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# Differential Surfel Rasterization
This is the rasterization engine for the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields". If you can make use of it in your own research, please be so kind to cite us.
<section class="section" id="BibTeX">
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<h2 class="title">BibTeX</h2>
<pre><code>@inproceedings{Huang2DGS2024,
title={2D Gaussian Splatting for Geometrically Accurate Radiance Fields},
author={Huang, Binbin and Yu, Zehao and Chen, Anpei and Geiger, Andreas and Gao, Shenghua},
publisher = {Association for Computing Machinery},
booktitle = {SIGGRAPH 2024 Conference Papers},
year = {2024},
doi = {10.1145/3641519.3657428}
}</code></pre>
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<section class="section" id="BibTeX">
<div class="container is-max-desktop content">
<h2 class="title">BibTeX</h2>
<pre><code>@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}</code></pre>
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