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// Copyright (c) Meta Platforms, Inc. and affiliates.
// This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree.
#version 330 core
out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D texture0;
void main() {
vec4 color = texture(texture0, TexCoord);
if (color.a < 0.1){
discard;
}
FragColor = color;
}