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as possible without taking anything away from its complexity and |
completeness. If, on the other hand, you are a veteran adventurer of many |
swords & sorcery campaign games, ADVANCED DUNGEONS 8 DRAGONS |
will prove to be superior to any past offerings in the fantasy role playing |
game field. You will find it easy to integrate your existing character or |
characters into the new system, and at the same time the game will be |
both familiar and different. There are nuances not found in previous |
efforts. All the necessary information is presented in clear and concise |
terms, in a format which logically follows the flow of play. |
The characters and races from which the players select are carefully |
thought out and balanced to give each a distinct and different approach to |
the challenges posed by the game. Advantages and disadvantages, |
advancement in level, characteristics and abilities are all detailed and |
explained so that selection of a ployer-character type - or the integration |
of an existing character - can be done with foreknowledge and |
projection. In a similar vein, the individuals running the campaign games, |
the Dungeon Masters, will have available more data and guidelines upon |
which to build more interesting and detoiled milieux. |
Clerics and fighters have been strengthened in relation to magic-users, |
although not overly so. Clerics have more and improved spell capability. |
Fighters are more effective in combat and have other new advantages as |
well. Still, magic-users are powerful indeed, and they have many new |
spells. None of these over-shadow thieves. I1 recommended sub-classes |
special monk class of character, are included in order to assure as much |
variety of approach as possible. Non-human races - dwarven, elven, |
gnome, half-elven, half-orcish, and halfling - ore likewise included. Each |
offers some advantage and difference, yet has distinct disadvantages, just |
as human characters do. But some readers might still be wondering what |
fantasy role playing games are all about, so enough about contents and on |
to explanations. |
ADVANCED DUNGEONS & DRAGONS is a world. Of course, this world is |
not complete. It needs organizers and adventurers to order and explore it. |
It needs you1 A fantasy role playing game is an exercise in imagination |
and personal creativity. The organizer of the campaign, the Dungeon |
Master, must use the system to devise an individual and unique world. Into |
this world of weird monsters, strange peoples, multitudinous states, and |
fabulous treasures of precious items and powerful magic stride fearless |
adventurers - you and your fellow players. Inexperienced and of but |
small power at first, by dint of hard fighting and clever deeds, these |
adventurers advance in ability to become forces to be reckoned with - |
high priests or priestesses, lords, wizards and arch-magi, master thieves. |
The abilities of each adventurer are fixed, but even such characteristics as |
strength, intelligence, and wisdom are mutable in a fantasy world. By |
means of group co-operation and individuol achievement, an adventurer |
can become ever more powerful. Even death loses much of its sting, for |
often the character can be resurrected, or reincarnated. And should that |
fail there is always the option to begin again with a new character. Thus |
ADVANCED DUNGEONS & DRAGONS is, as are most role playing games, |
open-ended. There is no "winner", no final objective, and the campaign |
grows and changes as it matures. |
This new system provides the Dungeon Master with more and better |
material from which to devise the campaign milieu, and that in turn means |
a more interesting and imaginative game for the players. A word of advice |
is in order here regarding this new system: |
Considerable enjoyment and excitement in early play stems from not |
knowing exactly what is going on. Being uncertain of how a given |
situation will turn out, not knowing every magic item available, and so |
forth, adds spice to the game. Later, this knowledge simulates actual |
experience, for the seasoned campaigner will have learned through game |
play. Under the circumstances, it is strongly urged that players do not |
purchase or read the DUNGEON MASTERS GUIDE. Leave discovery of the |
information therein to actual adventuring, and you will find that the game |
is even more fun! Some of the details of the campaign milieu - worldly |
knowledge common to a typical adventurer- will be given to you by your |
Dungeon Master. Exploration, travel, and adventure in the "world" will |
- druids, paladins, rangers, illusionists, an 6 assassins - as well as the |
eventually reveal the secrets heretofore hidden, and the joy of actually |
earning them will be well worth the wait. |
Enjoy the game, and always bear in mind that it is fantasy. Magical worlds |
have a strange way of differing, but while yours may not be quite the |
same as the one described here, it is ripe for adventure and plunder. |
Cleverness and imagination, along with a bit of luck, will -always prevail |
-won't they? |
THE GAME |
Swords 8 sorcery best describes what this game is all about, for those are |
the two key fantasy ingredients. ADVANCED DUNGEONS & DRAGONS is |
a fantasy game of role playing which relies upon the imagination of |
participants, for it is certainly make-believe, yet it is so interesting, SO |
challenging, so mind-unleashing that it comes near reality. |
As a role player, you become Falstaff the fighter. You know how strong, |
intelligent, wise, healthy, dexterous and, relatively speaking, how |
commanding a personality you have. Details as to your appearance your |
body proportions, and your history can be produced by you or the Dungeon |
Master. You act out the game as this character, staying within your "godgiven abilities", and as molded by your philosophical and moral ethics |
(called alignment). You interact with your fellow role players, not as Jim |
and Bob and Mary who work at the office together, but as Folstaff the |
fighter, angore the cleric, and Filmar, the mistress of magic! The Dungeon |
Master will act the parts of "everyone else", and will present to you a |
variety of new characters to talk with, drink with, gamble with, adventure |
with, and often fight with! Each of you will become an ortful thespian as |
time goes by - and you will acquire gold, magic items, and great renown |
as you become Falstaff the Invincible! |
This game lets all of your fantasies come true. This is a world where |
monsters, dragons, good and evil high priests, fierce demons, and even |
the gods themselves may enter your character's life. Enjoy, for this game is |
what dreams are made of!! |
The game is ideally for three or more adult players: one player must serve |
as the Dungeon Master, the shaper of the fantasy milieu, the "world" in |
which all action will take place. The other participants become |
adventurers by creating characters to explore the fantastic world and face |