Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors Paper • 2210.02506 • Published Oct 5, 2022
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CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning Paper • 2203.11096 • Published Mar 21, 2022
Allowing humans to interactively guide machines where to look does not always improve a human-AI team's classification accuracy Paper • 2404.05238 • Published Apr 8 • 3
FSMBench/fsmbench_what_will_be_the_state_12K_with_output_instruction Viewer • Updated May 5 • 12.8k • 34
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