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Beautiful Headhuntress
Card Type: Monster Archetypes: Attribute: EARTH Types: Warrior Level: 4 ATK: 1600 DEF: 1600 Monster Effect: A vicious creature that has decapitated numerous enemy monsters.
Marincess Bubble Ring
Card Type: Trap Archetypes: Marincess Type: Normal Effect: When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher "Marincess" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no battle damage from attacks involving it this turn. You can only activate 1 "Marincess Bubble Ring" per turn.
Jade Insect Whistle
Card Type: Spell Archetypes: Type: Normal Effect: Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck.
Sakitama
Card Type: Monster Archetypes: Attribute: LIGHT Types: Fairy, Spirit, Effect Level: 4 ATK: 400 DEF: 400 Monster Effect: Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.
Performapal Thunderhino
Card Type: Monster Archetypes: Performapal Attribute: LIGHT Types: Rock, Effect Level: 3 ATK: 200 DEF: 200 Monster Effect: Monsters your opponent controls cannot target face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
Arrivalrivals
Card Type: Spell Archetypes: Type: Quick-Play Effect: During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn.
A.I.dle Reborn
Card Type: Spell Archetypes: A.I. Type: Quick-Play Effect: Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
Reptilianne Naga
Card Type: Monster Archetypes: Reptilianne Attribute: DARK Types: Reptile, Effect Level: 1 ATK: 0 DEF: 0 Monster Effect: This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
Tenacity of the Monarchs
Card Type: Spell Archetypes: Monarch Type: Normal Effect: Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn.
Windwitch - Winter Bell
Card Type: Monster Archetypes: Windwitch Attribute: WIND Types: Spellcaster, Synchro, Effect Level: 7 ATK: 2400 DEF: 2400 Monster Effect: 1 Tuner + 1+ non-Tuner WIND monstersYou can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
Spiritualism
Card Type: Spell Archetypes: Type: Normal Effect: Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.
Simorgh of Darkness
Card Type: Monster Archetypes: Simorgh Attribute: DARK Types: Winged Beast, Effect Level: 8 ATK: 2900 DEF: 2900 Monster Effect: While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn.● If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not).● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card.
Doombearer Psychopompos
Card Type: Monster Archetypes: Attribute: EARTH Types: Zombie, Tuner, Effect Level: 2 ATK: 0 DEF: 0 Monster Effect: If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn.
Wulf, Lightsworn Beast
Card Type: Monster Archetypes: Lightsworn Attribute: LIGHT Types: Beast-Warrior, Effect Level: 4 ATK: 2100 DEF: 2100 Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
Yata-Garasu
Card Type: Monster Archetypes: Attribute: WIND Types: Fiend, Spirit, Effect Level: 2 ATK: 200 DEF: 200 Monster Effect: Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
Earthbound Prisoner Stone Sweeper
Card Type: Monster Archetypes: Earthbound Attribute: DARK Types: Fiend, Effect Level: 5 ATK: 1600 DEF: 1600 Monster Effect: If a card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.
The Chorus in the Sky
Card Type: Spell Archetypes: Type: Normal Effect: Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.
Heroic Challenger - Clasp Sword
Card Type: Monster Archetypes: Heroic, Heroic Challenger Attribute: EARTH Types: Warrior, Effect Level: 1 ATK: 300 DEF: 300 Monster Effect: When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn.
Dinomist Eruption
Card Type: Trap Archetypes: Dinomist Type: Normal Effect: If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
Reverse Buster
Card Type: Monster Archetypes: Attribute: LIGHT Types: Fiend, Effect Level: 4 ATK: 1500 DEF: 1500 Monster Effect: This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacked a face-down Defense Position monster, at the start of the Damage Step: You can destroy that face-down monster.
Really Eternal Rest
Card Type: Trap Archetypes: Type: Normal Effect: Destroy all monsters equipped with an Equip Card(s).
Salamangreat Fowl
Card Type: Monster Archetypes: Salamangreat Attribute: FIRE Types: Cyberse, Effect Level: 4 ATK: 1800 DEF: 1800 Monster Effect: If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
Void Seer
Card Type: Spell Archetypes: Void Type: Quick-Play Effect: Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.
Number 21: Frozen Lady Justice
Card Type: Monster Archetypes: Number, Number, Evolving Numbers Attribute: WATER Types: Aqua, Xyz, Effect Level: None ATK: 500 DEF: 500 Monster Effect: 2 Level 6 monstersYou can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls.
Mirror Gate
Card Type: Trap Archetypes: Mirror Trap Type: Normal Effect: When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
Barrel Dragon
Card Type: Monster Archetypes: Gun Dragon Attribute: DARK Types: Machine, Effect Level: 7 ATK: 2600 DEF: 2600 Monster Effect: Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.
D/D Proud Ogre
Card Type: Monster Archetypes: D/D Attribute: DARK Types: Fiend, Pendulum, Effect Level: 6 ATK: 2300 DEF: 2300 Scale: 8.0 Pendulum Effect: Pendulum Effect Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. Monster Effect: Monster Effect When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
The True Name
Card Type: Spell Archetypes: Type: Normal Effect: Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the GY. You can only activate 1 "The True Name" per turn.
Prediction Princess Astromorrigan
Card Type: Monster Archetypes: Prediction Princess Attribute: DARK Types: Fairy, Flip, Effect Level: 3 ATK: 1300 DEF: 1300 Monster Effect: FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
Hebo, Lord of the River
Card Type: Monster Archetypes: Attribute: WATER Types: Aqua, Spirit, Effect Level: 4 ATK: 1800 DEF: 1800 Monster Effect: Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Miraculous Rebirth
Card Type: Spell Archetypes: Type: Quick-Play Effect: Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Gash the Dust Lord
Card Type: Monster Archetypes: Attribute: DARK Types: Fiend, Effect Level: 4 ATK: 1000 DEF: 1000 Monster Effect: When this card inflicts battle damage to your opponent: Increase the Level of this card by 1 (max. 12).
Spool Token
Card Type: Monster Archetypes: Attribute: LIGHT Types: Cyberse, Normal Level: 1 ATK: 0 DEF: 0 Monster Effect:
Dark Burning Magic
Card Type: Spell Archetypes: Signature move Type: Quick-Play Effect: If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
Cynet Crosswipe
Card Type: Spell Archetypes: Cynet Type: Quick-Play Effect: Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.
Abyss Actor - Superstar
Card Type: Monster Archetypes: Abyss Actor Attribute: DARK Types: Fiend, Pendulum, Effect Level: 7 ATK: 2500 DEF: 2500 Scale: 3.0 Pendulum Effect: Pendulum Effect Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand. Monster Effect: Monster Effect When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase.
Nine-Lives Cat
Card Type: Monster Archetypes: Attribute: EARTH Types: Zombie, Xyz, Effect Level: None ATK: 900 DEF: 900 Monster Effect: 2 Level 9 monstersYour opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn.
Spiritual Fire Art - Kurenai
Card Type: Trap Archetypes: Spiritual Art, Spiritual Fire Art Type: Normal Effect: Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
Revival of Dokurorider
Card Type: Spell Archetypes: Type: Ritual Effect: This card is used to Ritual Summon "Dokurorider". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.
Steelswarm Gatekeeper
Card Type: Monster Archetypes: Steelswarm, lswarm Attribute: DARK Types: Fiend, Effect Level: 4 ATK: 1500 DEF: 1500 Monster Effect: If a "Steelswarm" monster is Tribute Summoned face-up while this card is face-up on the field, you can Normal Summon or Set 1 monster in addition to your Normal Summon or Set that turn.
Ninjitsu Art of Super-Transformation
Card Type: Trap Archetypes: Ninjitsu Art Type: Continuous Effect: Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.
Heroic Champion - Gandiva
Card Type: Monster Archetypes: Heroic, Heroic Champion Attribute: EARTH Types: Warrior, Xyz, Effect Level: None ATK: 2100 DEF: 2100 Monster Effect: 2 Level 4 Warrior monstersOnce per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can detach 1 material from this card; destroy that Special Summoned monster(s).
Giant Pairfish
Card Type: Monster Archetypes: Attribute: WATER Types: Wyrm, Effect Level: 6 ATK: 2000 DEF: 2000 Monster Effect: You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of "Giant Pairfish" once per turn.
Precious Cards from Beyond
Card Type: Spell Archetypes: Treasure Cards Type: Continuous Effect: When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.
Creation Resonator
Card Type: Monster Archetypes: Resonator Attribute: WIND Types: Fiend, Tuner, Effect Level: 3 ATK: 800 DEF: 800 Monster Effect: If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand).
Rikka Konkon
Card Type: Spell Archetypes: Rikka Type: Field Effect: If you control a "Rikka" monster: You can Set 1 "Rikka" Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. You can only use this effect of "Rikka Konkon" once per turn. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it.
Dark Spirit's Mastery
Card Type: Spell Archetypes: Type: Normal Effect: Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.
Banquet of Millions
Card Type: Trap Archetypes: Type: Normal Effect: Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn.
Blue-Blooded Oni
Card Type: Monster Archetypes: Oni Attribute: DARK Types: Zombie, Effect Level: 4 ATK: 1000 DEF: 1000 Monster Effect: When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
Ritual Beast Ulti-Pettlephin
Card Type: Monster Archetypes: Ritual Beast, Ritual Beast Ulti Attribute: WIND Types: Aqua, Fusion, Effect Level: 6 ATK: 200 DEF: 200 Monster Effect: 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monsterMust be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Fabled Gallabas
Card Type: Monster Archetypes: Fabled Attribute: LIGHT Types: Fiend, Effect Level: 4 ATK: 1500 DEF: 1500 Monster Effect: You can discard 1 card to the GY, then target 1 monster your opponent controls with DEF less than or equal to this card's ATK; destroy that target.
Truckroid
Card Type: Monster Archetypes: roid Attribute: EARTH Types: Machine, Effect Level: 4 ATK: 1000 DEF: 1000 Monster Effect: If this card destroys an opponent's monster by battle and sends it to the GY: Equip the destroyed monster to this card. Gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
Breaker the Dark Magical Warrior
Card Type: Monster Archetypes: Prophecy Attribute: DARK Types: Spellcaster, Effect Level: 6 ATK: 1600 DEF: 1600 Monster Effect: If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. Gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
Beetrooper Descent
Card Type: Spell Archetypes: Beetrooper Type: Normal Effect: Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.
Abyss-sphere
Card Type: Trap Archetypes: Abyss- Type: Continuous Effect: Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
Ganbara Lancer
Card Type: Monster Archetypes: Attribute: LIGHT Types: Warrior, Effect Level: 5 ATK: 1000 DEF: 1000 Monster Effect: When this card is Normal Summoned: You can Special Summon 1 "Ganbara Lancer" from your hand or Graveyard in face-up Defense Position.
Swallow's Nest
Card Type: Spell Archetypes: Rose Type: Quick-Play Effect: Tribute 1 face-up Winged Beast monster; Special Summon 1 Winged Beast monster from your Deck with the same Level the Tributed monster had on the field.
Fungi of the Musk
Card Type: Monster Archetypes: Attribute: DARK Types: Fiend Level: 1 ATK: 400 DEF: 400 Monster Effect: Melts away anything that dares to stand before it.
Evo-Force
Card Type: Spell Archetypes: Evo-, Evol Type: Normal Effect: Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster.
Dragunity Dux
Card Type: Monster Archetypes: Dragunity Attribute: WIND Types: Winged Beast, Effect Level: 4 ATK: 1500 DEF: 1500 Monster Effect: Gains 200 ATK for each "Dragunity" card you control. When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card.
Elemental HERO Aqua Neos
Card Type: Monster Archetypes: Elemental HERO, HERO, Neos Attribute: WATER Types: Warrior, Fusion, Effect Level: 7 ATK: 2500 DEF: 2500 Monster Effect: "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
Destiny HERO - Drilldark
Card Type: Monster Archetypes: Destiny HERO, HERO Attribute: DARK Types: Warrior, Effect Level: 4 ATK: 1600 DEF: 1600 Monster Effect: If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Naturia Marron
Card Type: Monster Archetypes: Naturia Attribute: EARTH Types: Plant, Effect Level: 3 ATK: 1200 DEF: 1200 Monster Effect: When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the GY. Once per turn: You can target 2 "Naturia" monsters in your GY; shuffle both those targets into the Deck, then draw 1 card.
Fluffal Sheep
Card Type: Monster Archetypes: Fluffal Attribute: EARTH Types: Fairy, Effect Level: 2 ATK: 400 DEF: 400 Monster Effect: If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.
Herald of the Arc Light
Card Type: Monster Archetypes: Herald Attribute: LIGHT Types: Fairy, Synchro, Effect Level: 4 ATK: 600 DEF: 600 Monster Effect: 1 Tuner + 1+ non-Tuner monstersAny monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Magikey Duo
Card Type: Trap Archetypes: Magikey Type: Normal Effect: You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects.● Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.● Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.
Blasting Fuse
Card Type: Trap Archetypes: Type: Normal Effect: Activate only when all zones of this card's column are occupied. Destroy all cards in this column.
Palace of the Elemental Lords
Card Type: Spell Archetypes: Elemental Lord Type: Field Effect: All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.
The Weather Rainy Canvas
Card Type: Spell Archetypes: The Weather Type: Continuous Effect: "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.● You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand.You can only control 1 "The Weather Rainy Canvas".
Cards of the Red Stone
Card Type: Spell Archetypes: Treasure Cards Type: Normal Effect: Send 1 Level 7 "Red-Eyes" monster from your hand to the GY; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the GY. You can only activate 1 "Cards of the Red Stone" per turn.
Don Thousand/Spell A
Card Type: Spell Archetypes: Type: Field Effect: Printed EffectUp to twice per turn, this card cannot be destroyed by card effects.-I activate "Numeron Network"!-Hidden EffectDuring either player's turn, if you control no other cards: You can send 1 Spell/Trap Card from your hand or Deck to the Graveyard; as this card's effect resolution, follow the sent card's text as if you had used it.
Golem Sentry
Card Type: Monster Archetypes: Attribute: EARTH Types: Rock, Effect Level: 4 ATK: 800 DEF: 800 Monster Effect: Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.
Vision HERO Multiply Guy
Card Type: Monster Archetypes: HERO, Vision HERO Attribute: DARK Types: Warrior, Effect Level: 3 ATK: 800 DEF: 800 Monster Effect: If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.
Gishki Mollusk
Card Type: Monster Archetypes: Gishki Attribute: WATER Types: Aqua, Effect Level: 4 ATK: 1700 DEF: 1700 Monster Effect: When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order.
Marincess Wonder Heart
Card Type: Monster Archetypes: Marincess Attribute: WATER Types: Cyberse, Link, Effect Level: None ATK: 2400 DEF: None Monster Effect: 2+ WATER monstersOnce per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
X-Krawler Synaphysis
Card Type: Monster Archetypes: Krawler Attribute: EARTH Types: Insect, Link, Effect Level: None ATK: 1800 DEF: None Monster Effect: 2 EARTH monsters"Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
The Fabled Rubyruda
Card Type: Monster Archetypes: Fabled Attribute: LIGHT Types: Beast, Tuner Level: 4 ATK: 1100 DEF: 1100 Monster Effect: When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.
Garnecia Elefantis
Card Type: Monster Archetypes: Attribute: EARTH Types: Beast-Warrior, Normal Level: 7 ATK: 2400 DEF: 2400 Monster Effect: A monster so heavy that each step rocks the earth.
That Wacky Alchemy!
Card Type: Trap Archetypes: Type: Normal Effect: If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target.
Battle Teleportation
Card Type: Trap Archetypes: Type: Normal Effect: Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
Icejade Gymir Aegirine
Card Type: Monster Archetypes: Icejade Attribute: WATER Types: Aqua, Synchro, Effect Level: 10 ATK: 3000 DEF: 3000 Monster Effect: 1 WATER Tuner + 1+ non-Tuner monsters(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.
Gladiator Beast Nerokius
Card Type: Monster Archetypes: Gladiator Beast Attribute: DARK Types: Winged Beast, Fusion, Effect Level: 8 ATK: 2800 DEF: 2800 Monster Effect: 3 "Gladiator Beast" monstersMust first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
Ancient Gear Fusion
Card Type: Spell Archetypes: Ancient Gear, Fusion Type: Normal Effect: Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.
Seed Token
Card Type: Monster Archetypes: Attribute: EARTH Types: Plant, Normal Level: 1 ATK: 0 DEF: 0 Monster Effect:
Gimmick Puppet Magnet Doll
Card Type: Monster Archetypes: Gimmick Puppet, Puppet Attribute: DARK Types: Machine, Effect Level: 8 ATK: 1000 DEF: 1000 Monster Effect: If your opponent controls a monster, and all monsters you control are face-up "Gimmick Puppet" monsters (min. 1), you can Special Summon this card (from your hand).
Mystery Hand
Card Type: Monster Archetypes: Attribute: DARK Types: Fiend Level: 2 ATK: 500 DEF: 500 Monster Effect: This monster twists reality and reaches between dimensions to attack its enemies.
Pyrotech Mech - Shiryu
Card Type: Monster Archetypes: Attribute: FIRE Types: Pyro, Effect Level: 8 ATK: 2900 DEF: 2900 Monster Effect: You can Tribute Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Barrel Lily
Card Type: Monster Archetypes: Attribute: EARTH Types: Plant Level: 3 ATK: 1100 DEF: 1100 Monster Effect: This wicked flower attacks enemies with pollen projectiles.
Necrolancer the Time-lord
Card Type: Monster Archetypes: Djinn Attribute: DARK Types: Spellcaster Level: 3 ATK: 800 DEF: 800 Monster Effect: The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.
Naturia Strawberry
Card Type: Monster Archetypes: Naturia Attribute: EARTH Types: Plant, Effect Level: 4 ATK: 1600 DEF: 1600 Monster Effect: Once per turn, if your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; this card gains 100 ATK x the Level of that monster, until the end of this turn.
DNA Checkup
Card Type: Trap Archetypes: DNA Type: Normal Effect: Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.
Whirlwind Prodigy
Card Type: Monster Archetypes: Attribute: WIND Types: Fairy, Effect Level: 4 ATK: 1500 DEF: 1500 Monster Effect: This card can be treated as 2 Tributes for the Tribute Summon of a WIND monster.
Dark Jeroid
Card Type: Monster Archetypes: roid Attribute: DARK Types: Fiend, Effect Level: 4 ATK: 1200 DEF: 1200 Monster Effect: If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
Dogmatika Punishment
Card Type: Trap Archetypes: Dogmatika Type: Normal Effect: Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
Re-Fusion
Card Type: Spell Archetypes: Polymerization Type: Equip Effect: Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
Gadget Box Token
Card Type: Monster Archetypes: Gadget Attribute: EARTH Types: Machine, Normal Level: 1 ATK: 0 DEF: 0 Monster Effect:
Noble Knight Bedwyr
Card Type: Monster Archetypes: Noble Knight Attribute: LIGHT Types: Warrior, Effect Level: 4 ATK: 1600 DEF: 1600 Monster Effect: When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field.
Zektrike Kou-ou
Card Type: Spell Archetypes: Inzektor Type: Normal Effect: (This card is always treated as an "Inzektor" card.)Send 1 other "Inzektor" card from your hand or face-up field to the GY, then activate 1 of these effects;● Choose 1 "Inzektor" monster from your Deck and either Special Summon it, or equip it to 1 "Inzektor" monster you control.● Equip 1 "Inzektor" Equip Spell from your Deck to 1 "Inzektor" monster you control.You can only activate 1 "Zektrike Kou-ou" per turn.
Blue Duston
Card Type: Monster Archetypes: Duston Attribute: WATER Types: Fiend, Effect Level: 1 ATK: 0 DEF: 0 Monster Effect: Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston".
Torpedo Takedown
Card Type: Spell Archetypes: Signature move Type: Normal Effect: Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.