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// Copyright (c) Meta Platforms, Inc. and affiliates. | |
// This source code is licensed under the MIT license found in the | |
// LICENSE file in the root directory of this source tree. | |
out vec4 FragColor; | |
in vec2 TexCoord; | |
uniform sampler2D texture0; | |
void main() { | |
vec4 color = texture(texture0, TexCoord); | |
if (color.a < 0.1){ | |
discard; | |
} | |
FragColor = color; | |
} | |