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import numpy as np |
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import torch |
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import torch.nn as nn |
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import nvdiffrast.torch as dr |
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from einops import rearrange, repeat |
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from .encoder.dino_wrapper import DinoWrapper |
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from .decoder.transformer import TriplaneTransformer |
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from .renderer.synthesizer_mesh import TriplaneSynthesizer |
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from .geometry.camera.perspective_camera import PerspectiveCamera |
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from .geometry.render.neural_render import NeuralRender |
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from .geometry.rep_3d.flexicubes_geometry import FlexiCubesGeometry |
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from ..utils.mesh_util import xatlas_uvmap |
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from .geometry.rep_3d import util |
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import trimesh |
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from PIL import Image |
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from src.utils import render |
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from src.utils.render_utils import rotate_x, rotate_y |
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class PRM(nn.Module): |
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""" |
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Full model of the large reconstruction model. |
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""" |
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def __init__( |
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self, |
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encoder_freeze: bool = False, |
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encoder_model_name: str = 'facebook/dino-vitb16', |
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encoder_feat_dim: int = 768, |
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transformer_dim: int = 1024, |
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transformer_layers: int = 16, |
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transformer_heads: int = 16, |
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triplane_low_res: int = 32, |
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triplane_high_res: int = 64, |
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triplane_dim: int = 80, |
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rendering_samples_per_ray: int = 128, |
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grid_res: int = 128, |
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grid_scale: float = 2.0, |
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): |
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super().__init__() |
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self.grid_res = grid_res |
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self.grid_scale = grid_scale |
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self.deformation_multiplier = 4.0 |
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self.encoder = DinoWrapper( |
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model_name=encoder_model_name, |
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freeze=encoder_freeze, |
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) |
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self.transformer = TriplaneTransformer( |
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inner_dim=transformer_dim, |
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num_layers=transformer_layers, |
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num_heads=transformer_heads, |
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image_feat_dim=encoder_feat_dim, |
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triplane_low_res=triplane_low_res, |
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triplane_high_res=triplane_high_res, |
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triplane_dim=triplane_dim, |
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) |
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self.synthesizer = TriplaneSynthesizer( |
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triplane_dim=triplane_dim, |
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samples_per_ray=rendering_samples_per_ray, |
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) |
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def init_flexicubes_geometry(self, device, fovy=50.0, use_renderer=True): |
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camera = PerspectiveCamera(fovy=fovy, device=device) |
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if use_renderer: |
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renderer = NeuralRender(device, camera_model=camera) |
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else: |
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renderer = None |
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self.geometry = FlexiCubesGeometry( |
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grid_res=self.grid_res, |
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scale=self.grid_scale, |
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renderer=renderer, |
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render_type='neural_render', |
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device=device, |
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) |
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def forward_planes(self, images, cameras): |
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B = images.shape[0] |
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image_feats = self.encoder(images, cameras) |
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image_feats = rearrange(image_feats, '(b v) l d -> b (v l) d', b=B) |
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planes = self.transformer(image_feats) |
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return planes |
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def get_sdf_deformation_prediction(self, planes): |
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''' |
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Predict SDF and deformation for tetrahedron vertices |
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:param planes: triplane feature map for the geometry |
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''' |
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init_position = self.geometry.verts.unsqueeze(0).expand(planes.shape[0], -1, -1) |
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sdf, deformation, weight = torch.utils.checkpoint.checkpoint( |
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self.synthesizer.get_geometry_prediction, |
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planes, |
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init_position, |
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self.geometry.indices, |
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use_reentrant=False, |
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) |
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deformation = 1.0 / (self.grid_res * self.deformation_multiplier) * torch.tanh(deformation) |
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sdf_reg_loss = torch.zeros(sdf.shape[0], device=sdf.device, dtype=torch.float32) |
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sdf_bxnxnxn = sdf.reshape((sdf.shape[0], self.grid_res + 1, self.grid_res + 1, self.grid_res + 1)) |
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sdf_less_boundary = sdf_bxnxnxn[:, 1:-1, 1:-1, 1:-1].reshape(sdf.shape[0], -1) |
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pos_shape = torch.sum((sdf_less_boundary > 0).int(), dim=-1) |
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neg_shape = torch.sum((sdf_less_boundary < 0).int(), dim=-1) |
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zero_surface = torch.bitwise_or(pos_shape == 0, neg_shape == 0) |
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if torch.sum(zero_surface).item() > 0: |
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update_sdf = torch.zeros_like(sdf[0:1]) |
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max_sdf = sdf.max() |
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min_sdf = sdf.min() |
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update_sdf[:, self.geometry.center_indices] += (1.0 - min_sdf) |
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update_sdf[:, self.geometry.boundary_indices] += (-1 - max_sdf) |
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new_sdf = torch.zeros_like(sdf) |
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for i_batch in range(zero_surface.shape[0]): |
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if zero_surface[i_batch]: |
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new_sdf[i_batch:i_batch + 1] += update_sdf |
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update_mask = (new_sdf == 0).float() |
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sdf_reg_loss = torch.abs(sdf).mean(dim=-1).mean(dim=-1) |
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sdf_reg_loss = sdf_reg_loss * zero_surface.float() |
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sdf = sdf * update_mask + new_sdf * (1 - update_mask) |
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final_sdf = [] |
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final_def = [] |
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for i_batch in range(zero_surface.shape[0]): |
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if zero_surface[i_batch]: |
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final_sdf.append(sdf[i_batch: i_batch + 1].detach()) |
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final_def.append(deformation[i_batch: i_batch + 1].detach()) |
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else: |
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final_sdf.append(sdf[i_batch: i_batch + 1]) |
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final_def.append(deformation[i_batch: i_batch + 1]) |
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sdf = torch.cat(final_sdf, dim=0) |
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deformation = torch.cat(final_def, dim=0) |
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return sdf, deformation, sdf_reg_loss, weight |
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def get_geometry_prediction(self, planes=None): |
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''' |
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Function to generate mesh with give triplanes |
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:param planes: triplane features |
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''' |
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sdf, deformation, sdf_reg_loss, weight = self.get_sdf_deformation_prediction(planes) |
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v_deformed = self.geometry.verts.unsqueeze(dim=0).expand(sdf.shape[0], -1, -1) + deformation |
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tets = self.geometry.indices |
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n_batch = planes.shape[0] |
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v_list = [] |
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f_list = [] |
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imesh_list = [] |
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flexicubes_surface_reg_list = [] |
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for i_batch in range(n_batch): |
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verts, faces, flexicubes_surface_reg, imesh = self.geometry.get_mesh( |
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v_deformed[i_batch], |
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sdf[i_batch].squeeze(dim=-1), |
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with_uv=False, |
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indices=tets, |
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weight_n=weight[i_batch].squeeze(dim=-1), |
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is_training=self.training, |
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) |
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flexicubes_surface_reg_list.append(flexicubes_surface_reg) |
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v_list.append(verts) |
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f_list.append(faces) |
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imesh_list.append(imesh) |
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flexicubes_surface_reg = torch.cat(flexicubes_surface_reg_list).mean() |
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flexicubes_weight_reg = (weight ** 2).mean() |
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return v_list, f_list, imesh_list, sdf, deformation, v_deformed, (sdf_reg_loss, flexicubes_surface_reg, flexicubes_weight_reg) |
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def get_texture_prediction(self, planes, tex_pos, hard_mask=None, gb_normal=None, training=True): |
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''' |
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Predict Texture given triplanes |
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:param planes: the triplane feature map |
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:param tex_pos: Position we want to query the texture field |
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:param hard_mask: 2D silhoueete of the rendered image |
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''' |
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tex_pos = torch.cat(tex_pos, dim=0) |
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shape = tex_pos.shape |
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flat_pos = tex_pos.view(-1, 3) |
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if training: |
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with torch.no_grad(): |
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flat_pos = flat_pos @ rotate_y(-np.pi / 2, device=flat_pos.device)[:3, :3] |
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flat_pos = flat_pos @ rotate_x(-np.pi / 2, device=flat_pos.device)[:3, :3] |
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tex_pos = flat_pos.reshape(*shape) |
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if not hard_mask is None: |
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tex_pos = tex_pos * hard_mask.float() |
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batch_size = tex_pos.shape[0] |
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tex_pos = tex_pos.reshape(batch_size, -1, 3) |
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if hard_mask is not None: |
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n_point_list = torch.sum(hard_mask.long().reshape(hard_mask.shape[0], -1), dim=-1) |
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sample_tex_pose_list = [] |
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max_point = n_point_list.max() |
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expanded_hard_mask = hard_mask.reshape(batch_size, -1, 1).expand(-1, -1, 3) > 0.5 |
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for i in range(tex_pos.shape[0]): |
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tex_pos_one_shape = tex_pos[i][expanded_hard_mask[i]].reshape(1, -1, 3) |
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if tex_pos_one_shape.shape[1] < max_point: |
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tex_pos_one_shape = torch.cat( |
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[tex_pos_one_shape, torch.zeros( |
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1, max_point - tex_pos_one_shape.shape[1], 3, |
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device=tex_pos_one_shape.device, dtype=torch.float32)], dim=1) |
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sample_tex_pose_list.append(tex_pos_one_shape) |
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tex_pos = torch.cat(sample_tex_pose_list, dim=0) |
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tex_feat, metalic_feat, roughness_feat = torch.utils.checkpoint.checkpoint( |
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self.synthesizer.get_texture_prediction, |
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planes, |
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tex_pos, |
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use_reentrant=False, |
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) |
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metalic_feat, roughness_feat = metalic_feat[..., None], roughness_feat[..., None] |
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if hard_mask is not None: |
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final_tex_feat = torch.zeros( |
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planes.shape[0], hard_mask.shape[1] * hard_mask.shape[2], tex_feat.shape[-1], device=tex_feat.device) |
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final_matallic_feat = torch.zeros( |
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planes.shape[0], hard_mask.shape[1] * hard_mask.shape[2], metalic_feat.shape[-1], device=metalic_feat.device) |
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final_roughness_feat = torch.zeros( |
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planes.shape[0], hard_mask.shape[1] * hard_mask.shape[2], roughness_feat.shape[-1], device=roughness_feat.device) |
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expanded_hard_mask = hard_mask.reshape(hard_mask.shape[0], -1, 1).expand(-1, -1, final_tex_feat.shape[-1]) > 0.5 |
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expanded_hard_mask_m = hard_mask.reshape(hard_mask.shape[0], -1, 1).expand(-1, -1, final_matallic_feat.shape[-1]) > 0.5 |
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expanded_hard_mask_r = hard_mask.reshape(hard_mask.shape[0], -1, 1).expand(-1, -1, final_roughness_feat.shape[-1]) > 0.5 |
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for i in range(planes.shape[0]): |
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final_tex_feat[i][expanded_hard_mask[i]] = tex_feat[i][:n_point_list[i]].reshape(-1) |
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final_matallic_feat[i][expanded_hard_mask_m[i]] = metalic_feat[i][:n_point_list[i]].reshape(-1) |
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final_roughness_feat[i][expanded_hard_mask_r[i]] = roughness_feat[i][:n_point_list[i]].reshape(-1) |
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tex_feat = final_tex_feat |
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metalic_feat = final_matallic_feat |
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roughness_feat = final_roughness_feat |
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return tex_feat.reshape(planes.shape[0], hard_mask.shape[1], hard_mask.shape[2], tex_feat.shape[-1]), metalic_feat.reshape(planes.shape[0], hard_mask.shape[1], hard_mask.shape[2], metalic_feat.shape[-1]), roughness_feat.reshape(planes.shape[0], hard_mask.shape[1], hard_mask.shape[2], roughness_feat.shape[-1]) |
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def render_mesh(self, mesh_v, mesh_f, imesh, cam_mv, camera_pos, env, planes, materials, render_size=256, gt_albedo_map=None, single=False): |
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''' |
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Function to render a generated mesh with nvdiffrast |
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:param mesh_v: List of vertices for the mesh |
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:param mesh_f: List of faces for the mesh |
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:param cam_mv: 4x4 rotation matrix |
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:return: |
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''' |
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return_value_list = [] |
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for i_mesh in range(len(mesh_v)): |
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return_value = self.geometry.render_mesh( |
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mesh_v[i_mesh], |
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mesh_f[i_mesh].int(), |
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imesh[i_mesh], |
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cam_mv[i_mesh], |
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camera_pos[i_mesh], |
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env[i_mesh], |
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planes[i_mesh], |
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self.get_texture_prediction, |
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materials[i_mesh], |
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resolution=render_size, |
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hierarchical_mask=False, |
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gt_albedo_map=gt_albedo_map, |
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) |
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return_value_list.append(return_value) |
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return_keys = return_value_list[0].keys() |
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return_value = dict() |
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for k in return_keys: |
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value = [v[k] for v in return_value_list] |
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return_value[k] = value |
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hard_mask = torch.cat(return_value['mask'], dim=0) |
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rgb = torch.cat(return_value['shaded'], dim=0) |
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spec_light = torch.cat(return_value['spec_light'], dim=0) |
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diff_light = torch.cat(return_value['diff_light'], dim=0) |
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albedo = torch.cat(return_value['albedo'], dim=0) |
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depth = torch.cat(return_value['depth'], dim=0) |
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normal = torch.cat(return_value['normal'], dim=0) |
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gb_normal = torch.cat(return_value['gb_normal'], dim=0) |
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return rgb, spec_light, diff_light, albedo, depth, normal, gb_normal, hard_mask |
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def forward_geometry(self, planes, render_cameras, camera_pos, env, materials, albedo_map=None, render_size=256, sample_points=None, gt_albedo_map=None, single=False): |
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''' |
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Main function of our Generator. It first generate 3D mesh, then render it into 2D image |
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with given `render_cameras`. |
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:param planes: triplane features |
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:param render_cameras: cameras to render generated 3D shape |
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''' |
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B, NV = render_cameras.shape[:2] |
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mesh_v, mesh_f, imesh, sdf, deformation, v_deformed, sdf_reg_loss = self.get_geometry_prediction(planes) |
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predict_sample_points = None |
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cam_mv = render_cameras |
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rgb, spec_light, diff_light, albedo, depth, normal, gb_normal, mask = self.render_mesh(mesh_v, mesh_f, imesh, cam_mv, camera_pos, env, planes, materials, |
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render_size=render_size, gt_albedo_map=gt_albedo_map, single=single) |
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albedo = albedo[...,:3].clamp(0, 1).permute(0, 3, 1, 2).unflatten(0, (B, NV)) |
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pbr_img = rgb[...,:3].clamp(0, 1).permute(0, 3, 1, 2).unflatten(0, (B, NV)) |
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normal_img = gb_normal[...,:3].permute(0, 3, 1, 2).unflatten(0, (B, NV)) |
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pbr_spec_light = spec_light[...,:3].clamp(0, 1).permute(0, 3, 1, 2).unflatten(0, (B, NV)) |
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pbr_diffuse_light = diff_light[...,:3].clamp(0, 1).permute(0, 3, 1, 2).unflatten(0, (B, NV)) |
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antilias_mask = mask[...,:3].permute(0, 3, 1, 2).unflatten(0, (B, NV)) |
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depth = depth[...,:3].permute(0, 3, 1, 2).unflatten(0, (B, NV)) |
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out = { |
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'albedo': albedo, |
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'pbr_img': pbr_img, |
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'normal_img': normal_img, |
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'pbr_spec_light': pbr_spec_light, |
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'pbr_diffuse_light': pbr_diffuse_light, |
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'depth': depth, |
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'normal': gb_normal, |
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'mask': antilias_mask, |
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'sdf': sdf, |
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'mesh_v': mesh_v, |
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'mesh_f': mesh_f, |
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'sdf_reg_loss': sdf_reg_loss, |
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'triplane': planes, |
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'sample_points': predict_sample_points |
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} |
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return out |
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def forward(self, images, cameras, render_cameras, render_size: int): |
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B, M = render_cameras.shape[:2] |
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planes = self.forward_planes(images, cameras) |
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out = self.forward_geometry(planes, render_cameras, render_size=render_size) |
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return { |
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'planes': planes, |
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**out |
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} |
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def extract_mesh( |
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self, |
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planes: torch.Tensor, |
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use_texture_map: bool = False, |
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texture_resolution: int = 1024, |
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**kwargs, |
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): |
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''' |
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Extract a 3D mesh from FlexiCubes. Only support batch_size 1. |
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:param planes: triplane features |
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:param use_texture_map: use texture map or vertex color |
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:param texture_resolution: the resolution of texure map |
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''' |
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assert planes.shape[0] == 1 |
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device = planes.device |
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mesh_v, mesh_f, imesh, sdf, deformation, v_deformed, sdf_reg_loss = self.get_geometry_prediction(planes) |
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vertices, faces = mesh_v[0], mesh_f[0] |
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with torch.no_grad(): |
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vertices = vertices @ rotate_y(-np.pi / 2, device=vertices.device)[:3, :3] |
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vertices = vertices @ rotate_x(-np.pi / 2, device=vertices.device)[:3, :3] |
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if not use_texture_map: |
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vertices_tensor = vertices.unsqueeze(0) |
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vertices_colors, matellic, roughness = self.synthesizer.get_texture_prediction( |
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planes, vertices_tensor) |
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vertices_colors = vertices_colors.clamp(0, 1).squeeze(0).cpu().numpy() |
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vertices_colors = (vertices_colors * 255).astype(np.uint8) |
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return vertices.cpu().numpy(), faces.cpu().numpy(), vertices_colors |
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ctx = dr.RasterizeCudaContext(device=device) |
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uvs, mesh_tex_idx, gb_pos, tex_hard_mask = xatlas_uvmap( |
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self.geometry.renderer.ctx, vertices, faces, resolution=texture_resolution) |
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tex_hard_mask = tex_hard_mask.float() |
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tex_feat, _, _ = self.get_texture_prediction( |
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planes, [gb_pos], tex_hard_mask, training=False) |
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background_feature = torch.zeros_like(tex_feat) |
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img_feat = torch.lerp(background_feature, tex_feat, tex_hard_mask) |
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texture_map = img_feat.permute(0, 3, 1, 2).squeeze(0) |
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return vertices, faces, uvs, mesh_tex_idx, texture_map |
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