Spaces:
Running
on
Zero
Running
on
Zero
File size: 14,728 Bytes
77771e4 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 |
## Amused training
Amused can be finetuned on simple datasets relatively cheaply and quickly. Using 8bit optimizers, lora, and gradient accumulation, amused can be finetuned with as little as 5.5 GB. Here are a set of examples for finetuning amused on some relatively simple datasets. These training recipies are aggressively oriented towards minimal resources and fast verification -- i.e. the batch sizes are quite low and the learning rates are quite high. For optimal quality, you will probably want to increase the batch sizes and decrease learning rates.
All training examples use fp16 mixed precision and gradient checkpointing. We don't show 8 bit adam + lora as its about the same memory use as just using lora (bitsandbytes uses full precision optimizer states for weights below a minimum size).
### Finetuning the 256 checkpoint
These examples finetune on this [nouns](https://huggingface.co/datasets/m1guelpf/nouns) dataset.
Example results:
![noun1](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/noun1.png) ![noun2](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/noun2.png) ![noun3](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/noun3.png)
#### Full finetuning
Batch size: 8, Learning rate: 1e-4, Gives decent results in 750-1000 steps
| Batch Size | Gradient Accumulation Steps | Effective Total Batch Size | Memory Used |
|------------|-----------------------------|------------------|-------------|
| 8 | 1 | 8 | 19.7 GB |
| 4 | 2 | 8 | 18.3 GB |
| 1 | 8 | 8 | 17.9 GB |
```sh
accelerate launch train_amused.py \
--output_dir <output path> \
--train_batch_size <batch size> \
--gradient_accumulation_steps <gradient accumulation steps> \
--learning_rate 1e-4 \
--pretrained_model_name_or_path amused/amused-256 \
--instance_data_dataset 'm1guelpf/nouns' \
--image_key image \
--prompt_key text \
--resolution 256 \
--mixed_precision fp16 \
--lr_scheduler constant \
--validation_prompts \
'a pixel art character with square red glasses, a baseball-shaped head and a orange-colored body on a dark background' \
'a pixel art character with square orange glasses, a lips-shaped head and a red-colored body on a light background' \
'a pixel art character with square blue glasses, a microwave-shaped head and a purple-colored body on a sunny background' \
'a pixel art character with square red glasses, a baseball-shaped head and a blue-colored body on an orange background' \
'a pixel art character with square red glasses' \
'a pixel art character' \
'square red glasses on a pixel art character' \
'square red glasses on a pixel art character with a baseball-shaped head' \
--max_train_steps 10000 \
--checkpointing_steps 500 \
--validation_steps 250 \
--gradient_checkpointing
```
#### Full finetuning + 8 bit adam
Note that this training config keeps the batch size low and the learning rate high to get results fast with low resources. However, due to 8 bit adam, it will diverge eventually. If you want to train for longer, you will have to up the batch size and lower the learning rate.
Batch size: 16, Learning rate: 2e-5, Gives decent results in ~750 steps
| Batch Size | Gradient Accumulation Steps | Effective Total Batch Size | Memory Used |
|------------|-----------------------------|------------------|-------------|
| 16 | 1 | 16 | 20.1 GB |
| 8 | 2 | 16 | 15.6 GB |
| 1 | 16 | 16 | 10.7 GB |
```sh
accelerate launch train_amused.py \
--output_dir <output path> \
--train_batch_size <batch size> \
--gradient_accumulation_steps <gradient accumulation steps> \
--learning_rate 2e-5 \
--use_8bit_adam \
--pretrained_model_name_or_path amused/amused-256 \
--instance_data_dataset 'm1guelpf/nouns' \
--image_key image \
--prompt_key text \
--resolution 256 \
--mixed_precision fp16 \
--lr_scheduler constant \
--validation_prompts \
'a pixel art character with square red glasses, a baseball-shaped head and a orange-colored body on a dark background' \
'a pixel art character with square orange glasses, a lips-shaped head and a red-colored body on a light background' \
'a pixel art character with square blue glasses, a microwave-shaped head and a purple-colored body on a sunny background' \
'a pixel art character with square red glasses, a baseball-shaped head and a blue-colored body on an orange background' \
'a pixel art character with square red glasses' \
'a pixel art character' \
'square red glasses on a pixel art character' \
'square red glasses on a pixel art character with a baseball-shaped head' \
--max_train_steps 10000 \
--checkpointing_steps 500 \
--validation_steps 250 \
--gradient_checkpointing
```
#### Full finetuning + lora
Batch size: 16, Learning rate: 8e-4, Gives decent results in 1000-1250 steps
| Batch Size | Gradient Accumulation Steps | Effective Total Batch Size | Memory Used |
|------------|-----------------------------|------------------|-------------|
| 16 | 1 | 16 | 14.1 GB |
| 8 | 2 | 16 | 10.1 GB |
| 1 | 16 | 16 | 6.5 GB |
```sh
accelerate launch train_amused.py \
--output_dir <output path> \
--train_batch_size <batch size> \
--gradient_accumulation_steps <gradient accumulation steps> \
--learning_rate 8e-4 \
--use_lora \
--pretrained_model_name_or_path amused/amused-256 \
--instance_data_dataset 'm1guelpf/nouns' \
--image_key image \
--prompt_key text \
--resolution 256 \
--mixed_precision fp16 \
--lr_scheduler constant \
--validation_prompts \
'a pixel art character with square red glasses, a baseball-shaped head and a orange-colored body on a dark background' \
'a pixel art character with square orange glasses, a lips-shaped head and a red-colored body on a light background' \
'a pixel art character with square blue glasses, a microwave-shaped head and a purple-colored body on a sunny background' \
'a pixel art character with square red glasses, a baseball-shaped head and a blue-colored body on an orange background' \
'a pixel art character with square red glasses' \
'a pixel art character' \
'square red glasses on a pixel art character' \
'square red glasses on a pixel art character with a baseball-shaped head' \
--max_train_steps 10000 \
--checkpointing_steps 500 \
--validation_steps 250 \
--gradient_checkpointing
```
### Finetuning the 512 checkpoint
These examples finetune on this [minecraft](https://huggingface.co/monadical-labs/minecraft-preview) dataset.
Example results:
![minecraft1](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/minecraft1.png) ![minecraft2](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/minecraft2.png) ![minecraft3](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/minecraft3.png)
#### Full finetuning
Batch size: 8, Learning rate: 8e-5, Gives decent results in 500-1000 steps
| Batch Size | Gradient Accumulation Steps | Effective Total Batch Size | Memory Used |
|------------|-----------------------------|------------------|-------------|
| 8 | 1 | 8 | 24.2 GB |
| 4 | 2 | 8 | 19.7 GB |
| 1 | 8 | 8 | 16.99 GB |
```sh
accelerate launch train_amused.py \
--output_dir <output path> \
--train_batch_size <batch size> \
--gradient_accumulation_steps <gradient accumulation steps> \
--learning_rate 8e-5 \
--pretrained_model_name_or_path amused/amused-512 \
--instance_data_dataset 'monadical-labs/minecraft-preview' \
--prompt_prefix 'minecraft ' \
--image_key image \
--prompt_key text \
--resolution 512 \
--mixed_precision fp16 \
--lr_scheduler constant \
--validation_prompts \
'minecraft Avatar' \
'minecraft character' \
'minecraft' \
'minecraft president' \
'minecraft pig' \
--max_train_steps 10000 \
--checkpointing_steps 500 \
--validation_steps 250 \
--gradient_checkpointing
```
#### Full finetuning + 8 bit adam
Batch size: 8, Learning rate: 5e-6, Gives decent results in 500-1000 steps
| Batch Size | Gradient Accumulation Steps | Effective Total Batch Size | Memory Used |
|------------|-----------------------------|------------------|-------------|
| 8 | 1 | 8 | 21.2 GB |
| 4 | 2 | 8 | 13.3 GB |
| 1 | 8 | 8 | 9.9 GB |
```sh
accelerate launch train_amused.py \
--output_dir <output path> \
--train_batch_size <batch size> \
--gradient_accumulation_steps <gradient accumulation steps> \
--learning_rate 5e-6 \
--pretrained_model_name_or_path amused/amused-512 \
--instance_data_dataset 'monadical-labs/minecraft-preview' \
--prompt_prefix 'minecraft ' \
--image_key image \
--prompt_key text \
--resolution 512 \
--mixed_precision fp16 \
--lr_scheduler constant \
--validation_prompts \
'minecraft Avatar' \
'minecraft character' \
'minecraft' \
'minecraft president' \
'minecraft pig' \
--max_train_steps 10000 \
--checkpointing_steps 500 \
--validation_steps 250 \
--gradient_checkpointing
```
#### Full finetuning + lora
Batch size: 8, Learning rate: 1e-4, Gives decent results in 500-1000 steps
| Batch Size | Gradient Accumulation Steps | Effective Total Batch Size | Memory Used |
|------------|-----------------------------|------------------|-------------|
| 8 | 1 | 8 | 12.7 GB |
| 4 | 2 | 8 | 9.0 GB |
| 1 | 8 | 8 | 5.6 GB |
```sh
accelerate launch train_amused.py \
--output_dir <output path> \
--train_batch_size <batch size> \
--gradient_accumulation_steps <gradient accumulation steps> \
--learning_rate 1e-4 \
--use_lora \
--pretrained_model_name_or_path amused/amused-512 \
--instance_data_dataset 'monadical-labs/minecraft-preview' \
--prompt_prefix 'minecraft ' \
--image_key image \
--prompt_key text \
--resolution 512 \
--mixed_precision fp16 \
--lr_scheduler constant \
--validation_prompts \
'minecraft Avatar' \
'minecraft character' \
'minecraft' \
'minecraft president' \
'minecraft pig' \
--max_train_steps 10000 \
--checkpointing_steps 500 \
--validation_steps 250 \
--gradient_checkpointing
```
### Styledrop
[Styledrop](https://arxiv.org/abs/2306.00983) is an efficient finetuning method for learning a new style from just one or very few images. It has an optional first stage to generate human picked additional training samples. The additional training samples can be used to augment the initial images. Our examples exclude the optional additional image selection stage and instead we just finetune on a single image.
This is our example style image:
![example](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/A%20mushroom%20in%20%5BV%5D%20style.png)
Download it to your local directory with
```sh
wget https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/A%20mushroom%20in%20%5BV%5D%20style.png
```
#### 256
Example results:
![glowing_256_1](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/glowing_256_1.png) ![glowing_256_2](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/glowing_256_2.png) ![glowing_256_3](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/glowing_256_3.png)
Learning rate: 4e-4, Gives decent results in 1500-2000 steps
Memory used: 6.5 GB
```sh
accelerate launch train_amused.py \
--output_dir <output path> \
--mixed_precision fp16 \
--report_to wandb \
--use_lora \
--pretrained_model_name_or_path amused/amused-256 \
--train_batch_size 1 \
--lr_scheduler constant \
--learning_rate 4e-4 \
--validation_prompts \
'A chihuahua walking on the street in [V] style' \
'A banana on the table in [V] style' \
'A church on the street in [V] style' \
'A tabby cat walking in the forest in [V] style' \
--instance_data_image 'A mushroom in [V] style.png' \
--max_train_steps 10000 \
--checkpointing_steps 500 \
--validation_steps 100 \
--resolution 256
```
#### 512
Example results:
![glowing_512_1](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/glowing_512_1.png) ![glowing_512_2](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/glowing_512_2.png) ![glowing_512_3](https://huggingface.co/datasets/diffusers/docs-images/resolve/main/amused/glowing_512_3.png)
Learning rate: 1e-3, Lora alpha 1, Gives decent results in 1500-2000 steps
Memory used: 5.6 GB
```
accelerate launch train_amused.py \
--output_dir <output path> \
--mixed_precision fp16 \
--report_to wandb \
--use_lora \
--pretrained_model_name_or_path amused/amused-512 \
--train_batch_size 1 \
--lr_scheduler constant \
--learning_rate 1e-3 \
--validation_prompts \
'A chihuahua walking on the street in [V] style' \
'A banana on the table in [V] style' \
'A church on the street in [V] style' \
'A tabby cat walking in the forest in [V] style' \
--instance_data_image 'A mushroom in [V] style.png' \
--max_train_steps 100000 \
--checkpointing_steps 500 \
--validation_steps 100 \
--resolution 512 \
--lora_alpha 1
``` |