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Leodrake's Mane
Card Type: Spell Archetypes: Type: Normal Effect: Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.
Number 1: Numeron Gate Ekam
Card Type: Monster Archetypes: Number, Number, Numeron, Numeron Gate Attribute: LIGHT Types: Machine, Xyz, Effect Level: None ATK: 1000 DEF: 1000 Monster Effect: 3 Level 1 monstersCannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
Rikka Tranquility
Card Type: Trap Archetypes: Rikka Type: Normal Effect: When you activate this card, you can also Tribute 1 Plant monster; Special Summon 1 "Rikka" monster from your GY in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant monster from your GY in Defense Position. You can only activate 1 "Rikka Tranquility" per turn.
SPYRAL GEAR - Last Resort
Card Type: Monster Archetypes: SPYRAL, SPYRAL GEAR Attribute: EARTH Types: Machine, Effect Level: 4 ATK: 1000 DEF: 1000 Monster Effect: You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.
Damage Polarizer
Card Type: Trap Archetypes: Type: Counter Effect: Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.
Mech Mole Zombie
Card Type: Monster Archetypes: Attribute: DARK Types: Zombie Level: 2 ATK: 500 DEF: 500 Monster Effect: This creature attacks by launching missile-like arms.
Black Skull Dragon
Card Type: Monster Archetypes: Archfiend Attribute: DARK Types: Dragon, Fusion Level: 9 ATK: 3200 DEF: 3200 Monster Effect: "Summoned Skull" + "Red-Eyes Black Dragon"(This card is always treated as an "Archfiend" card.)
Deep Sea Minstrel
Card Type: Monster Archetypes: Deep Sea Attribute: WATER Types: Sea Serpent, Tuner, Effect Level: 3 ATK: 1200 DEF: 1200 Monster Effect: You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
Laval Archer
Card Type: Monster Archetypes: Laval Attribute: FIRE Types: Pyro, Effect Level: 4 ATK: 1000 DEF: 1000 Monster Effect: If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn.
Lekunga
Card Type: Monster Archetypes: Attribute: WATER Types: Plant, Effect Level: 4 ATK: 1700 DEF: 1700 Monster Effect: You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
Scareclaw Astra
Card Type: Monster Archetypes: Scareclaw Attribute: EARTH Types: Beast, Effect Level: 3 ATK: 0 DEF: 0 Monster Effect: You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.
Wind-Up Juggler
Card Type: Monster Archetypes: Wind-Up Attribute: WIND Types: Psychic, Effect Level: 4 ATK: 1700 DEF: 1700 Monster Effect: After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.
Spiritual Beast Apelio
Card Type: Monster Archetypes: Spiritual Beast, Ritual Beast Attribute: WIND Types: Pyro, Effect Level: 4 ATK: 1800 DEF: 1800 Monster Effect: Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
Tremendous Fire
Card Type: Spell Archetypes: Type: Normal Effect: Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
Revoke Fusion
Card Type: Spell Archetypes: Polymerization Type: Normal Effect: Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.
Beckoned by the World Chalice
Card Type: Monster Archetypes: World Chalice Attribute: EARTH Types: Warrior, Normal Level: 4 ATK: 1800 DEF: 1800 Monster Effect: His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.
Legendary Jujitsu Master
Card Type: Monster Archetypes: Attribute: EARTH Types: Rock, Effect Level: 3 ATK: 1300 DEF: 1300 Monster Effect: If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
T.G. Wonder Magician
Card Type: Monster Archetypes: T.G. Attribute: LIGHT Types: Spellcaster, Synchro, Tuner, Effect Level: 5 ATK: 1900 DEF: 1900 Monster Effect: 1 Tuner + 1+ non-Tuner "T.G." monstersIf this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Twilight Ninja Kagen
Card Type: Monster Archetypes: Ninja Attribute: DARK Types: Warrior, Pendulum, Effect Level: 1 ATK: 0 DEF: 0 Scale: 10.0 Pendulum Effect: Pendulum Effect You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field). Monster Effect: Monster Effect You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn.
Magical Scientist
Card Type: Monster Archetypes: Prophecy Attribute: DARK Types: Spellcaster, Effect Level: 1 ATK: 300 DEF: 300 Monster Effect: Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.
Dinowrestler Capaptera
Card Type: Monster Archetypes: Dinowrestler Attribute: WIND Types: Dinosaur, Effect Level: 3 ATK: 1600 DEF: 1600 Monster Effect: If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn.
Super Quantal Mech Ship Magnacarrier
Card Type: Spell Archetypes: Super Quant Type: Field Effect: Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.
Shuffle Reborn
Card Type: Spell Archetypes: Type: Normal Effect: If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.
Shiranui Token
Card Type: Monster Archetypes: Shiranui Attribute: FIRE Types: Zombie, Normal Level: 1 ATK: 0 DEF: 0 Monster Effect:
Dark Strike Fighter
Card Type: Monster Archetypes: Attribute: DARK Types: Machine, Synchro, Effect Level: 7 ATK: 2600 DEF: 2600 Monster Effect: 1 Tuner + 1 or more non-Tuner monstersDuring your Main Phase 1: You can Tribute 1 monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 200. You can only use this effect of "Dark Strike Fighter" once per turn.
Fire Formation - Ingen
Card Type: Spell Archetypes: Fire Formation Type: Continuous Effect: When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn.
Patissciel Couverture
Card Type: Monster Archetypes: Attribute: DARK Types: Fairy, Fusion, Pendulum, Effect Level: 5 ATK: 1700 DEF: 1700 Scale: 1.0 Pendulum Effect: Pendulum Effect If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn. Monster Effect: Monster Effect 2 Pendulum MonstersIf this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Gimmick Puppet Nightmare
Card Type: Monster Archetypes: Gimmick Puppet, Puppet Attribute: DARK Types: Machine, Effect Level: 8 ATK: 1000 DEF: 1000 Monster Effect: You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster you control. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or Graveyard. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters.
Beginning of Heaven and Earth
Card Type: Trap Archetypes: Type: Normal Effect: Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.
Archfiend Empress
Card Type: Monster Archetypes: Archfiend Attribute: DARK Types: Fiend, Effect Level: 8 ATK: 2900 DEF: 2900 Monster Effect: If exactly 1 face-up DARK Fiend monster on the field, except this card, would be destroyed, you can banish 1 DARK Fiend monster from your GY, instead. When this card is destroyed and sent from the field to the GY: You can target 1 Level 6 or higher DARK Fiend monster in your GY, except "Archfiend Empress"; Special Summon it.
Fairy Tail - Rochka
Card Type: Monster Archetypes: Fairy Tail Attribute: LIGHT Types: Spellcaster, Effect Level: 4 ATK: 1850 DEF: 1850 Monster Effect: When this card is Normal Summoned: You can make your opponent gain 500 LP, then your opponent looks at the top 3 cards in your Deck, and chooses 1 of them for you to add to your hand, also shuffle the rest back into the Deck. You can only use this effect of "Fairy Tail - Rochka" once per turn. Once per battle, if this card battles, before damage calculation: You can send this card to the GY.
D/D Savant Thomas
Card Type: Monster Archetypes: D/D, Prophecy Attribute: DARK Types: Fiend, Pendulum, Effect Level: 8 ATK: 1800 DEF: 1800 Scale: 6.0 Pendulum Effect: Pendulum Effect During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. Monster Effect: Monster Effect You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.
Reign-Beaux, Overlord of Dark World
Card Type: Monster Archetypes: Dark World Attribute: DARK Types: Fiend, Effect Level: 7 ATK: 2500 DEF: 2500 Monster Effect: If this card is discarded from your hand to your GY by an opponent's card effect: Special Summon this card from the GY. If Summoned this way: Destroy all monsters your opponent controls OR all Spells/Traps they control.
Fake Explosion
Card Type: Trap Archetypes: Type: Normal Effect: Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactor・SK" from your hand or Graveyard.
The Light-Winged Dragon
Card Type: Spell Archetypes: Type: Quick-Play Effect: During the Main Phase: Add 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Deck to your hand, or, if you control "Supreme King Z-ARC", you can Special Summon it instead. You can only activate 1 "The Light-Winged Dragon" per turn.
World Chalice Guardragon Almarduke
Card Type: Monster Archetypes: Guardragon, World Chalice Attribute: WIND Types: Dragon, Fusion, Effect Level: 9 ATK: 3000 DEF: 3000 Monster Effect: 3 Link MonstersMust first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
Pahunder
Card Type: Monster Archetypes: Attribute: LIGHT Types: Thunder, Effect Level: 4 ATK: 1300 DEF: 1300 Monster Effect: Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon.
PSY-Framegear Epsilon
Card Type: Monster Archetypes: PSY-Frame, PSY-Framegear Attribute: LIGHT Types: Psychic, Tuner, Effect Level: 2 ATK: 1500 DEF: 1500 Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
Salamangreat Miragestallio
Card Type: Monster Archetypes: Salamangreat Attribute: FIRE Types: Cyberse, Xyz, Effect Level: None ATK: 2000 DEF: 2000 Monster Effect: 2 Level 3 monstersYou can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.
Knight of Armor Dragon
Card Type: Monster Archetypes: Paladin of Dragons Attribute: WIND Types: Dragon, Ritual, Effect Level: 4 ATK: 1900 DEF: 1900 Monster Effect: You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn.
Starry Night, Starry Dragon
Card Type: Monster Archetypes: Attribute: LIGHT Types: Dragon, Effect Level: 7 ATK: 2500 DEF: 2500 Monster Effect: If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.
Divine Relic Mjollnir
Card Type: Trap Archetypes: Type: Normal Effect: Target 1 "Aesir" monster you control; it can make a second attack during each Battle Phase this turn.
Vision HERO Vyon
Card Type: Monster Archetypes: HERO, Vision HERO Attribute: DARK Types: Warrior, Effect Level: 4 ATK: 1000 DEF: 1000 Monster Effect: If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
D-Boyz
Card Type: Monster Archetypes: Attribute: DARK Types: Fiend, Flip, Effect Level: 1 ATK: 100 DEF: 100 Monster Effect: FLIP: You can Special Summon any number of "D-Boyz" from your Deck in Attack Position, then you take 1000 damage for each monster Special Summoned by this effect.
Inaba White Rabbit
Card Type: Monster Archetypes: Attribute: EARTH Types: Beast, Spirit Level: 3 ATK: 700 DEF: 700 Monster Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
Turbo Rocket
Card Type: Monster Archetypes: Turbo Attribute: WIND Types: Machine, Tuner Level: 2 ATK: 0 DEF: 0 Monster Effect: While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
D.D.R. - Different Dimension Reincarnation
Card Type: Spell Archetypes: D.D. Type: Equip Effect: Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy that monster.
Yosenju Magat
Card Type: Monster Archetypes: Yosenju Attribute: WIND Types: Beast, Effect Level: 6 ATK: 2000 DEF: 2000 Monster Effect: If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
Dai Dance
Card Type: Trap Archetypes: Type: Normal Effect: Choose 1 opponent's unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel.
Dragon Shrine
Card Type: Spell Archetypes: Type: Normal Effect: Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.
Striker Dragon
Card Type: Monster Archetypes: Attribute: DARK Types: Dragon, Link, Effect Level: None ATK: 1000 DEF: None Monster Effect: 1 Level 4 or lower Dragon monsterIf this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
Royal Command
Card Type: Trap Archetypes: Royal Type: Continuous Effect: Flip monsters' effects cannot be activated, also their effects are negated.
Amazoness Spiritualist
Card Type: Monster Archetypes: Amazoness Attribute: EARTH Types: Warrior, Effect Level: 2 ATK: 800 DEF: 800 Monster Effect: If this card is in your hand or GY: You can target 1 "Amazoness" card you control, except "Amazoness Spiritualist"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Amazoness" monsters. If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. You can only use each effect of "Amazoness Spiritualist" once per turn.
Nubian Guard
Card Type: Monster Archetypes: Attribute: FIRE Types: Warrior, Effect Level: 2 ATK: 500 DEF: 500 Monster Effect: If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
Shiranui Style Solemnity
Card Type: Spell Archetypes: Shiranui Type: Continuous Effect: This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects.● Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field).● Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.
Dark Contract with Errors
Card Type: Trap Archetypes: Dark Contract Type: Continuous Effect: Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
Destiny HERO - Dreamer
Card Type: Monster Archetypes: Destiny HERO, HERO Attribute: DARK Types: Warrior, Effect Level: 1 ATK: 0 DEF: 0 Monster Effect: During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.
Darklord Rebellion
Card Type: Trap Archetypes: Darklord Type: Normal Effect: Send 1 "Darklord" monster from your hand or face-up field to the GY; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.
Evil Eyes Unleashed
Card Type: Spell Archetypes: Evil Eye Type: Normal Effect: Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-"Evil Eye" card or effect, you lose 500 LP. If you Link Summon an "Evil Eye" Link Monster: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your GY to 1 "Evil Eye" Link Monster you control. You can only use each effect of "Evil Eyes Unleashed" once per turn.
Performapal Bowhopper
Card Type: Monster Archetypes: Performapal Attribute: EARTH Types: Insect, Effect Level: 4 ATK: 1500 DEF: 1500 Monster Effect: You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.
Red Gardna
Card Type: Monster Archetypes: Attribute: FIRE Types: Fiend, Effect Level: 4 ATK: 0 DEF: 0 Monster Effect: During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.
Ursarctic Grand Chariot
Card Type: Monster Archetypes: Ursarctic Attribute: WATER Types: Beast-Warrior, Synchro, Effect Level: 7 ATK: 2700 DEF: 2700 Monster Effect: Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.
Emergency Teleport
Card Type: Spell Archetypes: Type: Quick-Play Effect: Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.
Beat Cop from the Underworld
Card Type: Monster Archetypes: From the Underworld Attribute: DARK Types: Fiend, Link, Effect Level: None ATK: 1000 DEF: None Monster Effect: 2 monstersIf this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect.● You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)
Darkness/Trap C
Card Type: Trap Archetypes: Darkness Type: Continuous Effect: Activate only by the effect of "Darkness/Trap B". When you activate this card: You can banish 1 card your opponent controls. Each time another "Darkness" Continuous Trap Card is activated, you can banish 1 card your opponent controls.-I activate "Darkness 1"!-
Artifact Chakram
Card Type: Monster Archetypes: Artifact Attribute: LIGHT Types: Fairy, Effect Level: 5 ATK: 1900 DEF: 1900 Monster Effect: You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
Fluffal Rabbit
Card Type: Monster Archetypes: Fluffal Attribute: EARTH Types: Fairy, Effect Level: 1 ATK: 300 DEF: 300 Monster Effect: If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn.
Dimensional Inversion
Card Type: Trap Archetypes: Type: Normal Effect: Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
Dimension Dice
Card Type: Spell Archetypes: Type: Normal Effect: If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.
Yami
Card Type: Spell Archetypes: Type: Field Effect: All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.
Horn of the Unicorn
Card Type: Spell Archetypes: Type: Equip Effect: The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
D.D. Crazy Beast
Card Type: Monster Archetypes: D.D. Attribute: EARTH Types: Beast, Effect Level: 3 ATK: 1400 DEF: 1400 Monster Effect: A monster that this card destroys as a result of battle is removed from play.
D.D. Dynamite
Card Type: Trap Archetypes: D.D. Type: Normal Effect: Inflict 300 damage to your opponent for each of their removed from play cards.
Drill Bug
Card Type: Monster Archetypes: Attribute: EARTH Types: Insect, Effect Level: 2 ATK: 1100 DEF: 1100 Monster Effect: When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
Hieratic Seal of Convocation
Card Type: Spell Archetypes: Hieratic Type: Normal Effect: Add 1 "Hieratic" monster from your Deck to your hand.
Meteor Black Dragon
Card Type: Monster Archetypes: Attribute: FIRE Types: Dragon, Fusion Level: 8 ATK: 3500 DEF: 3500 Monster Effect: "Red-Eyes Black Dragon" + "Meteor Dragon"
Outstanding Dog Mary
Card Type: Monster Archetypes: Dog Marron Attribute: LIGHT Types: Beast, Effect Level: 1 ATK: 100 DEF: 100 Monster Effect: If this card is sent to the GY: You can activate 1 of these effects;● Place this card on the bottom of your Deck.● Add 1 "Outstanding Dog Marron" from your Deck to your hand, and if you do, place this card on top of your Deck.You can only use this effect of "Outstanding Dog Mary" once per turn.
Number C92: Heart-eartH Chaos Dragon
Card Type: Monster Archetypes: Number, Number, Number C, Chaos Attribute: DARK Types: Dragon, Xyz, Effect Level: None ATK: 1000 DEF: 1000 Monster Effect: 4 Level 10 monstersCannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain LP equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect.● Once per turn: You can detach 1 material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.
Iron Chain Snake
Card Type: Monster Archetypes: Iron Chain Attribute: EARTH Types: Reptile, Effect Level: 3 ATK: 800 DEF: 800 Monster Effect: During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard.
The Weather Thundery Canvas
Card Type: Trap Archetypes: The Weather Type: Continuous Effect: "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.You can only control 1 "The Weather Thundery Canvas".
Magical Mid-Breaker Field
Card Type: Spell Archetypes: Prophecy Type: Field Effect: Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.
Arcana Force III - The Empress
Card Type: Monster Archetypes: Arcana Force Attribute: LIGHT Types: Fairy, Effect Level: 4 ATK: 1300 DEF: 1300 Monster Effect: When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
Destiny HERO - Disk Commander
Card Type: Monster Archetypes: Destiny HERO, HERO Attribute: DARK Types: Warrior, Effect Level: 1 ATK: 300 DEF: 300 Monster Effect: Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.
Volcanic Trooper
Card Type: Monster Archetypes: Volcanic Attribute: FIRE Types: Pyro, Effect Level: 3 ATK: 1000 DEF: 1000 Monster Effect: If this card is Normal or Special Summoned: You can add 1 "Volcanic" card from your Deck to your hand, except "Volcanic Trooper". You can discard 1 card; Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. When this Token is destroyed, its controller takes 500 damage. You can only use each effect of "Volcanic Trooper" once per turn.
Daruma Dropper
Card Type: Monster Archetypes: Attribute: EARTH Types: Warrior, Effect Level: 4 ATK: 700 DEF: 700 Monster Effect: (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn.
Lizard Soldier
Card Type: Monster Archetypes: Attribute: WIND Types: Dragon Level: 3 ATK: 1100 DEF: 1100 Monster Effect: A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.
Meklord Factory
Card Type: Trap Archetypes: Meklord Type: Normal Effect: When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target.
Chronomaly Sol Monolith
Card Type: Monster Archetypes: Chronomaly Attribute: EARTH Types: Rock, Effect Level: 6 ATK: 600 DEF: 600 Monster Effect: Once per turn: You can target 1 "Chronomaly" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters.
Echo Oscillation
Card Type: Trap Archetypes: Type: Continuous Effect: You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn.
Vylon Disigma
Card Type: Monster Archetypes: Vylon Attribute: LIGHT Types: Fairy, Xyz, Effect Level: None ATK: 2500 DEF: 2500 Monster Effect: 3 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.
Alghoul Mazera
Card Type: Monster Archetypes: Zera, Zombie counterpart Attribute: EARTH Types: Zombie, Effect Level: 8 ATK: 2800 DEF: 2800 Monster Effect: If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.
Butterflyoke
Card Type: Trap Archetypes: Type: Normal Effect: When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's battle position.
Reeshaddoll Wendi
Card Type: Monster Archetypes: Shaddoll Attribute: WIND Types: Psychic, Flip, Effect Level: 3 ATK: 1500 DEF: 1500 Monster Effect: FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
Ojamuscle
Card Type: Spell Archetypes: Ojama Type: Normal Effect: (This card is always treated as a "Ojama" card.)Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.
Mecha Phantom Beast Stealthray
Card Type: Monster Archetypes: Phantom Beast, Mecha Phantom Beast Attribute: WIND Types: Machine, Effect Level: 3 ATK: 100 DEF: 100 Monster Effect: When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
TGX300
Card Type: Spell Archetypes: Type: Continuous Effect: All face-up monsters you control gain 300 ATK for each "T.G." monster you control.
Blackwing - Zephyros the Elite
Card Type: Monster Archetypes: Blackwing Attribute: DARK Types: Winged Beast, Effect Level: 4 ATK: 1600 DEF: 1600 Monster Effect: If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.
The Traveler and the Burning Abyss
Card Type: Trap Archetypes: Burning Abyss Type: Normal Effect: Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.
Order to Smash
Card Type: Trap Archetypes: Type: Normal Effect: Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls.
Barrage Blast
Card Type: Trap Archetypes: Train Type: Continuous Effect: Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.