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ecosystem. |
The Rustfmt formatting tool ensures a consistent coding style across |
developers. |
The rust-analyzer powers Integrated Development Environment (IDE) |
integration for code completion and inline error messages. |
By using these and other tools in the Rust ecosystem, developers can be |
productive while writing systems-level code. |
Students |
Rust is for students and those who are interested in learning about systems |
concepts. Using Rust, many people have learned about topics like operating |
systems development. The community is very welcoming and happy to answer |
student questions. Through efforts such as this book, the Rust teams want to |
make systems concepts more accessible to more people, especially those new to |
programming. |
Companies |
Hundreds of companies, large and small, use Rust in production for a variety of |
tasks, including command line tools, web services, DevOps tooling, embedded |
devices, audio and video analysis and transcoding, cryptocurrencies, |
bioinformatics, search engines, Internet of Things applications, machine |
learning, and even major parts of the Firefox web browser. |
Open Source Developers |
Rust is for people who want to build the Rust programming language, community, |
developer tools, and libraries. We’d love to have you contribute to the Rust |
language. |
People Who Value Speed and Stability |
Rust is for people who crave speed and stability in a language. By speed, we |
mean both how quickly Rust code can run and the speed at which Rust lets you |
write programs. The Rust compiler’s checks ensure stability through feature |
additions and refactoring. This is in contrast to the brittle legacy code in |
languages without these checks, which developers are often afraid to modify. By |
striving for zero-cost abstractions, higher-level features that compile to |
lower-level code as fast as code written manually, Rust endeavors to make safe |
code be fast code as well. |
The Rust language hopes to support many other users as well; those mentioned |
here are merely some of the biggest stakeholders. Overall, Rust’s greatest |
ambition is to eliminate the trade-offs that programmers have accepted for |
decades by providing safety and productivity, speed and ergonomics. Give |
Rust a try and see if its choices work for you. |
Who This Book Is For |
This book assumes that you’ve written code in another programming language but |
doesn’t make any assumptions about which one. We’ve tried to make the material |
broadly accessible to those from a wide variety of programming backgrounds. We |
don’t spend a lot of time talking about what programming is or how to think |
about it. If you’re entirely new to programming, you would be better served by |
reading a book that specifically provides an introduction to programming. |
How to Use This Book |
In general, this book assumes that you’re reading it in sequence from front to |
back. Later chapters build on concepts in earlier chapters, and earlier |
chapters might not delve into details on a particular topic but will revisit |
the topic in a later chapter. |
You’ll find two kinds of chapters in this book: concept chapters and project |
chapters. In concept chapters, you’ll learn about an aspect of Rust. In project |
chapters, we’ll build small programs together, applying what you’ve learned so |
far. Chapters 2, 12, and 20 are project chapters; the rest are concept chapters. |
Chapter 1 explains how to install Rust, how to write a “Hello, world!” program, |
and how to use Cargo, Rust’s package manager and build tool. Chapter 2 is a |
hands-on introduction to writing a program in Rust, having you build up a |
number guessing game. Here we cover concepts at a high level, and later |
chapters will provide additional detail. If you want to get your hands dirty |
right away, Chapter 2 is the place for that. Chapter 3 covers Rust features |
that are similar to those of other programming languages, and in Chapter 4 |
you’ll learn about Rust’s ownership system. If you’re a particularly meticulous |
learner who prefers to learn every detail before moving on to the next, you |
might want to skip Chapter 2 and go straight to Chapter 3, returning to Chapter |
2 when you’d like to work on a project applying the details you’ve learned. |
Chapter 5 discusses structs and methods, and Chapter 6 covers enums, `match` expressions, and the `if let` control flow construct. You’ll use structs and |
enums to make custom types in Rust. |
In Chapter 7, you’ll learn about Rust’s module system and about privacy rules |
for organizing your code and its public Application Programming Interface |
(API). Chapter 8 discusses some common collection data structures that the |
standard library provides, such as vectors, strings, and hash maps. Chapter 9 |
explores Rust’s error-handling philosophy and techniques. |
Chapter 10 digs into generics, traits, and lifetimes, which give you the power |
to define code that applies to multiple types. Chapter 11 is all about testing, |
which even with Rust’s safety guarantees is necessary to ensure your program’s |
logic is correct. In Chapter 12, we’ll build our own implementation of a subset |
of functionality from the `grep` command line tool that searches for text |
within files. For this, we’ll use many of the concepts we discussed in the |
previous chapters. |
Chapter 13 explores closures and iterators: features of Rust that come from |
functional programming languages. In Chapter 14, we’ll examine Cargo in more |
depth and talk about best practices for sharing your libraries with others. |
Chapter 15 discusses smart pointers that the standard library provides and the |
traits that enable their functionality. |
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