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I love the Huggingface Editor - One of the Most Satisfying experiences is commit and run to see the new wonders at record time.
import streamlit as st
import pandas as pd
import plotly.express as px
import random
import uuid
import os
from datetime import datetime
from streamlit_flow import streamlit_flow
from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge
from streamlit_flow.layouts import TreeLayout
Set page configuration to wide mode
Site_Name = '๐ฆCatRider๐'
title="๐ฆCatRider๐by๐คAaron Wacker"
helpURL='https://huggingface.co/awacke1'
bugURL='https://huggingface.co/spaces/awacke1'
icons='๐ฆ'
useConfig=True
if useConfig:
st.set_page_config(
page_title=title,
page_icon=icons,
layout="wide",
initial_sidebar_state="auto",
menu_items={
'Get Help': helpURL,
'Report a bug': bugURL,
'About': title
}
)
๐ฑ Cat Rider and Gear Data
CAT_RIDERS = [
{"name": "Whiskers", "type": "Speed", "emoji": "๐พ", "strength": 3, "skill": 7},
{"name": "Fluffy", "type": "Bravery", "emoji": "๐ฆ", "strength": 5, "skill": 5},
{"name": "Midnight", "type": "Stealth", "emoji": "๐", "strength": 4, "skill": 6},
{"name": "Bella", "type": "Charm", "emoji": "๐บ", "strength": 2, "skill": 8},
{"name": "Shadow", "type": "Mystery", "emoji": "๐ค", "strength": 4, "skill": 6},
{"name": "Simba", "type": "Royalty", "emoji": "๐ฆ", "strength": 5, "skill": 7},
{"name": "Luna", "type": "Magic", "emoji": "๐", "strength": 3, "skill": 8},
{"name": "Leo", "type": "Courage", "emoji": "๐ฏ", "strength": 6, "skill": 5},
{"name": "Milo", "type": "Playful", "emoji": "๐ผ", "strength": 4, "skill": 7},
{"name": "Nala", "type": "Grace", "emoji": "๐", "strength": 5, "skill": 6}
]
RIDING_GEAR = [
{"name": "Feathered Boots", "type": "Agility", "strength": 2},
{"name": "Golden Armor", "type": "Defense", "strength": 4},
{"name": "Magic Whisker Wand", "type": "Magic", "strength": 3},
{"name": "Sleek Shadow Cape", "type": "Stealth", "strength": 1}
]
๐ Game World Data (Expanded to 10 Situations)
SITUATIONS = [
{"id": "feline_escape", "name": "The Great Feline Escape", "description": "Your cat rider is trapped in an old mansion, which is about to be demolished. Using agility, wit, and bravery, orchestrate the perfect escape before the walls crumble! ๐๏ธ", "emoji": "๐ช", "type": "escape", "preferred_action": "agility"},
{"id": "lost_temple", "name": "The Treasure of the Lost Temple", "description": "On a quest to retrieve an ancient artifact, your cat rider must navigate through a labyrinth filled with traps and guardian spirits. Don't let the spooky ghosts get you! ๐ป", "emoji": "๐๏ธ", "type": "exploration", "preferred_action": "resourcefulness"},
{"id": "royal_tournament", "name": "The Royal Tournament", "description": "Compete in a grand tournament where the finest cat riders showcase their skills and bravery to earn the title of the Royal Rider. Prepare for a showdown with noble feline adversaries! ๐ฑ", "emoji": "๐", "type": "competition", "preferred_action": "bravery"},
{"id": "sky_race", "name": "The Sky Race", "description": "Compete in the annual Sky Race, where your cat rider flies across the skies on a magical broomstick! Watch out for lightning storms and mischievous crows! ๐ฉ๏ธ", "emoji": "โ๏ธ", "type": "competition", "preferred_action": "agility"},
{"id": "cheese_heist", "name": "The Great Cheese Heist", "description": "Your cat rider must sneak into the royal pantry to steal the legendary Cheese of Destiny. Beware โ the palace mice are guarding it! ๐ง", "emoji": "๐ง", "type": "heist", "preferred_action": "stealth"},
{"id": "pirate_cove", "name": "The Pirate Cove", "description": "Sail the high seas with your trusty crew of cats and uncover the secrets of Pirate Cove. Beware of the treacherous Sea Dogs! ๐ดโโ ๏ธ", "emoji": "๐ดโโ ๏ธ", "type": "exploration", "preferred_action": "bravery"},
{"id": "feline_moon_mission", "name": "The Feline Moon Mission", "description": "Blast off into space! Your mission is to plant the flag of Catopia on the moon. Pilot your rocket through an asteroid field! ๐", "emoji": "๐", "type": "exploration", "preferred_action": "resourcefulness"},
{"id": "purr_summit", "name": "The Purr Summit", "description": "Join a secret gathering of the most intellectual cats in the world. Engage in a battle of wits and wisdom to become the Grand Purr! ๐ง ", "emoji": "๐", "type": "debate", "preferred_action": "insight"},
{"id": "feline_invasion", "name": "The Feline Invasion", "description": "Aliens have invaded Earth and only your cat rider can save the planet! Use cunning strategies to repel the invaders! ๐ฝ", "emoji": "๐ฝ", "type": "battle", "preferred_action": "strategy"},
{"id": "eternal_catnap", "name": "The Eternal Catnap", "description": "You've entered a sacred temple where cats nap for centuries. Can you navigate the dream world and escape before you too are lulled into eternal slumber? ๐๏ธ", "emoji": "๐ค", "type": "exploration", "preferred_action": "stealth"}
]
๐ง Expanded Actions (10 Actions)
ACTIONS = [
{"id": "stealth", "name": "Use Stealth", "description": "Sneak past obstacles or enemies without being detected. You're like a ninja in the shadows! ๐พ", "emoji": "๐คซ", "type": "skill"},
{"id": "agility", "name": "Showcase Agility", "description": "Perform impressive acrobatic maneuvers to overcome challenges. Cats always land on their feet, right? ๐", "emoji": "๐", "type": "physical"},
{"id": "charm", "name": "Charm Others", "description": "Use your cat's natural charisma to win over allies or distract foes. Who could resist those cute eyes? ๐ป", "emoji": "๐ป", "type": "social"},
{"id": "resourcefulness", "name": "Be Resourceful", "description": "Utilize the environment or items in creative ways to solve problems. Think on your paws! ๐ง ", "emoji": "๐ง ", "type": "mental"},
{"id": "bravery", "name": "Show Bravery", "description": "Face dangers head-on with your feline courage. Not all heroes wear capes โ some wear fur! ๐ฆ", "emoji": "๐ฆ", "type": "physical"},
{"id": "strategy", "name": "Develop a Strategy", "description": "Use tactical thinking to outsmart opponents and gain the upper hand in battle. Brains over brawn! ๐ง ", "emoji": "๐ง ", "type": "mental"},
{"id": "speed", "name": "Sprint Away", "description": "Run faster than you've ever run before to escape danger. Like a cat fleeing a vacuum cleaner! ๐โโ๏ธ", "emoji": "๐โโ๏ธ", "type": "physical"},
{"id": "insight", "name": "Use Insight", "description": "Tap into ancient feline wisdom to solve puzzles and mysteries. A cat always knows! ๐ฎ", "emoji": "๐ฎ", "type": "mental"},
{"id": "distraction", "name": "Create a Distraction", "description": "Use cunning tricks and diversions to draw attention away from your real goal. Look over there! ๐ช", "emoji": "๐ช", "type": "mental"},
{"id": "negotiation", "name": "Negotiate", "description": "Use diplomacy and clever negotiation to get out of a tight spot. Every cat has their price! ๐ผ", "emoji": "๐ผ", "type": "social"}
]
Expanded conclusions for outcomes - 10 items each for success and failure
SUCCESS_CONCLUSIONS = [
"Your swift paws led you to victory! ๐",
"You pounced at the perfect moment! ๐",
"The stars aligned for your cat rider! ๐",
"You navigated the challenge like a true feline champion! ๐ฑ",
"Victory is sweet, just like a bowl of fresh milk! ๐ฅ",
"Your opponents are left in awe of your skills! ๐บ",
"Youโve earned the title of Cat Commander! ๐
",
"All the other cats are jealous of your agility! ๐โโ๏ธ",
"Your strategy was flawless, and the victory is yours! ๐๏ธ",
"Your cat rider is now a legend in the feline world! ๐"
]
FAILURE_CONCLUSIONS = [
"You tried your best, but it just wasnโt enough. ๐ฟ",
"Maybe next time, kitty. Keep your tail up! ๐พ",
"That didnโt go as planned. Time for a catnap to recover! ๐ค",
"Even the best cats have their off days. ๐",
"The challenge was too great this time. Better luck next time! ๐",
"You might need more than nine lives to get through this. ๐",
"The enemy was too clever for your plan. ๐ง ",
"You tripped over your own paws! ๐พ",
"The cat gods were not in your favor today. ๐",
"Itโs okay, every cat has a learning curve. ๐"
]
Function to save history to a markdown file
def save_history_to_file(history_df, user_id):
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
filename = f"history_{user_id}_{timestamp}.md"
markdown = create_markdown_preview(history_df)
with open(filename, 'w', encoding='utf-8') as f:
f.write(markdown)
return filename
Function to load saved histories
def load_saved_histories():
history_files = [f for f in os.listdir('.') if f.startswith('history_') and f.endswith('.md')]
return history_files
๐ง Game Mechanics
def generate_situation():
return random.choice(SITUATIONS)
def generate_actions():
return random.sample(ACTIONS, min(3, len(ACTIONS)))
def evaluate_action(situation, action, gear_strength, rider_skill, history):
# Adjusted base success chance to around 50%
base_success_chance = 50
# Adjust success chance based on gear strength and rider skill
stat_modifier = (gear_strength + rider_skill - 10) * 2 # Assuming average stats sum to 10
success_chance = base_success_chance + stat_modifier
# Boost success chance for preferred action
if action['id'] == situation['preferred_action']:
success_chance += 10
# Adjust based on action history
if action['id'] in history:
success_chance += history[action['id']] * 2
# Clamp success chance between 5% and 95%
success_chance = max(5, min(95, success_chance))
outcome = random.randint(1, 100) <= success_chance
return outcome, success_chance
def generate_encounter_conclusion(situation, action, outcome):
if outcome:
return random.choice(SUCCESS_CONCLUSIONS)
else:
return random.choice(FAILURE_CONCLUSIONS)
๐ Update character stats based on outcome
def update_character_stats(game_state, outcome):
if outcome:
# Increase stats on success
game_state['rider_skill'] += 0.5
game_state['gear_strength'] += 0.2
else:
# Decrease stats on failure, but not below 1
game_state['rider_skill'] = max(1, game_state['rider_skill'] - 0.3)
game_state['gear_strength'] = max(1, game_state['gear_strength'] - 0.1)
return game_state
๐ณ Journey Visualization
def create_knowledge_graph(history_df):
nodes = []
edges = []
node_ids = {}
for index, row in history_df.iterrows():
situation_node_id = f"situation_{row['situation_id']}"
action_node_id = f"action_{index}"
# Situation node
if situation_node_id not in node_ids:
situation_node = StreamlitFlowNode(
situation_node_id,
pos=(0, 0),
data={'content': f"{row['situation_emoji']} {row['situation_name']}"},
type='default',
shape='ellipse'
)
nodes.append(situation_node)
node_ids[situation_node_id] = situation_node_id
# Attempt node (action and outcome)
outcome_content = 'โ
Success' if row['outcome'] else 'โ Failure'
stars = 'โญ' * int(row['score'])
attempt_node = StreamlitFlowNode(
action_node_id,
pos=(0, 0),
data={'content': f"{row['action_emoji']} {row['action_name']} ({outcome_content})\n{row['conclusion']}\n{stars}"},
type='default',
shape='rectangle'
)
nodes.append(attempt_node)
# Edge from situation to attempt
edges.append(StreamlitFlowEdge(
id=f"edge_{situation_node_id}_{action_node_id}",
source=situation_node_id,
target=action_node_id,
animated=True
))
return nodes, edges
๐ Markdown Preview with Subpoints for Each Action
def create_markdown_preview(history_df):
markdown = "## ๐ณ Journey Preview\n\n"
grouped = history_df.groupby(['situation_name'], sort=False)
for situation_name, group in grouped:
markdown += f"### {group.iloc[0]['situation_emoji']} **{situation_name}**\n"
for _, row in group.iterrows():
outcome_str = 'โ
Success' if row['outcome'] else 'โ Failure'
stars = 'โญ' * int(row['score'])
markdown += f"- Attempt {row['attempt']}: {row['action_emoji']} **{row['action_name']}**: {outcome_str} {stars}\n"
markdown += f" - {row['conclusion']}\n"
markdown += "\n"
return markdown
๐ Update game state with the result of the action
def update_game_state(game_state, situation, action, outcome, timestamp):
# Generate the encounter conclusion (success or failure)
conclusion = generate_encounter_conclusion(situation, action, outcome)
# Update stats based on the outcome
game_state = update_character_stats(game_state, outcome)
# Update attempt count
attempt = game_state['current_attempt']
# Create a new record for the history
new_record = pd.DataFrame({
'user_id': [game_state['user_id']],
'timestamp': [timestamp],
'situation_id': [situation['id']],
'situation_name': [situation['name']],
'situation_emoji': [situation['emoji']],
'situation_type': [situation['type']],
'attempt': [attempt],
'action_id': [action['id']],
'action_name': [action['name']],
'action_emoji': [action['emoji']],
'action_type': [action['type']],
'outcome': [outcome],
'conclusion': [conclusion],
'gear_strength': [game_state['gear_strength']],
'rider_skill': [game_state['rider_skill']],
'score': [game_state['score']]
})
# Add the new record to the game history DataFrame
game_state['history_df'] = pd.concat([game_state['history_df'], new_record], ignore_index=True)
# Update the history of actions (tracking how many times each action was used)
if action['id'] in game_state['history']:
game_state['history'][action['id']] += 1 if outcome else -1
else:
game_state['history'][action['id']] = 1 if outcome else -1
return game_state
๐ Display Scoreboard with Star Emojis and Buckyball Outline
def display_scoreboard(game_state):
# Calculate number of star emojis based on score
score = game_state['score']
stars = 'โญ' * int(score)
# Create buckyball style outline (simplified)
outline = ''
if score > 0:
outline = '''
โฌก โฌก โฌก โฌก โฌก
โฌก โฌก โฌก โฌก
โฌก โฌก โฌก โฌก โฌก
โฌก โฌก โฌก โฌก
โฌก โฌก โฌก โฌก โฌก
'''
else:
outline = 'No successes yet.'
st.markdown("## ๐
Scoreboard")
st.markdown(f"**Score:** {stars} ({score})")
st.markdown(outline)
๐ฎ Main Game Application
def main():
st.title("๐ฑ Cat Rider ๐")
# ๐ Game Rules
st.markdown("""
### ๐ Game Rules
| Step | Description |
|------|-------------|
| 1๏ธโฃ | Choose your Cat Rider |
| 2๏ธโฃ | Select your Riding Gear |
| 3๏ธโฃ | Set off on an Adventure |
| 4๏ธโฃ | Encounter Challenges and Make Decisions |
| 5๏ธโฃ | Complete the Quest and Grow Stronger |
""")
# ๐ Initialize game state
if 'game_state' not in st.session_state:
st.session_state.game_state = {
'user_id': str(uuid.uuid4()),
'score': 0,
'history': {},
'gear_strength': 0,
'rider_skill': 0,
'cat_rider': None,
'riding_gear': None,
'history_df': pd.DataFrame(columns=['user_id', 'timestamp', 'situation_id', 'situation_name', 'situation_emoji', 'situation_type', 'attempt', 'action_id', 'action_name', 'action_emoji', 'action_type', 'outcome', 'conclusion', 'gear_strength', 'rider_skill', 'score']),
'current_situation': None,
'current_attempt': 1,
'actions': [],
'succeeded': False
}
# Sidebar functionality
st.sidebar.header("๐ Saved Histories")
history_files = load_saved_histories()
if history_files:
selected_history = st.sidebar.selectbox("Select a history to load:", history_files)
if st.sidebar.button("Load Selected History"):
with open(selected_history, 'r', encoding='utf-8') as f:
st.session_state.game_state['loaded_history'] = f.read()
st.sidebar.success(f"Loaded {selected_history}")
# ๐ฑ Cat Rider Selection
if st.session_state.game_state['cat_rider'] is None:
st.markdown("## Choose Your Cat Rider:")
cols = st.columns(len(CAT_RIDERS))
for i, rider in enumerate(CAT_RIDERS):
if cols[i].button(f"{rider['emoji']} {rider['name']} ({rider['type']})", key=f"rider_{i}"):
st.session_state.game_state['cat_rider'] = rider
st.session_state.game_state['rider_skill'] = rider['skill']
st.session_state.game_state['user_id'] = rider['name'] # Use rider name as user ID
# ๐ Riding Gear Selection
if st.session_state.game_state['riding_gear'] is None and st.session_state.game_state['cat_rider'] is not None:
st.markdown("## Select Your Riding Gear:")
cols = st.columns(len(RIDING_GEAR))
for i, gear in enumerate(RIDING_GEAR):
if cols[i].button(f"{gear['name']} ({gear['type']})", key=f"gear_{i}"):
st.session_state.game_state['riding_gear'] = gear
st.session_state.game_state['gear_strength'] = gear['strength']
# ๐ญ Game Loop
game_state = st.session_state.game_state
if game_state['cat_rider'] is not None and game_state['riding_gear'] is not None:
# Check if current_situation is None or if the player succeeded in the previous situation
if game_state['current_situation'] is None or game_state['succeeded']:
# Generate a new situation
game_state['current_situation'] = generate_situation()
game_state['current_attempt'] = 1
game_state['succeeded'] = False
# Clear actions for new situation
game_state['actions'] = []
situation = game_state['current_situation']
st.markdown(f"## {situation['emoji']} Current Situation: {situation['name']} ({situation['type']})")
st.markdown(situation['description'])
st.markdown("### ๐ญ Choose your action:")
# Generate actions if not already generated
if not game_state['actions']:
game_state['actions'] = generate_actions()
cols = st.columns(3)
action_chosen = False
for i, action in enumerate(game_state['actions']):
if cols[i].button(f"{action['emoji']} {action['name']} ({action['type']})", key=f"action_{i}_{game_state['current_attempt']}"):
outcome, success_chance = evaluate_action(situation, action, game_state['gear_strength'], game_state['rider_skill'], game_state['history'])
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
st.markdown(f"You decided to: **{action['name']}** ({action['type']})")
st.markdown(action['description'])
st.markdown(f"**Outcome:** {'โ
Success!' if outcome else 'โ Failure.'}")
st.markdown(f"**Success Chance:** {success_chance:.2f}%")
if outcome:
game_state['score'] += 1
game_state['succeeded'] = True
# Clear actions for next situation
game_state['actions'] = []
else:
game_state['current_attempt'] += 1
# Generate new actions for retry
game_state['actions'] = generate_actions()
# ๐ Update game state
game_state = update_game_state(
game_state,
situation,
action,
outcome,
timestamp
)
# Display conclusion
conclusion = game_state['history_df'].iloc[-1]['conclusion']
st.markdown(f"**Encounter Conclusion:** {conclusion}")
# Display updated stats
st.markdown(f"**Updated Stats:**")
st.markdown(f"๐ช Gear Strength: {game_state['gear_strength']:.2f}")
st.markdown(f"๐๏ธ Rider Skill: {game_state['rider_skill']:.2f}")
# ๐
Display Scoreboard
display_scoreboard(game_state)
action_chosen = True
break # Exit the loop after action is taken
# If no action was chosen, show a message
if not action_chosen:
st.markdown("Please choose an action to proceed.")
# Integration point for both functions
if not game_state['history_df'].empty:
# ๐ Display Markdown Preview
st.markdown(create_markdown_preview(game_state['history_df']))
# ๐ณ Display Knowledge Journey Graph
st.markdown("## ๐ณ Your Journey (Knowledge Graph)")
nodes, edges = create_knowledge_graph(game_state['history_df'])
try:
streamlit_flow('cat_rider_flow',
nodes,
edges,
layout=TreeLayout(direction='down'),
fit_view=True,
height=600)
except Exception as e:
st.error(f"An error occurred while rendering the journey graph: {str(e)}")
st.markdown("Please try refreshing the page if the graph doesn't appear.")
# ๐ Character Stats Visualization
data = {"Stat": ["Gear Strength ๐ก๏ธ", "Rider Skill ๐"],
"Value": [game_state['gear_strength'], game_state['rider_skill']]}
df = pd.DataFrame(data)
fig = px.bar(df, x='Stat', y='Value', title="Cat Rider Stats ๐")
st.plotly_chart(fig)
# Save history to file
if st.button("๐พ Save Game History"):
filename = save_history_to_file(game_state['history_df'], game_state['user_id'])
st.success(f"History saved to {filename}")
# Update history files list
history_files = load_saved_histories()
# Provide download buttons for saved histories
st.sidebar.markdown("### ๐ฅ Download Histories")
for history_file in history_files:
with open(history_file, 'r', encoding='utf-8') as f:
st.sidebar.download_button(
label=f"Download {history_file}",
data=f.read(),
file_name=history_file,
mime='text/markdown'
)
if name == "main":
main()