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The Force is strong in BattlefrontThe warm reception that has greeted Star Wars: Battlefront is a reflection not of any ingenious innovation in its gameplay, but of its back-to-basics approach and immense nostalgia quotient.Geared towards online gamers, it is based around little more than a series of all-out gunfights, set in an array of locations all featured in, or hinted at during, the two blockbusting film trilogies. Previous Star Wars titles like the acclaimed Knights Of The Old Republic and Jedi Knight have regularly impressed with their imaginative forays into the far corners of the franchise's extensive universe, and their use of weird and wonderful new characters. Battlefront on the other hand wholeheartedly revisits the most recognisable elements of the hit movies themselves.The sights, sounds and protagonists on show here will all be instantly familiar to fans, who may well feel that the opportunity to relive Star Wars' most memorable screen skirmishes makes this the game they have always waited for. The mayhem can be viewed from either a third or first-person perspective, and you can either fight for the forces of freedom or join Darth Vader on the Dark Side, depending on the episode and type of campaign as well as the player's personal propensity for good or evil.There is ample chance to be a Wookie, shoot Ewoks and rush into battle alongside a fired-up Luke Skywalker. In each section, the task is simply to wipe out enemy troops, seize strategic waypoints and move on to the next planet. It really is no more complicated than that. Locations include the frozen wastes of Hoth, the ice planet from The Empire Strikes Back, complete with massive mechanical AT-ATs on the march. There are also the dusty, sinister deserts of Tatooine and Geonosis, as well as the forest moon of Endor, where Return Of The Jedi's much-maligned Ewoks lived. The feel of those places is well and truly captured, with both backdrops and characters looking good and very authentic. It is worth noting though that on the PlayStation 2, the game's graphics are a curiously long way behind those of the Xbox version. The pivotal element behind Battlefront's success is that it successfully gives you the feel of being of being plunged into the midst of large-scale war. The number of combatants, noise and abundance of laser fire see to that, and the sense of chaos really comes over.Speaking of noise, Battlefront is a real testament to the strength of the Star Wars galaxy's audio motifs.The multitude of distinctive weapon and vehicle noises are immensely familiar, as are the stirring John Williams symphonies that never let up. There is also a particularly snazzy remix of one of his themes in the menu section. It has to be said if the game did not have the boon of being Star Wars, it would not stand up for long. The gameplay is reliable, bog-standard stuff, short on originality. There are also odd annoyances, like the game's insistence on re-spawning you miles away from the action, an irritating price to pay for not getting blown up the second you appear. And some of the weapons and vehicles are not as responsive and fluid to operate as they might be. That said, it is still great fun to pilot a Scout Walker or Speeder Bike, however non user-friendly they prove. Whilst it is firmly designed with multiplayer action in mind, Battlefront is actually perfectly good fun as an offline game. The above-average AI of the enemy sees to that, although given the frenetic environments they operate in, their strategic behaviour does not need to be all that sophisticated. Battlefront's novelty value will doubtless wear off relatively fast, leaving behind a slightly empty one-trick-pony of a game. But for a while, it is an absolute blast, and one of the most immediately satisfying video game offerings yet from George Lucas' stable.
It has to be said if the game did not have the boon of being Star Wars, it would not stand up for long.The sights, sounds and protagonists on show here will all be instantly familiar to fans, who may well feel that the opportunity to relive Star Wars' most memorable screen skirmishes makes this the game they have always waited for.Speaking of noise, Battlefront is a real testament to the strength of the Star Wars galaxy's audio motifs.The warm reception that has greeted Star Wars: Battlefront is a reflection not of any ingenious innovation in its gameplay, but of its back-to-basics approach and immense nostalgia quotient.Whilst it is firmly designed with multiplayer action in mind, Battlefront is actually perfectly good fun as an offline game.The number of combatants, noise and abundance of laser fire see to that, and the sense of chaos really comes over.The feel of those places is well and truly captured, with both backdrops and characters looking good and very authentic.There are also the dusty, sinister deserts of Tatooine and Geonosis, as well as the forest moon of Endor, where Return Of The Jedi's much-maligned Ewoks lived.Battlefront's novelty value will doubtless wear off relatively fast, leaving behind a slightly empty one-trick-pony of a game.In each section, the task is simply to wipe out enemy troops, seize strategic waypoints and move on to the next planet.The multitude of distinctive weapon and vehicle noises are immensely familiar, as are the stirring John Williams symphonies that never let up.
Online commons to spark debateOnline communities set up by the UK government could encourage public debate and build trust, says the Institute of Public Policy Research (IPPR).Existing services such as eBay could provide a good blueprint for such services, says the think-tank. Although the net is becoming part of local and central government, its potential has not yet been fully exploited to create an online "commons" for public debate. In its report, Is Online Community A Policy Tool?, the IPPR also asks if ID cards could help create safer online communities. Adopting an eBay-type model would let communities create their own markets for skills and services and help foster a sense of local identity and connection. "What we are proposing is a civic commons," Will Davies, senior research fellow at the IPPR told the BBC News website. "A single publicly funded and run online community in which citizens can have a single place to go where you can go to engage in diversity and in a way that might have a policy implication - like a pre-legislation discussion."The idea of a "civic commons" was originally proposed by Stephen Coleman, professor of e-democracy at the Oxford Internet Institute. The IPPR report points to informal, small scale examples of such commons that already exist. It mentions good-practice public initiatives like the BBC's iCan project which connects people locally and nationally who want to take action around important issues.But he adds, government could play a bigger role in setting up systems of trust for online communities too. Proposals for ID cards, for instance, could also be widened to see if they could be used online. They could provide the basis for a secure authentication system which could have value for peer-to-peer interaction online. "At the moment they have been presented as a way for government to keep tabs on people and ensuring access to public services," said Mr Davies. "But what has not been explored is how authentication technology may potentially play a role in decentralised online communities." The key idea to take from systems such as eBay and other online communities is letting members rate each other's reputation by how they treat other members. Using a similar mechanism, trust and cooperation between members of virtual and physical communities could be built. This could mean a civic commons would work within a non-market system which lets people who may disagree with one another interact within publicly-recognised rules.E-government initiatives over the last decade have very much been about putting basic information and service guides online as well as letting people interact with government via the web. Many online communities, such as chatrooms, mailing lists, community portals, message boards and weblogs often form around common interests or issues.With 53% of UK households now with access to the net, the government, suggests Mr Davies, could act as an intermediary or "middleman" to set up public online places of debate and exchange to encourage more "cosmopolitan politics" and public trust in policy. "Government already plays a critical role in helping citizens trade with each other online. "But it should also play a role in helping citizens connect to one another in civic, non-market interactions," said Mr Davies. There is a role for public bodies like the BBC, libraries, and government to bring people back into public debate again instead of millions of "cliques" talking to each other, he added. The paper is part of the IPPR's Digital Society initiative which is producing a number of conferences and research papers leading up to the publication of A Manifesto For A Digital Britain.
Online communities set up by the UK government could encourage public debate and build trust, says the Institute of Public Policy Research (IPPR).But he adds, government could play a bigger role in setting up systems of trust for online communities too.In its report, Is Online Community A Policy Tool?, the IPPR also asks if ID cards could help create safer online communities.With 53% of UK households now with access to the net, the government, suggests Mr Davies, could act as an intermediary or "middleman" to set up public online places of debate and exchange to encourage more "cosmopolitan politics" and public trust in policy."Government already plays a critical role in helping citizens trade with each other online.They could provide the basis for a secure authentication system which could have value for peer-to-peer interaction online.Although the net is becoming part of local and central government, its potential has not yet been fully exploited to create an online "commons" for public debate.Proposals for ID cards, for instance, could also be widened to see if they could be used online.There is a role for public bodies like the BBC, libraries, and government to bring people back into public debate again instead of millions of "cliques" talking to each other, he added.The key idea to take from systems such as eBay and other online communities is letting members rate each other's reputation by how they treat other members.
Google to scan famous librariesThe libraries of five of the world's most important academic institutions are to be digitised by Google.Scanned pages from books in the public domain will then be made available for search and reading online. The full libraries of Michigan and Stanford universities, as well as archives at Harvard, Oxford and the New York Public Library are included. Online pages from scanned books will not have adverts but will have links to online store Amazon, Google said."The goal of the project is to unlock the wealth of information that is offline and bring it online," said Susan Wojcicki, director of product management at Google.There will also be links to public libraries so that the books can be borrowed. Google will not be paid for providing for the links. It will take six years to digitise the full collection at Michigan, which contains seven million volumes. Users will only have access to extracts and bibliographies of copyrighted works. The New York library is allowing Google to include a small portion of books no longer covered by copyright.Harvard is limiting its participation to 40,000 books, while Oxford wants Google to scan books originally published in the 19th Century and held in the Bodleian Library. A spokeswoman for Oxford University said the digitised books would include novels, poetry, political tracts and art books. "Important works that are out of print or only available in a few libraries around the world will be made available to everyone," she said. About one million books will be scanned by Google, less than 15% of the total collection held in the Bodleian. "We hope that Oxford's contribution to this project will be of scholarly use, as well as general interest, to people around the world," said Reg Carr, director of Oxford University Library Services."It's a significant opportunity to bring our material to the rest of the world," said Paul LeClerc, president of the New York Public Library. "It could solve an old problem: If people can't get to us, how can we get to them?" "This is the day the world changes," said John Wilkin, a University of Michigan librarian working with Google. "It will be disruptive because some people will worry that this is the beginning of the end of libraries. "But this is something we have to do to revitalise the profession and make it more meaningful."
Online pages from scanned books will not have adverts but will have links to online store Amazon, Google said.The New York library is allowing Google to include a small portion of books no longer covered by copyright.The full libraries of Michigan and Stanford universities, as well as archives at Harvard, Oxford and the New York Public Library are included."We hope that Oxford's contribution to this project will be of scholarly use, as well as general interest, to people around the world," said Reg Carr, director of Oxford University Library Services.Harvard is limiting its participation to 40,000 books, while Oxford wants Google to scan books originally published in the 19th Century and held in the Bodleian Library.There will also be links to public libraries so that the books can be borrowed."It's a significant opportunity to bring our material to the rest of the world," said Paul LeClerc, president of the New York Public Library.About one million books will be scanned by Google, less than 15% of the total collection held in the Bodleian.
Can Yahoo dominate next decade?Yahoo has reached the grand old age of 10 and, in internet years, that is a long time.For many, Yahoo remains synonymous with the internet - a veteran that managed to ride the dot-com wave and the subsequent crash and maintain itself as one of the web's top brands. But for others there is another, newer net icon threatening to overshadow Yahoo in the post dot-com world - Google.The veteran and the upstart have plenty in common - Yahoo was the first internet firm to offer initial public shares and Google was arguably the most watched IPO (Initial Public Offering) of the post-dot-com era. Both began life as search engines although in 2000, when Yahoo chose Google to power its search facility while it concentrated on its web portal business, it was very much Yahoo that commanded press attention. In recent years, the column inches have stacked up in Google's favour as the search engine also diversifies with the launch of services such as Gmail, its shopping channel Froogle and Google News.For Jupiter analyst Olivier Beauvillain, Yahoo's initial decision to put its investment on search on hold was an error. "Yahoo was busy building a portal and while it was good to diversify they made a big mistake in outsourcing search to Google," he said "They thought Google would just be a technology provider but it has become a portal in its own right and a direct competitor," he added. He believes Yahoo failed to see how crucial search would become to internet users, something it has rediscovered in recent years. "It is interesting that in these last few years, it has refocused on search following the success of Google," he said. But for Allen Weiner, a research director at analyst firm Gartner and someone who has followed Yahoo's progress since the early years, the future of search is not going to be purely about the technology powering it. "Search technology is valuable but the next generation of search is going to be about premium content and the interface that users have to that content," he said. He believes the rivalry between Google and Yahoo is overblown and instead thinks the real battle is going to be between Yahoo and MSN. It is a battle that Yahoo is currently winning, he believes. "Microsoft has amazing assets including software capability and a global name but it has yet to show me it can create a rival product to Yahoo," he said.He is convinced Yahoo remains the single most important brand on the world wide web."I believe Yahoo is the seminal brand on the web. If you are looking for a text book definition of web portal then Yahoo is it," he said. It has achieved this dominance, Mr Weiner believes, by a canny combination of acquisitions such as that of Inktomi and Overture, and by avoiding direct involvement in either content creation or internet access. That is not to say that Yahoo hasn't had its dark days. When the dot-com bubble burst, it lost one-third of its revenue in a single year, bore a succession of losses and saw its market value fall from a peak of $120bn to $4.6bn at one point. Crucial to its survival was the decision to replace chief executive Tim Koogle with Terry Semel in May 2001, thinks Mr Weiner. His business savvy, coupled with the technical genius of founder Jerry Yang has proved a winning combination, he says.So as the internet giant emerges from its first decade as a survivor, how will it fare as it enters its teenage years? "The game is theirs to lose and MSN is the only one that stands in the way of Yahoo's domination," predicted Mr Weiner. Nick Hazel, Yahoo's head of consumer services in the UK, thinks the fact that Yahoo has grown up with the first wave of the internet generation will stand it in good stead. Search will be a key focus as will making Yahoo Messenger available on mobiles, forging new broadband partnerships such as that with BT in the UK and continuing to provide a range of services beyond the desktop, he says. Mr Weiner thinks Yahoo's vision of becoming the ultimate gateway to the web will move increasing towards movies and television as more and more people get broadband access. "It will spread its portal wings to expand into rich media," he predicts.
Both began life as search engines although in 2000, when Yahoo chose Google to power its search facility while it concentrated on its web portal business, it was very much Yahoo that commanded press attention.He believes Yahoo failed to see how crucial search would become to internet users, something it has rediscovered in recent years."Yahoo was busy building a portal and while it was good to diversify they made a big mistake in outsourcing search to Google," he said "They thought Google would just be a technology provider but it has become a portal in its own right and a direct competitor," he added.He believes the rivalry between Google and Yahoo is overblown and instead thinks the real battle is going to be between Yahoo and MSN.Yahoo has reached the grand old age of 10 and, in internet years, that is a long time.Nick Hazel, Yahoo's head of consumer services in the UK, thinks the fact that Yahoo has grown up with the first wave of the internet generation will stand it in good stead.If you are looking for a text book definition of web portal then Yahoo is it," he said."I believe Yahoo is the seminal brand on the web."It is interesting that in these last few years, it has refocused on search following the success of Google," he said.He is convinced Yahoo remains the single most important brand on the world wide web.It is a battle that Yahoo is currently winning, he believes."Microsoft has amazing assets including software capability and a global name but it has yet to show me it can create a rival product to Yahoo," he said.
Mobiles double up as bus ticketsMobiles could soon double up as travel cards, with Nokia planning to try out a wireless ticket system on German buses.Early next year travellers in the city of Hanau, near Frankfurt, will be able to pay for tickets by passing their phone over a smart-card reader already installed on the buses. Passengers will need to own a Nokia 3220 handset which will have a special shell attached to it. The system would reduce queues and make travelling easier, said Nokia.Transport systems around the world are seeing the advantage of using ticketless smartcards. Using a mobile phone is the next step, said Gerhard Romen, head of market development at Nokia.The ticketless trial will start early in 2005 and people will also be able to access transport information and timetables via their phones. Nokia has worked with electronics giant Philips to develop a shell for the mobile phone that will be compatible with Hanau's existing ticketing system. The system opens up possibilities for mobile devices to be interact with everyday environments, said Mr Romen. "It could be used in shops to get product information, at bus-stops to get information about the next bus or, for example, by being passed over an advert of a rock star to find out details of concerts or get ringtones," he told the BBC News website. He is confident that the trial being run in Germany could be extended to transport systems in other countries. "The technology offers access to a lot of services and makes it easy to get the information you want," he said.
The system would reduce queues and make travelling easier, said Nokia.Using a mobile phone is the next step, said Gerhard Romen, head of market development at Nokia.Nokia has worked with electronics giant Philips to develop a shell for the mobile phone that will be compatible with Hanau's existing ticketing system.Mobiles could soon double up as travel cards, with Nokia planning to try out a wireless ticket system on German buses.The system opens up possibilities for mobile devices to be interact with everyday environments, said Mr Romen.
IBM puts cash behind Linux pushIBM is spending $100m (£52m) over the next three years beefing up its commitment to Linux software.The cash injection will be used to help its customers use Linux on every type of device from handheld computers and phones right up to powerful servers. IBM said the money will fund a variety of technical, research and marketing initiatives to boost Linux use. IBM said it had taken the step in response to greater customer demand for the open source software.In 2004 IBM said it had seen double digit growth in the number of customers using Linux to help staff work together more closely. The money will be used to help this push towards greater collaboration and will add Linux-based elements to IBM's Workplace software. Workplace is a suite of programs and tools that allow workers to get at core business applications no matter what device they use to connect to corporate networks. One of the main focuses of the initiative will be to make it easier to use Linux-based desktop computers and mobile devices with Workplace. Even before IBM announced this latest spending boost it was one of the biggest advocates of the open source way of working. In 2001 it put $300m into a three-year Linux program and has produced Linux versions of many of its programs. Linux and the open source software movement are based on the premise that developers should be free to tinker with the core components of software programs. They reason that more open scrutiny of software produces better programs and fuels innovation.
IBM said it had taken the step in response to greater customer demand for the open source software.Linux and the open source software movement are based on the premise that developers should be free to tinker with the core components of software programs.IBM is spending $100m (£52m) over the next three years beefing up its commitment to Linux software.IBM said the money will fund a variety of technical, research and marketing initiatives to boost Linux use.The cash injection will be used to help its customers use Linux on every type of device from handheld computers and phones right up to powerful servers.
Halo fans' hope for sequelXbox video game Halo 2 has been released in the US on 9 November, with a UK release two days later. Why is the game among the most anticipated of all time?Halo is considered by many video game pundits to be one of the finest examples of interactive entertainment ever produced and more than 1.5 million people worldwide have pre-ordered the sequel. A science fiction epic, Halo centred the action on a human cyborg, controlled by the player, who had to save his crew from an alien horde after a crash landing on a strange and exotic world contained on the interior surface of a giant ring in space. Remembrance of Things Past it was not - but as a slice of schlock science fiction inspired by works such as Larry Niven's Ringworld and the film Starship Troopers, it fit the bill perfectly. Halo stood out from a crowd of similar titles - it was graphically impressive, had tremendous audio, using Dolby Digital, a decent storyline, instant playability and impressive physics.But what marked Halo as a classic were the thousands of details which brought a feeling of polish and the enormously-high production values not usually associated with video gaming.Produced by Bungie software, renowned for their innovation in gaming, it caused a stir among the gaming fraternity when the developer was bought by Microsoft and became an Xbox exclusive. Claude Errera, editor of fansite Halo.Bungie.Org, said: "Bungie got everything right. They were really careful to make sure everything worked the way it was supposed to. "Nothing distracts you when you were playing. There was nothing in Halo that had not been done before but everything in there was as good as it could be." He added: "Graphically it was superior to everything else out there."It also had a depth to it that made it stand out." Halo was unusually immersive, sucking the player into the action and blurring the interface between screen and controller. It also capitalised on the growing popularity of LAN gaming in the PC world - for the first time it became easy to link multiple game consoles together, allowing up to 16 players to battle against each other at the same time.The game instantly cultivated an online following, which continues today with a score of Halo fan websites following every aspect of the sequel, Halo 2. Errera spends three to fours hours a day of his own time maintaining the hugely popular website, which attracts 600,000 page views a day from Halo fans eager for the latest news.When the Xbox launched on November 15 2001 in the US, Halo was one of the launch titles and had an immediate impact on critics and consumers. "Halo is the most important launch game for any console ever," wrote the influential Edge magazine in its review, giving it a rare 10 out of 10 mark. The game had its critics and while it is not a one-off original as a game, it brought many original touches and flourishes to the genre which have defined all other first person shooters since. "The first time I played it I just stood there watching the spent shells fall out of my gun," said Errera, remarking on the level of detail in the game.The game also inspired thousands of people to write their own fiction based on the storyline and produce downloadable video clips of the many weird and wonderful things that can be done in the game. "It blew me away the first time someone managed to climb to the top of Halo," said Errera, referring to a fan who had created a video of Master Chief scaling the landscape of the graphical world. Video clips of the more outrageous stunts that are possible thanks to the game's amazing physics engine are incredibly popular and some have attained a cult following. Speculation about the sequel has seen every titbit analysed and poured over with all the intent of a forensic scientist examining a body. When early screenshots of the game were released some people wrote essay-length articles highlighting everything from the texture of graphics to clues about the story line. Errera said expectations of the sequel among fans were sky high. "It does not feel like a game release any more. Somebody told me this was the biggest single release of any product in Microsoft's history. "We're all just hoping that Bungie has got it right again."Halo 2 is out on 9 November in the US and 11 November in the UK
Xbox video game Halo 2 has been released in the US on 9 November, with a UK release two days later.There was nothing in Halo that had not been done before but everything in there was as good as it could be."The game instantly cultivated an online following, which continues today with a score of Halo fan websites following every aspect of the sequel, Halo 2.When the Xbox launched on November 15 2001 in the US, Halo was one of the launch titles and had an immediate impact on critics and consumers.The game also inspired thousands of people to write their own fiction based on the storyline and produce downloadable video clips of the many weird and wonderful things that can be done in the game.Halo is considered by many video game pundits to be one of the finest examples of interactive entertainment ever produced and more than 1.5 million people worldwide have pre-ordered the sequel.Why is the game among the most anticipated of all time?"It blew me away the first time someone managed to climb to the top of Halo," said Errera, referring to a fan who had created a video of Master Chief scaling the landscape of the graphical world.It also capitalised on the growing popularity of LAN gaming in the PC world - for the first time it became easy to link multiple game consoles together, allowing up to 16 players to battle against each other at the same time.Halo was unusually immersive, sucking the player into the action and blurring the interface between screen and controller."The first time I played it I just stood there watching the spent shells fall out of my gun," said Errera, remarking on the level of detail in the game."Halo is the most important launch game for any console ever," wrote the influential Edge magazine in its review, giving it a rare 10 out of 10 mark.Halo 2 is out on 9 November in the US and 11 November in the UK
Search wars hit desktop PCsAnother front in the on-going battle between Microsoft and Google is about to be opened.By the end of 2004 Microsoft aims to launch search software to find any kind of file on a PC hard drive. The move is in answer to Google's release of its own search tool that catalogues data on desktop PCs. The desktop search market is becoming increasingly crowded as Google, AOL, Yahoo and many smaller firms tout programs that help people find files.Microsoft made the announcement about its forthcoming search software during a call to financial analysts to talk about its first quarter results. John Connors, Microsoft's chief financial officer said a test version of its desktop search software should be available for download by the end of the year."We're going to have a heck of a great race in search between Google, Microsoft and Yahoo," he said. "It's going to be really fun to follow." Microsoft is coming late to the desktop search arena and its software will have to compare favourably with programs from a large number of rivals, many of which have fiercely dedicated populations of users. The program could be based on the software Microsoft owns as a result of its purchase of Lookout Software in early October. On 14 October Google released desktop search software that catalogues all the files on a PC and lets users use one tool to find e-mail messages, spreadsheets, text files and presentations. The software will also find webpages and messages sent via AOL Instant Messenger.Many other firms have released desktop search systems recently too. Companies such as Blinkx, Copernic, Enfish X1 Technologies and X-Friend all do the same job of cataloguing the huge amounts of information that people increasingly store on their desktop or home computer.Apple has also debuted a similar search system for its computers called Spotlight that is due to debut with the release of the Tiger operating system. Due to follow are net giants AOL and Yahoo. The latter recently bought Stata Labs to get its hands on search software that people can use. Microsoft is also reputedly working on a novel search system for the next version of Windows (codenamed Longhorn). However this is not likely to appear until 2006. "The recent activity in the search industry shows that there is a need to move beyond simple keyword-based web search," said Kathy Rittweger, co-founder of Blinkx. "Finding information of our own computers is becoming as difficult as it is to find the relevant webpage amongst the billions that exist."Desktop search has become important for several reasons. According to research by message analysts the Radicati Group up to 45% of the information critical to keeping many businesses running sits in e-mail messages and attachments. JF Sullivan, spokesman for e-mail software firm Sendmail said many organisations were starting to realise how important messaging was to their organisation and the way the work. "The key thing is being able to manage all this information," he said. Also search is increasingly key to the way that people get around the internet. Many people use a search engine as the first page they go to when getting on the net. Many others use desktop toolbars that let them search for information no matter what other program they are using. Having a tool on a desktop can be a lucrative way to control where people go online. For companies such as Google which relies on revenue from adverts this knowledge about what people are looking for is worth huge amounts of money. But this invasiveness has already led some to ask about the privacy implications of such tools.
The desktop search market is becoming increasingly crowded as Google, AOL, Yahoo and many smaller firms tout programs that help people find files.Many other firms have released desktop search systems recently too.Many others use desktop toolbars that let them search for information no matter what other program they are using."We're going to have a heck of a great race in search between Google, Microsoft and Yahoo," he said.On 14 October Google released desktop search software that catalogues all the files on a PC and lets users use one tool to find e-mail messages, spreadsheets, text files and presentations.Microsoft is coming late to the desktop search arena and its software will have to compare favourably with programs from a large number of rivals, many of which have fiercely dedicated populations of users.Many people use a search engine as the first page they go to when getting on the net.Desktop search has become important for several reasons.By the end of 2004 Microsoft aims to launch search software to find any kind of file on a PC hard drive.The latter recently bought Stata Labs to get its hands on search software that people can use.Also search is increasingly key to the way that people get around the internet.John Connors, Microsoft's chief financial officer said a test version of its desktop search software should be available for download by the end of the year.Microsoft made the announcement about its forthcoming search software during a call to financial analysts to talk about its first quarter results.
Digital guru floats sub-$100 PCNicholas Negroponte, chairman and founder of MIT's Media Labs, says he is developing a laptop PC that will go on sale for less than $100 (£53).He told the BBC World Service programme Go Digital he hoped it would become an education tool in developing countries. He said one laptop per child could be " very important to the development of not just that child but now the whole family, village and neighbourhood". He said the child could use the laptop like a text book. He described the device as a stripped down laptop, which would run a Linux-based operating system, "We have to get the display down to below $20, to do this we need to rear project the image rather than using an ordinary flat panel."The second trick is to get rid of the fat , if you can skinny it down you can gain speed and the ability to use smaller processors and slower memory." The device will probably be exported as a kit of parts to be assembled locally to keep costs down. Mr Negroponte said this was a not for profit venture, though he recognised that the manufacturers of the components would be making money. In 1995 Mr Negroponte published the bestselling Being Digital, now widely seen as predicting the digital age. The concept is based on experiments in the US state of Maine, where children were given laptop computers to take home and do their work on.While the idea was popular amongst the children, it initially received some resistance from the teachers and there were problems with laptops getting broken. However, Mr Negroponte has adapted the idea to his own work in Cambodia where he set up two schools together with his wife and gave the children laptops. "We put in 25 laptops three years ago , only one has been broken, the kids cherish these things, it's also a TV a telephone and a games machine, not just a textbook." Mr Negroponte wants the laptops to become more common than mobile phones but conceded this was ambitious. "Nokia make 200 million cell phones a year, so for us to claim we're going to make 200 million laptops is a big number, but we're not talking about doing it in three or five years, we're talking about months." He plans to be distributing them by the end of 2006 and is already in discussion with the Chinese education ministry who are expected to make a large order. "In China they spend $17 per child per year on textbooks. That's for five or six years, so if we can distribute and sell laptops in quantities of one million or more to ministries of education that's cheaper and the marketing overheads go away."
He said one laptop per child could be " very important to the development of not just that child but now the whole family, village and neighbourhood".He said the child could use the laptop like a text book.Mr Negroponte wants the laptops to become more common than mobile phones but conceded this was ambitious.That's for five or six years, so if we can distribute and sell laptops in quantities of one million or more to ministries of education that's cheaper and the marketing overheads go away."Nicholas Negroponte, chairman and founder of MIT's Media Labs, says he is developing a laptop PC that will go on sale for less than $100 (£53).The concept is based on experiments in the US state of Maine, where children were given laptop computers to take home and do their work on.However, Mr Negroponte has adapted the idea to his own work in Cambodia where he set up two schools together with his wife and gave the children laptops."Nokia make 200 million cell phones a year, so for us to claim we're going to make 200 million laptops is a big number, but we're not talking about doing it in three or five years, we're talking about months."
Chip maker backs net phone callsRich Templeton, the head of giant chip maker Texas Instruments, has given his backing to the growing sector of Voice over Internet Telephony (Voip)Voip allows PC users, and in some cases those with just a broadband connection, to make telephone calls via the net. Mr Templeton said Voip would be the next major application to drive broadband connections into homes. Internet service provider Wanadoo has announced it is launching its own broadband telephony service in the UK.Subscribers to Wanadoo's broadband service will be able to use the service to make free evening and weekend calls to any UK landline, and free calls at any time to other Wanadoo users. The service will cost an extra £4 a month and will come with a free Livebox, the broadband hub which Wanadoo plans will be used in future to provide video-on-demand and home security services. The secondary phone line will mean customers can have an extra home phone number and will also provide wireless internet access around the home. Eventually the service will replace existing landline services as Wanadoo goes head to head with BT. "Voice-over broadband is a key trend across Europe and is set to have a dramatic impact on the telecommunications industry, " Eric Abensur, Wanadoo's chief executive told the BBC News website. Mr Templeton said he agreed. "Voice-over-packet is going to be the second killer application after broadband internet access," he said. The world's largest maker of chips for mobile phones believes the technology will grow rapidly from the relatively small user base it has currently.Almost 83 million people have downloaded the software that powers the Skype Voip service, according to the net telephony firm's website. Skype lets people make free calls to other Skype users and also make low-cost calls to ordinary phone numbers. US firm Vonage also offers a Voip service, but one which lets people plug an ordinary phone into a broadband router to make calls. Bill Simmelink, general manager of TI's Voip business, said the technology would only take off when people were making net calls with the ease of making a normal call. "It's not about the pipe, if you will, or the silicon per se, it's about the application," he said."We want to communicate freely, effortlessly and economically wherever we are." In a sign that Voip is seeping into the mainstream, giant ISP AOL announced on Tuesday that it had plans to launch a net-based phone service for some of its members within the month. Customers will continue to use their traditional phones, but they will plug them into adapters connected to their broadband source rather than the jack provided by the telephone company. Calls are received and placed just like on the old telephone network. "We can help mass-market adoption of Voip," said AOL chief executive Jonathan Miller. "We can utilise our national footprint. We can help the entire industry become well known."
US firm Vonage also offers a Voip service, but one which lets people plug an ordinary phone into a broadband router to make calls.Rich Templeton, the head of giant chip maker Texas Instruments, has given his backing to the growing sector of Voice over Internet Telephony (Voip) Voip allows PC users, and in some cases those with just a broadband connection, to make telephone calls via the net.Subscribers to Wanadoo's broadband service will be able to use the service to make free evening and weekend calls to any UK landline, and free calls at any time to other Wanadoo users.Internet service provider Wanadoo has announced it is launching its own broadband telephony service in the UK.Mr Templeton said Voip would be the next major application to drive broadband connections into homes."Voice-over-packet is going to be the second killer application after broadband internet access," he said.The service will cost an extra £4 a month and will come with a free Livebox, the broadband hub which Wanadoo plans will be used in future to provide video-on-demand and home security services.Skype lets people make free calls to other Skype users and also make low-cost calls to ordinary phone numbers.Almost 83 million people have downloaded the software that powers the Skype Voip service, according to the net telephony firm's website."We can help mass-market adoption of Voip," said AOL chief executive Jonathan Miller.
Screensaver tackles spam websitesNet users are getting the chance to fight back against spam websitesInternet portal Lycos has made a screensaver that endlessly requests data from sites that sell the goods and services mentioned in spam e-mail. Lycos hopes it will make the monthly bandwidth bills of spammers soar by keeping their servers running flat out. The net firm estimates that if enough people sign up and download the tool, spammers could end up paying to send out terabytes of data."We've never really solved the big problem of spam which is that its so damn cheap and easy to do," said Malte Pollmann, spokesman for Lycos Europe. "In the past we have built up the spam filtering systems for our users," he said, "but now we are going to go one step further.""We've found a way to make it much higher cost for spammers by putting a load on their servers." By getting thousands of people to download and use the screensaver, Lycos hopes to get spamming websites constantly running at almost full capacity. Mr Pollmann said there was no intention to stop the spam websites working by subjecting them with too much data to cope with. He said the screensaver had been carefully written to ensure that the amount of traffic it generated from each user did not overload the web. "Every single user will contribute three to four megabytes per day," he said, "about one MP3 file." But, he said, if enough people sign up spamming websites could be force to pay for gigabytes of traffic every single day. Lycos did not want to use e-mail to fight back, said Mr Pollmann. "That would be fighting one bad thing with another bad thing," he said.The sites being targeted are those mentioned in spam e-mail messages and which sell the goods and services on offer.Typically these sites are different to those that used to send out spam e-mail and they typically only get a few thousand visitors per day. The list of sites that the screensaver will target is taken from real-time blacklists generated by organisations such as Spamcop. To limit the chance of mistakes being made, Lycos is using people to ensure that the sites are selling spam goods. As these sites rarely use advertising to offset hosting costs, the burden of high-bandwidth bills could make spam too expensive, said Mr Pollmann. Sites will also slow down under the weight of data requests. Early results show that response times of some sites have deteriorated by up to 85%. Users do not have to be registered users of Lycos to download and use the screensaver. While working, the screensaver shows the websites that are being bothered with requests for data. The screensaver is due to be launched across Europe on 1 December and before now has only been trialled in Sweden. Despite the soft launch, Mr Pollmann said that the screensaver had been downloaded more than 20,000 times in the last four days. "There's a huge user demand to not only filter spam day-by-day but to do something more," he said "Before now users have never had the chance to be a bit more offensive."
Net users are getting the chance to fight back against spam websites Internet portal Lycos has made a screensaver that endlessly requests data from sites that sell the goods and services mentioned in spam e-mail.Mr Pollmann said there was no intention to stop the spam websites working by subjecting them with too much data to cope with.As these sites rarely use advertising to offset hosting costs, the burden of high-bandwidth bills could make spam too expensive, said Mr Pollmann.Lycos did not want to use e-mail to fight back, said Mr Pollmann.Users do not have to be registered users of Lycos to download and use the screensaver.By getting thousands of people to download and use the screensaver, Lycos hopes to get spamming websites constantly running at almost full capacity."We've never really solved the big problem of spam which is that its so damn cheap and easy to do," said Malte Pollmann, spokesman for Lycos Europe.Despite the soft launch, Mr Pollmann said that the screensaver had been downloaded more than 20,000 times in the last four days.He said the screensaver had been carefully written to ensure that the amount of traffic it generated from each user did not overload the web.To limit the chance of mistakes being made, Lycos is using people to ensure that the sites are selling spam goods.
Cable offers video-on-demandCable firms NTL and Telewest have both launched video-on-demand services as the battle between satellite and cable TV heats up.Movies from Sony Pictures, Walt Disney, Touchstone, Miramax, Columbia and Buena Vista will be among those on offer. The service is similar to Sky Plus, as users can pause, fast forward and rewind content, but they cannot store programmes on their set top box - yet. It could sound the death knell for some TV channels, Telewest predicts. "It allows us to demonstrate a clear competitive advantage over Sky for the first time in many years," said Telewest chief executive Eric Tveter."Video-on-demand will offer a deeper range of content than currently exists on TV. There will be less compromising around the TV schedule and some of the less popular channels may go by the wayside," said Philip Snalune, director of products at Telewest. Telewest customers in Bristol and NTL viewers in Glasgow will be the first to test the new service, which sees a raft of movies on offer for 24 hour rental. During the year, the service will be extended to all cable regions. Films will range in price from £1 or £2 for archived movies to £3.50 for current releases. New releases initially on offer will include 50 First dates, Kill Bill: Volume 2, Gothika and The Station Agent. In addition, NTL is offering children's programmes, adult content, music video and concerts. Telewest will launch similar services later in the year. NTL is also offering viewers the chance to catch up with programmes they have missed. Its pick of the week service will offer a selection of BBC programmes from the previous seven days such as Eastenders, Casualty, Top Gear and Antiques Roadshow. The BBC is trialling a similar service, offering broadband users the chance to watch programmes already broadcast on their PC. For Telewest it is the beginning of a £20m investment in TV-on-demand which will also see the launch of a personal video recorder (PVR). PVR has been a big success for Sky because it gives customers control over programmes. Satellite customers without PVR cannot pause, rewind or fast forward their programmes.With both services on offer from Telewest, Mr Tveter is confident the cable firm can dent not just the viewing figures for terrestrial TV but also gain a huge competitive advantage over Sky."We offer the best of both worlds and most households have an interest in having both video-on-demand and PVR," he said. Video rental stores may also have to watch their back. "Video-on-demand is better than having a video-store in your living room and is more convenient," he said. NTL said it had not ruled out the possibility of offering a PVR but for the moment is concentrating on video-on-demand. "PVR is a recording mechanism whereas what we are offering is truly on demand," said a spokesman for the company. Video-on-demand has the added advantage of not requiring a separate set-top box or extra remote controls, he added. Adam Thomas, an analyst at research firm Informa Media believes the time is ripe for video-on-demand to flourish. "While Sky will remain the dominant force in UK pay TV for some time to come, NTL and Telewest seem well placed to successfully ride this second wave of VOD enthusiasm and, if marketed correctly, this could help them eat into Sky's lead," he said.
Cable firms NTL and Telewest have both launched video-on-demand services as the battle between satellite and cable TV heats up.With both services on offer from Telewest, Mr Tveter is confident the cable firm can dent not just the viewing figures for terrestrial TV but also gain a huge competitive advantage over Sky.Telewest customers in Bristol and NTL viewers in Glasgow will be the first to test the new service, which sees a raft of movies on offer for 24 hour rental.NTL said it had not ruled out the possibility of offering a PVR but for the moment is concentrating on video-on-demand."We offer the best of both worlds and most households have an interest in having both video-on-demand and PVR," he said."Video-on-demand will offer a deeper range of content than currently exists on TV.Telewest will launch similar services later in the year.The service is similar to Sky Plus, as users can pause, fast forward and rewind content, but they cannot store programmes on their set top box - yet.For Telewest it is the beginning of a £20m investment in TV-on-demand which will also see the launch of a personal video recorder (PVR)."It allows us to demonstrate a clear competitive advantage over Sky for the first time in many years," said Telewest chief executive Eric Tveter."While Sky will remain the dominant force in UK pay TV for some time to come, NTL and Telewest seem well placed to successfully ride this second wave of VOD enthusiasm and, if marketed correctly, this could help them eat into Sky's lead," he said.The BBC is trialling a similar service, offering broadband users the chance to watch programmes already broadcast on their PC.
Doors open at biggest gadget fairThousands of technology lovers and industry experts have gathered in Las Vegas for the annual Consumer Electronics Show (CES).The fair showcases the latest technologies and gadgets that will hit the shops in the next year. About 50,000 new products will be unveiled as the show unfolds. Microsoft chief Bill Gates is to make a pre-show keynote speech on Wednesday when he is expected to announce details of the next generation Xbox.The thrust of this year's show will be on technologies which put people in charge of multimedia content so they can store, listen to, and watch what they want on devices any time, anywhere. About 120,000 people are expected to attend the trade show which stretches over more than 1.5 million square feet. Highlights will include the latest trends in digital imaging, storage technologies, thinner flat screen and high-definition TVs, wireless and portable technologies, gaming, and broadband technologies. The show also includes several speeches from key technology companies such as Intel, Microsoft, and Hewlett Packard among others. "The story this year remains all about digital and how that is completely transforming and revolutionising products and the way people interact with them," Jeff Joseph, from the Consumer Electronics Association (CEA) told the BBC News website. "It is about personalisation - taking your MP3 player and creating your own playlist, taking your digital video recorder and watch what you want to watch when - you are no longer at the whim of the broadcasters."Consumer electronics and gadgets had a phenomenal year in 2004, according to figures released by CES organisers, the CEA, on Tuesday. The gadget explosion signalled the strongest growth yet in the US in 2004. Shipments of consumer electronics rose by almost 11% between 2003 and 2004. That trend is predicted to continue, according to CEA analysts, with wholesale shipments of consumer technologies expected to grow by 11% again in 2005. The fastest-growing technologies in 2004 included blank DVD media, Liquid Crystal Display (LCD) TVs, digital video recorders (DVRs), and portable music players. "This year we will really begin to see that come to life in what we call place shifting - so if you have your PVR [personal video recorder] in your living room, you can move that content around the house. "Some exhibitors will be showcasing how you can take that content anywhere," said Mr Joseph. He said the products which will be making waves in the next year will be about the "democratisation" of content - devices and technologies that will give people the freedom to do more with music, video, and images. There will also be more focus on the design of technologies, following the lead that Apple's iPod made, with ease of use and good looks which appeal to a wider range of people a key concern.The CEA predicted that there would be several key technology trends to watch in the coming year. Gaming would continue to thrive, especially on mobile devices, and would reach out to more diverse gamers such as women. Games consoles sales have been declining, but the launch of next generation consoles, such as Microsoft's Xbox and PlayStation, could buoy up sales. Although it has been widely predicted that Mr Gates would be showcasing the new Xbox, some media reports have cast doubt on what he would be talking about in the keynote. Some have suggested the announcement may take place at the Games Developers Conference in the summer instead. With more than 52% of US homes expected to have home networks, the CEA suggested hard drive boxes - or media servers - capable of storing thousands of images, video and audio files to be accessed through other devices around the home, will be more commonplace. Portable devices that combine mobile telephony, digital music and video players, will also be more popular in 2005. Their popularity will be driven by more multimedia content and services which will let people watch and listen to films, TV, and audio wherever they are. This means more storage technologies will be in demand, such as external hard drives, and flash memory like SD cards. CES runs officially from 6 to 9 January.
He said the products which will be making waves in the next year will be about the "democratisation" of content - devices and technologies that will give people the freedom to do more with music, video, and images.The CEA predicted that there would be several key technology trends to watch in the coming year.The thrust of this year's show will be on technologies which put people in charge of multimedia content so they can store, listen to, and watch what they want on devices any time, anywhere.That trend is predicted to continue, according to CEA analysts, with wholesale shipments of consumer technologies expected to grow by 11% again in 2005.Consumer electronics and gadgets had a phenomenal year in 2004, according to figures released by CES organisers, the CEA, on Tuesday.Thousands of technology lovers and industry experts have gathered in Las Vegas for the annual Consumer Electronics Show (CES)."The story this year remains all about digital and how that is completely transforming and revolutionising products and the way people interact with them," Jeff Joseph, from the Consumer Electronics Association (CEA) told the BBC News website.The fair showcases the latest technologies and gadgets that will hit the shops in the next year.The fastest-growing technologies in 2004 included blank DVD media, Liquid Crystal Display (LCD) TVs, digital video recorders (DVRs), and portable music players.The show also includes several speeches from key technology companies such as Intel, Microsoft, and Hewlett Packard among others.Portable devices that combine mobile telephony, digital music and video players, will also be more popular in 2005.Although it has been widely predicted that Mr Gates would be showcasing the new Xbox, some media reports have cast doubt on what he would be talking about in the keynote.
Media gadgets get movingPocket-sized devices that let people carry around video and images are set to have a big year in 2005, according to industry experts.Last year saw the emergence of portable media players, such as the Windows-based Creative Zen portable media player, the Samsung Yepp, the iRiver PMC-100, and the Archos AV400 series among others. But this year, they are set to get smarter and more connected, to allow people to find more video to watch on them. Archos launched its latest range of its Linux-based portable media devices at the Consumer Electronics Show in Las Vegas on Friday. Dubbed the Pocket Media Assistant PMA430, it crucially has wi-fi capability built-in for the first time. "Consumers are showing a great thirst for devices that store all their media in one place for anywhere access," said Henri Crohas, chief of Archos. "And now those consumers can stay connected and productive at the same time." Archos said the focus for the device is to be the second gadget in people's pockets, after the mobile.Unlike Windows-based players, the Archos AV400 series devices have always been able to record from any video source, such as TVs, as well as playback. The content put onto the devices is copy protected so cannot then be swapped to another device.Recording is perhaps a crucial functionality for those who have not seen the point of portable video if there is not a lot of video to watch on it. And wi-fi connectivity opens up the possibility of content delivery via a high-speed wireless link. Archos also announced that it would open up the software development kit to Linux developers so that more applications could be created for the device. Microsoft also made some announcements in the portable media arena at CES, primarily for US consumers though. It has agreed a content deal with personal video recorder company TiVo, which Bill Gates also showcased in his keynote speech at CES. The TiVo To Go service means that US consumers will be able to take any programmes they record on their TiVos and transfer it for free to watch on any of the Windows-based portable media players or smartphones. It also said it had launched a service with MTV to let people watch Comedy Central, VH1 and Country Music TV on its devices. And a service is launching with MSN to provide people with shortened versions of news, entertainment and other video on a subscription basis for download via the PC onto the portable devices. But the ability to record directly from TV, VCR, and digital cable and satellite boxes, which Windows-based devices do not offer, certainly gives people more content to watch on the go too.The increased capability of these devices, and the content deals that are being done, may go some way to persuading people to use them. Recent research by Jupiter suggested that people would prefer a device that was dedicated to music. Only 13% of Europeans wanted to watch video while on the move. More seemed interested in spending their cash on music-only devices."This year, we are ready for an explosion of portable media," Microsoft's Mike Coleman told the BBC News website. "We are very bullish about it. The fact that I can put photos on here too and share them is super-cool to the consumer," he added. The fact that Europeans are far larger public transport users than Americans is one reason why portable media will take off in the coming year too. There is a burgeoning market there for commuters to watch news and other programmes on their way to work. Although Microsoft's content distribution deals are for the US market at the moment, talks were "always on-going" with European content suppliers to offer similar services. Various rights management issues have to be ironed out first however. But that does not prevent people from finding ways to create their own content to share online and swap on portable devices, particularly via those which are wi-fi enabled. The possibility is open for non-professional makers of video and audio to take advantage of the growing portable media market to distribute their work. CES, which runs from 6 to 9 January, showcases more than 50,000 new gadgets that will be hitting the shelves in 2005.
The TiVo To Go service means that US consumers will be able to take any programmes they record on their TiVos and transfer it for free to watch on any of the Windows-based portable media players or smartphones.Archos launched its latest range of its Linux-based portable media devices at the Consumer Electronics Show in Las Vegas on Friday.But that does not prevent people from finding ways to create their own content to share online and swap on portable devices, particularly via those which are wi-fi enabled.But the ability to record directly from TV, VCR, and digital cable and satellite boxes, which Windows-based devices do not offer, certainly gives people more content to watch on the go too.But this year, they are set to get smarter and more connected, to allow people to find more video to watch on them.And a service is launching with MSN to provide people with shortened versions of news, entertainment and other video on a subscription basis for download via the PC onto the portable devices.The possibility is open for non-professional makers of video and audio to take advantage of the growing portable media market to distribute their work.Last year saw the emergence of portable media players, such as the Windows-based Creative Zen portable media player, the Samsung Yepp, the iRiver PMC-100, and the Archos AV400 series among others.Recording is perhaps a crucial functionality for those who have not seen the point of portable video if there is not a lot of video to watch on it.Microsoft also made some announcements in the portable media arena at CES, primarily for US consumers though.Pocket-sized devices that let people carry around video and images are set to have a big year in 2005, according to industry experts.Unlike Windows-based players, the Archos AV400 series devices have always been able to record from any video source, such as TVs, as well as playback.It also said it had launched a service with MTV to let people watch Comedy Central, VH1 and Country Music TV on its devices.The increased capability of these devices, and the content deals that are being done, may go some way to persuading people to use them.
Digital guru floats sub-$100 PCNicholas Negroponte, chairman and founder of MIT's Media Labs, says he is developing a laptop PC that will go on sale for less than $100 (£53).He told the BBC World Service programme Go Digital he hoped it would become an education tool in developing countries. He said one laptop per child could be " very important to the development of not just that child but now the whole family, village and neighbourhood". He said the child could use the laptop like a text book. He described the device as a stripped down laptop, which would run a Linux-based operating system, "We have to get the display down to below $20, to do this we need to rear project the image rather than using an ordinary flat panel."The second trick is to get rid of the fat , if you can skinny it down you can gain speed and the ability to use smaller processors and slower memory." The device will probably be exported as a kit of parts to be assembled locally to keep costs down. Mr Negroponte said this was a not for profit venture, though he recognised that the manufacturers of the components would be making money. In 1995 Mr Negroponte published the bestselling Being Digital, now widely seen as predicting the digital age. The concept is based on experiments in the US state of Maine, where children were given laptop computers to take home and do their work on.While the idea was popular amongst the children, it initially received some resistance from the teachers and there were problems with laptops getting broken. However, Mr Negroponte has adapted the idea to his own work in Cambodia where he set up two schools together with his wife and gave the children laptops. "We put in 25 laptops three years ago , only one has been broken, the kids cherish these things, it's also a TV a telephone and a games machine, not just a textbook." Mr Negroponte wants the laptops to become more common than mobile phones but conceded this was ambitious. "Nokia make 200 million cell phones a year, so for us to claim we're going to make 200 million laptops is a big number, but we're not talking about doing it in three or five years, we're talking about months." He plans to be distributing them by the end of 2006 and is already in discussion with the Chinese education ministry who are expected to make a large order. "In China they spend $17 per child per year on textbooks. That's for five or six years, so if we can distribute and sell laptops in quantities of one million or more to ministries of education that's cheaper and the marketing overheads go away."
He said one laptop per child could be " very important to the development of not just that child but now the whole family, village and neighbourhood".He said the child could use the laptop like a text book.Mr Negroponte wants the laptops to become more common than mobile phones but conceded this was ambitious.That's for five or six years, so if we can distribute and sell laptops in quantities of one million or more to ministries of education that's cheaper and the marketing overheads go away."Nicholas Negroponte, chairman and founder of MIT's Media Labs, says he is developing a laptop PC that will go on sale for less than $100 (£53).The concept is based on experiments in the US state of Maine, where children were given laptop computers to take home and do their work on.However, Mr Negroponte has adapted the idea to his own work in Cambodia where he set up two schools together with his wife and gave the children laptops."Nokia make 200 million cell phones a year, so for us to claim we're going to make 200 million laptops is a big number, but we're not talking about doing it in three or five years, we're talking about months."
Gamers could drive high-definitionTV, films, and games have been gearing up for some time now for the next revolution to transform the quality of what is on our screens.It is called high-definition - HD for short - and it is already hugely popular in Japan and the US. It is set, according to analysts, to do for images what CDs did for sound. Different equipment able to receive HD signals is needed though and is expensive. But Europe's gamers may be the early adopters to drive demand. Europeans will have to wait until at least 2006 until they see mainstream HDTV.To view it, it needs to be transmitted in HD format, and people need special receivers and displays that can handle the high-quality resolution. The next generation of consoles, however, are expected to start appearing at the end of 2005, start of 2006. And most new computer displays and plasma sets are already capable of handling such high-resolution pictures. "In the next generation [of consoles] HD support is mandatory," Dr Mark Tuffy games systems director at digital content firm THX told the BBC News website. "Every game is going to be playable in HD. "So consumers who have gone out and spent all this money on HDTVs, and who have no content to watch, are going to be blown away by these really high-detail pictures. "It's going to change really the way they look at gaming."At the end of last year, Chris Deering, Sony's European president, made a prediction that 20 million European households would have HDTV sets by 2008. A previous prediction from analysts Datamonitor put the figure at 4.6 million by 2008, an increase from an estimated 50,000 sets at the end of 2003. But those in Europe may see little point in buying what is quite an expensive bit of technology - about £2,000 - if there are few programmes or films to watch on them. Satellite broadcaster BSkyB is planning HDTV services in 2006 and the BBC intends to produce all of its content in HD by 2010.Until broadcast rights, format standards - and the practicalities of updating equipment - are agreed, TV content will be limited. All TV images are made up of pixels which go across the screen, and scan lines which go down the screen. Most standard UK TV pictures are made up of 625 lines and about 700 pixels. HD offers up to 1,080 active lines, with each line made up of 1,920 pixels. This means the picture is up to six times as sharp as standard TV. "Probably, in the UK [gaming] is going to be the only thing you are going to really be able to show off, as in 'look what this TV can do', until HD is really adopted by broadcasters," explains Dr Tuffy. But gamers are also the ideal target audience for HD because they always crave better quality graphics, and more immersive gaming experiences. They are used to spending money on hardware to match a game's requirements. Demographics have changed too and the "sweet spot" for the games industry is the gamer in his or her late 20s. This means they are likely to have higher disposable incomes and can afford the price of big-screen, high-definition display technologies and HD projectors, earlier than others.Higher capacity storage discs, such as HD-DVD and blue-ray , are set to be standard in the next round of games consoles - allowing developers more room for detailed graphics.For console developers though, HD offers some production changes. It could make games production slightly more expensive, thinks Dr Tuffy. "But we may see the cross-platform development of games becoming more common because they will more easily be able to take a PC game and apply it to a console," he says. "You are literally going to get to the point, with a Lord of the Rings game for example, is going to be closer and closer to the actual film, especially the CGI stuff from the DVD. "And the transition when they move from a cut scene to the game, just now they have almost got it seamless." With HD, he says, the transition will be completely seamless and the same quality as the big-screen cinema release. This could herald an increasing convergence between the film and gaming industry. But it may not be until the generation after the next games consoles where the two industries really collide. At that point, says Dr Tuffy, games could become more or less interactive movies.
"Every game is going to be playable in HD."Probably, in the UK [gaming] is going to be the only thing you are going to really be able to show off, as in 'look what this TV can do', until HD is really adopted by broadcasters," explains Dr Tuffy.But it may not be until the generation after the next games consoles where the two industries really collide."In the next generation [of consoles] HD support is mandatory," Dr Mark Tuffy games systems director at digital content firm THX told the BBC News website."But we may see the cross-platform development of games becoming more common because they will more easily be able to take a PC game and apply it to a console," he says.Higher capacity storage discs, such as HD-DVD and blue-ray , are set to be standard in the next round of games consoles - allowing developers more room for detailed graphics.TV, films, and games have been gearing up for some time now for the next revolution to transform the quality of what is on our screens.HD offers up to 1,080 active lines, with each line made up of 1,920 pixels.It could make games production slightly more expensive, thinks Dr Tuffy.For console developers though, HD offers some production changes.Most standard UK TV pictures are made up of 625 lines and about 700 pixels.At that point, says Dr Tuffy, games could become more or less interactive movies.With HD, he says, the transition will be completely seamless and the same quality as the big-screen cinema release.Different equipment able to receive HD signals is needed though and is expensive."You are literally going to get to the point, with a Lord of the Rings game for example, is going to be closer and closer to the actual film, especially the CGI stuff from the DVD.
Microsoft gets the blogging bugSoftware giant Microsoft is taking the plunge into the world of blogging.It is launching a test service to allow people to publish blogs, or online journals, called MSN Spaces. Microsoft is trailing behind competitors like Google and AOL, which already offer services which make it easy for people to set up web journals. Blogs, short for web logs, have become a popular way for people to talk about their lives and express opinions online.MSN Spaces is free to anyone with a Hotmail or MSN Messenger account. People will be able to choose a layout for the page, upload images and share photo albums and music playlists. The service will be supported by banner ads. "This is a simple tool for people to express themselves," said MSN's Blake Irving. This is Microsoft's first foray into blogging, which has taken off as a web phenomenon in the past year. Competitors like Google already offer free services through its Blogger site, while AOL provides its members with journals. Accurate figures for the number of blogs in existence are hard to come by. According to blog analysis firm Technorati, the so-called blogosphere, has doubled every five and a half months for the last 18 months. It now estimates that the number of blogs in existence has exceeded 4.8 million, although some speculate that less than a quarter are regularly maintained.
Microsoft is trailing behind competitors like Google and AOL, which already offer services which make it easy for people to set up web journals.It is launching a test service to allow people to publish blogs, or online journals, called MSN Spaces.Competitors like Google already offer free services through its Blogger site, while AOL provides its members with journals.Blogs, short for web logs, have become a popular way for people to talk about their lives and express opinions online.It now estimates that the number of blogs in existence has exceeded 4.8 million, although some speculate that less than a quarter are regularly maintained.Accurate figures for the number of blogs in existence are hard to come by.
Santy worm makes unwelcome visitThousands of website bulletin boards have been defaced by a virus that used Google to spread across the net.The Santy worm first appeared on 20 December and within 24 hours had successfully hit more than 40,000 websites. The malicious program exploits a vulnerability in the widely used phpBB software. Santy's spread has now been stopped after Google began blocking infected sites searching for new victims.The worm replaces chat forums with a webpage announcing that the site had been defaced by the malicious program. Soon after being infected, sites hit by the worm started randomly searching for other websites running the vulnerable phpBB software. Once Google started blocking these search queries the rate of infection tailed off sharply. A message sent to Finnish security firm F-Secure by Google's security team said: "While a seven hour response for something like this is not outrageous, we think we can and should do better." "We will be reviewing our procedures to improve our response time in the future to similar problems," the Google team said. Security firms estimate that about 1m websites run their discussion groups and forums with the open source phpBB program. The worst of the attack now seems to be over as a search conducted on the morning of the 22 December produced only 1,440 hits for sites showing the text used in the defacement message. People using the sites hit by Santy will not be affected by the worm. Santy is not the first malicious program to use Google to help it spread. In July a variant of the MyDoom virus slowed down searches on Google as the program flooded the search site with queries looking for new e-mail addresses to send itself to.
Santy is not the first malicious program to use Google to help it spread.Soon after being infected, sites hit by the worm started randomly searching for other websites running the vulnerable phpBB software.The worm replaces chat forums with a webpage announcing that the site had been defaced by the malicious program.In July a variant of the MyDoom virus slowed down searches on Google as the program flooded the search site with queries looking for new e-mail addresses to send itself to.People using the sites hit by Santy will not be affected by the worm.Santy's spread has now been stopped after Google began blocking infected sites searching for new victims.
California sets fines for spywareThe makers of computer programs that secretly spy on what people do with their home PCs could face hefty fines in California.From 1 January, a new law is being introduced to protect computer users from software known as spyware. The legislation, which was approved by Governor Arnold Schwarzenegger, is designed to safeguard people from hackers and help protect their personal information. Spyware is considered by computer experts to be one of the biggest nuisance and security threats facing PC users in the coming year. The software buries itself in computers and can collect a wide range of information. At its worst, it has the ability to hijack personal data, like passwords, login details and credit card numbers. The programs are so sophisticated they change frequently and become impossible to eradicate.One form of spyware called adware has the ability to collect information on a computer user's web-surfing. It can result in people being bombarded with pop-up ads that are hard to close. In Washington, Congress has been debating four anti-spyware bills, but California is a step ahead. The state's Consumer Protection Against Spyware Act bans the installation of software that takes control of another computer. It also requires companies and websites to disclose whether their systems will install spyware. Consumers are able to seek up to $1,000 in damages if they think they have fallen victim to the intrusive software. The new law marks a continuing trend in California towards tougher privacy rights. A recent survey by Earthlink and Webroot found that 90% of PCs are infested with the surreptitious software and that, on average, each one is harbouring 28 separate spyware programs. Currently users wanting protection from spyware have turned to free programs such as Spybot and Ad-Aware.
From 1 January, a new law is being introduced to protect computer users from software known as spyware.One form of spyware called adware has the ability to collect information on a computer user's web-surfing.The state's Consumer Protection Against Spyware Act bans the installation of software that takes control of another computer.The software buries itself in computers and can collect a wide range of information.The makers of computer programs that secretly spy on what people do with their home PCs could face hefty fines in California.Spyware is considered by computer experts to be one of the biggest nuisance and security threats facing PC users in the coming year.Currently users wanting protection from spyware have turned to free programs such as Spybot and Ad-Aware.
Go-ahead for new internet namesThe internet could soon have two new domain names, aimed at mobile services and the jobs market.The Internet Corporation for Assigned Names and Numbers (Icann) has given preliminary approval to two new addresses - .mobi and .jobs. They are among 10 new names being considered by the net's oversight body. Others include a domain for pornography, an anti-spam domain as well as .post and .travel, for the postal and travel industries.The .mobi domain would be aimed at websites and other services that work specifically around mobile phones, while the .jobs address could be used by companies wanting a dedicated site for job postings. The process to see the new domain names go live in cyberspace could take months and Icann officials warned that there were no guarantees they would ultimately be accepted. Applicants paid £23,000 apiece to have their proposals considered. The application for .mobi was sponsored by technology firms including Nokia, Microsoft and T-Mobile.Of the 10 currently under consideration, the least likely to win approval is the .xxx domain for pornographic websites. There are currently around 250 domain names in use around the globe, mostly for specific countries such as .fr for France and .uk for Britain. Perhaps unsurprisingly, .com remains the most popular address on the web.
The internet could soon have two new domain names, aimed at mobile services and the jobs market.The .mobi domain would be aimed at websites and other services that work specifically around mobile phones, while the .jobs address could be used by companies wanting a dedicated site for job postings.The Internet Corporation for Assigned Names and Numbers (Icann) has given preliminary approval to two new addresses - .mobi and .jobs.The process to see the new domain names go live in cyberspace could take months and Icann officials warned that there were no guarantees they would ultimately be accepted.They are among 10 new names being considered by the net's oversight body.
Mobiles 'not media players yet'Mobiles are not yet ready to be all-singing, all-dancing multimedia devices which will replace portable media players, say two reports.Despite moves to bring music download services to mobiles, people do not want to trade multimedia services with size and battery life, said Jupiter. A separate study by Gartner has also said real-time TV broadcasts to mobiles is "unlikely" in Europe until 2007. Technical issues and standards must be resolved first, said the report. Batteries already have to cope with other services that operators offer, like video playback, video messaging, megapixel cameras and games amongst others. Bringing music download services based on the success of computer-based download services will put more demands on battery life.Fifty percent of Europeans said the size of a mobile was the most important factor when it came to choosing their phone, but more power demands tend to mean larger handsets. "Mobile phone music services must not be positioned to compete with the PC music experience as the handsets are not yet ready," said Thomas Husson, mobile analyst at Jupiter research. "Mobile music services should be new and different, and enable operators to differentiate their brands and support third generation network launches." Other problems facing mobile music include limited storage on phones, compared to portable players which can hold up to 40GB of music. The mobile industry is keen to get into music downloading, after the success of Apple's iTunes, Napster and other net music download services.With phones getting smarter and more powerful, there are also demands to be able to watch TV on the move. In the US, services like TiVo To Go let people transfer pre-recorded TV content onto their phones. But, the Gartner report on mobile TV broadcasting in Europe suggests direct broadcasting will have to wait. Currently, TV-like services, where clips are downloaded, are offered by several European operators, like Italy's TIM and 3. Mobile TV will have to overcome several barriers before it is widely taken up though, said the report.Various standards and ways of getting TV signals to mobiles are being worked on globally. In Europe, trials in Berlin and Helsinki are making use of terrestrial TV masts to broadcast compressed signals to handsets with extra receivers. A service from the Norwegian Broadcasting Corporation lets people watch TV programmes on their mobiles 24 hours a day. The service uses 3GP technology, one of the standards for mobile TV. But at the end of 2004, the European Telecommunications Institute (Etsi) formally adopted Digital Video Broadcasting Handheld (DVB-H) as the mobile TV broadcasting standard for Europe. Operators will be working on the standard as a way to bring real-time broadcasts to mobiles, as well as trying to overcome several other barriers. The cost and infrastructure needs to set up the services will need to be addressed. Handsets also need to be able to work with the DVB-H standard. TV services will have to live up to the expectations of the digital TV generation too, which expects good quality images at low prices, according to analysts. People are also likely to be put off watching TV on such small screens, said Gartner. Digital video recorders, like Europe's Sky+ box, and video-on-demand services mean people have much more control over what TV they watch. As a result, people may see broadcasting straight to mobiles as taking away that control. More powerful smartphones like the XDA II, Nokia 6600, SonyEricsson P900 and the Orange E200, offering web access, text and multimedia messaging, e-mail, calendar and gaming are becoming increasingly common. A report by analysts InStat/MDR has predicted that smartphone shipments will grow by 44% over the next five years. It says that smartphones will make up 117 million out of 833 million handsets shipped globally by 2009.
The service uses 3GP technology, one of the standards for mobile TV.A service from the Norwegian Broadcasting Corporation lets people watch TV programmes on their mobiles 24 hours a day."Mobile phone music services must not be positioned to compete with the PC music experience as the handsets are not yet ready," said Thomas Husson, mobile analyst at Jupiter research.A separate study by Gartner has also said real-time TV broadcasts to mobiles is "unlikely" in Europe until 2007.Mobile TV will have to overcome several barriers before it is widely taken up though, said the report.Despite moves to bring music download services to mobiles, people do not want to trade multimedia services with size and battery life, said Jupiter.Various standards and ways of getting TV signals to mobiles are being worked on globally.But, the Gartner report on mobile TV broadcasting in Europe suggests direct broadcasting will have to wait.But at the end of 2004, the European Telecommunications Institute (Etsi) formally adopted Digital Video Broadcasting Handheld (DVB-H) as the mobile TV broadcasting standard for Europe.Digital video recorders, like Europe's Sky+ box, and video-on-demand services mean people have much more control over what TV they watch.In the US, services like TiVo To Go let people transfer pre-recorded TV content onto their phones.People are also likely to be put off watching TV on such small screens, said Gartner.TV services will have to live up to the expectations of the digital TV generation too, which expects good quality images at low prices, according to analysts.
Windows worm travels with TetrisUsers are being warned about a Windows virus that poses as the hugely popular Tetris game.The Cellery worm installs a playable version of the classic falling blocks game on PCs that it has infected. While users play the game, the worm spends its time using the machine to search for new victims to infect on nearby networks. The risk of infection by Cellery is thought to be very low as few copies of the worm have been found in the wild.The Cellery worm does not spread via e-mail like many other viruses. Instead it browses computer networks for PCs that have not shut off all the insecure ways they connect to other machines. When it infects a machine, Cellery installs a version of Tetris that users can play. As the game starts up the worm also starts a music file to accompany it. At the same time the virus starts scouring networks for other vulnerable machines. The virus does no damage to machines but heavily infected networks could slow down as scanning traffic builds. Productivity may suffer too if users spend time playing Tetris. PCs running Windows 95, 98, ME, NT, 2000, and XP could be vulnerable to the worm. "If your company has a culture of allowing games to be played in the office, your staff may believe this is simply a new game that has been installed - rather than something that should cause concern," said Graham Cluley, spokesman for anti-virus firm Sophos. So far the number of people infected by Cellery is thought to be very small and the risks of further infection is very low. Sophos urged users and companies to update their anti-virus software to keep themselves protected.
The Cellery worm installs a playable version of the classic falling blocks game on PCs that it has infected.While users play the game, the worm spends its time using the machine to search for new victims to infect on nearby networks.When it infects a machine, Cellery installs a version of Tetris that users can play.The risk of infection by Cellery is thought to be very low as few copies of the worm have been found in the wild.At the same time the virus starts scouring networks for other vulnerable machines.As the game starts up the worm also starts a music file to accompany it.
Global digital divide 'narrowing'The "digital divide" between rich and poor nations is narrowing fast, according to a World Bank report.The World Bank questioned a United Nation's campaign to increase usage and access to technology in poorer nations. "People in the developing world are getting more access at an incredible rate - far faster than... in the past," said the report. But a spokesman for the UN's World Summit on the Information Society said the digital divide remained very real. "The digital divide is rapidly closing," the World Bank report said.Half the world's population now has access to a fixed-line telephone, the report said, and 77% to a mobile network.The report's figures surpass a WSIS campaign goal that calls for 50% access to telephones by 2015. The UN hopes that widening access to technology such as mobile phones and the net will help eradicate poverty. "Developing countries are catching up with the rich world in terms of access [to mobile networks]," the report said. "Africa is part of a worldwide trend of rapid rollout... this applies to countries rich and poor, reformed or not, African, Asian, European and Latin American."A spokesman for the World Summit for the Information Society (WSIS), which is meeting this week in Geneva, told the BBC News website: "The digital divide is very much real and needs to be addressed. "Some financing has to be found to help narrow the divide." On Tuesday, a meeting of the WSIS in Geneva agreed to the creation of a Digital Solitary Fund. "The fund is voluntary and will help finance local community-based projects," said the WSIS spokesman. Under the proposals agreed, voluntary contribution of 1% on contracts obtained by private technology service providers could be made to the Digital Solidarity Fund. The exact financing mechanism of the fund is to be ironed out in the coming days, said the WSIS. Sixty percent of resources collected by the fund will be made available for projects in least developed countries, 30% for projects in developing countries, and 10% for projects in developed countries.
"The digital divide is rapidly closing," the World Bank report said."Developing countries are catching up with the rich world in terms of access [to mobile networks]," the report said.But a spokesman for the UN's World Summit on the Information Society said the digital divide remained very real.The "digital divide" between rich and poor nations is narrowing fast, according to a World Bank report."People in the developing world are getting more access at an incredible rate - far faster than... in the past," said the report.A spokesman for the World Summit for the Information Society (WSIS), which is meeting this week in Geneva, told the BBC News website: "The digital divide is very much real and needs to be addressed."The fund is voluntary and will help finance local community-based projects," said the WSIS spokesman.
Seamen sail into biometric futureThe luxury cruise liner Crystal Harmony, currently in the Gulf of Mexico, is the unlikely setting for tests of biometric technology.As holidaymakers enjoy balmy breezes, their ship's crew is testing prototype versions of the world's first internationally issued biometric ID cards, the seafarer's equivalent of a passport. Along with the owner's picture, name and personal details, the new Seafarers' Identity Document incorporates a barcode representing unique features of its holder's fingerprints. The cards are due to be issued in February next year, in line with the revised UN Convention on Seafarers' Identity Documents of June 2003. Tests currently under way in the Caribbean are designed to ensure that new cards and their machine readers, produced by different companies in different countries, are working to interoperable standards. Results of the current tests, which involve seafarers from a wide range of occupations and nationalities, will be published by the International Labour Organisation (ILO) by the end of November. Crystal Cruises, which operates the Crystal Harmony, is exploring the use of biometrics but has not yet committed to the technology.Authenti-corp, the US technology consultancy, has been working with the ILO on its technical specifications for the cards."If you're issued a seafarer's ID in your country, you want to be sure that when the ship lands in a port in, say, my country you can validate yourself using whatever equipment we have installed," Authenti-corp's CEO, Cynthia Musselman, told the BBC's Go Digital programme. She said French, Jordanian and Nigerian nationals would be the first seafarers to get the new ID cards since their countries have already ratified the convention. It aims to combat international terrorism whilst guaranteeing the welfare the one million seafarers estimated to be at sea. The convention highlights the importance of access to shore facilities and shore leave as vital elements to a sailor's wellbeing and, therefore, it says, to safer shipping and cleaner oceans. "By increasing security on the seas as well as border control and protection, the cards will hopefully reduce the number of piracy problems around the world," said Ms Musselman. "It should be a safer environment for seafarers to work in, and will allow people protecting their borders to have confidence that the people getting off the ship are, in fact, seafarers."
She said French, Jordanian and Nigerian nationals would be the first seafarers to get the new ID cards since their countries have already ratified the convention.The cards are due to be issued in February next year, in line with the revised UN Convention on Seafarers' Identity Documents of June 2003."It should be a safer environment for seafarers to work in, and will allow people protecting their borders to have confidence that the people getting off the ship are, in fact, seafarers."As holidaymakers enjoy balmy breezes, their ship's crew is testing prototype versions of the world's first internationally issued biometric ID cards, the seafarer's equivalent of a passport."If you're issued a seafarer's ID in your country, you want to be sure that when the ship lands in a port in, say, my country you can validate yourself using whatever equipment we have installed," Authenti-corp's CEO, Cynthia Musselman, told the BBC's Go Digital programme.The luxury cruise liner Crystal Harmony, currently in the Gulf of Mexico, is the unlikely setting for tests of biometric technology.
Apple makes blogs reveal sourcesApple has won its legal fight to make three bloggers reveal who told them about unreleased products.The bid to unmask the employees leaking information was launched in December 2004 following online articles about Apple's Asteroid product. Now Apple has won the right to see e-mail records from the three bloggers to root out the culprit. A lawyer for the three bloggers said the ruling set a dangerous precedent that could harm all news reporters.Apple's lawsuit accused anonymous people of stealing trade secrets about the Asteroid music product and leaking them to the PowerPage, Apple Insider and Think Secret websites. All three are Apple fan sites that obsessively watch the iconic firm for information about future products. Apple is notoriously secretive about upcoming products which gives any snippets of information about what it is working on all the more value. The lawsuit to reveal the names of the leakers was filed against the Power Page and Apple Insider sites.The separate legal fight with Think Secret has yet to be resolved. In the ruling handed down this week by Santa Clara County Superior Court Judge James Kleinberg, Apple can now get its hands on e-mail records from the bloggers' net providers. In making his ruling, Judge Kleinberg said that laws covering the divulging of trade secrets outweighed considerations of public interest. California has so-called "shield" laws which protect journalists from prosecution if what they are writing about can be shown to be in the public interest. The Judge wrote: "...it is not surprising that hundreds of thousands of 'hits' on a website about Apple have and will happen. But an interested public is not the same as the public interest". Judge Kleinberg said the question of whether the bloggers were journalists or not did not apply because laws governing the right to keep trade secrets confidential covered journalists, too. The Electronic Frontier Foundation, which is acting as legal counsel for Power Page and Apple Insider, said the ruling had potentially wide implications. "Anyone who reports on companies or the trade press should be concerned about this ruling," said EFF lawyer Kurt Opsahl. Mr Opsahl said the EFF was planning to appeal against the ruling because the bloggers were journalists and US federal laws stop net firms handing over copies of e-mail messages if the owner of that account does not give their consent.
In making his ruling, Judge Kleinberg said that laws covering the divulging of trade secrets outweighed considerations of public interest.Apple has won its legal fight to make three bloggers reveal who told them about unreleased products.Now Apple has won the right to see e-mail records from the three bloggers to root out the culprit.Apple's lawsuit accused anonymous people of stealing trade secrets about the Asteroid music product and leaking them to the PowerPage, Apple Insider and Think Secret websites.Judge Kleinberg said the question of whether the bloggers were journalists or not did not apply because laws governing the right to keep trade secrets confidential covered journalists, too.The Electronic Frontier Foundation, which is acting as legal counsel for Power Page and Apple Insider, said the ruling had potentially wide implications.Mr Opsahl said the EFF was planning to appeal against the ruling because the bloggers were journalists and US federal laws stop net firms handing over copies of e-mail messages if the owner of that account does not give their consent.In the ruling handed down this week by Santa Clara County Superior Court Judge James Kleinberg, Apple can now get its hands on e-mail records from the bloggers' net providers.
GTA sequel is criminally goodThe Grand Theft Auto series of games have set themselves the very highest of standards in recent years, but the newest addition is more than able to live up to an increasingly grand tradition.The 18 certificate GTA: San Andreas for the PlayStation 2 could have got away with merely revisiting a best-selling formula with a more-of-the-same approach. Instead, it builds and expands almost immeasurably upon the last two games and stomps, carefree, over all the Driv3r and True Crime-shaped opposition. Even in the year that will see sequels to Halo and Half-Life, it is hard to envisage anything topping this barnstorming instant classic.The basic gameplay remains familiar. You control a character, on this occasion a youth named CJ, who sets out on a series of self-contained missions within a massive 3D environment. CJ can commandeer any vehicle he stumbles across from a push-bike to a city bus to a plane. All come in handy as he seeks to establish his presence in a tough urban environment and avenge the dreadful deeds waged upon his family. To make things worse, he is framed for murder the moment he arrives in town, and blackmailed by crooked cops played by Samuel L Jackson and Chris Penn. The setting for all this rampant criminality is the fictional US state of San Andreas, comprising three major cities: Los Santos, which is a thinly-disguised Los Angeles, San Fierro, aka San Francisco and Las Venturas, a carbon copy of Las Vegas. San Andreas sucks you in with its sprawling range, cast of characters and incredibly sharp writing.Its ability to capture the ambience of the real-world versions of these cities is something to behold, assisted no end by the monumental graphical advances since Vice City. The streets, and vast swathes of countryside, are by turns gloriously menacing, grungy and preppy. Flaunting awesome levels of graphical detail, the game's overall look, particularly during the many unusual weather conditions and dramatic sunsets, is stupendous. The outstanding bread-and-butter gameplay mechanics provide a solid grounding for the elaborate plot to hang on. Cars handle more convincingly than ever, a superb motion blur kicks in when you hit high speeds, and there's more traffic to navigate than before. Park your vehicle across the lanes of a freeway, and within seconds there will be a huge pile-up. Pedestrians are also out in force, and are a loquacious bunch. CJ can interact with them using a simple system on the control pad. They will pass comments on his appearance and credibility, aspects that the player now has control over. Clothes, tattoos and haircuts can all be purchased, and funding these habits can be achieved by criminal means or by indulging in mini-games like betting on horses and challenging bar patrons to games of pool. The character will put on or lose weight according to how long he spends on foot or in the gym. He will have to pause regularly in restaurants to keep energy levels up, but will swell up as a result of over-eating. And at last, this is a GTA hero who can swim.At a time when games are once again under fire for their supposed potential to corrupt the young, San Andreas' violence, or specifically the freedom it gives the player to commit violence, are sure to inflame the pro-censorship brigade. Developers Rockstar have not shied away from brutality, and in some respects ramp it up from past outings.When hijacking a car, for example, CJ will gratuitously shove the driver's head into the steering wheel rather than just fleeing with the vehicle. Indeed, the tone is darker than the jokey Vice City. The grim subject matter here hardly lends itself to gags in quite the same way as the cheesy 80s setting of the last game. This title, incidentally, is set in 1992, but that is really neither here nor there apart from the influence it has on the radio playlists. The wit is still present, just more restrained than in previous outings. A further reason for this is that the incredible range of in-vehicle radio stations available means you will spend less time happening upon the hilarious talk radio options, where GTA games' trademark humour is anchored. The quality of voice acting and motion capture is simply off-the-chart. The game's rather odious gangland lowlifes swagger and mouth off in a way that rings very true indeed. It is a testament to San Andreas' magnificence that it has a number of prominent flaws, but plus-points are so numerous that the niggles don't detract. The on-screen map, for instance, is needlessly fiddly, an unwelcome change from past editions. There is also a very jarring slowdown at action-packed moments. And the game suffers from the age-old problem that can be relied upon to blight all games of this genre, setting you back a vast distance when you fail right at the very end of a long mission. But the gameplay experience in its entirety is overwhelmingly positive. You simply will not be bothered by these minor failings. San Andreas is among the few unmissable games of 2004.
San Andreas is among the few unmissable games of 2004.And the game suffers from the age-old problem that can be relied upon to blight all games of this genre, setting you back a vast distance when you fail right at the very end of a long mission.You control a character, on this occasion a youth named CJ, who sets out on a series of self-contained missions within a massive 3D environment.San Andreas sucks you in with its sprawling range, cast of characters and incredibly sharp writing.The 18 certificate GTA: San Andreas for the PlayStation 2 could have got away with merely revisiting a best-selling formula with a more-of-the-same approach.CJ can commandeer any vehicle he stumbles across from a push-bike to a city bus to a plane.At a time when games are once again under fire for their supposed potential to corrupt the young, San Andreas' violence, or specifically the freedom it gives the player to commit violence, are sure to inflame the pro-censorship brigade.Instead, it builds and expands almost immeasurably upon the last two games and stomps, carefree, over all the Driv3r and True Crime-shaped opposition.It is a testament to San Andreas' magnificence that it has a number of prominent flaws, but plus-points are so numerous that the niggles don't detract.The setting for all this rampant criminality is the fictional US state of San Andreas, comprising three major cities: Los Santos, which is a thinly-disguised Los Angeles, San Fierro, aka San Francisco and Las Venturas, a carbon copy of Las Vegas.The grim subject matter here hardly lends itself to gags in quite the same way as the cheesy 80s setting of the last game.Its ability to capture the ambience of the real-world versions of these cities is something to behold, assisted no end by the monumental graphical advances since Vice City.The quality of voice acting and motion capture is simply off-the-chart.A further reason for this is that the incredible range of in-vehicle radio stations available means you will spend less time happening upon the hilarious talk radio options, where GTA games' trademark humour is anchored.The basic gameplay remains familiar.Developers Rockstar have not shied away from brutality, and in some respects ramp it up from past outings.But the gameplay experience in its entirety is overwhelmingly positive.
Blog reading explodes in AmericaAmericans are becoming avid blog readers, with 32 million getting hooked in 2004, according to new research.The survey, conducted by the Pew Internet and American Life Project, showed that blog readership has shot up by 58% in the last year. Some of this growth is attributable to political blogs written and read during the US presidential campaign. Despite the explosive growth, more than 60% of online Americans have still never heard of blogs, the survey found. Blogs, or web logs, are online spaces in which people can publish their thoughts, opinions or spread news events in their own words. Companies such as Google and Microsoft provide users with the tools to publish their own blogs.The rise of blogs has spawned a new desire for immediate news and information, with six million Americans now using RSS aggregators. RSS aggregators are downloaded to PCs and are programmed to subscribe to feeds from blogs, news sites and other websites. The aggregators automatically compile the latest information published online from the blogs or news sites. Reading blogs remains far more popular than writing them, the survey found. Only 7% of the 120 million US adults who use the internet had created a blog or web-based diary. Getting involved is becoming more popular though, with 12% saying they had posted material or comments on other people's blogs.Just under one in 10 of the US's internet users read political blogs such as the Daily Kos or Instapundit during the US presidential campaign. Kerry voters were slightly more likely to read them than Bush voters. Blog creators were likely to be young, well-educated, net-savvy males with good incomes and college educations, the survey found. This was also true of the average blog reader, although the survey found there was a greater than average growth in blog readership among women and those in minorities. The survey was conducted during November and involved telephone surveys of 1,324 internet users.
This was also true of the average blog reader, although the survey found there was a greater than average growth in blog readership among women and those in minorities.Reading blogs remains far more popular than writing them, the survey found.Just under one in 10 of the US's internet users read political blogs such as the Daily Kos or Instapundit during the US presidential campaign.Some of this growth is attributable to political blogs written and read during the US presidential campaign.Despite the explosive growth, more than 60% of online Americans have still never heard of blogs, the survey found.The survey, conducted by the Pew Internet and American Life Project, showed that blog readership has shot up by 58% in the last year.The rise of blogs has spawned a new desire for immediate news and information, with six million Americans now using RSS aggregators.
Dozens held over ID fraud siteTwenty-eight people, including a Briton, have been arrested after a global operation against a website allegedly involved in identity fraud.Those arrested are accused of operating Shadowcrew.com, which investigators claim was a global clearing house for criminals involved in credit card fraud. A 19-year-old man from Camberley, Surrey, was arrested by the National Hi-Tech Crime Unit but has been bailed. Operation Firewall, led by the US Secret Service, involved seven nations. The British teenager was arrested on Wednesday but details only emerged on Friday. He has now been bailed to return to a Surrey police station in December. All 28 people detained globally are suspected of being involved in an internet-based network which stole people's identities and used computers and websites to defraud credit card companies. The authorities in the US, who have indicted 19 people in Newark, New Jersey, estimate the fraud caused losses of more than $4m. Assistant US Attorney Scott Christie said several people had been arrested in Argentina, Bulgaria, Canada, Estonia, Poland and Sweden. Mr Christie said one of the ringleaders was believed to be a Russian, Anatoly Tyukanov.Investigators from 30 law enforcement agencies worldwide spent 15 months looking into the activities of three websites - Shadowcrew, Carderplanet and Darkprofits. The US Secret Service was first tipped off in July 2003. An NHTCU spokeswoman said the American investigators went undercover on the Shadowcrew website and discovered some of the site's 4,000 members were using it for organised crime purposes.She said criminals were using the websites to traffic counterfeit credit cards and false identification information and documents such as credit cards, driver's licences, passports and birth certificates. The websites shared tips on how to commit fraud and provided a forum by which people could buy the information and tools they needed to commit such crime, she said. The Shadowcrew site, which has now been taken over by the US Secret Service, listed several discussion groups, in English and Russian, including one on hacking, spam and online anonymity tools. The head of the NHTCU, Acting Detective Chief Superintendent, Mick Deats, said: "This investigation has resulted in the significant disruption of organised criminals using the internet for profit."We believe that the suspects have trafficked at least 1.7 million stolen credit card numbers, leading to losses by financial institutions running into the millions." Chief Supt Deats went on to warn: "The internet offers huge legitimate benefits for modern society; however with it brings powerful opportunities for those seeking to abuse those benefits for criminal gain. "Your identity is one of the most precious commodities. Criminals who try to steal the personal and financial information of ordinary citizens as well as the confidential and proprietary information of companies engaged in e-commerce, will be targeted by law enforcement."
Twenty-eight people, including a Briton, have been arrested after a global operation against a website allegedly involved in identity fraud.Those arrested are accused of operating Shadowcrew.com, which investigators claim was a global clearing house for criminals involved in credit card fraud.She said criminals were using the websites to traffic counterfeit credit cards and false identification information and documents such as credit cards, driver's licences, passports and birth certificates.All 28 people detained globally are suspected of being involved in an internet-based network which stole people's identities and used computers and websites to defraud credit card companies.The websites shared tips on how to commit fraud and provided a forum by which people could buy the information and tools they needed to commit such crime, she said.A 19-year-old man from Camberley, Surrey, was arrested by the National Hi-Tech Crime Unit but has been bailed.Assistant US Attorney Scott Christie said several people had been arrested in Argentina, Bulgaria, Canada, Estonia, Poland and Sweden.The Shadowcrew site, which has now been taken over by the US Secret Service, listed several discussion groups, in English and Russian, including one on hacking, spam and online anonymity tools.The US Secret Service was first tipped off in July 2003.
Warnings about junk mail delugeThe amount of spam circulating online could be about to undergo a massive increase, say experts.Anti-spam group Spamhaus is warning about a novel virus which hides the origins of junk mail. The program makes spam look like it is being sent by legitimate mail servers making it hard to spot and filter out. Spamhaus said that if the problem went unchecked real e-mail messages could get drowned by the sheer amount of junk being sent.Before now many spammers have recruited home PCs to act as anonymous e-mail relays in an attempt to hide the origins of their junk mail. The PCs are recruited using viruses and worms that compromise machines via known vulnerabilities or by tricking people into opening an attachment infected with the malicious program. Once compromised the machines start to pump out junk mail on behalf of spammers. Spamhaus helps to block junk messages from these machines by collecting and circulating blacklists of net addresses known to harbour infected machines. But the novel worm spotted recently by Spamhaus routes junk via the mail servers of the net service firm that infected machines used to get online in the first place. In this way the junk mail gets a net address that looks legitimate. As blocking all mail from net firms just to catch the spam is impractical, Spamhaus is worried that the technique will give junk mailers the ability to spam with little fear of being spotted and stopped. Steve Linford, director of Spamhaus, predicted that if a lot of spammers exploit this technique it could trigger the failure of the net's e-mail sending infrastructure. David Stanley, UK managing director of filtering firm Ciphertrust, said the new technique was the next logical step for spammers. "They are adding to their armoury," he said. The amount of spam in circulation was still growing, said Mr Stanley, but he did not think that the appearance of this trick would mean e-mail meltdown. But Kevin Hogan, senior manager at Symantec security response, said such warnings were premature. "If something like this mean the end of e-mail then e-mail would have stopped two-three years ago," said Mr Hogan. While the technique of routing mail via mail servers of net service firms might cause problems for those that use blacklists and block lists it did not mean that other techniques for stopping spam lost their efficacy too. Mr Hogan said 90% of the junk mail filtered by Symantec subsidiary Brightmail was spotted using techniques that did not rely on looking at net addresses. For instance, said Mr Hogan, filtering out e-mail messages that contain a web link can stop about 75% of spam.
Mr Hogan said 90% of the junk mail filtered by Symantec subsidiary Brightmail was spotted using techniques that did not rely on looking at net addresses.But the novel worm spotted recently by Spamhaus routes junk via the mail servers of the net service firm that infected machines used to get online in the first place.As blocking all mail from net firms just to catch the spam is impractical, Spamhaus is worried that the technique will give junk mailers the ability to spam with little fear of being spotted and stopped.Spamhaus said that if the problem went unchecked real e-mail messages could get drowned by the sheer amount of junk being sent.While the technique of routing mail via mail servers of net service firms might cause problems for those that use blacklists and block lists it did not mean that other techniques for stopping spam lost their efficacy too.In this way the junk mail gets a net address that looks legitimate.For instance, said Mr Hogan, filtering out e-mail messages that contain a web link can stop about 75% of spam.Anti-spam group Spamhaus is warning about a novel virus which hides the origins of junk mail.
Sporting rivals go to extra timeThe current slew of sports games offers unparalleled opportunities for fans who like to emulate on-field action without ever moving from the couch.The two giants in the field - ESPN and EA Sports - have been locked in a heavyweight battle for years. The latter is the world's largest games manufacturer. Years of experience mean that the titles in their steady flow of sport sims are finely honed, massively entertaining and ooze flair. Sports broadcaster ESPN, meanwhile, has leant its name to a series of games that are similarly classy but lower in profile and price. But that status quo was changed forever - or for the next 15 years at least - by a deal earlier this year when ESPN sold EA the rights to its TV branding and on-air talent, meaning the ESPN games presently developed by Sega will have to come to and end in their present form.It was a massive-money deal that not only raised eyebrows but stirred active indignation in many quarters, with fans concerned that it is set to enable EA to monopolise the sports gaming landscape to an unhealthy degree. Some particularly disgruntled fans set up an online petition that notched more than 18,000 virtual signatures. Many of those clicking to complain were already rankled, for the ESPN coup happened just weeks after EA had pulled off another enormous licensing deal, controversially giving them exclusive rights to teams and personnel from America¿s National Football League (NFL). So, will the Sega - ESPN range be missed? A key reason for answering "yes" is that liking or disliking a sports game regularly comes down to personal taste, and having some options available always proves hugely handy. Online soccer fans will testify to that, between bouts of arguing over which high-profile title rules supreme out of the similar-yet-hugely-different FIFA 2005 and Pro Evolution Soccer 4. On the same note, the ESPN 2k5 and EA sports games have so little to choose between them that picking favourites will come down to players' personal preferences and spending budget rather than any technical elements. Taking hockey and basketball as examples, both publishers' efforts are phenomenally entertaining and fairly accessible. They also both look awesome, with the Sega / ESPN versions perhaps shading things on a graphical front.In terms of gameplay, I marginally preferred EA's NBA Live 2005 for basketball, and was more satisfied ice hockey-wise by ESPN's NHL 2K5. The ESPN games are a touch more arcade-like in look and feel and are slightly easier to get into, although like their rivals, they also offer a dizzyingly-extensive array of in-game tricks and overall challenge modes that should be enough to quench thirsts of even the most die-hard of sports fans. Perhaps the most interesting aspect of the ESPN deal will be seeing how it affects the presentation of EA's future titles. The front-end decoration of EA's games has become something of an art-form in itself, loaded with slick visuals and oodles of licensed music. They are also immediately identifiable as coming from the EA stable, and the inevitable compulsion to add an ESPN look will no doubt change that in various ways. What is a shame is that the ESPN titles took similar care about framing the gameplay with an authentic setting - their preambles look and sound much like they would on TV. They are neat and excellent-value games in their current form, and combining them with EA's own established brand should produce a truly formidable beast.
But that status quo was changed forever - or for the next 15 years at least - by a deal earlier this year when ESPN sold EA the rights to its TV branding and on-air talent, meaning the ESPN games presently developed by Sega will have to come to and end in their present form.On the same note, the ESPN 2k5 and EA sports games have so little to choose between them that picking favourites will come down to players' personal preferences and spending budget rather than any technical elements.The ESPN games are a touch more arcade-like in look and feel and are slightly easier to get into, although like their rivals, they also offer a dizzyingly-extensive array of in-game tricks and overall challenge modes that should be enough to quench thirsts of even the most die-hard of sports fans.Sports broadcaster ESPN, meanwhile, has leant its name to a series of games that are similarly classy but lower in profile and price.So, will the Sega - ESPN range be missed?They also both look awesome, with the Sega / ESPN versions perhaps shading things on a graphical front.The current slew of sports games offers unparalleled opportunities for fans who like to emulate on-field action without ever moving from the couch.The two giants in the field - ESPN and EA Sports - have been locked in a heavyweight battle for years.Perhaps the most interesting aspect of the ESPN deal will be seeing how it affects the presentation of EA's future titles.
DVD copy protection strengthenedDVDs will be harder to copy thanks to new anti-piracy measures devised by copy protection firm Macrovision.The pirated DVD market is enormous because current copy protection was hacked more than five years ago. Macrovision says its new RipGuard technology will thwart most, but not all, of the current DVD ripping (copying) programs used to pirate DVDs. "RipGuard is designed to... reduce DVD ripping and the resulting supply of illegal peer to peer," said the firm. Macrovision said the new technology will work in "nearly all" current DVD players when applied to the discs, but it did not specify how many machines could have a problem with RipGuard. Some BBC News website users have expressed concerns that the new technology will mean that DVDs will not work on PCs running the operating system Linux. The new technology will be welcomed by Hollywood film studios which are increasingly relying on revenue from DVD sales.The film industry has stepped up efforts to fight DVD piracy in the last 12 months, taking legal action against websites which offer pirated copies of DVD movies for download."Ultimately, we see RipGuard DVD... evolving beyond anti-piracy, and towards enablement of legitimate online transactions, interoperability in tomorrow's digital home, and the upcoming high-definition formats," said Steve Weinstein, executive vice president and general manager of Macrovision's Entertainment Technologies Group. Macrovision said RipGuard would also prevent against "rent, rip and return" - where people would rent a DVD, copy it and then return the original. RipGuard is expected to be rolled out on DVDs from the middle of 2005, the company said. The new system works specifically to block most ripping programs - if used, those programs will now most likely crash, the company said. Macrovision has said that Rip Guard can be updated if hackers find a way around the new anti-copying measures.
Macrovision says its new RipGuard technology will thwart most, but not all, of the current DVD ripping (copying) programs used to pirate DVDs.Macrovision said the new technology will work in "nearly all" current DVD players when applied to the discs, but it did not specify how many machines could have a problem with RipGuard.Macrovision said RipGuard would also prevent against "rent, rip and return" - where people would rent a DVD, copy it and then return the original.DVDs will be harder to copy thanks to new anti-piracy measures devised by copy protection firm Macrovision."RipGuard is designed to... reduce DVD ripping and the resulting supply of illegal peer to peer," said the firm.The new system works specifically to block most ripping programs - if used, those programs will now most likely crash, the company said.
Apple unveils low-cost 'Mac mini'Apple has unveiled a new, low-cost Macintosh computer for the masses, billed as the Mac mini.Chief executive Steve Jobs showed off the new machine at his annual MacWorld speech, in San Francisco. The $499 Macintosh, sold for £339 in the UK, was described by Jobs as the "most important Mac" made by Apple. Mr Jobs also unveiled the iPod shuffle, a new music player using cheaper flash memory rather than hard drives, which are used in more expensive iPods.The new computer shifts the company into new territory - traditionally, the firm is known as a design and innovation-led firm rather than as a mass-market manufacturer. The Mac mini comes without a monitor, keyboard and mouse, and a second version with a larger hard drive will also be sold for $599.The machine - which will be available from 22 January - was described by Jobs as "BYODKM... bring your own display, keyboard, and mouse". In an attempt to win over Windows PC customers, Mr Jobs said it would appeal to people thinking of changing operating systems. "People who are thinking of switching will have no more excuses," he said. "It's the newest and most affordable Mac ever." The new computer has been the subject of speculation for several weeks and while few people will be surprised by the announcement many analysts had already said it was a sensible move. In January, Apple sued a website after it published what it said were specifications for the new computer. Ian Harris, deputy editor of UK magazine Mac Format, said the machine would appeal to PC-owning consumers who had purchased an iPod."They want a further taste of Mac because they like what they have seen with iPod." Harris added: "Everybody thought that Apple was happy to remain a niche maker of luxury computers, and moving into a market dominated by low margin manufacturers like Dell is a bold move. "But it shows that Apple is keen to capitalise on the mass market success it's had with the iPod. The Mac mini will appeal to PC users looking for an attractive, 'no fuss' computer." The new iPod shuffle comes in two versions - one offering 512mb of storage for $99 (£69 in the Uk) and a second with one gigabyte of storage for $149 (£99) - and went on sale Tuesday. The music player has no display and will play songs either consecutively or shuffled. The smaller iPod will hold about 120 songs, said Mr Jobs. Mr Jobs told the delegates at MacWorld that iPod already had a 65% market share of all digital music players.
Apple has unveiled a new, low-cost Macintosh computer for the masses, billed as the Mac mini.The $499 Macintosh, sold for £339 in the UK, was described by Jobs as the "most important Mac" made by Apple.The smaller iPod will hold about 120 songs, said Mr Jobs.Mr Jobs also unveiled the iPod shuffle, a new music player using cheaper flash memory rather than hard drives, which are used in more expensive iPods.In January, Apple sued a website after it published what it said were specifications for the new computer.Ian Harris, deputy editor of UK magazine Mac Format, said the machine would appeal to PC-owning consumers who had purchased an iPod.The new computer has been the subject of speculation for several weeks and while few people will be surprised by the announcement many analysts had already said it was a sensible move.Mr Jobs told the delegates at MacWorld that iPod already had a 65% market share of all digital music players.In an attempt to win over Windows PC customers, Mr Jobs said it would appeal to people thinking of changing operating systems.
US duo in first spam convictionA brother and sister in the US have been convicted of sending hundreds of thousands of unsolicited e-mail messages to AOL subscribers.It is the first criminal prosecution of internet spam distributors. Jurors in Virginia recommended that the man, Jeremy Jaynes, serve nine years in prison and that his sister, Jessica DeGroot, be fined $7,500. They were convicted under a state law that bars the sending of bulk e-mails using fake addresses.They will be formally sentenced next year. A third defendant, Richard Rutkowski, was acquitted. Prosecutors said Jaynes was "a snake oil salesman in a new format", using the internet to peddle useless wares, news agency Associated Press reported. A "Fed-Ex refund processor" was supposed to allow people to earn $75 an hour working from home. Another item on sale was an "internet history eraser". His sister helped him process credit card payments. Jaynes amassed a fortune of $24m from his sales, prosecutors said. "He's been successful ripping people off all these years," AP quoted prosecutor Russell McGuire as saying. Jaynes was also found guilty of breaking a state law which prohibits the sending of more than 100,000 e-mails in 30 days, Virginia State Attorney General Jerry Kilgore reportedly said. Prosecutors had asked for 15 years in jail for Jaynes, and a jail term for his sister. But Jaynes' lawyer David Oblon called the nine-year recommended term "outrageous" and said his client believed he was innocent. He pointed out that all three of the accused lived in North Carolina and were unaware of the Virginia state law. Spam messages are estimated to account for at least 60% of all e-mails sent.
Jaynes was also found guilty of breaking a state law which prohibits the sending of more than 100,000 e-mails in 30 days, Virginia State Attorney General Jerry Kilgore reportedly said.Prosecutors said Jaynes was "a snake oil salesman in a new format", using the internet to peddle useless wares, news agency Associated Press reported.Prosecutors had asked for 15 years in jail for Jaynes, and a jail term for his sister.But Jaynes' lawyer David Oblon called the nine-year recommended term "outrageous" and said his client believed he was innocent.Jurors in Virginia recommended that the man, Jeremy Jaynes, serve nine years in prison and that his sister, Jessica DeGroot, be fined $7,500.They were convicted under a state law that bars the sending of bulk e-mails using fake addresses.Jaynes amassed a fortune of $24m from his sales, prosecutors said.
Tough rules for ringtone sellersFirms that flout rules on how ringtones and other mobile extras are sold could be cut off from all UK phone networks.The rules allow offenders to be cut off if they do not let consumers know exactly what they get for their money and how to turn off the services. The first month under the new rules has seen at least ten firms suspended while they clean up the way they work. The rules have been brought in to ensure that the problems plaguing net users do not spread to mobile phones.In the last couple of years ringtones, wallpapers, screensavers and lots of other extras for phones have become hugely popular. But fierce competition is making it difficult for firms to get their wares in front of consumers, said Jeremy Flynn, head of third party services at Vodafone."If you are not on the operator's portal you are going to have quite heavy marketing costs because it's a problem of how people discover your services," he said. To combat this many ringtone and other mobile content sellers started using a new tactic to squeeze more cash out of customers. This tactic involved signing people up for a subscription to give them, for instance, several ringtones per week or month instead of the single track they thought they were getting. Mr Flynn said that the move to using subscriptions happened over the space of a few weeks at the end of 2004. Websites such as grumbletext.co.uk started getting reports from customers who were racking up large bills for phone content they did not know they had signed up for. "What made us uncomfortable was that these services were not being marketed transparently," said Mr Flynn. "People did not know they were being offered a subscription service." "We saw potential for substantial consumer harm here," he added.The swift adoption of subscription services led to the creation of a new code of conduct for firms that want to sell content for mobile phones. The drafting of the new rules was led by the Mobile Entertainment Forum and the UK's phone firms. "Everyone is required to conform to this code of conduct," said Andrew Bud, regulatory head of the MEF and executive chairman of messaging firm MBlox."It's all about transparency," he said. "Consumers have to be told what they have got themselves into and how to get out of it." "The consumer has a right to be protected," he said. Christian Harris, partnership manager of mobile content firm Zed, said the new system was essential if consumers were to trust companies that sell ringtones and other downloads. "The groundrules must be applied across the whole industry and if that's done effectively we will see the cowboys driven out," he said. The new rules came in to force on 15 January and the first month under the new regime has seen many firms cautioned for not honouring them. Some have been told to revamp websites so customers know what they get for their money and what they are signing up for, said Mr Flynn. Also, said Mr Flynn, Vodafone has briefly cut off between eight and ten content sellers flouting the rules. "We have quite draconian contracts with firms," he said. "We do not have to say why. We can just cut them off." Under the rules consumers must be able to switch off the services by using a universal "stop" command sent via text message. He said the system had been designed to limit how much a consumer will pay if they inadvertently signed up for a service. "The mobile is so personal that people really resent the abuse of what is effectively part of their personality," said Mr Flynn.
Christian Harris, partnership manager of mobile content firm Zed, said the new system was essential if consumers were to trust companies that sell ringtones and other downloads.Some have been told to revamp websites so customers know what they get for their money and what they are signing up for, said Mr Flynn.Also, said Mr Flynn, Vodafone has briefly cut off between eight and ten content sellers flouting the rules."The consumer has a right to be protected," he said."The mobile is so personal that people really resent the abuse of what is effectively part of their personality," said Mr Flynn."What made us uncomfortable was that these services were not being marketed transparently," said Mr Flynn."It's all about transparency," he said.Mr Flynn said that the move to using subscriptions happened over the space of a few weeks at the end of 2004.But fierce competition is making it difficult for firms to get their wares in front of consumers, said Jeremy Flynn, head of third party services at Vodafone.He said the system had been designed to limit how much a consumer will pay if they inadvertently signed up for a service.The swift adoption of subscription services led to the creation of a new code of conduct for firms that want to sell content for mobile phones.Firms that flout rules on how ringtones and other mobile extras are sold could be cut off from all UK phone networks.The rules allow offenders to be cut off if they do not let consumers know exactly what they get for their money and how to turn off the services.
Microsoft sets sights on spywareWindows users could soon be paying Microsoft to keep PCs free of spyware.Following the takeover of anti-spyware firm Giant, Microsoft said it would soon release a toolkit that strips machines of the irritating programs. Although initially free, Microsoft has not ruled out charging people who want to keep this toolkit up to date. Surveys show that almost every Windows PC is infested with spyware programs that do everything from bombard users with adverts to steal login data. Microsoft said that a beta version of the toolkit to clean up Windows machines should be available within 30 days.Designed for PCs running Windows 2000 and XP, the utility will clean out spyware programs, constantly monitor what happens on a PC and will be regularly updated to catch the latest variants. Before now many of Microsoft's other security boosting programs, such as the firewall in Windows XP, have been given away free. But Mike Nash, vice president in Microsoft's security business unit, said it was still working out pricing and licensing issues. Charging for future versions has not been discounted, he said. "We'll come up with a plan and roll that out," he said. The plan could turn out to be a lucrative one for Microsoft. A recent survey by Earthlink and Webroot found that 90% of PCs are infested with the surreptitious software and that, on average, each one is harbouring 28 separate spyware programs. Currently users wanting protection from spyware have turned to free programs such as Spybot and Ad-Aware. Spyware comes in many forms and at its most benign exploits lazy browsing habits to install itself and subject users to unwanted adverts. Other forms hijack net browser settings to force people to view pages they would otherwise never visit. At its most malign, spyware watches everything that people do with their PC and steals login information and other personal data. Microsoft's announcement about spyware comes after it bought small New York software firm Giant Company Software. Terms of the acquisition were not disclosed.
Windows users could soon be paying Microsoft to keep PCs free of spyware.Microsoft said that a beta version of the toolkit to clean up Windows machines should be available within 30 days.Surveys show that almost every Windows PC is infested with spyware programs that do everything from bombard users with adverts to steal login data.Following the takeover of anti-spyware firm Giant, Microsoft said it would soon release a toolkit that strips machines of the irritating programs.Although initially free, Microsoft has not ruled out charging people who want to keep this toolkit up to date.Designed for PCs running Windows 2000 and XP, the utility will clean out spyware programs, constantly monitor what happens on a PC and will be regularly updated to catch the latest variants.Before now many of Microsoft's other security boosting programs, such as the firewall in Windows XP, have been given away free.At its most malign, spyware watches everything that people do with their PC and steals login information and other personal data.
Who do you think you are?The real danger is not what happens to your data as it crosses the net, argues analyst Bill Thompson. It is what happens when it arrives at the other end.The Financial Services Authority has warned banks and other financial institutions that members of criminal gangs may be applying for jobs which give them access to confidential customer data. The fear is not that they will steal money from our bank accounts but that they will instead steal something far more valuable in our digital society - our identities. Armed with the personal details that a bank holds, plus a fake letter or two, it is apparently easy to get a loan, open a bank account with an overdraft or get a credit card in someone else's name. And it is then a simple matter to move the money into another account and leave the unwitting victim to sort out the mess when statements and demands for payment start arriving. Identity theft is an increasingly significant economic crime, and we are all becoming more aware of the dangers of leaving bills, receipts and bank statements unshredded in our rubbish.But, however careful you may be, if the organisations you trust with your personal data, bank accounts and credit cards are not able to look after their databases properly then you are in trouble. It is surprising that it has taken the gangs so long to realise that a well-placed insider is by far the simplest way to break the security of a computer system. In fact, I suspect that the FSA is probably very late to this particular party and that this sort of thing has been going on for rather a long time. Has anyone checked Bob Cratchit's family links to the criminal underworld, I wonder? And it is hardly likely to be only banks that are being targeted. Health authorities, government agencies and of course the big e-commerce sites like Amazon must also offer rich pickings for the fraudsters. The good news is that better auditing is likely to catch out those who access account details that they are not supposed to. And as we all become aware of the danger of identity theft and look more carefully for unexpected transactions on our statements, banks should have good enough records and logs to trace the people who might have accessed the account details. Fortunately there are now ways to keep bank systems more secure from the sort of data theft that involves taking a portable hard drive or flash memory card into the office, plugging it into a USB slot and sucking down customer files.Companies like SecureWave, for example, can restrict the use of USB ports just to authorised devices or even to an individual's personal memory card. These solutions are not perfect, but it does not feel like a wave of fraud is about to wash away the entire financial system. However the warning does highlight one of the major issues with e-commerce and online trading - the security or otherwise of the servers and other systems that make up the 'back office'. It has been clear for years that the real danger in paying for goods online with a credit card is not that the number will be intercepted in transit but that the shop you are dealing with will be hacked.In fact I do not know of a single case where an e-mail containing payment details has led to card fraud.There are simply too many e-mails passing over the net for interception to be a sensible tool for anyone out to commit fraud. CD Universe, Powergen and many other companies have left their databases open and suffered the consequences. And just last week the online bank Cahoot admitted that its customer account details could be read by anyone who could guess a login name. Whether it is external hackers breaking in because of poor system security or internal staff abusing the access they get as part of their job, the issue is the same: how do we make sure that our personal data is not abused? Any organisation that processes personal data is, of course, bound by the Data Protection Act and must take proper care of it. Unauthorised disclosure is not allowed, but the penalties are small and the process of prosecuting under the Act so convoluted as to be worthless in practice. This is not something we can just leave it to the market. The consequences of having one's identity stolen are too serious, and markets respond too slowly. After all, I bank with Cahoot but it would be so much hassle to move my accounts that I did not even consider it when I heard about their security problems. I doubt many others have closed their accounts, especially when there is little guarantee that other banks are not going to make the same sort of mistake in future. The two options would seem to be more stringent data protection law, so that companies really feel the pressure to improve their internal processes, or a wave of civil lawsuits against financial institutions with sloppy practices whose customers suffer from identity theft. I have never felt comfortable with the US practice of suing everything that moves, partly because it seems to make lawyers richer than their clients, so I know which I'd prefer.Bill Thompson is a regular commentator on the BBC World Service programme Go Digital.
But, however careful you may be, if the organisations you trust with your personal data, bank accounts and credit cards are not able to look after their databases properly then you are in trouble.Armed with the personal details that a bank holds, plus a fake letter or two, it is apparently easy to get a loan, open a bank account with an overdraft or get a credit card in someone else's name.Fortunately there are now ways to keep bank systems more secure from the sort of data theft that involves taking a portable hard drive or flash memory card into the office, plugging it into a USB slot and sucking down customer files.The Financial Services Authority has warned banks and other financial institutions that members of criminal gangs may be applying for jobs which give them access to confidential customer data.And just last week the online bank Cahoot admitted that its customer account details could be read by anyone who could guess a login name.After all, I bank with Cahoot but it would be so much hassle to move my accounts that I did not even consider it when I heard about their security problems.And as we all become aware of the danger of identity theft and look more carefully for unexpected transactions on our statements, banks should have good enough records and logs to trace the people who might have accessed the account details.The real danger is not what happens to your data as it crosses the net, argues analyst Bill Thompson.The fear is not that they will steal money from our bank accounts but that they will instead steal something far more valuable in our digital society - our identities.Whether it is external hackers breaking in because of poor system security or internal staff abusing the access they get as part of their job, the issue is the same: how do we make sure that our personal data is not abused?Any organisation that processes personal data is, of course, bound by the Data Protection Act and must take proper care of it.The two options would seem to be more stringent data protection law, so that companies really feel the pressure to improve their internal processes, or a wave of civil lawsuits against financial institutions with sloppy practices whose customers suffer from identity theft.I doubt many others have closed their accounts, especially when there is little guarantee that other banks are not going to make the same sort of mistake in future.In fact I do not know of a single case where an e-mail containing payment details has led to card fraud.
Slow start to speedy net servicesFaster broadband in the UK is becoming a reality as more internet providers offer super-fast services.Some lucky Britons can already take advantage of UK Online's 8 megabits per second service, which was launched in November 2004. BT Retail has announced that it will trial the same speed service, with a national rollout by year end. Other service providers are expected to follow suit and a glut of new voice and video services will follow."If the bandwidth is there then ISPs will buy it," said Jill Finger, a research director at analyst firm IDC. Others will be watching BT Retail's trials, which is initially for employees and later in the summer for customers, with interest. For BT Retail, she said, the super-fast service could be a way of differentiating it from other players. "It has been losing market share and this could be one way of gaining some of that back," said Ms Finger. Wanadoo is set to trial an 8Mbps service in the summer and also plans to roll out unbundled services - which means it takes over the network from BT - which will provide speeds of up to 15Mbps. There is no timetable for this at the moment. Cable firms ntl and Telewest are also bound to increase bandwidth at some time in the future and, according to an ntl spokesman, are in a better position than BT in the long term. "BT's network is limited compared to that of cable. With all the other services coming on stream such as video on demand, the question is will 8Mbps be enough?" he asked.
For BT Retail, she said, the super-fast service could be a way of differentiating it from other players.Wanadoo is set to trial an 8Mbps service in the summer and also plans to roll out unbundled services - which means it takes over the network from BT - which will provide speeds of up to 15Mbps.BT Retail has announced that it will trial the same speed service, with a national rollout by year end.Other service providers are expected to follow suit and a glut of new voice and video services will follow.With all the other services coming on stream such as video on demand, the question is will 8Mbps be enough?"Some lucky Britons can already take advantage of UK Online's 8 megabits per second service, which was launched in November 2004.
Be careful how you codeA new European directive could put software writers at risk of legal action, warns former programmer and technology analyst Bill Thompson.If it gets its way, the Dutch government will conclude its presidency of the European Union by pushing through a controversial measure that has been rejected by the European Parliament, lacks majority support from national governments and will leave millions of European citizens in legal limbo and facing the possibility of court cases against them. If the new law was about border controls, defence or even the new constitution, then our TV screens would be full of experts agonising over the impact on our daily lives. Sadly for those who will be directly affected, the controversy concerns the patenting of computer programs, a topic that may excite the bloggers, campaigning groups and technical press but does not obsess Middle Britain. After all, how much fuss can you generate about the Directive on the Patentability of Computer-Implemented Inventions, and the way it amends Article 52 of the 1973 European Patent Convention? Yet if the new directive is nodded through at the next meeting of one of the EU's ministerial councils, as seems likely, it will allow programs to be patented in Europe just as they are in the US. Many observers of the computing scene, including myself, think the results will be disastrous for small companies, innovative programmers and the free and open source software movement. It will let large companies patent all sorts of ideas and give legal force to those who want to limit their competitors' use of really obvious ideas.In the US you cannot build a system that stores customer credit card details so that they can pay without having to re-enter them unless Amazon lets you, because they hold the patent on "one-click" online purchase. It is a small invention, but Amazon made it to the patent office first and now owns it.We are relatively free from this sort of thing over here, but perhaps not for long. The new proposals go back to 2002, although argument about patentability of software and computer-implemented inventions has been going on since at least the mid-1980s. They have come to a head now after a year in which proposals were made, endorsed by the Council of Ministers, radically modified by the European Parliament and then re-presented in their original form. Some national governments seem to be aware of the problems. Poland has rejected the proposal and Germany's main political parties have opposed it, but there is not enough opposition to guarantee their rejection. Early in December the British government held a consultation meeting with those who had commented on the proposals. Science Minister Lord Sainsbury went along to listen and outline the UK position, but according to those present, it was embarrassing to see how little the minister and his officials actually understood the issues concerned.The draft Directive is being put through the council as what is called an "A" item and can only be approved or rejected. No discussion or amendment is allowed. So why should we be worried? First, there is the abuse of the democratic process involved in disregarding the views of the parliament and abandoning all of their carefully argued amendments. This goes to the heart of the European project, and even those who do not care about software or patents should be worried. If coders are treated like this today, who is to say that it will not be you tomorrow?More directly, once software patents are granted then any programmer will have to worry that the code they are writing is infringing someone else's patent. This is not about stealing software, as code is already protected by copyright. Patents are not copyright, but something much stronger. A patent gives the owner the right to stop anyone else using their invention, even if the other person invented it separately. I have never, to my shame, managed to read Lord Byron's Childe Harold's Pilgrimage. If it was pointed out that one of my articles contained a substantial chunk of the poem then I could defend myself in court by claiming that I had simply made it up and it was coincidence. The same does not hold for a patent. If I sit down this afternoon and write a brilliant graphics compression routine and it happens to be the same as the LZW algorithm used in GIF files, then I am in trouble under patent law, at least in the US. Coincidence is no defence. The proposed directive is supported by many of the major software companies, but this is hardly surprising since most of them are US-based and they have already had to cope with a legal environment that allows patents. They have legal departments and, more crucially, patents of their own which they can trade or cross-license with other patent holders.Even this system breaks down, of course, as Microsoft found out last year when they initially lost a case brought by Eolas which claimed that Internet Explorer (and other browsers) infringed an Eolas patent. That one was eventually thrown out, but only after months of uncertainty and millions of dollars. But small companies, and the free and open software movement do not have any patents to trade. Much of the really useful software we use every day, programs like the Apache web server, the GNU/Linux operating system and the fearsomely popular Firefox browser, is developed outside company structures by people who do not have legal departments to check for patent infringements. The damage to software will not happen overnight, of course. If the directive goes through it has to be written into national laws and then there will be a steady stream of legal actions against small companies and open source products. Eventually someone will decide to attack Linux directly, probably with some secret funding from one or two large players. The new directive will limit innovation by forcing programmers to spend time checking for patent infringements or simply avoiding working in potentially competitive areas. And it will damage Europe's computer industry. We can only hope that the Council of Ministers has the integrity and strength to reject this bad law.Bill Thompson is a regular commentator on the BBC World Service programme Go Digital.
This goes to the heart of the European project, and even those who do not care about software or patents should be worried.But small companies, and the free and open software movement do not have any patents to trade.More directly, once software patents are granted then any programmer will have to worry that the code they are writing is infringing someone else's patent.They have legal departments and, more crucially, patents of their own which they can trade or cross-license with other patent holders.A new European directive could put software writers at risk of legal action, warns former programmer and technology analyst Bill Thompson.The same does not hold for a patent.After all, how much fuss can you generate about the Directive on the Patentability of Computer-Implemented Inventions, and the way it amends Article 52 of the 1973 European Patent Convention?If the directive goes through it has to be written into national laws and then there will be a steady stream of legal actions against small companies and open source products.It is a small invention, but Amazon made it to the patent office first and now owns it.Much of the really useful software we use every day, programs like the Apache web server, the GNU/Linux operating system and the fearsomely popular Firefox browser, is developed outside company structures by people who do not have legal departments to check for patent infringements.The new proposals go back to 2002, although argument about patentability of software and computer-implemented inventions has been going on since at least the mid-1980s.If it gets its way, the Dutch government will conclude its presidency of the European Union by pushing through a controversial measure that has been rejected by the European Parliament, lacks majority support from national governments and will leave millions of European citizens in legal limbo and facing the possibility of court cases against them.The new directive will limit innovation by forcing programmers to spend time checking for patent infringements or simply avoiding working in potentially competitive areas.It will let large companies patent all sorts of ideas and give legal force to those who want to limit their competitors' use of really obvious ideas.The proposed directive is supported by many of the major software companies, but this is hardly surprising since most of them are US-based and they have already had to cope with a legal environment that allows patents.Many observers of the computing scene, including myself, think the results will be disastrous for small companies, innovative programmers and the free and open source software movement.If it was pointed out that one of my articles contained a substantial chunk of the poem then I could defend myself in court by claiming that I had simply made it up and it was coincidence.A patent gives the owner the right to stop anyone else using their invention, even if the other person invented it separately.
Disney backs Sony DVD technologyA next generation DVD technology backed by Sony has received a major boost.Film giant Disney says it will produce its future DVDs using Sony's Blu-ray Disc technology, but has not ruled out a rival format developed by Toshiba. The two competing DVD formats, Blu-ray developed by Sony and others, and Toshiba's HD-DVD, have been courting top film studios for several months. The next generation of DVDs promise very high quality pictures and sound, as well as a lot of data. Both technologies use a blue laser to write information. It has a shorter wavelength so more data can be stored. Disney is the latest studio to announce which technology it is backing in a format battle which mirrors the 1980s Betamax versus VHS war. Sony lost out to JVC in that fight.The current battle for Hollywood's hearts and minds is a crucial one because high-definition films will bring in billions of revenue and the studios would prefer to use one standard. Last month, Paramount, Universal and Warner Brothers said they were opting for the Toshiba and NEC-backed format, HD-DVD high-definition discs.Those studios currently produce about 45% of DVD content. Sony Pictures Entertainment and MGM Studios have already staked their allegiance with the Blu-ray Disc Association, whose members also include technology companies Dell, Samsung and Matsushita. Twentieth Century Fox is still to announce which technology it will be supporting. If Fox decided to go with Blu-ray too, it would mean the format would have a 47% share of DVD content. Disney said its films would be available on the Blu-ray format when DVD players for the standard went on sale on North America and Japan, expected in 2006. Universal is to start producing films on the HD-DVD format in 2005, and Paramount will start releasing titles using the standard in 2006. Toshiba expects sales of HD-DVDs to reach 300bn yen ($2.9bn, £1.5bn) by 2010.
Film giant Disney says it will produce its future DVDs using Sony's Blu-ray Disc technology, but has not ruled out a rival format developed by Toshiba.A next generation DVD technology backed by Sony has received a major boost.Disney said its films would be available on the Blu-ray format when DVD players for the standard went on sale on North America and Japan, expected in 2006.The two competing DVD formats, Blu-ray developed by Sony and others, and Toshiba's HD-DVD, have been courting top film studios for several months.If Fox decided to go with Blu-ray too, it would mean the format would have a 47% share of DVD content.Disney is the latest studio to announce which technology it is backing in a format battle which mirrors the 1980s Betamax versus VHS war.Universal is to start producing films on the HD-DVD format in 2005, and Paramount will start releasing titles using the standard in 2006.
Microsoft releases bumper patchesMicrosoft has warned PC users to update their systems with the latest security fixes for flaws in Windows programs.In its monthly security bulletin, it flagged up eight "critical" security holes which could leave PCs open to attack if left unpatched. The number of holes considered "critical" is more than usual. They affect Windows programs, including Internet Explorer (IE), media player and instant messaging. Four other important fixes were also released. These were considered to be less critical, however. If not updated, either automatically or manually, PC users running the programs could be vulnerable to viruses or other malicious attacks designed to exploit the holes. Many of the flaws could be used by virus writers to take over computers remotely, install programs, change, and delete or see data.One of the critical patches Microsoft has made available is an important one that fixes some IE flaws. Stephen Toulouse, a Microsoft security manager, said the flaws were known about, and although the firm had not seen any attacks exploiting the flaw, he did not rule them out. Often, when a critical flaw is announced, spates of viruses follow because home users and businesses leave the flaw unpatched. A further patch fixes a hole in Media Player, Windows Messenger and MSN Messenger which an attacker could use to take control of unprotected machines through .png files. Microsoft announces any vulnerabilities in its software every month. The most important ones are those which are classed as "critical". Its latest releases came the week that the company announced it was to buy security software maker Sybari Software as part of Microsoft's plans to make its own security programs.
Microsoft has warned PC users to update their systems with the latest security fixes for flaws in Windows programs.One of the critical patches Microsoft has made available is an important one that fixes some IE flaws.In its monthly security bulletin, it flagged up eight "critical" security holes which could leave PCs open to attack if left unpatched.Often, when a critical flaw is announced, spates of viruses follow because home users and businesses leave the flaw unpatched.The most important ones are those which are classed as "critical".The number of holes considered "critical" is more than usual.
Musicians 'upbeat' about the netMusicians are embracing the internet as a way of reaching new fans and selling more music, a survey has found.The study by US researchers, Pew Internet, suggests musicians do not agree with the tactics adopted by the music industry against file-sharing. While most considered file-sharing as illegal, many disagreed with the lawsuits launched against downloaders. "Even successful artists don't think the lawsuits will benefit musicians," said report author Mary Madden.For part of the study, Pew Internet conducted an online survey of 2,755 musicians, songwriters and music publishers via musician membership organisations between March and April 2004.They ranged from full-time, successful musicians to artists struggling to make a living from their music. "We looked at more of the independent musicians, rather than the rockstars of this industry but that reflects more accurately the state of the music industry," Ms Madden told the BBC News website. "We always hear the views of successful artists like the Britneys of the world but the less successful artists rarely get represented." The survey found that musicians were overwhelming positive about the internet, rather than seeing it as just a threat to their livelihood. Almost all of them used the net for ideas and inspiration, with nine out of 10 going online to promote, advertise and post their music on the web. More than 80% offered free samples online, while two-thirds sold their music via the net. Independent musicians, in particular, saw the internet as a way to get around the need to land a record contract and reach fans directly. "Musicians are embracing the internet enthusiastically," said Ms Madden. "They are using the internet to gain inspiration, sell it online, tracking royalties, learning about copyright."Perhaps surprisingly, opinions about online file-sharing were diverse and not as clear cut as those of the record industry.Through the Recording Industry Association of America (RIAA), it has pursued an aggressive campaign through the courts to sue people suspected of sharing copyrighted music. But the report suggests this campaign does not have the wholehearted backing of musicians in the US. It found that most artists saw file-sharing as both good and bad, though most agreed that it should be illegal. "Free downloading has killed opportunities for new bands to break without major funding and backing," said one musician quoted by the report. "It's hard to keep making records if they don't pay for themselves through sales." However 60% said they did not think the lawsuits against song swappers would benefit musicians and songwriters. Many suggested that rather than fighting file-sharing, the music industry needed to recognise the changes it has brought and embrace it. "Both successful and struggling musicians were more likely to say that the internet has made it possible for them to make more money from their music, rather than make it harder for them to protect their material from piracy," said Ms Madden.
The study by US researchers, Pew Internet, suggests musicians do not agree with the tactics adopted by the music industry against file-sharing."Both successful and struggling musicians were more likely to say that the internet has made it possible for them to make more money from their music, rather than make it harder for them to protect their material from piracy," said Ms Madden.Musicians are embracing the internet as a way of reaching new fans and selling more music, a survey has found.For part of the study, Pew Internet conducted an online survey of 2,755 musicians, songwriters and music publishers via musician membership organisations between March and April 2004.They ranged from full-time, successful musicians to artists struggling to make a living from their music."Even successful artists don't think the lawsuits will benefit musicians," said report author Mary Madden."Musicians are embracing the internet enthusiastically," said Ms Madden.Many suggested that rather than fighting file-sharing, the music industry needed to recognise the changes it has brought and embrace it."We looked at more of the independent musicians, rather than the rockstars of this industry but that reflects more accurately the state of the music industry," Ms Madden told the BBC News website.The survey found that musicians were overwhelming positive about the internet, rather than seeing it as just a threat to their livelihood.
Text message record smashed againUK mobile owners continue to break records with their text messaging, with latest figures showing that 26 billion texts were sent in total in 2004.The figures collected by the Mobile Data Association (MDA) showed that 2.4 billion were fired off in December alone, the highest monthly total ever. That was 26% more than in December 2003. The records even surpassed the MDA's own predictions, it said. Every day 78 million messages are sent and there are no signs of a slow down. Before December's bumper text record, the previous highest monthly total was in October 2004, when 2.3 billion were sent. Text messaging is set to smash more records in 2005 too, said the MDA, with forecasts suggesting a total of 30 billion for the year.Even though mobiles are becoming increasingly sophisticated with much more multimedia applications, texting is still one of the most useful functions of mobiles. People are using SMS to do much more too. Booking cinema tickets, text voting, and news or sports text alerts are growing popular. Mobile owners have also given the chance to donate to the Disasters Emergency Committee's (DEC) Asian Tsunami fund by texting "Donate" to a simple short code number. Looking further ahead in the year, the MDA's chairman Mike Short, has predicted that more people will go online through their mobiles, estimating 15 billion WAP page impressions. Handsets with GPRS capability - an "always on" net connection - will rise to 75%, while 3G mobile ownership growing to five million by the end of 2005. These third generation mobiles offer a high-speed connection which means more data like video can be received on the phone. Globally, mobile phone sales passed 167 million in the third quarter of 2004, according to a recent report from analysts Gartner. That was 26% more than the previous year. It is predicted that there would be two billion handsets in use worldwide by the end of 2005.
Before December's bumper text record, the previous highest monthly total was in October 2004, when 2.3 billion were sent.UK mobile owners continue to break records with their text messaging, with latest figures showing that 26 billion texts were sent in total in 2004.Text messaging is set to smash more records in 2005 too, said the MDA, with forecasts suggesting a total of 30 billion for the year.The figures collected by the Mobile Data Association (MDA) showed that 2.4 billion were fired off in December alone, the highest monthly total ever.Looking further ahead in the year, the MDA's chairman Mike Short, has predicted that more people will go online through their mobiles, estimating 15 billion WAP page impressions.That was 26% more than the previous year.Handsets with GPRS capability - an "always on" net connection - will rise to 75%, while 3G mobile ownership growing to five million by the end of 2005.
Movie body targets children's PCsThe body that represents the US movie industry has released its latest tool in its campaign to clamp down on movie file-sharing, aimed at parents.The Movie Association for America's (MPAA) free Parent File Scan software lets parents check their children's computers for peer-to-peer programs. It will also list all movie and music files they have on their hard drive. Parents then have the choice to remove programs and files. The MPAA said files found would not be passed on to it. "Our ultimate goal is to help consumers locate the resources and information they need to make appropriate decisions about using and trading illegal files," said Dan Glickman, MPAA chief. "Many parents are concerned about what their children have downloaded and where they've downloaded it from."But some computer users who had tested the latest software reported on some technology sites that the program had identified Windows default wav files as copyrighted material and wanted to delete them. Movie piracy cost the industry £3.7bn ($7bn) in 2003, according to analysts. The MPAA said in a statement that it would continue to provide easy access to similar tools in the coming months to combat "the deleterious effects of peer-to-peer software, including such common problems as viruses, Trojan horses and identity theft".Mr Glickman said that the film industry was embracing "digital age technologies", like Movielink and CinemaNow, which are legal movie sites. "But legal services such as these need a chance to grow and thrive without having to compete against illegitimate operations that depend on stolen property to survive," he added. The industry body also said it had launched a second round of legal action against online movie-swappers across the US, but did not say how many were being sued. Its first set of lawsuits were filed in November 2004. It also started a campaign against operators of BitTorrent, eDonkey and DirectConnect peer-to-peer networks. The first convictions for peer-to-peer piracy were handed out in the US in January. William Trowbridge and Michael Chicoine pleaded guilty to charges that they infringed copyright by illegally sharing music, movies and software.
The Movie Association for America's (MPAA) free Parent File Scan software lets parents check their children's computers for peer-to-peer programs.The body that represents the US movie industry has released its latest tool in its campaign to clamp down on movie file-sharing, aimed at parents.It will also list all movie and music files they have on their hard drive.The industry body also said it had launched a second round of legal action against online movie-swappers across the US, but did not say how many were being sued.Mr Glickman said that the film industry was embracing "digital age technologies", like Movielink and CinemaNow, which are legal movie sites.The MPAA said files found would not be passed on to it.The first convictions for peer-to-peer piracy were handed out in the US in January.
Movie body hits peer-to-peer netsThe movie industry has struck out at file-sharing networks with another round of lawsuits in the US.The Motion Picture Association of America (MPAA) also said it had succeeded in getting a network called LokiTorrent closed down. It is the latest network which uses the peer-to-peer system called BitTorrent to be hit by the MPAA. The MPAA began its legal campaign against operators of similar networks across four continents in December. A Dallas court agreed that Hollywood lawyers would be allowed access to LokiTorrent's server records which could let them single out those who were sharing files illegally. In October 2004, the site had provided links to more than 30,000 files. The action came after the operators of LokiTorrent agreed a settlement with the MPAA. A stark message has appeared on the site from the MPAA warning "You can click, but you can't hide". In BitTorrent systems, server sites do not host the files being shared. They host links, called "trackers" that direct people to others that have it instead.As well as filing an unspecified number of file suits across the US, the MPAA said it had given operators that host eDonkey servers "take down" notices. Hollywood studios are aggressively clamping down on file-sharers who it says infringe copyright laws by copying films and TV programmes then share the files online. But it is now targeting the operators of BitTorrent networks themselves. It has filed 100 lawsuits against operators of BitTorrent server sites since December. The strategy of hitting those who run the servers which link to copyrighted material is intended to stunt file-sharers' ability to swap content using BitTorrent systems. The film industry says the black market for illegally copied videos and DVDs already costs them billions every year and it is worried that illegal file-sharing is adding to their losses. In December, the legal action claimed its most high-profile victim. The popular Suprnova.org website was forced to close, and others like Phoenix Torrent followed soon after.
It has filed 100 lawsuits against operators of BitTorrent server sites since December.In BitTorrent systems, server sites do not host the files being shared.It is the latest network which uses the peer-to-peer system called BitTorrent to be hit by the MPAA.But it is now targeting the operators of BitTorrent networks themselves.As well as filing an unspecified number of file suits across the US, the MPAA said it had given operators that host eDonkey servers "take down" notices.The MPAA began its legal campaign against operators of similar networks across four continents in December.The action came after the operators of LokiTorrent agreed a settlement with the MPAA.The Motion Picture Association of America (MPAA) also said it had succeeded in getting a network called LokiTorrent closed down.
Lifestyle 'governs mobile choice'Faster, better or funkier hardware alone is not going to help phone firms sell more handsets, research suggests.Instead, phone firms keen to get more out of their customers should not just be pushing the technology for its own sake. Consumers are far more interested in how handsets fit in with their lifestyle than they are in screen size, onboard memory or the chip inside, shows an in-depth study by handset maker Ericsson. "Historically in the industry there has been too much focus on using technology," said Dr Michael Bjorn, senior advisor on mobile media at Ericsson's consumer and enterprise lab. "We have to stop saying that these technologies will change their lives," he said. "We should try to speak to consumers in their own language and help them see how it fits in with what they are doing," he told the BBC News website.For the study, Ericsson interviewed 14,000 mobile phone owners on the ways they use their phone. "People's habits remain the same," said Dr Bjorn. "They just move the activity into the mobile phone as it's a much more convenient way to do it."One good example of this was diary-writing among younger people, he said. While diaries have always been popular, a mobile phone -- especially one equipped with a camera -- helps them keep it in a different form. Youngsters' use of text messages also reflects their desire to chat and keep in contact with friends and again just lets them do it in a slightly changed way. Dr Bjorn said that although consumers do what they always did but use a phone to do it, the sheer variety of what the new handset technologies make possible does gradually drive new habits and lifestyles. Ericsson's research has shown that consumers divide into different "tribes" that use phones in different ways. Dr Bjorn said groups dubbed "pioneers" and "materialists" were most interested in trying new things and were behind the start of many trends in phone use. "For instance," he said, "older people are using SMS much more than they did five years ago." This was because younger users, often the children of ageing mobile owners, encouraged older people to try it so they could keep in touch.Another factor governing the speed of change in mobile phone use was the simple speed with which new devices are bought by pioneers and materialists. Only when about 25% of people have handsets with new innovations on them, such as cameras, can consumers stop worrying that if they send a picture message the person at the other end will be able to see it.Once this significant number of users is passed, use of new innovations tends to take off. Dr Bjorn said that early reports of camera phone usage in Japan seemed to imply that the innovation was going to be a flop. However, he said, now 45% of the Japanese people Ericsson questioned use their camera phone at least once a month. In 2003 the figure was 29%. Similarly, across Europe the numbers of people taking snaps with cameras is starting to rise. In 2003 only 4% of the people in the UK took a phonecam snap at least once a month. Now the figure is 14%. Similar rises have been seen in many other European nations. Dr Bjorn said that people also used their camera phones in very different ways to film and even digital cameras. "Usage patterns for digital cameras are almost exactly replacing usage patterns for analogue cameras," he said. Digital cameras tend to be used on significant events such as weddings, holidays and birthdays. By contrast, he said, camera phones were being used much more to capture a moment and were being woven into everyday life.
Dr Bjorn said that people also used their camera phones in very different ways to film and even digital cameras.However, he said, now 45% of the Japanese people Ericsson questioned use their camera phone at least once a month.Dr Bjorn said that early reports of camera phone usage in Japan seemed to imply that the innovation was going to be a flop.Dr Bjorn said that although consumers do what they always did but use a phone to do it, the sheer variety of what the new handset technologies make possible does gradually drive new habits and lifestyles.For the study, Ericsson interviewed 14,000 mobile phone owners on the ways they use their phone.Dr Bjorn said groups dubbed "pioneers" and "materialists" were most interested in trying new things and were behind the start of many trends in phone use.By contrast, he said, camera phones were being used much more to capture a moment and were being woven into everyday life.While diaries have always been popular, a mobile phone -- especially one equipped with a camera -- helps them keep it in a different form."Historically in the industry there has been too much focus on using technology," said Dr Michael Bjorn, senior advisor on mobile media at Ericsson's consumer and enterprise lab.Another factor governing the speed of change in mobile phone use was the simple speed with which new devices are bought by pioneers and materialists.One good example of this was diary-writing among younger people, he said."They just move the activity into the mobile phone as it's a much more convenient way to do it.""People's habits remain the same," said Dr Bjorn.
Ban hits Half-Life 2 pirates hardAbout 20,000 people have been banned from playing the Half-Life 2 game.Game maker Valve shut down the online accounts of the players because it had evidence that their copy of the game had been obtained illegally. Copies of Half-Life 2 had been circulating on file-sharing systems soon after it was officially released. Experts said the success of the Half-Life 2 anti-piracy system might tempt other game makers into creating their own version.Half-Life 2 was officially released on 16 November but before gamers could get to grips with the long-awaited title they were forced to authenticate their copy of the game online. Authentication involved setting up an account with Valve's gaming community system called Steam and letting that check which copy of the game was being run.In a statement detailing the banning of the accounts Valve said this system helped identify who had got hold of pirated copies. "The method used was extremely easy for Valve to trace and confirm, and so there is no question that the accounts disabled were used to try and illegally obtain Half-Life 2," read the statement. Valve spokesman Doug Lombardi said that the company had not yet released sales figures for the game and would not say what proportion of all Steam players the 20,000 represented. One effect of Steam's popularity has been to limit the copies of the game sold in shops and artificially depress the game's ranking in the top ten. Even so the title debuted at No 3 in the UK charts. Valve also said that a small number of accounts were closed because people were using stolen credit cards to buy copies of the game or were using stolen Steam accounts. Some of those who have been banned by the move protested their innocence in the online forums on the main Steam site and said they were being punished for what other people did with their account.Some contributors to the forums wondered if the action might force more piracy as people tried to get hold of successive copies of the game to keep ahead of Valve's anti-piracy actions.In its statement Valve also said that rumours that it distributed fake Half-Life 2 keys, copies of the game or instructions on how to hack the game, just to catch pirates and cheats were false. The company said: "The hack came from the 'community' as do they all." It added that most of those banned simply tried to use copies of Half-Life 2 circulating on file-swapping systems such as Bit Torrent rather than use hacks to get around the need for CD keys. Rob Fahey, editor of online news site gamesindustry.biz, said the mass banning showed off the power of the Steam system. Before now, he said, it has been hard for game makers to do anything about piracy once the game was being played. "But with this, Valve is taking really effective steps against people using illegitimate copies of Half-Life 2," he said. If Steam proves effective at cutting the piracy of games to a minimum, said Mr Fahey, other game makers may be tempted to set up copycat systems. "It's not hard to see a point in the near future when every publisher wants you to run an application on your system purely to allow you to play their games," he said. This could mean that computers get cluttered with poorly written Steam-type systems that are used to batter people with adverts. Unless game firms were careful, he said, they could face a backlash from consumers who soon get tired of maintaining different accounts for every game they play.
In its statement Valve also said that rumours that it distributed fake Half-Life 2 keys, copies of the game or instructions on how to hack the game, just to catch pirates and cheats were false.Before now, he said, it has been hard for game makers to do anything about piracy once the game was being played.Game maker Valve shut down the online accounts of the players because it had evidence that their copy of the game had been obtained illegally.Experts said the success of the Half-Life 2 anti-piracy system might tempt other game makers into creating their own version.Half-Life 2 was officially released on 16 November but before gamers could get to grips with the long-awaited title they were forced to authenticate their copy of the game online.About 20,000 people have been banned from playing the Half-Life 2 game.Unless game firms were careful, he said, they could face a backlash from consumers who soon get tired of maintaining different accounts for every game they play.Valve also said that a small number of accounts were closed because people were using stolen credit cards to buy copies of the game or were using stolen Steam accounts.If Steam proves effective at cutting the piracy of games to a minimum, said Mr Fahey, other game makers may be tempted to set up copycat systems.Authentication involved setting up an account with Valve's gaming community system called Steam and letting that check which copy of the game was being run.
Junk e-mails on relentless riseSpam traffic is up by 40%, putting the total amount of e-mail that is junk up to an astonishing 90%.The figures, from e-mail management firm Email Systems, will alarm firms attempting to cope with the amount of spam in their in-boxes. While virus traffic has slowed down, denial of service attacks are on the increase according to the firm. Virus mail accounts for just over 15% of all e-mail traffic analysis by the firm has found.It is no longer just multi-nationals that are in danger of so-called denial of service attacks, in which websites are bombarded by requests for information and rendered inaccessible. Email Systems refers to a small UK-based engineering firm, which received a staggering 12 million e-mails in January. The type of spam currently being sent has subtlety altered in the last few months, according to Email Systems analysis. Half of spam received since Christmas has been health-related with gambling and porn also on the increase. Scam mails, offering ways to make a quick buck, have declined by 40%. "January is clearly a month when consumers are less motivated to purchase financial products or put money into dubious financial opportunities," said Neil Hammerton, managing director of Email Systems. "Spammers seem to have adapted their output to reflect this, focussing instead on medically motivated and pornographic offers, presumably intentionally intended to coincide with what is traditionally considered to be the bleakest month in the calendar," he said.
The figures, from e-mail management firm Email Systems, will alarm firms attempting to cope with the amount of spam in their in-boxes.Virus mail accounts for just over 15% of all e-mail traffic analysis by the firm has found.Email Systems refers to a small UK-based engineering firm, which received a staggering 12 million e-mails in January.While virus traffic has slowed down, denial of service attacks are on the increase according to the firm.The type of spam currently being sent has subtlety altered in the last few months, according to Email Systems analysis.
Blogger grounded by her airlineA US airline attendant is fighting for her job after she was suspended over postings on her blog, or online diary.Queen of the Sky, otherwise known as Ellen Simonetti, evolved into an anonymous semi-fictional account of life in the sky. But after she posted pictures of herself in uniform, Delta Airlines suspended her indefinitely without pay. Ms Simonetti was told her suspension was a result of "inappropriate" images. Delta Airlines declined to comment."I was really shocked, I had no warning," Ms Simonetti told BBC News Online. "I never thought I would get in trouble because of the blog. I thought if they had a problem, someone would have said something before taking action." The issue has highlighted concerns amongst the growing blogging community about conflicts of interest, employment law and free speech on personal websites. Ms Simonetti was suspended on 25 September pending an investigation and has since lodged a complaint with the US Equal Employment Opportunity Commission (EEOC). A spokesperson for Delta Airlines told BBC News Online: "All I can tell you is we do not discuss internal employee issues with the media." She added she could not say whether a similar situation over personal websites had occurred in the past.Ms Simonetti started her personal blog in January to help her get over her mother's death. She had ensured she made no mention of which airline she worked for, and created fictional names for cities and companies. The airline's name was changed to Anonymous Airline and the city in which she was based was called Quirksville. A large part of the blog contained fictional stories because Queen of the Sky developed over the months as a character in her own right, according to Ms Simonetti.The images were taken from a digital camera she had inherited from her mother. "We often take pictures on flight or on layovers. I just though why not include them on my blog for fun. "I never meant it as something to harm my company and don't understand how they think it did harm them," Ms Simonetti said. She has also claimed that pictures of male Delta Airline employees in uniform are freely available on the web. Of the 10 or so images on the site, only one showed Ms Simonetti's flight "wings". "They did not tell me which pictures they had a problem with. I am just assuming it was the one of me posing on seats where my skirt rode up," she said. The images were removed as soon as she learned she had been suspended. As far as Ms Simonetti knows, there is no company anti-blogging policy. There is guidance which suggests the company uniform cannot be used without approval from management, but use in personal pictures on websites is unclear.Jeffrey Matsuura, director of the law and technology programme at the University of Dayton, said personal websites can be hazardous for both employers and their employees. "There are many examples of employees who have presented some kind of material online that have gotten them in trouble with employers," he said. It was crucial that any policy about what was and what was not acceptable was expressed clearly, was reasonable, and enforced fairly in company policy. "You have to remember that as an employee, you don't have total free speech anymore," he said. Mr Matsuura added that some companies actively encouraged employees to blog. "One of the areas where it does become a problem is that they encourage this when it suits them, but they may not be particularly clear when they [employees] do cross the line." He speculated that Delta might be concerned that the fictional content on the blog may be linked back to the airline after the images of Ms Simonetti in uniform were posted. "Whether or not that is successful will depend on what exactly is prohibited, and whether you can reasonably say this content now crosses that line," he said. Ms Simonetti said her suspension has caused two of her friends to discontinue their blogs. One of them was asked to stop blogging by his company before any action was taken. "If they had asked me just take down the blog, I would have done it, but that was not been given to me as an option," she said. "This blogging thing is obviously a new problem for employers and they need to get a policy about it. If I had known it would cost me my job, I would not have done that."
Ms Simonetti was told her suspension was a result of "inappropriate" images."If they had asked me just take down the blog, I would have done it, but that was not been given to me as an option," she said.He speculated that Delta might be concerned that the fictional content on the blog may be linked back to the airline after the images of Ms Simonetti in uniform were posted."I was really shocked, I had no warning," Ms Simonetti told BBC News Online.One of them was asked to stop blogging by his company before any action was taken.The airline's name was changed to Anonymous Airline and the city in which she was based was called Quirksville.It was crucial that any policy about what was and what was not acceptable was expressed clearly, was reasonable, and enforced fairly in company policy.Ms Simonetti started her personal blog in January to help her get over her mother's death.A US airline attendant is fighting for her job after she was suspended over postings on her blog, or online diary.Ms Simonetti was suspended on 25 September pending an investigation and has since lodged a complaint with the US Equal Employment Opportunity Commission (EEOC)."I never meant it as something to harm my company and don't understand how they think it did harm them," Ms Simonetti said.Ms Simonetti said her suspension has caused two of her friends to discontinue their blogs.As far as Ms Simonetti knows, there is no company anti-blogging policy.I am just assuming it was the one of me posing on seats where my skirt rode up," she said.A large part of the blog contained fictional stories because Queen of the Sky developed over the months as a character in her own right, according to Ms Simonetti.But after she posted pictures of herself in uniform, Delta Airlines suspended her indefinitely without pay.
Pompeii gets digital make-overThe old-fashioned audio tour of historical places could soon be replaced with computer-generated images that bring the site to life.A European Union-funded project is looking at providing tourists with computer-augmented versions of archaeological attractions. It would allow visitors a glimpse of life as it was originally lived in places such as Pompeii. It could pave the way for a new form of cultural tourism.The technology would allow digital people and other computer-generated elements to be combined with the actual view seen by tourists as they walk around an historical site.The Lifeplus project is part of the EU's Information Society Technologies initiative aimed at promoting user-friendly technology and enhancing European cultural heritage. Engineers and researchers working in the Europe-wide consortium have come up with a prototype augmented-reality system. It would require the visitor to wear a head-mounted display with a miniature camera and a backpack computer. The camera captures the view and feeds it to software on the computer where the visitor's viewpoint is combined with animated virtual elements. At Pompeii for example, the visitor would not just see the frescos, taverns and villas that have been excavated, but also people going about their daily life. Augmented reality has been used to create special effects in films such as Troy and Lord of the Rings and in computer gaming."This technology can now be used for much more than just computer games," said Professor Nadia Magnenat-Thalman of the Swiss research group MiraLab."We are, for the first time, able to run this combination of software processes to create walking, talking people with believable clothing, skin and hair in real-time," she said. Unlike virtual reality, which delivers an entirely computer-generated scene to the viewer, the Lifeplus project is about combining digital and real views. Crucial to the technique is the software that interprets the visitor's view and provides an accurate match between the real and virtual elements. The software capable of doing this has been developed by a UK company, 2d3. Andrew Stoddart, chief scientist at 2d3, said that the EU project has been driven by a new desire to bring the past to life. "The popularity of television documentaries and dramatisations using computer-generated imagery to recreate scenes from ancient history demonstrates the widespread appeal of bringing ancient cultures to life," he said.
The technology would allow digital people and other computer-generated elements to be combined with the actual view seen by tourists as they walk around an historical site.The camera captures the view and feeds it to software on the computer where the visitor's viewpoint is combined with animated virtual elements.Andrew Stoddart, chief scientist at 2d3, said that the EU project has been driven by a new desire to bring the past to life.It would allow visitors a glimpse of life as it was originally lived in places such as Pompeii.Unlike virtual reality, which delivers an entirely computer-generated scene to the viewer, the Lifeplus project is about combining digital and real views.The old-fashioned audio tour of historical places could soon be replaced with computer-generated images that bring the site to life.At Pompeii for example, the visitor would not just see the frescos, taverns and villas that have been excavated, but also people going about their daily life.Crucial to the technique is the software that interprets the visitor's view and provides an accurate match between the real and virtual elements.
Broadband takes on TV viewingThe number of Europeans with broadband has exploded over the past 12 months, with the web eating into TV viewing habits, research suggests.Just over 54 million people are hooked up to the net via broadband, up from 34 million a year ago, according to market analysts Nielsen/NetRatings. The total number of people online in Europe has broken the 100 million mark. The popularity of the net has meant that many are turning away from TV, say analysts Jupiter Research. It found that a quarter of web users said they spent less time watching TV in favour of the netThe report by Nielsen/NetRatings found that the number of people with fast internet access had risen by 60% over the past year.The biggest jump was in Italy, where it rose by 120%. Britain was close behind, with broadband users almost doubling in a year. The growth has been fuelled by lower prices and a wider choice of always-on, fast-net subscription plans. "Twelve months ago high speed internet users made up just over one third of the audience in Europe; now they are more than 50% and we expect this number to keep growing," said Gabrielle Prior, Nielsen/NetRatings analyst. "As the number of high-speed surfers grows, websites will need to adapt, update and enhance their content to retain their visitors and encourage new ones." The total number of Europeans online rose by 12% to 100 million over the past year, the report showed, with the biggest rise in France, Italy, Britain and Germany.The ability to browse web pages at high speed, download files such as music or films and play online games is changing what people do in their spare time.A study by analysts Jupiter Research suggested that broadband was challenging television viewing habits. In homes with broadband, 40% said they were spending less time watching TV. The threat to TV was greatest in countries where broadband was on the up, in particular the UK, France and Spain, said the report. It said TV companies faced a major long-term threat over the next five years, with broadband predicted to grow from 19% to 37% of households by 2009. "Year-on-year we are continuing to see a seismic shift in where, when and how Europe's population consume media for information and entertainment and this has big implications for TV, newspaper and radio," said Jupiter Research analyst Olivier Beauvillian.
The number of Europeans with broadband has exploded over the past 12 months, with the web eating into TV viewing habits, research suggests.It found that a quarter of web users said they spent less time watching TV in favour of the net The report by Nielsen/NetRatings found that the number of people with fast internet access had risen by 60% over the past year.The threat to TV was greatest in countries where broadband was on the up, in particular the UK, France and Spain, said the report.In homes with broadband, 40% said they were spending less time watching TV.The total number of Europeans online rose by 12% to 100 million over the past year, the report showed, with the biggest rise in France, Italy, Britain and Germany.A study by analysts Jupiter Research suggested that broadband was challenging television viewing habits.Just over 54 million people are hooked up to the net via broadband, up from 34 million a year ago, according to market analysts Nielsen/NetRatings.
UK net users leading TV downloadsBritish TV viewers lead the trend of illegally downloading US shows from the net, according to research.New episodes of 24, Desperate Housewives and Six Feet Under, appear on the web hours after they are shown in the US, said a report. Web tracking company Envisional said 18% of downloaders were from within the UK and that downloads of TV programmes had increased by 150% in the last year. About 70% were using file-sharing program BitTorrent, the firm said. "It's now as easy to download a pirate TV show as it is to programme a VCR," said Ben Coppin from Envisional. A typical episode of 24 was downloaded by about 100,000 people globally, said the report, and an estimated 20,000 of those were from within the UK.Fans of many popular US TV programmes, like 24, usually have to wait weeks or months until the latest series is shown in the UK. But in some cases, said the report, people were able to watch the new episodes in Britain before US audiences on the west coast of the country. "Missing a television show presents little problem to anyone with a basic knowledge of the internet," explained Mr Coppin."Two clicks and your favourite programme is downloading. In effect, the internet is now a global video recorder." Exact figures are difficult to pin down, but it is thought that about 80,000 to 100,000 people in the UK download TV programmes. Some may just want the odd episode, others are downloading regularly. Many broadcast analysts agree that the net is radically altering the way people get content, like TV programmes. This presents a challenge to broadcasters who are concerned that channel schedules may become less important to people. It is also of concern to them because advertisements are usually cut out of the downloaded programmes. The industry has coined the term "time-shifting" to describe this trend of being able to watch what you want, when you want. The increased popularity of personal digital video recorders, TiVo-type boxes which automatically record programmes like Sky+, have also contributed to the trend. There are also numerous programs available on the net which automatically search and store TV programmes for viewers, effectively creating a personal video recorder on a computer.Within half an hour, recorded episodes can be uploaded - or posted - onto file-sharing networks or other download sites. Because they tend to be shorter then full-length films, they can be processed - digitised - quickly. More people with high-speed broadband connections in the UK also means that episodes can be downloaded quickly.According to Jupiter Research 40% of homes with broadband say it helps them pick and choose the programmes they want to see or that friends have recommended. The Envisional reports said that the TV industry should consider offering a legal way to download shows. The BBC ran a trial of what it calls the Interactive Media Player (iMP) last year, which was based on a peer-to-peer distribution model. It let people download programmes it held the rights to up to eight days after they had already aired. It is looking to do a more expansive trial later this year. The BBC already allows radio fans to hear programmes they missed online up to a week after broadcast. About six million people in the UK now have a fast, always-on net connection via cable or phone lines.
Web tracking company Envisional said 18% of downloaders were from within the UK and that downloads of TV programmes had increased by 150% in the last year.A typical episode of 24 was downloaded by about 100,000 people globally, said the report, and an estimated 20,000 of those were from within the UK."It's now as easy to download a pirate TV show as it is to programme a VCR," said Ben Coppin from Envisional.More people with high-speed broadband connections in the UK also means that episodes can be downloaded quickly.Exact figures are difficult to pin down, but it is thought that about 80,000 to 100,000 people in the UK download TV programmes.But in some cases, said the report, people were able to watch the new episodes in Britain before US audiences on the west coast of the country.There are also numerous programs available on the net which automatically search and store TV programmes for viewers, effectively creating a personal video recorder on a computer.The Envisional reports said that the TV industry should consider offering a legal way to download shows.Many broadcast analysts agree that the net is radically altering the way people get content, like TV programmes.It let people download programmes it held the rights to up to eight days after they had already aired.British TV viewers lead the trend of illegally downloading US shows from the net, according to research.Fans of many popular US TV programmes, like 24, usually have to wait weeks or months until the latest series is shown in the UK.
Consumers 'snub portable video'Consumers want music rather than movies while on the move, says a report.Produced by Jupiter Research the analysis of the portable media player market found only 13% of Europeans want to watch video while out and about. By contrast, almost a third are interested in listening to music on a portable player such as an iPod. The firm said gadget makers should avoid hybrid devices and instead make sure music reproduction was as good as possible.The report concluded that the driving force behind the growth of Europe's portable player market was likely to be music, rather than films or any combination of the two. Barely 5% of those questioned said they wanted a player that could play back both music and movies. Only 7% wanted a player that could handle games and video."Dedicated music players are the only established digital media players in Europe today despite their high prices," said Ian Fogg, Jupiter analyst. Mr Fogg said although video players and smartphones were trying to cash in on this success they faced a tough job because of the compromises that had to be made when creating a dual-purpose device. "Europeans care most about music playback," he said. The report showed that 27% of consumers asked are interested in portable music players. The research revealed that French, 39%, and British, 31%, consumers were most interested in music players. Mr Fogg said portable video players were likely to remain a niche product that would not be able to compete with devices dedicated to music playback.A separate report by Jupiter forecasts that the European digital music market will grow to 836m euros (£581m) by 2009. At the end of 2003, the market was worth 10.6m euros (£7.36m). Digital music players will be behind this market growth said Jupiter . Apple's iPod was launched in October 2001, but the portable music player market has been growing steadily since the launch of the Creative Nomad Jukebox in mid-2000. Now consumers face an almost overwhelming choice of high-capacity portable music players that let them store every track on every CD that they own.
Digital music players will be behind this market growth said Jupiter .The report concluded that the driving force behind the growth of Europe's portable player market was likely to be music, rather than films or any combination of the two.Mr Fogg said portable video players were likely to remain a niche product that would not be able to compete with devices dedicated to music playback."Dedicated music players are the only established digital media players in Europe today despite their high prices," said Ian Fogg, Jupiter analyst.By contrast, almost a third are interested in listening to music on a portable player such as an iPod.Barely 5% of those questioned said they wanted a player that could play back both music and movies.The report showed that 27% of consumers asked are interested in portable music players.Apple's iPod was launched in October 2001, but the portable music player market has been growing steadily since the launch of the Creative Nomad Jukebox in mid-2000.
California sets fines for spywareThe makers of computer programs that secretly spy on what people do with their home PCs could face hefty fines in California.From 1 January, a new law is being introduced to protect computer users from software known as spyware. The legislation, which was approved by Governor Arnold Schwarzenegger, is designed to safeguard people from hackers and help protect their personal information. Spyware is considered by computer experts to be one of the biggest nuisance and security threats facing PC users in the coming year. The software buries itself in computers and can collect a wide range of information. At its worst, it has the ability to hijack personal data, like passwords, login details and credit card numbers. The programs are so sophisticated they change frequently and become impossible to eradicate.One form of spyware called adware has the ability to collect information on a computer user's web-surfing. It can result in people being bombarded with pop-up ads that are hard to close. In Washington, Congress has been debating four anti-spyware bills, but California is a step ahead. The state's Consumer Protection Against Spyware Act bans the installation of software that takes control of another computer. It also requires companies and websites to disclose whether their systems will install spyware. Consumers are able to seek up to $1,000 in damages if they think they have fallen victim to the intrusive software. The new law marks a continuing trend in California towards tougher privacy rights. A recent survey by Earthlink and Webroot found that 90% of PCs are infested with the surreptitious software and that, on average, each one is harbouring 28 separate spyware programs. Currently users wanting protection from spyware have turned to free programs such as Spybot and Ad-Aware.
From 1 January, a new law is being introduced to protect computer users from software known as spyware.One form of spyware called adware has the ability to collect information on a computer user's web-surfing.The state's Consumer Protection Against Spyware Act bans the installation of software that takes control of another computer.The software buries itself in computers and can collect a wide range of information.The makers of computer programs that secretly spy on what people do with their home PCs could face hefty fines in California.Spyware is considered by computer experts to be one of the biggest nuisance and security threats facing PC users in the coming year.Currently users wanting protection from spyware have turned to free programs such as Spybot and Ad-Aware.
Video phones act as dating toolsTechnologies, from e-mail, to net chatrooms, instant messaging and mobiles, have proved to be a big pull with those looking for love.The lure once was that you could hide behind the technology, but now video phones are in on the act to add vision. Hundreds have submitted a mobile video profile to win a place at the world's first video mobile dating event. The top 100 meet their match on 30 November at London's Institute of Contemporary Arts (ICA). The event, organised by the 3G network, 3, could catch on as the trend for unusual dating events, like speed dating, continues. "It's the beginning of the end of the blind date as we know it," said Graeme Oxby, 3's marketing director. The response has been so promising that 3 says it is planning to launch a proper commercial dating service soon. Hundreds of hopefuls submitted their profiles, and special booths were set up in a major London department store for two weeks where expert tips were given on how to visually improve their chances. The 100 most popular contestants voted by the public will gather at the ICA in separate rooms and "meet" by phone.Dating services and other more adult match-making services are proving to be a strong stream of revenue worth millions for mobile companies. Whether it does actually provide an interesting match for video phone technologies remains to be seen. Flic Everett, journalist and dating expert for Company magazine and the Daily Express, thinks technology has been liberating for some nervous soul-mate seekers. There are currently about 1.3 million video phones in use in the UK and three times more single people in Britain than there were 30 years ago, With more people buying video mobiles, 3G dating could be the basis for a successful and safe way to meet people."One of the problems with video phones is people don't really know what to video. It is a weird technology. We have not quite worked out what it is for. This gives it a focus and a useful one," she told BBC News. "I would never have thought online dating would take off the way it did," she said. "Lots of people find it easier to be honest writing e-mail or text than face-to-face. Lots people are quite shy and they feel vulnerable." "When you are writing, it comes directly onto the page so they tend to be more honest." But the barrier that comes with SMS chat and online match-making is that the person behind the profile may not be who they really are. Scare stories have put people off as a result, according to Ms Everett. Many physical clues, body language, odd twitches, are obviously missing with SMS and online dating services. Still images do not necessarily provide all those necessary cues. "It could really take off because you do get the whole package. With a static e-mail picture, you don't know who the person is behind it is." So checking out a potential date by video phone also gives singletons a different kind of barrier, an extra layer of protection; a case of WLTS before WLTM. "If you are trapped in real-life blind date context, you can't get away and you feel embarrassed. "With a video meeting, you really have the barrier of the phone so if you don't like them you don't have to suffer the embarrassment."There is a more serious side to this new use of technology though. With money being made through more adult-themes content and services which let people meet and chat, the revenue streams for mobile carriers will grow with 3G, thinks Paolo Pescatore mobile industry specialist for analysts IDC. "Wireless is a medium that is being exploited with a number of features and services. One is chatting and the dating element is key there," he said. "The foundation has been set by SMS and companies are using media like MMS and video to grow the market further." But carriers need to be wary and ensure that if they do launch such 3G dating services, they ensure mechanism are in place to monitor and be aware who is registers and accesses these services on regular basis, he cautioned. In July, Vodafone introduced a content control system to protect children from such adult content. The move was as a result of a code of practice agreed by the UK's six largest mobile phone operators in January. The system means Vodafone users need to prove they are over 18 before firewalls are lifted on explicit websites or chat rooms dealing with adult themes. The impetus was the growing number of people with handsets that could access the net, and the growth of 3G technologies.
"One of the problems with video phones is people don't really know what to video.There are currently about 1.3 million video phones in use in the UK and three times more single people in Britain than there were 30 years ago, With more people buying video mobiles, 3G dating could be the basis for a successful and safe way to meet people.The lure once was that you could hide behind the technology, but now video phones are in on the act to add vision.Hundreds have submitted a mobile video profile to win a place at the world's first video mobile dating event.Whether it does actually provide an interesting match for video phone technologies remains to be seen."With a video meeting, you really have the barrier of the phone so if you don't like them you don't have to suffer the embarrassment."With money being made through more adult-themes content and services which let people meet and chat, the revenue streams for mobile carriers will grow with 3G, thinks Paolo Pescatore mobile industry specialist for analysts IDC.The event, organised by the 3G network, 3, could catch on as the trend for unusual dating events, like speed dating, continues.The impetus was the growing number of people with handsets that could access the net, and the growth of 3G technologies.Dating services and other more adult match-making services are proving to be a strong stream of revenue worth millions for mobile companies.Lots people are quite shy and they feel vulnerable."One is chatting and the dating element is key there," he said.But the barrier that comes with SMS chat and online match-making is that the person behind the profile may not be who they really are.Flic Everett, journalist and dating expert for Company magazine and the Daily Express, thinks technology has been liberating for some nervous soul-mate seekers."The foundation has been set by SMS and companies are using media like MMS and video to grow the market further."So checking out a potential date by video phone also gives singletons a different kind of barrier, an extra layer of protection; a case of WLTS before WLTM.
IBM puts cash behind Linux pushIBM is spending $100m (£52m) over the next three years beefing up its commitment to Linux software.The cash injection will be used to help its customers use Linux on every type of device from handheld computers and phones right up to powerful servers. IBM said the money will fund a variety of technical, research and marketing initiatives to boost Linux use. IBM said it had taken the step in response to greater customer demand for the open source software.In 2004 IBM said it had seen double digit growth in the number of customers using Linux to help staff work together more closely. The money will be used to help this push towards greater collaboration and will add Linux-based elements to IBM's Workplace software. Workplace is a suite of programs and tools that allow workers to get at core business applications no matter what device they use to connect to corporate networks. One of the main focuses of the initiative will be to make it easier to use Linux-based desktop computers and mobile devices with Workplace. Even before IBM announced this latest spending boost it was one of the biggest advocates of the open source way of working. In 2001 it put $300m into a three-year Linux program and has produced Linux versions of many of its programs. Linux and the open source software movement are based on the premise that developers should be free to tinker with the core components of software programs. They reason that more open scrutiny of software produces better programs and fuels innovation.
IBM said it had taken the step in response to greater customer demand for the open source software.Linux and the open source software movement are based on the premise that developers should be free to tinker with the core components of software programs.IBM is spending $100m (£52m) over the next three years beefing up its commitment to Linux software.IBM said the money will fund a variety of technical, research and marketing initiatives to boost Linux use.The cash injection will be used to help its customers use Linux on every type of device from handheld computers and phones right up to powerful servers.
'Ultimate game' award for Doom 3Sci-fi shooter Doom 3 has blasted away the competition at a major games ceremony, the Golden Joystick awards.It was the only title to win twice, winning Ultimate Game of the year and best PC game at the awards, presented by Little Britain star Matt Lucas. The much-anticipated sci-fi horror Doom 3 shot straight to the top of the UK games charts on its release in August. Other winners included Grand Theft Auto: San Andreas which took the Most Wanted for Christmas prize. Only released last week, it was closely followed by Halo 2 and Half-Life 2, which are expected to be big hits when they are unleashed later this month.But they missed out on the prize for the Most Wanted game of 2005, which went to the Nintendo title, The Legend of Zelda. The original Doom, released in 1994, heralded a new era in computer games and introduced 3D graphics. It helped to establish the concept of the first-person shooter. Doom 3 was developed over four years and is thought to have cost around $15m (£8.3m). The top honour for the best online game of the year went to Battlefield Vietnam. The Chronicles of Riddick: Escape from Butcher Bay was handed the Unsung Hero Game of 2004. Its release was somewhat eclipsed by Doom 3, which was released on the same week. It was, however, very well received by gamers and was praised for its storyline which differed from the film released around the same time. Electronic Arts was named top publisher of the year, taking the crown from Nintendo which won in 2003. The annual awards are voted for by more than 200,000 readers of computer and video games magazines. Games awards like this have grown in importance. Over the last six years, the UK market for games grew by 100% and was worth a record £1,152m in 2003, according to a recent report by analysts Screen Digest.
It was the only title to win twice, winning Ultimate Game of the year and best PC game at the awards, presented by Little Britain star Matt Lucas.Its release was somewhat eclipsed by Doom 3, which was released on the same week.The original Doom, released in 1994, heralded a new era in computer games and introduced 3D graphics.Doom 3 was developed over four years and is thought to have cost around $15m (£8.3m).The much-anticipated sci-fi horror Doom 3 shot straight to the top of the UK games charts on its release in August.The top honour for the best online game of the year went to Battlefield Vietnam.The Chronicles of Riddick: Escape from Butcher Bay was handed the Unsung Hero Game of 2004.
Smart search lets art fans browseIf you don't know art but know what you like, new search technology could prove a useful gateway to painting.ArtGarden, developed by BT's research unit, is being tested by the Tate as a new way of browsing its online collection of paintings. Rather than search by the name of an artist or painting, users are shown a selection of pictures. Clicking on their favourite will change the gallery in front of them to a selection of similar works.The technology uses a system dubbed smart serendipity, which is a combination of artificial intelligence and random selection. It 'chooses' a selection of pictures, by scoring paintings based on a selection of keywords associated with them. So, for instance a Whistler painting of a bridge may have the obvious keywords such as bridge and Whistler associated to it but will also widen the search net with terms such as aesthetic movement, 19th century and water. A variety of paintings will then be shown to the user, based partly on the keywords and partly on luck. "It is much more akin to wandering through the gallery," said Jemima Rellie, head of the Tate's digital programme. For Richard Tateson, who worked on the ArtGarden project, the need for a new way to search grew out of personal frustration. "I went to an online clothes store to find something to buy my wife for Christmas but I didn't have a clue what I wanted," he said. The text-based search was restricted to looking either by type of garment or designer, neither of which he found helpful. He ended up doing his present shopping on the high street instead.He thinks the dominance of text-based searching is not necessarily appealing to the majority of online shoppers. Similarly, with art, browsing is often more important than finding a particular object. "You don't arrive at Tate Britain and tell people what you want to see. One of the skills of showing off the collection is to introduce people to things they wouldn't have asked for," he said. The Tate is committed to making its art more accessible and technology such as ArtGarden can help with that, said Ms Rellie. She hopes the technology can be incorporated on to the website in the near future. BT research is looking at extending the technology to other searching, such as for music and films.
The Tate is committed to making its art more accessible and technology such as ArtGarden can help with that, said Ms Rellie.If you don't know art but know what you like, new search technology could prove a useful gateway to painting.Rather than search by the name of an artist or painting, users are shown a selection of pictures.It 'chooses' a selection of pictures, by scoring paintings based on a selection of keywords associated with them.ArtGarden, developed by BT's research unit, is being tested by the Tate as a new way of browsing its online collection of paintings.BT research is looking at extending the technology to other searching, such as for music and films.The technology uses a system dubbed smart serendipity, which is a combination of artificial intelligence and random selection.For Richard Tateson, who worked on the ArtGarden project, the need for a new way to search grew out of personal frustration.
Bond game fails to shake or stirFor gaming fans, the word GoldenEye evokes excited memories not only of the James Bond revival flick of 1995, but also the classic shoot-em-up that accompanied it and left N64 owners glued to their consoles for many an hour.Adopting that hallowed title somewhat backfires on this new game, for it fails to deliver on the promise of its name and struggles to generate the original's massive sense of fun. This however is not a sequel, nor does it relate to the GoldenEye film. You are the eponymous renegade spy, an agent who deserts to the Bond world's extensive ranks of criminal masterminds, after being deemed too brutal for MI6. Your new commander-in-chief is the portly Auric Goldfinger, last seen in 1964, but happily running around bent on world domination. With a determination to justify its name which is even less convincing than that of Tina Turner's similarly-titled theme song, the game literally gives the player a golden eye following an injury, which enables a degree of X-ray vision.Rogue Agent signals its intentions by featuring James Bond initially and proceeding to kill him off within moments, squashed by a plummeting helicopter. The notion is of course to add a novel dark edge to a 007 game, but the premise simply does not get the juices flowing like it needs to.Recent Bond games like Nightfire and Everything Or Nothing were very competent and did a fine job of capturing the sense of flair, invention and glamour of the film franchise. This title lacks that aura, and when the Bond magic shines through, it feels like a lucky accident. The central problem is that the gameplay just is not good enough. Quite aside from the bizarre inability to jump, the even more bizarre glaring graphical bugs and dubious enemy AI, the levels simply are not put together with much style or imagination. Admittedly the competition has been tough, even in recent weeks, with the likes of Halo 2 and Half Life 2 triumphing in virtually every department. What the game is good at is enveloping you in noisy, dynamic scenes of violent chaos. As is the trend of late, you are made to feel like you are in the midst of a really messy and fraught encounter. Sadly that sense of action is outweighed by the difficulty of navigating and battling within the chaos, meaning that frustration is often the outcome. And irregular save points mean you have to backtrack each time you are killed. A minute red dot passes for a crosshair, although the collision-detection is so suspect that the difficulties of aiming weapons are compensated for. Shooting enemies from a distance can be tricky, and you will not always know you have picked them off, since dead enemies vanish literally before they have fully hit the floor, and they do so in some woefully uninspiring death animations. It is perhaps indicative of a lack of confidence that the game maker's allow you several different weapons almost immediately and throw you quickly into raging firefights - no time is risked with a measured build-up.By far the most satisfying element of the game is seeing old favourites like Dr No, Goldfinger, hat-fiend Oddjob and crazed Russian sex beast Xenia Onatopp resurrected after all these years, and with their faces rendered in an impressively recognisable fashion.There is a real thrill from doing battle with these legendary villains, and it is a testament to the power of the Bond universe that they can cut such a dash. But the in-game niggles, combined with a story and presentation that just do not feel sufficiently well thought-through, will make this a disappointment for most. Diehard fans of Bond will probably find enough here to make it a worthwhile purchase and try to ignore the failings. The game is weak, not completely unplayable. Then again, 007 fanatics may also take umbrage at the cavalier blending of characters from different eras. Given James Bond's healthy pedigree in past games, there is every reason to hope that this is just a blip, a commendable idea that just has not worked, that will be rectified when the character inevitably makes his return.GoldenEye: Rogue Agent is out now
Recent Bond games like Nightfire and Everything Or Nothing were very competent and did a fine job of capturing the sense of flair, invention and glamour of the film franchise.This title lacks that aura, and when the Bond magic shines through, it feels like a lucky accident.The notion is of course to add a novel dark edge to a 007 game, but the premise simply does not get the juices flowing like it needs to.What the game is good at is enveloping you in noisy, dynamic scenes of violent chaos.Rogue Agent signals its intentions by featuring James Bond initially and proceeding to kill him off within moments, squashed by a plummeting helicopter.It is perhaps indicative of a lack of confidence that the game maker's allow you several different weapons almost immediately and throw you quickly into raging firefights - no time is risked with a measured build-up.The game is weak, not completely unplayable.Adopting that hallowed title somewhat backfires on this new game, for it fails to deliver on the promise of its name and struggles to generate the original's massive sense of fun.GoldenEye: Rogue Agent is out nowBy far the most satisfying element of the game is seeing old favourites like Dr No, Goldfinger, hat-fiend Oddjob and crazed Russian sex beast Xenia Onatopp resurrected after all these years, and with their faces rendered in an impressively recognisable fashion.Diehard fans of Bond will probably find enough here to make it a worthwhile purchase and try to ignore the failings.For gaming fans, the word GoldenEye evokes excited memories not only of the James Bond revival flick of 1995, but also the classic shoot-em-up that accompanied it and left N64 owners glued to their consoles for many an hour.
US woman sues over ink cartridgesA US woman is suing Hewlett Packard (HP), saying its printer ink cartridges are secretly programmed to expire on a certain date.The unnamed woman from Georgia says that a chip inside the cartridge tells the printer that it needs re-filling even when it does not. The lawsuit seeks to represent anyone in the US who has purchased an HP inkjet printer since February 2001. HP, the world's biggest printer firm, declined to comment on the lawsuit. HP ink cartridges use a chip technology to sense when they are low on ink and advise the user to make a change.But the suit claims the chips also shut down the cartridges at a predetermined date regardless of whether they are empty. "The smart chip is dually engineered to prematurely register ink depletion and to render a cartridge unusable through the use of a built-in expiration date that is not revealed to the consumer," the suit said. The lawsuit is asking for restitution, damages and other compensation. The cost of printer cartridges has been a contentious issue in Europe for the last 18 months. The price of inkjet printers has come down to as little as £34 but it could cost up to £1,700 in running costs over an 18-month period due to cartridge, a study by Computeractive Magazine revealed last year. The inkjet printer market has been the subject of an investigation by the UK's Office of Fair Trading (OFT), which concluded in a 2002 report that retailers and manufacturers needed to make pricing more transparent for consumers.
A US woman is suing Hewlett Packard (HP), saying its printer ink cartridges are secretly programmed to expire on a certain date.The cost of printer cartridges has been a contentious issue in Europe for the last 18 months.The lawsuit seeks to represent anyone in the US who has purchased an HP inkjet printer since February 2001.The price of inkjet printers has come down to as little as £34 but it could cost up to £1,700 in running costs over an 18-month period due to cartridge, a study by Computeractive Magazine revealed last year.HP ink cartridges use a chip technology to sense when they are low on ink and advise the user to make a change.
Solutions to net security fearsFake bank e-mails, or phishing, and stories about ID theft are damaging the potential of using the net for online commerce, say e-business experts.Trust in online security is falling as a result. Almost 70% of those asked in a poll said that net firms are not doing enough to protect people. The survey of more than 1,000 people reported that 43% were not willing to hand over personal information online. It is worrying for shopaholics and firms who want to exploit the net. More people are becoming aware of online security issues but they have little confidence that companies are doing enough to counter the threats, said security firm RSA, which carried out the poll. An estimated 12 million Britons now use the net as a way of managing their financial affairs. Security experts say that scare stories and the vulnerabilities dogging e-commerce and e-banking are being taken seriously - by banks in particular."I don't think the threat is overplayed," Barry Beal, global security manager for Capgemini, told the BBC News website. He added: "The challenge for banks is to provide the customer with something that improves security but balances that with usability." Ensuring extra security measures are in place protects them too, as well as the individual, and it is up to both parties to make sure they do what is necessary to prevent fraud, he said. "Card issuers will keep us informed of types of attacks and what procedure to take to protect ourselves. If we do that, they will indemnify us," he said. Many believe using login details like usernames and passwords are simply not good enough anymore though. One of the biggest challenges to improving security online is how to authenticate an individual's identity. Several security companies have developed methods which complement or replace passwords, which are easily compromised and easy to forget. Last year, a street survey found that more than 70% of people would reveal their password for a bar of chocolate.On average, people have to remember four different passwords. Some resort to using the same one for all their online accounts. Those who use several passwords often write them down and hide them in a desk or in a document on their computer. In a separate survey by RSA, 80% said they were fed up with passwords and would like a better way to login to work computer systems. For many, the ideal is a single online identity that can be validated once with a series of passwords and questions, or some biometric measurement like a fingerprint or iris scan with a token like a smartcard.Activcard is just one of the many companies, like RSA Security, which has been trying to come up with just that. RSA has a deal with internet provider AOL that lets people pay monthly for a one-time passcode generation service. Users get a physical token which automatically generates a code which stays active for 60 seconds. Many companies use a token-based method already for employees to access networks securely already. Activcard's method is more complex. It is currently trailing its one-time passcode generation technology with UK banks. Steve Ash, from Activcard, told the BBC News website there are two parts to the process of identification. The most difficult is to ascertain whether an individual is who they say they are when they are online."The end solution is to provide a method where you combine something the user knows with something they have and present those both." The method it has developed makes use of the chip embedded in bank cards and a special card reader which can generate unique codes that are active for a specified amount of time. This can be adjusted at any time and can be active for as little as 30 seconds before it changes. It combines that with usual usernames and passwords, as well as other security questions. "You take the card, put it in the reader, enter your pin number, and a code is given. "If you wanted then to transfer funds, for instance, you would have to have the code to authorise the transaction." The clever bit happens back at the bank's secure servers. The code is validated by the bank's systems, matching the information they expect with the customer's unique key. "Each individual gets a key which is unique to them. It is a 2048-bit long number that is virtually impossible to crack," said Mr Ash. It means that in a typical security attack, explains Mr Ash, even if password information is captured by a scammer using keystroke software or just through spoof websites, they need the passcode. "By the time they go back [to use the information], the code has expired, so they can't prove who they are," according to Mr Ash. In the next few years, Mr Ash predicts that this kind of method will be commonplace before we see biometric authentication that is acceptable for widespread use. "PCs will have readers built into them, the cost of readers will be very cheap, and more people will have the cards." The gadgets we carry around, like personal digital assistants (PDAs) and mobiles, could also have integrated card reader technology in them. "The PDA or phone method is a possible alternative as people are always carrying phones around," he said.
More people are becoming aware of online security issues but they have little confidence that companies are doing enough to counter the threats, said security firm RSA, which carried out the poll.The method it has developed makes use of the chip embedded in bank cards and a special card reader which can generate unique codes that are active for a specified amount of time.Activcard is just one of the many companies, like RSA Security, which has been trying to come up with just that.Almost 70% of those asked in a poll said that net firms are not doing enough to protect people."By the time they go back [to use the information], the code has expired, so they can't prove who they are," according to Mr Ash.Trust in online security is falling as a result.It means that in a typical security attack, explains Mr Ash, even if password information is captured by a scammer using keystroke software or just through spoof websites, they need the passcode.In a separate survey by RSA, 80% said they were fed up with passwords and would like a better way to login to work computer systems.One of the biggest challenges to improving security online is how to authenticate an individual's identity.The survey of more than 1,000 people reported that 43% were not willing to hand over personal information online.Several security companies have developed methods which complement or replace passwords, which are easily compromised and easy to forget.For many, the ideal is a single online identity that can be validated once with a series of passwords and questions, or some biometric measurement like a fingerprint or iris scan with a token like a smartcard."The PDA or phone method is a possible alternative as people are always carrying phones around," he said.It combines that with usual usernames and passwords, as well as other security questions.Ensuring extra security measures are in place protects them too, as well as the individual, and it is up to both parties to make sure they do what is necessary to prevent fraud, he said.The code is validated by the bank's systems, matching the information they expect with the customer's unique key.He added: "The challenge for banks is to provide the customer with something that improves security but balances that with usability."It is a 2048-bit long number that is virtually impossible to crack," said Mr Ash."You take the card, put it in the reader, enter your pin number, and a code is given.
'Brainwave' cap controls computerA team of US researchers has shown that controlling devices with the brain is a step closer.Four people, two of them partly paralysed wheelchair users, successfully moved a computer cursor while wearing a cap with 64 electrodes. Previous research has shown that monkeys can control a computer with electrodes implanted into their brain. The New York team reported their findings in the Proceedings of the National Academy of Sciences. "The results show that people can learn to use scalp-recorded electroencephalogram rhythms to control rapid and accurate movement of a cursor in two directions," said Jonathan Wolpaw and Dennis McFarlane. The research team, from New York State Department of Health and State University of New York in Albany, said the research was another step towards people controlling wheelchairs or other electronic devices by thought.The four people faced a large video screen wearing a special cap which, meant no surgery or implantation was needed.Brain activity produces electrical signals that can be read by electrodes. Complex algorithms then translate those signals into instructions to direct the computer. Such brain activity does not require the use of any nerves of muscles, so people with stroke or spinal cord injuries could use the cap effectively. "The impressive non-invasive multidimensional control achieved in the present study suggests that a non-invasive brain control interface could support clinically useful operation of a robotic arm, a motorised wheelchair or a neuroprosthesis," said the researchers. The four volunteers also showed that they could get better at controlling the cursor the more times they tried. Although the two partially-paralysed people performed better overall, the researchers said this could be because their brains were more used to adapting or that they were simply more motivated. It is not the first time researchers have had this sort of success in brain-control experiments. Some teams have used eye motion and other recording techniques. Earlier this year, a team at the MIT Media Labs Europe demonstrated a wireless cap which read brain waves to control a computer character.
Although the two partially-paralysed people performed better overall, the researchers said this could be because their brains were more used to adapting or that they were simply more motivated.A team of US researchers has shown that controlling devices with the brain is a step closer.Earlier this year, a team at the MIT Media Labs Europe demonstrated a wireless cap which read brain waves to control a computer character.Four people, two of them partly paralysed wheelchair users, successfully moved a computer cursor while wearing a cap with 64 electrodes.Previous research has shown that monkeys can control a computer with electrodes implanted into their brain.The research team, from New York State Department of Health and State University of New York in Albany, said the research was another step towards people controlling wheelchairs or other electronic devices by thought.Such brain activity does not require the use of any nerves of muscles, so people with stroke or spinal cord injuries could use the cap effectively.
Half of UK's mobiles 'go online'Multimedia mobile phones are finally showing signs of taking off, with more Britons using them to go online.Figures from industry monitor, the Mobile Data Association (MDA), show the number of phones with GPRS and MMS technology has doubled since last year. GPRS lets people browse the web, access news services, mobile music and other applications like mobile chat. By the end of 2005, the MDA predicts that 75% of all mobiles in the UK will be able to access the net via GPRS. The MDA say the figures for the three months up to 30 September are a "rapid increase" on the figure for the same time the previous year. About 53 million people own a mobile in the UK, so the figures mean that half of those phones use GPRS. GPRS is often described as 2.5G technology - 2.5 generation - sitting between 2G and 3G technology, which is like a fast, high-quality broadband internet for phones.With more services being offered by mobile operators, people are finding more reasons to go online via their mobile. Downloadable ringtones are still proving highly popular, but so is mobile chat. BandAid was the fastest ever-selling ringtone this year, according to the MDA, and chat was given some publicity when Prime Minister Tony Blair answered questions through mobile text chat. Multimedia messaging services also looked brighter with 32% of all mobiles in the UK able to send or receive picture messages. This is a 14% rise from last September's figures. But a recent report from Continental Research reflects the continuing battle mobile companies have to actually persuade people to go online and to use MMS. It said that 36% of UK camera phone users had never sent a multimedia message, or MMS. That was 7% more than in 2003. Mobile companies are keen for people to use multimedia functions their phones, like sending MMS and going online, as this generates more money for them. But critics say that MMS is confusing and some mobiles are too difficult to use. There have also been some issues over interoperability, and being able to send MMS form a mobile using one network to a different one.
About 53 million people own a mobile in the UK, so the figures mean that half of those phones use GPRS.With more services being offered by mobile operators, people are finding more reasons to go online via their mobile.GPRS lets people browse the web, access news services, mobile music and other applications like mobile chat.Figures from industry monitor, the Mobile Data Association (MDA), show the number of phones with GPRS and MMS technology has doubled since last year.Mobile companies are keen for people to use multimedia functions their phones, like sending MMS and going online, as this generates more money for them.By the end of 2005, the MDA predicts that 75% of all mobiles in the UK will be able to access the net via GPRS.But critics say that MMS is confusing and some mobiles are too difficult to use.But a recent report from Continental Research reflects the continuing battle mobile companies have to actually persuade people to go online and to use MMS.
Millions to miss out on the netBy 2025, 40% of the UK's population will still be without internet access at home, says a study.Around 23 million Britons will miss out on a wide range of essential services such as education and medical information, predicts the report by telecoms giant BT. It compares to 27 million, or 50%, of the UK, who are not currently online. The idea that the digital divide will evaporate with time is "wishful thinking", the report concludes.The study calls on the government and telecoms industry to come up with new ways to lure those that have been bypassed by the digital revolution. Although the percentage of Britons without home access will have fallen slightly, those that remain digital refuseniks will miss out on more, the report suggests. As more and more everyday tasks move online and offline services become less comprehensive, the divide will become more obvious and more burdensome for those that have not got net access, it predicts.The gap between "have-nets" and "have-nots" has been much talked about, but predictions about how such a divide will affect future generations has been less discussed. BT set out to predict future patterns based on current information and taking account of the way technology is changing. Optimists who predict that convergence and the emergence of more user-friendly technology will bridge the digital divide could be way off mark, the report suggests. "Internet access on other devices tends to be something taken up by those who already have it," said Adrian Hosford, director of corporate responsibility at BT. Costs of internet access have fallen dramatically and coverage in remote areas have vastly improved over the last year but the real barrier remains psychological. "There is a hard rump of have-nots who are not engaging with the net. They don't have the motivation or skills or perceive the benefits," said Mr Hosford.As now, the most disadvantaged groups are likely to remain among low income families, the older generation and the disabled.Those on low incomes will account for a quarter of the digital have-nots, the disabled will make up 16% and the elderly nearly a third by 2025, the report forecasts. Organisations such as BT have a responsibility to help tackle the problem, said Mr Hosford. The telco has seen positive results with its Everybody Online project which offers internet access to people in eight deprived communities around Britain. In one area of Cornwall with high levels of unemployment, online training helped people rewrite CVs and learn skills to get new jobs, explained Mr Hosford. Such grassroot activity addressing the specific needs of individual communities is essential is the problem of the digital divide is to be overcome, he said. "If we don't address this problem now, it will get a lot worse and people will find it more difficult to find jobs, education opportunities will be limited and they'll simply not be able to keep up with society," he said. The Alliance for Digital Inclusion, an independent body with members drawn from government, industry and the voluntary sector has recently been set up to tackle some of the issues faced by the digital refuseniks.
Although the percentage of Britons without home access will have fallen slightly, those that remain digital refuseniks will miss out on more, the report suggests."Internet access on other devices tends to be something taken up by those who already have it," said Adrian Hosford, director of corporate responsibility at BT.Optimists who predict that convergence and the emergence of more user-friendly technology will bridge the digital divide could be way off mark, the report suggests.Organisations such as BT have a responsibility to help tackle the problem, said Mr Hosford.Such grassroot activity addressing the specific needs of individual communities is essential is the problem of the digital divide is to be overcome, he said.The idea that the digital divide will evaporate with time is "wishful thinking", the report concludes.Those on low incomes will account for a quarter of the digital have-nots, the disabled will make up 16% and the elderly nearly a third by 2025, the report forecasts.As more and more everyday tasks move online and offline services become less comprehensive, the divide will become more obvious and more burdensome for those that have not got net access, it predicts.The telco has seen positive results with its Everybody Online project which offers internet access to people in eight deprived communities around Britain.
Ask Jeeves joins web log marketAsk Jeeves has bought the Bloglines website to improve the way it handles content from web journals or blogs.The Bloglines site has become hugely popular as it gives users one place in which to read, search and share all the blogs they are interested in. Ask Jeeves said it was not planning to change Bloglines but would use the 300 million articles it has archived to round out its index of the web. How much Ask Jeeves paid for Bloglines was not revealed.Bloglines has become popular because it lets users build a list of the blogs they want to follow without having to visit each journal site individually. To do this it makes use of a technology known as Really Simple Syndication (RSS) that many blogs have adopted to let other sites know when new entries are made on their journals. The acquisition follows similar moves by other search sites. Google acquired Pyra Labs, makers of the Blogger software, in 2003. In 2004 MSN introduced its own blog system and Yahoo has tweaked its technology to do a better job of handling blog entries. Jim Lanzone, vice president of search properties at Ask Jeeves in the US, said it did not acquire Bloglines just to get a foothold in the blog publishing world. He said Ask Jeeves was much more interested in helping people find information they were looking for rather than helping them write it."The universe of readers is vastly larger than the universe of writers," he said. Mr Lanzone said the acquisition would sit well with Ask's My Jeeves service which lets people customise their own web experience and build up a personal collection of useful links. "Search engines are about discovering information for the first time and RSS is the ideal way to keep track of and monitor those sites," he said. It would also help drive information and entries from blogs to the portals that Ask Jeeves operates. There would be no instant sweeping changes to Bloglines, said Mr Lanzone. "Our intent is to take our time to figure out the right business model not to try to monetise it right away," he said. Though Mr Lanzone added that Ask Jeeves would be helping organise the database of 300m blog entries Bloglines holds with its own net indexing technology. "Being able to search the blogosphere as one corpus of information will be very useful in its own right," said Mr Lanzone. Rumours about the acquisition were broken by the Napsterization weblog which said it got the hint from Ask Jeeves insiders.
Jim Lanzone, vice president of search properties at Ask Jeeves in the US, said it did not acquire Bloglines just to get a foothold in the blog publishing world.Ask Jeeves said it was not planning to change Bloglines but would use the 300 million articles it has archived to round out its index of the web.Though Mr Lanzone added that Ask Jeeves would be helping organise the database of 300m blog entries Bloglines holds with its own net indexing technology.There would be no instant sweeping changes to Bloglines, said Mr Lanzone.It would also help drive information and entries from blogs to the portals that Ask Jeeves operates.How much Ask Jeeves paid for Bloglines was not revealed.He said Ask Jeeves was much more interested in helping people find information they were looking for rather than helping them write it.Mr Lanzone said the acquisition would sit well with Ask's My Jeeves service which lets people customise their own web experience and build up a personal collection of useful links.
Confusion over high-definition TVNow that a critical mass of people have embraced digital TV, DVDs, and digital video recorders, the next revolution for TV is being prepared for our sets.In most corners of TV and technology industries, high-definition (HDTV) is being heralded as the biggest thing to happen to the television since colour. HD essentially makes TV picture quality at least four times better than now. But there is real concern that people are not getting the right information about HD on the High Street. Thousands of flat panel screens - LCDs (liquid crystal displays), plasma screens, and DLP rear-projection TV sets - have already been sold as "HD", but are in fact not able to display HD."The UK is the largest display market in Europe," according to John Binks, director of GfK, which monitors global consumer markets.But, he added: "Of all the flat panel screens sold, just 1.3% in the UK are capable of getting high-definition." There are 74 different devices that are being sold as HD but are not HD-ready, according to Alexander Oudendijk, senior vice president of marketing for satellite giant Astra. They may be fantastic quality TVs, but many do not have adaptors in them - called DVI or HDMI (High-Definition Multimedia Interface) connectors - which let the set handle the higher resolution digital images. Part of this is down to lack of understanding and training on the High Street, say industry experts, who gathered at Bafta in London for the 2nd European HDTV Summit last week. "We have to be careful about consumer confusion. There is a massive education process to go through," said Mr Binks. The industry already recognised that it would be a challenge to get the right information about it across to those of us who will be watching it. Eventually, that will be everyone. The BBC is currently developing plans to produce all its TV output to meet HDTV standards by 2010.Preparations for the analogue switch-off are already underway in some areas, and programmes are being filmed with HD cameras. BSkyB plans to ship its first generation set-top boxes, to receive HDTV broadcasts, in time for Christmas. Like its Sky+ boxes, they will also be personal video recorders (PVRs). The company will start broadcasts of HDTV programmes, offering them as "premium channel packages", concentrating, to start with, on sports, big events, and films, in early 2006. But the set-top box which receives HDTV broadcasts has to plug into a display - TV set - that can show the images at the much higher resolution that HD demands, if HDTV is to be "real". By 2010, 20% of homes in the UK will have some sort of TV set or display that can show HD in its full glory.But it is all getting rather confusing for people who have only just taken to "being digital". As a result, all the key players, those who make flat panel displays, as well as the satellite companies and broadcasters, formed a HD forum in 2004 to make sure they were all talking to each other. Part of the forum has been concerned with issues like industry standards and content protection. But it has also been preoccupied with how to help the paying public know exactly what they are paying for.From next month, all devices that have the right connectors and resolution required will carry a "HD-Ready" sticker. This also means they are equipped to cope with both analogue and HDTV signals, and so comply with the minimum specification set out by the industry. "The logo is absolutely the way forward," said David Mercer, analysts with Strategy Analytics. "But it is still not appearing on many retail products." The industry is upbeat that the sticker will help, but it is only a start. "We can only do so much with the position we are in today with manufacturers," said Mr Oudendijk. "There may well be a number of dissatisfied customers in the next few months." The European Broadcast Union (EBU) is testing different flavours of HD formats to prepare for even better HDTV further down the line. It is similarly concerned that people get the right information on HDTV formats, as well as which devices will support the formats. "We believe consumers buying expensive displays need to ensure their investment is worthwhile," said Phil Laven, technical director for the EBU. The TV display manufacturers want us to watch HD on screens that are at least 42in (106cm), to get the "true impact" of HD, they say, although smaller displays suffice. What may convince people to spend money on HD-ready devices is the falling prices, which continue to tumble across Europe. The prices are dropping an average of 20% every year, according to analysts. LCD prices dropped by 43% in Europe as a whole last year, according to Mr Oudendijk.
But the set-top box which receives HDTV broadcasts has to plug into a display - TV set - that can show the images at the much higher resolution that HD demands, if HDTV is to be "real".Thousands of flat panel screens - LCDs (liquid crystal displays), plasma screens, and DLP rear-projection TV sets - have already been sold as "HD", but are in fact not able to display HD.By 2010, 20% of homes in the UK will have some sort of TV set or display that can show HD in its full glory.The TV display manufacturers want us to watch HD on screens that are at least 42in (106cm), to get the "true impact" of HD, they say, although smaller displays suffice.But there is real concern that people are not getting the right information about HD on the High Street.It is similarly concerned that people get the right information on HDTV formats, as well as which devices will support the formats.HD essentially makes TV picture quality at least four times better than now.There are 74 different devices that are being sold as HD but are not HD-ready, according to Alexander Oudendijk, senior vice president of marketing for satellite giant Astra.The European Broadcast Union (EBU) is testing different flavours of HD formats to prepare for even better HDTV further down the line.Now that a critical mass of people have embraced digital TV, DVDs, and digital video recorders, the next revolution for TV is being prepared for our sets.This also means they are equipped to cope with both analogue and HDTV signals, and so comply with the minimum specification set out by the industry."The UK is the largest display market in Europe," according to John Binks, director of GfK, which monitors global consumer markets.The BBC is currently developing plans to produce all its TV output to meet HDTV standards by 2010.LCD prices dropped by 43% in Europe as a whole last year, according to Mr Oudendijk.As a result, all the key players, those who make flat panel displays, as well as the satellite companies and broadcasters, formed a HD forum in 2004 to make sure they were all talking to each other.In most corners of TV and technology industries, high-definition (HDTV) is being heralded as the biggest thing to happen to the television since colour.
Mobiles rack up 20 years of useMobile phones in the UK are celebrating their 20th anniversary this weekend.Britain's first mobile phone call was made across the Vodafone network on 1 January 1985 by veteran comedian Ernie Wise. In the 20 years since that day, mobile phones have become an integral part of modern life and now almost 90% of Britons own a handset. Mobiles have become so popular that many people use their handset as their only phone and rarely use a landline.The first ever call over a portable phone was made in 1973 in New York but it took 10 years for the first commercial mobile service to be launched. The UK was not far behind the rest of the world in setting up networks in 1985 that let people make calls while they walked. The first call was made from St Katherine's dock to Vodafone's head office in Newbury which at the time was over a curry house. For the first nine days of 1985 Vodafone was the only firm with a mobile network in the UK. Then on 10 January Cellnet (now O2) launched its service. Mike Caudwell, spokesman for Vodafone, said that when phones were launched they were the size of a briefcase, cost about £2,000 and had a battery life of little more than 20 minutes."Despite that they were hugely popular in the mid-80s," he said. "They became a yuppy must-have and a status symbol among young wealthy business folk." This was also despite the fact that the phones used analogue radio signals to communicate which made them very easy to eavesdrop on. He said it took Vodafone almost nine years to rack up its first million customers but only 18 months to get the second million. "It's very easy to forget that in 1983 when we put the bid document in we were forecasting that the total market would be two million people," he said. "Cellnet was forecasting half that." Now Vodafone has 14m customers in the UK alone. Cellnet and Vodafone were the only mobile phone operators in the UK until 1993 when One2One (now T-Mobile) was launched. Orange had its UK launch in 1994. Both newcomers operated digital mobile networks and now all operators use this technology. The analogue spectrum for the old phones has been retired. Called Global System for Mobiles (GSM) this is now the most widely used phone technology on the planet and is used to help more than 1.2 billion people make calls. Mr Caudwell said the advent of digital technology also helped to introduce all those things, such as text messaging and roaming that have made mobiles so popular.
Cellnet and Vodafone were the only mobile phone operators in the UK until 1993 when One2One (now T-Mobile) was launched.For the first nine days of 1985 Vodafone was the only firm with a mobile network in the UK.Britain's first mobile phone call was made across the Vodafone network on 1 January 1985 by veteran comedian Ernie Wise.The first ever call over a portable phone was made in 1973 in New York but it took 10 years for the first commercial mobile service to be launched.Mobile phones in the UK are celebrating their 20th anniversary this weekend.This was also despite the fact that the phones used analogue radio signals to communicate which made them very easy to eavesdrop on.The UK was not far behind the rest of the world in setting up networks in 1985 that let people make calls while they walked.Mike Caudwell, spokesman for Vodafone, said that when phones were launched they were the size of a briefcase, cost about £2,000 and had a battery life of little more than 20 minutes.In the 20 years since that day, mobile phones have become an integral part of modern life and now almost 90% of Britons own a handset.Now Vodafone has 14m customers in the UK alone.
Junk e-mails on relentless riseSpam traffic is up by 40%, putting the total amount of e-mail that is junk up to an astonishing 90%.The figures, from e-mail management firm Email Systems, will alarm firms attempting to cope with the amount of spam in their in-boxes. While virus traffic has slowed down, denial of service attacks are on the increase according to the firm. Virus mail accounts for just over 15% of all e-mail traffic analysis by the firm has found.It is no longer just multi-nationals that are in danger of so-called denial of service attacks, in which websites are bombarded by requests for information and rendered inaccessible. Email Systems refers to a small UK-based engineering firm, which received a staggering 12 million e-mails in January. The type of spam currently being sent has subtlety altered in the last few months, according to Email Systems analysis. Half of spam received since Christmas has been health-related with gambling and porn also on the increase. Scam mails, offering ways to make a quick buck, have declined by 40%. "January is clearly a month when consumers are less motivated to purchase financial products or put money into dubious financial opportunities," said Neil Hammerton, managing director of Email Systems. "Spammers seem to have adapted their output to reflect this, focussing instead on medically motivated and pornographic offers, presumably intentionally intended to coincide with what is traditionally considered to be the bleakest month in the calendar," he said.
The figures, from e-mail management firm Email Systems, will alarm firms attempting to cope with the amount of spam in their in-boxes.Virus mail accounts for just over 15% of all e-mail traffic analysis by the firm has found.Email Systems refers to a small UK-based engineering firm, which received a staggering 12 million e-mails in January.While virus traffic has slowed down, denial of service attacks are on the increase according to the firm.The type of spam currently being sent has subtlety altered in the last few months, according to Email Systems analysis.
Britons growing 'digitally obese'Gadget lovers are so hungry for digital data many are carrying the equivalent of 10 trucks full of paper in "weight".Music, images, e-mails, and texts are being hoarded on mobiles, cameras laptops and PDAs (Personal Digital Assistants), a Toshiba study found. It found that more than 60% kept 1,000 to 2,000 music files on their devices, making the UK "digitally fat". "Virtual weight" measurements are based on research by California Institute of Technology professor Roy Williams. He calculated physical comparisons for digital data in the mid-1990s. He worked out that one gigabyte (1,000,000,000 bytes) was the equivalent of a pick-up truck filled with paper. The amount of data people are squirreling away on their gadgets is clearly a sign that people are finding more things to do with their shiny things.If digital hoarding habits continue on this scale, people could be carrying around a "digitally obese" 20 gigabytes by next year. "Britain has become a nation of information hoarders with a ferocious appetite for data," said Martin Larsson, general manager of Toshiba's European storage device division."As storage capabilities increase and the features and functionalities of mobile devices expand to support movie files and entire libraries of multi-media content, we will all become virtually obese," he told the BBC News website. The survey reflects the increasing trend for portable devices with built-in hard drives like music and media players from Apple, Creative Labs, Archos, iRiver and others. This trend is set to grow, according to analysts. They suggest the number of hard drives in consumer electronics gadgets could grow from 17 million last year to 55 million in 2006. "Consumers are driving the move towards smaller devices that have greater functionality, and industry is trying to keep up," said Mr Larsson. "People are looking for more than just phone calls and text messages on the move, they want things like web browsing, e-mailing, music, photos and more."Many are finding memory keys and memory sticks are simply not big enough to hold everything."Floppies and memory keys have their place, but they don't have anything like the capacity or flexibility of a hard drive so are unable to meet the demand for more and more storage capacity in consumer devices," said Mr Larsson. The cost of making hard drives has dropped and is continuing to do so because of improved technologies so they are proving to be more cost-effective than other forms of memory, he added. The amount of data that can be stored has grown by 400% in the last three years, while the cost for every gigabyte has fallen by 80%. It is also getting easier to transfer files from one device to another, which has traditionally been a slow and problematic area. "Transfer of data between different memory types has improved significantly in recent times, and will be further helped by the standards for hard drives which are currently being developed by the major manufacturers," said Mr Larsson. According to technology analysts IDC, a fifth of all hard drives produced will be used in consumer electronics by 2007.
"Transfer of data between different memory types has improved significantly in recent times, and will be further helped by the standards for hard drives which are currently being developed by the major manufacturers," said Mr Larsson.The cost of making hard drives has dropped and is continuing to do so because of improved technologies so they are proving to be more cost-effective than other forms of memory, he added."Floppies and memory keys have their place, but they don't have anything like the capacity or flexibility of a hard drive so are unable to meet the demand for more and more storage capacity in consumer devices," said Mr Larsson.Gadget lovers are so hungry for digital data many are carrying the equivalent of 10 trucks full of paper in "weight".They suggest the number of hard drives in consumer electronics gadgets could grow from 17 million last year to 55 million in 2006."Britain has become a nation of information hoarders with a ferocious appetite for data," said Martin Larsson, general manager of Toshiba's European storage device division.According to technology analysts IDC, a fifth of all hard drives produced will be used in consumer electronics by 2007.The survey reflects the increasing trend for portable devices with built-in hard drives like music and media players from Apple, Creative Labs, Archos, iRiver and others.The amount of data that can be stored has grown by 400% in the last three years, while the cost for every gigabyte has fallen by 80%.
Millions buy MP3 players in USOne in 10 adult Americans - equivalent to 22 million people - owns an MP3 player, according to a survey.A study by the Pew Internet and American Life Project found that MP3 players are the gadget of choice among affluent young Americans. The survey did not interview teenagers but it is likely that millions of under-18s also have MP3 players. The American love affair with digital music players has been made possible as more and more homes get broadband.Of the 22 million Americans who own MP3 players, 59% are men compared to 41% of women. Those on high income - judged to be $75,000 (£39,000) or above - are four times more likely to have players than those earning less than $30, 000 ( £15,000). Broadband access plays a big part in ownership too. Almost a quarter of those with broadband at home have players, compared to 9% of those who have dial-up access. MP3 players are still the gadget of choice for younger adults. Almost one in five US citizens aged under 30 have one. This compares to 14% of those aged 30-39 and 14% of those aged 40-48. The influence of children also plays a part. Sixteen percent of parents living with children under 18 have digital players compared to 9% of those who don't. The ease of use and growth of music available on the net are the main factors for the upsurge in ownership, the survey found. People are beginning to use them as instruments of social activity - sharing songs and taking part in podcasting - the survey found. "IPods and MP3 players are becoming a mainstream technology for consumers" said Lee Rainie, director of the Pew Internet and American Life Project. "More growth in the market is inevitable as new devices become available, as new players enter the market, and as new social uses for iPods/MP3 players become popular," he added.
One in 10 adult Americans - equivalent to 22 million people - owns an MP3 player, according to a survey.A study by the Pew Internet and American Life Project found that MP3 players are the gadget of choice among affluent young Americans.The survey did not interview teenagers but it is likely that millions of under-18s also have MP3 players.MP3 players are still the gadget of choice for younger adults.Of the 22 million Americans who own MP3 players, 59% are men compared to 41% of women."IPods and MP3 players are becoming a mainstream technology for consumers" said Lee Rainie, director of the Pew Internet and American Life Project.The American love affair with digital music players has been made possible as more and more homes get broadband.
Big war games battle it outThe arrival of new titles in the popular Medal Of Honor and Call of Duty franchises leaves fans of wartime battle titles spoilt for choice.The acclaimed PC title Call of Duty has been updated for console formats, building on many of the original's elements. For its part, the long-running Medal of Honor series has added Pacific Assault to its PC catalogue, adapting the console game Rising Sun. Call of Duty: Finest Hour casts you as a succession of allied soldiers fighting on World War 2 battlefronts including Russia and North Africa. It is a traditional first-person-viewed game that lets you control just one character, in the midst of a unit where cohorts constantly bark orders at you. On a near-identical note, Medal of Honor: Pacific Assault does all it can to make you feel part of a tight-knit team and plum in the middle of all-out action. Its arenas are the war's Pacific battles, including Guadalcanal and Pearl Harbour. You play one character throughout, a raw and rather talkative US soldier.Both games rely on a carefully stage-managed structure that keeps things ticking along. When this works, it is a brilliant device to make you feel part of a story. When it does not, it is tedious.A winning moment is an early scene in Pacific Assault, where you come under attack at the famous US base in Hawaii. You are first ushered into a gunboat attacking the incoming waves of Japanese planes, then made to descend into a sinking battleship to rescue crewman, before seizing the anti-aircraft guns. It is one of the finest set-pieces ever seen in a video game. This notion of shuffling the player along a studiously pre-determined path, forcibly witnessing a series of pre-set moments of action, is a perilous business which can make the whole affair feel stilted rather than organic. The genius of something like Half Life 2 is that it skilfully disguises its linear plotting by various means of misdirection. This pair of games do not really accomplish that, being more concerned with imparting a full-on atmospheric experience.Call of Duty comes with a suitably bombastic score and overblown presentation. Finest Hour has a similar determination, framing everything in moody wartime music, archive footage and lots of reflective voice-overs.Letting you play a number of different roles is an interesting ploy that adds new dimensions to the Call of Duty endeavour, even if it sacrifices the narrative flow somewhat. The game's drawback could be said to be its format; tastes differ, but these wartime shooters often do seem to work better on PC. The mouse control is a big reason why, along with the sharper graphics a top-end computer can muster and the apparent notion that PC games are allowed to get away with a bit more subtlety. Call of Duty on PC was more detailed, plot-wise and graphically, and this new adaptation feels a little rough and ready. Targeting with the PS2 controller proved tricky, not helped by unconvincing collision-detection. You can shoot an enemy repeatedly with zero question as to your aim, yet the bullets will just refuse to hit him. Checkpoints are so few and far between that when you get shot, which happens regularly, you are set harshly far back, and will find yourself covering vast tracts of scorched earth again and again. The game wants to be a challenge, and is, and many players will like it for that. It is as dynamic a battlefield simulator as you will experience and even if it is not as refined as its PC parent, the sense of being part of the action is thoroughly impressive.Both of these games feature military colleagues who are disturbingly bad shots and prone to odd behaviour. And in Pacific Assault in particular, their commands and comments are irritatingly meaningless.But the teamwork element in titles like this is superficial, designed to add atmosphere and camaraderie rather than affect the gameplay mechanics at all. Of the two games, Pacific Assault gets more things right, including little points like auto-saving intelligently and having tidier presentation. It engages you very well and also looks wonderful, making the most of the lush tropical settings that are reminiscent of the glorious Far Cry, although we had to ramp up the settings on a high-spec machine to get the most out of them. Finest Hour is by no means bad, and it is only because the PC original was so dazzling that this version sometimes feels underwhelming. Those looking for a wartime game with plenty of atmosphere and a hearty abundance of enemies to shoot will be contented. But they will also have a niggling puzzlement as to why it does not break a little more ground rather then just being competent.
For its part, the long-running Medal of Honor series has added Pacific Assault to its PC catalogue, adapting the console game Rising Sun.On a near-identical note, Medal of Honor: Pacific Assault does all it can to make you feel part of a tight-knit team and plum in the middle of all-out action.Call of Duty on PC was more detailed, plot-wise and graphically, and this new adaptation feels a little rough and ready.Of the two games, Pacific Assault gets more things right, including little points like auto-saving intelligently and having tidier presentation.The acclaimed PC title Call of Duty has been updated for console formats, building on many of the original's elements.The game wants to be a challenge, and is, and many players will like it for that.Those looking for a wartime game with plenty of atmosphere and a hearty abundance of enemies to shoot will be contented.It is one of the finest set-pieces ever seen in a video game.Finest Hour is by no means bad, and it is only because the PC original was so dazzling that this version sometimes feels underwhelming.The mouse control is a big reason why, along with the sharper graphics a top-end computer can muster and the apparent notion that PC games are allowed to get away with a bit more subtlety.The arrival of new titles in the popular Medal Of Honor and Call of Duty franchises leaves fans of wartime battle titles spoilt for choice.Call of Duty: Finest Hour casts you as a succession of allied soldiers fighting on World War 2 battlefronts including Russia and North Africa.It is a traditional first-person-viewed game that lets you control just one character, in the midst of a unit where cohorts constantly bark orders at you.Both games rely on a carefully stage-managed structure that keeps things ticking along.This notion of shuffling the player along a studiously pre-determined path, forcibly witnessing a series of pre-set moments of action, is a perilous business which can make the whole affair feel stilted rather than organic.
2D Metal Slug offers retro funLike some drill sergeant from the past, Metal Slug 3 is a wake-up call to today's gamers molly-coddled with slick visuals and fancy trimmings.With its hand-animated sprites and 2D side-scrolling, this was even considered retro when released in arcades four years ago. But a more frantic shooter you will not find at the end of your joypad this year. And yes, that includes Halo 2. Simply choose your grunt and wade through five 2D side-scrolling levels of the most hectic video game blasting you will ever encounter. It is also the toughest game you are likely to play, as hordes of enemies and few lives pile the pressure on.Players must battle soldiers, snowmen, zombies, giant crabs and aliens, not to mention the huge, screen-filling bosses that guard each of the five levels.The shoot-anything-that-moves gameplay is peppered with moments of old-school genius. Fans of robotic gastropods should note the title refers, instead, to the vast array of vehicles on offer in a game stuffed with bizarre hardware. Tanks, jets and submarines can be commandeered, as well as cannon-toting camels, elephants and ostriches - more weaponry on offer than in an acre of Iraq. Doling out justice is a joy thanks to ultra responsive controls, and while this is a tough nut to crack, it is addictive enough to have you gagging for that one last go. And at a mere £20, Metal Slug 3 is as cheap as sliced, fried spuds, as the man says. Of course, most of you will ignore this, lacking as it does the visual fireworks of modern blasters. But at a time when blockbuster titles offer only a fresh lick of paint in favour of real innovation, Metal Slug 3 is a fresh gasp of air from an era when the Xbox was not even a twinkle in Bill Gates' eye.
But at a time when blockbuster titles offer only a fresh lick of paint in favour of real innovation, Metal Slug 3 is a fresh gasp of air from an era when the Xbox was not even a twinkle in Bill Gates' eye.Simply choose your grunt and wade through five 2D side-scrolling levels of the most hectic video game blasting you will ever encounter.Fans of robotic gastropods should note the title refers, instead, to the vast array of vehicles on offer in a game stuffed with bizarre hardware.With its hand-animated sprites and 2D side-scrolling, this was even considered retro when released in arcades four years ago.And at a mere £20, Metal Slug 3 is as cheap as sliced, fried spuds, as the man says.Like some drill sergeant from the past, Metal Slug 3 is a wake-up call to today's gamers molly-coddled with slick visuals and fancy trimmings.
Gangsters dominate gaming chartVideo games on consoles and computers proved more popular than ever in 2004.Gamers spent more than £1.34bn in 2004, almost 7% more than they did in 2003 according to figures released by the UK gaming industry's trade body. Sales records were smashed by the top title of the year GTA: San Andreas - in which players got the job of turning central character CJ into a crime boss. The game sold more than 1 million copies in the first nine days that it was on sale. This feat made it the fastest selling video game of all time in the UK. Although only released in November the sprawling story of guns, gangsters game beat off strong competition and by year end had sold more than 1.75 million copies. There were also records set for the number of games that achieved double-platinum status by selling more than 600,000 copies. Five titles, including Sony EyeToy Play and EA's Need for Speed: Underground 2, managed this feat according to figures compiled by Chart-Track for the Entertainment and Leisure Software Publishers Association (Elspa). Electronic Arts, the world's biggest games publisher, had 9 games in the top 20.2004 was a "stellar year" said Roger Bennett, director general of Elspa. "In a year with no new generation consoles being released, the market continued to be buoyant as the industry matured and the increasingly diverse range of games reached new audiences and broadened its player base - across ages and gender," he said. Part of the success of games in 2004 could be due to the fact that so many of them are sequels. 16 out of the top 20 titles were all follow-ups to established franchises or direct sequels to previously popular games. Halo, The Sims, Driver, Need for Speed, Fifa football, Burnout were just a few that proved as popular as the original titles. Despite this fondness for older games, Doom 3 did not make it to the top 20. Movie tie-ins also proved their worth in 2004. Games linked to Shrek, The Incredibles, Spider-Man, Harry Potter and Lord of the Rings were all in the top 20. Elspa noted that sales of Xbox games rose 37.9% during the year. However, Sony's PlayStation 2 was the top seller with 47% of the £1.34bn spent on games in 2004 used to buy titles for that console. Despite winning awards and rave reviews Half-Life 2 did not appear in the list. This was because it was only released on PC and, compared to console titles, sold in relatively small numbers. Also the novel distribution system adopted by developer Valve meant that many players downloaded the title rather than travel to the shops to buy a copy. Valve has yet to release figures which show how many copies of the game were sold in this way.
However, Sony's PlayStation 2 was the top seller with 47% of the £1.34bn spent on games in 2004 used to buy titles for that console.Electronic Arts, the world's biggest games publisher, had 9 games in the top 20.Video games on consoles and computers proved more popular than ever in 2004.The game sold more than 1 million copies in the first nine days that it was on sale.Elspa noted that sales of Xbox games rose 37.9% during the year.Valve has yet to release figures which show how many copies of the game were sold in this way.Although only released in November the sprawling story of guns, gangsters game beat off strong competition and by year end had sold more than 1.75 million copies.This feat made it the fastest selling video game of all time in the UK.There were also records set for the number of games that achieved double-platinum status by selling more than 600,000 copies."In a year with no new generation consoles being released, the market continued to be buoyant as the industry matured and the increasingly diverse range of games reached new audiences and broadened its player base - across ages and gender," he said.
TV's future down the phone lineInternet TV has been talked about since the start of the web as we know it now.But any early attempts to do it - the UK's Home Choice started in 1992 - were thwarted by the lack of a fast network. Now that broadband networks are bedding down, and it is becoming essential for millions, the big telcos are keen to start shooting video down the line. In the face of competition from cable companies offering net voice calls, they are keen to be the top IPTV dogs. Software giant Microsoft thinks IPTV - Internet Protocol TV - is the future of television, and it sits neatly with its vision of the "connected entertainment experience". "Telcos have been wanting to do video for a long time," Ed Graczyk, director of marketing for Microsoft IPTV, told the BBC News website. "The challenge has been the broadband network, and the state of technology up until not so long ago did not add up to a feasible solution. "Compression technology was not efficient enough, the net was not good enough. A lot of stars have aligned in the last 18 months to make it a reality."Last year, he said, was all about deal making and partnering up; shaping the "IPTV ecosystem". This year, those deals will start to play out and more services will come online. "2006 is where it starts ramping up and expanding to other geographies - over time as broadband becomes more prevalent in South America, and other parts of Asia, it will expand," he added. What telcos really want to do is to send the "triple-play" of video, voice, and data down one single line, be it cable or DSL (Digital Subscriber Line). Some are talking about "quadruple play", too, with mobile services added into the mix. It is an emerging new breed of competition for satellite and cable broadcasters and operators. According to technology analysts, TDG Research, there will be 20 million subscribers to IPTV services in under six years.Key to the appeal of sending TV programmes down the same line as the web data, whenever a viewer wants it, is that it uses the same technology as the internet. It means there is not just a one-way relationship between the viewer and the "broadcaster". This allows for more DVD-like interactivity, limitless storage and broadcast space, bespoke channel "playlists", and thousands of hours of programmes or films at a viewer's fingertips. It potentially lets operators target programmes to smaller, niche or localised audiences, sending films to Bollywood fans for instance, as well as individual devices.Operators could also send high-definition programmes straight to the viewer, bypassing the need for a special broadcast receiver. Perhaps most compelling - yet some might say insignificant - is instantaneous channel flicking. Currently, there is a delay when you try to do this on satellite, cable or Freeview. With IPTV, the speed is 15 milliseconds. "That gets rounds of applause," according to Mr Graczyk. Microsoft is one of the companies that started thinking about IPTV some time ago. "We believe this will be the way all TV is delivered in the future - but that is several years away," said Mr Graczyk. "As with music, TV has moved to digital formats. "The things software can do to integrate media into devices means a whole new generation of connected entertainment experiences that cross devices from the TV, to the mobile, to the gaming console and so on." The company intends its Microsoft's IPTV Edition software, an end-to-end management and delivery platform, to let telcos to do exactly that, seamlessly. It has netted seven major telcos as customers, representing a potential audience of 25 million existing broadband subscribers. Its deal with US telco SBC was the largest TV software deal to date, said Mr Graczyk.IPTV is about more than telcos, though. There are several web-based offerings that aim to put control in the hands of the consumer by exploiting the net's power. Jeremy Allaire, chief of Brightcove, told the BBC News website that it would be a flavour of IPTV that was about harnessing the web as a "channel"."It is not just niches, but about exploiting content not usually viewed," he said. "We are focussed on the owners of video content who have rights to digitally distribute content, and who often see unencumbered distribution. "For them to do it through cable and so on is price-prohibitive," he said. This type of IPTV service might also be a distribution channel for more established publishers who have unique types of content that they cannot offer through cable and satellite operators - history channel archives, for instance. What is a clear sign that IPTV has a future is that Microsoft is not the only player in the field. There are a lot of other "middleware" players providing similar management services as Microsoft, like Myrio and C-Cor. But it will up to the viewer to decide if it really is to be successful.
Last year, he said, was all about deal making and partnering up; shaping the "IPTV ecosystem".This type of IPTV service might also be a distribution channel for more established publishers who have unique types of content that they cannot offer through cable and satellite operators - history channel archives, for instance.Its deal with US telco SBC was the largest TV software deal to date, said Mr Graczyk.What is a clear sign that IPTV has a future is that Microsoft is not the only player in the field.Microsoft is one of the companies that started thinking about IPTV some time ago."Telcos have been wanting to do video for a long time," Ed Graczyk, director of marketing for Microsoft IPTV, told the BBC News website.Software giant Microsoft thinks IPTV - Internet Protocol TV - is the future of television, and it sits neatly with its vision of the "connected entertainment experience".Key to the appeal of sending TV programmes down the same line as the web data, whenever a viewer wants it, is that it uses the same technology as the internet.In the face of competition from cable companies offering net voice calls, they are keen to be the top IPTV dogs."We believe this will be the way all TV is delivered in the future - but that is several years away," said Mr Graczyk.According to technology analysts, TDG Research, there will be 20 million subscribers to IPTV services in under six years.IPTV is about more than telcos, though.Jeremy Allaire, chief of Brightcove, told the BBC News website that it would be a flavour of IPTV that was about harnessing the web as a "channel".What telcos really want to do is to send the "triple-play" of video, voice, and data down one single line, be it cable or DSL (Digital Subscriber Line).With IPTV, the speed is 15 milliseconds.Internet TV has been talked about since the start of the web as we know it now.The company intends its Microsoft's IPTV Edition software, an end-to-end management and delivery platform, to let telcos to do exactly that, seamlessly.
Camera phones are 'must-haves'Four times more mobiles with cameras in them will be sold in Europe by the end of 2004 than last year, says a report from analysts Gartner.Globally, the number sold will reach 159 million, an increase of 104%. The report predicts that nearly 70% of all mobile phones sold will have a built-in camera by 2008. Improving imaging technology in mobiles is making them an increasingly "must-have" buy. In Europe, cameras on mobiles can take 1.3 megapixel images. But in Japan and Asia Pacific, where camera phone technology is much more advanced, mobiles have already been released which can take 3.2 megapixel images. Japan still dominates mobile phone technology, and the uptake there is huge. By 2008, according to Gartner, 95% of all mobiles sold there will have cameras on them.Camera phones had some teething problems when they were first launched as people struggled with poor quality images and uses for them, as well as the complexity and expense of sending them via MMS (Multimedia Messaging Services). This has changed in the last 18 months. Handset makers have concentrated on trying to make phones easier to use. Realising that people like to use their camera phones in different ways, they have introduced more design features, like rotating screens and viewfinders, removable memory cards and easier controls to send picture messages.Mobile companies have introduced more ways for people to share photos with other people. These have included giving people easier ways to publish them on websites, or mobile blogs - moblogs. But the report suggests that until image quality increases more, people will not be interested in printing out pictures at kiosks. Image sensor technology inside cameras phones is improving. The Gartner report suggests that by mid-2005, it is likely that the image resolution of most camera phones will be more than two megapixels. Consumer digital cameras images range from two to four megapixels in quality, and up to six megapixels on a high-end camera. But a lot of work is being done to make camera phones more like digital cameras. Some handsets already feature limited zoom capability, and manufacturers are looking into technological improvements that will let people take more photos in poorly-lit conditions, like nightclubs. Other developments include wide-angle modes, basic editing features, and better sensors and processors for recording film clips.Images from camera phones have even made it into the art world. An exhibition next month in aid of the charity Mencap, will feature snaps taken from the camera phones of top artists.The exhibition, Fonetography, will feature images taken by photographers David Bailey, Rankin and Nan Goldin, and artists Sir Peter Blake, Tracey Emin and Jack Vettriano. But some uses for them have worried many organisations. Intel, Samsung, the UK's Foreign Office and Lawrence Livermore National Laboratories in the US, have decided to ban camera phones from their buildings for fear of sensitive information being snapped and leaked. Many schools, fitness centres and local councils have also banned them over fears about privacy and misuse. Italy's information commissioner has also voiced concern and has issued guidelines on where and how the phones can be used. But camera phone fears have not dampened the manufacturers' profits. According to recent figures, Sony Ericsson's profits tripled in the third-quarter because of new camera phones. Over 60% of mobiles sold during the three months through to September featured integrated cameras, it said.
The report predicts that nearly 70% of all mobile phones sold will have a built-in camera by 2008.Image sensor technology inside cameras phones is improving.By 2008, according to Gartner, 95% of all mobiles sold there will have cameras on them.But in Japan and Asia Pacific, where camera phone technology is much more advanced, mobiles have already been released which can take 3.2 megapixel images.The Gartner report suggests that by mid-2005, it is likely that the image resolution of most camera phones will be more than two megapixels.But camera phone fears have not dampened the manufacturers' profits.In Europe, cameras on mobiles can take 1.3 megapixel images.Four times more mobiles with cameras in them will be sold in Europe by the end of 2004 than last year, says a report from analysts Gartner.Images from camera phones have even made it into the art world.But a lot of work is being done to make camera phones more like digital cameras.Camera phones had some teething problems when they were first launched as people struggled with poor quality images and uses for them, as well as the complexity and expense of sending them via MMS (Multimedia Messaging Services).Consumer digital cameras images range from two to four megapixels in quality, and up to six megapixels on a high-end camera.Realising that people like to use their camera phones in different ways, they have introduced more design features, like rotating screens and viewfinders, removable memory cards and easier controls to send picture messages.
Broadband challenges TV viewingThe number of Europeans with broadband has exploded over the past 12 months, with the web eating into TV viewing habits, research suggests.Just over 54 million people are hooked up to the net via broadband, up from 34 million a year ago, according to market analysts Nielsen/NetRatings. The total number of people online in Europe has broken the 100 million mark. The popularity of the net has meant that many are turning away from TV, say analysts Jupiter Research. It found that a quarter of web users said they spent less time watching TV in favour of the netThe report by Nielsen/NetRatings found that the number of people with fast internet access had risen by 60% over the past year.The biggest jump was in Italy, where it rose by 120%. Britain was close behind, with broadband users almost doubling in a year. The growth has been fuelled by lower prices and a wider choice of always-on, fast-net subscription plans. "Twelve months ago high speed internet users made up just over one third of the audience in Europe; now they are more than 50% and we expect this number to keep growing," said Gabrielle Prior, Nielsen/NetRatings analyst. "As the number of high-speed surfers grows, websites will need to adapt, update and enhance their content to retain their visitors and encourage new ones." The total number of Europeans online rose by 12% to 100 million over the past year, the report showed, with the biggest rise in France, Italy, Britain and Germany.The ability to browse web pages at high speed, download files such as music or films and play online games is changing what people do in their spare time.A study by analysts Jupiter Research suggested that broadband was challenging television viewing habits. In homes with broadband, 40% said they were spending less time watching TV. The threat to TV was greatest in countries where broadband was on the up, in particular the UK, France and Spain, said the report. It said TV companies faced a major long-term threat over the next five years, with broadband predicted to grow from 19% to 37% of households by 2009. "Year-on-year we are continuing to see a seismic shift in where, when and how Europe's population consume media for information and entertainment and this has big implications for TV, newspaper and radio," said Jupiter Research analyst Olivier Beauvillian.
The number of Europeans with broadband has exploded over the past 12 months, with the web eating into TV viewing habits, research suggests.It found that a quarter of web users said they spent less time watching TV in favour of the net The report by Nielsen/NetRatings found that the number of people with fast internet access had risen by 60% over the past year.The threat to TV was greatest in countries where broadband was on the up, in particular the UK, France and Spain, said the report.In homes with broadband, 40% said they were spending less time watching TV.The total number of Europeans online rose by 12% to 100 million over the past year, the report showed, with the biggest rise in France, Italy, Britain and Germany.A study by analysts Jupiter Research suggested that broadband was challenging television viewing habits.Just over 54 million people are hooked up to the net via broadband, up from 34 million a year ago, according to market analysts Nielsen/NetRatings.
Hacker threat to Apple's iTunesUsers of Apple's music jukebox iTunes need to update the software to avoid a potential security threat.Hackers can build malicious playlist files which could crash the program and let them seize control of the computer by inserting Trojan code. A new version of iTunes is now available from the Apple website which solves the problem. Security firm iDefence, which notified users of the problem, recommended that users upgrade to iTunes version 4.7.1. The problem affects all users of iTunes - Windows and Mac OS - running versions 4.7 and earlier. Users can automatically upgrade iTunes by opening the "look for updates" window in the program. The security firm says users should avoid clicking on or accessing playlist files - which have the file extension of .pls or .m3u - which have come from unknown sources. Itunes is the world's most popular online music store with more than 200 million songs downloaded since it launched in 2003.
Security firm iDefence, which notified users of the problem, recommended that users upgrade to iTunes version 4.7.1.The problem affects all users of iTunes - Windows and Mac OS - running versions 4.7 and earlier.A new version of iTunes is now available from the Apple website which solves the problem.Users of Apple's music jukebox iTunes need to update the software to avoid a potential security threat.
Voters flock to blog awards siteVoting is under way for the annual Bloggies which recognise the best web blogs - online spaces where people publish their thoughts - of the year.Nominations were announced on Sunday, but traffic to the official site was so heavy that the website was temporarily closed because of too many visitors. Weblogs have been nominated in 30 categories, from the top regional blog, to the best-kept-secret blog. Blogs had a huge year, with a top US dictionary naming "blog" word of 2004. Technorati, a blog search engine, tracks about six million blogs and says that more than 12,000 are added daily. A blog is created every 5.8 seconds, according to US research think-tank Pew Internet and American Life, but less than 40% of the total are updated at least once every two months.Nikolai Nolan, who has run the Bloggies for the past five years, told the BBC News website he was not too surprised by the amount of voters who crowded the site. "The awards always get a lot of traffic; this was just my first year on a server with a bandwidth limit, so I had to guess how much I'd need," he said. There were many new finalists this year, he added, and a few that had won Bloggies before. Several entries reflected specific news events. "There are four nominations for the South-East Asia Earthquake and Tsunami Blog, which is a pretty timely one for 2005," said Mr Nolan.The big Bloggies battle will be for the ultimate prize of blog of the year. The nominated blogs are wide-ranging covering what is in the news to quirky sites of interest. Fighting it out for the coveted award are Gawker, This Fish Needs a Bicycle, Wonkette, Boing Boing, and Gothamist. In a sign that blogs are playing an increasingly key part in spreading news and current affairs, The South-East Asia Earthquake and Tsunami Blog is also nominated in the best overall category. GreenFairyDotcom, Londonist, Hicksdesign, PlasticBag and London Underground Tube Blog are the nominees in the best British or Irish weblog.Included in the other categories is best "meme". This is for the top "replicating idea that spread about weblogs". Nominations include Flickr, a web photo album which lets people upload, tag, share and publish their images to blogs. Podcasting has also made an appearance in the category. It is an increasingly popular idea that makes use of RSS (really simple syndication) and audio technology to let people easily make their own radio shows, and distribute them automatically onto portable devices.Many are done by those who already have text-based blogs, so they are almost like audio blogs. Three new categories have been added to the list this year, including best food, best entertainment, and best writing of a weblog. One of the categories that was scrapped though was best music blog. The winners of the fifth annual Bloggies are chosen by the public. Public voting closes on 3 February and the winners will be announced sometime between 13 and 15 March.
In a sign that blogs are playing an increasingly key part in spreading news and current affairs, The South-East Asia Earthquake and Tsunami Blog is also nominated in the best overall category.Voting is under way for the annual Bloggies which recognise the best web blogs - online spaces where people publish their thoughts - of the year.One of the categories that was scrapped though was best music blog.Weblogs have been nominated in 30 categories, from the top regional blog, to the best-kept-secret blog.Blogs had a huge year, with a top US dictionary naming "blog" word of 2004.The big Bloggies battle will be for the ultimate prize of blog of the year.Technorati, a blog search engine, tracks about six million blogs and says that more than 12,000 are added daily.Three new categories have been added to the list this year, including best food, best entertainment, and best writing of a weblog.The nominated blogs are wide-ranging covering what is in the news to quirky sites of interest.There were many new finalists this year, he added, and a few that had won Bloggies before.GreenFairyDotcom, Londonist, Hicksdesign, PlasticBag and London Underground Tube Blog are the nominees in the best British or Irish weblog.
Putting a face to 'Big Brother'Literally putting a face on technology could be one of the keys to improving our interaction with hi-tech gadgets.Imagine a surveillance system that also presents a virtual embodiment of a person on a screen who can react to your behaviour, and perhaps even alert you to new e-mails. Basic versions of these so-called avatars already exist. Together with speech and voice recognition systems, they could replace the keyboard and mouse in the near future. Some of these ideas have been showcased at the London's Science Museum, as part of its Future Face exhibition.One such avatar is Jeremiah. It is a virtual man, which you can download for free and install in your computer.His creator, Richard Bowden, lecturer at the Centre for Vision, Speech and Signal Processing at the University of Surrey, refers to Jeremiah as "him", rather than it. "Jeremiah is a virtual face that attempts to emulate humans in the way it responds to activity. He is very childlike, he likes visual stimulus," he told the BBC News website. "When he sees children running and laughing and waving at him, he smiles at them. If you ignore him, he gets angry. If you leave, he gets sad. And you can also even surprise him." Jeremiah is not actually intelligent. It works on vision, reacting in a preset way to the information provided by a surveillance tracker system. It is not able to talk or to hear you, at least not yet. The Surrey team is already working on Jeremiah's next version, that will replace the human face with an underwater and more interactive creature: Finn the fish. "I am interested in the interaction, providing the ability of a system to watch what's going on and make decisions based on that," explained Dr Bowden.The research comes at a time when people are having to cope with an increasing number of hi-tech gadgets.Experts say a much more natural way to interact with these devices, such as a virtual human, could make it much easier to make the most of all those new gizmos. "If you get up at three o'clock in the morning, and you go downstairs, there are probably two things you are going to do: either going to the bathroom, or maybe you are going to make a cup of tea," said Dr Bowden. "Now if the system can watch your behaviour over time, it can learn this, so it would predict what you are going to do, turn on the lights for you, or, before you even get to the kettle, it could have switched it on." You might even be able to tell your home surveillance system that you will be going away on holiday, and ask if it could make sure that the house is secure once you have left. This might sound like a scary vision of an Orwellian future. But it might all depend on the face that is watching you. "When we put the surveillance cameras in our centre, a lot of people were very unhappy about the fact that there was a system watching them," said Dr Bowden. "But when Jeremiah's camera went in, nobody minded, because although it's still watching them, they could see what it was watching."
You might even be able to tell your home surveillance system that you will be going away on holiday, and ask if it could make sure that the house is secure once you have left."Now if the system can watch your behaviour over time, it can learn this, so it would predict what you are going to do, turn on the lights for you, or, before you even get to the kettle, it could have switched it on.""Jeremiah is a virtual face that attempts to emulate humans in the way it responds to activity."When we put the surveillance cameras in our centre, a lot of people were very unhappy about the fact that there was a system watching them," said Dr Bowden.But it might all depend on the face that is watching you.Literally putting a face on technology could be one of the keys to improving our interaction with hi-tech gadgets.Imagine a surveillance system that also presents a virtual embodiment of a person on a screen who can react to your behaviour, and perhaps even alert you to new e-mails."I am interested in the interaction, providing the ability of a system to watch what's going on and make decisions based on that," explained Dr Bowden."But when Jeremiah's camera went in, nobody minded, because although it's still watching them, they could see what it was watching.""If you get up at three o'clock in the morning, and you go downstairs, there are probably two things you are going to do: either going to the bathroom, or maybe you are going to make a cup of tea," said Dr Bowden.Experts say a much more natural way to interact with these devices, such as a virtual human, could make it much easier to make the most of all those new gizmos.One such avatar is Jeremiah.
Looks and music to drive mobilesMobile phones are still enjoying a boom time in sales, according to research from technology analysts Gartner.More than 674 million mobiles were sold last year globally, said the report, the highest total sold to date. The figure was 30% more than in 2003 and surpassed even the most optimistic predictions, Gartner said. Good design and the look of a mobile, as well as new services such as music downloads, could go some way to pushing up sales in 2005, said analysts. Although people were still looking for better replacement phones, there was evidence, according to Gartner, that some markets were seeing a slow-down in replacement sales."All the markets grew apart from Japan which shows that replacement sales are continuing in western Europe," mobile analyst Carolina Milanesi told the BBC News website. "Japan is where north America and western European markets can be in a couple of years' time. "They already have TV, music, ringtones, cameras, and all that we can think of on mobiles, so people have stopped buying replacement phones."But there could be a slight slowdown in sales in European and US markets too, according to Gartner, as people wait to see what comes next in mobile technology. This means mobile companies have to think carefully about what they are offering in new models so that people see a compelling reason to upgrade, said Gartner. Third generation mobiles (3G) with the ability to handle large amounts of data transfer, like video, could drive people into upgrading their phones, but Ms Milanesi said it was difficult to say how quickly that would happen. "At the end of the day, people have cameras and colour screens on mobiles and for the majority of people out there who don't really care about technology the speed of data to a phone is not critical." Nor would the rush to produce two or three megapixel camera phones be a reason for mobile owners to upgrade on its own. The majority of camera phone models are not at the stage where they can compete with digital cameras which also have flashes and zooms.More likely to drive sales in 2005 would be the attention to design and aesthetics, as well as music services. The Motorola Razr V3 phone was typical of the attention to design that would be more commonplace in 2005, she added. This was not a "women's thing", she said, but a desire from men and women to have a gadget that is a form of self-expression too. It was not just about how the phone functioned, but about what it said about its owner. "Western Europe has always been a market which is quite attentive to design," said Ms Milanesi."People are after something that is nice-looking, and together with that, there is the entertainment side. "This year music will have a part to play in this." The market for full-track music downloads was worth just $20 million (£10.5 million) in 2004, but is set to be worth $1.8 billion (£94 million) by 2009, according to Juniper Research. Sony Ericsson just released its Walkman branded mobile phone, the W800, which combines a digital music player with up to 30 hours' battery life, and a two megapixel camera. In July last year, Motorola and Apple announced a version of iTunes online music downloading service would be released which would be compatible with Motorola mobile phones. Apple said the new iTunes music player would become Motorola's standard music application for its music phones. But the challenge will be balancing storage capacity with battery life if mobile music hopes to compete with digital music players like the iPod. Ms Milanesi said more models would likely be released in the coming year with hard drives. But they would be more likely to compete with the smaller capacity music players that have around four gigabyte storage capacity, which would not put too much strain on battery life.
Apple said the new iTunes music player would become Motorola's standard music application for its music phones.Third generation mobiles (3G) with the ability to handle large amounts of data transfer, like video, could drive people into upgrading their phones, but Ms Milanesi said it was difficult to say how quickly that would happen.Good design and the look of a mobile, as well as new services such as music downloads, could go some way to pushing up sales in 2005, said analysts.In July last year, Motorola and Apple announced a version of iTunes online music downloading service would be released which would be compatible with Motorola mobile phones.But the challenge will be balancing storage capacity with battery life if mobile music hopes to compete with digital music players like the iPod.Sony Ericsson just released its Walkman branded mobile phone, the W800, which combines a digital music player with up to 30 hours' battery life, and a two megapixel camera.This means mobile companies have to think carefully about what they are offering in new models so that people see a compelling reason to upgrade, said Gartner.It was not just about how the phone functioned, but about what it said about its owner.But there could be a slight slowdown in sales in European and US markets too, according to Gartner, as people wait to see what comes next in mobile technology.Nor would the rush to produce two or three megapixel camera phones be a reason for mobile owners to upgrade on its own.Ms Milanesi said more models would likely be released in the coming year with hard drives.More likely to drive sales in 2005 would be the attention to design and aesthetics, as well as music services.
Satellite mapping aids Darfur reliefAid workers trying to house, feed and clothe millions of homeless refugees in the Sudanese region of Darfur are getting a helping hand from advanced mapping technology.A European consortium of companies and university groups known as Respond is working to provide accurate and up to date maps. The aim is to overcome some of the huge logistical challenges in getting supplies to where they are needed. Respond is using satellite imagery to produce accurate maps that can be used in the field rapidly. "Respond has produced very detailed maps for example for the road networks, for the rivers and for the villages, to more large-scale maps useful for very general planning purposes," said Einar Bjorgo from Unosat, the UN satellite mapping organisation that is part of the Respond consortium.The group uses satellites from Nasa, the European Space Agency and the Disaster Monitoring Constellation. The satellite data is transmitted to ground stations. From there, the information makes its way to Respond organisations that specialise in interpreting such data. "You have to convert the data into images, then the interpreter has to convert all this into crisis, damage, or situation maps," said Stefan Voigt, who works in the remote sensing department of one of those organisations, the German Aerospace Centre.This kind of detailed analysis usually takes a couple of months but Respond gets it done in about 12 hours. "Our users are usually not so much familiar with reading satellite imagery, reading satellite maps, so it's our task to transfer the data into information that non-technical people can read and understand easily and very, very efficiently," said Mr Voigt. Respond supplies maps to aid groups via the web, and on compact disc. But the best map is one you can hold in your hands, especially in remote areas where internet connections and laptops are scarce. "A map is a working document," explains Herbert Hansen of Respond's Belgian partner Keyobs. "You need to use it, you need to write on it, correct, give feedback and so on, so you need paper to write on. "We print maps, we laminate the maps, we encapsulate the maps if needed so you can take a shower with the map, it's completely protected."Humanitarian groups in Darfur have been making good use of Respond's maps. They have come in especially handy during Sudan's rainy season, when normally dry riverbeds, or wadis, became flooded. "These wadis had a very small amount of flooding, generally, in terms of depth, but greatly impeded the transport capabilities and capacities of the humanitarian groups on the ground," says Stephen Candillon of Respond imaging partner Sertit. Respond's rapid imaging has allowed aid groups to find ways around the wadis, allowing then to mark on their maps which roads were washed out at which times. Aid groups say that combination of satellite technology and on-the-ground observation helped keep relief flowing to those who needed it.Clark Boyd is technology correspondent for The World, a BBC World Service and WGBH-Boston co-production
Respond supplies maps to aid groups via the web, and on compact disc."Respond has produced very detailed maps for example for the road networks, for the rivers and for the villages, to more large-scale maps useful for very general planning purposes," said Einar Bjorgo from Unosat, the UN satellite mapping organisation that is part of the Respond consortium.Respond is using satellite imagery to produce accurate maps that can be used in the field rapidly.Respond's rapid imaging has allowed aid groups to find ways around the wadis, allowing then to mark on their maps which roads were washed out at which times."We print maps, we laminate the maps, we encapsulate the maps if needed so you can take a shower with the map, it's completely protected."A European consortium of companies and university groups known as Respond is working to provide accurate and up to date maps.Aid groups say that combination of satellite technology and on-the-ground observation helped keep relief flowing to those who needed it.Humanitarian groups in Darfur have been making good use of Respond's maps."Our users are usually not so much familiar with reading satellite imagery, reading satellite maps, so it's our task to transfer the data into information that non-technical people can read and understand easily and very, very efficiently," said Mr Voigt.
Local net TV takes off in AustriaAn Austrian village is testing technology that could represent the future of television.The people of Engerwitzdorf are filming, editing and producing their own regional news channel. The channel covers local politics, sports, events and anything that residents want to film and are prepared to upload for others to watch on PCs. The pilot has been so successful that Telekom Austria is now considering setting up other projects elsewhere."It's growing unbelievably fast," said Rudolf Fischer, head of Telekom Austria's fixed line division. The trial of Buntes Fernsehen (Multi-Coloured TV) was started in late 2004 and creates a net-based TV station run by the 8,000 residents of Engerwitzdorf. The hardware and software to turn video footage into edited programmes has been provided by Telekom Austria but this equipment, following training, has been turned over to the villagers. Any video programme created by the villagers is uploaded to a Buntes Fernsehen portal that lets people browse and download what they want to watch. Most people watch the TV on their home PC and a broadband connection is needed to get broadcast quality programmes. In the first four months of the project villagers have created 60 films and put together regular reports on local news items. "They have adopted it very quickly," said Mr Fischer. "They like the possibility to create their own content and see what's going on in the area." "It's kind of the democratisation of local TV," he said, "because none of the bigger broadcasters would ever do anything like this for that region." The Buntes Fernsehen project has been such a success that Telekom Austria is now considering setting up other schemes in similarly rural areas. Mr Fischer said it was taking the roll-out to other areas slowly because of the work involved in setting up the scheme, getting backers from local government and educating people how to make programmes. The Engerwitzdorf scheme is an outgrowth of Telekom Austria's online TV channel Aon which lets people watch programmes on their PC. Aon streams a couple of live channels, plus sports, news and music programmes on to the net and has a pay-for-download section that lets people watch what they want when they want to watch it. In October a larger TV-on-demand project is due to launch in Vienna that will let people download many programmes from the net.
The Engerwitzdorf scheme is an outgrowth of Telekom Austria's online TV channel Aon which lets people watch programmes on their PC.Any video programme created by the villagers is uploaded to a Buntes Fernsehen portal that lets people browse and download what they want to watch.Aon streams a couple of live channels, plus sports, news and music programmes on to the net and has a pay-for-download section that lets people watch what they want when they want to watch it.Mr Fischer said it was taking the roll-out to other areas slowly because of the work involved in setting up the scheme, getting backers from local government and educating people how to make programmes.The Buntes Fernsehen project has been such a success that Telekom Austria is now considering setting up other schemes in similarly rural areas.The pilot has been so successful that Telekom Austria is now considering setting up other projects elsewhere.In October a larger TV-on-demand project is due to launch in Vienna that will let people download many programmes from the net.Most people watch the TV on their home PC and a broadband connection is needed to get broadcast quality programmes.
Sony PSP tipped as a 'must-have'Sony's Playstation Portable is the top gadget for 2005, according to a round-up of ultimate gizmos compiled by Stuff Magazine.It beats the iPod into second place in the Top Ten Essentials list which predicts what gadget-lovers are likely to covet this year. Owning all 10 gadgets will set the gadget lover back £7,455. That is £1,000 cheaper than last year's list due to falling manufacturing costs making gadgets more affordable.Portable gadgets dominate the list, including Sharp's 902 3G mobile phone, the Pentax Optio SV digital camera and Samsung's Yepp YH-999 video jukebox."What this year's Essentials shows is that gadgets are now cheaper, sexier and more indispensable than ever. We've got to the point where we can't live our lives without certain technology," said Adam Vaughan, editor of Stuff Essentials. The proliferation of gadgets in our homes is inexorably altering the role of the high street in our lives thinks Mr Vaughan. "Take digital cameras, who would now pay to develop an entire film of photos? Or legitimate downloads, who would travel miles to a record shop when they could download the song in minutes for 70p?" he asks. Next year will see a new set of technologies capturing the imaginations of gadget lovers, Stuff predicts. The Xbox 2, high-definition TV and MP3 mobiles will be among the list of must-haves that will dominate 2006, it says. The spring launch of the PSP in the UK is eagerly awaited by gaming fans.
Owning all 10 gadgets will set the gadget lover back £7,455.Portable gadgets dominate the list, including Sharp's 902 3G mobile phone, the Pentax Optio SV digital camera and Samsung's Yepp YH-999 video jukebox."What this year's Essentials shows is that gadgets are now cheaper, sexier and more indispensable than ever.That is £1,000 cheaper than last year's list due to falling manufacturing costs making gadgets more affordable.Next year will see a new set of technologies capturing the imaginations of gadget lovers, Stuff predicts.Sony's Playstation Portable is the top gadget for 2005, according to a round-up of ultimate gizmos compiled by Stuff Magazine.
A question of trust and technologyA major government department is without e-mail for a week, and technology analyst Bill Thompson wants to know what happened.A couple of weeks ago I wrote about how my girlfriend had suffered when her cable modem blew up and she was offline for several days. It seems that thousands of civil servants at the UK's Department of Work and Pensions went through the same thing last week. It has emerged that the internal network crashed in a particularly horrible way, depriving staff of e-mail and access to the application software they use to calculate people's benefit and pension entitlement or note changes in personal circumstances. Senior consultants from EDS, the computer firm which manage the system, and Microsoft, which supplied the software, were running around trying to figure out what had to be done to fix it all, while staff resorted to phone, fax and probably carrier pigeon to get work done. Fortunately the back-office systems which actually pay people their money were still working, so only new claims and updates were affected done properly. This is bad enough for those affected, but it does mean that the impact is not devastating for millions of pensioners. I am sure regular readers will be expecting one of my usual diatribes against poor software, badly specified systems and inadequate disaster recovery plans.Although the full story has not yet been told, it seems that the problem started when a plan to upgrade some of the computers from Windows 2000 to Windows XP went wrong, and XP code was inadvertently copied to thousands of machines across the network.This is certainly unfortunate, but I have a lot of sympathy for the network managers and technology staff involved. Today's computer networks are large, complex and occasionally fragile. The interconnectedness that we all value also gives us a degree of instability and unpredictability that we cannot design out of the systems. It is the network equivalent of Godel's Theorem - any system sufficiently complex to be useful is also able to collapse catastrophically. So I will reserve judgment on the technology aspects until we all know what actually happened and whether it was a consequence of software failure or just bad luck. What is really disturbing, and cannot be excused, is the fact that it took four days for news of this systems failure to leak out into the technical press.It is, without a doubt, a major story and was the second or third lead item on BBC Radio 4's Today programme throughout Friday morning.So why did not the prime minister's official spokesman mention it at any lobby briefings before Friday? Why was not the pensions minister in Parliament to make an emergency statement on Tuesday, when it was clear that there was a serious problem? If there had been an outbreak of Legionnaire's disease in the air conditioning system we would have been told, but it seems that major technology problems do not merit the same treatment. While EDS and Microsoft will no doubt be looking for technical lessons to learn from their week of pain, we can learn some political lessons too. And the most important is that in this digital world, technology failures are matters of public interest, not something that can be ignored in the hope that nobody will notice, care or understand. That means we need a full report on what went wrong and what was done to fix it. It would be unacceptable for any of the parties involved to hide behind commercial confidentiality or even parliamentary privilege. A major system has evidently collapsed and we need to know what went wrong and what is being done differently. Anything less is a betrayal of public trust.Bill Thompson is a regular commentator on the BBC World Service programme Go Digital.
A major system has evidently collapsed and we need to know what went wrong and what is being done differently.That means we need a full report on what went wrong and what was done to fix it.So I will reserve judgment on the technology aspects until we all know what actually happened and whether it was a consequence of software failure or just bad luck.A major government department is without e-mail for a week, and technology analyst Bill Thompson wants to know what happened.Although the full story has not yet been told, it seems that the problem started when a plan to upgrade some of the computers from Windows 2000 to Windows XP went wrong, and XP code was inadvertently copied to thousands of machines across the network.If there had been an outbreak of Legionnaire's disease in the air conditioning system we would have been told, but it seems that major technology problems do not merit the same treatment.Senior consultants from EDS, the computer firm which manage the system, and Microsoft, which supplied the software, were running around trying to figure out what had to be done to fix it all, while staff resorted to phone, fax and probably carrier pigeon to get work done.It is, without a doubt, a major story and was the second or third lead item on BBC Radio 4's Today programme throughout Friday morning.It is the network equivalent of Godel's Theorem - any system sufficiently complex to be useful is also able to collapse catastrophically.Why was not the pensions minister in Parliament to make an emergency statement on Tuesday, when it was clear that there was a serious problem?This is certainly unfortunate, but I have a lot of sympathy for the network managers and technology staff involved.
More power to the people says HPThe digital revolution is focused on letting people tell and share their own stories, according to Carly Fiorina, chief of technology giant Hewlett Packard.The job of firms such as HP now, she said in a speech at the Consumer Electronics Show (CES), was to ensure digital and physical worlds fully converged. She said the goal for 2005 was to make people the centre of technology. CES showcases 50,000 new gadgets that will be hitting the shelves in 2005. The tech-fest, the largest of its kind in the world, runs from 6 to 9 January. "The digital revolution is about the democratisation of technology and the experiences it makes possible," she told delegates. "Revolution has always been about giving power to the people." She added: "The real story of the digital revolution is not just new products, but the millions of experiences made possible and stories that millions can tell." Part of giving people more control has been about the freeing up of content, such as images, video and music. Crucial to this has been the effort to make devices that speak to each other better so that content can be more easily transferred from one device, such as a digital camera, to others, such as portable media players. A lot of work still needs to be done, however, to sort out compatibility issues and standards within the technology industry so that gadgets just work seamlessly, she said.Ms Fiorina's talk also touted the way technology is being designed to focus on lifestyle, fashion and personalisation, something she sees as key to what people want.Special guest, singer Gwen Stefani, joined her on-stage to promote her own range of HP digital cameras which Ms Stefani has helped design and which are heavily influenced by Japanese youth culture. The digital cameras, which are due to go on sale in the US by the summer, are based on the HP 607 model. The emphasis on personalisation and lifestyle is a big theme at this year's CES, with tiny, wearable MP3 players at every turn and rainbow hues giving colour to everything. Ms Fiorina also announced that HP was working with Nokia to launch a visual radio service for mobiles, which would launch in Europe early this year. The service will let people listen to radio on their mobiles and download relevant content, like a track's ringtone, simultaneously. The service is designed to make mobile radio more interactive.Among the other new products she showcased was the Digital Media Hub, a big upgrade to HP's Digital Entertainment Centre. Coming out in the autumn in the US, the box is a networked, high-definition TV, cable set-top box, digital video recorder and DVD recorder. It has a removable hard drive cartridge, memory card slots, and Light Scribe labelling software which lets people design and print customised DVD labels and covers. It is designed to contain all a household's digital media, such as pre-recorded TV shows, pictures, videos and music so it can all be managed in one place. The hub reflects the increasing move to re-box the PC so that it can work as part of other key centres of entertainment. Research suggests that about 258 million images are saved and shared every day, equating to 94 billion a year. Eighty per cent of those remain on cameras. Media hubs are designed to encourage people to organise them on one box. Ms Fiorina was one of several keynote speakers, who also included Microsoft chief Bill Gates, to set out what major technology companies think people will be doing with technologies and gadgets in the next 12 months. In a separate announcement during the keynote speech, Ms Fiorina said that HP would be partnering MTV to replace this year's MTV Asia music award. MTV's Asia Aid will be held in Bangkok on 3 February, and is aimed at helping to raise money for the Asian tsunami disaster.
She said the goal for 2005 was to make people the centre of technology.Among the other new products she showcased was the Digital Media Hub, a big upgrade to HP's Digital Entertainment Centre.The digital revolution is focused on letting people tell and share their own stories, according to Carly Fiorina, chief of technology giant Hewlett Packard."The digital revolution is about the democratisation of technology and the experiences it makes possible," she told delegates.Ms Fiorina was one of several keynote speakers, who also included Microsoft chief Bill Gates, to set out what major technology companies think people will be doing with technologies and gadgets in the next 12 months.The job of firms such as HP now, she said in a speech at the Consumer Electronics Show (CES), was to ensure digital and physical worlds fully converged.Media hubs are designed to encourage people to organise them on one box."Revolution has always been about giving power to the people."Part of giving people more control has been about the freeing up of content, such as images, video and music.Ms Fiorina's talk also touted the way technology is being designed to focus on lifestyle, fashion and personalisation, something she sees as key to what people want.It is designed to contain all a household's digital media, such as pre-recorded TV shows, pictures, videos and music so it can all be managed in one place.The digital cameras, which are due to go on sale in the US by the summer, are based on the HP 607 model.
BT program to beat dialler scamsBT is introducing two initiatives to help beat rogue dialler scams, which can cost dial-up net users thousands.From May, dial-up net users will be able to download free software to stop computers using numbers not on a user's "pre-approved list". Inadvertently downloaded by surfers, rogue diallers are programs which hijack modems and dial up a premium rate number when users log on. Thousands of UK dial-up users are believed to have been hit by the scam. Some people have faced phone bills of up to £2,000. BT's Modem Protection program will check numbers that are dialled by a computer and will block them if they have not been pre-approved, such as national and net service provider numbers. Icstis, the UK's premium rate services watchdog, said it had been looking for companies to take the lead in initiatives. "The initiatives are very welcome," a spokesperson from Icstis told the BBC News website. "We are very pleased to see they are putting into place new measures to protect consumers."The second initiative BT announced is an early warning system which will alert BT customers if there is unusual activity on their phone bills. If a bill rises substantially above its usual daily average, or if a call is made to a suspect number, a text or voice alert will be sent to the user's landline phone. As part of the clamp-down on rogue diallers, companies must now satisfy stringent conditions, including clear terms and conditions, information about how to delete diallers and responsibility for customer refunds. Any firm running a dialler without permission can now be closed down by Icstis. The watchdog brought in the action last October following a decision to license all companies which wanted to operate legitimate premium rate dialler services.There are legitimate companies who offer services such as adult content, sports results and music downloads by charging a premium rate rather than by credit card BT said it had ploughed an enormous amount of effort into protecting people from the problem. It has already barred more than 1,000 premium rate numbers and has tried to raise public awareness about the scams. "We now want to ensure there are even stronger safeguards for our customers, who we would urge to make use of these new options to protect themselves," said Gavin Patterson, group managing director for consumer the arm of BT. Both schemes have been undergoing trials in Ireland, and will be made available to 20 million BT customers from May.
BT is introducing two initiatives to help beat rogue dialler scams, which can cost dial-up net users thousands.Inadvertently downloaded by surfers, rogue diallers are programs which hijack modems and dial up a premium rate number when users log on.Icstis, the UK's premium rate services watchdog, said it had been looking for companies to take the lead in initiatives.There are legitimate companies who offer services such as adult content, sports results and music downloads by charging a premium rate rather than by credit card BT said it had ploughed an enormous amount of effort into protecting people from the problem.The second initiative BT announced is an early warning system which will alert BT customers if there is unusual activity on their phone bills.From May, dial-up net users will be able to download free software to stop computers using numbers not on a user's "pre-approved list".The watchdog brought in the action last October following a decision to license all companies which wanted to operate legitimate premium rate dialler services.It has already barred more than 1,000 premium rate numbers and has tried to raise public awareness about the scams.
Reboot ordered for EU patent lawA European Parliament committee has ordered a rewrite of the proposals for controversial new European Union rules which govern computer-based inventions.The Legal Affairs Committee (JURI) said the Commission should re-submit the Computer Implemented Inventions Directive after MEPs failed to back it. It has had vocal critics who say it could favour large over small firms and impact open-source software innovation. Supporters say it would let firms protect their inventions. The directive is intended to offer patent protection to inventions that use software to achieve their effect, in other words, "computer implemented invention". The draft law suffered setbacks when Poland, one of the largest EU member states, rejected its adoption twice in two months. Intense lobbying on the issue has started to gain momentum in some national parliaments putting them under immense pressure. Only two MEPs backed the draft law at the JURI meeting, with one voting to abstain.Opponents of the draft directive welcomed the decision and said a new first reading of the proposals would give the EU a chance to have fuller debates about its implications in all member states. In the US, the patenting of computer programs and internet business methods is permitted. This means that the US-based Amazon.com holds a patent for its "one-click shopping" service, for example. Critics are concerned that the directive could lead to a similar model happening in Europe. This, they fear, could hurt small software developers because they do not have the legal and financial might of larger companies if they had to fight patent legal action in court. Supporters say current laws are inefficient and it would serve to even up a playing field without bringing EU laws in line with the US.
The Legal Affairs Committee (JURI) said the Commission should re-submit the Computer Implemented Inventions Directive after MEPs failed to back it.Opponents of the draft directive welcomed the decision and said a new first reading of the proposals would give the EU a chance to have fuller debates about its implications in all member states.Supporters say current laws are inefficient and it would serve to even up a playing field without bringing EU laws in line with the US.It has had vocal critics who say it could favour large over small firms and impact open-source software innovation.The directive is intended to offer patent protection to inventions that use software to achieve their effect, in other words, "computer implemented invention".Supporters say it would let firms protect their inventions.
Gadget show heralds MP3 seasonPartners of those who love their hi-tech gear may want to get their presents in early as experts predict a gadget shortage this Christmas.With Apple's iPod topping wish lists again, there may not be enough iPod minis to go round, predicts Oliver Irish, editor of gadget magazine Stuff. "The iPod mini is likely to be this year's Tracey Island," said Mr Irish. Stuff has compiled a list of the top 10 gadgets for 2004 and the iPod is at number one.For anyone bewildered by the choice of gadgets on the market, Stuff and What Hi-Fi? are hosting a best-of gadget show in London this weekend. Star of the show will be Sony's Qrio Robot, an all-singing, all-dancing, football-playing man-machine who can even hold intelligent conversations.But he is not for sale and Sony has no commercial plans for the robot. "He will greet visitors and is flying in from Japan. He probably has his own airplane seat, that is how highly Sony prize him," said Mr Irish. Also on display will be a virtual keyboard which projects itself onto any flat surface. The event will play host to a large collection of digital music players, from companies such as Creative, Sony and Philips as well as the ubiquitously fashionable iPod from Apple. Suggestions that it could be a gaming or wireless Christmas are unlikely to come true as MP3 players remain the most popular stocking filler, said Mr Irish. "Demand is huge and Apple has promised that it can supply enough but people might struggle to get their hands on iPod minis," said Mr Irish.For those who like their gadgets to be multi-talented, the Gizmondo, a powerful gaming console with GPS and GPRS, that also doubles up as an MP3 player, movie player and camera, could be a must-have. "What is impressive is how much it can do and how well it can do them," said Mr Irish. This Christmas, gadgets will not be an all-male preserve. "Women will be getting gadgets from husbands and boyfriends as well as buying them for themselves," said Mr Irish. "Gadgets nowadays are lifestyle products rather than just for geeks."
"Women will be getting gadgets from husbands and boyfriends as well as buying them for themselves," said Mr Irish.He probably has his own airplane seat, that is how highly Sony prize him," said Mr Irish."The iPod mini is likely to be this year's Tracey Island," said Mr Irish."What is impressive is how much it can do and how well it can do them," said Mr Irish."Demand is huge and Apple has promised that it can supply enough but people might struggle to get their hands on iPod minis," said Mr Irish.With Apple's iPod topping wish lists again, there may not be enough iPod minis to go round, predicts Oliver Irish, editor of gadget magazine Stuff.Stuff has compiled a list of the top 10 gadgets for 2004 and the iPod is at number one.Suggestions that it could be a gaming or wireless Christmas are unlikely to come true as MP3 players remain the most popular stocking filler, said Mr Irish.
US duo in first spam convictionA brother and sister in the US have been convicted of sending hundreds of thousands of unsolicited e-mail messages to AOL subscribers.It is the first criminal prosecution of internet spam distributors. Jurors in Virginia recommended that the man, Jeremy Jaynes, serve nine years in prison and that his sister, Jessica DeGroot, be fined $7,500. They were convicted under a state law that bars the sending of bulk e-mails using fake addresses.They will be formally sentenced next year. A third defendant, Richard Rutkowski, was acquitted. Prosecutors said Jaynes was "a snake oil salesman in a new format", using the internet to peddle useless wares, news agency Associated Press reported. A "Fed-Ex refund processor" was supposed to allow people to earn $75 an hour working from home. Another item on sale was an "internet history eraser". His sister helped him process credit card payments. Jaynes amassed a fortune of $24m from his sales, prosecutors said. "He's been successful ripping people off all these years," AP quoted prosecutor Russell McGuire as saying. Jaynes was also found guilty of breaking a state law which prohibits the sending of more than 100,000 e-mails in 30 days, Virginia State Attorney General Jerry Kilgore reportedly said. Prosecutors had asked for 15 years in jail for Jaynes, and a jail term for his sister. But Jaynes' lawyer David Oblon called the nine-year recommended term "outrageous" and said his client believed he was innocent. He pointed out that all three of the accused lived in North Carolina and were unaware of the Virginia state law. Spam messages are estimated to account for at least 60% of all e-mails sent.
Jaynes was also found guilty of breaking a state law which prohibits the sending of more than 100,000 e-mails in 30 days, Virginia State Attorney General Jerry Kilgore reportedly said.Prosecutors said Jaynes was "a snake oil salesman in a new format", using the internet to peddle useless wares, news agency Associated Press reported.Prosecutors had asked for 15 years in jail for Jaynes, and a jail term for his sister.But Jaynes' lawyer David Oblon called the nine-year recommended term "outrageous" and said his client believed he was innocent.Jurors in Virginia recommended that the man, Jeremy Jaynes, serve nine years in prison and that his sister, Jessica DeGroot, be fined $7,500.They were convicted under a state law that bars the sending of bulk e-mails using fake addresses.Jaynes amassed a fortune of $24m from his sales, prosecutors said.
Net fingerprints combat attacksEighty large net service firms have switched on software to spot and stop net attacks automatically.The system creates digital fingerprints of ongoing incidents that are sent to every network affected. Firms involved in the smart sensing system believe it will help trace attacks back to their source. Data gathered will be passed to police to help build up intelligence about who is behind worm outbreaks and denial of service attacks.Firms signing up for the sensing system include MCI, BT, Deutsche Telekom, Energis, NTT, Bell Canada and many others. The creation of the fingerprinting system has been brokered by US firm Arbor Networks and signatures of attacks will be passed to anyone suffering under the weight of an attack. Increasingly computer criminals are using swarms of remotely controlled computers to carry out denial of service attacks on websites, launch worms and relay spam around the net. "We have seen attacks involving five and ten gigabytes of traffic," said Rob Pollard, sales director for Arbor Networks which is behind the fingerprinting system. "Attacks of that size cause collateral damage as they cross the internet before they get to their destination," he said. Once an attack is spotted and its signature defined the information will be passed back down the chain of networks affected to help every unwitting player tackle the problem.Mr Pollard said Arbor was not charging for the service and it would pass on fingerprint data to every network affected. "What we want to do is help net service firms communicate with each other and then push the attacks further and further back around the world to their source," said Mr Pollard. Arbor Network's technology works by building up a detailed history of traffic on a network. It spots which computers or groups of users regularly talk to each other and what types of traffic passes between machines or workgroups. Any anomaly to this usual pattern is spotted and flagged to network administrators who can take action if the traffic is due to a net-based attack of some kind. This type of close analysis has become very useful as net attacks are increasingly launched using several hundred or thousand different machines. Anyone looking at the traffic on a machine by machine basis would be unlikely to spot that they were all part of a concerted attack. "Attacks are getting more diffuse and more sophisticated," said Malcolm Seagrave, security expert at Energis. "In the last 12 months it started getting noticeable that criminals were taking to it and we've seen massive growth." He said that although informal systems exist to pass on information about attacks, often commercial confidentiality got in the way of sharing enough information to properly combat attacks.
"What we want to do is help net service firms communicate with each other and then push the attacks further and further back around the world to their source," said Mr Pollard."We have seen attacks involving five and ten gigabytes of traffic," said Rob Pollard, sales director for Arbor Networks which is behind the fingerprinting system.The creation of the fingerprinting system has been brokered by US firm Arbor Networks and signatures of attacks will be passed to anyone suffering under the weight of an attack.Mr Pollard said Arbor was not charging for the service and it would pass on fingerprint data to every network affected.Once an attack is spotted and its signature defined the information will be passed back down the chain of networks affected to help every unwitting player tackle the problem.Firms involved in the smart sensing system believe it will help trace attacks back to their source.Eighty large net service firms have switched on software to spot and stop net attacks automatically.Increasingly computer criminals are using swarms of remotely controlled computers to carry out denial of service attacks on websites, launch worms and relay spam around the net.
Casual gaming to 'take off'Games aimed at "casual players" are set to be even bigger in 2005, according to industry experts.Easy-to-play titles that do not require too much time and that are playable online or downloadable to mobile devices will see real growth in the coming year. The trend shows that gaming is not just about big-hitting, games console titles, which appeal more to "hardcore" gamers, said a panel of experts. They were speaking before the annual Consumer Electronics Show in Las Vegas which showcases the latest trends in gadgets and technologies for 2005. The panel also insisted that casual gamers were not just women, a common misconception which pervades current thinking about gamer demographics.Casual games like poker, pool, bridge, bingo and puzzle-based titles, which can be played online or downloaded onto mobile devices, were "gender neutral" and different genres attracted different players.Greg Mills, program director at AOL, said its figures suggested that sports-based games attracted 90% of 18 to 24-year-old males, while puzzle games were played by 80% of females. Games like bridge tended to attract the over-50 demographic of gamers.But hardcore gamers who are more attracted to blockbuster gamers which usually require hi-spec PCs, like Half-Life 2, or Halo 2 on Xbox, also liked to have a different type of gaming experience. "When hardcore gamers are not playing Halo, they are playing poker and pool, based on our research," said Geoff Graber, director of Yahoo Games, which attracts about 12 million gamers a month.With the growth of powerful PC technology and ownership, broadband take-up, portable players and mobile devices, as well as interactive TV, casual gaming is shaping up to be big business in 2005, according to the panel. The focus for the coming year should be about attracting third-party developers into the field to offer more innovative and multiplayer titles, they agreed. "We are at a time where we are on the verge of something much bigger," said Mr Graber. "Casual games will get into their stride in 2005, will be really big in 2006 and will be about community." With more people finding more to do with their gadgets and high-speed connections, casual games would start to open up the world of gaming as a form of mass-market entertainment to more people. Key to these types of titles is the chance they give people who may not see themselves as gamers to dip in and out of games when they liked.Portal sites which offer casual games, like AOL, Yahoo, and RealArcade, as well as other games-on-demand services, allow people to build up buddy lists so they can return and play against the same people. This aspect of "community" is crucial for gamers who just want to have quick access to free or cheap games without committing long periods of time immersed in £30 to £40 console or PC titles, said the panel. About 120,000 people are expected to attend the CES trade show which stretches over more than 1.5 million square feet and which officially runs from 6 to 9 January. The main theme is how new devices are getting better at talking to each other, allowing people to enjoy digital content, like audio, video and images, when they want, and where they want.
The trend shows that gaming is not just about big-hitting, games console titles, which appeal more to "hardcore" gamers, said a panel of experts.This aspect of "community" is crucial for gamers who just want to have quick access to free or cheap games without committing long periods of time immersed in £30 to £40 console or PC titles, said the panel.Key to these types of titles is the chance they give people who may not see themselves as gamers to dip in and out of games when they liked.Casual games like poker, pool, bridge, bingo and puzzle-based titles, which can be played online or downloaded onto mobile devices, were "gender neutral" and different genres attracted different players.But hardcore gamers who are more attracted to blockbuster gamers which usually require hi-spec PCs, like Half-Life 2, or Halo 2 on Xbox, also liked to have a different type of gaming experience.With more people finding more to do with their gadgets and high-speed connections, casual games would start to open up the world of gaming as a form of mass-market entertainment to more people."When hardcore gamers are not playing Halo, they are playing poker and pool, based on our research," said Geoff Graber, director of Yahoo Games, which attracts about 12 million gamers a month.Portal sites which offer casual games, like AOL, Yahoo, and RealArcade, as well as other games-on-demand services, allow people to build up buddy lists so they can return and play against the same people.
Set your television to wowTelevision started off as a magical blurry image. Then came the sharpness, the colour and the widescreen format. Now the TV set is taking another leap forward into a crystal clear future, although those in Europe will have to be patient.After years of buzz about high-definition TV (HDTV) it is finally taking off in a handful of countries around the world, mainly the US and Japan. If you believe the hype, then HDTV will so wow you, that you will never want to go back to your old telly. "HDTV is just the latest must-have technology in viewers' homes," says Jo Flaherty, a senior broadcaster with the CBS network in the US. All television images are made up of pixels, going across the screen, and scan lines going down. British TV pictures are made up of 625 lines and about 700 pixels. By contrast, HDTV offers up to 1,080 active lines, with each line made up of 1,920 pixels. The result is a picture which can be up to six times as sharp as standard TV. But to get the full impact, programmes need to be broadcast in this format and you need a HDTV set to receive them. Most new computer displays are already capable of handling high-resolution pictures. Viewers in Japan, the US, Australia, Canada and South Korea are already embracing the new TV technology, with a selection of primetime programmes being broadcast in the new format, which includes 5.1 digital surround sound.But TV viewers in Europe will have to wait to enjoy the eye-blasting high-definition images.Many high-end European TV programmes, such as the recent Athens Olympics, are already being produced in high-definition. But they still reach your screen in the old 625 lines. The prospects for getting sharper images soon do not seem very encouraging. According to consultants Strategy Analytics, only 12% of homes in Europe will have TVs capable of showing programmes in high-definition by 2008. But the HDTV hype spilling out of the US and Japan has spurred European broadcasters and consumer electronic companies to push for change. Big sports and entertainment events are set to help trigger the general public's attention. The 2006 World Cup in Germany will be broadcast in high-definition.In the UK, satellite broadcaster BSkyB is planning HDTV services in 2006. There is already a HDTV service in Europe called Euro1080. Other European broadcasters, especially in France and Germany, also aiming to launch similar services.In Britain, digital satellite and cable are largely seen as the natural home for HDTV, at least while a decision is taken regarding terrestrial broadcast options. The communications watchdog Ofcom could hand over some terrestrial frequencies freed up when the UK switches off its analogue TV signal. For now, broadcasters like the BBC are working on their own HDTV plans, although with no launch date in sight. "The BBC will start broadcasting in HDTV when the time is right, and it would not be just a showcase, but a whole set of programming," says Andy Quested, from the BBC's high-definition support group. "We have made the commitment to produce all our output in high-definition by 2010, which would put us on the leading edge." One of the options under consideration is to offer high-definition pictures on the web. The BBC has already dipped its toe into this, including some HDTV content in recent trials of its interactive media player - a video player for PCs. It is planning to offer special releases of selected flagship programmes online in the near future. According to Mr Quested, this could help put Europe back into the running in the race to switch to HDTV. This is backed by recent research which suggests that the number of Europeans with broadband has exploded over the past 12 months, with the web eating into TV viewing habits.
After years of buzz about high-definition TV (HDTV) it is finally taking off in a handful of countries around the world, mainly the US and Japan.By contrast, HDTV offers up to 1,080 active lines, with each line made up of 1,920 pixels.There is already a HDTV service in Europe called Euro1080.British TV pictures are made up of 625 lines and about 700 pixels.Many high-end European TV programmes, such as the recent Athens Olympics, are already being produced in high-definition.In the UK, satellite broadcaster BSkyB is planning HDTV services in 2006.But TV viewers in Europe will have to wait to enjoy the eye-blasting high-definition images."The BBC will start broadcasting in HDTV when the time is right, and it would not be just a showcase, but a whole set of programming," says Andy Quested, from the BBC's high-definition support group.But to get the full impact, programmes need to be broadcast in this format and you need a HDTV set to receive them.According to Mr Quested, this could help put Europe back into the running in the race to switch to HDTV.Viewers in Japan, the US, Australia, Canada and South Korea are already embracing the new TV technology, with a selection of primetime programmes being broadcast in the new format, which includes 5.1 digital surround sound.But the HDTV hype spilling out of the US and Japan has spurred European broadcasters and consumer electronic companies to push for change.For now, broadcasters like the BBC are working on their own HDTV plans, although with no launch date in sight.All television images are made up of pixels, going across the screen, and scan lines going down.
US cyber security chief resignsThe man making sure US computer networks are safe and secure has resigned after only a year in his post.Amit Yoran was director of the National Cyber Security Division within the US Department of Homeland Security created following the 9/11 attacks. The division was tasked with improving US defences against malicious hackers, viruses and other net-based threats. Reports suggest he left because his division was not given enough clout within the larger organisation.Mr Yoran took up his post in September 2003 and his first task was to get the Cyber Security Division up and running. The organisation had a staff of about 60 people and a budget of about $80m (£44.54m). The division was charged with thinking up and carrying out action to make US networks more impervious to attack and disruption by the viruses, worms and hack attacks that have become commonplace.In the last 12 months Mr Yoran oversaw the creation of a cyber alert system that sends out warnings about big hitting viruses and net attacks as they occur. The warnings also contained information about how firms and organisations could protect themselves against these attacks. The Cyber Security Division also audited US government networks to discover exactly what was sitting on which network. The next step was to be the creation of a scanning system to identify vulnerabilities that made federal networks and machines susceptible to attack by malicious hackers and virus writers. Mr Yoran's division was also doing work to identify the networks and machines that had been broken into by cyber criminals. Despite this success Mr Yoran left his post abruptly at the end of last week, reportedly only giving one day's notice to bosses at the Department of Homeland Security. "Amit Yoran has been a valuable contributor on cyber security issues over the past year, and we appreciate his efforts in starting the department's cybersecurity program," said a Department of Homeland Security spokeswoman. Some reports have suggested that Mr Yoran felt frustrated by the lack of prominence given to work to protect against net-based threats in the wider homeland organisation. An attempt by US politicians to pass a law to promote Mr Yoran and raise the profile of his department's work is now mired in Congress.
Amit Yoran was director of the National Cyber Security Division within the US Department of Homeland Security created following the 9/11 attacks.The Cyber Security Division also audited US government networks to discover exactly what was sitting on which network.Mr Yoran took up his post in September 2003 and his first task was to get the Cyber Security Division up and running.Mr Yoran's division was also doing work to identify the networks and machines that had been broken into by cyber criminals.The division was tasked with improving US defences against malicious hackers, viruses and other net-based threats.Reports suggest he left because his division was not given enough clout within the larger organisation.Some reports have suggested that Mr Yoran felt frustrated by the lack of prominence given to work to protect against net-based threats in the wider homeland organisation.
BBC leads interactive Bafta winsThe BBC and the National Theatre have led the field at this year's Interactive Bafta awards.The National Theatre's Stagework website picked up the prize for best learning as well as top factual site. The BBC collected three awards, including best online entertainment for the Hitchhiker's Guide to the Galaxy Adventure Game. Spooks Interactive took the best interactive TV prize. The annual awards recognise the best in digital media. BBC Sport Interactive fought off competition from CBBC Newsround and the Guardian to take home the best news and sport trophy for its coverage of England's exit from Euro 2004. It was recognised for its "groundbreaking" use of animation. Bafta's Grant Dean, chair of Bafta's Interactive Entertainment committee, said all the entrants had been of "outstanding quality" and that judging had been "enormously difficult". "Without a doubt, 2005 has been a landmark year for the Bafta Interactive Awards," he added."Many of the top awards this year have gone to the companies we most commonly associate with traditional entertainment, showing how the gap between new media, film and television is closing."Awards were given out in 12 different categories, including interactive TV, film, music, design, as well as technical and social innovation, at a London ceremony. The top music award was given to SSEYO miniMIXA, a mobile music sequencer designed to let people write, edit and share compositions. Warner Bros was given two prizes for its "inspiring" efforts in film and DVD interactivity. The Chaplin Collection beat Oasis, Really Bend It Like Beckham, Shaun of the Dead and The Day Today in the DVD category, and Trauma won best film. Elsewhere, fashionista and clothes designer Alexander McQueen took the accolade for the best-designed website. The awards have been running since 1997, but in 2002 the British Academy of Film and Television decided to split them into separate games and interactive ceremonies. On Tuesday Half-Life 2 dominated the games prizes. It collected six Baftas, including best game and best online game.
Spooks Interactive took the best interactive TV prize.It collected six Baftas, including best game and best online game.The BBC collected three awards, including best online entertainment for the Hitchhiker's Guide to the Galaxy Adventure Game.Awards were given out in 12 different categories, including interactive TV, film, music, design, as well as technical and social innovation, at a London ceremony.The awards have been running since 1997, but in 2002 the British Academy of Film and Television decided to split them into separate games and interactive ceremonies.The BBC and the National Theatre have led the field at this year's Interactive Bafta awards.The National Theatre's Stagework website picked up the prize for best learning as well as top factual site.The annual awards recognise the best in digital media.
Kenyan school turns to handheldsAt the Mbita Point primary school in western Kenya students click away at a handheld computer with a stylus.They are doing exercises in their school textbooks which have been digitised. It is a pilot project run by EduVision, which is looking at ways to use low cost computer systems to get up-to-date information to students who are currently stuck with ancient textbooks. Matthew Herren from EduVision told the BBC programme Go Digital how the non-governmental organisation uses a combination of satellite radio and handheld computers called E-slates. "The E-slates connect via a wireless connection to a base station in the school. This in turn is connected to a satellite radio receiver. The data is transmitted alongside audio signals." The base station processes the information from the satellite transmission and turns it into a form that can be read by the handheld E-slates. "It downloads from the satellite and every day processes the stream, sorts through content for the material destined for the users connected to it. It also stores this on its hard disc."The system is cheaper than installing and maintaining an internet connection and conventional computer network. But Mr Herren says there are both pros and cons to the project. "It's very simple to set up, just a satellite antenna on the roof of the school, but it's also a one-way connection, so getting feedback or specific requests from end users is difficult."The project is still at the pilot stage and EduVision staff are on the ground to attend to teething problems with the Linux-based system. "The content is divided into visual information, textual information and questions. Users can scroll through these sections independently of each other." EduVision is planning to include audio and video files as the system develops and add more content. Mr Herren says this would vastly increase the opportunities available to the students. He is currently in negotiations to take advantage of a project being organised by search site Google to digitise some of the world's largest university libraries. "All books in the public domain, something like 15 million, could be put on the base stations as we manufacture them. Then every rural school in Africa would have access to the same libraries as the students in Oxford and Harvard" Currently the project is operating in an area where there is mains electricity. But Mr Herren says EduVision already has plans to extend it to more remote regions. "We plan to put a solar panel at the school with the base station, have the E-slates charge during the day when the children are in school, then they can take them home at night and continue working." Maciej Sundra, who designed the user interface for the E-slates, says the project's ultimate goal is levelling access to knowledge around the world. "Why in this age when most people do most research using the internet are students still using textbooks? The fact that we are doing this in a rural developing country is very exciting - as they need it most."
The base station processes the information from the satellite transmission and turns it into a form that can be read by the handheld E-slates."The E-slates connect via a wireless connection to a base station in the school.It is a pilot project run by EduVision, which is looking at ways to use low cost computer systems to get up-to-date information to students who are currently stuck with ancient textbooks."We plan to put a solar panel at the school with the base station, have the E-slates charge during the day when the children are in school, then they can take them home at night and continue working."Then every rural school in Africa would have access to the same libraries as the students in Oxford and Harvard" Currently the project is operating in an area where there is mains electricity.Matthew Herren from EduVision told the BBC programme Go Digital how the non-governmental organisation uses a combination of satellite radio and handheld computers called E-slates.But Mr Herren says there are both pros and cons to the project."It's very simple to set up, just a satellite antenna on the roof of the school, but it's also a one-way connection, so getting feedback or specific requests from end users is difficult."But Mr Herren says EduVision already has plans to extend it to more remote regions.At the Mbita Point primary school in western Kenya students click away at a handheld computer with a stylus.EduVision is planning to include audio and video files as the system develops and add more content.
Gritty return for Prince of PersiaStill basking in the relatively recent glory of last year's Sands Of Time, the dashing Prince of Persia is back in Warrior Within, and in a more bellicose mood than last time.This sequel gives the franchise a grim, gritty new look and ramps up the action and violence. As before, you control the super-athletic prince from a third-person perspective. The time-travelling plot hinges on the Dahaka, an all-consuming monster pursuing our hero through the ages. The only way to dispel it is to turn back the clock again and kill the sultry Empress Of Time before she ever creates the Sands of Time that caused the great beast's creation.Studiously structured though this back story is, everything boils down to old-fashioned fantasy gameplay which proves, on the whole, as dependable as it needs to be. Ever since the series' then-groundbreaking beginnings on the Commodore Amiga, Prince of Persia has always been about meticulously-animated acrobatic moves, that provide an energetic blend of leaping preposterously between pieces of scenery and lopping off enemies' body parts.Those flashy moves are back in full evidence, and tremendous fun to perform and perfect. Combining them at speed is the best fun, although getting a handle of doing so takes practice and plenty of skill. Until you reach that point, it is a haphazard business. All too often, you will perform a stunning triple somersault, pirouette off a wall, knock out three enemies in one glorious swoop, before plummeting purposefully over a cliff to your doom. That in turn can mean getting set back an annoyingly long distance, for you can only save at the fountains dotted along the path. The expected fiendish puzzles are all present and correct, but combat is what is really been stepped up, and there is more of it than before. The game's developers have combined acrobatic flair with gruesome slaying techniques in some wonderfully imaginative ways. Slicing foes down the middle is one particularly entertaining method of seeing them off.Warrior Within is a very slick package; the game's intro movie is so phenomenally good that it actually does an ultimate disservice once the game itself commences.It is on a par with the jaw-dropping opening sequence of Onimusha 3 earlier this year, and when the game begins, it is something of an anti-climax. That said, the graphics are excellent, and indeed among the most striking and satisfying elements of the game. The music is probably the worst aspect - a merit-free heavy metal soundtrack that you will swiftly want to turn off. There is something strangely unsatisfying about the game. Perhaps precisely because its graphics and mechanics are so good that the story and overall experience are not quite as engaging as they should be. Somehow it adds up to less than the sum of its parts, and is more technically impressive than it is outright enjoyable. But that is not to say Warrior Within is anything other than a superb adventure that most will thoroughly enjoy. It just does not quite take the character to the new heights that might have been hoped for.
Still basking in the relatively recent glory of last year's Sands Of Time, the dashing Prince of Persia is back in Warrior Within, and in a more bellicose mood than last time.Warrior Within is a very slick package; the game's intro movie is so phenomenally good that it actually does an ultimate disservice once the game itself commences.The only way to dispel it is to turn back the clock again and kill the sultry Empress Of Time before she ever creates the Sands of Time that caused the great beast's creation.Those flashy moves are back in full evidence, and tremendous fun to perform and perfect.That in turn can mean getting set back an annoyingly long distance, for you can only save at the fountains dotted along the path.There is something strangely unsatisfying about the game.It just does not quite take the character to the new heights that might have been hoped for.Ever since the series' then-groundbreaking beginnings on the Commodore Amiga, Prince of Persia has always been about meticulously-animated acrobatic moves, that provide an energetic blend of leaping preposterously between pieces of scenery and lopping off enemies' body parts.It is on a par with the jaw-dropping opening sequence of Onimusha 3 earlier this year, and when the game begins, it is something of an anti-climax.That said, the graphics are excellent, and indeed among the most striking and satisfying elements of the game.
Anti-spam screensaver scrappedA contentious campaign to bump up the bandwidth bills of spammers by flooding their sites with data has been dropped.Lycos Europe's Make Love, Not Spam campaign began in late November but its tactics proved controversial. Lycos has shut down the campaign saying it had been started to stimulate debate about anti-spam measures and had now achieved this aim. The anti-spammer screensaver came under fire for encouraging vigilante activity and skirting the edge of the law.Through the Make Love, Not Spam website, users could download a screensaver that would endlessly request data from the net sites mentioned in many junk mail messages. More than 100,000 people are thought to have downloaded the screensaver that Lycos Europe offered.The company wanted to keep the spam sites running at near total capacity to make it much less financially attractive to spammers to operate the sites. But the campaign was controversial from the moment it kicked off and many net veterans criticised it for using spamming-type tactics against the senders of junk mail. Some net service firms began blocking access to the Lycos Europe site in protest at the action. Monitoring firm Netcraft found that the anti-spam campaign was proving a little too successful. According to response-time figures gathered by Netcraft, some of the sites that the screensaver targeted were being knocked offline by the constant data requests. In a statement from Lycos Europe announcing the scrapping of the scheme, the company denied that this was its fault. "There is nothing to suggest that Make Love, Not Spam has brought down any of the sites that it has targeted," it said. "At the time that Netcraft measured the sites it claims may have been brought down, they were not in fact part of the Make Love, Not Spam attack cycle," it added. The statement issued by Lycos also said that the centralised database it used ensured that traffic to the target sites left them with 5% spare capacity. "The idea was simply to slow spammers' sites and this was achieved by the campaign," the company said. Many security organisations said users should not participate in the Lycos Europe campaign. The closure comes only days after the campaign was suspended following the outbreak of criticism.
"The idea was simply to slow spammers' sites and this was achieved by the campaign," the company said.Lycos Europe's Make Love, Not Spam campaign began in late November but its tactics proved controversial.Many security organisations said users should not participate in the Lycos Europe campaign."There is nothing to suggest that Make Love, Not Spam has brought down any of the sites that it has targeted," it said.Through the Make Love, Not Spam website, users could download a screensaver that would endlessly request data from the net sites mentioned in many junk mail messages.Some net service firms began blocking access to the Lycos Europe site in protest at the action.A contentious campaign to bump up the bandwidth bills of spammers by flooding their sites with data has been dropped.In a statement from Lycos Europe announcing the scrapping of the scheme, the company denied that this was its fault.
China net cafe culture crackdownChinese authorities closed 12,575 net cafes in the closing months of 2004, the country's government said.According to the official news agency most of the net cafes were closed down because they were operating illegally. Chinese net cafes operate under a set of strict guidelines and many of those most recently closed broke rules that limit how close they can be to schools. The move is the latest in a series of steps the Chinese government has taken to crack down on what it considers to be immoral net use.The official Xinhua News Agency said the crackdown was carried out to create a "safer environment for young people in China". Rules introduced in 2002 demand that net cafes be at least 200 metres away from middle and elementary schools. The hours that children can use net cafes are also tightly regulated. China has long been worried that net cafes are an unhealthy influence on young people. The 12,575 cafes were shut in the three months from October to December. China also tries to dictate the types of computer games people can play to limit the amount of violence people are exposed to.Net cafes are hugely popular in China because the relatively high cost of computer hardware means that few people have PCs in their homes. This is not the first time that the Chinese government has moved against net cafes that are not operating within its strict guidelines. All the 100,000 or so net cafes in the country are required to use software that controls what websites users can see. Logs of sites people visit are also kept. Laws on net cafe opening hours and who can use them were introduced in 2002 following a fire at one cafe that killed 25 people. During the crackdown following the blaze authorities moved to clean up net cafes and demanded that all of them get permits to operate. In August 2004 Chinese authorities shut down 700 websites and arrested 224 people in a crackdown on net porn. At the same time it introduced new controls to block overseas sex sites. The Reporters Without Borders group said in a report that Chinese government technologies for e-mail interception and net censorship are among the most highly developed in the world.
Laws on net cafe opening hours and who can use them were introduced in 2002 following a fire at one cafe that killed 25 people.Chinese authorities closed 12,575 net cafes in the closing months of 2004, the country's government said.China has long been worried that net cafes are an unhealthy influence on young people.This is not the first time that the Chinese government has moved against net cafes that are not operating within its strict guidelines.The hours that children can use net cafes are also tightly regulated.According to the official news agency most of the net cafes were closed down because they were operating illegally.In August 2004 Chinese authorities shut down 700 websites and arrested 224 people in a crackdown on net porn.Net cafes are hugely popular in China because the relatively high cost of computer hardware means that few people have PCs in their homes.
Broadband fuels online changeFast web access is encouraging more people to express themselves online, research suggests.A quarter of broadband users in Britain regularly upload content and have personal sites, according to a report by UK think-tank Demos. It said that having an always-on, fast connection is changing the way people use the internet. More than five million households in the UK have broadband and that number is growing fast.The Demos report looked at the impact of broadband on people's net habits. It found that more than half of those with broadband logged on to the web before breakfast. One in five even admitted to getting up in the middle of the night to browse the web.More significantly, argues the report, broadband is encouraging people to take a more active role online. It found that one in five post something on the net everyday, ranging from comments or opinions on sites to uploading photographs. "Broadband is putting the 'me' in media as it shifts power from institutions and into the hands of the individual," said John Craig, co-author of the Demos report. "From self-diagnosis to online education, broadband creates social innovation that moves the debate beyond simple questions of access and speed." The Demos report, entitled Broadband Britain: The End Of Asymmetry?, was commissioned by net provider AOL. "Broadband is moving the perception of the internet as a piece of technology to an integral part of home life in the UK," said Karen Thomson, Chief Executive of AOL UK, "with many people spending time on their computers as automatically as they might switch on the television or radio." According to analysts Nielsen//NetRatings, more than 50% of the 22.8 million UK net users regularly accessing the web from home each month are logging on at high speed They spend twice as long online than people on dial-up connections, viewing an average of 1,444 pages per month. The popularity of fast net access is growing, partly fuelled by fierce competition over prices and services.
More than five million households in the UK have broadband and that number is growing fast.The Demos report looked at the impact of broadband on people's net habits.More significantly, argues the report, broadband is encouraging people to take a more active role online.The Demos report, entitled Broadband Britain: The End Of Asymmetry?, was commissioned by net provider AOL.A quarter of broadband users in Britain regularly upload content and have personal sites, according to a report by UK think-tank Demos.Fast web access is encouraging more people to express themselves online, research suggests.
'Friends fear' with lost mobilesPeople are becoming so dependent on their mobile phones that one in three are concerned that losing their phone would mean they lose their friends.More than 50% of mobile owners reported they had had their phone stolen or lost in the last three years. More than half (54%) of those asked in a poll for mobile firm Intervoice said that they do not have another address book. A fifth rely entirely on mobiles. About 80% of UK adults own at least one mobile, according to official figures. It is estimated that 53% of over 65s own a mobile, according to Intervoice, but the figures are higher for those aged between 15 and 34.Most 15 to 24-year-olds (94%), and 25 to 34-year-olds (92%), own at least one. Nineteen percent of mobile owners were more concerned about how long it would take to find their contacts' information again if the phone was lost, stolen or replaced.The survey showed that extent to which people have become reliant on their phones as address book. Many mobile owners do not bother to make back-ups of their contact details, and with people changing their phones once a year on average, it becomes a problem. They also are becoming less likely to remember numbers by heart, relying on the mobile phone book instead. "We're a nation of lazy so-and-sos," David Noone from Intervoice said. "We put the numbers in our phones so we can call a friend at the touch of just one or two buttons and we certainly can't be bothered to write them down in an old fashioned address book. "The mobile phone plays such a key role in modern relationships; take the phone away and the way we manage these relationships falls apart." One in three women, the survey said, thought if they lost their phones, it would mean they would lose touch with people altogether. Most (62%) said they had no idea what their partner's number was. Mr Noone said it should be up to mobile operators to provide back-up services on the network itself, instead of relying on mobile owners to find ways themselves.Generally, information from Sim cards can be backed up on physical memory cards, or can be copied onto computers via cables if the phone is a smartphone model with the right software. Sim back-up devices can be bought from phone shops for just a few pounds.But some operators offer customers free web-based back-up services too. Orange told the BBC News website that those with Orange Smartphones could use the My Phone syncing service which means back-ups of address books and other data are created online. For non-smartphone users, a Memory Mate card could be used to back up data on the phone. O2 also offers a free, web-based syncing service which works over GPRS and GSM. Neither Vodafone or T-Mobile currently offer a free network service for back-ups, but encourage people to use Sim back-up devices. It is thought that about 10,000 phones are lost or stolen every month and 50% of total street crime involves a mobile. Mobile phone sales are expected to continue growing over the next year. Globally, more than 167 million mobile phones were sold in the third quarter of 2004, 26% more than the previous year, according to analysts. It is predicted that there will be two billion handsets in use worldwide by the end of 2005.
People are becoming so dependent on their mobile phones that one in three are concerned that losing their phone would mean they lose their friends.More than 50% of mobile owners reported they had had their phone stolen or lost in the last three years.Mr Noone said it should be up to mobile operators to provide back-up services on the network itself, instead of relying on mobile owners to find ways themselves.They also are becoming less likely to remember numbers by heart, relying on the mobile phone book instead."The mobile phone plays such a key role in modern relationships; take the phone away and the way we manage these relationships falls apart."Nineteen percent of mobile owners were more concerned about how long it would take to find their contacts' information again if the phone was lost, stolen or replaced.Mobile phone sales are expected to continue growing over the next year.It is thought that about 10,000 phones are lost or stolen every month and 50% of total street crime involves a mobile.Many mobile owners do not bother to make back-ups of their contact details, and with people changing their phones once a year on average, it becomes a problem.Globally, more than 167 million mobile phones were sold in the third quarter of 2004, 26% more than the previous year, according to analysts.More than half (54%) of those asked in a poll for mobile firm Intervoice said that they do not have another address book.The survey showed that extent to which people have become reliant on their phones as address book.
Cyber criminals step up the paceSo-called phishing attacks that try to trick people into handing over confidential details have boomed in 2004, say security experts.The number of phishing e-mail messages stopped by security firm MessageLabs has risen more than tenfold in less than 12 months. In 2004 it detected more than 18 million phishing e-mail messages. Other statistics show that in 2004 73% of all e-mail was spam and one in 16 messages were infected with a virus.In its end-of-year report, MessageLabs said that phishing had become the top security threat and most popular form of attack among cyber criminals. In September 2003, MessageLabs caught only 273 phishing e-mails that tried to make people visit fake versions of the websites run by real banks and financial organisations. But by September 2004 it was stopping more than two million phishing related e-mail messages per month. Worryingly, said the firm, phishing gangs were using increasingly sophisticated techniques to harvest useful information such as login details or personal data.Older attacks relied on users not spotting the fact that the site they were visiting was fake, but more recent phishing e-mails simply try to steal details as soon as a message is opened. Other phishing scams try to recruit innocent people into acting as middlemen for laundering money or goods bought with stolen credit cards. "E-mail security attacks remain unabated in their persistence and ferocity," said Mark Sunner, chief technology officer at MessageLabs. "In just 12 months phishing has firmly established itself as a threat to any organisation or individual conducting business online," he said. Mr Sunner said MessageLabs was starting to see some phishing attacks become very focused on one company or organisation. "Already particular businesses are threatened and blackmailed, indicating a shift from the random, scattergun approach, to customised attacks designed to take advantage of the perceived weaknesses of some businesses," he said. Although phishing attacks grew substantially throughout 2004, viruses and spam remain popular with cyber-criminals and vandals. One of the biggest outbreaks took place in January when the MyDoom virus started circulating. To date the company has caught more than 60 million copies of the virus. Also up this year was the amount of spam in circulation. In 2003 only 40% of messages were spam. But by the end of 2004, almost three-quarters of messages were junk.
But by September 2004 it was stopping more than two million phishing related e-mail messages per month.Mr Sunner said MessageLabs was starting to see some phishing attacks become very focused on one company or organisation.Other statistics show that in 2004 73% of all e-mail was spam and one in 16 messages were infected with a virus.The number of phishing e-mail messages stopped by security firm MessageLabs has risen more than tenfold in less than 12 months.Older attacks relied on users not spotting the fact that the site they were visiting was fake, but more recent phishing e-mails simply try to steal details as soon as a message is opened.In 2004 it detected more than 18 million phishing e-mail messages.Although phishing attacks grew substantially throughout 2004, viruses and spam remain popular with cyber-criminals and vandals.In its end-of-year report, MessageLabs said that phishing had become the top security threat and most popular form of attack among cyber criminals.