Inconsistent Results, Do I still have to flip RGB/BGR Channels to use this?
#50
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Bewinxed
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There was a bug before with multiple OpenPose adapters, where in ComfyUI we had to flip RGB -> BGR Channels in order for the pose to work:
I'm currently comparing in ComfyUI, here are tries with Channels flipped R->B B->R
All below is with strength 1.0 and end_percent 0.5
I'm using DW Pose Estimator with this option ON which enables thicker skeleton.
I'm getting very inconsistent results on Pony Models, I set union controlnet type as openpose, but it seems a CN Weight Scaling node with a weight of 0.5 improves results.
Bewinxed
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Bewinxed
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After Many Iterations, It seems there is no need to Flip the channels anymore unlike the previous version π
However, Scaling Soft Weights for the CN seems to improve results,