Score the goal environment
https://github.com/user-attachments/assets/c2763df6-5338-4eec-9e5b-4c89e3e65f51
Goal:
The robot must push the ball into the correct goal. Only a single collision with the ball is allowed, after which the robot’s movement is disabled until the end of the episode.
Observations:
- Position of the ball relative to the player,
- position of the each goal relative to the player,
- for each goal, whether the goal is the "correct goal" as 0 or 1,
- whether the ball was already hit in episode (movement is disabled after hitting the ball),
- observations from the wall raycast sensor (it's not allowed to hit a wall)
Actions:
func get_action_space() -> Dictionary:
return {
"accelerate": {"size": 1, "action_type": "continuous"},
"steer": {"size": 1, "action_type": "continuous"},
}
Running inference:
If you’d just like to test the env using the pre-trained onnx model, you can click on the sync
node in the training scene, then switch to Control Mode: Onnx Inference
in the inspector on the right and start the game.
Training:
There’s an included onnx file that was trained with https://github.com/edbeeching/godot_rl_agents/blob/main/examples/stable_baselines3_example.py, modified to use SAC with hyperparameters set as below (for instructions on using SAC, also check https://github.com/edbeeching/godot_rl_agents/pull/198):
model: SAC = SAC(
"MlpPolicy",
env,
gradient_steps=8,
verbose=2,
tensorboard_log=args.experiment_dir,
)
CL arguments used (also onnx export and model saving was used, enable as needed):
--speedup=8
--n_parallel=8
Training was done for ~3.1 million steps with manual stopping.