun to be 28 HP. No, this is like the worst health to be, isn't it? Because it's like, well, I'm dead in any fight I take. Don't really want to give me AK. If this wasn't s1mple, like, I swear this teammate would be asking, can we trade? Yeah. Because it's s1mple. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_27 | Natus_Vincere|teamName 14|teamScore npl|alivePlayer b1t|alivePlayer electronic|alivePlayer s1mple|alivePlayer Perfecto|alivePlayer <sep> Rare_Atom|teamName 12|teamScore advent|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer Kaze|alivePlayer Mercury|alivePlayer <sep> CT|throwerSide Moseyuh|throwerName grenades|type Smoke_Grenade|grenadeType 821.31|grenadeX 2179.12|grenadeY 138|grenadeZ <gap> CT|throwerSide Kaze|throwerName grenades|type Smoke_Grenade|grenadeType 1848.16|grenadeX -283.47|grenadeY 258.03|grenadeZ <gap> T|throwerSide b1t|throwerName grenades|type Flashbang|grenadeType 1314.88|grenadeX 195.16|grenadeY 231.91|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type HE_Grenade|grenadeType 1341.19|grenadeX 193.31|grenadeY 128.34|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Flashbang|grenadeType 1544.22|grenadeX 117.19|grenadeY 182.38|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 2277.88|grenadeX 773.19|grenadeY 150.69|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 1783.62|grenadeX 47.47|grenadeY 268.69|grenadeZ | It's fine, bro. Because it's s1mple, he's probably... I'll play deagle. It's okay. It's fine. Right. The bomb's been left at T ramp. s1mple holding over at top. Banana hoping for a fight. Nothing comes his way. Perfecto goes back and gets the bomb. And so Na'Vi have got their eyes set on the A play. But another one of these little gimmicky boosts pulled out over the top of the moto smoke, or long smoke, rather. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_27 | Natus_Vincere|teamName 14|teamScore b1t|alivePlayer s1mple|alivePlayer npl|alivePlayer electronic|alivePlayer Perfecto|alivePlayer <sep> Rare_Atom|teamName 12|teamScore Moseyuh|alivePlayer Kaze|alivePlayer Mercury|alivePlayer advent|alivePlayer JamYoung|alivePlayer <sep> T|throwerSide npl|throwerName grenades|type Flashbang|grenadeType 1279.75|grenadeX 1239.81|grenadeY 169.41|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 795.19|grenadeX 2414.94|grenadeY 137.94|grenadeZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide npl|victimName 27|hpDamageTaken M4A4|weapon 1762.15|victimX 1219.95|victimY 215.75|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide npl|victimName 27|hpDamageTaken M4A4|weapon 1784.39|victimX 1224.39|victimY 216.82|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide npl|victimName 22|hpDamageTaken M4A4|weapon 1800.24|victimX 1238.98|victimY 211.62|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide npl|victimName 22|hpDamageTaken M4A4|weapon 1804.29|victimX 1263.32|victimY 199.21|victimZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide Mercury|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 2393.94|victimX 891.1|victimY 157.0|victimZ <gap> CT|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 2469.09|grenadeX 1144.56|grenadeY 441.41|grenadeZ | Now position getting taken by Na'Vi, they've at least dodged the boost. There's the moto smoke thrown in. Mercury trying to fight ahead of it. And he does get lit up by electronic. Now they're wrapping the spawn. This is becoming a B play with Perfecto ready to move up Banana as well. And it's hard to figure out who's going to win this one. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_27 | Natus_Vincere|teamName 14|teamScore Perfecto|alivePlayer b1t|alivePlayer electronic|alivePlayer npl|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 12|teamScore Mercury|deadPlayer JamYoung|alivePlayer Kaze|alivePlayer advent|alivePlayer Moseyuh|alivePlayer <sep> CT|attackerSide advent|attackerName kills|type T|victimSide Perfecto|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 590.5|victimX 1939.89|victimY 131.26|victimZ <gap> T|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 788.22|grenadeX 2379.47|grenadeY 137.59|grenadeZ <gap> CT|attackerSide advent|attackerName kills|type T|victimSide npl|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 969.16|victimX 2776.07|victimY 127.92|victimZ <gap> T|attackerSide s1mple|attackerName kills|type CT|victimSide advent|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 726.31|victimX 2392.25|victimY 135.12|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide s1mple|victimName 27|hpDamageTaken AK-47|weapon 555.57|victimX 2818.93|victimY 160.03|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide s1mple|victimName 27|hpDamageTaken AK-47|weapon 547.48|victimX 2837.29|victimY 160.03|victimZ <gap> s1mple|playerName bombEvents|type plant_begin|bombAction 546.91|playerX 2840.87|playerY 160.03|playerZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide s1mple|victimName 27|hpDamageTaken AK-47|weapon 546.89|victimX 2841.43|victimY 160.03|victimZ <gap> CT|attackerSide Moseyuh|attackerName kills|type T|victimSide s1mple|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 546.89|victimX 2841.43|victimY 160.03|victimZs1mple|playerName bombEvents|type plant_abort|bombAction 546.89|playerX 2841.43|playerY 160.03|playerZ <gap> T|attackerSide b1t|attackerName damages|type CT|victimSide Moseyuh|victimName 33|hpDamageTaken AK-47|weapon 434.92|victimX 3388.68|victimY 160.02|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide b1t|victimName 26|hpDamageTaken AK-47|weapon 596.4|victimX 2538.29|victimY 244.03|victimZ <gap> T|attackerSide b1t|attackerName damages|type CT|victimSide Moseyuh|victimName 26|hpDamageTaken AK-47|weapon 440.09|victimX 3389.59|victimY 160.02|victimZ <gap> T|attackerSide b1t|attackerName damages|type CT|victimSide Moseyuh|victimName 33|hpDamageTaken AK-47|weapon 448.35|victimX 3391.18|victimY 160.02|victimZ <gap> T|attackerSide b1t|attackerName kills|type CT|victimSide Moseyuh|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 449.86|victimX 3391.53|victimY 160.02|victimZ <gap> electronic|playerName bombEvents|type plant_begin|bombAction 543.97|playerX 3019.29|playerY 160.03|playerZ | Advent's playing up close once again, but That smoke is going to be fading and he's going to feel very squished. I wonder if Moseyuh is going to be able to help him out. That's a massive kill. Now there's only one arm of the attack left. They have to just focus on this. And they're hearing the footsteps. They realize what's coming next. Advent spinning around for the shot on NPL. And now 10 seconds. One good kill here to stop the bomb. And that's probably all they need. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_27 | Natus_Vincere|teamName 14|teamScore npl|deadPlayer Perfecto|deadPlayer s1mple|deadPlayer electronic|alivePlayer b1t|alivePlayer <sep> Rare_Atom|teamName 12|teamScore Moseyuh|deadPlayer advent|deadPlayer Mercury|deadPlayer JamYoung|alivePlayer Kaze|alivePlayer <sep> electronic|playerName bombEvents|type plant|bombAction 543.97|playerX 3019.29|playerY 160.03|playerZ | Or five seconds. They just barely get it. A scary close. And a little bit more survival there on Moseyuh at the end. And maybe it would have worked out. Now it's a 2 on 2 in the after plant. Yeah, both players from Rare Atom coming up in honor as well. They're going to start to clear out the site. They have no utility. It's going to be so hard without a smoke in this situation. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_27 | Natus_Vincere|teamName 14|teamScore Perfecto|deadPlayer npl|deadPlayer s1mple|deadPlayer b1t|alivePlayer electronic|alivePlayer <sep> Rare_Atom|teamName 12|teamScore Mercury|deadPlayer Moseyuh|deadPlayer advent|deadPlayer JamYoung|alivePlayer Kaze|alivePlayer <sep> T|attackerSide electronic|attackerName damages|type CT|victimSide Kaze|victimName 27|hpDamageTaken AK-47|weapon 634.02|victimX 2536.65|victimY 202.01|victimZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide Kaze|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 634.02|victimX 2536.97|victimY 202.01|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide JamYoung|victimName 26|hpDamageTaken AK-47|weapon 23.42|victimX 2987.5|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide JamYoung|victimName 26|hpDamageTaken AK-47|weapon 24.07|victimX 2980.86|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide JamYoung|victimName 26|hpDamageTaken AK-47|weapon 24.61|victimX 2968.67|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide JamYoung|victimName 11|hpDamageTaken AK-47|weapon 23.56|victimX 2958.16|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide JamYoung|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 12.15|victimX 2883.83|victimY 160.03|victimZ | I think Na'Vi should have a pretty easy time on this round, I would say. If they just go and stick it, but obviously they can't know what we know. But I mean, in theory, if they just do it, then maybe that actually would work. Now it's a bit late. Yeah, but the problem is they cannot really bait them out when they have no utility. They obviously have to go and tap the bomb, but they can be anywhere at this point, Na'Vi, right? So it's such a hard round. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_28 | Natus_Vincere|teamName 15|teamScore b1t|alivePlayer Perfecto|alivePlayer npl|alivePlayer electronic|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 12|teamScore advent|alivePlayer Kaze|alivePlayer Mercury|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer <sep> CT|throwerSide Mercury|throwerName grenades|type Smoke_Grenade|grenadeType 152.47|grenadeX 1480.22|grenadeY 109.25|grenadeZ <gap> T|throwerSide b1t|throwerName grenades|type Molotov|grenadeType 1187.47|grenadeX 45.47|grenadeY 265.91|grenadeZ <gap> T|throwerSide b1t|throwerName grenades|type Flashbang|grenadeType 737.75|grenadeX 202.28|grenadeY 346.53|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Molotov|grenadeType 405.91|grenadeX 1889.56|grenadeY 132|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type HE_Grenade|grenadeType 963.94|grenadeX -92.44|grenadeY 256.62|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Molotov|grenadeType 643.5|grenadeX 1953.03|grenadeY 134.19|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Incendiary_Grenade|grenadeType 1222.5|grenadeX -328.09|grenadeY 258.12|grenadeZ | As far as they're aware, someone could be at like Dark or Quad and just swing them as soon as they go near it. Yeah. Dead. That could have been, maybe even should have been, a 14-13 scoreline. Now instead it's 15-12. I mean, that could be the chance for Rare Atom to sort of shock the world and actually upset Na'Vi on the map. That could be it. That might be gone here. Unfortunately for them, they've been playing a pretty cool game. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_28 | Natus_Vincere|teamName 15|teamScore npl|alivePlayer s1mple|alivePlayer Perfecto|alivePlayer b1t|alivePlayer electronic|alivePlayer <sep> Rare_Atom|teamName 12|teamScore Moseyuh|alivePlayer advent|alivePlayer Kaze|alivePlayer JamYoung|alivePlayer Mercury|alivePlayer <sep> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 607.06|grenadeX 1999.34|grenadeY 205.84|grenadeZ <gap> T|throwerSide npl|throwerName grenades|type Smoke_Grenade|grenadeType 1414.75|grenadeX 1063.69|grenadeY 158.69|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType 859.56|grenadeX 1856.03|grenadeY 128.72|grenadeZ <gap> T|throwerSide npl|throwerName grenades|type Flashbang|grenadeType 1360.78|grenadeX 152.12|grenadeY 382.53|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Flashbang|grenadeType 1617.72|grenadeX 580.5|grenadeY 594.69|grenadeZ | Yeah, they've been playing good. And it's, as you say, it will be tough now because I looked into the map pool and it looked like Inferno was by far their best map. So I don't know what's coming up in Nuke and Overpass, right? I think it's going to be tough on either map for Rare Atom to pull off an opposite. Obviously, they're playing against Na'Vi, so of course it's going to be tough, but Inferno was probably the best bet to pull out a potential opposite. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_28 | Natus_Vincere|teamName 15|teamScore b1t|alivePlayer electronic|alivePlayer Perfecto|alivePlayer npl|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 12|teamScore Kaze|alivePlayer JamYoung|alivePlayer Moseyuh|alivePlayer Mercury|alivePlayer advent|alivePlayer <sep> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 1700.88|grenadeX 1033.47|grenadeY 180.31|grenadeZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide npl|victimName 22|hpDamageTaken M4A4|weapon 1516.91|victimX 839.0|victimY 142.5|victimZ <gap> CT|attackerSide Mercury|attackerName kills|type T|victimSide npl|victimName M4A4|weapon True|isHeadshot False|victimBlinded False|isWallbang 1517.43|victimX 839.21|victimY 142.51|victimZ <gap> CT|throwerSide advent|throwerName grenades|type Incendiary_Grenade|grenadeType 529.16|grenadeX 2017.97|grenadeY 131.06|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Smoke_Grenade|grenadeType 2310.22|grenadeX 1124.06|grenadeY 160.47|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Smoke_Grenade|grenadeType 1161.31|grenadeX 481.44|grenadeY 109.81|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Molotov|grenadeType 1488.12|grenadeX 1240.84|grenadeY 165.19|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Flashbang|grenadeType 1362.72|grenadeX 1058.69|grenadeY 186.84|grenadeZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 7|hpDamageTaken Molotov|weapon 1291.0|victimX 1186.03|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 8|hpDamageTaken Molotov|weapon 1291.0|victimX 1186.03|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 8|hpDamageTaken Molotov|weapon 1292.1|victimX 1186.54|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 8|hpDamageTaken Molotov|weapon 1313.75|victimX 1196.39|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 8|hpDamageTaken Molotov|weapon 1350.27|victimX 1212.62|victimY 164.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 8|hpDamageTaken Molotov|weapon 1357.02|victimX 1216.0|victimY 164.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 8|hpDamageTaken Molotov|weapon 1356.66|victimX 1213.84|victimY 164.03|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide electronic|victimName 22|hpDamageTaken M4A4|weapon 1373.48|victimX 778.07|victimY 139.11|victimZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide Mercury|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 1371.42|victimX 1213.96|victimY 164.03|victimZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 1323.59|grenadeX 212|grenadeY 217.03|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 1701.31|grenadeX 1032.47|grenadeY 169.66|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 1819.97|grenadeX 1358.44|grenadeY 162|grenadeZ | You know, it's been kind of a nice bit of karma, though, like in the same way Rare Atom robbed a bunch of rounds at the end of Na'Vi's CT side. You know, they're doing, Na'Vi are now doing the same to them. Yeah, but obviously it's not over. Who knows? Like, hmm. I like that. Suspense building. Snappy. Electronic brings us back into a 4v4. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_28 | Natus_Vincere|teamName 15|teamScore npl|deadPlayer electronic|alivePlayer Perfecto|alivePlayer b1t|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 12|teamScore Mercury|deadPlayer Moseyuh|alivePlayer Kaze|alivePlayer JamYoung|alivePlayer advent|alivePlayer <sep> CT|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 669.41|grenadeX 2476.25|grenadeY 140.09|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 688.69|grenadeX 2590.94|grenadeY 137.81|grenadeZ | Not over yet. Navi. Still poised for the A hit. They have that kind of plan B option available. Perfecto all the way up at top. Banana. Question now becomes how do they want to use him? Electronic still making noise over on the long side. And there's Perfecto getting spotted. He's got utility. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_28 | Natus_Vincere|teamName 15|teamScore npl|deadPlayer b1t|alivePlayer Perfecto|alivePlayer electronic|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 12|teamScore Mercury|deadPlayer Moseyuh|alivePlayer Kaze|alivePlayer advent|alivePlayer JamYoung|alivePlayer <sep> T|throwerSide Perfecto|throwerName grenades|type Flashbang|grenadeType 731.5|grenadeX 2612.5|grenadeY 396.31|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Molotov|grenadeType 2502.59|grenadeX -114.88|grenadeY 87.56|grenadeZ <gap> CT|attackerSide JamYoung|attackerName kills|type T|victimSide b1t|victimName Desert_Eagle|weapon True|isHeadshot False|victimBlinded False|isWallbang 1798.33|victimX -351.32|victimY 256.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide JamYoung|victimName 27|hpDamageTaken AK-47|weapon 2152.0|victimX 542.25|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide JamYoung|victimName 27|hpDamageTaken AK-47|weapon 2136.95|victimX 538.27|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide JamYoung|victimName 27|hpDamageTaken AK-47|weapon 2131.7|victimX 536.0|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide JamYoung|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 2129.02|victimX 533.79|victimY 160.03|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide electronic|victimName 22|hpDamageTaken M4A1|weapon 2386.78|victimX 1132.09|victimY 161.33|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide electronic|victimName 22|hpDamageTaken M4A1|weapon 2365.7|victimX 1124.92|victimY 159.71|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide electronic|victimName 22|hpDamageTaken M4A1|weapon 2364.72|victimX 1125.08|victimY 159.68|victimZ <gap> CT|attackerSide Moseyuh|attackerName kills|type T|victimSide electronic|victimName M4A1|weapon False|isHeadshot False|victimBlinded False|isWallbang 2358.98|victimX 1126.03|victimY 159.5|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide s1mple|victimName 87|hpDamageTaken M4A1|weapon 2055.52|victimX 54.25|victimY 129.61|victimZ <gap> CT|attackerSide Moseyuh|attackerName kills|type T|victimSide s1mple|victimName M4A1|weapon False|isHeadshot False|victimBlinded False|isWallbang 2048.68|victimX 52.52|victimY 129.46|victimZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Smoke_Grenade|grenadeType 1712.81|grenadeX 9.84|grenadeY 130.03|grenadeZ | And now that he's been seen, yeah, he's going to start to drop it in. Trying to cause a bit of a ruckus here. Look at electronic. This has given room, and yeah, electronic threading this needle through library. I mean, this was how Na'Vi opened up a round just a couple of goes. That was a good shot. Lovely shot with the deagle, but they're never ready for electronic there. We'll get traded, and s1mple's dead now as well. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_28 | Natus_Vincere|teamName 15|teamScore npl|deadPlayer b1t|deadPlayer electronic|deadPlayer s1mple|deadPlayer Perfecto|alivePlayer <sep> Rare_Atom|teamName 12|teamScore JamYoung|deadPlayer Mercury|deadPlayer Moseyuh|alivePlayer advent|alivePlayer Kaze|alivePlayer <sep> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 86|hpDamageTaken M4A1|weapon 2005.49|victimX 94.33|victimY 132.33|victimZ <gap> CT|attackerSide Moseyuh|attackerName kills|type T|victimSide Perfecto|victimName M4A1|weapon False|isHeadshot False|victimBlinded False|isWallbang 2009.37|victimX 102.42|victimY 133.15|victimZ | Na'Vi, it's starting to fall apart. It's just Perfecto. 1v3, and Moseyuh will find him, delivering a 13th round from down in the pit. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_29 | Natus_Vincere|teamName 15|teamScore npl|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer b1t|alivePlayer electronic|alivePlayer <sep> Rare_Atom|teamName 13|teamScore JamYoung|alivePlayer Mercury|alivePlayer Moseyuh|alivePlayer Kaze|alivePlayer advent|alivePlayer <sep> CT|throwerSide Moseyuh|throwerName grenades|type Smoke_Grenade|grenadeType 505.69|grenadeX 2034.81|grenadeY 130.53|grenadeZ <gap> CT|throwerSide Mercury|throwerName grenades|type Incendiary_Grenade|grenadeType 351.28|grenadeX 624.88|grenadeY 121.16|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Flashbang|grenadeType 391.53|grenadeX 2276.56|grenadeY 397.97|grenadeZ <gap> CT|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 176.94|grenadeX 1112.78|grenadeY 113.66|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Incendiary_Grenade|grenadeType 157.69|grenadeX 1353.53|grenadeY 100.03|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Flashbang|grenadeType 1033.47|grenadeX 450.59|grenadeY 542.16|grenadeZ | I think as well, you know, in case it wasn't obvious with some of the conversations we were having in the first half that you actually weren't here for, Snappy. I'm a big advent fan, right? I look very fondly back on like the Katowice 2019 run that Vici tried to embark upon back then. And that was with him and Kaze in the team. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_29 | Natus_Vincere|teamName 15|teamScore npl|alivePlayer b1t|alivePlayer electronic|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 13|teamScore JamYoung|alivePlayer Kaze|alivePlayer Moseyuh|alivePlayer Mercury|alivePlayer advent|alivePlayer <sep> CT|throwerSide JamYoung|throwerName grenades|type Smoke_Grenade|grenadeType 1183.28|grenadeX 557.25|grenadeY 115.56|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 2117.28|grenadeX 153.06|grenadeY 602.41|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 2162.28|grenadeX -410.78|grenadeY 440.94|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 2162.09|grenadeX -410.84|grenadeY 442.5|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 2284.69|grenadeX 766|grenadeY 150.12|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 1873.94|grenadeX 1232.38|grenadeY 181.22|grenadeZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 35|hpDamageTaken AK-47|weapon 2030.1|victimX -190.1|victimY 256.03|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 35|hpDamageTaken AK-47|weapon 2037.56|victimX -192.95|victimY 256.03|victimZ <gap> CT|attackerSide JamYoung|attackerName kills|type T|victimSide b1t|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 2040.41|victimX -198.4|victimY 256.03|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide Perfecto|victimName 35|hpDamageTaken AK-47|weapon 2024.3|victimX -217.0|victimY 256.03|victimZ <gap> T|attackerSide Perfecto|attackerName damages|type CT|victimSide JamYoung|victimName 27|hpDamageTaken P250|weapon 2480.9|victimX -202.22|victimY 84.03|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 40|hpDamageTaken M4A1|weapon 2043.74|victimX -239.15|victimY 320.82|victimZ <gap> CT|attackerSide Moseyuh|attackerName kills|type T|victimSide Perfecto|victimName M4A1|weapon False|isHeadshot True|victimBlinded False|isWallbang 2039.23|victimX -238.99|victimY 315.95|victimZ <gap> T|attackerSide npl|attackerName damages|type CT|victimSide Moseyuh|victimName 56|hpDamageTaken Glock-18|weapon 2435.49|victimX 918.89|victimY 160.79|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide npl|victimName 34|hpDamageTaken AK-47|weapon 1876.97|victimX 387.98|victimY 160.03|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide npl|victimName 34|hpDamageTaken AK-47|weapon 1875.66|victimX 383.31|victimY 160.03|victimZ <gap> CT|attackerSide Mercury|attackerName kills|type T|victimSide npl|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 1872.8|victimX 384.54|victimY 160.03|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide s1mple|victimName 27|hpDamageTaken AK-47|weapon 2020.55|victimX -160.22|victimY 256.03|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide s1mple|victimName 27|hpDamageTaken AK-47|weapon 2013.02|victimX -169.2|victimY 256.03|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide s1mple|victimName 27|hpDamageTaken AK-47|weapon 2011.58|victimX -170.36|victimY 256.03|victimZ <gap> CT|attackerSide Mercury|attackerName kills|type T|victimSide s1mple|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 2008.52|victimX -171.55|victimY 256.03|victimZ | You know, they're like the more tenured ones, everyone else a little younger, but as a result, that much sharper it feels like. Got the mechanics, that much is clear. Here we go. One flashbang to try and see if they can win it right here and prevent the 30th round from coming up. There we go, but JamYoung behind the wall and they've got everything they need right here. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_29 | Natus_Vincere|teamName 15|teamScore npl|deadPlayer b1t|deadPlayer s1mple|deadPlayer Perfecto|deadPlayer electronic|alivePlayer <sep> Rare_Atom|teamName 13|teamScore advent|alivePlayer JamYoung|alivePlayer Kaze|alivePlayer Moseyuh|alivePlayer Mercury|alivePlayer <sep> T|attackerSide electronic|attackerName damages|type CT|victimSide Moseyuh|victimName 20|hpDamageTaken Tec-9|weapon 2465.83|victimX 344.98|victimY 212.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Moseyuh|victimName 20|hpDamageTaken Tec-9|weapon 2481.31|victimX 290.27|victimY 178.88|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 21|hpDamageTaken Tec-9|weapon 2609.41|victimX -111.29|victimY 138.03|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide electronic|victimName 27|hpDamageTaken AK-47|weapon 1886.07|victimX -168.98|victimY 256.03|victimZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide Mercury|victimName Tec-9|weapon True|isHeadshot False|victimBlinded False|isWallbang 2609.76|victimX -116.17|victimY 138.03|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide electronic|victimName 27|hpDamageTaken AK-47|weapon 1877.32|victimX -193.92|victimY 256.03|victimZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide Moseyuh|victimName Tec-9|weapon True|isHeadshot False|victimBlinded False|isWallbang 2465.4|victimX 255.7|victimY 155.84|victimZ <gap> CT|throwerSide advent|throwerName grenades|type HE_Grenade|grenadeType 1830.16|grenadeX -371.88|grenadeY 256.62|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type HE_Grenade|grenadeType 1903.97|grenadeX -281.84|grenadeY 256.62|grenadeZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide electronic|victimName 9|hpDamageTaken HE_Grenade|weapon 1902.54|victimX -167.49|victimY 256.03|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide electronic|victimName 33|hpDamageTaken HE_Grenade|weapon 1869.86|victimX -170.07|victimY 256.03|victimZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Incendiary_Grenade|grenadeType 1865.56|grenadeX -255.09|grenadeY 259.34|grenadeZ | Mercury doing all the work. Moseyuh as well helping out. I mean, you've got to respect it from Na'Vi's point of view. Sometimes that one flashbang really can set you up, but this just was not one of those times. Oh, they've double naded him, thank God. They've kind of contained him. They put a stop to the most epic 1v5 we ever could have seen. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_29 | Natus_Vincere|teamName 15|teamScore Perfecto|deadPlayer s1mple|deadPlayer npl|deadPlayer b1t|deadPlayer electronic|alivePlayer <sep> Rare_Atom|teamName 13|teamScore Mercury|deadPlayer Moseyuh|deadPlayer Kaze|alivePlayer JamYoung|alivePlayer advent|alivePlayer <sep> CT|throwerSide JamYoung|throwerName grenades|type Smoke_Grenade|grenadeType 1827.53|grenadeX -230.28|grenadeY 256.03|grenadeZ | And so now electronic at 4 HP. And no bomb. They're burning the corpses. What's he doing? All the way around the world. Where's he going here? Through B into the A play, you reckon? I have no clue. I'm not sure he actually believes he can win this. Let's see. This is a tough round, obviously. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_29 | Natus_Vincere|teamName 15|teamScore Perfecto|deadPlayer npl|deadPlayer s1mple|deadPlayer b1t|deadPlayer electronic|alivePlayer <sep> Rare_Atom|teamName 13|teamScore Moseyuh|deadPlayer Mercury|deadPlayer advent|alivePlayer JamYoung|alivePlayer Kaze|alivePlayer <sep> CT|throwerSide JamYoung|throwerName grenades|type HE_Grenade|grenadeType 1353.56|grenadeX 189.25|grenadeY 172.19|grenadeZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide advent|victimName 25|hpDamageTaken Tec-9|weapon 1888.53|victimX 559.84|victimY 222.03|victimZ <gap> CT|attackerSide advent|attackerName kills|type T|victimSide electronic|victimName FAMAS|weapon False|isHeadshot False|victimBlinded False|isWallbang 2221.58|victimX 673.43|victimY 155.41|victimZ | Like, I almost see no way he can get back into the round. So maybe, well, getting one more kill, obviously. Yeah, just for the confidence, right? One would be sick. I don't think he's going to get it. No, no, I don't think he's going to get it either. Don't get me wrong. I think advent's got him. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_30 | Natus_Vincere|teamName 15|teamScore electronic|alivePlayer s1mple|alivePlayer b1t|alivePlayer npl|alivePlayer Perfecto|alivePlayer <sep> Rare_Atom|teamName 14|teamScore advent|alivePlayer JamYoung|alivePlayer Kaze|alivePlayer Moseyuh|alivePlayer Mercury|alivePlayer <sep> CT|throwerSide Mercury|throwerName grenades|type Smoke_Grenade|grenadeType 152.38|grenadeX 1481.5|grenadeY 109.31|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Molotov|grenadeType 543.16|grenadeX 1949.16|grenadeY 132.88|grenadeZ <gap> CT|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 931.09|grenadeX 643.66|grenadeY 323.56|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Incendiary_Grenade|grenadeType 390|grenadeX 1748.84|grenadeY 234.44|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType 372.69|grenadeX 1896.5|grenadeY 164.28|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type HE_Grenade|grenadeType 48.09|grenadeX 1217.41|grenadeY 94.94|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Incendiary_Grenade|grenadeType 904.59|grenadeX -71.66|grenadeY 376.03|grenadeZ | Obviously, slim chances in that round for Na'Vi, but an attempt was made nonetheless. Electronic's quite having a very crazy game. He's up to 26 kills here. Dude, if they didn't doublenade him down to 4 HP, I wouldn't be writing it off. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_30 | Natus_Vincere|teamName 15|teamScore electronic|alivePlayer s1mple|alivePlayer b1t|alivePlayer Perfecto|alivePlayer npl|alivePlayer <sep> Rare_Atom|teamName 14|teamScore Kaze|alivePlayer JamYoung|alivePlayer advent|alivePlayer Mercury|alivePlayer Moseyuh|alivePlayer <sep> CT|throwerSide advent|throwerName grenades|type HE_Grenade|grenadeType 163.91|grenadeX 1396.28|grenadeY 99.81|grenadeZ <gap> CT|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 1857.28|grenadeX -381.16|grenadeY 262.75|grenadeZ <gap> T|throwerSide npl|throwerName grenades|type Smoke_Grenade|grenadeType 1452.88|grenadeX 912.62|grenadeY 146.22|grenadeZ | Like, when he was half health, with like one tap in the first two players he faces, I was starting to believe. All right, here it is, last buy, last round even. And Na'Vi, a change in pace. Slowing it right down here, working this banana control a little bit. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_30 | Natus_Vincere|teamName 15|teamScore b1t|alivePlayer electronic|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer npl|alivePlayer <sep> Rare_Atom|teamName 14|teamScore advent|alivePlayer Kaze|alivePlayer Mercury|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer <sep> T|throwerSide npl|throwerName grenades|type Molotov|grenadeType 1451.5|grenadeX 55.22|grenadeY 246.41|grenadeZ <gap> CT|throwerSide Kaze|throwerName grenades|type Incendiary_Grenade|grenadeType 1389.78|grenadeX 553.34|grenadeY 134.69|grenadeZ <gap> T|throwerSide npl|throwerName grenades|type Flashbang|grenadeType 1330.56|grenadeX 193.94|grenadeY 145.5|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 430.19|grenadeX 1890.91|grenadeY 219.62|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Flashbang|grenadeType 779.03|grenadeX 2111.03|grenadeY 211.75|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Incendiary_Grenade|grenadeType 522.97|grenadeX 2010.66|grenadeY 134.88|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Incendiary_Grenade|grenadeType 504.62|grenadeX 2035.59|grenadeY 132.59|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 6|hpDamageTaken Incendiary_Grenade|weapon 359.44|victimX 2066.87|victimY 177.03|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 7|hpDamageTaken Incendiary_Grenade|weapon 342.08|victimX 2032.16|victimY 177.03|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 322.88|victimX 1993.75|victimY 163.55|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 305.3|victimX 1958.38|victimY 130.03|victimZ | They had s1mple scoped up on top mid, so npl's feeling brave. And they're going to start to work their way up, take away this banana control again. It's very much the same defense that it's been for a while. Kaze was playing over at the corner again of Arch. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_30 | Natus_Vincere|teamName 15|teamScore b1t|alivePlayer npl|alivePlayer electronic|alivePlayer s1mple|alivePlayer Perfecto|alivePlayer <sep> Rare_Atom|teamName 14|teamScore Kaze|alivePlayer advent|alivePlayer Moseyuh|alivePlayer Mercury|alivePlayer JamYoung|alivePlayer <sep> CT|throwerSide Moseyuh|throwerName grenades|type Smoke_Grenade|grenadeType 827.81|grenadeX 2194.06|grenadeY 138.16|grenadeZ | He smoked back a little bit, but he's still kind of in the same position all the time with the AWP. They feel like they've at least put enough pressure on top mid maybe that they can start to set up on this banana position. It might just be enough. I mean, two man defense. If they hit it in the next 10 seconds, this could work. It should be tough, though. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_30 | Natus_Vincere|teamName 15|teamScore s1mple|alivePlayer npl|alivePlayer Perfecto|alivePlayer electronic|alivePlayer b1t|alivePlayer <sep> Rare_Atom|teamName 14|teamScore JamYoung|alivePlayer advent|alivePlayer Moseyuh|alivePlayer Kaze|alivePlayer Mercury|alivePlayer <sep> CT|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 794.47|grenadeX 2415.78|grenadeY 137.91|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Smoke_Grenade|grenadeType 1909.75|grenadeX -263.97|grenadeY 258.03|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Smoke_Grenade|grenadeType 463.72|grenadeX 3121.72|grenadeY 162.03|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 990.88|grenadeX 2718.31|grenadeY 129.53|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 505.97|grenadeX 2509.97|grenadeY 391.88|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 666.59|grenadeX 2527.41|grenadeY 404.09|grenadeZ | The utility isn't exactly great over on the B side if they decide to hit that. Like, they will be out of smokes at 25, so... Are they... Are they faking this or are they gonna try and wrap? Yeah, it does look like it'd be... Wait, is it a fake where they will get the bomb and these two guys will walk long or short now? |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_30 | Natus_Vincere|teamName 15|teamScore npl|alivePlayer Perfecto|alivePlayer electronic|alivePlayer s1mple|alivePlayer b1t|alivePlayer <sep> Rare_Atom|teamName 14|teamScore advent|alivePlayer JamYoung|alivePlayer Mercury|alivePlayer Moseyuh|alivePlayer Kaze|alivePlayer <sep> CT|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 688|grenadeX 2426.25|grenadeY 234.56|grenadeZ <gap> CT|throwerSide Kaze|throwerName grenades|type Smoke_Grenade|grenadeType 684.78|grenadeX 2830.12|grenadeY 130.88|grenadeZ <gap> T|attackerSide Perfecto|attackerName damages|type CT|victimSide Kaze|victimName 28|hpDamageTaken Galil_AR|weapon 1066.62|victimX 3181.56|victimY 180.81|victimZ <gap> T|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 2284.34|grenadeX 750.78|grenadeY 149.59|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Flashbang|grenadeType 2000.28|grenadeX -66.53|grenadeY 274.72|grenadeZ <gap> T|throwerSide b1t|throwerName grenades|type Smoke_Grenade|grenadeType 2088.34|grenadeX -0.59|grenadeY 127.19|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 23|hpDamageTaken M4A1|weapon 1083.02|victimX 2781.99|victimY 128.03|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 23|hpDamageTaken M4A1|weapon 1083.02|victimX 2781.99|victimY 128.03|victimZ <gap> T|throwerSide b1t|throwerName grenades|type Molotov|grenadeType 2615.72|grenadeX -86.91|grenadeY 106.44|grenadeZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 26|hpDamageTaken AK-47|weapon 1530.58|victimX 77.42|victimY 128.31|victimZCT|attackerSide JamYoung|attackerName damages|type T|victimSide electronic|victimName 16|hpDamageTaken AK-47|weapon 1452.66|victimX 69.52|victimY 128.03|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 26|hpDamageTaken AK-47|weapon 1536.08|victimX 75.5|victimY 128.4|victimZ <gap> CT|attackerSide Kaze|attackerName kills|type T|victimSide Perfecto|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 1142.06|victimX 2792.93|victimY 128.03|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 26|hpDamageTaken AK-47|weapon 1540.47|victimX 73.5|victimY 130.62|victimZ <gap> T|throwerSide s1mple|throwerName grenades|type Molotov|grenadeType 2467.66|grenadeX -134.84|grenadeY 86.44|grenadeZ <gap> CT|attackerSide JamYoung|attackerName kills|type T|victimSide npl|victimName AK-47|weapon True|isHeadshot True|victimBlinded False|isWallbang 1819.34|victimX 49.42|victimY 128.06|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide b1t|victimName 21|hpDamageTaken M4A4|weapon 1566.95|victimX 40.76|victimY 131.72|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide electronic|victimName 27|hpDamageTaken M4A4|weapon 1461.22|victimX 5.53|victimY 130.03|victimZ <gap> CT|attackerSide Mercury|attackerName kills|type T|victimSide b1t|victimName M4A4|weapon False|isHeadshot True|victimBlinded False|isWallbang 1573.26|victimX 23.51|victimY 128.03|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide electronic|victimName 27|hpDamageTaken M4A4|weapon 1465.18|victimX -3.77|victimY 130.03|victimZ <gap> CT|throwerSide JamYoung|throwerName grenades|type HE_Grenade|grenadeType 1698.19|grenadeX 39.41|grenadeY 128.78|grenadeZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide s1mple|victimName 22|hpDamageTaken M4A4|weapon 1871.42|victimX 39.83|victimY 128.03|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide electronic|victimName 29|hpDamageTaken HE_Grenade|weapon 1658.31|victimX -71.36|victimY 145.89|victimZCT|attackerSide JamYoung|attackerName damages|type T|victimSide s1mple|victimName 3|hpDamageTaken HE_Grenade|weapon 1957.84|victimX 104.8|victimY 131.74|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide s1mple|victimName 22|hpDamageTaken M4A4|weapon 1959.54|victimX 107.42|victimY 132.99|victimZ <gap> CT|attackerSide Mercury|attackerName damages|type T|victimSide s1mple|victimName 22|hpDamageTaken M4A4|weapon 1961.74|victimX 110.5|victimY 135.04|victimZ <gap> T|attackerSide s1mple|attackerName kills|type CT|victimSide Mercury|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 2463.35|victimX 276.53|victimY 169.72|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide s1mple|victimName 27|hpDamageTaken AK-47|weapon 1968.79|victimX 121.41|victimY 142.31|victimZ <gap> CT|attackerSide JamYoung|attackerName kills|type T|victimSide s1mple|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 1967.98|victimX 164.55|victimY 160.03|victimZ | They're leaving this down to the 5 or 20 seconds. It's A through B again. They've called this multiple times now. Perfecto. There's two statues on A there. Yeah, they're not moving. Look at the clock as well. 12 seconds. Oh, they line up for the smoke. It's an absolute shutdown. Overtime surely coming up after this. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_31 | Natus_Vincere|teamName 15|teamScore Perfecto|alivePlayer npl|alivePlayer b1t|alivePlayer electronic|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 15|teamScore JamYoung|alivePlayer advent|alivePlayer Kaze|alivePlayer Moseyuh|alivePlayer Mercury|alivePlayer <sep> T|throwerSide npl|throwerName grenades|type Molotov|grenadeType 1179.34|grenadeX 20.28|grenadeY 258.97|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Molotov|grenadeType 505.62|grenadeX 1997.5|grenadeY 130.69|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Incendiary_Grenade|grenadeType 904.84|grenadeX -70.88|grenadeY 381.16|grenadeZ | Rare Atom, every step of the way, willing to match Na'Vi. Yeah, this is quite something. Money, obviously, looking fresh on everyone in the overtime. Someone to think about too, could change what you're able to do if you really wanted to try something interesting. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_31 | Natus_Vincere|teamName 15|teamScore b1t|alivePlayer Perfecto|alivePlayer npl|alivePlayer electronic|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 15|teamScore advent|alivePlayer JamYoung|alivePlayer Kaze|alivePlayer Moseyuh|alivePlayer Mercury|alivePlayer <sep> T|throwerSide Perfecto|throwerName grenades|type Flashbang|grenadeType 526.22|grenadeX 1994.09|grenadeY 206.44|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Molotov|grenadeType 750.97|grenadeX 2202.72|grenadeY 138.78|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Incendiary_Grenade|grenadeType 518.84|grenadeX 2013.19|grenadeY 134.47|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Flashbang|grenadeType 573.81|grenadeX 2097.09|grenadeY 234.78|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 79.69|grenadeX 1049.94|grenadeY 81.75|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType 749.28|grenadeX 2449.72|grenadeY 135.75|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Incendiary_Grenade|grenadeType 368.84|grenadeX 1723.12|grenadeY 186.69|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type HE_Grenade|grenadeType 335.59|grenadeX 1731.94|grenadeY 188.41|grenadeZ <gap> T|attackerSide Perfecto|attackerName damages|type CT|victimSide Moseyuh|victimName 42|hpDamageTaken HE_Grenade|weapon 765.05|victimX 2460.04|victimY 182.97|victimZ <gap> CT|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 876.03|grenadeX 2120.22|grenadeY 244.38|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide s1mple|victimName 1|hpDamageTaken HE_Grenade|weapon 138.73|victimX 1490.12|victimY 107.96|victimZ <gap> CT|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 876.03|grenadeX 2120.22|grenadeY 244.38|grenadeZ | Three man setup early at the B bombsite, so that's been a lot of rounds where they've just been running 3-2 on A and then now a little bit different at the very least. Kaze also playing a slightly new position. So trying to switch it up, but not a lot. I still feel like it's pretty standard here for Rare Atom. There. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_31 | Natus_Vincere|teamName 15|teamScore electronic|alivePlayer b1t|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer npl|alivePlayer <sep> Rare_Atom|teamName 15|teamScore Moseyuh|alivePlayer Mercury|alivePlayer advent|alivePlayer JamYoung|alivePlayer Kaze|alivePlayer <sep> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide electronic|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 84.01|victimX 1515.19|victimY 175.04|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide electronic|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 79.66|victimX 1496.54|victimY 175.97|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide electronic|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 83.13|victimX 1514.19|victimY 175.11|victimZ <gap> T|attackerSide electronic|attackerName damages|type T|victimSide s1mple|victimName 36|hpDamageTaken AK-47|weapon 333.09|victimX 1784.58|victimY 125.27|victimZ <gap> T|throwerSide b1t|throwerName grenades|type Molotov|grenadeType 1467.5|grenadeX 28.19|grenadeY 179.75|grenadeZ <gap> T|throwerSide b1t|throwerName grenades|type Flashbang|grenadeType 1322.5|grenadeX 205.34|grenadeY 222.12|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 431.84|grenadeX 2691.56|grenadeY 406.38|grenadeZ <gap> T|throwerSide npl|throwerName grenades|type Flashbang|grenadeType 685.5|grenadeX 2528.69|grenadeY 406.88|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 794.31|grenadeX 2415.34|grenadeY 137.91|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 1225.69|grenadeX 2791.16|grenadeY 545.31|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 980.41|grenadeX 2720.09|grenadeY 129.59|grenadeZ <gap> T|throwerSide npl|throwerName grenades|type Flashbang|grenadeType 986.19|grenadeX 2549.81|grenadeY 475.41|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Molotov|grenadeType 13.72|grenadeX 3210.47|grenadeY 163.06|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 25|hpDamageTaken M4A1|weapon 876.0|victimX 2590.59|victimY 142.96|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 25|hpDamageTaken M4A1|weapon 875.9|victimX 2596.41|victimY 142.26|victimZ <gap> CT|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 699|grenadeX 2536.5|grenadeY 213.47|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 25|hpDamageTaken M4A1|weapon 875.97|victimX 2596.44|victimY 142.26|victimZ <gap> CT|attackerSide Moseyuh|attackerName kills|type T|victimSide Perfecto|victimName M4A1|weapon False|isHeadshot False|victimBlinded False|isWallbang 875.59|victimX 2591.64|victimY 142.79|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide electronic|victimName 31|hpDamageTaken M4A1|weapon 870.21|victimX 2645.42|victimY 137.04|victimZ <gap> T|throwerSide s1mple|throwerName grenades|type Smoke_Grenade|grenadeType 708.81|grenadeX 2783.84|grenadeY 130.44|grenadeZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide electronic|victimName 22|hpDamageTaken M4A4|weapon 858.55|victimX 2662.42|victimY 135.83|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide electronic|victimName 22|hpDamageTaken M4A4|weapon 855.34|victimX 2670.0|victimY 135.12|victimZ <gap> CT|attackerSide advent|attackerName kills|type T|victimSide electronic|victimName M4A4|weapon True|isHeadshot True|victimBlinded False|isWallbang 854.72|victimX 2671.43|victimY 134.99|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide s1mple|victimName 24|hpDamageTaken M4A4|weapon 908.91|victimX 2695.11|victimY 183.48|victimZ | Moseyuh is getting flashed in. Ah, he's ready for it. I thought he was going to get caught by Perfecto there. Yeah, well, it's like freestyling through the smokes, not blind to the flash, dead to a guy rushing you. Here we go. Could have been the beginning of the end, but now fast play and a B. Moseyuh with the first, and advent wins another. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_31 | Natus_Vincere|teamName 15|teamScore electronic|deadPlayer Perfecto|deadPlayer b1t|alivePlayer npl|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 15|teamScore JamYoung|alivePlayer Kaze|alivePlayer Mercury|alivePlayer advent|alivePlayer Moseyuh|alivePlayer <sep> CT|throwerSide JamYoung|throwerName grenades|type Flashbang|grenadeType 2373.81|grenadeX 1162.56|grenadeY 184.72|grenadeZ <gap> T|attackerSide b1t|attackerName damages|type CT|victimSide Kaze|victimName 26|hpDamageTaken AK-47|weapon 1272.03|victimX 443.64|victimY 120.03|victimZ <gap> T|attackerSide b1t|attackerName kills|type CT|victimSide Kaze|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 1243.62|victimX 440.99|victimY 118.23|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide s1mple|victimName 22|hpDamageTaken M4A4|weapon 1146.5|victimX 2815.51|victimY 128.03|victimZ <gap> CT|attackerSide advent|attackerName kills|type T|victimSide s1mple|victimName M4A4|weapon False|isHeadshot False|victimBlinded False|isWallbang 1149.26|victimX 2824.82|victimY 128.0|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 27|hpDamageTaken M4A4|weapon 1766.22|victimX 1229.17|victimY 159.99|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 27|hpDamageTaken M4A4|weapon 1772.55|victimX 1238.32|victimY 166.82|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 23|hpDamageTaken M4A4|weapon 1773.32|victimX 1252.03|victimY 204.24|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 9|hpDamageTaken M4A4|weapon 1767.76|victimX 1311.5|victimY 160.03|victimZ <gap> CT|throwerSide Mercury|throwerName grenades|type Incendiary_Grenade|grenadeType 794.44|grenadeX 2628.47|grenadeY 136.84|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type HE_Grenade|grenadeType 1832.25|grenadeX 1385.5|grenadeY 160.62|grenadeZ <gap> CT|attackerSide JamYoung|attackerName kills|type T|victimSide b1t|victimName HE_Grenade|weapon False|isHeadshot False|victimBlinded False|isWallbang 1781.0|victimX 1466.41|victimY 213.96|victimZ | Oh, buddy, s1mple's getting chased. They run through after him. B1t's dead. Bye. Nade finds him. And well, Rare Atom looking for a nearly flawless first round in OT. JamYoung. I wonder where he's going to end up. Down in the pit waiting. Ah, here it is. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_31 | Natus_Vincere|teamName 15|teamScore electronic|deadPlayer Perfecto|deadPlayer b1t|deadPlayer s1mple|deadPlayer npl|alivePlayer <sep> Rare_Atom|teamName 15|teamScore Kaze|deadPlayer JamYoung|alivePlayer Moseyuh|alivePlayer Mercury|alivePlayer advent|alivePlayer <sep> CT|attackerSide Mercury|attackerName damages|type T|victimSide npl|victimName 85|hpDamageTaken M4A4|weapon 1431.35|victimX 1035.68|victimY 156.11|victimZ <gap> T|attackerSide npl|attackerName damages|type CT|victimSide Mercury|victimName 26|hpDamageTaken AK-47|weapon 2625.64|victimX 1150.53|victimY 160.03|victimZ <gap> CT|attackerSide Mercury|attackerName kills|type T|victimSide npl|victimName M4A4|weapon True|isHeadshot False|victimBlinded False|isWallbang 1435.03|victimX 1035.84|victimY 156.05|victimZ | His favorite position to steal rounds away from Na'Vi. npl dead on the swing immediately and so Rare Atom find the first in OT and they find it as close to clean as you can get four still alive at the end. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_32 | Natus_Vincere|teamName 15|teamScore Perfecto|alivePlayer b1t|alivePlayer electronic|alivePlayer npl|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 16|teamScore JamYoung|alivePlayer advent|alivePlayer Moseyuh|alivePlayer Kaze|alivePlayer Mercury|alivePlayer <sep> CT|throwerSide Mercury|throwerName grenades|type Smoke_Grenade|grenadeType 502.78|grenadeX 2033.59|grenadeY 130.41|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 1248.34|grenadeX 498.5|grenadeY 333.06|grenadeZ <gap> T|throwerSide npl|throwerName grenades|type Molotov|grenadeType 1211.19|grenadeX 30.97|grenadeY 259|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Incendiary_Grenade|grenadeType 90.97|grenadeX 721.16|grenadeY 74.72|grenadeZ <gap> CT|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 389|grenadeX 2269.59|grenadeY 393.09|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Molotov|grenadeType 524.59|grenadeX 1935.38|grenadeY 133.25|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Incendiary_Grenade|grenadeType 165.03|grenadeX 1035|grenadeY 88|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Incendiary_Grenade|grenadeType 224.47|grenadeX 1307.97|grenadeY 100.88|grenadeZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide s1mple|victimName 1|hpDamageTaken Incendiary_Grenade|weapon 83.48|victimX 910.74|victimY 74.96|victimZ <gap> CT|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 120.66|grenadeX 2070.25|grenadeY 427.94|grenadeZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide s1mple|victimName 2|hpDamageTaken Incendiary_Grenade|weapon 56.9|victimX 906.05|victimY 73.23|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide s1mple|victimName 3|hpDamageTaken Incendiary_Grenade|weapon 19.29|victimX 904.8|victimY 70.69|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide s1mple|victimName 4|hpDamageTaken Incendiary_Grenade|weapon -21.83|victimX 904.78|victimY 60.74|victimZ <gap> T|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType -67.66|grenadeX 1424.88|grenadeY 103.97|grenadeZ <gap> CT|throwerSide Kaze|throwerName grenades|type Incendiary_Grenade|grenadeType 903.34|grenadeX -72.88|grenadeY 365.94|grenadeZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 1|hpDamageTaken Incendiary_Grenade|weapon 274.0|victimX 1267.92|victimY 106.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 2|hpDamageTaken Incendiary_Grenade|weapon 261.43|victimX 1244.29|victimY 106.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 3|hpDamageTaken Incendiary_Grenade|weapon 242.22|victimX 1231.85|victimY 106.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 4|hpDamageTaken Incendiary_Grenade|weapon 260.82|victimX 1225.89|victimY 106.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 4|hpDamageTaken Incendiary_Grenade|weapon 273.99|victimX 1207.4|victimY 106.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 5|hpDamageTaken Incendiary_Grenade|weapon 258.12|victimX 1202.01|victimY 106.03|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 6|hpDamageTaken Incendiary_Grenade|weapon 222.5|victimX 1202.01|victimY 102.17|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 214.64|victimX 1202.09|victimY 102.17|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide Perfecto|victimName 7|hpDamageTaken Incendiary_Grenade|weapon 193.71|victimX 1202.55|victimY 100.72|victimZ <gap> T|attackerSide Perfecto|attackerName damages|type CT|victimSide Moseyuh|victimName 27|hpDamageTaken AK-47|weapon 194.03|victimX 1731.62|victimY 122.03|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 194.02|victimX 1202.55|victimY 100.78|victimZ <gap> CT|attackerSide Moseyuh|attackerName kills|type T|victimSide Perfecto|victimName AK-47|weapon True|isHeadshot True|victimBlinded False|isWallbang 194.02|victimX 1202.55|victimY 100.78|victimZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType -159.5|grenadeX 1497.22|grenadeY 545.72|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type HE_Grenade|grenadeType 49.25|grenadeX 855.84|grenadeY 96.88|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 80.06|grenadeX 988.97|grenadeY 78|grenadeZ | I feel like a lot of teams fall to this. Liquid, this is exactly the kind of thing that they've just lost, I think, four or five rounds to. Yeah, but I think the strat that Na'Vi was running there is one of the strongest Inferno strats. But the thing was that Moseyuh, I think, he got the first kill from CT. And when he shuts that point man down, he's the one who's going to probably kill that first box guy. Yeah. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_32 | Natus_Vincere|teamName 15|teamScore Perfecto|deadPlayer electronic|alivePlayer b1t|alivePlayer npl|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 16|teamScore advent|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer Kaze|alivePlayer Mercury|alivePlayer <sep> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 72.88|grenadeX 1017.53|grenadeY 255.78|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide npl|victimName 27|hpDamageTaken AK-47|weapon 173.89|victimX 1175.4|victimY 99.03|victimZ <gap> CT|attackerSide Moseyuh|attackerName kills|type T|victimSide npl|victimName AK-47|weapon True|isHeadshot True|victimBlinded False|isWallbang 178.76|victimX 1187.87|victimY 99.03|victimZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide s1mple|victimName 27|hpDamageTaken AK-47|weapon 83.35|victimX 1132.57|victimY 88.16|victimZ <gap> CT|attackerSide advent|attackerName damages|type T|victimSide electronic|victimName 14|hpDamageTaken USP-S|weapon 56.86|victimX 880.69|victimY 70.87|victimZ <gap> CT|attackerSide Moseyuh|attackerName kills|type T|victimSide s1mple|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 78.42|victimX 1144.43|victimY 89.8|victimZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide advent|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 384.1|victimX 1957.59|victimY 128.03|victimZ | And then he even tagged the second guy, making him a bit stunned so that... who was at advent on first box had an easy kill and that strat is all about like getting in and getting the space very quickly. But, I mean, you know, prevent the smoke. Oh my god, they've been mauled. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_32 | Natus_Vincere|teamName 15|teamScore npl|deadPlayer Perfecto|deadPlayer s1mple|deadPlayer electronic|alivePlayer b1t|alivePlayer <sep> Rare_Atom|teamName 16|teamScore advent|deadPlayer Moseyuh|alivePlayer Mercury|alivePlayer Kaze|alivePlayer JamYoung|alivePlayer <sep> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide electronic|victimName 27|hpDamageTaken AK-47|weapon -2.76|victimX 823.0|victimY 64.43|victimZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide Moseyuh|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 207.72|victimX 1283.74|victimY 98.06|victimZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 787.44|grenadeX 2521.56|grenadeY 194.59|grenadeZ <gap> CT|throwerSide Mercury|throwerName grenades|type Incendiary_Grenade|grenadeType 781.44|grenadeX 2615.44|grenadeY 136.84|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 1034|grenadeX 2674.25|grenadeY 130|grenadeZ <gap> CT|attackerSide Kaze|attackerName kills|type T|victimSide b1t|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 1278.23|victimX 589.67|victimY 122.03|victimZ <gap> CT|throwerSide Mercury|throwerName grenades|type Smoke_Grenade|grenadeType 783.44|grenadeX 2574.91|grenadeY 135.97|grenadeZ | Moseyuh is lighting them up right now. Electronic's doing everything he can. He's 28 to 19. He's really trying to keep Na'Vi in this, but it's not happening. Throwing into the clutch a 1v3. So much being asked of electronic in this round. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_32 | Natus_Vincere|teamName 15|teamScore Perfecto|deadPlayer s1mple|deadPlayer b1t|deadPlayer npl|deadPlayer electronic|alivePlayer <sep> Rare_Atom|teamName 16|teamScore Moseyuh|deadPlayer advent|deadPlayer JamYoung|alivePlayer Mercury|alivePlayer Kaze|alivePlayer <sep> T|throwerSide electronic|throwerName grenades|type Molotov|grenadeType 8.78|grenadeX 2742.09|grenadeY 162.56|grenadeZ | He might have a path if he can get past Mercury at the back of the B site. But in moments like this, Rare Atom don't really fight you at B, right? Like we've had rounds where they just sit back at Newbox here, they just sit back and they wait. Like, they'll wait for you to come into the site knowing that the pressure is on electronic, not on Mercury here. He's starting to swing, giving it a jiggle, and electronic seeing him. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_32 | Natus_Vincere|teamName 15|teamScore s1mple|deadPlayer b1t|deadPlayer Perfecto|deadPlayer npl|deadPlayer electronic|alivePlayer <sep> Rare_Atom|teamName 16|teamScore advent|deadPlayer Moseyuh|deadPlayer Mercury|alivePlayer Kaze|alivePlayer JamYoung|alivePlayer <sep> T|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 1058.28|grenadeX 2733.66|grenadeY 129.81|grenadeZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 3|hpDamageTaken Molotov|weapon 48.26|victimX 2611.62|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 4|hpDamageTaken Molotov|weapon 48.4|victimX 2609.13|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 4|hpDamageTaken Molotov|weapon 49.57|victimX 2588.92|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 5|hpDamageTaken Molotov|weapon 49.45|victimX 2590.12|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 6|hpDamageTaken Molotov|weapon 51.06|victimX 2573.94|victimY 160.03|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 7|hpDamageTaken Molotov|weapon 55.77|victimX 2538.74|victimY 160.03|victimZ <gap> CT|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType -56.31|grenadeX 2680.53|grenadeY 548.56|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type HE_Grenade|grenadeType 345.22|grenadeX 2447.78|grenadeY 232.66|grenadeZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Mercury|victimName 58|hpDamageTaken HE_Grenade|weapon 340.18|victimX 2444.03|victimY 160.03|victimZ <gap> CT|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 157.91|grenadeX 2773.19|grenadeY 534.88|grenadeZ <gap> CT|attackerSide Mercury|attackerName kills|type T|victimSide electronic|victimName M4A4|weapon True|isHeadshot False|victimBlinded False|isWallbang 674.51|victimX 2896.54|victimY 129.76|victimZ | Molly goes in, smoke for CT, that's gonna lock Kaze's AWP out. Even the nade for more follow-up damage. This is great from electronic, but he still can't win it. Knocked out, wasn't ready for Mercury to reswing that. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_33 | Natus_Vincere|teamName 15|teamScore Perfecto|alivePlayer npl|alivePlayer electronic|alivePlayer s1mple|alivePlayer b1t|alivePlayer <sep> Rare_Atom|teamName 17|teamScore Kaze|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer Mercury|alivePlayer advent|alivePlayer <sep> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 1032.78|grenadeX 540.41|grenadeY 329.81|grenadeZ <gap> T|throwerSide npl|throwerName grenades|type Molotov|grenadeType 1179.69|grenadeX 18.59|grenadeY 259.09|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type HE_Grenade|grenadeType 124.62|grenadeX 1169.69|grenadeY 85.91|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Molotov|grenadeType 518.91|grenadeX 1966.06|grenadeY 130.66|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type HE_Grenade|grenadeType 265.78|grenadeX 1547.75|grenadeY 113|grenadeZ | That's like a round where it's not all the time that you can actually see what a player is thinking, but from electronic there you get like, he's such a good reader of the game, even if he dies, that's super sick. Like he pushed him out, he smoked behind him to stop the AWP, he threw the grenade, the grenade almost killed him on the other side. That was actually really wild. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_33 | Natus_Vincere|teamName 15|teamScore b1t|alivePlayer Perfecto|alivePlayer npl|alivePlayer electronic|alivePlayer s1mple|alivePlayer <sep> Rare_Atom|teamName 17|teamScore advent|alivePlayer JamYoung|alivePlayer Kaze|alivePlayer Mercury|alivePlayer Moseyuh|alivePlayer <sep> CT|throwerSide Moseyuh|throwerName grenades|type Incendiary_Grenade|grenadeType 288.09|grenadeX 1689.25|grenadeY 124.59|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 12|hpDamageTaken HE_Grenade|weapon 272.29|victimX 1267.34|victimY 106.03|victimZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType -175.47|grenadeX 1510.75|grenadeY 553.47|grenadeZ <gap> CT|throwerSide JamYoung|throwerName grenades|type Incendiary_Grenade|grenadeType 903.22|grenadeX -73.44|grenadeY 375.62|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType 785.09|grenadeX 2223.5|grenadeY 136.47|grenadeZ <gap> CT|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 633.84|grenadeX 2095.69|grenadeY 355.72|grenadeZ | But it's two in a row for Rare Atom in overtime. Na'Vi struggling a little bit right now to figure out what the solution is. Yeah, and also Rare Atom is actually playing super good Counter-Strike right now. It seems like they just have a very good feeling on this map. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_33 | Natus_Vincere|teamName 15|teamScore Perfecto|alivePlayer electronic|alivePlayer s1mple|alivePlayer b1t|alivePlayer npl|alivePlayer <sep> Rare_Atom|teamName 17|teamScore advent|alivePlayer Moseyuh|alivePlayer Mercury|alivePlayer Kaze|alivePlayer JamYoung|alivePlayer <sep> T|throwerSide b1t|throwerName grenades|type Smoke_Grenade|grenadeType 1462.47|grenadeX 1055.44|grenadeY 157.31|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Incendiary_Grenade|grenadeType 498.75|grenadeX 2042.94|grenadeY 132.06|grenadeZ <gap> T|throwerSide b1t|throwerName grenades|type Molotov|grenadeType 1456.12|grenadeX 46.22|grenadeY 192.59|grenadeZ <gap> T|throwerSide b1t|throwerName grenades|type Flashbang|grenadeType 1298.28|grenadeX 196|grenadeY 229.28|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Flashbang|grenadeType 803.47|grenadeX 2084.06|grenadeY 197.44|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type HE_Grenade|grenadeType 350.34|grenadeX 1739.94|grenadeY 181.88|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide s1mple|victimName 49|hpDamageTaken HE_Grenade|weapon 311.81|victimX 1795.4|victimY 125.68|victimZCT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 20|hpDamageTaken HE_Grenade|weapon 268.48|victimX 1884.96|victimY 128.06|victimZCT|attackerSide Moseyuh|attackerName damages|type T|victimSide electronic|victimName 7|hpDamageTaken HE_Grenade|weapon 145.67|victimX 1612.15|victimY 113.03|victimZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Smoke_Grenade|grenadeType 832.91|grenadeX 2191.56|grenadeY 138.16|grenadeZ | I mean, dude, it just feels crazy to me that, like, you have electronic, s1mple, and b1t. Like, this is, like, you know, the promised three for Na'Vi that were, you know, meant to be. It's like, if these three step up, oh, Na'Vi are, like, world-beating form, right? And we have that firepower trio in full swing. They are within four kills of each other. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_33 | Natus_Vincere|teamName 15|teamScore b1t|alivePlayer s1mple|alivePlayer electronic|alivePlayer npl|alivePlayer Perfecto|alivePlayer <sep> Rare_Atom|teamName 17|teamScore advent|alivePlayer Mercury|alivePlayer Kaze|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer <sep> T|throwerSide s1mple|throwerName grenades|type Smoke_Grenade|grenadeType 463.41|grenadeX 3122.31|grenadeY 162.03|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 970.12|grenadeX 2725.91|grenadeY 129.56|grenadeZ <gap> CT|throwerSide Moseyuh|throwerName grenades|type Smoke_Grenade|grenadeType 850.81|grenadeX 2307.25|grenadeY 142.31|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Molotov|grenadeType 141.25|grenadeX 2544.06|grenadeY 164.16|grenadeZ | Electronic top of the board, s1mple right behind him, and then right behind him is b1t. And in spite of all of that, it's Rare Atom leading the way. Like, that's what makes this even more impressive. For me at least, that's what really makes it feel like they're playing a great Inferno right now. They might try and test this again. b1t is going to be countering rotations on the other side, but... |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_33 | Natus_Vincere|teamName 15|teamScore s1mple|alivePlayer b1t|alivePlayer electronic|alivePlayer npl|alivePlayer Perfecto|alivePlayer <sep> Rare_Atom|teamName 17|teamScore JamYoung|alivePlayer Moseyuh|alivePlayer advent|alivePlayer Mercury|alivePlayer Kaze|alivePlayer <sep> CT|throwerSide advent|throwerName grenades|type Incendiary_Grenade|grenadeType 704.97|grenadeX 2639.34|grenadeY 137.28|grenadeZ <gap> T|throwerSide Perfecto|throwerName grenades|type Flashbang|grenadeType 876.41|grenadeX 2429.28|grenadeY 164.91|grenadeZ <gap> T|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 508.91|grenadeX 2508.62|grenadeY 391.88|grenadeZ <gap> T|throwerSide npl|throwerName grenades|type Flashbang|grenadeType 696.09|grenadeX 2595.12|grenadeY 409.97|grenadeZ <gap> T|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 495.56|grenadeX 2665.47|grenadeY 438.88|grenadeZ <gap> CT|attackerSide Moseyuh|attackerName damages|type T|victimSide Perfecto|victimName 23|hpDamageTaken M4A1|weapon 844.73|victimX 2302.92|victimY 141.44|victimZ <gap> T|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 703.03|grenadeX 2585.72|grenadeY 135.78|grenadeZ <gap> CT|throwerSide Kaze|throwerName grenades|type Incendiary_Grenade|grenadeType 1397.12|grenadeX 1043.97|grenadeY 158.22|grenadeZ <gap> T|attackerSide electronic|attackerName kills|type CT|victimSide advent|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 498.97|victimX 2444.01|victimY 160.03|victimZ <gap> T|throwerSide npl|throwerName grenades|type Smoke_Grenade|grenadeType 972.25|grenadeX 2730.72|grenadeY 129.41|grenadeZ <gap> T|attackerSide b1t|attackerName damages|type CT|victimSide JamYoung|victimName 26|hpDamageTaken AK-47|weapon 2289.39|victimX 385.86|victimY 132.14|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 26|hpDamageTaken AK-47|weapon 1830.96|victimX -346.91|victimY 256.03|victimZ <gap> CT|attackerSide JamYoung|attackerName damages|type T|victimSide b1t|victimName 26|hpDamageTaken AK-47|weapon 1832.76|victimX -348.0|victimY 256.03|victimZ <gap> T|attackerSide b1t|attackerName kills|type CT|victimSide JamYoung|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 2301.28|victimX 383.5|victimY 131.73|victimZ <gap> CT|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 526.53|grenadeX 3307.97|grenadeY 616.38|grenadeZ <gap> T|attackerSide Perfecto|attackerName kills|type CT|victimSide Moseyuh|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 555.41|victimX 3375.56|victimY 160.03|victimZ <gap> npl|playerName bombEvents|type plant_begin|bombAction 571.05|playerX 2981.99|playerY 203.17|playerZ | They're really, really close. Probably very tempting when you're that set up. Flashes are coming through, smoke to try and stop the molotov. That is pretty decent. Advent and Moseyuh, bit of a crossfire, but that's a hard clear for electronic. He blows up advent and b1t. Yeah, he's gonna catch one and that's plenty enough. He'll take it. Definitely a round for Na'Vi here. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_33 | Natus_Vincere|teamName 15|teamScore Perfecto|alivePlayer s1mple|alivePlayer npl|alivePlayer b1t|alivePlayer electronic|alivePlayer <sep> Rare_Atom|teamName 17|teamScore JamYoung|deadPlayer Moseyuh|deadPlayer advent|deadPlayer Kaze|alivePlayer Mercury|alivePlayer <sep> npl|playerName bombEvents|type plant|bombAction 571.04|playerX 2981.99|playerY 203.17|playerZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Kaze|victimName 25|hpDamageTaken AK-47|weapon 1752.99|victimX 2840.31|victimY 124.07|victimZ <gap> T|attackerSide electronic|attackerName damages|type CT|victimSide Kaze|victimName 25|hpDamageTaken AK-47|weapon 1766.13|victimX 2813.7|victimY 152.48|victimZ <gap> CT|throwerSide Kaze|throwerName grenades|type Smoke_Grenade|grenadeType 768.09|grenadeX 2329.53|grenadeY 137.22|grenadeZ <gap> T|attackerSide s1mple|attackerName kills|type CT|victimSide Mercury|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 1678.32|victimX 2839.0|victimY 125.46|victimZ <gap> CT|attackerSide Kaze|attackerName kills|type T|victimSide s1mple|victimName AWP|weapon True|isHeadshot False|victimBlinded False|isWallbang 747.35|victimX 2512.49|victimY 135.83|victimZ <gap> CT|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 454.03|grenadeX 3381.78|grenadeY 164.19|grenadeZ | Yeah, I don't think there's much debating that at this point. Ah, come on, it's gonna be the 2v5 we all talk about. You believe? Yeah, I believe. Oh, I don't believe anymore. I don't believe anymore. 1v5, s1mple on the angle, Kaze, he wins that one. Anymore? Anymore. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_33 | Natus_Vincere|teamName 15|teamScore s1mple|deadPlayer b1t|alivePlayer Perfecto|alivePlayer electronic|alivePlayer npl|alivePlayer <sep> Rare_Atom|teamName 17|teamScore advent|deadPlayer Moseyuh|deadPlayer JamYoung|deadPlayer Mercury|deadPlayer Kaze|alivePlayer <sep> T|attackerSide Perfecto|attackerName damages|type CT|victimSide Kaze|victimName 34|hpDamageTaken AK-47|weapon 1199.3|victimX 3038.09|victimY 166.77|victimZ <gap> T|attackerSide Perfecto|attackerName kills|type CT|victimSide Kaze|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 1208.35|victimX 3009.98|victimY 156.64|victimZ | One man is flanking him, so he's only got three to find in the site. No time, though, and Perfecto pushes him, so Na'Vi will get that round. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_34 | Rare_Atom|teamName 17|teamScore Kaze|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer Mercury|alivePlayer advent|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore electronic|alivePlayer Perfecto|alivePlayer b1t|alivePlayer npl|alivePlayer s1mple|alivePlayer <sep> T|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 1044.59|grenadeX 452.25|grenadeY 359|grenadeZ <gap> T|throwerSide JamYoung|throwerName grenades|type Flashbang|grenadeType 759.94|grenadeX 161.03|grenadeY 152.56|grenadeZ <gap> CT|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 177.12|grenadeX 1047.38|grenadeY 90.44|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Incendiary_Grenade|grenadeType 235.62|grenadeX 1310.28|grenadeY 101.56|grenadeZ <gap> T|throwerSide Moseyuh|throwerName grenades|type Molotov|grenadeType 322.91|grenadeX 2017.09|grenadeY 130|grenadeZ <gap> CT|throwerSide electronic|throwerName grenades|type HE_Grenade|grenadeType 232|grenadeX 1345.09|grenadeY 98.19|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType -68.25|grenadeX 1354.91|grenadeY 143.22|grenadeZ <gap> CT|throwerSide b1t|throwerName grenades|type Incendiary_Grenade|grenadeType 1056.62|grenadeX 35.84|grenadeY 258.19|grenadeZ <gap> CT|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 304.09|grenadeX 1676.25|grenadeY 137.34|grenadeZ <gap> CT|throwerSide b1t|throwerName grenades|type HE_Grenade|grenadeType 1211.78|grenadeX -670.75|grenadeY 188.34|grenadeZ | Rare Atom just need two more rounds and you mentioned it Snappy already, probably do need to win this map if they want to play a third one. It's kind of likely that Nuke will be super difficult for them. Yeah, I mean, I just think that, again, when I looked at the map pool, Inferno was by far their best map, so this is probably one they need in the back in order to potentially win one of the two last, right? |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_34 | Rare_Atom|teamName 17|teamScore Mercury|alivePlayer Kaze|alivePlayer advent|alivePlayer JamYoung|alivePlayer Moseyuh|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore electronic|alivePlayer s1mple|alivePlayer Perfecto|alivePlayer npl|alivePlayer b1t|alivePlayer <sep> T|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 1182.56|grenadeX 27.91|grenadeY 316.88|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType 113.97|grenadeX 1118.03|grenadeY 117.28|grenadeZ <gap> T|throwerSide Mercury|throwerName grenades|type Smoke_Grenade|grenadeType 1467.38|grenadeX 1095.09|grenadeY 157.47|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type Smoke_Grenade|grenadeType 1181.94|grenadeX 275.12|grenadeY 130.03|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type Incendiary_Grenade|grenadeType 1077.94|grenadeX 455.19|grenadeY 101.09|grenadeZ | I think if they lose this one, they might get punctured a bit and lose a bit of confidence, right? But if they can win Inferno, who knows? They will be coming in on confidence, like, and also, I think they played pretty good against us on Nuke yesterday. Obviously, I think they were up 5-3-0, so... But they still got 12 rounds and they pressured us pretty good. And on overpass they beat Liquid 16-3. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_34 | Rare_Atom|teamName 17|teamScore Moseyuh|alivePlayer JamYoung|alivePlayer advent|alivePlayer Mercury|alivePlayer Kaze|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore s1mple|alivePlayer b1t|alivePlayer npl|alivePlayer electronic|alivePlayer Perfecto|alivePlayer <sep> CT|throwerSide electronic|throwerName grenades|type Incendiary_Grenade|grenadeType 99.81|grenadeX 1019.97|grenadeY 79.41|grenadeZ <gap> T|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 1396.31|grenadeX 352.53|grenadeY 142.91|grenadeZ <gap> T|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 1313.56|grenadeX 338.56|grenadeY 133.75|grenadeZ <gap> CT|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType -7.28|grenadeX 769.28|grenadeY 63.62|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 1982.62|grenadeX -245.53|grenadeY 343.38|grenadeZ <gap> T|throwerSide Mercury|throwerName grenades|type Molotov|grenadeType 1454.38|grenadeX 52.31|grenadeY 246.97|grenadeZ | So if you can get started on that CT side, it can always be tough to beat T on overpass if you don't get the kills within the default. I think Blade also alluded to it, the fact that if your default is not working and you're not controlling the map, It's just too big a map to, you cannot like, just rely and, ah, okay, we'll just run this set track to get an easy point, right? |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_34 | Rare_Atom|teamName 17|teamScore Mercury|alivePlayer advent|alivePlayer JamYoung|alivePlayer Moseyuh|alivePlayer Kaze|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore s1mple|alivePlayer Perfecto|alivePlayer electronic|alivePlayer b1t|alivePlayer npl|alivePlayer <sep> T|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 25.81|grenadeX 1338.28|grenadeY 353|grenadeZ <gap> T|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 26.62|grenadeX 1338.84|grenadeY 352.94|grenadeZ <gap> T|throwerSide Moseyuh|throwerName grenades|type HE_Grenade|grenadeType 802.06|grenadeX 2576.91|grenadeY 137.12|grenadeZ <gap> CT|throwerSide b1t|throwerName grenades|type Smoke_Grenade|grenadeType 1909.09|grenadeX -221.78|grenadeY 258|grenadeZ <gap> T|throwerSide advent|throwerName grenades|type Molotov|grenadeType 852.75|grenadeX 1869.47|grenadeY 132.03|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Incendiary_Grenade|grenadeType 735.06|grenadeX 2242.25|grenadeY 140.47|grenadeZ | You have to rely on your default on overpass, so if you cannot make that work, it will be impossible to win the map. Yeah, even for just like how one-sided it can feel sometimes. Like you're saying, when you get a CT start and you just hit the ground running, if you win pistol CT side, you're just rubbing your hands together like, bro, we can 50-0 if we don't drop the ball. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_34 | Rare_Atom|teamName 17|teamScore JamYoung|alivePlayer Moseyuh|alivePlayer Kaze|alivePlayer Mercury|alivePlayer advent|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore s1mple|alivePlayer Perfecto|alivePlayer b1t|alivePlayer electronic|alivePlayer npl|alivePlayer <sep> T|throwerSide Mercury|throwerName grenades|type Molotov|grenadeType 1451.03|grenadeX 52.34|grenadeY 246.97|grenadeZ <gap> T|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 1350.69|grenadeX 721.09|grenadeY 369.22|grenadeZ <gap> T|throwerSide Moseyuh|throwerName grenades|type Smoke_Grenade|grenadeType 1820.81|grenadeX 1321.34|grenadeY 162|grenadeZ <gap> T|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 2618.19|grenadeX -68.53|grenadeY 86.03|grenadeZ <gap> T|throwerSide Kaze|throwerName grenades|type Smoke_Grenade|grenadeType 2567.06|grenadeX 1184.47|grenadeY 162.03|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 801.53|grenadeX 2407.22|grenadeY 136.16|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Flashbang|grenadeType 737.31|grenadeX 2267.56|grenadeY 146.88|grenadeZ <gap> T|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 1797.06|grenadeX 1106.41|grenadeY 536.84|grenadeZ <gap> T|attackerSide JamYoung|attackerName damages|type CT|victimSide b1t|victimName 27|hpDamageTaken AK-47|weapon 2122.13|victimX -168.14|victimY 292.03|victimZ <gap> T|attackerSide JamYoung|attackerName damages|type CT|victimSide b1t|victimName 20|hpDamageTaken AK-47|weapon 2120.64|victimX -166.47|victimY 292.03|victimZ <gap> CT|attackerSide b1t|attackerName damages|type T|victimSide Moseyuh|victimName 22|hpDamageTaken M4A4|weapon 1725.6|victimX 40.73|victimY 128.48|victimZ <gap> T|attackerSide JamYoung|attackerName damages|type CT|victimSide b1t|victimName 20|hpDamageTaken AK-47|weapon 2120.82|victimX -166.12|victimY 292.03|victimZ <gap> T|attackerSide Moseyuh|attackerName kills|type CT|victimSide b1t|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 2120.82|victimX -166.12|victimY 292.03|victimZ <gap> T|throwerSide Kaze|throwerName grenades|type Molotov|grenadeType 1892.31|grenadeX 543.16|grenadeY 162.22|grenadeZ <gap> CT|attackerSide s1mple|attackerName kills|type T|victimSide JamYoung|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 2003.83|victimX -177.21|victimY 256.03|victimZ <gap> T|attackerSide Mercury|attackerName damages|type CT|victimSide npl|victimName 19|hpDamageTaken AK-47|weapon 2455.0|victimX 1107.73|victimY 160.03|victimZ <gap> T|attackerSide Mercury|attackerName damages|type CT|victimSide npl|victimName 26|hpDamageTaken AK-47|weapon 2441.78|victimX 1115.29|victimY 160.31|victimZ <gap> T|attackerSide Mercury|attackerName damages|type CT|victimSide npl|victimName 26|hpDamageTaken AK-47|weapon 2438.25|victimX 1116.96|victimY 160.47|victimZ <gap> T|attackerSide Mercury|attackerName damages|type CT|victimSide npl|victimName 26|hpDamageTaken AK-47|weapon 2443.72|victimX 1110.67|victimY 160.23|victimZ <gap> T|attackerSide Mercury|attackerName kills|type CT|victimSide npl|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 2444.03|victimX 1111.53|victimY 160.21|victimZ <gap> T|attackerSide Kaze|attackerName damages|type CT|victimSide s1mple|victimName 1|hpDamageTaken Molotov|weapon 1831.92|victimX 592.87|victimY 222.03|victimZ | This is perfect. So yeah, I always feel weird about that map. Yeah, I kind of agree with you. I think they play well versus you guys. Obviously, you guys still picked up the big dub, which is what matters at the end of the day. But I think, you know, if they can bring that same sort of level versus Na'Vi, if they beat Na'Vi in this opening map, I don't know what happens. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_34 | Rare_Atom|teamName 17|teamScore JamYoung|deadPlayer Kaze|alivePlayer advent|alivePlayer Mercury|alivePlayer Moseyuh|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore npl|deadPlayer b1t|deadPlayer Perfecto|alivePlayer s1mple|alivePlayer electronic|alivePlayer <sep> T|attackerSide Kaze|attackerName damages|type CT|victimSide s1mple|victimName 2|hpDamageTaken Molotov|weapon 1831.82|victimX 592.44|victimY 222.03|victimZ <gap> T|attackerSide Moseyuh|attackerName damages|type CT|victimSide s1mple|victimName 26|hpDamageTaken AK-47|weapon 1833.29|victimX 593.3|victimY 222.03|victimZ <gap> T|attackerSide Kaze|attackerName damages|type CT|victimSide s1mple|victimName 3|hpDamageTaken Molotov|weapon 1833.41|victimX 593.37|victimY 222.03|victimZ <gap> T|attackerSide Moseyuh|attackerName damages|type CT|victimSide s1mple|victimName 26|hpDamageTaken AK-47|weapon 1835.1|victimX 594.31|victimY 222.03|victimZ <gap> T|attackerSide Moseyuh|attackerName damages|type CT|victimSide s1mple|victimName 21|hpDamageTaken AK-47|weapon 1836.08|victimX 594.85|victimY 222.03|victimZ <gap> T|attackerSide Kaze|attackerName damages|type CT|victimSide s1mple|victimName 4|hpDamageTaken Molotov|weapon 1836.12|victimX 594.87|victimY 222.03|victimZ <gap> T|attackerSide Moseyuh|attackerName kills|type CT|victimSide s1mple|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 1835.66|victimX 594.62|victimY 222.03|victimZ <gap> advent|playerName bombEvents|type plant_begin|bombAction 1891.42|playerX 297.64|playerY 160.03|playerZ <gap> advent|playerName bombEvents|type plant|bombAction 1891.42|playerX 297.64|playerY 160.03|playerZ <gap> T|attackerSide Moseyuh|attackerName kills|type CT|victimSide electronic|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 1354.5|victimX 83.47|victimY 128.03|victimZ | They're s1mple in the site, but mollied out. It's a last-second play. And what's so poetic about this is Na'Vi were trying to go for these slow, last-second execs throughout the entirety of their T side. And more often than not, it felt like it was hurting them. Rare Atom just run it back here to find map point. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_34 | Rare_Atom|teamName 17|teamScore JamYoung|deadPlayer Moseyuh|alivePlayer Mercury|alivePlayer advent|alivePlayer Kaze|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore electronic|deadPlayer b1t|deadPlayer npl|deadPlayer s1mple|deadPlayer Perfecto|alivePlayer <sep> None|attackerSide None|attackerName kills|type T|victimSide Kaze|victimName C4|weapon False|isHeadshot False|victimBlinded False|isWallbang 2633.99|victimX -473.99|victimY 88.99|victimZNone|attackerSide None|attackerName damages|type T|victimSide Moseyuh|victimName 67|hpDamageTaken C4|weapon 1021.29|victimX -616.77|victimY 128.03|victimZNone|attackerSide None|attackerName damages|type T|victimSide advent|victimName 22|hpDamageTaken C4|weapon 291.26|victimX 711.8|victimY 34.32|victimZNone|attackerSide None|attackerName damages|type T|victimSide Mercury|victimName 19|hpDamageTaken C4|weapon 519.84|victimX -711.8|victimY 92.1|victimZ | The Asian teams were kind of lagging behind the meta, they were playing a bit of a weird style. And obviously they still have maybe a bit of a different style, but I feel like they play way more of a European style of Counter-Strike at this point. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_35 | Rare_Atom|teamName 18|teamScore Kaze|alivePlayer Mercury|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer advent|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore b1t|alivePlayer npl|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer electronic|alivePlayer <sep> T|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 401.62|grenadeX 1924.69|grenadeY 130.03|grenadeZ <gap> T|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 1075.88|grenadeX 526.84|grenadeY 350.22|grenadeZ <gap> T|throwerSide JamYoung|throwerName grenades|type Molotov|grenadeType 1189.12|grenadeX 35.41|grenadeY 258.22|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 1116.09|grenadeX 565.28|grenadeY 339.78|grenadeZ <gap> CT|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 157.94|grenadeX 1038.38|grenadeY 86.28|grenadeZ <gap> T|throwerSide advent|throwerName grenades|type Flashbang|grenadeType -40.34|grenadeX 1372.53|grenadeY 563.81|grenadeZ <gap> T|throwerSide Moseyuh|throwerName grenades|type Molotov|grenadeType 555.97|grenadeX 1902.44|grenadeY 134.53|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Incendiary_Grenade|grenadeType 70.75|grenadeX 1332.03|grenadeY 100.62|grenadeZ <gap> T|throwerSide Mercury|throwerName grenades|type Smoke_Grenade|grenadeType 1393.78|grenadeX 1038.69|grenadeY 156.88|grenadeZ <gap> CT|throwerSide electronic|throwerName grenades|type Flashbang|grenadeType 330.5|grenadeX 1597.66|grenadeY 125.69|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType -65.53|grenadeX 1316.91|grenadeY 134.81|grenadeZ <gap> CT|throwerSide electronic|throwerName grenades|type HE_Grenade|grenadeType 359.19|grenadeX 1652.22|grenadeY 120.59|grenadeZ | Yeah, I've been reluctant to just say the Asian style of Counter-Strike because, yeah, like you said, I don't think it feels super applicable. It does feel like it's become more European. The word I've been using is an Asian flair, right? It's like there's still some stuff in there that's like, oh, we have different ideas and different ways of going about things. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_35 | Rare_Atom|teamName 18|teamScore advent|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer Mercury|alivePlayer Kaze|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore electronic|alivePlayer b1t|alivePlayer s1mple|alivePlayer Perfecto|alivePlayer npl|alivePlayer <sep> CT|throwerSide b1t|throwerName grenades|type Incendiary_Grenade|grenadeType 909.91|grenadeX -69.75|grenadeY 381.09|grenadeZ <gap> T|throwerSide advent|throwerName grenades|type Flashbang|grenadeType -145.56|grenadeX 1451.66|grenadeY 554.94|grenadeZ <gap> T|throwerSide Mercury|throwerName grenades|type Molotov|grenadeType 1623.06|grenadeX 23.81|grenadeY 130.94|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type Incendiary_Grenade|grenadeType 1207.84|grenadeX 512.97|grenadeY 115.28|grenadeZ <gap> CT|attackerSide s1mple|attackerName kills|type T|victimSide Mercury|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 877.99|victimX 385.74|victimY 134.78|victimZ <gap> CT|throwerSide electronic|throwerName grenades|type Incendiary_Grenade|grenadeType 290.31|grenadeX 1717.81|grenadeY 122.66|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType 71.25|grenadeX 1466.56|grenadeY 167.66|grenadeZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide Moseyuh|victimName 38|hpDamageTaken HE_Grenade|weapon 63.31|victimX 1360.89|victimY 101.42|victimZCT|attackerSide Perfecto|attackerName damages|type T|victimSide JamYoung|victimName 10|hpDamageTaken HE_Grenade|weapon 272.64|victimX 1378.99|victimY 107.03|victimZCT|attackerSide Perfecto|attackerName damages|type T|victimSide advent|victimName 4|hpDamageTaken HE_Grenade|weapon 252.88|victimX 1272.62|victimY 106.03|victimZ | But it feels like the core methodology behind a lot of the ideas that are being made align with what teams here in Europe do. Yeah. Good opener from s1mple. He's not been shy of nice flicks in this map. At nearly 30 kills deep, that's not surprising. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_35 | Rare_Atom|teamName 18|teamScore Mercury|deadPlayer advent|alivePlayer Kaze|alivePlayer JamYoung|alivePlayer Moseyuh|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore s1mple|alivePlayer b1t|alivePlayer electronic|alivePlayer npl|alivePlayer Perfecto|alivePlayer <sep> T|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 665.19|grenadeX 2521.81|grenadeY 387.12|grenadeZ <gap> T|throwerSide Kaze|throwerName grenades|type Smoke_Grenade|grenadeType 481.28|grenadeX 3187.34|grenadeY 162.03|grenadeZ <gap> T|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 491.19|grenadeX 2482.69|grenadeY 311.56|grenadeZ <gap> T|throwerSide JamYoung|throwerName grenades|type Smoke_Grenade|grenadeType 968.22|grenadeX 2718.84|grenadeY 129.78|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Incendiary_Grenade|grenadeType 763.44|grenadeX 2417.66|grenadeY 137.53|grenadeZ <gap> T|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 491.66|grenadeX 2482.66|grenadeY 311.56|grenadeZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide JamYoung|victimName 1|hpDamageTaken Incendiary_Grenade|weapon 801.33|victimX 2333.93|victimY 136.93|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide JamYoung|victimName 2|hpDamageTaken Incendiary_Grenade|weapon 810.46|victimX 2374.39|victimY 137.51|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide JamYoung|victimName 3|hpDamageTaken Incendiary_Grenade|weapon 829.24|victimX 2413.78|victimY 140.08|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide JamYoung|victimName 4|hpDamageTaken Incendiary_Grenade|weapon 848.13|victimX 2453.03|victimY 142.81|victimZ <gap> T|throwerSide Kaze|throwerName grenades|type Molotov|grenadeType 101.78|grenadeX 2590.5|grenadeY 317.78|grenadeZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide JamYoung|victimName 4|hpDamageTaken Incendiary_Grenade|weapon 860.62|victimX 2493.11|victimY 143.16|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide Moseyuh|victimName 25|hpDamageTaken M4A1|weapon 802.58|victimX 2679.39|victimY 133.56|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide JamYoung|victimName 5|hpDamageTaken Incendiary_Grenade|weapon 868.66|victimX 2535.43|victimY 143.18|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide Moseyuh|victimName 25|hpDamageTaken M4A1|weapon 800.72|victimX 2684.93|victimY 133.32|victimZ <gap> CT|attackerSide electronic|attackerName kills|type T|victimSide Moseyuh|victimName M4A1|weapon False|isHeadshot False|victimBlinded False|isWallbang 798.83|victimX 2689.38|victimY 132.78|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide JamYoung|victimName 6|hpDamageTaken Incendiary_Grenade|weapon 867.43|victimX 2578.92|victimY 143.12|victimZ <gap> T|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 845.28|grenadeX 2373.38|grenadeY 139.62|grenadeZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide JamYoung|victimName 32|hpDamageTaken M4A1|weapon 846.08|victimX 2695.04|victimY 132.46|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide JamYoung|victimName 27|hpDamageTaken M4A1|weapon 846.08|victimX 2700.89|victimY 131.8|victimZ <gap> CT|attackerSide electronic|attackerName kills|type T|victimSide JamYoung|victimName M4A1|weapon False|isHeadshot True|victimBlinded False|isWallbang 842.67|victimX 2710.97|victimY 130.63|victimZ <gap> T|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 1020.34|grenadeX 2651|grenadeY 151.66|grenadeZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide advent|victimName 32|hpDamageTaken M4A1|weapon 733.34|victimX 2647.49|victimY 134.19|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide advent|victimName 25|hpDamageTaken M4A1|weapon 732.06|victimX 2653.19|victimY 133.77|victimZ <gap> CT|attackerSide Perfecto|attackerName kills|type T|victimSide advent|victimName M4A1|weapon True|isHeadshot False|victimBlinded True|isWallbang 728.52|victimX 2661.72|victimY 133.6|victimZ <gap> T|attackerSide Kaze|attackerName kills|type CT|victimSide Perfecto|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 587.95|victimX 2650.69|victimY 160.03|victimZ | But in spite of all of that, Rare Atom are still the ones five kills away from picking up this map. The man down in this round, they're going to leave it all to the B play. They're gonna go really quick behind it as well. The boost, good for the one and the crossfire. A little bit of help maybe. Electronic has done much of it on his own. Kaze up there. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_35 | Rare_Atom|teamName 18|teamScore JamYoung|deadPlayer Moseyuh|deadPlayer Mercury|deadPlayer advent|deadPlayer Kaze|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore Perfecto|deadPlayer npl|alivePlayer s1mple|alivePlayer b1t|alivePlayer electronic|alivePlayer <sep> CT|attackerSide electronic|attackerName damages|type T|victimSide Kaze|victimName 19|hpDamageTaken CZ75_Auto|weapon 393.63|victimX 2591.27|victimY 160.03|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide Kaze|victimName 19|hpDamageTaken CZ75_Auto|weapon 388.83|victimX 2588.74|victimY 160.03|victimZ <gap> T|attackerSide Kaze|attackerName kills|type CT|victimSide electronic|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 991.53|victimX 2653.14|victimY 245.03|victimZ <gap> CT|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 701.59|grenadeX 2789.44|grenadeY 158.16|grenadeZ <gap> Kaze|playerName bombEvents|type plant_begin|bombAction 151.05|playerX 2756.49|playerY 160.03|playerZ <gap> Kaze|playerName bombEvents|type plant|bombAction 151.23|playerX 2758.33|playerY 160.03|playerZ <gap> CT|throwerSide b1t|throwerName grenades|type Flashbang|grenadeType 1028.62|grenadeX 2693.94|grenadeY 696.19|grenadeZ | Oh, tries to follow up. No scope. Nicely done. One versus three. This is it. This is the Kaze round. One versus five to close it out in overtime. That will be mythical. No one's ever won a 1v5 before. Kaze, here we are. He's got three left to find. Let's see if he can do it. Bomb plant. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_35 | Rare_Atom|teamName 18|teamScore advent|deadPlayer Moseyuh|deadPlayer Mercury|deadPlayer JamYoung|deadPlayer Kaze|alivePlayer <sep> Natus_Vincere|teamName 16|teamScore Perfecto|deadPlayer electronic|deadPlayer s1mple|alivePlayer npl|alivePlayer b1t|alivePlayer <sep> T|attackerSide Kaze|attackerName kills|type CT|victimSide npl|victimName AWP|weapon True|isHeadshot False|victimBlinded False|isWallbang 521.78|victimX 3416.59|victimY 224.82|victimZ <gap> CT|throwerSide b1t|throwerName grenades|type HE_Grenade|grenadeType 57.81|grenadeX 2553.59|grenadeY 160.62|grenadeZ <gap> CT|attackerSide b1t|attackerName damages|type T|victimSide Kaze|victimName 44|hpDamageTaken HE_Grenade|weapon 32.41|victimX 2616.36|victimY 160.03|victimZ <gap> T|attackerSide Kaze|attackerName kills|type CT|victimSide s1mple|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 1293.96|victimX 2732.51|victimY 128.03|victimZ <gap> CT|attackerSide b1t|attackerName kills|type T|victimSide Kaze|victimName M4A4|weapon False|isHeadshot False|victimBlinded False|isWallbang 5.7|victimX 2613.9|victimY 160.03|victimZ <gap> b1t|playerName bombEvents|type defuse_start|bombAction 175.8|playerX 2712.48|playerY 160.03|playerZ | Na'Vi moving in. They've got double nades. Once they know where he is, they can just nade him out of the round. Unless he removes the nades. There's the shot for Kaze. He even hears the AWP fire off from spawn. One nade brings him down. s1mple could end it with a nade, but he's not pulled it. Kaze, on for the ace clutch. Goes for the noscope. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_35 | Rare_Atom|teamName 18|teamScore Kaze|deadPlayer Mercury|deadPlayer Moseyuh|deadPlayer advent|deadPlayer JamYoung|deadPlayer <sep> Natus_Vincere|teamName 16|teamScore electronic|deadPlayer npl|deadPlayer s1mple|deadPlayer Perfecto|deadPlayer b1t|alivePlayer <sep> b1t|playerName bombEvents|type defuse|bombAction 175.8|playerX 2712.49|playerY 160.03|playerZ | Comes up short. Four out of five, but b1t puts a stop to him and the game carries on. I felt like the Counter-Strike... That was actually pretty close, that no-scope, no? |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_36 | Rare_Atom|teamName 18|teamScore Kaze|alivePlayer advent|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer Mercury|alivePlayer <sep> Natus_Vincere|teamName 17|teamScore b1t|alivePlayer npl|alivePlayer electronic|alivePlayer s1mple|alivePlayer Perfecto|alivePlayer <sep> CT|throwerSide b1t|throwerName grenades|type Smoke_Grenade|grenadeType 968.81|grenadeX 531.75|grenadeY 90|grenadeZ <gap> T|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 658.25|grenadeX 485.22|grenadeY 653.38|grenadeZ <gap> CT|throwerSide npl|throwerName grenades|type Smoke_Grenade|grenadeType 109.53|grenadeX 1109.59|grenadeY 83.66|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type Incendiary_Grenade|grenadeType 245.19|grenadeX 728.16|grenadeY 52.94|grenadeZ <gap> T|throwerSide Mercury|throwerName grenades|type Molotov|grenadeType 1186.31|grenadeX 48.75|grenadeY 283.09|grenadeZ <gap> T|throwerSide Moseyuh|throwerName grenades|type Molotov|grenadeType 344.59|grenadeX 2062|grenadeY 131.75|grenadeZ <gap> CT|throwerSide electronic|throwerName grenades|type Incendiary_Grenade|grenadeType 275.34|grenadeX 1618.12|grenadeY 118.09|grenadeZ <gap> T|throwerSide JamYoung|throwerName grenades|type Flashbang|grenadeType 842.34|grenadeX 90.53|grenadeY 130.16|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Incendiary_Grenade|grenadeType 116.25|grenadeX 1384.38|grenadeY 162.88|grenadeZ <gap> CT|throwerSide electronic|throwerName grenades|type HE_Grenade|grenadeType -80.34|grenadeX 1397.12|grenadeY 103.69|grenadeZ | There was no way that shot didn't hit. I wanted from the other... I wanted from Kaze's angle. Yeah. In slow motion. We need to see where that bullet went. Someone back there right now. That would have been sick. He's scrambling to get that footage. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_36 | Rare_Atom|teamName 18|teamScore Moseyuh|alivePlayer JamYoung|alivePlayer advent|alivePlayer Mercury|alivePlayer Kaze|alivePlayer <sep> Natus_Vincere|teamName 17|teamScore npl|alivePlayer b1t|alivePlayer Perfecto|alivePlayer electronic|alivePlayer s1mple|alivePlayer <sep> CT|throwerSide npl|throwerName grenades|type HE_Grenade|grenadeType -79.94|grenadeX 1415|grenadeY 149.72|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType -16.56|grenadeX 759.62|grenadeY 59.53|grenadeZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide Moseyuh|victimName 2|hpDamageTaken HE_Grenade|weapon -267.64|victimX 909.99|victimY 11.03|victimZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 78.97|grenadeX 938.41|grenadeY 77|grenadeZ <gap> T|throwerSide Mercury|throwerName grenades|type Smoke_Grenade|grenadeType 1450.09|grenadeX 1066.84|grenadeY 157.84|grenadeZ | And you would have been able to say you called it ahead of time, which would have just slapped my hand. Oh, Snafi's blessings weren't enough. And the game rages on. Na'vi looking for double overtime. And this is where for Rare Atom, you know, they've just kind of been on a real emotional roller coaster over that last round. For a moment there, they were all fully believing that this was the map done. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_36 | Rare_Atom|teamName 18|teamScore Moseyuh|alivePlayer advent|alivePlayer Kaze|alivePlayer JamYoung|alivePlayer Mercury|alivePlayer <sep> Natus_Vincere|teamName 17|teamScore b1t|alivePlayer Perfecto|alivePlayer electronic|alivePlayer npl|alivePlayer s1mple|alivePlayer <sep> CT|throwerSide Perfecto|throwerName grenades|type Flashbang|grenadeType 47.41|grenadeX 914|grenadeY 94.25|grenadeZ <gap> T|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 1458.88|grenadeX 166.03|grenadeY 517.28|grenadeZ <gap> T|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 27.28|grenadeX 1339.66|grenadeY 351.53|grenadeZ <gap> T|throwerSide advent|throwerName grenades|type Flashbang|grenadeType 27.28|grenadeX 1339.66|grenadeY 351.53|grenadeZ | Now. They're back in for another round. And I think the longer this goes on, right, the more Na'vi, right? If this gets run back into like another overtime, the more you would start to say, OK, this is where, like, the veteran team is supposed to win. But to do that, they've got to get us there. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_36 | Rare_Atom|teamName 18|teamScore Kaze|alivePlayer Mercury|alivePlayer advent|alivePlayer JamYoung|alivePlayer Moseyuh|alivePlayer <sep> Natus_Vincere|teamName 17|teamScore b1t|alivePlayer npl|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer electronic|alivePlayer <sep> CT|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 328.16|grenadeX 1779.44|grenadeY 125.88|grenadeZ <gap> T|throwerSide Moseyuh|throwerName grenades|type HE_Grenade|grenadeType 829.47|grenadeX 2504.53|grenadeY 181.09|grenadeZ <gap> T|attackerSide Moseyuh|attackerName damages|type CT|victimSide Perfecto|victimName 10|hpDamageTaken HE_Grenade|weapon 632.29|victimX 2543.49|victimY 202.03|victimZ <gap> T|throwerSide JamYoung|throwerName grenades|type Smoke_Grenade|grenadeType 1461.25|grenadeX 998.31|grenadeY 150.78|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type Smoke_Grenade|grenadeType 1377.28|grenadeX 213.78|grenadeY 129.47|grenadeZ <gap> T|throwerSide JamYoung|throwerName grenades|type Molotov|grenadeType 1618.56|grenadeX -23.47|grenadeY 130.09|grenadeZ <gap> T|throwerSide JamYoung|throwerName grenades|type Flashbang|grenadeType 1464.25|grenadeX 110.34|grenadeY 294.28|grenadeZ | And that means withstanding one more of these T-side rounds from the Rare Atom boys who take away Banana to open up this round. Also not exactly around the last one where, you know, Na'Vi might win it, but they're not going to be celebrating and it's not going to be a lot of confidence for them either. It's maybe a little bit shocking saying, wait a minute, we're actually having to fight really hard. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_36 | Rare_Atom|teamName 18|teamScore advent|alivePlayer Moseyuh|alivePlayer JamYoung|alivePlayer Mercury|alivePlayer Kaze|alivePlayer <sep> Natus_Vincere|teamName 17|teamScore s1mple|alivePlayer npl|alivePlayer b1t|alivePlayer electronic|alivePlayer Perfecto|alivePlayer <sep> T|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 520.12|grenadeX 2593.84|grenadeY 378.62|grenadeZ <gap> T|throwerSide Moseyuh|throwerName grenades|type Smoke_Grenade|grenadeType 1009.97|grenadeX 2676.03|grenadeY 130|grenadeZ <gap> T|throwerSide advent|throwerName grenades|type Molotov|grenadeType 399.84|grenadeX 2488.69|grenadeY 286.16|grenadeZ <gap> T|throwerSide Kaze|throwerName grenades|type Smoke_Grenade|grenadeType 475.66|grenadeX 3169.94|grenadeY 162|grenadeZ <gap> T|throwerSide Kaze|throwerName grenades|type Flashbang|grenadeType 1148.53|grenadeX 2834.62|grenadeY 385.59|grenadeZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide Moseyuh|victimName 23|hpDamageTaken M4A1|weapon 712.96|victimX 2388.21|victimY 135.6|victimZCT|attackerSide Perfecto|attackerName damages|type T|victimSide advent|victimName 13|hpDamageTaken M4A1|weapon 742.88|victimX 2283.99|victimY 136.68|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide Moseyuh|victimName 23|hpDamageTaken M4A1|weapon 711.77|victimX 2391.28|victimY 135.59|victimZCT|attackerSide Perfecto|attackerName damages|type T|victimSide advent|victimName 13|hpDamageTaken M4A1|weapon 748.54|victimX 2288.05|victimY 136.19|victimZ <gap> T|attackerSide Moseyuh|attackerName kills|type CT|victimSide Perfecto|victimName AK-47|weapon True|isHeadshot True|victimBlinded False|isWallbang 412.61|victimX 3256.83|victimY 160.03|victimZ <gap> T|throwerSide Kaze|throwerName grenades|type Molotov|grenadeType 89.47|grenadeX 2581.56|grenadeY 317.88|grenadeZ | I mean, we saw at the beginning how s1mple was challenging in the middle and just probably... If they hit B fast now, it's a little bit only a flash here. It's going to be, this is going to be map. It looks like it. Perfecto. He's been having kind of a hard game in regulation. This should be the map. They've gambled, but on the wrong side. This is a nightmare. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_36 | Rare_Atom|teamName 18|teamScore Moseyuh|alivePlayer advent|alivePlayer JamYoung|alivePlayer Kaze|alivePlayer Mercury|alivePlayer <sep> Natus_Vincere|teamName 17|teamScore Perfecto|deadPlayer b1t|alivePlayer npl|alivePlayer s1mple|alivePlayer electronic|alivePlayer <sep> advent|playerName bombEvents|type plant_begin|bombAction 573.34|playerX 2981.99|playerY 203.17|playerZ <gap> advent|playerName bombEvents|type plant|bombAction 572.77|playerX 2981.99|playerY 203.17|playerZ <gap> T|throwerSide advent|throwerName grenades|type Smoke_Grenade|grenadeType 1228.81|grenadeX 2752.72|grenadeY 129.62|grenadeZ | Oh, Moseyuh blows up Perfecto. And yeah, electronic and nlp, they're trying to get here in time, but they're not going to be able to stop the bomb. Seven seconds left and the bomb will be planted. Four and five. They have a reasonable spawn. They do, and JamYoung is holding the middle. This might be over. Dude, they've done this boost a lot as well to try and reclaim man advantages. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_36 | Rare_Atom|teamName 18|teamScore JamYoung|alivePlayer Mercury|alivePlayer advent|alivePlayer Kaze|alivePlayer Moseyuh|alivePlayer <sep> Natus_Vincere|teamName 17|teamScore Perfecto|deadPlayer b1t|alivePlayer s1mple|alivePlayer npl|alivePlayer electronic|alivePlayer <sep> CT|throwerSide b1t|throwerName grenades|type Incendiary_Grenade|grenadeType 30.22|grenadeX 2513.69|grenadeY 164.06|grenadeZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide Kaze|victimName 23|hpDamageTaken M4A1|weapon 19.87|victimX 2607.64|victimY 160.03|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide Kaze|victimName 23|hpDamageTaken M4A1|weapon 26.62|victimX 2602.9|victimY 160.03|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide Kaze|victimName 23|hpDamageTaken M4A1|weapon 35.47|victimX 2598.22|victimY 160.03|victimZ <gap> CT|attackerSide b1t|attackerName damages|type 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1259.52|victimX 2971.65|victimY 128.03|victimZ <gap> T|attackerSide Moseyuh|attackerName damages|type CT|victimSide b1t|victimName 32|hpDamageTaken AK-47|weapon 406.95|victimX 3281.97|victimY 160.03|victimZ <gap> CT|attackerSide npl|attackerName kills|type T|victimSide JamYoung|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 2340.35|victimX 2425.1|victimY 128.03|victimZ <gap> T|attackerSide Moseyuh|attackerName damages|type CT|victimSide b1t|victimName 25|hpDamageTaken AK-47|weapon 419.19|victimX 3278.27|victimY 160.03|victimZ <gap> T|attackerSide Moseyuh|attackerName damages|type CT|victimSide b1t|victimName 32|hpDamageTaken AK-47|weapon 424.54|victimX 3278.84|victimY 160.03|victimZ <gap> T|attackerSide Moseyuh|attackerName kills|type CT|victimSide b1t|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 417.72|victimX 3275.63|victimY 160.03|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide Mercury|victimName 31|hpDamageTaken M4A1|weapon 130.82|victimX 3138.54|victimY 294.18|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide Mercury|victimName 25|hpDamageTaken M4A1|weapon 132.67|victimX 3122.16|victimY 287.83|victimZ <gap> CT|attackerSide b1t|attackerName damages|type T|victimSide Mercury|victimName 15|hpDamageTaken HE_Grenade|weapon 121.69|victimX 3112.91|victimY 178.67|victimZ <gap> CT|throwerSide npl|throwerName grenades|type Incendiary_Grenade|grenadeType 151.88|grenadeX 3121.09|grenadeY 163.16|grenadeZ <gap> T|throwerSide Mercury|throwerName grenades|type Flashbang|grenadeType 111.69|grenadeX 2745.28|grenadeY 162.03|grenadeZ <gap> CT|attackerSide npl|attackerName damages|type T|victimSide Mercury|victimName 1|hpDamageTaken Incendiary_Grenade|weapon 131.66|victimX 3150.61|victimY 160.03|victimZ <gap> CT|attackerSide npl|attackerName damages|type T|victimSide Mercury|victimName 2|hpDamageTaken Incendiary_Grenade|weapon 112.67|victimX 3143.23|victimY 160.03|victimZ <gap> CT|attackerSide npl|attackerName damages|type T|victimSide Mercury|victimName 3|hpDamageTaken Incendiary_Grenade|weapon 78.93|victimX 3138.96|victimY 160.03|victimZ <gap> CT|attackerSide npl|attackerName damages|type T|victimSide Mercury|victimName 4|hpDamageTaken Incendiary_Grenade|weapon 42.39|victimX 3143.06|victimY 160.03|victimZ <gap> CT|attackerSide npl|attackerName damages|type T|victimSide Mercury|victimName 4|hpDamageTaken Incendiary_Grenade|weapon 15.94|victimX 3123.37|victimY 160.03|victimZ <gap> CT|attackerSide npl|attackerName kills|type T|victimSide Mercury|victimName M4A1|weapon False|isHeadshot True|victimBlinded False|isWallbang 5.93|victimX 3102.79|victimY 160.03|victimZ <gap> T|attackerSide advent|attackerName kills|type CT|victimSide npl|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 760.3|victimX 2671.17|victimY 131.83|victimZ <gap> electronic|playerName bombEvents|type defuse_start|bombAction 518.79|playerX 3009.15|playerY 160.03|playerZ | JamYoung is even on the flank now. Yeah. And there's probably like almost 10 seconds left on that smoke still. Okay, they found Kaze, but yeah, JamYoung could be the one to win the whole damn thing right now. Backstab lands, s1mple dead, npl with the trade. But is this going to be enough? They're running out of time here. They've got to get on that bomb and they've got to get on it quick. |
rare-atom-vs-natus-vincere-esl-pro-league-season-17_round_36 | Rare_Atom|teamName 18|teamScore advent|deadPlayer Kaze|deadPlayer Mercury|deadPlayer JamYoung|deadPlayer Moseyuh|alivePlayer <sep> Natus_Vincere|teamName 17|teamScore b1t|deadPlayer s1mple|deadPlayer npl|deadPlayer Perfecto|deadPlayer electronic|alivePlayer <sep> electronic|playerName bombEvents|type defuse_aborted|bombAction 518.8|playerX 3009.15|playerY 160.03|playerZ <gap> CT|attackerSide electronic|attackerName kills|type T|victimSide advent|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 728.31|victimX 2977.81|victimY 134.29|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide Moseyuh|victimName 24|hpDamageTaken M4A1|weapon 904.43|victimX 1889.04|victimY 134.02|victimZ <gap> CT|attackerSide electronic|attackerName kills|type T|victimSide Moseyuh|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 902.67|victimX 1888.43|victimY 133.95|victimZ <gap> None|attackerSide None|attackerName kills|type CT|victimSide electronic|victimName C4|weapon False|isHeadshot False|victimBlinded False|isWallbang 1286.89|victimX 2744.71|victimY 150.1|victimZ | NPL dead to advent. Electronic trades, but he can't win it. Rare Atom have done it, and there's the swing. Electronic gets the kill, but it's Rare Atom with the victory. 1-0 off in this series now after they win Inferno in OT. |
Subsets and Splits