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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Space Invaders</title>
    <style>
        body {
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            margin: 0;
            background-color: #000;
        }
        canvas {
            border: 2px solid #fff;
        }
    </style>
</head>
<body>
    <canvas id="gameCanvas" width="800" height="600"></canvas>
    <script>
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');

        // Game variables
        let playerX = 370;
        let playerY = 480;
        let playerWidth = 64;
        let playerHeight = 64;
        let playerSpeed = 5;

        let enemies = [];
        const numEnemies = 6;
        const enemyWidth = 64;
        const enemyHeight = 64;

        let bullet = {
            x: 0,
            y: 480,
            width: 8,
            height: 20,
            speed: 10,
            active: false
        };

        let score = 0;

        // Initialize enemies
        for (let i = 0; i < numEnemies; i++) {
            enemies.push({
                x: Math.random() * (canvas.width - enemyWidth),
                y: Math.random() * 100 + 50,
                speed: 2,
                direction: 1
            });
        }

        // Game loop
        function gameLoop() {
            update();
            draw();
            requestAnimationFrame(gameLoop);
        }

        function update() {
            // Move player
            if (keys.ArrowLeft && playerX > 0) playerX -= playerSpeed;
            if (keys.ArrowRight && playerX < canvas.width - playerWidth) playerX += playerSpeed;

            // Move bullet
            if (bullet.active) {
                bullet.y -= bullet.speed;
                if (bullet.y < 0) bullet.active = false;
            }

            // Move enemies
            enemies.forEach(enemy => {
                enemy.x += enemy.speed * enemy.direction;
                if (enemy.x <= 0 || enemy.x >= canvas.width - enemyWidth) {
                    enemy.direction *= -1;
                    enemy.y += 20;
                }

                // Check for collision with bullet
                if (bullet.active && collision(bullet, enemy)) {
                    bullet.active = false;
                    enemy.y = Math.random() * 100 + 50;
                    enemy.x = Math.random() * (canvas.width - enemyWidth);
                    score++;
                }

                // Check for game over
                if (enemy.y > playerY - enemyHeight) {
                    alert('Game Over! Your score: ' + score);
                    resetGame();
                }
            });
        }

        function draw() {
            // Clear canvas
            ctx.fillStyle = 'black';
            ctx.fillRect(0, 0, canvas.width, canvas.height);

            // Draw player
            ctx.fillStyle = 'lime';
            ctx.fillRect(playerX, playerY, playerWidth, playerHeight);

            // Draw enemies
            ctx.fillStyle = 'red';
            enemies.forEach(enemy => {
                ctx.fillRect(enemy.x, enemy.y, enemyWidth, enemyHeight);
            });

            // Draw bullet
            if (bullet.active) {
                ctx.fillStyle = 'white';
                ctx.fillRect(bullet.x, bullet.y, bullet.width, bullet.height);
            }

            // Draw score
            ctx.fillStyle = 'white';
            ctx.font = '24px Arial';
            ctx.fillText('Score: ' + score, 10, 30);
        }

        function collision(rect1, rect2) {
            return rect1.x < rect2.x + enemyWidth &&
                   rect1.x + rect1.width > rect2.x &&
                   rect1.y < rect2.y + enemyHeight &&
                   rect1.y + rect1.height > rect2.y;
        }

        function resetGame() {
            playerX = 370;
            score = 0;
            enemies.forEach(enemy => {
                enemy.y = Math.random() * 100 + 50;
                enemy.x = Math.random() * (canvas.width - enemyWidth);
            });
        }

        // Keyboard input
        let keys = {};

        document.addEventListener('keydown', (e) => {
            keys[e.code] = true;
            if (e.code === 'Space' && !bullet.active) {
                bullet.active = true;
                bullet.x = playerX + playerWidth / 2 - bullet.width / 2;
                bullet.y = playerY;
            }
        });

        document.addEventListener('keyup', (e) => {
            keys[e.code] = false;
        });

        // Start the game
        gameLoop();
    </script>
</body>
</html>