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title: Ai Npcs | |
emoji: π€ | |
colorFrom: indigo | |
colorTo: pink | |
sdk: static | |
app_file: ./cubzh.html | |
pinned: false | |
license: mit | |
disable_embedding: true | |
custom_headers: | |
cross-origin-embedder-policy: require-corp | |
cross-origin-opener-policy: same-origin | |
cross-origin-resource-policy: cross-origin | |
# NPC Playground πΉοΈπ€ | |
<div align="center"> | |
[![Discord][discord-badge]][discord] | |
3D playground to interact with LLM-powered NPCs. </br> | |
Modify the `world.lua` file to teach them new skills with a few lines of code. | |
<img width="1342" alt="cubzh_gigax_hf" src="https://github.com/soliton-x/ai-npc/assets/33256624/e62dd138-c018-4ecf-bc77-a072fadb5c12"> | |
[Installation](#Installation) | |
[Customization](#Customization) | |
[Course](#Course) | |
[Credits](#Credits) | |
</div> | |
## Installation | |
1. Fork the project on [Hugging Face](https://huggingface.co/projects/ai-npc-world). | |
2. Modify the [`world.lua`](https://huggingface.co/spaces/cubzh/ai-npcs/blob/main/world.lua) file to edit NPC skills! | |
3. Deploy on your own Hugging Face space to run your modified version of the playground. | |
## Customization | |
### **Tweaking NPC Behavior** | |
Modify the fields defined in `world.lua`'s `NPCs` table in order to influence NPC behaviour: | |
```lua | |
local NPCs = { | |
{ | |
name = "npcscientist", | |
physicalDescription = "A small sphere with a computer screen for a face", | |
psychologicalProfile = "Designed to be helpful to any human it interacts with, this robot viscerally hates squirrels.", | |
currentLocationName = "Scientist Island", | |
initialReflections = { | |
"This NPC is a robot that punctuates all of its answers with electronic noises - as any android would!", | |
... | |
}, | |
}, | |
... | |
} | |
``` | |
### **Teaching NPCs new skills** | |
Our NPCs have been trained to use any skill you've defined before running the game. This is achieved by training the LLM powering them to do "function calling". | |
Modify `world.lua`'s `skills` table to give your NPCs new skills : | |
```lua | |
local skills = { | |
{ | |
name = "SAY", | |
description = "Say smthg out loud", | |
parameter_types = {"character", "content"}, | |
callback = function(client, action) | |
local npc = client:getNpc(action.character_id) | |
if not npc then print("Can't find npc") return end | |
dialog:create(action.content, npc.avatar) | |
print(string.format("%s: %s", npc.name, action.content)) | |
end, | |
action_format_str = "{protagonist_name} said '{content}' to {target_name}" | |
}, | |
... | |
} | |
``` | |
The `callback` will be called whenever an NPC uses this skill, using the parameters defined in the `parameters` field. We've given you some examples in `skills.lua`, feel free to draw inspiration from them! | |
### [Work in progress] **Environment Design:** | |
The Cubzh game engine allows you to modify the 3D environment of your worlds, by importing community-generated voxel assets or creating new ones yourself. We're working hard to integrate these functionalities into this world - stay tuned! | |
## Course | |
Together with the HuggingFace staff, we've released a new course to teach you how to create your own Lua skills. | |
You can access it [here](https://huggingface.co/huggingface-ml-4-games-course) | |
## Credits | |
- [Hugging Face](https://huggingface.co/) π€ | |
- [Gigax](https://github.com/GigaxGames) | |
- [Cubzh](https://cu.bzh): A versatile UGC (User-Generated Content) gaming platform. | |
- **You !** You're welcome to fork the repo, share your creations, and create PRs here :) | |
--- | |
For detailed documentation, troubleshooting, and contributing guidelines, please refer to the [wiki](https://github.com/Cubzh/ai-npc-world/wiki). | |
[discord]: https://discord.gg/rRBSueTKXg | |
[discord-badge]: https://img.shields.io/discord/1090190447906934825?color=81A1C1&logo=discord&logoColor=white&style=flat-square |