text
stringlengths
0
275
discussed herein. Ask your DM how records of your character should be
kept, read the rules and commentary, and record the data you develop
according to the rules (and your campaign referee's instructions) in a form
suitable to your DM.
All in all, this is a game for enjoyment. We are certain that it will provide
endless hours of entertainment and excitement. That is the sole purpose
for its creation. So enjoy, and may the dice be good to you!
CREATING THE PLAYER CHARACTER
Each participant in the campaign created by the referee must create one or
more game personas. The game persona of each participant is called the
player character in order to differentiate it from personas created by'the
referee, called non-player characters. The Dungeon Master is advised to
limit player characters to one per participant at commencement of the
campaign, though as play progresses, additional player characters may be
added in a judicious manner. Each player develops the abilities of his or
her character through random number generation (by means of dice
rolling) to determine the basic characteristics of the persona, the abilities.
The player then decides what race the character is, what the character's
class is, the alignment of the character, and what the character's name is
to be. The character will speak certain languages determined by race,
class, and alignment. He or she will have a certain amount of gold pieces
to begin with, and these funds will be used to purchase equipment needed
for adventuring. Finally, each character begins with a certain number of
hit points, as determined by the roll of the die (or dice) commensurate
with the character's class. Class determines the type of die (or dice) rolled.
All characters begin at 1st level. All of this is completely explained in the
following paragraphs.
An Explanation of the Usages of the Term "level": The term level has
multiple meanings in this game system. Although substitute terminology
could have been used in ADVANCED DUNGEONS 8 DRAGONS,
common usage of the term level to include multiple meanings is prevalent
amongst existing players, so the term has been retained herein. The
usages for level are:
Level as an indication of Character power: A player character begins
the game at 1st level, i.e. the lowest possible level for a player
character. The higher the level number, the more powerful the
character is.
level as used to indicate the depth of the dungeon complex beneath
the ground: The 1st level of a dungeon is the first layer of the
underground complex of tunnels, passages, rooms, chambers, and so
forth. It is the 1 st level beneath the ground. Beneath the 1 st level is the
2nd, below that is the 3rd. 4th, Sth, etc. The higher the number, the
lower the dungeon level (and the more hazardous its perils).
Level as a measure of magic spell difficulty: The magic spells
available to some classes of characters are graded by difficulty factor
- which, incidentally, reflects the spells' effectiveness to some
extent. 1st level spells are the basic ones available to beginning
characters. They are generally the least powerful spells. Next come
2nd level spells, then come 3rd level spells, and so on. The highest
level of any type of magic spell is9th level, spells usable only by 18th
level magic-users - lesser magic-users can possibly employ such
spells under certain circumstances which are explained hereafter,
but only at considerable risk.
Level as a gauge of a "monster's'' potential threat: Relatively weak
creatures, monsters with few hit points, limited or non-existent
magical abilities, those which do little damage when attacking, and
those which have weak, or totally lack, venom are grouped together
and called 1st level monsters. Slightly more powerful creatures are
ordered into 2nd level, then comes 3rd. 4th, 5th, and so on all the way
up to 10th level (the highest, which includes the greatest monsters,
demon princes, etc.).
It was initially contemplated to term character power as rank, spell
complexity was to be termed power, and monster strength was to be
termed as order. Thus, instead of a 9th level character encountering a 7th
level monster on the 8th dungeon level and attacking it with a 4th level
spell, the terminology would have been: A 9th rank character encountered
a 7th order monster on the 8th (dungeon) level and attacked it with a 4th
power spell. However, because of existing usage, level is retained
throughout with all four meanings, and it is not as confusing as it may now
seem.
8
CHARACTER ABILITIES
CHARACTER ABILITIES
CHARACTER ABILITIES (STRENGTH)
STRENGTH TABLE 1.
Each and every character has six principal characteristics, the character's
abilities. These abilities are strength, intelligence, wisdom, dexterity,
constitution, and charisma. (See also APPENDIX I, Psionic Ability.) The
s is between 3 and 18. The premise of the game is
cter is above average - at least in some respects -
and has superior potential. Furthermore, it is usually essential to the
character's survival to be exceptional (with a rating of 15 or above) in no
fewer than two ability characteristics. Each ability score is determined by
random number generation. The referee has several methods of how this
random number generation should be accomplished suggested to him or
her in the DUNGEON MASTERS GUIDE. The Dungeon Master will inform
you as to which method you may use to determine your character's
abilities. The principal abilities are detailed as follows:
Strength: Strength is a measure of muscle, endurance, and stamina
combined. For purposes of relating this ability to some reality, assume that
a character with a strength of 3 is able to lift a maximum of 30 pounds
weight above his or her head in a military press, while a character with 18
strength will be able to press 180 pounds in the same manner. Strength is
the forte of fighters, for they must be physically powerful in order to wear
armor and wield heavy weapons. Therefore, strength is the major
characteristic (or prime requisite) of fighters, and those fighters with
strength of 16 or more gain a bonus of 10% of earned experience
(explained later). Furthermore, fighters with an 18 strength are entitled to
roll percentile dice in order to generate a random number between 01 and
00 (1 00) to determine exceptional strength; exceptional strength increases