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Running
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Zero
Ability to download non-simplified GLB to preserve detail
#7
by
hybridherbst
- opened
The normal map output in the video preview looks quite detailled. I believe currently that detail is lost during simplification.
The best approach here would likely be
- creating the high-resolution mesh that contains the full detail
- creating the low-resolution simplified version
- baking the high-res mesh to the low-resh mesh to obtain a normal map
- allowing download of the GLB with albedo and normal to preserve resolution
Will take that into account.
The reason for not supporting original mesh exporting is that its large number of triangles will take a long time to process (esp. the UV parameterization process) hence not suitable for an online demo.
You can try running it locally and adjust those parameters with no limit.
Thanks!
What would I need to edit to enable lowering the simplify more than .9 while running locally?