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SAdvancedTransformInputBox::FArguments::UseQuaternionForRotation
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Whether to use the quaternion is the primary rotation representation or the rotator (default)
AnimationWidgets
WidgetArgsType & UseQuaternionForRotation &40; bool InArg &41;
[]
WidgetArgsType
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
AnimationWidgets
typedef FArguments WidgetArgsType
[]
SAdvancedTransformInputBox::FArguments::FArguments
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
AnimationWidgets
FArguments&40;&41;
[]
FArguments
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
AnimationWidgets
struct FArguments : public [TSlateBaseNamedArgs< SAdvancedTransformInputBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FDiffersFromDefault
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Delegate to determine if the row or the whole transform (type == max) differs from its default
AnimationWidgets
typedef TBaseDelegate_OneParam< bool, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) > FDiffersFromDefault
[]
FOnBeginSliderMovement
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Notification for begin slider movement
AnimationWidgets
typedef TBaseDelegate_ThreeParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-) > FOnBeginSliderMovement
[]
FOnCopyToClipboard
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Delegate to fire when a row or the whole transform (type == max) is being copied to the clipboard
AnimationWidgets
typedef TBaseDelegate_OneParam< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) > FOnCopyToClipboard
[]
FOnEndSliderMovement
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Notification for end slider movement
AnimationWidgets
typedef TBaseDelegate_FourParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-), NumericType > FOnEndSliderMovement
[]
FOnGetIsComponentRelative
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Delegate to retrieve relative / world state
AnimationWidgets
typedef TBaseDelegate_OneParam< bool, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) > FOnGetIsComponentRelative
[]
FOnGetNumericValue
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Delegate to retrieve a numerictype value
AnimationWidgets
typedef TBaseDelegate_ThreeParams< [TOptional](API\Runtime\Core\IO\TOptional)< NumericType >, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-) > FOnGetNumericValue
[]
FOnGetToggleChecked
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Delegate to retrieve toggle checkstate
AnimationWidgets
typedef TBaseDelegate_ThreeParams< ECheckBoxState, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-) > FOnGetToggleChecked
[]
FOnIsComponentRelativeChanged
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Notification for a relative / world state change
AnimationWidgets
typedef TBaseDelegate_TwoParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), bool > FOnIsComponentRelativeChanged
[]
FOnNumericValueCommitted
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Notification for numerictype value committed
AnimationWidgets
typedef TBaseDelegate_FiveParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-), NumericType, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) > FOnNumericValueCommitted
[]
FOnNumericValueChanged
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Notification for numerictype value change
AnimationWidgets
typedef TBaseDelegate_FourParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-), NumericType > FOnNumericValueChanged
[]
FOnPasteFromClipboard
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Delegate to fire when a row or the whole transform (type == max) is being pasted into from the clipboard
AnimationWidgets
typedef TBaseDelegate_OneParam< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) > FOnPasteFromClipboard
[]
FOnResetToDefault
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Delegate to fire when a row or the whole transform (type == max) needs to be reset to its default
AnimationWidgets
typedef TBaseDelegate_OneParam< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) > FOnResetToDefault
[]
FOnRotationRepresentationChanged
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Notification for the rotation representation change
AnimationWidgets
typedef TBaseDelegate_OneParam< void, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-) > FOnRotationRepresentationChanged
[]
FOnScaleLockChanged
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Notification for the scale lock change
AnimationWidgets
typedef TBaseDelegate_OneParam< void, bool > FOnScaleLockChanged
[]
FOnToggleChanged
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Notification for toggle checkstate change
AnimationWidgets
typedef TBaseDelegate_FourParams< void, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type), [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-), [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-), ECheckBoxState > FOnToggleChanged
[]
FOnTransformChanged
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Delegate for notification for a transform value change
AnimationWidgets
typedef TBaseDelegate_OneParam< void, TransformType > FOnTransformChanged
[]
FOnTransformCommitted
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Delegate for notification for a transform value commit
AnimationWidgets
typedef TBaseDelegate_TwoParams< void, TransformType, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) > FOnTransformCommitted
[]
SAdvancedTransformInputBox::GetNumericValueFromTransform
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
AnimationWidgets
static [TOptional](API\Runtime\Core\IO\TOptional)< NumericType > GetNumericValueFromTransform ( const TransformType & Transform, [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-) Representation, [ESlateTransformSubComponent::Type](API\Developer\AnimationWidgets\ESlateTransformSubComponent__Typ-) SubComponent )
[]
SAdvancedTransformInputBox::GetRelativeWorldIcon
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Gather the icon for relative world
AnimationWidgets
static const [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) & GetRelativeWorldIcon ( bool bRelative )
[]
SAdvancedTransformInputBox::GetRotationRepresentationLabels
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
AnimationWidgets
static const [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & GetRotationRepresentationLabels()
[]
SAdvancedTransformInputBox::GetScaleLockIcon
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Gather the icon for scale locked / unlocked
AnimationWidgets
static const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetScaleLockIcon ( bool bIsLocked )
[]
SNumericVectorInputBox3
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
AnimationWidgets
typedef [SNumericVectorInputBox](API\Runtime\Slate\SNumericVectorInputBox)< NumericType, [UE::Math::TVector](API\Runtime\Core\Math\TVector)< NumericType >, 3 > SNumericVectorInputBox3
[]
SAdvancedTransformInputBox
/Engine/Source/Developer/AnimationWidgets/Public/SAdvancedTransformInputBox.h
Generic Transform Slate control
AnimationWidgets
template<typename TransformType, typename NumericType> class SAdvancedTransformInputBox : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
AddMenuEntry
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
AssetTools
InSection AddMenuEntry ( "MyAsset_DoTheThing", Label, ToolTip, Icon, UIAction )
[]
FAssetTypeActions_BlueprintGeneratedClass::GetCategories
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
We don't want BPGCs to show up in CB/Ref viewer filters since the BP filters already include them.
AssetTools
virtual uint32 GetCategories()
[]
FAssetTypeActions_BlueprintGeneratedClass::GetClassTypeActions
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
FAssetTypeActions_ClassTypeBaseImplementation.
AssetTools
virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > GetClassTypeActions ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
[]
FAssetTypeActions_BlueprintGeneratedClass::GetName
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
IAssetTypeActionsImplementation.
AssetTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetName() const
[]
FAssetTypeActions_BlueprintGeneratedClass::GetSupportedClass
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
Get the supported class of this type.
AssetTools
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
[]
FAssetTypeActions_BlueprintGeneratedClass::GetTypeColor
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
Returns the color associated with this type
AssetTools
virtual [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const
[]
FAssetTypeActions_BlueprintGeneratedClass
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.h
AssetTools
class FAssetTypeActions_BlueprintGeneratedClass : public [FAssetTypeActions_ClassTypeBase](API\Developer\AssetTools\AssetTypeActions\FAssetTypeActions_ClassTypeBase)
[]
FAssetTypeActions_AnimationAsset::CanFilter
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
Returns true if this class can be used as a filter in the content browser
AssetTools
virtual bool CanFilter()
[]
FAssetTypeActions_AnimationAsset::GetCategories
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories.
AssetTools
virtual uint32 GetCategories()
[]
FAssetTypeActions_AnimationAsset::GetName
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
IAssetTypeActionsImplementation.
AssetTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetName() const
[]
FAssetTypeActions_AnimationAsset::GetThumbnailInfo
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
Returns the thumbnail info for the specified asset, if it has one.
AssetTools
virtual [UThumbnailInfo](API\Runtime\Engine\EditorFramework\UThumbnailInfo) * GetThumbnailInfo ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const
[]
FAssetTypeActions_AnimationAsset::GetSupportedClass
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
Get the supported class of this type.
AssetTools
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
[]
FAssetTypeActions_AnimationAsset::GetTypeColor
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
Returns the color associated with this type
AssetTools
virtual [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const
[]
FAssetTypeActions_AnimationAsset::OpenAssetEditor
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.
AssetTools
virtual void OpenAssetEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor )
[]
FAssetTypeActions_AnimationAsset
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_AnimationAsset.h
AssetTools
class FAssetTypeActions_AnimationAsset : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)
[]
FAssetTypeActions_Blueprint::CanCreateNewDerivedBlueprint
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Whether or not this asset can create derived blueprints
AssetTools
virtual bool CanCreateNewDerivedBlueprint() const
[]
FAssetTypeActions_Blueprint::CanExecuteNewDerivedBlueprint
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Returns TRUE if you can derive a Blueprint
AssetTools
bool CanExecuteNewDerivedBlueprint ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InObject )
[]
FAssetTypeActions_Blueprint::GetActions
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Generates a menu section for the specified objects.
AssetTools
virtual void GetActions ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section )
[]
FAssetTypeActions_Blueprint::CanMerge
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Returns true if this class can be merged (either manually or automatically)
AssetTools
virtual bool CanMerge() const
[]
FAssetTypeActions_Blueprint::GetAssetDescription
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Returns additional tooltip information for the specified asset, if it has any (otherwise return the null widget)
AssetTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetAssetDescription ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
[]
FAssetTypeActions_Blueprint::GetCategories
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories.
AssetTools
virtual uint32 GetCategories()
[]
FAssetTypeActions_Blueprint::GetClassTypeActions
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
FAssetTypeActions_ClassTypeBaseImplementation.
AssetTools
virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > GetClassTypeActions ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
[]
FAssetTypeActions_Blueprint::GetFactoryForBlueprintType
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Return the factory responsible for creating this type of Blueprint
AssetTools
virtual [UFactory](API\Editor\UnrealEd\Factories\UFactory) * GetFactoryForBlueprintType ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint ) const
[]
FAssetTypeActions_Blueprint::GetName
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
IAssetTypeActionsImplementation.
AssetTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetName() const
[]
FAssetTypeActions_Blueprint::GetSupportedClass
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Get the supported class of this type.
AssetTools
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
[]
FAssetTypeActions_Blueprint::GetThumbnailInfo
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Returns the thumbnail info for the specified asset, if it has one.
AssetTools
virtual [UThumbnailInfo](API\Runtime\Engine\EditorFramework\UThumbnailInfo) * GetThumbnailInfo ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const
[]
FAssetTypeActions_Blueprint::GetTypeColor
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Returns the color associated with this type
AssetTools
virtual [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const
[]
FAssetTypeActions_Blueprint::Merge
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Begins a merge operation for InObject (automatically determines remote/base versions needed to resolve)
AssetTools
virtual void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
[]
FAssetTypeActions_Blueprint::GetNewDerivedBlueprintTooltip
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Returns the tooltip to display when attempting to derive a Blueprint
AssetTools
[FText](API\Runtime\Core\Internationalization\FText) GetNewDerivedBlueprintTooltip ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InObject )
[]
FAssetTypeActions_Blueprint::Merge
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Begins a merge between the specified assets
AssetTools
virtual void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * BaseAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * RemoteAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * LocalAsset, const [FOnMergeResolved](API\Developer\Merge\FOnMergeResolved) & ResolutionCallback )
[]
FAssetTypeActions_Blueprint::OpenAssetEditor
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.
AssetTools
virtual void OpenAssetEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor )
[]
FAssetTypeActions_Blueprint::PerformAssetDiff
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
Performs asset-specific diff on the supplied asset
AssetTools
virtual void PerformAssetDiff ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * OldAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewAsset, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & OldRevision, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & NewRevision ) const
[]
FAssetTypeActions_Blueprint::ShouldCallGetActions
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
AssetDefinition - The Blueprint actions are now in theUAssetDefinition_Blueprint, can't use false here, sinceFAssetTypeActions_Blueprintis inherited. Need the others to function until they can move.
AssetTools
virtual bool ShouldCallGetActions() const
[]
FAssetTypeActions_Blueprint
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h
AssetTools
class FAssetTypeActions_Blueprint : public [FAssetTypeActions_ClassTypeBase](API\Developer\AssetTools\AssetTypeActions\FAssetTypeActions_ClassTypeBase)
[]
FAssetTypeActions_ClassTypeBase::CanLocalize
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_ClassTypeBase.h
Returns true if this class can be localized
AssetTools
virtual bool CanLocalize() const
[]
FAssetTypeActions_ClassTypeBase::GetClassTypeActions
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_ClassTypeBase.h
Get the class type actions for this asset
AssetTools
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > GetClassTypeActions ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
[]
FAssetTypeActions_ClassTypeBase
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_ClassTypeBase.h
Base class for "class type" assets (C++ classes and Blueprints
AssetTools
class FAssetTypeActions_ClassTypeBase : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)
[]
FAssetTypeActions_DataAsset::GetActions
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
Generates a menu section for the specified objects.
AssetTools
virtual void GetActions ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, struct [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section )
[]
FAssetTypeActions_DataAsset::GetCategories
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories.
AssetTools
virtual uint32 GetCategories()
[]
FAssetTypeActions_DataAsset::GetDisplayNameFromAssetData
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_)
AssetTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
[]
FAssetTypeActions_DataAsset::GetSupportedClass
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
Get the supported class of this type.
AssetTools
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
[]
FAssetTypeActions_DataAsset::GetName
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
IAssetTypeActionsImplementation.
AssetTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetName() const
[]
FAssetTypeActions_DataAsset::GetTypeColor
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
Returns the color associated with this type
AssetTools
virtual [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const
[]
FAssetTypeActions_DataAsset::PerformAssetDiff
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
AssetTools
virtual void PerformAssetDiff ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * OldAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewAsset, const [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & OldRevision, const [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & NewRevision ) const
[]
FAssetTypeActions_DataAsset
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_DataAsset.h
AssetTools
class FAssetTypeActions_DataAsset : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)
[]
AssetViewUtils::AssetHasCustomThumbnail
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns true if the specified asset that uses shared thumbnails has a thumbnail assigned to it
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::AssetHasCustomThumbnail ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) }
[]
AssetViewUtils::CaptureThumbnailFromViewport
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Capture active viewport to thumbnail and assigns that thumbnail to incoming assets
AssetTools
namespace AssetViewUtils { void AssetViewUtils::CaptureThumbnailFromViewport ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & InAssetsToAssign ) }
[]
AssetViewUtils::ClearCustomThumbnails
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Clears custom thumbnails for the selected assets
AssetTools
namespace AssetViewUtils { void AssetViewUtils::ClearCustomThumbnails ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & InAssetsToAssign ) }
[]
AssetViewUtils::CopyAssets
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Copies assets to a new path
AssetTools
namespace AssetViewUtils { void AssetViewUtils::CopyAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Assets, const [FString](API\Runtime\Core\Containers\FString) & DestPath ) }
[]
AssetViewUtils::CopyFolders
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Copies all assets in all source paths to the destination path, preserving path structure
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::CopyFolders ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InSourcePathNames, const [FString](API\Runtime\Core\Containers\FString) & DestPath ) }
[]
AssetViewUtils::DeleteAssets
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Attempts to deletes the specified assets. Returns the number of assets deleted
AssetTools
namespace AssetViewUtils { int32 AssetViewUtils::DeleteAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToDelete ) }
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AssetViewUtils::DeleteFolders
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Attempts to delete the specified folders and all assets inside them. Returns true if the operation succeeded.
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::DeleteFolders ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PathsToDelete ) }
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AssetViewUtils::DoesFolderExist
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns true if the path specified exists as a folder in the asset registry
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::DoesFolderExist ( const [FString](API\Runtime\Core\Containers\FString) & FolderPath ) }
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AssetViewUtils::GetAssetsInPaths
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Gets an array of assets inside the specified folders
AssetTools
namespace AssetViewUtils { void AssetViewUtils::GetAssetsInPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPaths, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & OutAssetDataList ) }
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AssetViewUtils::GetMaxAssetPathLen
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Gets the maximum path length for an asset package file. Changes behavior based on whether the editor experimental setting for long paths is enabled.
AssetTools
namespace AssetViewUtils { int32 AssetViewUtils::GetMaxAssetPathLen() }
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AssetViewUtils::GetDefaultColor
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Gets the default color the collection should appear as
AssetTools
namespace AssetViewUtils { [FLinearColor](API\Runtime\Core\Math\FLinearColor) AssetViewUtils::GetDefaultColor() }
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AssetViewUtils::GetMaxCookPathLen
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Gets the maximum path length for a cooked file. Changes behavior based on whether the editor experimental setting for long paths is enabled.
AssetTools
namespace AssetViewUtils { int32 AssetViewUtils::GetMaxCookPathLen() }
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AssetViewUtils::GetObjectsInAssetData
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Get all the objects in a list of asset data
AssetTools
namespace AssetViewUtils { void AssetViewUtils::GetObjectsInAssetData ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetList, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OutDroppedObjects ) }
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AssetViewUtils::GetPackageLengthForCooking
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns the length of the computed cooked package name and path whether it's run on a build machine or locally
AssetTools
namespace AssetViewUtils { int32 AssetViewUtils::GetPackageLengthForCooking ( const [FString](API\Runtime\Core\Containers\FString) & PackageName, bool bIsInternalBuild ) }
[]
AssetViewUtils::GetPackagePathWithinRoot
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns the relative path, from the workspace root, of the package
AssetTools
namespace AssetViewUtils { [FString](API\Runtime\Core\Containers\FString) AssetViewUtils::GetPackagePathWithinRoot ( const [FString](API\Runtime\Core\Containers\FString) & PackageName ) }
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AssetViewUtils::GetPathColor
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns the color of this path from the config The color the folder should appear as, will be invalid if not customized
AssetTools
namespace AssetViewUtils { [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > AssetViewUtils::GetPathColor ( const [FString](API\Runtime\Core\Containers\FString) & FolderPath ) }
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AssetViewUtils::GetPluginForFolder
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
If the passed-in path is a plugin folder, then return its associated plugin
AssetTools
namespace AssetViewUtils { [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > AssetViewUtils::GetPluginForFolder ( const FStringView InPath ) }
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AssetViewUtils::GetUnloadedAssets
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Determines the unloaded assets that need loading true if the user should be prompted to load assets
AssetTools
namespace AssetViewUtils { void AssetViewUtils::GetUnloadedAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & ObjectPaths, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutUnloadedObjects ) }
[]
AssetViewUtils::HasCustomColors
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Checks to see if any collection has a custom color, optionally outputs them to a list true, if custom colors are present
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::HasCustomColors ( [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > * OutColors ) }
[]
AssetViewUtils::IsDevelopersFolder
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns true if the passed-in path is a developers folder
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::IsDevelopersFolder ( const FStringView InPath ) }
[]
AssetViewUtils::IsEngineFolder
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns true if the passed-in path is a engine folder
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::IsEngineFolder ( const FStringView InPath, const bool bIncludePlugins ) }
[]
AssetViewUtils::IsPluginFolder
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns true if the passed-in path is a plugin folder, optionally reporting where the plugin was loaded from
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::IsPluginFolder ( const FStringView InPath, EPluginLoadedFrom * OutPluginSource ) }
[]
AssetViewUtils::IsProjectFolder
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns true if the passed-in path is a project folder
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::IsProjectFolder ( const FStringView InPath, const bool bIncludePlugins ) }
[]
AssetViewUtils::IsValidFolderName
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns true if the supplied folder name can be used as part of a package name
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::IsValidFolderName ( const [FString](API\Runtime\Core\Containers\FString) & FolderName, [FText](API\Runtime\Core\Internationalization\FText) & Reason ) }
[]
AssetViewUtils::IsValidFolderPathForCreate
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns true if the specified folder name in the specified path is available for folder creation
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::IsValidFolderPathForCreate ( const [FString](API\Runtime\Core\Containers\FString) & FolderPath, const [FString](API\Runtime\Core\Containers\FString) & NewFolderName, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage ) }
[]
AssetViewUtils::IsValidObjectPathForCreate
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns true if the specified path is available for object creation
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::IsValidObjectPathForCreate ( const [FString](API\Runtime\Core\Containers\FString) & ObjectPath, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage, bool bAllowExistingAsset ) }
[]
AssetViewUtils::IsValidObjectPathForCreate
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Returns true if the specified path is available for object creation
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::IsValidObjectPathForCreate ( const [FString](API\Runtime\Core\Containers\FString) & ObjectPath, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * ObjectClass, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage, bool bAllowExistingAsset ) }
[]
AssetViewUtils::IsValidPackageForCooking
/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h
Checks to see whether the path is within the size restrictions for cooking
AssetTools
namespace AssetViewUtils { bool AssetViewUtils::IsValidPackageForCooking ( const [FString](API\Runtime\Core\Containers\FString) & PackageName, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage ) }
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