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as possible without taking anything away from its complexity and
completeness. If, on the other hand, you are a veteran adventurer of many
swords & sorcery campaign games, ADVANCED DUNGEONS 8 DRAGONS
will prove to be superior to any past offerings in the fantasy role playing
game field. You will find it easy to integrate your existing character or
characters into the new system, and at the same time the game will be
both familiar and different. There are nuances not found in previous
efforts. All the necessary information is presented in clear and concise
terms, in a format which logically follows the flow of play.
The characters and races from which the players select are carefully
thought out and balanced to give each a distinct and different approach to
the challenges posed by the game. Advantages and disadvantages,
advancement in level, characteristics and abilities are all detailed and
explained so that selection of a ployer-character type - or the integration
of an existing character - can be done with foreknowledge and
projection. In a similar vein, the individuals running the campaign games,
the Dungeon Masters, will have available more data and guidelines upon
which to build more interesting and detoiled milieux.
Clerics and fighters have been strengthened in relation to magic-users,
although not overly so. Clerics have more and improved spell capability.
Fighters are more effective in combat and have other new advantages as
well. Still, magic-users are powerful indeed, and they have many new
spells. None of these over-shadow thieves. I1 recommended sub-classes
special monk class of character, are included in order to assure as much
variety of approach as possible. Non-human races - dwarven, elven,
gnome, half-elven, half-orcish, and halfling - ore likewise included. Each
offers some advantage and difference, yet has distinct disadvantages, just
as human characters do. But some readers might still be wondering what
fantasy role playing games are all about, so enough about contents and on
to explanations.
ADVANCED DUNGEONS & DRAGONS is a world. Of course, this world is
not complete. It needs organizers and adventurers to order and explore it.
It needs you1 A fantasy role playing game is an exercise in imagination
and personal creativity. The organizer of the campaign, the Dungeon
Master, must use the system to devise an individual and unique world. Into
this world of weird monsters, strange peoples, multitudinous states, and
fabulous treasures of precious items and powerful magic stride fearless
adventurers - you and your fellow players. Inexperienced and of but
small power at first, by dint of hard fighting and clever deeds, these
adventurers advance in ability to become forces to be reckoned with -
high priests or priestesses, lords, wizards and arch-magi, master thieves.
The abilities of each adventurer are fixed, but even such characteristics as
strength, intelligence, and wisdom are mutable in a fantasy world. By
means of group co-operation and individuol achievement, an adventurer
can become ever more powerful. Even death loses much of its sting, for
often the character can be resurrected, or reincarnated. And should that
fail there is always the option to begin again with a new character. Thus
ADVANCED DUNGEONS & DRAGONS is, as are most role playing games,
open-ended. There is no "winner", no final objective, and the campaign
grows and changes as it matures.
This new system provides the Dungeon Master with more and better
material from which to devise the campaign milieu, and that in turn means
a more interesting and imaginative game for the players. A word of advice
is in order here regarding this new system:
Considerable enjoyment and excitement in early play stems from not
knowing exactly what is going on. Being uncertain of how a given
situation will turn out, not knowing every magic item available, and so
forth, adds spice to the game. Later, this knowledge simulates actual
experience, for the seasoned campaigner will have learned through game
play. Under the circumstances, it is strongly urged that players do not
purchase or read the DUNGEON MASTERS GUIDE. Leave discovery of the
information therein to actual adventuring, and you will find that the game
is even more fun! Some of the details of the campaign milieu - worldly
knowledge common to a typical adventurer- will be given to you by your
Dungeon Master. Exploration, travel, and adventure in the "world" will
- druids, paladins, rangers, illusionists, an 6 assassins - as well as the
eventually reveal the secrets heretofore hidden, and the joy of actually
earning them will be well worth the wait.
Enjoy the game, and always bear in mind that it is fantasy. Magical worlds
have a strange way of differing, but while yours may not be quite the
same as the one described here, it is ripe for adventure and plunder.
Cleverness and imagination, along with a bit of luck, will -always prevail
-won't they?
THE GAME
Swords 8 sorcery best describes what this game is all about, for those are
the two key fantasy ingredients. ADVANCED DUNGEONS & DRAGONS is
a fantasy game of role playing which relies upon the imagination of
participants, for it is certainly make-believe, yet it is so interesting, SO
challenging, so mind-unleashing that it comes near reality.
As a role player, you become Falstaff the fighter. You know how strong,
intelligent, wise, healthy, dexterous and, relatively speaking, how
commanding a personality you have. Details as to your appearance your
body proportions, and your history can be produced by you or the Dungeon
Master. You act out the game as this character, staying within your "godgiven abilities", and as molded by your philosophical and moral ethics
(called alignment). You interact with your fellow role players, not as Jim
and Bob and Mary who work at the office together, but as Folstaff the
fighter, angore the cleric, and Filmar, the mistress of magic! The Dungeon
Master will act the parts of "everyone else", and will present to you a
variety of new characters to talk with, drink with, gamble with, adventure
with, and often fight with! Each of you will become an ortful thespian as
time goes by - and you will acquire gold, magic items, and great renown
as you become Falstaff the Invincible!
This game lets all of your fantasies come true. This is a world where
monsters, dragons, good and evil high priests, fierce demons, and even
the gods themselves may enter your character's life. Enjoy, for this game is
what dreams are made of!!
The game is ideally for three or more adult players: one player must serve
as the Dungeon Master, the shaper of the fantasy milieu, the "world" in
which all action will take place. The other participants become
adventurers by creating characters to explore the fantastic world and face