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.. _camera_guide: | |
Creating Cameras | |
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Pyrender supports three camera types -- :class:`.PerspectiveCamera` and | |
types, | |
which render scenes as a human would see them, and | |
types, which preserve distances between points. | |
Creating cameras is easy -- just specify their basic attributes: | |
>>> pc = pyrender.PerspectiveCamera(yfov=np.pi / 3.0, aspectRatio=1.414) | |
>>> oc = pyrender.OrthographicCamera(xmag=1.0, ymag=1.0) | |
For more information, see the Khronos group's documentation here_: | |
.. _here: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#projection-matrices | |
When you add cameras to the scene, make sure that you're using OpenGL camera | |
coordinates to specify their pose. See the illustration below for details. | |
Basically, the camera z-axis points away from the scene, the x-axis points | |
right in image space, and the y-axis points up in image space. | |
.. image:: /_static/camera_coords.png | |