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# Copyright 2018 Google LLC | |
# | |
# Licensed under the Apache License, Version 2.0 (the "License"); | |
# you may not use this file except in compliance with the License. | |
# You may obtain a copy of the License at | |
# | |
# https://www.apache.org/licenses/LICENSE-2.0 | |
# | |
# Unless required by applicable law or agreed to in writing, software | |
# distributed under the License is distributed on an "AS IS" BASIS, | |
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
# See the License for the specific language governing permissions and | |
# limitations under the License. | |
# ============================================================================= | |
"""Script to render object views from ShapeNet obj models. | |
Example usage: | |
blender -b --python render.py -- -m model.obj -o output/ -s 128 -n 120 -fov 5 | |
""" | |
from __future__ import print_function | |
import argparse | |
import itertools | |
import json | |
from math import pi | |
import os | |
import random | |
import sys | |
from mathutils import Vector | |
import math | |
import mathutils | |
import time | |
import copy | |
import bpy | |
sys.path.append(os.path.dirname(__file__)) | |
BG_LUMINANCE = 0 | |
def look_at(obj_camera, point): | |
loc_camera = obj_camera.location | |
direction = point - loc_camera | |
# point the cameras '-Z' and use its 'Y' as up | |
rot_quat = direction.to_track_quat('-Z', 'Y') | |
obj_camera.rotation_euler = rot_quat.to_euler() | |
def roll_camera(obj_camera): | |
roll_rotate = mathutils.Euler( | |
(0, 0, random.random() * math.pi - math.pi * 0.5), 'XYZ') | |
obj_camera.rotation_euler = (obj_camera.rotation_euler.to_matrix() * | |
roll_rotate.to_matrix()).to_euler() | |
def norm(x): | |
return math.sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]) | |
def normalize(x): | |
n = norm(x) | |
x[0] /= n | |
x[1] /= n | |
x[2] /= n | |
def random_top_sphere(): | |
xyz = [random.normalvariate(0, 1) for x in range(3)] | |
normalize(xyz) | |
if xyz[2] < 0: | |
xyz[2] *= -1 | |
return xyz | |
def perturb_sphere(loc, size): | |
while True: | |
xyz = [random.normalvariate(0, 1) for x in range(3)] | |
normalize(xyz) | |
nloc = [loc[i] + xyz[i] * random.random() * size for i in range(3)] | |
normalize(nloc) | |
if nloc[2] >= 0: | |
return nloc | |
def perturb(loc, size): | |
while True: | |
nloc = [loc[i] + random.random() * size * 2 - size for i in range(3)] | |
if nloc[2] >= 0: | |
return nloc | |
bpy.ops.object.mode_set() | |
def delete_all_objects(): | |
bpy.ops.object.select_by_type(type="MESH") | |
bpy.ops.object.delete(use_global=False) | |
def set_scene(render_size, fov, alpha=False): | |
"""Set up default scene properties.""" | |
delete_all_objects() | |
cam = bpy.data.cameras["Camera"] | |
cam.angle = fov * pi / 180 | |
light = bpy.data.objects["Lamp"] | |
light.location = (0, 0, 1) | |
look_at(light, Vector((0.0, 0, 0))) | |
bpy.data.lamps['Lamp'].type = "HEMI" | |
bpy.data.lamps['Lamp'].energy = 1 | |
bpy.data.lamps['Lamp'].use_specular = False | |
bpy.data.lamps['Lamp'].use_diffuse = True | |
bpy.context.scene.world.horizon_color = ( | |
BG_LUMINANCE, BG_LUMINANCE, BG_LUMINANCE) | |
bpy.context.scene.render.resolution_x = render_size | |
bpy.context.scene.render.resolution_y = render_size | |
bpy.context.scene.render.resolution_percentage = 100 | |
bpy.context.scene.render.use_antialiasing = True | |
bpy.context.scene.render.antialiasing_samples = '5' | |
def get_modelview_matrix(): | |
cam = bpy.data.objects["Camera"] | |
bpy.context.scene.update() | |
# when apply to object with CV coordinate i.e. to_blender * obj | |
# this gives object in blender coordinate | |
to_blender = mathutils.Matrix( | |
((1., 0., 0., 0.), | |
(0., 0., -1., 0.), | |
(0., 1., 0., 0.), | |
(0., 0., 0., 1.))) | |
return cam.matrix_world.inverted() * to_blender | |
def print_matrix(f, mat): | |
for i in range(4): | |
for j in range(4): | |
f.write("%lf " % mat[i][j]) | |
f.write("\n") | |
def mul(loc, v): | |
return [loc[i] * v for i in range(3)] | |
def merge_all(): | |
bpy.ops.object.select_by_type(type="MESH") | |
bpy.context.scene.objects.active = bpy.context.selected_objects[0] | |
bpy.ops.object.join() | |
obj = bpy.context.scene.objects.active | |
bpy.ops.object.origin_set(type="ORIGIN_CENTER_OF_MASS") | |
return obj | |
def insert_frame(obj, frame_number): | |
obj.keyframe_insert(data_path="location", frame=frame_number) | |
obj.keyframe_insert(data_path="rotation_euler", frame=frame_number) | |
obj.keyframe_insert(data_path="scale", frame=frame_number) | |
def render(output_prefix): | |
bpy.context.scene.render.filepath = output_prefix | |
bpy.context.scene.render.image_settings.file_format = "PNG" | |
bpy.context.scene.render.alpha_mode = "TRANSPARENT" | |
bpy.context.scene.render.image_settings.color_mode = "RGBA" | |
bpy.ops.render.render(write_still=True, animation=True) | |
def render_obj( | |
obj_fn, save_dir, n, perturb_size, rotate=False, roll=False, scale=1.0): | |
# Load object. | |
bpy.ops.import_scene.obj(filepath=obj_fn) | |
cur_obj = merge_all() | |
scale = 2.0 / max(cur_obj.dimensions) * scale | |
cur_obj.scale = (scale, scale, scale) | |
# Using the center of mass as the origin doesn't really work, because Blender | |
# assumes the object is a solid shell. This seems to generate better-looking | |
# rotations. | |
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='BOUNDS') | |
# bpy.ops.mesh.primitive_cube_add(location=(0, 0, 1)) | |
# cube = bpy.data.objects["Cube"] | |
# cube.scale = (0.2, 0.2, 0.2) | |
for polygon in cur_obj.data.polygons: | |
polygon.use_smooth = True | |
bpy.ops.object.select_all(action="DESELECT") | |
camera = bpy.data.objects["Camera"] | |
# os.system("mkdir " + save_dir) | |
for i in range(n): | |
fo = open(save_dir + "/%06d.txt" % i, "w") | |
d = 30 | |
shift = 0.2 | |
if rotate: | |
t = 1.0 * i / (n-1) * 2 * math.pi | |
loc = [math.sin(t), math.cos(t), 1] | |
normalize(loc) | |
camera.location = mul(loc, d) | |
look_at(camera, Vector((0.0, 0, 0))) | |
print_matrix(fo, get_modelview_matrix()) | |
print_matrix(fo, get_modelview_matrix()) | |
insert_frame(camera, 2 * i) | |
insert_frame(camera, 2 * i + 1) | |
else: | |
loc = random_top_sphere() | |
camera.location = mul(loc, d) | |
look_at(camera, Vector((0.0, 0, 0))) | |
if roll: | |
roll_camera(camera) | |
camera.location = perturb(mul(loc, d), shift) | |
print_matrix(fo, get_modelview_matrix()) | |
insert_frame(camera, 2 * i) | |
if perturb_size > 0: | |
loc = perturb_sphere(loc, perturb_size) | |
else: | |
loc = random_top_sphere() | |
camera.location = mul(loc, d) | |
look_at(camera, Vector((0.0, 0, 0))) | |
if roll: | |
roll_camera(camera) | |
camera.location = perturb(mul(loc, d), shift) | |
print_matrix(fo, get_modelview_matrix()) | |
insert_frame(camera, 2 * i + 1) | |
fo.close() | |
# Create a bunch of views of the object | |
bpy.context.scene.frame_start = 0 | |
bpy.context.scene.frame_end = 2 * n - 1 | |
stem = os.path.join(save_dir, '######') | |
render(stem) | |
def main(): | |
parser = argparse.ArgumentParser() | |
parser.add_argument('-m', '--model', dest='model', | |
required=True, | |
help='Path to model obj file.') | |
parser.add_argument('-o', '--output_dir', dest='output_dir', | |
required=True, | |
help='Where to output files.') | |
parser.add_argument('-s', '--output_size', dest='output_size', | |
required=True, | |
help='Width and height of output in pixels, e.g. 32x32.') | |
parser.add_argument('-n', '--num_frames', dest='n', type=int, | |
required=True, | |
help='Number of frames to generate per clip.') | |
parser.add_argument('-scale', '--scale', dest='scale', type=float, | |
help='object scaling', default=1) | |
parser.add_argument('-perturb', '--perturb', dest='perturb', type=float, | |
help='sphere perturbation', default=0) | |
parser.add_argument('-rotate', '--rotate', dest='rotate', action='store_true', | |
help='render rotating test set') | |
parser.add_argument('-roll', '--roll', dest='roll', action='store_true', | |
help='add roll') | |
parser.add_argument( | |
'-fov', '--fov', dest='fov', type=float, required=True, | |
help='field of view') | |
if '--' not in sys.argv: | |
parser.print_help() | |
exit(1) | |
argv = sys.argv[sys.argv.index('--') + 1:] | |
args, _ = parser.parse_known_args(argv) | |
random.seed(args.model + str(time.time()) + str(os.getpid())) | |
# random.seed(0) | |
set_scene(int(args.output_size), args.fov) | |
render_obj( | |
args.model, args.output_dir, args.n, args.perturb, args.rotate, | |
args.roll, args.scale) | |
exit() | |
if __name__ == '__main__': | |
main() | |