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Arb-Objaverse Dataset

Project page | Paper | Code

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News

  • [2024-12] We have the complete dataset under data dictionary. Feel free to download it.

Dataset Format

Arb-Objaverse Dataset
├── 000-000 
│   ├── 0a3dd21606a84a449bb22f597c34bab7  // object uid
│   │   ├── albedo_<view_idx>.png  // albedo image
│   │   ├── color_<light_idx>_<view_idx>.png  // rendered rgb image
│   │   ├── normal_<view_idx>.exr
│   │   ├── orm_<view_idx>.png  // we store material as (o, roughness, metallic), where o is left unused
│   │   ├── camera.json  // camera poses
│   │   ├── lighting.json  // rendering light

Rendering Scripts

Rendering scripts for generating this dataset are available in the ./rendering directory. To use these scripts, start by installing the necessary dependencies

pip install blenderproc==2.5.0

The environmental HDRs used in this dataset are sourced from Poly Haven. You can download all available environmental HDRs using the following command:

blenderproc download haven haven_dataset --types hdris

Alternatively, you may choose to use your own custom environmental maps.

Modify GLB_PATH, OUTPUT_DIR and HDRI_PATH variables to point to your respective paths, and then run the following commands:

GLB_PATH=__YOUR_GLB_PATH__
OUTPUT_DIR=__YOUR_OUTPUT_DIR__
HDRI_PATH=__HDRI_PATH__

# render the normal and material maps
blenderproc run render_normal_orm.py --glb_path ${GLB_PATH} --output_dir ${OUTPUT_DIR}

# render albedo map
blenderproc run render_albedo.py --glb_path ${GLB_PATH} --output_dir ${OUTPUT_DIR}

# render rgb images illuminated by HDR map
blenderproc run render_color.py --glb_path ${GLB_PATH} --hdri_path ${HDRI_PATH} --output_dir ${OUTPUT_DIR}
# render rgb images illuminated by point lights
blenderproc run render_color.py --glb_path ${GLB_PATH} --output_dir ${OUTPUT_DIR}
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