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Update hmr2/utils/renderer.py
#4
by
shubham-goel
- opened
- hmr2/utils/renderer.py +6 -7
hmr2/utils/renderer.py
CHANGED
@@ -145,9 +145,6 @@ class Renderer:
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self.cfg = cfg
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self.focal_length = cfg.EXTRA.FOCAL_LENGTH
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self.img_res = cfg.MODEL.IMAGE_SIZE
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# self.renderer = pyrender.OffscreenRenderer(viewport_width=self.img_res,
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# viewport_height=self.img_res,
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# point_size=1.0)
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self.camera_center = [self.img_res // 2, self.img_res // 2]
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self.faces = faces
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@@ -208,7 +205,7 @@ class Renderer:
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camera_pose[:3, 3] = camera_translation
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camera_center = [image.shape[1] / 2., image.shape[0] / 2.]
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camera = pyrender.IntrinsicsCamera(fx=self.focal_length, fy=self.focal_length,
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cx=camera_center[0], cy=camera_center[1])
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scene.add(camera, pose=camera_pose)
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@@ -292,7 +289,7 @@ class Renderer:
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# camera_pose[:3, 3] = camera_translation
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camera_center = [render_res[0] / 2., render_res[1] / 2.]
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camera = pyrender.IntrinsicsCamera(fx=self.focal_length, fy=self.focal_length,
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cx=camera_center[0], cy=camera_center[1])
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# Create camera node and add it to pyRender scene
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camera_node = pyrender.Node(camera=camera, matrix=camera_pose)
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@@ -319,6 +316,7 @@ class Renderer:
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mesh_base_color=(1.0, 1.0, 0.9),
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scene_bg_color=(0,0,0),
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render_res=[256, 256],
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):
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renderer = pyrender.OffscreenRenderer(viewport_width=render_res[0],
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@@ -339,8 +337,9 @@ class Renderer:
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camera_pose = np.eye(4)
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# camera_pose[:3, 3] = camera_translation
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camera_center = [render_res[0] / 2., render_res[1] / 2.]
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# Create camera node and add it to pyRender scene
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camera_node = pyrender.Node(camera=camera, matrix=camera_pose)
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self.cfg = cfg
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self.focal_length = cfg.EXTRA.FOCAL_LENGTH
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self.img_res = cfg.MODEL.IMAGE_SIZE
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self.camera_center = [self.img_res // 2, self.img_res // 2]
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self.faces = faces
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camera_pose[:3, 3] = camera_translation
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camera_center = [image.shape[1] / 2., image.shape[0] / 2.]
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camera = pyrender.IntrinsicsCamera(fx=self.focal_length, fy=self.focal_length,
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cx=camera_center[0], cy=camera_center[1], zfar=1e12)
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scene.add(camera, pose=camera_pose)
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# camera_pose[:3, 3] = camera_translation
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camera_center = [render_res[0] / 2., render_res[1] / 2.]
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camera = pyrender.IntrinsicsCamera(fx=self.focal_length, fy=self.focal_length,
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cx=camera_center[0], cy=camera_center[1], zfar=1e12)
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# Create camera node and add it to pyRender scene
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camera_node = pyrender.Node(camera=camera, matrix=camera_pose)
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mesh_base_color=(1.0, 1.0, 0.9),
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scene_bg_color=(0,0,0),
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render_res=[256, 256],
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focal_length=None,
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):
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renderer = pyrender.OffscreenRenderer(viewport_width=render_res[0],
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camera_pose = np.eye(4)
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# camera_pose[:3, 3] = camera_translation
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camera_center = [render_res[0] / 2., render_res[1] / 2.]
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focal_length = focal_length if focal_length is not None else self.focal_length
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camera = pyrender.IntrinsicsCamera(fx=focal_length, fy=focal_length,
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cx=camera_center[0], cy=camera_center[1], zfar=1e12)
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# Create camera node and add it to pyRender scene
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camera_node = pyrender.Node(camera=camera, matrix=camera_pose)
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