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Ritual Beast Ulti-Cannahawk
Card Type: Monster Archetypes: Ritual Beast, Ritual Beast Ulti Attribute: WIND Types: Thunder, Fusion, Effect Level: 6 ATK: 1400 DEF: 1400 Monster Effect: 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monsterMust be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Atlantean Attack Squad
Card Type: Monster Archetypes: Atlantean Attribute: WATER Types: Sea Serpent, Effect Level: 3 ATK: 1400 DEF: 1400 Monster Effect: This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.
Ghoti Fury
Card Type: Trap Archetypes: Ghoti Type: Continuous Effect: You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn.
Knight's Title
Card Type: Spell Archetypes: Type: Normal Effect: Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
Fusion Recovery
Card Type: Spell Archetypes: Fusion Type: Normal Effect: Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
Seven Swords Warrior
Card Type: Monster Archetypes: Warrior Attribute: EARTH Types: Warrior, Synchro, Effect Level: 7 ATK: 2300 DEF: 2300 Monster Effect: 1 Tuner + 1 or more non-Tuner monstersOnce per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.
Marincess Coral Triangle
Card Type: Monster Archetypes: Marincess Attribute: WATER Types: Cyberse, Link, Effect Level: None ATK: 1500 DEF: None Monster Effect: 2+ "Marincess" monstersYou can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
Darkness/Trap A
Card Type: Trap Archetypes: Darkness Type: Continuous Effect: Activate this card by targeting 1 Set "Darkness/Trap B" in your Spell & Trap Zones; force its activation. Your opponent cannot activate Spell/Trap Cards in response to this card's activation.-I activate "Infinity"!-
Magnarokket Dragon
Card Type: Monster Archetypes: Rokket Attribute: DARK Types: Dragon, Effect Level: 4 ATK: 1800 DEF: 1800 Monster Effect: When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn.
Royal Straight Slasher
Card Type: Monster Archetypes: Attribute: LIGHT Types: Warrior, Effect Level: 6 ATK: 2400 DEF: 2400 Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned with "Royal Straight". If you have all of "Queen's Knight", "King's Knight", and "Jack's Knight" in your GY: You can send 5 monsters, with different Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls. When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them. You can only use each effect of "Royal Straight Slasher" once per turn.
Vendread Reunion
Card Type: Trap Archetypes: Vendread Type: Normal Effect: Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect.
Skreech
Card Type: Monster Archetypes: Fan-Made Cards Attribute: WATER Types: Reptile, Effect Level: 4 ATK: 1500 DEF: 1500 Monster Effect: If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.
Yosenjus' Secret Move
Card Type: Trap Archetypes: Yosenju Type: Counter Effect: When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.
Tethys, Goddess of Light
Card Type: Monster Archetypes: Attribute: LIGHT Types: Fairy, Effect Level: 5 ATK: 2400 DEF: 2400 Monster Effect: When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
Millennium-Eyes Illusionist
Card Type: Monster Archetypes: Attribute: DARK Types: Spellcaster, Effect Level: 2 ATK: 0 DEF: 0 Monster Effect: (Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.
Dweller in the Depths
Card Type: Monster Archetypes: Attribute: EARTH Types: Dragon, Effect Level: 3 ATK: 1500 DEF: 1500 Monster Effect: Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone.
Ghoul with an Appetite
Card Type: Monster Archetypes: Attribute: DARK Types: Zombie Level: 4 ATK: 1600 DEF: 1600 Monster Effect: A monster with a heavy appetite that has never been satisfied.
Armor Exe
Card Type: Monster Archetypes: Prophecy Attribute: LIGHT Types: Rock, Effect Level: 4 ATK: 2400 DEF: 2400 Monster Effect: This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
Arcana Force 0 - The Fool
Card Type: Monster Archetypes: Arcana Force Attribute: LIGHT Types: Fairy, Effect Level: 1 ATK: 0 DEF: 0 Monster Effect: This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.
D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox
Card Type: Monster Archetypes: D/D, D/D/D Attribute: DARK Types: Fiend, Pendulum, Effect Level: 12 ATK: 3000 DEF: 3000 Scale: 10.0 Pendulum Effect: Pendulum Effect You can target 1 card in your opponent's Pendulum Zone; Special Summon this card, and if you do, place that card in your Pendulum Zone, but destroy it during the End Phase of the next turn. You can only use this effect of "D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox" once per turn. Monster Effect: Monster Effect Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Pendulum Summon a monster(s), while the total Pendulum Scales in your Pendulum Zones are higher than the total Levels of the Pendulum Summoned monsters: You can Special Summon this card from your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone. Once per turn, if another face-up "D/D/D" monster(s) you control leaves the field by Spell Card or effect: This card's ATK becomes 6000.
Dark Mirror Force
Card Type: Trap Archetypes: Mirror Trap Type: Normal Effect: When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
Catalyst Field
Card Type: Spell Archetypes: Type: Field Effect: Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card.
Book of Secret Arts
Card Type: Spell Archetypes: Type: Equip Effect: A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
Jutte Fighter
Card Type: Monster Archetypes: Attribute: EARTH Types: Warrior, Tuner Level: 2 ATK: 700 DEF: 700 Monster Effect: Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
Armoroid
Card Type: Monster Archetypes: roid Attribute: EARTH Types: Machine, Effect Level: 8 ATK: 2700 DEF: 2700 Monster Effect: If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
Elemental HERO Air Neos
Card Type: Monster Archetypes: Elemental HERO, HERO, Neos Attribute: WIND Types: Warrior, Fusion, Effect Level: 7 ATK: 2500 DEF: 2500 Monster Effect: "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.
Draghig, Malebranche of the Burning Abyss
Card Type: Monster Archetypes: Burning Abyss Attribute: DARK Types: Fiend, Effect Level: 3 ATK: 1100 DEF: 1100 Monster Effect: If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn.● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.● If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.
Superheavy Samurai Commander Shanawo
Card Type: Monster Archetypes: Superheavy Samurai Attribute: DARK Types: Machine, Synchro, Pendulum, Effect Level: 8 ATK: 2000 DEF: 2000 Scale: 1.0 Pendulum Effect: Pendulum Effect When an opponent's monster declares an attack: You can Special Summon this card, then if you have no Spells/Traps in your GY, change that opponent's monster's ATK to 0, also negate its effects. You can only use this effect of "Superheavy Samurai Commander Shanawo" once per turn. Monster Effect: Monster Effect 1 Tuner + 1+ non-Tuner monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 "Superheavy Samurai" Monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone.
Valkyrie Brunhilde
Card Type: Monster Archetypes: Valkyrie Attribute: LIGHT Types: Fairy, Effect Level: 7 ATK: 1800 DEF: 1800 Monster Effect: Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn.
Genex Turbine
Card Type: Monster Archetypes: Genex Attribute: EARTH Types: Machine, Effect Level: 4 ATK: 1400 DEF: 1400 Monster Effect: All face-up "Genex" monsters you control gain 400 ATK.
Infestation Terminus
Card Type: Trap Archetypes: Infestation Type: Normal Effect: Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.
Hanewata
Card Type: Monster Archetypes: Attribute: LIGHT Types: Fairy, Tuner, Effect Level: 1 ATK: 200 DEF: 200 Monster Effect: (Quick Effect): You can discard this card; you take no effect damage this turn.
Dora of Fate
Card Type: Trap Archetypes: Type: Normal Effect: You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
X-Saber Galahad
Card Type: Monster Archetypes: Saber, X-Saber Attribute: EARTH Types: Warrior, Effect Level: 4 ATK: 1800 DEF: 1800 Monster Effect: If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.
Gizmek Naganaki, the Sunrise Signaler
Card Type: Monster Archetypes: Gizmek Attribute: LIGHT Types: Machine, Effect Level: 2 ATK: 950 DEF: 950 Monster Effect: You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.
Enervating Mist
Card Type: Trap Archetypes: Type: Continuous Effect: Your opponent's hand size limit becomes 5.
Block Dragon
Card Type: Monster Archetypes: Attribute: EARTH Types: Rock, Effect Level: 8 ATK: 2500 DEF: 2500 Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
Ikelos, the Dream Mirror Mara
Card Type: Monster Archetypes: Dream Mirror Attribute: DARK Types: Fairy, Effect Level: 1 ATK: 500 DEF: 500 Monster Effect: If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn.
Virtual World Gate - Chuche
Card Type: Trap Archetypes: Virtual World, Virtual World Gate Type: Continuous Effect: You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.
Curse of the Masked Beast
Card Type: None Archetypes: Mask Type: Ritual Effect: This card is used to Ritual Summon "The Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
Solar Ray
Card Type: Trap Archetypes: Type: Normal Effect: Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
Roxrose Dragon
Card Type: Monster Archetypes: Rose, Rose Dragon Attribute: DARK Types: Dragon, Tuner, Effect Level: 3 ATK: 1600 DEF: 1600 Monster Effect: If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.
Jain, Lightsworn Paladin
Card Type: Monster Archetypes: Lightsworn Attribute: LIGHT Types: Warrior, Effect Level: 4 ATK: 1800 DEF: 1800 Monster Effect: If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
Defensive Tactics
Card Type: Trap Archetypes: Type: Normal Effect: If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.
Monsturtle
Card Type: Monster Archetypes: Attribute: WATER Types: Aqua Level: 3 ATK: 800 DEF: 800 Monster Effect: Protected by a spiked shell, this turtle has a very nasty disposition.
Malevolent Mech - Goku En
Card Type: Monster Archetypes: Darkness, Zombie counterpart Attribute: LIGHT Types: Zombie, Effect Level: 6 ATK: 2400 DEF: 2400 Monster Effect: You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.
Bolt Escargot
Card Type: Monster Archetypes: Attribute: WATER Types: Thunder Level: 5 ATK: 1400 DEF: 1400 Monster Effect: After rendering an opponent immobile by spitting a sticky goo, this monster closes in for the attack.
Stand In
Card Type: Spell Archetypes: Type: Quick-Play Effect: Tribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 "Stand In" per turn.
PSY-Framegear Gamma
Card Type: Monster Archetypes: PSY-Frame, PSY-Framegear Attribute: LIGHT Types: Psychic, Tuner, Effect Level: 2 ATK: 1000 DEF: 1000 Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
Thunder Unicorn
Card Type: Monster Archetypes: Unicorn Attribute: LIGHT Types: Beast, Synchro, Effect Level: 5 ATK: 2200 DEF: 2200 Monster Effect: 1 Beast-Type Tuner + 1 or more non-Tuner monstersOnce per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other monsters can attack, except this card.
Gouki The Great Ogre
Card Type: Monster Archetypes: Gouki Attribute: EARTH Types: Warrior, Link, Effect Level: None ATK: 2600 DEF: None Monster Effect: 2+ "Gouki" monstersAll monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.
Bujingi Turtle
Card Type: Monster Archetypes: Bujin Attribute: LIGHT Types: Beast, Effect Level: 4 ATK: 1700 DEF: 1700 Monster Effect: During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect.
Link Bound
Card Type: Spell Archetypes: Type: Quick-Play Effect: Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.
Exodia, the Legendary Defender
Card Type: Monster Archetypes: Exodia, Duel winner Attribute: DARK Types: Spellcaster, Effect Level: 10 ATK: ? DEF: ? Monster Effect: Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step.
Eternal Ice Grave
Card Type: Spell Archetypes: Type: Quick-Play Effect: During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;● End the Main Phase.● Skip the Main Phase 1 of your opponent's next turn.You can only activate 1 "Eternal Ice Grave" per turn.
Z-ONE/Trap A
Card Type: Trap Archetypes: Z-ONE Type: Continuous Effect: You can activate this card from your hand. Once per turn, during your Main Phase: You can Special Summon 1 "Z-ONE" monster from your hand, except "Z-ONE/Monster E", ignoring its Summoning conditions. During each of your Standby Phases: Destroy all "Z-ONE" and "Timelord" monsters you control. This card's activation and effect cannot be negated.-I activate "Empty Machine"!-
Chow Len the Prophet
Card Type: Monster Archetypes: Name-Inverted Spiritualist Attribute: FIRE Types: Spellcaster, Effect Level: 4 ATK: 1800 DEF: 1800 Monster Effect: Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
Sky Cavalry Centaurea
Card Type: Monster Archetypes: Attribute: LIGHT Types: Beast-Warrior, Xyz, Effect Level: None ATK: 2000 DEF: 2000 Monster Effect: 2 Level 2 monstersCannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; return that opponent's monster to the hand.
War Rock Ordeal
Card Type: Spell Archetypes: War Rock Type: Continuous Effect: You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY.
Storm
Card Type: Spell Archetypes: Type: Normal Effect: Destroy as many Spells/Traps you control as possible, then destroy as many Spells/Traps your opponent controls as possible, up to the number of cards destroyed by this effect.
Warning Point
Card Type: Trap Archetypes: Type: Normal Effect: When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
Magicians' Souls
Card Type: Monster Archetypes: Attribute: DARK Types: Spellcaster, Effect Level: 1 ATK: 0 DEF: 0 Monster Effect: You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;● Special Summon this card.● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.You can only use each effect of "Magicians' Souls" once per turn.
Awakening of the Possessed - Greater Inari Fire
Card Type: Monster Archetypes: Possessed Attribute: FIRE Types: Pyro, Effect Level: 5 ATK: 2000 DEF: 2000 Monster Effect: You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn.● When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice).● If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
Lunalight Emerald Bird
Card Type: Monster Archetypes: Lunalight Attribute: DARK Types: Beast-Warrior, Effect Level: 4 ATK: 1200 DEF: 1200 Monster Effect: If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.
Shiranui Spiritmaster
Card Type: Monster Archetypes: Shiranui Attribute: FIRE Types: Zombie, Effect Level: 4 ATK: 1500 DEF: 1500 Monster Effect: When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.
Witchcrafter Vice-Madame
Card Type: Monster Archetypes: Witchcrafter Attribute: DARK Types: Spellcaster, Fusion, Effect Level: 8 ATK: 2700 DEF: 2700 Monster Effect: 1 "Witchcrafter" monster + 1 Spellcaster monsterWhen a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn).● Destroy 1 card on the field.● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck.● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.
Reptia Egg
Card Type: Monster Archetypes: Attribute: EARTH Types: Reptile, Effect Level: 1 ATK: 0 DEF: 0 Monster Effect: Cannot be destroyed by battle. If this card was Normal Summoned, during the Standby Phase of the Summoning player's next turn: You can Tribute this card; Special Summon up to 3 Level 4 or lower Reptile and/or Rock monsters from your hand and/or Deck, but banish them during the End Phase. (If you Special Summon 2 or more monsters, they must have the same name.) You can only use this effect of "Reptia Egg" once per turn.
Beast Soul Swap
Card Type: Trap Archetypes: Type: Normal Effect: Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand.
Dragunity Partisan
Card Type: Monster Archetypes: Dragunity Attribute: WIND Types: Dragon, Tuner, Effect Level: 2 ATK: 1200 DEF: 1200 Monster Effect: When this card is Normal Summoned: You can Special Summon 1 Winged Beast "Dragunity" monster from your hand, then equip it with this card. While this card is equipped to a monster, that monster is treated as a Tuner.
Fire Kraken
Card Type: Monster Archetypes: Attribute: FIRE Types: Aqua Level: 4 ATK: 1600 DEF: 1600 Monster Effect: A squid that thrives on fire and heat.
Superheavy Samurai Prodigy Wakaushi
Card Type: Monster Archetypes: Superheavy Samurai Attribute: DARK Types: Machine, Pendulum, Tuner, Effect Level: 4 ATK: 1000 DEF: 1000 Scale: 8.0 Pendulum Effect: Pendulum Effect If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. Monster Effect: Monster Effect If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
Ready Fusion
Card Type: Spell Archetypes: Fusion Type: Normal Effect: Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.
Clear Wing Synchro Dragon
Card Type: Monster Archetypes: Clear Wing, Four Dimensional Dragons, Synchro, Synchro Dragon Attribute: WIND Types: Dragon, Synchro, Effect Level: 7 ATK: 2500 DEF: 2500 Monster Effect: 1 Tuner + 1+ non-Tuner monstersOnce per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
Dark World Brainwashing
Card Type: Trap Archetypes: Dark World Type: Continuous Effect: When your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Your opponent randomly discards 1 card".
Cyber Angel Izana
Card Type: Monster Archetypes: Cyber, Cyber Angel, Cyber Girl Attribute: LIGHT Types: Fairy, Ritual, Effect Level: 8 ATK: 2500 DEF: 2500 Monster Effect: You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
The Revived Sky God
Card Type: Trap Archetypes: Type: Normal Effect: The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.
Cross Over
Card Type: Spell Archetypes: Type: Normal Effect: Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate 1 "Cross Over" per turn. While equipped, if the equipped monster would be destroyed by battle or card effect, destroy the monster equipped to it by this effect, instead.
Emperor of Prophecy
Card Type: Monster Archetypes: Prophecy Attribute: DARK Types: Spellcaster, Effect Level: 5 ATK: 2300 DEF: 2300 Monster Effect: You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect.
Light Barrier
Card Type: Spell Archetypes: Type: Field Effect: During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
Hero Heart
Card Type: Spell Archetypes: Type: Normal Effect: Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
Constellar Star Cradle
Card Type: Spell Archetypes: Constellar Type: Normal Effect: Target 2 "Constellar" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card.
Dream Mirror of Joy
Card Type: Spell Archetypes: Dream Mirror Type: Field Effect: During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Joy" once per turn. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. This effect is only applied while you control a LIGHT "Dream Mirror" monster.
Guardian Baou
Card Type: Monster Archetypes: Guardian Attribute: DARK Types: Fiend, Effect Level: 4 ATK: 800 DEF: 800 Monster Effect: Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.
Freed the Matchless General
Card Type: Monster Archetypes: Freed Attribute: EARTH Types: Warrior, Effect Level: 5 ATK: 2300 DEF: 2300 Monster Effect: Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
The Weather Painter Snow
Card Type: Monster Archetypes: The Weather Attribute: EARTH Types: Fairy, Effect Level: 3 ATK: 0 DEF: 0 Monster Effect: When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
Numeron Storm
Card Type: Spell Archetypes: Numeron Type: Normal Effect: If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.
Commander Gottoms, Swordmaster
Card Type: Monster Archetypes: Gottoms Attribute: EARTH Types: Beast-Warrior, Effect Level: 6 ATK: 2100 DEF: 2100 Monster Effect: All face-up "Saber" monsters you control gain 400 ATK.
Phantom Bounzer
Card Type: Monster Archetypes: Bounzer, Phantom Knights Attribute: DARK Types: Warrior, Effect Level: 6 ATK: 2400 DEF: 2400 Monster Effect: If this card on the field is destroyed and sent to the Graveyard: You can add 2 "Bounzer" cards from your Deck to your hand.
T.G. Screw Serpent
Card Type: Monster Archetypes: T.G. Attribute: WATER Types: Sea Serpent, Tuner, Effect Level: 4 ATK: 1300 DEF: 1300 Monster Effect: If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.
Galaxy Mirror Sage
Card Type: Monster Archetypes: Galaxy Attribute: LIGHT Types: Spellcaster, Flip, Effect Level: 3 ATK: 0 DEF: 0 Monster Effect: FLIP: You gain 500 LP for each "Galaxy" monster in your Graveyard.When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.
Book of Moon
Card Type: Spell Archetypes: Book of Type: Quick-Play Effect: Target 1 face-up monster on the field; change that target to face-down Defense Position.
Apple Magician Girl
Card Type: Monster Archetypes: Magician Girl Attribute: FIRE Types: Spellcaster, Effect Level: 3 ATK: 1200 DEF: 1200 Monster Effect: Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.
Mystical Wind Typhoon
Card Type: Spell Archetypes: Type: Quick-Play Effect: Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Fusion Sword Murasame Blade
Card Type: Spell Archetypes: Polymerization Type: Equip Effect: Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
Worm Gulse
Card Type: Monster Archetypes: Worm Attribute: LIGHT Types: Reptile, Effect Level: 4 ATK: 1500 DEF: 1500 Monster Effect: Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
Lesser Dragon
Card Type: Monster Archetypes: Attribute: WIND Types: Dragon, Normal Level: 4 ATK: 1200 DEF: 1200 Monster Effect: A minor dragon incapable of breathing fire.
Aluber the Jester of Despia
Card Type: Monster Archetypes: Despia Attribute: DARK Types: Fairy, Effect Level: 4 ATK: 1800 DEF: 1800 Monster Effect: If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.
Giant Mech-Soldier
Card Type: Monster Archetypes: Attribute: EARTH Types: Machine, Normal Level: 6 ATK: 1750 DEF: 1750 Monster Effect: This monster swings an earth-shaking axe that cannot be blocked by a common sword.
Amazoness Onslaught
Card Type: Trap Archetypes: Amazoness Type: Continuous Effect: Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it.
Mermail Abyssmander
Card Type: Monster Archetypes: Abyss-, Mermail Attribute: WATER Types: Fish, Effect Level: 4 ATK: 100 DEF: 100 Monster Effect: You can banish this card from your Graveyard to activate 1 of these effects;● Increase the Levels of all "Mermail" monsters you currently control by 1.● Increase the Levels of all "Mermail" monsters you currently control by 2.