|
import os
|
|
import cv2
|
|
import torch
|
|
import trimesh
|
|
import numpy as np
|
|
|
|
from kiui.op import safe_normalize, dot
|
|
from kiui.typing import *
|
|
|
|
class Mesh:
|
|
"""
|
|
A torch-native trimesh class, with support for ``ply/obj/glb`` formats.
|
|
|
|
Note:
|
|
This class only supports one mesh with a single texture image (an albedo texture and a metallic-roughness texture).
|
|
"""
|
|
def __init__(
|
|
self,
|
|
v: Optional[Tensor] = None,
|
|
f: Optional[Tensor] = None,
|
|
vn: Optional[Tensor] = None,
|
|
fn: Optional[Tensor] = None,
|
|
vt: Optional[Tensor] = None,
|
|
ft: Optional[Tensor] = None,
|
|
vc: Optional[Tensor] = None,
|
|
albedo: Optional[Tensor] = None,
|
|
metallicRoughness: Optional[Tensor] = None,
|
|
device: Optional[torch.device] = None,
|
|
):
|
|
"""Init a mesh directly using all attributes.
|
|
|
|
Args:
|
|
v (Optional[Tensor]): vertices, float [N, 3]. Defaults to None.
|
|
f (Optional[Tensor]): faces, int [M, 3]. Defaults to None.
|
|
vn (Optional[Tensor]): vertex normals, float [N, 3]. Defaults to None.
|
|
fn (Optional[Tensor]): faces for normals, int [M, 3]. Defaults to None.
|
|
vt (Optional[Tensor]): vertex uv coordinates, float [N, 2]. Defaults to None.
|
|
ft (Optional[Tensor]): faces for uvs, int [M, 3]. Defaults to None.
|
|
vc (Optional[Tensor]): vertex colors, float [N, 3]. Defaults to None.
|
|
albedo (Optional[Tensor]): albedo texture, float [H, W, 3], RGB format. Defaults to None.
|
|
metallicRoughness (Optional[Tensor]): metallic-roughness texture, float [H, W, 3], metallic(Blue) = metallicRoughness[..., 2], roughness(Green) = metallicRoughness[..., 1]. Defaults to None.
|
|
device (Optional[torch.device]): torch device. Defaults to None.
|
|
"""
|
|
self.device = device
|
|
self.v = v
|
|
self.vn = vn
|
|
self.vt = vt
|
|
self.f = f
|
|
self.fn = fn
|
|
self.ft = ft
|
|
|
|
self.vc = vc
|
|
|
|
self.albedo = albedo
|
|
|
|
|
|
self.metallicRoughness = metallicRoughness
|
|
|
|
self.ori_center = 0
|
|
self.ori_scale = 1
|
|
|
|
@classmethod
|
|
def load(cls, path, resize=True, clean=False, renormal=True, retex=False, bound=0.9, front_dir='+z', **kwargs):
|
|
"""load mesh from path.
|
|
|
|
Args:
|
|
path (str): path to mesh file, supports ply, obj, glb.
|
|
clean (bool, optional): perform mesh cleaning at load (e.g., merge close vertices). Defaults to False.
|
|
resize (bool, optional): auto resize the mesh using ``bound`` into [-bound, bound]^3. Defaults to True.
|
|
renormal (bool, optional): re-calc the vertex normals. Defaults to True.
|
|
retex (bool, optional): re-calc the uv coordinates, will overwrite the existing uv coordinates. Defaults to False.
|
|
bound (float, optional): bound to resize. Defaults to 0.9.
|
|
front_dir (str, optional): front-view direction of the mesh, should be [+-][xyz][ 123]. Defaults to '+z'.
|
|
device (torch.device, optional): torch device. Defaults to None.
|
|
|
|
Note:
|
|
a ``device`` keyword argument can be provided to specify the torch device.
|
|
If it's not provided, we will try to use ``'cuda'`` as the device if it's available.
|
|
|
|
Returns:
|
|
Mesh: the loaded Mesh object.
|
|
"""
|
|
|
|
if path.endswith(".obj"):
|
|
mesh = cls.load_obj(path, **kwargs)
|
|
|
|
else:
|
|
mesh = cls.load_trimesh(path, **kwargs)
|
|
|
|
|
|
if clean:
|
|
from kiui.mesh_utils import clean_mesh
|
|
vertices = mesh.v.detach().cpu().numpy()
|
|
triangles = mesh.f.detach().cpu().numpy()
|
|
vertices, triangles = clean_mesh(vertices, triangles, remesh=False)
|
|
mesh.v = torch.from_numpy(vertices).contiguous().float().to(mesh.device)
|
|
mesh.f = torch.from_numpy(triangles).contiguous().int().to(mesh.device)
|
|
|
|
print(f"[Mesh loading] v: {mesh.v.shape}, f: {mesh.f.shape}")
|
|
|
|
if resize:
|
|
mesh.auto_size(bound=bound)
|
|
|
|
if renormal or mesh.vn is None:
|
|
mesh.auto_normal()
|
|
print(f"[Mesh loading] vn: {mesh.vn.shape}, fn: {mesh.fn.shape}")
|
|
|
|
if retex or (mesh.albedo is not None and mesh.vt is None):
|
|
mesh.auto_uv(cache_path=path)
|
|
print(f"[Mesh loading] vt: {mesh.vt.shape}, ft: {mesh.ft.shape}")
|
|
|
|
|
|
if front_dir != "+z":
|
|
|
|
if "-z" in front_dir:
|
|
T = torch.tensor([[1, 0, 0], [0, 1, 0], [0, 0, -1]], device=mesh.device, dtype=torch.float32)
|
|
elif "+x" in front_dir:
|
|
T = torch.tensor([[0, 0, 1], [0, 1, 0], [1, 0, 0]], device=mesh.device, dtype=torch.float32)
|
|
elif "-x" in front_dir:
|
|
T = torch.tensor([[0, 0, -1], [0, 1, 0], [1, 0, 0]], device=mesh.device, dtype=torch.float32)
|
|
elif "+y" in front_dir:
|
|
T = torch.tensor([[1, 0, 0], [0, 0, 1], [0, 1, 0]], device=mesh.device, dtype=torch.float32)
|
|
elif "-y" in front_dir:
|
|
T = torch.tensor([[1, 0, 0], [0, 0, -1], [0, 1, 0]], device=mesh.device, dtype=torch.float32)
|
|
else:
|
|
T = torch.tensor([[1, 0, 0], [0, 1, 0], [0, 0, 1]], device=mesh.device, dtype=torch.float32)
|
|
|
|
if '1' in front_dir:
|
|
T @= torch.tensor([[0, -1, 0], [1, 0, 0], [0, 0, 1]], device=mesh.device, dtype=torch.float32)
|
|
elif '2' in front_dir:
|
|
T @= torch.tensor([[1, 0, 0], [0, -1, 0], [0, 0, 1]], device=mesh.device, dtype=torch.float32)
|
|
elif '3' in front_dir:
|
|
T @= torch.tensor([[0, 1, 0], [-1, 0, 0], [0, 0, 1]], device=mesh.device, dtype=torch.float32)
|
|
mesh.v @= T
|
|
mesh.vn @= T
|
|
|
|
return mesh
|
|
|
|
|
|
@classmethod
|
|
def load_obj(cls, path, albedo_path=None, device=None):
|
|
"""load an ``obj`` mesh.
|
|
|
|
Args:
|
|
path (str): path to mesh.
|
|
albedo_path (str, optional): path to the albedo texture image, will overwrite the existing texture path if specified in mtl. Defaults to None.
|
|
device (torch.device, optional): torch device. Defaults to None.
|
|
|
|
Note:
|
|
We will try to read `mtl` path from `obj`, else we assume the file name is the same as `obj` but with `mtl` extension.
|
|
The `usemtl` statement is ignored, and we only use the last material path in `mtl` file.
|
|
|
|
Returns:
|
|
Mesh: the loaded Mesh object.
|
|
"""
|
|
assert os.path.splitext(path)[-1] == ".obj"
|
|
|
|
mesh = cls()
|
|
|
|
|
|
if device is None:
|
|
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
|
|
|
|
mesh.device = device
|
|
|
|
|
|
with open(path, "r") as f:
|
|
lines = f.readlines()
|
|
|
|
def parse_f_v(fv):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
xs = [int(x) - 1 if x != "" else -1 for x in fv.split("/")]
|
|
xs.extend([-1] * (3 - len(xs)))
|
|
return xs[0], xs[1], xs[2]
|
|
|
|
vertices, texcoords, normals = [], [], []
|
|
faces, tfaces, nfaces = [], [], []
|
|
mtl_path = None
|
|
|
|
for line in lines:
|
|
split_line = line.split()
|
|
|
|
if len(split_line) == 0:
|
|
continue
|
|
prefix = split_line[0].lower()
|
|
|
|
if prefix == "mtllib":
|
|
mtl_path = split_line[1]
|
|
|
|
elif prefix == "usemtl":
|
|
pass
|
|
|
|
elif prefix == "v":
|
|
vertices.append([float(v) for v in split_line[1:]])
|
|
elif prefix == "vn":
|
|
normals.append([float(v) for v in split_line[1:]])
|
|
elif prefix == "vt":
|
|
val = [float(v) for v in split_line[1:]]
|
|
texcoords.append([val[0], 1.0 - val[1]])
|
|
elif prefix == "f":
|
|
vs = split_line[1:]
|
|
nv = len(vs)
|
|
v0, t0, n0 = parse_f_v(vs[0])
|
|
for i in range(nv - 2):
|
|
v1, t1, n1 = parse_f_v(vs[i + 1])
|
|
v2, t2, n2 = parse_f_v(vs[i + 2])
|
|
faces.append([v0, v1, v2])
|
|
tfaces.append([t0, t1, t2])
|
|
nfaces.append([n0, n1, n2])
|
|
|
|
mesh.v = torch.tensor(vertices, dtype=torch.float32, device=device)
|
|
mesh.vt = (
|
|
torch.tensor(texcoords, dtype=torch.float32, device=device)
|
|
if len(texcoords) > 0
|
|
else None
|
|
)
|
|
mesh.vn = (
|
|
torch.tensor(normals, dtype=torch.float32, device=device)
|
|
if len(normals) > 0
|
|
else None
|
|
)
|
|
|
|
mesh.f = torch.tensor(faces, dtype=torch.int32, device=device)
|
|
mesh.ft = (
|
|
torch.tensor(tfaces, dtype=torch.int32, device=device)
|
|
if len(texcoords) > 0
|
|
else None
|
|
)
|
|
mesh.fn = (
|
|
torch.tensor(nfaces, dtype=torch.int32, device=device)
|
|
if len(normals) > 0
|
|
else None
|
|
)
|
|
|
|
|
|
use_vertex_color = False
|
|
if mesh.v.shape[1] == 6:
|
|
use_vertex_color = True
|
|
mesh.vc = mesh.v[:, 3:]
|
|
mesh.v = mesh.v[:, :3]
|
|
print(f"[load_obj] use vertex color: {mesh.vc.shape}")
|
|
|
|
|
|
if not use_vertex_color:
|
|
|
|
mtl_path_candidates = []
|
|
if mtl_path is not None:
|
|
mtl_path_candidates.append(mtl_path)
|
|
mtl_path_candidates.append(os.path.join(os.path.dirname(path), mtl_path))
|
|
mtl_path_candidates.append(path.replace(".obj", ".mtl"))
|
|
|
|
mtl_path = None
|
|
for candidate in mtl_path_candidates:
|
|
if os.path.exists(candidate):
|
|
mtl_path = candidate
|
|
break
|
|
|
|
|
|
metallic_path = None
|
|
roughness_path = None
|
|
if mtl_path is not None and albedo_path is None:
|
|
with open(mtl_path, "r") as f:
|
|
lines = f.readlines()
|
|
|
|
for line in lines:
|
|
split_line = line.split()
|
|
|
|
if len(split_line) == 0:
|
|
continue
|
|
prefix = split_line[0]
|
|
|
|
if "map_Kd" in prefix:
|
|
|
|
albedo_path = os.path.join(os.path.dirname(path), split_line[1])
|
|
print(f"[load_obj] use texture from: {albedo_path}")
|
|
elif "map_Pm" in prefix:
|
|
metallic_path = os.path.join(os.path.dirname(path), split_line[1])
|
|
elif "map_Pr" in prefix:
|
|
roughness_path = os.path.join(os.path.dirname(path), split_line[1])
|
|
|
|
|
|
if albedo_path is None or not os.path.exists(albedo_path):
|
|
|
|
print(f"[load_obj] init empty albedo!")
|
|
|
|
albedo = np.ones((1024, 1024, 3), dtype=np.float32) * np.array([0.5, 0.5, 0.5])
|
|
else:
|
|
albedo = cv2.imread(albedo_path, cv2.IMREAD_UNCHANGED)
|
|
albedo = cv2.cvtColor(albedo, cv2.COLOR_BGR2RGB)
|
|
albedo = albedo.astype(np.float32) / 255
|
|
print(f"[load_obj] load texture: {albedo.shape}")
|
|
|
|
mesh.albedo = torch.tensor(albedo, dtype=torch.float32, device=device)
|
|
|
|
|
|
if metallic_path is not None and roughness_path is not None:
|
|
print(f"[load_obj] load metallicRoughness from: {metallic_path}, {roughness_path}")
|
|
metallic = cv2.imread(metallic_path, cv2.IMREAD_UNCHANGED)
|
|
metallic = metallic.astype(np.float32) / 255
|
|
roughness = cv2.imread(roughness_path, cv2.IMREAD_UNCHANGED)
|
|
roughness = roughness.astype(np.float32) / 255
|
|
metallicRoughness = np.stack([np.zeros_like(metallic), roughness, metallic], axis=-1)
|
|
|
|
mesh.metallicRoughness = torch.tensor(metallicRoughness, dtype=torch.float32, device=device).contiguous()
|
|
|
|
return mesh
|
|
|
|
@classmethod
|
|
def load_trimesh(cls, path, device=None):
|
|
"""load a mesh using ``trimesh.load()``.
|
|
|
|
Can load various formats like ``glb`` and serves as a fallback.
|
|
|
|
Note:
|
|
We will try to merge all meshes if the glb contains more than one,
|
|
but **this may cause the texture to lose**, since we only support one texture image!
|
|
|
|
Args:
|
|
path (str): path to the mesh file.
|
|
device (torch.device, optional): torch device. Defaults to None.
|
|
|
|
Returns:
|
|
Mesh: the loaded Mesh object.
|
|
"""
|
|
mesh = cls()
|
|
|
|
|
|
if device is None:
|
|
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
|
|
|
|
mesh.device = device
|
|
|
|
|
|
_data = trimesh.load(path)
|
|
if isinstance(_data, trimesh.Scene):
|
|
if len(_data.geometry) == 1:
|
|
_mesh = list(_data.geometry.values())[0]
|
|
else:
|
|
print(f"[load_trimesh] concatenating {len(_data.geometry)} meshes.")
|
|
_concat = []
|
|
|
|
scene_graph = _data.graph.to_flattened()
|
|
for k, v in scene_graph.items():
|
|
name = v['geometry']
|
|
if name in _data.geometry and isinstance(_data.geometry[name], trimesh.Trimesh):
|
|
transform = v['transform']
|
|
_concat.append(_data.geometry[name].apply_transform(transform))
|
|
_mesh = trimesh.util.concatenate(_concat)
|
|
else:
|
|
_mesh = _data
|
|
|
|
if _mesh.visual.kind == 'vertex':
|
|
vertex_colors = _mesh.visual.vertex_colors
|
|
vertex_colors = np.array(vertex_colors[..., :3]).astype(np.float32) / 255
|
|
mesh.vc = torch.tensor(vertex_colors, dtype=torch.float32, device=device)
|
|
print(f"[load_trimesh] use vertex color: {mesh.vc.shape}")
|
|
elif _mesh.visual.kind == 'texture':
|
|
_material = _mesh.visual.material
|
|
if isinstance(_material, trimesh.visual.material.PBRMaterial):
|
|
texture = np.array(_material.baseColorTexture).astype(np.float32) / 255
|
|
|
|
if _material.metallicRoughnessTexture is not None:
|
|
metallicRoughness = np.array(_material.metallicRoughnessTexture).astype(np.float32) / 255
|
|
mesh.metallicRoughness = torch.tensor(metallicRoughness, dtype=torch.float32, device=device).contiguous()
|
|
elif isinstance(_material, trimesh.visual.material.SimpleMaterial):
|
|
texture = np.array(_material.to_pbr().baseColorTexture).astype(np.float32) / 255
|
|
else:
|
|
raise NotImplementedError(f"material type {type(_material)} not supported!")
|
|
mesh.albedo = torch.tensor(texture[..., :3], dtype=torch.float32, device=device).contiguous()
|
|
print(f"[load_trimesh] load texture: {texture.shape}")
|
|
else:
|
|
texture = np.ones((1024, 1024, 3), dtype=np.float32) * np.array([0.5, 0.5, 0.5])
|
|
mesh.albedo = torch.tensor(texture, dtype=torch.float32, device=device)
|
|
print(f"[load_trimesh] failed to load texture.")
|
|
|
|
vertices = _mesh.vertices
|
|
|
|
try:
|
|
texcoords = _mesh.visual.uv
|
|
texcoords[:, 1] = 1 - texcoords[:, 1]
|
|
except Exception as e:
|
|
texcoords = None
|
|
|
|
try:
|
|
normals = _mesh.vertex_normals
|
|
except Exception as e:
|
|
normals = None
|
|
|
|
|
|
faces = tfaces = nfaces = _mesh.faces
|
|
|
|
mesh.v = torch.tensor(vertices, dtype=torch.float32, device=device)
|
|
mesh.vt = (
|
|
torch.tensor(texcoords, dtype=torch.float32, device=device)
|
|
if texcoords is not None
|
|
else None
|
|
)
|
|
mesh.vn = (
|
|
torch.tensor(normals, dtype=torch.float32, device=device)
|
|
if normals is not None
|
|
else None
|
|
)
|
|
|
|
mesh.f = torch.tensor(faces, dtype=torch.int32, device=device)
|
|
mesh.ft = (
|
|
torch.tensor(tfaces, dtype=torch.int32, device=device)
|
|
if texcoords is not None
|
|
else None
|
|
)
|
|
mesh.fn = (
|
|
torch.tensor(nfaces, dtype=torch.int32, device=device)
|
|
if normals is not None
|
|
else None
|
|
)
|
|
|
|
return mesh
|
|
|
|
|
|
def sample_surface(self, count: int):
|
|
"""sample points on the surface of the mesh.
|
|
|
|
Args:
|
|
count (int): number of points to sample.
|
|
|
|
Returns:
|
|
torch.Tensor: the sampled points, float [count, 3].
|
|
"""
|
|
_mesh = trimesh.Trimesh(vertices=self.v.detach().cpu().numpy(), faces=self.f.detach().cpu().numpy())
|
|
points, face_idx = trimesh.sample.sample_surface(_mesh, count)
|
|
points = torch.from_numpy(points).float().to(self.device)
|
|
return points
|
|
|
|
|
|
def aabb(self):
|
|
"""get the axis-aligned bounding box of the mesh.
|
|
|
|
Returns:
|
|
Tuple[torch.Tensor]: the min xyz and max xyz of the mesh.
|
|
"""
|
|
return torch.min(self.v, dim=0).values, torch.max(self.v, dim=0).values
|
|
|
|
|
|
@torch.no_grad()
|
|
def auto_size(self, bound=0.9):
|
|
"""auto resize the mesh.
|
|
|
|
Args:
|
|
bound (float, optional): resizing into ``[-bound, bound]^3``. Defaults to 0.9.
|
|
"""
|
|
vmin, vmax = self.aabb()
|
|
self.ori_center = (vmax + vmin) / 2
|
|
self.ori_scale = 2 * bound / torch.max(vmax - vmin).item()
|
|
self.v = (self.v - self.ori_center) * self.ori_scale
|
|
|
|
def auto_normal(self):
|
|
"""auto calculate the vertex normals.
|
|
"""
|
|
i0, i1, i2 = self.f[:, 0].long(), self.f[:, 1].long(), self.f[:, 2].long()
|
|
v0, v1, v2 = self.v[i0, :], self.v[i1, :], self.v[i2, :]
|
|
|
|
face_normals = torch.cross(v1 - v0, v2 - v0)
|
|
|
|
|
|
vn = torch.zeros_like(self.v)
|
|
vn.scatter_add_(0, i0[:, None].repeat(1, 3), face_normals)
|
|
vn.scatter_add_(0, i1[:, None].repeat(1, 3), face_normals)
|
|
vn.scatter_add_(0, i2[:, None].repeat(1, 3), face_normals)
|
|
|
|
|
|
vn = torch.where(
|
|
dot(vn, vn) > 1e-20,
|
|
vn,
|
|
torch.tensor([0.0, 0.0, 1.0], dtype=torch.float32, device=vn.device),
|
|
)
|
|
vn = safe_normalize(vn)
|
|
|
|
self.vn = vn
|
|
self.fn = self.f
|
|
|
|
def auto_uv(self, cache_path=None, vmap=True):
|
|
"""auto calculate the uv coordinates.
|
|
|
|
Args:
|
|
cache_path (str, optional): path to save/load the uv cache as a npz file, this can avoid calculating uv every time when loading the same mesh, which is time-consuming. Defaults to None.
|
|
vmap (bool, optional): remap vertices based on uv coordinates, so each v correspond to a unique vt (necessary for formats like gltf).
|
|
Usually this will duplicate the vertices on the edge of uv atlas. Defaults to True.
|
|
"""
|
|
|
|
if cache_path is not None:
|
|
cache_path = os.path.splitext(cache_path)[0] + "_uv.npz"
|
|
if cache_path is not None and os.path.exists(cache_path):
|
|
data = np.load(cache_path)
|
|
vt_np, ft_np, vmapping = data["vt"], data["ft"], data["vmapping"]
|
|
else:
|
|
import xatlas
|
|
|
|
v_np = self.v.detach().cpu().numpy()
|
|
f_np = self.f.detach().int().cpu().numpy()
|
|
atlas = xatlas.Atlas()
|
|
atlas.add_mesh(v_np, f_np)
|
|
chart_options = xatlas.ChartOptions()
|
|
|
|
atlas.generate(chart_options=chart_options)
|
|
vmapping, ft_np, vt_np = atlas[0]
|
|
|
|
|
|
if cache_path is not None:
|
|
np.savez(cache_path, vt=vt_np, ft=ft_np, vmapping=vmapping)
|
|
|
|
vt = torch.from_numpy(vt_np.astype(np.float32)).to(self.device)
|
|
ft = torch.from_numpy(ft_np.astype(np.int32)).to(self.device)
|
|
self.vt = vt
|
|
self.ft = ft
|
|
|
|
if vmap:
|
|
vmapping = torch.from_numpy(vmapping.astype(np.int64)).long().to(self.device)
|
|
self.align_v_to_vt(vmapping)
|
|
|
|
def align_v_to_vt(self, vmapping=None):
|
|
""" remap v/f and vn/fn to vt/ft.
|
|
|
|
Args:
|
|
vmapping (np.ndarray, optional): the mapping relationship from f to ft. Defaults to None.
|
|
"""
|
|
if vmapping is None:
|
|
ft = self.ft.view(-1).long()
|
|
f = self.f.view(-1).long()
|
|
vmapping = torch.zeros(self.vt.shape[0], dtype=torch.long, device=self.device)
|
|
vmapping[ft] = f
|
|
|
|
self.v = self.v[vmapping]
|
|
self.f = self.ft
|
|
|
|
if self.vn is not None:
|
|
self.vn = self.vn[vmapping]
|
|
self.fn = self.ft
|
|
|
|
def to(self, device):
|
|
"""move all tensor attributes to device.
|
|
|
|
Args:
|
|
device (torch.device): target device.
|
|
|
|
Returns:
|
|
Mesh: self.
|
|
"""
|
|
self.device = device
|
|
for name in ["v", "f", "vn", "fn", "vt", "ft", "albedo", "vc", "metallicRoughness"]:
|
|
tensor = getattr(self, name)
|
|
if tensor is not None:
|
|
setattr(self, name, tensor.to(device))
|
|
return self
|
|
|
|
def write(self, path):
|
|
"""write the mesh to a path.
|
|
|
|
Args:
|
|
path (str): path to write, supports ply, obj and glb.
|
|
"""
|
|
if path.endswith(".ply"):
|
|
self.write_ply(path)
|
|
elif path.endswith(".obj"):
|
|
self.write_obj(path)
|
|
elif path.endswith(".glb") or path.endswith(".gltf"):
|
|
self.write_glb(path)
|
|
else:
|
|
raise NotImplementedError(f"format {path} not supported!")
|
|
|
|
def write_ply(self, path):
|
|
"""write the mesh in ply format. Only for geometry!
|
|
|
|
Args:
|
|
path (str): path to write.
|
|
"""
|
|
|
|
if self.albedo is not None:
|
|
print(f'[WARN] ply format does not support exporting texture, will ignore!')
|
|
|
|
v_np = self.v.detach().cpu().numpy()
|
|
f_np = self.f.detach().cpu().numpy()
|
|
|
|
_mesh = trimesh.Trimesh(vertices=v_np, faces=f_np)
|
|
_mesh.export(path)
|
|
|
|
|
|
def write_glb(self, path):
|
|
"""write the mesh in glb/gltf format.
|
|
This will create a scene with a single mesh.
|
|
|
|
Args:
|
|
path (str): path to write.
|
|
"""
|
|
|
|
|
|
if self.vt is not None and self.v.shape[0] != self.vt.shape[0]:
|
|
self.align_v_to_vt()
|
|
|
|
import pygltflib
|
|
|
|
f_np = self.f.detach().cpu().numpy().astype(np.uint32)
|
|
f_np_blob = f_np.flatten().tobytes()
|
|
|
|
v_np = self.v.detach().cpu().numpy().astype(np.float32)
|
|
v_np_blob = v_np.tobytes()
|
|
|
|
blob = f_np_blob + v_np_blob
|
|
byteOffset = len(blob)
|
|
|
|
|
|
gltf = pygltflib.GLTF2(
|
|
scene=0,
|
|
scenes=[pygltflib.Scene(nodes=[0])],
|
|
nodes=[pygltflib.Node(mesh=0)],
|
|
meshes=[pygltflib.Mesh(primitives=[pygltflib.Primitive(
|
|
|
|
attributes=pygltflib.Attributes(
|
|
POSITION=1,
|
|
),
|
|
indices=0,
|
|
)])],
|
|
buffers=[
|
|
pygltflib.Buffer(byteLength=len(f_np_blob) + len(v_np_blob))
|
|
],
|
|
|
|
bufferViews=[
|
|
|
|
pygltflib.BufferView(
|
|
buffer=0,
|
|
byteLength=len(f_np_blob),
|
|
target=pygltflib.ELEMENT_ARRAY_BUFFER,
|
|
),
|
|
|
|
pygltflib.BufferView(
|
|
buffer=0,
|
|
byteOffset=len(f_np_blob),
|
|
byteLength=len(v_np_blob),
|
|
byteStride=12,
|
|
target=pygltflib.ARRAY_BUFFER,
|
|
),
|
|
],
|
|
accessors=[
|
|
|
|
pygltflib.Accessor(
|
|
bufferView=0,
|
|
componentType=pygltflib.UNSIGNED_INT,
|
|
count=f_np.size,
|
|
type=pygltflib.SCALAR,
|
|
max=[int(f_np.max())],
|
|
min=[int(f_np.min())],
|
|
),
|
|
|
|
pygltflib.Accessor(
|
|
bufferView=1,
|
|
componentType=pygltflib.FLOAT,
|
|
count=len(v_np),
|
|
type=pygltflib.VEC3,
|
|
max=v_np.max(axis=0).tolist(),
|
|
min=v_np.min(axis=0).tolist(),
|
|
),
|
|
],
|
|
)
|
|
|
|
|
|
if self.vt is not None:
|
|
|
|
vt_np = self.vt.detach().cpu().numpy().astype(np.float32)
|
|
vt_np_blob = vt_np.tobytes()
|
|
|
|
albedo = self.albedo.detach().cpu().numpy()
|
|
albedo = (albedo * 255).astype(np.uint8)
|
|
albedo = cv2.cvtColor(albedo, cv2.COLOR_RGB2BGR)
|
|
albedo_blob = cv2.imencode('.png', albedo)[1].tobytes()
|
|
|
|
|
|
gltf.meshes[0].primitives[0].attributes.TEXCOORD_0 = 2
|
|
gltf.meshes[0].primitives[0].material = 0
|
|
|
|
|
|
gltf.materials.append(pygltflib.Material(
|
|
pbrMetallicRoughness=pygltflib.PbrMetallicRoughness(
|
|
baseColorTexture=pygltflib.TextureInfo(index=0, texCoord=0),
|
|
metallicFactor=0.0,
|
|
roughnessFactor=1.0,
|
|
),
|
|
alphaMode=pygltflib.OPAQUE,
|
|
alphaCutoff=None,
|
|
doubleSided=True,
|
|
))
|
|
|
|
gltf.textures.append(pygltflib.Texture(sampler=0, source=0))
|
|
gltf.samplers.append(pygltflib.Sampler(magFilter=pygltflib.LINEAR, minFilter=pygltflib.LINEAR_MIPMAP_LINEAR, wrapS=pygltflib.REPEAT, wrapT=pygltflib.REPEAT))
|
|
gltf.images.append(pygltflib.Image(bufferView=3, mimeType="image/png"))
|
|
|
|
|
|
gltf.bufferViews.append(
|
|
|
|
pygltflib.BufferView(
|
|
buffer=0,
|
|
byteOffset=byteOffset,
|
|
byteLength=len(vt_np_blob),
|
|
byteStride=8,
|
|
target=pygltflib.ARRAY_BUFFER,
|
|
)
|
|
)
|
|
|
|
gltf.accessors.append(
|
|
|
|
pygltflib.Accessor(
|
|
bufferView=2,
|
|
componentType=pygltflib.FLOAT,
|
|
count=len(vt_np),
|
|
type=pygltflib.VEC2,
|
|
max=vt_np.max(axis=0).tolist(),
|
|
min=vt_np.min(axis=0).tolist(),
|
|
)
|
|
)
|
|
|
|
blob += vt_np_blob
|
|
byteOffset += len(vt_np_blob)
|
|
|
|
gltf.bufferViews.append(
|
|
|
|
pygltflib.BufferView(
|
|
buffer=0,
|
|
byteOffset=byteOffset,
|
|
byteLength=len(albedo_blob),
|
|
)
|
|
)
|
|
|
|
blob += albedo_blob
|
|
byteOffset += len(albedo_blob)
|
|
|
|
gltf.buffers[0].byteLength = byteOffset
|
|
|
|
|
|
if self.metallicRoughness is not None:
|
|
metallicRoughness = self.metallicRoughness.detach().cpu().numpy()
|
|
metallicRoughness = (metallicRoughness * 255).astype(np.uint8)
|
|
metallicRoughness = cv2.cvtColor(metallicRoughness, cv2.COLOR_RGB2BGR)
|
|
metallicRoughness_blob = cv2.imencode('.png', metallicRoughness)[1].tobytes()
|
|
|
|
|
|
gltf.materials[0].pbrMetallicRoughness.metallicFactor = 1.0
|
|
gltf.materials[0].pbrMetallicRoughness.roughnessFactor = 1.0
|
|
gltf.materials[0].pbrMetallicRoughness.metallicRoughnessTexture = pygltflib.TextureInfo(index=1, texCoord=0)
|
|
|
|
gltf.textures.append(pygltflib.Texture(sampler=1, source=1))
|
|
gltf.samplers.append(pygltflib.Sampler(magFilter=pygltflib.LINEAR, minFilter=pygltflib.LINEAR_MIPMAP_LINEAR, wrapS=pygltflib.REPEAT, wrapT=pygltflib.REPEAT))
|
|
gltf.images.append(pygltflib.Image(bufferView=4, mimeType="image/png"))
|
|
|
|
|
|
gltf.bufferViews.append(
|
|
|
|
pygltflib.BufferView(
|
|
buffer=0,
|
|
byteOffset=byteOffset,
|
|
byteLength=len(metallicRoughness_blob),
|
|
)
|
|
)
|
|
|
|
blob += metallicRoughness_blob
|
|
byteOffset += len(metallicRoughness_blob)
|
|
|
|
gltf.buffers[0].byteLength = byteOffset
|
|
|
|
|
|
|
|
gltf.set_binary_blob(blob)
|
|
|
|
|
|
gltf.save(path)
|
|
|
|
|
|
def write_obj(self, path):
|
|
"""write the mesh in obj format. Will also write the texture and mtl files.
|
|
|
|
Args:
|
|
path (str): path to write.
|
|
"""
|
|
|
|
mtl_path = path.replace(".obj", ".mtl")
|
|
albedo_path = path.replace(".obj", "_albedo.png")
|
|
metallic_path = path.replace(".obj", "_metallic.png")
|
|
roughness_path = path.replace(".obj", "_roughness.png")
|
|
|
|
v_np = self.v.detach().cpu().numpy()
|
|
vt_np = self.vt.detach().cpu().numpy() if self.vt is not None else None
|
|
vn_np = self.vn.detach().cpu().numpy() if self.vn is not None else None
|
|
f_np = self.f.detach().cpu().numpy()
|
|
ft_np = self.ft.detach().cpu().numpy() if self.ft is not None else None
|
|
fn_np = self.fn.detach().cpu().numpy() if self.fn is not None else None
|
|
|
|
with open(path, "w") as fp:
|
|
fp.write(f"mtllib {os.path.basename(mtl_path)} \n")
|
|
|
|
for v in v_np:
|
|
fp.write(f"v {v[0]} {v[1]} {v[2]} \n")
|
|
|
|
if vt_np is not None:
|
|
for v in vt_np:
|
|
fp.write(f"vt {v[0]} {1 - v[1]} \n")
|
|
|
|
if vn_np is not None:
|
|
for v in vn_np:
|
|
fp.write(f"vn {v[0]} {v[1]} {v[2]} \n")
|
|
|
|
fp.write(f"usemtl defaultMat \n")
|
|
for i in range(len(f_np)):
|
|
fp.write(
|
|
f'f {f_np[i, 0] + 1}/{ft_np[i, 0] + 1 if ft_np is not None else ""}/{fn_np[i, 0] + 1 if fn_np is not None else ""} \
|
|
{f_np[i, 1] + 1}/{ft_np[i, 1] + 1 if ft_np is not None else ""}/{fn_np[i, 1] + 1 if fn_np is not None else ""} \
|
|
{f_np[i, 2] + 1}/{ft_np[i, 2] + 1 if ft_np is not None else ""}/{fn_np[i, 2] + 1 if fn_np is not None else ""} \n'
|
|
)
|
|
|
|
with open(mtl_path, "w") as fp:
|
|
fp.write(f"newmtl defaultMat \n")
|
|
fp.write(f"Ka 1 1 1 \n")
|
|
fp.write(f"Kd 1 1 1 \n")
|
|
fp.write(f"Ks 0 0 0 \n")
|
|
fp.write(f"Tr 1 \n")
|
|
fp.write(f"illum 1 \n")
|
|
fp.write(f"Ns 0 \n")
|
|
if self.albedo is not None:
|
|
fp.write(f"map_Kd {os.path.basename(albedo_path)} \n")
|
|
if self.metallicRoughness is not None:
|
|
|
|
fp.write(f"map_Pm {os.path.basename(metallic_path)} \n")
|
|
fp.write(f"map_Pr {os.path.basename(roughness_path)} \n")
|
|
|
|
if self.albedo is not None:
|
|
albedo = self.albedo.detach().cpu().numpy()
|
|
albedo = (albedo * 255).astype(np.uint8)
|
|
cv2.imwrite(albedo_path, cv2.cvtColor(albedo, cv2.COLOR_RGB2BGR))
|
|
|
|
if self.metallicRoughness is not None:
|
|
metallicRoughness = self.metallicRoughness.detach().cpu().numpy()
|
|
metallicRoughness = (metallicRoughness * 255).astype(np.uint8)
|
|
cv2.imwrite(metallic_path, metallicRoughness[..., 2])
|
|
cv2.imwrite(roughness_path, metallicRoughness[..., 1])
|
|
|
|
|