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ecosystem.
The Rustfmt formatting tool ensures a consistent coding style across
developers.
The rust-analyzer powers Integrated Development Environment (IDE)
integration for code completion and inline error messages.
By using these and other tools in the Rust ecosystem, developers can be
productive while writing systems-level code.
Students
Rust is for students and those who are interested in learning about systems
concepts. Using Rust, many people have learned about topics like operating
systems development. The community is very welcoming and happy to answer
student questions. Through efforts such as this book, the Rust teams want to
make systems concepts more accessible to more people, especially those new to
programming.
Companies
Hundreds of companies, large and small, use Rust in production for a variety of
tasks, including command line tools, web services, DevOps tooling, embedded
devices, audio and video analysis and transcoding, cryptocurrencies,
bioinformatics, search engines, Internet of Things applications, machine
learning, and even major parts of the Firefox web browser.
Open Source Developers
Rust is for people who want to build the Rust programming language, community,
developer tools, and libraries. We’d love to have you contribute to the Rust
language.
People Who Value Speed and Stability
Rust is for people who crave speed and stability in a language. By speed, we
mean both how quickly Rust code can run and the speed at which Rust lets you
write programs. The Rust compiler’s checks ensure stability through feature
additions and refactoring. This is in contrast to the brittle legacy code in
languages without these checks, which developers are often afraid to modify. By
striving for zero-cost abstractions, higher-level features that compile to
lower-level code as fast as code written manually, Rust endeavors to make safe
code be fast code as well.
The Rust language hopes to support many other users as well; those mentioned
here are merely some of the biggest stakeholders. Overall, Rust’s greatest
ambition is to eliminate the trade-offs that programmers have accepted for
decades by providing safety and productivity, speed and ergonomics. Give
Rust a try and see if its choices work for you.
Who This Book Is For
This book assumes that you’ve written code in another programming language but
doesn’t make any assumptions about which one. We’ve tried to make the material
broadly accessible to those from a wide variety of programming backgrounds. We
don’t spend a lot of time talking about what programming is or how to think
about it. If you’re entirely new to programming, you would be better served by
reading a book that specifically provides an introduction to programming.
How to Use This Book
In general, this book assumes that you’re reading it in sequence from front to
back. Later chapters build on concepts in earlier chapters, and earlier
chapters might not delve into details on a particular topic but will revisit
the topic in a later chapter.
You’ll find two kinds of chapters in this book: concept chapters and project
chapters. In concept chapters, you’ll learn about an aspect of Rust. In project
chapters, we’ll build small programs together, applying what you’ve learned so
far. Chapters 2, 12, and 20 are project chapters; the rest are concept chapters.
Chapter 1 explains how to install Rust, how to write a “Hello, world!” program,
and how to use Cargo, Rust’s package manager and build tool. Chapter 2 is a
hands-on introduction to writing a program in Rust, having you build up a
number guessing game. Here we cover concepts at a high level, and later
chapters will provide additional detail. If you want to get your hands dirty
right away, Chapter 2 is the place for that. Chapter 3 covers Rust features
that are similar to those of other programming languages, and in Chapter 4
you’ll learn about Rust’s ownership system. If you’re a particularly meticulous
learner who prefers to learn every detail before moving on to the next, you
might want to skip Chapter 2 and go straight to Chapter 3, returning to Chapter
2 when you’d like to work on a project applying the details you’ve learned.
Chapter 5 discusses structs and methods, and Chapter 6 covers enums, `match` expressions, and the `if let` control flow construct. You’ll use structs and
enums to make custom types in Rust.
In Chapter 7, you’ll learn about Rust’s module system and about privacy rules
for organizing your code and its public Application Programming Interface
(API). Chapter 8 discusses some common collection data structures that the
standard library provides, such as vectors, strings, and hash maps. Chapter 9
explores Rust’s error-handling philosophy and techniques.
Chapter 10 digs into generics, traits, and lifetimes, which give you the power
to define code that applies to multiple types. Chapter 11 is all about testing,
which even with Rust’s safety guarantees is necessary to ensure your program’s
logic is correct. In Chapter 12, we’ll build our own implementation of a subset
of functionality from the `grep` command line tool that searches for text
within files. For this, we’ll use many of the concepts we discussed in the
previous chapters.
Chapter 13 explores closures and iterators: features of Rust that come from
functional programming languages. In Chapter 14, we’ll examine Cargo in more
depth and talk about best practices for sharing your libraries with others.
Chapter 15 discusses smart pointers that the standard library provides and the
traits that enable their functionality.