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import streamlit as st |
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import os |
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import base64 |
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from pathlib import Path |
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def load_aframe(): |
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return """ |
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script> |
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""" |
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def create_aframe_entity(file_path, file_type, position): |
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if file_type == 'obj': |
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return f'<a-entity position="{position}" obj-model="obj: #{Path(file_path).stem}"></a-entity>' |
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elif file_type == 'glb': |
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return f'<a-entity position="{position}" gltf-model="#{Path(file_path).stem}"></a-entity>' |
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elif file_type in ['webp', 'png']: |
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return f'<a-image position="{position}" src="#{Path(file_path).stem}" width="1" height="1"></a-image>' |
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elif file_type == 'mp4': |
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return f'<a-video position="{position}" src="#{Path(file_path).stem}" width="1" height="1"></a-video>' |
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return '' |
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def encode_file(file_path): |
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with open(file_path, "rb") as file: |
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return base64.b64encode(file.read()).decode() |
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def main(): |
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st.title("Local File 3D Viewer") |
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directory = st.text_input("Enter the directory path:", ".") |
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if not os.path.isdir(directory): |
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st.error("Invalid directory path") |
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return |
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file_types = ['obj', 'glb', 'webp', 'png', 'mp4'] |
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files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types] |
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aframe_scene = """ |
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<a-scene embedded style="height: 500px; width: 100%;"> |
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<a-entity camera="userHeight: 1.6" position="0 2 2" rotation="-45 0 0"></a-entity> |
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""" |
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assets = "<a-assets>" |
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entities = "" |
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for i, file in enumerate(files): |
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file_path = os.path.join(directory, file) |
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file_type = file.split('.')[-1] |
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encoded_file = encode_file(file_path) |
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if file_type in ['obj', 'glb']: |
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assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>' |
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elif file_type in ['webp', 'png', 'mp4']: |
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mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4" |
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assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}"></{file_type}>' |
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position = f"{i} 0 {i}" |
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entities += create_aframe_entity(file_path, file_type, position) |
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assets += "</a-assets>" |
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aframe_scene += assets + entities + "</a-scene>" |
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st.components.v1.html(load_aframe() + aframe_scene, height=500) |
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if __name__ == "__main__": |
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main() |