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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class ItemSlot : MonoBehaviour, IDropHandler
{
public GameObject Item
{
get
{
if (transform.childCount > 0)
{
return transform.GetChild(0).gameObject;
}
return null;
}
}
public void OnDrop(PointerEventData eventData)
{
//if there is not item already then set our item.
if (!Item && DragDrop.itemBeingDragged)
{
SoundManager.Instance.PlaySound(SoundManager.Instance.dropItemSound);
DragDrop.itemBeingDragged.transform.SetParent(transform);
DragDrop.itemBeingDragged.transform.localPosition = new Vector2(0, 0);
if (transform.CompareTag("QuickSlot") == false)
{
DragDrop.itemBeingDragged.GetComponent<InventoryItem>().isInQuickSlot = false;
InventorySystem.Instance.ReCalculateList();
}
if (transform.CompareTag("QuickSlot") == true)
{
DragDrop.itemBeingDragged.GetComponent<InventoryItem>().isInQuickSlot = true;
InventorySystem.Instance.ReCalculateList();
}
}
}
}