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= = Environmental Impact = = | = = Environmental Impact = = | = = Environmental Impact = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The Delhi Metro has won awards from vipul environmentally friendly practices from organisations including the United Nations , RINA , and the International Organization for Standardization , becoming the second metro in the world , after the New York City Subway , to be ISO 14001 certified for environmentally friendly construction . Most of the Metro stations on the Blue Line conduct rainwater harvesting as an environmental protection measure . It is also the first railway project in the world to earn carbon credits after being registered with the United Nations under the Clean Development Mechanism , and has so far earned 400 @,@ 000 carbon credits by saving energy through the use of regenerative braking systems on its trains . To reduce its dependence on non @-@ renewable sources of energy , DMRC is looking forward to harness solar energy and install solar panels at the Karkardooma , Noida Sector @-@ 21 , Anand Vihar and Pragati Maidan Metro stations and DMRC 's residential complex at Pushp Vihar . | The Delhi Metro <a href='been_done' title='1'><mark>has</mark></a> won awards from vipul environmentally friendly practices from organisations including the United Nations , RINA , and the International Organization for Standardization , becoming the second metro in the world , after the New York City Subway , to be ISO 14001 certified for environmentally friendly construction . Most of the Metro stations on the Blue Line conduct rainwater harvesting as an environmental protection measure . It <a href='drop_aux' title='2'><mark>is</mark></a>also the first railway project in the world to earn carbon credits after being registered with the United Nations under the Clean Development Mechanism , and <a href='been_done' title='3'><mark>has</mark></a> so far earned 400 @,@ 000 carbon credits by saving energy through the use of regenerative braking systems on its trains . To reduce its dependence on non @-@ renewable sources of energy , DMRC is looking forward to harness solar energy and install solar panels at the Karkardooma , Noida Sector @-@ 21 , Anand Vihar and Pragati Maidan Metro stations and DMRC <a href='null_genetive' title='4'><mark>'s</mark></a>residential complex at Pushp Vihar . | Da Delhi Metro done won awards from vipul environmentally friendly practices from organisations including tdaUnited Nations , RINA , and thdanternational Organization for Standardization , becoming thedacond metro in the world , after the New York City Subway , to b ISO 14001 certified fa environmentally friendly construction . Most of the daro stations on the Bda Line conduct rainwater harvesting as an environmental protection measure . It also the first railway project in the world to earn carbon credits after being registered with the Undad Nations under the Clean Development Mechanism , and done so far earned 400 @,@ 000 carbon credits by savin energy thru the use of regenerative braking systems on its trains . To reduce its dependence on non @-@ renewable sources of energy , DMRC is looking forward to harness solar energy and install solar panels at the Karkardooma , Noida Sector @-@ 21 , Anand Vihar and Pragati Maidan Metro stations and DMRC residential complex at Pushp Vihar . | 0 | 2 | 0 | 1 | 0 | 11 | 0 | 0 | 1 | 0 | 17 | 2 |
The Metro has been promoted as an integral part of community infrastructure , and community artwork depicting the local way of life has been put on display at stations . Students of local art colleges have also designed decorative murals at Metro stations , while pillars of the viaduct on some elevated sections have been decorated with mosaic murals created by local schoolchildren . The Metro station at INA Colony has a gallery showcasing artwork and handicrafts from across India , while all stations on the Central Secretariat – Qutub Minar section of the Yellow Line have panels installed on the monumental architectural heritage of Delhi . The Nobel Memorial Wall at Rajiv Chowk has portraits of the seven Nobel Laureates from India : Rabindranath Tagore , CV Raman , Hargobind Khorana , Mother Teresa , Subrahmanyan Chandrasekhar , Amartya Sen and Venkatraman Ramakrishnan and provide details about their contribution to society and a panel each on Alfred Nobel and the Nobel Prizes . | The Metro <a href='been_done' title='1'><mark>has</mark></a> been promoted as an integral part of community infrastructure , and community artwork depicting the local way of life <a href='been_done' title='2'><mark>has</mark></a> been put on display at stations . Students of local art colleges <a href='been_done' title='3'><mark>have</mark></a> also designed decorative murals at Metro stations , while pillars of the viaduct on some elevated sections <a href='been_done' title='4'><mark>have</mark></a> been decorated with mosaic murals created by local schoolchildren . The Metro station at INA Colony <a href='got' title='5'><mark>has</mark></a> a gallery showcasing artwork and handicrafts from across India , while all stations on the Central Secretariat – Qutub Minar section of the Yellow Line <a href='got' title='6'><mark>have</mark></a> panels installed on the monumental architectural heritage of Delhi . The Nobel Memorial Wall at Rajiv Chowk <a href='got' title='7'><mark>has</mark></a> portraits of the seven Nobel Laureates from India : Rabindranath Tagore , CV Raman , Hargobind Khorana , Mother Teresa , Subrahmanyan Chandrasekhar , Amartya Sen and Venkatraman Ramakrishnan and provide details about their contribution to society and a panel each on Alfred Nobel and the Nobel Prizes . | The Metro done been promoted as an integral part of community infrastructure , and community artwork depicting da local way of life done been put on display at stations . Students of local art colleges done also designed decorative murals at Metro stations , while pillars of the viaduct on some elevated sections done been decorated with mosaic murals created by local schoolchildren . The Metro station at INA Colony got a gallery showcasing artwork and handicrafts from across India , while all stations on the Central Secretariat – Qutub Minar section of tdaYellow Line got panels installed on the monumental architectural heritage of Delhi . The Nobel Memorial Wall at Rajiv Chowk got portraits of thdaeven Nobel Laureates from India : Rabindranath Tagore , CV Raman , Hargobind Khorana , Mother Teresa , Subrahmanyan Chandrasekhar , Amartya Sen and Venkatraman Ramakrishnan and provide details about their contribution to society and a panel each on Alfred Nobel and thedabel Prizes . | 0 | 4 | 0 | 0 | 3 | 4 | 0 | 0 | 0 | 0 | 15 | 4 |
= Time Enough at Last = | = Time Enough at Last = | = Time Enough at Last = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
" Time Enough at Last " is episode 8 of the American television anthology series The Twilight Zone . The episode was adapted from a short story written by Lynn Venable ( pen name of Marilyn Venable ) . The short story appeared in the January 1953 edition of the science fiction magazine If : Worlds of Science Fiction about seven years before the television episode first aired . " Time Enough at Last " became one of the most famous episodes of the original Twilight Zone and has been frequently parodied since . It is " the story of a man who seeks salvation in the rubble of a ruined world " and tells of Henry Bemis / ˈbiːmɪs / , played by Burgess Meredith , who loves books , yet is surrounded by those who would prevent him from reading them . The episode follows Bemis through the post apocalyptic world , touching on such social issues as anti @-@ intellectualism , the dangers of reliance upon technology , and the difference between aloneness ( solitude ) and loneliness . | " Time Enough at Last " <a href='drop_aux' title='1'><mark>is</mark></a>episode 8 of the American television anthology series The Twilight Zone . The episode was adapted from a short story written by Lynn Venable ( pen name of Marilyn Venable ) . The short story appeared in the January 1953 edition of the science fiction magazine If : Worlds of Science Fiction about seven years before the television episode first<a href='been_done' title='2'><mark></mark></a> aired . " Time Enough at Last " became one of the most famous episodes of the original Twilight Zone and <a href='been_done' title='3'><mark>has</mark></a> been frequently parodied since . It is " the story of a man <a href='null_relcl' title='4'><mark>who</mark></a><a href='uninflect' title='5'><mark>seeks</mark></a> salvation in the rubble of a ruined world " and <a href='uninflect' title='6'><mark>tells</mark></a> of Henry Bemis / ˈbiːmɪs / , played by Burgess Meredith , <a href='null_relcl' title='7'><mark>who</mark></a><a href='uninflect' title='8'><mark>loves</mark></a> books , yet is surrounded by those <a href='null_relcl' title='9'><mark>who</mark></a>would prevent him from reading them . The episode <a href='uninflect' title='10'><mark>follows</mark></a> Bemis through the post apocalyptic world , touching on such social issues as anti @-@ intellectualism , the dangers of reliance upon technology , and the difference between aloneness ( solitude ) and loneliness . | Time Enough at Last episode 8 of the American television anthology series The Twilight Zone . da episode was adapted from a short story written by Lynn Venable ( pen name of Marilyn Venable ) . Tdashort story appeared in thdaanuary 1953 edition of thedaience fiction magazine If : Worlds of Science Fiction about seven years b4 the daevision episode first been aired . " Time Enough at Last " became one of the most famous episodes of the odainal Twilight Zone and done been frequently parodied since . It is " the story of a man seek salvation in the rubble of a ruined world " and tell of Henry Bemis / ˈbiːmɪs / , played by Burgess Meredith , love books , yet is surrounded by those would prevent him from reading them . The episode follow Bemis through the post apocalyptic world , touchin on such social issues as anti @-@ intellectualism , the dangers of reliance upon technology , and the difference between aloneness ( solitude ) and loneliness . | 0 | 2 | 0 | 1 | 0 | 8 | 0 | 0 | 0 | 3 | 19 | 5 |
= = Opening narration = = | = = Opening narration = = | = = Opening narration = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
= = Plot summary = = | = = Plot summary = = | = = Plot summary = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Henpecked , far sighted bank teller and avid bookworm Henry Bemis ( Meredith ) works at his window in a bank , while reading David Copperfield , which causes him to shortchange an annoyed customer . Bemis 's angry boss ( Taylor ) , and later his nagging wife ( deWit ) , both complain to him that he wastes far too much time reading " doggerel " . As a cruel joke , his wife asks him to read poetry from one of his books to her ; he eagerly obliges , only to find that she has inked over the text on every page , obscuring the words . Seconds later , she destroys the book by ripping the pages from it much to Henry 's dismay . | Henpecked , far sighted bank teller and avid bookworm Henry Bemis ( Meredith ) <a href='uninflect' title='1'><mark>works</mark></a> at his window in a bank , while reading David Copperfield , which <a href='uninflect' title='2'><mark>causes</mark></a> him to shortchange an annoyed customer . Bemis <a href='null_genetive' title='3'><mark>'s</mark></a>angry boss ( Taylor ) , and later his nagging wife ( deWit ) , both complain to him that he <a href='uninflect' title='4'><mark>wastes</mark></a> far too much time reading " doggerel " . As a cruel joke , his wife <a href='uninflect' title='5'><mark>asks</mark></a> him to read poetry from one of his books to her ; he eagerly <a href='uninflect' title='6'><mark>obliges</mark></a> , only to find that she <a href='been_done' title='7'><mark>has</mark></a> inked over the text on every page , obscuring the words . Seconds later , she <a href='uninflect' title='8'><mark>destroys</mark></a> the book by ripping the pages from it much to Henry <a href='null_genetive' title='9'><mark>'s</mark></a>dismay . | Henpecked , far sighted bank teller and avid bookworm Henry Bemis ( Meredith ) wrk at his window in a bank , while reading David Copperfield , which cause em to shortchange an annoyed customer . Bemis angry boss ( Taylor ) , and later his nagging wife ( deWit ) , both tlk to hemthat he waste far too much time reading " doggerel " . As a cruel joke , his wife ask him to read poetry from one of his books to her ; he eagerly oblige , only to find that she done inked ova da text on every page , obscuring tdawords . Seconds later , she destroy the book by ripping the pages from it much to Henry dismay . | 0 | 1 | 0 | 0 | 0 | 7 | 0 | 0 | 2 | 0 | 17 | 7 |
The next day , as usual , Henry takes his lunch break in the bank 's vault , where his reading will not be disturbed . Moments after he sees a newspaper headline , which reads " H @-@ Bomb Capable of Total Destruction " , an enormous explosion outside the bank violently shakes the vault , knocking Bemis unconscious . After regaining consciousness and recovering the thick glasses required for him to see , Bemis emerges from the vault to find the bank demolished and everyone in it dead . Leaving the bank , he sees that the entire city has been destroyed , and realizes that a nuclear war has devastated the Earth , but that his being in the vault has saved him . | The next day , as usual , Henry <a href='uninflect' title='1'><mark>takes</mark></a> his lunch break in the bank <a href='null_genetive' title='2'><mark>'s</mark></a>vault , where his reading will not be disturbed . Moments after he <a href='uninflect' title='3'><mark>sees</mark></a> a newspaper headline , which <a href='uninflect' title='4'><mark>reads</mark></a> " H @-@ Bomb Capable of Total Destruction " , an enormous explosion outside the bank violently <a href='uninflect' title='5'><mark>shakes</mark></a> the vault , knocking Bemis unconscious . After regaining consciousness and recovering the thick glasses required for him to see , Bemis <a href='uninflect' title='6'><mark>emerges</mark></a> from the vault to find the bank demolished and everyone in it dead . Leaving the bank , he <a href='uninflect' title='7'><mark>sees</mark></a> that the entire city <a href='been_done' title='8'><mark>has</mark></a> been destroyed , and <a href='uninflect' title='9'><mark>realizes</mark></a> that a nuclear war <a href='been_done' title='10'><mark>has</mark></a> devastated the Earth , but that his being in the vault <a href='been_done' title='11'><mark>has</mark></a> saved him . | The nxt day , as usual , Henry take his lunch break in da bank vault , where his reading will not be disturbed . Moments after he see a newspaper headline , which read " H @-@ Bomb Capable of Total Destruction " , an enormous explosion outside tdabank violently shake thdaault , knockin Bemis unconscious . After regaining consciousness and recovering the thick glasses required fa him to see , Bemis emerge from the vault to find thedank demolished and everyone in it dead . leavin the bank , he see that the entire city done been destroyed , and realize that a nuclear war done devastated the dath , but that his bein in the vdat done saved em . | 0 | 3 | 0 | 0 | 0 | 12 | 0 | 0 | 1 | 0 | 26 | 10 |
Finding himself totally alone in a shattered world with food to last him a lifetime but no one to share it with , Bemis succumbs to despair . As he prepares to commit suicide using a revolver he has found , Bemis sees the ruins of the public library in the distance . Investigating , he finds that the books are still intact and readable ; all the books he could ever hope for are his for the reading , and ( as he gazes upon a huge fallen face of a clock ) learns that he has all the time in the world to read them without interruption . | Finding himself totally alone in a shattered world with food to last him a lifetime but no one to share it with , Bemis succumbs to despair . As he <a href='uninflect' title='1'><mark>prepares</mark></a> to commit suicide using a revolver he <a href='been_done' title='2'><mark>has</mark></a> found , Bemis <a href='uninflect' title='3'><mark>sees</mark></a> the ruins of the public library in the distance . Investigating , he <a href='uninflect' title='4'><mark>finds</mark></a> that the books are still intact and readable ; all the books he could ever hope for are his for the reading , and ( as he <a href='uninflect' title='5'><mark>gazes</mark></a> upon a huge fallen face of a clock ) <a href='uninflect' title='6'><mark>learns</mark></a> that he <a href='got' title='7'><mark>has</mark></a> all the time in the world to read them without interruption . | Finding himself totally alone in a shattered world w/ food to last him a lifetime but no one to share it with , Bemis succumbs to despair . As he prepare to commit suicide using a revolver he done found , Bemis see the ruins of the public library in da distance . Investigating , he find that the books r still intact and readable ; alll tdabooks he could eva hope fir arris for the reading , and ( as he gaze upon a huge fallen face of a clock ) learn dat he got all the time in the world to read them without interruption . | 0 | 1 | 0 | 0 | 1 | 9 | 0 | 0 | 0 | 0 | 18 | 7 |
His despair gone , Bemis contentedly sorts the books he looks forward to reading for years to come . Just as he bends down to pick up the first book , he stumbles , and his glasses fall off and shatter . In shock , he picks up the broken remains of the glasses he is virtually blind without , and says , " That 's not fair . That 's not fair at all . There was time now . There was — was all the time I needed … ! It 's not fair ! It 's not fair ! " and bursts into tears , surrounded by books he now can never read . | His despair gone , Bemis contentedly <a href='uninflect' title='1'><mark>sorts</mark></a> the books he <a href='uninflect' title='2'><mark>looks</mark></a> forward to reading for years to come . Just as he <a href='uninflect' title='3'><mark>bends</mark></a> down to pick up the first book , he <a href='uninflect' title='4'><mark>stumbles</mark></a> , and his glasses fall off and shatter . In shock , he <a href='uninflect' title='5'><mark>picks</mark></a> up the broken remains of the glasses he <a href='drop_aux' title='6'><mark>is</mark></a>virtually blind without , and <a href='uninflect' title='7'><mark>says</mark></a> , " That 's not fair . That 's not fair at all . <a href='dey_it' title='8'><mark>There</mark></a> was time now . <a href='dey_it' title='9'><mark>There</mark></a> was —<a href='been_done' title='10'><mark></mark></a> was all the time I needed … ! It 's not fair ! It 's not fair ! " and bursts into tears , surrounded by books he now can never read . | His despair gone , Bemis contentedly sort the books he look forward to reading for years to come . jus as he bend down to pick up the first book , he stumble , and his glasses fall off and shatter . In shock , he pick up the broken remains of the glasses he virtually blind w/o , and say , " That 's not fair . dat 's not fair at alll . It was time now . It was — done wasallll da time I needed … ! It 's not fair ! It 's not fair ! " and bursts into tears , surrounded by books he now can never read . | 0 | 1 | 2 | 1 | 0 | 6 | 0 | 0 | 0 | 0 | 16 | 6 |
= = Closing narration = = | = = Closing narration = = | = = Closing narration = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
= = Production = = | = = Production = = | = = Production = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
" Time Enough at Last " was one of the first episodes written for The Twilight Zone . It introduced Burgess Meredith to the series ; he went on to star in three more episodes , being introduced as " no stranger to The Twilight Zone " in promotional spots for season two 's " The Obsolete Man " . He also narrated for the 1983 film Twilight Zone : The Movie , which made reference to " Time Enough at Last " during its opening sequence , with the characters discussing the episode in detail . | " Time Enough at Last " was one of the first episodes written for The Twilight Zone . It introduced Burgess Meredith to the series ; he went on to star in three more episodes , being introduced as " no stranger to The Twilight Zone " in promotional spots for season two <a href='null_genetive' title='1'><mark>'s</mark></a>" The Obsolete Man " . He also narrated for the 1983 film Twilight Zone : The Movie , which made reference to " Time Enough at Last " during its opening sequence , with the characters discussing the episode in detail . | Time Enough at Last was one of the first episodes written fir da Twilight Zone . It introduced Burgess Meredith to the series ; he went on to star in three more episodes , being introduced as " no stranger to The Twilight Zone " in promotional spots for season two " TdaObsolete Man " . He also narrated for the 1983 film Twilight Zone : Thdaovie , which made reference to " Time Enough at Last " durin its opening sequence , w thedaaracters discussing the episode in detail . | 0 | 0 | 0 | 0 | 0 | 7 | 0 | 0 | 1 | 0 | 8 | 0 |
Footage of the exterior steps of the library was filmed several months after production had been completed . These steps can also be seen on the exterior of an Eloi public building in MGM 's 1960 version of The Time Machine . John Brahm was nominated for a Directors Guild award for his work on the episode . The book that Bemis was reading in the vault and that flips open when the bomb explodes is A History of the Life and Voyages of Christopher Columbus by Washington Irving . | Footage of the exterior steps of the library was filmed several months after production <a href='been_done' title='1'><mark>had</mark></a> been completed . These steps can also be seen on the exterior of an Eloi public building in MGM <a href='null_genetive' title='2'><mark>'s</mark></a>1960 version of The Time Machine . John Brahm was nominated for a Directors Guild award for his work on the episode . The book <a href='null_relcl' title='3'><mark>that</mark></a>Bemis was reading in the vault and that <a href='uninflect' title='4'><mark>flips</mark></a> open when the bomb <a href='uninflect' title='5'><mark>explodes</mark></a> <a href='drop_aux' title='6'><mark>is</mark></a>A History of the Life and Voyages of Christopher Columbus by Washington Irving . | Footage of the exterior steps of the library was filmed several months after production done been completed . dem steps can also b seen on da exterior of an Eloi public building in MGM 1960 version of The Time Machine . John Brahm was nominated fir a Directors Guild award for his work on the episode . The book Bemis was reading in tdavault and that flip open when thdaomb explode A History of the Life and Voyages of Christopher Columbus by Washington Irving . | 0 | 1 | 0 | 1 | 0 | 6 | 0 | 0 | 1 | 1 | 12 | 2 |
= = Themes = = | = = Themes = = | = = Themes = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Although the overriding message may seem to be " careful what you wish for " , there are other themes throughout the episode as well . Paramount among these is the question of solitude versus loneliness , as embodied by Bemis ' moment of near @-@ suicide . Additionally , the portrayal of societal attitudes towards books speaks to the contemporary decline of traditional literature and how , given enough time , reading may become a relic of the past . At the same time , the ending " punishes Bemis for his antisocial behavior , and his greatest desire is thwarted . " | Although the overriding message may seem to be " careful what you wish for " , <a href='dey_it' title='1'><mark>there</mark></a> are other themes throughout the episode as well . Paramount among these <a href='drop_aux' title='2'><mark>is</mark></a>the question of solitude versus loneliness , as embodied by Bemis <a href='null_genetive' title='3'><mark>'</mark></a>moment of near @-@ suicide . Additionally , the portrayal of societal attitudes towards books <a href='uninflect' title='4'><mark>speaks</mark></a> to the contemporary decline of traditional literature and how , given enough time , reading may become a relic of the past . At the same time , the ending " <a href='uninflect' title='5'><mark>punishes</mark></a> Bemis for his antisocial behavior , and his greatest desire is thwarted . " | Although the overriding msg may seem to be " careful what you wish for " , it is other themes throughout the episode as well . Paramount among these the question of solitude versus loneliness , as embodied by Bemis moment of near @-@ suicide . Additionally , the portrayal of societal attitudes towards books speak to the contemporary decline of traditional literature and how , given enough time , reading may become a relic of the past . At da same time , the ending " punish Bemis for his antisocial behavior , and his realest desire is thwarted . " | 0 | 0 | 1 | 1 | 0 | 3 | 0 | 0 | 1 | 0 | 8 | 2 |
Rod Serling 's concluding statement in the episode - that Bemis has become " just a fragment of what man has deeded to himself " - alludes to Robert Burns ' Scots language poem " To a Mouse " ( 1785 , for which John Steinbeck 's book , Of Mice and Men ( 1938 ) , was also named ) . The poem concludes : " The best @-@ laid schemes o ' mice an men / Gang aft agley " ( translation : " Often go awry " ) . | Rod Serling <a href='null_genetive' title='1'><mark>'s</mark></a>concluding statement in the episode - that Bemis <a href='been_done' title='2'><mark>has</mark></a> become " just a fragment of what man <a href='been_done' title='3'><mark>has</mark></a> deeded to himself " - alludes to Robert Burns <a href='null_genetive' title='4'><mark>'</mark></a>Scots language poem " To a Mouse " ( 1785 , for which John Steinbeck <a href='null_genetive' title='5'><mark>'s</mark></a>book , Of Mice and Men ( 1938 ) , was also named ) . The poem <a href='uninflect' title='6'><mark>concludes</mark></a> : " The best @-@ laid schemes o <a href='null_genetive' title='7'><mark>'</mark></a>mice an men / Gang aft agley " ( translation : " Often go awry " ) . | Rod Serling concluding statement in da episode - dat Bemis done become " jus a fragment of what man done deeded to hisself " - alludes to Robert Burns Scots language poem " To a Mouse " ( 1785 , fir which John Steinbeck book , Of Mice and Men ( 1938 ) , was also named ) . The poem conclude : " The best @-@ laid schemes o mice an men / Gang aft agley " ( translation : " Often go awry " ) . | 0 | 2 | 0 | 0 | 0 | 5 | 0 | 0 | 4 | 0 | 14 | 3 |
Although " Time Enough at Last " implies that nuclear warfare has destroyed humanity , film critic Andrew Sarris notes that the episode 's necessarily unrealistic format may have been what allowed its production to commence : | Although " Time Enough at Last " <a href='uninflect' title='1'><mark>implies</mark></a> that nuclear warfare <a href='been_done' title='2'><mark>has</mark></a> destroyed humanity , film critic Andrew Sarris <a href='uninflect' title='3'><mark>notes</mark></a> that the episode 's necessarily unrealistic format may have been what allowed its production to commence : | Although " Time Enough at Last " imply that nuclear warfare done destroyed humanity , film critic Andrew Sarris note that da episode 's necessarily unrealistic format may have been what allowed its production to commence : | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 5 | 3 |
In the era of the Internet and eBooks , the irony depicted in " Time Enough at Last " has an information age counterpart , according to Weston Ochse of Storytellers Unplugged . As Ochse points out , when Bemis becomes the last person on Earth , he finally has time to read , with all his books at his fingertips and the only impediment is technology when his medium for accessing them — his glasses — breaks . In a hypothetical world where all books are published electronically , Ochse observes , readers would be " only a lightning strike , a faulty switch , a sleepy workman or a natural disaster away from becoming Henry Bemis at the end of the world " — that is , a power outage has the potential to give them time to read , yet like Bemis , they too would lose their medium for accessing their books — namely the computer . This analogy has been taken further by those who suggest that today 's technology @-@ dependent world , where books have become passé ( cf . Bradbury 's " The Pedestrian " ) , could render an outage both a liberator and an executioner : As the gateway to both work and entertainment ( be it a computer , video games or television ) , removing electricity from the equation presents Henry Bemis ' heaven but modern society 's hell . | In the era of the Internet and eBooks , the irony depicted in " Time Enough at Last " <a href='got' title='1'><mark>has</mark></a> an information age counterpart , according to Weston Ochse of Storytellers Unplugged . As Ochse <a href='uninflect' title='2'><mark>points</mark></a> out , when Bemis <a href='uninflect' title='3'><mark>becomes</mark></a> the last person on Earth , he finally <a href='got' title='4'><mark>has</mark></a> time to read , with all his books at his fingertips and the only impediment is technology when his medium for accessing them — his glasses — breaks . In a hypothetical world where all books are published electronically , Ochse <a href='uninflect' title='5'><mark>observes</mark></a> , readers would be " only a lightning strike , a faulty switch , a sleepy workman or a natural disaster away from becoming Henry Bemis at the end of the world " — <a href='null_relcl' title='6'><mark>that</mark></a>is , a power outage <a href='got' title='7'><mark>has</mark></a> the potential to give them time to read , yet like Bemis , they too would lose their medium for accessing their books — namely the computer . This analogy <a href='been_done' title='8'><mark>has</mark></a> been taken further by those <a href='null_relcl' title='9'><mark>who</mark></a>suggest that today <a href='null_genetive' title='10'><mark>'s</mark></a>technology @-@ dependent world , where books <a href='been_done' title='11'><mark>have</mark></a> become passé ( cf . Bradbury <a href='null_genetive' title='12'><mark>'s</mark></a>" The Pedestrian " ) , could render an outage both a liberator and an executioner : As the gateway to both work and entertainment ( be it a computer , video games or television ) , removing electricity from the equation <a href='uninflect' title='13'><mark>presents</mark></a> Henry Bemis <a href='null_genetive' title='14'><mark>'</mark></a>heaven but modern society <a href='null_genetive' title='15'><mark>'s</mark></a>hell . | In the era of the Internet and eBooks , the irony depicted in " Time Enough at Last " got an information age counterpart , according to Weston Ochse of Storytellers Unplugged . As Ochse point out , when Bemis become da last person on Earth , he finally got time to read , with all his books at his fingertips and the only impediment is technology when his medium for accessing them — his glasses — breaks . In a hypothetical world where all books are published electronically , Ochse observe , readers would b " only a lightning strike , a faulty switch , a sleepy workman or a natural disaster away from becoming Henry Bemis at the end of the world " — is , a power outage got tdapotential to give them time to read , yet like Bemis , they too would lose their medium for accessing their books — namely thdaomputer . dis analogy done been taken further by those suggest dat todayy technology @-@ dependent world , where books done become passé ( cf . Bradbury " Thedadestrian " ) , could render an outage both a liberator and an executioner : As the gateway to both work and entertainment ( be it a computer , video games or television ) , removing electricity from the daation present Henry Bemis heaven but modern society hell . | 0 | 2 | 0 | 0 | 3 | 9 | 0 | 0 | 4 | 2 | 28 | 8 |
= = = Similar episodes = = = | = = = Similar episodes = = = | = = = Similar episodes = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The Twilight Zone often explored similar themes throughout its run . " Time Enough at Last " has strong thematic ties to a number of other episodes in the series , starting with that of isolation , first explored in the series pilot , " Where Is Everybody ? " . It is also a prominent theme in the previous episode " The Lonely " . Additionally , in a plot very similar to that of " Time " , " The Mind and the Matter " tells of a man who uses his mind to erase humanity , only to find that existence without other people is unbearable . The notion of being an outsider , lost in a sea of conformity , was one of the most common themes of the series . | The Twilight Zone often explored similar themes throughout its run . " Time Enough at Last " <a href='got' title='1'><mark>has</mark></a> strong thematic ties to a number of other episodes in the series , starting with that of isolation , first explored in the series pilot , " Where Is Everybody ? " . It <a href='drop_aux' title='2'><mark>is</mark></a>also a prominent theme in the previous episode " The Lonely " . Additionally , in a plot very similar to that of " Time " , " The Mind and the Matter " <a href='uninflect' title='3'><mark>tells</mark></a> of a man <a href='null_relcl' title='4'><mark>who</mark></a><a href='uninflect' title='5'><mark>uses</mark></a> his mind to erase humanity , only to find that existence without other people is unbearable . The notion of being an outsider , lost in a sea of conformity , was one of the most common themes of the series . | The Twilight Zone often explored similar themes throughout its run . " Time Enough at Last " got strong thematic ties to a number of other episodes in the series , starting w that of isolation , first explored in da series pilot , " Where Is Everybody ? " . It also a prominent theme in tdaprevious episode " Thdaonely " . Additionally , in a plot very similar to that of " Time " , " The Mind and thedatter " tell of a man use his mind to erase humanity , only to find that existence w/o other folks is unbearable . The notion of bein an outsider , lost in a sea of conformity , was one of the dat common themes of the series . | 0 | 0 | 0 | 1 | 1 | 9 | 0 | 0 | 0 | 1 | 15 | 3 |
Other thematic elements in this episode can be found throughout the series , as well . " The Obsolete Man " takes the episode 's literary subtext — the notion that reading may eventually be considered " obsolete " — to an extreme : The state has declared books obsolete and a librarian ( also played by Meredith ) finds himself on trial for his own obsolescence . This notion , akin to Ray Bradbury 's short story " The Pedestrian " ( 1951 ) , is also alluded to in the episode " Number 12 Looks Just Like You " , in which a perfect and equal world contradictorily considers works like those of Shakespeare " smut " . | Other thematic elements in this episode can be found throughout the series , as well . " The Obsolete Man " <a href='uninflect' title='1'><mark>takes</mark></a> the episode <a href='null_genetive' title='2'><mark>'s</mark></a>literary subtext — the notion that reading may eventually be considered " obsolete " — to an extreme : The state <a href='been_done' title='3'><mark>has</mark></a> declared books obsolete and a librarian ( also played by Meredith ) <a href='uninflect' title='4'><mark>finds</mark></a> himself on trial for his own obsolescence . This notion , akin to Ray Bradbury <a href='null_genetive' title='5'><mark>'s</mark></a>short story " The Pedestrian " ( 1951 ) , is also alluded to in the episode " Number 12 <a href='uninflect' title='6'><mark>Looks</mark></a> Just Like You " , in which a perfect and equal world contradictorily <a href='uninflect' title='7'><mark>considers</mark></a> works like those of Shakespeare " smut " . | Other thematic elements in this episode can be found throughout the series , as well . " The Obsolete Man " take da episode literary subtext — the notion that reading may eventually be considered " obsolete " — to an extreme : The state done declared books obsolete and a librarian ( also played by Meredith ) find hisself on trial fir his own obsolescence . This notion , akin to Ray Bradbury short story " TdaPedestrian " ( 1951 ) , is also alluded to in thdapisode " Number 12 Look jus Like u " , in which a bumpin and equal world contradictorily consider works like those of Shakespeare " smut " . | 0 | 1 | 0 | 0 | 0 | 8 | 0 | 0 | 2 | 0 | 16 | 5 |
= = Impact = = | = = Impact = = | = = Impact = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
= = = Critical and fan favorite = = = | = = = Critical and fan favorite = = = | = = = Critical and fan favorite = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
" Time Enough at Last " was a ratings success in its initial airing and " became an instant classic " . It " remains one of the best @-@ remembered and best @-@ loved episodes of The Twilight Zone " according to Marc Zicree , author of The Twilight Zone Companion . When a poll asked readers of Twilight Zone Magazine which episode of the series they remembered the most , " Time Enough at Last " was the most frequent response , with " To Serve Man " coming in a distant second . In TV Land 's presentation of TV Guide 's " 100 Most Memorable Moments in Television " , " Time Enough at Last " was ranked at # 25 . | " Time Enough at Last " was a ratings success in its initial airing and " became an instant classic " . It " <a href='uninflect' title='1'><mark>remains</mark></a> one of the best @-@ remembered and best @-@ loved episodes of The Twilight Zone " according to Marc Zicree , author of The Twilight Zone Companion . When a poll asked readers of Twilight Zone Magazine which episode of the series they remembered the most , " Time Enough at Last " was the most frequent response , with " To Serve Man " coming in a distant second . In TV Land <a href='null_genetive' title='2'><mark>'s</mark></a>presentation of TV Guide <a href='null_genetive' title='3'><mark>'s</mark></a>" 100 Most Memorable Moments in Television " , " Time Enough at Last " was ranked at # 25 . | Time Enough at Last was a ratings success in its initial airing and " became an instant classic " . It " remain one of the best @-@ remembered and best @-@ loved episodes of The Twilight Zone " according to Marc Zicree , author of The Twilight Zone Companion . When a poll asked readers of Twilight Zone Magazine which episode of da series they remembered the most , " Time Enough at Last " was tdamost frequent response , wid " To Serve Man " coming in a distant second . In TV Land presentation of t.v Guide " 100 Most Memorable Moments in Television " , " Time Enough at Last " was ranked at # 25 . | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 2 | 0 | 7 | 1 |
In an interview years after this episode aired , Serling cited " Time Enough at Last " as one of his two favorites from the entire series . ( The other episode was " The Invaders " , with Agnes Moorehead . ) | In an interview years after this episode aired , Serling cited " Time Enough at Last " as one of his two favorites from the entire series . ( The other episode was " The Invaders " , with Agnes Moorehead . ) | In an interview yrs after this episode aired , Serling cited " Time Enough at Last " as one of his two favorites from the entire series . ( da other episode was " TdaInvaders " , with Agnes Moorehead . ) | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 3 | 0 |
= = = In popular culture = = = | = = = In popular culture = = = | = = = In popular culture = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Many elements of American popular culture frequently pay homage to " Time Enough at Last " . | Many elements of American popular culture frequently pay homage to " Time Enough at Last " . | Many elements of American popular culture frequently pay homage to " Time Enough at Last " . | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
= = = = Amusement park attractions = = = = | = = = = Amusement park attractions = = = = | = = = = Amusement park attractions = = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The Twilight Zone Tower of Terror , a theme park ride at Disney 's Hollywood Studios and Disney California Adventure Park , displays a replica of Henry Bemis ' broken glasses in the lobby . It is noted that , while they are indeed reading glasses , Burgess Meredith wears them the entire episode to make Bemis look more bookish . | The Twilight Zone Tower of Terror , a theme park ride at Disney <a href='null_genetive' title='1'><mark>'s</mark></a>Hollywood Studios and Disney California Adventure Park , <a href='uninflect' title='2'><mark>displays</mark></a> a replica of Henry Bemis <a href='null_genetive' title='3'><mark>'</mark></a>broken glasses in the lobby . It is noted that , while they are indeed reading glasses , Burgess Meredith <a href='uninflect' title='4'><mark>wears</mark></a> them the entire episode to make Bemis look more bookish . | The Twilight Zone Tower of Terror , a theme park ride at Disney Hollywood Studios and Disney California Adventure Park , display a replica of Henry Bemis broken glasses in the lobby . It is noted that , while they r indeed reading glasses , Burgess Meredith wear them da entire episode to make Bemis look more bookish . | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 6 | 2 |
= = = Comics = = = | = = = Comics = = = | = = = Comics = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The comic book version of The Simpsons , Simpsons Comics , published a story called " The Last Fat Man " , based partially on " Time Enough at Last " , and includes a short scene where Homer Simpson shoos a bespectacled man who is reading a book out of a nuclear bunker so he can eat in it , unintentionally taking shelter in it . | The comic book version of The Simpsons , Simpsons Comics , published a story called " The Last Fat Man " , based partially on " Time Enough at Last " , and <a href='uninflect' title='1'><mark>includes</mark></a> a short scene where Homer Simpson <a href='uninflect' title='2'><mark>shoos</mark></a> a bespectacled man <a href='null_relcl' title='3'><mark>who</mark></a>is reading a book out of a nuclear bunker so he can eat in it , unintentionally taking shelter in it . | The comic book version of The Simpsons , Simpsons Comics , published a story called " The Last Fat Man " , based partially on " Time Enough at Last " , and include a short scene where Homer Simpson shoo a bespectacled man is reading a book out of a nuclear bunker soo he can eat in it , unintentionally takin shelter in it . | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 | 5 | 2 |
= = = Film = = = | = = = Film = = = | = = = Film = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
In Twilight Zone : The Movie ( 1983 ) , Albert Brooks recounts the episode to Dan Aykroyd as they drive along an empty stretch of highway . " This thing freaked me out when I was 7 years old , " says Brooks ' character , adding : " I bought another pair of glasses just in case that would happen . " | In Twilight Zone : The Movie ( 1983 ) , Albert Brooks <a href='uninflect' title='1'><mark>recounts</mark></a> the episode to Dan Aykroyd as they drive along an empty stretch of highway . " This thing freaked me out when I was 7 years old , " <a href='uninflect' title='2'><mark>says</mark></a> Brooks <a href='null_genetive' title='3'><mark>'</mark></a>character , adding : " I bought another pair of glasses just in case <a href='null_relcl' title='4'><mark>that</mark></a>would happen . " | In Twilight Zone : The Movie ( 1983 ) , Albert Brooks recount the episode to Dan Aykroyd as they drive along an empty stretch of highway . " This thing freaked me outt when I was 7 years old , " say Brooks character , adding : " I bought anotha pair of glasses jus in case would happen . " | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 1 | 1 | 7 | 2 |
The episode 's title was borrowed by a 2004 independent film about a man who tries to escape an office building . The film 's official website listed the webmaster 's e @-@ mail alias as " rodserling " . | The episode <a href='null_genetive' title='1'><mark>'s</mark></a>title was borrowed by a 2004 independent film about a man <a href='null_relcl' title='2'><mark>who</mark></a><a href='uninflect' title='3'><mark>tries</mark></a> to escape an office building . The film <a href='null_genetive' title='4'><mark>'s</mark></a>official website listed the webmaster <a href='null_genetive' title='5'><mark>'s</mark></a>e @-@ mail alias as " rodserling " . | The episode title was borrowed by a 2004 independent film about a man try to escape an office building . da film official website listed the webmaster e @-@ mail alias as " rodserling " . | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 3 | 1 | 6 | 1 |
The Pixar movie WALL @-@ E ( 2008 ) , which takes place in a desolate future , also contains a scene in which a pair of broken glasses can be seen in the foreground . | The Pixar movie WALL @-@ E ( 2008 ) , which <a href='uninflect' title='1'><mark>takes</mark></a> place in a desolate future , also <a href='uninflect' title='2'><mark>contains</mark></a> a scene in which a pair of broken glasses can be seen in the foreground . | Da Pixar movie WALL @-@ E ( 2008 ) , which take place in a desolate future , also contain a scene in which a pair of broken glasses can be seen in tdaforeground . | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 4 | 2 |
= = = Games = = = | = = = Games = = = | = = = Games = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The PC game Fallout Tactics ( 2001 ) includes a librarian in a desolate world who wants the player to find his missing glasses so he can read his books . | The PC game Fallout Tactics ( 2001 ) <a href='uninflect' title='1'><mark>includes</mark></a> a librarian in a desolate world <a href='null_relcl' title='2'><mark>who</mark></a><a href='uninflect' title='3'><mark>wants</mark></a> the player to find his missing glasses so he can read his books . | The PC game Fallout Tactics ( 2001 ) include a librarian in a desolate world want the player to find his missin glasses soo he can read his books . | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 | 5 | 2 |
= = = Music = = = | = = = Music = = = | = = = Music = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The episode 's title was borrowed by a song on The Fall 's 1992 album Code : Selfish ( 1992 ) | The episode <a href='null_genetive' title='1'><mark>'s</mark></a>title was borrowed by a song on The Fall <a href='null_genetive' title='2'><mark>'s</mark></a>1992 album Code : Selfish ( 1992 ) | The episode title was borrowed by a song on The Fall 1992 album Code : Selfish ( 1992 ) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 2 | 0 |
= = = Television = = = | = = = Television = = = | = = = Television = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
There are numerous , notable television spoofs of the episode . Examples include : | <a href='dey_it' title='1'><mark>There</mark></a> are numerous , notable television spoofs of the episode . Examples include : | It is numerous , notable television spoofs of the episode . Examples include : | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Stephen Colbert 's A Colbert Christmas : The Greatest Gift of All ! ( in the DVD 's second alternative ending ) | Stephen Colbert <a href='null_genetive' title='1'><mark>'s</mark></a>A Colbert Christmas : The Greatest Gift of All ! ( in the DVD <a href='null_genetive' title='2'><mark>'s</mark></a>second alternative ending ) | Stephen Colbert A Colbert Christmas : da Greatest Gift of alll ! ( in tdaDVD second alternative ending ) | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 2 | 0 | 5 | 0 |
Family Guy ( at the end of the season 2 episode " Wasted Talent " ) | Family Guy ( at the end of the season 2 episode " Wasted Talent " ) | Fam dude ( at da end of the season 2 episode " Wasted Talent " ) | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 3 | 0 |
Futurama ( during an episode of " The Scary Door " [ a Twilight Zone @-@ style TV show that airs in the year 3000 ] on " A Head in the Polls " ) | Futurama ( during an episode of " The Scary Door " [ a Twilight Zone @-@ style TV show that airs in the year 3000 ] on " A Head in the Polls " ) | Futurama ( during an episode of " The Scary Door " [ a Twilight Zone @-@ style TV show that airs in da year 3000 ] on " A Head in tdaPolls " ) | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 0 |
SpongeBob SquarePants | SpongeBob SquarePants | SpongeBob SquarePants | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The Adventures of Jimmy Neutron : Boy Genius ( " Return of the Nanobots " ) | The Adventures of Jimmy Neutron : Boy Genius ( " Return of the Nanobots " ) | The Adventures of Jimmy Neutron : boi boss ( " Return of the Nanobots " ) | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 0 |
The Drew Carey Show ( " Y2K You 're OK " ) | The Drew Carey Show ( " Y2K You 're OK " ) | Da Drew Carey Show ( " Y2K You 're OK " ) | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0 |
Episodes of other television shows that refer to " Time Enough at Last " include : | Episodes of other television shows <a href='null_relcl' title='1'><mark>that</mark></a>refer to " Time Enough at Last " include : | Episodes of other television shows refer to " Time Enough at Last " include : | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 |
The Modern Family episode " Airport 2010 " references " Time " when the screen on Jay 's electronic reader gets broken . Jay pours the broken glass to the floor while saying " Not fair . It 's not fair " . | The Modern Family episode " Airport 2010 " references " Time " when the screen on Jay <a href='null_genetive' title='1'><mark>'s</mark></a>electronic reader <a href='uninflect' title='2'><mark>gets</mark></a> broken . Jay <a href='uninflect' title='3'><mark>pours</mark></a> the broken glass to the floor while saying " Not fair . It 's not fair " . | The Modern fam episode " Airport 2010 " references " Time " when da screen on Jay electronic reader get broken . Jay pour tdabroken glass to the floor while saying " Not fair . It 's not fair " . | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 1 | 0 | 6 | 2 |
Episode 12 of Revolution , titled " Ghosts " , has Jim Hudson 's character who goes by the name of Henry Bemis . Henry ( Jim ) has become the town librarian , until Miles convinces him to help the rebels and go back to his real name . | Episode 12 of Revolution , titled " Ghosts " , <a href='uninflect' title='1'><mark>has</mark></a> Jim Hudson <a href='null_genetive' title='2'><mark>'s</mark></a>character <a href='null_relcl' title='3'><mark>who</mark></a><a href='uninflect' title='4'><mark>goes</mark></a> by the name of Henry Bemis . Henry ( Jim ) <a href='been_done' title='5'><mark>has</mark></a> become the town librarian , until Miles <a href='uninflect' title='6'><mark>convinces</mark></a> him to help the rebels and go back to his real name . | Episode 12 of Revolution , titled " Ghosts " , have Jim Hudson character go by da name of Henry Bemis . Henry ( Jim ) done become tdatown librarian , until Miles convince him to help the rebels and go back to his real name . | 0 | 1 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 1 | 9 | 4 |
The line , " Seconds , minutes , hours , they crawl by on hands and knees " was referenced to in The Powerpuff Girls Season 2 episode , " Speed Demon " , where the villain , HIM , torments the Powerpuff Girls before revealing that they have unknowingly arrived 50 years into the future , landing in a Townsville that HIM now controls . | The line , " Seconds , minutes , hours , they crawl by on hands and knees " was referenced to in The Powerpuff Girls Season 2 episode , " Speed Demon " , where the villain , HIM , <a href='uninflect' title='1'><mark>torments</mark></a> the Powerpuff Girls before revealing that they <a href='been_done' title='2'><mark>have</mark></a> unknowingly arrived 50 years into the future , landing in a Townsville <a href='null_relcl' title='3'><mark>that</mark></a>HIM now <a href='uninflect' title='4'><mark>controls</mark></a> . | The line , " Seconds , minutes , hours , they crawl by on hands and knees " was referenced to in The Powerpuff Girls Season 2 episode , " Speed Demon " , where the villain , HIM , torment da Powerpuff bitches b4 revealing dat they done unknowingly arrived 50 years into tdafuture , landing in a Townsville em now control . | 0 | 1 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 1 | 10 | 2 |
" The HΩmega Man " segment of The Simpsons episode " Treehouse of Horror VIII " features Homer , who accidentally survives by hiding in a nuclear bunker and comes out to discover that he is apparently the last person alive . | " The HΩmega Man " segment of The Simpsons episode " Treehouse of Horror VIII " <a href='uninflect' title='1'><mark>features</mark></a> Homer , <a href='null_relcl' title='2'><mark>who</mark></a>accidentally <a href='uninflect' title='3'><mark>survives</mark></a> by hiding in a nuclear bunker and <a href='uninflect' title='4'><mark>comes</mark></a> out to discover that he is apparently the last person alive . | da HΩmega Man segment of TdaSimpsons episode " Treehouse of Horror VIII " feature Homer , accidentally survive by hidin in a nuclear bunker and come out to discover that he is apparently the last person alive . | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 1 | 7 | 3 |
In the season 14 episode of The Simpsons , " Strong Arms of the Ma , " a postman is accidentally trapped under a car in front of the Simpson house . He intends to read The Twilight Zone Magazine but discovers that his glasses were broken in the accident and says , " That 's not fair ! " , while the Twilight Zone main @-@ theme music is heard in the background . | In the season 14 episode of The Simpsons , " Strong Arms of the Ma , " a postman is accidentally trapped under a car in front of the Simpson house . He <a href='uninflect' title='1'><mark>intends</mark></a> to read The Twilight Zone Magazine but <a href='uninflect' title='2'><mark>discovers</mark></a> that his glasses <a href='uninflect' title='3'><mark>were</mark></a> broken in the accident and <a href='uninflect' title='4'><mark>says</mark></a> , " That 's not fair ! " , while the Twilight Zone main @-@ theme music is heard in the background . | In the season 14 episode of da Simpsons , " Strong Arms of the Ma , " a postman is accidentally trapped under a car in front of the Simpson house . He intend to read The Twilight Zone Magazine but discover that his glasses was broken in tdaaccident and say , " dat 's not fair ! " , while the Twilight Zone main @-@ theme music is heard in the background . | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 7 | 4 |
The sitcom Two and a Half Men made references to it when the character Alan has a nervous breakdown in a bookstore . | The sitcom Two and a Half Men made references to it when the character Alan <a href='got' title='1'><mark>has</mark></a> a nervous breakdown in a bookstore . | The sitcom Two and a Half Men made references to it when the character Alan got a nervous breakdown in a bookstore . | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 2 | 1 |
This episode was mentioned in the CBS drama series , Under the Dome 's third season . | This episode was mentioned in the CBS drama series , Under the Dome <a href='null_genetive' title='1'><mark>'s</mark></a>third season . | Dis episode was mentioned in the CBS drama series , Under da Dome third season . | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | 3 | 0 |
= = Adaptations = = | = = Adaptations = = | = = Adaptations = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
" Time Enough at Last " has been released in numerous formats over the years . | " Time Enough at Last " <a href='been_done' title='1'><mark>has</mark></a> been released in numerous formats over the years . | Time Enough at Last done been released in numerous formats over the yrs . | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 3 | 1 |
In 1988 it was available on VHS as part of a Twilight Zone collector 's edition . | In 1988 it was available on VHS as part of a Twilight Zone collector <a href='null_genetive' title='1'><mark>'s</mark></a>edition . | In 1988 it was available on VHS as part of a Twilight Zone collector edition . | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 |
Two releases were made in 1998 and 1999 , as part of a more widely available two @-@ episodes @-@ per @-@ tape release scheme . | Two releases <a href='uninflect' title='1'><mark>were</mark></a> made in 1998 and 1999 , as part of a more widely available two @-@ episodes @-@ per @-@ tape release scheme . | 2 releases was made in 1998 and 1999 , as part of a more widely available tw2-@ episodes @-@ per @-@ tape release scheme . | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 3 | 1 |
Although similar individual multi @-@ episode DVDs were released , it is now exclusively available as part of The Twilight Zone – The Definitive Edition , the first volume of which was released December 24 , 2004 . Included is an audio @-@ only interview with Burgess Meredith as well as the clip of The Drew Carey Show 's parody of the episode . | Although similar individual multi @-@ episode DVDs <a href='uninflect' title='1'><mark>were</mark></a> released , it <a href='drop_aux' title='2'><mark>is</mark></a>now exclusively available as part of The Twilight Zone – The Definitive Edition , the first volume of which was released December 24 , 2004 . Included <a href='drop_aux' title='3'><mark>is</mark></a>an audio @-@ only interview with Burgess Meredith as well as the clip of The Drew Carey Show <a href='null_genetive' title='4'><mark>'s</mark></a>parody of the episode . | Although similar individual multi @-@ episode DVDs was released , it now exclusively available as part of The Twilight Zone – The Definitive Edition , the first volume of which was released December 24 , 2004 . Included an audio @-@ only interview with Burgess Meredith as well as the clip of The Drew Carey Show parody of da episode . | 0 | 0 | 0 | 2 | 0 | 1 | 0 | 0 | 1 | 0 | 5 | 1 |
The story which inspired it has been released in eBook and MP3 form , capitalizing on the success of the episode . | The story which inspired it <a href='been_done' title='1'><mark>has</mark></a> been released in eBook and MP3 form , capitalizing on the success of the episode . | The story which inspired it done been released in eBook and MP3 form , capitalizing on da success of the episode . | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 3 | 1 |
In 2003 , the Falcon Picture Group produced a series of radio dramas based on the series — stating , " In the 1950s many radio series were turned into television series – so why not the reverse ? " — which were broadcast on about 200 stations through the USA ; " Time " was included in volume six . | In 2003 , the Falcon Picture Group produced a series of radio dramas based on the series — stating , " In the 1950s many radio series <a href='uninflect' title='1'><mark>were</mark></a> turned into television series – so why not the reverse ? " — which <a href='uninflect' title='2'><mark>were</mark></a> broadcast on about 200 stations through the USA ; " Time " was included in volume six . | In 2003 , the Falcon pic Group produced a series of radio dramas based on da series — stating , " In the 1950s many radio series was turned into television series – so why not tdareverse ? " — which was broadcast on abt 200 stations through the USA ; " Time " was included in volume six . | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 6 | 2 |
In 2005 , " Time " became one of the first Twilight Zone episodes offered for download via Google Video and later on sites such as Amazon.com. | In 2005 , " Time " became one of the first Twilight Zone episodes offered for download via Google Video and later on sites such as Amazon.com. | In 2005 , " Time " became one of da first Twilight Zone episodes offered for download via Google Video and later on sites such as Amazon.com. | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0 |
= Dead Head Fred = | = Dead Head Fred = | = Dead Head Fred = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dead Head Fred ( Japanese : デッドヘッドフレッド ~ 首なし探偵の悪夢 ~ , Hepburn : Deddo Heddo Fureddo ~ Kubinashi Tantei no Akumu ~ ) is a horror @-@ themed action @-@ adventure video game for the PlayStation Portable , developed by Vicious Cycle Software and published by D3 Publisher . It was released in North America on August 28 , 2007 and is powered by Vicious Cycle 's proprietary Vicious Engine . It features a premise that is a combination of 1940s @-@ style noir and contemporary horror , dubbed " twisted noir " by the design team . | Dead Head Fred ( Japanese : デッドヘッドフレッド ~ 首なし探偵の悪夢 ~ , Hepburn : Deddo Heddo Fureddo ~ Kubinashi Tantei no Akumu ~ ) <a href='drop_aux' title='1'><mark>is</mark></a>a horror @-@ themed action @-@ adventure video game for the PlayStation Portable , developed by Vicious Cycle Software and published by D3 Publisher . It was released in North America on August 28 , 2007 and is powered by Vicious Cycle <a href='null_genetive' title='2'><mark>'s</mark></a>proprietary Vicious Engine . It <a href='uninflect' title='3'><mark>features</mark></a> a premise <a href='null_relcl' title='4'><mark>that</mark></a><a href='drop_aux' title='5'><mark>is</mark></a>a combination of 1940s @-@ style noir and contemporary horror , dubbed " twisted noir " by the design team . | Dead Head Fred ( Japanese : デッドヘッドフレッド ~ 首なし探偵の悪夢 ~ , Hepburn : Deddo Heddo Fureddo ~ Kubinashi Tantei no Akumu ~ ) a horror @-@ themed action @-@ adventure video game for the PlayStation Portable , developed by Vicious Cycle Software and published by D3 Publisher . It was released in North America on August 28 , 2007 and is powered by Vicious Cycle proprietary Vicious Engine . It feature a premise a combination of 1940s @-@ style noir and contemporary horror , dubbed " twisted noir " by the design team . | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 1 | 1 | 5 | 1 |
The game is a single @-@ player experience whose title character , Fred Neuman , is a private investigator with the ability to switch heads . Fred has recently been murdered and decapitated , and has few memories of the events leading to his death . The plot follows Fred as he pieces together the clues of his murder and tries to get revenge on the man who killed him . Unlike many action game heroes , Fred has no conventional weapons — he relies solely on the powers available to him from the severed heads of fallen enemies . | The game <a href='drop_aux' title='1'><mark>is</mark></a>a single @-@ player experience whose title character , Fred Neuman , <a href='drop_aux' title='2'><mark>is</mark></a>a private investigator with the ability to switch heads . Fred <a href='been_done' title='3'><mark>has</mark></a> recently been murdered and decapitated , and <a href='got' title='4'><mark>has</mark></a> few memories of the events leading to his death . The plot <a href='uninflect' title='5'><mark>follows</mark></a> Fred as he <a href='uninflect' title='6'><mark>pieces</mark></a> together the clues of his murder and <a href='uninflect' title='7'><mark>tries</mark></a> to get revenge on the man <a href='null_relcl' title='8'><mark>who</mark></a>killed him . Unlike many action game heroes , Fred <a href='got' title='9'><mark>has</mark></a> no conventional weapons — he <a href='uninflect' title='10'><mark>relies</mark></a> solely on the powers available to him from the severed heads of fallen enemies . | Da game a single @-@ player experience whose title character , Fred Neuman , a private investigator wid the ability to switch heads . Fred done recently been murdered and decapitated , and got few memories of the events leading to his death . The plot follow Fred as he piece together tdaclues of his murder and try to get revenge on the man killed him . Unlike many action game heroes , Fred got no conventional weapons — he rely solely on thdaowers available to em from the severed heads of fallen enemies . | 0 | 1 | 0 | 2 | 2 | 5 | 0 | 0 | 0 | 1 | 18 | 7 |
The game received generally positive reviews , with reviewers mentioning its dark humor and noir @-@ inspired motif as high points . It received criticism for its controls and lack of combat depth . In 2008 , it won the Writers Guild of America 's first @-@ ever award for video game writing . | The game received generally positive reviews , with reviewers mentioning its dark humor and noir @-@ inspired motif as high points . It received criticism for its controls and lack of combat depth . In 2008 , it won the Writers Guild of America <a href='null_genetive' title='1'><mark>'s</mark></a>first @-@ ever award for video game writing . | The game received generally positive reviews , with reviewers mentioning its dark humor and noir @-@ inspired motif as high points . It received criticism for its controls and lack of combat depth . In 2008 , it won the Writers Guild of America first @-@ eva award fir video game writing . | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | 3 | 0 |
= = Gameplay = = | = = Gameplay = = | = = Gameplay = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dead Head Fred is a third @-@ person action @-@ adventure game that incorporates a variety of gameplay styles , including combat , platforming , and puzzles . The core gameplay of Dead Head Fred revolves around Fred 's missing head and his ability to " switch " heads by defeating certain enemies , decapitating them , and collecting their heads ( referred to as " headhunting " ) . As Fred explores the city of Hope Falls , he can collect an assortment of heads , each of which has unique abilities . Examples include the Stone Idol head , which Fred can use as a battering ram , and the Corpse head , which can be used to suck up and spit out water , gasoline , and other materials . Fred uses these heads to navigate the city of Hope Falls , and certain parts of the city are not accessible until certain heads are found . The high level of radiation in Hope Falls has led to a proliferation of grossly mutated worms , which the player can collect and use to upgrade Fred 's heads and temporarily increase his fighting abilities , among other benefits . Also collectible are money and special items , which can be earned by defeating enemies or completing various side @-@ missions . There are several minigames unrelated to the plot , such as pinball and fishing , scattered around the city . | Dead Head Fred <a href='drop_aux' title='1'><mark>is</mark></a>a third @-@ person action @-@ adventure game <a href='null_relcl' title='2'><mark>that</mark></a><a href='uninflect' title='3'><mark>incorporates</mark></a> a variety of gameplay styles , including combat , platforming , and puzzles . The core gameplay of Dead Head Fred revolves around Fred <a href='null_genetive' title='4'><mark>'s</mark></a>missing head and his ability to " switch " heads by defeating certain enemies , decapitating them , and collecting their heads ( referred to as " headhunting " ) . As Fred <a href='uninflect' title='5'><mark>explores</mark></a> the city of Hope Falls , he can collect an assortment of heads , each of which <a href='got' title='6'><mark>has</mark></a> unique abilities . Examples include the Stone Idol head , which Fred can use as a battering ram , and the Corpse head , which can be used to suck up and spit out water , gasoline , and other materials . Fred <a href='uninflect' title='7'><mark>uses</mark></a> these heads to navigate the city of Hope Falls , and certain parts of the city <a href='negative_concord' title='8'><mark>are</mark></a> <a href='negative_concord' title='9'><mark>not</mark></a>accessible until certain heads are found . The high level of radiation in Hope Falls <a href='been_done' title='10'><mark>has</mark></a> led to a proliferation of grossly mutated worms , which the player can collect and use to upgrade Fred <a href='null_genetive' title='11'><mark>'s</mark></a>heads and temporarily increase his fighting abilities , among other benefits . Also collectible <a href='drop_aux' title='12'><mark>are</mark></a>money and special items , which can be earned by defeating enemies or completing various side @-@ missions . <a href='dey_it' title='13'><mark>There</mark></a> are several minigames unrelated to the plot , such as pinball and fishing , scattered around the city . | Dead Head Fred a third @-@ person action @-@ adventure game incorporate a variety of gameplay styles , including combat , platforming , and puzzles . da core gameplay of Dead Head Fred revolves around Fred missin head and his ability to " switch " heads by defeating certain enemies , decapitating em , and collecting their heads ( referred to as " headhunting " ) . As Fred explore tdacity of Hope Falls , he can collect an assortment of heads , each of which got unique abilities . Examples include thdatone Idol head , which Fred can use as a battering ram , and thedarpse head , which can be used to suck up and spit outt water , gasoline , and other materials . Fred use these heads to navigate the city of Hope Falls , and certain parts of the day ain't accessible till certain heads are found . The high level of radiation in Hope Falls done led to a proliferation of grossly mutated worms , which the player can collect and use to upgrade Fred heads and temporarily increase his fighting abilities , among other benefits . Also collectible money and special items , which can b earned by defeating enemies or completing various side @-@ missions . It is several minigames unrelated to the plot , such as pinball and fishin , scattered around the cda . | 0 | 1 | 1 | 2 | 1 | 12 | 2 | 0 | 2 | 1 | 27 | 5 |
In combat , players have several attacks at their disposal , depending on the head Fred is equipped with . These attacks include combos , head @-@ specific counterattacks , and ranged attacks . During a counterattack , the player can complete a Quick Time Event to instantly kill an enemy by removing its head , which gives Fred " Rage " points . Rage energy builds up over time , and the player can use it to unleash powerful attacks on multiple foes . Dealing a large amount of damage to an opponent will stun them , during which time Fred can remove their head . Collected heads can be traded at " Head Shops " for a usable version . | In combat , players <a href='got' title='1'><mark>have</mark></a> several attacks at their disposal , depending on the head Fred is equipped with . These attacks include combos , head @-@ specific counterattacks , and ranged attacks . During a counterattack , the player can complete a Quick Time Event to instantly kill an enemy by removing its head , which <a href='uninflect' title='2'><mark>gives</mark></a> Fred " Rage " points . Rage energy <a href='uninflect' title='3'><mark>builds</mark></a> up over time , and the player can use it to unleash powerful attacks on multiple foes . Dealing a large amount of damage to an opponent will stun them , during which time Fred can remove their head . Collected heads can be traded at " Head Shops " for a usable version . | In combat , players got several attacks at their disposal , depending on da head Fred is equipped with . These attacks include combos , head @-@ specific counterattacks , and ranged attacks . During a counterattack , the player can complete a Quick Time Event to instantly kill an enemy by removing its head , which give Fred " Rage " points . Rage energy build up ova time , and the player can use it to unleash powerful attacks on multiple foes . Dealing a large amount of damage to an opponent will stun them , during which time Fred can remove their head . Collected heads can b traded at " Head Shops " for a usable version . | 0 | 0 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 0 | 6 | 2 |
There are several types of environmental puzzles that the player has to solve in order to progress through the game . Each one requires a specific head — the Bone head gives Fred sharp claws which allow him to climb on the sides of buildings , while the Shrunken head decreases his size dramatically and lets him navigate platforming levels , such as a saw mill . There is also a mannequin head that Fred must use to socialize with the residents of Hope Falls , because they are terrified of his other heads . There are nine available heads , seven of which are suitable for combat . | <a href='dey_it' title='1'><mark>There</mark></a> are several types of environmental puzzles that the player <a href='uninflect' title='2'><mark>has</mark></a> to solve in order to progress through the game . Each one <a href='uninflect' title='3'><mark>requires</mark></a> a specific head — the Bone head <a href='uninflect' title='4'><mark>gives</mark></a> Fred sharp claws which allow him to climb on the sides of buildings , while the Shrunken head <a href='uninflect' title='5'><mark>decreases</mark></a> his size dramatically and <a href='uninflect' title='6'><mark>lets</mark></a> him navigate platforming levels , such as a saw mill . <a href='dey_it' title='7'><mark>There</mark></a> is also a mannequin head <a href='null_relcl' title='8'><mark>that</mark></a>Fred must use to socialize with the residents of Hope Falls , because they are terrified of his other heads . <a href='dey_it' title='9'><mark>There</mark></a> are nine available heads , seven of which <a href='drop_aux' title='10'><mark>are</mark></a>suitable for combat . | It is several types of environmental puzzles that da player gotta solve in order to progress through the game . Each one require a specific head — the Bone head give Fred sharp claws which allow him to climb on the sides of buildings , while tdaShrunken head decrease his size dramatically and let him navigate platforming levels , such as a saw mill . It is also a mannequin head Fred must use to socialize w/ the residents of Hope Falls , because they r terrified of his other heads . It is nine available heads , seven of which suitable for combat . | 0 | 0 | 3 | 1 | 0 | 5 | 0 | 0 | 0 | 1 | 15 | 5 |
= = Plot = = | = = Plot = = | = = Plot = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
= = = Setting = = = | = = = Setting = = = | = = = settin = = = | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0 |
Dead Head Fred takes place in Hope Falls , New Jersey , a once @-@ prosperous area based on American cities in the 1940s . The city has steadily fallen from grace since a business mogul named Ulysses Pitt began accumulating power . Pitt has a background of petty crime , and there are allegations that he was somehow responsible for the disappearance of Vinni Rossini , an influential Hope Falls businessman . Pitt 's new " Nukular Plant " has recently finished construction and has caused a high level of radiation in the city , leading to strange phenomena like mutated wildlife and undead monsters . | Dead Head Fred <a href='uninflect' title='1'><mark>takes</mark></a> place in Hope Falls , New Jersey , a once @-@ prosperous area based on American cities in the 1940s . The city <a href='been_done' title='2'><mark>has</mark></a> steadily fallen from grace since a business mogul named Ulysses Pitt began accumulating power . Pitt <a href='got' title='3'><mark>has</mark></a> a background of petty crime , and <a href='dey_it' title='4'><mark>there</mark></a> are allegations that he was somehow responsible for the disappearance of Vinni Rossini , an influential Hope Falls businessman . Pitt <a href='null_genetive' title='5'><mark>'s</mark></a>new " Nukular Plant " <a href='been_done' title='6'><mark>has</mark></a> recently finished construction and <a href='been_done' title='7'><mark>has</mark></a> caused a high level of radiation in the city , leading to strange phenomena like mutated wildlife and undead monsters . | Dead Head Fred take place in Hope Falls , New Jersey , a once @-@ prosperous area based on American cities in da 1940s . The city done steadily fallen from grace since a bizness mogul named Ulysses Pitt began accumulating power . Pitt got a background of petty crime , and it is allegations dat he was somehow responsible for the disappearance of Vinni Rossini , an influential Hope Falls businessman . Pitt new " Nukular Plant " done recently finished construction and done caused a high level of radiation in tdacity , leading to strange phenomena like mutated wildlife and undead monsters . | 0 | 3 | 1 | 0 | 1 | 4 | 0 | 0 | 1 | 0 | 15 | 5 |
Hope Falls is composed of several areas . The first that Fred has access to is Dr. Steiner 's castle , the ancestral home of the Steiner family where Fred has been resurrected . Outside of the castle is a large cemetery that borders the forested area of Creepy Hollow . In Hope Falls proper are the urban areas of Downtown , Uptown , Old Hope Falls and Zombietown . Downtown is the home of Pitt 's headquarters , and Fred 's office is found in Old Hope Falls . Zombietown , as its name suggests , is overrun with zombies and most of its residents have fled the neighborhood or barricaded themselves in their homes . Two other rural areas border the city : Freak Farms , where Fred owns a small cabin , and the Boonies , a highly irradiated area where the Nukular Reactor has been built . Each area contains several teleporters in the form of sewer manholes , which Fred can use to quickly move from one area of Hope Falls to another . | Hope Falls is composed of several areas . The first <a href='null_relcl' title='1'><mark>that</mark></a>Fred <a href='got' title='2'><mark>has</mark></a> access to <a href='drop_aux' title='3'><mark>is</mark></a>Dr. Steiner <a href='null_genetive' title='4'><mark>'s</mark></a>castle , the ancestral home of the Steiner family where Fred <a href='been_done' title='5'><mark>has</mark></a> been resurrected . Outside of the castle <a href='drop_aux' title='6'><mark>is</mark></a>a large cemetery <a href='null_relcl' title='7'><mark>that</mark></a><a href='uninflect' title='8'><mark>borders</mark></a> the forested area of Creepy Hollow . In Hope Falls proper <a href='drop_aux' title='9'><mark>are</mark></a>the urban areas of Downtown , Uptown , Old Hope Falls and Zombietown . Downtown <a href='drop_aux' title='10'><mark>is</mark></a>the home of Pitt <a href='null_genetive' title='11'><mark>'s</mark></a>headquarters , and Fred <a href='null_genetive' title='12'><mark>'s</mark></a>office is found in Old Hope Falls . Zombietown , as its name <a href='uninflect' title='13'><mark>suggests</mark></a> , is overrun with zombies and most of its residents <a href='been_done' title='14'><mark>have</mark></a> fled the neighborhood or barricaded themselves in their homes . Two other rural areas border the city : Freak Farms , where Fred <a href='uninflect' title='15'><mark>owns</mark></a> a small cabin , and the Boonies , a highly irradiated area where the Nukular Reactor <a href='been_done' title='16'><mark>has</mark></a> been built . Each area <a href='uninflect' title='17'><mark>contains</mark></a> several teleporters in the form of sewer manholes , which Fred can use to quickly move from one area of Hope Falls to another . | Hope Falls is composed of several areas . The first Fred got access to Dr. Steiner castle , the ancestral home of da Steiner family where Fred done been resurrected . Outside of the castle a large cemetery border the forested area of Creepy Hollow . In Hope Falls proper the urban areas of Downtown , Uptown , Old Hope Falls and Zombietown . Downtown the home of Pitt headquarters , and Fred office is found in Old Hope Falls . Zombietown , as its name suggest , is overrun w zombies and most of its residents done fled the neighborhood or barricaded theyself in their homes . 2 other rural areas border the city : Freak Farms , where Fred own a small cabin , and the Boonies , a highly irradiated area where tdaNukular Reactor done been built . Each area contain several teleporters in the form of sewer manholes , which Fred can use to quickly move from one area of Hope Falls to anotha . | 0 | 3 | 0 | 4 | 1 | 6 | 0 | 0 | 3 | 2 | 26 | 7 |
= = = Characters = = = | = = = Characters = = = | = = = Characters = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The protagonist of Dead Head Fred is Fred Neuman ( voiced by John C. McGinley ) , a private detective . Fred is the only playable character , but since each head gives him a different set of animations , he could be considered nine separate characters . As he does not have a proper face , Fred 's mood is portrayed by the tone of his voice and by face @-@ like expressions formed by his eyes and frontal lobes . Fred has a wisecracking , sarcastic personality and occasionally breaks the fourth wall , such as heckling the player when he dies . Ulysses Pitt ( Jon Polito ) , the game 's primary antagonist , is a small @-@ time hoodlum turned racketeer . Pitt employs many henchmen throughout Hope Falls , the most prominent of which is his lieutenant Lefty , whose right leg has been amputated and replaced with a tommygun . Fred makes several allies throughout the game , including Dr. Steiner , who resurrected him , his girlfriend Jeanne Rossini ( Kari Wahlgren ) , and his former partner Benny Salazar . Fred 's enemies are generally employees of Pitt , like the skeletal " bone thugs " , or creatures created by Hope Falls ' radiation , like zombies and animated scarecrows . | The protagonist of Dead Head Fred <a href='drop_aux' title='1'><mark>is</mark></a>Fred Neuman ( voiced by John C. McGinley ) , a private detective . Fred <a href='drop_aux' title='2'><mark>is</mark></a>the only playable character , but since each head <a href='uninflect' title='3'><mark>gives</mark></a> him a different set of animations , he could be considered nine separate characters . As he <a href='uninflect' title='4'><mark>does</mark></a> not have a proper face , Fred <a href='null_genetive' title='5'><mark>'s</mark></a>mood is portrayed by the tone of his voice and by face @-@ like expressions formed by his eyes and frontal lobes . Fred <a href='got' title='6'><mark>has</mark></a> a wisecracking , sarcastic personality and occasionally <a href='uninflect' title='7'><mark>breaks</mark></a> the fourth wall , such as heckling the player when he <a href='uninflect' title='8'><mark>dies</mark></a> . Ulysses Pitt ( Jon Polito ) , the game <a href='null_genetive' title='9'><mark>'s</mark></a>primary antagonist , is a small @-@ time hoodlum turned racketeer . Pitt <a href='uninflect' title='10'><mark>employs</mark></a> many henchmen throughout Hope Falls , the most prominent of which <a href='drop_aux' title='11'><mark>is</mark></a>his lieutenant Lefty , whose right leg <a href='been_done' title='12'><mark>has</mark></a> been amputated and replaced with a tommygun . Fred <a href='uninflect' title='13'><mark>makes</mark></a> several allies throughout the game , including Dr. Steiner , <a href='null_relcl' title='14'><mark>who</mark></a>resurrected him , his girlfriend Jeanne Rossini ( Kari Wahlgren ) , and his former partner Benny Salazar . Fred <a href='null_genetive' title='15'><mark>'s</mark></a>enemies <a href='drop_aux' title='16'><mark>are</mark></a>generally employees of Pitt , like the skeletal " bone thugs " , or creatures created by Hope Falls <a href='null_genetive' title='17'><mark>'</mark></a>radiation , like zombies and animated scarecrows . | The protagonist of Dead Head Fred Fred Neuman ( voiced by John C. McGinley ) , a private detective . Fred the only playable character , but since each head give em a diff set of animations , he could be considered nine separate characters . As he do not have a proper face , Fred mood is portrayed by the tone of his voice and by face @-@ like expressions formed by his eyes and frontal lobes . Fred got a wisecracking , sarcastic personality and occasionally break da fourth wall , such as heckling tdaplayer when he die . Ulysses Pitt ( Jon Polito ) , thdaame primary antagonist , is a small @-@ time hoodlum turned racketeer . Pitt employ many henchmen throughout Hope Falls , the most prominent of which his lieutenant Lefty , whose right leg done been amputated and replaced witt a tommygun . Fred make several allies throughout the game , including Dr. Steiner , resurrected him , his girlfriend Jeanne Rossini ( Kari Wahlgren ) , and his former partner Benny Salazar . Fred enemies generally employees of Pitt , like the skeletal " bone thugs " , or creatures created by Hope Falls radiation , like zombies and animated scarecrows . | 0 | 1 | 0 | 4 | 1 | 6 | 0 | 0 | 4 | 1 | 25 | 8 |
= = = Story = = = | = = = Story = = = | = = = Story = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The game begins with Fred waking up in the castle of a Dr. Freidrich Steiner , an employee of Ulysses Pitt . Fred soon learns that he has been murdered and subsequently resurrected , and his head is missing . In its place is a liquid @-@ filled jar that contains his brain and eyes . Steiner explains that Fred is a private detective who had been investigating Pitt , but Pitt had discovered that Fred was on to him and had him murdered . Many of Fred 's memories are missing as a result of the trauma to his brain , and before Steiner can explain further , Pitt and several of his henchmen arrive . As Fred hides in Steiner 's lab , Pitt 's thugs apprehend Steiner and announce that he is to be taken to the Horseman , a minion of Pitt 's who resides in Creepy Hollow . | The game <a href='uninflect' title='1'><mark>begins</mark></a> with Fred waking up in the castle of a Dr. Freidrich Steiner , an employee of Ulysses Pitt . Fred soon <a href='uninflect' title='2'><mark>learns</mark></a> that he <a href='been_done' title='3'><mark>has</mark></a> been murdered and subsequently resurrected , and his head is missing . In its place <a href='drop_aux' title='4'><mark>is</mark></a>a liquid @-@ filled jar <a href='null_relcl' title='5'><mark>that</mark></a><a href='uninflect' title='6'><mark>contains</mark></a> his brain and eyes . Steiner <a href='uninflect' title='7'><mark>explains</mark></a> that Fred is a private detective <a href='null_relcl' title='8'><mark>who</mark></a>had been investigating Pitt , but Pitt <a href='been_done' title='9'><mark>had</mark></a> discovered that Fred was on to him and had him murdered . Many of Fred <a href='null_genetive' title='10'><mark>'s</mark></a>memories are missing as a result of the trauma to his brain , and before Steiner can explain further , Pitt and several of his henchmen arrive . As Fred <a href='uninflect' title='11'><mark>hides</mark></a> in Steiner <a href='null_genetive' title='12'><mark>'s</mark></a>lab , Pitt <a href='null_genetive' title='13'><mark>'s</mark></a>thugs apprehend Steiner and announce that he is to be taken to the Horseman , a minion of Pitt <a href='null_genetive' title='14'><mark>'s</mark></a><a href='null_relcl' title='15'><mark>who</mark></a><a href='uninflect' title='16'><mark>resides</mark></a> in Creepy Hollow . | The game begin witt Fred waking up in da castle of a Dr. Freidrich Steiner , an employee of Ulysses Pitt . Fred soon learn that he done been murdered and subsequently resurrected , and his head is missing . In its place a liquid @-@ filled jar contain his brain and eyes . Steiner explain that Fred is a private detective had been investigating Pitt , but Pitt done discovered dat Fred was on to him and had him murdered . Many of Fred memories are missing as a result of the trauma to his brain , and before Steiner can explain further , Pitt and several of his henchmen arrive . As Fred hide in Steiner lab , Pitt thugs apprehend Steiner and announce that he is to b taken to the Horseman , a minion of Pitt reside in Creepy Hollow . | 0 | 2 | 0 | 1 | 0 | 4 | 0 | 0 | 4 | 3 | 21 | 7 |
Fred leaves Steiner 's castle and meets a blue @-@ skinned hunchback in the cemetery outside . The hunchback introduces himself as Sam Spade , a gravedigger and " head merchant " who can help Fred by providing him with quality interchangeable heads . Fred continues to Creepy Hollow , where he defeats the Horseman and rescues Dr. Steiner . Steiner , however , has little information regarding Fred 's investigation and suggests that he question the residents of Hope Falls to learn more about his demise . Fred begins exploring Hope Falls , meeting many strange personalities along the way . He reconnects with his old girlfriend Jeanne , who is the daughter of a prominent Hope Falls citizen , Vinni Rossini . Fred learns that Mr. Rossini had been reported missing by Jeanne , and Jeanne had subsequently hired Fred to find him . Fred had eventually followed the trail to Pitt , who had bribed Fred 's partner , Benny Salazar , into betraying him . Fred was promptly caught by Pitt 's henchmen and shot to death by his right @-@ hand man , Lefty . | Fred <a href='uninflect' title='1'><mark>leaves</mark></a> Steiner <a href='null_genetive' title='2'><mark>'s</mark></a>castle and <a href='uninflect' title='3'><mark>meets</mark></a> a blue @-@ skinned hunchback in the cemetery outside . The hunchback <a href='uninflect' title='4'><mark>introduces</mark></a> himself as Sam Spade , a gravedigger and " head merchant " <a href='null_relcl' title='5'><mark>who</mark></a>can help Fred by providing him with quality interchangeable heads . Fred <a href='uninflect' title='6'><mark>continues</mark></a> to Creepy Hollow , where he <a href='uninflect' title='7'><mark>defeats</mark></a> the Horseman and <a href='uninflect' title='8'><mark>rescues</mark></a> Dr. Steiner . Steiner , however , <a href='got' title='9'><mark>has</mark></a> little information regarding Fred <a href='null_genetive' title='10'><mark>'s</mark></a>investigation and <a href='uninflect' title='11'><mark>suggests</mark></a> that he question the residents of Hope Falls to learn more about his demise . Fred <a href='uninflect' title='12'><mark>begins</mark></a> exploring Hope Falls , meeting many strange personalities along the way . He <a href='uninflect' title='13'><mark>reconnects</mark></a> with his old girlfriend Jeanne , <a href='null_relcl' title='14'><mark>who</mark></a><a href='drop_aux' title='15'><mark>is</mark></a>the daughter of a prominent Hope Falls citizen , Vinni Rossini . Fred <a href='uninflect' title='16'><mark>learns</mark></a> that Mr. Rossini <a href='been_done' title='17'><mark>had</mark></a> been reported missing by Jeanne , and Jeanne <a href='been_done' title='18'><mark>had</mark></a> subsequently hired Fred to find him . Fred <a href='been_done' title='19'><mark>had</mark></a> eventually followed the trail to Pitt , <a href='null_relcl' title='20'><mark>who</mark></a><a href='been_done' title='21'><mark>had</mark></a> bribed Fred <a href='null_genetive' title='22'><mark>'s</mark></a>partner , Benny Salazar , into betraying him . Fred was promptly caught by Pitt <a href='null_genetive' title='23'><mark>'s</mark></a>henchmen and shot to death by his right @-@ hand man , Lefty . | Fred leave Steiner castle and meet a blue @-@ skinned hunchback in the cemetery outside . The hunchback introduce hisself as Sam Spade , a gravedigger and " head merchant " can help Fred by providing him witt quality interchangeable heads . Fred continue to Creepy Hollow , where he defeat da Horseman and rescue Dr. Steiner . Steiner , however , got little information regarding Fred investigation and suggest that he question the residents of Hope Falls to learn more about his demise . Fred begin exploring Hope Falls , meeting many strange personalities along tdaway . He reconnect with his old girlfriend Jeanne , the daughter of a prominent Hope Falls citizen , Vinni Rossini . Fred learn dat Mr. Rossini done been reported missin by Jeanne , and Jeanne done subsequently hired Fred to find em . Fred done eventually followed the trail to Pitt , done bribed Fred partner , Benny Salazar , into betraying him . Fred was promptly caught by Pitt henchmen and shot to death by his right @-@ hand man , Lefty . | 0 | 4 | 0 | 1 | 1 | 7 | 0 | 0 | 4 | 3 | 31 | 11 |
Armed with the knowledge of his death and the events leading up to it , Fred continues his investigation and recovers a videotape of Vinni Rossini 's murder that incriminates Pitt . Pitt learns that Fred is still " alive " and kidnaps Jeanne to use as leverage against him . Fred confronts the mobster at his headquarters after shutting down the centerpiece of the his criminal enterprise , the Pitt Nukular Plant , and defeating Lefty . Lefty , however , was exposed to nuclear waste during the fight and subsequently mutated into a huge beast who comes to Pitt 's aid in the game 's final battle . Fred ultimately defeats both Pitt and Lefty atop the Pitt Building . Pitt is killed during the battle , but Lefty manages to escape and retreats to the remains of the Nukular Plant . After the battle , Fred 's head , which , along with Jeanne , had been held hostage by Pitt , is shown tumbling into an open manhole near the Pitt Building , unbeknownst to Fred . The final scene of the game shows Fred and Jeanne having dinner at a restaurant to celebrate , with Fred lamenting the loss of his head . | Armed with the knowledge of his death and the events leading up to it , Fred <a href='uninflect' title='1'><mark>continues</mark></a> his investigation and <a href='uninflect' title='2'><mark>recovers</mark></a> a videotape of Vinni Rossini <a href='null_genetive' title='3'><mark>'s</mark></a>murder <a href='null_relcl' title='4'><mark>that</mark></a><a href='uninflect' title='5'><mark>incriminates</mark></a> Pitt . Pitt <a href='uninflect' title='6'><mark>learns</mark></a> that Fred is still " alive " and <a href='uninflect' title='7'><mark>kidnaps</mark></a> Jeanne to use as leverage against him . Fred confronts the mobster at his headquarters after shutting down the centerpiece of the his criminal enterprise , the Pitt Nukular Plant , and defeating Lefty . Lefty , however , was exposed to nuclear waste during the fight and subsequently mutated into a huge beast <a href='null_relcl' title='8'><mark>who</mark></a><a href='uninflect' title='9'><mark>comes</mark></a> to Pitt <a href='null_genetive' title='10'><mark>'s</mark></a>aid in the game <a href='null_genetive' title='11'><mark>'s</mark></a>final battle . Fred ultimately <a href='uninflect' title='12'><mark>defeats</mark></a> both Pitt and Lefty atop the Pitt Building . Pitt is killed during the battle , but Lefty <a href='uninflect' title='13'><mark>manages</mark></a> to escape and retreats to the remains of the Nukular Plant . After the battle , Fred <a href='null_genetive' title='14'><mark>'s</mark></a>head , which , along with Jeanne , <a href='been_done' title='15'><mark>had</mark></a> been held hostage by Pitt , is shown tumbling into an open manhole near the Pitt Building , unbeknownst to Fred . The final scene of the game <a href='uninflect' title='16'><mark>shows</mark></a> Fred and Jeanne having dinner at a restaurant to celebrate , with Fred lamenting the loss of his head . | Armed with the knowledge of his death and the events leading up to it , Fred continue his investigation and recover a videotape of Vinni Rossini murder incriminate Pitt . Pitt learn dat Fred is still " alive " and kidnap Jeanne to use as leverage against him . Fred confronts the mobster at his headquarters after shutting dwn da centerpiece of tdahis criminal enterprise , the Pitt Nukular Plant , and defeating Lefty . Lefty , however , was exposed to nuclear waste during the fight and subsequently mutated into a bigass beast come to Pitt aid in thdaame final battle . Fred ultimately defeat both Pitt and Lefty atop the Pitt Building . Pitt is killed durin the battle , but Lefty manage to escape and retreats to thedamains of the Nukular Plant . After the battle , Fred head , which , along w Jeanne , done been held hostage by Pitt , is shown tumbling into an open manhole near the dat Building , unbeknownst to Fred . The final scene of the gda show Fred and Jeanne having dinna at a restaurant to celebrate , with Fred lamenting the loss of his head . | 0 | 1 | 0 | 0 | 0 | 12 | 0 | 0 | 4 | 2 | 28 | 9 |
= = Development = = | = = Development = = | = = Development = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
= = = Geo = = = | = = = Geo = = = | = = = Geo = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dead Head Fred uses the Vicious Engine , a game engine created and maintained by game design company Vicious Cycle Software . Considered " middleware " in the video game industry , the engine was designed as a simple set of creation tools that could be used across multiple consoles . The game was originally conceived as a platform game based on the character " Geo . " Vicious Cycle 's president , Eric Peterson , and some of his staff developed a conceptual world called " Prime " where Geo lived . Geo had the ability to switch his head between several different shapes ( a cube , sphere , cylinder , and pyramid ) that would help him solve puzzles , fight , and move around Prime in his quest to stop the evil King Rhombus , who was trying to destroy Prime . Each of Geo 's shaped heads had unique properties that gave him different abilities — the sphere head allowed him to roll around very quickly , for example . | Dead Head Fred <a href='uninflect' title='1'><mark>uses</mark></a> the Vicious Engine , a game engine created and maintained by game design company Vicious Cycle Software . Considered " middleware " in the video game industry , the engine was designed as a simple set of creation tools <a href='null_relcl' title='2'><mark>that</mark></a>could be used across multiple consoles . The game was originally conceived as a platform game based on the character " Geo . " Vicious Cycle <a href='null_genetive' title='3'><mark>'s</mark></a>president , Eric Peterson , and some of his staff developed a conceptual world called " Prime " where Geo lived . Geo had the ability to switch his head between several different shapes ( a cube , sphere , cylinder , and pyramid ) <a href='null_relcl' title='4'><mark>that</mark></a>would help him solve puzzles , fight , and move around Prime in his quest to stop the evil King Rhombus , <a href='null_relcl' title='5'><mark>who</mark></a>was trying to destroy Prime . Each of Geo <a href='null_genetive' title='6'><mark>'s</mark></a>shaped heads had unique properties <a href='null_relcl' title='7'><mark>that</mark></a>gave him different abilities — the sphere head allowed him to roll around very quickly , for example . | Dead Head Fred use the Vicious Engine , a game engine created and maintained by game design company Vicious Cycle Software . Considered " middleware " in the video game industry , da engine was designed as a simple set of creation tools could be used across multiple consoles . Tdagame was originally conceived as a platform game based on thdaharacter " Geo . " Vicious Cycle president , Eric Peterson , and some of his staff developed a conceptual world called " Prime " where Geo lived . Geo had the ability to switch his head between several different shapes ( a cube , sphere , cylinder , and pyramid ) would help him solve puzzles , fight , and move around Prime in his quest to stop the evil King Rhombus , was tryna destroy Prime . Each of Geo shaped heads had unique properties gave him different abilities — the sphere head allowed em to roll around very quickly , fir example . | 0 | 0 | 0 | 0 | 0 | 6 | 0 | 0 | 2 | 4 | 13 | 1 |
The Geo concept was described by the development team as similar to other platform games like Rayman or Spyro , and skewed towards a younger audience . When the concept was complete , the development team presented it to several publishers , who stated that they liked the idea but its geometry @-@ based core too strongly resembled " edutainment " , and that they were interested in developing a more edgy , adult premise . The Nintendo GameCube had been an early choice for hosting the game before the PSP was chosen . | The Geo concept was described by the development team as similar to other platform games like Rayman or Spyro , and skewed towards a younger audience . When the concept was complete , the development team presented it to several publishers , <a href='null_relcl' title='1'><mark>who</mark></a>stated that they liked the idea but its geometry @-@ based core too strongly resembled " edutainment " , and that they <a href='uninflect' title='2'><mark>were</mark></a> interested in developing a more edgy , adult premise . The Nintendo GameCube had been an early choice for hosting the game before the PSP was chosen . | The Geo concept was described by da development team as similar to other platform games like Rayman or Spyro , and skewed towards a younger audience . When the concept was complete , the development team presented it to several publishers , stated that they liked the idea but its geometry @-@ based core too strongly resembled " edutainment " , and that they was interested in developing a more edgy , adult premise . TdaNintendo GameCube had been an early choice fa hosting thdaame b4 the PSP was chosen . | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 1 | 7 | 1 |
= = = Noir setting = = = | = = = Noir setting = = = | = = = Noir setting = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Vicious Cycle went back to the drawing board and produced a new concept that they felt was darker and better suited to an older audience . The " head @-@ switching " game mechanic had been praised by the potential publishers and was kept , but this time the cartoonish , childlike Geo was replaced by an angry , vengeful private detective named Fred Neuman . The world of Prime was replaced with the bleak , film noir @-@ esque city of Hope Falls , where Fred would seek revenge against those who had wronged him . Vicious Cycle presented the new project to Sony , who promptly approved the game for the PSP , despite it not having secured a publisher . Shortly afterwards , the project was picked up by D3Publisher . | Vicious Cycle went back to the drawing board and produced a new concept that they felt was darker and better suited to an older audience . The " head @-@ switching " game mechanic <a href='been_done' title='1'><mark>had</mark></a> been praised by the potential publishers and was kept , but this time the cartoonish , childlike Geo was replaced by an angry , vengeful private detective named Fred Neuman . The world of Prime was replaced with the bleak , film noir @-@ esque city of Hope Falls , where Fred would seek revenge against those <a href='null_relcl' title='2'><mark>who</mark></a><a href='been_done' title='3'><mark>had</mark></a> wronged him . Vicious Cycle presented the new project to Sony , <a href='null_relcl' title='4'><mark>who</mark></a>promptly approved the game for the PSP , despite it not <a href='been_done' title='5'><mark>having</mark></a> secured <a href='None' title='6'><mark>a</mark></a><a href='negative_concord' title='7'><mark>publisher</mark></a> . Shortly afterwards , the project was picked up by D3Publisher . | Vicious Cycle went back to da drawing board and produced a new concept that they felt was darker and betta suited to an older audience . The " head @-@ switchin " game mechanic done been praised by tdapotential publishers and was kept , but this time the cartoonish , childlike Geo was replaced by an angry , vengeful private detective named Fred Neuman . The world of Prime was replaced with the bleak , film noir @-@ esque city of Hope Falls , where Fred would seek revenge against those done wronged em . Vicious Cycle presented thdaew project to Sony , promptly approved thedame for the PSP , despite it not done secured no publisher . Shortly afterwards , the project was picked up by D3Publisher . | 0 | 3 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 2 | 13 | 0 |
Vicious Cycle then submitted the concept to art company Massive Black Studios to develop initial character sketches . Massive Black 's artists were allowed to use their imagination while developing Fred , but the one stipulation Vicious Cycle made from the beginning was Fred 's head — the developers wanted it to be a liquid @-@ filled jar with the detective 's brain and eyes floating around inside . Massive Black came up with several different versions of Fred , including some with guns , which lead designer Adam Cogan had already decided the game would not include . After receiving the sketches , Vicious Cycle chose several that portrayed Fred with a squat , childlike appearance that retained some of the youthful focus of the scrapped Geo project . The publisher , D3 , decided to present all of the concept art to a test group . To the developers ' surprise , the test group was much more interested in a darker , more intimidating portrayal of Fred than the cartoonish , playful look they had chosen . The developers decided to flesh out the concept and took the chosen sketches back to Massive Black . This time the art came back darker , with similarities to Dirty Harry and The Matrix and The Evil Dead , and a Norman Rockwell @-@ inspired look that would influence the game 's art style towards a more violent theme . | Vicious Cycle then submitted the concept to art company Massive Black Studios to develop initial character sketches . Massive Black <a href='null_genetive' title='1'><mark>'s</mark></a>artists <a href='uninflect' title='2'><mark>were</mark></a> allowed to use their imagination while developing Fred , but the one stipulation Vicious Cycle made from the beginning was Fred <a href='null_genetive' title='3'><mark>'s</mark></a>head — the developers wanted it to be a liquid @-@ filled jar with the detective <a href='null_genetive' title='4'><mark>'s</mark></a>brain and eyes floating around inside . Massive Black came up with several different versions of Fred , including some with guns , which lead designer Adam Cogan <a href='been_done' title='5'><mark>had</mark></a> already decided the game would not include . After receiving the sketches , Vicious Cycle chose several <a href='null_relcl' title='6'><mark>that</mark></a>portrayed Fred with a squat , childlike appearance <a href='null_relcl' title='7'><mark>that</mark></a>retained some of the youthful focus of the scrapped Geo project . The publisher , D3 , decided to present all of the concept art to a test group . To the developers <a href='null_genetive' title='8'><mark>'</mark></a>surprise , the test group was much more interested in a darker , more intimidating portrayal of Fred than the cartoonish , playful look they <a href='been_done' title='9'><mark>had</mark></a> chosen . The developers decided to flesh out the concept and took the chosen sketches back to Massive Black . This time the art<a href='been_done' title='10'><mark></mark></a> came back darker , with similarities to Dirty Harry and The Matrix and The Evil Dead , and a Norman Rockwell @-@ inspired look <a href='null_relcl' title='11'><mark>that</mark></a>would influence the game <a href='null_genetive' title='12'><mark>'s</mark></a>art style towards a more violent theme . | Vicious Cycle then submitted da concept to art company Massive Black Studios to develop initial character sketches . Massive Black artists was allowed to use their imagination while developing Fred , but tdaone stipulation Vicious Cycle made from thdaeginning was Fred head — thedavelopers wanted it to be a liquid @-@ filled jar with the detective brain and eyes floating around inside . Massive Black came up with several different versions of Fred , including some w guns , which lead designer Adam Cogan done already decided the game would not include . After receiving the sketches , Vicious Cycle chose several portrayed Fred with a squat , childlike appearance retained some of the youthful focus of the scrapped Geo project . The publisher , D3 , decided to present all of the concept art to a test group . To the daelopers surprise , the test group was much more interested in a darker , more intimidating portrayal of Fred den the cartoonish , playful look they done chosen . The ddalopers decided to flesh outt the concept and took the chosen sketches bacc to Massive Black . This time the ardaone came bck darker , witwidmilarities to Dirty Harry and The Matda and The Evildaad , and a Norman Rockwell @-@ inspired look would influence the game dat style towards a more violent theme . | 0 | 3 | 0 | 0 | 0 | 16 | 0 | 0 | 5 | 3 | 28 | 1 |
= = = Further testing = = = | = = = Further testing = = = | = = = Further testing = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
D3 provided the development team with more focus groups , and as a result , the game slowly incorporated more combat and less platforming and puzzles . Fred 's combat capabilities were revamped to give him more attacks , counterattacks and combinations . D3 also gave Vicious Cycle more time to develop the game , with the hope of receiving better reviews and potentially turning Dead Head Fred into a franchise . The delay pushed back the game 's release from January to August 2007 . D3Publisher bought Vicious Cycle two months before the game 's release , but the company 's headquarters remained in North Carolina and the staff was retained . | D3 provided the development team with more focus groups , and as a result , the game slowly incorporated more combat and less platforming and puzzles . Fred <a href='null_genetive' title='1'><mark>'s</mark></a>combat capabilities <a href='uninflect' title='2'><mark>were</mark></a> revamped to give him more attacks , counterattacks and combinations . D3 also gave Vicious Cycle more time to develop the game , with the hope of receiving better reviews and potentially turning Dead Head Fred into a franchise . The delay pushed back the game <a href='null_genetive' title='3'><mark>'s</mark></a>release from January to August 2007 . D3Publisher bought Vicious Cycle two months before the game <a href='null_genetive' title='4'><mark>'s</mark></a>release , but the company <a href='null_genetive' title='5'><mark>'s</mark></a>headquarters remained in North Carolina and the staff was retained . | D3 provided the development team with more focus groups , and as a result , the game slowly incorporated more combat and less platforming and puzzles . Fred combat capabilities was revamped to give em more attacks , counterattacks and combinations . D3 also gave Vicious Cycle more time to develop da game , witt the hope of receiving better reviews and potentially turning Dead Head Fred into a franchise . Tdadelay pushed back thdaame release from January to August 2007 . D3Publisher bought Vicious Cycle 2 months before thedame release , but the company headquarters remained in North Carolina and the daff was retained . | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 | 4 | 0 | 13 | 1 |
= = Audio = = | = = Audio = = | = = Audio = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
= = = Soundtrack = = = | = = = Soundtrack = = = | = = = Soundtrack = = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The music of Dead Head Fred was composed by Rod Abernethy and Jason Graves and recorded at Abernethy 's studio , Rednote Audio . Abernethy and Graves had worked on previous games by Vicious Cycle , like Curious George . The composers were interested in developing a sound for Dead Head Fred that was retro @-@ futuristic , and borrowed from other death @-@ themed pieces like Stubbs the Zombie and Beetlejuice . The development team did not have any substantial ideas for the game 's music beyond the theme and mood of Hope Falls , giving the composers free rein on the soundtrack 's direction . | The music of Dead Head Fred was composed by Rod Abernethy and Jason Graves and recorded at Abernethy <a href='null_genetive' title='1'><mark>'s</mark></a>studio , Rednote Audio . Abernethy and Graves <a href='been_done' title='2'><mark>had</mark></a> worked on previous games by Vicious Cycle , like Curious George . The composers <a href='uninflect' title='3'><mark>were</mark></a> interested in developing a sound for Dead Head Fred that was retro @-@ futuristic , and borrowed from other death @-@ themed pieces like Stubbs the Zombie and Beetlejuice . The development team did not have any substantial ideas for the game <a href='null_genetive' title='4'><mark>'s</mark></a>music beyond the theme and mood of Hope Falls , giving the composers free rein on the soundtrack <a href='null_genetive' title='5'><mark>'s</mark></a>direction . | Da music of Dead Head Fred was composed by Rod Abernethy and Jason Graves and recorded at Abernethy studio , Rednote Audio . Abernethy and Graves done worked on previous games by Vicious Cycle , like Curious George . Tdacomposers was interested in developing a sound fir Dead Head Fred that was retro @-@ futuristic , and borrowed from other death @-@ themed pieces like Stubbs the Zombie and Beetlejuice . Thdaevelopment team did not have any substantial ideas for the game music beyond the theme and mood of Hope Falls , giving the composers free rein on the soundtrack direction . | 0 | 1 | 0 | 0 | 0 | 4 | 0 | 0 | 3 | 0 | 9 | 1 |
= = = Voice work = = = | = = = Voice work = = = | = = = Voice wrk = = = | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0 |
A crucial area of development was the formation of the game 's mood , theme , and story to give it a dark , yet humorous quality . Hiring a Hollywood screenwriter to create the script was proposed , but ultimately Vicious Cycle designer Dave Ellis was given the task of writing the game 's cutscenes and voiceover script , while Cogan focused on the in @-@ game dialog . Ellis referred to several noir films for inspiration , especially Miller 's Crossing and Who Framed Roger Rabbit During this time , Eric Peterson cast several voice actors , including John C. McGinley from the TV show Scrubs and Jon Polito from the aforementioned Miller 's Crossing . McGinley was cast as Fred because of his Scrubs character 's sarcasm and wit , while Polito was cast in the role of mob boss Ulysses Pitt , which was very similar to his role of Johnny Caspar in Miller 's Crossing . | A crucial area of development was the formation of the game <a href='null_genetive' title='1'><mark>'s</mark></a>mood , theme , and story to give it a dark , yet humorous quality . Hiring a Hollywood screenwriter to create the script was proposed , but ultimately Vicious Cycle designer Dave Ellis was given the task of writing the game <a href='null_genetive' title='2'><mark>'s</mark></a>cutscenes and voiceover script , while Cogan focused on the in @-@ game dialog . Ellis referred to several noir films for inspiration , especially Miller <a href='null_genetive' title='3'><mark>'s</mark></a>Crossing and Who Framed Roger Rabbit During this time , Eric Peterson cast several voice actors , including John C. McGinley from the TV show Scrubs and Jon Polito from the aforementioned Miller <a href='null_genetive' title='4'><mark>'s</mark></a>Crossing . McGinley was cast as Fred because of his Scrubs character <a href='null_genetive' title='5'><mark>'s</mark></a>sarcasm and wit , while Polito was cast in the role of mob boss Ulysses Pitt , which was very similar to his role of Johnny Caspar in Miller <a href='null_genetive' title='6'><mark>'s</mark></a>Crossing . | A crucial area of development was the formation of da game mood , theme , and story to give it a dark , yet humorous quality . Hiring a Hollywood screenwriter to create tdascript was proposed , but ultimately Vicious Cycle designer Dave Ellis was given the task of writing the game cutscenes and voiceover script , while Cogan focused on the in @-@ game dialog . Ellis referred to several noir films for inspiration , especially Miller Crossing and Who Framed Roger Rabbit durin dis time , Eric Peterson cast several voice actors , including John C. McGinley from the TV show Scrubs and Jon Polito from thdaforementioned Miller Crossing . McGinley was cast as Fred bc of his Scrubs character sarcasm and wit , while Polito was cast in the role of mob boss Ulysses Pitt , which was very similar to his role of Johnny Caspar in Miller Crossing . | 0 | 0 | 0 | 0 | 0 | 6 | 0 | 0 | 6 | 0 | 12 | 0 |
The development team then set about recording the game 's dialog , which proved to be challenging because of Vicious Cycle 's location on the East Coast . All of the recordings were done over the phone at a studio in Hollywood . Despite this , and the fact that Fred alone had over 1000 lines of in @-@ game dialog , the recording went smoothly , with the exception of one unidentified actor who walked out in the middle of a session . The original script had only one instance of the word " fuck " , but several recording sessions with McGinley resulted in a great deal of colorful improvisation . The design team liked the recordings and the script was modified to permit McGinley and other actors to curse more . McGinley focused on portraying Fred as " pissed off " and " having a chip on his shoulder " because his head was missing . | The development team then set about recording the game <a href='null_genetive' title='1'><mark>'s</mark></a>dialog , which proved to be challenging because of Vicious Cycle <a href='null_genetive' title='2'><mark>'s</mark></a>location on the East Coast . All of the recordings <a href='uninflect' title='3'><mark>were</mark></a> done over the phone at a studio in Hollywood . Despite this , and the fact that Fred alone had over 1000 lines of in @-@ game dialog , the recording went smoothly , with the exception of one unidentified actor <a href='null_relcl' title='4'><mark>who</mark></a>walked out in the middle of a session . The original script had only one instance of the word " fuck " , but several recording sessions with McGinley resulted in a great deal of colorful improvisation . The design team liked the recordings and the script was modified to permit McGinley and other actors to curse more . McGinley focused on portraying Fred as " pissed off " and " having a chip on his shoulder " because his head was missing . | The development team then set bou recording the game dialog , which proved to be challenging because of Vicious Cycle location on the East Coast . alll of da recordings was done over tdaphne at a studio in Hollywood . Despite this , and thdaact that Fred alone had over 1000 lines of in @-@ game dialog , the recording went smoothly , with thedaception of one unidentified actor walked out in the middle of a session . The original script had only one instance of the dad " fuck " , but several recording sessions with McGinley resulted in a great deal of colorful improvisation . The design team liked the recordings and the script was modified to permit McGinley and other actors to curse more . McGinley focused on portraying Fred as " pissed off " and " having a chip on his shoulder " cuz his head was missing . | 0 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | 2 | 1 | 13 | 1 |
" No , this guy was unique because , well … his head was gone ! With him , you could really just open up your imagination and roll out a cavalcade of eccentricities and see what makes sense to you . It was pretty much unlike anything I ’ ve ever done before . " | " No , this guy was unique because , well … his head was gone ! With him , you could really just open up your imagination and roll out a cavalcade of eccentricities and see what <a href='uninflect' title='1'><mark>makes</mark></a> sense to you . It was pretty much unlike anything I ’ ve ever done before . " | No , dis guy was unique because , well … his head was gone ! w/ em , youu could really just open up your imagination and roll out a cavalcade of eccentricities and see wat make sense to you . It was pretty much unlike anything I ’ ve ever done b4 . | 0 | 0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 7 | 1 |
= = Promotion and release = = | = = Promotion and release = = | = = Promotion and release = = | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |