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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Pong Game (Player vs AI)</title>
    <style>
        body {
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            margin: 0;
            background-color: #000;
        }
        canvas {
            border: 2px solid #fff;
        }
    </style>
</head>
<body>
    <canvas id="gameCanvas" width="800" height="500"></canvas>
    <script>
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');

        // Game variables
        const screenWidth = 800;
        const screenHeight = 500;
        let playerScore = 0;
        let aiScore = 0;

        // Ball
        const ball = {
            x: screenWidth / 2,
            y: screenHeight / 2,
            width: 30,
            height: 30,
            speedX: 7,
            speedY: 7
        };

        // Paddles
        const paddleWidth = 10;
        const paddleHeight = 140;
        const playerPaddle = {
            x: 10,
            y: screenHeight / 2 - paddleHeight / 2,
            width: paddleWidth,
            height: paddleHeight,
            speed: 0
        };
        const aiPaddle = {
            x: screenWidth - 20,
            y: screenHeight / 2 - paddleHeight / 2,
            width: paddleWidth,
            height: paddleHeight,
            speed: 5
        };

        function ballAnimation() {
            ball.x += ball.speedX;
            ball.y += ball.speedY;

            if (ball.y <= 0 || ball.y + ball.height >= screenHeight) {
                ball.speedY *= -1;
            }

            if (ball.x + ball.width >= screenWidth) {
                playerScore++;
                ballRestart();
            } else if (ball.x <= 0) {
                aiScore++;
                ballRestart();
            }

            if (
                (ball.x <= playerPaddle.x + playerPaddle.width && 
                 ball.y + ball.height >= playerPaddle.y && 
                 ball.y <= playerPaddle.y + playerPaddle.height) ||
                (ball.x + ball.width >= aiPaddle.x && 
                 ball.y + ball.height >= aiPaddle.y && 
                 ball.y <= aiPaddle.y + aiPaddle.height)
            ) {
                ball.speedX *= -1;
            }
        }

        function playerPaddleAnimation() {
            playerPaddle.y = Math.max(0, Math.min(screenHeight - playerPaddle.height, playerPaddle.y + playerPaddle.speed));
        }

        function aiPaddleAnimation() {
            const paddleCenter = aiPaddle.y + aiPaddle.height / 2;
            const ballCenter = ball.y + ball.height / 2;
            
            if (paddleCenter < ballCenter - 35) {
                aiPaddle.y += aiPaddle.speed;
            } else if (paddleCenter > ballCenter + 35) {
                aiPaddle.y -= aiPaddle.speed;
            }

            aiPaddle.y = Math.max(0, Math.min(screenHeight - aiPaddle.height, aiPaddle.y));
        }

        function ballRestart() {
            ball.x = screenWidth / 2;
            ball.y = screenHeight / 2;
            ball.speedX *= -1;
        }

        function draw() {
            // Clear canvas
            ctx.fillStyle = 'rgb(30, 30, 30)';
            ctx.fillRect(0, 0, screenWidth, screenHeight);

            // Draw middle line
            ctx.strokeStyle = 'rgb(200, 200, 200)';
            ctx.beginPath();
            ctx.moveTo(screenWidth / 2, 0);
            ctx.lineTo(screenWidth / 2, screenHeight);
            ctx.stroke();

            // Draw paddles
            ctx.fillStyle = 'blue';
            ctx.fillRect(playerPaddle.x, playerPaddle.y, playerPaddle.width, playerPaddle.height);
            ctx.fillStyle = 'red';
            ctx.fillRect(aiPaddle.x, aiPaddle.y, aiPaddle.width, aiPaddle.height);

            // Draw ball
            ctx.fillStyle = 'white';
            ctx.beginPath();
            ctx.arc(ball.x + ball.width / 2, ball.y + ball.height / 2, ball.width / 2, 0, Math.PI * 2);
            ctx.fill();

            // Draw scores
            ctx.font = '32px Arial';
            ctx.fillStyle = 'white';
            ctx.fillText(playerScore, 360, 40);
            ctx.fillText(aiScore, 420, 40);
        }

        function gameLoop() {
            ballAnimation();
            playerPaddleAnimation();
            aiPaddleAnimation();
            draw();
            requestAnimationFrame(gameLoop);
        }

        // Keyboard controls
        document.addEventListener('keydown', (event) => {
            if (event.key === 'w' || event.key === 'W') {
                playerPaddle.speed = -7;
            } else if (event.key === 's' || event.key === 'S') {
                playerPaddle.speed = 7;
            }
        });

        document.addEventListener('keyup', (event) => {
            if (event.key === 'w' || event.key === 'W' || event.key === 's' || event.key === 'S') {
                playerPaddle.speed = 0;
            }
        });

        // Start the game
        gameLoop();
    </script>
</body>
</html>